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	<updated>2026-06-17T02:57:08Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Monk&amp;diff=99676</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Monk&amp;diff=99676"/>
		<updated>2017-01-19T05:00:37Z</updated>

		<summary type="html">&lt;p&gt;Tiza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:monk1.jpg|300px|right|Monk wearing [[Artifact Armor#Monk|Artifact Armor]]]]&lt;br /&gt;
[[File:monk2.jpg|300px|right|Monk wearing [[Artifact Armor#Monk|Artifact Armor]]]]&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state&#039;s great pikemen.&amp;lt;br&amp;gt;The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats.|Game Description}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[Monk]] is a [[jobs|job]] that specializes in [[Fist Weapons|hand-to-hand]] combat. Monk evolves from the [[classes|class]] [[pugilist]]. It is a melee damage dealing class specializing in single target dps. Monks have all the [[Pugilist Actions|abilities]] and [[Pugilist Traits|traits]] of [[Pugilist]]s. They can also use all the cross-class abilities of [[lancer]] and [[marauder]]. The most important [[attributes|stat]] for the monk is [[strength]], which increases [[Attack Power|attack power]]. The level of your monk is equivalent to that of your Pugilist.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Level 30 [[Pugilist]]&lt;br /&gt;
* Level 15 [[Lancer]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Trainer Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Gagaruna]] || [[Ul&#039;dah - Steps of Nald]] (x9,y10) || Job Start for ARR&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik]] || [[Ul&#039;dah - Steps of Thal]] (x10,y13) || Job Trainer for 30-50&lt;br /&gt;
|-&lt;br /&gt;
|[[Erik]] || [[Ul&#039;dah - Steps of Thal]] (x10,y13) || Job Start for Heavensward&lt;br /&gt;
|-&lt;br /&gt;
|[[Widargelt]] || [[Mor Dhona]] (x21,y7) || Job Trainer for 52-60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action &lt;br /&gt;
! Icon          &lt;br /&gt;
! Level &lt;br /&gt;
! TP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rockbreaker]] || [[File:rockbreaker.png|rockbreaker.png]]|| 30 || 120 || Instant || 2.5s || 5y || 5y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 130 to all enemies in a cone before you. &amp;lt;br&amp;gt; Can only be used when in coeurl form. &amp;lt;br&amp;gt; Additional Effect: Changes form to opo-opo for 10s. &amp;lt;br&amp;gt; Additional Effect: Grants Greased Lightning for 14s. &amp;lt;br&amp;gt; Greased Lightning Bonus: Increases damage dealt by 10% and attack speed by 5%.&lt;br /&gt;
|- &lt;br /&gt;
| [[Shoulder Tackle]] || [[File:shoulder tackle.png|shoulder tackle.png]]|| 35 || 0 || Instant || 30s || 20y || 0y || align = &amp;quot;left&amp;quot; | Rushes to target and delivers an attack with a potency of 100. &amp;lt;br&amp;gt; Additional Effect: Stun for 2s. &amp;lt;br&amp;gt; Cannot be executed while bound.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Fire]] || [[File:fists of fire.png|fists of fire.png]]|| 40 || 0 || Instant || 3s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases damage dealt by 5%. &amp;lt;br&amp;gt; Cannot be used with Fists of Earth or Fists of Wind and shares cooldown with both. &amp;lt;br&amp;gt; Effect ends upon reuse.&lt;br /&gt;
|-&lt;br /&gt;
| [[One Ilm Punch]] || [[File:one ilm punch.png|one ilm punch.png]]|| 45 || 120 || Instant || 2.5s || 3y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 120. &amp;lt;br&amp;gt; Can only be used when in raptor form. &amp;lt;br&amp;gt; Additional Effect: Removes one beneficial status from target. &amp;lt;br&amp;gt; Additional Effect: Changes form to coeurl for 10s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Kick]] || [[File:dragon kick.png|dragon kick.png]]|| 50 || 60 || Instant || 2.5s || 3y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100. &amp;lt;br&amp;gt; 150 when delivered from a target&#039;s flank. &amp;lt;br&amp;gt; Opo-opo Form Bonus: Reduces target&#039;s blunt resistance and Intelligence by 10% for 15s. &amp;lt;br&amp;gt; Additional Effect: Changes form to raptor for 10s. &lt;br /&gt;
|-&lt;br /&gt;
|  [[Form Shift]] || [[file:form shift icon1.png]] || 52 || 0 || Instant || 2.5s || 0y || 0y || align = &amp;quot;left&amp;quot; | Shifts your current form to the next in the sequence.  If no form is being used when executed, you will move into the Opo-Opo form.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Meditation]] || [[file:meditation icon1.png]] || 54 || 0 || Instant || 1.2s || 0y || 0y || align = &amp;quot;left&amp;quot; | Opens a chakra.  Up to five chakra can be opened at once.  Shares a recast timer with all other weaponskills.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Forbidden Chakra]] || [[file:forbidden chakra icon1.png]] || 54 || 0 || Instant || 5s || 3y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 320.  Can only be used when under the effect of Fifth Chakra.  Consumes all Chakra upon activation.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Elixir Field]] || [[file:elixir field icon1.png]] || 56 || 0 || Instant || 30s || 0y || 5y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 220 to all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Purification]] || [[file:purification icon1.png]] || 58 || 0 || Instant || 120s || 0y || 0y || align = &amp;quot;left&amp;quot; | Restores 300 TP.  Can only be used when under the effect of Fifth Chakra. Consumes all Chakra upon activation.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tornado Kick]] || [[file:tornado kick icon1.png]] || 60 || 0 || Instant || 40s || 0y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 330.  Can only be used when under the effect of Greased Lightning III.  All stacks of Greased Lightning are consumed upon execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Lancer]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Marauder]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Feint]]|| [[file:Feint.png]] || 2 || [[Foresight]]|| [[file:Foresight.png]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Keen Flurry]]|| [[file:Keen flurry.png]] || 6 || [[Skull Sunder]]|| [[file:Skull sunder.png]] ||4&lt;br /&gt;
|-&lt;br /&gt;
| [[Invigorate]]|| [[file:Invigorate.png]] || 22 || [[Fracture]]|| [[file:Fracture.png]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood for Blood]]|| [[file:Blood for blood.png]] || 34 || [[Bloodbath]]|| [[file:bloodbath.png]] ||8&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  || [[Mercy Stroke]]|| [[file:Mercy stroke.png]] || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Axe Kick]] || [[File:axe kick icon1.png]] || Delivers an attack with a potency of 160 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Pacification for 4s &amp;lt;br&amp;gt; Additional Effect: Grants Greased Lightning III for 12s (24s in PvP) ||Enhanced Axe Kick: Shortens recast time to 150 seconds. || Enhanced Axe Kick II: Increases potency to 190. || Enhanced Axe Kick III: Increases duration to 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Somersault]] || [[File:somersault icon1.png]] || Delivers an attack with a potency of 160. &amp;lt;br&amp;gt; Additional Effect: Decreases spell speed of target by 30% for 10s ||Enhanced Somersault: Shortens recast time to 60 seconds. || Enhanced Somersault II: Extends duration to 15 seconds. || Enhanced Somersault III: Increases spell speed reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetter Ward]] || [[File:fetter ward icon1.png]] || Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds. ||Enhanced Fetter Ward: Shortens recast time to 120 seconds. || Enhanced Fetter Ward II: Extends duration to 12 seconds. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enliven]] || [[File:enliven icon1.png]] || Instantly restores 50% TP. ||Enhanced Enliven: Shortens recast time to 180 seconds. ||Enhanced Enliven II: Increases TP recovery to 75%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[Brother from Another Mother]]||30||[[Gagaruna]]||[[Ul&amp;amp;#39;dah - Steps of Nald]]||(x9,y10)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the monk icon1.png|link=Soul of the Monk]], [[file:rockbreaker icon1.png|link=Rockbreaker]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulted Intelligence]]||35||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||9020||align = &amp;quot;left&amp;quot; | [[file:shoulder tackle icon1.png|link=Shoulder Tackle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Slave to the Aether]]||40||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||11270||align = &amp;quot;left&amp;quot; | [[file:fists of fire icon1.png|link=Fists of Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Pursuit of Power]]||45||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||12420||align = &amp;quot;left&amp;quot; | [[file:one ilm punch icon1.png|link=One Ilm Punch]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Good Vibrations]]||45||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||12420||align = &amp;quot;left&amp;quot; | [[file:temple gaskins icon1.png|link=Temple Gaskins]], [[file:temple gloves icon1.png|link=Temple Gloves]], [[file:temple boots icon1.png|link=Temple Boots]], [[file:temple circlet icon1.png|link=Temple Circlet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Five Easy Pieces]]||50||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||0||align = &amp;quot;left&amp;quot; | [[file:temple cyclas icon1.png|link=Temple Cyclas]], [[file:dragon kick icon1.png|link=Dragon Kick]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Sphairai)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:sphairai icon1.png|link=Sphairai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend Continues]]||50||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||24000||align = &amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|[[Let&#039;s Talk about Sects]]||52||[[Widargelt]]||[[Mor Dhona]]||(x21,y7)||26400||align = &amp;quot;left&amp;quot; |[[file:form shift icon1.png|link= Form Shift]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Against the Shadow]]||54||[[Widargelt]]||[[Mor Dhona]]||(x21,y7)||31200||align = &amp;quot;left&amp;quot; | [[file:meditation icon1.png|link= Meditation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fight the Battle to Win]]||56||[[Widargelt]]||[[Mor Dhona]]||(x21,y7)||36000||align = &amp;quot;left&amp;quot; | [[file:elixir field icon1.png|link= Elixir Field]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stop the Senseless Killing]]||58||[[Widargelt]]||[[Mor Dhona]]||(x21,y7)||40800||align = &amp;quot;left&amp;quot; | [[file:purification icon1.png|link= purification]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Appetite for Destruction]]||60||[[Widargelt]]||[[Mor Dhona]]||(x21,y7)||0||align = &amp;quot;left&amp;quot; | [[file:tornado kick icon1.png|link= Tornado_Kick]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Monk Guide]]==&lt;br /&gt;
A Monk&#039;s damage output depends on her ability to keep all her DoTs up on the target and herself, positioning herself appropriately at all times.&lt;br /&gt;
&lt;br /&gt;
===Endgame Rotations===&lt;br /&gt;
&#039;&#039;&#039;Opener:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:fists of fire.png|link=Fists of Fire]] --&amp;gt; Precast [[file:form shift icon1.png|link=Form Shift]] x3 --&amp;gt; [[file: Snap punch.png|link=Snap Punch]] --&amp;gt; [[file: Perfect balance.png|link=Perfect Balance]] --&amp;gt; [[file: Snap punch.png|link=Snap Punch]] --&amp;gt; [[file: demolish.png|link=Demolish]] --&amp;gt; [[File:dragon kick.png|link=Dragon Kick]] --&amp;gt; [[file: Twin snakes.png|link=Twin Snakes]] --&amp;gt; [[file:Blood for blood.png|link=Blood for Blood]] --&amp;gt; [[file: Snap punch.png|link=Snap Punch]] --&amp;gt; [[file:internal release.png|link=Internal Release]] --&amp;gt; [[file: bootshine.png|link=Bootshine]] --&amp;gt; [[file: draconian potion of strength icon1.png|link=Draconian Potion of Strength]] --&amp;gt; [[file: Touch of death.png|link=Touch of Death]] --&amp;gt; [[file:elixir field icon1.png|link=Elixir Field]] --&amp;gt; [[file: True strike.png|link=True Strike]] --&amp;gt; [[file: Steel peak.png|link=Steel Peak]] --&amp;gt; [[file: Snap punch.png|link=Snap Punch]] --&amp;gt; [[file: Howling fist.png|link=Howling Fist]] --&amp;gt; [[File:dragon kick.png|link=Dragon Kick]] --&amp;gt; [[File:shoulder tackle.png|link=Shoulder Tackle]] if not used, otherwise [[file:forbidden chakra icon1.png|link=Forbidden Chakra]] --&amp;gt; [[file: True strike.png|link=True Strike]] --&amp;gt; [[file:forbidden chakra icon1.png|link=Forbidden Chakra]] if [[file:shoulder tackle.png|link=Shoulder Tackle]] was used on prior OCD --&amp;gt; [[file: demolish.png|link=Demolish]] --&amp;gt; [[file: fracture.png|link=Fracture]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priority:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[file:dragon kick.png|link=Dragon Kick]] --&amp;gt; [[file: Twin snakes.png|link=Twin Snakes]] --&amp;gt; [[file: Touch of death.png|link=Touch of Death]] --&amp;gt; [[file: demolish.png|link=Demolish]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explanation:&#039;&#039;&#039;&lt;br /&gt;
This opener involves using [[Perfect Balance]] to set up all your DoTs right away. By [[Form Shift]]ing into raptor form and using [[Snap Punch]] first, you ensure that you&#039;ll apply [[Dragon Kick]]&#039;s DoT as well as get 3 stacks of Greased Lightning right away.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:monk concept art.jpg|Monk Concept Art]]&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;br /&gt;
[[Category:Monk]]&lt;/div&gt;</summary>
		<author><name>Tiza</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=What_the_Boat_Brought_In&amp;diff=98702</id>
		<title>What the Boat Brought In</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=What_the_Boat_Brought_In&amp;diff=98702"/>
		<updated>2016-12-17T22:46:19Z</updated>

		<summary type="html">&lt;p&gt;Tiza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sidequest.png]][[The Dravanian Hinterlands Quests|The Dravanian Hinterlands Quest]]&lt;br /&gt;
{{Quest&lt;br /&gt;
| QuestGiver = [[Midnight Dew]] - [[The Dravanian Hinterlands]] (x13, y18)&lt;br /&gt;
| Requirements = Level 58&lt;br /&gt;
| Items = &lt;br /&gt;
| Exp = 40800&lt;br /&gt;
| Gil = 539&lt;br /&gt;
| Reward = &lt;br /&gt;
| OptReward = [[file:adamantite sabatons of fending icon1.png|link=Adamantite Sabatons of Fending]], [[file:adamantite sabatons of maiming icon1.png|link=Adamantite Sabatons of Maiming]], [[file:serpentskin boots of striking icon1.png|link=Serpentskin Boots of Striking]], [[file:serpentskin boots of scouting icon1.png|link=Serpentskin Boots of Scouting]], &lt;br /&gt;
| PrevQuest = [[Taking Stock]]&lt;br /&gt;
| NextQuest = [[Over My Dead Gobbie]]&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;br /&gt;
==Steps==&lt;br /&gt;
*Randezvous with [[Saint Mocianne Arboretum]].&lt;br /&gt;
&lt;br /&gt;
*Search for the thieves in the western Dravanian hinterlands.&lt;br /&gt;
&lt;br /&gt;
*Report to [[Saint Mocianne Arboretum]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Midnight Dew appears to be chewing her perfectly painted lips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sidequests]] [[Category:The Dravanian Hinterlands Quests]] [[Category:Patch 3.0 Quests]]&lt;/div&gt;</summary>
		<author><name>Tiza</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=98644</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=98644"/>
		<updated>2016-12-04T23:42:54Z</updated>

		<summary type="html">&lt;p&gt;Tiza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Attributes determine your character&#039;s statistics in combat, [[gathering]], and [[crafting]]. Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[jobs]]; [[Dragoon]], [[Monk]], [[Warrior]], [[Paladin]], [[Dark Knight]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Bard]], [[Ninja]], and [[Machinist]]. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for spell casting classes and jobs such as [[Black Mage]] and [[Summoner]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]], or magic points, are required to cast spells. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as [Ether]s, or with abilities that grant [Refresh].&lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]], or tactical points, are required to use [[weaponskill]]s and the ability [[sprint]]. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP slowly regenerates over time in and out of combat.&lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]], or [[crafting]] points, are required to use some of your crafting actions. When you have a crafting class equipped, CP bar replaces your MP bar. CP regenerates to full after you complete a craft, but does not regenerate during crafting actions.&lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]], or [[gathering]] points, are required to use some of your gathering actions. While you have a gathering class equipped, GP bar replaces your MP bar. GP slowly regenerates when outside of gathering actions, but does not regenerate during gathering actions.&lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Tiza</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=98643</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=98643"/>
		<updated>2016-12-04T23:42:39Z</updated>

		<summary type="html">&lt;p&gt;Tiza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Attributes determine your character&#039;s statistics in combat, [[gathering]], and [[crafting]] Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[jobs]]; [[Dragoon]], [[Monk]], [[Warrior]], [[Paladin]], [[Dark Knight]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Bard]], [[Ninja]], and [[Machinist]]. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for spell casting classes and jobs such as [[Black Mage]] and [[Summoner]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]], or magic points, are required to cast spells. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as [Ether]s, or with abilities that grant [Refresh].&lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]], or tactical points, are required to use [[weaponskill]]s and the ability [[sprint]]. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP slowly regenerates over time in and out of combat.&lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]], or [[crafting]] points, are required to use some of your crafting actions. When you have a crafting class equipped, CP bar replaces your MP bar. CP regenerates to full after you complete a craft, but does not regenerate during crafting actions.&lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]], or [[gathering]] points, are required to use some of your gathering actions. While you have a gathering class equipped, GP bar replaces your MP bar. GP slowly regenerates when outside of gathering actions, but does not regenerate during gathering actions.&lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Tiza</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Orchestrion&amp;diff=98585</id>
		<title>Orchestrion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Orchestrion&amp;diff=98585"/>
		<updated>2016-12-01T00:36:17Z</updated>

		<summary type="html">&lt;p&gt;Tiza: /* Orchestrion Rolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:orchestrion1.png|300px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Orchestrion Roll|Orchestrion (Item)}}&lt;br /&gt;
[[Orchestrion]] is the Jukebox feature introduced in patch 3.2. It is an [[Housing Item]] that can be placed in the [[Housing]] system.&lt;br /&gt;
&lt;br /&gt;
==Placement==&lt;br /&gt;
The Orchestrion can be used by placing it in [[Free Company Housing|free company housing]], [[Personal Housing]], or [[Personal Room]]. One Orchestrion can be placed in each of these areas.&lt;br /&gt;
* The Orchestrion cannot be placed in a [[Company Workshop]].&lt;br /&gt;
&lt;br /&gt;
An Orchestrion has also been placed in the Inn Room, allowing players to change the inn music in the same way as in housing.&lt;br /&gt;
&lt;br /&gt;
==[[Orchestrion Rolls]]==&lt;br /&gt;
[[File:orchestrion rolls1.png|right|300px]]&lt;br /&gt;
Orchestrion Rolls are required to change music. They can be acquired through various methods including [[crafting]], [[vendors]], [[Quests|quest rewards]], and [[achievements]]. Some of the required ingredients for Orchestrion Rolls can be acquired from existing content.&lt;br /&gt;
&lt;br /&gt;
With several exceptions, most Orchestrion Rolls can be traded or sold on the [[Market Board|market board]] under the category [[Orchestrion Roll|Orchestrion Components]].&lt;br /&gt;
&lt;br /&gt;
==Orchestrion List==&lt;br /&gt;
[[File:orchestrion list1.png|right|300px]]&lt;br /&gt;
After using an Orchestrion Roll, the song will be added to the Orchestrion List found under Logs in the main menu. Once a song is added, you may listen to it an unlimited number of times.&lt;br /&gt;
&lt;br /&gt;
The Orchestrion Log will be unlocked after meeting either of the following conditions:&lt;br /&gt;
*Using an Orchestrion Roll for the first time.&lt;br /&gt;
*Accessing the Orchestrion for the first time.&lt;br /&gt;
&lt;br /&gt;
==Playing Songs==&lt;br /&gt;
Accessing the Orchestrion will display the Orchestrion Settings window, where you can listen to, sample, and pause music tracks. Each option can also be toggled through subcommands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sample&#039;&#039;&#039; (not available in inn rooms)&lt;br /&gt;
*Music will only play for you.&lt;br /&gt;
*Sampling will start once the song is selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
*Music will play for all players within the room.&lt;br /&gt;
*By selecting a song that you are sampling again, the song will play for all players in the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stop&#039;&#039;&#039;&lt;br /&gt;
*Music currently playing will stop, and the default music for the room will resume.&lt;br /&gt;
*Songs can also be stopped by selecting the song currently playing again.&lt;br /&gt;
&lt;br /&gt;
Free company members and estate tenants must have authorization in order to play and stop music with the orchestrion.&lt;br /&gt;
&lt;br /&gt;
==Playlist==&lt;br /&gt;
[[file:Playing orchestrion1.jpg|300px|right]]&lt;br /&gt;
Upon accessing the orchestrion, the playlist interface will be displayed. Players can select up to eight songs to be registered to the playlist at any given time. The playlist can be edited at any time to change the order or listing of songs to be played.&lt;br /&gt;
* Playlists cannot be accesed from inns.&lt;br /&gt;
&lt;br /&gt;
===Playback Modes===&lt;br /&gt;
You can choose from one of three playback modes using the buttons located at the bottom of the interface, or via subcommands after selecting a song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play All&#039;&#039;&#039; - Plays all songs registered to the playlist in the order they were registered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shuffle&#039;&#039;&#039; - Plays all songs registered to the playlist in a random order. No song will be repeated until all songs have been played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat&#039;&#039;&#039; - Plays the selected song on loop.&lt;br /&gt;
&lt;br /&gt;
Should you wish to play a single song not registered to the playlist, the Select Track button at the bottom of the interface will display a separate window listing all songs registered to the orchestrion.&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
Songs will start paying in a loop for all players currently in a room. However, any players who enter the room in the middle of a song will hear the song from the beginning.&lt;br /&gt;
&lt;br /&gt;
If you wish to ensure that all players in a room are listening to a song from the same point, try restarting the song once all players are in the room. The song will not change even if a player leaves the room or logs out.&lt;br /&gt;
&lt;br /&gt;
*The song will stop and the default BGM will resume playing if a player accesses [[The Unending Journey]], the [[Toy Chest]], the [[Crystal Bell]], or the inn bed.&lt;br /&gt;
&lt;br /&gt;
==Inn Room Orchestrion==&lt;br /&gt;
Any players who meet the following conditions can access the Orchestrion from the inn room:&lt;br /&gt;
*Inn room is unlocked.&lt;br /&gt;
*At least one song has been added to the Orchestrion Log.&lt;br /&gt;
&lt;br /&gt;
Please note that, like other items, orchestrion rolls cannot be used inside inn rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]] [[Category:Patch 3.2 Features]]&lt;/div&gt;</summary>
		<author><name>Tiza</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Private_Chamber&amp;diff=98584</id>
		<title>Private Chamber</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Private_Chamber&amp;diff=98584"/>
		<updated>2016-12-01T00:35:18Z</updated>

		<summary type="html">&lt;p&gt;Tiza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Main|Housing}}&lt;br /&gt;
Private Chamber or Personal Room is an instance area of the [[housing|Free Company house]] that is unique for every player. There can be up to 512 private chambers in each house. Players will be able to decorate their rooms with any [[Housing Items|indoor furniture]]. The size of the room is slightly larger than the small house.&lt;br /&gt;
&lt;br /&gt;
*Private Chamber was introduced in patch 2.3, before the introduction of [[Personal Housing]].&lt;br /&gt;
&lt;br /&gt;
==Unlock Requirements==&lt;br /&gt;
*Must be level 50 in any one of the [[classes]]. &lt;br /&gt;
&lt;br /&gt;
*Must have the rank of Second Lieutenant in their respective [[Grand Company|Grand Companies]].&lt;br /&gt;
&lt;br /&gt;
*Each room costs 300,000 [[gil]].&lt;br /&gt;
&lt;br /&gt;
To buy a private chamber, go to your [[Free Company House]], enter the estate and click “Entrance to Private Chambers” then choose “Purchase Private Chambers”.&lt;br /&gt;
==Features==&lt;br /&gt;
*A small personal space you can decorate as you wish; a lot cheaper than an actual house&lt;br /&gt;
*Lock the room or leave the door open for everyone&lt;br /&gt;
*Cannot have a [[garden]] or place outdoor furniture&lt;br /&gt;
*Can have up to 2 vendors in the room&lt;br /&gt;
*Can have up to 2 crafting facilities in your room (you’re the only one who can use them)&lt;br /&gt;
*There are no limitations to what other indoor furniture you can place (except for items that are “one per estate only”, like the armoire or the summoning bell)&lt;br /&gt;
*you can place up to 50 pieces of furniture&lt;br /&gt;
&lt;br /&gt;
==Customization and Furnishing==&lt;br /&gt;
Players can add Room Name, Greeting and Access settings for their rooms. They can also change the styles of their interior walls, flooring and ceiling lights.&lt;br /&gt;
&lt;br /&gt;
Players can place up to 50 [[Housing Items]] in their private chambers. Placing a Housing Item in private chambers will bind it to you, preventing future trade or sale to other players. Additionally, certain items cannot be retrieved once placed. It will be permanently discarded upon removal.&lt;br /&gt;
*Certain Housing Items, including vendor NPCs and crafting facilities, can only be used by the room&#039;s owner.&lt;br /&gt;
==Vacating==&lt;br /&gt;
Players must be on [[Free Company|free company]] property in order to vacate their private chambers. Additionally, private chambers must be vacated in order to leave a free company.&lt;br /&gt;
&lt;br /&gt;
*Gil used to purchase private chambers will not be refunded.&lt;br /&gt;
*All furnishings must be removed before vacating private chambers.&lt;/div&gt;</summary>
		<author><name>Tiza</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Coeurlclaw_Hunter&amp;diff=92733</id>
		<title>Coeurlclaw Hunter</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Coeurlclaw_Hunter&amp;diff=92733"/>
		<updated>2016-07-19T01:36:08Z</updated>

		<summary type="html">&lt;p&gt;Tiza: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Type = [[Enemy Humanoid]]&lt;br /&gt;
| Level = 17-32&lt;br /&gt;
| Location =[[South Shroud]]&lt;br /&gt;
| Aggression = Aggressive&lt;br /&gt;
| Description = &lt;br /&gt;
| Extra = &lt;br /&gt;
}}&lt;br /&gt;
[[Coeurlclaw Hunter]] is a level 17-32 [[Enemy Humanoid]] found in [[South Shroud]].&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Level&lt;br /&gt;
|-&lt;br /&gt;
|[[South Shroud]]||(x29,y21)||26-32&lt;br /&gt;
|-&lt;br /&gt;
|[[South Shroud]]||(x??,y??)||17&lt;br /&gt;
|-&lt;br /&gt;
|[[South Shroud]]||(x??,y??)||26&lt;br /&gt;
|-&lt;br /&gt;
|[[South Shroud]]||(x??,y??)||20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunting Log==&lt;br /&gt;
*[[Pugilist Hunting Log|Pugilist 29]]&lt;br /&gt;
*[[Rogue Hunting Log|Rogue 29]]&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
!Quest Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Nouveau Riche]]||[[Main Scenario Quest]]||23&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Snares]]||[[Sidequest]]||26&lt;br /&gt;
|-&lt;br /&gt;
|[[The One that Got Away]]||[[Class Quest]]||30&lt;br /&gt;
|-&lt;br /&gt;
|[[To Catch a Poacher]]||[[Class Quest]]||20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Guildleves==&lt;br /&gt;
[[Belly Up]], [[Treevenge]], [[What%27s Yours Is Mine]]&lt;br /&gt;
==FATEs==&lt;br /&gt;
[[A Tale of Two-tails]], [[The Coeurl King]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Enemy Humanoid]] [[Category:Patch 2.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>Tiza</name></author>
	</entry>
</feed>