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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Limitless_Blue_(Extreme)&amp;diff=244997</id>
		<title>The Limitless Blue (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Limitless_Blue_(Extreme)&amp;diff=244997"/>
		<updated>2020-07-15T00:02:31Z</updated>

		<summary type="html">&lt;p&gt;Snowvix: Correcting roulette entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Limitless Blue (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Limitless Blue (Extreme)&lt;br /&gt;
| description = As is all too often the case, a primal you felled has once again been summoned. According to Unukalhai, the stakes are even higher this time, as Bismarck&#039;s reappearance threatens to hasten the awakening of the Warring Triad─three eikons sealed within the Aetherochemical Research Facility on Azys Lla. Fortunately, you have developed a sound method for slaying flying feathered whales. The Enterprise Excelsior and your island await.&lt;br /&gt;
| image = The_Limitless_Blue_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 165&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestone-poetics = &lt;br /&gt;
| tomestone-creation = &lt;br /&gt;
| tomestone-mendacity = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = The Diabolical Bismarck&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[The Limitless Blue (Extreme)]] is a level 60 [[trial]] that requires a Full Party of 8 players. In the trial, players face [[Bismarck]], the [[primal]] worshiped by the [[Vanu Vanu]]. The Limitless Blue (Extreme) requires the players to have a minimum item level of 165. &lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
The Limitless Blue (Extreme) is unlocked through the level 60 [[sidequest]] [[The Diabolical Bismarck]]. Players can receive the quest by talking to [[Unukalhai]] in [[The Rising Stones]] (x5,y4). Prerequisite quests are [[Heavensward (Quest)]] and [[Gods of Eld]] which can be obtained at (x11, y11) in the Pillars from Torsefers.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|77Ec06ovKtw|400|right|The Limitless Blue (Extreme)}}&lt;br /&gt;
Before you start the encounter you will need to assign 2 players (usually the healers) to do the cannons, just like in Hard. You should also assign another player (usually a ranged) to do the shield. The shield is only used during Phase 1 and is used at the same time as it is during Hard.&lt;br /&gt;
&lt;br /&gt;
When you are on Bismarck, you gain a stacking debuff that increases the amount of damage done to you while aboard Bismarck. You &#039;&#039;&#039;should not&#039;&#039;&#039; go over 3 stacks. Unlike on Hard, you must leave Bismarck when he shudders or you&#039;ll be thrown off away from the island.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This phase is the same as Hard version. Bismarck will start by hitting the island and spawning 2 enemies, a melee and a ranged. DPS down both enemies, they should be killed before you&#039;re able to board Bismarck.&lt;br /&gt;
&lt;br /&gt;
When the Dragonkillers are ready to be fired, use them and board Bismarck. In order to meet the DPS requirement, you should be killing the carapace the first time.&lt;br /&gt;
&lt;br /&gt;
* Kill adds&lt;br /&gt;
* Use cooldowns on Carapace&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This is the major DPS check part of the fight. The two dragons So&#039;Suwa and Ul&#039;Sanuwa will spawn. They must be tanked away from each other.&lt;br /&gt;
&lt;br /&gt;
Tornadoes and AoE will also spawn, avoid these.&lt;br /&gt;
&lt;br /&gt;
Both enemies will do an ability called &#039;&#039;&#039;Dead Wind&#039;&#039;&#039; and &#039;&#039;&#039;Dead Water&#039;&#039;&#039; that is raid-wide AoE and applies 1 of 2 debuffs to each player. The debuff will apply to 1 tank, 1 healer and 2 dps. Look at the colour of your debuff and attack the enemy with the opposite colour. As with Hard version, you do NOT need to kill these at the same time, instead you are given a strict amount of time to kill them. You should use LB1 to help you down them.&lt;br /&gt;
&lt;br /&gt;
The debuff on the tanks may also change, so they need to get ready to provoke and swap places with the other tank if needed. The enemies should not move in order to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
* Blue buff = Will of the Water, attack green enemy.&lt;br /&gt;
* Green buff = Will of the Wind, attack blue enemy.&lt;br /&gt;
* Dodge tornadoes and AoE.&lt;br /&gt;
* Use LB1 when you have it.&lt;br /&gt;
* Tanks need to swap places if their debuff changes.&lt;br /&gt;
* They will do 3 Dead Wind/Water until Bismarck does his Ultimate.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This phase will repeat until either Bismarck is down or the Island is destroyed. There is no shield in this phase.&lt;br /&gt;
&lt;br /&gt;
Three enemies will spawn, two small adds from Phase 1 and a bigger add called &#039;&#039;Nai&#039;maii Vendu&#039;&#039;. There are 2 tactics to doing this phase.&lt;br /&gt;
&lt;br /&gt;
====Tactic 1====&lt;br /&gt;
* Kill the range add first&lt;br /&gt;
* Kill the melee add second (small add)&lt;br /&gt;
* Do as much damage on Nai as possible until you can board Bismarck.&lt;br /&gt;
&lt;br /&gt;
====Tactic 2====&lt;br /&gt;
* Kill Nai first&lt;br /&gt;
* Kill range add second&lt;br /&gt;
* Damage melee add as much as possible until you can board Bismarck.&lt;br /&gt;
&lt;br /&gt;
My group personally preferred Tactic 2, but either is fine. The tank and a healer should stay on the Island to dps down the remaining enemy while everyone else is damaging Bismarck.&lt;br /&gt;
&lt;br /&gt;
* If Nai is still alive after boarding Bismarck, he will run to the center and do an AoE every 10 seconds that damages the island, it is important to kill him before he can do this too much.&lt;br /&gt;
&lt;br /&gt;
====Weather Mechanic====&lt;br /&gt;
Just like in Hard, there is a weather mechanic during Phase 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Clouds will be a dark yellow and it will be raining. There will be an AoE knockback from the center of the island. All players should run to the center or they will be knocked off, then run back to the center for an AoE covering the island except the center.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Clouds almost clear. Stay away from the center as there will be splash damage that causes Vuln Up, you should also kill the Vapor Bubbles during this time.&lt;br /&gt;
*&#039;&#039;&#039;Thunder&#039;&#039;&#039;: Clouds will be purple. 3 random players will receive 2 thunder attacks, the first deals average damage, the second attack will deal massive damage that the Vapor Bubbles will consume. Do NOT kill the Vapor Bubbles during this time.&lt;br /&gt;
&lt;br /&gt;
* Before boarding Bismarck again, make sure your stacking debuff has run out, otherwise you will die from too much damage.&lt;br /&gt;
&lt;br /&gt;
Repeat this phase several times, and use LB3 on the target when available and you&#039;ll have Bismarck down in no time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
[[Expanse Totem]] - each player will receive 1 totem per kill. Collect 10 totems to exchange for a weapon at [[Sabina]] in [[Idyllshire]] (x5,y5).&lt;br /&gt;
&lt;br /&gt;
[[Expanse Baleen]]&lt;br /&gt;
&lt;br /&gt;
[[Bismarck Card]]&lt;br /&gt;
&lt;br /&gt;
[[Bismarck&#039;s Baleen]]&lt;br /&gt;
&lt;br /&gt;
[[White Lanner Whistle]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Astrometer]]|| [[File:expanse astrometer icon1.png]]||60||175|| [[Astrologian|AST]]||95 (Magical)||3.20||72.53||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +73, [[Mind]] +83, [[Piety]] +65, [[Spell Speed]] +49&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Battleaxe]]|| [[File:expanse battleaxe icon1.png]]||60||175||[[Marauder|MRD]] [[Warrior|WAR]]||68 (Physical)||3.36||76.16||0||align = &amp;quot;left&amp;quot; |[[Strength]] +83, [[Vitality]] +81, [[Critical Hit Rate]] +71, [[Determination]] +48&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Cane]]|| [[File:expanse cane icon1.png]]||60||175||[[Conjurer|CNJ]] [[White Mage|WHM]]||95 (Magical)||3.36||76.16||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +73, [[Mind]] +83, [[Piety]] +46, [[Critical Hit Rate]] +71&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Codex]]|| [[File:expanse codex icon1.png]]||60||175|| [[Scholar|SCH]]||95 (Magical)||3.12||70.72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +73, [[Mind]] +83, [[Piety]] +65, [[Spell Speed]] +49&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Greatsword]]|| [[File:expanse greatsword icon1.png]]||60||175|| [[Dark Knight|DRK]]||68 (Physical)||2.96||67.09||0||align = &amp;quot;left&amp;quot; |[[Strength]] +83, [[Vitality]] +81, [[Determination]] +68, [[Skill Speed]] +49&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Grimoire]]|| [[File:expanse grimoire icon1.png]]||60||175||[[Arcanist|ACN]] [[Summoner|SMN]]||95 (Magical)||3.12||70.72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +73, [[Intelligence]] +83, [[Determination]] +68, [[Spell Speed]] +49&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Handgonne]]|| [[File:expanse handgonne icon1.png]]||60||175|| [[Machinist|MCH]]||61 (Physical)||2.76||56.12||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +83, [[Vitality]] +81, [[Critical Hit Rate]] +49, [[Determination]] +68&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Longbow]]|| [[File:expanse longbow icon1.png]]||60||175||[[Archer|ARC]] [[Bard|BRD]]||61 (Physical)||3.28||66.69||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +83, [[Vitality]] +81, [[Determination]] +48, [[Skill Speed]] +71&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Longpole]]|| [[File:expanse longpole icon1.png]]||60||175||[[Thaumaturge|THM]] [[Black Mage|BLM]]||95 (Magical)||3.36||76.16||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +73, [[Intelligence]] +83, [[Critical Hit Rate]] +71, [[Determination]] +48&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Machetes]]|| [[File:expanse machetes icon1.png]]||60||175||[[Rogue|ROG]] [[Ninja|NIN]]||68 (Physical)||2.40||54.40||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +83, [[Vitality]] +81, [[Critical Hit Rate]] +71, [[Skill Speed]] +49&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Partisan]]|| [[File:expanse partisan icon1.png]]||60||175||[[Lancer|LNC]] [[Dragoon|DRG]]||68 (Physical)||2.80||63.46||0||align = &amp;quot;left&amp;quot; |[[Strength]] +83, [[Vitality]] +81, [[Determination]] +68, [[Skill Speed]] +49&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Patas]]|| [[File:expanse patas icon1.png]]||60||175||[[Pugilist|PGL]] [[Monk|MNK]]||68 (Physical)||2.40||54.40||0||align = &amp;quot;left&amp;quot; |[[Strength]] +83, [[Vitality]] +81, [[Critical Hit Rate]] +49, [[Determination]] +68&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Sword]]|| [[File:expanse sword icon1.png]]||60||175||[[Gladiator|GLA]] [[Paladin|PLD]]||68 (Physical)||2.24||50.77||0||align = &amp;quot;left&amp;quot; |[[Strength]] +59, [[Vitality]] +58, [[Parry]] +35, [[Determination]] +49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Expanse Shield]]||[[File:expanse shield icon1.png]]||60||175||[[Gladiator|GLA]], [[Paladin|PLD]]||Shield||515||167||0||align = &amp;quot;left&amp;quot; |[[Strength]] +24, [[Vitality]] +23, [[Determination]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
As is all too often the case, a primal you felled has once again been summoned. According to Unukalhai, the stakes are even higher this time, as Bismarck&#039;s reappearance threatens to hasten the awakening of the Warring Triad─three eikons sealed within the Aetherochemical Research Facility on Azys Lla. Fortunately, you have developed a sound method for slaying flying feathered whales. The Enterprise Excelsior and your island await.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Snowvix</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thok_ast_Thok_(Extreme)&amp;diff=244996</id>
		<title>Thok ast Thok (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thok_ast_Thok_(Extreme)&amp;diff=244996"/>
		<updated>2020-07-15T00:01:17Z</updated>

		<summary type="html">&lt;p&gt;Snowvix: Correcting roulette entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Thok ast Thok (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Thok ast Thok (Extreme)&lt;br /&gt;
| description = Willed back into existence by his zealous children, Ravana, the Lord of the Hive, is risen again with ever greater savagery. Left unchecked, the Wrath of the Colony will surely seek out the Warring Triad on Azys Lla to feed upon the sleeping eikons&#039; strength. Heed Unukalhai&#039;s warning, and slay the entity before his insatiable appetite for power unleashes destruction of cataclysmic proportions...&lt;br /&gt;
| image = Thok_ast_Thok_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 175&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestone-poetics = &lt;br /&gt;
| tomestone-creation = &lt;br /&gt;
| tomestone-mendacity = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Thok Around the Clock&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[Thok ast Thok (Extreme)]] is a level 60 [[trial]] that requires a Full Party of 8 players. In the trial, players face [[Ravana]], the [[primal]] worshiped by [[The Gnath]]. Thok ast Thok (Extreme) requires the players to have a minimum item level of 175.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Thok ast Thok (Extreme) is unlocked through the level 60 [[sidequest]] [[Thok Around the Clock]]. Players can received the quest by talking to [[Unukalhai]] in [[The Rising Stones]] (x5,y4). Prerequisite quests are [[Heavensward (Quest)]] and [[Gods of Eld]].&lt;br /&gt;
&lt;br /&gt;
*[[The Diabolical Bismarck]] is no longer required to start this quest.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Ravana (Extreme) just like Ravana (Hard) is split into multiple phases and follows a set rotation for most if not all phases. Note Ravana can be 1 tanked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ravana will switch between 3 different stances through the fight, depending on the phase, he has a Dragonfly, Scorpion and Beetle. Each stance has their own set of abilities. Prior to starting the fight, Waymark the arena with A, B, C, A being North, B East, C South and remembering unmarked is D (West), this will be used for a later mechanic.&lt;br /&gt;
&lt;br /&gt;
===Dragonfly===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blinding Blade&#039;&#039;&#039; - High damage frontal cleave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Seeing X&#039;&#039;&#039; - Places a barrier on 3 sides of Ravana, if you hit the barrier, you get damaged, knocked back and slowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma-Linga&#039;&#039;&#039; - Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapasya&#039;&#039;&#039; = Frontal cone cleave that hits 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Shell&#039;&#039;&#039; - Shields himself, must be broken before it wears off or you will wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloody Fuller/Chandrahas&#039;&#039;&#039; - Ultimate ability, more on this later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blinding Blade&#039;&#039;&#039;&lt;br /&gt;
* Instant cast&lt;br /&gt;
* Frontal AoE cleave&lt;br /&gt;
* Extremely high damage&lt;br /&gt;
* Share between 2 tanks&lt;br /&gt;
* If 1 tanking, turn Ravana around to share with the raid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Seeing X&#039;&#039;&#039;&lt;br /&gt;
* Ravana will cast one of the following: &amp;quot;The Seeing Right&amp;quot;, &amp;quot;The Seeing Left&amp;quot; or &amp;quot;The Seeing Wings&amp;quot;.&lt;br /&gt;
* Lasts 5 seconds.&lt;br /&gt;
* If The Seeing Right has been cast, move and attack from his left side.&lt;br /&gt;
* The Seeing Left, move and attack from his right side.&lt;br /&gt;
* The Seeing Wings, move and attack from his front.&lt;br /&gt;
* Tank should not move, rotate Ravana or attack during the barriers uptime (unless it&#039;s Seeing Wings since his front is safe).&lt;br /&gt;
* Remember that casters are safe, they do not need to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapasya&#039;&#039;&#039;&lt;br /&gt;
* Instant cast&lt;br /&gt;
* After first hit tank should move to the side or behind Ravana to avoid the next 2 hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scorpion===&lt;br /&gt;
This stance includes the main mechanics of the fight that require the entire raid to learn, know and execute perfectly or will be the phases that will wipe your group. Something to take note of is in this stance, the damage output of Ravana is increased, but his incoming damage is also increased. In this stance he not attack but only use a variety of Liberation casts, similar to Hard modes Slaughter. Each cast of Liberation is burn time, DPS should pop their cool downs during this stance. Each Liberation is a series of AoE mechanics and getting hit by any of these will result in a 3 minute Vulnerability Up debuff that stacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prelude to Liberation&#039;&#039;&#039;&lt;br /&gt;
# When the cast ends, will do a large point blank AoE.&lt;br /&gt;
# Linear line AoEs that will explode after a short time.&lt;br /&gt;
# Random circle AoEs that cause Burn on a player that steps in them.&lt;br /&gt;
# 5 players get purple circle around themselves that will explode and deal damage to anyone standing in them, no one should be standing in 2 purple circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liberation&#039;&#039;&#039;&lt;br /&gt;
# When the cast ends, will AoE everywhere except directly behind him, all players should stack behind Ravana.&lt;br /&gt;
# He will then jump up, and land somewhere around the edge of the arena and doing a large point blank AoE.&lt;br /&gt;
# Clones himself 3 times either left or right to where he lands, also creating point blank AoE.&lt;br /&gt;
# Charges across the arena in the order he landed. (Similar to Ifrit).&lt;br /&gt;
When he jumps up, all players should stack in the center, wait to see where his 1st clone lands, and run to the other side the first Ravana (e.g. If Ravana lands North, his 1st clone lands North-West, players should run North-East) and run around the edge as he charges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift Liberation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
About 3/4 way through the cast, 4 players will be marked with a blue sword icon, they will be marked with 1, 2, 3 and 4 swords.&lt;br /&gt;
&lt;br /&gt;
# The marked players need to run to the waymarks, 1 sword icon to A, 2 sword icon to B, 3 sword icon to C and 4 sword icon to D.&lt;br /&gt;
# All other players should stack at D or C.&lt;br /&gt;
# Ravana will rush from where he his, to the player with the 1 sword icon, dealing damage to anyone in his path.&lt;br /&gt;
# He will continue to rush from this player to the next (who had 2 sword icon), and so on. He should be going from middle -&amp;gt; North -&amp;gt; East -&amp;gt; South -&amp;gt; West.&lt;br /&gt;
# An X AoE appears on the ground dealing damage and a nasty Burn debuff to anyone standing in it.&lt;br /&gt;
# 4 Purple circle AoEs same as in Prelude to Liberation.&lt;br /&gt;
&lt;br /&gt;
As Ravana rushes to the first player, all those that wasn&#039;t marked should stack to the center. The first player should also run to D and to the center, as they will be hit by the next rush to B. As Ravana appears again to rush to B, the player at B should run towards A and to the center, and so on for each marked player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To handle the purple circles, you should assign 2 players to A/B, B/C, C/D and D/A. These players should run to these safe segments so that several players with purple circles do not end up in the same segment. If 2 players that go to the same segment have the purple AoE, you are able to stand next to the fire AoE, this will avoid players from getting hit by 2 purple circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Liberation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a couple of ways to handle this Liberation in regards to the Prey mechanic which I&#039;ll go through first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tactic 1 - PLD&#039;&#039;&lt;br /&gt;
# Marks 2 players with Prey, make sure the tank has 1 and the other player stands next to the PLD, stack at A.&lt;br /&gt;
# All other players should spread around B, C and D.&lt;br /&gt;
# Ravana will rush at both Prey targets.&lt;br /&gt;
# Both Prey targets should be fully healed, shielded and any cool down you can give them.&lt;br /&gt;
# PLD uses Cover on the other player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The idea here is to negate the damage of both rushes to both players at least for the first hit, if you negate the damage to 0, these players will not receive the physical up debuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tactic 2 - Actual tactic&#039;&#039;&lt;br /&gt;
# Marks 2 players with Prey, does not matter if the tank has one, one goes to A, the other to C.&lt;br /&gt;
# All other players should go to B or D.&lt;br /&gt;
# Ravana will rush at both Prey targets.&lt;br /&gt;
# 2 players run to A and C to take Prey while first 2 run to safe spots.&lt;br /&gt;
# 2 new Prey players run in between A+D and C+D.&lt;br /&gt;
# Safe spot now in the center.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for the full Liberation.&lt;br /&gt;
# Marks 2 players with Prey.&lt;br /&gt;
# Rushes both players dealing Physical Up debuff to them and anyone in his path.&lt;br /&gt;
# Use one of 2 tactics above.&lt;br /&gt;
# 3 players get Purple circles, everyone else can go to the center - Rushes players with Prey dealing Phys Up at same time as purple circles explode.&lt;br /&gt;
# Room-wide AoE with safe spot in the center.&lt;br /&gt;
# Room-wide AoE with safe spot around the edge - knocks back if hit. &#039;&#039;Important&#039;&#039;: Ravana jumps back down for this, do not attack him, just run out as you have very little time to get out of this AoE.&lt;br /&gt;
&lt;br /&gt;
===Beetle===&lt;br /&gt;
This is Ravana&#039;s defensive stance, his outgoing damage is decreased, but also takes less damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pillars of Heaven&#039;&#039;&#039; - Raid-wide AoE knock back with damage based on proximity to Ravana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laughing Rose&#039;&#039;&#039; - Marks a player with a white icon, meteor-style AoE, share damage with raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prey/Surpanakha&#039;&#039;&#039; - Marks a random player with Prey, they must pass Prey to the tank. Ravana will focus on the player and hit them continuously with Surpanakha, a large frontal AoE cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose of Conviction&#039;&#039;&#039; - No cast, 4 players get tethered by orbs and follows them, explodes after a short while dealing damage and inflicting Vuln Up. Players should stack by the edge before the orbs spawn and run around as a group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose of Hate&#039;&#039;&#039; - Linear AoE on the main tank, avoid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 1 - Dragonfly===&lt;br /&gt;
&lt;br /&gt;
This phases lasts until 87%, all next phases will have a set rotation that carry out as the Bloodlust meter fills up indicated his next stance change (phase change).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotation: Blinding Blade -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Atma-Linga -&amp;gt; Blinding Blade -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 2 - Scorpion===&lt;br /&gt;
&lt;br /&gt;
If all party members are fully healed, healers should be DPSing during the Prelude to Liberation cast since there is no outgoing damage. DPS should save their cooldowns for the start of this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotation: Prelude to Liberation -&amp;gt; Liberation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 3 - Dragonfly + Ultimate===&lt;br /&gt;
&lt;br /&gt;
1/4 way through the rotation you will need to deal with both Ravana mechanics and Gana adds that add to Ravana&#039;s Ultimate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotation: Warlord Shell -&amp;gt; The Seeing X -&amp;gt; The Seeing X -&amp;gt; Gana Adds start -&amp;gt; Tapasya -&amp;gt; Atma-Linga -&amp;gt; Blinding Blade -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Blinding Blade -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; Atma-Linga -&amp;gt; Bloody Fuller/Chandrahas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s a long rotation, one which the tank will need to remember while the DPS are killing the adds. Shortly after Warlord Shell has broken and 2 of The Seeing X have been done, Ravana will shout &amp;quot;Take wing, ye souls of war!&amp;quot;. This starts the all familiar Primal DPS check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chandrahas and Gana Adds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The DPS need to kill Spirit Gana&#039;s and Moon Gana&#039;s that spawn. They should be killed in the order that they appear in. Below is a list they appear in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 4x Spirit Gana&lt;br /&gt;
# 1x Moon Gana, 1x Spirit Gana&lt;br /&gt;
# 2x Spirit Gana&lt;br /&gt;
# 1x Moon Gana, 1x Spirit Gana&lt;br /&gt;
# 2x Spirit Gana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Spirit Gana can be kill quickly, the Moon Gana takes more time to kill, all ranged should stay in the center for Blinding Blade, the melee should be wary of being cleaved if they choose to engage an add in front of the boss. These adds do not need to be tanked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a short while, each gana will cast Falling Laughter, they must be killed before they can finish this cast otherwise they disappear and place a sword in the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the rotation above, Ravana will cast Bloody Fuller which will Fetter everyone and lift them into the air, and swords on the ground, Ravana will use to deal damage and inflict Vulnerability Up for each sword, then use Chandrahas dealing high AoE damage. The goal here is to kill every add before they finish casting Falling Laughter, and have 0 swords. You can then shield the players and this should hit for less than 1k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 4 - Beetle===&lt;br /&gt;
&lt;br /&gt;
Transition into this phase, some of the fence around the edge will be broken, locate the safe spots and be wary of knock backs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotation: Pillars of Heaven -&amp;gt; Laughing Rose -&amp;gt; Surpanakha x4 -&amp;gt; The Rose of Conviction -&amp;gt; The Rose of Hate -&amp;gt; Surpanakha (repeat until Phase push by filling up the Bloodlust meter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All players should run next to a wall for Pillars of Heaven, then stack on Ravana for Laughing Rose. After this, a player will be marked by Prey for Surpanakha, this player needs to run over the tank to pass Prey on to them. Remember that Surpanakha is a large frontal AoE cone, Ravana will always focus and face the marked player. After 4 hits, Rose of the Conviction immediately starts so all players should make their way to the edge of the arena (except main tank) and run around the edge either clockwise or anti-clockwise (your raid should decide beforehand.) During this time, the tank will get a frontal AoE focused on them, and more Prey/Surpanakha on them, the tank needs to rotate the boss the same way the players are running the orbs, and stop when the orbs have exploded and the raid can get back to Ravana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 5 - Scorpion===&lt;br /&gt;
&lt;br /&gt;
This is the main part of the fight, if you get past here you should be killing Ravana, otherwise these mechanics will wipe you if 1 or 2 players mess up their positions. During this phase, you should also get Level 3 Limit Break which should be used during either the start of Swift Liberation cast, or the start of Final Liberation cast since Ravana takes more damage in this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotation: Swift Liberation -&amp;gt; Final Liberation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refer to the Swift and Final Liberation descriptions at the top of the guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 6 - Dragonfly===&lt;br /&gt;
&lt;br /&gt;
There are adds for this Dragonfly, and there is a massive increase in outgoing AoE damage, Ravana will use Atma-Linga and Blinding Blade more frequently here, so the healers need to be focused here and make sure everyone is topped up at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotation: Warlord Shell -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; The Seeing X -&amp;gt; Blinding Blade -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Atma-Linga -&amp;gt; Blinding Blade -&amp;gt; Atma-Linga -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Blinding Blade -&amp;gt; Atma-Linga -&amp;gt; Blinding Blade -&amp;gt; Atma-Linga -&amp;gt; Tapasya&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 7 - Beetle===&lt;br /&gt;
&lt;br /&gt;
Same as previous Beetle phase, this will last until the Bloodlust meter hits 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotation: Pillars of Heaven -&amp;gt; Laughing Rose -&amp;gt; Surpanakha x4 -&amp;gt; The Rose of Conviction -&amp;gt; The Rose of Hate -&amp;gt; Surpanakha x8 -&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should be aiming to kill Ravana during this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 8 - Scorpion===&lt;br /&gt;
&lt;br /&gt;
In this phase, Ravana will cast 1 random Liberation. You have until the end of this Liberation cast to kill Ravana as he will enrage after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravana will enrage after Phase 8 Liberation, he casts Bloody Fuller and hits the entire raid with 12 Laughing Moons (12 adds, 12 swords, 12 laughing moons) (inflicting Vuln Up for every hit) then Chandrahas.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Ravana&#039;s Forewing]]&lt;br /&gt;
*[[Rose Lanner Whistle]]&lt;br /&gt;
*[[Hive Totem]] - Each player will receive 1 totem per kill. Collect 10 totems to exchange for a weapon or 99 for a [[Rose Lanner Whistle]] at [[Sabina]] in [[Idyllshire]] (x5,y5).&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Battleaxe]]|| [[File:hive battleaxe icon1.png]]||60||190||[[Marauder|MRD]] [[Warrior|WAR]]||72 (Physical)||3.36||80.64||0||align = &amp;quot;left&amp;quot; |[[Strength]] +92, [[Vitality]] +94, [[Parry]] +58, [[Determination]] +80&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Bow]]|| [[File:hive bow icon1.png]]||60||190||[[Archer|ARC]] [[Bard|BRD]]||65 (Physical)||3.04||65.86||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +92, [[Vitality]] +94, [[Critical Hit Rate]] +83, [[Determination]] +56&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Cane]]|| [[File:hive cane icon1.png]]||60||190||[[Conjurer|CNJ]] [[White Mage|WHM]]||100 (Magical)||3.36||80.64||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +85, [[Mind]] +92, [[Determination]] +80, [[Spell Speed]] +58&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Claws]]|| [[File:hive claws icon1.png]]||60||190||[[Pugilist|PGL]] [[Monk|MNK]]||72 (Physical)||2.40||57.60||0||align = &amp;quot;left&amp;quot; |[[Strength]] +92, [[Vitality]] +94, [[Critical Hit Rate]] +83, [[Determination]] +56&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Claymore]]|| [[File:hive claymore icon1.png]]||60||190|| [[Dark Knight|DRK]]||72 (Physical)||2.96||71.04||0||align = &amp;quot;left&amp;quot; |[[Strength]] +92, [[Vitality]] +94, [[Critical Hit Rate]] +83, [[Skill Speed]] +58&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Codex]]|| [[File:hive codex icon1.png]]||60||190|| [[Scholar|SCH]]||100 (Magical)||3.12||74.88||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +85, [[Mind]] +92, [[Critical Hit Rate]] +83, [[Spell Speed]] +58&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Grimoire]]|| [[File:hive grimoire icon1.png]]||60||190||[[Arcanist|ACN]] [[Summoner|SMN]]||100 (Magical)||3.12||74.88||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +85, [[Intelligence]] +92, [[Critical Hit Rate]] +83, [[Determination]] +56&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Kris]]|| [[File:hive kris icon1.png]]||60||190||[[Rogue|ROG]] [[Ninja|NIN]]||72 (Physical)||2.64||63.36||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +92, [[Vitality]] +94, [[Determination]] +80, [[Skill Speed]] +58&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Longpole]]|| [[File:hive longpole icon1.png]]||60||190||[[Thaumaturge|THM]] [[Black Mage|BLM]]||100 (Magical)||3.28||78.72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +85, [[Intelligence]] +92, [[Critical Hit Rate]] +58, [[Determination]] +80&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Musketoon]]|| [[File:hive musketoon icon1.png]]||60||190|| [[Machinist|MCH]]||65 (Physical)||2.64||57.20||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +92, [[Vitality]] +94, [[Determination]] +56, [[Skill Speed]] +83&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Planisphere]]|| [[File:hive planisphere icon1.png]]||60||190|| [[Astrologian|AST]]||100 (Magical)||3.20||76.80||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +85, [[Mind]] +92, [[Critical Hit Rate]] +83, [[Spell Speed]] +58&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Shamshir]]|| [[File:hive shamshir icon1.png]]||60||190||[[Gladiator|GLA]] [[Paladin|PLD]]||72 (Physical)||2.08||49.92||0||align = &amp;quot;left&amp;quot; |[[Strength]] +66, [[Vitality]] +67, [[Determination]] +57, [[Skill Speed]] +41&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Spear]]|| [[File:hive spear icon1.png]]||60||190||[[Lancer|LNC]] [[Dragoon|DRG]]||72 (Physical)||2.80||67.20||0||align = &amp;quot;left&amp;quot; |[[Strength]] +92, [[Vitality]] +94, [[Critical Hit Rate]] +83, [[Skill Speed]] +58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Scutum]]||[[File:hive scutum icon1.png]]||60||190||[[Gladiator|GLA]], [[Paladin|PLD]]||Shield||533||183||0||align = &amp;quot;left&amp;quot; |[[Strength]] +26, [[Vitality]] +27, [[Parry]] +24, [[Skill Speed]] +17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Lore==&lt;br /&gt;
The Lord of the Mists has fallen, but Bismarck is not the only primal to have been willed back into existence by its zealous children─Ravana, the Lord of the Hive, is risen again with ever greater savagery. Left unchecked, the Wrath of the Colony will surely seek out the Warring Triad on Azys Lla to feed upon the sleeping eikons&#039; strength. Heed Unukalhai&#039;s warning, and slay the entity before its insatiable appetite for power unleashes destruction of cataclysmic proportions...&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|NtUmWKuPKiw|400|left|Thok ast Thok (Extreme)}}&lt;br /&gt;
{{#ev:youtube|ssW6dSHUGVI|400|left|Stark&#039;s Ravana Extreme Tanking Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Snowvix</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_S1T7_(Extreme)&amp;diff=244995</id>
		<title>Containment Bay S1T7 (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_S1T7_(Extreme)&amp;diff=244995"/>
		<updated>2020-07-14T23:59:28Z</updated>

		<summary type="html">&lt;p&gt;Snowvix: Correcting roulette entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Containment Bay S1T7}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Containment Bay S1T7 (Extreme)&lt;br /&gt;
| description = Preserved upon the Allagan tomestone you received from Unukalhai was an extraordinary history─a detailed record of the battles fought between the eikon Sephirot and the armies of Allag. After feeding the account of this epic conflict into Azys Lla’s verification systems, you have succeeded in activating what the node describes as a “combat simulation.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Can the enigmatic technology of the ancient empire truly manifest an enhanced simulacrum of the formidable Fiend? Can this artificial incarnation truly surpass the threat posed by the original Sephirot? There is but one way to know for certain...&lt;br /&gt;
| image = Containment_Bay_S1T7_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestone-poetics = &lt;br /&gt;
| tomestone-creation = &lt;br /&gt;
| tomestone-mendacity = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = A Fiendish Likeness&lt;br /&gt;
| patch = 3.2&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[A Fiendish Likeness]]&lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Unukalhai]] - [[The Rising Stones]] (x6, y5)&lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Quest [[When the Bough Wakes]]&lt;br /&gt;
*&#039;&#039;&#039;iLevel:&#039;&#039;&#039; 205&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|AWsvth8E_Pk|400|right|Sephirot Extreme Guide}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
DnT Guide:[http://dtguilds.enjin.com/sephirotguide [DnT&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Containment Bay S1T7 (Extreme) Guide ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
===Phase 1: 100% - 65%=== &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;First of all i&#039;d like to say this fight is a dance and you have to know that all moves will blend into each other, I&#039;ll try to keep them in order and as detailed as possible.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Ein Sof&#039;&#039;&#039; - Four green circles will pop up growing in size over time, go to the side where no circle pops, and while doing this at the same time the next move will be happening so split up here healers on one side with off-tank and DPS on the other.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Fiendish Rage&#039;&#039;&#039; - Two players will be marked and you&#039;ll have to split up the group to share damage for the two hits (usually people will stack the healers and the off tank on one side and the DPS on the other) &lt;br /&gt;
:: &#039;&#039;&#039;&#039;&#039;main tank cannot be hit by either of the split AoE hits or a deadly death blowing debuff will be applied to him&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chesed&#039;&#039;&#039; - This will happen after you guys are done splitting up the damage from the previous ability, tank will usually re-center the boss ASAP after both groups have been hit, and usually soon after he&#039;s back in the center you&#039;ll see his arm charge back for a super hit on the main tank which I think will happen twice back-to-back (one tank buff+adlo usually works wonders).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ain&#039;&#039;&#039; - This move will happen when you see one green circle spawn on the map (same looking as the ones from ratzon), best practice is to center your self between the boss and the green circle, usually closer to the boss then the green circle to avoid extra damage, and this is done to bait the Ain ability in the direction of the green circle (safe to usually start moving past him after his arms pull back, in preperation for the next ability which will be markers/circles).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ratzon&#039;&#039;&#039; - For this I know most people in learning groups have been doing big purple circle right behind the boss and the small green ones spread out, and i think this is the worst practice happening at the moment, and whats causing much problems for newer groups trying to get to Phase 3 continuously. In my opinion Big circle at the edge of the map would work best because then only one player is having to move really far rather then 3-5 other players having to struggle getting out of the bigger circle&#039;s AoE to be safe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3.png|Ain+Markers/Circles Example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;-Repeat from Ein Sof till phase 2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Adds=== &lt;br /&gt;
&lt;br /&gt;
:Not quite sure what to put for this part yet cause different groups do different things and it&#039;s sad/weird to me that we can&#039;t figure out the best way, if i understand it correctly and being a healer, and decent with numbers 2 big adds spawn and 12 small ones spawn, so I don&#039;t understand why 6-1-6-1 wouldn&#039;t always be the best way to go, for heals sake and tank sake. but please i know this part will need a edit hopefully someone more enlightened has a more solid answer.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Cochma (big add)&#039;&#039;&#039; - Physical Damage and will apply magic down vulnerability stacks over time, also healers note that this big add has it&#039;s own little mini tank buster so just be ready to heal this adds tank around that time.&lt;br /&gt;
::-upon dying a Cochma add can do roughly 10K damage per person party wide without proper buffs and what not&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Binah (little adds)&#039;&#039;&#039; - Magical Damage (these guys can really hurt the big add tank if not careful with the positioning of them)&lt;br /&gt;
::-upon dying each Binah add can do roughly 2K damage per person party wide without proper buffs and what not&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: So after more time in here the best way to go if things are shaky is 3-1-9-1 and it usually always works out as long as people are topped off before the &#039;Cochma&#039; goes off.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 3=== &lt;br /&gt;
&lt;br /&gt;
:should have this part completed by the end of today, aboutz to go hard.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Yesad&#039;&#039;&#039; - Interestingly enough this move is the first and probably most important move to be on the lookout for throughout the entirety of phase 3, and this first one is usually dealt with by just stacking together in the middle of the map for the start of phase 3. The best way to know that this move is coming or that it&#039;s time to move is the entire floor will flash a yellowish color and will then crack up all green, start moving after the yellow flash.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Force Field&#039;&#039;&#039; - This will be the next ability and all this does is applies one of two possible debuffs on you which will come into play for a couple of the next abilities we&#039;re about to talk about.&lt;br /&gt;
::-&#039;&#039;&#039;Orange Debuff:&#039;&#039;&#039; physical resistance, will stack far south of the boss, after first two towers during Razton (green growing balls), also these guys will be stuck with the responsibility of being in the towers AoE while they are up, if at least one person with orange is not in the towers AoE when it goes off it&#039;s going to hurt and party will get paralyzed. Best practice here is four people will have orange and as soon as they get it they should call right or left, so that way all four people with orange don&#039;t end up at the same tower.&lt;br /&gt;
::-&#039;&#039;&#039;Blue Debuff:&#039;&#039;&#039; magic resistance, will stack at boss&#039;s chin breaking the tethers, after towers during Razton (green growing balls), Very important to break the tethers here blue people, or most likely someone&#039;s going to die.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Big Balls in his Hands #1&#039;&#039;&#039; - This will happen right after everyone gets their force field debuff, and to not die just make sure you go to the hand where you&#039;re matching your debuff color with the color of the ball in his hand.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Towers #1&#039;&#039;&#039; - This happens next and is not that hard to deal with at all, simply have two orange people stand in each each tower, at the very least you want one person with the orange debuff in each tower at all times, two is for safety measures.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Razton (Green Growing Balls)&#039;&#039;&#039; - This will sort of happen during towers and is kinda of a way to say get ready to get in place, if you have orange you&#039;re at this point running away from the boss (south of boss), and if you have the blue debuff you should be stacking at his chin to grab one of the four tethers from the orange guys. (if a tether is left on a orange person he/she will be killed)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Towers #2&#039;&#039;&#039; - This will now happen again right after Razton/Tethers, so orange people get ready to get right back in a tower ASAP after green balls disappear.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Big Balls in his Hands #2&#039;&#039;&#039; - This will now also happen again after towers are dealt with, so get to your respective sides, after this ability the color debuff should wear off be ready for earth-shaker makers ASAP.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Earth Shaker/Yesad&#039;&#039;&#039; - 1 DPS and 1 Healer will get a marker above their heads, one has to go far left and the other has to go far right, everyone else should be stacking up tight on bosses mid because keep in mind this earth shaker is happening while a Yesad is also about to be going down, so after the yellow flash goes of get ready to move everyone including the outer people that had the earth shaker markers.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Da&#039;At/AoE Damage&#039;&#039;&#039; - Basically after the above earth shaker and yesad go off, everyone kind of wants to spread out and have their own little space, because this ability will start causing damage (which has a AoE splash, hence the spreading out) to random players starting with a very hard hit on the Main tank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Towers #3&#039;&#039;&#039; - These towers have to get handled by tanks only because no one will have the color debuffs to handle them with, so tanks with their super HP will at this part take one tower each.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Big Balls in his Hands #3&#039;&#039;&#039; - Since we don&#039;t have any color debuffs, everyone can just stack in mid, and healers get ready to lift/top off party.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pillar of Mercy/Yesad/Razton(x2 balls)&#039;&#039;&#039; - Best practice is to stack on the first pillar of mercy till you see the yellow flash that way you bait the Yesad to where no one should be standing. Once the yellow flash happens right away step out of the first pillar of mercy, looking at the boss you want to step out to the right, if looking away from the boss step out to the left (keep in mind a knock back is incoming, so don&#039;t do a deep left or right while moving out of the pillar of mercy.)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Earth Shaker/Da&#039;At/Yesad&#039;&#039;&#039; - Heaker/DPS with earth shaker makers get ready to go to your proper sides, rest of the group spread out getting ready for Yesad.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Towers #4&#039;&#039;&#039; - These towers have to get handled by tanks only because no one will have the color debuffs to handle them with, so tanks with their super HP will at this part take one tower each.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Big Balls in his Hands #4&#039;&#039;&#039; - Since we don&#039;t have any color debuffs, everyone can just stack in mid, and healers get ready to lift/top off party&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Malkuth (Knock-Back)&#039;&#039;&#039; - Most groups will stack by his face, by whatever marker is there and move slightly forward to avoid being knocked off the edge after he blows the party back.&lt;br /&gt;
&lt;br /&gt;
Note: Healing hell starts here!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Adds/Big Balls Hands #5&#039;&#039;&#039; - Mainly tanks have to worry here about running forward and grabbing adds rest of the party usually stacks on Storm of Words after being knocked back there (healers will be lifting group from knock-back DMG and then will be getting ready to lift the party after AoE Damage, while also topping off tanks for their towers, while also getting ready to AoE heal again after towers for some crazy party DMG).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Towers #5/Yesad/Storm of Words&#039;&#039;&#039; - Tanks grab a tower each, the rest of the group should be stacked on Storm of Words, and getting ready to move for the Yesad that is about to happen (after the yesad finish of the last two adds and stack on Storm of Words getting ready for the last yesad of phase 3).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Big Balls Hands #6&#039;&#039;&#039; - Healers make sure everyone is topped and AoE heal after they go off.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Yesad&#039;&#039;&#039; - This here is the last yesad of phase 3 before the group gets knocked up into the air, thanks to Storm of Words.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Big Balls Hands #7&#039;&#039;&#039; - If you&#039;re a healer at this point your like holy s*** i still have MP left?&lt;br /&gt;
&lt;br /&gt;
Note: Healing hell ends here!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;-Repeat from the first yesad until you defeat him or he enrages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:2fixed.jpg|Pillar+Yesad+Razton Example&lt;br /&gt;
File:1.jpg|Earth Shaker+Yesad Positioning&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Other===&lt;br /&gt;
*25 [[Allagan Tomestones of Esoterics]]&lt;br /&gt;
*13 [[Allagan Tomestones of Lore]]&lt;br /&gt;
*[[Fiend Totem]]&lt;br /&gt;
*[[Faded Copy of Fiend]]&lt;br /&gt;
*[[Sephirot Sap]]&lt;br /&gt;
*[[Fiend Sap]]&lt;br /&gt;
*[[Warring Lanner Whistle]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Axe of the Sephirot]]|| [[File:axe of the sephirot icon1.png]]||60||220||[[Marauder|MRD]] [[Warrior|WAR]]||77 (Physical)||3.44||88.29||2||align = &amp;quot;left&amp;quot; |[[Strength]] +119, [[Vitality]] +128, [[Determination]] +103, [[Skill Speed]] +76&lt;br /&gt;
|-&lt;br /&gt;
|[[Blade of the Sephirot]]|| [[File:blade of the sephirot icon1.png]]||60||220||[[Gladiator|GLA]] [[Paladin|PLD]]||77 (Physical)||2.24||57.49||1||align = &amp;quot;left&amp;quot; |[[Strength]] +85, [[Vitality]] +91, [[Parry]] +54, [[Skill Speed]] +77&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow of the Sephirot]]|| [[File:bow of the sephirot icon1.png]]||60||220||[[Archer|ARC]] [[Bard|BRD]]||69 (Physical)||3.04||69.92||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +119, [[Vitality]] +128, [[Critical Hit Rate]] +76, [[Skill Speed]] +108&lt;br /&gt;
|-&lt;br /&gt;
|[[Cane of the Sephirot]]|| [[File:cane of the sephirot icon1.png]]||60||220||[[Conjurer|CNJ]] [[White Mage|WHM]]||106 (Magical)||3.44||88.29||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +115, [[Mind]] +119, [[Critical Hit Rate]] +108, [[Spell Speed]] +76&lt;br /&gt;
|-&lt;br /&gt;
|[[Edge of the Sephirot]]|| [[File:edge of the sephirot icon1.png]]||60||220|| [[Dark Knight|DRK]]||77 (Physical)||2.96||75.97||2||align = &amp;quot;left&amp;quot; |[[Strength]] +119, [[Vitality]] +128, [[Determination]] +103, [[Skill Speed]] +76&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire of the Sephirot]]|| [[File:fire of the sephirot icon1.png]]||60||220|| [[Machinist|MCH]]||69 (Physical)||2.64||60.72||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +119, [[Vitality]] +128, [[Critical Hit Rate]] +108, [[Skill Speed]] +76&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists of the Sephirot]]|| [[File:fists of the sephirot icon1.png]]||60||220||[[Pugilist|PGL]] [[Monk|MNK]]||77 (Physical)||2.56||65.70||2||align = &amp;quot;left&amp;quot; |[[Strength]] +119, [[Vitality]] +128, [[Critical Hit Rate]] +76, [[Skill Speed]] +108&lt;br /&gt;
|-&lt;br /&gt;
|[[Pike of the Sephirot]]|| [[File:pike of the sephirot icon1.png]]||60||220||[[Lancer|LNC]] [[Dragoon|DRG]]||77 (Physical)||2.88||73.92||2||align = &amp;quot;left&amp;quot; |[[Strength]] +119, [[Vitality]] +128, [[Critical Hit Rate]] +76, [[Skill Speed]] +108&lt;br /&gt;
|-&lt;br /&gt;
|[[Points of the Sephirot]]|| [[File:points of the sephirot icon1.png]]||60||220||[[Rogue|ROG]] [[Ninja|NIN]]||77 (Physical)||2.56||65.70||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +119, [[Vitality]] +128, [[Critical Hit Rate]] +108, [[Skill Speed]] +76&lt;br /&gt;
|-&lt;br /&gt;
|[[Song of the Sephirot]]|| [[File:song of the sephirot icon1.png]]||60||220|| [[Scholar|SCH]]||106 (Magical)||3.12||80.08||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +115, [[Mind]] +119, [[Determination]] +72, [[Spell Speed]] +108&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff of the Sephirot]]|| [[File:staff of the sephirot icon1.png]]||60||220||[[Thaumaturge|THM]] [[Black Mage|BLM]]||106 (Magical)||3.28||84.18||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +115, [[Intelligence]] +119, [[Determination]] +72, [[Spell Speed]] +108&lt;br /&gt;
|-&lt;br /&gt;
|[[Star of the Sephirot]]|| [[File:star of the sephirot icon1.png]]||60||220|| [[Astrologian|AST]]||106 (Magical)||3.20||82.13||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +115, [[Mind]] +119, [[Critical Hit Rate]] +76, [[Determination]] +103&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of the Sephirot]]|| [[File:word of the sephirot icon1.png]]||60||220||[[Arcanist|ACN]] [[Summoner|SMN]]||106 (Magical)||3.12||80.08||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +115, [[Intelligence]] +119, [[Critical Hit Rate]] +108, [[Determination]] +72&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield of the Sephirot]]||[[File:shield of the sephirot icon1.png]]||60||220||[[Gladiator|GLA]], [[Paladin|PLD]]||Shield||364||364||1||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +37, [[Critical Hit Rate]] +31, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Preserved upon the Allagan tomestone you received from Unukalhai was an extraordinary history─a detailed record of the battles fought between the eikon Sephirot and the armies of Allag. After feeding the account of this epic conflict into Azys Lla’s verification systems, you have succeeded in activating what the node describes as a “combat simulation.”&lt;br /&gt;
&lt;br /&gt;
Can the enigmatic technology of the ancient empire truly manifest an enhanced simulacrum of the formidable Fiend? Can this artificial incarnation truly surpass the threat posed by the original Sephirot? There is but one way to know for certain...&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Snowvix</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Thordan%27s_Reign&amp;diff=244994</id>
		<title>The Minstrel&#039;s Ballad: Thordan&#039;s Reign</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Thordan%27s_Reign&amp;diff=244994"/>
		<updated>2020-07-14T23:58:41Z</updated>

		<summary type="html">&lt;p&gt;Snowvix: Correcting roulette entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Singularity Reactor}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Thordan&#039;s Reign&lt;br /&gt;
| description = With his typical flair for embellishment, the wandering minstrel has woven yet another stirring epic─this time from the threads of your Azys Lla confrontation with Archbishop Thordan VII. With the final verse yet ringing in the chambers of your mind, the memories of that titanic struggle arise once more with an almost surreal clarity...&lt;br /&gt;
| image = The_Minstrel&#039;s_Ballad__Thordan&#039;s_Reign.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestone-poetics = &lt;br /&gt;
| tomestone-creation = &lt;br /&gt;
| tomestone-mendacity = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Thordan&#039;s Reign&lt;br /&gt;
| patch = 3.1&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|With his typical flair for embellishment, the wandering minstrel has woven yet another stirring epic─this time from the threads of your Azys Lla confrontation with Archbishop Thordan VII. With the final verse yet ringing in the chambers of your mind, the memories of that titanic struggle arise once more with an almost surreal clarity...|Game Description}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[Thordan&#039;s Reign]] &lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Alys]] - [[Mor Dhona]] (x21, y8)&lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Main Scenario Quest [[Heavensward (Quest)]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Before the fight===&lt;br /&gt;
&lt;br /&gt;
* Assign players the following positions:&lt;br /&gt;
&lt;br /&gt;
      MT&lt;br /&gt;
    M1  M2&lt;br /&gt;
  H1      H2&lt;br /&gt;
    R1  R2&lt;br /&gt;
      OT&lt;br /&gt;
&lt;br /&gt;
* Assign tanks to knights in Phase 3 (east/west)&lt;br /&gt;
* Assign dps positions to go to for Skyward Leap (typically North -&amp;gt; South -&amp;gt; North)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Thordan===&lt;br /&gt;
&lt;br /&gt;
Tank Thordan facing away from the party because of Ascalon&#039;s Might (frontal cleave). When Thordan casts Dragon&#039;s Gaze, turn around to avoid getting hysteria. Spread out for Lightning Storm, then stack behind Thordan to split the damage from Dragon&#039;s Rage. Tanks and healers need to watch for the tankbuster, Heavenly Heel. Ascalon&#039;s Might follows right after Heavenly Heel hits, so healers will need to help the tank recover quickly after Heel.&lt;br /&gt;
&lt;br /&gt;
This phase ends after Heavenly Heel -&amp;gt; Ascalon&#039;s Might, or when Thordan&#039;s HP reaches 70%. Thordan will become untargetable, and leave his sword behind North before disappearing. His sword can be used as an additional marker.&lt;br /&gt;
&lt;br /&gt;
Thordan&#039;s HP should be below 75% to be on track to meeting enrage. The outer ring of the arena will now deal 9999 damage per tick to any player standing at the edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 2a: Conviction Towers===&lt;br /&gt;
&lt;br /&gt;
Have the party stack in the middle of the arena. When the Heavensflames spawn (red circles), have the party spread out to their pre-assigned positions, breaking Holy Chains as they do so. Prioritize breaking chains over moving to position. Four Conviction Towers will spawn at any of the eight cardinal directions. Avoid Heavensflames and stand in a tower. Be careful as a Heavensflame may spawn at a tower location- if so, wait for the Heavensflame to explode before standing in the tower. If each tower has at least one person standing in it, the mechanic is completed successfully, otherwise the party will be paralyzed (which can be removed).&lt;br /&gt;
&lt;br /&gt;
===Phase 2b: Sacred Cross + Spiral Thrust===&lt;br /&gt;
&lt;br /&gt;
Ser Zephirin will spawn in the middle of the arena and start casting Sacred Cross. This is a dps check, and when Sacred Cross is cast, it will deal damage to the party based on Ser Zephirin&#039;s remaining health. You will need to bring Ser Zephirin&#039;s health to below 50% to survive the Sacred Cross. This isn&#039;t a tight dps check, so consider saving cooldowns for the next phase. Also, there is no outgoing damage during this phase, so tanks can be in their dps stances.&lt;br /&gt;
&lt;br /&gt;
After Sacred Cross, avoid the three knights that will charge down the center. This is easily done by standing at the center of each leaf-like decal that outlines the edge of the arena, where the stem would be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Two Knights===&lt;br /&gt;
&lt;br /&gt;
Two knights will spawn- Ser Adelphel on the west, and Ser Janlenoux on the east. They will cast Divine Right that will give one of them Sword Oath, and the other Shield Oath. The two knights need to be tanked separately at the edges, or they will tether and share buffs. All dps should attack the knight with Sword Oath. After Divine Right, both knights will prepare their first tankbuster, Holy Bladedance. The tank with the Sword Oath knight will need heavy cooldowns (e.g: Inner Beast + Vengeance), or use an invincibility cooldown, while the tank with the Shield Oath knight will probably need a single cooldown (e.g: just Inner Beast).&lt;br /&gt;
&lt;br /&gt;
After the first bladedance, three knights will appear in the center and jump up, which is the cue for Skyward Leap. Three dps will be marked with a blue prey mark, one after the other, with about two seconds in between. The first dps marked moves north and waits for the knight to pounce on him/her before rejoining the group. When pounced, the party will take damage based on proximity to the impact point. The second dps marked moves south for this mechanic, while the third dps marked moves north again. During this time, the knights will cast a second Divine Right (switches stances) and perform Heavenly Slash on the tanks.&lt;br /&gt;
&lt;br /&gt;
Holiest of Holy (party-wide AoE) follows after this, and then the second Holy Bladedance, so make sure the entire party and tanks are topped up in time. The Divine Right -&amp;gt; Holiest of Holy -&amp;gt; Holy Bladedance cycle repeats until both knights are dead.&lt;br /&gt;
&lt;br /&gt;
This phase is made significantly easier if one knight is downed quickly. Farm groups will likely only see one Holy Bladedance, although beginning groups will probably see two, and should strive not to see a third.&lt;br /&gt;
&lt;br /&gt;
After both knights are dead, gather the party in the center of the arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 4a: Dimensional Collapse + Spiral Pierce + Hiemal Storm===&lt;br /&gt;
&lt;br /&gt;
Stack at the center of the arena, and spread to your pre-assigned positions when Dimensional Collapse (black circles) appear. Three players will be tethered to one of the knights in the center, while the other five will be marked for Hiemal Storm (shiva circles). As you move to your position, take note of where the tethered players are.&lt;br /&gt;
&lt;br /&gt;
After Spiral Pierce and Hiemal Storm, stack again in the center for the knockback. Orient yourself so that you will not be knocked back into any of the frost circles that should be placed on the outside (i.e: move to where the tethers were).&lt;br /&gt;
&lt;br /&gt;
===Phase 4b: Meteors + Heavy Impact===&lt;br /&gt;
&lt;br /&gt;
Healers remove any Frostbite debuffs from any afflicted party members. Eight Comet Circles will spawn along the eight cardinal directions, and one Meteor Circle in the center. The party can survive one Comet Circle touching the floor, but not two, so it may be a good idea to determine which comet to ignore in advance. After the comets explode, focus on the Meteor circle.&lt;br /&gt;
&lt;br /&gt;
Some players will be marked for Holy Meteor, which will do light damage in an area around them. As a result, avoid stacking two marked players together.&lt;br /&gt;
&lt;br /&gt;
A knight will spawn in the center of the arena and perform Heavy Impact- concentric red rings that will damage and stun any player hit by them. These should be avoided by either moving to the safe sector, or by crossing rings as the inner ring explodes.&lt;br /&gt;
&lt;br /&gt;
===Phase 4c: Ultimate End===&lt;br /&gt;
&lt;br /&gt;
After the Meteor Circle is destroyed, King Thordan will reappear and his knights will perform The Light of Ascalon, which does minor damage and a small knockback per hit. Shield the raid after this to prepare for Ultimate End. Its damage will increase for each party member that died during Thordan&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Spear of Fury===&lt;br /&gt;
&lt;br /&gt;
Tank Thordan north, with the MT standing at 11 o&#039;clock, and the party at 1 o&#039;clock. Dragon&#039;s Eye will now spawn a real Dragon&#039;s Eye at the edge of the arena. From here on, players must avoid looking at both Thordan and the dragon eye for Dragon&#039;s Gaze. This first Dragon&#039;s Eye will always spawn north, but subsequent casts will move it to a random location.&lt;br /&gt;
&lt;br /&gt;
One healer will be marked (green mark) for Holy Shield Bash. That player should move to the outer edge of the arena, while the rest of the party arranges themselves so the OT is closest to the center of the arena and the affected healer is on the outside.&lt;br /&gt;
&lt;br /&gt;
A knight in the center of the arena will then charge at the affected healer (Spear of Fury), and each player hit absorbs some damage. The OT should use cooldowns to mitigate this attack. If any player dies from this attack, the party will wipe. Players hit will also be debuffed with Infirmary (healing received down).&lt;br /&gt;
&lt;br /&gt;
As Spear of Fury happens, Thordan will also Heavenly Heel the MT. Healers quickly top up the MT, and have the whole party turn around to dodge Dragon&#039;s Gaze, after which the Infirmary debuff will wear off. Heal up the party quickly for Ancient Quagga.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 6: Conviction Towers + Dragon&#039;s Gaze + Heavy Impact===&lt;br /&gt;
&lt;br /&gt;
Thordan casts Dragon&#039;s Eye, and the MT will need to move Thordan to the eye&#039;s new location. Face Thordan towards the Eye. &lt;br /&gt;
&lt;br /&gt;
When he casts Knights of the round and you see the bright animation, the next series of mechanics will occur.  &lt;br /&gt;
&lt;br /&gt;
The first set of mechanics is the Four Conviction Towers part.  There will be two knights in the arena in a line, one in front of the other; denoted by the two dashes in this example --.  While there is a lot of moving going on, players may miss the two knights are standing in place for the conviction towers.  The four conviction towers will always form a line perpendicular to the knights straight through the center of the arena.  So the shape of the attack is two knights --|  with the conviction towers; denoted by the | symbol. This will help prevent raid death if people are already lined up, facing away from the Dragon eye so they can prepare to move into a tower before Dragon&#039;s Gaze is cast.  Just like in Phase 2a, each tower needs at least one person standing in it to avoid party-wide damage and paralysis.&lt;br /&gt;
(The position of the knights may be random as I cannot correlate their formation with anything else at this time.  However, the four conviction towers are not random.  They will always be in a line perpendicular to the knights.  Essentially forming a --|  shape when the towers show up on screen. It is hard to describe this attack pattern with words so I do hope my instructions are understandable.)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Each ring from Heavy Impact only affects one half of the tower, so have players move to the outer half of each Conviction Tower, remembering to face away for Dragon&#039;s Gaze. To help spread players out, you may want to agree on a scheme (e.g: melee take the inner two towers, ranged take the outer two, tanks and healers try to fill in).&lt;br /&gt;
&lt;br /&gt;
The Dragon&#039;s Gaze check happens when the first Heavy Impact ring explodes, while the Conviction Tower check happens as the second Heavy Impact ring explodes.&lt;br /&gt;
&lt;br /&gt;
After Conviction Towers, Dimensional Collapse circles will spawn at each player&#039;s location. Avoid these, then stack in the center for Dragon&#039;s Rage and knockback. After that, have the MT split away from the group, being careful not to hit anyone with Thordan&#039;s Ascalon&#039;s Might (frontal cleave).&lt;br /&gt;
&lt;br /&gt;
===Phase 7: Lightning Storm + Skyward Leap + Spiral Thrust + Dragon&#039;s Rage===&lt;br /&gt;
&lt;br /&gt;
Ignore the Dragon&#039;s Eye Thordan casts during this phase, as there is no Dragon&#039;s Gaze. Spread out for Lightning Storm, just as in Phase 1, and look for the Spiral Thrust (divebomb) knight on the outer edge of the arena. If it helps, there is a flash of light at the knight&#039;s location when the Lightning Storm&#039;s purple markers come out.&lt;br /&gt;
&lt;br /&gt;
After Lightning Storm hits, quickly heal up the party. One player (not the MT) will be marked for Skyward Leap (blue prey mark), and another player (not the MT) will be tethered. Thordan will begin to cast Dragon&#039;s Rage shortly.&lt;br /&gt;
&lt;br /&gt;
Thordan should be on the edge of the arena, out of the Spiral Thrust knight&#039;s path. The player marked for Skyward Leap should move opposite the party to reduce the damage the party takes from Skyward Leap, while the tethered player must avoid both the party and the Spiral Thrust knight, while ideally being away from the Skyward Leap player.&lt;br /&gt;
&lt;br /&gt;
A simple way while learning the fight would be to have the MT bring Thordan about 45 degrees from the Spiral Thrust knight. Then, the Skyward Leap player moves opposite, while the tethered player moves 90 degrees from the party in either direction.&lt;br /&gt;
&lt;br /&gt;
After Dragon&#039;s Rage hits, heal the tank in preparation for Heavenly Heel and Ascalon&#039;s Might.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 8: Holy Chains + Dragon&#039;s Gaze + Ascalon&#039;s Fury + Hiemal Storm + Heavensflame===&lt;br /&gt;
&lt;br /&gt;
Thordan will cast Dragon&#039;s Eye- move him to the eye&#039;s new location. All players (other than the MT) should stack behind Thordan. Shortly after Thordan&#039;s Ascalon&#039;s Might, players will be marked for Heavensflame and Holy Chains. Spread out to your pre-assigned location, relative to the MT (treat the MT as north). Once again, prioritize breaking Holy Chains first. &lt;br /&gt;
&lt;br /&gt;
The party members will naturally avoid Dragon&#039;s Gaze as they spread out to break Holy Chains, other than the MT, who will need to move sideways to help break his/her chain. As chains are getting broken, Hiemal Storm markers and Ascalon&#039;s Mercy will appear- dodge Ascalon&#039;s Mercy and place Hiemal Storm before stacking back behind Thordan.&lt;br /&gt;
&lt;br /&gt;
Quickly heal up the party to prepare for Ancient Quagga -&amp;gt; Heavenly Heel -&amp;gt; Ancient Quagga, bearing in mind that Thordan&#039;s damage is significantly stronger now because of accumulated Increase Damage stacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 9: Sacred Cross + Dragon&#039;s Gaze===&lt;br /&gt;
&lt;br /&gt;
The party will suffer from large, AoE damage during this phase. Depending on Thordan&#039;s health, you will need to make a decision whether to use your Limit Break on Thordan, or save it for the tethered Spiral Cross knight later. Once again, the Sacred Cross knight will spawn in the center, but will be tethered to Thordan, rendering Thordan invulnerable. Be careful of the Dragon&#039;s Gaze that occurs towards the end of Sacred Cross. This Sacred Cross also hits a lot harder than previous ones, so if Limit Break is available, use it on the knight.&lt;br /&gt;
&lt;br /&gt;
After Sacred Cross, prepare for Heavenly Heel -&amp;gt; Ascalon&#039;s Might. After that, Thordan will use Ascalon&#039;s Might several times in a row before slowly casting Ancient Quagga. This last Ancient Quagga is the hard enrage of the fight and will wipe the raid if Thordan is not defeated in time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*25 [[Allagan Tomestone of Law]]&lt;br /&gt;
*12 [[Allagan Tomestone of Esoterics]]&lt;br /&gt;
*[[Heavens&#039; Ward Helm Fragment]] - Used to purchase weapons, shield, and barding.&lt;br /&gt;
*[[Round Table Barding]]&lt;br /&gt;
*[[Archbishop Thordan VII Card]]&lt;br /&gt;
*[[Round Lanner Whistle]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Axe of the Heavens]]|| [[File:axe of the heavens icon1.png]]||60||205||[[Marauder|MRD]] [[Warrior|WAR]]||75 (Physical)||3.44||86.00||0||align = &amp;quot;left&amp;quot; |[[Strength]] +105, [[Vitality]] +110, [[Critical Hit Rate]] +68, [[Skill Speed]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow of the Heavens]]|| [[File:bow of the heavens icon1.png]]||60||205||[[Archer|ARC]] [[Bard|BRD]]||68 (Physical)||3.04||68.90||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +105, [[Vitality]] +110, [[Critical Hit Rate]] +68, [[Determination]] +93&lt;br /&gt;
|-&lt;br /&gt;
|[[Cane of the Heavens]]|| [[File:cane of the heavens icon1.png]]||60||205||[[Conjurer|CNJ]] [[White Mage|WHM]]||104 (Magical)||3.44||86.00||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +99, [[Mind]] +105, [[Piety]] +75, [[Spell Speed]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Claymore of the Heavens]]|| [[File:claymore of the heavens icon1.png]]||60||205|| [[Dark Knight|DRK]]||75 (Physical)||2.96||74.00||0||align = &amp;quot;left&amp;quot; |[[Strength]] +105, [[Vitality]] +110, [[Parry]] +68, [[Critical Hit Rate]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Codex of the Heavens]]|| [[File:codex of the heavens icon1.png]]||60||205|| [[Scholar|SCH]]||104 (Magical)||3.12||78.00||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +99, [[Mind]] +105, [[Piety]] +75, [[Determination]] +93&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers of the Heavens]]|| [[File:daggers of the heavens icon1.png]]||60||205||[[Rogue|ROG]] [[Ninja|NIN]]||75 (Physical)||2.64||66.00||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +105, [[Vitality]] +110, [[Critical Hit Rate]] +68, [[Determination]] +93&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimoire of the Heavens]]|| [[File:grimoire of the heavens icon1.png]]||60||205||[[Arcanist|ACN]] [[Summoner|SMN]]||104 (Magical)||3.12||78.00||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +99, [[Intelligence]] +105, [[Critical Hit Rate]] +97, [[Determination]] +65&lt;br /&gt;
|-&lt;br /&gt;
|[[Halberd of the Heavens]]|| [[File:halberd of the heavens icon1.png]]||60||205||[[Lancer|LNC]] [[Dragoon|DRG]]||75 (Physical)||2.88||72.00||0||align = &amp;quot;left&amp;quot; |[[Strength]] +105, [[Vitality]] +110, [[Critical Hit Rate]] +97, [[Determination]] +65&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavensfire]]|| [[File:heavensfire icon1.png]]||60||205|| [[Machinist|MCH]]||68 (Physical)||2.48||56.21||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +105, [[Vitality]] +110, [[Critical Hit Rate]] +68, [[Determination]] +93&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavensmeter]]|| [[File:heavensmeter icon1.png]]||60||205|| [[Astrologian|AST]]||104 (Magical)||3.20||80.00||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +99, [[Mind]] +105, [[Piety]] +75, [[Critical Hit Rate]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Knuckles of the Heavens]]|| [[File:knuckles of the heavens icon1.png]]||60||205||[[Pugilist|PGL]] [[Monk|MNK]]||75 (Physical)||2.56||64.00||0||align = &amp;quot;left&amp;quot; |[[Strength]] +105, [[Vitality]] +110, [[Critical Hit Rate]] +97, [[Determination]] +65&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff of the Heavens]]|| [[File:staff of the heavens icon1.png]]||60||205||[[Thaumaturge|THM]] [[Black Mage|BLM]]||104 (Magical)||3.28||82.00||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +99, [[Intelligence]] +105, [[Critical Hit Rate]] +68, [[Spell Speed]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword of the Heavens]]|| [[File:sword of the heavens icon1.png]]||60||205||[[Gladiator|GLA]] [[Paladin|PLD]]||75 (Physical)||2.24||56.00||0||align = &amp;quot;left&amp;quot; |[[Strength]] +75, [[Vitality]] +79, [[Critical Hit Rate]] +49, [[Determination]] +66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield of the Heavens]]||[[File:shield of the heavens icon1.png]]||60||205||[[Gladiator|GLA]], [[Paladin|PLD]]||Shield||549||199||0||align = &amp;quot;left&amp;quot; |[[Strength]] +30, [[Vitality]] +31, [[Parry]] +19, [[Skill Speed]] +28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Weapon Images===&lt;br /&gt;
[[File:thordans reign weapon1.jpg|300px]] [[File:thordans reign weapon2.jpg|300px]] [[File:thordans reign weapon3.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
===Trial Images===&lt;br /&gt;
[[File:thordans reign1.jpg|350px]] [[File:thordans reign2.jpg|350px]] [[File:thordans reign4.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
With his typical flair for embellishment, the wandering minstrel has woven yet another stirring epic─this time from the threads of your Azys Lla confrontation with Archbishop Thordan VII. With the final verse yet ringing in the chambers of your mind, the memories of that titanic struggle arise once more with an almost surreal clarity...&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|-pZ5MfWpOTw|400|left|Thordan&#039;s Reign EXTREME PRIMAL Guide}}&lt;br /&gt;
{{#ev:youtube|64un7DeWWas|400|left|Stark&#039;s Thordan Extreme Survival Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Snowvix</name></author>
	</entry>
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