<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tokyocalling</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tokyocalling"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Tokyocalling"/>
	<updated>2026-06-16T02:53:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Primals&amp;diff=591155</id>
		<title>Primals</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Primals&amp;diff=591155"/>
		<updated>2023-04-16T07:04:21Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:primals1.jpg|400px|thumb|Primals]]&lt;br /&gt;
{{see also|Primal Quests}}&lt;br /&gt;
[[Primals]] are powerful creatures that roam [[Eorzea]]. Players face primals in difficult [[Trials]] or dangerous [[FATEs]]. Defeating the primals yield the player powerful weapons, unique armor, special [[mounts]] and story or quest progression. The primals are worshiped by various [[Beastmen]] scattered across Eorzea, and were known to the [[Allagan Empire]] as &#039;&#039;&#039;Eikons&#039;&#039;&#039;, a name still used by the [[Garleans]]. The energy and prayers of the beastmen awaken the powerful creatures, allowing them to wreck havoc on the mortal realm.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
Arcanists have devised methods of tapping into their own aetherial energy to create semi-sentient, yet fully loyal familiars. This, however, is not the sole method available for drawing forth an animate being from the aether. A second method involving the combining of corporeal aetherial energy (usually amassed in crystalized form) with spiritual aetherial energy (usually represented in the form of faith, prayer, or willpower) in an elaborate summoning ceremony has, in recent years, grown increasingly common amongst the beast tribes of Eorzea. Using this method, powerful god-like beings known as primals can be brought to manifest, allowing them the opportunity to enforce their will on the land. The name primal is derived from the [[beast tribes]]&#039; belief that these creatures are deities from which their peoples originate. In addition to primal, the beings have historically also been known as &amp;quot;[[eikons]],&amp;quot; by both the Allagan and Garlean Empires who were adamant in their dismissal of the creatures&#039; deific status.&lt;br /&gt;
&lt;br /&gt;
Once a primal has gained a corporeal form, the creature will oft, as a boon, offer protection to, or empower those who summoned it. With corporeal manifestation complete, a primal can also project its own internal aether upon other weak-minded beings, corrupting their hearts and minds and effectively creating obedient followers. This &amp;quot;tempering&amp;quot; can prove a primal&#039;s greatest weapon, meaning even a victory against one of the creatures will not be had without great sacrifice. And even these victories are short-lived, as once enough crystals are gathered and another ceremony performed, the demigod can be resummoned as if it never were defeated.&lt;br /&gt;
&lt;br /&gt;
Finally, in addition to the chaos wrought by the beings themselves, the very act of summoning can have adverse effects on the land. The aether required in the summoning and maintaining of the creature&#039;s corporeal form will, without fail, draw overmuch from the surrounding environment&#039;s life energy, turning once-lush areas into wastelands and disrupting the very balance of the world itself.&lt;br /&gt;
&lt;br /&gt;
== Tempering ==&lt;br /&gt;
Those tempered by a primal eventually lose nearly the entirety of their wills, leaving only shells that bend to the whims of the beast who hollowed them. Men in this state will give their own lives as easily as they would their names if it is but the wish of their new master. Not only do these mindless followers provide a formidable army, but also provide the faith needed to resummon the primal, should the being ever lose its corporeal form. Countless attempts, both magical and scientific, have been made to restore a tempered mind to its original state; however, all have ended in failure—the only known cure for this manner of aetherial brainwashing being death.&lt;br /&gt;
&lt;br /&gt;
While even a single exposure to a primal&#039;s aether can tear apart a victim&#039;s mind, multiple exposures can lead to an eventual degradation and transformation of his body. Leviathan&#039;s &amp;quot;drowned&amp;quot; followers have been reported to exhibit physical features more commonly associated with wavekin, while Ramuh&#039;s &amp;quot;touched&amp;quot; [[sylphs]] will grow extended beards.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;border:1px solid red;background:#ffe4e1;padding:5px;margin-bottom:15px;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Meteor_icon1.png|25px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Spoiler Warning :&#039;&#039;&#039; You are hereby WARNED about the SPOILERS on this page!!! {{{next|}}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt; __NOTOC__&lt;br /&gt;
== List of Primals ==&lt;br /&gt;
* [[Ifrit]], the Lord of the Inferno&lt;br /&gt;
* [[Titan]], the Lord of Crags&lt;br /&gt;
* [[Garuda]], the Lady of the Vortex&lt;br /&gt;
* [[Bahamut]], the Dreadwyrm&lt;br /&gt;
* [[Good King Moggle Mog XII]], the King of [[Moogle]]s&lt;br /&gt;
* [[Leviathan]], the Lord of the Whorl&lt;br /&gt;
* [[Ramuh]], the Lord of Levin&lt;br /&gt;
* [[Shiva]], the Lady of Frost&lt;br /&gt;
* [[Odin]], the Dark Divinity&lt;br /&gt;
* [[Phoenix]], the Firebird&lt;br /&gt;
* [[Enkidu (Boss)|Enkidu]]&lt;br /&gt;
* [[Ravana]], the Lord of the Hive&lt;br /&gt;
* [[Bismarck]], the Lord of the Mists&lt;br /&gt;
* [[King Thordan]] and the Knights of the Round&lt;br /&gt;
* [[Alexander]], the Creator&lt;br /&gt;
* [[Sephirot]], the Fiend&lt;br /&gt;
* [[Sophia]], the Goddess &lt;br /&gt;
* [[Zurvan]], the Demon&lt;br /&gt;
* [[Susano]], the Lord of the Revel&lt;br /&gt;
* [[Lakshmi]], the Lady of Bliss&lt;br /&gt;
* [[Shinryu]], the Worm&lt;br /&gt;
* [[Tsukuyomi]], the Lady of the Moon&lt;br /&gt;
* [[Ultima, The High Seraph]]&lt;br /&gt;
* [[Eureka]]&lt;br /&gt;
* [[Leviathan (ShB)|Leviathan]], Heritor of the Whorl&lt;br /&gt;
* [[Titan (ShB)|Titan]], Heritor of Crags&lt;br /&gt;
* [[Ramuh (ShB)|Ramuh]], Heritor of Levin&lt;br /&gt;
* [[Garuda (ShB)|Garuda]] &amp;amp; [[Ifrit (ShB)|Ifrit]], Heritors of Fury&lt;br /&gt;
* [[Shiva (ShB)|Shiva]], Heritor of Frost&lt;br /&gt;
* [[Cloud of Darkness (ShB)| Cloud of Darkness]], Abyssal Abhorrence&lt;br /&gt;
* [[Warrior of Light (Boss)|Warrior of Light]]&lt;br /&gt;
* [[Queen Gunnhildr]], the Lady of Blades&lt;br /&gt;
* [[The Magus Sisters]], the Harbingers Elect&lt;br /&gt;
* [[Anima]], Eikon of Eikons&lt;br /&gt;
* [[Daivadipa]]&lt;br /&gt;
* [[Zodiark]], the Eternal Darkness&lt;br /&gt;
* [[Hydaelyn (boss)|Hydaelyn]], the Divine Light&lt;br /&gt;
&lt;br /&gt;
{{Primals}}&lt;br /&gt;
[[Category:Patch 2.0 Features]] [[Category:Patch 2.1 Features]] [[Category:Patch 2.2 Features]] [[Category:Patch 2.3 Features]] [[Category:Patch 2.4 Features]] [[Category:Patch 2.5 Features]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Measurements&amp;diff=590975</id>
		<title>Measurements</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Measurements&amp;diff=590975"/>
		<updated>2023-04-15T13:23:06Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eorzeans measure length and distance in ilms, fulms, yalms, and malms.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ilm&#039;&#039;&#039; is the fundamental unit of measurement, roughly equivalent to the length of an adult [[Hyur|Hyuran]] thumb, with the longer fulms, yalms, and malms calcuated using the ilm as base.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In the year 986 of the Sixth Astral Era, a pirate who had come to [[Limsa Lominsa]] wanted to procure sailcloth from the black markets when his purchase fell short of the length for which he believed he had paid. Enraged, he incited a scuffle that left some fifty men dead or wounded. Admiral Agatzahr Roehmerslyn promptly arrested the pirate and lopped his thumb clean off, declaring that it would henceforth serve as the standard measure of an ilm throughout the land. Cast-iron replicas of the buccaneer&#039;s severed digit were produced in bulk and distributed around the realm to serve as one-ilm rules, and disputes over vague measurements soon became a thing of the past.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea, p.20&amp;lt;/i&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Distance&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Approximation&lt;br /&gt;
|-&lt;br /&gt;
| 1 ilm || An adult Hyuran thumb, a ripe rolanberry&lt;br /&gt;
|-&lt;br /&gt;
| 1 fulm || 12 ilms, an adult Hyuran foot, a grown chocobo tailfeather&lt;br /&gt;
|-&lt;br /&gt;
| 1 yalm || 3 fulms, a bastard sword blade, an adult Lalafellin male&lt;br /&gt;
|-&lt;br /&gt;
| 1 malm || 1760 yalms, the distance an adult Elezen can run in a tenth bell, the approximate height of O&#039;Ghomoro&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weight&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Approximation&lt;br /&gt;
|-&lt;br /&gt;
| 1 onze || An adult Hyuran thumb, a 100-gil coin&lt;br /&gt;
|-&lt;br /&gt;
| 1 ponze || 16 onzes, a merchant&#039;s scale stone, a block of kukuru butter&lt;br /&gt;
|-&lt;br /&gt;
| 1 tonze || 2000 ponzes, a fully matured goobbue, 600 bottles of Wineport red (1 standard overseas shipment)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Measurements&amp;diff=590974</id>
		<title>Measurements</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Measurements&amp;diff=590974"/>
		<updated>2023-04-15T13:16:44Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: Created page with &amp;quot;Eorzeans measure length and distance in ilms, fulms, yalms, and malms.  The &amp;#039;&amp;#039;&amp;#039;ilm&amp;#039;&amp;#039;&amp;#039; is the fundamental unit of measurement, roughly equivalent to the length of an adult Hy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eorzeans measure length and distance in ilms, fulms, yalms, and malms.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ilm&#039;&#039;&#039; is the fundamental unit of measurement, roughly equivalent to the length of an adult [[Hyur|Hyuran]] thumb, with the longer fulms, yalms, and malms calcuated using the ilm as base.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In the year 986 of the Sixth Astral Era, a pirate who had come to [[Limsa Lominsa]] wanted to procure sailcloth from the black markets when his purchase fell short of the length for which he believed he had paid. Enraged, he incited a scuffle that left some fifty men dead or wounded. Admiral Agatzahr Roehmerslyn promptly arrested the pirate and lopped his thumb clean off, declaring that it would henceforth serve as the standard measure of an ilm throughout the land. Cast-iron replicas of the buccaneer&#039;s severed digit were produced in bulk and distributed around the realm to serve as one-ilm rules, and disputes over vague measurements soon became a thing of the past.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea, p.20&amp;lt;/i&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Distance&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Approximation&lt;br /&gt;
|-&lt;br /&gt;
| 1 ilm || An adult Hyuran thumn, a ripe rolanberry&lt;br /&gt;
|-&lt;br /&gt;
| 1 fulm || 12 ilms, an adult Hyuran foot, a grown chocobo tailfeather&lt;br /&gt;
|-&lt;br /&gt;
| 1 yalm || 3 fulms, a bastard sword blade, an adult Lalafellin male&lt;br /&gt;
|-&lt;br /&gt;
| 1 malm || 1760 yalms, the distance an adult Elezen can run in a tenth bell, the approximate height of O&#039;Ghomoro&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weight&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Approximation&lt;br /&gt;
|-&lt;br /&gt;
| 1 onze || An adult Hyuran thumb, a 100-gil coin&lt;br /&gt;
|-&lt;br /&gt;
| 1 ponze || 16 onzes, a merchant&#039;s scale stone, a block of kukuru butter&lt;br /&gt;
|-&lt;br /&gt;
| 1 tonze || 2000 ponzes, a fully matured goobbue, 600 bottles of Wineport red (1 standard overseas shipment)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590973</id>
		<title>Gil</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590973"/>
		<updated>2023-04-15T12:55:13Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gil}} [[Gil]] is the most widely accepted form of in-game [[currency]]. The amount of gil you hold is indicated on the currency panel. Gil can be exchanged between players via direct trade, by purchasing or selling items on the [[Market Board]], or by sending letters through the [[Delivery Moogle]]. Players can earn gil by completing [[quests]], [[guildleves]], [[dungeons]], [[Duty Roulette|duty roulettes]], and [[Challenge Log]] entries, as well as by killing [[monsters]] in dungeons, and selling [[items]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
When the [[Sixth Umbral Calamity]] came, laying waste to the land and swallowing up once-proud nations of magi and wise men, the currencies minted and circulated by these civilizations lost their value, and the economy of [[Eorzea]] returned to a primitive system of barter and trade. As the realm recovered and rebuilt itself after the dawn of the [[Sixth Astral Era]], the currencies of [[Mhach]] and [[Amdapor]] came back into limited use, their values assigned roughly according to the worth of their component metals.&lt;br /&gt;
&lt;br /&gt;
As city-states and nations came to flourish, certain interests took steps to mint their own currencies, with [[Sharlayan]] and [[Ishgard]] quick to follow suit. As contact between nations in these times was limited at best, no effort was made to introduce a universal standard, and for years, many myriad currencies were exchanged throughout the land. This changed in the years of peace that followed the [[Autumn War]]. Trade and diplomatic relations between nations flourished, and for reasons of economic convenience, the demand for a universal currency became stronger.&lt;br /&gt;
&lt;br /&gt;
In the year 1477 of the Sixth Astral Era, the leaders of Eorzea&#039;s six great city-states came together and reached the decision to mint a universal currency to be used the realm over. So it came to be that gil, a coinage once used by the ancient [[Allagan|Allagan empire]], was reinstituted as the standard currency for all the land.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
In times of eld, coins would typically bear designs inspired by heroes, leaders, or religious imagery of the nations that minted them. With the introduction of gil as a universal currency, a consensus of experts from all nations made the decision to adopt neutral designs—ones not rooted in the traditions of any one culture or nation—in the interest of avoiding needless debate. To this end, the face of [[Nymeia]] the Spinner was chosen to grace the one-hundred gil coin.&lt;br /&gt;
&lt;br /&gt;
An exception to the rule can be found in the commemorative one-gil coins issued by the [[Grand Companies|grand companies]] for Foundation Day, which are emblazoned with the images of the leaders of the respective city-states.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Currencies nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Hells&amp;diff=590972</id>
		<title>Seven Hells</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Hells&amp;diff=590972"/>
		<updated>2023-04-15T12:53:13Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every god and goddess of [[The Twelve]] is associated with one of six controlling elements. When the deities deemed Their work on [[Eorzea]] complete, They proceeded to create the firmament, the result being six astrally aligned heavens aspected to each of six elements, and a final [[Seven Heavens|seventh heaven]] to rule them all. However, a residual product of these heavens were six similarly aspected hells, ruled by an all-encompassing, umbrally aligned &#039;&#039;&#039;seventh hell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While some sects of Twelve worship have different views of the afterlife, most believe that the righteous are promised a place in the heavens while sinners are doomed to an eternity of punishing trials in the hells. A belief made popular by a famous theologian and playwright of the [[Sixth Astral Era]] states that upon an evil man&#039;s death, he will fall to a hell that corresponds to the sins he committed in his lifetime. Once suffering an eternity in payment for these sins, he must journey through the remaining five &amp;quot;upper hells&amp;quot; and witness the sins of his brothers before finally arriving at the gate of the seventh hell, where his heart will be weighed. If it is heavy with sorrow and repentance for what he has done, he will be sent to the heavens. If it remains light, he will be admitted to the seventh hell where he will suffer forevermore.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.19&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Elemental Hells==&lt;br /&gt;
===The Hell of Fire===&lt;br /&gt;
The Hell of Fire was formed when the rubble left after the creation of its heavenly counterpart was cast from the firmament into the dark Pit and set alight. Here burn those who wrongly judged their peers, those who tricked their customers, and those who gave and received bribes.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Water===&lt;br /&gt;
From the bed of the celestial river did forsaken droplets fall to the Pit where they settled and stagnated, creating the Hell of Water. Here drown deceivers, counterfeiters, charlatans, and false prophets.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Wind===&lt;br /&gt;
Rogue gusts from on high incite terrible tempests in the Pit, creating the Hell of Wind. Here mountain bandits, defilers of land and sea, and pirates suffer as the air tears flesh from bone and soul from flesh.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Ice===&lt;br /&gt;
From [[Halone]]&#039;s cold palace do piercing icicles plummet to the Pit, creating the Hell of Ice. Here suffer cowards, deserters, and adulterers.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Lightning===&lt;br /&gt;
Levin-charged fragments of the commet plummet to the Pit to form the Hell of Lightning—a place of damnation for vandals, slumlords, and warmongers.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Earth===&lt;br /&gt;
Leaves fallen from the tree and left to rot in the Pit are what create the Hell of Earth. Here lie buried thieves and defilers of nature, liars, and revisionists.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Althyk&amp;diff=590971</id>
		<title>Althyk</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Althyk&amp;diff=590971"/>
		<updated>2023-04-15T12:49:16Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Twelve}}&lt;br /&gt;
[[File:Althyk Icon.png|thumb|left]][[Althyk]] is the surveyor of change and space and the god of time. He commands the element of earth and is associated with the twelfth moon of the Eorzean calendar. Althyk is the father of [[Azeyma]] and [[Menphina]], and elder brother to [[Nymeia]]. He is most often depicted as an austere emperor wielding a mythril greataxe. His symbol is the hourglass.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When [[Nophica]] planted a small sapling, Althyk used his control over time to bring the sapling to maturity, raising it to a mighty tree, creating the Heaven of Earth, to give rest and shelter to farmers, naturalists, historians and archeologists. The leaves from this tree fell into the Pit, rotting and smothering the thieves, defilers of nature, liars and revisionists who were condemned to the Hell of Earth.&lt;br /&gt;
&lt;br /&gt;
By claiming enough victories in [[Wolves&#039; Den Pier|the Wolves&#039; Den]], adventurers can claim a suit of armor and weapons modeled after Althyk and his likeness.&lt;br /&gt;
&lt;br /&gt;
[[File:Mark of Althyk.jpg|left|thumb|The [[Mark of Althyk]] can be found near [[Amdapor Keep]] in the [[South Shroud]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Mythology]] [[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nophica&amp;diff=590970</id>
		<title>Nophica</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nophica&amp;diff=590970"/>
		<updated>2023-04-15T12:49:00Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Twelve}}&lt;br /&gt;
[[File:Nophica Icon.png|thumb|left]]&lt;br /&gt;
[[Nophica]], tender of soils and harvests and goddess of abundance, is the guardian deity of [[Gridania]]. She commands the element of earth and is associated with the eleventh moon of the Eorzean calendar. Nophica is the daughter of [[Azeyma]] and the younger sister of [[Llymlaen]]. She is most often depicted as a jubilant farmer holding a scythe of steel. Her symbol is the spring leaf.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Heaven of Earth was born from a single seed that Nophica planted, and [[Althyk]] brought to maturity in moments by turning time forward. The mighty boughs of the tree offered shelter to humble farmers, naturalists, historians and archeologists. Leaves from this tree fell into the Pit, where they sat and rotted to create the Hell of Earth, burying the thieves, liars, revisionists and defilers of nature.&lt;br /&gt;
&lt;br /&gt;
The area known as [[Nophica&#039;s Wells]] in [[Western Thanalan]] was once a bountiful oasis, but after the changes the [[Seventh Umbral Calamity]] brought to the environment, it eventually dried up and became as devoid of most life as the rest of the deserts of [[Thanalan]].&lt;br /&gt;
&lt;br /&gt;
[[File:Mark of Nophica.jpg|left|thumb|The [[Mark of Nophica]] can be found at the [[Stillglade Fane]] in [[Old Gridania]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Mythology]] [[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nald%27thal&amp;diff=590969</id>
		<title>Nald&#039;thal</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nald%27thal&amp;diff=590969"/>
		<updated>2023-04-15T12:48:36Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Nald&#039;thal Icon.png|left|thumb]]&#039;&#039;&#039;[[Nald&#039;thal]]&#039;&#039;&#039;, overseer of the underworld and god of commerce, is the guardian deity of [[Ul&#039;dah]].&amp;lt;ref name = &amp;quot;eep17&amp;quot;&amp;gt;Encyclopedia Eorzea, &amp;quot;The Twelve&amp;quot;, page 17.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Mythology==&lt;br /&gt;
Nald&#039;Thal commands the element of fire and is associated with the tenth moon of the Eorzean calendar. In most of Eorzea, Nald&#039;thal is considered a single deity, but in Ul&#039;dah, he is considered a pair of deific twins: &#039;&#039;&#039;Nald&#039;&#039;&#039; and &#039;&#039;&#039;Thal&#039;&#039;&#039;. He is most often depicted as a discerning merchant holding a balance. His symbol is the cowry, an ancient shell currency.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the Faith of [[The Twelve]], Nald&#039;thal fired golden bricks in the heat of [[Azeyma]]&#039;s sun and built the city of the Heaven of Fire, where the just and fair, and the honest and philanthropic came to rest. Into the Pit he cast the rubble of the city and set it alight, creating the Hell of Fire and burning the judgmental, the dishonest and those who gave and received douceurs to cinders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery height=400px mode=packed&amp;gt;&lt;br /&gt;
Mark of Nald&#039;thal.jpg|The mark of [[Marks_of_The_Twelve#The_Mark_of_Nald.27thal|Nald&#039;thal]] can be found in the base of the statue of Thal in the Arrazaneth Ossuary.&lt;br /&gt;
Thal&#039;s Respite.jpg|Thal&#039;s Respite&lt;br /&gt;
Nald&#039;s Reflection.jpg|Nald&#039;s Reflection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Practices and Organizations==&lt;br /&gt;
&lt;br /&gt;
===The Order of Nald&#039;thal===&lt;br /&gt;
The &#039;&#039;&#039;Order of Nald&#039;Thal&#039;&#039;&#039; is headquartered in Ul&#039;dah, through both the Arrazaneth Ossuary in the [[Steps of Nald]] and the Milvaneth Sacrarium in the [[Steps of Thal]]. It is currently headed by &#039;&#039;&#039;[[Dewlala Dewla]]&#039;&#039;&#039;, the prioress of the Milvaneth Sacrarium.&amp;lt;ref&amp;gt;Encyclopedia Eorzea, page 135, &amp;quot;The Order of Nald&#039;thal&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arrazaneth Ossuary====&lt;br /&gt;
One of many temples maintained by the Order, the ossuary is devoted to the worship of Thal, the divine arbiter of the afterlife. Two kinds of people visit its halls: the destitute praying for fortune, and the wealthy seeking extravagant funerary rites.&amp;lt;ref&amp;gt;Encyclopedia Eorzea, page 137, &amp;quot;Arrazaneth Ossuary&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The worship of Nald&#039;thal in Ul&#039;dah is essentially a form of commerce. The Order of Nald preforms offerings for wealth and success in business... for the right price, while the Order of Thal promises to arrange a good place for their adherents in the afterlife... the quality of such a &amp;quot;good place&amp;quot; is of course based on the adherents&#039; generosity in life, especially their generosity to the Order of Thal.&lt;br /&gt;
&lt;br /&gt;
====Milvaneth Sacrarium====&lt;br /&gt;
A sacred temple of Nald. Until quite recently, it was visited by many devout followers, such as merchants praying for wealth in this life, and success in their endeavors. The Sacrarium is now inaccessible to the general public, as it undergoes repairs to damage it sustained during the [[Calamity]].&amp;lt;ref&amp;gt;Encyclopedia Eorzea, page 139, &amp;quot;Milvaneth Sacrarium&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Holy Sites==&lt;br /&gt;
Unlike the other members of [[The Twelve]], Nald&#039;thal has two marks, both contained in the statues in [[Ul&#039;dah]]; the statue of Thal at the Arrazaneth Ossuary in the [[Steps of Nald]], as well as the statue in Milvaneth Sacrarium in the [[Steps of Thal]]. There are also shrines dedicated to both Nald and Thal in [[Eastern Thanalan]] and [[Southern Thanalan]] respectively.&lt;br /&gt;
&lt;br /&gt;
====Erralig&#039;s Burial Chamber====&lt;br /&gt;
Part of the Arrazneth Ossuary, the burial chamber is a crypt open to Ul&#039;dahns who make donations to the temple. It was built within the remains of an ancient ruin predating Ul&#039;dah&#039;s foundation. The prestigious lowest levels are reserved for the most generous donors, small donations earn a place in the top levels, while a pittiance reportedly lands corpses in the wilds where monsters roam.&amp;lt;ref&amp;gt;Encyclopedia Eorzea, page 137, &amp;quot;Arrazneth Ossuary&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saints and Important Figures==&lt;br /&gt;
&lt;br /&gt;
===Saint Zozonan===&lt;br /&gt;
A friar who bartered away his valuables to feed the poor, and became revered for his example of &#039;&#039;&#039;sympathy&#039;&#039;&#039;. His tale is recounted in &#039;&#039;Saint Zozonan and the Empty Chapel.&#039;&#039;&amp;lt;ref&amp;gt;Encyclopaedia Eorzea II, p27.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saint Adama Landama===&lt;br /&gt;
A wealthy man who, through unequaled philanthropy, achieved sainthood in the eyes of Nald&#039;thal. Indeed, the tale of how he saved his town using naught but his wits and his wealth is told realm-wide in the legend of &#039;&#039;Saint Adama Landama and the Market Basket&#039;&#039;. He is also the namesake of a [[Church of Saint Adama Landama|church in Eastern Thanalan.]] Officially, he is recognized as the saint of &#039;&#039;&#039;munificence&#039;&#039;&#039;, meaning the quality or action of being lavishly generous.&amp;lt;ref&amp;gt;Encyclopaedia Eorzea II, p28.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saint Bodenolf===&lt;br /&gt;
Bodenolf led his retreating mercenary company into a destitute village, who offered them shelter in spite of their minimal resources. Years later when drought struck the land, Bodenolf returned to the village to dig them a well and defend them from water-stealing brigands. Praised for the &#039;&#039;&#039;unity&#039;&#039;&#039; he inspired in the tale of &#039;&#039;Saint Bodenolf and the Bottomless Well&#039;&#039;.&amp;lt;ref&amp;gt;Encyclopaedia Eorzea II, p28.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Myths of the Realm==&lt;br /&gt;
Following the events of [[Endwalker]], reports begin to surface about adventurers [[Nald%27thal_(Boss)|encountering Nald&#039;thal]] in present-day Eorzea. &lt;br /&gt;
{{Main|Myths of the Realm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
Encyclopaedia Eorzea, &lt;br /&gt;
* page 17 &amp;quot;The Twelve&amp;quot;, &lt;br /&gt;
* page 18 &amp;quot;Creation&amp;quot;, &lt;br /&gt;
* page 19 &amp;quot;The Hell and Heaven of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Mythology]] [[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Azeyma&amp;diff=590968</id>
		<title>Azeyma</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Azeyma&amp;diff=590968"/>
		<updated>2023-04-15T12:48:08Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Twelve}}&lt;br /&gt;
[[File:Azeyma Icon.png|left|thumb]]&#039;&#039;&#039;Azeyma&#039;&#039;&#039; is keeper of the sun and goddess of inquiry. She commands the element of fire and is associated with the ninth moon of the Eorzean calendar. Azeyma is the daughter of [[Althyk]], and the elder sister of Menphina. She is most often depicted as a noble lady holding a golden fan. Her symbol is the radiant sun.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mythology==&lt;br /&gt;
According to the Faith of [[The Twelve]], Azeyma&#039;s sun was the source of heat that fired the golden bricks that [[Nald&#039;thal]] used to build the sprawling city of the Heaven of Fire, the resting place for the just and fair, the honest and the philanthropic. The rubble from this city was cast into the Pit and set alight, burning those condemned to the Hell of Fire for judging others wrongly, tricked their customers, or those who gave and received douceurs.&lt;br /&gt;
&lt;br /&gt;
==Worship Practices and Organizations==&lt;br /&gt;
The [[Seekers of the Sun]] tribe of the [[Miqo&#039;te]] worship Azeyma for her light and warmth, and the fallen sultanate of [[Belah&#039;dia]] once worshiped her as well. &lt;br /&gt;
&lt;br /&gt;
==Holy Sites==&lt;br /&gt;
The [[Marks_of_The_Twelve#The_Mark_of_Azeyma| Mark of Azeyma]] can be found at [[Final Prayer]], near [[the Burning Wall]] in [[Eastern Thanalan]].&lt;br /&gt;
&lt;br /&gt;
The [[Sunken Temple of Qarn]] was once a temple devoted to Azeyma, believed to have been constructed during the reign of Tatamefu II of Belah&#039;dia. Architecture from the ruins of Belah&#039;dia across Thanalan bear the Warden&#039;s mark, reflecting this.&amp;lt;ref&amp;gt;In-game evidence for its worship association points to the description of [[The Sunken Temple of Qarn]] in the duty finder.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Encyclopedia Eorzea II, &amp;quot;The Sunken Temple of Qarn&amp;quot;, page 140&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saints and Important Figures==&lt;br /&gt;
&lt;br /&gt;
===Saint Norvello===&lt;br /&gt;
A mercenary remembered for her selfless &#039;&#039;&#039;tenacity&#039;&#039;&#039;, in the tale of &#039;&#039;Saint Norvello&#039;s Quarry.&#039;&#039;&amp;lt;ref name =&amp;quot;eeii026&amp;quot;&amp;gt;Encyclopedia Eorzea II, &amp;quot;The Saints of the Twelve&amp;quot;, page 26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saint Anselmet===&lt;br /&gt;
A judge who would not be swayed by bribes, and was revered for the &#039;&#039;&#039;equity&#039;&#039;&#039; he restored, remembered in the tale of &#039;&#039;Saint Anselmet&#039;s Decree.&#039;&#039;&amp;lt;ref name =&amp;quot;eeii029&amp;quot;&amp;gt;Encyclopedia Eorzea II, &amp;quot;The Saints of the Twelve&amp;quot;, page 29&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Myths of the Realm==&lt;br /&gt;
Following the events of [[Endwalker]], reports begin to surface about adventurers [[Azeyma_(Boss)|encountering Azeyma]] in present-day Eorzea. &lt;br /&gt;
{{Main|Myths of the Realm}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mark of Azeyma.jpg|left|thumb|The [[Marks_of_The_Twelve#The_Mark_of_Azeyma| Mark of Azeyma]] can be found at [[Final Prayer]], near [[the Burning Wall]] in [[Eastern Thanalan]].]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
[[Category:Lore/Mythology]] [[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rhalgr&amp;diff=590967</id>
		<title>Rhalgr</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rhalgr&amp;diff=590967"/>
		<updated>2023-04-15T12:47:02Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Twelve}}&lt;br /&gt;
[[File:Rhalgr Icon.png|left|thumb]]&#039;&#039;&#039;Rhalgr&#039;&#039;&#039;, breaker of worlds, is the god of destruction and guardian deity of the nation of [[Ala Mhigo]]. He commands the element of lightning and is associated with the eighth moon of the Eorzean calendar. He is most often depicted as a magi carrying a staff of bronze. His symbol is the streaking meteor.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mythology==&lt;br /&gt;
Rhalgr is known as an attendant of [[Nymeia]], who was also responsible for assigning [[Byregot]] and [[Halone]] to be his wards.&amp;lt;ref&amp;gt;Encyclopaedia Eorzea I, page 016: &amp;quot;Nymeia is the younger sister of Althyk, and master of Rhalgr.&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Encyclopaedia Eorzea I, page 017: &amp;lt;br&amp;gt;&amp;quot;Rhalgr is the father of both Byregot and Halone, and serves as attendant to Nymeia&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;The [[Creation of Eorzea]], &amp;lt;br&amp;gt;&amp;quot;...the Whorl awaoke from its slumber and beckoned forth two final deities-Byregot and His younger sister Halone.&amp;quot;&amp;lt;br&amp;gt;Nymeia quickly made them wards of Rhalgr, the Destroyer.&amp;quot; &amp;lt;br&amp;gt;&amp;quot;A builder by nature, Byregot resented His new stepfather who could teach Him only of destruction,&amp;quot;&amp;lt;/ref&amp;gt; Curiously enough, Rhalgr&#039;s exact origins are left somewhat undefined by Eorzean creation myth. In [[Creation of Eorzea|Lewphon&#039;s]] telling, Rhalgr&#039;s appearance in the world is never described independently of his relation to Nymeia, Byregot, and Halone. This has implied to some, that Nymeia was responsible for his creation, given her deific role as the Spinner. &lt;br /&gt;
&lt;br /&gt;
According to the Faith of the Twelve, in the Heaven of Lightning, Rhalgr&#039;s levinbolts are what power the massive clockwork spire that becomes the resting place for engineers, architects, revolutionaries and conquerors of evil. Levin charged shards of the comet drop into the Pit, raining down on the vandals, slumlords and warmongers sent to the Hell of Lightning.&amp;lt;ref&amp;gt;Encyclopaedia Eorzea I, page 019, &amp;quot;The Hell and Heaven of Lightning&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worship Practices and Organizations==&lt;br /&gt;
&lt;br /&gt;
===In Ala Mhigo===&lt;br /&gt;
Rhalgr became known as [[Ala Mhigo]]&#039;s patron deity, thanks to survivors of the [[Sixth Umbral Calamity]], who believed the deity led them to dry land by way of a comet he sent down from the heavens. This unified faith in Rhalgr eventually split into several factions, the largest of which became the organization of monks known as &amp;quot;[[Fist of Rhalgr|The Fist of Rhalgr]].&amp;quot; These monks were responsible for many of the statues of Rhalgr carved into the stones of Gyr Abania. &lt;br /&gt;
&lt;br /&gt;
Twin catastrophes in Ala Mhigo eventually led to the waning of the religion. First, Mad King Theodoric, wary of the power wielded by the monks of Rhalgr, sacked their monastery and violently suppressed the religion. While eventually defeated, Theodoric&#039;s reign was almost immediately followed by the imperial occupation. As was typical of the Garlean Empire, the imperial legati forbade all worship of any deity, including Rhalgr.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopedia Eorzea II, &amp;quot;The Fist of Rhalgr&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Comparisons to Ramuh===&lt;br /&gt;
Scholars have been known to conflate Rhalgr of the Twelve with [[Ramuh]], god of the [[Sylphs]], due to their similar appearances and affinity for Lightning. The theory claims that they are each aspects of the same being, and that it is only the legends passed down by the different races that resulted in the perception of two separate deities.&amp;lt;ref&amp;gt;Encyclopedia Eorzea II, page 022.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Holy Sites==&lt;br /&gt;
* [[Marks_of_The_Twelve#The_Mark_of_Rhalgr|&#039;&#039;&#039;The Mark of Rhalgr&#039;&#039;&#039;]] can be found in Little Ala Mhigo, in Southern Thanalan. &lt;br /&gt;
* &#039;&#039;&#039;[[Rhalgr&#039;s Reach]]&#039;&#039;&#039; in Ala Mhigo is believed to have been graced by the deity&#039;s presence, and for that reason served as the home of the [[Fist of Rhalgr]] monks until the reign of the Mad King.&lt;br /&gt;
* &#039;&#039;&#039;[[Schism_(landmark)|Schism]]&#039;&#039;&#039;, a cavernous temple believed to be built by the first monk of the Fist of Rhalgr, contains two intact statues of Rhalgr.&lt;br /&gt;
* &#039;&#039;&#039;Numerous statues&#039;&#039;&#039; exist of the deity across Gyr Abania, although many of them were damaged or destroyed during the Garlean purge of iconography. Including...&lt;br /&gt;
** [[The Ephor]] and its counterpart, [[The Choler]], are both found within [[The Peaks]].&lt;br /&gt;
** [[The Destroyer]], shattered during the reign of the Mad King, can be found in [[The Lochs]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Mark of Rhalgr.jpg|The [[Marks_of_The_Twelve#The_Mark_of_Rhalgr|Mark of Rhalgr]] can be found in [[Little Ala Mhigo]] in [[Southern Thanalan]].&lt;br /&gt;
File:Stormblood new location3.jpg|Statue of Rhalgr in [[Rhalgr&#039;s Reach]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Saints and Important Figures==&lt;br /&gt;
&lt;br /&gt;
===Saint Moergynn===&lt;br /&gt;
Moergynn was a blacksmith who became revered for the &#039;&#039;&#039;constancy&#039;&#039;&#039; of his craft. His deeds are recounted in the tale of &#039;&#039;Saint Moergynn and the Endless Blade.&#039;&#039;&amp;lt;ref&amp;gt;Encyclopedia Eorzea II, page 027.&amp;lt;/ref&amp;gt; His image is now used in relation to Tradecraft leves of [[Constancy]].&lt;br /&gt;
&lt;br /&gt;
===Saint Wargbhar the Mirthful===&lt;br /&gt;
Wargbhar, also known as &amp;quot;Truthful Bear&amp;quot;, was a well-respected pioneer leader who became revered as an example of enduring &#039;&#039;&#039;sincerity.&#039;&#039;&#039; His deeds are recounted in the tale of &#039;&#039;Saint Wargbhar the Mirthful&#039;&#039;.&amp;lt;ref&amp;gt;Encyclopedia Eorzea II, page 028.&amp;lt;/ref&amp;gt; His image was used on certain Fisher levequests of [[Sincerity]], until the plate type was retired by the release of [[Endwalker]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
constancy guildleve1.jpg| Saint Moergynn&lt;br /&gt;
Sincerity guildleve1.jpg| Saint Wargbhar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Myths of the Realm==&lt;br /&gt;
Following the events of [[Endwalker]], reports begin to surface about adventurers [[Rhalgr_(Boss)|encountering Rhalgr]] in present-day Eorzea. &lt;br /&gt;
{{Main|Myths of the Realm}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Byregot&amp;diff=590966</id>
		<title>Byregot</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Byregot&amp;diff=590966"/>
		<updated>2023-04-15T12:46:44Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Twelve}}&lt;br /&gt;
[[File:Byregot Icon.png|left|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Byregot&#039;&#039;&#039; is the purveyor of architecture and industry, and god of the arts. He commands the element of lightning and is associated with the seventh moon of the Eorzean calendar. He is most often depicted as an ardent smith with a two-handed hammer. His symbol is the hand.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mythology==&lt;br /&gt;
According to Eorzean myth, Byregot was &amp;quot;beckoned forth&amp;quot; from &#039;&#039;The Whorl&#039;&#039;, along with his younger sister [[Halone]]. [[Rhalgr]] is considered the father of Byregot and his sister, because [[Nymeia]] quickly made them wards of Rhalgr after their emergence from the Whorl. Byregot is also known as a pupil of [[Thaliak]], who was responsible for teaching him how to create, where his adoptive father Rhalgr could only teach him of destruction.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea I, page 017: &amp;lt;br&amp;gt;&amp;quot;Byregot is the elder brother of Halone, and pupil of Thaliak.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Rhalgr is the father of both Byregot and Halone,&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;The [[Creation of Eorzea]], &amp;lt;br&amp;gt;&amp;quot;...the Whorl awaoke from its slumber and beckoned forth two final deities-Byregot and His younger sister Halone.&amp;quot;&amp;lt;br&amp;gt;Nymeia quickly made them wards of Rhalgr, the Destroyer.&amp;quot; &amp;lt;br&amp;gt;&amp;quot;A builder by nature, Byregot resented His new stepfather who could teach Him only of destruction, choosing instead to spend most of His time in the tutelage of Thaliak. The Scholar bestowed upon His eager student the knowledge He would use to forge the tools and techniques of creation.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
According to the Faith of the Twelve, the Heaven of Lightning contains a massive clockwork spire was forged by Byregot using metal from a comet, and powered by the levinbolts of [[Rhalgr]]. This is the resting place of engineers, architects, revolutionaries and the conquerors of evil. Levin charged fragments fall from here into the Pit, forming the Hell of Lightning, a land of damnation for vandals, slumlords and warmongers.&amp;lt;ref&amp;gt;Encyclopaedia Eorzea I, page 019, &amp;quot;The Hell and Heaven of Lightning&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Worship Practices and Organizations==&lt;br /&gt;
There is no formal &#039;order of Byregot&#039; that worships him in modern-day Eorzea, but crafting professionals across the land revere him and offer prayers to guide their careful hands.&amp;lt;ref&amp;gt;Encyclopaedia Eorzea I, page 017: &amp;quot;and artisans will pray to Byregot to guide their hands.&amp;quot;&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
==Holy Sites==&lt;br /&gt;
&lt;br /&gt;
===The Mark of Byregot===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Mark of Byregot.jpg|left|thumb|The [[Marks_of_The_Twelve#The_Mark_of_Byregot|Mark of Byregot]] can be found outside of [[Camp Tranquil]] in the [[South Shroud]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saints and Important Figures==&lt;br /&gt;
&lt;br /&gt;
===Saint Basqual===&lt;br /&gt;
A captain charged with defense of a city under sieged, who charged into battle naked to raise the morale of his troops. Celebrated for his &#039;&#039;&#039;devotion&#039;&#039;&#039; to maintaining morale, recounted in the tale of &#039;&#039;Saint Basqual and the Rampart.&#039;&#039;&amp;lt;ref&amp;gt;Encyclopedia Eorzea II, page 029&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Myths of the Realm==&lt;br /&gt;
Following the events of [[Endwalker]], reports begin to surface about adventurers [[Byregot_(Boss)|encountering Byregot]] in present-day Eorzea. &lt;br /&gt;
{{Main|Myths of the Realm}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
[[Category:Lore/Mythology]] [[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oschon&amp;diff=590965</id>
		<title>Oschon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oschon&amp;diff=590965"/>
		<updated>2023-04-15T12:46:19Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Twelve}}&lt;br /&gt;
[[File:Oschon Icon.png|left|thumb]]&lt;br /&gt;
[[Oschon]] is ruler of the mountains and god of wanderers and vagrants. He commands the element of wind and is associated with the sixth moon of the Eorzean calendar. Oschon is the brother of [[Nald&#039;thal]], the divine lover of [[Menphina]], and the close companion of [[Halone]]. He is most often depicted as a carefree rander wielding a bow of yew. His symbol is the walking stick.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Heaven of Winds, Oschon is the ruler of the mountain range that rests on the endless ocean of [[Llymlaen]], which acts as the resting place for explorers, climbers, saints and adventurers. The gales that blow off his mountain enter the Pit, creating vicious winds that rip the flesh off the defilers of land and sea, bandits and pirates who are sent there.&lt;br /&gt;
&lt;br /&gt;
By claiming enough victories in the [[Wolves&#039; Den]], adventurers can obtain gear and weaponry made in the image of Oschon.&lt;br /&gt;
&lt;br /&gt;
A lighthouse constructed on [[The Gods&#039; Grip]] in [[Lower La Noscea]] is named [[Oschon&#039;s Torch]]. This sits on the shore opposite another lighthouse named &amp;quot;[[Llymlaen&#039;s Ring]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mark of Oschon.jpg|left|thumb|The [[Mark of Oschon]] can be found on the &#039;&#039;opposite side&#039;&#039; of [[Outer La Noscea]] from [[the Floating City of Nym]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Llymlaen&amp;diff=590964</id>
		<title>Llymlaen</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Llymlaen&amp;diff=590964"/>
		<updated>2023-04-15T12:45:28Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Twelve}}&lt;br /&gt;
[[File:Llymlaen Icon.png|thumb|left]][[Llymlaen]], watcher of the seas and goddess of navigation, is the guardian deity of [[Limsa Lominsa]]. She commands the element of wind and is associated with the fifth moon of the Eorzean calendar. Llymlaen is the daughter of [[Thaliak]], and the eldest sister of [[Nophica]]. She is most often depicted as a strong fisherwoman wielding a long-bladed harpoon. Her symbol is the wave. &amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.16&amp;lt;/ref&amp;gt; Legend also posits her as lover to [[Oschon]], the Wanderer, but describes their relationship as either inconsistent (and therefore childless) or unrequited, due to his transient nature.&lt;br /&gt;
&lt;br /&gt;
The Heaven of Wind is a mountain range overlooking an endless sea ruled by Llymlaen, where adventurers and explorers, mountain climbers and saints come to rest. However, the wind blowing off the mountains creates terrible gales in the Pit, which rips the flesh from defilers of the land and sea, pirates and bandits. This is what is known as the Hell of Wind.&lt;br /&gt;
&lt;br /&gt;
There is a lighthouse named [[Llymlaen&#039;s Ring]] that sits on the opposite shore to another lighthouse named &amp;quot;[[Oschon&#039;s Torch]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Aleport2.PNG|thumb|400px|Statue of Llymlaen found at [[Aleport]]&#039;s center.]]&lt;br /&gt;
[[File:Mark of Llymlaen.jpg|left|thumb|The [[Marks of The Twelve#Mark of Llymlaen|Mark of Llymlaen]] can be seen overlooking Limsa Lominsa&#039;s Lower Decks, seemingly in reference to the Heaven of Wind.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nymeia&amp;diff=590963</id>
		<title>Nymeia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nymeia&amp;diff=590963"/>
		<updated>2023-04-15T12:44:10Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Twelve}}&lt;br /&gt;
[[File:Nymeia Icon.png|thumb|left]]&lt;br /&gt;
[[Nymeia]] is the watcher of celestial bodies and goddess of fate. She commands the element of water and is associated with the fourth moon of the Eorzean calendar. Nymeia is the younger sister of [[Althyk]], and master of [[Rhalgr]]. She is most often depicted as a weaver donning a white, silken veil. Her symbol is the spinning wheel.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nymeia melted the star that [[Thaliak]] added the essence of knowledge to that became the river that ran through the Heaven of Water, where the scholars, inventors, teachers and entrepreneurs live and thrive. Droplets fall from this riverbed down into the Pit, and stagnate. This is the Hell of Water, where the deceivers, counterfeiters, mountebanks and false prophets are sent to drown for eternity.&lt;br /&gt;
&lt;br /&gt;
For a short period of time, Nymeia was the patron deity of [[Ala Mhigo]] under the rule of [[King Theodoric]], until the city state fell.&lt;br /&gt;
&lt;br /&gt;
[[File:Mark of Nymeia.jpg|left|thumb|The [[Mark of Nymeia]] can be found near the [[Moraby Drydocks]] in [[Lower La Noscea]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Mythology]] [[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thaliak&amp;diff=590962</id>
		<title>Thaliak</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thaliak&amp;diff=590962"/>
		<updated>2023-04-15T12:43:41Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thaliak Icon.png|left|thumb]]&lt;br /&gt;
[[Thaliak]], ruler of rivers and wisdom and god of knowledge, is the guardian deity of [[Sharlayan]]. He commands the element of water and is associated with the third moon of the Eorzean calendar. Thaliak is the father of [[Llymlaen]], and the teacher of [[Byregot]]. He is most often depicted as a reserved scholar holding an ashen staff. His symbol is the scroll.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thaliak added the essence of knowledge to the star [[Nymeia]] melted down, and poured it forth from his Ewer to create the &amp;quot;Heaven of Water&amp;quot;, where scholars, inventors, teachers and entrepreneurs reside. From the bed of this river, droplets fall into &amp;quot;The Pit&amp;quot; where they stagnate into the &amp;quot;Hell of Water&amp;quot;, drowning the deceivers, counterfeiters, mountebanks and false prophets.&lt;br /&gt;
&lt;br /&gt;
The staff [[Tupsimati]] bears the symbol of Thaliak. By claiming enough victories in the [[Wolves&#039; Den]], adventurers can claim gear and weapons modeled after Thaliak.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Mark of Thailiak.jpg||The [[Mark of Thaliak]] can be found at [[Rathefrost]] in [[Mor Dhona]].&lt;br /&gt;
File:Old Sharlayan4.png|An enormous statue of Thaliak guards the entrance to [[Scholar&#039;s Harbour]] in [[Old Sharlayan]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|The Twelve}}&lt;br /&gt;
* Thaliak was adopted as [[Sharlayan]]&#039;s patron deity by a session of the [[Ecclesia]], a governance system predating the [[The Forum]], sometime within the early centuries of the [[Sixth Astral Era]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Menphina&amp;diff=590961</id>
		<title>Menphina</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Menphina&amp;diff=590961"/>
		<updated>2023-04-15T12:43:09Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Twelve}}&lt;br /&gt;
[[File:Menphina Icon.png|left|thumb]][[Menphina]] is the keeper of the Twin Moon and the goddess of Love. She commands the element of ice and is associated with the second moon of the Eorzean calendar. Menphina is the sister of [[Azeyma]], and the divine lover of [[Oschon]]. She is most often depicted as a maid carrying a round skillet. Her symbol is the full moon.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through her connection to ice, Menphina is often associated with the [[Heaven and Hell of Ice]], despite it being called the domain of [[Halone]]. &lt;br /&gt;
&lt;br /&gt;
Menphina is worshiped by the [[Keepers of the Moon]] [[Miqo&#039;te]] tribe.&lt;br /&gt;
&lt;br /&gt;
[[File:Mark of Menphina.jpg|left|thumb|The [[Mark of Menphina]] can be found outside the [[Steel Vigil]] in the [[Coerthas Central Highlands]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Mythology]] [[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Echo&amp;diff=590960</id>
		<title>The Echo</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Echo&amp;diff=590960"/>
		<updated>2023-04-15T12:28:44Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: /* Capabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The [[Echo]]&#039;&#039;&#039; is a power awakened in a handful of people, usually before the coming of a [[Calamity]]. Those believed to possess the Echo have appeared all throughout history, such as the [[Twelve Archons]] or the [[Zodiac Braves]]. &lt;br /&gt;
&lt;br /&gt;
==Capabilities==&lt;br /&gt;
The powers generally manifest in one or all of the following ways, as well as many others:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Power to Transcend Words&#039;&#039;&#039;: For those gifted with the power to transcend words, language no longer poses a barrier to intercultural communication. Voiced utterances fade and are replaced by an internal understanding of another&#039;s intentions. Conversely, words spoken by one with this power are immediately understood by all, without need of linguistic interpretation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Power to Transcend Time&#039;&#039;&#039;: Those gifted with this form of the Echo can mentally travel back in time to witness occurrences experienced by another. It was originally thought that proximity with the memory holder was necessary for trancension; however, it has recently been discovered that residual mnemonic [[Aether]] in a location can also trigger these third-person flashbacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Power to Transcend Worlds&#039;&#039;&#039;: Though rare, there have also been cases reported of individuals who can pass into the aetherial plane and communicate directly with the will of the planet Herself. In extreme cases, the Echo can be empowered to grant immortality to an individual, much the same as the [[Ascians]], and souls who have transcended their flesh can even safely traverse the interdimensional Rift between the Source and its shards.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.15&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Echo-bearers==&lt;br /&gt;
* The [[Warrior of Light]]&lt;br /&gt;
* [[Warriors of Darkness]]&lt;br /&gt;
* The [[Ascians]]&lt;br /&gt;
* [[Minfilia Warde]]&lt;br /&gt;
* [[Krile Baldesion]]&lt;br /&gt;
* [[Arenvald Lentinus]]&lt;br /&gt;
* [[Ysayle Dangoulain]]&lt;br /&gt;
* [[Ryne]]&lt;br /&gt;
* [[Unukalhai]]&lt;br /&gt;
* [[Tenzen]]&lt;br /&gt;
&lt;br /&gt;
==Origins and Lore==&lt;br /&gt;
In &#039;&#039;[[Final Fantasy XIV: Shadowbringers]]&#039;&#039;, it is revealed that the Echo is an &amp;quot;echo&amp;quot; of the power that once resided in all souls prior to the [[Sundering]] of the planet Etheirys into the Source and its thirteen reflections. Among those individuals whose souls were alive to witness the events of the [[Final Days]], a small number were so deeply affected by the event that it left a permanent scar on the aether of their souls. By witnessing imagery similar to the Final Days, most commonly starshowers, it is possible for Hydaelyn to awaken the Echo in sundered peoples reincarnated from these [[Ancient]] souls.&lt;br /&gt;
&lt;br /&gt;
==Game Mechanic==&lt;br /&gt;
As a game mechanic, [[File:The echo icon1.png|link=]] &#039;&#039;&#039;The Echo&#039;&#039;&#039; is a flat percentage buff: &amp;quot;Maximum HP, damage dealt, and potency of HP restoration actions are increased.&amp;quot; which may be provided to players after failing a duty. Some duties have Echo pre-applied as a way to reduce their difficulty. Group duties usually do not have Echo available when they are newly released, but this is added when they are no longer new. For high-end duties such as savage raids and extreme trials, the Echo can help more casual players complete the content after higher-end players have experienced it at the original difficulty on release. The Echo only affects player stats and does not impact enemy health or encounter mechanics.&lt;br /&gt;
&lt;br /&gt;
* In solo [[quests|quest battles]], the Echo is applied when selecting the Easy or Very Easy difficulties, applying a 50% or 100% boost, respectively. These settings become available if the player has failed the duty at least once, or in [[New Game Plus|New Game+]].&lt;br /&gt;
* In older [[trials]], a stacking Echo bonus will be given to each player if the party wipes after being in combat for at least 3 minutes. In normal- and hard-difficulty trials, the Echo will increase by 10% per stack for a maximum of 50%. In extreme trials, the Echo will increase by 5% per stack for a maximum of 25%. Some trials have a fixed +10% Echo pre-applied that will not increase upon wiping, e.g., {{questlink|trial|Battle on the Big Bridge}} and {{questlink|trial|Battle in the Big Keep}}.&lt;br /&gt;
* In [[the Coils of Bahamut]] and older [[savage raids]], a fixed Echo boost (10, 15, 20, 25, or 30%), depending on the duty, will be applied to all players at the start. The strength of the bonus will not increase after wiping. A 10% boost is also applied in {{questlink|raid|The Orbonne Monastery}}. The Echo is not applied in [[normal raids]], [[The Binding Coil of Bahamut - Turn 3]]. [[The Second Coil of Bahamut (Savage)]], [[ultimate raids]], or other [[alliance raids]].&lt;br /&gt;
* In any of the four major zones comprising [[The Forbidden Land, Eureka]], a 150% Echo boost is applied upon entry. The Echo is not active in [[The Baldesion Arsenal]].&lt;br /&gt;
* In [[Save the Queen]] duties, the Echo will apply during critical engagements (including [[Castrum Lacus Litore]] and [[The Dalriada]]) and in [[Delubrum Reginae]] if there are only a small number of participating players. The strength of the bonus will increase with a lower number of players. The Echo is not active in [[Delubrum Reginae (Savage)]].&lt;br /&gt;
&lt;br /&gt;
The Echo can be disabled with the &amp;quot;silence echo&amp;quot; option in [[Duty Finder]], and this is half of the settings referenced by the player-[[Acronyms|acronym]] &amp;quot;MINE&amp;quot; (the other being &#039;&#039;minimum&#039;&#039; [[Item Level]]).&lt;br /&gt;
&lt;br /&gt;
===Unrestricted Parties===&lt;br /&gt;
After the stat squish with the launch of &#039;&#039;[[Endwalker]]&#039;&#039;, enabling [[Unrestricted Party]] (&amp;quot;unsyncing&amp;quot;) in [[Duty Finder]] grants players an [[File:Epic echo icon1.png|link=]] &#039;&#039;&#039;Epic Echo&#039;&#039;&#039; buff: &amp;quot;Maximum HP, damage dealt, and potency of HP restoration actions are increased beyond what even you thought possible.&amp;quot; up to +300%. This allows players to unsync duties much the same as before the stat squish.&lt;br /&gt;
&lt;br /&gt;
Epic Echo is applied &#039;&#039;in addition to&#039;&#039; the above normal Echo. The strength of Epic Echo, which can be 30%, 60%, 100%, 200%, or 300%, depends on the level of the duty and the player&#039;s current level. At level 90, the following bonuses apply:&lt;br /&gt;
&lt;br /&gt;
*Up to Lv. 50 (A Realm Reborn duties): 300%&lt;br /&gt;
*Lv 51 to 60 (Heavensward duties): 200%&lt;br /&gt;
*Lv 61 to 70 (Stormblood duties): 60%&lt;br /&gt;
*Lv 71 to 80 (Shadowbringers duties): 30%&lt;br /&gt;
&lt;br /&gt;
The effects are additive. For example, {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} has a 30% Echo and a 300% Epic Echo, making a total bonus increase of 330% of health, healing, and damage.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]] [[Category:Game mechanics]] [[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Northern_Empty&amp;diff=590959</id>
		<title>The Northern Empty</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Northern_Empty&amp;diff=590959"/>
		<updated>2023-04-15T12:14:51Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = region&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| map = the northern empty map.png&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Across [[Abalathia&#039;s Spine]], the battered seacoast of the Farreach, and beyond the Bloodbrine Sea lies the &#039;&#039;&#039;Northern Empty&#039;&#039;&#039;—a vast body of water almost entirely void of islands, save for two major chains.&lt;br /&gt;
&lt;br /&gt;
The first and northernmost is a remote archipelago known as &#039;&#039;Aerslaent&#039;&#039; (&amp;quot;first land&amp;quot;)—homeland of the [[Sea Wolf]] tribe of the [[Roegadyn]]. It is from these islands that some of the first inhabitants of [[Limsa Lominsa]] are said to have hailed—arriving on [[Vylbrand]] following failed raiding attempts in the southern [[Rhotano Sea]].&lt;br /&gt;
&lt;br /&gt;
On the second group of islands further to the west is [[Old Sharlayan]], the very nation from which settlers came in the early [[Sixth Astral Era]] to form a satellite city-state in the [[Dravanian Hinterlands|Dravanian hinterlands]].&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
===Old Sharlayan===&lt;br /&gt;
{{main|Old Sharlayan}}&lt;br /&gt;
&lt;br /&gt;
===Labyrinthos===&lt;br /&gt;
{{main|Labyrinthos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard&amp;diff=590958</id>
		<title>Othard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard&amp;diff=590958"/>
		<updated>2023-04-15T11:49:47Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Othard&lt;br /&gt;
| type = landmass&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = Othard, also known as the Far East, is the easternmost and smallest of Hydaelyn&#039;s Three Great Continents. It is presently part of the Garlean Empire, which is seated on the middle content of Ilsabard.&lt;br /&gt;
| weather = &lt;br /&gt;
| map =&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the [[Three Great Continents]], Othard is longitudinally situated farther south than [[Ilsabard]]. The towering spires which line the region&#039;s northern border are covered in snow year-round, and the land beyond them is permanently frozen. From these mountain waters form the One River, the longest and widest watercourse in all of the three continents. The river passes through the great grasslands in which the Auri [[Xaela]] clans live before winding through [[Yanxia]]—a fertile land that, until the recent invasion by the [[Garlean Empire]], was controlled by the nation of [[Doma]].&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Othard===&lt;br /&gt;
{{main|Othard (region)}}&lt;br /&gt;
&lt;br /&gt;
===Hingashi===&lt;br /&gt;
{{main|Hingashi}}&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard_(region)&amp;diff=590957</id>
		<title>Othard (region)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard_(region)&amp;diff=590957"/>
		<updated>2023-04-15T11:48:39Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Othard&lt;br /&gt;
| type = region&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = A region in the Far East on the continent of Othard.&lt;br /&gt;
| weather = &lt;br /&gt;
| map = Othard map.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Othard is the smallest of the [[Three Great Continents]], comprised of a main landmass and countless islands off its coasts. While Othard is longitudinally situated farther south than [[Ilsabard]], the towering spires which line the region&#039;s northern border are covered in snow year-round, and the land beyond them is permanently frozen. From these mountain waters form the One River, the longest and widest watercourse in all of the three continents. The river passes through the great grasslands in which the Auri [[Xaela]] clans live before winding through [[Yanxia]]—a fertile land that, until the recent invasion by the Garlean Empire, was controlled by the nation of [[Doma]].&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&lt;br /&gt;
===The Ruby Sea===&lt;br /&gt;
{{main|The Ruby Sea}}&lt;br /&gt;
&lt;br /&gt;
===Yanxia===&lt;br /&gt;
{{main|Yanxia}}&lt;br /&gt;
&lt;br /&gt;
===The Azim Steppe===&lt;br /&gt;
{{main|The Azim Steppe}}&lt;br /&gt;
&lt;br /&gt;
===The Doman Enclave===&lt;br /&gt;
{{main|The Doman Enclave}}&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard_(region)&amp;diff=590956</id>
		<title>Othard (region)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard_(region)&amp;diff=590956"/>
		<updated>2023-04-15T11:48:20Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Othard&lt;br /&gt;
| type = region&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = A region in the Far East on the continent of Othard.&lt;br /&gt;
| weather = &lt;br /&gt;
| map = Othard map.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Othard is the smallest of the Three Great Continents, comprised of a main landmass and countless islands off its coasts. While Othard is longitudinally situated farther south than [[Ilsabard]], the towering spires which line the region&#039;s northern border are covered in snow year-round, and the land beyond them is permanently frozen. From these mountain waters form the One River, the longest and widest watercourse in all of the three continents. The river passes through the great grasslands in which the Auri [[Xaela]] clans live before winding through [[Yanxia]]—a fertile land that, until the recent invasion by the Garlean Empire, was controlled by the nation of [[Doma]].&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&lt;br /&gt;
===The Ruby Sea===&lt;br /&gt;
{{main|The Ruby Sea}}&lt;br /&gt;
&lt;br /&gt;
===Yanxia===&lt;br /&gt;
{{main|Yanxia}}&lt;br /&gt;
&lt;br /&gt;
===The Azim Steppe===&lt;br /&gt;
{{main|The Azim Steppe}}&lt;br /&gt;
&lt;br /&gt;
===The Doman Enclave===&lt;br /&gt;
{{main|The Doman Enclave}}&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard&amp;diff=590955</id>
		<title>Othard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard&amp;diff=590955"/>
		<updated>2023-04-15T11:47:21Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Othard&lt;br /&gt;
| type = landmass&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = Othard, also known as the Far East, is the easternmost and smallest of Hydaelyn&#039;s Three Great Continents. It is presently part of the Garlean Empire, which is seated on the middle content of Ilsabard.&lt;br /&gt;
| weather = &lt;br /&gt;
| map =&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While Othard is longitudinally situated farther south than [[Ilsabard]], the towering spires which line the region&#039;s northern border are covered in snow year-round, and the land beyond them is permanently frozen. From these mountain waters form the One River, the longest and widest watercourse in all of the three continents. The river passes through the great grasslands in which the Auri [[Xaela]] clans live before winding through [[Yanxia]]—a fertile land that, until the recent invasion by the [[Garlean Empire]], was controlled by the nation of [[Doma]].&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Othard===&lt;br /&gt;
{{main|Othard (region)}}&lt;br /&gt;
&lt;br /&gt;
===Hingashi===&lt;br /&gt;
{{main|Hingashi}}&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590954</id>
		<title>Aldenard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590954"/>
		<updated>2023-04-15T11:46:23Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = landmass&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| description = The continent of Aldenard is part of the realm known as Eorzea, which comprises it and its surrounding islands. A land bridge connects Aldenard to the continent of Ilsabard to the northeast and Othard to the far east.&lt;br /&gt;
| quests = &lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| weather = &lt;br /&gt;
| connections =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Westernmost of the [[Three Great Continents]], Aldenard is currently governed by four independent city-states—[[Gridania]] ruling the interior forests of the [[The_Black_Shroud|Black Shroud]], the sultanate of [[Ul&#039;dah|Ul&#039;dah]] ruling the southern deserts of [[Thanalan]], the Holy See of [[Ishgard]] ruling the northern highlands of [[Coerthas]], and [[Limsa_Lominsa|Limsa Lominsa]] ruling [[La_Noscea|La Noscea]] on the southwestern island of [[Vylbrand]], as well as its neighboring seas.&lt;br /&gt;
&lt;br /&gt;
Little more than two decades ago, there was an additional pair of city-states which shared Eorzea with the aforementioned four—[[Sharlayan]] and [[Ala Mhigo]]. The former, however, was abandoned by its inhabitants out of fear when the Garlean Empire invaded Aldenard from the north and occupied Ala Mhigo.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ilsabard&amp;diff=590953</id>
		<title>Ilsabard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ilsabard&amp;diff=590953"/>
		<updated>2023-04-15T11:45:58Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Ilsabard&lt;br /&gt;
| type = region&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = Ilsabard lies northeast of Eorzea.&lt;br /&gt;
| weather = &lt;br /&gt;
| map = ilsabard map.png&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Positioned between [[Aldenard]] and [[Othard]], the continent of Ilsabard is characterized by extreme temperatures and unpredictable weather. The northern territories located beyond Ilsabard&#039;s dividing central mountain range are oft regarded as some of the harshest environments on Hydaelyn, with several coastal communities made to endure unforgiving storms in the summer and frozen seas in the winter.&lt;br /&gt;
&lt;br /&gt;
Fifty years ago, civilization on Ilsabard took a significant leap when [[Garlemald]] began the Magitek Revolution uprising. After quickly toppling several nearby nations, the Garlean empire led their armies across the mountains and into southern Ilsabard (Near East) and proceeded to conquer until the entirety of the continent was annexed and absorbed.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
===Garlemald===&lt;br /&gt;
{{main|Garlemald}}&lt;br /&gt;
&lt;br /&gt;
===Thavnair===&lt;br /&gt;
{{main|Thavnair}}&lt;br /&gt;
&lt;br /&gt;
===Radz-at-Han===&lt;br /&gt;
{{main|Radz-at-Han}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590952</id>
		<title>Aldenard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590952"/>
		<updated>2023-04-15T11:44:20Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = landmass&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| description = The continent of Aldenard is part of the realm known as Eorzea, which comprises it and its surrounding islands. A land bridge connects Aldenard to the continent of Ilsabard to the northeast and Othard to the far east.&lt;br /&gt;
| quests = &lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| weather = &lt;br /&gt;
| connections =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Westernmost of the [[Three Great Continents]], Aldenard is currently governed by four independent city-states—[[Gridania]] ruling the interior forests of the [[The_Black_Shroud|Black Shroud]], the sultanate of [[Ul&#039;dah|Ul&#039;dah]] ruling the southern deserts of [[Thanalan]], the Holy See of [[Ishgard]] ruling the northern highlands of [[Coerthas]], and [[Limsa_Lominsa|Limsa Lominsa]] ruling [[La_Noscea|La Noscea]] on the southwestern island of [[Vylbrand]], as well as its neighboring seas.&lt;br /&gt;
&lt;br /&gt;
Little more than two decades ago, there was an additional pair of city-states which shared Eorzea with the aforementioned four—[[Sharlayan]] and [[Ala Mhigo]]. The former, however, was abandoned by its inhabitants out of fear when the Garlean Empire invaded Aldenard from the north and occupied Ala Mhigo.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.12&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590951</id>
		<title>Aldenard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590951"/>
		<updated>2023-04-15T11:43:22Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = landmass&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| description = The continent of Aldenard is part of the realm known as Eorzea, which comprises it and its surrounding islands. A land bridge connects Aldenard to the continent of Ilsabard to the northeast and Othard to the far east.&lt;br /&gt;
| quests = &lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| weather = &lt;br /&gt;
| connections =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Westernmost of the [[Three Great Continents]], Aldenard is currently governed by four independent city-states—[[Gridania]] ruling the interior forests of the [[The_Black_Shroud|Black Shroud]], the sultanate of [[Ul&#039;dah|Ul&#039;Dah]] ruling the southern deserts of [[Thanalan]], the Holy See of [[Ishgard]] ruling the northern highlands of [[Coerthas]], and [[Limsa_Lominsa|Limsa Lominsa]] ruling [[La_Noscea|La Noscea]] on the southwestern island of [[Vylbrand]], as well as its neighboring seas.&lt;br /&gt;
&lt;br /&gt;
Little more than two decades ago, there was an additional pair of city-states which shared Eorzea with the aforementioned four—[[Sharlayan]] and [[Ala Mhigo]]. The former, however, was abandoned by its inhabitants out of fear when the Garlean Empire invaded Aldenard from the north and occupied Ala Mhigo.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encyclopædia Eorzea&amp;lt;/i&amp;gt;, p.12&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Three_Great_Continents&amp;diff=590950</id>
		<title>Three Great Continents</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Three_Great_Continents&amp;diff=590950"/>
		<updated>2023-04-15T11:08:13Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The three largest landmasses on [[Hydaelyn]]:&lt;br /&gt;
* [[Aldenard]] forming part of [[Eorzea]]&lt;br /&gt;
* [[Ilsabard]] home of the [[Garlean Empire]]&lt;br /&gt;
* [[Othard]] site of [[Doma]] and the [[Far East]]&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Situated in Hydaelyn&#039;s northern hemisphere and stretching from the polar region, almost to the equator, the Three Great Continents consist of [[Aldenard]] in the west, [[Ilsabard]] in the north and center, and [[Othard]] in the east. So great is the distance that even the fastest of trader vessels carried by favorable winds require at least a fortnight to make the journey from [[Old Sharlayan]] to [[Vylbrand]], and another two moons to travel from there to [[Doma]].&lt;br /&gt;
&lt;br /&gt;
== Mythology ==&lt;br /&gt;
Regional folklore has it that Aldenard, Othard, and Ilsabard were once brothers whose hearts were so filled with love for one another that they remained inseparable for countless aeons. One day, however, did the brothers Othard and Ilsabard grow jealous of Aldenard for, despite being the youngest, he was blessed with the richest of lands. In a violent fit of anger, the brothers pulled themselves away from their younger sibling to where they stand today, Aldenard&#039;s outstretched hand clinging to Ilsabard&#039;s coattail in one last final effort to bring him back.&amp;lt;ref&amp;gt;&amp;lt;i&amp;gt;Encylopædia Eorzea&amp;lt;/i&amp;gt;, p.12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Geography]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590949</id>
		<title>Gil</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590949"/>
		<updated>2023-04-15T10:48:26Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gil}} [[Gil]] is the most widely accepted form of in-game [[currency]]. The amount of gil you hold is indicated on the currency panel. Gil can be exchanged between players via direct trade, by purchasing or selling items on the [[Market Board]], or by sending letters through the [[Delivery Moogle]]. Players can earn gil by completing [[quests]], [[guildleves]], [[dungeons]], [[Duty Roulette|duty roulettes]], and [[Challenge Log]] entries, as well as by killing [[monsters]] in dungeons, and selling [[items]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
When the [[Sixth Umbral Calamity]] came, laying waste to the land and swallowing up once-proud nations of magi and wise men, the currencies minted and circulated by these civilizations lost their value, and the economy of [[Eorzea]] returned to a primitive system of barter and trade. As the realm recovered and rebuilt itself after the dawn of the [[Sixth Astral Era]], the currencies of [[Mhach]] and [[Amdapor]] came back into limited use, their values assigned roughly according to the worth of their component metals.&lt;br /&gt;
&lt;br /&gt;
As city-states and nations came to flourish, certain interests took steps to mint their own currencies, with [[Sharlayan]] and [[Ishgard]] quick to follow suit. As contact between nations in these times was limited at best, no effort was made to introduce a universal standard, and for years, many myriad currencies were exchanged throughout the land. This changed in the years of peace that followed the [[Autumn War]]. Trade and diplomatic relations between nations flourished, and for reasons of economic convenience, the demand for a universal currency became stronger.&lt;br /&gt;
&lt;br /&gt;
In the year 1477 of the Sixth Astral Era, the leaders of Eorzea&#039;s six great city-states came together and reached the decision to mint a universal currency to be used the realm over. So it came to be that gil, a coinage once used by the ancient [[Allagan|Allagan empire]], was reinstituted as the standard currency for all the land.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
In times of eld, coins would typically bear designs inspired by heroes, leaders, or religious imagery of the nations that minted them. With the introduction of gil as a universal currency, a consensus of experts from all nations made the decision to adopt neutral designs—ones not rooted in the traditions of any one culture or nation—in the interest of avoiding needless debate. To this end, the face of [[Nymeia]] the Spinner was chosen to grace the one-hundred gil coin.&lt;br /&gt;
&lt;br /&gt;
An exception to the rule can be found in the commemorative one-gil coins issued by the [[Grand Companies|grand companies]] for Foundation Day, which are emblazoned with the images of the leaders of the respective city-states.&lt;br /&gt;
&lt;br /&gt;
{{Currencies nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590948</id>
		<title>Gil</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590948"/>
		<updated>2023-04-15T10:47:45Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gil}} [[Gil]] is the most widely accepted form of in-game [[currency]]. The amount of gil you hold is indicated on the currency panel. Gil can be exchanged between players via direct trade, by purchasing or selling items on the [[Market Board]], or by sending letters through the [[Delivery Moogle]]. Players can earn gil by completing [[quests]], [[guildleves]], [[dungeons]], [[Duty Roulette|duty roulettes]], and [[Challenge Log]] entries, as well as by killing [[monsters]] in dungeons, and selling [[items]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
When the [[Sixth Umbral Calamity]] came, laying waste to the land and swallowing up once-proud nations of magi and wise men, the currencies minted and circulated by these civilizations lost their value, and the economy of [[Eorzea]] returned to a primitive system of barter and trade. As the realm recovered and rebuilt itself after the dawn of the [[Sixth Astral Era]], the currencies of [[Mhach]] and [[Amdapor]] came back into limited use, their values assigned roughly according to the worth of their component metals.&lt;br /&gt;
&lt;br /&gt;
As city-states and nations came to flourish, certain interests took steps to mint their own currencies, with [[Sharlayan]] and [[Ishgard]] quick to follow suit. As contact between nations in these times was limited at best, no effort was made to introduce a universal standard, and for years, many myriad currencies were exchanged throughout the land.&lt;br /&gt;
&lt;br /&gt;
This changed in the years of peace that followed the [[Autumn War]]. Trade and diplomatic relations between nations flourished, and for reasons of economic convenience, the demand for a universal currency became stronger.&lt;br /&gt;
&lt;br /&gt;
In the year 1477 of the Sixth Astral Era, the leaders of Eorzea&#039;s six great city-states came together and reached the decision to mint a universal currency to be used the realm over. So it came to be that gil, a coinage once used by the ancient [[Allagan|Allagan empire]], was reinstituted as the standard currency for all the land.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
In times of eld, coins would typically bear designs inspired by heroes, leaders, or religious imagery of the nations that minted them. With the introduction of gil as a universal currency, a consensus of experts from all nations made the decision to adopt neutral designs—ones not rooted in the traditions of any one culture or nation—in the interest of avoiding needless debate. To this end, the face of [[Nymeia]] the Spinner was chosen to grace the one-hundred gil coin.&lt;br /&gt;
&lt;br /&gt;
An exception to the rule can be found in the commemorative one-gil coins issued by the [[Grand Companies|grand companies]] for Foundation Day, which are emblazoned with the images of the leaders of the respective city-states.&lt;br /&gt;
&lt;br /&gt;
{{Currencies nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590947</id>
		<title>Gil</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590947"/>
		<updated>2023-04-15T10:46:59Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gil}} [[Gil]] is the most widely accepted form of in-game [[currency]]. The amount of gil you hold is indicated on the currency panel. Gil can be exchanged between players via direct trade, by purchasing or selling items on the [[Market Board]], or by sending letters through the [[Delivery Moogle]]. Players can earn gil by completing [[quests]], [[guildleves]], [[dungeons]], [[Duty Roulette|duty roulettes]], and [[Challenge Log]] entries, as well as by killing [[monsters]] in dungeons, and selling [[items]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
When the [[Sixth Umbral Calamity]] came, laying waste to the land and swallowing up once-proud nations of magi and wise men, the currencies minted and circulated by these civilizations lost their value, and the economy of [[Eorzea]] returned to a primitive system of barter and trade. As the realm recovered and rebuilt itself after the dawn of the [[Sixth Astral Era]], the currencies of [[Mhach]] and [[Amdapor]] came back into limited use, their values assigned roughly according to the worth of their component metals.&lt;br /&gt;
&lt;br /&gt;
As city-states and nations came to flourish, certain interests took steps to mint their own currencies, with [[Sharlayan]] and [[Ishgard]] quick to follow suit, As contact between nations in these times was limited at best, no effort was made to introduce a universal standard, and for years, many myriad currencies were exchanged throughout the land.&lt;br /&gt;
&lt;br /&gt;
This changed in the years of peace that followed the [[Autumn War]]. Trade and diplomatic relations between nations flourished, and for reasons of economic convenience, the demand for a universal currency became stronger.&lt;br /&gt;
&lt;br /&gt;
In the year 1477 of the Sixth Astral Era, the leaders of Eorzea&#039;s six great city-states came together and reached the decision to mint a universal currency to be used the realm over. So it came to be that gil, a coinage once used by the ancient [[Allagan|Allagan empire]], was reinstituted as the standard currency for all the land.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
In times of eld, coins would typically bear designs inspired by heroes, leaders, or religious imagery of the nations that minted them. With the introduction of gil as a universal currency, a consensus of experts from all nations made the decision to adopt neutral designs—ones not rooted in the traditions of any one culture or nation—in the interest of avoiding needless debate. To this end, the face of [[Nymeia]] the Spinner was chosen to grace the one-hundred gil coin.&lt;br /&gt;
&lt;br /&gt;
An exception to the rule can be found in the commemorative one-gil coins issued by the [[Grand Companies|grand companies]] for Foundation Day, which are emblazoned with the images of the leaders of the respective city-states.&lt;br /&gt;
&lt;br /&gt;
{{Currencies nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590946</id>
		<title>Gil</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gil&amp;diff=590946"/>
		<updated>2023-04-15T10:46:26Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gil}} [[Gil]] is the most widely accepted form of in-game [[currency]]. The amount of gil you hold is indicated on the currency panel. Gil can be exchanged between players via direct trade, by purchasing or selling items on the [[Market Board]], or by sending letters through the [[Delivery Moogle]]. Players can earn gil by completing [[quests]], [[guildleves]], [[dungeons]], [[Duty Roulette|duty roulettes]], and [[Challenge Log]] entries, as well as by killing [[monsters]] in dungeons, and selling [[items]].&lt;br /&gt;
{{Currencies nav}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
When the [[Sixth Umbral Calamity]] came, laying waste to the land and swallowing up once-proud nations of magi and wise men, the currencies minted and circulated by these civilizations lost their value, and the economy of [[Eorzea]] returned to a primitive system of barter and trade. As the realm recovered and rebuilt itself after the dawn of the [[Sixth Astral Era]], the currencies of [[Mhach]] and [[Amdapor]] came back into limited use, their values assigned roughly according to the worth of their component metals.&lt;br /&gt;
&lt;br /&gt;
As city-states and nations came to flourish, certain interests took steps to mint their own currencies, with [[Sharlayan]] and [[Ishgard]] quick to follow suit, As contact between nations in these times was limited at best, no effort was made to introduce a universal standard, and for years, many myriad currencies were exchanged throughout the land.&lt;br /&gt;
&lt;br /&gt;
This changed in the years of peace that followed the [[Autumn War]]. Trade and diplomatic relations between nations flourished, and for reasons of economic convenience, the demand for a universal currency became stronger.&lt;br /&gt;
&lt;br /&gt;
In the year 1477 of the Sixth Astral Era, the leaders of Eorzea&#039;s six great city-states came together and reached the decision to mint a universal currency to be used the realm over. So it came to be that gil, a coinage once used by the ancient [[Allagan|Allagan empire]], was reinstituted as the standard currency for all the land.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
In times of eld, coins would typically bear designs inspired by heroes, leaders, or religious imagery of the nations that minted them. With the introduction of gil as a universal currency, a consensus of experts from all nations made the decision to adopt neutral designs—ones not rooted in the traditions of any one culture or nation—in the interest of avoiding needless debate. To this end, the face of [[Nymeia]] the Spinner was chosen to grace the one-hundred gil coin.&lt;br /&gt;
&lt;br /&gt;
An exception to the rule can be found in the commemorative one-gil coins issued by the [[Grand Companies|grand companies]] for Foundation Day, which are emblazoned with the images of the leaders of the respective city-states.&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Heavens&amp;diff=590924</id>
		<title>Seven Heavens</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Heavens&amp;diff=590924"/>
		<updated>2023-04-15T09:39:12Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Seven Heavens&#039;&#039;&#039; refers to the final place of rest for [[The Twelve]] after they had finished their labors and built the realm of [[Eorzea]]. These seven heavens are associated with an astral-aligned element that the particular god or goddess holds dominion over, with an overarching seventh heaven to encompass them all. By creating these &#039;&#039;&#039;Seven Heavens&#039;&#039;&#039;, the resultant residual byproduct created &#039;&#039;&#039;[[Seven Hells]]&#039;&#039;&#039;—six Hells associated with the umbral-aligned elements, and an overarching Hell to encompass them all.&lt;br /&gt;
&lt;br /&gt;
The heavens are represented in the sky by six constellations. [[Astrologian]]s refer to these constellations as &amp;quot;&#039;&#039;&#039;Gates&#039;&#039;&#039;&amp;quot; that can be opened and will allow a person to attune themselves with the heavens, granting them incredible power to manipulate their aether. These constellations can be observed rotating around a &amp;quot;pole star&amp;quot;, which is believed to be the final gate to the &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is widely believed that the righteous are promised a place in the halls of the heavens of their patron deity, while evildoers and sinners are damned to suffer the trials of the [[Seven Hells]] for eternity. Expounding on this, each heaven and hell has various actions associated to enter into it, and what they are designed for. For example, depending on the sins that are committed in their lifetime, an individual will be sent to a layer of Hell and must journey through the other layers of Hell after suffering an eternity of punishment. When they reach the gates of the [[Seven Hells|Seventh Hell]], their heart is weighed. If it is heavy with sorrow and repentance for what they have done, the gate to the Heavens will be opened. If they remain light after their journey, the gates to the [[Seven Hells|Seventh Hell]] will open, and they will be made to suffer forevermore.&lt;br /&gt;
&lt;br /&gt;
==The Elemental Heavens==&lt;br /&gt;
===The Heaven of Fire===&lt;br /&gt;
In the [[Heaven of Fire]] sprawls an endless city built by [[Nald&#039;thal]] from golden bricks fired in the heat of [[Azeyma]]&#039;s sun. Here reside the just and the fair, the honest and the philanthropic.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Water===&lt;br /&gt;
To create the river which runs through the [[Heaven of Water]], [[Nymeia]] melted a star, to which [[Thaliak]] added the essence of knowledge and then poured it forth from his Ewer. Here reside the scholars and inventors, the teachers and the entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Wind===&lt;br /&gt;
In the [[Heaven of Wind]] rises a towering mountain range atop which [[Oschon]] looks out upon an endless sea ruled by [[Llymlaen]]. Here rest explorers and adventurers, mountain climbers, saints and those who rescued the aforementioned souls from peril.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Ice===&lt;br /&gt;
In the center of the [[Heaven of Ice]] rises a lofty palace of ice-ice made of frozen moonbeams and carved with [[The Fury]]&#039;s own spear. Here reside epic heroes and gallant knights, the benevolent and the faithful.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Lightning===&lt;br /&gt;
In the [[Heaven of Lightning]], one will find a towering clockwork spire built by [[Byregot]] with metal forged from a comet and powered by [[Rhalgr]]&#039;s levin bolts. Here rest engineers and architects, revolutionaries and conquerors of evil.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Earth===&lt;br /&gt;
To create the [[Heaven of Earth]], [[Nophica]] planted a single sapling which [[Althyk]] instantly coaxed to maturity by bending time itself. Under this mighty sentinel&#039;s boughs sit farmers and naturalists, historians and archaeologists.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Heavens&amp;diff=590922</id>
		<title>Seven Heavens</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Heavens&amp;diff=590922"/>
		<updated>2023-04-15T09:38:47Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Seven Heavens&#039;&#039;&#039; refers to the final place of rest for [[The Twelve]] after they had finished their labors and built the realm of [[Eorzea]]. These seven heavens are associated with an astral-aligned element that the particular god or goddess holds dominion over, with an overarching seventh heaven to encompass them all. By creating these &#039;&#039;&#039;Seven Heavens&#039;&#039;&#039;, the resultant residual byproduct created &#039;&#039;&#039;[[Seven Hells]]&#039;&#039;&#039;—six Hells associated with the umbral-aligned elements, and an overarching Hell to encompass them all.&lt;br /&gt;
&lt;br /&gt;
The heavens are represented in the sky by six constellations. [[Astrologian]]s refer to these constellations as &amp;quot;&#039;&#039;&#039;Gates&#039;&#039;&#039;&amp;quot; that can be opened and will allow a person to attune themselves with the heavens, granting them incredible power to manipulate their aether. These constellations can be observed rotating around a &amp;quot;pole star&amp;quot;, which is believed to be the final gate to the &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is widely believed that the righteous are promised a place in the halls of the heavens of their patron deity, while evildoers and sinners are damned to suffer the trials of the [[Seven Hells]] for eternity. Expounding on this, each heaven and hell has various actions associated to enter into it, and what they are designed for. For example, depending on the sins that are committed in their lifetime, an individual will be sent to a layer of Hell and must journey through the other layers of Hell after suffering an eternity of punishment. When they reach the gates of the [[[[Seven Hells|Seventh Hell]]]], their heart is weighed. If it is heavy with sorrow and repentance for what they have done, the gate to the Heavens will be opened. If they remain light after their journey, the gates to the [[[[Seven Hells|Seventh Hell]]]] will open, and they will be made to suffer forevermore.&lt;br /&gt;
&lt;br /&gt;
==The Elemental Heavens==&lt;br /&gt;
===The Heaven of Fire===&lt;br /&gt;
In the [[Heaven of Fire]] sprawls an endless city built by [[Nald&#039;thal]] from golden bricks fired in the heat of [[Azeyma]]&#039;s sun. Here reside the just and the fair, the honest and the philanthropic.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Water===&lt;br /&gt;
To create the river which runs through the [[Heaven of Water]], [[Nymeia]] melted a star, to which [[Thaliak]] added the essence of knowledge and then poured it forth from his Ewer. Here reside the scholars and inventors, the teachers and the entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Wind===&lt;br /&gt;
In the [[Heaven of Wind]] rises a towering mountain range atop which [[Oschon]] looks out upon an endless sea ruled by [[Llymlaen]]. Here rest explorers and adventurers, mountain climbers, saints and those who rescued the aforementioned souls from peril.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Ice===&lt;br /&gt;
In the center of the [[Heaven of Ice]] rises a lofty palace of ice-ice made of frozen moonbeams and carved with [[The Fury]]&#039;s own spear. Here reside epic heroes and gallant knights, the benevolent and the faithful.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Lightning===&lt;br /&gt;
In the [[Heaven of Lightning]], one will find a towering clockwork spire built by [[Byregot]] with metal forged from a comet and powered by [[Rhalgr]]&#039;s levin bolts. Here rest engineers and architects, revolutionaries and conquerors of evil.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Earth===&lt;br /&gt;
To create the [[Heaven of Earth]], [[Nophica]] planted a single sapling which [[Althyk]] instantly coaxed to maturity by bending time itself. Under this mighty sentinel&#039;s boughs sit farmers and naturalists, historians and archaeologists.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Heavens&amp;diff=590919</id>
		<title>Seven Heavens</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Heavens&amp;diff=590919"/>
		<updated>2023-04-15T09:38:01Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Seven Heavens&#039;&#039;&#039; refers to the final place of rest for [[The Twelve]] after they had finished their labors and built the realm of [[Eorzea]]. These seven heavens are associated with an astral-aligned element that the particular god or goddess holds dominion over, with an overarching seventh heaven to encompass them all. By creating these &#039;&#039;&#039;Seven Heavens&#039;&#039;&#039;, the resultant residual byproduct created &#039;&#039;&#039;[[Seven Hells]]&#039;&#039;&#039;—six Hells associated with the umbral-aligned elements, and an overarching Hell to encompass them all.&lt;br /&gt;
&lt;br /&gt;
The heavens are represented in the sky by six constellations. [[Astrologian]]s refer to these constellations as &amp;quot;&#039;&#039;&#039;Gates&#039;&#039;&#039;&amp;quot; that can be opened and will allow a person to attune themselves with the heavens, granting them incredible power to manipulate their aether. These constellations can be observed rotating around a &amp;quot;pole star&amp;quot;, which is believed to be the final gate to the &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is widely believed that the righteous are promised a place in the halls of the heavens of their patron deity, while evildoers and sinners are damned to suffer the trials of the [[Seven Hells]] for eternity. Expounding on this, each heaven and hell has various actions associated to enter into it, and what they are designed for. For example, depending on the sins that are committed in their lifetime, an individual will be sent to a layer of Hell and must journey through the other layers of Hell after suffering an eternity of punishment. When they reach the gates of the [[Seventh Hell]], their heart is weighed. If it is heavy with sorrow and repentance for what they have done, the gate to the Heavens will be opened. If they remain light after their journey, the gates to the [[Seventh Hell]] will open, and they will be made to suffer forevermore.&lt;br /&gt;
&lt;br /&gt;
==The Elemental Heavens==&lt;br /&gt;
===The Heaven of Fire===&lt;br /&gt;
In the [[Heaven of Fire]] sprawls an endless city built by [[Nald&#039;thal]] from golden bricks fired in the heat of [[Azeyma]]&#039;s sun. Here reside the just and the fair, the honest and the philanthropic.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Water===&lt;br /&gt;
To create the river which runs through the [[Heaven of Water]], [[Nymeia]] melted a star, to which [[Thaliak]] added the essence of knowledge and then poured it forth from his Ewer. Here reside the scholars and inventors, the teachers and the entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Wind===&lt;br /&gt;
In the [[Heaven of Wind]] rises a towering mountain range atop which [[Oschon]] looks out upon an endless sea ruled by [[Llymlaen]]. Here rest explorers and adventurers, mountain climbers, saints and those who rescued the aforementioned souls from peril.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Ice===&lt;br /&gt;
In the center of the [[Heaven of Ice]] rises a lofty palace of ice-ice made of frozen moonbeams and carved with [[The Fury]]&#039;s own spear. Here reside epic heroes and gallant knights, the benevolent and the faithful.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Lightning===&lt;br /&gt;
In the [[Heaven of Lightning]], one will find a towering clockwork spire built by [[Byregot]] with metal forged from a comet and powered by [[Rhalgr]]&#039;s levin bolts. Here rest engineers and architects, revolutionaries and conquerors of evil.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Earth===&lt;br /&gt;
To create the [[Heaven of Earth]], [[Nophica]] planted a single sapling which [[Althyk]] instantly coaxed to maturity by bending time itself. Under this mighty sentinel&#039;s boughs sit farmers and naturalists, historians and archaeologists.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Heavens&amp;diff=590918</id>
		<title>Seven Heavens</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Heavens&amp;diff=590918"/>
		<updated>2023-04-15T09:37:36Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Seven Heavens&#039;&#039;&#039; refers to the final place of rest for [[The Twelve]] after they had finished their labors and built the realm of [[Eorzea]]. These seven heavens are associated with an astral-aligned element that the particular god or goddess holds dominion over, with an overarching seventh heaven to encompass them all. By creating these &#039;&#039;&#039;Seven Heavens&#039;&#039;&#039;, the resultant residual byproduct created [[&#039;&#039;&#039;Seven Hells&#039;&#039;&#039;]]—six Hells associated with the umbral-aligned elements, and an overarching Hell to encompass them all.&lt;br /&gt;
&lt;br /&gt;
The heavens are represented in the sky by six constellations. [[Astrologian]]s refer to these constellations as &amp;quot;&#039;&#039;&#039;Gates&#039;&#039;&#039;&amp;quot; that can be opened and will allow a person to attune themselves with the heavens, granting them incredible power to manipulate their aether. These constellations can be observed rotating around a &amp;quot;pole star&amp;quot;, which is believed to be the final gate to the &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is widely believed that the righteous are promised a place in the halls of the heavens of their patron deity, while evildoers and sinners are damned to suffer the trials of the [[Seven Hells]] for eternity. Expounding on this, each heaven and hell has various actions associated to enter into it, and what they are designed for. For example, depending on the sins that are committed in their lifetime, an individual will be sent to a layer of Hell and must journey through the other layers of Hell after suffering an eternity of punishment. When they reach the gates of the [[Seventh Hell]], their heart is weighed. If it is heavy with sorrow and repentance for what they have done, the gate to the Heavens will be opened. If they remain light after their journey, the gates to the [[Seventh Hell]] will open, and they will be made to suffer forevermore.&lt;br /&gt;
&lt;br /&gt;
==The Elemental Heavens==&lt;br /&gt;
===The Heaven of Fire===&lt;br /&gt;
In the [[Heaven of Fire]] sprawls an endless city built by [[Nald&#039;thal]] from golden bricks fired in the heat of [[Azeyma]]&#039;s sun. Here reside the just and the fair, the honest and the philanthropic.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Water===&lt;br /&gt;
To create the river which runs through the [[Heaven of Water]], [[Nymeia]] melted a star, to which [[Thaliak]] added the essence of knowledge and then poured it forth from his Ewer. Here reside the scholars and inventors, the teachers and the entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Wind===&lt;br /&gt;
In the [[Heaven of Wind]] rises a towering mountain range atop which [[Oschon]] looks out upon an endless sea ruled by [[Llymlaen]]. Here rest explorers and adventurers, mountain climbers, saints and those who rescued the aforementioned souls from peril.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Ice===&lt;br /&gt;
In the center of the [[Heaven of Ice]] rises a lofty palace of ice-ice made of frozen moonbeams and carved with [[The Fury]]&#039;s own spear. Here reside epic heroes and gallant knights, the benevolent and the faithful.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Lightning===&lt;br /&gt;
In the [[Heaven of Lightning]], one will find a towering clockwork spire built by [[Byregot]] with metal forged from a comet and powered by [[Rhalgr]]&#039;s levin bolts. Here rest engineers and architects, revolutionaries and conquerors of evil.&lt;br /&gt;
&lt;br /&gt;
===The Heaven of Earth===&lt;br /&gt;
To create the [[Heaven of Earth]], [[Nophica]] planted a single sapling which [[Althyk]] instantly coaxed to maturity by bending time itself. Under this mighty sentinel&#039;s boughs sit farmers and naturalists, historians and archaeologists.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Hells&amp;diff=590916</id>
		<title>Seven Hells</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Hells&amp;diff=590916"/>
		<updated>2023-04-15T09:36:35Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every god and goddess of [[The Twelve]] is associated with one of six controlling elements. When the deities deemed Their work on [[Eorzea]] complete, They proceeded to create the firmament, the result being six astrally aligned heavens aspected to each of six elements, and a final [[Seven Heavens|seventh heaven]] to rule them all. However, a residual product of these heavens were six similarly aspected hells, ruled by an all-encompassing, umbrally aligned &#039;&#039;&#039;seventh hell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While some sects of Twelve worship have different views of the afterlife, most believe that the righteous are promised a place in the heavens while sinners are doomed to an eternity of punishing trials in the hells. A belief made popular by a famous theologian and playwright of the [[Sixth Astral Era]] states that upon an evil man&#039;s death, he will fall to a hell that corresponds to the sins he committed in his lifetime. Once suffering an eternity in payment for these sins, he must journey through the remaining five &amp;quot;upper hells&amp;quot; and witness the sins of his brothers before finally arriving at the gate of the seventh hell, where his heart will be weighed. If it is heavy with sorrow and repentance for what he has done, he will be sent to the heavens. If it remains light, he will be admitted to the seventh hell where he will suffer forevermore.&lt;br /&gt;
&lt;br /&gt;
==The Elemental Hells==&lt;br /&gt;
===The Hell of Fire===&lt;br /&gt;
The Hell of Fire was formed when the rubble left after the creation of its heavenly counterpart was cast from the firmament into the dark Pit and set alight. Here burn those who wrongly judged their peers, those who tricked their customers, and those who gave and received bribes.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Water===&lt;br /&gt;
From the bed of the celestial river did forsaken droplets fall to the Pit where they settled and stagnated, creating the Hell of Water. Here drown deceivers, counterfeiters, charlatans, and false prophets.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Wind===&lt;br /&gt;
Rogue gusts from on high incite terrible tempests in the Pit, creating the Hell of Wind. Here mountain bandits, defilers of land and sea, and pirates suffer as the air tears flesh from bone and soul from flesh.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Ice===&lt;br /&gt;
From [[Halone]]&#039;s cold palace do piercing icicles plummet to the Pit, creating the Hell of Ice. Here suffer cowards, deserters, and adulterers.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Lightning===&lt;br /&gt;
Levin-charged fragments of the commet plummet to the Pit to form the Hell of Lightning—a place of damnation for vandals, slumlords, and warmongers.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Earth===&lt;br /&gt;
Leaves fallen from the tree and left to rot in the Pit are what create the Hell of Earth. Here lie buried thieves and defilers of nature, liars, and revisionists.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Hells&amp;diff=590914</id>
		<title>Seven Hells</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seven_Hells&amp;diff=590914"/>
		<updated>2023-04-15T09:35:50Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: Created page with &amp;quot;Every god and goddess of The Twelve is associated with one of six controlling elements. When the deities deemed Their work on Eorzea complete, They proceeded to create...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every god and goddess of [[The Twelve]] is associated with one of six controlling elements. When the deities deemed Their work on [[Eorzea]] complete, They proceeded to create the firmament, the result being six astrally aligned heavens aspected to each of six elements, and a final [[Seven Heavens|seventh heaven]] to rule them all. However, a residual product of these heavens were six similarly aspected hells, ruled by an all-encompassing, umbrally aligned &#039;&#039;&#039;seventh hell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While some sects of Twelve worship have different views of the afterlife, most believe that the righteous are promised a place in the heavens while sinners are doomed to an eternity of punishing trials in the hells. A belief made popular by a famous theologian and playwright of the Sixth Astral Era states that upon an evil man&#039;s death, he will fall to a hell that corresponds to the sins he committed in his lifetime. Once suffering an eternity in payment for these sins, he must journey through the remaining five &amp;quot;upper hells&amp;quot; and witness the sins of his brothers before finally arriving at the gate of the seventh hell, where his heart will be weighed. If it is heavy with sorrow and repentance for what he has done, he will be sent to the heavens. If it remains light, he will be admitted to the seventh hell where he will suffer forevermore.&lt;br /&gt;
&lt;br /&gt;
==The Elemental Hells==&lt;br /&gt;
===The Hell of Fire===&lt;br /&gt;
The Hell of Fire was formed when the rubble left after the creation of its heavenly counterpart was cast from the firmament into the dark Pit and set alight. Here burn those who wrongly judged their peers, those who tricked their customers, and those who gave and received bribes.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Water===&lt;br /&gt;
From the bed of the celestial river did forsaken droplets fall to the Pit where they settled and stagnated, creating the Hell of Water. Here drown deceivers, counterfeiters, charlatans, and false prophets.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Wind===&lt;br /&gt;
Rogue gusts from on high incite terrible tempests in the Pit, creating the Hell of Wind. Here mountain bandits, defilers of land and sea, and pirates suffer as the air tears flesh from bone and soul from flesh.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Ice===&lt;br /&gt;
From [[Halone]]&#039;s cold palace do piercing icicles plummet to the Pit, creating the Hell of Ice. Here suffer cowards, deserters, and adulterers.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Lightning===&lt;br /&gt;
Levin-charged fragments of the commet plummet to the Pit to form the Hell of Lightning—a place of damnation for vandals, slumlords, and warmongers.&lt;br /&gt;
&lt;br /&gt;
===The Hell of Earth===&lt;br /&gt;
Leaves fallen from the tree and left to rot in the Pit are what create the Hell of Earth. Here lie buried thieves and defilers of nature, liars, and revisionists.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/Mythology]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Echo&amp;diff=590669</id>
		<title>The Echo</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Echo&amp;diff=590669"/>
		<updated>2023-04-15T08:10:53Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: /* Notable Echo-bearers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The [[Echo]]&#039;&#039;&#039; is a power awakened in a handful of people, usually before the coming of a [[Calamity]]. Those believed to possess the Echo have appeared all throughout history, such as the [[Twelve Archons]] or the [[Zodiac Braves]]. &lt;br /&gt;
&lt;br /&gt;
==Capabilities==&lt;br /&gt;
The powers generally manifest in one or all of the following ways, as well as many others:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Power to Transcend Words&#039;&#039;&#039;: For those gifted with the power to transcend words, language no longer poses a barrier to intercultural communication. Voiced utterances fade and are replaced by an internal understanding of another&#039;s intentions. Conversely, words spoken by one with this power are immediately understood by all, without need of linguistic interpretation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Power to Transcend Time&#039;&#039;&#039;: Those gifted with this form of the Echo can mentally travel back in time to witness occurrences experienced by another. It was originally thought that proximity with the memory holder was necessary for trancension; however, it has recently been discovered that residual mnemonic [[Aether]] in a location can also trigger these third-person flashbacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Power to Transcend Worlds&#039;&#039;&#039;: Though rare, there have also been cases reported of individuals who can pass into the aetherial plane and communicate directly with the will of the planet Herself. In extreme cases, the Echo can be empowered to grant immortality to an individual, much the same as the [[Ascians]], and souls who have transcended their flesh can even safely traverse the interdimensional Rift between the Source and its shards.&lt;br /&gt;
&lt;br /&gt;
==Notable Echo-bearers==&lt;br /&gt;
* The [[Warrior of Light]]&lt;br /&gt;
* [[Warriors of Darkness]]&lt;br /&gt;
* The [[Ascians]]&lt;br /&gt;
* [[Minfilia Warde]]&lt;br /&gt;
* [[Krile Baldesion]]&lt;br /&gt;
* [[Arenvald Lentinus]]&lt;br /&gt;
* [[Ysayle Dangoulain]]&lt;br /&gt;
* [[Ryne]]&lt;br /&gt;
* [[Unukalhai]]&lt;br /&gt;
* [[Tenzen]]&lt;br /&gt;
&lt;br /&gt;
==Origins and Lore==&lt;br /&gt;
In &#039;&#039;[[Final Fantasy XIV: Shadowbringers]]&#039;&#039;, it is revealed that the Echo is an &amp;quot;echo&amp;quot; of the power that once resided in all souls prior to the [[Sundering]] of the planet Etheirys into the Source and its thirteen reflections. Among those individuals whose souls were alive to witness the events of the [[Final Days]], a small number were so deeply affected by the event that it left a permanent scar on the aether of their souls. By witnessing imagery similar to the Final Days, most commonly starshowers, it is possible for Hydaelyn to awaken the Echo in sundered peoples reincarnated from these [[Ancient]] souls.&lt;br /&gt;
&lt;br /&gt;
==Game Mechanic==&lt;br /&gt;
As a game mechanic, [[File:The echo icon1.png|link=]] &#039;&#039;&#039;The Echo&#039;&#039;&#039; is a flat percentage buff: &amp;quot;Maximum HP, damage dealt, and potency of HP restoration actions are increased.&amp;quot; which may be provided to players after failing a duty. Some duties have Echo pre-applied as a way to reduce their difficulty. Group duties usually do not have Echo available when they are newly released, but this is added when they are no longer new. For high-end duties such as savage raids and extreme trials, the Echo can help more casual players complete the content after higher-end players have experienced it at the original difficulty on release. The Echo only affects player stats and does not impact enemy health or encounter mechanics.&lt;br /&gt;
&lt;br /&gt;
* In solo [[quests|quest battles]], the Echo is applied when selecting the Easy or Very Easy difficulties, applying a 50% or 100% boost, respectively. These settings become available if the player has failed the duty at least once, or in [[New Game Plus|New Game+]].&lt;br /&gt;
* In older [[trials]], a stacking Echo bonus will be given to each player if the party wipes after being in combat for at least 3 minutes. In normal- and hard-difficulty trials, the Echo will increase by 10% per stack for a maximum of 50%. In extreme trials, the Echo will increase by 5% per stack for a maximum of 25%. Some trials have a fixed +10% Echo pre-applied that will not increase upon wiping, e.g., {{questlink|trial|Battle on the Big Bridge}} and {{questlink|trial|Battle in the Big Keep}}.&lt;br /&gt;
* In [[the Coils of Bahamut]] and older [[savage raids]], a fixed Echo boost (10, 15, 20, 25, or 30%), depending on the duty, will be applied to all players at the start. The strength of the bonus will not increase after wiping. A 10% boost is also applied in {{questlink|raid|The Orbonne Monastery}}. The Echo is not applied in [[normal raids]], [[The Binding Coil of Bahamut - Turn 3]]. [[The Second Coil of Bahamut (Savage)]], [[ultimate raids]], or other [[alliance raids]].&lt;br /&gt;
* In any of the four major zones comprising [[The Forbidden Land, Eureka]], a 150% Echo boost is applied upon entry. The Echo is not active in [[The Baldesion Arsenal]].&lt;br /&gt;
* In [[Save the Queen]] duties, the Echo will apply during critical engagements (including [[Castrum Lacus Litore]] and [[The Dalriada]]) and in [[Delubrum Reginae]] if there are only a small number of participating players. The strength of the bonus will increase with a lower number of players. The Echo is not active in [[Delubrum Reginae (Savage)]].&lt;br /&gt;
&lt;br /&gt;
The Echo can be disabled with the &amp;quot;silence echo&amp;quot; option in [[Duty Finder]], and this is half of the settings referenced by the player-[[Acronyms|acronym]] &amp;quot;MINE&amp;quot; (the other being &#039;&#039;minimum&#039;&#039; [[Item Level]]).&lt;br /&gt;
&lt;br /&gt;
===Unrestricted Parties===&lt;br /&gt;
After the stat squish with the launch of &#039;&#039;[[Endwalker]]&#039;&#039;, enabling [[Unrestricted Party]] (&amp;quot;unsyncing&amp;quot;) in [[Duty Finder]] grants players an [[File:Epic echo icon1.png|link=]] &#039;&#039;&#039;Epic Echo&#039;&#039;&#039; buff: &amp;quot;Maximum HP, damage dealt, and potency of HP restoration actions are increased beyond what even you thought possible.&amp;quot; up to +300%. This allows players to unsync duties much the same as before the stat squish.&lt;br /&gt;
&lt;br /&gt;
Epic Echo is applied &#039;&#039;in addition to&#039;&#039; the above normal Echo. The strength of Epic Echo, which can be 30%, 60%, 100%, 200%, or 300%, depends on the level of the duty and the player&#039;s current level. At level 90, the following bonuses apply:&lt;br /&gt;
&lt;br /&gt;
*Up to Lv. 50 (A Realm Reborn duties): 300%&lt;br /&gt;
*Lv 51 to 60 (Heavensward duties): 200%&lt;br /&gt;
*Lv 61 to 70 (Stormblood duties): 60%&lt;br /&gt;
*Lv 71 to 80 (Shadowbringers duties): 30%&lt;br /&gt;
&lt;br /&gt;
The effects are additive. For example, {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} has a 30% Echo and a 300% Epic Echo, making a total bonus increase of 330% of health, healing, and damage.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]] [[Category:Game mechanics]] [[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Northern_Empty&amp;diff=590496</id>
		<title>The Northern Empty</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Northern_Empty&amp;diff=590496"/>
		<updated>2023-04-15T06:56:20Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = region&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| map = the northern empty map.png&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Across [[Abalathia&#039;s Spine]], the battered seacoast of the Farreach, and beyond the Bloodbrine Sea lies the &#039;&#039;&#039;Northern Empty&#039;&#039;&#039;—a vast body of water almost entirely void of islands, save for two major chains.&lt;br /&gt;
&lt;br /&gt;
The first and northernmost is a remote archipelago known as &#039;&#039;Aerslaent&#039;&#039; (&amp;quot;first land&amp;quot;)—homeland of the [[Sea Wolf]] tribe of the [[Roegadyn]]. It is from these islands that some of the first inhabitants of [[Limsa Lominsa]] are said to have hailed—arriving on [[Vylbrand]] following failed raiding attempts in the southern [[Rhotano Sea]].&lt;br /&gt;
&lt;br /&gt;
On the second group of islands further to the west is [[Old Sharlayan]], the very nation from which settlers came in the early [[Sixth Astral Era]] to form a satellite city-state in the [[Dravanian Hinterlands|Dravanian hinterlands]].&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
===Old Sharlayan===&lt;br /&gt;
{{main|Old Sharlayan}}&lt;br /&gt;
&lt;br /&gt;
===Labyrinthos===&lt;br /&gt;
{{main|Labyrinthos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard_(region)&amp;diff=590493</id>
		<title>Othard (region)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard_(region)&amp;diff=590493"/>
		<updated>2023-04-15T06:23:58Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Othard&lt;br /&gt;
| type = region&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = A region in the Far East on the continent of Othard.&lt;br /&gt;
| weather = &lt;br /&gt;
| map = Othard map.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Othard is the smallest of the Three Great Continents, comprised of a main landmass and countless islands off its coasts. While Othard is longitudinally situated farther south than [[Ilsabard]], the towering spires which line the region&#039;s northern border are covered in snow year-round, and the land beyond them is permanently frozen. From these mountain waters form the One River, the longest and widest watercourse in all of the three continents. The river passes through the great grasslands in which the Auri [[Xaela]] clans live before winding through [[Yanxia]]—a fertile land that, until the recent invasion by the Garlean Empire, was controlled by the nation of [[Doma]].&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&lt;br /&gt;
===The Ruby Sea===&lt;br /&gt;
{{main|The Ruby Sea}}&lt;br /&gt;
&lt;br /&gt;
===Yanxia===&lt;br /&gt;
{{main|Yanxia}}&lt;br /&gt;
&lt;br /&gt;
===The Azim Steppe===&lt;br /&gt;
{{main|The Azim Steppe}}&lt;br /&gt;
&lt;br /&gt;
===The Doman Enclave===&lt;br /&gt;
{{main|The Doman Enclave}}&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard_(region)&amp;diff=590492</id>
		<title>Othard (region)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard_(region)&amp;diff=590492"/>
		<updated>2023-04-15T06:23:18Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Othard&lt;br /&gt;
| type = region&lt;br /&gt;
| within = Othard&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = A region in the Far East on the continent of Othard.&lt;br /&gt;
| weather = &lt;br /&gt;
| map = Othard map.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Othard is the smallest of the Three Great Continents, comprised of a main landmass and countless islands off its coasts. While Othard is longitudinally situated farther south than [[Ilsabard]], the towering spires which line the region&#039;s northern border are covered in snow year-round, and the land beyond them is permanently frozen. From these mountain waters form the One River, the longest and widest watercourse in all of the three continents. The river passes through the great grasslands in which the Auri [[Xaela]] clans live before winding through [[Yanxia]]—a fertile land that, until the recent invasion by the Garlean Empire, was controlled by the nation of [[Doma]].&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
&lt;br /&gt;
===The Ruby Sea===&lt;br /&gt;
{{main|The Ruby Sea}}&lt;br /&gt;
&lt;br /&gt;
===Yanxia===&lt;br /&gt;
{{main|Yanxia}}&lt;br /&gt;
&lt;br /&gt;
===The Azim Steppe===&lt;br /&gt;
{{main|The Azim Steppe}}&lt;br /&gt;
&lt;br /&gt;
===The Doman Enclave===&lt;br /&gt;
{{main|The Doman Enclave}}&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard&amp;diff=590491</id>
		<title>Othard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Othard&amp;diff=590491"/>
		<updated>2023-04-15T06:21:04Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Othard&lt;br /&gt;
| type = landmass&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = Othard, also known as the Far East, is the easternmost and smallest of Hydaelyn&#039;s Three Great Continents. It is presently part of the Garlean Empire, which is seated on the middle content of Ilsabard.&lt;br /&gt;
| weather = &lt;br /&gt;
| map =&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While Othard is longitudinally situated farther south than [[Ilsabard]], the towering spires which line the region&#039;s northern border are covered in snow year-round, and the land beyond them is permanently frozen. From these mountain waters form the One River, the longest and widest watercourse in all of the three continents. The river passes through the great grasslands in which the Auri [[Xaela]] clans live before winding through [[Yanxia]]—a fertile land that, until the recent invasion by the [[Garlean Empire]], was controlled by the nation of [[Doma]].&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Othard===&lt;br /&gt;
{{main|Othard (region)}}&lt;br /&gt;
&lt;br /&gt;
===Hingashi===&lt;br /&gt;
{{main|Hingashi}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ilsabard&amp;diff=590465</id>
		<title>Ilsabard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ilsabard&amp;diff=590465"/>
		<updated>2023-04-15T06:06:36Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Ilsabard&lt;br /&gt;
| type = region&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = Ilsabard lies northeast of Eorzea.&lt;br /&gt;
| weather = &lt;br /&gt;
| map = ilsabard map.png&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Positioned between [[Aldenard]] and [[Othard]], the continent of Ilsabard is characterized by extreme temperatures and unpredictable weather. The northern territories located beyond Ilsabard&#039;s dividing central mountain range are oft regarded as some of the harshest environments on Hydaelyn, with several coastal communities made to endure unforgiving storms in the summer and frozen seas in the winter.&lt;br /&gt;
&lt;br /&gt;
Fifty years ago, civilization on Ilsabard took a significant leap when [[Garlemald]] began the Magitek Revolution uprising. After quickly toppling several nearby nations, the Garlean empire led their armies across the mountains and into southern Ilsabard (Near East) and proceeded to conquer until the entirety of the continent was annexed and absorbed.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
===Garlemald===&lt;br /&gt;
{{main|Garlemald}}&lt;br /&gt;
&lt;br /&gt;
===Thavnair===&lt;br /&gt;
{{main|Thavnair}}&lt;br /&gt;
&lt;br /&gt;
===Radz-at-Han===&lt;br /&gt;
{{main|Radz-at-Han}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590464</id>
		<title>Aldenard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590464"/>
		<updated>2023-04-15T05:50:12Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = landmass&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| description = The continent of Aldenard is part of the realm known as Eorzea, which comprises it and its surrounding islands. A land bridge connects Aldenard to the continent of Ilsabard to the northeast and Othard to the far east.&lt;br /&gt;
| quests = &lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| weather = &lt;br /&gt;
| connections =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Westernmost of the Three Great Continents, Aldenard is currently governed by four independent city-states—[[Gridania]] ruling the interior forests of the [[The_Black_Shroud|Black Shroud]], the sultanate of [[Ul&#039;dah|Ul&#039;Dah]] ruling the southern deserts of [[Thanalan]], the Holy See of [[Ishgard]] ruling the northern highlands of [[Coerthas]], and [[Limsa_Lominsa|Limsa Lominsa]] ruling [[La_Noscea|La Noscea]] on the southwestern island of [[Vylbrand]], as well as its neighboring seas.&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590463</id>
		<title>Aldenard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aldenard&amp;diff=590463"/>
		<updated>2023-04-15T05:49:40Z</updated>

		<summary type="html">&lt;p&gt;Tokyocalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = landmass&lt;br /&gt;
| within = Hydaelyn&lt;br /&gt;
| description = The continent of Aldenard is part of the realm known as Eorzea, which comprises it and its surrounding islands. A land bridge connects Aldenard to the continent of Ilsabard to the northeast and Othard to the far east.&lt;br /&gt;
| quests = &lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| weather = &lt;br /&gt;
| connections =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aldenard&#039;&#039;&#039; is a continent within [[Hydaelyn]].&lt;br /&gt;
&lt;br /&gt;
Westernmost of the Three Great Continents, Aldenard is currently governed by four independent city-states—[[Gridania]] ruling the interior forests of the [[The_Black_Shroud|Black Shroud]], the sultanate of [[Ul&#039;dah|Ul&#039;Dah]] ruling the southern deserts of [[Thanalan]], the Holy See of [[Ishgard]] ruling the northern highlands of [[Coerthas]], and [[Limsa_Lominsa|Limsa Lominsa]] ruling [[La_Noscea|La Noscea]] on the southwestern island of [[Vylbrand]], as well as its neighboring seas.&lt;/div&gt;</summary>
		<author><name>Tokyocalling</name></author>
	</entry>
</feed>