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	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-07-04T12:40:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Snow_Smelt&amp;diff=1357600</id>
		<title>Snow Smelt</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Snow_Smelt&amp;diff=1357600"/>
		<updated>2026-06-22T17:35:04Z</updated>

		<summary type="html">&lt;p&gt;Tudi20: /* Fishing Log: Dragonhead Latrines */ Add bite and hookset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Snow Smelt&lt;br /&gt;
| icon = snow smelt icon1.png&lt;br /&gt;
| description = An offshoot of the [[Abalathian Smelt|Abalathian smelt]], with firm flesh that enables it to dwell comfortably in frigid waters. &lt;br /&gt;
| type = key item&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = &lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 2.35&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb =&lt;br /&gt;
| id-gt =&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Fishing Log: Dragonhead Latrines]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Coerthas Central Highlands]] (x28,y17)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 50&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Moth Pupa]], [[Bloodworm]], [[Crayfish Ball]], [[Crow Fly]], [[Butterworm]], [[Floating Minnow]], [[Honey Worm]], [[Brass Spoon Lure]], [[Versatile Lure]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: Have quest [[West for Fishing]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Bite&#039;&#039;&#039;: !!&lt;br /&gt;
*&#039;&#039;&#039;Hookset&#039;&#039;&#039;: {{action icon|Powerful Hookset| }}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|West for Fishing}}&lt;br /&gt;
{{table footer}}&lt;/div&gt;</summary>
		<author><name>Tudi20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Merchant%27s_Tale&amp;diff=1243382</id>
		<title>The Merchant&#039;s Tale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Merchant%27s_Tale&amp;diff=1243382"/>
		<updated>2026-03-14T14:00:10Z</updated>

		<summary type="html">&lt;p&gt;Tudi20: /* Objectives */  Add action-icon for bow emote, and prefix say chat message with /say&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Merchant&#039;s Tale (Advanced)|Another Merchant&#039;s Tale}}{{DISPLAYTITLE: &#039;&#039;The Merchant&#039;s Tale&#039;&#039;}}{{Duty infobox&lt;br /&gt;
| name = &#039;&#039;The Merchant&#039;s Tale&#039;&#039;&lt;br /&gt;
| description = Your latest odd job commission brings you together with one Y&#039;nazqha, a gleaner who finds herself in possession of an unusual book inherited from her father and mentor. It contains a rendition of &#039;&#039;The Merchant&#039;s Tale&#039;&#039;, a fable passed down through generations in Corvos. While the beautifully illuminated pages of the manuscript set it apart from common storybooks, its most singular feature is the enchantment which can pull the very mind of its readers into the story.&lt;br /&gt;
&lt;br /&gt;
And so it is you are thrust into the role of bodyguard for Y&#039;nazqha, who becomes the eponymous merchant while journeying within the tale. Together you must travel through a world steeped in folklore and find a treasure of immeasurable worth─treasure grand enough to stir even the most hardened heart.&lt;br /&gt;
| descripion-source = [https://na.finalfantasyxiv.com/dawntrail/patch_7_4/ Patch 7.4 Special Site]&lt;br /&gt;
| image = The Merchant&#039;s Tale.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 765&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = V&amp;amp;C Dungeon Finder&lt;br /&gt;
| roulette = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| tomestones = 40 mathematics + 25 mnemonics&lt;br /&gt;
| entrance = The Maiden&#039;s Home&lt;br /&gt;
| entrance-coordinates = 6.0, 5.9&lt;br /&gt;
| req-quest = A Spellbinding Read&lt;br /&gt;
| patch = 7.45&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Level Sync==&lt;br /&gt;
Unlike the three previous variant dungeons, &#039;&#039;The Merchant&#039;s Tale&#039;&#039; allows players to level to up to 100.&lt;br /&gt;
&lt;br /&gt;
The level of all participants will be adjusted upwards to 100, and item level will be adjusted upwards or downwards to 765. Gear is not item level synced; instead, players are given fixed stats (per equipment slot) appropriate to their job. This also means [[materia]] bonuses will be ignored, regardless of the item level of gear affixed with materia. Please ensure that a full set of gear is equipped, as empty equipment slots will provide no stats.&lt;br /&gt;
&lt;br /&gt;
Experience will be gained based on a player&#039;s unsynced level and rewarded to the class or job equipped upon defeating the boss and completing the duty. Players with an unsynced level of 100 or above will receive Allagan tomestones as a reward.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The party may unlock up to one entry in the [[Corvosi Folklore Record]] per instance.&lt;br /&gt;
&lt;br /&gt;
The left path is the first answer option (residential area), the middle path is the second (great gate), and the right path is the third (marketplace).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! #&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Path&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:TMTRecord1.png|40px]] || &#039;&#039;&#039;A Land of Abundance&#039;&#039;&#039; || Left || After the first boss, interact with the damaged fence next to the personal spoils coffer. Wait by the bird nest for the [[Willful Wind]] to spawn and attack it before it finishes casting Flee.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:TMTRecord2.png|40px]] || &#039;&#039;&#039;A Carpet Soars&#039;&#039;&#039; || Left || After the first boss, interact with the damaged fence next to the personal spoils coffer. Ignore the Willful Wind and allow it to steal the apple. Continue normally.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:TMTRecord3.png|40px]] || &#039;&#039;&#039;A Foe of Flame&#039;&#039;&#039; || Left || After the first boss, take the main path through the gate and allow the Wisp to hit you with its AoE while standing next to the damaged stone railing on the left side. Take the path through the now broken railing.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:TMTRecord4.png|40px]] || &#039;&#039;&#039;Fragrant Fruits&#039;&#039;&#039; || Left || After the first boss, take the main path through the gate and continue forward without any interactions.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:TMTRecord5.png|40px]] || &#039;&#039;&#039;The Sunlit Expanse&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Allow the goobbue to cast Inhale and swallow the 4 clusters of colorful rocks around the island. &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:TMTRecord6.png|40px]] || &#039;&#039;&#039;Treasure at the Ocean&#039;s Floor&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Kill the goobbue without it swallowing all the rocks. &lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:TMTRecord7.png|40px]] || &#039;&#039;&#039;Ruler of the Radiant Sea&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;I&#039;d fancy a stroll on the beach.&amp;quot; After killing the first pack, interact with the Giant Conch Shell.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:TMTRecord8.png|40px]] || &#039;&#039;&#039;The Ocean&#039;s Bounty&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;I&#039;d fancy a stroll on the beach.&amp;quot; Do not interact with the Giant Conch Shell and continue to the boss.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:TMTRecord9.png|40px]] || &#039;&#039;&#039;Valley of Extremes&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Let the mushrooms guide us true!&amp;quot;. The [[Stone Puppet]] (golem) will cast Magentic Rock, a small AoE around the main threat. Have this AoE hit the three large rock clusters around the cave.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:TMTRecord10.png|40px]] || &#039;&#039;&#039;A Blade Engraven&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Let the mushrooms guide us true!&amp;quot;. Kill the Stone Puppet normally without lighting the rock clusters.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:TMTRecord11.png|40px]] || &#039;&#039;&#039;Master of the Unyielding Blade&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Floating rocks warrant a closer look.&amp;quot; Stand near the three large rocks protruding from platforms until they start to glow. Note: There is a path to the west side of the room to get to the upper rock.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:TMTRecord12.png|40px]] || &#039;&#039;&#039;In a Harsh Nature&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Floating rocks warrant a closer look.&amp;quot; Do not stand near the large rocks.&lt;br /&gt;
|-&lt;br /&gt;
| 13  || [[File:TMTRecord13.png|40px]] || &#039;&#039;&#039;The Eye of the Beholder&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Once you reach the Shimmering Stage altar prior to the seaweed barrier, perform {{action icon|Bow}} (&amp;lt;code&amp;gt;/bow&amp;lt;/code&amp;gt;) to make five colored panels appear. Then, type: &amp;lt;code&amp;gt;/say I am returned!&amp;lt;/code&amp;gt;. The panels will light up and shapes will appear - stand on four of them, each in order: Coral (green) - Conch (purple) - Starfish (red) - Pearl (blue). [[:File:MT puzzle solution.jpg|Image of solution.]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Left Path===&lt;br /&gt;
* [[Hungry Jackal]]&lt;br /&gt;
* [[Tree Spirit]]&lt;br /&gt;
* [[Furball]]&lt;br /&gt;
* [[Red Bomb]]&lt;br /&gt;
* [[Sweet-rat]]&lt;br /&gt;
* [[Bandari Weed]]&lt;br /&gt;
* [[Great Unweaver]]&lt;br /&gt;
* [[Shrouded Lady]]&lt;br /&gt;
* [[Grapevine Vagabond]]&lt;br /&gt;
* [[Well-fed Wolf]]&lt;br /&gt;
* [[Airy Wisp]]&lt;br /&gt;
* [[Will of the Wind]]&lt;br /&gt;
&lt;br /&gt;
===Middle Path===&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* Hungry Jackal&lt;br /&gt;
* [[Sunken Spirit]]&lt;br /&gt;
* [[Unsettled Spirit]]&lt;br /&gt;
* [[Shamshir-arm]]&lt;br /&gt;
* [[Stone Puppet]]&lt;br /&gt;
* [[Seeing Stone]]&lt;br /&gt;
* [[Ferocious Ferrobeast]]&lt;br /&gt;
&lt;br /&gt;
===Right Path===&lt;br /&gt;
* [[Restless Crab]]&lt;br /&gt;
* [[Blue Bomb]]&lt;br /&gt;
* [[Water-dreamer]]&lt;br /&gt;
* [[Shell-dweller]]&lt;br /&gt;
* [[Yawning Maw]]&lt;br /&gt;
* [[Sea-sweeper]]&lt;br /&gt;
* [[Div&#039;s Perfume]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Genie of the Lamp (Enemy)|Genie of the Lamp]]===&lt;br /&gt;
First boss, found on the left and right paths. The right path is guaranteed to lead to the Genie, while the left path will lead to this boss if the party did not go down the path with apples. On the right path, the boss&#039;s mechanics will change depending on whether the Self-destruct AoE from the [[Blue Bomb]]s (used upon death) hit the large blue rock formation directly to the right of where the bombs spawn.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fabulous Firecrackers&#039;&#039;&#039;&lt;br /&gt;
|The boss will brandish cannons on both arms. The glowing side will be hit with a late-telegraphed half-room cleave, while the non-glowing side will be hit with a smaller, 60 degree cleave originating from the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parade of Wonders&#039;&#039;&#039;&lt;br /&gt;
|Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spectacular Sparks&#039;&#039;&#039;&lt;br /&gt;
| A set of cannons will appear on the east or west wall, followed by a second set on the opposite wall. These will do late-telegraphed line AoEs in the order they spawned, leaving alternating gaps in between to dodge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A Sailor&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
| Spawns three lanes on the arena and three [[Airship (The Merchant&#039;s Tale)|Airship]]s at the start of each lane. Parts of each lane will glow purple, and the lanes will also be joined. The glowing regions will denote where the airships will late travel through as a line AoE (wider than the size of the lane). Initially, there will be two safe spots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chart Course&#039;&#039;&#039;&lt;br /&gt;
|The boss will tether one of the levers near each lane connector, causing the airship on that lane to travel straight instead of switching lanes. This leaves only one safe spot for the &#039;&#039;&#039;Voyage&#039;&#039;&#039; line AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explosive Ending&#039;&#039;&#039;&lt;br /&gt;
|Party-wide magical damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle then diverges depending on which path this boss is fought or previous interactions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Left path=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pyromagicks&#039;&#039;&#039;&lt;br /&gt;
|Spawns three &amp;quot;exaflare&amp;quot; markers on one wall, leaving gaps, followed by two markers in the previous safe zones. Another two sets of exaflares will spawn in the same pattern. An easy way to avoid these is at the wall where they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lamp Lighting&#039;&#039;&#039;&lt;br /&gt;
| Immediately before the third set of exaflares start resolving, the boss will face a random player and used a telegraphed frontal line AoE.&lt;br /&gt;
|}&lt;br /&gt;
|-|Right path (rock formation hit by Self-destruct)=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aetherial Blizzard&#039;&#039;&#039;&lt;br /&gt;
|Several [[Dousing Spirit]]s will spawn on adjacent walls, then each begin casting a late-telegraphed line AoE in front of them. Each wall will have two gaps, creating four small square safe spots.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lamp Oil&#039;&#039;&#039;&lt;br /&gt;
| The Dousing Spirits will respawn in a different pattern and use the same attack, which is combine with five circle AoE telegraphs (one middle and on each corner), which limits the number of safe squares down to two.&lt;br /&gt;
|}&lt;br /&gt;
|-|Right path (rock formation not hit)=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Road&#039;&#039;&#039;&lt;br /&gt;
|Spawns two large adjacent circle AoE telegraphs. After these resolve, a rainbow will originate from them and end on the location where a follow-up late-telegraphed AoEs of the same size will resolve. The follow-up AoEs will always be adjacent to each other.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fanning Flame&#039;&#039;&#039;&lt;br /&gt;
| The &#039;&#039;&#039;Rainbow Road&#039;&#039;&#039; sequence repeats again but is combined with this attack, which are four alternating conal AoE telegraphs, followed by another four telegraphed AoEs in the previous safe spots. This require the party to dodge the second set of cones after the final circle AoEs resolve.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of the encounter is shared between the paths.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fanning Flame&#039;&#039;&#039;&lt;br /&gt;
| Four alternating conal AoE telegraphs, followed by another four telegraphed AoEs in the previous safe spots. Used immediately after the second &#039;&#039;&#039;Chart Course&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spectacular Sparks&#039;&#039;&#039; + &#039;&#039;&#039;Fabulous Firecrackers&#039;&#039;&#039;&lt;br /&gt;
| A fast combination of both previous attacks. &#039;&#039;&#039;Fabulous Firecrackers&#039;&#039;&#039; resolves immediately after the second set of cannon AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Surprise&#039;&#039;&#039;&lt;br /&gt;
| Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rub Burn&#039;&#039;&#039;&lt;br /&gt;
| Telegraphed physical tankbuster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Rukhkh]]===&lt;br /&gt;
First boss, found on the left and middle paths. The middle path is guaranteed to lead to the Rukhkh, while the left path will lead to this boss if the party went down the path with apples. On the middle path, the boss&#039;s mechanics will change depending on whether the Water III AoE from the [[Unsettled Spirit]] hit the bombs in the left room, immediately before the boss.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039;&lt;br /&gt;
|Party-wide magical damage and spawns three untargetable sand balls in an equilateral triangle around the center.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sandplume&#039;&#039;&#039;&lt;br /&gt;
|Two sets of telegraphed conal AoEs with gaps in between. Two of the sand balls will be hit and enlarge, indicatred with {{combat message|The spheres of sand grow massive in size...}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Each sand ball will release a late-telegraphed point-blank AoE (&#039;&#039;&#039;Sphere Shatter&#039;&#039;&#039;) around itself. The ones from the larger balls will be much larger. Melee range is not safe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039; + &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Sandplume&#039;&#039;&#039; + &#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Spawns another triangle of sand balls, but one will disappear after a few seconds ({{combat message|The spheres of sand fade out of sight...}}). The rest of the mechanic resolves as before, but players will need to remember where the invisible sand ball is and whether it is hit by a cone find the safe spots from &#039;&#039;&#039;Sand Burst.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banishing Mist&#039;&#039;&#039;&lt;br /&gt;
| The boss will disappear, begome untargetable, and leave behind moving white particle effects, denoting where it will emerge a few seconds later and use a massive, late-telegraphed point-blank AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle then diverges depending on which path this boss is fought or previous interactions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Left path=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Windborne Seeds&#039;&#039;&#039;&lt;br /&gt;
|Summons 8 seeds in a 3x3 grid, leaving one cardinal empty. The boss will use &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; to make the seeds disappear. Players must remember the area without a seed for later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dry Typhoon&#039;&#039;&#039;&lt;br /&gt;
|Spawns several conal AoE telegraphs in a rotating pattern around the arena. Dodge into the first telegraph after it disappears, then run around the middle back to the starting spot, because another set of telegraphs will spawn in the same order and location.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seedsprout&#039;&#039;&#039;&lt;br /&gt;
|The seeds will become visible again and each use a late-telegraphed point-blank AoE, then withdraw. Dodge in the area without a seed.&lt;br /&gt;
|}&lt;br /&gt;
|-|Middle path (bombs hit by Water III)=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Beaksbane&#039;&#039;&#039;&lt;br /&gt;
|The thieves from earlier will reappear and spawn three circle AoE telegraphs, followed by another three circles in the previous safe spots. Being hit by these will inflict a 15-second cleansable {{status effect|poison}} poison.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;&lt;br /&gt;
|Another two sets of circle AoEs will spawn. The boss will also face a random player and use a late-telegraphed wide frontal conal AoE. Get behind while avoiding the poison bombs.&lt;br /&gt;
|}&lt;br /&gt;
|-|Middle path (bombs not hit)=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Burst&#039;&#039;&#039;&lt;br /&gt;
|The thieves from earlier will reappear and spawn three bombs, each of which do telegraphed proximity AoE magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{combat message|A deep rumbling sound comes from the cliffs...}}&lt;br /&gt;
|Arrows will spawn from the slope in the background, indicating that half of the arena will be hit by rolling boulders. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;&lt;br /&gt;
|Another 3 lanes of arrows will spawn, leaving safe gaps in between. The boss will also face a random player and use a late-telegraphed wide frontal conal AoE. Get behind while being in a safe lane.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of the encounter is shared between the paths.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039; + &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Sandplume&#039;&#039;&#039; + &#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Similar as before, but all three sand spheres will disappear. Two will still be hit by cones and emit much larger AoEs later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Streaming Sands&#039;&#039;&#039;&lt;br /&gt;
| Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;&lt;br /&gt;
| Similar to before with the boss disappearing, but will immediately follow the large point-blank AoE with &#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Bewitching Flame: The [[Pari of Plenty]]===&lt;br /&gt;
Second boss of the left path. Shortly after pulling the boss, the arena will be surrounded with a dangerous AoE that inflicts {{status effect|debuff|bleeding}} bleeding.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heat Burst&#039;&#039;&#039; || Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flying Carpet&#039;&#039;&#039; || Spawns an untargetable [[Flying Carpet]] that is used for mechanics throughout the fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fireflight&#039;&#039;&#039; || Briefly shows three lines with magic carpet symbols, indicating the trajectory of the boss as three sequential late-telegraphed line AoEs (&#039;&#039;&#039;Carpet Ride&#039;&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sun Circlet&#039;&#039;&#039; || After the boss finishes charging, it will use a &#039;&#039;very&#039;&#039; fast cast of a donut AoE. Determine the boss&#039;s ending position when it shows the line trajectories and get close to it at the end.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left/Right Fireflight: Two Nights&#039;&#039;&#039; || The boss shows a narrow line AoE telegraph, followed sequentially by two rotation indicators (blue for counterclockwise, orange for clockwise), which indicates how the initial AoE will sweep to make a half-room cleave. To solve:&lt;br /&gt;
* Go opposite the line AoE telegraph and preposition to the first safe half away from where it initially rotates.&lt;br /&gt;
* If the second arrows are the same color as the first, then swap sides after the first cleave.&lt;br /&gt;
* If the second arrows are the opposite as the first, then stay on the same side after the first cleave.&lt;br /&gt;
&lt;br /&gt;
The name of the cast indicates the location of the initial AoE telegraph: &amp;quot;Left&amp;quot; for west and &amp;quot;Right&amp;quot; for east.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charming Baubles&#039;&#039;&#039;&lt;br /&gt;
|Spawns a red gem on a tile that will use a telegraphed plus-shaped AoE. This is combined with &#039;&#039;&#039;Fireflight&#039;&#039;&#039;, during which two more gems will spawn and resolve in order. The third gem&#039;s AoE will bisect the safe spot of the &#039;&#039;&#039;Sun Circlet&#039;&#039;&#039; donut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fight then diverges based on the route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Route 1 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gale Force&#039;&#039;&#039; || Five untargetable [[Capricious Chambermaid]] adds will spawn and travel to the corners and centers of the arena, each using a large telegraphed point-blank AoE. The telegraphs will initially cover all of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|{{combat message|A massive bird seems to be fighting on your behalf!|color=dodgerblue}} || The [[Legendary Bird]] from before will use a line AoE through one diagonal that will defeat three of the adds and leave two opposite corners safe from their AoEs. The remaining two adds will reposition and cast &#039;&#039;&#039;Gale Force&#039;&#039;&#039; again, but the bird will defeat them before they go off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 2 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Transcendent Flight&#039;&#039;&#039; || An untargetable [[Capricious Chambermaid]] adds will spawn and then be targeted with a large circle AoE telegraph, also spawning the [[Legendary Bird]] from before. The bird will tether the chambermaid and pounce on it four more times as large, late-telegraphed circle AoEs. The chambermaid will reposition each time it is pounced on, so take note of where it is.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 3 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strong Wind&#039;&#039;&#039; || An untargetable [[Summoned Spirit]] add will spawn and use a massive telegraphed circle AoE on one area, with arrow indicators denoting where it will move later. The AoE will spawn a tornado that will move there. This attack is then repeated but combined with two plus-shaped AoEs from &#039;&#039;&#039;Charming Baubles&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 4 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Four Magic Carpets || Spawns four untargetable [[Flying Carpet]]s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charming Baubles&#039;&#039;&#039; || Spawns three red gems on different lanes, leaving one lane safe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thieves&#039; Weave&#039;&#039;&#039; || The magic carpets will cover each gem, with one magic carpet covering nothing. The magic carpets will then exchange places three times. Players will need to keep track of which carpet does not have a gem within, as they will use &#039;&#039;&#039;Unravel&#039;&#039;&#039; and the gems will immediately resolve as late-telegraphed plus AoEs.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afterwards, the following mechanics are shared regardless of the route.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left/Right Fireflight: Three/Four Nights&#039;&#039;&#039; || Similar to before, but now has three or four half-room cleaves instead of two (based on the cast name). Stay or swap sides after each one as necessary.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spurning Flames&#039;&#039;&#039; || Party-wide magical damage and gives the boss a {{status effect|buff|File:Fury icon2.png}} &#039;&#039;&#039;Fury&#039;&#039;&#039; buff (mostly for flavor).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Impassioned Sparks&#039;&#039;&#039; || Spawns four sets of expanding circle AoE telegraphs, each centered on random tiles. The AoEs will resolve once they become slightly larger than the size of the tile.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scouring Scorn&#039;&#039;&#039; || Party-wide magical damage and removes the &#039;&#039;&#039;Fury&#039;&#039;&#039; buff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Fang of the Lion: The [[Lone Swordmaster]]===&lt;br /&gt;
Second boss of the middle path. Shortly after pulling the boss, the arena will be surrounded with a dangerous AoE that inflicts {{status effect|debuff|bleeding}} bleeding.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; || Gives each player a 33-second {{status effect|debuff|File:Malefic N icon.png}}{{status effect|debuff|File:Malefic E icon.png}}{{status effect|debuff|File:Malefic S icon.png}}{{status effect|debuff|File:Malefic W icon.png}} &#039;&#039;&#039;Malefic N/E/S/W&#039;&#039;&#039; debuff and draws four sectors around their character, one of which is red. Being hit with certain directional attacks from a red sector will deal heavy damage. The orientation of the sectors is fixed and does not change based on where the player faces (unlike with the more well-known &#039;&#039;Analysis&#039;&#039; mechanic in previous encounters).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vanishing Horizon&#039;&#039;&#039;|| Two opposite telegraphed 90 degree cleaves, then two more telegraphed cleaves hitting the initial safe spots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of the Underworld&#039;&#039;&#039;|| The arena will be split in half, one half being hit with an eastward-directed AoE, and the other westward-directed. Players must go to the half that prevents their vulnerable sector from facing the AoE origin, or they will take much greater damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039;|| The arena will be split into four quadrants, each being hit with a directional AoE from the center. Players must go to a quadrant that prevents their vulnerable sector from facing the AoE origin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth-rending Eight&#039;&#039;&#039;|| Two telegraphed circle AoEs near opposite corners, immediately followed with telegraphed 8-way &amp;quot;starburst&amp;quot; line AoEs in the same locations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Waiting Wounds&#039;&#039;&#039;|| Spawns three vertical sets of three circle AoEs, each covering a little over a third of the arena. Start in the third set that spawns and dodge into the first.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavens&#039; Confluence&#039;&#039;&#039;|| Marks a player for a spread AoE, which is combined with a telegraphed point-blank into donut AoE (or vice versa).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; || Now gives each player a 48-second {{status effect|debuff|File:Malefic NE icon.png}}{{status effect|debuff|File:Malefic SE icon.png}}{{status effect|debuff|File:Malefic SW icon.png}}{{status effect|debuff|File:Malefic NW icon.png}} &#039;&#039;&#039;Malefic N-E/S-E/S-W/N-W&#039;&#039;&#039; debuff, causing two adjacent sectors to be unsafe from directional attacks instead of one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unyielding Will&#039;&#039;&#039; || Each player is targeted with an L-shaped AoE. If the AoE will hit a vulnerable sector, they should move through the AoE telegraph (flipping the L) so it hits the opposite (safe) side. Prior to the AoE resolving, each player will be {{status effect|debuff|bind}} bound for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steelsbreath Release&#039;&#039;&#039; || Party-wide physical damage. Combined with several additional effects based on the route (see following).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fight then diverges based on the route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Route 9 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative / Positive Charge&#039;&#039;&#039; || Each player will be inflicted with a 34-second {{status effect|debuff|File:Negative charge icon.png}} &#039;&#039;&#039;Negative Charge&#039;&#039;&#039; or {{status effect|debuff|File:Positive charge icon.png}} &#039;&#039;&#039;Positive Charge&#039;&#039;&#039;. In addition, the arena will be divided into quadrants (2 diagonally opposite with positive charge and the others negatively charged). Players will levitate when they are on a quadrant that matches their charge debuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrativity&#039;&#039;&#039; || Physical damage and a telegraphed knockback from the boss. If the player is standing on a quadrant opposite their debuff, the knockback will be very weak. However, if standing on a quadrant matching their debuff, they will be knocked into the wall. This knockback can also be prevented with knockback immunities, but since this attack is used twice in proximity, it will only work for one.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 10 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plummet&#039;&#039;&#039; || Multiple sets of smaller and larger circle AoE telegraphs will spawn at random locations. This is combined with &#039;&#039;&#039;Heavens&#039; Confluence&#039;&#039;&#039; and ends with a proximity AoE centered on one corner.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 11 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative / Positive Charge&#039;&#039;&#039; || Each player will be inflicted with a 15-second {{status effect|debuff|File:Negative charge icon.png}} &#039;&#039;&#039;Negative Charge&#039;&#039;&#039; or {{status effect|debuff|File:Positive charge icon.png}} &#039;&#039;&#039;Positive Charge&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magnetic Rock&#039;&#039;&#039; || Magnetic Rock adds will spawn on each corner. Two will be positively charged, while the others will be negative. Each player will be tethered to one random add, and then either be pulled towards it (if the player&#039;s and rock&#039;s charges are opposite) or pushed away (if the charges are the same). Players will be {{status effect|debuff|stun}} stunned for 3 seconds after being pushed/pulled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrativity&#039;&#039;&#039; || A telegraphed radial knockback from the boss, which &#039;&#039;cannot&#039;&#039; be prevented with knockback immunities. Players should position so they end up near the center of the arena when being pushed/pulled from the magnet tethers and positioned to be knocked back towards a corner.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 12 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; (on boulders) || Four circle AoE telegraphs will appear, each spawning a rock. Each one will have a weak sector on either its east or west. In addition, players will be given a 20-second {{status effect|debuff|File:Malefic EW icon.png}} &#039;&#039;&#039;Malefic E-W&#039;&#039;&#039; debuff, causing two opposite sectors to be unsafe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vanishing Horizon&#039;&#039;&#039; || Opposite conal cleaves that spawn two directional AoEs. Due to their &#039;&#039;&#039;Malefic&#039;&#039;&#039; debuff, players will be unsafe from these AoEs if by themselves, so they will need to stand behind a rock to block them. Only rocks that do not have a red sector facing a line AoE origin will be safe; the others will be destroyed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afterwards, the following mechanics are shared regardless of the route.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maw of the Wolf&#039;&#039;&#039; || Telegraphed 180 degree frontal cleave aimed at one corner.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of the Underworld&#039;&#039;&#039; x2 || The arena will be divided into quadrants, each with two directional AoEs 90 degrees apart. Players must stand on the safe quadrant that prevents both of their vulnerable regions from being hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039; || Telegraphed physical tankbuster.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039; + &#039;&#039;&#039;Unyielding Will&#039;&#039;&#039; || Players will be given a single-direction &#039;&#039;&#039;Malefic&#039;&#039;&#039; debuff and must position for both of the these attacks in sequence. There are a few seconds to adjust if needed after &#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039; resolves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Shattering Siren: [[Darya the Sea-maid]]===&lt;br /&gt;
Second boss of the right path. Shortly after pulling the boss, the arena will be surrounded with a dangerous AoE that inflicts {{status effect|debuff|dropsy}} dropsy.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Piercing Plunge&#039;&#039;&#039; || Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Familiar Call&#039;&#039;&#039; || Summons 5 untargetable adds at a wall: 2-3 [[Seaborn Stalwart]]s (clionids), and the rest [[Seaborn Steed]]s (seahorses).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Echoed Serenade&#039;&#039;&#039;|| The boss spawns a music score above itself, and images of the adds will travel from right to left, denoting the order in which they resolve. For the first two iterations, each add type will be invoked exactly once. However, each add will be invoked twice during later iterations. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Watersong&#039;&#039;&#039;|| Each add group will use a late-telegraphed line AoE hitting the column in front of it, the order given by &#039;&#039;&#039;Echoed Serenade&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surging Current&#039;&#039;&#039; || Two adjacent 90 degree cleaves indicated by gathering water, forming a frontal half-room cleave.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swimming in the Air&#039;&#039;&#039; || Summons (one at a time) seven floating blue crystals, leaving two corners empty. These will explode as large, late-telegraphed circle AoEs all at once.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sunken Treasure&#039;&#039;&#039; || Sunnons four floating blue spheres, one at each corner. Three of the spheres will crack twice and turn yellow, denoting massive late-telegraphed circle AoEs. When these are resolving, the remaining sphere will start cracking and explode later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aqua Ball&#039;&#039;&#039; || Two sets of baited circle AoE telegraphs on players. Used in conjunction with the second&#039;&#039;&#039;Sunken Treasure&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Receding/Encroaching Twin Tides&#039;&#039;&#039; ||&lt;br /&gt;
*Receding: A telegraphed large point-blank AoE immediately followed by an &#039;&#039;untelegraphed&#039;&#039; donut AoE hitting the previous safe area.&lt;br /&gt;
*Encroaching: A telegraphed large donut AoE immediately followed by an &#039;&#039;untelegraphed&#039;&#039; point-blank AoE hitting the previous safe area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fight then diverges based on the route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Route 5 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Familiar Call&#039;&#039;&#039; || Summons the 5 clionids/seahorses as in before, in addition to 4 [[Seaborn Songstress]]es (goobbues) near each corner. The goobbues will spawn Siren Spheres (water orbs) that aim at players during &#039;&#039;&#039;Echoed Serenade&#039;&#039;&#039; (4 add commands), so players must dodge the line AoEs and orbs at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 6 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aqua Spear&#039;&#039;&#039; || Spawns a persistent AoE on 5 tiles. Standing in these will inflict {{status effect|dropsy}} dropsy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Order&#039;&#039;&#039; || Give each player a 13-second {{status effect|debuff|File:forward march icon1.png}}{{status effect|debuff|File:about face icon1.png}}{{status effect|debuff|File:left face icon1.png}}{{status effect|debuff|File:left face icon1.png}} direction debuff that will turn into {{status effect|debuff|forced march}} &#039;&#039;&#039;Forced March&#039;&#039;&#039; upon expiration.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aqua Ball&#039;&#039;&#039; || Two sets of baited circle AoE telegraphs on players. Used shortly before the direction debuff timer expires. While dodging these AoEs, each player should position to be marched across a safe region of the arena. They will travel approximately the length of two tiles.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 7 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Wave&#039;&#039;&#039; || A large geyser will erupt on one wall of the arena, while three circle AoE telegraphs will spawn opposite the geyser. Players should move close to the wall with geyser and not be in line with a circle AoE telegraph, as they will be knocked back nearly the length of the arena. Knockback immunities also work, but since this attack is used twice in a row, it can only be used on one knockback.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 8 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ceaseless Current&#039;&#039;&#039; || A moving line AoE will spawn on one outer row or column of the arena, cascading forwards one row/column at a time. When the first cascading line AoE starts moving, a second moving line AoE will spawn on an adjacent wall.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afterwards, the following mechanics are shared regardless of the route.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrocannon&#039;&#039;&#039; || Telegraphed line AoE tankbuster, dealing magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Familiar Call&#039;&#039;&#039; + &#039;&#039;&#039;Echoed Seranade&#039;&#039;&#039; + &#039;&#039;&#039;Receding/Encroaching Twin Tides&#039;&#039;&#039; || A combination of the previous attacks, where players must dodge both the line AoEs and in/out sequence at once. The add commands will always be in this format: ABAB or ABBA.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sunken Treasure&#039;&#039;&#039; + &#039;&#039;&#039;Surging Current&#039;&#039;&#039; || Summons four orbs on corners again, but only two opposite orbs will begin cracking. However, the boss will also face a cardinal and cleave that half with &#039;&#039;&#039;Surging Current&#039;&#039;&#039;, leaving only one safe orb initially. Shortly after dodging these, the remaining two orbs will explode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Midnight Maw: The [[Deadly Dandan]]===&lt;br /&gt;
Secret second boss of the right path. This battle takes place on a transparent circular platform over open water, with the boss at the edge.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murky Waters&#039;&#039;&#039; || Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devour&#039;&#039;&#039; || The boss will begin rotating around the arena, and two red line AoE charge telegraphs will appear, denoting the boss&#039;s trajectory for later. These telegraphs move with the boss, but the relative position stays constant. The first AoE will always be a dash across the arena, while the second AoE will be a dash back, but offset left or right. The telegraphs will disappear after several seconds.&lt;br /&gt;
&lt;br /&gt;
Players should take note of the relative safe area (i.e. back and to the left if the dash is offset left; back and to the right if offset right). When the boss finishes moving, it will cast &#039;&#039;&#039;Devour&#039;&#039;&#039; and execute the dashes. Anyone hit will be sucked in and &#039;&#039;instantly killed&#039;&#039; later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spit&#039;&#039;&#039; || A telegraphed wide frontal conal AoE that will also spit back and kill any devoured players. In addition, each player will be targeted with a spread AoE telegraph (&#039;&#039;&#039;Dropsea&#039;&#039;&#039;) that resolves later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stinging Tentacle&#039;&#039;&#039; || The boss summons two tentacles to either side of it, each of which will spawn a line AoE telegraph that will swivel back and forth. When the timer on each tentacle expires, the AoEs will stop moving and resolve, leaving either the middle or sides safe. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Guillotine&#039;&#039;&#039; || {{combat message|The Dandan moves to attack from beneath the water&#039;s surface...}} The boss will become untargetable and reappear in a location beneath the arena floor, indicating the epicenter of a massive, late-telegraphed circle AoE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swallowed Sea&#039;&#039;&#039; || An identical attack to &#039;&#039;&#039;Spit&#039;&#039;&#039; but not preceded by &#039;&#039;&#039;Devour&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unfathomable Horror&#039;&#039;&#039;|| Spawns two water orbs opposite each other. These will do telegraphed point-blank AoEs, followed by telegraphed concentric donut AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strewn Bubbles&#039;&#039;&#039; || Spawns pairs of moving bubbles on opposite sides of the arena. Anyone hit will be inflicted with a {{status effect|bind}} bind, then a 6-second {{status effect|debuff|File:Bubble gaol icon.png}} &#039;&#039;&#039;Bubble Gaol&#039;&#039;&#039; and 10-second {{status effect|debuff|dropsy}} dropsy, preventing movement and inflicting damage-over-time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maw of the Deep&#039;&#039;&#039; || Spawns three sets of circle AoE telegraphs that cover the entire arena. Dodge into the first set when they resolve.&lt;br /&gt;
|-&lt;br /&gt;
| Combinations || &lt;br /&gt;
*&#039;&#039;&#039;Unfathomable Horror&#039;&#039;&#039; + &#039;&#039;&#039;Strewn Bubbles&#039;&#039;&#039; + &#039;&#039;&#039;Maw of the Deep&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unfathomable Horror&#039;&#039;&#039; + &#039;&#039;&#039;Strewn Bubbles&#039;&#039;&#039; + &#039;&#039;&#039;Devour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strewn Bubbles&#039;&#039;&#039; + &#039;&#039;&#039;Stinging Tentacle&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
This duty uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players must interact with and loot each coffer by themselves. If the party chooses the same starting path that the NPC recommends, they will receive a bonus personal spoils coffer immediately prior to the final boss.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|32px|link=]] [[Genie of the Lamp (Enemy)|Genie of the Lamp]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd}}&lt;br /&gt;
{{Drops table row|Corvosi Parasol}}&lt;br /&gt;
{{Drops table row|Imitation Corvosi Shisha}}&lt;br /&gt;
{{Drops table row|Magic Lamp}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|32px|link=]] [[Rukhkh]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd}}&lt;br /&gt;
{{Drops table row|Corvosi Sofa}}&lt;br /&gt;
{{Drops table row|Little Mermaid}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Pari of Plenty]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Pari of Plenty Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Lone Swordmaster]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Lone Swordmaster Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Darya the Sea-maid]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Darya the Sea-maid Card}}&lt;br /&gt;
{{Drops table row|Little Mermaid}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Deadly Dandan]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Deadly Dandan Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Bronze Coffer (small).png|32px|32px|link=]] Personal Spoils Coffers===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Magicked Prism (Ribbons)}}&lt;br /&gt;
{{Drops table row|Corvosi Parasol}}&lt;br /&gt;
{{Drops table row|Corvosi Crystal}}&lt;br /&gt;
{{Drops table row|Corvosi Fan}}&lt;br /&gt;
{{Drops table row|Corvosi Sofa}}&lt;br /&gt;
{{Drops table row|Green Corvosi Carpet}}&lt;br /&gt;
{{Drops table row|Imitation Corvosi Shisha}}&lt;br /&gt;
{{Drops table row|Purple Corvosi Carpet}}&lt;br /&gt;
{{Drops table row|Little Mermaid}}&lt;br /&gt;
{{Drops table row|Magic Lamp}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Through the Carpets and Flames}}&lt;br /&gt;
{{achievement table row|Singing with the Fishes}}&lt;br /&gt;
{{achievement table row|Master of Masters}}&lt;br /&gt;
{{achievement table row|The Strife Aquatic}}&lt;br /&gt;
{{achievement table row|A Storied Collection}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Merchant&#039;s Tale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Worthy Pursuits}}&lt;br /&gt;
{{music table row|Mid-Boss|On Blade&#039;s Edge}}&lt;br /&gt;
{{music table row|Final Bosses|Finality}}&lt;br /&gt;
{{music table row|Secret Final Boss|Inexorable|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Reward Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 7.jpg&lt;br /&gt;
The Merchant&#039;s Tale 8.jpg&lt;br /&gt;
The Merchant&#039;s Tale 13.jpg&lt;br /&gt;
The Merchant&#039;s Tale 14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 3.jpg&lt;br /&gt;
The Merchant&#039;s Tale 4.jpg&lt;br /&gt;
The Merchant&#039;s Tale 5.jpg&lt;br /&gt;
The Merchant&#039;s Tale 6.jpg&lt;br /&gt;
The Merchant&#039;s Tale 9.jpg&lt;br /&gt;
The Merchant&#039;s Tale 10.jpg&lt;br /&gt;
The Merchant&#039;s Tale 11.jpg&lt;br /&gt;
The Merchant&#039;s Tale 12.jpg&lt;br /&gt;
MT True Ending.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
merchant&#039;s tale map.jpg|Click to enlarge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 1.jpg&lt;br /&gt;
The Merchant&#039;s Tale 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Start=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Y&#039;nazqha: Now, let our adventure begin!&lt;br /&gt;
Popup: &#039;&#039;With the foremost bodyguard of Corvos by his side, the young merchant set out on his journey.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: The colors are breathtaking!&lt;br /&gt;
Y&#039;nazqha: A beautiful place, to be sure, but sprawling. Perhaps the locals can help us catch the scent of treasure, eh?&lt;br /&gt;
Y&#039;nazqha: This must be the heart of the city. We&#039;ve many roads to choose from. Do any pique your interest?&lt;br /&gt;
Question: Our first fork in the road. Where should we go?&lt;br /&gt;
&amp;gt; Surprise me!&lt;br /&gt;
Y&#039;nazqha: You&#039;re fine with me making the choice? Well, my gleaner&#039;s intuition is pointing me...this way!&lt;br /&gt;
&amp;gt; Let&#039;s go left, into the residential area.&lt;br /&gt;
&amp;gt; Let&#039;s to straight, toward the great gate.&lt;br /&gt;
&amp;gt; Let&#039;s go right, into the marketplace.&lt;br /&gt;
---&lt;br /&gt;
The party has 30 seconds to vote on a response.&lt;br /&gt;
System: The route [route] has received the most votes.&lt;br /&gt;
&amp;gt;If the party chooses the same path as the NPC&lt;br /&gt;
Y&#039;nazqha: Ah, I see we think alike! Let us proceed.&lt;br /&gt;
&amp;gt;If the party chooses a different path&lt;br /&gt;
Y&#039;nazqha: Oh? &#039;&#039;That&#039;&#039; way? Well, I&#039;m not one to gainsay an adventurer&#039;s intuition, so lead the way!&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Left Path=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Popup: &#039;&#039;Among the many paths before him, the merchant chose the backstreet, lined with homes.&#039;&#039;&lt;br /&gt;
Popup: &#039;&#039;What awaits at road&#039;s end?&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: What are those!?&lt;br /&gt;
Y&#039;nazqha: Beasts, here!? It looks like they&#039;re attacking someone─we must help, [Forename]!&lt;br /&gt;
Y&#039;nazqha: Are you hurt?&lt;br /&gt;
Pursued Peasant (backstreet)@Pursued Peasant: I&#039;m...I&#039;m unharmed, thanks to you. Just who are you, anyways?&lt;br /&gt;
Y&#039;nazqha: I&#039;m but a humble merchant, and this is my trusty bodyguard. We are searching for treasure said to be of value immeasurable.&lt;br /&gt;
Pursued Peasant (backstreet)@Pursued Peasant: Hmm... Perhaps you&#039;ll find what you seek in the plains to the west. There lies an old abandoned palace, said to house a veritable mountain of treasure.&lt;br /&gt;
Y&#039;nazqha: An abandoned palace? Why, that sounds perfect! Thank you, kind sir.&lt;br /&gt;
Pursued Peasant (backstreet)@Pursued Peasant: It&#039;s the least I could offer. Safe travels.&lt;br /&gt;
Y&#039;nazqha: And the story unfurls further!&lt;br /&gt;
Y&#039;nazqha: What could be in an abandoned palace but abandoned treasure? Let our search begin in earnest!&lt;br /&gt;
x@Unnamed Man A: I could go for a cup of tea...&lt;br /&gt;
x@Unnamed Man B: Phew... I think a quick break is in order.&lt;br /&gt;
Popup: &#039;&#039;The young merchant and his bodyguard reached a green expanse, the gentle breeze carrying sweet scents through the air.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: There&#039;s nothing like the gentle caress of the wind! And that smell...something sweet is in the air!&lt;br /&gt;
Y&#039;nazqha: That tree...&lt;br /&gt;
Y&#039;nazqha: If you don&#039;t mind!&lt;br /&gt;
Y&#039;nazqha: So that was the scent of apples! I thought so. The orchard keeps going in that direction, it seems.&lt;br /&gt;
Y&#039;nazqha: These apples were grown by a caretaker&#039;s hand. Beyond the orchard we might find a settlement!&lt;br /&gt;
Question: Which way should we go?&lt;br /&gt;
&amp;gt; Let&#039;s follow the fruit.&lt;br /&gt;
Y&#039;nazqha: If there&#039;s a settlement nearby, someone might be able to point us towards the nearest treasure.&lt;br /&gt;
Y&#039;nazqha: This is no time to be staring at apples trees, Nazqha!&lt;br /&gt;
Y&#039;nazqha: Even the beasts have a sweet scent about them!&lt;br /&gt;
Y&#039;nazqha: This tale has no shortage of danger!&lt;br /&gt;
Popup: &#039;&#039;Standing in their path was a monstrous bird with an appetite for flesh.&#039;&#039;&lt;br /&gt;
Popup: &#039;&#039;Yet the sight did not perturb the bodyguard, who stood steadfast and dauntless.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Get your weapon ready!&lt;br /&gt;
Y&#039;nazqha: Where have I seen this before...? Careful─it appears to be in a foul mood!&lt;br /&gt;
Popup: The spheres of sand grow massive in size...&lt;br /&gt;
Popup: The spheres of sand fade out of sight...&lt;br /&gt;
Y&#039;nazqha: What? It disappeared? There &#039;&#039;was&#039;&#039; a ball of dirt over there, right?&lt;br /&gt;
Y&#039;nazqha: Wait, the balls are still here, we just can&#039;t see them! Remember their position before they turn invisible!&lt;br /&gt;
Y&#039;nazqha: It must still be here somewhere! Look carefully for traces of its passage!&lt;br /&gt;
Y&#039;nazqha: It can turn the seeds invisible too!? Remember where they are!&lt;br /&gt;
Y&#039;nazqha: Exactly the outcome I expected! Even an invisible enemy is no match for your cunning, [Forename]!&lt;br /&gt;
Popup: &#039;&#039;Though the bird was laid low, the path ahead was treacherous still.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Are those...grapes!?&lt;br /&gt;
Y&#039;nazqha: Mmm... They are! Slightly bitter, but delightfully sweet!&lt;br /&gt;
Y&#039;nazqha: You know, we have selectively bred grapes in Labyrinthos.&lt;br /&gt;
Y&#039;nazqha: Oh, and here I was hoping for a feast!&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
Y&#039;nazqha: What wondrous sights await us, I wonder?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I have a good feeling about the other way.&lt;br /&gt;
Y&#039;nazqha: I see your thinking: where there&#039;s fewer people, there&#039;s more hidden treasure to be found!&lt;br /&gt;
Y&#039;nazqha: I leave the combat to you!&lt;br /&gt;
Y&#039;nazqha: Those appeared to be naught but seedlings... I shudder to think what they might grow into.&lt;br /&gt;
Y&#039;nazqha: I didn&#039;t expect to see bombs here...&lt;br /&gt;
Y&#039;nazqha: We should get to a safe distance before they explode.&lt;br /&gt;
Popup: &#039;&#039;From the lamp before them emerged a grinning genie.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Do you see that, [Forename]!? It&#039;s almost as if...it&#039;s beckoning us forward.&lt;br /&gt;
Popup: &#039;&#039;The bodyguard readied his weapon, eager to prove the truth of his fierce reputation.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Is that a magic lamp I see!? Just how long was it waiting for us?&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Welcome, welcome! The guests of honor are here at last!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: The curtain rises on the big show! Dare not look away, or else!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Now we turn up the heat! Do make sure not to get burned!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Splendid! Look how they dart about! Be aware that I take no responsibility in case of grievous injury!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Let us end on a high note! An &#039;&#039;explosive&#039;&#039; note!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: That was only the opening act! Keep your eyes peeled─you won&#039;t want to miss this next part!&lt;br /&gt;
Y&#039;nazqha: Keep your wits about you and your eyes sharp! An opening will present itself!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Now for the part no one expects─the encore! Can you keep up the energy for just a little longer?&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Oh ho, you really know how to put on a show! But I can&#039;t let my own guests upstage me!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Bang! Boom! And a blast for good measure!&lt;br /&gt;
Y&#039;nazqha: I must say, that was a grand display! If that genie wasn&#039;t trying to kill us, I would certainly watch it again!&lt;br /&gt;
Popup: &#039;&#039;Although their foe lay defeated, their journey was far from over.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Ah, look! Could those be...&lt;br /&gt;
Y&#039;nazqha: I knew it! This singular blend of bitter and sweet...&lt;br /&gt;
Y&#039;nazqha: You know, we grow these in Labyrinthos as well─ [Forename], watch out! &lt;br /&gt;
Y&#039;nazqha: Those grapes almost took a bite out of me!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Y&#039;nazqha: The horizon stretches as far as the eye can see! Oh, is that...? Why, I think it&#039;s the palace!&lt;br /&gt;
Y&#039;nazqha: Now how do we get down there...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Interacting with the damaged fence&lt;br /&gt;
Y&#039;nazqha: [Forename]!? Are you... Oh, can I get down from over there!?&lt;br /&gt;
Y&#039;nazqha: Here I go!&lt;br /&gt;
Y&#039;nazqha: I made it! And I didn&#039;t even trip! ...Hm?&lt;br /&gt;
Y&#039;nazqha: What have we here...?&lt;br /&gt;
Y&#039;nazqha: Is that a bird&#039;s nest? Those look like chicks.&lt;br /&gt;
x@Legendary Bird Chick A: &amp;lt;chirp&amp;gt;&lt;br /&gt;
Willful Wind: Hehehe! I&#039;ll be taking this!&lt;br /&gt;
x@Legendary Bird Chick A: &amp;lt;squeak&amp;gt; &amp;lt;chirp&amp;gt;&lt;br /&gt;
x@Legendary Bird Chick B: &amp;lt;chirp&amp;gt; &amp;lt;chirp&amp;gt;&lt;br /&gt;
x@Legendary Bird Chick C: &amp;lt;chirp&amp;gt;!&lt;br /&gt;
Willful Wind: Hahaha!&lt;br /&gt;
&amp;gt;&amp;gt; Attacking the Willful Wind&lt;br /&gt;
Willful Wind: Ouch!&lt;br /&gt;
Willful Wind: How dare you!&lt;br /&gt;
Willful Wind: Grrr! Now you&#039;ve made me mad!&lt;br /&gt;
Y&#039;nazqha: That...doesn&#039;t look good!&lt;br /&gt;
Willful Wind: Ungh... You&#039;ll regret this!&lt;br /&gt;
Legendary Bird: &amp;lt;screech&amp;gt; &amp;lt;screech&amp;gt;&lt;br /&gt;
x@Legendary Bird Chick A: &amp;lt;squeak&amp;gt;! &amp;lt;squeak&amp;gt;!&lt;br /&gt;
Y&#039;nazqha: It sounds grateful that we protected its chicks!&lt;br /&gt;
&amp;gt;&amp;gt; Not attacking the Willful Wind&lt;br /&gt;
Willful Wind: See you never!&lt;br /&gt;
Y&#039;nazqha: It stole their food!&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Although our goal is in sight, we mustn&#039;t let our guard down!&lt;br /&gt;
Y&#039;nazqha: There&#039;s treasure here, I can feel it!&lt;br /&gt;
Popup: &#039;&#039;At last, the merchant and his bodyguard set foot inside the palace, its ornate entrance hinting at bygone resplendence.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Friends of the spirit we encountered before?&lt;br /&gt;
&amp;gt; Ignoring the damaged fence and going left on the path&lt;br /&gt;
Y&#039;nazqha: Here we are! I expect we&#039;ll be accosted soon enough, so be careful!&lt;br /&gt;
Y&#039;nazqha: Ah, I saw these flowers in a field guide! I believe they&#039;re used to make honey.&lt;br /&gt;
Y&#039;nazqha: Oh my, they taste sweet as the summer sun! And that smell─absolutely heavenly!&lt;br /&gt;
Y&#039;nazqha: I think I&#039;ve seen those in a picture book somewhere...&lt;br /&gt;
&amp;gt;&amp;gt; Destroying the damaged railing with the wisp AoE&lt;br /&gt;
Y&#039;nazqha: Are you alright, [Forename]!? The railing broke!&lt;br /&gt;
Y&#039;nazqha: Are you hurt? To think we would find a path here of all places...&lt;br /&gt;
Popup: &#039;&#039;Yet the treasure seekers believed that even greater riches awaited in the palace&#039;s depths.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: I wonder if such a palace actually existed long ago.&lt;br /&gt;
&amp;gt;&amp;gt; Not destroying the damaged stone fence, going through the main entrance&lt;br /&gt;
Y&#039;nazqha: It&#039;s beautiful! I wonder what lies behind the other entrances.&lt;br /&gt;
Popup: &#039;&#039;Gems were piled about the palace chambers, filling the space with glittering light&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: All piled up without a care...yet they all seem so immensely valuable.&lt;br /&gt;
---&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: &amp;lt;gasp&amp;gt;&lt;br /&gt;
Popup: &#039;&#039;In the bowels of the ancient palace, they encountered a foe unlike any other.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: It would take a lifetime to count all this!&lt;br /&gt;
Y&#039;nazqha: Hm? I thought I saw flames...&lt;br /&gt;
Pari of Plenty: &amp;lt;sigh&amp;gt; What a chore. Must you soil the floor of my paradise?&lt;br /&gt;
Pari of Plenty: Sigh...&lt;br /&gt;
Y&#039;nazqha: Why, she hasn&#039;t even bothered to get up! Does she consider us beneath her, or is she just lazy?&lt;br /&gt;
Pari of Plenty: Time to wake up, you dusty things.&lt;br /&gt;
Pari of Plenty: Put those tattered threads to use!&lt;br /&gt;
Y&#039;nazqha: It seems the carpets do her bidding... Heavens forfend she lift a finger herself!&lt;br /&gt;
Pari of Plenty: Ah, I see we&#039;re going this way now.&lt;br /&gt;
Pari of Plenty: This is taking too long...&lt;br /&gt;
&amp;gt; Route 1 (destroy the fence, hit the Willful Wind)&lt;br /&gt;
Popup: A spirit draws near, eager to work mischief...&lt;br /&gt;
Capricious Chambermaid: You got in the way of our fun, and now it&#039;s time to pay the price!&lt;br /&gt;
Pari of Plenty: Another nuisance... Well, go on. Kill each other.&lt;br /&gt;
Popup: A massive bird seems to be fighting on your behalf!&lt;br /&gt;
Y&#039;nazqha: Is that the bird from before!?&lt;br /&gt;
Capricious Chambermaid: Ouch!&lt;br /&gt;
Capricious Chambermaid: That hurts!&lt;br /&gt;
Capricious Chambermaid: How dare you!&lt;br /&gt;
Capricious Chambermaid: You will rue this day!&lt;br /&gt;
Capricious Chambermaid: Play with us again sometime!&lt;br /&gt;
Y&#039;nazqha: It helped us! Perhaps as a show of thanks for before?&lt;br /&gt;
&amp;gt; Route 2 (destroy the fence, do not hit the Willful Wind)&lt;br /&gt;
Popup: A spirit draws near, eager to work mischief...&lt;br /&gt;
Capricious Chambermaid: Get away, you blubbering bird! Stop nipping at my heels!&lt;br /&gt;
Pari of Plenty: Ugh. Their voices grate on the ears.&lt;br /&gt;
Capricious Chambermaid: Eeek!&lt;br /&gt;
Capricious Chambermaid: Greedy bird! I only stole a few snacks!&lt;br /&gt;
Capricious Chambermaid: Big dumb bird! And slow, oh so slow!&lt;br /&gt;
Legendary Bird: Grrr... Grraaah!&lt;br /&gt;
Capricious Chambermaid: Hahaha, too slow! That food was delicious, by the way! Until next time!&lt;br /&gt;
Legendary Bird: Gyah! Gyaaah!&lt;br /&gt;
&amp;gt; Route 3 (main path, destroy the stone fence with the wisp AoE)&lt;br /&gt;
Popup: Drawn by the scent of chaos, a spirit wanders into the bedchamber...&lt;br /&gt;
Pari of Plenty: A spirit come to join the fray? Good, good. The lighter my burden, the better.&lt;br /&gt;
Pari of Plenty: Even they tire of your company...&lt;br /&gt;
&amp;gt; Route 4 (main path, use main entrance)&lt;br /&gt;
Pari of Plenty: Now make yourselves useful, you old rags. You do know what I mean, yes?&lt;br /&gt;
---&lt;br /&gt;
Pari of Plenty: Oh? You&#039;re still here?&lt;br /&gt;
Pari of Plenty: I&#039;ve had quite enough of you! I shall like you better set aflame!&lt;br /&gt;
Pari of Plenty: Your prancing and capering sickens me! Begone from my sight!&lt;br /&gt;
Pari of Plenty: I tire of this. Go on, you frayed mats─smother the life out of them.&lt;br /&gt;
Pari of Plenty: Do try and make the ride less bumpy this time.&lt;br /&gt;
Pari of Plenty: What persistent pests... Come now, you worthless rugs, shake off that dirt and do something!&lt;br /&gt;
&lt;br /&gt;
Y&#039;nazqha: That was quite the fight! Despite appearances, her strength was terrifying to behold.&lt;br /&gt;
Y&#039;nazqha: It&#039;s one of the carpets...she just left it here. Now that I see it up close, &#039;tis plain it was woven by a master.&lt;br /&gt;
Y&#039;nazqha: I, for one, could not put a price on a treasure such as this! Let us bring it to the maiden!&lt;br /&gt;
Y&#039;nazqha: I could not have asked for a more dependable bodyguard!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Middle Path=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Popup: &#039;&#039;Among the many paths before him, the merchant approached the grand gates.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: The brilliant blue, the dazzling white... It&#039;s like something out of a picture book!&lt;br /&gt;
Popup: &#039;&#039;What awaits at road&#039;s end?&#039;&#039;&lt;br /&gt;
x@Unnamed NPC A: Why not stop by for a visit? The new tea I bought is simply divine.&lt;br /&gt;
Y&#039;nazqha: Have you ever seen such a gate!?&lt;br /&gt;
x@Unnamed NPC B: I don&#039;t recall there being so many stairs when I was a lad...&lt;br /&gt;
Pursued Peasant (grand gates)@Pursued Peasant: Nooo!&lt;br /&gt;
Thief: Hehe, dressed up like a noble, are ya?&lt;br /&gt;
Thief: Suppose that means you&#039;ve got riches like a noble. Why not share the wealth?&lt;br /&gt;
Thief: You listenin&#039; to a word we&#039;re sayin&#039;!?&lt;br /&gt;
Thief: Hand it over!&lt;br /&gt;
Y&#039;nazqha: [Forename], look! That woman is under attack!&lt;br /&gt;
x@Unnamed NPC C: Curses... They&#039;re in the city!?&lt;br /&gt;
Thief: We-We&#039;ve seen the error of our ways!&lt;br /&gt;
Y&#039;nazqha: Are you all right!? To think they would be so bold as to attack on a well-traveled avenue...&lt;br /&gt;
Thief: Just spare our lives!&lt;br /&gt;
Pursued Peasant (grand gates)@Pursued Peasant: You saved my life, truly. Those thieves but recently began to infest the valley to the north.&lt;br /&gt;
Y&#039;nazqha: Thieves, eh? The classic antagonists!&lt;br /&gt;
Y&#039;nazqha: Shall we travel to the northern valley, [Forename]? As insufferable as thieves are, they often hoard treasure!&lt;br /&gt;
Pursued Peasant (grand gates)@Pursued Peasant: Be well, friends.&lt;br /&gt;
Y&#039;nazqha: May priceless riches await!&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;The young merchant and his bodyguard set forth into the deep valley, which may hold even deeper secrets.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: What a strange feeling...&lt;br /&gt;
Y&#039;nazqha: Whenever I draw near the rocks, the fur on my tail stands on end! What could be causing that?&lt;br /&gt;
Y&#039;nazqha: Thieves!?&lt;br /&gt;
Y&#039;nazqha: Excellent work!&lt;br /&gt;
Y&#039;nazqha: The sprites are effervescent! This place must be suffuse with aether.&lt;br /&gt;
&amp;gt;If Water III from the Unsettled Spirit hits the bombs in the left room&lt;br /&gt;
Popup: The explosives are drenched in water...&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: That looks slippery...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
x@Bandit Missive: We nabbed some geezer from the town and made him spill his guts. It&#039;s just like you said, Boss. Deep in this canyon, there&#039;s some hidden place that hardly a soul knows about.&amp;lt;br&amp;gt;I reckon we&#039;ll find treasure the likes we&#039;ve never dreamed of! Me and a few of the lads went to get eyes on it, but we stepped right into the nest of some monstrous bird. Barely made it out with our lives.&amp;lt;br&amp;gt;We&#039;ve scrounged together every weapon and bomb we could, and we&#039;re standing by until you say the word. After we&#039;ve cut and blasted our way through, we&#039;ll be richer than kings!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;Standing in their path was a monstrous bird with an appetite for flesh.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: It&#039;s trampling the flowers!&lt;br /&gt;
Popup: &#039;&#039;Yet the sight did not perturb the bodyguard, who stood steadfast and dauntless.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Where have I seen this before...? Careful─it appears to be in a foul mood!&lt;br /&gt;
Popup: The spheres of sand grow massive in size...&lt;br /&gt;
Popup: The spheres of sand fade out of sight...&lt;br /&gt;
Y&#039;nazqha: What? It disappeared? There was a ball of dirt over there, right?&lt;br /&gt;
Y&#039;nazqha: Wait, the balls are still here, we just can&#039;t see them! Remember their position before they turn invisible!&lt;br /&gt;
Y&#039;nazqha: It must still be here somewhere! Look carefully for traces of its passage!&lt;br /&gt;
Thief: &amp;lt;cough&amp;gt; &amp;lt;wheeze&amp;gt; ...There you are! Reckoned we&#039;d sit back lickin&#039; our wounds, eh?&lt;br /&gt;
&amp;gt; If bombs in camp hit with Water III&lt;br /&gt;
Thief: We slaved for days to make those bombs! Good thing we&#039;ve got other ways to make you suffer!&lt;br /&gt;
Thief: Take this!&lt;br /&gt;
Thief: Have a taste!&lt;br /&gt;
Thief: Godsdammit, why didn&#039;t you bring more!? Get the hells out of here!&lt;br /&gt;
&amp;gt; Otherwise (bombs left intact)&lt;br /&gt;
Thief: Time for payback! You&#039;ll regret crossin&#039; us!&lt;br /&gt;
Thief: Hah hah!&lt;br /&gt;
Thief: I&#039;ll blast you to bits!&lt;br /&gt;
Popup: A deep rumbling sound comes from the cliffs...&lt;br /&gt;
Thief: Wh-What&#039;s that shakin&#039;!? R-Run! This revenge ain&#039;t worth dyin&#039; for!&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: They&#039;ve run out of eyeshot. I suppose every story needs its petty villains...&lt;br /&gt;
Popup: &#039;&#039;Though the bird was laid low, the path ahead was treacherous still.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: A lot of good invisibility did that beast! Watch for shaking flowers─we don&#039;t want another surprise!&lt;br /&gt;
Y&#039;nazqha: Watch your step!&lt;br /&gt;
Y&#039;nazqha: What could those adorable creatures be?&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
Y&#039;nazqha: Oh my, the stones are floating! I wonder what keeps them aloft...&lt;br /&gt;
Y&#039;nazqha: What have we here? Mushrooms?&lt;br /&gt;
Y&#039;nazqha: What divine flavor! I scarcely need to chew, and the aroma overwhelms the senses!&lt;br /&gt;
Y&#039;nazqha: On one side, tantalizing mushrooms. On the other...floating rocks?&lt;br /&gt;
Question: Which way should we go?&lt;br /&gt;
&amp;gt; Let the mushrooms guide us true!&lt;br /&gt;
Y&#039;nazqha: I can tell you&#039;re curious too. My intuition agrees─follow the mushrooms!&lt;br /&gt;
Y&#039;nazqha: Ungh... I can barely move!&lt;br /&gt;
Y&#039;nazqha: Tread carefully...very carefully.&lt;br /&gt;
Y&#039;nazqha: It seems no path is without obstacles!&lt;br /&gt;
&amp;gt;&amp;gt; If the player activates the rocks with the golem&#039;s electric AoE&lt;br /&gt;
Y&#039;nazqha: [Forename], listen. Did you hear a sound just now?&lt;br /&gt;
Y&#039;nazqha: A new path! It seems the rocks moved... Hmm. Were they imbued with some unseen power?&lt;br /&gt;
-optional start&lt;br /&gt;
x@Adept&#039;s Journal: How many seasons have come and gone since I set foot in this land, where the rules of gravity are mere suggestions? How many times have I swung my sword—each flourish bringing me one step closer to mastering the Unyielding Blade, honing the aether within my weapon to a fine edge?&amp;lt;br&amp;gt;Yet even as my body is consumed by training, my mind turns only to my dear friend, bound still to the sea. To destroy the vile thing which threatens her and hers, my bladework must be without equal.&amp;lt;br&amp;gt;When I have reached the heights I must, I shall come for you. I will stand upon those shores of our home once more and cry out: “I am returned!”&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;gt;&amp;gt; If the rocks were not activated&lt;br /&gt;
Y&#039;nazqha: Are golems affected by this strange magnetism too?&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Not the easiest place to fight through, was it?&lt;br /&gt;
&amp;gt; Floating rocks warrant a closer look.&lt;br /&gt;
Y&#039;nazqha: I haven&#039;t seen anything quite like this... I believe we have no choice but to get a closer look!&lt;br /&gt;
Y&#039;nazqha: [Forename], [Forename]! Am I...floating!?&lt;br /&gt;
Y&#039;nazqha: I must wonder as to the nature of the rocks... Perhaps their magnetic fields have been disrupted?&lt;br /&gt;
Y&#039;nazqha: Unfortunately, I hardly think floating rocks could be considered treasure...&lt;br /&gt;
Y&#039;nazqha: I don&#039;t know where to step, nor where to hide!&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
&amp;gt;&amp;gt; If the three large rocks are activated&lt;br /&gt;
Popup: The magnetism of the atmosphere shifts...&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Even without solid ground under your feet, you made quick work of them. Of course, I never doubted you!&lt;br /&gt;
Y&#039;nazqha: Ah hah, do you feel that? Gravity! I can step surely now.&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Some sort of rock beast, I presume?&lt;br /&gt;
Y&#039;nazqha: Its surface was hard as rock, but it moved nimbly enough...&lt;br /&gt;
Popup: &#039;&#039;In the valley&#039;s most remote reaches they faced their deadliest challenge yet.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: This is the last place I expected to run into a person...&lt;br /&gt;
Lone Swordmaster: Take up your weapon. I pray you can provide some measure of entertainment before you die.&lt;br /&gt;
Lone Swordmaster: From where shall death take you? I shall grant you the mercy of foresight.&lt;br /&gt;
Lone Swordmaster: Whence shall my blade strike? Look well!&lt;br /&gt;
Y&#039;nazqha: Blades of aether! Don&#039;t let them pierce you!&lt;br /&gt;
Lone Swordmaster: Do you truly believe you can run from me?&lt;br /&gt;
Y&#039;nazqha: This fighting style...sword strikes imbued with aether. Could this be one of the swordmasters that were snuffed out by the Empire!?&lt;br /&gt;
Lone Swordmaster: Death comes from all directions!&lt;br /&gt;
Y&#039;nazqha: The blades of aether changed trajectory!? I see now why the Unyielding Blade was so feared...&lt;br /&gt;
&amp;gt; Route 9 (mushroom path, rocks activated by golem)&lt;br /&gt;
Lone Swordmaster: Only a true master can call the earth itself her ally!&lt;br /&gt;
Y&#039;nazqha: The magnetic fields are wildly unstable... Perhaps our foe uses them against us.&lt;br /&gt;
&amp;gt; Route 10 (mushroom path, rocks not activated by golem)&lt;br /&gt;
Lone Swordmaster: Do not dare perish before witnessing my full strength!&lt;br /&gt;
Y&#039;nazqha: Falling stones! Watch your head!&lt;br /&gt;
&amp;gt; Route 11 (floating rock path, Seeing Stones fought near large rocks)&lt;br /&gt;
Lone Swordmaster: Let us see how attuned you are to the flow of battle!&lt;br /&gt;
Y&#039;nazqha: The magnetic fields are wildly unstable... Perhaps our foe uses them against us.&lt;br /&gt;
&amp;gt; Route 12 (floating rock path, Seeing Stones fought away from large rocks)&lt;br /&gt;
Lone Swordmaster: Hah hah, good, good! Perhaps you shall not disappoint after all!&lt;br /&gt;
Y&#039;nazqha: Falling stones! Watch your head!&lt;br /&gt;
---&lt;br /&gt;
Lone Swordmaster: Run if you dare! Doom shall find you all the same!&lt;br /&gt;
Lone Swordmaster: Come now, you can do better than that!&lt;br /&gt;
Lone Swordmaster: Not so fast!&lt;br /&gt;
Y&#039;nazqha: That was like seeing two artists at work! My jaw was clenched the whole time...but in the end, you proved the mightier!&lt;br /&gt;
Y&#039;nazqha: My heart is still pounding! Wait, is this...?&lt;br /&gt;
Y&#039;nazqha: Why, it&#039;s the swordmaster&#039;s blade. The edge is flawless, and the decorations are exquisite!&lt;br /&gt;
Y&#039;nazqha: I must say, I certainly couldn&#039;t measure the value of this. Could you? No? I believe that means we should deliver it to the maiden!&lt;br /&gt;
Y&#039;nazqha: Since we both have all of our limbs, I would say that was a job well done. Thank you, [Forename]!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Right Path=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Popup: &#039;&#039;Among the many paths before him, the merchant felt drawn to the lively shouts of the bazaar.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: I&#039;ve never seen such elaborate weaving!&lt;br /&gt;
x@Unnamed Customer: Oh my! This is quite the lovely color!&lt;br /&gt;
Popup: &#039;&#039;What awaits at road&#039;s end?&#039;&#039;&lt;br /&gt;
x@Unnamed Vendor A: Welcome, welcome! If it&#039;s a bargain you&#039;re after, look no further!&lt;br /&gt;
x@Unnamed Vendor B: There we go. Everything should be sorted now.&lt;br /&gt;
Y&#039;nazqha: Look, over there. Someone&#039;s in trouble.&lt;br /&gt;
Perturbed Peasant: This isn&#039;t good...&lt;br /&gt;
Y&#039;nazqha: What&#039;s the matter?&lt;br /&gt;
Perturbed Peasant: The damned wheels came right off... Suppose I&#039;ll be carrying my haul the rest of the way.&lt;br /&gt;
Y&#039;nazqha: Well, we can help with that. If we split the load, we should be able to make it in one go!&lt;br /&gt;
Y&#039;nazqha: This may help us progress the story─let&#039;s give this merchant a hand!&lt;br /&gt;
Y&#039;nazqha: Lift with the knees...&lt;br /&gt;
Perturbed Peasant: My thanks. The shop is just over this way.&lt;br /&gt;
Y&#039;nazqha: Say, if I asked you to imagine an object of immeasurable worth, what would come to mind?&lt;br /&gt;
x@Unnamed Vendor C: We&#039;re well stocked for now. Hmm... When&#039;s the next delivery?&lt;br /&gt;
Perturbed Peasant: Looking to make some coin, eh? Hmm. Silk, gemstones, spices. All those would fetch a high price.&lt;br /&gt;
Y&#039;nazqha: I see. Just how much would we need for &#039;&#039;immeasurable&#039;&#039; profit...?&lt;br /&gt;
x@Unnamed Vendor D: Come peruse my porcelain wares! You&#039;ll not see anything like them elsewhere!&lt;br /&gt;
x@Unnamed Customer B: What will the next delivery bring, I wonder?&lt;br /&gt;
Y&#039;nazqha: Your wares are all here!&lt;br /&gt;
Perturbed Peasant: That got the blood flowing...&lt;br /&gt;
Unlucky Clerk: Many thanks for the help!&lt;br /&gt;
Perturbed Peasant: Come to think of it, I heard sea-folk live in the cove to the east. If anyone had a treasure of singular worth, it would be them.&lt;br /&gt;
Y&#039;nazqha: Thank you for that precious morsel of information, my good man! I believe we have our next destination, [Forename]!&lt;br /&gt;
Y&#039;nazqha: Sea-folk...could it truly be?&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;The young merchant and his bodyguard set forth towards the clear blue sea.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Ah, could that be? The Anchorite at Corvos? I read that the rocky formations on both sides of the strait are actually the ankles of a massive statue!&lt;br /&gt;
Y&#039;nazqha: Those claws...they&#039;re so big!&lt;br /&gt;
Y&#039;nazqha: Into the cave!&lt;br /&gt;
Y&#039;nazqha: That&#039;s a lot of bombs!&lt;br /&gt;
Y&#039;nazqha: Stay away!&lt;br /&gt;
&amp;gt; If Self-destruct hits the rock formation to the right&lt;br /&gt;
Y&#039;nazqha: Look! The blast knocked the wall loose!&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Ugh... Rubble flew into my eyes.&lt;br /&gt;
Y&#039;nazqha: There&#039;s something there!&lt;br /&gt;
Popup: &#039;&#039;From the lamp before them emerged a grinning genie.&#039;&#039;&lt;br /&gt;
Popup: &#039;&#039;The bodyguard readied his weapon, eager to prove the truth of his fierce reputation.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Is that a magic lamp I see!? Just how long was it waiting for us?&lt;br /&gt;
&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Welcome, welcome! The guests of honor are here at last!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: The curtain rises on the big show! Dare not look away, or else!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Splendid! Look how they dart about! Be aware that I take no responsibility in case of grievous injury!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Now we turn up the heat! Do make sure not to get burned!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Let us end on a high note! An explosive note!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If Self-destruct from the Blue Bombs hit the rock formation&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: What do we have here? Surprise guests! This will be one for the ages!&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Now for the fun part! Be dazzled! Be amazed! Be hypnotized!&lt;br /&gt;
Y&#039;nazqha: How breathtaking! And...dangerous! Yes, dangerous! Stay focused!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Now for the part no one expects─the encore! Can you keep up the energy for just a little longer?&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Oh ho, you really know how to put on a show! But I can&#039;t let my own guests upstage me!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Bang! Boom! And a blast for good measure!&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;Although their foe lay defeated, their journey was far from over.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: That was─how should I put it?─quite the cheerful adversary. Perhaps it was welcoming us, in its own way...&lt;br /&gt;
Y&#039;nazqha: It appears we can get out from over there!&lt;br /&gt;
Y&#039;nazqha: Oh my! This beach is gorgeous!&lt;br /&gt;
Popup: &#039;&#039;They emerged from the dark cave and were greeted by the glittering sea.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Even the shells sparkle!&lt;br /&gt;
Y&#039;nazqha: I imagine they would prove quite popular if used for pearl inlay.&lt;br /&gt;
Y&#039;nazqha: Ah, but this is no time for such musings!&lt;br /&gt;
Y&#039;nazqha: I&#039;ve never seen such coloring before...&lt;br /&gt;
Y&#039;nazqha: Indeed, it is edible! This unique flavor would make for a perfect spice in certain dishes.&lt;br /&gt;
Y&#039;nazqha: The seaweed seems much denser on the right side. Rich waters might hold even richer treasures...&lt;br /&gt;
Question: Which way should we go?&lt;br /&gt;
&amp;gt; The seaweed won&#039;t steer us wrong.&lt;br /&gt;
Y&#039;nazqha: Indeed, these waters may hold treasures all their own! I look forward to the sights which await us.&lt;br /&gt;
Y&#039;nazqha: Don&#039;t slip, [Forename].&lt;br /&gt;
Y&#039;nazqha: The coral shines like nothing else...&lt;br /&gt;
Y&#039;nazqha: &amp;lt;slurp&amp;gt;&lt;br /&gt;
Y&#039;nazqha: ...&#039;Tis a bitter taste.&lt;br /&gt;
Y&#039;nazqha: Even the goobbues have fantastic colors!&lt;br /&gt;
Y&#039;nazqha: I&#039;m glad we weren&#039;t pulled into that goobbue&#039;s gullet.&lt;br /&gt;
Y&#039;nazqha: Look at those rocks. Something&#039;s strange about them...&lt;br /&gt;
Y&#039;nazqha: Now I must look twice at every rock I see...&lt;br /&gt;
Y&#039;nazqha: A bottle, here?&lt;br /&gt;
-optional start&lt;br /&gt;
x@Letter in a Bottle: I pray this letter finds its way into the hands of a kind-hearted soul, who shall bear word of the ruin encroaching upon my home to a warrior of courage.&amp;lt;br&amp;gt;The Dandan terrorizes our village, raising waves to topple our houses and lashing its tail to sink our ships. We are now cut off from our neighbors, and our reserves have dwindled to naught. Before long, none shall remain.&amp;lt;br&amp;gt;If only we could join hands with the beautiful maidens who dwell in the sea...yet now even they are beyond our reach.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Y&#039;nazqha: The marks of civilization are plain to see. Was this once a place of worship?&lt;br /&gt;
&amp;gt;&amp;gt; True ending&lt;br /&gt;
The player uses /bow on the Shimmering Stage.&lt;br /&gt;
Y&#039;nazqha: They lit up!&lt;br /&gt;
The player says &amp;quot;I am returned!&amp;quot;&lt;br /&gt;
Y&#039;nazqha: By the Twelve, it&#039;s beautiful!&lt;br /&gt;
The player presses the panels in the correct order.&lt;br /&gt;
Y&#039;nazqha: Hmm? What&#039;s that sound?&lt;br /&gt;
Darya the Sea-maid: Oh, most joyful of days! At last, voices from the land call out to me again!&lt;br /&gt;
Y&#039;nazqha: Does that voice belong to one of the sea-folk?&lt;br /&gt;
Darya the Sea-maid: Pretty creatures, allow me to guide you. What you seek lies at the end of this path.&lt;br /&gt;
Y&#039;nazqha: What!? It appeared from nowhere!&lt;br /&gt;
Darya the Sea-maid: Yet you must tread carefully. It passes through the territory of a dreadful beast...where my voice will not reach you.&lt;br /&gt;
Y&#039;nazqha: I can&#039;t hear her anymore...&lt;br /&gt;
Popup: &#039;&#039;At the end of the path weaved by the sea-maid was a sight most astounding.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Well, we&#039;ve no choice but to move forward, right?&lt;br /&gt;
System: The Dandan moves to attack from beneath the water&#039;s surface...&lt;br /&gt;
Popup: &#039;&#039;Though it called ruin upon its foes, the monstrous fish was felled.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: I think I&#039;ll stay well away from the open sea for some time... Well, let&#039;s get to land, yes?&lt;br /&gt;
Y&#039;nazqha: Are those...flowers?&lt;br /&gt;
Popup: &#039;&#039;Soon after, they came upon a village, long forgotten.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Not a single soul to be found...but plainly, this place once thrived.&lt;br /&gt;
Y&#039;nazqha: Wait... That carpet. Is it not the selfsame design we saw in the maiden&#039;s room?&lt;br /&gt;
Y&#039;nazqha: It is...&lt;br /&gt;
Y&#039;nazqha: Could this have been her home...?&lt;br /&gt;
Y&#039;nazqha: There&#039;s a plate with a matching pattern, too. It&#039;s quite dirty, but I think we should take it back with us.&lt;br /&gt;
Y&#039;nazqha: Let us return. I can only hope this will offer her some comfort.&lt;br /&gt;
[Duty Complete]&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: I think we can go this way!&lt;br /&gt;
Y&#039;nazqha: Some sort of stage...?&lt;br /&gt;
&amp;gt; I fancy a stroll along the beach.&lt;br /&gt;
Y&#039;nazqha: Indeed, I see shells and pearls glittering among the sands... All right, lead the way!&lt;br /&gt;
Y&#039;nazqha: What gave rise to this color, do you think?&lt;br /&gt;
Y&#039;nazqha: That pearl is larger than me! One moment, please...&lt;br /&gt;
Y&#039;nazqha: &amp;lt;gulp&amp;gt;&lt;br /&gt;
Y&#039;nazqha: &#039;&#039;Very&#039;&#039; bitter.&lt;br /&gt;
Y&#039;nazqha: What causes such growth in these waters?&lt;br /&gt;
Y&#039;nazqha: Impressive as always, [Forename]!&lt;br /&gt;
&amp;gt;&amp;gt; Interacting with the Giant Conch Shell&lt;br /&gt;
Y&#039;nazqha: Huh!? Did that sound come from that massive shell?&lt;br /&gt;
Y&#039;nazqha: Did it answer the shell&#039;s call? What an adorable thing─and it&#039;s colored just like the cove!&lt;br /&gt;
Y&#039;nazqha: May we meet again.&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Urgh... The pleasant scent of ocean and rot...&lt;br /&gt;
Y&#039;nazqha: Perhaps the sea-folk are nearby.&lt;br /&gt;
Y&#039;nazqha: The figures were carven by a skilled hand, indeed...&lt;br /&gt;
---&lt;br /&gt;
Popup: &#039;&#039;In the bowels of the cove, the end of their journey was marked by an unexpected encounter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Y&#039;nazqha: Is that a sea-maid?&lt;br /&gt;
Darya the Sea-maid: Come, join us. Lend your voice to our chorus!&lt;br /&gt;
Darya the Sea-maid: Let our song ring ever louder!&lt;br /&gt;
Y&#039;nazqha: They&#039;re being guided by her singing. Watch your back!&lt;br /&gt;
Darya the Sea-maid: Dance with me. Let the beat of our hearts guide our steps.&lt;br /&gt;
Darya the Sea-maid: Now we offer ourselves to the sea. Hope overflowing coalesces into a wish come true...&lt;br /&gt;
Y&#039;nazqha: The orbs are changing─keep an eye on them!&lt;br /&gt;
&amp;gt; Route 5 (seaweed path, letting the goobbue inhale all the rocks)&lt;br /&gt;
Y&#039;nazqha: These creatures are different than before... Be wary of their attacks!&lt;br /&gt;
Seaborn Songstress: Grooo... Grooh ♪&lt;br /&gt;
&amp;gt; Route 6 (seaweed path, not letting the goobbue inhale all the rocks)&lt;br /&gt;
Darya the Sea-maid: Let us shout our prayers to the heavens, and they may be answered.&lt;br /&gt;
Y&#039;nazqha: Watch your step! Dense aether yet lingers!&lt;br /&gt;
Darya the Sea-maid: You can but walk the path fate sets before you.&lt;br /&gt;
&amp;gt; Route 7 (beach path, interacting with the giant conch shell)&lt;br /&gt;
Darya the Sea-maid: Surrender yourself to the ocean&#039;s embrace.&lt;br /&gt;
Y&#039;nazqha: Here comes the wave again! Watch the water carefully!&lt;br /&gt;
&amp;gt; Route 8 (beach path, not interacting with the giant conch shell)&lt;br /&gt;
Darya the Sea-maid: Be buried under the weight of countless unanswered wishes...&lt;br /&gt;
Y&#039;nazqha: Waves are coming from everywhere at once! Don&#039;t let them knock you over!&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: More minions! Listen to her voice carefully, [Forename]!&lt;br /&gt;
Y&#039;nazqha: She&#039;s swimming around again. Don&#039;t get caught in her wake!&lt;br /&gt;
&lt;br /&gt;
Y&#039;nazqha: We made it! Although the sea-maid tried to kill us, something about her seemed...mournful.&lt;br /&gt;
Y&#039;nazqha: Look, she dropped this gem. Its glow is entrancing...&#039;tis probably best not to stare too long.&lt;br /&gt;
Y&#039;nazqha: This has to be of great value─value immeasurable, one might say! Let us deliver this to the maiden!&lt;br /&gt;
Y&#039;nazqha: You played your part as bodyguard perfectly. Thank you, [Forename]!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
After completing a route and leaving the instance, the player will receive a [[A Spellbinding Read#After clearing the Merchant&#039;s Tale|cutscene]] with the [[Fair Maiden]] each time they bring back a new treasure.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The dungeon name is italicized because it is the name of the book in which the dungeon takes place.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/vcdungeon}}&lt;/div&gt;</summary>
		<author><name>Tudi20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=1243299</id>
		<title>The Sil&#039;dihn Subterrane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=1243299"/>
		<updated>2026-03-14T09:25:07Z</updated>

		<summary type="html">&lt;p&gt;Tudi20: /* Objectives */ Add missing dots from the end of sentences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Sil&#039;dih Survey Record|Another Sil&#039;dihn Subterrane|Another Sil&#039;dihn Subterrane (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Sil&#039;dihn Subterrane&lt;br /&gt;
| description = An extensive warren of tunnels and waterways stretches beneath the barren lands of Thanalan, but none come now to marvel at this remnant of fallen Sil&#039;dih. Its memories lie undisturbed, festering silently in the dark and the damp. Yet not for much longer. You have come at the personal behest of Nanamo Ul Namo, and together will you throw open the gate to the desert nation&#039;s troubled past.&lt;br /&gt;
| image = the sil dihn subterrane.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 575&lt;br /&gt;
| ilvl-sync = 635&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = V&amp;amp;C Dungeon Finder&lt;br /&gt;
| roulette = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| entrance = Central Thanalan&lt;br /&gt;
| entrance-coordinates = 16.8,23.6&lt;br /&gt;
| req-quest = A Key to the Past&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
The dungeon&#039;s rewards are cosmetic in nature: the [[Noir Glamour Set]] can be acquired for the currency obtained from 24 runs of the dungeon, while the [[Silkie (Mount)|Silkie mount]] is obtained for completing all 12 [[Sil&#039;dih Survey Record]]s (i.e., different endings depending on the dungeon mechanisms activated and paths taken).&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The party may unlock up to one entry in the [[Sil&#039;dih Survey Record]] per instance.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! #&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Path&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:SildihSurveyReportIcon1.png]] || &#039;&#039;&#039;Whom the Silkie Serves&#039;&#039;&#039; || Left || When reaching the two eyes puzzle, guess correctly (blue sack to the right of the north door, and yellow sack in the south-east most corner). Once through the teleporter, defeat the enemies and then open the door hidden behind the rubble before Nanamo opens the gate.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:SildihSurveyReportIcon2.png]] || &#039;&#039;&#039;Pride and Acceptance&#039;&#039;&#039; || Left || When reaching the two eyes puzzle, guess correctly (blue sack to the right of the north door, and yellow sack in the south-east most corner). Let Nanamo open the gate uninterrupted.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:SildihSurveyReportIcon3.png]] || &#039;&#039;&#039;A Spot in the Sunlight&#039;&#039;&#039; || Left || When reaching the two eyes puzzle, fail it. Proceed through to the next room, hitting all the cotton spores before/during defeating the enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:SildihSurveyReportIcon4.png]] || &#039;&#039;&#039;A Key Memory&#039;&#039;&#039; || Left || When reaching the two eyes puzzle, fail it. Proceed through the dungeon as normal, avoiding all of the cotton spores.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:SildihSurveyReportIcon5.png]] || &#039;&#039;&#039;In Father&#039;s Stead&#039;&#039;&#039; || Right || Take a left on the lift, and select the first option (&amp;quot;The blessed spark&amp;quot;) when at the door blocking your path.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:SildihSurveyReportIcon6.png]] || &#039;&#039;&#039;Ul&#039;dah&#039;s Sin to Bear&#039;&#039;&#039; || Right || Take a left on the lift, and select the second option (&amp;quot;The sacred fire&amp;quot;) when at the door blocking your path.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:SildihSurveyReportIcon7.png]] || &#039;&#039;&#039;To Learn More of Myrrh&#039;&#039;&#039; || Right || After the first boss, take the lift to the right and kill the drakes from largest to smallest (father, mother, brother, sister, drakeling). After killing the wraiths, interact with the Myrrh Incense Burner on the right side of the wraith room. Interact with the sarcophagus and kill the boss.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:SildihSurveyReportIcon8.png]] || &#039;&#039;&#039;Ul&#039;dah and Sil&#039;dih&#039;&#039;&#039; || Middle || Fight the final boss after failing the scale puzzle and use the right lever.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:SildihSurveyReportIcon9.png]] || &#039;&#039;&#039;Raising the Flag&#039;&#039;&#039; || Middle || Fight the final boss after failing the scale puzzle and use the left lever.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:SildihSurveyReportIcon10.png]] || &#039;&#039;&#039;My Mother&#039;s Eyes&#039;&#039;&#039; || Middle || Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Nald Statue.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:SildihSurveyReportIcon11.png]] || &#039;&#039;&#039;The Thorne Legacy&#039;&#039;&#039; || Middle || Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Thal Statue.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:SildihSurveyReportIcon12.png]] || &#039;&#039;&#039;In Parchment We Trust&#039;&#039;&#039; || Right || This is the path to Thorne Knight. After the first boss, take the lift to the right and kill the drakes from largest to smallest (father, mother, brother, sister, drakeling). After killing the wraiths, interact with the Myrrh Incense Burner on the right side of the wraith room. Once you reach the sarcophagus, target it, then use the emotes {{item icon|Bow|x}} [[Bow|/bow]], {{item icon|Pay Respects|x}} [[Pay Respects|/respect]], {{item icon|Victory|x}} [[Victory|/vpose]], {{item icon|Kneel|x}} [[Kneel|/kneel]] &#039;&#039;in that order&#039;&#039; and kill the secret boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Left Path===&lt;br /&gt;
*[[Aqueduct Bat]]&lt;br /&gt;
*[[Aqueduct Uragnite]]&lt;br /&gt;
*[[Aqueduct Eft]]&lt;br /&gt;
*[[Aqueduct Pudding]]&lt;br /&gt;
*[[Aqueduct Mossling]]&lt;br /&gt;
*[[Aqueduct Odqan]]&lt;br /&gt;
*[[Aqueduct Genomos]]&lt;br /&gt;
*[[Aqueduct Leafkin]]&lt;br /&gt;
*[[Aqueduct Adamantoise]]&lt;br /&gt;
*[[Aqueduct Golem]]&lt;br /&gt;
*[[Aqueduct Snurble]]&lt;br /&gt;
*[[Aqueduct Fluturini]]&lt;br /&gt;
*[[Aqueduct Goobbue]]&lt;br /&gt;
*[[Aqueduct Leshy]]&lt;br /&gt;
&lt;br /&gt;
===Middle Path===&lt;br /&gt;
*[[Water Sprite]]&lt;br /&gt;
*[[Aqueduct Focalor]]&lt;br /&gt;
*[[Aqueduct Sarcosuchus]]&lt;br /&gt;
*[[Aqueduct Elbst]]&lt;br /&gt;
*[[Aqueduct Gelatin]]&lt;br /&gt;
*[[Sil&#039;dihn Python]]&lt;br /&gt;
*[[Sil&#039;dihn Dhruva]]&lt;br /&gt;
*[[Sil&#039;dihn Urolith]]&lt;br /&gt;
*[[Sil&#039;dihn Dullahan]]&lt;br /&gt;
*[[Sil&#039;dihn Golem]]&lt;br /&gt;
*[[Sil&#039;dihn Hollow]]&lt;br /&gt;
*[[Sil&#039;dihn Visage]]&lt;br /&gt;
&lt;br /&gt;
===Right Path===&lt;br /&gt;
*[[Aqueduct Goosefish]]&lt;br /&gt;
*[[Aqueduct Wamoura]]&lt;br /&gt;
*[[Aqueduct Gigantoad]]&lt;br /&gt;
*[[Aqueduct Slug]]&lt;br /&gt;
*[[Aqueduct Hecteyes]]&lt;br /&gt;
*[[Aqueduct Ameretat]]&lt;br /&gt;
*[[Forgotten Cliffmole]]&lt;br /&gt;
*[[Forgotten Sabotender]]&lt;br /&gt;
*[[Forgotten Campeador]]&lt;br /&gt;
*[[Forgotten Phoebad]]&lt;br /&gt;
*[[Forgotten Spider]]&lt;br /&gt;
*[[Forgotten Dhara]]&lt;br /&gt;
*[[Forgotten Drakefather]]&lt;br /&gt;
*[[Forgotten Drakemother]]&lt;br /&gt;
*[[Forgotten Drakebrother]]&lt;br /&gt;
*[[Forgotten Drakesister]]&lt;br /&gt;
*[[Forgotten Drakeling]]&lt;br /&gt;
*[[Forgotten Revenant]]&lt;br /&gt;
*[[Forgotten Wraith]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Geryon the Steer]]===&lt;br /&gt;
First boss of all paths.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Strike:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Exploding Catapult:&#039;&#039;&#039; Light damage to the entire party and summons several explosive barrels with either a red &amp;quot;burst&amp;quot; design on its top, or a blue &amp;quot;ring&amp;quot; design. The red-topped barrels explode in a large circle around them, while the blue-topped ones explode in a large ring around them.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Slam:&#039;&#039;&#039; Cone attack in the direction of a random player.&lt;br /&gt;
* &#039;&#039;&#039;Subterranean Shudder:&#039;&#039;&#039; Has various effects depending on which path the party has taken and what decision was made before encountering Geryon.&lt;br /&gt;
** &#039;&#039;&#039;Left Path:&#039;&#039;&#039; There will be four drains on both the east and west sides of the arena. The choice of whether or not to clear the pipes affects the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Cleared Drain:&#039;&#039;&#039; One of the drains will light up &#039;&#039;&#039;cyan&#039;&#039;&#039;, causing water to spill out and &#039;&#039;&#039;knock back&#039;&#039;&#039; players from its location.&lt;br /&gt;
*** &#039;&#039;&#039;Clogged Drain:&#039;&#039;&#039; Two to four of the drains will light up &#039;&#039;&#039;red&#039;&#039;&#039;, causing mud to spill out and form damaging puddles on the ground for a short duration.&lt;br /&gt;
** &#039;&#039;&#039;Center Path:&#039;&#039;&#039; The direction the &#039;&#039;&#039;Bulkhead Handle&#039;&#039;&#039; is turned determines the effect of the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Left:&#039;&#039;&#039; To the east and west of the arena are vents with fans. One set will begin to spin, indicating that players will be dragged across the arena toward that side.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Right:&#039;&#039;&#039; To the east and west of the arena are platforms. Boulders will be carried onto them, then roll across the arena in a straight line during the next &#039;&#039;&#039;Exploding Catapult&#039;&#039;&#039; cast, dealing massive damage to players they crush.&lt;br /&gt;
** &#039;&#039;&#039;Right Path:&#039;&#039;&#039; Mechanic is based on what fluid bursts from the pipe prior to the boss and is completely random.&lt;br /&gt;
*** &#039;&#039;&#039;Water:&#039;&#039;&#039; Two opposite quadrants of the arena churn, followed by the other two. The quadrants explode for damage in the order they began churning.&lt;br /&gt;
*** &#039;&#039;&#039;Ceruleum:&#039;&#039;&#039; Two adjacent quadrants of the arena explode, dealing damage and creating a puddle on them that deals damage over time.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Launch:&#039;&#039;&#039; Geryon slams the ground, dealing light damage to the party and causing all explosive barrels to flip over, turning red to blue and vice versa.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Swing:&#039;&#039;&#039; Geryon jumps to the center of the arena and swings in a 180 degree arc in a random cardinal direction.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Charge:&#039;&#039;&#039; Geryon jumps to the north or south of the arena and creates an energy shield that he angles to the east or west. He then charges across the arena in a line, knocking back players and barrels in his path to the indicated direction. A barrel pushed by this attack will have its explosion radius overlap with the safe area of any &#039;&#039;blue&#039;&#039; barrels on that side.&lt;br /&gt;
* &#039;&#039;&#039;Gigantomill:&#039;&#039;&#039; Geryon moves to the center of the arena and launches multiple cross AoEs while rotating clockwise or counterclockwise.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Soapy Sidekick: [[Silkie]]===&lt;br /&gt;
Second boss of the left path.&lt;br /&gt;
*&#039;&#039;&#039;Total Wash&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage.&lt;br /&gt;
*&#039;&#039;&#039;Squeaky Right/Left&#039;&#039;&#039;: The boss will attack the arena twice in a conal AoE in front of it, followed by an attack that hits two thirds of the arena based on the side of the arena indicated by the attack, with a safe zone in the opposite third of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Chilling Suds&#039;&#039;&#039;: The boss coats its tail in ice and fires four line AoEs in a cross pattern after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Bracing Suds&#039;&#039;&#039;: The boss coats its tail in wind and fires an arena wide AoE with a safe zone within its hitbox after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Soap&#039;s Up&#039;&#039;&#039;: Fires an attack pattern based on the prior Suds spell.&lt;br /&gt;
*&#039;&#039;&#039;Slippery Soap&#039;&#039;&#039;: The boss will slide in a short AoE and immediately fire whichever Suds spell was previously stocked.&lt;br /&gt;
*&#039;&#039;&#039;Spot Remover&#039;&#039;&#039;: The boss summons several water puddles around the arena that inflict a heavy &#039;&#039;&#039;Dropsy&#039;&#039;&#039; debuff if the player enters them.&lt;br /&gt;
*&#039;&#039;&#039;Dust Bluster&#039;&#039;&#039;: The boss fires a large knockback from the center of the arena that will push players to the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff&#039;&#039;&#039;: The boss summons three non targetable &amp;quot;Puffs&amp;quot; around the arena and inflicts them with Chilling Suds.&lt;br /&gt;
*&#039;&#039;&#039;Soaping Spree&#039;&#039;&#039;: The Puffs and the boss fire the Chilling Suds pattern from their hitboxes, creating small safe zones around the arena.&lt;br /&gt;
*&#039;&#039;&#039;Carpet Beater&#039;&#039;&#039;: A high damage tankbuster that hits the player with the highest enmity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was discovered&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Eastern Ewers&#039;&#039;&#039;: Several large Ewers appear on the edge of the arena and fire water cannons while slowly moving from one edge of the arena to the other, dealing high damage if they come in contact with a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was not discovered&#039;&#039;&#039;: &lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Wash Out&#039;&#039;&#039;: A massive jet of water appears on one edge of the arena and fires after a short delay, knocking players to the other edge of the arena.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were touched&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Silken Puff/Sweep&#039;&#039;&#039;: Several non-damaging puddles appear on the arena, with Puffs appearing on the edge of the arena. When the Puffs reach the puddles, they are delayed, creating an opening for players to move to a safe area out of the line of the Puffs.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were left alone&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff/Puff and Tumble&#039;&#039;&#039;: The boss summons a line of Puffs on the edge of the arena, which move to the other side, firing several AoEs as they go. Players must time their movements to move between the AoEs firing to avoid damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lifeless Legacy: [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
Second boss of the middle path.&lt;br /&gt;
*&#039;&#039;&#039;Flash of Steel&#039;&#039;&#039;: Unavoidable heavy damage roomwide AoE.&lt;br /&gt;
*&#039;&#039;&#039;Ring of Might&#039;&#039;&#039;: The boss will move to the center of the arena. A gauge will appear over its head, with three circles on the floor. The gauge above the boss will fill to one of three lines with a color corresponding to one of the circles on the floor. Once the cast finishes, the boss will fire an AoE in accordance with how full the gauge was. Shortly after, the remaining arena will be hit by a second AoE.&lt;br /&gt;
*&#039;&#039;&#039;Sculptor&#039;s Passion&#039;&#039;&#039;: The boss will face a player and fire an untelegraphed, high damage line AoE.&lt;br /&gt;
*&#039;&#039;&#039;Rush of Might&#039;&#039;&#039;: The boss will move to a corner of the room, charging the same gauge from Ring of Might, charging forward to the corresponding line and firing an AoE that fills the arena, before turning around and firing a second AoE behind it.&lt;br /&gt;
*&#039;&#039;&#039;Wrath of Ruin&#039;&#039;&#039;: Several orbs are summoned to each edge of the arena, firing line AoEs in sets of two, creating several small safe zones across the arena.&lt;br /&gt;
*&#039;&#039;&#039;Sundered Remains&#039;&#039;&#039;: An AoE is dropped in the center of the arena, followed by several AoEs in a clockwise pattern, filling the arena. After a short delay, the AoEs will detonate in the order they appeared in, starting with the center.&lt;br /&gt;
*&#039;&#039;&#039;Mighty Smite&#039;&#039;&#039;: Heavy damage tankbuster that targets the player with the highest enmity.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was not balanced and the left lever was thrown&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Landing/Shattering Steel&#039;&#039;&#039;: Four proximity markers are placed at the corners of the arena, with large boulders landing on the markers. three of the four boulders will be cracked, and will shatter when the boss casts Shattering Steel, leaving the player behind them unprotected. Players must stand behind the uncracked boulder to break the boss&#039;s line of sight, then move away from the boulder after the attack, as it will explode.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was not balanced and the right lever was thrown&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Biting Wind/Shattering Steel&#039;&#039;&#039;: four air vents open on the floor of the arena, with one firing a large green arrow into the sky. When the boss begins casting Shattering Steel, players must step onto the vent with the arrow to be launched into the air, taking light damage with good timing, in order to receive the &#039;&#039;&#039;Liftoff&#039;&#039;&#039; buff and have it last long enough to avoid the boss&#039;s attack.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was balanced and the Statue of Thal was selected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Hateful Visage&#039;&#039;&#039;: Two statues are summoned to two corners of the arena, and fire large line AoEs across the arena. the statues will then both rotate either clockwise or counterclockwise roughly thirty degrees and fire again. This attack will repeat three times until the statues have rotated a full ninety degrees.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was balanced and the Statue of Nald was selected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Hateful Visage&#039;&#039;&#039;: The boss summons several two-faced statues around the arena, with one face of each statue firing an AoE that fills a quarter of the arena. Players must locate the area of the arena where none of the faces are firing an AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Undead Shadowcaster: [[Shadowcaster Zeless Gah|Zeless Gah]]===&lt;br /&gt;
Second boss of the right path. Please note that the arena is surrounded by a ring of fire that inflicts a high damage &#039;&#039;&#039;Burns&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Show of Strength&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage and activates the fire border around the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Infern Gale&#039;&#039;&#039;: One of the scepters around the arena fires a large knockback.&lt;br /&gt;
*&#039;&#039;&#039;Firesteel Fracture&#039;&#039;&#039;: A high damage tankbuster that targets the player with the highest enmity.&lt;br /&gt;
*&#039;&#039;&#039;Infern Ward&#039;&#039;&#039;: four scepters appear and fire a persistent line AoE that knock the player back slightly and inflict a &#039;&#039;&#039;Stun&#039;&#039;&#039; debuff if the player touches them.&lt;br /&gt;
*&#039;&#039;&#039;Infern Brand&#039;&#039;&#039;: The boss summons several fire orbs around the arena that explode after a short delay, creating small safe zones around the arena.&lt;br /&gt;
*&#039;&#039;&#039;Cast Shadow&#039;&#039;&#039;: The boss fires two sets of four line AoEs with a short delay between each set, dealing high damage if the player is hit.&lt;br /&gt;
*&#039;&#039;&#039;Cryptic Portal&#039;&#039;&#039;: The boss will place a portal underneath a fire orb, which is tethered to a portal. After a short cast the orb is moved to the portal. There is a second variation where the portal is swung to the other side of the fire orb then warped. Players touching these portals will also be warped.&lt;br /&gt;
*&#039;&#039;&#039;Pure Fire&#039;&#039;&#039;: A large AoE is summoned under a player and explodes shortly after.&lt;br /&gt;
&#039;&#039;&#039;If the incorrect response is given at the stone door&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*The boss will cast both Infern Gale and the fire orb version of Infern Brand.&lt;br /&gt;
&#039;&#039;&#039;If the correct response is given at the stone door&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Infern Brand&#039;&#039;&#039;: The fire orbs are replaced with large fire panels that grow after a short time fire large line AoEs across the arena. The boss will also not cast Infern Gale or Infern Well.&lt;br /&gt;
&#039;&#039;&#039;If the rites are not performed at the Sarcophagus but the incense burner was collected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Infern Well&#039;&#039;&#039;: One of the scepters fire a pull in marker, then fires a large point-blank AoE, dealing high damage if players are pulled into it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Armed Automaton: [[Thorne Knight]]===&lt;br /&gt;
Secret second boss of the right path, path 12.&lt;br /&gt;
*&#039;&#039;&#039;Spring to Life&#039;&#039;&#039;: The boss tethers to the cannons on one side of the arena, and the mammets on another. After a short cast, both will fire line AoEs across the arena, creating safe zones.&lt;br /&gt;
*&#039;&#039;&#039;Blistering Blow&#039;&#039;&#039;: High damage tankbuster that targets the player with the highest enmity.&lt;br /&gt;
*&#039;&#039;&#039;Fore Honor&#039;&#039;&#039;: The boss fires a forward facing untelegraphed AoE that deals high damage.&lt;br /&gt;
*&#039;&#039;&#039;Slashburn&#039;&#039;&#039;: The boss fires a large red fire line AoE and two massive blue fire cone AoEs, each in a different direction. There is a variant of this attack that tethers the swords together, and switches the location of the AoEs, requiring players to move to the correct safe zone in anticipation of the swap. This can be dodged easily by standing on the midline of the red portion of the attack, as you will then be standing between the blue AOEs once the positions swap.&lt;br /&gt;
*&#039;&#039;&#039;Signal Flare&#039;&#039;&#039;: The boss drops three sets of lines of large AoEs across the arena that will detonate after the arena is filled in the order they appeared. &lt;br /&gt;
*&#039;&#039;&#039;Blaze of Glory&#039;&#039;&#039;: Two large fire orbs are summoned to the arena that fire large line AoEs in a cross pattern. This is paired with either Spring to Life or Slashburn.&lt;br /&gt;
*&#039;&#039;&#039;Cogwheel&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
The Sil&#039;dihn Subterrane uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players have to be sure to click and loot each chest themselves. At the start of the dungeon, if the party chooses the same door that the NPC suggests, an additional treasure coffer will spawn on the path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Geryon the Steer]]===&lt;br /&gt;
{{Drops list|Geryon the Steer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Silkie]]===&lt;br /&gt;
{{Drops list|Silkie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
{{Drops list|Gladiator of Sil&#039;dih}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Shadowcaster Zeless Gah]]===&lt;br /&gt;
{{Drops list|Shadowcaster Zeless Gah}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Thorne Knight]]===&lt;br /&gt;
{{Drops list|Thorne Knight}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{drops table row|Deceiver&#039;s Diamonds}}&lt;br /&gt;
{{drops table row|Sewer Skink}}&lt;br /&gt;
{{drops table row|Sponge Silkie}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Chair}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Side Table}}&lt;br /&gt;
{{drops table row|Sabotender Parasol}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Kitchen Shelf}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Squeaky Clean}}&lt;br /&gt;
{{achievement table row|Shadows&#039; Past}}&lt;br /&gt;
{{achievement table row|Hollow Victory}}&lt;br /&gt;
{{achievement table row|Secrets Of Sil&#039;dih}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Sil&#039;dihn Subterrane}}&lt;br /&gt;
{{achievement table row|Dig Deep: The Sil&#039;dihn Subterrane}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the achievement {{item icon|Mapping the Realm: The Sil&#039;dihn Subterrane}}, each path has a small section that seems to open randomly.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|To the Sun (Piano Collections)}}&lt;br /&gt;
{{music table row|Mid-Boss|On Blade&#039;s Edge}}&lt;br /&gt;
{{music table row|Final Bosses|Finality}}&lt;br /&gt;
{{music table row|Secret Final Boss|Heroes Forge Ahead|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Noir Glamour Set img1.png|[[Noir Glamour Set]] Front&lt;br /&gt;
File:Noir Glamour Set img2.png|[[Noir Glamour Set]] Back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:The Sil&#039;dihn Subterrane intro.jpg&lt;br /&gt;
File:The Sil&#039;dihn Subterrane1.jpg&lt;br /&gt;
File:The Sil&#039;dihn Subterrane2.jpg&lt;br /&gt;
Sil&#039;dihn Subterrane boss 1.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 2.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 3.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 4.png&lt;br /&gt;
Sil&#039;dihn Subterrane map.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/vcdungeon}}&lt;/div&gt;</summary>
		<author><name>Tudi20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Tudi20/Discord&amp;diff=1173931</id>
		<title>User:Tudi20/Discord</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Tudi20/Discord&amp;diff=1173931"/>
		<updated>2025-12-22T13:07:55Z</updated>

		<summary type="html">&lt;p&gt;Tudi20: Created page with &amp;quot;tudi_fruity&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tudi_fruity&lt;/div&gt;</summary>
		<author><name>Tudi20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Tudi20&amp;diff=503667</id>
		<title>UserWiki:Tudi20</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Tudi20&amp;diff=503667"/>
		<updated>2023-01-05T21:40:12Z</updated>

		<summary type="html">&lt;p&gt;Tudi20: import user wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tudi20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Returner_Status_and_Returner%27s_Bounty&amp;diff=503361</id>
		<title>Returner Status and Returner&#039;s Bounty</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Returner_Status_and_Returner%27s_Bounty&amp;diff=503361"/>
		<updated>2023-01-04T00:38:55Z</updated>

		<summary type="html">&lt;p&gt;Tudi20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:returner1.png|350px|right]]&lt;br /&gt;
[[File:returner2.png|400px|right]]&lt;br /&gt;
Players who have not played the game in 45 days or more, and have at least one class or job at level 50 or above, will now receive the [[file:returner status icon1.png|25px|link=]] &#039;&#039;&#039;Returner&#039;&#039;&#039; status.&lt;br /&gt;
&lt;br /&gt;
Players who receive the Returner status are eligible to accept the Returner&#039;s Bounty, which consists of the following:&lt;br /&gt;
*Access to the [[Novice Network]].&lt;br /&gt;
*An EXP bonus when partying with a [[Mentor]] up to level 80.&lt;br /&gt;
*The Returner online status icon.&lt;br /&gt;
&lt;br /&gt;
Player search can now be used to find players who have set their online status to Returner.&lt;br /&gt;
&lt;br /&gt;
[[File:returner status2.png|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.5 Features]] [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Tudi20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Returner2.png&amp;diff=503358</id>
		<title>File:Returner2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Returner2.png&amp;diff=503358"/>
		<updated>2023-01-04T00:38:20Z</updated>

		<summary type="html">&lt;p&gt;Tudi20: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Tudi20</name></author>
	</entry>
</feed>