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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=944632</id>
		<title>Occult Crescent</title>
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		<updated>2025-05-27T21:24:06Z</updated>

		<summary type="html">&lt;p&gt;SnoFox: Just got Wind Caller from a Silver chest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players can able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also be a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for Dawntrail (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also be able to progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Item Level Sync==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || ??? || 48 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge experience points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! EXP to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| ??? || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total&#039;&#039;&#039; || &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a newly-added scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers can spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden Coffer contains 1 Item from the List Below&amp;lt;br&amp;gt;&lt;br /&gt;
Silver Coffer Contains 3 Items from the List Below&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiny_Echevore|Tiny Echevore]] || O || X&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern_Aesthetics_Fulsome_Forelocks|Modern Aesthetics Fulsome Forelocks]] || O || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Aesthetics - Early to Rise]] || O || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Aesthetics - Wind Caller]] || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballroom_Etiquette_-_Good_Will_Seeking|Ballroom Etiquette - Good Will Seeking]] || O || X&lt;br /&gt;
|- &lt;br /&gt;
| [[Cerulean_Crystal_Boule|Cerulean Crystal Boule]] || O || X&lt;br /&gt;
|- &lt;br /&gt;
| [[Golden_Crystal_Boule|Golden Crystal Boule]] || O || X&lt;br /&gt;
|- &lt;br /&gt;
| [[White_Whittret|White Whittret]] || O || X&lt;br /&gt;
|- &lt;br /&gt;
| [[Clear_Demimateria_II|Clear Demimateria II]] || O || X&lt;br /&gt;
|- &lt;br /&gt;
| [[Clear_Demimateria_II|Clear Demimateria II]] || O || X&lt;br /&gt;
|- &lt;br /&gt;
| [[Meerkat]] || O || X&lt;br /&gt;
|- &lt;br /&gt;
| [[Mystic_Weapon|Mystic Weapon]] || X || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Clionid_Larva|Clionid Larva]] || X || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Quaintrelle&#039;s_Dress_Shoes|Quaintrelle&#039;s Dress Shoes]] || X || O&lt;br /&gt;
|- &lt;br /&gt;
| [[General-purpose_Dark_Red_Dye|General-purpose Dark Red Dye]] || X || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Construct_14_Identification_Key|Construct 14 identification key]] || X || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Forgiven_Hate|Forgiven Hate]] || X || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Pagos_Shirt|Pagos Shirt]] || X || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Koala_Joey|Koala Joey]] || X || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Horizontal Neon Wall Light]] || X || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Garden_Ruins_Orchestrion_Roll|Garden Ruins Orchestrion Roll]] || X || O&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Rescue Magic Pots from monsters in certain FATEs and offer them an Elixir, who will then guide players to treasure. This appears to be a similar concept as the bunny FATEs in Eureka.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>SnoFox</name></author>
	</entry>
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