<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tooth+Fairy</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tooth+Fairy"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Tooth_Fairy"/>
	<updated>2026-06-17T01:42:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Cloud_Deck&amp;diff=732878</id>
		<title>The Cloud Deck</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Cloud_Deck&amp;diff=732878"/>
		<updated>2024-05-02T17:45:27Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 80 [[trial]]|the level 80 challenge-mode [[trial]]|The Cloud Deck (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Intelligence from [[Werlyt]] indicates that a previously unknown Weapon is laying waste to the VIIth Imperial Legion&#039;s headquarters. Though it seems improbable that the warmachina could turn against its creators, a letter left by Allie reveals her intention to commandeer the Weapon and rescue her brother [[Alfonse]] from the imperials. Together with [[Gaius]] and [[Cid]], you formulate a strategy not to destroy, but to capture the rampaging machine before any harm can come to its pilot.&lt;br /&gt;
| image = The Cloud Deck.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 495&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| duty-finder = Trials (Shadowbringers)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| tomestones = 12 Poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = G-Savior Deck&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = Duty in the Sky with Diamond&lt;br /&gt;
| patch = 5.5&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This duty can be completed solo using a lv 90 character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mark I Anti-Eikon Warmachina: [[The Diamond Weapon]]===&lt;br /&gt;
{{#ev:youtube|XlMEzOaO_eQ|350|right|Video guide by MTQcapture}}&lt;br /&gt;
====Phase 1====&lt;br /&gt;
In this fight, 2 ships and 4 teleporters pads will be available to players. This is important to be able to dodge some of the mechanics during the battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Rain&#039;&#039;&#039;: Unavoidable Raid-wide damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adamant Purge&#039;&#039;&#039;: This mechanic is telegraphed by a glowing hand on one of the Diamond Weapon&#039;s sides. If hit, it will result in a KO, regardless of health. Teleport to the opposite side to avoid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: Auto-attack that targets tanks with line attacks. Avoid overlapping to minimize damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon Burst&#039;&#039;&#039;: Targets tanks with proximity-based damage. Separate from other players to avoid spreading damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Flash&#039;&#039;&#039;: This linear attack is telegraphed by a yellow glow on the Diamond Weapon&#039;s chest and will target a random player. Line up to share the damage.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code Chi-Xi-Sigma&#039;&#039;&#039;: This move will shed the Diamond Weapon&#039;s armor and transition to the next phase of the battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auri Cyclone&#039;&#039;&#039;: This attack will be cast immediately after &#039;&#039;&#039;Code Chi-Xi-Sigma&#039;&#039;&#039;, placing a blue circle AOE on one of the ships. This attacks guarantees knockback, so either get as close as possible without getting inside to avoid getting knocked off the ship, or use knockback immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Airship&#039;s Bane&#039;&#039;&#039;: This will temporarily destroy one of the ships. All players must evacuate as this attack will guarantee a KO if on the targeted ship.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the Diamond Weapon will hop onto the remaining ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outrage&#039;&#039;&#039;: High Raid-wide damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auri Doomstead&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auri Arts&#039;&#039;&#039; comes in two forms of attacks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Untargetable Blue spheres will appear outside the ship, telegraphed by a zig-zag line. After that, the Diamond Weapon will target one side of the ship. Getting hit by this move will cause knockback and add a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.  Move into a safe zone to avoid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: The Diamond Weapon will target the middle of the ship, followed by a circular AOE. Move to the side to dodge the linear attack, and then stay out of the circle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vertical Cleave&#039;&#039;&#039;: This attack will happen from the side of the ship and guarantee knockback. Line up with the corner of the ship to avoid falling off the ship.&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
After another &#039;&#039;&#039;Auri Arts&#039;&#039;&#039;, the Diamond Weapon will regain its armor, another ship will appear, the teleporter pads will be active and the Diamond Weapon will re-use Phase 1 attacks along with new attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Shrapnel&#039;&#039;&#039;: This attack will target two players and 5 blasts will chase them in rapid succession. These attacks do heavy damage, so teleport away from other players after the large AOE appear to minimize as much damage as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Articulated Bits&#039;&#039;&#039;: 10 hands will spawn, 5 facing each ship. Each hand will fire a linear attack. Move to the other side of the ship you&#039;re on to avoid them. This attack can happen at the same time as &#039;&#039;&#039;Adamant Purge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adamant Sphere&#039;&#039;&#039;: 4 meteor circles will appear, 2 on each ship. One player must be standing in each sphere to soak the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homing Lasers&#039;&#039;&#039;: AOE circles will appear on all players. Spread out to avoid any overlap.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Diamond Weapon Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Cloud Deck NM.png&lt;br /&gt;
Cloud Deck boss.png&lt;br /&gt;
File:The Cloud Deck1.png&lt;br /&gt;
File:The Cloud Deck2.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;br /&gt;
[[Category:The Sorrow of Werlyt]]&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Marinum&amp;diff=732587</id>
		<title>Castrum Marinum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Marinum&amp;diff=732587"/>
		<updated>2024-05-01T12:42:01Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* link= Mark V Anti-Eikon Warmachina: The Emerald Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 80 [[trial]]|the level 80 challenge-mode [[trial]]|Castrum Marinum (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The liberation of [[Terncliff]] has led to the discovery of vital information regarding the Weapon project. A warmachina code-named “Emerald” is believed to have escaped by sea to an imperial installation, so you and [[Gaius]] make your way to Castrum Marinum, one of two likely locations. Retrieved data suggests that your foe is armed with floating manipulators, though how exactly these will be employed in battle remains to be seen.&lt;br /&gt;
| image = Castrum Marinum.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| duty-finder = Trials (Shadowbringers)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| tomestones = 12 Poetics&lt;br /&gt;
| location = Castrum Marinum Drydocks&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| entrance = Western Thanalan&lt;br /&gt;
| entrance-coordinates = 12.0, 13.1&lt;br /&gt;
| req-quest = Blood of Emerald&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|rtn5FeKrUlU|350|right|Video guide by MTQcapture}}&lt;br /&gt;
&#039;&#039;This duty can be completed solo using a lv 90 character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mark V Anti-Eikon Warmachina: [[The Emerald Weapon]]===&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
Your showdown with the iconic Emerald Weapon - another popular boss from Final Fantasy VII - takes place within a circular arena, surrounded by a fatal drop. Any player who walks (or is pushed over) the edge will suffer an immediate KO but can be revived after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerald Shot&#039;&#039;&#039; - causes Emerald Weapon to blast its primary target with a mild tank-buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerald Beam&#039;&#039;&#039; - the Emerald weapon projects two cone-shaped AoE&#039;s from its front and rear that will eventually begin to rotate in the direction shown via a marker around its hitbox. Additionally, a point-blank AoE will also be dropped by the Emerald weapon just before the beams begin to rotate. Said point-blank AoE will shortly be followed by outward-traveling rings of AoE&#039;s, forcing the raid to not only move in a circle to avoid the rotating beams, but also step between the outward travelling set of AoE&#039;s as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once &#039;&#039;&#039;Emerald Beam&#039;&#039;&#039; has concluded, the outer edge of the arena will collapse, shrinking the playing field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magitek Magnetism&#039;&#039;&#039; - creates explosive mines within the arena that are telegraphed with large circular AoE&#039;s, indicating the radius that will be affected by their upcoming explosions. Before exploding, however, two of the mines will be tethered together with the magnet-mechanic (i.e, plus &amp;amp; minus symbols), indicating that the tethered mines will eventually be pushed apart or pulled together beforehand. As a rule of thumb, players should identify which of the mines are unaffected by magnets and/or identify the direction in which tethered mines will be pushed or pull, using this information to identify which area will be safe to stand in before they explode.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimized Ultima&#039;&#039;&#039; - unleashes unavoidable raid-wide damage, similar to the Ruby Weapon encounter in Cinder Drift.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Split&#039;&#039;&#039; - the Emerald Weapon will split in half, leaving behind its upper body, whilst the lower half disappears from the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sidescathe&#039;&#039;&#039; - after a brief delay, one half of the arena will be blasted by a wave of laser beams from one Emerald Weapon&#039;s wings, indicated by said half of the arena being marked with an obvious telegraph. Simply run to the unmarked side of the arena to avoid the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drop-Down&#039;&#039;&#039; - creates a large knock-back telegraph (blue circle) within the arena. After a delay, the lower half of Emerald Weapon will slam into the marked area, knocking all players back from the circle. Like most knock-back circle mechanics, players should position themselves close to the edge of the circle beforehand and position themselves so that they are not punted out of the arena. As always, pushback immunity cooldowns can also be utilized if desired. Once the knock-back has concluded, the Emerald Weapon will reform into its original shape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From here, mechanics will essentially begin to repeat with some new additions and complications. For starters, the next &#039;&#039;&#039;Emerald Beam&#039;&#039;&#039; will cause an outer portion of the arena to fall away, shrinking the battlefield (much like the Titan&#039;s &#039;&#039;&#039;Geocrush&#039;&#039;&#039; in [[The Navel]]).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerald Hands&#039;&#039;&#039; - summons flying mechanical hands that will float within the arena, followed shortly by a donut-AoE telegraph. Whenever you see the mechanical hands enter the fray, prepare to run into Emerald Weapon&#039;s hitbox to avoid their upcoming assault.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divide Et Impera&#039;&#039;&#039; - a vicious tank-buster against Emerald Weapon&#039;s primary target, indicated by a red-circular marker around said target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pulse Laser&#039;&#039;&#039; - causes the Emerald Weapon to aim three straight-line AoE&#039;s at random targets numerous times.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sidescathe + Emerald Hands&#039;&#039;&#039; - players will notice a wave of mechanical hands forming a semi-circle outside the arena. Eventually, each hand will release a slow-moving stream of glowing white orbs that will travel towards (and through) the arena centre that all players should avoid. Simultaneously, the Emerald Weapon will charge another &#039;&#039;&#039;Sidescathe&#039;&#039;&#039;, which will eventually blast one half of the arena (indicated by a telegraph). All players will need to avoid the blasted side of the arena whilst also weaving between waves of orbs, followed very closely by another &#039;&#039;&#039;Drop-Down&#039;&#039;&#039; (knock-back).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drop-Down&#039;&#039;&#039; - creates another blue-circle marker within the arena, indicating that the lower-half of Emerald Weapon will soon inflict another knock-back. Considering that the arena has shrunk in size since the first knock-back, players will need to be extra careful with their positioning, making every effort to avoid being punted over the edge to an early doom.&lt;br /&gt;
&lt;br /&gt;
Just like earlier, &#039;&#039;&#039;Drop-Down&#039;&#039;&#039; marks the end of a mechanical loop, causing Emerald Weapon to rinse-and-repeat the above mechanics until it has been damaged to 1% health. From here, a brand new phase begins. Just like the encounter with Ruby Weapon, reaching the next phase of the battle creates a &#039;&#039;&#039;checkpoint&#039;&#039;&#039;, meaning that if you wipe for any reason, the fight will now resume from the second phase rather than force you to start at the very beginning of the battle.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
The battle resumes within a square-shaped arena, surrounded by a bright blue-glowing wall of energy that will instantly kill any player who touches it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divide Et Impera #2&#039;&#039;&#039; - the vicious (red-marked) tank-buster from earlier, except this time, it will also emit cone-AoE&#039;s in the direction of all other players whenever it is cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Primus Terminus Est&#039;&#039;&#039; - marks three players with pushback markers - bright blue columns with a directional arrow. After a delay, all marked players will drop a column AoE and be violently shoved in the indicated direction. Bear in mind that any unmarked player caught in the column will also suffer a knockback. Before the pushback takes place, three circular AoE&#039;s will also spawn in the direction of the pushback. As a result, marked players will need to ensure that they do not stack on top of each other, avoid clipping other members of the raid with their column AoE, and also position themselves so that they are not knocked into the outer-wall or the circle AoE&#039;s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Secundus Terminus Est&#039;&#039;&#039; - causes all participants to be marked with a variation of white &amp;quot;+&amp;quot; or &amp;quot;x&amp;quot; shaped markers. After a delay, AoE telegraphs (in the shape of each player&#039;s marker) will be fired from their location(s). For example, if you have a &amp;quot;+&amp;quot; marker and stand in the centre of the arena, straight-line telegraphs will be fired in a + shape from that location. Due to the volume of AoE&#039;s and directions, players should coordinate themselves so that they do not cover the arena too heavily. For example, having all players stack loosely within a corner will ensure that there will be wide safe-zones to use afterwards, whereas if players stand in a more randomized fashion, safe-spots (if any) will be harder to identify.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tertius Terminus Est&#039;&#039;&#039; - causes three pairs of swords to drop into the arena, one after the other. Each pair of swords (in the order they were dropped) will eventually fire straight-line AoE&#039;s across the arena in an &amp;quot;x&amp;quot; shaped pattern. However, they will not detonate until all three pairs of swords have dropped, giving the impression that nowhere is safe. To avoid being hit, players should memorize which pair of swords dropped first and stand within the line of fire of the swords that dropped last, giving them time to allow earlier swords to fire and provide safe-spots that can be used to avoid follow-up blasts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legio Phantasmatis&#039;&#039;&#039; - causes the Emerald Weapon to disappear from the arena, leaving behind an image of &amp;quot;Black Wolf&amp;quot; (Gaius van Baelsar), an add that should be picked up by a tank as soon as possible. Shortly after, the Black Wolf&#039;s Image will also summon an army of imperial legion images outside of the arena that will eventually form a firing line at one edge of the battlefield. Once the firing line has been formed, straight-line AoE&#039;s will soon be shot across the arena from each line of soldiers, one after the other. &lt;br /&gt;
&lt;br /&gt;
Note that one soldier will be missing from each of the three firing lines - one missing at the front, one missing in the middle, and one missing in the back - forming a &amp;quot;/&amp;quot; or &amp;quot;\&amp;quot; shape. As such, players should first identify the missing soldier near the front and stand in that firing lane, then side-step into the lane with a soldier missing from the second line (and so on) until all three lines have fired their shot.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any damage inflicted to the &amp;quot;Black Wolf&amp;quot; will be transferred to the Emerald Weapon afterwards, so be sure to maintain as much uptime as possible throughout the ordeal.&lt;br /&gt;
&lt;br /&gt;
Assuming the raid survives the firing squad, Emerald Weapon will enter a mechanical loop, repeating the above list of mechanics until the boss has been defeated or the party wipes.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{item icon|Emerald Weapon Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Castrum Marinum NM.png&lt;br /&gt;
Castrum Marinum boss.png&lt;br /&gt;
File:The Sorrow of Werlyt8.jpg&lt;br /&gt;
File:Castrum Marinum2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;br /&gt;
[[Category:The Sorrow of Werlyt]]&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Marinum&amp;diff=732586</id>
		<title>Castrum Marinum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Marinum&amp;diff=732586"/>
		<updated>2024-05-01T12:41:18Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* link= Mark V Anti-Eikon Warmachina: The Emerald Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 80 [[trial]]|the level 80 challenge-mode [[trial]]|Castrum Marinum (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The liberation of [[Terncliff]] has led to the discovery of vital information regarding the Weapon project. A warmachina code-named “Emerald” is believed to have escaped by sea to an imperial installation, so you and [[Gaius]] make your way to Castrum Marinum, one of two likely locations. Retrieved data suggests that your foe is armed with floating manipulators, though how exactly these will be employed in battle remains to be seen.&lt;br /&gt;
| image = Castrum Marinum.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| duty-finder = Trials (Shadowbringers)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| tomestones = 12 Poetics&lt;br /&gt;
| location = Castrum Marinum Drydocks&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| entrance = Western Thanalan&lt;br /&gt;
| entrance-coordinates = 12.0, 13.1&lt;br /&gt;
| req-quest = Blood of Emerald&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|rtn5FeKrUlU|350|right|Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mark V Anti-Eikon Warmachina: [[The Emerald Weapon]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This duty can be completed solo using a lv 90 character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
Your showdown with the iconic Emerald Weapon - another popular boss from Final Fantasy VII - takes place within a circular arena, surrounded by a fatal drop. Any player who walks (or is pushed over) the edge will suffer an immediate KO but can be revived after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerald Shot&#039;&#039;&#039; - causes Emerald Weapon to blast its primary target with a mild tank-buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerald Beam&#039;&#039;&#039; - the Emerald weapon projects two cone-shaped AoE&#039;s from its front and rear that will eventually begin to rotate in the direction shown via a marker around its hitbox. Additionally, a point-blank AoE will also be dropped by the Emerald weapon just before the beams begin to rotate. Said point-blank AoE will shortly be followed by outward-traveling rings of AoE&#039;s, forcing the raid to not only move in a circle to avoid the rotating beams, but also step between the outward travelling set of AoE&#039;s as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once &#039;&#039;&#039;Emerald Beam&#039;&#039;&#039; has concluded, the outer edge of the arena will collapse, shrinking the playing field.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magitek Magnetism&#039;&#039;&#039; - creates explosive mines within the arena that are telegraphed with large circular AoE&#039;s, indicating the radius that will be affected by their upcoming explosions. Before exploding, however, two of the mines will be tethered together with the magnet-mechanic (i.e, plus &amp;amp; minus symbols), indicating that the tethered mines will eventually be pushed apart or pulled together beforehand. As a rule of thumb, players should identify which of the mines are unaffected by magnets and/or identify the direction in which tethered mines will be pushed or pull, using this information to identify which area will be safe to stand in before they explode.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimized Ultima&#039;&#039;&#039; - unleashes unavoidable raid-wide damage, similar to the Ruby Weapon encounter in Cinder Drift.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Split&#039;&#039;&#039; - the Emerald Weapon will split in half, leaving behind its upper body, whilst the lower half disappears from the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sidescathe&#039;&#039;&#039; - after a brief delay, one half of the arena will be blasted by a wave of laser beams from one Emerald Weapon&#039;s wings, indicated by said half of the arena being marked with an obvious telegraph. Simply run to the unmarked side of the arena to avoid the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drop-Down&#039;&#039;&#039; - creates a large knock-back telegraph (blue circle) within the arena. After a delay, the lower half of Emerald Weapon will slam into the marked area, knocking all players back from the circle. Like most knock-back circle mechanics, players should position themselves close to the edge of the circle beforehand and position themselves so that they are not punted out of the arena. As always, pushback immunity cooldowns can also be utilized if desired. Once the knock-back has concluded, the Emerald Weapon will reform into its original shape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From here, mechanics will essentially begin to repeat with some new additions and complications. For starters, the next &#039;&#039;&#039;Emerald Beam&#039;&#039;&#039; will cause an outer portion of the arena to fall away, shrinking the battlefield (much like the Titan&#039;s &#039;&#039;&#039;Geocrush&#039;&#039;&#039; in [[The Navel]]).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emerald Hands&#039;&#039;&#039; - summons flying mechanical hands that will float within the arena, followed shortly by a donut-AoE telegraph. Whenever you see the mechanical hands enter the fray, prepare to run into Emerald Weapon&#039;s hitbox to avoid their upcoming assault.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divide Et Impera&#039;&#039;&#039; - a vicious tank-buster against Emerald Weapon&#039;s primary target, indicated by a red-circular marker around said target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pulse Laser&#039;&#039;&#039; - causes the Emerald Weapon to aim three straight-line AoE&#039;s at random targets numerous times.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sidescathe + Emerald Hands&#039;&#039;&#039; - players will notice a wave of mechanical hands forming a semi-circle outside the arena. Eventually, each hand will release a slow-moving stream of glowing white orbs that will travel towards (and through) the arena centre that all players should avoid. Simultaneously, the Emerald Weapon will charge another &#039;&#039;&#039;Sidescathe&#039;&#039;&#039;, which will eventually blast one half of the arena (indicated by a telegraph). All players will need to avoid the blasted side of the arena whilst also weaving between waves of orbs, followed very closely by another &#039;&#039;&#039;Drop-Down&#039;&#039;&#039; (knock-back).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drop-Down&#039;&#039;&#039; - creates another blue-circle marker within the arena, indicating that the lower-half of Emerald Weapon will soon inflict another knock-back. Considering that the arena has shrunk in size since the first knock-back, players will need to be extra careful with their positioning, making every effort to avoid being punted over the edge to an early doom.&lt;br /&gt;
&lt;br /&gt;
Just like earlier, &#039;&#039;&#039;Drop-Down&#039;&#039;&#039; marks the end of a mechanical loop, causing Emerald Weapon to rinse-and-repeat the above mechanics until it has been damaged to 1% health. From here, a brand new phase begins. Just like the encounter with Ruby Weapon, reaching the next phase of the battle creates a &#039;&#039;&#039;checkpoint&#039;&#039;&#039;, meaning that if you wipe for any reason, the fight will now resume from the second phase rather than force you to start at the very beginning of the battle.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
The battle resumes within a square-shaped arena, surrounded by a bright blue-glowing wall of energy that will instantly kill any player who touches it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divide Et Impera #2&#039;&#039;&#039; - the vicious (red-marked) tank-buster from earlier, except this time, it will also emit cone-AoE&#039;s in the direction of all other players whenever it is cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Primus Terminus Est&#039;&#039;&#039; - marks three players with pushback markers - bright blue columns with a directional arrow. After a delay, all marked players will drop a column AoE and be violently shoved in the indicated direction. Bear in mind that any unmarked player caught in the column will also suffer a knockback. Before the pushback takes place, three circular AoE&#039;s will also spawn in the direction of the pushback. As a result, marked players will need to ensure that they do not stack on top of each other, avoid clipping other members of the raid with their column AoE, and also position themselves so that they are not knocked into the outer-wall or the circle AoE&#039;s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Secundus Terminus Est&#039;&#039;&#039; - causes all participants to be marked with a variation of white &amp;quot;+&amp;quot; or &amp;quot;x&amp;quot; shaped markers. After a delay, AoE telegraphs (in the shape of each player&#039;s marker) will be fired from their location(s). For example, if you have a &amp;quot;+&amp;quot; marker and stand in the centre of the arena, straight-line telegraphs will be fired in a + shape from that location. Due to the volume of AoE&#039;s and directions, players should coordinate themselves so that they do not cover the arena too heavily. For example, having all players stack loosely within a corner will ensure that there will be wide safe-zones to use afterwards, whereas if players stand in a more randomized fashion, safe-spots (if any) will be harder to identify.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tertius Terminus Est&#039;&#039;&#039; - causes three pairs of swords to drop into the arena, one after the other. Each pair of swords (in the order they were dropped) will eventually fire straight-line AoE&#039;s across the arena in an &amp;quot;x&amp;quot; shaped pattern. However, they will not detonate until all three pairs of swords have dropped, giving the impression that nowhere is safe. To avoid being hit, players should memorize which pair of swords dropped first and stand within the line of fire of the swords that dropped last, giving them time to allow earlier swords to fire and provide safe-spots that can be used to avoid follow-up blasts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legio Phantasmatis&#039;&#039;&#039; - causes the Emerald Weapon to disappear from the arena, leaving behind an image of &amp;quot;Black Wolf&amp;quot; (Gaius van Baelsar), an add that should be picked up by a tank as soon as possible. Shortly after, the Black Wolf&#039;s Image will also summon an army of imperial legion images outside of the arena that will eventually form a firing line at one edge of the battlefield. Once the firing line has been formed, straight-line AoE&#039;s will soon be shot across the arena from each line of soldiers, one after the other. &lt;br /&gt;
&lt;br /&gt;
Note that one soldier will be missing from each of the three firing lines - one missing at the front, one missing in the middle, and one missing in the back - forming a &amp;quot;/&amp;quot; or &amp;quot;\&amp;quot; shape. As such, players should first identify the missing soldier near the front and stand in that firing lane, then side-step into the lane with a soldier missing from the second line (and so on) until all three lines have fired their shot.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any damage inflicted to the &amp;quot;Black Wolf&amp;quot; will be transferred to the Emerald Weapon afterwards, so be sure to maintain as much uptime as possible throughout the ordeal.&lt;br /&gt;
&lt;br /&gt;
Assuming the raid survives the firing squad, Emerald Weapon will enter a mechanical loop, repeating the above list of mechanics until the boss has been defeated or the party wipes.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{item icon|Emerald Weapon Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Castrum Marinum NM.png&lt;br /&gt;
Castrum Marinum boss.png&lt;br /&gt;
File:The Sorrow of Werlyt8.jpg&lt;br /&gt;
File:Castrum Marinum2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;br /&gt;
[[Category:The Sorrow of Werlyt]]&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Book_of_Skyearth_I&amp;diff=537718</id>
		<title>Book of Skyearth I</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Book_of_Skyearth_I&amp;diff=537718"/>
		<updated>2023-02-12T02:46:57Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* FATEs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}} &lt;br /&gt;
&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Book of Skyearth I&lt;br /&gt;
| icon = Book of skylight icon1.png&lt;br /&gt;
| description = A sacred tome depicting the valorous deeds of the Zodiac Braves, legendary heroes from a bygone era.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Other&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Book of Skyearth I]] is part of the &amp;quot;[[Trials of the Braves]]&amp;quot; book collection: containing a series of tasks and is used during the quest [[File:Sidequest.png|15px|link=|Side Quest]] [[Trials of the Braves]] when upgrading from [[Atma Zodiac Weapons]] to [[Animus Zodiac Weapons]]. It is sold by [[G&#039;jusana]] in [[Revenant&#039;s Toll]] for [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100 [[Allagan Tomestone of Poetics]]. Only one book from the &amp;quot;[[Trials of the Braves]]&amp;quot; book collection can be owned at at time.&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
==Enemies==&lt;br /&gt;
{| {{STDT|pve sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Enemy&lt;br /&gt;
! Enemy Name&lt;br /&gt;
! Zone    &lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Violet Sigh]] X 3|| [[East Shroud]] || [[Sylphlands]] (x24,y13)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Ixali Boldwing]] X 3|| [[North Shroud]] || [[Proud Creek]] (x21,y20)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Amalj&#039;aa Scavenger]] X 3|| [[Southern Thanalan]] || [[Zanr&#039;ak]] (x20,y21)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Zahar&#039;ak Pugilist]] X 3|| [[Southern Thanalan]] || [[Zahar&#039;ak]] (x23,y21)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Axolotl]] X 3|| [[Western La Noscea]] || [[Sapsa Spawning Grounds]] (x14,y15)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Elite Quarryman]] X 3|| [[Outer La Noscea]] || [[U&#039;Ghamaro Mines]] (x24,y7)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[2nd Cohort Signifer]] X 3|| [[Eastern La Noscea]] || [[Agelyss Wise]] (x30,y20)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Natalan Swiftbeak]] X 3|| [[Coerthas Central Highlands]] || [[Natalan]] (x31,y17)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[5th Cohort Secutor]] X 3|| [[Mor Dhona]] || [[Fogfens]] (x10,y13)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Hapalit]] X 3|| [[Mor Dhona]] || [[North Silvertear]] (x30,y5)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Dungeons]]==&lt;br /&gt;
{| {{STDT|pve sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Dungeon]]&lt;br /&gt;
! Target Boss  &lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Tangata]] || [[Halatali]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Anantaboga]]|| [[Amdapor Keep]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Siren]] || [[Pharos Sirius]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[FATE]]s==&lt;br /&gt;
{| {{STDT|pve sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! [[FATE]]&lt;br /&gt;
! Name&lt;br /&gt;
! Type   &lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{questlink|fate-boss|The Taste of Fear}} || [[File:Boss FATE icon.png|24px]][[Kill Boss]] || [[Coerthas Central Highlands]] (x4.8,y21.8) ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{questlink|fate-boss|The Big Bagoly Theory}} || [[File:Boss FATE icon.png|24px]][[Kill Boss]] || [[Eastern Thanalan]] (x30,y25) || Spawns on the lower level of the map&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{questlink|fate-boss|Schism}} || [[File:Boss FATE icon.png|24px]][[Kill Boss]] || [[Outer La Noscea]] (x25,y16) || Speak with [[File:Npcs that initiate fates icon1.png|24px]][[Storm Private]] (x23,y16) to begin.&amp;lt;br/&amp;gt; All crates must be destroyed before boss appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Leves]]==&lt;br /&gt;
{| {{STDT|pve sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Leves]]&lt;br /&gt;
! Name  &lt;br /&gt;
! Type&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{questlink|levequest|Don&#039;t Forget to Cry}} || General || [[Rurubana]] || [[Northern Thanalan]] - [[Camp Bluefog]] (x22,y29)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{questlink|levequest|Necrologos The Liminal Ones}} || General || [[K&#039;leytai]] || [[Mor Dhona]] - [[Saint Coinach&#039;s Find]] (x29,y12)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{questlink|levequest|No Big Whoop}} || [[Immortal Flames]] [[Grand Company]] || [[Lodille]] || [[Coerthas Central Highlands]] - [[Whitebrim Front]] (x11,y16)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Book of Skyearth I Enemies.png|thumb|Enemies Page|200px|200px]]&lt;br /&gt;
| [[File:Book of Skyearth I Dungeons.png|thumb|Dungeons Page|200px|200px]]&lt;br /&gt;
| [[File:Book of Skyearth I FATEs.png|thumb|FATEs Page|200px|200px]]&lt;br /&gt;
| [[File:Book of Skyearth I Leves.png|thumb|Leves Page|200px|200px]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zodiac Weapons]]&lt;br /&gt;
[[Category:Animus Zodiac Weapons]]&lt;br /&gt;
[[Category:Zodiac Weapons Quests]]&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519794</id>
		<title>Alzadaal&#039;s Legacy (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519794"/>
		<updated>2023-01-25T21:08:38Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 90 [[Dungeon]]|the quest|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alzadaal&#039;s Legacy&lt;br /&gt;
| description = Since the days of old, the imagination of the Thavnairian people has been captured by a persistent legend─the promise that somewhere, beneath the shimmering expanse of the Bounty, lies hidden the treasure vault of Alzadaal III. Yet how might one claim the fabled satrap&#039;s hoard where so many other reckless souls have tried and fallen? Will Estinien&#039;s dubious map lead you true to the rumored isle and its moldering ruins? Whatever peril waits ahead, it is certain to be an adventure!&lt;br /&gt;
| image = Alzadaal&#039;s Legacy.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = 600&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Endwalker)&lt;br /&gt;
| roulette = Level 90 Dungeons&lt;br /&gt;
| tomestones = 60 astronomy + 30 causality&lt;br /&gt;
| entrance = Thavnair&lt;br /&gt;
| entrance-coordinates = 16.0,33.6&lt;br /&gt;
| req-quest = Alzadaal&#039;s Legacy (Quest)&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the undersea entrance: 0/1&lt;br /&gt;
#Clear the undersea entrance: 0/1&lt;br /&gt;
#Arrive at the Threshold of Bounty: 0/1&lt;br /&gt;
#Clear the Threshold of Bounty: 0/1&lt;br /&gt;
#Arrive at Weaver&#039;s Warding: 0/1&lt;br /&gt;
#Defeat the [[Kapikulu]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|rI5UvAl_594|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Ambujam]]===&lt;br /&gt;
* &#039;&#039;&#039;Big Wave:&#039;&#039;&#039; Moderate damage to the entire party and inflicts a weak {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; damage over time effect.&lt;br /&gt;
* &#039;&#039;&#039;Tentacle Dig:&#039;&#039;&#039; Ambujam submerges one or both of its larger tentacles and moves them around, denoted by ripples in the water. Eventually the tentacles will stop moving and after a few seconds erupt into large circle AoEs that deal high damage and inflict a strong [[File:Toxicosis icon1.png|link=]] &#039;&#039;&#039;Toxicosis&#039;&#039;&#039; damage over time debuff.&lt;br /&gt;
* &#039;&#039;&#039;Toxic Fountain:&#039;&#039;&#039; Three sets of circle AoEs appear and burst with high damage and knockback in the order they appeared.&lt;br /&gt;
&lt;br /&gt;
To predict the Tentacle Dig safe spots, look at the patterns in the water. Each tentacle can start at either the boss&#039;s left flank-midpoint (&amp;quot;flank midpoint&amp;quot; being the arrows at the exact left/right of his hitbox circle) or the boss&#039;s right flank-midpoint. After that, the tentacles will head towards the opposite flank-midpoint, but they can do so along one of two possible paths:&lt;br /&gt;
* From the starting flank-midpoint (left/right &amp;quot;arrows&amp;quot; of boss&#039;s hitbox) they can go along the OUTSIDE of the boss&#039;s hitbox first, then reach the opposite flank-midpoint, then go INTO the boss&#039;s hitbox as they turn towards the side of the boss where they passed by earlier. Example: the water ripples start at boss&#039;s left flank-midpoint, then proceed clockwise along the boss&#039;s hitbox (along the boss&#039;s front side); then it reaches the boss&#039;s right flank-midpoint, goes into the boss&#039;s hitbox, and takes a sharp turn towards the front of the boss. If you notice this path (if you see that the waves in the water proceed along the OUTSIDE of the boss&#039;s hitbox), the safe spot will be on the side opposite where the tentacle started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
* From the starting flank-midpoint they can take a sharper turn INTO the boss&#039;s hitbox, then go (from within the boss&#039;s hitbox) to the opposite flank-midpoint, and then make another turn towards the side of the boss where they entered the circle of the boss&#039;s hitbox. Example: the water ripples start at boss&#039;s right flank-midpoint, then proceed for a short while clockwise; when they reach the point of the boss&#039;s hitbox where the right flank becomes rear they turn into the boss&#039;s hitbox, and proceed towards the boss&#039;s left flank-midpoint; then they go outside the boss&#039;s hitbox and head towards the boss&#039;s rear. If you notice this path (if you see that the waves in the water went into the boss&#039;s hitbox to reach the opposite flank-midpoint), the safe spot will be on the same side as where the tentacles started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
&lt;br /&gt;
Since there has to always be a safe spot, the quickest way to identify the safe spot (even when there is two tentacles) is to simply identify which of the ripples in the water is going along the outside of the boss&#039;s hitbox -- if it starts from the left flank-midpoint (information 1), and goes clockwise along the front side of the boss&#039;s hitbox (information 2), putting together these two bits of information you can predict that the safe spot will be to the right/slightly bottom-right of the boss&#039;s side. When there are two tentacles, the second tentacle will hit an area in such a way that only one of the far sides of the arena (far right or far left) will be safe from both AoEs -- the safe side is the one opposite where the aforementioned tentacle (the one that goes half a circle around and OUTSIDE the boss&#039;s hitbox) started. So, in conclusion: whichever side (left or right) of the boss&#039;s flank-midpoint the tentacle going along the OUTSIDE of the boss&#039;s hitbox originated from, the far opposite side of the arena will always be the safe spot.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Armored Chariot]]===&lt;br /&gt;
* &#039;&#039;&#039;Articulated Bits:&#039;&#039;&#039; The Armored Chariot moves to the center of the arena and creates an electricity puddle inside its hitbox, which inflicts an {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; damage over time debuff. At the same time, several clockwork Death Claws will appear in the corners, facing the boss. These Death Claws will be marked with pips, either 1 or 2. The Armored Chariot will create violet shields and turn them to face the Death Claws, which in turn fire a large laser. The laser reflects off the shield, creating a cone AoE in that quadrant of the arena. The lasers deal damage over time while standing in them, and will also inflict a strong &#039;&#039;&#039;Sustained Damage&#039;&#039;&#039; damage over time debuff. After the first set of Death Claws fire, the Chariot will rotate its shields to the second set and repeat the process.&lt;br /&gt;
** The second cast of this ability only summons two Death Claws in opposing corners, but also adds several other Death Claws that aim across the arena and not at the Chariot. All of the Death Claws will fire at the same time, leaving narrow safe spots next to the Death Claws not firing directly at the boss. Subsequent casts alternate between the first and second versions.&lt;br /&gt;
* &#039;&#039;&#039;Diffusion Ray:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Graviton Cannon:&#039;&#039;&#039; Targeted circle AoEs on each player. Used alongside every other Articulated Bits cast from the third onward.&lt;br /&gt;
* &#039;&#039;&#039;Rail Cannon:&#039;&#039;&#039; Tankbuster&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Looming Warden: [[Kapikulu]]===&lt;br /&gt;
The boss&#039;s arena is full of spike traps that inflict a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; damage over time debuff if they are walked over. The spike traps along the edge of the arena are always active, while those in the center extend and retract as the boss uses its abilities.&lt;br /&gt;
* &#039;&#039;&#039;Billowing Bolts:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Spin Out:&#039;&#039;&#039; Kapikulu moves to the northern edge of the arena and pulls all players to him, wrapping everyone in ribbons and inflicting [[File:Fetters icon2.png|link=]] &#039;&#039;&#039;Fetters&#039;&#039;&#039;. Several of the spike traps in the arena will extend spikes for this attack. Kapikulu will quickly unravel the ribbons, causing all players to begin uncontrollably [[File:Spinning icon1.png|link=]] &#039;&#039;&#039;Spinning&#039;&#039;&#039; for 10 seconds. While spinning, the players slowly move automatically in the direction indicated by a pointing hand over their heads. Attempting to turn rotates the hand, which results in very loose turns. When the Spinning effect ends, all players become [[File:Dizzy icon1.png|link=]] &#039;&#039;&#039;Dizzy&#039;&#039;&#039; for 2 seconds, preventing movement and the use of skills. Kapikulu will then return to the center of the arena and the spikes will retract.&lt;br /&gt;
** &#039;&#039;&#039;Basting Blade:&#039;&#039;&#039; The second cast of Spin Out will also have the boss use this attack. Kapikulu leaps to the opposite edge of the arena and fires a wide line attack directly across. Kapikulu will do this twice before the players&#039; Spinning and Dizzy debuffs end.&lt;br /&gt;
* &#039;&#039;&#039;Crewel Slice:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Wild Weave:&#039;&#039;&#039; Several yellow and green ropes will descend from the ceiling. Kapikulu will tether to one of the ropes, causing an orb to fall from all other ropes of that color, which explode in large circle AoEs.&lt;br /&gt;
* &#039;&#039;&#039;Magnitude Opus:&#039;&#039;&#039; Stack marker on a random player.&lt;br /&gt;
* &#039;&#039;&#039;Rotary Gale:&#039;&#039;&#039; Targeted circle AoEs on each player.&lt;br /&gt;
&lt;br /&gt;
The boss&#039;s line aoes in the second spinning attack are not truly &amp;quot;random&amp;quot; as they may appear the first times you play. The boss always hits the middle of the arena (and a small portion of the sides) first; then he will hit either side as second attack. Therefore, the ideal path to follow when spinning is to always spin all the way to the back of the arena, along the far left/far right sides of the arena, while the boss is doing the first line AoE. Then, as you are approaching the end of the arena (and while the boss is finishing the first attack/preparing his second one), make a U-turn (180°) with the goal to spin back to the front of the arena, along the middle column of the arena itself.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ambujam]]===&lt;br /&gt;
{{Drops list|Ambujam}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Armored Chariot]]===&lt;br /&gt;
{{Drops list|Armored Chariot}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Kapikulu]]===&lt;br /&gt;
{{Drops list|Kapikulu}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:12.4 Y:14.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:10.9 Y:11.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:10.4 Y:10.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:13.2 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Alzadaal&#039;s Legacy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Alzadaal&#039;s Legacy intro.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)2.jpg&lt;br /&gt;
Alzadaal&#039;s Legacy boss.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519787</id>
		<title>Alzadaal&#039;s Legacy (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519787"/>
		<updated>2023-01-25T21:01:32Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 90 [[Dungeon]]|the quest|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alzadaal&#039;s Legacy&lt;br /&gt;
| description = Since the days of old, the imagination of the Thavnairian people has been captured by a persistent legend─the promise that somewhere, beneath the shimmering expanse of the Bounty, lies hidden the treasure vault of Alzadaal III. Yet how might one claim the fabled satrap&#039;s hoard where so many other reckless souls have tried and fallen? Will Estinien&#039;s dubious map lead you true to the rumored isle and its moldering ruins? Whatever peril waits ahead, it is certain to be an adventure!&lt;br /&gt;
| image = Alzadaal&#039;s Legacy.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = 600&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Endwalker)&lt;br /&gt;
| roulette = Level 90 Dungeons&lt;br /&gt;
| tomestones = 60 astronomy + 30 causality&lt;br /&gt;
| entrance = Thavnair&lt;br /&gt;
| entrance-coordinates = 16.0,33.6&lt;br /&gt;
| req-quest = Alzadaal&#039;s Legacy (Quest)&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the undersea entrance: 0/1&lt;br /&gt;
#Clear the undersea entrance: 0/1&lt;br /&gt;
#Arrive at the Threshold of Bounty: 0/1&lt;br /&gt;
#Clear the Threshold of Bounty: 0/1&lt;br /&gt;
#Arrive at Weaver&#039;s Warding: 0/1&lt;br /&gt;
#Defeat the [[Kapikulu]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|rI5UvAl_594|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Ambujam]]===&lt;br /&gt;
* &#039;&#039;&#039;Big Wave:&#039;&#039;&#039; Moderate damage to the entire party and inflicts a weak {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; damage over time effect.&lt;br /&gt;
* &#039;&#039;&#039;Tentacle Dig:&#039;&#039;&#039; Ambujam submerges one or both of its larger tentacles and moves them around, denoted by ripples in the water. Eventually the tentacles will stop moving and after a few seconds erupt into large circle AoEs that deal high damage and inflict a strong [[File:Toxicosis icon1.png|link=]] &#039;&#039;&#039;Toxicosis&#039;&#039;&#039; damage over time debuff.&lt;br /&gt;
* &#039;&#039;&#039;Toxic Fountain:&#039;&#039;&#039; Three sets of circle AoEs appear and burst with high damage and knockback in the order they appeared.&lt;br /&gt;
&lt;br /&gt;
To predict the Tentacle Dig safe spots, look at the patterns in the water. Each tentacle can start at either the boss&#039;s left flank-midpoint (&amp;quot;flank midpoint&amp;quot; being the arrows at the exact left/right of his hitbox circle) or the boss&#039;s right flank-midpoint. After that, the tentacles will head towards the opposite flank-midpoint, but they can do so along one of two possible paths:&lt;br /&gt;
* From the starting flank-midpoint (left/right &amp;quot;arrows&amp;quot; of boss&#039;s hitbox) they can go along the OUTSIDE of the boss&#039;s hitbox first, then reach the opposite flank-midpoint, then go INTO the boss&#039;s hitbox as they turn towards the side of the boss where they passed by earlier. Example: the water ripples start at boss&#039;s left flank-midpoint, then proceed clockwise along the boss&#039;s hitbox (along the boss&#039;s front side); then it reaches the boss&#039;s right flank-midpoint, goes into the boss&#039;s hitbox, and takes a sharp turn towards the front of the boss. If you notice this path (if you see that the waves in the water proceed along the OUTSIDE of the boss&#039;s hitbox), the safe spot will be on the side opposite where the tentacle started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
* From the starting flank-midpoint they can take a sharper turn INTO the boss&#039;s hitbox, then go (from within the boss&#039;s hitbox) to the opposite flank-midpoint, and then make another turn towards the side of the boss where they entered the circle of the boss&#039;s hitbox. Example: the water ripples start at boss&#039;s right flank-midpoint, then proceed for a short while clockwise; when they reach the point of the boss&#039;s hitbox where the right flank becomes rear they turn into the boss&#039;s hitbox, and proceed towards the boss&#039;s left flank-midpoint; then they go outside the boss&#039;s hitbox and head towards the boss&#039;s rear. If you notice this path (if you see that the waves in the water went into the boss&#039;s hitbox to reach the opposite flank-midpoint), the safe spot will be on the same side as where the tentacles started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
&lt;br /&gt;
Since there has to always be a safe spot, the quickest way to identify the safe spot (even when there is two tentacles) is to simply identify which of the ripples in the water is going along the outside of the boss&#039;s hitbox -- if it starts from the left flank-midpoint (information 1), and goes clockwise along the front side of the boss&#039;s hitbox (information 2), putting together these two bits of information you can predict that the safe spot will be to the right/slightly bottom-right of the boss&#039;s side.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Armored Chariot]]===&lt;br /&gt;
* &#039;&#039;&#039;Articulated Bits:&#039;&#039;&#039; The Armored Chariot moves to the center of the arena and creates an electricity puddle inside its hitbox, which inflicts an {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; damage over time debuff. At the same time, several clockwork Death Claws will appear in the corners, facing the boss. These Death Claws will be marked with pips, either 1 or 2. The Armored Chariot will create violet shields and turn them to face the Death Claws, which in turn fire a large laser. The laser reflects off the shield, creating a cone AoE in that quadrant of the arena. The lasers deal damage over time while standing in them, and will also inflict a strong &#039;&#039;&#039;Sustained Damage&#039;&#039;&#039; damage over time debuff. After the first set of Death Claws fire, the Chariot will rotate its shields to the second set and repeat the process.&lt;br /&gt;
** The second cast of this ability only summons two Death Claws in opposing corners, but also adds several other Death Claws that aim across the arena and not at the Chariot. All of the Death Claws will fire at the same time, leaving narrow safe spots next to the Death Claws not firing directly at the boss. Subsequent casts alternate between the first and second versions.&lt;br /&gt;
* &#039;&#039;&#039;Diffusion Ray:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Graviton Cannon:&#039;&#039;&#039; Targeted circle AoEs on each player. Used alongside every other Articulated Bits cast from the third onward.&lt;br /&gt;
* &#039;&#039;&#039;Rail Cannon:&#039;&#039;&#039; Tankbuster&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Looming Warden: [[Kapikulu]]===&lt;br /&gt;
The boss&#039;s arena is full of spike traps that inflict a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; damage over time debuff if they are walked over. The spike traps along the edge of the arena are always active, while those in the center extend and retract as the boss uses its abilities.&lt;br /&gt;
* &#039;&#039;&#039;Billowing Bolts:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Spin Out:&#039;&#039;&#039; Kapikulu moves to the northern edge of the arena and pulls all players to him, wrapping everyone in ribbons and inflicting [[File:Fetters icon2.png|link=]] &#039;&#039;&#039;Fetters&#039;&#039;&#039;. Several of the spike traps in the arena will extend spikes for this attack. Kapikulu will quickly unravel the ribbons, causing all players to begin uncontrollably [[File:Spinning icon1.png|link=]] &#039;&#039;&#039;Spinning&#039;&#039;&#039; for 10 seconds. While spinning, the players slowly move automatically in the direction indicated by a pointing hand over their heads. Attempting to turn rotates the hand, which results in very loose turns. When the Spinning effect ends, all players become [[File:Dizzy icon1.png|link=]] &#039;&#039;&#039;Dizzy&#039;&#039;&#039; for 2 seconds, preventing movement and the use of skills. Kapikulu will then return to the center of the arena and the spikes will retract.&lt;br /&gt;
** &#039;&#039;&#039;Basting Blade:&#039;&#039;&#039; The second cast of Spin Out will also have the boss use this attack. Kapikulu leaps to the opposite edge of the arena and fires a wide line attack directly across. Kapikulu will do this twice before the players&#039; Spinning and Dizzy debuffs end.&lt;br /&gt;
* &#039;&#039;&#039;Crewel Slice:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Wild Weave:&#039;&#039;&#039; Several yellow and green ropes will descend from the ceiling. Kapikulu will tether to one of the ropes, causing an orb to fall from all other ropes of that color, which explode in large circle AoEs.&lt;br /&gt;
* &#039;&#039;&#039;Magnitude Opus:&#039;&#039;&#039; Stack marker on a random player.&lt;br /&gt;
* &#039;&#039;&#039;Rotary Gale:&#039;&#039;&#039; Targeted circle AoEs on each player.&lt;br /&gt;
&lt;br /&gt;
The boss&#039;s line aoes in the second spinning attack are not truly &amp;quot;random&amp;quot; as they may appear the first times you play. The boss always hits the middle of the arena (and a small portion of the sides) first; then he will hit either side as second attack. Therefore, the ideal path to follow when spinning is to always spin all the way to the back of the arena, along the far left/far right sides of the arena, while the boss is doing the first line AoE. Then, as you are approaching the end of the arena (and while the boss is finishing the first attack/preparing his second one), make a U-turn (180°) with the goal to spin back to the front of the arena, along the middle column of the arena itself.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ambujam]]===&lt;br /&gt;
{{Drops list|Ambujam}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Armored Chariot]]===&lt;br /&gt;
{{Drops list|Armored Chariot}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Kapikulu]]===&lt;br /&gt;
{{Drops list|Kapikulu}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:12.4 Y:14.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:10.9 Y:11.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:10.4 Y:10.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:13.2 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Alzadaal&#039;s Legacy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Alzadaal&#039;s Legacy intro.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)2.jpg&lt;br /&gt;
Alzadaal&#039;s Legacy boss.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519778</id>
		<title>Alzadaal&#039;s Legacy (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519778"/>
		<updated>2023-01-25T20:30:55Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 90 [[Dungeon]]|the quest|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alzadaal&#039;s Legacy&lt;br /&gt;
| description = Since the days of old, the imagination of the Thavnairian people has been captured by a persistent legend─the promise that somewhere, beneath the shimmering expanse of the Bounty, lies hidden the treasure vault of Alzadaal III. Yet how might one claim the fabled satrap&#039;s hoard where so many other reckless souls have tried and fallen? Will Estinien&#039;s dubious map lead you true to the rumored isle and its moldering ruins? Whatever peril waits ahead, it is certain to be an adventure!&lt;br /&gt;
| image = Alzadaal&#039;s Legacy.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = 600&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Endwalker)&lt;br /&gt;
| roulette = Level 90 Dungeons&lt;br /&gt;
| tomestones = 60 astronomy + 30 causality&lt;br /&gt;
| entrance = Thavnair&lt;br /&gt;
| entrance-coordinates = 16.0,33.6&lt;br /&gt;
| req-quest = Alzadaal&#039;s Legacy (Quest)&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the undersea entrance: 0/1&lt;br /&gt;
#Clear the undersea entrance: 0/1&lt;br /&gt;
#Arrive at the Threshold of Bounty: 0/1&lt;br /&gt;
#Clear the Threshold of Bounty: 0/1&lt;br /&gt;
#Arrive at Weaver&#039;s Warding: 0/1&lt;br /&gt;
#Defeat the [[Kapikulu]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|rI5UvAl_594|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Ambujam]]===&lt;br /&gt;
* &#039;&#039;&#039;Big Wave:&#039;&#039;&#039; Moderate damage to the entire party and inflicts a weak {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; damage over time effect.&lt;br /&gt;
* &#039;&#039;&#039;Tentacle Dig:&#039;&#039;&#039; Ambujam submerges one or both of its larger tentacles and moves them around, denoted by ripples in the water. Eventually the tentacles will stop moving and after a few seconds erupt into large circle AoEs that deal high damage and inflict a strong [[File:Toxicosis icon1.png|link=]] &#039;&#039;&#039;Toxicosis&#039;&#039;&#039; damage over time debuff.&lt;br /&gt;
* &#039;&#039;&#039;Toxic Fountain:&#039;&#039;&#039; Three sets of circle AoEs appear and burst with high damage and knockback in the order they appeared.&lt;br /&gt;
&lt;br /&gt;
To predict the Tentacle Dig safe spots, look at the patterns in the water. Each tentacle can start at either the boss&#039;s left flank-midpoint (&amp;quot;flank midpoint&amp;quot; being the arrows at the exact left/right of his hitbox circle) or the boss&#039;s right flank-midpoint. After that, the tentacles will head towards the opposite flank-midpoint, but they can do so along one of two possible paths:&lt;br /&gt;
* From the starting flank-midpoint (left/right &amp;quot;arrows&amp;quot; of boss&#039;s hitbox) they can go along the OUTSIDE of the boss&#039;s hitbox first, then reach the opposite flank-midpoint, then go INTO the boss&#039;s hitbox as they turn towards the side of the boss where they passed by earlier. Example: the water ripples start at boss&#039;s left flank-midpoint, then proceed clockwise along the boss&#039;s hitbox (along the boss&#039;s front side); then it reaches the boss&#039;s right flank-midpoint, goes into the boss&#039;s hitbox, and takes a sharp turn towards the front of the boss. If you notice this path (if you see that the waves in the water proceed along the OUTSIDE of the boss&#039;s hitbox), the safe spot will be on the side opposite where the tentacle started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
* From the starting flank-midpoint they can take a sharper turn INTO the boss&#039;s hitbox, then go (from within the boss&#039;s hitbox) to the opposite flank-midpoint, and then make another turn towards the side of the boss where they entered the circle of the boss&#039;s hitbox. Example: the water ripples start at boss&#039;s right flank-midpoint, then proceed for a short while clockwise; when they reach the point of the boss&#039;s hitbox where the right flank becomes rear they turn into the boss&#039;s hitbox, and proceed towards the boss&#039;s left flank-midpoint; then they go outside the boss&#039;s hitbox and head towards the boss&#039;s rear. If you notice this path (if you see that the waves in the water went into the boss&#039;s hitbox to reach the opposite flank-midpoint), the safe spot will be on the same side as where the tentacles started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
&lt;br /&gt;
Since there has to always be a safe spot, it&#039;s easier to simply identify which of the ripples in the water is going along the outside of the boss&#039;s hitbox, and then move to the opposite side of where that one started.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Armored Chariot]]===&lt;br /&gt;
* &#039;&#039;&#039;Articulated Bits:&#039;&#039;&#039; The Armored Chariot moves to the center of the arena and creates an electricity puddle inside its hitbox, which inflicts an {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; damage over time debuff. At the same time, several clockwork Death Claws will appear in the corners, facing the boss. These Death Claws will be marked with pips, either 1 or 2. The Armored Chariot will create violet shields and turn them to face the Death Claws, which in turn fire a large laser. The laser reflects off the shield, creating a cone AoE in that quadrant of the arena. The lasers deal damage over time while standing in them, and will also inflict a strong &#039;&#039;&#039;Sustained Damage&#039;&#039;&#039; damage over time debuff. After the first set of Death Claws fire, the Chariot will rotate its shields to the second set and repeat the process.&lt;br /&gt;
** The second cast of this ability only summons two Death Claws in opposing corners, but also adds several other Death Claws that aim across the arena and not at the Chariot. All of the Death Claws will fire at the same time, leaving narrow safe spots next to the Death Claws not firing directly at the boss. Subsequent casts alternate between the first and second versions.&lt;br /&gt;
* &#039;&#039;&#039;Diffusion Ray:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Graviton Cannon:&#039;&#039;&#039; Targeted circle AoEs on each player. Used alongside every other Articulated Bits cast from the third onward.&lt;br /&gt;
* &#039;&#039;&#039;Rail Cannon:&#039;&#039;&#039; Tankbuster&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Looming Warden: [[Kapikulu]]===&lt;br /&gt;
The boss&#039;s arena is full of spike traps that inflict a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; damage over time debuff if they are walked over. The spike traps along the edge of the arena are always active, while those in the center extend and retract as the boss uses its abilities.&lt;br /&gt;
* &#039;&#039;&#039;Billowing Bolts:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Spin Out:&#039;&#039;&#039; Kapikulu moves to the northern edge of the arena and pulls all players to him, wrapping everyone in ribbons and inflicting [[File:Fetters icon2.png|link=]] &#039;&#039;&#039;Fetters&#039;&#039;&#039;. Several of the spike traps in the arena will extend spikes for this attack. Kapikulu will quickly unravel the ribbons, causing all players to begin uncontrollably [[File:Spinning icon1.png|link=]] &#039;&#039;&#039;Spinning&#039;&#039;&#039; for 10 seconds. While spinning, the players slowly move automatically in the direction indicated by a pointing hand over their heads. Attempting to turn rotates the hand, which results in very loose turns. When the Spinning effect ends, all players become [[File:Dizzy icon1.png|link=]] &#039;&#039;&#039;Dizzy&#039;&#039;&#039; for 2 seconds, preventing movement and the use of skills. Kapikulu will then return to the center of the arena and the spikes will retract.&lt;br /&gt;
** &#039;&#039;&#039;Basting Blade:&#039;&#039;&#039; The second cast of Spin Out will also have the boss use this attack. Kapikulu leaps to the opposite edge of the arena and fires a wide line attack directly across. Kapikulu will do this twice before the players&#039; Spinning and Dizzy debuffs end.&lt;br /&gt;
* &#039;&#039;&#039;Crewel Slice:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Wild Weave:&#039;&#039;&#039; Several yellow and green ropes will descend from the ceiling. Kapikulu will tether to one of the ropes, causing an orb to fall from all other ropes of that color, which explode in large circle AoEs.&lt;br /&gt;
* &#039;&#039;&#039;Magnitude Opus:&#039;&#039;&#039; Stack marker on a random player.&lt;br /&gt;
* &#039;&#039;&#039;Rotary Gale:&#039;&#039;&#039; Targeted circle AoEs on each player.&lt;br /&gt;
&lt;br /&gt;
The boss&#039;s line aoes in the second spinning attack are not truly &amp;quot;random&amp;quot; as they may appear the first times you play. The boss always hits the middle of the arena (and a small portion of the sides) first; then he will hit either side as second attack. Therefore, the ideal path to follow when spinning is to always spin all the way to the back of the arena, along the far left/far right sides of the arena, while the boss is doing the first line AoE. Then, as you are approaching the end of the arena (and while the boss is finishing the first attack/preparing his second one), make a U-turn (180°) with the goal to spin back to the front of the arena, along the middle column of the arena itself.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ambujam]]===&lt;br /&gt;
{{Drops list|Ambujam}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Armored Chariot]]===&lt;br /&gt;
{{Drops list|Armored Chariot}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Kapikulu]]===&lt;br /&gt;
{{Drops list|Kapikulu}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:12.4 Y:14.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:10.9 Y:11.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:10.4 Y:10.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:13.2 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Alzadaal&#039;s Legacy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Alzadaal&#039;s Legacy intro.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)2.jpg&lt;br /&gt;
Alzadaal&#039;s Legacy boss.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519777</id>
		<title>Alzadaal&#039;s Legacy (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519777"/>
		<updated>2023-01-25T20:29:43Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 90 [[Dungeon]]|the quest|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alzadaal&#039;s Legacy&lt;br /&gt;
| description = Since the days of old, the imagination of the Thavnairian people has been captured by a persistent legend─the promise that somewhere, beneath the shimmering expanse of the Bounty, lies hidden the treasure vault of Alzadaal III. Yet how might one claim the fabled satrap&#039;s hoard where so many other reckless souls have tried and fallen? Will Estinien&#039;s dubious map lead you true to the rumored isle and its moldering ruins? Whatever peril waits ahead, it is certain to be an adventure!&lt;br /&gt;
| image = Alzadaal&#039;s Legacy.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = 600&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Endwalker)&lt;br /&gt;
| roulette = Level 90 Dungeons&lt;br /&gt;
| tomestones = 60 astronomy + 30 causality&lt;br /&gt;
| entrance = Thavnair&lt;br /&gt;
| entrance-coordinates = 16.0,33.6&lt;br /&gt;
| req-quest = Alzadaal&#039;s Legacy (Quest)&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the undersea entrance: 0/1&lt;br /&gt;
#Clear the undersea entrance: 0/1&lt;br /&gt;
#Arrive at the Threshold of Bounty: 0/1&lt;br /&gt;
#Clear the Threshold of Bounty: 0/1&lt;br /&gt;
#Arrive at Weaver&#039;s Warding: 0/1&lt;br /&gt;
#Defeat the [[Kapikulu]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|rI5UvAl_594|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Ambujam]]===&lt;br /&gt;
* &#039;&#039;&#039;Big Wave:&#039;&#039;&#039; Moderate damage to the entire party and inflicts a weak {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; damage over time effect.&lt;br /&gt;
* &#039;&#039;&#039;Tentacle Dig:&#039;&#039;&#039; Ambujam submerges one or both of its larger tentacles and moves them around, denoted by ripples in the water. Eventually the tentacles will stop moving and after a few seconds erupt into large circle AoEs that deal high damage and inflict a strong [[File:Toxicosis icon1.png|link=]] &#039;&#039;&#039;Toxicosis&#039;&#039;&#039; damage over time debuff.&lt;br /&gt;
* &#039;&#039;&#039;Toxic Fountain:&#039;&#039;&#039; Three sets of circle AoEs appear and burst with high damage and knockback in the order they appeared.&lt;br /&gt;
&lt;br /&gt;
To predict the Tentacle Dig safe spots, look at the patterns in the water. Each tentacle can start at either the boss&#039;s left flank-midpoint (&amp;quot;flank midpoint&amp;quot; being the arrows at the exact left/right of his hitbox circle) or the boss&#039;s right flank-midpoint. After that, the tentacles will head towards the opposite flank-midpoint, but they can do so along one of two possible paths:&lt;br /&gt;
* From the starting flank-midpoint (left/right &amp;quot;arrows&amp;quot; of boss&#039;s hitbox) they can go along the OUTSIDE of the boss&#039;s hitbox first, then reach the opposite flank-midpoint, then go INTO the boss&#039;s hitbox as they turn towards the side of the boss where they passed by earlier. Example: the water ripples start at boss&#039;s left flank-midpoint, then proceed clockwise along the boss&#039;s hitbox (along the boss&#039;s front side); then it reaches the boss&#039;s right flank-midpoint, goes into the boss&#039;s hitbox, and takes a sharp turn towards the front of the boss. If you notice this path (if you see that the waves in the water proceed along the OUTSIDE of the boss&#039;s hitbox), the safe spot will be on the side opposite where the tentacle started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
* From the starting flank-midpoint they can take a sharper turn INTO the boss&#039;s hitbox, then go (from within the boss&#039;s hitbox) to the opposite flank-midpoint, and then make another turn towards the side of the boss where they entered the circle of the boss&#039;s hitbox. Example: the water ripples start at boss&#039;s right flank-midpoint, then proceed for a short while clockwise; when they reach the point of the boss&#039;s hitbox where the right flank becomes rear they turn into the boss&#039;s hitbox, and proceed towards the boss&#039;s left flank-midpoint; then they go outside the boss&#039;s hitbox and head towards the boss&#039;s rear. If you notice this path (if you see that the waves in the water went into the boss&#039;s hitbox to reach the opposite flank-midpoint), the safe spot will be on the same side as where the tentacles started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Armored Chariot]]===&lt;br /&gt;
* &#039;&#039;&#039;Articulated Bits:&#039;&#039;&#039; The Armored Chariot moves to the center of the arena and creates an electricity puddle inside its hitbox, which inflicts an {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; damage over time debuff. At the same time, several clockwork Death Claws will appear in the corners, facing the boss. These Death Claws will be marked with pips, either 1 or 2. The Armored Chariot will create violet shields and turn them to face the Death Claws, which in turn fire a large laser. The laser reflects off the shield, creating a cone AoE in that quadrant of the arena. The lasers deal damage over time while standing in them, and will also inflict a strong &#039;&#039;&#039;Sustained Damage&#039;&#039;&#039; damage over time debuff. After the first set of Death Claws fire, the Chariot will rotate its shields to the second set and repeat the process.&lt;br /&gt;
** The second cast of this ability only summons two Death Claws in opposing corners, but also adds several other Death Claws that aim across the arena and not at the Chariot. All of the Death Claws will fire at the same time, leaving narrow safe spots next to the Death Claws not firing directly at the boss. Subsequent casts alternate between the first and second versions.&lt;br /&gt;
* &#039;&#039;&#039;Diffusion Ray:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Graviton Cannon:&#039;&#039;&#039; Targeted circle AoEs on each player. Used alongside every other Articulated Bits cast from the third onward.&lt;br /&gt;
* &#039;&#039;&#039;Rail Cannon:&#039;&#039;&#039; Tankbuster&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Looming Warden: [[Kapikulu]]===&lt;br /&gt;
The boss&#039;s arena is full of spike traps that inflict a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; damage over time debuff if they are walked over. The spike traps along the edge of the arena are always active, while those in the center extend and retract as the boss uses its abilities.&lt;br /&gt;
* &#039;&#039;&#039;Billowing Bolts:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Spin Out:&#039;&#039;&#039; Kapikulu moves to the northern edge of the arena and pulls all players to him, wrapping everyone in ribbons and inflicting [[File:Fetters icon2.png|link=]] &#039;&#039;&#039;Fetters&#039;&#039;&#039;. Several of the spike traps in the arena will extend spikes for this attack. Kapikulu will quickly unravel the ribbons, causing all players to begin uncontrollably [[File:Spinning icon1.png|link=]] &#039;&#039;&#039;Spinning&#039;&#039;&#039; for 10 seconds. While spinning, the players slowly move automatically in the direction indicated by a pointing hand over their heads. Attempting to turn rotates the hand, which results in very loose turns. When the Spinning effect ends, all players become [[File:Dizzy icon1.png|link=]] &#039;&#039;&#039;Dizzy&#039;&#039;&#039; for 2 seconds, preventing movement and the use of skills. Kapikulu will then return to the center of the arena and the spikes will retract.&lt;br /&gt;
** &#039;&#039;&#039;Basting Blade:&#039;&#039;&#039; The second cast of Spin Out will also have the boss use this attack. Kapikulu leaps to the opposite edge of the arena and fires a wide line attack directly across. Kapikulu will do this twice before the players&#039; Spinning and Dizzy debuffs end.&lt;br /&gt;
* &#039;&#039;&#039;Crewel Slice:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Wild Weave:&#039;&#039;&#039; Several yellow and green ropes will descend from the ceiling. Kapikulu will tether to one of the ropes, causing an orb to fall from all other ropes of that color, which explode in large circle AoEs.&lt;br /&gt;
* &#039;&#039;&#039;Magnitude Opus:&#039;&#039;&#039; Stack marker on a random player.&lt;br /&gt;
* &#039;&#039;&#039;Rotary Gale:&#039;&#039;&#039; Targeted circle AoEs on each player.&lt;br /&gt;
&lt;br /&gt;
The boss&#039;s line aoes in the second spinning attack are not truly &amp;quot;random&amp;quot; as they may appear the first times you play. The boss always hits the middle of the arena (and a small portion of the sides) first; then he will hit either side as second attack. Therefore, the ideal path to follow when spinning is to always spin all the way to the back of the arena, along the far left/far right sides of the arena, while the boss is doing the first line AoE. Then, as you are approaching the end of the arena (and while the boss is finishing the first attack/preparing his second one), make a U-turn (180°) with the goal to spin back to the front of the arena, along the middle column of the arena itself.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ambujam]]===&lt;br /&gt;
{{Drops list|Ambujam}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Armored Chariot]]===&lt;br /&gt;
{{Drops list|Armored Chariot}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Kapikulu]]===&lt;br /&gt;
{{Drops list|Kapikulu}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:12.4 Y:14.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:10.9 Y:11.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:10.4 Y:10.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:13.2 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Alzadaal&#039;s Legacy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Alzadaal&#039;s Legacy intro.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)2.jpg&lt;br /&gt;
Alzadaal&#039;s Legacy boss.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519776</id>
		<title>Alzadaal&#039;s Legacy (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alzadaal%27s_Legacy_(Duty)&amp;diff=519776"/>
		<updated>2023-01-25T20:27:55Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 90 [[Dungeon]]|the quest|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alzadaal&#039;s Legacy&lt;br /&gt;
| description = Since the days of old, the imagination of the Thavnairian people has been captured by a persistent legend─the promise that somewhere, beneath the shimmering expanse of the Bounty, lies hidden the treasure vault of Alzadaal III. Yet how might one claim the fabled satrap&#039;s hoard where so many other reckless souls have tried and fallen? Will Estinien&#039;s dubious map lead you true to the rumored isle and its moldering ruins? Whatever peril waits ahead, it is certain to be an adventure!&lt;br /&gt;
| image = Alzadaal&#039;s Legacy.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = 600&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Endwalker)&lt;br /&gt;
| roulette = Level 90 Dungeons&lt;br /&gt;
| tomestones = 60 astronomy + 30 causality&lt;br /&gt;
| entrance = Thavnair&lt;br /&gt;
| entrance-coordinates = 16.0,33.6&lt;br /&gt;
| req-quest = Alzadaal&#039;s Legacy (Quest)&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the undersea entrance: 0/1&lt;br /&gt;
#Clear the undersea entrance: 0/1&lt;br /&gt;
#Arrive at the Threshold of Bounty: 0/1&lt;br /&gt;
#Clear the Threshold of Bounty: 0/1&lt;br /&gt;
#Arrive at Weaver&#039;s Warding: 0/1&lt;br /&gt;
#Defeat the [[Kapikulu]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|rI5UvAl_594|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Ambujam]]===&lt;br /&gt;
* &#039;&#039;&#039;Big Wave:&#039;&#039;&#039; Moderate damage to the entire party and inflicts a weak {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; damage over time effect.&lt;br /&gt;
* &#039;&#039;&#039;Tentacle Dig:&#039;&#039;&#039; Ambujam submerges one or both of its larger tentacles and moves them around, denoted by ripples in the water. Eventually the tentacles will stop moving and after a few seconds erupt into large circle AoEs that deal high damage and inflict a strong [[File:Toxicosis icon1.png|link=]] &#039;&#039;&#039;Toxicosis&#039;&#039;&#039; damage over time debuff.&lt;br /&gt;
* &#039;&#039;&#039;Toxic Fountain:&#039;&#039;&#039; Three sets of circle AoEs appear and burst with high damage and knockback in the order they appeared.&lt;br /&gt;
&lt;br /&gt;
To predict the Tentacle Dig safe spots, look at the patterns in the water. Each tentacle can start at either the boss&#039;s left midpoint (the arrows of his hitbox) or the boss&#039;s right midpoint. After that, the tentacles will head towards the opposite midpoint of where they started, but they can do so along one of two possible paths:&lt;br /&gt;
* From the starting flank-midpoint (left/right &amp;quot;arrows&amp;quot; of boss&#039;s hitbox) they can go along the OUTSIDE of the boss&#039;s hitbox first, then reach the opposite flank-midpoint, then go INTO the boss&#039;s hitbox as they turn towards the side of the boss where they passed by earlier. Example: the water ripples start at boss&#039;s left flank-midpoint, then proceed clockwise along the boss&#039;s hitbox (along the boss&#039;s front side); then it reaches the boss&#039;s right flank-midpoint, goes into the boss&#039;s hitbox, and takes a sharp turn towards the front of the boss. If you notice this path (if you see that the waves in the water proceed along the OUTSIDE of the boss&#039;s hitbox), the safe spot will be on the side opposite where the tentacle started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
* From the starting flank-midpoint they can take a sharper turn INTO the boss&#039;s hitbox, then go (from within the boss&#039;s hitbox) to the opposite flank-midpoint, and then make another turn towards the side of the boss where they entered the circle of the boss&#039;s hitbox. Example: the water ripples start at boss&#039;s right flank-midpoint, then proceed for a short while clockwise; when they reach the point of the boss&#039;s hitbox where the right flank becomes rear they turn into the boss&#039;s hitbox, and proceed towards the boss&#039;s left flank-midpoint; then they go outside the boss&#039;s hitbox and head towards the boss&#039;s rear. If you notice this path (if you see that the waves in the water went into the boss&#039;s hitbox to reach the opposite flank-midpoint), the safe spot will be on the same side as where the tentacles started (in the previous example, move to the boss&#039;s right side)&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Armored Chariot]]===&lt;br /&gt;
* &#039;&#039;&#039;Articulated Bits:&#039;&#039;&#039; The Armored Chariot moves to the center of the arena and creates an electricity puddle inside its hitbox, which inflicts an {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; damage over time debuff. At the same time, several clockwork Death Claws will appear in the corners, facing the boss. These Death Claws will be marked with pips, either 1 or 2. The Armored Chariot will create violet shields and turn them to face the Death Claws, which in turn fire a large laser. The laser reflects off the shield, creating a cone AoE in that quadrant of the arena. The lasers deal damage over time while standing in them, and will also inflict a strong &#039;&#039;&#039;Sustained Damage&#039;&#039;&#039; damage over time debuff. After the first set of Death Claws fire, the Chariot will rotate its shields to the second set and repeat the process.&lt;br /&gt;
** The second cast of this ability only summons two Death Claws in opposing corners, but also adds several other Death Claws that aim across the arena and not at the Chariot. All of the Death Claws will fire at the same time, leaving narrow safe spots next to the Death Claws not firing directly at the boss. Subsequent casts alternate between the first and second versions.&lt;br /&gt;
* &#039;&#039;&#039;Diffusion Ray:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Graviton Cannon:&#039;&#039;&#039; Targeted circle AoEs on each player. Used alongside every other Articulated Bits cast from the third onward.&lt;br /&gt;
* &#039;&#039;&#039;Rail Cannon:&#039;&#039;&#039; Tankbuster&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Looming Warden: [[Kapikulu]]===&lt;br /&gt;
The boss&#039;s arena is full of spike traps that inflict a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; damage over time debuff if they are walked over. The spike traps along the edge of the arena are always active, while those in the center extend and retract as the boss uses its abilities.&lt;br /&gt;
* &#039;&#039;&#039;Billowing Bolts:&#039;&#039;&#039; Moderate damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Spin Out:&#039;&#039;&#039; Kapikulu moves to the northern edge of the arena and pulls all players to him, wrapping everyone in ribbons and inflicting [[File:Fetters icon2.png|link=]] &#039;&#039;&#039;Fetters&#039;&#039;&#039;. Several of the spike traps in the arena will extend spikes for this attack. Kapikulu will quickly unravel the ribbons, causing all players to begin uncontrollably [[File:Spinning icon1.png|link=]] &#039;&#039;&#039;Spinning&#039;&#039;&#039; for 10 seconds. While spinning, the players slowly move automatically in the direction indicated by a pointing hand over their heads. Attempting to turn rotates the hand, which results in very loose turns. When the Spinning effect ends, all players become [[File:Dizzy icon1.png|link=]] &#039;&#039;&#039;Dizzy&#039;&#039;&#039; for 2 seconds, preventing movement and the use of skills. Kapikulu will then return to the center of the arena and the spikes will retract.&lt;br /&gt;
** &#039;&#039;&#039;Basting Blade:&#039;&#039;&#039; The second cast of Spin Out will also have the boss use this attack. Kapikulu leaps to the opposite edge of the arena and fires a wide line attack directly across. Kapikulu will do this twice before the players&#039; Spinning and Dizzy debuffs end.&lt;br /&gt;
* &#039;&#039;&#039;Crewel Slice:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Wild Weave:&#039;&#039;&#039; Several yellow and green ropes will descend from the ceiling. Kapikulu will tether to one of the ropes, causing an orb to fall from all other ropes of that color, which explode in large circle AoEs.&lt;br /&gt;
* &#039;&#039;&#039;Magnitude Opus:&#039;&#039;&#039; Stack marker on a random player.&lt;br /&gt;
* &#039;&#039;&#039;Rotary Gale:&#039;&#039;&#039; Targeted circle AoEs on each player.&lt;br /&gt;
&lt;br /&gt;
The boss&#039;s line aoes in the second spinning attack are not truly &amp;quot;random&amp;quot; as they may appear the first times you play. The boss always hits the middle of the arena (and a small portion of the sides) first; then he will hit either side as second attack. Therefore, the ideal path to follow when spinning is to always spin all the way to the back of the arena, along the far left/far right sides of the arena, while the boss is doing the first line AoE. Then, as you are approaching the end of the arena (and while the boss is finishing the first attack/preparing his second one), make a U-turn (180°) with the goal to spin back to the front of the arena, along the middle column of the arena itself.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ambujam]]===&lt;br /&gt;
{{Drops list|Ambujam}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Armored Chariot]]===&lt;br /&gt;
{{Drops list|Armored Chariot}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Kapikulu]]===&lt;br /&gt;
{{Drops list|Kapikulu}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:12.4 Y:14.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Mitts of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:10.9 Y:11.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Boots of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Thighboots of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:10.4 Y:10.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Serpus of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Hat of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:13.2 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Darbar Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Darbar Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Alzadaal&#039;s Legacy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Alzadaal&#039;s Legacy intro.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)2.jpg&lt;br /&gt;
Alzadaal&#039;s Legacy boss.png&lt;br /&gt;
Alzadaal&#039;s Legacy (Dungeon)1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vanaspati&amp;diff=431486</id>
		<title>Vanaspati</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vanaspati&amp;diff=431486"/>
		<updated>2022-04-22T22:31:06Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* link= Blasphemy: Svarbhanu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The skies over Thavnair are aflame, and panic spreads through the populace like wildfire. One by one, civilians are twisted into grotesque fiends, hells-bent on slaughtering everything in sight. The deadliest of these creatures leads its newly spawned kin through the jungle, towards a number of smaller settlements, and as such, Ahewann has dispatched his Radiant Host to forestall the carnage. Though Vrtra, too, lends his strength to the cause, even that may prove insufficient, and thus do the Scions enter the fray.&lt;br /&gt;
| image = Vanaspati.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 85&lt;br /&gt;
| level-sync = 86&lt;br /&gt;
| ilvl = 510&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Thavnair&lt;br /&gt;
| entrance-coordinates = 25.5, 36.7&lt;br /&gt;
| req-quest = Skies Aflame&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
Vanaspati is &#039;&#039;Lord of the Forest&#039;&#039; in Sanskrit.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|tNSqJDG3z0w|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Snatcher]]===&lt;br /&gt;
* &#039;&#039;&#039;Last Gasp&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Note of Despair&#039;&#039;&#039;: Room-wide AOE. &lt;br /&gt;
* &#039;&#039;&#039;Mouth Off&#039;&#039;&#039;: Boss summons 5 non-targetable mouthes in the ground around the edge of the arena. After some time they will spawn an AOE on themselves. Two of the mouths are closed and will be safe zones.  To avoid the attack, stand on or behind either of the closed mouths. &lt;br /&gt;
* &#039;&#039;&#039;What Is Left/Right&#039;&#039;&#039;: Fires from the left or right of the boss&#039;s hitbox and covers that side of the arena in an AoE. Players can determine which attack is coming by looking to see which arm the boss is raising. This ability can accompany &#039;&#039;&#039;Mouth Off&#039;&#039;&#039; or &#039;&#039;&#039;Wallow&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lost Hope&#039;&#039;&#039;: Players are debuffed with &#039;&#039;&#039;Temporary Misdirection&#039;&#039;&#039;, placing a spinning hand over their heads. When players move, the hand stops spinning and they can only move in a straight line in the direction the hand points. This debuff will most commonly still be affecting players during &#039;&#039;&#039;Mouth Off&#039;&#039;&#039;, so players must carefully time their movement to reach the safe zones as the hand moves quite quickly, but players will have time to correctly orient themselves if they are cautious.&lt;br /&gt;
* &#039;&#039;&#039;Wallow&#039;&#039;&#039;: Each player will receive a point-blank AoE with a red arrow marker over their head, requiring players to spread out to avoid overlapping damage. This attack doesn&#039;t have a cast bar and is used infrequently, only during &#039;&#039;&#039;What is Left/Right&#039;&#039;&#039;.&lt;br /&gt;
These attacks will repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Wrecker]]===&lt;br /&gt;
After roughly ten seconds, the edge of the arena is set on fire and debuffs with a 30 second {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, dealing Damage over Time.&lt;br /&gt;
* &#039;&#039;&#039;Total Wreck&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Meaningless Destruction&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Poison Heart&#039;&#039;&#039;: A random player receives a stack marker after the cast finishes, requiring players to stack to mitigate damage.&lt;br /&gt;
* &#039;&#039;&#039;Unholy Water&#039;&#039;&#039;: Summons six Water Orbs around the edge of the arena.  Running into an orb will absorb the player, debuffing with &#039;&#039;&#039;Fetters&#039;&#039;&#039; and applying a &#039;&#039;&#039;Water Resistance Down&#039;&#039;&#039; debuff, but making the player immune to fire damage. The boss will cast one of the two variants of &#039;&#039;&#039;Aether Siphon&#039;&#039;&#039; immediately after summoning the orbs.&lt;br /&gt;
* &#039;&#039;&#039;Aether Siphon&#039;&#039;&#039;: Absorbs aether from either the burning buildings (Fire) or the Lake (Water). The boss will cast the associated element&#039;s &#039;&#039;&#039;Aether Spray&#039;&#039;&#039; immediately afterwards.  The first usage of Aether Siphon is random, after which it will alternate between the two types.&lt;br /&gt;
* &#039;&#039;&#039;Aether Spray - Fire&#039;&#039;&#039;: Casts a roomwide fire AoE that can only be avoided if players run to an unoccupied water orb before the cast finishes. Players receive a 20 second {{status effect|burns}}  &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; debuff if they are hit.&lt;br /&gt;
* &#039;&#039;&#039;Aether Spray - Water&#039;&#039;&#039;: A large radial knockback marker appears in the center of the room. Players can either stand at the center of the arena to avoid being knocked into the edge of the arena, or use a knockback resistance skill.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Blasphemy: [[Svarbhanu]]===&lt;br /&gt;
Roughly ten seconds into the fight, the edge of the arena will be covered in an AoE that inflicts a 15 second {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff, dealing Damage over Time.&lt;br /&gt;
* &#039;&#039;&#039;Gnashing of Teeth&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Decay&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Aetherial Disruption&#039;&#039;&#039;: Four wide line AoEs divide the floor into quadrants. Two of the AoEs will be red, and two blue. Players will be shown either a red circle or a blue triangle, indicating which AoEs are going to explode. Players must then move to the opposite AoEs to avoid damage.&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Sky&#039;&#039;&#039;: Cast immediately following most &#039;&#039;&#039;Aetherial Disruption&#039;&#039;&#039; casts, causing one or both of the following effects to occur:&lt;br /&gt;
** &#039;&#039;Radial knockback&#039;&#039;: Players will be knocked a short distance backwards.&lt;br /&gt;
** &#039;&#039;Circular AoE&#039;&#039;: Players will be marked with point-blank AoEs, requiring them to spread out.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Meteor phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The boss moves to the east edge of the arena and casts &#039;&#039;&#039;Crumbling Sky&#039;&#039;&#039;, but this does not trigger the same effects as it does during &#039;&#039;&#039;Aetherial Disruption&#039;&#039;&#039;. The boss will leave the arena and begin firing sets of three meteors at the arena, while small AoEs appear randomly. The meteors are in line with the columns outlined on the floor by the tiles, and the meteors will hit the edge of the stage in line with these columns. When they do, they create an instant line AoE that fires straight across the platform. If players are hit by these, they receive a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff and are knocked back a short way. Players must determine which column is safe to stand in to avoid the meteors, then avoid the small AoEs that appear randomly around the arena. &#039;&#039;You may have to tilt your view up to see the meteors; they are up in the air.&#039;&#039; The boss will fire three sets and return to the arena, where the fight will resume.&lt;br /&gt;
&lt;br /&gt;
And if you think dodging the meteors was easy, wait until you realize that the line AoEs are actually scripted in the same order every time. Numbering them from 1 to 4, left to right facing the boss in the sky, the safe lines will be: #2, #3, #1.&lt;br /&gt;
&lt;br /&gt;
From here the only difference is both &#039;&#039;&#039;Crumbling Sky&#039;&#039;&#039; effects will occur each time it is used. Otherwise, the fight is exactly the same as before.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Terminus Snatcher]]===&lt;br /&gt;
{{Drops list|Terminus Snatcher}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Terminus Wrecker]]===&lt;br /&gt;
{{Drops list|Terminus Wrecker}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Svarbhanu]]===&lt;br /&gt;
{{Drops list|Svarbhanu}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X: 10.0 Y: 7.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Palaka Vambraces of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Vambraces of Maiming}}&lt;br /&gt;
{{Drops table row|Palaka Vambraces of Striking}}&lt;br /&gt;
{{Drops table row|Palaka Halfgloves of Scouting}}&lt;br /&gt;
{{Drops table row|Palaka Vambraces of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Halfgloves of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Halfgloves of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Boots of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Palaka Pumps of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Pumps of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Pumps of Scouting}}&lt;br /&gt;
{{Drops table row|Palaka Pumps of Striking}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X: 10.6 Y: 6.0)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Palaka Helm of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Palaka Turban of Striking}}&lt;br /&gt;
{{Drops table row|Palaka Turban of Scouting}}&lt;br /&gt;
{{Drops table row|Palaka Turban of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Turban of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Turban of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Sarouel of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Sarouel of Maiming}}&lt;br /&gt;
{{Drops table row|Palaka Sarouel of Striking}}&lt;br /&gt;
{{Drops table row|Palaka Sarouel of Scouting}}&lt;br /&gt;
{{Drops table row|Palaka Sarouel of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Sarouel of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Sarouel of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 11.2 Y: 9.5)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Palaka Jacket of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Jacket of Maiming}}&lt;br /&gt;
{{Drops table row|Palaka Vest of Striking}}&lt;br /&gt;
{{Drops table row|Palaka Vest of Scouting}}&lt;br /&gt;
{{Drops table row|Palaka Vest of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Vest of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Vest of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 10.9 Y: 7.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Palaka Shamshir}}&lt;br /&gt;
{{Drops table row|Palaka Bardiche}}&lt;br /&gt;
{{Drops table row|Palaka Claymore}}&lt;br /&gt;
{{Drops table row|Palaka Gunblade}}&lt;br /&gt;
{{Drops table row|Palaka Couse}}&lt;br /&gt;
{{Drops table row|Palaka War Scythe}}&lt;br /&gt;
{{Drops table row|Palaka Sainti}}&lt;br /&gt;
{{Drops table row|Palaka Tulwar}}&lt;br /&gt;
{{Drops table row|Palaka Cleavers}}&lt;br /&gt;
{{Drops table row|Palaka Shortbow}}&lt;br /&gt;
{{Drops table row|Palaka Culverin}}&lt;br /&gt;
{{Drops table row|Palaka Chakrams}}&lt;br /&gt;
{{Drops table row|Palaka Longpole}}&lt;br /&gt;
{{Drops table row|Palaka Grimoire}}&lt;br /&gt;
{{Drops table row|Palaka Smallsword}}&lt;br /&gt;
{{Drops table row|Palaka Wand}}&lt;br /&gt;
{{Drops table row|Palaka Codex}}&lt;br /&gt;
{{Drops table row|Palaka Torquetum}}&lt;br /&gt;
{{Drops table row|Palaka Pendulums}}&lt;br /&gt;
{{Drops table row|Palaka Pelta}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Fending}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Casting}}&lt;br /&gt;
{{Drops table row|Palaka Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
EW Dungeon promo1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431485</id>
		<title>Ktisis Hyperboreia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431485"/>
		<updated>2022-04-22T22:25:53Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* link= Ladon Lord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The most extensive facility in Elpis, Ktisis Hyperboreia is a sprawling complex of magically simulated environs. Concepts awaiting evaluation are brought here for the last stages of observation, and, upon meeting the appropriate criteria, are finally released into the world at large. Determined not to surrender Meteion, it is within this facility that Hermes has taken refuge, and you and your companions must find and confront him if you are to shed light upon the truth of the Final Days.&lt;br /&gt;
| image = Ktisis Hyperboreia.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 87&lt;br /&gt;
| level-sync = 88&lt;br /&gt;
| ilvl = 515&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Elpis&lt;br /&gt;
| entrance-coordinates = 13.2, 6.1, 4.9&lt;br /&gt;
| req-quest = Caging the Messenger&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
The name is literally &#039;&#039;acquiring beyond-North&#039;&#039; in Greek. Hyperboreia is the mythical Greek name for the Arctic and its legendary inhabitants.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Arrive at the Frozen Sphere: 0/1&lt;br /&gt;
* Clear the Frozen Sphere: 0/1&lt;br /&gt;
* Arrive at the Concept Review: 0/1&lt;br /&gt;
* Clear the Concept Review: 0/1&lt;br /&gt;
* Arrive at the Celestial Sphere: 0/1&lt;br /&gt;
* Defeat Hermes: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|hBTmuzK9HSw|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lyssa]]===&lt;br /&gt;
* &#039;&#039;&#039;Skull Dasher&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Frigid Stomp&#039;&#039;&#039;: Room-wide AOE &lt;br /&gt;
* &#039;&#039;&#039;Frostbite and Seek&#039;&#039;&#039;: The boss returns to the center of the arena and shrouds it in a snowstorm, then disappears. Shortly after, the boss will emerge from one of the six craters around the arena and cover it in a massive AoE that can only be avoided by standing behind the boss. Players can determine which crater the boss will emerge from by looking for the crater with no tracks leading away from it. If hit by this, players will take heavy damage and a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
* &#039;&#039;&#039;Icicall&#039;&#039;&#039;: Three icicles spawn around the arena and fire point-blank AoEs. Following this they will either fire a straight line AoE across the edges of the arena or directly through the center.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Smash&#039;&#039;&#039;: A random player receives a stack marker, requiring players to stack together to mitigate damage. This can occur  during &#039;&#039;&#039;Icicall&#039;&#039;&#039;, and will resolve after the icicles have fired, so it is recommended to stack after the arena is clear.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ladon Lord]]===&lt;br /&gt;
* &#039;&#039;&#039;Scratch&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Blast&#039;&#039;&#039;: Stack marker&lt;br /&gt;
* &#039;&#039;&#039;Inhale&#039;&#039;&#039;: The boss will inhale Aether, after which one or two of its heads will grow large and flames will issue from its mouths. This indicates which heads will perform &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;: The boss will leap to the center of the room, and once it begins casting, will face a direction and not turn. The heads that are swollen will cast a 120-degree fire AoE that fills an entire third of the room, with the normal heads indicating a safe zone to stand in. If the &amp;quot;side&amp;quot; heads are active (left and right head will fire), the spot in front of the boss is actually a safe area.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039;: Summons four &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039; around the arena. They will fire cross-line AoEs across the arena, so players must stand in the spaces between to avoid.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Winged Defiance: [[Hermes]]===&lt;br /&gt;
After the boss&#039;s first &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;, the edge of the arena will be covered in an AoE that inflicts a 15 second {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff that deals Damage over Time.&lt;br /&gt;
* &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Double&#039;&#039;&#039;: Augments the next spell cast.&lt;br /&gt;
* &#039;&#039;&#039;Quadruple&#039;&#039;&#039;: Augments the next two spells cast.&lt;br /&gt;
* &#039;&#039;&#039;True Tornado&#039;&#039;&#039;: Tank Buster.  If cast with &#039;&#039;&#039;Double&#039;&#039;&#039;, drops a circular AoE under the tank&#039;s feet after the cast, which should be dodged.&lt;br /&gt;
* &#039;&#039;&#039;True Bravery&#039;&#039;&#039;: Interruptible - The boss receives a &#039;&#039;&#039;Damage Up&#039;&#039;&#039; buff that lasts for 20 seconds.&lt;br /&gt;
* &#039;&#039;&#039;True Aero&#039;&#039;&#039;: Each player will be marked by an unavoidable AoE line that must be spread out to avoid hitting other players. If the boss casts &#039;&#039;&#039;Double&#039;&#039;&#039; before this, after the lines fire, they will drop an additional line AoE that players can simply step out of to avoid.&lt;br /&gt;
* &#039;&#039;&#039;True Aero II&#039;&#039;&#039;: Players will be marked with point-blank AoEs and must spread out to avoid overlapping damage. If the boss cast &#039;&#039;&#039;Quadruple&#039;&#039;&#039; before this, after the initial AoEs resolve, another AoE will spawn that players must step out of.&lt;br /&gt;
* &#039;&#039;&#039;Meteor&#039;&#039;&#039;: 4 proximity markers around the edges of the arena. Run to the center to minimize damage from the meteors that will land. These meteors will block the damage from &#039;&#039;&#039;Hermetica&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Hermetica&#039;&#039;&#039;: Summon large green panels at the edges of the arena.  After a moment, these will fire a large line AoE across the platform, knocking back anyone hit.  The boss will summon these in one of four patterns:&lt;br /&gt;
** Three sets of panels (a couple and two single ones) spawn at the edges of the arena and are offset so as not to fire through the centre of the arena.  Simply stand in the center of the room to avoid.&lt;br /&gt;
** Two panels per side on two sides that fire through the center of the arena. &lt;br /&gt;
** (Double): Two sets of four panels. Players need to observe the order in which the sets are summoned, and break the Line of Sight of the panels in the order they were summoned. Players need to stand behind the meteor without the yellow cracks, as those meteors will shatter after the first attack, and players will not have enough time to move between the sets firing.&lt;br /&gt;
** (Quadruple): Four sets of two panels on each edge of the arena. These will fire in the order they are summoned, and players will need to stand in the center and dodge towards the opening next to each set of panels to avoid each blast.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
For the Quadruple panels attack, imagine the arena divided in four parts by an imaginary cross. Each couple of panels will fire a shot that will hit: the left half, the right half, the upper half, the lower half (not in this order). The position of the first shot is random, but the next ones are mostly predictable. If the first shot covers the left half, the second shot will never cover the right half (therefore it can either hit the lower half, or the upper half). If the second shot covers the upper half, the third shot will always cover the right half (the half that was safe from the first shot) and the fourth shot will always cover the lower half (the half that was safe from the second shot). One possible way to avoid moving too much and dodge everything is therefore like this:&lt;br /&gt;
&lt;br /&gt;
1) Identify which quadrant is safe from the first two shots (only one of the four sections of the imaginary &amp;quot;cross&amp;quot; will be safe from the first two shots). If, for example, the first panels hit the left half and the second panels hit the lower half, the safe quadrant will be the upper right quadrant. The closer you can stay to the center (where the boss is), the better.&lt;br /&gt;
&lt;br /&gt;
2) Let the first two shots fly.&lt;br /&gt;
&lt;br /&gt;
3) Move to the opposite quadrant (in the previous example, move to the lower left quadrant) for the next two shots. There is a rather generous delay between each shot, so you will have plenty of time to move the necessary distance (provided you are close to the center, where the boss is) between the second and third shot.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lyssa]]===&lt;br /&gt;
{{Drops list|Lyssa}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ladon Lord]]===&lt;br /&gt;
{{Drops list|Ladon Lord}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Hermes]]===&lt;br /&gt;
*{{Item icon|Hermes Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Hermes}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:9.9 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:12.1 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Skirt of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:11.5 Y:11.1)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:10.9 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Sword}}&lt;br /&gt;
{{Drops table row|Ktiseos War Axe}}&lt;br /&gt;
{{Drops table row|Ktiseos Greatsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Gunblade}}&lt;br /&gt;
{{Drops table row|Ktiseos Spear}}&lt;br /&gt;
{{Drops table row|Ktiseos Zaghnal}}&lt;br /&gt;
{{Drops table row|Ktiseos Knuckles}}&lt;br /&gt;
{{Drops table row|Ktiseos Blade}}&lt;br /&gt;
{{Drops table row|Ktiseos Main Gauches}}&lt;br /&gt;
{{Drops table row|Ktiseos Compound Bow}}&lt;br /&gt;
{{Drops table row|Ktiseos Revolver}}&lt;br /&gt;
{{Drops table row|Ktiseos Chakrams}}&lt;br /&gt;
{{Drops table row|Ktiseos Rod}}&lt;br /&gt;
{{Drops table row|Ktiseos Index}}&lt;br /&gt;
{{Drops table row|Ktiseos Smallsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Cane}}&lt;br /&gt;
{{Drops table row|Ktiseos Codex}}&lt;br /&gt;
{{Drops table row|Ktiseos Planisphere}}&lt;br /&gt;
{{Drops table row|Ktiseos Wings}}&lt;br /&gt;
{{Drops table row|Ktiseos Shield}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431484</id>
		<title>Ktisis Hyperboreia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431484"/>
		<updated>2022-04-22T22:23:34Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* link= Winged Defiance: Hermes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The most extensive facility in Elpis, Ktisis Hyperboreia is a sprawling complex of magically simulated environs. Concepts awaiting evaluation are brought here for the last stages of observation, and, upon meeting the appropriate criteria, are finally released into the world at large. Determined not to surrender Meteion, it is within this facility that Hermes has taken refuge, and you and your companions must find and confront him if you are to shed light upon the truth of the Final Days.&lt;br /&gt;
| image = Ktisis Hyperboreia.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 87&lt;br /&gt;
| level-sync = 88&lt;br /&gt;
| ilvl = 515&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Elpis&lt;br /&gt;
| entrance-coordinates = 13.2, 6.1, 4.9&lt;br /&gt;
| req-quest = Caging the Messenger&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
The name is literally &#039;&#039;acquiring beyond-North&#039;&#039; in Greek. Hyperboreia is the mythical Greek name for the Arctic and its legendary inhabitants.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Arrive at the Frozen Sphere: 0/1&lt;br /&gt;
* Clear the Frozen Sphere: 0/1&lt;br /&gt;
* Arrive at the Concept Review: 0/1&lt;br /&gt;
* Clear the Concept Review: 0/1&lt;br /&gt;
* Arrive at the Celestial Sphere: 0/1&lt;br /&gt;
* Defeat Hermes: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|hBTmuzK9HSw|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lyssa]]===&lt;br /&gt;
* &#039;&#039;&#039;Skull Dasher&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Frigid Stomp&#039;&#039;&#039;: Room-wide AOE &lt;br /&gt;
* &#039;&#039;&#039;Frostbite and Seek&#039;&#039;&#039;: The boss returns to the center of the arena and shrouds it in a snowstorm, then disappears. Shortly after, the boss will emerge from one of the six craters around the arena and cover it in a massive AoE that can only be avoided by standing behind the boss. Players can determine which crater the boss will emerge from by looking for the crater with no tracks leading away from it. If hit by this, players will take heavy damage and a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
* &#039;&#039;&#039;Icicall&#039;&#039;&#039;: Three icicles spawn around the arena and fire point-blank AoEs. Following this they will either fire a straight line AoE across the edges of the arena or directly through the center.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Smash&#039;&#039;&#039;: A random player receives a stack marker, requiring players to stack together to mitigate damage. This can occur  during &#039;&#039;&#039;Icicall&#039;&#039;&#039;, and will resolve after the icicles have fired, so it is recommended to stack after the arena is clear.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ladon Lord]]===&lt;br /&gt;
* &#039;&#039;&#039;Scratch&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Blast&#039;&#039;&#039;: Stack marker&lt;br /&gt;
* &#039;&#039;&#039;Inhale&#039;&#039;&#039;: The boss will inhale Aether, after which one or two of its heads will grow large and flames will issue from its mouths. This indicates which heads will perform &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;: The boss will leap to the center of the room, and once it begins casting, will face a direction and not turn. The heads that are swollen will cast a 120-degree fire AoE that fills an entire third of the room, with the normal heads indicating a safe zone to stand in.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039;: Summons four &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039; around the arena. They will fire cross-line AoEs across the arena, so players must stand in the spaces between to avoid.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Winged Defiance: [[Hermes]]===&lt;br /&gt;
After the boss&#039;s first &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;, the edge of the arena will be covered in an AoE that inflicts a 15 second {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff that deals Damage over Time.&lt;br /&gt;
* &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Double&#039;&#039;&#039;: Augments the next spell cast.&lt;br /&gt;
* &#039;&#039;&#039;Quadruple&#039;&#039;&#039;: Augments the next two spells cast.&lt;br /&gt;
* &#039;&#039;&#039;True Tornado&#039;&#039;&#039;: Tank Buster.  If cast with &#039;&#039;&#039;Double&#039;&#039;&#039;, drops a circular AoE under the tank&#039;s feet after the cast, which should be dodged.&lt;br /&gt;
* &#039;&#039;&#039;True Bravery&#039;&#039;&#039;: Interruptible - The boss receives a &#039;&#039;&#039;Damage Up&#039;&#039;&#039; buff that lasts for 20 seconds.&lt;br /&gt;
* &#039;&#039;&#039;True Aero&#039;&#039;&#039;: Each player will be marked by an unavoidable AoE line that must be spread out to avoid hitting other players. If the boss casts &#039;&#039;&#039;Double&#039;&#039;&#039; before this, after the lines fire, they will drop an additional line AoE that players can simply step out of to avoid.&lt;br /&gt;
* &#039;&#039;&#039;True Aero II&#039;&#039;&#039;: Players will be marked with point-blank AoEs and must spread out to avoid overlapping damage. If the boss cast &#039;&#039;&#039;Quadruple&#039;&#039;&#039; before this, after the initial AoEs resolve, another AoE will spawn that players must step out of.&lt;br /&gt;
* &#039;&#039;&#039;Meteor&#039;&#039;&#039;: 4 proximity markers around the edges of the arena. Run to the center to minimize damage from the meteors that will land. These meteors will block the damage from &#039;&#039;&#039;Hermetica&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Hermetica&#039;&#039;&#039;: Summon large green panels at the edges of the arena.  After a moment, these will fire a large line AoE across the platform, knocking back anyone hit.  The boss will summon these in one of four patterns:&lt;br /&gt;
** Three sets of panels (a couple and two single ones) spawn at the edges of the arena and are offset so as not to fire through the centre of the arena.  Simply stand in the center of the room to avoid.&lt;br /&gt;
** Two panels per side on two sides that fire through the center of the arena. &lt;br /&gt;
** (Double): Two sets of four panels. Players need to observe the order in which the sets are summoned, and break the Line of Sight of the panels in the order they were summoned. Players need to stand behind the meteor without the yellow cracks, as those meteors will shatter after the first attack, and players will not have enough time to move between the sets firing.&lt;br /&gt;
** (Quadruple): Four sets of two panels on each edge of the arena. These will fire in the order they are summoned, and players will need to stand in the center and dodge towards the opening next to each set of panels to avoid each blast.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
For the Quadruple panels attack, imagine the arena divided in four parts by an imaginary cross. Each couple of panels will fire a shot that will hit: the left half, the right half, the upper half, the lower half (not in this order). The position of the first shot is random, but the next ones are mostly predictable. If the first shot covers the left half, the second shot will never cover the right half (therefore it can either hit the lower half, or the upper half). If the second shot covers the upper half, the third shot will always cover the right half (the half that was safe from the first shot) and the fourth shot will always cover the lower half (the half that was safe from the second shot). One possible way to avoid moving too much and dodge everything is therefore like this:&lt;br /&gt;
&lt;br /&gt;
1) Identify which quadrant is safe from the first two shots (only one of the four sections of the imaginary &amp;quot;cross&amp;quot; will be safe from the first two shots). If, for example, the first panels hit the left half and the second panels hit the lower half, the safe quadrant will be the upper right quadrant. The closer you can stay to the center (where the boss is), the better.&lt;br /&gt;
&lt;br /&gt;
2) Let the first two shots fly.&lt;br /&gt;
&lt;br /&gt;
3) Move to the opposite quadrant (in the previous example, move to the lower left quadrant) for the next two shots. There is a rather generous delay between each shot, so you will have plenty of time to move the necessary distance (provided you are close to the center, where the boss is) between the second and third shot.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lyssa]]===&lt;br /&gt;
{{Drops list|Lyssa}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ladon Lord]]===&lt;br /&gt;
{{Drops list|Ladon Lord}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Hermes]]===&lt;br /&gt;
*{{Item icon|Hermes Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Hermes}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:9.9 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:12.1 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Skirt of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:11.5 Y:11.1)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:10.9 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Sword}}&lt;br /&gt;
{{Drops table row|Ktiseos War Axe}}&lt;br /&gt;
{{Drops table row|Ktiseos Greatsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Gunblade}}&lt;br /&gt;
{{Drops table row|Ktiseos Spear}}&lt;br /&gt;
{{Drops table row|Ktiseos Zaghnal}}&lt;br /&gt;
{{Drops table row|Ktiseos Knuckles}}&lt;br /&gt;
{{Drops table row|Ktiseos Blade}}&lt;br /&gt;
{{Drops table row|Ktiseos Main Gauches}}&lt;br /&gt;
{{Drops table row|Ktiseos Compound Bow}}&lt;br /&gt;
{{Drops table row|Ktiseos Revolver}}&lt;br /&gt;
{{Drops table row|Ktiseos Chakrams}}&lt;br /&gt;
{{Drops table row|Ktiseos Rod}}&lt;br /&gt;
{{Drops table row|Ktiseos Index}}&lt;br /&gt;
{{Drops table row|Ktiseos Smallsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Cane}}&lt;br /&gt;
{{Drops table row|Ktiseos Codex}}&lt;br /&gt;
{{Drops table row|Ktiseos Planisphere}}&lt;br /&gt;
{{Drops table row|Ktiseos Wings}}&lt;br /&gt;
{{Drops table row|Ktiseos Shield}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431483</id>
		<title>Ktisis Hyperboreia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431483"/>
		<updated>2022-04-22T22:19:44Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* link= Winged Defiance: Hermes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The most extensive facility in Elpis, Ktisis Hyperboreia is a sprawling complex of magically simulated environs. Concepts awaiting evaluation are brought here for the last stages of observation, and, upon meeting the appropriate criteria, are finally released into the world at large. Determined not to surrender Meteion, it is within this facility that Hermes has taken refuge, and you and your companions must find and confront him if you are to shed light upon the truth of the Final Days.&lt;br /&gt;
| image = Ktisis Hyperboreia.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 87&lt;br /&gt;
| level-sync = 88&lt;br /&gt;
| ilvl = 515&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Elpis&lt;br /&gt;
| entrance-coordinates = 13.2, 6.1, 4.9&lt;br /&gt;
| req-quest = Caging the Messenger&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
The name is literally &#039;&#039;acquiring beyond-North&#039;&#039; in Greek. Hyperboreia is the mythical Greek name for the Arctic and its legendary inhabitants.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Arrive at the Frozen Sphere: 0/1&lt;br /&gt;
* Clear the Frozen Sphere: 0/1&lt;br /&gt;
* Arrive at the Concept Review: 0/1&lt;br /&gt;
* Clear the Concept Review: 0/1&lt;br /&gt;
* Arrive at the Celestial Sphere: 0/1&lt;br /&gt;
* Defeat Hermes: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|hBTmuzK9HSw|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lyssa]]===&lt;br /&gt;
* &#039;&#039;&#039;Skull Dasher&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Frigid Stomp&#039;&#039;&#039;: Room-wide AOE &lt;br /&gt;
* &#039;&#039;&#039;Frostbite and Seek&#039;&#039;&#039;: The boss returns to the center of the arena and shrouds it in a snowstorm, then disappears. Shortly after, the boss will emerge from one of the six craters around the arena and cover it in a massive AoE that can only be avoided by standing behind the boss. Players can determine which crater the boss will emerge from by looking for the crater with no tracks leading away from it. If hit by this, players will take heavy damage and a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
* &#039;&#039;&#039;Icicall&#039;&#039;&#039;: Three icicles spawn around the arena and fire point-blank AoEs. Following this they will either fire a straight line AoE across the edges of the arena or directly through the center.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Smash&#039;&#039;&#039;: A random player receives a stack marker, requiring players to stack together to mitigate damage. This can occur  during &#039;&#039;&#039;Icicall&#039;&#039;&#039;, and will resolve after the icicles have fired, so it is recommended to stack after the arena is clear.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ladon Lord]]===&lt;br /&gt;
* &#039;&#039;&#039;Scratch&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Blast&#039;&#039;&#039;: Stack marker&lt;br /&gt;
* &#039;&#039;&#039;Inhale&#039;&#039;&#039;: The boss will inhale Aether, after which one or two of its heads will grow large and flames will issue from its mouths. This indicates which heads will perform &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;: The boss will leap to the center of the room, and once it begins casting, will face a direction and not turn. The heads that are swollen will cast a 120-degree fire AoE that fills an entire third of the room, with the normal heads indicating a safe zone to stand in.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039;: Summons four &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039; around the arena. They will fire cross-line AoEs across the arena, so players must stand in the spaces between to avoid.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Winged Defiance: [[Hermes]]===&lt;br /&gt;
After the boss&#039;s first &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;, the edge of the arena will be covered in an AoE that inflicts a 15 second {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff that deals Damage over Time.&lt;br /&gt;
* &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Double&#039;&#039;&#039;: Augments the next spell cast.&lt;br /&gt;
* &#039;&#039;&#039;Quadruple&#039;&#039;&#039;: Augments the next two spells cast.&lt;br /&gt;
* &#039;&#039;&#039;True Tornado&#039;&#039;&#039;: Tank Buster.  If cast with &#039;&#039;&#039;Double&#039;&#039;&#039;, drops a circular AoE under the tank&#039;s feet after the cast, which should be dodged.&lt;br /&gt;
* &#039;&#039;&#039;True Bravery&#039;&#039;&#039;: Interruptible - The boss receives a &#039;&#039;&#039;Damage Up&#039;&#039;&#039; buff that lasts for 20 seconds.&lt;br /&gt;
* &#039;&#039;&#039;True Aero&#039;&#039;&#039;: Each player will be marked by an unavoidable AoE line that must be spread out to avoid hitting other players. If the boss casts &#039;&#039;&#039;Double&#039;&#039;&#039; before this, after the lines fire, they will drop an additional line AoE that players can simply step out of to avoid.&lt;br /&gt;
* &#039;&#039;&#039;True Aero II&#039;&#039;&#039;: Players will be marked with point-blank AoEs and must spread out to avoid overlapping damage. If the boss cast &#039;&#039;&#039;Quadruple&#039;&#039;&#039; before this, after the initial AoEs resolve, another AoE will spawn that players must step out of.&lt;br /&gt;
* &#039;&#039;&#039;Meteor&#039;&#039;&#039;: 4 proximity markers around the edges of the arena. Run to the center to minimize damage from the meteors that will land. These meteors will block the damage from &#039;&#039;&#039;Hermetica&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Hermetica&#039;&#039;&#039;: Summon large green panels at the edges of the arena.  After a moment, these will fire a large line AoE across the platform, knocking back anyone hit.  The boss will summon these in one of four patterns:&lt;br /&gt;
** Three sets of panels (a couple and two single ones) spawn at the edges of the arena and are offset so as not to fire through the centre of the arena.  Simply stand in the center of the room to avoid.&lt;br /&gt;
** Two panels per side on two sides that fire through the center of the arena. &lt;br /&gt;
** (Double): Two sets of four panels. Players need to observe the order in which the sets are summoned, and break the Line of Sight of the panels in the order they were summoned. Players need to stand behind the meteor without the yellow cracks, as those meteors will shatter after the first attack, and players will not have enough time to move between the sets firing.&lt;br /&gt;
** (Quadruple): Four sets of two panels on each edge of the arena. These will fire in the order they are summoned, and players will need to stand in the center and dodge towards the opening next to each set of panels to avoid each blast.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
For the Quadruple panels attack, imagine the arena divided in four parts by an imaginary cross. Each couple of panels will fire a shot that will hit: the left half, the right half, the upper half, the lower half (not in this order). The position of the first shot is random, but the next ones are mostly predictable. If the first shot covers the left half, the second shot will never cover the right half (therefore it can either hit the lower half, or the upper half). If the second shot covers the upper half, the third shot will always cover the right half (the half that was safe from the first shot) and the fourth shot will always cover the lower half (the half that was safe from the second shot). One possible way to avoid moving too much and dodge everything is therefore like this:&lt;br /&gt;
&lt;br /&gt;
1) Identify which quadrant is safe from the first two shots (only one of the four sections of the imaginary &amp;quot;cross&amp;quot; will be safe from the first two shots). If, for example, the first panels hit the left half and the second panels hit the lower half, the safe quadrant will be the upper right quadrant. The closer you can stay to the center (where the boss is), the better.&lt;br /&gt;
&lt;br /&gt;
2) Let the first two shots fly.&lt;br /&gt;
&lt;br /&gt;
3) Move to the opposite quadrant (in the previous example, the lower left quadrant) for the next two shots. There is a rather generous delay between each shot, so you will have plenty of time to move the necessary distance (provided you are close to the center, where the boss is) between the second and third shot.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lyssa]]===&lt;br /&gt;
{{Drops list|Lyssa}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ladon Lord]]===&lt;br /&gt;
{{Drops list|Ladon Lord}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Hermes]]===&lt;br /&gt;
*{{Item icon|Hermes Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Hermes}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:9.9 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:12.1 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Skirt of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:11.5 Y:11.1)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:10.9 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Sword}}&lt;br /&gt;
{{Drops table row|Ktiseos War Axe}}&lt;br /&gt;
{{Drops table row|Ktiseos Greatsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Gunblade}}&lt;br /&gt;
{{Drops table row|Ktiseos Spear}}&lt;br /&gt;
{{Drops table row|Ktiseos Zaghnal}}&lt;br /&gt;
{{Drops table row|Ktiseos Knuckles}}&lt;br /&gt;
{{Drops table row|Ktiseos Blade}}&lt;br /&gt;
{{Drops table row|Ktiseos Main Gauches}}&lt;br /&gt;
{{Drops table row|Ktiseos Compound Bow}}&lt;br /&gt;
{{Drops table row|Ktiseos Revolver}}&lt;br /&gt;
{{Drops table row|Ktiseos Chakrams}}&lt;br /&gt;
{{Drops table row|Ktiseos Rod}}&lt;br /&gt;
{{Drops table row|Ktiseos Index}}&lt;br /&gt;
{{Drops table row|Ktiseos Smallsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Cane}}&lt;br /&gt;
{{Drops table row|Ktiseos Codex}}&lt;br /&gt;
{{Drops table row|Ktiseos Planisphere}}&lt;br /&gt;
{{Drops table row|Ktiseos Wings}}&lt;br /&gt;
{{Drops table row|Ktiseos Shield}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431482</id>
		<title>Ktisis Hyperboreia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431482"/>
		<updated>2022-04-22T22:18:49Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* link= Winged Defiance: Hermes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The most extensive facility in Elpis, Ktisis Hyperboreia is a sprawling complex of magically simulated environs. Concepts awaiting evaluation are brought here for the last stages of observation, and, upon meeting the appropriate criteria, are finally released into the world at large. Determined not to surrender Meteion, it is within this facility that Hermes has taken refuge, and you and your companions must find and confront him if you are to shed light upon the truth of the Final Days.&lt;br /&gt;
| image = Ktisis Hyperboreia.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 87&lt;br /&gt;
| level-sync = 88&lt;br /&gt;
| ilvl = 515&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Elpis&lt;br /&gt;
| entrance-coordinates = 13.2, 6.1, 4.9&lt;br /&gt;
| req-quest = Caging the Messenger&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
The name is literally &#039;&#039;acquiring beyond-North&#039;&#039; in Greek. Hyperboreia is the mythical Greek name for the Arctic and its legendary inhabitants.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Arrive at the Frozen Sphere: 0/1&lt;br /&gt;
* Clear the Frozen Sphere: 0/1&lt;br /&gt;
* Arrive at the Concept Review: 0/1&lt;br /&gt;
* Clear the Concept Review: 0/1&lt;br /&gt;
* Arrive at the Celestial Sphere: 0/1&lt;br /&gt;
* Defeat Hermes: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|hBTmuzK9HSw|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lyssa]]===&lt;br /&gt;
* &#039;&#039;&#039;Skull Dasher&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Frigid Stomp&#039;&#039;&#039;: Room-wide AOE &lt;br /&gt;
* &#039;&#039;&#039;Frostbite and Seek&#039;&#039;&#039;: The boss returns to the center of the arena and shrouds it in a snowstorm, then disappears. Shortly after, the boss will emerge from one of the six craters around the arena and cover it in a massive AoE that can only be avoided by standing behind the boss. Players can determine which crater the boss will emerge from by looking for the crater with no tracks leading away from it. If hit by this, players will take heavy damage and a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
* &#039;&#039;&#039;Icicall&#039;&#039;&#039;: Three icicles spawn around the arena and fire point-blank AoEs. Following this they will either fire a straight line AoE across the edges of the arena or directly through the center.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Smash&#039;&#039;&#039;: A random player receives a stack marker, requiring players to stack together to mitigate damage. This can occur  during &#039;&#039;&#039;Icicall&#039;&#039;&#039;, and will resolve after the icicles have fired, so it is recommended to stack after the arena is clear.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ladon Lord]]===&lt;br /&gt;
* &#039;&#039;&#039;Scratch&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Blast&#039;&#039;&#039;: Stack marker&lt;br /&gt;
* &#039;&#039;&#039;Inhale&#039;&#039;&#039;: The boss will inhale Aether, after which one or two of its heads will grow large and flames will issue from its mouths. This indicates which heads will perform &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;: The boss will leap to the center of the room, and once it begins casting, will face a direction and not turn. The heads that are swollen will cast a 120-degree fire AoE that fills an entire third of the room, with the normal heads indicating a safe zone to stand in.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039;: Summons four &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039; around the arena. They will fire cross-line AoEs across the arena, so players must stand in the spaces between to avoid.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Winged Defiance: [[Hermes]]===&lt;br /&gt;
After the boss&#039;s first &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;, the edge of the arena will be covered in an AoE that inflicts a 15 second {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff that deals Damage over Time.&lt;br /&gt;
* &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Double&#039;&#039;&#039;: Augments the next spell cast.&lt;br /&gt;
* &#039;&#039;&#039;Quadruple&#039;&#039;&#039;: Augments the next two spells cast.&lt;br /&gt;
* &#039;&#039;&#039;True Tornado&#039;&#039;&#039;: Tank Buster.  If cast with &#039;&#039;&#039;Double&#039;&#039;&#039;, drops a circular AoE under the tank&#039;s feet after the cast, which should be dodged.&lt;br /&gt;
* &#039;&#039;&#039;True Bravery&#039;&#039;&#039;: Interruptible - The boss receives a &#039;&#039;&#039;Damage Up&#039;&#039;&#039; buff that lasts for 20 seconds.&lt;br /&gt;
* &#039;&#039;&#039;True Aero&#039;&#039;&#039;: Each player will be marked by an unavoidable AoE line that must be spread out to avoid hitting other players. If the boss casts &#039;&#039;&#039;Double&#039;&#039;&#039; before this, after the lines fire, they will drop an additional line AoE that players can simply step out of to avoid.&lt;br /&gt;
* &#039;&#039;&#039;True Aero II&#039;&#039;&#039;: Players will be marked with point-blank AoEs and must spread out to avoid overlapping damage. If the boss cast &#039;&#039;&#039;Quadruple&#039;&#039;&#039; before this, after the initial AoEs resolve, another AoE will spawn that players must step out of.&lt;br /&gt;
* &#039;&#039;&#039;Meteor&#039;&#039;&#039;: 4 proximity markers around the edges of the arena. Run to the center to minimize damage from the meteors that will land. These meteors will block the damage from &#039;&#039;&#039;Hermetica&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Hermetica&#039;&#039;&#039;: Summon large green panels at the edges of the arena.  After a moment, these will fire a large line AoE across the platform, knocking back anyone hit.  The boss will summon these in one of four patterns:&lt;br /&gt;
** Three sets of panels (a couple and two single ones) spawn at the edges of the arena and are offset so as not to fire through the centre of the arena.  Simply stand in the center of the room to avoid.&lt;br /&gt;
** Two panels per side on two sides that fire through the center of the arena. &lt;br /&gt;
** (Double): Two sets of four panels. Players need to observe the order in which the sets are summoned, and break the Line of Sight of the panels in the order they were summoned. Players need to stand behind the meteor without the yellow cracks, as those meteors will shatter after the first attack, and players will not have enough time to move between the sets firing.&lt;br /&gt;
** (Quadruple): Four sets of two panels on each edge of the arena. These will fire in the order they are summoned, and players will need to stand in the center and dodge towards the opening next to each set of panels to avoid each blast.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
For the Quadruple panels attack, imagine the arena divided in four parts by an imaginary cross. Each couple of panels will fire a shot that will hit: the left half, the right half, the upper half, the lower half (not in this order). The position of the first shot is random, but the next ones are not. If the first shot covers the left half, the second shot will never cover the right half (therefore it can either hit the lower half, or the upper half). If the second shot covers the upper half, the third shot will always cover the right half (the half that was safe from the first shot) and the fourth shot will always cover the lower half (the half that was safe from the second shot). One possible way to avoid moving too much and dodge everything is therefore like this:&lt;br /&gt;
&lt;br /&gt;
1) Identify which quadrant is safe from the first two shots (only one of the four sections of the imaginary &amp;quot;cross&amp;quot; will be safe from the first two shots). If, for example, the first panels hit the left half and the second panels hit the lower half, the safe quadrant will be the upper right quadrant. The closer you can stay to the center (where the boss is), the better.&lt;br /&gt;
&lt;br /&gt;
2) Let the first two shots fly.&lt;br /&gt;
&lt;br /&gt;
3) Move to the opposite quadrant (in the previous example, the lower left quadrant) for the next two shots. There is a rather generous delay between each shot, so you will have plenty of time to move the necessary distance (provided you are close to the center, where the boss is) between the second and third shot.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lyssa]]===&lt;br /&gt;
{{Drops list|Lyssa}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ladon Lord]]===&lt;br /&gt;
{{Drops list|Ladon Lord}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Hermes]]===&lt;br /&gt;
*{{Item icon|Hermes Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Hermes}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:9.9 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:12.1 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Skirt of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:11.5 Y:11.1)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:10.9 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Sword}}&lt;br /&gt;
{{Drops table row|Ktiseos War Axe}}&lt;br /&gt;
{{Drops table row|Ktiseos Greatsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Gunblade}}&lt;br /&gt;
{{Drops table row|Ktiseos Spear}}&lt;br /&gt;
{{Drops table row|Ktiseos Zaghnal}}&lt;br /&gt;
{{Drops table row|Ktiseos Knuckles}}&lt;br /&gt;
{{Drops table row|Ktiseos Blade}}&lt;br /&gt;
{{Drops table row|Ktiseos Main Gauches}}&lt;br /&gt;
{{Drops table row|Ktiseos Compound Bow}}&lt;br /&gt;
{{Drops table row|Ktiseos Revolver}}&lt;br /&gt;
{{Drops table row|Ktiseos Chakrams}}&lt;br /&gt;
{{Drops table row|Ktiseos Rod}}&lt;br /&gt;
{{Drops table row|Ktiseos Index}}&lt;br /&gt;
{{Drops table row|Ktiseos Smallsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Cane}}&lt;br /&gt;
{{Drops table row|Ktiseos Codex}}&lt;br /&gt;
{{Drops table row|Ktiseos Planisphere}}&lt;br /&gt;
{{Drops table row|Ktiseos Wings}}&lt;br /&gt;
{{Drops table row|Ktiseos Shield}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431481</id>
		<title>Ktisis Hyperboreia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ktisis_Hyperboreia&amp;diff=431481"/>
		<updated>2022-04-22T22:15:39Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* link= Winged Defiance: Hermes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The most extensive facility in Elpis, Ktisis Hyperboreia is a sprawling complex of magically simulated environs. Concepts awaiting evaluation are brought here for the last stages of observation, and, upon meeting the appropriate criteria, are finally released into the world at large. Determined not to surrender Meteion, it is within this facility that Hermes has taken refuge, and you and your companions must find and confront him if you are to shed light upon the truth of the Final Days.&lt;br /&gt;
| image = Ktisis Hyperboreia.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 87&lt;br /&gt;
| level-sync = 88&lt;br /&gt;
| ilvl = 515&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Elpis&lt;br /&gt;
| entrance-coordinates = 13.2, 6.1, 4.9&lt;br /&gt;
| req-quest = Caging the Messenger&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
The name is literally &#039;&#039;acquiring beyond-North&#039;&#039; in Greek. Hyperboreia is the mythical Greek name for the Arctic and its legendary inhabitants.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Arrive at the Frozen Sphere: 0/1&lt;br /&gt;
* Clear the Frozen Sphere: 0/1&lt;br /&gt;
* Arrive at the Concept Review: 0/1&lt;br /&gt;
* Clear the Concept Review: 0/1&lt;br /&gt;
* Arrive at the Celestial Sphere: 0/1&lt;br /&gt;
* Defeat Hermes: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|hBTmuzK9HSw|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lyssa]]===&lt;br /&gt;
* &#039;&#039;&#039;Skull Dasher&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Frigid Stomp&#039;&#039;&#039;: Room-wide AOE &lt;br /&gt;
* &#039;&#039;&#039;Frostbite and Seek&#039;&#039;&#039;: The boss returns to the center of the arena and shrouds it in a snowstorm, then disappears. Shortly after, the boss will emerge from one of the six craters around the arena and cover it in a massive AoE that can only be avoided by standing behind the boss. Players can determine which crater the boss will emerge from by looking for the crater with no tracks leading away from it. If hit by this, players will take heavy damage and a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
* &#039;&#039;&#039;Icicall&#039;&#039;&#039;: Three icicles spawn around the arena and fire point-blank AoEs. Following this they will either fire a straight line AoE across the edges of the arena or directly through the center.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Smash&#039;&#039;&#039;: A random player receives a stack marker, requiring players to stack together to mitigate damage. This can occur  during &#039;&#039;&#039;Icicall&#039;&#039;&#039;, and will resolve after the icicles have fired, so it is recommended to stack after the arena is clear.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ladon Lord]]===&lt;br /&gt;
* &#039;&#039;&#039;Scratch&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Intimidation&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Blast&#039;&#039;&#039;: Stack marker&lt;br /&gt;
* &#039;&#039;&#039;Inhale&#039;&#039;&#039;: The boss will inhale Aether, after which one or two of its heads will grow large and flames will issue from its mouths. This indicates which heads will perform &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Breath&#039;&#039;&#039;: The boss will leap to the center of the room, and once it begins casting, will face a direction and not turn. The heads that are swollen will cast a 120-degree fire AoE that fills an entire third of the room, with the normal heads indicating a safe zone to stand in.&lt;br /&gt;
* &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039;: Summons four &#039;&#039;&#039;Pyric Spheres&#039;&#039;&#039; around the arena. They will fire cross-line AoEs across the arena, so players must stand in the spaces between to avoid.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Winged Defiance: [[Hermes]]===&lt;br /&gt;
After the boss&#039;s first &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;, the edge of the arena will be covered in an AoE that inflicts a 15 second {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff that deals Damage over Time.&lt;br /&gt;
* &#039;&#039;&#039;Trismegistos&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Double&#039;&#039;&#039;: Augments the next spell cast.&lt;br /&gt;
* &#039;&#039;&#039;Quadruple&#039;&#039;&#039;: Augments the next two spells cast.&lt;br /&gt;
* &#039;&#039;&#039;True Tornado&#039;&#039;&#039;: Tank Buster.  If cast with &#039;&#039;&#039;Double&#039;&#039;&#039;, drops a circular AoE under the tank&#039;s feet after the cast, which should be dodged.&lt;br /&gt;
* &#039;&#039;&#039;True Bravery&#039;&#039;&#039;: Interruptible - The boss receives a &#039;&#039;&#039;Damage Up&#039;&#039;&#039; buff that lasts for 20 seconds.&lt;br /&gt;
* &#039;&#039;&#039;True Aero&#039;&#039;&#039;: Each player will be marked by an unavoidable AoE line that must be spread out to avoid hitting other players. If the boss casts &#039;&#039;&#039;Double&#039;&#039;&#039; before this, after the lines fire, they will drop an additional line AoE that players can simply step out of to avoid.&lt;br /&gt;
* &#039;&#039;&#039;True Aero II&#039;&#039;&#039;: Players will be marked with point-blank AoEs and must spread out to avoid overlapping damage. If the boss cast &#039;&#039;&#039;Quadruple&#039;&#039;&#039; before this, after the initial AoEs resolve, another AoE will spawn that players must step out of.&lt;br /&gt;
* &#039;&#039;&#039;Meteor&#039;&#039;&#039;: 4 proximity markers around the edges of the arena. Run to the center to minimize damage from the meteors that will land. These meteors will block the damage from &#039;&#039;&#039;Hermetica&#039;&#039;&#039;.  &lt;br /&gt;
* &#039;&#039;&#039;Hermetica&#039;&#039;&#039;: Summon large green panels at the edges of the arena.  After a moment, these will fire a large line AoE across the platform, knocking back anyone hit.  The boss will summon these in one of four patterns:&lt;br /&gt;
** Three sets of panels (a couple and two single ones) spawn at the edges of the arena and are offset so as not to fire through the centre of the arena.  Simply stand in the center of the room to avoid.&lt;br /&gt;
** Two panels per side on two sides that fire through the center of the arena. &lt;br /&gt;
** (Double): Two sets of four panels. Players need to observe the order in which the sets are summoned, and break the Line of Sight of the panels in the order they were summoned. Players need to stand behind the meteor without the yellow cracks, as those meteors will shatter after the first attack, and players will not have enough time to move between the sets firing.&lt;br /&gt;
** (Quadruple): Four sets of two panels on each edge of the arena. These will fire in the order they are summoned, and players will need to stand in the center and dodge towards the opening next to each set of panels to avoid each blast.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
For the Quadruple panels attack, imagine the arena divided in four parts by an imaginary cross. Each couple of panels will fire a shot that will hit: the left half, the right half, the upper half, the lower half (not in this order). If the first shot covers the left half and the second shot covers the upper half, the third shot will always cover the right half (the half that was safe from the first shot), and the fourth shot will always cover the lower half (the half that was safe from the second shot). One possible way to avoid moving too much and dodge everything is therefore like this:&lt;br /&gt;
1) Identify which quadrant is safe from the first two shots (only one of the four sections of the imaginary &amp;quot;cross&amp;quot; will be safe from the first two shots). If, for example, the first panels hit the left half and the second panels hit the lower half, the safe quadrant will be the upper right quadrant. The closer you can stay to the center (where the boss is), the better.&lt;br /&gt;
2) Let the first two shots fly.&lt;br /&gt;
3) Move to the opposite quadrant (in the previous example, the lower left quadrant) for the next two shots. There is a rather generous delay between each shot, so you will have plenty of time to move the necessary distance (provided you are close to the center, where the boss is) between the second and third shot.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lyssa]]===&lt;br /&gt;
{{Drops list|Lyssa}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ladon Lord]]===&lt;br /&gt;
{{Drops list|Ladon Lord}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Hermes]]===&lt;br /&gt;
*{{Item icon|Hermes Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Hermes}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:9.9 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Vambraces of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Boots of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:12.1 Y:12.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Mask of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Petasos of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Skirt of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Trousers of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Hose of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bottoms of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:11.5 Y:11.1)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Maiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Striking}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Ktiseos Coat of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Robe of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Ring of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:10.9 Y:11.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ktiseos Sword}}&lt;br /&gt;
{{Drops table row|Ktiseos War Axe}}&lt;br /&gt;
{{Drops table row|Ktiseos Greatsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Gunblade}}&lt;br /&gt;
{{Drops table row|Ktiseos Spear}}&lt;br /&gt;
{{Drops table row|Ktiseos Zaghnal}}&lt;br /&gt;
{{Drops table row|Ktiseos Knuckles}}&lt;br /&gt;
{{Drops table row|Ktiseos Blade}}&lt;br /&gt;
{{Drops table row|Ktiseos Main Gauches}}&lt;br /&gt;
{{Drops table row|Ktiseos Compound Bow}}&lt;br /&gt;
{{Drops table row|Ktiseos Revolver}}&lt;br /&gt;
{{Drops table row|Ktiseos Chakrams}}&lt;br /&gt;
{{Drops table row|Ktiseos Rod}}&lt;br /&gt;
{{Drops table row|Ktiseos Index}}&lt;br /&gt;
{{Drops table row|Ktiseos Smallsword}}&lt;br /&gt;
{{Drops table row|Ktiseos Cane}}&lt;br /&gt;
{{Drops table row|Ktiseos Codex}}&lt;br /&gt;
{{Drops table row|Ktiseos Planisphere}}&lt;br /&gt;
{{Drops table row|Ktiseos Wings}}&lt;br /&gt;
{{Drops table row|Ktiseos Shield}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ktiseos Choker of Slaying}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Giant_Aetherlouse&amp;diff=410128</id>
		<title>Giant Aetherlouse</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Giant_Aetherlouse&amp;diff=410128"/>
		<updated>2022-02-19T23:33:42Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Fishing Log: Unmoved Source Alpha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Giant Aetherlouse&lt;br /&gt;
| icon = giant aetherlouse icon1.png&lt;br /&gt;
| description = A crustacean that is never far from an underwater aether current.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 80&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Rivers]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: [[????]]&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A freshwater crustacean with a moss-green carapace. Its habit of ingesting aether makes it a crude-yet-effective means for measuring the aetheric concentration of any water source.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Unmoved Source Alpha]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Labyrinthos]] (x18.3,y5.6), &amp;quot;Unmoved Source Alpha&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 81&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Versatile Lure]], [[Leech]], [[Gold Salmon Roe]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: [[Studium Deliveries]] Level 81 quest [[Go with the Flow]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Use Leech instead of Gold Salmon Roe, it&#039;s much better. Seriously, whoever spread the word about Gold Salmon Roe deserves a kick in their nuts.&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{see also|Collectables}}&lt;br /&gt;
Only has use as a collectable. Must be caught with {{item icon|Collect (fisher)}} active.&lt;br /&gt;
* {{questlink|side|Data across the Decades}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Rivers Fish]]&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Giant_Aetherlouse&amp;diff=410127</id>
		<title>Giant Aetherlouse</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Giant_Aetherlouse&amp;diff=410127"/>
		<updated>2022-02-19T23:32:33Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Giant Aetherlouse&lt;br /&gt;
| icon = giant aetherlouse icon1.png&lt;br /&gt;
| description = A crustacean that is never far from an underwater aether current.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 80&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Rivers]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: [[????]]&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A freshwater crustacean with a moss-green carapace. Its habit of ingesting aether makes it a crude-yet-effective means for measuring the aetheric concentration of any water source.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Unmoved Source Alpha]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Labyrinthos]] (x18.3,y5.6)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 81&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Versatile Lure]], [[Leech]], [[Gold Salmon Roe]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: [[Studium Deliveries]] Level 81 quest [[Go with the Flow]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Use Leech instead of Gold Salmon Roe, it&#039;s much better. Seriously, whoever spread the word about Gold Salmon Roe deserves a kick in their nuts.&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{see also|Collectables}}&lt;br /&gt;
Only has use as a collectable. Must be caught with {{item icon|Collect (fisher)}} active.&lt;br /&gt;
* {{questlink|side|Data across the Decades}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Rivers Fish]]&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Giant_Aetherlouse&amp;diff=410126</id>
		<title>Giant Aetherlouse</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Giant_Aetherlouse&amp;diff=410126"/>
		<updated>2022-02-19T23:31:18Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Fishing Log: Unmoved Source Alpha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Giant Aetherlouse&lt;br /&gt;
| icon = giant aetherlouse icon1.png&lt;br /&gt;
| description = A crustacean that is never far from an underwater aether current.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 80&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Rivers]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: [[????]]&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A freshwater crustacean with a moss-green carapace. Its habit of ingesting aether makes it a crude-yet-effective means for measuring the aetheric concentration of any water source.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Unmoved Source Alpha]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Labyrinthos]] (x18.3,y5.6)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 81&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Versatile Lure]], [[Leech]], [[Gold Salmon Roe]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: [[Studium Deliveries]] Level 81 quest [[Go with the Flow]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{see also|Collectables}}&lt;br /&gt;
Only has use as a collectable. Must be caught with {{item icon|Collect (fisher)}} active.&lt;br /&gt;
* {{questlink|side|Data across the Decades}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Rivers Fish]]&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tower_of_Babil&amp;diff=393306</id>
		<title>The Tower of Babil</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tower_of_Babil&amp;diff=393306"/>
		<updated>2022-01-01T21:08:53Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = From the ruins of the Garlean imperial palace rises the Tower of Babil, a monstrous edifice constructed by Fandaniel and Zenos&#039;s enthralled hordes. While its exact purpose has yet to be ascertained, it is here that the would-be orchestrators of the Final Days await the Warrior of Light, who now spearheads a daring mission to infiltrate the tower and vanquish the Telophoroi once and for all.&lt;br /&gt;
| image = The Tower of Babil.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 83&lt;br /&gt;
| level-sync = 84&lt;br /&gt;
| ilvl = 505&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = The Enceladeum&lt;br /&gt;
| entrance-coordinates = 10.9,7.9,-1.7&lt;br /&gt;
| req-quest = Gateway of the Gods&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Arrive at Magitek Servicing 0/1&lt;br /&gt;
* Clear Magitek Servicing 0/1&lt;br /&gt;
* Arrive at Martial Conditioning 0/1&lt;br /&gt;
* Clear Martial Conditioning 0/1&lt;br /&gt;
* Arrive at the Iron Womb 0/1&lt;br /&gt;
* Defeat Anima 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|rAWyk5mHeeM|350|right|Video guide by DrCoker Gaming}}&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Barnabas]]===&lt;br /&gt;
At the start of the fight, the boss will perform a &#039;&#039;&#039;Ground and Pound&#039;&#039;&#039; on &#039;&#039;&#039;Lugae&#039;&#039;&#039;, and summon a ring around the arena that gives the player a fifteen second &#039;&#039;&#039;Electrocution&#039;&#039;&#039; debuff, dealing damage over time.&lt;br /&gt;
* &#039;&#039;&#039;Ground and Pound&#039;&#039;&#039;: Line AOE with a delayed marking that targets a random player&lt;br /&gt;
* &#039;&#039;&#039;Dynamic Pound&#039;&#039;&#039;: The boss moves to the north edge of the arena and a line AoE appears across the stage. It will pulse with a &#039;&#039;&#039;Polarity&#039;&#039;&#039;, while players are assigned a Polarity of their own. Players with the same Polarity as the AoE&#039;s Polarity will be pushed back, and players with a Polarity that is opposite the AoE&#039;s Polarity will be pulled in. Therefore if their polarity is the opposite of the one on the AoE they must move away to the edge of the arena (so they&#039;ll be pulled in to a safe spot). If they are the same Polarity, they must move to the edge of the AoE (so they&#039;ll be pushed into a safe spot). When the cast finishes, players will be stunned in place and pushed/pulled towards the AoE in accordance with their polarity. Failing this could also knock players into the ring at the edge of the arena.&lt;br /&gt;
* &#039;&#039;&#039;Shocking Force&#039;&#039;&#039;: A random player receives a stack marker, requiring all players to stack in one place to mitigate damage.&lt;br /&gt;
* &#039;&#039;&#039;Dynamic Scrapline&#039;&#039;&#039;: Both the players and the boss receive a Polarity and are tethered together. The boss also calls a point-blank AoE. The mechanics are the same as Dynamic Pound: same-Polarity will cause a knockback, opposite-Polarity will cause a pulled-in effect. Failing this mechanic deals heavy damage and considerable knockback.&lt;br /&gt;
* &#039;&#039;&#039;Thundercall&#039;&#039;&#039;: The boss summons three lightning orbs around the arena and drops a point-blank AoE. Players must stand in the safe spaces away from the boss and between the orbs when they go off, or will take heavy damage and knockback.&lt;br /&gt;
&lt;br /&gt;
These mechanics repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lugae]]===&lt;br /&gt;
* &#039;&#039;&#039;Thermal Suppression&#039;&#039;&#039;: Unavoidable roomwide AoE. Mitigate and heal through.&lt;br /&gt;
* &#039;&#039;&#039;Magitek Missle&#039;&#039;&#039;: Two random players are targeted for AoEs. Move out of the way to avoid.&lt;br /&gt;
* &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039;: The boss fires a line AoE in the direction of a random player.&lt;br /&gt;
The boss will then move to the center of the arena and the two plates will become active. the boss will use one of two abilities at random:&lt;br /&gt;
* &#039;&#039;&#039;Magitek Chakram&#039;&#039;&#039;: Summons Chakrams on the arena&#039;s perimeter. Players need to step on the &#039;&#039;&#039;Purple Plate&#039;&#039;&#039; to debuff themselves with &#039;&#039;&#039;Minimum&#039;&#039;&#039; so the attack misses them.&lt;br /&gt;
* &#039;&#039;&#039;Downpour&#039;&#039;&#039;: The arena fills with water and players are debuffed with &#039;&#039;&#039;Heavy&#039;&#039;&#039; and a stack of &#039;&#039;&#039;Breathless&#039;&#039;&#039; every second. After eight stacks, the player is automatically defeated. Stepping on the &#039;&#039;&#039;Green Plate&#039;&#039;&#039; will debuff players with &#039;&#039;&#039;Toad&#039;&#039;&#039; to remove the stacking debuff and resist further stacks.&lt;br /&gt;
During both of these phases the boss will fire various attacks so players must be ready to move, especially while debuffed with &#039;&#039;&#039;Toad&#039;&#039;&#039; and unable to use any skills or spells.&lt;br /&gt;
It should be noted that stepping on the incorrect plate can be reversed if players simply step on the plate again.&lt;br /&gt;
* &#039;&#039;&#039;Magitek Explosion&#039;&#039;&#039;:  Three large bombs will drop on the arena after the cast. After a short while they will explode in untelegraphed cross-line AoEs that extend across the arena. Players will need to determine the safe zone to stand in before they explode.&lt;br /&gt;
&lt;br /&gt;
From here the boss will repeat attacks until it is defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Eikon of Eikons: [[Anima]]===&lt;br /&gt;
* &#039;&#039;&#039;Lunar Nail&#039;&#039;&#039;: Nails will drop onto the edge of the arena and the center. The nails will tether to one another, and any of the quadrants of the arena that have tethers on all four sides will be filled by an AoE. Players must move to the safe quadrants of the arena to avoid.&lt;br /&gt;
* &#039;&#039;&#039;Phantom Pain&#039;&#039;&#039;: Cast to execute the AoE from Lunar Nail.&lt;br /&gt;
* &#039;&#039;&#039;Mega Graviton&#039;&#039;&#039;: Unavoidable room-wide AOE. This will summon a &#039;&#039;&#039;Mega-Graviton&#039;&#039;&#039; in each corner of the room.&lt;br /&gt;
* &#039;&#039;&#039;Pater Patriae&#039;&#039;&#039;: Line AOE down the center of the room.&lt;br /&gt;
* &#039;&#039;&#039;Aetherial Pull&#039;&#039;&#039;: Each &#039;&#039;&#039;Mega-Graviton&#039;&#039;&#039; will tether to a player, who must then run to the opposite side of the arena. The tether will turn from jagged arrows to a thin, straight line once players have moved far enough. &#039;&#039;&#039;Pater Patriae&#039;&#039;&#039; will fire, then players will be pulled towards their &#039;&#039;&#039;Mega-Graviton&#039;&#039;&#039;. If players don&#039;t move far enough away, they will take heavy damage and a &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; stack.&lt;br /&gt;
* &#039;&#039;&#039;Boundless Pain&#039;&#039;&#039;: The boss will begin drawing Aether, and once the cast finishes, all players will be pulled to the center of the room and hit by a continuous AoE that slowly expands outwards. Players must run to the corners of the room to escape. Each second in the AoE deals about 2500 damage.&lt;br /&gt;
* &#039;&#039;&#039; Imperatum&#039;&#039;&#039;: Players are pulled into the floor to face the lower half of Anima, and a &#039;&#039;&#039;Chaos&#039;&#039;&#039; gauge slowly begins to fill. If players fail to defeat the lower half before the gauge fills, &#039;&#039;&#039;Oblivion&#039;&#039;&#039; will wipe the party.&lt;br /&gt;
* &#039;&#039;&#039;Obliviating Claw.&#039;&#039;&#039;: Two sets of claws will spawn on the east and west edges of the arena, one side before the other. Players must determine which side is spawning first, as they are the first claws that will move across the arena, and stand in the gap between claws, then repeat for the second set.&lt;br /&gt;
* &#039;&#039;&#039;Erupting Pain&#039;&#039;&#039;: Two random players are marked with following AoEs. Players should place these on the east and west edges of the arena and run across to the opposite side, being sure not to cross over each other while the remaining two players stay clear of them.&lt;br /&gt;
* &#039;&#039;&#039;Oblivion&#039;&#039;&#039;: If players defeated the lower Anima before the &#039;&#039;&#039;Chaos&#039;&#039;&#039; gauge fills, this will deal very little damage and take players back to the upper Anima fight where the attacks will repeat. If not, the party will be wiped here.&lt;br /&gt;
&lt;br /&gt;
The boss will loop its attacks, minus &#039;&#039;&#039;Imperatum&#039;&#039;&#039; until it is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Barnabas]]===&lt;br /&gt;
{{Drops list|Barnabas}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lugae]]===&lt;br /&gt;
{{Drops list|Lugae}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Anima]]===&lt;br /&gt;
{{Drops list|Anima}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X: ?? Y: ??)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X: ?? Y: ??)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X: ?? Y: ??)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: ?? Y: ??)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Third_Time%27s_the_Charm&amp;diff=295302</id>
		<title>Third Time&#039;s the Charm</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Third_Time%27s_the_Charm&amp;diff=295302"/>
		<updated>2021-06-16T09:55:07Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Third Time&#039;s the Charm&lt;br /&gt;
| description = Mikoto has located another aether current.&lt;br /&gt;
| image = third time&amp;amp;#39;s the charm1.png&lt;br /&gt;
| quest-giver = Mikoto&lt;br /&gt;
| location = Bozjan Southern Front&lt;br /&gt;
| location-x = 14.7&lt;br /&gt;
| location-y = 29.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Resistance Weapons Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 989&lt;br /&gt;
| mettle = 2600&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Time to Focus&lt;br /&gt;
| next-quest = Pressing Forward&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Investigate the designated location.&lt;br /&gt;
&lt;br /&gt;
*Die because you went there at night time and it&#039;s full of unkillable monsters.&lt;br /&gt;
&lt;br /&gt;
*Come back when it&#039;s day time.&lt;br /&gt;
&lt;br /&gt;
*Speak with Mikoto.&lt;br /&gt;
&lt;br /&gt;
*Speak with Mikoto.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Mikoto has located another aether current.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
[[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage_Spells_Learning_Guide&amp;diff=283087</id>
		<title>Blue Mage Spells Learning Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage_Spells_Learning_Guide&amp;diff=283087"/>
		<updated>2021-05-01T16:19:02Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{See also|Blue Mage|list of blue mage actions}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
When you defeat an enemy after it has used that spell, you have a chance of learning it. Doing instances either premade with no Undersize options selected or with both Undersize and Level Sync options make the spell a 100% learn rate. Spell chances in the open world or [[Masked Carnivale]] are RNG.&lt;br /&gt;
&lt;br /&gt;
If you die before the enemy does you will not learn the spell. You must be alive as it dies in order to learn the spell. Use of [[Self-destruct]] and [[Final Sting]] are not recommended.&lt;br /&gt;
&lt;br /&gt;
*Spells acquired by [[Whalaqee Totem]] are bought in [[Ul&#039;dah]] near the Blue Mage trainer.&lt;br /&gt;
*Min Lv indicates the minimum level that the spell can be attained. Masked Carnivale, [[FATE]], or [[Elite Mark]] is not taken into consideration.&lt;br /&gt;
*World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only [[Dungeon]]s, [[Trial]]s, [[Raid]]s and the Masked Carnivale into account.&lt;br /&gt;
*A ~ means there is no relevant information (such as there being no open world mob with the spell).&lt;br /&gt;
*All Blue Mage spells can be used at Level 1.&lt;br /&gt;
{| {{STDT|sortable dps-role align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! No.&lt;br /&gt;
! Rank&lt;br /&gt;
! Type&lt;br /&gt;
! Min Lv&lt;br /&gt;
! World Mob L&lt;br /&gt;
! Duty L&lt;br /&gt;
! How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Cannon]] || 1 || ★ || Default || 1 || ~ || ~ || Default&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Thrower]] || 2 || ★★★★ || [[Dungeon]] &amp;lt;br&amp;gt; [[Raid]] || 50 || ~ || 70 || [[Gobmachine G-VI]] from [[Brayflox&#039;s Longstop (Hard)]] &amp;lt;br&amp;gt; [[Einhander]] from [[The Keeper of the Lake]] &amp;lt;br&amp;gt; [[Magitek Gunship]] from [[The Keeper of the Lake]] &amp;lt;br&amp;gt; [[Omega]] from [[Alphascape V3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Breath]] || 3 || ★★★★ || [[Trial]] || 50 || ~ || 50 || [[Ultros]] from [[The Dragon&#039;s Neck]] &amp;lt;br&amp;gt; [[Leviathan]] from [[The Whorleater (Hard)]], [[The Whorleater (Extreme)]] &amp;lt;br&amp;gt; [[Ultros]] from Stage 20 [[Masked Carnivale]] - [[Miss Typhon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flying Frenzy]] || 4 || ★★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 50 || 50 || 50 || [[Cornu]] - Rank A [[Elite Mark]] in [[Outer La Noscea]] &amp;lt;br&amp;gt; [[Zu]] (2nd Boss) from [[Pharos Sirius]] (Kill 2 eggs to trigger the Boss to cast)&lt;br /&gt;
|-&lt;br /&gt;
|[[Drill Cannons]] || 5 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 46 || 50 || [[Abandoned Vanguard]] in [[Reverse Engineering]] - Level 46 [[FATE]] from [[Northern Thanalan]] (x18,y15) &amp;lt;br&amp;gt; [[Magitek Vanguard H-2]] - Level 50 [[Northern Thanalan]] (x16,y15) &amp;lt;br&amp;gt; [[Magitek Vanguard]] and [[Magitek Vanguard H-1]] from [[Castrum Meridianum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High Voltage]] || 6 || ★★★★ || [[Raid]] &amp;lt;br&amp;gt; [[Masked Carnivale]] || 50 || ~ || 50 || [[ADS]] from [[The Binding Coil of Bahamut - Turn 1]] (1st Boss), [[The Binding Coil of Bahamut - Turn 2]] (1st Boss) &amp;lt;br&amp;gt; [[Bestial Node]] from Stage 15 [[Masked Carnivale]] - [[The Me Nobody Nodes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Loom]] || 7 || ★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 50 || 50 || 50 || [[Flame Sergeant Dalvag]] - Rank B [[Elite Mark]] in [[Northern Thanalan]] &amp;lt;br&amp;gt; [[Dantalion]] (Trash) &amp;amp; [[Phantom Knight]] (Trash) in [[Tam-Tara Deepcroft (Hard)]] &amp;lt;br&amp;gt; [[Baalzephon]] from [[The Lost City of Amdapor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Final Sting]] || 8 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 13 || 35 || [[Killer Wespe]] - Level 13 [[Middle La Noscea]] (x15,y15) &amp;lt;br&amp;gt; [[Temple Bee]] (Trash Before &amp;amp; After 1st Boss) from [[The Sunken Temple of Qarn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Song of Torment]] || 9 || ★★ || [[Dungeon]] &amp;lt;br&amp;gt; Open World || 50 || 80 || 50 || [[Siren]] (Last Boss) from [[Pharos Sirius]] &amp;lt;br&amp;gt; [[Aglaope]] - Rank S [[Elite Mark]] in [[Il Mheg]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glower]] || 10 || ★★★★ || [[Dungeon]] &amp;lt;br&amp;gt; Open World || 47 || 50 || 50 || [[Coincounter]] (2nd Boss) from [[The Aurum Vale]] 100% learn rate &amp;lt;br&amp;gt; [[Brontes]] - Rank S [[Elite Mark]] in [[Central Thanalan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plaincracker]] || 11 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] &amp;lt;br&amp;gt; [[Masked Carnivale]] || 1 || 28 || 50 || [[Clay Golem]] - Level 28 [[North Shroud]] (x19,y29) &amp;lt;br&amp;gt; [[Sandstone Golem]] - Level 29 [[Southern Thanalan]] (x24,y13) &amp;lt;br&amp;gt; [[Nunyunuwi]] - Rank S [[Elite Mark]] in [[Southern Thanalan]] &amp;lt;br&amp;gt; [[Basalt Golem]] - Level 34  [[Outer La Noscea]] (x16,y16) &amp;lt;br&amp;gt; [[Gogmagolem]] (2nd Boss) from [[Copperbell Mines (Hard)]] &amp;lt;br&amp;gt; [[Azulmagia]] from Stage 25 [[Masked Carnivale]] - [[Dirty Rotten Azulmagia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bristle]] || 12 || ★★ || Open World || 1 || 20 || ~ || [[Wild Boar]] - Level 20 [[East Shroud]] (x18,y24)&lt;br /&gt;
|-&lt;br /&gt;
|[[White Wind]] || 13 || ★★★ || [[Whalaqee Totem]] || 1 || ~ || 50 ||  [[Whalaqee Totem]] - Learn 10 [[Blue Magic Spells]] &amp;lt;br&amp;gt; [[Enkidu]] from [[Battle in the Big Keep]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Level 5 Petrify]] || 14 || ★★ || [[Dungeon]] || 28 || ~ || 28 || [[Manor Sentry]] from [[Haukke Manor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Knife]] || 15 || ★★★★ ||  Open World &amp;lt;br&amp;gt; [[Dungeon]] || 50 || 50 || 50 || [[Marberry]] - Rank A [[Elite Mark]] in [[Upper La Noscea]] &amp;lt;br&amp;gt; [[Tonberry King]] (Last Boss) from [[The Wanderer&#039;s Palace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Spikes]] || 16 || ★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] &amp;lt;br&amp;gt; [[Masked Carnivale]] || 1 || 09 || 28 || [[Trickster Imp]] - Level 9 [[Central Shroud]] (x27,y24) &amp;lt;br&amp;gt; [[Vandalous Imp]] - Level 16 [[Eastern Thanalan]] (x15,y19) &amp;lt;br&amp;gt; [[Manor Jester]] (Second Boss) from [[Haukke Manor]] &amp;lt;br&amp;gt; [[Azulmagia]] from Stage 25 [[Masked Carnivale]] - [[Dirty Rotten Azulmagia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Drain]] || 17 || ★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 05 || 28 || [[Chigoe]] - Level 5-7 [[Central Shroud]] (x25,y20) &amp;lt;br&amp;gt; [[Cave Bat]] - Level 7 [[Lower La Noscea]] (x27,y16) &amp;lt;br&amp;gt; [[Sun Bat]] - Level 10-14 [[Central Thanalan]] (x26,y18) &amp;lt;br&amp;gt; [[Dusk Bat]] - Level 15 [[Western La Noscea]] (x27,y24) &amp;lt;br&amp;gt; [[Black Bat]] - Level 20-21 [[East Shroud]] (x17,y23) &amp;lt;br&amp;gt; [[Barbastelle]] - Rank B [[Elite Mark]] in [[Lower La Noscea]] &amp;lt;br&amp;gt; [[Attic Bat]] (Trash before 1st Boss) from [[Haukke Manor]] &amp;lt;br&amp;gt; [[Sand Bat]] - Level 38 [[Cutter&#039;s Cry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Acorn Bomb]] || 18 || ★ || Open World || 1 || 12 || ~ || [[Treant Sapling]] - Level 12-17 [[North Shroud]] (x27,y28) &amp;lt;br&amp;gt; [[Treant Sapling]] - Level 12-17 [[Central Shroud]] (x27,y15) &amp;lt;br&amp;gt; [[Treant Sapling]] - Level 14 [[East Shroud]] (x13,y25) &amp;lt;br&amp;gt; [[Wulgaru]] - Rank S [[Elite Mark]] in [[East Shroud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bomb Toss]] || 19 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 05 || 50 || [[Goblin Fisher]] &amp;amp; [[Goblin Gambler]] - Level 5-7 [[Middle La Noscea]] (x23,y21) &amp;lt;br&amp;gt; [[Goblin Glider]] &amp;amp; [[Goblin Brandisher]] - Level 58 [[The Dravanian Hinterlands]] (x29,y23) &amp;lt;br&amp;gt; [[Slipkinx Steeljoints]] - Rank A [[Elite Mark]] in [[The Dravanian Hinterlands]] &amp;lt;br&amp;gt; [[Illuminati Commander]] from [[Brayflox&#039;s Longstop (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Off-guard]] || 20 || ★★ || [[Whalaqee Totem]] || 1 || ~ || ~ || [[Whalaqee Totem]] - Learn 5 [[Blue Magic Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Self-destruct]] || 21 || ★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] &amp;lt;br&amp;gt; [[Masked Carnivale]] || 1 || 12 || 17 || [[Glide Bomb]] Level 12 - [[Western Thanalan]] (x27,y16) &amp;lt;br&amp;gt; [[Blasting Cap]] from [[Copperbell Mines]] &amp;lt;br&amp;gt; [[Flambeau]] from [[Copperbell Mines]] &amp;lt;br&amp;gt; [[Gas Bomb]] from [[Halatali]] &amp;lt;br&amp;gt; [[Shrapnel]] from [[Cutter&#039;s Cry]] &amp;lt;br&amp;gt; [[Arena Cherry Bomb]] from Stage 8 [[Masked Carnivale]] - [[The Bomb-edy of Errors]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Transfusion]] || 22 || ★★ || [[Whalaqee Totem]] || 1 || ~ || ~ ||[[Whalaqee Totem]] - Learn 20 [[Blue Magic Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Faze]] || 23 || ★★★ || Open World || 1 || 06 || ~ || [[Qiqirn Gullroaster]] in [[Survivor Rats]] Level 6 [[FATE]] from [[Central Thanalan]] (x18,y20) &amp;lt;br&amp;gt; [[Qiqirn Shellsweeper]] - Level 9 [[Central Thanalan]] (x16,y19) &amp;lt;br&amp;gt; [[Qiqirn Eggdigger]] - Level 13 [[Lower La Noscea]] (x18,y35) &amp;lt;br&amp;gt; [[Qiqirn Gullroaster]] in [[Careless Whiskers]] Level 30 [[FATE]] from [[Eastern La Noscea]] (x29,y34) &amp;lt;br&amp;gt; [[Qiqirn Gullroaster]] - Level 32 [[Eastern La Noscea]] (x26,y32)&lt;br /&gt;
|-&lt;br /&gt;
|[[Flying Sardine]] || 24 || ★ || Open World || 1 || 30 || ~ || [[Apkallu]] - Level 30 [[Eastern La Noscea]] (x27,y35) &amp;lt;br&amp;gt; [[Bloody Mary]] - Rank B [[Elite Mark]] in [[Eastern La Noscea]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Snort]] || 25 || ★★★★ || [[Trial]] &amp;lt;br&amp;gt; [[Masked Carnivale]] || 50 || ~ || 50 || [[Typhon]] from [[The Dragon&#039;s Neck]] &amp;lt;br&amp;gt; [[Typhon]] from Stage 20 [[Masked Carnivale]] - [[Miss Typhon]] &amp;lt;br&amp;gt; [[Typhon]] from Stage 27 [[Masked Carnivale]] - [[Lock up Your Snorters]]&lt;br /&gt;
|-&lt;br /&gt;
|[[4-tonze Weight]] || 26 || ★★★★ || [[Trial]] || 50 || ~ || 50 || [[Ultros]] from [[The Dragon&#039;s Neck]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Look]] || 27 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] &amp;lt;br&amp;gt; [[Raid]] || 1 || 45 || 50 || [[Denizen of the Dark]] in [[Necrologos: The Liminal Ones]] - Level 45 [[Levequest]] from [[Mor Dhona]] (x29,y12) &amp;lt;br&amp;gt; [[Anantaboga]] (Last Boss) from [[Amdapor Keep]] &amp;lt;br&amp;gt; [[Valefor]] from [[Labyrinth of the Ancients]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Breath]] || 28 || ★★★ || Open World &amp;lt;br&amp;gt; [[Masked Carnivale]] &amp;lt;br&amp;gt; [[Dungeon]]|| 1 || 31 || 45 || [[Stroper]] - Level 31  [[Central Shroud]] (x13,y21) &amp;lt;br&amp;gt; [[Halitostroper]] - Level 31 [[Central Shroud]] (x15,y21) &amp;lt;br&amp;gt; [[Stroper]] - Level 34 [[South Shroud]] (x20,y28) &amp;lt;br&amp;gt; [[Reflective Rebekkah]] from Stage 19 [[Masked Carnivale]] - [[On a Clear Day You Can Smell Forever]] &amp;lt;br&amp;gt; [[Morbol]] from [[Aurum Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Diamondback]] || 29 || ★★★★ || [[Dungeon]] &amp;lt;br&amp;gt; [[Trial]] || 50 || ~ || 50 || [[Cuca Fera]] (2nd Boss) from [[The Stone Vigil (Hard)]] &amp;lt;br&amp;gt; [[Horde Armored Dragon]] from [[The Steps of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mighty Guard]] || 30 || ★★★★ || [[Whalaqee Totem]] || 1 || ~ || ~ || [[Whalaqee Totem]] - Learn 10 [[Blue Magic Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sticky Tongue]] || 31 || ★★★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 02 || 44 || [[Cane Toad]] in [[You Call that a Toad]] - Level 2 [[FATE]] in [[Lower La Noscea]] (x24,y22) &amp;lt;br&amp;gt; [[Toxic Toad]] - Level 14 [[Central Thanalan]] (x27,y19) &amp;lt;br&amp;gt; [[Doomed Gigantoad]] in [[Doomed]] - Level 9 [[FATE]] in [[Western Thanalan]] (x24.5,y21.5) &amp;lt;br&amp;gt; [[Laughing Gigantoad]] - Level 22 [[Western Thanalan]] (x15,y7) &amp;lt;br&amp;gt; [[Gigantoad]] - Level 33 [[Eastern La Noscea]] (x18,y26) &amp;lt;br&amp;gt; [[Bone Nix]] from [[Dzemael Darkhold]] (Unconfirmed, used in many dungeons after this)&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Oil]] || 32 || ★★★ || Open World || 1 || 24 || ~ || [[Giggling Gigantoad]] - Level 24 [[Western Thanalan]] (x15,y7)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Ram&#039;s Voice]] || 33 || ★★ || [[Dungeon]] &amp;lt;br&amp;gt; Open World &amp;lt;br&amp;gt; [[Trial]] &amp;lt;br&amp;gt; [[Raid]] &amp;lt;br&amp;gt; [[Masked Carnivale]] || 38 || 49 || 38 || [[Chimera]] (Last Boss) from [[Cutter&#039;s Cry]] &amp;lt;br&amp;gt; [[Gorgimera]] in [[Go, Go, Gorgimera]] - Level 49 [[FATE]] in [[Northern Thanalan]] (x18,y13) (Will spawn massive number of adds) &amp;lt;br&amp;gt; [[Chimera]] from [[A Relic Reborn: The Chimera]] &amp;lt;br&amp;gt; [[Apademak]] from Stage 21 [[Masked Carnivale]] - [[Chimera on a Hot Tin Roof]] &amp;lt;br&amp;gt; [[Azulmagia]] from Stage 25 [[Masked Carnivale]] - [[Dirty Rotten Azulmagia]] &amp;lt;br&amp;gt; [[Shadowcourt Hound]] from [[Dun Scaith]] &amp;lt;br&amp;gt; [[Tyger]] - Rank S [[Elite Mark]] in [[Lakeland]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dragon&#039;s Voice]] || 34 || ★★ || [[Dungeon]] &amp;lt;br&amp;gt; Open World &amp;lt;br&amp;gt; [[Trial]] &amp;lt;br&amp;gt; [[Raid]] &amp;lt;br&amp;gt; [[Masked Carnivale]] || 38 || 49 || 38 || [[Chimera]] (Last Boss) from [[Cutter&#039;s Cry]] &amp;lt;br&amp;gt; [[Gorgimera]] in [[Go, Go, Gorgimera]] - Level 49 [[FATE]] in [[Northern Thanalan]] (x18,y13) (Will spawn massive number of adds) &amp;lt;br&amp;gt; [[Chimera]] from [[A Relic Reborn: The Chimera]] &amp;lt;br&amp;gt; [[Apademak]] from Stage 21 [[Masked Carnivale]] - [[Chimera on a Hot Tin Roof]] &amp;lt;br&amp;gt; [[Azulmagia]] from Stage 25 [[Masked Carnivale]] - [[Dirty Rotten Azulmagia]] &amp;lt;br&amp;gt; [[Shadowcourt Hound]] from [[Dun Scaith]] &amp;lt;br&amp;gt; [[Tyger]] - Rank S [[Elite Mark]] in [[Lakeland]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Missile]] || 35 || ★★★★ || [[Trial]] || 50 || ~ || 50 || [[Enkidu]] from [[Battle in the Big Keep]]&lt;br /&gt;
|-&lt;br /&gt;
|[[1000 Needles]] || 36 || ★★★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 24 || 38 || [[Sabotender Bailaor]] in [[Flower Power]] - Level 24 [[Levequest]] in [[Southern Thanalan]] (x18,y13) &amp;lt;br&amp;gt; [[Sabotender Bailaor]] - Level 26 [[Southern Thanalan]] (x16,y15) &amp;lt;br&amp;gt; [[Sabotender Desertor]] from [[Cutter&#039;s Cry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ink Jet]] || 37 || ★★★ || [[Dungeon]] || 50 || ~ || 50 || [[Kraken]] from [[Sastasha (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Angon]] || 38 || ★★★ || [[Dungeon]] || 50 || ~ || 50 || [[Frumious Koheel Ja]] from [[The Wanderer&#039;s Palace (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Flute]] || 39 || ★ || [[Whalaqee Totem]] || 50 || ~ || ~ || [[Whalaqee Totem]] - Clear 10 Stages in [[The Masked Carnivale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tail Screw]] || 40 || ★★★★ || [[Dungeon]] &amp;lt;br&amp;gt; Open World &amp;lt;br&amp;gt; [[Raid]] || 1 || 60 || 50 || [[Karlabos]] from [[Sastasha (Hard)]] &amp;lt;br&amp;gt; Reflection of [[Karlabos]] from [[Sirensong Sea]] &amp;lt;br&amp;gt; [[Crag Claw]] - Level 61 [[The Peaks]] (x25,y11) &amp;lt;br&amp;gt; [[Brutal Barber]] in [[Barbershoppe]] - Level 61 [[FATE]] in [[The Peaks]] (x23.3,y9.3) &amp;lt;br&amp;gt; [[Clay Claw]] from [[Alexander - The Arm of the Father]] &amp;lt;br&amp;gt; [[Pterygotus]] - Rank B [[Elite Mark]] in [[The Dravanian Hinterlands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Blast]] || 41 || ★ || [[Dungeon]] &amp;lt;br&amp;gt; [[Raid]] &amp;lt;br&amp;gt; Open World || 16 || 50 || 16 || [[Galvanth the Dominator]] from [[The Tam-Tara Deepcroft]] 100% rate &amp;lt;br&amp;gt; [[Blaster]] from [[Alexander - The Burden of the Son]] &amp;lt;br&amp;gt; [[Mindflayer]] - Rank S [[Elite Mark]] in [[South Shroud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom]] || 42 || ★★★★ || [[Whalaqee Totem]] &amp;lt;br&amp;gt; Open World || 50 || ~ || 80 || [[Whalaqee Totem]] - Clear 20 Stages in [[The Masked Carnivale]] &amp;lt;br&amp;gt; [[Ixtab (Hunt)|Ixtab]] - Rank S [[Elite Mark]] in [[The Rak&#039;tika Greatwood]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Peculiar Light]] || 43 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 45 || 32 || [[Lentic Mudpuppy]] - Level 45 [[Mor Dhona]] (x13,y10) &amp;lt;br&amp;gt; [[Kurrea]] - Rank A [[Elite Mark]] in [[Mor Dhona]] &amp;lt;br&amp;gt; [[Surf Eft]] from [[Brayflox&#039;s Longstop]] &amp;lt;br&amp;gt; [[Hellbender]] (Second Boss) from [[Brayflox&#039;s Longstop]] &amp;lt;br&amp;gt; [[Loch Nanka]] - Level 69 [[The Lochs]] (x17,y20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Feather Rain]] || 44 || ★★★★★ || [[Trial]] || 50 || ~ || 50 || [[Garuda]] from [[The Howling Eye (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruption]] || 45 || ★★★★★ || [[Trial]] || 20 || ~ || 20 || [[Ifrit]] from [[The Bowl of Embers]], [[The Bowl of Embers (Hard)]], [[The Bowl of Embers (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain Buster]] || 46 || ★★★★★ || [[Trial]] || 50 || ~ || 50 || [[Titan]] from [[The Navel (Hard)]], [[The Navel (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shock Strike]] || 47 || ★★★★★ || [[Trial]] || 50 || ~ || 50 || [[Ramuh]] from [[The Striking Tree (Hard)]], [[The Striking Tree (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Dance]] || 48 || ★★★★★ || [[Trial]] || 50 || ~ || 50 || [[Shiva]] from [[Akh Afah Amphitheatre (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil of the Whorl]] || 49 || ★★★★★ || [[Trial]] || 50 || ~ || 50 || [[Leviathan]] from [[The Whorleater (Hard)]], [[The Whorleater (Extreme)]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Alpine Draft]] || 50 || ★★ || [[Dungeon]] &amp;lt;br&amp;gt; Open World || 1 || 59 || 51 || [[Opinicus]] from [[The Dusk Vigil]] &amp;lt;br&amp;gt; [[Griffin]] - Level 59 [[The Sea of Clouds]] (x36,y9) &amp;lt;br&amp;gt; [[True Griffin]] - Level 68 [[The Peaks]] (x27,y25) &amp;lt;br&amp;gt; [[Neckbreaker]] in [[Breakneck]] - Level 68 [[FATE]] in [[The Peaks]] (x27,y25) &amp;lt;br&amp;gt; [[Vochstein]] - Rank A [[Elite Mark]] in [[The Peaks]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Protean Wave]] || 51 || ★★★ || Open World &amp;lt;br&amp;gt; [[Raid]] &amp;lt;br&amp;gt; [[Masked Carnivale]] || 60 || 70 || 60 || [[Salt and Light]] - Rank S [[Elite Mark]] in [[The Lochs]] &amp;lt;br&amp;gt; [[Living Liquid]] (Last Boss) from [[Alexander - The Arm of the Father]] &amp;lt;br&amp;gt; [[Shikigami of the Undertow]] from Stage 29 [[Masked Carnivale]] [[Red, Fraught, and Blue]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Northerlies]] || 52 || ★★★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 51 || 50 || [[Lone Yeti]] - Level 51 [[Coerthas Western Highlands]] (x20,y31) &amp;lt;br&amp;gt; [[Slate Yeti]] - Level 56 [[Coerthas Western Highlands]] (x17,y27) &amp;lt;br&amp;gt; [[Mirka]] - Rank A [[Elite Mark]] in [[Coerthas Western Highlands]] &amp;lt;br&amp;gt; [[Yeti]] from [[Snowcloak]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Electrogenesis]] || 53 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 50 || 63 || [[Conodont]] - Level 50 [[The Sea of Clouds]] (x26,y33) &amp;lt;br&amp;gt; [[Hikagiri]] from [[Shisui of the Violet Tides]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaltstrahl]] || 54 || ★★ || [[Raid]] || 60 || ~ || 60 || [[Faust]] &amp;amp; [[Strum Doll]] from [[Alexander - The Fist of the Father]] &amp;lt;br&amp;gt; [[Strum Doll]] from [[Alexander - The Cuff of the Father]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Abyssal Transfixion]] || 55 || ★★★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 58 || 50 || [[Arch Demon]] in [[Necrologos His Treasure Forhelen|Necrologos: His Treasure Forhelen]] - Level 58 [[Levequest]] in [[Foundation]] (x10,y10) &amp;lt;br&amp;gt; [[Ash]] from [[Haukke Manor (Hard)]] &amp;lt;br&amp;gt; [[Everlasting Bibliotaph]] from [[The Great Gubal Library]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chirp]] || 56 || ★ || Open World || 1 || 50 || ~ || [[Paissa]] - Level 50 [[The Sea of Clouds]] (x19,y35) &amp;lt;br&amp;gt; [[Apotamkin]] in [[A Long Way Down]] - Level 50 [[FATE]] in [[Sea of Clouds]] (x36,y33) (unconfirmed) &amp;lt;br&amp;gt; [[Squonk]] - Rank B [[Elite Mark]] in [[Sea of Clouds]] &amp;lt;br&amp;gt; [[Stolas]] - Rank A [[Elite Mark]] in [[The Dravanian Hinterlands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eerie Soundwave]] || 57 || ★★ || [[Trial]] &amp;lt;br&amp;gt; Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 59 || 50 || [[Enkidu]] in [[Battle in the Big Keep]] &amp;lt;br&amp;gt; [[Empuse]] - Level 59 [[Azys Lla]] (x29,y12) &amp;lt;br&amp;gt; [[Arioch]] (2nd Boss) from [[The Lost City of Amdapor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pom Cure]]|| 58 || ★★★ || [[Trial]] || 50 || ~ || 50 || [[Furryfoot Kupli Kipp]] from [[Thornmarch (Hard)]] and [[Thornmarch (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobskin]] || 59 || ★★★★ || Open World &amp;lt;br&amp;gt; [[Raid]] || 60 || 60 || 60 || [[Slipkinx Steeljoints]] - Rank A [[Elite Mark]] in [[The Dravanian Hinterlands]] &amp;lt;br&amp;gt; [[Alexandrian Hider]] &amp;amp; [[Alexandrian Slider]] from [[Alexander - The Breath of the Creator]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Hammer]] || 60 || ★★ || [[Dungeon]] || 60 || ~ || 60 || [[Apanda]] from [[The Great Gubal Library (Hard)]] &amp;lt;br&amp;gt; [[Epilogi]] from Stage 24 [[Masked Carnivale]] - [[Amazing Technicolor Pit Fiends]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Avail]] || 61 || ★ || [[Dungeon]] || 60 || ~ || 60 || [[Queen Hawk]] from [[Saint Mocianne&#039;s Arboretum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog Legs]] || 62 || ★ || Open World || 1 || 59 || ~ || [[Poroggo]] - Level 59 [[The Dravanian Hinterlands]] (x12,y34) &amp;lt;br&amp;gt; [[Bero Roggo]] in [[Toad Alone]] - Level 59 [[FATE]] in [[The Dravanian Hinterlands]] (x12,y35)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Boom]] || 63 || ★★★★ || [[Dungeon]] &amp;lt;br&amp;gt; Open World || 1 || 50 || 50 || [[Cornu]] - Rank A [[Elite Mark]] in [[Outer La Noscea]] &amp;lt;br&amp;gt; [[Zu]] from [[Pharos Sirius]] &amp;lt;br&amp;gt; [[Anzu]] - Level 59 [[The Sea of Clouds]] (x25,y6) &lt;br /&gt;
|-&lt;br /&gt;
|[[Whistle]] || 64 || ★★★ || Open World  &amp;lt;br&amp;gt; [[Dungeon]]|| 1 || 56 || 60 || [[Dhalmel]] - Level 56 [[The Sea of Clouds]] (x16,y32) &amp;lt;br&amp;gt; [[Jhammel]] - Level 68 [[The Peaks]] (x26.5,y28.5) &amp;lt;br&amp;gt; [[Nenaunir]] in [[Slaughterwife-five]] Level 68 [[FATE]] in [[The Peaks]] (x23,y30) &amp;lt;br&amp;gt; [[Dhalmel]] from [[Neverreap]]&lt;br /&gt;
|-&lt;br /&gt;
|[[White Knight&#039;s Tour]] || 65 || ★★ || [[Dungeon]] || 57 || ~ || 57 || [[White Knight]] from [[The Vault]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Knight&#039;s Tour]] || 66 || ★★ || [[Dungeon]] || 57 || ~ || 57 || [[Black Knight]] from [[The Vault]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Level 5 Death]] || 67 || ★★★★ || [[Dungeon]] || 59 || ~ || 59 || [[Page 64]] from [[The Great Gubal Library]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Launcher]] || 68 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 60 || 68 || 60 || [[Lethal Weapon]] in [[The Magitek Is Back]] - Level 68 [[FATE]] in [[The Peaks]] &amp;lt;br&amp;gt; [[Gamma]] - Rank S [[Elite Mark]] in [[Yanxia]] &amp;lt;br&amp;gt; [[Armored Weapon]] from [[Baelsar&#039;s Wall]] &amp;lt;br&amp;gt; [[Doman Armored Weapon]] from [[Doma Castle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perpetual Ray]] || 69 || ★★★★ || [[Raid]] || 60 || ~ || 60 || [[The Manipulator]] from [[Alexander - The Burden of the Father]] and [[Alexander - The Burden of the Father (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cactguard]] || 70 || ★ || [[Dungeon]] || 50 || ~ || 50 ||[[Sabotender Gaurdia]] from [[The Sunken Temple of Qarn (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenge Blast]] || 71 || ★★ || [[Whalaqee Totem]] || 50 || ~ || ~ || [[Whalaqee Totem]] - Learn 50 [[Blue Magic Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Whisper]] || 72 || ★★★★ || [[Whalaqee Totem]] || 60 || ~ || ~ || [[Whalaqee Totem]] - Clear 30 Stages in [[The Masked Carnivale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exuviation]] || 73 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 57 || 60 || [[Wamoura]] from [[The Lost City of Amdapor]] &amp;lt;br&amp;gt; [[Abalathian Wamoura]] - Level 57-58 [[The Sea of Clouds]] (x10,y17) (must damage a Window Wamouracampa in the fight first)&lt;br /&gt;
|-&lt;br /&gt;
|[[Reflux]] || 74 || ★★★ || Open World || 1 || 56 || ~ || [[Cloud Wyvern]] - Level 56 [[The Churning Mists]] (x26,y28)&lt;br /&gt;
|-&lt;br /&gt;
|[[Devour]] || 75 || ★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] &amp;lt;br&amp;gt; [[Raid]] || 50 || 70 || 50 || [[Mahisha]] - Rank A [[Elite Mark]] in [[The Lochs]] &amp;lt;br&amp;gt; [[The Decaying Gourmand]] from [[The Lost City of Amdapor]] &amp;lt;br&amp;gt; [[Caduceus]] from [[The Binding Coil of Bahamut - Turn 1]] &amp;lt;br&amp;gt; [[Cerberus]] from [[World of Darkness]] &amp;lt;br&amp;gt; [[Nullchu]] from [[Saint Mocianne&#039;s Arboretum (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Condensed Libra]] || 76 || ★★★ || [[Dungeon]] &amp;lt;br&amp;gt; [[Masked Carnivale]] || 60 || ~ || 60 || [[Mechanoscribe]] from [[The Great Gubal Library (Hard)]] &amp;lt;br&amp;gt; [[Arena Scribe]] from Stage 24 [[Masked Carnivale]] - [[Amazing Technicolor Pit Fiends]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aetherial Mimicry]] || 77 || ★★★★ || [[Dungeon]] || 60 || ~ || 60 || [[Ghrah Luminary]] from [[Pharos Sirius (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Surpanakha]] || 78 || ★★★★★ || [[Trial]] || 53 || ~ || 53 || [[Ravana]] from [[Thok ast Thok (Hard)]] and [[Thok ast Thok (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quasar]] || 79 || ★★★★★ || [[Trial]] || 60 || ~ || 60 || [[Sophia]] from [[Containment Bay P1T6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[J Kick]] || 80 || ★★★★★ || [[Raid]] || 60 || ~ || 60 || [[Brute Justice]] (Last Phase) from [[Alexander - The Burden of the Son]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Triple Trident]] || 81 || ★ || Open World || 1 || 64 || ~ || [[Thieving Namazu]] in [[Rice and Shine]] - Level 64 [[FATE]] from [[Yanxia]] &amp;lt;br&amp;gt; [[Ebisu Catfish]] - Level 67 [[Yanxia]] (x28,y6) &amp;lt;br&amp;gt; [[Gyorai Quickstrike]] - Rank B [[Elite Mark]] in [[Yanxia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tingle]] || 82 || ★★ || Open World || 1 || 64 || ~ || [[Thieving Namazu]] in [[Rice and Shine]] - Level 64 [[FATE]] from [[Yanxia]] &amp;lt;br&amp;gt; [[Ebisu Catfish]] - Level 67 [[Yanxia]] (x28,y6) &amp;lt;br&amp;gt; [[Gyorai Quickstrike]] - Rank B [[Elite Mark]] in [[Yanxia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatami-gaeshi]] || 83 || ★★★ || [[Dungeon]] || 70 || ~ || 70 || [[Dojun-maru]] from [[Kugane Castle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold Fog]] || 84 || ★★★★ || [[Dungeon]] || 70 || ~ || 70 || [[Mist Dragon]] from [[The Burn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stotram]] || 85 || ★★ || [[Trial]] || 67 || ~ || 67 || [[Lakshmi]] from [[Emanation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saintly Beam]] || 86 || ★★ || [[Raid]] || 70 || ~ || 70 || [[Phantom Train]] from [[Sigmascape V1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feculent Flood]] || 87 || ★ || [[Dungeon]] &amp;lt;br&amp;gt; Open World || 70 || 80 || 70 || [[Tokkapchi]] from [[Saint Mocianne&#039;s Arboretum (Hard)]] &amp;lt;br&amp;gt; [[The Mudman]] - Rank A [[Elite Mark]] in [[Il Mheg]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel&#039;s Snack]] || 88 || ★★★ || [[Whalaqee Totem]] || 70 || ~ || ~ || [[Whalaqee Totem]] - Reach [[Blue Mage]] level 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Chelonian Gate]] || 89 || ★★★★ || [[Dungeon]] || 70 || ~ || 70 || [[Genbu]] from [[Hell&#039;s Lid]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rose of Destruction]] || 90 || ★★ || [[Dungeon]] || 70 || ~ || 70 || [[Ivon Coeurlfist]] from [[Temple of the Fist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Instinct]] || 91 || ★★ || Open World &amp;lt;br&amp;gt; [[Dungeon]] || 1 || 24 || 70 || [[Master Coeurl]] - Level 24 [[Upper La Noscea]] (x8.9, y21.4) &amp;lt;br&amp;gt; [[Coeurl Smriti]] from [[Temple of the Fist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultravibration]] || 92 || ★ || Open World || 1 || 68 || ~ ||[[Kongamato]] - Level 68 [[The Peaks]] (x11,y25) &amp;lt;br&amp;gt; [[Gwas-y-neidr]] - Rank B [[Elite Mark]] in [[The Peaks]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blaze]] || 93 || ★★ || [[Raid]] || 70 || ~ || 70 || [[Alte Roite]] from [[Deltascape V1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mustard Bomb]] || 94 || ★★★★ || [[Raid]] || 70 || ~ || 70 || [[Omega]] from [[Alphascape V3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Force]] || 95 || ★★★ || [[Whalaqee Totem]] || 70 || ~ || ~ || [[Whalaqee Totem]] - Learn 100 [[Blue Magic Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aetherial Spark]] || 96 || ★ || Open World || 1 || 69 || ~ || [[Salt Dhruva]] - Level 69 [[The Lochs]] (x22,y22) &amp;lt;br&amp;gt; [[Luminare]] - Rank A [[Elite Mark]] in [[The Lochs]] &amp;lt;br&amp;gt; [[Rusalka]] - Rank A [[Elite Mark]] in [[The Tempest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hydro Pull]] || 97 || ★★★★ || [[Dungeon]] || 70 || ~ || 70 || [[Kelpie]] from [[Drowned City of Skalla]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Malediction of Water]] || 98 || ★★ || [[Dungeon]] || 70 || ~ || 70 || [[Sai Taisui]] from [[The Swallow&#039;s Compass]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Choco Meteor]] || 99 || ★ || Open World || 1 || 53 || ~ || [[Courser Chocobo]] - Level 53 [[The Dravanian Forelands]] (x37.5, y23.7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Matra Magic]] || 100 || ★★★ || [[Whalaqee Totem]] || 70 || ~ || ~ || [[Whalaqee Totem]] - Learn 100 [[Blue Magic Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Peripheral Synthesis]] || 101 || ★★★★ || [[Raid]] || 70 || ~ || 70 || [[Omega]] (Hands in Normal) from [[Alphascape V3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Both Ends]] || 102 || ★★★★★ || [[Dungeon]] || 70 || ~ || 70 ||[[Qitian Dasheng]] (Final Boss) from [[The Swallow&#039;s Compass]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phantom Flurry]] || 103 || ★★★★★ || [[Trial]] || 70 || ~ || 70 || [[Suzaku]] from [[Hells&#039; Kier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightbloom]] || 104 || ★★★★★ || [[Trial]] || 70 || ~ || 70 || [[Tsukuyomi]] from [[Castrum Fluminis]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Blue Mage Features]] [[Category:Guides]] [[Category:Job Guides]] [[Category:Blue Mage Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Proto-noctilucale.jpg&amp;diff=282150</id>
		<title>File:Proto-noctilucale.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Proto-noctilucale.jpg&amp;diff=282150"/>
		<updated>2021-04-21T00:36:02Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aether_Currents&amp;diff=277929</id>
		<title>Aether Currents</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aether_Currents&amp;diff=277929"/>
		<updated>2021-04-11T09:57:52Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* The Sea of Clouds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[Aether Currents]] are required to unlock the ability to fly on [[mounts]]. Each [[locations|zone]] released in [[Heavensward]] (3.0) and [[Stormblood]] (4.0) has 15 Aether Currents (with the exception of Azys Lla, which only has 5). Players are required to attune to all 15 Aether Currents to unlock flying in that zone. Some Aether Currents are found scattered throughout the zone, others are rewarded by completing [[Main Scenario Quests]] and [[Side Quests]]. Aether Currents in the field look like greenish blobs of wind, players can right click on them to attune. Players can check their attunement progress through the Aether Currents window under Travel in the Main Menu. &lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Aether Currents are unlocked after completing the 3.0 [[Main Scenario Quest]] [[Divine Intervention]]. The same quest that awards the player the [[Black Chocobo]] and [[Aether Compass]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aether Compass==&lt;br /&gt;
The Aether Compass gives you the bearing and distance to the nearest Aether Current upon use. It is used to locate Aether Currents in the field and can be found in your Key Items tab of your inventory. If you lose it you can talk to [[Gibrillont]] at the Forgotten Knight in [[Ishgard]] or Gaufrid (x14.3, y9.6) in [[Rhalgr&#039;s Reach]] to get another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can favourite this item to your hotbar to make it easier to access.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavensward Aether Currents==&lt;br /&gt;
===[[Coerthas Western Highlands]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
| (x20.8,y21.3,z0.5) ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(x29.1, y26.2, z1.1) || || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(x30.6, y33.7, z1.3) || || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(x31.5, y11.8, z1.1) || Atop a house in the zone, access through the stairs in x31.1 y11.5 z1.1 and run along the wall || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(x9.3, y15.0, z0.8) || On the edge of a cliff. || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(x16.3, y18.7, z0.4) || On the edge of a cliff, north of The Convictory. || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(x20.5, y8.9, z0.3) || Inside a small run-down shack. || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(x15.8, y22.3, z0.8) || Overlooking The Convictory. || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(x30.0, y19.3, z1.0) || On the northern area of Black Iron Bridge. || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(x35.1, y27.0, z0.2) || Frozen riverbed underneath Black Iron Bridge. Head Southeast, just past Adelphel and Tristechambel || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Coerthas Western Highlands Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Coerthas Western Highlands]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Over Frozen Water]] || 50 || (x32.4, y35.8, z1.4) || Unlocks after completing [[Main Scenario Quest]] [[Disclosure]]&lt;br /&gt;
|-&lt;br /&gt;
|[[For All the Nights to Come]] || 51 || (x16.9, y22.8, z0.7) || Unlocks after completing [[Main Scenario Quest]] [[Sounding Out the Amphitheatre]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Baby Steps]] || 51 || (x16.7, y22.8, z0.7) || Unlocks after completing [[Main Scenario Quest]] [[Sounding Out the Amphitheatre]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Protecting What&#039;s Important]] || 51 || (x16.5, y22.5, z0.7) || Unlocks after completing [[Main Scenario Quest]] [[Camp of the Convictors]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Flame, Purple Flame]] || 51 || (x16.4, y22.4, z0.7) || Unlocks after completing [[Main Scenario Quest]] [[Camp of the Convictors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Dravanian Forelands]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x30.6, y36.2, z0.6) || In the Loth and Gnath just past the second door from the main entrance || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x17.3, y29.6, z0.9) || On Path to trine towers || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x14.4, y27.0, z1.2) || Inside the rubble of an old building. || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x12.9, y14.0, z1.5) || In the cavern on Mourn || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x26.7, y30.0, z0.6) || Directly East of Danneroad across the river  || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x24.5, y19.8, z1.0) || Loth ast Vath || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x32.3, y23.6, z1.0) || In Tailfeather next to mill || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x31.2, y16.8, z1.0) || In Whilom River Just north of fork in river || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x39.9, y21.9, z1.1) || Next to quest start &amp;quot;Why does the Caged Bird Sing?&amp;quot; || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x37.8, y28.3, z1.4) || On top of the arched tree straight ahead after entering the zone || yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:The Dravanian Forelands Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Dravanian Forelands]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[A Lesson in Humility]] || 53 || [[Ess Khas]] (x16.4, y23, z1.9) || Unlocks after completing [[Main Scenario Quest]] [[A Gnathic Deity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Some Bad News]] || 52 || [[Marcechamp]] (x31.9, y23.9, z1) || Unlocks after completing [[Main Scenario Quest]] [[Where the Chocobos Roam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Hunter Becomes the Kweh]] || 53 || [[Marcechamp]] (x31.9, y23.9, z1) || Unlocks after completing [[Main Scenario Quest]] [[A Gnathic Deity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stolen Munitions]] || 52 || [[Vath Fleetfoot]] (x24.9, y19.7, z1) || Unlocks after completing [[Main Scenario Quest]] [[The Nonmind]] and [[Sidequest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mourn in Passing]] || 53 || [[Alphinaud]] (x23, y19) || Unlocks after completing [[Main Scenario Quest]] [[Lord of the Hive]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Sea of Clouds]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;: &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The seven northern Aether Currents are unreachable until you have completed [[Familiar Faces]]&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x11.2, y15.2, z2.0) || Up the stairs behind vanu chief and in the back.|| yes&lt;br /&gt;
|-&lt;br /&gt;
|(x12.5, y11.8, z1.8) || On main path past Vanu Aetheryite || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x15.2, y9.3, z1.8) || behind the stairs by Gunu Vanu || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x18.9, y11.6, z2.2) || Next to cids Airship || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x27.3, y10.9, z2.6) || Right next to ramp on ledge || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x7.3, y20.3, z2.3) || Right before Vanu Village entrance || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x7.3, y25.8, z1.8) || Right when you get of the airship on the main quest || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x16.2, y37.6, z0.5) || The Rosehouse, can&#039;t miss it. || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x9.2, y33.0, z1.1) || NorthWest of Aetheryite behind a tent || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x10.6, y34.2, z0.7) || Located below the Outpost, not inside it. || yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:The Sea of Clouds Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Sea of Clouds]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Clipped Wings]] || 50 || (x17, y37) || Unlocks after completing [[Main Scenario Quest]] [[Disclosure]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bolt, Chain, and Island]] || 57 || (x11, y14) || Unlocks after completing [[Main Scenario Quest]] [[Black and the White]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Honoring the Past]] || 56 || Ishgard - The Pillars(x11, y11) || Unlocks after completing [[Main Scenario Quest]] [[He Who Would Not Be Denied]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleepless in Ok&#039; Zundu]] || 57 || (x9.6, y14.2, z1.8) || Unlocks after completing [[Main Scenario Quest]] [[Black and the White]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flying the Nest]] || 57 || (x10.6, y14.8, z1.8) || Unlocks after completing [[Main Scenario Quest]] [[Black and the White]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Churning Mists]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x29.3, y19.9, z0.5) ||On path leading to Monsterie || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x35.9, y33.8, z0.4) || Edge of map by Eli Tohm|| yes&lt;br /&gt;
|-&lt;br /&gt;
|(x27.4, y26.1, z0.6) ||On ledge over looking main path || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x21.0, y30.1, z0.8) || On outcrop just south of Asah || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x16.9, y33.6, z1.1) || Ontop of toppled stone pillar || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x28.4, y28.3, z0.4) || north of Moghome || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x30.9, y35.7, z0.3) || Leave Moghome via the east tunnel and climb the rocky ramp on the east side of the cavern. || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x20.8, y27.4, z0.7) || In Asah  || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x34.5, y15.8, z0.7) || In a bowl, to the back of the Monsterie || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x7, y27.4, z2.0) || At the top of the palace in Zenith. || yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:The Churning Mists Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Churning Mists]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[The Bathing Bully]] || 54 || (x29, y36) || Unlocks after completing [[Main Scenario Quest]] [[Moghan&#039;s Trial]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Waiting to Inhale]] || 54 || (x32, y15) || Unlocks after completing [[Main Scenario Quest]] [[Heart of Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Road Kill]] || 54 || (x27, y33) || Unlocks after completing [[Main Scenario Quest]] [[Leaving Moghome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hide Your Moogles]] || 54 || (x12, y29) || Unlocks after completing [[The Bathing Bully]] and the [[Main Scenario Quest]] [[The Wyrm&#039;s Lair]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Into the Aery]] || 55 || [[Foundation]] (x13, y11) || Unlocks after completing [[Main Scenario Quest]] [[Ready to Fly]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Dravanian Hinterlands]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x13.4, y35.9, z1.0) || In the caverns by MSQ || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x25.1, y36.9, z1.8) || next to bridge at edge of cliff || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x21.5, y36.9, z1.1) || next to stairs onto bridge || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x14.7, y24.7, z1.1) || just east of the dungeon entrance on terrace || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x12.8, y16.9, z1.1) || Entrance to Answering Quarter || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x18.5, y13.5, z0.7) || On the road to idyshire || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x24.5, y19.0, z0.3) || just before the center settlement bridge || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x31.9, y22.0, z0.5) || Inside the Arkhitekton || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x29.5, y21.3, z0.4) || Up a small flight of stairs just north of The Arkhitekton || yes&lt;br /&gt;
|-&lt;br /&gt;
|(x37.1, y25.5, z0.9) || Entrance to area from main quest || yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:The Dravanian Hinterlands Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Dravanian Hinterlands]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Louder than Words]] || 58 || (x21, y18) || Unlocks after completing [[Main Scenario Quest]] [[A Great New Nation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ebb and Aetherflow]] || 58 || Idyllshire (x7, y6) || Unlocks after completing [[Main Scenario Quest]] [[An Illuminati Incident]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taking Stock]] || 58 || Idyllshire (x5, y6) || Unlocks after completing [[Main Scenario Quest]] [[Leaving Idyllshire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbidden Knowledge]] || 59 || Matoya&#039;s Cave (x6, y6) || Unlocks after completing [[Main Scenario Quest]] [[Matoya&#039;s Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saro Roggo&#039;s Common Life]] || 59 || Matoya&#039;s Cave (x6, y6) ||  Unlocks after completing [[Main Scenario Quest]] [[Matoya&#039;s Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Azys Lla]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;: &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: There are no field-based attunements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Systematic Exploration]] || 59 || (x21, y15) || Unlocks after completing [[Main Scenario Quest]] [[The First Flight of the Excelsior]]&lt;br /&gt;
|-&lt;br /&gt;
|[[In Node We Trust]] || 59 || (x6, x10)  || Unlocks after completing [[Main Scenario Quest]] [[Systematic Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimerical Maintenance]] || 59 || (x27, y10) || Unlocks after completing [[Main Scenario Quest]] [[In Node We Trust]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Close Encounters of the VIth Kind]] || 59 || (x37, y11) || Unlocks after completing [[Main Scenario Quest]] [[Chimerical Maintenance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fetters of Lament]] || 59 || (x18, y31) || Unlocks after completing [[Main Scenario Quest]] [[Close Encounters of the VIth Kind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stormblood Aether Currents==&lt;br /&gt;
===[[The Peaks]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|(x23.8, y31.8, z2.5) || Edge of a small cliff overlooking a tree and a lake&lt;br /&gt;
|-&lt;br /&gt;
|(x21.2, y22.0, z2.5) || At the edge of the terrace, slightly north of [[Specula Imperatoris]]&lt;br /&gt;
|-&lt;br /&gt;
|(x16.7, y31.9, z2.2) || Near some barrels overlooking a pond&lt;br /&gt;
|-&lt;br /&gt;
|(x10.8, y26.4, z2.5) || Edge of a cliff&lt;br /&gt;
|-&lt;br /&gt;
|(x8.2, y32.5, z2.2) || On top of a collapsed bridge section&lt;br /&gt;
|-&lt;br /&gt;
|(x27.5, y20.8, z1.5) || On a ledge&lt;br /&gt;
|-&lt;br /&gt;
|(x15.8, y16.9, z0.8) || Find the stairs at (x15.8, y14.2) go 2/3 of the way up and go left or right to drop down, proceed south to coordinates.&lt;br /&gt;
|-&lt;br /&gt;
|(x35.7, y11.6, z2.1) || On a ledge&lt;br /&gt;
|-&lt;br /&gt;
|(x26.7, y6.9, z0.8) || Starting at [[Ala Gannha]] go NW up two inclines, follow this path straight to the coordinates.&lt;br /&gt;
|-&lt;br /&gt;
|(x11.8, y5.8, z0.1) || On a ledge overlooking [[Rhalgr&#039;s Reach]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:The Peaks Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Peaks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Closing Up Shop]] || 69 || Sagar || (x27.1, y36.5, z2.7) || Unlocks after completing [[Main Scenario Quest]] [[Raubahn&#039;s Invitation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Hunger for Trade]] || 68 || Ponderous Porter || (x27.7, y28.7, z2.7) || Unlocks after completing [[Main Scenario Quest]] [[Where Courage Endures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Out of Sight]] || 68 || Brazen Brook || (x14.9, y36.6, z2.1) || Unlocks after completing [[Main Scenario Quest]] [[The Path Forward]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint Sayer]] || 61 || Raganfrid || (x24.3, y6.8, z0.7) || Unlocks after completing [[Main Scenario Quest]] [[The Fires Fade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty or Death]] || 69 || Raubahn || (x26.7, y36.2, z2.7) || Unlocks after completing [[Main Scenario Quest]] [[Raubahn&#039;s Invitation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Fringes]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|(x34.1, y30.0, z0.6) || Behind the elevated tent&lt;br /&gt;
|-&lt;br /&gt;
|(x29.6, y28.8, z0.4) || Next to some old ruins/rubble&lt;br /&gt;
|-&lt;br /&gt;
|(x35.7, y16.7, z1.6) || On a ledge below the path leading up&lt;br /&gt;
|-&lt;br /&gt;
|(x27.9, y21.6, z0.7) || On a cliff overlooking the village&lt;br /&gt;
|-&lt;br /&gt;
|(x25.0, y26.2, z0.4) || On a cliff with a barren tree nearby&lt;br /&gt;
|-&lt;br /&gt;
|(x17.4, y15.1, z0.0) || Lower ledge by waterfall&lt;br /&gt;
|-&lt;br /&gt;
|(x9.6, y27.8, z0.3) || On fallen tree&lt;br /&gt;
|-&lt;br /&gt;
|(x25.0, y11.1, z0.6) || On the edge of mountain&lt;br /&gt;
|-&lt;br /&gt;
|(x19.3, y4.5, z0.4) || Follow river far north as you can, on rock in river&lt;br /&gt;
|-&lt;br /&gt;
|(x11.7, y16.4, z0.6) || Under the bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:The Fringes Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Fringes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes Bigger Than Her Stomach]] || 67 || M&#039;zimzizi || (x30.1, y26.1, z1.0) || Unlocks after completing [[Main Scenario Quest]] [[Rising Fortunes, Rising Spirits]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unexpected Guests]] || 67 || Prapti || (x27.0, y21.0, z0.6) || Unlocks after completing [[Main Scenario Quest]] [[The Lure of the Dream]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Hidden Truth]] || 61 || Serpent Marshal Brookstone || (x9.2, y10.9, z1.1) || Unlocks after completing [[Main Scenario Quest]] [[Divide and Conquer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magiteknical Failure]] || 60 || Loezkirz || (x8.4, y11.2, z1.1) || Unlocks after completing [[Main Scenario Quest]] [[Signed, Sealed, to Be Delivered]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Silence of the Gods]] || 67 || Vajra || (x31.6, y16.6, z1.1) || Unlocks after completing [[Main Scenario Quest]] [[The Lady of Bliss]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Lochs]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|(x34.9, y31.6, z0.8)|| Start at (x33.8, y30.6, z0.7), go up the stairs and turn right, head towards the end of the walkway and turn right to go down stairs, follow the path forward till you see it.&lt;br /&gt;
|-&lt;br /&gt;
|(x29.5, y22.8, z1.1)|| Look for stairs off to your left and right as you approach the coordinates, go up either set of stairs and navigate to the listed coordinates.&lt;br /&gt;
|-&lt;br /&gt;
|(x23.6, y37.2, z0.4)|| Edge of a cliff behind Sali Monastery.&lt;br /&gt;
|-&lt;br /&gt;
|(x13.3, y36.2, z2.0)|| Edge of the cliff behind the tower. To get up the tower go to the stairs at (x14.6, y25.0).&lt;br /&gt;
|-&lt;br /&gt;
|(x18.0, y30.9, z0.3)|| Start at (x14.6, y25.0, z0.0), head up the stairs and continue following the path upwards towards a bridge in the SE,&amp;lt;br&amp;gt;&lt;br /&gt;
enter the tower and exit it&#039;s southern side, drop down to the ledge on the left.&lt;br /&gt;
|-&lt;br /&gt;
|(x22.5, y16.3, z0.0)|| Close to the lake&#039;s edge with a nearby tree.&lt;br /&gt;
|-&lt;br /&gt;
|(x34.9, y7.2, z1.1)|| On a terrace.&lt;br /&gt;
|-&lt;br /&gt;
|(x14.3, y21.7, z0.2)|| Navigate to (x13.3, y20.3, z0.4), head SE to the rock below, it&#039;s on the edge of the cliff.&lt;br /&gt;
|-&lt;br /&gt;
|(x15.0, y12.3, z0.5)|| Follow the nearby path up and around to be able to jump down to the ledge.&lt;br /&gt;
|-&lt;br /&gt;
|(x8.6, y15.6, z0.6)|| Navigate to (x16.9, y10.0, z0.4) run NE up the side of the cliff and enter the tomb, navigate west until you exit the tomb to [[The Royal Hunting Grounds]],&amp;lt;br&amp;gt;&lt;br /&gt;
navigate to (x6.7, y15.9, z0.8), proceed down towards the top of the wall.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:The Lochs Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Lochs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Are They Ill Tempered]] || 69 || J&#039;zula Tia || (x10.6, y22.5, z0.0) || Unlocks after completing [[Main Scenario Quest]] [[The Legacy of Our Fathers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[If I Were a Fish]] || 69 || Dorothe || (x8.2, y20.5, z0.5) || Unlocks after completing [[Main Scenario Quest]] [[The Legacy of Our Fathers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Rite to Rest]] || 69 || Betha || (x10.9, y21.0, z0.1) || Unlocks after completing [[Main Scenario Quest]] [[Upon the Great Loch&#039;s Shore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[It&#039;s a Zu Out There]] || 69 || Munifrid || (x11.3, y20.6, z0.1) || Unlocks after completing [[Main Scenario Quest]] [[Upon the Great Loch&#039;s Shore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stormblood (Quest)]] || 70 || Pipin || (x32.6, y22.9, z1.6) || Unlocks after completing [[Main Scenario Quest]] [[The Measure of His Reach]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Ruby Sea]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|(x7.9, y28.9, z0.2) || In isle of Zekki (swim to an underwater cave at (x12.2, y25.3, z-1.1))&lt;br /&gt;
|-&lt;br /&gt;
|(x31.4, y25.0, z0.0) || On rock&lt;br /&gt;
|-&lt;br /&gt;
|(x35.5, y20.5, z0.4) || On edge of cliff&lt;br /&gt;
|-&lt;br /&gt;
|(x22.7, y3.9, z0.0) || On the back of the boat&lt;br /&gt;
|-&lt;br /&gt;
|(x31.5, y6.4, z0.2) || On coral ledge&lt;br /&gt;
|-&lt;br /&gt;
|(x21.9, y9.0, z0.2) || On roof of hut&lt;br /&gt;
|-&lt;br /&gt;
|(x17.7, y7.5, z0.0) || On top of rock&lt;br /&gt;
|-&lt;br /&gt;
|(x8.4, y9.2, z0.2) || On edge of cliff&lt;br /&gt;
|-&lt;br /&gt;
|(x15.2, y38.3, z0.0) || On rock&lt;br /&gt;
|-&lt;br /&gt;
|(x29.9, y38.8, z0.1) || Behind rocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:The Ruby Sea Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Ruby Sea]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[The Price of Betrayal]] || 62 || Yusui || (x31.4, y37.1, z0.3) || Unlocks after completing [[Main Scenario Quest]] [[Boys with Boats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pulling Double Booty]] || 62 || Hansaku || (x23.4, y9.1, z0.0) || Unlocks after completing [[Main Scenario Quest]] [[Alisaie&#039;s Stones]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sword in the Stone]] || 62 || Slender Kojin || (x32.7, y18.5, z-0.7) || Unlocks after completing [[Main Scenario Quest]] [[Of Kojin and Kami]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Palace of Lost Souls]] || 63 || Kurenai || (x20.2, y20.1, z-2.0) || Unlocks after completing [[Main Scenario Quest]] [[Forever and Ever Apart]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tide Goes in, Imperials Go Out]] || 63 || Lyse || (x6.2, y12.3, z0.0) || Quest is a [[Main Scenario Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Azim Steppe]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|(x23.6, y29.2, z-0.2) || Under banners&lt;br /&gt;
|-&lt;br /&gt;
|(x15.3, y34.4, z0.1) || On rocks north of village&lt;br /&gt;
|-&lt;br /&gt;
|(x8.6, y35.5, z0.0) || Southern edge of map&lt;br /&gt;
|-&lt;br /&gt;
|(x5.9, y28.4, z0.1) || Inside the cave&lt;br /&gt;
|-&lt;br /&gt;
|(x13.2, y20.9, z0.2) || Follow the river inside a cave passage&lt;br /&gt;
|-&lt;br /&gt;
|(x23.5, y20.4, z1.1) || Edge of Dawn Throne&lt;br /&gt;
|-&lt;br /&gt;
|(x16.1, y14.2, z0.6) || End of broken pillar jutting out of river&lt;br /&gt;
|-&lt;br /&gt;
|(x27.1, y12.2, z0.8) || Climb up cliffside and fall to lower ledge&lt;br /&gt;
|-&lt;br /&gt;
|(x36.3, y17.5, z-0.1) || End of broken bridge&lt;br /&gt;
|-&lt;br /&gt;
|(x33.9, y30.6, z-0.4) || Riverbed just outside Reunion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:The Azim Steppe Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Azim Steppe]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Mauci of the Seven Worries]] || 66 || Mauci || x12.7, y34.4, z0.0 || Unlocks after completing [[Main Scenario Quest]] [[The Undying Ones]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Forty Years and Counting]] || 66 || Esugen || x23.0, y23.3, z1.1 || Unlocks after completing [[Main Scenario Quest]] [[For Love of the Moon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheep Snatcher]] || 65 || Sukegei || x28.2, y14.8, z0.2 || Unlocks after completing [[Main Scenario Quest]] [[The Heart of Nations]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Words Are Very Unnecessary]] || 65 || Tamachag || x32.9, y28.3, z-0.3 || Unlocks after completing [[Main Scenario Quest]] [[A Season for War]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glory to the Khagan]] || 66 || Hien || x31.2, y12.1, z0.3 || Unlocks after completing [[Main Scenario Quest]] [[Naadam]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Yanxia]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|(x11.6, y27.7, z0.7) || Patio area of The Swallow&#039;s Compass&lt;br /&gt;
|-&lt;br /&gt;
|(x19.7, y32.7, z0.1) || Edge of broken bridge&lt;br /&gt;
|-&lt;br /&gt;
|(x16.1, y29.4, z0.4) || On ledge of tall rock&lt;br /&gt;
|-&lt;br /&gt;
|(x30.6, y37.9, z0.3) || Edge of cliff, south end of Castrum Fluminis&lt;br /&gt;
|-&lt;br /&gt;
|(x24.6, y30.9, z0.0) || By broken spears in divot under ledge&lt;br /&gt;
|-&lt;br /&gt;
|(x29.8, y23.4, z0.9) || In the archway&lt;br /&gt;
|-&lt;br /&gt;
|(x24.7, y21.2, z1.4) || Climb to top of cliff in Namai&lt;br /&gt;
|-&lt;br /&gt;
|(x31.4, y29.5, z0.1) || On ledge of rock&lt;br /&gt;
|-&lt;br /&gt;
|(x29.1, y16.8, z0.8) || On ledge behind aetheryte&lt;br /&gt;
|-&lt;br /&gt;
|(x39.3, y20.7, z1.5) || On rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Yanxia Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in Yanxia]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolves and Weeds]] || 64 || Ryosen || x30.1, y18.9, z0.7 || Unlocks after completing [[Main Scenario Quest]] [[The Ones We Leave Behind]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Whacking Day]] || 64 || Kohagi || x30.7, y18.0, z0.6 || Unlocks after completing [[Main Scenario Quest]] [[The Ones We Leave Behind]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fly, My Pretties]] || 64 || Honami || x30.5, y17.7, z0.6 || Unlocks after completing [[Main Scenario Quest]] [[The Stubborn Remainder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Something Smells]] || 64 || Fukata || x29.9, y15.6, z0.0 || Unlocks after completing [[Main Scenario Quest]] [[The Stubborn Remainder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[All the Little Angels]] || 64 || Isse || x31.2, y28.9, z0.0 || Quest is a [[Main Scenario Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers Aether Currents==&lt;br /&gt;
===[[Lakeland]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x5.7, y14.3, z1.1) || Back buttress on the middle level of the keep in The Ostall Imperative  || &lt;br /&gt;
|-&lt;br /&gt;
|(x9.4, y17.7, z0.5) || Ostall Imperative, north of the porter on a ledge || &lt;br /&gt;
|-&lt;br /&gt;
|(x18.6, y18.4, z0.1) || Above a canopy on the north side of Radisca&#039;s Round || &lt;br /&gt;
|-&lt;br /&gt;
|(x35.4, y11.1, z0.8) || On a platform next to a pile of lumber || &lt;br /&gt;
|-&lt;br /&gt;
|(x32.0, y14.6, z0.4) || Due west of the Rak&#039;tika Greatwood zone line || &lt;br /&gt;
|-&lt;br /&gt;
|(x34.6, y17.0, z0.4) || At the tip of the plateau, approach from north side  || &lt;br /&gt;
|-&lt;br /&gt;
|(x37.3, y21.1, z0.3) || Atop a parapet just west of the Fort Jobb Aetheryte || &lt;br /&gt;
|-&lt;br /&gt;
|(x35.5, y21.5, z0.3) || On a wall in a crumbling house, just west of Fort Jobb Aetheryte || &lt;br /&gt;
|-&lt;br /&gt;
|(x30.1, y24.0, z0.1) || Atop the northern edge of a short plateau || &lt;br /&gt;
|-&lt;br /&gt;
|| (x33.5, y28.8, z0.3) || Atop a flight of stairs at The Accensor Gate || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Lakeland Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in Lakeland]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[An Unreasonable Request]] || 70 || (x7.4, y14.4, z0.6) || Unlocks after completing [[Main Scenario Quest]] [[Logistics of War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Astute Amaro]] || 70 || (x8.0, y17.0, z0.5) || Unlocks after completing [[Main Scenario Quest]] [[Logistics of War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperative Repairs]] || 70 || (x6.1, y15.4, z0.6) || Unlocks after completing [[Main Scenario Quest]] [[Logistics of War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[A Jobb Well Done]] || 70 || [[The Crystarium]] (x12.0, y16.4, z) || Unlocks after completing [[Main Scenario Quest]] [[Warrior of Darkness]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Logistics of War]] || 72 || [[The Crystarium]] (x8.5, y9.7, z) || Unlocks after completing [[Main Scenario Quest]] [[The Crystarium&#039;s Resolve]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Amh Araeng]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x14.8, y29.8, z0.6) || In the rafters of The Ladle   || &lt;br /&gt;
|-&lt;br /&gt;
|(x24.4, y35.5, z0.5) || Right at the map marker for The Pristine Palace of Amh Malik || &lt;br /&gt;
|-&lt;br /&gt;
|(x23.9, y17.5, z1.4) || Behind The Rack in Mord Souq.  || &lt;br /&gt;
|-&lt;br /&gt;
|(x14.6, y16.7, z1.6) || On the railroad track, east of Twine || &lt;br /&gt;
|-&lt;br /&gt;
|(x21.1, y9.0, z1.7) || Atop a structure in Mount Biron Mines|| &lt;br /&gt;
|-&lt;br /&gt;
|(x24.7, y28.0, z0.4) || Directly west of The Inn at Journey&#039;s Head || &lt;br /&gt;
|-&lt;br /&gt;
|(x28.3, y32.2, z0.5) || The Derrick, directly south from The Inn at Journey&#039;s Head || &lt;br /&gt;
|-&lt;br /&gt;
|(x30.9, y21.5, z0.9) ||  || &lt;br /&gt;
|-&lt;br /&gt;
|(x30.7, y15.3, z1.0) || On a giant rib-cage || &lt;br /&gt;
|-&lt;br /&gt;
||(x29.8, y10.4, z0.5) || North of bridge when entering from The Crystarium || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Amh Araeng Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in Amh Araeng]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[A Vein Pursuit]] || 70 || (x11.3, y17.5, z1.6) || Unlocks after completing [[Main Scenario Quest]] [[A Dirty Job]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Charmless Man]] || 70 || (x11.8, y17.4, z1.6) || Unlocks after completing [[Main Scenario Quest]] [[The Truth Hurts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavengers Assemble]]  || 70 || (x12.9, y16.9, z1.5) || Unlocks after completing [[Main Scenario Quest]] [[On Track]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Work to Live or Live to Work]] || 70 || (x26.8, y18.5, z1.2) || Unlocks after completing [[Main Scenario Quest]] [[Working Off the Meal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Fresh Start]] || 77 || (x15.8, y29.1, z0.5) || Unlocks after completing [[Main Scenario Quest]] [[Crossroads]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Il Mheg]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x20.3, y14.9, z1.1) || North of the entrance to the Mithai Glorianda || &lt;br /&gt;
|-&lt;br /&gt;
|(x30.1, y6.0, z0.9) || Just northeast of the Wolekdorf Aetheryte || &lt;br /&gt;
|-&lt;br /&gt;
|(x24.0, y8.7, z0.7) || Edge of a rock outcropping || &lt;br /&gt;
|-&lt;br /&gt;
|(x25.1, y13.0, z0.0) || Where two rivers meet into the lake || &lt;br /&gt;
|-&lt;br /&gt;
|(x21.8, y4.4, z1.1) || Up a staircase of mushrooms in Pla Enni ||&lt;br /&gt;
|-&lt;br /&gt;
|(x14.9, y10.1, z0.9) || Next to the leafman holding a pick axe || &lt;br /&gt;
|-&lt;br /&gt;
|(x10.4, y24.8, z0.4) || The base of a large crystal spire || &lt;br /&gt;
|-&lt;br /&gt;
|(x16.8, y24.6, z0.0) || The roof of a sunken house || &lt;br /&gt;
|-&lt;br /&gt;
|(x23.1, y32.9, z0.2) || On a giant mushroom covered log || &lt;br /&gt;
|-&lt;br /&gt;
|(x10.5, y34.8, z1.3) || Directly east of starting location, on top of a hill || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Il Mheg Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in Il Mheg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[A New Amaro]] || 70 || (x30.3, y8.3, z0.8) || Unlocks after completing [[Main Scenario Quest]] [[A Resounding Roar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Path to Popularity]] || 70 || (x15.7, y30.4, z0.4) || Unlocks after completing [[Main Scenario Quest]] [[Courting Cooperation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Delightful Decorations]] || 70 || (x9.2, y17.1, z0.3) || Unlocks after completing [[Main Scenario Quest]] [[Unto the Truth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Forbidden Lran]]|| 70 || (x14.1, y32.6, z0.6) || Unlocks after completing [[Main Scenario Quest]] [[Il Mheg, the Faerie Kingdom]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Acht-la Ormh Inn]] || 73 || (x30.4, y7.5, z0.8) || Unlocks after completing [[Main Scenario Quest]] [[Memento of a Friend]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Kholusia]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x34.1, y17.2, z3.1) || Up on a ledge in Wet Whistle || &lt;br /&gt;
|-&lt;br /&gt;
|(x20.2, y21.1, z3.4) ||On top of a rock mound.  || &lt;br /&gt;
|-&lt;br /&gt;
|(x34.7, y9.7, z2.7) || The Duergar&#039;s Tewel, between the geysers || &lt;br /&gt;
|-&lt;br /&gt;
|(x18.9, y13.4, z3.9) || Top of a rock outcropping, Southwest of Pit 8 || &lt;br /&gt;
|-&lt;br /&gt;
|(x11.0, y21.2, z3.2) || On the cliff just west of the Top Rung  || &lt;br /&gt;
|-&lt;br /&gt;
|(x7.6, y34.0, z-0.1) || East side of the isthmus connecting Barrow Island to Whisperwind Cove || &lt;br /&gt;
|-&lt;br /&gt;
|(x17.6, y37.0, z0.1) || At the base of the Seagazer Lighthouse || &lt;br /&gt;
|-&lt;br /&gt;
|(x23.8, y36.9, z0.5) || Atop a small hill just behind the houses of Gatetown (look for a small ramp way on the ocean side of the hill to get up to this one)|| &lt;br /&gt;
|-&lt;br /&gt;
|(x34.9, y24.0, z0.4) || Atop an outcropping just north of Stilltide ||&lt;br /&gt;
|-&lt;br /&gt;
|(x34.4, y32.5, z0.0) || End of a pier along the coast, next to a boat ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Kholusia Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in Kholusia]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[A Plankless Task]] || 70 || (x15.3, y29.5, z0.1) ||Unlocks after completing [[Main Scenario Quest]] [[A Fickle Existence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Village of Woe]] || 70 || (x15.3, y28.6, z0.2) || Unlocks after Completing [[Main Scenario Quest]] [[A Fickle Existence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fugitive of Fear]] || 70 || (x18.8, y17.9, z3.5) || Unlocks after completing [[Main Scenario Quest]] [[Rich Veins of Hope]] &lt;br /&gt;
|-&lt;br /&gt;
|[[A Disagreeable Dwarf]] || 70 || (x12.4, y9.2, z4.1) || Unlocks after completing [[Main Scenario Quest]] [[Meet the Tholls]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Extinguishing the Last Light]] || 79 || (x18.7, y17.6, z3.5) || Unlocks after completing [[Main Scenario Quest]] [[A Breath of Respite]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Rak&#039;tika Greatwood]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x34.6, y16.0, z-0.4) || Across Sleepaway Common, east of Fanow|| &lt;br /&gt;
|-&lt;br /&gt;
|(x26.3, y11.8, z-0.2) || On a collapsed wall in The Morningstars|| &lt;br /&gt;
|-&lt;br /&gt;
|(x31.7, y22.9, z0.3) || On a rock outcropping, Northwest of Bowrest|| &lt;br /&gt;
|-&lt;br /&gt;
|(x28.6, y15.5, z-0.1) || The Ox&#039;Dalan Gap, just north across the bridge from Fanow || &lt;br /&gt;
|-&lt;br /&gt;
|(x28.2, y25.5, z0.2) || On top of a cliff between The Wild Fete and Bowrest || &lt;br /&gt;
|-&lt;br /&gt;
|(x4.2, y24.9, z0.0) || On plants growing out of the swamp || &lt;br /&gt;
|-&lt;br /&gt;
|(x9.0, y17.9, z0.2) || Underneath tree roots in the Woven Oath || &lt;br /&gt;
|-&lt;br /&gt;
|(x19.3, y22.6, z-0.1) || End of the Rotzatl River || &lt;br /&gt;
|-&lt;br /&gt;
|(x8.8, y32.5, z0.1) || On a tree root above the swamp, directly northeast of the zone line to Lakeland ||  &lt;br /&gt;
|-&lt;br /&gt;
|(x13.3, y31.6, z0.0) || North edge of the ruins of Fort Gohn || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Rak’tika Greatwood Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Rak&#039;tika Greatwood]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand on Ceremony]] || 70 || (x31.3, y16.9, z-0.1) ||  Unlocks after completing [[Main Scenario Quest]] [[In Good Faith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Suit Up]] || 70 || (x29.4, y17.8, z0.2) || Unlocks after completing [[Main Scenario Quest]] [[Top of the Tree]] &lt;br /&gt;
|-&lt;br /&gt;
|[[The Great Deceiver]] || 70 || (x19.8, y27.6, z-0.2) || Unlocks after &#039;&#039;&#039;STARTING&#039;&#039;&#039; (not completing) [[Main Scenario Quest]] [[An Unwanted Proposal]] &lt;br /&gt;
|-&lt;br /&gt;
| [[What We Do for Family]] || 70 || (x18.8, y27.7, z-0.2) || Unlocks after completing [[Main Scenario Quest]] [[A Day in the Neighborhood]] &lt;br /&gt;
|-&lt;br /&gt;
| [[The Burden of Knowledge]] || 75 || (x30.5, y17.4, z0.0) || Unlocks after completing [[Main Scenario Quest]] [[In Good Faith]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Tempest]]===&lt;br /&gt;
&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Updated&lt;br /&gt;
|-&lt;br /&gt;
|(x5.3, y19.4, z-4.9) || On edge of cliff overlooking Amaurot. || &lt;br /&gt;
|-&lt;br /&gt;
|(x7.0, y13.6, z-4.6) ||  || &lt;br /&gt;
|-&lt;br /&gt;
|(x14.5, y16.9, z-4.3) ||  || &lt;br /&gt;
|-&lt;br /&gt;
||(x22.3, y18.0, z-3.6) || The Caliban Gorge || &lt;br /&gt;
|-&lt;br /&gt;
|(x28.2, y15.9, z-2.5) || underground path starts at (x31.5, y16.2, z-2.0)  || &lt;br /&gt;
|-&lt;br /&gt;
|(x39.5, y16.8, z-1.7) || First hollow in the left hand side wall upon entering the Crock of Pearls (x38.0, y16.8, z-1.6). || &lt;br /&gt;
|-&lt;br /&gt;
|(x35.7, y23.1, z-1.5) || Northeast of The Workbench, under a stream of water. || &lt;br /&gt;
|-&lt;br /&gt;
|(x22.8, y11.2, z-1.7) ||  || &lt;br /&gt;
|-&lt;br /&gt;
|(x33.6, y9.4, z-1.0) || Follow path through the Where the Dry Return (x35.3, y9.1, z-1.2) out to the ledge. || &lt;br /&gt;
|-&lt;br /&gt;
|(x29.1, y7.2, z-1.6) || Between rock ledges beneath the pillar southeast of the Kholusia map transition || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Tempest Aether Current.jpg|thumb|450px|A map showing the locations of aether currents in The Tempest]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|[[Community Cohesion]] || 70 || (x9.5, y28.2, z-8.2) || Unlocks after completing [[Main Scenario Quest]] [[The End of a World]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Debate and Discourse]] || 70 || (x7.2, y31.4, z-8.0) || Unlocks after completing [[Main Scenario Quest]] [[The End of a World]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Responsible Creation]] || 70 || (x13.7, y27.6, z-8.1) || Unlocks after completing [[Main Scenario Quest]] [[The End of a World]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Koal of the Cups]] || 70 || (x32.1, y16.6, z-2.0) || Unlocks after completing [[Main Scenario Quest]] [[Waiting in the Depths]] &lt;br /&gt;
|-&lt;br /&gt;
|[[A Greater Purpose]] || 80 || (x8.8, y26.5, z-8.4) || Unlocks after completing [[Main Scenario Quest]] [[The End of a World]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Extreme)&amp;diff=277632</id>
		<title>The Whorleater (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Extreme)&amp;diff=277632"/>
		<updated>2021-04-07T16:01:04Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|The Whorleater (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Whorleater (Extreme)&lt;br /&gt;
| image = The whorleater extreme banner1.png&lt;br /&gt;
| description = Though their beloved god was slain at the hands of the Warrior of Light, the Sahagin have wasted little time in mourning his passing. Drawing on the occult knowledge of the Ascians, the scaly beastmen have performed a foul ritual fueled by blood and sacrifice to bring forth the mightiest incarnation of Leviathan the realm has yet seen. Before the ocean deity can summon a tidal wave of catastrophic proportions, the Whorleater must once again set sail for open waters─and for victory.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 80&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Whorl of a Time&lt;br /&gt;
| patch = 2.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Lord of the Whorl (Extreme) is a level 50 [[trials|trial]] that requires the player to defeat [[leviathan|Leviathan (Extreme)]]. It requires a full party of 8 players and average item level (iLevel) of 80 and above. To unlock the trial, player must first complete the [[quests|quest]] [[Whorl of a Time]] by talking to [[Urianger]] in [[The Waking Sands]] - [[Western Thanalan]] (x6,y4). Players must have completed the quest [[Through the Maelstrom]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 20 [[Allagan Tomestone of Poetics]] for the completion of the trial.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===General Tips===&lt;br /&gt;
Always keep an eye on Leviathan, no matter what else you&#039;re doing. If he vanishes, check for the geyser and run to the opposite end of the arena.&lt;br /&gt;
&lt;br /&gt;
Kill the adds quickly. The Wavetooth Sahagin do nasty things if they live too long. The Gyre Spumes reduce the Elemental Conversion, which is required to survive Tsunamis.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Body Slam - The start point is signaled by a geyser animation. Leviathan will then emerge from the water and body slam the platform, pulling everyone towards that side. If you&#039;re too close, you can take damage or fall off entirely (when the railings are gone). When you see the geyser, run to the opposite end of the arena.&lt;br /&gt;
&lt;br /&gt;
Spinning Dive - Also signaled by an identical geyser animation, plus water spheres falling from the sky. Take note of where the geyser is, Leviathan will leap from that point in a straight line across the arena. If you are in his path you will take damage and be pushed (if the rails are down, you&#039;ll go off the edge)&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The railings are up in this phase, providing a safety net if you miss the Body Slam or Spinning Dive. Leviathan dives into into the water after taking 10% damage, does a Body Slam, and then splits into the head and tail. The head reflects physical ranged damage, and the tail reflects magic damage. Melee is fine for either.&lt;br /&gt;
&lt;br /&gt;
Rotation: Wavespine – Spinning Dive/Slam – Wavetooth – Spinning Dive/Slam – Gyre Spume – 1 DIVE (On Converter) – Tsunami – Slap -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2 ===&lt;br /&gt;
&amp;lt;- Tsunami – Railings Break – Slap – Wavespine – Spinning Dive/Slam – Gyre Spume (MDPS LB) – Wave Spume – 1 DIVE (On Converter) – Tsunami – Slap -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
If you make it to the second Tsumani in this phase, you will wipe. Focus on killing Leviathan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Tsunami – Wavetooth – Spinning Dive/Slam – Wavespine (Ignore) – TSUNAMI!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Faded Copy of Wreck to the Seaman]]&lt;br /&gt;
*[[Faded Copy of Through the Maelstrom]]&lt;br /&gt;
*[[Leviathan Card]]&lt;br /&gt;
*[[Leviathan&#039;s Barb]]&lt;br /&gt;
*[[Barb of the Whorl]]&lt;br /&gt;
*[[file:enbarr icon1.png]][[Enbarr]] [[mounts|mount]]&lt;br /&gt;
*[[file:mirror of the whorl icon1.png]] [[Mirror of the Whorl]] - an extremely rare drop that is used to upgrade your iLvl 95 [[#Wave Weapons|Wave Weapons]] and [[#Wave Shields|Shields]] into iLvl 100 [[#Tidal Wave Weapons|Tidal Wave Weapons]] and [[#Tidal Wave Weapons|Shields]]. Players can upgrade their weapons by talking to [[Aelina]] in [[Mor Dhona]] (x22,y8).&lt;br /&gt;
===Wave Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Axe]]|| [[File:wave axe icon1.png]]||50||95||[[Marauder|MRD]] [[Warrior|WAR]]||47 (Physical)||3.20||50.13||0||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +39, [[Critical Hit]] +27, [[Determination]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Fausse]]||[[File:wave fausse icon1.png]]||50||95||[[Dark Knight|DRK]]||47 (Physical)||2.96||46.37||0||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +39, [[Critical Hit]] +27, [[Tenacity]] +39&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Bow]]||[[File:wave bow icon1.png]]||50||95||[[Archer|ARC]] [[Bard|BRD]]||47 (Physical)||2.80||43.86||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +34, [[Vitality]] +39, [[Critical Hit]] +39, [[Direct Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Musketoon]]||[[File:wave musketoon icon1.png]]||50||95||[[Machinist|MCH]]||47 (Physical)||2.64||41.36||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +34, [[Vitality]] +39 [[Determination]] +28, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Codex]]||[[File:wave codex icon1.png]]||50||95|| [[Scholar|SCH]]||71 (Magical)||3.36||52.64||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +35, [[Mind]] +34, [[Piety]], [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Grimoire]]||[[File:wave grimoire icon1.png]]||50||95||[[Arcanist|ACN]] [[Summoner|SMN]]||71 (Magical)||3.36||52.64||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +35, [[Intelligence]] +34, [[Determination]] +28, [[Direct Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Rapier]]||[[File:wave rapier icon1.png]]||50||95||[[Red Mage|RDM]]||71 (Magical)||3.44||53.89||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +35, [[Intelligence]] +34, [[Determination]] +19, [[Direct Hit Rate]] +39&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Harpoon]]||[[File:wave harpoon icon1.png]]||50||95||[[Lancer|LNC]] [[Dragoon|DRG]]||47 (Physical)||2.88||45.12||0||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +39, [[Accuracy]] +27, [[Determination]] +28, [[Direct Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Katana]]||[[File:wave katana icon1.png]]||50||95||[[Samurai|SAM]]||47 (Physical)||2.64||41.36||0||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +39, [[Determination]] +28, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Patas]]|| [[File:wave patas icon1.png]]||50||95||[[Pugilist|PGL]] [[Monk|MNK]]||47 (Physical)||2.56||40.10||0||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +39,[[Critical Hit Rate]] +39, [[Direct Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Shamshir]]|| [[File:wave shamshir icon1.png]]||50||95||[[Gladiator|GLA]] [[Paladin|PLD]]||47 (Physical)||2.08||32.58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +24, [[Vitality]] +28, [[Tenacity]] +28, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Staff]]|| [[File:wave staff icon1.png]]||50||95||[[Thaumaturge|THM]] [[Black Mage|BLM]]||71 (Magical)||3.20||50.13||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +35, [[Intelligence]] +34, [[Critical Hit Rate]] +39, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Wand]]|| [[File:wave wand icon1.png]]||50||95||[[Conjurer|CNJ]] [[White Mage|WHM]]||71 (Magical)||2.56||40.10||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +24, [[Critical Hit Rate]] +28, [[Spell Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Cane]]|| [[File:wave cane icon1.png]]||50||95||[[Conjurer|CNJ]] [[White Mage|WHM]]||71 (Magical)||3.44||53.89||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +35, [[Mind]] +34, [[Critical Hit]] +39, [[Spell Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Torquetum]]|| [[File:wave torquetum icon1.png]]||50||95||[[Astrologian|AST]]||71 (Magical)||3.20||50.13||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +35, [[Mind]] +34, [[Critical Hit]] +39, [[Piety]] +21&lt;br /&gt;
|}&lt;br /&gt;
===Wave Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Buckler]] || [[File:wave buckler icon1.png]]||50||95|| [[Conjurer|CNJ]] [[White Mage|WHM]]||151||50||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +10, [[Mind]] +10, [[Piety]] +8, [[Spell Speed]] +8&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Shield]] || [[File:wave shield icon1.png]]||50||95|| [[Gladiator|GLD]] [[Paladin|PLD]] || 301 || 99 ||0||align = &amp;quot;left&amp;quot; |[[Strength]] +10, [[Vitality]] +11, [[Determination]] +8, [[Critical Hit Rate]] +8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tidal Wave Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Axe]]|| [[File:tidal wave axe icon1.png]]||50||100||[[Marauder|MRD]] [[Warrior|WAR]]||49 (Physical)||3.20||52.26||0||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Critical Hit Rate]] +28, [[Determination]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Bow]]|| [[File:tidal wave bow icon1.png]]||50||100||[[Archer|ARC]] [[Bard|BRD]]||49 (Physical)||2.80||41.06||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +37, [[Vitality]] +42, [[Critical Hit Rate]] +40&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Musketoon]]|| [[File:tidal wave musketoon icon1.png]]||50||100||[[Machinist|MCH]]||49 (Physical)||2.64||43.12||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +37, [[Vitality]] +42, [[Determination]] +29, [[Skill Speed]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Codex]]||[[File:tidal wave codex icon1.png]]||50||100|| [[Scholar|SCH]]||72 (Magical)||3.36||54.88||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Mind]] +37, [[Determination]] +20, [[Direct Hit Rate]] +8, [[Piety]] +3&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Grimoire]]|| [[File:tidal wave grimoire icon1.png]]||50||100||[[Arcanist|ACN]] [[Summoner|SMN]]||72 (Magical)||3.36||54.88||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Intelligence]], [[Determination]] +29, [[Direct Hit Rate]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Harpoon]]|| [[File:tidal wave harpoon icon1.png]]||50||100||[[Lancer|LNC]] [[Dragoon|DRG]]||49 (Physical)||2.88||47.04||0||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Determination]] +29, [[Direct Hit Rate]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Katana]]|| [[File:tidal wave katana icon1.png]]||50||100||[[Samurai|SAM]]||49 (Physical)||2.64||43.12||0||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Determination]] +29, [[Skill Speed]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Patas]]|| [[File:tidal wave patas icon1.png]]||50||100||[[Pugilist|PGL]] [[Monk|MNK]]||49 (Physical)||2.56||41.81||0||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Direct Hit Rate]] +28, [[Critical Hit Rate]] +40&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Shamshir]]|| [[File:tidal wave shamshir icon1.png]]||50||100||[[Gladiator|GLA]] [[Paladin|PLD]]||49 (Physical)||2.08||33.97||0||align = &amp;quot;left&amp;quot; |[[Strength]] +26, [[Vitality]] +30, [[Tenacity]] +29, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Staff]]|| [[File:tidal wave staff icon1.png]]||50||100||[[Thaumaturge|THM]] [[Black Mage|BLM]]||72 (Magical)||3.20||52.26||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Intelligence]] +37, [[Critical Hit Rate]] +40, [[Determination]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Wand]]|| [[File:tidal wave wand icon1.png]]||50||100||[[Conjurer|CNJ]] [[White Mage|WHM]]||72 (Magical)||2.56||41.81||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +26, [[Direct Hit Rate]] +6, [[Critical Hit Rate]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Cane]]|| [[File:tidal wave cane icon1.png]]||50||100||[[Conjurer|CNJ]] [[White Mage|WHM]]||72 (Magical)||3.44||56.18||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Mind]] +37, [[Critical Hit]] +40, [[Spell Speed]] +28, [[Direct Hit Rate]] +8&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Torquetum]]|| [[File:tidal wave torquetum icon1.png]]||50||100||[[Astrologian|AST]]||72 (Magicial)||3.20||52.26||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Mind]] +37, [[Critical Hit]] +40, [[Direct Hit Rate]] +8, [[Piety]] +22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tidal Wave Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Buckler]] || [[File:wave buckler icon1.png]]||50||100|| [[conjurer|CNJ]] [[White Mage|WHM]]||154||53||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Piety]] +9, [[Spell Speed]] +9, [[Direct Hit Rate]] +2&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Shield]] || [[File:wave shield icon1.png]]||50||100 || [[gladiator|GLD]] [[Paladin|PLD]] || 307 || 106 ||0||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +12, [[Determination]] +8, [[Critical Hit Rate]] +8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Though their beloved god was slain at the hands of the Warrior of Light, the Sahagin have wasted little time in mourning his passing. Drawing on the occult knowledge of the Ascians, the scaly beastmen have performed a foul ritual fueled by blood and sacrifice to bring forth the mightiest incarnation of Leviathan the realm has yet seen. Before the ocean deity can summon a tidal wave of catastrophic proportions, the Whorleater must once again set sail for open waters─and for victory.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:leviathan2.jpg|300px]] [[File:leviathan1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|ykTu2Gligzw|350|left|The Whorleater (Extreme) Video Guide}}&lt;br /&gt;
{{#ev:youtube|Pd2030P3szs|350|left|How to dodge slams and dives Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=At_the_End_of_Our_Hope&amp;diff=277470</id>
		<title>At the End of Our Hope</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=At_the_End_of_Our_Hope&amp;diff=277470"/>
		<updated>2021-04-04T10:33:02Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Solo Duty Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = At the End of Our Hope&lt;br /&gt;
| image = At the End of Our Hope Image.png&lt;br /&gt;
| description = Lord [[Artoirel]] seems loath to forgo any opportunity to locate the heretics&#039; hiding place.&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| location = Coerthas Western Highlands&lt;br /&gt;
| location-x = 24&lt;br /&gt;
| location-y = 25&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Heavensward Main Scenario&lt;br /&gt;
| level = 50 &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 96000&lt;br /&gt;
| gil = 1399&lt;br /&gt;
| prev-quest = Reconnaissance Lost&lt;br /&gt;
| next-quest = Knights Be Not Proud, An Attractive Charm&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the heretics&#039; trail north of [[Camp Riversmeet]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Artoirel]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Whatever trail the heretics left is all but certain to be obliterated by the next snowfall, and with it, any hope of tracking the heretics to their refuge. Accordingly, Lord [[Artoirel]] assigns you the unenviable task of following the trail alone, while he delivers the wounded knight to [[Falcon&#039;s Nest]] and rallies reinforcements. Plainly, the young lord is either supremely confident of your abilities, or eager to be rid of you. Begin your search in the area north of [[Camp Riversmeet]], where the knight said the ambush took place.&lt;br /&gt;
&lt;br /&gt;
*Within the secret lair hidden below [[Gorgagne Mills]], you are reunited with an old foe: the Lady [[Iceheart]]. Before violence can erupt, however, [[Midgardsormr]] reveals himself to the heretic leader, who is shocked to see the ancient wyrm in your company. Momentarily sapped of her will to fight, she reveals that she too is blessed with the Echo, and that it allowed her to see the truth of the [[Dragonsong War]] through the eyes of [[Hraesvelgr]], one of the [[First Brood|first brood]]. As she shares this revelation, her voice swells with renewed conviction... but when you subsequently remind her of the indiscriminate slaughter committed by the [[Dravanian Horde|Dravanians]] whom she helped to breach the wards, her doubts soon resurface. Though she will not forsake her cause, she swears to make things right. But how and when, she does not say...&lt;br /&gt;
&lt;br /&gt;
*Moments too late, Lord Artoirel arrives with reinforcements, and the knights set about searching the area. They find no sign of any remaining heretics, however, nor of the Lady Iceheart, whom you allowed to escape.&lt;br /&gt;
&lt;br /&gt;
*With the tiniest hint of respect, Lord Artoirel contemplates how difficult it must have been to establish an outpost in so remote a place. In any case, there is little reason to remain, and he seems eager to return to Falcon&#039;s Nest.&lt;br /&gt;
&lt;br /&gt;
==Solo Duty Walkthrough==&lt;br /&gt;
You will enter a solo duty upon examination of the set of footprints at (x:24.6, y:21.7, z:0.4).&lt;br /&gt;
*The first enemies for you to fight -- two [[Wild-eyed Swordsman]] fighters and a [[Cane-waving Heretic]] healer -- will appear after examining the third set of footprints within the duty (x:24.1, y:15.7). Focus down the healer first, then quickly defeat the other two.&lt;br /&gt;
*A [[Spineless Heretic]] lancer will soon join, having much more HP than the previous enemies. He will run away (to X:31 Y:11) after taking enough damage.&lt;br /&gt;
**It is recommended that you deal what damage you can during this time, but do &#039;&#039;not&#039;&#039; kill him, as he is the only clue to your next objective. It is possible to continue after killing him, but not preferable to following him.&lt;br /&gt;
**Enemies that spawn during this chase will stop following you after a short while. Ignore them and keep moving.&lt;br /&gt;
*The Spineless Heretic will lead you to the basement of a lone building. Four more enemies will spawn here: two swordsmen, a healer, and a [[Spell-weaving Heretic]] arcanist. As before, focus down the healer first, then the two swordsmen. You can then take down the beefier arcanist and lancer without distraction.&lt;br /&gt;
*Once all enemies in the basement are defeated, interact with the destination marker to complete the duty.&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Extreme)&amp;diff=277192</id>
		<title>Thornmarch (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Extreme)&amp;diff=277192"/>
		<updated>2021-03-27T23:41:48Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Thornmarch (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Thornmarch (Extreme)&lt;br /&gt;
| image = Thornmarch extreme banner1.png&lt;br /&gt;
| description = Kuplo Kopp&#039;s attempt to chastise the Mogglesguard for their dangerous and foolhardy actions has not had the intended effect. Reminded of how deadly the Twelveswood has become, the royal guards have instead channeled their fear and desperation into calling forth an even more potent potentate. The Good King Moggle Mog XII now styles himself the Great King Moggle Mog XII, and all the evildoers in the forest shall tremble before his majestic wrath!&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 80&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = The King Lives&lt;br /&gt;
| patch = 2.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Thornmarch (Extreme) is a level 50 [[trials|trial]] that requires the player to defeat [[Good King Moggle Mog XII]] and his [[Mogglesguard]]s. The trial requires a full party of 8 players with average item level (iLevel) of 80 or above. To unlock the trial, players must be on the [[quests|quest]] [[The King Lives]]. Player must have completed the quest [[On the Properties of Primals]]. &lt;br /&gt;
&lt;br /&gt;
*Players can talk to [[Urianger]] in [[The Waking Sands]] - [[Western Thanalan]] (x6,y4)&lt;br /&gt;
&lt;br /&gt;
*Players will receive 20 [[Allagan Tomestone of Poetics]] for the completion of the trial.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Whiskerwall Kupdi Koop&#039;&#039;&#039; (PLD): Has 3 different basic single target attacks, one of the attacks will steal a small amount of [[HP]]. Mark the moogle with an &amp;quot;X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoolyWart Kuqpu Kogi&#039;&#039;&#039; (RNG): Has no aggro table and will not move unless he is starting a combo attack. He uses a basic attack, &amp;quot;Moogle Eye Shot&amp;quot; which will fire 3, 4, or 5 attacks at a target marked with a multi-colored reticle. Mark him with a &amp;quot;5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pukla Puki the Pomburner&#039;&#039;&#039; (BLM): Has no aggro table, don’t try to control or tank him. He only uses 1 ability “Pom Flare” which is interrupted by attacking him 5 times. Failure to interrupt this means you will wipe. Mark him with a &amp;quot;4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furryfoot Kupli Kipp&#039;&#039;&#039; (WHM): she is the healer that heals the other moogles. Mark with a &amp;quot;3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pukna Pako the Tailturner&#039;&#039;&#039; (THF): Has no aggro table. Will randomly jolt around the map stabbing people. This can become a one-shot mechanic if you let him get too many buffs. Mark him with a &amp;quot;1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruffletuft Kupta Kapa&#039;&#039;&#039; (WAR): Has 2 basic single target attacks. Mark him with the &amp;quot;O&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puksi Piko the Shaggysong&#039;&#039;&#039; (BRD): Has an attack bonus song to other moogles and a damage song that does AoE around her. Somewhat responsive to hate. Mark with &amp;quot;2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Combinations====&lt;br /&gt;
The PLD and WAR will use overpower, creating 2 orange thin-cone markings on the ground. Move out of it.&lt;br /&gt;
&lt;br /&gt;
The ranger will be a cue for many attacks. When he moves, something is going on. If you see him say anything in the chat bubble over his head that includes the word &amp;quot;Delta&amp;quot; then they are about to use a move called &amp;quot;Delta&amp;quot;. This creates a giant triangle floor attack that will do about 4,000 damage to non-tanks. Just stay out of the middle of the arena during the fight and you’ll be okay.&lt;br /&gt;
&lt;br /&gt;
If the ranger runs off saying &amp;quot;aye, aye&amp;quot; then they are about to do a holmgang looking attack COMBO with a poison pool and rain of death. The rain of death will hit targets marked with a yellow reticle. The holmgang chains can be broken by using [[esuna]] or [[leeches]] on the affected players. The debuff for this icon looks like a little mog face on a black background. Always free the healers first, then the DPS, then the tanks. If you have a [[Black Mage]] or [[Summoner]], backup heal the tank til they are free. (Note: If you are marked for rain of death, the closer you are to the RNG, the less damage you will take, just be careful not to get too close to anyone because the damage will splash.) The 3 players closest to the PLD during this attack will be holmganged. The 3 furthest away will be targeted for rain of death. &lt;br /&gt;
&lt;br /&gt;
The RNG will combo with a TANK AGGRO TABLE RESET. When this happens 3 players will be marked for rain of death. To counter this, run towards the RNG as fast as you can. Tanks MUST be ready to re-claim their aggro target IMMEDIATELY or you will probably lose a healer and proceed to wipe. The tank reset animation looks like a bunch  of stars exploding from the ground.&lt;br /&gt;
&lt;br /&gt;
Probably the &amp;quot;hardest&amp;quot; part of this fight comes the combo from the WHM and WAR. The arena floor will turn an awkward purple-ish color and the WHM will start to cast holy. Stop this the exact way you stop flare, attack it 5 times. At the same time, two people at random will be marked with a debuff which is red in color and looks exactly like the debuff the tanks will have basically all fight, except flipped to point up. The healers must ensuna/leech this off immediately (you have about 4 seconds) before Moogle-Go-Round happens. Failure to do so will kill the player with the debuff.&lt;br /&gt;
 &lt;br /&gt;
This is a very rough drawing of what this debuff looks like. Don’t hate on my superior paint skills.&lt;br /&gt;
&lt;br /&gt;
Sometimes the BLM will get bored and cast 2 sets of meteors which are small circles on the ground, run out of them. One happens, then the other about 2 seconds later. There isn’t much of a grace period, but getting hit by 1 will not kill you, 2 might/probably will.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
DPS the boss by 10%, he doesn&#039;t do anything major here but you will see all of his attacks. A &amp;quot;laser charging&amp;quot; attack that is easily avoidable. A single target attack. A small AoE attack. 2 conal attacks, one of the attacks will deplete your mana and the other one will deplete your TP. Those last 2 are the reason why you must keep the king away from all other players at all times.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
He summons his minions, all the attacks are the same as listed above. The mini-mogs do NOT have access to the holmgang/rain combo or the holy/mog-go-round or the hate reset combos in this phase. Bring all of the mini-mogs down to about 10%, always focusing the BLM (#4) last. If you have to interrupt him, you don&#039;t want to kill it while doing that. When they are all around 10%, have your physical DPS kill #1 while the mages kill #5 (or any other 2, just pick your 2 favorite/least favorite). The mechanic here is that the king will use his own HP to revive and heal all the mini-mogs two times. So you basically have 2 tries to bring the king down low enough for the final phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Same thing, dps everything down to 10%, watch out for the new attacks. The King will get angry and cast an arena wide meteor that will probably kill anyone with weakness debuff on or people who are not topped off. To survive this, once a mini-mog dies, run to the center of the arena, drop a SCH bubble, use succor, and hope no one dies.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
DPS everything to 10% or lower if you are good enough at controlling your DPS. At this point, assign the physical DPS to kill &amp;quot;X&amp;quot; and &amp;quot;O&amp;quot; with the tanks, while the mages kill &amp;quot;5&amp;quot; and work their way down the numbers. This way everything dies quickly and the attacks aren&#039;t wasted on targets that are going to die before a cast goes off. When the last mini-mog is about to die, have a melee DPS use the level 3 limit break while everyone burns the boss. If he finishes his Momento cast, you lose. Paladins should switch to [[Sword Oath]] and the healers should bust out the [[Cleric Stance]], use cooldowns. You must kill all the mini-mogs AND the king before Momento finishes.&lt;br /&gt;
&lt;br /&gt;
*Note: You do not have to DPS them evenly, and there really is no specific order in which to DPS them. It is worth noting that you should probably save the BLM, WHM. PLD, and WAR for last, especially in the last 2 phases, as you do not want to kill them while interrupting flare/holy, or trying to regain aggro on a hate reset.&lt;br /&gt;
&lt;br /&gt;
===Tips and Tricks===&lt;br /&gt;
*Have your tanks pick which of the PLD/WAR mog they are going to hold onto. If one of your tanks wants to tank the WAR then have the other tank in your group focus target the WAR, when the WAR gets 3 stacks it is time to swap, same thing for the other tank, he will focus target the PLD, when it get 3 stacks it is time to switch. The stacks are buffs given out by the king when he wiggles his butt. It is important to make sure the stacks fall off before switching. Tanks will Provoke The King when the opposing tanks add receives 3 stacks.&lt;br /&gt;
&lt;br /&gt;
*Use voice chat. Dedicate one player (usually a ranged DPS) to be the shot caller. This player stands by &amp;quot;5&amp;quot; (the RNG) all fight and calls out delta, holmgang, and other activities. Also notices when one mini-mog needs to be focused. This player should also get used to saying &amp;quot;4&amp;quot; or &amp;quot;BlackMage&amp;quot; a lot, to cue the other players in on interrupting flare. When the WHM starts to cast holy. It isn&#039;t necessary but it helps, a lot. Especially the healers who might have to run into the middle of the arena once in a while to save someone.&lt;br /&gt;
&lt;br /&gt;
*If you get marked for moogle-go-round, run to the middle of the arena so the healers will be in range of you. Nothing is more annoying to healers than having to try and ensuna/leeches someone who isn&#039;t in range. It is probably best to have both healers sort their party list to be the same, have one start from the top and one from the bottom of the list to make sure they are not trying to remove the same debuff.&lt;br /&gt;
&lt;br /&gt;
*If you are a tank please keep to the outside of the arena. You should never get close to the other mini-mogs and especially never get close to the other tank&#039;s add. Be vocal about your movement. Sometimes the king will get a buff off on a small mog, just do everything you can to never buff #5 (RNG) or #1 (THF). They get really strong, very fast.  Do not cross over the middle and never cross paths.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Good King Moggle Mog XII Card]]&lt;br /&gt;
*[[Faded Copy of Good King Moggle Mog XII]]&lt;br /&gt;
*[[Kingly Whisker]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Icon&lt;br /&gt;
! Slot&lt;br /&gt;
! Level&lt;br /&gt;
! iLvl            &lt;br /&gt;
! Job&lt;br /&gt;
! Def&lt;br /&gt;
! Magic Def&lt;br /&gt;
! Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Aiming]] || [[File:ribbon icon1.png]]|| Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Dexterity]] +16, [[Skill Speed]] +17, [[Critical Hit Rate]] +12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Casting]] || [[File:ribbon icon1.png]]|| Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Intelligence]] +16, [[Determination]] +12, [[Accuracy]] +12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Fending]] || [[File:ribbon icon1.png]] || Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Vitality]] +18, [[Parry]] +17, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Healing]] || [[File:ribbon icon1.png]] || Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Mind]] +16, [[Piety]] +9, [[Determination]] +12, [[Accuracy]] +3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Slaying]] || [[File:ribbon icon1.png]]|| Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Strength]] +16, [[Determination]] +9, [[Accuracy]] +17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Kuplo Kopp&#039;s attempt to chastise the Mogglesguard for their dangerous and foolhardy actions has not had the intended effect. Reminded of how deadly the Twelveswood has become, the royal guards have instead channeled their fear and desperation into calling forth an even more potent potentate. The Good King Moggle Mog XII now styles himself the Great King Moggle Mog XII, and all the evildoers in the forest shall tremble before his majestic wrath!&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|h7N5XIFsJv4|350|left|Thornmarch (Extreme) Video Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=277171</id>
		<title>The Howling Eye (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=277171"/>
		<updated>2021-03-27T11:13:50Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Howling Eye|The Howling Eye (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye (Hard)&lt;br /&gt;
| image = The howling eye hard banner1.png&lt;br /&gt;
| description = Not to be outdone by the Amalj&#039;aa, the Ixal have also taken advantage of the Ultima Weapon&#039;s destruction and again summoned their patron deity. What is worse, this most recent incarnation of Garuda is said to possess a nigh insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 52&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = In For Garuda Awakening&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|Not to be outdone by the [[Amalj&#039;aa]], the Ixal have also taken advantage of Ultima Weapon&#039;s destruction and again summoned their patron deity. What is worse, this most recent incarnation of Garuda is said to possess a nigh insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex.|Game Description}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
&lt;br /&gt;
*[[File:Mainscenarioquest.png|link=Main Scenario Quests|25px|Main Scenario Quest]] [[The Ultimate Weapon]]&lt;br /&gt;
&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
&lt;br /&gt;
*[[File:Sidequest.png|link=Side Quests|15px|Side Quest]] [[A Recurring Problem]]&lt;br /&gt;
*[[File:Sidequest.png|link=Side Quests|15px|Side Quest]] [[Ifrit Bleeds, We Can Kill It]]&lt;br /&gt;
*[[File:Sidequest.png|link=Side Quests|15px|Side Quest]] [[In for Garuda Awakening]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Tank should pull Garuda to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawns in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawns at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when it&#039;s alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank should move to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!DPS&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Beak]]|| [[File:garudas beak icon1.png]]||70||[[Lancer|LNC]] [[Dragoon|DRG]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||2.48||33.89||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +22, [[Vitality]] +24, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Blood]]|| [[File:garudas blood icon1.png]]||70|| [[Samurai|SAM]]&amp;lt;br /&amp;gt; Level 50|| 41 (Physical)||2.64||36.08||13.67||align = &amp;quot;left&amp;quot;|[[Strength]] +22, [[Vitality]] +24, [[Determination]] + 14, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Embrace]]|| [[File:garudas embrace icon1.png]]||70|| [[Scholar|SCH]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||2.80||38.26||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +21, [[Mind]] +22, [[Piety]] +13, [[Wind Resistance]] +13, [[Spell Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Gaze]]|| [[File:garudas gaze icon1.png]]||70||[[Gladiator|GLA]] [[Paladin|PLD]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||1.76||24.05||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +16, [[Vitality]] +17, [[Parry]] +14, [[Wind Resistance]] +9, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Honor]]|| [[File:garudas honor icon1.png]]||70||[[Red Mage|RDM]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||3.44||47.01||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +21, [[Intelligence]] +22, [[Direct Hit Rate]] +20, [[Wind Resistance]] +13, [[Spell Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Scream]]|| [[File:garudas scream icon1.png]]||70||[[Marauder|MRD]] [[Warrior|WAR]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||3.12||42.64||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +22, [[Vitality]] +24, [[Parry]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Spine]]|| [[File:garudas spine icon1.png]]||70||[[Archer|ARC]] [[Bard|BRD]]&amp;lt;br /&amp;gt; Level 50||37 (Physical)||2.48||30.58||13.67||align = &amp;quot;left&amp;quot; |[[Dexterity]] +22, [[Vitality]] +24, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Talons]]|| [[File:garudas talons icon1.png]]||70||[[Pugilist|PGL]] [[Monk|MNK]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||2.24||30.61||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +22, [[Vitality]] +24, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Van]]|| [[File:garudas van icon1.png]]||70||[[Thaumaturge|THM]] [[Black Mage|BLM]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||3.12||42.64||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +21, [[Intelligence]] +22, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Spell Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Wile]]|| [[File:garudas wile icon1.png]]||70||[[Conjurer|CNJ]] [[White Mage|WHM]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||2.64||36.08||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +16, [[Piety]] +9, [[Wind Resistance]] +9, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Will]]|| [[File:garudas will icon1.png]]||70||[[Arcanist|ACN]] [[Summoner|SMN]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||2.80||38.26||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +21, [[Intelligence]] +22, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Spell Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Lift]]|| [[File:Garudas lift icon1.png]]||70||[[Astrologian|AST]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||3.20||43.73||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +21, [[Piety]] +13, [[Mind]] +22, [[Wind Resistance]] +13, [[Spell Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Abandon]]|| [[File:Garudas abandon icon1.png]]||70||[[Machinist|MCH]]&amp;lt;br /&amp;gt; Level 50||37 (Physical)||2.56 ||31.57 ||13.67||align = &amp;quot;left&amp;quot; |[[Dexterity]] +22, [[Vitality]] +24, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Pain]]|| [[File:Garudas pain icon1.png]]||70||[[Dark Knight|DRK]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||2.96 ||40.45 ||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +22, [[Vitality]] +24, [[Parry]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting Materials&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Image&lt;br /&gt;
!Quantity&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Feather]] || [[file:Garudas_feather_icon1.png]] ||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triple Triad Cards&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Image&lt;br /&gt;
!Rarity&lt;br /&gt;
!Type&lt;br /&gt;
!Up&lt;br /&gt;
!Right&lt;br /&gt;
!Down&lt;br /&gt;
!Left&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda Card]] || [[file:Garuda_card_icon1.png]] || ★★★ Rare || None ||7||6||1||7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|VGPVGdsNMO0|350|left|Garuda Guide (Hard)}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=277029</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=277029"/>
		<updated>2021-03-26T16:53:27Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Beginners Key Points (Essentials Mini-Walkthrough) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
1. Sometimes you fight as one big group, sometimes as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), sometimes as one big group with separate goals for each group. Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
&lt;br /&gt;
3. The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
4A. The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
4B. If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (they will run to the boss&#039;s corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You&#039;ll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
5. You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
6A. The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Ideally, the strongest four dps characters of the group should go forward. This means that two good candidates to stay back are the healers (the forward group should not need healing anyway); then the others can be all the other ranged characters in your Alliance, or even one ranged dps and the tank (forward group shouldn&#039;t need tanking). The rest of the stronger-dps group can go in melee range and focus exclusively on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
6B. As for the &#039;&#039;&#039;adds&#039;&#039;&#039; that will spawn, the &#039;&#039;&#039;forward group should NOT aggro them&#039;&#039;&#039;. This will let them spontaneously go to the four players left behind on the glowing platform (who can&#039;t contribute forward anyway). The players on the platform can then kill them, while the rest of the team focuses on Atomos. Should someone aggro the adds before they can go to the four players on the platform, then either have the tank pull them back to the other players on the platform (so the other dps who are forward can continue on Atomos all the time), or let the forward-players quickly kill them before resuming their assault on Atomos (slower approach, and will cause them to take some damage). Keep in mind that the four players on the platform cannot really do anything from their distance (even if they are ranged characters, they are still too far to help forward), so letting the adds run to them is a good way to both let the others fight Atomos at full speed, and to give the four left behind something to do in the meantime.&lt;br /&gt;
(Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
7A. After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. This fight has two gimmicks: the first one are the &#039;&#039;&#039;three friendly &amp;quot;Magic Pots&amp;quot;&#039;&#039;&#039;: do NOT attack them; on the contrary, protect them against the minions that will spawn later on.&lt;br /&gt;
&lt;br /&gt;
7B. The second gimmick is that &#039;&#039;&#039;only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss at any given time (they will alternate. You&#039;ll know which Alliance can attack the boss because its players will turn &amp;quot;transparent&amp;quot;. You also receive a forewarning of this, because the players that will turn &amp;quot;&#039;&#039;&#039;transparent&#039;&#039;&#039;&amp;quot; (which, again, are the ones that will attack the boss) will be very visibly &amp;quot;&#039;&#039;&#039;wired&amp;quot; to a Magic Pot&#039;&#039;&#039; (some thick wire-looking lines will link them to a Magic Pot) before turning transparent (the &amp;quot;wires will disappear after about 5 seconds, and then the players turn transparent). So pay attention to when your character gets &amp;quot;linked to a Magic Pot&amp;quot;, because it means you&#039;re about to turn transparent, and therefore you&#039;re about to be the one that fights the boss. As for the other two Alliances (the non-transparent ones), they will focus on killing the adds that spawn, thus protecting the Magic Pots.&lt;br /&gt;
For visual reference, Alliance A&#039;s wires will look blue, Alliance B will be green, and Alliance C orange, so expect the corresponding color depending on your Alliance to know when your turn is coming up. The order is not fixed, and depending on the dps output it&#039;s possible that only two Alliances will have to fight the boss (he might die before the third Alliance get their turn).&lt;br /&gt;
&lt;br /&gt;
8. You&#039;ll teleport back to the entrance, and go to the middle path at last. The next fight will see all three Alliances fight at once, but you should spontaneously divide yourselves among the three main bosses, called &amp;quot;&#039;&#039;&#039;Vassago&#039;&#039;&#039;&amp;quot; -- Alliance A takes the left one, Alliance B the middle one, Alliance C the right one. During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
9. Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. In this fight the main gimmick is the boss&#039;s special attack: he will stand on his two hind legs for a few seconds, and then he will launch &#039;&#039;&#039;Meteor&#039;&#039;&#039; on the field. To survive, make sure you go &#039;&#039;&#039;hide behind one of the boulders&#039;&#039;&#039; that will appear on the battlefield (keep the boulder between you and King Behemoth) &#039;&#039;&#039;as soon as you see him &amp;quot;standing up&amp;quot;&#039;&#039;&#039; on his two hind legs. The boulders themselves will appear on some of the players&#039; positions (sort of &amp;quot;spawn out of those players&amp;quot;, basically), and you can tell which player will &amp;quot;spawn&amp;quot; a boulder because of a &#039;&#039;&#039;green icon on their character&#039;&#039;&#039;. So, in this order, you will: see players with green icons; see the boss stand on his two legs; run behind the boulder that spawned out of one of those players; survive the meteor attack. If you are one of the players with the green icon above your head, run towards the outer edge of the arena. If you aren&#039;t one of those players, try not to panic: there is enough time to seek cover even if you are far from the closest boulder. For the record, there are additional gimmicks (towers and adds), but they are of lesser importance -- just worry about surviving the meteor attacks (expect two of them). Please note also that if the boulders are too close to King Behemoth you will still die even if behind them, so try to take cover behind a boulder that is &amp;quot;far enough&amp;quot; from him (you don&#039;t have to be too distant; just don&#039;t stand too close either. If in doubt, if you still have time, run to the farthest-away boulder you can spot). For the same reason, if you are one of the players with the &amp;quot;green icon&amp;quot;, try to move away from the boss before the boulder spawns out of you, so it can actually be used to take cover.&lt;br /&gt;
&lt;br /&gt;
10. The final boss, &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, has one main gimmick, and it&#039;s another &amp;quot;insta-death&amp;quot; attack. This time, pay attention to the charge bar above the boss&#039;s name, so you can see the attack being &amp;quot;loaded&amp;quot;. The attack name is &amp;quot;Ancient Flare&amp;quot;. Immediately as soon as you see it loading up, face away from the boss, and run to the outer edge of the arena where you will see a small &#039;&#039;&#039;glowing platform&#039;&#039;&#039; (one for each Alliance, marked by floating letters A/B/C; it&#039;s actually &#039;&#039;&#039;where you should have &amp;quot;gathered&amp;quot; before starting the fight&#039;&#039;&#039;) -- make sure you are standing on that platform when the attack lands, and you&#039;ll survive. After the attack lands, one/two adds will spawn on the platform where you should have taken cover; kill them, then go back to the boss. Expect two Ancient Flare attacks.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=277028</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=277028"/>
		<updated>2021-03-26T16:51:32Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Beginners Key Points (Essentials Mini-Walkthrough) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
1. Sometimes you fight as one big group, sometimes as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), sometimes as one big group with separate goals for each group. Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
&lt;br /&gt;
3. The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
4A. The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
4B. If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (they will run to the boss&#039;s corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You&#039;ll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
5. You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
6A. The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Ideally, the strongest four dps characters of the group should go forward. This means that two good candidates to stay back are the healers (the forward group should not need healing anyway); then the others can be all the other ranged characters in your Alliance, or even one ranged dps and the tank (forward group shouldn&#039;t need tanking). The rest of the stronger-dps group can go in melee range and focus exclusively on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
6B. As for the adds that will spawn, the forward group should NOT aggro them. This will let them spontaneously go to the four players left behind on the glowing platform (who can&#039;t contribute forward anyway). The players on the platform can then kill them, while the rest of the team focuses on Atomos. Should someone aggro the adds before they can go to the four players on the platform, then either have the tank pull them back to the other players on the platform (so the other dps who are forward can continue on Atomos all the time), or let the forward-players quickly kill them before resuming their assault on Atomos (slower approach, and will cause them to take some damage). Keep in mind that the four players on the platform cannot really do anything from their distance (even if they are ranged characters, they are still too far to help forward), so letting the adds run to them is a good way to both let the others fight Atomos at full speed, and to give the four left behind something to do in the meantime.&lt;br /&gt;
(Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
7A. After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. This fight has two gimmicks: the first one are the &#039;&#039;&#039;three friendly &amp;quot;Magic Pots&amp;quot;&#039;&#039;&#039;: do NOT attack them; on the contrary, protect them against the minions that will spawn later on.&lt;br /&gt;
&lt;br /&gt;
7B. The second gimmick is that &#039;&#039;&#039;only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss at any given time (they will alternate. You&#039;ll know which Alliance can attack the boss because its players will turn &amp;quot;transparent&amp;quot;. You also receive a forewarning of this, because the players that will turn &amp;quot;&#039;&#039;&#039;transparent&#039;&#039;&#039;&amp;quot; (which, again, are the ones that will attack the boss) will be very visibly &amp;quot;&#039;&#039;&#039;wired&amp;quot; to a Magic Pot&#039;&#039;&#039; (some thick wire-looking lines will link them to a Magic Pot) before turning transparent (the &amp;quot;wires will disappear after about 5 seconds, and then the players turn transparent). So pay attention to when your character gets &amp;quot;linked to a Magic Pot&amp;quot;, because it means you&#039;re about to turn transparent, and therefore you&#039;re about to be the one that fights the boss. As for the other two Alliances (the non-transparent ones), they will focus on killing the adds that spawn, thus protecting the Magic Pots.&lt;br /&gt;
For visual reference, Alliance A&#039;s wires will look blue, Alliance B will be green, and Alliance C orange, so expect the corresponding color depending on your Alliance to know when your turn is coming up. The order is not fixed, and depending on the dps output it&#039;s possible that only two Alliances will have to fight the boss (he might die before the third Alliance get their turn).&lt;br /&gt;
&lt;br /&gt;
8. You&#039;ll teleport back to the entrance, and go to the middle path at last. The next fight will see all three Alliances fight at once, but you should spontaneously divide yourselves among the three main bosses, called &amp;quot;&#039;&#039;&#039;Vassago&#039;&#039;&#039;&amp;quot; -- Alliance A takes the left one, Alliance B the middle one, Alliance C the right one. During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
9. Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. In this fight the main gimmick is the boss&#039;s special attack: he will stand on his two hind legs for a few seconds, and then he will launch &#039;&#039;&#039;Meteor&#039;&#039;&#039; on the field. To survive, make sure you go &#039;&#039;&#039;hide behind one of the boulders&#039;&#039;&#039; that will appear on the battlefield (keep the boulder between you and King Behemoth) &#039;&#039;&#039;as soon as you see him &amp;quot;standing up&amp;quot;&#039;&#039;&#039; on his two hind legs. The boulders themselves will appear on some of the players&#039; positions (sort of &amp;quot;spawn out of those players&amp;quot;, basically), and you can tell which player will &amp;quot;spawn&amp;quot; a boulder because of a &#039;&#039;&#039;green icon on their character&#039;&#039;&#039;. So, in this order, you will: see players with green icons; see the boss stand on his two legs; run behind the boulder that spawned out of one of those players; survive the meteor attack. If you are one of the players with the green icon above your head, run towards the outer edge of the arena. If you aren&#039;t one of those players, try not to panic: there is enough time to seek cover even if you are far from the closest boulder. For the record, there are additional gimmicks (towers and adds), but they are of lesser importance -- just worry about surviving the meteor attacks (expect two of them). Please note also that if the boulders are too close to King Behemoth you will still die even if behind them, so try to take cover behind a boulder that is &amp;quot;far enough&amp;quot; from him (you don&#039;t have to be too distant; just don&#039;t stand too close either. If in doubt, if you still have time, run to the farthest-away boulder you can spot). For the same reason, if you are one of the players with the &amp;quot;green icon&amp;quot;, try to move away from the boss before the boulder spawns out of you, so it can actually be used to take cover.&lt;br /&gt;
&lt;br /&gt;
10. The final boss, &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, has one main gimmick, and it&#039;s another &amp;quot;insta-death&amp;quot; attack. This time, pay attention to the charge bar above the boss&#039;s name, so you can see the attack being &amp;quot;loaded&amp;quot;. The attack name is &amp;quot;Ancient Flare&amp;quot;. Immediately as soon as you see it loading up, face away from the boss, and run to the outer edge of the arena where you will see a small &#039;&#039;&#039;glowing platform&#039;&#039;&#039; (one for each Alliance, marked by floating letters A/B/C; it&#039;s actually &#039;&#039;&#039;where you should have &amp;quot;gathered&amp;quot; before starting the fight&#039;&#039;&#039;) -- make sure you are standing on that platform when the attack lands, and you&#039;ll survive. After the attack lands, one/two adds will spawn on the platform where you should have taken cover; kill them, then go back to the boss. Expect two Ancient Flare attacks.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276941</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276941"/>
		<updated>2021-03-24T21:18:29Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Beginners Key Points (Essentials Mini-Walkthrough) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
1. Sometimes you fight as one big group, sometimes as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), sometimes as one big group with separate goals for each group. Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
&lt;br /&gt;
3. The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
4A. The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
4B. If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (they will run to the boss&#039;s corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You&#039;ll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
5. You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
6. The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Two obvious candidates to stay back are the healers; then the others can be all the other ranged characters in your Alliance. The rest of the group can go in melee range and go kill Atomos. As for the adds that he will spawn, the tank should aggro them (obviously the tank will never stay back); the other players can kill or ignore them (safer to kill the first ones, faster to ignore and focus on Atomos as he&#039;s about to die).&lt;br /&gt;
(Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
7A. After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. This fight has two gimmicks: the first one are the &#039;&#039;&#039;three friendly &amp;quot;Magic Pots&amp;quot;&#039;&#039;&#039;: do NOT attack them; on the contrary, protect them against the minions that will spawn later on.&lt;br /&gt;
&lt;br /&gt;
7B. The second gimmick is that &#039;&#039;&#039;only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss at any given time (they will alternate. You&#039;ll know which Alliance can attack the boss because its players will turn &amp;quot;transparent&amp;quot;. You also receive a forewarning of this, because the players that will turn &amp;quot;&#039;&#039;&#039;transparent&#039;&#039;&#039;&amp;quot; (which, again, are the ones that will attack the boss) will be very visibly &amp;quot;&#039;&#039;&#039;wired&amp;quot; to a Magic Pot&#039;&#039;&#039; (some thick wire-looking lines will link them to a Magic Pot) before turning transparent (the &amp;quot;wires will disappear after about 5 seconds, and then the players turn transparent). So pay attention to when your character gets &amp;quot;linked to a Magic Pot&amp;quot;, because it means you&#039;re about to turn transparent, and therefore you&#039;re about to be the one that fights the boss. As for the other two Alliances (the non-transparent ones), they will focus on killing the adds that spawn, thus protecting the Magic Pots.&lt;br /&gt;
For visual reference, Alliance A&#039;s wires will look blue, Alliance B will be green, and Alliance C orange, so expect the corresponding color depending on your Alliance to know when your turn is coming up. The order is not fixed, and depending on the dps output it&#039;s possible that only two Alliances will have to fight the boss (he might die before the third Alliance get their turn).&lt;br /&gt;
&lt;br /&gt;
8. You&#039;ll teleport back to the entrance, and go to the middle path at last. The next fight will see all three Alliances fight at once, but you should spontaneously divide yourselves among the three main bosses, called &amp;quot;&#039;&#039;&#039;Vassago&#039;&#039;&#039;&amp;quot; -- Alliance A takes the left one, Alliance B the middle one, Alliance C the right one. During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
9. Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. In this fight the main gimmick is the boss&#039;s special attack: he will stand on his two hind legs for a few seconds, and then he will launch &#039;&#039;&#039;Meteor&#039;&#039;&#039; on the field. To survive, make sure you go &#039;&#039;&#039;hide behind one of the boulders&#039;&#039;&#039; that will appear on the battlefield (keep the boulder between you and King Behemoth) &#039;&#039;&#039;as soon as you see him &amp;quot;standing up&amp;quot;&#039;&#039;&#039; on his two hind legs. The boulders themselves will appear on some of the players&#039; positions (sort of &amp;quot;spawn out of those players&amp;quot;, basically), and you can tell which player will &amp;quot;spawn&amp;quot; a boulder because of a &#039;&#039;&#039;green icon on their character&#039;&#039;&#039;. So, in this order, you will: see players with green icons; see the boss stand on his two legs; run behind the boulder that spawned out of one of those players; survive the meteor attack. If you are one of the players with the green icon above your head, run towards the outer edge of the arena. If you aren&#039;t one of those players, try not to panic: there is enough time to seek cover even if you are far from the closest boulder. For the record, there are additional gimmicks (towers and adds), but they are of lesser importance -- just worry about surviving the meteor attacks (expect two of them). Please note also that if the boulders are too close to King Behemoth you will still die even if behind them, so try to take cover behind a boulder that is &amp;quot;far enough&amp;quot; from him (you don&#039;t have to be too distant; just don&#039;t stand too close either. If in doubt, if you still have time, run to the farthest-away boulder you can spot). For the same reason, if you are one of the players with the &amp;quot;green icon&amp;quot;, try to move away from the boss before the boulder spawns out of you, so it can actually be used to take cover.&lt;br /&gt;
&lt;br /&gt;
10. The final boss, &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, has one main gimmick, and it&#039;s another &amp;quot;insta-death&amp;quot; attack. This time, pay attention to the charge bar above the boss&#039;s name, so you can see the attack being &amp;quot;loaded&amp;quot;. The attack name is &amp;quot;Ancient Flare&amp;quot;. Immediately as soon as you see it loading up, face away from the boss, and run to the outer edge of the arena where you will see a small &#039;&#039;&#039;glowing platform&#039;&#039;&#039; (one for each Alliance, marked by floating letters A/B/C; it&#039;s actually &#039;&#039;&#039;where you should have &amp;quot;gathered&amp;quot; before starting the fight&#039;&#039;&#039;) -- make sure you are standing on that platform when the attack lands, and you&#039;ll survive. After the attack lands, one/two adds will spawn on the platform where you should have taken cover; kill them, then go back to the boss. Expect two Ancient Flare attacks.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276940</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276940"/>
		<updated>2021-03-24T21:15:47Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Beginners Key Points (Essentials Mini-Walkthrough) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
1. Sometimes you fight as one big group, sometimes as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), sometimes as one big group with separate goals for each group. Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
&lt;br /&gt;
3. The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
4A. The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
4B. If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (they will run to the boss&#039;s corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You&#039;ll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
5. You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
6. The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Two obvious candidates to stay back are the healers; then the others can be all the other ranged characters in your Alliance. The rest of the group can go in melee range and go kill Atomos. As for the adds that he will spawn, the tank should aggro them (obviously the tank will never stay back); the other players can kill or ignore them (safer to kill the first ones, faster to ignore and focus on Atomos as he&#039;s about to die).&lt;br /&gt;
(Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
7A. After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. This fight has two gimmicks: the first one are the &#039;&#039;&#039;three friendly &amp;quot;Magic Pots&amp;quot;&#039;&#039;&#039;: do NOT attack them; on the contrary, protect them against the minions that will spawn later on.&lt;br /&gt;
&lt;br /&gt;
7B. The second gimmick is that &#039;&#039;&#039;only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss at any given time (they will alternate. You&#039;ll know which Alliance can attack the boss because its players will turn &amp;quot;transparent&amp;quot;. You also receive a forewarning of this, because the players that will turn &amp;quot;&#039;&#039;&#039;transparent&#039;&#039;&#039;&amp;quot; (which, again, are the ones that will attack the boss) will be very visibly &amp;quot;&#039;&#039;&#039;wired&amp;quot; to a Magic Pot&#039;&#039;&#039; (some thick wire-looking lines will link them to a Magic Pot) before turning transparent (the &amp;quot;wires will disappear after about 5 seconds, and then the players turn transparent). So pay attention to when your character gets &amp;quot;linked to a Magic Pot&amp;quot;, because it means you&#039;re about to turn transparent, and therefore you&#039;re about to be the one that fights the boss. As for the other two Alliances (the non-transparent ones), they will focus on killing the adds that spawn, thus protecting the Magic Pots.&lt;br /&gt;
For visual reference, Alliance A&#039;s wires will look blue, Alliance B will be green, and Alliance C orange, so expect the corresponding color depending on your Alliance to know when your turn is coming up. The order is not fixed, and depending on the dps output it&#039;s possible that only two Alliances will have to fight the boss (he might die before the third Alliance get their turn).&lt;br /&gt;
&lt;br /&gt;
8. You&#039;ll teleport back to the entrance, and go to the middle path at last. The next fight will see all three Alliances fight at once, but you should spontaneously divide yourselves among the three main bosses, called &amp;quot;&#039;&#039;&#039;Vassago&#039;&#039;&#039;&amp;quot; -- Alliance A takes the left one, Alliance B the middle one, Alliance C the right one. During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
9. Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. In this fight the main gimmick is the boss&#039;s special attack: he will stand on his two hind legs for a few seconds, and then he will launch &#039;&#039;&#039;Meteor&#039;&#039;&#039; on the field. To survive, make sure you go &#039;&#039;&#039;hide behind one of the boulders&#039;&#039;&#039; that will appear on the battlefield (keep the boulder between you and King Behemoth) &#039;&#039;&#039;as soon as you see him &amp;quot;standing up&amp;quot;&#039;&#039;&#039; on his two hind legs. The boulders themselves will appear on some of the players&#039; positions (sort of &amp;quot;spawn out of those players&amp;quot;, basically), and you can tell which player will &amp;quot;spawn&amp;quot; a boulder because of a &#039;&#039;&#039;green icon on their character&#039;&#039;&#039;. So, in this order, you will: see players with green icons; see the boss stand on his two legs; run behind the boulder that spawned out of one of those players; survive the meteor attack. If you are one of the players with the green icon above your head, run towards the outer edge of the arena. If you aren&#039;t one of those players, try not to panic: there is enough time to seek cover even if you are far from the closest boulder. For the record, there are additional gimmicks (towers and adds), but they are of lesser importance -- just worry about surviving the meteor attacks (expect two of them).&lt;br /&gt;
&lt;br /&gt;
10. The final boss, &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, has one main gimmick, and it&#039;s another &amp;quot;insta-death&amp;quot; attack. This time, pay attention to the charge bar above the boss&#039;s name, so you can see the attack being &amp;quot;loaded&amp;quot;. The attack name is &amp;quot;Ancient Flare&amp;quot;. Immediately as soon as you see it loading up, face away from the boss, and run to the outer edge of the arena where you will see a small &#039;&#039;&#039;glowing platform&#039;&#039;&#039; (one for each Alliance, marked by floating letters A/B/C; it&#039;s actually &#039;&#039;&#039;where you should have &amp;quot;gathered&amp;quot; before starting the fight&#039;&#039;&#039;) -- make sure you are standing on that platform when the attack lands, and you&#039;ll survive. After the attack lands, one/two adds will spawn on the platform where you should have taken cover; kill them, then go back to the boss. Expect two Ancient Flare attacks.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276939</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276939"/>
		<updated>2021-03-24T21:12:36Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Beginners Key Points (Essentials Mini-Walkthrough) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
1. Sometimes you fight as one big group, sometimes as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), sometimes as one big group with separate goals for each group. Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
&lt;br /&gt;
3. The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
4A. The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
4B. If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (they will run to the boss&#039;s corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You&#039;ll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
5. You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
6. The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Two obvious candidates to stay back are the healers; then the others can be all the other ranged characters in your Alliance. The rest of the group can go in melee range and go kill Atomos. As for the adds that he will spawn, the tank should aggro them (obviously the tank will never stay back); the other players can kill or ignore them (safer to kill, faster to ignore and focus on Atomos).&lt;br /&gt;
(Group A unlocks groups B&#039;s Atomos, Group B unlocks Group C&#039;s Atomos, and Group C unlocks Group A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
7A. After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. This fight has two gimmicks: the first one are the &#039;&#039;&#039;three friendly &amp;quot;Magic Pots&amp;quot;&#039;&#039;&#039;: do NOT attack them; on the contrary, protect them against the minions that will spawn later on.&lt;br /&gt;
&lt;br /&gt;
7B. The second gimmick is that &#039;&#039;&#039;only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss at any given time (they will alternate. You&#039;ll know which Alliance can attack the boss because its players will turn &amp;quot;transparent&amp;quot;. You also receive a forewarning of this, because the players that will turn &amp;quot;&#039;&#039;&#039;transparent&#039;&#039;&#039;&amp;quot; (which, again, are the ones that will attack the boss) will be very visibly &amp;quot;&#039;&#039;&#039;wired&amp;quot; to a Magic Pot&#039;&#039;&#039; (some thick wire-looking lines will link them to a Magic Pot) before turning transparent (the &amp;quot;wires will disappear after about 5 seconds, and then the players turn transparent). So pay attention to when your character gets &amp;quot;linked to a Magic Pot&amp;quot;, because it means you&#039;re about to turn transparent, and therefore you&#039;re about to be the one that fights the boss. As for the other two Alliances (the non-transparent ones), they will focus on killing the adds that spawn, thus protecting the Magic Pots.&lt;br /&gt;
For visual reference, Alliance A&#039;s wires will look blue, Alliance B will be green, and Alliance C orange, so expect the corresponding color depending on your Alliance to know when your turn is coming up. The order is not fixed, and depending on the dps output it&#039;s possible that only two Alliances will have to fight the boss (he might die before the third Alliance get their turn).&lt;br /&gt;
&lt;br /&gt;
8. You&#039;ll teleport back to the entrance, and go to the middle path at last. The next fight will see all three Alliances fight at once, but you should spontaneously divide yourselves among the three main bosses, called &amp;quot;&#039;&#039;&#039;Vassago&#039;&#039;&#039;&amp;quot; -- Alliance A takes the left one, Alliance B the middle one, Alliance C the right one. During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
9. Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. In this fight the main gimmick is the boss&#039;s special attack: he will stand on his two hind legs for a few seconds, and then he will launch &#039;&#039;&#039;Meteor&#039;&#039;&#039; on the field. To survive, make sure you go &#039;&#039;&#039;hide behind one of the boulders&#039;&#039;&#039; that will appear on the battlefield (keep the boulder between you and King Behemoth) &#039;&#039;&#039;as soon as you see him &amp;quot;standing up&amp;quot;&#039;&#039;&#039; on his two hind legs. The boulders themselves will appear on some of the players&#039; positions (sort of &amp;quot;spawn out of those players&amp;quot;, basically), and you can tell which player will &amp;quot;spawn&amp;quot; a boulder because of a &#039;&#039;&#039;green icon on their character&#039;&#039;&#039;. So, in this order, you will: see players with green icons; see the boss stand on his two legs; run behind the boulder that spawned out of one of those players; survive the meteor attack. If you are one of the players with the green icon above your head, run towards the outer edge of the arena. If you aren&#039;t one of those players, try not to panic: there is enough time to seek cover even if you are far from the closest boulder. For the record, there are additional gimmicks (towers and adds), but they are of lesser importance -- just worry about surviving the meteor attacks (expect two of them).&lt;br /&gt;
&lt;br /&gt;
10. The final boss, &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, has one main gimmick, and it&#039;s another &amp;quot;insta-death&amp;quot; attack. This time, pay attention to the charge bar above the boss&#039;s name, so you can see the attack being &amp;quot;loaded&amp;quot;. The attack name is &amp;quot;Ancient Flare&amp;quot;. Immediately as soon as you see it loading up, face away from the boss, and run to the outer edge of the arena where you will see a small &#039;&#039;&#039;glowing platform&#039;&#039;&#039; (one for each Alliance, marked by floating letters A/B/C; it&#039;s actually &#039;&#039;&#039;where you should have &amp;quot;gathered&amp;quot; before starting the fight&#039;&#039;&#039;) -- make sure you are standing on that platform when the attack lands, and you&#039;ll survive. After the attack lands, one/two adds will spawn on the platform where you should have taken cover; kill them, then go back to the boss. Expect two Ancient Flare attacks.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276938</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276938"/>
		<updated>2021-03-24T21:08:27Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Beginners Key Points (Essentials Mini-Walkthrough) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
1. Sometimes you fight as one big group, sometimes as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), sometimes as one big group with separate goals for each group. Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
&lt;br /&gt;
3. The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
4A. The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
4B. If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (if they reach his corpse, everyone will take potentially fatal damage), so do what you can to keep them away. You&#039;ll have to do this twice; the third time (flying-eye enemies instead of skeletons) you can just focus on the boss to end the fight quickly.&lt;br /&gt;
&lt;br /&gt;
5. You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
6. The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Two obvious candidates to stay back are the healers; then the others can be all the other ranged characters in your Alliance. The rest of the group can go in melee range and go kill Atomos. As for the adds that he will spawn, the tank should aggro them (obviously the tank will never stay back); the other players can kill or ignore them (safer to kill, faster to ignore and focus on Atomos).&lt;br /&gt;
(Group A unlocks groups B&#039;s Atomos, Group B unlocks Group C&#039;s Atomos, and Group C unlocks Group A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
7A. After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. This fight has two gimmicks: the first one are the &#039;&#039;&#039;three friendly &amp;quot;Magic Pots&amp;quot;&#039;&#039;&#039;: do NOT attack them; on the contrary, protect them against the minions that will spawn later on.&lt;br /&gt;
&lt;br /&gt;
7B. The second gimmick is that &#039;&#039;&#039;only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss at any given time (they will alternate. You&#039;ll know which Alliance can attack the boss because its players will turn &amp;quot;transparent&amp;quot;. You also receive a forewarning of this, because the players that will turn &amp;quot;&#039;&#039;&#039;transparent&#039;&#039;&#039;&amp;quot; (which, again, are the ones that will attack the boss) will be very visibly &amp;quot;&#039;&#039;&#039;wired&amp;quot; to a Magic Pot&#039;&#039;&#039; (some thick wire-looking lines will link them to a Magic Pot) before turning transparent (the &amp;quot;wires will disappear after about 5 seconds, and then the players turn transparent). So pay attention to when your character gets &amp;quot;linked to a Magic Pot&amp;quot;, because it means you&#039;re about to turn transparent, and therefore you&#039;re about to be the one that fights the boss. As for the other two Alliances (the non-transparent ones), they will focus on killing the adds that spawn, thus protecting the Magic Pots.&lt;br /&gt;
For visual reference, Alliance A&#039;s wires will look blue, Alliance B will be green, and Alliance C orange, so expect the corresponding color depending on your Alliance to know when your turn is coming up. The order is not fixed, and depending on the dps output it&#039;s possible that only two Alliances will have to fight the boss (he might die before the third Alliance get their turn).&lt;br /&gt;
&lt;br /&gt;
8. You&#039;ll teleport back to the entrance, and go to the middle path at last. The next fight will see all three Alliances fight at once, but you should spontaneously divide yourselves among the three main bosses, called &amp;quot;&#039;&#039;&#039;Vassago&#039;&#039;&#039;&amp;quot; -- Alliance A takes the left one, Alliance B the middle one, Alliance C the right one. During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
9. Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. In this fight the main gimmick is the boss&#039;s special attack: he will stand on his two hind legs for a few seconds, and then he will launch &#039;&#039;&#039;Meteor&#039;&#039;&#039; on the field. To survive, make sure you go &#039;&#039;&#039;hide behind one of the boulders&#039;&#039;&#039; that will appear on the battlefield (keep the boulder between you and King Behemoth) &#039;&#039;&#039;as soon as you see him &amp;quot;standing up&amp;quot;&#039;&#039;&#039; on his two hind legs. The boulders themselves will appear on some of the players&#039; positions (sort of &amp;quot;spawn out of those players&amp;quot;, basically), and you can tell which player will &amp;quot;spawn&amp;quot; a boulder because of a &#039;&#039;&#039;green icon on their character&#039;&#039;&#039;. So, in this order, you will: see players with green icons; see the boss stand on his two legs; run behind the boulder that spawned out of one of those players; survive the meteor attack. If you are one of the players with the green icon above your head, run towards the outer edge of the arena. If you aren&#039;t one of those players, try not to panic: there is enough time to seek cover even if you are far from the closest boulder. For the record, there are additional gimmicks (towers and adds), but they are of lesser importance -- just worry about surviving the meteor attacks (expect two of them).&lt;br /&gt;
&lt;br /&gt;
10. The final boss, &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, has one main gimmick, and it&#039;s another &amp;quot;insta-death&amp;quot; attack. This time, pay attention to the charge bar above the boss&#039;s name, so you can see the attack being &amp;quot;loaded&amp;quot;. The attack name is &amp;quot;Ancient Flare&amp;quot;. Immediately as soon as you see it loading up, face away from the boss, and run to the outer edge of the arena where you will see a small &#039;&#039;&#039;glowing platform&#039;&#039;&#039; (one for each Alliance, marked by floating letters A/B/C; it&#039;s actually &#039;&#039;&#039;where you should have &amp;quot;gathered&amp;quot; before starting the fight&#039;&#039;&#039;) -- make sure you are standing on that platform when the attack lands, and you&#039;ll survive. After the attack lands, one/two adds will spawn on the platform where you should have taken cover; kill them, then go back to the boss. Expect two Ancient Flare attacks.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276937</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276937"/>
		<updated>2021-03-24T21:07:36Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Thanatos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
1. Sometimes you fight as one big group, sometimes as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), sometimes as one big group with separate goals for each group. Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
&lt;br /&gt;
3. The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
4A. The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
4B. If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (if they reach his corpse, everyone will take potentially fatal damage), so do what you can to keep them away. You&#039;ll have to do this twice; the third time (flying-eye enemies instead of skeletons) you can just focus on the boss to end the fight quickly.&lt;br /&gt;
&lt;br /&gt;
5. You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
6. The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Two obvious candidates to stay back are the healers; then the others can be all the other ranged characters in your Alliance. The rest of the group can go in melee range and go kill Atomos. As for the adds that he will spawn, the tank should aggro them (obviously the tank will never stay back); the other players can kill or ignore them (safer to kill, faster to ignore and focus on Atomos).&lt;br /&gt;
(Group A unlocks groups B&#039;s Atomos, Group B unlocks Group C&#039;s Atomos, and Group C unlocks Group A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
7A. After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. This fight has two gimmicks: the first one are the &#039;&#039;&#039;three friendly &amp;quot;Magic Pots&amp;quot;&#039;&#039;&#039;: do NOT attack them; on the contrary, protect them against the minions that will spawn later on.&lt;br /&gt;
&lt;br /&gt;
7B. The second gimmick is that &#039;&#039;&#039;only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss at any given time (they will alternate. You&#039;ll know which Alliance can attack the boss because its players will turn &amp;quot;transparent&amp;quot;. You also receive a forewarning of this, because the players that will turn &amp;quot;&#039;&#039;&#039;transparent&#039;&#039;&#039;&amp;quot; (which, again, are the ones that will attack the boss) will be very visibly &amp;quot;&#039;&#039;&#039;wired&amp;quot; to a Magic Pot&#039;&#039;&#039; (some thick wire-looking lines will link them to a Magic Pot) before turning transparent (the &amp;quot;wires will disappear after about 5 seconds, and then the players turn transparent). So pay attention to when your character gets &amp;quot;linked to a Magic Pot&amp;quot;, because it means you&#039;re about to turn transparent, and therefore you&#039;re about to be the one that fights the boss. As for the other two Alliances (the non-transparent ones), they will focus on killing the adds that spawn, thus protecting the Magic Pots.&lt;br /&gt;
For visual reference, Alliance A&#039;s wires will look blue, Alliance B will be green, and Alliance C orange, so expect the corresponding color depending on your Alliance to know when your turn is coming up. The order is not fixed, and depending on the dps output it&#039;s possible that only two Alliances will have to fight the boss (he might die before the third Alliance get their turn).&lt;br /&gt;
&lt;br /&gt;
8. You&#039;ll teleport back to the entrance, and go to the middle path at last. The next fight will see all three Alliances fight at once, but you should spontaneously divide yourselves among the three main bosses, called &amp;quot;&#039;&#039;&#039;Vassago&#039;&#039;&#039;&amp;quot; -- Alliance A takes the left one, Alliance B the middle one, Alliance C the right one. During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
9. Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. In this fight the main gimmick is the boss&#039;s special attack: he will stand on his two hind legs for a few seconds, and then he will launch &#039;&#039;&#039;Meteor&#039;&#039;&#039; on the field. To survive, make sure you go &#039;&#039;&#039;hide behind one of the boulders&#039;&#039;&#039; that will appear on the battlefield (keep the boulder between you and King Behemoth) &#039;&#039;&#039;as soon as you see him &amp;quot;standing up&amp;quot;&#039;&#039;&#039; on his two hind legs. The boulders themselves will appear on some of the players&#039; positions (sort of &amp;quot;spawn out of those players&amp;quot;, basically), and you can tell which player will &amp;quot;spawn&amp;quot; a boulder because of a &#039;&#039;&#039;green icon on their character&#039;&#039;&#039;. So, in this order, you will: see players with green icons; see the boss stand on his two legs; run behind the boulder that spawned out of one of those players; survive the meteor attack. If you are one of the players with the green icon above your head, run towards the outer edge of the arena. If you aren&#039;t one of those players, try not to panic: there is enough time to seek cover even if you are far from the closest boulder. For the record, there are additional gimmicks (towers and adds), but they are of lesser importance -- just worry about surviving the meteor attacks (expect two of them).&lt;br /&gt;
&lt;br /&gt;
10. The final boss, &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, has one main gimmick, and it&#039;s another &amp;quot;insta-death&amp;quot; attack. This time, pay attention to the charge bar above the boss&#039;s name, so you can see the attack being &amp;quot;loaded&amp;quot;. The attack name is &amp;quot;Ancient Flare&amp;quot;. Immediately as soon as you see it loading up, face away from the boss, and run to the outer edge of the arena where you will see a small &#039;&#039;&#039;glowing platform&#039;&#039;&#039; (one for each Alliance, marked by floating letters A/B/C; it&#039;s actually &#039;&#039;&#039;where you should have &amp;quot;gathered&amp;quot; before starting the fight&#039;&#039;&#039;) -- make sure you are standing on that platform when the attack lands, and you&#039;ll survive. After the attack lands, one/two adds will spawn on the platform where you should have taken cover; kill them, then go back to the boss. Expect two Ancient Flare attacks.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276936</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276936"/>
		<updated>2021-03-24T21:06:03Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Beginners Key Points (Essentials Mini-Walkthrough) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
1. Sometimes you fight as one big group, sometimes as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), sometimes as one big group with separate goals for each group. Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
&lt;br /&gt;
3. The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
4A. The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
4B. If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (if they reach his corpse, everyone will take potentially fatal damage), so do what you can to keep them away. You&#039;ll have to do this twice; the third time (flying-eye enemies instead of skeletons) you can just focus on the boss to end the fight quickly.&lt;br /&gt;
&lt;br /&gt;
5. You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
6. The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Two obvious candidates to stay back are the healers; then the others can be all the other ranged characters in your Alliance. The rest of the group can go in melee range and go kill Atomos. As for the adds that he will spawn, the tank should aggro them (obviously the tank will never stay back); the other players can kill or ignore them (safer to kill, faster to ignore and focus on Atomos).&lt;br /&gt;
(Group A unlocks groups B&#039;s Atomos, Group B unlocks Group C&#039;s Atomos, and Group C unlocks Group A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
7A. After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. This fight has two gimmicks: the first one are the &#039;&#039;&#039;three friendly &amp;quot;Magic Pots&amp;quot;&#039;&#039;&#039;: do NOT attack them; on the contrary, protect them against the minions that will spawn later on.&lt;br /&gt;
&lt;br /&gt;
7B. The second gimmick is that &#039;&#039;&#039;only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss at any given time (they will alternate. You&#039;ll know which Alliance can attack the boss because its players will turn &amp;quot;transparent&amp;quot;. You also receive a forewarning of this, because the players that will turn &amp;quot;&#039;&#039;&#039;transparent&#039;&#039;&#039;&amp;quot; (which, again, are the ones that will attack the boss) will be very visibly &amp;quot;&#039;&#039;&#039;wired&amp;quot; to a Magic Pot&#039;&#039;&#039; (some thick wire-looking lines will link them to a Magic Pot) before turning transparent (the &amp;quot;wires will disappear after about 5 seconds, and then the players turn transparent). So pay attention to when your character gets &amp;quot;linked to a Magic Pot&amp;quot;, because it means you&#039;re about to turn transparent, and therefore you&#039;re about to be the one that fights the boss. As for the other two Alliances (the non-transparent ones), they will focus on killing the adds that spawn, thus protecting the Magic Pots.&lt;br /&gt;
For visual reference, Alliance A&#039;s wires will look blue, Alliance B will be green, and Alliance C orange, so expect the corresponding color depending on your Alliance to know when your turn is coming up. The order is not fixed, and depending on the dps output it&#039;s possible that only two Alliances will have to fight the boss (he might die before the third Alliance get their turn).&lt;br /&gt;
&lt;br /&gt;
8. You&#039;ll teleport back to the entrance, and go to the middle path at last. The next fight will see all three Alliances fight at once, but you should spontaneously divide yourselves among the three main bosses, called &amp;quot;&#039;&#039;&#039;Vassago&#039;&#039;&#039;&amp;quot; -- Alliance A takes the left one, Alliance B the middle one, Alliance C the right one. During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
9. Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. In this fight the main gimmick is the boss&#039;s special attack: he will stand on his two hind legs for a few seconds, and then he will launch &#039;&#039;&#039;Meteor&#039;&#039;&#039; on the field. To survive, make sure you go &#039;&#039;&#039;hide behind one of the boulders&#039;&#039;&#039; that will appear on the battlefield (keep the boulder between you and King Behemoth) &#039;&#039;&#039;as soon as you see him &amp;quot;standing up&amp;quot;&#039;&#039;&#039; on his two hind legs. The boulders themselves will appear on some of the players&#039; positions (sort of &amp;quot;spawn out of those players&amp;quot;, basically), and you can tell which player will &amp;quot;spawn&amp;quot; a boulder because of a &#039;&#039;&#039;green icon on their character&#039;&#039;&#039;. So, in this order, you will: see players with green icons; see the boss stand on his two legs; run behind the boulder that spawned out of one of those players; survive the meteor attack. If you are one of the players with the green icon above your head, run towards the outer edge of the arena. If you aren&#039;t one of those players, try not to panic: there is enough time to seek cover even if you are far from the closest boulder. For the record, there are additional gimmicks (towers and adds), but they are of lesser importance -- just worry about surviving the meteor attacks (expect two of them).&lt;br /&gt;
&lt;br /&gt;
10. The final boss, &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, has one main gimmick, and it&#039;s another &amp;quot;insta-death&amp;quot; attack. This time, pay attention to the charge bar above the boss&#039;s name, so you can see the attack being &amp;quot;loaded&amp;quot;. The attack name is &amp;quot;Ancient Flare&amp;quot;. Immediately as soon as you see it loading up, face away from the boss, and run to the outer edge of the arena where you will see a small &#039;&#039;&#039;glowing platform&#039;&#039;&#039; (one for each Alliance, marked by floating letters A/B/C; it&#039;s actually &#039;&#039;&#039;where you should have &amp;quot;gathered&amp;quot; before starting the fight&#039;&#039;&#039;) -- make sure you are standing on that platform when the attack lands, and you&#039;ll survive. After the attack lands, one/two adds will spawn on the platform where you should have taken cover; kill them, then go back to the boss. Expect two Ancient Flare attacks.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A, then B, then C. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276935</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=276935"/>
		<updated>2021-03-24T21:05:27Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
1. Sometimes you fight as one big group, sometimes as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), sometimes as one big group with separate goals for each group. Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
&lt;br /&gt;
3. The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
4A. The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
4B. If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (if they reach his corpse, everyone will take potentially fatal damage), so do what you can to keep them away. You&#039;ll have to do this twice; the third time (flying-eye enemies instead of skeletons) you can just focus on the boss to end the fight quickly.&lt;br /&gt;
&lt;br /&gt;
5. You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
6. The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Two obvious candidates to stay back are the healers; then the others can be all the other ranged characters in your Alliance. The rest of the group can go in melee range and go kill Atomos. As for the adds that he will spawn, the tank should aggro them (obviously the tank will never stay back); the other players can kill or ignore them (safer to kill, faster to ignore and focus on Atomos).&lt;br /&gt;
(Group A unlocks groups B&#039;s Atomos, Group B unlocks Group C&#039;s Atomos, and Group C unlocks Group A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
7A. After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. This fight has two gimmicks: the first one are the &#039;&#039;&#039;three friendly &amp;quot;Magic Pots&amp;quot;&#039;&#039;&#039;: do NOT attack them; on the contrary, protect them against the minions that will spawn later on.&lt;br /&gt;
7B. The second gimmick is that &#039;&#039;&#039;only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss at any given time (they will alternate. You&#039;ll know which Alliance can attack the boss because its players will turn &amp;quot;transparent&amp;quot;. You also receive a forewarning of this, because the players that will turn &amp;quot;&#039;&#039;&#039;transparent&#039;&#039;&#039;&amp;quot; (which, again, are the ones that will attack the boss) will be very visibly &amp;quot;&#039;&#039;&#039;wired&amp;quot; to a Magic Pot&#039;&#039;&#039; (some thick wire-looking lines will link them to a Magic Pot) before turning transparent (the &amp;quot;wires will disappear after about 5 seconds, and then the players turn transparent). So pay attention to when your character gets &amp;quot;linked to a Magic Pot&amp;quot;, because it means you&#039;re about to turn transparent, and therefore you&#039;re about to be the one that fights the boss. As for the other two Alliances (the non-transparent ones), they will focus on killing the adds that spawn, thus protecting the Magic Pots.&lt;br /&gt;
For visual reference, Alliance A&#039;s wires will look blue, Alliance B will be green, and Alliance C orange, so expect the corresponding color depending on your Alliance to know when your turn is coming up. The order is not fixed, and depending on the dps output it&#039;s possible that only two Alliances will have to fight the boss (he might die before the third Alliance get their turn).&lt;br /&gt;
&lt;br /&gt;
8. You&#039;ll teleport back to the entrance, and go to the middle path at last. The next fight will see all three Alliances fight at once, but you should spontaneously divide yourselves among the three main bosses, called &amp;quot;&#039;&#039;&#039;Vassago&#039;&#039;&#039;&amp;quot; -- Alliance A takes the left one, Alliance B the middle one, Alliance C the right one. During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
9. Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. In this fight the main gimmick is the boss&#039;s special attack: he will stand on his two hind legs for a few seconds, and then he will launch &#039;&#039;&#039;Meteor&#039;&#039;&#039; on the field. To survive, make sure you go &#039;&#039;&#039;hide behind one of the boulders&#039;&#039;&#039; that will appear on the battlefield (keep the boulder between you and King Behemoth) &#039;&#039;&#039;as soon as you see him &amp;quot;standing up&amp;quot;&#039;&#039;&#039; on his two hind legs. The boulders themselves will appear on some of the players&#039; positions (sort of &amp;quot;spawn out of those players&amp;quot;, basically), and you can tell which player will &amp;quot;spawn&amp;quot; a boulder because of a &#039;&#039;&#039;green icon on their character&#039;&#039;&#039;. So, in this order, you will: see players with green icons; see the boss stand on his two legs; run behind the boulder that spawned out of one of those players; survive the meteor attack. If you are one of the players with the green icon above your head, run towards the outer edge of the arena. If you aren&#039;t one of those players, try not to panic: there is enough time to seek cover even if you are far from the closest boulder. For the record, there are additional gimmicks (towers and adds), but they are of lesser importance -- just worry about surviving the meteor attacks (expect two of them).&lt;br /&gt;
&lt;br /&gt;
10. The final boss, &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, has one main gimmick, and it&#039;s another &amp;quot;insta-death&amp;quot; attack. This time, pay attention to the charge bar above the boss&#039;s name, so you can see the attack being &amp;quot;loaded&amp;quot;. The attack name is &amp;quot;Ancient Flare&amp;quot;. Immediately as soon as you see it loading up, face away from the boss, and run to the outer edge of the arena where you will see a small &#039;&#039;&#039;glowing platform&#039;&#039;&#039; (one for each Alliance, marked by floating letters A/B/C; it&#039;s actually &#039;&#039;&#039;where you should have &amp;quot;gathered&amp;quot; before starting the fight&#039;&#039;&#039;) -- make sure you are standing on that platform when the attack lands, and you&#039;ll survive. After the attack lands, one/two adds will spawn on the platform where you should have taken cover; kill them, then go back to the boss. Expect two Ancient Flare attacks.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A, then B, then C. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276914</id>
		<title>The Navel (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276914"/>
		<updated>2021-03-23T17:51:52Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Key strategy tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|The Navel|The Navel (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Hard)&lt;br /&gt;
| image = The navel hard banner1.png&lt;br /&gt;
| description = From deep within their mines, the [[kobolds]] have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 57&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = In a Titan Spot&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Navel (Hard) is a level 50 [[trials|trial]] that requires a full party of 8 players. To unlock the encounter, speak with Y&#039;shtola at the Waking Sands to receive the quest [[In a Titan Spot]] (after you&#039;ve completed [[The Howling Eye (Hard)]]).&lt;br /&gt;
&lt;br /&gt;
==Key strategy tips==&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. This mostly happens when he uses his &amp;quot;Landslide&amp;quot; attack (rectangular AoE in front of him, will push you off if you get hit) -- consider it a one-hit-KO move and avoid at all cost!&lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) you don&#039;t risk being pushed off the ledge from the shockwave itself. However, the arena will be broken beyond (outside) the red outline that will appear near the edge of the battlefield. Therefore, stay inside the red circle (so you don&#039;t fall off), but try to stay as close to the red line (inside its perimeter!) as possible to minimize damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn, simply ignore them (stay away to avoid damage, but don&#039;t try to destroy them -- they are just a waste of dps).&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to Titan&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the centre will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns g circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable [[Determination Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Buster&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
&lt;br /&gt;
==Rotations==&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
==Phase 1: 100% - 90% HP==&lt;br /&gt;
Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the first phase, an invisible wall prevents players from falling over the edge, and Titan himself will use Landslide and Tumult on repeat. When Titan is at about 90% [[HP]], he will leap into the air and use Geocrush. Players should move to the perimeter of the boss room as far from the centre as possible. However, players should remain within the red circle indicator, as that portion of the arena will soon drop into the lava below.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: 90% - 75% HP==&lt;br /&gt;
Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
At this point, the wall at the edge of the boss room is now gone. As a result, players can be knocked off the platform via attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At about 75% HP, Titan will leap into the air and use Geocrush once again. Players should move to the perimeter of the boss room, just before the red ground indicator. Geocrush signals the end of Phase 2.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: 75% - 55% HP==&lt;br /&gt;
Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the arena that eventually explode in the order they were dropped. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player within a Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the trapped player (who will receive a cleansable debuff - [[Determination Down]]).&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders can spawn in two different patterns. In the first pattern, bombs spawn at the edge of the room, then at the center. The bombs at the edge of the room will explode first, then the bombs in the center will explode. To avoid, players should first move to the center of the room to avoid the exploding bombs at the edge of the room, then move to the empty spot at the edge of the room to avoid the bombs in the center. In the other pattern, the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid explosions.&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Titan&#039;s Heart==&lt;br /&gt;
Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
Players will need to destroy Titan&#039;s Heart before he can finish his ability rotation, as failure to do so will result in a wipe. Titan will not use Boulder Bombs in this phase.&lt;br /&gt;
&lt;br /&gt;
Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan&#039;s Heart for the second Rock Throw. Do not forget to cleanse the [[Determination Down]]. &lt;br /&gt;
&lt;br /&gt;
Use [[Limit Break]] to kill the Heart if your party does not have enough DPS.&lt;br /&gt;
&lt;br /&gt;
After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury. &lt;br /&gt;
&lt;br /&gt;
==Phase 5: 55% - 0% HP==&lt;br /&gt;
Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the fifth and final phase, Titan gains the Mountain Buster ability, which deals heavy damage to the tank.&lt;br /&gt;
&lt;br /&gt;
As Titan&#039;s HP drops, he will cast Tumult up to 7 in a row.&lt;br /&gt;
&lt;br /&gt;
In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, thus players should move either north or south to the 2 columns of the bombs on the side. After the bombs in the centre have exploded, players should return to the middle of the boss room to avoid the bombs on the sides. &lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Titan Card]]&lt;br /&gt;
*[[Titan&#039;s Heart]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Crags]] || [[file:fists of crags icon1.png]] ||50||80||[[Pugilist|PGL]] [[Monk|MNK]] ||44 (Physical)||2.40||35.20||0||align = &amp;quot;left&amp;quot; | [[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[Foil of Crags]] || [[file:foil of crags icon1.png]] ||50||80|| [[Red Mage|RDM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Critical Hit]] +33, [[Direct Hit Rate]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana of Crags]] || [[file:katana of crags icon1.png]] ||50||80|| [[Samurai|SAM]] ||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot;| [[Strength]] +27, [[Vitality]] +30, [[Critical Hit]] +23, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Axe of Crags]] || [[file:the axe of crags icon1.png]] ||50||80|| [[Marauder|MRD]] [[Warrior|WAR]]|| 44 (Physical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bow of Crags]] || [[file:the bow of crags icon1.png]] ||50||80|| [[Archer|ARC]] [[Bard|BRD]] ||44 (Physical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleavers of Crags]]||[[file:cleavers of crags icon1.png]]||50||80||[[Rogue|ROG]] [[Ninja|NIN]]||44 (Physical)||2.72||39.89||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Critical Hit]] +33, [[Determination]] +16&lt;br /&gt;
|-&lt;br /&gt;
|[[Culverin of Crags]] ||[[file:culverin of crags icon1.png]]||50||80||[[Machinist|MCH]]||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cane of Crags]] || [[file:the cane of crags icon1.png]] ||50||80|| [[Conjurer|CNJ]] [[White Mage|WHM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Globe of Crags]]||[[file:star globe of crags icon1.png]]||50||80||[[Astrologian|AST]]||66 (Magical)||3.20||46.93||0||align = &amp;quot;left&amp;quot;|[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cudgel of Crags]] || [[file:the cudge of crags icon1.png]] ||50||80|| [[Thaumaturge|THM]] [[Black Mage|BLM]] ||66 (Magical)||3.28||48.10||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Greater Key of Titan]] || [[file:the greater key of titan icon1.png]] ||50||80|| [[Arcanist|ACN]] [[Summoner|SMN]] ||66 (Magical)||3.36||49.28||0|| align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Holy Key of Titan]] || [[file:the holy key of titan icon1.png]] ||50||80|| [[Scholar|SCH]] ||66 (Magical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spear of Crags]] || [[file:the spear of crags icon1.png]] ||50||80|| [[Lancer|LNC]] [[Dragoon|DRG]] ||44 (Physical)||2.96||43.41||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Guillotine of Crags]]||[[file:guillotine of crags icon1.png]]||50||80||[[Dark Knight|DRK]]|| 44 (Physical)||2.96||43.41||0||align= &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|}&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wall of Crags]] || [[file:the wall of crags icon1.png]] || 50 || 80 || [[Gladiator|GLA]] [[Paladin|PLD]]|| 167|| 167||0||align = &amp;quot;left&amp;quot; |[[Strength]] +8, [[Vitality]] +8, [[Determination]] +5, [[Tenacity]] +9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:titan1.jpg|300px]] [[file:titan2.jpg|300px]] [[file:Titan hm rotation1.jpg|300px]] [[File:titan hm rotation2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|left|Titan Hard Mode Guide}}&lt;br /&gt;
{{#ev:youtube|PXXxIKPmvvA|350|left|Stark&#039;s Titan Hard Tanking Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276913</id>
		<title>The Navel (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276913"/>
		<updated>2021-03-23T17:51:04Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Key strategy tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|The Navel|The Navel (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Hard)&lt;br /&gt;
| image = The navel hard banner1.png&lt;br /&gt;
| description = From deep within their mines, the [[kobolds]] have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 57&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = In a Titan Spot&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Navel (Hard) is a level 50 [[trials|trial]] that requires a full party of 8 players. To unlock the encounter, speak with Y&#039;shtola at the Waking Sands to receive the quest [[In a Titan Spot]] (after you&#039;ve completed [[The Howling Eye (Hard)]]).&lt;br /&gt;
&lt;br /&gt;
==Key strategy tips==&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. This mostly happens when he uses his &amp;quot;Landslide&amp;quot; attack (rectangular AoE in front of him, will push you off if you get hit) -- consider it a one-hit-KO move and avoid at all cost!&lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) you don&#039;t risk being pushed off the ledge from the shockwave itself. However, the arena will be broken beyond (outside) the red outline that will appear near the edge of the battlefield. Therefore, stay inside the red circle (so you don&#039;t fall off), but try to stay as close to the red line (inside its perimeter!) as possible to minimize damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn, simply ignore them (stay away to avoid damage, but don&#039;t try to destroy them).&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to Titan&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the centre will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns g circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable [[Determination Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Buster&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
&lt;br /&gt;
==Rotations==&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
==Phase 1: 100% - 90% HP==&lt;br /&gt;
Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the first phase, an invisible wall prevents players from falling over the edge, and Titan himself will use Landslide and Tumult on repeat. When Titan is at about 90% [[HP]], he will leap into the air and use Geocrush. Players should move to the perimeter of the boss room as far from the centre as possible. However, players should remain within the red circle indicator, as that portion of the arena will soon drop into the lava below.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: 90% - 75% HP==&lt;br /&gt;
Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
At this point, the wall at the edge of the boss room is now gone. As a result, players can be knocked off the platform via attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At about 75% HP, Titan will leap into the air and use Geocrush once again. Players should move to the perimeter of the boss room, just before the red ground indicator. Geocrush signals the end of Phase 2.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: 75% - 55% HP==&lt;br /&gt;
Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the arena that eventually explode in the order they were dropped. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player within a Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the trapped player (who will receive a cleansable debuff - [[Determination Down]]).&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders can spawn in two different patterns. In the first pattern, bombs spawn at the edge of the room, then at the center. The bombs at the edge of the room will explode first, then the bombs in the center will explode. To avoid, players should first move to the center of the room to avoid the exploding bombs at the edge of the room, then move to the empty spot at the edge of the room to avoid the bombs in the center. In the other pattern, the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid explosions.&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Titan&#039;s Heart==&lt;br /&gt;
Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
Players will need to destroy Titan&#039;s Heart before he can finish his ability rotation, as failure to do so will result in a wipe. Titan will not use Boulder Bombs in this phase.&lt;br /&gt;
&lt;br /&gt;
Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan&#039;s Heart for the second Rock Throw. Do not forget to cleanse the [[Determination Down]]. &lt;br /&gt;
&lt;br /&gt;
Use [[Limit Break]] to kill the Heart if your party does not have enough DPS.&lt;br /&gt;
&lt;br /&gt;
After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury. &lt;br /&gt;
&lt;br /&gt;
==Phase 5: 55% - 0% HP==&lt;br /&gt;
Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the fifth and final phase, Titan gains the Mountain Buster ability, which deals heavy damage to the tank.&lt;br /&gt;
&lt;br /&gt;
As Titan&#039;s HP drops, he will cast Tumult up to 7 in a row.&lt;br /&gt;
&lt;br /&gt;
In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, thus players should move either north or south to the 2 columns of the bombs on the side. After the bombs in the centre have exploded, players should return to the middle of the boss room to avoid the bombs on the sides. &lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Titan Card]]&lt;br /&gt;
*[[Titan&#039;s Heart]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Crags]] || [[file:fists of crags icon1.png]] ||50||80||[[Pugilist|PGL]] [[Monk|MNK]] ||44 (Physical)||2.40||35.20||0||align = &amp;quot;left&amp;quot; | [[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[Foil of Crags]] || [[file:foil of crags icon1.png]] ||50||80|| [[Red Mage|RDM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Critical Hit]] +33, [[Direct Hit Rate]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana of Crags]] || [[file:katana of crags icon1.png]] ||50||80|| [[Samurai|SAM]] ||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot;| [[Strength]] +27, [[Vitality]] +30, [[Critical Hit]] +23, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Axe of Crags]] || [[file:the axe of crags icon1.png]] ||50||80|| [[Marauder|MRD]] [[Warrior|WAR]]|| 44 (Physical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bow of Crags]] || [[file:the bow of crags icon1.png]] ||50||80|| [[Archer|ARC]] [[Bard|BRD]] ||44 (Physical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleavers of Crags]]||[[file:cleavers of crags icon1.png]]||50||80||[[Rogue|ROG]] [[Ninja|NIN]]||44 (Physical)||2.72||39.89||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Critical Hit]] +33, [[Determination]] +16&lt;br /&gt;
|-&lt;br /&gt;
|[[Culverin of Crags]] ||[[file:culverin of crags icon1.png]]||50||80||[[Machinist|MCH]]||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cane of Crags]] || [[file:the cane of crags icon1.png]] ||50||80|| [[Conjurer|CNJ]] [[White Mage|WHM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Globe of Crags]]||[[file:star globe of crags icon1.png]]||50||80||[[Astrologian|AST]]||66 (Magical)||3.20||46.93||0||align = &amp;quot;left&amp;quot;|[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cudgel of Crags]] || [[file:the cudge of crags icon1.png]] ||50||80|| [[Thaumaturge|THM]] [[Black Mage|BLM]] ||66 (Magical)||3.28||48.10||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Greater Key of Titan]] || [[file:the greater key of titan icon1.png]] ||50||80|| [[Arcanist|ACN]] [[Summoner|SMN]] ||66 (Magical)||3.36||49.28||0|| align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Holy Key of Titan]] || [[file:the holy key of titan icon1.png]] ||50||80|| [[Scholar|SCH]] ||66 (Magical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spear of Crags]] || [[file:the spear of crags icon1.png]] ||50||80|| [[Lancer|LNC]] [[Dragoon|DRG]] ||44 (Physical)||2.96||43.41||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Guillotine of Crags]]||[[file:guillotine of crags icon1.png]]||50||80||[[Dark Knight|DRK]]|| 44 (Physical)||2.96||43.41||0||align= &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|}&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wall of Crags]] || [[file:the wall of crags icon1.png]] || 50 || 80 || [[Gladiator|GLA]] [[Paladin|PLD]]|| 167|| 167||0||align = &amp;quot;left&amp;quot; |[[Strength]] +8, [[Vitality]] +8, [[Determination]] +5, [[Tenacity]] +9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:titan1.jpg|300px]] [[file:titan2.jpg|300px]] [[file:Titan hm rotation1.jpg|300px]] [[File:titan hm rotation2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|left|Titan Hard Mode Guide}}&lt;br /&gt;
{{#ev:youtube|PXXxIKPmvvA|350|left|Stark&#039;s Titan Hard Tanking Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276912</id>
		<title>The Navel (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276912"/>
		<updated>2021-03-23T17:50:21Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Key strategy tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|The Navel|The Navel (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Hard)&lt;br /&gt;
| image = The navel hard banner1.png&lt;br /&gt;
| description = From deep within their mines, the [[kobolds]] have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 57&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = In a Titan Spot&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Navel (Hard) is a level 50 [[trials|trial]] that requires a full party of 8 players. To unlock the encounter, speak with Y&#039;shtola at the Waking Sands to receive the quest [[In a Titan Spot]] (after you&#039;ve completed [[The Howling Eye (Hard)]]).&lt;br /&gt;
&lt;br /&gt;
==Key strategy tips==&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. This mostly happens when he uses his &amp;quot;Landslide&amp;quot; attack (rectangular AoE in front of him, will push you off if you get hit) -- consider it a one-hit-KO move and avoid at all cost!&lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) you don&#039;t risk being pushed off the ledge. The arena will be broken beyond (outside) the red outline that will appear near the edge of the battlefield. Stay inside the red circle (so you don&#039;t fall off), but try to stay as close to the red line (inside its perimeter!) as possible to minimize damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn, simply ignore them (stay away to avoid damage, but don&#039;t try to destroy them).&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to Titan&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the centre will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns g circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable [[Determination Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Buster&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
&lt;br /&gt;
==Rotations==&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
==Phase 1: 100% - 90% HP==&lt;br /&gt;
Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the first phase, an invisible wall prevents players from falling over the edge, and Titan himself will use Landslide and Tumult on repeat. When Titan is at about 90% [[HP]], he will leap into the air and use Geocrush. Players should move to the perimeter of the boss room as far from the centre as possible. However, players should remain within the red circle indicator, as that portion of the arena will soon drop into the lava below.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: 90% - 75% HP==&lt;br /&gt;
Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
At this point, the wall at the edge of the boss room is now gone. As a result, players can be knocked off the platform via attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At about 75% HP, Titan will leap into the air and use Geocrush once again. Players should move to the perimeter of the boss room, just before the red ground indicator. Geocrush signals the end of Phase 2.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: 75% - 55% HP==&lt;br /&gt;
Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the arena that eventually explode in the order they were dropped. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player within a Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the trapped player (who will receive a cleansable debuff - [[Determination Down]]).&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders can spawn in two different patterns. In the first pattern, bombs spawn at the edge of the room, then at the center. The bombs at the edge of the room will explode first, then the bombs in the center will explode. To avoid, players should first move to the center of the room to avoid the exploding bombs at the edge of the room, then move to the empty spot at the edge of the room to avoid the bombs in the center. In the other pattern, the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid explosions.&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Titan&#039;s Heart==&lt;br /&gt;
Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
Players will need to destroy Titan&#039;s Heart before he can finish his ability rotation, as failure to do so will result in a wipe. Titan will not use Boulder Bombs in this phase.&lt;br /&gt;
&lt;br /&gt;
Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan&#039;s Heart for the second Rock Throw. Do not forget to cleanse the [[Determination Down]]. &lt;br /&gt;
&lt;br /&gt;
Use [[Limit Break]] to kill the Heart if your party does not have enough DPS.&lt;br /&gt;
&lt;br /&gt;
After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury. &lt;br /&gt;
&lt;br /&gt;
==Phase 5: 55% - 0% HP==&lt;br /&gt;
Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the fifth and final phase, Titan gains the Mountain Buster ability, which deals heavy damage to the tank.&lt;br /&gt;
&lt;br /&gt;
As Titan&#039;s HP drops, he will cast Tumult up to 7 in a row.&lt;br /&gt;
&lt;br /&gt;
In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, thus players should move either north or south to the 2 columns of the bombs on the side. After the bombs in the centre have exploded, players should return to the middle of the boss room to avoid the bombs on the sides. &lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Titan Card]]&lt;br /&gt;
*[[Titan&#039;s Heart]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Crags]] || [[file:fists of crags icon1.png]] ||50||80||[[Pugilist|PGL]] [[Monk|MNK]] ||44 (Physical)||2.40||35.20||0||align = &amp;quot;left&amp;quot; | [[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[Foil of Crags]] || [[file:foil of crags icon1.png]] ||50||80|| [[Red Mage|RDM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Critical Hit]] +33, [[Direct Hit Rate]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana of Crags]] || [[file:katana of crags icon1.png]] ||50||80|| [[Samurai|SAM]] ||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot;| [[Strength]] +27, [[Vitality]] +30, [[Critical Hit]] +23, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Axe of Crags]] || [[file:the axe of crags icon1.png]] ||50||80|| [[Marauder|MRD]] [[Warrior|WAR]]|| 44 (Physical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bow of Crags]] || [[file:the bow of crags icon1.png]] ||50||80|| [[Archer|ARC]] [[Bard|BRD]] ||44 (Physical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleavers of Crags]]||[[file:cleavers of crags icon1.png]]||50||80||[[Rogue|ROG]] [[Ninja|NIN]]||44 (Physical)||2.72||39.89||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Critical Hit]] +33, [[Determination]] +16&lt;br /&gt;
|-&lt;br /&gt;
|[[Culverin of Crags]] ||[[file:culverin of crags icon1.png]]||50||80||[[Machinist|MCH]]||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cane of Crags]] || [[file:the cane of crags icon1.png]] ||50||80|| [[Conjurer|CNJ]] [[White Mage|WHM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Globe of Crags]]||[[file:star globe of crags icon1.png]]||50||80||[[Astrologian|AST]]||66 (Magical)||3.20||46.93||0||align = &amp;quot;left&amp;quot;|[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cudgel of Crags]] || [[file:the cudge of crags icon1.png]] ||50||80|| [[Thaumaturge|THM]] [[Black Mage|BLM]] ||66 (Magical)||3.28||48.10||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Greater Key of Titan]] || [[file:the greater key of titan icon1.png]] ||50||80|| [[Arcanist|ACN]] [[Summoner|SMN]] ||66 (Magical)||3.36||49.28||0|| align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Holy Key of Titan]] || [[file:the holy key of titan icon1.png]] ||50||80|| [[Scholar|SCH]] ||66 (Magical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spear of Crags]] || [[file:the spear of crags icon1.png]] ||50||80|| [[Lancer|LNC]] [[Dragoon|DRG]] ||44 (Physical)||2.96||43.41||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Guillotine of Crags]]||[[file:guillotine of crags icon1.png]]||50||80||[[Dark Knight|DRK]]|| 44 (Physical)||2.96||43.41||0||align= &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|}&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wall of Crags]] || [[file:the wall of crags icon1.png]] || 50 || 80 || [[Gladiator|GLA]] [[Paladin|PLD]]|| 167|| 167||0||align = &amp;quot;left&amp;quot; |[[Strength]] +8, [[Vitality]] +8, [[Determination]] +5, [[Tenacity]] +9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:titan1.jpg|300px]] [[file:titan2.jpg|300px]] [[file:Titan hm rotation1.jpg|300px]] [[File:titan hm rotation2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|left|Titan Hard Mode Guide}}&lt;br /&gt;
{{#ev:youtube|PXXxIKPmvvA|350|left|Stark&#039;s Titan Hard Tanking Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276911</id>
		<title>The Navel (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276911"/>
		<updated>2021-03-23T17:50:03Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: /* Key strategy tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|The Navel|The Navel (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Hard)&lt;br /&gt;
| image = The navel hard banner1.png&lt;br /&gt;
| description = From deep within their mines, the [[kobolds]] have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 57&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = In a Titan Spot&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Navel (Hard) is a level 50 [[trials|trial]] that requires a full party of 8 players. To unlock the encounter, speak with Y&#039;shtola at the Waking Sands to receive the quest [[In a Titan Spot]] (after you&#039;ve completed [[The Howling Eye (Hard)]]).&lt;br /&gt;
&lt;br /&gt;
==Key strategy tips==&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. This mostly happens when he uses his &amp;quot;Landslide&amp;quot; attack (rectangular AoE in front of him, will push you off if you get hit) -- consider it a one-hit-KO move.&lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) you don&#039;t risk being pushed off the ledge. The arena will be broken beyond (outside) the red outline that will appear near the edge of the battlefield. Stay inside the red circle (so you don&#039;t fall off), but try to stay as close to the red line (inside its perimeter!) as possible to minimize damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn, simply ignore them (stay away to avoid damage, but don&#039;t try to destroy them).&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to Titan&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the centre will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns g circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable [[Determination Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Buster&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
&lt;br /&gt;
==Rotations==&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
==Phase 1: 100% - 90% HP==&lt;br /&gt;
Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the first phase, an invisible wall prevents players from falling over the edge, and Titan himself will use Landslide and Tumult on repeat. When Titan is at about 90% [[HP]], he will leap into the air and use Geocrush. Players should move to the perimeter of the boss room as far from the centre as possible. However, players should remain within the red circle indicator, as that portion of the arena will soon drop into the lava below.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: 90% - 75% HP==&lt;br /&gt;
Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
At this point, the wall at the edge of the boss room is now gone. As a result, players can be knocked off the platform via attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At about 75% HP, Titan will leap into the air and use Geocrush once again. Players should move to the perimeter of the boss room, just before the red ground indicator. Geocrush signals the end of Phase 2.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: 75% - 55% HP==&lt;br /&gt;
Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the arena that eventually explode in the order they were dropped. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player within a Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the trapped player (who will receive a cleansable debuff - [[Determination Down]]).&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders can spawn in two different patterns. In the first pattern, bombs spawn at the edge of the room, then at the center. The bombs at the edge of the room will explode first, then the bombs in the center will explode. To avoid, players should first move to the center of the room to avoid the exploding bombs at the edge of the room, then move to the empty spot at the edge of the room to avoid the bombs in the center. In the other pattern, the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid explosions.&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Titan&#039;s Heart==&lt;br /&gt;
Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
Players will need to destroy Titan&#039;s Heart before he can finish his ability rotation, as failure to do so will result in a wipe. Titan will not use Boulder Bombs in this phase.&lt;br /&gt;
&lt;br /&gt;
Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan&#039;s Heart for the second Rock Throw. Do not forget to cleanse the [[Determination Down]]. &lt;br /&gt;
&lt;br /&gt;
Use [[Limit Break]] to kill the Heart if your party does not have enough DPS.&lt;br /&gt;
&lt;br /&gt;
After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury. &lt;br /&gt;
&lt;br /&gt;
==Phase 5: 55% - 0% HP==&lt;br /&gt;
Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the fifth and final phase, Titan gains the Mountain Buster ability, which deals heavy damage to the tank.&lt;br /&gt;
&lt;br /&gt;
As Titan&#039;s HP drops, he will cast Tumult up to 7 in a row.&lt;br /&gt;
&lt;br /&gt;
In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, thus players should move either north or south to the 2 columns of the bombs on the side. After the bombs in the centre have exploded, players should return to the middle of the boss room to avoid the bombs on the sides. &lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Titan Card]]&lt;br /&gt;
*[[Titan&#039;s Heart]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Crags]] || [[file:fists of crags icon1.png]] ||50||80||[[Pugilist|PGL]] [[Monk|MNK]] ||44 (Physical)||2.40||35.20||0||align = &amp;quot;left&amp;quot; | [[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[Foil of Crags]] || [[file:foil of crags icon1.png]] ||50||80|| [[Red Mage|RDM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Critical Hit]] +33, [[Direct Hit Rate]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana of Crags]] || [[file:katana of crags icon1.png]] ||50||80|| [[Samurai|SAM]] ||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot;| [[Strength]] +27, [[Vitality]] +30, [[Critical Hit]] +23, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Axe of Crags]] || [[file:the axe of crags icon1.png]] ||50||80|| [[Marauder|MRD]] [[Warrior|WAR]]|| 44 (Physical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bow of Crags]] || [[file:the bow of crags icon1.png]] ||50||80|| [[Archer|ARC]] [[Bard|BRD]] ||44 (Physical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleavers of Crags]]||[[file:cleavers of crags icon1.png]]||50||80||[[Rogue|ROG]] [[Ninja|NIN]]||44 (Physical)||2.72||39.89||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Critical Hit]] +33, [[Determination]] +16&lt;br /&gt;
|-&lt;br /&gt;
|[[Culverin of Crags]] ||[[file:culverin of crags icon1.png]]||50||80||[[Machinist|MCH]]||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cane of Crags]] || [[file:the cane of crags icon1.png]] ||50||80|| [[Conjurer|CNJ]] [[White Mage|WHM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Globe of Crags]]||[[file:star globe of crags icon1.png]]||50||80||[[Astrologian|AST]]||66 (Magical)||3.20||46.93||0||align = &amp;quot;left&amp;quot;|[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cudgel of Crags]] || [[file:the cudge of crags icon1.png]] ||50||80|| [[Thaumaturge|THM]] [[Black Mage|BLM]] ||66 (Magical)||3.28||48.10||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Greater Key of Titan]] || [[file:the greater key of titan icon1.png]] ||50||80|| [[Arcanist|ACN]] [[Summoner|SMN]] ||66 (Magical)||3.36||49.28||0|| align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Holy Key of Titan]] || [[file:the holy key of titan icon1.png]] ||50||80|| [[Scholar|SCH]] ||66 (Magical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spear of Crags]] || [[file:the spear of crags icon1.png]] ||50||80|| [[Lancer|LNC]] [[Dragoon|DRG]] ||44 (Physical)||2.96||43.41||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Guillotine of Crags]]||[[file:guillotine of crags icon1.png]]||50||80||[[Dark Knight|DRK]]|| 44 (Physical)||2.96||43.41||0||align= &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|}&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wall of Crags]] || [[file:the wall of crags icon1.png]] || 50 || 80 || [[Gladiator|GLA]] [[Paladin|PLD]]|| 167|| 167||0||align = &amp;quot;left&amp;quot; |[[Strength]] +8, [[Vitality]] +8, [[Determination]] +5, [[Tenacity]] +9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:titan1.jpg|300px]] [[file:titan2.jpg|300px]] [[file:Titan hm rotation1.jpg|300px]] [[File:titan hm rotation2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|left|Titan Hard Mode Guide}}&lt;br /&gt;
{{#ev:youtube|PXXxIKPmvvA|350|left|Stark&#039;s Titan Hard Tanking Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276910</id>
		<title>The Navel (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=276910"/>
		<updated>2021-03-23T17:49:16Z</updated>

		<summary type="html">&lt;p&gt;Tooth Fairy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|The Navel|The Navel (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Hard)&lt;br /&gt;
| image = The navel hard banner1.png&lt;br /&gt;
| description = From deep within their mines, the [[kobolds]] have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 57&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = In a Titan Spot&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Navel (Hard) is a level 50 [[trials|trial]] that requires a full party of 8 players. To unlock the encounter, speak with Y&#039;shtola at the Waking Sands to receive the quest [[In a Titan Spot]] (after you&#039;ve completed [[The Howling Eye (Hard)]]).&lt;br /&gt;
&lt;br /&gt;
==Key strategy tips==&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. This happens when he loads his &amp;quot;Landslide&amp;quot; attack (rectangular AoE in front of him) -- consider it a one-hit-KO move.&lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) you don&#039;t risk being pushed off the ledge. The arena will be broken beyond (outside) the red outline that will appear near the edge of the battlefield. Stay inside the red circle (so you don&#039;t fall off), but try to stay as close to the red line (inside its perimeter!) as possible to minimize damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn, simply ignore them (stay away to avoid damage, but don&#039;t try to destroy them).&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to Titan&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the centre will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns g circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable [[Determination Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Buster&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
&lt;br /&gt;
==Rotations==&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
==Phase 1: 100% - 90% HP==&lt;br /&gt;
Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the first phase, an invisible wall prevents players from falling over the edge, and Titan himself will use Landslide and Tumult on repeat. When Titan is at about 90% [[HP]], he will leap into the air and use Geocrush. Players should move to the perimeter of the boss room as far from the centre as possible. However, players should remain within the red circle indicator, as that portion of the arena will soon drop into the lava below.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: 90% - 75% HP==&lt;br /&gt;
Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
At this point, the wall at the edge of the boss room is now gone. As a result, players can be knocked off the platform via attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At about 75% HP, Titan will leap into the air and use Geocrush once again. Players should move to the perimeter of the boss room, just before the red ground indicator. Geocrush signals the end of Phase 2.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: 75% - 55% HP==&lt;br /&gt;
Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the arena that eventually explode in the order they were dropped. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player within a Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the trapped player (who will receive a cleansable debuff - [[Determination Down]]).&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders can spawn in two different patterns. In the first pattern, bombs spawn at the edge of the room, then at the center. The bombs at the edge of the room will explode first, then the bombs in the center will explode. To avoid, players should first move to the center of the room to avoid the exploding bombs at the edge of the room, then move to the empty spot at the edge of the room to avoid the bombs in the center. In the other pattern, the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid explosions.&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Titan&#039;s Heart==&lt;br /&gt;
Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
Players will need to destroy Titan&#039;s Heart before he can finish his ability rotation, as failure to do so will result in a wipe. Titan will not use Boulder Bombs in this phase.&lt;br /&gt;
&lt;br /&gt;
Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan&#039;s Heart for the second Rock Throw. Do not forget to cleanse the [[Determination Down]]. &lt;br /&gt;
&lt;br /&gt;
Use [[Limit Break]] to kill the Heart if your party does not have enough DPS.&lt;br /&gt;
&lt;br /&gt;
After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury. &lt;br /&gt;
&lt;br /&gt;
==Phase 5: 55% - 0% HP==&lt;br /&gt;
Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the fifth and final phase, Titan gains the Mountain Buster ability, which deals heavy damage to the tank.&lt;br /&gt;
&lt;br /&gt;
As Titan&#039;s HP drops, he will cast Tumult up to 7 in a row.&lt;br /&gt;
&lt;br /&gt;
In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, thus players should move either north or south to the 2 columns of the bombs on the side. After the bombs in the centre have exploded, players should return to the middle of the boss room to avoid the bombs on the sides. &lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Titan Card]]&lt;br /&gt;
*[[Titan&#039;s Heart]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Crags]] || [[file:fists of crags icon1.png]] ||50||80||[[Pugilist|PGL]] [[Monk|MNK]] ||44 (Physical)||2.40||35.20||0||align = &amp;quot;left&amp;quot; | [[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[Foil of Crags]] || [[file:foil of crags icon1.png]] ||50||80|| [[Red Mage|RDM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Critical Hit]] +33, [[Direct Hit Rate]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana of Crags]] || [[file:katana of crags icon1.png]] ||50||80|| [[Samurai|SAM]] ||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot;| [[Strength]] +27, [[Vitality]] +30, [[Critical Hit]] +23, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Axe of Crags]] || [[file:the axe of crags icon1.png]] ||50||80|| [[Marauder|MRD]] [[Warrior|WAR]]|| 44 (Physical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bow of Crags]] || [[file:the bow of crags icon1.png]] ||50||80|| [[Archer|ARC]] [[Bard|BRD]] ||44 (Physical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleavers of Crags]]||[[file:cleavers of crags icon1.png]]||50||80||[[Rogue|ROG]] [[Ninja|NIN]]||44 (Physical)||2.72||39.89||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Critical Hit]] +33, [[Determination]] +16&lt;br /&gt;
|-&lt;br /&gt;
|[[Culverin of Crags]] ||[[file:culverin of crags icon1.png]]||50||80||[[Machinist|MCH]]||44 (Physical)||2.64||38.72||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cane of Crags]] || [[file:the cane of crags icon1.png]] ||50||80|| [[Conjurer|CNJ]] [[White Mage|WHM]] ||66 (Magical)||3.44||50.45||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Globe of Crags]]||[[file:star globe of crags icon1.png]]||50||80||[[Astrologian|AST]]||66 (Magical)||3.20||46.93||0||align = &amp;quot;left&amp;quot;|[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cudgel of Crags]] || [[file:the cudge of crags icon1.png]] ||50||80|| [[Thaumaturge|THM]] [[Black Mage|BLM]] ||66 (Magical)||3.28||48.10||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Greater Key of Titan]] || [[file:the greater key of titan icon1.png]] ||50||80|| [[Arcanist|ACN]] [[Summoner|SMN]] ||66 (Magical)||3.36||49.28||0|| align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Intelligence]] +27, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Holy Key of Titan]] || [[file:the holy key of titan icon1.png]] ||50||80|| [[Scholar|SCH]] ||66 (Magical)||3.36||49.28||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +27, [[Determination]] +16, [[Piety]] +23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spear of Crags]] || [[file:the spear of crags icon1.png]] ||50||80|| [[Lancer|LNC]] [[Dragoon|DRG]] ||44 (Physical)||2.96||43.41||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Direct Hit Rate]] +33&lt;br /&gt;
|-&lt;br /&gt;
|[[Guillotine of Crags]]||[[file:guillotine of crags icon1.png]]||50||80||[[Dark Knight|DRK]]|| 44 (Physical)||2.96||43.41||0||align= &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +30, [[Determination]] +16, [[Tenacity]] +33&lt;br /&gt;
|}&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wall of Crags]] || [[file:the wall of crags icon1.png]] || 50 || 80 || [[Gladiator|GLA]] [[Paladin|PLD]]|| 167|| 167||0||align = &amp;quot;left&amp;quot; |[[Strength]] +8, [[Vitality]] +8, [[Determination]] +5, [[Tenacity]] +9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:titan1.jpg|300px]] [[file:titan2.jpg|300px]] [[file:Titan hm rotation1.jpg|300px]] [[File:titan hm rotation2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|left|Titan Hard Mode Guide}}&lt;br /&gt;
{{#ev:youtube|PXXxIKPmvvA|350|left|Stark&#039;s Titan Hard Tanking Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Tooth Fairy</name></author>
	</entry>
</feed>