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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=88749</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=88749"/>
		<updated>2016-05-16T18:36:43Z</updated>

		<summary type="html">&lt;p&gt;Sizzlesand20: /* Intelligence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[jobs]]; [[Dragoon]], [[Monk]], [[Warrior]], [[Paladin]], [[Dark Knight]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Bard]], [[Ninja]], and [[Machinist]]. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for spell casting classes and jobs such as [[Black Mage]] and [[Summoner]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]] are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime. &lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]] are your tactical points. TP are required to use your [[weaponskill]]s and the ability [[sprint]]. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly. &lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]] are your [[crafting]] points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. &lt;br /&gt;
&lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]] are your [[gathering]] points. GP are required to use some of your gathering actions. &lt;br /&gt;
&lt;br /&gt;
*While you have a gathering class equipped, GP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Sizzlesand20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lancer&amp;diff=87059</id>
		<title>Lancer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lancer&amp;diff=87059"/>
		<updated>2016-04-11T17:15:13Z</updated>

		<summary type="html">&lt;p&gt;Sizzlesand20: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:lancer1.jpg|300px|right|Lancer]]&lt;br /&gt;
{{Quote|The lancer is a master of polearms—weapons which have evolved from humble hunting tools. In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. The lancer&#039;s weaponry has since expanded to include other lethal implements such as the halberd and trident.&amp;lt;br&amp;gt;While it is no easy task to wield a polearm as if it were an extension of one&#039;s body, those who master the lancing arts come to be as a raging storm before their enemies, capable of delivering a barrage of devastating thrusts and slashes.|Game Description}}&lt;br /&gt;
[[File:lancer2.jpg|300px|right|Lancer]]&lt;br /&gt;
Lancer is a [[Disciples of War|Disciple of War]] [[classes|class]] that specializes in the use of [[polearms]]. It is a physical, melee class capable of using long spears, halberds and tridents. [[Guilds|Lancer&#039;s Guild]] is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the [[jobs|job]] [[Dragoon]] if he or she also has the [[marauder]] class at level 15.&lt;br /&gt;
==Play Style==&lt;br /&gt;
Lancer is a melee physical damage dealing class specialized in single target dps. The most important [[attributes|stat]] for lancer is [[strength]], which increases [[Attack Power|attack power]]. Lancers utilize positioning and combinations to maximize their damage. They inflict piercing damage, allowing them to take advantage of their own [[Disembowel]] effect and giving them some synergy with ranged physical classes. They can wear heavier armor than any other non-tanking class, making them fairly sturdy against physical attacks.&lt;br /&gt;
&lt;br /&gt;
==[[Lancer Hunting Log|Hunting Log]]==&lt;br /&gt;
&lt;br /&gt;
==[[Lancer Quests]]==&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action &lt;br /&gt;
! Icon           &lt;br /&gt;
! Level &lt;br /&gt;
! TP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[True Thrust]] || [[File:True thrust.png]]|| 1 || 70 || Instant || 2.5s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 150.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feint]] || [[File:Feint.png]]|| 2 || 80 || Instant || 2.5s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 120. &amp;lt;br&amp;gt; Additional Effect: Slow +20% for 10s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vorpal Thrust]] || [[File:Vorpal thrust.png]]|| 4 || 60 || Instant || 2.5s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100. &amp;lt;br&amp;gt; Combo Action: True Thrust, Combo Potency: 200.&lt;br /&gt;
|-&lt;br /&gt;
| [[Keen Flurry]] || [[File:Keen flurry.png]]|| 6 || 0 || Instant || 90s || 0 || 0 || align = &amp;quot;left&amp;quot; | Increases parry rate by 40% for 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Impulse Drive]] || [[File:Impulse drive.png]]|| 8 || 70 || Instant || 2.5s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 180.&lt;br /&gt;
|-&lt;br /&gt;
| [[Leg Sweep]] || [[File:Leg sweep.png]]|| 10 || 0 || Instant || 30s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 130. &amp;lt;br&amp;gt; Additional Effect: Stun for 3s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Thrust]] || [[File:Heavy thrust.png]]|| 12 || 70 || Instant || 2.5s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100. 170 when delivered from a target&#039;s flank. &amp;lt;br&amp;gt; Increases damage dealt by 15% for 12s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Talon]] || [[File:Piercing talon.png]]|| 15 || 130 || Instant || 2.5s || 15y || 0 || align = &amp;quot;left&amp;quot; | Delivers a ranged attack with a potency of 120.&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Surge]] || [[File:Life surge.png]]|| 18 || 0 || Instant || 90s || 0 || 0 || align = &amp;quot;left&amp;quot; | Ensures critical damage for next weapon-skill for 10s. Damage dealt will be absorbed as HP, up to 10% of maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Invigorate]] || [[File:Invigorate.png]]|| 22 || 0 || Instant || 120s || 0 || 0 || align = &amp;quot;left&amp;quot; | Instantly restores 400 TP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Thrust]] || [[File:Full thrust.png]]|| 26 || 60 || Instant || 2.5s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100. &amp;lt;br&amp;gt; Combo Action: Vorpal Thrust, Combo Potency: 360.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlebotomize]] || [[File:phlebotomize.png]]|| 30 || 90 || Instant || 2.5s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 170. &amp;lt;br&amp;gt; Additional Effect: Damage over time with potency of 30 for 24s. (combined total potency of 410).&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood for Blood]] || [[File:Blood for blood.png]]|| 34 || 0 || Instant || 80s || 0 || 0 || align = &amp;quot;left&amp;quot; | Increases damage dealt by 10% and damage suffered by 25% for 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Disembowel]] || [[File:Disembowel.png]]|| 38 || 60 || Instant || 2.5s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100. &amp;lt;br&amp;gt; Combo Action: Impulse Drive, Combo Potency: 220. &amp;lt;br&amp;gt; Combo Bonus: Reduces target&#039;s piercing resistance by 10% for 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doom Spike]] || [[File:Doom spike.png]]|| 42 || 160 || Instant || 2.5s || 10y || 10y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 160 to all enemies in a straight line in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Thorns]] || [[File:Ring of thorns.png]]|| 46 || 120 || Instant || 2.5s || 0 || 5y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100 to all nearby enemies. &amp;lt;br&amp;gt; Combo Action: Heavy Thrust, Combo Potency: 150.&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Thrust]] || [[File:Chaos thrust.png]]|| 50 || 60 || Instant || 2.5s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100. &amp;lt;br&amp;gt; Combo Action: Disembowel &amp;lt;br&amp;gt; Combo Potency: 200, deals 250 potency when delivered from behind target.  &amp;lt;br&amp;gt; Combo Bonus: Damage over time with potency of 35 for 30s (combined total potency of 600).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait     &lt;br /&gt;
! Icon        &lt;br /&gt;
! Level &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Strength (Lancer)|Enhanced Strength]] ||[[file:Enhanced strength pugilist.png]] || 8 || align = &amp;quot;left&amp;quot; | Increases Strength by 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Feint]] || [[File:Enhanced feint.png]] || 14 || align = &amp;quot;left&amp;quot; | Extends Slow duration inflicted by Feint to 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Strength II (Lancer)|Enhanced Strength II]] || [[file:Enhanced strength ii.png]] || 16 || align = &amp;quot;left&amp;quot; | Increases Strength by 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Keener Flurry]] || [[File:Keener flurry.png]] || 20 || align = &amp;quot;left&amp;quot; | Improves Keen Flurry parry rate increase to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Strength III (Lancer)|Enhanced Strength III]] || [[file:Enhanced strength iii.png]] || 24 || align = &amp;quot;left&amp;quot; | Increases Strength by 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Leg Sweep]] || [[File:Enhanced leg sweep.png]] || 28 || align = &amp;quot;left&amp;quot; | Shortens Leg Sweep cooldown to 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Life Surge]] || [[File:Enhanced life surge.png]] || 32 || align = &amp;quot;left&amp;quot; | Shortens Life Surge cooldown to 50 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exhilarate]] || [[File:Exhilarate.png]] || 36 || align = &amp;quot;left&amp;quot; | Increases the TP restored by Invigorate to 500.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavier Thrust]] || [[File:Heavier thrust.png]] || 40 || align = &amp;quot;left&amp;quot; | Extends Heavy Thrust duration to 24 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Blood for Blood]] || [[File:Enhanced blood for blood.png|Enhanced blood for blood.png]] || 44 || align = &amp;quot;left&amp;quot; | Improves Blood for Blood damage increase to 30%. Additional damage taken reduced to 15%. &lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterate]] || [[File:Exenterate.png|Exenterate.png]] || 48 || align = &amp;quot;left&amp;quot; | Extends Disembowel duration to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Gladiator]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Pugilist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Marauder]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Blade]] || [[file:savage blade icon.png]] || 4 || [[Featherfoot]] || [[file:featherfoot.png]] || 4 || [[Foresight]] || [[file:Foresight.png]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash]] || [[file:flash icon.png]] || 8 || [[Second Wind]] || [[file:second wind.png]] || 8 || [[Skull Sunder]] || [[file:skull sunder.png]] || 4 &lt;br /&gt;
|-&lt;br /&gt;
| [[Convalescence]] || [[file:Convalescence icon.png]] || 10 || [[Haymaker]] || [[file:haymaker.png]] || 10 || [[Fracture]] || [[file:fracture.png]] || 6 &lt;br /&gt;
|-&lt;br /&gt;
| [[Provoke]] || [[file:provoke icon.png]] || 22 || [[Internal Release]] || [[file:internal release.png]] || 12 || [[Bloodbath]] || [[file:bloodbath.png]] || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Awareness]] || [[file:Awareness icon.png]] || 34 || [[Mantra]] || [[file:mantra.png]] || 42 || [[Mercy Stroke]] || [[file:mercy stroke.png]] || 26&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Archer]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Straight Shot]] || [[File:Straight shot.png|Straight shot.png]] || 2 || [[Perfect Dodge]]||[[file:perfect dodge icon1.png]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Raging Strikes]] || [[file:raging strikes.png]] || 4 || [[Goad]]|| [[file:goad icon1.png]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomous Bite]] || [[File:Venomous bite.png|Venomous bite.png]]|| 6 || [[Death Blossom]]|| [[file:death blossom icon1.png]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk&#039;s Eye]] || [[file:Hawks eye.png]] || 26&lt;br /&gt;
|- &lt;br /&gt;
| [[Quelling Strikes]] || [[file:Quelling strikes.png]] || 34&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Conjurer]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Thaumaturge]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] || [[file:cure.png]] || 2 || [[Surecast]] || [[file:surecast.png]] || 8 || [[Physick]] || [[file:Physick.png]] || 4 &lt;br /&gt;
|-&lt;br /&gt;
| [[Protect]] || [[file:protect.png]] || 8 || [[Swiftcast]] || [[file:swiftcast.png]] || 26 || [[Virus]] || [[file:Virus.png]] || 12 &lt;br /&gt;
|-&lt;br /&gt;
| [[Raise]] || [[file:raise.png]] || 12 || || || || [[Eye for an Eye]] || [[file:eye for an eye.png]] || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneskin]] || [[file:stoneskin.png]] || 34 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Impulse Rush]] || [[File:impulse rush icon1.png]] || Delivers an attack with a potency of 200. &amp;lt;br&amp;gt; Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos for 15s. ||Enhanced Impulse Rush: Shortens recast time to 120 seconds. || Enhanced Impulse Rush II: Extends duration to 20 seconds. || Enhanced Impulse Rush III: Increases TP reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skewer]] || [[File:skewer icon1.png]] || Delivers an attack with a potency of 180. &amp;lt;br&amp;gt; Additional Effect: Reduces target&#039;s [[Intelligence|INT]] by 20% for 10s ||Enhanced Skewer: Shortens recast time to 60 seconds. || Enhanced Skewer II: Extends duration to 15 seconds. || Enhanced Skewer III: Increases INT reduction to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetter Ward]] || [[File:fetter ward icon1.png]] || Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds. ||Enhanced Fetter Ward: Shortens recast time to 120 seconds. || Enhanced Fetter Ward II: Extends duration to 12 seconds. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Throw]] || [[File:weapon throw icon1.png]] || Delivers a ranged attack with a potency of 50. &amp;lt;br&amp;gt; Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. &amp;lt;br&amp;gt; Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 9 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enliven]] || [[File:enliven icon1.png]] || Instantly restores 50% TP. ||Enhanced Enliven: Shortens recast time to 180 seconds. ||Enhanced Enliven II: Increases TP recovery to 75%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Lancer art.jpg|400px|Lancer Concept Art]]&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;/div&gt;</summary>
		<author><name>Sizzlesand20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85887</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85887"/>
		<updated>2016-03-04T17:33:38Z</updated>

		<summary type="html">&lt;p&gt;Sizzlesand20: /* Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[jobs]]; [[Dragoon]], [[Monk]], [[Warrior]], [[Paladin]], [[Dark Knight]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Bard]], [[Ninja]], and [[Machinist]]. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for [[spell]] casting classes and jobs such as [[Black Mage]] and [[Summoner]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]] are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime. &lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]] are your tactical points. TP are required to use your [[weaponskill]]s and the ability [[sprint]]. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly. &lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]] are your [[crafting]] points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. &lt;br /&gt;
&lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]] are your [[gathering]] points. GP are required to use some of your gathering actions. &lt;br /&gt;
&lt;br /&gt;
*While you have a gathering class equipped, GP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Sizzlesand20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85886</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85886"/>
		<updated>2016-03-04T17:31:57Z</updated>

		<summary type="html">&lt;p&gt;Sizzlesand20: /* Mind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Bard]], [[Ninja]], and [[Machinist]]. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for [[spell]] casting classes and jobs such as [[Black Mage]] and [[Summoner]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]] are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime. &lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]] are your tactical points. TP are required to use your [[weaponskill]]s and the ability [[sprint]]. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly. &lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]] are your [[crafting]] points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. &lt;br /&gt;
&lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]] are your [[gathering]] points. GP are required to use some of your gathering actions. &lt;br /&gt;
&lt;br /&gt;
*While you have a gathering class equipped, GP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Sizzlesand20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85885</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85885"/>
		<updated>2016-03-04T17:31:28Z</updated>

		<summary type="html">&lt;p&gt;Sizzlesand20: /* Dexterity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Bard]], [[Ninja]], and [[Machinist]]. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for [[spell]] casting classes and jobs such as [[Black Mage]] and [[Summoner]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as conjurer, [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]] are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime. &lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]] are your tactical points. TP are required to use your [[weaponskill]]s and the ability [[sprint]]. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly. &lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]] are your [[crafting]] points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. &lt;br /&gt;
&lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]] are your [[gathering]] points. GP are required to use some of your gathering actions. &lt;br /&gt;
&lt;br /&gt;
*While you have a gathering class equipped, GP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Sizzlesand20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85884</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85884"/>
		<updated>2016-03-04T17:30:55Z</updated>

		<summary type="html">&lt;p&gt;Sizzlesand20: /* Dexterity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Bard]], [[Ninja]], and [[Machinist]]. Higher dexterity means higher attack power for archer, rogue, ninja and bard. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for [[spell]] casting classes and jobs such as [[Black Mage]] and [[Summoner]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as conjurer, [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]] are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime. &lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]] are your tactical points. TP are required to use your [[weaponskill]]s and the ability [[sprint]]. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly. &lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]] are your [[crafting]] points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. &lt;br /&gt;
&lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]] are your [[gathering]] points. GP are required to use some of your gathering actions. &lt;br /&gt;
&lt;br /&gt;
*While you have a gathering class equipped, GP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Sizzlesand20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85883</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85883"/>
		<updated>2016-03-04T17:30:07Z</updated>

		<summary type="html">&lt;p&gt;Sizzlesand20: /* Intelligence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Archer]], [[Rogue]], [[Bard]] and [[Ninja]]. Higher dexterity means higher attack power for archer, rogue, ninja and bard. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for [[spell]] casting classes and jobs such as [[Black Mage]] and [[Summoner]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as conjurer, [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]] are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime. &lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]] are your tactical points. TP are required to use your [[weaponskill]]s and the ability [[sprint]]. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly. &lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]] are your [[crafting]] points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. &lt;br /&gt;
&lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]] are your [[gathering]] points. GP are required to use some of your gathering actions. &lt;br /&gt;
&lt;br /&gt;
*While you have a gathering class equipped, GP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Sizzlesand20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85882</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85882"/>
		<updated>2016-03-04T17:29:21Z</updated>

		<summary type="html">&lt;p&gt;Sizzlesand20: /* Mind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Archer]], [[Rogue]], [[Bard]] and [[Ninja]]. Higher dexterity means higher attack power for archer, rogue, ninja and bard. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for [[spell]] casting classes and jobs such as [[thaumaturge]], [[conjurer]] and [[arcanist]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do. &lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as conjurer, [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]] are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime. &lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]] are your tactical points. TP are required to use your [[weaponskill]]s and the ability [[sprint]]. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly. &lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]] are your [[crafting]] points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. &lt;br /&gt;
&lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]] are your [[gathering]] points. GP are required to use some of your gathering actions. &lt;br /&gt;
&lt;br /&gt;
*While you have a gathering class equipped, GP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
&lt;br /&gt;
===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
&lt;br /&gt;
==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Sizzlesand20</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85701</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attributes&amp;diff=85701"/>
		<updated>2016-03-01T16:07:23Z</updated>

		<summary type="html">&lt;p&gt;Sizzlesand20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]&lt;br /&gt;
==Attributes==&lt;br /&gt;
Different [[races]] start off with different [[Starting Attributes|base attributes]].&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
[[Strength]] is the primary damage dealing stat for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
[[Dexterity]] is the primary damage dealing stat for [[Archer]], [[Rogue]], [[Bard]] and [[Ninja]]. Higher dexterity means higher attack power for archer, rogue, ninja and bard. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
[[Intelligence]] is the primary offensive stat for [[spell]] casting classes and jobs such as [[thaumaturge]], [[conjurer]] and [[arcanist]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do. &lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
[[Mind]] is the primary healing stat for healers such as conjurer, [[White Mage]] and [[Scholar]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. &lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
===HP===&lt;br /&gt;
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
[[MP]] are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime. &lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
[[TP]] are your tactical points. TP are required to use your [[weaponskill]]s and the ability [[sprint]]. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly. &lt;br /&gt;
&lt;br /&gt;
===CP===&lt;br /&gt;
[[CP]] are your [[crafting]] points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. &lt;br /&gt;
&lt;br /&gt;
*When you have a crafting class equipped, CP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
===GP===&lt;br /&gt;
[[GP]] are your [[gathering]] points. GP are required to use some of your gathering actions. &lt;br /&gt;
&lt;br /&gt;
*While you have a gathering class equipped, GP bar replaces your MP bar. &lt;br /&gt;
&lt;br /&gt;
==Elemental Resistances==&lt;br /&gt;
[[Fire Resistance]] reduces damage from fire attacks.&lt;br /&gt;
&lt;br /&gt;
[[Ice Resistance]] reduces damage from ice attacks.&lt;br /&gt;
&lt;br /&gt;
[[Wind Resistance]] reduces damage from wind attacks.&lt;br /&gt;
&lt;br /&gt;
[[Earth Resistance]] reduces damage from earth attacks.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Resistance]] reduces damage from lightning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Water Resistance]] reduces damage from water attack.&lt;br /&gt;
&lt;br /&gt;
*Note that the [[deity]] you choose during [[Character Creation]] affects your elemental resistances.&lt;br /&gt;
&lt;br /&gt;
==Status Resistances==&lt;br /&gt;
[[Slow Resistance]] reduces the duration of the debuff [[slow]].&lt;br /&gt;
&lt;br /&gt;
[[Silence Resistance]] reduces the duration of the debuff [[silence]].&lt;br /&gt;
&lt;br /&gt;
[[Blind Resistance]] reduces the duration of the debuff [[blind]].&lt;br /&gt;
&lt;br /&gt;
[[Poison Resistance]] reduces the duration of the debuff [[poison]].&lt;br /&gt;
&lt;br /&gt;
[[Stun Resistance]] reduces the duration of the debuff [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Sleep Resistance]] reduces the duration of the debuff [[sleep]].&lt;br /&gt;
&lt;br /&gt;
[[Bind Resistance]] reduces the duration of the debuff [[bind]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Resistance]] reduces the duration of the debuff [[heavy]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Properties==&lt;br /&gt;
===Accuracy===&lt;br /&gt;
[[Accuracy]] improves the hit rate of your physical attacks and magical spells. &lt;br /&gt;
&lt;br /&gt;
===Critical Hit Rate===&lt;br /&gt;
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.&lt;br /&gt;
&lt;br /&gt;
===Determination===&lt;br /&gt;
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks (with a reduced effect after Heavensward 3.0), weaponskills and spells. It also increases the amount of HP recovered by spells.&lt;br /&gt;
&lt;br /&gt;
==Defensive Properties==&lt;br /&gt;
===Defense===&lt;br /&gt;
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
[[Parry]] is the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry.&lt;br /&gt;
&lt;br /&gt;
===Magic Defense===&lt;br /&gt;
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.&lt;br /&gt;
&lt;br /&gt;
==Physical Properties==&lt;br /&gt;
===Attack Power===&lt;br /&gt;
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.&lt;br /&gt;
&lt;br /&gt;
===Skill Speed===&lt;br /&gt;
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT&#039;s damage per tick.&lt;br /&gt;
&lt;br /&gt;
==Physical Resistances==&lt;br /&gt;
[[Slashing Resistance]] resistance reduces the amount of damage you take from [[slashing]] physical attacks. (WAR, NIN, DRK, PLD)&lt;br /&gt;
&lt;br /&gt;
[[Piercing Resistance]] resistance reduces the amount of damage you take from [[piercing]] physical attacks. (DRG, BRD, MCH)&lt;br /&gt;
&lt;br /&gt;
[[Blunt Resistance]] resistance reduces the amount of damage you take from [[blunt]] physical attacks. (MNK, SMN/WHM/BLM auto-attacks)&lt;br /&gt;
&lt;br /&gt;
==Mental Properties==&lt;br /&gt;
===Attack Magic Potency===&lt;br /&gt;
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.&lt;br /&gt;
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===Healing Magic Potency===&lt;br /&gt;
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.&lt;br /&gt;
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===Spell Speed===&lt;br /&gt;
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT&#039;s damage/healing per tick.&lt;br /&gt;
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==Crafting==&lt;br /&gt;
===Craftsmanship===&lt;br /&gt;
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
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===Control===&lt;br /&gt;
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]]. &lt;br /&gt;
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==Gathering==&lt;br /&gt;
===Gathering===&lt;br /&gt;
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.&lt;br /&gt;
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===Perception===&lt;br /&gt;
[[Perception]] increases the probably of the item you receive to be high quality while gathering.  &lt;br /&gt;
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==PvP Properties==&lt;br /&gt;
===Morale===&lt;br /&gt;
[[Morale]] increases item levels of PvP gear in [[The Wolves&#039; Den]] only. Does not work in [[Frontlines]].&lt;br /&gt;
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{{attributes}}&lt;/div&gt;</summary>
		<author><name>Sizzlesand20</name></author>
	</entry>
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