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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Techhead7890</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Techhead7890"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Techhead7890"/>
	<updated>2026-04-09T14:41:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890&amp;diff=727095</id>
		<title>User:Techhead7890</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890&amp;diff=727095"/>
		<updated>2024-04-15T11:57:47Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: aicon test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [https://ffxiv.consolegameswiki.com/wiki/User_profile:Techhead7890 User profile:Techhead7890]&lt;br /&gt;
&lt;br /&gt;
==Potency draft==&lt;br /&gt;
Potency is a numerical scale of how much damage or healing an [[action]] does, relative to other actions of the same [[job]]. For area of effect attacks, damage is dealt to each target, at the same potency for each target. For damage over time attacks, the Effect potency is applied every 3s during the duration.&lt;br /&gt;
&lt;br /&gt;
==Whatlinkshere test==&lt;br /&gt;
{{aicon|Ruin}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890&amp;diff=725175</id>
		<title>User:Techhead7890</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890&amp;diff=725175"/>
		<updated>2024-04-06T18:40:51Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: use fullurl because it seems that &amp;quot;User profile:&amp;quot; does not work as a wikispace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [https://ffxiv.consolegameswiki.com/wiki/User_profile:Techhead7890 User profile:Techhead7890]&lt;br /&gt;
&lt;br /&gt;
==Potency draft==&lt;br /&gt;
Potency is a numerical scale of how much damage or healing an [[action]] does, relative to other actions of the same [[job]]. For area of effect attacks, damage is dealt to each target, at the same potency for each target. For damage over time attacks, the Effect potency is applied every 3s during the duration.&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890/seventh_astral_era&amp;diff=725174</id>
		<title>User:Techhead7890/seventh astral era</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890/seventh_astral_era&amp;diff=725174"/>
		<updated>2024-04-06T18:23:12Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: more notes about 2.3 and 2.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Seventh Astral Era Quests]]&lt;br /&gt;
&lt;br /&gt;
The seventh astral era is declared during the epilogue of the 2.0 MSQ and the end of the [[Ultima Weapon]] (during [[The Ultimate Weapon]]). With the [[Calamity]] appearing to be over and the [[Garlean]]s repulsed, the [[Eorzean Alliance]] intends to focus on prosperity of the three cities and the beast tribes. It also marked the endgame of ARR and a shift towards episodic content, in effect making this quest series retroactively &amp;quot;Post-ARR content&amp;quot; when comparing against the quest series of later expansions. There are in essence six episodes leading into Heavensward, each of the first five (2.1 to 2.5) containing a [[Trial]] connected to some of the minor [[Primals]]. There is also the Crystal Tower alliance raid, and a parallel series of trials involving the original MSQ Primals, forming a triad of requirements before moving onwards. The crystal tower quests should be picked up before unlocking the Primal hardmodes, to make it easier to complete both objectives at once and avoiding reduplication of trips to each primal location.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.1]] involved the [[Thornmarch (Hard)|Thornmarch]] trial against [[Good King Moggle Mog XII]], as well as the relocation of the Scions to the [[The Rising Stones]] within [[Revenant&#039;s Toll]], [[Mor Dhona]] region. This town was the endgame hub during ARR. Jewellery/[[Accessories]] rewards are also provided, but 2.1 was not standardised. Maiming and Striking are offered separately whereas the other patches would offer combined melee Slaying jewellery instead. This patch also unlocked the start of the Crystal Tower, so that questline is available from the start of the era.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.2]] involved the introduction of the [[Patch_2.2#The Doman Dilemma|Doman refugees]] including [[Yugiri]], as well as the fight against [[Leviathan]], the [[Sahagin]] beast tribe primal, onboard {{questlink|trial|The Whorleater (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.3]] (Defenders of Eorzea) involves the fight against the Sylph &amp;quot;Lord of Levin&amp;quot; Ramuh. (Levin is an archaic word referring to lightning or thunder) at {{questlink|trial|The Striking Tree (Hard)}}.&lt;br /&gt;
[[Patch 2.4]] (Dreams of Ice) involves the fight against [[Shiva]] in {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}. At this point the Warrior of Light will have faced the primals for fire, earth, wind, water, lightning, and ice.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.5]] (Before the Fall - Part 1)&lt;br /&gt;
[[Patch 2.55]] (Before the Fall - Part 2)&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890&amp;diff=725172</id>
		<title>User:Techhead7890</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890&amp;diff=725172"/>
		<updated>2024-04-06T17:55:26Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: potency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [[User profile:Techhead7890]]&lt;br /&gt;
&lt;br /&gt;
==Potency draft==&lt;br /&gt;
Potency is a numerical scale of how much damage or healing an [[action]] does, relative to other actions of the same [[job]]. For area of effect attacks, damage is dealt to each target, at the same potency for each target. For damage over time attacks, the Effect potency is applied every 3s during the duration.&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ruin_III&amp;diff=720024</id>
		<title>Ruin III</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ruin_III&amp;diff=720024"/>
		<updated>2024-03-14T18:54:58Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: /* Notes */ add other replacement actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 310.&lt;br /&gt;
| acquired = summoner&lt;br /&gt;
| level = 54&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 1.5&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| req-quest = A Miner Negotiation&lt;br /&gt;
| traits = Ruin Mastery II, Ruin Mastery IV&lt;br /&gt;
| actions = Ruin II, Aethercharge, Dreadwyrm Trance, Astral Impulse, Summon Bahamut, Fountain of Fire, Summon Phoenix&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| pvp = c&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Notes==&lt;br /&gt;
*Potency is 350 when {{action icon|Aethercharge}} is active.&lt;br /&gt;
*Action changes to {{action icon|Astral Impulse}} when {{action icon|Dreadwyrm Trance}} or its upgrade {{action icon|Summon Bahamut}} is active.&lt;br /&gt;
*Action changes to {{action icon|Fountain of Fire}} when {{action icon|Summon Phoenix}} is active.&lt;br /&gt;
*Potency is 300 prior to learning {{action icon|Ruin Mastery IV}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Potency has been changed from 200 to 310.&lt;br /&gt;
**Cast time has been reduced from 2.5s to 1.5s.&lt;br /&gt;
**MP cost has been increased from 200 to 300.}}&lt;br /&gt;
*{{patch|5.08|The additional effect &amp;quot;If target is suffering from a Bio or Miasma effect inflicted by you, Ruin III potency is increased to 150 for one effect, or 200 for both&amp;quot; has been removed, and the base potency has been increased from 100 to 200.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**MP cost has been set at 200 MP.&lt;br /&gt;
**Potency has been reduced from 120 to 100.&lt;br /&gt;
**The additional effect &amp;quot;if target is suffering from a Bio or Miasma effect inflicted by you, Ruin III potency is increased to 150 for one effect, or 200 for both&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|4.2|Potency has been reduced from 130 to 120.}}&lt;br /&gt;
*{{patch|4.1|&lt;br /&gt;
**Potency has been reduced from 150 to 130.&lt;br /&gt;
**MP cost has been reduced.&lt;br /&gt;
**The additional effect &amp;quot;No cast time while in Dreadwyrm Trance&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|4.0|Potency has been reduced from 200 to 150.}}&lt;br /&gt;
*{{patch|3.2|Potency has been increased from 120 to 200.}}&lt;br /&gt;
*{{patch|3.0}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Brand_of_Purgatory&amp;diff=719857</id>
		<title>Brand of Purgatory</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Brand_of_Purgatory&amp;diff=719857"/>
		<updated>2024-03-12T08:49:25Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: /* notes */ add replacement condition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals fire damage with a potency of 240 to target and all enemies nearby it.&lt;br /&gt;
| facts = {{action fact|Can only be executed while under the effect of Firebird Trance.}}{{action fact|※This action cannot be assigned to a hotbar.}}&lt;br /&gt;
| acquired = summoner&lt;br /&gt;
| level = 80&lt;br /&gt;
| type = spell&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 8&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| actions = Summon Phoenix, Tri-disaster&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = targeted circle&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Automatically replaces [[Tri-disaster]] during [[Summon Phoenix]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.05|Potency has been increased from 180 to 240.}}&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Now learned at level 80 (previously level 72).&lt;br /&gt;
**Potency has been changed from 350 to 180.&lt;br /&gt;
**Deleted &amp;quot;50% less potency for all remaining enemies.&amp;quot;&lt;br /&gt;
**Changed &amp;quot;Can only be executed while under the effects of both Firebird Trance and Hellish Conduit.&amp;quot; to &amp;quot;Can only be executed while under the effect of Firebird Trance.&amp;quot;&lt;br /&gt;
**MP cost has been set at 300 MP.}}&lt;br /&gt;
*{{patch|5.0}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Verstone&amp;diff=719541</id>
		<title>Verstone</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Verstone&amp;diff=719541"/>
		<updated>2024-03-10T15:33:37Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: basic explanation of where the required effect comes from and how the effect works in the casting process&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals earth damage with a potency of 340.&lt;br /&gt;
| facts = {{action fact|additional|Increases [[White Mana]] by 5}}{{action fact|Can only be executed while [[Veraero|Verstone Ready]] is active.}}&lt;br /&gt;
| acquired = Red Mage&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| actions = Veraero, Veraero III&lt;br /&gt;
| traits = Enhanced Jolt, Red Magic Mastery III&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| pvp = c&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Potency is 260 prior to learning {{action icon|Enhanced Jolt}}.&lt;br /&gt;
*Potency is then 300 prior to learning {{action icon|Red Magic Mastery III}}.&lt;br /&gt;
* Verstone Ready is granted by casting a version of [[Veraero]], the long-cast white mana ability, including its upgraded version [[Veraero III]] or its combo version, [[Verholy]]. It has a 50% chance to be triggered by Veraero normally, and it can be guaranteed by having the [[Acceleration]] effect while casting Veraero, or by casting [[Verholy]] with a shortage of White Mana.&lt;br /&gt;
* Verstone Ready is checked at the start of the cast, but is not used until the cast completes (for example, it is possible to cancel the cast and it won&#039;t be lost).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.5|Potency has been increased from 330 to 340.}}&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Potency has been changed from 310 to 330.&lt;br /&gt;
**White Mana increase amount has been changed from 9 to 5.}}&lt;br /&gt;
*{{patch|5.4|Potency has been increased from 300 to 310.}}&lt;br /&gt;
*{{patch|5.1|Potency has been increased from 270 to 300.}}&lt;br /&gt;
*{{patch|5.05|MP cost has been reduced from 300 to 200.}}&lt;br /&gt;
*{{patch|5.0|MP cost has been set at 300 MP.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job_Gauge&amp;diff=719537</id>
		<title>Job Gauge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job_Gauge&amp;diff=719537"/>
		<updated>2024-03-10T14:22:34Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: /* Introduction */ explain where to find description ingame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://na.finalfantasyxiv.com/jobguide/battle/ Official Lodestone Job Guide]&#039;&#039;&#039;&amp;lt;/big&amp;gt; (Always up-to-date)&lt;br /&gt;
==Introduction==&lt;br /&gt;
Job Gauge refers either to an user interface element first added during &#039;&#039;[[Stormblood]]&#039;&#039; ([[patch 4.0]]) that is used to track [[Job|Job&#039;s]] specific resources or to resource itself.&lt;br /&gt;
This includes, but is not limited, to:&lt;br /&gt;
* Elements used to track uptime of [[Job|Job&#039;s]] specific buffs. For example [[Dark Knight|Dark Knight&#039;s]] [[Darkside]] or [[Ninja|Ninja&#039;s]] [[Huton]].&lt;br /&gt;
* Elements used to track numerical value (usually 0 to 100) of available resources. For example [[Paladin|Paladin&#039;s]] [[Shield Oath]] or [[Samurai|Samurai&#039;s]] [[Kenki Gauge|Kenki]].&lt;br /&gt;
* Elements used to track number of available stacks (usually 0 to 3) of specific &#039;&#039;&#039;Job Gauge&#039;&#039;&#039;. For example [[White Mage|White Mage&#039;s]] [[Secret of the Lily|lilies]] or [[Scholar|Scholar&#039;s]] [[Aetherflow]].&lt;br /&gt;
&lt;br /&gt;
Multiple resources can be shown in a single UI element, for example [[Sage|Sage&#039;s]] [[Addersgall]] gauge shows progress bar for replenishing [[Addersgall]], current amount of [[Addersgall]] stacks and current amount of [[Addersting]] stacks.&lt;br /&gt;
&lt;br /&gt;
Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share the same UI element.&lt;br /&gt;
&lt;br /&gt;
In [[PvP]], Job Gauges were previously present but have been removed with the PvP job overhaul in [[patch 6.1]].&lt;br /&gt;
&lt;br /&gt;
The Job Gauge Description may be viewed from the &amp;quot;Actions and Traits&amp;quot; window, with a ? button at the bottom of the window.&lt;br /&gt;
&lt;br /&gt;
==Simple Job Gauge==&lt;br /&gt;
Simple &#039;&#039;&#039;Job Gauges&#039;&#039;&#039; are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified &#039;&#039;&#039;Job Gauges&#039;&#039;&#039; of different  [[Job|Jobs]] often look very similar if they work on similar basis. For example, simplified version of [[White Mage|White Mage&#039;s]] [[Secret of the Lily|lilies]] and [[Transcendent Afflatus|blood lilies]] is nearly identical to [[Sage|Sage&#039;s]] [[Addersgall]] and [[Addersting]], while their original version are easily distinguishable because of their very distinct graphical design.&lt;br /&gt;
&lt;br /&gt;
[[File:sge_whm_gauge_comparison.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
===Switching between Normal/Simple Modes===&lt;br /&gt;
You can switch between the normal and simple versions of the &#039;&#039;&#039;Job Gauge&#039;&#039;&#039; display through the individual HUD layout options.&lt;br /&gt;
* You will need to be on the job you want to change your &#039;&#039;&#039;Job Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:switching_to_simplified_gauge.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
You can also switch between the two versions using the following text command:&lt;br /&gt;
&lt;br /&gt;
/jobhudmode&lt;br /&gt;
&lt;br /&gt;
If there are more &#039;&#039;&#039;Job Gauges&#039;&#039;&#039; available, assign a number to switch the specific &#039;&#039;&#039;Job Gauge&#039;&#039;&#039; display:&lt;br /&gt;
&lt;br /&gt;
/jobhudmode [number]&lt;br /&gt;
&lt;br /&gt;
[[File:sam_gauge_comparison.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
For [[Samurai]], &#039;&#039;&#039;Job Gauge&#039;&#039;&#039; 1 is the [[Kenki Gauge|Kenki]] gauge, and 2 is the [[Sen]] gauge.&lt;br /&gt;
&lt;br /&gt;
If [[Job]] has multiple UI elements, you can mix and match them however you want. You can use simplified [[Kenki Gauge|Kenki]] gauge while simultaneously use normal [[Sen]] gauge or any other combination.&lt;br /&gt;
&lt;br /&gt;
[[File:sam_mixed_gauge.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Settings for both styles of &#039;&#039;&#039;Job Gauges&#039;&#039;&#039; are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.&lt;br /&gt;
&lt;br /&gt;
== Tanks ==&lt;br /&gt;
All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] ===&lt;br /&gt;
[[Oath Gauge]]:&lt;br /&gt;
* &#039;&#039;&#039;Oath&#039;&#039;&#039; is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated &#039;&#039;&#039;Oath&#039;&#039;&#039; can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]].&lt;br /&gt;
* Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.&lt;br /&gt;
&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
[[Beast Gauge]]:&lt;br /&gt;
* &#039;&#039;&#039;Beast gauge&#039;&#039;&#039; charges by using most of the regular [[weaponskill|weaponskills]] and by ability [[Infuriate]]. Gauge can be spend for heavy hitting attacks like [[Fell Cleave]].&lt;br /&gt;
* Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
[[Blood &amp;amp; Darkside Gauge|Blood Gauge]]:&lt;br /&gt;
* Charged using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on [[Living Shadow]], [[Bloodspiller]] or [[Quietus]]. Using [[Delirium]] provides 3 stacks, which can be used for [[Bloodspiller]] or [[Quietus]] without using up &#039;&#039;&#039;Blood Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.&lt;br /&gt;
&lt;br /&gt;
[[Blood &amp;amp; Darkside Gauge|Darkside Gauge]]:&lt;br /&gt;
* Shows remaining duration of [[Darkside]].&lt;br /&gt;
* Shows whether [[The Blackest Night|Dark Arts]] is available.&lt;br /&gt;
* Show remaining duration of [[Living Shadow]].&lt;br /&gt;
&lt;br /&gt;
=== [[Gunbreaker]] ===&lt;br /&gt;
[[Powder Gauge]]:&lt;br /&gt;
* Single &#039;&#039;&#039;Cartridge&#039;&#039;&#039; is gained by finishing basic combo. 3 &#039;&#039;&#039;Cartridges&#039;&#039;&#039; are gained by using [[Bloodfest]] (only 2 at lower levels). &lt;br /&gt;
* &#039;&#039;&#039;Cartridges&#039;&#039;&#039; can be spent on damage-oriented abilities. [[Burst Strike]] and [[Gnashing Fang]] cost 1 &#039;&#039;&#039;Cartridge&#039;&#039;&#039;, while [[Double Down]] costs 2 &#039;&#039;&#039;Cartridges&#039;&#039;&#039;.&lt;br /&gt;
* Whether tank stance [[Royal Guard]] is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.&lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] ===&lt;br /&gt;
[[Healing Gauge]]:&lt;br /&gt;
* Every 20 seconds in combat, [[White Mage]] will gain a [[Secret of the Lily|lily]] and they may hold up to 3 at any time. [[Secret of the Lily|Lilies]] can be spent on the spells [[Afflatus Solace]] and [[Afflatus Rapture]].&lt;br /&gt;
* Each spent [[Secret of the Lily|lily]] will give you [[Transcendent Afflatus|blood lily]]. After getting 3 [[Transcendent Afflatus|blood lilies]], you can execute [[Afflatus Misery]].&lt;br /&gt;
&lt;br /&gt;
=== [[Scholar]] ===&lt;br /&gt;
[[Aetherflow &amp;amp; Faerie Gauge|Aetherflow gauge]]:&lt;br /&gt;
* Scholar gets 3 &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; stacks by using ability [[Aetherflow]] or [[Dissipation]]. &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; stacks are used for abilities [[Lustrate]], [[Indomitability]], [[Excogitation]], [[Sacred Soil]] and [[Energy Drain]].&lt;br /&gt;
* Cost of &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; stack can be nullified using [[Recitation]], but only for [[Indomitability]] and [[Excogitation]]&lt;br /&gt;
&lt;br /&gt;
[[Aetherflow &amp;amp; Faerie Gauge|Faerie gauge]]:&lt;br /&gt;
* Every skill which requires &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; stack to execute also grants 10 &#039;&#039;&#039;Fae Aether&#039;&#039;&#039;, but only under condition that any of your Faerie is also currently summoned.&lt;br /&gt;
* &#039;&#039;&#039;Fae Aether&#039;&#039;&#039; is used by [[Aetherpact]], which continuously drains the gauge.&lt;br /&gt;
&lt;br /&gt;
=== [[Astrologian]] ===&lt;br /&gt;
[[Arcana Gauge|Arcana gauge]]:&lt;br /&gt;
* Tracks currently held card ([[Astrologian#Arcana|Arcana]]) on the left.&lt;br /&gt;
* Tracks currently held [[Minor Arcana]] on the right.&lt;br /&gt;
* 3 icons on top track previously used [[Astrologian#Arcana|Arcana]] cards. Lunar sign (halfmoon symbol) gained from cards [[The Arrow]] and [[The Ewer]], Celestial sign (circle symbol) gained from cards [[The Spear]] and [[The Spire]] and Solar sign (sun symbol) gained from cards [[The Balance]] and [[The Bole]]. Your goal is to get collect 3 ideally distinct symbols, in order to receive better buffs from using [[Astrodyne]].&lt;br /&gt;
&lt;br /&gt;
=== [[Sage]] ===&lt;br /&gt;
[[Eukrasia]]:&lt;br /&gt;
* Indicates whether you are able to execute special &#039;&#039;&#039;Eukrasian&#039;&#039;&#039; abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target.&lt;br /&gt;
&lt;br /&gt;
[[Addersgall Gauge]]:&lt;br /&gt;
* &#039;&#039;&#039;Addersgall&#039;&#039;&#039; charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.&lt;br /&gt;
* &#039;&#039;&#039;Addersting&#039;&#039;&#039; stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. &#039;&#039;&#039;Addersting&#039;&#039;&#039; can be used to execute [[Toxikon]] and [[Toxikon II]].&lt;br /&gt;
&lt;br /&gt;
== Melee DPS ==&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
[[Lightning &amp;amp; Chakra Gauge|Master&#039;s gauge]]:&lt;br /&gt;
* Tracks how many Beast Chakra the monk has obtained (up to 3).&lt;br /&gt;
* Tracks whether Lunar Nadi and Solar Nadi are ontained&lt;br /&gt;
* When Beast Chakra are full, can use attacks from {{action icon|Masterful Blitz}} depending on how many unique Beast Chakra are obtained.&lt;br /&gt;
* When both the Lunar and Solar Nadi are obtained, can use {{action icon|Tornado Kick}} (upgrades to {{action icon|Phantom Rush}}).&lt;br /&gt;
&lt;br /&gt;
[[Lightning &amp;amp; Chakra Gauge|Chakra gauge]]:&lt;br /&gt;
* Tracks how many [[Chakra]] the monk has obtained (up to 5).&lt;br /&gt;
* When full, can be used on strong attacks such as {{action icon|The Forbidden Chakra}}.&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] ===&lt;br /&gt;
[[Dragon Gauge]]:&lt;br /&gt;
* Tracks stacks of the &#039;&#039;&#039;First Brood&#039;s Gaze&#039;&#039;&#039;, which is gained by executing {{action icon|High Jump}} ({{action icon|Jump}} on lower levels), followed by {{action icon|Mirage Dive}}. Once the &#039;&#039;&#039;First Brood&#039;s Gaze&#039;&#039;&#039; reaches its maximum level, the [[Dragoon]] can execute {{action icon|Geirskogul}} to gain [[Life of the Dragon]]. While under the this effect, Geirskogul changes to more potent {{action icon|Nastrond}}, which can be used every 10 seconds. &lt;br /&gt;
* Once the trait {{action icon|Lance Mastery IV}} is learned, will track &#039;&#039;&#039;Firstminds&#039; Focus&#039;&#039;&#039;, a stackable resource that is obtained by using {{action icon|Raiden Thrust}} or {{action icon|Draconian Fury}}. When &#039;&#039;&#039;Firstminds&#039; Focus&#039;&#039;&#039; is maximal (2 stacks), the user can execute {{action icon|Wyrmwind Thrust}}.&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
[[Huton &amp;amp; Ninki Gauge|Ninki Gauge]]:&lt;br /&gt;
* Charged by executing [[weaponskill]]s and by ability [[Meisui]]. Can be used for [[Hellfrog Medium]], [[Bhavacakra]], and [[Bunshin]].&lt;br /&gt;
&lt;br /&gt;
[[Huton &amp;amp; Ninki Gauge|Huton gauge]]:&lt;br /&gt;
* Tracks remaining time of [[Huton]]. You gain buff by executing [[Huton]] mudra and then upkeep it using [[Armor Crush]] for single target, or [[Hakke Mujinsatsu]] for AoE. [[Huraijin]] should be used only as last resort.&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
[[Sen &amp;amp; Kenki Gauge|Kenki gauge]]:&lt;br /&gt;
* &#039;&#039;&#039;Kenki gauge&#039;&#039;&#039; is gained through executing most regular [[weaponskill|weaponskills]] or with ability [[Ikishoten]]. Kenki can be spent for &#039;&#039;&#039;Hissatsu&#039;&#039;&#039; abilities.&lt;br /&gt;
*&#039;&#039;&#039; Meditation gauge&#039;&#039;&#039; requires 3 &#039;&#039;&#039;Meditation&#039;&#039;&#039; stacks in order to execute [[Shoha]] or [[Shoha II]]. &#039;&#039;&#039;Meditation&#039;&#039;&#039; stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]].&lt;br /&gt;
[[Sen &amp;amp; Kenki Gauge|Sen gauge]]:&lt;br /&gt;
* Tracks the three &#039;&#039;&#039;Sen&#039;&#039;&#039; (Setsu, Getsu, and Ka) that &#039;&#039;&#039;Samurai&#039;&#039;&#039; can acquire by executing combos ending with [[weaponskill|weaponskills]] [[Yukikaze]], [[Gekko]] and [[Kasha]] respectively. &#039;&#039;&#039;Sen&#039;&#039;&#039; allows you to execute &#039;&#039;&#039;Iaijutsu&#039;&#039;&#039; actions. Type of actions depends on current amount of &#039;&#039;&#039;Sen&#039;&#039;&#039; - single &#039;&#039;&#039;Sen&#039;&#039;&#039; for [[Higanbana]], 2 &#039;&#039;&#039;Sen&#039;&#039;&#039; for [[Tenka Goken]] and 3 &#039;&#039;&#039;Sen&#039;&#039;&#039; for [[Midare Setsugekka]].&lt;br /&gt;
&lt;br /&gt;
=== [[Reaper]] ===&lt;br /&gt;
[[Soul Gauge and Shroud Gauge]]:&lt;br /&gt;
* When you learn the trait &#039;&#039;&#039;Soul Gauge&#039;&#039;&#039;, the &#039;&#039;&#039;Soul Gauge&#039;&#039;&#039; will be displayed, indicating the number of &#039;&#039;&#039;Souls&#039;&#039;&#039; you have accumulated. &#039;&#039;&#039;Souls&#039;&#039;&#039; are accumulated upon executing certain [[weaponskill|weaponskills]] and by defeating enemies who fall under the effects of &#039;&#039;&#039;Death&#039;s Design&#039;&#039;&#039; from the action [[Shadow of Death]]. &#039;&#039;&#039;Souls&#039;&#039;&#039; can be used to execute [[Blood Stalk]], [[Grim Swathe]] (acquired at level 55), and [[Gluttony]] (acquired at level 76).&lt;br /&gt;
* Upon learning the trait &#039;&#039;&#039;Shroud Gauge&#039;&#039;&#039;, the &#039;&#039;&#039;Shroud Gauge&#039;&#039;&#039; will be displayed, indicating the number of &#039;&#039;&#039;Shrouds&#039;&#039;&#039; you have accumulated. &#039;&#039;&#039;Shrouds&#039;&#039;&#039; are acquired by executing certain [[weaponskill|weaponskills]], and can be used to execute [[Enshroud]].&lt;br /&gt;
&lt;br /&gt;
[[Death Gauge]]:&lt;br /&gt;
* When you learn the trait &#039;&#039;&#039;&#039;Shroud Gauge&#039;&#039;&#039;&#039;, the duration of &#039;&#039;&#039;Enshrouded&#039;&#039;&#039; and the stacks of &#039;&#039;&#039;&#039;Lemure Shroud&#039;&#039;&#039;&#039; will be displayed. &#039;&#039;&#039;&#039;Lemure Shroud&#039;&#039;&#039;&#039; stacks can be used to execute several actions such as [[Void Reaping]] and [[Communio]] (acquired at level 90).&lt;br /&gt;
* When you learn the trait [[Enhanced Shroud]], &#039;&#039;&#039;Void Shroud&#039;&#039;&#039; will be gained when stacks of &#039;&#039;&#039;Lemure Shroud&#039;&#039;&#039; are used. These can be used to execute several actions such as [[Lemure&#039;s Slice]] and [[Lemure&#039;s Scythe]].&lt;br /&gt;
&lt;br /&gt;
== Physical Ranged DPS ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
[[Soul Voice and Coda Gauge|Song gauge]]:&lt;br /&gt;
* Appears whilst singing [[Mage&#039;s Ballad]], [[Army&#039;s Paeon]], or [[The Wanderer&#039;s Minuet]], and displays a timer that tracks the remaining duration of the song.&lt;br /&gt;
* Series of musical notes or arrowheads appear when using [[Army&#039;s Paeon]] or [[The Wanderer&#039;s Minuet]] respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;&lt;br /&gt;
** For each note of [[Army&#039;s Paeon]] that is lit up, the Bard&#039;s [[weaponskill|weaponskills]] and spells are cast faster and have shorter recast times, and auto attacks are faster.&lt;br /&gt;
** For each note of [[The Wanderer&#039;s Minuet]] that is lit up, the potency of the new [[Pitch Perfect]] skill is increased.&lt;br /&gt;
** For each note of [[Mage&#039;s Ballad]] that is lit up, recast time of both [[Bloodletter]] and [[Rain of Death]] reduces by 7.5 seconds.&lt;br /&gt;
* Upon learning the trait {{action icon|Soul Voice}}, the &#039;&#039;&#039;Soul Voice Gauge&#039;&#039;&#039; will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 &#039;&#039;&#039;Soul Voice&#039;&#039;&#039; is required to use {{action icon|Apex Arrow}}, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 &#039;&#039;&#039;Soul Voice&#039;&#039;&#039; is consumed.&lt;br /&gt;
* Upon learning the trait {{action icon|Minstrel&#039;s Coda}}, the &#039;&#039;&#039;Coda Gauge&#039;&#039;&#039; will appear. Each time a different song is played, its corresponding &#039;&#039;&#039;Coda&#039;&#039;&#039; will be displayed. These are used to execute {{action icon|Radiant Finale}}, which requires at least one unique &#039;&#039;&#039;Coda&#039;&#039;&#039;. The potency of Radiant Finale&#039;s buff is maximized if all three different &#039;&#039;&#039;Coda&#039;&#039;&#039; are active.&lt;br /&gt;
&lt;br /&gt;
=== [[Machinist]] ===&lt;br /&gt;
[[Heat Gauge]]:&lt;br /&gt;
* &#039;&#039;&#039;Heat&#039;&#039;&#039; is a resource gained from a basic single-target or AoE combo. The action {{action icon|Hypercharge}} requires 50 &#039;&#039;&#039;Heat&#039;&#039;&#039; to use. {{action icon|Barrel Stabilizer}} will instantly increase &#039;&#039;&#039;Heat&#039;&#039;&#039; by 50.&lt;br /&gt;
[[Heat Gauge|Battery Gauge]]:&lt;br /&gt;
* &#039;&#039;&#039;Battery&#039;&#039;&#039; is a resource gained from successfully completing a single-target combo, using {{action icon|Hot Shot}} / {{action icon|Air Anchor}}, or {{action icon|Chain Saw}}. The actions {{action icon|Rook Autoturret}} and {{action icon|Automaton Queen}} require at least 50 &#039;&#039;&#039;Battery&#039;&#039;&#039; to use and will consume all current &#039;&#039;&#039;Battery&#039;&#039;&#039;. The potency of Rook Autoturret or Automaton Queen&#039;s attacks will increase with higher &#039;&#039;&#039;Battery&#039;&#039;&#039; consumption.&lt;br /&gt;
&lt;br /&gt;
=== [[Dancer]] ===&lt;br /&gt;
[[Step, Fourfold Feathers and Esprit Gauge|Step gauge]]:&lt;br /&gt;
* Displays specific dance moves that need to be executed in shown order to successfully complete dance (either [[Standard Step]] or [[Technical Step]]). If [[Dancer]] is currently not in dance mode, gauge shows remaining time of the [[Standard Finish]].&lt;br /&gt;
&lt;br /&gt;
[[Step, Fourfold Feathers and Esprit Gauge|Fourfold Feather]]:&lt;br /&gt;
* Tracks [[Esprit]], which is used to execute [[Saber Dance]].&lt;br /&gt;
* Tracks amount of Fourfold Feathers, which are used for [[Fan Dance]] and [[Fan Dance II]].&lt;br /&gt;
&lt;br /&gt;
== Magical Ranged DPS ==&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] ===&lt;br /&gt;
[[Elemental Gauge]]:&lt;br /&gt;
* Tracks level of &#039;&#039;&#039;Astral Fire&#039;&#039;&#039; or &#039;&#039;&#039;Umbral Ice&#039;&#039;&#039;.&lt;br /&gt;
* Tracks number of &#039;&#039;&#039;Umbral Hearts&#039;&#039;&#039; (3 gained by casting [[Blizzard IV]] or [[Freeze]], 1 with each cast of [[Umbral Soul]]). &#039;&#039;&#039;Umbral Hearts&#039;&#039;&#039; reduce the cost of fire spells when in &#039;&#039;&#039;Astral Fire&#039;&#039;&#039; and are spent when casting fire spells ([[Flare]] instantly spends all remaining hearts). Losing [[Enochian]] removes all &#039;&#039;&#039;Umbral Hearts&#039;&#039;&#039;.&lt;br /&gt;
* [[Enochian]] timer and status. [[Enochian]] is activated whenever &#039;&#039;&#039;Astral Fire&#039;&#039;&#039; or &#039;&#039;&#039;Umbral Ice&#039;&#039;&#039; is entered and is lost when neither &#039;&#039;&#039;Astral Fire&#039;&#039;&#039; or &#039;&#039;&#039;Umbral Ice&#039;&#039;&#039; is active.&lt;br /&gt;
* Tracks number of &#039;&#039;&#039;Polyglots&#039;&#039;&#039; (spent to cast [[Foul]] or [[Xenoglossy]]). &#039;&#039;&#039;Polyglots&#039;&#039;&#039; are gained every 30 seconds [[Enochian]] is active or by using [[Amplifier]].&lt;br /&gt;
* Tracks charge of [[Paradox]].&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
[[Aetherflow &amp;amp; Trance Gauge|Aetherflow gauge]]:&lt;br /&gt;
* Tracks &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; resource. Two stacks of &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; are granted from using {{action icon|Energy Drain (Arcanist)}} (single target) or {{action icon|Energy Siphon}} (AoE). One &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; is required to execute the off-global cooldown attacks {{action icon|Fester}} (single target) or {{action icon|Painflare}} (AoE).&lt;br /&gt;
&lt;br /&gt;
[[Aetherflow &amp;amp; Trance Gauge|Trance gauge]]:&lt;br /&gt;
* The &#039;&#039;&#039;Trance Gauge&#039;&#039;&#039; has three functions. First, it tracks &#039;&#039;&#039;Arcanum&#039;&#039;&#039;, three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user&#039;s spells. Second, it tracks the current duration of {{action icon|Aethercharge}}, which later upgrades to {{action icon|Dreadwyrm Trance}}, and later still to the combat duration remaining for &#039;&#039;&#039;Demi-Bahamut&#039;&#039;&#039; after learning {{action icon|Summon Bahamut}}. Finally, after learning {{action icon|Summon Phoenix}}, the gauge will indicate whether the next Demi-Primal summon will be &#039;&#039;&#039;Demi-Bahamut&#039;&#039;&#039; or &#039;&#039;&#039;Demi-Phoenix&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
[[Balance Gauge]]:&lt;br /&gt;
* Tracks current amount of black and white mana&lt;br /&gt;
* If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.&lt;br /&gt;
* When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.&lt;br /&gt;
* After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute [[Verflare]] and [[Verholy]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stormblood]] [[Category:Patch 4.0 Features]] [[Category:Glossary]] [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrage&amp;diff=719536</id>
		<title>Barrage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrage&amp;diff=719536"/>
		<updated>2024-03-10T14:05:27Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: /* Notes */ adjust wording regarding use of straight shot to be less prescriptive, but still recommend the same outcome when playing optimally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Triples the number of strikes for a single-target weaponskill. Additional effects added only once.&lt;br /&gt;
| facts = {{action fact|duration|10}}{{action fact|additional|Increases the potency of Shadowbite to 270}}{{action fact|additional|Grants Straight Shot Ready}}{{action fact|duration|30}}&lt;br /&gt;
| description-class = Triples the number of strikes for a single-target weaponskill. Additional effects added only once.&lt;br /&gt;
| facts-class = {{action fact|duration|10}}{{action fact|additional|Grants Straight Shot Ready}}{{action fact|duration|30}}&lt;br /&gt;
| acquired = Archer&lt;br /&gt;
| level = 38&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 120&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| actions = Straight Shot, Refulgent Arrow, Shadowbite&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Because Barrage grants Straight Shot Ready, if a proc was ready beforehand it will be overwriten.&lt;br /&gt;
*In an AoE situation, Barrage empowers {{action icon|Shadowbite}} against all targets. However, it will &#039;&#039;not&#039;&#039; grant Shadowbite Ready, which is only given from {{action icon|Quick Nock}} or its upgrade {{action icon|Ladonsbite}}.&lt;br /&gt;
*Outside of AOE, of the &amp;quot;single-target weaponskills&amp;quot; that Bard has, the highest-potency are {{action icon|Straight Shot}} or its upgrade {{action icon|Refulgent Arrow}}. To maximise damage in single-target situations, the Barrage effect should be used on those actions. Because this ability always grants Straight Shot Ready, likewise these weaponskills can always be used immediately after using Barrage.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Added &amp;quot;Increases the potency of Shadowbite to 270&amp;quot;.&lt;br /&gt;
**Straight Shot Ready duration has been increased from 10s to 30s.&lt;br /&gt;
**Recast time has been increased from 80s to 120s.}}&lt;br /&gt;
*{{patch|5.0|The additional effect &amp;quot;Grants Straight Shot Ready&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|4.06|Recast time has been reduced from 90 to 80 seconds.}}&lt;br /&gt;
*{{patch|4.0|Now allows for critical strikes with weaponskills.}}&lt;br /&gt;
*{{patch|3.3|Fixed an issue wherein the action would not grant its effects to actions performed immediately afterwards.}}&lt;br /&gt;
*{{patch|2.0}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tri-disaster&amp;diff=719535</id>
		<title>Tri-disaster</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tri-disaster&amp;diff=719535"/>
		<updated>2024-03-10T13:49:17Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: similar edit from Outburst; finish explanation of upgraded spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 120 to target and all enemies nearby it.&lt;br /&gt;
| facts = &lt;br /&gt;
| acquired = summoner&lt;br /&gt;
| level = 74&lt;br /&gt;
| type = spell&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| casting = 1.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 5&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| req-quest = &lt;br /&gt;
| traits = Outburst Mastery&lt;br /&gt;
| actions = Dreadwyrm Trance, Summon Bahamut, Summon Phoenix, Astral Flare, Brand of Purgatory&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = targeted circle&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An AOE equivalent to {{aicon|Ruin III}} (ie, an unaspected spammable damage spell).&lt;br /&gt;
* Temporarily upgrades to [[Astral Flare]] during {{aicon|Dreadwyrm Trance}} and its upgraded form {{aicon|Summon Bahamut}}.&lt;br /&gt;
* Temporarily replaced by [[Brand of Purgatory]] during {{aicon|Summon Phoenix}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Changed category from ability to spell.&lt;br /&gt;
**Now acquired at level 74 (previously level 56).&lt;br /&gt;
**Radius has been increased from 0 to 5 yalms.&lt;br /&gt;
**Recast time has been decreased from 50 to 2.5 seconds.&lt;br /&gt;
**The effect &amp;quot;Deals unaspected damage with a potency of 150&amp;quot; has been changed to &amp;quot;Deals unaspected damage with a potency of 120 to target and all enemies nearby it.&amp;quot;&lt;br /&gt;
**The additional effect &amp;quot;Afflicts target with Bio III and Miasma III&amp;quot; has been removed.&lt;br /&gt;
**Action icon has been updated.}}&lt;br /&gt;
*{{patch|5.3|Potency has been reduced from 300 to 150.}}&lt;br /&gt;
*{{patch|5.1|&lt;br /&gt;
**Now deals unaspected damage with a potency of 300.&lt;br /&gt;
**The additional effect of Ruination has been removed.}}&lt;br /&gt;
*{{patch|5.05|The delay before the detrimental status is applied has been reduced.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Ruination effect now also increases the potency of Outburst.&lt;br /&gt;
**Effect duration has been increased from 15 to 30 seconds.&lt;br /&gt;
**Recast time has been reduced from 60 to 50 seconds.}}&lt;br /&gt;
*{{patch|4.0|The additional effect &amp;quot;Inflicts target with Ruination, increasing the potency of Ruin spells used against target by 20&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|3.0|Added with the original description, &amp;quot;Inflicts target with Bio, Bio II, and Miasma. Duration: 18s, 30s, and 24s, respectively.&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Brand_of_Purgatory&amp;diff=719534</id>
		<title>Brand of Purgatory</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Brand_of_Purgatory&amp;diff=719534"/>
		<updated>2024-03-10T13:45:47Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: the in-game tooltip nolonger mentions Hellish Conduit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals fire damage with a potency of 240 to target and all enemies nearby it.&lt;br /&gt;
| facts = {{action fact|Can only be executed while under the effects of both Firebird Trance.}}{{action fact|※This action cannot be assigned to a hotbar.}}&lt;br /&gt;
| acquired = summoner&lt;br /&gt;
| level = 80&lt;br /&gt;
| type = spell&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 8&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| actions = Summon Phoenix, Tri-disaster&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = targeted circle&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.05|Potency has been increased from 180 to 240.}}&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Now learned at level 80 (previously level 72).&lt;br /&gt;
**Potency has been changed from 350 to 180.&lt;br /&gt;
**Deleted &amp;quot;50% less potency for all remaining enemies.&amp;quot;&lt;br /&gt;
**Changed &amp;quot;Can only be executed while under the effects of both Firebird Trance and Hellish Conduit.&amp;quot; to &amp;quot;Can only be executed while under the effect of Firebird Trance.&amp;quot;&lt;br /&gt;
**MP cost has been set at 300 MP.}}&lt;br /&gt;
*{{patch|5.0}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Outburst&amp;diff=719530</id>
		<title>Outburst</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Outburst&amp;diff=719530"/>
		<updated>2024-03-10T12:07:58Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: given that tri-disaster is now already linked in its trait quote, the related link as might now be redundant; adjust order of relateds to keep the upgraded ability forms together and add Bahamut to notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 100 to target and all enemies nearby it.&lt;br /&gt;
| acquired = arcanist&lt;br /&gt;
| level = 26&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 1.5&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 5&lt;br /&gt;
| traits = Outburst Mastery&lt;br /&gt;
| actions = Dreadwyrm Trance, Summon Bahamut, Astral Flare&lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = targeted circle&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An AOE equivalent to {{aicon|Ruin}} (ie, an unaspected spammable damage spell).&lt;br /&gt;
* Temporarily upgrades to [[Astral Flare]] during {{aicon|Dreadwyrm Trance}} and its upgraded form, {{aicon|Summon Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Learning class has been changed to Arcanist.&lt;br /&gt;
**Now acquired at level 26 (previously level 40).&lt;br /&gt;
**Potency has been changed from 90 to 100.&lt;br /&gt;
**Cast time has been decreased from 2.5s to 1.5s.&lt;br /&gt;
**MP cost has been decreased from 400 to 300.}}&lt;br /&gt;
*{{patch|5.0}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Verraise&amp;diff=719529</id>
		<title>Verraise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Verraise&amp;diff=719529"/>
		<updated>2024-03-10T12:02:04Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: adjust mention of Dualcast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Resurrects target to a weakened state.&lt;br /&gt;
| acquired = Red Mage&lt;br /&gt;
| level = 64&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 2400&lt;br /&gt;
| casting = 10&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 30&lt;br /&gt;
| targeting = ally&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action is analogous to {{action icon|Resurrection}} for [[Arcanist]] / [[Summoner]] / [[Scholar]], {{action icon|Raise}} for [[Conjurer]] / [[White Mage]], {{action icon|Ascend}} for [[Astrologian]], and {{action icon|Egeiro}} for [[Sage]], in that they are all [[resurrect]] spells.&lt;br /&gt;
* The {{action icon|Dualcast}} trait will allow this spell to be cast instantly, bypassing the long cast time of this spell. It would be faster to cast a different spell to gain dualcast rather than casting the entire Verraise spell.&lt;br /&gt;
* Alternatively, similar to other jobs that have a resurrect spell the {{action icon|Swiftcast}} ability may be useful if it is available, as this can still bypass the cast time.&lt;br /&gt;
* The Dualcast trait gives Red Mage the greatest resurrecting capabilities of any job in the game. However, multiple alternating Verraise casts will quickly drain MP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|5.0|MP cost has been set at 2,400 MP.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dualcast&amp;diff=719528</id>
		<title>Dualcast</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dualcast&amp;diff=719528"/>
		<updated>2024-03-10T11:20:32Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: add some explanations for how this works and its importance to the job with some examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait infobox&lt;br /&gt;
| acquired = Red Mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| description = Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Using {{action icon|Sprint}} is an action, and so it will cancel Dualcast.&lt;br /&gt;
* If a spell was cast with the effect active, it cannot grant the effect.&lt;br /&gt;
* This effect is key to the Red Mage playstyle. Some Red Mage spells have an unusually long cast time of 5s, but these are generally not intended to be hard-cast without the effect of Dualcast. The idea is generally to cast a shorter spell such as {{aicon|Jolt}} first, to generate the Dualcast effect, and then get the longer cast (eg {{aicon|Verthunder}}) as the instant cast. However other variations are possible (eg casting a long spell before combat starts, and gaining the Dualcast effect immediately afterwards).&lt;br /&gt;
* The instant-cast effect is not limited to damage spells; for instance, it can be used on [[Verraise]] also.&lt;br /&gt;
* [[Swiftcast]] will not activate if this effect is active; in other words, Dualcast will activate and be consumed first. Also Swiftcast is an example of an ability, and so will not cancel Dualcast.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890/seventh_astral_era&amp;diff=714017</id>
		<title>User:Techhead7890/seventh astral era</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890/seventh_astral_era&amp;diff=714017"/>
		<updated>2024-02-27T04:20:59Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: add stub links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Seventh Astral Era Quests]]&lt;br /&gt;
&lt;br /&gt;
The seventh astral era is declared during the epilogue of the 2.0 MSQ and the end of the [[Ultima Weapon]] (during [[The Ultimate Weapon]]). With the [[Calamity]] appearing to be over and the [[Garlean]]s repulsed, the [[Eorzean Alliance]] intends to focus on prosperity of the three cities and the beast tribes. It also marked the endgame of ARR and a shift towards episodic content, in effect making this quest series retroactively &amp;quot;Post-ARR content&amp;quot; when comparing against the quest series of later expansions. There are in essence six episodes leading into Heavensward, each of the first five (2.1 to 2.5) containing a [[Trial]]. There is also the Crystal Tower alliance raid, and a parallel series of trials involving the original MSQ Primals, forming a triad of requirements before moving onwards. The crystal tower quests should be picked up before unlocking the Primal hardmodes, to make it easier to complete both objectives at once and avoiding reduplication of trips to each primal location.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.1]] involved the [[Thornmarch (Hard)|Thornmarch]] trial against [[Good King Moggle Mog XII]], as well as the relocation of the Scions to the [[The Rising Stones]] within [[Revenant&#039;s Toll]], [[Mor Dhona]] region. This town was the endgame hub during ARR. Jewellery/[[Accessories]] rewards are also provided, but 2.1 was not standardised. Maiming and Striking are offered separately whereas the other patches would offer combined melee Slaying jewellery instead. This patch also unlocked the start of the Crystal Tower, so that questline is available from the start of the era.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.2]] involved the introduction of the [[Patch_2.2#The Doman Dilemma|Doman refugees]] including [[Yugiri]], as well as the fight against the [[Sahagin]] beast tribe primal, [[Leviathan]] onboard [[The Whorleater (Hard)|The Whorleater]] {{questlink|trial|The Whorleater (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.3]] (Defenders of Eorzea)&lt;br /&gt;
[[Patch 2.4]] (Dreams of Ice)&lt;br /&gt;
[[Patch 2.5]] (Before the Fall - Part 1)&lt;br /&gt;
[[Patch 2.55]] (Before the Fall - Part 2)&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_Dead&amp;diff=713690</id>
		<title>Living Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_Dead&amp;diff=713690"/>
		<updated>2024-02-25T19:01:44Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: more clarification work on Undead Rebirth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO&#039;d, your status will change to Walking Dead.&lt;br /&gt;
| facts = {{action fact|Living Dead Duration|10s}}{{action fact|additional|Restores HP with each weaponskill successfully delivered or spell cast}}{{action fact|cure potency|1,500}}{{action fact|While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO&#039;d.}}{{action fact|Walking Dead Duration|10s}}{{action fact|While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.}}{{action fact|Undead Rebirth Duration|Time remaining on Walking Dead}}&lt;br /&gt;
| acquired = Dark Knight&lt;br /&gt;
| level = 50&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 300&lt;br /&gt;
| req-quest = Our Answer&lt;br /&gt;
| targeting = self&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* If the dark knight dies while the first effect is active, they will enter a zombie-like invulnerable state with 1 [[HP]] for ten seconds. This is similar to {{action icon|Holmgang}}, shown with the text &amp;quot;most attacks will not lower your HP below 1&amp;quot;. For ten seconds, the dark knight must be healed for a cumulative amount equal to 100% of their [[HP]], e.g. if they have 15000 max HP, they must be healed for a cumulative total of at least 15000 to exit the zombie state. They do not need to be healed &#039;&#039;to&#039;&#039; their max HP.&lt;br /&gt;
* When this action is cast, the Living Dead effect [[File:Living dead icon.png|link=]] will be applied. If this effect is still active and timed correctly with incoming damage, then &#039;&#039;Walking&#039;&#039; Dead [[File:Walking dead icon.png|link=]] with the grayscale icon will become active for a further 10 seconds, and the Dark Knight&#039;s weaponskills/spells (i.e. global cooldown actions) will then begin to heal themselves with the Cure effect. Once the user has received enough healing Undead Rebirth [[File:Undead rebirth icon.png|link=]] will be applied as a replacement effect, with the same remaining duration of Walking Dead. When Undead Rebirth is present the tank is safe, or in other words, if the grey Walking icon is about to expire and has not been turned into Undead Rebirth, then the Dark Knight tank may need extra help from a healer.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.1|&lt;br /&gt;
**The additional effect &amp;quot;Restores HP with each weaponskill successfully delivered or spell cast&amp;quot; has been added with a cure potency of 1,500.&lt;br /&gt;
**If an amount of HP totaling your maximum HP is restored before the Walking Dead timer runs out, the effect will now change to Undead Rebirth, with a duration carried over from the time remaining for Walking Dead.&lt;br /&gt;
**While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.&lt;br /&gt;
**Fixed an issue wherein the status effect Walking Dead could not be removed under certain circumstances.}}&lt;br /&gt;
*{{patch|6.05|Fixed an issue wherein players could be incapacitated by damage over time effects while under the effect of Walking Dead.}}&lt;br /&gt;
*{{patch|3.01|Fixed an issue wherein the &amp;quot;Walking Dead&amp;quot; effect could not be removed.}}&lt;br /&gt;
*{{patch|3.0}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The living dead means corpses which have been reanimated by supernatural forces. The term is mostly associated with the 1968 movie &#039;&#039;Night of the Living Dead.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_Dead&amp;diff=713682</id>
		<title>Living Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_Dead&amp;diff=713682"/>
		<updated>2024-02-25T18:44:16Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: clarifications etc: add &amp;quot;cumulative total&amp;quot; to wording, more consistently use the game term &amp;quot;effect&amp;quot; and put names closer to icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO&#039;d, your status will change to Walking Dead.&lt;br /&gt;
| facts = {{action fact|Living Dead Duration|10s}}{{action fact|additional|Restores HP with each weaponskill successfully delivered or spell cast}}{{action fact|cure potency|1,500}}{{action fact|While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO&#039;d.}}{{action fact|Walking Dead Duration|10s}}{{action fact|While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.}}{{action fact|Undead Rebirth Duration|Time remaining on Walking Dead}}&lt;br /&gt;
| acquired = Dark Knight&lt;br /&gt;
| level = 50&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 300&lt;br /&gt;
| req-quest = Our Answer&lt;br /&gt;
| targeting = self&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* If the dark knight dies while the first effect is active, they will enter a zombie-like invulnerable state with 1 [[HP]] for ten seconds. This is similar to {{action icon|Holmgang}}, shown with the text &amp;quot;most attacks will not lower your HP below 1&amp;quot;. For ten seconds, the dark knight must be healed for a cumulative amount equal to 100% of their [[HP]], e.g. if they have 15000 max HP, they must be healed for a cumulative total of at least 15000 to exit the zombie state. They do not need to be healed &#039;&#039;to&#039;&#039; their max HP.&lt;br /&gt;
* When this action is cast, the Living Dead effect [[File:Living dead icon.png|link=]] will be applied. If this effect is still active and timed correctly with incoming damage, then &#039;&#039;Walking&#039;&#039; Dead will become active for a further 10 seconds, shown with the grayscale icon [[File:Walking dead icon.png|link=]] and the Dark Knight&#039;s weaponskills/spells (i.e. global cooldown actions) will then begin to heal themselves with the Cure effect. Once the user has received enough healing and Undead Rebirth has been resolved, the icon will turn to [[File:Undead rebirth icon.png|link=]], with the same remaining duration of Walking Dead. In other words, if the grey Walking icon is about to expire and has not been turned into the red Rebirth icon, then the Dark Knight tank may need extra help from a healer.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.1|&lt;br /&gt;
**The additional effect &amp;quot;Restores HP with each weaponskill successfully delivered or spell cast&amp;quot; has been added with a cure potency of 1,500.&lt;br /&gt;
**If an amount of HP totaling your maximum HP is restored before the Walking Dead timer runs out, the effect will now change to Undead Rebirth, with a duration carried over from the time remaining for Walking Dead.&lt;br /&gt;
**While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.&lt;br /&gt;
**Fixed an issue wherein the status effect Walking Dead could not be removed under certain circumstances.}}&lt;br /&gt;
*{{patch|6.05|Fixed an issue wherein players could be incapacitated by damage over time effects while under the effect of Walking Dead.}}&lt;br /&gt;
*{{patch|3.01|Fixed an issue wherein the &amp;quot;Walking Dead&amp;quot; effect could not be removed.}}&lt;br /&gt;
*{{patch|3.0}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The living dead means corpses which have been reanimated by supernatural forces. The term is mostly associated with the 1968 movie &#039;&#039;Night of the Living Dead.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cleric_Stance&amp;diff=713680</id>
		<title>Cleric Stance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cleric_Stance&amp;diff=713680"/>
		<updated>2024-02-25T18:29:07Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: clarify Stormblood change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Increases attack magic potency by 5%.&lt;br /&gt;
| facts = {{action fact|duration|15}}&lt;br /&gt;
| acquired = healer&lt;br /&gt;
| level = 8&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 90&lt;br /&gt;
| targeting = self&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia/history==&lt;br /&gt;
*Between ARR and Heavensward, this ability had the text &amp;quot;Swaps current [[Intelligence|INT]] and [[Mind|MND]] attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.&amp;quot;&lt;br /&gt;
*This was changed to the current text for [[Stormblood]], becoming more specific as a potency increase. At the same time, healer damage would now always scale off MND ([[Mind]]) - in other words, the Mind attribute also gained the text &amp;quot;Also affects attack magic potency when role is Healer.&amp;quot;. That change to the attribute would also make Cleric Stance&#039;s previous effect to swap attributes redundant. &lt;br /&gt;
*The ability was completely removed in [[Shadowbringers]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cleric Stance.jpg|Cleric Stance animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dexterity&amp;diff=713679</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dexterity&amp;diff=713679"/>
		<updated>2024-02-25T18:22:19Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: slight tidyup and simplification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Affects physical ranged damage, and damage dealt by [[rogue]]&#039;s arms.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The affected [[Job#Physical Ranged DPS|Physical ranged DPS jobs]] are [[Bard]], [[Machinist]], and [[Dancer]]. The [[Ninja]] job uses Rogue&#039;s arms. These four jobs are the only ones to use this attribute.&lt;br /&gt;
&lt;br /&gt;
Other jobs do not count as ranged, even if they have attacks that can hit outside of melee range. The physical damage of all other [[jobs]] is influenced by [[Strength]].&lt;br /&gt;
&lt;br /&gt;
Players may briefly increase their core [[Attributes]] by consuming certain [[Medicines]], such as [[Tincture of Dexterity]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890/seventh_astral_era&amp;diff=701967</id>
		<title>User:Techhead7890/seventh astral era</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890/seventh_astral_era&amp;diff=701967"/>
		<updated>2024-01-09T21:59:33Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: brief notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Seventh Astral Era Quests]]&lt;br /&gt;
&lt;br /&gt;
The seventh astral era is declared during the epilogue of the 2.0 MSQ and the end of the [[Ultima Weapon]] (during [[The Ultimate Weapon]]). With the [[Calamity]] appearing to be over and the [[Garlean]]s repulsed, the [[Eorzean Alliance]] intends to focus on prosperity of the three cities and the beast tribes. It also marked the endgame of ARR and a shift towards episodic content, in effect making this quest series retroactively &amp;quot;Post-ARR content&amp;quot; when comparing against the quest series of later expansions. There are in essence six episodes leading into Heavensward, each of the first five (2.1 to 2.5) containing a [[Trial]]. There is also the Crystal Tower alliance raid, and a parallel series of trials involving the original MSQ Primals, forming a triad of requirements before moving onwards. The crystal tower quests should be picked up before unlocking the Primal hardmodes, to make it easier to complete both objectives at once and avoiding reduplication of trips to each primal location.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.1]] involved the [[Thornmarch (Hard)|Thornmarch]] trial against [[Good King Moggle Mog XII]], as well as the relocation of the Scions to the [[The Rising Stones]] within [[Revenant&#039;s Toll]], [[Mor Dhona]] region. This town was the endgame hub during ARR. Jewellery/[[Accessories]] rewards are also provided, but 2.1 was not standardised. Maiming and Striking are offered separately whereas the other patches would offer combined melee Slaying jewellery instead. This patch also unlocked the start of the Crystal Tower, so that questline is available from the start of the era.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.2]] involved the introduction of the [[Patch_2.2#The Doman Dilemma|Doman refugees]] including [[Yugiri]], as well as the fight against the [[Sahagin]] beast tribe primal, [[Leviathan]] onboard [[The Whorleater (Hard)|The Whorleater]] {{questlink|trial|The Whorleater (Hard)}}.&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Whispering_Dawn&amp;diff=700348</id>
		<title>Whispering Dawn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Whispering_Dawn&amp;diff=700348"/>
		<updated>2024-01-02T17:00:29Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: link back to Physis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the pet action|scholar action|Whispering Dawn (scholar)}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| icon = Whispering Dawn-pet.png&lt;br /&gt;
| description = Gradually restores the HP of all nearby party members.&lt;br /&gt;
| facts = {{action fact|cure potency|80}}{{action fact|duration|21}}{{action fact|※This action cannot be assigned to a hotbar.}}&lt;br /&gt;
| pet = eos&lt;br /&gt;
| acquired = scholar&lt;br /&gt;
| level = 20&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = &lt;br /&gt;
| radius = 15&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| actions = Whispering Dawn (scholar)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action is executed by Eos if the scholar uses {{action icon|Whispering Dawn (scholar)}}.&lt;br /&gt;
* This action is analogous to [[Physis]] for [[Sage]].&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.3&amp;diff=699994</id>
		<title>Patch 2.3</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.3&amp;diff=699994"/>
		<updated>2024-01-01T14:01:31Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: /* Lore */ typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 5.1, but not for subpatches like 5.11, 5.15, or 5.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 2.3&lt;br /&gt;
| name = Defenders of Eorzea&lt;br /&gt;
| titlecard-image = PatchTitleCard-2-3.jpg&lt;br /&gt;
| expansion = A Realm Reborn&lt;br /&gt;
| releasedate = 8 Jul 2014&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/pr/special/2_3_Defenders_of_Eorzea/&lt;br /&gt;
| patchnotes-links = [https://na.finalfantasyxiv.com/lodestone/topics/detail/c96b9e090eb60d1ebd1b89e20e582d59335acd84 2.3], [https://na.finalfantasyxiv.com/lodestone/topics/detail/2952cde08127ad3911220b2b5744330af2f11d85 2.35], [https://na.finalfantasyxiv.com/lodestone/topics/detail/466a99222687298cf0515b6f476869b10e012e57 2.38]&lt;br /&gt;
| prevpatch = 2.2&lt;br /&gt;
| nextpatch = 2.4&lt;br /&gt;
}}&lt;br /&gt;
[[File:Defenders of Eorzea.png|right|300px|Concept Art]]&lt;br /&gt;
{{#ev:youtube|qYBu4dpZJBo|350|right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 2.3: Defenders of Eorzea is the third major content update introduced for A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Seventh Astral Era Quests#Patch 2.3 (Defenders of Eorzea)|Defenders of Eorzea]] (19 quests, later reduced to 14 in [[patch 5.3]])&lt;br /&gt;
* Side Story: [[Hildibrand Adventures|Hildibrand, Agent of Enquiry]] Chapter 3 (4 quests)&lt;br /&gt;
* Side Story: [[Delivery Moogle Quests|Delivery Moogle]] (12 quests)&lt;br /&gt;
* [[PvP]] Mode: [[Frontline]] with map {{questlink|pvp|The Borderland Ruins (Secure)}}&lt;br /&gt;
* Alliance Raid: {{questlink|araid|Syrcus Tower}}, the second chapter of the Crystal Tower story and raid series&lt;br /&gt;
* Trials: {{questlink|trial|The Striking Tree (Hard)}} and {{questlink|trial|The Striking Tree (Extreme)}}&lt;br /&gt;
* Dungeons: {{questlink|dungeon|Hullbreaker Isle}}, {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}}, {{questlink|dungeon|The Stone Vigil (Hard)}}&lt;br /&gt;
* Raid Series: {{questlink|raid|The Second Coil of Bahamut (Savage)}}&lt;br /&gt;
* Beast Tribe Quests and Reputation: the [[Ixali Daily Quests|Ixal]] (2.35)&lt;br /&gt;
* [[The Hunt]]&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Item level sync functionality added&lt;br /&gt;
* {{action icon|Desynthesis}} added&lt;br /&gt;
* [[Chocobo Raising]]&lt;br /&gt;
* [[Housing]]: [[Private Chamber]]s in [[Free Company Housing|free company estates]].  Also, a fifth ward has been added to all residential districts.&lt;br /&gt;
** A sixth ward has been added to all residential districts. (2.35)&lt;br /&gt;
* [[Housing]]: [[Personal Housing]] now available for individual players to purchase homes. (2.38)&lt;br /&gt;
** A seventh and eighth ward have been added to all residential districts. (2.38)&lt;br /&gt;
* [[Zodiac Weapons]] sixth part added (2.38)&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* In the character interface, classes/jobs that have reached max level will have their level numbers displayed in orange text.&lt;br /&gt;
* [[file:new adventurer status icon1.png|25px|link=]] &amp;quot;&#039;&#039;&#039;[[New Adventurer]]&#039;&#039;&#039;&amp;quot; status added. Players whose total play time is less than 40 hours will be set to New Adventurer automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 2.3x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
== The Crystal Tower (Spoilers) ==&lt;br /&gt;
&lt;br /&gt;
== Hildibrand, Agent of Enquiry (Spoilers) ==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
When the Sahagin had summoned Leviathan, Lord of the Whorl, that the unbridled fury of the sea would wash away those who would threaten their livelihood, Limsa Lominsa turned to the Warrior of Light and his allies, who drove this sinister serpent back into the briny deep. However, the Scions of the Seventh Dawn would soon find that the people of Vylbrand were far from the only ones in need of succor.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
In the wake of the Domans&#039; failed bid for asylum, deep-seated tensions between refugees and Ul&#039;dahn citizens quickly worsened. The manner of the Syndicate&#039;s refusal to accept the Domans emboldened the nativists, and the refugees rallied in protests, some of which grew violent. However, in light of how well armed the refuges were, suspicions were raised that the riots may have been instigated by outside forces, and a joint investigation by the Scions of the Seventh Dawn and the Immortal Flames soon yielded a suspect: a merchant in the employ of Teledji Adeledji.&lt;br /&gt;
&lt;br /&gt;
There are men and women who will not scruple to set the world ablaze in the pursuit of power. Teledji Adeledji was one such man, having orchestrated the refugee uprising and its inevitable failure from the start. General Raubahn and the sultana concluded pp he intended to exploit the chaos in order to gain control of the Carteneau Flats, a disputed territory, by way of the Carteneau Reclamation Bill, a proposal to annex the region so that refugees might there establish permanent settlements.&lt;br /&gt;
&lt;br /&gt;
In truth, however, Teledji Adeleji&#039;s aim was not to claim the Carteneau Flats itself, but what had once been buried deep beneath it: Omega, an Allagan creation not unlike the Ultima Weapon, which had been lain bare by the destruction wrought by Bahamut during the Calamity. Allagan inscriptions indicated it was created to contend with the dreadwyrm himself, and were someone to harness the power of this relic, they would have the strength to subjugate all of Eorzea-or so it was feared.&lt;br /&gt;
&lt;br /&gt;
How precisely to administer the ruins had been a point of contention for some time, which is why each nation maintained a military presence in the region and regularly engaged in what could charitably be called &amp;quot;war games.&amp;quot; Ultimately, even should the situation remain unresolved, it was the Alliance leaders&#039; hope that this chaos would serve to dissuade any outside parties from venturing too close. Alas, despite uncovering Teledji Adeledji&#039;s role in recent events, the sultana and those loyal to her could do nothing to bring him to justice, for without incontrovertible evidence of a crime, any aggressive action would only play into his hands...&lt;br /&gt;
&lt;br /&gt;
===The Lord of Levin===&lt;br /&gt;
With the unrest in Ul&#039;dah quelled for a time, the Scions of the Seventh Dawn once more turned their attentions to Gridania, where it was believed that the sylphs had summoned the primal Ramuh. As the beastmen had rarely exhibited signs of aggression towards their neighbors, Kan-E-Senna held hope that their patron god could be persuaded to forego hostilities. She bade the Warrior of Light and his allies seek an audience with the Lord of Levin, and after engaging with the sylphs, the Scions eventually succeeded.&lt;br /&gt;
&lt;br /&gt;
Ramuh was quick to condemn Gridanian and Garlean alike, proclaiming that the good intent of one did not excuse the misdeeds of the other. But though initially dismissive of the Scions&#039; attempts at mediation, upon learning that the Warrior of Light was in possession of the crystal he himself bestowed upon the sylphs, the Lord of Levin elected to suspend judgment until the Warrior of Light himself underwent a trial by combat. Thus was he forced to strike down Ramuh, and in so doing earn the right to champion the cause of peace in the Black Shroud.&lt;br /&gt;
&lt;br /&gt;
Unlike some other primals, Lord Ramuh was no raging avatar of destruction. He was revered as much for his wisdom as his strength, serving as both arbiter and guardian to his children, the sylphs.&lt;br /&gt;
&lt;br /&gt;
===The Crystal Braves===&lt;br /&gt;
Despite the Eorzean Alliance&#039;s declaration that the Seventh Astral Era was at hand, and that the realm had entered a new period of peace and prosperity, recent events had made it clear to Alphinaud Leveilleur that nothing could be further from the truth. He concluded it was necessary to establish a realm-wide Grand Company-but while the three nations&#039; leaders were not opposed to the idea itself, endless deliberations over its implementation slowed progress to a crawl. In order to demonstrate the efficacy of such a company and thus encourage the leaders to come to an agreement, Alphinaud then proposed the creation of a smaller, precursor organization-the vanguard to a future-united Eorzea.&lt;br /&gt;
&lt;br /&gt;
The Crystal Braves would operate beyond the limitations of nations and borders in order to tackle the root of the primal threat and effectively counter the schemes of the Ascians. Comprised of valorous men and women recruited from all across Eorzea, they were to answer directly to the Antecedent of the Scions of the Seventh Dawn herself. At the organization&#039;s inaugural ceremony, Crystal Brave Commander Leveilleur delivered a rousing speech to the fledgling guardians of Eorzea, who raised their voices and declared as one that they would fight for the freedom of all.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 62&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aethercharge&amp;diff=698717</id>
		<title>Aethercharge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aethercharge&amp;diff=698717"/>
		<updated>2023-12-28T18:09:11Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: /* Notes */ link Trance Gauge page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Grants Aethercharge, increasing the potency of Ruin, Ruin II, and Ruin III by 50, and Outburst by 20.&lt;br /&gt;
| facts = {{action fact|duration|15}}{{action fact|additional|Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum}}{{action fact|Can only be executed in combat and while Carbuncle is summoned.}}&lt;br /&gt;
| acquired = arcanist&lt;br /&gt;
| level = 6&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 60&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits = Enhanced Aethercharge, Enhanced Aethercharge II, Aethercharge Mastery&lt;br /&gt;
| actions = Ruin, Summon Ruby, Outburst&lt;br /&gt;
| targeting = self&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The timer for the potency effect is shown on the [[Aetherflow &amp;amp; Trance Gauge#Trance Gauge|Trance Gauge]].&lt;br /&gt;
* By default when this [[action]] is learnt, it only grants Ruby Arcanum, allowing the casting of {{aicon|Summon Ruby}} and this gradually expands to the other colours/elements of arcanum as the class levels up with upgrade [[trait]]s. Namely this includes {{aicon|Summon Topaz}} and {{aicon|Summon Emerald}}.&lt;br /&gt;
* An arcanum may each only be used once per cast of Aethercharge, or in other words until the spell is recast. Arcanum may only be used once the 15s Aethercharge has expired. This duration is displayed on the [[Trance Gauge]].&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aetherflow_%26_Trance_Gauge&amp;diff=698716</id>
		<title>Aetherflow &amp; Trance Gauge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aetherflow_%26_Trance_Gauge&amp;diff=698716"/>
		<updated>2023-12-28T17:20:15Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: fix energy drain link to Energy Drain (Arcanist), remove link to SCH Aetherflow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://na.finalfantasyxiv.com/jobguide/battle/ Official Lodestone Job Guide]&#039;&#039;&#039;&amp;lt;/big&amp;gt; (Always up-to-date)&lt;br /&gt;
&lt;br /&gt;
[[Aetherflow &amp;amp; Trance Gauge]] is [[Summoner]]&#039;s [[Job Gauge]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Aetherflow Gauge==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Upon learning the action [[Energy Drain (Arcanist)|Energy Drain]], the [[Aetherflow Gauge]] will be displayed, indicating stacks of Aetherflow. Maximum Stacks of Aetherflow can be accumulated using Energy Drain and [[Energy Siphon]], then used to execute certain actions such as [[Fester]] and [[Painflare]] (acquired at level 40).&lt;br /&gt;
&lt;br /&gt;
[[File:aetherflow gauge summoner pve1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:aetherflow gauge summoner pve simple mode1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Trance Gauge==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
[[File:Trance gauge pve55.png]]&lt;br /&gt;
&lt;br /&gt;
When you learn the action [[Aethercharge]], the [[Trance Gauge]] will be displayed, showing the amount of time remaining for Aethercharge. Aethercharge will grant [[Ruby Arcanum]], [[Topaz Arcanum]], and [[Emerald Arcanum]]. Using these will allow you to summon from three pets by performing [[Summon Ifrit]], [[Summon Titan]], or [[Summon Garuda]].&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve56.png]] When you summon a pet, you will gain the attunement that is associated with it. Attunement Stacks and their duration will be displayed on the Trance Gauge. They will change the qualities of [[Gemshine]] and [[Precious Brilliance]] (acquired at level 26).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve66.png]]&lt;br /&gt;
&lt;br /&gt;
When you learn the trait Aethercharge Mastery, the Trance Gauge will be displayed, showing the amount of time remaining for [[Dreadwyrm Trance]]. Dreadwyrm Trance will grant Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum. While Dreadwyrm Trance is active, [[Ruin III]] becomes [[Astral Impulse]], and Outburst becomes Astral Flare.&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve67.png]] When you summon a pet, you will gain the aether that is associated with it. Aether stacks and their duration will be displayed on the Trance Gauge. They will change the qualities of Gemshine and Precious Brilliance (acquired at level 26).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve77.png]]&lt;br /&gt;
&lt;br /&gt;
Upon learning the trait [[Enhanced Dreadwyrm Trance]], you will be able to use [[Summon Bahamut]] and call forth [[Demi-Bahamut]].&lt;br /&gt;
The time remaining on Demi-Bahamut&#039;s summon will be displayed on the Trance Gauge. Summon Bahamut will grant Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum. Ruin III will become [[Astral Impulse]], [[Outburst]] will become [[Astral Flare]], and [[Astral Flow]] will become [[Deathflare]].&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve78.png]] When you summon a pet, you will gain the aether that is associated with it.&lt;br /&gt;
Aether stacks and their duration will be displayed on the Trance Gauge. They will change the qualities of Gemshine and Precious Brilliance (acquired at level 26).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve88.png]]&lt;br /&gt;
&lt;br /&gt;
When you learn the trait [[Enhanced Summon Bahamut]], you will be able to use [[Summon Phoenix]] and call forth [[Demi-Phoenix]].&lt;br /&gt;
The time remaining on Demi-Phoenix&#039;s summon will be displayed on the Trance Gauge. Summon Phoenix will grant Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum. Ruin III will become [[Fountain of Fire]], [[Tri-disaster]] will become [[Brand of Purgatory]], and [[Astral Flow]] will become [[Rekindle]].&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve89.png]] When you summon a pet, you will gain the aether that is associated with it. Aether stacks and their duration will be displayed on the Trance Gauge. They will change the qualities of Gemshine and Precious Brilliance (acquired at level 26). Upon learning the trait [[Elemental Mastery]] (acquired at level 86), Astral Flow will change to match the type of attunement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherflow Gauge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:trance gauge pve simple mode11.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trance Gauge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode44.png]] Dreadwyrm Trance&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode55.png]] Summon Bahamut&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode66.png]] Aether&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode77.png]] Summon Phoenix&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode88.png]] Aether&amp;lt;noinclude&amp;gt;[[Category:Job Gauges]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Summon_Ruby&amp;diff=698715</id>
		<title>Summon Ruby</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Summon_Ruby&amp;diff=698715"/>
		<updated>2023-12-28T17:15:56Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: ruby outburst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Summons Ruby Carbuncle, and orders it to execute Glittering Ruby.&lt;br /&gt;
| facts = {{action fact|Glittering Ruby Effect|Rushes target and deals fire damage with a potency of 400}}{{action fact|additional|Grants 2 stacks of Fire Attunement}}{{action fact|Fire Attunement Effect|Gemshine and Precious Brilliance become fire-aspected}}{{action fact|duration|30}}{{action fact|Can only be executed while under the effect of Ruby Arcanum and Carbuncle is summoned.&amp;lt;br&amp;gt;Current pet will leave the battlefield while Ruby Carbuncle is present, and return once gone.}}&lt;br /&gt;
| acquired = arcanist&lt;br /&gt;
| level = 6&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits = Ruby Summoning Mastery&lt;br /&gt;
| actions = Gemshine, Summon Ifrit&lt;br /&gt;
| targeting = pet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In order to cast this spell there are two conditions:&lt;br /&gt;
** Firstly, in order to cast most Summoner spells {{aicon|Summon Carbuncle}} must have been used.&lt;br /&gt;
** Secondly, &#039;&#039;Ruby Arcanum&#039;&#039; is required to cast this spell, which is granted a while after casting {{aicon|Aethercharge}}. After the Aethercharge, the [[Job Gauge#Summoner|Trance Gauge]] empties out over time and that process then unlocks the Arcanums.&lt;br /&gt;
* Once Summon Ruby has been used, the stacks of &#039;&#039;Fire Attunement&#039;&#039; can be used for example to cast {{action icon|Ruby Ruin}}. The [[Gemshine]] action button will automatically change to Ruby Ruin so that it can be cast. Fire Attunement stacks are also shared with {{action icon|Ruby Outburst}}. If any stacks of Fire Attunement remain when another elemental summon (like [[Summon Topaz]]) is used, any remaining stacks will be lost.&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ruby_Outburst&amp;diff=698714</id>
		<title>Ruby Outburst</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ruby_Outburst&amp;diff=698714"/>
		<updated>2023-12-28T17:14:29Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: add related links and traits, add notes from Ruby Ruin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals fire damage with a potency of 160 to target and all enemies nearby it.&lt;br /&gt;
| facts = {{action fact|Fire Attunement Cost|1}}{{action fact|※This action cannot be assigned to a hotbar.}}&lt;br /&gt;
| acquired = arcanist&lt;br /&gt;
| level = 26&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 2.8&lt;br /&gt;
| recast = 3&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 5&lt;br /&gt;
| traits = Outburst Mastery&lt;br /&gt;
| actions = Precious Brilliance, Ruby Disaster&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = targeted circle&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Can only be used under Fire Attunement (eg from {{aicon|Summon Ruby}}). Replaces any {{aicon|Precious Brilliance}} action buttons when appropriate.&lt;br /&gt;
* An AOE equivalent to [[Ruby Ruin]]. Shares Fire Attunement cost.&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Summon_Ruby&amp;diff=698713</id>
		<title>Summon Ruby</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Summon_Ruby&amp;diff=698713"/>
		<updated>2023-12-28T16:44:39Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: improving formatting of notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Summons Ruby Carbuncle, and orders it to execute Glittering Ruby.&lt;br /&gt;
| facts = {{action fact|Glittering Ruby Effect|Rushes target and deals fire damage with a potency of 400}}{{action fact|additional|Grants 2 stacks of Fire Attunement}}{{action fact|Fire Attunement Effect|Gemshine and Precious Brilliance become fire-aspected}}{{action fact|duration|30}}{{action fact|Can only be executed while under the effect of Ruby Arcanum and Carbuncle is summoned.&amp;lt;br&amp;gt;Current pet will leave the battlefield while Ruby Carbuncle is present, and return once gone.}}&lt;br /&gt;
| acquired = arcanist&lt;br /&gt;
| level = 6&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits = Ruby Summoning Mastery&lt;br /&gt;
| actions = Gemshine, Summon Ifrit&lt;br /&gt;
| targeting = pet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In order to cast this spell there are two conditions:&lt;br /&gt;
** Firstly, in order to cast most Summoner spells {{aicon|Summon Carbuncle}} must have been used.&lt;br /&gt;
** Secondly, &#039;&#039;Ruby Arcanum&#039;&#039; is required to cast this spell, which is granted a while after casting {{aicon|Aethercharge}}. After the Aethercharge, the [[Job Gauge#Summoner|Trance Gauge]] empties out over time and that process then unlocks the Arcanums.&lt;br /&gt;
* Once Summon Ruby has been used, the stacks of &#039;&#039;Fire Attunement&#039;&#039;, which can be used to cast {{action icon|Ruby Ruin}}. The [[Gemshine]] action button will automatically change to Ruby Ruin so that it can be cast. Any remaining stacks of Fire Attunement will be lost if another elemental summon (like [[Summon Topaz]]) is used.&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:Techhead7890&amp;diff=698712</id>
		<title>User talk:Techhead7890</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:Techhead7890&amp;diff=698712"/>
		<updated>2023-12-28T16:23:29Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=|name=Techhead7890}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:New user message|New user message]] ([[User talk:New user message|talk]]) 07:23, 26 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Status Effect Icons==&lt;br /&gt;
Just FYI, you can get any status effect icon by searching it on Garland Tools. - [[User:Dr Agon|Dr Agon]] ([[User talk:Dr Agon|talk]]) 20:45, 19 December 2023 (UTC)&lt;br /&gt;
:Cool, thanks for the tip, and adding the icons to [[Living Dead]] for me! [[User:Techhead7890|Techhead7890]] ([[User talk:Techhead7890|talk]]) 16:23, 28 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_Dead&amp;diff=696350</id>
		<title>Living Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_Dead&amp;diff=696350"/>
		<updated>2023-12-19T20:16:38Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: whoops, subst the aicon template didn&amp;#039;t work as expected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO&#039;d, your status will change to Walking Dead.&lt;br /&gt;
| facts = {{action fact|Living Dead Duration|10s}}{{action fact|additional|Restores HP with each weaponskill successfully delivered or spell cast}}{{action fact|cure potency|1,500}}{{action fact|While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO&#039;d.}}{{action fact|Walking Dead Duration|10s}}{{action fact|While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.}}{{action fact|Undead Rebirth Duration|Time remaining on Walking Dead}}&lt;br /&gt;
| acquired = Dark Knight&lt;br /&gt;
| level = 50&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 300&lt;br /&gt;
| req-quest = Our Answer&lt;br /&gt;
| targeting = self&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Similar to {{action icon|Holmgang}}, if the dark knight dies while the action is active, they will enter a zombie-like state with 1 [[HP]] for ten seconds. For ten seconds, the dark knight must be healed for an amount equal to 100% of their [[HP]], e.g. if they have 15000 max HP, they must be healed for at least 15000 to exit the zombie state.&lt;br /&gt;
* If this action is still active and timed correctly with incoming damage, then &#039;&#039;Walking&#039;&#039; Dead will become active for a further 10 seconds, and the buff icon will turn greyscale to show that Walking Dead activated. The Dark Knight will then begin to heal themselves with the Cure effect. Once the tank has received enough healing and Undead Rebirth has been completed safely, the icon will turn into a red version of the {{aicon|Raise}} icon, but for the remaining duration of Walking Dead. In other words, unless the grey Walking icon is about to expire and has not been turned into the red Rebirth icon, then the Dark Knight tank may need extra help from a healer. &lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
The living dead means corpses which have been reanimated by supernatural forces. The term is mostly associated with the 1968 movie &#039;&#039;Night of the Living Dead.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_Dead&amp;diff=696349</id>
		<title>Living Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_Dead&amp;diff=696349"/>
		<updated>2023-12-19T20:09:44Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: explain icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO&#039;d, your status will change to Walking Dead.&lt;br /&gt;
| facts = {{action fact|Living Dead Duration|10s}}{{action fact|additional|Restores HP with each weaponskill successfully delivered or spell cast}}{{action fact|cure potency|1,500}}{{action fact|While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO&#039;d.}}{{action fact|Walking Dead Duration|10s}}{{action fact|While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.}}{{action fact|Undead Rebirth Duration|Time remaining on Walking Dead}}&lt;br /&gt;
| acquired = Dark Knight&lt;br /&gt;
| level = 50&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 300&lt;br /&gt;
| req-quest = Our Answer&lt;br /&gt;
| targeting = self&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Similar to {{action icon|Holmgang}}, if the dark knight dies while the action is active, they will enter a zombie-like state with 1 [[HP]] for ten seconds. For ten seconds, the dark knight must be healed for an amount equal to 100% of their [[HP]], e.g. if they have 15000 max HP, they must be healed for at least 15000 to exit the zombie state.&lt;br /&gt;
* If this action is still active and timed correctly with incoming damage, then &#039;&#039;Walking&#039;&#039; Dead will become active for a further 10 seconds, and the buff icon will turn greyscale to show that Walking Dead activated. The Dark Knight will then begin to heal themselves with the Cure effect. Once the tank has received enough healing and Undead Rebirth has been completed safely, the icon will turn into a red version of the {{#if: &amp;lt;!-- hiding linebreaks --&amp;gt;&lt;br /&gt;
{{#vardefine:smw_icon|{{#show:Raise|?Has game icon|link=none|default=File:Action.png}}}}&lt;br /&gt;
{{#vardefine:smw_name|{{#show:Raise|?Has canonical name|default=Raise}}}}&lt;br /&gt;
}}{{STFI|icon={{#explode:{{#var:smw_icon}}|:|1}}|link=Raise|size=small}}&amp;amp;nbsp;[[Raise|{{#var:smw_name}}]] icon.&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
The living dead means corpses which have been reanimated by supernatural forces. The term is mostly associated with the 1968 movie &#039;&#039;Night of the Living Dead.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Feint&amp;diff=691812</id>
		<title>Feint</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Feint&amp;diff=691812"/>
		<updated>2023-11-20T18:13:52Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: params&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Lowers target&#039;s [[Damage Types#Physical|physical damage]] dealt by 10% and [[Damage Types#Magical|magic damage]] dealt by 5%.&lt;br /&gt;
| facts = {{action fact|duration|10}}&lt;br /&gt;
| acquired = melee dps&lt;br /&gt;
| level = 22&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 90&lt;br /&gt;
| range = 10&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = &lt;br /&gt;
| patch = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The magic equivalent is {{aicon|Addle}}, with the percents for the damage types flipped. The {{tank}}Tank equivalent is {{aicon|Reprisal}} which is a point-blank AoE and has a lower cooldown. Most physical ranged DPS lack an enemy damage down ability (except for {{MCH}} [[machinist]]&#039;s {{action icon|Dismantle}}), and instead have job-specific but functionally identical AoE abilities that reduce damage taken by themselves and allies.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Musosai&amp;diff=690953</id>
		<title>Musosai</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Musosai&amp;diff=690953"/>
		<updated>2023-11-17T19:57:41Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: Gladiator&amp;#039;s guild&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Musosai&lt;br /&gt;
| description = &lt;br /&gt;
| image =&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| coordinates = 9.4,12.4&lt;br /&gt;
| title = Kogarashi&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class =&lt;br /&gt;
| job = Samurai&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Kugane&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} He is inside the Gladiators&#039; Guild, down the stairs which are next to the fighting NPCs.&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Master Musosai}}&lt;br /&gt;
{{quest list row|The Sands of Debt}}&lt;br /&gt;
{{quest list row|Blood on the Deck}}&lt;br /&gt;
{{quest list row|A Fraudster in the Forest}}&lt;br /&gt;
{{quest list row|Tears in the Snow}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|The Way of the Samurai}}&lt;br /&gt;
{{quest list row|The Face of True Evil}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Party_Finder&amp;diff=690952</id>
		<title>Party Finder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Party_Finder&amp;diff=690952"/>
		<updated>2023-11-17T19:21:00Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: add disambig note, adjust some image positioning, misc tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the manual party forming tool|the interface to enter duties and the automatic matchmaking tool|Duty Finder}}&lt;br /&gt;
[[File:Party finder icon2.png|link=]] &lt;br /&gt;
&#039;&#039;&#039;Party Finder&#039;&#039;&#039; is a system that can allow players to [[cooperation|form groups]] with specific people, for a variety of purposes which may include socialization or tackling [[duties]] and other challenges. In the &amp;quot;main menu&amp;quot;, this function can be accessed through [[File:Party overview icon1.png|link=|16px]]Party → Party Finder.&lt;br /&gt;
&lt;br /&gt;
==Forming Parties==&lt;br /&gt;
Please note that players on the [[Free Trial]] cannot form/create parties using Party Finder, but can still &#039;&#039;join&#039;&#039; listed parties. While the criteria menu can still be opened, attempting to click the confirmation button for &amp;quot;Recruit Members&amp;quot; will warn the player that the function is not available, and not result in listing the party.&lt;br /&gt;
[[File:Party finder alliance raids1.png]]{{clear}}&lt;br /&gt;
&lt;br /&gt;
When creating a new group, the party leader (recruiter) chooses all the settings, which include but is not limited to:&lt;br /&gt;
* Specific duty, [[Roulette]], or other activity&lt;br /&gt;
* Duty objective - None/Practice/Duty Completion/Loot&lt;br /&gt;
**&#039;&#039;&#039;None&#039;&#039;&#039;: Default/no objective set&lt;br /&gt;
**&#039;&#039;&#039;Practice&#039;&#039;&#039;: For high-end duties, indicates that the goal is still to practice the encounter mechanics with no intention of clearing. The specific point in the encounter to practice is usually indicated, e.g. &amp;quot;fresh prog&amp;quot; = practice from the start; &amp;quot;phase 2 prog&amp;quot; = practice from phase 2, with the expectation that the player is comfortable with phase 1.&lt;br /&gt;
***In general, players should avoid joining parties whose advertised progression points are much further than their own.&lt;br /&gt;
**&#039;&#039;&#039;Duty Completion&#039;&#039;&#039;: The goal is to clear the duty once. Each person is expected to understand the encounter fully and cause minimal wipes. This setting is &#039;&#039;not&#039;&#039; the same as &amp;quot;Duty Complete&amp;quot; (see below), which restricts people who can join the party.&lt;br /&gt;
**&#039;&#039;&#039;Loot&#039;&#039;&#039;: The goal is to farm the duty for loot. Multiple clears may be expected, so each person should be experienced with the fight. This setting does &#039;&#039;not&#039;&#039; prevent players who have not previously completed the duty from joining, which needs to be specified with &amp;quot;Duty Complete&amp;quot;.&lt;br /&gt;
* Detailed written description of what is the group&#039;s objective - e.g., &amp;quot;unsync mount farm, dps only&amp;quot;, practicing duty from a specific mechanic, completing duty with specified tactic, etc.&lt;br /&gt;
** Players often use various terms, [[acronyms]] and names of specific strategies. The strategies sometimes vary by data center, so players will have to refer to third-party sites, video guides, or raiding Discord servers to understand what they mean.&lt;br /&gt;
* Group composition - players can assign only specific jobs/classes/role to each party slot, or omit slots completely. Maximum number of slots is determined by the selected duty and cannot be exceeded.&lt;br /&gt;
* Limit recruiting to your home server&lt;br /&gt;
* Create private party - only people with 4 digit password can join&lt;br /&gt;
* Completion status&lt;br /&gt;
** Duty Complete: will only allow players who have completed the duty at least once to join. Generally used for farm or reclear parties.&lt;br /&gt;
** Duty Complete (Weekly Reward Unclaimed): will only allow players who have completed the duty at least once, but have not completed the duty for the week, to join. Only relevant for current [[Raids#Savage Raids|savage raids]]. Generally used for weekly reclear parties to ensure that the maximum amount of loot (&amp;quot;2/full chest&amp;quot;) will appear.&lt;br /&gt;
** Duty Incomplete: will only allow players who have not completed the duty to join. Should not be enabled if you are willing to accept help from more experienced players for clearing a duty for the first time.&lt;br /&gt;
* Minimal average [[Item Level|item level]] required to join party. Can be set higher, lower, or equal to the minimum item level needed to queue through Duty Finder or Raid Finder without a full premade party. &lt;br /&gt;
* Unrestricted Party (&amp;quot;unsynced&amp;quot;) / Minimum item level / Silence Echo (see [[Duty Finder#Duty Finder Settings|Duty Finder]] settings)&lt;br /&gt;
* Loot settings (Normal / Greed Only / Lootmaster)&lt;br /&gt;
* Language options&lt;br /&gt;
&lt;br /&gt;
After the party is formed, the party leader can register through [[Duty Finder]] or [[Raid Finder]] as normal. This means that &#039;&#039;&#039;any quests that state &amp;quot;using Duty Finder&amp;quot; can also be completed via a pre-formed Party Finder group&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: Players on non-Japanese servers nearly exclusively use &#039;&#039;&#039;Party Finder&#039;&#039;&#039; for finding groups for Extreme, Savage and other high-end duties. Matchmaking through Duty Finder or Raid Finder is used very rarely, and as a result, attempting to queue for duties without using an unrestricted party, or with a non-fully premade party, on non-Japanese servers can take a very long time.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
[[File: party finder example.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Party Finder&#039;s&#039;&#039;&#039; main menu lets the player select a party to join. It is divided into 3 main parts:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Data Center:&#039;&#039;&#039;&lt;br /&gt;
* This is the most used section&lt;br /&gt;
* Players from all servers on single logical [[Data Center]] can create and join groups in this section.&lt;br /&gt;
* Players who used [[Data Center Travel]] can join these groups even if their home server is on a different logical [[Data Center]]. &lt;br /&gt;
&#039;&#039;&#039;2. World:&#039;&#039;&#039;&lt;br /&gt;
* Visible only for players on the player&#039;s specific world (server)&lt;br /&gt;
* Most often used for [[Treasure Hunt]], [[FATEs]] farm or other server-specific activities&lt;br /&gt;
* Players from world A cannot see groups from server B, however they can use world visit function to join these groups&lt;br /&gt;
&#039;&#039;&#039;3. Private:&#039;&#039;&#039;&lt;br /&gt;
* Private groups meant only for specific people who know 4-digit password&lt;br /&gt;
&lt;br /&gt;
Each of these sections is further divided into categories like Dungeons, Trials, Raids, High-end Duty and so on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039;&lt;br /&gt;
* [[Duty Roulette]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Trials]]&lt;br /&gt;
* [[Raids]] &lt;br /&gt;
* High-end Duty: Includes all high-difficulty duties (e.g., extreme and unreal trials, savage and ultimate raids) that are currently accessed through [[Raid Finder]] instead of Duty Finder. Usually the most populated section of Party Finder, although this varies by data center (see Notes section below).&lt;br /&gt;
* [[PvP]]&lt;br /&gt;
* [[Gold Saucer]]&lt;br /&gt;
* [[FATE]]s&lt;br /&gt;
* [[Treasure Hunt]]s&lt;br /&gt;
* [[The Hunt]] (usually A-rank &amp;quot;trains&amp;quot; and S-ranks)&lt;br /&gt;
* Gathering Forays - [[The Diadem]] and [[Ocean Fishing]]&lt;br /&gt;
* [[Deep Dungeons]] - [[Palace of the Dead]], [[Heaven-on-High]], and [[Eureka Orthos]]&lt;br /&gt;
* [[Field Operations|Adventuring Forays]] (Field Operations) - [[Eureka]] and [[Save the Queen]] areas&lt;br /&gt;
* [[Variant and Criterion Dungeons|V&amp;amp;C Dungeon Finder]] - Variant and Criterion Dungeons&lt;br /&gt;
* Other - for miscellaneous activities (e.g., social events)&lt;br /&gt;
&lt;br /&gt;
Up to &#039;&#039;&#039;50&#039;&#039;&#039; listings are displayed on the first page per category. If there are more than 50 listings, players can use the arrows at the bottom center of the Party Finder UI to switch between listing pages.&lt;br /&gt;
&lt;br /&gt;
==Using Search Filters==&lt;br /&gt;
&#039;&#039;&#039;Party Finder&#039;&#039;&#039; allows players to filter out all unwanted duties and/or requirement.&lt;br /&gt;
&lt;br /&gt;
[[File:party_finder_filters.png|450px]]&lt;br /&gt;
&lt;br /&gt;
===Filter Settings===&lt;br /&gt;
Allow you quickly filter out selected tags. E.q. disabling &amp;quot;Loot Rule: Lootmaster&amp;quot; will hide all groups with Lootmaster enabled. If filter is active, icon turns yellow.&lt;br /&gt;
&lt;br /&gt;
===Sort===&lt;br /&gt;
Sorts group by duty, either ascending or descending. Ascending means that level 90 duty will closer at top, while level 20 duty near bottom.&lt;br /&gt;
&lt;br /&gt;
===Display Settings===&lt;br /&gt;
&lt;br /&gt;
====Display Settings====&lt;br /&gt;
* Allows you to hide and unhide locked duties&lt;br /&gt;
* Show blacklisted recruiters&lt;br /&gt;
** If someone who you blacklisted is recruiting in &#039;&#039;&#039;Party Finder&#039;&#039;&#039;, by default this group is hidden from you&lt;br /&gt;
** Additionally, people from recruiter&#039;s blacklist cannot join his party, however the &#039;&#039;same does not apply regular members&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Notifications Settings====&lt;br /&gt;
* Turns periodical notification on/off&lt;br /&gt;
* Sets notification interval &lt;br /&gt;
Players by default periodically receive notifications of number of parties that that fulfill all specified requirements in &#039;&#039;&#039;Advanced Search&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Advanced Search===&lt;br /&gt;
Whenever filters from &#039;&#039;&#039;Advanced Search&#039;&#039;&#039; are active, icon turns yellow.&lt;br /&gt;
Function allows player to specify in detail all the requirements, like specific duty, if the group has free spot for selected class/job, average item level and so on.&lt;br /&gt;
While advanced search is active, and notifications are turned on, player periodically receive notification of found group.&lt;br /&gt;
&lt;br /&gt;
[[File:party_finder_notification.png|500px]]&lt;br /&gt;
&lt;br /&gt;
===Recruiter Name Search===&lt;br /&gt;
Finds recruiters (party leaders) of groups that are currently looking for players. Searches every single group that is visible to you, including from World and Private section.&lt;br /&gt;
&lt;br /&gt;
==Party Size==&lt;br /&gt;
Party size is determined by duty. This size cannot be increased but can be lowered by omitting party slots. Some duties however, do not allow undersized parties, these are usually the current expansion&#039;s duties. [[Alliance Raid|Alliance raids]] always require atleast 1 player per alliance to enter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
With the advent of [[Data Center Travel]], players looking to participate in high-end duties, especially savage and ultimate raids, have started congregating in one data center per geographic region. These are&lt;br /&gt;
* North America: Aether&lt;br /&gt;
* Europe: Light&lt;br /&gt;
* Japan: Mana&lt;br /&gt;
&lt;br /&gt;
Players on other data centers who wish to participate in current high-end content may find it necessary to travel to their region&#039;s primary &amp;quot;raiding&amp;quot; data center in order to form a party in a reasonable timeframe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Social]] [[Category:Game mechanics]] [[Category:Patch 2.1 Features]] [[Category:Patch 3.5 Features]] [[Category:Patch 4.1 Features]]&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Finder&amp;diff=690951</id>
		<title>Duty Finder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Finder&amp;diff=690951"/>
		<updated>2023-11-17T19:02:20Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: /* Duty Finder Content */ fix pvp icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:duty finder menu.jpg|400px|thumb|Duty Finder Menu]]&lt;br /&gt;
{{otheruses|the automatic group matching tool|the manual invite grouping tool|Party Finder}}&lt;br /&gt;
[[File:Duty finder icon2.png|left|link=]] &#039;&#039;&#039;Duty Finder&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DF&#039;&#039;&#039;, is a tool players can use to register for, automatically form [[parties]], and enter most instanced group content ([[duties]]) in the game. This includes [[dungeons]], [[guildhests]], [[trials]], [[raids]], [[PvP]], some [[Gold Saucer]] minigames, as content types; and alternatively the joining of a [[Duty Roulette]] that will select a random instance of a given content type for the player. Duty Finder as an interface unlocks at the same time as the player&#039;s first matched duty. For most players this is likely to be either a [[Guildhest]] or the [[MSQ]] {{questlink|main|It&#039;s Probably Pirates}}. Other content and categories will be automatically added to the Duty Finder after they are unlocked.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Registration and Matchmaking==&lt;br /&gt;
Players need to unlock the duty first before they are allowed to register for it. Players who register for a duty by themselves (or with a party smaller than specified by the &amp;quot;duty requirements&amp;quot; at the bottom of the right-side pane) will be matched with other random players from different [[servers]] in the same [[data center]], until the party is filled to its maximum. The term &#039;&#039;duty finder&#039;&#039;, when used by players, is often synonymous with matched parties, even though a fully premade party can still use duty finder to register for and enter a duty.&lt;br /&gt;
&lt;br /&gt;
Once the party is filled, the players will be given a prompt labelled to enter the duty. Hit &amp;quot;Commence&amp;quot; to confirm entry; &amp;quot;Wait&amp;quot; will minimize the window to a notification and &amp;quot;Withdraw&amp;quot; will cancel registration. As a [[notification]], the game refers to this as the &amp;quot;Duty Participation Confirmation&amp;quot;. Players who register for duties with a premade party that matches the party size requirements will automatically be prompted to enter the duty upon registration.&lt;br /&gt;
&lt;br /&gt;
The queue time, which is the time spent matching with a party, varies depending on the popularity of the duty, the roles required, and current player traffic on that [[data center]]. {{Tank}}[[Tank]]s and {{Healer}}[[Healer]]s tend to get faster queues, but even for DPS in most content, many queues are quite reliably short. However, as an alternative to grouping with other players, the [[Duty Support]] or [[Trust]] tools can also be used in certain duties with NPC party members instead taking the role of party members.&lt;br /&gt;
&lt;br /&gt;
===Duty Finder Usage===&lt;br /&gt;
{{main|Party Finder}}&lt;br /&gt;
Players will generally use Duty Finder to &#039;&#039;enter&#039;&#039; most instanced group content, regardless of whether they are queuing solo or with a premade party. However for PvE content, Duty Finder&#039;s &#039;&#039;matchmaking&#039;&#039; function is typically only used for content of story-mode difficulty, such as dungeons, guildhests, normal and hard trials, normal raids, and alliance raids (PvP and some Gold Saucer minigames are required to use matchmaking functionality to find opponents).&lt;br /&gt;
&lt;br /&gt;
As such, in North American and European data centers, &amp;lt;mark&amp;gt;&#039;&#039;&#039;matchmaking is strongly not recommended for higher-difficulty content (e.g. extreme/&amp;quot;Minstrel&#039;s Ballad&amp;quot; trials and savage raids, including [[the Coils of Bahamut]])&#039;&#039;&#039;&amp;lt;/mark&amp;gt;. In addition, higher-end content is typically absent from Duty Roulettes (with only extreme trials appearing in [[Duty Roulette: Mentor]]) which leads to very long queue times. Manually forming or joining premade parties through &#039;&#039;[[Party Finder]]&#039;&#039; or other means is therefore preferred by most players who wish to do higher-difficulty content, as it allows for a much greater customization in forming a party, recruiting other players with common goals and similar experience in the duty, and agreeing on encounter strategies, which are important in successfully completing high-end content.&lt;br /&gt;
*Only Japanese Data Centers use [[Raid Finder]] (the Duty Finder category for current high-end content) to &amp;quot;farm&amp;quot; the newest extreme trials, with the expectation that all players have previously cleared the fight. Practice parties and older trials are expected to be hosted in Party Finder.&lt;br /&gt;
&lt;br /&gt;
==Duty Finder Content==&lt;br /&gt;
Duties are organized by category, which can be navigated on the icons near the top of the interface. In the order presented in-game, these include:&lt;br /&gt;
* [[File:Duty roulette icon.png|link=|16px]] [[Duty Roulette]]&lt;br /&gt;
* [[File:Dungeon.png           |link=|16px]] [[Dungeons]] (ARR, Heavensward, Stormblood, Shadowbringers)&lt;br /&gt;
* [[File:Dungeon.png           |link=|16px]] Dungeons (Endwalker)&lt;br /&gt;
* [[File:Guildhesticon.png     |link=|16px]] [[Guildhests]]&lt;br /&gt;
* [[File:Trial.png             |link=|16px]] [[Trials]] (ARR, Heavensward, Stormblood, Shadowbringers)&lt;br /&gt;
* [[File:Trial.png             |link=|16px]] Trials (Endwalker)&lt;br /&gt;
* [[File:Raid.png              |link=|16px]] [[Raids]] (ARR, Heavensward, Stormblood, Shadowbringers)&lt;br /&gt;
* [[File:Raid.png              |link=|16px]] Raids (Endwalker)&lt;br /&gt;
* [[File:PvP_icon1.png    |link=|16px]] [[PvP]]&lt;br /&gt;
* [[File:Gold Saucer Duty.png  |link=|16px]] [[Gold Saucer]]&lt;br /&gt;
&lt;br /&gt;
==Duty Finder Settings==&lt;br /&gt;
Duty Finder settings were introduced in [[patch 3.0]]. Players can access settings from the &#039;&#039;gear wheel&#039;&#039; icon, which is found above the &amp;quot;Duty Finder&amp;quot; menu name (on the top left corner of the Duty Finder menu/window) and inside the yellow bar. These settings allow for party leaders and solo players to adjust their matchmaking with &amp;quot;special participation requirements&amp;quot; for duties. Note that if the player is in a party, only the party leader&#039;s setting will take effect.&lt;br /&gt;
&lt;br /&gt;
===[[File:Join Party in Progress icon.png|link=|36px]] Join Party in Progress===&lt;br /&gt;
The player has an option to join duties that are in progress but with one or more party members having left the duty. Does not disable matching with newly formed parties at the start of a duty. When the duty entrance prompt appears, players will be told how long the duty is in progress if they are refilling a party. Players who join a duty in progress are free to leave the duty without incurring a 30 minute penalty.&lt;br /&gt;
&lt;br /&gt;
===[[File:Unrestricted Party icon.png|link=|36px]] Unrestricted Party===&lt;br /&gt;
Unrestricted Party (formerly &#039;&#039;&#039;undersized party&#039;&#039;&#039;, referred to as &#039;&#039;&#039;unsynced&#039;&#039;&#039; by the community) allows players to participate in Duties with below minimum party member requirements. For example, running [[Sastasha]] with 2 players. In this setting, level sync, item level sync and role requirements are ignored. This setting allows players to more easily complete older content. Most duties allow unrestricted parties, except for duties released in the current expansion, [[Hall of the Novice]] exercises, [[guildhests]], [[Deep Dungeon|deep dungeons]], [[Adventuring Forays]], [[Treasure Hunt|treasure hunt dungeons]], [[Masked Carnivale]] stages, and [[Raids|Ultimate Raids]]. Alliance raids require at least one person per full party alliance (three players total) to enter using an unrestricted party. Matching with other players is disabled if this setting is enabled.&lt;br /&gt;
&lt;br /&gt;
*Defeating [[enemies]] will grant no [[EXP]] or [[item]] drops. [[Spiritbond]] also will not be gained. However, &#039;&#039;&#039;any items in chests still appear&#039;&#039;&#039;, and their drop rates are not affected. Because almost all loot in duties comes from chests, this setting will not affect loot farming outside of very specific drops. [[Triple Triad Cards]] will still drop from enemies, along with other items that may be rewarded directly to the player&#039;s inventory upon completing the duty.&lt;br /&gt;
&lt;br /&gt;
*Players will still receive first time completion bonuses (such as [[tomestones]]), EXP from completion of [[quest]]s, and satisfy any quest, [[Wondrous Tails]], A Realm Reborn or Heavensward [[Relic Weapon]] objectives, or unlocking [[Duty Roulette#Duty Roulette: Mentor|Duty Roulette: Mentor]] that require completing the duty.&lt;br /&gt;
** Some objectives do not allow for Unrestricted Parties with Level Sync disabled to receive credit. These include Shadowbringers [[Resistance Weapon]] and [[Moogle Treasure Trove]] objectives. Credit for the latter can be obtained using an Unrestricted Party with Level Sync enabled.&lt;br /&gt;
&lt;br /&gt;
*After the stat squish with the launch of &#039;&#039;[[Endwalker]]&#039;&#039;, [[Unrestricted Party]] also grants players an [[File:Epic echo icon1.png|link=]] &#039;&#039;&#039;[[The Echo#Unrestricted_Parties|Epic Echo]]&#039;&#039;&#039; buff: &amp;quot;Maximum HP, damage dealt, and potency of HP restoration actions are increased beyond what even you thought possible.&amp;quot; up to +300%. This allows players to &amp;quot;unsync&amp;quot; duties similarly as before the stat squish.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to enter a duty with a lower level than the minimum level. However, it is possible to enter with a lower average item level than the minimum item level.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to enter with a [[Disciple of the Hand]] or [[Disciple of the Land]].&lt;br /&gt;
&lt;br /&gt;
*It is not possible to enter with a larger party size than the maximum size allowed (e.g., an 8-man party in a 4-man dungeon).&lt;br /&gt;
&lt;br /&gt;
====[[File:Level sync icon.png|link=|24px]] Level Sync====&lt;br /&gt;
Enables [[level sync]] to the level the duty was designed for in unrestricted parties, allowing for EXP and spiritbond gain. This setting is only available when &amp;quot;Unrestricted Party&amp;quot; is selected. Otherwise, level sync is enabled by default if &amp;quot;Unrestricted Party&amp;quot; is not enabled.&lt;br /&gt;
&lt;br /&gt;
===[[File:Minimum IL icon.png|link=|36px]] Minimum IL===&lt;br /&gt;
Minimum IL or item level reduces the item levels of the entire party to that of the minimum item level requirement of the duty. It is intended for players who wish to be challenged by the duties to a somewhat similar degree as when the duties were first introduced. Players can select this setting in conjunction with Undersized Party setting. Matching with other players is disabled if this setting is enabled. This setting provides no tangible rewards except for increasing the drop rates of faded [[Orchestrion Roll]]s in extreme trials (other loot drops are unchanged).&lt;br /&gt;
&lt;br /&gt;
:It is worth noting that this is something of an misconception, as older duties from past expansions especially would have had drastically different abilities for [[job]]s. This leads to an easier experience overall due to potency creep and job overhauls, which have significantly simplified lower level job kits. In many circumstances, item level sync even to minimum item level would not reflect the power level of players in appropriate period gear, which was made worse by the [[Endwalker]] [[patch 6.0]] non-linear stat-squish. So while &amp;quot;Minimum ilvl, no Echo&amp;quot; or &#039;&#039;[[Acronyms|MINE]]&#039;&#039; runs are done by sections of the community, it is not accurate to say that it offers &amp;quot;the original level of challenge.&amp;quot; This is also the exact criticism that [[Faux Hollows]] was introduced to solve.&lt;br /&gt;
&lt;br /&gt;
:Because most player stats come from gear, players can simulate older fights at lv 90 (i.e., &amp;quot;unreal&amp;quot;) with stats that approximate when the fights were current content, taking into account the patch 6.0 stat squish, by equipping weak gear and not equipping accessories. Gear guidelines for older savage raids downscaled at lv 90 can be found [https://docs.google.com/spreadsheets/d/1HjZB9wSokd5yZGgNwRlV4bbfCr3cXQLD5SMdArF0iS4/edit#gid=0 here]. The unrestricted party (level sync disabled) and silence echo settings would be used, but minimum item level would &#039;&#039;not&#039;&#039; be enabled. This affords player stats that are lower than minimum item level while allowing use of their full job kits.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silence Echo icon.png|link=|36px]] Silence Echo===&lt;br /&gt;
Prevents accumulation of [[File:The echo icon1.png|link=The Echo]] &#039;&#039;&#039;[[The Echo]]&#039;&#039;&#039;, which is a buff that is given to all players in older [[trials]] and [[raids]] to make them easier to complete if the party wipes, or automatically given at the start of the duty. Similar to minimum IL, silencing Echo is another challenge option for older content, with no tangible rewards. However, some [[Achievements]] require completing extreme trials and certain savage raids with a full party of {{BLU}} [[Blue Mage]]s with level sync and silence echo enabled. Matching with other players is disabled if this setting is enabled.&lt;br /&gt;
&lt;br /&gt;
===[[File:Explorer Mode icon.png|link=|36px]] Explorer Mode===&lt;br /&gt;
[[Explorer Mode]] was released in [[patch 5.4]] in [[Shadowbringers]]. It allows players to freely explore previously completed [[dungeons]] with no enemies or obstacles. Matching is disabled if this setting is enabled.&lt;br /&gt;
&lt;br /&gt;
===[[File:Limited Leveling Roulette icon.png|link=|36px]] Limited Leveling Roulette===&lt;br /&gt;
When queuing for Duty Roulette: Leveling with a full premade party of four, enabling this setting will ensure a duty within eight levels of the lowest-leveled party member is selected. Has no effect if the player is queuing without a party of four.&lt;br /&gt;
&lt;br /&gt;
Example: A Level 81 player enables this option and queues for Duty Roulette: Leveling. They can receive any duty they have unlocked from [[Sastasha]] (Lv. 15) to [[The Tower of Zot]] (Lv. 81) because they are queuing by themselves. &lt;br /&gt;
&lt;br /&gt;
Example 2: The party leader of a party of four players, ranging from Lv. 81 to Lv. 85, enables this option and queues for Duty Roulette: Leveling. The party can receive any duty all members have unlocked from [[Dohn Mheg]] (Lv. 73) to The Tower of Zot (Lv. 81).&lt;br /&gt;
&lt;br /&gt;
===Loot Rules===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: Regular loot rules that enables &#039;&#039;Need&#039;&#039;, &#039;&#039;Greed&#039;&#039; and &#039;&#039;Pass&#039;&#039; system for all drops.&lt;br /&gt;
&lt;br /&gt;
[[File:Greed Only icon.png|link=|24px]]  &#039;&#039;&#039;Greed Only&#039;&#039;&#039;: All party members must select &#039;&#039;Greed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Lootmaster icon.png|link=|24px]] &#039;&#039;&#039;Lootmaster&#039;&#039;&#039;: Party Leader determines loot distribution. For each drop, party leader can manually distribute the loot to an individual party member or make the entire party choose &#039;&#039;Greed&#039;&#039; only.&lt;br /&gt;
&lt;br /&gt;
*Loot Rules cannot be changed once entering a duty.&lt;br /&gt;
*Loot Rules can only be enabled by fully premade parties. They are always Normal when random players are matched by Duty Finder.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
The selections Japanese, English, German (Deutsch), and French are available, and the player&#039;s current client language will be underlined. Generally, in automatic matchmaking the Duty Finder prefers to match players with people of a similar language, which may reduce the people available to form a group and affect queue times, especially on EU Data Centres. The languages of any buttons that are lit up will be considered for matchmaking. If the player is confident that they do not expect to need much coordination, or does not mind using [[Auto-Translate]] or similar features to translate, then they may be able to select all languages in order to maximise potential partners. &lt;br /&gt;
&lt;br /&gt;
==Duty Finder Penalty==&lt;br /&gt;
Players who withdraw three times in a day from the &amp;quot;Duty Ready&amp;quot; entrance prompt after matchmaking is complete, or who are the &#039;&#039;first&#039;&#039; to leave an automatically matched party inside a duty before it is completed will receive a 30 minute penalty that will prevent them from registering with Duty or Raid Finder (or other [[instance]]s such as [[adventuring forays]], [[gathering forays]], and [[Variant and Criterion Dungeons]]) until the time expires.&lt;br /&gt;
&lt;br /&gt;
This penalty may not always apply in certain situations. For example, fully premade parties which include Unrestricted Parties (&amp;quot;Vote abandon may be used at any time&amp;quot;), or [[Duty Support]]. However, queuing through any Duty Roulette is an exception in order to discourage players in premade parties from &amp;quot;fishing&amp;quot; for more desirable duties. Players who are &#039;&#039;not&#039;&#039; the first to leave, or have joined the party in progress, will also not receive the penalty if they abandon the party, and players who have been vote dismissed or were in a party that voted to abandon a duty will also not receive the penalty.&lt;br /&gt;
&lt;br /&gt;
With the penalty, the party leader of a premade party in which at least one player currently has the penalty will not be able to register for duties while they are in the party, until the penalty expires. The duration of the penalty is fixed at 30 minutes and will not increase from taking multiple penalties in succession or leaving [[Duty Roulette: Mentor]].&lt;br /&gt;
&lt;br /&gt;
==Raid Finder==&lt;br /&gt;
[[File:Raid Finder menu.jpg|400px|thumb|Raid Finder Menu]]&lt;br /&gt;
[[File:Raid finder icon2.png|left|link=]] &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; is an extension of Duty Finder that allows players to register for high-end [[trials]] and [[raids]]. By selecting a desired raid and matching requirements, players who queue in with less than a full party will be matched automatically with other players spanning multiple Worlds within the same data center. Premade full parties will enter the instance with the existing party, and no matchmaking will be performed. The Raid Finder will be unlocked when speaking with the NPC who would normally unlock the entrance to the specified instanced raid. It can be accessed via the Duty tab of the Main Menu or from the High-end Duty tab of the Duty Finder interface. &lt;br /&gt;
&lt;br /&gt;
Not all high-end raids and extreme trials are accessed via Raid Finder. Each major patch, the raids and trials which are to be found in the Raid Finder will change to include only the newest high-end trials and raids. Older content that was previously in the Raid Finder is moved to the Duty Finder after one major patch (for Extreme Trials) or two major patches (for Savage Raids). Ultimate Raids are always accessed through Raid Finder. Each major patch, the current unreal trial will be permanently made inaccessible and replaced with the newest unreal trial.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Unlock===&lt;br /&gt;
Players need only to have access to either the latest Extreme Trial, have Unreal Trials unlocked, have the latest savage tier unlocked, or have any Ultimate raid unlocked. Please keep in mind, however, that the Raid Finder will become inaccessible when the next series of Savage raids or Extreme trials is introduced. At that time, players must unlock the next Savage or Extreme trial to gain access to the Raid Finder, if they have not unlocked any Ultimate raids.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Usage===&lt;br /&gt;
In North American and European data centers, players who wish to form parties to practice and complete high-end content do not use Raid Finder matchmaking, instead preferring [[Party Finder]]. Raid Finder matchmaking is only routinely used in Japanese data centers, and typically only for duty completion instead of practice. Note that only &#039;&#039;matching&#039;&#039; is not commonly used in most data centers; full premade parties must still register for high-end duties through Raid Finder.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Content===&lt;br /&gt;
&lt;br /&gt;
The following raids and trials are available through [[High-end Duty]] via Duty Finder:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trials&#039;&#039;&#039; {{EW}}&lt;br /&gt;
*{{questlink|trial|The Singularity Reactor (Unreal)}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raids&#039;&#039;&#039; {{EW}} &lt;br /&gt;
*{{questlink|raid|Anabaseios: The Ninth Circle (Savage)}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Tenth Circle (Savage)}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Eleventh Circle (Savage)}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Twelfth Circle (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Raids&#039;&#039;&#039;&lt;br /&gt;
*{{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}} {{SB}} &lt;br /&gt;
*{{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}} {{SB}}&lt;br /&gt;
*{{questlink|ultimateraid|The Epic of Alexander (Ultimate)}} {{ShB}}&lt;br /&gt;
*{{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}} {{EW}}&lt;br /&gt;
*{{questlink|ultimateraid|The Omega Protocol (Ultimate)}} {{EW}}&lt;br /&gt;
&lt;br /&gt;
Matchmaking is unavailable for ultimate raids. In order to register, players must have a full premade party of eight people. It is also not possible to enter with an Unrestricted Party.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Settings===&lt;br /&gt;
&#039;&#039;&#039;Matching Requirements&#039;&#039;&#039;&lt;br /&gt;
*Duty Complete - Players must have completed the selected raid at least once.&lt;br /&gt;
*Duty Incomplete - Completion of the selected raid is not required to participate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
*Duty Completion - Only available to players who have yet to claim weekly rewards.&lt;br /&gt;
*Practice - When this option is selected, players can specify which phase of the battle they wish to practice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Practice Phase Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This option is available only when selecting Practice. Players can then choose First Phase or Final Phase.&lt;br /&gt;
&lt;br /&gt;
*Practice phase selection does not entail the actual skipping of phases, i.e. players cannot skip to the mechanic they want to practice.&lt;br /&gt;
*If party members have already completed the duty for the week, the number of rewards will be reduced (for Savage raids only).&lt;br /&gt;
&lt;br /&gt;
===Party Composition===&lt;br /&gt;
When queuing solo or with less than a full party, the Raid Finder will match together 2 tanks, 1 pure healer, 1 barrier healer, 1 ranged physical DPS, 1 ranged magical DPS, 1 melee DPS, and 1 other DPS. The fourth, unspecified DPS class or job to be matched will depend on the settings selected when registering for a raid. &lt;br /&gt;
&lt;br /&gt;
When selecting Duty Completion, the unspecified DPS player cannot be the same class or job as other players to be matched together in a party.&lt;br /&gt;
&lt;br /&gt;
When selecting Practice, the unspecified DPS player can be the same class or job as other players to be matched together in a party.&lt;br /&gt;
&lt;br /&gt;
Please note that the above composition requirements are not imposed upon preformed parties.&lt;br /&gt;
* Players who have yet to complete the selected raid will take priority in the queue.&lt;br /&gt;
&lt;br /&gt;
===Language Setting===&lt;br /&gt;
Language settings from the Duty Finder will be carried over to the Raid Finder&lt;br /&gt;
* Loot rules can only be changed when registering as a full party. &lt;br /&gt;
&lt;br /&gt;
==Other matchmaking tools==&lt;br /&gt;
Not all multiplayer duties are accessed through the Duty Finder or Raid Finder interface.&lt;br /&gt;
&lt;br /&gt;
* [[Adventuring Forays]] and [[Gathering Forays]] can only be entered by speaking with an NPC in a specific lobby zone. For {{questlink|bsf|Delubrum Reginae}} and [[Ocean Fishing]], matchmaking will be performed if a party of fewer than 24 players queues at once.&lt;br /&gt;
* [[Variant and Criterion Dungeons]] are entered through a separate interface, the &#039;&#039;V+C Dungeon Finder&#039;&#039;, which also allows for matchmaking.&lt;br /&gt;
* If a player is currently under the Duty Finder Penalty, they will not be able to access these duties until the penalty expires.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Social]] [[Category:Patch 2.0 Features]] [[Category:Patch 3.3 Features]]&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Finder&amp;diff=690950</id>
		<title>Duty Finder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Finder&amp;diff=690950"/>
		<updated>2023-11-17T19:01:45Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: insert icons to Content section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:duty finder menu.jpg|400px|thumb|Duty Finder Menu]]&lt;br /&gt;
{{otheruses|the automatic group matching tool|the manual invite grouping tool|Party Finder}}&lt;br /&gt;
[[File:Duty finder icon2.png|left|link=]] &#039;&#039;&#039;Duty Finder&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DF&#039;&#039;&#039;, is a tool players can use to register for, automatically form [[parties]], and enter most instanced group content ([[duties]]) in the game. This includes [[dungeons]], [[guildhests]], [[trials]], [[raids]], [[PvP]], some [[Gold Saucer]] minigames, as content types; and alternatively the joining of a [[Duty Roulette]] that will select a random instance of a given content type for the player. Duty Finder as an interface unlocks at the same time as the player&#039;s first matched duty. For most players this is likely to be either a [[Guildhest]] or the [[MSQ]] {{questlink|main|It&#039;s Probably Pirates}}. Other content and categories will be automatically added to the Duty Finder after they are unlocked.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Registration and Matchmaking==&lt;br /&gt;
Players need to unlock the duty first before they are allowed to register for it. Players who register for a duty by themselves (or with a party smaller than specified by the &amp;quot;duty requirements&amp;quot; at the bottom of the right-side pane) will be matched with other random players from different [[servers]] in the same [[data center]], until the party is filled to its maximum. The term &#039;&#039;duty finder&#039;&#039;, when used by players, is often synonymous with matched parties, even though a fully premade party can still use duty finder to register for and enter a duty.&lt;br /&gt;
&lt;br /&gt;
Once the party is filled, the players will be given a prompt labelled to enter the duty. Hit &amp;quot;Commence&amp;quot; to confirm entry; &amp;quot;Wait&amp;quot; will minimize the window to a notification and &amp;quot;Withdraw&amp;quot; will cancel registration. As a [[notification]], the game refers to this as the &amp;quot;Duty Participation Confirmation&amp;quot;. Players who register for duties with a premade party that matches the party size requirements will automatically be prompted to enter the duty upon registration.&lt;br /&gt;
&lt;br /&gt;
The queue time, which is the time spent matching with a party, varies depending on the popularity of the duty, the roles required, and current player traffic on that [[data center]]. {{Tank}}[[Tank]]s and {{Healer}}[[Healer]]s tend to get faster queues, but even for DPS in most content, many queues are quite reliably short. However, as an alternative to grouping with other players, the [[Duty Support]] or [[Trust]] tools can also be used in certain duties with NPC party members instead taking the role of party members.&lt;br /&gt;
&lt;br /&gt;
===Duty Finder Usage===&lt;br /&gt;
{{main|Party Finder}}&lt;br /&gt;
Players will generally use Duty Finder to &#039;&#039;enter&#039;&#039; most instanced group content, regardless of whether they are queuing solo or with a premade party. However for PvE content, Duty Finder&#039;s &#039;&#039;matchmaking&#039;&#039; function is typically only used for content of story-mode difficulty, such as dungeons, guildhests, normal and hard trials, normal raids, and alliance raids (PvP and some Gold Saucer minigames are required to use matchmaking functionality to find opponents).&lt;br /&gt;
&lt;br /&gt;
As such, in North American and European data centers, &amp;lt;mark&amp;gt;&#039;&#039;&#039;matchmaking is strongly not recommended for higher-difficulty content (e.g. extreme/&amp;quot;Minstrel&#039;s Ballad&amp;quot; trials and savage raids, including [[the Coils of Bahamut]])&#039;&#039;&#039;&amp;lt;/mark&amp;gt;. In addition, higher-end content is typically absent from Duty Roulettes (with only extreme trials appearing in [[Duty Roulette: Mentor]]) which leads to very long queue times. Manually forming or joining premade parties through &#039;&#039;[[Party Finder]]&#039;&#039; or other means is therefore preferred by most players who wish to do higher-difficulty content, as it allows for a much greater customization in forming a party, recruiting other players with common goals and similar experience in the duty, and agreeing on encounter strategies, which are important in successfully completing high-end content.&lt;br /&gt;
*Only Japanese Data Centers use [[Raid Finder]] (the Duty Finder category for current high-end content) to &amp;quot;farm&amp;quot; the newest extreme trials, with the expectation that all players have previously cleared the fight. Practice parties and older trials are expected to be hosted in Party Finder.&lt;br /&gt;
&lt;br /&gt;
==Duty Finder Content==&lt;br /&gt;
Duties are organized by category, which can be navigated on the icons near the top of the interface. In the order presented in-game, these include:&lt;br /&gt;
* [[File:Duty roulette icon.png|link=|16px]] [[Duty Roulette]]&lt;br /&gt;
* [[File:Dungeon.png           |link=|16px]] [[Dungeons]] (ARR, Heavensward, Stormblood, Shadowbringers)&lt;br /&gt;
* [[File:Dungeon.png           |link=|16px]] Dungeons (Endwalker)&lt;br /&gt;
* [[File:Guildhesticon.png     |link=|16px]] [[Guildhests]]&lt;br /&gt;
* [[File:Trial.png             |link=|16px]] [[Trials]] (ARR, Heavensward, Stormblood, Shadowbringers)&lt;br /&gt;
* [[File:Trial.png             |link=|16px]] Trials (Endwalker)&lt;br /&gt;
* [[File:Raid.png              |link=|16px]] [[Raids]] (ARR, Heavensward, Stormblood, Shadowbringers)&lt;br /&gt;
* [[File:Raid.png              |link=|16px]] Raids (Endwalker)&lt;br /&gt;
* [[File:48px-PvP_icon1.png    |link=|16px]] [[PvP]]&lt;br /&gt;
* [[File:Gold Saucer Duty.png  |link=|16px]] [[Gold Saucer]]&lt;br /&gt;
&lt;br /&gt;
==Duty Finder Settings==&lt;br /&gt;
Duty Finder settings were introduced in [[patch 3.0]]. Players can access settings from the &#039;&#039;gear wheel&#039;&#039; icon, which is found above the &amp;quot;Duty Finder&amp;quot; menu name (on the top left corner of the Duty Finder menu/window) and inside the yellow bar. These settings allow for party leaders and solo players to adjust their matchmaking with &amp;quot;special participation requirements&amp;quot; for duties. Note that if the player is in a party, only the party leader&#039;s setting will take effect.&lt;br /&gt;
&lt;br /&gt;
===[[File:Join Party in Progress icon.png|link=|36px]] Join Party in Progress===&lt;br /&gt;
The player has an option to join duties that are in progress but with one or more party members having left the duty. Does not disable matching with newly formed parties at the start of a duty. When the duty entrance prompt appears, players will be told how long the duty is in progress if they are refilling a party. Players who join a duty in progress are free to leave the duty without incurring a 30 minute penalty.&lt;br /&gt;
&lt;br /&gt;
===[[File:Unrestricted Party icon.png|link=|36px]] Unrestricted Party===&lt;br /&gt;
Unrestricted Party (formerly &#039;&#039;&#039;undersized party&#039;&#039;&#039;, referred to as &#039;&#039;&#039;unsynced&#039;&#039;&#039; by the community) allows players to participate in Duties with below minimum party member requirements. For example, running [[Sastasha]] with 2 players. In this setting, level sync, item level sync and role requirements are ignored. This setting allows players to more easily complete older content. Most duties allow unrestricted parties, except for duties released in the current expansion, [[Hall of the Novice]] exercises, [[guildhests]], [[Deep Dungeon|deep dungeons]], [[Adventuring Forays]], [[Treasure Hunt|treasure hunt dungeons]], [[Masked Carnivale]] stages, and [[Raids|Ultimate Raids]]. Alliance raids require at least one person per full party alliance (three players total) to enter using an unrestricted party. Matching with other players is disabled if this setting is enabled.&lt;br /&gt;
&lt;br /&gt;
*Defeating [[enemies]] will grant no [[EXP]] or [[item]] drops. [[Spiritbond]] also will not be gained. However, &#039;&#039;&#039;any items in chests still appear&#039;&#039;&#039;, and their drop rates are not affected. Because almost all loot in duties comes from chests, this setting will not affect loot farming outside of very specific drops. [[Triple Triad Cards]] will still drop from enemies, along with other items that may be rewarded directly to the player&#039;s inventory upon completing the duty.&lt;br /&gt;
&lt;br /&gt;
*Players will still receive first time completion bonuses (such as [[tomestones]]), EXP from completion of [[quest]]s, and satisfy any quest, [[Wondrous Tails]], A Realm Reborn or Heavensward [[Relic Weapon]] objectives, or unlocking [[Duty Roulette#Duty Roulette: Mentor|Duty Roulette: Mentor]] that require completing the duty.&lt;br /&gt;
** Some objectives do not allow for Unrestricted Parties with Level Sync disabled to receive credit. These include Shadowbringers [[Resistance Weapon]] and [[Moogle Treasure Trove]] objectives. Credit for the latter can be obtained using an Unrestricted Party with Level Sync enabled.&lt;br /&gt;
&lt;br /&gt;
*After the stat squish with the launch of &#039;&#039;[[Endwalker]]&#039;&#039;, [[Unrestricted Party]] also grants players an [[File:Epic echo icon1.png|link=]] &#039;&#039;&#039;[[The Echo#Unrestricted_Parties|Epic Echo]]&#039;&#039;&#039; buff: &amp;quot;Maximum HP, damage dealt, and potency of HP restoration actions are increased beyond what even you thought possible.&amp;quot; up to +300%. This allows players to &amp;quot;unsync&amp;quot; duties similarly as before the stat squish.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to enter a duty with a lower level than the minimum level. However, it is possible to enter with a lower average item level than the minimum item level.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to enter with a [[Disciple of the Hand]] or [[Disciple of the Land]].&lt;br /&gt;
&lt;br /&gt;
*It is not possible to enter with a larger party size than the maximum size allowed (e.g., an 8-man party in a 4-man dungeon).&lt;br /&gt;
&lt;br /&gt;
====[[File:Level sync icon.png|link=|24px]] Level Sync====&lt;br /&gt;
Enables [[level sync]] to the level the duty was designed for in unrestricted parties, allowing for EXP and spiritbond gain. This setting is only available when &amp;quot;Unrestricted Party&amp;quot; is selected. Otherwise, level sync is enabled by default if &amp;quot;Unrestricted Party&amp;quot; is not enabled.&lt;br /&gt;
&lt;br /&gt;
===[[File:Minimum IL icon.png|link=|36px]] Minimum IL===&lt;br /&gt;
Minimum IL or item level reduces the item levels of the entire party to that of the minimum item level requirement of the duty. It is intended for players who wish to be challenged by the duties to a somewhat similar degree as when the duties were first introduced. Players can select this setting in conjunction with Undersized Party setting. Matching with other players is disabled if this setting is enabled. This setting provides no tangible rewards except for increasing the drop rates of faded [[Orchestrion Roll]]s in extreme trials (other loot drops are unchanged).&lt;br /&gt;
&lt;br /&gt;
:It is worth noting that this is something of an misconception, as older duties from past expansions especially would have had drastically different abilities for [[job]]s. This leads to an easier experience overall due to potency creep and job overhauls, which have significantly simplified lower level job kits. In many circumstances, item level sync even to minimum item level would not reflect the power level of players in appropriate period gear, which was made worse by the [[Endwalker]] [[patch 6.0]] non-linear stat-squish. So while &amp;quot;Minimum ilvl, no Echo&amp;quot; or &#039;&#039;[[Acronyms|MINE]]&#039;&#039; runs are done by sections of the community, it is not accurate to say that it offers &amp;quot;the original level of challenge.&amp;quot; This is also the exact criticism that [[Faux Hollows]] was introduced to solve.&lt;br /&gt;
&lt;br /&gt;
:Because most player stats come from gear, players can simulate older fights at lv 90 (i.e., &amp;quot;unreal&amp;quot;) with stats that approximate when the fights were current content, taking into account the patch 6.0 stat squish, by equipping weak gear and not equipping accessories. Gear guidelines for older savage raids downscaled at lv 90 can be found [https://docs.google.com/spreadsheets/d/1HjZB9wSokd5yZGgNwRlV4bbfCr3cXQLD5SMdArF0iS4/edit#gid=0 here]. The unrestricted party (level sync disabled) and silence echo settings would be used, but minimum item level would &#039;&#039;not&#039;&#039; be enabled. This affords player stats that are lower than minimum item level while allowing use of their full job kits.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silence Echo icon.png|link=|36px]] Silence Echo===&lt;br /&gt;
Prevents accumulation of [[File:The echo icon1.png|link=The Echo]] &#039;&#039;&#039;[[The Echo]]&#039;&#039;&#039;, which is a buff that is given to all players in older [[trials]] and [[raids]] to make them easier to complete if the party wipes, or automatically given at the start of the duty. Similar to minimum IL, silencing Echo is another challenge option for older content, with no tangible rewards. However, some [[Achievements]] require completing extreme trials and certain savage raids with a full party of {{BLU}} [[Blue Mage]]s with level sync and silence echo enabled. Matching with other players is disabled if this setting is enabled.&lt;br /&gt;
&lt;br /&gt;
===[[File:Explorer Mode icon.png|link=|36px]] Explorer Mode===&lt;br /&gt;
[[Explorer Mode]] was released in [[patch 5.4]] in [[Shadowbringers]]. It allows players to freely explore previously completed [[dungeons]] with no enemies or obstacles. Matching is disabled if this setting is enabled.&lt;br /&gt;
&lt;br /&gt;
===[[File:Limited Leveling Roulette icon.png|link=|36px]] Limited Leveling Roulette===&lt;br /&gt;
When queuing for Duty Roulette: Leveling with a full premade party of four, enabling this setting will ensure a duty within eight levels of the lowest-leveled party member is selected. Has no effect if the player is queuing without a party of four.&lt;br /&gt;
&lt;br /&gt;
Example: A Level 81 player enables this option and queues for Duty Roulette: Leveling. They can receive any duty they have unlocked from [[Sastasha]] (Lv. 15) to [[The Tower of Zot]] (Lv. 81) because they are queuing by themselves. &lt;br /&gt;
&lt;br /&gt;
Example 2: The party leader of a party of four players, ranging from Lv. 81 to Lv. 85, enables this option and queues for Duty Roulette: Leveling. The party can receive any duty all members have unlocked from [[Dohn Mheg]] (Lv. 73) to The Tower of Zot (Lv. 81).&lt;br /&gt;
&lt;br /&gt;
===Loot Rules===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: Regular loot rules that enables &#039;&#039;Need&#039;&#039;, &#039;&#039;Greed&#039;&#039; and &#039;&#039;Pass&#039;&#039; system for all drops.&lt;br /&gt;
&lt;br /&gt;
[[File:Greed Only icon.png|link=|24px]]  &#039;&#039;&#039;Greed Only&#039;&#039;&#039;: All party members must select &#039;&#039;Greed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Lootmaster icon.png|link=|24px]] &#039;&#039;&#039;Lootmaster&#039;&#039;&#039;: Party Leader determines loot distribution. For each drop, party leader can manually distribute the loot to an individual party member or make the entire party choose &#039;&#039;Greed&#039;&#039; only.&lt;br /&gt;
&lt;br /&gt;
*Loot Rules cannot be changed once entering a duty.&lt;br /&gt;
*Loot Rules can only be enabled by fully premade parties. They are always Normal when random players are matched by Duty Finder.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
The selections Japanese, English, German (Deutsch), and French are available, and the player&#039;s current client language will be underlined. Generally, in automatic matchmaking the Duty Finder prefers to match players with people of a similar language, which may reduce the people available to form a group and affect queue times, especially on EU Data Centres. The languages of any buttons that are lit up will be considered for matchmaking. If the player is confident that they do not expect to need much coordination, or does not mind using [[Auto-Translate]] or similar features to translate, then they may be able to select all languages in order to maximise potential partners. &lt;br /&gt;
&lt;br /&gt;
==Duty Finder Penalty==&lt;br /&gt;
Players who withdraw three times in a day from the &amp;quot;Duty Ready&amp;quot; entrance prompt after matchmaking is complete, or who are the &#039;&#039;first&#039;&#039; to leave an automatically matched party inside a duty before it is completed will receive a 30 minute penalty that will prevent them from registering with Duty or Raid Finder (or other [[instance]]s such as [[adventuring forays]], [[gathering forays]], and [[Variant and Criterion Dungeons]]) until the time expires.&lt;br /&gt;
&lt;br /&gt;
This penalty may not always apply in certain situations. For example, fully premade parties which include Unrestricted Parties (&amp;quot;Vote abandon may be used at any time&amp;quot;), or [[Duty Support]]. However, queuing through any Duty Roulette is an exception in order to discourage players in premade parties from &amp;quot;fishing&amp;quot; for more desirable duties. Players who are &#039;&#039;not&#039;&#039; the first to leave, or have joined the party in progress, will also not receive the penalty if they abandon the party, and players who have been vote dismissed or were in a party that voted to abandon a duty will also not receive the penalty.&lt;br /&gt;
&lt;br /&gt;
With the penalty, the party leader of a premade party in which at least one player currently has the penalty will not be able to register for duties while they are in the party, until the penalty expires. The duration of the penalty is fixed at 30 minutes and will not increase from taking multiple penalties in succession or leaving [[Duty Roulette: Mentor]].&lt;br /&gt;
&lt;br /&gt;
==Raid Finder==&lt;br /&gt;
[[File:Raid Finder menu.jpg|400px|thumb|Raid Finder Menu]]&lt;br /&gt;
[[File:Raid finder icon2.png|left|link=]] &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; is an extension of Duty Finder that allows players to register for high-end [[trials]] and [[raids]]. By selecting a desired raid and matching requirements, players who queue in with less than a full party will be matched automatically with other players spanning multiple Worlds within the same data center. Premade full parties will enter the instance with the existing party, and no matchmaking will be performed. The Raid Finder will be unlocked when speaking with the NPC who would normally unlock the entrance to the specified instanced raid. It can be accessed via the Duty tab of the Main Menu or from the High-end Duty tab of the Duty Finder interface. &lt;br /&gt;
&lt;br /&gt;
Not all high-end raids and extreme trials are accessed via Raid Finder. Each major patch, the raids and trials which are to be found in the Raid Finder will change to include only the newest high-end trials and raids. Older content that was previously in the Raid Finder is moved to the Duty Finder after one major patch (for Extreme Trials) or two major patches (for Savage Raids). Ultimate Raids are always accessed through Raid Finder. Each major patch, the current unreal trial will be permanently made inaccessible and replaced with the newest unreal trial.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Unlock===&lt;br /&gt;
Players need only to have access to either the latest Extreme Trial, have Unreal Trials unlocked, have the latest savage tier unlocked, or have any Ultimate raid unlocked. Please keep in mind, however, that the Raid Finder will become inaccessible when the next series of Savage raids or Extreme trials is introduced. At that time, players must unlock the next Savage or Extreme trial to gain access to the Raid Finder, if they have not unlocked any Ultimate raids.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Usage===&lt;br /&gt;
In North American and European data centers, players who wish to form parties to practice and complete high-end content do not use Raid Finder matchmaking, instead preferring [[Party Finder]]. Raid Finder matchmaking is only routinely used in Japanese data centers, and typically only for duty completion instead of practice. Note that only &#039;&#039;matching&#039;&#039; is not commonly used in most data centers; full premade parties must still register for high-end duties through Raid Finder.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Content===&lt;br /&gt;
&lt;br /&gt;
The following raids and trials are available through [[High-end Duty]] via Duty Finder:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trials&#039;&#039;&#039; {{EW}}&lt;br /&gt;
*{{questlink|trial|The Singularity Reactor (Unreal)}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raids&#039;&#039;&#039; {{EW}} &lt;br /&gt;
*{{questlink|raid|Anabaseios: The Ninth Circle (Savage)}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Tenth Circle (Savage)}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Eleventh Circle (Savage)}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Twelfth Circle (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Raids&#039;&#039;&#039;&lt;br /&gt;
*{{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}} {{SB}} &lt;br /&gt;
*{{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}} {{SB}}&lt;br /&gt;
*{{questlink|ultimateraid|The Epic of Alexander (Ultimate)}} {{ShB}}&lt;br /&gt;
*{{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}} {{EW}}&lt;br /&gt;
*{{questlink|ultimateraid|The Omega Protocol (Ultimate)}} {{EW}}&lt;br /&gt;
&lt;br /&gt;
Matchmaking is unavailable for ultimate raids. In order to register, players must have a full premade party of eight people. It is also not possible to enter with an Unrestricted Party.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Settings===&lt;br /&gt;
&#039;&#039;&#039;Matching Requirements&#039;&#039;&#039;&lt;br /&gt;
*Duty Complete - Players must have completed the selected raid at least once.&lt;br /&gt;
*Duty Incomplete - Completion of the selected raid is not required to participate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
*Duty Completion - Only available to players who have yet to claim weekly rewards.&lt;br /&gt;
*Practice - When this option is selected, players can specify which phase of the battle they wish to practice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Practice Phase Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This option is available only when selecting Practice. Players can then choose First Phase or Final Phase.&lt;br /&gt;
&lt;br /&gt;
*Practice phase selection does not entail the actual skipping of phases, i.e. players cannot skip to the mechanic they want to practice.&lt;br /&gt;
*If party members have already completed the duty for the week, the number of rewards will be reduced (for Savage raids only).&lt;br /&gt;
&lt;br /&gt;
===Party Composition===&lt;br /&gt;
When queuing solo or with less than a full party, the Raid Finder will match together 2 tanks, 1 pure healer, 1 barrier healer, 1 ranged physical DPS, 1 ranged magical DPS, 1 melee DPS, and 1 other DPS. The fourth, unspecified DPS class or job to be matched will depend on the settings selected when registering for a raid. &lt;br /&gt;
&lt;br /&gt;
When selecting Duty Completion, the unspecified DPS player cannot be the same class or job as other players to be matched together in a party.&lt;br /&gt;
&lt;br /&gt;
When selecting Practice, the unspecified DPS player can be the same class or job as other players to be matched together in a party.&lt;br /&gt;
&lt;br /&gt;
Please note that the above composition requirements are not imposed upon preformed parties.&lt;br /&gt;
* Players who have yet to complete the selected raid will take priority in the queue.&lt;br /&gt;
&lt;br /&gt;
===Language Setting===&lt;br /&gt;
Language settings from the Duty Finder will be carried over to the Raid Finder&lt;br /&gt;
* Loot rules can only be changed when registering as a full party. &lt;br /&gt;
&lt;br /&gt;
==Other matchmaking tools==&lt;br /&gt;
Not all multiplayer duties are accessed through the Duty Finder or Raid Finder interface.&lt;br /&gt;
&lt;br /&gt;
* [[Adventuring Forays]] and [[Gathering Forays]] can only be entered by speaking with an NPC in a specific lobby zone. For {{questlink|bsf|Delubrum Reginae}} and [[Ocean Fishing]], matchmaking will be performed if a party of fewer than 24 players queues at once.&lt;br /&gt;
* [[Variant and Criterion Dungeons]] are entered through a separate interface, the &#039;&#039;V+C Dungeon Finder&#039;&#039;, which also allows for matchmaking.&lt;br /&gt;
* If a player is currently under the Duty Finder Penalty, they will not be able to access these duties until the penalty expires.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Social]] [[Category:Patch 2.0 Features]] [[Category:Patch 3.3 Features]]&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Finder&amp;diff=690949</id>
		<title>Duty Finder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Finder&amp;diff=690949"/>
		<updated>2023-11-17T18:56:18Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: General tweaks to ordering and sections; merge/adjust some intro paragraphing and disambiguation and swap &amp;quot;unlock&amp;quot; section for the &amp;quot;matchmaking mechanics&amp;quot; info in the introduction; misc expansions to other sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:duty finder menu.jpg|400px|thumb|Duty Finder Menu]]&lt;br /&gt;
{{otheruses|the automatic group matching tool|the manual invite grouping tool|Party Finder}}&lt;br /&gt;
[[File:Duty finder icon2.png|left|link=]] &#039;&#039;&#039;Duty Finder&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DF&#039;&#039;&#039;, is a tool players can use to register for, automatically form [[parties]], and enter most instanced group content ([[duties]]) in the game. This includes [[dungeons]], [[guildhests]], [[trials]], [[raids]], [[PvP]], some [[Gold Saucer]] minigames, as content types; and alternatively the joining of a [[Duty Roulette]] that will select a random instance of a given content type for the player. Duty Finder as an interface unlocks at the same time as the player&#039;s first matched duty. For most players this is likely to be either a [[Guildhest]] or the [[MSQ]] {{questlink|main|It&#039;s Probably Pirates}}. Other content and categories will be automatically added to the Duty Finder after they are unlocked&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Registration and Matchmaking==&lt;br /&gt;
Players need to unlock the duty first before they are allowed to register for it. Players who register for a duty by themselves (or with a party smaller than specified by the &amp;quot;duty requirements&amp;quot; at the bottom of the right-side pane) will be matched with other random players from different [[servers]] in the same [[data center]], until the party is filled to its maximum. The term &#039;&#039;duty finder&#039;&#039;, when used by players, is often synonymous with matched parties, even though a fully premade party can still use duty finder to register for and enter a duty.&lt;br /&gt;
&lt;br /&gt;
Once the party is filled, the players will be given a prompt labelled to enter the duty. Hit &amp;quot;Commence&amp;quot; to confirm entry; &amp;quot;Wait&amp;quot; will minimize the window to a notification and &amp;quot;Withdraw&amp;quot; will cancel registration. As a [[notification]], the game refers to this as the &amp;quot;Duty Participation Confirmation&amp;quot;. Players who register for duties with a premade party that matches the party size requirements will automatically be prompted to enter the duty upon registration.&lt;br /&gt;
&lt;br /&gt;
The queue time, which is the time spent matching with a party, varies depending on the popularity of the duty, the roles required, and current player traffic on that [[data center]]. {{Tank}}[[Tank]]s and {{Healer}}[[Healer]]s tend to get faster queues, but even for DPS in most content, many queues are quite reliably short. However, as an alternative to grouping with other players, the [[Duty Support]] or [[Trust]] tools can also be used in certain duties with NPC party members instead taking the role of party members.&lt;br /&gt;
&lt;br /&gt;
===Duty Finder Usage===&lt;br /&gt;
{{main|Party Finder}}&lt;br /&gt;
Players will generally use Duty Finder to &#039;&#039;enter&#039;&#039; most instanced group content, regardless of whether they are queuing solo or with a premade party. However for PvE content, Duty Finder&#039;s &#039;&#039;matchmaking&#039;&#039; function is typically only used for content of story-mode difficulty, such as dungeons, guildhests, normal and hard trials, normal raids, and alliance raids (PvP and some Gold Saucer minigames are required to use matchmaking functionality to find opponents).&lt;br /&gt;
&lt;br /&gt;
As such, in North American and European data centers, &amp;lt;mark&amp;gt;&#039;&#039;&#039;matchmaking is strongly not recommended for higher-difficulty content (e.g. extreme/&amp;quot;Minstrel&#039;s Ballad&amp;quot; trials and savage raids, including [[the Coils of Bahamut]])&#039;&#039;&#039;&amp;lt;/mark&amp;gt;. In addition, higher-end content is typically absent from Duty Roulettes (with only extreme trials appearing in [[Duty Roulette: Mentor]]) which leads to very long queue times. Manually forming or joining premade parties through &#039;&#039;[[Party Finder]]&#039;&#039; or other means is therefore preferred by most players who wish to do higher-difficulty content, as it allows for a much greater customization in forming a party, recruiting other players with common goals and similar experience in the duty, and agreeing on encounter strategies, which are important in successfully completing high-end content.&lt;br /&gt;
*Only Japanese Data Centers use [[Raid Finder]] (the Duty Finder category for current high-end content) to &amp;quot;farm&amp;quot; the newest extreme trials, with the expectation that all players have previously cleared the fight. Practice parties and older trials are expected to be hosted in Party Finder.&lt;br /&gt;
&lt;br /&gt;
==Duty Finder Content==&lt;br /&gt;
Duties are organized by category, which can be navigated on the icons near the top of the interface. In the order presented in-game, these include:&lt;br /&gt;
* [[Duty Roulette]]&lt;br /&gt;
* [[Dungeons]] (ARR, Heavensward, Stormblood, Shadowbringers)&lt;br /&gt;
* Dungeons (Endwalker)&lt;br /&gt;
* [[Guildhests]]&lt;br /&gt;
* [[Trials]] (ARR, Heavensward, Stormblood, Shadowbringers)&lt;br /&gt;
* Trials (Endwalker)&lt;br /&gt;
* [[Raids]] (ARR, Heavensward, Stormblood, Shadowbringers)&lt;br /&gt;
* Raids (Endwalker)&lt;br /&gt;
* [[PvP]]&lt;br /&gt;
* [[Gold Saucer]]&lt;br /&gt;
&lt;br /&gt;
==Duty Finder Settings==&lt;br /&gt;
Duty Finder settings were introduced in [[patch 3.0]]. Players can access settings from the &#039;&#039;gear wheel&#039;&#039; icon, which is found above the &amp;quot;Duty Finder&amp;quot; menu name (on the top left corner of the Duty Finder menu/window) and inside the yellow bar. These settings allow for party leaders and solo players to adjust their matchmaking with &amp;quot;special participation requirements&amp;quot; for duties. Note that if the player is in a party, only the party leader&#039;s setting will take effect.&lt;br /&gt;
&lt;br /&gt;
===[[File:Join Party in Progress icon.png|link=|36px]] Join Party in Progress===&lt;br /&gt;
The player has an option to join duties that are in progress but with one or more party members having left the duty. Does not disable matching with newly formed parties at the start of a duty. When the duty entrance prompt appears, players will be told how long the duty is in progress if they are refilling a party. Players who join a duty in progress are free to leave the duty without incurring a 30 minute penalty.&lt;br /&gt;
&lt;br /&gt;
===[[File:Unrestricted Party icon.png|link=|36px]] Unrestricted Party===&lt;br /&gt;
Unrestricted Party (formerly &#039;&#039;&#039;undersized party&#039;&#039;&#039;, referred to as &#039;&#039;&#039;unsynced&#039;&#039;&#039; by the community) allows players to participate in Duties with below minimum party member requirements. For example, running [[Sastasha]] with 2 players. In this setting, level sync, item level sync and role requirements are ignored. This setting allows players to more easily complete older content. Most duties allow unrestricted parties, except for duties released in the current expansion, [[Hall of the Novice]] exercises, [[guildhests]], [[Deep Dungeon|deep dungeons]], [[Adventuring Forays]], [[Treasure Hunt|treasure hunt dungeons]], [[Masked Carnivale]] stages, and [[Raids|Ultimate Raids]]. Alliance raids require at least one person per full party alliance (three players total) to enter using an unrestricted party. Matching with other players is disabled if this setting is enabled.&lt;br /&gt;
&lt;br /&gt;
*Defeating [[enemies]] will grant no [[EXP]] or [[item]] drops. [[Spiritbond]] also will not be gained. However, &#039;&#039;&#039;any items in chests still appear&#039;&#039;&#039;, and their drop rates are not affected. Because almost all loot in duties comes from chests, this setting will not affect loot farming outside of very specific drops. [[Triple Triad Cards]] will still drop from enemies, along with other items that may be rewarded directly to the player&#039;s inventory upon completing the duty.&lt;br /&gt;
&lt;br /&gt;
*Players will still receive first time completion bonuses (such as [[tomestones]]), EXP from completion of [[quest]]s, and satisfy any quest, [[Wondrous Tails]], A Realm Reborn or Heavensward [[Relic Weapon]] objectives, or unlocking [[Duty Roulette#Duty Roulette: Mentor|Duty Roulette: Mentor]] that require completing the duty.&lt;br /&gt;
** Some objectives do not allow for Unrestricted Parties with Level Sync disabled to receive credit. These include Shadowbringers [[Resistance Weapon]] and [[Moogle Treasure Trove]] objectives. Credit for the latter can be obtained using an Unrestricted Party with Level Sync enabled.&lt;br /&gt;
&lt;br /&gt;
*After the stat squish with the launch of &#039;&#039;[[Endwalker]]&#039;&#039;, [[Unrestricted Party]] also grants players an [[File:Epic echo icon1.png|link=]] &#039;&#039;&#039;[[The Echo#Unrestricted_Parties|Epic Echo]]&#039;&#039;&#039; buff: &amp;quot;Maximum HP, damage dealt, and potency of HP restoration actions are increased beyond what even you thought possible.&amp;quot; up to +300%. This allows players to &amp;quot;unsync&amp;quot; duties similarly as before the stat squish.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to enter a duty with a lower level than the minimum level. However, it is possible to enter with a lower average item level than the minimum item level.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to enter with a [[Disciple of the Hand]] or [[Disciple of the Land]].&lt;br /&gt;
&lt;br /&gt;
*It is not possible to enter with a larger party size than the maximum size allowed (e.g., an 8-man party in a 4-man dungeon).&lt;br /&gt;
&lt;br /&gt;
====[[File:Level sync icon.png|link=|24px]] Level Sync====&lt;br /&gt;
Enables [[level sync]] to the level the duty was designed for in unrestricted parties, allowing for EXP and spiritbond gain. This setting is only available when &amp;quot;Unrestricted Party&amp;quot; is selected. Otherwise, level sync is enabled by default if &amp;quot;Unrestricted Party&amp;quot; is not enabled.&lt;br /&gt;
&lt;br /&gt;
===[[File:Minimum IL icon.png|link=|36px]] Minimum IL===&lt;br /&gt;
Minimum IL or item level reduces the item levels of the entire party to that of the minimum item level requirement of the duty. It is intended for players who wish to be challenged by the duties to a somewhat similar degree as when the duties were first introduced. Players can select this setting in conjunction with Undersized Party setting. Matching with other players is disabled if this setting is enabled. This setting provides no tangible rewards except for increasing the drop rates of faded [[Orchestrion Roll]]s in extreme trials (other loot drops are unchanged).&lt;br /&gt;
&lt;br /&gt;
:It is worth noting that this is something of an misconception, as older duties from past expansions especially would have had drastically different abilities for [[job]]s. This leads to an easier experience overall due to potency creep and job overhauls, which have significantly simplified lower level job kits. In many circumstances, item level sync even to minimum item level would not reflect the power level of players in appropriate period gear, which was made worse by the [[Endwalker]] [[patch 6.0]] non-linear stat-squish. So while &amp;quot;Minimum ilvl, no Echo&amp;quot; or &#039;&#039;[[Acronyms|MINE]]&#039;&#039; runs are done by sections of the community, it is not accurate to say that it offers &amp;quot;the original level of challenge.&amp;quot; This is also the exact criticism that [[Faux Hollows]] was introduced to solve.&lt;br /&gt;
&lt;br /&gt;
:Because most player stats come from gear, players can simulate older fights at lv 90 (i.e., &amp;quot;unreal&amp;quot;) with stats that approximate when the fights were current content, taking into account the patch 6.0 stat squish, by equipping weak gear and not equipping accessories. Gear guidelines for older savage raids downscaled at lv 90 can be found [https://docs.google.com/spreadsheets/d/1HjZB9wSokd5yZGgNwRlV4bbfCr3cXQLD5SMdArF0iS4/edit#gid=0 here]. The unrestricted party (level sync disabled) and silence echo settings would be used, but minimum item level would &#039;&#039;not&#039;&#039; be enabled. This affords player stats that are lower than minimum item level while allowing use of their full job kits.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silence Echo icon.png|link=|36px]] Silence Echo===&lt;br /&gt;
Prevents accumulation of [[File:The echo icon1.png|link=The Echo]] &#039;&#039;&#039;[[The Echo]]&#039;&#039;&#039;, which is a buff that is given to all players in older [[trials]] and [[raids]] to make them easier to complete if the party wipes, or automatically given at the start of the duty. Similar to minimum IL, silencing Echo is another challenge option for older content, with no tangible rewards. However, some [[Achievements]] require completing extreme trials and certain savage raids with a full party of {{BLU}} [[Blue Mage]]s with level sync and silence echo enabled. Matching with other players is disabled if this setting is enabled.&lt;br /&gt;
&lt;br /&gt;
===[[File:Explorer Mode icon.png|link=|36px]] Explorer Mode===&lt;br /&gt;
[[Explorer Mode]] was released in [[patch 5.4]] in [[Shadowbringers]]. It allows players to freely explore previously completed [[dungeons]] with no enemies or obstacles. Matching is disabled if this setting is enabled.&lt;br /&gt;
&lt;br /&gt;
===[[File:Limited Leveling Roulette icon.png|link=|36px]] Limited Leveling Roulette===&lt;br /&gt;
When queuing for Duty Roulette: Leveling with a full premade party of four, enabling this setting will ensure a duty within eight levels of the lowest-leveled party member is selected. Has no effect if the player is queuing without a party of four.&lt;br /&gt;
&lt;br /&gt;
Example: A Level 81 player enables this option and queues for Duty Roulette: Leveling. They can receive any duty they have unlocked from [[Sastasha]] (Lv. 15) to [[The Tower of Zot]] (Lv. 81) because they are queuing by themselves. &lt;br /&gt;
&lt;br /&gt;
Example 2: The party leader of a party of four players, ranging from Lv. 81 to Lv. 85, enables this option and queues for Duty Roulette: Leveling. The party can receive any duty all members have unlocked from [[Dohn Mheg]] (Lv. 73) to The Tower of Zot (Lv. 81).&lt;br /&gt;
&lt;br /&gt;
===Loot Rules===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: Regular loot rules that enables &#039;&#039;Need&#039;&#039;, &#039;&#039;Greed&#039;&#039; and &#039;&#039;Pass&#039;&#039; system for all drops.&lt;br /&gt;
&lt;br /&gt;
[[File:Greed Only icon.png|link=|24px]]  &#039;&#039;&#039;Greed Only&#039;&#039;&#039;: All party members must select &#039;&#039;Greed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Lootmaster icon.png|link=|24px]] &#039;&#039;&#039;Lootmaster&#039;&#039;&#039;: Party Leader determines loot distribution. For each drop, party leader can manually distribute the loot to an individual party member or make the entire party choose &#039;&#039;Greed&#039;&#039; only.&lt;br /&gt;
&lt;br /&gt;
*Loot Rules cannot be changed once entering a duty.&lt;br /&gt;
*Loot Rules can only be enabled by fully premade parties. They are always Normal when random players are matched by Duty Finder.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
The selections Japanese, English, German (Deutsch), and French are available, and the player&#039;s current client language will be underlined. Generally, in automatic matchmaking the Duty Finder prefers to match players with people of a similar language, which may reduce the people available to form a group and affect queue times, especially on EU Data Centres. The languages of any buttons that are lit up will be considered for matchmaking. If the player is confident that they do not expect to need much coordination, or does not mind using [[Auto-Translate]] or similar features to translate, then they may be able to select all languages in order to maximise potential partners. &lt;br /&gt;
&lt;br /&gt;
==Duty Finder Penalty==&lt;br /&gt;
Players who withdraw three times in a day from the &amp;quot;Duty Ready&amp;quot; entrance prompt after matchmaking is complete, or who are the &#039;&#039;first&#039;&#039; to leave an automatically matched party inside a duty before it is completed will receive a 30 minute penalty that will prevent them from registering with Duty or Raid Finder (or other [[instance]]s such as [[adventuring forays]], [[gathering forays]], and [[Variant and Criterion Dungeons]]) until the time expires.&lt;br /&gt;
&lt;br /&gt;
This penalty may not always apply in certain situations. For example, fully premade parties which include Unrestricted Parties (&amp;quot;Vote abandon may be used at any time&amp;quot;), or [[Duty Support]]. However, queuing through any Duty Roulette is an exception in order to discourage players in premade parties from &amp;quot;fishing&amp;quot; for more desirable duties. Players who are &#039;&#039;not&#039;&#039; the first to leave, or have joined the party in progress, will also not receive the penalty if they abandon the party, and players who have been vote dismissed or were in a party that voted to abandon a duty will also not receive the penalty.&lt;br /&gt;
&lt;br /&gt;
With the penalty, the party leader of a premade party in which at least one player currently has the penalty will not be able to register for duties while they are in the party, until the penalty expires. The duration of the penalty is fixed at 30 minutes and will not increase from taking multiple penalties in succession or leaving [[Duty Roulette: Mentor]].&lt;br /&gt;
&lt;br /&gt;
==Raid Finder==&lt;br /&gt;
[[File:Raid Finder menu.jpg|400px|thumb|Raid Finder Menu]]&lt;br /&gt;
[[File:Raid finder icon2.png|left|link=]] &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; is an extension of Duty Finder that allows players to register for high-end [[trials]] and [[raids]]. By selecting a desired raid and matching requirements, players who queue in with less than a full party will be matched automatically with other players spanning multiple Worlds within the same data center. Premade full parties will enter the instance with the existing party, and no matchmaking will be performed. The Raid Finder will be unlocked when speaking with the NPC who would normally unlock the entrance to the specified instanced raid. It can be accessed via the Duty tab of the Main Menu or from the High-end Duty tab of the Duty Finder interface. &lt;br /&gt;
&lt;br /&gt;
Not all high-end raids and extreme trials are accessed via Raid Finder. Each major patch, the raids and trials which are to be found in the Raid Finder will change to include only the newest high-end trials and raids. Older content that was previously in the Raid Finder is moved to the Duty Finder after one major patch (for Extreme Trials) or two major patches (for Savage Raids). Ultimate Raids are always accessed through Raid Finder. Each major patch, the current unreal trial will be permanently made inaccessible and replaced with the newest unreal trial.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Unlock===&lt;br /&gt;
Players need only to have access to either the latest Extreme Trial, have Unreal Trials unlocked, have the latest savage tier unlocked, or have any Ultimate raid unlocked. Please keep in mind, however, that the Raid Finder will become inaccessible when the next series of Savage raids or Extreme trials is introduced. At that time, players must unlock the next Savage or Extreme trial to gain access to the Raid Finder, if they have not unlocked any Ultimate raids.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Usage===&lt;br /&gt;
In North American and European data centers, players who wish to form parties to practice and complete high-end content do not use Raid Finder matchmaking, instead preferring [[Party Finder]]. Raid Finder matchmaking is only routinely used in Japanese data centers, and typically only for duty completion instead of practice. Note that only &#039;&#039;matching&#039;&#039; is not commonly used in most data centers; full premade parties must still register for high-end duties through Raid Finder.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Content===&lt;br /&gt;
&lt;br /&gt;
The following raids and trials are available through [[High-end Duty]] via Duty Finder:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trials&#039;&#039;&#039; {{EW}}&lt;br /&gt;
*{{questlink|trial|The Singularity Reactor (Unreal)}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raids&#039;&#039;&#039; {{EW}} &lt;br /&gt;
*{{questlink|raid|Anabaseios: The Ninth Circle (Savage)}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Tenth Circle (Savage)}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Eleventh Circle (Savage)}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Twelfth Circle (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Raids&#039;&#039;&#039;&lt;br /&gt;
*{{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}} {{SB}} &lt;br /&gt;
*{{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}} {{SB}}&lt;br /&gt;
*{{questlink|ultimateraid|The Epic of Alexander (Ultimate)}} {{ShB}}&lt;br /&gt;
*{{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}} {{EW}}&lt;br /&gt;
*{{questlink|ultimateraid|The Omega Protocol (Ultimate)}} {{EW}}&lt;br /&gt;
&lt;br /&gt;
Matchmaking is unavailable for ultimate raids. In order to register, players must have a full premade party of eight people. It is also not possible to enter with an Unrestricted Party.&lt;br /&gt;
&lt;br /&gt;
===Raid Finder Settings===&lt;br /&gt;
&#039;&#039;&#039;Matching Requirements&#039;&#039;&#039;&lt;br /&gt;
*Duty Complete - Players must have completed the selected raid at least once.&lt;br /&gt;
*Duty Incomplete - Completion of the selected raid is not required to participate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
*Duty Completion - Only available to players who have yet to claim weekly rewards.&lt;br /&gt;
*Practice - When this option is selected, players can specify which phase of the battle they wish to practice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Practice Phase Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This option is available only when selecting Practice. Players can then choose First Phase or Final Phase.&lt;br /&gt;
&lt;br /&gt;
*Practice phase selection does not entail the actual skipping of phases, i.e. players cannot skip to the mechanic they want to practice.&lt;br /&gt;
*If party members have already completed the duty for the week, the number of rewards will be reduced (for Savage raids only).&lt;br /&gt;
&lt;br /&gt;
===Party Composition===&lt;br /&gt;
When queuing solo or with less than a full party, the Raid Finder will match together 2 tanks, 1 pure healer, 1 barrier healer, 1 ranged physical DPS, 1 ranged magical DPS, 1 melee DPS, and 1 other DPS. The fourth, unspecified DPS class or job to be matched will depend on the settings selected when registering for a raid. &lt;br /&gt;
&lt;br /&gt;
When selecting Duty Completion, the unspecified DPS player cannot be the same class or job as other players to be matched together in a party.&lt;br /&gt;
&lt;br /&gt;
When selecting Practice, the unspecified DPS player can be the same class or job as other players to be matched together in a party.&lt;br /&gt;
&lt;br /&gt;
Please note that the above composition requirements are not imposed upon preformed parties.&lt;br /&gt;
* Players who have yet to complete the selected raid will take priority in the queue.&lt;br /&gt;
&lt;br /&gt;
===Language Setting===&lt;br /&gt;
Language settings from the Duty Finder will be carried over to the Raid Finder&lt;br /&gt;
* Loot rules can only be changed when registering as a full party. &lt;br /&gt;
&lt;br /&gt;
==Other matchmaking tools==&lt;br /&gt;
Not all multiplayer duties are accessed through the Duty Finder or Raid Finder interface.&lt;br /&gt;
&lt;br /&gt;
* [[Adventuring Forays]] and [[Gathering Forays]] can only be entered by speaking with an NPC in a specific lobby zone. For {{questlink|bsf|Delubrum Reginae}} and [[Ocean Fishing]], matchmaking will be performed if a party of fewer than 24 players queues at once.&lt;br /&gt;
* [[Variant and Criterion Dungeons]] are entered through a separate interface, the &#039;&#039;V+C Dungeon Finder&#039;&#039;, which also allows for matchmaking.&lt;br /&gt;
* If a player is currently under the Duty Finder Penalty, they will not be able to access these duties until the penalty expires.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Social]] [[Category:Patch 2.0 Features]] [[Category:Patch 3.3 Features]]&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Techhead7890&amp;diff=690945</id>
		<title>UserWiki:Techhead7890</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Techhead7890&amp;diff=690945"/>
		<updated>2023-11-17T17:40:04Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: testing wiki image formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Images==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery nolines widths=400px&amp;gt;&lt;br /&gt;
File:WestThanalan3.jpg&lt;br /&gt;
File:WestThanalan4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:WestThanalan3.jpg|border|400px]] [[File:WestThanalan4.jpg|border|400px]]&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Techhead7890&amp;diff=690944</id>
		<title>UserWiki:Techhead7890</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Techhead7890&amp;diff=690944"/>
		<updated>2023-11-17T17:36:23Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:WestThanalan3.jpg&lt;br /&gt;
File:WestThanalan4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Techhead7890&amp;diff=690943</id>
		<title>UserWiki:Techhead7890</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Techhead7890&amp;diff=690943"/>
		<updated>2023-11-17T17:35:47Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: import user wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Western_Thanalan&amp;diff=690942</id>
		<title>Western Thanalan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Western_Thanalan&amp;diff=690942"/>
		<updated>2023-11-17T17:06:41Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: /* Images */ add images of the Hammers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Western Thanalan&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Thanalan&lt;br /&gt;
| description = Western Thanalan serves as Ul&#039;dah&#039;s ocean gateway, and establishments devorted to trade can be found throughout, from docks to markets to well-trodden roads. On a clear day following a good rain that has cleared the skies of desert dust from the coasts of this rocky region, one might even spy Vylbrand across the Rhotano Sea.&lt;br /&gt;
| aetheryte1 = [[Horizon]];22.8,17.1&lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| weather = clear skies, fair skies, clouds, fog, rain&lt;br /&gt;
| map = Western Thanalan Map1.PNG&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[The Goblet]] (SE) &amp;lt;br&amp;gt; [[Ul&#039;dah - Steps of Nald]] (SE) &amp;lt;br&amp;gt; [[Central Thanalan]] (E) &amp;lt;br&amp;gt; [[Limsa Lominsa Lower Decks]] (W)&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = &lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1 [[Striking Dummy|Striking Dummies]] are located at (26.4, 24.7).&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Western Thanalan|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Eighty Sins of Sasamo]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Gate of the Sultana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammerlea]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|settlement}} [[Scorpion Crossing]]&lt;br /&gt;
: {{map icon|landmark}} [[Nophica&#039;s Wells]]&lt;br /&gt;
: {{map icon|landmark}} [[The East Hammer]]&lt;br /&gt;
: {{map icon|landmark}} [[The West Hammer]]&lt;br /&gt;
: {{map icon|landmark}} [[The South Hammer]]&lt;br /&gt;
: {{map icon|landmark}} [[Beaconhill Lighthouse]]&lt;br /&gt;
: {{map icon|settlement}} [[The Silver Bazaar]]&lt;br /&gt;
: {{map icon|ferry}} [[Silver Bazaar Docks]]&lt;br /&gt;
: {{map icon|chocobokeep}} [[Chocobo Porter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Horizon&#039;s Edge]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Sunrise Gate]]&lt;br /&gt;
: {{map icon|landmark}} [[Sunset Gate]]&lt;br /&gt;
: {{map icon|dungeon}} [[Copperbell Mines]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Horizon]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Horizon&lt;br /&gt;
: {{map icon|chocobokeep}} [[Chocobo Porter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Footfalls]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[The Silent King]]&lt;br /&gt;
: {{map icon|settlement}} [[Crescent Cove]]&lt;br /&gt;
: {{map icon|ferry}} [[Crescent Cove Docks]]&lt;br /&gt;
: {{map icon|settlement}} [[Vesper Bay]]&lt;br /&gt;
: {{map icon|landmark}} [[The Waking Sands]]&lt;br /&gt;
: {{map icon|ferry other}} [[Ferry Docks]]&lt;br /&gt;
: {{map icon|chocobokeep}} [[Chocobo Porter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cape Westwind]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Parata&#039;s Peace]]&lt;br /&gt;
: {{map icon|landmark}} [[Imperial Outpost]]&lt;br /&gt;
: {{map icon|landmark}} [[Castrum Marinum]]&lt;br /&gt;
: {{map icon|trial}} [[Castrum Marinum]] {{ShB}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
*[[Western Thanalan Sidequests]]&lt;br /&gt;
&lt;br /&gt;
*[[Western Thanalan FATEs]]&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Western Thanalan}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[4th Cohort Eques]]&lt;br /&gt;
*[[4th Cohort Hoplomachus]]&lt;br /&gt;
*[[4th Cohort Laquearius]]&lt;br /&gt;
*[[4th Cohort Secutor]]&lt;br /&gt;
*[[4th Cohort Signifer]]&lt;br /&gt;
*[[4th Cohort Vanguard]]&lt;br /&gt;
*[[Arbor Buzzard]]&lt;br /&gt;
*[[Bloated Bogy]]&lt;br /&gt;
*[[Bomb]]&lt;br /&gt;
*[[Cactuar]]&lt;br /&gt;
*[[Copper Coblyn]]&lt;br /&gt;
*[[Desert Peiste]]&lt;br /&gt;
*[[Dune Bogy]]&lt;br /&gt;
*[[Dusty Mongrel]]&lt;br /&gt;
*[[Earth Sprite]]&lt;br /&gt;
*[[Giant Tortoise]]&lt;br /&gt;
*[[Giggling Gigantoad]]&lt;br /&gt;
*[[Glide Bomb]]&lt;br /&gt;
*[[Goblin Mugger]]&lt;br /&gt;
*[[Hammer Beak]]&lt;br /&gt;
*[[Laughing Toad]]&lt;br /&gt;
*[[Lead Coblyn]]&lt;br /&gt;
*[[Little Ladybug]]&lt;br /&gt;
*[[Moondrip Blastmaster]]&lt;br /&gt;
*[[Moondrip Piledriver]]&lt;br /&gt;
*[[Moondrip Stonehauler]]&lt;br /&gt;
*[[Nesting Buzzard]]&lt;br /&gt;
*[[Orobon]]&lt;br /&gt;
*[[Rusty Coblyn]]&lt;br /&gt;
*[[Sandtoad]]&lt;br /&gt;
*[[Scaphite]]&lt;br /&gt;
*[[Star Marmot]]&lt;br /&gt;
*[[Sun Midge Swarm]]&lt;br /&gt;
*[[Thickshell]]&lt;br /&gt;
*[[Yarzon Feeder]]&lt;br /&gt;
*[[Yarzon Scavenger]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
*[[Sewer Syrup]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
*[[Alectryon]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
*[[Zona Seeker]]&lt;br /&gt;
&lt;br /&gt;
==Vistas==&lt;br /&gt;
{{see also|Sightseeing Log}}&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (X:10.7, Y:6.0).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[Sightseeing Log 16: The Jewel of the Desert| The Jewel of the Desert]] ||[[Western Thanalan]] || (X:22.3, Y:22.3)|| {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-5:00 || {{action icon|Lookout}} ||Use your mount and jump from the boulder to the awning (the cloth roof) at the beginning of the staircase.&lt;br /&gt;
|-&lt;br /&gt;
| 51 || [[Sightseeing Log 51: Castrum Marinum| Castrum Marinum]] || [[Western Thanalan]] || (X:8.7, Y:5.2) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 17:00-18:00 || {{action icon|Lookout}} ||On the lamp.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || [[Sightseeing Log 52: Vesper Bay| Vesper Bay]] || [[Western Thanalan]] || (X:12.4, Y:14.8) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Point}} ||Top of the building, north west corner.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Western Thanalan}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:WestThanalan1.jpg&lt;br /&gt;
File:WestThanalan2.jpg&lt;br /&gt;
File:WestThanalan3.jpg&lt;br /&gt;
File:WestThanalan4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Western Thanalan serves as Uldah&#039;s ocean gateway, and establishments devoted to trade can be found throughout, from docks to markets to well-trodden roads. On a clear day following a good rain that has cleared the skies of desert dust from the coasts of this rocky region, one might even spy Vylbrand across the Rhotano Sea.&lt;br /&gt;
===The Eighty Sins of Sasamo===&lt;br /&gt;
&lt;br /&gt;
Some two hundred years ago, Princess Sasamo—the second daughter of her house—plotted to steal the throne from the rightful heir. Her conspiracy was found out before she could act, and she was arrested. Charged with high treason, she was made to walk the eighty steps just outside the city’s gate eighty times a day for eighty straight days. With the final stride of her penance, she reached the last step and fell to the ground, dead.&lt;br /&gt;
===Hammerlea===&lt;br /&gt;
&lt;br /&gt;
With the influx of refugees, the living conditions of Ul’dah no longer suit the tastes of its wealthiest inhabitants. Hammerlea, then, is their escape—an area upon which great estates will one day be built. At present, mighty towers known as the Hammers pound the ground into a solid foundation, and give the place its name.&lt;br /&gt;
====Scorpion Crossing====&lt;br /&gt;
&lt;br /&gt;
From the East Aldenard Trading Company to the independent merchants of the Seventy-Seven Caravans, shopkeeps of all kinds send their wares through Scorpion Crossing. Here, goods unloaded at Vesper Bay are sorted by quality: the best sent on to Ul&#039;dah, and the remaining to the Silver Bazaar.&lt;br /&gt;
====The Silver Bazaar====&lt;br /&gt;
&lt;br /&gt;
The Silver Bazaar was once the heart of Uldahn sea trade. However, few vessels put into port at the hamlet’s lonely docks anymore, sailing instead for the deep harbor at Vesper Bay. Of late, the town is a refuge for those who saw their dreams shattered in Ul&#039;dah and are trying in desperation to pick up the pieces.&lt;br /&gt;
====Beaconhill Lighthouse====&lt;br /&gt;
&lt;br /&gt;
In times long past, the merchants of the Silver Bazaar would light a great bonfire on a hill adjacent to the hamlet in order to see ships safely into port. At the height of the Bazaar’s prosperity, money was donated by shopkeeps and ship captains alike towards the construction of a mighty lighthouse that stands atop that selfsame hill.&lt;br /&gt;
===Nophica’s Wells===&lt;br /&gt;
&lt;br /&gt;
Nestled between Hammerlea and Horizon’s Edge, Nophica’s Wells is a natural basin created by the recent cave-in of a massive network of underground caverns. As a rare source of water in the deserts of Thanalan, the area is lush and verdant, as if blessed by Nophica, the goddess of abundance.&lt;br /&gt;
===Horizon’s Edge===&lt;br /&gt;
&lt;br /&gt;
It is said one can see all the way to the very edge of the horizon from atop the rocky cliffs that line this otherwise arid wasteland.&lt;br /&gt;
====Copperbell Mines====&lt;br /&gt;
&lt;br /&gt;
Abandoned once purged of ore, Copperbell Mines lay untouched for nearly three centuries until Amajina &amp;amp; Sons Mineral Concern reclaimed the shafts—their sights set on expanding the mines downward to tap yet undiscovered veins of valuable metal. However, the miners delved too deep, and an army of raging giants came pouring from the darkest recesses of the mines. These were hecatoncheires—thralls of the Thorne Dynasty—who had been sealed in a lightless prison for rebelling against their masters.&lt;br /&gt;
====Horizon====&lt;br /&gt;
&lt;br /&gt;
Along the Royal Allagan Sunway that connects Vesper Bay to Ul&#039;dah, Horizon is home to a Brass Blades encampment there to ensure travelers and traders may pass safely between the harbors of Vesper Bay and Ul’dah proper. One can catch the first glimpse of dawn through Sunrise Gate to the east, and watch dusk fall through Sunset Gate to the west.&lt;br /&gt;
===The Footfalls===&lt;br /&gt;
&lt;br /&gt;
Though separated by less than a malm, the Footfalls sit much lower than neighboring Horizon’s Edge. A common bedtime tale is that an ancient race of angry giants trampled the lands down in their journeys from the north to the volcanoes of Vylbrand.&lt;br /&gt;
====The Silent King====&lt;br /&gt;
&lt;br /&gt;
Thought to be a relic of Belah’dia, the Silent King is the upper half of a colossal statue revealed for the first time in centuries following the recent collapse of a sinkhole. At present, the Order of Nald’thal has dispatched thaumaturges to learn more of its mysteries. Unfortunately, many of the other ruins revealed in the collapse have since been removed by local families for use in the reconstruction of buildings destroyed in the Calamity.&lt;br /&gt;
====Crescent Cove====&lt;br /&gt;
&lt;br /&gt;
Shaped like a waning crescent moon, this cove is home to a small, forlorn fishing village. Its inhabitants have grown increasingly despondent since the Calamity—the altered flow of currents in nearby seas rendering once-rich fishing grounds barren.&lt;br /&gt;
====Vesper Bay====&lt;br /&gt;
&lt;br /&gt;
A bustling port city strategically situated on the western coast of Thanalan and maintained using funds generously provided by Syndicate chairman Lolorito, Vesper Bay serves as a gateway in and out of sultanate-controlled lands. The colossal bronze statue in the main plaza is said to be an exact likeness of said chairman (when viewed from afar).&lt;br /&gt;
====Parata’s Peace====&lt;br /&gt;
&lt;br /&gt;
Legend has it that the monster known as the Parata, terror of the straits, was finally slain in this secluded valley after generations of terrorizing nearby fishing villages, demanding virgin sacrifices. With the area’s earth aspect weakened, Parata’s Peace is now shrouded with clouds of caustic gas—which the superstitious locals blame on some curse uttered by the Parata in its final moments.&lt;br /&gt;
====Moondrip====&lt;br /&gt;
&lt;br /&gt;
The waters within this cavern glow with a weak light, as if they have somehow trapped the moon’s radiance. While some mountebanks claim this makes the liquid a potent curative, and sell vials of it for no less than a small fortune, scholars deny its mystical properties, claiming the water’s luminosity a result of thousands of tiny phosphorescent fauna.&lt;br /&gt;
===Cape West Wind===&lt;br /&gt;
&lt;br /&gt;
This area takes its name from a westerly breeze that blows from the seas. Few souls now venture anywhere near the cape for fear of the imperial army, which occupied the area soon after the Calamity.&lt;br /&gt;
====Imperial Outpost====&lt;br /&gt;
&lt;br /&gt;
This makeshift encampment connects Castrum Marinum—a floating, man-made island tasked with resupplying Garlean legions—to imperial units stationed on the mainland by means of a large magitek transporter.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 142&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:WestThanalan4.jpg&amp;diff=690941</id>
		<title>File:WestThanalan4.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:WestThanalan4.jpg&amp;diff=690941"/>
		<updated>2023-11-17T17:06:17Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: Hammers in morning ~4am Eorzea Time. Hammerlea subzone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hammers in morning ~4am Eorzea Time. Hammerlea subzone&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:WestThanalan3.jpg&amp;diff=690940</id>
		<title>File:WestThanalan3.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:WestThanalan3.jpg&amp;diff=690940"/>
		<updated>2023-11-17T17:03:59Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: 2023, nighttime, hammers and lighthouse in Hammerlea subzone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
2023, nighttime, hammers and lighthouse in Hammerlea subzone&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_Sync&amp;diff=690810</id>
		<title>Level Sync</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_Sync&amp;diff=690810"/>
		<updated>2023-11-16T00:46:15Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: /* Quests */ add main article link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Level Sync&#039;&#039;&#039; is a feature used in instanced [[quest]]s, instanced [[duties]], and [[FATE]]s to keep difficulty consistent. Level Sync allow players to party together for a wider variety of content across different character levels.&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Level Sync is automatically applied when joining a duty (such as a [[dungeon]] or [[trial]]) where the character&#039;s level is higher than recommended. While the character&#039;s level is reduced, the character will temporarily lose access to any [[action]]s (weaponskills, spells, or abilities) their job would normally learn above the synced level, with the exception that [[Role Actions]] are kept available. Their HP and the damage of their abilities will also be reduced and the effect of gear will also be scaled down. Once the duty is finished or the player leaves, the character will afterwards be restored to their normal potential. Some duties come with additional item level syncs. This is more common for [[dungeons]] than [[raids]].&lt;br /&gt;
&lt;br /&gt;
The player is able to disable Level Sync when creating a pre-made Unrestricted Party, which bypasses the usual matchmaking functions of duty finder. If the character&#039;s real level is much higher than that of the dungeon, avoiding Level Sync will enable them to use their full power to quickly solo clear the duty.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/uiguide/party/party-how/party_usparty.html Entering a Duty with Your Current Character Level] - UI Guide (Square Enix official). Added 29 Oct 2023.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Level Sync only works downwards, when the character is higher than that of the duty. Level Sync does not increase the level of characters that are too low to enter or in the middle of the recommended range. [[PvP]] has a similar system where all characters are synced to a similar level of power, but this is not generally considered Level Sync.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{main|Quest Battles}}&lt;br /&gt;
Many [[Class Quests]] or [[Job Quests]] have portions of instanced combat where the player participates with friendly NPCs. While these NPCs do not join the player&#039;s party like a multiplayer duty, the same rules apply with action restrictions.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics related to difficulty but are not Level Sync. For example, if the quest duty instance is failed, then the player can choose to scale down the difficulty when they try again to Easy or Very Easy, but this doesn&#039;t affect the level sync mechanic. [[Quest Sync]] is a different feature that instead scales the rewards instead, rather than the difficulty of the content, and thus is not particularly related to Level Sync. Another unrelated feature is Leve Difficulty, which can be chosen by the player and scales up the level of mobs instead.&lt;br /&gt;
&lt;br /&gt;
==FATEs==&lt;br /&gt;
In the open world it is not possible to participate in a FATE when higher than the recommended level. The player has to hit a button in the Duty Tracker to sync down. Please note that other mobs around the FATE target can still gain enmity/aggro, and attack the player while they are weaker under level sync, so it can be useful to kill them at the player&#039;s usual level first before applying level sync to make it easier.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Feint&amp;diff=690808</id>
		<title>Feint</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Feint&amp;diff=690808"/>
		<updated>2023-11-16T00:42:53Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: comparable abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Lowers target&#039;s [[Damage Types#Physical|physical damage]] dealt by 10% and [[Damage Types#Magical|magic damage]] dealt by 5%.&lt;br /&gt;
| facts = {{action fact|duration|10}}&lt;br /&gt;
| acquired = melee dps&lt;br /&gt;
| level = 22&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 90&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The magic equivalent is {{aicon|Addle}}, with the percents for the damage types flipped. The {{tank}}Tank equivalent is {{aicon|Reprisal}} which is an AOE and a lower cooldown. Physical ranged dps lack any sort of role-based enemy damage down ability, but may kite the enemy or have job-specific utility instead.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890&amp;diff=690806</id>
		<title>User:Techhead7890</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Techhead7890&amp;diff=690806"/>
		<updated>2023-11-16T00:31:38Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forgotten_Springs&amp;diff=690803</id>
		<title>Forgotten Springs</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forgotten_Springs&amp;diff=690803"/>
		<updated>2023-11-15T22:57:15Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: sandworms, U&amp;#039;tribe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = settlement&lt;br /&gt;
| within = Sagolii Desert&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = In this village dwells the U tribe of Miqo&#039;te, who live on water from the oasis and game from the Sagolii Desert. In times past, it was a stop for traders on the road to Cape Deadwind, the southernmost point of Aldenard. After continued pirate attacks sent the coastal area into decline, however, fewer and fewer travelers passed through the Springs, and now Ul&#039;dah has all but forgotten it exists.&lt;br /&gt;
| screenshot = ForgottenSprings1.jpg&lt;br /&gt;
}} It is home to the Miqo&#039;te [[U Tribe]].&lt;br /&gt;
&lt;br /&gt;
The area is constantly beset with [[sandworm]]s, such as the FATEs [[Children of the Sands]] and [[Revenge of the Worms]].&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
==={{map icon|aetheryte}}Forgotten Springs===&lt;br /&gt;
&lt;br /&gt;
==={{map icon|chocobokeep}} [[Chocobo Porter]]===&lt;br /&gt;
&lt;br /&gt;
{{Southern Thanalan areas}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]] [[Category:Sagolii Desert]]&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Carbuncle&amp;diff=690800</id>
		<title>Carbuncle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Carbuncle&amp;diff=690800"/>
		<updated>2023-11-15T22:48:03Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: Carbuncle variants no longer ST/AOE but vary in damage/cast time etc. Add etymology about the gem name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arcanist concept art 1.png|400px|thumb|Arcanist holding a Carbuncle]]&lt;br /&gt;
[[Carbuncle]] is a bunny/fox-esque companion summoned by [[Arcanist]] and [[Summoner]]. [[Arcanist]] and [[Summoner]] can spawn their [[pets]] with the actions {{action icon|Summon Carbuncle}}, {{action icon|Summon Ruby}}, {{action icon|Summon Topaz}}, and {{action icon|Summon Emerald}}. Each type has a different spell style and associated element.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&#039;&#039;&#039;Carbuncle&#039;&#039;&#039; is also a [[server]] in the Japanese &#039;&#039;&#039;Elemental&#039;&#039;&#039; [[Data Center]].&lt;br /&gt;
&lt;br /&gt;
Carbuncle is a term for a red gemstone, such as Garnet. In this case, it refers to the gem in the head of the creature.&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] vol 1, page 301|Using geometric symbols to lend shape to living aether, certain mages can unlock the latent power within certain gemstones-a power which can be directed to the &amp;quot;summoning&amp;quot; of aetherial beings known as Carbuncles. The inherent traits displayed by these familiars differ depending on the stone used in their creation- emerald and topaz being the most common, with ruby and diamond also proving popular.}}&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Venomous_Bite&amp;diff=690799</id>
		<title>Venomous Bite</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Venomous_Bite&amp;diff=690799"/>
		<updated>2023-11-15T22:41:52Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: potency calculation (DOT info may work better as a template)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 100.&lt;br /&gt;
| facts = {{action fact|additional|``Venom``}}{{action fact|potency|15}}{{action fact|duration|45}}&lt;br /&gt;
| description-class = Delivers an attack with a potency of 100.&lt;br /&gt;
| facts-class = {{action fact|additional|``Venom``}}{{action fact|potency|15}}{{action fact|duration|45}}&lt;br /&gt;
| acquired = Archer&lt;br /&gt;
| level = 6&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| traits = Bite Mastery&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
* Damage over Time effects in FFXIV apply their damage every 3 seconds. The potency of Damage over Time effects in FFXIV is given at the same rate.&lt;br /&gt;
* Comparing on a GCD basis, in order to match the equivalent 160 potency of {{aicon|Heavy Shot}}, the target would have to take 4 ticks of Venom (100 base potency, plus 4x 15 potency from venom = +60 potency) or live for &#039;&#039;at least 12 seconds after&#039;&#039; using Venomous Bite/applying Venom. The potency over the full duration of Venomous Bite and Venom combined is 325 damage, so if the target lives for the full duration, up to 165 potency may be gained over simply using Heavy Shot.&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Action_icon&amp;diff=690797</id>
		<title>Template:Action icon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Action_icon&amp;diff=690797"/>
		<updated>2023-11-15T22:33:06Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: aicon shorthand, and more examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#if: &amp;lt;!-- hiding linebreaks --&amp;gt;&lt;br /&gt;
{{#vardefine:smw_icon|{{#show:{{{1|}}}|?Has game icon|link=none|default=File:Action.png}}}}&lt;br /&gt;
{{#vardefine:smw_name|{{#show:{{{1|}}}|?Has canonical name|default={{{1|Action}}}}}}}&lt;br /&gt;
}}{{STFI|icon={{#explode:{{#var:smw_icon}}|:|1}}|link={{{1|}}}|size={{{size|small}}}}}&amp;amp;nbsp;[[{{{1|Action}}}|{{{2|{{#var:smw_name}}}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{action icon|&amp;lt;action name&amp;gt;}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Displays a link to the action name (canonical name) and the action icon. A short form has also been implemented via &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{aicon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
; &#039;&#039;unnamed parameter&#039;&#039; 1&lt;br /&gt;
: Action name. Defaults to &amp;quot;Action&amp;quot;.&lt;br /&gt;
; &#039;&#039;unnamed parameter&#039;&#039; 2&lt;br /&gt;
: Link text. Defaults to [[Property:Has canonical name|canonical name]].&lt;br /&gt;
; size&lt;br /&gt;
: Optional. Either &#039;&#039;small&#039;&#039;, &#039;&#039;mid&#039;&#039;, or &#039;&#039;big&#039;&#039;. Defaults to &#039;&#039;small&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* {{action icon|Malefic}} is produced from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{action icon|Malefic}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{aicon|Ruin II}} is produced from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{aicon|Ruin II}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{action icon|The Wanderer&#039;s Minuet|Minuet}} is produced from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{action icon|The Wanderer&#039;s Minuet|Minuet}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (the canonical title or full title of the article is The Wanderer&#039;s Minuet, but was shortened in this example.)&lt;br /&gt;
* {{action icon|Transpose}} is produced from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{action icon|Transpose}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{action icon|Transpose|size=small}} is produced from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{action icon|Transpose|size=small}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{action icon|Transpose|size=mid}} is produced from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{action icon|Transpose|size=mid}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{action icon|Transpose|size=big}} is produced from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{action icon|Transpose|size=big}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;This is an example a paragraph with the {{action icon|Rampart}} action in it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
This is an example a paragraph with the {{action icon|Rampart}} action in it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Icon templates|Action icon]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreadwyrm_Trance&amp;diff=690795</id>
		<title>Dreadwyrm Trance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreadwyrm_Trance&amp;diff=690795"/>
		<updated>2023-11-15T22:25:16Z</updated>

		<summary type="html">&lt;p&gt;Techhead7890: yellowtext, adjust Carbuncle to note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Enters ``Dreadwyrm Trance``.&lt;br /&gt;
| facts = {{action fact|duration|15}}{{action fact|additional|Changes Ruin III to Astral Impulse and Outburst to Astral Flare}}{{action fact|additional|Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum}}{{action fact|Can only be executed in combat and while Carbuncle is summoned.}}&lt;br /&gt;
| acquired = summoner&lt;br /&gt;
| level = 58&lt;br /&gt;
| type = spell&lt;br /&gt;
| recast = 60&lt;br /&gt;
| req-quest = I Could Have Tranced All Night&lt;br /&gt;
| traits = Aethercharge Mastery, Enhanced Dreadwyrm Trance&lt;br /&gt;
| actions = Astral Impulse, Astral Flare&lt;br /&gt;
| targeting = self&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Notes==&lt;br /&gt;
* Arcanum permits the casting of the relevant Summon spells, such as {{aicon|Summon Ifrit}}, {{aicon|Summon Titan}}, and {{aicon|Summon Garuda}}.&lt;br /&gt;
* Requires {{aicon|Summon Carbuncle}} to have been cast.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Techhead7890</name></author>
	</entry>
</feed>