<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spider+Aba</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spider+Aba"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Spider_Aba"/>
	<updated>2026-04-17T20:09:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Holy&amp;diff=197816</id>
		<title>Holy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Holy&amp;diff=197816"/>
		<updated>2019-07-06T05:13:58Z</updated>

		<summary type="html">&lt;p&gt;Spider Aba: Updated information for Shadowbringers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 140 to all nearby enemies.&lt;br /&gt;
| facts = {{action fact|additional|Stun}}{{action fact|duration|4}}&lt;br /&gt;
| acquired = White Mage&lt;br /&gt;
| level = 45&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 600&lt;br /&gt;
| casting = 3&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| radius = 8&lt;br /&gt;
| req-quest = Yearn for the Urn&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spider Aba</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=197815</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=197815"/>
		<updated>2019-07-06T05:11:44Z</updated>

		<summary type="html">&lt;p&gt;Spider Aba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Attributes determine your character&#039;s statistics in combat, [[gathering]], and [[crafting]]. Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[jobs]]; [[Dragoon]], [[Monk]], [[Warrior]], [[Paladin]], [[Dark Knight]], [[Samurai]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Bard]], [[Ninja]], and [[Machinist]]. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for spell casting classes and jobs such as [[Black Mage]], [[Summoner]], and [[Red Mage]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary stat for healers such as [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do. [[Mind]] also means higher [[Attack Magic Potency]] and more damage a your spells will do.&lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]], or magic points, are required to cast spells. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as [[Ether]]s, or with abilities that grant [[Refresh]].&lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]], or tactical points, are required to use [[weaponskill]]s. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP slowly regenerates over time in and out of combat. As of patch 5.0, TP no longer exists. Weaponskills now have no cost.&lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]], or [[crafting]] points, are required to use some of your crafting actions. When you have a crafting class equipped, CP bar replaces your MP bar. CP regenerates to full after you complete a craft, but does not regenerate during crafting actions.&lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]], or [[gathering]] points, are required to use some of your gathering actions. While you have a gathering class equipped, GP bar replaces your MP bar. GP slowly regenerates when outside of gathering actions, but does not regenerate during gathering actions.&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks, weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
===Direct Hit===&lt;br /&gt;
[[Direct Hit]] increases the chance of an attack hitting the enemy directly.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
===Tenacity===&lt;br /&gt;
[[Tenacity]] determines damage dealt, damage taken, and HP restored by tanks. The higher the value, the more damage dealt, the more HP restored, and the less damage taken.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. In the latest expanion (4.0 Stormblood) [[Piety]] is no longer a Primary Attribute but a Secondary Attribute (Mental Property).&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probability of the item you receive to be high quality while gathering.&lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Spider Aba</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=MP&amp;diff=197814</id>
		<title>MP</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=MP&amp;diff=197814"/>
		<updated>2019-07-06T05:09:56Z</updated>

		<summary type="html">&lt;p&gt;Spider Aba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MP are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime.&lt;br /&gt;
&lt;br /&gt;
As of Patch 5.0 ([[Shadowbringers]]), the MP cap for all levels is 10,000. &lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Spider Aba</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=TP&amp;diff=197813</id>
		<title>TP</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=TP&amp;diff=197813"/>
		<updated>2019-07-06T05:08:31Z</updated>

		<summary type="html">&lt;p&gt;Spider Aba: Included the information of TP&amp;#039;s removal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;As of Patch 5.0 ([[Shadowbringers]]), TP is no longer a resource. The information on this page no longer applies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TP are your tactical points. TP are required to use your [[weaponskill]]s. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0.&lt;br /&gt;
&lt;br /&gt;
If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of Patch 4.0 ([[Stormblood]]) the [[Sprint]] Action does no longer uses TP&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Spider Aba</name></author>
	</entry>
</feed>