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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Classes&amp;diff=49837</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Classes&amp;diff=49837"/>
		<updated>2015-02-12T23:36:41Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: /* Miner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:gladiator1.jpg|400px|thumb|[[Gladiator]], a disciples of war class]]&lt;br /&gt;
[[File:thaumaturge1.jpg|400px|thumb|[[Thaumaturge]], a disciples of magic class]]&lt;br /&gt;
[[File:botanist1.jpg|400px|thumb|[[Botanist]], a Disciples of the Land class]]&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
A Realm Reborn launched with 6 [[Disciples of War|disciples of war]] classes, 3 [[Disciples of Magic|disciples of magic]] classes, 8 [[crafting|Disciples of the Hand]] classes and 3 [[gathering|Disciples of the Land]] classes. &lt;br /&gt;
&lt;br /&gt;
*Disciples of War and Magic are combat classes while Disciples of the Hand and Land are [[crafting]] and [[gathering]] classes.&lt;br /&gt;
&lt;br /&gt;
Disciples of War classes are [[Gladiator]], [[Pugilist]], [[Marauder]], [[Lancer]], [[Archer]] and [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
Disciples of Magic classes are [[Conjurer]], [[Thaumaturge]] and [[Arcanist]].&lt;br /&gt;
&lt;br /&gt;
Disciples of the Hand classes are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]].&lt;br /&gt;
&lt;br /&gt;
Disciples of the Land classes are [[Miner]], [[Botanist]] and [[Fisher]].&lt;br /&gt;
&lt;br /&gt;
==[[Disciples of War]]==&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities and [[TP]] as the resources for those abilities. &lt;br /&gt;
&lt;br /&gt;
===Gladiator===&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
*Gladiator is a tank class.&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
*Marauder is a tank class.&lt;br /&gt;
&lt;br /&gt;
===Pugilist===&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
*Pugilist is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Lancer===&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
*Lancer is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
*Archer is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
*Rogue is a DPS class&lt;br /&gt;
&lt;br /&gt;
==[[Disciples of Magic]]==&lt;br /&gt;
Disciples of Magic are classes that cast magical [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
===Conjurer===&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
*Conjurer is a healing class.&lt;br /&gt;
===Thaumaturge===&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
*Thaumaturge is a DPS class.&lt;br /&gt;
===Arcanist===&lt;br /&gt;
[[Arcanist]] is a class capable of summoning carbuncle as his or her companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
*Arcanist is a DPS class.&lt;br /&gt;
&lt;br /&gt;
==[[Crafting|Disciples of the Hand]]==&lt;br /&gt;
Crafting classes synthesize useful items such as weapon, armor, [[meal|food]] and [[medicine|potion]] from basic materials. &lt;br /&gt;
===Alchemist===&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
===Armorer===&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
===Carpenter===&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
===Culinarian===&lt;br /&gt;
[[Culinarian]] utilizes animal products to create food items. Players can consume food items to receive temporary buffs.&lt;br /&gt;
===Goldsmith===&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
===Leatherworker===&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
===Weaver===&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
==[[Gathering|Disciples of the Land]]==&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
===Botanist===&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
===Fisher===&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Classes&amp;diff=49836</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Classes&amp;diff=49836"/>
		<updated>2015-02-12T23:35:37Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: /* Miner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:gladiator1.jpg|400px|thumb|[[Gladiator]], a disciples of war class]]&lt;br /&gt;
[[File:thaumaturge1.jpg|400px|thumb|[[Thaumaturge]], a disciples of magic class]]&lt;br /&gt;
[[File:botanist1.jpg|400px|thumb|[[Botanist]], a Disciples of the Land class]]&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
A Realm Reborn launched with 6 [[Disciples of War|disciples of war]] classes, 3 [[Disciples of Magic|disciples of magic]] classes, 8 [[crafting|Disciples of the Hand]] classes and 3 [[gathering|Disciples of the Land]] classes. &lt;br /&gt;
&lt;br /&gt;
*Disciples of War and Magic are combat classes while Disciples of the Hand and Land are [[crafting]] and [[gathering]] classes.&lt;br /&gt;
&lt;br /&gt;
Disciples of War classes are [[Gladiator]], [[Pugilist]], [[Marauder]], [[Lancer]], [[Archer]] and [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
Disciples of Magic classes are [[Conjurer]], [[Thaumaturge]] and [[Arcanist]].&lt;br /&gt;
&lt;br /&gt;
Disciples of the Hand classes are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]].&lt;br /&gt;
&lt;br /&gt;
Disciples of the Land classes are [[Miner]], [[Botanist]] and [[Fisher]].&lt;br /&gt;
&lt;br /&gt;
==[[Disciples of War]]==&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities and [[TP]] as the resources for those abilities. &lt;br /&gt;
&lt;br /&gt;
===Gladiator===&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
*Gladiator is a tank class.&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
*Marauder is a tank class.&lt;br /&gt;
&lt;br /&gt;
===Pugilist===&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
*Pugilist is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Lancer===&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
*Lancer is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
*Archer is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
*Rogue is a DPS class&lt;br /&gt;
&lt;br /&gt;
==[[Disciples of Magic]]==&lt;br /&gt;
Disciples of Magic are classes that cast magical [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
===Conjurer===&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
*Conjurer is a healing class.&lt;br /&gt;
===Thaumaturge===&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
*Thaumaturge is a DPS class.&lt;br /&gt;
===Arcanist===&lt;br /&gt;
[[Arcanist]] is a class capable of summoning carbuncle as his or her companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
*Arcanist is a DPS class.&lt;br /&gt;
&lt;br /&gt;
==[[Crafting|Disciples of the Hand]]==&lt;br /&gt;
Crafting classes synthesize useful items such as weapon, armor, [[meal|food]] and [[medicine|potion]] from basic materials. &lt;br /&gt;
===Alchemist===&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
===Armorer===&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
===Carpenter===&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
===Culinarian===&lt;br /&gt;
[[Culinarian]] utilizes animal products to create food items. Players can consume food items to receive temporary buffs.&lt;br /&gt;
===Goldsmith===&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
===Leatherworker===&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
===Weaver===&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
==[[Gathering|Disciples of the Land]]==&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
===Botanist===&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
===Fisher===&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
[[Miner]]s extract minerals from grounds of Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Classes&amp;diff=49835</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Classes&amp;diff=49835"/>
		<updated>2015-02-12T23:34:55Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: /* Fisher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:gladiator1.jpg|400px|thumb|[[Gladiator]], a disciples of war class]]&lt;br /&gt;
[[File:thaumaturge1.jpg|400px|thumb|[[Thaumaturge]], a disciples of magic class]]&lt;br /&gt;
[[File:botanist1.jpg|400px|thumb|[[Botanist]], a Disciples of the Land class]]&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
A Realm Reborn launched with 6 [[Disciples of War|disciples of war]] classes, 3 [[Disciples of Magic|disciples of magic]] classes, 8 [[crafting|Disciples of the Hand]] classes and 3 [[gathering|Disciples of the Land]] classes. &lt;br /&gt;
&lt;br /&gt;
*Disciples of War and Magic are combat classes while Disciples of the Hand and Land are [[crafting]] and [[gathering]] classes.&lt;br /&gt;
&lt;br /&gt;
Disciples of War classes are [[Gladiator]], [[Pugilist]], [[Marauder]], [[Lancer]], [[Archer]] and [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
Disciples of Magic classes are [[Conjurer]], [[Thaumaturge]] and [[Arcanist]].&lt;br /&gt;
&lt;br /&gt;
Disciples of the Hand classes are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]].&lt;br /&gt;
&lt;br /&gt;
Disciples of the Land classes are [[Miner]], [[Botanist]] and [[Fisher]].&lt;br /&gt;
&lt;br /&gt;
==[[Disciples of War]]==&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities and [[TP]] as the resources for those abilities. &lt;br /&gt;
&lt;br /&gt;
===Gladiator===&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
*Gladiator is a tank class.&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
*Marauder is a tank class.&lt;br /&gt;
&lt;br /&gt;
===Pugilist===&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
*Pugilist is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Lancer===&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
*Lancer is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
*Archer is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
*Rogue is a DPS class&lt;br /&gt;
&lt;br /&gt;
==[[Disciples of Magic]]==&lt;br /&gt;
Disciples of Magic are classes that cast magical [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
===Conjurer===&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
*Conjurer is a healing class.&lt;br /&gt;
===Thaumaturge===&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
*Thaumaturge is a DPS class.&lt;br /&gt;
===Arcanist===&lt;br /&gt;
[[Arcanist]] is a class capable of summoning carbuncle as his or her companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
*Arcanist is a DPS class.&lt;br /&gt;
&lt;br /&gt;
==[[Crafting|Disciples of the Hand]]==&lt;br /&gt;
Crafting classes synthesize useful items such as weapon, armor, [[meal|food]] and [[medicine|potion]] from basic materials. &lt;br /&gt;
===Alchemist===&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
===Armorer===&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
===Carpenter===&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
===Culinarian===&lt;br /&gt;
[[Culinarian]] utilizes animal products to create food items. Players can consume food items to receive temporary buffs.&lt;br /&gt;
===Goldsmith===&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
===Leatherworker===&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
===Weaver===&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
==[[Gathering|Disciples of the Land]]==&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
===Botanist===&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
===Fisher===&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
[[Miner]]s extract minerals from grounds of Eorzea. The raw ores and gemstones they acquire are utilized by blacksmith and goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Classes&amp;diff=49834</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Classes&amp;diff=49834"/>
		<updated>2015-02-12T23:32:39Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: /* Botanist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:gladiator1.jpg|400px|thumb|[[Gladiator]], a disciples of war class]]&lt;br /&gt;
[[File:thaumaturge1.jpg|400px|thumb|[[Thaumaturge]], a disciples of magic class]]&lt;br /&gt;
[[File:botanist1.jpg|400px|thumb|[[Botanist]], a Disciples of the Land class]]&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
A Realm Reborn launched with 6 [[Disciples of War|disciples of war]] classes, 3 [[Disciples of Magic|disciples of magic]] classes, 8 [[crafting|Disciples of the Hand]] classes and 3 [[gathering|Disciples of the Land]] classes. &lt;br /&gt;
&lt;br /&gt;
*Disciples of War and Magic are combat classes while Disciples of the Hand and Land are [[crafting]] and [[gathering]] classes.&lt;br /&gt;
&lt;br /&gt;
Disciples of War classes are [[Gladiator]], [[Pugilist]], [[Marauder]], [[Lancer]], [[Archer]] and [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
Disciples of Magic classes are [[Conjurer]], [[Thaumaturge]] and [[Arcanist]].&lt;br /&gt;
&lt;br /&gt;
Disciples of the Hand classes are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]].&lt;br /&gt;
&lt;br /&gt;
Disciples of the Land classes are [[Miner]], [[Botanist]] and [[Fisher]].&lt;br /&gt;
&lt;br /&gt;
==[[Disciples of War]]==&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities and [[TP]] as the resources for those abilities. &lt;br /&gt;
&lt;br /&gt;
===Gladiator===&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
*Gladiator is a tank class.&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
*Marauder is a tank class.&lt;br /&gt;
&lt;br /&gt;
===Pugilist===&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
*Pugilist is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Lancer===&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
*Lancer is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
*Archer is a DPS class.&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
*Rogue is a DPS class&lt;br /&gt;
&lt;br /&gt;
==[[Disciples of Magic]]==&lt;br /&gt;
Disciples of Magic are classes that cast magical [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
===Conjurer===&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
*Conjurer is a healing class.&lt;br /&gt;
===Thaumaturge===&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
*Thaumaturge is a DPS class.&lt;br /&gt;
===Arcanist===&lt;br /&gt;
[[Arcanist]] is a class capable of summoning carbuncle as his or her companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
*Arcanist is a DPS class.&lt;br /&gt;
&lt;br /&gt;
==[[Crafting|Disciples of the Hand]]==&lt;br /&gt;
Crafting classes synthesize useful items such as weapon, armor, [[meal|food]] and [[medicine|potion]] from basic materials. &lt;br /&gt;
===Alchemist===&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
===Armorer===&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
===Carpenter===&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
===Culinarian===&lt;br /&gt;
[[Culinarian]] utilizes animal products to create food items. Players can consume food items to receive temporary buffs.&lt;br /&gt;
===Goldsmith===&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
===Leatherworker===&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
===Weaver===&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
==[[Gathering|Disciples of the Land]]==&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
===Botanist===&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
===Fisher===&lt;br /&gt;
[[Fisher]]s harvest fish and other sea creatures from the waters of Eorzea. They gather raw materials for culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
===Miner===&lt;br /&gt;
[[Miner]]s extract minerals from grounds of Eorzea. The raw ores and gemstones they acquire are utilized by blacksmith and goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miner&amp;diff=49833</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miner&amp;diff=49833"/>
		<updated>2015-02-12T22:20:33Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Miner guild1.jpg|400px|thumb|[[guilds|Miner&#039;s Guild]]]]&lt;br /&gt;
{{Quote|Miners are responsible for the excavation and handling of Eorzea&#039;s mineral wealth, be it ores, fossils, precious stones, or otherwise. To fully master the advanced techniques developed by the great mining nation of Ul&#039;dah, they undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. Many miners subscribe to the theory of continental drift, and take for their patron deity Oschon the Wanderer.|Game Description}}&lt;br /&gt;
[[file:Miner guild2.jpg|400px|thumb|Miner&#039;s Guild]]&lt;br /&gt;
Miner is a [[gathering]] or Disciples of the Land [[classes|class]] that extracts minerals from the ground in [[Eorzea]]. The raw ores and gemstones they acquire are utilized by the [[Blacksmith]] and [[Goldsmith]] [[crafting]] classes. &lt;br /&gt;
&lt;br /&gt;
The [[Guilds|Miner&#039;s Guild]] is located in [[Ul&#039;dah]]. &lt;br /&gt;
&lt;br /&gt;
*To become a miner, talk to the miner&#039;s guild receptionist when you&#039;re level 10 or higher on another [[classes|class]].&lt;br /&gt;
&lt;br /&gt;
==[[Mining Node Locations]]==&lt;br /&gt;
&lt;br /&gt;
==[[Unspoiled Mining Nodes]]==&lt;br /&gt;
&lt;br /&gt;
==[[Miner Tools]]==&lt;br /&gt;
&lt;br /&gt;
==[[Miner Quests]]==&lt;br /&gt;
&lt;br /&gt;
==[[Miner Levequests|Levequests]]==&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! GP Cost&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospect]] || [[file:prospect1.png]]|| 1 || 0 || 0 || align = &amp;quot;left&amp;quot; | Survey the landscape to locate mineral deposits and rocky outcrops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lay of the Land]] || [[file:lay of the land.png]] || 3 || 0 || 20s || align = &amp;quot;left&amp;quot; | Survey the landscape to locate the nearest mineral deposit and rocky outcrop within skill range for 15s. Can only execute while Prospect is active.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Vision]] || [[file:sharp vision.png]]|| 4 || 50 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining items while gathering by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Vision II]] || [[file:sharp vision ii.png]]|| 5 || 100 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining items while gathering by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6 || 0 || 20s || align = &amp;quot;left&amp;quot; | Survey the landscape to locate the highest-level mineral deposit and rocky outcrop within skill range for 15s. Can only execute while [[Prospect]] is active.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth (Miner)|Stealth]] || [[file:stealth miner.png]]|| 8 || 0 || 0 || align = &amp;quot;left&amp;quot; | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Vision III]] || [[file:sharp vision iii.png]]|| 10 || 300 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining items while gathering by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Preparation (Miner)|Preparation]] || [[file:preparation miner.png]]|| 12 || 0 || 0 || align = &amp;quot;left&amp;quot; | Reveals the conditions for obtaining HQ items while gathering.&lt;br /&gt;
|-&lt;br /&gt;
| [[Unearth]] || [[file:unearth.png]]|| 15 || 75 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Byregot&#039;s Ward]] || [[file:byregots ward.png]]|| 20 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases lightning shard yield to three.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nald&#039;thal&#039;s Ward]] || [[file:naldthals ward.png]]|| 20 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases fire shard yield to three.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalik&#039;s Ward]] || [[file:thaliaks ward.png]]|| 20 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases water shard yield to three.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Vigor]] || [[file:deep vigor.png]]|| 25 || 0 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Solid Reason]] || [[file:solid reason.png]]|| 25 || 250 || 0 || align = &amp;quot;left&amp;quot; | Grants another gathering attempt.&lt;br /&gt;
|-&lt;br /&gt;
| [[King&#039;s Yield]] || [[file:kings yield.png]]|| 30 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases the number of items obtained during a single gathering attempt by one.&lt;br /&gt;
|-&lt;br /&gt;
| [[Unearth II]] || [[file:unearth ii.png]]|| 35 || 350 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[King&#039;s Yield II]] || [[file:kings yield ii.png]]|| 40 || 500 || 0 || align = &amp;quot;left&amp;quot; | Increases the number of items obtained during a single gathering attempt by two.&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Mountains]] || [[file:truth of mountains.png]]|| 46 || 0 || 0 || align = &amp;quot;left&amp;quot; | Further survey the landscape to uncover unspoiled mineral deposits and rocky outcrops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Toil of the Mountaineer]] || [[file:toil of the mountaineer.png]]|| 50 || 300 || 0 || align = &amp;quot;left&amp;quot; | Renders all out-of-reach items reachable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Nophica&#039;s Ward]] || [[file:nophicas ward.png]]|| 20 &lt;br /&gt;
|-&lt;br /&gt;
| [[Menphina&#039;s Ward]] || [[file:menphinas ward.png]]|| 20 &lt;br /&gt;
|-&lt;br /&gt;
| [[Llymlaen&#039;s Ward]] || [[file:llymlaens ward.png]]|| 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto Prospect]] || [[file:auto prospect.png]]|| 2 || align = &amp;quot;left&amp;quot; | Automatically activates Prospect upon changing your class to miner.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Whisperer]] || [[file:stone whisperer.png]]|| 11 || align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving gathering rate when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Whisperer II]] || [[file:stone whisperer ii.png]]|| 16 || align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, increasing gathering attempts when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Stealth (Miner)|Enhanced Stealth]] || [[file:enhanced stealth miner.png]]||18|| align = &amp;quot;left&amp;quot; | Increases the range of enemies avoidable when using Stealth to level 30.&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone Whisperer III]] || [[file:stone whisperer iii.png]]||21|| align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving HQ gathering rate when conditions are met.&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone Whisperer IV]] || [[file:stone whisperer iv.png]]||26|| align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving yield when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Stealth II (Miner)|Enhanced Stealth II]] || [[file:enhanced stealth ii miner.png]]||28|| align = &amp;quot;left&amp;quot; | Increases the range of enemies avoidable when using stealth to level 40.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Stealth III (Miner)|Enhanced Stealth III]] || [[file:enhanced stealth iii.png]]||38|| align = &amp;quot;left&amp;quot; | Increases the range of enemies avoidable when using Stealth to level 50.&lt;br /&gt;
|- &lt;br /&gt;
| [[Ward of the Twelve I (Miner)|Ward of the Twelve I]] || [[file:ward of the twelve i miner.png]]||41|| align = &amp;quot;left&amp;quot; | Extends gathering ward increases to crystals.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward of the Twelve II (Miner)|Ward of the Twelve II]] || [[file:ward of the twelve ii miner.png]]||50|| align = &amp;quot;left&amp;quot; | Extends gathering ward increases to clusters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Miner Guide]]==&lt;br /&gt;
&lt;br /&gt;
==[[Mining Materials]]==&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miner&amp;diff=49832</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miner&amp;diff=49832"/>
		<updated>2015-02-12T22:16:20Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Miner guild1.jpg|400px|thumb|[[guilds|Miner&#039;s Guild]]]]&lt;br /&gt;
{{Quote|Miners are responsible for the excavation and handling of Eorzea&#039;s mineral wealth, be it ores, fossils, precious stones, or otherwise. To fully master the advanced techniques developed by the great mining nation of Ul&#039;dah, they undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. Many miners subscribe to the theory of continental drift, and take for their patron deity Oschon the Wanderer.|Game Description}}&lt;br /&gt;
[[file:Miner guild2.jpg|400px|thumb|Miner&#039;s Guild]]&lt;br /&gt;
Miner is a [[gathering]] or Disciples of the Land [[classes|class]] that extracts minerals from grounds of [[Eorzea]]. The raw ores and gemstones they acquire are utilized by the [[Blacksmith]] and [[Goldsmith]] [[crafting]] classes. &lt;br /&gt;
&lt;br /&gt;
The [[Guilds|Miner&#039;s Guild]] is located in [[Ul&#039;dah]]. &lt;br /&gt;
&lt;br /&gt;
*To become a miner, talk to the miner&#039;s guild receptionist when you&#039;re level 10 or higher on another [[classes|class]].&lt;br /&gt;
&lt;br /&gt;
==[[Mining Node Locations]]==&lt;br /&gt;
&lt;br /&gt;
==[[Unspoiled Mining Nodes]]==&lt;br /&gt;
&lt;br /&gt;
==[[Miner Tools]]==&lt;br /&gt;
&lt;br /&gt;
==[[Miner Quests]]==&lt;br /&gt;
&lt;br /&gt;
==[[Miner Levequests|Levequests]]==&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! GP Cost&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospect]] || [[file:prospect1.png]]|| 1 || 0 || 0 || align = &amp;quot;left&amp;quot; | Survey the landscape to locate mineral deposits and rocky outcrops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lay of the Land]] || [[file:lay of the land.png]] || 3 || 0 || 20s || align = &amp;quot;left&amp;quot; | Survey the landscape to locate the nearest mineral deposit and rocky outcrop within skill range for 15s. Can only execute while Prospect is active.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Vision]] || [[file:sharp vision.png]]|| 4 || 50 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining items while gathering by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Vision II]] || [[file:sharp vision ii.png]]|| 5 || 100 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining items while gathering by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6 || 0 || 20s || align = &amp;quot;left&amp;quot; | Survey the landscape to locate the highest-level mineral deposit and rocky outcrop within skill range for 15s. Can only execute while [[Prospect]] is active.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth (Miner)|Stealth]] || [[file:stealth miner.png]]|| 8 || 0 || 0 || align = &amp;quot;left&amp;quot; | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Vision III]] || [[file:sharp vision iii.png]]|| 10 || 300 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining items while gathering by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Preparation (Miner)|Preparation]] || [[file:preparation miner.png]]|| 12 || 0 || 0 || align = &amp;quot;left&amp;quot; | Reveals the conditions for obtaining HQ items while gathering.&lt;br /&gt;
|-&lt;br /&gt;
| [[Unearth]] || [[file:unearth.png]]|| 15 || 75 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Byregot&#039;s Ward]] || [[file:byregots ward.png]]|| 20 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases lightning shard yield to three.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nald&#039;thal&#039;s Ward]] || [[file:naldthals ward.png]]|| 20 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases fire shard yield to three.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalik&#039;s Ward]] || [[file:thaliaks ward.png]]|| 20 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases water shard yield to three.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Vigor]] || [[file:deep vigor.png]]|| 25 || 0 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Solid Reason]] || [[file:solid reason.png]]|| 25 || 250 || 0 || align = &amp;quot;left&amp;quot; | Grants another gathering attempt.&lt;br /&gt;
|-&lt;br /&gt;
| [[King&#039;s Yield]] || [[file:kings yield.png]]|| 30 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases the number of items obtained during a single gathering attempt by one.&lt;br /&gt;
|-&lt;br /&gt;
| [[Unearth II]] || [[file:unearth ii.png]]|| 35 || 350 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[King&#039;s Yield II]] || [[file:kings yield ii.png]]|| 40 || 500 || 0 || align = &amp;quot;left&amp;quot; | Increases the number of items obtained during a single gathering attempt by two.&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Mountains]] || [[file:truth of mountains.png]]|| 46 || 0 || 0 || align = &amp;quot;left&amp;quot; | Further survey the landscape to uncover unspoiled mineral deposits and rocky outcrops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Toil of the Mountaineer]] || [[file:toil of the mountaineer.png]]|| 50 || 300 || 0 || align = &amp;quot;left&amp;quot; | Renders all out-of-reach items reachable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Nophica&#039;s Ward]] || [[file:nophicas ward.png]]|| 20 &lt;br /&gt;
|-&lt;br /&gt;
| [[Menphina&#039;s Ward]] || [[file:menphinas ward.png]]|| 20 &lt;br /&gt;
|-&lt;br /&gt;
| [[Llymlaen&#039;s Ward]] || [[file:llymlaens ward.png]]|| 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto Prospect]] || [[file:auto prospect.png]]|| 2 || align = &amp;quot;left&amp;quot; | Automatically activates Prospect upon changing your class to miner.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Whisperer]] || [[file:stone whisperer.png]]|| 11 || align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving gathering rate when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Whisperer II]] || [[file:stone whisperer ii.png]]|| 16 || align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, increasing gathering attempts when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Stealth (Miner)|Enhanced Stealth]] || [[file:enhanced stealth miner.png]]||18|| align = &amp;quot;left&amp;quot; | Increases the range of enemies avoidable when using Stealth to level 30.&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone Whisperer III]] || [[file:stone whisperer iii.png]]||21|| align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving HQ gathering rate when conditions are met.&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone Whisperer IV]] || [[file:stone whisperer iv.png]]||26|| align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving yield when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Stealth II (Miner)|Enhanced Stealth II]] || [[file:enhanced stealth ii miner.png]]||28|| align = &amp;quot;left&amp;quot; | Increases the range of enemies avoidable when using stealth to level 40.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Stealth III (Miner)|Enhanced Stealth III]] || [[file:enhanced stealth iii.png]]||38|| align = &amp;quot;left&amp;quot; | Increases the range of enemies avoidable when using Stealth to level 50.&lt;br /&gt;
|- &lt;br /&gt;
| [[Ward of the Twelve I (Miner)|Ward of the Twelve I]] || [[file:ward of the twelve i miner.png]]||41|| align = &amp;quot;left&amp;quot; | Extends gathering ward increases to crystals.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward of the Twelve II (Miner)|Ward of the Twelve II]] || [[file:ward of the twelve ii miner.png]]||50|| align = &amp;quot;left&amp;quot; | Extends gathering ward increases to clusters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Miner Guide]]==&lt;br /&gt;
&lt;br /&gt;
==[[Mining Materials]]==&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=49831</id>
		<title>Fisher</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=49831"/>
		<updated>2015-02-12T22:14:03Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Fisher guild1.jpg|400px|thumb|[[guilds|Fisher&#039;s Guild]]]]&lt;br /&gt;
[[file:Fisher guild2.jpg|400px|thumb|Fisher&#039;s Guild]]&lt;br /&gt;
[[file:fishing log1.png|400px|thumb|Fishing Log]]&lt;br /&gt;
[[file:fisher traits1.png|thumb|400px|Fisher Traits]]&lt;br /&gt;
{{Quote|Fishers are the harvesters of the realm&#039;s marine and freshwater animal resources.The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea&#039;s anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.|Game Description}}&lt;br /&gt;
&lt;br /&gt;
Fisher is a [[gathering]] or Disciples of the Land [[classes|class]] that harvests fish and other sea creatures from the waters of [[Eorzea]]. The raw materials they gather are used by the [[Culinarian]] [[crafting]] class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
The [[Guilds|Fisher&#039;s Guild]] is located in [[Limsa Lominsa]]. &lt;br /&gt;
&lt;br /&gt;
*To become a fisher, talk to the fisher&#039;s guild receptionist when you&#039;re level 10 or higher on another [[classes|class]].&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Guide]]==&lt;br /&gt;
&lt;br /&gt;
==[[Big Fishing]]==&lt;br /&gt;
&lt;br /&gt;
==[[Fisher Tools]]==&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Tackles]]==&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Holes]]==&lt;br /&gt;
&lt;br /&gt;
==[[Fisher Quests]]==&lt;br /&gt;
&lt;br /&gt;
==[[Fisher Levequests|Levequests]]==&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! GP Cost&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Bait]] || [[file:bait.png]] || 1 || 0 || 0 || align = &amp;quot;left&amp;quot; | Select the bait to apply to your line.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cast]] || [[file:Cast.png]] || 1 || 0 || 0 || align = &amp;quot;left&amp;quot; | Cast your line and begin fishing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook]] || [[file:Hook.png]] || 1 || 0 || 0 || align = &amp;quot;left&amp;quot; | Attempt to hook the fish nibbling on the bait.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quit]] || [[file:Quit.png]] || 1 || 0 || 0 || align = &amp;quot;left&amp;quot; | Abandon fishing attempt and reel in line.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cast Light]] || [[file:cast light icon1.png]] || 1 || 0 || 0 || align = &amp;quot;left&amp;quot; | Lights up the tip of your fishing rod.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth (Fisher)|Stealth]] || [[file:Stealth fisher.png]] || 8 || 0 || 0 || align = &amp;quot;left&amp;quot; | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release]] ||[[file:release icon1.png]]  || 22 || 0 || 0 || align = &amp;quot;left&amp;quot; | Unhook a fish (including all those of the same type subsequently caught at your current location) and release it back into the wild.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooch]] || [[file:Mooch icon.png]] || 25 || 0 || 0 || align = &amp;quot;left&amp;quot; | Use the fish already hooked to your line to attract even larger prey.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Gulleye]] ||[[file:gulleye.png]] || 15 ||align = &amp;quot;left&amp;quot; |Allows you to discern the location of fishing holes up to level 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enhanced Stealth (Fisher)|Enhanced Stealth]] || [[file:enhanced stealth fisher.png]]||18 ||align = &amp;quot;left&amp;quot; |Increases the range of enemies avoidable when using Stealth to level 30.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enhanced Stealth II (Fisher)|Enhanced Stealth II]]||[[file:enhanced stealth ii fisher.png]] || 28 ||align = &amp;quot;left&amp;quot; |Increases the range of enemies avoidable when using Stealth to level 40.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dunefishing]] ||[[file:dunefishing.png]] ||35 ||align = &amp;quot;left&amp;quot; |Allows you to cast your fishing line in deserts and dunes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gulleye II]] || [[file:gulleye ii.png]]||35 ||align = &amp;quot;left&amp;quot; |Allows you to discern the location of fishing holes up to level 35.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enhanced Stealth III (Fisher)|Enhanced Stealth III]] ||[[file:enhanced stealth iii fisher.png]] ||38 ||align = &amp;quot;left&amp;quot; |Increases the range of enemies avoidable when using Stealth to level 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Mooching]] ||[[file:double mooching.png]] || 40||align = &amp;quot;left&amp;quot; |Allows you to mooch with a mooched fish.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyfishing]]||[[file:skyfishing.png]] ||45 ||align = &amp;quot;left&amp;quot; |Allows you to cast your line in Sea of Clouds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gulleye III]] ||[[file:gulleye iii.png]] ||50 ||align = &amp;quot;left&amp;quot; |Allows you to discern the location of fishing holes up to level 50.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Botanist&amp;diff=49830</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Botanist&amp;diff=49830"/>
		<updated>2015-02-12T22:09:25Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:botanist1.jpg|400px|thumb|Botanist in [[Coerthas Central Highlands]]]]&lt;br /&gt;
[[file:Botanist guild1.jpg|400px|thumb|[[guilds|Botanist&#039;s Guild]]]]&lt;br /&gt;
[[file:Botanist guild2.jpg|400px|thumb|Botanist&#039;s Guild]]&lt;br /&gt;
[[file:botanist actions2.jpg|400px|thumb|Botanist Actions]]&lt;br /&gt;
[[file:bontanist traits.jpg|400px|thumb|Botanist Traits]]&lt;br /&gt;
{{Quote|The botanist&#039;s profession encompasses the procurement of resources from all forms of plant life. This includes harvesting vegetables and grains, tending fruit-bearing trees, cultivating fibrous plants, logging timber, and more.&amp;lt;br&amp;gt;Botanists also endeavor to educate others about the need to maintain a symbiotic relationship with Eorzea&#039;s plants, rather than carelessly stripping them of their useful parts. Owing to their intimacy with nature, botanists are known to revere Nophica, the goddess of abundance.|Game Description}}&lt;br /&gt;
&lt;br /&gt;
Botanist is a [[gathering]] or Disciples of the Land [[classes|class]] that harvests resources from plant lives of [[Eorzea]]. They gather raw materials for various [[crafting]] classes, including [[Carpenter|Carpenters]], [[Weaver|Weavers]], [[Culinarian|Culinarians]], and [[Alchemist|Alchemists]].&lt;br /&gt;
&lt;br /&gt;
The [[Guilds|Botanist Guild]] is located in [[Gridania]]. &lt;br /&gt;
&lt;br /&gt;
To become a botanist, talk to the botanist guild receptionist when you&#039;re level 10 or higher on another [[classes|class]]. &lt;br /&gt;
&lt;br /&gt;
==[[Botanist Node Locations]]==&lt;br /&gt;
&lt;br /&gt;
==[[Unspoiled Botanist Nodes]]==&lt;br /&gt;
&lt;br /&gt;
==[[Botanist Tools]]==&lt;br /&gt;
&lt;br /&gt;
==[[Botanist Quests]]==&lt;br /&gt;
&lt;br /&gt;
==[[Botanist Levequests|Levequests]]==&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! GP Cost&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || 0 || 0 || align = &amp;quot;left&amp;quot; | Survey the landscape to locate mature trees and lush vegetation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || 0 || 20s || align = &amp;quot;left&amp;quot; | Survey the landscape to locate the nearest mature tree or lush vegetation within skill range for 15s. Can only execute while Triangulate is active.&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Mastery]] || [[file:field mastery.png]]|| 4 || 50 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining items while gathering by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Mastery II]] || [[file:field mastery ii.png]]|| 5 || 100 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining items while gathering by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || 0 || 20s || align = &amp;quot;left&amp;quot; | Survey the landscape to locate the highest-level mature tree or lush vegetation within skill range for 15s. Can only execute while Triangulate is active.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth (Botanist)|Stealth]] || [[file:stealth botanist.png]]|| 8 || 0 || 0 || align = &amp;quot;left&amp;quot; | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Mastery III]] || [[file:field mastery iii.png]]|| 10 || 250 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining items while gathering by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Preparation (Botanist)|Preparation]] || [[file:preparation botanist.png]]|| 12 || 0 || 0 || align = &amp;quot;left&amp;quot; | Reveals the conditions for obtaining HQ items while gathering.&lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Turn]] || [[file:leaf turn.png]]|| 15 || 100 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nophica&#039;s Ward]] || [[file:nophicas ward.png]]|| 20 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases earth shard yield to three.&lt;br /&gt;
|-&lt;br /&gt;
| [[Menphina&#039;s Ward]] || [[file:menphinas ward.png]]|| 20 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases ice shard yield to three.&lt;br /&gt;
|-&lt;br /&gt;
| [[Llymlaen&#039;s Ward]] || [[file:llymlaens ward.png]]|| 20 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases wind shard yield to three.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Words]] || [[file:ageless words.png]]|| 25 || 300 || 0 || align = &amp;quot;left&amp;quot; | Grants another gathering attempt.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brunt Force]] || [[file:brunt force.png]]|| 25 || 0 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessed Harvest]] || [[file:blessed harvest.png]]|| 30 || 400 || 0 || align = &amp;quot;left&amp;quot; | Increases the number of items obtained during a single gathering attempt by one.&lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Turn II]] || [[file:leaf turn ii.png]]|| 35 || 300 || 0 || align = &amp;quot;left&amp;quot; | Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessed Harvest II]] || [[file:blessed harvest ii.png]]|| 40 || 500 || 0 || align = &amp;quot;left&amp;quot; | Increases the number of items obtained during a single gathering attempt by two.&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46 || 0 || 0 || align = &amp;quot;left&amp;quot; | Further survey the landscape to uncover unspoiled mature trees and lush vegetation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Toil of the Pioneer]] || [[file:toil of the pioneer.png]]|| 50 || 300 || 0 || align = &amp;quot;left&amp;quot; | Renders all out-of-reach items reachable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Lay of the Land]] || [[file:lay of the land.png]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Byregot&#039;s Ward]] || [[file:byregots ward.png]]|| 20 &lt;br /&gt;
|-&lt;br /&gt;
| [[Nald&#039;thal&#039;s Ward]] || [[file:naldthals ward.png]]|| 20 &lt;br /&gt;
|-&lt;br /&gt;
| [[Thalik&#039;s Ward]] || [[file:thaliaks ward.png]]|| 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto Triangulate]] || [[file:auto triangulate.png]] || 2 || align = &amp;quot;left&amp;quot; | Automatically activates Triangulate upon changing your class to botanist.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Whisperer]] || [[file:tree whisperer.png]] || 11 || align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving gathering rate when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Whisperer II]] || [[file:tree whisperer ii.png]] || 16 || align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, increasing gathering attempts when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Stealth (Botanist)|Enhanced Stealth]] || [[file:enhanced stealth botanist.png]] || 18 || align = &amp;quot;left&amp;quot; | Increases the range of enemies avoidable when using Stealth to level 30.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Whisperer III]] || [[file:tree whisperer iii.png]] || 21 || align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving HQ gathering rate when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Whisperer IV]] || [[file:tree whisperer iv.png]] || 26 || align = &amp;quot;left&amp;quot; | Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving yield when conditions are met.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Stealth II (Botanist)|Enhanced Stealth II]] || [[file:enhanced stealth ii botanist.png]] || 28 || align = &amp;quot;left&amp;quot; | Increases the range of enemies avoidable when using Stealth to level 40.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Stealth III (Botanist)|Enhanced Stealth III]] || [[file:enhanced stealth iii botanist.png]] || 38 || align = &amp;quot;left&amp;quot; | Increases the range of enemies avoidable when using Stealth to level 50.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward of the Twelve I (Botanist)|Ward of the Twelve I]] || [[file:ward of the twelve i botanist.png]] || 41 || align = &amp;quot;left&amp;quot; | Extends gathering ward increases to crystals.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward of the Twelve II (Botanist)|Ward of the Twelve II]] || [[file:ward of the twelve ii botanist.png]] || 50 || align = &amp;quot;left&amp;quot; | Extends gathering ward increases to clusters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Botanist Guide]]==&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49829</id>
		<title>Gathering</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49829"/>
		<updated>2015-02-12T22:05:06Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: /* Miner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
[[File:botanist1.jpg|400px|thumb|[[Botanist]]]]&lt;br /&gt;
Gathering [[classes]], also know as Disciples of the Land, harvest natural resources around [[Eorzea]]. These natural resources can be used by Disciples of the Hand classes to [[crafting|craft]] new and useful items. &lt;br /&gt;
&lt;br /&gt;
Players can unlock these gathering classes by talking to the Guild Receptionist in perspective Guilds. Players must reach lvl 10 or higher in a [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.&lt;br /&gt;
&lt;br /&gt;
*To switch to a gathering class, simply equip the tool of that class from your armory chest.&lt;br /&gt;
&lt;br /&gt;
===Botanist===&lt;br /&gt;
{{Main|Botanist}}&lt;br /&gt;
The Botanist is a [[classes|class]] that harvests resources from plant lives of [[Eorzea]]. They gather raw materials for various [[crafting]] classes such as [[carpenter]], [[weaver]], [[culinarian]] and [[alchemist]].&lt;br /&gt;
===Fisher===&lt;br /&gt;
{{Main|Fisher}}&lt;br /&gt;
The Fisher is a [[classes|class]] that harvests fish and other sea creatures from the waters of [[Eorzea]]. The raw materials they gather are used by the [[Culinarian]] [[crafting]] class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
{{Main|Miner}}&lt;br /&gt;
The Miner is a [[classes|class]] that extracts minerals from grounds of [[Eorzea]]. The raw ores and gemstones they acquire are utilized by the [[Blacksmith]] and [[Goldsmith]] [[crafting]] classes.&lt;br /&gt;
&lt;br /&gt;
==Gathering Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Gathering (Attributes)|Gathering]]&#039;&#039;&#039; - increases your likelihood of receiving an item while gathering.&lt;br /&gt;
* &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039; - increases the probably of the item you receive to be high quality.&lt;br /&gt;
* &#039;&#039;&#039;[[GP]]&#039;&#039;&#039; - Ability Resource Points used for gathering abilities.&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49828</id>
		<title>Gathering</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49828"/>
		<updated>2015-02-12T22:04:01Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: /* Fisher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
[[File:botanist1.jpg|400px|thumb|[[Botanist]]]]&lt;br /&gt;
Gathering [[classes]], also know as Disciples of the Land, harvest natural resources around [[Eorzea]]. These natural resources can be used by Disciples of the Hand classes to [[crafting|craft]] new and useful items. &lt;br /&gt;
&lt;br /&gt;
Players can unlock these gathering classes by talking to the Guild Receptionist in perspective Guilds. Players must reach lvl 10 or higher in a [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.&lt;br /&gt;
&lt;br /&gt;
*To switch to a gathering class, simply equip the tool of that class from your armory chest.&lt;br /&gt;
&lt;br /&gt;
===Botanist===&lt;br /&gt;
{{Main|Botanist}}&lt;br /&gt;
The Botanist is a [[classes|class]] that harvests resources from plant lives of [[Eorzea]]. They gather raw materials for various [[crafting]] classes such as [[carpenter]], [[weaver]], [[culinarian]] and [[alchemist]].&lt;br /&gt;
===Fisher===&lt;br /&gt;
{{Main|Fisher}}&lt;br /&gt;
The Fisher is a [[classes|class]] that harvests fish and other sea creatures from the waters of [[Eorzea]]. The raw materials they gather are used by the [[Culinarian]] [[crafting]] class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
{{Main|Miner}}&lt;br /&gt;
The Miner is a [[classes|class]] that extracts minerals from grounds of [[Eorzea]]. The raw ores and gemstones they acquire are utilized by [[blacksmith]] and [[goldsmith]] [[crafting]] classes. &lt;br /&gt;
&lt;br /&gt;
==Gathering Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Gathering (Attributes)|Gathering]]&#039;&#039;&#039; - increases your likelihood of receiving an item while gathering.&lt;br /&gt;
* &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039; - increases the probably of the item you receive to be high quality.&lt;br /&gt;
* &#039;&#039;&#039;[[GP]]&#039;&#039;&#039; - Ability Resource Points used for gathering abilities.&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49827</id>
		<title>Gathering</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49827"/>
		<updated>2015-02-12T21:57:45Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
[[File:botanist1.jpg|400px|thumb|[[Botanist]]]]&lt;br /&gt;
Gathering [[classes]], also know as Disciples of the Land, harvest natural resources around [[Eorzea]]. These natural resources can be used by Disciples of the Hand classes to [[crafting|craft]] new and useful items. &lt;br /&gt;
&lt;br /&gt;
Players can unlock these gathering classes by talking to the Guild Receptionist in perspective Guilds. Players must reach lvl 10 or higher in a [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.&lt;br /&gt;
&lt;br /&gt;
*To switch to a gathering class, simply equip the tool of that class from your armory chest.&lt;br /&gt;
&lt;br /&gt;
===Botanist===&lt;br /&gt;
{{Main|Botanist}}&lt;br /&gt;
The Botanist is a [[classes|class]] that harvests resources from plant lives of [[Eorzea]]. They gather raw materials for various [[crafting]] classes such as [[carpenter]], [[weaver]], [[culinarian]] and [[alchemist]].&lt;br /&gt;
===Fisher===&lt;br /&gt;
{{Main|Fisher}}&lt;br /&gt;
The Fisher is a [[classes|class]] that harvests fish and other sea creatures from the waters of [[Eorzea]]. They gather raw materials for [[culinarian]] [[crafting]] class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
===Miner===&lt;br /&gt;
{{Main|Miner}}&lt;br /&gt;
The Miner is a [[classes|class]] that extracts minerals from grounds of [[Eorzea]]. The raw ores and gemstones they acquire are utilized by [[blacksmith]] and [[goldsmith]] [[crafting]] classes. &lt;br /&gt;
&lt;br /&gt;
==Gathering Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Gathering (Attributes)|Gathering]]&#039;&#039;&#039; - increases your likelihood of receiving an item while gathering.&lt;br /&gt;
* &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039; - increases the probably of the item you receive to be high quality.&lt;br /&gt;
* &#039;&#039;&#039;[[GP]]&#039;&#039;&#039; - Ability Resource Points used for gathering abilities.&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49826</id>
		<title>Gathering</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49826"/>
		<updated>2015-02-12T21:54:21Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
[[File:botanist1.jpg|400px|thumb|[[Botanist]]]]&lt;br /&gt;
Gathering [[classes]], also know as Disciples of the Land, harvest natural resources around [[Eorzea]]. These natural resources can be used by Disciples of the Hand classes to [[crafting|craft]] new and useful items. &lt;br /&gt;
&lt;br /&gt;
Players can unlock these gathering classes by talking to the Guild Receptionist in perspective Guilds. Players are required to reach lvl 10 or higher in a [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.&lt;br /&gt;
&lt;br /&gt;
*To switch to a gathering class, simply equip the tool of that class from your armory chest.&lt;br /&gt;
&lt;br /&gt;
===Botanist===&lt;br /&gt;
{{Main|Botanist}}&lt;br /&gt;
The Botanist is a [[classes|class]] that harvests resources from plant lives of [[Eorzea]]. They gather raw materials for various [[crafting]] classes such as [[carpenter]], [[weaver]], [[culinarian]] and [[alchemist]].&lt;br /&gt;
===Fisher===&lt;br /&gt;
{{Main|Fisher}}&lt;br /&gt;
The Fisher is a [[classes|class]] that harvests fish and other sea creatures from the waters of [[Eorzea]]. They gather raw materials for [[culinarian]] [[crafting]] class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
===Miner===&lt;br /&gt;
{{Main|Miner}}&lt;br /&gt;
The Miner is a [[classes|class]] that extracts minerals from grounds of [[Eorzea]]. The raw ores and gemstones they acquire are utilized by [[blacksmith]] and [[goldsmith]] [[crafting]] classes. &lt;br /&gt;
&lt;br /&gt;
==Gathering Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Gathering (Attributes)|Gathering]]&#039;&#039;&#039; - increases your likelihood of receiving an item while gathering.&lt;br /&gt;
* &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039; - increases the probably of the item you receive to be high quality.&lt;br /&gt;
* &#039;&#039;&#039;[[GP]]&#039;&#039;&#039; - Ability Resource Points used for gathering abilities.&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49825</id>
		<title>Gathering</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=49825"/>
		<updated>2015-02-12T21:49:52Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
[[File:botanist1.jpg|400px|thumb|[[Botanist]]]]&lt;br /&gt;
Gathering [[classes]], also know as disciples of the land, harvest natural resources around [[Eorzea]]. These natural resources can be used by [[crafting]] or disciples of hand classes to synthesize new and useful items. &lt;br /&gt;
&lt;br /&gt;
Players can unlock these gathering classes by talking to the Guild Receptionist in perspective Guilds. Players are required to reach lvl 10 or higher in a [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.&lt;br /&gt;
&lt;br /&gt;
*To switch to a gathering class, simply equip the tool of that class from your armory chest.&lt;br /&gt;
&lt;br /&gt;
===Botanist===&lt;br /&gt;
{{Main|Botanist}}&lt;br /&gt;
The Botanist is a [[classes|class]] that harvests resources from plant lives of [[Eorzea]]. They gather raw materials for various [[crafting]] classes such as [[carpenter]], [[weaver]], [[culinarian]] and [[alchemist]].&lt;br /&gt;
===Fisher===&lt;br /&gt;
{{Main|Fisher}}&lt;br /&gt;
The Fisher is a [[classes|class]] that harvests fish and other sea creatures from the waters of [[Eorzea]]. They gather raw materials for [[culinarian]] [[crafting]] class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
===Miner===&lt;br /&gt;
{{Main|Miner}}&lt;br /&gt;
The Miner is a [[classes|class]] that extracts minerals from grounds of [[Eorzea]]. The raw ores and gemstones they acquire are utilized by [[blacksmith]] and [[goldsmith]] [[crafting]] classes. &lt;br /&gt;
&lt;br /&gt;
==Gathering Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Gathering (Attributes)|Gathering]]&#039;&#039;&#039; - increases your likelihood of receiving an item while gathering.&lt;br /&gt;
* &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039; - increases the probably of the item you receive to be high quality.&lt;br /&gt;
* &#039;&#039;&#039;[[GP]]&#039;&#039;&#039; - Ability Resource Points used for gathering abilities.&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Culinarian&amp;diff=49824</id>
		<title>Culinarian</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Culinarian&amp;diff=49824"/>
		<updated>2015-02-12T21:44:31Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:culinarian guild1.jpg|400px|thumb|[[Guilds|Culinarian&#039;s Guild]]]]&lt;br /&gt;
{{Quote|Culinarians preside over the world of cuisine, preparing every known consumable in Eorzea. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield.&amp;lt;br&amp;gt;Of all the city-states of Eorzea, Limsa Lominsa boasts the richest culinary tradition, a product of its proximity to fertile lands and plentiful seas, and its standing as the realm&#039;s foremost trading port.|Game Description}}&lt;br /&gt;
[[file:culinarian guild2.jpg|400px|thumb|Culinarian&#039;s Guild]]&lt;br /&gt;
[[File:culinarian1.jpg|400px|right]]&lt;br /&gt;
Culinarian is a [[crafting]] or disciples of the hand [[classes|class]] that utilizes animal products to create food items. Players can consume food items to receive temporary buffs. &lt;br /&gt;
&lt;br /&gt;
The [[Guild|Culinarian&#039;s Guild]] is located in [[Limsa Lominsa]]. &lt;br /&gt;
&lt;br /&gt;
*To become a culinarian, talk to the culinarian&#039;s guild receptionist when you&#039;re level 10 or higher on another [[classes|class]].&lt;br /&gt;
==[[Culinarian Tools]]==&lt;br /&gt;
==[[Culinarian Quests]]==&lt;br /&gt;
==[[Culinarian Levequests|Levequests]]==&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! CP Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Synthesis (Culinarian)|Basic Synthesis]] || [[file:basic synthesis culinarian.png]]|| 1 || 0 || align = &amp;quot;left&amp;quot; | Increases progress. Efficiency: 100% Success Rate: 90%&lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Touch (Culinarian)|Basic Touch]]|| [[file:basic touch culinarian.png]] || 5 || 18 || align = &amp;quot;left&amp;quot; | Increases quality. Efficiency: 100% Success Rate: 70%&lt;br /&gt;
|-&lt;br /&gt;
| [[Master&#039;s Mend (Culinarian)|Master&#039;s Mend]]|| [[file:masters mend.png]] || 7 || 92 || align = &amp;quot;left&amp;quot; | Restores item durability by 30.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steady Hand (Culinarian)|Steady Hand]]|| [[file:steady hand.png]] || 9 || 22 || align = &amp;quot;left&amp;quot; | Improves action success rate by 20% for the next five steps.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inner Quiet (Culinarian)|Inner Quiet]]|| [[file:inner quiet.png]] || 11 || 18 || align = &amp;quot;left&amp;quot; | Grants a bonus to control with every increase in quality.&lt;br /&gt;
|-&lt;br /&gt;
| [[Observe (Culinarian)|Observe]]|| [[file:observe.png]] || 13 || 14 || align = &amp;quot;left&amp;quot; | Do nothing for one step.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hasty Touch]]|| [[file:hasty touch.png]] || 15 || 0 || align = &amp;quot;left&amp;quot; | Increases quality and requires no CP. Efficiency: 100% Success Rate: 50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Standard Touch (Culinarian)|Standard Touch]]|| [[file:standard touch culinarian.png]] || 18 || 32 || align = &amp;quot;left&amp;quot; | Increases quality. Efficiency: 125% Success Rate: 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Strides (Culinarian)|Great Strides]]|| [[file:great strides.png]] || 21 || 32 || align = &amp;quot;left&amp;quot; | Doubles efficiency of next Touch action. Effect active for three steps.&lt;br /&gt;
|-&lt;br /&gt;
| [[Master&#039;s Mend II (Culinarian)|Master&#039;s Mend II]]|| [[file:masters mend ii.png]] || 25 || 160 || align = &amp;quot;left&amp;quot; | Restores item durability by 60.&lt;br /&gt;
|-&lt;br /&gt;
| [[Standard Synthesis (Culinarian)|Standard Synthesis]]|| [[file:standard synthesis culinarian.png]] || 31 || 15 || align = &amp;quot;left&amp;quot; | Increases progress. Efficiency: 150% Success Rate: 90%&lt;br /&gt;
|-&lt;br /&gt;
| [[Steady Hand II]]|| [[file:steady hand ii.png]] || 37 || 25 || align = &amp;quot;left&amp;quot; | Improves action success rate by 30% for the next five steps.&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Touch (Culinarian)|Advanced Touch]]|| [[file:advanced touch culinarian.png]] || 43 || 48 || align = &amp;quot;left&amp;quot; | Increases quality. Efficiency: 150% Success Rate: 90%&lt;br /&gt;
|-&lt;br /&gt;
| [[Reclaim]]|| [[file:reclaim.png]] || 50 || 55 || align = &amp;quot;left&amp;quot; | Increases the chance materials will not be lost after botches synthesis to 90%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
Unlike Disciples of War/Magic or Disciples of the Land, this Discipline can use 10 cross-class actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Alchemist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Armorer]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Blacksmith]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Carpenter]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Tricks of the Trade]] || [[file:tricks of the trade.png|link=]]|| 15 || [[Rapid Synthesis]]|| [[file:rapid synthesis.png]] || 15 || [[Ingenuity]]|| [[file:ingenuity.png]] || 15 || [[Rumination]]|| [[file:rumination.png]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Brand of Water]] || [[file:brand of water.png|link=]]|| 37 || [[Brand of Ice]]|| [[file:brand of ice.png]] || 37 || [[Brand of Fire]]|| [[file:brand of fire.png]]  || 37 || [[Brand of Wind]]|| [[file:brand of wind.png]] || 37 &lt;br /&gt;
|-&lt;br /&gt;
| [[Comfort Zone]] || [[file:comfort zone.png|link=]]|| 50 ||  [[Piece by Piece]] || [[file:piece by piece.png]]|| 50 ||  [[Ingenuity II]]|| [[file:ingenuity ii.png]]  || 50 || [[Byregot&#039;s Blessing]]|| [[file:byregots blessing.png]] || 50 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Goldsmith]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Leatherworker]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Manipulation]]|| [[file:manipulation.png]] || 15 || [[Waste Not]]|| [[file:waste not.png]] || 15 || [[Careful Synthesis]] || [[file:careful synthesis.png]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Flawless Synthesis]]||[[file:flawless synthesis.png]] || 37 || [[Brand of Earth]]|| [[file:brand of earth.png]] || 37 || [[Brand of Lightning]]|| [[file:brand of lightning.png]] || 37&lt;br /&gt;
|-&lt;br /&gt;
| [[Innovation]]||[[file:innovation.png]] || 50 || [[Waste Not II]]|| [[file:waste not ii.png]] || 50 || [[Careful Synthesis II]]|| [[file:careful synthesis ii.png]] || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Culinarian Recipes|Recipes]]==&lt;br /&gt;
{{:Culinarian Recipes}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=49823</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=49823"/>
		<updated>2015-02-12T18:59:26Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
Crafting [[classes]], also known as Disciples of the Hand, synthesize new and useful items such as armor, weapons, [[meal|food]] and [[medicine|potions]] from basic materials. The 8 Disciples of the Hand classes in A Realm Reborn are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]]. Some of the basic materials are collected by [[gathering]] or disciples of land classes. Players can unlock these crafting classes by talking to the Guild Receptionist in perspective Guilds. Players are required to have a lvl 10 or higher [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this. &lt;br /&gt;
&lt;br /&gt;
*To switch to a crafting class, simply equip the tool of that class from your armory chest. &lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar.&lt;br /&gt;
==Crafting Basics==&lt;br /&gt;
To begin crafting, open your crafting log section of your personal log and select a recipe. The items required will be displayed on the right side of the window and the difficulty will be displayed near the top. You can then select the option for &#039;&#039;&#039;Synthesize&#039;&#039;&#039; in the bottom right of the recipe window to open the crafting dialogue box. In the new window there are several things to take note of:&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - Durability is the number of steps you can take when you&#039;re crafting an item. Each crafting actions that alters the item&#039;s progress or quality consumes 10 points of durability. Your crafting session ends when the durability of the item hits 0. If the progress has not reached 100% at that time, your synthesis fails and you lose some of the crafting material. &lt;br /&gt;
* &#039;&#039;&#039;Progress&#039;&#039;&#039; - Progress is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0, your synthesis of the item fails and you may lose some of the crafting material. &lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; - Quality is the probability that the item you&#039;re making will be a [[High Quality]] (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the [[Attributes|attribute]] [[Control]].&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft.&lt;br /&gt;
* &#039;&#039;&#039;Condition&#039;&#039;&#039; - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. There are four conditions:&lt;br /&gt;
** &#039;&#039;&#039;Excellent&#039;&#039;&#039; - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors.&lt;br /&gt;
** &#039;&#039;&#039;Good&#039;&#039;&#039; - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red.&lt;br /&gt;
** &#039;&#039;&#039;Normal&#039;&#039;&#039; - Efficiency of touch commands remains as stated. The glowing ball is white.&lt;br /&gt;
** &#039;&#039;&#039;Poor&#039;&#039;&#039; - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black.&lt;br /&gt;
&lt;br /&gt;
The goal of is to get the highest quality possible and complete the progression of the item before the durability reaches zero. Success means the item is crafted, but failure means a loss of materials. High quality items reward more experience for being crafted and even more rewards when turned in for leve quests. Class quests and most story quests do not take quality of the item into account.&lt;br /&gt;
&lt;br /&gt;
===Quick Synthesis===&lt;br /&gt;
Once you have crafted an item once, you can use the option &#039;&#039;&#039;Quick Synthesis&#039;&#039;&#039; to create many copies of the same item. The process allows crafters to set up dozens of a single item to be crafted in relatively quick succession that they do not have to use individual crafting skills to create. The crafter can also end the process whenever they feel the need. Items spirit bond as normal with quick synth. Your gear is damaged at double the normal rate when using quick synth.&lt;br /&gt;
&lt;br /&gt;
==Advanced Crafting==&lt;br /&gt;
===[[3-Star Crafting Rotations|3-Star Rotations]]===&lt;br /&gt;
==Crafting Classes==&lt;br /&gt;
===[[Alchemist]]===&lt;br /&gt;
Alchemist is a crafting or Disciples of the Hand [[classes|class]] that transforms materials into potions and elixirs. Alchemists can create consumables such as Potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make [[wands]] for [[conjurer]]s and [[books]] for [[arcanist]]s.&lt;br /&gt;
===[[Armorer]]===&lt;br /&gt;
Armorer is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for [[marauder]] and [[gladiator]], scale armor for tanks and [[lancer]] and helmets for [[gathering|gathering classes]]. They can also make frying pans for [[culinarian]]s and alembics for [[alchemist]]s along with heavy shields for gladiator and bucklers for casters. &lt;br /&gt;
===[[Blacksmith]]===&lt;br /&gt;
Blacksmith is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create weapons such as swords and axes and tools. The ores they use are [[gathering|gathered]] by [[miner]]s. Blacksmiths can create hand-to-hand weapons for [[pugilist]]s, swords and daggers for [[gladiator]]s, two-handed axes for [[marauder]]s. In addition to weapons for [[Disciples of War|disciples of war]], they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for [[botanist]]s, pickaxes and sledgehammers for [[miner]]s, knives for [[culinarian]]s and [[leatherworker]]s, hammers for [[goldsmith]], blacksmiths and armorers, saws and hammers for [[carpenter]]s, pliers for armorers, mortars for [[alchemist]]s, awls for leatherworkers and files for blacksmith. &lt;br /&gt;
===[[Carpenter]]===&lt;br /&gt;
Carpenter is a crafting or Disciples of the Hand [[classes|class]] that works with wood to create bows, staves, tools and other items. The lumber they depend on are [[gathering|gathered]] by [[botanist]]s. Carpenters are able to craft bows for [[archer]]s, staves for [[conjurer]]s, polearms for [[lancer]]s and Macuahuitls for [[gladiator]]s. They can also make wooden shields and masks for casters, In additions for weapons and armor for [[Disciples of War|disciples of war]], carpenters can also create fishing poles for [[fisher]]s, grinding wheels for [[goldsmith]]s, spinning wheels for [[weaver]]s and clogs for [[crafting|crafters]].&lt;br /&gt;
===[[Culinarian]]===&lt;br /&gt;
Culinarian is a crafting or Disciples of the Hand [[classes|class]] that utilizes various items from other crafting classes, as well as items found throughout the world, to create food items. Players can consume food items to receive temporary buffs to a variety of attributes, including a 3% EXP buff.&lt;br /&gt;
&lt;br /&gt;
===[[Goldsmith]]===&lt;br /&gt;
Goldsmith is a crafting or Disciples of the Hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. &lt;br /&gt;
===[[Leatherworker]]===&lt;br /&gt;
Leatherworker is a crafting or Disciples of the Hand [[classes|class]] that uses hides, furs and pelts to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for [[pugilist]]s, [[lancer]]s and [[archer]]s along with armor for [[gathering]] classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes. &lt;br /&gt;
===[[Weaver]]===&lt;br /&gt;
Weaver is a crafting or disciple of hand [[classes|class]] that utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, [[gathering]] classes and casters. They also make light armor with [[strength]] and [[dexterity]]. &lt;br /&gt;
==Crafting Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Craftsmanship]]&#039;&#039;&#039; - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - are your crafting points which are required to use some of your crafting actions.&lt;br /&gt;
* &#039;&#039;&#039;[[Control]]&#039;&#039;&#039; - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].&lt;br /&gt;
==Crafting Consumables==&lt;br /&gt;
===Experience Boost===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual]] || 180m || +50% Experience earned from synthesis (Up to 20,000) || Purchased from Grand Company Quartermaster for 1,440 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual II]] || 180m || +50% Experience earned from synthesis (Up to 40,000) || Purchased from Grand Company Quartermaster for 2,300 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Meal|Food]] || 30m || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Control Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod]] || 30m || NQ: +8% [[Control]] (Max Control increase: 4) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 5) ||align = &amp;quot;left&amp;quot; | Crafted by level 15 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Oyster]] || 30m || NQ: +8% [[Control]] (Max Control increase: 8) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 19 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Boiled Bream]] || 30m || NQ: +8% [[Control]] (Max Control increase: 12) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Sole]] || 30m || NQ: +8% [[Control]] (Max Control increase: 14) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 17) ||align = &amp;quot;left&amp;quot; | Crafted by level 30 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Miq&#039;abob]] || 30m || NQ: +8% [[Control]] (Max Control increase: 16) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 33 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod Puffs]] || 30m || NQ: +8% [[Control]] (Max Control increase: 18) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 23) ||align = &amp;quot;left&amp;quot; | Crafted by level 42 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger Soup]] || 30m || NQ: +8% [[Control]] (Max Control increase: 22) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 27) ||align = &amp;quot;left&amp;quot; | Crafted by level 50 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Pan-fried Mahi-Mahi]] || 30m || NQ: +8% [[Control]] (Max Control increase: 25) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 31) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Craftsmanship Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Mint Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 8) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 10 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mashed Popotoes]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 12) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 21 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Risotto]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 16) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Souffle]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 20) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 25) ||align = &amp;quot;left&amp;quot; | Crafted by level 37 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 45 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Cheesecake]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 32) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 40) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===CP Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Frumenty]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 10) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 12) ||align = &amp;quot;left&amp;quot; | Crafted by level 4 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 17) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 21) ||align = &amp;quot;left&amp;quot; | Crafted by level 17 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 21) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 26) ||align = &amp;quot;left&amp;quot; | Crafted by level 26 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawl Cennin]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 35 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 26) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 33) ||align = &amp;quot;left&amp;quot; | Crafted by level 43 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Bouillabaisse]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 34) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 43) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=49822</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=49822"/>
		<updated>2015-02-12T18:54:32Z</updated>

		<summary type="html">&lt;p&gt;SleepyRook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
Crafting [[classes]], also known as Disciples of the Hand, synthesize new and useful items such as armor, weapons, [[meal|food]] and [[medicine|potion]] from basic materials. The 8 Disciples of the Hand classes in A Realm Reborn are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]]. Some of the basic materials are collected by [[gathering]] or disciples of land classes. Players can unlock these crafting classes by talking to the Guild Receptionist in perspective Guilds. Players are required to have a lvl 10 or higher [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this. &lt;br /&gt;
&lt;br /&gt;
*To switch to a crafting class, simply equip the tool of that class from your armory chest. &lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar.&lt;br /&gt;
==Crafting Basics==&lt;br /&gt;
To begin crafting, open your crafting log section of your personal log and select a recipe. The items required will be displayed on the right side of the window and the difficulty will be displayed near the top. You can then select the option for &#039;&#039;&#039;Synthesize&#039;&#039;&#039; in the bottom right of the recipe window to open the crafting dialogue box. In the new window there are several things to take note of:&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - Durability is the number of steps you can take when you&#039;re crafting an item. Each crafting actions that alters the item&#039;s progress or quality consumes 10 points of durability. Your crafting session ends when the durability of the item hits 0. If the progress has not reached 100% at that time, your synthesis fails and you lose some of the crafting material. &lt;br /&gt;
* &#039;&#039;&#039;Progress&#039;&#039;&#039; - Progress is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0, your synthesis of the item fails and you may lose some of the crafting material. &lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; - Quality is the probability that the item you&#039;re making will be a [[High Quality]] (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the [[Attributes|attribute]] [[Control]].&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft.&lt;br /&gt;
* &#039;&#039;&#039;Condition&#039;&#039;&#039; - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. There are four conditions:&lt;br /&gt;
** &#039;&#039;&#039;Excellent&#039;&#039;&#039; - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors.&lt;br /&gt;
** &#039;&#039;&#039;Good&#039;&#039;&#039; - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red.&lt;br /&gt;
** &#039;&#039;&#039;Normal&#039;&#039;&#039; - Efficiency of touch commands remains as stated. The glowing ball is white.&lt;br /&gt;
** &#039;&#039;&#039;Poor&#039;&#039;&#039; - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black.&lt;br /&gt;
&lt;br /&gt;
The goal of is to get the highest quality possible and complete the progression of the item before the durability reaches zero. Success means the item is crafted, but failure means a loss of materials. High quality items reward more experience for being crafted and even more rewards when turned in for leve quests. Class quests and most story quests do not take quality of the item into account.&lt;br /&gt;
&lt;br /&gt;
===Quick Synthesis===&lt;br /&gt;
Once you have crafted an item once, you can use the option &#039;&#039;&#039;Quick Synthesis&#039;&#039;&#039; to create many copies of the same item. The process allows crafters to set up dozens of a single item to be crafted in relatively quick succession that they do not have to use individual crafting skills to create. The crafter can also end the process whenever they feel the need. Items spirit bond as normal with quick synth. Your gear is damaged at double the normal rate when using quick synth.&lt;br /&gt;
&lt;br /&gt;
==Advanced Crafting==&lt;br /&gt;
===[[3-Star Crafting Rotations|3-Star Rotations]]===&lt;br /&gt;
==Crafting Classes==&lt;br /&gt;
===[[Alchemist]]===&lt;br /&gt;
Alchemist is a crafting or Disciples of the Hand [[classes|class]] that transforms materials into potions and elixirs. Alchemists can create consumables such as Potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make [[wands]] for [[conjurer]]s and [[books]] for [[arcanist]]s.&lt;br /&gt;
===[[Armorer]]===&lt;br /&gt;
Armorer is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for [[marauder]] and [[gladiator]], scale armor for tanks and [[lancer]] and helmets for [[gathering|gathering classes]]. They can also make frying pans for [[culinarian]]s and alembics for [[alchemist]]s along with heavy shields for gladiator and bucklers for casters. &lt;br /&gt;
===[[Blacksmith]]===&lt;br /&gt;
Blacksmith is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create weapons such as swords and axes and tools. The ores they use are [[gathering|gathered]] by [[miner]]s. Blacksmiths can create hand-to-hand weapons for [[pugilist]]s, swords and daggers for [[gladiator]]s, two-handed axes for [[marauder]]s. In addition to weapons for [[Disciples of War|disciples of war]], they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for [[botanist]]s, pickaxes and sledgehammers for [[miner]]s, knives for [[culinarian]]s and [[leatherworker]]s, hammers for [[goldsmith]], blacksmiths and armorers, saws and hammers for [[carpenter]]s, pliers for armorers, mortars for [[alchemist]]s, awls for leatherworkers and files for blacksmith. &lt;br /&gt;
===[[Carpenter]]===&lt;br /&gt;
Carpenter is a crafting or Disciples of the Hand [[classes|class]] that works with wood to create bows, staves, tools and other items. The lumber they depend on are [[gathering|gathered]] by [[botanist]]s. Carpenters are able to craft bows for [[archer]]s, staves for [[conjurer]]s, polearms for [[lancer]]s and Macuahuitls for [[gladiator]]s. They can also make wooden shields and masks for casters, In additions for weapons and armor for [[Disciples of War|disciples of war]], carpenters can also create fishing poles for [[fisher]]s, grinding wheels for [[goldsmith]]s, spinning wheels for [[weaver]]s and clogs for [[crafting|crafters]].&lt;br /&gt;
===[[Culinarian]]===&lt;br /&gt;
Culinarian is a crafting or Disciples of the Hand [[classes|class]] that utilizes various items from other crafting classes, as well as items found throughout the world, to create food items. Players can consume food items to receive temporary buffs to a variety of attributes, including a 3% EXP buff.&lt;br /&gt;
&lt;br /&gt;
===[[Goldsmith]]===&lt;br /&gt;
Goldsmith is a crafting or Disciples of the Hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. &lt;br /&gt;
===[[Leatherworker]]===&lt;br /&gt;
Leatherworker is a crafting or Disciples of the Hand [[classes|class]] that uses hides, furs and pelts to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for [[pugilist]]s, [[lancer]]s and [[archer]]s along with armor for [[gathering]] classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes. &lt;br /&gt;
===[[Weaver]]===&lt;br /&gt;
Weaver is a crafting or disciple of hand [[classes|class]] that utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, [[gathering]] classes and casters. They also make light armor with [[strength]] and [[dexterity]]. &lt;br /&gt;
==Crafting Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Craftsmanship]]&#039;&#039;&#039; - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - are your crafting points which are required to use some of your crafting actions.&lt;br /&gt;
* &#039;&#039;&#039;[[Control]]&#039;&#039;&#039; - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].&lt;br /&gt;
==Crafting Consumables==&lt;br /&gt;
===Experience Boost===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual]] || 180m || +50% Experience earned from synthesis (Up to 20,000) || Purchased from Grand Company Quartermaster for 1,440 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual II]] || 180m || +50% Experience earned from synthesis (Up to 40,000) || Purchased from Grand Company Quartermaster for 2,300 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Meal|Food]] || 30m || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Control Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod]] || 30m || NQ: +8% [[Control]] (Max Control increase: 4) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 5) ||align = &amp;quot;left&amp;quot; | Crafted by level 15 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Oyster]] || 30m || NQ: +8% [[Control]] (Max Control increase: 8) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 19 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Boiled Bream]] || 30m || NQ: +8% [[Control]] (Max Control increase: 12) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Sole]] || 30m || NQ: +8% [[Control]] (Max Control increase: 14) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 17) ||align = &amp;quot;left&amp;quot; | Crafted by level 30 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Miq&#039;abob]] || 30m || NQ: +8% [[Control]] (Max Control increase: 16) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 33 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod Puffs]] || 30m || NQ: +8% [[Control]] (Max Control increase: 18) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 23) ||align = &amp;quot;left&amp;quot; | Crafted by level 42 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger Soup]] || 30m || NQ: +8% [[Control]] (Max Control increase: 22) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 27) ||align = &amp;quot;left&amp;quot; | Crafted by level 50 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Pan-fried Mahi-Mahi]] || 30m || NQ: +8% [[Control]] (Max Control increase: 25) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 31) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Craftsmanship Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Mint Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 8) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 10 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mashed Popotoes]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 12) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 21 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Risotto]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 16) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Souffle]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 20) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 25) ||align = &amp;quot;left&amp;quot; | Crafted by level 37 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 45 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Cheesecake]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 32) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 40) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===CP Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Frumenty]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 10) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 12) ||align = &amp;quot;left&amp;quot; | Crafted by level 4 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 17) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 21) ||align = &amp;quot;left&amp;quot; | Crafted by level 17 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 21) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 26) ||align = &amp;quot;left&amp;quot; | Crafted by level 26 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawl Cennin]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 35 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 26) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 33) ||align = &amp;quot;left&amp;quot; | Crafted by level 43 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Bouillabaisse]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 34) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 43) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>SleepyRook</name></author>
	</entry>
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