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	<updated>2026-04-28T20:00:46Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tam-Tara_Deepcroft&amp;diff=4583</id>
		<title>The Tam-Tara Deepcroft</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tam-Tara_Deepcroft&amp;diff=4583"/>
		<updated>2013-08-16T01:56:51Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:tam-tara1.jpg|thumb|400px]]&lt;br /&gt;
[[file:tam-tara2.jpg|thumb|400px]]&lt;br /&gt;
Tam-Tara Deepcroft is a level 16 - 19 [[dungeons|dungeon]] located in [[Central Shroud]]. It requires a light party of 4 players&lt;br /&gt;
&lt;br /&gt;
*Players who are level 20 or above will be level sync&#039;d down to level 19 upon entrance. &lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Void Soulcounter===&lt;br /&gt;
Void Soulcounter (Demon) appears after the destruction of each sealed barrier. &lt;br /&gt;
&lt;br /&gt;
===Galvanth the Dominator===&lt;br /&gt;
Galvanth the Dominator (Soulflayer) is the main boss of Tam-Tara Deepcroft. He will cast an AoE spell that will [[paralysis|paralyze]] anyone caught in it. A giant red circle appears on the ground before he casts the spell. Move out of it as soon as possible. Galvanth summons adds 3 times during the fight. The first wave of adds consist of an imp that shoots fire balls. The second wave of adds consist of a imp along with skeletons and mitelings. The third wave consist of two imps along with skeletons and mitelings. &lt;br /&gt;
&lt;br /&gt;
*Note that imp&#039;s damage will interrupt spell casting. &lt;br /&gt;
*Note that Galvanth the Dominator is immune to damage when the adds spawn and will continue to be immune until the adds are dealt with. &lt;br /&gt;
==Lore==&lt;br /&gt;
Since its establishment during the Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun with the Lambs of Dalamund - a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamund, summoning any dark presence who will aid them to this end... no matter what the cost.&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tam-Tara_Deepcroft&amp;diff=4582</id>
		<title>The Tam-Tara Deepcroft</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tam-Tara_Deepcroft&amp;diff=4582"/>
		<updated>2013-08-16T01:55:13Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:tam-tara1.jpg|thumb|400px]]&lt;br /&gt;
[[file:tam-tara2.jpg|thumb|400px]]&lt;br /&gt;
Tam-Tara Deepcroft is a level 16 - 19 [[dungeons|dungeon]] located in [[Central Shroud]]. It requires a light party of 4 players&lt;br /&gt;
&lt;br /&gt;
*Players who are level 20 or above will be level sync&#039;d down to level 19 upon entrance. &lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Void Soulcounter===&lt;br /&gt;
Void Soulcounter appears after the destruction of each sealed barrier. &lt;br /&gt;
&lt;br /&gt;
===Galvanth the Dominator===&lt;br /&gt;
Galvanth the Dominator is the main boss of Tam-Tara Deepcroft. He will cast an AoE spell that will [[paralysis|paralyze]] anyone caught in it. A giant red circle appears on the ground before he casts the spell. Move out of it as soon as possible. Galvanth summons adds 3 times during the fight. The first wave of adds consist of an imp that shoots fire balls. The second wave of adds consist of a imp along with skeletons and mitelings. The third wave consist of two imps along with skeletons and mitelings. &lt;br /&gt;
&lt;br /&gt;
*Note that imp&#039;s damage will interrupt spell casting. &lt;br /&gt;
*Note that Galvanth the Dominator is immune to damage when the adds spawn and will continue to be immune until the adds are dealt with. &lt;br /&gt;
==Lore==&lt;br /&gt;
Since its establishment during the Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun with the Lambs of Dalamund - a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamund, summoning any dark presence who will aid them to this end... no matter what the cost.&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hellsguard&amp;diff=4427</id>
		<title>Hellsguard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hellsguard&amp;diff=4427"/>
		<updated>2013-08-15T03:13:28Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:roegadyn hellsguard.jpg|300px|thumb|right|Roegadyn Hellsguard]]&lt;br /&gt;
Hellsguard is a clan of [[Roegadyn]]. Hellsguard are mercenaries and bodyguards of [[Ul&#039;dah]]. Their counterparts are the [[Sea Wolves]], the sailors and seamen of [[Limsa Lominsa]]. &lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Hellsguard are a small clan of Roegadyn that have carved out a home in the north of Abalathia&#039;s Spine. It is clan tradition to enter the mercenary trade; thus the Hellsguard took to giving themselves easily remembered names made up of words in the common tongue. They are a common sight on the streets of Ul&#039;dah, earning a living as sellswords or bodyguards.[http://na.finalfantasyxiv.com/world/races/roegadyn]&lt;br /&gt;
&lt;br /&gt;
===Roegadyn - Hellsguard Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
You will find the &amp;quot;old language&amp;quot; used in a lot of Sea Wolf names, as the Sea Wolves tend to adhere to the ancient traditions and customs the northern islands from which they hail. The Hellsguard, on the other hand, are more prone to adapt to their surroundings, and often choose to &#039;translate&#039; their names from the old language to modern Eorzean. That said, the lines between the two clans aren&#039;t set in stone, and you will find some Hellsguard have chosen to use the old language in their names, and some Sea Wolves have given themselves &amp;quot;translated&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
Male names are formed from two words (usually a descriptor and a noun), and tend to draw heavily from nature, whether it be vegetable or animal, inanimate or animate, abstract or concrete.&lt;br /&gt;
&lt;br /&gt;
Tall Mountain&amp;lt;br /&amp;gt;&lt;br /&gt;
Spinning Blade&amp;lt;br /&amp;gt;&lt;br /&gt;
Anonymous Moose&amp;lt;br /&amp;gt;&lt;br /&gt;
Still River&amp;lt;br /&amp;gt;&lt;br /&gt;
Bloody Catapult&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
Female Hellsguard names follow the same rules as those for male names. In addition, there are no restrictions on the second word (as exist in Sea Wolf forenames). The only real difference between male and female Hellsguard names is that the latter tend to include plant imagery (though there are many which do not). On the other hand, the use of trees, flowers, etc. is not exclusive to female names, as there are also many male names which incorporate them.&lt;br /&gt;
&lt;br /&gt;
Blue Lily&amp;lt;br /&amp;gt;&lt;br /&gt;
Weeping Orchid&amp;lt;br /&amp;gt;&lt;br /&gt;
Diving Sparrow&amp;lt;br /&amp;gt;&lt;br /&gt;
Silent Moss&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surnames====&lt;br /&gt;
&lt;br /&gt;
Highly independent in nature, Hellsguard despise being defined by the actions of anyone but themselves, and therefore those who leave their mountain homes for the city-states of Eorzea, will often completely drop their family names, choosing only to be referred to by their first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronunciation:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When pronouncing Sea Wolf names, you can, for the most part, follow the rules of English. There are, however, some exceptions:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vowels:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AE: Somewhere between the &#039;e&#039; in &#039;egg&#039; and the &#039;ai&#039; in &#039;air&#039; depending on the consonant that follows it&amp;lt;br /&amp;gt;&lt;br /&gt;
Aerg (ambitious) would be pronounced like &#039;airg&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Aent (duck) would be closer to &#039;ent&#039; (rhymes with &#039;sent&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Aergaent (ambitious duck)&amp;lt;nowiki&amp;gt;Insert non-formatted text here&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Y: A long &#039;e&#039; such as the &#039;ea&#039; in &#039;eat&#039; or the first &#039;e&#039; in &#039;Steve&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Alyr (alder) would be pronounced &#039;ah-leer&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Blyss (blossom) would be pronounced like &#039;bleece&#039; (rhymes with &#039;fleece&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alyrblyss (alder blossom)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OE: An &#039;ooh&#039; sound such as the &#039;ue&#039; in &#039;blue&#039; and the &#039;oo&#039; in &#039;I pity the foo&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Broen (brown) would be pronounced &#039;broon&#039; (like &#039;broom&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Loef (leaf) would be &#039;loof&#039; (rhymes with &#039;goof&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broenloef (brown leaf)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consonants:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PF: Closer to an ‘f’ than a ‘p’&amp;lt;br /&amp;gt;&lt;br /&gt;
Pfym (five) would be &#039;fim&#039; (rhymes with &#039;slim&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skapf (sheep) would be &#039;skaff&#039; (rhymes with &#039;staff&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pfymskapf (five sheep)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TH: More like a hard &#039;t&#039; than a soft &#039;th&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Thosin (grey) would be &#039;toe-sin&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Sthal (steel) would be &#039;stall&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thosinsthal (grey steel)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W: Somewhere in-between a ‘w’ and a ‘v’: nowhere as hard as the ‘v’ in ‘villain,’ but with a little more zing than the ‘w’ is ‘west’ (and nothing like how Chekov pronounces ‘vessels’ in Star Trek IV)&lt;br /&gt;
Wyzn (white) would sound like &#039;vee-zin&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Wilf (wolf) would sound like &#039;vilf&#039; (rhymes with &#039;filth&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wyznwilf (white wolf)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G: Almost always hard (like the &#039;g&#039; in &#039;guilt&#039; but not the &#039;g&#039; in &#039;page&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
The &#039;gin&#039; in Swygyn (silent) would be NOT be pronounced like the drink &#039;gin&#039; but like the &#039;gin&#039; in &#039;begin&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Agat (amber) would be &#039;ah-got&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Swygynagat (silent amber)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
J: A &#039;y&#039; sound like in &#039;year&#039; and &#039;yummy&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Jungh (young) would be pronounced &#039;yoong&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
H: When paired with a vowel (before or after), almost always silent&amp;lt;br /&amp;gt;&lt;br /&gt;
Smhid (smith) would be pronounced &#039;smid&#039; (rhymes with &#039;kid&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Junghsmhid (young smith) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://forum.square-enix.com/ffxiv/threads/61152-Roegadyn-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sea_Wolves&amp;diff=4426</id>
		<title>Sea Wolves</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sea_Wolves&amp;diff=4426"/>
		<updated>2013-08-15T03:06:22Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:roegadyn sea wolves.jpg|300px|thumb|right|Roegadyn Seawolves]]&lt;br /&gt;
Seawolves is a clan of [[Roegadyn]]. Seawolves dominate [[Limsa Lominsa]] as sailors and seamen. Their counterparts are the [[Hellsguard]], the mercenaries and bodyguards of [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Sea Wolves were once feared as brutal pirates of the north seas. Now, however, they are one of the principal races of Limsa Lominsa, most often seen employed as sailors or seamen. In keeping with the old ways, the Sea Wolves bear names taken from the ancient Roegadyn language.[http://na.finalfantasyxiv.com/world/races/roegadyn]&lt;br /&gt;
&lt;br /&gt;
===Roegadyn - Sea Wolves Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
At a glance, Sea Wolf names can oft appear like an amalgam of seemingly random letters, pounded out by a starved monkey chained to a thrift store typewriter.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ah, but that is where you are mistaken! There actually is a pattern!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
Sea Wolf names are actually all formed from two words taken from the ancient Roegadyn language that the race&#039;s ancestors spoke before they came to Eorzea. For example, Ahldskyf is a combination of Ahld (meaning &#039;old&#039;) and Skyf (meaning ‘ship’). Rostnsthal is a combination of Rostn (rusty) and Sthal (steel). Pronunciation of the names can be a bit easier after splitting the name into its two parts: Ahld + skyf (read &amp;quot;ald-skeeff&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
- Greintoum (grein + toum = bronze dream)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Mytemyrgan (myte + myrgan = middle morning)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Ahtmhas (aht + mhas = eight scars)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The word Roegadyn actually means ‘people of the rain’: roega being a distorted form of the word ‘roegan’ (rain) and ‘dyn’ (people), as the weather in northern islands from which they hail fluctuates from thick fog to torrential downpours...and that’s when it’s too warm for snow.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
Female first names follow the same rules as male first names, except that the second word used in the names is almost always one of the following:&lt;br /&gt;
&lt;br /&gt;
- Swys (Sister) -&amp;gt; Aermswys (Poor Sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Thota (Daughter) -&amp;gt; Klynthota (Small Daughter)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Wyda (Willow) -&amp;gt; Dyrstwyda (Thirsty Willow)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Geim (Jewel) -&amp;gt; Rhotgeim (Red Jewel)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Wyb (Woman) -&amp;gt; Merlwyb (Sea Woman)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Rael (Doe) -&amp;gt; Doesrael (Two Does)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Lona (Gatherer) -&amp;gt; Styrnlona (Star Gatherer)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bhyda (Bride) -&amp;gt; Blyssbryda (Blossom Bride)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surnames====&lt;br /&gt;
&lt;br /&gt;
Sea Wolf last names can appear even more imposing, but in fact, they follow rules similar to the first names. A last name simply takes the father&#039;s name and adds either Syn (meaning &#039;son&#039;) or Wyn (meaning &#039;daughter&#039;). For example, Limsa Lominsa Admiral, Merlwyb Bloefhiswyn could be broken down like this:&lt;br /&gt;
&lt;br /&gt;
Merl (sea) + wyb (woman)&amp;lt;br /&amp;gt;&lt;br /&gt;
Bloe (blue) + fhis (fish) + wyn (daughter)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In other words, &amp;quot;Sea Wife, daughter of Blue Fish&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both ‘thota’ and ‘wyn’ translate as ‘daughter’; however, the use of wyn is exclusive to last names. You will never see it used in a first name (such as Klynwyn), as you will never see a last name that uses thota (such as Bloefhisthota).&lt;br /&gt;
&lt;br /&gt;
Click here for a list of known Roegadyn words.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The term “known” is used here because many Roegadyn words have been forgotten after generations of disuse, with only popular terms being passed down through names. Every so often, however, a new (or should I say old) word is rediscovered in an ancient tome and added to the list for further generations to use (or ignore).&lt;br /&gt;
[http://forum.square-enix.com/ffxiv/threads/61152-Roegadyn-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Plainsfolk&amp;diff=4425</id>
		<title>Plainsfolk</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Plainsfolk&amp;diff=4425"/>
		<updated>2013-08-15T03:03:12Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:lalafell plainsfolk.jpg|300px|thumb|right|Lalafell Plainsfolk]]&lt;br /&gt;
Plainsfolk is a clan of [[Lalafell]]. Plainfolk lived as farmers and sailors of [[La Noscea]]. Their counterparts are the [[Dunesfolk]], the founders of the merchant city of [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Plainsfolk have settled in La Noscea and other regions where the ground is flat and easily cultivated. Though many live the life of farmers, it is not uncommon to see Plainsfolk residing in Limsa Lominsa, holding positions in the navy or working in the fisheries. They are well known for their relaxed and carefree demeanor.[http://na.finalfantasyxiv.com/world/races/lalafell]&lt;br /&gt;
&lt;br /&gt;
===Lalafell - Plainsfolk Naming Conventions===&lt;br /&gt;
&lt;br /&gt;
Both Plainsfolk and Dunsefolk Lalafell names are ruled by rhythm, repetition, and rhyming (as well as a little alliteration). Syllable count also plays a large part. There are four unique sets of rules, and these rules are rarely deviated from. Once the rules are learned, one will be able to discern a Lalafell’s clan and gender by simply looking at a name.&lt;br /&gt;
&lt;br /&gt;
The Lalafellin language (used by the clans before they arrived in Eorzea) originally only possessed five distinct vowels: a e i o u. The pronunciations are as follows:&lt;br /&gt;
&lt;br /&gt;
a (“ah” as in arm)&amp;lt;br /&amp;gt;&lt;br /&gt;
e (“eh” as in bet)&amp;lt;br /&amp;gt;&lt;br /&gt;
i (“ee” as in beet)&amp;lt;br /&amp;gt;&lt;br /&gt;
o (“oh” as in home)&amp;lt;br /&amp;gt;&lt;br /&gt;
u (“ooh” as in dude)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surnames are only surnames in placement, as they are not taken from the mother or father and are unique to the individual.&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
1. The phoneme pattern used is AB - CB&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The A and C phonemes do not have to rhyme.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The A, B, and C phonemes are usually limited to one or two syllables.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-Zorido Manarido&amp;lt;br /&amp;gt;&lt;br /&gt;
-Kopel Yorpel&amp;lt;br /&amp;gt;&lt;br /&gt;
-Alka Zolka&amp;lt;br /&amp;gt;&lt;br /&gt;
-Waguda Mabaguda&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fun Fact: In everyday speech, Plainsfolk males will usually always use their full names, rarely ever breaking them down into solely first or last.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
1. The phoneme pattern used is ABB - AB.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The A and B phonemes are always one syllable, and most often a single consonant paired with a single vowel, or simply a single vowel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Mimomo Mimo&amp;lt;br /&amp;gt;&lt;br /&gt;
-Tokiki Toki&amp;lt;br /&amp;gt;&lt;br /&gt;
-Ulala Ula&amp;lt;br /&amp;gt;&lt;br /&gt;
-Honmeme Honme&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://forum.square-enix.com/ffxiv/threads/61151-Lalafell-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dunesfolk&amp;diff=4424</id>
		<title>Dunesfolk</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dunesfolk&amp;diff=4424"/>
		<updated>2013-08-15T03:02:46Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:lalafell dunesfolk.jpg|300px|thumb|right|Lalafell Dunesfolk]]&lt;br /&gt;
Dunesfolk is a clan of [[Lalafell]]. They are the settlers of [[Thanalan]] and founders of the desert city of [[Ul&#039;dah]]. Their counterparts are the [[Plainsfolk]], the farmers and sailors of [[La Noscea]].&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Dunesfolk can be found on the scorching sands of Thanalan and other such arid areas. As the founders of the merchant city of Ul&#039;dah, they are famous for their obsession with commerce. A natural inclination to transform ideas into action has served the Dunesfolk well in their business dealings.[http://na.finalfantasyxiv.com/world/races/lalafell]&lt;br /&gt;
&lt;br /&gt;
===Lalafell - Dunesfolk Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
Both Plainsfolk and Dunsefolk Lalafell names are ruled by rhythm, repetition, and rhyming (as well as a little alliteration). Syllable count also plays a large part. There are four unique sets of rules, and these rules are rarely deviated from. Once the rules are learned, one will be able to discern a Lalafell’s clan and gender by simply looking at a name.&lt;br /&gt;
&lt;br /&gt;
The Lalafellin language (used by the clans before they arrived in Eorzea) originally only possessed five distinct vowels: a e i o u. The pronunciations are as follows:&lt;br /&gt;
&lt;br /&gt;
a (“ah” as in arm)&amp;lt;br /&amp;gt;&lt;br /&gt;
e (“eh” as in bet)&amp;lt;br /&amp;gt;&lt;br /&gt;
i (“ee” as in beet)&amp;lt;br /&amp;gt;&lt;br /&gt;
o (“oh” as in home)&amp;lt;br /&amp;gt;&lt;br /&gt;
u (“ooh” as in dude)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surnames are only surnames in placement, as they are not taken from the mother or father and are unique to the individual.&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
1. The phoneme pattern used is AAB - CCB&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The A and C phonemes are 1 syllable, the B phoneme 2.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The A and C phonemes may rhyme, but do not have to.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Syllables are most often a single consonant paired with a single vowel, or simply a single vowel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Jajariku Nanariku (rhyming)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Momomena Lolomena (rhyming)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Nunulupa Tatalupa (non-rhyming)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fafajoni Kukujoni (non-rhyming)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are rare cases when the B phoneme will ‘seemingly’ have one syllable such as Zozonan or Nanalai. The ‘n’ and ‘i’ here are, in fact, the remnants of sounds that were once paired with a Lalafellin vowel that, over time, has disappeared from speech, and therefore become silent in names.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
1. The phoneme pattern used is AAB - AB&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The A and B phonemes are 1 syllable (with the A phoneme always repeated in the forename).&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Syllables are most often a single consonant paired with a single vowel, or simply a single vowel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Jajano Jano&amp;lt;br /&amp;gt;&lt;br /&gt;
- Kokobi Kobi&amp;lt;br /&amp;gt;&lt;br /&gt;
- Yayamo Yamo&amp;lt;br /&amp;gt;&lt;br /&gt;
- Chuchumu Chumu&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fun Fact: Members of the Ul&#039;dah and Sil&#039;dih royal families also bear the names of their respective sultanates.&lt;br /&gt;
&lt;br /&gt;
- Nanamo Ul Namo&amp;lt;br /&amp;gt;&lt;br /&gt;
- Lalawefu Sil Tatawefu&amp;lt;br /&amp;gt; &lt;br /&gt;
[http://forum.square-enix.com/ffxiv/threads/61151-Lalafell-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Plainsfolk&amp;diff=4423</id>
		<title>Plainsfolk</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Plainsfolk&amp;diff=4423"/>
		<updated>2013-08-15T02:59:33Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:lalafell plainsfolk.jpg|300px|thumb|right|Lalafell Plainsfolk]]&lt;br /&gt;
Plainsfolk is a clan of [[Lalafell]]. Plainfolk lived as farmers and sailors of [[La Noscea]]. Their counterparts are the [[Dunesfolk]], the founders of the merchant city of [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Plainsfolk have settled in La Noscea and other regions where the ground is flat and easily cultivated. Though many live the life of farmers, it is not uncommon to see Plainsfolk residing in Limsa Lominsa, holding positions in the navy or working in the fisheries. They are well known for their relaxed and carefree demeanor.[http://na.finalfantasyxiv.com/world/races/lalafell]&lt;br /&gt;
&lt;br /&gt;
===Lalafell - Plainsfolk Naming Conventions===&lt;br /&gt;
&lt;br /&gt;
Both Plainsfolk and Dunsefolk Lalafell names are ruled by rhythm, repetition, and rhyming (as well as a little alliteration). Syllable count also plays a large part. There are four unique sets of rules, and these rules are rarely deviated from. Once the rules are learned, one will be able to discern a Lalafell’s clan and gender by simply looking at a name.&lt;br /&gt;
&lt;br /&gt;
The Lalafellin language (used by the clans before they arrived in Eorzea) originally only possessed five distinct vowels: a e i o u. The pronunciations are as follows:&lt;br /&gt;
&lt;br /&gt;
a (“ah” as in arm)&amp;lt;br /&amp;gt;&lt;br /&gt;
e (“eh” as in bet)&amp;lt;br /&amp;gt;&lt;br /&gt;
i (“ee” as in beet)&amp;lt;br /&amp;gt;&lt;br /&gt;
o (“oh” as in home)&amp;lt;br /&amp;gt;&lt;br /&gt;
u (“ooh” as in dude)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surnames are only surnames in placement, as they are not taken from the mother or father and are unique to the individual.&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
1. The phoneme pattern used is AB - CB&amp;lt;br /&amp;gt;&lt;br /&gt;
2. The A and C phonemes do not have to rhyme.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. The A, B, and C phonemes are usually limited to one or two syllables.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
-Zorido Manarido&amp;lt;br /&amp;gt;&lt;br /&gt;
-Kopel Yorpel&amp;lt;br /&amp;gt;&lt;br /&gt;
-Alka Zolka&amp;lt;br /&amp;gt;&lt;br /&gt;
-Waguda Mabaguda&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fun Fact: In everyday speech, Plainsfolk males will usually always use their full names, rarely ever breaking them down into solely first or last.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
1. The phoneme pattern used is ABB - AB.&lt;br /&gt;
2. The A and B phonemes are always one syllable, and most often a single consonant paired with a single vowel, or simply a single vowel.&lt;br /&gt;
&lt;br /&gt;
-Mimomo Mimo&amp;lt;br /&amp;gt;&lt;br /&gt;
-Tokiki Toki&amp;lt;br /&amp;gt;&lt;br /&gt;
-Ulala Ula&amp;lt;br /&amp;gt;&lt;br /&gt;
-Honmeme Honme&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://forum.square-enix.com/ffxiv/threads/61151-Lalafell-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Highlander&amp;diff=4422</id>
		<title>Highlander</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Highlander&amp;diff=4422"/>
		<updated>2013-08-15T02:53:20Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:hyur highlander.jpg|300px|thumb|right|Hyur Highlander]]&lt;br /&gt;
Highlander is a clan of [[Hyur]]. Highlanders traditionally live in the mountains of [[Eorzea]]. Their counterparts are the [[Midlanders]], who traditionally live in the low lands. &lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Highlander name comes from the clan&#039;s history of dominion over the mountains of Gyr Abania. Compared to their Midlander brethren, the Highlanders are noticeably larger in build and musculature. Following the fall of their ancestral homeland of Ala Mhigo, many have sought refuge in the bustling mercantile nation of Ul&#039;dah.[http://na.finalfantasyxiv.com/world/races/hyur]&lt;br /&gt;
&lt;br /&gt;
===Hyur - Highlanders Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
Highlander first names are remarkably similar to medieval European names that have Germanic or Normandic roots.&lt;br /&gt;
&lt;br /&gt;
As the Highlanders are a warring race, their last names tend to sound more...violent, as they will often adopt the colorful nicknames they have earned during battle.&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
Aethlwold Hunter&amp;lt;br /&amp;gt;&lt;br /&gt;
Hunfrid Longblade&amp;lt;br /&amp;gt;&lt;br /&gt;
Lewenhart Boarsblood&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
Sigberta Strong&amp;lt;br /&amp;gt;&lt;br /&gt;
Orieldis Blacke&amp;lt;br /&amp;gt;&lt;br /&gt;
Bergard Thorne&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fun Fact: Some Midlanders like to joke that because Highlander names have a very Roegadyn feel to them (in addition to highlanders being very large and muscular), that the clan is somehow “less Hyuran.” Many an alehouse brawl has broken out as a result of a Midlander in his cups uttering such quips as ‘Your mother was a Sea Wolf ’ in the presence of a Highlander. Needless to say, most of these quarrels do not end well for the instigator.[http://forum.square-enix.com/ffxiv/threads/61149-Hyur-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Midlander&amp;diff=4420</id>
		<title>Midlander</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Midlander&amp;diff=4420"/>
		<updated>2013-08-15T02:51:15Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:hyur midlander.jpg|300px|thumb|right|Hyur Midlander]]&lt;br /&gt;
Midlander is a clan of [[Hyur]]. Midlanders traditionally settle in the lower lying areas of [[Eorzea]]. Their counterparts are the [[Highlanders]], who traditionally live in the mountains.&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Midlander clan comprises over half of Eorzea&#039;s total Hyur population. The name derives from the clan&#039;s long tradition of settling in low-lying regions, though in truth Midlander lines hail from a wide variety of ancestral homelands. They have established themselves in every city throughout the realm, and can be observed leading lives as diverse as their heritage.[http://na.finalfantasyxiv.com/world/races/hyur]&lt;br /&gt;
&lt;br /&gt;
===Hyur - Midlander Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyuran first names are remarkably similar to Anglo Saxon, Celtic, and Briton names that appeared in medieval (pre-17thth century) Europe.&lt;br /&gt;
&lt;br /&gt;
Last names are usually based off of professions, or locations of where they or their families lived. They may also represent a person’s outward features (i.e. brown hair leading to the surname ‘browne’)&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
Eddard Baker&amp;lt;br /&amp;gt;&lt;br /&gt;
Petyr Stone&amp;lt;br /&amp;gt;&lt;br /&gt;
Belmont Miller&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
Isolde Stark&amp;lt;br /&amp;gt;&lt;br /&gt;
Hester Skinner&amp;lt;br /&amp;gt;&lt;br /&gt;
Joyse Browne&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://forum.square-enix.com/ffxiv/threads/61149-Hyur-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wildwood&amp;diff=4419</id>
		<title>Wildwood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wildwood&amp;diff=4419"/>
		<updated>2013-08-15T02:48:13Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:elezen wildwood.jpg|300px|thumb|Elezen Wildwood]]&lt;br /&gt;
Wildwood is a clan of [[Elezen]]. Wildwood founded [[Gridania]] and lived in the forests of [[Black Shroud]] for hundreds of years. Their counterparts are the reclusive, cave-dwelling [[Duskwight]]&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The forests, of which the Black Shroud is the tangled heart, have been home to the Wildwood Elezen for hundreds of years. Many of the Wildwood, however, have been drawn to the city-states they helped found, such as Ishgard and Gridania. Their fondness for law and order has contributed to a reputation for being haughty and argumentative.[http://na.finalfantasyxiv.com/world/races/elezen]&lt;br /&gt;
&lt;br /&gt;
===Elezen Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both the Wildwood and Duskwight Elezen are proud clans from a proud race. The forenames and surnames used by them have changed little since the time when they first crossed into Eorzea from the north. However, over the ages, due to bad blood between the two tribes, the surnames once commonly used by both, have been claimed by one side or the other. Now, you will find that while the structures and spellings of the names are extremely similar, and they follow the same phonetic rules, a Duskwight and a Wildwood Elezen will never have the same last name.&lt;br /&gt;
&lt;br /&gt;
The spelling and phonetic rules are extremely similar to those of French, and while there are no set-in-stone guidelines for male or female names, there are some distinguishing features.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
Female names tend to end in “ne,” “ette,” or “elle” or on extended vowels like “ie”, and be shorter than the male names.&lt;br /&gt;
&lt;br /&gt;
Tivionne&amp;lt;br /&amp;gt;&lt;br /&gt;
Elviane&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jainelette&amp;lt;br /&amp;gt;&lt;br /&gt;
Saulette&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Etoinelle&amp;lt;br /&amp;gt;&lt;br /&gt;
Pimelle&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jannie&amp;lt;br /&amp;gt;&lt;br /&gt;
Ceaulie&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
Male names are longer, and will end in x, such as ‘loix’ (pronounced ‘lo-ah’) or ‘aux’ (pronaounced ‘oh’), or end in a silent t, such as ‘mont’ (pronounced ‘moan’) or geant (pronounced ‘john’).&lt;br /&gt;
&lt;br /&gt;
Raitmeaux&amp;lt;br /&amp;gt;&lt;br /&gt;
Mourechaux&amp;lt;br /&amp;gt;&lt;br /&gt;
Nogeloix&amp;lt;br /&amp;gt;&lt;br /&gt;
Padilloux&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vairemont&amp;lt;br /&amp;gt;&lt;br /&gt;
Carrilaut&amp;lt;br /&amp;gt;&lt;br /&gt;
Aurifort&amp;lt;br /&amp;gt;&lt;br /&gt;
Bertennant&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One will also notice that some of the Elezen names appear familiar to those of the Hyur.&lt;br /&gt;
&lt;br /&gt;
Louis vs Louisoix&amp;lt;br /&amp;gt;&lt;br /&gt;
Eugene vs Eugenaire&amp;lt;br /&amp;gt;&lt;br /&gt;
Arthur vs Arthurioux&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gwen vs Gwenolie&amp;lt;br /&amp;gt;&lt;br /&gt;
Hilda vs Hildie&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are Eorzean historians who believe that these similarities in names may be proof that the two races are of similar origin─’open-minded’ Hyuran historians claiming the Elezen are a bastard race spun off from the Hyurs (and not the other way around). Elezen historians, on the other hand, simply deny any blood relation whatsoever. [http://forum.square-enix.com/ffxiv/threads/61148-Elezen-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duskwight&amp;diff=4418</id>
		<title>Duskwight</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duskwight&amp;diff=4418"/>
		<updated>2013-08-15T02:47:53Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:elezen duskwight.jpg|300px|thumb|Elezen Duskwight]]&lt;br /&gt;
Duskwight is a clan of [[Elezen]]. Duskwight are reclusive, cave-dwellers who despise the urban life. Their counterparts are the [[Wildwood]], the founders of [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
For the past several centuries, the Duskwight Elezen have lived in the woodland caverns of Eorzea. These cave-dwelling Elezen are the descendants of a branch that split from the main Wildwood clan during the founding of Gridania. The Duskwight despise the &amp;quot;shackles&amp;quot; of urban life, and it is not uncommon for this reclusive people to avoid the city-states altogether.[http://na.finalfantasyxiv.com/world/races/elezen]&lt;br /&gt;
&lt;br /&gt;
===Elezen Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both the Wildwood and Duskwight Elezen are proud clans from a proud race. The forenames and surnames used by them have changed little since the time when they first crossed into Eorzea from the north. However, over the ages, due to bad blood between the two tribes, the surnames once commonly used by both, have been claimed by one side or the other. Now, you will find that while the structures and spellings of the names are extremely similar, and they follow the same phonetic rules, a Duskwight and a Wildwood Elezen will never have the same last name.&lt;br /&gt;
&lt;br /&gt;
The spelling and phonetic rules are extremely similar to those of French, and while there are no set-in-stone guidelines for male or female names, there are some distinguishing features.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
Female names tend to end in “ne,” “ette,” or “elle” or on extended vowels like “ie”, and be shorter than the male names.&lt;br /&gt;
&lt;br /&gt;
Tivionne&amp;lt;br /&amp;gt;&lt;br /&gt;
Elviane&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jainelette&amp;lt;br /&amp;gt;&lt;br /&gt;
Saulette&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Etoinelle&amp;lt;br /&amp;gt;&lt;br /&gt;
Pimelle&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jannie&amp;lt;br /&amp;gt;&lt;br /&gt;
Ceaulie&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
Male names are longer, and will end in x, such as ‘loix’ (pronounced ‘lo-ah’) or ‘aux’ (pronaounced ‘oh’), or end in a silent t, such as ‘mont’ (pronounced ‘moan’) or geant (pronounced ‘john’).&lt;br /&gt;
&lt;br /&gt;
Raitmeaux&amp;lt;br /&amp;gt;&lt;br /&gt;
Mourechaux&amp;lt;br /&amp;gt;&lt;br /&gt;
Nogeloix&amp;lt;br /&amp;gt;&lt;br /&gt;
Padilloux&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vairemont&amp;lt;br /&amp;gt;&lt;br /&gt;
Carrilaut&amp;lt;br /&amp;gt;&lt;br /&gt;
Aurifort&amp;lt;br /&amp;gt;&lt;br /&gt;
Bertennant&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One will also notice that some of the Elezen names appear familiar to those of the Hyur.&lt;br /&gt;
&lt;br /&gt;
Louis vs Louisoix&amp;lt;br /&amp;gt;&lt;br /&gt;
Eugene vs Eugenaire&amp;lt;br /&amp;gt;&lt;br /&gt;
Arthur vs Arthurioux&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gwen vs Gwenolie&amp;lt;br /&amp;gt;&lt;br /&gt;
Hilda vs Hildie&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are Eorzean historians who believe that these similarities in names may be proof that the two races are of similar origin─’open-minded’ Hyuran historians claiming the Elezen are a bastard race spun off from the Hyurs (and not the other way around). Elezen historians, on the other hand, simply deny any blood relation whatsoever. [http://forum.square-enix.com/ffxiv/threads/61148-Elezen-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duskwight&amp;diff=4417</id>
		<title>Duskwight</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duskwight&amp;diff=4417"/>
		<updated>2013-08-15T02:47:11Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:elezen duskwight.jpg|300px|thumb|Elezen Duskwight]]&lt;br /&gt;
Duskwight is a clan of [[Elezen]]. Duskwight are reclusive, cave-dwellers who despise the urban life. Their counterparts are the [[Wildwood]], the founders of [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
For the past several centuries, the Duskwight Elezen have lived in the woodland caverns of Eorzea. These cave-dwelling Elezen are the descendants of a branch that split from the main Wildwood clan during the founding of Gridania. The Duskwight despise the &amp;quot;shackles&amp;quot; of urban life, and it is not uncommon for this reclusive people to avoid the city-states altogether.[http://na.finalfantasyxiv.com/world/races/elezen]&lt;br /&gt;
&lt;br /&gt;
===Elezen Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
====Elezen====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both the Wildwood and Duskwight Elezen are proud clans from a proud race. The forenames and surnames used by them have changed little since the time when they first crossed into Eorzea from the north. However, over the ages, due to bad blood between the two tribes, the surnames once commonly used by both, have been claimed by one side or the other. Now, you will find that while the structures and spellings of the names are extremely similar, and they follow the same phonetic rules, a Duskwight and a Wildwood Elezen will never have the same last name.&lt;br /&gt;
&lt;br /&gt;
The spelling and phonetic rules are extremely similar to those of French, and while there are no set-in-stone guidelines for male or female names, there are some distinguishing features.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
Female names tend to end in “ne,” “ette,” or “elle” or on extended vowels like “ie”, and be shorter than the male names.&lt;br /&gt;
&lt;br /&gt;
Tivionne&amp;lt;br /&amp;gt;&lt;br /&gt;
Elviane&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jainelette&amp;lt;br /&amp;gt;&lt;br /&gt;
Saulette&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Etoinelle&amp;lt;br /&amp;gt;&lt;br /&gt;
Pimelle&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jannie&amp;lt;br /&amp;gt;&lt;br /&gt;
Ceaulie&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
Male names are longer, and will end in x, such as ‘loix’ (pronounced ‘lo-ah’) or ‘aux’ (pronaounced ‘oh’), or end in a silent t, such as ‘mont’ (pronounced ‘moan’) or geant (pronounced ‘john’).&lt;br /&gt;
&lt;br /&gt;
Raitmeaux&amp;lt;br /&amp;gt;&lt;br /&gt;
Mourechaux&amp;lt;br /&amp;gt;&lt;br /&gt;
Nogeloix&amp;lt;br /&amp;gt;&lt;br /&gt;
Padilloux&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vairemont&amp;lt;br /&amp;gt;&lt;br /&gt;
Carrilaut&amp;lt;br /&amp;gt;&lt;br /&gt;
Aurifort&amp;lt;br /&amp;gt;&lt;br /&gt;
Bertennant&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One will also notice that some of the Elezen names appear familiar to those of the Hyur.&lt;br /&gt;
&lt;br /&gt;
Louis vs Louisoix&amp;lt;br /&amp;gt;&lt;br /&gt;
Eugene vs Eugenaire&amp;lt;br /&amp;gt;&lt;br /&gt;
Arthur vs Arthurioux&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gwen vs Gwenolie&amp;lt;br /&amp;gt;&lt;br /&gt;
Hilda vs Hildie&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are Eorzean historians who believe that these similarities in names may be proof that the two races are of similar origin─’open-minded’ Hyuran historians claiming the Elezen are a bastard race spun off from the Hyurs (and not the other way around). Elezen historians, on the other hand, simply deny any blood relation whatsoever. [http://forum.square-enix.com/ffxiv/threads/61148-Elezen-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wildwood&amp;diff=4416</id>
		<title>Wildwood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wildwood&amp;diff=4416"/>
		<updated>2013-08-15T02:45:05Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:elezen wildwood.jpg|300px|thumb|Elezen Wildwood]]&lt;br /&gt;
Wildwood is a clan of [[Elezen]]. Wildwood founded [[Gridania]] and lived in the forests of [[Black Shroud]] for hundreds of years. Their counterparts are the reclusive, cave-dwelling [[Duskwight]]&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The forests, of which the Black Shroud is the tangled heart, have been home to the Wildwood Elezen for hundreds of years. Many of the Wildwood, however, have been drawn to the city-states they helped found, such as Ishgard and Gridania. Their fondness for law and order has contributed to a reputation for being haughty and argumentative.[http://na.finalfantasyxiv.com/world/races/elezen]&lt;br /&gt;
&lt;br /&gt;
===Elezen Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
====Elezen====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both the Wildwood and Duskwight Elezen are proud clans from a proud race. The forenames and surnames used by them have changed little since the time when they first crossed into Eorzea from the north. However, over the ages, due to bad blood between the two tribes, the surnames once commonly used by both, have been claimed by one side or the other. Now, you will find that while the structures and spellings of the names are extremely similar, and they follow the same phonetic rules, a Duskwight and a Wildwood Elezen will never have the same last name.&lt;br /&gt;
&lt;br /&gt;
The spelling and phonetic rules are extremely similar to those of French, and while there are no set-in-stone guidelines for male or female names, there are some distinguishing features.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
Female names tend to end in “ne,” “ette,” or “elle” or on extended vowels like “ie”, and be shorter than the male names.&lt;br /&gt;
&lt;br /&gt;
Tivionne&amp;lt;br /&amp;gt;&lt;br /&gt;
Elviane&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jainelette&amp;lt;br /&amp;gt;&lt;br /&gt;
Saulette&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Etoinelle&amp;lt;br /&amp;gt;&lt;br /&gt;
Pimelle&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jannie&amp;lt;br /&amp;gt;&lt;br /&gt;
Ceaulie&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
Male names are longer, and will end in x, such as ‘loix’ (pronounced ‘lo-ah’) or ‘aux’ (pronaounced ‘oh’), or end in a silent t, such as ‘mont’ (pronounced ‘moan’) or geant (pronounced ‘john’).&lt;br /&gt;
&lt;br /&gt;
Raitmeaux&amp;lt;br /&amp;gt;&lt;br /&gt;
Mourechaux&amp;lt;br /&amp;gt;&lt;br /&gt;
Nogeloix&amp;lt;br /&amp;gt;&lt;br /&gt;
Padilloux&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vairemont&amp;lt;br /&amp;gt;&lt;br /&gt;
Carrilaut&amp;lt;br /&amp;gt;&lt;br /&gt;
Aurifort&amp;lt;br /&amp;gt;&lt;br /&gt;
Bertennant&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One will also notice that some of the Elezen names appear familiar to those of the Hyur.&lt;br /&gt;
&lt;br /&gt;
Louis vs Louisoix&amp;lt;br /&amp;gt;&lt;br /&gt;
Eugene vs Eugenaire&amp;lt;br /&amp;gt;&lt;br /&gt;
Arthur vs Arthurioux&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gwen vs Gwenolie&amp;lt;br /&amp;gt;&lt;br /&gt;
Hilda vs Hildie&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are Eorzean historians who believe that these similarities in names may be proof that the two races are of similar origin─’open-minded’ Hyuran historians claiming the Elezen are a bastard race spun off from the Hyurs (and not the other way around). Elezen historians, on the other hand, simply deny any blood relation whatsoever. [http://forum.square-enix.com/ffxiv/threads/61148-Elezen-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Keepers_of_the_Moon&amp;diff=4409</id>
		<title>Keepers of the Moon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Keepers_of_the_Moon&amp;diff=4409"/>
		<updated>2013-08-15T02:39:28Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:miqote keepers of the moon.jpg|300px|thumb|right|Miqo&#039;te Keepers of the Moon]]&lt;br /&gt;
Keepers of the Moon is the nocturnal clan of [[Miqo&#039;te]]. Keepers of the Moon dwell in [[The Black Shroud]] and the forested city of [[Gridania]]. Their counterparts are the diurnal [[Seekers of the Sun]], who settled in the port city of [[Limsa Lominsa]]. &lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The nocturnal among the Miqo&#039;te have dubbed themselves the Keepers of the Moon. Shying from the garish light of day, they revel in the shroud of night, with most offering their piety to Menphina the Lover, goddess of the moon. Their tradition of hunting in the thick woodlands of the Black Shroud have for years thrown them into conflict with the forestfolk of Gridania, who condemn them as poachers. Of late, however, many Keepers of the Moon have found some small peace with the Gridanians, and taken to living within the city.[http://na.finalfantasyxiv.com/world/races/miqo-te]&lt;br /&gt;
&lt;br /&gt;
===Miqo’te – Keepers of the Moon===&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
Unlike the Seekers of the Sun, the Keepers of the Moon is a highly matriarchal society, with family names passed down from the mother, not the father. It is said that some of these surnames have survived since the First Astral Era.&lt;br /&gt;
&lt;br /&gt;
The Keepers of the Moon lead more solitary lives, rarely forming communities of more than two or three families. Therefore, a tribal letter is not assigned to the names.&lt;br /&gt;
&lt;br /&gt;
The matriarchal strength is further displayed by the fact that female first names are short, one/two syllable constructions that closely resemble names used by male Seekers of the Sun.&lt;br /&gt;
&lt;br /&gt;
Unpronounced aitches are also present in the names.&lt;br /&gt;
&lt;br /&gt;
- Okhi Nbolo&amp;lt;br /&amp;gt;&lt;br /&gt;
- Cemi Jinjahl&amp;lt;br /&amp;gt;&lt;br /&gt;
- Gota Jaab&amp;lt;br /&amp;gt;&lt;br /&gt;
- Sizha Epocan&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
More evidence of how important the mother is to the Keepers of the Moon can be seen when looking at the names given to males. In addition to taking the mother’s surname, males also take the mother’s forename, adding a suffix (separated by an apostrophe) to the end to designate the order in which they were born.&lt;br /&gt;
&lt;br /&gt;
First son: &#039;a&amp;lt;br /&amp;gt;&lt;br /&gt;
Second son: &#039;to&amp;lt;br /&amp;gt;&lt;br /&gt;
Third son: &#039;li&amp;lt;br /&amp;gt;&lt;br /&gt;
Fourth son: &#039;sae&amp;lt;br /&amp;gt;&lt;br /&gt;
Fifth son: &#039;ra&amp;lt;br /&amp;gt;&lt;br /&gt;
Sixth son: &#039;ir&amp;lt;br /&amp;gt;&lt;br /&gt;
Seventh son: &#039;wo&amp;lt;br /&amp;gt;&lt;br /&gt;
Eighth son: &#039;ya&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninth son: &#039;zi&amp;lt;br /&amp;gt;&lt;br /&gt;
Tenth son: &#039;tan&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Okhi’a Nbolo&amp;lt;br /&amp;gt;&lt;br /&gt;
- Cemi’to Jinjahl&amp;lt;br /&amp;gt;&lt;br /&gt;
- Gota’li Jaab&amp;lt;br /&amp;gt;&lt;br /&gt;
- Sizha’sae Epocan&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though there are ten suffixes listed above, rarely do even the largest Keeper of the Moon families have more than two or three sons. This is not by choice. Nature merely sees to it that more females are born to this race.[http://forum.square-enix.com/ffxiv/threads/61150-Miqo-te-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seekers_of_the_Sun&amp;diff=4404</id>
		<title>Seekers of the Sun</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seekers_of_the_Sun&amp;diff=4404"/>
		<updated>2013-08-15T02:36:00Z</updated>

		<summary type="html">&lt;p&gt;Smokey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:miqote seekers of the sun.jpg|300px|thumb|right|Miqo&#039;te Seekers of the Sun]]&lt;br /&gt;
Seekers of the Sun is the diurnal clan of [[Miqo&#039;te]]. Seekers of the Sun live in the port city of [[Limsa Lominsa]] and the region of [[Sagolii Desert]]. Their counterparts are the nocturnal clan of [[Keepers of the Moon]], who live in the forested city of [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Starting Attributes==&lt;br /&gt;
:&#039;&#039;Main article: [[Starting Attributes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The self-proclaimed Seekers of the Sun are the diurnal clan of the Miqo&#039;te race. Their preference for the warm light of day pervades all aspects of their culture, as is apparent in their devout reverence for Azeyma the Warden, goddess of the sun. Though relatively few in Eorzea, a small number of them have been accepted into everyday life by the other races in the port city of Limsa Lominsa. Others are known to make their home in the region of the Sagolii Desert.[http://na.finalfantasyxiv.com/world/races/miqo-te]&lt;br /&gt;
&lt;br /&gt;
===Miqo&#039;te - Seekers of the Sun Naming Conventions=== &lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&lt;br /&gt;
Most males have simple, one or two syllable names. The extra aitches we see in names such as “Bhee,” “Kuzh,” and “Pahsh” represent a slight hissing/spitting sound that is made when the name is pronounced by the cat-like Miqo’te. Many of the other races in Eorzea cannot accurately reproduce this sound, so the aitches end up going silent when read (Bee, Kooz, Pash).&lt;br /&gt;
&lt;br /&gt;
The first name is always proceeded by a letter representing their tribe. In the mass exodus which occurred during the Fifth Umbral Era, 26 Seeker of the Sun tribes crossed the seas (which had frozen solid as a result of the Calamity) to Eorzea in search of food and warmer climates. The names of these tribes contained many sounds which were difficult to represent with the existing Eorzean alphabet; but the fact that there were the same exact number of tribes as letters in the Eorzean alphabet was taken as a sign that they were destined to make the new realm their home, and so assigned each tribe with a letter/sound that was closest to its name. Over time, this resulted in the changing of the pronunciation to more closely resemble the pronunciation of the Eorzean letter than that of the original word.&lt;br /&gt;
&lt;br /&gt;
The tribe names are originally based on traditional beastkin, scalekin, or cloudkin totems, which are said to protect the tribe.&lt;br /&gt;
&lt;br /&gt;
A: Antelope (pronunciation: short Ah)&amp;lt;br /&amp;gt;&lt;br /&gt;
B: Boar (short Bee)&amp;lt;br /&amp;gt;&lt;br /&gt;
C: Coeurl (short Ka)&amp;lt;br /&amp;gt;&lt;br /&gt;
D: Dodo (short Deh)&amp;lt;br /&amp;gt;&lt;br /&gt;
E: Eft (short Eh)&amp;lt;br /&amp;gt;&lt;br /&gt;
F: Bear (short F)&amp;lt;br /&amp;gt;&lt;br /&gt;
G: Gryphon (short, hard Goo)&amp;lt;br /&amp;gt;&lt;br /&gt;
H: Gigantoad (short Hah)&amp;lt;br /&amp;gt;&lt;br /&gt;
I: Bufflalo (short Ee)&amp;lt;br /&amp;gt;&lt;br /&gt;
J: Jackal (short Jah)&amp;lt;br /&amp;gt;&lt;br /&gt;
K: Hipparion (short Koo)&amp;lt;br /&amp;gt;&lt;br /&gt;
L: Viper (short Lee)&amp;lt;br /&amp;gt;&lt;br /&gt;
M: Marmot (short Meh)&amp;lt;br /&amp;gt;&lt;br /&gt;
N: Aldgoat (short N)&amp;lt;br /&amp;gt;&lt;br /&gt;
O: Mole (short Oh)&amp;lt;br /&amp;gt;&lt;br /&gt;
P: Basilisk (short Peh)&amp;lt;br /&amp;gt;&lt;br /&gt;
Q: Puk (short Key)&amp;lt;br /&amp;gt;&lt;br /&gt;
R: Raptor (short Ruh)&amp;lt;br /&amp;gt;&lt;br /&gt;
S: Zu (short Soo)&amp;lt;br /&amp;gt;&lt;br /&gt;
T: Condor (short Tuh)&amp;lt;br /&amp;gt;&lt;br /&gt;
U: Drake (Ooh)&amp;lt;br /&amp;gt;&lt;br /&gt;
V: Vulture (short Vah)&amp;lt;br /&amp;gt;&lt;br /&gt;
W: Wolf (whort Wah)&amp;lt;br /&amp;gt;&lt;br /&gt;
X: Lynx (short She)&amp;lt;br /&amp;gt;&lt;br /&gt;
Y: Jaguar (short Yah)&amp;lt;br /&amp;gt;&lt;br /&gt;
Z: Ziz (short Zoh)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Males do not take family names, as they are each considered the ‘origins’ of new families. In place of a family name, they are given a title that denotes their tribe, and their position within it. For a male Seeker of the Sun, there are only two positions available—breeding males (nunh – pronounced ‘noon’) and all others (tia – pronounced ‘tea-ah’). All males are born as tia. At any time in their lives, a tia can challenge the tribe nunh to battle. If the tia is victorious, he takes the nunh’s place as tribe breeding male (until he is challenged and defeated), and the nunh becomes a tia once again (if he survives the ordeal). This is done to ensure that the tribe’s offspring are of the finest stock. Depending on its size, a tribe may have multiple nunh (a ratio of one nunh per ten to fifty females is average).&lt;br /&gt;
&lt;br /&gt;
There is only one other way a tia can become a nunh, and that is to leave his tribe, and start his own. This, of course, requires several females to accomplish, and most female Seekers of the Sun are rarely impressed by a male who cannot defeat a nunh.&lt;br /&gt;
&lt;br /&gt;
Nunh status does not equate to leadership within a tribe, and in fact, very few nunh ever become leaders.&lt;br /&gt;
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Pronunciation-wise, other than the tribe pronunciations listed above, names follow common English phonics. Though followed by an apostrophe, the tribe sound is usually flows into the name.&lt;br /&gt;
&lt;br /&gt;
O’raha would be pronounced “o-RA-ha” not “OH. raha”&lt;br /&gt;
&lt;br /&gt;
- O’raha Tia&amp;lt;br /&amp;gt;&lt;br /&gt;
- O’bhen Tia&amp;lt;br /&amp;gt;&lt;br /&gt;
- U’odh Nunh&amp;lt;br /&amp;gt;&lt;br /&gt;
- K’tyaka Nunh&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&lt;br /&gt;
A female first name will always begin with the letter representing her tribe, followed by an apostrophe, and then her given name. Her last name is the first name of the tribe’s breeding male who sired her.&lt;br /&gt;
&lt;br /&gt;
R&#039;Sushmo Rhiki&lt;br /&gt;
&lt;br /&gt;
Sushmo of the Raptors, sired by R’rhiki Nunh (breeding male of the Raptors)&lt;br /&gt;
&lt;br /&gt;
The apostrophe pronunciation rule applies here, as well.&lt;br /&gt;
The first name Y’shtola would be pronounced “yash-TOE-lah” not “ya. shtoe-lah”&lt;br /&gt;
&lt;br /&gt;
- N’bolata Raha&amp;lt;br /&amp;gt;&lt;br /&gt;
- A’zumyn Bhen&amp;lt;br /&amp;gt;&lt;br /&gt;
- H’amneko Odh&amp;lt;br /&amp;gt;&lt;br /&gt;
- J’nangho Tyaka&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In colloquial speech amongst close friends and companions, sometimes the tribe letter will be dropped from the first name.&lt;br /&gt;
&lt;br /&gt;
F’lhammin -&amp;gt; Lhammin[http://forum.square-enix.com/ffxiv/threads/61150-Miqo-te-Naming-Conventions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;/div&gt;</summary>
		<author><name>Smokey</name></author>
	</entry>
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