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	<updated>2026-06-16T02:53:55Z</updated>
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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Allegory&amp;diff=965949</id>
		<title>Moogle Treasure Trove: The Hunt for Allegory</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Allegory&amp;diff=965949"/>
		<updated>2025-07-03T10:31:05Z</updated>

		<summary type="html">&lt;p&gt;Tari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eventspecial infobox&lt;br /&gt;
| name = Moogle Treasure Trove: The Hunt for Allegory&lt;br /&gt;
| image = The_Hunt_for_Allegory_Banner_Art.png&lt;br /&gt;
| description = It gives us great pleasure to announce the return of the Moogle Treasure Trove starting Tuesday, July 8, 2025! Collect irregular tomestones of allegory by completing specific duties and exchange them with itinerant moogles for a host of treasures including accessories and mounts. Seek out those tomestones and reap the rewards!&lt;br /&gt;
&lt;br /&gt;
For all you highly caffeinated adventurers out there, don’t miss this chance to add a coffee cup earring to your accessory collection!&lt;br /&gt;
&lt;br /&gt;
| eventstart = July 8, 2025&lt;br /&gt;
| eventfinish = August 4, 2025&lt;br /&gt;
| eventpage = https://na.finalfantasyxiv.com/lodestone/topics/detail/6a3d23dd755d5763dbe486b5be5af4942e73add1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{tomestone|irrallegory}} &#039;&#039;&#039;Irregular Tomestones of Allegory&#039;&#039;&#039; will be awarded upon completion of specific activities. These include certain PvE and PvP combat [[duties]], [[GATE]]s, and [[Ocean Fishing]], among other activities. The list of available duties is viewable in the &#039;&#039;&#039;{{item icon|Mogpendium}}&#039;&#039;&#039;, which can be accessed from the main menu (Duty &amp;gt; Collection).&lt;br /&gt;
&lt;br /&gt;
*[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Important:&#039;&#039;&#039; If this is your first time participating in a Mogpendium event, you will need to talk to an [[Itinerant Moogle]] to receive the Mogpendium and be able to earn irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
There are four types of objectives in the Mogpendium:&lt;br /&gt;
*&#039;&#039;&#039;Standard Objectives:&#039;&#039;&#039; Can be completed repeatedly, similar to objectives in prior events. Duties associated with this event will feature a moogle icon in the [[Duty Finder]].&lt;br /&gt;
*&#039;&#039;&#039;Weekly Objectives:&#039;&#039;&#039; One random standard objective (with some exceptions) will be assigned as a weekly objective. Note that it is possible to be assigned a duty objective that you have not unlocked.&lt;br /&gt;
*&#039;&#039;&#039;Minimog Challenges:&#039;&#039;&#039; Two various objectives will be assigned as a weekly minimog challenge. Completing either one of the two will reward bonus irregular tomestones. You will not receive an additional bonus for completing both.&lt;br /&gt;
*&#039;&#039;&#039;Ultimog Challenges:&#039;&#039;&#039; These objectives can be completed once for the event period, resulting in a large bonus of irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
Weekly objectives are randomly assigned per player, while Minimog and Ultimog Challenges are shared.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*{{tomestone|irrallegory}} Irregular Tomestones will not be awarded when using adventurer squadrons, Duty Support system, or Trust system.&lt;br /&gt;
*Irregular tomestone rewards are only available to unrestricted parties if the &amp;quot;Level Sync&amp;quot; option is applied.&lt;br /&gt;
*Rewards for standard objectives will be claimed automatically upon duty completion. Rewards for weekly objectives, minimog challenges, and ultimog challenges must be manually claimed from the Mogpendium.&lt;br /&gt;
*Mogpendium rewards cannot be claimed after the release of [[patch 7.3|patch 7.35]].&lt;br /&gt;
&lt;br /&gt;
==List of objectives==&lt;br /&gt;
===Standard/Weekly Objectives===&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Duty&lt;br /&gt;
! Duty Type&lt;br /&gt;
! Level&lt;br /&gt;
! Tomestones&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Cutter&#039;s Cry}} || [[Dungeon]] || 38 || {{tomestone|irrallegory|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Dzemael Darkhold}} || [[Dungeon]] || 44 || {{tomestone|irrallegory|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Aurum Vale}} || [[Dungeon]] || 47 || {{tomestone|irrallegory|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Wanderer&#039;s Palace}} || [[Dungeon]] || 50 || {{tomestone|irrallegory|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Amdapor Keep}} || [[Dungeon]] || 50 || {{tomestone|irrallegory|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Castrum Meridianum}} || [[Dungeon]] || 50 || {{tomestone|irrallegory|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Praetorium}} || [[Dungeon]] || 50 || {{tomestone|irrallegory|7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Pharos Sirius (Hard)}} || [[Dungeon]] || 60 || {{tomestone|irrallegory|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Lost City of Amdapor (Hard)}} || [[Dungeon]] || 60 || {{tomestone|irrallegory|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}} || [[Dungeon]] || 70 || {{tomestone|irrallegory|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Ktisis Hyperboreia}} || [[Dungeon]] || 87 || {{tomestone|irrallegory|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Aitiascope}} || [[Dungeon]] || 89 || {{tomestone|irrallegory|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Dead Ends}} || [[Dungeon]] || 90 || {{tomestone|irrallegory|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|The Copied Factory}} || [[Alliance Raid]] || 80 || {{tomestone|irrallegory|8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|The Puppets&#039; Bunker}} || [[Alliance Raid]] || 80 || {{tomestone|irrallegory|9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|The Tower at Paradigm&#039;s Breach}} || [[Alliance Raid]] || 80 || {{tomestone|irrallegory|10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Asphodelos: The First Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Asphodelos: The Second Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Asphodelos: The Third Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Asphodelos: The Fourth Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Abyssos: The Fifth Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Abyssos: The Sixth Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Abyssos: The Seventh Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Abyssos: The Eighth Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Anabaseios: The Ninth Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Anabaseios: The Tenth Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Anabaseios: The Eleventh Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Anabaseios: The Twelfth Circle}} || [[Raid]] || 90 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Porta Decumana}} || [[Trial]] || 50 || {{tomestone|irrallegory|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Containment Bay S1T7}} || [[Trial]] || 60 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Containment Bay P1T6}} || [[Trial]] || 60 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Containment Bay Z1T9}} || [[Trial]] || 60 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Cinder Drift}} || [[Trial]] || 80 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Castrum Marinum}} || [[Trial]] || 80 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Cloud Deck}} || [[Trial]] || 80 || {{tomestone|irrallegory|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|The Borderland Ruins (Secure)}} || [[PvP]] || 30 || {{tomestone|irrallegory|3}} or {{tomestone|irrallegory|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;PvP duties will reward 5 tomestones if the player&#039;s team wins or the match ends in a draw, or 3 tomestones if they lose.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|Seal Rock (Seize)}} || [[PvP]] || 30 || {{tomestone|irrallegory|3}} or {{tomestone|irrallegory|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|The Fields of Glory (Shatter)}} || [[PvP]] || 30 || {{tomestone|irrallegory|3}} or {{tomestone|irrallegory|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|Onsal Hakair (Danshig Naadam)}} || [[PvP]] || 30 || {{tomestone|irrallegory|3}} or {{tomestone|irrallegory|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|Hidden Gorge}} || [[PvP]] || 30 || {{tomestone|irrallegory|3}} or {{tomestone|irrallegory|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Cliffhanger}} || [[GATE]] || 1 || {{tomestone|irrallegory|1}} or {{tomestone|irrallegory|3}} &amp;lt;ref name=&amp;quot;cliffhanger&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrallegory|1}} for 100 MGP and {{tomestone|irrallegory|3}} for 3000 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Air Force One}} || [[GATE]] || 1 || {{tomestone|irrallegory|1 - 4}} &amp;lt;ref name=&amp;quot;airforce&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrallegory|1}} for 0 MGP, {{tomestone|irrallegory|3}} for 1500 MGP, and {{tomestone|irrallegory|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Leap of Faith}} || [[GATE]] || 1 || {{tomestone|irrallegory|1 - 4}} &amp;lt;ref name=&amp;quot;leap&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrallegory|1}} for 0 MGP, {{tomestone|irrallegory|3}} for 2000 MGP, and {{tomestone|irrallegory|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Any Way the Wind Blows}} || [[GATE]] || 1 || {{tomestone|irrallegory|1 - 8}} &amp;lt;ref name=&amp;quot;wind&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrallegory|1}} for 0 MGP, {{tomestone|irrallegory|3}} for 1600 MGP, and {{tomestone|irrallegory|8}} for 7500 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|The Slice Is Right}} || [[GATE]] || 1 || {{tomestone|irrallegory|1 - 10}} &amp;lt;ref name=&amp;quot;gate&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrallegory|1}} for 0 MGP, {{tomestone|irrallegory|5}} for 5750 MGP, {{tomestone|irrallegory|10}} for 12000 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ocean Fishing]] (at least 2,000 points) || [[Gathering Forays|Gathering Foray]] || 1 || {{tomestone|irrallegory|5 - 10}} &amp;lt;ref name=&amp;quot;fishing&amp;quot;&amp;gt;Tomestones earned depend on the player&#039;s score: {{tomestone|irrallegory|5}} for 2,000 - 4,999 points, {{tomestone|irrallegory|8}} for 5,000 - 7,999 points, {{tomestone|irrallegory|10}} for 8,000 or more points.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One random dungeon, raid, trial, or PvP objective above will be selected as a &#039;&#039;&#039;weekly objective&#039;&#039;&#039;. Completing the weekly objective will reward 20 {{tomestone|irrallegory}} which needs to be manually claimed from the Mogpendium.&lt;br /&gt;
&lt;br /&gt;
===Minimog Challenges===&lt;br /&gt;
Two objectives are offered per week. Completing &#039;&#039;either&#039;&#039; will reward 10 {{tomestone|irrallegory}} to be manually claimed from the Mogpendium. Completing both will not yield any extra reward.&lt;br /&gt;
&lt;br /&gt;
====Week 1 (July 8 - July 14)====&lt;br /&gt;
*Complete 6 [[Allied Society Quests]].&lt;br /&gt;
*Catch a {{item icon|Chirurgeon}} (level 50★★).&lt;br /&gt;
**You must actually catch one and cannot purchase it from the Market Board.&lt;br /&gt;
&lt;br /&gt;
====Week 2 (July 15 - July 21)====&lt;br /&gt;
*Complete a stage in [[the Masked Carnivale]].&lt;br /&gt;
*Complete 6 [[Custom Deliveries]].&lt;br /&gt;
&lt;br /&gt;
====Week 3 (July 22 - July 28)====&lt;br /&gt;
*Complete an [[Elite Marks#Heavensward|elite Clan mark bill]].&lt;br /&gt;
**This specifically refers to a Rank B elite mark in &#039;&#039;Heavensward&#039;&#039; areas.&lt;br /&gt;
*Gather materials 50 times in [[Island Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
====Week 4 (July 29 - August 4)====&lt;br /&gt;
*Complete 5 [[FATE]]s in [[Labyrinthos]] or [[Thavnair]].&lt;br /&gt;
*Win a game of [[Triple Triad]] against [[Gibrillont]] in [[Foundation]] (13.0, 11.8).&lt;br /&gt;
**Gibrillont is located at the Forgotten Knight tavern. ([[:File:Gibrillont location.png|map link]])&lt;br /&gt;
&lt;br /&gt;
===Ultimog Challenge===&lt;br /&gt;
*Complete a {{questlink|vdungeon|V&amp;amp;C Dungeon}} 6 times.&lt;br /&gt;
&lt;br /&gt;
==Item Exchange==&lt;br /&gt;
Exchange Irregular Tomestones of Allegory with an [[Itinerant Moogle|itinerant moogle]] for various items.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
*Irregular Tomestones of Allegory can only be obtained during the event period.&lt;br /&gt;
*Item exchanges will be available until the release of [[Patch 7.4]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Moogle Locations&#039;&#039;&#039;&lt;br /&gt;
*[[Limsa Lominsa Lower Decks]] (X:9.4 Y:11.6)&lt;br /&gt;
*[[New Gridania]] (X:12.4 Y:12.1)&lt;br /&gt;
*[[Ul&#039;dah - Steps of Nald]] (X:9.6 Y:9.1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Original Source&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Coffee Cup Earring}}&#039;&#039;&#039; || {{tomestone|irrallegory|100}} || Exclusive to this event&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Return to Oblivion Orchestrion Roll}}&#039;&#039; || {{tomestone|irrallegory|100}} || Rare drop from {{questlink|raid|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Demon Brick Earring}}&#039;&#039;&#039; || {{tomestone|irrallegory|50}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ruby Gwiber Trumpet}} || {{tomestone|irrallegory|50}} || Random drop from {{questlink|trial|Cinder Drift (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ironfrog Mover Ignition Key}} || {{tomestone|irrallegory|50}} || Purchase from [[Fathard]] for 12 {{item icon|Formidable Cog}}s obtained from {{questlink|fate-boss|A Finale Most Formidable}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Modern Aesthetics - Gyr Abanian Plait}}&#039;&#039; || {{tomestone|irrallegory|50}} || Random drop from {{item icon|Silver-haloed Sack}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Ephemeral Necromancer}}&#039;&#039; || {{tomestone|irrallegory|50}} || Rare drop from final boss chest in {{questlink|dungeon|The Heroes&#039; Gauntlet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Machinist Barding}} || {{tomestone|irrallegory|30}} || Purchase for [[Enie]] for {{skybuilders scrip|1200}} [[Skybuilders&#039; Scrip]] or {{item icon|Fête Present}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ballroom Etiquette - Overzealous Affirmations}} || {{tomestone|irrallegory|30}} || Random drop from {{item icon|Moisture-warped Lockbox}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Pastoral Dot Parasol}} || {{tomestone|irrallegory|30}} || Purchase for [[Enie]] for {{skybuilders scrip|1800}} [[Skybuilders&#039; Scrip]] or {{item icon|Fête Present}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|MGP Platinum Card}}&#039;&#039; || {{tomestone|irrallegory|30}} || Obtainable from [[Wondrous Tails]]&#039;s 2 line and 3 line rewards&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Drake Horn}} || {{tomestone|irrallegory|30}} || Purchased from [[Amalj&#039;aa Vendor]] after reaching rank 4 (Trusted)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Direwolf Whistle}} || {{tomestone|irrallegory|30}} || Purchase from [[Ixali Vendor]] for {{gil|120,000}} after reaching rank 7 (Sworn)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Reveling Kamuy Fife}} || {{tomestone|irrallegory|30}} || Random drop from {{questlink|trial|The Pool of Tribute (Extreme)}} and purchasable for 99 {{item icon|Revel Totem}}s &lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Blissful Kamuy Fife}} || {{tomestone|irrallegory|30}} || Random drop from {{questlink|trial|Emanation (Extreme)}} and purchasable for 99 {{item icon|Bliss Totem}}s &lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wooden Bin}} || {{tomestone|irrallegory|20}} || Crafted (level 86)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Il Mheg Garden Fountain}} || {{tomestone|irrallegory|20}} || Crafted (level 86)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Hanging Bench}} || {{tomestone|irrallegory|20}} || Crafted (level 86)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Walnut Flower Vases}} || {{tomestone|irrallegory|20}} || Crafted (level 86)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Poroggo Lawn Ornament}} || {{tomestone|irrallegory|20}} || Crafted (level 86)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wind-up Kobold}} || {{tomestone|irrallegory|15}} || Purchased from [[Kobold Vendor]] after reaching rank 4 (Trusted)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Top of Fending}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Bottoms of Fending}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Top of Maiming}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Bottoms of Maiming}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Top of Striking}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Bottoms of Striking}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Top of Scouting}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Bottoms of Scouting}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Top of Aiming}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Bottoms of Aiming}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Top of Casting}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Bottoms of Casting}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Top of Healing}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Neo-Ishgardian Bottoms of Healing}} || {{tomestone|irrallegory|15}} || Crafted (level 80★★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Moonfire Vest}} || {{tomestone|irrallegory|15}} || Crafted (level 50★) or random drop from {{item icon|Bronze-trimmed Sack}} / {{item icon|Iron-trimmed Sack}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Moonfire Trunks}} || {{tomestone|irrallegory|15}} || Crafted (level 50★) or random drop from {{item icon|Bronze-trimmed Sack}} / {{item icon|Iron-trimmed Sack}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Moonfire Halter}} || {{tomestone|irrallegory|15}} || Crafted (level 50★) or random drop from {{item icon|Bronze-trimmed Sack}} / {{item icon|Iron-trimmed Sack}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Moonfire Tanga}} || {{tomestone|irrallegory|15}} || Crafted (level 50★) or random drop from {{item icon|Bronze-trimmed Sack}} / {{item icon|Iron-trimmed Sack}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Seemingly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrallegory|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Ostensibly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrallegory|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Potentially Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrallegory|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Conceivably Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrallegory|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Western Thanalan Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{questlink|main|The Ultimate Weapon}}&amp;lt;/ref&amp;gt; || {{tomestone|irrallegory|10}} || Purchase from a [[Hunt Billmaster]] for {{allied seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Central Thanalan Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irrallegory|10}} || Purchase from a [[Hunt Billmaster]] for {{allied seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Southern Thanalan Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irrallegory|10}} || Purchase from a [[Hunt Billmaster]] for {{allied seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Northern Thanalan Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irrallegory|10}} || Purchase from a [[Hunt Billmaster]] for {{allied seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Lolorito Nanarito Card}} &amp;lt;ref name=&amp;quot;triple triad trial&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{questlink|other|Triple Triad Trial}}&amp;lt;/ref&amp;gt; || {{tomestone|irrallegory|10}} || Random drop from beating [[Wymond]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Gibrillont Card}} &amp;lt;ref name=&amp;quot;the paths we walk&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{questlink|side|Caught in the Act}}&amp;lt;/ref&amp;gt;|| {{tomestone|irrallegory|10}} || Random drop from beating [[Elaisse]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Unknown Card}} &amp;lt;ref name=&amp;quot;beneath the surface&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{questlink|main|Beneath the Surface}}&amp;lt;/ref&amp;gt;|| {{tomestone|irrallegory|7}} || Random drop from final boss chest in {{questlink|dungeon|Anamnesis Anyder}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Varis yae Galvus Card}}&#039;&#039; &amp;lt;ref name=&amp;quot;hope&#039;s confluence+&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{questlink|feature|The Bozja Incident}}&amp;lt;/ref&amp;gt;|| {{tomestone|irrallegory|7}} || Random drop from {{questlink|trial|Memoria Misera (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|2B Card}} &amp;lt;ref name=&amp;quot;voice of the soul&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{questlink|feature|Brave New World}}&amp;lt;/ref&amp;gt;|| {{tomestone|irrallegory|7}} || Drops from final boss chest in {{questlink|raid|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Tora-jiro}} || {{tomestone|irrallegory|7}} || Purchase from [[Estrild]] or [[Leuekin]] for {{centurio seal|800}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|A World Apart Orchestrion Roll}}&#039;&#039; || {{tomestone|irrallegory|7}} || Crafted (level 50) using {{item icon|Faded Copy of A World Apart}} randomly obtained the airship venture [[Sea of Clouds - Sector 23]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Hatchling Earring}}&#039;&#039;&#039; || {{tomestone|irrallegory|1}} || Exclusive to this event, original source removed &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Taoist Moogle}}&#039;&#039;&#039; || {{tomestone|irrallegory|1}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Magicked Prism (Job Mastery)}}&#039;&#039;&#039; x10 || {{tomestone|irrallegory|1}} || Purchasable every [[Moogle Treasure Trove]] event&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* Items in &#039;&#039;&#039;bold&#039;&#039;&#039; text can no longer be acquired from their original source, or are exclusive to this event.&lt;br /&gt;
* Items in &#039;&#039;italics&#039;&#039; have a low drop rate, require lots of grinding, require performing a difficult task, are expensive, or are otherwise difficult to acquire outside this event.&lt;br /&gt;
&lt;br /&gt;
==Farming Irregular Tomestones of Allegory==&lt;br /&gt;
*Make sure to complete the weekly objective, weekly Minimog challenge, and Ultimog challenge for bonus tomestones.&lt;br /&gt;
*[[GATE]]s appear every 20 minutes and provide a consistent source of tomestones.&lt;br /&gt;
*An average {{questlink|pvp|Hidden Gorge}} match takes around 10 to 13 minutes to complete and provides 3 to 5 tomestones.&lt;br /&gt;
** Hidden Gorge matches also happen more often during this event, which is useful for players working on the associated achievements.&lt;br /&gt;
*{{questlink|dungeon|The Aurum Vale}} is one of the fastest farms this event taking around 5 minutes solo as Blue Mage for 3 tomestones. It can also be cleared in around 2 minutes with a party of 3 Blue Mages plus a tank.&lt;br /&gt;
** {{action icon|The Ram&#039;s Voice}} and {{action icon|Ultravibration}} are recommended to clear mobs, and {{action icon|Missile}} can be used on the first two bosses.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In recent years, demand from collectors and historians has led to a surge of adventurers seeking tomestones, those mysterious relics of the Allagan Empire made to record and keep its secrets. Some small number of the artifacts, unique for the peculiar sort of knowledge contained within, have piqued the interest of the eccentric─in particular, itinerant moogles, who come bearing rare goods of their own to exchange for these &amp;quot;irregular&amp;quot; tomestones.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Event nav}}&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Inimical_Logogram&amp;diff=954987</id>
		<title>Inimical Logogram</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Inimical_Logogram&amp;diff=954987"/>
		<updated>2025-06-11T20:19:58Z</updated>

		<summary type="html">&lt;p&gt;Tari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Inimical Logogram&lt;br /&gt;
| icon = inimical logogram icon1.png&lt;br /&gt;
| description = Crystallized memory that likely contains a master&#039;s knowledge of enfeebling arts.&lt;br /&gt;
| type = Other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = &lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = basic&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 4.45&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = ac0d3da48dd&lt;br /&gt;
| id-gt = 24014&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
==={{questlink|eureka|The Forbidden Land, Eureka Pyros|large=true}}===&lt;br /&gt;
Drops are random chance, not guaranteed.&lt;br /&gt;
* {{questlink|eureka-nm|On the Non-existent}}&lt;br /&gt;
* {{questlink|eureka-nm|Up and Batym}}&lt;br /&gt;
* {{questlink|eureka-nm|Burning Hunger}}&lt;br /&gt;
* {{questlink|eureka-nm|Put Up Your Dux}}&lt;br /&gt;
* {{questlink|eureka-nm|Haunter of the Dark}}&lt;br /&gt;
&lt;br /&gt;
==={{questlink|eureka|The Forbidden Land, Eureka Hydatos|large=true}}===&lt;br /&gt;
Drops 5 on a chain of 1-9, 10 on a chain of 10-19, 15 on a chain of 20-29, and 20 on a chain of 30.&lt;br /&gt;
*Level 52 [[Snowstorm Sprite]] adaptation&lt;br /&gt;
*Level 54 [[Thunderstorm Sprite]] adaptation&lt;br /&gt;
*Level 55 [[Typhoon Sprite]] adaptation&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Appraisal===&lt;br /&gt;
* {{contains|Dispel L (item)}}&lt;br /&gt;
* {{contains|Spirit Dart L (item)}}&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Logograms&amp;diff=954602</id>
		<title>Logograms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Logograms&amp;diff=954602"/>
		<updated>2025-06-10T22:56:16Z</updated>

		<summary type="html">&lt;p&gt;Tari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{see also|Logos Actions|The Forbidden Land, Eureka Pyros|The Forbidden Land, Eureka Hydatos}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Logograms]] are items that can be appraised to obtain mnemes in [[The Forbidden Land, Eureka]] content. When appraised by [[Drake (NPC)|Drake]], who is located next to the [[Logos Manipulator]] in [[Pyros]] and [[Hydatos]], the logogram will turn into one random mneme from a pool that depends on the logogram. Mnemes can then be combined to give [[Logos Actions]] at a Logos Manipulator. Logograms may be obtained as enemy drops, from lockboxes, or as direct rewards from [[Notorious Monsters]], and may also be traded with other players or purchased from the [[Market Board]].&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Logos Actions]].&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Logogram !! How to Acquire !! Mnemes Unlocked&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Conceptual Logogram}} || &#039;&#039;&#039;[[The Forbidden Land, Eureka Pyros|Pyros]]&#039;&#039;&#039;: [[The Forbidden Land, Eureka Pyros#Happy Bunnies|Bronze Happy Bunny boxes]], current or higher level sprites&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Forbidden Land, Eureka Hydatos|Hydatos]]&#039;&#039;&#039;: Level 65 [[Snowmelt Sprite]] and [[Thunderstorm Sprite]] ([[Sprite island|Sprite Island]]) || {{item icon|Backstep L (item)}}, {{item icon|Cure L (item)}}, {{item icon|Incense L (item)}}, {{item icon|Paralyze L (item)}}, {{item icon|Wisdom of the Aetherweaver (item)}}, {{item icon|Wisdom of the Martialist (item)}}, {{item icon|Wisdom of the Platebearer (item)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Fundamental Logogram}} || &#039;&#039;&#039;[[The Forbidden Land, Eureka Pyros|Pyros]]&#039;&#039;&#039;: [[The Forbidden Land, Eureka Pyros#Happy Bunnies|Bronze Happy Bunny boxes]], Level 41 [[Thunderstorm Sprite]], Randomly with a chain of 25 or 30&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Forbidden Land, Eureka Hydatos|Hydatos]]&#039;&#039;&#039;: Level 65 [[Snowstorm Sprite]] and [[Death Sprite]] ([[Sprite island|Sprite Island]]) || {{item icon|Esuna L (item)}}, {{item icon|Feint L (item)}}, {{item icon|Protect L (item)}}, {{item icon|Raise L (item)}}, {{item icon|Tranquilizer L (item)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Offensive Logogram}} || &#039;&#039;&#039;[[The Forbidden Land, Eureka Pyros|Pyros]]&#039;&#039;&#039;: [[The Forbidden Land, Eureka Pyros#Happy Bunnies|Gold Happy Bunny boxes]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Forbidden Land, Eureka Hydatos|Hydatos]]&#039;&#039;&#039;: [[The Forbidden Land, Eureka Hydatos#Happy Bunnies|Gold Happy Bunny boxes]], Level 64 [[Snowstorm Sprite]] adaptation || {{item icon|Bloodbath L (item)}}, {{item icon|Wisdom of the Skirmisher (item)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Protective Logogram}} || &#039;&#039;&#039;Pyros FATEs:&#039;&#039;&#039; {{questlink|eureka-nm|High Voltage (FATE)}}, {{questlink|eureka-nm|Quiet, Please}}, {{questlink|eureka-nm|Scorchpion King}}, {{questlink|eureka-nm|Thirty Whacks}}, {{questlink|eureka-nm|Mister Bright-eyes}}, {{questlink|eureka-nm|Heavens&#039; Warg}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Forbidden Land, Eureka Pyros|Pyros]]&#039;&#039;&#039;: [[The Forbidden Land, Eureka Pyros#Happy Bunnies|Gold Happy Bunny boxes]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydatos&#039;&#039;&#039;: [[The_Forbidden_Land,_Eureka_Hydatos#Happy Bunnies|Bronze Happy Bunny boxes]] || {{item icon|Spirit of the Remembered (item)}}, {{item icon|Wisdom of the Guardian (item)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Curative Logogram}} || &#039;&#039;&#039;Pyros FATEs:&#039;&#039;&#039; {{questlink|eureka-nm|Medias Res}}, {{questlink|eureka-nm|Creepy Doll}}, {{questlink|eureka-nm|Rondo Aetolus}}, {{questlink|eureka-nm|Dry Iris}}, {{questlink|eureka-nm|You Do Know Jack}}, {{questlink|eureka-nm|Lost Epic}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Forbidden Land, Eureka Pyros|Pyros]]&#039;&#039;&#039;: [[The_Forbidden_Land,_Eureka_Pyros#Happy Bunnies|Silver Happy Bunny boxes]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydatos:&#039;&#039;&#039; [[The Forbidden Land, Eureka Hydatos#Happy Bunnies|Bronze Happy Bunny boxes]] || {{item icon|Cure L II (item)}}, {{item icon|Wisdom of the Ordained (item)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Tactical Logogram}} || {{item icon|Heat-warped Lockbox}}, {{item icon|Moisture-warped Lockbox}} || {{item icon|Featherfoot L (item)}}, {{item icon|Stealth L (item)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Inimical Logogram}} || &#039;&#039;&#039;Pyros FATEs:&#039;&#039;&#039; {{questlink|eureka-nm|On the Non-existent}}, {{questlink|eureka-nm|Up and Batym}}, {{questlink|eureka-nm|Burning Hunger}}, {{questlink|eureka-nm|Uncommon Nonsense}}, {{questlink|eureka-nm|Haunter of the Dark}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Pyros Enemies: &#039;&#039;&#039; Level 52 [[Snowstorm Sprite]] adaptation, Level 54 [[Thunderstorm Sprite]] adaptation, Level 55 [[Typhoon Sprite]] adaptation&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydatos:&#039;&#039;&#039; [[The Forbidden Land, Eureka Hydatos#Happy Bunnies|Bronze Happy Bunny boxes]] || {{item icon|Dispel L (item)}}, {{item icon|Spirit Dart L (item)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Mitigative Logogram}} || &#039;&#039;&#039;[[The Forbidden Land, Eureka Pyros|Pyros]]&#039;&#039;&#039;: [[The_Forbidden_Land,_Eureka_Pyros#Happy Bunnies|Gold Happy Bunny boxes]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pyros Enemies: &#039;&#039;&#039; Level 46 [[Thunderstorm Sprite]] and adaptation, Level 43 [[Ember Sprite]] adaptation, Undead adaptation&amp;lt;br&amp;gt;&#039;&#039;&#039;Hydatos:&#039;&#039;&#039; [[The Forbidden Land, Eureka Hydatos#Happy Bunnies|Silver Happy Bunny boxes]] || {{item icon|Shell L (item)}}, {{item icon|Stoneskin L (item)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Obscure Logogram}} || &#039;&#039;&#039;Hydatos FATEs:&#039;&#039;&#039; {{questlink|eureka-nm|Fearful Symmetry}}, {{questlink|eureka-nm|From Tusk till Dawn}}, {{questlink|eureka-nm|I Don&#039;t Want to Believe}}, {{questlink|eureka-nm|I Ink, Therefore I Am}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Baldesion Arsenal]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Randomly with a chain of 30 or higher in Hydatos || {{item icon|Double Edge L (item)}}, {{item icon|Eagle Eye Shot L (item)}}, {{item icon|Magic Burst L (item)}}, {{item icon|Wisdom of the Breathtaker (item)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Forbidden Land, Eureka]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo&amp;diff=948814</id>
		<title>Chocobo</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo&amp;diff=948814"/>
		<updated>2025-06-01T20:31:22Z</updated>

		<summary type="html">&lt;p&gt;Tari: /* Chocobo Porter */ added DT information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo render.png|right|400px]]&lt;br /&gt;
In &#039;&#039;[[A Realm Reborn]]&#039;&#039;, [[Chocobo]]s serve not only as a form of [[transportation]], but also as a [[companions|companion]] that will fight alongside you. Players will acquire their own [[#Chocobo Mount|Chocobo Mount]] at level 20+ through the [[Main Scenario Quests]]. At level 30+ players will unlock their [[Companions|Chocobo Companion]] that will fight alongside the player. Players can customize the looks of their chocobo by equipping [[Chocobo Barding]], or by changing the [[Chocobo Colors|colors]] of the chocobo&#039;s feathers. Players can further improve and personalize their chocobos through [[Chocobo Raising]]. In [[The Gold Saucer]], players can partake in [[Chocobo Racing]] with special, race-bred birds.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==[[Company Chocobo]]==&lt;br /&gt;
To obtain your {{item icon|Company Chocobo}}, you must be level 20+ and have progressed through the [[Main Scenario Quests | main story]] enough that you have joined a [[Grand Company]]. To unlock the mount, you need to complete the quest {{questlink|feature|My Little Chocobo}}. In the quest, you need to purchase a [[Chocobo Issuance]] from your [[Grand Company Quartermaster]] for {{company seal|200}} [[Company Seals]]. The game now gives you enough seals for the issuance directly from the [[Main Scenario]].&lt;br /&gt;
&lt;br /&gt;
Players can also obtain seals through [[FATE|FATEs]], [[Hunting Log#Grand Companies|Grand Company Hunting Log]]s, [[Guildleve#Grand Company Leves|Grand Company Leves]] and [[Grand Company#Missions|supply and provisions]] quests.&lt;br /&gt;
&lt;br /&gt;
Players can summon their [[mounts]] by dragging and activating the mount icon from Mounts Menu. You must first unlock the {{item icon|Company Chocobo}} before you can use any other mount you may already have (like from the [[Final Fantasy XIV Online Store]]).&lt;br /&gt;
&lt;br /&gt;
==[[Companions|Chocobo Companion]]==&lt;br /&gt;
[[Companions]] refers to the functionality that allows the {{item icon|Company Chocobo}} to fight alongside you. Players will not only be able to level up his or her Chocobo companion but also customize their looks and abilities. These aesthetic changes will be applied even while mounted. Players can specialize their personal Chocobos into tank, healer, or damage dealer by allocating their skill points into the Defender, Attacker or Healer skill trees.&lt;br /&gt;
&lt;br /&gt;
To unlock the Companion, players must have completed the level 30 quest {{questlink|feature|My Feisty Little Chocobo}}.&lt;br /&gt;
&lt;br /&gt;
==[[Chocobo Raising]]==&lt;br /&gt;
Chocobo Raising allows the player to train, improve and customize their {{item icon|Company Chocobo}} using a {{item icon|Chocobo Stable}}. This primarily is a passive means for Companion experience and a way to set their favorite food.&lt;br /&gt;
&lt;br /&gt;
===[[Chocobo Colors]]===&lt;br /&gt;
Chocobo Coloring allows the player to change the colors of their {{item icon|Company Chocobo}} while stabled.&lt;br /&gt;
&lt;br /&gt;
==[[Chocobo Barding]]==&lt;br /&gt;
Chocobo Bardings are customization items that can change the look of your chocobo. They do not give speed or stat bonuses. &lt;br /&gt;
&lt;br /&gt;
Note that Chocobo Barding will change the looks of both your Mount/Companion Chocobo and your Racing Chocobo.&lt;br /&gt;
&lt;br /&gt;
==Chocobo Porter==&lt;br /&gt;
[[File:Chocobo Porter img1.png|right]]&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/a_realm_reborn/system/game_system/ A Realm Reborn Promotional Website]|Known for their masks modeled after the ever faithful chocobo, Chocobokeeps can be found at outposts across Eorzea offering adventurers use of their chocobo porter service.&lt;br /&gt;
&lt;br /&gt;
Mounted on one of their specially bred chocobo, travel switfly and safely to one of several nearby stables. These chocobo have been trained to travel specific routes to their destinations, so relax, enjoy the view, and let these trustworthy taxis handle the rest.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt; The map icon for Chocobo Porters is: {{map icon|chocobokeep}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chocobo porters allow the player to travel between certain nearby locations for a small {{gil}} [[gil]] fee. In [[Heavensward]] areas and onward, a flying [[Black Chocobo|black chocobo]] is used. In [[Hingashi]] and [[Othard]], falcons are used. In [[Norvrandt]], [[Amaro|amaro]] are used. In [[Yok Tural]], [[Alpaca|alpacas]] are used. &lt;br /&gt;
&lt;br /&gt;
As the route map is very limited and travel is not instantaneous, this feature is much less convenient than using {{action icon|Teleport}} unless if one is severely strapped for gil or attempting to spawn [[Bone Crawler]].&lt;br /&gt;
Additionally, porters are inaccessible in several locations in Endwalker and Dawntrail.&lt;br /&gt;
&lt;br /&gt;
==[[Chocobo Racing]]==&lt;br /&gt;
Chocobo Racing is a [[Gold Saucer]] mini-game introduced in [[patch 2.51]], allowing you to breed, train and race your own chocobo against other players in return for [[Manderville Gold Saucer Points]] and other rewards.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note that your Racing Chocobo is NOT the same as your Mount/Companion Chocobo.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Despite the emergence of airships, chocobos have retained their place as a traveler&#039;s best friend. Be it as bearers of a merchant&#039;s wares, steeds for battle-bound soldiers, or an adventurer&#039;s means of locomotion; the long-legged avian creatures are still very much a common sight.&lt;br /&gt;
&lt;br /&gt;
These flightless birds have sturdy legs with which to bear you across great distances swiftly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chocobo&#039;&#039;&#039; is also a [[server]] in the Japanese &#039;&#039;&#039;Mana&#039;&#039;&#039; [[Data Center]].&lt;br /&gt;
&lt;br /&gt;
===Chocobo Breeds===&lt;br /&gt;
The chocobo’s long tenure as the uncontested mount of choice among Eorzeans has allowed ample time for breeding, resulting in the wide variety of chocobos seen today.&lt;br /&gt;
&lt;br /&gt;
====Rouncey====&lt;br /&gt;
The rouncey is Eorzea’s most popular breed. Rounceys are of middling size and extremely versatile, well suited to everything from pulling carriages to charging into battle. However, their willful temperament means they require extensive training before they can be handled.&lt;br /&gt;
&lt;br /&gt;
====Destrier====&lt;br /&gt;
Hulking chocobos bred for war, destriers can bear soldiers in full plate and withstand frontline clashes while leading a charge. Because their strength allows them to carry even heavy riders with ease, they are preferred by the bulky Roegadyn.&lt;br /&gt;
&lt;br /&gt;
====Belah’dian Jennet====&lt;br /&gt;
These diminutive chocobos were originally bred in Belah&#039;dia for Lalafellin riders. Their small size is evidently the result of extensive crossbreeding with Near Eastern chocobos, and they are both gentle and obedient.&lt;br /&gt;
&lt;br /&gt;
====Palfrey====&lt;br /&gt;
Palfrey, bred in Thanalan to thrive in arid climes, can travel great distances while consuming relatively little water. This has historically made them a popular choice for merchants and caravans traveling eastward. They are raised in great numbers in Ul’dah and Ala Mhigo today.&lt;br /&gt;
&lt;br /&gt;
====Flyer====&lt;br /&gt;
These Ishgardian chocobos are more often known as black chocobos, as their feathers&#039; inky coloration is their most memorable trait. Given the proper training, any chocobo of the flyer breed can take to the skies.&lt;br /&gt;
&lt;br /&gt;
====Percheron====&lt;br /&gt;
The percheron is a rare example of a new tameable breed resulting from once-domesticated chocobos—Ishgardian ones, in this case—becoming feral and reproducing in the wild. At almost twice the size of the rouncey, a percheron can seat multiple riders; however, the breed’s volatile temperament means taming one well enough that it will do so is no small feat.&lt;br /&gt;
&lt;br /&gt;
This peculiar stock is playfully referred to as “fat chocobos” among adventurers. They appear to be of a mixed breed, and unfailingly boast an insatiable appetite and a mass exceeding that of any destrier.&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Encyclopaedia Eorzea: Volume II]], page 194&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:chocobo caravan1.jpg&lt;br /&gt;
file:companions1.jpg|[[Companions|Chocobo Companion]]&lt;br /&gt;
File:chocobo raising1.jpg|[[Chocobo Raising]]&lt;br /&gt;
File:chocobo raising2.jpg|[[Chocobo Raising]]&lt;br /&gt;
File:eerie barding1.jpg|[[Chocobo Barding]]&lt;br /&gt;
File:chocobo racing1.jpg|[[Chocobo Racing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The domestication of chocobos in Eorzea appears to date back to prehistory, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species--including those which have retained the capacity for flight-still thrive throughout forests nestled in the vastly unexplored valleys of Abalathia&#039;s Spine.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 284&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]] [[Category:NPCs]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=908212</id>
		<title>Duty Roulette</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=908212"/>
		<updated>2025-04-09T22:07:48Z</updated>

		<summary type="html">&lt;p&gt;Tari: Poetics are not awarded to level 70 free trial players upon completion of Duty Roulette: Levelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duty_finder_duty_roulette.png|400px|thumb|Duty Roulette in the [[Duty Finder]]]]&lt;br /&gt;
&#039;&#039;&#039;Duty Roulette&#039;&#039;&#039; is a feature for the [[Duty Finder]] first introduced in the [[patch 2.1]]. Duty Roulette allows the player to participate in randomized [[duties]]. Since patch 2.1, various additional roulette modes have been added or changed to reflect the changing state of the game.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette is divided into several categories:  [[#Duty Roulette: Expert|Expert]], [[#Duty Roulette: Level Cap Dungeons|Level Cap Dungeons]], [[#Duty Roulette: High-level Dungeons|High-level Dungeons]], [[#Duty Roulette: Leveling|Leveling]], [[#Duty Roulette: Trials|Trials]], [[#Duty Roulette: Main Scenario Roulette|Main Scenario]], [[#Duty Roulette: Guildhest|Guildhests]], [[#Duty Roulette: Normal Raids|Normal Raids]], [[#Duty Roulette: Alliance Raids|Alliance Raids]], [[#Duty Roulette: Mentor|Mentor]], and [[#Daily Challenge: Frontline|Frontline]]. &lt;br /&gt;
&lt;br /&gt;
Players must use the default Duty Finder settings to queue for a Duty Roulette, with the exception of &amp;quot;Join Party in Progress&amp;quot; and &amp;quot;Limited Leveling Roulette&amp;quot;, which are allowed to be enabled. If role requirements are met, Trials, Normal Raids and Alliance Raids roulettes allow one to eight players to queue as a group, and all other roulettes allow one to four players to queue as a group. Players must queue alone for Mentor roulette. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Rewards==&lt;br /&gt;
The Duty Roulette offers a daily reward that give the players a combination of experience, [[Grand Company]] [[Company Seals|Seals]], [[Cracked Novacluster]]s, [[Cracked Prismaticluster]]s, and [[Gil]], depending on the type of duty, your job depending on what is currently needed, and the level of job when entering the queue. The type of [[Allagan Tomestones]] available for each roulette changes with even-numbered major patches (.0 .2 and .4).&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Poetics|Daily Poetics]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Heliometry|Daily Heliometry]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Mathematics|Daily Mathematics]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Gil|Daily Gil]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Company Seals|Daily Seals]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| &amp;quot;In Need&amp;quot; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{Tomestone Reward|Heliometry|60}}&lt;br /&gt;
| data-sort-value=40|{{Tomestone Reward|Mathematics|40}}&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Level Cap Dungeons|Level Cap Dungeons]]&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{Tomestone Reward|Heliometry|100}}&lt;br /&gt;
| data-sort-value=40|{{Tomestone Reward|Mathematics|15}}&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_High-level Dungeons|High-level Dungeons]]&lt;br /&gt;
| data-sort-value=100|{{Tomestone Reward|Poetics|100}}&lt;br /&gt;
| data-sort-value=120|{{Tomestone Reward|Heliometry|120}}&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Mathematics|-}}&lt;br /&gt;
| data-sort-value=7050|{{Gil|7,050}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Leveling|Leveling]]&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| data-sort-value=100|{{Tomestone Reward|Heliometry|100}}&lt;br /&gt;
| data-sort-value=20|{{Tomestone Reward|Mathematics|20}}&lt;br /&gt;
| data-sort-value=7770|{{Gil|7770}} &lt;br /&gt;
| data-sort-value=839|{{Company seal|839}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}} &amp;amp; {{Company seal|4200}} &amp;amp; {{Item reward|1|Cracked Novacluster}} &amp;amp; {{Item reward|2|Cracked Prismaticluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{Tomestone Reward|Heliometry|60}}&lt;br /&gt;
| data-sort-value=15|{{Tomestone Reward|Mathematics|15}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=4320|{{Gil|4320}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Main Scenario Quests|Main Scenario]]&lt;br /&gt;
| data-sort-value=350|{{Tomestone Reward|Poetics|350}}&lt;br /&gt;
| data-sort-value=100|{{Tomestone Reward|Heliometry|100}}&lt;br /&gt;
| data-sort-value=50|{{Tomestone Reward|Mathematics|50}}&lt;br /&gt;
| data-sort-value=9000|{{Gil|9000}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Guildhests]]&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Heliometry|-}}&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Mathematics|-}}&lt;br /&gt;
| data-sort-value=1120|{{Gil|1120}}&lt;br /&gt;
| data-sort-value=530|{{Company seal|530}}&lt;br /&gt;
| data-sort-value=1800|{{Gil|1800}} &amp;amp; {{Company seal|264}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Alliance_Raids|Alliance Raids]]&lt;br /&gt;
| data-sort-value=120|{{Tomestone Reward|Poetics|120}}&lt;br /&gt;
| data-sort-value=120|{{Tomestone Reward|Heliometry|120}}&lt;br /&gt;
| data-sort-value=50|{{Tomestone Reward|Mathematics|50}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}} &amp;amp; {{Item reward|1|Cracked Novacluster}} &amp;amp; {{Item reward|2|Cracked Prismaticluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Normal_Raids|Normal Raids]]&lt;br /&gt;
| data-sort-value=80|{{Tomestone Reward|Poetics|80}}&lt;br /&gt;
| data-sort-value=60|{{Tomestone Reward|Heliometry|60}}&lt;br /&gt;
| data-sort-value=20|{{Tomestone Reward|Mathematics|20}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=1440|{{Gil|1440}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| data-sort-value=30|{{Tomestone Reward|Heliometry|30}}&lt;br /&gt;
| data-sort-value=10|{{Tomestone Reward|Mathematics|10}}&lt;br /&gt;
| data-sort-value=7050|{{Gil|7050}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=5400|{{Gil|5400}} &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Daily Challenges&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Daily_Challenge:_Frontline|Frontline]]&lt;br /&gt;
| data-sort-value=0|{{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| data-sort-value=50|{{Tomestone Reward|Heliometry|50}}&lt;br /&gt;
| data-sort-value=20|{{Tomestone Reward|Mathematics|20}}&lt;br /&gt;
| data-sort-value=0|{{Gil|-}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The [[Reset#Daily Reset|daily reset]] is 3PM GMT. This is 10AM Eastern, 9AM Central, 8AM Mountain, and 7AM Pacific. During Daylight Savings Time, the reset occurs one hour later.&lt;br /&gt;
*Allagan Tomestones of Poetics are only given to players who are at least level 50.&lt;br /&gt;
*End-game tomestone rewards are only given to players who are at the level cap.&lt;br /&gt;
*Clusters are only awarded if you are within 9 levels of the current level cap.&lt;br /&gt;
*The Gil amounts and Company Seals given are based on a level 90 class. Lower level players will receive a smaller bonus than those listed.&lt;br /&gt;
*The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus is given to the party role ({{tank}} Tank, {{healer}} Healer, or {{dps}} DPS) that is most needed for the [[Duties]] in that category. The bonus stacks with the daily rewards, and is received every time a player completes a roulette while meeting the requirements, even if they have already earned the daily reward.&lt;br /&gt;
**The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus role is locked in once the player queues. If it changes roles before the duty starts, the player will still receive the &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus.&lt;br /&gt;
*Daily Challenge: Frontline also awards 600 {{pvpexp}} [[PvP EXP|PvP Experience points]], 1,500 {{seriesexp}} [[Series Malmstones]] Experience points, and {{Wolf mark|1000}} [[Wolf Mark]]s once per day.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Expert==&lt;br /&gt;
[[File:Patch 3.5 green duty checkmark.png|right|thumb|Duty complete check mark (added in [[patch 3.5]])]]&lt;br /&gt;
Duty Roulette: Expert places the player into one of the newest [[Dungeons#Light_Party_.284_Players.29|light party dungeons]] that are at the current level cap. Dungeons are added and removed to this roulette as the game is updated; only dungeons released in the current patch and last major patch are in this roulette. There will always be at least two dungeons in total. This roulette will only become available after &#039;&#039;&#039;unlocking&#039;&#039;&#039; and &#039;&#039;&#039;completing&#039;&#039;&#039; all of the dungeons in the roulette. You can verify which duties have been completed with a green check mark at the top right of the duty image (see screenshot).&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 705 or greater to register. &lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Expert currently consists of the following dungeons:&lt;br /&gt;
*{{questlink|dungeon|Yuweyawata Field Station}}&lt;br /&gt;
*{{questlink|dungeon|The Underkeep}}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Level Cap Dungeons==&lt;br /&gt;
Duty Roulette: Level Cap Dungeons will put the player into one of the dungeons at level 100 that have been rotated out of the Expert Roulette. Similar to Expert Roulette, Level Cap Dungeon Roulette only becomes available after unlocking all dungeons in the current roulette.&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 670 or greater to register.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Level Cap Dungeons currently consists of the following dungeons:&lt;br /&gt;
*{{questlink|dungeon|Alexandria}}&lt;br /&gt;
*{{questlink|dungeon|Tender Valley}}&lt;br /&gt;
*{{questlink|dungeon|The Strayborough Deadwalk}}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: High-level Dungeons==&lt;br /&gt;
Duty Roulette: High-level Dungeons will put the player into a random level 50, level 60, level 70, level 80, or level 90 [[Dungeons#End Game|light party dungeon]]. These are dungeons at the level caps of previous expansions in FFXIV. As of [[patch 3.1]], experience is now also awarded on the defeat of bosses and for completion of the duty if the player is not at level cap, and with [[patch 4.0]], access to this Duty Roulette requires unlocking a minimum of 2 of the included dungeons.&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 45 or greater to register.&lt;br /&gt;
&lt;br /&gt;
The following dungeons make up the High-level Dungeons Duty Roulette:&lt;br /&gt;
&lt;br /&gt;
===Level 50 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace}} || 50 || {{questlink|feature|Trauma Queen}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep}} || 50 || {{questlink|feature|Ghosts of Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius}} || 50 || {{questlink|feature|Sirius Business}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Copperbell Mines (Hard)}} || 50 || {{questlink|feature|Out of Sight, Out of Mine}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Haukke Manor (Hard)}} || 50 || {{questlink|feature|Maniac Manor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor}} || 50 || {{questlink|feature|One Night in Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Halatali (Hard)}} || 50 || {{questlink|feature|This Time&#039;s for Fun}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Brayflox&#039;s Longstop (Hard)}} || 50 || {{questlink|feature|Curds and Slay}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle}} || 50 || {{questlink|feature|King of the Hull}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}} || 50 || {{questlink|feature|Corpse Groom}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stone Vigil (Hard)}} || 50 || {{questlink|feature|Blood for Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Snowcloak}} || 50 || {{questlink|main|The Path of the Righteous}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sastasha (Hard)}} || 50 || {{questlink|feature|It&#039;s Definitely Pirates}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sunken Temple of Qarn (Hard)}} || 50 || {{questlink|feature|The Wrath of Qarn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Keeper of the Lake}} || 50 || {{questlink|main|The Rising Chorus}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace (Hard)}} || 50 || {{questlink|feature|Not Easy Being Green}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep (Hard)}} || 50 || {{questlink|feature|For Keep&#039;s Sake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 60 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherochemical Research Facility}} || 60 || {{questlink|main|Heavensward}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum}} || 60 || {{questlink|feature|Do It for Gilly}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Neverreap}} || 60 || {{questlink|feature|Reap What You Sow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum}} || 60 || {{questlink|feature|An Overgrown Ambition}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius (Hard)}} || 60 || {{questlink|feature|Things Are Getting Sirius}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Antitower}} || 60 || {{questlink|main|The Word of the Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor (Hard)}} || 60 || {{questlink|feature|One More Night in Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohr Khai}} || 60 || {{questlink|main|Winning Over the Wyrm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle (Hard)}} || 60 || {{questlink|feature|Storming the Hull}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Xelphatol}} || 60 || {{questlink|main|Shadows of the First}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Great Gubal Library (Hard)}} || 60 || {{questlink|feature|Let Me Gubal That for You}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Baelsar&#039;s Wall}} || 60 || {{questlink|main|Griffin, Griffin on the Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohm Al (Hard)}} || 60 || {{questlink|feature|The Fires of Sohm Al}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 70 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ala Mhigo (Duty)}} || 70 || {{questlink|main|Stormblood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Kugane Castle}} || 70 || {{questlink|feature|King of the Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Temple of the Fist}} || 70 || {{questlink|feature|To Kill a Coeurl}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Drowned City of Skalla}} || 70 || {{questlink|main|The Mad King&#039;s Trove}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hells&#039; Lid}} || 70 || {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum (Hard)}} || 70 || {{questlink|feature|An Unwanted Truth}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Swallow&#039;s Compass}} || 70 || {{questlink|feature|Tortoise in Time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}} || 70 || {{questlink|feature|Secret of the Ooze}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Burn}} || 70 || {{questlink|main|Feel the Burn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Ghimlyt Dark}} || 70 || {{questlink|main|The Face of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 80 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amaurot}} || 80 || {{questlink|main|Shadowbringers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Twinning}} || 80 || {{questlink|feature|By the Time You Hear This}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Akadaemia Anyder}} || 80 || {{questlink|feature|Akadaemia Anyder (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Grand Cosmos}} || 80 || {{questlink|main|A Grand Adventure}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Anamnesis Anyder}} || 80 || {{questlink|main|Beneath the Surface}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Heroes&#039; Gauntlet}} || 80 || {{questlink|main|The Converging Light}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Matoya&#039;s Relict}} || 80 || {{questlink|main|Like Master, Like Pupil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Paglth&#039;an}} || 80 || {{questlink|main|The Flames of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 90 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Dead Ends}} || 90 || {{questlink|main|Endwalker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Smileton}} || 90 || {{questlink|feature|Cutting the Cheese}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stigma Dreamscape}} || 90 || {{questlink|feature|Where No Loporrit Has Gone Before}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}} || 90 || {{questlink|main|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fell Court of Troia (Duty)}} || 90 || {{questlink|main|In Search of Azdaja}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Lapis Manalis}} || 90 || {{questlink|main|King of the Mountain}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherfont}} || 90 || {{questlink|main|Going Haam}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lunar Subterrane}} || 90 || {{questlink|main|Down in the Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Leveling==&lt;br /&gt;
The Duty Roulette: Leveling will put the player into a random [[Dungeons#Light_Party_.284_Players.29|light party dungeon]] or [[Trials#A_Realm_Reborn_.28Level_1_-_50.29|light party trial]] that the player has unlocked which are not part of the current or a historical level cap (X0). Level 16 is the minimum level to use Duty Roulette: Leveling.&lt;br /&gt;
&lt;br /&gt;
To unlock Duty Roulette: Leveling players must have completed both [[Sastasha]] and [[The Tam-Tara Deepcroft]] dungeons in the A Realm Reborn Main Scenario.&lt;br /&gt;
&lt;br /&gt;
The daily reward for Duty Roulette depends on your character&#039;s level at the time of signing up. Players not at level cap will receive experience points along with [[Company Seals]] and [[Gil]]. These players will also receive additional experience based on the difference between their actual level and the level of the dungeon or trial completed, with a further amount given based on the character&#039;s actual level. &lt;br /&gt;
&lt;br /&gt;
Players who are at the level cap will receive a daily amount of [[Allagan Tomestones]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[patch 7.0]], the following dungeons and trials make up this roulette:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level Range !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sastasha}} || 15-18 || {{questlink|main|It&#039;s Probably Pirates}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tam-Tara Deepcroft}} || 16-19 || {{questlink|main|Fire in the Gloom}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Copperbell Mines}} || 17-20 || {{questlink|main|Into a Copper Hell}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Bowl of Embers}} || 20-22 || {{questlink|main|Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Halatali}} || 20-23 || {{questlink|feature|Hallo Halatali}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Thousand Maws of Toto-Rak}} || 24-27 || {{questlink|main|Into the Beast&#039;s Maw}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Haukke Manor}} || 28-31 || {{questlink|main|Skeletons in Her Closet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Brayflox&#039;s Longstop}} || 32-34 || {{questlink|main|The Things We Do for Cheese}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Navel}} || 34-36 || {{questlink|main|Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sunken Temple of Qarn}} || 35-37 || {{questlink|feature|Braving New Depths}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Cutter&#039;s Cry}} || 38-40 || {{questlink|feature|Dishonor Before Death}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stone Vigil}} || 41-43 || {{questlink|main|In Pursuit of the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Howling Eye}} || 44-46 || {{questlink|main|Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Dzemael Darkhold}} || 44-46 || {{questlink|feature|Fort of Fear}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aurum Vale}} || 47-49 || {{questlink|feature|Going for Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavensward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Dusk Vigil}} || 51-52 || {{questlink|feature|For All the Nights to Come}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohm Al}} || 53-54 || {{questlink|main|Mourn in Passing}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aery}} || 55-56 || {{questlink|main|Into the Aery}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Vault}} || 57-58 || {{questlink|main|A Knight&#039;s Calling}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Great Gubal Library}} || 59 || {{questlink|main|Forbidden Knowledge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sirensong Sea}} || 61-62 || {{questlink|main|Not without Incident}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Shisui of the Violet Tides}} || 63-64 || {{questlink|feature|The Palace of Lost Souls}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Bardam&#039;s Mettle}} || 65-66 || {{questlink|main|In the Footsteps of Bardam the Brave}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Doma Castle}} || 67-68 || {{questlink|main|The Die Is Cast}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Castrum Abania}} || 69 || {{questlink|main|The Price of Freedom}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Holminster Switch}} || 71-72 || {{questlink|main|The Lightwardens}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Dohn Mheg}} || 73-74 || {{questlink|main|The Key to the Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Qitana Ravel}} || 75-76 || {{questlink|main|The Burden of Knowledge}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Malikah&#039;s Well}} || 77-78 || {{questlink|main|A Fresh Start}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Mt. Gulg}} || 79 || {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tower of Zot}} || 81-82 || {{questlink|main|In the Dark of the Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tower of Babil}} || 83-84 || {{questlink|main|Gateway of the Gods}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Vanaspati}} || 85-86 || {{questlink|main|Skies Aflame}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ktisis Hyperboreia}} || 87-88 || {{questlink|main|Caging the Messenger}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aitiascope}} || 89 || {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ihuykatumu}} || 91-92 || {{questlink|main|For All Turali}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Worqor Zormor}} || 93-94 || {{questlink|main|The High Luminary}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Skydeep Cenote}} || 95-96 || {{questlink|main|Road to the Golden City}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Vanguard}} || 97-98 || {{questlink|main|All Aboard}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Origenics}} || 99 || {{questlink|main|The Resilient Son}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Trials==&lt;br /&gt;
Duty Roulette: Trials will put the player into a random [[trial]] that they have unlocked. It is unlocked on completion of two or more trials in the roulette. &lt;br /&gt;
&lt;br /&gt;
As of [[patch 7.0]], the following trials make up this roulette:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Trial !! Level Range !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Bowl of Embers (Hard)}} || 50 || {{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Howling Eye (Hard)}} || 50 || {{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Navel (Hard)}} || 50 || {{questlink|feature|In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thornmarch (Hard)}} || 50 || {{questlink|main|You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Chimera}} || 50 || {{questlink|feature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Hydra}} || 50 || {{questlink|feature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Whorleater (Hard)}} || 50 || {{questlink|main|Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle on the Big Bridge}} || 50 || {{questlink|feature|The Three Collectors}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Striking Tree (Hard)}} || 50 || {{questlink|main|Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Akh Afah Amphitheatre (Hard)}} || 50 || {{questlink|main|The Instruments of Our Deliverance}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dragon&#039;s Neck}} || 50 || {{questlink|feature|The Coliseum Conundrum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Chrysalis}} || 50 || {{questlink|main|An Uninvited Ascian}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle in the Big Keep}} || 50 || {{questlink|feature|Her Last Vow}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavensward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thok ast Thok (Hard)}} || 53-54 || {{questlink|main|Lord of the Hive}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Limitless Blue (Hard)}} || 57-58 || {{questlink|main|Bolt, Chain, and Island}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Singularity Reactor}} || 60 || {{questlink|main|Heavensward}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Steps of Faith}} || 60 || {{questlink|main|An End to the Song}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay S1T7}} || 60 || {{questlink|feature|When the Bough Wakes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay P1T6}} || 60 || {{questlink|feature|Balance unto All}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay Z1T9}} || 60 || {{questlink|feature|The Last Pillar to Fall}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Pool of Tribute}} || 63-64 || {{questlink|main|The Lord of the Revel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Emanation}} || 67-68 || {{questlink|main|The Lady of Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Royal Menagerie}} || 70 || {{questlink|main|Stormblood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Jade Stoa}} || 70 || {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Fluminis}} || 70 || {{questlink|main|The Primary Agreement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Great Hunt}} || 70 || {{questlink|feature|The New King on the Block}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Hells&#039; Kier}} || 70 || {{questlink|feature|The Fire-bird Down Below}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Wreath of Snakes}} || 70 || {{questlink|feature|Surpassing the Samurai}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Kugane Ohashi}} || 70 || {{questlink|feature|The Past Is Never Past}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dancing Plague}} || 73-74 || {{questlink|main|Acht-la Ormh Inn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Crown of the Immaculate}} || 79-80 || {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dying Gasp}} || 80 || {{questlink|main|Shadowbringers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Cinder Drift}} || 80 || {{questlink|feature|Ruby Doomsday}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Seat of Sacrifice}} || 80 || {{questlink|main|Hope&#039;s Confluence}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Marinum}} || 80 || {{questlink|feature|Blood of Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Cloud Deck}} || 80 || {{questlink|feature|Duty in the Sky with Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dark Inside}} || 83-84 || {{questlink|main|The Martyr}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Mothercrystal}} || 89-90 || {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Day}} || 90 || {{questlink|main|Endwalker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Storm&#039;s Crown}} || 90 || {{questlink|main|The Wind Rises}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Mount Ordeals}} || 90 || {{questlink|main|Desires Untold}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Voidcast Dais}} || 90 || {{questlink|main|Abyssal Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Abyssal Fracture}} || 90 || {{questlink|main|Down in the Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Gilded Araya}} || 90 || {{questlink|feature|Gentlemen at Heart}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Worqor Lar Dor}} || 93-94 || {{questlink|main|The Skyruin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Everkeep}} || 99-100 || {{questlink|main|The Resilient Son}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Interphos}} || 100 || {{questlink|main|Dawntrail (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Recollection}} || 100 || {{questlink|main|Descent to the Foundation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Main Scenario==&lt;br /&gt;
Duty Roulette: Main Scenario places players into one of three duties relating to the finale of &#039;&#039;A Realm Reborn&#039;&#039;:&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*{{questlink|dungeon|Castrum Meridianum}}&lt;br /&gt;
*{{questlink|dungeon|The Praetorium}}&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
*{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
&lt;br /&gt;
Unlocking all three duties is necessary to unlock this roulette. Characters must be level 50 and have an average item level of 42 to join. Cutscenes (except for post-final boss cutscenes) cannot be skipped in these duties.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
&lt;br /&gt;
Despite what the &amp;quot;Main Scenario&amp;quot; name implies, this roulette exists solely as a result of historical Main Scenario Quest design choices in &#039;&#039;A Realm Reborn&#039;&#039;. At the time of the roulette&#039;s introduction in [[Patch 2.1]], Castrum Meridianum and The Praetorium were the only eight-player dungeons in the game.&lt;br /&gt;
Unlike later expansions, which separated the penultimate dungeon and trial into their own distinct duties, these dungeons combined multiple story elements into a single experience.&lt;br /&gt;
&lt;br /&gt;
Conflicts between players who wished to view all the cutscenes and players who wished to complete the duties as fast as possible led to the introduction of unskippable cutscenes for each duty in [[Patch 4.2]]. Due to the length of these duties, often exceeding 30 to 40 minutes, players began referring to this roulette as the &amp;quot;Netflix roulette.&amp;quot; Rewards were increased to compensate for the extended duty times. This also led to the side effect of being unable to [https://youtu.be/NpMOuInufFw?t=63 give a response to the Gaius speech], though Gaius&#039;s response remained the same. In [[Patch 6.3]], Gaius&#039;s response was changed to the one for the ellipses option, which removes his remark &amp;quot;how very glib!&amp;quot;, as that would imply the player had said a response.&lt;br /&gt;
&lt;br /&gt;
In [[Patch 6.1]], the following reworks to the dungeons in this roulette were done for quality of life purposes and [[Duty Support]] compatibility:&lt;br /&gt;
&lt;br /&gt;
{{questlink|dungeon|Castrum Meridianum}}:&lt;br /&gt;
* Castrum Meridianum was retooled into a 4-player dungeon.&lt;br /&gt;
* The dungeon was drastically shortened and simplified. &lt;br /&gt;
** Players no longer sabotage a ceruleum fuel line, avoid being spotted by spotlights, fight an enhanced Magitek Colossus with Cid, or down an imperial aircraft with anti-air cannons. Due to this, only one tower is destroyed on screen, as opposed to three.&lt;br /&gt;
** The final boss fight was completely reworked: the initial phase of destroying the boss&#039;s magitek armor mount with cannons was removed, the boss no longer summons adds, and the boss has several more moves, including AoEs, prioximity markers, an arena-wide attack, and a tankbuster.&lt;br /&gt;
&lt;br /&gt;
{{questlink|dungeon|The Praetorium}}:&lt;br /&gt;
* The Praetorium was retooled into a 4-player dungeon ending with the Gaius fight.&lt;br /&gt;
** The Gaius fight increased in difficulty with the addition of a DPS check, tankbuster, and charge meter.&lt;br /&gt;
* Several sections, mostly trash mob pulls, were removed.&lt;br /&gt;
&lt;br /&gt;
{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
* The Ultima Weapon was moved from The Praetorium to the newly created 4-player trial The Porta Decumana, and Lahabrea was made into a solo duty.&lt;br /&gt;
** Certain story elements in the Ultima Weapon fight (specifically, parts involving the primals&#039; essence in the first phase) were also adjusted to better align with lore introduced in later expansions.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Guildhests==&lt;br /&gt;
Duty Roulette: Guildhests places the player into a random [[guildhest]] the player has unlocked. Players can begin to participate in this Duty Roulette at level 10 or higher. The Roulette unlocks automatically when you unlock at least two Guildhests. &lt;br /&gt;
&amp;lt;br&amp;gt;Higher level guildhests are unlocked when players complete the previous set and are at least the same level as the next set, in increments of 5 levels until level 40.&lt;br /&gt;
&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Parties}}&lt;br /&gt;
*{{questlink|guildhest|Under the Armor}}&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Strongholds}}&lt;br /&gt;
*{{questlink|guildhest|Hero on the Halfshell}}&lt;br /&gt;
*{{questlink|guildhest|Pulling Poison Posies}}&lt;br /&gt;
*{{questlink|guildhest|Stinging Back}}&lt;br /&gt;
*{{questlink|guildhest|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
*{{questlink|guildhest|Flicking Sticks and Taking Names}}&lt;br /&gt;
*{{questlink|guildhest|More than a Feeler}}&lt;br /&gt;
*{{questlink|guildhest|Annoy the Void}}&lt;br /&gt;
*{{questlink|guildhest|Shadow and Claw}}&lt;br /&gt;
*{{questlink|guildhest|Long Live the Queen}}&lt;br /&gt;
*{{questlink|guildhest|Ward Up}}&lt;br /&gt;
*{{questlink|guildhest|Solemn Trinity}}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Normal Raids==&lt;br /&gt;
Added in [[patch 4.3]], an 8-man normal-mode raid will be selected at random from among those you have unlocked.&amp;lt;br&amp;gt;&lt;br /&gt;
This notably does &#039;&#039;&#039;NOT&#039;&#039;&#039; include [[The Coils of Bahamut]], owing to its difficulty level closer to Savage-tier raids.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Alexander]] &lt;br /&gt;
! [[Omega]]&lt;br /&gt;
! [[Eden]] &lt;br /&gt;
! [[Pandæmonium]]&lt;br /&gt;
! [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V1.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Resurrection}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The First Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Father}}&lt;br /&gt;
| {{questlink|raid|Deltascape V2.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Descent}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Second Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V3.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Inundation}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Third Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V4.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Sepulture}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Fourth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V1.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Fulmination}}&lt;br /&gt;
| {{questlink|raid|Abyssos: The Fifth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V2.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Furor}} &lt;br /&gt;
| {{questlink|raid|Abyssos: The Sixth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V3.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Iconoclasm}} &lt;br /&gt;
| {{questlink|raid|Abyssos: The Seventh Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V4.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
| {{questlink|raid|Abyssos: The Eighth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Eyes of the Creator}} &lt;br /&gt;
| {{questlink|raid|Alphascape V1.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Ninth Circle}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Breath of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V2.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Litany}} &lt;br /&gt;
| {{questlink|raid|Anabaseios: The Tenth Circle}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Heart of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V3.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Anamorphosis}}&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Eleventh Circle}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V4.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Eternity}} &lt;br /&gt;
| {{questlink|raid|Anabaseios: The Twelfth Circle}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Alliance Raids==&lt;br /&gt;
Duty Roulette: Alliance Raids places the player into one of the 24-player [[Alliance Raid|alliance raids]]. It is available once at least two such raids have been unlocked. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Raid !! Level !! Unlocking Questline&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Labyrinth of the Ancients}} || rowspan=&amp;quot;3&amp;quot; | 50 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Crystal Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Syrcus Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The World of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Void Ark}} || rowspan=&amp;quot;3&amp;quot; | 60 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Shadow of Mhach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Weeping City of Mhach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Dun Scaith}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Royal City of Rabanastre}} || rowspan=&amp;quot;3&amp;quot; | 70 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Return to Ivalice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Ridorana Lighthouse}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Orbonne Monastery}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Copied Factory}} || rowspan=&amp;quot;3&amp;quot; | 80 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|YoRHa: Dark Apocalypse}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Puppets&#039; Bunker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Aglaia}} || rowspan=&amp;quot;3&amp;quot; | 90 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Myths of the Realm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Euphrosyne}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Thaleia}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Jeuno: The First Walk}} || rowspan=&amp;quot;3&amp;quot; | 100 || {{questlink|feature|Echoes of Vana&#039;diel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The minimum item level (IL) required to register is equal to the highest minimum IL of the alliance raids that the player has unlocked. For example, if the player has unlocked {{questlink|araid|The Labyrinth of the Ancients}} (min IL 50), {{questlink|araid|Syrcus Tower}} (min IL 70), {{questlink|araid|The World of Darkness}} (min IL 90), and {{questlink|araid|The Royal City of Rabanastre}} (min IL 305), the minimum IL to queue is 305.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
Due to its lack of an [[Item Level|item level]] sync, the [[Crystal Tower]] series of [[alliance raids]] (the third to a lesser extent) have become tediously easy duties that are often completed quickly with little difficulty, to the point where mechanics on several bosses are ignored or skipped. As a result, guides include mechanics that players will normally not experience unless on Minimum Item Level mode. Because of this, players often deliberately lowered their item level in the Alliance Raid Roulette so that later raids would be locked in order to ensure Crystal Tower would be selected.&lt;br /&gt;
&lt;br /&gt;
In response to this behavior, item level restrictions for the {{questlink|dutyroulette|Duty Roulette: Alliance Raids}} were introduced in [[Patch 6.5]] to increase the chances of selecting alliance raids from other expansions. These were originally based on the level of the player&#039;s current class when they queued:&lt;br /&gt;
&lt;br /&gt;
*Level 50-59: IL 70&lt;br /&gt;
*Level 60-69: IL 175&lt;br /&gt;
*Level 70-79: IL 305&lt;br /&gt;
*Level 80-89: IL 435&lt;br /&gt;
*Level 90: IL 565&lt;br /&gt;
&lt;br /&gt;
However, the Patch 6.5 system was flawed, as it still allowed locking out duties. A level 75 player with all three of the [[Return to Ivalice]] raids unlocked could lock out the latter two duties by wearing a combination of gear that ensured an item level between 305 (the minimum item level of [[The Royal City of Rabanastre]]) and 335 (the minimum item level of [[The Ridorana Lighthouse]]). Moreover, due to the abundance of EXP provided by the Main Scenario Quests and other activities, newer players may become &amp;quot;overleveled&amp;quot; and no longer meet the IL requirements for queuing for this roulette, even if they have yet to unlock higher-level raids.&lt;br /&gt;
&lt;br /&gt;
In [[patch 7.0]], the item level restrictions were changed so that players must match the highest minimum item level of any alliance raids that the player can enter in their current class or job at the time of queueing. Extending the previous example: if a level 70 player has only unlocked [[The Royal City of Rabanastre]] and not the latter two duties, then they need to queue with an item level of at least 305. If they have unlocked all three duties, then they need to queue with an item level of at least 365.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Mentor==&lt;br /&gt;
{{See also|Mentor System}}&lt;br /&gt;
Introduced in [[patch 3.2]], Mentor Roulette allows [[mentor]]s to join duties that are struggling to find members. &#039;&#039;This roulette does not necessarily prioritize matching with players who are new to a duty.&#039;&#039; Rather, it prioritizes queues that have been waiting the longest for a match. Players can earn exclusive [[achievements]] from clearing duties using this roulette.&lt;br /&gt;
&lt;br /&gt;
As of [[Patch 7.2]], players using this Roulette must be level 100 and have at least an average item level of 715. Similar to Duty Roulette: Expert, the required level and item level increase with the release of new content. Players also have to be qualified as Battle Mentors. Unlike other roulettes, Duty Roulette: Mentor only allows solo queuing. Players who queue into a duty through Duty Roulette: Mentor will have the Battle Mentor icon [[file:battle mentor status icon1.png|25px|link=Mentor System and Novice Network]] displayed next to their name even if they previously had it disabled.&lt;br /&gt;
&lt;br /&gt;
To access the roulette, players must clear the following content. This is essentially &#039;&#039;everything&#039;&#039; except (Extreme)s from the current expansion, (Savage)s, (Ultimate)s, and [[The Coils of Bahamut]]. In other words, everything that is listed in all the previous roulettes may appear, plus all (Extreme) trials from previous expansions.&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*{{questlink|dungeon|Sastasha}}&lt;br /&gt;
*{{questlink|dungeon|The Tam-Tara Deepcroft}}&lt;br /&gt;
*{{questlink|dungeon|Copperbell Mines}}&lt;br /&gt;
*{{questlink|dungeon|Halatali}}&lt;br /&gt;
*{{questlink|dungeon|The Thousand Maws of Toto-Rak}}&lt;br /&gt;
*{{questlink|dungeon|Haukke Manor}}&lt;br /&gt;
*{{questlink|dungeon|Brayflox&#039;s Longstop}}&lt;br /&gt;
*{{questlink|dungeon|The Sunken Temple of Qarn}}&lt;br /&gt;
*{{questlink|dungeon|Cutter&#039;s Cry}}&lt;br /&gt;
*{{questlink|dungeon|The Stone Vigil}}&lt;br /&gt;
*{{questlink|dungeon|Dzemael Darkhold}}&lt;br /&gt;
*{{questlink|dungeon|The Aurum Vale}}&lt;br /&gt;
*{{questlink|dungeon|The Wanderer&#039;s Palace}}&lt;br /&gt;
*{{questlink|dungeon|Castrum Meridianum}}&lt;br /&gt;
*{{questlink|dungeon|The Praetorium}}&lt;br /&gt;
*{{questlink|dungeon|Amdapor Keep}}&lt;br /&gt;
*{{questlink|dungeon|Pharos Sirius}}&lt;br /&gt;
*{{questlink|dungeon|Copperbell Mines (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Haukke Manor (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Lost City of Amdapor}}&lt;br /&gt;
*{{questlink|dungeon|Halatali (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Brayflox&#039;s Longstop (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Hullbreaker Isle}}&lt;br /&gt;
*{{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}} &lt;br /&gt;
*{{questlink|dungeon|The Stone Vigil (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Snowcloak}}&lt;br /&gt;
*{{questlink|dungeon|Sastasha (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Sunken Temple of Qarn (Hard)}}.&lt;br /&gt;
*{{questlink|dungeon|The Keeper of the Lake}}&lt;br /&gt;
*{{questlink|dungeon|The Wanderer&#039;s Palace (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Amdapor Keep (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Dusk Vigil}}&lt;br /&gt;
*{{questlink|dungeon|Sohm Al}}&lt;br /&gt;
*{{questlink|dungeon|The Aery}}&lt;br /&gt;
*{{questlink|dungeon|The Vault}}&lt;br /&gt;
*{{questlink|dungeon|The Great Gubal Library}}&lt;br /&gt;
*{{questlink|dungeon|The Aetherochemical Research Facility}}&lt;br /&gt;
*{{questlink|dungeon|The Fractal Continuum}}&lt;br /&gt;
*{{questlink|dungeon|Neverreap}}&lt;br /&gt;
*{{questlink|dungeon|Saint Mocianne&#039;s Arboretum}}&lt;br /&gt;
*{{questlink|dungeon|Pharos Sirius (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Antitower}}&lt;br /&gt;
*{{questlink|dungeon|The Lost City of Amdapor (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Sohr Khai}}&lt;br /&gt;
*{{questlink|dungeon|Hullbreaker Isle (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Xelphatol}}&lt;br /&gt;
*{{questlink|dungeon|The Great Gubal Library (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Baelsar&#039;s Wall}}&lt;br /&gt;
*{{questlink|dungeon|Sohm Al (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Sirensong Sea}}&lt;br /&gt;
*{{questlink|dungeon|Shisui of the Violet Tides}}&lt;br /&gt;
*{{questlink|dungeon|Bardam&#039;s Mettle}}&lt;br /&gt;
*{{questlink|dungeon|Doma Castle}}&lt;br /&gt;
*{{questlink|dungeon|Castrum Abania}}&lt;br /&gt;
*{{questlink|dungeon|Ala Mhigo (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|Kugane Castle}}&lt;br /&gt;
*{{questlink|dungeon|The Temple of the Fist}}&lt;br /&gt;
*{{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
*{{questlink|dungeon|Hells&#039; Lid}}&lt;br /&gt;
*{{questlink|dungeon|The Fractal Continuum (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Swallow&#039;s Compass}}&lt;br /&gt;
*{{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Burn}}&lt;br /&gt;
*{{questlink|dungeon|The Ghimlyt Dark}}&lt;br /&gt;
*{{questlink|dungeon|Holminster Switch}}&lt;br /&gt;
*{{questlink|dungeon|Dohn Mheg}}&lt;br /&gt;
*{{questlink|dungeon|The Qitana Ravel}}&lt;br /&gt;
*{{questlink|dungeon|Malikah&#039;s Well}}&lt;br /&gt;
*{{questlink|dungeon|Mt. Gulg}}&lt;br /&gt;
*{{questlink|dungeon|Amaurot}}&lt;br /&gt;
*{{questlink|dungeon|The Twinning}}&lt;br /&gt;
*{{questlink|dungeon|Akadaemia Anyder}}&lt;br /&gt;
*{{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
*{{questlink|dungeon|Anamnesis Anyder}}&lt;br /&gt;
*{{questlink|dungeon|The Heroes&#039; Gauntlet}}&lt;br /&gt;
*{{questlink|dungeon|Matoya&#039;s Relict}}&lt;br /&gt;
*{{questlink|dungeon|Paglth&#039;an}}&lt;br /&gt;
*{{questlink|dungeon|The Tower of Zot}}&lt;br /&gt;
*{{questlink|dungeon|The Tower of Babil}}&lt;br /&gt;
*{{questlink|dungeon|Vanaspati}}&lt;br /&gt;
*{{questlink|dungeon|Ktisis Hyperboreia}}&lt;br /&gt;
*{{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
*{{questlink|dungeon|The Dead Ends}}&lt;br /&gt;
*{{questlink|dungeon|Smileton}}&lt;br /&gt;
*{{questlink|dungeon|The Stigma Dreamscape}}&lt;br /&gt;
*{{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|The Fell Court of Troia (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|Lapis Manalis}}&lt;br /&gt;
*{{questlink|dungeon|The Aetherfont}}&lt;br /&gt;
*{{questlink|dungeon|The Lunar Subterrane}}&lt;br /&gt;
*{{questlink|dungeon|Ihuykatumu}}&lt;br /&gt;
*{{questlink|dungeon|Worqor Zormor}}&lt;br /&gt;
*{{questlink|dungeon|The Skydeep Cenote}}&lt;br /&gt;
*{{questlink|dungeon|Vanguard}}&lt;br /&gt;
*{{questlink|dungeon|Origenics}}&lt;br /&gt;
*{{questlink|dungeon|Alexandria}}&lt;br /&gt;
*{{questlink|dungeon|Tender Valley}}&lt;br /&gt;
*{{questlink|dungeon|The Strayborough Deadwalk}}&lt;br /&gt;
*{{questlink|dungeon|Yuweyawata Field Station}}&lt;br /&gt;
*{{questlink|dungeon|The Underkeep}}&lt;br /&gt;
&lt;br /&gt;
===Guildhests===&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Parties}}&lt;br /&gt;
*{{questlink|guildhest|Under the Armor}}&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Strongholds}}&lt;br /&gt;
*{{questlink|guildhest|Hero on the Halfshell}}&lt;br /&gt;
*{{questlink|guildhest|Pulling Poison Posies}}&lt;br /&gt;
*{{questlink|guildhest|Stinging Back}}&lt;br /&gt;
*{{questlink|guildhest|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
*{{questlink|guildhest|Flicking Sticks and Taking Names}}&lt;br /&gt;
*{{questlink|guildhest|More than a Feeler}}&lt;br /&gt;
*{{questlink|guildhest|Annoy the Void}}&lt;br /&gt;
*{{questlink|guildhest|Shadow and Claw}}&lt;br /&gt;
*{{questlink|guildhest|Long Live the Queen}}&lt;br /&gt;
*{{questlink|guildhest|Ward Up}}&lt;br /&gt;
*{{questlink|guildhest|Solemn Trinity}}&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers}}&lt;br /&gt;
*{{questlink|trial|The Navel}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye}}&lt;br /&gt;
*{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
*{{questlink|trial|The Chrysalis}}&lt;br /&gt;
*{{questlink|trial|A Relic Reborn: The Chimera}}&lt;br /&gt;
*{{questlink|trial|A Relic Reborn: The Hydra}}&lt;br /&gt;
*{{questlink|trial|Battle on the Big Bridge}}&lt;br /&gt;
*{{questlink|trial|The Dragon&#039;s Neck}}&lt;br /&gt;
*{{questlink|trial|Battle in the Big Keep}}&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Navel (Hard)}}&lt;br /&gt;
*{{questlink|trial|Thornmarch (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Whorleater (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Striking Tree (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Akh Afah Amphitheatre (Hard)}}&lt;br /&gt;
*{{questlink|trial|Urth&#039;s Fount}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Ultima&#039;s Bane}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Navel (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thornmarch (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Whorleater (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Striking Tree (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Akh Afah Amphitheatre (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thok ast Thok (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Limitless Blue (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Singularity Reactor}}&lt;br /&gt;
*{{questlink|trial|The Final Steps of Faith}}&lt;br /&gt;
*{{questlink|trial|Containment Bay S1T7}}&lt;br /&gt;
*{{questlink|trial|Containment Bay P1T6}}&lt;br /&gt;
*{{questlink|trial|Containment Bay Z1T9}}&lt;br /&gt;
*{{questlink|trial|The Limitless Blue (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thok ast Thok (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Thordan&#039;s Reign}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage}}&lt;br /&gt;
*{{questlink|trial|Containment Bay S1T7 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Containment Bay P1T6 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Containment Bay Z1T9 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Pool of Tribute}}&lt;br /&gt;
*{{questlink|trial|Emanation}}&lt;br /&gt;
*{{questlink|trial|The Royal Menagerie}}&lt;br /&gt;
*{{questlink|trial|The Jade Stoa}}&lt;br /&gt;
*{{questlink|trial|Castrum Fluminis}}&lt;br /&gt;
*{{questlink|trial|The Great Hunt}}&lt;br /&gt;
*{{questlink|trial|Hells&#039; Kier}}&lt;br /&gt;
*{{questlink|trial|The Wreath of Snakes}}&lt;br /&gt;
*{{questlink|trial|Kugane Ohashi}}&lt;br /&gt;
*{{questlink|trial|The Pool of Tribute (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Emanation (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain}}&lt;br /&gt;
*{{questlink|trial|The Jade Stoa (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&lt;br /&gt;
*{{questlink|trial|The Great Hunt (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Hells&#039; Kier (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Dancing Plague}}&lt;br /&gt;
*{{questlink|trial|The Crown of the Immaculate}}&lt;br /&gt;
*{{questlink|trial|The Dying Gasp}}&lt;br /&gt;
*{{questlink|trial|Cinder Drift}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
*{{questlink|trial|Castrum Marinum}}&lt;br /&gt;
*{{questlink|trial|The Cloud Deck}}&lt;br /&gt;
*{{questlink|trial|The Dancing Plague (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Crown of the Immaculate (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Hades&#039;s Elegy}}&lt;br /&gt;
*{{questlink|trial|Cinder Drift (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Memoria Misera (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Castrum Marinum (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Cloud Deck (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Dark Inside}}&lt;br /&gt;
*{{questlink|trial|The Mothercrystal}}&lt;br /&gt;
*{{questlink|trial|The Final Day}}&lt;br /&gt;
*{{questlink|trial|Storm&#039;s Crown}}&lt;br /&gt;
*{{questlink|trial|Mount Ordeals}}&lt;br /&gt;
*{{questlink|trial|The Voidcast Dais}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture}}&lt;br /&gt;
*{{questlink|trial|The Gilded Araya}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Zodiark&#039;s Fall}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}&lt;br /&gt;
*{{questlink|trial|Storm&#039;s Crown (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Mount Ordeals (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Voidcast Dais (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Worqor Lar Dor}}&lt;br /&gt;
*{{questlink|trial|Everkeep}}&lt;br /&gt;
*{{questlink|trial|The Interphos}}&lt;br /&gt;
*{{questlink|trial|Recollection}}&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
*{{questlink|araid|The Labyrinth of the Ancients}}&lt;br /&gt;
*{{questlink|araid|Syrcus Tower}}&lt;br /&gt;
*{{questlink|araid|The World of Darkness}}&lt;br /&gt;
*{{questlink|araid|The Void Ark}}&lt;br /&gt;
*{{questlink|araid|The Weeping City of Mhach}}&lt;br /&gt;
*{{questlink|araid|Dun Scaith}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Fist of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Cuff of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Arm of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Burden of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Fist of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Cuff of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Arm of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Burden of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Eyes of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Breath of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Heart of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
*{{questlink|araid|The Royal City of Rabanastre}}&lt;br /&gt;
*{{questlink|araid|The Ridorana Lighthouse}}&lt;br /&gt;
*{{questlink|araid|The Orbonne Monastery}}&lt;br /&gt;
*{{questlink|raid|Deltascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V4.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V4.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V4.0}}&lt;br /&gt;
*{{questlink|araid|The Copied Factory}}&lt;br /&gt;
*{{questlink|araid|The Puppets&#039; Bunker}}&lt;br /&gt;
*{{questlink|araid|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Resurrection}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Descent}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Inundation}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Sepulture}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Fulmination}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Furor}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Iconoclasm}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Litany}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Anamorphosis}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Eternity}}&lt;br /&gt;
*{{questlink|allianceraid|Aglaia}}&lt;br /&gt;
*{{questlink|allianceraid|Euphrosyne}}&lt;br /&gt;
*{{questlink|allianceraid|Thaleia}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The First Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Second Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Third Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Fourth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Fifth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Sixth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Seventh Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Eighth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Ninth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Tenth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Eleventh Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Twelfth Circle}}&lt;br /&gt;
*{{questlink|raid|Jeuno: The First Walk}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M4}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M4}}&lt;br /&gt;
&lt;br /&gt;
==Daily Challenge: Frontline==&lt;br /&gt;
&lt;br /&gt;
Daily Challenge: Frontline places the player into one of the Frontline PvP maps. As there is only one Frontline map available each day, it is not truly a roulette, but grants daily rewards in a similar fashion. Players must be equipped with a [[Soul Crystal]] to enter this challenge.&lt;br /&gt;
&lt;br /&gt;
Possible duties in this challenge:&lt;br /&gt;
&amp;lt;!--*{{questlink|pvp|The Borderland Ruins (Secure)}}--&amp;gt;&lt;br /&gt;
*{{questlink|pvp|Seal Rock (Seize)}}&lt;br /&gt;
*{{questlink|pvp|The Fields of Glory (Shatter)}}&lt;br /&gt;
*{{questlink|pvp|Onsal Hakair (Danshig Naadam)}}&lt;br /&gt;
*{{questlink|pvp|The Borderland Ruins (Secure)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.1 Features]] [[Category:Patch 2.2 Features]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Phantasmagoria&amp;diff=867035</id>
		<title>Moogle Treasure Trove: The Hunt for Phantasmagoria</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Phantasmagoria&amp;diff=867035"/>
		<updated>2025-02-28T19:51:08Z</updated>

		<summary type="html">&lt;p&gt;Tari: Don&amp;#039;t post datamined info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eventspecial infobox&lt;br /&gt;
| name = Moogle Treasure Trove: The Hunt for Phantasmagoria&lt;br /&gt;
| image = The_Hunt_for_Phantasmagoria_Banner_Art.png&lt;br /&gt;
| description = It gives us great pleasure to announce the return of the Moogle Treasure Trove starting Wednesday, 26 February 2025! Collect irregular tomestones of phantasmagoria by completing specific duties and exchange them with itinerant moogles for a host of treasures including accessories and mounts. Seek out those tomestones and reap the rewards!&lt;br /&gt;
&lt;br /&gt;
This time, the paissa earring makes its debut as a redeemable item, so don’t miss the chance to acquire this endearingly wide-eyed accessory!&lt;br /&gt;
&lt;br /&gt;
| eventstart = February 26, 2025&lt;br /&gt;
| eventfinish = March 24, 2025&lt;br /&gt;
| eventpage = https://eu.finalfantasyxiv.com/lodestone/topics/detail/10702aa411a0ba758c7600a7a1af54fa7e59220b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{tomestone|irrphantasmagoria}} &#039;&#039;&#039;Irregular Tomestones of Phantasmagoria&#039;&#039;&#039; will be awarded upon completion of specific activities. These include certain PvE and PvP combat [[duties]], [[GATE]]s, and [[Ocean Fishing]], among other activities. The list of available duties is viewable in the &#039;&#039;&#039;{{item icon|Mogpendium}}&#039;&#039;&#039;, which can be accessed from the main menu (Duty &amp;gt; Collection).&lt;br /&gt;
&lt;br /&gt;
*[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Important:&#039;&#039;&#039; If this is your first time participating in a Mogpendium event, you will need to talk to an [[Itinerant Moogle]] to receive the Mogpendium and be able to earn irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
There are four types of objectives in the Mogpendium:&lt;br /&gt;
*&#039;&#039;&#039;Standard Objectives:&#039;&#039;&#039; Can be completed repeatedly, similar to objectives in prior events. Duties associated with this event will feature a moogle icon in the [[Duty Finder]].&lt;br /&gt;
*&#039;&#039;&#039;Weekly Objectives:&#039;&#039;&#039; One random standard objective (with some exceptions) will be assigned as a weekly objective. Note that it is possible to be assigned a duty objective that you have not unlocked.&lt;br /&gt;
*&#039;&#039;&#039;Minimog Challenges:&#039;&#039;&#039; Two various objectives will be assigned as a weekly minimog challenge. Completing either one of the two will reward bonus irregular tomestones. You will not receive an additional bonus for completing both.&lt;br /&gt;
*&#039;&#039;&#039;Ultimog Challenges:&#039;&#039;&#039; These objectives can be completed once for the event period, resulting in a large bonus of irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
Weekly objectives are randomly assigned per player, while Minimog and Ultimog Challenges are shared.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*{{tomestone|irrphantasmagoria}} Irregular Tomestones will not be awarded when using adventurer squadrons, Duty Support system, or Trust system.&lt;br /&gt;
*Irregular tomestone rewards are only available to unrestricted parties if the &amp;quot;Level Sync&amp;quot; option is applied.&lt;br /&gt;
*Rewards for standard objectives will be claimed automatically upon duty completion. Rewards for weekly objectives, minimog challenges, and ultimog challenges must be manually claimed from the Mogpendium.&lt;br /&gt;
*Mogpendium rewards cannot be claimed after the release of [[patch 7.2|patch 7.25]].&lt;br /&gt;
&lt;br /&gt;
==List of objectives==&lt;br /&gt;
===Standard/Weekly Objectives===&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Duty&lt;br /&gt;
! Duty Type&lt;br /&gt;
! Level&lt;br /&gt;
! Tomestones&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Sunken Temple of Qarn}} || [[Dungeon]] || 35 || {{tomestone|irrphantasmagoria|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Cutter&#039;s Cry}} || [[Dungeon]] || 38 || {{tomestone|irrphantasmagoria|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Dzemael Darkhold}} || [[Dungeon]] || 44 || {{tomestone|irrphantasmagoria|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Aurum Vale}} || [[Dungeon]] || 47 || {{tomestone|irrphantasmagoria|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Castrum Meridianum}} || [[Dungeon]] || 50 || {{tomestone|irrphantasmagoria|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Praetorium}} || [[Dungeon]] || 50 || {{tomestone|irrphantasmagoria|7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Fractal Continuum}} || [[Dungeon]] || 60 || {{tomestone|irrphantasmagoria|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Saint Mocianne&#039;s Arboretum}} || [[Dungeon]] || 60 || {{tomestone|irrphantasmagoria|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Dead Ends}} || [[Dungeon]] || 90 || {{tomestone|irrphantasmagoria|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|The Royal City of Rabanastre}} || [[Alliance Raid]] || 70 || {{tomestone|irrphantasmagoria|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|The Ridorana Lighthouse}} || [[Alliance Raid]] || 70 || {{tomestone|irrphantasmagoria|6}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|The Orbonne Monastery}} || [[Alliance Raid]] || 70 || {{tomestone|irrphantasmagoria|7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Gate: Resurrection}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Gate: Descent}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Gate: Inundation}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Gate: Sepulture}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Verse: Fulmination}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Verse: Furor}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Verse: Iconoclasm}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Verse: Refulgence}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Promise: Umbra}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Promise: Litany}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Promise: Anamorphosis}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Eden&#039;s Promise: Eternity}} || [[Raid]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Porta Decumana}} || [[Trial]] || 50 || {{tomestone|irrphantasmagoria|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Singularity Reactor}} || [[Trial]] || 60 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Final Steps of Faith}} || [[Trial]] || 60 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Royal Menagerie}} || [[Trial]] || 70 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Castrum Fluminis}} || [[Trial]] || 70 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Dying Gasp}} || [[Trial]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Seat of Sacrifice}} || [[Trial]] || 80 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Final Day}} || [[Trial]] || 90 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Storm&#039;s Crown}} || [[Trial]] || 90 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Mount Ordeals}} || [[Trial]] || 90 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Voidcast Dais}} || [[Trial]] || 90 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Abyssal Fracture}} || [[Trial]] || 90 || {{tomestone|irrphantasmagoria|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|Seal Rock (Seize)}} || [[PvP]] || 30 || {{tomestone|irrphantasmagoria|3}} or {{tomestone|irrphantasmagoria|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;PvP duties will reward 5 tomestones if the player&#039;s team wins or the match ends in a draw, or 3 tomestones if they lose.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|The Fields of Glory (Shatter)}} || [[PvP]] || 30 || {{tomestone|irrphantasmagoria|3}} or {{tomestone|irrphantasmagoria|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|Onsal Hakair (Danshig Naadam)}} || [[PvP]] || 30 || {{tomestone|irrphantasmagoria|3}} or {{tomestone|irrphantasmagoria|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|Hidden Gorge}} || [[PvP]] || 30 || {{tomestone|irrphantasmagoria|3}} or {{tomestone|irrphantasmagoria|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Cliffhanger}} || [[GATE]] || 1 || {{tomestone|irrphantasmagoria|1}} or {{tomestone|irrphantasmagoria|3}} &amp;lt;ref name=&amp;quot;cliffhanger&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrphantasmagoria|1}} for 100 MGP and {{tomestone|irrphantasmagoria|3}} for 3000 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Air Force One}} || [[GATE]] || 1 || {{tomestone|irrphantasmagoria|1 - 4}} &amp;lt;ref name=&amp;quot;airforce&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrphantasmagoria|1}} for 0 MGP, {{tomestone|irrphantasmagoria|3}} for 1500 MGP, and {{tomestone|irrphantasmagoria|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Leap of Faith}} || [[GATE]] || 1 || {{tomestone|irrphantasmagoria|1 - 4}} &amp;lt;ref name=&amp;quot;leap&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrphantasmagoria|1}} for 0 MGP, {{tomestone|irrphantasmagoria|3}} for 2000 MGP, and {{tomestone|irrphantasmagoria|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Any Way the Wind Blows}} || [[GATE]] || 1 || {{tomestone|irrphantasmagoria|1 - 8}} &amp;lt;ref name=&amp;quot;gate&amp;quot;&amp;gt;Tomestones earned depend on the player&#039;s performance in the GATE.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|The Slice Is Right}} || [[GATE]] || 1 || {{tomestone|irrphantasmagoria|1 - 10}} &amp;lt;ref name=&amp;quot;gate&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ocean Fishing]] (2,000 - 8,000 points) || [[Gathering Forays|Gathering Foray]] || 1 || {{tomestone|irrphantasmagoria|5 - 10}} &amp;lt;ref name=&amp;quot;fishing&amp;quot;&amp;gt;Tomestones earned depend on the player&#039;s score, requiring a minimum of 2,000 points and maxing out at 8,000 points.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One random dungeon, raid, or trial objective above will be selected as a &#039;&#039;&#039;weekly objective&#039;&#039;&#039;. Completing the weekly objective will reward 20 {{tomestone|irrphantasmagoria}} which needs to be manually claimed from the Mogpendium.&lt;br /&gt;
&lt;br /&gt;
===Minimog Challenges===&lt;br /&gt;
Two objectives are offered per week. Completing &#039;&#039;either&#039;&#039; will reward 10 {{tomestone|irrphantasmagoria}} to be manually claimed from the Mogpendium. Completing both will not yield any extra reward.&lt;br /&gt;
&lt;br /&gt;
====Week 1 (February 26 - March 4)====&lt;br /&gt;
*Complete 5 [[FATE]]s in [[The Rak&#039;tika Greatwood]] or [[The Tempest]].&lt;br /&gt;
*Gather materials 50 times in [[Island Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
====Week 2 (March 5 - March 11)====&lt;br /&gt;
&lt;br /&gt;
===Ultimog Challenge===&lt;br /&gt;
*Clear [[Heaven-on-High/Floors 41-50|floor 50]] of {{questlink|ddungeon|Heaven-on-High}}. Rewards 50 {{tomestone|irrphantasmagoria}} to be manually claimed from the Mogpendium.&lt;br /&gt;
**Requires a premade party or to be done solo. The same party and jobs must be used for the entire run.&lt;br /&gt;
**You can start from floor 21 instead of floor 1.&lt;br /&gt;
&lt;br /&gt;
==Item Exchange==&lt;br /&gt;
Exchange Irregular Tomestones of Phantasmagoria with an [[Itinerant Moogle|itinerant moogle]] for various items.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
*Irregular Tomestones of Phantasmagoria can only be obtained during the event period.&lt;br /&gt;
*Item exchanges will be available until the release of [[Patch 7.3]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Moogle Locations&#039;&#039;&#039;&lt;br /&gt;
*[[Limsa Lominsa Lower Decks]] (X:9.4 Y:11.6)&lt;br /&gt;
*[[New Gridania]] (X:12.4 Y:12.1)&lt;br /&gt;
*[[Ul&#039;dah - Steps of Nald]] (X:9.6 Y:9.1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Original Source&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Paissa Earring}}&#039;&#039;&#039; || {{tomestone|irrphantasmagoria|100}} || Exclusive to this event&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Inferno Jacket}}&#039;&#039;&#039; || {{tomestone|irrphantasmagoria|50}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Shadow Gwiber Trumpet}} || {{tomestone|irrphantasmagoria|50}} || Random drop from {{questlink|trial|The Minstrel&#039;s Ballad: Hades&#039;s Elegy}} or purchased for 99 {{item icon|Hades Totem}}s &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Falcon Ignition Key}}&#039;&#039;&#039; || {{tomestone|irrphantasmagoria|50}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Magicked Bed}}&#039;&#039; || {{tomestone|irrphantasmagoria|50}} || Level 80★ craft or [[Market Board]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Queen&#039;s Guard Barding}}&#039;&#039; || {{tomestone|irrphantasmagoria|50}} || Rare drop from {{questlink|bsf|Delubrum Reginae}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Ancient One}}&#039;&#039; || {{tomestone|irrphantasmagoria|50}} || Rare drop from {{questlink|dungeon|Anamnesis Anyder}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Primal Angel Orchestrion Roll}}&#039;&#039; || {{tomestone|irrphantasmagoria|50}} || Rare drop from {{questlink|raid|Eden&#039;s Verse: Furor}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Modern Aesthetics - Form and Function}}&#039;&#039; || {{tomestone|irrphantasmagoria|50}} || Rare drop from [[The Forbidden Land, Eureka Pyros#Happy Bunnies|Silver Happy Bunny boxes]] and [[The Forbidden Land, Eureka Pyros#Happy Bunnies|Gold Happy Bunny boxes]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Pleasant Dot Parasol}} || {{tomestone|irrphantasmagoria|50}} || Purchased from [[Resistance Quartermaster]] for 25 {{item icon|Bozjan Cluster}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ballroom Etiquette - The Winsome Wallflower}} || {{tomestone|irrphantasmagoria|30}} || [[Ishgardian Restoration]] for {{skybuilders scrip|1800}} [[Skybuilders&#039; Scrip]] or {{item icon|Fête Present}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|MGP Platinum Card}}&#039;&#039; || {{tomestone|irrphantasmagoria|30}} || Obtainable from [[Wondrous Tails]]&#039;s 2 line and 3 line rewards&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Elbst Horn}} || {{tomestone|irrphantasmagoria|30}} || Purchased from [[Sahagin Vendor]] after reaching rank 4 (Trusted)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Bomb Palanquin Horn}} || {{tomestone|irrphantasmagoria|30}} || Purchased from [[Kobold Vendor]] after reaching rank 4 (Trusted)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Legendary Kamuy Fife}} || {{tomestone|irrphantasmagoria|30}} || Random drop from {{questlink|trial|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain}} and purchasable for 99 {{item icon|Shinryu Totem}}s &lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Hallowed Kamuy Fife}} || {{tomestone|irrphantasmagoria|30}} || Random drop from {{questlink|trial|The Wreath of Snakes (Extreme)}} and purchasable for 99 {{item icon|Seiryu Totem}}s &lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Woodland Chair}} || {{tomestone|irrphantasmagoria|20}} || Crafted&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Apothecary&#039;s Workbench}} || {{tomestone|irrphantasmagoria|20}} || Crafted&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Candlelit Sundries}} || {{tomestone|irrphantasmagoria|20}} || Crafted&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Fat Cat Rug}} || {{tomestone|irrphantasmagoria|20}} || Crafted&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Fluffy Pancakes}} || {{tomestone|irrphantasmagoria|20}} || Crafted&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wind-up Sylph}} || {{tomestone|irrphantasmagoria|15}} || Purchased from [[Sylphic Vendor]] after reaching rank 4 (Trusted)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Coat of Fending}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Trousers of Fending}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Coat of Maiming}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Trousers of Maiming}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Jacket of Striking}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Bottoms of Striking}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Jacket of Scouting}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Sarouel of Scouting}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Jacket of Aiming}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Bottoms of Aiming}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Jacket of Casting}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Sarouel of Casting}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Jacket of Healing}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Skallic Bottoms of Healing}} || {{tomestone|irrphantasmagoria|15}} || Random drop from {{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Seemingly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrphantasmagoria|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Ostensibly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrphantasmagoria|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Potentially Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrphantasmagoria|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Conceivably  Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrphantasmagoria|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Churning Mists Riding Map}} &amp;lt;ref name=&amp;quot;heavensward&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{questlink|main|Heavensward (Quest)}}&amp;lt;/ref&amp;gt; || {{tomestone|irrphantasmagoria|10}} || Purchased from [[Ardolain]] for {{centurio seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Sea Of Clouds Riding Map}} &amp;lt;ref name=&amp;quot;heavensward&amp;quot; /&amp;gt; || {{tomestone|irrphantasmagoria|10}} || Purchased from [[Ardolain]] for {{centurio seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Azys Lla Riding Map}} &amp;lt;ref name=&amp;quot;heavensward /&amp;gt; || {{tomestone|irrphantasmagoria|10}} || Purchased from [[Ardolain]] for {{centurio seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ruby Sea Riding Map}} &amp;lt;ref name=&amp;quot;stormblood&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{questlink|main|Stormblood (Quest)}}&amp;lt;/ref&amp;gt; || {{tomestone|irrphantasmagoria|10}} || Purchased from [[Estrild]] or [[Leuekin]] for {{centurio seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Yanxia Riding Map}} &amp;lt;ref name=&amp;quot;stormblood&amp;quot; /&amp;gt;|| {{tomestone|irrphantasmagoria|10}} || Purchased from [[Estrild]] or [[Leuekin]] for {{centurio seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Azim Steppe Riding Map}} &amp;lt;ref name=&amp;quot;stormblood&amp;quot; /&amp;gt; || {{tomestone|irrphantasmagoria|10}} || Purchased from [[Estrild]] or [[Leuekin]] for {{centurio seal|250}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Poroggo Card}} &amp;lt;ref name=&amp;quot;enigma&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{questlink|feature|Enigma}}&amp;lt;/ref&amp;gt; || {{tomestone|irrphantasmagoria|10}} || Random drop from beating [[Seika]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Honoroit Card}} &amp;lt;ref name=&amp;quot;the paths we walk&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{questlink|side|The Paths We Walk}}&amp;lt;/ref&amp;gt;|| {{tomestone|irrphantasmagoria|10}} || Random drop from beating [[House Fortemps Manservant]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Seeker of Solitude Card}} &amp;lt;ref name=&amp;quot;a grand adventure&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{questlink|main|A Grand Adventure}}&amp;lt;/ref&amp;gt;|| {{tomestone|irrphantasmagoria|7}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Shadowbringers Warrior of Light Card}}&#039;&#039; &amp;lt;ref name=&amp;quot;hope&#039;s confluence+&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{questlink|main|Hope&#039;s Confluence}}&amp;lt;/ref&amp;gt;|| {{tomestone|irrphantasmagoria|7}} || Random drop from {{questlink|trial|The Seat of Sacrifice}} and {{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Eden&#039;s Promise Card}}&#039;&#039; &amp;lt;ref name=&amp;quot;voice of the soul&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{questlink|feature|Voice of the Soul}}&amp;lt;/ref&amp;gt;|| {{tomestone|irrphantasmagoria|7}} || Rare drop from {{questlink|raid|Eden&#039;s Promise: Eternity}} and {{questlink|raid|Eden&#039;s Promise: Eternity (Savage)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Bitty Duckbill}} || {{tomestone|irrphantasmagoria|7}} || Purchased from [[Ilfroy]] or [[Xylle]] for {{sack of nuts|800}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Bacon Bits}} || {{tomestone|irrphantasmagoria|7}} || Random drop from {{item icon|Bronze-tinged Sack}}, {{item icon|Silver-tinged Sack}}, [[Retainer Ventures]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|The Garden&#039;s Gates Orchestrion Roll}} || {{tomestone|irrphantasmagoria|7}} || Purchased from [[Jul Oul]] for 6 {{item icon|Fae Fancy}} (requires Bloodsworn reputation with the [[Pixie Daily Quests|Pixie]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Curiel Root}} x5 || {{tomestone|irrphantasmagoria|5}} || [[Gardening]] - {{item icon|Curiel Root Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Magicked Prism (Job Mastery)}}&#039;&#039;&#039; x10 || {{tomestone|irrphantasmagoria|1}} || Purchasable every [[Moogle Treasure Trove]] event&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* Items in &#039;&#039;&#039;bold&#039;&#039;&#039; text can no longer be acquired from their original source, or are exclusive to this event.&lt;br /&gt;
* Items in &#039;&#039;italics&#039;&#039; have a low drop rate, require lots of grinding, require performing a difficult task, are expensive, or are otherwise difficult to acquire outside this event.&lt;br /&gt;
&lt;br /&gt;
==Farming Irregular Tomestones of Phantasmagoria==&lt;br /&gt;
*Make sure to complete the weekly objective, weekly Minimog challenge, and Ultimog challenge for bonus tomestones.&lt;br /&gt;
*[[GATE]]s appear every 20 minutes and provide a consistent source of tomestones.&lt;br /&gt;
*An average {{questlink|pvp|Hidden Gorge}} match takes around 10 to 13 minutes to complete and provides 3 to 5 tomestones.&lt;br /&gt;
*{{questlink|dungeon|The Aurum Vale}} is one of the fastest farms this event taking around 5 minutes solo as Blue Mage for 3 tomestones.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In recent years, demand from collectors and historians has led to a surge of adventurers seeking tomestones, those mysterious relics of the Allagan Empire made to record and keep its secrets. Some small number of the artifacts, unique for the peculiar sort of knowledge contained within, have piqued the interest of the eccentric─in particular, itinerant moogles, who come bearing rare goods of their own to exchange for these &amp;quot;irregular&amp;quot; tomestones.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
- [https://youtu.be/BwC38GumT00 Blue Mage Solo Aurum Vale Example]&lt;br /&gt;
&lt;br /&gt;
{{Event nav}}&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_7.2&amp;diff=861473</id>
		<title>Patch 7.2</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_7.2&amp;diff=861473"/>
		<updated>2025-02-07T18:40:09Z</updated>

		<summary type="html">&lt;p&gt;Tari: playerscope&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=in late March 2025}}&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 7.2&lt;br /&gt;
| name = Seekers of Eternity&lt;br /&gt;
| titlecard-image = &lt;br /&gt;
| expansion = Dawntrail&lt;br /&gt;
| releasedate = &lt;br /&gt;
| promolink = &lt;br /&gt;
| patchnotes-links =&lt;br /&gt;
| prevpatch = 7.1&lt;br /&gt;
| nextpatch = 7.3&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 7.2: Seekers of Eternity will be the second major content update introduced for Dawntrail. &lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Post-Dawntrail Main Scenario Quests|Seekers of Eternity]] (?? quests)&lt;br /&gt;
* Side Story: [[Inconceivably Further Hildibrand Adventures Quests|Inconceivably Further Hildibrand Adventures]] (? quests) (7.2x)&lt;br /&gt;
* Raid Series: {{questlink|raid|AAC Cruiserweight Tier}}, {{questlink|raid|AAC Cruiserweight Tier (Savage)}}, the second part of [[the Arcadion]] story and 8-player raid series&lt;br /&gt;
* Dungeon: {{questlink|dungeon|The Underkeep}}&lt;br /&gt;
* Trials: {{questlink|trial|Recollection}}, {{questlink|trial|Recollection (Extreme)}}&lt;br /&gt;
* Field Operation: {{questlink|field-ops|Occult Crescent}} (patch 7.2x)&lt;br /&gt;
* Lifestyle Content: [[Cosmic Exploration]]&lt;br /&gt;
* [[Faux Hollows]]: {{questlink|trial|Hells&#039; Kier (Unreal)}}&lt;br /&gt;
* [[Allied Society Quests]] and Reputation: [[Mamool Ja]]&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* PVP changes&lt;br /&gt;
** {{questlink|pvp|The Borderland Ruins (Secure)}} re-introduced.&lt;br /&gt;
* Unspecified countermeasures to an illegal third-party tool that allows one to see another player&#039;s alt characters.&lt;br /&gt;
** This presumably involves changing how account ID is handled server-side.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|Mathematics}}[[Allagan Tomestone of Mathematics|Allagan Tomestones of Mathematics]]&lt;br /&gt;
** {{tomestone|aesthetics}}[[Allagan Tomestone of Aesthetics|Allagan Tomestones of Aesthetics]] are now deprecated and can be exchanged for {{tomestone|heliometry}}[[Allagan Tomestone of Heliometry|Allagan Tomestones of Heliometry]] for a limited time.&lt;br /&gt;
** {{tomestone|heliometry}}[[Allagan Tomestone of Heliometry|Allagan Tomestones of Heliometry]] are no longer limited to 450 per week.&lt;br /&gt;
** {{tomestone|causality}}[[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] and {{tomestone|comedy}}[[Allagan Tomestone of Comedy|Allagan Tomestones of Comedy]] have been removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 7.2x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Positional_actions&amp;diff=848245</id>
		<title>Category:Positional actions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Positional_actions&amp;diff=848245"/>
		<updated>2024-11-22T19:04:31Z</updated>

		<summary type="html">&lt;p&gt;Tari: Lost Assassination&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Positionals.png|right|thumb|&#039;&#039;&#039;Left&#039;&#039;&#039;: Hitbox diagram indicating the locations of the flanks and rear.&amp;lt;br&amp;gt;&#039;&#039;&#039;Right&#039;&#039;&#039;: An omni-directional hitbox where positional attacks from any position will receive a potency bonus.]]&lt;br /&gt;
&#039;&#039;&#039;Positional actions&#039;&#039;&#039;, or &#039;&#039;&#039;positionals&#039;&#039;&#039;, are single-target attack [[action]]s from [[Melee DPS]] whose potency depends on where the user is located relative to an enemy target. All positionals are either &amp;quot;rear&amp;quot; (behind the enemy) or &amp;quot;flank&amp;quot; (to the sides of the enemy), which is denoted by its hitbox. Some enemies have a hitbox that is a full circle without a rear gap. In these cases, positional actions will always receive their potency bonus regardless of where the user is located.&lt;br /&gt;
&lt;br /&gt;
All positional actions are weaponskills (i.e., on the [[global cooldown]]), except for {{action icon|Trick Attack}} from [[Rogue]] / [[Ninja]].&lt;br /&gt;
&lt;br /&gt;
The Melee DPS role action {{action icon|True North}} can be used to nullify positional requirements for 10s. This action should be used if the player is unable to reach the rear / flank of an enemy due to ongoing mechanics, or the enemy is positioned poorly.&lt;br /&gt;
&lt;br /&gt;
While positionals have played a larger importance in earlier versions of the game (e.g., some positional actions only continued a combo or inflicted a debuff if the positional was hit), currently, all positional bonuses provide only a small bonus in potency. However, to maximize damage, it is beneficial to hit positionals when possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table sortable&amp;quot;&lt;br /&gt;
{{combat action table header}}&lt;br /&gt;
{{combat action table row|Aeolian Edge}}&lt;br /&gt;
{{combat action table row|Armor Crush}}&lt;br /&gt;
{{combat action table row|Chaos Thrust}}&lt;br /&gt;
{{combat action table row|Chaotic Spring}}&lt;br /&gt;
{{combat action table row|Demolish}}&lt;br /&gt;
{{combat action table row|Executioner&#039;s Gallows}}&lt;br /&gt;
{{combat action table row|Executioner&#039;s Gibbet}}&lt;br /&gt;
{{combat action table row|Fang and Claw}}&lt;br /&gt;
{{combat action table row|Flanksbane Fang}}&lt;br /&gt;
{{combat action table row|Flanksting Strike}}&lt;br /&gt;
{{combat action table row|Gallows}}&lt;br /&gt;
{{combat action table row|Gekko}}&lt;br /&gt;
{{combat action table row|Gibbet}}&lt;br /&gt;
{{combat action table row|Hindsbane Fang}}&lt;br /&gt;
{{combat action table row|Hindsting Strike}}&lt;br /&gt;
{{combat action table row|Hunter&#039;s Coil}}&lt;br /&gt;
{{combat action table row|Kasha}}&lt;br /&gt;
{{combat action table row|Pouncing Coeurl}}&lt;br /&gt;
{{combat action table row|Snap Punch}}&lt;br /&gt;
{{combat action table row|Swiftskin&#039;s Coil}}&lt;br /&gt;
{{combat action table row|Trick Attack}}&lt;br /&gt;
{{combat action table row|Wheeling Thrust}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other positionals==&lt;br /&gt;
===Lost Assassination===&lt;br /&gt;
Lost Assassination is a [[Lost Action]] available in [[Save the Queen]] content. Despite all enemies having omnidirectional hitboxes, it still requires you to hit the actual rear of the enemy for the effect to have a chance to occur.&lt;br /&gt;
{| class=&amp;quot;pve table sortable&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Lost Assassination}}&lt;br /&gt;
|}&lt;br /&gt;
===Goblin Punch===&lt;br /&gt;
Goblin Punch is a [[Blue Magic Spellbook|spell]] available for [[Blue Mage]]. It is the only front positional in the game. (Some historical actions were front positionals but have been removed.)&lt;br /&gt;
{| class=&amp;quot;pve table sortable&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Goblin Punch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actions]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manderville_Weapons&amp;diff=823500</id>
		<title>Manderville Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manderville_Weapons&amp;diff=823500"/>
		<updated>2024-08-15T23:06:02Z</updated>

		<summary type="html">&lt;p&gt;Tari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Endwalker expansion content}}&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{see also|Replica Manderville Weapons}}&lt;br /&gt;
[[File:Manderville weapons banner.png|center|550px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Manderville Weapons]] are the level 90 [[Relic Weapons]] for [[Endwalker]] released in [[Patch 6.25]]. Players need to complete the entire [[Hildibrand Adventures|Hildibrand quest chain]] until {{questlink|feature|The Imperfect Gentleman}} to unlock the [[Manderville Weapons Quests]] and thereby the relic weapons. To fully upgrade these weapons, players need to complete the entirety of the [[Somehow Further Hildibrand Adventures]] questline, which concludes with {{questlink|feature|Gentlemen at Heart}} and includes {{questlink|trial|The Gilded Araya}} trial.&lt;br /&gt;
&lt;br /&gt;
In contrast to the previous two expansions&#039; Relic Weapons ([[Eurekan Weapons]] and [[Resistance Weapons]]), Manderville Weapons are not tied to a [[field operation]] series, as none were released for Endwalker. Unlike previous relic weapons, which had convoluted and time-consuming upgrade requirements, the upgrade process for Manderville Weapons has been greatly simplified: for each step, players must merely collect {{tomestone|poetics|1500}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]], to purchase 3 upgrade items from [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9). It costs a total of &#039;&#039;&#039;{{tomestone|poetics|6000}} Allagan Tomestones of Poetics&#039;&#039;&#039; for one final-stage weapon, and &#039;&#039;&#039;{{tomestone|poetics|114000}} Allagan Tomestones of Poetics&#039;&#039;&#039; for all 19 final-stage weapons.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_2/ Patch 6.2 Official Site]|Patch 6.25 introduces a new series of weapon enhancements with the beginning of the Manderville weaponry saga, set to continue throughout 6.x. The events of the latest Hildibrand quests will drop you headfirst into the story surrounding these historically significant and astronomically magnificent armaments!}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_3/ Patch 6.3 Official Site]|Lord Godbert has been diligently deciphering his ancestor&#039;s manual in a bid to recreate the magnificent Manderville weaponry. Though stymied by cryptic code for quite some time, the key to advancing the augmentation process is finally in his well-manicured hands!}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_4/ Patch 6.4 Official Site]|Tireless in his quest, Lord Godbert has unlocked yet another secret of his ancestor&#039;s astonishing smithing techniques. He stands ready to advance your weaponry to the next stage...assuming Gerolt is still willing to cooperate.}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_5 Patch 6.5 Official Site]|The successful application of extraterrestrial smithing techniques has brought the Manderville weaponry to new heights of excellence. Poised on the precipice of perfection, could the entire endeavor yet be undone by the threat of mundane managerial woes?}}&lt;br /&gt;
&lt;br /&gt;
==Manderville Weapons (IL 615)==&lt;br /&gt;
[[File:Manderville Weapons promo1.jpg|right|350px]]&lt;br /&gt;
{{main|Manderville Weapons/Quest}}&lt;br /&gt;
&lt;br /&gt;
Repeatable quest: {{questlink|repfeature|Make Another Manderville}}&lt;br /&gt;
&lt;br /&gt;
To unlock the quest chain, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{questlink|main|Endwalker (Quest)}}, as well as the entire [[Hildibrand]] quest line beginning with {{questlink|feature|The Rise and Fall of Gentlemen}} up to {{questlink|feature|The Imperfect Gentleman}}. Players can then obtain the first relic by speaking to the [[House Manderville Manservant]] in [[Radz-At-Han]] and completing the [[Side Quest]] {{questlink|feature|Make It a Manderville}}. &lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Make Another Manderville}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Manderium Meteorite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|poetics|500}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] each, or {{tomestone|Poetics|1500}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Manderville Weapons (IL 615)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville sword icon1.png|40px|link=Manderville Sword|Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville shield icon1.png|40px|link=Manderville Kite Shield|Manderville Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville knuckles icon1.png|link=Manderville Knuckles|Manderville Knuckles]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville axe icon1.png|link=Manderville Axe|Manderville Axe]] &lt;br /&gt;
| [[Manderville Axe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:manderville spear icon1.png|link=Manderville Spear|Manderville Spear]] &lt;br /&gt;
| [[Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:manderville harp bow icon1.png|link=Manderville Harp Bow|Manderville Harp Bow]]&lt;br /&gt;
| [[Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville knives icon1.png|link=Manderville Knives|Manderville Knives]]&lt;br /&gt;
| [[Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:manderville cane icon1.png|link=Manderville Cane|Manderville Cane]]&lt;br /&gt;
| [[Manderville Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:manderville rod icon1.png|link=Manderville Rod|Manderville Rod]]&lt;br /&gt;
| [[Manderville Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville index icon1.png|link=Manderville Index|Manderville Index]]&lt;br /&gt;
| [[Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:manderville codex icon1.png|link=Manderville Codex|Manderville Codex]]&lt;br /&gt;
| [[Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:manderville zweihander icon1.png|link=Manderville Zweihander|Manderville Zweihander]]&lt;br /&gt;
| [[Manderville Zweihander]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville revolver icon1.png|link=Manderville Revolver|Manderville Revolver]]&lt;br /&gt;
| [[Manderville Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:manderville torquetum icon1.png|link=Manderville Torquetum|Manderville Torquetum]]&lt;br /&gt;
| [[Manderville Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:manderville samurai blade icon1.png|link=Manderville Samurai Blade|Manderville Samurai Blade]]&lt;br /&gt;
| [[Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville rapier icon1.png|link=Manderville Rapier|Manderville Rapier]]&lt;br /&gt;
| [[Manderville Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:manderville gunblade icon1.png|link=Manderville Gunblade|Manderville Gunblade]]&lt;br /&gt;
| [[Manderville Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:manderville chakrams icon1.png|link=Manderville Chakrams|Manderville Chakrams]]&lt;br /&gt;
| [[Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville scythe icon1.png|link=Manderville Scythe|Manderville Scythe]]&lt;br /&gt;
| [[Manderville Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:manderville milpreves icon1.png|link=Manderville Milpreves|Manderville Milpreves]]&lt;br /&gt;
| [[Manderville Milpreves]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amazing Manderville Weapons (IL 630)==&lt;br /&gt;
[[File:Manderville Weapons promo2.jpg|right|350px]]&lt;br /&gt;
{{main|Amazing Manderville Weapons/Quest}}&lt;br /&gt;
&lt;br /&gt;
Repeatable quest:  {{questlink|repfeature|The Next Mander-level}}&lt;br /&gt;
&lt;br /&gt;
To upgrade their weapons, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Generational Bonding}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|Make It a Manderville}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|The Next Mander-level}}.&lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Complementary Chondrite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|Poetics|500}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] each, or {{tomestone|Poetics|1500}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Amazing Manderville Weapons (IL 630)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville sword icon1.png|40px|link=Amazing Manderville Sword|Amazing Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville kite shield icon1.png|40px|link=Amazing Manderville Kite Shield|Amazing Manderville Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville knuckles icon1.png|40px|link=Amazing Manderville Knuckles|Amazing Manderville Knuckles]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville axe icon1.png|40px|link=Amazing Manderville Axe|Amazing Manderville Axe]] &lt;br /&gt;
| [[Amazing Manderville Axe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:amazing manderville spear icon1.png|40px|link=Amazing Manderville Spear|Amazing Manderville Spear]] &lt;br /&gt;
| [[Amazing Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:amazing manderville harp bow icon1.png|40px|link=Amazing Manderville Harp Bow|Amazing Manderville Harp Bow]]&lt;br /&gt;
| [[Amazing Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville knives icon1.png|40px|link=Amazing Manderville Knives|Amazing Manderville Knives]]&lt;br /&gt;
| [[Amazing Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:amazing manderville cane icon1.png|40px|link=Amazing Manderville Cane|Amazing Manderville Cane]]&lt;br /&gt;
| [[Amazing Manderville Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:amazing manderville rod icon1.png|40px|link=Amazing Manderville Rod|Amazing Manderville Rod]]&lt;br /&gt;
| [[Amazing Manderville Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville index icon1.png|40px|link=Amazing Manderville Index|Amazing Manderville Index]]&lt;br /&gt;
| [[Amazing Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:amazing manderville codex icon1.png|40px|link=Amazing Manderville Codex|Amazing Manderville Codex]]&lt;br /&gt;
| [[Amazing Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:amazing manderville zweihander icon1.png|40px|link=Amazing Manderville Zweihander|Amazing Manderville Zweihander]]&lt;br /&gt;
| [[Amazing Manderville Zweihander]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville revolver icon1.png|40px|link=Amazing Manderville Revolver|Amazing Manderville Revolver]]&lt;br /&gt;
| [[Amazing Manderville Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:amazing manderville torquetum icon1.png|40px|link=Amazing Manderville Torquetum|Amazing Manderville Torquetum]]&lt;br /&gt;
| [[Amazing Manderville Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:amazing manderville samurai blade icon1.png|40px|link=Amazing Manderville Samurai Blade|Amazing Manderville Samurai Blade]]&lt;br /&gt;
| [[Amazing Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville rapier icon1.png|40px|link=Amazing Manderville Rapier|Amazing Manderville Rapier]]&lt;br /&gt;
| [[Amazing Manderville Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:amazing manderville gunblade icon1.png|40px|link=Amazing Manderville Gunblade|Amazing Manderville Gunblade]]&lt;br /&gt;
| [[Amazing Manderville Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:amazing manderville chakrams icon1.png|40px|link=Amazing Manderville Chakrams|Amazing Manderville Chakrams]]&lt;br /&gt;
| [[Amazing Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville scythe icon1.png|40px|link=Amazing Manderville Scythe|Amazing Manderville Scythe]]&lt;br /&gt;
| [[Amazing Manderville Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:amazing manderville milpreves icon1.png|40px|link=Amazing Manderville Milpreves|Amazing Manderville Milpreves]]&lt;br /&gt;
| [[Amazing Manderville Milpreves]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Majestic Manderville Weapons (IL 645)==&lt;br /&gt;
[[File:Manderville Weapons promo3.jpg|right|350px]]&lt;br /&gt;
[[File:Majestic Manderville customization.jpg|right|350px]]&lt;br /&gt;
{{main|Majestic Manderville Weapons/Quest}}&lt;br /&gt;
&lt;br /&gt;
Repeatable quest: {{questlink|repfeature|In Need of Adjustment}}&lt;br /&gt;
&lt;br /&gt;
To upgrade their weapons, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Not from Around Here}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|Well-oiled}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|In Need of Adjustment}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Amplifying Achondrite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|Poetics|500}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] each, or {{tomestone|Poetics|1500}} total).&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
This new iteration of the Manderville weapons allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 293), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job ([[Direct Hit Rate]], [[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Amplifying Achondrite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Majestic Manderville Weapons slightly stronger than the [[Voidcast Weapons]] of equal item level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Majestic Manderville Weapons (IL 645)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville sword icon1.png|40px|link=Majestic Manderville Sword|Majestic Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville shield icon1.png|40px|link=Majestic Manderville Shield|Majestic Manderville Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville fists icon1.png|40px|link=Majestic Manderville Fists|Majestic Manderville Fists]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Fists]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville bardiche icon1.png|40px|link=Majestic Manderville Bardiche|Majestic Manderville Bardiche]] &lt;br /&gt;
| [[Majestic Manderville Bardiche]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Majestic manderville spear icon1.png|40px|link=Majestic Manderville Spear|Majestic Manderville Spear]] &lt;br /&gt;
| [[Majestic Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Majestic manderville harp bow icon1.png|40px|link=Majestic Manderville Harp Bow|Majestic Manderville Harp Bow]]&lt;br /&gt;
| [[Majestic Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville knives icon1.png|40px|link=Majestic Manderville Knives|Majestic Manderville Knives]]&lt;br /&gt;
| [[Majestic Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Majestic manderville wand icon1.png|40px|link=Majestic Manderville Wand|Majestic Manderville Wand]]&lt;br /&gt;
| [[Majestic Manderville Wand]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Majestic manderville staff icon1.png|40px|link=Majestic Manderville Staff|Majestic Manderville Staff]]&lt;br /&gt;
| [[Majestic Manderville Staff]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville index icon1.png|40px|link=Majestic Manderville Index|Majestic Manderville Index]]&lt;br /&gt;
| [[Majestic Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Majestic manderville codex icon1.png|40px|link=Majestic Manderville Codex|Majestic Manderville Codex]]&lt;br /&gt;
| [[Majestic Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Majestic manderville greatsword icon1.png|40px|link=Majestic Manderville Greatsword|Majestic Manderville Greatsword]]&lt;br /&gt;
| [[Majestic Manderville Greatsword]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville pistol icon1.png|40px|link=Majestic Manderville Pistol|Majestic Manderville Pistol]]&lt;br /&gt;
| [[Majestic Manderville Pistol]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Majestic manderville orrery icon1.png|40px|link=Majestic Manderville Orrery|Majestic Manderville Orrery]]&lt;br /&gt;
| [[Majestic Manderville Orrery]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Majestic manderville samurai blade icon1.png|40px|link=Majestic Manderville Samurai Blade|Majestic Manderville Samurai Blade]]&lt;br /&gt;
| [[Majestic Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville degen icon1.png|40px|link=Majestic Manderville Degen|Majestic Manderville Degen]]&lt;br /&gt;
| [[Majestic Manderville Degen]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:Majestic manderville bayonet icon1.png|40px|link=Majestic Manderville Bayonet|Majestic Manderville Bayonet]]&lt;br /&gt;
| [[Majestic Manderville Bayonet]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:Majestic manderville chakrams icon1.png|40px|link=Majestic Manderville Chakrams|Majestic Manderville Chakrams]]&lt;br /&gt;
| [[Majestic Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville war scythe icon1.png|40px|link=Majestic Manderville War Scythe|Majestic Manderville War Scythe]]&lt;br /&gt;
| [[Majestic Manderville War Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:Majestic manderville wings icon1.png|40px|link=Majestic Manderville Wings|Majestic Manderville Wings]]&lt;br /&gt;
| [[Majestic Manderville Wings]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mandervillous Weapons (IL 665)==&lt;br /&gt;
[[File:Manderville Weapons promo4.jpg|right|350px]]&lt;br /&gt;
[[File:Mandervillous customization.jpg|right|350px]]&lt;br /&gt;
{{main|Mandervillous Weapons/Quest}}&lt;br /&gt;
&lt;br /&gt;
Repeatable quest: {{questlink|repfeature|Positively Mandervillous}}&lt;br /&gt;
&lt;br /&gt;
To upgrade their weapons a final time, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Gentlemen at Heart}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|A Spirited Reforging}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Positively Mandervillous}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Cosmic Crystallite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|Poetics|500}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] each, or {{tomestone|Poetics|1500}} total).&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
This iteration of the Manderville weapons also allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 306), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job ([[Direct Hit Rate]], [[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Cosmic Crystallite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Mandervillous Weapons slightly stronger than the [[Ascension Weapons]] of equal item level, making them the strongest level 90 weapons.&lt;br /&gt;
&lt;br /&gt;
According to the recommendations of &#039;&#039;The Balance&#039;&#039;,&amp;lt;ref&amp;gt;https://www.thebalanceffxiv.com/&amp;lt;/ref&amp;gt; players who are not deliberately optimizing the rest of their gear for spell speed or skill speed should use the following attribute distribution for a &amp;quot;best in slot&amp;quot; level 90 endgame build. These recommendations, and the weapons, are now obsolete outside of Ultimate and Criterion optimization.&lt;br /&gt;
*Paladin: CRT +306 DET +306 TEN +72&lt;br /&gt;
*Warrior: CRT +306 DET +306 TEN +72&lt;br /&gt;
*Dark Knight: CRT +306 DET +306 TEN +72&lt;br /&gt;
*Gunbreaker: CRT +306 DET +306 TEN +72&lt;br /&gt;
*White Mage: CRT +306 DET +306 SPS +72&lt;br /&gt;
*Scholar: CRT +306 DET +306 SPS +72&lt;br /&gt;
*Sage: CRT +306 DET +306 SPS +72&lt;br /&gt;
*Astrologian: No relic weapon build recommended, but a good attribute distribution is likely the same as for the other healers above&lt;br /&gt;
*Monk: CRT +306 DET +306 SKS +72&lt;br /&gt;
*Dragoon: CRT +306 DET +306 DH +72 &lt;br /&gt;
*Ninja: CRT +306 DET +306 DH +72 &lt;br /&gt;
*Samurai: CRT +306 DET +306 DH +72 &lt;br /&gt;
*Reaper: DH +306 CRT +306 DET +72&lt;br /&gt;
*Bard: DH +306 CRT +306 DET +72&lt;br /&gt;
*Machinist: CRT +269 DET +269 DH +72 &lt;br /&gt;
*Dancer: CRT +306 DH +306 DET +72&lt;br /&gt;
*Black mage: CRT +306 DET +306 DH +72&lt;br /&gt;
*Red mage: CRT +306 DH +306 DET +72&lt;br /&gt;
*Summoner: CRT +306 DET +306 DH +72&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Mandervillous Weapons (IL 665)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous falchion.png|40px|link=Mandervillous Falchion|Mandervillous Falchion]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Falchion]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous Kite Shield Icon.png|40px|link=Mandervillous Kite Shield|Mandervillous Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous Fists Icon.png|40px|link=Mandervillous Fists|Mandervillous Fists]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Fists]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Battleaxe Icon.png|40px|link=Mandervillous Battleaxe|Mandervillous Battleaxe]] &lt;br /&gt;
| [[Mandervillous Battleaxe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Mandervillous Trident Icon.png|40px|link=Mandervillous Trident|Mandervillous Trident]] &lt;br /&gt;
| [[Mandervillous Trident]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Mandervillous Compound Bow Icon.png|40px|link=Mandervillous Compound Bow|Mandervillous Compound Bow]]&lt;br /&gt;
| [[Mandervillous Compound Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Knives Icon.png|40px|link=Mandervillous Knives|Mandervillous Knives]]&lt;br /&gt;
| [[Mandervillous Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Mandervillous Cane Icon.png|40px|link=Mandervillous Cane|Mandervillous Cane]]&lt;br /&gt;
| [[Mandervillous Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Mandervillous Rod Icon.png|40px|link=Mandervillous Rod|Mandervillous Rod]]&lt;br /&gt;
| [[Mandervillous Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Index Icon.png|40px|link=Mandervillous Index|Mandervillous Index]]&lt;br /&gt;
| [[Mandervillous Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Mandervillous Codex Icon.png|40px|link=Mandervillous Codex|Mandervillous Codex]]&lt;br /&gt;
| [[Mandervillous Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Mandervillous Greatsword Icon.png|40px|link=Mandervillous Greatsword|Mandervillous Greatsword]]&lt;br /&gt;
| [[Mandervillous Greatsword]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Revolver Icon.png|40px|link=Mandervillous Revolver|Mandervillous Revolver]]&lt;br /&gt;
| [[Mandervillous Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Mandervillous Torquetum Icon.png|40px|link=Mandervillous Torquetum|Mandervillous Torquetum]]&lt;br /&gt;
| [[Mandervillous Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Mandervillous Samurai Blade Icon.png|40px|link=Mandervillous Samurai Blade|Mandervillous Samurai Blade]]&lt;br /&gt;
| [[Mandervillous Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Rapier Icon.png|40px|link=Mandervillous Rapier|Mandervillous Rapier]]&lt;br /&gt;
| [[Mandervillous Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:Mandervillous Gunblade Icon.png|40px|link=Mandervillous Gunblade|Mandervillous Gunblade]]&lt;br /&gt;
| [[Mandervillous Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:Mandervillous Chakrams Icon.png|40px|link=Mandervillous Chakrams|Mandervillous Chakrams]]&lt;br /&gt;
| [[Mandervillous Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Zaghnal Icon.png|40px|link=Mandervillous Zaghnal|Mandervillous Zaghnal]]&lt;br /&gt;
| [[Mandervillous Zaghnal]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:Mandervillous Wings Icon.png|40px|link=Mandervillous Wings|Mandervillous Wings]]&lt;br /&gt;
| [[Mandervillous Wings]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manderville Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|ew}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Manderville Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manderville Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players can complete all [[Hildibrand Adventures|Hildibrand quests]] added since &#039;&#039;A Realm Reborn&#039;&#039; until {{questlink|feature|The Imperfect Gentleman}} in a few hours if they skip all cutscenes. This is recommended for players who are not interested in the Hildibrand story but would like to acquire Manderville weapons. The time-limiting factor is likely the {{questlink|trial|Kugane Ohashi}} trial, which may have lengthy queue times in Duty Finder. An alternative way of completing it is to form an [[Unrestricted Party]] (unsynced) using [[Party Finder]], which only requires two or three level 90 characters.&lt;br /&gt;
*With only four stages, this relic weapon series has the fewest number of steps of any series.&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Manderville Weapons]] [[Category:Endwalker]] [[Category:Patch 6.2 Features]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Annoy_the_Void&amp;diff=822841</id>
		<title>Annoy the Void</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Annoy_the_Void&amp;diff=822841"/>
		<updated>2024-08-13T19:57:42Z</updated>

		<summary type="html">&lt;p&gt;Tari: I am unsure when this change was made, if it was at all. Videos from 10 years ago show a Damage Up buff instead of Invulnerability or Vulnerability Down.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Annoy the Void&lt;br /&gt;
| description = A terrible creature calling itself Buso has made a nearby mineshaft his new home away from the void. Slay the fiend before he can do whatever it is he came from the dark reaches of the outerworld to do.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Buso draws his power from eerie blue flames which erupt from the carcasses of minions summoned from the void and then sacrificed here in this realm. While these flames burn, Buso will be nigh indestructible. Extinguish the fires before attempting to engage him.&lt;br /&gt;
| image = annoy the void.png&lt;br /&gt;
| type = Guildhest&lt;br /&gt;
| level = 30&lt;br /&gt;
| level-sync = 31&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal &lt;br /&gt;
| size = light&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 30&lt;br /&gt;
| roulette = guildhests&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}} &lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|link=]] [[Buso]]===&lt;br /&gt;
In Annoy the Void, you are required to kill a [[demon]] boss named [[Buso]]. &lt;br /&gt;
&lt;br /&gt;
In the beginning of the fight, there are 3 blue flames in the boss room. The blue flames give Buso a Damage Up buff. Players can interact with the flames to extinguish them and remove this buff from Buso. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Buso summons [[Void Hound]]s that will attack the party. When the hounds die, they leave behind blue flames. Players should quickly extinguish the flames as the hounds die. &lt;br /&gt;
&lt;br /&gt;
*Kill [[Void Hound]]s, interact with blue flames then focus boss and repeat the entire process as Buso spawns more hounds.&lt;br /&gt;
&lt;br /&gt;
Alternatively, ignore the fires entirely and let the healer deal with the increased damage output.&lt;br /&gt;
&lt;br /&gt;
===Tank Mechanics===&lt;br /&gt;
When additional hounds spawn, make sure to grab aggro on these mobs. Too many adds will aggro the healer and make it difficult to keep up healing the tank and party. &lt;br /&gt;
&lt;br /&gt;
===DPS Mechanics===&lt;br /&gt;
Make interacting with the flames and destroying adds a priority instead of burning the boss. If there are too many hounds, it will make it more difficult to focus damage the boss during the overall fight.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Rewards: {{exp|3710}} [[experience]], {{gil|180}} [[gil]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|guildhest}}&lt;br /&gt;
[[Category:Guildhests]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildhests&amp;diff=822838</id>
		<title>Guildhests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildhests&amp;diff=822838"/>
		<updated>2024-08-13T19:48:42Z</updated>

		<summary type="html">&lt;p&gt;Tari: outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Duties}}&lt;br /&gt;
[[File:Guildhesticon.png|left|link=]] [[Guildhests]] are [[duties|instanced]] group duties, usually involves a mini-dungeon or boss fight, that players can complete for experience and gil. Guildhests are designed to teach players basic group mechanics that will be needed later on during [[Dungeons]] and [[Trials]]. Initial Guildhests are quite easy, they become slightly difficult as players level up and delve deeper. After completing at least one [[Guildleve]], you can then talk to a [[Battlewarden]] after completing {{questlink|feature|Simply the Hest}} (starting region specific) to unlock Guildhests.&lt;br /&gt;
&lt;br /&gt;
{{gil}} Gil, {{exp}} [[experience]], and {{company seal}} [[Grand Company]] [[Company Seal|Seals]] are rewards for completing Guildhests. There is also a initial first-time bonus awarded per job, per character (not available for [[Shadowbringers]] and later jobs).&lt;br /&gt;
&lt;br /&gt;
Guildhests cannot be completed using an [[Unrestricted Party|unrestricted party]] (&amp;quot;unsyncing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Due to potency changes and removal of TP and Aggro management, the mechanics in most Guildhests can be ignored.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Unlocking Guildhests==&lt;br /&gt;
There is an extra step to unlocking Guildhests. Note the following step &#039;&#039;&#039;requires that you do it in the region in which your character originally started FFXIV&#039;&#039;&#039;. Look under &#039;&#039;Character→Profile→City-State&#039;&#039; if you need a reminder what city your character is from. You can unlock the Guildleves in regions that are not where your character is originally from, but doing so will not trigger {{questlink|feature|Simply the Hest}}.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Choose the region in which your character originally started FFXIV&#039;&#039;:&lt;br /&gt;
** {{questlink|feature|Leves of Bentbranch}} → {{questlink|feature|Simply the Hest (Gridania)}} (for characters from Gridania)&lt;br /&gt;
** {{questlink|feature|Leves of Horizon}} → {{questlink|feature|Simply the Hest (Ul&#039;dah)}} (for characters from Ul&#039;dah)&lt;br /&gt;
** {{questlink|feature|Leves of Swiftperch}} → {{questlink|feature|Simply the Hest (Limsa Lominsa)}} (for characters from Limsa Lominsa)&lt;br /&gt;
* After unlocking the leves, speak to the same [[Guildleve NPCs|Levemete]] again. You will receive a message that you&#039;re strong enough to start doing Guildhests.&lt;br /&gt;
* Then speak with a Battlewarden.&lt;br /&gt;
&lt;br /&gt;
To enter specific Guildhests, you must be at the required level otherwise the duty will not be available. {{questlink|dutyroulette|Duty Roulette: Guildhests}} unlocks immediately upon completion of the first guildhest.  The roulette can select from any of your unlocked guildhests, even if you have not yet completed your most recently unlocked guildhest.&lt;br /&gt;
&lt;br /&gt;
==Battlewarden Locations==&lt;br /&gt;
{| {{STDT|sortable location}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! City&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Lost Rabbit]]&lt;br /&gt;
| [[Thanalan]]: [[Western Thanalan]], [[Horizon]]&lt;br /&gt;
| (X:23.2, Y:16.6)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Ribald]]&lt;br /&gt;
| [[The Black Shroud]]: [[Central Shroud]], [[Bentbranch Meadows]]&lt;br /&gt;
| (X:22.5, Y:21.7)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Tiroro]]&lt;br /&gt;
| [[La Noscea]]: [[Western La Noscea]], [[Swiftperch]]&lt;br /&gt;
| (X:34.5, Y:31.2)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Sidonia]]&lt;br /&gt;
| [[Coerthas]]: [[Coerthas Central Highlands]], [[Dragonhead]]&lt;br /&gt;
| (X:25.4, Y:29.5)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Archimbalt]]&lt;br /&gt;
| [[Mor Dhona (region)|Mor Dhona]]: [[Mor Dhona]], [[North Silvertear]]&lt;br /&gt;
| (X:32.4, Y:10.2)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guildhest Duty List==&lt;br /&gt;
{| {{STDT|sortable pve}}&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Party&lt;br /&gt;
! [[Experience|EXP]]&lt;br /&gt;
! [[Gil]]&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Basic Training: Enemy Parties}}&lt;br /&gt;
| 10&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|660}}&lt;br /&gt;
| {{gil|60}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Under the Armor}}&lt;br /&gt;
| 10&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|680}}&lt;br /&gt;
| {{gil|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Basic Training: Enemy Strongholds}}&lt;br /&gt;
| 15&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|1450}}&lt;br /&gt;
| {{gil|80}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Hero on the Halfshell}}&lt;br /&gt;
| 15&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|1510}}&lt;br /&gt;
| {{gil|80}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Pulling Poison Posies}}&lt;br /&gt;
| 20&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|1750}}&lt;br /&gt;
| {{gil|110}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Stinging Back}}&lt;br /&gt;
| 20&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|2030}}&lt;br /&gt;
| {{gil|120}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
| 25&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|2060}}&lt;br /&gt;
| {{gil|140}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Flicking Sticks and Taking Names}}&lt;br /&gt;
| 25&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|2140}}&lt;br /&gt;
| {{gil|140}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|More than a Feeler}}&lt;br /&gt;
| 30&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|3560}}&lt;br /&gt;
| {{gil|180}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Annoy the Void}}&lt;br /&gt;
| 30&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|3710}}&lt;br /&gt;
| {{gil|180}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Shadow and Claw}}&lt;br /&gt;
| 35&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|4330}}&lt;br /&gt;
| {{gil|210}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Long Live the Queen}}&lt;br /&gt;
| 35&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|5410}}&lt;br /&gt;
| {{gil|210}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Ward Up}}&lt;br /&gt;
| 40&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|5410}}&lt;br /&gt;
| {{gil|240}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|guildhest|Solemn Trinity}}&lt;br /&gt;
| 40&lt;br /&gt;
| [[Party|Full]]&lt;br /&gt;
| {{exp|5640}}&lt;br /&gt;
| {{gil|240}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Guildhests are associated with several [[achievements]]:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause I}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause II}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause III}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause IV}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause V}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause VI}}&lt;br /&gt;
{{achievement table row|Enraptured Servitude}}&lt;br /&gt;
{{achievement table row|Father Knows Hest I}}&lt;br /&gt;
{{achievement table row|Father Knows Hest II}}&lt;br /&gt;
{{achievement table row|Father Knows Hest III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|guildhest}}&lt;br /&gt;
[[Category:Guildhests]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trust&amp;diff=798779</id>
		<title>Trust</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trust&amp;diff=798779"/>
		<updated>2024-07-14T16:26:15Z</updated>

		<summary type="html">&lt;p&gt;Tari: Edited max levels and noted the 7.0 auto-levelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:npc trust system1.jpg|350px|right]]&lt;br /&gt;
[[File:Trust icon2.png|left|link=]] &#039;&#039;&#039;Trust&#039;&#039;&#039; is an extension of the [[Duty Support]] system and allows one to challenge Lv. 71+ [[dungeons]] from [[main scenario quest|main scenario quests]] with a party of allied [[NPC]] avatars and level them up. Introduced in [[Shadowbringers]] ([[patch 5.0]]), Trust originally included the functions of Duty Support, but it became a separate system that only includes Avatar functionality in [[patch 6.1]], when Duty Support in its current name was introduced.&lt;br /&gt;
 &lt;br /&gt;
Similar to Duty Support, parties must be composed of 1 tank, 1 healer, and 2 DPS. This feature cannot be used while in a party with other players, limited jobs are not allowed, and Level Sync cannot be disabled. The player must also meet the average [[item level]] requirement for the duty to register.&lt;br /&gt;
&lt;br /&gt;
The Trust System unlocks on completion of the main scenario quest {{questlink|main|Shadowbringers (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
==Using the Trust System==&lt;br /&gt;
[[File:trust system2.png|350px|right]]&lt;br /&gt;
The Trust system functions similarly to Duty Support, save that the NPCs are not limited by their availability during the main scenario, instead being restricted based on their level. The Trust system is only available for dungeons from Shadowbringers onward. (Prior to patch 6.1, the current Trust system was known as &amp;quot;avatar mode&amp;quot; in the trust menu.)&lt;br /&gt;
&lt;br /&gt;
Trust avatars have different starting levels and accumulate experience from completing Trust mode runs according to the following table. Players can unlock more avatars as they progress through the [[Main Scenario Quests]].&lt;br /&gt;
&lt;br /&gt;
Upon reaching levels 80, 90, or 100 with a Trust avatar, the player is given an additional glamour option for that character. At level 80 this glamour is a previous iconic appearance. At level 90, this glamour is of their cold weather outfit seen during the Endwalker MSQ. At level 100, this glamour is a tropical vacation outfit. Krile, who starts at level 91, only has her default or tropical vacation outfit available as glamours.&lt;br /&gt;
&lt;br /&gt;
Some trust avatars (e.g. Alphinaud) may adopt multiple jobs, but their level is shared between all jobs.&lt;br /&gt;
&lt;br /&gt;
==NPC Avatars==&lt;br /&gt;
{| width=100% {{STDT|npc}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Ally&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Role&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Class/Job&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Starting Level&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Level Cap&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Shadowbringers&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Endwalker&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Dawntrail&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Alphinaud]] || rowspan=&amp;quot;2&amp;quot;|Healer || {{Scholar}} Academician || 71 || 80 || ✓ || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Sage}} [[Sage]] || 81 || 100 ||  || ✓ || ✓ &lt;br /&gt;
|-&lt;br /&gt;
| [[Alisaie]] || Magical Ranged DPS || {{Red Mage}} [[Red Mage]] || 71 || 100 || ✓ || ✓ || ✓ &lt;br /&gt;
|-&lt;br /&gt;
| [[Thancred]] || Tank || {{Gunbreaker}} [[Gunbreaker]] || 71 || 100 || ✓ || ✓ || ✓ &lt;br /&gt;
|- &lt;br /&gt;
| [[Urianger]] || Healer || {{Astrologian}} [[Astrologian]] || 71 || 100 || ✓ || ✓ || ✓ &lt;br /&gt;
|- &lt;br /&gt;
| [[Y&#039;shtola]] || Magical Ranged DPS || {{Black Mage}} Sorceress || 71 || 100 || ✓ || ✓ || ✓ &lt;br /&gt;
|- &lt;br /&gt;
| [[Ryne]] || Melee DPS || {{Rogue}} Oracle of Light || 71 || 80 || ✓ || || &lt;br /&gt;
|- &lt;br /&gt;
| [[G&#039;raha Tia]] || Any || {{Paladin}}{{White Mage}}{{Black Mage}}All-Rounder || 81 || 100 || ✓* || ✓ || ✓&lt;br /&gt;
|- &lt;br /&gt;
| [[Estinien]] ||  Melee DPS || {{Dragoon}} [[Dragoon]] || 81 || 100 ||  || ✓ || ✓ &lt;br /&gt;
|-&lt;br /&gt;
| [[Zero]] || Melee DPS || {{Reaper}} Memoriate || 90 || 90 ||  || ✓** ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Krile]] || Magical Ranged DPS || {{PCT}} Pictomancer || 91 || 100 ||  ||  || ✓  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Unlocked by completing {{questlink|main|Reflections in Crystal}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Unlocked by completing {{questlink|main|King of the Mountain}}. Available in {{questlink|dungeon|Lapis Manalis}}, {{questlink|dungeon|The Aetherfont}}, and {{questlink|dungeon|The Lunar Subterrane}} only. Glamour unavailable.&lt;br /&gt;
&lt;br /&gt;
== Compatible Duties ==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Duty]] !! Level !! NPCs Available in Trust Mode !! Experience in Trust Mode !! Overleveled Experience (&amp;gt; Lv. 81 ShB / &amp;gt; Lv.91 EW)&lt;br /&gt;
|-&lt;br /&gt;
| [[Holminster Switch]] || 71 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 3,091,000 || 1,236,400&lt;br /&gt;
|-&lt;br /&gt;
| [[Dohn Mheg]] || 73 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia|| 3,442,000 || 1,376,800&lt;br /&gt;
|-&lt;br /&gt;
| [[The Qitana Ravel]] || 75 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 4,021,000 || 1,608,400&lt;br /&gt;
|-&lt;br /&gt;
| [[Malikah&#039;s Well]] || 77 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 4,757,000 || 1,902,800&lt;br /&gt;
|-&lt;br /&gt;
| [[Mt. Gulg]] || 79 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 5,439,000 || 2,175,600&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaurot]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 2,208,400 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Grand Cosmos]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 2,254,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anamnesis Anyder]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 2,293,200 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Heroes&#039; Gauntlet]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 2,331,200 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matoya&#039;s Relict]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 2,365,600 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paglth&#039;an]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne, G&#039;raha Tia || 2,404,400 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Zot]] || 81 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia || 6,566,000 || 2,655,600&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Babil]] || 83 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia || 7,590,500 || 3,032,800&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanaspati]] || 85 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia || 8,814,000 || 3,509,200&lt;br /&gt;
|-&lt;br /&gt;
| [[Ktisis Hyperboreia]] || 87 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia || 9,967,000 || 3,915,600&lt;br /&gt;
|-&lt;br /&gt;
| [[The Aitiascope]] || 89 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia || 10,795,000 || 4,024,800&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dead Ends]] || 90 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia || 4,278,400 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alzadaal&#039;s Legacy]] || 90 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia || 4,532,900 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fell Court of Troia]] || 90 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia || 4,787,300 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lapis Manalis]] || 90 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia, Zero || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Aetherfont]] || 90 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia, Zero || 5,294,500 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lunar Subterrane]] || 90 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia, Zero || 5,548,700 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ihuykatumu]] || 91 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia, Krile || 5,801,800 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Worqor Zormor]] || 93 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia, Krile || 6,689,500 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Skydeep Cenote]] || 95 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia, Krile || 7,718,100 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanguard]] || 97 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia, Krile || 8,787,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Origenics]] || 99 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia, Krile || 9,012,200 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandria]] || 100 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia, Krile || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The following achievements are associated with the Trust system:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Bound by Faith}}&lt;br /&gt;
{{achievement table row|Bound by Hope}}&lt;br /&gt;
{{achievement table row|Bound by Amity}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Description==&lt;br /&gt;
In Shadowbringers, players will have the opportunity to challenge dungeons with a party of trusted non-player characters, including various Scions of the Seventh Dawn—though the traditional party matching systems will of course remain intact.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to patch 6.1, Trust also included &amp;quot;scenario mode&amp;quot;, which was replaced with [[Duty Support]].&lt;br /&gt;
*When [[patch 6.0]] was first released, any Trust NPCs at level 80 were automatically leveled up to 81.&lt;br /&gt;
**This also happened in [[patch 7.0]], automatically levelling any Trust NPCs at level 90 up to 91.&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Endwalker]] [[Category:Dawntrail]] [[Category:Patch 5.0 Features]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=694063</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=694063"/>
		<updated>2023-12-05T19:24:10Z</updated>

		<summary type="html">&lt;p&gt;Tari: Edited the aetherpool sync data. Source: https://gamefaqs.gamespot.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/75623455&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
It&#039;s located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{questlink|feature|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#ev:youtube|fdRz5DH2irc|400|right|A Brief Explanation}}&lt;br /&gt;
{{#ev:youtube|TqrxkSbc4Ys|400|right|What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on level range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete level 50 and the quest [[What Lies Beneath]].&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{questlink|feature|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potions]] will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as [[Sustaining Potion]]s exchanged from [[Gelmorran Potsherd]]s, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to XP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, aetherpool gear will not be upgraded if its rating would become a higher number than the floor you are on, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than four above your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing high damage in an area around it. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
* Golden Coffer Trap &amp;amp;mdash; This golden coffer also looks like a regular one, but will become a Mimic upon opening. Since Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There&#039;s a chance for some floors to have one or more special effects. These effects which affect the whole floor are called enchantments.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]]Auto-heal Penalty || HP regeneration for all part members is disabled. || Applies to out-of-combat passive HP regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]]Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]]Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]]Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]]Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]]HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]]HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]]Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]]Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]]Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]]Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactive it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] Pomander of Rage || Transforms user into a manticore. || Manticore can&#039;t KO creatures when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] Pomander of Resolution || Transforms user into Kuribu. || Appears only on level 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack. This effect generates a large amount of enmity for the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only replace any applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|border|100px]] Enfeebling Trap || Causes Enervation status. || Enervation: Decreased damage dealt and increased damage taken for 60 seconds. Cannot be [[Esuna]]ed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s are also affected by this. ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Land Mine || Causes approximately 80% of maximum HP damage to everything in range (including enemies) when stepped on. || This trap stays topped off between rooms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status (20 seconds), effectively transforming the player into a toad. || Toad debuff decreases your maximum HP and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]], but may occasionally trigger a [[#Hostile coffers|Mimic trap]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer.&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer.&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
*[[/Floors 1-10|Floors 1-10]]&lt;br /&gt;
*[[/Floors 11-20|Floors 11-20]]&lt;br /&gt;
*[[/Floors 21-30|Floors 21-30]]&lt;br /&gt;
*[[/Floors 31-40|Floors 31-40]]&lt;br /&gt;
*[[/Floors 41-50|Floors 41-50]]&lt;br /&gt;
*[[/Floors 51-60|Floors 51-60]] (&#039;&#039;&#039;preferred for {{exp}} [[experience]]&#039;&#039;&#039;)&lt;br /&gt;
*[[/Floors 61-70|Floors 61-70]]&lt;br /&gt;
*[[/Floors 71-80|Floors 71-80]]&lt;br /&gt;
*[[/Floors 81-90|Floors 81-90]]&lt;br /&gt;
*[[/Floors 91-100|Floors 91-100]]&lt;br /&gt;
*[[/Floors 101-110|Floors 101-110]]&lt;br /&gt;
*[[/Floors 111-120|Floors 111-120]]&lt;br /&gt;
*[[/Floors 121-130|Floors 121-130]]&lt;br /&gt;
*[[/Floors 131-140|Floors 131-140]]&lt;br /&gt;
*[[/Floors 141-150|Floors 141-150]]&lt;br /&gt;
*[[/Floors 151-160|Floors 151-160]]&lt;br /&gt;
*[[/Floors 161-170|Floors 161-170]]&lt;br /&gt;
*[[/Floors 171-180|Floors 171-180]]&lt;br /&gt;
*[[/Floors 181-190|Floors 181-190]]&lt;br /&gt;
*[[/Floors 191-200|Floors 191-200]]&lt;br /&gt;
&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of PotD. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time.&lt;br /&gt;
2 different patrols on same floor is also 100% possible.---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 10 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
* 40 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.jpg|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing floor 50 of the Palace of the Dead, you can receive an {{item icon|Aetherpool Grip}}, which can be used to exchange for a weapon of your choosing by speaking with the NPC [[E-Una-Kotor]] in the [[South Shroud]]. Please note that by receiving an aetherpool grip, the strength of your aetherpool arm and armor used in the [[Palace of the Dead]] will be reduced by 10.&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk closer to walls as there is less chance for traps near walls.&lt;br /&gt;
* When luring an instant-kill creature, kill it as soon as possible to prevent the party or party members from wiping.&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** Pomander of Witching: Use when a lure trap is triggered or there&#039;s a filled room your party has to cross.&lt;br /&gt;
** Pomander of Rage: Use when approaching second-to-last or last floors before boss.&lt;br /&gt;
** Pomander of Lust: Use in the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* {{questlink|ddungeon|Heaven-on-High}} is the second [[Deep Dungeon|deep dungeon]] introduced with [[Stormblood]]. {{questlink|ddungeon|Eureka Orthos}} is the third [[Deep Dungeon|deep dungeon]] introduced with [[Endwalker]]. Both share almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Maddening Labyrinth===&lt;br /&gt;
The entrance to a labyrinthine dungeon was uncovered in the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har. An irresistible fog of enervation drains the vigor of those who set foot inside its maddening halls, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers turned to adventurers to assist with laying bare its secrets.&lt;br /&gt;
&lt;br /&gt;
===Edda Blackbosom===&lt;br /&gt;
A girl thought to be Edda, a missing adventurer, has been spotted within the Palace of the Dead. Suspected of dabbling in necromancy, the erstwhile conjurer may even be involved in birthing the horrors of the haunted labyrinth. Another theory suggests that she may already be dead, and, in the same manner as the other spectral denizens, has become a pawn to some malevolent power.&lt;br /&gt;
&lt;br /&gt;
===Nybeth Obdilord===&lt;br /&gt;
According to the testimony of an intrepid adventurer, this undead necromancer was encountered in the depths of the Palace of the Dead. Nybeth Obdilord claimed himself the master of the shifting maze, and spoke of pursuing the secrets of immortality. Beyond this, however, little is known of his origins or his purpose.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Labeled a “Cairn of Return” by adventurers, this arcane device bears the holy symbol of Nophica, and is thus likely an artifact of Gelmorra. The artifact’s construction, however, serves the purpose of a mundane sconce and nothing more—some suggest that any eldritch properties it now possesses were imbued by an enchantment originating from without the ruins.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features‎]] [[Category:Patch 3.4 Features‎]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=694060</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=694060"/>
		<updated>2023-12-05T13:42:24Z</updated>

		<summary type="html">&lt;p&gt;Tari: Undo revision 694059 by Tari (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
It&#039;s located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{questlink|feature|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#ev:youtube|fdRz5DH2irc|400|right|A Brief Explanation}}&lt;br /&gt;
{{#ev:youtube|TqrxkSbc4Ys|400|right|What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on level range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete level 50 and the quest [[What Lies Beneath]].&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{questlink|feature|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potions]] will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as [[Sustaining Potion]]s exchanged from [[Gelmorran Potsherd]]s, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to XP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, aetherpool gear will not be upgraded if its rating would become a higher number than the floor you are on, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing high damage in an area around it. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
* Golden Coffer Trap &amp;amp;mdash; This golden coffer also looks like a regular one, but will become a Mimic upon opening. Since Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There&#039;s a chance for some floors to have one or more special effects. These effects which affect the whole floor are called enchantments.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]]Auto-heal Penalty || HP regeneration for all part members is disabled. || Applies to out-of-combat passive HP regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]]Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]]Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]]Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]]Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]]HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]]HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]]Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]]Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]]Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]]Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactive it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] Pomander of Rage || Transforms user into a manticore. || Manticore can&#039;t KO creatures when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] Pomander of Resolution || Transforms user into Kuribu. || Appears only on level 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack. This effect generates a large amount of enmity for the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only replace any applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|border|100px]] Enfeebling Trap || Causes Enervation status. || Enervation: Decreased damage dealt and increased damage taken for 60 seconds. Cannot be [[Esuna]]ed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s are also affected by this. ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Land Mine || Causes approximately 80% of maximum HP damage to everything in range (including enemies) when stepped on. || This trap stays topped off between rooms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status (20 seconds), effectively transforming the player into a toad. || Toad debuff decreases your maximum HP and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]], but may occasionally trigger a [[#Hostile coffers|Mimic trap]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer.&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer.&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
*[[/Floors 1-10|Floors 1-10]]&lt;br /&gt;
*[[/Floors 11-20|Floors 11-20]]&lt;br /&gt;
*[[/Floors 21-30|Floors 21-30]]&lt;br /&gt;
*[[/Floors 31-40|Floors 31-40]]&lt;br /&gt;
*[[/Floors 41-50|Floors 41-50]]&lt;br /&gt;
*[[/Floors 51-60|Floors 51-60]] (&#039;&#039;&#039;preferred for {{exp}} [[experience]]&#039;&#039;&#039;)&lt;br /&gt;
*[[/Floors 61-70|Floors 61-70]]&lt;br /&gt;
*[[/Floors 71-80|Floors 71-80]]&lt;br /&gt;
*[[/Floors 81-90|Floors 81-90]]&lt;br /&gt;
*[[/Floors 91-100|Floors 91-100]]&lt;br /&gt;
*[[/Floors 101-110|Floors 101-110]]&lt;br /&gt;
*[[/Floors 111-120|Floors 111-120]]&lt;br /&gt;
*[[/Floors 121-130|Floors 121-130]]&lt;br /&gt;
*[[/Floors 131-140|Floors 131-140]]&lt;br /&gt;
*[[/Floors 141-150|Floors 141-150]]&lt;br /&gt;
*[[/Floors 151-160|Floors 151-160]]&lt;br /&gt;
*[[/Floors 161-170|Floors 161-170]]&lt;br /&gt;
*[[/Floors 171-180|Floors 171-180]]&lt;br /&gt;
*[[/Floors 181-190|Floors 181-190]]&lt;br /&gt;
*[[/Floors 191-200|Floors 191-200]]&lt;br /&gt;
&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of PotD. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time.&lt;br /&gt;
2 different patrols on same floor is also 100% possible.---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 10 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
* 40 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.jpg|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing floor 50 of the Palace of the Dead, you can receive an {{item icon|Aetherpool Grip}}, which can be used to exchange for a weapon of your choosing by speaking with the NPC [[E-Una-Kotor]] in the [[South Shroud]]. Please note that by receiving an aetherpool grip, the strength of your aetherpool arm and armor used in the [[Palace of the Dead]] will be reduced by 10.&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk closer to walls as there is less chance for traps near walls.&lt;br /&gt;
* When luring an instant-kill creature, kill it as soon as possible to prevent the party or party members from wiping.&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** Pomander of Witching: Use when a lure trap is triggered or there&#039;s a filled room your party has to cross.&lt;br /&gt;
** Pomander of Rage: Use when approaching second-to-last or last floors before boss.&lt;br /&gt;
** Pomander of Lust: Use in the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* {{questlink|ddungeon|Heaven-on-High}} is the second [[Deep Dungeon|deep dungeon]] introduced with [[Stormblood]]. {{questlink|ddungeon|Eureka Orthos}} is the third [[Deep Dungeon|deep dungeon]] introduced with [[Endwalker]]. Both share almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Maddening Labyrinth===&lt;br /&gt;
The entrance to a labyrinthine dungeon was uncovered in the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har. An irresistible fog of enervation drains the vigor of those who set foot inside its maddening halls, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers turned to adventurers to assist with laying bare its secrets.&lt;br /&gt;
&lt;br /&gt;
===Edda Blackbosom===&lt;br /&gt;
A girl thought to be Edda, a missing adventurer, has been spotted within the Palace of the Dead. Suspected of dabbling in necromancy, the erstwhile conjurer may even be involved in birthing the horrors of the haunted labyrinth. Another theory suggests that she may already be dead, and, in the same manner as the other spectral denizens, has become a pawn to some malevolent power.&lt;br /&gt;
&lt;br /&gt;
===Nybeth Obdilord===&lt;br /&gt;
According to the testimony of an intrepid adventurer, this undead necromancer was encountered in the depths of the Palace of the Dead. Nybeth Obdilord claimed himself the master of the shifting maze, and spoke of pursuing the secrets of immortality. Beyond this, however, little is known of his origins or his purpose.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Labeled a “Cairn of Return” by adventurers, this arcane device bears the holy symbol of Nophica, and is thus likely an artifact of Gelmorra. The artifact’s construction, however, serves the purpose of a mundane sconce and nothing more—some suggest that any eldritch properties it now possesses were imbued by an enchantment originating from without the ruins.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features‎]] [[Category:Patch 3.4 Features‎]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=694059</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=694059"/>
		<updated>2023-12-05T13:41:52Z</updated>

		<summary type="html">&lt;p&gt;Tari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
It&#039;s located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{questlink|feature|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#ev:youtube|fdRz5DH2irc|400|right|A Brief Explanation}}&lt;br /&gt;
{{#ev:youtube|TqrxkSbc4Ys|400|right|What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on level range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete level 50 and the quest [[What Lies Beneath]].&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{questlink|feature|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potions]] will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as [[Sustaining Potion]]s exchanged from [[Gelmorran Potsherd]]s, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to XP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, aetherpool gear will not be upgraded if its rating would become a higher number than the floor you are on, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than 1/2 your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing high damage in an area around it. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
* Golden Coffer Trap &amp;amp;mdash; This golden coffer also looks like a regular one, but will become a Mimic upon opening. Since Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There&#039;s a chance for some floors to have one or more special effects. These effects which affect the whole floor are called enchantments.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]]Auto-heal Penalty || HP regeneration for all part members is disabled. || Applies to out-of-combat passive HP regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]]Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]]Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]]Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]]Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]]HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]]HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]]Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]]Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]]Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]]Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactive it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] Pomander of Rage || Transforms user into a manticore. || Manticore can&#039;t KO creatures when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] Pomander of Resolution || Transforms user into Kuribu. || Appears only on level 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack. This effect generates a large amount of enmity for the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only replace any applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|border|100px]] Enfeebling Trap || Causes Enervation status. || Enervation: Decreased damage dealt and increased damage taken for 60 seconds. Cannot be [[Esuna]]ed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s are also affected by this. ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Land Mine || Causes approximately 80% of maximum HP damage to everything in range (including enemies) when stepped on. || This trap stays topped off between rooms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status (20 seconds), effectively transforming the player into a toad. || Toad debuff decreases your maximum HP and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]], but may occasionally trigger a [[#Hostile coffers|Mimic trap]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer.&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer.&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
*[[/Floors 1-10|Floors 1-10]]&lt;br /&gt;
*[[/Floors 11-20|Floors 11-20]]&lt;br /&gt;
*[[/Floors 21-30|Floors 21-30]]&lt;br /&gt;
*[[/Floors 31-40|Floors 31-40]]&lt;br /&gt;
*[[/Floors 41-50|Floors 41-50]]&lt;br /&gt;
*[[/Floors 51-60|Floors 51-60]] (&#039;&#039;&#039;preferred for {{exp}} [[experience]]&#039;&#039;&#039;)&lt;br /&gt;
*[[/Floors 61-70|Floors 61-70]]&lt;br /&gt;
*[[/Floors 71-80|Floors 71-80]]&lt;br /&gt;
*[[/Floors 81-90|Floors 81-90]]&lt;br /&gt;
*[[/Floors 91-100|Floors 91-100]]&lt;br /&gt;
*[[/Floors 101-110|Floors 101-110]]&lt;br /&gt;
*[[/Floors 111-120|Floors 111-120]]&lt;br /&gt;
*[[/Floors 121-130|Floors 121-130]]&lt;br /&gt;
*[[/Floors 131-140|Floors 131-140]]&lt;br /&gt;
*[[/Floors 141-150|Floors 141-150]]&lt;br /&gt;
*[[/Floors 151-160|Floors 151-160]]&lt;br /&gt;
*[[/Floors 161-170|Floors 161-170]]&lt;br /&gt;
*[[/Floors 171-180|Floors 171-180]]&lt;br /&gt;
*[[/Floors 181-190|Floors 181-190]]&lt;br /&gt;
*[[/Floors 191-200|Floors 191-200]]&lt;br /&gt;
&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of PotD. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time.&lt;br /&gt;
2 different patrols on same floor is also 100% possible.---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 10 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
* 40 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.jpg|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing floor 50 of the Palace of the Dead, you can receive an {{item icon|Aetherpool Grip}}, which can be used to exchange for a weapon of your choosing by speaking with the NPC [[E-Una-Kotor]] in the [[South Shroud]]. Please note that by receiving an aetherpool grip, the strength of your aetherpool arm and armor used in the [[Palace of the Dead]] will be reduced by 10.&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk closer to walls as there is less chance for traps near walls.&lt;br /&gt;
* When luring an instant-kill creature, kill it as soon as possible to prevent the party or party members from wiping.&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** Pomander of Witching: Use when a lure trap is triggered or there&#039;s a filled room your party has to cross.&lt;br /&gt;
** Pomander of Rage: Use when approaching second-to-last or last floors before boss.&lt;br /&gt;
** Pomander of Lust: Use in the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* {{questlink|ddungeon|Heaven-on-High}} is the second [[Deep Dungeon|deep dungeon]] introduced with [[Stormblood]]. {{questlink|ddungeon|Eureka Orthos}} is the third [[Deep Dungeon|deep dungeon]] introduced with [[Endwalker]]. Both share almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Maddening Labyrinth===&lt;br /&gt;
The entrance to a labyrinthine dungeon was uncovered in the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har. An irresistible fog of enervation drains the vigor of those who set foot inside its maddening halls, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers turned to adventurers to assist with laying bare its secrets.&lt;br /&gt;
&lt;br /&gt;
===Edda Blackbosom===&lt;br /&gt;
A girl thought to be Edda, a missing adventurer, has been spotted within the Palace of the Dead. Suspected of dabbling in necromancy, the erstwhile conjurer may even be involved in birthing the horrors of the haunted labyrinth. Another theory suggests that she may already be dead, and, in the same manner as the other spectral denizens, has become a pawn to some malevolent power.&lt;br /&gt;
&lt;br /&gt;
===Nybeth Obdilord===&lt;br /&gt;
According to the testimony of an intrepid adventurer, this undead necromancer was encountered in the depths of the Palace of the Dead. Nybeth Obdilord claimed himself the master of the shifting maze, and spoke of pursuing the secrets of immortality. Beyond this, however, little is known of his origins or his purpose.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Labeled a “Cairn of Return” by adventurers, this arcane device bears the holy symbol of Nophica, and is thus likely an artifact of Gelmorra. The artifact’s construction, however, serves the purpose of a mundane sconce and nothing more—some suggest that any eldritch properties it now possesses were imbued by an enchantment originating from without the ruins.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features‎]] [[Category:Patch 3.4 Features‎]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=694058</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=694058"/>
		<updated>2023-12-05T13:41:26Z</updated>

		<summary type="html">&lt;p&gt;Tari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
It&#039;s located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{questlink|feature|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{#ev:youtube|fdRz5DH2irc|400|right|A Brief Explanation}}&lt;br /&gt;
{{#ev:youtube|TqrxkSbc4Ys|400|right|What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on level range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete level 50 and the quest [[What Lies Beneath]].&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{questlink|feature|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potions]] will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as [[Sustaining Potion]]s exchanged from [[Gelmorran Potsherd]]s, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to XP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, aetherpool gear will not be upgraded if its rating would become a higher number than the floor you are on, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing high damage in an area around it. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
* Golden Coffer Trap &amp;amp;mdash; This golden coffer also looks like a regular one, but will become a Mimic upon opening. Since Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There&#039;s a chance for some floors to have one or more special effects. These effects which affect the whole floor are called enchantments.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]]Auto-heal Penalty || HP regeneration for all part members is disabled. || Applies to out-of-combat passive HP regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]]Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]]Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]]Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]]Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]]HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]]HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]]Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]]Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]]Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]]Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactive it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] Pomander of Rage || Transforms user into a manticore. || Manticore can&#039;t KO creatures when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] Pomander of Resolution || Transforms user into Kuribu. || Appears only on level 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack. This effect generates a large amount of enmity for the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only replace any applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|border|100px]] Enfeebling Trap || Causes Enervation status. || Enervation: Decreased damage dealt and increased damage taken for 60 seconds. Cannot be [[Esuna]]ed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s are also affected by this. ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Land Mine || Causes approximately 80% of maximum HP damage to everything in range (including enemies) when stepped on. || This trap stays topped off between rooms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status (20 seconds), effectively transforming the player into a toad. || Toad debuff decreases your maximum HP and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]], but may occasionally trigger a [[#Hostile coffers|Mimic trap]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer.&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer.&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
*[[/Floors 1-10|Floors 1-10]]&lt;br /&gt;
*[[/Floors 11-20|Floors 11-20]]&lt;br /&gt;
*[[/Floors 21-30|Floors 21-30]]&lt;br /&gt;
*[[/Floors 31-40|Floors 31-40]]&lt;br /&gt;
*[[/Floors 41-50|Floors 41-50]]&lt;br /&gt;
*[[/Floors 51-60|Floors 51-60]] (&#039;&#039;&#039;preferred for {{exp}} [[experience]]&#039;&#039;&#039;)&lt;br /&gt;
*[[/Floors 61-70|Floors 61-70]]&lt;br /&gt;
*[[/Floors 71-80|Floors 71-80]]&lt;br /&gt;
*[[/Floors 81-90|Floors 81-90]]&lt;br /&gt;
*[[/Floors 91-100|Floors 91-100]]&lt;br /&gt;
*[[/Floors 101-110|Floors 101-110]]&lt;br /&gt;
*[[/Floors 111-120|Floors 111-120]]&lt;br /&gt;
*[[/Floors 121-130|Floors 121-130]]&lt;br /&gt;
*[[/Floors 131-140|Floors 131-140]]&lt;br /&gt;
*[[/Floors 141-150|Floors 141-150]]&lt;br /&gt;
*[[/Floors 151-160|Floors 151-160]]&lt;br /&gt;
*[[/Floors 161-170|Floors 161-170]]&lt;br /&gt;
*[[/Floors 171-180|Floors 171-180]]&lt;br /&gt;
*[[/Floors 181-190|Floors 181-190]]&lt;br /&gt;
*[[/Floors 191-200|Floors 191-200]]&lt;br /&gt;
&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of PotD. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time.&lt;br /&gt;
2 different patrols on same floor is also 100% possible.---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Poetics]]&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 10 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|1500}} Gil&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Poetics]]&lt;br /&gt;
* 40 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 20 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|3000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Poetics]]&lt;br /&gt;
* 100 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 50 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
&#039;&#039;&#039;Level 50-89&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 90&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[EXP]]&lt;br /&gt;
* {{gil|2000}} Gil&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Poetics]]&lt;br /&gt;
* 60 [[Allagan Tomestones]] (Uncapped type)&lt;br /&gt;
* 30 [[Allagan Tomestones]] (Weekly capped type)&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.jpg|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing floor 50 of the Palace of the Dead, you can receive an {{item icon|Aetherpool Grip}}, which can be used to exchange for a weapon of your choosing by speaking with the NPC [[E-Una-Kotor]] in the [[South Shroud]]. Please note that by receiving an aetherpool grip, the strength of your aetherpool arm and armor used in the [[Palace of the Dead]] will be reduced by 10.&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk closer to walls as there is less chance for traps near walls.&lt;br /&gt;
* When luring an instant-kill creature, kill it as soon as possible to prevent the party or party members from wiping.&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** Pomander of Witching: Use when a lure trap is triggered or there&#039;s a filled room your party has to cross.&lt;br /&gt;
** Pomander of Rage: Use when approaching second-to-last or last floors before boss.&lt;br /&gt;
** Pomander of Lust: Use in the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* {{questlink|ddungeon|Heaven-on-High}} is the second [[Deep Dungeon|deep dungeon]] introduced with [[Stormblood]]. {{questlink|ddungeon|Eureka Orthos}} is the third [[Deep Dungeon|deep dungeon]] introduced with [[Endwalker]]. Both share almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Maddening Labyrinth===&lt;br /&gt;
The entrance to a labyrinthine dungeon was uncovered in the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har. An irresistible fog of enervation drains the vigor of those who set foot inside its maddening halls, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers turned to adventurers to assist with laying bare its secrets.&lt;br /&gt;
&lt;br /&gt;
===Edda Blackbosom===&lt;br /&gt;
A girl thought to be Edda, a missing adventurer, has been spotted within the Palace of the Dead. Suspected of dabbling in necromancy, the erstwhile conjurer may even be involved in birthing the horrors of the haunted labyrinth. Another theory suggests that she may already be dead, and, in the same manner as the other spectral denizens, has become a pawn to some malevolent power.&lt;br /&gt;
&lt;br /&gt;
===Nybeth Obdilord===&lt;br /&gt;
According to the testimony of an intrepid adventurer, this undead necromancer was encountered in the depths of the Palace of the Dead. Nybeth Obdilord claimed himself the master of the shifting maze, and spoke of pursuing the secrets of immortality. Beyond this, however, little is known of his origins or his purpose.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Labeled a “Cairn of Return” by adventurers, this arcane device bears the holy symbol of Nophica, and is thus likely an artifact of Gelmorra. The artifact’s construction, however, serves the purpose of a mundane sconce and nothing more—some suggest that any eldritch properties it now possesses were imbued by an enchantment originating from without the ruins.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features‎]] [[Category:Patch 3.4 Features‎]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wondrous_Tails&amp;diff=681247</id>
		<title>Wondrous Tails</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wondrous_Tails&amp;diff=681247"/>
		<updated>2023-10-29T23:36:41Z</updated>

		<summary type="html">&lt;p&gt;Tari: /* Second Chance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wondrous trails1.jpg|400px|right]]&lt;br /&gt;
[[File:wondrous trails2.jpg|400px|right]]&lt;br /&gt;
[[File:wondrous tails3.png|400px|right]]&lt;br /&gt;
{{quotation|Patch 3.4 Special Site|Khloe Aliapoh is seeking inspiration to breathe new life into her stories. Take up her journal, the Wondrous Tails, and fill it with pages of your heroic feats, that she might craft new tales of her own. The more stories you have to share, the better the rewards!&lt;br /&gt;
&lt;br /&gt;
Khloe Aliapoh fears her stories are not quite what they used to be, as they no longer seem to lift the spirits of her troubled friend. Take up Khloe&#039;s journal, the Wondrous Tails, and fill it with pages of your own adventures, that she might be inspired to write new stories of her own!}}&lt;br /&gt;
[[File:Wondrous tails icon1.png|link=]] [[Wondrous Tails]] is a weekly activity, unlocked at level 60, that allows players to complete a semi-randomized selection of old [[duties]] to earn rewards.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: {{questlink|feature|Keeping Up with the Aliapohs}}&lt;br /&gt;
*Level: [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Magic]] level 60&lt;br /&gt;
*Location: [[Idyllshire]] (X:5.7, Y:6.0)&lt;br /&gt;
*NPC: [[Unctuous Adventurer]] (X:7.0, Y:5.9)&lt;br /&gt;
&lt;br /&gt;
==Completing Wondrous Tails==&lt;br /&gt;
===1. Receive a Wondrous Tails Journal===&lt;br /&gt;
Speak with the NPC [[Khloe Aliapoh]] in [[Idyllshire]] (X:5.7, Y:6.1) to receive a journal containing sixteen objectives. Please note that no two players will have all of the same objectives. &lt;br /&gt;
* A new journal will be available from Khloe Aliapoh every week on Tuesday at 1:00 a.m. (PDT).&lt;br /&gt;
* Your {{item icon|Wondrous Tails (Item)}} journal is stored in the [[Key Items]] tab of your inventory.&lt;br /&gt;
* Players cannot accept a new Wondrous Tails journal until they have accepted rewards from their previously completed one.&lt;br /&gt;
&lt;br /&gt;
===2. Complete Objectives to Obtain Seals===&lt;br /&gt;
Upon completing the objectives corresponding to the squares in the journal, you will receive up to 9 seals at random that can be added to your journal. &lt;br /&gt;
* You can only receive one seal per objective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All duties that were not released in the current expansion can be completed using an [[Unrestricted Party]] (i.e., with level sync disabled) and will count towards Wondrous Tails.&#039;&#039;&#039; This is the preferred method of completing some duties such as [[Trials#Extreme Trials|extreme trials]] or [[The Coils of Bahamut]] Lv. 50 [[raid]]s instead of queuing in [[Duty Finder]]. Players who are not able to complete these duties solo will often post a [[Party Finder]] listing with &amp;quot;WT&amp;quot; in the description, meaning one &amp;quot;unsynced&amp;quot; run for Wondrous Tails completion.&lt;br /&gt;
&lt;br /&gt;
===3. Hand in the Wondrous Tails Journal===&lt;br /&gt;
When you have received 9 seals for your journal, deliver it to Khloe Aliapoh, and she will reward you accordingly. You will receive a base reward for obtaining 9 seals, and additional rewards for completing rows horizontally, vertically, or diagonally. A Wondrous Tails journal can only be kept for two weeks, starting from the Tuesday when it was first issued, before it must be handed in for a reward. &lt;br /&gt;
* In the case you exceed the reward period for a Wondrous Tails journal, you may speak with Khloe Aliapoh to exchange it for a new one.&lt;br /&gt;
&lt;br /&gt;
Limited Jobs are unable to turn in Wondrous Tails Journals.&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&#039;&#039;Note: Prior to reaching the current level cap, Khloe&#039;s journals will only include duties at level 60 and below. Once you hit the cap, there will be a conversation with Khloe about &amp;quot;new stories&amp;quot; that will indicate you have unlocked the full range of duties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=8 | Possible Duties&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 | Exactly three of the following: &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dungeons (Lv. 1-49) icon1.png|link=]] || Dungeons (Lv. 1-49) || [[File:Dungeons (Lv. 50) icon1.png|link=]] || Dungeons (Lv. 50) || [[File:Dungeons (Lv. 51-59) icon1.png|link=]] || Dungeons (Lv. 51-59) || [[File:Dungeons (Lv. 60) icon1.png|link=]] || Dungeons (Lv. 60)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dungeons (Lv. 61-69) icon1.png|link=]] || Dungeons (Lv. 61-69) || [[File:Dungeons (Lv. 70) icon1.png|link=]] || Dungeons (Lv. 70) || [[File:Dungeons (Lv. 71-79) icon1.png|link=]] || Dungeons (Lv. 71-79) || [[File:Dungeons (Lv. 80) icon1.png|link=]] || Dungeons (Lv. 80)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dungeons (Lv. 81-89) icon1.png|link=]] || Dungeons (Lv. 81-89) ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 | Exactly one of the following: &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dungeons (Lv. 90) icon1.png|link=]] || Dungeons (Lv. 90) ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 | Exactly two of the following:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Minstrel&#039;s Ballad Ultima&#039;s Bane icon1.png|link=]] || [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]] || [[File:The Howling Eye (Extreme) icon1.png|link=]] || [[The Howling Eye (Extreme)]] || [[File:The Navel (Extreme) icon1.png|link=]] || [[The Navel (Extreme)]] || [[File:The Bowl of Embers (Extreme) icon1.png|link=]] || [[The Bowl of Embers (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thornmarch (Extreme) icon1.png|link=]] || [[Thornmarch (Extreme)]] || [[File:The Whorleater (Extreme) icon1.png|link=]] || [[The Whorleater (Extreme)]] || [[File:The Striking Tree (Extreme) icon1.png|link=]] || [[The Striking Tree (Extreme)]] || [[File:The Akh Afah Amphitheatre (Extreme) icon1.png|link=]] || [[The Akh Afah Amphitheatre (Extreme)]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Urth&#039;s Fount icon1.png|link=]] || [[Urth&#039;s Fount]] ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 | Exactly two of the following:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Labyrinth of the Ancients icon1.png|link=]] || [[The Labyrinth of the Ancients]] || [[File:Syrcus Tower icon2.png|link=]] || [[Syrcus Tower]] || [[File:The World of Darkness icon1.png|link=]] || [[The World of Darkness]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Void Ark icon1.png|link=]] || [[The Void Ark]] || [[File:The Weeping City of Mhach icon1.png|link=]] || [[The Weeping City of Mhach]] || [[File:Dun Scaith icon1.png|link=]] || [[Dun Scaith]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Royal City of Rabanastre icon1.png|link=]] || [[The Royal City of Rabanastre]] || [[File:The Ridorana Lighthouse icon1.png|link=]] || [[The Ridorana Lighthouse]] || [[File:The Orbonne Monastery icon1.png|link=]] || [[The Orbonne Monastery]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Copied Factory icon1.png|link=]] || [[The Copied Factory]] || [[File:The Puppets&#039; Bunker icon1.png|link=]] || [[The Puppets&#039; Bunker]] || [[File:The Tower at Paradigm&#039;s Breach icon1.png|link=]] || [[The Tower at Paradigm&#039;s Breach]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aglaia icon1.png|link=]] || [[Aglaia]] || [[File:Euphrosyne icon1.png|link=]] || [[Euphrosyne]] ||  ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 | Exactly three of the following:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alexander - The Fist of the Father icon1.png|link=]] || [[Alexander - The Fist of the Father|Fist of the Father]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alexander - The Cuff of the Father icon1.png|link=]] || [[Alexander - The Cuff of the Father|Cuff of the Father]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alexander - The Arm of the Father icon1.png|link=]] || [[Alexander - The Arm of the Father|Arm of the Father]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alexander - The Burden of the Father icon1.png|link=]] || [[Alexander - The Burden of the Father|Burden of the Father]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alexander - The Fist of the Son icon1.png|link=]] || [[Alexander - The Fist of the Son|Fist of the Son]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alexander - The Cuff of the Son icon1.png|link=]] || [[Alexander - The Cuff of the Son|Cuff of the Son]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alexander - The Arm of the Son icon1.png|link=]] || [[Alexander - The Arm of the Son|Arm of the Son]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alexander - The Burden of the Son icon1.png|link=]] || [[Alexander - The Burden of the Son|Burden of the Son]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alexander - The Eyes of the Creator icon1.png|link=]] || [[Alexander - The Eyes of the Creator|Eyes of the Creator]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alexander - The Breath of the Creator icon1.png|link=]] || [[Alexander - The Breath of the Creator|Breath of the Creator]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alexander - The Heart of the Creator icon1.png|link=]] || [[Alexander - The Heart of the Creator|Heart of the Creator]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alexander - The Soul of the Creator icon1.png|link=]] || [[Alexander - The Soul of the Creator|Soul of the Creator]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deltascape V1.0 icon1.png|link=]] || [[Deltascape V1.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Deltascape V2.0 icon1.png|link=]] || [[Deltascape V2.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Deltascape V3.0 icon1.png|link=]] || [[Deltascape V3.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Deltascape V4.0 icon1.png|link=]] || [[Deltascape V4.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sigmascape V1.0 icon1.png|link=]] || [[Sigmascape V1.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Sigmascape V2.0 icon1.png|link=]] || [[Sigmascape V2.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Sigmascape V3.0 icon1.png|link=]] || [[Sigmascape V3.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Sigmascape V4.0 icon1.png|link=]] || [[Sigmascape V4.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alphascape V1.0 icon1.png|link=]] || [[Alphascape V1.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alphascape V2.0 icon1.png|link=]] || [[Alphascape V2.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alphascape V3.0 icon1.png|link=]] || [[Alphascape V3.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Alphascape V4.0 icon1.png|link=]] || [[Alphascape V4.0]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eden&#039;s Gate Resurrection icon1.png|link=]] || [[Eden&#039;s Gate: Resurrection]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || [[File:Eden&#039;s Gate Descent icon1.png|link=]] || [[Eden&#039;s Gate: Descent]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || [[File:Eden&#039;s Gate Inundation icon1.png|link=]] || [[Eden&#039;s Gate: Inundation]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; || [[File:Eden&#039;s Gate Sepulture icon1.png|link=]] || [[Eden&#039;s Gate: Sepulture]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eden&#039;s Verse Fulmination icon1.png|link=]] || [[Eden&#039;s Verse: Fulmination]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;  || [[File:Eden&#039;s Verse Furor icon1.png|link=]] || [[Eden&#039;s Verse: Furor]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || [[File:Eden&#039;s Verse Iconoclasm icon1.png|link=]] || [[Eden&#039;s Verse: Iconoclasm]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; || [[File:Eden&#039;s Verse Refulgence icon1.png|link=]] || [[Eden&#039;s Verse: Refulgence]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eden&#039;s Promise Umbra icon1.png|link=]] || [[Eden&#039;s Promise: Umbra]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;  || [[File:Eden&#039;s Promise Litany icon1.png|link=]] || [[Eden&#039;s Promise: Litany]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || [[File:Eden&#039;s Promise Anamorphosis icon1.png|link=]] || [[Eden&#039;s Promise: Anamorphosis]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; || [[File:Eden&#039;s Promise Eternity icon1.png|link=]] || [[Eden&#039;s Promise: Eternity]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphodelos The First Circle icon1.png|link=]] || [[Asphodelos: The First Circle]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || [[File:Asphodelos The Second Circle icon1.png|link=]] || [[Asphodelos: The Second Circle]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || [[File:Asphodelos The Third Circle icon1.png|link=]] || [[Asphodelos: The Third Circle]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; || [[File:Asphodelos The Fourth Circle icon1.png|link=]] || [[Asphodelos: The Fourth Circle]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssos The Fifth Circle icon1.png|link=]] || [[Abyssos: The Fifth Circle]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || [[File:Abyssos The Sixth Circle icon1.png|link=]] || [[Abyssos: The Sixth Circle]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; || [[File:Abyssos The Seventh Circle icon1.png|link=]] || [[Abyssos: The Seventh Circle]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; || [[File:Abyssos The Eighth Circle icon1.png icon1.png|link=]] || [[Abyssos: The Eighth Circle]]&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anabaseios The Ninth Circle icon1.png|link=]] || [[Anabaseios: The Ninth Circle]] || [[File:Anabaseios The Tenth Circle icon1.png|link=]] || [[Anabaseios: The Tenth Circle]] || [[File:Anabaseios The Eleventh Circle icon1.png|link=]] || [[Anabaseios: The Eleventh Circle]] || [[File:Anabaseios The Twelfth Circle icon1.png icon1.png|link=]] || [[Anabaseios: The Twelfth Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 | Plus five of the following:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Binding Coil of Bahamut - Turn 1 icon1.png|link=]] || [[The Binding Coil of Bahamut - Turn 1]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:The Binding Coil of Bahamut - Turn 2 icon1.png|link=]] || [[The Binding Coil of Bahamut - Turn 2]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:The Binding Coil of Bahamut - Turn 3 icon1.png|link=]] || [[The Binding Coil of Bahamut - Turn 3]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:The Binding Coil of Bahamut - Turn 4 icon1.png|link=]] || [[The Binding Coil of Bahamut - Turn 4|Turn 4]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; and [[File:The Binding Coil of Bahamut - Turn 5 icon1.png|link=]] [[The Binding Coil of Bahamut - Turn 5|Turn 5]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Second Coil of Bahamut - Turn 1 icon1.png|link=]] || [[The Second Coil of Bahamut - Turn 1]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:The Second Coil of Bahamut - Turn 2 icon1.png|link=]] || [[The Second Coil of Bahamut - Turn 2]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:The Second Coil of Bahamut - Turn 3 icon1.png|link=]] || [[The Second Coil of Bahamut - Turn 3]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:The Second Coil of Bahamut - Turn 4 icon1.png|link=]] || [[The Second Coil of Bahamut - Turn 4]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Final Coil of Bahamut - Turn 1 icon1.png|link=]] || [[The Final Coil of Bahamut - Turn 1]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:The Final Coil of Bahamut - Turn 2 icon1.png|link=]] || [[The Final Coil of Bahamut - Turn 2]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:The Final Coil of Bahamut - Turn 3 icon1.png|link=]] || [[The Final Coil of Bahamut - Turn 3]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:The Final Coil of Bahamut - Turn 4 icon1.png|link=]] || [[The Final Coil of Bahamut - Turn 4]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Limitless Blue (Extreme) icon1.png|link=]] || [[The Limitless Blue (Extreme)]] || [[File:Thok ast Thok (Extreme) icon1.png|link=]] || [[Thok ast Thok (Extreme)]] || [[File:The Minstrel&#039;s Ballad Thordan&#039;s Reign icon1.png|link=]] || [[The Minstrel&#039;s Ballad: Thordan&#039;s Reign]] || [[File:Containment Bay S1T7 (Extreme) icon1.png|link=]] || [[Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Minstrel&#039;s Ballad Nidhogg&#039;s Rage icon1.png|link=]] || [[The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage]] || [[File:Containment Bay P1T6 (Extreme) icon1.png|link=]] || [[Containment Bay P1T6 (Extreme)]] || [[File:Containment Bay Z1T9 (Extreme) icon1.png|link=]] || [[Containment Bay Z1T9 (Extreme)]] || [[File:The Pool of Tribute (Extreme) icon1.png|link=]] || [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emanation (Extreme) icon1.png|link=]] || [[Emanation (Extreme)]] || [[File:The Jade Stoa (Extreme) icon1.png|link=]] || [[The Jade Stoa (Extreme)]] || [[File:The Minstrel&#039;s Ballad Tsukuyomi&#039;s Pain icon1.png|link=]] || [[The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain]] || [[File:Hells&#039; Kier (Extreme) icon1.png|link=]] || [[Hells&#039; Kier (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Great Hunt (Extreme) icon1.png|link=]] || [[The Great Hunt (Extreme)]] || [[File:The Wreath of Snakes (Extreme) icon1.png|link=]] || [[The Wreath of Snakes (Extreme)]] || [[File:The Dancing Plague (Extreme) icon1.png|link=]] || [[The Dancing Plague (Extreme)]] || [[File:The Crown of the Immaculate (Extreme) icon1.png|link=]] || [[The Crown of the Immaculate (Extreme)]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:The Minstrel&#039;s Ballad Hades&#039;s Elegy icon1.png|link=]] || [[The Minstrel&#039;s Ballad: Hades&#039;s Elegy]] || [[File:Cinder Drift (Extreme) icon1.png|link=]] || [[Cinder Drift (Extreme)]] || [[File:Memoria Misera (Extreme) icon1.png|link=]] || [[Memoria Misera (Extreme)]] || [[File:The Seat of Sacrifice (Extreme) icon1.png|link=]] || [[The Seat of Sacrifice (Extreme)]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castrum Marinum (Extreme) icon1.png|link=]] || [[Castrum Marinum (Extreme)]] || [[File:The Cloud Deck (Extreme) icon1.png|link=]] || [[The Cloud Deck (Extreme)]] || [[File:The Minstrel&#039;s Ballad- Zodiark&#039;s Fall icon1.png|link=]] || [[The Minstrel&#039;s Ballad: Zodiark&#039;s Fall]] || [[File:The Minstrel&#039;s Ballad- Hydaelyn&#039;s Call icon1.png|link=]] || [[The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Treasure Hunt bonus dungeons icon1.png|link=]] || [[Treasure Hunt]] bonus dungeons&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || [[File:Palace of the Dead icon1.png|link=]] || [[Palace of the Dead]]/[[Heaven-on-High]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;  || [[File:Frontline icon1.png|link=]] || [[Frontline]] || [[File:Astragalos icon1.png|link=]] || [[Astragalos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hidden Gorge icon1.png|link=]] || [[Hidden Gorge]] || [[File:Crystalline Conflict icon1.png|link=]] || [[Crystalline Conflict]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;These duties in the same row will be offered collectively and you will earn credit for completing any of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2, 3]&amp;lt;/sup&amp;gt;These duties with the same number in the same row will be offered collectively and you will earn credit for completing any of them.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Khloe Aliapoh#Items For Sale}}&lt;br /&gt;
===9 Seals===&lt;br /&gt;
Guaranteed {{exp}} [[EXP]], approximately 50% of a level. Additionally, you may select one of the following items:&lt;br /&gt;
* 1 {{item icon|Allagan Platinum Piece}}&lt;br /&gt;
* {{tomestone|Poetics|500}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{item icon|Timeworn Ophiotauroskin Map}} &amp;lt;ref name=&amp;quot;Cap&amp;quot;&amp;gt;Only available if you have at least one job at the level cap. (Currently 90)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1 Line===&lt;br /&gt;
You may select one of the following items:&lt;br /&gt;
* 1 {{item icon|MGP Gold Card}}&lt;br /&gt;
* 1 {{item icon|Khloe&#039;s Bronze Certificate of Commendation}}&lt;br /&gt;
* 50 [[Allagan Tomestones]] (weekly capped type) &amp;lt;ref name=&amp;quot;Cap&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;For the book given out during the week before a patch which replaces the currently available tomestones, this option is replaced by {{Tomestone|Poetics|700}} [[Allagan Tomestones of Poetics]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2 Lines===&lt;br /&gt;
You may select one of the following items:&lt;br /&gt;
* 2 {{item icon|MGP Platinum Card}}&lt;br /&gt;
* 1 {{item icon|Khloe&#039;s Silver Certificate of Commendation}}&lt;br /&gt;
* 500 [[Allagan Tomestones]] (uncapped type) &amp;lt;ref name=&amp;quot;Cap&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;For the book given out during the week before a patch which replaces the currently available tomestones, this option is replaced by {{Tomestone|Poetics|1000}} [[Allagan Tomestones of Poetics]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Lines===&lt;br /&gt;
You may select one of the following items:&lt;br /&gt;
* 20 {{item icon|MGP Platinum Card}}&lt;br /&gt;
* 3 {{item icon|Khloe&#039;s Silver Certificate of Commendation}}&lt;br /&gt;
* 1 {{item icon|Khloe&#039;s Gold Certificate of Commendation}} &amp;lt;ref name=&amp;quot;Cap&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second Chance==&lt;br /&gt;
When you complete an objective with one or more party members who are new to the duty, you will receive one Second Chance point. You can receive up to 9 points, which can be used as described below. &lt;br /&gt;
* Once you have unlocked Wondrous Tails, it is possible to receive Second Chance points even if you do not currently possess a journal. &lt;br /&gt;
* You will only receive one Second Chance point per objective even if more than one party member is new to the duty. &lt;br /&gt;
* Second Chance points can only be obtained from duties that offer bonuses when one or more players are new to the duty, meaning that Guildhests are ineligible.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Required Points&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Retry || 1 || Restore the status of a completed duty of the player&#039;s choosing to incomplete, while rendering the status of a random incomplete duty to complete.&lt;br /&gt;
|-&lt;br /&gt;
|Shuffle || 2 || Shuffle the position of all seals in the journal. * Only available when current seal count is between 3 and 7.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Retry will allow the player to re-run one of the already completed duties to earn an additional sticker. &lt;br /&gt;
&lt;br /&gt;
Use Shuffle at 7 Stickers to re-arrange your stickers to an optimal position. So if you&#039;re lucky with the last 2 stickers, you can receive the [[3 Lines Reward]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Wondrous Tails is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|And Khloe Was Her Name-o I}}&lt;br /&gt;
{{achievement table row|And Khloe Was Her Name-o II}}&lt;br /&gt;
{{achievement table row|And Khloe Was Her Name-o III}}&lt;br /&gt;
{{achievement table row|And Khloe Was Her Name-o IV}}&lt;br /&gt;
{{achievement table row|And Khloe Was Her Name-o V}}&lt;br /&gt;
{{achievement table row|And Khloe Was Her Name-o VI}}&lt;br /&gt;
{{achievement table row|And Khloe Was Her Name-o VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://ffxiv.morpheusz.com/p/wondrous-tails-solver.html Wondrous Tails solver]&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.4 Features]]&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence_(Savage)&amp;diff=681246</id>
		<title>Eden&#039;s Verse: Refulgence (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence_(Savage)&amp;diff=681246"/>
		<updated>2023-10-29T23:34:00Z</updated>

		<summary type="html">&lt;p&gt;Tari: she kills you if people forget to cleanse and it&amp;#039;s called joyless dragonsong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse (Savage)|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Refulgence (Savage)&lt;br /&gt;
| description = The discovery of a second crystal within Eden&#039;s core leads to more questions than answers, and yet again, your mind is assaulted with terrifying visions upon gazing inside. You see foes previously vanquished reborn, more brutal and unrelenting than even your wildest imagination, yet your unwavering resolve forbids you from tearing your eyes away...&lt;br /&gt;
| image = Eden&#039;s Verse Refulgence (Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 480&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = savage&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| duty-finder = Savage Raids (Shadowbringers)&lt;br /&gt;
| roulette = &lt;br /&gt;
| location = Great Glacier&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-quest = Life Finds a Way&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = 20&lt;br /&gt;
| stone-sky-sea = {{PAGENAME}}&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E8S&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Heritor of Frost: [[Shiva (ShB)|Shiva]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - blasts the raid with a high amount of unavoidable damage, immediately followed by &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; summons multiple portal-like mirrors at cardinal positions around the platform which will unleash an attack depending on the next ability Shiva uses.&lt;br /&gt;
&lt;br /&gt;
For future reference, keep in mind that summoned mirrors later in the battle will represent one of three different colours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - reflect Shiva&#039;s next ability at the same time it is cast.&lt;br /&gt;
*&#039;&#039;&#039;Green&#039;&#039;&#039; - reflect Shiva&#039;s next ability after a short delay.&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - reflect Shiva&#039;s next ability after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
The very first cast of &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; will always summon two &#039;&#039;&#039;Green&#039;&#039;&#039; mirrors and one &#039;&#039;&#039;Red&#039;&#039;&#039; mirror. However, their placement will be random, except for one factor - there will never be mirrors to the south of the platform at this time. Before the mirrors unleash their mechanics, all players must first react to the ability being cast by Shiva, which will either be:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Driving Frost&#039;&#039;&#039; - a vicious cone-attack against anyone directly behind Shiva.&lt;br /&gt;
OR&lt;br /&gt;
*&#039;&#039;&#039;Biting Frost&#039;&#039;&#039; - a fatal cone-attack against anyone directly in front of Shiva.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, neither of these mechanics will have an obvious telegraph, hence all players should learn which attack does what and move out of its way as soon as possible. Once Shiva&#039;s ability has been identified and players have reacted accordingly, the mirrors will use an ability based on which spell Shiva used.&lt;br /&gt;
&lt;br /&gt;
If Shiva used &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; (the backward AoE), each mirror will emit a cone-AoE across the platform, leaving safe spots directly in-between the mirror(s) themselves.&lt;br /&gt;
&lt;br /&gt;
If Shiva used &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; (the frontal AoE), each mirror will emit a large point-blank AoE across a majority of the platform. To avoid, players must move as far away from the mirror as possible (keeping in mind the order they are firing - Blue, then Green, then Red).&lt;br /&gt;
&lt;br /&gt;
Seeing as each individual colour fires at different speeds to the rest, players must ensure they stand between mirrors of the same colour (if more than one of each colour exists), then move to the safe spots created by the next colour(s). For example, if there are two green mirrors and two red mirrors, players should first stand between the two green mirrors, then move between the two red mirrors, seeing as green mirrors always fire before red mirrors.&lt;br /&gt;
&lt;br /&gt;
In summary, keep an eye on the colour of each mirror, then pay attention to the ability Shiva casts after portals have been summoned. Frontal AoE results in point-blank mirrors, and backward AoE results in cone-mirrors. Move away (or in-between) according to the order they are being fired (which is always Blue, then Green, then Red). With a little practice, &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; will become second nature.&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #1 - Diamond Frost====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diamond Frost&#039;&#039;&#039; causes Shiva to teleport to the arena centre and bombard the raid with unavoidable raid-wide damage, followed by multiple mechanical follow-ups.&lt;br /&gt;
&lt;br /&gt;
*Firstly, one &#039;&#039;&#039;Tank&#039;&#039;&#039; and one &#039;&#039;&#039;Healer&#039;&#039;&#039; will find themselves afflicted with a &#039;&#039;&#039;Freezing&#039;&#039;&#039; debuff which, if not dispelled with &#039;&#039;Esuna&#039;&#039;, will result in those players being frozen solid. Healers must be ready to dispel these debuffs as soon as possible, as both victims will be subject to a follow-up flare (proximity) marker shortly after. If left to freeze solid, the result will typically be fatal for the raid.&lt;br /&gt;
&lt;br /&gt;
*Secondly, the other &#039;&#039;&#039;tank&#039;&#039;&#039;, other &#039;&#039;&#039;healer&#039;&#039;&#039;, and two &#039;&#039;&#039;damage dealers&#039;&#039;&#039; will be targeted by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; - AoE markers which will eventually inflict damage and &#039;&#039;&#039;heavy&#039;&#039;&#039; (slow). However, this version of &#039;&#039;&#039;heavy&#039;&#039;&#039; cannot be dispelled via Esuna and will persist for quite a while. After the AoE markers have detonated, star-like markers will be dropped at the locations of impact. After a brief delay, these markers explode, spewing straight-line AoE&#039;s in a star-like pattern.&lt;br /&gt;
&lt;br /&gt;
*Thirdly, the outer edges of the arena will be marked by eight large white-circle AoE markers, indicating where &#039;&#039;&#039;icicles&#039;&#039;&#039; will begin to drop into the arena (in the order they were spawned). Anyone standing within a circle at the time icicles are dropped will immediately be slain, essentially forcing the entire raid to utilize the inner circle of the arena for the majority of mechanical overlaps. Bear in mind that only &#039;&#039;&#039;six&#039;&#039;&#039; of the &#039;&#039;&#039;eight&#039;&#039;&#039; icicles will drop initially, with two persisting until the mechanic overlap is nearly concluded. Watch out!&lt;br /&gt;
&lt;br /&gt;
*While the mechanics are all close to resolving, Shiva will execute &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - a raid-wide knockback from the centre of the arena. Should anyone be standing near the outer edge of the arena at this time, they risk being punted off the platform to an early doom, or at risk of being slain by falling icicles.&lt;br /&gt;
&lt;br /&gt;
*Lastly, the two damage dealers who were completely unmarked during the ordeal will be marked with &#039;&#039;&#039;Frigid Eruption&#039;&#039;&#039;, causing three AoE circles to spawn underneath them, one after another.&lt;br /&gt;
&lt;br /&gt;
To handle the overlapping mechanics, healers should first dispel the tank and healer affected by &#039;&#039;&#039;freezing&#039;&#039;&#039; so that are free to position their upcoming flare markers. If not dispelled, they will be frozen in place instead and likely perish during the overlaps or wipe the raid via proximity (flare) markers. Simultaneously, the tank, healer and two damage-dealers effected by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; (AoE markers) should position themselves close to Shiva (without overlapping AoE&#039;s onto other marked players) to her north-east, north-west, south-east and south-west. This gives marked players enough room to avoid standing in the way of upcoming &#039;&#039;icicles&#039;&#039;, provides room in the very centre of the arena (under Shiva) for unmarked players to stand in while waiting for the &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; knockback, and ensures that the resulting star-pattern markers are placed in a predictable pattern, making it easier for the entire raid to dodge the upcoming blasts.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; detonates, the star-markers will appear, giving everyone time to position themselves so that they will be knocked back where icicles have already been dropped (leaving behind safe areas). If the star-patterns were dropped correctly, &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; will also push players out of the path of the upcoming star-pattern explosions. However, the tank and healer originally marked with &#039;&#039;&#039;freezing&#039;&#039;&#039; will need to position themselves so that they are pushed away from the rest of the raid (and each-other) due to their flare (proximity) marker - and remember - two of the eight icicles will not have dropped yet, so do not get pushed into the remaining two icicle circles!&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Diamond Frost&#039;&#039;&#039; has concluded, all players should move to the centre of the arena, as Shiva will now execute either &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; or &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; depending on which she cast during the first &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;. For example, if Shiva used &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; during the first &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;, she will now use &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; as soon as all the above mechanics have concluded - or vice versa.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Slap&#039;&#039;&#039; - a vicious tank-buster against Shiva&#039;s primary target that also applies &#039;&#039;Physical Vulnerability&#039;&#039;. As a result, tanks should execute a tank-swap whilst Shiva is casting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Holy Form)&#039;&#039;&#039; - causes Shiva to change from one form to another. During her transformation, any player who looks directly at Shiva will be stunned for a prolonged period. Unlike normal mode, there will be no visual eye-icon to indicate this attack, thus players must rely on either listening to Shiva&#039;s voice-lines or keeping an eye out for a very noticeable glowing effect around Shiva before she switches forms. Once you see the glowing effect or her hear usual transformation voice-line, all players should look away until she has changed into her new form. As soon as she has transformed into her new form, she will execute either &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; or &#039;&#039;&#039;Axe Kick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Axe Kick&#039;&#039;&#039; - a massive point blank AoE circle directly underneath Shiva that will cover 90% of the circular arena. Move away as quickly as possible to avoid damage and debuffs.&lt;br /&gt;
OR&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Scythe Kick&#039;&#039;&#039; - a massive donut AoE from Shiva&#039;s hitbox. Players must move into her hitbox to avoid damage and debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Unlike Normal mode, neither kick will display the usual orange-circular telegraphs. Instead, players must pay attention to which kick Shiva is executing and either move within her hitbox (Scythe) or move away from her (Axe) as soon as possible. There will be no other telegraphs to make it more obvious, so watch out!&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #2 - Light Rampant====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light Rampant&#039;&#039;&#039; - causes Shiva to teleport to the arena centre and bombard the raid with unavoidable raid-wide damage, followed by multiple mechanical follow-ups.&lt;br /&gt;
&lt;br /&gt;
*Firstly, all players will become afflicted with 0-2 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; - a stackable debuff that will detonate any individual(s) that reach 5 stacks, unleashing massive raid-wide damage that will potentially slay the raid outright. Further stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; will be acquired by anyone who takes damage from mechanics during this mini-phase. As a result, all players must handle upcoming mechanics without anyone reaching 5 stacks.&lt;br /&gt;
&lt;br /&gt;
*Secondly, &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; will tether one tank, one healer, and two damage dealers together. To complicate matters, one set of chains will detonate if the tethered players move too far away from each other, while another set of chains will detonate if the tethered pair moves too close to each other. The goal is to resolve upcoming mechanics whilst all four chained players remain as close/far from each other as needed. Eventually, Shiva (who is rooted in the centre of the arena during this mini-phase) will also cast &#039;&#039;&#039;Path of Light&#039;&#039;&#039;, causing her to shoot cone-AoE&#039;s at all four chained players.&lt;br /&gt;
&lt;br /&gt;
*Thirdly, four &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; will spawn around Shiva&#039;s hit-box - each containing orbs of light that begin to descend down toward the platform. Each tower will require one player to stand inside a circle to soak these falling orbs. Once the first four towers have been soaked, two more towers will spawn at the north or south (each requiring 2 players to soak them) - and once those two towers have been soaked, one final tower will spawn underneath Shiva herself that requirs 4 players to soak. If any meteor tower does not contain the required number of soakers by the time that meteor collides with the platform, the raid will be wiped. &#039;&#039;Remember - soaking a tower will add a stack of &#039;&#039;&#039;Lightsteeped!&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Lastly, four &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; will tether themselves to the unchained tank, healer, and damage-dealers. After a brief delay, each orb will begin to travel towards the player it is tethered to. Initially, all orbs are large in size, yet they will visibly &#039;&#039;&#039;shrink&#039;&#039;&#039; over time. If a &#039;&#039;&#039;Bright Orb&#039;&#039;&#039; collides with &#039;&#039;&#039;ANY&#039;&#039;&#039; player (tethered or not), the orb will explode, dealing damage to that player relative to the size of the orb. In summary, players tethered to &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; must kite them around the room (away from other players) until they visibly decrease in size (&#039;&#039;&#039;twice&#039;&#039;&#039;). At that point, colliding with the orb will inflict minimal damage. &#039;&#039;However, colliding with an orb will inflict a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;. As a result, orbs need to be popped by people who have less than 4 stacks, regardless of whether they are tethered to it or not&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is a lot going on during this mini-phase, though there are also plenty of methods you can use to overcome them. Just remember - taking damage from mechanics during this mini-phase will apply a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, and reaching 5 stacks will detonate you, inflicting tremendous damage to the raid. Keep this in mind when soaking meteor-towers or colliding with orbs, as doing so will apply a stack to all soakers or colliders. If you have 4 stacks, it is imperative that you avoid further mechanics.&lt;br /&gt;
&lt;br /&gt;
In general, all players with &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; should be soaking &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (seeing as chained players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be tethered to &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; and have no need to kite around the room). Meanwhile, players tethered to &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; will be free to kite them around the outer edge of the arena in a circle (in the same direction) away from all other players until they visibly shrink in size (twice). However, players kiting orbs must also be mindful of &#039;&#039;&#039;Path of Light&#039;&#039;&#039;, which causes Shiva to fire cone-AoE&#039;s towards chained players.&lt;br /&gt;
&lt;br /&gt;
Assuming all mechanics are resolved and the raid survives, the fight resumes.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - causes Shiva to summon four &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; at all inter-cardinal (or cardinal) positions around the arena. As explained before, these mirrors will unleash an ability depending on what spell Shiva executes after the mirrors have been summoned. From here, Shiva will cast either &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; or &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; - whichever of the two kicks she &#039;didn&#039;t&#039; use before the &#039;&#039;&#039;Light Rampant&#039;&#039;&#039; mini-phase.&lt;br /&gt;
&lt;br /&gt;
*If Shiva casts &#039;&#039;&#039;(Holy Form) Axe Kick&#039;&#039;&#039; (an un-telegraphed point blank AoE directly underneath Shiva), all players will need to run away from Shiva to avoid the AoE, then immediately rush back to the centre to avoid point-blank AoE&#039;s from all mirrors. Whilst moving back to Shiva to avoid the mirror attacks, Shiva will also cast &#039;&#039;&#039;Banish&#039;&#039;&#039;, marking all damage-dealers with stack-up markers. However, these stack-up markers can either be real or fake. If Shiva has one orb circling above her head whilst casting &#039;&#039;&#039;Banish&#039;&#039;&#039;, the stack-up markers are real. As a result, all four marked players will need to stack with one un-marked player each. Once the mirrors have unleashed their AoE, pairs can spread out to avoid overlapping with other marked players. If Shiva has four orbs above her head whilst casting &#039;&#039;&#039;Banish&#039;&#039;&#039;, the stack-up markers are fake, meaning &#039;&#039;&#039;ALL&#039;&#039;&#039; players must avoid each other entirely.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
*If Shiva casts &#039;&#039;&#039;(Holy Form) Scythe Kick&#039;&#039;&#039; (an un-telegraphed donut AoE from Shiva&#039;s hitbox), all players must avoid the attack by standing beneath Shiva, then move to towards a mirror - all of which will unleash a donut AoE of their own after a brief delay. However, Shiva will also cast &#039;&#039;&#039;Banish&#039;&#039;&#039; shortly after executing her own &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039;, marking damage dealers with &#039;&#039;real&#039;&#039; or &#039;&#039;fake&#039;&#039; stack-up markers depending on whether Shiva has one orb above her head (real) or four orbs (fake) during the &#039;&#039;&#039;Banish&#039;&#039;&#039; cast. If the stack-up markers are &#039;&#039;real&#039;&#039; (one orb), then each marked player will need to stand underneath a mirror of their own along with a partner in order to soak the damage (without overlapping other marked players). If the stack-up markers are &#039;&#039;fake&#039;&#039; (four orbs), then all players must spread out as soon as mirrors have executed their donut-AoE&#039;s.&lt;br /&gt;
&lt;br /&gt;
Seeing as the stack-up markers from &#039;&#039;&#039;Banish&#039;&#039;&#039; will &#039;&#039;&#039;ONLY&#039;&#039;&#039; affect damage-dealers, it is wise to pair each damage-dealer with one tank or healer before the battle (as well as a direction to move to). By doing so, the raid will be ready to move to a designate mirror and have an assigned partner on stand-by in-case &#039;&#039;&#039;Banish&#039;&#039;&#039; markers are real.&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #3 - Shattered World====&lt;br /&gt;
&lt;br /&gt;
Shiva will leap towards the northern edge of the arena and cast &#039;&#039;&#039;Shattered World&#039;&#039;&#039;, causing two circles to appear within the arena. Unlike normal mode (which divides the raid automatically), players will need to manually divide themselves into two groups - one group per circle. After a brief delay, Shiva leaps to the centre of the arena and shatters the platform, transitioning into an add-phase. Players within each circle will now be teleported to different platforms and will be unable to interact with each-other for the duration of the add phase. Any player not standing within a circle during the &#039;&#039;&#039;Shattered World&#039;&#039;&#039; cast will immediately be slain.&lt;br /&gt;
&lt;br /&gt;
Once the transitional animation has completed, both groups will find themselves on their own individual platform, each with a large crystal in the centre, as well as a noticeable &#039;&#039;&#039;Flood Of Light&#039;&#039;&#039; gauge. Much like normal mode, the central crystal will periodically bombard the group with high volumes of unavoidable damage. At the same time, each group will be tasked with slaying waves adds that spawn at the outer edges of the platform and begin travelling towards the central crystal. If any add hits the central crystal, points will be added to the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge. If the gauge reaches max, the raid will be wiped. However, if the raid successfully beats the add phase without any points being added to the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge, the raid will be granted a &#039;&#039;&#039;damage-up&#039;&#039;&#039; buff!&lt;br /&gt;
&lt;br /&gt;
Both platforms will need to deal with four waves of adds before the phase ends.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, each add now has their own unique effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen Aether&#039;&#039;&#039; - will attempt to cast &#039;&#039;&#039;Stoneskin&#039;&#039;&#039; as soon as it spawns. If successful, the earthen add will become significantly harder to kill. As a result, players should interrupt &#039;&#039;&#039;Stoneskin&#039;&#039;&#039; as soon as an earthen add is spawned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Aether&#039;&#039;&#039; - reflects damage back towards their attackers. Due to the frequent crystal AoE, players must be careful not to nuke themselves or overburden their healers via reflected damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aqueous Aether&#039;&#039;&#039; - stunnable (and slowable) water adds with far more health than all the other adds. Due to being much beefier, players will need to stall the water add via stuns and slows for as long as possible whilst burning through its increased health-pool.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crystalline Snowflake&#039;&#039;&#039; - an untargetable add that tethers itself to the central crystal and prepares to shoot light towards it. If the add remains tethered to the crystal, points will be added to the &#039;&#039;&#039;Flood Of Light&#039;&#039;&#039; gauge. To prevent this, one player must intercept the tether and take the hit instead. However, taking damage from this add will inflict &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;. As a result, any player who intercepts a tether must avoid doing so again as they will take tremendous damage thanks to the debuff (unless they can utilize an immunity cooldown).&lt;br /&gt;
&lt;br /&gt;
It is worth noting that each platform comes with its own pattern of adds to deal with. The only constant is that both platforms will always involve four &#039;&#039;&#039;tethers&#039;&#039;&#039; (one per wave), for a total of four tethers each. As a result, it is wise for each group to assign an intercept order due to the &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; debuff inflicted upon tethered players.&lt;br /&gt;
&lt;br /&gt;
Assuming both groups successfully defeat all four waves of adds without letting the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge reach maximum, the battle will transition to the final phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&lt;br /&gt;
After a transitional animation, showing Shiva merging with Hraesvelgr into a new form that is unique to savage mode, the final phase begins.&lt;br /&gt;
&lt;br /&gt;
Shiva will continuously auto-attack the top two players in the enmity list during the entirety of phase 2 for considerable damage. Due to this fact, both the main and off-tank must ensure that they have more enmity (aggro) than everyone else in the group at all possible times. Just to be safe, all players should give both tanks the opportunity to generate enmity before nuking the boss. If someone other than a tank reaches number 1-2 on the enmity list, they risk taking tremendous (likely fatal) damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - causes Shiva to blast the top two players in the enmity list with a vicious triple-blast of shareable magic damage that will also apply a green or blue debuff to those hit by the blasts. For example, if both tanks are number 1 and 2 on the enmity list, one tank will be blasted with shareable damage that applies a &#039;&#039;&#039;green&#039;&#039;&#039; debuff, while the other tank will be blasted with shareable damage that applies a &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. While these debuffs persist, any player being blasted by an opposite colour will immediately be slain. As a result of this mechanic, the raid must split into two groups and have each group stack with a tank (away from the other group), giving one half of the raid the &#039;&#039;&#039;green&#039;&#039;&#039; debuff and the other half the &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. From this point onward, all casts of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; must be shared by the same groups/debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;&#039;&#039; - causes Shiva to blast her primary target with a vicious blast of shareable damage. &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; can either be shared by the entire raid to prevent fatal damage, or soaked by a lone tank via an &#039;&#039;&#039;invulnerability cooldown&#039;&#039;&#039;, such as &#039;&#039;&#039;Hallowed Ground&#039;&#039;&#039; or &#039;&#039;&#039;Superbolide&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - causes Shiva to summon a &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; in the east or west of the arena, a &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; in the remaining east or west spot, and a &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; to the north of the arena.&lt;br /&gt;
&lt;br /&gt;
As explained earlier, all mirrors will reflect/mimic Shiva&#039;s next ability and each reflected ability will be delayed depending on the colour of the mirror. As described earlier, &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; will reflect Shiva&#039;s next ability &#039;&#039;as soon as it is cast&#039;&#039;, &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; will reflect Shiva&#039;s ability &#039;&#039;shortly &#039;&#039;&#039;after&#039;&#039;&#039; it has been cast&#039;&#039;, and &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; will reflect Shiva&#039;s next ability &#039;&#039;after a much longer delay&#039;&#039;. In short, &#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039; before &#039;&#039;&#039;Green&#039;&#039;&#039; before &#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The inclusion of &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; in this phase means that all players must react to Shiva&#039;s next ability AND the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; ability at the same time, then position themselves to deal with the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039;, and finally, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; - causes Shiva to leap to the centre of the arena and stretch out her wings, with one of the two wings gaining a very noticeable effect. After &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; has been fully cast, Shiva will blast tremendous AoE damage in the direction of the glowing wing, covering 50% of the arena. For example - if Shiva&#039;s left wing is glowing while &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; is being cast, all players must move to the right side of the arena to avoid being blasted. To complicate matters further, the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; will reflect this ability at the same time it is cast (and in the same direction). So, if Shiva&#039;s left-wing is glowing while &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039;, she will blast 50% of the arena to her left, and the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; will blast 50% of the arena to its left as well, leaving only a quarter of the arena as a &#039;&#039;safe spot&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players must quickly identify the safe side of Shiva and also the direction that the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; will fire, then immediately move into the safe quadrant. Once the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; has fired, the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; will reflect &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; in the same direction (relative to where it is facing), and lastly, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; will do the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: If you notice the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the west (or &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; to the east), then the reflected abilities will force the raid to move in a counter-clockwise motion. Vice-versa also applies. If you notice the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; to the west (or &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the east), players will need to move in a clockwise motion.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wyrm&#039;s Lament&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and brands all tanks and healers with a &#039;&#039;&#039;(Red) Wrymclaw&#039;&#039;&#039; debuff, and all damage-dealers with a &#039;&#039;&#039;(Blue) Wyrmclaw&#039;&#039;&#039; debuff. Debuffs of both colours will have set durations per player, ranging from 13s-38s (Red) and 20s-44s (Blue). Simultaneously, an ethereal &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; will spawn at the north of the arena and begin to rotate around the platform in either a clockwise or counter-clockwise rotation. This &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; must be used by players to cleanse their debuffs.&lt;br /&gt;
&lt;br /&gt;
If a debuff naturally expires (without being cleansed), that player will immediately be slain, and because every player will have a different duration, players with the lowest durations will need to cleanse themselves before those of higher durations.&lt;br /&gt;
&lt;br /&gt;
*Players with &#039;&#039;&#039;(Red) Wrymclaw&#039;&#039;&#039; can cleanse their debuff by touching the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039;, which will inflict moderate damage on contact and cause that player to drop a small glowing puddle at their current location.&lt;br /&gt;
&lt;br /&gt;
*Players with &#039;&#039;&#039;(Blue) Wrymclaw&#039;&#039;&#039; can cleanse their debuff by touching one of the above-mentioned glowing puddles.&lt;br /&gt;
&lt;br /&gt;
To complicate the process further, Shiva will periodically cast &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; towards the side of the arena that the dragon is travelling, forcing the raid to cleanse themselves based on their debuff durations whilst avoiding fatal AoE blasts.&lt;br /&gt;
&lt;br /&gt;
To combat the overlapped mechanics, players must quickly identify who has the shorted (Red) duration and have them immediately cleanse themselves as soon as the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; has spawned, then immediately move back to the centre to avoid upcoming &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; blasts. Shortly afterwards, Shiva will blast 50% of the platform with &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; (in the direction the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; is travelling), making cleansing unsafe. Once &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; has resolved, the (Blue) player with the lowest duration must run into the glowing puddle to cleanse their own debuff, whilst the player with the lowest (Red) timer quickly touches the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; to cleanse themself before the next &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; cast, and so on.&lt;br /&gt;
&lt;br /&gt;
Once all debuffs have been resolved, Shiva will &#039;&#039;&#039;Redress&#039;&#039;&#039;. Before this happens, all players should make sure they are positioned in the centre of the arena very close to Shiva. If anyone died due to not cleansing the debuff, the party will wipe to &#039;&#039;&#039;Joyless Dragonsong&#039;&#039;&#039; as she does so.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Ice Form)&#039;&#039;&#039; - causes Shiva to transform into her original form and blanket the entire arena in thin ice. During this time, any player who moves will begin sliding uncontrollably in the direction they move. To combat the next wave of mechanics, the entire raid should have positioned themselves in the arena centre close to Shiva. However, this means that moving during &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will likely result in players slipping over the edge of the platform seeing as sliding distance is exceptionally long. Shortly after, Shiva will begin to cast one of two abilities at random. However, &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will resolve halfway through the cast of this ability. Due to this fact, players must &#039;&#039;&#039;avoid moving&#039;&#039;&#039; until the ice has disappeared, then immediately react to the upcoming ability as it will leave a very short window to react.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin Stillness&#039;&#039;&#039; - causes Shiva to aim a 270-degree cone attack directly in front of her for fatal damage, followed by a 90-degree cone attack directly behind her. Once &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; has resolved, players will have a very short opportunity to move directly behind Shiva to avoid the frontal attack, then move in front of her to avoid the backward cone.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin Silence&#039;&#039;&#039; - is an inverse version, causing Shiva to unleash the 90-degree backward cone first, then slash in-front of her with the 270-degree cone. Once &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; has resolved, players must move directly in front of Shiva to avoid the backward cone, then behind her to avoid the massive frontal attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Slap&#039;&#039;&#039; - Shiva executes a vicious tank-buster against her primary target, applying &#039;&#039;Physical Vulnerability&#039;&#039;, requiring an immediate tank-swap whilst Shiva is casting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Hraesvelgr)&#039;&#039;&#039; - causes Shiva to &#039;&#039;&#039;Redress&#039;&#039;&#039; into her Hraesvelgr form and immediately begin casting &#039;&#039;&#039;Akh Ral&#039;&#039;&#039;. Once the cast is complete, multi-hitting AoE blasts will form at the location(s) where all players were standing at the time. Once the cast has completed, all players must immediately move away from where they were standing to avoid being blasted to death. To make the mechanic easier, the raid should split into two groups and stack together in order to bait the blasts into two locations (such as the east and west sides of Shiva&#039;s hitbox) and then immediately move to the north and south once &#039;&#039;&#039;Akh Ral&#039;&#039;&#039; has been cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - causes Shiva to summon a &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; and &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the east and west of the platform in a random pattern. Once both mirrors are summoned, Shiva will leap to the northern or southern edge of the arena and begin channelling &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;. Unlike previous versions of &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;, both of Shiva&#039;s wings will glow this time, indicating that the &#039;&#039;&#039;left &amp;amp; right&#039;&#039;&#039; side of the arena will be blasted simultaneously. To avoid, players must position themselves directly &#039;&#039;&#039;behind&#039;&#039;&#039; Shiva as soon as possible. &lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039; has concluded, all participants should move directly in front of the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039;, which will blast the raid with unavoidable damage, inflict &#039;&#039;Magic Vulnerability&#039;&#039; on the &#039;&#039;&#039;four closest players&#039;&#039;&#039; to the mirror, and knock-back the entire group a set distance across the platform. After a moderate delay, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; will do the exact same thing. Players will have a brief opportunity to heal up from the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; blast and have the four players who are unaffected by the &#039;&#039;Magic Vulnerability Debuff&#039;&#039; stand close to the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039;, as being blasted with a stack of &#039;&#039;Magic Vulnerability&#039;&#039; from the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; will likely be fatal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - summons two &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; to the east and west, two &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; to the north and south, and four &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; in each inter-cardinal position (corners).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Holy Form)&#039;&#039;&#039; - causes Shiva to change clothes, forcing the raid to look away to avoid being stunned. At this point, all mirrors will also reflect the gaze attack. As explained before, &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; reflect at the same time Shiva casts an ability, whereas &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; reflect after a short delay, and &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; reflect after a much longer delay.&lt;br /&gt;
&lt;br /&gt;
The goal is to look away from Shiva (and the &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039;) at the same time, then avoid looking at &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039;, and finally, avoid looking at &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; (in that order). This can easily be achieved by pulling Shiva directly in front of a &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; before she redresses and have the entire group look to the left or right when the gaze attack is about to go off. Once concluded, the &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; will despawn. Players can then run through Shiva and turn to look in the direction of where their chosen &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; was previously located, which will cause everyone to avoid the gaze attack from the &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Before the &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; reflect their gaze attack, Shiva will cast &#039;&#039;&#039;Holy&#039;&#039;&#039; - spawning a proximity marker in the centre of the arena. To make matters worse, this proximity marker will either be &#039;&#039;&#039;real&#039;&#039;&#039; or &#039;&#039;&#039;fake&#039;&#039;&#039; depending on the amount of orbs hovering over Shiva&#039;s head while &#039;&#039;&#039;Holy&#039;&#039;&#039; was being cast. If Shiva has &#039;&#039;&#039;one orb&#039;&#039;&#039; circling her head while casting, the ability is &#039;&#039;&#039;real&#039;&#039;&#039;, forcing the raid to position themselves at the outer edge of the arena to avoid the central proximity marker (whilst also looking away from &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039;). If Shiva has &#039;&#039;&#039;four orbs&#039;&#039;&#039; circling her head while casting &#039;&#039;&#039;Holy&#039;&#039;&#039;, the central proximity marker is a &#039;&#039;&#039;fake&#039;&#039;&#039;, so instead of moving to the outer-edges, players will need to position themselves in the centre of the arena to avoid cardinal and inter-cardinal markers around the outer-edges (and also look away from &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a rule of thumb - one orb equals one proximity marker (centre) and multiple orbs means multiple proximity markers (edges).&#039;&#039; No matter whether they are real or fake, proximity markers will detonate at the exact same time as &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; gaze attacks, which will stun any player looking in the direction of a mirror.&lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; and &#039;&#039;&#039;Holy&#039;&#039;&#039; have concluded, Shiva will cast one of two abilities:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Embittered Dance&#039;&#039;&#039; - causes Shiva to unleash a &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (un-telegraphed donut AoE at her current location), followed by an &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (an un-telegraphed point blank AoE directly underneath Shiva). In this case, players will need to move into her hitbox (or stand at max range) to avoid the donut attack, then run away from her to avoid the point-blank circle AoE.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiteful Dance&#039;&#039;&#039; - a reverse of the above. Shiva will first use her &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (un-telegraphed point blank AoE directly underneath herself), followed by the &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (donut AoE from her hitbox). Players will need to move as far away from Shiva as possible at first, then move into her hit-box (or remain at max-range) to avoid the follow-up donut AoE.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - summons a single &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the north of the arena, followed by &#039;&#039;&#039;Redress (Hraesvelgr)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Ral&#039;&#039;&#039; will start casting as soon as Shiva have transformed. Just like earlier, the raid should split into two groups and stack together in order to bait the blasts into two specific locations and then immediately move out of those locations once &#039;&#039;&#039;Akh Ral&#039;&#039;&#039; has been cast. However, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; will reflect &#039;&#039;&#039;Akh Ral&#039;&#039;&#039;, forcing the raid to move once again to avoid another bout of blasts yet again. Simply split into two groups like before and bait Shiva&#039;s initial &#039;&#039;&#039;Akh Ral&#039;&#039;&#039; attacks to her north and south (or east and west if you prefer), and then have both groups rotate in a clockwise or counter-clockwise direction to avoid it, and then rotate once again to avoid the reflected version from the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - causes Shiva to blast one tank with shareable damage that applies a &#039;&#039;&#039;green&#039;&#039;&#039; debuff, while the other tank will be blasted with shareable damage that applies a &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. The raid must split into two groups once again and have each group stack with a tank (away from the other group), giving one half of the raid the &#039;&#039;&#039;green&#039;&#039;&#039; debuff and the other half the &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. Whilst the debuffs persist, all casts of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; must be shared by the same groups/colours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;&#039;&#039; - blasts her primary target with shareable damage. Once again, &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; can either be shared by the entire raid to prevent fatal damage, or soaked by a lone tank via an &#039;&#039;&#039;invulnerability cooldown&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #4 - Icelit Dragonsong====&lt;br /&gt;
&lt;br /&gt;
Shiva teleports to the centre of the arena and bombards the raid with a massive wave of overlapping mechanics.&lt;br /&gt;
&lt;br /&gt;
Similar to the &#039;&#039;&#039;Light Rampant&#039;&#039;&#039; mini-phase earlier in the fight, players will have to contend with &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; debuffs (which will instantly slay anyone who acquires 5 stacks), &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; (which will explode, killing any chained players who move too close or too far away from their partners), three waves of &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (which will require a certain amount of players to stand within each tower to avoid meteor wipes), &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; AoE markers that will eventually drop exploding star-like markers at all victims locations, &#039;&#039;&#039;Freezing&#039;&#039;&#039; debuffs which can completely freeze people in place if not dispelled, and &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; knockback from the centre of the arena..&lt;br /&gt;
&lt;br /&gt;
Remember - being hit by certain mechanics during this mini-phase will apply a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, thus they must all be resolved without any player acquiring 5 stacks, or the raid will very likely suffer a wipe.&lt;br /&gt;
&lt;br /&gt;
*Firstly, &#039;&#039;&#039;Freezing&#039;&#039;&#039; will be applied to 2 tanks and 2 damage-dealers. These can be dispelled via &#039;&#039;&#039;Esuna&#039;&#039;&#039;, but should be left on both tanks.&lt;br /&gt;
&lt;br /&gt;
*Secondly, four waves of &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; will spawn during the mini-phase. Don&#039;t forget that players soaking these towers will acquire a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
*Thirdly, &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; will connect all tanks and healers together, forcing them to remain at a set distance from one another to avoid detonation. As a result of &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039;, all tanks and healers will need to soak the first two waves of &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; - one player per tower.&lt;br /&gt;
&lt;br /&gt;
*Fourthly, all four damage-dealers will be afflicted with an AoE circle marker (&#039;&#039;Frigid Stone&#039;&#039;&#039;) that will eventually detonate for moderate damage and &#039;&#039;&#039;heavy&#039;&#039;&#039; debuffs, leaving behind a star-patterned AoE markers at their location, which will explode later, eventually spewing straight-line AoE&#039;s in 4x star-patterns across the arena that all players must avoid.&lt;br /&gt;
&lt;br /&gt;
*Fifthly, Shiva will also cast &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - a raid-wide knockback from the centre of the arena that all players must use to avoid the star-pattern explosions, followed by even more &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Sixthly, damage dealers will also have to contend with &#039;&#039;&#039;Frigid Eruption&#039;&#039;&#039;, causing three AoE circles to spawn underneath them, one after another.&lt;br /&gt;
&lt;br /&gt;
*Seventhly, Shiva will eventually cast &#039;&#039;&#039;Banish&#039;&#039;&#039; at a random tank, which will either be &#039;&#039;&#039;real&#039;&#039;&#039; or &#039;&#039;&#039;fake&#039;&#039;&#039; depending on how many orbs are circling her head while it is being cast. Just like before, a single orb over her head means &#039;&#039;&#039;real&#039;&#039;&#039;, whereas four orbs over her head indicates &#039;&#039;&#039;fake&#039;&#039;&#039;. &#039;&#039;&#039;(Real) Banish&#039;&#039;&#039; results in a single stack-marker on the chosen tank, whereas &#039;&#039;&#039;(Fake) Banish&#039;&#039;&#039; causes stack-up markers on both tanks at once.&lt;br /&gt;
&lt;br /&gt;
*Lastly, the entire phase concludes with Shiva unleashing &#039;&#039;&#039;The House Of Light&#039;&#039;&#039;, causing her to aim conal attacks in the direction of ALL players, inflicting stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; to everyone caught in the blast. Due to overlap being unavoidable, all players must resolve this complex phase with every players having no more than 3 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, or the raid will wipe.&lt;br /&gt;
&lt;br /&gt;
In summary, healers should immediately dispel &#039;&#039;&#039;Freezing&#039;&#039;&#039; from any non-tanks who have acquired it. Meanwhile, the tanks and healers (who will be chained together for the duration of the phase) should each move into the single-soak &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039;, preferably with healers taking east and west towers, while tanks take the north and south towers. Simultaneously, all damage-dealers affected by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; should move to the outer-edge of the arena, dropping their star-like markers at inter-cardinal positions (NE,NW,SE,SW). Once &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; detonates, all damage-dealers will be &#039;&#039;&#039;heavy&#039;&#039;&#039;, thus they must rush to the centre as soon as possible via sprint or gap-closers to avoid being knocked over the edge by the upcoming &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; knockback, which Shiva will currently be casting.&lt;br /&gt;
&lt;br /&gt;
Just before &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; detonates, both tanks will be frozen solid due to the undispelled &#039;&#039;&#039;Freezing&#039;&#039;&#039; debuffs, rendering them immune to the knockback and rooting them in place. At the same time, two &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; will spawn at the outer-edge of the arena to the east and west, and the star-pattern explosions dropped by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; will become telegraphed. If done correctly, both healers will be knocked into the east and west &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (which will be safe from the star-explosions), both tanks will be frozen in a safe-spot from the star-explosions, and damage-dealers will be free to move to the north and south side of Shiva to be knocked into safe-spots. If damage-dealers get knocked into &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (by standing to the east or west), they will acquire additional stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; and likely wipe the raid. If they remain in diagonal positions during &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039;, they will be knocked into star-pattern AoE&#039;s and likely perish.&lt;br /&gt;
&lt;br /&gt;
As soon as the star-markers explode, &#039;&#039;&#039;Frigid Eruption&#039;&#039;&#039; will begin dropping three consecutive AoE circles underneath each damage dealer one after another, forcing them to rotate around the outer edge of the arena in a clockwise or counter-clockwise pattern to avoid overlapping other damage-dealers. Simultaneously, Shiva will begin to cast &#039;&#039;&#039;Banish&#039;&#039;&#039; on a random tank, which may be &#039;&#039;&#039;real&#039;&#039;&#039; or &#039;&#039;&#039;fake&#039;&#039;&#039; (depending on how many orbs are circling her head during the cast). At the same time, one final &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; will spawn within Shiva&#039;s hitbox. &#039;&#039;&#039;(Real) Banish&#039;&#039;&#039; results in a single stack-marker on the chosen tank, whereas &#039;&#039;&#039;(Fake) Banish&#039;&#039;&#039; causes stack-up markers on both tanks at once. While determining if &#039;&#039;&#039;Banish&#039;&#039;&#039; is real or fake, both tanks should move into the final &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; to prepare. If &#039;&#039;&#039;Banish&#039;&#039;&#039; is real, both tanks can soak the single stack-marker together and simultaneously satisfy the two-person tower requirement. If &#039;&#039;&#039;Banish&#039;&#039;&#039; is fake, both tanks will need to spread apart as soon as the two-person tower has been soaked.&lt;br /&gt;
&lt;br /&gt;
If done correctly, four players will have 3 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, while the remaining four players only have 2 stacks. If so, all four players with 2 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; must stand in the final 4-person &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; so that the entire raid ends up with 3 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; each.&lt;br /&gt;
&lt;br /&gt;
Finally, Shiva will begin to cast &#039;&#039;&#039;The House Of Light&#039;&#039;&#039;, which will eventually shoot a cone attack towards every single player in the group simultaneously. Once the final 4-person &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; has been soaked, all players must spread out around Shiva at cardinal and inter-cardinal positions so that only one person is hit per cone attack, resulting in the entire raid having exactly 4 stacks of &#039;&#039;&#039;Lighsteeped&#039;&#039;&#039;, which will eventually drop off. If any player for any reason acquires 5 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, the results will likely be fatal.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - summons a single &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the north of the arena, followed by &#039;&#039;&#039;Redress (Ice Form)&#039;&#039;&#039;, blanketing the entire platform in &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;. It is wise to pull Shiva to the north of the platform before &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; lands. Once done, Shiva will begin to &#039;&#039;&#039;Redress (Hraesvelgr)&#039;&#039;&#039;. As soon Shiva has sprouted her draconic wings, players should immediately slide to the south (behind Shiva) to avoid &#039;&#039;&#039;Akh Ral&#039;&#039;&#039;, which will AoE blast the locations that all players where standing in just before the slide.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wyrm&#039;s Lament&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and then brands two tanks and two damage dealers with the &#039;&#039;&#039;(Red) Wrymclaw&#039;&#039;&#039; debuff, whereas the two remaining damage-dealers (and both healers) will acquire the &#039;&#039;&#039;(Blue) Wyrmclaw&#039;&#039;&#039; debuff. This time, TWO ethereal &#039;&#039;&#039;Dragon Heads&#039;&#039;&#039; will spawn - one to the north and one to the south - which will both rotate in either a clockwise or counter-clockwise motion for the duration of the mechanic. Similar to before, &#039;&#039;&#039;Dragon Heads&#039;&#039;&#039; will be used by players to cleanse their (Red) debuffs, whilst the pools of light left behind by cleansed (Red) debuffs will be used to cleanse (Blue) debuffs. However, players will be able to cleanse themselves two at a time during this mini-phase.&lt;br /&gt;
&lt;br /&gt;
Remember: If a debuff naturally expires (without being cleansed), that player will immediately be slain!&lt;br /&gt;
&lt;br /&gt;
To complicate the cleansing process, Shiva will periodically bombard both tanks with &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - 5x consecutive blasts of shareable damage that also applies &#039;&#039;&#039;blue&#039;&#039;&#039; and &#039;&#039;&#039;green&#039;&#039;&#039; debuffs to those who share them. Much like every previous &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, any player sharing damage of the opposite colour once these debuffs have been assigned will be slain outright, thus the group must split in half and only soak damage with that same group - one group per tank-soak.&lt;br /&gt;
&lt;br /&gt;
As soon as the first &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; has concluded, Shiva will begin casting &#039;&#039;&#039;Morn Afah&#039;&#039;&#039;, the shareable tank-buster that can either be soaked by the whole raid (regardless of debuff/colour), or avoided using an &#039;&#039;&#039;Invulnerability Cooldown&#039;&#039;&#039;, which will make it infinitely easier for tanks to cleanse their debuffs. Once two (Red) debuffs have been cleansed by touching the &#039;&#039;&#039;Dragon Heads&#039;&#039;&#039;, two (Blue) players can remove their debuffs using the &#039;&#039;&#039;puddles&#039;&#039;&#039; that were left behind. Shortly afterward, &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will be cast once again, except it will now hit 6x times in succession, followed by another &#039;&#039;&#039;Morn Afah&#039;&#039;&#039;. If successfully soaked, two more players can cleanse their (Red) debuff, allowing two more (Blue) players to cleanse theirs via the puddles. &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will be cast once more for x7 consecutive blasts, followed by another &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; and another opportunity for 2x (Red) and 2x (Blue) cleanses.&lt;br /&gt;
&lt;br /&gt;
Having survived this healing-intensive onslaught, Shiva will summon &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; around the entire arena, then face north or south while casting &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039; (with both wings glowing). The entire raid must move behind Shiva to avoid this fatal attack. Now, all &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; will long-cast their reflection of &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;, which will result in an unavoidable raid-wipe if Shiva is not defeated beforehand.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Edenchoir Weapons}}&lt;br /&gt;
*1 {{Item icon|Book of Refulgence}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Edenchoir Arms (IL 505)}}&lt;br /&gt;
{{Drops table row|Edenchoir Battleaxe}}&lt;br /&gt;
{{Drops table row|Edenchoir Greatsword}}&lt;br /&gt;
{{Drops table row|Edenchoir Gunblade}}&lt;br /&gt;
{{Drops table row|Edenchoir Fork}}&lt;br /&gt;
{{Drops table row|Edenchoir Jamadhars}}&lt;br /&gt;
{{Drops table row|Edenchoir Samurai Blade}}&lt;br /&gt;
{{Drops table row|Edenchoir Daggers}}&lt;br /&gt;
{{Drops table row|Edenchoir Harp Bow}}&lt;br /&gt;
{{Drops table row|Edenchoir Arquebus}}&lt;br /&gt;
{{Drops table row|Edenchoir Chakrams}}&lt;br /&gt;
{{Drops table row|Edenchoir Rod}}&lt;br /&gt;
{{Drops table row|Edenchoir Index}}&lt;br /&gt;
{{Drops table row|Edenchoir Rapier}}&lt;br /&gt;
{{Drops table row|Edenchoir Cane}}&lt;br /&gt;
{{Drops table row|Edenchoir Codex}}&lt;br /&gt;
{{Drops table row|Edenchoir Torquetum}}&lt;br /&gt;
{{Drops table row|Edenchoir Chest Gear Coffer (IL 500)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Edenchoir Weapon Coffer (IL 505)}}&lt;br /&gt;
{{Drops table row|Wind-up Ryne}}&lt;br /&gt;
{{Drops table row|Ramuh Crystal}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Savage Trouble in Paradise I}}&lt;br /&gt;
{{achievement table row|Savage Trouble in Paradise II}}&lt;br /&gt;
{{achievement table row|Savage Trouble in Paradise III}}&lt;br /&gt;
{{achievement table row|Mightier than the Verse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E8S.png&lt;br /&gt;
E8 boss.png&lt;br /&gt;
E8S phase 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Tari</name></author>
	</entry>
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