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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian&amp;diff=62720</id>
		<title>Astrologian</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian&amp;diff=62720"/>
		<updated>2015-06-25T16:32:21Z</updated>

		<summary type="html">&lt;p&gt;Shadowturning: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:astrologian2.jpg|right|300px]]&lt;br /&gt;
[[File:astrologian3.jpg|right|300px]]&lt;br /&gt;
[[File:astrologian concept art1.jpg|right|300px]]&lt;br /&gt;
{{Quote|Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.&amp;lt;br /&amp;gt;Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.&amp;lt;br /&amp;gt;Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.| Game Description}}&lt;br /&gt;
Astrologian is a healer [[job]] introduced in 2014 Fan Fest in Tokyo. Astrologian&#039;s main [[weapon]] is the [[Star Globe]]. The job starts from level 30, will not require a base [[class]] and will be released in [[Heavensward]]. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.&lt;br /&gt;
&lt;br /&gt;
Astrologian has 2 stances. She can switch between pure healer stance and barrier stance. The spells&#039; effects change depend on the stance. Currently the name of the stances are Tsukiyomi (moon reader) and Hoshiyomi (star reader). Example of this is that you might use the healer stance if your raid has a [[Scholar]] and use barrier stance if your raid has a [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Astrologian draws cards randomly to buff her party. She can choose to use the card immediately, or hold on to it and combine it with the next card. &lt;br /&gt;
&lt;br /&gt;
==Requeriment==&lt;br /&gt;
*[[Heavensward]]&lt;br /&gt;
*Access to [[Ishgard]], where [[guilds|Astrologian&#039;s Guild]] is located.&lt;br /&gt;
*Complete the quest [[Stairway to the Heavens]].&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Details of some of Astrologian&#039;s abilities were announced during the Letter from the Producer LIVE Part XXI:&lt;br /&gt;
&lt;br /&gt;
There are two stances, &#039;&#039;&#039;Diurnal Sect&#039;&#039;&#039; and &#039;&#039;&#039;Nocturnal Sect&#039;&#039;&#039;, which you can switch between. One of them is simply a healing stance much like white mage, while the other uses barriers much like scholar.  You may only switch stance while out of combat.&lt;br /&gt;
&lt;br /&gt;
Depending on which stance you are in the effects of your &amp;quot;Aspected&amp;quot; abilities and spell will largely vary, so first it would be best to get used to one stance and then try and master the next.&lt;br /&gt;
&lt;br /&gt;
Additionally, you’ll be able to use actions such as the barrier created by Y’shtola in the main scenario and you can draw cards which will give various types of buffs.&lt;br /&gt;
&lt;br /&gt;
Depending on the card that you randomly draw, you can gain effects such as enhanced attack power, haste, and also damage reduction. Furthermore, you can use the ability &#039;&#039;&#039;Royal Road&#039;&#039;&#039; to return the card you draw to your deck and enhance the next one you draw. There is also an ability to set aside a good card you drew and an ability known as &#039;&#039;&#039;Shuffle&#039;&#039;&#039; to redraw a card. It’s a really fun job where you will have to consider how to use your cards depending on the situation and the card you draw.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! MP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Malefic]] || [[file:malefic icon1.png]] || 1 || ?? || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 150.&lt;br /&gt;
|-&lt;br /&gt;
| [[Benefic]] || [[file:benefic icon1.png]] || 2 || ?? || 2s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; |Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Combust]] || [[file:combust icon1.png]] || 4 || ?? || Instant || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage over time. &amp;lt;br&amp;gt; Potency: 40 Duration: 18s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightspeed]] || [[file:lightspeed icon1.png]] || 6 || 0 || Instant || 150s || 0 || 0 || align = &amp;quot;left&amp;quot; | Reduces cast times for spells by 2.5 seconds while reducing magic potency by 50%. Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminiferous Aether]] || [[file:luminiferous aether icon1.png]] || 8 || 0 || Instant || 120s || 0 || 0 || align = &amp;quot;left&amp;quot; | Reduces enmity generation. &amp;lt;br&amp;gt; Additional Effect: [[Refresh]] &amp;lt;br&amp;gt; Refresh Potency: 60 Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
| [[Helios]] || [[file:helios icon1.png]] || 10 || ?? || 2.5s || 2.5s || 0 || 15y || align = &amp;quot;left&amp;quot; | Restores own HP and the HP of all nearby party members. &amp;lt;br&amp;gt; Cure Potency: 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascend]] || [[file:ascend icon1.png]] || 12 || ?? || 8s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Resurrects target to a weakened state. &amp;lt;br&amp;gt; Cannot be used when in combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Essential Dignity]] || [[file:essential dignity icon1.png]] || 15 || 0 || Instant || 40s || 30y || 0 || align = &amp;quot;left&amp;quot; | Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 400 &amp;lt;br&amp;gt; Potency increases the lower the target&#039;s HP. (Scales linearly up to 1000 potency).&lt;br /&gt;
|-&lt;br /&gt;
| [[Exalted Detriment]] || [[file:exalted detriment icon1.png]] || 18 || ?? || 1s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Removes a single detrimental effect from target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stella]] || [[file:stella icon1.png]] || 22 || ?? || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 100. &amp;lt;br&amp;gt; Additional Effect: Heavy +40% Duration: 20s (PvP 12s)&lt;br /&gt;
|-&lt;br /&gt;
| [[Benefic II]] || [[file:benefic ii icon1.png]] || 26 || ?? || 2s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 620&lt;br /&gt;
|-&lt;br /&gt;
| [[Draw]] || [[file:draw icon1.png]] || 30 || 0 || Instant || 30s || 0 || 0 || align = &amp;quot;left&amp;quot; | Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time. Duration: 15s &amp;lt;br&amp;gt; Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diurnal Sect]] || [[file:diurnal sect icon1.png]] || 30 || 0 || Instant || 5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Increases attack speed by 5% while adding a [[Regen]] effect to certain actions. &amp;lt;br&amp;gt; Effect ends upon reuse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aspected Benefic]] || [[file:aspected benefic icon1.png]] || 34 || ?? || Instant || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 190 &amp;lt;br&amp;gt; [[Nocturnal Sect]] Cure Potency: 250 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Diurnal Sect]] Effect: [[Regen]] &amp;lt;br&amp;gt; Cure Potency: 100 Duration: 18s &amp;lt;br&amp;gt; Effect cannot be stacked. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[Nocturnal Sect]] Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored. &amp;lt;br&amp;gt; Duration: 30s &amp;lt;br&amp;gt; Effect cannot be stacked with [[Adloquium]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Road]] || [[file:royal road icon1.png]] || 35 || 0 || Instant || 15y || 0 || 0 || align = &amp;quot;left&amp;quot; | Return the currently drawn arcanum back to your deck to enhance the effect of the next card.&amp;lt;br&amp;gt; [[Bole]] and [[Balance]]: 150% potency &amp;lt;br&amp;gt; [[Arrow]] and [[Spear]]: 50% potency, extends effect to nearby targets &amp;lt;br&amp;gt; [[Ewer]] and [[Spire]]: Doubled duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Disable]] || [[file:disable icon1.png]] || 38 || 0 || Instant || 60s || 25y || 0 || align = &amp;quot;left&amp;quot; | Reduces the potency of the target&#039;s next action by 5% Duration: 10s&lt;br /&gt;
|-&lt;br /&gt;
| [[Spread]] || [[file:spread icon1.png]] || 40 || 0 || Instant || 60s || 0 || 0 || align = &amp;quot;left&amp;quot; | Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card. Can only be executed in combat. &amp;lt;br&amp;gt; Recast timer cooldown will begin once the held card is read.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aspected Helios]] || [[file:aspected helios icon1.png]] || 42 || ?? || 3s || 2.5s || 0 || 15y || align = &amp;quot;left&amp;quot; | Restores own HP and the HP of all nearby party members. &amp;lt;br&amp;gt;Cure Potency: 140 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Diurnal Sect]] Effect: [[Regen]] &amp;lt;br&amp;gt; Cure Potency: 50 Duration: 30s &amp;lt;br&amp;gt; Effect cannot be stacked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Nocturnal Sect]] Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored. &amp;lt;br&amp;gt; Duration: 30s &amp;lt;br&amp;gt; Effect cannot be stacked with [[Adloquium]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Shuffle]] || [[file:shuffle icon1.png]] || 45 || 0 || Instant || 90s || 0 || 0 || align = &amp;quot;left&amp;quot; | Return the currently drawn arcanum to your deck and draw another.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combust II]] || [[file:combust ii icon1.png]] || 46 || ?? || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage over time. &amp;lt;br&amp;gt; Potency: 45 Duration: 30s&lt;br /&gt;
|-&lt;br /&gt;
| [[Nocturnal Sect]] || [[file:nocturnal sect icon1.png]] || 50 || 0 || Instant || 5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Increases healing magic potency by 5% while adding a damage nullifying barrier to certain actions. &amp;lt;br&amp;gt; Cannot be used with [[Diurnal Sect]]. &amp;lt;br&amp;gt; Shares a recast timer with Diurnal Sect. &amp;lt;br&amp;gt; Effect cannot be removed during battle. &amp;lt;br&amp;gt; Effect ends upon reuse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Synastry]] || [[file:synastry icon1.png]] || 50 || 0 || Instant || 120s || 30y || 0 || align = &amp;quot;left&amp;quot; | Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell. Duration: 20s&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravity]] || [[file:gravity icon1.png]] || 52 || ?? || 3s || 2.5s || 25y || 5y || align = &amp;quot;left&amp;quot; | Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Malefic II]] || [[file:malefic ii icon1.png]] || 54 || ?? || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 200.&lt;br /&gt;
|-&lt;br /&gt;
| [[Time Dilation]] || [[file:time dilation icon1.png]] || 56 || 0 || Instant || 90s || 30y || 0 || align = &amp;quot;left&amp;quot; | Extends the duration of the target&#039;s beneficial effects by 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Collective Unconscious]] || [[file:collective unconscious icon1.png]] || 58 || 0 || Instant || 90s || 0 || 7y || align = &amp;quot;left&amp;quot; | Creates a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed when a Sect is active. Effect ends upon using another action or moving. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Diurnal Sect]] Effect: [[Regen]] &amp;lt;br&amp;gt; Cure Potency: 150 Duration: 18s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Nocturnal Sect]] Effect: Damage taken is reduced by 10% &amp;lt;br&amp;gt; Duration: 18s&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Opposition]] || [[file:celestial opposition icon1.png]] || 60 || 0 || Instant || 150s || 0 || 2y || align = &amp;quot;left&amp;quot; | [[Stuns]] all nearby enemies. Duration: 4s (PvP 2s) &amp;lt;br&amp;gt; Also extends duration of beneficial effects cast on self and party members by 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cards===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Icon   &lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range  &lt;br /&gt;
! Radius    &lt;br /&gt;
! Description&lt;br /&gt;
! [[Royal Road]] Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[the Balance]] || [[file:the balance icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Increases target&#039;s damage dealt by 10%. Duration: 15s || align = &amp;quot;left&amp;quot; | Next card has a potency of 150%.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Bole]] || [[file:the bole icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Reduces target&#039;s damage taken by 10%. Duration: 15s || align = &amp;quot;left&amp;quot; | Next card has a potency of 150%.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Arrow]] || [[file:the arrow icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Increases target&#039;s attack speed (skill, spell, auto-attack) by 10%. Duration: 15s || align = &amp;quot;left&amp;quot; | Next card&#039;s effect has an AoE with 50% potency.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Spear]] || [[file:the spear icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Reduces target&#039;s action recast time (non-GCD) by 20%. Duration: 20s || align = &amp;quot;left&amp;quot; | Next card&#039;s effect has an AoE with 50% potency.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Ewer]] || [[file:the ewer icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Reduces MP cost of target&#039;s spells by 20%. Duration: 20s || align = &amp;quot;left&amp;quot; | Next card&#039;s effect has double duration.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Spire]] || [[file:the spire icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Reduces TP cost of target&#039;s weaponskills by 20%. Duration: 20s || align = &amp;quot;left&amp;quot; | Next card&#039;s effect has double duration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait &lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Mind (Astrologian)|Enhanced Mind]]|| [[File:enhanced mind icon1.png]] || 8 || align = &amp;quot;left&amp;quot; | Increases [[mind]] by 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Mind II (Astrologian)|Enhanced Mind II]] || [[file:enhanced mind ii icon1.png]]  || 14 || align = &amp;quot;left&amp;quot; | Increases [[mind]] by 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Lightspeed]] || [[file:enhanced lightspeed icon1.png]] || 16 || align = &amp;quot;left&amp;quot; | Reduces [[Lightspeed]] magic attack decrease to 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Ascension]] || [[file:enhanced ascension icon1.png]] || 20 || align = &amp;quot;left&amp;quot; | Allows the casting of [[Ascend]] while engaged in battle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Mind III (Astrologian)|Enhanced Mind III]] || [[file:enhanced mind iii icon1.png]] || 24 || align = &amp;quot;left&amp;quot; | Increases [[mind]] by 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Essential Dignity]] || [[file:enhanced essential dignity icon1.png]] || 28 || align = &amp;quot;left&amp;quot; | Shortens [[Essential Dignity]] recast time to 40 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magick and Mend]] || [[file:magick and mend icon1.png]] || 32 || align = &amp;quot;left&amp;quot; | Increases base action damage and HP restoration by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Benefic]] || [[file:enhanced benefic icon1.png]] || 36 || align = &amp;quot;left&amp;quot; | Grants a 15% chance that your next [[Benefic II]] will have no cast time. Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
| [[Magick and Mend II]] || [[file:magick and mend ii icon1.png]] || 40 || align = &amp;quot;left&amp;quot; | Increases base action damage and HP restoration by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Disable]] || [[file:enhanced disable icon1.png]] || 44 || align = &amp;quot;left&amp;quot; | Increases [[Disable]] damage reduction to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Luminiferous Aether]] || [[file:enhanced luminiferous aether icon1.png]] || 48 || align = &amp;quot;left&amp;quot; | Increases [[Luminiferous Aether]] [[refresh]] potency to 80.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Conjurer]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Thaumaturge]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] || [[file:cure.png]] || 2 || [[Surecast]] || [[file:surecast.png]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aero]] || [[File:aero.png]]|| 4 || [[Blizzard II]] || [[File:blizzard ii.png]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Protect]] || [[file:protect.png]] || 8 || [[Swiftcast]] || [[file:swiftcast.png]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise]] || [[file:raise.png]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneskin]] || [[file:stoneskin.png]] || 34 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvP Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Retrogradation]] ||  || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==[[Astrologian Guide]]==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:astrologian announcement1.jpg|350px]] [[File:astrologian1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;/div&gt;</summary>
		<author><name>Shadowturning</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian&amp;diff=62715</id>
		<title>Astrologian</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian&amp;diff=62715"/>
		<updated>2015-06-25T16:18:53Z</updated>

		<summary type="html">&lt;p&gt;Shadowturning: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:astrologian2.jpg|right|300px]]&lt;br /&gt;
[[File:astrologian3.jpg|right|300px]]&lt;br /&gt;
[[File:astrologian concept art1.jpg|right|300px]]&lt;br /&gt;
{{Quote|Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.&amp;lt;br /&amp;gt;Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.&amp;lt;br /&amp;gt;Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.| Game Description}}&lt;br /&gt;
Astrologian is a healer [[job]] introduced in 2014 Fan Fest in Tokyo. Astrologian&#039;s main [[weapon]] is the [[Star Globe]]. The job starts from level 30, will not require a base [[class]] and will be released in [[Heavensward]]. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.&lt;br /&gt;
&lt;br /&gt;
Astrologian has 2 stances. She can switch between pure healer stance and barrier stance. The spells&#039; effects change depend on the stance. Currently the name of the stances are Tsukiyomi (moon reader) and Hoshiyomi (star reader). Example of this is that you might use the healer stance if your raid has a [[Scholar]] and use barrier stance if your raid has a [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Astrologian draws cards randomly to buff her party. She can choose to use the card immediately, or hold on to it and combine it with the next card. &lt;br /&gt;
&lt;br /&gt;
==Requeriment==&lt;br /&gt;
*[[Heavensward]]&lt;br /&gt;
*Access to [[Ishgard]], where [[guilds|Astrologian&#039;s Guild]] is located.&lt;br /&gt;
*Complete the quest [[Stairway to the Heavens]].&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Details of some of Astrologian&#039;s abilities were announced during the Letter from the Producer LIVE Part XXI:&lt;br /&gt;
&lt;br /&gt;
There are two stances, &#039;&#039;&#039;Diurnal Sect&#039;&#039;&#039; and &#039;&#039;&#039;Nocturnal Sect&#039;&#039;&#039;, which you can switch between. One of them is simply a healing stance much like white mage, while the other uses barriers much like scholar.  You may only switch stance while out of combat.&lt;br /&gt;
&lt;br /&gt;
Depending on which stance you are in the effects of each ability and spell will largely vary, so first it would be best to get used to one stance and then try and master the next.&lt;br /&gt;
&lt;br /&gt;
Additionally, you’ll be able to use actions such as the barrier created by Y’shtola in the main scenario and you can draw cards which will give various types of buffs.&lt;br /&gt;
&lt;br /&gt;
Depending on the card that you randomly draw, you can gain effects such as enhanced attack power, haste, and also damage reduction. Furthermore, you can use the ability &#039;&#039;&#039;Royal Road&#039;&#039;&#039; to return the card you draw to your deck and enhance the next one you draw. There is also an ability to set aside a good card you drew and an ability known as &#039;&#039;&#039;Shuffle&#039;&#039;&#039; to redraw a card. It’s a really fun job where you will have to consider how to use your cards depending on the situation and the card you draw.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! MP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Malefic]] || [[file:malefic icon1.png]] || 1 || ?? || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 150.&lt;br /&gt;
|-&lt;br /&gt;
| [[Benefic]] || [[file:benefic icon1.png]] || 2 || ?? || 2s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; |Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Combust]] || [[file:combust icon1.png]] || 4 || ?? || Instant || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage over time. &amp;lt;br&amp;gt; Potency: 40 Duration: 18s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightspeed]] || [[file:lightspeed icon1.png]] || 6 || 0 || Instant || 150s || 0 || 0 || align = &amp;quot;left&amp;quot; | Reduces cast times for spells by 2.5 seconds while reducing magic potency by 50%. Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminiferous Aether]] || [[file:luminiferous aether icon1.png]] || 8 || 0 || Instant || 120s || 0 || 0 || align = &amp;quot;left&amp;quot; | Reduces enmity generation. &amp;lt;br&amp;gt; Additional Effect: [[Refresh]] &amp;lt;br&amp;gt; Refresh Potency: 60 Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
| [[Helios]] || [[file:helios icon1.png]] || 10 || ?? || 2.5s || 2.5s || 0 || 15y || align = &amp;quot;left&amp;quot; | Restores own HP and the HP of all nearby party members. &amp;lt;br&amp;gt; Cure Potency: 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascend]] || [[file:ascend icon1.png]] || 12 || ?? || 8s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Resurrects target to a weakened state. &amp;lt;br&amp;gt; Cannot be used when in combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Essential Dignity]] || [[file:essential dignity icon1.png]] || 15 || 0 || Instant || 40s || 30y || 0 || align = &amp;quot;left&amp;quot; | Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 400 &amp;lt;br&amp;gt; Potency increases the lower the target&#039;s HP. (Scales linearly up to 1000 potency).&lt;br /&gt;
|-&lt;br /&gt;
| [[Exalted Detriment]] || [[file:exalted detriment icon1.png]] || 18 || ?? || 1s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Removes a single detrimental effect from target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stella]] || [[file:stella icon1.png]] || 22 || ?? || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 100. &amp;lt;br&amp;gt; Additional Effect: Heavy +40% Duration: 20s (PvP 12s)&lt;br /&gt;
|-&lt;br /&gt;
| [[Benefic II]] || [[file:benefic ii icon1.png]] || 26 || ?? || 2s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 620&lt;br /&gt;
|-&lt;br /&gt;
| [[Draw]] || [[file:draw icon1.png]] || 30 || 0 || Instant || 30s || 0 || 0 || align = &amp;quot;left&amp;quot; | Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time. Duration: 15s &amp;lt;br&amp;gt; Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diurnal Sect]] || [[file:diurnal sect icon1.png]] || 30 || 0 || Instant || 5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Increases attack speed by 5% while adding a [[Regen]] effect to certain actions. &amp;lt;br&amp;gt; Effect ends upon reuse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aspected Benefic]] || [[file:aspected benefic icon1.png]] || 34 || ?? || Instant || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 190 &amp;lt;br&amp;gt; [[Nocturnal Sect]] Cure Potency: 250 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Diurnal Sect]] Effect: [[Regen]] &amp;lt;br&amp;gt; Cure Potency: 100 Duration: 18s &amp;lt;br&amp;gt; Effect cannot be stacked. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[Nocturnal Sect]] Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored. &amp;lt;br&amp;gt; Duration: 30s &amp;lt;br&amp;gt; Effect cannot be stacked with [[Adloquium]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Road]] || [[file:royal road icon1.png]] || 35 || 0 || Instant || 15y || 0 || 0 || align = &amp;quot;left&amp;quot; | Return the currently drawn arcanum back to your deck to enhance the effect of the next card.&amp;lt;br&amp;gt; [[Bole]] and [[Balance]]: 150% potency &amp;lt;br&amp;gt; [[Arrow]] and [[Spear]]: 50% potency, extends effect to nearby targets &amp;lt;br&amp;gt; [[Ewer]] and [[Spire]]: Doubled duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Disable]] || [[file:disable icon1.png]] || 38 || 0 || Instant || 60s || 25y || 0 || align = &amp;quot;left&amp;quot; | Reduces the potency of the target&#039;s next action by 5% Duration: 10s&lt;br /&gt;
|-&lt;br /&gt;
| [[Spread]] || [[file:spread icon1.png]] || 40 || 0 || Instant || 60s || 0 || 0 || align = &amp;quot;left&amp;quot; | Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card. Can only be executed in combat. &amp;lt;br&amp;gt; Recast timer cooldown will begin once the held card is read.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aspected Helios]] || [[file:aspected helios icon1.png]] || 42 || ?? || 3s || 2.5s || 0 || 15y || align = &amp;quot;left&amp;quot; | Restores own HP and the HP of all nearby party members. &amp;lt;br&amp;gt;Cure Potency: 140 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Diurnal Sect]] Effect: [[Regen]] &amp;lt;br&amp;gt; Cure Potency: 50 Duration: 30s &amp;lt;br&amp;gt; Effect cannot be stacked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Nocturnal Sect]] Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored. &amp;lt;br&amp;gt; Duration: 30s &amp;lt;br&amp;gt; Effect cannot be stacked with [[Adloquium]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Shuffle]] || [[file:shuffle icon1.png]] || 45 || 0 || Instant || 90s || 0 || 0 || align = &amp;quot;left&amp;quot; | Return the currently drawn arcanum to your deck and draw another.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combust II]] || [[file:combust ii icon1.png]] || 46 || ?? || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage over time. &amp;lt;br&amp;gt; Potency: 45 Duration: 30s&lt;br /&gt;
|-&lt;br /&gt;
| [[Nocturnal Sect]] || [[file:nocturnal sect icon1.png]] || 50 || 0 || Instant || 5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Increases healing magic potency by 5% while adding a damage nullifying barrier to certain actions. &amp;lt;br&amp;gt; Cannot be used with [[Diurnal Sect]]. &amp;lt;br&amp;gt; Shares a recast timer with Diurnal Sect. &amp;lt;br&amp;gt; Effect cannot be removed during battle. &amp;lt;br&amp;gt; Effect ends upon reuse.&lt;br /&gt;
|-&lt;br /&gt;
| [[Synastry]] || [[file:synastry icon1.png]] || 50 || 0 || Instant || 120s || 30y || 0 || align = &amp;quot;left&amp;quot; | Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell. Duration: 20s&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravity]] || [[file:gravity icon1.png]] || 52 || ?? || 3s || 2.5s || 25y || 5y || align = &amp;quot;left&amp;quot; | Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Malefic II]] || [[file:malefic ii icon1.png]] || 54 || ?? || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 200.&lt;br /&gt;
|-&lt;br /&gt;
| [[Time Dilation]] || [[file:time dilation icon1.png]] || 56 || 0 || Instant || 90s || 30y || 0 || align = &amp;quot;left&amp;quot; | Extends the duration of the target&#039;s beneficial effects by 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Collective Unconscious]] || [[file:collective unconscious icon1.png]] || 58 || 0 || Instant || 90s || 0 || 7y || align = &amp;quot;left&amp;quot; | Creates a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed when a Sect is active. Effect ends upon using another action or moving. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Diurnal Sect]] Effect: [[Regen]] &amp;lt;br&amp;gt; Cure Potency: 150 Duration: 18s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[Nocturnal Sect]] Effect: Damage taken is reduced by 10% &amp;lt;br&amp;gt; Duration: 18s&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Opposition]] || [[file:celestial opposition icon1.png]] || 60 || 0 || Instant || 150s || 0 || 2y || align = &amp;quot;left&amp;quot; | [[Stuns]] all nearby enemies. Duration: 4s (PvP 2s) &amp;lt;br&amp;gt; Also extends duration of beneficial effects cast on self and party members by 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cards===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Icon   &lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range  &lt;br /&gt;
! Radius    &lt;br /&gt;
! Description&lt;br /&gt;
! [[Royal Road]] Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[the Balance]] || [[file:the balance icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Increases target&#039;s damage dealt by 10%. Duration: 15s || align = &amp;quot;left&amp;quot; | Next card has a potency of 150%.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Bole]] || [[file:the bole icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Reduces target&#039;s damage taken by 10%. Duration: 15s || align = &amp;quot;left&amp;quot; | Next card has a potency of 150%.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Arrow]] || [[file:the arrow icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Increases target&#039;s attack speed (skill, spell, auto-attack) by 10%. Duration: 15s || align = &amp;quot;left&amp;quot; | Next card&#039;s effect has an AoE with 50% potency.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Spear]] || [[file:the spear icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Reduces target&#039;s action recast time (non-GCD) by 20%. Duration: 20s || align = &amp;quot;left&amp;quot; | Next card&#039;s effect has an AoE with 50% potency.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Ewer]] || [[file:the ewer icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Reduces MP cost of target&#039;s spells by 20%. Duration: 20s || align = &amp;quot;left&amp;quot; | Next card&#039;s effect has double duration.&lt;br /&gt;
|-&lt;br /&gt;
|[[the Spire]] || [[file:the spire icon1.png]] || Instant || 30s || 30y || 0y || align = &amp;quot;left&amp;quot; | Reduces TP cost of target&#039;s weaponskills by 20%. Duration: 20s || align = &amp;quot;left&amp;quot; | Next card&#039;s effect has double duration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait &lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Mind (Astrologian)|Enhanced Mind]]|| [[File:enhanced mind icon1.png]] || 8 || align = &amp;quot;left&amp;quot; | Increases [[mind]] by 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Mind II (Astrologian)|Enhanced Mind II]] || [[file:enhanced mind ii icon1.png]]  || 14 || align = &amp;quot;left&amp;quot; | Increases [[mind]] by 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Lightspeed]] || [[file:enhanced lightspeed icon1.png]] || 16 || align = &amp;quot;left&amp;quot; | Reduces [[Lightspeed]] magic attack decrease to 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Ascension]] || [[file:enhanced ascension icon1.png]] || 20 || align = &amp;quot;left&amp;quot; | Allows the casting of [[Ascend]] while engaged in battle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Mind III (Astrologian)|Enhanced Mind III]] || [[file:enhanced mind iii icon1.png]] || 24 || align = &amp;quot;left&amp;quot; | Increases [[mind]] by 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Essential Dignity]] || [[file:enhanced essential dignity icon1.png]] || 28 || align = &amp;quot;left&amp;quot; | Shortens [[Essential Dignity]] recast time to 40 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magick and Mend]] || [[file:magick and mend icon1.png]] || 32 || align = &amp;quot;left&amp;quot; | Increases base action damage and HP restoration by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Benefic]] || [[file:enhanced benefic icon1.png]] || 36 || align = &amp;quot;left&amp;quot; | Grants a 15% chance that your next [[Benefic II]] will have no cast time. Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
| [[Magick and Mend II]] || [[file:magick and mend ii icon1.png]] || 40 || align = &amp;quot;left&amp;quot; | Increases base action damage and HP restoration by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Disable]] || [[file:enhanced disable icon1.png]] || 44 || align = &amp;quot;left&amp;quot; | Increases [[Disable]] damage reduction to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Luminiferous Aether]] || [[file:enhanced luminiferous aether icon1.png]] || 48 || align = &amp;quot;left&amp;quot; | Increases [[Luminiferous Aether]] [[refresh]] potency to 80.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Conjurer]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Thaumaturge]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] || [[file:cure.png]] || 2 || [[Surecast]] || [[file:surecast.png]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aero]] || [[File:aero.png]]|| 4 || [[Blizzard II]] || [[File:blizzard ii.png]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Protect]] || [[file:protect.png]] || 8 || [[Swiftcast]] || [[file:swiftcast.png]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise]] || [[file:raise.png]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneskin]] || [[file:stoneskin.png]] || 34 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvP Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Retrogradation]] ||  || || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==[[Astrologian Guide]]==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:astrologian announcement1.jpg|350px]] [[File:astrologian1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;/div&gt;</summary>
		<author><name>Shadowturning</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guides&amp;diff=62713</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guides&amp;diff=62713"/>
		<updated>2015-06-25T16:16:39Z</updated>

		<summary type="html">&lt;p&gt;Shadowturning: /* Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP==&lt;br /&gt;
[[PvP Guide]]&lt;br /&gt;
&lt;br /&gt;
==Leveling and Content Unlock==&lt;br /&gt;
[[Experience|Experience Points Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Levels, Progression and Content Unlock]]&lt;br /&gt;
&lt;br /&gt;
==End Game Progression==&lt;br /&gt;
[[Level 50 Gear Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Level 50 Progression Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Relic Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Zodiac Weapons]] - Patch 2.2 Relic Upgrade Chain Quest. [[A Relic Reborn]] Completion Required.&lt;br /&gt;
&lt;br /&gt;
==[[Jobs]]==&lt;br /&gt;
[[Warrior Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Paladin Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Monk Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Dragoon Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Bard Guide]]&lt;br /&gt;
&lt;br /&gt;
[[White Mage Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Black Mage Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Summoner Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Scholar Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Astrologian Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Knight Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Machinist Guide]]&lt;br /&gt;
&lt;br /&gt;
==[[Crafting]]==&lt;br /&gt;
[[Desynthesis Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Alchemist Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Armorer Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Carpenter Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Culinarian Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Goldsmith Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Leatherworker Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Weaver Guide]]&lt;br /&gt;
&lt;br /&gt;
==[[Gathering]]==&lt;br /&gt;
[[Botanist Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Fishing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Leveling_Fishing_Guide|A Gentleman&#039;s Guide to Leveling Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
[[Gardening Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Macro Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Tank Guide]]&lt;/div&gt;</summary>
		<author><name>Shadowturning</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guides&amp;diff=62712</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guides&amp;diff=62712"/>
		<updated>2015-06-25T16:15:44Z</updated>

		<summary type="html">&lt;p&gt;Shadowturning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP==&lt;br /&gt;
[[PvP Guide]]&lt;br /&gt;
&lt;br /&gt;
==Leveling and Content Unlock==&lt;br /&gt;
[[Experience|Experience Points Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Levels, Progression and Content Unlock]]&lt;br /&gt;
&lt;br /&gt;
==End Game Progression==&lt;br /&gt;
[[Level 50 Gear Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Level 50 Progression Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Relic Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Zodiac Weapons]] - Patch 2.2 Relic Upgrade Chain Quest. [[A Relic Reborn]] Completion Required.&lt;br /&gt;
&lt;br /&gt;
==[[Jobs]]==&lt;br /&gt;
[[Warrior Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Paladin Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Monk Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Dragoon Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Bard Guide]]&lt;br /&gt;
&lt;br /&gt;
[[White Mage Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Black Mage Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Summoner Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Scholar Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Ninja Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Astrologian Guide]]&lt;br /&gt;
==[[Crafting]]==&lt;br /&gt;
[[Desynthesis Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Alchemist Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Armorer Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Carpenter Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Culinarian Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Goldsmith Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Leatherworker Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Weaver Guide]]&lt;br /&gt;
&lt;br /&gt;
==[[Gathering]]==&lt;br /&gt;
[[Botanist Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Fishing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Leveling_Fishing_Guide|A Gentleman&#039;s Guide to Leveling Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
[[Gardening Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Macro Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Tank Guide]]&lt;/div&gt;</summary>
		<author><name>Shadowturning</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=58578</id>
		<title>The Steps of Faith (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=58578"/>
		<updated>2015-04-03T16:07:14Z</updated>

		<summary type="html">&lt;p&gt;Shadowturning: /* Alternate Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{#ev:youtube|VvK9IvydgdE|350|right|}}&lt;br /&gt;
The Steps of Faith is a level 50 [[trial]] that requires a full party of 8 players. In the trial, players face [[Vishap]], one of the underlings of 7 [[Wyrmkings]]. It requires the player to have item levels of 90 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 15 [[Allagan Tomestone of Soldiery]] and 7 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
*Players need to complete this trial and its quest before proceeding to [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
The trial is part of the [[The Steps of Faith (Quest)]]. To begin the [[quest]], players must speak to [[Marcelain]] in [[Coerthas Central Highlands]] (x18,y14). Players must have completed the [[Main Scenario Quest]] [[An Allied Perspective]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
You fight Vishap on a long bridge divided into 4 sections. The sections are divided by magicked barriers. Through the fight, Vishap walks across the bridge. If you fail to defeat it before it reaches at the of the bridge, you fail the Duty.&lt;br /&gt;
&lt;br /&gt;
*Note that you do not fail the duty if your entire party die. If you die just resurrect and run back to the fight.&lt;br /&gt;
&lt;br /&gt;
As Vishap walks, adds will spawn around it.&lt;br /&gt;
&lt;br /&gt;
Vishap is not a true damage threat besides its feet. The boss&#039; stomps deal 5 to 6k damage Players can avoid this by standing under him between his legs or move far away from him.&lt;br /&gt;
&lt;br /&gt;
The boss will perform large, conal AoE in front of him. If you&#039;re are arming the cannons, do not stand in front of the boss.&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
Each section of the bridge has 4 cannon, arranged in pairs of two, and 1 large cannon on top of a tower. the 2nd and 3rd division have snares just in front of the final pair of cannons. The final stretch has a bunch of piled up barrels that explode.&lt;br /&gt;
&lt;br /&gt;
The 2 cannons within the range of Vishap should be firing constantly. Each shot deals 2000 AoE damage. They can also stun or drop pools of poison. They are needed to kill the adds.&lt;br /&gt;
&lt;br /&gt;
The cannon on top of the tower is called Dragon Killer. It is able to deal massive amount of Vishap&#039;s [[HP]] per shot. All 3 of the tower cannons should hit. A DPS should be assigned to operate them. Dragon Killer can only hit 1 location and requires charge time. The first tower cannon should be quite easy to hit. The second and third need some help from snares.&lt;br /&gt;
&lt;br /&gt;
The snares are positioned just in front of the final pair of cannons just before the 2nd and 3rd magicked wall. When Vishap does a huge breath AOE that takes up almost the entire front of him, this is when he is in snare range and snare-able. Players on cannons should get off to hit their respective snares. The snared dragon is easy target for the Dragon Killers.&lt;br /&gt;
&lt;br /&gt;
In the final section there will be barrels. Keep adds away from the barrels, eventually Vishap will step on them and they will explode, dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Tanks should grab all adds and place them underneath Vishap. This way the cannons will hit all the adds at ones along with the boss.&lt;br /&gt;
&lt;br /&gt;
Healers should stay with tanks under Vishap. Heal and watch out for the boss&#039; feet.&lt;br /&gt;
&lt;br /&gt;
2 DPS with the lowest item levels should operate the cannons. Players should not stop firing or leave the canons until Vishap is casting his frontal swipe to destroy them. Right before Vishap finish casting the frontal AoE, get away from the cannons.&lt;br /&gt;
&lt;br /&gt;
After the first barrier, run to your cannons. Repeat the process, the only difference is that on the 2nd set of cannons, instead of a swipe, he&#039;ll do a beam. When he is casting the beam, use your snares.&lt;br /&gt;
&lt;br /&gt;
Once the dragon is chained, go back to hitting him with the cannon until they are exploded. Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
Your cannon can stun enemies. The tortoise adds in the second section has a very large circular AoE that deals 2-3k damage. Stun the tortoise when they are casting the attack.&lt;br /&gt;
&lt;br /&gt;
1 DPS is responsible for the Dragon Killer tower cannons. When first set of cannons are destroyed, sprint to the large tower with the stairs, there is a large cannon called Dragon Killer on top.&lt;br /&gt;
&lt;br /&gt;
when Vishap steps on that big red circle. Fire at him to deal heavy damage.&lt;br /&gt;
&lt;br /&gt;
After damaging the boss, take the stairs and get down from the tower. DPS the boss until the next section. After the first set of cannons are destroyed, repeat your process to the tower.&lt;br /&gt;
&lt;br /&gt;
After the first hit, Vishap will dodge all Dragon Killer shots unless he is snared. When he dodges he&#039;ll body slam the bridge and do 5-6k damage to anyone underneath vishap. Most likely the healers will die and the tanks will be hurting. This is meant to wipe people.&lt;br /&gt;
&lt;br /&gt;
Wait for the boss to be snared before firing the Dragon Killer shot. You can identify when he is snared when he has large chains around his neck.&lt;br /&gt;
&lt;br /&gt;
The final DPS should continuously damage the boss.&lt;br /&gt;
&lt;br /&gt;
===Alternate Strategy===&lt;br /&gt;
&lt;br /&gt;
1 tank and 1 dps, your lowest geared, will man the cannons, all other dps should stay on the boss and ignore the adds.&lt;br /&gt;
&lt;br /&gt;
The add tank should pick up the adds and bring them to the front of the dragon so the cannons can hit the adds prior to Vishap being in range of the cannons.  The only time the adds should not be brought in front of Vishap is as he approaches his next set of cannons, he will do a large aoe cone in front.  Starting on the 2nd section and continuing to the end of the bridge, there will be a tower with a large cannon called the Dragon Killer.  One dps should be available to move up that tower to fire the shot.  You will always need to be ready to fire the Dragon Killer after he destroys the first set of cannons but before he destroys the second set.  Starting on the 3rd and 4th sections, Vishap will do a large aoe in a straight line in front of him, covering the whole bridge.  At this point, the 2 players on the cannons should get off the cannons and immediately snare him.  The player operating the Dragon Killer should be at the tower ready to fire the moment he gets snared.  Once all the cannons have been destroyed in each individual section, the dps from the cannons should help finish off the adds before moving onto the boss while waiting for the next availability of moving to the next set of cannons.  *Special Note* Each section has an add that has their own move to watch out for.  The first section spawns a dragon that uses Swinge (Stone Vigil&#039;s first boss).  The second section has a move that his a very large area around his self that can be stunned.  The third area has a large dragon that has a lot of health but no really dangerous mechanics that I&#039;ve noted.  The large add in the final section of the bridge has no aggro table and will just run around attacking random party members.  He&#039;s not that much of a threat until he decides to stay beating on a single individual.&lt;br /&gt;
&lt;br /&gt;
If dps stay on the boss the whole time and cannons do as they&#039;re supposed to, it should be a fairly easy fight.  Good luck out there!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:the steps of faith1.jpg|350px]] [[File:the steps of faith2.jpg|350px]]&lt;br /&gt;
[[File:Vishap.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar.&lt;br /&gt;
&lt;br /&gt;
Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Shadowturning</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=58492</id>
		<title>The Steps of Faith (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=58492"/>
		<updated>2015-04-02T11:48:21Z</updated>

		<summary type="html">&lt;p&gt;Shadowturning: /* Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{#ev:youtube|VvK9IvydgdE|350|right|}}&lt;br /&gt;
The Steps of Faith is a level 50 [[trial]] that requires a full party of 8 players. In the trial, players face [[Vishap]], one of the underlings of 7 [[Wyrmkings]]. It requires the player to have item levels of 90 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 15 [[Allagan Tomestone of Soldiery]] and 7 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
*Players need to complete this trial and its quest before proceeding to [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
The trial is part of the [[The Steps of Faith (Quest)]]. To begin the [[quest]], players must speak to [[Marcelain]] in [[Coerthas Central Highlands]] (x18,y14). Players must have completed the [[Main Scenario Quest]] [[An Allied Perspective]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
You fight Vishap on a long bridge divided into 3 sections. The sections are divided by magicked barriers. Through the fight, Vishap walks across the bridge. If you fail to defeat it before it reaches at the of the bridge, you fail the Duty.&lt;br /&gt;
&lt;br /&gt;
*Note that you do not fail the duty if your entire party die. If you die just resurrect and run back to the fight.&lt;br /&gt;
&lt;br /&gt;
As Vishap walks, adds will spawn around it.&lt;br /&gt;
&lt;br /&gt;
Vishap is not a true damage threat besides its feet. The boss&#039; stomps deal 5 to 6k damage Players can avoid this by standing under him between his legs or move far away from him.&lt;br /&gt;
&lt;br /&gt;
The boss will perform large, conal AoE in front of him. If you&#039;re are arming the cannons, do not stand in front of the boss.&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
Each section of the bridge has 4 cannon, arranged in pairs of two, and 1 large cannon on top of a tower. the 2nd and 3rd division have snares just in front of the final pair of cannons. The final stretch has a bunch of piled up barrels that explode.&lt;br /&gt;
&lt;br /&gt;
The 2 cannons within the range of Vishap should be firing constantly. Each shot deals 2000 AoE damage. They can also stun or drop pools of poison. They are needed to kill the adds.&lt;br /&gt;
&lt;br /&gt;
The cannon on top of the tower is called Dragon Killer. It is able to deal massive amount of Vishap&#039;s [[HP]] per shot. All 3 of the tower cannons should hit. A DPS should be assigned to operate them. Dragon Killer can only hit 1 location and requires charge time. The first tower cannon should be quite easy to hit. The second and third need some help from snares.&lt;br /&gt;
&lt;br /&gt;
The snares are positioned just in front of the final pair of cannons just before the 2nd and 3rd magicked wall. When Vishap does a huge breath AOE that takes up almost the entire front of him, this is when he is in snare range and snare-able. Players on cannons should get off to hit their respective snares. The snared dragon is easy target for the Dragon Killers.&lt;br /&gt;
&lt;br /&gt;
In the final section there will be barrels. Keep adds away from the barrels, eventually Vishap will step on them and they will explode, dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Tanks should grab all adds and place them underneath Vishap. This way the cannons will hit all the adds at ones along with the boss.&lt;br /&gt;
&lt;br /&gt;
Healers should stay with tanks under Vishap. Heal and watch out for the boss&#039; feet.&lt;br /&gt;
&lt;br /&gt;
2 DPS with the lowest item levels should operate the cannons. Players should not stop firing or leave the canons until Vishap is casting his frontal swipe to destroy them. Right before Vishap finish casting the frontal AoE, get away from the cannons.&lt;br /&gt;
&lt;br /&gt;
After the first barrier, run to your cannons. Repeat the process, the only difference is that on the 2nd set of cannons, instead of a swipe, he&#039;ll do a beam. When he is casting the beam, use your snares.&lt;br /&gt;
&lt;br /&gt;
Once the dragon is chained, go back to hitting him with the cannon until they are exploded. Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
Your cannon can stun enemies. The tortoise adds in the second section has a very large circular AoE that deals 2-3k damage. Stun the tortoise when they are casting the attack.&lt;br /&gt;
&lt;br /&gt;
1 DPS is responsible for the Dragon Killer tower cannons. When first set of cannons are destroyed, sprint to the large tower with the stairs, there is a large cannon called Dragon Killer on top.&lt;br /&gt;
&lt;br /&gt;
when Vishap steps on that big red circle. Fire at him to deal heavy damage.&lt;br /&gt;
&lt;br /&gt;
After damaging the boss, take the stairs and get down from the tower. DPS the boss until the next section. After the first set of cannons are destroyed, repeat your process to the tower.&lt;br /&gt;
&lt;br /&gt;
After the first hit, Vishap will dodge all Dragon Killer shots unless he is snared. When he dodges he&#039;ll body slam the bridge and do 5-6k damage to anyone underneath vishap. Most likely the healers will die and the tanks will be hurting. This is meant to wipe people.&lt;br /&gt;
&lt;br /&gt;
Wait for the boss to be snared before firing the Dragon Killer shot. You can identify when he is snared when he has large chains around his neck.&lt;br /&gt;
&lt;br /&gt;
The final DPS should continuously damage the boss.&lt;br /&gt;
&lt;br /&gt;
===Alternate Strategy===&lt;br /&gt;
&lt;br /&gt;
This fight is actually split up into 4 sections, 3 walls and the city gate.  If Vishap destroys his target at the end of the bridge, you lose.&lt;br /&gt;
&lt;br /&gt;
1 tank and 1 dps, your lowest geared, will man the cannons, all other dps should stay on the boss and ignore the adds.&lt;br /&gt;
&lt;br /&gt;
The add tank should pick up the adds and bring them to the front of the dragon so the cannons can hit the adds prior to Vishap being in range of the cannons.  The only time the adds should not be brought in front of Vishap is as he approaches his next set of cannons, he will do a large aoe cone in front.  Starting on the 2nd section and continuing to the end of the bridge, there will be a tower with a large cannon called the Dragon Killer.  One dps should be available to move up that tower to fire the shot.  You will always need to be ready to fire the Dragon Killer after he destroys the first set of cannons but before he destroys the second set.  Starting on the 3rd and 4th sections, Vishap will do a large aoe in a straight line in front of him, covering the whole bridge.  At this point, the 2 players on the cannons should get off the cannons and immediatly snare him.  The player operating the Dragon Killer should be at the tower ready to fire the moment he gets snared.  Once all the cannons have been destroyed in each individual section, the dps from the cannons should help finish off the adds before moving onto the boss while waiting for the next availability of moving to the next set of cannons.  *Special Note* Each section has an add that has their own move to watch out for.  The first section spawns a dragon that uses Swinge (Stone Vigil&#039;s first boss).  The second section has a move that his a very large area around his self that can be stunned.  The third area has a large dragon that has a lot of health but no really dangerous mechanics that I&#039;ve noted.  The large add in the final section of the bridge has no agro table and will just run around attacking random party members.  He&#039;s not that much of a threat until he decides to stay beating on a single individual.&lt;br /&gt;
&lt;br /&gt;
If dps stay on the boss the whole time and cannons do as they&#039;re supposed to, it should be a fairly easy fight.  Good luck out there!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:the steps of faith1.jpg|350px]] [[File:the steps of faith2.jpg|350px]]&lt;br /&gt;
[[File:Vishap.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar.&lt;br /&gt;
&lt;br /&gt;
Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Shadowturning</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=58491</id>
		<title>The Steps of Faith (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=58491"/>
		<updated>2015-04-02T11:33:07Z</updated>

		<summary type="html">&lt;p&gt;Shadowturning: /* Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{#ev:youtube|VvK9IvydgdE|350|right|}}&lt;br /&gt;
The Steps of Faith is a level 50 [[trial]] that requires a full party of 8 players. In the trial, players face [[Vishap]], one of the underlings of 7 [[Wyrmkings]]. It requires the player to have item levels of 90 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 15 [[Allagan Tomestone of Soldiery]] and 7 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
*Players need to complete this trial and its quest before proceeding to [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
The trial is part of the [[The Steps of Faith (Quest)]]. To begin the [[quest]], players must speak to [[Marcelain]] in [[Coerthas Central Highlands]] (x18,y14). Players must have completed the [[Main Scenario Quest]] [[An Allied Perspective]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
You fight Vishap on a long bridge divided into 3 sections. The sections are divided by magicked barriers. Through the fight, Vishap walks across the bridge. If you fail to defeat it before it reaches at the of the bridge, you fail the Duty.&lt;br /&gt;
&lt;br /&gt;
*Note that you do not fail the duty if your entire party die. If you die just resurrect and run back to the fight.&lt;br /&gt;
&lt;br /&gt;
As Vishap walks, adds will spawn around it.&lt;br /&gt;
&lt;br /&gt;
Vishap is not a true damage threat besides its feet. The boss&#039; stomps deal 5 to 6k damage Players can avoid this by standing under him between his legs or move far away from him.&lt;br /&gt;
&lt;br /&gt;
The boss will perform large, conal AoE in front of him. If you&#039;re are arming the cannons, do not stand in front of the boss.&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
Each section of the bridge has 4 cannon, arranged in pairs of two, and 1 large cannon on top of a tower. the 2nd and 3rd division have snares just in front of the final pair of cannons. The final stretch has a bunch of piled up barrels that explode.&lt;br /&gt;
&lt;br /&gt;
The 2 cannons within the range of Vishap should be firing constantly. Each shot deals 2000 AoE damage. They can also stun or drop pools of poison. They are needed to kill the adds.&lt;br /&gt;
&lt;br /&gt;
The cannon on top of the tower is called Dragon Killer. It is able to deal massive amount of Vishap&#039;s [[HP]] per shot. All 3 of the tower cannons should hit. A DPS should be assigned to operate them. Dragon Killer can only hit 1 location and requires charge time. The first tower cannon should be quite easy to hit. The second and third need some help from snares.&lt;br /&gt;
&lt;br /&gt;
The snares are positioned just in front of the final pair of cannons just before the 2nd and 3rd magicked wall. When Vishap does a huge breath AOE that takes up almost the entire front of him, this is when he is in snare range and snare-able. Players on cannons should get off to hit their respective snares. The snared dragon is easy target for the Dragon Killers.&lt;br /&gt;
&lt;br /&gt;
In the final section there will be barrels. Keep adds away from the barrels, eventually Vishap will step on them and they will explode, dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Tanks should grab all adds and place them underneath Vishap. This way the cannons will hit all the adds at ones along with the boss.&lt;br /&gt;
&lt;br /&gt;
Healers should stay with tanks under Vishap. Heal and watch out for the boss&#039; feet.&lt;br /&gt;
&lt;br /&gt;
2 DPS with the lowest item levels should operate the cannons. Players should not stop firing or leave the canons until Vishap is casting his frontal swipe to destroy them. Right before Vishap finish casting the frontal AoE, get away from the cannons.&lt;br /&gt;
&lt;br /&gt;
After the first barrier, run to your cannons. Repeat the process, the only difference is that on the 2nd set of cannons, instead of a swipe, he&#039;ll do a beam. When he is casting the beam, use your snares.&lt;br /&gt;
&lt;br /&gt;
Once the dragon is chained, go back to hitting him with the cannon until they are exploded. Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
Your cannon can stun enemies. The tortoise adds in the second section has a very large circular AoE that deals 2-3k damage. Stun the tortoise when they are casting the attack.&lt;br /&gt;
&lt;br /&gt;
1 DPS is responsible for the Dragon Killer tower cannons. When first set of cannons are destroyed, sprint to the large tower with the stairs, there is a large cannon called Dragon Killer on top.&lt;br /&gt;
&lt;br /&gt;
when Vishap steps on that big red circle. Fire at him to deal heavy damage.&lt;br /&gt;
&lt;br /&gt;
After damaging the boss, take the stairs and get down from the tower. DPS the boss until the next section. After the first set of cannons are destroyed, repeat your process to the tower.&lt;br /&gt;
&lt;br /&gt;
After the first hit, Vishap will dodge all Dragon Killer shots unless he is snared. When he dodges he&#039;ll body slam the bridge and do 5-6k damage to anyone underneath vishap. Most likely the healers will die and the tanks will be hurting. This is meant to wipe people.&lt;br /&gt;
&lt;br /&gt;
Wait for the boss to be snared before firing the Dragon Killer shot. You can identify when he is snared when he has large chains around his neck.&lt;br /&gt;
&lt;br /&gt;
The final DPS should continuously damage the boss.&lt;br /&gt;
&lt;br /&gt;
*Alternate Strategy&lt;br /&gt;
&lt;br /&gt;
This fight is actually split up into 4 sections, 3 walls and the city gate.  If Vishap destroys his target at the end of the bridge, you lose.&lt;br /&gt;
&lt;br /&gt;
1 tank and 1 dps, your lowest geared, will man the cannons, all other dps should stay on the boss and ignore the adds.&lt;br /&gt;
&lt;br /&gt;
The add tank should pick up the adds and bring them to the front of the dragon so the cannons can hit the adds prior to Vishap being in range of the cannons.  The only time the adds should not be brought in front of Vishap is as he approaches his next set of cannons, he will do a large aoe cone in front.  Starting on the 2nd section and continuing to the end of the bridge, there will be a tower with a large cannon called the Dragon Killer.  One dps should be available to move up that tower to fire the shot.  You will always need to be ready to fire the Dragon Killer after he destroys the first set of cannons but before he destroys the second set.  Starting on the 3rd and 4th sections, Vishap will do a large aoe in a straight line in front of him, covering the whole bridge.  At this point, the 2 players on the cannons should get off the cannons and immediatly snare him.  The player operating the Dragon Killer should be at the tower ready to fire the moment he gets snared.  Once all the cannons have been destroyed in each individual section, the dps from the cannons should help finish off the adds before moving onto the boss while waiting for the next availability of moving to the next set of cannons.  *Special Note* Each section has an add that has their own move to watch out for.  The first section spawns a dragon that uses Swinge (Stone Vigil&#039;s first boss).  The second section has a move that his a very large area around his self that can be stunned.  The third area has a large dragon that has a lot of health but no really dangerous mechanics that I&#039;ve noted.  The large add in the final section of the bridge has no agro table and will just run around attacking random party members.  He&#039;s not that much of a threat until he decides to stay beating on a single individual.&lt;br /&gt;
&lt;br /&gt;
If dps stay on the boss the whole time and cannons do as they&#039;re supposed to, it should be a fairly easy fight.  Good luck out there!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:the steps of faith1.jpg|350px]] [[File:the steps of faith2.jpg|350px]]&lt;br /&gt;
[[File:Vishap.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar.&lt;br /&gt;
&lt;br /&gt;
Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Shadowturning</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=58490</id>
		<title>The Steps of Faith (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=58490"/>
		<updated>2015-04-02T11:31:56Z</updated>

		<summary type="html">&lt;p&gt;Shadowturning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{#ev:youtube|VvK9IvydgdE|350|right|}}&lt;br /&gt;
The Steps of Faith is a level 50 [[trial]] that requires a full party of 8 players. In the trial, players face [[Vishap]], one of the underlings of 7 [[Wyrmkings]]. It requires the player to have item levels of 90 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 15 [[Allagan Tomestone of Soldiery]] and 7 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
*Players need to complete this trial and its quest before proceeding to [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
The trial is part of the [[The Steps of Faith (Quest)]]. To begin the [[quest]], players must speak to [[Marcelain]] in [[Coerthas Central Highlands]] (x18,y14). Players must have completed the [[Main Scenario Quest]] [[An Allied Perspective]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
You fight Vishap on a long bridge divided into 3 sections. The sections are divided by magicked barriers. Through the fight, Vishap walks across the bridge. If you fail to defeat it before it reaches at the of the bridge, you fail the Duty.&lt;br /&gt;
&lt;br /&gt;
*Note that you do not fail the duty if your entire party die. If you die just resurrect and run back to the fight.&lt;br /&gt;
&lt;br /&gt;
As Vishap walks, adds will spawn around it.&lt;br /&gt;
&lt;br /&gt;
Vishap is not a true damage threat besides its feet. The boss&#039; stomps deal 5 to 6k damage Players can avoid this by standing under him between his legs or move far away from him.&lt;br /&gt;
&lt;br /&gt;
The boss will perform large, conal AoE in front of him. If you&#039;re are arming the cannons, do not stand in front of the boss.&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
Each section of the bridge has 4 cannon, arranged in pairs of two, and 1 large cannon on top of a tower. the 2nd and 3rd division have snares just in front of the final pair of cannons. The final stretch has a bunch of piled up barrels that explode.&lt;br /&gt;
&lt;br /&gt;
The 2 cannons within the range of Vishap should be firing constantly. Each shot deals 2000 AoE damage. They can also stun or drop pools of poison. They are needed to kill the adds.&lt;br /&gt;
&lt;br /&gt;
The cannon on top of the tower is called Dragon Killer. It is able to deal massive amount of Vishap&#039;s [[HP]] per shot. All 3 of the tower cannons should hit. A DPS should be assigned to operate them. Dragon Killer can only hit 1 location and requires charge time. The first tower cannon should be quite easy to hit. The second and third need some help from snares.&lt;br /&gt;
&lt;br /&gt;
The snares are positioned just in front of the final pair of cannons just before the 2nd and 3rd magicked wall. When Vishap does a huge breath AOE that takes up almost the entire front of him, this is when he is in snare range and snare-able. Players on cannons should get off to hit their respective snares. The snared dragon is easy target for the Dragon Killers.&lt;br /&gt;
&lt;br /&gt;
In the final section there will be barrels. Keep adds away from the barrels, eventually Vishap will step on them and they will explode, dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Tanks should grab all adds and place them underneath Vishap. This way the cannons will hit all the adds at ones along with the boss.&lt;br /&gt;
&lt;br /&gt;
Healers should stay with tanks under Vishap. Heal and watch out for the boss&#039; feet.&lt;br /&gt;
&lt;br /&gt;
2 DPS with the lowest item levels should operate the cannons. Players should not stop firing or leave the canons until Vishap is casting his frontal swipe to destroy them. Right before Vishap finish casting the frontal AoE, get away from the cannons.&lt;br /&gt;
&lt;br /&gt;
After the first barrier, run to your cannons. Repeat the process, the only difference is that on the 2nd set of cannons, instead of a swipe, he&#039;ll do a beam. When he is casting the beam, use your snares.&lt;br /&gt;
&lt;br /&gt;
Once the dragon is chained, go back to hitting him with the cannon until they are exploded. Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
Your cannon can stun enemies. The tortoise adds in the second section has a very large circular AoE that deals 2-3k damage. Stun the tortoise when they are casting the attack.&lt;br /&gt;
&lt;br /&gt;
1 DPS is responsible for the Dragon Killer tower cannons. When first set of cannons are destroyed, sprint to the large tower with the stairs, there is a large cannon called Dragon Killer on top.&lt;br /&gt;
&lt;br /&gt;
when Vishap steps on that big red circle. Fire at him to deal heavy damage.&lt;br /&gt;
&lt;br /&gt;
After damaging the boss, take the stairs and get down from the tower. DPS the boss until the next section. After the first set of cannons are destroyed, repeat your process to the tower.&lt;br /&gt;
&lt;br /&gt;
After the first hit, Vishap will dodge all Dragon Killer shots unless he is snared. When he dodges he&#039;ll body slam the bridge and do 5-6k damage to anyone underneath vishap. Most likely the healers will die and the tanks will be hurting. This is meant to wipe people.&lt;br /&gt;
&lt;br /&gt;
Wait for the boss to be snared before firing the Dragon Killer shot. You can identify when he is snared when he has large chains around his neck.&lt;br /&gt;
&lt;br /&gt;
The final DPS should continuously damage the boss.&lt;br /&gt;
&lt;br /&gt;
*Alternate Strategy*&lt;br /&gt;
&lt;br /&gt;
This fight is actually split up into 4 sections, 3 walls and the city gate.  If Vishap destroys his target at the end of the bridge, you lose.&lt;br /&gt;
&lt;br /&gt;
1 tank and 1 dps, your lowest geared, will man the cannons, all other dps should stay on the boss and ignore the adds.&lt;br /&gt;
&lt;br /&gt;
The add tank should pick up the adds and bring them to the front of the dragon so the cannons can hit the adds prior to Vishap being in range of the cannons.  The only time the adds should not be brought in front of Vishap is as he approaches his next set of cannons, he will do a large aoe cone in front.  Starting on the 2nd section and continuing to the end of the bridge, there will be a tower with a large cannon called the Dragon Killer.  One dps should be available to move up that tower to fire the shot.  You will always need to be ready to fire the Dragon Killer after he destroys the first set of cannons but before he destroys the second set.  Starting on the 3rd and 4th sections, Vishap will do a large aoe in a straight line in front of him, covering the whole bridge.  At this point, the 2 players on the cannons should get off the cannons and immediatly snare him.  The player operating the Dragon Killer should be at the tower ready to fire the moment he gets snared.  Once all the cannons have been destroyed in each individual section, the dps from the cannons should help finish off the adds before moving onto the boss while waiting for the next availability of moving to the next set of cannons.  *Special Note* Each section has an add that has their own move to watch out for.  The first section spawns a dragon that uses Swinge (Stone Vigil&#039;s first boss).  The second section has a move that his a very large area around his self that can be stunned.  The third area has a large dragon that has a lot of health but no really dangerous mechanics that I&#039;ve noted.  The large add in the final section of the bridge has no agro table and will just run around attacking random party members.  He&#039;s not that much of a threat until he decides to stay beating on a single individual.&lt;br /&gt;
&lt;br /&gt;
If dps stay on the boss the whole time and cannons do as they&#039;re supposed to, it should be a fairly easy fight.  Good luck out there!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:the steps of faith1.jpg|350px]] [[File:the steps of faith2.jpg|350px]]&lt;br /&gt;
[[File:Vishap.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar.&lt;br /&gt;
&lt;br /&gt;
Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Shadowturning</name></author>
	</entry>
</feed>