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	<updated>2026-05-12T18:34:02Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice_(Extreme)&amp;diff=1301532</id>
		<title>The Seat of Sacrifice (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice_(Extreme)&amp;diff=1301532"/>
		<updated>2026-05-08T08:54:18Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* Bonus Tip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 80 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Seat of Sacrifice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Though history will paint them as villains, the [[Ascians]] were driven by a deep and abiding desire to which all men may relate, and the minstreling wanderer cannot help but spare a thought for [[Elidibus]], whose demise spelled the end of his people&#039;s hopes and dreams. Likening your struggle to that of love, the man weaves a bittersweet tale of passion undying─a tale witnessed by the shimmering spires of the [[Crystal Tower]], to be reflected and retold for generations to come.&lt;br /&gt;
| image = The Seat of Sacrifice (Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 480&lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| req-quest = Minstrel from Another Mother&lt;br /&gt;
| duty-finder = High-end Trials (Shadowbringers)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 25 poetics&lt;br /&gt;
| location = The Seat of Sacrifice&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| patch = 5.3&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Seat of Sacrifice (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{evt|service=youtube|id=1Pkkb0iwK7A|dimensions=350|align=right|description=Video guide from MTQCapture}}&lt;br /&gt;
{{evt|service=youtube|id=X7CQyvL0BtI|dimensions=350|align=right|description=Video guide from joonbob}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Warrior of Light (Boss)|Warrior of Light]]: [[Elidibus]]===&lt;br /&gt;
&lt;br /&gt;
===Positioning Tips===&lt;br /&gt;
*Assign clock positions to all players (tanks will be north and south, healers will be east and west, the dps will all have their own intercardinal positions).&lt;br /&gt;
* These general positions will be used throughout the entire encounter for various mechanics.&lt;br /&gt;
* Have the tanks and healers rotate clockwise to pair up with a dps at an intercardinal. These will be your partner pairs for shared mechanics that target specific groups of players or roles.&lt;br /&gt;
* Split the group into two - 1 tank, 1 healer, 2 dps per group.&lt;br /&gt;
&lt;br /&gt;
===Bonus Tip===&lt;br /&gt;
Much like the base encounter, if any DPS player attempts to LB the boss while the boss has any LB gauge stored, the boss will counter with his own Hallowed Ground, no-selling the LB. Hold DPS LB until boss LB is expended.&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
====Phase One====&lt;br /&gt;
* &#039;&#039;&#039;Terror Unleashed&#039;&#039;&#039; - All players&#039; HP to 1 + debuff, must be healed to full or they will die. The outer arena edge will also be brought in to make it smaller.&lt;br /&gt;
* &#039;&#039;&#039;To The Limit&#039;&#039;&#039; - Boss will charge 1,2 or 3 LB bars. The amount of bars will determine the specific attack players will need to be ready for when he next casts Limit Break.&lt;br /&gt;
* &#039;&#039;&#039;Solemn Confiteor&#039;&#039;&#039; - AoE circles will appear underneath all players, can be bated by all stacking on the boss, waiting for the AoE to drop and then moving. &lt;br /&gt;
* &#039;&#039;&#039;Absolute Stone III&#039;&#039;&#039; - 8-point cleave towards all players, move into assigned clock positions as to not overlap.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;Solemn Confiteor is followed quite quickly by Absolute Stone III - so let the AoEs drop, then move to your clock positions so there is no overlapping.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limit Break (3)&#039;&#039;&#039; - Will call down 4 Radiant Meteors on all the tanks and healers or all the damage dealers, this attack deals massive damage and applies a fire-resist down debuff on players hit so each meteor needs to be sufficiently spaced apart or you will die. Using the partner pairs (made before start of fight) each pair should move to their respective corners as limit break is casting to spread the meteors out.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Saber x2&#039;&#039;&#039; - Adds elemental effect to weapon. Unlike normal mode (2 elements), extreme has 4 - stone (spread), holy (stack), fire (stop) and blizzard (move). Boss will cast stone first so be sure to spread. Then he will cast either fire or blizzard with NO markers unlike normal mode.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Coruscance&#039;&#039;&#039; - AoE sword attack and two imbued element attacks. If you see swirls around the sword this means a donut AoE and you need to get in. If not, then get out as to not get hit with the point blank AoE. Be mindful of the two imbued elements - the first is always stone so be sure to be in clock positions, again if the second if fire then stop moving, if blizzard keep moving.&lt;br /&gt;
* &#039;&#039;&#039;To The Limit&#039;&#039;&#039; - Will charge two bars.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039; - Will spawn three swords around edge of the platform. These will draw three triangles over the platforms and players will need to find the safe spot which will always be on one edge of the platform. To spot this look for a sword that has not drawn on the outer platform edge and move there.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Holy&#039;&#039;&#039; - (happens simultaneously with Sword of Light) Stack-up marker on a player that you will need to share the damage with in the safe spot above.&lt;br /&gt;
* &#039;&#039;&#039;Limit Break (2)&#039;&#039;&#039; - Will target each healer with Radiant Desperado a shared line attack that deals high damage and a physical vulnerability up debuff on anyone hit. Split into two groups (decided at start of fight) to share the damage with each healer.&lt;br /&gt;
* &#039;&#039;&#039;To The Limit&#039;&#039;&#039; - Will charge 1 bar.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Saber x2&#039;&#039;&#039; - second round is the opposite of the first round. So the first cast will be holy - which requires you to stack to share the damage. Second imbued saber will be fire or blizzard - whichever of the two you didn&#039;t have in the first round.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Coruscance&#039;&#039;&#039; - AoE sword attack type is the other of what was used in round one. So if it was - in originally (for donus AoE), then it will be out (point blank AoE) the second time around. Remember to also stop or move as necessary.&lt;br /&gt;
* &#039;&#039;&#039;Limit Break (1)&#039;&#039;&#039; - Will target one tank, one healer and one dps (completely random) for high damage - split into role positions to avoid overlap. Both tanks should stand on north side, damage dealers should stay south and healers can go east or west.&lt;br /&gt;
* &#039;&#039;&#039;The Bitter End&#039;&#039;&#039; - High damage tankbuster and physical vulnerability up debuff. (tank swap and cooldowns required).&lt;br /&gt;
* &#039;&#039;&#039;Summon Wyrm&#039;&#039;&#039; - Bahamut appears in the north - move to the opposite side, at the same time &#039;&#039;&#039;Solemn Confiteor&#039;&#039;&#039; will be cast so players need to stack and wait for the circles to drop and then move to the safe side that Bahamut is not on. There will also be 1 player afflicted with a gaze attack (that afflicts players with damage down) - all players should stay in melee range of boss to continue attacking, while the gaze player moves to max melee range - this way players can continue attacking and not worry when the gaze attack goes off.&lt;br /&gt;
* &#039;&#039;&#039;Elddragon Dive&#039;&#039;&#039; - Will deal high raid-wide damage - shield and heal.&lt;br /&gt;
* &#039;&#039;&#039;Specter of Light&#039;&#039;&#039; - Both moves to the north and add phase begins - each specter add has specific abilities.&lt;br /&gt;
&lt;br /&gt;
====Phase Two====&lt;br /&gt;
* &#039;&#039;&#039;Spectral DRK + WAR&#039;&#039;&#039; - Will spawn in the east and west - each tank should pick one up and keep them apart as they will tether and buff each other. The adds will periodically cast a heavy hitting tankbuster that should be mitigated as necessary. They will also cast Berserk (WAR)/Deep Darkside (DRK) which should be interrupted and not be allowed to go off.&lt;br /&gt;
* &#039;&#039;&#039;Spectral BRD&#039;&#039;&#039; - Targets all damage dealers with flare markers. Move to assigned corners to minimize damage.&lt;br /&gt;
* &#039;&#039;&#039;Spectral WHM/BLM&#039;&#039;&#039; - Will spawn two meteor towers in the east and west which must be soaked by two players each.&lt;br /&gt;
* &#039;&#039;&#039;Spectral NIN&#039;&#039;&#039; - Targets each healer with a stack-up marker. Must be shared with 1 other player to survive.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;To handle the combo once the flare markers go off on all the damage dealers, we have the melee stand in the meteor towers with tank while the ranged run to their healer partner to share the damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Spectral SMN&#039;&#039;&#039; - Summons 4 Bahamut-egi in each of the corners that tether to 4 random players. They will eventually throw out massive breath attacks in the direction of the tethered player. As soon as the meteor tower and healer stacks are soaked we assign each healer and ranged player to a Bahamut tether and have them turn their Bahamut towards their corner to excess overlap.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;There is alot of damage going out to healers should be ready to shield and heal where necessary.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limit Break&#039;&#039;&#039; - Adds must be destroyed before gauge reaches 100. Destroying the adds will grant a full LB3 (which you need for the next boss cast).&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Crossover&#039;&#039;&#039; - Boss will cast LB4 - must use tank LB3, shields and heals to mitigate the damage.&lt;br /&gt;
&lt;br /&gt;
====Phase Three====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;This phase varies and has no set rotation as the mini-phases depend on which specters of light are called by the boss. &lt;br /&gt;
&amp;lt;br&amp;gt;Specters of light appear in strict combos. &lt;br /&gt;
&amp;lt;br&amp;gt;Each mini-phase has specific mechanics. &lt;br /&gt;
&amp;lt;br&amp;gt;Players will be dealing with the mechanics they learned in the first phase but with increasingly difficult overlap. &lt;br /&gt;
&amp;lt;br&amp;gt;Imbued Sabers and To The Limits will occur in between the mini-phases - remember what the spell was for later!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Imbuement/LB charge &amp;gt; Specter mini-phase &amp;gt; Imbuement/LB resolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells during the mini-phases are slightly different:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Quintuplecast&#039;&#039;&#039; - One new spell to watch out for - five telegraphs are displayed in succession. Players must remember and position for these attacks. Combo will be random but players should expect a combination of stack, spread, stop, move, gaze.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039; - Patters are formed MUCH FASTER! Find safe spot and move immediately. &lt;br /&gt;
* &#039;&#039;&#039;Elddragon Dive, Summon Wyrm and tankbusters&#039;&#039;&#039; will also go off during these mini-phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja -&#039;&#039;&#039; &lt;br /&gt;
* Stack on boss to bait the Solemn Confiteor circles.&lt;br /&gt;
* As soon as the circles appear, players should move to their intercardinal positions.&lt;br /&gt;
* When the Solemn Confiteor circles explode players should use their knockback immunity to withstand the Ninja&#039;s water spout cast.&lt;br /&gt;
* Absolute Holy will also be cast (during the knockback) but as the players are already partnered and split up this should not require any movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage &amp;amp; Black Mage -&#039;&#039;&#039; &lt;br /&gt;
* Eight meteor towers spawn in sucession. &lt;br /&gt;
* To handle in an organised manner - use HTMR (Healers, Tanks, Melee, Ranged) and rotate twice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Knight &amp;amp; Bard -&#039;&#039;&#039; &lt;br /&gt;
* Stack on boss to bait the Solemn Confiteor circles.&lt;br /&gt;
* Damage dealers will also have circle markers and should run to the edge of their assigned corner to drop them. They will grow over time and should they touch it will cause a large explosion and you will likely die.&lt;br /&gt;
* While the &amp;quot;domes&amp;quot; in the corners grow - Absolute Holy is cast on players who should stack together, also 1 tank, 1 healer and 1 damage dealer are marked with flare markers and should spread out to the edge to spread the damage dealt - following the rules from phase one - tank will run north, damage dealer to the south and healer to the east or west.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoner &amp;amp; Warrior -&#039;&#039;&#039;&lt;br /&gt;
* 4 x Bahamut tethers will appear in each corner tethered to 4 random players.&lt;br /&gt;
* At the same time 4 players will be marked with Perfect Decimation markers before blasting a 4-point cleave in their direction.&lt;br /&gt;
* All of these mechanics go off at the same time - as you don&#039;t know who will get the tether. You should move into your pairs and space out. Whomever of the pair doesn&#039;t get the orange marker should take the tether.&lt;br /&gt;
* Solemn Confiteor circles will also drop before the attack goes off and you should be sure not to box yourself in or drop in a tricky position.&lt;br /&gt;
* This will be repeated but players will swap duties. Meet at Bahamut to easily swap the tether before positioning correctly.&lt;br /&gt;
&lt;br /&gt;
====Enrage====&lt;br /&gt;
* All four specter combos must be concluded before enrage. Remember that the order of combos is random! Enrage is a long cast of &#039;&#039;&#039;Ultimate Crossover&#039;&#039;&#039; that cannot be mitigated a Tank limit break.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Weapons of Light}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Totem of Light}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Gwiber of Light Trumpet}} at [[Fathard]] in [[Eulmore]] (X:10.3 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|25}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{item icon|Shadowbringers Warrior of Light Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Light Arms (IL 495)}}&lt;br /&gt;
{{Drops table row|Axe of Light}}&lt;br /&gt;
{{Drops table row|Faussar of Light}}&lt;br /&gt;
{{Drops table row|Gunblade of Light}}&lt;br /&gt;
{{Drops table row|Spear of Light}}&lt;br /&gt;
{{Drops table row|Jamadhars of Light}}&lt;br /&gt;
{{Drops table row|Blade of Light}}&lt;br /&gt;
{{Drops table row|Knives of Light}}&lt;br /&gt;
{{Drops table row|Bow of Light}}&lt;br /&gt;
{{Drops table row|Gun of Light}}&lt;br /&gt;
{{Drops table row|Chakrams of Light}}&lt;br /&gt;
{{Drops table row|Rod of Light}}&lt;br /&gt;
{{Drops table row|Index of Light}}&lt;br /&gt;
{{Drops table row|Hanger of Light}}&lt;br /&gt;
{{Drops table row|Cane of Light}}&lt;br /&gt;
{{Drops table row|Codex of Light}}&lt;br /&gt;
{{Drops table row|Globe of Light}}&lt;br /&gt;
{{Drops table row|Plate of Light}}&lt;br /&gt;
{{Drops table row|Light Weapon Coffer (IL 495)}}&lt;br /&gt;
{{Drops table row|Gwiber of Light Trumpet}}&lt;br /&gt;
{{Drops table row|Faded Copy of To the Edge}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Bravest Warriors}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This duty does not have a {{BLU}} [[blue mage]] achievement associated with it, unlike most extreme trials, because the attack &amp;quot;Ultimate Crossover&amp;quot; specifically requires using a level 3 tank limit break. {{action icon|Diamondback}} does &#039;&#039;not&#039;&#039; count for this, and will fail the mechanic. This duty and its normal version are also not found in the [[Blue Mage Log]].&lt;br /&gt;
* That said, with well-timed resurrections during Ultimate Crossover, it &#039;&#039;is&#039;&#039; possible to complete using a full party of Blue Mages.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=iPxfu-mWTyM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|To the Edge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Seat of Sacrifice EX.png&lt;br /&gt;
Seat of Sacrifice boss.png&lt;br /&gt;
Seat of Sacrifice (Extreme)2.jpg&lt;br /&gt;
Warrior of Light (Boss).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Heavyweight_M2&amp;diff=1205058</id>
		<title>AAC Heavyweight M2</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Heavyweight_M2&amp;diff=1205058"/>
		<updated>2026-02-17T11:58:18Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|AAC Heavyweight Tier|AAC Heavyweight M2 (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAC Heavyweight M2&lt;br /&gt;
| description = Introducing themselves by devastating Tritails Training, the Xtremes have not only challenged you, but made matters personal. Professional surfers infamous for their dangerous stunts and destructive behavior, the duo harness the souls of storm divers in battle to manipulate the elements of fire and water. For the sake of your second and more, it&#039;s time you taught these gym-wreckers some manners.&lt;br /&gt;
| image = AAC Heavyweight M2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 745&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Mathematics + 10 Mnemonics&lt;br /&gt;
| duty-finder = Normal Raids (Dawntrail)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = Greenroom&lt;br /&gt;
| entrance-coordinates = 6.1, 5.6&lt;br /&gt;
| location = The X-Ring&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| req-quest = Daring Devils&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| stone-sky-sea = AAC Heavyweight&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;M10&#039;&#039;&#039; or &#039;&#039;&#039;M10N&#039;&#039;&#039;.&lt;br /&gt;
==Guide==&lt;br /&gt;
Please note that that the arena is surrounded by an AoE that will instantly kill anyone who touches it. Being hit with any avoidable AoEs will inflict a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;, along with possibly other effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consider keeping Red Hot and Deep Blue close together in this fight. Many of a class&#039;s more powerful actions have AoE effects, letting damage rack up when both bosses are near each other.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Daring Devils: The Xtremes ([[Red Hot]] and [[Deep Blue]])===&lt;br /&gt;
&#039;&#039;&#039;Red Hot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Only &#039;&#039;&#039;Red Hot&#039;&#039;&#039; is targetable at the start of the fight.&lt;br /&gt;
*&#039;&#039;&#039;Hot Impact&#039;&#039;&#039;: Telegraphed split-damage AoE physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Alley-oop Inferno&#039;&#039;&#039;: Gives each player a fire spread AoE marker, causing them to place a persistent fire puddle when the AoE resolves. Lingering in fire for too long will inflict {{status effect|burns}} [[burns]].&lt;br /&gt;
*&#039;&#039;&#039;Cutback Blaze&#039;&#039;&#039;: Marks two players with conal AoE telegraphs, causing them place a cone of fire where they take the AoE.&lt;br /&gt;
*&#039;&#039;&#039;Divers&#039; Dare&#039;&#039;&#039;: Magical raid-wide damage. The fire puddles will also dissipate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Blue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deep Blue&#039;&#039;&#039; will become targetable will &#039;&#039;&#039;Red Hot&#039;&#039;&#039; leaves the arena.&lt;br /&gt;
*&#039;&#039;&#039;Sick Swell&#039;&#039;&#039;: Begins creating a massive wave off one edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Sickest Take-off&#039;&#039;&#039;: Deep Blue temporarily becomes untargetable and begins surfing on the wave. The wave will use a late-telegraphed large knockback from where it spawns, dealing magical damage, while Deep Blue will use a late-telegraphed line AoE through the middle third of the arena. In later usages, Deep Blue may also cleave any side, which will be indicated by where he is currently located. The knockback can be prevented with knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Deep Varial&#039;&#039;&#039;: Deep Blue will summon an arrow under him pointing to one edge of the room, indicating where he will move to and use a wide conal AoE hitting most of the arena. The wall that he travels to will also have a wave behind it.&lt;br /&gt;
*&#039;&#039;&#039;Deep Impact&#039;&#039;&#039;: Telegraphed physical AoE tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Hot&#039;&#039;&#039; and &#039;&#039;&#039;Deep Blue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Both bosses will be targetable for a short time before they do their ultimate attack.&lt;br /&gt;
*&#039;&#039;&#039;Xtreme Spectacular&#039;&#039;&#039;: &lt;br /&gt;
**Line proximity AoE: Move to the edge of the wall away from the glowing pulsing line.&lt;br /&gt;
**Afterwards, the bosses will do 7 hits of magical raid-wide damage which should be healed through.&lt;br /&gt;
*Both bosses will then be targetable for the remainder of the fight. They will periodically equalize their HP if one gets too low (an effect of {{status effect|buff|File:Brotherly love icon.png}} &#039;&#039;&#039;Brotherly Love&#039;&#039;&#039;). They do&#039;&#039; not&#039;&#039; get a buff if they are too close to each other, so tanks should try to keep both stacked when possible.&lt;br /&gt;
*&#039;&#039;&#039;Hot Aerial&#039;&#039;&#039;: Red Hot sequentially spawns four towers towards the intercardinals. Each requires at least one player to prevent from exploding. Red Hot will jump to each tower in sequence, leaving behind a persistent fire puddle.&lt;br /&gt;
*Deep Blue will use &#039;&#039;&#039;Sick Swell&#039;&#039;&#039; and &#039;&#039;&#039;Sickest Take-off&#039;&#039;&#039; again, so the party should be careful not to be knocked into a fire puddle, while paying attention to which side of the room Deep Blue charges through.&lt;br /&gt;
*After the knockback, an orb will appear on the top of each puddle, which will explode as large, late-telegraphed circle AoEs (larger than the puddles themselves).&lt;br /&gt;
*&#039;&#039;&#039;Pyrorotation&#039;&#039;&#039;: Red Hot targets one player for a magical stack marker AoE that leaves behind a puddle.&lt;br /&gt;
*&#039;&#039;&#039;Alley-oop Maelstrom&#039;&#039;&#039;: Deep Blue spawns eight conal AoE telegraphs under him, followed by another eight hitting the initial safe spots. This will also trigger all placed puddles to explode.&lt;br /&gt;
*&#039;&#039;&#039;Divers&#039; Dare&#039;&#039;&#039;: Now cast by both bosses at once, but each does less damage.&lt;br /&gt;
*&#039;&#039;&#039;Firesnaking&#039;&#039;&#039; and &#039;&#039;&#039;Watersnaking&#039;&#039;&#039;: Raid-wide magical damage. Each boss will also tether a tank, healer, and two DPS. No player will be tethered by both bosses. Red tethered players will receive the {{status effect|debuff|File:Firesnaking icon.png}} Firesnaking debuff, while blue tethered players receive {{status effect|debuff|File:Watersnaking icon.png}} Watersnaking, making them priority targets of attacks from Red Hot or Deep Blue, respectively.&lt;br /&gt;
*&#039;&#039;&#039;Insane Air&#039;&#039;&#039;: Both bosses will gain {{status effect|debuff|directional disregard}} Directional Disregard and jump to opposite corners. Fire and water surfboard markers will begin spawning at certain locations, indicating where the bosses will jump to and hit marked players with telegraphed conal AoEs (red: ???, blue: &#039;&#039;&#039;Plunging Snap&#039;&#039;&#039;). Each boss will mark two of their matching color debuff players at once. The fire conal AoEs will leave behind persistent puddles. At the end of this mechanic, both bosses will cast &#039;&#039;&#039;Divers&#039; Dare&#039;&#039;&#039; again, dealing raid-wide damage and removing the fire puddles.&lt;br /&gt;
*Mechanics then repeat until both bosses are defeated. Keep in mind that &#039;&#039;&#039;Alley-oop Maelstrom&#039;&#039;&#039; will also spawn exploding orbs over placed conal AoE puddles.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|mathematics|20}} [[Allagan Tomestone of Mathematics]]&lt;br /&gt;
*{{tomestone|mnemonics|10}} [[Allagan Tomestone of Mnemonics]]&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heavy Holohelm}}&lt;br /&gt;
{{Drops table row|Heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Heavy Hologreaves}}&lt;br /&gt;
{{Drops table row|Heavy Holoring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heavy Hologauntlets}}&lt;br /&gt;
{{Drops table row|Heavy Holotrousers}}&lt;br /&gt;
{{Drops table row|Heavy Hologreaves}}&lt;br /&gt;
{{Drops table row|Heavy Holoring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|The Mirror Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 Metem: On waves and flames they ride. The deadly duo—the Xtremes!&lt;br /&gt;
&lt;br /&gt;
 Metem: This will be a tag team match of extreme proportions!&lt;br /&gt;
 Red Hot: I can handle you alone.&lt;br /&gt;
 Metem: My word, such scorn for the challenger!&lt;br /&gt;
 Metem: What fearsome flames! He&#039;s set the ring ablaze!&lt;br /&gt;
 Red Hot: I ride the inferno.&lt;br /&gt;
 Metem: The flames are spreading! At this rate, the challenger will be trapped!&lt;br /&gt;
 Red Hot: I&#039;ll wipe you out.&lt;br /&gt;
 Deep Blue: Hey, save some fun for me!&lt;br /&gt;
 Red Hot: Hmph...&lt;br /&gt;
 Metem: Deep Blue&#039;s lost his cool! He&#039;s tagging in!&lt;br /&gt;
 Deep Blue: If there ain&#039;t a wave to ride, just make one yourself!&lt;br /&gt;
 Metem: Good gods, what an enormous wave!&lt;br /&gt;
 Deep Blue: Bet you&#039;ve never seen anything this gnarly!&lt;br /&gt;
 Deep Blue: You&#039;re goin&#039; down!&lt;br /&gt;
 Deep Blue: Ugh, what a drag! Let&#039;s do this together, bro!&lt;br /&gt;
 Metem: Both brothers have entered the ring! That&#039;s grounds for disqualification!&lt;br /&gt;
 Deep Blue: They don&#039;t fight alone either, so it&#039;s only fair!&lt;br /&gt;
 Red Hot: The Xtremes fight as one!&lt;br /&gt;
 Deep Blue: Hrrraaah!&lt;br /&gt;
 Red Hot: Rrruaaah!&lt;br /&gt;
 Metem: Er, it seems the referee is allowing it... It&#039;s double trouble for the challenger!&lt;br /&gt;
 Red Hot: We&#039;re just getting started!&lt;br /&gt;
 Deep Blue: Check out this smooth teamwork! &lt;br /&gt;
 Metem: The brothers have triggered a fusion explosion! Truly, they&#039;re deadly when mixed!&lt;br /&gt;
 Metem: They&#039;re up! What fighting spirit!&lt;br /&gt;
 Deep Blue: I&#039;ve been saving this trick just for you!&lt;br /&gt;
 Metem: Brace yourselves, folks! The Xtremes are holding nothing back!&lt;br /&gt;
 Metem: Oh no, they&#039;ve been felled with a vengeance!&lt;br /&gt;
 Metem: And they&#039;re down! Can they recover from this?&lt;br /&gt;
 Metem: And they&#039;re back in action! Can they turn the tide!?&lt;br /&gt;
 Deep Blue: Bet you&#039;ve never seen anything this gnarly!&lt;br /&gt;
 Metem: Impressive footwork on display today!&lt;br /&gt;
 Red Hot: I ride the inferno.&lt;br /&gt;
 Red Hot: Yaaagh!&lt;br /&gt;
 Deep Blue: You&#039;re goin&#039; down!&lt;br /&gt;
 Deep Blue: If there ain&#039;t a wave to ride, just make one yourself!&lt;br /&gt;
 Red Hot: Hmph!&lt;br /&gt;
 Deep Blue: Bet you&#039;ve never seen anything this gnarly!&lt;br /&gt;
 Red Hot: I&#039;m not finished with you yet!&lt;br /&gt;
 Deep Blue: Rrruah!&lt;br /&gt;
&lt;br /&gt;
 Refbot: K.O.!&lt;br /&gt;
 Metem: The match is decided! Victory goes to the challenger!&lt;br /&gt;
&lt;br /&gt;
 Metem: It&#039;s all over...until next time!&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|The Mirror}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;225&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:M10N.jpg&lt;br /&gt;
File:M10 boss.jpg&lt;br /&gt;
File:XTremes Poster.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1069932</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1069932"/>
		<updated>2025-11-04T15:39:45Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2-3&#039;&#039;&#039; = A job&#039;s basic combo, e.g. {{action icon|Heavy Swing}} &amp;gt; {{action icon|Maim}} &amp;gt; {{action icon|Storm&#039;s Path}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A2C&#039;&#039;&#039; = Aim to Clear, a Party Finder group created with the intention of clearing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adlo&#039;&#039;&#039; = {{action icon|Adloquium}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50),  and by extension the additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-KB&#039;&#039;&#039; = {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039; = {{action icon|Army&#039;s Paeon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma Zodiac weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade. Atma returns as &#039;&#039;demiatma&#039;&#039; in the first step of the [[Phantom Weapons]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bene&#039;&#039;&#039; = {{action icon|Benediction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first. Not to be confused with &#039;&#039;fresh&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe. Example: Run: ****mi* (Sigma Version) from the Omega Protocol (Ultimate) is a body check because the towers that spawn always require all 8 players to soak, and any missed tower will instantly wipe the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolide&#039;&#039;&#039; = {{action icon|Superbolide}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces or eliminates decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brink&#039;&#039;&#039; = {{status effect|Brink of Death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunny FATE&#039;&#039;&#039; = A special [[FATE]] in {{questlink|eureka|The Forbidden Land, Eureka}} that, when completed, spawns a [[Happy Bunny (Mob)|Happy Bunny]] follower for every participant. These bunnies can lead players to hidden treasure chests that contain large amounts of gil and unique rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst&#039;&#039;&#039; - Dealing a large amount of damage in a short amount of time. Often refers to &amp;quot;the 2 minute burst&amp;quot;, which is a period starting every 2 minutes, lasting about 20 seconds, where most jobs have their damage buffs and strong attacks become available all at once, to be used together with their party.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039; = To idle in a specific area until a certain event occurs, e.g. a [[Notorious Monster]] spawn in {{questlink|eureka|The Forbidden Land, Eureka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capstone mount&#039;&#039;&#039; = A special [[mount]] obtained from a quest, which is unlocked after obtaining all of the [[Extreme Trial]] mounts for an expansion. For example, the [[Kamuy of the Nine Tails]] becomes available after obtaining all &amp;quot;Kamuy&amp;quot; mounts from [[Stormblood]] Extreme Trials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAR&#039;&#039;&#039; = {{questlink|caraid|Chaotic Alliance Raids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Castrum]]&#039;&#039;&#039; = Most often {{questlink|dungeon|Castrum Meridianum}}, or if inside Bozja, {{questlink|ce-assault|Castrum Lacus Litore}}, but there are [[Castrum|several others]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;III&#039;&#039;&#039;, the former name of the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;. Currently named &#039;&#039;&#039;Creative Studio III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = (1) Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas; (2) Critical Encounter, a type of combat encounter found in [[Occult Crescent]] areas; (3) [[Cosmic Exploration]], a [[Lifestyle Content]] for crafters and gatherers released in [[patch 7.21]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chain&#039;&#039;&#039; = A mechanic where players are chained to each other and must break the chain by stretching it. &#039;&#039;&#039;OR&#039;&#039;&#039; {{action icon|Chain Stratagem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channel&#039;&#039;&#039; = To use an effect that requires the player to not move or make any other actions, or else the effect will stop. For example: {{action icon|Collective Unconscious}}, {{action icon|Passage of Arms}}, {{action icon|Phantom Flurry}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039; = A combat situation that tests a party&#039;s capabilities in a certain area. For example, a &#039;&#039;&#039;DPS check&#039;&#039;&#039; is a limited time period where the boss or adds must be defeated, or they will enrage and kill the party. A &#039;&#039;&#039;heal check&#039;&#039;&#039; is a period of heavy sustained damage that requires significant healing. A &#039;&#039;&#039;mit check&#039;&#039;&#039; (mitigation check), which often overlaps with heal checks, require the party to use sufficient defensive actions to reduce incoming damage and prevent deaths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify or outright ignore an encounter mechanic using a specific strategy or action usage, often one unintended by the encounter&#039;s designers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Christmas tether&#039;&#039;&#039; = A red and green tether that is resolved by the tethered players moving towards each other. Originated from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank as much as the tank and everything behind them, enforcing proper party positioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLog&#039;&#039;&#039; = [[Challenge Log]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coils&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crab&#039;&#039;&#039; = {{questlink|eureka-nm|Morte Arthro}} &#039;&#039;aka &amp;quot;King Arthro&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critlo&#039;&#039;&#039; = A [[Critical Hit]] of {{action icon|Adloquium}}. Useful for spreading with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene. Often used when running with first-timers in a duty, to tell everyone to wait on attacking the boss until the new players finish watching their cutscenes. Adding a number, i.e. &amp;quot;1 cs&amp;quot; or &amp;quot;2 cs&amp;quot;, can indicate the amount of players that are watching cutscenes - but usually all in-cutscene players will finish around the same time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CU&#039;&#039;&#039; = {{action icon|Collective Unconscious}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = (1) Clockwise; (2) {{questlink|raid|AAC Cruiserweight Tier}}, the second 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. Typically, D1 and D2 are melee, D3 is phys ranged, and D4 is a caster. D1-4 is more commonly used on the Japanese and Oceanic datacenters. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dave&#039;&#039;&#039; - [[Daivadipa]], from the rare boss FATE {{questlink|fate-boss|Devout Pilgrims vs. Daivadipa}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DB&#039;&#039;&#039; = {{action icon|Diamondback}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DE&#039;&#039;&#039; = {{action icon|Double Edge L}}, a [[Logos Action]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dead / Locked Instance&#039;&#039;&#039; = In the context of [[field operations]] (i.e. exploration zones or adventuring forays), when an instance stops accepting new players from joining and slowly dies out, usually meaning that there is a new (&amp;quot;fresh&amp;quot;) instance up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039;, &#039;&#039;&#039;DIR&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits. In the context of fishing, {{action icon|Double Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Div&#039;&#039;&#039; = {{action icon|Divination}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039; = {{action icon|Dark Missionary}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second, or the {{dps}} &#039;&#039;&#039;[[DPS]]&#039;&#039;&#039; [[role]] which are [[Job|jobs]] that focus on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[DPS Stance]]&#039;&#039;&#039; = Obsolete. An ability activated to maximize outgoing damage while incurring some other penalty. These stances were toggled off-and-on as the situation required, a practice known as &amp;quot;stance dancing.&amp;quot; All {{tank}} [[tank]]s are now expected to use their [[enmity]]-increasing stance at all times, and {{action icon|Cleric Stance}} has been removed from all {{healer}} [[healer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSR, DRU&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid. DSR is much more commonly used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo, Donut&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}. May also be referred to as Donut, which describes the shape.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ED&#039;&#039;&#039; = {{action icon|Essential Dignity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg&#039;&#039;&#039; = {{item icon|Cinder Surprise}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit (not to be confused with the duty timer). A &#039;&#039;soft enrage&#039;&#039; is a period of gradually increasing damage that will eventually overwhelm the party. A &#039;&#039;hard enrage&#039;&#039; is an unavoidable attack at the end of the fight timeline that will instantly wipe the party. The vast majority of enrages in the game are hard enrages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker. Failing to do so will inflict heavy to lethal damage to all players in the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euk Prog&#039;&#039;&#039; = {{action icon|Eukrasian Prognosis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}. More generally, an &#039;&#039;&#039;exa&#039;&#039;&#039; can refer to any type of discretely moving AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excog&#039;&#039;&#039; = {{action icon|Excogitation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extractable&#039;&#039;&#039; = A gear attribute indicating that [[materia]] can be extracted from the item.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairy tether&#039;&#039;&#039; = {{action icon|Aetherpact}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FE&#039;&#039;&#039; = {{action icon|Fish Eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flash&#039;&#039;&#039; = To momentarily use a channelled ability such as {{action icon|Collective Unconscious}} or {{action icon|Passage of Arms}}, which will provide 3-5 seconds of the channelled effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fork&#039;&#039;&#039; = {{item icon|Furcacauda}}, a [[Legendary Fish]] from Endwalker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh&#039;&#039;&#039; = New. Examples: (1) &amp;quot;fresh prog&amp;quot; = progressing a high-end encounter with no prior experience in the fight. Not to be confused with &#039;&#039;blind (prog)&#039;&#039;. (2) &amp;quot;fresh instance&amp;quot; = a newly-created [[field operation]] instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FRU&#039;&#039;&#039; = {{questlink|ultimateraid|Futures Rewritten (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; = (1) [[Free Trial]]; (2) {{questlink|oc|The Forked Tower: Blood}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FTB&#039;&#039;&#039; = {{questlink|oc|The Forked Tower: Blood}}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golde&#039;&#039;&#039; = [[King Goldemar]], a notorious monster spawned in {{questlink|eureka|The Forbidden Land, Eureka Hydatos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green River&#039;&#039;&#039; = A term originally coined by the Japanese playerbase to describe the scarcity of healers in certain high-end content. Originated from observing Party Finder listings for {{questlink|raid|Abyssos: The Eighth Circle (Savage)}} in [[patch 6.2]], where scrolling down the listings would consistently reveal unfilled healer slots to the point where they formed a continuous entity resembling a river. &#039;&#039;&#039;Blue River&#039;&#039;&#039; would instead refer to a scarcity of tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments. In party finder for some data centers, it is convention for the regen healer ({{WHM}} [[white mage]] or {{AST}} [[astrologian]]) to take H1 and the shield healer ({{SCH}} [[scholar]] or {{SGE}} [[sage]]) to take H2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar normally, i.e. without {{action icon|Swiftcast}} or another ability that eliminates cast times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HC / Hardcore&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear as quickly as possible, usually requiring a significant time commitment. Has high expectations for player skill. Particularly ambitious hardcore groups may aim for &amp;quot;WP / World Progression&amp;quot; and be the first group in the world to clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard queue&#039;&#039;&#039; = To queue for a specific chosen duty in the [[Duty Finder]], as opposed to queueing for a random duty via the [[Duty Roulette]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HG&#039;&#039;&#039; = {{action icon|Hallowed Ground}} or {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoC&#039;&#039;&#039; = {{action icon|Heart of Corundum}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoL&#039;&#039;&#039; = {{action icon|Heart of Light}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holm&#039;&#039;&#039; = {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;), leaving the left and right sides safe, or two line AoEs to the left and right sides of its hitbox (&amp;quot;Hot Wing&amp;quot;), leaving the middle safe. The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039; = {{action icon|Identical Cast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improv&#039;&#039;&#039; = {{action icon|Improvisation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indom&#039;&#039;&#039; = {{action icon|Indomitability}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insta&#039;&#039;&#039; = Instantly/immediately. For example, instakill means an attack that kills a player or enemy in one hit. Instapull means to engage an enemy immediately upon it being within range of the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instance Prog&#039;&#039;&#039; = The tedious act of attempting to get all 48 players in a premade group for {{questlink|oc|The Forked Tower: Blood}} within the same instance of {{questlink|oc|The Occult Crescent: South Horn}} due to the location of the raid within the instance and the inability of 48 players to queue as one group. As of [[patch 7.3]], pre-made alliances of at least 24 players are guaranteed to queue together into the same, new, instance, so instance prog has been removed. Referred to as &amp;quot;island gacha&amp;quot; in the Japanese community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; = {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These are {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KI&#039;&#039;&#039; = Knockback Immunity, for optional strategies that use knockback immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away, often done by ranged attackers to deal damage while avoiding taking damage. However, this makes it difficult for the tank to pull the monster off. Tanks may also decide to kite if they are out of mitigation abilities to use, to buy time until an ability becomes ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT&#039;&#039;&#039; = Kill time, the time that it takes to defeat a boss in a given pull.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&#039;&#039;&#039;Lame&#039;&#039;&#039; = [[Lamebrix Strikebocks (Eureka Pyros)|Lamebrix Strikebocks]], a notorious monster spawned in {{questlink|eureka|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number of colored dots over their head (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039; = {{action icon|Living Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leash&#039;&#039;&#039; = An automatic [[aggro]] loss from an enemy when it moves a certain distance away from its spawn point. When this occurs, the enemy will stop attacking the player, become invulnerable, and move back to its starting location. Enemies in the overworld and [[field operation]]s will leash, so they cannot chase a player across the entire map. Dungeon enemies do not leash, with very few exceptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#job Tales of Adventure: One Hero&#039;s Journey] items, which raise a selected job to 10 levels below the current level cap and grant appropriate gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LHW&#039;&#039;&#039; = {{questlink|raid|AAC Light-heavyweight Tier}}, the first 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039; = {{action icon|Life of the Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LL&#039;&#039;&#039; = {{action icon|Ley Lines}}. Sometimes refers to the ground-effect portion of {{action icon|Starry Muse}}, which works similarly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot and scoot&#039;&#039;&#039; = Leaving a pre-made farm party immediately after receiving a desired drop, causing the party to need to re-fill. Most commonly used in the context of extreme trial mount farm parties, particularly older extremes where the mount drop rate is higher, runs are faster, and parties fill slower. Typically frowned upon by players, especially if there is a certain number of agreed-upon runs specified in the party description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight. Generally used in the context of avoiding an enemy attack by hiding behind an object or wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LotA&#039;&#039;&#039; = {{questlink|araid|Labyrinth of the Ancients}}; the first raid in the [[Crystal Tower]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LP&#039;&#039;&#039; = Light [[Party]]. Many high-end raid mechanics require splitting the party into two light parties of 1 tank, 1 healer, and 2 DPS each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucid&#039;&#039;&#039; = {{action icon|Lucid Dreaming}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luigi&#039;&#039;&#039; = [[Louhi]], a notorious monster in [[The Forbidden Land, Eureka Pagos]] that drops relic weapon upgrade materials ({{item icon|Louhi&#039;s Ice}})&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&#039;&#039;&#039;M#, R#, AR#, Arc#&#039;&#039;&#039; = [[The Arcadion]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. M# is the most common abbreviation. {{questlink|raid|AAC Light-heavyweight Tier}} represents M1-M4 and {{questlink|raid|AAC Cruiserweight Tier}} represents M5-M8. Also commonly used with N or S to indicate normal or Savage mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. M1-2 is more commonly used on the North American and European datacenters. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mats&#039;&#039;&#039; = [[Materials]] required for crafting&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]], or {{action icon|Mage&#039;s Ballad}}; &amp;quot;My bad&amp;quot; (usually said when a player makes a mistake)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MC / Midcore&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear in a reasonable timeframe. Has higher expectations for time commitment and player skill than a casual group, but less than a hardcore group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Also referred to as &#039;&#039;&#039;bounty hunters&#039;&#039;&#039;. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; = {{action icon|Mighty Guard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho. These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money NM&#039;&#039;&#039; = A [[Notorious Monster]] (NM) in {{questlink|eureka|The Forbidden Land, Eureka}} that has a rare chance to drop items that can be sold for a premium on the [[Market Board]]. Players tend to prioritize spawning these over other NMs in the instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes, Mogtomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; = Magic Points, or Mana Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narnia&#039;&#039;&#039; = If a player is &amp;quot;standing in Narnia&amp;quot;, then they are too far away from the boss. This can cause problems, such as the player being too far away to receive party-wide buffs and party-wide healing, as those effects usually have a distance limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones); {{action icon|No Mercy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NR&#039;&#039;&#039; = Normal mode raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC&#039;&#039;&#039; = {{questlink|oc|Occult Crescent}}, a [[Field Operations]] series released in the [[Dawntrail]] expansion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTW&#039;&#039;&#039; = On the way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overmeld&#039;&#039;&#039; = To [[Melding Materia|affix]] a piece of equipment with [[materia]] past the amount of displayed slots (for example, affixing a third materia to a piece of equipment that displays only two slots). The displayed slots guarantee successful melding, but overmelding is not guaranteed, and the materia is lost upon failure - which can quickly become costly. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be overmelded. See also: pentameld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&#039;&#039;&#039;Pad&#039;&#039;&#039; = To inflate one&#039;s DPS using certain fight-dependent methods, such as maximizing AoE damage on targetable adds. These methods may also be counter-intuitive, such as prolonging a multi-target adds phase as to maximize AoE damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passport&#039;&#039;&#039; = Proof that a player has reached a certain progression point in a high-end duty. Most commonly involves third-party sites such as  [https://tomestone.gg/ tomestone.gg] which displays the furthest progression point on the player character&#039;s page based on combat logs uploaded to [https://www.fflogs.com/ FFLogs]. &amp;quot;Passport checking&amp;quot; means that a party leader in Party Finder will check the progression point of each player who joins and remove anyone who has not sufficiently progressed. This is not an officially condoned practice because it often relies on data provided by third-party sites and tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pat&#039;&#039;&#039; = Patrol, an enemy that moves between rooms in a [[deep dungeon]] floor instead of remaining inside one room like most enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pazu/Zuzu/Paz&#039;&#039;&#039; = [[Pazuzu]], a notorious monster in [[The Forbidden Land, Eureka Anemos]] that drops relic weapon upgrade materials ({{item icon|Pazuzu&#039;s Feather}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCT&#039;&#039;&#039; = {{PCT}} [[Pictomancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penny&#039;&#039;&#039; = [[Penthesilea]], a notorious monster in [[The Forbidden Land, Eureka Pyros]] that drops relic weapon upgrade materials ({{item icon|Penthesilea&#039;s Flame}})&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety (Stat)|Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinch&#039;&#039;&#039; = A maneuver in [[Frontline]] where two of the teams surround and attack the third team. This tends to catch the third team unaware, as they were previously focused on one opponent, but the second opponent approaches them from behind. Saying &amp;quot;pinch yellow/red/blue&amp;quot; is an order to attack, but saying &amp;quot;pinch&amp;quot; by itself is a warning to retreat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PJ&#039;&#039;&#039; = [[Phantom Job]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokeballing&#039;&#039;&#039; = When a player&#039;s internet connection is unstable, which is indicated by a red circle with a jagged line through it (resembling a Poké Ball) next to their name. A player in this state is very likely to disconnect soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pom&#039;&#039;&#039; = Pomander, special items acquired and used within [[Deep Dungeon]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any [[Medicines|attribute-enhancing consumable]] used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prep&#039;&#039;&#039; = In the context of [[FATE]]s such as [[Eureka FATEs|Notorious Monsters]] in [[The Forbidden Land, Eureka]], to kill the required enemies needed to spawn the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Hawk’s Eye, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog lying / skipping&#039;&#039;&#039; = The act of joining a party in high-end content at a progression point that is beyond what the player has currently seen. Typically frowned upon and may lead to removal from the party or blacklisting if it becomes evident that the player is struggling with earlier mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}. May also be called &#039;&#039;Earth Shakers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s); {{questlink|ddungeon|Pilgrim&#039;s Traverse}}, a [[deep dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puddle, Pool&#039;&#039;&#039; = Telegraphed circular ground AoEs that persist for a period of time. Typically baited by players into spots that are out of the way of the rest of the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank, and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PW&#039;&#039;&#039; = [[Provenance Watcher]], a notorious monster in [[The Forbidden Land, Eureka Hydatos]] that drops relic weapon upgrade materials ({{item icon|Crystalline Scale}})&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&#039;&#039;&#039;Q##&#039;&#039;&#039; = {{questlink|ddungeon|The Final Verse (Quantum)}}, with the ## being a number that describes how many offerings were used, e.g. Q15 is the minimum, while Q40 is the maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queen&#039;&#039;&#039; = {{action icon|Automaton Queen}}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. R1-2 is more commonly used on the North American and European data centers. In some data centers, it is convention for R1 to be the physical ranged DPS and for R2 to be the magical ranged DPS. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles. R# is also an uncommon abbreviation for {{questlink|raid|The Arcadion}} raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party and cannot be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing for a duty in a pre-made party or before pulling bosses in high-end content. Less commonly used in casual content in Duty Finder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Allied Society Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource&#039;&#039;&#039; = Job-specific assets (e.g. [[Job Gauge]]s) that are usually associated with damage. For example, to build resources during a section of an encounter means to avoid using actions that expend Job Gauge so that they can be stockpiled for the next section when it is more beneficial to use them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrificing party member/s in order to resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salad&#039;&#039;&#039; = {{item icon|Ealad Skaan}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandbag&#039;&#039;&#039; = To deliberately limit one&#039;s performance in a given setting, sometimes for the benefit of another person. &#039;&#039;Example: I sandbagged my knowledge of the mechanics of the fight because I was helping some friends who wanted to run it without guides or assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SC / Softcore / Casual&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content with no expectation of clearing quickly or committing much time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Viper}} [[Viper]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shake&#039;&#039;&#039; = {{action icon|Shake It Off}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sHC&#039;&#039;&#039; = Semi-hardcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a midcore and hardcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns, and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}. Sometimes also called &#039;&#039;chandelier drop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkS&#039;&#039;&#039; = [[Skill Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sMC&#039;&#039;&#039; = Semi-midcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a casual and a midcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Prio&#039;&#039;&#039; = &amp;quot;Snake Priority&amp;quot;, a general solution for some mechanics in which the party of 8 players divides into two groups of four to identify locations where players need to stand. The groups may be light parties (1 tank, 1 healer, 2 DPS) or 4 of one role (supports or DPS) depending on the mechanic. Group 1 looks northwest and scans counterclockwise to find the locations to position, while group 2 looks north and scans clockwise. In some scenarios, players may need to &amp;quot;flex&amp;quot; and use the priority of the other group&#039;s. Name originates from a solution to the Gorgomanteia (snakes) mechanic in {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}, wherein players need to drop AoEs on adds that spawned in semi-random locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency. Snapshotting is also commonly used to describe the interaction of player actions with party damage buffs. For example, using a damage-over-time (DoT) action such as {{action icon|Dia}} under buffs will increase damage done for its entire duration, even when the buffs wear off. On the other hand, &amp;quot;pets&amp;quot; such as {{action icon|Automaton Queen}} are only affected by currently active buffs, e.g. if a buff is active for only half the time they are summoned, their damage will be boosted during that half only. Similar interactions exist with enemy attacks and damage mitigation actions. For example, if an enemy applies a DoT effect, any mitigation active during the &#039;&#039;initial&#039;&#039; application will last for the entire DoT duration. Conversely, any mitigation used when the DoT is still active will not reduce DoT damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snipe&#039;&#039;&#039; = To &amp;quot;steal&amp;quot; a premade group member&#039;s place in open dungeons such as {{questlink|eureka|The Baldesion Arsenal}} and {{questlink|oc|The Forked Tower: Blood}}. In North American and European data centers, these dungeons are typically organized through premade groups in Discord servers but allow anyone to enter as long as they meet certain requirements. A random player who enters the dungeon and thus prevents a player in the premade group from entering has &amp;quot;sniped&amp;quot;. While not against the Terms of Service, this practice is frowned upon in NA and EU data centers, and snipers risk not being invited to parties inside, healed, or resurrected. Conversely, in Japanese data centers, entrance to these open dungeons is free-for-all, and premade groups are expected to accommodate any snipers.&lt;br /&gt;
:As of [[patch 7.3]], pre-made alliances of at least 24 players will be sent into an exclusive South Horn instance until the tower activates, thus eliminating Forked Tower sniping entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup&#039;&#039;&#039; = [[Sanguine Recluse]], an optional &amp;quot;support enemy&amp;quot; in the {{questlink|oc|The Occult Crescent: South Horn}} that will provide additional rewards to the ongoing {{questlink|oc|The Forked Tower: Blood}} run if defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Split&#039;&#039;&#039; = A method used by some high-end &amp;quot;static&amp;quot; raid groups to obtain gear from current savage raids faster, which have weekly loot restrictions. This involves clearing a raid more than once per week using alternate characters (alts) but receiving full loot from each clear. The most common method is that in the first clear, four main characters and four alts will be used, but only the mains will roll for loot. In the second run, each player will swap their main for an alt, or vice versa. This method works because loot from the treasure coffer is reduced if one or more characters (not accounts) have cleared the raid for the week. Because eight uncleared characters are in each run, full loot will be awarded for each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spreadlo&#039;&#039;&#039; = The act of spreading {{action icon|Adloquium}} with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SpS&#039;&#039;&#039; = [[Spell Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS&#039;&#039;&#039; = {{action icon|Shield Samba}}, or {{action icon|Surface Slap}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stab&#039;&#039;&#039; = Using an {{item icon|Aetheric Stabilizer}} on an Unstable Aetheric Node (blue portal) in {{questlink|eureka|The Forbidden Land, Eureka Hydatos}}. One of two ways to enter the {{questlink|eureka|The Baldesion Arsenal}}, and usually the less common.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; =  A stack tankbuster - A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stance Dance&#039;&#039;&#039; = An obsolete combat term wherein support jobs must toggle certain stance-based actions to choose between dealing more damage versus healing or tanking more effectively. For example, prior to [[patch 4.0]], healers toggled {{action icon|Cleric Stance}} to maximize their damage at the cost of inhibiting their healing. Prior to [[patch 5.0]], tanks had a &amp;quot;tank stance&amp;quot; that increased enmity generation and a &amp;quot;DPS stance&amp;quot; that increased damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039; = {{action icon|Final Sting}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#mainquest Tales of Adventure: (Expansion)] items, which will skip a character through the story for the chosen expansion and any earlier ones, including patch content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supp&#039;&#039;&#039;, &#039;&#039;&#039;Supports&#039;&#039;&#039; = {{tank}} [[Tank]]s and {{healer}} [[Healer]]s as a group, as opposed to {{dps}} [[DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift&#039;&#039;&#039; = {{action icon|Swiftcast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]]. These should generally be active at all items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBN&#039;&#039;&#039; = {{action icon|The Blackest Night}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TCJ&#039;&#039;&#039; = {{action icon|Ten Chi Jin}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegraph&#039;&#039;&#039; = A visual indicator to portray an upcoming attack and its&#039; effective damage AoE/radius. This can be done through, but not limited to, AoE markers, the casted attack name, general mob animation, and those duties&#039; relative mechanics. An &amp;quot;Untelegraphed&amp;quot; attack is one of which has little to no directed indication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetra&#039;&#039;&#039; = {{action icon|Tetragrammaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TH&#039;&#039;&#039; = {{action icon|Triple Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token&#039;&#039;&#039; = An item whose only purpose is to be traded for something else. For example: items dropped from a [[raid]] that can be exchanged for gear (raid tokens), items given by [[Allied Society Quests]] that can be traded with NPC vendors (tribe tokens), or items that are needed to upgrade [[Relic Weapons]] (relic tokens).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time, referring to the tower-like appearance of the markers. Some towers will require multiple players to soak (based on indicators such as the number of pillars in them or the number of orbs circling them) while others are designed only for tanks to soak because they deal tankbuster-level damage. In newer duties, these towers may be combined with a stack marker or tankbuster indicator for clarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. They do not reward any notable loot and as of the release of Patch 6.0 no longer give XP, instead such rewards were shifted to the dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; = {{action icon|Trick Attack}} or its upgrade {{action icon|Kunai&#039;s Bane}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFS&#039;&#039;&#039; = Thank you for (the) spawn. Usually said after defeating a rank A or S [[Elite Mark]] monster, which has a long cooldown timer before it respawns (in the case of A), or spawns only when specific conditions are met (in the case of S).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFT&#039;&#039;&#039; = Thank you for (the) train. Usually said after the conclusion of a rank A [[Elite Mark|Hunt]] train, as a gratitude to the train organizers.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock&#039;&#039;&#039; = An event where weekly loot restrictions are lifted in a [[raid]], which occurs several months after it is released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Much more commonly denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veil&#039;&#039;&#039; = {{action icon|Divine Veil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more overlapping AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VPR&#039;&#039;&#039; = {{VPR}} [[Viper]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vuln&#039;&#039;&#039; = {{status effect|vulnerability up}} [[Vulnerability Up]], a debuff commonly given for failing mechanics&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first or first two players hit, requiring a tank(s) to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated. This causes the enemies/boss to regenerate all HP and the battle to restart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Hunt&#039;&#039;&#039; = A mechanic type wherein players must alternate between baiting attacks directed at the closest players from the boss and attacks directed at the furthest players based on diamond markers above the boss. Pink diamonds touching each other means that the X closest players will be hit at once, while purple diamonds not touching each other means that the X furthest players will be hit at once (X varies depending on the mechanic). Name originates from a mechanic in {{questlink|raid|AAC Light-heavyweight M4 (Savage)}}, although the diamond markers themselves first appeared in the final boss of {{questlink|cdungeon|Another Mount Rokkon}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WM&#039;&#039;&#039; = {{action icon|The Wanderer&#039;s Minuet}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = (1) {{questlink|dungeon|The Wanderer&#039;s Palace}}, an entry-level level 50 dungeon that drops IL 55 gear; (2) World Progression: A highly skilled group of players who aim to be the first group in the world to clear new high-end content. (3) &amp;quot;Well Played&amp;quot;, commonly paired with GG (&amp;quot;Good Game&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WW&#039;&#039;&#039; = {{action icon|White Wind}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno&#039;&#039;&#039; = {{action icon|Xenoglossy}}&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YY&#039;&#039;&#039; = [[Ying-Yang]], a notorious monster spawned in {{questlink|eureka|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:Maiboi&amp;diff=862343</id>
		<title>Talk:Maiboi</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:Maiboi&amp;diff=862343"/>
		<updated>2025-02-12T14:48:30Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: Created page with &amp;quot;this peace is what all true warriors strive for!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this peace is what all true warriors strive for!&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691488</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691488"/>
		<updated>2023-11-19T08:46:43Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank as much as the tank and everything behind them, enforcing proper party positioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; =  A stack tankbuster - A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time, referring to the tower-like appearance of the markers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. They do not reward any notable loot and as of the release of Patch 6.0 no longer give XP, instead such rewards were shifted to the dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691487</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691487"/>
		<updated>2023-11-19T08:42:32Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank as much as the tank and everything behind them, enforcing proper party positioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time, referring to the tower-like appearance of the markers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. They do not reward any notable loot and as of the release of Patch 6.0 no longer give XP, instead such rewards were shifted to the dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691486</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691486"/>
		<updated>2023-11-19T08:40:04Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank as much as the tank and everything behind them, enforcing proper party positioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time, referring to the tower-like appearance of the markers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691485</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691485"/>
		<updated>2023-11-19T08:35:34Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank as much as the tank and everything behind them, enforcing proper party positioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691484</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691484"/>
		<updated>2023-11-19T08:34:00Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank as much as the tank and everything behind them, enforcing proper party positioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691483</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691483"/>
		<updated>2023-11-19T08:33:17Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank as much as the tank and everything behind them, enforcing proper party positioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691482</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691482"/>
		<updated>2023-11-19T08:30:40Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691481</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691481"/>
		<updated>2023-11-19T08:29:24Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691480</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691480"/>
		<updated>2023-11-19T08:21:07Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* Y */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691479</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691479"/>
		<updated>2023-11-19T08:20:08Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull it, you tank it&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691478</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691478"/>
		<updated>2023-11-19T08:19:28Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull it, you tank it&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691477</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691477"/>
		<updated>2023-11-19T08:11:37Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to look away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; = A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull it, you tank it&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691476</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691476"/>
		<updated>2023-11-19T08:03:39Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to look away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = strategy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull it, you tank it&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691474</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691474"/>
		<updated>2023-11-19T08:02:35Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;3&#039;&#039;&#039;, the specific development team under Square Enix that makes and maintains content for Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to look away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = strategy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull it, you tank it&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691473</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691473"/>
		<updated>2023-11-19T08:00:12Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to look away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = strategy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull it, you tank it&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691470</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=691470"/>
		<updated>2023-11-19T07:47:03Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deliberately using acronyms with offensive meanings is a reportable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Nuisance behaviour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to look away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that made Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = strategy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops IL 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull it, you tank it&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=682645</id>
		<title>Guide to Potentially Disturbing or Upsetting Content</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=682645"/>
		<updated>2023-11-01T11:27:03Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: Minor edit to my previous &amp;#039;In from the Cold&amp;#039; entry to explain more distress and clean up sentence work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Quotation|[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB Rating Summary]|&lt;br /&gt;
This is a role-playing game in which players assume the role of an adventurer exploring the fantastical world of Hydaelyn. Players travel across various lands, interact with characters, and engage in battle against humans and fantasy creatures (e.g., hyena-/jackal-like animals, demons, skeletons). Players use swords, spears, and magic spells to kill several opponents. Combat can be frenetic at times, accompanied by clashing sounds and brief yells. Cutscenes also depict instances of violence: an extended off-screen sequence in which a character is stabbed; a man shot off-screen while crawling away. Dark blood stains appear on the floors of one level. The game includes some suggestive/sexual material: female characters dressed in revealing outfits; camera angles that pan suggestively on bodies; women offering companionship to men in a coastal city; dialogue that states “[s]tay clear from them two. Gave me the crotch rot, they did!” Players occasionally encounter characters who consume alcohol (e.g., “Jussone more cup, littlemann! Hic!”). The word “sh*te” appears in dialogue.}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Final Fantasy XIV contains several scenes that may be disturbing, upsetting, or frightening to some players, as well as scenes which may trigger phobias or medical issues (Motion sickness, photosensitivity, etc).  This guide is intended to provide warning of what to expect and when to players who wish to be warned in advance, while trying to avoid spoiling more than is necessary to provide said information.  This guide is a work in progress, so feel free to add more.&lt;br /&gt;
&lt;br /&gt;
Please note that everyone is different; what disturbs one player may leave another unaffected.  Many players will be able to view all scenes listed below with no significant distress.  Players who are &#039;&#039;&#039;not&#039;&#039;&#039; particularly susceptible to being affected by dark, heavy themes are advised to not read further, as some important plot points will inevitably be spoiled by necessity.&lt;br /&gt;
&lt;br /&gt;
Final Fantasy XIV is rated as follows:&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Entertainment Software Rating Board&amp;quot;&amp;gt;[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB]&amp;lt;/u&amp;gt; (North America): &#039;&#039;&#039;Teen&#039;&#039;&#039; 13+ (Language, Mild Blood, Sexual Themes, Use of Alcohol, Violence - This is for A Realm Reborn, the ESRB does not have an Endwalker-specific page.)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Pan European Game Information&amp;quot;&amp;gt;[https://pegi.info/search-pegi?q=FINAL+FANTASY+XIV%3A+Endwalker&amp;amp;op=Search&amp;amp;age%5B%5D=&amp;amp;descriptor%5B%5D=&amp;amp;publisher=&amp;amp;platform%5B%5D=&amp;amp;release_year%5B%5D=&amp;amp;page=1&amp;amp;form_build_id=form-YPYlhszXdaKBnEoy3lRtGftsvVWo00Nepy6IIwzIOMg&amp;amp;form_id=pegi_search_form PEGI]&amp;lt;/u&amp;gt; (Europe): &#039;&#039;&#039;16&#039;&#039;&#039; (Violence, Drugs)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Unterhaltungssoftware Selbstkontrolle&amp;quot;&amp;gt;[https://usk.de/?language=&amp;amp;rating=&amp;amp;genre=&amp;amp;platform=&amp;amp;jump=usktitle&amp;amp;post_type=usktitle&amp;amp;s=Final+Fantasy+XIV USK]&amp;lt;/u&amp;gt; (Germany): &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Computer Entertainment Rating Organization&amp;quot;&amp;gt;CERO&amp;lt;/u&amp;gt; (Japan): &#039;&#039;&#039;C&#039;&#039;&#039; 15才以上対象 (No searchable database of ratings could be found)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Australian Classification Board&amp;quot;&amp;gt;[https://www.classification.gov.au/titles/final-fantasy-xiv-endwalker ACB]&amp;lt;/u&amp;gt; (Australia): &#039;&#039;&#039;M&#039;&#039;&#039; (Mature themes and violence, online interactivity)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Te Mana Whakaatu / Classification Office&amp;quot;&amp;gt;[https://www.classificationoffice.govt.nz/find-a-rating/?title=Final+Fantasy+XIV&amp;amp;age_rating=0&amp;amp;decision_date_on_day=&amp;amp;decision_date_on_month=&amp;amp;decision_date_on_year=&amp;amp;decision_date_to_day=&amp;amp;decision_date_to_month=&amp;amp;decision_date_to_year=&amp;amp;medium=0 TMW/CO]&amp;lt;/u&amp;gt; (New Zealand): &#039;&#039;&#039;M&#039;&#039;&#039; (Stormblood - Violence), &#039;&#039;&#039;PG&#039;&#039;&#039; (A Realm Reborn and Heavensward - Violence &amp;amp; coarse language), no Shadowbringers or Endwalker specific ratings listed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 16 dungeon {{questlink|dungeon|Sastasha}}: Sex Slavery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second portion of the dungeon features several characters enslaved to the pirates in the dungeon. Some are Lalafell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 34 main scenario quest in [[La Noscea]] and [[Thanalan]] {{questlink|main|All Good Things}}: Mass Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several defenceless characters are massacred by gunshot and stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}: Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The duty is set in a crypt where a dark ritual is in progress, as creepy music plays throughout.  The final boss is a voidsent (demon), and upon defeating it, a character falls into a pit after candles light her robe on fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 feature quest {{questlink|feature|Corpse Groom}}: Horror, Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the quest that unlocks the above dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}.  After completing it, a character sees a ghost (With a jump scare) and runs away screaming.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavensward==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Heights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many areas of the expansion take place at great heights, i.e. mountains, floating islands, tall buildings, and airships overlooking clouds or vast chasms below.  This includes the main city, several zones, and several instanced dungeons, trials, and raids.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 57 main scenario quest in [[Ishgard]] {{questlink|main|A Knight&#039;s Calling}}: Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An important character is killed with a magic bolt in a cutscene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 60 [[patch 3.1]] endgame main scenario quest: {{questlink|main|As Goes Light, So Goes Darkness}}: Child Endangerment, Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A minor is thrown from a tall building, but is rescued mid-fall.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 60 {{White Mage}}[[White Mage]] job quest {{questlink|feature|Hands of Healing}}: Racial Persecution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character recounts crimes committed against her people because of their race.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stormblood==&lt;br /&gt;
&#039;&#039;&#039;Level 60 main scenario quest in [[The Peaks]] {{questlink|main|The Black Wolf&#039;s Pups}}: Beating, Oppression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A helpless character is brutally beaten, and the player is unable to intervene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 70 [[patch 4.3]] endgame main scenario quest {{questlink|main|Fruits of Her Labor}}: Implied Sex Slavery, Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a vision granted by the Echo, a character is implied to have been sold into sex slavery.  Later, a character murders two other characters by stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
&#039;&#039;&#039;Level 70 main scenario quest in [[Amh Araeng]] {{questlink|main|The Time Left to Us}}: Body Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character is transformed into a monster in a very graphic, disturbing, and painful way.  The transformation was explicitly shown onscreen in all its horrific detail, but was later patched so that the camera cuts away from the transformation.  The player must later hunt down and slay said monster in the level 71 dungeon {{questlink|dungeon|Holminster Switch}}.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 73 main scenario quest in [[Il Mheg]] {{questlink|main|The Lawless Ones}}: Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player witness a vision in which a character monologues before a dark background, with fake static and other effects similar to a horror movie.  The scene includes jump scares that may startle the player and be particularly distressing to players with anxiety.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 80 alliance raid {{questlink|araid|The Tower at Paradigm&#039;s Breach}}: Photosensitive Seizures, Eyestrain, Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several players have reported symptoms such as motion sickness, eyestrain, double vision, nausea, headaches, dizziness, vertigo, migraines, and vomiting from this raid, and a few have even reported seizures.  The game has since been patched to mitigate these issues, but caution is still advised for vulnerable players.  See the warning at the top of the linked page for the raid for more information.&lt;br /&gt;
&lt;br /&gt;
One section has the players riding up an inclined lift, as the background scrolls by at high speed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Existential Themes, Dark Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Endwalker main story campaign is all about the end of the world and has a very dark tone throughout.  It touches heavily on the inevitability of suffering and death, and the meaning of life, especially in the second half of the campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|Alea Iacta Est}}: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by gunshot.  The act itself happens offscreen and is not shown to players, but the lead up shows the character loading a single bullet and pointing the gun at his head, before the game cuts to a different scene.  It later cuts back to show a blood-splattered banner, the body, and the smoking gun.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 dungeon {{questlink|dungeon|The Tower of Babil}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The players ride an underground subway train, and later 2 elevators, as the background scrolls by at high speed.  The players fight trash while the train is in motion, but not the elevators.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|In from the Cold}}: Body Dysmorphia, Body Possession, Forced into Male Body&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player character&#039;s consciousness is forcibly implanted into the body of a dead Garlean male soldier, while a major antagonist overtakes the player character&#039;s body. The solo duty that follows is protracted and limiting.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 main scenario quest in [[Radz-at-Han]] {{questlink|main|Beyond the Depths of Despair}}: Body Horror, Violence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several characters are transformed into monsters.  One is transformed into a small monster, and is almost immediately crushed by a large one.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 main scenario quest in [[Thavnair]] {{questlink|main|Warm Hearts, Rekindled Hopes}}: Violence, Infant Endangerment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A mother and her infant are attacked by a monster and thrown into a body of water.  The player character is forced to dive in and rescue them, and finds that the infant survives but the mother was killed on impact.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 86 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Verdict and Execution}}: Animal Euthanasia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An animal is deemed a threat to the ecosystem and has to be euthanized.  The animal simply disappears into aether, so the scene is not graphic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 87 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Thou Must Live, Die, and Know}}: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The story touches on themes such as the purpose of life and the inevitability of suffering and death, particularly in cutscene that concludes your visit to [[Elpis|the first Endwalker secret zone]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levels 89-90, pretty much the entire [[Ultima Thule|final Endwalker secret zone]]: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As with {{questlink|main|Thou Must Live, Die, and Know}}, the zone&#039;s storyline touches heavily on existential themes.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 90 feature quest {{questlink|feature|Who Wards the Warders?}} in the Pandæmonium quest chain: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by telekinetically impaling himself with a sword.  The character then dissipates into aether.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 fishing quest {{questlink|feature|The Wandering Whale}} : Emetophobia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character in the Endwalker fishing quests suffers from severe aether sickness. While the vomiting is not shown on screen, it is described in significant detail.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 90 dungeon {{questlink|dungeon|Lapis Manalis}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the first segment of the dungeon, the players ride on the roof of a large land vehicle as the background passes by at high speed.  This section is short, but requires fighting trash while the vehicle is in motion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=682644</id>
		<title>Guide to Potentially Disturbing or Upsetting Content</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=682644"/>
		<updated>2023-11-01T11:25:27Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: Edited Holminster Switch entry, to reflect recent patching. The implications may still cause distress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Quotation|[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB Rating Summary]|&lt;br /&gt;
This is a role-playing game in which players assume the role of an adventurer exploring the fantastical world of Hydaelyn. Players travel across various lands, interact with characters, and engage in battle against humans and fantasy creatures (e.g., hyena-/jackal-like animals, demons, skeletons). Players use swords, spears, and magic spells to kill several opponents. Combat can be frenetic at times, accompanied by clashing sounds and brief yells. Cutscenes also depict instances of violence: an extended off-screen sequence in which a character is stabbed; a man shot off-screen while crawling away. Dark blood stains appear on the floors of one level. The game includes some suggestive/sexual material: female characters dressed in revealing outfits; camera angles that pan suggestively on bodies; women offering companionship to men in a coastal city; dialogue that states “[s]tay clear from them two. Gave me the crotch rot, they did!” Players occasionally encounter characters who consume alcohol (e.g., “Jussone more cup, littlemann! Hic!”). The word “sh*te” appears in dialogue.}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Final Fantasy XIV contains several scenes that may be disturbing, upsetting, or frightening to some players, as well as scenes which may trigger phobias or medical issues (Motion sickness, photosensitivity, etc).  This guide is intended to provide warning of what to expect and when to players who wish to be warned in advance, while trying to avoid spoiling more than is necessary to provide said information.  This guide is a work in progress, so feel free to add more.&lt;br /&gt;
&lt;br /&gt;
Please note that everyone is different; what disturbs one player may leave another unaffected.  Many players will be able to view all scenes listed below with no significant distress.  Players who are &#039;&#039;&#039;not&#039;&#039;&#039; particularly susceptible to being affected by dark, heavy themes are advised to not read further, as some important plot points will inevitably be spoiled by necessity.&lt;br /&gt;
&lt;br /&gt;
Final Fantasy XIV is rated as follows:&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Entertainment Software Rating Board&amp;quot;&amp;gt;[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB]&amp;lt;/u&amp;gt; (North America): &#039;&#039;&#039;Teen&#039;&#039;&#039; 13+ (Language, Mild Blood, Sexual Themes, Use of Alcohol, Violence - This is for A Realm Reborn, the ESRB does not have an Endwalker-specific page.)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Pan European Game Information&amp;quot;&amp;gt;[https://pegi.info/search-pegi?q=FINAL+FANTASY+XIV%3A+Endwalker&amp;amp;op=Search&amp;amp;age%5B%5D=&amp;amp;descriptor%5B%5D=&amp;amp;publisher=&amp;amp;platform%5B%5D=&amp;amp;release_year%5B%5D=&amp;amp;page=1&amp;amp;form_build_id=form-YPYlhszXdaKBnEoy3lRtGftsvVWo00Nepy6IIwzIOMg&amp;amp;form_id=pegi_search_form PEGI]&amp;lt;/u&amp;gt; (Europe): &#039;&#039;&#039;16&#039;&#039;&#039; (Violence, Drugs)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Unterhaltungssoftware Selbstkontrolle&amp;quot;&amp;gt;[https://usk.de/?language=&amp;amp;rating=&amp;amp;genre=&amp;amp;platform=&amp;amp;jump=usktitle&amp;amp;post_type=usktitle&amp;amp;s=Final+Fantasy+XIV USK]&amp;lt;/u&amp;gt; (Germany): &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Computer Entertainment Rating Organization&amp;quot;&amp;gt;CERO&amp;lt;/u&amp;gt; (Japan): &#039;&#039;&#039;C&#039;&#039;&#039; 15才以上対象 (No searchable database of ratings could be found)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Australian Classification Board&amp;quot;&amp;gt;[https://www.classification.gov.au/titles/final-fantasy-xiv-endwalker ACB]&amp;lt;/u&amp;gt; (Australia): &#039;&#039;&#039;M&#039;&#039;&#039; (Mature themes and violence, online interactivity)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Te Mana Whakaatu / Classification Office&amp;quot;&amp;gt;[https://www.classificationoffice.govt.nz/find-a-rating/?title=Final+Fantasy+XIV&amp;amp;age_rating=0&amp;amp;decision_date_on_day=&amp;amp;decision_date_on_month=&amp;amp;decision_date_on_year=&amp;amp;decision_date_to_day=&amp;amp;decision_date_to_month=&amp;amp;decision_date_to_year=&amp;amp;medium=0 TMW/CO]&amp;lt;/u&amp;gt; (New Zealand): &#039;&#039;&#039;M&#039;&#039;&#039; (Stormblood - Violence), &#039;&#039;&#039;PG&#039;&#039;&#039; (A Realm Reborn and Heavensward - Violence &amp;amp; coarse language), no Shadowbringers or Endwalker specific ratings listed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 16 dungeon {{questlink|dungeon|Sastasha}}: Sex Slavery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second portion of the dungeon features several characters enslaved to the pirates in the dungeon. Some are Lalafell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 34 main scenario quest in [[La Noscea]] and [[Thanalan]] {{questlink|main|All Good Things}}: Mass Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several defenceless characters are massacred by gunshot and stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}: Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The duty is set in a crypt where a dark ritual is in progress, as creepy music plays throughout.  The final boss is a voidsent (demon), and upon defeating it, a character falls into a pit after candles light her robe on fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 feature quest {{questlink|feature|Corpse Groom}}: Horror, Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the quest that unlocks the above dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}.  After completing it, a character sees a ghost (With a jump scare) and runs away screaming.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavensward==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Heights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many areas of the expansion take place at great heights, i.e. mountains, floating islands, tall buildings, and airships overlooking clouds or vast chasms below.  This includes the main city, several zones, and several instanced dungeons, trials, and raids.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 57 main scenario quest in [[Ishgard]] {{questlink|main|A Knight&#039;s Calling}}: Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An important character is killed with a magic bolt in a cutscene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 60 [[patch 3.1]] endgame main scenario quest: {{questlink|main|As Goes Light, So Goes Darkness}}: Child Endangerment, Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A minor is thrown from a tall building, but is rescued mid-fall.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 60 {{White Mage}}[[White Mage]] job quest {{questlink|feature|Hands of Healing}}: Racial Persecution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character recounts crimes committed against her people because of their race.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stormblood==&lt;br /&gt;
&#039;&#039;&#039;Level 60 main scenario quest in [[The Peaks]] {{questlink|main|The Black Wolf&#039;s Pups}}: Beating, Oppression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A helpless character is brutally beaten, and the player is unable to intervene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 70 [[patch 4.3]] endgame main scenario quest {{questlink|main|Fruits of Her Labor}}: Implied Sex Slavery, Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a vision granted by the Echo, a character is implied to have been sold into sex slavery.  Later, a character murders two other characters by stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
&#039;&#039;&#039;Level 70 main scenario quest in [[Amh Araeng]] {{questlink|main|The Time Left to Us}}: Body Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character is transformed into a monster in a very graphic, disturbing, and painful way.  The transformation was explicitly shown onscreen in all its horrific detail, but was later patched so that the camera cuts away from the transformation.  The player must later hunt down and slay said monster in the level 71 dungeon {{questlink|dungeon|Holminster Switch}}.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 73 main scenario quest in [[Il Mheg]] {{questlink|main|The Lawless Ones}}: Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player witness a vision in which a character monologues before a dark background, with fake static and other effects similar to a horror movie.  The scene includes jump scares that may startle the player and be particularly distressing to players with anxiety.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 80 alliance raid {{questlink|araid|The Tower at Paradigm&#039;s Breach}}: Photosensitive Seizures, Eyestrain, Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several players have reported symptoms such as motion sickness, eyestrain, double vision, nausea, headaches, dizziness, vertigo, migraines, and vomiting from this raid, and a few have even reported seizures.  The game has since been patched to mitigate these issues, but caution is still advised for vulnerable players.  See the warning at the top of the linked page for the raid for more information.&lt;br /&gt;
&lt;br /&gt;
One section has the players riding up an inclined lift, as the background scrolls by at high speed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Existential Themes, Dark Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Endwalker main story campaign is all about the end of the world and has a very dark tone throughout.  It touches heavily on the inevitability of suffering and death, and the meaning of life, especially in the second half of the campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|Alea Iacta Est}}: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by gunshot.  The act itself happens offscreen and is not shown to players, but the lead up shows the character loading a single bullet and pointing the gun at his head, before the game cuts to a different scene.  It later cuts back to show a blood-splattered banner, the body, and the smoking gun.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 dungeon {{questlink|dungeon|The Tower of Babil}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The players ride an underground subway train, and later 2 elevators, as the background scrolls by at high speed.  The players fight trash while the train is in motion, but not the elevators.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|In from the Cold}}: Body Dysmorphia, Body Possession, Forced into Male Body&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player character&#039;s consciousness is forcibly implanted into the body of a dead Garlean, a major antagonist overtakes the player character&#039;s body. The solo duty that follows is protracted and limiting.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 main scenario quest in [[Radz-at-Han]] {{questlink|main|Beyond the Depths of Despair}}: Body Horror, Violence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several characters are transformed into monsters.  One is transformed into a small monster, and is almost immediately crushed by a large one.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 main scenario quest in [[Thavnair]] {{questlink|main|Warm Hearts, Rekindled Hopes}}: Violence, Infant Endangerment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A mother and her infant are attacked by a monster and thrown into a body of water.  The player character is forced to dive in and rescue them, and finds that the infant survives but the mother was killed on impact.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 86 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Verdict and Execution}}: Animal Euthanasia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An animal is deemed a threat to the ecosystem and has to be euthanized.  The animal simply disappears into aether, so the scene is not graphic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 87 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Thou Must Live, Die, and Know}}: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The story touches on themes such as the purpose of life and the inevitability of suffering and death, particularly in cutscene that concludes your visit to [[Elpis|the first Endwalker secret zone]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levels 89-90, pretty much the entire [[Ultima Thule|final Endwalker secret zone]]: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As with {{questlink|main|Thou Must Live, Die, and Know}}, the zone&#039;s storyline touches heavily on existential themes.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 90 feature quest {{questlink|feature|Who Wards the Warders?}} in the Pandæmonium quest chain: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by telekinetically impaling himself with a sword.  The character then dissipates into aether.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 fishing quest {{questlink|feature|The Wandering Whale}} : Emetophobia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character in the Endwalker fishing quests suffers from severe aether sickness. While the vomiting is not shown on screen, it is described in significant detail.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 90 dungeon {{questlink|dungeon|Lapis Manalis}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the first segment of the dungeon, the players ride on the roof of a large land vehicle as the background passes by at high speed.  This section is short, but requires fighting trash while the vehicle is in motion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=681223</id>
		<title>Guide to Potentially Disturbing or Upsetting Content</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=681223"/>
		<updated>2023-10-29T16:38:00Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Quotation|[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB Rating Summary]|&lt;br /&gt;
This is a role-playing game in which players assume the role of an adventurer exploring the fantastical world of Hydaelyn. Players travel across various lands, interact with characters, and engage in battle against humans and fantasy creatures (e.g., hyena-/jackal-like animals, demons, skeletons). Players use swords, spears, and magic spells to kill several opponents. Combat can be frenetic at times, accompanied by clashing sounds and brief yells. Cutscenes also depict instances of violence: an extended off-screen sequence in which a character is stabbed; a man shot off-screen while crawling away. Dark blood stains appear on the floors of one level. The game includes some suggestive/sexual material: female characters dressed in revealing outfits; camera angles that pan suggestively on bodies; women offering companionship to men in a coastal city; dialogue that states “[s]tay clear from them two. Gave me the crotch rot, they did!” Players occasionally encounter characters who consume alcohol (e.g., “Jussone more cup, littlemann! Hic!”). The word “sh*te” appears in dialogue.}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Final Fantasy XIV contains several scenes that may be disturbing, upsetting, or frightening to some players, as well as scenes which may trigger phobias or medical issues (Motion sickness, photosensitivity, etc).  This guide is intended to provide warning of what to expect and when to players who wish to be warned in advance, while trying to avoid spoiling more than is necessary to provide said information.  This guide is a work in progress, so feel free to add more.&lt;br /&gt;
&lt;br /&gt;
Please note that everyone is different; what disturbs one player may leave another unaffected.  Many players will be able to view all scenes listed below with no significant distress.  Players who are &#039;&#039;&#039;not&#039;&#039;&#039; particularly susceptible to being affected by dark, heavy themes are advised to not read further, as some important plot points will inevitably be spoiled by necessity.&lt;br /&gt;
&lt;br /&gt;
Final Fantasy XIV is rated as follows:&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Entertainment Software Rating Board&amp;quot;&amp;gt;[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB]&amp;lt;/u&amp;gt; (North America): &#039;&#039;&#039;Teen&#039;&#039;&#039; 13+ (Language, Mild Blood, Sexual Themes, Use of Alcohol, Violence - This is for A Realm Reborn, the ESRB does not have an Endwalker-specific page.)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Pan European Game Information&amp;quot;&amp;gt;[https://pegi.info/search-pegi?q=FINAL+FANTASY+XIV%3A+Endwalker&amp;amp;op=Search&amp;amp;age%5B%5D=&amp;amp;descriptor%5B%5D=&amp;amp;publisher=&amp;amp;platform%5B%5D=&amp;amp;release_year%5B%5D=&amp;amp;page=1&amp;amp;form_build_id=form-YPYlhszXdaKBnEoy3lRtGftsvVWo00Nepy6IIwzIOMg&amp;amp;form_id=pegi_search_form PEGI]&amp;lt;/u&amp;gt; (Europe): &#039;&#039;&#039;16&#039;&#039;&#039; (Violence, Drugs)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Unterhaltungssoftware Selbstkontrolle&amp;quot;&amp;gt;[https://usk.de/?language=&amp;amp;rating=&amp;amp;genre=&amp;amp;platform=&amp;amp;jump=usktitle&amp;amp;post_type=usktitle&amp;amp;s=Final+Fantasy+XIV USK]&amp;lt;/u&amp;gt; (Germany): &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Computer Entertainment Rating Organization&amp;quot;&amp;gt;CERO&amp;lt;/u&amp;gt; (Japan): &#039;&#039;&#039;C&#039;&#039;&#039; 15才以上対象 (No searchable database of ratings could be found)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Australian Classification Board&amp;quot;&amp;gt;[https://www.classification.gov.au/titles/final-fantasy-xiv-endwalker ACB]&amp;lt;/u&amp;gt; (Australia): &#039;&#039;&#039;M&#039;&#039;&#039; (Mature themes and violence, online interactivity)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Te Mana Whakaatu / Classification Office&amp;quot;&amp;gt;[https://www.classificationoffice.govt.nz/find-a-rating/?title=Final+Fantasy+XIV&amp;amp;age_rating=0&amp;amp;decision_date_on_day=&amp;amp;decision_date_on_month=&amp;amp;decision_date_on_year=&amp;amp;decision_date_to_day=&amp;amp;decision_date_to_month=&amp;amp;decision_date_to_year=&amp;amp;medium=0 TMW/CO]&amp;lt;/u&amp;gt; (New Zealand): &#039;&#039;&#039;M&#039;&#039;&#039; (Stormblood - Violence), &#039;&#039;&#039;PG&#039;&#039;&#039; (A Realm Reborn and Heavensward - Violence &amp;amp; coarse language), no Shadowbringers or Endwalker specific ratings listed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 16 dungeon {{questlink|dungeon|Sastasha}}: Sex Slavery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second portion of the dungeon features several characters enslaved to the pirates in the dungeon. Some are Lalafell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 34 main scenario quest in [[La Noscea]] and [[Thanalan]] {{questlink|main|All Good Things}}: Mass Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several defenceless characters are massacred by gunshot and stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}: Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The duty is set in a crypt where a dark ritual is in progress, as creepy music plays throughout.  The final boss is a voidsent (demon), and upon defeating it, a character falls into a pit after candles light her robe on fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 feature quest {{questlink|feature|Corpse Groom}}: Horror, Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the quest that unlocks the above dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}.  After completing it, a character sees a ghost (With a jump scare) and runs away screaming.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavensward==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Heights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many areas of the expansion take place at great heights, i.e. mountains, floating islands, tall buildings, and airships overlooking clouds or vast chasms below.  This includes the main city, several zones, and several instanced dungeons, trials, and raids.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 57 main scenario quest in [[Ishgard]] {{questlink|main|A Knight&#039;s Calling}}: Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An important character is killed with a magic bolt in a cutscene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 60 [[patch 3.1]] endgame main scenario quest: {{questlink|main|As Goes Light, So Goes Darkness}}: Child Endangerment, Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A minor is thrown from a tall building, but is rescued mid-fall.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 60 {{White Mage}}[[White Mage]] job quest {{questlink|feature|Hands of Healing}}: Racial Persecution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character recounts crimes committed against her people because of their race.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stormblood==&lt;br /&gt;
&#039;&#039;&#039;Level 60 main scenario quest in [[The Peaks]] {{questlink|main|The Black Wolf&#039;s Pups}}: Beating, Oppression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A helpless character is brutally beaten, and the player is unable to intervene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 70 [[patch 4.3]] endgame main scenario quest {{questlink|main|Fruits of Her Labor}}: Implied Sex Slavery, Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a vision granted by the Echo, a character is implied to have been sold into sex slavery.  Later, a character murders two other characters by stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
&#039;&#039;&#039;Level 70 main scenario quest in [[Amh Araeng]] {{questlink|main|The Time Left to Us}}: Body Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character is transformed into a monster in a very graphic, disturbing, and painful way.  The transformation is explicitly shown onscreen in all its horrific detail.  You later have to hunt down and slay said monster in the level 71 dungeon {{questlink|dungeon|Holminster Switch}}.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 73 main scenario quest in [[Il Mheg]] {{questlink|main|The Lawless Ones}}: Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player witness a vision in which a character monologues before a dark background, with fake static and other effects similar to a horror movie.  The scene includes jump scares that may startle the player and be particularly distressing to players with anxiety.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 80 alliance raid {{questlink|araid|The Tower at Paradigm&#039;s Breach}}: Photosensitive Seizures, Eyestrain, Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several players have reported symptoms such as motion sickness, eyestrain, double vision, nausea, headaches, dizziness, vertigo, migraines, and vomiting from this raid, and a few have even reported seizures.  The game has since been patched to mitigate these issues, but caution is still advised for vulnerable players.  See the warning at the top of the linked page for the raid for more information.&lt;br /&gt;
&lt;br /&gt;
One section has the players riding up an inclined lift, as the background scrolls by at high speed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Existential Themes, Dark Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Endwalker main story campaign is all about the end of the world and has a very dark tone throughout.  It touches heavily on the inevitability of suffering and death, and the meaning of life, especially in the second half of the campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|Alea Iacta Est}}: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by gunshot.  The act itself happens offscreen and is not shown to players, but the lead up shows the character loading a single bullet and pointing the gun at his head, before the game cuts to a different scene.  It later cuts back to show a blood-splattered banner, the body, and the smoking gun.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 dungeon {{questlink|dungeon|The Tower of Babil}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The players ride an underground subway train, and later 2 elevators, as the background scrolls by at high speed.  The players fight trash while the train is in motion, but not the elevators.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|In from the Cold}}: Body Dysmorphia, Body Possession, Forced into Male Body&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player character&#039;s consciousness is forcibly implanted into the body of a dead Garlean, a major antagonist overtakes the player character&#039;s body. The solo duty that follows is protracted and limiting.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 main scenario quest in [[Radz-at-Han]] {{questlink|main|Beyond the Depths of Despair}}: Body Horror, Violence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several characters are transformed into monsters.  One is transformed into a small monster, and is almost immediately crushed by a large one.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 main scenario quest in [[Thavnair]] {{questlink|main|Warm Hearts, Rekindled Hopes}}: Violence, Infant Endangerment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A mother and her infant are attacked by a monster and thrown into a body of water.  The player character is forced to dive in and rescue them, and finds that the infant survives but the mother was killed on impact.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 86 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Verdict and Execution}}: Animal Euthanasia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An animal is deemed a threat to the ecosystem and has to be euthanized.  The animal simply disappears into aether, so the scene is not graphic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 87 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Thou Must Live, Die, and Know}}: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The story touches on themes such as the purpose of life and the inevitability of suffering and death, particularly in cutscene that concludes your visit to [[Elpis|the first Endwalker secret zone]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levels 89-90, pretty much the entire [[Ultima Thule|final Endwalker secret zone]]: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As with {{questlink|main|Thou Must Live, Die, and Know}}, the zone&#039;s storyline touches heavily on existential themes.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 90 feature quest {{questlink|feature|Who Wards the Warders?}} in the Pandæmonium quest chain: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by telekinetically impaling himself with a sword.  The character then dissipates into aether.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 fishing quest {{questlink|feature|The Wandering Whale}} : Emetophobia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character in the Endwalker fishing quests suffers from severe aether sickness. While the vomiting is not shown on screen, it is described in significant detail.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 90 dungeon {{questlink|dungeon|Lapis Manalis}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the first segment of the dungeon, the players ride on the roof of a large land vehicle as the background passes by at high speed.  This section is short, but requires fighting trash while the vehicle is in motion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=681222</id>
		<title>Guide to Potentially Disturbing or Upsetting Content</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=681222"/>
		<updated>2023-10-29T16:37:22Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Quotation|[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB Rating Summary]|&lt;br /&gt;
This is a role-playing game in which players assume the role of an adventurer exploring the fantastical world of Hydaelyn. Players travel across various lands, interact with characters, and engage in battle against humans and fantasy creatures (e.g., hyena-/jackal-like animals, demons, skeletons). Players use swords, spears, and magic spells to kill several opponents. Combat can be frenetic at times, accompanied by clashing sounds and brief yells. Cutscenes also depict instances of violence: an extended off-screen sequence in which a character is stabbed; a man shot off-screen while crawling away. Dark blood stains appear on the floors of one level. The game includes some suggestive/sexual material: female characters dressed in revealing outfits; camera angles that pan suggestively on bodies; women offering companionship to men in a coastal city; dialogue that states “[s]tay clear from them two. Gave me the crotch rot, they did!” Players occasionally encounter characters who consume alcohol (e.g., “Jussone more cup, littlemann! Hic!”). The word “sh*te” appears in dialogue.}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Final Fantasy XIV contains several scenes that may be disturbing, upsetting, or frightening to some players, as well as scenes which may trigger phobias or medical issues (Motion sickness, photosensitivity, etc).  This guide is intended to provide warning of what to expect and when to players who wish to be warned in advance, while trying to avoid spoiling more than is necessary to provide said information.  This guide is a work in progress, so feel free to add more.&lt;br /&gt;
&lt;br /&gt;
Please note that everyone is different; what disturbs one player may leave another unaffected.  Many players will be able to view all scenes listed below with no significant distress.  Players who are &#039;&#039;&#039;not&#039;&#039;&#039; particularly susceptible to being affected by dark, heavy themes are advised to not read further, as some important plot points will inevitably be spoiled by necessity.&lt;br /&gt;
&lt;br /&gt;
Final Fantasy XIV is rated as follows:&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Entertainment Software Rating Board&amp;quot;&amp;gt;[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB]&amp;lt;/u&amp;gt; (North America): &#039;&#039;&#039;Teen&#039;&#039;&#039; 13+ (Language, Mild Blood, Sexual Themes, Use of Alcohol, Violence - This is for A Realm Reborn, the ESRB does not have an Endwalker-specific page.)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Pan European Game Information&amp;quot;&amp;gt;[https://pegi.info/search-pegi?q=FINAL+FANTASY+XIV%3A+Endwalker&amp;amp;op=Search&amp;amp;age%5B%5D=&amp;amp;descriptor%5B%5D=&amp;amp;publisher=&amp;amp;platform%5B%5D=&amp;amp;release_year%5B%5D=&amp;amp;page=1&amp;amp;form_build_id=form-YPYlhszXdaKBnEoy3lRtGftsvVWo00Nepy6IIwzIOMg&amp;amp;form_id=pegi_search_form PEGI]&amp;lt;/u&amp;gt; (Europe): &#039;&#039;&#039;16&#039;&#039;&#039; (Violence, Drugs)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Unterhaltungssoftware Selbstkontrolle&amp;quot;&amp;gt;[https://usk.de/?language=&amp;amp;rating=&amp;amp;genre=&amp;amp;platform=&amp;amp;jump=usktitle&amp;amp;post_type=usktitle&amp;amp;s=Final+Fantasy+XIV USK]&amp;lt;/u&amp;gt; (Germany): &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Computer Entertainment Rating Organization&amp;quot;&amp;gt;CERO&amp;lt;/u&amp;gt; (Japan): &#039;&#039;&#039;C&#039;&#039;&#039; 15才以上対象 (No searchable database of ratings could be found)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Australian Classification Board&amp;quot;&amp;gt;[https://www.classification.gov.au/titles/final-fantasy-xiv-endwalker ACB]&amp;lt;/u&amp;gt; (Australia): &#039;&#039;&#039;M&#039;&#039;&#039; (Mature themes and violence, online interactivity)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Te Mana Whakaatu / Classification Office&amp;quot;&amp;gt;[https://www.classificationoffice.govt.nz/find-a-rating/?title=Final+Fantasy+XIV&amp;amp;age_rating=0&amp;amp;decision_date_on_day=&amp;amp;decision_date_on_month=&amp;amp;decision_date_on_year=&amp;amp;decision_date_to_day=&amp;amp;decision_date_to_month=&amp;amp;decision_date_to_year=&amp;amp;medium=0 TMW/CO]&amp;lt;/u&amp;gt; (New Zealand): &#039;&#039;&#039;M&#039;&#039;&#039; (Stormblood - Violence), &#039;&#039;&#039;PG&#039;&#039;&#039; (A Realm Reborn and Heavensward - Violence &amp;amp; coarse language), no Shadowbringers or Endwalker specific ratings listed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 dungeon {{questlink|dungeon|Sastasha}}: Sex Slavery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second portion of the dungeon features several characters enslaved to the pirates in the dungeon. Some are Lalafell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 34 main scenario quest in [[La Noscea]] and [[Thanalan]] {{questlink|main|All Good Things}}: Mass Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several defenceless characters are massacred by gunshot and stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}: Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The duty is set in a crypt where a dark ritual is in progress, as creepy music plays throughout.  The final boss is a voidsent (demon), and upon defeating it, a character falls into a pit after candles light her robe on fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 feature quest {{questlink|feature|Corpse Groom}}: Horror, Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the quest that unlocks the above dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}.  After completing it, a character sees a ghost (With a jump scare) and runs away screaming.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavensward==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Heights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many areas of the expansion take place at great heights, i.e. mountains, floating islands, tall buildings, and airships overlooking clouds or vast chasms below.  This includes the main city, several zones, and several instanced dungeons, trials, and raids.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 57 main scenario quest in [[Ishgard]] {{questlink|main|A Knight&#039;s Calling}}: Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An important character is killed with a magic bolt in a cutscene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 60 [[patch 3.1]] endgame main scenario quest: {{questlink|main|As Goes Light, So Goes Darkness}}: Child Endangerment, Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A minor is thrown from a tall building, but is rescued mid-fall.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 60 {{White Mage}}[[White Mage]] job quest {{questlink|feature|Hands of Healing}}: Racial Persecution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character recounts crimes committed against her people because of their race.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stormblood==&lt;br /&gt;
&#039;&#039;&#039;Level 60 main scenario quest in [[The Peaks]] {{questlink|main|The Black Wolf&#039;s Pups}}: Beating, Oppression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A helpless character is brutally beaten, and the player is unable to intervene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 70 [[patch 4.3]] endgame main scenario quest {{questlink|main|Fruits of Her Labor}}: Implied Sex Slavery, Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a vision granted by the Echo, a character is implied to have been sold into sex slavery.  Later, a character murders two other characters by stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
&#039;&#039;&#039;Level 70 main scenario quest in [[Amh Araeng]] {{questlink|main|The Time Left to Us}}: Body Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character is transformed into a monster in a very graphic, disturbing, and painful way.  The transformation is explicitly shown onscreen in all its horrific detail.  You later have to hunt down and slay said monster in the level 71 dungeon {{questlink|dungeon|Holminster Switch}}.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 73 main scenario quest in [[Il Mheg]] {{questlink|main|The Lawless Ones}}: Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player witness a vision in which a character monologues before a dark background, with fake static and other effects similar to a horror movie.  The scene includes jump scares that may startle the player and be particularly distressing to players with anxiety.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 80 alliance raid {{questlink|araid|The Tower at Paradigm&#039;s Breach}}: Photosensitive Seizures, Eyestrain, Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several players have reported symptoms such as motion sickness, eyestrain, double vision, nausea, headaches, dizziness, vertigo, migraines, and vomiting from this raid, and a few have even reported seizures.  The game has since been patched to mitigate these issues, but caution is still advised for vulnerable players.  See the warning at the top of the linked page for the raid for more information.&lt;br /&gt;
&lt;br /&gt;
One section has the players riding up an inclined lift, as the background scrolls by at high speed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Existential Themes, Dark Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Endwalker main story campaign is all about the end of the world and has a very dark tone throughout.  It touches heavily on the inevitability of suffering and death, and the meaning of life, especially in the second half of the campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|Alea Iacta Est}}: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by gunshot.  The act itself happens offscreen and is not shown to players, but the lead up shows the character loading a single bullet and pointing the gun at his head, before the game cuts to a different scene.  It later cuts back to show a blood-splattered banner, the body, and the smoking gun.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 dungeon {{questlink|dungeon|The Tower of Babil}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The players ride an underground subway train, and later 2 elevators, as the background scrolls by at high speed.  The players fight trash while the train is in motion, but not the elevators.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|In from the Cold}}: Body Dysmorphia, Body Possession, Forced into Male Body&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player character&#039;s consciousness is forcibly implanted into the body of a dead Garlean, a major antagonist overtakes the player character&#039;s body. The solo duty that follows is protracted and limiting.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 main scenario quest in [[Radz-at-Han]] {{questlink|main|Beyond the Depths of Despair}}: Body Horror, Violence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several characters are transformed into monsters.  One is transformed into a small monster, and is almost immediately crushed by a large one.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 main scenario quest in [[Thavnair]] {{questlink|main|Warm Hearts, Rekindled Hopes}}: Violence, Infant Endangerment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A mother and her infant are attacked by a monster and thrown into a body of water.  The player character is forced to dive in and rescue them, and finds that the infant survives but the mother was killed on impact.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 86 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Verdict and Execution}}: Animal Euthanasia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An animal is deemed a threat to the ecosystem and has to be euthanized.  The animal simply disappears into aether, so the scene is not graphic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 87 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Thou Must Live, Die, and Know}}: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The story touches on themes such as the purpose of life and the inevitability of suffering and death, particularly in cutscene that concludes your visit to [[Elpis|the first Endwalker secret zone]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levels 89-90, pretty much the entire [[Ultima Thule|final Endwalker secret zone]]: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As with {{questlink|main|Thou Must Live, Die, and Know}}, the zone&#039;s storyline touches heavily on existential themes.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 90 feature quest {{questlink|feature|Who Wards the Warders?}} in the Pandæmonium quest chain: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by telekinetically impaling himself with a sword.  The character then dissipates into aether.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 fishing quest {{questlink|feature|The Wandering Whale}} : Emetophobia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character in the Endwalker fishing quests suffers from severe aether sickness. While the vomiting is not shown on screen, it is described in significant detail.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 90 dungeon {{questlink|dungeon|Lapis Manalis}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the first segment of the dungeon, the players ride on the roof of a large land vehicle as the background passes by at high speed.  This section is short, but requires fighting trash while the vehicle is in motion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=681221</id>
		<title>Guide to Potentially Disturbing or Upsetting Content</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guide_to_Potentially_Disturbing_or_Upsetting_Content&amp;diff=681221"/>
		<updated>2023-10-29T16:30:46Z</updated>

		<summary type="html">&lt;p&gt;Thoma5nator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Quotation|[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB Rating Summary]|&lt;br /&gt;
This is a role-playing game in which players assume the role of an adventurer exploring the fantastical world of Hydaelyn. Players travel across various lands, interact with characters, and engage in battle against humans and fantasy creatures (e.g., hyena-/jackal-like animals, demons, skeletons). Players use swords, spears, and magic spells to kill several opponents. Combat can be frenetic at times, accompanied by clashing sounds and brief yells. Cutscenes also depict instances of violence: an extended off-screen sequence in which a character is stabbed; a man shot off-screen while crawling away. Dark blood stains appear on the floors of one level. The game includes some suggestive/sexual material: female characters dressed in revealing outfits; camera angles that pan suggestively on bodies; women offering companionship to men in a coastal city; dialogue that states “[s]tay clear from them two. Gave me the crotch rot, they did!” Players occasionally encounter characters who consume alcohol (e.g., “Jussone more cup, littlemann! Hic!”). The word “sh*te” appears in dialogue.}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Final Fantasy XIV contains several scenes that may be disturbing, upsetting, or frightening to some players, as well as scenes which may trigger phobias or medical issues (Motion sickness, photosensitivity, etc).  This guide is intended to provide warning of what to expect and when to players who wish to be warned in advance, while trying to avoid spoiling more than is necessary to provide said information.  This guide is a work in progress, so feel free to add more.&lt;br /&gt;
&lt;br /&gt;
Please note that everyone is different; what disturbs one player may leave another unaffected.  Many players will be able to view all scenes listed below with no significant distress.  Players who are &#039;&#039;&#039;not&#039;&#039;&#039; particularly susceptible to being affected by dark, heavy themes are advised to not read further, as some important plot points will inevitably be spoiled by necessity.&lt;br /&gt;
&lt;br /&gt;
Final Fantasy XIV is rated as follows:&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Entertainment Software Rating Board&amp;quot;&amp;gt;[https://www.esrb.org/ratings/32991/FINAL+FANTASY+XIV%3A+A+Realm+Reborn/ ESRB]&amp;lt;/u&amp;gt; (North America): &#039;&#039;&#039;Teen&#039;&#039;&#039; 13+ (Language, Mild Blood, Sexual Themes, Use of Alcohol, Violence - This is for A Realm Reborn, the ESRB does not have an Endwalker-specific page.)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Pan European Game Information&amp;quot;&amp;gt;[https://pegi.info/search-pegi?q=FINAL+FANTASY+XIV%3A+Endwalker&amp;amp;op=Search&amp;amp;age%5B%5D=&amp;amp;descriptor%5B%5D=&amp;amp;publisher=&amp;amp;platform%5B%5D=&amp;amp;release_year%5B%5D=&amp;amp;page=1&amp;amp;form_build_id=form-YPYlhszXdaKBnEoy3lRtGftsvVWo00Nepy6IIwzIOMg&amp;amp;form_id=pegi_search_form PEGI]&amp;lt;/u&amp;gt; (Europe): &#039;&#039;&#039;16&#039;&#039;&#039; (Violence, Drugs)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Unterhaltungssoftware Selbstkontrolle&amp;quot;&amp;gt;[https://usk.de/?language=&amp;amp;rating=&amp;amp;genre=&amp;amp;platform=&amp;amp;jump=usktitle&amp;amp;post_type=usktitle&amp;amp;s=Final+Fantasy+XIV USK]&amp;lt;/u&amp;gt; (Germany): &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Computer Entertainment Rating Organization&amp;quot;&amp;gt;CERO&amp;lt;/u&amp;gt; (Japan): &#039;&#039;&#039;C&#039;&#039;&#039; 15才以上対象 (No searchable database of ratings could be found)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Australian Classification Board&amp;quot;&amp;gt;[https://www.classification.gov.au/titles/final-fantasy-xiv-endwalker ACB]&amp;lt;/u&amp;gt; (Australia): &#039;&#039;&#039;M&#039;&#039;&#039; (Mature themes and violence, online interactivity)&lt;br /&gt;
* &amp;lt;u title=&amp;quot;Te Mana Whakaatu / Classification Office&amp;quot;&amp;gt;[https://www.classificationoffice.govt.nz/find-a-rating/?title=Final+Fantasy+XIV&amp;amp;age_rating=0&amp;amp;decision_date_on_day=&amp;amp;decision_date_on_month=&amp;amp;decision_date_on_year=&amp;amp;decision_date_to_day=&amp;amp;decision_date_to_month=&amp;amp;decision_date_to_year=&amp;amp;medium=0 TMW/CO]&amp;lt;/u&amp;gt; (New Zealand): &#039;&#039;&#039;M&#039;&#039;&#039; (Stormblood - Violence), &#039;&#039;&#039;PG&#039;&#039;&#039; (A Realm Reborn and Heavensward - Violence &amp;amp; coarse language), no Shadowbringers or Endwalker specific ratings listed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50 dungeon {{questlink|dungeon|Sastasha}}: Sex Slavery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second portion of the dungeon features several characters enslaved to the pirates in the dungeon. Some are Lalafell.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 34 main scenario quest in [[La Noscea]] and [[Thanalan]] {{questlink|main|All Good Things}}: Mass Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several defenceless characters are massacred by gunshot and stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 50 dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}: Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The duty is set in a crypt where a dark ritual is in progress, as creepy music plays throughout.  The final boss is a voidsent (demon), and upon defeating it, a character falls into a pit after candles light her robe on fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 50 feature quest {{questlink|feature|Corpse Groom}}: Horror, Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the quest that unlocks the above dungeon {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}.  After completing it, a character sees a ghost (With a jump scare) and runs away screaming.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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==Heavensward==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Heights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many areas of the expansion take place at great heights, i.e. mountains, floating islands, tall buildings, and airships overlooking clouds or vast chasms below.  This includes the main city, several zones, and several instanced dungeons, trials, and raids.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 57 main scenario quest in [[Ishgard]] {{questlink|main|A Knight&#039;s Calling}}: Murder&#039;&#039;&#039;&lt;br /&gt;
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An important character is killed with a magic bolt in a cutscene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 60 [[patch 3.1]] endgame main scenario quest: {{questlink|main|As Goes Light, So Goes Darkness}}: Child Endangerment, Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A minor is thrown from a tall building, but is rescued mid-fall.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 60 {{White Mage}}[[White Mage]] job quest {{questlink|feature|Hands of Healing}}: Racial Persecution&#039;&#039;&#039;&lt;br /&gt;
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A character recounts crimes committed against her people because of their race.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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==Stormblood==&lt;br /&gt;
&#039;&#039;&#039;Level 60 main scenario quest in [[The Peaks]] {{questlink|main|The Black Wolf&#039;s Pups}}: Beating, Oppression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A helpless character is brutally beaten, and the player is unable to intervene.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 70 [[patch 4.3]] endgame main scenario quest {{questlink|main|Fruits of Her Labor}}: Implied Sex Slavery, Murder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a vision granted by the Echo, a character is implied to have been sold into sex slavery.  Later, a character murders two other characters by stabbing.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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==Shadowbringers==&lt;br /&gt;
&#039;&#039;&#039;Level 70 main scenario quest in [[Amh Araeng]] {{questlink|main|The Time Left to Us}}: Body Horror&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character is transformed into a monster in a very graphic, disturbing, and painful way.  The transformation is explicitly shown onscreen in all its horrific detail.  You later have to hunt down and slay said monster in the level 71 dungeon {{questlink|dungeon|Holminster Switch}}.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 73 main scenario quest in [[Il Mheg]] {{questlink|main|The Lawless Ones}}: Jump Scare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player witness a vision in which a character monologues before a dark background, with fake static and other effects similar to a horror movie.  The scene includes jump scares that may startle the player and be particularly distressing to players with anxiety.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 80 alliance raid {{questlink|araid|The Tower at Paradigm&#039;s Breach}}: Photosensitive Seizures, Eyestrain, Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several players have reported symptoms such as motion sickness, eyestrain, double vision, nausea, headaches, dizziness, vertigo, migraines, and vomiting from this raid, and a few have even reported seizures.  The game has since been patched to mitigate these issues, but caution is still advised for vulnerable players.  See the warning at the top of the linked page for the raid for more information.&lt;br /&gt;
&lt;br /&gt;
One section has the players riding up an inclined lift, as the background scrolls by at high speed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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==Endwalker==&lt;br /&gt;
&#039;&#039;&#039;General Advisory: Existential Themes, Dark Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Endwalker main story campaign is all about the end of the world and has a very dark tone throughout.  It touches heavily on the inevitability of suffering and death, and the meaning of life, especially in the second half of the campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|Alea Iacta Est}}: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by gunshot.  The act itself happens offscreen and is not shown to players, but the lead up shows the character loading a single bullet and pointing the gun at his head, before the game cuts to a different scene.  It later cuts back to show a blood-splattered banner, the body, and the smoking gun.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 83 dungeon {{questlink|dungeon|The Tower of Babil}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The players ride an underground subway train, and later 2 elevators, as the background scrolls by at high speed.  The players fight trash while the train is in motion, but not the elevators.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 83 main scenario quest in [[Garlemald]] {{questlink|main|In From the Cold}}: Body Dysmorphia, Body Possession, Forced into Male Body&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player character&#039;s consciousness is forcibly implanted into the body of a dead Garlean, a major antagonist overtakes the player character&#039;s body. The solo duty that follows is protracted and limiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 85 main scenario quest in [[Radz-at-Han]] {{questlink|main|Beyond the Depths of Despair}}: Body Horror, Violence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several characters are transformed into monsters.  One is transformed into a small monster, and is almost immediately crushed by a large one.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 85 main scenario quest in [[Thavnair]] {{questlink|main|Warm Hearts, Rekindled Hopes}}: Violence, Infant Endangerment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A mother and her infant are attacked by a monster and thrown into a body of water.  The player character is forced to dive in and rescue them, and finds that the infant survives but the mother was killed on impact.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 86 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Verdict and Execution}}: Animal Euthanasia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An animal is deemed a threat to the ecosystem and has to be euthanized.  The animal simply disappears into aether, so the scene is not graphic.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 87 main scenario quest in [[Elpis|the first Endwalker secret zone]] {{questlink|main|Thou Must Live, Die, and Know}}: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The story touches on themes such as the purpose of life and the inevitability of suffering and death, particularly in cutscene that concludes your visit to [[Elpis|the first Endwalker secret zone]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levels 89-90, pretty much the entire [[Ultima Thule|final Endwalker secret zone]]: Existential&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As with {{questlink|main|Thou Must Live, Die, and Know}}, the zone&#039;s storyline touches heavily on existential themes.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 90 feature quest {{questlink|feature|Who Wards the Warders?}} in the Pandæmonium quest chain: Suicide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character commits suicide by telekinetically impaling himself with a sword.  The character then dissipates into aether.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Level 85 fishing quest {{questlink|feature|The Wandering Whale}} : Emetophobia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character in the Endwalker fishing quests suffers from severe aether sickness. While the vomiting is not shown on screen, it is described in significant detail.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 90 dungeon {{questlink|dungeon|Lapis Manalis}}: Motion Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the first segment of the dungeon, the players ride on the roof of a large land vehicle as the background passes by at high speed.  This section is short, but requires fighting trash while the vehicle is in motion.&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thoma5nator</name></author>
	</entry>
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