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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sejeo</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sejeo"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Sejeo"/>
	<updated>2026-06-22T03:53:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Sejeo&amp;diff=457513</id>
		<title>User:Sejeo</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Sejeo&amp;diff=457513"/>
		<updated>2022-08-25T05:05:54Z</updated>

		<summary type="html">&lt;p&gt;Sejeo: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sejeo</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chat_text_commands&amp;diff=415295</id>
		<title>Chat text commands</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chat_text_commands&amp;diff=415295"/>
		<updated>2022-03-09T04:41:25Z</updated>

		<summary type="html">&lt;p&gt;Sejeo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{see also|Text commands}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command&lt;br /&gt;
!Aliases&lt;br /&gt;
!Usage&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/say||/say, /s||/say [message]||Sends a message to all PCs within a small radius. The message will not be displayed if a PC has deselected [Say] in the chat filter. Typing /say or /s without a message switches the default chat mode to [Say].&lt;br /&gt;
|-&lt;br /&gt;
|/yell||/yell, /y||/yell [message]||Sends a message to all PCs within a large radius. The message will not be displayed if a PC has deselected [Yell] in the chat filter. Typing /yell or /y without a message switches the default chat mode to [Yell].&lt;br /&gt;
|-&lt;br /&gt;
|/shout||/shout, /sh||/shout [message]||Sends a message to all PCs in the same area. The message will not be displayed if a PC has deselected [Shout] in the chat filter.&lt;br /&gt;
|-&lt;br /&gt;
|/tell||/tell, /t||/tell [PC name]@[World name] [message]||Sends a message to a specific PC on a specified World. When specifying a World other than your own, the message can only be sent to PCs that are on your friend list or recruiting party members via the Party Finder. This message cannot be seen by other PCs, and will not be displayed if [Tell] is deselected in the chat filter. Typing /tell or /t [PC name]@[World name] without a message switches the default chat mode to [Tell].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Example:&amp;lt;br&amp;gt;&amp;amp;#x3000;/tell [PC name]@Bahamut Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot; to&amp;lt;br&amp;gt;&amp;amp;#x3000;[PC name] on the World&amp;lt;br&amp;gt;&amp;amp;#x3000;Bahamut.)&lt;br /&gt;
|-&lt;br /&gt;
|/reply||/reply, /r||/r [message]||Sends a message to the last player from whom you received a /tell.&lt;br /&gt;
|-&lt;br /&gt;
|/cleartellhistory||/cleartellhistory, /cth||/cleartellhistory||Deletes all record of previous /tell messages.&lt;br /&gt;
|-&lt;br /&gt;
|/party||/party, /p||/party [message]||Sends a message to all members of your current party, regardless of their location. The message will not be displayed if a PC has deselected [Party] in the chat filter. Typing /party or /p without a message switches the default chat mode to [Party].&lt;br /&gt;
|-&lt;br /&gt;
|/alliance||/alliance, /a||/alliance [message]||Sends a message to all members of your current alliance, regardless of their location. The message will not be displayed if a PC has deselected [Alliance] in the chat filter. Typing /alliance or /a without a message switches the default chat mode to [Alliance].&lt;br /&gt;
|-&lt;br /&gt;
|/freecompany||/freecompany, /fc||/freecompany [message]||Sends a message to all members of your free company, regardless of their location. Typing /freecompany or /fc without a message switches the default chat mode to [Free Company].&lt;br /&gt;
|-&lt;br /&gt;
|/pvpteam||/pvpteam, /pt||/pvpteam [message]||Sends a message to all members of your PvP team, regardless of their location. Typing /pvpteam or /pt without a message switches the default chat mode to [PvP Team].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Examples:&amp;lt;br&amp;gt;&amp;amp;#x3000; /pvpteam Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot;&amp;lt;br&amp;gt;&amp;amp;#x3000;to your PvP team.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;#x3000;/pvpteam&amp;lt;br&amp;gt;&amp;amp;#x3000;(Switches the default chat&amp;lt;br&amp;gt;&amp;amp;#x3000;mode to [PvP Team].)&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell||/cwlinkshell, /cwl||/cwlinkshell [message]||Sends a message to all members of your active cross-world linkshell, regardless of their location. Typing /cwlinkshell or /cwl without a message switches the default chat mode to your active cross-world linkshell channel.&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell1||/cwlinkshell1, /cwl1||/cwlinkshell1 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 1, regardless of their location. Typing /cwlinkshell1 or /cwl1 without a message switches the default chat mode to [Cross-world Linkshell 1].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell2||/cwlinkshell2, /cwl2||/cwlinkshell2 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 2, regardless of their location. Typing /cwlinkshell2 or /cwl2 without a message switches the default chat mode to [Cross-world Linkshell 2].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell3||/cwlinkshell3, /cwl3||/cwlinkshell3 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 3, regardless of their location. Typing /cwlinkshell3 or /cwl3 without a message switches the default chat mode to [Cross-world Linkshell 3].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell4||/cwlinkshell4, /cwl4||/cwlinkshell4 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 4, regardless of their location. Typing /cwlinkshell4 or /cwl4 without a message switches the default chat mode to [Cross-world Linkshell 4].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell5||/cwlinkshell5, /cwl5||/cwlinkshell5 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 5, regardless of their location. Typing /cwlinkshell5 or /cwl5 without a message switches the default chat mode to [Cross-world Linkshell 5].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell6||/cwlinkshell6, /cwl6||/cwlinkshell6 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 6, regardless of their location. Typing /cwlinkshell6 or /cwl6 without a message switches the default chat mode to [Cross-world Linkshell 6].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell7||/cwlinkshell7, /cwl7||/cwlinkshell7 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 7, regardless of their location. Typing /cwlinkshell7 or /cwl7 without a message switches the default chat mode to [Cross-world Linkshell 7].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell8||/cwlinkshell8, /cwl8||/cwlinkshell8 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 8, regardless of their location. Typing /cwlinkshell8 or /cwl8 without a message switches the default chat mode to [Cross-world Linkshell 8].&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell||/linkshell, /l||/linkshell [message]||Sends a message to all members of your active linkshell, regardless of their location. Typing /linkshell or /l without a message switches the default chat mode to [Linkshell].&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell1||/linkshell1, /l1||/linkshell1 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 1, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell2||/linkshell2, /l2||/linkshell2 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 2, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell3||/linkshell3, /l3||/linkshell3 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 3, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell4||/linkshell4, /l4||/linkshell4 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 4, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell5||/linkshell5, /l5||/linkshell5 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 5, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell6||/linkshell6, /l6||/linkshell6 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 6, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell7||/linkshell7, /l7||/linkshell7 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 7, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell8||/linkshell8, /l8||/linkshell8 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 8, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/novice||/novice, /n||/novice [message]||Sends a message to the [Novice Network]. The message will not be displayed if a PC has deselected [Novice Network] in the chat filter. Typing /novice or /n without a message switches the default chat mode to [Novice Network].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Examples:&amp;lt;br&amp;gt;&amp;amp;#x3000; /novice Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot;&amp;lt;br&amp;gt;&amp;amp;#x3000;to the Novice Network.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;#x3000;/novice&amp;lt;br&amp;gt;&amp;amp;#x3000;(Switches the default chat&amp;lt;br&amp;gt;&amp;amp;#x3000;mode to [Novice Network].)&lt;br /&gt;
|-&lt;br /&gt;
|/echo||/echo, /e||/echo [message]||Displays a message that only you can see.&lt;br /&gt;
|-&lt;br /&gt;
|/clearlog||/clearlog, /cl||/clearlog||Delete all past messages from your entire chat log.&lt;br /&gt;
|-&lt;br /&gt;
|/quickchat||/quickchat, /qchat||/quickchat [quick chat message]||Sends a Quick Chat message. Can only be used during the Feast.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Example:&amp;lt;br&amp;gt;&amp;amp;#x3000;/quickchat Charge &amp;amp;lt;t&amp;amp;gt;&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the Quick Chat message&amp;lt;br&amp;gt;&amp;amp;#x3000;&amp;amp;quot;Charge&amp;amp;quot; using a specified&amp;lt;br&amp;gt;&amp;amp;#x3000;target.)&lt;br /&gt;
|-&lt;br /&gt;
|/em||/emote, /em||/em [message]||Sends a message to all players nearby which has the same form as typical emotes.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Text command types]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sejeo</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chat_text_commands&amp;diff=415294</id>
		<title>Chat text commands</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chat_text_commands&amp;diff=415294"/>
		<updated>2022-03-09T04:40:52Z</updated>

		<summary type="html">&lt;p&gt;Sejeo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{see also|Text commands}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command&lt;br /&gt;
!Aliases&lt;br /&gt;
!Usage&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/say||/say, /s||/say [message]||Sends a message to all PCs within a small radius. The message will not be displayed if a PC has deselected [Say] in the chat filter. Typing /say or /s without a message switches the default chat mode to [Say].&lt;br /&gt;
|-&lt;br /&gt;
|/yell||/yell, /y||/yell [message]||Sends a message to all PCs within a large radius. The message will not be displayed if a PC has deselected [Yell] in the chat filter. Typing /yell or /y without a message switches the default chat mode to [Yell].&lt;br /&gt;
|-&lt;br /&gt;
|/shout||/shout, /sh||/shout [message]||Sends a message to all PCs in the same area. The message will not be displayed if a PC has deselected [Shout] in the chat filter.&lt;br /&gt;
|-&lt;br /&gt;
|/tell||/tell, /t||/tell [PC name]@[World name] [message]||Sends a message to a specific PC on a specified World. When specifying a World other than your own, the message can only be sent to PCs that are on your friend list or recruiting party members via the Party Finder. This message cannot be seen by other PCs, and will not be displayed if [Tell] is deselected in the chat filter. Typing /tell or /t [PC name]@[World name] without a message switches the default chat mode to [Tell].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Example:&amp;lt;br&amp;gt;&amp;amp;#x3000;/tell [PC name]@Bahamut Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot; to&amp;lt;br&amp;gt;&amp;amp;#x3000;[PC name] on the World&amp;lt;br&amp;gt;&amp;amp;#x3000;Bahamut.)&lt;br /&gt;
|-&lt;br /&gt;
|/reply||/reply, /r||/r [message]||Sends a message to the last player from whom you received a /tell.&lt;br /&gt;
|-&lt;br /&gt;
|/cleartellhistory||/cleartellhistory, /cth||/cleartellhistory||Deletes all record of previous /tell messages.&lt;br /&gt;
|-&lt;br /&gt;
|/party||/party, /p||/party [message]||Sends a message to all members of your current party, regardless of their location. The message will not be displayed if a PC has deselected [Party] in the chat filter. Typing /party or /p without a message switches the default chat mode to [Party].&lt;br /&gt;
|-&lt;br /&gt;
|/alliance||/alliance, /a||/alliance [message]||Sends a message to all members of your current alliance, regardless of their location. The message will not be displayed if a PC has deselected [Alliance] in the chat filter. Typing /alliance or /a without a message switches the default chat mode to [Alliance].&lt;br /&gt;
|-&lt;br /&gt;
|/freecompany||/freecompany, /fc||/freecompany [message]||Sends a message to all members of your free company, regardless of their location. Typing /freecompany or /fc without a message switches the default chat mode to [Free Company].&lt;br /&gt;
|-&lt;br /&gt;
|/pvpteam||/pvpteam, /pt||/pvpteam [message]||Sends a message to all members of your PvP team, regardless of their location. Typing /pvpteam or /pt without a message switches the default chat mode to [PvP Team].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Examples:&amp;lt;br&amp;gt;&amp;amp;#x3000; /pvpteam Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot;&amp;lt;br&amp;gt;&amp;amp;#x3000;to your PvP team.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;#x3000;/pvpteam&amp;lt;br&amp;gt;&amp;amp;#x3000;(Switches the default chat&amp;lt;br&amp;gt;&amp;amp;#x3000;mode to [PvP Team].)&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell||/cwlinkshell, /cwl||/cwlinkshell [message]||Sends a message to all members of your active cross-world linkshell, regardless of their location. Typing /cwlinkshell or /cwl without a message switches the default chat mode to your active cross-world linkshell channel.&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell1||/cwlinkshell1, /cwl1||/cwlinkshell1 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 1, regardless of their location. Typing /cwlinkshell1 or /cwl1 without a message switches the default chat mode to [Cross-world Linkshell 1].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell2||/cwlinkshell2, /cwl2||/cwlinkshell2 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 2, regardless of their location. Typing /cwlinkshell2 or /cwl2 without a message switches the default chat mode to [Cross-world Linkshell 2].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell3||/cwlinkshell3, /cwl3||/cwlinkshell3 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 3, regardless of their location. Typing /cwlinkshell3 or /cwl3 without a message switches the default chat mode to [Cross-world Linkshell 3].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell4||/cwlinkshell4, /cwl4||/cwlinkshell4 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 4, regardless of their location. Typing /cwlinkshell4 or /cwl4 without a message switches the default chat mode to [Cross-world Linkshell 4].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell5||/cwlinkshell5, /cwl5||/cwlinkshell5 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 5, regardless of their location. Typing /cwlinkshell5 or /cwl5 without a message switches the default chat mode to [Cross-world Linkshell 5].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell6||/cwlinkshell6, /cwl6||/cwlinkshell6 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 6, regardless of their location. Typing /cwlinkshell6 or /cwl6 without a message switches the default chat mode to [Cross-world Linkshell 6].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell7||/cwlinkshell7, /cwl7||/cwlinkshell7 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 7, regardless of their location. Typing /cwlinkshell7 or /cwl7 without a message switches the default chat mode to [Cross-world Linkshell 7].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell8||/cwlinkshell8, /cwl8||/cwlinkshell8 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 8, regardless of their location. Typing /cwlinkshell8 or /cwl8 without a message switches the default chat mode to [Cross-world Linkshell 8].&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell||/linkshell, /l||/linkshell [message]||Sends a message to all members of your active linkshell, regardless of their location. Typing /linkshell or /l without a message switches the default chat mode to [Linkshell].&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell1||/linkshell1, /l1||/linkshell1 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 1, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell2||/linkshell2, /l2||/linkshell2 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 2, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell3||/linkshell3, /l3||/linkshell3 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 3, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell4||/linkshell4, /l4||/linkshell4 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 4, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell5||/linkshell5, /l5||/linkshell5 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 5, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell6||/linkshell6, /l6||/linkshell6 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 6, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell7||/linkshell7, /l7||/linkshell7 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 7, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell8||/linkshell8, /l8||/linkshell8 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 8, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/novice||/novice, /n||/novice [message]||Sends a message to the [Novice Network]. The message will not be displayed if a PC has deselected [Novice Network] in the chat filter. Typing /novice or /n without a message switches the default chat mode to [Novice Network].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Examples:&amp;lt;br&amp;gt;&amp;amp;#x3000; /novice Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot;&amp;lt;br&amp;gt;&amp;amp;#x3000;to the Novice Network.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;#x3000;/novice&amp;lt;br&amp;gt;&amp;amp;#x3000;(Switches the default chat&amp;lt;br&amp;gt;&amp;amp;#x3000;mode to [Novice Network].)&lt;br /&gt;
|-&lt;br /&gt;
|/echo||/echo, /e||/echo [message]||Displays a message that only you can see.&lt;br /&gt;
|-&lt;br /&gt;
|/clearlog||/clearlog, /cl||/clearlog||Delete all past messages from your entire chat log.&lt;br /&gt;
|-&lt;br /&gt;
|/quickchat||/quickchat, /qchat||/quickchat [quick chat message]||Sends a Quick Chat message. Can only be used during the Feast.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Example:&amp;lt;br&amp;gt;&amp;amp;#x3000;/quickchat Charge &amp;amp;lt;t&amp;amp;gt;&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the Quick Chat message&amp;lt;br&amp;gt;&amp;amp;#x3000;&amp;amp;quot;Charge&amp;amp;quot; using a specified&amp;lt;br&amp;gt;&amp;amp;#x3000;target.)&lt;br /&gt;
|-&lt;br /&gt;
|/em||/emote, /me||/me [message]||Sends a message to all players nearby which has the same form as typical emotes.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Text command types]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sejeo</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Allagan_Tomestones&amp;diff=412043</id>
		<title>Allagan Tomestones</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Allagan_Tomestones&amp;diff=412043"/>
		<updated>2022-02-26T06:17:12Z</updated>

		<summary type="html">&lt;p&gt;Sejeo: /* Allagan Tomestone Currencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Tomestone (Emote)}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Allagan Tomestone Currencies==&lt;br /&gt;
Allagan Tomestones are [[Level 90 Gear Guide|endgame]] tokens that can be exchanged for various endgame gear. Players can obtain Allagan Tomestones by completing [[dungeons]], [[trials]], [[Duty Roulette]], and virtually every other endgame duty. There are two caps on tomestones:&lt;br /&gt;
&lt;br /&gt;
* The current most recently-introduced type of tomestone usually has a weekly limit of 450 earned per week, though this is typically raised to 900 towards the end of an expansion&#039;s final patch cycle.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/26738a49887f2b9f9e6b0aa67ae5f7d1a09dd1f2 Patch 3.56 Notes]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/e597114c5473edae40f259a45abe138f4d2a46e6 Patch 4.56 Notes]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/4f379e06b6471c55ea02f138b6ada581b088ab2e Patch 5.57 Notes]&amp;lt;/ref&amp;gt; Older tomestones have no weekly limit.&lt;br /&gt;
* Players are limited to 2000 of each tomestone at once. &lt;br /&gt;
&lt;br /&gt;
These tokens can be traded to the various [[Sundry Splendors|representatives of Rowena]] for powerful combat equipment. However, the whims of Rowena&#039;s market are fickle. Frequently, older tomestones will become obsolete and she will begin trading new equipment for new tomestones.&lt;br /&gt;
&lt;br /&gt;
===Current tomestones===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|white}}&lt;br /&gt;
! Tomestone !! Can buy... !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|poetics}} &#039;&#039;&#039;[[Allagan Tomestone of Poetics]]&#039;&#039;&#039; || lv50 i130 Ironworks gear,&amp;lt;br&amp;gt; lv60 i270 Shire gear,&amp;lt;br&amp;gt; lv70 i400 Scaevan gear,&amp;lt;br&amp;gt; lv80 i530 Cryptlurker gear ||&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|aphorism}} &#039;&#039;&#039;[[Allagan Tomestone of Aphorism]]&#039;&#039;&#039; || lv90 i570 Moonward gear ||&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|astronomy}} &#039;&#039;&#039;[[Allagan Tomestone of Astronomy]]&#039;&#039;&#039; || lv90 i590-600 Radiant gear || Weekly capped &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===History of tomestones===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|white}}&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tomestone !! width=&amp;quot;20%&amp;quot; |  Can buy... !! width=&amp;quot;5%&amp;quot; | Introduced&amp;lt;br&amp;gt; in patch... !! width=&amp;quot;5%&amp;quot; |  Obsolete&amp;lt;br&amp;gt; in patch... !! width=&amp;quot;15%&amp;quot; |  Gear moved to...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|philosophy}} &#039;&#039;&#039;[[Allagan Tomestone of Philosophy]]&#039;&#039;&#039; || lv50 i70 Darklight armour and accessories || 2.0 || 2.2 || Dungeon drops&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|mythology}} &#039;&#039;&#039;[[Allagan Tomestone of Mythology]]&#039;&#039;&#039; || lv50 i90 Hero&#039;s armour and accessories || 2.0 || 2.4 || Dungeon drops, [[Job Quests]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|soldiery}} &#039;&#039;&#039;[[Allagan Tomestone of Soldiery]]&#039;&#039;&#039; || lv50 i100-110 Gerolt&#039;s Masterworks gear || 2.2 || 3.0 || {{allied seal}} [[Allied Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|poetics}} &#039;&#039;&#039;[[Allagan Tomestone of Poetics]]&#039;&#039;&#039; || lv50 i120-130 Ironworks gear || 2.4 || colspan=&amp;quot;2&amp;quot; | &#039;&#039;Poetics will not be removed. Instead, Poetics have become the catchall currency for past expansions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|law}} &#039;&#039;&#039;[[Allagan Tomestone of Law]]&#039;&#039;&#039; || lv60 i170-180 Asuran gear || 3.0 || 3.2 || {{centurio seal}} [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|esoterics}} &#039;&#039;&#039;[[Allagan Tomestone of Esoterics]]&#039;&#039;&#039; || lv60 i200-210 Ardent gear || 3.05 || 3.4 || {{centurio seal}} Centurio Seals, [[Job Quests]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|lore}} &#039;&#039;&#039;[[Allagan Tomestone of Lore]]&#039;&#039;&#039; || lv60 i230-240 Eikonic gear || 3.2 || 4.0 || {{tomestone|poetics}} Poetics&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|scripture}} &#039;&#039;&#039;[[Allagan Tomestone of Scripture]]&#039;&#039;&#039; || lv60 i260-270 Shire gear || 3.4 || 4.0 || {{tomestone|poetics}} Poetics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|verity}} &#039;&#039;&#039;[[Allagan Tomestone of Verity]]&#039;&#039;&#039; || lv70 i310 Ala Mhigan gear || 4.0 || 4.2 || {{centurio seal}} Centurio Seals&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|creation}} &#039;&#039;&#039;[[Allagan Tomestone of Creation]]&#039;&#039;&#039; || lv70 i330-340 Lost Allagan gear || 4.05 || 4.4 || {{centurio seal}} Centurio Seals&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|mendacity}} &#039;&#039;&#039;[[Allagan Tomestone of Mendacity]]&#039;&#039;&#039; || lv70 i360-370 Ryumyaku gear || 4.2 || 5.0 || {{tomestone|poetics}} Poetics&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|genesis}} &#039;&#039;&#039;[[Allagan Tomestone of Genesis]]&#039;&#039;&#039; || lv70 i390-400 Scaevan gear || 4.4 || 5.0 || {{tomestone|poetics}} Poetics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|goetia}} &#039;&#039;&#039;[[Allagan Tomestone of Goetia]]&#039;&#039;&#039; || lv80 i440 Ronkan gear || 5.0 || 5.2 || {{sack of nuts}} [[Sack of Nuts]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|phantasmagoria}} &#039;&#039;&#039;[[Allagan Tomestone of Phantasmagoria]]&#039;&#039;&#039; || lv80 i460-470 Deepshadow gear || 5.05 || 5.4 || {{sack of nuts}} Sack of Nuts&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|allegory}} &#039;&#039;&#039;[[Allagan Tomestone of Allegory]]&#039;&#039;&#039; || lv80 i490-500 Crystarium gear || 5.2 || 6.0 || {{tomestone|poetics}} Poetics&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|revelation}} &#039;&#039;&#039;[[Allagan Tomestone of Revelation]]&#039;&#039;&#039; || lv80 i520-530 Cryptlurker gear || 5.4 || 6.0 || {{tomestone|poetics}} Poetics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|aphorism}} &#039;&#039;&#039;[[Allagan Tomestone of Aphorism]]&#039;&#039;&#039; || lv90 i570 Moonward gear || 6.0 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|astronomy}} &#039;&#039;&#039;[[Allagan Tomestone of Astronomy]]&#039;&#039;&#039; || lv90 i590-600 Radiant gear || 6.05 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Allagan Tomestone Items==&lt;br /&gt;
To buy armour and accessories, you only need the currencies listed above. But to buy weapons, you additionally need a special tomestone item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;※ Beginning with patch 5.3, all older tomestone items have been removed, to streamline the purchase process and reduce inventory clutter. Those weapons can now simply be bought with currency. Only current expansion items remain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|white}}&lt;br /&gt;
! Item !! Can buy... !! Obtained from... !! Introduced&amp;lt;br&amp;gt; in patch... !! Obsolete&amp;lt;br&amp;gt; in patch...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:unidentified allagan tomestone icon1.png|25px|link]] [[Unidentified Allagan Tomestone]] || Gerolt&#039;s Masterworks weapons (with {{tomestone|soldiery}} Soldiery) || [[Syrcus Tower]], [[The Second Coil of Bahamut]] || 2.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:encrypted tomestone icon1.png|25px|link]] [[Encrypted Tomestone]] || Ironworks weapons (with {{tomestone|poetics}} Poetics) || [[World of Darkness]], [[The Final Coil of Bahamut]] || 2.4 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:high-capacity tomestone icon1.png|25px|link]] [[High-capacity Tomestone]] || Eikonic weapons (with {{tomestone|lore}} Lore) || [[Alexander: Midas]] || 3.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:micro tomestone icon1.png|25px|link]] [[Micro Tomestone]] || Shire weapons (with {{tomestone|scripture}} Scripture) || [[Alexander: The Creator]] || 3.4 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:early model tomestone icon1.png|25px|link]] [[Early Model Tomestone]] || Lost Allagan weapons (with {{tomestone|creation}} Creation) || [[Omega: Deltascape]] || 4.01 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:prototype tomestone icon1.png|25px|link]] [[Prototype Tomestone]] || Ryumyaku weapons (with {{tomestone|mendacity}} Mendacity) || [[Omega: Sigmascape]] || 4.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:military-grade tomestone icon1.png|25px|link]] [[Military-grade Tomestone]] || Scaevan weapons (with {{tomestone|genesis}} Genesis) || [[Omega: Alphascape]] || 4.4 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:lightweight tomestone icon1.png|25px|link]] [[Lightweight Tomestone]] || Deepshadow weapons (with {{tomestone|phantasmagoria}} Phantasmagoria) || [[Eden&#039;s Gate]] || 5.01 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:perdurable tomestone icon1.png|25px|link]] [[Perdurable Tomestone]] || Crystarium weapons (with {{tomestone|allegory}} Allegory) || [[Eden&#039;s Verse]] || 5.2 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:defragmented tomestone icon1.png|25px|link]] [[Defragmented Tomestone]] || Cryptlurker weapons (with {{tomestone|revelation}} Revelation) || [[Eden&#039;s Promise]] || 5.4 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:discal tomestone icon1.png|25px|link]] [[Discal Tomestone]] || Radiant weapons (with {{tomestone|astronomy}} Astronomy) || [[Asphodelos]] || 6.01 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Irregular Tomestones==&lt;br /&gt;
Beginning with [[Shadowbringers]], the game has hosted periodic [[Moogle Treasure Trove Events]], where certain duties pay a special type of irregular tomestone.&lt;br /&gt;
&lt;br /&gt;
Each event features one limited-time item — typically a lighthearted accessory, such as [[Namazu Earring]]. The event also includes a variety of rare, hard-to-get, or no-longer-attainable items, such as mounts from extreme trials or the [[Falcon (Mount)|Falcon Airship]]. This makes these events useful as a catchup mechanism for collectors who may have missed the boat on older items.&lt;br /&gt;
&lt;br /&gt;
Moogle Treasure Trove events always happen in the leadup to a patch.  Tomestones are following the same order as those obtained previously with the exception of Poetics which was skipped entirely.&lt;br /&gt;
&lt;br /&gt;
[[File:moogle philosophy icon1.png|25px|link=]] &#039;&#039;&#039;[[Moogle Treasure Trove The Hunt for Philosophy|Irregular Tomestone of Philosophy]]&#039;&#039;&#039; - Prior to Patch 5.0&lt;br /&gt;
&lt;br /&gt;
[[File:moogle mythology icon1.png|25px|link=]] &#039;&#039;&#039;[[Moogle Treasure Trove The Hunt for Mythology|Irregular Tomestone of Mythology]]&#039;&#039;&#039; - Prior to Patch 5.1&lt;br /&gt;
&lt;br /&gt;
[[File:moogle soldiery icon1.png|25px|link=]] &#039;&#039;&#039;[[Moogle Treasure Trove The Hunt for Soldiery|Irregular Tomestone of Soldiery]]&#039;&#039;&#039; - Prior to Patch 5.2&lt;br /&gt;
&lt;br /&gt;
[[File:moogle law icon1.png|25px|link=]] &#039;&#039;&#039;[[Moogle Treasure Trove The Hunt for Law|Irregular Tomestone of Law]]&#039;&#039;&#039; - Prior to Patch 5.3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;※ There was no event prior to patch 5.4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:moogle esoterics icon1.png|25px|link=]] &#039;&#039;&#039;[[Moogle Treasure Trove The Hunt for Esoterics|Irregular Tomestone of Esoterics]]&#039;&#039;&#039; - Prior to Patch 5.5&lt;br /&gt;
&lt;br /&gt;
[[File:fanfest 2021 tomestone icon1.png|25px|link=]] &#039;&#039;&#039;[[Moogle Treasure Festival 2021 The Hunt for Pageantry|Irregular Tomestone of Pageantry]]&#039;&#039;&#039; - Special event for 2021 Fanfest&lt;br /&gt;
&lt;br /&gt;
[[File:moogle lore icon1.png|25px|link=]] &#039;&#039;&#039;[[Moogle Treasure Trove The Hunt for Lore|Irregular Tomestone of Lore]]&#039;&#039;&#039; - Prior to Patch 6.0&lt;br /&gt;
&lt;br /&gt;
{{Currencies nav}}&lt;/div&gt;</summary>
		<author><name>Sejeo</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heaven-on-High&amp;diff=411593</id>
		<title>Heaven-on-High</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heaven-on-High&amp;diff=411593"/>
		<updated>2022-02-24T22:11:01Z</updated>

		<summary type="html">&lt;p&gt;Sejeo: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:heaven-on-high1.jpg|300px|right]]&lt;br /&gt;
[[File:heaven-on-high2.jpg|300px|right]]&lt;br /&gt;
{{see also|Deep dungeon}}&lt;br /&gt;
[[Heaven-on-High]] is an ever-changing dungeon whose architecture is never quite the same each time players enter the tower. All players will begin at level 61, and only by fighting the enemies within will they be able to gain the strength and experience needed to explore its heights.&lt;br /&gt;
&lt;br /&gt;
Players who choose to leave and return later can continue playing from where they last saved. We challenge all who enter to make it to the last floor!&lt;br /&gt;
* Heaven-on-High save data is separate to data used for other Deep Dungeons. Two save data slots are available for Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Complete the quest [[Knocking on Heaven&#039;s Door]]&lt;br /&gt;
*Disciple of War or Magic level 61&lt;br /&gt;
*Starting NPC: [[Hamakaze]]&lt;br /&gt;
*NPC Location: [[The Ruby Sea]]&lt;br /&gt;
*Prerequisite: complete the quest [[Tide Goes in, Imperials Go Out]] and floor 50 of the [[Palace of the Dead]].&lt;br /&gt;
&lt;br /&gt;
==Entering Heaven-on-High==&lt;br /&gt;
[[File:heaven-on-high entering1.jpg|300px|right]]&lt;br /&gt;
Players can enter Heaven-on-High by speaking with [[Kyusei]] in [[Crick]] in [[the Ruby Sea]]. When entering as a party, only the party leader can start the instance.&lt;br /&gt;
* As with the [[Palace of the Dead]], it is possible to enter with a cross-world party.&lt;br /&gt;
&lt;br /&gt;
Players who have cleared floor 30 of Heaven-on-High and the sidequest [[On the Shoulders of Giants]] will be given the option to start from floor 1 or floor 21 when creating a new save file. When starting from floor 21, players will be set to level 70 and their inventories will be cleared of pomanders.&lt;br /&gt;
&lt;br /&gt;
===Fixed Party===&lt;br /&gt;
Players may enter with a group of up to four players, with no restrictions to classes, jobs, or roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering Heaven-on-High&#039;&#039;&#039;&lt;br /&gt;
After speaking with Kyusei, select [[Enter Heaven-on-High]], then choose an unused save slot. Next, select &amp;quot;Enter with a fixed party.&amp;quot; All future forays into Heaven-on-High must be done with the party members and party composition chosen upon registering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Composition&#039;&#039;&#039;&lt;br /&gt;
When creating a fixed party, players are free to choose any combination of jobs and classes they desire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Data&#039;&#039;&#039;&lt;br /&gt;
Your character&#039;s level, empyrean aetherpool arm and armor strength, inventory, and floor progression will be recorded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resuming Play&#039;&#039;&#039;&lt;br /&gt;
Players in a fixed party must have uniform save data. Moreover, this save data can only be used with the party members and party composition chosen when first entering Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
===Matched Party===&lt;br /&gt;
Similar to the [[Duty Finder]], players may choose to be randomly matched with other players on the same data center. Matched parties will always be comprised of four players. When registering with less than four players, any open party slots will be filled automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering Heaven-on-High&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After speaking with Kyusei, select [[Enter Heaven-on-High]], then choose an unused save slot. Next, select &amp;quot;Enter with a matched party.&amp;quot; All future forays into Heaven-on-High must be done with the class or job chosen when first registering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Composition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players in matched parties are free to choose any composition of jobs and classes they desire. It is not necessary to register with the same players each time. However, you must use the class or job you selected when first registering as a matched party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Data&#039;&#039;&#039;&lt;br /&gt;
Your character&#039;s level, empyrean aetherpool arm and armor strength, and floor progression data will be saved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resuming Play&#039;&#039;&#039;&lt;br /&gt;
Players will be matched with party members who have the same floor progression saved. In order to be matched, players must enter with the same class or job that was equipped when progression was first saved. Furthermore, aetherpool weapons and gear strength must be above the requisite for the given floor. Players can join a party in progress by first checking the &amp;quot;Join Party in Progress&amp;quot; box in the Duty Finder menu, then speaking with Kyusei.&lt;br /&gt;
* Character level may be adjusted when joining a party in progress.&lt;br /&gt;
&lt;br /&gt;
==Recording Progress==&lt;br /&gt;
[[File:heaven-on-high recording progress1.jpg|300px|right]]&lt;br /&gt;
Boss enemies will appear every 10 floors. Upon defeating them, players will be able to record their progress, at which time they may choose to leave the deep dungeon. Please note that progress made in strengthening empyrean aetherpool arms and armor is saved independently and shared across all save data.&lt;br /&gt;
* Save data will not be updated in the event you log out or lose connection before defeating the boss and recording your progress.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
{{section-stub|reason=out of date due to 6.0 stat squish}}&lt;br /&gt;
To level a class to max level, a common technique, and one of the most efficient, is to run Heaven on High repeating floors 21-30. Since each run provides a set number of experience, this is used when players no longer have [[Main Scenario Quests]] to run and roulettes for the day have been completed or when training a new class (a max level Dragoon levels their Dark Knight).&lt;br /&gt;
&lt;br /&gt;
Below is a chart of the experience a run of 21-30 will provide at each level in order to reach max level. This calculation does not include Heat of Battle II bonuses and any other experience bonuses. [[Experience#Rested_Experience|Rested Experience]] will also be ignored and does not change the experience awarded for completing the dungeon.&lt;br /&gt;
&lt;br /&gt;
Calculated by Reddit user Vasquejj.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Base EXP &amp;lt;br&amp;gt;Awarded&lt;br /&gt;
! EXP. Including &amp;lt;br&amp;gt;[[Experience#Armory_Bonus|Armoury bonus]] (+100%)&lt;br /&gt;
! EXP for &amp;lt;br&amp;gt;next level&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(without Armoury bonus)&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(with Armoury bonus)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039; || 252,500 || 505,000 || 1,456,000 || 5.77 || 2.88&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039; || 255,000 || 510,000 || 1,534,000 || 6.02 || 3.01&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || ? || ? || 1,621,000 || 6.06 || 3.03&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039; || ? || ? || 1,720,000 || 6.37 || 3.19&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039; || ? || ? || 1,834,000 || 6.73 || 3.36&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039; || ? || ? || 1,968,000 || 7.15 || 3.58&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039; || ? || ? || 2,126,000 || 7.65 || 3.83&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039; || ? || ? || 2,137,000 || 8.26 || 4.13&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039; || ? || ? || 2,550,000 || 9.01 || 4.51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Base EXP &amp;lt;br&amp;gt;Awarded&lt;br /&gt;
! EXP. Including &amp;lt;br&amp;gt;[[Experience#Armory_Bonus|Armoury bonus]] (+50%)&lt;br /&gt;
! EXP for &amp;lt;br&amp;gt;next level&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(without Armoury bonus)&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(with Armoury bonus)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039; || 1,201,500 || 1,802,250 || 12,449,900 || 10.36 || 6.91&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estimated runs required to reach level 70&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Without &amp;lt;br&amp;gt;[[Experience#Armory_Bonus|Armoury bonus]]&lt;br /&gt;
! With &amp;lt;br&amp;gt; [[Experience#Armory_Bonus|Armoury bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Floor 31 and Beyond==&lt;br /&gt;
While floors up to 30 are related to the story of Heaven-on-High, all floors after were created strictly as a challenge for players. For this reason, you cannot enter floors beyond 30 with a matched party. Furthermore, in addition to completing the sidequest [[On the Shoulders of Giants]], players must meet the following requirements to challenge these floors:&lt;br /&gt;
&lt;br /&gt;
*Start from floor 1 or floor 21 with a fixed party and clear up to floor 30.&lt;br /&gt;
*Party KO count must be zero.&lt;br /&gt;
Save data with one or more party KOs cannot be used on floor 31 or higher.&lt;br /&gt;
&lt;br /&gt;
* Please be advised that the party KO count will also increase in the event your party abandons the duty or logs out while inside the instance.&lt;br /&gt;
&lt;br /&gt;
==Character Growth==&lt;br /&gt;
Players will start Heaven-on-High at level 61 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 70. Your Heaven-on-High level is not directly related to your level outside of the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon EXP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All enemies players encounter in Heaven-on-High will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.&lt;br /&gt;
* Please note that players who have entered the deep dungeon with a class will be restricted from using any job actions.&lt;br /&gt;
&lt;br /&gt;
===[[Empyrean Aetherpool Gear]]===&lt;br /&gt;
[[File:heaven-on-high empyrean aetherpool gear1.jpg|300px|right]]&lt;br /&gt;
Players will be restricted to the use of an empyrean aetherpool arm and empyrean aetherpool armor when inside Heaven-on-High. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that empyrean aetherpool armor will take the appearance of your current gear upon entering the instance.&lt;br /&gt;
* Normal gear has no effect on your character&#039;s attributes inside Heaven-on-High. &lt;br /&gt;
* Empyrean aetherpool gear progress in Heaven-on-High is tracked separately to that of aetherpool gear in the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strengthening Empyrean Aetherpool Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Empyrean aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your empyrean aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Durability and Spiritbonding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empyrean aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside Heaven-on-High.&lt;br /&gt;
* This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
===Pomanders===&lt;br /&gt;
[[File:heaven-on-high pomanders1.jpg|300px|right]]&lt;br /&gt;
Gold coffers dropped by enemies or found in the dungeon may contain pomanders.&lt;br /&gt;
&lt;br /&gt;
Players will, on occasion, obtain [[pomanders]] from treasure chests within Heaven-on-High. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.&lt;br /&gt;
* Normal items such as potions can still be used independently of this shared inventory.&lt;br /&gt;
&lt;br /&gt;
Pomanders cannot be taken outside of Heaven-on-High. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use. &lt;br /&gt;
* Some pomanders differ from those found in the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
===Magicite===&lt;br /&gt;
There is a small chance to obtain magicite when opening silver coffers dropped by enemies or found in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Magicite found in Heaven-on-High allows you to summon a primal, whose attack affects all enemies on the current floor. Up to three pieces of magicite can be held at once and are kept in a shared inventory. &lt;br /&gt;
*Magicite cannot be taken outside of Heaven-on-High. When in a matched party, it cannot be used after the completion of a set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high magicite1.jpg|200px]] [[File:heaven-on-high magicite2.jpg|200px]]&lt;br /&gt;
==Progression==&lt;br /&gt;
===Moving to Higher Floors===&lt;br /&gt;
[[File:heaven-on-high progression1.jpg|300px|right]]&lt;br /&gt;
Floors are generated at random, and players may only progress by locating and activating the Beacon of Passage on each floor. These beacons have three phases, and will always be inactive when arriving at a new floor. Before the beacon can be fully activated, players must defeat the enemies that appear on the floor. As the phases progress, the color of the stone&#039;s map icon will change, and the perimeter around the beacon will glow when it becomes fully activated.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
[[File:heaven-on-high resurrection1.jpg|300px|right]]&lt;br /&gt;
In addition to resurrection items and actions, players can use a Beacon of Return to raise all KO&#039;d players. These beacons, like the Beacon of Passage, have three phases of activation and can only be used when fully activated. The beacon will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the beacon can be fully activated. As the phases progress, the color of the beacon&#039;s map icon will change, and the beacon itself will glow when it becomes fully activated.&lt;br /&gt;
&lt;br /&gt;
===Traps and Floor Effects===&lt;br /&gt;
As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player&#039;s ability to progress:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects1.jpg|200px]] || Status Effects || Some floors may inflict detrimental or beneficial statuses on players.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects2.jpg|200px]] || Prohibited Magic or Special Actions || Some floors may prohibit certain actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects3.jpg|200px]] || Floor Effect: Gloom || Some floors may have strengthened enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects4.jpg|200px]] || Hall of Fallacies || Some floors are comprised of a single large room. There will be several Beacons of Passage but only one of them is a true beacon. If you attempt to activate one of the false beacons, it will trigger a trap before disappearing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helpful NPCs===&lt;br /&gt;
Heaven-on-High contains NPCs that assist the party with a variety of buffs.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high helpful npc1.jpg|200px]] [[File:heaven-on-high helpful npc2.jpg|200px]] [[File:heaven-on-high helpful npc3.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
==Navigation Map==&lt;br /&gt;
[[File:heaven-on-high navigation map1.jpg|300px|right]]&lt;br /&gt;
A special navigation map will be displayed, which can be used to progress through the rooms on a given floor. When any party member enters a room on the floor, the map will automatically update. The icons for the Beacon of Return and the Beacon of Passage will appear in their location on the map.&lt;br /&gt;
* Players can display or hide the map by pressing the M key. This is the same key for the Hold button to lock the map in position.&lt;br /&gt;
* The default navigational map will not be displayed in Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beacon of Return&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of return1.png|50px]] Inactive&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of return2.png|50px]] Nearing activation&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of return3.png|50px]]Activated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beacon of Passage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of passage1.png|50px]] Inactive&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of passage2.png|50px]] Nearing activation&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of passage3.png|50px]]Activated&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coffers&#039;&#039;&#039; - Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-night gold coffers1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Coffers&#039;&#039;&#039; - Silver Coffers may strengthen aetherpool arms and armor or contain magicite. However, there is a possibility that the strengthening effects will not take hold even if players&#039; weapons and gear are not at maximum level. Opening these coffers will have no effect if the players&#039; weapons and gear are at their maximum level of strength. Weapons and armor are strengthened separately, and one or the other will be randomly selected for each player.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-night silver coffers1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bronze Coffers&#039;&#039;&#039; - Bronze Coffers may yield normal items such as potions or empyrean potsherds, which can be exchanged for special items with the [[Confederate Custodian]] in [[Crick]] in [[the Ruby Sea]] (X:21.2 Y:9.3).&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-night bronze coffers1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==The Accursed Hoard==&lt;br /&gt;
[[File:heaven-on-high uncovering the accursed hoard1.jpg|300px|right]]&lt;br /&gt;
While exploring Heaven-on-High, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting Heaven-on-High, players can take this treasure to the [[Confederate Appraiser]] in [[Crick]] in [[the Ruby Sea]] (X:21.3 Y:9.2) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
===Uncovering the Accursed Hoard===&lt;br /&gt;
[[File:heaven-on-high uncovering the accursed hoard2.jpg|300px|right]]&lt;br /&gt;
Players must remain stationary at the location where the treasure is hidden for a fixed period of time for the coffer to be uncovered.&lt;br /&gt;
&lt;br /&gt;
Before the Accursed Hoard can be discovered, players must first use the pomander of intuition to reveal its location on the map.&lt;br /&gt;
&lt;br /&gt;
===Locating the Accursed Hoard===&lt;br /&gt;
[[File:heaven-on-high locating the accursed hoard1.jpg|300px|right]]&lt;br /&gt;
While a pomander of intuition is in effect, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard.&lt;br /&gt;
&lt;br /&gt;
===The Accursed Hoard Rewards===&lt;br /&gt;
*[[Parting Ways Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on Heaven on High&#039;s level, Accursed Hoards are translated into different haloed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* [[Silver-haloed Sack]]s &amp;amp;mdash; Floors ???&lt;br /&gt;
* [[Gold-haloed Sack]]s &amp;amp;mdash; Floors ???&lt;br /&gt;
* [[Platinum-haloed Sack]]s &amp;amp;mdash; Floors ???&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Confederate Appraiser]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
==Leaving Heaven-on-High==&lt;br /&gt;
If all party members are KO&#039;d inside Heaven-on-High, they will be removed from the instance.&lt;br /&gt;
* Unlike other dungeons, players cannot choose to return to the floor entrance if they are KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Save Data==&lt;br /&gt;
[[File:heaven-on-nigh save data1.jpg|300px|right]]&lt;br /&gt;
Players can manage their save data by talking with [[Kyusei]] located in [[Crick]] in [[the Ruby Sea]] (X:21.4 Y:9.2).&lt;br /&gt;
&lt;br /&gt;
===Resetting Progress===&lt;br /&gt;
Players can reset their level and progression to floor 1. However, empyrean aetherpool arm and armor strength will carry over to the new file. This means players can reset and return to floor 1 to continue strengthening their weapons and gear if they have found that previous progression became too difficult.&lt;br /&gt;
* Reset save data cannot be recovered.&lt;br /&gt;
&lt;br /&gt;
===Disbanding a Fixed Party===&lt;br /&gt;
Players can convert fixed party saved data to matched party saved data. Empyrean aetherpool arm and armor strength will be carried over, but pomander information will be reset. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you.&lt;br /&gt;
* If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the World transfer service, they must select &amp;quot;Disband your fixed party.&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
The following rewards will be given based on the player&#039;s level and progress. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If your job or class is level 70 upon entering:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Allagan tomestones]] and gil will be rewarded based on progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If your job or class is between levels 61 and 69 upon entering:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experience points, gil, and Allagan tomestones of poetics will be rewarded based on progress.&lt;br /&gt;
* The Armory bonus will be applied to these rewards.&lt;br /&gt;
* Other bonuses, such as rest experience or from the Aetheryte Earring, will NOT be applied to these rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have progressed beyond floor 30:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An empyrean potsherd will be awarded. This item can be traded to the [[Confederate Custodian]] in Crick in the Ruby Sea (X:21.2 Y:9.3).&lt;br /&gt;
&lt;br /&gt;
===Empyrean Aetherpool Weapons===&lt;br /&gt;
[[File:heaven-on-nigh empyrean aetherpool weapons1.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your empyrean aetherpool arm and empyrean aetherpool armor to +10 in addition to clearing floor 30 of Heaven-on-High, you can receive an empyrean aetherpool grip, which can be used to exchange for a weapon of your choosing by speaking with the [[Confederate Custodian]] in [[Crick]] in the [[Ruby Sea]] (X:21.2 Y:9.3). Please note that by receiving an empyrean aetherpool grip, the strength of your empyrean aetherpool arm and armor used in Heaven-on-High will be reduced by 10.&lt;br /&gt;
&lt;br /&gt;
{{main|Empyrean Weapons}}&lt;br /&gt;
==Scores==&lt;br /&gt;
When challenging certain floors or when the entire party is KO&#039;d, players will receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. High scores can be confirmed by speaking with Kyusei in Crick in the Ruby Sea (X:21.4 Y:9.2).&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-nigh scores1.jpg|300px]] [[File:heaven-on-nigh scores2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
These scores may also appear on the rankings page on the Lodestone. The rankings page will be updated daily, so we encourage you to brave the ever-changing corridors of the dungeon, and prove yourself the realm&#039;s greatest pathfinder!&lt;br /&gt;
&lt;br /&gt;
[https://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon2/ See Heaven-on-High High Scores]&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
===Floor 1-10===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Naked Yumemi]]&lt;br /&gt;
*[[Heavenly Mutsu]]&lt;br /&gt;
*[[Heavenly Bombfish]]&lt;br /&gt;
*[[Heavenly Onryo]]&lt;br /&gt;
*[[Heavenly Gyuki]]&lt;br /&gt;
*[[Heavenly Ango]]&lt;br /&gt;
*[[Heavenly Coralshell]]&lt;br /&gt;
*[[Heavenly Kraken]]&lt;br /&gt;
*[[Heavenly Kraken]]&lt;br /&gt;
*[[Heavenly Matamata]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Shark]]&lt;br /&gt;
*[[Heavenly Amikiri]]&lt;br /&gt;
*[[Heavenly Yumemi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Mojabune]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will move to the center of the arena and cast &#039;&#039;&#039;Overtow&#039;&#039;&#039; to knock players to the edge of the arena. This knockback cannot be mitigated. It will then follow up with &#039;&#039;&#039;Hydroball&#039;&#039;&#039;, attacking one half of the arena. Players will need to be prepared to move out of the way.&lt;br /&gt;
&lt;br /&gt;
===Floor 11-20===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Shizuku]]&lt;br /&gt;
*[[Heavenly Korpokkur]]&lt;br /&gt;
*[[Heavenly Apa]]&lt;br /&gt;
*[[Heavenly Shiomushi]]&lt;br /&gt;
*[[Heavenly Unkiu]]&lt;br /&gt;
*[[Heavenly Hakagiri]]&lt;br /&gt;
*[[Heavenly Tatsunoko]]&lt;br /&gt;
*[[Heavenly Shionsme]]&lt;br /&gt;
*[[Heavenly Amagoi]]&lt;br /&gt;
*[[Heavenly Otokage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Namazu]]&lt;br /&gt;
*[[Heavenly Hand]]&lt;br /&gt;
*[[Heavenly Aomino]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Beccho]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will cast &#039;&#039;&#039;Neuro Squama&#039;&#039;&#039;, a gaze attack requiring players to turn away from the boss. If players don&#039;t turn away in time, they will be [[Confused]] and lose control temporarily, causing them to run into the edges of the arena. The boss will also cast &#039;&#039;&#039;Psycho Squama&#039;&#039;&#039;, a large AoE. From time to time, the boss will summon large moths to the edge of the arena that explode after a short time, so players need to stay in the center of the arena to avoid this.&lt;br /&gt;
&lt;br /&gt;
===Floor 21-30===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Halgai]]&lt;br /&gt;
*[[Heavenly Dhruva]]&lt;br /&gt;
*[[Heavenly Keukegen]]&lt;br /&gt;
*[[Heavenly Onibi]]&lt;br /&gt;
*[[Heavenly Tenaga]]&lt;br /&gt;
*[[Heavenly Hatamoto]]&lt;br /&gt;
*[[Heavenly Sai Taisui]]&lt;br /&gt;
*[[Heavenly Tengu]]&lt;br /&gt;
*[[Heavenly Koja]]&lt;br /&gt;
*[[Heavenly Yuuki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Katasharin]]&lt;br /&gt;
*[[Heavenly Menreiki]]&lt;br /&gt;
*[[Heavenly Wanyudo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Hiruko]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Supercell&#039;&#039;&#039;, firing a wide AoE in the area in front of it, as well as &#039;&#039;&#039;Lightning Strike&#039;&#039;&#039;, a line AoE that targets a random player. The boss will summon clouds periodically that will perform an attack that knocks players into the air. Players need to stand under the clouds so when they get kocked into the air, they hit the clouds, destroying them. If any clouds remain, they will cast a small AoE underneath them that debuffs with &#039;&#039;&#039;Vulnerability Down&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Floor 31-40===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Hornbill]]&lt;br /&gt;
*[[Heavenly Gedan]]&lt;br /&gt;
*[[Heavenly Hanya]]&lt;br /&gt;
*[[Heavenly Moko]]&lt;br /&gt;
*[[Heavenly Harakiri]]&lt;br /&gt;
*[[Heavenly Shishi]]&lt;br /&gt;
*[[Heavenly Ashigaru]]&lt;br /&gt;
*[[Heavenly Mokin]]&lt;br /&gt;
*[[Heavenly Kiyofusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Onmitsu]]&lt;br /&gt;
*[[Heavenly Vanara]]&lt;br /&gt;
*[[Heavenly Dogu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Bhima]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;&#039;Ancient Aero III&#039;&#039;&#039;, summoning large clouds opposite of where the boss is, then uses a knockback shortly afterwards. Players need to either mitigate the knockback or move closer to the boss to avoid getting hit by the clouds.&lt;br /&gt;
&lt;br /&gt;
===Floor 41-50===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Saikoro]]&lt;br /&gt;
*[[Heavenly Ganseki]]&lt;br /&gt;
*[[Heavenly Sekizo]]&lt;br /&gt;
*[[Heavenly Sekiban]]&lt;br /&gt;
*[[Heavenly Iseki]]&lt;br /&gt;
*[[Heavenly Aka-ishi]]&lt;br /&gt;
*[[Heavenly Monoiwa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Kuro-usagi]]&lt;br /&gt;
*[[Heavenly Sekizo]]&lt;br /&gt;
*[[Heavenly Mizumimizu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Gozu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will use &#039;&#039;&#039;Ripper Claw&#039;&#039;&#039;, an untelegraphed point-blank attack where the boss will raise its hand, then swing down shortly after. Players can avoid this simply by sidestepping when the boss raises its hand. It will also fire a &#039;&#039;&#039;Laser&#039;&#039;&#039; attack, targeting a random player and firing shortly after. Players need to break the Line of Sight to avoid the attack. Finally the boss will use &#039;&#039;&#039;Roar&#039;&#039;&#039; summoning orbs that pulse out damage for a short while before disappearing. While this is happening, the boss will use a proximity-based attack.&lt;br /&gt;
&lt;br /&gt;
===Floor 51-60===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Kamakiri]]&lt;br /&gt;
*[[Heavenly Kamanari]]&lt;br /&gt;
*[[Heavenly Tokagekiba]]&lt;br /&gt;
*[[Heavenly Tesso]]&lt;br /&gt;
*[[Heavenly Kongorei]]&lt;br /&gt;
*[[Heavenly Shabti]]&lt;br /&gt;
*[[Heavenly Maruishi]]&lt;br /&gt;
*[[Heavenly Karakuri]]&lt;br /&gt;
*[[Heavenly Rachimonai]]&lt;br /&gt;
*[[Heavenly Gowan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Naga]]&lt;br /&gt;
*[[Heavenly Tetsu-kyojin]]&lt;br /&gt;
*[[Heavenly Dokyu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Suikazura]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will summon several staves in two groups that will fire donut-AoEs periodically, then fire line AoEs. The boss will target a random player and fire a point-blank AoE, but needs to be baited in a spot between the donut-AoEs.&lt;br /&gt;
&lt;br /&gt;
===Floor 61-70===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Wakakusa]]&lt;br /&gt;
*[[Heavenly Onryo]]&lt;br /&gt;
*[[Heavenly Iwamushi]]&lt;br /&gt;
*[[Heavenly Mannenso]]&lt;br /&gt;
*[[Heavenly Dosuzeri]]&lt;br /&gt;
*[[Heavenly Jellyfish]]&lt;br /&gt;
*[[Heavenly Shitaibana]]&lt;br /&gt;
*[[Heavenly Kosodegai]]&lt;br /&gt;
*[[Heavenly Hashiri-dokoro]]&lt;br /&gt;
*[[Heavenly Penghou]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Jubokko]]&lt;br /&gt;
*[[Heavenly Morbol]]&lt;br /&gt;
*[[Heavenly Chizakura]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Kenko]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Predator Claw&#039;&#039;&#039;, an untelegraphed frontal AoE that needs to be sidestepped. The boss will also use &#039;&#039;&#039;Innerspace&#039;&#039;&#039;, dropping a neuro-link puddle under a random player. Standing in this will debuff players with [[Mini]], reducing their damage and healing output. This is required to handle the attacks &#039;&#039;&#039;Hound out of Hell&#039;&#039;&#039; and &#039;&#039;&#039;Devour&#039;&#039;&#039;. A random player is targeted by a line AoE, then are hit by an instant kill attack. Players need to stand in the neuro-link puddle to avoid taking damage.&lt;br /&gt;
 &lt;br /&gt;
===Floor 71-80===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Noyagi]]&lt;br /&gt;
*[[Heavenly Shikubi]]&lt;br /&gt;
*[[Heavenly Ichijama]]&lt;br /&gt;
*[[Heavenly Yuki-tokage]]&lt;br /&gt;
*[[Heavenly Mammoth]]&lt;br /&gt;
*[[Heavenly Yuki-otoko]]&lt;br /&gt;
*[[Heavenly Yak]]&lt;br /&gt;
*[[Heavenly Tofu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Hyoga]]&lt;br /&gt;
*[[Heavenly Hyozan]]&lt;br /&gt;
*[[Heavenly Shiro-jishi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Kajigakaka]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will use &#039;&#039;&#039;Heavensward Howl&#039;&#039;&#039;, a frontal conal AoE that players simply need to avoid. It will also summon an [[Icicle]] and several ice orbs around the arena. The Icicle will fire in a straight line across the arena, as well as fire a point-blank AoE after a while, while the ice orbs explode periodically. The boss will also use &#039;&#039;&#039;Lunar Cry&#039;&#039;&#039;, a large point-blank AoE that requires players to move closer to the boss.&lt;br /&gt;
&lt;br /&gt;
===Floor 81-90===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Rowan]]&lt;br /&gt;
*[[Heavenly Matanga]]&lt;br /&gt;
*[[Heavenly Mukai-inu]]&lt;br /&gt;
*[[Heavenly Gozu]]&lt;br /&gt;
*[[Heavenly Ryukotsu]]&lt;br /&gt;
*[[Heavenly Ryujin]]&lt;br /&gt;
*[[Heavenly Hitotsume]]&lt;br /&gt;
*[[Heavenly Koki]]&lt;br /&gt;
*[[Heavenly Enko]]&lt;br /&gt;
*[[Heavenly Araragi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Garula]]&lt;br /&gt;
*[[Heavenly Shinzei]]&lt;br /&gt;
*[[Heavenly Rakshasa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Onra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will use &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, a room-wide unavoidable attack that deals heavy damage and summons sand orbs around the room. These orbs will regularly pulse out point-blank AoEs that deal minor damage and have a knockback effect. They also debuff with [[Heavy]]. The boss will fire &#039;&#039;&#039;Aura Cannon&#039;&#039;, a line AoE, and &#039;&#039;&#039;Burning Impact&#039;&#039;&#039;, a large AoE under a random player. Eventually, the boss will use &#039;&#039;&#039;Meteor Impact&#039;&#039;&#039;, placing a proximity AoE on the ground that players will need to move as far away from as possible to avoid.&lt;br /&gt;
&lt;br /&gt;
===Floor 91-100===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Nuppeppo (White Mage)]]&lt;br /&gt;
*[[Heavenly Nuppeppo (Monk)]]&lt;br /&gt;
*[[Heavenly Nuppeppo (Warrior)]]&lt;br /&gt;
*[[Heavenly Jaki]]&lt;br /&gt;
*[[Heavenly Mifune]]&lt;br /&gt;
*[[Heavenly Zenki]]&lt;br /&gt;
*[[Heavenly Shabti]]&lt;br /&gt;
*[[Heavenly Kyozo]]&lt;br /&gt;
*[[Heavenly Jinba]]&lt;br /&gt;
*[[Heavenly Kuro-kishi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Gozu]]&lt;br /&gt;
*[[Heavenly Kubinashi]]&lt;br /&gt;
*[[Heavenly Tenma]]&lt;br /&gt;
*[[Heavenly Dodo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Deep Dungeon]] [[Category:Patch 4.35 Features]]&lt;/div&gt;</summary>
		<author><name>Sejeo</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heaven-on-High&amp;diff=411575</id>
		<title>Heaven-on-High</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heaven-on-High&amp;diff=411575"/>
		<updated>2022-02-24T21:41:58Z</updated>

		<summary type="html">&lt;p&gt;Sejeo: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:heaven-on-high1.jpg|300px|right]]&lt;br /&gt;
[[File:heaven-on-high2.jpg|300px|right]]&lt;br /&gt;
{{see also|Deep dungeon}}&lt;br /&gt;
[[Heaven-on-High]] is an ever-changing dungeon whose architecture is never quite the same each time players enter the tower. All players will begin at level 61, and only by fighting the enemies within will they be able to gain the strength and experience needed to explore its heights.&lt;br /&gt;
&lt;br /&gt;
Players who choose to leave and return later can continue playing from where they last saved. We challenge all who enter to make it to the last floor!&lt;br /&gt;
* Heaven-on-High save data is separate to data used for other Deep Dungeons. Two save data slots are available for Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Complete the quest [[Knocking on Heaven&#039;s Door]]&lt;br /&gt;
*Disciple of War or Magic level 61&lt;br /&gt;
*Starting NPC: [[Hamakaze]]&lt;br /&gt;
*NPC Location: [[The Ruby Sea]]&lt;br /&gt;
*Prerequisite: complete the quest [[Tide Goes in, Imperials Go Out]] and floor 50 of the [[Palace of the Dead]].&lt;br /&gt;
&lt;br /&gt;
==Entering Heaven-on-High==&lt;br /&gt;
[[File:heaven-on-high entering1.jpg|300px|right]]&lt;br /&gt;
Players can enter Heaven-on-High by speaking with [[Kyusei]] in [[Crick]] in [[the Ruby Sea]]. When entering as a party, only the party leader can start the instance.&lt;br /&gt;
* As with the [[Palace of the Dead]], it is possible to enter with a cross-world party.&lt;br /&gt;
&lt;br /&gt;
Players who have cleared floor 30 of Heaven-on-High and the sidequest [[On the Shoulders of Giants]] will be given the option to start from floor 1 or floor 21 when creating a new save file. When starting from floor 21, players will be set to level 70 and their inventories will be cleared of pomanders.&lt;br /&gt;
&lt;br /&gt;
===Fixed Party===&lt;br /&gt;
Players may enter with a group of up to four players, with no restrictions to classes, jobs, or roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering Heaven-on-High&#039;&#039;&#039;&lt;br /&gt;
After speaking with Kyusei, select [[Enter Heaven-on-High]], then choose an unused save slot. Next, select &amp;quot;Enter with a fixed party.&amp;quot; All future forays into Heaven-on-High must be done with the party members and party composition chosen upon registering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Composition&#039;&#039;&#039;&lt;br /&gt;
When creating a fixed party, players are free to choose any combination of jobs and classes they desire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Data&#039;&#039;&#039;&lt;br /&gt;
Your character&#039;s level, empyrean aetherpool arm and armor strength, inventory, and floor progression will be recorded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resuming Play&#039;&#039;&#039;&lt;br /&gt;
Players in a fixed party must have uniform save data. Moreover, this save data can only be used with the party members and party composition chosen when first entering Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
===Matched Party===&lt;br /&gt;
Similar to the [[Duty Finder]], players may choose to be randomly matched with other players on the same data center. Matched parties will always be comprised of four players. When registering with less than four players, any open party slots will be filled automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering Heaven-on-High&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After speaking with Kyusei, select [[Enter Heaven-on-High]], then choose an unused save slot. Next, select &amp;quot;Enter with a matched party.&amp;quot; All future forays into Heaven-on-High must be done with the class or job chosen when first registering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Composition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players in matched parties are free to choose any composition of jobs and classes they desire. It is not necessary to register with the same players each time. However, you must use the class or job you selected when first registering as a matched party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Data&#039;&#039;&#039;&lt;br /&gt;
Your character&#039;s level, empyrean aetherpool arm and armor strength, and floor progression data will be saved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resuming Play&#039;&#039;&#039;&lt;br /&gt;
Players will be matched with party members who have the same floor progression saved. In order to be matched, players must enter with the same class or job that was equipped when progression was first saved. Furthermore, aetherpool weapons and gear strength must be above the requisite for the given floor. Players can join a party in progress by first checking the &amp;quot;Join Party in Progress&amp;quot; box in the Duty Finder menu, then speaking with Kyusei.&lt;br /&gt;
* Character level may be adjusted when joining a party in progress.&lt;br /&gt;
&lt;br /&gt;
==Recording Progress==&lt;br /&gt;
[[File:heaven-on-high recording progress1.jpg|300px|right]]&lt;br /&gt;
Boss enemies will appear every 10 floors. Upon defeating them, players will be able to record their progress, at which time they may choose to leave the deep dungeon. Please note that progress made in strengthening empyrean aetherpool arms and armor is saved independently and shared across all save data.&lt;br /&gt;
* Save data will not be updated in the event you log out or lose connection before defeating the boss and recording your progress.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
{{section-stub|reason=out of date due to 6.0 stat squish}}&lt;br /&gt;
To level a class to max level, a common technique, and one of the most efficient, is to run Heaven on High repeating floors 21-30. Since each run provides a set number of experience, this is used when players no longer have [[Main Scenario Quests]] to run and roulettes for the day have been completed or when training a new class (a max level Dragoon levels their Dark Knight).&lt;br /&gt;
&lt;br /&gt;
Below is a chart of the experience a run of 21-30 will provide at each level in order to reach max level. This calculation does not include Heat of Battle II bonuses and any other experience bonuses. [[Experience#Rested_Experience|Rested Experience]] will also be ignored and does not change the experience awarded for completing the dungeon.&lt;br /&gt;
&lt;br /&gt;
Calculated by Reddit user Vasquejj.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Base EXP &amp;lt;br&amp;gt;Awarded&lt;br /&gt;
! EXP. Including &amp;lt;br&amp;gt;[[Experience#Armory_Bonus|Armoury bonus]] (+100%)&lt;br /&gt;
! EXP for &amp;lt;br&amp;gt;next level&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(without Armoury bonus)&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(with Armoury bonus)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039; || 252,500 || 505,000 || 1,456,000 || 5.77 || 2.88&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039; || ? || ? || 1,534,000 || 5.79 || 2.90&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || ? || ? || 1,621,000 || 6.06 || 3.03&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039; || ? || ? || 1,720,000 || 6.37 || 3.19&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039; || ? || ? || 1,834,000 || 6.73 || 3.36&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039; || ? || ? || 1,968,000 || 7.15 || 3.58&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039; || ? || ? || 2,126,000 || 7.65 || 3.83&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039; || ? || ? || 2,137,000 || 8.26 || 4.13&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039; || ? || ? || 2,550,000 || 9.01 || 4.51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Base EXP &amp;lt;br&amp;gt;Awarded&lt;br /&gt;
! EXP. Including &amp;lt;br&amp;gt;[[Experience#Armory_Bonus|Armoury bonus]] (+50%)&lt;br /&gt;
! EXP for &amp;lt;br&amp;gt;next level&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(without Armoury bonus)&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(with Armoury bonus)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039; || 1,201,500 || 1,802,250 || 12,449,900 || 10.36 || 6.91&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estimated runs required to reach level 70&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Without &amp;lt;br&amp;gt;[[Experience#Armory_Bonus|Armoury bonus]]&lt;br /&gt;
! With &amp;lt;br&amp;gt; [[Experience#Armory_Bonus|Armoury bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Floor 31 and Beyond==&lt;br /&gt;
While floors up to 30 are related to the story of Heaven-on-High, all floors after were created strictly as a challenge for players. For this reason, you cannot enter floors beyond 30 with a matched party. Furthermore, in addition to completing the sidequest [[On the Shoulders of Giants]], players must meet the following requirements to challenge these floors:&lt;br /&gt;
&lt;br /&gt;
*Start from floor 1 or floor 21 with a fixed party and clear up to floor 30.&lt;br /&gt;
*Party KO count must be zero.&lt;br /&gt;
Save data with one or more party KOs cannot be used on floor 31 or higher.&lt;br /&gt;
&lt;br /&gt;
* Please be advised that the party KO count will also increase in the event your party abandons the duty or logs out while inside the instance.&lt;br /&gt;
&lt;br /&gt;
==Character Growth==&lt;br /&gt;
Players will start Heaven-on-High at level 61 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 70. Your Heaven-on-High level is not directly related to your level outside of the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon EXP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All enemies players encounter in Heaven-on-High will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.&lt;br /&gt;
* Please note that players who have entered the deep dungeon with a class will be restricted from using any job actions.&lt;br /&gt;
&lt;br /&gt;
===[[Empyrean Aetherpool Gear]]===&lt;br /&gt;
[[File:heaven-on-high empyrean aetherpool gear1.jpg|300px|right]]&lt;br /&gt;
Players will be restricted to the use of an empyrean aetherpool arm and empyrean aetherpool armor when inside Heaven-on-High. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that empyrean aetherpool armor will take the appearance of your current gear upon entering the instance.&lt;br /&gt;
* Normal gear has no effect on your character&#039;s attributes inside Heaven-on-High. &lt;br /&gt;
* Empyrean aetherpool gear progress in Heaven-on-High is tracked separately to that of aetherpool gear in the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strengthening Empyrean Aetherpool Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Empyrean aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your empyrean aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Durability and Spiritbonding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empyrean aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside Heaven-on-High.&lt;br /&gt;
* This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
===Pomanders===&lt;br /&gt;
[[File:heaven-on-high pomanders1.jpg|300px|right]]&lt;br /&gt;
Gold coffers dropped by enemies or found in the dungeon may contain pomanders.&lt;br /&gt;
&lt;br /&gt;
Players will, on occasion, obtain [[pomanders]] from treasure chests within Heaven-on-High. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.&lt;br /&gt;
* Normal items such as potions can still be used independently of this shared inventory.&lt;br /&gt;
&lt;br /&gt;
Pomanders cannot be taken outside of Heaven-on-High. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use. &lt;br /&gt;
* Some pomanders differ from those found in the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
===Magicite===&lt;br /&gt;
There is a small chance to obtain magicite when opening silver coffers dropped by enemies or found in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Magicite found in Heaven-on-High allows you to summon a primal, whose attack affects all enemies on the current floor. Up to three pieces of magicite can be held at once and are kept in a shared inventory. &lt;br /&gt;
*Magicite cannot be taken outside of Heaven-on-High. When in a matched party, it cannot be used after the completion of a set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high magicite1.jpg|200px]] [[File:heaven-on-high magicite2.jpg|200px]]&lt;br /&gt;
==Progression==&lt;br /&gt;
===Moving to Higher Floors===&lt;br /&gt;
[[File:heaven-on-high progression1.jpg|300px|right]]&lt;br /&gt;
Floors are generated at random, and players may only progress by locating and activating the Beacon of Passage on each floor. These beacons have three phases, and will always be inactive when arriving at a new floor. Before the beacon can be fully activated, players must defeat the enemies that appear on the floor. As the phases progress, the color of the stone&#039;s map icon will change, and the perimeter around the beacon will glow when it becomes fully activated.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
[[File:heaven-on-high resurrection1.jpg|300px|right]]&lt;br /&gt;
In addition to resurrection items and actions, players can use a Beacon of Return to raise all KO&#039;d players. These beacons, like the Beacon of Passage, have three phases of activation and can only be used when fully activated. The beacon will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the beacon can be fully activated. As the phases progress, the color of the beacon&#039;s map icon will change, and the beacon itself will glow when it becomes fully activated.&lt;br /&gt;
&lt;br /&gt;
===Traps and Floor Effects===&lt;br /&gt;
As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player&#039;s ability to progress:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects1.jpg|200px]] || Status Effects || Some floors may inflict detrimental or beneficial statuses on players.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects2.jpg|200px]] || Prohibited Magic or Special Actions || Some floors may prohibit certain actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects3.jpg|200px]] || Floor Effect: Gloom || Some floors may have strengthened enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects4.jpg|200px]] || Hall of Fallacies || Some floors are comprised of a single large room. There will be several Beacons of Passage but only one of them is a true beacon. If you attempt to activate one of the false beacons, it will trigger a trap before disappearing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helpful NPCs===&lt;br /&gt;
Heaven-on-High contains NPCs that assist the party with a variety of buffs.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high helpful npc1.jpg|200px]] [[File:heaven-on-high helpful npc2.jpg|200px]] [[File:heaven-on-high helpful npc3.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
==Navigation Map==&lt;br /&gt;
[[File:heaven-on-high navigation map1.jpg|300px|right]]&lt;br /&gt;
A special navigation map will be displayed, which can be used to progress through the rooms on a given floor. When any party member enters a room on the floor, the map will automatically update. The icons for the Beacon of Return and the Beacon of Passage will appear in their location on the map.&lt;br /&gt;
* Players can display or hide the map by pressing the M key. This is the same key for the Hold button to lock the map in position.&lt;br /&gt;
* The default navigational map will not be displayed in Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beacon of Return&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of return1.png|50px]] Inactive&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of return2.png|50px]] Nearing activation&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of return3.png|50px]]Activated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beacon of Passage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of passage1.png|50px]] Inactive&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of passage2.png|50px]] Nearing activation&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of passage3.png|50px]]Activated&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coffers&#039;&#039;&#039; - Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-night gold coffers1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Coffers&#039;&#039;&#039; - Silver Coffers may strengthen aetherpool arms and armor or contain magicite. However, there is a possibility that the strengthening effects will not take hold even if players&#039; weapons and gear are not at maximum level. Opening these coffers will have no effect if the players&#039; weapons and gear are at their maximum level of strength. Weapons and armor are strengthened separately, and one or the other will be randomly selected for each player.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-night silver coffers1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bronze Coffers&#039;&#039;&#039; - Bronze Coffers may yield normal items such as potions or empyrean potsherds, which can be exchanged for special items with the [[Confederate Custodian]] in [[Crick]] in [[the Ruby Sea]] (X:21.2 Y:9.3).&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-night bronze coffers1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==The Accursed Hoard==&lt;br /&gt;
[[File:heaven-on-high uncovering the accursed hoard1.jpg|300px|right]]&lt;br /&gt;
While exploring Heaven-on-High, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting Heaven-on-High, players can take this treasure to the [[Confederate Appraiser]] in [[Crick]] in [[the Ruby Sea]] (X:21.3 Y:9.2) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
===Uncovering the Accursed Hoard===&lt;br /&gt;
[[File:heaven-on-high uncovering the accursed hoard2.jpg|300px|right]]&lt;br /&gt;
Players must remain stationary at the location where the treasure is hidden for a fixed period of time for the coffer to be uncovered.&lt;br /&gt;
&lt;br /&gt;
Before the Accursed Hoard can be discovered, players must first use the pomander of intuition to reveal its location on the map.&lt;br /&gt;
&lt;br /&gt;
===Locating the Accursed Hoard===&lt;br /&gt;
[[File:heaven-on-high locating the accursed hoard1.jpg|300px|right]]&lt;br /&gt;
While a pomander of intuition is in effect, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard.&lt;br /&gt;
&lt;br /&gt;
===The Accursed Hoard Rewards===&lt;br /&gt;
*[[Parting Ways Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on Heaven on High&#039;s level, Accursed Hoards are translated into different haloed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* [[Silver-haloed Sack]]s &amp;amp;mdash; Floors ???&lt;br /&gt;
* [[Gold-haloed Sack]]s &amp;amp;mdash; Floors ???&lt;br /&gt;
* [[Platinum-haloed Sack]]s &amp;amp;mdash; Floors ???&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Confederate Appraiser]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
==Leaving Heaven-on-High==&lt;br /&gt;
If all party members are KO&#039;d inside Heaven-on-High, they will be removed from the instance.&lt;br /&gt;
* Unlike other dungeons, players cannot choose to return to the floor entrance if they are KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Save Data==&lt;br /&gt;
[[File:heaven-on-nigh save data1.jpg|300px|right]]&lt;br /&gt;
Players can manage their save data by talking with [[Kyusei]] located in [[Crick]] in [[the Ruby Sea]] (X:21.4 Y:9.2).&lt;br /&gt;
&lt;br /&gt;
===Resetting Progress===&lt;br /&gt;
Players can reset their level and progression to floor 1. However, empyrean aetherpool arm and armor strength will carry over to the new file. This means players can reset and return to floor 1 to continue strengthening their weapons and gear if they have found that previous progression became too difficult.&lt;br /&gt;
* Reset save data cannot be recovered.&lt;br /&gt;
&lt;br /&gt;
===Disbanding a Fixed Party===&lt;br /&gt;
Players can convert fixed party saved data to matched party saved data. Empyrean aetherpool arm and armor strength will be carried over, but pomander information will be reset. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you.&lt;br /&gt;
* If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the World transfer service, they must select &amp;quot;Disband your fixed party.&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
The following rewards will be given based on the player&#039;s level and progress. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If your job or class is level 70 upon entering:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Allagan tomestones]] and gil will be rewarded based on progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If your job or class is between levels 61 and 69 upon entering:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experience points, gil, and Allagan tomestones of poetics will be rewarded based on progress.&lt;br /&gt;
* The Armory bonus will be applied to these rewards.&lt;br /&gt;
* Other bonuses, such as rest experience or from the Aetheryte Earring, will NOT be applied to these rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have progressed beyond floor 30:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An empyrean potsherd will be awarded. This item can be traded to the [[Confederate Custodian]] in Crick in the Ruby Sea (X:21.2 Y:9.3).&lt;br /&gt;
&lt;br /&gt;
===Empyrean Aetherpool Weapons===&lt;br /&gt;
[[File:heaven-on-nigh empyrean aetherpool weapons1.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your empyrean aetherpool arm and empyrean aetherpool armor to +10 in addition to clearing floor 30 of Heaven-on-High, you can receive an empyrean aetherpool grip, which can be used to exchange for a weapon of your choosing by speaking with the [[Confederate Custodian]] in [[Crick]] in the [[Ruby Sea]] (X:21.2 Y:9.3). Please note that by receiving an empyrean aetherpool grip, the strength of your empyrean aetherpool arm and armor used in Heaven-on-High will be reduced by 10.&lt;br /&gt;
&lt;br /&gt;
{{main|Empyrean Weapons}}&lt;br /&gt;
==Scores==&lt;br /&gt;
When challenging certain floors or when the entire party is KO&#039;d, players will receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. High scores can be confirmed by speaking with Kyusei in Crick in the Ruby Sea (X:21.4 Y:9.2).&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-nigh scores1.jpg|300px]] [[File:heaven-on-nigh scores2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
These scores may also appear on the rankings page on the Lodestone. The rankings page will be updated daily, so we encourage you to brave the ever-changing corridors of the dungeon, and prove yourself the realm&#039;s greatest pathfinder!&lt;br /&gt;
&lt;br /&gt;
[https://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon2/ See Heaven-on-High High Scores]&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
===Floor 1-10===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Naked Yumemi]]&lt;br /&gt;
*[[Heavenly Mutsu]]&lt;br /&gt;
*[[Heavenly Bombfish]]&lt;br /&gt;
*[[Heavenly Onryo]]&lt;br /&gt;
*[[Heavenly Gyuki]]&lt;br /&gt;
*[[Heavenly Ango]]&lt;br /&gt;
*[[Heavenly Coralshell]]&lt;br /&gt;
*[[Heavenly Kraken]]&lt;br /&gt;
*[[Heavenly Kraken]]&lt;br /&gt;
*[[Heavenly Matamata]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Shark]]&lt;br /&gt;
*[[Heavenly Amikiri]]&lt;br /&gt;
*[[Heavenly Yumemi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Mojabune]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will move to the center of the arena and cast &#039;&#039;&#039;Overtow&#039;&#039;&#039; to knock players to the edge of the arena. This knockback cannot be mitigated. It will then follow up with &#039;&#039;&#039;Hydroball&#039;&#039;&#039;, attacking one half of the arena. Players will need to be prepared to move out of the way.&lt;br /&gt;
&lt;br /&gt;
===Floor 11-20===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Shizuku]]&lt;br /&gt;
*[[Heavenly Korpokkur]]&lt;br /&gt;
*[[Heavenly Apa]]&lt;br /&gt;
*[[Heavenly Shiomushi]]&lt;br /&gt;
*[[Heavenly Unkiu]]&lt;br /&gt;
*[[Heavenly Hakagiri]]&lt;br /&gt;
*[[Heavenly Tatsunoko]]&lt;br /&gt;
*[[Heavenly Shionsme]]&lt;br /&gt;
*[[Heavenly Amagoi]]&lt;br /&gt;
*[[Heavenly Otokage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Namazu]]&lt;br /&gt;
*[[Heavenly Hand]]&lt;br /&gt;
*[[Heavenly Aomino]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Beccho]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will cast &#039;&#039;&#039;Neuro Squama&#039;&#039;&#039;, a gaze attack requiring players to turn away from the boss. If players don&#039;t turn away in time, they will be [[Confused]] and lose control temporarily, causing them to run into the edges of the arena. The boss will also cast &#039;&#039;&#039;Psycho Squama&#039;&#039;&#039;, a large AoE. From time to time, the boss will summon large moths to the edge of the arena that explode after a short time, so players need to stay in the center of the arena to avoid this.&lt;br /&gt;
&lt;br /&gt;
===Floor 21-30===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Halgai]]&lt;br /&gt;
*[[Heavenly Dhruva]]&lt;br /&gt;
*[[Heavenly Keukegen]]&lt;br /&gt;
*[[Heavenly Onibi]]&lt;br /&gt;
*[[Heavenly Tenaga]]&lt;br /&gt;
*[[Heavenly Hatamoto]]&lt;br /&gt;
*[[Heavenly Sai Taisui]]&lt;br /&gt;
*[[Heavenly Tengu]]&lt;br /&gt;
*[[Heavenly Koja]]&lt;br /&gt;
*[[Heavenly Yuuki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Katasharin]]&lt;br /&gt;
*[[Heavenly Menreiki]]&lt;br /&gt;
*[[Heavenly Wanyudo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Hiruko]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Supercell&#039;&#039;&#039;, firing a wide AoE in the area in front of it, as well as &#039;&#039;&#039;Lightning Strike&#039;&#039;&#039;, a line AoE that targets a random player. The boss will summon clouds periodically that will perform an attack that knocks players into the air. Players need to stand under the clouds so when they get kocked into the air, they hit the clouds, destroying them. If any clouds remain, they will cast a small AoE underneath them that debuffs with &#039;&#039;&#039;Vulnerability Down&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Floor 31-40===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Hornbill]]&lt;br /&gt;
*[[Heavenly Gedan]]&lt;br /&gt;
*[[Heavenly Hanya]]&lt;br /&gt;
*[[Heavenly Moko]]&lt;br /&gt;
*[[Heavenly Harakiri]]&lt;br /&gt;
*[[Heavenly Shishi]]&lt;br /&gt;
*[[Heavenly Ashigaru]]&lt;br /&gt;
*[[Heavenly Mokin]]&lt;br /&gt;
*[[Heavenly Kiyofusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Onmitsu]]&lt;br /&gt;
*[[Heavenly Vanara]]&lt;br /&gt;
*[[Heavenly Dogu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Bhima]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;&#039;Ancient Aero III&#039;&#039;&#039;, summoning large clouds opposite of where the boss is, then uses a knockback shortly afterwards. Players need to either mitigate the knockback or move closer to the boss to avoid getting hit by the clouds.&lt;br /&gt;
&lt;br /&gt;
===Floor 41-50===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Saikoro]]&lt;br /&gt;
*[[Heavenly Ganseki]]&lt;br /&gt;
*[[Heavenly Sekizo]]&lt;br /&gt;
*[[Heavenly Sekiban]]&lt;br /&gt;
*[[Heavenly Iseki]]&lt;br /&gt;
*[[Heavenly Aka-ishi]]&lt;br /&gt;
*[[Heavenly Monoiwa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Kuro-usagi]]&lt;br /&gt;
*[[Heavenly Sekizo]]&lt;br /&gt;
*[[Heavenly Mizumimizu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Gozu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will use &#039;&#039;&#039;Ripper Claw&#039;&#039;&#039;, an untelegraphed point-blank attack where the boss will raise its hand, then swing down shortly after. Players can avoid this simply by sidestepping when the boss raises its hand. It will also fire a &#039;&#039;&#039;Laser&#039;&#039;&#039; attack, targeting a random player and firing shortly after. Players need to break the Line of Sight to avoid the attack. Finally the boss will use &#039;&#039;&#039;Roar&#039;&#039;&#039; summoning orbs that pulse out damage for a short while before disappearing. While this is happening, the boss will use a proximity-based attack.&lt;br /&gt;
&lt;br /&gt;
===Floor 51-60===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Kamakiri]]&lt;br /&gt;
*[[Heavenly Kamanari]]&lt;br /&gt;
*[[Heavenly Tokagekiba]]&lt;br /&gt;
*[[Heavenly Tesso]]&lt;br /&gt;
*[[Heavenly Kongorei]]&lt;br /&gt;
*[[Heavenly Shabti]]&lt;br /&gt;
*[[Heavenly Maruishi]]&lt;br /&gt;
*[[Heavenly Karakuri]]&lt;br /&gt;
*[[Heavenly Rachimonai]]&lt;br /&gt;
*[[Heavenly Gowan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Naga]]&lt;br /&gt;
*[[Heavenly Tetsu-kyojin]]&lt;br /&gt;
*[[Heavenly Dokyu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Suikazura]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will summon several staves in two groups that will fire donut-AoEs periodically, then fire line AoEs. The boss will target a random player and fire a point-blank AoE, but needs to be baited in a spot between the donut-AoEs.&lt;br /&gt;
&lt;br /&gt;
===Floor 61-70===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Wakakusa]]&lt;br /&gt;
*[[Heavenly Onryo]]&lt;br /&gt;
*[[Heavenly Iwamushi]]&lt;br /&gt;
*[[Heavenly Mannenso]]&lt;br /&gt;
*[[Heavenly Dosuzeri]]&lt;br /&gt;
*[[Heavenly Jellyfish]]&lt;br /&gt;
*[[Heavenly Shitaibana]]&lt;br /&gt;
*[[Heavenly Kosodegai]]&lt;br /&gt;
*[[Heavenly Hashiri-dokoro]]&lt;br /&gt;
*[[Heavenly Penghou]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Jubokko]]&lt;br /&gt;
*[[Heavenly Morbol]]&lt;br /&gt;
*[[Heavenly Chizakura]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Kenko]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Predator Claw&#039;&#039;&#039;, an untelegraphed frontal AoE that needs to be sidestepped. The boss will also use &#039;&#039;&#039;Innerspace&#039;&#039;&#039;, dropping a neuro-link puddle under a random player. Standing in this will debuff players with [[Mini]], reducing their damage and healing output. This is required to handle the attacks &#039;&#039;&#039;Hound out of Hell&#039;&#039;&#039; and &#039;&#039;&#039;Devour&#039;&#039;&#039;. A random player is targeted by a line AoE, then are hit by an instant kill attack. Players need to stand in the neuro-link puddle to avoid taking damage.&lt;br /&gt;
 &lt;br /&gt;
===Floor 71-80===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Noyagi]]&lt;br /&gt;
*[[Heavenly Shikubi]]&lt;br /&gt;
*[[Heavenly Ichijama]]&lt;br /&gt;
*[[Heavenly Yuki-tokage]]&lt;br /&gt;
*[[Heavenly Mammoth]]&lt;br /&gt;
*[[Heavenly Yuki-otoko]]&lt;br /&gt;
*[[Heavenly Yak]]&lt;br /&gt;
*[[Heavenly Tofu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Hyoga]]&lt;br /&gt;
*[[Heavenly Hyozan]]&lt;br /&gt;
*[[Heavenly Shiro-jishi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Kajigakaka]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will use &#039;&#039;&#039;Heavensward Howl&#039;&#039;&#039;, a frontal conal AoE that players simply need to avoid. It will also summon an [[Icicle]] and several ice orbs around the arena. The Icicle will fire in a straight line across the arena, as well as fire a point-blank AoE after a while, while the ice orbs explode periodically. The boss will also use &#039;&#039;&#039;Lunar Cry&#039;&#039;&#039;, a large point-blank AoE that requires players to move closer to the boss.&lt;br /&gt;
&lt;br /&gt;
===Floor 81-90===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Rowan]]&lt;br /&gt;
*[[Heavenly Matanga]]&lt;br /&gt;
*[[Heavenly Mukai-inu]]&lt;br /&gt;
*[[Heavenly Gozu]]&lt;br /&gt;
*[[Heavenly Ryukotsu]]&lt;br /&gt;
*[[Heavenly Ryujin]]&lt;br /&gt;
*[[Heavenly Hitotsume]]&lt;br /&gt;
*[[Heavenly Koki]]&lt;br /&gt;
*[[Heavenly Enko]]&lt;br /&gt;
*[[Heavenly Araragi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Garula]]&lt;br /&gt;
*[[Heavenly Shinzei]]&lt;br /&gt;
*[[Heavenly Rakshasa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Onra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will use &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, a room-wide unavoidable attack that deals heavy damage and summons sand orbs around the room. These orbs will regularly pulse out point-blank AoEs that deal minor damage and have a knockback effect. They also debuff with [[Heavy]]. The boss will fire &#039;&#039;&#039;Aura Cannon&#039;&#039;, a line AoE, and &#039;&#039;&#039;Burning Impact&#039;&#039;&#039;, a large AoE under a random player. Eventually, the boss will use &#039;&#039;&#039;Meteor Impact&#039;&#039;&#039;, placing a proximity AoE on the ground that players will need to move as far away from as possible to avoid.&lt;br /&gt;
&lt;br /&gt;
===Floor 91-100===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Nuppeppo (White Mage)]]&lt;br /&gt;
*[[Heavenly Nuppeppo (Monk)]]&lt;br /&gt;
*[[Heavenly Nuppeppo (Warrior)]]&lt;br /&gt;
*[[Heavenly Jaki]]&lt;br /&gt;
*[[Heavenly Mifune]]&lt;br /&gt;
*[[Heavenly Zenki]]&lt;br /&gt;
*[[Heavenly Shabti]]&lt;br /&gt;
*[[Heavenly Kyozo]]&lt;br /&gt;
*[[Heavenly Jinba]]&lt;br /&gt;
*[[Heavenly Kuro-kishi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Gozu]]&lt;br /&gt;
*[[Heavenly Kubinashi]]&lt;br /&gt;
*[[Heavenly Tenma]]&lt;br /&gt;
*[[Heavenly Dodo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Deep Dungeon]] [[Category:Patch 4.35 Features]]&lt;/div&gt;</summary>
		<author><name>Sejeo</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heaven-on-High&amp;diff=411333</id>
		<title>Heaven-on-High</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heaven-on-High&amp;diff=411333"/>
		<updated>2022-02-24T06:12:37Z</updated>

		<summary type="html">&lt;p&gt;Sejeo: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:heaven-on-high1.jpg|300px|right]]&lt;br /&gt;
[[File:heaven-on-high2.jpg|300px|right]]&lt;br /&gt;
{{see also|Deep dungeon}}&lt;br /&gt;
[[Heaven-on-High]] is an ever-changing dungeon whose architecture is never quite the same each time players enter the tower. All players will begin at level 61, and only by fighting the enemies within will they be able to gain the strength and experience needed to explore its heights.&lt;br /&gt;
&lt;br /&gt;
Players who choose to leave and return later can continue playing from where they last saved. We challenge all who enter to make it to the last floor!&lt;br /&gt;
* Heaven-on-High save data is separate to data used for other Deep Dungeons. Two save data slots are available for Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Complete the quest [[Knocking on Heaven&#039;s Door]]&lt;br /&gt;
*Disciple of War or Magic level 61&lt;br /&gt;
*Starting NPC: [[Hamakaze]]&lt;br /&gt;
*NPC Location: [[The Ruby Sea]]&lt;br /&gt;
*Prerequisite: complete the quest [[Tide Goes in, Imperials Go Out]] and floor 50 of the [[Palace of the Dead]].&lt;br /&gt;
&lt;br /&gt;
==Entering Heaven-on-High==&lt;br /&gt;
[[File:heaven-on-high entering1.jpg|300px|right]]&lt;br /&gt;
Players can enter Heaven-on-High by speaking with [[Kyusei]] in [[Crick]] in [[the Ruby Sea]]. When entering as a party, only the party leader can start the instance.&lt;br /&gt;
* As with the [[Palace of the Dead]], it is possible to enter with a cross-world party.&lt;br /&gt;
&lt;br /&gt;
Players who have cleared floor 30 of Heaven-on-High and the sidequest [[On the Shoulders of Giants]] will be given the option to start from floor 1 or floor 21 when creating a new save file. When starting from floor 21, players will be set to level 70 and their inventories will be cleared of pomanders.&lt;br /&gt;
&lt;br /&gt;
===Fixed Party===&lt;br /&gt;
Players may enter with a group of up to four players, with no restrictions to classes, jobs, or roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering Heaven-on-High&#039;&#039;&#039;&lt;br /&gt;
After speaking with Kyusei, select [[Enter Heaven-on-High]], then choose an unused save slot. Next, select &amp;quot;Enter with a fixed party.&amp;quot; All future forays into Heaven-on-High must be done with the party members and party composition chosen upon registering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Composition&#039;&#039;&#039;&lt;br /&gt;
When creating a fixed party, players are free to choose any combination of jobs and classes they desire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Data&#039;&#039;&#039;&lt;br /&gt;
Your character&#039;s level, empyrean aetherpool arm and armor strength, inventory, and floor progression will be recorded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resuming Play&#039;&#039;&#039;&lt;br /&gt;
Players in a fixed party must have uniform save data. Moreover, this save data can only be used with the party members and party composition chosen when first entering Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
===Matched Party===&lt;br /&gt;
Similar to the [[Duty Finder]], players may choose to be randomly matched with other players on the same data center. Matched parties will always be comprised of four players. When registering with less than four players, any open party slots will be filled automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entering Heaven-on-High&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After speaking with Kyusei, select [[Enter Heaven-on-High]], then choose an unused save slot. Next, select &amp;quot;Enter with a matched party.&amp;quot; All future forays into Heaven-on-High must be done with the class or job chosen when first registering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Composition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players in matched parties are free to choose any composition of jobs and classes they desire. It is not necessary to register with the same players each time. However, you must use the class or job you selected when first registering as a matched party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Data&#039;&#039;&#039;&lt;br /&gt;
Your character&#039;s level, empyrean aetherpool arm and armor strength, and floor progression data will be saved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resuming Play&#039;&#039;&#039;&lt;br /&gt;
Players will be matched with party members who have the same floor progression saved. In order to be matched, players must enter with the same class or job that was equipped when progression was first saved. Furthermore, aetherpool weapons and gear strength must be above the requisite for the given floor. Players can join a party in progress by first checking the &amp;quot;Join Party in Progress&amp;quot; box in the Duty Finder menu, then speaking with Kyusei.&lt;br /&gt;
* Character level may be adjusted when joining a party in progress.&lt;br /&gt;
&lt;br /&gt;
==Recording Progress==&lt;br /&gt;
[[File:heaven-on-high recording progress1.jpg|300px|right]]&lt;br /&gt;
Boss enemies will appear every 10 floors. Upon defeating them, players will be able to record their progress, at which time they may choose to leave the deep dungeon. Please note that progress made in strengthening empyrean aetherpool arms and armor is saved independently and shared across all save data.&lt;br /&gt;
* Save data will not be updated in the event you log out or lose connection before defeating the boss and recording your progress.&lt;br /&gt;
&lt;br /&gt;
==Experience (This Section is out of date due to 6.0 stat squish)==&lt;br /&gt;
To level a class to max level, a common technique, and one of the most efficient, is to run Heaven on High repeating floors 21-30. Since each run provides a set number of experience, this is used when players no longer have [[Main Scenario Quests]] to run and roulettes for the day have been completed or when training a new class (a max level Dragoon levels their Dark Knight).&lt;br /&gt;
&lt;br /&gt;
Below is a chart of the experience a run of 21-30 will provide at each level in order to reach max level. This calculation does not include Heat of Battle II bonuses and any other experience bonuses. [[Experience#Rested_Experience|Rested Experience]] will also be ignored and does not change the experience awarded for completing the dungeon.&lt;br /&gt;
&lt;br /&gt;
Calculated by Reddit user Vasquejj.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Base EXP &amp;lt;br&amp;gt;Awarded&lt;br /&gt;
! EXP. Including &amp;lt;br&amp;gt;[[Experience#Armory_Bonus|Armoury bonus]] (+100%)&lt;br /&gt;
! EXP for &amp;lt;br&amp;gt;next level&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(without Armoury bonus)&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(with Armoury bonus)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039; || 252,500 || 505,000 || 1,456,000 || 5.77 || 2.88&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039; || 918,000 || 1,836,000 || 5,316,000 || 5.79 || 2.90&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || 958,500 || 1,917,000 || 5,809,000 || 6.06 || 3.03&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039; || 999,000 || 1,998,000 || 6,364,000 || 6.37 || 3.19&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039; || 1,039,500 || 2,079,000 || 6,995,000 || 6.73 || 3.36&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039; || 1,080,000 || 2,160,000 || 7,722,000 || 7.15 || 3.58&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039; || 1,120,500 || 2,241,000 || 8,575,000 || 7.65 || 3.83&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039; || 1,161,000 || 2,322,000 || 9,593,000 || 8.26 || 4.13&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039; || 1,201,500 || 2,403,000 || 10,826,000 || 9.01 || 4.51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Base EXP &amp;lt;br&amp;gt;Awarded&lt;br /&gt;
! EXP. Including &amp;lt;br&amp;gt;[[Experience#Armory_Bonus|Armoury bonus]] (+50%)&lt;br /&gt;
! EXP for &amp;lt;br&amp;gt;next level&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(without Armoury bonus)&lt;br /&gt;
! Runs &amp;lt;br&amp;gt;(with Armoury bonus)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039; || 1,201,500 || 1,802,250 || 12,449,900 || 10.36 || 6.91&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estimated runs required to reach level 70&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Without &amp;lt;br&amp;gt;[[Experience#Armory_Bonus|Armoury bonus]]&lt;br /&gt;
! With &amp;lt;br&amp;gt; [[Experience#Armory_Bonus|Armoury bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Floor 31 and Beyond==&lt;br /&gt;
While floors up to 30 are related to the story of Heaven-on-High, all floors after were created strictly as a challenge for players. For this reason, you cannot enter floors beyond 30 with a matched party. Furthermore, in addition to completing the sidequest [[On the Shoulders of Giants]], players must meet the following requirements to challenge these floors:&lt;br /&gt;
&lt;br /&gt;
*Start from floor 1 or floor 21 with a fixed party and clear up to floor 30.&lt;br /&gt;
*Party KO count must be zero.&lt;br /&gt;
Save data with one or more party KOs cannot be used on floor 31 or higher.&lt;br /&gt;
&lt;br /&gt;
* Please be advised that the party KO count will also increase in the event your party abandons the duty or logs out while inside the instance.&lt;br /&gt;
&lt;br /&gt;
==Character Growth==&lt;br /&gt;
Players will start Heaven-on-High at level 61 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 70. Your Heaven-on-High level is not directly related to your level outside of the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon EXP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All enemies players encounter in Heaven-on-High will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.&lt;br /&gt;
* Please note that players who have entered the deep dungeon with a class will be restricted from using any job actions.&lt;br /&gt;
&lt;br /&gt;
===[[Empyrean Aetherpool Gear]]===&lt;br /&gt;
[[File:heaven-on-high empyrean aetherpool gear1.jpg|300px|right]]&lt;br /&gt;
Players will be restricted to the use of an empyrean aetherpool arm and empyrean aetherpool armor when inside Heaven-on-High. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that empyrean aetherpool armor will take the appearance of your current gear upon entering the instance.&lt;br /&gt;
* Normal gear has no effect on your character&#039;s attributes inside Heaven-on-High. &lt;br /&gt;
* Empyrean aetherpool gear progress in Heaven-on-High is tracked separately to that of aetherpool gear in the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strengthening Empyrean Aetherpool Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Empyrean aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your empyrean aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Durability and Spiritbonding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empyrean aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside Heaven-on-High.&lt;br /&gt;
* This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
===Pomanders===&lt;br /&gt;
[[File:heaven-on-high pomanders1.jpg|300px|right]]&lt;br /&gt;
Gold coffers dropped by enemies or found in the dungeon may contain pomanders.&lt;br /&gt;
&lt;br /&gt;
Players will, on occasion, obtain [[pomanders]] from treasure chests within Heaven-on-High. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.&lt;br /&gt;
* Normal items such as potions can still be used independently of this shared inventory.&lt;br /&gt;
&lt;br /&gt;
Pomanders cannot be taken outside of Heaven-on-High. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use. &lt;br /&gt;
* Some pomanders differ from those found in the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
===Magicite===&lt;br /&gt;
There is a small chance to obtain magicite when opening silver coffers dropped by enemies or found in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Magicite found in Heaven-on-High allows you to summon a primal, whose attack affects all enemies on the current floor. Up to three pieces of magicite can be held at once and are kept in a shared inventory. &lt;br /&gt;
*Magicite cannot be taken outside of Heaven-on-High. When in a matched party, it cannot be used after the completion of a set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high magicite1.jpg|200px]] [[File:heaven-on-high magicite2.jpg|200px]]&lt;br /&gt;
==Progression==&lt;br /&gt;
===Moving to Higher Floors===&lt;br /&gt;
[[File:heaven-on-high progression1.jpg|300px|right]]&lt;br /&gt;
Floors are generated at random, and players may only progress by locating and activating the Beacon of Passage on each floor. These beacons have three phases, and will always be inactive when arriving at a new floor. Before the beacon can be fully activated, players must defeat the enemies that appear on the floor. As the phases progress, the color of the stone&#039;s map icon will change, and the perimeter around the beacon will glow when it becomes fully activated.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
[[File:heaven-on-high resurrection1.jpg|300px|right]]&lt;br /&gt;
In addition to resurrection items and actions, players can use a Beacon of Return to raise all KO&#039;d players. These beacons, like the Beacon of Passage, have three phases of activation and can only be used when fully activated. The beacon will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the beacon can be fully activated. As the phases progress, the color of the beacon&#039;s map icon will change, and the beacon itself will glow when it becomes fully activated.&lt;br /&gt;
&lt;br /&gt;
===Traps and Floor Effects===&lt;br /&gt;
As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player&#039;s ability to progress:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects1.jpg|200px]] || Status Effects || Some floors may inflict detrimental or beneficial statuses on players.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects2.jpg|200px]] || Prohibited Magic or Special Actions || Some floors may prohibit certain actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects3.jpg|200px]] || Floor Effect: Gloom || Some floors may have strengthened enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heaven-on-high traps and floor effects4.jpg|200px]] || Hall of Fallacies || Some floors are comprised of a single large room. There will be several Beacons of Passage but only one of them is a true beacon. If you attempt to activate one of the false beacons, it will trigger a trap before disappearing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helpful NPCs===&lt;br /&gt;
Heaven-on-High contains NPCs that assist the party with a variety of buffs.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high helpful npc1.jpg|200px]] [[File:heaven-on-high helpful npc2.jpg|200px]] [[File:heaven-on-high helpful npc3.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
==Navigation Map==&lt;br /&gt;
[[File:heaven-on-high navigation map1.jpg|300px|right]]&lt;br /&gt;
A special navigation map will be displayed, which can be used to progress through the rooms on a given floor. When any party member enters a room on the floor, the map will automatically update. The icons for the Beacon of Return and the Beacon of Passage will appear in their location on the map.&lt;br /&gt;
* Players can display or hide the map by pressing the M key. This is the same key for the Hold button to lock the map in position.&lt;br /&gt;
* The default navigational map will not be displayed in Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beacon of Return&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of return1.png|50px]] Inactive&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of return2.png|50px]] Nearing activation&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of return3.png|50px]]Activated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beacon of Passage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of passage1.png|50px]] Inactive&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of passage2.png|50px]] Nearing activation&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-high beacon of passage3.png|50px]]Activated&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coffers&#039;&#039;&#039; - Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-night gold coffers1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Coffers&#039;&#039;&#039; - Silver Coffers may strengthen aetherpool arms and armor or contain magicite. However, there is a possibility that the strengthening effects will not take hold even if players&#039; weapons and gear are not at maximum level. Opening these coffers will have no effect if the players&#039; weapons and gear are at their maximum level of strength. Weapons and armor are strengthened separately, and one or the other will be randomly selected for each player.&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-night silver coffers1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bronze Coffers&#039;&#039;&#039; - Bronze Coffers may yield normal items such as potions or empyrean potsherds, which can be exchanged for special items with the [[Confederate Custodian]] in [[Crick]] in [[the Ruby Sea]] (X:21.2 Y:9.3).&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-night bronze coffers1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==The Accursed Hoard==&lt;br /&gt;
[[File:heaven-on-high uncovering the accursed hoard1.jpg|300px|right]]&lt;br /&gt;
While exploring Heaven-on-High, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting Heaven-on-High, players can take this treasure to the [[Confederate Appraiser]] in [[Crick]] in [[the Ruby Sea]] (X:21.3 Y:9.2) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
===Uncovering the Accursed Hoard===&lt;br /&gt;
[[File:heaven-on-high uncovering the accursed hoard2.jpg|300px|right]]&lt;br /&gt;
Players must remain stationary at the location where the treasure is hidden for a fixed period of time for the coffer to be uncovered.&lt;br /&gt;
&lt;br /&gt;
Before the Accursed Hoard can be discovered, players must first use the pomander of intuition to reveal its location on the map.&lt;br /&gt;
&lt;br /&gt;
===Locating the Accursed Hoard===&lt;br /&gt;
[[File:heaven-on-high locating the accursed hoard1.jpg|300px|right]]&lt;br /&gt;
While a pomander of intuition is in effect, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard.&lt;br /&gt;
&lt;br /&gt;
===The Accursed Hoard Rewards===&lt;br /&gt;
*[[Parting Ways Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on Heaven on High&#039;s level, Accursed Hoards are translated into different haloed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* [[Silver-haloed Sack]]s &amp;amp;mdash; Floors ???&lt;br /&gt;
* [[Gold-haloed Sack]]s &amp;amp;mdash; Floors ???&lt;br /&gt;
* [[Platinum-haloed Sack]]s &amp;amp;mdash; Floors ???&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Confederate Appraiser]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
==Leaving Heaven-on-High==&lt;br /&gt;
If all party members are KO&#039;d inside Heaven-on-High, they will be removed from the instance.&lt;br /&gt;
* Unlike other dungeons, players cannot choose to return to the floor entrance if they are KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Save Data==&lt;br /&gt;
[[File:heaven-on-nigh save data1.jpg|300px|right]]&lt;br /&gt;
Players can manage their save data by talking with [[Kyusei]] located in [[Crick]] in [[the Ruby Sea]] (X:21.4 Y:9.2).&lt;br /&gt;
&lt;br /&gt;
===Resetting Progress===&lt;br /&gt;
Players can reset their level and progression to floor 1. However, empyrean aetherpool arm and armor strength will carry over to the new file. This means players can reset and return to floor 1 to continue strengthening their weapons and gear if they have found that previous progression became too difficult.&lt;br /&gt;
* Reset save data cannot be recovered.&lt;br /&gt;
&lt;br /&gt;
===Disbanding a Fixed Party===&lt;br /&gt;
Players can convert fixed party saved data to matched party saved data. Empyrean aetherpool arm and armor strength will be carried over, but pomander information will be reset. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you.&lt;br /&gt;
* If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the World transfer service, they must select &amp;quot;Disband your fixed party.&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
The following rewards will be given based on the player&#039;s level and progress. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If your job or class is level 70 upon entering:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Allagan tomestones]] and gil will be rewarded based on progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If your job or class is between levels 61 and 69 upon entering:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experience points, gil, and Allagan tomestones of poetics will be rewarded based on progress.&lt;br /&gt;
* The Armory bonus will be applied to these rewards.&lt;br /&gt;
* Other bonuses, such as rest experience or from the Aetheryte Earring, will NOT be applied to these rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have progressed beyond floor 30:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An empyrean potsherd will be awarded. This item can be traded to the [[Confederate Custodian]] in Crick in the Ruby Sea (X:21.2 Y:9.3).&lt;br /&gt;
&lt;br /&gt;
===Empyrean Aetherpool Weapons===&lt;br /&gt;
[[File:heaven-on-nigh empyrean aetherpool weapons1.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your empyrean aetherpool arm and empyrean aetherpool armor to +10 in addition to clearing floor 30 of Heaven-on-High, you can receive an empyrean aetherpool grip, which can be used to exchange for a weapon of your choosing by speaking with the [[Confederate Custodian]] in [[Crick]] in the [[Ruby Sea]] (X:21.2 Y:9.3). Please note that by receiving an empyrean aetherpool grip, the strength of your empyrean aetherpool arm and armor used in Heaven-on-High will be reduced by 10.&lt;br /&gt;
&lt;br /&gt;
{{main|Empyrean Weapons}}&lt;br /&gt;
==Scores==&lt;br /&gt;
When challenging certain floors or when the entire party is KO&#039;d, players will receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. High scores can be confirmed by speaking with Kyusei in Crick in the Ruby Sea (X:21.4 Y:9.2).&lt;br /&gt;
&lt;br /&gt;
[[File:heaven-on-nigh scores1.jpg|300px]] [[File:heaven-on-nigh scores2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
These scores may also appear on the rankings page on the Lodestone. The rankings page will be updated daily, so we encourage you to brave the ever-changing corridors of the dungeon, and prove yourself the realm&#039;s greatest pathfinder!&lt;br /&gt;
&lt;br /&gt;
[https://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon2/ See Heaven-on-High High Scores]&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
===Floor 1-10===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Naked Yumemi]]&lt;br /&gt;
*[[Heavenly Mutsu]]&lt;br /&gt;
*[[Heavenly Bombfish]]&lt;br /&gt;
*[[Heavenly Onryo]]&lt;br /&gt;
*[[Heavenly Gyuki]]&lt;br /&gt;
*[[Heavenly Ango]]&lt;br /&gt;
*[[Heavenly Coralshell]]&lt;br /&gt;
*[[Heavenly Kraken]]&lt;br /&gt;
*[[Heavenly Kraken]]&lt;br /&gt;
*[[Heavenly Matamata]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Shark]]&lt;br /&gt;
*[[Heavenly Amikiri]]&lt;br /&gt;
*[[Heavenly Yumemi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Mojabune]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will move to the center of the arena and cast &#039;&#039;&#039;Overtow&#039;&#039;&#039; to knock players to the edge of the arena. This knockback cannot be mitigated. It will then follow up with &#039;&#039;&#039;Hydroball&#039;&#039;&#039;, attacking one half of the arena. Players will need to be prepared to move out of the way.&lt;br /&gt;
&lt;br /&gt;
===Floor 11-20===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Shizuku]]&lt;br /&gt;
*[[Heavenly Korpokkur]]&lt;br /&gt;
*[[Heavenly Apa]]&lt;br /&gt;
*[[Heavenly Shiomushi]]&lt;br /&gt;
*[[Heavenly Unkiu]]&lt;br /&gt;
*[[Heavenly Hakagiri]]&lt;br /&gt;
*[[Heavenly Tatsunoko]]&lt;br /&gt;
*[[Heavenly Shionsme]]&lt;br /&gt;
*[[Heavenly Amagoi]]&lt;br /&gt;
*[[Heavenly Otokage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Namazu]]&lt;br /&gt;
*[[Heavenly Hand]]&lt;br /&gt;
*[[Heavenly Aomino]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Beccho]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will cast &#039;&#039;&#039;Neuro Squama&#039;&#039;&#039;, a gaze attack requiring players to turn away from the boss. If players don&#039;t turn away in time, they will be [[Confused]] and lose control temporarily, causing them to run into the edges of the arena. The boss will also cast &#039;&#039;&#039;Psycho Squama&#039;&#039;&#039;, a large AoE. From time to time, the boss will summon large moths to the edge of the arena that explode after a short time, so players need to stay in the center of the arena to avoid this.&lt;br /&gt;
&lt;br /&gt;
===Floor 21-30===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Halgai]]&lt;br /&gt;
*[[Heavenly Dhruva]]&lt;br /&gt;
*[[Heavenly Keukegen]]&lt;br /&gt;
*[[Heavenly Onibi]]&lt;br /&gt;
*[[Heavenly Tenaga]]&lt;br /&gt;
*[[Heavenly Hatamoto]]&lt;br /&gt;
*[[Heavenly Sai Taisui]]&lt;br /&gt;
*[[Heavenly Tengu]]&lt;br /&gt;
*[[Heavenly Koja]]&lt;br /&gt;
*[[Heavenly Yuuki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Katasharin]]&lt;br /&gt;
*[[Heavenly Menreiki]]&lt;br /&gt;
*[[Heavenly Wanyudo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Hiruko]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Supercell&#039;&#039;&#039;, firing a wide AoE in the area in front of it, as well as &#039;&#039;&#039;Lightning Strike&#039;&#039;&#039;, a line AoE that targets a random player. The boss will summon clouds periodically that will perform an attack that knocks players into the air. Players need to stand under the clouds so when they get kocked into the air, they hit the clouds, destroying them. If any clouds remain, they will cast a small AoE underneath them that debuffs with &#039;&#039;&#039;Vulnerability Down&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Floor 31-40===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Hornbill]]&lt;br /&gt;
*[[Heavenly Gedan]]&lt;br /&gt;
*[[Heavenly Hanya]]&lt;br /&gt;
*[[Heavenly Moko]]&lt;br /&gt;
*[[Heavenly Harakiri]]&lt;br /&gt;
*[[Heavenly Shishi]]&lt;br /&gt;
*[[Heavenly Ashigaru]]&lt;br /&gt;
*[[Heavenly Mokin]]&lt;br /&gt;
*[[Heavenly Kiyofusa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Onmitsu]]&lt;br /&gt;
*[[Heavenly Vanara]]&lt;br /&gt;
*[[Heavenly Dogu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Bhima]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;&#039;Ancient Aero III&#039;&#039;&#039;, summoning large clouds opposite of where the boss is, then uses a knockback shortly afterwards. Players need to either mitigate the knockback or move closer to the boss to avoid getting hit by the clouds.&lt;br /&gt;
&lt;br /&gt;
===Floor 41-50===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Saikoro]]&lt;br /&gt;
*[[Heavenly Ganseki]]&lt;br /&gt;
*[[Heavenly Sekizo]]&lt;br /&gt;
*[[Heavenly Sekiban]]&lt;br /&gt;
*[[Heavenly Iseki]]&lt;br /&gt;
*[[Heavenly Aka-ishi]]&lt;br /&gt;
*[[Heavenly Monoiwa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Kuro-usagi]]&lt;br /&gt;
*[[Heavenly Sekizo]]&lt;br /&gt;
*[[Heavenly Mizumimizu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Gozu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will use &#039;&#039;&#039;Ripper Claw&#039;&#039;&#039;, an untelegraphed point-blank attack where the boss will raise its hand, then swing down shortly after. Players can avoid this simply by sidestepping when the boss raises its hand. It will also fire a &#039;&#039;&#039;Laser&#039;&#039;&#039; attack, targeting a random player and firing shortly after. Players need to break the Line of Sight to avoid the attack. Finally the boss will use &#039;&#039;&#039;Roar&#039;&#039;&#039; summoning orbs that pulse out damage for a short while before disappearing. While this is happening, the boss will use a proximity-based attack.&lt;br /&gt;
&lt;br /&gt;
===Floor 51-60===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Kamakiri]]&lt;br /&gt;
*[[Heavenly Kamanari]]&lt;br /&gt;
*[[Heavenly Tokagekiba]]&lt;br /&gt;
*[[Heavenly Tesso]]&lt;br /&gt;
*[[Heavenly Kongorei]]&lt;br /&gt;
*[[Heavenly Shabti]]&lt;br /&gt;
*[[Heavenly Maruishi]]&lt;br /&gt;
*[[Heavenly Karakuri]]&lt;br /&gt;
*[[Heavenly Rachimonai]]&lt;br /&gt;
*[[Heavenly Gowan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Naga]]&lt;br /&gt;
*[[Heavenly Tetsu-kyojin]]&lt;br /&gt;
*[[Heavenly Dokyu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Suikazura]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will summon several staves in two groups that will fire donut-AoEs periodically, then fire line AoEs. The boss will target a random player and fire a point-blank AoE, but needs to be baited in a spot between the donut-AoEs.&lt;br /&gt;
&lt;br /&gt;
===Floor 61-70===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Wakakusa]]&lt;br /&gt;
*[[Heavenly Onryo]]&lt;br /&gt;
*[[Heavenly Iwamushi]]&lt;br /&gt;
*[[Heavenly Mannenso]]&lt;br /&gt;
*[[Heavenly Dosuzeri]]&lt;br /&gt;
*[[Heavenly Jellyfish]]&lt;br /&gt;
*[[Heavenly Shitaibana]]&lt;br /&gt;
*[[Heavenly Kosodegai]]&lt;br /&gt;
*[[Heavenly Hashiri-dokoro]]&lt;br /&gt;
*[[Heavenly Penghou]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Jubokko]]&lt;br /&gt;
*[[Heavenly Morbol]]&lt;br /&gt;
*[[Heavenly Chizakura]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Kenko]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Predator Claw&#039;&#039;&#039;, an untelegraphed frontal AoE that needs to be sidestepped. The boss will also use &#039;&#039;&#039;Innerspace&#039;&#039;&#039;, dropping a neuro-link puddle under a random player. Standing in this will debuff players with [[Mini]], reducing their damage and healing output. This is required to handle the attacks &#039;&#039;&#039;Hound out of Hell&#039;&#039;&#039; and &#039;&#039;&#039;Devour&#039;&#039;&#039;. A random player is targeted by a line AoE, then are hit by an instant kill attack. Players need to stand in the neuro-link puddle to avoid taking damage.&lt;br /&gt;
 &lt;br /&gt;
===Floor 71-80===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Noyagi]]&lt;br /&gt;
*[[Heavenly Shikubi]]&lt;br /&gt;
*[[Heavenly Ichijama]]&lt;br /&gt;
*[[Heavenly Yuki-tokage]]&lt;br /&gt;
*[[Heavenly Mammoth]]&lt;br /&gt;
*[[Heavenly Yuki-otoko]]&lt;br /&gt;
*[[Heavenly Yak]]&lt;br /&gt;
*[[Heavenly Tofu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Hyoga]]&lt;br /&gt;
*[[Heavenly Hyozan]]&lt;br /&gt;
*[[Heavenly Shiro-jishi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Kajigakaka]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This boss will use &#039;&#039;&#039;Heavensward Howl&#039;&#039;&#039;, a frontal conal AoE that players simply need to avoid. It will also summon an [[Icicle]] and several ice orbs around the arena. The Icicle will fire in a straight line across the arena, as well as fire a point-blank AoE after a while, while the ice orbs explode periodically. The boss will also use &#039;&#039;&#039;Lunar Cry&#039;&#039;&#039;, a large point-blank AoE that requires players to move closer to the boss.&lt;br /&gt;
&lt;br /&gt;
===Floor 81-90===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Rowan]]&lt;br /&gt;
*[[Heavenly Matanga]]&lt;br /&gt;
*[[Heavenly Mukai-inu]]&lt;br /&gt;
*[[Heavenly Gozu]]&lt;br /&gt;
*[[Heavenly Ryukotsu]]&lt;br /&gt;
*[[Heavenly Ryujin]]&lt;br /&gt;
*[[Heavenly Hitotsume]]&lt;br /&gt;
*[[Heavenly Koki]]&lt;br /&gt;
*[[Heavenly Enko]]&lt;br /&gt;
*[[Heavenly Araragi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Garula]]&lt;br /&gt;
*[[Heavenly Shinzei]]&lt;br /&gt;
*[[Heavenly Rakshasa]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
[[Onra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The boss will use &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, a room-wide unavoidable attack that deals heavy damage and summons sand orbs around the room. These orbs will regularly pulse out point-blank AoEs that deal minor damage and have a knockback effect. They also debuff with [[Heavy]]. The boss will fire &#039;&#039;&#039;Aura Cannon&#039;&#039;, a line AoE, and &#039;&#039;&#039;Burning Impact&#039;&#039;&#039;, a large AoE under a random player. Eventually, the boss will use &#039;&#039;&#039;Meteor Impact&#039;&#039;&#039;, placing a proximity AoE on the ground that players will need to move as far away from as possible to avoid.&lt;br /&gt;
&lt;br /&gt;
===Floor 91-100===&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Nuppeppo (White Mage)]]&lt;br /&gt;
*[[Heavenly Nuppeppo (Monk)]]&lt;br /&gt;
*[[Heavenly Nuppeppo (Warrior)]]&lt;br /&gt;
*[[Heavenly Jaki]]&lt;br /&gt;
*[[Heavenly Mifune]]&lt;br /&gt;
*[[Heavenly Zenki]]&lt;br /&gt;
*[[Heavenly Shabti]]&lt;br /&gt;
*[[Heavenly Kyozo]]&lt;br /&gt;
*[[Heavenly Jinba]]&lt;br /&gt;
*[[Heavenly Kuro-kishi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrols&#039;&#039;&#039;:&lt;br /&gt;
*[[Heavenly Gozu]]&lt;br /&gt;
*[[Heavenly Kubinashi]]&lt;br /&gt;
*[[Heavenly Tenma]]&lt;br /&gt;
*[[Heavenly Dodo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;:&lt;br /&gt;
&#039;&#039;None.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Deep Dungeon]] [[Category:Patch 4.35 Features]]&lt;/div&gt;</summary>
		<author><name>Sejeo</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Relocation&amp;diff=408513</id>
		<title>Relocation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Relocation&amp;diff=408513"/>
		<updated>2022-02-15T22:21:32Z</updated>

		<summary type="html">&lt;p&gt;Sejeo: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[Relocation]] is a feature for [[Housing]] released in patch 4.1 of [[Stormblood]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Relocation allows players to move their estate hall and accompanying furnishings to a new plot. The destination can be situated in any residential area and be of any size.&lt;br /&gt;
* When a free company estate hall is relocated, any private chambers present will be relocated automatically.&lt;br /&gt;
* It is not possible to use the relocation feature to change from an individual to a free company estate hall, or vice versa.&lt;br /&gt;
* Apartments cannot be relocated.&lt;br /&gt;
* An explanation of the relocation feature has been added to the resident caretaker in each residential district.&lt;br /&gt;
* After relocation the plot is locked for 5 minutes, during which time no relocations can be performed involving that plot.&lt;br /&gt;
&lt;br /&gt;
==Eligibility for Relocation==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Estate Type	&lt;br /&gt;
! Eligible Player&lt;br /&gt;
|-&lt;br /&gt;
|Free company || Authorized to purchase/relinquish plots&lt;br /&gt;
|-&lt;br /&gt;
|Individual || Estate owner (does not include tenants)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relocating to a New Plot==&lt;br /&gt;
To begin the process, inspect the placard located at the entrance of the destination plot and select Purchase Land. A prompt for relocation will appear, allowing you to move your estate immediately after the purchase is complete. You are not required to relinquish ownership of your old plot prior to relocation. In the case of company estates and estate sharing, all players with access to the estate will receive a notification when the process is complete.&lt;br /&gt;
* Only free company members who have been granted authority to purchase and relinquish land can relocate company estates. &lt;br /&gt;
* Players who are inside an estate at the time of relocation will be automatically moved outside.&lt;br /&gt;
&lt;br /&gt;
1. Interact with the placard and select Purchase Land.&lt;br /&gt;
&lt;br /&gt;
[[File:relocation1.png]]&lt;br /&gt;
&lt;br /&gt;
2. Choose Private Residence Relocation or Free Company Estate Relocation.&lt;br /&gt;
&lt;br /&gt;
[[File:relocation2.png]]&lt;br /&gt;
&lt;br /&gt;
3. Once the relocation fee has been accepted, the process is complete.&lt;br /&gt;
&lt;br /&gt;
[[File:relocation3.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:relocation4.png]]&lt;br /&gt;
&lt;br /&gt;
==Cost of Relocation==&lt;br /&gt;
When purchasing a plot for relocation, 30% of the minimum value of your old plot will be applied towards the price of the new one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Cost of Relocation) = (Destination Plot Price) – (30% of Old Plot Price)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* In the event reimbursement for the old plot exceeds the price of the destination plot, the cost of relocation will be waived. Please note, however, you will not receive gil for the amount that exceeds the cost of the destination plot.&lt;br /&gt;
&lt;br /&gt;
==Furnishings==&lt;br /&gt;
&lt;br /&gt;
Upon relocation, placed furnishings including those normally discarded after removal will be put in a storeroom at the destination plot. See below for further details about storerooms.&lt;br /&gt;
&lt;br /&gt;
While the limit of storerooms is normally dependent on plot size, the limit for all plots will temporarily increase as follows to accommodate relocation:&lt;br /&gt;
&lt;br /&gt;
*Indoor Furnishings: 400 Items&lt;br /&gt;
*Outdoor Furnishings: 40 Items&lt;br /&gt;
&lt;br /&gt;
Provided that the numbers of furnishings is within these limits, the relocation can be completed even if they exceed the storage limits of the new location. The furnishings will be temporarily kept in the storeroom of the new plot. The furnishing storage limits when relocating are the same as the placement limits for a large estate hall. Therefore, if a player relocates immediately after patch 4.1 and does not use the storeroom prior to the relocation being completed, it is not possible to exceed the limits, regardless of the size of the estate hall.&lt;br /&gt;
&lt;br /&gt;
Please note that chocobo stables and miniature aetherytes will not count toward this limit, as they will be automatically placed in the garden of the destination plot.&lt;br /&gt;
* The teleport destination for miniature aetherytes will be automatically changed to that of destination plots. &lt;br /&gt;
* Private chambers and company workshops will be moved in their entirety and retain their state. &lt;br /&gt;
* Additional items cannot be placed in the storeroom after relocation while exceeding the normal storage limit.&lt;br /&gt;
&lt;br /&gt;
==Exterior Fixtures==&lt;br /&gt;
Default exterior fixtures will be altered to match the new residential area and plot size, in the event that they are different. Unique exterior fixtures (e.g. Paissa House Wall) will be carried over to the new plot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: Moving from a cottage in [[Mist]] to a house in the [[Goblet]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Old Plot Exterior: [[Riviera Cottage Wall (Composite)]]&lt;br /&gt;
*Destination Plot Exterior: [[Oasis House Wall (Composite)]]&lt;br /&gt;
*Old Plot Exterior: [[Paissa Cottage Walls]]&lt;br /&gt;
*Destination Plot Exterior: [[Paissa House Walls]]&lt;br /&gt;
&lt;br /&gt;
==Interior Fixtures==&lt;br /&gt;
Interior fixtures will remain intact, unless the relocation results in an estate hall with fewer floors. In this case, the fixtures will be lost alongside the floor.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
The following will be carried over in their entirety when relocating to a new plot:&lt;br /&gt;
&lt;br /&gt;
*[[Private Chamber|Private Chambers]] &lt;br /&gt;
*[[Workshops]] (See: [[Free Company Crafting]])&lt;br /&gt;
*[[Free_Company_Airships|Airships]] &lt;br /&gt;
*[[Chocobo_Raising|Stabled Chocobos]] &lt;br /&gt;
*[[Shared Estate Settings]]&lt;br /&gt;
&lt;br /&gt;
==Sale of Old Plots==&lt;br /&gt;
Once relocation is complete, old plots will be made available for purchase to other players.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Relocation will not be available for estates that have not been entered by free company members or the estate owner for 30 days.&lt;br /&gt;
*Relocation resets the auto-demolition counter, in the same way as a free company member or estate owner entering the estate.&lt;br /&gt;
*To confirm whether relocation is possible with the current number of placed interior and exterior furnishings, please check Storeroom Status in the Estate Settings, under Housing.&lt;br /&gt;
&lt;br /&gt;
[[File:relocation5.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 4.1 Features]] [[Category:Housing]]&lt;/div&gt;</summary>
		<author><name>Sejeo</name></author>
	</entry>
</feed>