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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheSoulEcho</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-06-14T06:34:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Skybuilders%27_Tools/Quest&amp;diff=1338137</id>
		<title>Skybuilders&#039; Tools/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Skybuilders%27_Tools/Quest&amp;diff=1338137"/>
		<updated>2026-06-13T21:13:19Z</updated>

		<summary type="html">&lt;p&gt;TheSoulEcho: /* Botanist and Miner */ added co-ordinates for the island in Diadem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Skysung Tools/Quest|Skysung &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; IL 510]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Skybuilders&#039; Tools]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 510&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 5.45&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Emeny]] - [[Skysteel Workshop]], [[The Firmament]] (x9.7, y14.6)&amp;lt;br&amp;gt;[[Spanner]] - [[Skysteel Workshop]], [[The Firmament]] (x9.8, y14.6)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{i|Oddness in the End}}&amp;lt;br&amp;gt;{{i|The Pinnacle of Possibility}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;| {{item icon|Skybuilders&#039; Saw|size=big|x}} {{item icon|Skybuilders&#039; Cross-pein Hammer|size=big|x}} {{item icon|Skybuilders&#039; Raising Hammer|size=big|x}} {{item icon|Skybuilders&#039; Lapidary Hammer|size=big|x}} {{item icon|Skybuilders&#039; Round Knife|size=big|x}} {{item icon|Skybuilders&#039; Needle|size=big|x}} {{item icon|Skybuilders&#039; Alembic|size=big|x}} {{item icon|Skybuilders&#039; Frypan|size=big|x}} {{item icon|Skybuilders&#039; Pickaxe|size=big|x}} {{item icon|Skybuilders&#039; Hatchet|size=big|x}} {{item icon|Skybuilders&#039; Fishing Rod|size=big|x}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;- End -&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Skysung Tools]] can be upgraded to [[Skybuilders&#039; Tools]] by crafting {{ExpertRecipe}} [[Expert Recipe]] {{collectable}} collectables (for crafters) or gathering {{collectable}} collectables (for gatherers), handing them in to [[Spanner]] for class-specific &amp;quot;oddly delicate parts&amp;quot;, and then handing those in to [[Emeny]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*[[Quest]]: {{i|The Pinnacle of Possibility}}&lt;br /&gt;
*Disciple of the Hand or Land level 80&lt;br /&gt;
*Starting NPC: [[Emeny]]&lt;br /&gt;
*Starting Location: [[The Firmament]] (X:9.7 Y:14.6)&lt;br /&gt;
*Prerequisite: Players must first complete the quest {{i|Oddness in the End}}&lt;br /&gt;
&lt;br /&gt;
==Items Required==&lt;br /&gt;
=== Disciple of Hand (DoH) ===&lt;br /&gt;
* 60 Oddly Delicate Parts are required per crafting class to upgrade the tool to Skybuilders&#039;.&lt;br /&gt;
* Note: These are {{ExpertRecipe}} [[Expert Recipes]] and are much different than normal crafting, so be sure to do some research before attempting these crafts.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Collectability !! Reward &lt;br /&gt;
|-&lt;br /&gt;
| 470-849 || 1 x {{item icon|Oddly Delicate Saw Part}}, {{item icon|Oddly Delicate Cross-pein Hammer Part}}, {{item icon|Oddly Delicate Raising Hammer Part}}, {{item icon|Oddly Delicate Lapidary Hammer Part}}, {{item icon|Oddly Delicate Round Knife Part}}, {{item icon|Oddly Delicate Needle Part}}, {{item icon|Oddly Delicate Alembic Part}}, {{item icon|Oddly Delicate Frypan Part}}&lt;br /&gt;
|-&lt;br /&gt;
| 850-1229 || 2 x {{item icon|Oddly Delicate Saw Part}}, {{item icon|Oddly Delicate Cross-pein Hammer Part}}, {{item icon|Oddly Delicate Raising Hammer Part}}, {{item icon|Oddly Delicate Lapidary Hammer Part}}, {{item icon|Oddly Delicate Round Knife Part}}, {{item icon|Oddly Delicate Needle Part}}, {{item icon|Oddly Delicate Alembic Part}}, {{item icon|Oddly Delicate Frypan Part}}&lt;br /&gt;
|-&lt;br /&gt;
| 1230+ || 3 x {{item icon|Oddly Delicate Saw Part}}, {{item icon|Oddly Delicate Cross-pein Hammer Part}}, {{item icon|Oddly Delicate Raising Hammer Part}}, {{item icon|Oddly Delicate Lapidary Hammer Part}}, {{item icon|Oddly Delicate Round Knife Part}}, {{item icon|Oddly Delicate Needle Part}}, {{item icon|Oddly Delicate Alembic Part}}, {{item icon|Oddly Delicate Frypan Part}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The currency item can be bought from the [[Market Board]] or via the [[Scrip Exchange]] for {{scrip|low crafter|20}} {{scrip/low-crafter-text}} or {{Skybuilders scrip|30}} [[Skybuilder&#039;s Scrip]].&lt;br /&gt;
* If gathering the diadem materials in bulk, note that you need:&lt;br /&gt;
** 100 of the prismstones, cocoons, caimans, and raspberries&lt;br /&gt;
** 200 of the logs, silex, spring water, barbgrass, cloudstones, and ice stalagmites&lt;br /&gt;
* You will receive 1, 2, or 3 Oddly Delicate parts depending on your collectability rating.&lt;br /&gt;
** In best case, this totals 20 crafts per tool, which costs a total of {{scrip|low crafter|400}} or {{Skybuilders scrip|600}} for the tool.&lt;br /&gt;
** In worst case, this totals 60 crafts per tool, which costs a total of {{scrip|low crafter|1,200}} or {{Skybuilders scrip|1,800}} for the tool.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|crafting align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Class&lt;br /&gt;
!Item (Currency)&lt;br /&gt;
!Items (Gathered I)&lt;br /&gt;
!Items (Gathered II)&lt;br /&gt;
|-&lt;br /&gt;
|{{CRP}} Carpenter||20-60x {{item icon|Oddly Delicate Pine Log}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Log}} ||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Barbgrass}} &lt;br /&gt;
|-&lt;br /&gt;
|{{BSM}} Blacksmith||20-60x {{item icon|Oddly Delicate Silvergrace Ore}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Silex}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Cloudstone}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ARM}} Armorer||20-60x {{item icon|Oddly Delicate Scheelite}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Prismstone}} ||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Cloudstone}}&lt;br /&gt;
|-&lt;br /&gt;
|{{GSM}} Goldsmith||20-60x {{item icon|Oddly Delicate Raw Celestine}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Silex}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Barbgrass}} &lt;br /&gt;
|-&lt;br /&gt;
|{{LTW}} Leatherworker||20-60x {{item icon|Oddly Delicate Gazelle Hide}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Log}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Caiman}} &lt;br /&gt;
|-&lt;br /&gt;
|{{WVR}} Weaver||20-60x {{item icon|Oddly Delicate Rhea}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Cocoon}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Ice Stalagmite}} &lt;br /&gt;
|-&lt;br /&gt;
|{{ALC}} Alchemist||20-60x {{item icon|Oddly Delicate Mistletoe}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Spring Water}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Raspberry}} &lt;br /&gt;
|-&lt;br /&gt;
|{{CUL}} Culinarian||20-60x {{item icon|Oddly Delicate Hammerhead Shark}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Spring Water}}||100-300x {{item icon|Approved Grade 4 Artisanal Skybuilders&#039; Ice Stalagmite}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disciple of Land (DoL) ===&lt;br /&gt;
&lt;br /&gt;
==== Botanist and Miner ====&lt;br /&gt;
Gather &#039;&#039;&#039;36&#039;&#039;&#039; of the tool-specific [[collectables]] {{collectable}} at maximum collectability, and &#039;&#039;&#039;750&#039;&#039;&#039; of the tool-specific Diadem items, and trade them to [[Spanner]] to receive 250 oddly delicate parts and 25 inconceivably delicate parts, respectively. Give these to [[Emeny]] to complete the final upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For this step, you must equip the relic tool in order to gather the items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The collectable items are found in [[Azys Lla]], while the non-collectable items are found on the central isle of [[The Diadem]] found at X:27, Y:15.&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Job&lt;br /&gt;
!Item&lt;br /&gt;
!Collectability&lt;br /&gt;
!Reward/Amount&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | {{MIN}}Miner || {{item icon|Oddly Delicate Adamantite Ore}} || 400-699 || 1 {{item icon|Oddly Delicate Pickaxe Part}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Oddly Delicate Adamantite Ore}} || 700-999 || 3 {{item icon|Oddly Delicate Pickaxe Part}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Oddly Delicate Adamantite Ore}} || 1000 || 7 {{item icon|Oddly Delicate Pickaxe Part}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | {{BTN}}Botanist || {{item icon|Oddly Delicate Feather}} || 400-699 || 1 {{item icon|Oddly Delicate Hatchet Part}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Oddly Delicate Feather}} || 700-999 || 3 {{item icon|Oddly Delicate Hatchet Part}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Oddly Delicate Feather}} || 1000 || 7 {{item icon|Oddly Delicate Hatchet Part}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable gathering-role align-left}}&lt;br /&gt;
! Class !! Item (Gathered) !! Item (Received)&lt;br /&gt;
|-&lt;br /&gt;
| {{MIN}} [[Miner]] || 750x {{item icon|Oddly Delicate Raw Jade}} || 25x {{item icon|Inconceivably Delicate Pickaxe Part}}&lt;br /&gt;
|-&lt;br /&gt;
| {{BTN}} [[Botanist]] || 750x {{item icon|Oddly Delicate Birch Log}} || 25x {{item icon|Inconceivably Delicate Hatchet Part}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fisher ====&lt;br /&gt;
Gather &#039;&#039;&#039;50&#039;&#039;&#039; of each [[collectable]] {{collectable}} fish at maximum collectability and trade them to [[Spanner]] to receive 200 {{item icon|Oddly Delicate Fishing Rod Part}}s and 200 {{item icon|Oddly Delicate Fishing Reel Part}}s. Give these to [[Emeny]] to complete the final upgrade.&lt;br /&gt;
* Gathering fish at maximum collectability is not as consistent as collectables for Botanist and Miner, so expect to catch around 60-70 of each fish to reach the goal.&lt;br /&gt;
* If overgeared and assuming worst-case luck with {{action icon|Prize Catch}}, this could take up to 100 of each fish.&lt;br /&gt;
&lt;br /&gt;
Both fish are found in [[Azys Lla]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remember to equip the {{item icon|Skysung Fishing Rod}}, use {{item icon|Signature Skyball}} as bait, and have {{action icon|Collect (Fisher)}} active.&#039;&#039;&#039;&lt;br /&gt;
* For both fish, have {{action icon|Prize Catch}} active for every catch. Use {{action icon|Identical Cast}} when possible.&lt;br /&gt;
* Flintstrike is a !! bite after about 14s. Any earlier !! bite is a {{item icon|Fountfish}} and should be {{action icon|Rest}}ed instead.&lt;br /&gt;
* Picked Pom is a ! bite after about 9s. Any earlier ! bite is an {{item icon|Aether Eye}} and should be {{action icon|Rest}}ed instead.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Collectability !! Item (Gathered) !! Reward &lt;br /&gt;
|-&lt;br /&gt;
| 126-295 || {{item icon|Flintstrike}} ||1 x {{item icon|Oddly Delicate Fishing Rod Part}}&lt;br /&gt;
|-&lt;br /&gt;
| 296-304 || {{item icon|Flintstrike}} || 2 x {{item icon|Oddly Delicate Fishing Rod Part}}&lt;br /&gt;
|-&lt;br /&gt;
| 305+ || {{item icon|Flintstrike}} || 4 x {{item icon|Oddly Delicate Fishing Rod Part}}&lt;br /&gt;
|-&lt;br /&gt;
| 62-146 || {{item icon|Pickled Pom}} ||1 x {{item icon|Oddly Delicate Fishing Reel Part}}&lt;br /&gt;
|-&lt;br /&gt;
| 147-151 || {{item icon|Pickled Pom}} || 2 x {{item icon|Oddly Delicate Fishing Reel Part}}&lt;br /&gt;
|-&lt;br /&gt;
| 152+ || {{item icon|Pickled Pom}} || 4 x {{item icon|Oddly Delicate Fishing Reel Part}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=FwKwm463VL4|dimensions=400|description=Video guide by Fruity Snacks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Skybuilders&#039; Tools (iLvl 510)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Skybuilders&#039; Saw|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Skybuilders&#039; Saw]] ([[Carpenter|CRP]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Skybuilders&#039; Cross-pein Hammer|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Skybuilders&#039; Cross-pein Hammer]] ([[Blacksmith|BSM]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Skybuilders&#039; Raising Hammer|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Skybuilders&#039; Raising Hammer]] ([[Armorer|ARM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skybuilders&#039; Lapidary Hammer|x|size=big}}&lt;br /&gt;
| [[Skybuilders&#039; Lapidary Hammer]] ([[Goldsmith|GSM]])&lt;br /&gt;
| {{item icon|Skybuilders&#039; Round Knife|x|size=big}}&lt;br /&gt;
| [[Skybuilders&#039; Round Knife]] ([[Leatherworker|LTW]])&lt;br /&gt;
| {{item icon|Skybuilders&#039; Needle|x|size=big}}&lt;br /&gt;
| [[Skybuilders&#039; Needle]] ([[Weaver|WVR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skybuilders&#039; Alembic|x|size=big}}&lt;br /&gt;
| [[Skybuilders&#039; Alembic]] ([[Alchemist|ALC]])&lt;br /&gt;
| {{item icon|Skybuilders&#039; Frypan|x|size=big}}&lt;br /&gt;
| [[Skybuilders&#039; Frypan]] ([[Culinarian|CUL]])&lt;br /&gt;
| {{item icon|Skybuilders&#039; Pickaxe|x|size=big}}&lt;br /&gt;
| [[Skybuilders&#039; Pickaxe]] ([[Miner|MIN]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skybuilders&#039; Hatchet|x|size=big}}&lt;br /&gt;
| [[Skybuilders&#039; Hatchet]] ([[Botanist|BTN]])&lt;br /&gt;
| {{item icon|Skybuilders&#039; Fishing Rod|x|size=big}}&lt;br /&gt;
| [[Skybuilders&#039; Fishing Rod]] ([[Fisher|FSH]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Skybuilders&#039; Tools]] are associated with the following achievements: &lt;br /&gt;
{{Achievement list|Items|Skysteel Tools|conditions=Has canonical name::~Tool Order: Skybuilders*}}&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons nav|type=tool|state-weapon=collapsed|state-tool=expanded}}&lt;/div&gt;</summary>
		<author><name>TheSoulEcho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Toughening_Up&amp;diff=1310716</id>
		<title>Toughening Up</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Toughening_Up&amp;diff=1310716"/>
		<updated>2026-05-17T11:02:32Z</updated>

		<summary type="html">&lt;p&gt;TheSoulEcho: Changed &amp;quot;enter&amp;quot; to &amp;quot;complete&amp;quot; as oyu have to complete the dungeon not enter it with the relic equipped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Toughening Up&lt;br /&gt;
| description = [[Ardashir]] seems curious to see how the anima will develop.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※Changing classes or jobs will prevent progress during this quest.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Ardashir&lt;br /&gt;
| related-npcs = Gerolt&lt;br /&gt;
| location = Azys Lla&lt;br /&gt;
| location-x = 7.4&lt;br /&gt;
| location-y = 11.5&lt;br /&gt;
| type = repfeature&lt;br /&gt;
| quest-line = Anima Weapons Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Weapon Enhancement Sidequests&lt;br /&gt;
| journal-genre = Anima Weapons Quests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 60&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Animated Hauteclaire, 1 Animated Prytwen, 1 Animated Parashu, 1 Animated Deathbringer, 1 Animated Brionac, 1 Animated Rising Suns, 1 Animated Yukimitsu, 1 Animated Berimbau, 1 Animated Ferdinand, 1 Animated Lunaris Rod, 1 Animated Almandal, 1 Animated Seraph Cane, 1 Animated Elements, 1 Animated Atlas&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 848&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Soul without Life&lt;br /&gt;
| next-quest = Coming into Its Own&lt;br /&gt;
| patch = 3.15&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67749&lt;br /&gt;
| id-edb = 3a19d47a205&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&#039;&#039;&#039;Depending on [[job]]:&#039;&#039;&#039;&lt;br /&gt;
* {{item reward|1|Hauteclaire Awoken}}&lt;br /&gt;
* {{item reward|1|Prytwen Awoken}}&lt;br /&gt;
* {{item reward|1|Parashu Awoken}}&lt;br /&gt;
* {{item reward|1|Deathbringer Awoken}}&lt;br /&gt;
* {{item reward|1|Brionac Awoken}}&lt;br /&gt;
* {{item reward|1|Rising Suns Awoken}}&lt;br /&gt;
* {{item reward|1|Yukimitsu Awoken}}&lt;br /&gt;
* {{item reward|1|Berimbau Awoken}}&lt;br /&gt;
* {{item reward|1|Ferdinand Awoken}}&lt;br /&gt;
* {{item reward|1|Lunaris Rod Awoken}}&lt;br /&gt;
* {{item reward|1|Almandal Awoken}}&lt;br /&gt;
* {{item reward|1|Seraph Cane Awoken}}&lt;br /&gt;
* {{item reward|1|Elements Awoken}}&lt;br /&gt;
* {{item reward|1|Atlas Awoken}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{main|Awoken Weapons/Quest}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Equipped with [your animated weapon], complete [[Snowcloak]].&lt;br /&gt;
*Equipped with [your animated weapon], complete [[Sastasha (Hard)]].&lt;br /&gt;
*Equipped with [your animated weapon], complete [[the Sunken Temple of Qarn (Hard)]].&lt;br /&gt;
*With [your animated weapon] equipped, speak with [[Ardashir]] in [[southern Thanalan]].&lt;br /&gt;
*Equipped with [your animated weapon], complete [[the Keeper of the Lake]].&lt;br /&gt;
*Equipped with [your animated weapon], complete [[the Wanderer&#039;s Palace (Hard)]].&lt;br /&gt;
*Equipped with [your animated weapon], complete [[Amdapor Keep (Hard)]].&lt;br /&gt;
*With [your animated weapon] equipped, speak with Ardashir in the [[South Shroud]].&lt;br /&gt;
*Equipped with [your animated weapon], complete [[the Dusk Vigil]].&lt;br /&gt;
*Equipped with [your animated weapon], complete [[Sohm Al]].&lt;br /&gt;
*Equipped with [your animated weapon], complete [[the Aery]].&lt;br /&gt;
*Equipped with [your animated weapon], complete [[the Vault]].&lt;br /&gt;
*With [your animated weapon] equipped, speak with Ardashir in [[the Pillars]].&lt;br /&gt;
*With [your animated weapon] in your inventory, speak with Ardashir in [[Azys Lla]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ardashir seems curious to see how the anima will develop.&lt;br /&gt;
**※Changing classes or jobs will prevent progress during this quest.&lt;br /&gt;
&lt;br /&gt;
*The anima now residing in your weapon is as a newborn babe in mortal terms. In order to foster this fledgling spirit, Gerolt suggests that you treat it to some good old-fashioned combat. Knowing that you have been involved in more than a few titanic battles over the years, he recommends revisiting the sites of some of your most memorable encounters. Hearing this, Ardashir asks to accompany you to ensure the anima&#039;s development does not go undocumented. When you subsequently look back upon your past exploits, the frost-rimed halls of Snowcloak spring to mind. Perhaps Coerthas would be a good place to begin the anima&#039;s education.&lt;br /&gt;
**※You may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
*With anima weapon in hand, you fight your way through Snowcloak&#039;s frozen chambers, and emerge none the worse for wear. While contemplating your next destination, a glinting fish in the half-frozen water nearby catches your eye, and in that moment you decide where to continue the anima&#039;s education: the Sastasha Seagrot.&lt;br /&gt;
**※The prerequisite quests for Sastasha (Hard) must be completed before continuing with this quest.&lt;br /&gt;
&lt;br /&gt;
*The drowned Reavers of the Seagrot are no match for you and your new weapon. Soaked to the skin from your aquatic adventure, you elect to continue the anima&#039;s education in a warmer and dryer location. And where could be warmer or dryer than the Sunken Temple of Qarn?&lt;br /&gt;
**※The prerequisite quests for The Sunken Temple of Qarn (Hard) must be completed before continuing with this quest.&lt;br /&gt;
&lt;br /&gt;
*You fight off the wildlife now roaming the halls of Qarn, avoiding the perils of still-lingering traps and snares along the way. While such feats are all in a day&#039;s work for the Warrior of Light, the same cannot be said of Ardashir, who has done well to follow you to this point. Trouble him for his thoughts on the journey thus far.&lt;br /&gt;
&lt;br /&gt;
*Ardashir asks if you have noticed any changes in the anima since the start of your journey, but you have nothing of note to report. Undiscouraged, you resolve to revisit the Keeper of the Lake, and drive off any Garlean forces that may be salvaging the wreckage there.&lt;br /&gt;
&lt;br /&gt;
*Unable to stay your advance, the Garleans retreat, and the Keeper of the Lake sleeps soundly once more. For the anima&#039;s next lesson, you decide to revisit the Wanderer&#039;s Palace, to ensure that the Mamool Ja pose no further threat to the tonberries.&lt;br /&gt;
**※The prerequisite quests for The Wanderer&#039;s Palace (Hard) must be completed before continuing with this quest.&lt;br /&gt;
&lt;br /&gt;
*With the aid of the anima weapon, you drive the Mamool Ja out of the Wanderer&#039;s Palace, leaving the tonberries in peace. When you subsequently pause to consider a suitable venue for your next lesson, you are reminded of a malevolent force which once took hold of Amdapor Keep. Never quite convinced that the darkness had been truly banished, you resolve to make for the Shroud.&lt;br /&gt;
**※The prerequisite quests for Amdapor Keep (Hard) must be completed before continuing with this quest.&lt;br /&gt;
&lt;br /&gt;
*Once more, Amdapor Keep has been purged of foul spirits. As you pause to catch your breath, you notice that Ardashir seems oddly distracted. Ask him what is occupying his thoughts.&lt;br /&gt;
&lt;br /&gt;
*Despite the ever-present danger of death, it would seem that Ardashir has been struck by the beauty of Eorzea. Plainly, her wonders are easier to appreciate when you are not the one doing the fighting. With nothing to report on the anima&#039;s development, you turn to leave, but pause to look back when you sense a familiar presence nearby. Seeing no one, you dismiss the feeling as a trick of the imagination, and ponder where to go next. In the end, you settle on the Dusk Vigil, that once-proud fortress left to the wild beasts of Coerthas.&lt;br /&gt;
**※The prerequisite quests for the Dusk Vigil must be completed before continuing with this quest.&lt;br /&gt;
&lt;br /&gt;
*Wielding the anima weapon with consummate skill, you leave the living denizens of the Dusk Vigil dead, and the dead ones in pieces. Soon after, with the enemies of Ishgard still fresh in your mind, your thoughts turn to dragons. Perhaps some remnant of the Horde lingers on the slopes of Sohm Al...&lt;br /&gt;
&lt;br /&gt;
*On the slopes of Sohm Al, you lay low the minions of Nidhogg in what you hope to be an educational fashion. The threat of dragons still looms, however, and so you journey to the Aery to strike once more against Ishgard&#039;s greatest foe.&lt;br /&gt;
&lt;br /&gt;
*Though your visit to the Aery severely taxed your strength, it is not yet time to rest. Nevertheless, you bid Ardashir make for the safety of Ishgard, for where you mean to go, he cannot follow. Rather than face the enemies without, you choose to face the enemies within─your memories, that is. Using the power of your mind, you will relive your battle in the Vault.&lt;br /&gt;
&lt;br /&gt;
*Though your reenactment of the battle in the Vault only loosely corresponded to the actual event, you are hopeful that the experience was of some benefit. When you subsequently reflect on the lengths to which you have gone to nurture the anima, you suddenly recall a strange occurrence in the Black Shroud which you suspect may be significant. Speak with Ardashir and tell him what you saw.&lt;br /&gt;
&lt;br /&gt;
*Ardashir&#039;s eyes grow wide with wonder upon hearing your account of the anima. He leaves immediately for Azys Lla, and asks that you rejoin him there as soon as you are able.&lt;br /&gt;
&lt;br /&gt;
*Upon arriving, you find Ardashir abuzz with excitement, much to Gerolt&#039;s evident irritation. You interrupt the pair&#039;s bickering with the revelation that the anima can speak. While Ardashir is dumbstruck by the implications of this discovery, Gerolt wants nothing more than to go home, and asks for your weapon that he might make some final adjustments. The blacksmith duly gives the thing an exceedingly thorough pounding, his arm granted new strength by his thirst for ale, but even he is unprepared for what follows. Without warning, the weapon begins to glow as if alive. Though you sense the fledgling anima still has some way to go, you look forward to seeing it grow.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; So, [Forename], the task of unlocking the anima&#039;s potential begins in earnest. I only wish I could offer some words of wisdom on the subject.&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Alas, my original studies only went so far as the anima&#039;s creation. Now that we&#039;ve given it a body in your weapon, I&#039;m afraid we are entering unfamiliar territory.&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; As of now, the anima is not unlike a newborn babe. A lack of proper sensory stimulation could well cause it to stagnate or even disappear despite the measures we have taken. As such, it is imperative that we help it to mature and grow accustomed to its new form.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Aye, an&#039; there ain&#039;t no better place to test a weapon than on the front line. &lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; An&#039; seein&#039; as yer rarely off the front line, it shouldn&#039;t take ye long to whip that thing into shape.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Mayhap this is why my own trials always ended in failure... Without a proper body, the anima had no purpose─it could not be put to a task which would grant it the requisite stimulation. &lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; If you are all Mistress Rowena claims you to be, I have no doubt you will find a suitable challenge for our young charge.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; If yer not sure where to go, just think back on some o&#039; yer more bowel-loosenin&#039; adventures. A stroll through a few o&#039; them dark dank holes you lot like─say, ten or so─an&#039; I bet me next round at the Druthers yer weapon&#039;ll&#039;ve got into the swing o&#039; things.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Ahem. If it is not too much trouble, I should very much like to accompany you on your travels. As I said before, this is uncharted territory in the growth of anima, and I would be a disgrace to my profession if I let any developments pass unrecorded. &lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; My thanks, [Forename]. For my part, I promise to stay out of harm&#039;s way, observing your progress from as safe a vantage point as possible.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; That thing&#039;s like to need a few tweaks when ye come back, but you leave that to me. I&#039;ll work out any faults ye find in her, and pound her into a weapon worthy o&#039; the House o&#039; Splendors.&lt;br /&gt;
&lt;br /&gt;
===With the animated [Weapon] equipped, speaking with Ardashir in southern Thanalan (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; I am glad to see you are still whole. But tell me, have you noticed any changes in the anima? &lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; I see. It grows far more slowly than I had anticipated... No matter. Let us continue.&lt;br /&gt;
&lt;br /&gt;
===With the animated [Weapon] equipped, speaking with Ardashir in the South Shroud (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Well fought, [Forename].&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; You know, these lands really are quite beautiful, dangerous though they may be. Were it not for my logbook, I would swear I was on some manner of sightseeing tour.&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Of course, all that ghastly bloodletting does rather spoil the picture─but I digress.&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; How is the anima? Still no changes?&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; That is most unfortunate. Yet we must take solace in the fact that it has not yet faded from the weapon. I am certain it will quicken, &#039;tis but a question of when.&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Let us press on to our next destination. Lead the way, [Forename]!&lt;br /&gt;
&lt;br /&gt;
===With the animated [Weapon] equipped, speaking with Ardashir in the Pillars (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Ah, there you are. I am glad to see you are unhurt.&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Pray forgive me. While waiting here, my eyes could not help but be drawn to the architecture. Breathtaking, is it not?&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Ahem. Back to the matter at hand. How fares the anima weapon? Surely by now it has shown some hint of life.&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; The anima took on a corporeal form!? Then it has quickened!&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Gerolt must hear of this! I will return to Azys Lla and relay to him the good news.&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; When you are rested, meet with us there.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; ...Where...to...&lt;br /&gt;
&lt;br /&gt;
===With the animated [Weapon] in your inventory, speaking with Ardahir in Azys Lla (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; [Forename]! You are returned! Excellent!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Thank the bloody gods. Maybe now ye can stop gibberin&#039; like a bleedin&#039; opo-opo an&#039; tell me what happened out there. I&#039;m guessin&#039; things went well.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Have you not listened to a word I&#039;ve said? [Forename] believes the anima has achieved cognitive self-awareness, manifesting itself as a corporeal form independent of the receptacle you created!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; I&#039;ve had it up to here with yer bleedin&#039; cogs an&#039; corpses! Speak plain, boy!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Having experienced battle together with [Forename], the anima has melded with your weapon. More than that, the anima may have taken on a unique physical form!&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; It &#039;&#039;spoke&#039;&#039; to you!? Remarkable! But what did it sound like? A-And what did it say!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What did you hear? &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; I thought I heard a woman whispering. &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; I thought I heard a man whispering. &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Both)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Amazing! The anima is already learning how to communicate! Oh, if only my master were here. &lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; I can hardly wait to see what else it is capable of!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; An&#039; &#039;&#039;I&#039;&#039; look forward to goin&#039; home. Anyroad, give us the weapon, will ye? I&#039;ll bet there&#039;s still room fer improvement somewhere or other.&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Hand Over Animated [Weapon]&amp;gt;&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; Now don&#039;t go playin&#039; silly buggers, [Forename]. I&#039;m holdin&#039; up me end o&#039; the deal with Rowena, one way or another. Ain&#039;t as if it&#039;ll take long, neither.&lt;br /&gt;
 &#039;&#039;&#039;Gerolt:&#039;&#039;&#039; &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; What did...I tell ye... Better than new. If that anima was sleepin&#039; before, it sure as hells ain&#039;t sleepin&#039; now! Heh heh! Never seen a {{alternatives|weapon|sword and shield}} do that in all me years in the trade.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; What an exquisite glow! It&#039;s as if the anima could burst forth at any moment!&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; Excellent work, Gerolt. I doubt any man could grow tired of gazing upon such exquisite work.&lt;br /&gt;
 &#039;&#039;&#039;Ardashir:&#039;&#039;&#039; If so young an anima was able to take form of its own volition, imagine what it might become given time! A force that shines bright enough to make the very stars burn with envy!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; The anima weapon has awakened from its slumber, ascending to new heights of power!&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;/div&gt;</summary>
		<author><name>TheSoulEcho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:TheSoulEcho&amp;diff=1283308</id>
		<title>User:TheSoulEcho</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:TheSoulEcho&amp;diff=1283308"/>
		<updated>2026-04-27T15:24:32Z</updated>

		<summary type="html">&lt;p&gt;TheSoulEcho: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheSoulEcho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Party_Finder&amp;diff=1283305</id>
		<title>Party Finder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Party_Finder&amp;diff=1283305"/>
		<updated>2026-04-27T15:03:16Z</updated>

		<summary type="html">&lt;p&gt;TheSoulEcho: /* Forming Parties */ adding in the unlock requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the manual party forming tool|the interface to enter duties and the automatic matchmaking tool|Duty Finder}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
{{Lead icon|Party finder icon2.png}}&lt;br /&gt;
&#039;&#039;&#039;Party Finder&#039;&#039;&#039; is a system that can allow players to [[cooperation|form groups]] with specific people, for a variety of purposes which may include socialization or tackling [[duties]] and other challenges. In the &amp;quot;main menu&amp;quot;, this function can be accessed through [[File:Party overview icon1.png|link=|20px]] &#039;&#039;&#039;Party&#039;&#039;&#039; → &#039;&#039;&#039;Party Finder&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Players must have completed the following:&lt;br /&gt;
&lt;br /&gt;
===== [[Main Scenario Quest]] =====&lt;br /&gt;
&lt;br /&gt;
* {{i|It&#039;s Probably Pirates}}&lt;br /&gt;
&lt;br /&gt;
==Forming Parties==&lt;br /&gt;
Please note that players on the [[Free Trial]] cannot form/create parties using Party Finder, but can still &#039;&#039;join&#039;&#039; listed parties. While the criteria menu can still be opened, attempting to click the confirmation button for &amp;quot;Recruit Members&amp;quot; will warn the player that the function is not available, and not result in listing the party.&lt;br /&gt;
[[File:Party finder alliance raids1.png]]{{clear}}&lt;br /&gt;
&lt;br /&gt;
When creating a new group, the party leader (recruiter) chooses all the settings, which include but is not limited to:&lt;br /&gt;
* Specific duty, [[Roulette]], or other activity&lt;br /&gt;
* Duty objective - None/Practice/Duty Completion/Loot&lt;br /&gt;
**&#039;&#039;&#039;None&#039;&#039;&#039;: Default/no objective set&lt;br /&gt;
**&#039;&#039;&#039;Practice&#039;&#039;&#039;: For high-end duties, indicates that the goal is still to practice the encounter mechanics with no intention of clearing. The specific point in the encounter to practice is usually indicated, e.g. &amp;quot;fresh prog&amp;quot; = practice from the start; &amp;quot;phase 2 prog&amp;quot; = practice from phase 2, with the expectation that the player is comfortable with phase 1.&lt;br /&gt;
***In general, players should avoid joining parties whose advertised progression points are much further than their own. This is commonly referred to as &amp;quot;prog skipping/prog lying&amp;quot; and is considered poor etiquette.&lt;br /&gt;
**&#039;&#039;&#039;Duty Completion&#039;&#039;&#039;: The goal is to clear the duty once. Each person is expected to understand the encounter fully and cause minimal wipes. This setting is &#039;&#039;not&#039;&#039; the same as &amp;quot;Duty Complete&amp;quot; (see below), which restricts people who can join the party.&lt;br /&gt;
**&#039;&#039;&#039;Loot&#039;&#039;&#039;: The goal is to farm the duty for loot. Multiple clears may be expected, so each person should be experienced with the fight. This setting does &#039;&#039;not&#039;&#039; prevent players who have not previously completed the duty from joining, which needs to be specified with &amp;quot;Duty Complete&amp;quot;.&lt;br /&gt;
* Detailed written description of what is the group&#039;s objective - e.g., &amp;quot;unsync mount farm, dps only&amp;quot;, practicing duty from a specific mechanic, completing duty with specified tactic, etc.&lt;br /&gt;
** Players often use various terms, [[acronyms]] and names of specific strategies. The strategies sometimes vary by data center, so players will have to refer to third-party sites, video guides, or raiding Discord servers to understand what they mean.&lt;br /&gt;
* Group composition - players can assign only specific jobs/classes/role to each party slot, or omit slots completely. Maximum number of slots is determined by the selected duty and cannot be exceeded.&lt;br /&gt;
* Limit recruiting to your home server&lt;br /&gt;
* Create private party - only people with 4 digit password can join. This option will place the listing in the &amp;quot;Private&amp;quot; tab of the Party Finder (see below).&lt;br /&gt;
* Completion status&lt;br /&gt;
** Duty Complete: will only allow players who have completed the duty at least once to join. Generally used for farm or reclear parties.&lt;br /&gt;
** Duty Complete (Weekly Reward Unclaimed): will only allow players who have completed the duty at least once, but have not completed the duty for the week, to join. Only relevant for current [[Raids#Savage Raids|savage raids]]. Generally used for weekly reclear parties to ensure that the maximum amount of loot (&amp;quot;2/full chest&amp;quot;) will appear.&lt;br /&gt;
** Duty Incomplete: will only allow players who have not completed the duty to join. Should not be enabled if you are willing to accept help from more experienced players for clearing a duty for the first time.&lt;br /&gt;
* Minimal average [[Item Level|item level]] required to join party. Can be set higher, lower, or equal to the minimum item level needed to queue through Duty Finder or Raid Finder without a full premade party. Values range from None to 999.&lt;br /&gt;
** Some players will deliberately set a higher minimum item level than what is currently achievable and categorize the listing into the &amp;quot;None&amp;quot; category to allow them to advertise social events without risk of disruption from unwanted players filling the party.&lt;br /&gt;
* Unrestricted Party (&amp;quot;unsynced&amp;quot;) / Minimum item level / Silence Echo (see [[Duty Finder#Duty Finder Settings|Duty Finder]] settings)&lt;br /&gt;
* Loot settings (Normal / Greed Only / Lootmaster)&lt;br /&gt;
* Language options: This setting indicates the language(s) that the party leader is open to when allowing players to join their party. On NA and EU data centers, party leaders commonly select all available options (J/E/D/F), indicating no language restrictions. However, on JP data centers, parties with only &amp;quot;J&amp;quot; selected are intended for Japanese-speaking players only. Joining such a party without understanding Japanese is generally considered poor etiquette and may result in premature dismissal from the party.&lt;br /&gt;
&lt;br /&gt;
After the party is formed, the party leader can register through [[Duty Finder]] or [[Raid Finder]] as normal. This means that &#039;&#039;&#039;any quests that state &amp;quot;using Duty Finder&amp;quot; can also be completed via a pre-formed Party Finder group&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: Players on non-Japanese servers nearly exclusively use &#039;&#039;&#039;Party Finder&#039;&#039;&#039; for finding groups for Extreme, Savage and other high-end duties. Matchmaking through Duty Finder or Raid Finder is used very rarely, and as a result, attempting to queue for duties without using an unrestricted party, or with a non-fully premade party, on non-Japanese servers can take a very long time.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
[[File: party finder example.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Party Finder&#039;s&#039;&#039;&#039; main menu lets the player select a party to join. It is divided into 3 main parts:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Data Center:&#039;&#039;&#039;&lt;br /&gt;
* This is the most used section&lt;br /&gt;
* Players from all servers on single logical [[Data Center]] can create and join groups in this section.&lt;br /&gt;
* Players who used [[Data Center Travel]] can join these groups even if their home server is on a different logical [[Data Center]]. &lt;br /&gt;
&#039;&#039;&#039;2. World:&#039;&#039;&#039;&lt;br /&gt;
* Visible only for players on the player&#039;s specific world (server)&lt;br /&gt;
* Most often used for [[Treasure Hunt]], [[FATEs]] farm or other server-specific activities&lt;br /&gt;
* Players from world A cannot see groups from server B, however they can use world visit function to join these groups&lt;br /&gt;
&#039;&#039;&#039;3. Private:&#039;&#039;&#039;&lt;br /&gt;
* Private groups meant only for specific people who know 4-digit password&lt;br /&gt;
&lt;br /&gt;
Each of these sections is further divided into categories like Dungeons, Trials, Raids, High-end Duty and so on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039;&lt;br /&gt;
* [[Duty Roulette]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Trials]]&lt;br /&gt;
* [[Raids]] &lt;br /&gt;
* High-end Duty: Includes all high-difficulty duties (e.g., extreme and unreal trials, savage and ultimate raids) that are currently accessed through [[Raid Finder]] instead of Duty Finder. Usually the most populated section of Party Finder, although this varies by data center (see Notes section below).&lt;br /&gt;
* [[PvP]]&lt;br /&gt;
* [[Gold Saucer]]&lt;br /&gt;
* [[FATE]]s&lt;br /&gt;
* [[Treasure Hunt]]s&lt;br /&gt;
* [[The Hunt]] (usually A-rank &amp;quot;trains&amp;quot; and S-ranks)&lt;br /&gt;
* Gathering Forays - [[The Diadem]] and [[Ocean Fishing]]&lt;br /&gt;
* [[Deep Dungeons]] - [[Palace of the Dead]], [[Heaven-on-High]], and [[Eureka Orthos]]&lt;br /&gt;
* [[Field Operations]] - [[Eureka]], [[Save the Queen]], and [[Occult Crescent]] areas&lt;br /&gt;
* [[Variant and Criterion Dungeons|V&amp;amp;C Dungeon Finder]] - Variant and Criterion Dungeons&lt;br /&gt;
* Other - for miscellaneous activities (e.g., social events)&lt;br /&gt;
&lt;br /&gt;
Up to &#039;&#039;&#039;50&#039;&#039;&#039; listings are displayed on the first page per category. If there are more than 50 listings, players can use the arrows at the bottom center of the Party Finder UI to switch between listing pages.&lt;br /&gt;
&lt;br /&gt;
==Using Search Filters==&lt;br /&gt;
&#039;&#039;&#039;Party Finder&#039;&#039;&#039; allows players to filter out all unwanted duties and/or requirement.&lt;br /&gt;
&lt;br /&gt;
[[File:party_finder_filters.png|450px]]&lt;br /&gt;
&lt;br /&gt;
===Filter Settings===&lt;br /&gt;
Allow you quickly filter out selected tags. E.q. disabling &amp;quot;Loot Rule: Lootmaster&amp;quot; will hide all groups with Lootmaster enabled. If filter is active, icon turns yellow.&lt;br /&gt;
&lt;br /&gt;
===Sort===&lt;br /&gt;
Sorts group by duty, either ascending or descending. Ascending means that level 90 duty will closer at top, while level 20 duty near bottom.&lt;br /&gt;
&lt;br /&gt;
===Display Settings===&lt;br /&gt;
&lt;br /&gt;
====Display Settings====&lt;br /&gt;
* Allows you to hide and unhide locked duties&lt;br /&gt;
* Show blacklisted recruiters&lt;br /&gt;
** If someone who you blacklisted is recruiting in &#039;&#039;&#039;Party Finder&#039;&#039;&#039;, by default this group is hidden from you&lt;br /&gt;
** Additionally, people from recruiter&#039;s blacklist cannot join his party, however the &#039;&#039;same does not apply regular members&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Notifications Settings====&lt;br /&gt;
* Turns periodical notification on/off&lt;br /&gt;
* Sets notification interval &lt;br /&gt;
Players by default periodically receive notifications of number of parties that that fulfill all specified requirements in &#039;&#039;&#039;Advanced Search&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Advanced Search===&lt;br /&gt;
Whenever filters from &#039;&#039;&#039;Advanced Search&#039;&#039;&#039; are active, icon turns yellow.&lt;br /&gt;
Function allows player to specify in detail all the requirements, like specific duty, if the group has free spot for selected class/job, average item level and so on.&lt;br /&gt;
While advanced search is active, and notifications are turned on, player periodically receive notification of found group.&lt;br /&gt;
&lt;br /&gt;
[[File:party_finder_notification.png|500px]]&lt;br /&gt;
&lt;br /&gt;
===Recruiter Name Search===&lt;br /&gt;
Finds recruiters (party leaders) of groups that are currently looking for players. Searches every single group that is visible to you, including from World and Private section.&lt;br /&gt;
&lt;br /&gt;
==Party Size==&lt;br /&gt;
Party size is determined by duty. This size cannot be increased but can be lowered by omitting party slots. Some duties however, do not allow undersized parties, these are usually the current expansion&#039;s duties. [[Alliance Raid|Alliance raids]] always require atleast 1 player per alliance to enter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
With the advent of [[Data Center Travel]], players looking to participate in high-end duties, especially savage and ultimate raids, have started congregating in one data center per geographic region. These are&lt;br /&gt;
* North America: Aether&lt;br /&gt;
* Europe: Light&lt;br /&gt;
* Japan: Mana&lt;br /&gt;
&lt;br /&gt;
Players on other data centers who wish to participate in current high-end content through Party Finder may find it necessary to travel to their region&#039;s primary &amp;quot;raiding&amp;quot; data center in order to form a party in a reasonable timeframe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Social]] [[Category:Game mechanics]] [[Category:Patch 2.1 Features]] [[Category:Patch 3.5 Features]] [[Category:Patch 4.1 Features]]&lt;/div&gt;</summary>
		<author><name>TheSoulEcho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oil_Slick&amp;diff=1202770</id>
		<title>Oil Slick</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oil_Slick&amp;diff=1202770"/>
		<updated>2026-02-10T17:47:05Z</updated>

		<summary type="html">&lt;p&gt;TheSoulEcho: /* Used For */ moved the tips into a tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Oil Slick&lt;br /&gt;
| icon = oil slick icon1.png&lt;br /&gt;
| description = Despite its less-than-appetizing name, this native of White Oil Falls is known for its delightfully sweet flavor, and is a treat for the eye besides.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 7&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = f32d8ee51ed&lt;br /&gt;
| id-gt = 39815&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 90&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Rivers]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The scales of this creature glisten with a cacophony of colors like unto the surface of gleaming oil─a useful form of camouflage amidst the iridescent sheen of the iron-rich plunge basin it calls home.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Fishing Log: White Oil Falls]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Kholusia]] (X:29.4, Y:21.4)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 71&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Select Bait Ball]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: Requires [[Chora-Zoi&#039;s Crystalline Fishing Rod]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
:Tends to bite between 4-7 seconds - [[Skulleater]] bites at 7 seconds.&lt;br /&gt;
:Using [[Patience II]], you can use this macro to hook with [[Precision Hookset]]:&lt;br /&gt;
:/macroicon &amp;quot;Cast&amp;quot;&lt;br /&gt;
:/ac &amp;quot;Cast&amp;quot;&lt;br /&gt;
:/echo &amp;quot;Cast Countdown started&amp;quot; &amp;lt;wait.7&amp;gt;&lt;br /&gt;
:/ac &amp;quot;Precision Hookset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{see also|Small Angler&#039;s Canvas}}&lt;br /&gt;
[[File:Oil Slick print.png|200px]]&lt;br /&gt;
&lt;br /&gt;
{{see also|Collectables}}&lt;br /&gt;
:Only has use as a collectable. Must be caught with {{action icon|Collect (fisher)}} active.&lt;br /&gt;
&lt;br /&gt;
===Exchange===&lt;br /&gt;
{{vendor table|currency={{PAGENAME}}}}&lt;br /&gt;
==={{action icon|Aetherial Reduction}}===&lt;br /&gt;
* {{contains|Brilliant Fishing Rod Component}}&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Collectability&lt;br /&gt;
!Reward/Amount&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oil Slick}}||94-219||1 {{item icon|Brilliant Fishing Rod Component}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oil Slick}}||220+||2-4 {{item icon|Brilliant Fishing Rod Component}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Rivers Fish]]&lt;/div&gt;</summary>
		<author><name>TheSoulEcho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oil_Slick&amp;diff=1202769</id>
		<title>Oil Slick</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oil_Slick&amp;diff=1202769"/>
		<updated>2026-02-10T17:44:36Z</updated>

		<summary type="html">&lt;p&gt;TheSoulEcho: /* Used For */ added in catch window and macro for easy catching&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Oil Slick&lt;br /&gt;
| icon = oil slick icon1.png&lt;br /&gt;
| description = Despite its less-than-appetizing name, this native of White Oil Falls is known for its delightfully sweet flavor, and is a treat for the eye besides.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 7&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = f32d8ee51ed&lt;br /&gt;
| id-gt = 39815&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 90&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Rivers]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The scales of this creature glisten with a cacophony of colors like unto the surface of gleaming oil─a useful form of camouflage amidst the iridescent sheen of the iron-rich plunge basin it calls home.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Fishing Log: White Oil Falls]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Kholusia]] (X:29.4, Y:21.4)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 71&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Select Bait Ball]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: Requires [[Chora-Zoi&#039;s Crystalline Fishing Rod]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{see also|Small Angler&#039;s Canvas}}&lt;br /&gt;
[[File:Oil Slick print.png|200px]]&lt;br /&gt;
&lt;br /&gt;
{{see also|Collectables}}&lt;br /&gt;
:Only has use as a collectable. Must be caught with {{action icon|Collect (fisher)}} active.&lt;br /&gt;
:Tends to bite between 4-7 seconds - [[Skulleater]] bites at 7 seconds.&lt;br /&gt;
:&lt;br /&gt;
:Using [[Patience II]], you can use this macro to hook with [[Precision Hookset]]:&lt;br /&gt;
:/macroicon &amp;quot;Cast&amp;quot;&lt;br /&gt;
:/ac &amp;quot;Cast&amp;quot;&lt;br /&gt;
:/echo &amp;quot;Cast Countdown started&amp;quot; &amp;lt;wait.7&amp;gt;&lt;br /&gt;
:/ac &amp;quot;Precision Hookset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Exchange===&lt;br /&gt;
{{vendor table|currency={{PAGENAME}}}}&lt;br /&gt;
==={{action icon|Aetherial Reduction}}===&lt;br /&gt;
* {{contains|Brilliant Fishing Rod Component}}&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Collectability&lt;br /&gt;
!Reward/Amount&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oil Slick}}||94-219||1 {{item icon|Brilliant Fishing Rod Component}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oil Slick}}||220+||2-4 {{item icon|Brilliant Fishing Rod Component}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Rivers Fish]]&lt;/div&gt;</summary>
		<author><name>TheSoulEcho</name></author>
	</entry>
</feed>