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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Experience&amp;diff=199560</id>
		<title>Experience</title>
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		<updated>2019-07-15T12:28:47Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: /* What is Experience? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Experience?==&lt;br /&gt;
&lt;br /&gt;
Experience is the point system that drives the advancement of many aspects of the game, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
# Leveling of combat [[classes]] ([[Disciples of War]] and [[Disciples of Magic]])&lt;br /&gt;
# Leveling of [[crafting]]/[[gathering]] classes ([[Disciples of the Hand]] and [[Disciples of the Land]])&lt;br /&gt;
# Leveling of combat [[companions]] (specifically the Combat [[Chocobo]], which is not covered in this guide currently)&lt;br /&gt;
&lt;br /&gt;
There are many ways in which to earn experience, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Killing [[Monsters]]&lt;br /&gt;
* Completing [[Leves]]&lt;br /&gt;
* Participating in [[FATEs]]&lt;br /&gt;
* Completing [[Side Quests]], [[Class Quests]], and [[Main Scenario Quests|Main Storyline quests]]&lt;br /&gt;
* Completing [[Challenge Log]]s&lt;br /&gt;
* Completing [[Hunting Log]]s&lt;br /&gt;
* Completing [[Duty Roulette]]s&lt;br /&gt;
* Running [[Palace of the Dead]]&lt;br /&gt;
&lt;br /&gt;
In addition to all of this, there are various ways in which you can boost the amount of experience you get from any of these particular activities!  These come in many forms, specifically:&lt;br /&gt;
&lt;br /&gt;
* [[Food]] buffs (Obtained from eating food items)&lt;br /&gt;
* Buffs from your [[Free Company]] (Obtained by having &amp;quot;Buff Actions&amp;quot; activated by high-ranking guild members)&lt;br /&gt;
* Wearing the [[Friendship Circlet]] (Obtained by recruiting a friend, or being recruited by a friend - and subscribing for at least 30 days)&lt;br /&gt;
* Wearing the [[Brand-new Ring]] (Obtained by completing all of the adventure guild trials for a singular role)&lt;br /&gt;
* Wearing the [[Ala Mhigan Earrings]] (Obtained by pre-ordering Stormblood)&lt;br /&gt;
* Wearing the [[Aetheryte Earring]] (Obtained by pre-ordering Shadowbringers)&lt;br /&gt;
* Rested EXP (Obtained over time by resting or logging out in &#039;Sanctuary&#039; areas ((places with Aetheryte Shards)))&lt;br /&gt;
* Armoury Bonus (All combat classes lower-level than your highest level combat class will have a +100% EXP buff towards applicable activities until level 60, where it decreases to +50%)&lt;br /&gt;
&lt;br /&gt;
In addition, some servers with low populations are designated as &amp;quot;Preferred&amp;quot;, providing a passive buff called &amp;quot;The Road to 60&amp;quot; while on any class below level 60. This buff doubles all experience earned AFTER applying the appropriate bonuses.&lt;br /&gt;
&lt;br /&gt;
Below are tables that denote the breakdown and application of the various EXP buffs to EXP-gaining activities in the game:&lt;br /&gt;
&lt;br /&gt;
==Armoury Bonus==&lt;br /&gt;
&lt;br /&gt;
The Armoury Bonus is additional experience granted to any combat class you have that is NOT your highest level class.  From levels 1-69, you receive +100% additional experience for secondary classes that are lower level than your highest level class.  At level 70, this bonus decreases to only 50%.  The amount of experience granted has nothing to do with the distance in levels from your highest class.&lt;br /&gt;
&lt;br /&gt;
Additionally, the +10% experience from The Heat of Battle II (FC buff) - will stack on top of this buff to provide an additional 10% experience.  So the Armoury bonus is 110% (armoury) + 10% (fc buff) instead of just 100%, while the FC buff is active.  This is different from the other bonuses, as they do not receive additional experience from the FC buff.&lt;br /&gt;
&lt;br /&gt;
The Armoury Bonus, as previously mentioned - does not apply to non-combat classes such as gatherers &amp;amp; crafters.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Your highest level combat class is 20.  You are playing as that class. You receive no armoury bonus.&lt;br /&gt;
* Your highest level combat class is 20.  You are playing as a second combat class that is less than level 20.  You are now receiving armoury bonus exp.&lt;br /&gt;
* Your highest level combat class is 20.  You are playing a second combat class that is also level 20.  You receive no armoury bonus.&lt;br /&gt;
&lt;br /&gt;
The Armoury Bonus applies to the following sources of Combat EXP:&lt;br /&gt;
* Fates&lt;br /&gt;
* Leves&lt;br /&gt;
* Kills&lt;br /&gt;
* Main Story Quests&lt;br /&gt;
* Palace of the Dead&lt;br /&gt;
* Dungeon Completion&lt;br /&gt;
&lt;br /&gt;
==COMBAT CLASS EXP TABLE==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Kills&lt;br /&gt;
! Leves&lt;br /&gt;
! FATES&lt;br /&gt;
! Side-Quests&lt;br /&gt;
! Main-Story Quests&lt;br /&gt;
! Challenge Logs&lt;br /&gt;
! Hunting Logs&lt;br /&gt;
|-&lt;br /&gt;
| Food || +3% || No|| No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| FC Buff: Heat of Battle || +5% || No || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| FC Buff: Heat of Battle II|| +10% || No|| No || No || No || No || No &lt;br /&gt;
|-&lt;br /&gt;
| FC Buff: Heat of Battle III|| +15% || No || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Squadron Battle Manual|| +15% || No|| No || No || No || No || No &lt;br /&gt;
|-&lt;br /&gt;
| Friendship Circlet || +20% || No || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Brand-new Ring || +30% || No || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Ala Mhigan Earrings || +30% || No || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Aetheryte Earring || +30% || No || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Rested EXP || +50% || No || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Armoury Bonus (pre-70) || +100% || +100% || +100% || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Armoury Bonus (70+) || +50% || +50% || +50% || No || No || No || No &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTES:&#039;&#039;&#039;&lt;br /&gt;
* Friendship Circlet only provides its exp buff up to level 26&lt;br /&gt;
* Brand-new Ring only provides its exp buff up to level 31&lt;br /&gt;
* Ala Mhigan Earrings only provides its exp buff up to level 51&lt;br /&gt;
* Aetheryte Earring only provides its exp buff up to level 71&lt;br /&gt;
* Heat of Battle buffs cannot be stacked&lt;br /&gt;
&lt;br /&gt;
==CRAFTING/HARVESTING EXP TABLE==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Harvests&lt;br /&gt;
! Crafts&lt;br /&gt;
! Leves&lt;br /&gt;
! Side-Quests&lt;br /&gt;
! Challenge Logs&lt;br /&gt;
! Crafting Logs&lt;br /&gt;
|-&lt;br /&gt;
| Food || +3% || +3% || No || No || No || No &lt;br /&gt;
|-&lt;br /&gt;
| FC Buff: Earth and Water || +5% || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| FC Buff: Earth and Water II || +10% || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| FC Buff: Helping Hand || No || +5% || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| FC Buff: Helping Hand II || No || +10% || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Friendship Circlet || +20% || +20% || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Ala Mhigan Earrings || +30% || +30% || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Rested EXP || +50% || +50% || +50% || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Armoury Bonus || No || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Grand Company Buff: Survival || +50% || No || No || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Grand Company Buff: Engineering || No || +50% || No || No || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTES:&#039;&#039;&#039;&lt;br /&gt;
* Armoury Bonus does not provide a bonus to DoH/DoL classes&lt;br /&gt;
* Earth and Water and Earth and Water II cannot be stacked&lt;br /&gt;
* Two of the same FC EXP Buff cannot be stacked with each other&lt;br /&gt;
&lt;br /&gt;
==Rested Experience==&lt;br /&gt;
&lt;br /&gt;
Rested EXP is obtained by resting or logging out in a sanctuary--the area around any Aetheryte to which you can attune yourself to return to later. Such sanctuaries include city-States like ([[Gridania]], [[Limsa Lominsa]], [[Ul&#039;dah]], as well as any Aetheryte in the field that you can [[teleport]] to. Sanctuary status is indicated by a crescent moon symbol to the right of your experience bar.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what we know about Rested EXP:&lt;br /&gt;
* It increases EXP gain by 50% for applicable activities.&lt;br /&gt;
* It can charge up to 1.5 full level bars. [http://www.reddit.com/r/ffxiv/comments/382jsv/rested_xp_cap_is_15_levels/ Reference]&lt;br /&gt;
* All activities which benefit from Rested EXP will consume from the same bar&lt;br /&gt;
* It takes 4 days to gain the full 1.5 level bars.&lt;br /&gt;
* The % of the bar consumed remains the same regardless of level.&lt;br /&gt;
**Example: If you have a level 45 [[Dragoon]], and you eat 2 bars worth of level EXP to get up to level 47, and then switch to a level 10 [[Gladiator]], you will still only have 1 bar remaining that will be consumed if you level that Gladiator to level 11.&lt;br /&gt;
* If you queue into an instanced dungeon/guildhest while being in a Sanctuary, you will still accrue rested EXP as if you were in that sanctuary.  This means that if you have run out of rested EXP but are still in a Sanctuary, you will occasionally still get a rested EXP bonus whenever an amount &amp;quot;tics&amp;quot; into your rested exp bank.&lt;br /&gt;
* &#039;&#039;&#039;Rumor:&#039;&#039;&#039; You may grow rested EXP faster if you are in a Sanctuary as a lower-level class than your highest?  (Example:  Lvl 50 DRG main logs out as a lvl 1 ROG).  Testimony needed.&lt;br /&gt;
&lt;br /&gt;
==Challenge Logs &amp;amp; Hunting Logs==&lt;br /&gt;
{{see also|Challenge Log|Hunting Log}}&lt;br /&gt;
Challenge Logs are &amp;quot;weekly&amp;quot; and reset every Tuesday.  These logs provide huge chunks of EXP for players who complete their objectives.  You will receive a warning of when you are about to &amp;quot;complete&amp;quot; an objective, in case you want to switch to a different class and have them receive the reward.&lt;br /&gt;
&lt;br /&gt;
Hunting Logs do not reset.  They provide 1-time bonuses for completing their objectives, with a 1-time mega-bonus for completing an entire section of the logbook. Currently Hunting Logs are only for levels 1-50.  There are no logs for 51-70.&lt;br /&gt;
&lt;br /&gt;
Neither of the Logs benefit from any additional sources of EXP buffs.&lt;br /&gt;
&lt;br /&gt;
==Daily Roulettes==&lt;br /&gt;
{{see also|Duty Roulette}}&lt;br /&gt;
Roulettes are the largest singular sources of EXP in the game.  Participating in a Low-Level Daily Roulette will grant anywhere from 50-90% of a level upon completion (killing the final boss of the random dungeon) while under level 50.  This is in addition to the experience obtained from killing the mobs/bosses in these dungeons, and in addition to completing Challenge Logs (which are easier to do in roulettes).  The 50-90% range is based on the difference between your current level and the level of the dungeon.  If you have been scaled down to a very low-level, you will receive a higher bonus.  If you are the same-level or similar to the dungeon you&#039;ll receive less of a bonus.  This can be done once per day and resets at 8AM PST/PDT.&lt;br /&gt;
&lt;br /&gt;
High-level Roulettes do not reward any experience for monster/boss kills - but will still grant a chunk of bonus EXP upon completion of the dungeon.  You can receive this bonus EXP once per day.&lt;br /&gt;
&lt;br /&gt;
Additionally, you may queue for Guildhest Roulettes.  These are small &amp;quot;trials&amp;quot; which test basic dungeoneering skills.  Upon completion of a Guildhest Roulette, you will receive a large chunk of EXP (not as large as LLDR since it is not as extensive or time consuming).  This is about 10-18% of a level.  This can be done once per day and resets at 8AM PST/PDT.  Further, each time you complete a type of Guildhest for the first time (per class) you will receive additional bonus EXP (one time per class per roulette only).&lt;br /&gt;
&lt;br /&gt;
The following EXP values are granted for successful completion of roulettes for each level.  DISCLAIMER: These values may vary based on a number of factors:&lt;br /&gt;
&lt;br /&gt;
* Length of the dungeon&lt;br /&gt;
* Difference between your level and the level of the dungeon&lt;br /&gt;
* The amount of &amp;quot;new-comers&amp;quot; in the dungeon&lt;br /&gt;
* Whether or not you are receiving experience from the mobs or not in the dungeon (such as High-level or MSQ roulettes).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lvl&lt;br /&gt;
! Low-Lvl Dungeon&lt;br /&gt;
! High-Lvl Dungeon&lt;br /&gt;
! Main Scenario&lt;br /&gt;
! Trial&lt;br /&gt;
! Guildhest&lt;br /&gt;
! Total Combined&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 118,771 (13.74%)  ||  184,755 (21.38%)  ||  158,362 (18.33%)  ||  90,720 (10.5%)  ||  28,130 (3.25%)  ||  67.2% of level  &lt;br /&gt;
|-&lt;br /&gt;
| 51 || 254,166 (24.01%) || 136,080 (12.85%) || 136,080 (12.85%) || 181,440 (17.14%) || 30,400 (2.87%) || 69.72% of level&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 90,720 (7.16%) || 90,720 (7.16%) || 136,080 (10.74%) || 68,040 (5.37%) || 30,950 (2.44%) || 32.87% of level&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 207,360 (13.33%) || 172,800 (11.11%) || 207,360 (13.33%) || 77,760 (5.0%) || 30,950 (1.99%) || 44.76% of level&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 192,510 (10.23%) || 172,800 (9.23%) || 207,360 (11.07%) ||  || 30,950 (1.65%) ||&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 120,960 (5.45%) || 282,240 (12.73%) || 241,920 (10.9%) || 120,960 (5.45%) || 31,800 (1.43%) || 35.96% of level&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 241,920 (9.33%) || 282,240 (10.89%) ||  || 193,536 (7.46%) ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 234,000 (7.81%) || 276,480 (9.23%) || 276,480 (9.23%) || 138,240 (4.61%) || 30,710 (1.02%) || 31.9% of level&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 184,320 (5.38%) || 276,480 (8.07%) || 276,480 (8.07%) || 138,240 (4.03%) || 138,240 (4.03%) || 29.58% of level&lt;br /&gt;
|-&lt;br /&gt;
| 59 || 470,166 (12.09%) || 362,880 (9.33%) || 311,040 (8%) || 155,520 (4.00%) || 30,320 (0.78%) || 34.2% of level&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How do I maximize my EXP?==&lt;br /&gt;
&lt;br /&gt;
All roles benefit the most by doing the [Leveling], [Trial], and [Main Scenario] roulettes every day.  However, due to the discrepancy between queue times for Tanks/Heals vs. DPS - you may find yourself having to skip the [Main Scenario] queue as a DPS. (Correct as of 01DEC16)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&lt;br /&gt;
* If you are under level 26, do not forget to equip your [[Friendship Circlet]]!&lt;br /&gt;
* If you are under level 31, do not forget to also equip your [[Brand-new Ring]]!&lt;br /&gt;
* If you are under level 51, do not forget to also also equip your [[Ala Mhigan Earrings]] (Stormblood pre-order purchasers only).&lt;br /&gt;
* If you are under level 71, do not forget to also also equip your [[Aetheryte Earring]] (Shadowbringers pre-order purchasers only).&lt;br /&gt;
&lt;br /&gt;
The best method for leveling up will be to do the following (ordered by priority);&lt;br /&gt;
&lt;br /&gt;
# [[Duty Roulette#Duty Roulette: Leveling|Leveling Roulette]] (simultaneously completes weekly Dungeon Challenge Logs)&lt;br /&gt;
# [[Duty Roulette#Duty Roulette: Alliance Raid|Alliance Roulette]] (if unlocked)&lt;br /&gt;
# [[Duty Roulette#Duty Roulette: Trials|Trial Roulette]]&lt;br /&gt;
# (If Tank/Heals) - [[Duty Roulette#Duty Roulette: Main Scenario|Main Scenario Roulette]]&lt;br /&gt;
# (If under level 30) - [[Duty Roulette#Duty Roulette: Guildhests|Guildhest Roulette]] (simultaneously completes weekly Guildhest Challenge Logs)&lt;br /&gt;
# If you have rested EXP - queue for the highest level dungeon you can and do &amp;quot;full clears&amp;quot; (kill all the mobs). If you&#039;re a DPS below 50 and have a Rank 2 [[Squadron]], consider [[Command Missions]] for instant queues.&lt;br /&gt;
# Otherwise do [[Deep Dungeons]]&lt;br /&gt;
## [[Palace of the Dead]] - specifically floors 1-10 or 51-60 to maximize EXP per hour.&lt;br /&gt;
## [[Heaven on High]] (level 61+) - specifically floors 21-30 to maximize EXP per hour.  &lt;br /&gt;
# Complete daily Beast Tribe Quests (Stormblood), Grind [[FATEs]], complete [[Hunting Log]]s, or advance the [[Main Scenario Quest]] (if available) while waiting in a dungeon queue or if you do not have any rested EXP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTES:&#039;&#039;&#039;&lt;br /&gt;
* Doing dungeons that are the same level as your character are a good way to get Combo Kill bonus EXP.  If you are the same level as a dungeon, consider queuing normally (non-roulette) until you are a higher level then the dungeon, and then doing the roulette - in order to maximize that bonus.&lt;br /&gt;
* Due to the fact that the Hunting Log receives no benefit from the Armoury bonus (+100% EXP) - it is no longer a strong source of EXP.  You should however still complete it if you intend to get a relic weapon.&lt;br /&gt;
&lt;br /&gt;
==EXP Required for each level==&lt;br /&gt;
&lt;br /&gt;
This applies to both combat levels as well as gathering/crafting levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Exp !! Rolling Total !!  !! Level !! Exp !! Rolling Total !!  !! Level !! Exp !! Rolling Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0|| 0||  || 17~18|| 40,500 || 236,980||  || 34 -&amp;gt; 35|| 217,900|| 2,267,080&lt;br /&gt;
|-&lt;br /&gt;
| 1 -&amp;gt; 2 || 300|| 300||  || 18 -&amp;gt; 19|| 45,700|| 282,680||  || 35 -&amp;gt; 36|| 232,320|| 2,499,400&lt;br /&gt;
|-&lt;br /&gt;
| 2 -&amp;gt; 3 || 600|| 900||  || 19 -&amp;gt; 20|| 51,000|| 333,680||  || 36 -&amp;gt; 37|| 249,900|| 2,749,300&lt;br /&gt;
|-&lt;br /&gt;
| 3 -&amp;gt; 4 || 1,100|| 2,000||  || 20 -&amp;gt; 21|| 56,600|| 390,280||  || 37 -&amp;gt; 38|| 267,800|| 3,017,100&lt;br /&gt;
|-&lt;br /&gt;
| 4 -&amp;gt; 5 || 1,700|| 3,700||  || 21 -&amp;gt; 22|| 63,900|| 454,180||  || 38 -&amp;gt; 39|| 286,200|| 3,303,300&lt;br /&gt;
|-&lt;br /&gt;
| 5 -&amp;gt; 6|| 2,300|| 6,000||  || 22 -&amp;gt; 23|| 71,400|| 525,580||  || 39 -&amp;gt; 40|| 304,900|| 3,608,200&lt;br /&gt;
|-&lt;br /&gt;
| 6 -&amp;gt; 7 || 4,200|| 10,200||  || 23 -&amp;gt; 24|| 79,100|| 604,680||  || 40 -&amp;gt; 41|| 324,000|| 3,932,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 -&amp;gt; 8 || 6,000|| 16,200||  || 24 -&amp;gt; 25|| 87,100|| 691,780||  || 41 -&amp;gt; 42|| 340,200|| 4,272,400&lt;br /&gt;
|-&lt;br /&gt;
| 8 -&amp;gt; 9 || 7,350|| 23,550||  || 25 -&amp;gt; 26|| 95,200|| 786,980||  || 42 -&amp;gt; 43|| 356,800|| 4,629,200&lt;br /&gt;
|-&lt;br /&gt;
| 9 -&amp;gt; 10|| 9,930|| 33,480||  || 26 -&amp;gt; 27|| 109,800|| 896,780||  || 43 -&amp;gt; 44|| 373,700|| 5,002,900&lt;br /&gt;
|-&lt;br /&gt;
| 10 -&amp;gt; 11|| 11,800|| 45,280||  || 27 -&amp;gt; 28|| 124,800|| 1,021,580||  || 44 -&amp;gt; 45|| 390,800|| 5,393,700&lt;br /&gt;
|-&lt;br /&gt;
| 11 -&amp;gt; 12|| 15,600|| 60,880||  || 28 -&amp;gt; 29|| 140,200|| 1,161,780||  || 45 -&amp;gt; 46|| 408,200|| 5,801,900&lt;br /&gt;
|-&lt;br /&gt;
| 12 -&amp;gt; 13|| 19,600|| 80,480||  || 29 -&amp;gt; 30|| 155,900|| 1,317,680||  || 46 -&amp;gt; 47|| 437,600|| 6,239,500&lt;br /&gt;
|-&lt;br /&gt;
| 13 -&amp;gt; 14|| 23,700|| 104,180||  || 30 -&amp;gt; 31|| 162,500|| 1,480,180||  || 47 -&amp;gt; 48|| 467,500|| 6,707,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 -&amp;gt; 15|| 26,400|| 130,580||  || 31 -&amp;gt; 32|| 175,900|| 1,656,080||  || 48 -&amp;gt; 49|| 498,000|| 7,205,000&lt;br /&gt;
|-&lt;br /&gt;
| 15 -&amp;gt; 16|| 30,500|| 161,080||  || 32 -&amp;gt; 33|| 189,600|| 1,845,680||  || 49 -&amp;gt; 50|| 529,000|| 7,734,000&lt;br /&gt;
|-&lt;br /&gt;
| 16 -&amp;gt; 17|| 35,400|| 196,480||  || 33 -&amp;gt; 34|| 203,500|| 2,049,180||  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 50 -&amp;gt; 51|| 864,000|| 8,598,000||  || 51 -&amp;gt; 52|| 1,058,400|| 9,656,400||  || 52 -&amp;gt; 53|| 1,267,200 || 10,922,360&lt;br /&gt;
|-&lt;br /&gt;
| 53 -&amp;gt; 54|| 1,555,200|| 12,478,800||  || 54 -&amp;gt; 55|| 1,872,000|| 14,350,800||  || 55 -&amp;gt; 56|| 2,217,600|| 16,568,400  &lt;br /&gt;
|-&lt;br /&gt;
| 56 -&amp;gt; 57|| 2,592,000|| 19,160,400||  || 57 -&amp;gt; 58|| 2,995,200|| 22,155,600||  || 58 -&amp;gt; 59|| 3,427,200|| 25,582,800 &lt;br /&gt;
|-&lt;br /&gt;
| 59 -&amp;gt; 60|| 3,888,000|| 29,470,800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 60 -&amp;gt; 61|| 4,470,000 || 33,940,800 || ||61 -&amp;gt; 62|| 4,873,000|| 38,813,800||  || 62 -&amp;gt; 63|| 5,316,000|| 44,129,800||  &lt;br /&gt;
|-&lt;br /&gt;
|| 63 -&amp;gt; 64|| 5,809,000|| 49,938,800 || || 64 -&amp;gt; 65|| 6,364,000|| 56,302,800||  || 65 -&amp;gt; 66|| 6,995,000|| 63,297,800||  &lt;br /&gt;
|-&lt;br /&gt;
|| 66 -&amp;gt; 67|| 7,722,000|| 71,019,800  || || 67 -&amp;gt; 68|| 8,575,000|| 79,594,800||  || 68 -&amp;gt; 69|| 9,593,000|| 89,187,800||  &lt;br /&gt;
|-&lt;br /&gt;
|| 69 -&amp;gt; 70|| 10,826,000|| 100,013,800 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 70 -&amp;gt; 71|| 12,449,000|| 112,462,800|| ||71 -&amp;gt; 72|| 13,881,000|| 126,343,800||  || 72 -&amp;gt; 73|| 15,556,000|| 141,899,800||  &lt;br /&gt;
|-&lt;br /&gt;
|| 73 -&amp;gt; 74|| 17,498,600|| 159,398,400|| || 74 -&amp;gt; 75|| 19,750,000|| 179,148,400||  || 75 -&amp;gt; 76|| 22,330,000|| 201,478,400||  &lt;br /&gt;
|-&lt;br /&gt;
|| 76 -&amp;gt; 77|| 25,340,000|| 226,818,400|| || 77 -&amp;gt; 78|| 28,650,000|| 255,468,400||  || 78 -&amp;gt; 79|| 32,750,000|| 288,218,400||  &lt;br /&gt;
|-&lt;br /&gt;
|| 79 -&amp;gt; 80|| 37,650,000|| 325,868,400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=199526</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=199526"/>
		<updated>2019-07-14T19:45:48Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This page is under construction. To view the old one please refer to [[/Old|this subpage]].&#039;&#039;&lt;br /&gt;
[[File:Palace of the Dead Weapons.png|thumb|350px|Official image previewing the aetherial weapons available in Palace of the Dead.]]{{Quotation|[http://eu.finalfantasyxiv.com/lodestone/topics/detail/4acbc52a02c4e9105eb5b31ecb89e85cfac05de3 FinalFantasyXIV.com]|In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...}}&lt;br /&gt;
&lt;br /&gt;
The [[Palace of the Dead]] (commonly abbreviated as PotD) is a [[deep dungeon]] released on July 19, 2016. It&#039;s located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and becomes accessible after completing the quest [[The House That Death Built]]. As a [[wikipedia:Roguelike|roguelike]] dungeon, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environment, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fdRz5DH2irc|400|left|A Brief Explanation}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TqrxkSbc4Ys|400|left|What To Do}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on level range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete level 50 and the quest [[What Lies Beneath]].&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Players who have not purchased FINAL FANTASY XIV: Heavensward may only play up to floor 40, and players currently on the free trial may only play up to floor 10.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and take you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Stats and gear ====&lt;br /&gt;
[[Attribute points]] will not be accounted for in the Palace of the Dead; strength and defense are based on aetherpool gear level.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level. Note that players currently on their free trial or who have not yet purchased FINAL FANTASY XIV: Heavensward will also be able to level their characters to 60 inside the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses (eg. [[food]]s) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There&#039;s no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ [[potions]] will drop from enemies inside. A good supply of HQ potions will make classes without heals viable as well as Sustaining Potions exchanged for Empyrean Fragments, but they will need to beware [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to XP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in the PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by accessing [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and after defeating certain enemies (eg. under the effect of [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading a character aetherpool gear requires repeating floors. However, aetherpool gear will not be upgraded if its rating would become a higher number than the floor you are on, ie. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show up the message: &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although upgrades are not guaranteed when the level exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash;, any aetherpool progress, and Accursed Hoards obtained are kept. Failing to complete the duty for time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than 1/2 your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on them; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS.: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to Cairn of Passage, in order to use it players need to kill creatures until it&#039;s lit up. On group with no jobs able to resurrect, it&#039;s very important to have Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
Cairn of Return indicates how far it is to activate by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it&#039;s lit, &#039;&#039;all&#039;&#039; members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is to activate by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] Palace of the Dead is a dangerous place, and its danger increases at each floor the groups descend. Floors are comprised of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are hostile and will aggro at sight. Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* Silver Coffer Traps &amp;amp;mdash; These silver coffers look like regular ones, but will explode upon opening, dealing high damage in an area around it. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Trap Silver Coffers with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
* Golden Coffer Traps &amp;amp;mdash; These golden coffers also look like regular ones, but will become a Mimic upon opening. Since Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There&#039;s a chance for some floors to have one or more special effects. These effects which affect the whole floor are called enchantments.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]]Auto-heal Penalty || HP regeneration for all part members is disabled. || Applies to out-of-combat passive HP regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]]Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]]Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]]Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]]Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]]HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]]HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]]Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]]Item Penalty || Use of items (including pomanders) is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]]Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || [[#Pomanders|Manticore transformation]] attacks are greatly reduced since damage is based on knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]]Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take place immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactive it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust || Transforms user into a succubus. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is regarding Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] Pomander of Rage || Transforms user into a manticore. || Manticore can&#039;t KO creatures when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] Pomander of Resolution || Transforms user into Kuribu. || Appears only on level 51+.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KO&#039;d. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values. This effect generates a large amount of enmity for the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only replace any applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive at floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|border|100px]] Enfeebling Trap || Causes Enervation status. || Enervation: Reduced damage dealt and increased damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds), [[pet]]s are also affected by this. ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Land Mine || Causes approximately 80% of maximum HP to everything in range when stepped on. || This trap stays topped off between rooms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status (20 seconds), effectively transforming the player into a toad. || Toad debuff prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]], but may occasionally trigger a [[#Hostile coffers|Mimic trap]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a [[Max-Potion]] (HQ), a [[Gelmorran Potsherd]] or a [[Phoenix Down]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer.&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer.&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* [[Bronze-trimmed Sack]]s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* [[Iron-trimmed Sack]]s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* [[Silver-trimmed Sack]]s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* [[Gold-trimmed Sack]]s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
{{stub|section}}&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&lt;br /&gt;
=== Floor 1-10 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 11-20 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 21-30 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 31-40 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 41-50 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 51-60 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 61-70 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 71-80 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 81-90 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 91-100 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{{stub|section}}&lt;br /&gt;
=== Level 1-49 ===&lt;br /&gt;
=== Level 50-59 ===&lt;br /&gt;
=== Level 60-69 ===&lt;br /&gt;
=== Level 70 ===&lt;br /&gt;
=== [[Gelmorran Potsherd]] ===&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
==== Padjali weapons ====&lt;br /&gt;
==== Kinna weapons ====&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk closer to walls as there are less chances for traps near them.&lt;br /&gt;
* When luring an instant-kill creature, kill it as soon as possible to prevent the party or party members from wiping.&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** Pomander of Witching: Use when a lure trap is triggered of there&#039;s a filled room your party has to cross.&lt;br /&gt;
** Pomander of Rage: Use when approaching second-to-last or last floors before boss.&lt;br /&gt;
** Pomander of Lust: Use in the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* If a silver chest bomb trap has been triggered, wait a while until your health is fully recovered or a healer heals you. Moving as soon as a bomb is triggered may be dangerous as there&#039;s a possibility for a second bomb to trigger, effectively killing you and other members nearby.&lt;br /&gt;
* Pet classes/jobs are advised to dismiss melee pets as they can aggro roaming creatures.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Heaven on High]] is the second deep dungeon introduced with [[Stormblood]]. It shares almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Palace of the Dead|*]]&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=199525</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=199525"/>
		<updated>2019-07-14T19:44:49Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: /* Entry interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This page is under construction. To view the old one please refer to [[/Old|this subpage]].&#039;&#039;&lt;br /&gt;
[[File:Palace of the Dead Weapons.png|thumb|350px|Official image previewing the aetherial weapons available in Palace of the Dead.]]{{Quotation|[http://eu.finalfantasyxiv.com/lodestone/topics/detail/4acbc52a02c4e9105eb5b31ecb89e85cfac05de3 FinalFantasyXIV.com]|In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...}}&lt;br /&gt;
&lt;br /&gt;
The [[Palace of the Dead]] (commonly abbreviated as PotD) is a [[deep dungeon]] released on July 19, 2016. It&#039;s located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and becomes accessible after completing the quest [[The House That Death Built]]. As a [[wikipedia:Roguelike|roguelike]] dungeon, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environment, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fdRz5DH2irc|400|left|A Brief Explanation}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TqrxkSbc4Ys|400|left|and What To Do}}&amp;lt;br /&amp;gt;&lt;br /&gt;
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== Mechanics ==&lt;br /&gt;
The Palace of the Dead has specific features for characters, and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on level range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete level 50 and the quest [[What Lies Beneath]].&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Players who have not purchased FINAL FANTASY XIV: Heavensward may only play up to floor 40, and players currently on the free trial may only play up to floor 10.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and take you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Stats and gear ====&lt;br /&gt;
[[Attribute points]] will not be accounted for in the Palace of the Dead; strength and defense are based on aetherpool gear level.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level. Note that players currently on their free trial or who have not yet purchased FINAL FANTASY XIV: Heavensward will also be able to level their characters to 60 inside the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses (eg. [[food]]s) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There&#039;s no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ [[potions]] will drop from enemies inside. A good supply of HQ potions will make classes without heals viable as well as Sustaining Potions exchanged for Empyrean Fragments, but they will need to beware [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to XP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in the PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by accessing [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and after defeating certain enemies (eg. under the effect of [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading a character aetherpool gear requires repeating floors. However, aetherpool gear will not be upgraded if its rating would become a higher number than the floor you are on, ie. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show up the message: &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although upgrades are not guaranteed when the level exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash;, any aetherpool progress, and Accursed Hoards obtained are kept. Failing to complete the duty for time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than 1/2 your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on them; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS.: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to Cairn of Passage, in order to use it players need to kill creatures until it&#039;s lit up. On group with no jobs able to resurrect, it&#039;s very important to have Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
Cairn of Return indicates how far it is to activate by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it&#039;s lit, &#039;&#039;all&#039;&#039; members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is to activate by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] Palace of the Dead is a dangerous place, and its danger increases at each floor the groups descend. Floors are comprised of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are hostile and will aggro at sight. Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* Silver Coffer Traps &amp;amp;mdash; These silver coffers look like regular ones, but will explode upon opening, dealing high damage in an area around it. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Trap Silver Coffers with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
* Golden Coffer Traps &amp;amp;mdash; These golden coffers also look like regular ones, but will become a Mimic upon opening. Since Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There&#039;s a chance for some floors to have one or more special effects. These effects which affect the whole floor are called enchantments.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]]Auto-heal Penalty || HP regeneration for all part members is disabled. || Applies to out-of-combat passive HP regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]]Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]]Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]]Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]]Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]]HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]]HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]]Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]]Item Penalty || Use of items (including pomanders) is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]]Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || [[#Pomanders|Manticore transformation]] attacks are greatly reduced since damage is based on knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]]Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take place immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactive it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust || Transforms user into a succubus. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is regarding Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] Pomander of Rage || Transforms user into a manticore. || Manticore can&#039;t KO creatures when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] Pomander of Resolution || Transforms user into Kuribu. || Appears only on level 51+.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KO&#039;d. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values. This effect generates a large amount of enmity for the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only replace any applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive at floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|border|100px]] Enfeebling Trap || Causes Enervation status. || Enervation: Reduced damage dealt and increased damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds), [[pet]]s are also affected by this. ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Land Mine || Causes approximately 80% of maximum HP to everything in range when stepped on. || This trap stays topped off between rooms.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status (20 seconds), effectively transforming the player into a toad. || Toad debuff prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]], but may occasionally trigger a [[#Hostile coffers|Mimic trap]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a [[Max-Potion]] (HQ), a [[Gelmorran Potsherd]] or a [[Phoenix Down]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer.&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer.&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* [[Bronze-trimmed Sack]]s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* [[Iron-trimmed Sack]]s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* [[Silver-trimmed Sack]]s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* [[Gold-trimmed Sack]]s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
{{stub|section}}&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&lt;br /&gt;
=== Floor 1-10 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 11-20 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 21-30 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 31-40 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 41-50 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 51-60 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 61-70 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 71-80 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 81-90 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
=== Floor 91-100 ===&lt;br /&gt;
; Enemies&lt;br /&gt;
&lt;br /&gt;
; Patrolling enemies&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Boss&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{{stub|section}}&lt;br /&gt;
=== Level 1-49 ===&lt;br /&gt;
=== Level 50-59 ===&lt;br /&gt;
=== Level 60-69 ===&lt;br /&gt;
=== Level 70 ===&lt;br /&gt;
=== [[Gelmorran Potsherd]] ===&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
==== Padjali weapons ====&lt;br /&gt;
==== Kinna weapons ====&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk closer to walls as there are less chances for traps near them.&lt;br /&gt;
* When luring an instant-kill creature, kill it as soon as possible to prevent the party or party members from wiping.&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** Pomander of Witching: Use when a lure trap is triggered of there&#039;s a filled room your party has to cross.&lt;br /&gt;
** Pomander of Rage: Use when approaching second-to-last or last floors before boss.&lt;br /&gt;
** Pomander of Lust: Use in the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* If a silver chest bomb trap has been triggered, wait a while until your health is fully recovered or a healer heals you. Moving as soon as a bomb is triggered may be dangerous as there&#039;s a possibility for a second bomb to trigger, effectively killing you and other members nearby.&lt;br /&gt;
* Pet classes/jobs are advised to dismiss melee pets as they can aggro roaming creatures.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Heaven on High]] is the second deep dungeon introduced with [[Stormblood]]. It shares almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Palace of the Dead|*]]&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nature%27s_Minne&amp;diff=198635</id>
		<title>Nature&#039;s Minne</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nature%27s_Minne&amp;diff=198635"/>
		<updated>2019-07-10T02:58:20Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Increases HP recovery via healing magic for a party member or self by 20%.&lt;br /&gt;
| facts = {{action fact|duration|15}}&lt;br /&gt;
| acquired = Bard&lt;br /&gt;
| level = 66&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 90&lt;br /&gt;
| range = 30&lt;br /&gt;
| targeting = ally&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Refulgent_Arrow&amp;diff=198634</id>
		<title>Refulgent Arrow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Refulgent_Arrow&amp;diff=198634"/>
		<updated>2019-07-10T02:57:45Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 340.&amp;lt;br&amp;gt;Can only be executed while under the effect of [[Straight Shot Ready]].&lt;br /&gt;
| acquired = Bard&lt;br /&gt;
| level = 70&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| req-quest = Sweet Dreams Are Made of Peace&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Refulgent_Arrow&amp;diff=198633</id>
		<title>Refulgent Arrow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Refulgent_Arrow&amp;diff=198633"/>
		<updated>2019-07-10T02:57:25Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 300.&amp;lt;br&amp;gt;Can only be executed while under the effect of [[Straight Shot Ready]].&lt;br /&gt;
| acquired = Bard&lt;br /&gt;
| level = 70&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| req-quest = Sweet Dreams Are Made of Peace&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=List_of_bard_actions&amp;diff=198632</id>
		<title>List of bard actions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=List_of_bard_actions&amp;diff=198632"/>
		<updated>2019-07-10T02:56:06Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: /* PvE actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
This is a list of [[bard]] [[action]]s.&lt;br /&gt;
&lt;br /&gt;
== [[Job mechanic]] ==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&#039;&#039;See [[list of summoner actions]], and follow the same writing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;=== PvE actions ===&lt;br /&gt;
{| class=&amp;quot;dps-role actions table sortable&amp;quot;&lt;br /&gt;
{{combat action table header}}&lt;br /&gt;
{{combat action table row|Heavy Shot}}&lt;br /&gt;
{{combat action table row|Straight Shot}}&lt;br /&gt;
{{combat action table row|Raging Strikes}}&lt;br /&gt;
{{combat action table row|Venomous Bite}}&lt;br /&gt;
{{combat action table row|Bloodletter}}&lt;br /&gt;
{{combat action table row|Repelling Shot}}&lt;br /&gt;
{{combat action table row|Quick Nock}}&lt;br /&gt;
{{combat action table row|Windbite}}&lt;br /&gt;
{{combat action table row|Mage&#039;s Ballad}}&lt;br /&gt;
{{combat action table row|The Warden&#039;s Paean}}&lt;br /&gt;
{{combat action table row|Barrage}}&lt;br /&gt;
{{combat action table row|Army&#039;s Paeon}}&lt;br /&gt;
{{combat action table row|Rain of Death}}&lt;br /&gt;
{{combat action table row|Battle Voice}}&lt;br /&gt;
{{combat action table row|The Wanderer&#039;s Minuet}}&lt;br /&gt;
{{combat action table row|Pitch Perfect}}&lt;br /&gt;
{{combat action table row|Empyreal Arrow}}&lt;br /&gt;
{{combat action table row|Iron Jaws}}&lt;br /&gt;
{{combat action table row|Sidewinder}}&lt;br /&gt;
{{combat action table row|Troubadour}}&lt;br /&gt;
{{combat action table row|Caustic Bite}}&lt;br /&gt;
{{combat action table row|Stormbite}}&lt;br /&gt;
{{combat action table row|Nature&#039;s Minne}}&lt;br /&gt;
{{combat action table row|Refulgent Arrow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PvP actions ===&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of archer actions]]&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard actions|*]]&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Enhanced_Empyreal_Arrow.png&amp;diff=198631</id>
		<title>File:Enhanced Empyreal Arrow.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Enhanced_Empyreal_Arrow.png&amp;diff=198631"/>
		<updated>2019-07-10T02:53:33Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;br /&gt;
[[Category: Bard Icon]]&lt;br /&gt;
[[Category: Ability Icon]]&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Enhanced_quick_knock.png&amp;diff=198630</id>
		<title>File:Enhanced quick knock.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Enhanced_quick_knock.png&amp;diff=198630"/>
		<updated>2019-07-10T02:52:55Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;br /&gt;
[[Category:Ability Icon]]&lt;br /&gt;
[[Category:Bard Icon]]&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Quick_Nock&amp;diff=198629</id>
		<title>Quick Nock</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Quick_Nock&amp;diff=198629"/>
		<updated>2019-07-10T02:51:51Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 110 to all enemies in a cone before you.&lt;br /&gt;
| acquired = Archer&lt;br /&gt;
| level = 18&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 12&lt;br /&gt;
| radius = 12&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| traits = Enhanced Quick Knock&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Misery%27s_End&amp;diff=198628</id>
		<title>Misery&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Misery%27s_End&amp;diff=198628"/>
		<updated>2019-07-10T02:49:59Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete|No longe in game}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 190.&amp;lt;br&amp;gt;Can only be executed when target&#039;s HP is below 20%.&lt;br /&gt;
| acquired = Archer&lt;br /&gt;
| level = 10&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 12&lt;br /&gt;
| range = 25&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hawk%27s_Eye&amp;diff=198626</id>
		<title>Hawk&#039;s Eye</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hawk%27s_Eye&amp;diff=198626"/>
		<updated>2019-07-10T02:47:44Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete|No longer in game}}&lt;br /&gt;
{{Action Infobox&lt;br /&gt;
| image = Hawks eye.png&lt;br /&gt;
| Type = Ability&lt;br /&gt;
| Acquired = Level 26 [[Archer]]&lt;br /&gt;
| Requires = ARC, CNJ, GLA, MRD, PGL, LNC, THM, ACN, BRD, BLM, SMN&lt;br /&gt;
| TP Cost = &lt;br /&gt;
| MP Cost =&lt;br /&gt;
| Cast Time = Instant&lt;br /&gt;
| Cooldown = 90s&lt;br /&gt;
| Range = &lt;br /&gt;
| Radius = &lt;br /&gt;
| Related Traits = &lt;br /&gt;
| Description = Increases [[Dexterity]] by 15% and guarantees that all attacks land.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Archer and Bard}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Swiftsong&amp;diff=198625</id>
		<title>Swiftsong</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Swiftsong&amp;diff=198625"/>
		<updated>2019-07-10T02:47:20Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete|No longer in game}}&lt;br /&gt;
{{Action Infobox&lt;br /&gt;
| image = Swiftsong.png&lt;br /&gt;
| Type = Ability&lt;br /&gt;
| Acquired = Level 22 [[Archer]]&lt;br /&gt;
| Requires = ARC, BRD&lt;br /&gt;
| TP Cost = &lt;br /&gt;
| MP Cost =&lt;br /&gt;
| Cast Time = 3&lt;br /&gt;
| Cooldown = 2.5s&lt;br /&gt;
| Range = &lt;br /&gt;
| Radius = 20y&lt;br /&gt;
| Related Traits = &lt;br /&gt;
| Description = Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when [[enmity]] is generated. Cannot be used in battle or with other songs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Archer and Bard}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Delete&amp;diff=198624</id>
		<title>Template:Delete</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Delete&amp;diff=198624"/>
		<updated>2019-07-10T02:46:48Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: Made reason variable optional&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div name=&amp;quot;Deletion notice&amp;quot; class=&amp;quot;boilerplate metadata&amp;quot; id=&amp;quot;delete&amp;quot; style=&amp;quot;background-color:#fee; margin:1em; padding:0 10px; border:1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page is a candidate for deletion. {{#if:{{{1|}}}|The reason given was: &#039;&#039;&#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
If you disagree with its deletion, please explain why on the page&#039;s talk page or improve the page and remove the delete tag.&lt;br /&gt;
&lt;br /&gt;
Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deleting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Candidates for deletion]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template tags pages for deletion in the category [[:Category:Candidates for deletion]].&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Delete&amp;diff=198623</id>
		<title>Template:Delete</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Delete&amp;diff=198623"/>
		<updated>2019-07-10T02:43:44Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: Added variable to provide reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div name=&amp;quot;Deletion notice&amp;quot; class=&amp;quot;boilerplate metadata&amp;quot; id=&amp;quot;delete&amp;quot; style=&amp;quot;background-color:#fee; margin:1em; padding:0 10px; border:1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page is a candidate for deletion. The reason given was: &#039;&#039;&#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you disagree with its deletion, please explain why on the page&#039;s talk page or improve the page and remove the delete tag.&lt;br /&gt;
&lt;br /&gt;
Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deleting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Candidates for deletion]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template tags pages for deletion in the category [[:Category:Candidates for deletion]].&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Swiftsong&amp;diff=198622</id>
		<title>Swiftsong</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Swiftsong&amp;diff=198622"/>
		<updated>2019-07-10T02:41:51Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: No longer in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete}}&lt;br /&gt;
{{Action Infobox&lt;br /&gt;
| image = Swiftsong.png&lt;br /&gt;
| Type = Ability&lt;br /&gt;
| Acquired = Level 22 [[Archer]]&lt;br /&gt;
| Requires = ARC, BRD&lt;br /&gt;
| TP Cost = &lt;br /&gt;
| MP Cost =&lt;br /&gt;
| Cast Time = 3&lt;br /&gt;
| Cooldown = 2.5s&lt;br /&gt;
| Range = &lt;br /&gt;
| Radius = 20y&lt;br /&gt;
| Related Traits = &lt;br /&gt;
| Description = Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when [[enmity]] is generated. Cannot be used in battle or with other songs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Archer and Bard}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wide_Volley&amp;diff=198621</id>
		<title>Wide Volley</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wide_Volley&amp;diff=198621"/>
		<updated>2019-07-10T02:41:24Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: No longer in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete}}&lt;br /&gt;
{{Action Infobox&lt;br /&gt;
| image = Wide volley.png&lt;br /&gt;
| Type = Weaponskill&lt;br /&gt;
| Acquired = Level 50 [[Archer]]&lt;br /&gt;
| Requires = ARC, BRD&lt;br /&gt;
| TP Cost = 160&lt;br /&gt;
| MP Cost =&lt;br /&gt;
| Cast Time = Instant&lt;br /&gt;
| Cooldown = 2.5s&lt;br /&gt;
| Range = 25y&lt;br /&gt;
| Radius = 5y&lt;br /&gt;
| Related Traits = &lt;br /&gt;
| Description = Delivers an attack with a potency of 110 to target and enemies near it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Archer and Bard}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Enhanced_Dexterity_(Archer)&amp;diff=198620</id>
		<title>Enhanced Dexterity (Archer)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Enhanced_Dexterity_(Archer)&amp;diff=198620"/>
		<updated>2019-07-10T02:40:21Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: No longer in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete}}&lt;br /&gt;
{{Trait Infobox&lt;br /&gt;
| image = enhanced dexterity i.png&lt;br /&gt;
| Class = [[Archer]]&lt;br /&gt;
| Level = 14&lt;br /&gt;
| Description = Increases Dexterity by 2.&lt;br /&gt;
| Related Action = &lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Archer and Bard}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbind&amp;diff=198619</id>
		<title>Shadowbind</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbind&amp;diff=198619"/>
		<updated>2019-07-10T02:39:55Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: No longer in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete}}&lt;br /&gt;
{{Action Infobox&lt;br /&gt;
| image = Shadowbind.png&lt;br /&gt;
| Type = Ability&lt;br /&gt;
| Acquired = Level 10 [[Archer]]&lt;br /&gt;
| Requires = ARC, BRD&lt;br /&gt;
| TP Cost = &lt;br /&gt;
| MP Cost =&lt;br /&gt;
| Cast Time = Instant&lt;br /&gt;
| Cooldown = 40s&lt;br /&gt;
| Range = 25y&lt;br /&gt;
| Radius = 0y&lt;br /&gt;
| Related Traits = &lt;br /&gt;
| Description = Binds target for 10s. &amp;lt;br&amp;gt; Cancels auto-attack upon execution. &amp;lt;br&amp;gt; Target becomes unbound if damage is taken.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Archer and Bard}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Foe_Requiem&amp;diff=198618</id>
		<title>Foe Requiem</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Foe_Requiem&amp;diff=198618"/>
		<updated>2019-07-10T02:38:58Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: Removed from game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Increases damage taken by nearby enemies by 3%. MP is drained while singing. Effect is lost if targets move out of hearing distance, and ends upon reuse.&lt;br /&gt;
| acquired = Bard&lt;br /&gt;
| level = 35&lt;br /&gt;
| type = spell&lt;br /&gt;
| casting = 1.5&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| radius = 20&lt;br /&gt;
| req-quest = The Archer&#039;s Anthem&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blunt_Arrow&amp;diff=198617</id>
		<title>Blunt Arrow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blunt_Arrow&amp;diff=198617"/>
		<updated>2019-07-10T02:32:52Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: No longer in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete}}&lt;br /&gt;
{{Action Infobox&lt;br /&gt;
| image = Blunt arrow.png&lt;br /&gt;
| Type = Weaponskill&lt;br /&gt;
| Acquired = Level 42 [[Archer]]&lt;br /&gt;
| Requires = ARC, BRD&lt;br /&gt;
| TP Cost = &lt;br /&gt;
| MP Cost =&lt;br /&gt;
| Cast Time = Instant&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Range = 25y&lt;br /&gt;
| Radius = &lt;br /&gt;
| Related Traits = &lt;br /&gt;
| Description = Delivers an attack with a potency of 100. &amp;lt;br&amp;gt; Additional Effect: Silence for 1s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Archer and Bard}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Quick_Nock&amp;diff=198612</id>
		<title>Quick Nock</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Quick_Nock&amp;diff=198612"/>
		<updated>2019-07-10T01:07:10Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: removed TP cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 110 to all enemies in a cone before you.&lt;br /&gt;
| acquired = Archer&lt;br /&gt;
| level = 18&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 12&lt;br /&gt;
| radius = 12&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Windbite&amp;diff=198611</id>
		<title>Windbite</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Windbite&amp;diff=198611"/>
		<updated>2019-07-10T01:07:01Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: removed TP cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals wind damage with a potency of 60.&lt;br /&gt;
| facts = {{action fact|additional|Wind damage over time}}{{action fact|potency|50}}{{action fact|duration|18}}&lt;br /&gt;
| acquired = Archer&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| traits = Bite Mastery&lt;br /&gt;
| req-quest = The One That Got Away&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Straight_Shot&amp;diff=198610</id>
		<title>Straight Shot</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Straight_Shot&amp;diff=198610"/>
		<updated>2019-07-10T01:06:20Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: removed TP cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 140.&lt;br /&gt;
| facts = {{action fact|additional|Increases critical hit rate by 10%}}{{action fact|duration|30}}&lt;br /&gt;
| acquired = Archer&lt;br /&gt;
| level = 2&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| actions = Heavy Shot&lt;br /&gt;
| traits = Heavier Shot&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavy_Shot&amp;diff=198609</id>
		<title>Heavy Shot</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavy_Shot&amp;diff=198609"/>
		<updated>2019-07-10T01:05:33Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: removed TP cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 150.&lt;br /&gt;
| facts = {{action fact|additional|20% chance next [[Straight Shot]] will deal critical damage}}{{action fact|duration|10}}&lt;br /&gt;
| acquired = Archer&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| traits = Heavier Shot&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Empyreal_Arrow&amp;diff=198608</id>
		<title>Empyreal Arrow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Empyreal_Arrow&amp;diff=198608"/>
		<updated>2019-07-10T01:03:54Z</updated>

		<summary type="html">&lt;p&gt;SleepyZeez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 230. This weaponskill does not share a recast timer with any other actions.&lt;br /&gt;
| acquired = Bard&lt;br /&gt;
| level = 54&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| tp-cost = 50&lt;br /&gt;
| recast = 15&lt;br /&gt;
| range = 25&lt;br /&gt;
| req-quest = Requiem on Ice&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| traits = Enhanced Empyreal Arrow&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SleepyZeez</name></author>
	</entry>
</feed>