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	<updated>2026-04-17T20:08:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unto_the_Summit&amp;diff=1277600</id>
		<title>Unto the Summit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unto_the_Summit&amp;diff=1277600"/>
		<updated>2026-04-11T03:09:22Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Unto the Summit&lt;br /&gt;
| image = &lt;br /&gt;
| description = Cahciua wishes to hold a strategy meeting.&lt;br /&gt;
| quest-giver = Cahciua&lt;br /&gt;
| related-npcs = Alisaie; Erenville; G&#039;raha Tia; Krile; Shale; Wuk Lamat&lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| location-x = 5.9&lt;br /&gt;
| location-y = 6.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 870&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = A Comforting Hand&lt;br /&gt;
| next-quest = The Resilient Son, An Usher&#039;s Lament, Towering Troubles, A Fitting Send-off, Rousing Mister Robot, Of Lightning Rings and Romance, Warrior of Light&amp;amp;comma; Wrangler of Cats, Tasteful Memories&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 938&lt;br /&gt;
| id-gt = 70480&lt;br /&gt;
| id-edb = 5fe62d72e74&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Erenville]].&lt;br /&gt;
*Speak with [[Cahciua]] in front of Everkeep.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Cahciua wishes to hold a strategy meeting.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Cahciua: Had enough rest, have you? Then let&#039;s round up everyone!&lt;br /&gt;
Cahciua: During your confrontation with him, Zoraal Ja bade Wuk Lamat come to the tower&#039;s summit.&lt;br /&gt;
Cahciua: Problem is, the elevators have been locked down due to the state of emergency.&lt;br /&gt;
&lt;br /&gt;
Shale: We&#039;ve been working to lift the access restrictions, but frankly it&#039;s not looking promising.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Are there any other ways we can get to Zoraal Ja?&lt;br /&gt;
&lt;br /&gt;
Cahciua: We believe so.&lt;br /&gt;
Cahciua: As you know, Solution Nine occupies Everkeep&#039;s ninth level.&lt;br /&gt;
Cahciua: The summit, meanwhile, is the twelfth.&lt;br /&gt;
&lt;br /&gt;
Alisaie: The map appears to be cut off.&lt;br /&gt;
&lt;br /&gt;
Shale: While the king and queen&#039;s residence is believed to be located there, the details are highly classified. Hence the lack of map data.&lt;br /&gt;
&lt;br /&gt;
Cahciua: We do, however, have reliable intelligence concerning everything up to the eleventh level.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: What is this place?&lt;br /&gt;
&lt;br /&gt;
Cahciua: That is Origenics, the facility where souls are separated and refined for use.&lt;br /&gt;
Cahciua: The process begins at the base with the extraction of souls from regulators and fiends.&lt;br /&gt;
Cahciua: Those souls are then transported up to the aetheric separator, where they are cleansed of memories.&lt;br /&gt;
Cahciua: Finally, they are packed within soul cells for distribution.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Twelve forfend... They&#039;ve recreated the process by which souls are broken down in the aetherial sea...&lt;br /&gt;
&lt;br /&gt;
Cahciua: An affront to nature, I know, but ethical discussions must wait.&lt;br /&gt;
Cahciua: The salient point is that the facility extends vertically from the first to the eleventh level.&lt;br /&gt;
Cahciua: Now, if Zoraal Ja intends to strengthen himself with the people&#039;s souls, as we strongly suspect...&lt;br /&gt;
&lt;br /&gt;
Krile: Then the facility will be operating to process and transport those souls directly to him—on the twelfth level!&lt;br /&gt;
Krile: So in order to reach Zoraal Ja, we make our way through Origenics!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Precisely.&lt;br /&gt;
Cahciua: As the facility sustains the Alexandrian way of life, security will be extremely tight.&lt;br /&gt;
Cahciua: But if you are willing to brave the route, we&#039;ll back you up as best we can. What say you?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It goes without saying that we&#039;re going!&lt;br /&gt;
&lt;br /&gt;
Cahciua: &amp;amp;lt;chuckle&amp;amp;gt; I never had any doubt.&lt;br /&gt;
Cahciua: I&#039;m coming too. You&#039;ll need guidance on-site, and this body makes me best suited.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...Hold it. Before you set off, I have to ask.&lt;br /&gt;
Erenville: All this time, you&#039;ve known that Sphene is an Endless, haven&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Yes, we have.&lt;br /&gt;
&lt;br /&gt;
Erenville: Why didn&#039;t you tell us?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Honestly...it didn&#039;t seem relevant to the matters at hand? More complicated to explain than it was worth, and a distraction from our efforts to deal with Zoraal Ja.&lt;br /&gt;
Cahciua: Speaking of which, we should get moving. Those who are sallying forth, we gather in front of the tower!&lt;br /&gt;
Cahciua: We can count on you to provide support from here, yes?&lt;br /&gt;
&lt;br /&gt;
Erenville: ...Of course.&lt;br /&gt;
Erenville: I need to talk to you about... Never mind. It can wait.&lt;br /&gt;
Erenville: Lest you wonder, I have no objections to remaining here. Someone needs to keep those in Tuliyollal informed.&lt;br /&gt;
Erenville: Best of luck to you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Zoraal Ja is no king. Not anymore. For the sake of Tuliyollal—of the world—we must put an end to his madness.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;ve spoken with Alphinaud. Apparently, the dragons came to Tuliyollal&#039;s aid!&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;m coming too, of course. This is what I&#039;ve worked so hard to be a part of.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The summit of Everkeep... Finally, we shall see what the clouds conceal.&lt;br /&gt;
&lt;br /&gt;
Cahciua: All present and accounted for? Excellent.&lt;br /&gt;
Cahciua: We make for the summit in one push. This will be a grueling climb, so see to it you spare no preparation.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=-quSZ_d71Xk}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Through_the_Gate_of_Gold&amp;diff=1277599</id>
		<title>Through the Gate of Gold</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Through_the_Gate_of_Gold&amp;diff=1277599"/>
		<updated>2026-04-11T03:09:20Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Through the Gate of Gold&lt;br /&gt;
| image = Through the Gate of Gold.png&lt;br /&gt;
| description = [[Wuk Lamat]] is eager to set off for the Skydeep Cenote.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Constancy; Erenville; Estinien; G&#039;raha Tia; Gulool Ja; Koana; Krile; Shale; Thancred; Urianger; Y&#039;shtola&lt;br /&gt;
| cutscene-npcs = Sphene (NPC); Zoraal Ja&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.4&lt;br /&gt;
| location-y = 12.9&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 2934&lt;br /&gt;
| unlocks = lc Living Memory, aet Leynode Mnemo&lt;br /&gt;
| reward1 = 2 Mesquite Juice&lt;br /&gt;
| prev-quest = In Pursuit of Sphene&lt;br /&gt;
| next-quest = Those Who Live Forever&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 942&lt;br /&gt;
| id-gt = 70484&lt;br /&gt;
| id-edb = fa8b90fa8d8&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]] at the entrance to [[the Skydeep Cenote]].&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
*Speak with Wuk Lamat at the [[Gate of Remembrance]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
*Speak with Wuk Lamat yet again.&lt;br /&gt;
*Speak with Wuk Lamat once more.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Wuk Lamat]] is eager to set off for the Skydeep Cenote.&lt;br /&gt;
* It has been determined that the gate of the golden city likely leads to Sphene&#039;s home reflection. The Queen of Reason has all but certainly retreated there, and in order to find her and thwart her plot, you and your comrades set forth for the Skydeep Cenote.&lt;br /&gt;
* At the entrance to the cenote&#039;s inner chamber, Wuk Lamat cannot help but be struck by a pang of nostalgia for the journey thus far. The others join in sharing their feelings before you all proceed inside.&lt;br /&gt;
* So it is that you come before the enigmatic gate to the golden city once more. You take your places as Krile prepares to see if her earring is indeed the key to lifting the seal. In conjunction with the authority Gulool Ja inherited from his late father, the earring serves to open the gate and reveal a portal to another reflection. With the way forward thus secured, it is decided that you, Wuk Lamat, Krile, G&#039;raha Tia, and Erenville will be the ones to sally forth, and you gird yourselves as you regard the golden light into which you must step.&lt;br /&gt;
** ※In the event that you leave the area, you may return via the inner chamber of the Skydeep Cenote.&lt;br /&gt;
* With the portal&#039;s protection entrusted to your companions, you sally forth unto the unknown reflection that Wuk Lamat has dubbed the unlost world.&lt;br /&gt;
* Mere moments after entering the portal, you emerge on the other side. Your breath catches in your throat as the scenery comes into view─a sprawling, dazzling city that could only be described as the legend of the golden city come to life.&lt;br /&gt;
* Having composed yourselves after the initial awe, you set about exploring your surrounds. Wuk Lamat suggests following a nearby path to see where it leads.&lt;br /&gt;
* As you and your comrades observe that the city is likely Alexandrian, you are approached by an Endless named Constancy. Introducing himself as a guide, he explains that the city is called Living Memory, and it was originally a recreational attraction for ordinary people before being repurposed as a haven for Endless. When Wuk Lamat indicates your desire to see Sphene, he advises you to seek her out at the Meso Terminal at the center of the city.&lt;br /&gt;
* Sphene appears upon being called at the Meso Terminal, and Wuk Lamat pleads for her to reconsider her course. Alas, the queen refuses to be swayed and vanishes again, but not before revealing that she will erase the memories she has as a living person, that she might shed with conscience to become a devourer of worlds.&lt;br /&gt;
* Wuk Lamat is dejected that she could not reason with Sphene. As you hear your friend&#039;s frustration, you find yourself wondering about the true nature of the Endless, and why Sphene goes to such lengths to protect them.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gulool Ja: I&#039;ll bet it looks good on you!&lt;br /&gt;
&lt;br /&gt;
Koana: These arms and armor are the work of our finest artisans. I can vouch for their quality and functionality both.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: With your shiny new gear, I reckon you&#039;re ready for anything!&lt;br /&gt;
Wuk Lamat: Come, let&#039;s head to the Skydeep Cenote!&lt;br /&gt;
&lt;br /&gt;
Koana: Access to the area is presently restricted per my orders, so I shall accompany you.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: This place is a little scary... I don&#039;t know if I could come here alone.&lt;br /&gt;
&lt;br /&gt;
Alisaie: It feels like a lifetime ago that we were last here.&lt;br /&gt;
&lt;br /&gt;
Erenville: The city of gold. Where it all began...&lt;br /&gt;
&lt;br /&gt;
Krile: And here we are again...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Koana has already gone inside, but I couldn&#039;t help but take a moment. Just being here takes me back.&lt;br /&gt;
&lt;br /&gt;
Alisaie: And it wasn&#039;t even that long ago that we visited for the rite. So much has happened since then.&lt;br /&gt;
&lt;br /&gt;
Krile: Truly. Guided by my grandfather&#039;s letter, I crossed the seas in search of answers...&lt;br /&gt;
Krile: What awaits us on the road ahead, I know not. But I shall walk it to the end with you all.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...Come on, let&#039;s go.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: This power I&#039;ve inherited, I&#039;ll use for good. I will!&lt;br /&gt;
&lt;br /&gt;
Koana: Once again I must leave Lamaty&#039;i in your care. Please return safely.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: I would dearly love to accompany you. But this time I will content myself with seeing you off.&lt;br /&gt;
Alphinaud: Where you now go, I pray you find hope. I look forward to hearing your account upon your return.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m needed here, I accept that. I&#039;m not a child anymore.&lt;br /&gt;
Alisaie: I&#039;ll spare no effort doing my part, so you do yours too. Together, we&#039;ll protect what we hold dear!&lt;br /&gt;
&lt;br /&gt;
Krile: Twenty years ago I emerged from that gate. Whether or not the answers I seek lie on the other side, I will see things through.&lt;br /&gt;
Krile: I would be lying if I said I&#039;m not nervous, but your presence gives me comfort and courage. I imagine your other travel companions often feel the same.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: If Sphene is intent on plundering aether from other worlds, then our task is clear: we must stop her.&lt;br /&gt;
G&#039;raha Tia: She cannot be allowed to harm anyone else. Neither those who are dear to us, nor strangers we have never met.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: To be completely honest, it is all I can do not to throw myself into that light.&lt;br /&gt;
Y&#039;shtola: But I must resist the urge, for my presence will be required here should the gate close. It wouldn&#039;t do to lose everyone, our champion not least of all.&lt;br /&gt;
&lt;br /&gt;
Urianger: We who shall remain want for neither expertise nor experience. Worry not on our account, and fix thy gaze upon the path ahead.&lt;br /&gt;
&lt;br /&gt;
Thancred: I&#039;ll keep everyone safe. Just concentrate on your own task.&lt;br /&gt;
&lt;br /&gt;
Estinien: En route here, I caught sight of a large lizard. It looked palatable enough, so I shall hunt it later.&lt;br /&gt;
Estinien: We can enjoy the meat while you regale me with tales of the world beyond after you&#039;ve returned.&lt;br /&gt;
&lt;br /&gt;
Shale: I&#039;ve done all I can. If you should meet Cahciua...please tell her I said thank you.&lt;br /&gt;
&lt;br /&gt;
Erenville: There&#039;s no telling what dangers we&#039;ll face, I know. But if my mother is out there, I need to find her. And give her a piece of my mind...&lt;br /&gt;
&lt;br /&gt;
Krile: This is my world. My home...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Neither the void nor the First... We are indeed come to an unknown reflection.&lt;br /&gt;
&lt;br /&gt;
Erenville: The “city of gold” is an apt description indeed...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Amazing! Absolutely amazing!&lt;br /&gt;
Wuk Lamat: We&#039;ve literally stepped into the Yok Huy legend!&lt;br /&gt;
&lt;br /&gt;
Krile: Whichever reflection this may be, &#039;twould seem the barrier between here and the Source is thin in Yak T&#039;el.&lt;br /&gt;
&lt;br /&gt;
Erenville: That would explain the Yok Huy&#039;s visions and the location of the gate.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hey, Erenville. That volcano over there—you don&#039;t suppose it&#039;s real, is it?&lt;br /&gt;
&lt;br /&gt;
Erenville: An actual volcano, spewing forth lava, in the middle of a city? I&#039;d like to see that.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: H-Hey, you never know!&lt;br /&gt;
Wuk Lamat: Look, there&#039;s a path down. Let&#039;s see where it goes.&lt;br /&gt;
&lt;br /&gt;
Krile: The people here. Could they be...?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: There&#039;s no mistaking the design of this aetheryte.&lt;br /&gt;
&lt;br /&gt;
Erenville: I see electrope is used here too.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s strange... Though I&#039;ve never been to this place before, it somehow makes me feel nostalgic.&lt;br /&gt;
Wuk Lamat: Unlike Everkeep with all its advanced technology, here it&#039;s brick and stone. It&#039;s like we&#039;ve traveled to the past.&lt;br /&gt;
&lt;br /&gt;
Erenville: The differences may be more superficial than you think. Take a good look at the buildings around us.&lt;br /&gt;
Erenville: There&#039;s electrope everywhere, along with myriad contraptions.&lt;br /&gt;
Erenville: Like how Sphene projects her image onto soldiers, I believe this city&#039;s appearance is artificial.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: This aetheryte is identical to the one in Everkeep, is it not?&lt;br /&gt;
G&#039;raha Tia: This suggests that this place is Alexandrian.&lt;br /&gt;
&lt;br /&gt;
Krile: That would seem a fair assumption. In light of all this, could it be this city is Everkeep&#039;s missing twelfth level?&lt;br /&gt;
&lt;br /&gt;
Constancy@???: Welcome, friends! Welcome!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Who are you?&lt;br /&gt;
&lt;br /&gt;
Constancy: My name is Constancy, and like you, I am an Endless.&lt;br /&gt;
Constancy: We have been recreated from the memories of those who have exhausted their souls—the departed, in other words.&lt;br /&gt;
Constancy: Great effort is taken to ensure the integrity of your memories, so it will feel no different from when you were flesh and blood.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: (Let&#039;s go along with it for now.)&lt;br /&gt;
&lt;br /&gt;
Constancy: I am a caretaker here at Living Memory, city of the Endless, and it is my pleasure to provide guidance to newcomers such as your good selves.&lt;br /&gt;
&lt;br /&gt;
Krile: City of the Endless... At a glance, there seems to be many different facilities. What kind of place is this?&lt;br /&gt;
&lt;br /&gt;
Constancy: Simply put, it is a recreational attraction. The city is divided into four areas, each of which captures scenery that once defined our continent.&lt;br /&gt;
Constancy: In this way we ensure that what is lost is not forgotten. That all precious memories endure forevermore.&lt;br /&gt;
Constancy: In Everkeep&#039;s early days, this place was used by the living, but it was made a haven for the Endless hundreds of years later.&lt;br /&gt;
Constancy: Now then, if you would please follow me, I shall give you a guided tour. Do take care, as wildlife brought here for preservation roams freely.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: H-Hold on a moment!&lt;br /&gt;
Wuk Lamat: While a tour would be interesting, it&#039;s Sphene that we&#039;ve come to see.&lt;br /&gt;
&lt;br /&gt;
Constancy: Oh, so you wish to meet the queen! In that case, you are in luck.&lt;br /&gt;
Constancy: It was just announced that Her Majesty will enter into a slumber, but there is still time.&lt;br /&gt;
Constancy: If you try calling to her before the Meso Terminal, at the center of the city, she will likely appear.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m not sure how things work around here, but let&#039;s head to this Meso Terminal.&lt;br /&gt;
Wuk Lamat: Our thanks, Constancy. We&#039;ll take you up on the tour next time.&lt;br /&gt;
&lt;br /&gt;
Constancy: I shall look forward to it. Good luck seeking out Her Majesty!&lt;br /&gt;
Constancy: Queen Sphene enjoys meeting her people. I am quite confident she will appear for you at the Meso Terminal.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Like the chamber in the Skydeep Cenote, the electrope here produces a strong golden light. A difference in energy levels, perhaps.&lt;br /&gt;
&lt;br /&gt;
Erenville: The plants are real as far as I can tell. Not everything is an illusion.&lt;br /&gt;
&lt;br /&gt;
Krile: I wonder, can the Endless venture elsewhere, or can they only survive here?&lt;br /&gt;
Krile: While Sphene&#039;s intentions are good, her methods are anything but. We cannot yield at any cost.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The Endless were unsustainable from the first. Sphene has been fighting a lost cause.&lt;br /&gt;
&lt;br /&gt;
Erenville: The Endless exist in defiance of the laws of nature. But they exist nonetheless, with Sphene holding them to be no different from the living...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Argh! What are we to do now, damn it!?&lt;br /&gt;
Wuk Lamat: I felt that I had come to understand Sphene, but I&#039;m still clueless. Utterly clueless!&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Y&#039;shtola: Electrope everywhere one turns, harboring vast amounts of lightning... This place is very much alive.&lt;br /&gt;
Y&#039;shtola: Krile, try holding your earring to the terminal.&lt;br /&gt;
&lt;br /&gt;
Krile: No luck...&lt;br /&gt;
&lt;br /&gt;
Shale: Don&#039;t give up yet. The terminal reads the code—it might just need higher clearance.&lt;br /&gt;
Shale: Gulool Ja, would you give it a try?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Me?&lt;br /&gt;
&lt;br /&gt;
Shale: If the king&#039;s authority has passed to you, then the gate ought to open.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: But I leave behind that which I&#039;ve gained by the sweat of my brow... It is yours to embrace...or spurn...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Uwaaah!&lt;br /&gt;
&lt;br /&gt;
Krile: The earring... It really was...&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Remarkable... A voidgate is forced open with a blast of aether, and thus appears as a tear in the fabric of reality.&lt;br /&gt;
Y&#039;shtola: In contrast, this is the stitchwork of a master. Neatly hemmed, without a thread out of place. A power to be reckoned with...&lt;br /&gt;
Y&#039;shtola: But now isn&#039;t the time to marvel. If Gulool Ja can open the gate, then so too can Sphene close it.&lt;br /&gt;
Y&#039;shtola: &#039;Twould be wise to employ magicks in its defense—both to maintain its stability and ward off interference.&lt;br /&gt;
Y&#039;shtola: While I am able to invoke said magicks, I cannot sustain them alone. I require another to channel with me, and in unison.&lt;br /&gt;
&lt;br /&gt;
Urianger: For that role I do humbly volunteer myself, but even our combined efforts offer no certainty of success. Might we prevail upon the two of you to lend your support?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Of course. If coordination between mages is required, few would be better suited than Alisaie and myself.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Shall I remain as well?&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: While your presence would be welcome, I&#039;d rather you joined the expedition team.&lt;br /&gt;
Y&#039;shtola: For despite our earnest efforts, the gate may well end up closed once more.&lt;br /&gt;
Y&#039;shtola: In such a situation, it may fall to those on the other side to devise a method to reconnect our worlds. A task with which you are not unfamiliar, as I recall?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I have faith it will not come to that, but should it, I will endeavor not to disappoint.&lt;br /&gt;
&lt;br /&gt;
Thancred: So, assuming Wuk Lamat, Krile, and Erenville are a given for this foray...&lt;br /&gt;
Thancred: I&#039;ll make myself useful here by guarding those who are maintaining the gate.&lt;br /&gt;
Thancred: Should any threats emerge, from the world beyond or otherwise, I&#039;ll deal with them.&lt;br /&gt;
&lt;br /&gt;
Estinien: As will I.&lt;br /&gt;
Estinien: Which leaves you free to head in there—and do what you do best.&lt;br /&gt;
&lt;br /&gt;
Alisaie: It&#039;s fine. Really. Mostly.&lt;br /&gt;
Alisaie: Just don&#039;t let {{alternatives|her|him}} bear the burden alone, do you hear?&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Alphinaud: &#039;Tis done. Whenever you&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
Alisaie: We&#039;ll protect the portal. Keep it open no matter what.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Beyond lies an unknown reflection.&lt;br /&gt;
Y&#039;shtola: Short of asking an Ascian, we unfortunately have no way of identifying which one it is.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, what we do know is that it&#039;s Sphene&#039;s domain—a place where she brings back those who&#039;ve been lost. So for now, why don&#039;t we call it...&lt;br /&gt;
Wuk Lamat: The unlost world!&lt;br /&gt;
Wuk Lamat: Right, let&#039;s go!&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 3===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: How to describe the sheer amazement we felt when we emerged on the other side of the portal?&amp;lt;br&amp;gt;I fear words do not do it justice.&lt;br /&gt;
Erenville: Before us was a vibrant world where the memories of the departed abided and reveled in bygone days.&lt;br /&gt;
Erenville: Living Memory, or so the Endless called it.&lt;br /&gt;
Erenville: How they laughed and smiled as they reminisced upon unfulfilled dreams. Alive in all perceivable ways...yet knowing no loss.&lt;br /&gt;
Erenville: So resplendent was every ilm of this paradise, the words rose unbidden to my lips:&lt;br /&gt;
Erenville: All this time, it was here—the city of gold.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 4===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Sphene! Are you there?&lt;br /&gt;
Wuk Lamat: If you are, say something! We need to talk!&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Hmm... That you should come here...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I haven&#039;t known you long, Sphene, but I know you have a good heart. Your love for your people is proof of this.&lt;br /&gt;
Wuk Lamat: I can&#039;t let you do what you&#039;re trying to do. And deep down, I don&#039;t think you want to do it either.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I want a world without suffering. A world where nothing is lost... Would that such a place existed.&lt;br /&gt;
Sphene (NPC)@Sphene: But the Endless only grow in number, and ever more life force is needed to sustain them.&lt;br /&gt;
Sphene (NPC)@Sphene: Within the barrier, we have managed to curb the cycle of rebirth these few hundred years. But we&#039;ve reached the limit.&lt;br /&gt;
Sphene (NPC)@Sphene: That is why I looked to interdimensional fusion. To harvest what we needed from your world.&lt;br /&gt;
Sphene (NPC)@Sphene: From your people. And with the key, we &#039;&#039;will&#039;&#039; have it.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: And once you&#039;ve plundered our world of aether, what then? Will you do the same to others?&lt;br /&gt;
G&#039;raha Tia: All men eventually die. If you make Endless of everyone, you will never have enough aether to sustain them. You but prolong the inevitable.&lt;br /&gt;
&lt;br /&gt;
Krile: Sphene. If you would nevertheless persist in this folly, we must stand against you.&lt;br /&gt;
Krile: For we too have people we cannot lose. Places to which our hearts belong.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Lamaty&#039;i... I would have loved nothing more than to work hand in hand with you to tend our nations.&lt;br /&gt;
Sphene (NPC)@Sphene: But fate is cruel. By the time it had brought us together, our futures had already been written.&lt;br /&gt;
Sphene (NPC)@Sphene: The kind and gentle Queen Sphene was too weak to serve her people. And so she will serve them no more.&lt;br /&gt;
Sphene (NPC)@Sphene: I will erase all memories of the living Sphene—she who has cursed me with this soft and powerless nature.&lt;br /&gt;
Sphene (NPC)@Sphene: Freed from conscience, I shall become a ruler that &#039;&#039;can&#039;&#039; protect Alexandria. A devourer of worlds.&lt;br /&gt;
Sphene (NPC)@Sphene: When two nations cannot protect their own without doing harm to the other, there can be only one resolution. It is a hard truth...but one &#039;&#039;you&#039;&#039; understand, don&#039;t you?&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m afraid we&#039;re out of time. The process has begun. And it cannot be stopped.&lt;br /&gt;
&lt;br /&gt;
MESOTERMINAL@Meso Terminal: Meso Terminal memory deletion in progress.&lt;br /&gt;
MESOTERMINAL@Meso Terminal: Meso Terminal memory deletion in progress. Upon completion, interdimensional fusion will commence.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=wB4CJg9XW30}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Those_Who_Live_Forever&amp;diff=1277598</id>
		<title>Those Who Live Forever</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Those_Who_Live_Forever&amp;diff=1277598"/>
		<updated>2026-04-11T03:09:18Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Those Who Live Forever&lt;br /&gt;
| image = Those Who Live Forever.png&lt;br /&gt;
| description = Wuk Lamat&#039;s frustration is fairly palpable.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Cahciua; Canal Town Guard; Cheerful Endless; Erastus; Erenville; G&#039;raha Tia; Genial Endless; Krile; Satisfied Endless&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 21.4&lt;br /&gt;
| location-y = 28.7&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 1509&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Through the Gate of Gold&lt;br /&gt;
| next-quest = In Serenity and Sorrow&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 943&lt;br /&gt;
| id-gt = 70485&lt;br /&gt;
| id-edb = 074d9b44b7d&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Stand lookout at the designated location.&lt;br /&gt;
*Speak with the Canal Town guard.&lt;br /&gt;
*Speak with [[Cahciua]].&lt;br /&gt;
*Speak with Endless. 0/3&lt;br /&gt;
*Speak with [[Erastus]].&lt;br /&gt;
*Speak with [[G&#039;raha Tia]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat&#039;s frustration is fairly palpable.&lt;br /&gt;
* With little else to be done at the Meso Terminal, Wuk Lamat suggests returning to the aetheryte. If Constancy is still there, he may be able to tell you more about Sphene&#039;s impending slumber and what that entails.&lt;br /&gt;
* As you search fruitlessly for Constancy, you are instead found by none other than Cahciua, who appears as she was as a living person. Having admitted that she had been an Endless all along, she offers to help with your mission to stop Sphene, but asks that you first consider a request of hers. To that end, she bids you join her at a place called Canal Town, which you can travel to from the nearby zip line station.&lt;br /&gt;
* You make the brief and exhilarating zip line trip to arrive at Canal Town, a charming and scenic zone built upon the water. There, Cahciua points out Endless going about their business, each and every one the very picture of happiness. These are the people Sphene strives to protect, and you cannot hide your shock when Cahciua reveals her request: to erase them all.&lt;br /&gt;
* Cahciua reasons that, if the Endless are gone, Sphene would have no motive to plunder aether from other worlds even should you fail to prevent interdimensonal fusion. Seeing the sense in her words, you agree to do as she asks while waiting for the Meso Terminal to become vulnerable. Before carrying out the deed, however, Wuk Lamat expresses her desire to meet the Endless, that she might better understand Sphene. Thus is it decided that you will speak with as many of the inhabitants of Living Memory as possible as you make your way to the terminals holding their memories.&lt;br /&gt;
* You speak with a number of Endless in Canal Town, learning what brings them joy. One of them, a self-professed gourmand, recommends the popcorn at the nearby stall, and you proceed there to satisfy your curiosity.&lt;br /&gt;
* You find that G&#039;raha Tia has also been directed to the stall, and together you sample the snack. While you are shocked to discover that the food in Living Memory tastes like nothing to you, your reactions suffice to delight the gathered crowd. Afterwards, G&#039;raha Tia mentions having seen a man who seemed to be frantically searching for something. Curious as to what the problem is, he asks you to accompany him to where he was seen.&lt;br /&gt;
* The man no longer appears to be in the vicinity. If you can find him, however, perhaps you can be of assistance in some way.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Krile: While Sphene&#039;s intentions are good, her methods are anything but. We cannot yield at any cost.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The Endless were unsustainable from the first. Sphene has been fighting a lost cause.&lt;br /&gt;
&lt;br /&gt;
Erenville: The Endless exist in defiance of the laws of nature. But they exist nonetheless, with Sphene holding them to be no different from the living...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It doesn&#039;t seem like we can do much else here. Let&#039;s return to the aetheryte for now.&lt;br /&gt;
Wuk Lamat: The caretaker, Constancy. Perhaps he can tell us more about this business of Sphene going into a slumber.&lt;br /&gt;
&lt;br /&gt;
Krile: No sign of Constancy...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Is that...? No, that&#039;s not him.&lt;br /&gt;
&lt;br /&gt;
Erenville: He&#039;s left the area.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Don&#039;t tell me he&#039;s gone somewhere else!?&lt;br /&gt;
Wuk Lamat: He&#039;s nowhere in sight...&lt;br /&gt;
&lt;br /&gt;
Krile: Perhaps he has taken other recent arrivals on a tour.&lt;br /&gt;
&lt;br /&gt;
Cahciua@???: Looking for someone, are you?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Yes... He was here just earlier, a fellow named Constancy.&lt;br /&gt;
Wuk Lamat: Wait, what!?&lt;br /&gt;
&lt;br /&gt;
Cahciua@???: Hello, everyone. You made it here, as I knew you would.&lt;br /&gt;
&lt;br /&gt;
Krile: Is that who I think it is?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It is! It&#039;s Cahciua!&lt;br /&gt;
&lt;br /&gt;
Cahciua: None other. This is the first time some of you are seeing me in the proverbial flesh, isn&#039;t it?&lt;br /&gt;
Cahciua: Feast your eyes, then! She who was controlling that unassuming machine was a ravishing Shetona maiden!&lt;br /&gt;
Cahciua: ...That was a bit much, wasn&#039;t it? Ignore me.&lt;br /&gt;
&lt;br /&gt;
Erenville: So it was true. That you&#039;re here means...&lt;br /&gt;
&lt;br /&gt;
Cahciua: I tried to tell you. So many times. But my courage always failed me...&lt;br /&gt;
Cahciua: I am indeed an Endless. Have been for quite a while now.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Erenville...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Now, you&#039;ve come to stop Sphene, yes? I can help with that, but I have a request to make.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: You know how to stop her, then?&lt;br /&gt;
&lt;br /&gt;
Cahciua: While there are no guarantees, your coming here makes it a distinct possibility.&lt;br /&gt;
Cahciua: As my wish is relevant to your mission, will you hear me out? You can decide what to do afterwards.&lt;br /&gt;
Cahciua: Excellent. To begin, we&#039;ll need to head to a different area.&lt;br /&gt;
Cahciua: See that sentry? I&#039;ll have them grant you access to the zip line.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Zip line? What is that?&lt;br /&gt;
&lt;br /&gt;
Cahciua: A fun little mode of transport. They don&#039;t see much use, though, as we Endless can teleport freely within Living Memory.&lt;br /&gt;
Cahciua: This particular line will take you to a zone called Canal Town. I&#039;ll be waiting for you there.&lt;br /&gt;
&lt;br /&gt;
Krile: &amp;amp;lt;chuckle&amp;amp;gt; With that endearing pushiness, it could only be Cahciua. Let&#039;s go!&lt;br /&gt;
Krile: It has the look of the contraptions found throughout the Isle of Haam, does it not?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Cahciua has already teleported ahead, it seems.&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;m sorry, it&#039;s just...she&#039;s gone, yet to see and hear her carrying on like nothing&#039;s... I don&#039;t know how to feel.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I think I know how it works! I&#039;ve got this!&lt;br /&gt;
&lt;br /&gt;
Canal Town Guard: Hm? You don&#039;t seem to be—&amp;lt;br&amp;gt;&amp;amp;lt;bleep&amp;amp;gt; &amp;amp;lt;bloop&amp;amp;gt; Error. Error. User registration...c-c-confirmed.&lt;br /&gt;
Canal Town Guard: I bid you welcome to Canal Town, the resort of romance and relaxation! Please enjoy your stay!&lt;br /&gt;
&lt;br /&gt;
Krile: What a charming place...&lt;br /&gt;
&lt;br /&gt;
Cahciua: That&#039;s them. The people Sphene strives to protect.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: They look happy.&lt;br /&gt;
Wuk Lamat: So, what&#039;s this request of yours?&lt;br /&gt;
&lt;br /&gt;
Cahciua: I want you to erase us. Erase the Endless.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What?&lt;br /&gt;
&lt;br /&gt;
Krile: And by “erase,” she means...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: For now, let us hear the rest.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Cahciua must have her reasons.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh, come now, spare me those gloomy faces.&lt;br /&gt;
Cahciua: Being alive, you&#039;re the only ones who can do this. And we won&#039;t have a better opportunity than now, while Queen Sphene is busy preparing to initiate interdimensional fusion.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s wrong to sacrifice others to sustain the Endless. This I firmly believe.&lt;br /&gt;
Wuk Lamat: But talking to you now, you seem as real as any of us. And if you need an answer right away, I don&#039;t know if I can give it.&lt;br /&gt;
Wuk Lamat: Is there a reason we need to act so soon?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Because, as you&#039;ve just said, it&#039;s wrong to sacrifice others to sustain us. Remember, we need life force—other forms of aether don&#039;t cut it.&lt;br /&gt;
Cahciua: In the beginning, we managed with the aether of those who died in the barrier. But as our numbers grew, there began to be a shortage.&lt;br /&gt;
Cahciua: That&#039;s why Queen Sphene looked to other sources. Even the aether I&#039;m composed of may have come from the victims of the attack on Tuliyollal.&lt;br /&gt;
Cahciua: I can&#039;t bear that thought. Can&#039;t bear to exist because someone died.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;d probably feel the same way if we were in your shoes... But what exactly are you asking us to do?&lt;br /&gt;
&lt;br /&gt;
Cahciua: In each zone, there is an enormous data storage device called a terminal. That is where our memories are kept.&lt;br /&gt;
Cahciua: If you shut down a terminal, the memories within will disappear—along with those Endless created from them.&lt;br /&gt;
&lt;br /&gt;
Erenville: But does this need to be done now? Can&#039;t we stop Sphene first, and then take it from there?&lt;br /&gt;
&lt;br /&gt;
Cahciua: It&#039;s precisely in order to stop Sphene that it must be done now.&lt;br /&gt;
Cahciua: Her own memories are stored within the Meso Terminal, which stands at the heart of Living Memory.&lt;br /&gt;
Cahciua: As you would expect, the terminal&#039;s defenses are extremely tight. But it has moments of vulnerability, such as when it has just finished calculations, which we can exploit to shut it down from within.&lt;br /&gt;
Cahciua: While we wait for that opening, we erase the Endless. Once we are gone, Sphene will no longer have a reason to plunder aether from other worlds.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Would Sphene simply allow us to shut down the terminals?&lt;br /&gt;
&lt;br /&gt;
Cahciua: In preparation for fusion, the Meso Terminal is currently performing massive calculations while gathering energy. Even if the system notices us, it cannot easily suspend the process.&lt;br /&gt;
Cahciua: Rather than doing so, I believe it will attempt to accelerate the timetable and bridge worlds before the plan can be thwarted.&lt;br /&gt;
Cahciua: It wouldn&#039;t be a decision Sphene would wish to make, but she would be able to save those who are stored in the Meso Terminal, at least...&lt;br /&gt;
&lt;br /&gt;
Krile: There&#039;s sense in your strategy, and in resolving to stop Sphene, we had anticipated that it might come to this. But to actually talk about erasing the Endless...is difficult.&lt;br /&gt;
&lt;br /&gt;
Cahciua: You needn&#039;t feel any guilt. No matter how lifelike we may seem, we Endless are but facsimiles crafted from memories. &lt;br /&gt;
Cahciua: Besides, stopping Sphene requires that you shut down the Meso Terminal, which sustains all of us. Sooner or later, it will need to be done.&lt;br /&gt;
Cahciua: If we are to be erased, then let it be before more people come to harm. Living, breathing people with futures they deserve to experience.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We&#039;ll do as you ask.&lt;br /&gt;
&amp;gt; There has to be another way.&lt;br /&gt;
&amp;gt; I don&#039;t want you to go...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Cahciua: Thank you. For respecting my wish.&lt;br /&gt;
Cahciua: I&#039;m afraid not. We spent years scouring Preservation&#039;s records, but found nothing. It&#039;s truly a bothersome system they&#039;ve created.&lt;br /&gt;
Cahciua: &amp;amp;lt;chuckle&amp;amp;gt; While I appreciate the thought, we can&#039;t afford to miss this chance. Do this for me, will you?&lt;br /&gt;
Cahciua: And, as a personal request... While her actions cannot be condoned, I ask that you afford Queen Sphene a measure of understanding. Know that she herself didn&#039;t choose to become an Endless.&lt;br /&gt;
Cahciua: It was Preservation that made the choice for her.&lt;br /&gt;
Cahciua: She is powerless to resist her purpose.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What do you mean?&lt;br /&gt;
&lt;br /&gt;
Cahciua: The Sphene you know is an ideal that Preservation brought to life.&lt;br /&gt;
Cahciua: Harnessing the love the living Sphene bore for her people, they brought forth an eternal queen whose primary directive is to preserve the Endless.&lt;br /&gt;
Cahciua: But as you know, the Endless consume aether. Sphene was compelled to find ways to procure it, and that compulsion has driven her to resort to interdimensional fusion.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What? Are you telling me the original Sphene wouldn&#039;t have chosen this?&lt;br /&gt;
&lt;br /&gt;
Cahciua: What the queen might have done, only she herself would know.&lt;br /&gt;
Cahciua: But the scientists of Preservation have vanished, leaving their created queen to walk alone.&lt;br /&gt;
Cahciua: So as you go about your mission, think not that you&#039;re stopping a ruthless villain. But rather, that you&#039;re relieving a troubled soul of her burden.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright, Cahciua. We understand now. Both your reasoning and your feelings.&lt;br /&gt;
Wuk Lamat: But before we erase the Endless, I&#039;d like to know them. I&#039;d like to know what she fights tooth and nail for.&lt;br /&gt;
Wuk Lamat: If we&#039;re going to reject someone&#039;s beliefs, let it be after we&#039;ve come to understand them. This is a lesson I learned from the rite of succession.&lt;br /&gt;
Wuk Lamat: I realize we&#039;re pressed for time, but if it&#039;s alright with you, I want to meet as many people as I can.&lt;br /&gt;
&lt;br /&gt;
Cahciua: You truly are Gulool Ja Ja&#039;s kitten... Well, the calculations will take a while still. It should be fine if we do this as we proceed to the terminals.&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;m with you. We might not be able to learn everything, but it would nevertheless be meaningful if we could glimpse the hearts of those who inhabit this place before we set them free.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I&#039;ll leave you to it, then. When you&#039;ve finished here, come and find me at the fountain near that big clock tower.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Right, let&#039;s split up and find some locals to speak with!&lt;br /&gt;
&lt;br /&gt;
Cahciua: It really is a lovely place. You should run along and enjoy it while you can.&lt;br /&gt;
&lt;br /&gt;
Krile: A part of me hopes that my parents are here too, but it&#039;s probably too much to ask for...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The Endless seem to eat the food with relish, but it couldn&#039;t be real...could it?&lt;br /&gt;
&lt;br /&gt;
Erenville: I will not object to your decision... And as my mother says, you needn&#039;t feel any guilt.&lt;br /&gt;
Erenville: Yet I admit I myself am still conflicted. To have such doubts after coming all this way... It&#039;s laughable, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Your ancestors were refugees from Lindblum? What tales they must have...&lt;br /&gt;
&lt;br /&gt;
Cahciua: I must say, I&#039;m starting to enjoy myself. Even if it&#039;s only brief, this has the feel of a journey.&lt;br /&gt;
&lt;br /&gt;
CHEERFULENDLESS: Well now, I don&#039;t believe I&#039;ve seen you around before. A newcomer, I take it?&lt;br /&gt;
CHEERFULENDLESS: It&#039;s wonderful here, let me tell you! Why, I just bumped into a dear friend in life, and we&#039;ve been whiling away the hours reminiscing.&lt;br /&gt;
CHEERFULENDLESS: It might have been more like days, actually. You don&#039;t get a sense of the time here.&lt;br /&gt;
CHEERFULENDLESS: By the way, did you hear the announcement earlier? As much as I love this place, I wonder if Queen Sphene can really sustain us forever...&lt;br /&gt;
CHEERFULENDLESS: But I suppose there&#039;s no use worrying about such things. Anyway, thanks to you, we found a break in our conversation. We&#039;ll go and ride the gondola next!&lt;br /&gt;
&lt;br /&gt;
CALMENDLESS: Oh, hello there. Taking in the sights of Canal Town too, are you? Both my wife and I just adore this place.&lt;br /&gt;
CALMENDLESS: We had become estranged in life, she and I, but being here gave us the chance to reconcile.&lt;br /&gt;
CALMENDLESS: I couldn&#039;t be more grateful for the chance to spend these blessed little moments together again.&lt;br /&gt;
CALMENDLESS: I have no more regrets. Whether Her Majesty&#039;s plan succeeds or no, I can rest with peace in my heart.&lt;br /&gt;
CALMENDLESS: Well, we shall continue on our way, but we hope to see you again. Till next time.&lt;br /&gt;
&lt;br /&gt;
SATISFIEDENDLESS: You there! Have you tried the popcorn from that stall?&lt;br /&gt;
SATISFIEDENDLESS: You haven&#039;t? You don&#039;t know what you&#039;re missing!&lt;br /&gt;
SATISFIEDENDLESS: I consider myself something of a gourmand, and believe me when I say the classic salt flavor is amazing! The saltiness is simply &#039;&#039;exquisite&#039;&#039;—that&#039;s the only way to describe it. Once you have a mouthful, it&#039;s impossible to stop until it&#039;s all gone!&lt;br /&gt;
SATISFIEDENDLESS: And after you&#039;ve tried that, I urge you to seek out other stalls. There are lots of them everywhere, offering all manner of delights.&lt;br /&gt;
SATISFIEDENDLESS: For another recommendation off the top of my head...the ice cream over in Asyle Volcane! It&#039;s so smooth and rich and—&lt;br /&gt;
SATISFIEDENDLESS: &amp;amp;lt;slurp&amp;amp;gt; Just thinking about it has given me a hankering... That&#039;s it—I&#039;m going to go and have some right now!&lt;br /&gt;
&lt;br /&gt;
Erastus: Welcome, welcome! Have a browse and let me know when you&#039;re ready to order.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: You&#039;re here on that lady&#039;s recommendation as well, I take it?&lt;br /&gt;
G&#039;raha Tia: I had been wondering what the Endless do for sustenance, so it seemed a good opportunity to learn.&lt;br /&gt;
&lt;br /&gt;
Erastus: Oho, this is your first time eating, is it?&lt;br /&gt;
Erastus: The food here is created using aether and memory data. To us, it tastes just like the real thing.&lt;br /&gt;
Erastus: So, how about it? Would you care for some popcorn?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Let&#039;s give it a try, shall we?&lt;br /&gt;
&lt;br /&gt;
Erastus: That&#039;s the spirit! Find a table you like, and I&#039;ll bring it right out. And lest you worry, there&#039;s no charge—all the food is free here.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Food created with memory data... How will this taste to the living, I wonder.&lt;br /&gt;
G&#039;raha Tia: Well, as they say, there&#039;s only one way to find out!&lt;br /&gt;
&lt;br /&gt;
System: You sample a handful of popcorn. While it has texture, you can detect no taste whatsoever.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Good gods... It tastes like nothing at all...&lt;br /&gt;
G&#039;raha Tia: Er, I-I mean...it&#039;s amazing! I&#039;ve never had such tasty popcorn!&lt;br /&gt;
&lt;br /&gt;
Erastus: Hehe, it&#039;s not our best seller for nothing!&lt;br /&gt;
Erastus: And what about you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It&#039;s fantastic!&lt;br /&gt;
&amp;gt; The saltiness is exquisite!&lt;br /&gt;
&amp;gt; It&#039;s...interesting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Erastus: Hahaha! It&#039;s always special, watching newcomers eat for the first time!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: They&#039;re just like the people of Everkeep.&lt;br /&gt;
G&#039;raha Tia: Their communal spirit, their delighted smiles. Exactly the same...&lt;br /&gt;
&lt;br /&gt;
Erastus: Thank you for your custom. Come again any time!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: By the way, prior to this, a young man caught my eye near the canal. He appeared to be searching for something, and rather frantically.&lt;br /&gt;
G&#039;raha Tia: Did you perchance see him too?&lt;br /&gt;
G&#039;raha Tia: No? I must say I&#039;m curious as to what has him so flustered. Could you help me look for the fellow?&lt;br /&gt;
G&#039;raha Tia: My thanks. Let&#039;s head to where I saw him.&lt;br /&gt;
G&#039;raha Tia: &#039;Twould seem he is no longer in the vicinity.&lt;br /&gt;
G&#039;raha Tia: Let us keep looking. Whatever it is that troubles him, perhaps we can be of assistance.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=oDUJ53OXIo4}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Taste_of_Family&amp;diff=1277597</id>
		<title>The Taste of Family</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Taste_of_Family&amp;diff=1277597"/>
		<updated>2026-04-11T03:09:16Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Taste of Family&lt;br /&gt;
| image = The Taste of Family.png&lt;br /&gt;
| description = Krile has regained some composure.&lt;br /&gt;
| quest-giver = Krile&lt;br /&gt;
| related-npcs = Alayla; Florid Man; G&#039;raha Tia; Ice Cream Vendor; Indecisive Man; Relaxing Woman; Robor; Wuk Lamat&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 28.3&lt;br /&gt;
| location-y = 15.5&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1379&lt;br /&gt;
| reward-opt1 = 3 Battledance Materia XI&lt;br /&gt;
| reward-opt2 = 3 Piety Materia XI&lt;br /&gt;
| reward-opt3 = 3 Quicktongue Materia XI&lt;br /&gt;
| prev-quest = The Sanctuary of the Strong&lt;br /&gt;
| next-quest = Leafing through the Past&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 948&lt;br /&gt;
| id-gt = 70490&lt;br /&gt;
| id-edb = f51c6f106bf&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
* Speak with [[G&#039;raha Tia]].&lt;br /&gt;
* Gather information at leynode pyro. 0/3&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with ice cream vendor.&lt;br /&gt;
* Deliver the gold star ice cream to Krile.&lt;br /&gt;
* Speak with Krile.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Krile has regained some composure.&lt;br /&gt;
* As fate would have it, Krile has been reunited with her mother and father, Alayla and Robor. While uncertain how she should interact with her long-lost parents, with your support and encouragement, she sets off for the heatwells to make the most of this chance to be with them.&lt;br /&gt;
* Krile and her parents&#039; initial attempts to get acquainted prove awkward. As you observe their struggles, inspired by her experiences with xibruq pibil, Wuk Lamat offers to bring them food in a bid to break the ice. Alayla requests something cold, and you turn to your comrades to discuss options.&lt;br /&gt;
* As this is a special moment, it is decided that you will look for a treat that will leave an impression. The search begins with asking locals for recommendations, and you make your way to leynode pyro to question the Endless there.&lt;br /&gt;
* The answers you receive point you to a stall southwest of the leynode, which apparently offers something called gold star ice cream. Without delay, you set forth in search of it.&lt;br /&gt;
* You arrive at the stall to find Wuk Lamat also eyeing it. The ice cream looks duly impressive if cumbersome, but confident in your transporting skills, you volunteer to deliver all three servings to Krile and her parents.&lt;br /&gt;
* You have picked up the servings of gold star ice cream. Stepping quickly but lightly, you begin making your way back to Opal Springs.&lt;br /&gt;
* You deliver the ice cream intact, but even with the delightful treats, the awkward air persists between Krile and her parents. Thankfully, the ice is finally broken when G&#039;raha Tia makes an artful intervention, and genuine smiles manifest upon the faces of all present.&lt;br /&gt;
: At the meal&#039;s conclusion, Krile&#039;s parents tell you about interdimensional fusion. The key for invoking the power is a relic that belonged to their people, the Milalla, who employed it in the distant past to flee to another reality when a great calamity froze their homeland. When lightning then threatened this world, Robor and Alayla attempted to invoke the power once more, but were unable to do so. In desperation, they agreed to cooperate with Preservation only to discover that the order sought to siphon aether from other worlds. This led to the couple&#039;s defection, and in the course of fleeing pursuit, they brought their only daughter to the Source to keep her safe. So it is that Krile comes to know the truth of her origin, and in order to learn more about the Milalla, you decide to visit the cavern inside the volcano, where their ancient homeland has been recreated.&lt;br /&gt;
* Standing at the entrance to the cavern, Krile expresses her heartfelt gratitude to you all. Thanks to your intervention, she was able to not only bond with her parents, but know the joy of sharing a meal with them besides.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
G&#039;raha Tia: To think that Krile would actually meet her parents...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Miracles really do happen here... I&#039;m happy for Krile.&lt;br /&gt;
&lt;br /&gt;
Krile: Alright. I feel a little calmer now.&lt;br /&gt;
Krile: I thought myself prepared for the possibility, but to actually come face-to-face with my parents was overwhelming.&lt;br /&gt;
Krile: And having been parted from them as an infant, I&#039;m not sure how to behave...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Take your time. After everything that has happened, you deserve to do so.&lt;br /&gt;
G&#039;raha Tia: You have many things to say to one another. Now you can say them.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Indeed. This is a meeting to be cherished. Just do what comes natural, eh?&lt;br /&gt;
&lt;br /&gt;
Krile: Thank you, everyone. I&#039;ll make the most of our time together...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Let us keep an eye on things for now.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You could carve the tension with a knife...&lt;br /&gt;
&lt;br /&gt;
Alayla: You&#039;re all our daughter&#039;s friends, yes? Thank you for bringing her to us.&lt;br /&gt;
&lt;br /&gt;
Robor: That we should meet our daughter again here of all places...&lt;br /&gt;
&lt;br /&gt;
Alayla: It&#039;s such a strange feeling to be reunited with you beyond death...&lt;br /&gt;
Alayla: Your companions—what are they called?&lt;br /&gt;
&lt;br /&gt;
Krile: Oh dear, I&#039;d completely forgotten to introduce them!&lt;br /&gt;
Krile: Over here is Wuk Lamat, Vow of Resolve of Tuliyollal. Beside her is G&#039;raha Tia, my colleague in the Students of Baldesion.&lt;br /&gt;
Krile: And this is [Forename], an adventurer—though that hardly does {{alternatives|her|him}} justice. {{alternatives|She|He}} is the most dependable of friends, to whom I owe my life.&lt;br /&gt;
&lt;br /&gt;
Alayla: My word. We clearly have a great deal of thanks to give. Don&#039;t we, dear?&lt;br /&gt;
&lt;br /&gt;
Robor: Oh, uh...yes! Yes, we do! Our heartfelt gratitude to you all.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Not the smoothest of beginnings, is it...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If only we had some xibruq pibil to ease the way, am I right?&lt;br /&gt;
Wuk Lamat: Wait... That&#039;s not a bad idea.&lt;br /&gt;
Wuk Lamat: Hey, are you hungry? We could bring you something to eat if you like?&lt;br /&gt;
&lt;br /&gt;
Robor: Oh...uh, thank you, but we&#039;re fine.&lt;br /&gt;
&lt;br /&gt;
Alayla: You know, it&#039;s quite hot here by the springs.&lt;br /&gt;
Alayla: Something cold would be lovely.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Understood! We&#039;ll fetch you all treats that&#039;ll help cool you off!&lt;br /&gt;
&lt;br /&gt;
Krile: I wouldn&#039;t want to be a bother, but...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Think nothing of it. This is what friends are for.&lt;br /&gt;
&lt;br /&gt;
Krile: Thank you. We shall look forward to the cool treats.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: As we&#039;ve learned, good food brings people together—even sworn foes!&lt;br /&gt;
&lt;br /&gt;
Alayla: You&#039;re very considerate.&lt;br /&gt;
&lt;br /&gt;
Robor: I feel like a bundle of nerves...&lt;br /&gt;
&lt;br /&gt;
Krile: Thank you, [Forename]. We look forward to seeing what you bring.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: That was well conceived, Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hehe, just putting what I learned in Yak T&#039;el to use.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: If I had to mention a potential problem, however, it is that food here tastes like nothing to the living.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Seriously!? I had no idea...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Still, it appears to be perfectly enjoyable for the Endless. In going along with the idea, Krile likely understands this.&lt;br /&gt;
G&#039;raha Tia: It may not instantly break the ice, but I&#039;m hopeful that it will help to thaw it.&lt;br /&gt;
G&#039;raha Tia: So, shall we split up and look for what Alayla requested? Something cold, ironically.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This is supposed to be a special moment, so I say we go with the best treat there is—one that&#039;ll leave an impression! The locals ought to be able to recommend something.&lt;br /&gt;
Wuk Lamat: If you wanted to ask people near the aetheryte, [Forename], G&#039;raha Tia and I will do the same elsewhere.&lt;br /&gt;
&lt;br /&gt;
ASYLEVENDLESSA: Hm-hm, what snack to have today...&lt;br /&gt;
ASYLEVENDLESSA: Eh? You want a recommendation for something tasty and cold? This stall doesn&#039;t have that sort of thing, I&#039;m afraid.&lt;br /&gt;
ASYLEVENDLESSA: But speaking of something cold, I could use an iced drink with my snack. I think I&#039;ll get a coffee. Actually, a tea might be better, or even a lemonade...&lt;br /&gt;
ASYLEVENDLESSA: Ah, but I can&#039;t go past a beer! Yes, let&#039;s make it a white beer today.&lt;br /&gt;
ASYLEVENDLESSA: Actually, a dark one might be better. Or would it...?&lt;br /&gt;
&lt;br /&gt;
ASYLEVENDLESSB: A cold treat that will leave an impression? That&#039;s a difficult one.&lt;br /&gt;
ASYLEVENDLESSB: Asyle Volcane is home to fighters, so the food here is mostly the hearty and filling kind...&lt;br /&gt;
ASYLEVENDLESSB: Ah, right! There&#039;s a popular stall to the southwest that might just have what you&#039;re after. Why don&#039;t you go and take a look?&lt;br /&gt;
ASYLEVENDLESSB: I&#039;ve been curious about that stall myself, but I haven&#039;t checked it out yet. It could be just the thing, though.&lt;br /&gt;
&lt;br /&gt;
ASYLEVENDLESSC: Whew... After a long, hot soak like that, I&#039;m going to need a gold star ice cream.&lt;br /&gt;
ASYLEVENDLESSC: What? You don&#039;t know gold star ice cream? It&#039;s only the most popular treat here in Asyle Volcane!&lt;br /&gt;
ASYLEVENDLESSC: While it&#039;s a little tricky to tuck into, you can&#039;t come here and not try it. There&#039;s a stall just to the southwest, so you have no excuses!&lt;br /&gt;
ASYLEVENDLESSC: You&#039;ll understand when you see the ice cream, but you need to handle it with care. Wouldn&#039;t want to have all that delicious goodness become a puddle on the ground!&lt;br /&gt;
&lt;br /&gt;
System: Based on what you learned from the locals, the stall to the southwest seems promising.&lt;br /&gt;
&lt;br /&gt;
ICECREAMCLERK: Hello there! Would you care for our famous gold star ice cream?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, so you&#039;re here too. Everyone I spoke with recommended gold star ice cream.&lt;br /&gt;
Wuk Lamat: Those colorful balls stacked on top of each other—that&#039;d be the ice cream, I take it?&lt;br /&gt;
Wuk Lamat: I can see the appeal, but it&#039;s going to be hard to deliver it intact. We need three servings, so let&#039;s get G&#039;raha to help carry one.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Just leave it to me!&lt;br /&gt;
&amp;gt; You&#039;re talking to a transportation expert.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You mean you can do it alone!?&lt;br /&gt;
Wuk Lamat: Well, there do seem to be vessels for carrying three... Are you sure about this?&lt;br /&gt;
Wuk Lamat: Great. They&#039;re definitely safer in your hands than in mine.&lt;br /&gt;
Wuk Lamat: I&#039;ll go and tell G&#039;raha everything&#039;s taken care of. See you back at the springs!&lt;br /&gt;
&lt;br /&gt;
ICECREAMCLERK: Hello there! Would you care for our famous gold star ice cream?&lt;br /&gt;
ICECREAMCLERK: Alright, three servings coming right up!&lt;br /&gt;
ICECREAMCLERK: Here you are! You&#039;ll want to be quick so it doesn&#039;t melt, but also careful so it doesn&#039;t collapse. Good luck, and enjoy!&lt;br /&gt;
&lt;br /&gt;
System: Deliver the ice cream to Krile before the time runs out.&lt;br /&gt;
System: You will have two minutes and five seconds to complete the task. Should you fail, return to the starting location and begin anew.&lt;br /&gt;
&lt;br /&gt;
ICECREAMCLERK: Oh dear, the ice cream has collapsed, has it? Not to worry, I&#039;ll fix it for you!&lt;br /&gt;
&lt;br /&gt;
Krile: Thank you, [Forename]. We look forward to seeing what you bring.&lt;br /&gt;
&lt;br /&gt;
System: Speak with the ice cream vendor and deliver the ice cream to Krile before the time runs out.&lt;br /&gt;
&lt;br /&gt;
Krile: Goodness me, what an amazing-looking treat! Thank you so much, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That went really well! And you, [Forename]—your sense of balance is something else!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Though it had no taste, the ice cream was a treat for the eyes. I&#039;m glad it served to ease the tension.&lt;br /&gt;
&lt;br /&gt;
Alayla: You all have good hearts. Our daughter is fortunate to have friends like you.&lt;br /&gt;
&lt;br /&gt;
Robor: You&#039;ve gone through much trouble for us.&lt;br /&gt;
&lt;br /&gt;
Krile: [Forename], Raha, Lamaty&#039;i...&lt;br /&gt;
Krile: With your help, I was able to not only bond with my parents, but know the joy of sharing a meal with them besides.&lt;br /&gt;
Krile: For that, and so much else, I thank you.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Alayla: Never did we imagine that such a reward awaited us. Isn&#039;t that so, Robor?&lt;br /&gt;
&lt;br /&gt;
Robor: Uh...y-yes.&lt;br /&gt;
&lt;br /&gt;
Alayla: Oh, don&#039;t mind your father. Like me, he&#039;s still getting used to seeing you all grown up.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This is just &#039;&#039;excruciating&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Yes, well. A twenty-year blank is not so quickly filled.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Even so... There&#039;s got to be something we can do...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: You know, I think I might have an idea.&lt;br /&gt;
&lt;br /&gt;
Krile: Raha...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What is he doing...?&lt;br /&gt;
&lt;br /&gt;
Krile: [AMUSED LAUGHTER “Hehe... Hehehe!”] &lt;br /&gt;
Krile: [BITING INTO ICE CREAM EXERT]&lt;br /&gt;
&lt;br /&gt;
Alayla: Y-You needn&#039;t force yourself...&lt;br /&gt;
&lt;br /&gt;
Robor: It doesn&#039;t taste of anything to the living, surely?&lt;br /&gt;
&lt;br /&gt;
Krile: No, no. It&#039;s delicious.&lt;br /&gt;
Krile: I mean it. I&#039;ve never tasted anything so good.&lt;br /&gt;
&lt;br /&gt;
Alayla: It really does taste so much better when we&#039;re all together.&lt;br /&gt;
&lt;br /&gt;
Robor: Yes, indeed.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m suddenly craving dessert. How about you?&lt;br /&gt;
&lt;br /&gt;
Alayla: Truly, we&#039;ve never felt so happy in all our lives. We don&#039;t know how to thank you.&lt;br /&gt;
Alayla: But at the very least, we can give you some answers. You&#039;ve risked so much and come so far for them, after all.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: &#039;Tis our understanding you were researching a power called interdimensional fusion. Will you tell us about it?&lt;br /&gt;
&lt;br /&gt;
Robor: To begin at the very beginning, there is a legend passed down by our people, the Milalla.&lt;br /&gt;
Robor: In the distant past, we abided in a different world. Our homeland was a paradise of eternal summer. The flowers were always in bloom.&lt;br /&gt;
Robor: Until, that is, a great calamity turned the very seas to ice. As those around them froze to death, our ancestors looked to a mighty relic for salvation. By its power they opened a portal, and used it to flee to another reality.&lt;br /&gt;
&lt;br /&gt;
Alayla: The key is none other than that relic, and it has been in the safekeeping of our people since time immemorial.&lt;br /&gt;
&lt;br /&gt;
Robor: Yes. When lightning threatened this world, we attempted to use the key to flee again like our ancestors once did.&lt;br /&gt;
Robor: Alas, no matter what we tried, we couldn&#039;t invoke its power. We had all but given up when Preservation approached us with an offer of partnership.&lt;br /&gt;
Robor: Desperate as we were, we accepted their help...only to later discover their ulterior motive: to plunder other worlds of aether.&lt;br /&gt;
Robor: Seeking to frustrate their plans, we defected from the order. And as their agents closed in on us, we seized control of the prototype gate and activated it.&lt;br /&gt;
&lt;br /&gt;
Alayla: What followed, you already know. We sent our daughter and the key through the portal, entrusting them to the men we encountered.&lt;br /&gt;
Alayla: You were born with an unusual gift, you see. Upon learning of it, Preservation sought to subject you to experiments.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: An unusual gift... The Echo, I daresay.&lt;br /&gt;
&lt;br /&gt;
Krile: Our people, the Milalla. Are there any ways I might learn more about them?&lt;br /&gt;
&lt;br /&gt;
Robor: There are—such as visiting the cavern inside the volcano. Our ancient homeland has been recreated there.&lt;br /&gt;
Robor: While it&#039;s intended to serve as an entertaining diversion, it ought to teach you a thing or two about our history and traditions.&lt;br /&gt;
&lt;br /&gt;
Krile: May we go there? Selfish though it may be, I should love to learn of my ancestors.&lt;br /&gt;
Krile: Of them...and of the legacy my parents entrusted to me.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sure, by all means. As it happens, it&#039;s on the way to our destination.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: [BITING INTO ICE CREAM EXERT]&lt;br /&gt;
G&#039;raha Tia: [BITING INTO ICE CREAM EXERT]&lt;br /&gt;
&lt;br /&gt;
Alayla: [HAPPY CHUCKLE “Hehe”]&lt;br /&gt;
&lt;br /&gt;
Robor: [BITING INTO ICE CREAM EXERT]&lt;br /&gt;
&lt;br /&gt;
Alayla: [BITING INTO ICE CREAM EXERT]&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=VulAVYUq9DQ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sanctuary_of_the_Strong&amp;diff=1277596</id>
		<title>The Sanctuary of the Strong</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sanctuary_of_the_Strong&amp;diff=1277596"/>
		<updated>2026-04-11T03:09:04Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Sanctuary of the Strong&lt;br /&gt;
| image = &lt;br /&gt;
| description = Cahciua would guide you to the next zone.&lt;br /&gt;
| quest-giver = Cahciua&lt;br /&gt;
| related-npcs = Asyle Volcane Guard; Erenville; G&#039;raha Tia; Krile; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Alayla; Robor&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 36.4&lt;br /&gt;
| location-y = 25.8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1295&lt;br /&gt;
| reward1 = 2 Heavens&#039; Eye Materia XI&lt;br /&gt;
| unlocks = aet Leynode Pyro&lt;br /&gt;
| prev-quest = A Knight of Alexandria&lt;br /&gt;
| next-quest = The Taste of Family&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 947&lt;br /&gt;
| id-gt = 70489&lt;br /&gt;
| id-edb = 67d1e28f126&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the Asyle Volcane guard.&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with [[Cahciua]].&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Cahciua would guide you to the next zone.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Krile: And that makes half...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Upon our return, we must regale Gulool Ja with the heroic tale of Ser Otis Velona.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...Two zones to go.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We still have a ways to go. Let&#039;s keep moving.&lt;br /&gt;
&lt;br /&gt;
Cahciua: So far there appears to be no change with the Meso Terminal.&lt;br /&gt;
Cahciua: So let&#039;s take the opportunity to visit another zone: Asyle Volcane, in the northeast.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The place with the volcano, eh? And I suppose we&#039;re using the zip line again.&lt;br /&gt;
&lt;br /&gt;
Cahciua: You know it. Like before, I&#039;ll take care of the guard at the Gate of Remembrance. Come, let&#039;s head back.&lt;br /&gt;
&lt;br /&gt;
Krile: That&#039;s a fiery place indeed... I wonder what it&#039;s themed upon.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I must say, it saddens me to see the scenery change in our wake.&lt;br /&gt;
&lt;br /&gt;
Erenville: How can she be so carefree about everything...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That volcano &#039;&#039;really&#039;&#039; isn&#039;t real, right? All that smoke pouring out is just part of the glamour?&lt;br /&gt;
&lt;br /&gt;
Asyle Volcane Guard: &amp;amp;lt;bleep&amp;amp;gt; &amp;amp;lt;bloop&amp;amp;gt; Error. Error. Download...complete. User registration...c-c-confirmed.&lt;br /&gt;
Asyle Volcane Guard: Dauntless adventurers, I bid you welcome to Asyle Volcane, the sanctuary of the strong! Fight with courage and honor, that your legend may resound forevermore in the Arena of Valor!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: &amp;amp;lt;gulp&amp;amp;gt; It&#039;s only an illusion... It&#039;s only an illusion...&lt;br /&gt;
&lt;br /&gt;
Cahciua: What&#039;s this, now? Don&#039;t tell me you&#039;re afraid of the lava?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: N-Not on your life! I-It isn&#039;t even real, is it?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh, definitely not. But don&#039;t take my word for it—jump in and see for yourself.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: N-No need. I-I believe you.&lt;br /&gt;
&lt;br /&gt;
Cahciua: That there is the terminal.&lt;br /&gt;
Cahciua: You can get to it via the caverns that run through the volcano.&lt;br /&gt;
Cahciua: I&#039;ll go on ahead and wait for you. Take care around the wildlife, now!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hey, Erenville?&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;ll explore alone. You needn&#039;t worry—I&#039;ll give the wildlife a wide berth.&lt;br /&gt;
&lt;br /&gt;
Krile: Poor Erenville... He&#039;s still coming to terms with it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You can hardly blame him. Let&#039;s leave him be for now.&lt;br /&gt;
Wuk Lamat: Come on, let&#039;s get moving ourselves.&lt;br /&gt;
&lt;br /&gt;
Krile: Right would seem to be the more direct path to the terminal, but I must say I&#039;m curious about that building on the left.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The mechanical soldiers are as common here as they are in Solution Nine. I wonder how long ago they were created.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Looks like we have two paths to choose from. I thought I saw Cahciua heading left, though.&lt;br /&gt;
&lt;br /&gt;
Krile: While that would seem to be a detour, I must say I&#039;m rather curious about that round building.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, I&#039;m always up for the scenic route. Let&#039;s follow after Cahciua and see what the building&#039;s about!&lt;br /&gt;
&lt;br /&gt;
Krile: Found her!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: A round building with seating for spectators... Might this be a fighting arena?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Erenville is...elsewhere, of course.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Well now, look who came this way too. Great minds, as they say!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: This appears to be a fighting arena. Is it also a recreation of an actual place?&lt;br /&gt;
&lt;br /&gt;
Cahciua: In all likelihood. While I don&#039;t know the details, I understand such facilities were once common across the land.&lt;br /&gt;
Cahciua: Though it&#039;s closed at the moment, even Solution Nine has the Arcadion. It may well be a legacy of the past.&lt;br /&gt;
Cahciua: Anyway, it seems the next match is about to begin. As I&#039;ve already spectated my fill, I will move on, but you ought to head inside for a look!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: To think that Krile would actually meet her parents...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Miracles really do happen here... I&#039;m happy for Krile.&lt;br /&gt;
&lt;br /&gt;
Krile: Could it be that the system orchestrated this reunion as well...?&lt;br /&gt;
Krile: Forgive me... This is all so much to take in, I&#039;m struggling to collect my thoughts.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Krile: That rather resembles arcanima, wouldn&#039;t you agree?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Indeed. While similar arts could have developed independently across reflections, this verges on being identical.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is something wrong?&lt;br /&gt;
&lt;br /&gt;
Krile: What!?&lt;br /&gt;
&lt;br /&gt;
Alayla@Milalla Woman: Do we know each other from somewhere?&lt;br /&gt;
&lt;br /&gt;
Robor@Milalla Man: Come on, dear!&lt;br /&gt;
&lt;br /&gt;
Alayla@Milalla Woman: I&#039;m sorry, but I must be going.&lt;br /&gt;
&lt;br /&gt;
Krile: Wait, please!&lt;br /&gt;
&lt;br /&gt;
Alayla@Milalla Woman: You&#039;re new here, I gather. It may seem strange at first, but give it time. You&#039;ll grow accustomed to it soon enough.&lt;br /&gt;
&lt;br /&gt;
Krile: No, no, I-I&#039;m not... Er... Rather, I&#039;m... Oh, what can I say?&lt;br /&gt;
Krile: Of course! This earring—do you recognize it?&lt;br /&gt;
&lt;br /&gt;
Robor@Milalla Man: Impossible!&lt;br /&gt;
&lt;br /&gt;
Krile: My name is Krile. When I was a baby, I was taken from this world to another, where I grew up without knowledge of my past.&lt;br /&gt;
Krile: I know not how much time has passed for you, and er...things may not be as you expect them to be, but...I&#039;m here now. I&#039;ve found my way back.&lt;br /&gt;
Krile: This earring, it contained a code with which I was able to reopen the gate. And I did, and I&#039;m here, and...&lt;br /&gt;
&lt;br /&gt;
Robor@Milalla Man: Could it be as she claims...?&lt;br /&gt;
&lt;br /&gt;
Alayla@Milalla Woman: She&#039;s not lying—I can tell. And there is no mistaking the earring...&lt;br /&gt;
Alayla: [DEEP CONTENTED SIGH]&lt;br /&gt;
Alayla@Milalla Woman: How you&#039;ve grown, my darling daughter!&lt;br /&gt;
&lt;br /&gt;
Krile: [OVERWHELMED EXHALE]&lt;br /&gt;
Krile: It &#039;&#039;has&#039;&#039; been twenty years...&lt;br /&gt;
&lt;br /&gt;
Robor: Ah, yes, names. I&#039;m Robor, and this is Alayla...your mother.&lt;br /&gt;
Robor: Doubtless we have a mountain of questions for each other, but perhaps we can take this somewhere quieter?&lt;br /&gt;
Robor: The heatwells, for instance. There&#039;s a spot there where we can relax and chat.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Yvv4u21c0_Q}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Resilient_Son&amp;diff=1277595</id>
		<title>The Resilient Son</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Resilient_Son&amp;diff=1277595"/>
		<updated>2026-04-11T03:09:02Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Resilient Son&lt;br /&gt;
| image = The Resilient Son.png&lt;br /&gt;
| description = Cahciua wishes to take you to the entrance of Origenics.&lt;br /&gt;
| quest-giver = Cahciua&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Erenville; Estinien; G&#039;raha Tia; Gulool Ja; Kiluwsa; Krile; Wuk Lamat; Y&#039;shtola&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 15.6&lt;br /&gt;
| location-y = 5.1&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 8711&lt;br /&gt;
| unlocks = dg Origenics, tr Everkeep, ach The Burden of Legacy&lt;br /&gt;
| reward-opt1 = 2 Tacos de Carne Asada&lt;br /&gt;
| reward-opt2 = 2 Mesquite Soup&lt;br /&gt;
| reward-opt3 = 2 Creamy Alpaca Pasta&lt;br /&gt;
| reward-opt4 = 2 Broccoli and Spinach Saute&lt;br /&gt;
| reward-opt5 = 2 Vegetable Soup&lt;br /&gt;
| prev-quest = Unto the Summit&lt;br /&gt;
| next-quest = A New Family&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 939&lt;br /&gt;
| id-gt = 70481&lt;br /&gt;
| id-edb = 9e7b7a86d1f&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Cahciua]].&lt;br /&gt;
*Enter {{i|Origenics}}.&lt;br /&gt;
*Confront [[Zoraal Ja (boss)|Zoraal Ja]] in {{i|Everkeep}}.&lt;br /&gt;
*Speak with [[Y&#039;shtola]].&lt;br /&gt;
*Examine Cahciua.&lt;br /&gt;
*Speak with [[Wuk Lamat]] in the Backroom.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Cahciua wishes to take you to the entrance of Origenics.&lt;br /&gt;
* Having tended to the aftermath of the massacre in Solution Nine, you and your allies now look to dealing with Zoraal Ja. In order to reach the summit of Everkeep where he awaits, you must climb your way through Origenics, the facility where souls are separated and refined for use. To that end, you follow Cahciua to your departure point at the driftdowns.&lt;br /&gt;
* At the pier, Cahciua explains how the mission will unfold. When Origenics takes a scheduled delivery, you will steal inside aboard a hover cargo, and thence fight your way upwards. As you await departure, you see to your final preparations in anticipation of the facility&#039;s tight security.&lt;br /&gt;
** ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* After an arduous climb that takes you past technology both extraordinary and disturbing, you finally arrive at the uppermost section of Origenics on Everkeep&#039;s eleventh floor. There you come upon a storage chamber for soul cells, but to your dismay, most are already spent of their contents─it would seem Zoraal Ja has wasted no time availing himself of their power. A sudden noise from behind causes alarm, but it quickly gives way to gladness as you make out the figures of Alphinaud, Y&#039;shtola, and Estinien, who have entered the dome in order to lend you a hand. With your formidable crew thus assembled, you press onwards to the summit in search of Zoraal Ja.&lt;br /&gt;
** ※In the event that you leave the summit of Everkeep, you may return there by speaking with Kiluwsa at the driftdowns.&lt;br /&gt;
* Ascending to the summit, instead of a twelfth level, you are shocked to find an enormous interdimensional portal hanging overhead in the open sky. Your immediate concern, however, is Zoraal Ja, who emerges from the blanket of clouds. A gasp escapes your lips when you see his tortured form, in the process of being twisted by the profusion of souls he has taken into himself. Wuk Lamat steps forward to challenge her brother, and thus begins the final battle between the siblings─between the Vow of Resolve of Tuliyollal and the King of Resolve of Alexandria─whose outcome will steer the course of the world...&lt;br /&gt;
** ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* Despite completing his transformation into a transcendent being, Zoraal Ja ultimately falls before your determined onslaught. Having told a teary Gulool Ja that he is free to embrace or spurn his legacy, he then breathes his last. As Wuk Lamat laments her brother&#039;s path, Sphene arrives and reveals that she still intends to plunder aether from other worlds in order to sustain the Endless, whom she insists are not dead. She takes up the object the king left behind, the key to interdimensional fusion, and sends it through the portal before closing it. In that instant, she disappears, having left you with the fervent declaration that she will stop at nothing in order to save her subjects─even should it demand that she become history&#039;s most brutal queen.&lt;br /&gt;
** ※In the event that you leave the summit of Everkeep, you may return there by speaking with Kiluwsa at the driftdowns.&lt;br /&gt;
* In place of roiling storm clouds, a clear and empty sky now hangs over Everkeep. As all present stand silent, processing events, you turn to Y&#039;shtola for what insights she may be able to offer.&lt;br /&gt;
** ※In the event that you leave the summit of Everkeep, you may return there by speaking with Kiluwsa at the driftdowns.&lt;br /&gt;
* Y&#039;shtola posits that Sphene&#039;s true form exists in the reflection beyond the portal, but with it closed, you cannot go after her. Hoping to find clues, she suggests examining Cahciua&#039;s vessel, which has ceased to function.&lt;br /&gt;
** ※In the event that you leave the summit of Everkeep, you may return there by speaking with Kiluwsa at the driftdowns.&lt;br /&gt;
* Erenville reveals his suspicion that Cahciua is in fact an Endless. Given the timing of her vessel&#039;s deactivation, she is likely in the same reflection as Sphene, to which you must find a way to travel if you are to prevent the queen from enacting her genocidal plan. While Y&#039;shtola leads an investigation at the tower&#039;s summit, you are urged to head back below with Wuk Lamat and Gulool Ja to get some rest.&lt;br /&gt;
* You join Wuk Lamat in the Backroom. She concedes to needing a rest, and having witnessed her exertions every step of the way, you are inclined to agree.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: Zoraal Ja is no king. Not anymore. For the sake of Tuliyollal—of the world—we must put an end to his madness.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;ve spoken with Alphinaud. Apparently, the dragons came to Tuliyollal&#039;s aid!&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;m coming too, of course. This is what I&#039;ve worked so hard to be a part of.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The summit of Everkeep... Finally, we shall see what the clouds conceal.&lt;br /&gt;
&lt;br /&gt;
Cahciua: The entrance to Origenics is located on the back of Everkeep.&lt;br /&gt;
Cahciua: We can reach it by the water. Come, we head to the pier at the driftdowns!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;re going to ride that oversized container, are we? Don&#039;t worry—you won&#039;t catch me mewling over a little seasickness. Not anymore.&lt;br /&gt;
&lt;br /&gt;
Alisaie: So we just have to make our way up. Seems nice and straightforward to me.&lt;br /&gt;
&lt;br /&gt;
Krile: Visibility is quite poor, but let us trust in our allies to ferry us safely over.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: A facility for processing souls... As distressing as the very concept is, I confess I&#039;m curious to see the technology employed.&lt;br /&gt;
&lt;br /&gt;
Kiluwsa: I&#039;m with Oblivion. Cahciua has told me all.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I will now explain how this mission will unfold.&lt;br /&gt;
Cahciua: Origenics takes delivery at specific times. It is at one such time that we will enter the facility, aboard the hover cargo.&lt;br /&gt;
Cahciua: Kiluwsa here will pilot the vehicle, so you need only sit tight until we arrive at the entrance.&lt;br /&gt;
Cahciua: Our friends in the Backroom will create a diversion so we can steal inside.&lt;br /&gt;
Cahciua: After which we make our way to the summit, striking down any foes that bar our path!&lt;br /&gt;
Cahciua: Easy, yes?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Easy to say, perhaps... But we&#039;ll manage one way or another!&lt;br /&gt;
&lt;br /&gt;
Alisaie: That we will!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: In anticipation of the unexpected, we should maintain contact with the support crew and adapt as necessary.&lt;br /&gt;
&lt;br /&gt;
Krile: Indeed. I shall use the communicator I borrowed from Shale to keep them informed at all times.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I see everyone has a grasp of the details. Good. We set off very soon, so be ready!&lt;br /&gt;
Cahciua: The hover cargo is borrowed from a reforger friend. She was relieved to hear that Gulool Ja is safe.&lt;br /&gt;
&lt;br /&gt;
Kiluwsa: I&#039;m told you saved Wayakkwe—thank you. I&#039;ll be praying for your safety and success.&lt;br /&gt;
&lt;br /&gt;
Question: What will you do?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Small talk.&lt;br /&gt;
&amp;gt; Form a party and enter Origenics.&lt;br /&gt;
&amp;gt; Nothing.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Koana has done his part. Now I must finish things here.&lt;br /&gt;
&lt;br /&gt;
Krile: Zoraal Ja cannot be allowed to cause any more harm. I will do my part to stop him.&lt;br /&gt;
&lt;br /&gt;
Alisaie: With the danger passed in Tuliyollal, we can fight without worry!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I expect that Alexandria&#039;s military might lies with Origenics. We must be prepared to meet with fierce resistance.&lt;br /&gt;
&lt;br /&gt;
System: During this quest and when using the Duty Support system, you have the opportunity to undertake this trial with a party of NPC companions. Some of these allies&#039; roles will differ from those you are normally able to select.&lt;br /&gt;
System: Additionally, you may now enter Origenics with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu.&lt;br /&gt;
&lt;br /&gt;
Kiluwsa: If you&#039;re heading back to the summit, I&#039;ll launch the hover cargo.&lt;br /&gt;
&lt;br /&gt;
System: Proceed to the summit of Everkeep?&lt;br /&gt;
&lt;br /&gt;
Question: What will you do?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Small talk.&lt;br /&gt;
&amp;gt; Form a party and enter Everkeep.&lt;br /&gt;
&amp;gt; Nothing.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Everyone is counting on us. We cannot lose, no matter what!&lt;br /&gt;
&lt;br /&gt;
Krile: Zoraal Ja will not rest until he has brought the entire world to heel. We must put a stop to him once and for all.&lt;br /&gt;
&lt;br /&gt;
Alisaie: To strike down her brother for the sake of her people... Hers is a terrible burden. But she has us to help her bear it.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Judging from his words, Zoraal Ja will spare no souls for resurrection. He will burn through every last one to achieve his ambition.&lt;br /&gt;
&lt;br /&gt;
Estinien: If Zoraal Ja isn&#039;t holding back, then we need but return the favor. Thus shall we honor Gulool Ja Ja.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: We helped Lamaty&#039;i to triumph over Zoraal Ja in the rite of succession. Even if Koana hadn&#039;t asked, it is our duty see this battle through.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Zoraal Ja will require time to fully harness the souls he has absorbed. Ideally, we can finish things beforehand...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You godsdamned fool...&lt;br /&gt;
&lt;br /&gt;
Alisaie: What you&#039;re doing is wrong, Sphene. No matter how hard you try to convince yourself otherwise...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: That such a threat existed in another reflection... When Emet-Selch bade you seek discovery, was he aware of it?&lt;br /&gt;
&lt;br /&gt;
Krile: Sphene has the potential to wreak unimaginable havoc with the key. We have no time to waste.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: This truly bodes ill...&lt;br /&gt;
&lt;br /&gt;
Estinien: No sooner do we deal with one threat...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Father...&lt;br /&gt;
&lt;br /&gt;
Erenville: Mother? What&#039;s happened to you?&lt;br /&gt;
&lt;br /&gt;
System: Cahciua&#039;s vessel shows no signs of life.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: That woman—Sphene, was it? In all likelihood, her true form lies in the reflection yonder.&lt;br /&gt;
Y&#039;shtola: But how to go after her now...&lt;br /&gt;
Y&#039;shtola: Cahciua might know something, but her vessel ceased to function when the portal closed.&lt;br /&gt;
Y&#039;shtola: Let us examine it. With luck, it will yield some much-needed clues.&lt;br /&gt;
Y&#039;shtola: The key to interdimensional fusion... It did not seem so wondrous a thing to me...&lt;br /&gt;
&lt;br /&gt;
System: Cahciua&#039;s vessel shows no signs of life.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Cahciua said that she operates her vessel from afar.&lt;br /&gt;
Wuk Lamat: Could something have befallen her!?&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: The words Sphene spoke to your mother—did they mean anything to you?&lt;br /&gt;
&lt;br /&gt;
Erenville: Those who came from my village... None of them remembered her.&lt;br /&gt;
Erenville: It&#039;s the same as what we witnessed happen to those who knew Namikka.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then Cahciua is...&lt;br /&gt;
&lt;br /&gt;
Erenville: You noticed something, didn&#039;t you? Whatever it is, please tell me.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: While Sphene projected herself onto machines, Cahciua controlled hers remotely. But to me, they appeared identical in their existence.&lt;br /&gt;
Y&#039;shtola: Both were inorganic objects suffused with faint amounts of aether. When that aether faded, they became lifeless husks.&lt;br /&gt;
Y&#039;shtola: And as we all saw, this happened to both the moment the portal closed...&lt;br /&gt;
&lt;br /&gt;
Alisaie: So Cahciua was operating her vessel from the reflection beyond?&lt;br /&gt;
Alisaie: But if none of her friends and acquaintances here remember her, then...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Cahciua is an Endless too.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The Endless... Those who are recreated from memories of the departed.&lt;br /&gt;
&lt;br /&gt;
Erenville: All this time, my mother was dead. She fooled us all.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Sphene, for one, does not seem to think of them in that way.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No. She loves them like she does all her citizens, and she&#039;ll do anything to protect them.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Such as plundering aether from the Source. Alas, Zoraal Ja had his own agenda and spoiled the plan.&lt;br /&gt;
Y&#039;shtola: But now that she possesses the key, she could target other reflections without our interference. Reflections whose people have no idea what she is willing to do.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Then the people of the Source are not the only ones in danger. We must stop her.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We have to go where Sphene has gone. I want to talk to her again. And perhaps we&#039;ll find Cahciua as well...&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: With the gate closed, we need to find an alternate means of passage. I will look into it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thank you.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Let us begin by investigating this place. There may be clues relating to what lies beyond.&lt;br /&gt;
&lt;br /&gt;
Erenville: Let me help. I&#039;ll do whatever you need me to do—anything at all!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Of course, my friend. Your knowledge and expertise would be most welcome.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I expect the investigation will take time. Perhaps you&#039;d like to head back below with Gulool Ja and get some rest.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s not a bad idea. We do need to share these developments with those in the Backroom as well.&lt;br /&gt;
Wuk Lamat: Come on, Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Alisaie: You too, [Forename]. You&#039;ve more than done your part for now, so leave this to us.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I&#039;ll be fine. You don&#039;t need to worry about me.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So much has happened and so quickly, I&#039;m still catching up mentally.&lt;br /&gt;
Wuk Lamat: But where it concerns Zoraal Ja, I have no regrets. I made my choice and did what I had to do.&lt;br /&gt;
Wuk Lamat: I only wish I could have stopped Sphene too. Stopped her from walking her misguided path...&lt;br /&gt;
Wuk Lamat: &amp;amp;lt;sigh&amp;amp;gt; I could definitely use some rest...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=OkKCwoD4lHs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Queen%27s_Tour&amp;diff=1277594</id>
		<title>The Queen&#039;s Tour</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Queen%27s_Tour&amp;diff=1277594"/>
		<updated>2026-04-11T03:08:58Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Queen&#039;s Tour&lt;br /&gt;
| image = The Queen&#039;s Tour.png&lt;br /&gt;
| description = Sphene stands ready to take you on a tour of Solution Nine.&lt;br /&gt;
| quest-giver = Sphene (NPC)&lt;br /&gt;
| related-npcs = Ganister; Gulool Ja; Isadora; Milos; Wuk Lamat&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 9.6&lt;br /&gt;
| location-y = 13.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1313&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Solution Nine (Quest)&lt;br /&gt;
| next-quest = Her People&amp;amp;comma; Her Family&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 928&lt;br /&gt;
| id-gt = 70470&lt;br /&gt;
| id-edb = 03000c294d9&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
*Choose a foodstuff.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Sphene and have her accompany you.&lt;br /&gt;
*Speak with Sphene at the designated location while Sphene and Wuk Lamat are accompanying you.&lt;br /&gt;
*Speak with Sphene again at the designated location while Sphene and Wuk Lamat are accompanying you.&lt;br /&gt;
*Speak with Sphene yet again at the designated location while Sphene and Wuk Lamat are accompanying you.&lt;br /&gt;
*Speak with Sphene.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Sphene stands ready to take you on a tour of Solution Nine.&lt;br /&gt;
* After finding you in Solution Nine, Sphene agrees to take you on a tour, and begins by showing you the Nexus Arcade. Of particular note, you learn about the properties and applications of electrope, the miraculous ore which is used in virtually all things in Alexandria. After making a passing comment on what having such a material could mean in their world, a shop catches Wuk Lamat&#039;s eye.&lt;br /&gt;
* The shop in question sells various foodstuffs, and Sphene purchases an item each for you and Wuk Lamat to try. This becomes something of an event as a curious crowd soon gathers to observe newcomers sample Alexandrian cuisine for the first time. You and Wuk Lamat duly partake of your selections, thus nourishing yourselves even as you delight the citizens.&lt;br /&gt;
* Seeing that you are satisfied, Sphene next offers to take you to the residential sector, in part for personal business. At your word, she will lead you in the direction of your destination.&lt;br /&gt;
* You begin making your way to the residential sector with Sphene and Wuk Lamat. Should you come upon any places of interest en route, your guide would be glad to tell you about them.&lt;br /&gt;
** ※You must be accompanied by Sphene and Wuk Lamat to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* Stopping before a café called Mosaic, Sphene explains the name as being a reference to the myriad races that inhabit the continent. Wuk Lamat takes the opportunity to mention one of her favorite dishes, tacos, before you continue on your way.&lt;br /&gt;
** ※You must be accompanied by Sphene and Wuk Lamat to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* Upon arriving at the residential sector, Sphene explains that she is here to visit some people. Their apartment is located in the left building of residential radius 9-14, and you proceed through the entrance.&lt;br /&gt;
** ※You must be accompanied by Sphene and Wuk Lamat to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* You enter the apartment to meet the occupants, a woman and her infirm son. The boy is revealed to suffer from levin sickness, a debilitating disease caused by the pervasion of ambient lightning. The condition is common among children born inside the dome, but thus far no cure has been found, with soul technology ineffective against old age and illness. Seemingly overwhelmed, Sphene cuts her visit short and heads back outside.&lt;br /&gt;
* Sphene thanks you for accompanying her, and explains that she wished for you to know about this aspect of life in Alexandria. She expresses her desire to find a cure, that the children need no longer suffer, and you take her resolve to heart as you look to learn more about her nation.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: With Sphene as our guide, we needn&#039;t fear getting lost!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Let&#039;s begin then, shall we?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I must say I&#039;m really grateful. This place is so vast and confusing, I didn&#039;t even know where to begin.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: While the district may seem daunting in size and structure, all the key facilities are situated near leynodes—what you call aetherytes. Remember this and you won&#039;t lose your way.&lt;br /&gt;
Sphene (NPC)@Sphene: Now then, seeing as it is right here, I will show you the Nexus Arcade first.&lt;br /&gt;
Sphene (NPC)@Sphene: Please follow me!&lt;br /&gt;
Sphene (NPC)@Sphene: This complex is home to all manner of shops. From food and daily necessities to technological conveniences, you can find most everything here.&lt;br /&gt;
Sphene (NPC)@Sphene: Everkeep&#039;s interior is vast, as you&#039;ve observed. This arcade makes it possible for people to acquire what they need in one centralized location.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Amazing!&lt;br /&gt;
Wuk Lamat: How do you get to the upper levels? I don&#039;t see stairs...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Do you see the glowing pattern over yonder? That is an automatic conveyor.&lt;br /&gt;
Sphene (NPC)@Sphene: Such contraptions are found throughout Everkeep, allowing us to swiftly move between faraway places.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That will spare us some walking. Are they also made from that strange metal? Elec...whatsit.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: &amp;amp;lt;chuckle&amp;amp;gt; Yes, the conveyors are powered by electrope.&lt;br /&gt;
Sphene (NPC)@Sphene: As a matter of fact, the ore is integrated into just about everything in Everkeep. Even the floors and walls.&lt;br /&gt;
Sphene (NPC)@Sphene: By etching arcane circuits upon it, electrope can be used to convert lightning energy to those of other elements.&lt;br /&gt;
Sphene (NPC)@Sphene: In so doing, we can achieve various effects. For instance, a conversion to wind produces flotation, which is required for the propulsion of our flying vehicles.&lt;br /&gt;
Sphene (NPC)@Sphene: A conversion to fire, meanwhile, produces light and heat, and it is employed in devices such as street lamps and heaters. There are even self-heating cups that keep your drink warm.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Can you make a drink cold if you convert to ice instead?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You certainly can! Our vending machines do just that.&lt;br /&gt;
Sphene (NPC)@Sphene: What&#039;s more, multiple energies can also be combined to produce some clever effects. For instance, by manipulating the air with wind while projecting light with lightning, it is possible to alter one&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s almost scary what you can do with electrope... If such a wondrous material existed in our world, I imagine everyone would be fighting over it.&lt;br /&gt;
Wuk Lamat: This shop over here—what does it sell?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ah, yes. Let&#039;s go and take a look!&lt;br /&gt;
Sphene (NPC)@Sphene: I daresay you will find it interesting.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What&#039;s all this...?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This shop sells food. Those are the items on the counter.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s food!? I can&#039;t imagine what they taste like...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: &amp;amp;lt;chuckle&amp;amp;gt; I thought you might be surprised.&lt;br /&gt;
Sphene (NPC)@Sphene: Your countrymen were too in the beginning.&lt;br /&gt;
Sphene (NPC)@Sphene: Come, you must sample something. Choose one and I will purchase it.&lt;br /&gt;
&lt;br /&gt;
Ganister: Welcome, friends! How lucky you are for Her Majesty to treat you!&lt;br /&gt;
Ganister: The five items on display are our most popular. I recommend one of them if this is your first time.&lt;br /&gt;
&lt;br /&gt;
System: Select an item that interests you.&lt;br /&gt;
&lt;br /&gt;
Ganister: The synthetic fruit pellets? They&#039;re our best approximation of the taste and texture of grape.&lt;br /&gt;
Ganister: I&#039;ve never tried the real fruit so I can&#039;t say how faithful they are, but there&#039;s no denying their popularity.&lt;br /&gt;
Ganister: Ah, the revivifying tonic. I take it you&#039;re thirsty.&lt;br /&gt;
Ganister: The flavor is a sublime blend of sweet and salty, and it stays fresh for over ten years thanks to the special container.&lt;br /&gt;
Ganister: Keen on the perfect meal bar, are you? It&#039;s all the nutrients your body needs packed into a single foodstuff.&lt;br /&gt;
Ganister: The flavor is formulated to never taste dull, and one bar will satisfy you for a whole day. Many folks prefer this to taking multiple meals.&lt;br /&gt;
Ganister: Ah yes, the salad paste. This is designed for those who are concerned about their figure. With its blend of nine varieties of vegetables, it&#039;ll help your efforts to slim down.&lt;br /&gt;
Ganister: Fashion models swear by it, and youths can&#039;t get enough of the stuff either.&lt;br /&gt;
Ganister: This here is cultivated steak. It&#039;s not quite the same as the real thing they produce in the outskirts, but it&#039;s a sight more affordable.&lt;br /&gt;
Ganister: This particular product is known as “gold label,” and it&#039;s a delicious hybrid of beef and chicken grown at the plant on the fourth level.&lt;br /&gt;
&lt;br /&gt;
System: Choose this item?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: While they&#039;re all very tempting...&lt;br /&gt;
Wuk Lamat: I&#039;m going to have the steak. I&#039;m absolutely starving!&lt;br /&gt;
Wuk Lamat: I&#039;m going to have the steak like you, [Forename]. I&#039;m absolutely starving!&lt;br /&gt;
&lt;br /&gt;
Ganister: Thank you for your custom. This being Her Majesty&#039;s treat, it&#039;s bound to taste all the better!&lt;br /&gt;
Ganister: Say, would you mind sampling your selections here and now? It&#039;s been a long time since we had newcomers, and I&#039;d love to see your reactions!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This is a great chance to learn about Alexandrian culture, [Forename]. Let&#039;s dig in!&lt;br /&gt;
Wuk Lamat: Alright, here I go!&lt;br /&gt;
&lt;br /&gt;
System: Following Wuk Lamat&#039;s lead, you sample your selection.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A-Amazing! I&#039;ve never had any meat like this before!&lt;br /&gt;
Wuk Lamat: It&#039;s tender like chicken but flavorsome like rroneek, and the spices give it just the right amount of kick. I could eat this every day!&lt;br /&gt;
&lt;br /&gt;
Ganister: Hah, don&#039;t mind them. They&#039;re just happy to see your honest reaction.&lt;br /&gt;
Ganister: And how about you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It&#039;s fantastic!&lt;br /&gt;
&amp;gt; It&#039;s pretty good!&lt;br /&gt;
&amp;gt; It&#039;s...interesting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ganister: Hahaha! It&#039;s always such a pleasure! My thanks for humoring me.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This does take me back. Though it was chaotic when the people of Tuliyollal first arrived, we endeavored to learn about one another and embraced our differences.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ah, right! What about you, Sphene? Aren&#039;t you having something to eat too?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I appreciate the thought, but I&#039;m fine for now, thank you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright. But what&#039;s your favorite food, if you don&#039;t mind me asking?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My...favorite food?&lt;br /&gt;
Sphene (NPC)@Sphene: ...Why do you wish to know this?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Because I want to get to know you better. Why else?&lt;br /&gt;
Wuk Lamat: The more you know someone, the more you grow fond of them.&lt;br /&gt;
Wuk Lamat: That&#039;s what my old man believed, and my experiences have led me to believe the same.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My favorite food...&lt;br /&gt;
Sphene (NPC)@Sphene: Hm...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Is it such a difficult question?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m sorry. It&#039;s just...when I think of those who labor to bring us the food, I find I can&#039;t settle on one thing...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hahaha! I thought &#039;&#039;I&#039;&#039; was indecisive, but you&#039;re something else!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Indecisive...? Perhaps I am...but you didn&#039;t need to laugh about it...&lt;br /&gt;
Sphene (NPC)@Sphene: My favorite food... That is a question I may never be able to answer.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I don&#039;t know about you, but I&#039;m satisfied. Let&#039;s keep moving!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Very well. Next, I was thinking of showing you the residential sector, but it&#039;s in part so I can tend to personal matters. &lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s a visitation, to be precise...and I believe it will be educational for you as well. Would the two of you mind accompanying me?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Not at all!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Wonderful. Let me know when you have seen enough here, and we&#039;ll make our way.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I was just wondering what kind of homes they have here.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ready? Then let&#039;s head to the residential sector. It lies to the southwest.&lt;br /&gt;
Sphene (NPC)@Sphene: As we walk, I would be glad to tell you about any places of interest that we come upon.&lt;br /&gt;
&lt;br /&gt;
System: Sphene and Wuk Lamat are now accompanying you. Keep them at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave your quest companions behind by entering a different area, or by speaking with them and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have your companions join you again, return and speak with them at the original location.&lt;br /&gt;
&lt;br /&gt;
Question: What will you do?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk.&lt;br /&gt;
&amp;gt; Part ways.&lt;br /&gt;
&amp;gt; Nothing.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Lamaty&#039;i trusts you without question. How nice it would be to have such a friend.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That meat was sooo good... I have to get everyone at home to try it!&lt;br /&gt;
&lt;br /&gt;
System: Are you sure you wish to part ways with your companions?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Of course. Take your time—we shall await you back at the Nexus Arcade.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Have things you need to tend to? Alright, we&#039;ll look for you back at that arcade after you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Welcome back. If you are ready, then let us resume the tour.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: All sorted? Then let&#039;s get moving.&lt;br /&gt;
&lt;br /&gt;
System: Your companions have yet to arrive. Be sure they are at your side before attempting to continue.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This is Mosaic, a café. Here you can buy drinks to enjoy while you relax.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see. In Tuliyollal, there&#039;s a similar establishment called Xbalyav Ty&#039;e—that&#039;s “seashell” in the local tongue. Is there a story behind the name Mosaic?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: There is. In our continent, the races are named for stones. There&#039;s the Hyune, who resemble some Tonawawta; the tall and graceful Eldite; and the diminutive and affable Milalla.&lt;br /&gt;
Sphene (NPC)@Sphene: When they all gather here, they appear as a mosaic of colors. Thus did the founder choose to name the café.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, that&#039;s nice. If they served tacos here, it&#039;d be perfect!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Tacos...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A traditional Turali dish, and one of my favorite foods. You must try it one day!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Oh...uh, yes. Definitely!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ll make it happen once we&#039;ve restored peace to Tuliyollal. Right, let&#039;s continue on!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Have you eaten these...tacos before? For Lamaty&#039;i to recommend them so highly, they must be delicious indeed.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s go for some tacos at Xbalyav Ty&#039;e, the three of us!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: And here we are. These buildings are where our citizens live.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: They&#039;re massive! Each one is bigger than the palace!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: They have to be, for just about all Alexandrians have apartments here.&lt;br /&gt;
Sphene (NPC)@Sphene: Lest you wonder, I&#039;m here to visit some people. Their apartment is in the building on the left here at residential radius 9-14.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Residential...radius?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: That&#039;s right. Come, the door opens automatically.&lt;br /&gt;
Sphene (NPC)@Sphene: I do hope you like the district. The people worked hard to build it, paying attention to every little detail.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You really get the sense that Sphene loves her nation, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Ask about the lobby.&#039;&#039;&#039;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This is the lobby, a common area for residents.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see... And what does that machine there do?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ah, the concierge. They look after the residents. If you require assistance or have questions, they would be glad to assist.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is that so? I&#039;ve no shortage of questions, but I&#039;ll direct them at you for now.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: By all means. You may consider me your personal concierge!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hey, Sphene. Can anyone live in this place?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Naturally! In fact, many of your countrymen make their homes here.&lt;br /&gt;
Sphene (NPC)@Sphene: No matter your origin or race, occupation or regulator usage, all Alexandrian citizens are eligible for an apartment. This includes those you met who work in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;ve taken care of everyone for thirty years. I&#039;m truly grateful.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This is the place. A mother and son live here.&lt;br /&gt;
Sphene (NPC)@Sphene: Hello, Isadora!&lt;br /&gt;
&lt;br /&gt;
Isadora: Your Majesty! You came!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I have friends with me today. Is that all right?&lt;br /&gt;
&lt;br /&gt;
Isadora: Of course! Friends of the queen are friends of ours. Please, make yourselves at home.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: How has Milos been?&lt;br /&gt;
&lt;br /&gt;
Isadora: There&#039;s been no change, but the symptoms are thankfully mild today.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Hello, Milos. Have you missed me?&lt;br /&gt;
&lt;br /&gt;
Isadora: My son was born with levin sickness—a severe aetheric imbalance towards lightning.&lt;br /&gt;
Isadora: As a result, he suffers from paralysis. He cannot walk and struggles to speak.&lt;br /&gt;
Isadora: For a blessing, he still has his hearing, and even on bad days he can communicate with his eyes.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see... Sphene visits often, does she?&lt;br /&gt;
&lt;br /&gt;
Isadora: She does. Milos simply adores her. He sometimes even manages a smile when she&#039;s here.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: What of yourself, Isadora? How are you holding up?&lt;br /&gt;
&lt;br /&gt;
Isadora: You needn&#039;t worry about me, Your Majesty. You always make time for us, and we have everything we need.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m glad to hear that. But you mustn&#039;t strain yourself, understood?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: There is nothing you can do for him? Perhaps a treatment with souls or...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Unfortunately no. While souls can revive those who have met with an accident, they cannot reverse the effects of old age and illness.&lt;br /&gt;
Sphene (NPC)@Sphene: Truth be told, many children are born like Milos. The illness has existed for generations, but we&#039;ve been unable to find a cure.&lt;br /&gt;
Sphene (NPC)@Sphene: The cause is quite clear, though—the excess lightning in the environment. It&#039;s no coincidence the number of cases has risen dramatically these past thirty years.&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s all my fault...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What was that?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m sorry, Isadora, but I must be going. I promise to make it a proper visit next time, with treats to share.&lt;br /&gt;
&lt;br /&gt;
Isadora: There&#039;s no need to apologize, Your Majesty. If it weren&#039;t for you, Milos and I wouldn&#039;t still be here.&lt;br /&gt;
&lt;br /&gt;
Milos: Thank you...Queen Sphene...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s my pleasure, Milos. I&#039;ll be back soon, so be a good boy. For your mother and for me.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: To think that there was such an illness...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My thanks for accompanying me on the visit.&lt;br /&gt;
Sphene (NPC)@Sphene: The illness is a part of life in Alexandria, and I thought that you should know about it.&lt;br /&gt;
Sphene (NPC)@Sphene: We&#039;ll find a cure one day, mark my words. We&#039;ll make it so unfortunate children like Milos smile again.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=jkvL56mgx7c}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Protector_and_the_Destroyer&amp;diff=1277593</id>
		<title>The Protector and the Destroyer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Protector_and_the_Destroyer&amp;diff=1277593"/>
		<updated>2026-04-11T03:08:56Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Protector and the Destroyer&lt;br /&gt;
| image = The Protector and the Destroyer.png&lt;br /&gt;
| description = Wuk Lamat has a request to make before setting off to confront Zoraal Ja.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; G&#039;raha Tia; Krile&lt;br /&gt;
| cutscene-npcs = Alphinaud; Bakool Ja Ja; Cahciua; Estinien; Geode; Gulool Ja; Kemakka; Ketenramm; Koana; Otis; Sphene (NPC); Thancred; Urianger; Wayakkwe; Y&#039;shtola; Zekowa; Zoraal Ja&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 15.5&lt;br /&gt;
| location-y = 8.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 98&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| reward-opt1 = 2 Roast Rroneek&lt;br /&gt;
| reward-opt2 = 2 Mesquite Juice&lt;br /&gt;
| reward-opt3 = 2 Driftwood Catfish Pie&lt;br /&gt;
| reward-opt4 = 2 Acqua Pazza&lt;br /&gt;
| reward-opt5 = 1 Nightworld Silver Piece&lt;br /&gt;
| prev-quest = At a Crossroads&lt;br /&gt;
| next-quest = A Comforting Hand&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 936&lt;br /&gt;
| id-gt = 70478&lt;br /&gt;
| id-edb = 692864d788e&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is a long quest; allocate &#039;&#039;&#039;40 minutes&#039;&#039;&#039; from the beginning of the cutscene with Zoraal Ja to the end of the fight with Gwyddrud.&lt;br /&gt;
&lt;br /&gt;
This quest has a solo instance that consists of three stages. If you die in any stage, you will restart from the beginning of the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 1===&lt;br /&gt;
You will be accompanied by [[Wuk Lamat]], [[Sphene (NPC)|Sphene]], and [[Alisaie]]. After Sphene removes debris in the path, defeat the [[Everkeep Sentry G10|Everkeep Sentries G10]] and [[Everkeep Aerostat]]s. Head north, and Sphene will restore the bridge. Defeat the [[Tamed Woolback]] and [[Tamed Cauahepya]]s, followed by two [[Tamed Alexandrian Axe Beak]]s. Continue walking north to the Aetheryte. Talk to the two Distraught Evacuees. Walk east to the blue barrier, which will disappear after some dialogue. Destroy the Everkeep Sentries G10 and Everkeep Aerostats, followed by the [[Everkeep Sentry R10|Everkeep Sentries R10]]. Afterwards, a cutscene will play and the next stage will begin.&lt;br /&gt;
&lt;br /&gt;
===Stage 2: [[File:Aggressive difficulty r5.png|32px|link=]] [[Otis Oathbroken]] ===&lt;br /&gt;
You will be accompanied by Wuk Lamat and Alisaie.&lt;br /&gt;
&lt;br /&gt;
First, destroy the Everkeep Sentries G10 and Everkeep Aerostats. Otis will then enter the arena and become targetable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Formation Alpha&#039;&#039;&#039;: Summons four untargetable &#039;&#039;&#039;Everkeep Aerostats&#039;&#039;&#039; at the intercardinals. Otis and the adds will each use a telegraphed point-blank AoE (&#039;&#039;&#039;Searing Slash&#039;&#039;&#039;), while the player and their allies will be given a spread AoE marker (&#039;&#039;&#039;Bastion Breaker&#039;&#039;&#039;) dealiing magical damage.&lt;br /&gt;
*The adds will become targetable and should be defeated.&lt;br /&gt;
*&#039;&#039;&#039;Stormlit Shockwave&#039;&#039;&#039;: Unavoidable magical damage from Otis.&lt;br /&gt;
*&#039;&#039;&#039;Formation Beta&#039;&#039;&#039;: Summons multiple untargetable &#039;&#039;&#039;[[Everkeep Turret|Everkeep Turrets]]&#039;&#039;&#039; that will face opposing directions, as indicated by the orange arrows, indicating line AoEs in the direction they are facing. The boss will use &#039;&#039;&#039;Searing Slash&#039;&#039;&#039; while one ally will receive a stack marker (&#039;&#039;&#039;Holy Blade&#039;&#039;&#039;). &lt;br /&gt;
*The turrets will become targetable and should be defeated.&lt;br /&gt;
*&#039;&#039;&#039;Steadfast Will&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Formation Gamma&#039;&#039;&#039;: Summons a line of eight untargetable &#039;&#039;&#039;Everkeep Sentries R10&#039;&#039;&#039; at the north, which will sequentially telegraph line AoEs that converge to the middle. These are combined with another &#039;&#039;&#039;Searing Slash&#039;&#039;&#039; from Otis.&lt;br /&gt;
*The sentries will become targetable and should be defeated.&lt;br /&gt;
*&#039;&#039;&#039;Valorous Ascension&#039;&#039;&#039;: Unavoidable high magical damage from Otis.&lt;br /&gt;
*&#039;&#039;&#039;Searing Slash&#039;&#039;&#039;: Now spawns a point-blank AoE telegraphs and conal AoEs around Otis, followed by another set of conal AoEs in the previously empty spots.&lt;br /&gt;
*The battle will conclude once Otis reaches ~40% HP. After a cutscene, the next stage will begin.&lt;br /&gt;
&lt;br /&gt;
===Stage 3: [[File:Aggressive difficulty r6.png|32px|link=]] [[Gwyddrud]] ===&lt;br /&gt;
You will be accompanied by Wuk Lamat, Alisaie, and Otis Oathmender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crackling Howl&#039;&#039;&#039;: Unavoidable magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Violet Voltage&#039;&#039;&#039;: The boss will telegraph three successive 180 degree cleaves in different directions, then use them. Later usages will have four cleaves.&lt;br /&gt;
*&#039;&#039;&#039;Gnaw&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Rolling Thunder&#039;&#039;&#039;: The boss will successively spawn multiple conal AoEs that will resolve when the white area touches the wall.&lt;br /&gt;
*The boss will become untargetable and several targetable &#039;&#039;&#039;[[Ball of Levin|Balls of Levin]]&#039;&#039;&#039; spawn, then slowly move towards the boss. If they touch the boss, they will increase the &#039;&#039;&#039;Gwyddrud&#039;s Power&#039;&#039;&#039; gauge by 5. The player should destroy as many orbs as possible, focusing on ones that their allies are not hitting.&lt;br /&gt;
* Otis will use a roomwide AoE that will destroy all current orbs, although another set will spawn. It is not possible to destroy all the orbs, so the gauge will fill. The player and their allies will be stunned and take heavy damage from multiple successive circle AoEs, but Otis will generate a shield from this attack after a short cutscene. &lt;br /&gt;
* The player should now defeat the boss before &#039;&#039;&#039;Otis&#039;s Condition&#039;&#039;&#039; reaches 0. During this, there will be multiple circle AoE telegraphs and spread markers (&#039;&#039;&#039;Untamed Current&#039;&#039;&#039;) on the player and their allies, along with stack AoEs.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
*Speak with Wuk Lamat on [[True Vue]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat has a request to make before setting off to confront Zoraal Ja.&lt;br /&gt;
* Zoraal Ja is on the move once more, marching on Vanguard ahead of a second invasion of Tuliyollal, and you accompany Wuk Lamat as she confronts her brother. As their duel unfolds, the King of Resolve reveals that it is in fact the Queen of Reason who has orchestrated the attacks in order to plunder life force for her people. When Sphene personally appears to confirm the disturbing claim, Zoraal Ja unceremoniously cuts her down, thereby exposing that she is an illusion projected upon a mechanical soldier.&lt;br /&gt;
** As the battle continues to unfold, Wuk Lamat divests Zoraal Ja of his advantage by destroying his regulator, but he responds by unleashing his war fleet on Tuliyollal. However, his forces are ultimately repelled, prompting him to take drastic measures. Having cut down his own aide for another regulator, he gives the order for all civilians in Everkeep to be executed for their souls, leaving Sphene horrified. It is at that moment that Gulool Ja unexpectedly appears to plead with his father, but Zoraal Ja takes him hostage and places Otis under his thrall. The king then flees, but not before challenging Wuk Lamat to come to the summit of Everkeep, there to settle matters once and for all.&lt;br /&gt;
* Knowing that her brother cares not for others&#039; lives, Wuk Lamat fears the worst for the civilians. So it is that you hasten back to Everkeep, braced for a grueling struggle with Zoraal Ja&#039;s mechanical army.&lt;br /&gt;
* Upon entering Solution Nine, you are greeted with scenes of unspeakable carnage as mechanical soldiers carry out their orders with cold efficiency. In spite of Sphene&#039;s crimes, Wuk Lamat offers to help her protect her people, and together you make your way through the district to deal with rampant machines and fiends alike. At length you encounter Otis, who remains under Zoraal Ja&#039;s control, and are forced to fight him. Sphene&#039;s fervent plea awakens the old knight just in time for him to save her from a marauding fiend, and together you succeed in defeating your fearsome foe. Sadly, the exertion proves too much for Otis&#039;s aging frame and he ceases to function, having valiantly protected his queen.&lt;br /&gt;
* Thanks to your intervention, the carnage has been brought to an end with Solution Nine being spared the worst. Cahciua asks that you help treat the wounded, and you and your comrades regroup in preparation for the relief effort.&lt;br /&gt;
* Wuk Lamat cannot hide her fury at Zoraal Ja for slaughtering his own citizens, nor her confusion as to why he would commit such an atrocity. But now is not the time to ponder such questions, for there are people are in need of help.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Alisaie: Lamaty&#039;i is right. Let&#039;s have faith in everyone and do what we can.&lt;br /&gt;
&lt;br /&gt;
System: Upon speaking with Wuk Lamat, several cutscenes will play in sequence.&lt;br /&gt;
System: It is recommended that you set aside sufficient time to view these scenes in their entirety.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Before we get going, I have a request to make of you.&lt;br /&gt;
Wuk Lamat: When we confront Zoraal Ja, you must let me face him alone.&lt;br /&gt;
&lt;br /&gt;
Alisaie: What!? No, that&#039;s far too dangerous! Why put you at such risk if we don&#039;t have to?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We have two priorities.&lt;br /&gt;
Wuk Lamat: The first is to hold Zoraal Ja within the dome and protect Tuliyollal.&lt;br /&gt;
Wuk Lamat: The second is to free Wayakkwe if she&#039;s been captured.&lt;br /&gt;
Wuk Lamat: To make sure we succeed, I need to play the worthy foe for Zoraal Ja.&lt;br /&gt;
Wuk Lamat: If I come at him with help, he&#039;ll likely lose interest and proceed with his attack on the city. That&#039;s why it needs to be a duel.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Even if Tuliyollal is better prepared this time, it&#039;s true that it would be best to avoid another battle. And failing that, we might at least weaken Zoraal Ja...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Rest assured I&#039;m not going into this without a strategy. Our time in the dome has given us invaluable insights into Alexandrian culture.&lt;br /&gt;
Wuk Lamat: The use of regulators, for one. The secret to Zoraal Ja&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then you mean to...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s right. If I destroy his regulator, he&#039;ll be unable to draw upon souls. We&#039;ll see how much he wants a duel after that.&lt;br /&gt;
Wuk Lamat: So, will you leave Zoraal Ja to me?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We believe in you, Lamaty&#039;i!&lt;br /&gt;
&amp;gt; It&#039;s nothing the Vow of Resolve can&#039;t handle!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thank you, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Alisaie: It&#039;s true that this is your fight, and how you choose to handle it is your decision.&lt;br /&gt;
Alisaie: But if we see you struggling, or Zoraal Ja attempts to call upon his minions, we &#039;&#039;will&#039;&#039; go to your aid!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, fair enough! Knowing you&#039;ll be there, I can give it my all.&lt;br /&gt;
Wuk Lamat: Together with Koana, I&#039;ll keep Tuliyollal safe!&lt;br /&gt;
&lt;br /&gt;
Alisaie: That he should take his own child hostage...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We must hurry back to Everkeep!&lt;br /&gt;
Wuk Lamat: Zoraal Ja thinks nothing of others&#039; lives. He &#039;&#039;will&#039;&#039; kill his own people!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Chances are we&#039;ll have to face a good part of his army, with Otis among them...&lt;br /&gt;
Alisaie: Let&#039;s take all care!&lt;br /&gt;
Alisaie: Come, let&#039;s protect the people!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Are you ready, [Forename]?&lt;br /&gt;
&lt;br /&gt;
System: Your progress through the battle will be saved at certain points. In the event that you are defeated, you will be able to try again from the most recent of these.&lt;br /&gt;
System: Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost.&lt;br /&gt;
System: You must be a Disciple of War or Magic of level 98 or above to proceed.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Thank you, Otis... I pray your soul is at peace.&lt;br /&gt;
&lt;br /&gt;
Krile: To slaughter his adopted people too... Is there no end to his villainy?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I did not expect that such carnage would unfold here...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Godsdammit... What is Zoraal Ja trying to achieve by slaughtering his own people!?&lt;br /&gt;
Wuk Lamat: That he&#039;s still bent on surpassing Papa is clear, but why this massacre? I don&#039;t understand...&lt;br /&gt;
&lt;br /&gt;
Krile: Right now we can only guess at his intent, but his obsession must be strong indeed to endure after thirty years...&lt;br /&gt;
Krile: But now isn&#039;t the time to ponder such things. The people need our help.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Zoraal Ja!&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: H-Hello!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: You disappoint me, Wuk Lamat. We are foes, yet you had my admiration for defeating Father and claiming the throne.&lt;br /&gt;
Zoraal Ja: But instead of coming for me, you gallivant with the resistance. Do I intimidate you?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I am here, Brother. I did not run, nor hide. I have come to kill you.&lt;br /&gt;
Wuk Lamat: Let her go. Your quarrel is with me.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: And will you settle it one-on-one? Or call upon all and sundry yet again?&lt;br /&gt;
Zoraal Ja: Not that it would make any difference.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No. Like Papa did, I&#039;ll face you alone.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Really? You believe you stand a chance? Have you forgotten how it ended for Father?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I remember you couldn&#039;t win without relying on other people&#039;s souls. Alone I may be weak, but so are you!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: So be it. Do not regret your decision.&lt;br /&gt;
Zoraal Ja: Release her.&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Oh, thank you!&lt;br /&gt;
Wayakkwe: I thought I was done for...&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: [LEAPING EXERT]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No you don&#039;t!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: [DERISIVE SNORT “Hmph”]&lt;br /&gt;
Zoraal Ja: Had you let her die, you could have dealt me a telling blow. Your compassion will be the end of you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m not letting anyone else die!&lt;br /&gt;
Wuk Lamat: And you—you will &#039;&#039;never&#039;&#039; surpass Papa!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: But I have. With these very hands I slew him.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: His body may be gone, but his spirit lives on in us!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: The Yok Huy&#039;s delusion is catching, I see.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s no delusion. Papa&#039;s love for Tuliyollal gives me strength even now!&lt;br /&gt;
Wuk Lamat: [SWINGING AXE ROAR “Yaaargh!]&lt;br /&gt;
Wuk Lamat: Come—let&#039;s get this over with! For my people and Sphene&#039;s!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: How gullible you are. All of this is Sphene&#039;s doing.&lt;br /&gt;
Zoraal Ja: Her objective is to harvest all life outside the barrier. Our interests happened to align, hence our alliance.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Liar! Sphene would never do that!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The King of Resolve speaks the truth.&lt;br /&gt;
&lt;br /&gt;
Alisaie: How did she—!?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The attack on Tural was no less my desire than Zoraal Ja&#039;s.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You said you wanted none of this. It was a farce from the very start!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Yes. I used you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So it was all just a lie, then? What you said about loving your people as family, about wanting to see them smile...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I do this for them!&lt;br /&gt;
Sphene (NPC)@Sphene: For what it&#039;s worth, I&#039;m sorry I deceived you. But I had no choice.&lt;br /&gt;
Sphene (NPC)@Sphene: If I&#039;m to save my people, I must take the lives of yours!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: [SHOCKED GASP]&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Behold, Wuk Lamat! The benevolent Queen Sphene.&lt;br /&gt;
Zoraal Ja: An illusion that orchestrated a massacre.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Endless or machine, or whatever you are now, you bear the memories of the person you once were! You should still have a heart!&lt;br /&gt;
Wuk Lamat: When you speak of slaughtering my people, do you feel nothing?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: &#039;&#039;Nothing&#039;&#039; is dearer to me than my people. It matters not whether they are living or Endless.&lt;br /&gt;
Sphene (NPC)@Sphene: As queen, I will do anything to protect them!&lt;br /&gt;
Sphene (NPC)@Sphene: If it were you, could you have found another way? With your strength, could you have held fast to that which is dear without sacrifice?&lt;br /&gt;
&lt;br /&gt;
Alisaie: What exactly do you seek to do? What are you protecting your people from?&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: You waste your words. There is no turning back.&lt;br /&gt;
Zoraal Ja: [SLASHING WITH SWORD EXERT “Hah”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: [STRUCK BY BLOW EXERT “Ugh”]&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Is this the strength that the love of Tuliyollal lends you?&lt;br /&gt;
Zoraal Ja: A weak ruler walks a path of ruin. Tell me—which of us is worthy of their throne?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I already know...it will &#039;&#039;never&#039;&#039; be you!&lt;br /&gt;
Wuk Lamat: As long as you think only of yourself, you&#039;ll never be worthy! You&#039;ll never surpass Father—or me!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: [ANNOYED GRUNT “Hmph”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You can&#039;t rely on souls anymore. It&#039;s over.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Don&#039;t think you&#039;ve won yet. Oh no, far from it.&lt;br /&gt;
Zoraal Ja: Give the order to the fleet: raze Tuliyollal to the ground and harvest every last soul!&lt;br /&gt;
Zoraal Ja: It is over—for Tuliyollal. Your works, your people—all will be ash before the day is done.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Don&#039;t tell me you&#039;ve forgotten? I&#039;m not the only Dawnservant.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
VIGILANTEMALEA: Th-They&#039;re coming!&lt;br /&gt;
&lt;br /&gt;
Kemakka: [LONG, STEADYING EXHALE]&lt;br /&gt;
Kemakka: Well come on then, you tin bastards!&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: If I didn&#039;t know better, I&#039;d say you&#039;re enjoying yourself.&lt;br /&gt;
&lt;br /&gt;
Kemakka: I&#039;m Hhetsarro. Nothing gets a hunter&#039;s blood pumping like a little danger.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Well now, it seems we have that in common. I haven&#039;t felt this alive in a good while.&lt;br /&gt;
Y&#039;shtola: [CASTING SPELL EXERT “Haaah!”]&lt;br /&gt;
&lt;br /&gt;
Zekowa: That&#039;s the spirit! We promised Vow Koana we&#039;d deliver him a mountain of scrap—and I&#039;m not about to let these hollow men make a liar out of me!&lt;br /&gt;
&lt;br /&gt;
Estinien: Hey, kid. The ones below are yours.&lt;br /&gt;
&lt;br /&gt;
Zekowa: You got it!&lt;br /&gt;
Zekowa: Wait... What do you mean “below”?&lt;br /&gt;
&lt;br /&gt;
Estinien: [LEAPING INTO THE AIR EXERT]&lt;br /&gt;
Estinien: [LAUNCHING AT ENEMY EXERT “Haaah!”]&lt;br /&gt;
&lt;br /&gt;
Zekowa: [IMPRESSED WHISTLING]&lt;br /&gt;
Zekowa: Don&#039;t see that every day!&lt;br /&gt;
&lt;br /&gt;
Thancred: Hardly sporting. And this despite our best efforts to thin the enemy ranks.&lt;br /&gt;
Thancred: While it&#039;s not quite what we had planned, I&#039;m glad we chose to remain in Tural.&lt;br /&gt;
&lt;br /&gt;
Urianger: As am I. &#039;Twas an unexpected but welcome opportunity to join in the defense of this realm.&lt;br /&gt;
&lt;br /&gt;
Thancred: And to his credit, Koana did ask very nicely. Still, it&#039;s a pity his brother had to delay our pleasure jaunt. But business always comes first.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 3===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
HOOBIGOMALESOLDIER: Damn it! Come no closer, you bastards!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja: [LEAPING INTO THE FRAY EXERT]&lt;br /&gt;
Bakool Ja Ja: [SLASHING ENEMIES EXERT “Yaaah!”]&lt;br /&gt;
Bakool Ja Ja: Gehehehe!&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mighty: That was a near thing. Are you all right?&lt;br /&gt;
&lt;br /&gt;
HOOBIGOMALESOLDIER: Y-You...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mystic: Saved your life? Yes, I know. Don&#039;t squander it!&lt;br /&gt;
&lt;br /&gt;
HOOBIGOMALESOLDIER: I never thought you of all people would come to my rescue, Bakool Ja Ja. Thank you.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja: [UNCERTAIN] Huh...&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mighty: Still rings odd in my ears, the “thank you”s...&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mystic: But I could get used to it.&lt;br /&gt;
Bakool Ja Ja: Gehehehe!&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mighty: Right, we&#039;re not done yet!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: [CASTING SPELL EXERT “Hah!”]&lt;br /&gt;
&lt;br /&gt;
Ketenramm: [CHARGING ROAR “Yaaargh!”]&lt;br /&gt;
Ketenramm: [SLASHING SWORD EXERT “Hah!]&lt;br /&gt;
Ketenramm: [SLASHING SWORD EXERT “Yah!]&lt;br /&gt;
Ketenramm: [SLASHING SWORD EXERT “Hyah!]&lt;br /&gt;
Ketenramm: We&#039;re holdin&#039; our own against their infantry, but what of that monstrosity and its escort?&lt;br /&gt;
Ketenramm: If they start bombardin&#039; us with cannon fire, we&#039;ll have no means of fightin&#039; back!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Worry not, we have a countermeasure.&lt;br /&gt;
&lt;br /&gt;
Ketenramm: A bleedin&#039; dragon!?&lt;br /&gt;
Ketenramm: What in the Navigator&#039;s name is it doin&#039; here?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Tuliyollal has entered into an alliance with Radz-at-Han. A wise and timely decision on Vow Koana&#039;s part.&lt;br /&gt;
&lt;br /&gt;
Koana: Right in the nick... Tuliyollal shall never forget this debt.&lt;br /&gt;
Koana: We will hold out, Lamaty&#039;i.&lt;br /&gt;
Koana: So keep your eyes forward and do what only you can do.&lt;br /&gt;
Koana: Finish this, and return home—safe and sound.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 4===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
ALEXANDRIASOLDIER: Report from the fleet. The enemy has offered unexpected resistance. We&#039;ve been forced to withdraw.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: [HEAVY SIGH]&lt;br /&gt;
Zoraal Ja: Useless. All of you.&lt;br /&gt;
&lt;br /&gt;
ALEXANDRIASOLDIER: [CUT DOWN EXERT “Argh!”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Stop!&lt;br /&gt;
&lt;br /&gt;
ALEXANDRIASOLDIER: Y-Your Majesty...?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Enough of this! Enough!&lt;br /&gt;
Sphene (NPC)@Sphene: You swore you wouldn&#039;t harm my people!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Out of my way!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: [CUT DOWN EXERT “Ungh”]&lt;br /&gt;
Sphene (NPC)@Sphene: Have you gone mad!?&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: When the army fails in its duty, it is the charge of the King of Resolve to clean up its mess.&lt;br /&gt;
Zoraal Ja: To achieve victory by any means necessary.&lt;br /&gt;
Zoraal Ja: Zoraal Ja to Everkeep. Initiate Code Blood.&lt;br /&gt;
Zoraal Ja: Execute all civilians and commandeer their souls!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: No!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Damn you.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Stop!&lt;br /&gt;
Gulool Ja: Please, Father! Stop!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Gulool Ja! I told you not to come!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: “Gulool Ja”?&lt;br /&gt;
&lt;br /&gt;
Otis: You must flee, Gulool Ja! It isn&#039;t safe!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I&#039;m not going anywhere! I have to stop my father!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: I am not your father!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: [CHOKED, STRUGGLING FOR BREATH “Ugh... Ungh...”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let him go!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Using a child as a shield!? Have you no shame!?&lt;br /&gt;
&lt;br /&gt;
Otis: Release him at once, or you shall answer to me!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Pitiful relic. Kneel before your king!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Otis? What&#039;s wrong?&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Find me at the top of Everkeep.&lt;br /&gt;
Zoraal Ja: There we will determine who is fit to rule.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I must protect them...&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 5===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja: Owww...&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: I have no more use for you. Begone.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Father, wait! Father!&lt;br /&gt;
Gulool Ja: Otis... Lamaty&#039;i... You have to stop him... You have to...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: What have you done?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene! Can&#039;t you order them to stand down!?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The King of Resolve holds military authority. I cannot overrule his commands.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If there&#039;s something you &#039;&#039;can&#039;&#039; do, then do it!&lt;br /&gt;
Wuk Lamat: Your crimes are beyond forgiveness, but your people are innocent.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: [OVERWHELMED, SHARP EXHALE]&lt;br /&gt;
Sphene (NPC)@Sphene: [OVERWHELMED EXHALE “Ah...”]&lt;br /&gt;
Sphene (NPC)@Sphene: I deceived you all, and still...&lt;br /&gt;
&lt;br /&gt;
Alisaie: The talk can wait. When you said that you wanted to protect your people, I trust you weren&#039;t lying?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Of course not! There&#039;s nothing I wouldn&#039;t do for them!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then let&#039;s split up and get to work!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Do what you can do...&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 6===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Looks like that does it for this area.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Look—the king&#039;s forces are on the move!&lt;br /&gt;
Sphene (NPC)@Sphene: There are still civilians on True Vue!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Well, we can&#039;t leave the wounded. Let&#039;s divide into two groups.&lt;br /&gt;
Alisaie: Krile, Raha—please stay here and render aid.&lt;br /&gt;
Alisaie: The rest of us will go and deal with the machines!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright!&lt;br /&gt;
Wuk Lamat: Otis! You&#039;ve got to wake up!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: “Otis”...?&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 7===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Right, he&#039;s deactivated.&lt;br /&gt;
Wuk Lamat: It should be safe to approach.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Otis! No!&lt;br /&gt;
Sphene (NPC)@Sphene: I remember you, Otis. So please, remember yourself.&lt;br /&gt;
Sphene (NPC)@Sphene: You&#039;re a proud knight of Alexandria. A man who lives to serve the kingdom and its subjects!&lt;br /&gt;
Sphene (NPC)@Sphene: Otis!&lt;br /&gt;
&lt;br /&gt;
Otis: Pray stand back, Your Majesty.&lt;br /&gt;
Otis: I am Ser Otis Velona, lord captain of the royal knights of Alexandria!&lt;br /&gt;
Otis: Upon mine honor, you shall harm neither my fair queen nor our citizens!&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 8===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Otis...&lt;br /&gt;
Wuk Lamat: Thank you, Lord Captain. For the delicious repast. For everything.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The old units do not have regulators. Their souls cannot be recovered.&lt;br /&gt;
Sphene (NPC)@Sphene: He is gone... The Otis who so valiantly fought for us...&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m truly grateful for your help. Would that I had the time to thank you properly...&lt;br /&gt;
Sphene (NPC)@Sphene: But I&#039;m afraid I cannot linger.&lt;br /&gt;
Sphene (NPC)@Sphene: There are urgent duties I must perform.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hey, wait!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Is everyone all right!?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;re fine, but Otis is...&lt;br /&gt;
&lt;br /&gt;
Geode: So he&#039;s the one who was looking after Gulool Ja...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Thanks to you, Solution Nine has been spared the worst, but the situation on the other levels is grim.&lt;br /&gt;
Cahciua: We&#039;re currently assessing the full extent of the casualties. In the meantime, could you help us treat the wounded?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SDed4Nm_8BU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Land_of_Levin&amp;diff=1277592</id>
		<title>The Land of Levin</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Land_of_Levin&amp;diff=1277592"/>
		<updated>2026-04-11T03:08:55Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Land of Levin&lt;br /&gt;
| image = The Land of Levin.png&lt;br /&gt;
| description = [[Erenville]] looks upon [[Yyasulani]] in disbelief.&lt;br /&gt;
| quest-giver = Erenville&lt;br /&gt;
| related-npcs = Alisaie; G&#039;raha Tia; Krile; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Sphene (NPC)&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 34.4&lt;br /&gt;
| location-y = 35.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1396&lt;br /&gt;
| reward1 = 2 Creamy Hot Chocolate&lt;br /&gt;
| unlocks = uc Unending Codex: The Eighth Umbral Calamity&lt;br /&gt;
| prev-quest = All Aboard&lt;br /&gt;
| next-quest = A Royal Welcome&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 921&lt;br /&gt;
| id-gt = 70463&lt;br /&gt;
| id-edb = ff2c9676e83&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alisaie]].&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Gather information at [[Yyasulani Station]]. 0/3&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
*Speak with [[G&#039;raha Tia]].&lt;br /&gt;
*Speak with G&#039;raha Tia again.&lt;br /&gt;
*Speak with [[Erenville]].&lt;br /&gt;
*Speak with Alisaie.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Erenville looks upon Yyasulani in disbelief.&lt;br /&gt;
* You and the others struggle to make sense of what you see as you take in the dreary surroundings. Idle speculation will lead nowhere, however, and so you press on in search of clues that might explain what has befallen Erenville&#039;s home.&lt;br /&gt;
* Surveying the area, you spy what looks like a train station in the distance. Surmising it to be Yyasulani Station, you head in that direction, hoping to find passengers from the train nearby.&lt;br /&gt;
* Though you know for a fact that the train passed through here quite recently, the station appears to have not been used in decades. Wuk Lamat suggests having a look around for anything that might help make sense of the situation.&lt;br /&gt;
* A closer examination of the buildings and train tracks lends further support to the possibility that the train station has been unattended for many long years. Perhaps Wuk Lamat has fared better in discovering anything of note.&lt;br /&gt;
* Wuk Lamat calls the group&#039;s attention to a broken sentry similar to the soldiers that attacked Tuliyollal. While this all but confirms that Zoraal Ja holds control over the area, it fails to explain what has happened to Yyasulani. Its ruinous state suggests time has somehow leapt forward, but you have yet to find anything that might explain such a phenomenon. To be absolutely certain of where you are, Wuk Lamat asks Erenville to take you all to his home, and so the group sets off. All except G&#039;raha Tia, whose attention is drawn to peculiar structures nearby.&lt;br /&gt;
* G&#039;raha Tia could not help but notice pole-shaped structures in the distance that appear to function as lightning rods. He moves in for a closer look, and you follow after him.&lt;br /&gt;
* Upon closer inspection, G&#039;raha Tia surmises the beacon-like structures are used to harness lightning as a source of energy─though it remains to be seen what that energy is used for. His curiosity sated, the two of you go and rejoin the others.&lt;br /&gt;
* Erenville&#039;s home is in ruins, the village seemingly abandoned. A sullen silence falls over the group, which is immediately broken by the appearance of a stranger in even stranger garb. She welcomes you to what she calls Alexandria and introduces herself as Sphene, the Queen of Reason. Zoraal Ja rules alongside her as king, but she claims the two are at odds. In fact, she begs your aid in stopping him.&lt;br /&gt;
** Talking with Sphene further, you reach the conclusion that two worlds have somehow become one within the confines of the dome, though the catalyst for this phenomenon is not immediately clear. Hoping to show you more of Alexandria, and perhaps shed more light on how this joining occurred, she invites you to a place she calls the outskirts.&lt;br /&gt;
* Sphene is all smiles as she leads the group to the outskirts, but Alisaie believes that there is more to the queen than meets the eye. Only time will tell if she is truly friend or foe.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Krile: This is Yyasulani...?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: There was no sensation of passing into a different world. This couldn&#039;t be a reflection...could it?&lt;br /&gt;
&lt;br /&gt;
Alisaie: I don&#039;t know what I was expecting, but it wasn&#039;t this.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Things keep getting stranger and stranger...&lt;br /&gt;
&lt;br /&gt;
Erenville: It doesn&#039;t make sense...&lt;br /&gt;
&lt;br /&gt;
Alisaie: That tower—was it always there?&lt;br /&gt;
&lt;br /&gt;
Erenville: No, definitely not. Nor the wall over there.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The material&#039;s not something we use in Tural. It&#039;s closer to what we saw at the gate to the golden city, or those mechanical soldiers.&lt;br /&gt;
&lt;br /&gt;
Krile: Such a massive structure couldn&#039;t possibly have been built in so short a time.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Then I&#039;m inclined to assume we&#039;ve been transported to another location. Or perhaps...&lt;br /&gt;
G&#039;raha Tia: Well, speculation will avail us naught. We need to learn more before we can draw conclusions.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Let&#039;s take a look around, then.&lt;br /&gt;
&lt;br /&gt;
Krile: This place is isolated by the dome, yet the skies are heavy with thunderclouds. The air oversaturated with lightning-aspected aether...&lt;br /&gt;
&lt;br /&gt;
Erenville: I recognize the lay of the land. It&#039;s definitely Yyasulani. And yet...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Haven&#039;t seen anyone so far...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: This place is unnatural in a way I&#039;ve never seen before.&lt;br /&gt;
&lt;br /&gt;
Alisaie: That looks like a train station, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Erenville: That must be Yyasulani Station, where the passengers disembarked!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then perhaps we&#039;ll find someone to talk to there. Let&#039;s go and investigate.&lt;br /&gt;
&lt;br /&gt;
Krile: This aetheryte is of Turali design.&lt;br /&gt;
&lt;br /&gt;
Erenville: It&#039;s fallen into total disrepair. Almost as if it hasn&#039;t been used in decades...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Amidst enormous alien structures, we have more familiar sights like this station...&lt;br /&gt;
&lt;br /&gt;
Alisaie: This is a water tower for trains, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hmm. I&#039;m pretty sure this is Yyasulani Station...&lt;br /&gt;
Wuk Lamat: But from the state of it, I&#039;d swear it was abandoned years ago.&lt;br /&gt;
Wuk Lamat: I&#039;m not sure what to make of this. We should look around a bit more.&lt;br /&gt;
Wuk Lamat: I think this thing is broken.&lt;br /&gt;
&lt;br /&gt;
System: You find a train turntable. The thick layers of rust suggest it hasn&#039;t been used in years.&lt;br /&gt;
System: The tracks are heavily rusted. It would seem they haven&#039;t been tended to for a long while. &lt;br /&gt;
System: The building is a rotting husk. It has clearly been many years since anyone lived here.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Finished poking around, have you? Let&#039;s gather everyone, then. I want you all to take a look at this.&lt;br /&gt;
Wuk Lamat: It&#039;s one of the mechanical soldiers. Long since broken, apparently.&lt;br /&gt;
Wuk Lamat: But I&#039;d say its presence confirms this is indeed Zoraal Ja&#039;s domain we&#039;re in.&lt;br /&gt;
Wuk Lamat: What about the rest of you? Did you learn anything?&lt;br /&gt;
&lt;br /&gt;
Krile: So all evidence suggests this is Yyasulani Station...&lt;br /&gt;
&lt;br /&gt;
Erenville: Aye, and I&#039;ve no doubt we&#039;re in Yyasulani. But I don&#039;t understand why these buildings are so run-down.&lt;br /&gt;
Erenville: They were completed barely a year ago.&lt;br /&gt;
&lt;br /&gt;
Alisaie: For new structures to deteriorate and enormous ones to appear in a flash... If I didn&#039;t know better, I&#039;d say time flows differently here.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is such a thing even possible?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We have encountered this phenomenon before, as it so happens.&lt;br /&gt;
G&#039;raha Tia: Though it may be difficult to believe, our world is but one of several. In some respects they are similar to one another, but in others wholly different. We call them reflections.&lt;br /&gt;
G&#039;raha Tia: Simply put, the rift between dimensions causes time to flow at a different pace in each world. While hours pass in one, years may have come and gone in another.&lt;br /&gt;
&lt;br /&gt;
Krile: But if this is Yyasulani, then we should still be in the Source. The flow of time should be synchronized.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m not sure I follow all this talk of reflections and dimensions...&lt;br /&gt;
Wuk Lamat: But if Erenville says this is Yyasulani, then it must be.&lt;br /&gt;
Wuk Lamat: Your village is a little further along, right?&lt;br /&gt;
Wuk Lamat: Erenville!&lt;br /&gt;
&lt;br /&gt;
Erenville: Oh, uh...&lt;br /&gt;
Erenville: Y-Yes. It&#039;s a short distance to the northwest.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s head there next, then. Rather than talk theory, it&#039;s always better to confirm things firsthand.&lt;br /&gt;
&lt;br /&gt;
MECHANICALDOLL@???: &amp;amp;lt;bzzzt&amp;amp;gt; May I...be of assistance?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I-It&#039;s still functioning!?&lt;br /&gt;
&lt;br /&gt;
Alisaie: It doesn&#039;t seem to be hostile, at least. Perhaps we can ask it some questions.&lt;br /&gt;
Alisaie: Can you tell us where we are?&lt;br /&gt;
&lt;br /&gt;
MECHANICALDOLL@Defective Automaton: Unable to confirm credentials. &amp;amp;lt;bzzzt&amp;amp;gt; Please present citizen identification.&lt;br /&gt;
MECHANICALDOLL@Defective Automaton: Unable to confirm credentials. &amp;amp;lt;bzzzt&amp;amp;gt; Confirm. &amp;amp;lt;bzzzt&amp;amp;gt; Confirm. &amp;amp;lt;bzzzt&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alisaie: Seems it&#039;s broken after all...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: T-Too strange by half... Let&#039;s leave it be and get going.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Are those lightning rods?&lt;br /&gt;
G&#039;raha Tia: Would you accompany me for a moment? There&#039;s something I wish to investigate.&lt;br /&gt;
G&#039;raha Tia: Look there. The lightning appears to be drawn to those pole-shaped structures over yonder.&lt;br /&gt;
G&#039;raha Tia: The design suggests they&#039;re some manner of lightning rod.&lt;br /&gt;
G&#039;raha Tia: Let&#039;s go and take a closer look.&lt;br /&gt;
G&#039;raha Tia: This material appears to be the same as that used in the mechanical soldiers and warships.&lt;br /&gt;
G&#039;raha Tia: On closer inspection, it appears to bear fine etchings... Rather reminiscent of arcane runes, these. I suspect they&#039;re not merely decorative.&lt;br /&gt;
G&#039;raha Tia: I would posit it&#039;s used to harness lightning as a source of energy. Quite impressive technology.&lt;br /&gt;
G&#039;raha Tia: I&#039;ll share this observation with Y&#039;shtola. For a blessing, the dome doesn&#039;t appear to interfere with linkpearls.&lt;br /&gt;
G&#039;raha Tia: Thanks for accompanying me. Let&#039;s head to the village and find the others.&lt;br /&gt;
&lt;br /&gt;
Erenville: What in the world...?&lt;br /&gt;
&lt;br /&gt;
Krile: This is Erenville&#039;s village...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh, Erenville...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Let&#039;s stay vigilant.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: No sign of anyone...&lt;br /&gt;
&lt;br /&gt;
Alisaie: I think it goes without saying, but we&#039;re not going to trust her just like that, right?&lt;br /&gt;
Alisaie: Any way you look at it, a mysterious girl who appears out of nowhere, proclaiming herself a queen is suspicious...&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: My home... It&#039;s in ruins. But why—what happened here?&lt;br /&gt;
Erenville: And where is everyone?&lt;br /&gt;
&lt;br /&gt;
Krile: I had a look in a few of the other houses, but they had clearly been abandoned.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Damn it all! None of this makes sense!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@???: Excuse me... Are you looking for someone?&lt;br /&gt;
Sphene (NPC)@Sphene: [GIGGLING]&lt;br /&gt;
Sphene (NPC)@???: I apologize for giving you a fright. However, I did have reason to keep to the shadows.&lt;br /&gt;
Sphene (NPC)@???: Zoraal Ja has told me a great deal about you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Zoraal Ja?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@???: Greetings, and welcome to the realm of Alexandria.&lt;br /&gt;
Sphene (NPC)@Sphene: I am Sphene, the Queen of Reason.&lt;br /&gt;
&lt;br /&gt;
Erenville: Queen of Reason?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: If you are the Queen of Reason, is there perhaps a...?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Yes—if you mean to ask if there is a King of Resolve. Zoraal Ja holds that title, and together do we reign.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then you&#039;re both behind the attack on Tuliyollal!&lt;br /&gt;
&lt;br /&gt;
Alisaie: And I doubt you&#039;re here to offer us a warm reception.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: No, you have it all wrong. I am not come to fight.&lt;br /&gt;
Sphene (NPC)@Sphene: Zoraal Ja rules alongside me, but that is a matter of expedience. In truth, we are at odds, he and I.&lt;br /&gt;
Sphene (NPC)@Sphene: It is at considerable risk to myself and my people that I come before you to beg your aid.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Our aid? I&#039;ll admit I cannot imagine King Zoraal Ja is keen to share and share alike, but if what you say is true, you&#039;re still the queen.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...Indeed. But I was once the sole ruler of Alexandria.&lt;br /&gt;
Sphene (NPC)@Sphene: Until, one day, he appeared, bent on conquest. In my weakness, I feared his power...&lt;br /&gt;
Sphene (NPC)@Sphene: So I persuaded him to forego violence and strike a bargain. I would remain queen, and he would receive technology that would empower him to achieve even loftier ambitions—along with the knowledge to use it.&lt;br /&gt;
Sphene (NPC)@Sphene: A gamble, to be sure, but if it might spare my people...&lt;br /&gt;
&lt;br /&gt;
Krile: If I may—the dome surrounding these lands was erected but recently.&lt;br /&gt;
Krile: How is it he was able to not only invade, but instate a new system of leadership in a mere matter of days?&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;ve never heard of your realm. And this place is—or at least, was—Yyasulani. &lt;br /&gt;
Erenville: The house I grew up in is still here.&lt;br /&gt;
Erenville: But three years ago, that tower and these strange contrivances weren&#039;t. Nor was our village in ruins.&lt;br /&gt;
Erenville: Where did you come from, and what happened to the people who lived here? You must know!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I realize how confusing this all must be. Truth be told, I don&#039;t fully understand it myself.&lt;br /&gt;
Sphene (NPC)@Sphene: What I can say is that, one day, people from your Tuliyollal suddenly appeared here in Alexandria. Or perhaps it was we who found ourselves in Tuliyollal...&lt;br /&gt;
Sphene (NPC)@Sphene: Until but recently, we were completely unaware of events taking place beyond the barrier surrounding our realm.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Does this not remind you of the Crystal Tower? How after the Eighth Umbral Calamity, we devised a means to transport the spire across time and space from the Source unto the First?&lt;br /&gt;
G&#039;raha Tia: Granted, this is on a much larger scale, if that is indeed what has happened. Not only the people and structures, but also the surrounding environment...&lt;br /&gt;
G&#039;raha Tia: Regardless, the people of Lakeland perceived the arrival of the Crystal Tower much as the queen describes her own experience—sudden and inexplicable.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Well then. You appear to have a better grasp of our circumstances than we do. Indeed, more than I dared hope.&lt;br /&gt;
Sphene (NPC)@Sphene: In which case, a closer examination of the effects of this phenomenon may afford us more insights. Allow me to take you to the outskirts.&lt;br /&gt;
Sphene (NPC)@Sphene: A number of the Shetona live there as well. Perhaps your acquaintances are among them.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Hold on. If we accept, there&#039;s no guarantee we&#039;re not walking into a trap.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: But if we&#039;re to defeat Zoraal Ja, we need to understand how he grew so strong. Besides...&lt;br /&gt;
&lt;br /&gt;
Alisaie: You&#039;re right.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Queen Sphene? Before we go, Your Majesty, I have to ask. Did you really have nothing to do with the attack on Tuliyollal?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Noble Wuk Lamat—shall we dispense with the formalities?&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;ll not deny the soldiers and airships that attacked your people are products of Alexandria, but it was Zoraal Ja, not we, who fashioned them into weapons of war and laid siege to Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So he alone is to blame.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...No. I may not have prosecuted this war, but I nevertheless bear responsibility for it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Perhaps. I know next to nothing about you, let alone what you&#039;ve been through.&lt;br /&gt;
Wuk Lamat: So by all means—show us around. I think we&#039;ll learn a lot from meeting your people.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: [SOFT PLEASANTLY SURPRISED REAX “Oh...”]&lt;br /&gt;
Sphene (NPC)@Sphene: Wonderful! If you would follow me.&lt;br /&gt;
Sphene (NPC)@Sphene: Is that concern? Or suspicion?&lt;br /&gt;
Sphene (NPC)@Sphene: If things should take a turn for the worse...&lt;br /&gt;
Sphene (NPC)@Sphene: Might I call upon your aid?&lt;br /&gt;
Sphene (NPC)@Sphene: I jest, of course! But you do strike me as the most capable here.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=RMa9xLZkqvM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Land_of_Dreams&amp;diff=1277591</id>
		<title>The Land of Dreams</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Land_of_Dreams&amp;diff=1277591"/>
		<updated>2026-04-11T03:08:53Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Land of Dreams&lt;br /&gt;
| image = &lt;br /&gt;
| description = Cahciua regards you and your companions with a sympathetic gaze.&lt;br /&gt;
| quest-giver = Cahciua&lt;br /&gt;
| related-npcs = Endless Boy; Erenville; G&#039;raha Tia; Krile; Old-fashioned Knight; Otis; Playful Girl; Roguish Boy; Wuk Lamat; Yesterland Guard&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 7.4&lt;br /&gt;
| location-y = 27.7&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 1517&lt;br /&gt;
| reward-opt1 = 2 Bone White Dye&lt;br /&gt;
| reward-opt2 = 2 Honey Yellow Dye&lt;br /&gt;
| reward-opt3 = 2 Cream Yellow Dye&lt;br /&gt;
| reward-opt4 = 1 Nightworld Silver Piece&lt;br /&gt;
| prev-quest = In Serenity and Sorrow&lt;br /&gt;
| next-quest = A Knight of Alexandria&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 945&lt;br /&gt;
| id-gt = 70487&lt;br /&gt;
| id-edb = 214c290d6e7&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the Yesterland guard.&lt;br /&gt;
* Gather information at the starglass 0/3.&lt;br /&gt;
* Survey the designated location.&lt;br /&gt;
* Defeat the fiend.&lt;br /&gt;
* Speak with the old-fashioned knight.&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Cahciua regards you and your companions with a sympathetic gaze.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
G&#039;raha Tia: I had braced myself for it, but to actually erase the Endless is...hard.&lt;br /&gt;
&lt;br /&gt;
Krile: This is Living Memory&#039;s true appearance...&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I chose this path. I won&#039;t halt my steps.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Don&#039;t torment yourselves so. I asked this of you, so the burden lies with me.&lt;br /&gt;
Cahciua: And remember, we Endless are but facsimiles crafted from memories. You needn&#039;t feel guilt for erasing us.&lt;br /&gt;
&lt;br /&gt;
Krile: Be that as it may, it&#039;s so hard to say good-bye...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It is. Nonetheless, it&#039;s our duty as the living to know and remember them.&lt;br /&gt;
Wuk Lamat: So let&#039;s pull ourselves together and keep at it. Keep seeking them out.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I&#039;d appreciate that. Come, let&#039;s head to the next zone.&lt;br /&gt;
Cahciua: Yesterland, it&#039;s called, and another zip line at the Gate of Remembrance will take you there.&lt;br /&gt;
Cahciua: Ah, but I ought to mention...&lt;br /&gt;
Cahciua: While shutting down a terminal should erase the Endless bound to it, those with strong, unresolved feelings may linger for a time.&lt;br /&gt;
Cahciua: If you encounter such individuals, perhaps you could lend them an ear. For their hopes are proof that they once lived.&lt;br /&gt;
&lt;br /&gt;
Krile: Yesterland has an altogether different look. Each zone has a distinct character, &#039;twould seem.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: That lively place yonder appears to be Yesterland. I wonder what manner of folk we will find there.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...Worry not, [Forename]. I don&#039;t intend to halt my steps either.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Cahciua&#039;s already gone ahead. Let&#039;s get going too.&lt;br /&gt;
&lt;br /&gt;
Yesterland Guard: System reboot complete. &amp;amp;lt;bleep&amp;amp;gt; &amp;amp;lt;bloop&amp;amp;gt; Error. Error. User registration...conf-f-firmed.&lt;br /&gt;
Yesterland Guard: I bid you welcome to Yesterland, where the dreams of children and inner children alike come true! Please enjoy your stay!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Amazing... Is this also a recreation of an actual place?&lt;br /&gt;
&lt;br /&gt;
Cahciua: After a fashion. Yesterland is themed upon a period of peace, before the Storm Surge had engulfed the world in conflict.&lt;br /&gt;
Cahciua: It was a golden age for Alexandria, and they&#039;ve captured it here in the form of an amusement park.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Well now, another large-scale attraction!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Tell me I&#039;m not the only one who&#039;s excited!&lt;br /&gt;
&amp;gt; It&#039;s exhausting just being here...&lt;br /&gt;
&amp;gt; It feels like the Gold Saucer.&lt;br /&gt;
&amp;gt; I&#039;m put in mind of Lyhe Mheg.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Haha, I&#039;m not ashamed to admit I&#039;m excited as well, and I imagine this is how we&#039;re intended to feel.&lt;br /&gt;
G&#039;raha Tia: So it goes with such places. But at the very least, it doesn&#039;t appear overly crowded.&lt;br /&gt;
G&#039;raha Tia: It does, doesn&#039;t it? It&#039;s exciting to simply step through the entrance, and I imagine this is how we&#039;re intended to feel.&lt;br /&gt;
G&#039;raha Tia: You mean you&#039;ve visited the pixies&#039; Garden of Dreams!? Thank goodness you are still with us...&lt;br /&gt;
G&#039;raha Tia: &#039;Tis all too easy to lose oneself in such a wondrous place. By the time you think to leave, dozens of years may have already passed.&lt;br /&gt;
G&#039;raha Tia: And perhaps the very same could be said of this place...&lt;br /&gt;
&lt;br /&gt;
Cahciua: On the far side of Yesterland is a castle. That&#039;s where the terminal is located, in the basement.&lt;br /&gt;
Cahciua: I&#039;ll go on ahead and wait for you there. Take what time you need to get acquainted with the locals.&lt;br /&gt;
Cahciua: Have fun, now!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Like before, we&#039;ll speak with the Endless. We&#039;ll learn what&#039;s dear to them before doing what we must.&lt;br /&gt;
Wuk Lamat: Right, let&#039;s start by exploring and get our bearings!&lt;br /&gt;
&lt;br /&gt;
System: The beautiful artwork on the ground depicts a swirl of stars. Perhaps such a sight was once visible in the Alexandrian night sky.&lt;br /&gt;
System: Appearing to be a domicile, this building resembles those that lie submerged in Heritage Found. The windows are composed of a colorful array of stained glass.&lt;br /&gt;
&lt;br /&gt;
CHILDENDLESS: Oh, hello there, {{alternatives|miss|mister}}! We&#039;re just talking about Ser Otis. Do you know him?&lt;br /&gt;
CHILDENDLESS: He&#039;s a bit odd and doesn&#039;t get jokes, but he&#039;s really strong and can vanquish fiends in a flash!&lt;br /&gt;
CHILDENDLESS: He&#039;s probably out there fighting right now. When I grow up, I want to be strong like him!&lt;br /&gt;
CHILDENDLESS: When I grow up, I want to be strong like Ser Otis! I&#039;m going to protect Queen Sphene!&lt;br /&gt;
&lt;br /&gt;
System: The “Ser Otis” the children spoke of calls to mind another Otis. It might be worth seeking the man out to confirm his identity.&lt;br /&gt;
System: A man is engaged in battle with fiends. He may need a helping hand.&lt;br /&gt;
&lt;br /&gt;
Otis: &#039;Tis plain you are no stranger to battle. If you would kindly tend to this fiend, I shall protect the children!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Gods, what a surprise to meet Otis.&lt;br /&gt;
Wuk Lamat: He might not be the exact same as the one we met in Heritage Found, but still...&lt;br /&gt;
Wuk Lamat: Thinking back, he mentioned that he was a test subject for soul preservation. That might explain why he&#039;s here in this way.&lt;br /&gt;
Wuk Lamat: In any case, I&#039;d love to talk to him some more. There are some things I need to tell him.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Otis@Old-fashioned Knight: I know not who you are, but my thanks for your timely aid!&lt;br /&gt;
&lt;br /&gt;
YESTERLANDGIRL: You&#039;re both so strong!&lt;br /&gt;
&lt;br /&gt;
YESTERLANDBOY: That was amazing, Otis! And you too, {{alternatives|miss|mister}}!&lt;br /&gt;
&lt;br /&gt;
Otis: Hahaha! Fiends such as these are naught to be feared.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well then... Dealt with it already, have you?&lt;br /&gt;
&lt;br /&gt;
Otis: Be at ease, one and all. So long as I, Ser Otis, live and breathe, no citizen shall come to harm!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Otis!?&lt;br /&gt;
Wuk Lamat: Of all the people—could you really be &#039;&#039;that&#039;&#039; Otis?&lt;br /&gt;
&lt;br /&gt;
Otis: I&#039;m certain I do not know what you mean by &#039;&#039;that&#039;&#039; Otis. I am who I am—and I should very much like to know who &#039;&#039;you&#039;&#039; are.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;re Ser Otis Velona, lord captain of the royal knights of Alexandria, yes? We met you while searching for Gulool Ja.&lt;br /&gt;
Wuk Lamat: You cooked a most delicious repast for us. Fought beside us in Solution Nine.&lt;br /&gt;
&lt;br /&gt;
Otis: Gulool Ja...? Solution Nine...? I&#039;ve never heard of such things.&lt;br /&gt;
Otis: These events of which you speak are utterly unknown to me. As are you—I&#039;m quite confident I would recall if we had met before!&lt;br /&gt;
Otis: Could this be... &amp;lt;gasp&amp;gt; Villainy!? You seek to bewilder me for purposes most foul!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No, no! No villainy intended, I swear!&lt;br /&gt;
Wuk Lamat: (Tell me I&#039;m not mad. This is definitely the Otis we know...right?)&lt;br /&gt;
&lt;br /&gt;
Otis: I say, what are you whispering about there!?&lt;br /&gt;
Otis: Wait—I&#039;ve no time for this! I must attend to my preparations for the Founding Celebration.&lt;br /&gt;
Otis: The children begged and begged that I perform in the marquee play, and I cannot possibly disappoint them!&lt;br /&gt;
Otis: I take my leave of you. Good day!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Founding Celebration...?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=8_zyAGxVj2s}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Solution_Nine_(Quest)&amp;diff=1277590</id>
		<title>Solution Nine (Quest)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Solution_Nine_(Quest)&amp;diff=1277590"/>
		<updated>2026-04-11T03:08:52Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[Dawntrail]] [[Main Scenario Quests|Main Scenario quest]]|the [[Dawntrail]] [[zone]]|Solution Nine}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Solution Nine&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Wuk Lamat]] is eager to head to [[Everkeep]].&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Cahciua; Erenville; G&#039;raha Tia; Krile&lt;br /&gt;
| cutscene-npcs = Sphene (NPC)&lt;br /&gt;
| location = Earthen Sky Hideout&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1223&lt;br /&gt;
| unlocks = lc Solution Nine, aet Solution Nine&lt;br /&gt;
| prev-quest = Embracing Oblivion&lt;br /&gt;
| next-quest = The Queen&#039;s Tour, Dawn of a New Deal, Sights of the West and Beyond&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 927&lt;br /&gt;
| id-edb = cb31f1c500f&lt;br /&gt;
| id-gt = 70469&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Cahciua]] in front of [[Everkeep]].&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
*Speak with Wuk Lamat yet again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat is eager to head to Everkeep.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Alisaie: Nostalgia and Wayakkwe remind me of Alphinaud and myself. Similar but so very different. We should chat sometime, trade twin tales.&lt;br /&gt;
&lt;br /&gt;
Krile: It takes no small amount of courage to oppose Zoraal Ja and his army. The members of Oblivion must be driven indeed.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: At long last, we&#039;re entering the tower! ...N-Not that I&#039;m excited or anything. Not &#039;&#039;unduly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Erenville: Twelve help her if she&#039;s mentioned anything embarrassing.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Right, Cahciua is waiting. Let&#039;s head to the tower.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ah, there you are!&lt;br /&gt;
Cahciua: If Queen Sphene has registered you as guests, you should be able to march right in.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And if she hasn&#039;t?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Then you may have a swarm of Zoraal Ja&#039;s minions to deal with.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Nothing for it but to see if Sphene has betrayed us, eh?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Thank you for your diligent service, friends. My companions and I would like to pass, if you&#039;d be so kind?&lt;br /&gt;
&lt;br /&gt;
ROBOTSENTRY: Outrunner guide unit identified. Registration number...verified.&lt;br /&gt;
ROBOTSENTRY: Six accompanying civilians identified. Verifying credentials...&lt;br /&gt;
ROBOTSENTRY: Credentials verified. Welcome, guests of Queen Sphene.&lt;br /&gt;
&lt;br /&gt;
Krile: What a relief...&lt;br /&gt;
&lt;br /&gt;
Cahciua: There you have it. It seems the queen was true to her word.&lt;br /&gt;
Cahciua: Follow me, everyone. Solution Nine awaits!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Towers inside a tower... I see it but I still can&#039;t believe it...&lt;br /&gt;
Wuk Lamat: Hmm... For now, I say we proceed straight ahead! If we feel like we&#039;re getting lost, we can always turn around and go back the way we came.&lt;br /&gt;
Wuk Lamat: Ugh, a crossroads already? This place is too much... I&#039;ve no idea where I should go...&lt;br /&gt;
Wuk Lamat: Right, I&#039;ve made up my mind! Let&#039;s head to that building there!&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: Everkeep, a tower of electrope piercing a perpetual shroud of storm clouds.&lt;br /&gt;
Erenville: Occupying the ninth level of this twelve-tiered structure is a residential district called Solution Nine.&lt;br /&gt;
Erenville: In so naming their home, what hopes did its founders harbor for it? And did it prove the answer they sought?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Spectacular, isn&#039;t it?&lt;br /&gt;
Cahciua: There are more districts throughout the tower, including industrial ones, but Solution Nine is the largest.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Just being here makes my head spin...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Hehe, a perfectly natural reaction.&lt;br /&gt;
Cahciua: A city of shimmering electrope, replete with strange technologies that cater to every conceivable need. We never dreamed of the like back home in Tuliyollal.&lt;br /&gt;
Cahciua: Now, while I go and explain the situation to those in the Backroom, why not take a moment to explore?&lt;br /&gt;
Cahciua: I believe lived experiences are far more educational than dry explanations.&lt;br /&gt;
Cahciua: And you want to know more about Sphene and Zoraal Ja&#039;s dominion, do you not?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, I had a feeling you&#039;d be keen.&lt;br /&gt;
Wuk Lamat: It&#039;s no less than our duty.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Just to confirm—while we have been allowed inside, are we also permitted to roam?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Absolutely. As Sphene&#039;s registered guests, you&#039;ll find you&#039;re exempt from the sentries&#039; scrutiny.&lt;br /&gt;
Cahciua: Ah—the elevator to the uppermost level. I wouldn&#039;t go near &#039;&#039;that&#039;&#039;, but other areas should be fine provided you act like you belong.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Alright, then. We&#039;ll show ourselves around.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Yes. Familiarizing ourselves with the technology here will help us prepare for the battles to come.&lt;br /&gt;
&lt;br /&gt;
Krile: Try not to enjoy yourselves too much, or you&#039;re liable to attract attention.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Once you&#039;ve explored to your satisfaction, come to the entrance to True Vue in the eastern sector.&lt;br /&gt;
Cahciua: The way from there is a little complicated, so I&#039;ll send someone to guide you.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Understood. We&#039;ll see you later.&lt;br /&gt;
&lt;br /&gt;
Krile: I shall speak with the residents. Perhaps one of them will recognize the earring.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What&#039;s with this place? How can this all be the inside of a tower?&lt;br /&gt;
&lt;br /&gt;
Erenville: ...So, what aren&#039;t you telling me? Where are you?&lt;br /&gt;
&lt;br /&gt;
Cahciua: That, I can&#039;t reveal yet—precautions, you understand. Just know that I&#039;m safe.&lt;br /&gt;
Cahciua: But come, tell me about your adventurer friend. You seem to have a great deal of faith in {{alternatives|her|him}}.&lt;br /&gt;
Cahciua: You must have been through a lot together.&lt;br /&gt;
&lt;br /&gt;
Erenville: You might say that. For instance, we found the entrance to the golden city.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Wait...what? You did?&lt;br /&gt;
Cahciua: Elene&#039;shpya! Why didn&#039;t you mention this sooner!?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Um... You want to explore together?&lt;br /&gt;
Wuk Lamat: It&#039;s not that I&#039;m scared or anything... Everything is just so different from home, is all!&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Sphene (NPC)@Sphene: Ah! There you are, Lamaty&#039;i!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I was worried you might have had trouble at the checkpoint, but I see everything went according to plan.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, that&#039;s thanks to you.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Now, I know you&#039;ve scarcely arrived...but I have a request to make of you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh. A request, you say?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Yes. An important one.&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;ll say it plain. I want you to make peace with Zoraal Ja.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What? I thought you said you weren&#039;t on his side.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: We have come no closer to seeing eye to eye. Nor do I condone his methods.&lt;br /&gt;
Sphene (NPC)@Sphene: Be that as it may, I don&#039;t want you to fight him. I don&#039;t want you to regret a decision made in anger and haste.&lt;br /&gt;
Sphene (NPC)@Sphene: Unequipped with regulators as you are, the risk is too great.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I appreciate your concern, but you ask the impossible.&lt;br /&gt;
Wuk Lamat: Zoraal Ja murdered our father. His minions slaughtered our countrymen. He will never renounce his war. As Vow of Resolve, it falls to me to stop him.&lt;br /&gt;
Wuk Lamat: I know you love your people too, and so you must understand how I feel. Why I cannot—will not—back down.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I do understand. All too well...&lt;br /&gt;
Sphene (NPC)@Sphene: Let me say only this, then.&lt;br /&gt;
Sphene (NPC)@Sphene: Zoraal Ja will use any means to win. If you would protect your people, return to them at once and prepare. Prepare as best you can.&lt;br /&gt;
Sphene (NPC)@Sphene: It may ring hollow, coming from the queen of an enemy nation...&lt;br /&gt;
Sphene (NPC)@Sphene: But unlike me, you still have the power to determine your own fate.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You really are a curious one.&lt;br /&gt;
Wuk Lamat: Look, you needn&#039;t worry for us. We have dependable comrades holding the fort in Tuliyollal.&lt;br /&gt;
Wuk Lamat: They&#039;ll keep everyone safe, so we can devote our attention to affairs here.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Please...!&lt;br /&gt;
Sphene (NPC)@Sphene: So you have comrades on whom you can rely...&lt;br /&gt;
Sphene (NPC)@Sphene: I envy you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You know, we&#039;d like to learn more about you.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: About me?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: To be frank, we&#039;re still not sure whether or not you&#039;re trustworthy.&lt;br /&gt;
Wuk Lamat: So if you have a moment, would you show us around the district? That way, we can get to know you better.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Hehehe... You&#039;re asking me—the queen—to “show you around”?&lt;br /&gt;
Sphene (NPC)@Sphene: Oh, but I jest. I&#039;m flattered that you&#039;ve taken an interest in me.&lt;br /&gt;
Sphene (NPC)@Sphene: Very well, I shall be your guide. You&#039;re my guests, after all, and teaching you about my realm would be a pleasure in and of itself.&lt;br /&gt;
Sphene (NPC)@Sphene: If you like, I can introduce you to my citizens, too. I consider them family, as you do yours.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: By all means! We&#039;re in your capable hands.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: That you are. This will be an enjoyable and enlightening tour, I promise!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r0jK5r-h3vo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scales_of_Blue&amp;diff=1277589</id>
		<title>Scales of Blue</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scales_of_Blue&amp;diff=1277589"/>
		<updated>2026-04-11T03:08:50Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Scales of Blue&lt;br /&gt;
| image = &lt;br /&gt;
| description = Having seen the district to her satisfaction, Wuk Lamat is ready to head to the meeting point.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Blue-scaled Hoobigo Child; Gulool Ja; Melancholy; Tassos&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 15.0&lt;br /&gt;
| location-y = 14.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 98&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 1365&lt;br /&gt;
| reward1 = 1 Ra&#039;Kaznar Chest Gear Coffer (IL 675)&lt;br /&gt;
| prev-quest = Her People&amp;amp;comma; Her Family&lt;br /&gt;
| next-quest = Gives You Teeth&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 930&lt;br /&gt;
| id-gt = 70472&lt;br /&gt;
| id-edb = 42017feb7cc&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Survey the designated location.&lt;br /&gt;
*Speak with the [[Gulool Ja|blue-scaled Hoobigo child]] and follow their lead while accompanied by Wuk Lamat.&lt;br /&gt;
*Follow the blue-scaled Hoobigo child while accompanied by Wuk Lamat.&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Having seen the district to her satisfaction, Wuk Lamat is ready to head to the meeting point.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: So, we&#039;re supposed to go to a place called True Vue, in the eastern sector. This conveyor ought to take us there.&lt;br /&gt;
Wuk Lamat: You know, once you get used to it, they&#039;re actually kind of fun. Come on, [Forename]!&lt;br /&gt;
Wuk Lamat: This is the right place, you think?&lt;br /&gt;
Wuk Lamat: I don&#039;t see the others, though...&lt;br /&gt;
Wuk Lamat: Well, rather than sitting and waiting, we might as well explore a bit more.  &lt;br /&gt;
Wuk Lamat: Huh? [Forename], look over there!&lt;br /&gt;
Wuk Lamat: A Mamool Ja child... What are they doing here?&lt;br /&gt;
Wuk Lamat: You noticed too, right? The resemblance to Zoraal Ja.&lt;br /&gt;
Wuk Lamat: The blue scales of a Boonewa with the features of a Hoobigo...&lt;br /&gt;
Wuk Lamat: This can&#039;t be a coincidence.&lt;br /&gt;
Wuk Lamat: At any rate, it wouldn&#039;t do to leave such a small child on their own.&lt;br /&gt;
Wuk Lamat: Come on, let&#039;s go after them!&lt;br /&gt;
Wuk Lamat: I think they ran this way...&lt;br /&gt;
Wuk Lamat: So this is True Vue. I&#039;m not sure what I&#039;m looking at, but it does seem lively!&lt;br /&gt;
Wuk Lamat: That building&#039;s just about the only one that isn&#039;t lit up. Not open for business at the moment, I guess?&lt;br /&gt;
Wuk Lamat: Uwaaah!?&lt;br /&gt;
Wuk Lamat: I-I didn&#039;t see you there...&lt;br /&gt;
Wuk Lamat: Listen, we don&#039;t mean you any harm. We just want to talk.&lt;br /&gt;
Wuk Lamat: It&#039;s a bit odd, don&#039;t you think? They run off when we approach, only to suddenly reappear...&lt;br /&gt;
Wuk Lamat: Could it be they want to take us somewhere?&lt;br /&gt;
Wuk Lamat: Is that the way of it? You want us to follow you?&lt;br /&gt;
Wuk Lamat: So it is! Alright, then, lead the way!&lt;br /&gt;
Wuk Lamat: Let&#039;s see where they take us.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: ...!&lt;br /&gt;
&lt;br /&gt;
System: Once you choose to depart, Wuk Lamat will accompany you. The blue-scaled Hoobigo child will then begin moving towards the destination.&lt;br /&gt;
System: Make your way to the destination without falling behind.&lt;br /&gt;
System: If you leave Wuk Lamat behind for any reason, or lose sight of the blue-scaled Hoobigo child, you may try again by returning to the starting point.&lt;br /&gt;
System: Follow the blue-scaled Hoobigo child?&lt;br /&gt;
&lt;br /&gt;
Question: What will you do?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk.&lt;br /&gt;
&amp;gt; Part ways.&lt;br /&gt;
&amp;gt; Nothing.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s try not to lose sight of them this time!&lt;br /&gt;
&lt;br /&gt;
Question: Are you sure you wish to part ways with Wuk Lamat?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hm? Alexandrian food not agreeing with your stomach? Alright, I&#039;ll let the little one know you need some time. We&#039;ll wait for you back where we started.&lt;br /&gt;
&lt;br /&gt;
System: Wuk Lamat has yet to arrive. Be sure she is at your side before attempting to continue.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Damn it, we&#039;ve lost them! Probably best to return to where we started...&lt;br /&gt;
&lt;br /&gt;
System: Speak with the blue-scaled Hoobigo child in the recreation zone to try again.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: ...!&lt;br /&gt;
&lt;br /&gt;
System: Once you choose to depart, Wuk Lamat will accompany you. The blue-scaled Hoobigo child will then begin moving towards the destination.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is this where you wanted to bring us?&lt;br /&gt;
Wuk Lamat: What is this place? If you&#039;re meant to relax here, it isn&#039;t working for me...&lt;br /&gt;
Wuk Lamat: Hey, what&#039;s your name?&lt;br /&gt;
Wuk Lamat: So you&#039;re still not inclined to talk...&lt;br /&gt;
&lt;br /&gt;
Melancholy: He&#039;ll only talk if he&#039;s completely comfortable with you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You know him?&lt;br /&gt;
&lt;br /&gt;
Melancholy: After a fashion. But never mind that. How about something to wet your whistle?&lt;br /&gt;
Melancholy: Adorable as you are, it&#039;s on the house. I can recommend our special—Her Majesty. I&#039;ll prepare one without liquor for the boy, too.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Uh, thanks, but no thanks. We&#039;re supposed to meet a friend named Cahciua.&lt;br /&gt;
Wuk Lamat: But we ran into the child on the way, and he led us here.&lt;br /&gt;
&lt;br /&gt;
Melancholy: Ohhh, so you&#039;re with Cahciua.&lt;br /&gt;
Melancholy: In that case, go and have a chat with big Tassos there. He&#039;ll show you to a fun place.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What about him?&lt;br /&gt;
&lt;br /&gt;
Melancholy: I don&#039;t think he&#039;s in a mood to talk, so he can tend the bar with me.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This has taken a turn for the strange, but you don&#039;t think we&#039;re walking into a trap, do you?&lt;br /&gt;
Wuk Lamat: Damned if this doesn&#039;t have suspicious written all over it...&lt;br /&gt;
&lt;br /&gt;
Melancholy: If you feel like that drink after all, just let me know.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: ...&lt;br /&gt;
&lt;br /&gt;
Tassos: You seem eager to go, but what about your friend there?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What is this “fun place” meant to be? Is Cahciua there?&lt;br /&gt;
Wuk Lamat: Well, I suppose there&#039;s only one way to find out...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=HY0S_UH547I}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_the_Cloud&amp;diff=1277588</id>
		<title>On the Cloud</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_the_Cloud&amp;diff=1277588"/>
		<updated>2026-04-11T03:08:44Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = On the Cloud&lt;br /&gt;
| image = &lt;br /&gt;
| description = Sphene would take you back to the outskirts.&lt;br /&gt;
| quest-giver = Sphene (NPC)&lt;br /&gt;
| related-npcs = Alisaie; Cahciua; Caregiving Resident; Erenville; G&#039;raha Tia; Geode; Krile; Mahuwsa; Nostalgia; Preoccupied Resident; Wayakkwe; Working Resident; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Namikka; Pepoane&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 19.1&lt;br /&gt;
| location-y = 14.4&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1718&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Day in the Life&lt;br /&gt;
| next-quest = Gone and Forgotten&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 924&lt;br /&gt;
| id-gt = 70466&lt;br /&gt;
| id-edb = 4a9b5c9942d&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
*Speak with the people of the outskirts. 0/3&lt;br /&gt;
*Wait at the designated location.&lt;br /&gt;
*Survey the designated location.&lt;br /&gt;
*Speak with [[Erenville]].&lt;br /&gt;
*Speak with Erenville again.&lt;br /&gt;
*Speak with Erenville in the [[Earthen Sky Hideout|Earthen Sky hideout]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Sphene would take you back to the outskirts.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: Zoraal Ja, you bastard...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Perhaps we should head back to the outskirts? I daresay your friends will also have returned by now.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: My thanks again for dealing with the fiends. Come and visit us any time.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Do you hear that?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: There is so much of Alexandria I would love to show you!&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: Like everyone, I have the utmost admiration and respect for Queen Sphene. It&#039;s a little embarrassing to say such things to her in person, though...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What&#039;s going on? How could Pepoane suddenly forget about Namikka?&lt;br /&gt;
Wuk Lamat: It&#039;s as if he never knew her...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Could the same thing have happened to others as well, I wonder?&lt;br /&gt;
&lt;br /&gt;
Krile: There&#039;s only one way to find out. Let&#039;s make inquiries about Namikka in the area. We can reconvene afterwards at the aetheryte.&lt;br /&gt;
&lt;br /&gt;
Alisaie: This is very unsettling...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: As far as I could tell, Pepoane genuinely had no recollection of Namikka.&lt;br /&gt;
&lt;br /&gt;
Krile: We&#039;ll see how it is with other people.&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;ve never seen nor heard of anything like this before.&lt;br /&gt;
&lt;br /&gt;
OUTSKIRTSRESIDENTA: An old woman named Namikka?&lt;br /&gt;
OUTSKIRTSRESIDENTA: I&#039;m afraid I don&#039;t know that person. I&#039;m sorry I couldn&#039;t be of help.&lt;br /&gt;
OUTSKIRTSRESIDENTA: I&#039;m sorry. Perhaps someone else knows this Namikka.&lt;br /&gt;
&lt;br /&gt;
OUTSKIRTSRESIDENTB: What&#039;s that? Do I know a Namikka?&lt;br /&gt;
OUTSKIRTSRESIDENTB: Never met anyone by that name, and I&#039;ve worked at the outskirts for a good while now. If she&#039;d spent time here, I would remember.&lt;br /&gt;
OUTSKIRTSRESIDENTB: Like as not, this Namikka is up in the cloud...&lt;br /&gt;
&lt;br /&gt;
OUTSKIRTSRESIDENTC: Hmmm... I do recall caring for someone until recently. And you say that it was a woman named Namikka?&lt;br /&gt;
OUTSKIRTSRESIDENTC: While I can&#039;t say for certain if it was her, I wouldn&#039;t worry. I&#039;m sure she&#039;s just been taken up to the cloud.&lt;br /&gt;
OUTSKIRTSRESIDENTC: It&#039;s not common, but it does happen from time to time.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So it was the same for everyone.&lt;br /&gt;
Wuk Lamat: Not a single person remembers Namikka. It&#039;s as if the memory of her has been purged from their minds.&lt;br /&gt;
&lt;br /&gt;
Krile: While such a thing might be done with magic, to alter the memories of so many at once would be a tremendous undertaking. We would have felt a surge of aether corresponding to the act, too, and I sensed none in that moment.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Neither did I. But I did notice something else—right before Pepoane seemingly forgot, a light in the device on his head began to blink.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Could there be a connection? Someone also said something about “soul cells.”&lt;br /&gt;
G&#039;raha Tia: But who might we ask about this? If we continued making such inquiries, I expect we would only cause confusion.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Indeed... If we can&#039;t readily solve the mystery about Namikka, perhaps we could search for Cahciua instead?&lt;br /&gt;
&lt;br /&gt;
Erenville: Sphene said to try the Thunderyards.&lt;br /&gt;
Erenville: It should be in this direction.&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: &amp;amp;lt;gasp&amp;amp;gt; Impossible!&lt;br /&gt;
&lt;br /&gt;
Erenville: Hm?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Another kind of mechanical soldier!? It looks dangerous! We&#039;d better destroy it!&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: Uwaaah!&lt;br /&gt;
&lt;br /&gt;
Krile: Should we give chase?&lt;br /&gt;
&lt;br /&gt;
Alisaie: I think it understood our words. It might be worth asking it some questions.&lt;br /&gt;
Alisaie: ...Erenville? Are you alright? You look like you&#039;ve seen a ghost.&lt;br /&gt;
&lt;br /&gt;
Erenville: I-It&#039;s nothing. I&#039;m fine.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, it went off in the direction we&#039;re headed anyway, so let&#039;s try to track it down.&lt;br /&gt;
Wuk Lamat: Nothing but birds over here.&lt;br /&gt;
&lt;br /&gt;
Alisaie: It&#039;s faster than it looks.&lt;br /&gt;
&lt;br /&gt;
Krile: No sign of it over here.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I do not see it...&lt;br /&gt;
&lt;br /&gt;
Erenville: That voice... Could it be...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You found it!?&lt;br /&gt;
&lt;br /&gt;
Erenville: To the northeast? Then it must be bound for the mines.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Come on, then!&lt;br /&gt;
&lt;br /&gt;
Alisaie: It could well be a trap, so let&#039;s not rush in too quickly.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So it went in here?&lt;br /&gt;
&lt;br /&gt;
Alisaie: I think it&#039;s safe to assume it went into the mines.&lt;br /&gt;
&lt;br /&gt;
Krile: An old coal mine? It appears to have long since been abandoned, like so many other places.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The stones in those crates... Could it be turquoise?&lt;br /&gt;
&lt;br /&gt;
Erenville: I heard faint voices coming from inside.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So it&#039;s not alone. But we&#039;re still going in, of course?&lt;br /&gt;
Wuk Lamat: This may be a trap. Be ready for a fight, everyone!&lt;br /&gt;
Wuk Lamat: This tunnel just keeps going...&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m not worried. We&#039;ve had to improvise countless times before, after all.&lt;br /&gt;
&lt;br /&gt;
Krile: A device made with electrope. It seems to be the only one here.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It would appear no one has worked these tunnels in quite some time...&lt;br /&gt;
&lt;br /&gt;
Erenville: I can hear them. Several people up ahead.&lt;br /&gt;
Erenville: Hmm. I can&#039;t make out their conversation with the echoing.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s keep going. Stay on your guard.&lt;br /&gt;
Wuk Lamat: I can&#039;t say I understand what&#039;s going on, but at least Cahciua is safe.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Erenville&#039;s mother is a floating machine. Right—that makes about as much sense as everything else thus far.&lt;br /&gt;
&lt;br /&gt;
Krile: At this point, I doubt anything could possibly surprise me.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The Allagans had machines that could be controlled remotely. Is she using something similar to communicate with us?&lt;br /&gt;
&lt;br /&gt;
Geode: Always too much excitement with her... Sorry for drawing our weapons on you.&lt;br /&gt;
&lt;br /&gt;
Nostalgia: If it&#039;s any consolation, this is all rather confusing to us as well.&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Oh, uh...hello.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Come, come, make yourselves comfortable!&lt;br /&gt;
&lt;br /&gt;
Erenville: As far as I can tell, this is indeed my mother. I can think of few people in the world quite so spirited...&lt;br /&gt;
Erenville: But as to what&#039;s happened, we&#039;ll need to ask her...&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: What&#039;s happening over there?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s nearly time.&lt;br /&gt;
&lt;br /&gt;
Pepoane: I&#039;m glad you could make it.&lt;br /&gt;
&lt;br /&gt;
OUTSKIRTSCAREGIVERB: Are you with us?&lt;br /&gt;
&lt;br /&gt;
OUTSKIRTSCAREGIVERA: Queen Sphene has come to see you.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: We&#039;re here, Namikka. Everything is going to be all right.&lt;br /&gt;
&lt;br /&gt;
Namikka: Wu... Wuk...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: What&#039;s the matter, dear?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It can&#039;t be...&lt;br /&gt;
Wuk Lamat: That&#039;s the bangle I gave to Namikka!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You know her?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Of course I know her. She was like a mother to me...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I see. She was always willing to lend a kindly ear to others, but rarely did she ever speak of herself.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is it...is it really you?&lt;br /&gt;
&lt;br /&gt;
Krile: She must have arrived shortly before the barrier manifested. For us it was perhaps days, but for her...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Namikka, it&#039;s me! Wuk Lamat!&lt;br /&gt;
&lt;br /&gt;
Pepoane: I&#039;m afraid her time with us is nearly at an end...&lt;br /&gt;
&lt;br /&gt;
OUTSKIRTSFARMERB: Has she no more soul cells?&lt;br /&gt;
&lt;br /&gt;
OUTSKIRTSFARMERA: She always used hers sparingly, but at her age? It wouldn&#039;t make a difference.&lt;br /&gt;
&lt;br /&gt;
Pepoane: Ma&#039;am, the ushers have arrived.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Thank you, Namikka, for your many years of friendship. Take comfort in the knowledge that this is not the end.&lt;br /&gt;
Sphene (NPC)@Sphene: Be not afraid. Your memory will live on in us.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Living on in memory... The giants share a similar belief.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wait! Where are you taking her!?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Worry not. She is being escorted to a medical facility in the tower. There we will ease her burden.&lt;br /&gt;
Sphene (NPC)@Sphene: I had hoped to make arrangements for her sooner, but she wished to remain here for as long as possible. I could not bring myself to refuse her.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is there any way I might stay with her for a little while longer?&lt;br /&gt;
Wuk Lamat: We may not share the same blood, but...she was my mother. Please...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Let us give them some time alone.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: She didn&#039;t speak, but I&#039;m grateful that I could be with her at the end. Thank you.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s not the end.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hm?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Oh, nothing. I was just thinking that we have much to discuss. Where shall we begin?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: With what we can be reasonably certain of, perhaps.&lt;br /&gt;
G&#039;raha Tia: Between what we have witnessed and the testimony of Alexandria&#039;s inhabitants, it&#039;s safe to say that two distinct lands have indeed become one.&lt;br /&gt;
G&#039;raha Tia: What&#039;s more, having met Namikka, there is no denying the divergence in the passage of time.&lt;br /&gt;
G&#039;raha Tia: Taken together, these phenomena strongly suggest that some manner of cross-rift displacement has occurred.&lt;br /&gt;
G&#039;raha Tia: Specifically, the displacement of Alexandria from another reflection to the Source.&lt;br /&gt;
&lt;br /&gt;
Krile: It does seem the most likely explanation.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: What perplexes me, however, is the scale of said displacement. It far exceeds what could conceivably be achieved with a voidgate, or even with the Crystal Tower.&lt;br /&gt;
G&#039;raha Tia: In essence, we are dealing with a localized instance of dimensional compression. The Ascians would no doubt liken it to a Rejoining.&lt;br /&gt;
G&#039;raha Tia: Which invites the question: how was such a feat accomplished?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...I wish that I had an answer for you, but this talk of reflections and dimensions is well beyond my understanding.&lt;br /&gt;
Sphene (NPC)@Sphene: I can only tell you that we lived peacefully under the barrier&#039;s protection for many, many years, until the day that peace was suddenly broken.&lt;br /&gt;
&lt;br /&gt;
Krile: If I may clarify—the barrier predates Alexandria&#039;s displacement?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: By several hundred years, yes. To when the continent we call home was ravaged by a devastating cataclysm.&lt;br /&gt;
Sphene (NPC)@Sphene: The barrier was erected to isolate us from the surrounding land&#039;s nocuous influence.&lt;br /&gt;
&lt;br /&gt;
Krile: I see... And it was only later that it was whisked away, along with its contents, by means unknown.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: In other words, Sphene&#039;s as lost as the rest of us, right? The Alexandrians didn&#039;t mean to end up in Tural.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...Ah, but of course! Our next stop ought to be Everkeep. That tower over yonder.&lt;br /&gt;
Sphene (NPC)@Sphene: Once you have been registered as my guests, you will have access to Solution Nine and its residential district, where you will doubtless gain invaluable insight into Alexandria&#039;s state of affairs.&lt;br /&gt;
Sphene (NPC)@Sphene: Unfortunately, I cannot take you directly to where Zoraal Ja resides...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That you&#039;d let us in at all goes a long way toward proving you&#039;re not content to let Zoraal Ja do as he pleases.&lt;br /&gt;
Wuk Lamat: But we&#039;re not talking about a simple difference of opinion here.&lt;br /&gt;
Wuk Lamat: I&#039;ve come to avenge my father, and to do so, I intend to take Zoraal Ja&#039;s life. Are you willing to stand by and allow Alexandria&#039;s king to be slain?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: A fair question...&lt;br /&gt;
Sphene (NPC)@Sphene: Permit me to answer it thus. My people come first. Their welfare is paramount.&lt;br /&gt;
Sphene (NPC)@Sphene: I will do everything in my power to keep them from harm.&lt;br /&gt;
Sphene (NPC)@Sphene: It is a ruler&#039;s duty.&lt;br /&gt;
Sphene (NPC)@Sphene: Now, I am off to register you at Everkeep. It may take some time, but you shall find the entrance open to you in due course.&lt;br /&gt;
Sphene (NPC)@Sphene: Oh, and ere I forget... Your mother, Cahciua. You might try the Thunderyards to the east.&lt;br /&gt;
&lt;br /&gt;
Erenville: The Thunderyards? Is that where she is!?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m afraid I can say no more than that. Make for the Thunderyards, and all will be made clear.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s not as if we have other pressing business. Not until we can get into this Everkeep, anyway.&lt;br /&gt;
Wuk Lamat: Thank you for earlier...and for being a friend to Namikka these past thirty years. It means a lot to me.&lt;br /&gt;
&lt;br /&gt;
Pepoane: Namikka...? I&#039;m sorry, but I don&#039;t know who you mean.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What? We were just with her! If this is some sort of a joke, it isn&#039;t funny.&lt;br /&gt;
&lt;br /&gt;
Pepoane: I don&#039;t mean to give offense, but...I honestly have no idea who you are talking about. I&#039;m sorry.&lt;br /&gt;
&lt;br /&gt;
Alisaie: How can you not know who she is?&lt;br /&gt;
Alisaie: You&#039;re in charge here! She was under your care!&lt;br /&gt;
&lt;br /&gt;
Pepoane: Then in all likelihood, my memories of her have been stored in the cloud.&lt;br /&gt;
Pepoane: Any person seemingly forgotten without reason is probably there. In the cloud.&lt;br /&gt;
Pepoane: Oh, I really must be getting back to work. If you&#039;ll excuse me...&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: [CAUGHT OFF GUARD, GASP]&lt;br /&gt;
&lt;br /&gt;
Erenville: What is this?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Erenville!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ugh, a trap!?&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: Elene&#039;shpya? It really is you!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Huh?&lt;br /&gt;
&lt;br /&gt;
Geode@Blue-haired Man: ...Who?&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: I just had to get a look at you in the light—and I can still hardly believe my eyes! But it is you, my darling Elene&#039;shpya.&lt;br /&gt;
&lt;br /&gt;
Krile: My darling what now?&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: Oh, it&#039;s so good to see you, my fussy little bunbun. But what are you doing here? What brings you all this way?&lt;br /&gt;
Cahciua@Unidentified Floating Object: Ahahaha!&lt;br /&gt;
Cahciua@Unidentified Floating Object: Why the long face? Aren&#039;t you happy to see me after all this time?&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;d know that laugh anywhere... Mother?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wait, wait, wait! Since when was your mother a weird...floating thing!?&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: And what have we here? Say, aren&#039;t you Gulool Ja Ja&#039;s kitten?&lt;br /&gt;
Cahciua@Unidentified Floating Object: I knew I recognized that adorable fuzzy face! Elene&#039;shpya was always sooo excited whenever you invited him over to play. You remember me, I hope?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I can&#039;t say that I do... But you knew my father?&lt;br /&gt;
&lt;br /&gt;
Erenville: [SIGH]&lt;br /&gt;
Erenville: Appearances notwithstanding, it would seem this is my mother, Cahciua.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m sorry...?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh, but this won&#039;t do! Come in, come in! Friends of my Elene&#039;shpya are always welcome...&lt;br /&gt;
&lt;br /&gt;
Geode@Blue-haired Man: All I ask is a little forewarning, but no!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: [SIGH]&lt;br /&gt;
Wuk Lamat: Just when I thought I was starting to get a handle on this place. How are things still getting stranger?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=W1wxbejXDX8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Memories_of_a_Knight&amp;diff=1277587</id>
		<title>Memories of a Knight</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Memories_of_a_Knight&amp;diff=1277587"/>
		<updated>2026-04-11T03:08:41Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Memories of a Knight&lt;br /&gt;
| image = Memories of a Knight.png&lt;br /&gt;
| description = Otis is pleased with the meat you have brought him.&lt;br /&gt;
| quest-giver = Otis&lt;br /&gt;
| related-npcs = Alisaie; Gulool Ja; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Cahciua; Ecaate; Erenville; Naahe&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 12.1&lt;br /&gt;
| location-y = 27.8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 98&lt;br /&gt;
| req-items = 5 Processed Electrope&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 1229&lt;br /&gt;
| reward1 = 1 Ra&#039;Kaznar Head Gear Coffer (IL 675)&lt;br /&gt;
| prev-quest = Drowned Vestiges&lt;br /&gt;
| next-quest = At a Crossroads, Phyt for Survival, He Who Remembers, History Reforged, A Well-oiled Machine, Storm&#039;s Traces&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 934&lt;br /&gt;
| id-gt = 70476&lt;br /&gt;
| id-edb = 9b7833686f2&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#spoiler:show=Solution spoiler (Click to Show)|hide=Click to Hide Spoiler|Processed Electrope locations:&amp;lt;br&amp;gt;(X:10.6, Y:27.5)&amp;lt;br&amp;gt;(X:10.3, Y:28.0)&amp;lt;br&amp;gt;(X:11.1, Y:25.3)&amp;lt;br&amp;gt;(X:9.5, Y:26.0)&amp;lt;br&amp;gt;(X:9.3, Y:25.2)}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Gather pieces of processed electrope. 0/5&lt;br /&gt;
*Deliver the pieces of processed electrope to [[Gulool Ja]].&lt;br /&gt;
*Speak with [[Otis]].&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Otis is pleased with the meat you have brought him.&lt;br /&gt;
* Having taken receipt of your meat, Otis next asks you to procure kindling electrope. To that end, you head over to the houses nearby to gather pieces of electrope, some of which should be the variety you require.&lt;br /&gt;
* After a rummage through the ruins, you manage to gather a decent amount of electrope pieces. As per Otis&#039;s instructions, you bear them to Gulool Ja for identification.&lt;br /&gt;
* As you watch on, Gulool Ja examines the electrope pieces and soon identifies the one you require. Having duly finished your task, you go to report to Otis.&lt;br /&gt;
* With the preparations complete, Otis cooks up the promised repast and serves it up for all to enjoy. As you relax afterwards, your bellies full of delicious stew, Wuk Lamat has a candid conversation with Gulool Ja and tells him what it means to be family. At Alisaie&#039;s urging, Otis then shares with you his tale. Centuries ago, before lightning had changed the world, he was an ordinary man who served as a knight of Alexandria. When the great calamity struck, the king and queen passed away, and their only daughter the princess was taken by illness not long after ascending the throne. Through the power of electrope, however, her soul and memories were preserved, and she was spared eternal death. This procedure was made possible by none other than Otis, who volunteered as a test subject, resulting in his transformation into the machine he is now. Those that are thus recreated from the memories of the departed are known as the Endless, and to everyone&#039;s shock, it is revealed that Sphene was the first of them─the queen who was brought back to life.&lt;br /&gt;
* As you and your companions struggle to process the revelation of Sphene&#039;s true nature, questions arise over whether Cahciua and her people had been aware of this fact. For all that you have learned, it seems there is still much and more that you do not know...&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Alisaie: You haven&#039;t finished yet, right? That would be too fast, even for you!&lt;br /&gt;
&lt;br /&gt;
Otis: Once Alisaie brings her portion, we shall have a glorious bounty to satisfy growing younglings like yourselves!&lt;br /&gt;
Otis: Indeed, I expect there will be ample leftovers to share with the good folk of the driftdowns. They always appreciate a warm meal.&lt;br /&gt;
Otis: Now, seeing as you have completed your task so quickly, I have another request to make of you. We&#039;ve exhausted our supplies of kindling electrope, and I should be grateful if you could search the houses yonder for more.&lt;br /&gt;
Otis: In the old kingdom, electrope rations were issued to each citizen. While small, fragments may still be found here and there.&lt;br /&gt;
Otis: If you can obtain five pieces, say, at least one ought to be what we require—that is, the kind that converts lightning to fire. Gulool Ja can identify them by their circuitry, so pray take them to him.&lt;br /&gt;
Otis: The boy has become quite deft at discerning electrope types, and in a very short time, I might add. Now, off you go, and happy foraging!&lt;br /&gt;
Otis: Of late, my arms and legs have grown somewhat creaky and uncooperative. A few centuries will do that even to the best of us, I suppose! Hahaha!&lt;br /&gt;
Otis: The others have returned as well. What a blessedly lively day this has become!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ve got the requested vegetables, along with a few extra bits! I have to say, all this running around&#039;s made me hungry...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Hmph, I dared to think I had won this time, but it turns out you were already off doing another task.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Otis says you have electrope for me?&lt;br /&gt;
Gulool Ja: Wow, you found a lot!&lt;br /&gt;
Gulool Ja: Let&#039;s see... This one creates wind, this one is for water...&lt;br /&gt;
&lt;br /&gt;
Alisaie: You can tell just like that? I&#039;m impressed.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Clever, isn&#039;t he? I&#039;ll bet he gets it from his father...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Ah, this is it! This converts to fire!&lt;br /&gt;
Gulool Ja: It&#039;s absorbed lots of lightning, so we should be able to kindle a flame easily.&lt;br /&gt;
Gulool Ja: Thank you, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hehe... It makes me happy to see Gulool Ja happy.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Wuk Lamat could carry lots of vegetables at once. She&#039;s really strong!&lt;br /&gt;
&lt;br /&gt;
Alisaie: With apologies to Erenville and Krile, let&#039;s enjoy the meal!&lt;br /&gt;
&lt;br /&gt;
Otis: Thanks to your kind assistance, we have everything we need for our repast.&lt;br /&gt;
Otis: You have done your part, and now I shall do mine. I bid you relax, my friends—the meal will soon be served!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This is the kind of thing families do, Gulool Ja. We have meals together and talk about what&#039;s on our minds.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: So you ate with your father?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Yes, with them and my brothers. It was mostly the Head of Resolve and I doing the talking, though. Koana and the Head of Reason occasionally joined in, and Zoraal Ja...spoke when he was spoken to.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: You said that you have two papas. Does that mean one is yours, and the other is my father&#039;s?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No, no, both are our father. He&#039;s what people call blessed siblings—a Mamool Ja with two heads.&lt;br /&gt;
Wuk Lamat: Zoraal Ja is his trueborn child, while Koana and I were adopted and don&#039;t share the same blood.&lt;br /&gt;
Wuk Lamat: But that doesn&#039;t make us any less a family. What matters is that our hearts are connected. The Head of Resolve taught me that.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Family...&lt;br /&gt;
Gulool Ja: Do you have someone like that too? A person you think is family, even though you don&#039;t share the same blood.&lt;br /&gt;
&lt;br /&gt;
Alisaie: That&#039;s...a good question.&lt;br /&gt;
Alisaie: What about you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I do, and they&#039;re very dear to me.&lt;br /&gt;
&amp;gt; I&#039;m something of a lone wolf.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I&#039;d like to meet them one day.&lt;br /&gt;
Gulool Ja: You must be strong. I don&#039;t think I could be alone like that for long.&lt;br /&gt;
Gulool Ja: I-I&#039;m sorry if I said something wrong...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So, Gulool Ja. I&#039;m hoping that we could be family, you and I.&lt;br /&gt;
Wuk Lamat: Won&#039;t you tell me about yourself?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: You...really want to know about me?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I do. I want to know all about you. The things you love, the things you hate—anything and everything.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I want to know all about you too!&lt;br /&gt;
&lt;br /&gt;
Alisaie: That reminds me, we were hoping to hear your story too, Otis.&lt;br /&gt;
&lt;br /&gt;
Otis: As you wish. Be forewarned that mine is a tale that will be long in recounting.&lt;br /&gt;
Otis: It was before lightning had altered the world that I was appointed lord captain of the royal knights.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;re talking hundreds of years prior to the calamity, right?&lt;br /&gt;
&lt;br /&gt;
Otis: Indeed. Earlier still than when I assumed this mechanical form—four hundred and fifty-four years ago, to be precise.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then...you used to be a normal person?&lt;br /&gt;
&lt;br /&gt;
Otis: Oh yes. I was once flesh and blood, like you, and I proudly served as a knight of Alexandria.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So rather than a machine that behaves like a person, you were—&#039;&#039;are&#039;&#039; an actual person? How is this possible?&lt;br /&gt;
&lt;br /&gt;
Otis: &#039;Tis only natural that you are confused. Hear my tale to the end, and all shall become clear.&lt;br /&gt;
Otis: The foremost duty of the royal knights was the protection of the royal family. In my time, that was Their Majesties the King and Queen, and their only child, Her Highness the Princess.&lt;br /&gt;
Otis: By then, every nation of our star was embroiled in some manner of conflict over electrope. Thus was our kingdom drawn into a war with its neighbor.&lt;br /&gt;
Otis: That war was the catalyst for the great calamity that altered the environment. Countless countrymen lost their lives amidst the chaos, the king and queen among them.&lt;br /&gt;
Otis: For a blessing, we were able to protect the princess, who then rose to the occasion and brought hope to her people in those trying times. So kind-hearted was our young queen that, at her behest, we even took in refugees from the enemy nation.&lt;br /&gt;
Otis: But sadly, her reign was cut short. Like many others, her body had been ravaged by lightning, and one day she collapsed and passed away...&lt;br /&gt;
&lt;br /&gt;
Alisaie: How tragic...&lt;br /&gt;
&lt;br /&gt;
Otis: Aye... Nary was there a citizen whose eyes remained dry, and many a moon was spent constructing a great tomb worthy of her memory.&lt;br /&gt;
Otis: Yet I clung to hope still. For while Her Majesty was on her deathbed, the kingdom&#039;s finest scientists had successfully extracted her soul.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Did we hear that right? &#039;&#039;Extracted&#039;&#039; her soul?&lt;br /&gt;
&lt;br /&gt;
Otis: Our flesh may wither and die. But so long as we are remembered, we may live on.&lt;br /&gt;
Otis: This age-old belief had always comforted our people. But as casualties mounted in the wake of the calamity, we sought to make it into reality through the power of electrope.&lt;br /&gt;
Otis: In time, we succeeded in developing the means to preserve the soul, and it was used to spare the queen eternal death.&lt;br /&gt;
Otis: Yet it wasn&#039;t enough to simply prevent the soul&#039;s departure. For the ultimate goal was to recreate a person as they were in life, and this required that their memories be further extracted from their soul.&lt;br /&gt;
Otis: It took many more years of research to make this possible, by which time I had become a grey old man. With my days numbered, I did not hesitate to volunteer myself as a test subject for the procedure.&lt;br /&gt;
Otis: So it was that I attained this vessel.&lt;br /&gt;
Otis: And by my successful rebirth, I paved the way for those who are recreated from the memories of the departed.&lt;br /&gt;
Otis: The Endless, they are called.&lt;br /&gt;
&lt;br /&gt;
Alisaie: If your tale is true, then the queen that your people brought back to life...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It wouldn&#039;t be Sphene, would it?&lt;br /&gt;
&amp;gt; I think we know who it is.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Otis: Oho, so you know Her Majesty as well!&lt;br /&gt;
Otis: My description of her boundless kindness must have paled in comparison to what you no doubt felt in her presence.&lt;br /&gt;
Otis: I haven&#039;t met her myself, I confess. Not since assuming my current form. Wouldn&#039;t want to frighten the living daylights out of her!&lt;br /&gt;
Otis: Hahaha!&lt;br /&gt;
Otis: I have seen my queen from afar many times. But I&#039;ve not the courage to approach her...&lt;br /&gt;
Otis: This isn&#039;t out of cowardice, mind you, but rather...concern. Yes, concern that I would cause Her Majesty undue distress!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Otis has told me the tale before.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Does this mean the queen of Alexandria isn&#039;t actually a person like you and me...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The Endless... So all this time, Sphene wasn&#039;t alive?&lt;br /&gt;
&lt;br /&gt;
Otis: She lives yet she does not. &#039;Tis admittedly a difficult distinction to make.&lt;br /&gt;
Otis: Having inherited the memories of a departed soul, an Endless feels, thinks, and acts precisely as that person would.&lt;br /&gt;
Otis: In that sense, I believe they are alive.&lt;br /&gt;
&lt;br /&gt;
Alisaie: The Alexandrians know about this, right? It can&#039;t have gone unnoticed that Sphene is perpetually youthful.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: No one really knows about the Endless. People who wear regulators don&#039;t even think about death.&lt;br /&gt;
Gulool Ja: Everyone sees that the queen doesn&#039;t change, but they just accept it.&lt;br /&gt;
Gulool Ja: To them, it&#039;s just who she is.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Are there Endless apart from yourselves?&lt;br /&gt;
&amp;gt; Are the people at Everkeep Endless too?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Otis: While there should be as many Endless as those who have died, I believe they are limited in where they can exist. Queen Sphene is unique in her ability to appear before you.&lt;br /&gt;
Otis: Strictly speaking, I myself am not an Endless. They are created using memories extracted from a soul, but my entire soul was placed inside a machine.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Being inside a machine makes you different...how?&lt;br /&gt;
&lt;br /&gt;
Otis: While I do not understand the finer points, my life is bound to this vessel. If it breaks down, then it would be over for me, much like a being of flesh and blood. Hardly an endless, unchanging life, I&#039;m sure you&#039;ll agree!&lt;br /&gt;
&lt;br /&gt;
Alisaie: An endless, unchanging life... I can&#039;t help but be reminded of the Ea.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Did Cahciua and the others know about all this?&lt;br /&gt;
&lt;br /&gt;
Alisaie: Considering their extensive intelligence gathering, I&#039;d be surprised if they didn&#039;t.&lt;br /&gt;
Alisaie: For now, let&#039;s share what we&#039;ve learned with Krile and Raha. I can&#039;t help but have misgivings about this...&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: Naahe? Is that you?&lt;br /&gt;
&lt;br /&gt;
Naahe: Good gods, Elene&#039;shpya!? It&#039;s been too long, my friend!&lt;br /&gt;
Naahe: Where have you been all these years? What have you been doing with yourself?&lt;br /&gt;
Naahe: Hold on... They say Queen Sphene has guests from outside the barrier. That&#039;s you, I gather?&lt;br /&gt;
&lt;br /&gt;
Erenville: It seems so. I&#039;m looking for my mother—do you know where she is?&lt;br /&gt;
&lt;br /&gt;
Naahe: Your mother?&lt;br /&gt;
Naahe: Sorry, but what was she like again?&lt;br /&gt;
&lt;br /&gt;
Erenville: What? It&#039;s Cahciua. You know, the one who was too adventurous by half. Who journeyed with the Dawnservant.&lt;br /&gt;
&lt;br /&gt;
Naahe: Hmmm... It&#039;s not ringing any bells.&lt;br /&gt;
&lt;br /&gt;
Erenville: You can&#039;t be serious. Ours was a tiny little village. Surely you remember her!&lt;br /&gt;
&lt;br /&gt;
Naahe: I really don&#039;t... It&#039;s all a blank...&lt;br /&gt;
&lt;br /&gt;
Erenville: Is anyone else here from the village?&lt;br /&gt;
&lt;br /&gt;
Naahe: H-Hey!&lt;br /&gt;
&lt;br /&gt;
Ecaate: Elene&#039;shpya!?&lt;br /&gt;
Ecaate: [GRABBED BY SHOULDERS, SURPRISED REAX “Uwaaah!”]&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;m looking for Cahciua! Where is she?&lt;br /&gt;
&lt;br /&gt;
Ecaate: Wh-What&#039;s this all of a sudden? Who&#039;s Cahciua?&lt;br /&gt;
&lt;br /&gt;
Erenville: This...this cannot be...&lt;br /&gt;
Erenville: The memories of the departed...are taken away...&lt;br /&gt;
Erenville: No...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Elene&#039;shpya, where are you? The others will be here soon, so hurry back, won&#039;t you?&lt;br /&gt;
Cahciua: Do you hear me? Say something, would you?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=kppj5GRsvFU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Little_Footfalls&amp;diff=1277586</id>
		<title>Little Footfalls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Little_Footfalls&amp;diff=1277586"/>
		<updated>2026-04-11T03:08:40Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Little Footfalls&lt;br /&gt;
| image = &lt;br /&gt;
| description = It is all Wuk Lamat can do not to rush off after Gulool Ja.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Taapu&lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| location-x = 6.2&lt;br /&gt;
| location-y = 6.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 98&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 1002&lt;br /&gt;
| reward1 = 1 Ra&#039;Kaznar Hand Gear Coffer (IL 675)&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Gives You Teeth&lt;br /&gt;
| next-quest = Drowned Vestiges&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 932&lt;br /&gt;
| id-gt = 70474&lt;br /&gt;
| id-edb = f757c317933&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]] in front of Everkeep.&lt;br /&gt;
*Survey the designated location.&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* It is all Wuk Lamat can do not to rush off after Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Alisaie: Regardless of the circumstances, Zoraal Ja is Gulool Ja&#039;s father. The boy is bound to be confused.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If Gulool Ja is outside the tower, we need to find him as quickly as possible!&lt;br /&gt;
Wuk Lamat: Even if he&#039;s used to getting around on his own, the wilds are still no place for a child.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Agreed. While Krile and Raha continue reviewing the data, the three of us should devote ourselves to the search.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright, let&#039;s head to the base of the tower and take it from there!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Heritage Found is a large area. Splitting up would allow us to cover more ground.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, here we are outside, but where do we even begin?&lt;br /&gt;
&lt;br /&gt;
Alisaie: Perhaps someone has caught sight of Gulool Ja. Let&#039;s make inquiries nearby.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Good idea. Could you handle the outskirts, Alisaie?&lt;br /&gt;
Wuk Lamat: In the meantime, [Forename] and I will head beyond that big wall.&lt;br /&gt;
Wuk Lamat: Where have you gone, little one...?&lt;br /&gt;
&lt;br /&gt;
System: Gulool Ja doesn&#039;t appear to be in the area. However, you catch sight of a group of people a short distance to the southwest.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You spotted those people too, yes? Perhaps they&#039;ve seen something. Come on.&lt;br /&gt;
&lt;br /&gt;
Taapu: Hm... I&#039;m not familiar with your footfalls.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Looks like some sort of salvage yard... Well, let&#039;s ask after Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Taapu: Gulool Ja isn&#039;t here.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You know the boy? Have you seen him?&lt;br /&gt;
Wuk Lamat: Oh. Forgive me, I didn&#039;t know you were...&lt;br /&gt;
&lt;br /&gt;
Taapu: No offense taken. My name is Taapu. My eyes may be useless, but my ears are sharper for it. I can recognize people by their footfalls, including Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So he didn&#039;t come this way... Where in the world could he be?&lt;br /&gt;
&lt;br /&gt;
Taapu: I do not know your voices. Who are you to Gulool Ja, and why do you search for him?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m...family. Though we&#039;re not related by blood, his father is my brother.&lt;br /&gt;
Wuk Lamat: I&#039;ve only just met Gulool Ja, and we haven&#039;t had the chance to talk properly.&lt;br /&gt;
Wuk Lamat: But I&#039;m about to do something that will make him hate me, and I wanted the chance to explain.&lt;br /&gt;
&lt;br /&gt;
Taapu: His father is your brother? Then that means you&#039;re...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Yes. I&#039;m Wuk Lamat, Vow of Resolve of Tuliyollal.&lt;br /&gt;
Wuk Lamat: And I&#039;ve journeyed here to bring my brother Zoraal Ja to account for murdering our people and our father.&lt;br /&gt;
Wuk Lamat: When all is said and done, Gulool Ja may want nothing to do with me.&lt;br /&gt;
Wuk Lamat: Nonetheless, I&#039;ll always consider him family. I&#039;ll always be there for him, and I want him to know that.&lt;br /&gt;
&lt;br /&gt;
Taapu: It tears you apart to do what you must. The quiver in your voice tells the tale.&lt;br /&gt;
Taapu: Gulool Ja was headed south. There, he has a place that is as close to a home as he knows.&lt;br /&gt;
Taapu: Find and bare your heart to him.&lt;br /&gt;
Taapu: Should he in turn bare his heart to you, accept and respect his wishes. As Queen Sphene respected ours when she granted us a place in her realm.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I will, don&#039;t worry.&lt;br /&gt;
Wuk Lamat: But, uh...what do you mean when you say Sphene respected your wishes?&lt;br /&gt;
&lt;br /&gt;
Taapu: Out of concern for our well-being, Her Majesty had urged us to reside inside Everkeep.&lt;br /&gt;
Taapu: When we declined, not only did she gracefully accept our decision—she granted us the necessary supplies to make our home here.&lt;br /&gt;
Taapu: And since then, she has paid us regular visits to see how we fare.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, that sounds like Sphene alright...&lt;br /&gt;
Wuk Lamat: Well, thanks for telling me about Gulool Ja. I&#039;ll find him, and then we&#039;ll have a good talk.&lt;br /&gt;
Wuk Lamat: We continue south, it seems. Let&#039;s keep our eyes peeled as we make our way.&lt;br /&gt;
&lt;br /&gt;
Taapu: Gulool Ja appears to prefer solitude, but deep down he is lonely. Small wonder given his abandonment.&lt;br /&gt;
Taapu: Take good care of him, will you? I myself am quite fond of the boy.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s a town...&lt;br /&gt;
Wuk Lamat: And half of it is submerged!&lt;br /&gt;
Wuk Lamat: The architecture looks nothing like what we&#039;ve seen so far. It&#039;s more...Sharlayan.&lt;br /&gt;
Wuk Lamat: Ah! There he is, among the ruins!&lt;br /&gt;
Wuk Lamat: I only caught a glimpse, but there&#039;s no mistaking that tiny silhouette.&lt;br /&gt;
Wuk Lamat: Let&#039;s hurry after him. It&#039;d be a disaster if a building collapsed while he&#039;s inside!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=hvufxJN2ly4}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leafing_through_the_Past&amp;diff=1277585</id>
		<title>Leafing through the Past</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leafing_through_the_Past&amp;diff=1277585"/>
		<updated>2026-04-11T03:08:38Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Leafing through the Past&lt;br /&gt;
| image = &lt;br /&gt;
| description = Krile is eager to learn about the Milalla people.&lt;br /&gt;
| quest-giver = Krile&lt;br /&gt;
| related-npcs = Cahciua; Erenville; G&#039;raha Tia; Mechanical Guide; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Alayla; Robor&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 35.4&lt;br /&gt;
| location-y = 15.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1516&lt;br /&gt;
| reward1 = 2 Savage Might Materia XI&lt;br /&gt;
| prev-quest = The Taste of Family&lt;br /&gt;
| next-quest = An Explorer&#039;s Delight, Volcanic Disruptions, Blueprint Protocol&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 949&lt;br /&gt;
| id-gt = 70491&lt;br /&gt;
| id-edb = f418bb23f4a&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#spoiler:show=Solution spoiler (Click to Show)|hide=Click to Hide Spoiler|Light the braziers with the correct statement: Light the Brazier of Eternal Summer and Brazier of Calculations.&amp;lt;br&amp;gt;How many types of masks are there? 4}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Survey the designated location.&lt;br /&gt;
* Speak with the mechanical guide.&lt;br /&gt;
* Speak with the mechanical guide after lighting the correct braziers.&lt;br /&gt;
** 1) Brazier of Eternal Summer&lt;br /&gt;
** 2) Brazier of Calculations&lt;br /&gt;
* Speak with the mechanical guide.&lt;br /&gt;
* Speak with the mechanical guide again.&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
* Speak with [[Cahciua]].&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Krile is eager to learn about the Milalla people.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: That went really well! And you, [Forename]—your sense of balance is something else!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Though it had no taste, the ice cream was a treat for the eyes. I&#039;m glad it served to ease the tension.&lt;br /&gt;
&lt;br /&gt;
Krile: As my parents told us, the cavern inside the volcano is a place for learning about the Milalla&#039;s ancient homeland.&lt;br /&gt;
Krile: But I&#039;m hoping it will yield other information as well.&lt;br /&gt;
Krile: Namely, information on Preservation.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Preservation... The scientists who were researching interdimensional fusion.&lt;br /&gt;
&lt;br /&gt;
Krile: And prior to that, created the Endless.&lt;br /&gt;
Krile: As Living Memory is likely also their creation, I expect they would carefully curate any details concerning themselves, but I wish to keep an eye out nonetheless.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m all for it, of course. Seeing as the key once belonged to the Milalla, it couldn&#039;t hurt to learn about them.&lt;br /&gt;
Wuk Lamat: Right then, let&#039;s head inside!&lt;br /&gt;
Wuk Lamat: So this is how it is in here!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: These panels contain information about the Milalla. It&#039;s very much like a museum.&lt;br /&gt;
&lt;br /&gt;
Krile: This place has the look of an ancient ruin, but I suppose it&#039;s an illusion as well.&lt;br /&gt;
Krile: Quite a mystical atmosphere here. Is this what the Milalla homeland was like?&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT@???: Ding, ding! Correct!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wh-What&#039;s going on!?&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT@Talkative Mechanical Soldier: The ancient home of the Milalla people is recreated here in exacting detail thanks to the marvel of electrope. The scale alone has been adjusted in order to accommodate folk of all proportions.&lt;br /&gt;
GUIDINGROBOT: Ah, but I have neglected to introduce myself. I am the guide for this facility, the Steps of the Speaker. It shall be my pleasure to assist you as you embark upon your educational journey.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: There&#039;s even a guide? How considerate.&lt;br /&gt;
&lt;br /&gt;
Krile: Alright, then. As we wander around, if there is something we do not understand, we&#039;ll be certain to ask you.&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: Bzzzt! Incorrect!&lt;br /&gt;
GUIDINGROBOT: Visits to our facility take the form of a quizzed tour, so the correct answer is: follow the instructions of your guide. That&#039;s yours truly!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sounds like a pain in the ass...&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;m sure it will be both enlightening and entertaining. Let&#039;s have them guide us.&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: Very good, madam! I have registered the four of you as visitors. Please proceed through yonder passageway to the chamber beyond!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The wall is illuminated! It&#039;s so beautiful!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Is that pattern a Milalla motif...?&lt;br /&gt;
&lt;br /&gt;
Krile: Judging by the elaborate decoration, this was a place of import to the Milalla.&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: If I may have your attention!&lt;br /&gt;
GUIDINGROBOT: You stand within a shrine of the Milalla, a migrant people who roamed until they found new lands to call their own.&lt;br /&gt;
GUIDINGROBOT: According to folklore, they originally hailed from a paradise of eternal summer. Alas, they had no choice but to abandon it when a great calamity froze the very seas.&lt;br /&gt;
GUIDINGROBOT: The Speaker, their spiritual leader, guided them to safety, and she is enshrined here with the sacred relic she wielded. In this place, they performed rituals dedicated to the dream that, one day, they might return to their ancestral home.&lt;br /&gt;
&lt;br /&gt;
Krile: A sacred relic... That must be the key used to initiate interdimensional fusion.&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: Interdimensional fusion...? If such a wondrous power existed, I can only imagine what great feats it could be used to achieve!&lt;br /&gt;
GUIDINGROBOT: Now then, it&#039;s time for a history quiz!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ugh, here we go...&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: There are four braziers in this room, each of which is accompanied by a panel bearing a statement.&lt;br /&gt;
GUIDINGROBOT: If you believe a statement is true, then you must light its brazier by operating the panel. Simple, yes?&lt;br /&gt;
GUIDINGROBOT: Without further ado, please nominate a representative and begin!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: If there are no objections, let us have [Forename] do the honors. Go on and take a look at the panels, my friend.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: All the statements could be true, right? Or even false!? Gah, the suspense is killing me!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I daresay the panels in the previous chamber may also hold clues.&lt;br /&gt;
&lt;br /&gt;
Krile: For a mechanical soldier to serve as guide, it seems safe to assume that Preservation was aware of the information presented here and had no objections to its dissemination.&lt;br /&gt;
&lt;br /&gt;
x@Brazier of Eternal Summer: Long ago, our people dwelled on isles of eternal summer, where the flowers ever bloomed. Yet eternity did not last, for a calamity turned the bounteous waters to barren ice.&lt;br /&gt;
System: The statement seems to agree with the words spoken by the guide.&lt;br /&gt;
x@Brazier of the Relic: Praying fervently upon the sacred relic, the Speaker opened a portal through which our people fled. However, she alone had to remain behind in order to sustain the power.&lt;br /&gt;
System: While the statement is similar to what you heard from the guide, you do not recall the Speaker remaining behind.&lt;br /&gt;
x@Brazier of Calculations: Owing to our innate gift in arcane calculations, we Milalla not only transformed electrope into a miraculous tool, but excelled in its study besides. As such, despite originally being outsiders, we were favored by the rulers of many a nation.&lt;br /&gt;
System: Nothing in this statement was touched upon by the guide. You will need to find other sources to ascertain its veracity.&lt;br /&gt;
x@Brazier of the Homecoming: When lightning threatened the world, we Milalla turned to our relic once more. Invoking its power, we opened a portal and returned to our ancient homeland.&lt;br /&gt;
System: While the statement is similar to what you heard from the guide, you do not recall the Milalla returning to their homeland.&lt;br /&gt;
System: The brazier is extinguished. Do you wish to light it?&lt;br /&gt;
System: The brazier is lit. Do you wish to extinguish it?&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: Remember, you must light the braziers whose statements you believe are true! Are you ready for your answers to be judged?&lt;br /&gt;
&lt;br /&gt;
System: Undergo judging with the braziers as lit?&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: Very well! Let the judging begin!&lt;br /&gt;
GUIDINGROBOT: You have answered correctly—and on your very first attempt besides! Amazing!&lt;br /&gt;
GUIDINGROBOT: Ding, ding! You have answered correctly! Congratulations!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Great work, [Forename]! I knew you could do it!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Taken at face value, the information here would suggest that the Milalla had simply migrated from a distant land.&lt;br /&gt;
G&#039;raha Tia: But we know better. We are aware of the existence of reflections, umbral calamities, and interdimensional fusion.&lt;br /&gt;
&lt;br /&gt;
Krile: For an event that froze the seas, the Fifth Umbral Calamity comes to mind—that which ushered in the Age of Endless Frost.&lt;br /&gt;
Krile: And legend holds that, during that age, the entire population of the south sea isles vanished overnight.&lt;br /&gt;
Krile: [Forename]—in the course of your adventures, might you have learned aught of this legend?&lt;br /&gt;
Krile: Not only did you visit a shrine of the forgotten people of Aloalo, but you did battle with a statue of the Speaker as well?&lt;br /&gt;
Krile: The things you get up to never cease to amaze...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The art of arcanima, too, traces its roots to the calculations of the south sea islanders. While we cannot outright conclude that these people were the Milalla, there are at least enough points of similarity to support the theory.&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: Ahem! If you have mused to your satisfaction, let us move to the next chamber. Another quiz awaits!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: How many of these quizzes are there...?&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: Bzzzt! You have chosen poorly!&lt;br /&gt;
GUIDINGROBOT: You are welcome to try again, however. Think carefully on what you have learned, and consider reviewing the panels in the first chamber.&lt;br /&gt;
GUIDINGROBOT: To give you a little hint, two of the statements are true, and they are not next to each other!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wh-What&#039;s with all these massive faces!?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: There appear to be a few expressions for these masks.&lt;br /&gt;
&lt;br /&gt;
Krile: What could these masks represent, I wonder...&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: We have come to the most enigmatic location in the museum.&lt;br /&gt;
GUIDINGROBOT: While it is known as the Speakers&#039; Rest, everything else remains a mystery. No one knows what purpose it served—not even the Milalla themselves.&lt;br /&gt;
&lt;br /&gt;
Krile: That&#039;s rather curious...&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: Isn&#039;t it, though? Some have suggested that this place is purely the creation of the facility&#039;s designer—that it didn&#039;t actually exist in the Milalla homeland.&lt;br /&gt;
GUIDINGROBOT: It&#039;s generally believed, however, that the adornments upon the wall are masks that represent the emotions of men.&lt;br /&gt;
GUIDINGROBOT: And that brings us to the final quiz! The question is simple: how many types of masks are there?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s the last one already!?&lt;br /&gt;
Wuk Lamat: Hmmm... Something tells me it&#039;s not going to be as simple as it sounds...&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: Please take all the time you require. I shall be here when you are ready with the answer.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wait, what...? Gah, I keep on losing track!&lt;br /&gt;
Wuk Lamat: I might have to borrow a brush from Krile...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Three. The answer is three...I think.&lt;br /&gt;
&lt;br /&gt;
Krile: Masks representing emotions... This is just a thought, but if emotions and memories are intrinsically bound, could they be the Milalla&#039;s way of expressing the different faces of Living Memory?&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: So, how many kinds of masks are there? Have you determined the answer?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Two.&lt;br /&gt;
&amp;gt; Three.&lt;br /&gt;
&amp;gt; Four.&lt;br /&gt;
&amp;gt; Five.&lt;br /&gt;
&amp;gt; Uh, I need to take another look...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: That&#039;s incorrect, I&#039;m afraid! Try counting again...or just go with your heart!&lt;br /&gt;
GUIDINGROBOT: So your answer is four. How about everyone else?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Seriously!? I thought it was six!&lt;br /&gt;
&lt;br /&gt;
Krile: Like [Forename], I also believe it is four.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: As do I!&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: And the correct answer is...&lt;br /&gt;
GUIDINGROBOT: Four! Congratulations to the three of you!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Damn it! Where the hells did I mess up?&lt;br /&gt;
&lt;br /&gt;
GUIDINGROBOT: And that concludes the quizzed tour for the Steps of the Speaker!&lt;br /&gt;
GUIDINGROBOT: I thank you for your visit today, and eagerly look forward to your next!&lt;br /&gt;
&lt;br /&gt;
Krile: If I may confide in you, [Forename]... I&#039;ve been anxious ever since I chose to accompany you to Tural.&lt;br /&gt;
Krile: I was afraid of what I might discover. Perhaps I&#039;d learn nothing—or worse, that my parents didn&#039;t love me.&lt;br /&gt;
Krile: But now I know the truth, and I couldn&#039;t be happier.&lt;br /&gt;
Krile: I&#039;m glad I took up pictomancy. And I&#039;m glad I mustered up the courage to say that I wanted to join you.&lt;br /&gt;
Krile: Thank you, [Forename], for trusting me with your life and walking with me all this way.&lt;br /&gt;
Krile: ...Well, that&#039;s all I wanted to say! I&#039;ll see this through—rather, we&#039;ll see this through together.&lt;br /&gt;
Krile: My apologies for keeping you. Come, let&#039;s catch up to the others!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Erenville isn&#039;t here yet...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Lovely people, Robor and Alayla.&lt;br /&gt;
&lt;br /&gt;
Krile: Worry not, I shall be fine.&lt;br /&gt;
&lt;br /&gt;
Cahciua: The others have told me all. I&#039;m glad Krile could bid her parents a proper farewell.&lt;br /&gt;
Cahciua: Now then, to ask this question for the second-to-last time...&lt;br /&gt;
Cahciua: Are you ready to shut down the terminal?&lt;br /&gt;
&lt;br /&gt;
System: Upon shutting down the Pyro Terminal, it will not be possible to restore Asyle Volcane to its present form.&lt;br /&gt;
System: Are you certain you wish to shut down the terminal?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Now that Elene&#039;shpya has joined us, let&#039;s head to the last zone.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Just one zone remaining...&lt;br /&gt;
&lt;br /&gt;
Krile: Their memories may be gone, but their love will be with me always...&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Are you all right, Krile?&lt;br /&gt;
&lt;br /&gt;
Krile: I am. I chose to forge on no matter what.&lt;br /&gt;
Krile: And I&#039;ve had the courage to do so because of you all. Thank you, from the bottom of my heart.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Finished at last... Gods, I&#039;m exhausted...&lt;br /&gt;
&lt;br /&gt;
Krile: If the legend is true, the Milalla were refugees from the Source.&lt;br /&gt;
Krile: But what is this relic of theirs that can bridge worlds? Who made it, and to what end?&lt;br /&gt;
&lt;br /&gt;
Robor: Much about the key remains shrouded in mystery.&lt;br /&gt;
Robor: By augmenting it with electrope, Preservation did succeed in opening a portal. Yet they could never grasp how they had managed to do so, much less the underlying principles of the technology.&lt;br /&gt;
Robor: To this day, not a single person understands the mechanics of interdimensional fusion. Let alone who imbued the key with its power, when they did so, or why.&lt;br /&gt;
Robor: But remember this.&lt;br /&gt;
Robor: The key is a tool. And like all tools, in and of itself it is a force for neither good nor evil.&lt;br /&gt;
Robor: Once taken in hand, however, its capacity for both is made plain. In delivering one man, it may doom another—making a lie of its bearer&#039;s every good intention.&lt;br /&gt;
&lt;br /&gt;
Alayla: As did Preservation, Queen Sphene seeks to wield the key in the name of those she loves.&lt;br /&gt;
Alayla: And, in so doing, makes her people party to the destruction of countless souls.&lt;br /&gt;
Alayla: We have told you all we can. To be able to share this with you at the last... It feels as though we&#039;ve fulfilled our purpose.&lt;br /&gt;
&lt;br /&gt;
Robor: You&#039;ve come to shut down the terminal?&lt;br /&gt;
&lt;br /&gt;
Krile: ...Yes, we have.&lt;br /&gt;
Krile: But perhaps there&#039;s another way? One that doesn&#039;t require the terminal&#039;s deactivation...&lt;br /&gt;
&lt;br /&gt;
Robor: For the longest time, we&#039;ve sought a means to erase ourselves before our knowledge could be used for ill. And in you we have found it.&lt;br /&gt;
Robor: So press on. Press on, and don&#039;t look back.&lt;br /&gt;
&lt;br /&gt;
Krile: I will...&lt;br /&gt;
Krile: Um... May I ask you one last question?&lt;br /&gt;
&lt;br /&gt;
Alayla: Of course, my dear.&lt;br /&gt;
&lt;br /&gt;
Krile: The earring... Why did you leave it with me?&lt;br /&gt;
&lt;br /&gt;
Alayla: Because, Krile, we wanted to see you again.&lt;br /&gt;
Alayla: This may seem self-serving...but we wanted to leave a trace of ourselves with you.&lt;br /&gt;
Alayla: A hint to guide you to us, so that we could live in hope.&lt;br /&gt;
&lt;br /&gt;
Robor: We&#039;ve dreamed of this day for so long. But now that it&#039;s become reality, we wonder if we deserve to enjoy it.&lt;br /&gt;
Robor: We wanted naught but the best for you, yet we&#039;ve always wondered how much you might have suffered in our absence...&lt;br /&gt;
&lt;br /&gt;
Krile: Do not torment yourselves so. As fate would have it, you entrusted me to a good man. His name is Galuf, and he raised me as his own.&lt;br /&gt;
Krile: What&#039;s more, I&#039;ve been blessed with the finest comrades anyone could have.&lt;br /&gt;
Krile: It&#039;s thanks to you that I am here now, hale and happy.&lt;br /&gt;
Krile: So please, be at peace. Be at peace, Mother, Father.&lt;br /&gt;
&lt;br /&gt;
Alayla: You already have a beautiful name. But if we might call you by the one we gave you...&lt;br /&gt;
Alayla: Maya, our dearest Maya. We love you more than life itself.&lt;br /&gt;
&lt;br /&gt;
Krile: Maya... M-My name...my name is Maya...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Are you sure about this? You can leave the terminal to us, you know.&lt;br /&gt;
&lt;br /&gt;
Krile: No—I must do this. Krile Maya Baldesion must press on. Press on, and...&lt;br /&gt;
Krile: Farewell, Mother!&lt;br /&gt;
Krile: Farewell, Father! &lt;br /&gt;
&lt;br /&gt;
Robor: Farewell.&lt;br /&gt;
&lt;br /&gt;
Alayla: [HAPPY CHUCKLE “Hehe”]&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Cahciua: You know how to do it?&lt;br /&gt;
&lt;br /&gt;
Krile: I do.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=b5jhiQhHub4}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Serenity_and_Sorrow&amp;diff=1277583</id>
		<title>In Serenity and Sorrow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Serenity_and_Sorrow&amp;diff=1277583"/>
		<updated>2026-04-11T03:08:32Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = In Serenity and Sorrow&lt;br /&gt;
| image = &lt;br /&gt;
| description = G&#039;raha Tia wishes to track down the troubled Endless.&lt;br /&gt;
| quest-giver = G&#039;raha Tia&lt;br /&gt;
| related-npcs = Cahciua; Erenville; Fair-haired Man; Gondolier; Krile; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Namikka&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 16.1&lt;br /&gt;
| location-y = 32.1&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| req-items = 1 Stolen Engagement Ring&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 1964&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Those Who Live Forever&lt;br /&gt;
| next-quest = The Land of Dreams, Well-wishing at the Wishing Well, The Canals of History&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 944&lt;br /&gt;
| id-gt = 70486&lt;br /&gt;
| id-edb = 338118996ad&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#spoiler:show=Solution spoiler (Click to Show)|hide=Click to Hide Spoiler|The [[Fair-haired Man]] is at (X:14.6, Y:32.8).}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the fair-haired man.&lt;br /&gt;
*Survey the designated location and defeat the fiend to obtain the stolen engagement ring.&lt;br /&gt;
*Deliver the stolen engagement ring to the fair-haired man.&lt;br /&gt;
*Speak with the gondolier.&lt;br /&gt;
*Speak with [[G&#039;raha Tia]].&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Channel aether into the dilapidated control units. 0/2&lt;br /&gt;
*Speak with [[Cahciua]].&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* G&#039;raha Tia wishes to track down the troubled Endless.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
G&#039;raha Tia: I cannot claim to know exactly how Endless behave, but hopefully our man has not gone far.&lt;br /&gt;
G&#039;raha Tia: Let us split up to search for him. He is an Eldite with fair hair.&lt;br /&gt;
&lt;br /&gt;
EUCLASE: Gods strike me down... We reunite again after a hundred years, and what should happen...&lt;br /&gt;
EUCLASE: Y-Yes? My apologies, but I&#039;m in some haste. If you have something to say, please make it brief.&lt;br /&gt;
EUCLASE: Your friend noticed that I seemed troubled, so you&#039;ve been looking for me? What kind souls you are!&lt;br /&gt;
EUCLASE: I&#039;ve lost something important—the engagement ring intended for my beloved. A lanky, monkey-like fiend stole it from me.&lt;br /&gt;
EUCLASE: After running hither and thither, I managed to locate the beast in yonder square, but I&#039;m uncertain how I should take the ring back...&lt;br /&gt;
EUCLASE: Once, I might have considered fighting for it, but given the shortage of aether, the danger is simply too great.&lt;br /&gt;
EUCLASE: If I were to be struck down and my essence dispersed, I am not like to be remade for a long time.&lt;br /&gt;
EUCLASE: I cannot risk that. Not after my beloved has finally been given form again after a hundred years.&lt;br /&gt;
EUCLASE: Though it pains me to do so, I shall give up on the ring, but I thank you for your kind concern.&lt;br /&gt;
EUCLASE: That accursed beast was holding up the ring, taunting me! Grrr, how I should like to teach it a lesson... Just to warn you, it seems to be fond of shiny objects. Should you venture into yonder square, I suggest you keep an eye on your possessions.&lt;br /&gt;
EUCLASE: Oh, &#039;tis you again. Was there something else?&lt;br /&gt;
EUCLASE: Good heavens, this is the ring! You took it back from that beast!?&lt;br /&gt;
EUCLASE: Thank you! Thank you ever so much!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I see you&#039;ve already resolved the situation, [Forename].&lt;br /&gt;
&lt;br /&gt;
EUCLASE: You must be the friend who first noticed me. I owe you my gratitude as well.&lt;br /&gt;
EUCLASE@Euclase: My name is Euclase. I was planning to propose to my beloved with the ring, and thanks to you, I can do just that.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Well, well, that is cause to rejoice indeed. Did the two of you meet here?&lt;br /&gt;
&lt;br /&gt;
EUCLASE@Euclase: No, we were sweethearts in life. But I died young, and she only followed me decades later.&lt;br /&gt;
EUCLASE@Euclase: Even then, our reunion wasn&#039;t yet to be, for the aether shortage means not everyone can be recreated. I had to wait until but recently to see her again.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: A reunion beyond death... Such a thing would be possible here, I suppose.&lt;br /&gt;
&lt;br /&gt;
EUCLASE@Euclase: I assume you&#039;re newly arrived.&lt;br /&gt;
EUCLASE@Euclase: While our memories are stored in the terminals, less than one in ten of us has been given form at present.&lt;br /&gt;
EUCLASE@Euclase: I myself have been reincarnated three times now, and each time there seems to be fewer of us. It&#039;s fairly a miracle that my beloved and I could meet.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I see. Given the circumstances, the chances of existing concurrently with an acquaintance would be slim indeed—and slimmer still for a loved one.&lt;br /&gt;
&lt;br /&gt;
EUCLASE@Euclase: Truly. That is why I decided to do that which I failed to do in life: ask her for her hand.&lt;br /&gt;
EUCLASE@Euclase: With her regulator, she was spared the sadness of my death. Even so, she never took another man for the rest of her days.&lt;br /&gt;
EUCLASE@Euclase: She told me that, although she couldn&#039;t remember me afterwards, she could never shake the feeling that someone precious had been a part of her life. The sweet fool...&lt;br /&gt;
EUCLASE@Euclase: The ring represents a yearning I have long carried, though I know full well it is only a construct. Like these bodies of ours.&lt;br /&gt;
EUCLASE@Euclase: ...There is a part of me that wonders if this is wrong. Not that I expect us to exist forever, even in this form.&lt;br /&gt;
EUCLASE@Euclase: But to be with the one I love once again and make her happy... However wrong this world may be, I have nothing but gratitude for Queen Sphene.&lt;br /&gt;
EUCLASE@Euclase: Now, if you&#039;ll excuse me, I shall go and make that proposal. I&#039;ve made her wait long enough as it is.&lt;br /&gt;
EUCLASE@Euclase: This isn&#039;t much, but please accept it as a token of my thanks.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Tickets?&lt;br /&gt;
&lt;br /&gt;
EUCLASE@Euclase: For the gondola. To ensure that order is preserved, we must observe the proper way of doing things even here. It&#039;s very much like Queen Sphene to make it so, is it not?&lt;br /&gt;
EUCLASE@Euclase: Take care, my friends—and see to it you have no regrets!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Well, I think it&#039;s about time we rejoined the others...but what do you say we go by gondola?&lt;br /&gt;
G&#039;raha Tia: I expect it won&#039;t be possible to do so once the terminal has been shut down.&lt;br /&gt;
G&#039;raha Tia: Come then, let us seek a vessel at the pier.&lt;br /&gt;
G&#039;raha Tia: I&#039;ve presented our tickets. While I&#039;m no stranger to boats, I can&#039;t help but feel a little excited!&lt;br /&gt;
&lt;br /&gt;
GONDOLIER: We can push off at any time. Mind the gap when you board.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: &#039;Twas nice to chat with you again, my friend. It feels as though it has been some time.&lt;br /&gt;
G&#039;raha Tia: Having met Endless like Euclase, I feel I&#039;ve come to understand Sphene a little better.&lt;br /&gt;
G&#039;raha Tia: Anyone would wish those dear to them a long and happy future, and she bears the burden of this desire for all her subjects.&lt;br /&gt;
G&#039;raha Tia: Yet as Krile said, we too have people we cannot lose...&lt;br /&gt;
G&#039;raha Tia: Come, [Forename]. We can get to the fountain via yonder bridge.&lt;br /&gt;
G&#039;raha Tia: Now that I look at it closely, the clock has no hands. On account of there being no need to keep track of time, perhaps.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Finished talking to the locals, have you? I&#039;d be keen to hear your impressions.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Krile and Erenville are still out and about, it seems.&lt;br /&gt;
&lt;br /&gt;
Cahciua: So, how was it? What are your impressions of those you met?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It was great! Everyone was so happy, just talking to them made me happy too.&lt;br /&gt;
Wuk Lamat: What about you, [Forename]?&lt;br /&gt;
Wuk Lamat: Sweethearts reunited? That&#039;s a miracle!&lt;br /&gt;
&lt;br /&gt;
Cahciua: While it is a miracle after a fashion, the system strives to make such encounters possible.&lt;br /&gt;
Cahciua: If you meet someone you know, it&#039;s probably not by chance. The terminals hold information on unfulfilled longings, and use them to orchestrate reunions like Euclase&#039;s.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I see... That the terminals can do this is impressive indeed. But there is one thing I do not understand.&lt;br /&gt;
G&#039;raha Tia: According to Euclase, his beloved passed away decades after he did, yet they appeared to be of like age.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ah, yes. People are not necessarily recreated as they were when they passed away.&lt;br /&gt;
Cahciua: The appearance of an Endless, I speculate, reflects the happiest period in their life.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is that the case for you, then? Not that I can tell how old you are, as slowly as your people age.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I&#039;m not sure, to be honest. I have so many happy times, it&#039;s hard to know which one applies.&lt;br /&gt;
Cahciua: I&#039;m insufferably inquisitive. Whether it&#039;s nature or technology, I can&#039;t help but want to learn more about the world around me.&lt;br /&gt;
Cahciua: You might say that discovery is what gives me joy. It made me happy in life...and may have been a blessing afterwards.&lt;br /&gt;
Cahciua: The other Endless are content with what they have here, you see. They don&#039;t develop the urge to leave.&lt;br /&gt;
Cahciua: But I was so determined to see the world again that I taught myself how to gain control of a vessel and ventured outside.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, you&#039;re a proper rebel!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Well, that&#039;s enough about me for now. While we wait for Krile and Elene&#039;shpya, I have a favor to ask of you.&lt;br /&gt;
Cahciua: As you may have noticed, most of the fountains here aren&#039;t running. That&#039;s because, despite its shiny appearance, this city is centuries old and everything is dreadfully run-down.&lt;br /&gt;
Cahciua: The fountains apparently used to put on magnificent shows, and I was hoping that we could get them working again.&lt;br /&gt;
Cahciua: Giving the control units a dose of aether should be enough to restore the circuits and switch them on. But being an Endless, I&#039;m unable to do that.&lt;br /&gt;
Cahciua: I realize this is a selfish request, but at the last, I&#039;d like to treat the people here to the display.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Just leave it to us! I&#039;d love to see the show myself!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Thank you. The control units are built into the surrounding lampposts. If you tend to a few of them each, you&#039;ll be done before you know it.&lt;br /&gt;
Cahciua: Once the fountains are fixed, we can round up Elene&#039;shpya and Krile and head to the Hydro Terminal together.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: So the time is nigh... Come, let us set to it.&lt;br /&gt;
G&#039;raha Tia: This must be the control.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It looks like ordinary stone, but inside it&#039;s electrope. Talk about confusing.&lt;br /&gt;
&lt;br /&gt;
Cahciua: The fountain shows are supposedly magnificent. Perhaps they&#039;ll impress even my fussy little bunbun.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The show was breathtaking, was it not?&lt;br /&gt;
&lt;br /&gt;
Cahciua: I&#039;ve made a wonderful memory. Thank you.&lt;br /&gt;
&lt;br /&gt;
Krile: Namikka looked truly happy...&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Just to make sure, Cahciua—you&#039;re not going to disappear when we shut this terminal down, right?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Not just yet. It&#039;s the Aero Terminal in the northwestern zone that holds my memories.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Cahciua: You already know how to operate the terminal. It&#039;s the same process as the fountain&#039;s control.&lt;br /&gt;
Cahciua: I leave it for you to decide when to shut it down. Doing so will cause the Endless here to fade away, together with this beautiful scenery.&lt;br /&gt;
Cahciua: If you still wish to speak with people or see the sights, you&#039;ll want to do that first.&lt;br /&gt;
&lt;br /&gt;
System: Upon shutting down the Hydro Terminal, it will not be possible to restore Canal Town to its present form.&lt;br /&gt;
System: Are you certain you wish to shut down the terminal?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I had braced myself for it, but to actually erase the Endless is...hard.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Thank you.&lt;br /&gt;
&lt;br /&gt;
Krile: This is Living Memory&#039;s true appearance...&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This hurts. I&#039;d be lying if I said otherwise.&lt;br /&gt;
Wuk Lamat: But the only way now is forward...&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
G&#039;raha Tia: Do you remember what I said to you before all this?&lt;br /&gt;
G&#039;raha Tia: That life is a series of journeys. That you must be true to yourself, for indeed, there&#039;s no telling what awaits.&lt;br /&gt;
G&#039;raha Tia: I don&#039;t know about you, but I certainly didn&#039;t expect to behold such sights. The future is as fluid as the water beneath us, truly.&lt;br /&gt;
G&#039;raha Tia: Tell me, my friend. Have you ever wished to be reunited with someone who has passed away?&lt;br /&gt;
G&#039;raha Tia: I have. I do. But I think... Above all else, I wish that they had lived.&lt;br /&gt;
G&#039;raha Tia: If only for one more day. One more day... A joyous one, if I could choose.&lt;br /&gt;
G&#039;raha Tia: I did all that I could to make it happen. I tried everything. Spared nothing.&lt;br /&gt;
G&#039;raha Tia: In that manner, I was able to keep some few souls out of harm&#039;s way. But so, so many were beyond my power to save.&lt;br /&gt;
G&#039;raha Tia: What would I have done then, had I &#039;&#039;this&#039;&#039;...?&lt;br /&gt;
G&#039;raha Tia: And you—can you imagine yourself spending eternity here, knowing no loss?&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: We&#039;ve switched on the circuits like you asked.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Thank you, everyone. Hopefully this does the trick.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Oh!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Amazing...&lt;br /&gt;
&lt;br /&gt;
CANALTOWNGIRL: Wow!&lt;br /&gt;
CANALTOWNGIRL: Look, Mother! Look!&lt;br /&gt;
&lt;br /&gt;
CANALTOWNMALE: [IMPRESSED REAX “Wow”]&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s beautiful.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I&#039;ve never seen anything like it.&lt;br /&gt;
&lt;br /&gt;
Namikka@???: Wuk Lamat!&lt;br /&gt;
Namikka@???: Where are you? Wuk Lamat!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: By the gods... It&#039;s...Namikka...&lt;br /&gt;
&lt;br /&gt;
Namikka: Begging your pardon, but I&#039;m looking for a child—a small Xbr&#039;aal girl. Have you seen her by chance?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You—you &#039;&#039;are&#039;&#039; Namikka, aren&#039;t you?&lt;br /&gt;
Wuk Lamat: It&#039;s me, Wuk Lamat. Don&#039;t you recognize me?&lt;br /&gt;
&lt;br /&gt;
Namikka: Oh, what am I to do? The child and I, we aren&#039;t related by blood, but she&#039;s as dear to me as my own...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s all right. You&#039;ve found her. I&#039;m here.&lt;br /&gt;
&lt;br /&gt;
Namikka: You...could it be?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Yes, Namikka. You know these eyes, this voice. It&#039;s me, Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
Namikka: [GASP OF REALIZATION]&lt;br /&gt;
Namikka: It &#039;&#039;is&#039;&#039; you! How silly of me. But if you&#039;re here, then that means...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No, no. I&#039;m still alive.&lt;br /&gt;
&lt;br /&gt;
Namikka: [RELIEVED SIGH]&lt;br /&gt;
Namikka: Good, good... Thank the gods for that...&lt;br /&gt;
Namikka: But what power has brought us together again? This isn&#039;t a dream, is it?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s not a dream.&lt;br /&gt;
Wuk Lamat: Or rather, it is a dream come true. I so wanted to hear your voice one more time.&lt;br /&gt;
&lt;br /&gt;
Namikka: Just look at you. My Wuk Lamat. Stronger and more assured than I&#039;ve ever seen.&lt;br /&gt;
Namikka: Such hazards you must have braved and hardships endured to come so far...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It was tough, but I made it thanks to my friends.&lt;br /&gt;
Wuk Lamat: And to you, Namikka.&lt;br /&gt;
Wuk Lamat: I&#039;m the person I am now because you always believed in me. Because you loved me as if I were your own daughter.&lt;br /&gt;
Wuk Lamat: Thank you, thank you. You&#039;re everything I could&#039;ve asked for—the &#039;&#039;best&#039;&#039; mother!&lt;br /&gt;
&lt;br /&gt;
Namikka: Ahhh... I&#039;m so glad...&lt;br /&gt;
Namikka: Looking back, I&#039;ve had a blessed life. And it was because I was a part of yours.&lt;br /&gt;
Namikka: When I lost my child to illness, I thought I&#039;d never know happiness again. But it rekindled in my breast the instant you smiled your little smile at me. You became my purpose. My joy.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You were mine too.&lt;br /&gt;
&lt;br /&gt;
Namikka: To have this chance to speak with you again and leave nothing unsaid... I know not how or why, but I am grateful. So grateful.&lt;br /&gt;
Namikka: Where you must go, I cannot follow, but know that I&#039;ll always be with you. Take care of yourself. Promise me.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I will, Mama. I will.&lt;br /&gt;
Wuk Lamat: And one day...we&#039;ll meet again!&lt;br /&gt;
Wuk Lamat: I understand why Sphene cannot bear to let them go.&lt;br /&gt;
Wuk Lamat: But as painful as it is to part...&lt;br /&gt;
Wuk Lamat: We&#039;re meant to live and die. To let go and let others carry on in our stead. We can&#039;t cling to everything forever.&lt;br /&gt;
Wuk Lamat: Come, let&#039;s keep moving!&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 3===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Cahciua: Sleep tight, everyone...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=sWsj6iddU34}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Search_of_Discovery&amp;diff=1277582</id>
		<title>In Search of Discovery</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Search_of_Discovery&amp;diff=1277582"/>
		<updated>2026-04-11T03:08:30Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = In Search of Discovery&lt;br /&gt;
| image = In Search of Discovery.png&lt;br /&gt;
| description = Cahciua&#039;s eyes sparkle with anticipation of discovery.&lt;br /&gt;
| quest-giver = Cahciua&lt;br /&gt;
| related-npcs = Erenville; G&#039;raha Tia; Krile; Museum Curator; Specimen-observing Endless; Terminal-gazing Endless; Water-watching Endless; Wuk Lamat&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 16.6&lt;br /&gt;
| location-y = 20.1&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1012&lt;br /&gt;
| reward-opt1 = 3 Quicktongue Materia XI&lt;br /&gt;
| reward-opt2 = 3 Piety Materia XI&lt;br /&gt;
| reward-opt3 = 3 Battledance Materia XI&lt;br /&gt;
| prev-quest = An Explorer&#039;s Delight&lt;br /&gt;
| next-quest = A Journey Never-ending&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 951&lt;br /&gt;
| id-gt = 70493&lt;br /&gt;
| id-edb = 00c013dcc6a&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information at Blooms of Discovery. 0/5&lt;br /&gt;
* Speak with [[Cahciua]].&lt;br /&gt;
* Survey the designated location.&lt;br /&gt;
* Speak with Cahciua.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Cahciua&#039;s eyes sparkle in anticipation of discovery.&lt;br /&gt;
* As part of her final adventure, Cahciua bids your party scout out Windspath Gardens for points of note. In particular, she is keen to compare the creatures here with those native to the Source, and you bear this in mind as you strike out for the task.&lt;br /&gt;
* You take yourself around the gardens and, through a combination of conversation and observation, make a number of interesting discoveries. Satisfied, you go to report them to Cahciua.&lt;br /&gt;
* After you delight Cahciua with your findings, Erenville mentions that he caught sight of an unfamiliar scalekin. His description of it, however, leads Cahciua to believe that it may instead be a beastkin, and it is decided that you will all seek it out for observation.&lt;br /&gt;
* You join mother and son for their discussion on wildlife classification, which leads to the revelation that not only did Cahciua meet Galuf during his time in Tural, but also that it was his tales of Sharlayan gleaners which led her to encourage Erenville to become one when he was older. Cahciua then expresses her desire to visit the Cleyra Museum of Nature, which she says has creatures that take patrons on leisure flights. As only three people can fly at a time, the group heading there is limited to Cahciua, Erenville, and yourself.&lt;br /&gt;
* Arriving at the museum, you are greeted by the sight of three critters that, while adorable, look decidedly incapable of flight. As Cahciua states, however, one should not judge a creature by its appearance...&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: When it comes to inquisitiveness, I reckon I&#039;m a match for both you and Erenville!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Some creatures here do indeed appear to resemble those in Eorzea. Such was the case in the First, too...&lt;br /&gt;
&lt;br /&gt;
Krile: &amp;amp;lt;giggle&amp;amp;gt; Cahciua looks awfully happy, doesn&#039;t she?&lt;br /&gt;
&lt;br /&gt;
Erenville: I can&#039;t recall the last time my mother was so excited...&lt;br /&gt;
&lt;br /&gt;
Cahciua: To begin with, I&#039;d like you to scout out the vicinity and report back with any points of note.&lt;br /&gt;
Cahciua: This would be a good opportunity to speak with the locals. They&#039;re bound to be familiar with the area, after all.&lt;br /&gt;
Cahciua: As Elene&#039;shpya suggested, it would be interesting to compare the creatures here with those native to the Source.&lt;br /&gt;
Cahciua: I never ventured outside of Tural, so I look forward to your insights!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Just leave it to us! I&#039;ve only ever been to Sharlayan myself, but I&#039;d like to think I know interesting when I see it!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Of everyone, I daresay you&#039;ve been to the most places. I cannot wait to hear your thoughts!&lt;br /&gt;
&lt;br /&gt;
GARDENSENDLESSA: Oh, hello there. What am I doing, you ask?&lt;br /&gt;
GARDENSENDLESSA: Look up the trunk. See the plants within capsules?&lt;br /&gt;
GARDENSENDLESSA: These are species that either can&#039;t survive in Windspath Gardens, or would become invasive and disrupt the ecosystem.&lt;br /&gt;
GARDENSENDLESSA: The capsules recreate the conditions they require, from tropical to frigid climes, while keeping them isolated.&lt;br /&gt;
GARDENSENDLESSA: In this way, any and all plant life can be preserved forever. Just like ourselves.&lt;br /&gt;
GARDENSENDLESSA: I&#039;ve been observing the plants for decades now. They&#039;re like children to me.&lt;br /&gt;
&lt;br /&gt;
GARDENSENDLESSB: Did you know that even the water here is created using electrope?&lt;br /&gt;
GARDENSENDLESSB: The initial product is too pure, though, and adjustments have to be made so the composition resembles what&#039;s found in the natural environment.&lt;br /&gt;
GARDENSENDLESSB: That&#039;s just one of the many things they do to create the ideal conditions for these plants to thrive.&lt;br /&gt;
GARDENSENDLESSB: I don&#039;t know what&#039;s become of the world outside the barrier, but I should like to visit a lovely spot such as this in real life.&lt;br /&gt;
GARDENSENDLESSB: Speaking of lovely spots, have you been to the top of this lookout here? It&#039;s a great vantage point, and there&#039;s even a food stall in case you&#039;re hungry.&lt;br /&gt;
GARDENSENDLESSB: There&#039;s real fish here, by the way. We&#039;re allowed to catch some, but I&#039;d rather just watch them.&lt;br /&gt;
&lt;br /&gt;
GARDENSENDLESSC: My ancestors aren&#039;t actually Alexandrian, but hailed from a place called Conde Petie.&lt;br /&gt;
GARDENSENDLESSC: They had some unique customs there. For instance, when greeting someone, you had to say “lali-ho” in a spirited manner.&lt;br /&gt;
GARDENSENDLESSC: Our settlement was also famous for a gigantic tree that grew nearby. It was so enormous that, when you stood at its base, the roots covering the ground went beyond the horizon.&lt;br /&gt;
GARDENSENDLESSC: The terminal here at Windspath Gardens is apparently inspired by that very tree—the Iifa Tree, its name was.&lt;br /&gt;
GARDENSENDLESSC: It may not be real, but it&#039;s nice to have it as a memento for posterity.&lt;br /&gt;
GARDENSENDLESSC: The actual Iifa Tree would have been bigger than this! Much, much bigger!&lt;br /&gt;
&lt;br /&gt;
System: You see a creature wandering about that resembles the treants native to the Twelveswood.&lt;br /&gt;
System: The flower garden appears to be meticulously maintained, if not by Endless then by machines.&lt;br /&gt;
&lt;br /&gt;
Erenville: There was a beast I had never seen before.&lt;br /&gt;
&lt;br /&gt;
Krile: While the arboretums of Sharlayan imitate natural environs, this place has the feel of an exhibit. In that sense, the word “gardens” does suit it well.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ah, welcome back, [Forename]! Krile has just delivered to me a most fascinating report.&lt;br /&gt;
Cahciua: You have some engaging impressions to share too, I hope?&lt;br /&gt;
Cahciua: Well, well, that is all very interesting indeed. But I must say, I am most fascinated by the ambulating trees.&lt;br /&gt;
Cahciua: While there are similar creatures in Urqopacha, could you tell me more about these treants as you know them?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; They&#039;re native to the Twelveswood, where they prey upon even wolves.&lt;br /&gt;
&amp;gt; There are various subspecies, such as those with red leaves or a gnarled look.&lt;br /&gt;
&amp;gt; They like to hurl acorns at you—exploding ones.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Cahciua: Is that so? To maintain the ecosystem here, I imagine there are creatures that serve as their prey.&lt;br /&gt;
Cahciua: Is that so? Though it makes sense they would adapt to their environment in that fashion. I imagine they need careful management to flourish, such as having specific varieties of trees around them. &lt;br /&gt;
Cahciua: Haha, is that so? To maintain an ecosystem with such formidable creatures, I imagine there must be other equally imposing species to keep them in check.&lt;br /&gt;
&lt;br /&gt;
Krile: The management of ecosystems... That calls to mind Labyrinthos, does it not?&lt;br /&gt;
&lt;br /&gt;
Erenville: That it does.&lt;br /&gt;
Erenville: Lest you wonder, Labyrinthos is a storage facility deep beneath Sharlayan that contains a recreation of a temperate climate zone.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Such a place exists? Amazing!&lt;br /&gt;
&lt;br /&gt;
Erenville: By the by, did anyone also catch sight of a large scalekin?&lt;br /&gt;
&lt;br /&gt;
Cahciua: A large scalekin, you say? What does it look like?&lt;br /&gt;
&lt;br /&gt;
Erenville: Nothing I&#039;ve seen before, but it has a rodent-like form and walks on all fours.&lt;br /&gt;
&lt;br /&gt;
Cahciua: If it looks like a rodent, wouldn&#039;t that make it a beastkin?&lt;br /&gt;
&lt;br /&gt;
Erenville: No. It&#039;s covered in scales—ones that appear to mimic succulent plants. By that, I would definitely classify it as a scalekin.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Well, it&#039;s hard to say for certain without seeing it. Why don&#039;t you show me?&lt;br /&gt;
&lt;br /&gt;
Erenville: Very well. It was in a flower field earlier, and should still be near.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Let&#039;s head over there, then. When we find it, we&#039;ll see who&#039;s right!&lt;br /&gt;
Cahciua: The two of you should come along too and lend us your opinions!&lt;br /&gt;
&lt;br /&gt;
Krile: Go on ahead, [Forename]. I&#039;ll let the others know and then join you.&lt;br /&gt;
&lt;br /&gt;
Erenville: This is the area. The beast didn&#039;t give the impression that it moves frequently.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Hehe, this is so exciting! Come on and help us find the creature!&lt;br /&gt;
&lt;br /&gt;
System: You spot a beast resembling the echevore you encountered in the First.&lt;br /&gt;
&lt;br /&gt;
Erenville: That&#039;s the one there.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I see, I see... At a glance, it certainly has the look of both scalekin and beastkin.&lt;br /&gt;
Cahciua: Let&#039;s examine it more closely, shall we? Tell me your observations.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It&#039;s covered in plantlike scales.&lt;br /&gt;
&amp;gt; It has deft little paws.&lt;br /&gt;
&amp;gt; It has a pointy snout.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Erenville: That was also the first thing I noticed. I daresay those scales are for hiding in foliage.&lt;br /&gt;
Erenville: Indeed. Such forelimbs would be well suited to holding nuts and berries and the like.&lt;br /&gt;
Erenville: Indeed. Such a snout would be well suited to feeding on ground-dwelling vilekin. &lt;br /&gt;
&lt;br /&gt;
Cahciua: Having studied it, I believe that the “scales” upon its back are in fact a unique form of hide. Rather than being shed, it grows with the creature.&lt;br /&gt;
&lt;br /&gt;
Erenville: Hmmm, you may be right... If we consider that along with its other characteristics, such as its face and hands, it&#039;s more likely to be a beastkin like you said.&lt;br /&gt;
&lt;br /&gt;
Cahciua: A physical examination would be needed to confirm this beyond doubt, but I&#039;m satisfied simply to have seen it!&lt;br /&gt;
Cahciua: It seems you alone were familiar with this species. Where did you encounter it?&lt;br /&gt;
Cahciua: The faerie kingdom of the First!?&lt;br /&gt;
&lt;br /&gt;
Erenville: [Forename] has been to the very edge of existence. {{alternatives|She|He}} has seen life that others could only imagine.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Amazing... Creation truly holds no end of mysteries!&lt;br /&gt;
Cahciua: Oh, how I&#039;d love to see them all—the life beyond the bounds of our star and plane both!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Looks like we&#039;re having fun.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ahh, hearing about the unknown never fails to rouse me. I felt the same way when Ketenramm and Galuf treated me to tales of their travels.&lt;br /&gt;
&lt;br /&gt;
Krile: You&#039;ve met my grandfather too!?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh? Didn&#039;t I already mention it?&lt;br /&gt;
Cahciua: It was when Galuf came to Tural to investigate the golden city. I happened to have business with Gulool Ja Ja, so we met in Tuliyollal.&lt;br /&gt;
Cahciua: Little did I know that the tiny babe he was cradling would return as you.&lt;br /&gt;
&lt;br /&gt;
Krile: To think that our paths had already crossed all these years ago...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Not only yours and mine either. Elene&#039;shpya was there too, you know?&lt;br /&gt;
&lt;br /&gt;
Erenville: ...I don&#039;t remember.&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s quite fine if you don&#039;t!&lt;br /&gt;
&lt;br /&gt;
Cahciua: It was actually because Galuf told me about Sharlayan that I later urged Elene&#039;shpya to take up gleaning.&lt;br /&gt;
Cahciua: My fussy bunbun was growing up dour and withdrawn, and it was when I was at my wit&#039;s end that I recalled your grandfather&#039;s story about gleaners. Seeing the world through their adventures would inspire a change for the better, I believed.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...I&#039;m sorry I was dour and withdrawn.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If you ask me, you still have some work to do. But it&#039;s because you&#039;re that way that you&#039;re with us now, and I for one am grateful!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Well, let&#039;s keep moving, shall we?&lt;br /&gt;
Cahciua: There is a facility I&#039;ve been wanting to visit—the Cleyra Museum of Nature. They&#039;re supposed to have creatures that take you on leisure flights!&lt;br /&gt;
Cahciua: There&#039;s just one problem: it seems only three people can fly at one time...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then you and Erenville should go. The rest of us still have plenty of other things we can do here.&lt;br /&gt;
&lt;br /&gt;
Erenville: If there&#039;s room for one more, why don&#039;t you come with us, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Then it&#039;s settled. The museum is at the bottom of the ramp that runs west of leynode aero. Come on!&lt;br /&gt;
&lt;br /&gt;
Erenville: It does look the part, this museum. I must say I&#039;m curious what&#039;s inside.&lt;br /&gt;
&lt;br /&gt;
CLEYRACURATOR: Hello there! Come to ride the mehwapyarras, have you?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Look after Erenville for me!&lt;br /&gt;
&lt;br /&gt;
Krile: All this time, my grandfather was the common thread between us...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Do not mind us and just enjoy yourselves. We shall explore a little more and then make our way to the terminal.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Here it is, the Cleyra Museum of Nature. The main building is closed due to the aether shortage, but happily they&#039;re still offering leisure flights.&lt;br /&gt;
Cahciua: And these are the fellows that will bear us. How adorable!&lt;br /&gt;
&lt;br /&gt;
Erenville: They don&#039;t look capable of flight...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ahaha! Come now, you know better than to judge a creature by its appearance. This will be great, I just know it!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=pOLPT0Bij3A}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Pursuit_of_Sphene&amp;diff=1277581</id>
		<title>In Pursuit of Sphene</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Pursuit_of_Sphene&amp;diff=1277581"/>
		<updated>2026-04-11T03:08:27Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = In Pursuit of Sphene&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Wuk Lamat]] wishes to look in on her soldiers.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; G&#039;raha Tia; Gulool Ja; Koana; Krile; Shale; Y&#039;shtola&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 15.8&lt;br /&gt;
| location-y = 4.1&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 870&lt;br /&gt;
| unlocks = ot Artifact Weapons (Dawntrail), ot Artifact Armor (Dawntrail)&lt;br /&gt;
| prev-quest = A New Family&lt;br /&gt;
| next-quest = Through the Gate of Gold&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 941&lt;br /&gt;
| id-gt = 70483&lt;br /&gt;
| id-edb = 6897cf60813&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Completion unlocks the IL 690 [[Artifact_Armor#Dawntrail|Artifact Armor for Dawntrail]] at [[Mewazunte]] &amp;lt;big&amp;gt;&#039;&#039;&#039;for free&#039;&#039;&#039;&amp;lt;/big&amp;gt; in [[Tuliyollal]] (X:12.4 Y:12.9).&lt;br /&gt;
&lt;br /&gt;
Similar to [[Endwalker]], you do not need to have completed any [[Dawntrail Role Quests|role questlines]] to receive the armor, and it is &#039;&#039;&#039;level 99 gear with item level sync&#039;&#039;&#039;. Completing the [[Dawntrail Role Quests|role quests]] just makes it [[Dye (action)|dyable]].&lt;br /&gt;
&lt;br /&gt;
Please equip the gear before queuing for [[Alexandria|the first level 100 dungeon]]; it is a full left-side set.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Koana]].&lt;br /&gt;
*Speak with Koana again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Wuk Lamat]] wishes to look in on her soldiers.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gulool Ja: I wish there was something I could do to help...&lt;br /&gt;
&lt;br /&gt;
Koana: I understand Zoraal Ja spared no souls for reviving himself in battle. His pride wouldn&#039;t permit him to do otherwise, I expect...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, it was good to catch Koana up. Now we&#039;ll talk to the sol— ...Hm?&lt;br /&gt;
&lt;br /&gt;
Koana: Who might this be from?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hello? ...That&#039;s right, [Forename] is with me.&lt;br /&gt;
Wuk Lamat: ...Is that so? In that case, let&#039;s meet at Sunperch. See you soon!&lt;br /&gt;
Wuk Lamat: Y&#039;shtola is heading back. I dare to hope she&#039;s found a way to pursue Sphene.&lt;br /&gt;
Wuk Lamat: If you all wanted to go on ahead to Sunperch, I&#039;ll pay our soldiers a quick call.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Apologies for the wait.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;re all here. Then that means...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Aye. We believe we&#039;ve found a way to travel to the reflection to where Sphene has retreated.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I was busy providing aid in Solution Nine, so I haven&#039;t heard the details myself.&lt;br /&gt;
Alisaie: Could you start from the beginning, Y&#039;shtola?&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Per Sphene&#039;s own words, the gate atop Everkeep was opened and closed by the power of interdimensional fusion.&lt;br /&gt;
Y&#039;shtola: And it was the artifact known as the key that allowed her to control it.&lt;br /&gt;
&lt;br /&gt;
Krile: According to Ketenramm, the key was brought with me to the Source twenty years ago.&lt;br /&gt;
Krile: It was then kept here in the palace until its theft by Zoraal Ja, who used it in Yyasulani to fuse a portion of our world with this reflection.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Following Zoraal Ja&#039;s demise, Sphene claimed the key and disappeared through the gate.&lt;br /&gt;
Y&#039;shtola: But where exactly did that gate lead? In seeking the answer, we took another look at Origenics—and made a startling discovery.&lt;br /&gt;
Y&#039;shtola: As you all know, there should have been one more level at the summit of Everkeep. &lt;br /&gt;
&lt;br /&gt;
Alisaie: The twelfth level—the King of Resolve&#039;s royal abode.&lt;br /&gt;
&lt;br /&gt;
Shale: Right. But when you actually went there, you saw that it didn&#039;t exist.&lt;br /&gt;
Shale: Curious, we analyzed Origenics&#039;s logs to see where the memories of the departed were being sent. And where should it be but &#039;&#039;through&#039;&#039; the gate, to the missing twelfth level.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: That level alone must have lain outside the fused region, and so was left behind.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then it means...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The reflection to which Sphene has fled is her own.&lt;br /&gt;
&amp;gt; Alphinaud, if you&#039;d be so kind!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Indeed.&lt;br /&gt;
Y&#039;shtola: &#039;Tis Sphene&#039;s home world, and she has returned there, to join the memories of her departed citizens.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: It means that beyond the gate lies not just any reflection, but the one from which Alexandria originally hailed.&lt;br /&gt;
Alphinaud: &#039;Tis Sphene&#039;s home world, and she has returned there, to join the memories of her departed citizens.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: But as the key lies with her on the other side, we haven&#039;t the means to reopen the gate.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Forgive me, but I thought we already knew she had gone home—or at least it seemed obvious to me. What I want to know is, how do we pursue Sphene if the gate here is closed?&lt;br /&gt;
&lt;br /&gt;
Krile: We use another gate. And it just so happens we know where one is.&lt;br /&gt;
&lt;br /&gt;
Alisaie: The Skydeep Cenote!&lt;br /&gt;
&lt;br /&gt;
Krile: Aye. All evidence suggests that the gate there leads to the world whence the Alexandrians and I came.&lt;br /&gt;
&lt;br /&gt;
Alisaie: But assuming that&#039;s true, how can we open it?&lt;br /&gt;
&lt;br /&gt;
Krile: That is what we shall find out, using the code in this earring.&lt;br /&gt;
&lt;br /&gt;
Shale: As you&#039;ll recall, Krile&#039;s earring is in fact a data storage device.&lt;br /&gt;
Shale: An analysis of it yielded a code—something used to control a contraption, and a very large one at that.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Given the circumstances of Krile&#039;s arrival in the Source, we believe that said contraption is the gate to the golden city.&lt;br /&gt;
G&#039;raha Tia: This is admittedly an educated guess, but we are quite hopeful that it will work.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: To make such progress in so short a time... You really are amazing!&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: We couldn&#039;t have done it alone. The credit must go to the members of Oblivion for acquiring the information we needed, Shale especially.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Right then, it seems the plan is set! To the Skydeep Cenote!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Aren&#039;t we going yet?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;ve told the officers of the Landsguard about my intention. They fully support our endeavor.&lt;br /&gt;
&lt;br /&gt;
Koana: Begging your pardon, [Forename], but might I have a moment ere setting forth?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh, you&#039;re already going to give {{alternatives|her|him}} the thing?&lt;br /&gt;
&lt;br /&gt;
Koana: Yes. I had thought to save it for later, but in light of these developments, I feel now is the time.&lt;br /&gt;
Koana: As Lamaty&#039;i says, I have something for you. Please come with me to Bayside Bevy.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Are these all shops? It&#039;s so different from Solution Nine!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hehe, I hope you like it!&lt;br /&gt;
&lt;br /&gt;
Koana: Tuliyollal is safe in no small part due to your valor. As a token of our appreciation, I have commissioned special equipment for you.&lt;br /&gt;
Koana: While it is inadequate as an expression of gratitude, I pray it will serve you well in your coming mission.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It apparently incorporates foreign technology. Leave it to Koana to request such a thing, eh?&lt;br /&gt;
&lt;br /&gt;
Koana: Mewazunte yonder has the equipment in his keeping. Just say the word, and he will bring it out.&lt;br /&gt;
&lt;br /&gt;
System: You may now obtain job-specific gear from Mewazunte.&lt;br /&gt;
System: The weapons and gear obtained can be equipped at level 99. However, all item stats will be subject to item level sync.&lt;br /&gt;
System: Upon reaching level 100 with the corresponding job, these items will no longer be synced.&lt;br /&gt;
System: Furthermore, the gear can be dyed upon completion of the role quests associated with said job.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5majQwZXR7U}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Her_People,_Her_Family&amp;diff=1277580</id>
		<title>Her People, Her Family</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Her_People,_Her_Family&amp;diff=1277580"/>
		<updated>2026-04-11T03:08:24Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Her People, Her Family&lt;br /&gt;
| image =&lt;br /&gt;
| description = Having recomposed herself, Sphene is ready to continue the tour.&lt;br /&gt;
| quest-giver = Sphene (NPC)&lt;br /&gt;
| related-npcs = Wuk Lamat&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 4.3&lt;br /&gt;
| location-y = 19.6&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 98&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 957&lt;br /&gt;
| reward1 = 1 Ra&#039;Kaznar Weapon Coffer (IL 675)&lt;br /&gt;
| prev-quest = The Queen&#039;s Tour&lt;br /&gt;
| next-quest = Scales of Blue&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 929&lt;br /&gt;
| id-gt = 70471&lt;br /&gt;
| id-edb = e1871aa0d45&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
*Speak with Sphene again.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Having recomposed herself, Sphene is ready to continue the tour.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: To think that they had such a problem...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Well, let&#039;s continue the tour, shall we?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Look, you obviously have duties to attend to—citizens to look after. We can stop here if you like.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: No, no. I do this because I want to, so please do not worry.&lt;br /&gt;
Sphene (NPC)@Sphene: Next, I&#039;ll show you one of the district&#039;s most vital facilities, a place called Resolution. To reach it, we&#039;ll need to go by way of leynode nine, where the aetheryte is situated.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: &amp;amp;lt;gulp&amp;amp;gt; D-Don&#039;t tell me we need to use that now?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The conveyor ahead will transport you to the government sector, where Resolution is located.&lt;br /&gt;
Sphene (NPC)@Sphene: The markings on a conveyor indicate its direction, and there is a pair just like it on the other side.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I-Is it safe?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Extremely. There&#039;s no need to be afraid.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wh-Who said I was afraid? Come on, [Forename]!&lt;br /&gt;
Wuk Lamat: N-Nothing to it, eh? A child&#039;s amusement ride!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: And here we are—Resolution, the operational heart of Solution Nine.&lt;br /&gt;
Sphene (NPC)@Sphene: From Resolution we oversee the running of the district and provide essential services to citizens, such as welfare support and job introductions.&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s quicker to show than tell, so let&#039;s proceed inside.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What was Sphene wanting to tell us, I wonder...&lt;br /&gt;
Wuk Lamat: Well, it can wait for another time. We&#039;ve been exploring for a while now and should probably go to Cahciua&#039;s meeting point. &lt;br /&gt;
Wuk Lamat: That&#039;ll be back the way we came...I think?&lt;br /&gt;
Wuk Lamat: Sphene genuinely cares for her people. I can respect her for that.&lt;br /&gt;
Wuk Lamat: And thanks to her tour, I&#039;ve come to better understand the lives of Alexandrians.&lt;br /&gt;
Wuk Lamat: They don&#039;t feel so strange and distant anymore.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Strange contraptions everywhere you look...&lt;br /&gt;
Wuk Lamat: What&#039;s that?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: An infusion station. It dispenses souls in exchange for credits.&lt;br /&gt;
Sphene (NPC)@Sphene: Through hard work, citizens can obtain the peace of mind provided by spare souls. It&#039;s the way of life for Alexandrians and has been for quite some time.&lt;br /&gt;
Sphene (NPC)@Sphene: But I imagine it must be difficult for outsiders to comprehend.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s putting it lightly. To be honest, it sounds disturbing.&lt;br /&gt;
Wuk Lamat: Still, I won&#039;t dismiss it out of hand. Practices like these don&#039;t arise from nothing.&lt;br /&gt;
Wuk Lamat: There&#039;s a reason why your culture is the way it is, and I&#039;d like to understand. Won&#039;t you tell us some of your realm&#039;s history?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Very well. Be warned, though, that it may take a while.&lt;br /&gt;
Sphene (NPC)@Sphene: In the distant past—over a thousand years ago, it&#039;s said—lightning energy began to swell in our world.&lt;br /&gt;
Sphene (NPC)@Sphene: According to ancient records that date back around eight centuries, the rainy season spanned a quarter of the year, during which time severe thunderstorms ravaged the land.&lt;br /&gt;
Sphene (NPC)@Sphene: Four centuries later, this season had lengthened to nearly half the year.&lt;br /&gt;
Sphene (NPC)@Sphene: The trend continued, with our ancestors spending longer and longer languishing beneath storm clouds. Crops failed and livestock starved.&lt;br /&gt;
Sphene (NPC)@Sphene: But amidst this growing desperation, a miraculous material was discovered that promised salvation: electrope.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The stuff that&#039;s used everywhere here.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Indeed. One day, when out inspecting a forest after lightning had caused a fire, a villager came upon a curious black ore none had seen before.&lt;br /&gt;
Sphene (NPC)@Sphene: Testing revealed that the ore possessed a singular property: it could store lightning and convert it to other energies. In that instant, the scourge of endless storms became a blessing.&lt;br /&gt;
Sphene (NPC)@Sphene: Dubbed electrope, the ore found use in myriad inventions and dramatically improved people&#039;s lives.&lt;br /&gt;
Sphene (NPC)@Sphene: So much so, in fact, that all nations soon became dependent upon it—despite the difficulty of obtaining it in quantity.&lt;br /&gt;
Sphene (NPC)@Sphene: Supply was chronically scarce. And when nations couldn&#039;t meet their needs with their own deposits, some resorted to taking electrope from others...&lt;br /&gt;
Sphene (NPC)@Sphene: Fighting was isolated and sporadic—until electrope came to be used in warfare. First in the weaponry of invaders, then in the countermeasures of defenders, and then in every aspect of combat where an advantage might be had.&lt;br /&gt;
Sphene (NPC)@Sphene: This served only to exacerbate the ore shortage, leading to further escalation. Before long, the entire world was engulfed in a terrible war known as the Storm Surge.&lt;br /&gt;
Sphene (NPC)@Sphene: As the war came to a head, Alexandria&#039;s neighbor Lindblum committed its stores of electrope to the production of a weapon of mass destruction.&lt;br /&gt;
Sphene (NPC)@Sphene: They deployed it on the front lines...and triggered a calamity of frightful magnitude. Not even their own scientists had anticipated the force of the lightning that was unleashed. The energy inundated the entire continent, laying it to waste.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So that&#039;s how your world came to be this way...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You truly know a great many things that I don&#039;t. I should like to learn about you too sometime.&lt;br /&gt;
Sphene (NPC)@Sphene: But to continue the tale... The people of Alexandria had already lost much to the war. They lost almost everything else to the levin.&lt;br /&gt;
Sphene (NPC)@Sphene: Those who survived bore deep scars, tormented by the memory of loved ones taken too soon. Though they yet lived, the cruel specter of death was with them always.&lt;br /&gt;
Sphene (NPC)@Sphene: Seeking a solution, our scientists turned once more to electrope. And after extensive research, they developed the means to preserve memory and soul.&lt;br /&gt;
Sphene (NPC)@Sphene: Physical death isn&#039;t the end. So long as our memories endure, we may live on...&lt;br /&gt;
Sphene (NPC)@Sphene: This belief sustained us then, and it sustains us now, granting us comfort.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s quite a tale...&lt;br /&gt;
&lt;br /&gt;
SOLUTIONNFIGHTER: Your Majesty! Help me, I beg you! Help me!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Wh-What&#039;s the matter?&lt;br /&gt;
&lt;br /&gt;
SOLUTIONNFIGHTER: I&#039;ve got no souls left—not a single one—but the lot at Soul Supply refuse to give me any!&lt;br /&gt;
SOLUTIONNFIGHTER: Please, you must do something!&lt;br /&gt;
&lt;br /&gt;
FACILITATORMALE: My apologies, Your Majesty! This man, he does no work. Instead he drinks his days away on True Vue.&lt;br /&gt;
FACILITATORMALE: He has only himself to blame if he has no credits for souls.&lt;br /&gt;
&lt;br /&gt;
SOLUTIONNFIGHTER: That&#039;s not true! I&#039;m a fighter at the Arcadion—or rather, I was!&lt;br /&gt;
SOLUTIONNFIGHTER: I haven&#039;t been allowed to fight because of the king&#039;s decree! It isn&#039;t my choice!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I see, you&#039;re a brave warrior of the arena.&lt;br /&gt;
Sphene (NPC)@Sphene: I want to help you, I sincerely do, but I cannot give you preferential treatment.&lt;br /&gt;
&lt;br /&gt;
SOLUTIONNFIGHTER: Then open up the Arcadion again so I can fight!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m sorry, but that&#039;s not my decision to make. The king requires feral souls for war. He doesn&#039;t wish for them to be expended on amusements.&lt;br /&gt;
&lt;br /&gt;
SOLUTIONNFIGHTER: You&#039;re useless! A queen in naught but name!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: [WRY LAUGHTER]&lt;br /&gt;
&lt;br /&gt;
FACILITATORMALE: Insolent wretch! How dare you take that tone with Her Majesty!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s quite alright. Such things don&#039;t bother me, nor do I think ill of this man.&lt;br /&gt;
Sphene (NPC)@Sphene: Hear me. Though I cannot grant you a soul, I mean it when I say I want you to live.&lt;br /&gt;
Sphene (NPC)@Sphene: I love all of you equally. Dearly. You are as family to me, and it pains me to see you deny yourself hope.&lt;br /&gt;
Sphene (NPC)@Sphene: I want you to find a happiness all your own, even if you must grow it from the smallest seed of joy. Out there, somewhere, is a reason for you to smile again.&lt;br /&gt;
Sphene (NPC)@Sphene: We all need to vent our frustrations from time to time. I will always be willing to lend an ear.&lt;br /&gt;
&lt;br /&gt;
SOLUTIONNFIGHTER: Yes, ma&#039;am... Of course...&lt;br /&gt;
SOLUTIONNFIGHTER: Even without a spare soul, I suppose I&#039;m fine as long as I stay in Solution Nine.&lt;br /&gt;
SOLUTIONNFIGHTER: I apologize for my rudeness. Good day to you.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Keep your chin up, my friend! And when you feel better, I&#039;m sure you&#039;ll find another way to apply your talents.&lt;br /&gt;
Sphene (NPC)@Sphene: Ahaha... I&#039;m sorry you had to see that. Let&#039;s keep moving, shall we?&lt;br /&gt;
Sphene (NPC)@Sphene: Right—I believe we&#039;ve visited all the main facilities. With that, I declare our tour concluded!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That man from before... Does that sort of thing happen often?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Somewhat. It&#039;s unavoidable. Hardships are a fact of life.&lt;br /&gt;
Sphene (NPC)@Sphene: Our soul management system has sustained our realm for generations, but it isn&#039;t without flaws.&lt;br /&gt;
Sphene (NPC)@Sphene: For one, people have become accustomed to having spare souls. Without them they feel vulnerable and anxious. Some claim it may also have contributed to a decline in births.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Just thinking out loud, but would it be possible to do away with the system?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: No.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I know it isn&#039;t easy to change one&#039;s beliefs and way of life. The Mamool Ja had their reasons for their reliance on blessed siblings, much as you have yours for souls.&lt;br /&gt;
Wuk Lamat: But if we defeated Zoraal Ja, you&#039;d be able to make all the decisions, right?&lt;br /&gt;
Wuk Lamat: Then we could work together to fix things. Restore your realm to where it belongs, and see where we can go from there.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Listen to me. There&#039;s something that I need to tell you...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What is it?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: A-Actually, never mind. It&#039;s nothing of import.&lt;br /&gt;
Sphene (NPC)@Sphene: Well, it was lovely showing you around.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Of course, of course.&lt;br /&gt;
Wuk Lamat: Thanks so much for the tour. We&#039;ve learned not only about your realm, but you as well.&lt;br /&gt;
Wuk Lamat: For now, our priority is Zoraal Ja.&lt;br /&gt;
Wuk Lamat: But once we&#039;ve dealt with him, perhaps I can return the favor and show you Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;d like that very much!&lt;br /&gt;
Sphene (NPC)@Sphene: It seems I&#039;ve no choice but to continue down this path...&lt;br /&gt;
Sphene (NPC)@Sphene: Forgive me, Vow Wuk Lamat, but I must disappoint you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=TVn3Le9iBu0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gone_and_Forgotten&amp;diff=1277579</id>
		<title>Gone and Forgotten</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gone_and_Forgotten&amp;diff=1277579"/>
		<updated>2026-04-11T03:08:22Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Gone and Forgotten&lt;br /&gt;
| image = &lt;br /&gt;
| description = Erenville is conflicted by this long-fated reunion.&lt;br /&gt;
| quest-giver = Erenville&lt;br /&gt;
| related-npcs = Alisaie; Cahciua; G&#039;raha Tia; Geode; Krile; Nostalgia; Strika; Wayakkwe; Wuk Lamat&lt;br /&gt;
| location = Earthen Sky Hideout&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1313&lt;br /&gt;
| unlocks = ach The Worth of a Soul, uc Unending Codex: The Void, uc Unending Codex: Zero, uc Unending Codex: Souls&lt;br /&gt;
| prev-quest = On the Cloud&lt;br /&gt;
| next-quest = Embracing Oblivion, Stressed Testing, Aunty Knows Best, Fear and Lightning in the Thunderyards, Refined Tastes&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 925&lt;br /&gt;
| id-gt = 70467&lt;br /&gt;
| id-edb = 573ab960b99&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Cahciua]].&lt;br /&gt;
*Speak with [[Strika]].&lt;br /&gt;
*Survey the designated location and defeat any enemies that appear.&lt;br /&gt;
*Survey the designated location.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Erenville is conflicted by this long-fated reunion.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: I can&#039;t say I understand what&#039;s going on, but at least Cahciua is safe.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Erenville&#039;s mother is a floating machine. Right—that makes about as much sense as everything else thus far.&lt;br /&gt;
&lt;br /&gt;
Krile: At this point, I doubt anything could possibly surprise me.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The Allagans had machines that could be controlled remotely. Is she using something similar to communicate with us?&lt;br /&gt;
&lt;br /&gt;
Geode: Always too much excitement with her... Sorry for drawing our weapons on you.&lt;br /&gt;
&lt;br /&gt;
Nostalgia: If it&#039;s any consolation, this is all rather confusing to us as well.&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Oh, uh...hello.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Come, come, make yourselves comfortable!&lt;br /&gt;
&lt;br /&gt;
Erenville: &amp;amp;lt;sigh&amp;amp;gt; Let&#039;s hear what she has to say.&lt;br /&gt;
&lt;br /&gt;
CAHCIUA: It&#039;s so wonderful to meet you all.&lt;br /&gt;
&lt;br /&gt;
Cahciua: And the Students of Baldesion... It&#039;s been a while since I heard that name.&lt;br /&gt;
&lt;br /&gt;
Erenville: Dare I ask the reason for your appearance?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh, this? It&#039;s just a body that I control remotely. I use this for our operations.&lt;br /&gt;
Cahciua: We&#039;re members of a resistance organization—Oblivion, we call ourselves, and our goal is to thwart Zoraal Ja&#039;s ambitions for conquest.&lt;br /&gt;
Cahciua: As the leader, it&#039;s prudent that I remain where I can&#039;t be easily found.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I see. Whimsical appearances notwithstanding, yours is a serious cause.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Right you are. Though truth be told, Oblivion was founded for an altogether different purpose.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: And that is? &lt;br /&gt;
&lt;br /&gt;
Cahciua: As I expect you&#039;ve already noticed, everything you see within this dome—the buildings, the people, the very earth beneath our feet—is a fusion of two worlds.&lt;br /&gt;
Cahciua: Stopping such a fusion was Oblivion&#039;s original mission.&lt;br /&gt;
&lt;br /&gt;
Krile: Then does that mean you know who or what is responsible for it?&lt;br /&gt;
&lt;br /&gt;
Cahciua: I&#039;m afraid not. This was a long time ago, and our mission statement has become more of a legend that&#039;s passed down to members. By the time we joined, our sole objective was stopping Zoraal Ja.&lt;br /&gt;
Cahciua: But we failed to do that. And now he&#039;s taken his army outside the dome...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: None of you wear those strange devices on your heads. Does that have something to do with your work?&lt;br /&gt;
&lt;br /&gt;
Cahciua: You mean this?&lt;br /&gt;
Cahciua: It&#039;s a regulator, the pinnacle of electrope technology. And that we don&#039;t wear it is indeed related to our operations.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: What exactly does it do?&lt;br /&gt;
&lt;br /&gt;
Geode: Allow me to explain.&lt;br /&gt;
Geode: Regulators have two primary functions.&lt;br /&gt;
Geode: The first, as the name suggests, is the regulation of the wearer&#039;s reserve of souls. Should they die, the regulator expends a soul to bring them back to life.&lt;br /&gt;
&lt;br /&gt;
Alisaie: “Reserve”? You mean people walk around carrying spare souls!?&lt;br /&gt;
&lt;br /&gt;
Geode: They do. Souls are packaged in cells, and they can be used to replenish the life force that is lost due to sudden death, such as in accidents. They do nothing for those who die of old age, though.&lt;br /&gt;
Geode: Distribution of soul cells is based on one&#039;s work evaluation. To encourage “exemplary performance” when fulfilling their duties.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Souls as a common resource...and payment for services rendered...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The voidsent practice of consuming others for their aether comes to mind. And similarly, I expect that the act comes with some risk.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Doesn&#039;t it dilute your sense of self?&lt;br /&gt;
&amp;gt; Wouldn&#039;t the consciousness of others corrupt your own?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Geode: That is prevented through memory management, a process in which regulators also play a role.&lt;br /&gt;
&lt;br /&gt;
Krile: Memory management? Then the reason everyone has forgotten Namikka&#039;s existence...&lt;br /&gt;
&lt;br /&gt;
Geode: The regulators are constantly recording the memories of their wearer, so if they should suddenly die, their memories can be refreshed as part of the restoration process.&lt;br /&gt;
Geode: This is how they preserve one&#039;s identity and sense of self. However, the regulators are also triggered when someone else dies.&lt;br /&gt;
Geode: Reason being is that regulators forcibly extract memories relating to the deceased from anyone wearing one.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Why would they do such a thing?&lt;br /&gt;
&lt;br /&gt;
Cahciua: It&#039;s a “kindness” bestowed upon the people by Everkeep&#039;s core system, so that no one has to suffer the pain of loss.&lt;br /&gt;
&lt;br /&gt;
Krile: So this is what is meant by their memories being in the cloud.&lt;br /&gt;
&lt;br /&gt;
Geode: Indeed. All memories of the deceased are wiped from the minds of the people and archived in the system.&lt;br /&gt;
Geode: It&#039;s a frightening function of the regulators—and an integral step in soul cell production.&lt;br /&gt;
Geode: You see, when a person dies of natural causes, their soul is temporarily housed within the regulator.&lt;br /&gt;
Geode: It&#039;s then delivered to a facility where memories are separated from the soul.&lt;br /&gt;
Geode: The result is a fresh soul cell, free of impurities, ready for distribution and consumption.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Meanwhile, the memories are stored in the core system. To be “remembered” forever.&lt;br /&gt;
&lt;br /&gt;
Alisaie: And this is why people are happy here? On its surface, it&#039;s similar to the Yok Huy philosophy, but I see nothing noble or comforting in it...&lt;br /&gt;
&lt;br /&gt;
Geode: Well, it doesn&#039;t seem so terrible to me personally. All comes down to what you&#039;re used to, I suppose.&lt;br /&gt;
Geode: Like the barrier encasing Alexandria, this system was created to overcome the calamity that transformed the world hundreds of years ago.&lt;br /&gt;
Geode: Amidst the mounting death toll, scientists used electrope to devise a means to save what lives they could so that the nation could endure.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I understand the people of Alexandria did what they believed was best to save their people. I just find it hard to believe the Turali would also accept this way of living.&lt;br /&gt;
&lt;br /&gt;
Cahciua: It came as a shock to us as well. In fact, a great many were opposed to it.&lt;br /&gt;
Cahciua: Which is why the use of regulators was never compulsory. The people have always been free to go without them if they so wish.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene didn&#039;t strike me as the sort of ruler to impose her will on others.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ah, so you&#039;ve already met?&lt;br /&gt;
&lt;br /&gt;
Erenville: She&#039;s the one who suggested we come to the Thunderyards in the first place. She also said she wants to help us stop Zoraal Ja.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Awfully kind of her to point you in my direction. And to speak so candidly as well...&lt;br /&gt;
Cahciua: Whatever her motives, she has given the people a choice: live with the risk of true death, or the security of the regulators.&lt;br /&gt;
&lt;br /&gt;
Erenville: Everything that lives must someday die. That is the natural order of things.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Quite right... But however you feel about them, it would be easier to understand what the regulators are capable of if you saw it for yourself.&lt;br /&gt;
Cahciua: I know just the person to show you, and as luck would have it, they should be starting work right about now.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Who are we going to see, exactly?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Come with me and you&#039;ll find out.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So those regulators are to blame for everyone forgetting Namikka. For forgetting what a wonderful person she was...&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m sorry, but I just can&#039;t accept the idea of using souls as a resource.&lt;br /&gt;
&lt;br /&gt;
Krile: We&#039;re to see how the regulators work, but how?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: To alter the memories of the populace with such precision is no small feat.&lt;br /&gt;
&lt;br /&gt;
Erenville: What does she intend to show us?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Everyone here? Good.&lt;br /&gt;
Cahciua: It is the responsibility of the Thunderyard&#039;s hunters to fell any fiends found wandering the area.&lt;br /&gt;
Cahciua: We&#039;re to meet an acquaintance of mine, Strika, one of these hunters.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What do you think is in this box? I&#039;m guessing food.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Judging by its name, I take it this facility is for gathering lightning energy.&lt;br /&gt;
&lt;br /&gt;
Krile: Given the opportunity, I should very much like to study electrope on behalf of the Students.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: While I am not blind to the potential benefits of these regulators, the risks inherent in giving another party the power to alter your memories cannot be overstated—never mind the ethical considerations of using souls in such a fashion.&lt;br /&gt;
&lt;br /&gt;
Erenville: Let&#039;s get this over with.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Strika will show you what life can be like wearing a regulator.&lt;br /&gt;
&lt;br /&gt;
Strika: Cahciua? What are you doing here? And with so many friends.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Apologies for the interruption, but I was hoping they might observe you at work.&lt;br /&gt;
&lt;br /&gt;
Strika: Hunting, you mean? That&#039;s fine, I guess...&lt;br /&gt;
Strika: Hold on. I assumed they were wearing special regulators like Queen Sphene&#039;s crown, but they aren&#039;t wearing anything at all.&lt;br /&gt;
Strika: It&#039;s much too dangerous to be here without one. What if they&#039;re struck by lightning, or attacked by beasts?&lt;br /&gt;
&lt;br /&gt;
Cahciua: I can assure you they&#039;re all quite capable of looking after themselves. If anything should go amiss, I will take full responsibility.&lt;br /&gt;
&lt;br /&gt;
Strika: Well, don&#039;t say I didn&#039;t warn you. Danger aside, there isn&#039;t really much to see.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Cahciua said you&#039;re a hunter, but wouldn&#039;t it be easier for those mechanical soldiers to guard this place?&lt;br /&gt;
&lt;br /&gt;
Strika: It would, if not for the fact they&#039;re weak to lightning. The Thunderyard being what it is, they&#039;ve been ordered to steer clear.&lt;br /&gt;
Strika: Some good they are, eh? But these facilities are vital to the upkeeping of Alexandria&#039;s infrastructure, so it falls to hunters like me to deal with any fiends.&lt;br /&gt;
Strika: Given the danger, we&#039;re well compensated for our work. It&#039;s a perfect profession for anyone looking to build up savings.&lt;br /&gt;
Strika: The special selection of souls for hunters isn&#039;t terrible either.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I brought this lot here to see this danger you speak of. If it&#039;s not too much trouble to ask.&lt;br /&gt;
&lt;br /&gt;
Strika: Ah, of course. In which case, it&#039;d be a shame to waste my efforts on just any old beast.&lt;br /&gt;
Strika: You all can handle yourselves in a fight, right? If you cause a ruckus slaying what critters you see nearby, there&#039;s a chance you&#039;ll draw out something worthy of a demonstration.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m not sure I understand, but I suppose we should each slay what we can.&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;m afraid I must leave the fighting to you.&lt;br /&gt;
&lt;br /&gt;
Cahciua: My fussy little bunbun was never any good at fighting, and this body of mine isn&#039;t suited to it either. We leave this work in your capable hands!&lt;br /&gt;
Cahciua: This one&#039;ll do nicely.&lt;br /&gt;
&lt;br /&gt;
Alisaie: We&#039;ll help you!&lt;br /&gt;
&lt;br /&gt;
Strika: It&#039;s fine, really. I&#039;ve faced worse. Just watch.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I don&#039;t like the looks of this. Let us help!&lt;br /&gt;
&lt;br /&gt;
Strika: Oh no!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Look out!&lt;br /&gt;
&lt;br /&gt;
Strika: Arrrgh!&lt;br /&gt;
&lt;br /&gt;
Krile: Twelve preserve...&lt;br /&gt;
&lt;br /&gt;
Alisaie: She needs healing!&lt;br /&gt;
&lt;br /&gt;
Strika: That was embarrassing. The bastard caught me off guard.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Are you mad!? Seriously, let us help!&lt;br /&gt;
&lt;br /&gt;
Strika: I told you not to worry.&lt;br /&gt;
Strika: This will only take a moment.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Just like Zoraal Ja...&lt;br /&gt;
&lt;br /&gt;
Strika: Come on, let&#039;s get out of here.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: That&#039;s also a function of the regulator?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I think I understand now how Zoraal Ja was able to return from the dead and defeat Papa, but I&#039;m not sure what we saw at the end there.&lt;br /&gt;
&lt;br /&gt;
Alisaie: As soon as the regulator turned red, it was as if you were possessed. Your movements became beast-like. &lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Don&#039;t tell me...you empowered yourself with the soul of a beast? I&#039;m reminded of the serpentine soldier we encountered at Vanguard who did the same...&lt;br /&gt;
&lt;br /&gt;
Strika: So you&#039;ve crossed paths with one of the king&#039;s elite? Such a form can only be achieved from gorging yourself on souls.&lt;br /&gt;
Strika: We could do the same, in theory, but it&#039;s incredibly dangerous. Besides, it&#039;s not as if they&#039;d allow hunters to carry that many souls to begin with.&lt;br /&gt;
Strika: Well, I should be getting back to work. Take care.&lt;br /&gt;
&lt;br /&gt;
Cahciua: And there you have it. Regulators can be loaded with two kinds of souls, those of peoples and those of beasts.&lt;br /&gt;
Cahciua: The souls of people can be used to grant the user preternatural strength.&lt;br /&gt;
Cahciua: Naturally, they can also be used to ensure no one suffers an untimely death.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And what about the souls of beasts?&lt;br /&gt;
&lt;br /&gt;
Cahciua: They work much in the same fashion, imbuing you with the strength of the chosen animal.&lt;br /&gt;
Cahciua: If, for example, you used the soul of a wolf, you would grow more agile and feral, as you saw with Strika.&lt;br /&gt;
Cahciua: Using several of the same type at once, however, would result in physical changes. Your teeth might become fangs, your nails claws—too many, and you&#039;ll become more beast than man.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Changing one&#039;s form through the souls of other beings... It becomes more and more reminiscent of voidsent.&lt;br /&gt;
G&#039;raha Tia: Yet unlike the void, where the cycle of death and rebirth is simply broken, souls here are forcibly taken before they might reach the aetherial sea. Different means to achieve similar ends.&lt;br /&gt;
&lt;br /&gt;
Erenville: A cycle to which all within the dome are bound...&lt;br /&gt;
&lt;br /&gt;
Alisaie: This is wrong. This is all wrong.&lt;br /&gt;
&lt;br /&gt;
Krile: It is indeed hard to accept, being so far removed from our own beliefs.&lt;br /&gt;
Krile: Perhaps more shocking is that the technology to achieve all this was developed hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The civilizations in the reflections are surprising indeed...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Having seen the beauty of the aetherial sea firsthand, I simply can&#039;t accept what they&#039;ve done here in Alexandria.&lt;br /&gt;
&lt;br /&gt;
Krile: I understand this is part of their culture, but it is no less disconcerting.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: When Emet-Selch spoke of surprising civilizations in other reflections, I wonder if he had Alexandria in mind.&lt;br /&gt;
&lt;br /&gt;
Erenville: Sphene speaks of lived experiences that suggest she&#039;s far older than she appears. Considering the power of these regulators, perhaps it&#039;s not so far-fetched.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I&#039;ve never seen it for myself, but it&#039;s said that if a beast&#039;s soul is potent enough, a single soul is enough to induce a monstrous transformation.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: While we all have our thoughts on souls, for now the important thing is we know what power Zoraal Ja has at his disposal.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It is one thing to separate corporeal aether from incorporeal aether, but to strip memories from the soul entirely is unprecedented technology.&lt;br /&gt;
&lt;br /&gt;
Krile: This is no longer only Tuliyollal&#039;s concern. With his newfound power, Zoraal Ja has become a real threat to the entire world.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Indeed. He has to be stopped, no matter the cost!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=RmMg3ZcS6cM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gives_You_Teeth&amp;diff=1277578</id>
		<title>Gives You Teeth</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gives_You_Teeth&amp;diff=1277578"/>
		<updated>2026-04-11T03:08:20Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Gives You Teeth&lt;br /&gt;
| image = Gives You Teeth.png&lt;br /&gt;
| description = Tassos stands stoically before the door.&lt;br /&gt;
| quest-giver = Tassos&lt;br /&gt;
| related-npcs = Alisaie; Blue-scaled Hoobigo Child; Cahciua; Erenville; Genolt; Gulool Ja; Philomon; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = G&#039;raha Tia; Krile; Shale&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 18.4&lt;br /&gt;
| location-y = 18.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 98&lt;br /&gt;
| req-items = 1 Full-strength Energy Tonic, 1 Beginner&#039;s Energy Tonic, 2 Energy Tonic Voucher&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 1365&lt;br /&gt;
| reward1 = 1 Ra&#039;Kaznar Leg Gear Coffer (IL 675)&lt;br /&gt;
| prev-quest = Scales of Blue&lt;br /&gt;
| next-quest = Little Footfalls, Credits Where Credits Are Due, True Vue Blues, Problem Child&amp;amp;comma; Solution Nine&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 931&lt;br /&gt;
| id-gt = 70473&lt;br /&gt;
| id-edb = 7bf6ff63c61&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Genolt]].&lt;br /&gt;
*Speak with [[Philomon]].&lt;br /&gt;
*Give the energy tonic voucher to Philomon.&lt;br /&gt;
*Drink your energy tonic in front of Philomon.&lt;br /&gt;
*Deliver the energy tonic to Genolt.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tassos stands stoically before the door.&lt;br /&gt;
* After a quick word with Tassos, you are shown through to the Backroom, the headquarters of Oblivion. There, Cahciua, Shale, and Genolt provide you with an overview of their operations, which include investigating Preservation, an organization credited with developing interdimensional fusion─the power which brought Alexandria to Tural. In the course of the conversation, Shale recognizes Krile&#039;s earring to be a data storage device. The manner in which Krile and the accessory arrived in the Source leads to speculation that her parents may in fact be the founders of Oblivion, and she is given permission to review data in the Backroom. While your other comrades are then engaged in various ways, you find yourself roped into lending Genolt a hand. Even now, he regards you with his unsettlingly familiar grin in anticipation of your aid...&lt;br /&gt;
**※In the event that you leave the Backroom, you may re-enter by speaking with Tassos at the Neon Stein.&lt;br /&gt;
* Severely sleep-deprived but determined to do his work, Genolt tasks you with fetching his favorite energy tonic. He hands you a voucher that can be exchanged for two cans─one for him and one for you─which you are to collect from a man named Philomon on the main strip of True Vue.&lt;br /&gt;
* Upon finding Philomon, you are taken aback when he angrily denies selling energy tonics. His tone quickly changes, however, as he leans in and quietly tells you to give him the voucher.&lt;br /&gt;
* Philomon hands you the cans of energy tonic, with yours apparently formulated for beginners. This being your first time, he requires that you drink it in his presence in case there are side effects.&lt;br /&gt;
* You drink the energy tonic and experience transcendent alertness, all with seemingly no adverse effects. Satisfied that all is well, Philomon bids you return to the Backroom to deliver Genolt his tonic.&lt;br /&gt;
* No sooner do you put the tonic into Genolt&#039;s hand than he drains it in one pull. The effect is immediate and intense, and the man resumes his work with newfound vigor. Having completed your little errand, you turn to join Wuk Lamat in conversation with Cahciua.&lt;br /&gt;
* Cahciua confirms your suspicions: the blue-scaled Hoobigo child is most certainly Zoraal Ja&#039;s son. Named Gulool Ja by Cahciua after she found him, he was abandoned at an early age and prefers to be on his own. As his aunt, Wuk Lamat expresses her desire to take him in, but when she mentions her objective of killing his father, you are alerted to the sound of fleeing footfalls. To everyone&#039;s dismay, it appears that Gulool Ja was eavesdropping. Desperate to explain herself to her nephew, Wuk Lamat will set out to find him, and you and Alisaie will help search outside Everkeep.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name and subject of this quest is a reference to the [[wikipedia:Red Bull|Red Bull]] brand of energy drinks and their advertising slogan: &amp;quot;Red Bull gives you wings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gulool Ja: ...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Come on, let&#039;s talk to this Tassos fellow.&lt;br /&gt;
&lt;br /&gt;
Tassos: This area&#039;s normally off-limits, but Cahciua&#039;s told us about you.&lt;br /&gt;
Tassos: Just follow the corridor, and head into the room at the end.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s go, [Forename]. Whatever happens, you won&#039;t catch me being surprised!&lt;br /&gt;
Wuk Lamat: When I go on the attack, do you think I&#039;m pushing forward too quickly?&lt;br /&gt;
&lt;br /&gt;
Alisaie: A little. Try to keep closer to the rest of us so you don&#039;t get surrounded.&lt;br /&gt;
&lt;br /&gt;
Cahciua: This place was originally designed by a Preservation engineer. That&#039;s why it&#039;s wall-to-wall with contraptions.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...Better you than me.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: ...!&lt;br /&gt;
&lt;br /&gt;
Genolt: Sorry ye had to see me passions spillin&#039; over. Happens when ye put yer heart an&#039; soul into yer craft, ye know?&lt;br /&gt;
Genolt: An&#039; not to be weird or nothin&#039;, but I felt a sense o&#039; kinship when I saw ye. As if we&#039;ve met in another life...&lt;br /&gt;
Genolt: Anyroad! As I was sayin&#039;, I need someone to lend me a hand.&lt;br /&gt;
Genolt: I haven&#039;t slept fer two nights now—not a single wink—an&#039; I&#039;m ripe to collapse.&lt;br /&gt;
Genolt: Can&#039;t afford to, though—got folks relyin&#039; on me, see. But if I&#039;m to keep at it, I need ye to fetch me my favorite energy tonic.&lt;br /&gt;
Genolt: That voucher&#039;s good fer two cans—one fer yerself by way o&#039; welcome.&lt;br /&gt;
Genolt: Can&#039;t get the stuff at any old vendin&#039; machine, though. Ye need to talk to a bloke named Philomon. You&#039;ll find him tendin&#039; a bar out on the main strip. Off ye go, now!&lt;br /&gt;
Genolt: Gah, damn it all! It&#039;s such a fine-looking beauty in the blueprint—why doesn&#039;t mine look like that!?&lt;br /&gt;
&lt;br /&gt;
Philomon: Welcome. What are you having?&lt;br /&gt;
Philomon: Energy tonics you can&#039;t get from vending machines!? How dare you suggest that I sell such dangerous stuff!&lt;br /&gt;
Philomon: Away with you! Away with you, and don&#039;t come back!&lt;br /&gt;
Philomon: ...Ahem. Got a voucher? Slip it to me, then. Nice and subtle.&lt;br /&gt;
Philomon: Ah, so you&#039;re collecting for Genolt. A can for him and a can for you, eh?&lt;br /&gt;
Philomon: Here you go. Yours is formulated for beginners. Gentler than the full-strength stuff.&lt;br /&gt;
Philomon: It&#039;s not contraband or anything, so you won&#039;t run afoul of the authorities. But if the Rhodina Consortium was made aware of my special selection, it&#039;d be bad for business.&lt;br /&gt;
Philomon: Now, seeing as it&#039;s your first time, I want you to drink your tonic here. Just in case there&#039;re side effects.&lt;br /&gt;
Philomon: Bottoms up, now. Need to make sure it doesn&#039;t affect you in any unintended ways.&lt;br /&gt;
&lt;br /&gt;
System: Philomon requires that you drink the tonic in front of him, presumably so he can render aid should something go awry...&lt;br /&gt;
System: You drain the tonic in a single pull!&lt;br /&gt;
&lt;br /&gt;
Philomon: Heh, now that&#039;s how you do it!&lt;br /&gt;
Philomon: Your pulse ought to quicken soon, after which you&#039;ll start to see everything more clearly. And then, finally, you&#039;ll feel a roaring surge of energy.&lt;br /&gt;
Philomon: People say it&#039;s like growing a pair of rainbow wings!&lt;br /&gt;
Philomon: Well, you haven&#039;t up and carked it, so hurry along and give Genolt his tonic. He tends to leave it to the last moment, and I expect he&#039;s about to keel over.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;re learning about regulators at the moment! How&#039;s your errand coming along?&lt;br /&gt;
&lt;br /&gt;
Cahciua: What do you think of the crew here? An interesting bunch, right? I personally recruited Genolt and Shale, by the way.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Is it just me, or are there rainbows in your eyes?&lt;br /&gt;
&lt;br /&gt;
Erenville: Nary a moment goes by without Genolt moaning and grunting. I presume it&#039;s how he expresses his passion for his work.&lt;br /&gt;
&lt;br /&gt;
Genolt: Ye&#039;ve got the tonic? Give it here, quick!&lt;br /&gt;
Genolt: Ahhhhhh, that&#039;s the stuff! Ain&#039;t nothin&#039; like it to blow the cobwebs right out—with a great big kaboom!&lt;br /&gt;
Genolt: Awakens something feral in me, it does. Transforms me into a remorseless beast what won&#039;t stop till it&#039;s done what it was born to do!&lt;br /&gt;
Genolt: Anyroad, sorry for sendin&#039; ye off on an&#039; errand like that. I just can&#039;t concentrate without me tonic, ye know? An&#039; the pile o&#039; work only ever gets bigger.&lt;br /&gt;
Genolt: Speakin&#039; o&#039; which, I better get back to it! Those weapons an&#039; tools ain&#039;t goin&#039; to enhance themselves!&lt;br /&gt;
Genolt: Ahahaha! It begins! Mine&#039;s the clarity, mine&#039;s the precision!&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Cahciua: Wonderful, they&#039;re here.&lt;br /&gt;
&lt;br /&gt;
Krile: We&#039;ve only just arrived ourselves.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Amazing...&lt;br /&gt;
&lt;br /&gt;
Cahciua: I bid you welcome to the Backroom, Oblivion&#039;s humble headquarters.&lt;br /&gt;
&lt;br /&gt;
Alisaie: A hideout tucked behind a drinking hole... Brings back memories, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Our members here are mainly creators and adapters—that is, scientists and engineers who specialize in electrope.&lt;br /&gt;
Cahciua: They use their skills to provide support to our field operatives.&lt;br /&gt;
Cahciua: Genolt, Shale—be so kind as to give our friends an overview of your duties.&lt;br /&gt;
&lt;br /&gt;
Genolt: Well, there&#039;s provisionin&#039;. Got to have supplies to fight the good fight, ain&#039;t ya? Luckily, we&#039;ve got the tools to craft most of what we need.&lt;br /&gt;
&lt;br /&gt;
Shale: Gathering intelligence is another vital aspect of our work. Everkeep&#039;s core system is a veritable treasure trove of information. You just need to know how to get in and find it.&lt;br /&gt;
Shale: We also handle surveillance and communications—watching the enemy&#039;s movements and coordinating our own, that sort of thing.&lt;br /&gt;
&lt;br /&gt;
Cahciua: And among all our activities, we spend a fair bit of effort investigating Preservation.&lt;br /&gt;
Cahciua: The organization credited with laying the foundations of electrope technology.&lt;br /&gt;
Cahciua: From the soul management system to Everkeep&#039;s design, they&#039;re behind just about everything you see here. It&#039;d be no exaggeration to say they made this realm what it is.&lt;br /&gt;
Cahciua: But their magnum opus was without a doubt the power which was used to join Alexandria to Tural: interdimensional fusion.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Said power isn&#039;t unlike my summoning technique and the magick within Azem&#039;s crystal.&lt;br /&gt;
G&#039;raha Tia: Yet though the effect is localized, to be able to &#039;&#039;fuse&#039;&#039; realities... Even with my knowledge, I struggle to conceive how it could be possible!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Incidentally, the founders of our group—a husband and wife—were members of Preservation at one point.&lt;br /&gt;
Cahciua: But they opposed the fusing of worlds, and so defected in order to prevent it.&lt;br /&gt;
&lt;br /&gt;
Krile: While not entirely unexpected given what we have seen, this is still quite the revelation...&lt;br /&gt;
&lt;br /&gt;
Shale: By the by, that&#039;s an interesting earring you have there. A novel way of carrying a data storage device.&lt;br /&gt;
Shale: Oh, you didn&#039;t know?&lt;br /&gt;
Shale: As a precautionary measure against machine infiltration, we scan everyone as they enter. And when we scanned you, we detected a small quantity of electrope.&lt;br /&gt;
Shale: Though it&#039;s been dressed up, that earring is a storage device, and no mistake. Bought it from a shop here, did you?&lt;br /&gt;
&lt;br /&gt;
Krile: No, it—it isn&#039;t bought, but...inherited.&lt;br /&gt;
&lt;br /&gt;
Shale: So these people sent you through the portal along with the earring...&lt;br /&gt;
&lt;br /&gt;
Krile: Do you know aught of them?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Listen, Krile. The husband and wife who founded our order...&lt;br /&gt;
Cahciua: It&#039;s believed that they were Milalla.&lt;br /&gt;
Cahciua: Though we have no evidence at present, we can&#039;t rule out the possibility that they were your parents, or perhaps close relations.&lt;br /&gt;
Cahciua: This I posit because they were the very individuals who spearheaded the research into interdimensional fusion. As traitors to Preservation, they were relentlessly pursued.&lt;br /&gt;
Cahciua: If they had a child they feared they couldn&#039;t keep safe, entrusting her to the people of another world might&#039;ve been their best option.&lt;br /&gt;
&lt;br /&gt;
Krile: My parents...the founders of Oblivion?&lt;br /&gt;
Krile: Tell me everything you know about them! No matter how small or seemingly insignificant—anything and everything!&lt;br /&gt;
&lt;br /&gt;
Cahciua: We don&#039;t even know their names, I&#039;m afraid. In a bid to elude Preservation&#039;s agents, we suspect they erased all trace of themselves.&lt;br /&gt;
Cahciua: I&#039;m sorry we couldn&#039;t be of more help. If you&#039;re interested, though, you&#039;re welcome to review our accumulated data.&lt;br /&gt;
&lt;br /&gt;
Krile: Yes, please! As an individual and member of my order both, I wish to learn as much as possible.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I should also like to peruse the data. Where the joining of realities is concerned, I may well be of service.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Of course. Feel free to peruse to your heart&#039;s content.&lt;br /&gt;
&lt;br /&gt;
Krile: Thank you!&lt;br /&gt;
&lt;br /&gt;
Shale: If you like, I can examine your earring. I have to say, the prospect that it belonged to our founders has me itching to take a look.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I daresay we have enough eyes to pore over your records. Is there any other way we might be productive?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Hmmm... Not right now. We&#039;re still waiting for Zoraal Ja to make the next move.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: In that case, Alisaie, would you mind accompanying me?&lt;br /&gt;
&lt;br /&gt;
Alisaie: Gladly.&lt;br /&gt;
&lt;br /&gt;
Genolt: [FRUSTRATED CRY “Arrrgh”]&lt;br /&gt;
Genolt: I buggered it up again!&lt;br /&gt;
&lt;br /&gt;
Shale: &amp;lt;sigh&amp;gt; Never a moment&#039;s peace... Pay him no mind. I don&#039;t.&lt;br /&gt;
&lt;br /&gt;
Genolt: Oi, you two there. One o&#039; ye give me a hand, would ye? Don&#039;t matter who.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...I just remembered I have matters to discuss with Shale.&lt;br /&gt;
&lt;br /&gt;
Genolt: [IMPISH GIGGLE “Hehe”]&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: I&#039;ve been meaning to ask about that Mamool Ja child. Could he be...?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Yes. In all likelihood, he&#039;s Zoraal Ja&#039;s son.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So you think so too...&lt;br /&gt;
Wuk Lamat: But what is he doing here?&lt;br /&gt;
&lt;br /&gt;
Cahciua: He was abandoned, the poor dear. We found him in the driftdowns a few years ago.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: To think he&#039;d cast aside his child...&lt;br /&gt;
&lt;br /&gt;
Cahciua: We can&#039;t say for certain who he was born to or why he was on his own. But he&#039;s a blue-scaled Hoobigo, and Zoraal Ja is the only other one around.&lt;br /&gt;
Cahciua: That being the case, everyone assumes they&#039;re father and son. Even the boy has put two and two together.&lt;br /&gt;
Cahciua: This all happened when he was very little, so he has no recollection of his parents. It breaks my heart to think of it...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What&#039;s his name?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Gulool Ja.&lt;br /&gt;
Cahciua: It was my hope that he&#039;d grow up to be a man of principle, like his grandfather.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: [APPROVING CHUCKLE “Hm”]&lt;br /&gt;
Wuk Lamat: It&#039;s a fine name.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ah, I should mention that the boy is a little unusual.&lt;br /&gt;
Cahciua: At first, I intended to raise him as my own. But just when I thought he was warming to me, he suddenly disappeared.&lt;br /&gt;
Cahciua: We searched high and low for several days, and where should he turn up but in the wilds near Everkeep.&lt;br /&gt;
&lt;br /&gt;
Erenville: What? It&#039;s a miracle he didn&#039;t fall prey to fiends!&lt;br /&gt;
&lt;br /&gt;
Cahciua: See, that&#039;s another unusual thing. Creatures don&#039;t seem to attack him. He could pick his way through the Thunderyards as if he were on a stroll.&lt;br /&gt;
Cahciua: On making inquiries, we learned that he had been living alone and receiving food from the people of the outskirts.&lt;br /&gt;
Cahciua: This became something of a pattern. We&#039;d track him down and bring him back, only for him to disappear again within a matter of days.&lt;br /&gt;
Cahciua: He would return to the wilds, without fail, and once again rely on the kindness of strangers to survive.&lt;br /&gt;
Cahciua: Finally, I took the hint and left him be, giving him the solitude he prefers and lending a hand only when he explicitly asks.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If Gulool Ja is Zoraal Ja&#039;s child, that makes him my nephew.&lt;br /&gt;
Wuk Lamat: Assuming he&#039;s willing, I&#039;d be glad to take him in like Papa did for me.&lt;br /&gt;
Wuk Lamat: But seeing as I&#039;m here to kill his father, I don&#039;t know if it would be right...&lt;br /&gt;
&lt;br /&gt;
Erenville: Who was that?&lt;br /&gt;
&lt;br /&gt;
Shale: Oh dear... It&#039;s Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Don&#039;t tell me he heard everything!?&lt;br /&gt;
&lt;br /&gt;
Cahciua: This is my fault. I asked that he be kept away, but I should&#039;ve taken more precautions...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m going after him. I need to explain!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Wait, Lamaty&#039;i. I understand your haste, but it&#039;d be best to coordinate a search.&lt;br /&gt;
Alisaie: Cahciua, do you have any idea where he might go?&lt;br /&gt;
&lt;br /&gt;
Cahciua: There&#039;s no telling, I&#039;m afraid. He could as easily be outside the tower as here in Solution Nine.&lt;br /&gt;
&lt;br /&gt;
Erenville: If those who can fight would search below, my mother and I will scour the district.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sounds like a plan! Let&#039;s get to it!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=CouyacyCJbo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Embracing_Oblivion&amp;diff=1277577</id>
		<title>Embracing Oblivion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Embracing_Oblivion&amp;diff=1277577"/>
		<updated>2026-04-11T03:08:18Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Embracing Oblivion&lt;br /&gt;
| image = Embracing Oblivion.png&lt;br /&gt;
| description = Cahciua regards you with concerned curiosity.&lt;br /&gt;
| quest-giver = Cahciua&lt;br /&gt;
| related-npcs = Alisaie; Erenville; G&#039;raha Tia; Geode; Krile; Nostalgia; Wayakkwe; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Sphene (NPC); Zoraal Ja&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 30.5&lt;br /&gt;
| location-y = 12.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1177&lt;br /&gt;
| reward1 = 2 Tender Shortcake&lt;br /&gt;
| prev-quest = Gone and Forgotten&lt;br /&gt;
| next-quest = Solution Nine (Quest)&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 926&lt;br /&gt;
| id-gt = 70468&lt;br /&gt;
| id-edb = a2ae7993700&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with [[Cahciua]] at the [[Earthen Sky hideout]].&lt;br /&gt;
*Speak with [[Geode]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Cahciua regards you with concerned curiosity.&lt;br /&gt;
* Having given you an overview of the usage of souls in Alexandria, Cahciua bids you return to her group&#039;s hideout in Earthen Sky. But before you do so, Wuk Lamat wishes to have a discussion with your party, and so you gather by the tunnel entrance.&lt;br /&gt;
* Wuk Lamat proposes cooperating with Oblivion, that you might obtain the intelligence you need to contend with the enemy. While Erenville is wary of doing so, saying that it may not be his mother behind the machine, the rest of your party is willing to take the risk. The decision thus made, you all make your way into the tunnel to join your prospective collaborators.&lt;br /&gt;
* When Wuk Lamat pleads her case to Cahciua, it quickly transpires that the desire to work together is very much mutual. So it is that you join hands with Oblivion, and immediately begin making plans to draw Zoraal Ja out of hiding. Knowing his deep-seated yearning to surpass their father, Wuk Lamat suggests striking at him when he grows weary of waiting and instead moves to invade Tuliyollal again. Until that time, you must prepare for battle by learning about the technology that empowers your foe. To that end, Cahciua offers to show you to Oblivion&#039;s main headquarters inside Everkeep, but first you turn your attention to Geode, who wishes to introduce his crew.&lt;br /&gt;
* In addition to Geode himself, you are introduced to the twins Nostalgia and Wayakkwe, who share their tragic motive for joining the fight against Zoraal Ja. It appears the Mamool Ja has done little to endear himself to the people of Alexandria since becoming their ruler...&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Alisaie: Having seen the beauty of the aetherial sea firsthand, I simply can&#039;t accept what they&#039;ve done here in Alexandria.&lt;br /&gt;
&lt;br /&gt;
Krile: I understand this is part of their culture, but it is no less disconcerting.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: When Emet-Selch spoke of surprising civilizations in other reflections, I wonder if he had Alexandria in mind.&lt;br /&gt;
&lt;br /&gt;
Erenville: Sphene looks to be of an age with Alisaie and Wuk Lamat, but now I wonder if these regulators have anything to do with that.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Regulators give Zoraal Ja a frightful advantage, and that&#039;s just one of the devices he&#039;s gotten his hands on...&lt;br /&gt;
Wuk Lamat: If we&#039;re to have a chance at defeating him, we have to learn all we can about the technology he has at his disposal.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I trust you&#039;ve gained an insight into the use of souls in Alexandria?&lt;br /&gt;
Cahciua: It&#039;s shocking, I know—I was overwhelmed myself at first. I expect you&#039;ll need some time to digest it all, but for now, let&#039;s head back to Earthen Sky.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: At this rate...&lt;br /&gt;
Wuk Lamat: There&#039;s something I want to discuss with everyone. Let&#039;s take a moment before we head into the tunnel.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I understand the argument that we should keep an open mind, if this practice is integral to their culture. But every fiber of my being rails against it...&lt;br /&gt;
&lt;br /&gt;
Krile: What does Lamaty&#039;i wish to discuss, I wonder...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: &#039;Tis well that we could see firsthand how regulators are used. To draw upon even the souls of fiends... I shudder to imagine how powerful Zoraal Ja could become.&lt;br /&gt;
&lt;br /&gt;
Erenville: To think that everyone has lived here for thirty years. Long enough to become accustomed to the way of life...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m sorry for delaying us, but I have some thoughts I need to share.&lt;br /&gt;
Wuk Lamat: In both technology...and values...it&#039;s plain there&#039;s a wide gulf between Tuliyollal and Alexandria.&lt;br /&gt;
Wuk Lamat: And while Zoraal Ja knows everything about us, we know hardly anything about what he&#039;s become.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Indeed... We haven&#039;t even seen what lies within that enormous tower, Everkeep.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So here I&#039;d like to make a proposal.&lt;br /&gt;
Wuk Lamat: That is, we work with Cahciua and her people.&lt;br /&gt;
Wuk Lamat: We need to learn as much as we can about the enemy. The quickest way would be to join hands with Oblivion.&lt;br /&gt;
Wuk Lamat: We&#039;ve only just met them, I know, and we shouldn&#039;t be too quick to trust. But the fact remains that they share our desire to stop Zoraal Ja.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Sphene, too, claims to be at odds with the King of Resolve. May I ask why you would cooperate with Oblivion instead?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s simple, really. Their leader is Erenville&#039;s mother.&lt;br /&gt;
Wuk Lamat: Meanwhile, whatever Sphene may feel, she&#039;s a ruler of this nation. There&#039;s a greater risk in working with her, and less reason to take her at her word.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: A fair point. And knowing Zoraal Ja, we must assume that his arrangement with Sphene was not made without some consideration.&lt;br /&gt;
&lt;br /&gt;
Krile: All I know is that it would be heartening to have allies in this strange realm.&lt;br /&gt;
Krile: I think everyone would agree that any help we can get would be welcome.&lt;br /&gt;
&lt;br /&gt;
Erenville: Hold on. There&#039;s no guarantee that it&#039;s actually my mother behind the machine.&lt;br /&gt;
Erenville: Without seeing her in the flesh, we can&#039;t rule out the possibility of a ploy.&lt;br /&gt;
Erenville: If it turns out to be a trap, we endanger not only ourselves, but everyone in Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: As you say, we have no proof that it really is Cahciua.&lt;br /&gt;
Wuk Lamat: But I make my proposal in full awareness of this.&lt;br /&gt;
Wuk Lamat: Whether we&#039;re going to war or striving for peace, we need to learn as much as we can. Otherwise we can&#039;t hope to do anything meaningful.&lt;br /&gt;
Wuk Lamat: As it stands, we know too little about this realm. We need to remedy that. We need to study the enemy, and when the time comes, strike down Zoraal Ja for good and all.&lt;br /&gt;
Wuk Lamat: What&#039;s more...&lt;br /&gt;
Wuk Lamat: I trust &#039;&#039;you&#039;&#039;, Erenville. You&#039;ve always had great instincts, honed from your time training under your mother.&lt;br /&gt;
&lt;br /&gt;
Erenville: What if I&#039;m wrong? What if sentiment is clouding my judgment?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If it&#039;s a trap, then we&#039;ll deal with it when it&#039;s sprung.&lt;br /&gt;
&amp;gt; I trust you as well.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Erenville: &amp;amp;lt;sigh&amp;amp;gt; That&#039;s always the way of it with you...&lt;br /&gt;
Erenville: Fine. If you&#039;re set on this, then I&#039;ll say no more.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then it&#039;s settled. Let&#039;s head inside and secure ourselves some new allies!&lt;br /&gt;
&lt;br /&gt;
Alisaie: While I&#039;m all for dealing with Zoraal Ja, we need to consider how our actions may affect ordinary Alexandrians. They&#039;re not the enemy, after all.&lt;br /&gt;
&lt;br /&gt;
Krile: I agree with Wuk Lamat. It&#039;s a gamble regardless of whether or not we choose to work with the people here, and more knowledge is better than less.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The Vow of Resolve is possessed of conviction and flexibility both. If the tales are true, she learned much in the course of the rite of succession.&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;m unaccustomed to seeing her make decisions like a ruler. Better that than her former vacillating self, though.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: With the resources at their disposal, I&#039;m hopeful that Cahciua and her people will make great allies!&lt;br /&gt;
Wuk Lamat: Cahciua, there&#039;s something I need to tell you and your people.&lt;br /&gt;
Wuk Lamat: We came here for no other reason than to strike down Zoraal Ja.&lt;br /&gt;
&lt;br /&gt;
Geode: But...I thought he was your brother.&lt;br /&gt;
Geode: Do you really mean to kill your own kin?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: My kin invaded our nation and murdered our people. As Vow of Resolve, it falls to me to bring him to account.&lt;br /&gt;
Wuk Lamat: I am prepared to do what I must, and I won&#039;t hesitate when the time comes.&lt;br /&gt;
Wuk Lamat: Like us, you and yours oppose Zoraal Ja. In light of this, I propose that we work together to stop him once and for all.&lt;br /&gt;
Wuk Lamat: I realize that this is sudden. That it&#039;s a gamble to trust someone you&#039;ve only just met.&lt;br /&gt;
Wuk Lamat: But I would trust in the conviction of anyone who shares my goal. So fight with me, I beg you!&lt;br /&gt;
&lt;br /&gt;
Cahciua: As you say, our goals align. And I don&#039;t doubt your resolve in the least.&lt;br /&gt;
Cahciua: If you hadn&#039;t proposed working together, I would&#039;ve done so instead.&lt;br /&gt;
Cahciua: Truth be told, it&#039;s been tough going at it alone. While we&#039;ve gathered ample intelligence, we don&#039;t have the strength to take decisive action.&lt;br /&gt;
Cahciua: Besides, how could we &#039;&#039;not&#039;&#039; trust you?&lt;br /&gt;
Cahciua: My only son is with you—my fussy little bunbun. He&#039;s all the reason I need.&lt;br /&gt;
Cahciua: Then it&#039;s decided. Here&#039;s to a fruitful collaboration!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thank you, Cahciua, everyone! Together we&#039;ll achieve great things, I&#039;m sure of it!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then let&#039;s not waste any time. We&#039;ve been wondering about Zoraal Ja&#039;s whereabouts. Is there a palace inside that tower?&lt;br /&gt;
&lt;br /&gt;
Geode: After a fashion. The king resides on the uppermost level. But while Queen Sphene has a penchant for going out in public, he seldom shows himself.&lt;br /&gt;
Geode: What&#039;s more, his movements are highly classified. Not even his commanders are privy to that information. If anyone knows where he is at any given time, it could only be the queen.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Even if we don&#039;t know his whereabouts, Zoraal Ja will eventually march on Tuliyollal again. That&#039;s when we can go after him.&lt;br /&gt;
Cahciua: The drawback is we&#039;d have to wait for the invasion to happen. Innocents would be put in harm&#039;s way.&lt;br /&gt;
Cahciua: There&#039;s also the possibility that he&#039;ll leave everything to his minions and not command the army in person.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No. He&#039;ll take the field.&lt;br /&gt;
&lt;br /&gt;
Cahciua: What makes you so certain?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: My brother has always yearned to surpass our father. That&#039;s why he attacked Tuliyollal.&lt;br /&gt;
Wuk Lamat: After waiting for thirty years, the first thing he wanted to do was demonstrate his newfound strength.&lt;br /&gt;
Wuk Lamat: But killing Papa didn&#039;t satisfy him. So now he&#039;s bent on proving himself stronger than me and Koana, who bested him in the rite of succession.&lt;br /&gt;
Wuk Lamat: He challenged me to strike him down. He wants a duel to show everyone that he&#039;s superior to the Dawnservant, and he won&#039;t let his minions deprive him of the pleasure.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then why hasn&#039;t he appeared and given you your chance? Surely, he&#039;s aware of our presence here.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: At that, I can only guess. Perhaps he wants to dazzle us with his wondrous realm. But if he won&#039;t deign to appear, then we&#039;ll force him to do so.&lt;br /&gt;
Wuk Lamat: Even as we gather intelligence, we make no move to attack him. Show absolutely no interest in a confrontation.&lt;br /&gt;
Wuk Lamat: Knowing him, he&#039;ll tire of waiting and turn his attention to Koana instead. He&#039;ll attack Tuliyollal again, like he said he would.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I see... If you believe this the best approach, then we have no objections.&lt;br /&gt;
Cahciua: Any campaign against Tuliyollal requires that Zoraal Ja lead his forces through Vanguard. We&#039;ll have lookouts keep an eye on it day and night.&lt;br /&gt;
&lt;br /&gt;
Krile: Such a strategy is certainly viable... If we&#039;re proceeding with it, though, we should warn those outside.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Indeed. They&#039;ll need time to prepare their defenses.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I should be glad to coordinate our efforts. I&#039;m already in regular contact with Y&#039;shtola, and will make sure to keep our comrades apprised of developments.&lt;br /&gt;
&lt;br /&gt;
Geode: You can leave Vanguard to us. We&#039;ll send word at the first sign of movement.&lt;br /&gt;
&lt;br /&gt;
Cahciua: It seems we have a plan.&lt;br /&gt;
Cahciua: While we wait for Zoraal Ja to move, you&#039;d do well to prepare for battle, and it begins with familiarizing yourselves with the technology that empowers him.&lt;br /&gt;
Cahciua: To that end, I&#039;ll show you to Oblivion&#039;s main headquarters.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh? I thought this place was it.&lt;br /&gt;
&lt;br /&gt;
Cahciua: &amp;amp;lt;chuckle&amp;amp;gt; You&#039;ll be impressed to know that we&#039;re located right inside that tower, in the residential district of Solution Nine.&lt;br /&gt;
Cahciua: Hiding a tree in the forest, as it were.&lt;br /&gt;
Cahciua: The only question is how to get you through the checkpoint...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ah, about that. Sphene said that she&#039;d make it so we could enter without issue.&lt;br /&gt;
&lt;br /&gt;
Cahciua: She did? Curious. She&#039;s not supposed to have such authority over the sentries.&lt;br /&gt;
&lt;br /&gt;
Krile: If I recall correctly, her words were that she would register us as guests.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I see. Perhaps we&#039;re in the clear, then.&lt;br /&gt;
Cahciua: When you&#039;re ready, come and meet me at the tower entrance.&lt;br /&gt;
&lt;br /&gt;
Geode: Before you head out, give us a moment to introduce ourselves properly, eh?&lt;br /&gt;
Geode: After all, names are good to know when working together.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Between making new friends and entering the tower, I can&#039;t help but feel a little excited.&lt;br /&gt;
&lt;br /&gt;
Krile: (Is it just me or are Erenville and Cahciua complete opposites in personality?)&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The intelligence that Cahciua and her people possess will be very useful to our efforts.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...It&#039;s eerie hearing my mother&#039;s voice come from that peculiar machine.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If this isn&#039;t their main headquarters, I can&#039;t imagine what the actual place is like...&lt;br /&gt;
&lt;br /&gt;
Nostalgia: If Cahciua trusts you, then so do we!&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Um... N-Nice to meet you...&lt;br /&gt;
&lt;br /&gt;
Geode: While Oblivion has operatives all over, we&#039;re the main crew here.&lt;br /&gt;
Geode: I&#039;m Geode, the leader of this hideout.&lt;br /&gt;
Geode: And the dependable young twins behind me are Nostalgia and Wayakkwe.&lt;br /&gt;
&lt;br /&gt;
Nostalgia: I&#039;m Nostalgia! It&#039;s a pleasure to meet you.&lt;br /&gt;
Nostalgia: My sister and I were born and raised inside the barrier.&lt;br /&gt;
Nostalgia: We&#039;ve been with Oblivion for three years, and our main duties are surveillance and provisioning.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Twins, eh? That explains the resemblance. Wayakkwe is a Tonawawtan name, unless I&#039;m mistaken?&lt;br /&gt;
&lt;br /&gt;
Nostalgia: That&#039;s right. Our mother is Tuliyollan and our father is Alexandrian. They wanted to honor both cultures.&lt;br /&gt;
&lt;br /&gt;
Krile: They&#039;re beautiful names.&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Th-Thank you. Though I have no memories of my mother, I like to think I carry a part of her with me.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So, what made you decide to join Oblivion?&lt;br /&gt;
&lt;br /&gt;
Nostalgia: We wanted to avenge our father.&lt;br /&gt;
Nostalgia: Ambrose was his name, and years ago, he was taken away after a scuffle with a soldier over a disagreement.&lt;br /&gt;
Nostalgia: It was a minor incident, so at first we clung to the hope that he&#039;d be released. But when months went by with no word from or about him, we made the decision to remove our regulators.&lt;br /&gt;
Nostalgia: We had already lost the memories of our mother. We didn&#039;t want to lose those of our father as well.&lt;br /&gt;
Nostalgia: They&#039;ve all forgotten about him now—everyone who had known him...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That bastard... Even here, he thinks nothing of his own people!&lt;br /&gt;
&lt;br /&gt;
Nostalgia: Some time later, we were approached by a member of Oblivion. Hoping to get justice for our father, we joined the order.&lt;br /&gt;
Nostalgia: I&#039;m sorry, I didn&#039;t mean to darken the mood...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No, no, I appreciate you sharing this. Together, we&#039;ll avenge your father.&lt;br /&gt;
&lt;br /&gt;
Nostalgia: Thank you. Something tells me you have what it takes.&lt;br /&gt;
Nostalgia: You introduce yourself too. Go on!&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Um... It&#039;s pretty much the same story for me.&lt;br /&gt;
Wayakkwe: And while mine is a Tonawawtan name, I haven&#039;t the faintest how things are outside the barrier.&lt;br /&gt;
Wayakkwe: It&#039;s my dream to go and see it with my own eyes. Our mother&#039;s homeland.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Once peace is restored, you must come and visit. The wilds are beautiful, the food delicious, and everyone so nice. You&#039;ll love it!&lt;br /&gt;
&lt;br /&gt;
Geode: And that&#039;s us here. You&#039;ll meet others in the Backroom—that&#039;s our headquarters. Some of them are a little eccentric, but they have good hearts, all.&lt;br /&gt;
Geode: Ah, Elene&#039;shpya. One last thing.&lt;br /&gt;
Geode: It isn&#039;t exactly my place to say this, but thank you for seeking out Cahciua. She talks about you so much, it&#039;s clear how important you are to her.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Geode: That&#039;s all. Be good to your mother while you still can, eh?&lt;br /&gt;
Geode: Well, we&#039;ll let you go now. Feel free to use this hideout as you like.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
System: Meanwhile, in Everkeep...&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: You&#039;ve been consorting with Wuk Lamat.&lt;br /&gt;
Zoraal Ja: No matter. I do not know what you are scheming...&lt;br /&gt;
Zoraal Ja: But when your realm lay on the brink, you were powerless. You had no choice but to turn to me.&lt;br /&gt;
Zoraal Ja: Whatever sentiment you may feel for her, it is my power you require. Is it not?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Perhaps... And yet, knowing the love that Wuk Lamat bears for her people—how she regards them all as kin...&lt;br /&gt;
Sphene (NPC)@Sphene: I cannot help but wish to spare her the same pain I have suffered.&lt;br /&gt;
Sphene (NPC)@Sphene: What&#039;s more, her friends possess new knowledge. Were we to work together, we might find another path.&lt;br /&gt;
Sphene (NPC)@Sphene: I know you&#039;re loath to consider it, but...is there no hope for peace with Tuliyollal?&lt;br /&gt;
Sphene (NPC)@Sphene: What we&#039;ve already done may be unforgivable, but it needn&#039;t continue. You needn&#039;t kill your brother and sister.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Hmph. I slew my only flesh and blood. Yet you attempt to sway me with an appeal to family?&lt;br /&gt;
Zoraal Ja: The memory of my father&#039;s final moments still fills me with disappointment. Age came for him before I did.&lt;br /&gt;
Zoraal Ja: For long years I sought to prove the miracle. And weak as he was, defeating him achieved nothing.&lt;br /&gt;
Zoraal Ja: To kill them is my only recourse...&lt;br /&gt;
Zoraal Ja: Wuk Lamat and Koana, who bested him as he was in his prime!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: They are still your siblings, even if not by blood. That such bonds should mean so little to you...&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: I am bound to no one—serve none save myself. I made that clear when first you spoke to me in the golden city.&lt;br /&gt;
Zoraal Ja: Remember: I can easily kill your beloved “family.” If you would protect them, cast aside any foolish notions.&lt;br /&gt;
Zoraal Ja: Your wisdom and abilities are valuable insofar as our goals align. So think well before you act, Queen of Reason.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: [GRITTED-TEETH GRUNT]&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Wuk Lamat. If you are Father&#039;s worthy successor, then you will find your way to me.&lt;br /&gt;
Zoraal Ja: But should you fall short, I &#039;&#039;will&#039;&#039; lay waste to Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: What now...?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ZwI1tWcU3ho}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Drowned_Vestiges&amp;diff=1277576</id>
		<title>Drowned Vestiges</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Drowned_Vestiges&amp;diff=1277576"/>
		<updated>2026-04-11T03:08:16Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Drowned Vestiges&lt;br /&gt;
| image =&lt;br /&gt;
| description = Wuk Lamat is eager to follow Gulool Ja into the ruined town.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Gulool Ja; Otis&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 7.3&lt;br /&gt;
| location-y = 17.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 98&lt;br /&gt;
| req-items = 1 Woolback Loin (Key Item)&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 1002&lt;br /&gt;
| reward1 = 1 Ra&#039;Kaznar Foot Gear Coffer (IL 675)&lt;br /&gt;
| prev-quest = Little Footfalls&lt;br /&gt;
| next-quest = Memories of a Knight&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 933&lt;br /&gt;
| id-gt = 70475&lt;br /&gt;
| id-edb = c30b3b4efa2&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Take this slowly and note any upcoming large objects near the path (e.g., rocks, trees) as you will need to hide behind those.&amp;lt;br&amp;gt;&lt;br /&gt;
Every time he stops, you need to be hiding behind something and wait for him to turn around. A text box will appear above his head when he stops, which is the cue he will turn around soon.&amp;lt;br&amp;gt;&lt;br /&gt;
You will have a few seconds before he turns around after stopping and saying something. You can get very close to him.&amp;lt;br&amp;gt;&lt;br /&gt;
This NPC has the following indicators:&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Stealth mission1.png|Indicator that players risk being seen should the NPC they&#039;re following turn around&lt;br /&gt;
Stealth mission2.png|Indicator that players should not approach&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Wait at the first wall as he will double back to take the left turn.&amp;lt;br&amp;gt;&lt;br /&gt;
Then wait at the wall at (X:12.8, Y:25.8) for him to turn and check.&amp;lt;br&amp;gt;&lt;br /&gt;
He then takes the stairs at (X:11.5, Y:27.3) and runs to the endpoint.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Survey the designated location.&lt;br /&gt;
*Follow [[Gulool Ja]] without being seen.&lt;br /&gt;
*Speak with [[Otis]].&lt;br /&gt;
*Survey the designated area and slay a young woolback for its meat.&lt;br /&gt;
*Deliver the woolback loin to Otis.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat is eager to follow Gulool Ja into the ruined town.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: I only saw him for a moment before he disappeared behind a building, but I&#039;m pretty sure Gulool Ja was heading further south.&lt;br /&gt;
Wuk Lamat: I&#039;ll contact Alisaie on linkpearl and let her know to join us.&lt;br /&gt;
Wuk Lamat: This is the area, but the canals and the debris make it hard to get a good view...&lt;br /&gt;
Wuk Lamat: Let&#039;s split up and search. If you could head into the canals, I&#039;ll make my way through the streets.&lt;br /&gt;
Wuk Lamat: When we find Gulool Ja, let&#039;s watch from a distance until he gets to his destination. Wouldn&#039;t want to startle him and cause an accident.&lt;br /&gt;
Wuk Lamat: Alisaie is coming as fast as she can. Let&#039;s keep searching in the meantime.&lt;br /&gt;
&lt;br /&gt;
System: You have located Gulool Ja. Follow him quietly without being noticed.&lt;br /&gt;
System: Follow Gulool Ja from a safe distance. The objective will end in failure if you are noticed, or if you fall too far behind.&lt;br /&gt;
System: Should you fail to complete the objective, you may try again by surveying the designated location.&lt;br /&gt;
System: Attempt to follow Gulool Ja?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: He spoke to us! Gulool Ja actually spoke to us!&lt;br /&gt;
&lt;br /&gt;
Alisaie: If Otis has been around for as long as he claims, perhaps he knows things that not even Oblivion is aware of.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Otis cooks the best food.&lt;br /&gt;
&lt;br /&gt;
Otis: So, my new friends! I would enlist your aid in procuring the ingredients for our repast.&lt;br /&gt;
Otis: After all, the most enjoyable meals are those we make together!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;re happy to pitch in, of course. What ingredients did you have in mind?&lt;br /&gt;
&lt;br /&gt;
Otis: First of all, some yam and pumpkin. The people of the outskirts should be willing to share their harvest, if you and Gulool Ja could go and speak to them.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Sure. I&#039;ll ask for the castoffs too, as usual.&lt;br /&gt;
&lt;br /&gt;
Otis: As for [Forename] and Alisaie, I would be obliged if you could procure some woolback meat.&lt;br /&gt;
Otis: The creatures can be found grazing on the slopes outside of town. As beef is less readily available, their flesh makes for a good substitute—that of the younger ones especially, as it is more tender and less gamy.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Consider it done. We&#039;ll be back with the meat before you know it!&lt;br /&gt;
&lt;br /&gt;
Otis: Thank you kindly! In the meantime, I shall see to other preparations.&lt;br /&gt;
Otis: Hahaha! There is nothing so fine as a meal with friends old and new!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Say, why don&#039;t we make a contest out of it? Whoever delivers the meat first is the winner!&lt;br /&gt;
Alisaie: You haven&#039;t finished yet, right? That would be too fast, even for you!&lt;br /&gt;
&lt;br /&gt;
Otis: What&#039;s this? Am I to understand that you have already procured the meat?&lt;br /&gt;
Otis: Good heavens, you have—and such a choice cut it is besides!&lt;br /&gt;
Otis: &#039;Tis plain you know how to handle yourself in battle. Were it four hundred years ago, I would have recruited you to the royal knights. Hahaha!&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: He&#039;s come a long way on such short legs. It&#039;s a relief he didn&#039;t get hurt.&lt;br /&gt;
&lt;br /&gt;
Alisaie: What&#039;s here, I wonder.&lt;br /&gt;
Alisaie: So he&#039;s looking after those little ones.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Gulool Ja...&lt;br /&gt;
&lt;br /&gt;
Otis@???: Not another step!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: [SURPRISED REAX “Uwaaah!”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A sentry!?&lt;br /&gt;
&lt;br /&gt;
Alisaie: Run, Gulool Ja! Run!&lt;br /&gt;
&lt;br /&gt;
Otis@Rusty Mechanical Soldier: You know the boy? Who are you and what do you want?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: My name is Wuk Lamat, and I&#039;ve come to talk to Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Otis@Rusty Mechanical Soldier: Is that so...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m sorry if I scared you. I want to get to know you better. That&#039;s all.&lt;br /&gt;
&lt;br /&gt;
Otis@Rusty Mechanical Soldier: And you, my boy? Do you wish to speak with them?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I heard them talking... She said she&#039;s going to kill my father...&lt;br /&gt;
&lt;br /&gt;
Otis@Rusty Mechanical Soldier: Villains! I will deal with them forthwith!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: But...&lt;br /&gt;
Gulool Ja: I...I want to get to know her too.&lt;br /&gt;
&lt;br /&gt;
Otis@Rusty Mechanical Soldier: I see. If that is your desire, then I shall stand aside.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright, then! Let&#039;s talk, you and I—lots!&lt;br /&gt;
Wuk Lamat: But, uh...who&#039;s the ancient-looking and...articulate machine?&lt;br /&gt;
&lt;br /&gt;
Otis@Rusty Mechanical Soldier: If I look ancient, it is because I am. This has been my vessel for no less than three hundred and eighty years.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Vessel...?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Otis is my friend. When I was hungry and sad, he came and looked after me.&lt;br /&gt;
Gulool Ja: He cooks for me, and teaches me all kinds of things.&lt;br /&gt;
Gulool Ja: Like how to read and write and...and not be noticed by dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
Alisaie: This machine...cooks for you?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And teaches you about fiends... What is he exactly?&lt;br /&gt;
&lt;br /&gt;
Otis@Rusty Mechanical Soldier: Ah, how remiss of me. I had neglected to introduce myself.&lt;br /&gt;
Otis: Ser Otis Velona, lord captain of the royal knights of Alexandria, at your service.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;re captain of the knights!?&lt;br /&gt;
&lt;br /&gt;
Otis: [AMUSED LAUGHTER “Hahaha!”]&lt;br /&gt;
Otis: And there I thought it was Gulool Ja with whom you wished to speak. Not that I&#039;m averse to taking a walk down memory lane...&lt;br /&gt;
Otis: But ere I regale you: we must take our repast!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A meal? Here? I hate to turn down food, but I&#039;d prefer to have this conversation in the Backroom...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Please? I&#039;m really hungry...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright, alright! A repast it is!&lt;br /&gt;
&lt;br /&gt;
Alisaie: She&#039;s going to spoil her nephew silly. I&#039;ll send word to Erenville so the others can stop worrying.&lt;br /&gt;
&lt;br /&gt;
Otis: Now, if I might prevail upon your assistance, I shall whip up my most delectable specialty!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=6EFNF5odApY}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail_(Quest)&amp;diff=1277575</id>
		<title>Dawntrail (Quest)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail_(Quest)&amp;diff=1277575"/>
		<updated>2026-04-11T03:08:10Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[Main Scenario Quests|Main Scenario Quest]]|the [[expansion]]|Dawntrail}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Dawntrail&lt;br /&gt;
| image = Dawntrail (Quest).png&lt;br /&gt;
| description = Wuk Lamat&#039;s gaze is firmly fixed on the Meso Terminal.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Bol Wuruq; Erenville; G&#039;raha Tia; Krile; Metem&lt;br /&gt;
| cutscene-npcs = Sphene (NPC)&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 11.4&lt;br /&gt;
| location-y = 4.6&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 5000&lt;br /&gt;
| reward1 = 1 Alpaca Whistle&lt;br /&gt;
| reward2 = 1 Smile Orchestrion Roll&lt;br /&gt;
| unlocks = dg Alexandria, tr The Interphos, ach In the Glow of a New Dawn, ngp Dawntrail - Part 1, ngp Dawntrail - Part 2&lt;br /&gt;
| prev-quest = A Journey Never-ending&lt;br /&gt;
| next-quest = A Royal Invitation, How the West Was Sung, Trial by Spire, It Belongs in a Museum, Something Stray in the Neighborhood, A New Challenger Appears, An Otherworldly Encounter, An Intrepid New Enterprise, Cultivating Hope, One Last Hurrah, Frosty Neighbors, The White Wanderer, Picking Up the Torch, The Case of the Displaced Inspector, Lindblum&amp;amp;comma; We Hardly Knew Ye, Leaving This Place for Good&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 953&lt;br /&gt;
| id-edb = 7a0da925036&lt;br /&gt;
| id-gt = 70495&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Enter {{i|Alexandria}}.&lt;br /&gt;
*Confront [[Queen Eternal|Sphene]] in {{i|the Interphos}}.&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat&#039;s gaze is firmly fixed on the Meso Terminal.&lt;br /&gt;
* The moment of reckoning is at hand. Interdimensional fusion has been initiated, meaning the Meso Terminal is now vulnerable. Determined to carry out Cahciua&#039;s plan, you make haste back to the terminal at the heart of the city.&lt;br /&gt;
* Unsurprisingly, one cannot simply shut down the Meso Terminal. In anticipation of this, Cahciua has left you with a program that will send your souls into its memory banks, where you are to seek out and stop Sphene. A virtual domain generated by her memories awaits, and dying there would mean dying in reality, but for the sake of the lives in all worlds, you must brave the dangers and see your mission through.&lt;br /&gt;
** ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* You fight your way through Sphene&#039;s lived memories, bearing witness to her past, to arrive at the innermost sector. All that remains is to confront your adversary and prevent her from harvesting life from other worlds.&lt;br /&gt;
** ※In the event that you leave the area, you may return by speaking with Erenville in Living Memory.&lt;br /&gt;
* At last you come face-to-face with Sphene, but not before her memories are expunged. Before your very eyes, the once-gentle queen is recreated as a terrifying entity, and she summarily expels your comrades before moving to erase you from existence. If you would protect all that you hold dear, your only choice now is to fight─and triumph.&lt;br /&gt;
** ※The Interphos can be accessed via the Duty Finder.&lt;br /&gt;
* At the end of a grueling struggle, you succeed in defeating the monstrosity Sphene had become. To your surprise, she then reappears as she once was, having been remade from her memories as an Endless. Deeply remorseful, she apologizes for all the suffering she has caused, and entrusts her burdens to Wuk Lamat before going to join her beloved people in oblivion&#039;s embrace.&lt;br /&gt;
* Together with your comrades, you make a triumphant return to Tuliyollal. Though much work remains to be done, the people again look to a brighter future.&lt;br /&gt;
** You are resting in your cabin after the victory celebration when Wuk Lamat and Erenville pay you a visit. The Dawnservant thanks you for all that you have done for her nation, while the gleaner reveals that he has given up that calling, that he might fulfill his mother&#039;s dream of seeking discovery. And whatever your own plans may be, you are assured that you are a guest in Tuliyollal until you are ready to leave.&lt;br /&gt;
* So it is that your grand adventure in Tural comes to an end. When first you set out in search of the legendary city of gold, little did you imagine that you would discover it to be a twisted utopia. And though Sphene is no more, her hopes survive in Wuk Lamat, who shall watch over her beloved subjects as they rebuild their lives. With the cycle of life restored to Alexandria, its people will once more live and die as creation had intended, with the legacy of one generation being passed down to the next. Thus carrying the memories of those you met in your heart, you look to the journeys still ahead. As you continue walking your path, you may collide with others and your steps may falter. But come what may, you find encouragement in the knowledge that the world shall ever be filled with wonders awaiting discovery.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
G&#039;raha Tia: Let us finish this!&lt;br /&gt;
&lt;br /&gt;
Krile: We won&#039;t let Cahciua&#039;s hopes be in vain!&lt;br /&gt;
&lt;br /&gt;
Erenville: No time for tears... Just as well.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ll carry out Cahciua&#039;s plan. It&#039;s our best chance at stopping Sphene.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It will be dangerous, I shouldn&#039;t doubt. We are all prepared, I assume?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That goes without saying. Come, we head to the Meso Terminal!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Whatever it takes, we must protect that which we hold dear.&lt;br /&gt;
&lt;br /&gt;
Krile: My parents are watching over us, I&#039;m sure of it. As is my grandfather.&lt;br /&gt;
&lt;br /&gt;
Erenville: I will do my part too.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No good. It seems we can&#039;t simply shut down the Meso Terminal like the others.&lt;br /&gt;
&lt;br /&gt;
Erenville: Not surprising in the least. My mother did tell us its defenses are tight.&lt;br /&gt;
Erenville: But she also left me a means of circumventing them: a program that will send your souls into the terminal&#039;s memory banks.&lt;br /&gt;
Erenville: Therein lies a virtual domain generated by Sphene&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: So we would venture into this domain, and thence seek out and stop Sphene.&lt;br /&gt;
&lt;br /&gt;
Krile: If our souls are transferred in their entirety, dying in that domain would be no different from dying outside of it. There is no guarantee of safe return.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Nonetheless, that is a risk we must take.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ve already come this far, and I&#039;ll be damned if I&#039;m going to turn back now.&lt;br /&gt;
Wuk Lamat: By meeting the Endless, I&#039;ve gained a better understanding of Sphene and the burden she bears.&lt;br /&gt;
Wuk Lamat: I want to say a few things to her when we meet again...even if it doesn&#039;t make a difference.&lt;br /&gt;
Wuk Lamat: Whatever happens, we won&#039;t let Sphene walk her misguided path any longer!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; For those we&#039;ve yet to meet!&lt;br /&gt;
&amp;gt; It&#039;s our duty as the living!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;ll do all I can to provide support. Mother has instructed me on her program as well as the world within the terminal.&lt;br /&gt;
Erenville: I&#039;ll also keep an eye on your bodies while you are gone.&lt;br /&gt;
Erenville: Should it come to it, though, I won&#039;t hesitate to call on our comrades outside. I&#039;m acutely aware of my limits.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Upon entering the terminal, we will most certainly meet with fierce resistance from its defenses.&lt;br /&gt;
G&#039;raha Tia: Then there is Sphene herself. In order to initiate interdimensional fusion, she said that she intends to erase her own memories. What manner of entity she will become as a result, none can say.&lt;br /&gt;
G&#039;raha Tia: And if she invokes the key and opens portals to other worlds, she would have access to vast amounts of aether to bring to bear against us. We must be prepared for anything.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Whatever we encounter won&#039;t change our objective. And it won&#039;t change what I&#039;ll do.&lt;br /&gt;
Wuk Lamat: Come, my friends! It&#039;s time to settle this!&lt;br /&gt;
&lt;br /&gt;
Erenville: Come back alive, do you hear? Else I can&#039;t repay you for everything you&#039;ve done.&lt;br /&gt;
&lt;br /&gt;
System: Proceed to the Interphos?&lt;br /&gt;
&lt;br /&gt;
Question: What will you do?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Small talk.&lt;br /&gt;
&amp;gt; Form a party and enter Alexandria.&lt;br /&gt;
&amp;gt; Nothing.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A part of me still clings to the hope that we can avoid fighting Sphene. But even if we can&#039;t, I want to see her people and their legacy live on.&lt;br /&gt;
Wuk Lamat: I don&#039;t know what awaits at the end of this path. But together, we&#039;ll walk it all the way!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Since we averted the Final Days, it has been one existential threat after another. And now lives in all reflections hang in the balance.&lt;br /&gt;
G&#039;raha Tia: But considering the key and the power it wields, I cannot help but feel a sense of destiny in our being here. Would you not agree, my friend?&lt;br /&gt;
&lt;br /&gt;
Krile: As much as we&#039;ve been able to learn, there is still much and more we do not know about the key.&lt;br /&gt;
Krile: What I do know, however, is that interdimensional fusion must be stopped. This is the mission I&#039;ve inherited from my parents, and I will see it done!&lt;br /&gt;
&lt;br /&gt;
Erenville: Homecomings are usually uneventful affairs. This time, it was anything but for me.&lt;br /&gt;
Erenville: But all&#039;s well that ends well, and we have you to thank for that.&lt;br /&gt;
&lt;br /&gt;
BOLWRURUQ: Welcome to the For&#039;ard Cabins, good {{alternatives|madam|sir}}. While I am still in training, I will endeavor to ensure that your stay with us is comfortable.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, as much as I&#039;d love to keep chatting, I need to get going. Still a heap of things to do, and it wouldn&#039;t do to leave it all to Koana.&lt;br /&gt;
&lt;br /&gt;
Erenville: By the way, did Gulool Ja decide to remain in Solution Nine?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: He did. I said that he can consider Tuliyollal his home, but he&#039;s more comfortable over there. Shale keeps an eye on him for us.&lt;br /&gt;
Wuk Lamat: But we&#039;ll visit him as often as we can. He still needs our support, especially while he&#039;s agonizing over his inherited authority.&lt;br /&gt;
Wuk Lamat: Though I told him he needn&#039;t make a decision right away, we can&#039;t postpone it forever either.&lt;br /&gt;
Wuk Lamat: I&#039;ll do whatever I can to help Gulool Ja, as well as everyone inside the dome.&lt;br /&gt;
Wuk Lamat: I promised as much to Sphene...&lt;br /&gt;
&lt;br /&gt;
Erenville: For my part, I&#039;ll be keeping to Tural for a time. Among other things, I&#039;d like to look into the problem with the wildlife in Shaaloani.&lt;br /&gt;
Erenville: So if you get the urge, [Forename], let&#039;s go on another journey together. There&#039;s still plenty of places I would like to show you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Now that sounds like fun! If you ever have need of me, I&#039;ll come running!&lt;br /&gt;
Wuk Lamat: Oh, and before I forget, I also have a gift for you. Can you guess what it is?&lt;br /&gt;
Wuk Lamat: An alpaca! It comes from Tobli&#039;s stable, of course, and it&#039;s as sure-footed as they come!&lt;br /&gt;
Wuk Lamat: Perfect for an adventurer who&#039;s always on the move, eh? Here, this is the whistle for calling it.&lt;br /&gt;
Wuk Lamat: Right, I&#039;ll &#039;&#039;really&#039;&#039; get going now, but I&#039;m sure we&#039;ll meet again soon. Till next time, take care!&lt;br /&gt;
&lt;br /&gt;
Metem@Man&#039;s Voice: Fellow citizens of Alexandria. Ever since our beloved queen&#039;s passing, you have understandably abided in grief. Sorrow darkens your once-bright faces.&lt;br /&gt;
Metem@Man&#039;s Voice: But is this what Her Majesty would have wished to see? No, most assuredly not. You know this to be true.&lt;br /&gt;
Metem@Man&#039;s Voice: If we are to honor her memory, we must reclaim our smiles. To that end...&lt;br /&gt;
Metem@Wrangler-hatted Man: That&#039;s right, friends—after a long hiatus, I am pleased to announce the grand reopening of the Arcadion!&lt;br /&gt;
Metem@Wrangler-hatted Man: The realm&#039;s finest fighters stand ready to entertain you in glorious and thrilling combat! Come and join us, I bid you, and let your cares be forgotten!&lt;br /&gt;
&lt;br /&gt;
System: You have completed the main scenario quest “Dawntrail”! Quests to unlock new content have now become available in Tuliyollal and Solution Nine.&lt;br /&gt;
System: Additionally, you may now enter Alexandria with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu.&lt;br /&gt;
System: Rest well, seeker of the unknown, for many and more adventures await you!&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
Wuk Lamat: Sphene! Listen to me! Please!&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;m afraid she&#039;s gone...&lt;br /&gt;
&lt;br /&gt;
MESOTERMINAL@Meso Terminal: Synchronization will soon be complete.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@???: Synchronization complete. Data for the Endless “Sphene” has been overwritten and reconfigured. All shall be well, henceforth and in perpetuity.&lt;br /&gt;
Sphene (NPC)@???: Forever will I keep and cherish my people. To that end, I have removed the remaining checks upon my authority.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What the—!?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@???: Obstructions to the plan will be summarily removed.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wait! I still haven&#039;t said—!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@???: Begone from my presence.&lt;br /&gt;
Sphene (NPC)@???: According to Eliminator&#039;s battle data, you pose the single greatest threat.&lt;br /&gt;
Sphene (NPC)@???: As such, you will be erased here and now.&lt;br /&gt;
Sphene (NPC)@Sphene: I am the bearer of the memories of Queen Sphene of Alexandria, and my desire to protect my people transcends all others!&lt;br /&gt;
Sphene (NPC)@Sphene: If it were you, could you have found another way? With your strength, could you have held fast to that which is dear without sacrifice?&lt;br /&gt;
Sphene (NPC)@Sphene: Listen to me. There&#039;s something that I need to tell you...&lt;br /&gt;
Sphene (NPC)@Sphene: Is that concern? Or suspicion?&lt;br /&gt;
Sphene (NPC)@Sphene: If things should take a turn for the worse...&lt;br /&gt;
Sphene (NPC)@Sphene: Might...I...&lt;br /&gt;
Sphene (NPC)@???: Obstructions to the plan will be summarily removed.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Your voice reached me, Lamaty&#039;i.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is it...is it really you?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: No—only in part. My memories as a living person are gone. I&#039;ve been remade from those I had as an Endless.&lt;br /&gt;
Sphene (NPC)@Sphene: However...I cannot remain long, for the Meso Terminal will soon cease to function.&lt;br /&gt;
Sphene (NPC)@Sphene: Once, you wanted to know me, Lamaty&#039;i. Let my last act be to give an honest accounting.&lt;br /&gt;
Sphene (NPC)@Sphene: I am, above all, sorry. For the suffering I&#039;ve caused your people, and mine.&lt;br /&gt;
Sphene (NPC)@Sphene: I am, ultimately, powerless against the inevitable. Unable to do aught but visit harm upon the innocent.&lt;br /&gt;
Sphene (NPC)@Sphene: I am, in the end, a pitiful, selfish creature. One that should never have been created.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Our nations are worlds apart, but they feel so close. Who knows what we could have accomplished had we walked together, towards a shared future.&lt;br /&gt;
Wuk Lamat: And yet...it could never be so. We each had our own to protect.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: If only I had met you when I was still alive, then perhaps...&lt;br /&gt;
Sphene (NPC)@Sphene: But it&#039;s no use dwelling upon a miracle that didn&#039;t happen.&lt;br /&gt;
Sphene (NPC)@Sphene: Still, if there&#039;s one thing I hope you&#039;ll believe, it is this.&lt;br /&gt;
Sphene (NPC)@Sphene: Brief though it was, I treasured our time together. It pains me to think that its memory will disappear along with me.&lt;br /&gt;
Sphene (NPC)@Sphene: I know I have no right to ask this of you, but...when I&#039;m gone...my people... Will you...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ll take care of them, don&#039;t worry. And we will never forget the Endless.&lt;br /&gt;
Wuk Lamat: Neither them nor the time we spent with you.&lt;br /&gt;
Wuk Lamat: So be free of your burdens, Sphene. And sleep well.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I will. Thank you.&lt;br /&gt;
Sphene (NPC)@Sphene: Farewell, my beloved Alexandria.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 3===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: So it was that the Meso Terminal fell dark, and the Endless departed for oblivion&#039;s embrace.&lt;br /&gt;
Erenville: Their resplendent paradise was no more, as the memories sustaining it faded with the golden light.&lt;br /&gt;
Erenville: Even so, in a way, they live on.&lt;br /&gt;
Erenville: This I felt with conviction as I basked in the glow of a new dawn.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 4===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: It remains to be seen how interdimensional fusion may have affected other reflections.&lt;br /&gt;
Erenville: Krile&#039;s parents spoke of the power&#039;s capacity for both good and evil.&amp;lt;br&amp;gt;I cannot help but wonder how Sphene&#039;s deeds will be remembered by those they touched.&lt;br /&gt;
Erenville: The key that started it all was entrusted to the adventurer.&lt;br /&gt;
Erenville: Such an artifact certainly lies within the Scions&#039; realm of expertise, and no objection was raised to their retaining it for research.&lt;br /&gt;
Erenville: By order of Vow Koana, the Skydeep Cenote was placed under the strict watch of the Landsguard.&lt;br /&gt;
Erenville: With the mighty Bakool Ja Ja among their number, they shall not want for strength even in Zoraal Ja&#039;s absence.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 5===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: Upon learning of their queen&#039;s passing, the people of Alexandria mourned and wept.&lt;br /&gt;
Erenville: Having devoted herself to sparing them sorrow, the sight might well have moved Sphene to tears.&lt;br /&gt;
Erenville: However...&lt;br /&gt;
Erenville: With Wuk Lamat carrying on her legacy, I have faith that her subjects will know joy once more.&lt;br /&gt;
Erenville: As anticipated, the news that young Gulool Ja had succeeded his father as king was greeted with trepidation.&lt;br /&gt;
Erenville: Reception was also mixed when Wuk Lamat came forward to name herself as the boy&#039;s guardian.&lt;br /&gt;
Erenville: But the people were mollified to learn that Everkeep&#039;s systems remained operational, and there would be no impact on their lives.&lt;br /&gt;
Erenville: One day, when he is older, Gulool Ja will decide for himself what manner of ruler he will be.&lt;br /&gt;
Erenville: Till that day and beyond, may the path of the young king be illuminated by the love of family.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 6===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: Meanwhile, in Tuliyollal, the people came together to hail their new Dawnservants&#039; great victory.&lt;br /&gt;
Erenville: Having honored those they lost, they turned their attention to a brighter future and celebrated for three days and nights.&lt;br /&gt;
Erenville: Not everything had been resolved, though.&lt;br /&gt;
Erenville: Those who had spent thirty years in the dome struggled to resume their former lives. This and a host of other challenges remained.&lt;br /&gt;
Erenville: But as the new Dawnservants continue to lead with strength and wisdom, the people may be assured that peace will endure.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 7===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: I&#039;m sorry we haven&#039;t been able to talk properly. Between the reconstruction work and Papa&#039;s funeral, I&#039;ve hardly had time to breathe.&lt;br /&gt;
Wuk Lamat: But, at long last, there&#039;s a lull in my duties.&lt;br /&gt;
Wuk Lamat: You&#039;ve done more for us than we could ever hope to repay. Thank you, from the bottom of my heart.&lt;br /&gt;
&lt;br /&gt;
Erenville: When we left Eorzea behind to take part in the contest, none of us could have predicted what complications would follow.&lt;br /&gt;
Erenville: You truly have a knack for finding trouble, my friend.&lt;br /&gt;
Erenville: And you wouldn&#039;t have it any other way.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So, what&#039;s next for you? Assuming you&#039;re still set on leaving the gleaner&#039;s life behind?&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;m off to fulfill my mother&#039;s dream, of course.&lt;br /&gt;
Erenville: Like she had intended, I&#039;ll embark on a journey in search of the unknown. She&#039;s sure to enjoy my stories when we meet again in the aetherial sea.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, well, sounds like a plan! But will you have the coin to get by?&lt;br /&gt;
&lt;br /&gt;
Erenville: I may no longer be a gleaner, but I still have contacts in Sharlayan. Contacts with deep pockets always eager to pay for information on new or rare species.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, you&#039;ve got it all worked out.&lt;br /&gt;
Wuk Lamat: And what of you? Any new adventures in the offing?&lt;br /&gt;
Wuk Lamat: Regardless, until you&#039;re ready to leave, you&#039;re our guest here in Tuliyollal. And this time, I won&#039;t pester you to take up a post.&lt;br /&gt;
Wuk Lamat: By now, I know you well enough to know you can&#039;t stay in one place. No more than you can ignore the plight of those in need.&lt;br /&gt;
Wuk Lamat: Your path will always lead you elsewhere, and you&#039;ll continue walking it. Isn&#039;t that so?&lt;br /&gt;
&lt;br /&gt;
Erenville: An adventurer to the marrow, you are. What is it exactly that spurs you on?&lt;br /&gt;
Erenville: [AMUSED CHUCKLE “Hehe”]&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=velVexBUP3o}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=At_a_Crossroads&amp;diff=1277574</id>
		<title>At a Crossroads</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=At_a_Crossroads&amp;diff=1277574"/>
		<updated>2026-04-11T03:08:09Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = At a Crossroads&lt;br /&gt;
| image = &lt;br /&gt;
| description = Otis looks pleased with himself, insofar as his vessel can indicate.&lt;br /&gt;
| quest-giver = Otis&lt;br /&gt;
| related-npcs = Alisaie; Gulool Ja; Sphene (NPC); Taapu; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Nostalgia&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 12.2&lt;br /&gt;
| location-y = 27.8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 98&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 866&lt;br /&gt;
| reward-opt1 = 2 Bone White Dye&lt;br /&gt;
| reward-opt2 = 2 Honey Yellow Dye&lt;br /&gt;
| reward-opt3 = 2 Cream Yellow Dye&lt;br /&gt;
| reward-opt4 = 1 Nightworld Silver Piece&lt;br /&gt;
| prev-quest = Memories of a Knight&lt;br /&gt;
| next-quest = The Protector and the Destroyer&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 935&lt;br /&gt;
| id-gt = 70477&lt;br /&gt;
| id-edb = 94ff619a1f7&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with [[Taapu]].&lt;br /&gt;
*Speak with [[Otis]].&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Otis looks pleased with himself, insofar as his vessel can indicate.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: We&#039;ll have to ask Cahciua what she knows. And if she&#039;s been hiding things from us, we need to know why.&lt;br /&gt;
&lt;br /&gt;
Alisaie: As many Endless as those who have died... So where are they? And how have they been “living” up until now?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Why are you all making those serious faces...?&lt;br /&gt;
&lt;br /&gt;
Otis: Although the mood became a tad subdued at the end, I thoroughly enjoyed our repast together!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We did too, Otis. To hear about the Endless was something of a shock, but we likewise enjoyed your company.&lt;br /&gt;
Wuk Lamat: Above all, I&#039;m glad that you and I could talk, Gulool Ja. We&#039;re going to get along great, I just know it!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: You...you think so?&lt;br /&gt;
&lt;br /&gt;
Otis: Hahaha! I&#039;m happy for you, my boy!&lt;br /&gt;
Otis: Now then, I presume you will be returning to Everkeep. Permit me to accompany you at least a part of the way.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: About Sphene...&lt;br /&gt;
Wuk Lamat: It doesn&#039;t matter to me if she&#039;s an Endless. Whether she&#039;s “alive” like you and me or not.&lt;br /&gt;
Wuk Lamat: I&#039;ve seen enough to know that she has a good heart.&lt;br /&gt;
Wuk Lamat: What worries me is the burden she bears. We still don&#039;t know what it is.&lt;br /&gt;
Wuk Lamat: I expect there are things she can&#039;t tell us. Not with Zoraal Ja watching. But at the very least, I&#039;d like to know what the Endless are to her.&lt;br /&gt;
Wuk Lamat: ...Sorry, I didn&#039;t mean to delay us. I just felt the urge to share my thoughts with you.&lt;br /&gt;
Wuk Lamat: Oh, on the way back, let&#039;s make a quick stop at the driftdowns. I want to tell Taapu how it went.&lt;br /&gt;
Wuk Lamat: Gods, but that yam stew was good...&lt;br /&gt;
&lt;br /&gt;
Taapu: Ah, you are returned. Were you able to find Gulool Ja?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We were thanks to you. All&#039;s well with the boy.&lt;br /&gt;
&lt;br /&gt;
Taapu: I&#039;m relieved to hear that.&lt;br /&gt;
Taapu: And to know that he has family who worries for him. Gulool Ja too must be glad.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, I hope so. I&#039;ll try not to rush or force anything, though. It&#039;s for him to decide what I am to him.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My, what a pleasant surprise it is to meet you in these parts.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene! What are you doing here?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Visiting my people. Are you doing the same, perchance?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I suppose we are, yes...&lt;br /&gt;
Wuk Lamat: Listen, there&#039;s something we&#039;d like to talk to you about. Could we have a word in private?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...So you know about the Endless.&lt;br /&gt;
Sphene (NPC)@Sphene: While we may not discuss it openly, my people will have surely noticed that I haven&#039;t changed for hundreds of years. I&#039;ve made no attempt to conceal my nature.&lt;br /&gt;
Sphene (NPC)@Sphene: If I may ask, though, who was it that told you about the Endless? Only a few should be familiar with the concept.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m afraid I can&#039;t say...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I bear no ill will towards this mystery individual, lest that be your concern. I&#039;m merely curious.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Tell me, Sphene. You care for your people, that much is plain. And I assume you care for the Endless too.&lt;br /&gt;
Wuk Lamat: Earlier, in Everkeep, there was something that you wanted to tell us. Was it to do with them?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The Endless are as dear to me as my living citizens. They are as much my family.&lt;br /&gt;
Sphene (NPC)@Sphene: But they can only be sustained by meeting certain exacting requirements. Thus far we&#039;ve managed to do so, but should more people die, I fear we would be pushed beyond our limit.&lt;br /&gt;
Sphene (NPC)@Sphene: Their preservation demands vast amounts of energy...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Energy? I don&#039;t understand the workings of it all, but is there something we can do to help?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Then...&lt;br /&gt;
Sphene (NPC)@Sphene: Would you be willing to become Alexandrian citizens?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wh-What!? I have my nation—my people—to protect. I can&#039;t just become Alexandrian...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Indeed...I suppose you cannot.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: First you tell us to make peace, then you tell us to go home... What exactly is it that you want?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The same as you, of course. To protect my people.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Tell us more about the energy the Endless need.&lt;br /&gt;
&amp;gt; Is there something that only Zoraal Ja can do?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: That...I cannot say. I do not ask that you understand or like me. But I wish...&lt;br /&gt;
Sphene (NPC)@Sphene: I wish we had been born on the same side of it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hey, what do you mean by that? Wait! Sphene!&lt;br /&gt;
Wuk Lamat: Damn it...&lt;br /&gt;
Wuk Lamat: Well, I think we&#039;ve kept everyone waiting long enough. Let&#039;s continue on to Everkeep.&lt;br /&gt;
Wuk Lamat: And let&#039;s not tell Otis about our conversation with Sphene. I don&#039;t want to risk causing him pain.&lt;br /&gt;
Wuk Lamat: I&#039;ve gone ahead and apologized for us.&lt;br /&gt;
&lt;br /&gt;
Alisaie: A lot has happened, but the important thing is Gulool Ja is safe and well. Cahciua has been worried, so let&#039;s hurry back.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Eating together was fun. I hope we can do it again.&lt;br /&gt;
&lt;br /&gt;
Taapu: Thank you for stopping by to share the news. It gladdens me to know that Gulool Ja is in good hands.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Lamaty&#039;i is right. Let&#039;s have faith in everyone and do what we can.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This is the moment of truth. We have to hold Zoraal Ja here.&lt;br /&gt;
Wuk Lamat: And I know exactly how to do that!&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Why don&#039;t you come with us? You might get to see Sphene.&lt;br /&gt;
&lt;br /&gt;
Otis: Ah. &#039;Tis a magnanimous and much appreciated offer, but I must decline.&lt;br /&gt;
Otis: A part of me longs for an audience with Her Majesty, it is true. Yet though it be in my previous life, I failed to protect my queen.&lt;br /&gt;
Otis: I couldn&#039;t bear to show my face before her...and such an uncomely one besides!&lt;br /&gt;
Otis: [FORCED LAUGHTER “Hahaha”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright. If that&#039;s how you feel, we won&#039;t force you.&lt;br /&gt;
Wuk Lamat: But rest assured we&#039;ll visit with Gulool Ja, and we hope you&#039;ll cook for us again.&lt;br /&gt;
&lt;br /&gt;
Otis: &#039;Twould be my pleasure. You are welcome to bring other comrades, should you so desire. The more the merrier!&lt;br /&gt;
&lt;br /&gt;
Nostalgia@???: I&#039;ve been looking all over for you!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Nostalgia, was it? What&#039;s the matter?&lt;br /&gt;
&lt;br /&gt;
Nostalgia: [LABORED BREATHING]&lt;br /&gt;
Nostalgia: It&#039;s Zoraal Ja! He marches to Vanguard!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So he&#039;s done waiting... But why weren&#039;t we alerted sooner?&lt;br /&gt;
&lt;br /&gt;
Nostalgia: Our transmissions are being jammed. The lookouts couldn&#039;t get through to us.&lt;br /&gt;
Nostalgia: Wayakkwe is at Vanguard too, but I can&#039;t reach her... Oh, what are we to do?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Stay calm. Cahciua has yet to be alerted, yes? Take word to the Backroom as fast as you can.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Our linkpearls may still work. I&#039;ll try contacting those in Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Otis—I need you to keep Gulool Ja safe.&lt;br /&gt;
&lt;br /&gt;
Otis: You needn&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I want to go with you!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Absolutely not. A battle&#039;s no place for you.&lt;br /&gt;
&lt;br /&gt;
Otis: Gulool Ja, the people of the outskirts must be evacuated. For this crucial task, I require your assistance.&lt;br /&gt;
Otis: Remember: when battle is at hand, anything can happen. Caution is as valuable as any blade.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Yes, sir!&lt;br /&gt;
&lt;br /&gt;
Alisaie: I managed to get hold of Alphinaud. He&#039;ll inform Koana.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Good. How&#039;s the situation in Tuliyollal?&lt;br /&gt;
&lt;br /&gt;
Alisaie: There&#039;s nothing to worry about...or so my brother assured me. With such short notice, though, I doubt they&#039;ll be fully prepared.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: They&#039;ll be ready, I&#039;m sure of it. The Vow of Reason is not to be underestimated.&lt;br /&gt;
Wuk Lamat: I&#039;m coming, Zoraal Ja...and we will finish this once and for all!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=izWMIyPZuMs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Explorer%27s_Delight&amp;diff=1277573</id>
		<title>An Explorer&#039;s Delight</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Explorer%27s_Delight&amp;diff=1277573"/>
		<updated>2026-04-11T03:08:06Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Explorer&#039;s Delight&lt;br /&gt;
| image = &lt;br /&gt;
| description = Cahciua is ready to head to the fourth and final zone.&lt;br /&gt;
| quest-giver = Cahciua&lt;br /&gt;
| related-npcs = Erenville; G&#039;raha Tia; Krile; Windspath Gardens Guard; Wuk Lamat&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 31.1&lt;br /&gt;
| location-y = 14.8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1250&lt;br /&gt;
| reward-opt1 = 3 Quicktongue Materia XI&lt;br /&gt;
| reward-opt2 = 3 Piety Materia XI&lt;br /&gt;
| reward-opt3 = 3 Battledance Materia XI&lt;br /&gt;
| unlocks = aet Leynode Aero&lt;br /&gt;
| prev-quest = Leafing through the Past&lt;br /&gt;
| next-quest = In Search of Discovery&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 950&lt;br /&gt;
| id-gt = 70492&lt;br /&gt;
| id-edb = 5d814c513c7&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Cahciua]].&lt;br /&gt;
* Speak with the Windspath Gardens guard.&lt;br /&gt;
* Speak with Cahciua.&lt;br /&gt;
* Speak with Cahciua again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Cahciua is ready to head to the fourth and final zone.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: Next, we have to part with...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Just one zone remaining...&lt;br /&gt;
&lt;br /&gt;
Krile: Their memories may be gone, but their love will be with me always...&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Cahciua: I must say, the closer we get to the end, the faster time seems to pass us by.&lt;br /&gt;
Cahciua: Come, let&#039;s head to the fourth and final zone. By now you know how to get there, yes?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Yes, we do.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Excellent. This time, I&#039;d like to quickly check on the Meso Terminal, so I&#039;ll meet you at the Gate of Remembrance.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Come on, everyone...&lt;br /&gt;
Wuk Lamat: Oh, Erenville...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: So this is it...&lt;br /&gt;
&lt;br /&gt;
Krile: Like before, it will be hard, but we must honor Cahciua&#039;s wish.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Cahciua: As far as I can tell, we still have some leeway with the Meso Terminal.&lt;br /&gt;
Cahciua: Meaning you can carry on getting to know the Endless in the last zone.&lt;br /&gt;
Cahciua: Windspath Gardens, it&#039;s called, and it&#039;s breathtakingly beautiful!&lt;br /&gt;
&lt;br /&gt;
Erenville: That&#039;s where your memories are stored, yes?&lt;br /&gt;
&lt;br /&gt;
Cahciua: That&#039;s right. I left it for last so I could guide you for as long as possible. Very thoughtful of me, yes?&lt;br /&gt;
Cahciua: Ooh! A great idea just occurred to me!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What might that be?&lt;br /&gt;
&lt;br /&gt;
Cahciua: &amp;amp;lt;chuckle&amp;amp;gt; I&#039;ll save it for after we&#039;ve arrived on the other side. See you there!&lt;br /&gt;
&lt;br /&gt;
Erenville: Her “great ideas” are generally less than great.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hey, Erenville?&lt;br /&gt;
Wuk Lamat: As much as I want to grant your mother her wish, I also want to respect yours.&lt;br /&gt;
Wuk Lamat: When all&#039;s said and done, I want you to be happy. I hope you know this.&lt;br /&gt;
&lt;br /&gt;
Erenville: I know.&lt;br /&gt;
Erenville: I know...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Cahciua isn&#039;t only his mother—she&#039;s his mentor as well. That can only make it harder for him to say good-bye.&lt;br /&gt;
Wuk Lamat: Let&#039;s go. For now, we keep doing what we&#039;ve been doing: seeking out Endless and learning what&#039;s dear to them.&lt;br /&gt;
Wuk Lamat: Let&#039;s not keep Cahciua waiting.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I have faith in Erenville&#039;s inner strength.&lt;br /&gt;
&lt;br /&gt;
Krile: What could this great idea of Cahciua&#039;s be?&lt;br /&gt;
&lt;br /&gt;
Erenville: It&#039;s not... &amp;amp;lt;sigh&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
Windspath Gardens Guard: &amp;amp;lt;bleep&amp;amp;gt; &amp;amp;lt;bloop&amp;amp;gt; Error. Error. Verification system...initialized. User registration...confirmed.&lt;br /&gt;
Windspath Gardens Guard: Greetings and welcome to Windspath Gardens, the sanctuary of exploration and discovery! The marvels of the natural world await you!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s help Cahciua make some great memories!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The sanctuary of exploration and discovery... Quite fitting that Cahciua&#039;s memories are here.&lt;br /&gt;
&lt;br /&gt;
Krile: How very like Cahciua to chase her dreams to the last.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Then with your consent, let&#039;s begin our adventure!&lt;br /&gt;
Cahciua: Naturally, while we go about this, feel free to continue befriending Endless. And be sure to absorb the delightful scenery!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I thought those things were some sort of enormous tree, but they&#039;re actually sculptures!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The scenery here is nothing short of remarkable. To think that Sphene has managed to preserve it for the Endless...&lt;br /&gt;
&lt;br /&gt;
Krile: What a lovely garden!&lt;br /&gt;
&lt;br /&gt;
Erenville: ...I somehow anticipated this.&lt;br /&gt;
&lt;br /&gt;
Cahciua: This particular garden is called Blooms of Discovery. Beautiful, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It&#039;s absolutely stunning! And they are all actual plants?&lt;br /&gt;
&lt;br /&gt;
Cahciua: They are indeed. These specimens were brought here hundreds of years ago for conservation, as the calamity had pushed them to the brink of extinction.&lt;br /&gt;
&lt;br /&gt;
Krile: So this zone is like a great conservatory.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Precisely, my dear Krile! Here you&#039;ll find flora and fauna the likes of which no longer exist elsewhere.&lt;br /&gt;
Cahciua: Doesn&#039;t the thought just set your heart aflutter?&lt;br /&gt;
&lt;br /&gt;
Erenville: I suppose.&lt;br /&gt;
Erenville: I expect that some creatures I encountered outside of Tural may have cousins in this world.&lt;br /&gt;
Erenville: While I am no expert on life in the reflections, it would make for an interesting study to compare them.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Now there&#039;s an idea! Leave it to my pupil to think up such.&lt;br /&gt;
Cahciua: Here we have not only a worlds-traversing adventurer and a veteran gleaner, but a pair of Sharlayan&#039;s finest scholars besides.&lt;br /&gt;
Cahciua: It&#039;s a veritable gathering of inquisitiveness, and I&#039;m thrilled to be part of it!&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Cahciua: If I could have everyone&#039;s attention. I know we have pressing business, but I&#039;d like to say a few words.&lt;br /&gt;
Cahciua: Before I died, I had two wishes. The first was to see who my Elene&#039;shpya would become.&lt;br /&gt;
Cahciua: I would say that wish has been fulfilled.&lt;br /&gt;
Cahciua: Indeed it has, for the boy who once shunned company has returned a &#039;&#039;somewhat&#039;&#039; sociable man, surrounded by wonderful friends.&lt;br /&gt;
Cahciua: As his mother and mentor both, I couldn&#039;t be more proud.&lt;br /&gt;
Cahciua: As for my second wish... That was to see all manner of nature that I had never seen before.&lt;br /&gt;
Cahciua: I hoped to explore every corner of the world, and there find thriving life!&lt;br /&gt;
Cahciua: ...But I didn&#039;t even get to see all of Tural, did I? Never enough hours in a day, or days in a year. Or years in a life.&lt;br /&gt;
&lt;br /&gt;
Krile: Cahciua...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh, don&#039;t give me that look! Though admittedly I did go and spoil the mood. Apologies.&lt;br /&gt;
Cahciua: What I was so poorly trying to work up to asking was this: I want you to help me fulfill my second wish.&lt;br /&gt;
Cahciua: I have a good feeling about this place. There is so much here I&#039;ve never seen before, I just know it!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;d love to see it with you.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I thought you might say that! Thank you.&lt;br /&gt;
Cahciua: Windspath Gardens is home to a collection of flora and fauna that once thrived on the continent.&lt;br /&gt;
Cahciua: Like the rest of Living Memory, I haven&#039;t explored it in earnest. Controlling my vessel demanded all of my attention.&lt;br /&gt;
Cahciua: But at long last, I&#039;ll get to meet the creatures here. Wrap things up with a perfect little adventure. So, shall we?&lt;br /&gt;
&lt;br /&gt;
Erenville: Absolutely not.&lt;br /&gt;
Erenville: We&#039;re to grant you your wish—and then what? You&#039;ll leave?&lt;br /&gt;
Erenville: You cannot ask that of me.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh, Elene&#039;shpya...&lt;br /&gt;
Cahciua: Please understand. I just want it to end on a happy note. Not only for myself, but for all of us.&lt;br /&gt;
Cahciua: Better that than a sad good-bye, surely?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=t2y0hHEXzkc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Aboard&amp;diff=1277571</id>
		<title>All Aboard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Aboard&amp;diff=1277571"/>
		<updated>2026-04-11T03:07:58Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = All Aboard&lt;br /&gt;
| image = All Aboard.png&lt;br /&gt;
| description = Despite his fatigue, there is an undeniable air of satisfaction about Wawlika.&lt;br /&gt;
| quest-giver = Wawlika&lt;br /&gt;
| related-npcs = Alisaie; Erenville; G&#039;raha Tia; Krile; Nitowikwe; Train Watchguard; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Shenza; Zawpya&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 18.6&lt;br /&gt;
| location-y = 13.8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| unlocks = dg Vanguard, lc Heritage Found, aet Yyasulani Station, aet The Outskirts, aet Electrope Strike&lt;br /&gt;
| prev-quest = A Hot Commodity&lt;br /&gt;
| next-quest = The Land of Levin&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 920&lt;br /&gt;
| id-gt = 70462&lt;br /&gt;
| id-edb = c153d6f489f&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Wait at the designated location.&lt;br /&gt;
*Enter {{i|Vanguard}}.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Despite his fatigue, there is an undeniable air of satisfaction about Wawlika.&lt;br /&gt;
* Wawlika and the other engineers are resolved to keep working without cease until modifications of the train have been completed. He suggests you see to any final preparations before they finish.&lt;br /&gt;
* With the Dawnblazer complete, you and your comrades hop aboard and set out for the dome. The train&#039;s fortifications and weaponry are soon put to the test when soldiers on flying vehicles descend upon you. Despite their best efforts, however, they fail to stop the train. Shortly before reaching its final destination, you all jump off and watch as the Dawnblazer crashes into Zoraal Ja&#039;s base.&lt;br /&gt;
* Your plan was a success, as the train has torn a gaping hole in the wall of the stronghold. Not wishing to afford the enemy time to regroup, you make ready to rush inside, bracing yourself for the dangers that await.&lt;br /&gt;
**※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* Together with your comrades, you brave a mechanical maze filled with sentries, its myriad defenses all failing to halt your advance. At its heart you find the base&#039;s commanding officer, who employs strange powers not unlike Zoraal Ja&#039;s to oppose you. After overcoming this final threat, you at last find an exit leading out into Yyasulani.&lt;br /&gt;
* Emerging from the stronghold, your sense of relief quickly gives way to dread and uncertainty. What greets you are leaden skies and a bizarre landscape filled with otherworldly constructs...&lt;br /&gt;
* Erenville&#039;s home has undergone a harrowing transformation, leaving him at a loss for words. If this is indeed Yyasulani, what is the reason for its current state?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wawlika: From here on out, we won&#039;t stop working till the train&#039;s ready.&lt;br /&gt;
Wawlika: If you have any preparations, now would be a good time to see to them. The boarding call will come before you know it!&lt;br /&gt;
&lt;br /&gt;
System: Wait for the engineers to finish working on the train?&lt;br /&gt;
&lt;br /&gt;
Question: What will you do?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk.&lt;br /&gt;
&amp;gt; Form a party and enter Vanguard.&lt;br /&gt;
&amp;gt; Nothing.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: There&#039;s no way Zoraal Ja will be able to ignore our explosive entrance.&lt;br /&gt;
&lt;br /&gt;
Krile: The idea of venturing into enemy territory is daunting, but I believe I&#039;m ready. Or as ready as I&#039;ll ever be...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Just a little further and we&#039;ll be inside the dome!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We couldn&#039;t have made it this far without the train. Let us see to it we go the rest of the way.&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;ll remain out of sight until the fighting is over. At the risk of repeating myself, try not to do anything reckless.&lt;br /&gt;
&lt;br /&gt;
Nitowikwe: The rest is up to you now. I can make my own way back, so don&#039;t worry about me. Take care and good luck!&lt;br /&gt;
&lt;br /&gt;
ROADWARDEN: Ah, it&#039;s you. Wawlika told me you may be passing through. Be careful out there.&lt;br /&gt;
&lt;br /&gt;
System: Proceed to the Vanguard entrance?&lt;br /&gt;
&lt;br /&gt;
ZANDER: That such a serious breach should be allowed... But it ends now.&lt;br /&gt;
ZANDER: We redeem our honor with your lives!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I was prepared for something strange, but this... It&#039;s like another world.&lt;br /&gt;
&lt;br /&gt;
Erenville: I...I don&#039;t understand...&lt;br /&gt;
&lt;br /&gt;
Krile: This is Yyasulani...?&lt;br /&gt;
&lt;br /&gt;
Erenville: What happened here...?&lt;br /&gt;
&lt;br /&gt;
Alisaie: I don&#039;t know what I was expecting, but it wasn&#039;t this.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: There was no sensation of passing into a different world. This couldn&#039;t be a reflection...could it?&lt;br /&gt;
&lt;br /&gt;
System: You may now enter Vanguard with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Nitowikwe: Right, we&#039;re just about done with the modifications. But I have to stress that we cannot afford a test run.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s fine—we understand and accept the risks. We have faith in you and your craft.&lt;br /&gt;
Wuk Lamat: I&#039;m sure everything will go to plan. With all the hard work everyone&#039;s put in, it couldn&#039;t be otherwise!&lt;br /&gt;
&lt;br /&gt;
Shenza: Finished at last!!!&lt;br /&gt;
Shenza: Behold, the pinnacle of locomotive engineering—the Dawnblazer!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Amazing!&lt;br /&gt;
&lt;br /&gt;
Zawpya: Yep, she&#039;s been fitted with wooden armor and a crystal grounding rod to mitigate the effects of lightning. Naturally, we had to overhaul the engine so it could handle the extra weight.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I also had her outfitted with aetheric cannons, the better to contend with enemy forces. And as they&#039;re modeled upon those used at the Crystarium, I can attest to their potency.&lt;br /&gt;
&lt;br /&gt;
Wawlika: So, what do you reckon? Given the tight turnaround, I&#039;d say we did a damn good job.&lt;br /&gt;
Wawlika: Glad she&#039;s to your liking. I hate to let go of such a beautiful piece of machinery, but I know you&#039;ll give her a proper send-off for us.&lt;br /&gt;
&lt;br /&gt;
Alisaie: At the risk of spoiling the mood, we should probably get moving.&lt;br /&gt;
&lt;br /&gt;
Wawlika: Yep. You won&#039;t get far if you let &#039;em pummel you from the air, but you&#039;ll be safe enough once you reach the tunnel.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: In that case, I will conceal the train with a spell once everyone is on board.&lt;br /&gt;
G&#039;raha Tia: It should last long enough for us to reach the tunnel unnoticed.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Right. So everyone—are we ready!?&lt;br /&gt;
&lt;br /&gt;
Wawlika: We&#039;ve done all we can. Rest is up to you.&lt;br /&gt;
&lt;br /&gt;
Nitowikwe: I won&#039;t let you down!&lt;br /&gt;
Nitowikwe: All aboard!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Vanish!&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
G&#039;raha Tia: At this speed, we should arrive at the dome in no time at all!&lt;br /&gt;
&lt;br /&gt;
Alisaie: But not before we&#039;re spotted, I expect. Stay alert!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Here we go.&lt;br /&gt;
Wuk Lamat: Stand fast, everyone!&lt;br /&gt;
&lt;br /&gt;
Krile: [CASTING SPELL EXERT “Hah!”]&lt;br /&gt;
&lt;br /&gt;
Alisaie: No you don&#039;t!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: [CASTING SPELL SHARP EXHALE]&lt;br /&gt;
&lt;br /&gt;
Krile: Have care! They&#039;ve switched to firearms!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Oh dear...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Raha! Jump!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: [JUMPING EXERT]&lt;br /&gt;
&lt;br /&gt;
Alisaie: [STAGGERED BY BLAST EXERT “Ugh!”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Erenville! I need you to take over for me!&lt;br /&gt;
&lt;br /&gt;
Nitowikwe: End of the line, everyone!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Stubborn little—!&lt;br /&gt;
Wuk Lamat: That was too close...&lt;br /&gt;
Wuk Lamat: Still alive, Erenville?&lt;br /&gt;
&lt;br /&gt;
Erenville: Mostly...&lt;br /&gt;
&lt;br /&gt;
Krile: At last, the enemy stronghold... We should hurry before they can regroup.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s go and find out what&#039;s inside!&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 3===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: What greeted us was not the home that I had left behind.&lt;br /&gt;
Erenville: There was no mistaking we had reached Yyasulani, and yet...&lt;br /&gt;
Erenville: It was wholly unlike my memories. The lands of my childhood had changed beyond imagining.&lt;br /&gt;
Erenville: To where had I returned?&lt;br /&gt;
Erenville: We tread on, the darkened skies above a mirror to my heart. Clouded with fear and uncertainty.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: How...bizarre.&lt;br /&gt;
Wuk Lamat: This cannot be Yyasulani, can it?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=YscvPj86Qtg}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Royal_Welcome&amp;diff=1277570</id>
		<title>A Royal Welcome</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Royal_Welcome&amp;diff=1277570"/>
		<updated>2026-04-11T03:07:46Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Royal Welcome&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Alisaie]] is inclined to keep a close eye on the queen.&lt;br /&gt;
| quest-giver = Alisaie&lt;br /&gt;
| related-npcs = Erenville; G&#039;raha Tia; Krile; Sphene (NPC); Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Ketonye; Pakwene; Pepoane; Zoraal Ja&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 27.1&lt;br /&gt;
| location-y = 18.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 952&lt;br /&gt;
| unlocks =&lt;br /&gt;
| prev-quest = The Land of Levin&lt;br /&gt;
| next-quest = A Day in the Life&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 922&lt;br /&gt;
| id-gt = 70464&lt;br /&gt;
| id-edb = 118ca2e7946&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
*Speak with Sphene again.&lt;br /&gt;
*Speak with Sphene once more.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alisaie is inclined to keep a close eye on the queen.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Alisaie: Well, having established that we should be wary, we could use more information.&lt;br /&gt;
Alisaie: So let&#039;s head to this place, the outskirts, and see what we can learn. Perhaps about Sphene, as well.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I trust you have similar farming facilities in Tural?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: They&#039;re completely different from ours. I&#039;ve got no idea what all those machines do.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: We settled on this approach after some trial and error. The Turali have their own methods of farming, which they wanted to continue employing.&lt;br /&gt;
Sphene (NPC)@Sphene: But the environment makes it challenging. There&#039;s too much rain and not enough light.&lt;br /&gt;
Sphene (NPC)@Sphene: Thankfully, the use of electrope has allowed us to fortify the buildings here, as well as provide what nature cannot.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Electro-what...?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Electrope. It&#039;s a material we use for myriad devices and applications.&lt;br /&gt;
Sphene (NPC)@Sphene: A topic for another time, perhaps. If you would follow me, we&#039;re nearly to the outskirts.&lt;br /&gt;
&lt;br /&gt;
Krile: A most unusual farm, but the produce appears normal enough.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Have you ever seen such strange contraptions? I wonder what this one is used for.&lt;br /&gt;
&lt;br /&gt;
Alisaie: It&#039;s a relief to see the people here are well, at least.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The innovations of Alexandria are nothing short of extraordinary.&lt;br /&gt;
&lt;br /&gt;
Erenville: Those brick buildings... I&#039;ve seen their like before, though I cannot remember where.&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s a rather lively settlement, isn&#039;t it? In defiance of this ceaseless gloom, almost.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s a relief to see the people here are well. Hopefully the same can be said for everyone in Yyasulani.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;ll admit, I&#039;ve seen nothing particularly suspicious. Yet.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It&#039;s fascinating how they&#039;ve combined traditional bricklaying with electrope-based engineering. A curious blending of two cultures.&lt;br /&gt;
&lt;br /&gt;
Erenville: This is a Tonawawtan village. Or at least, it was. Before the dome and these strange contraptions.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Electrope has done much to improve the efficiency of their farming, but hasn&#039;t replaced everything.&lt;br /&gt;
Sphene (NPC)@Sphene: The people wanted to preserve their old way of life, and we did not want to force ours upon them.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You went to such lengths so that our cultures could coexist. Even going so far as to learn our tongue... I&#039;m sure everyone appreciated that.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Communication was thankfully not an issue, for the Turali tongue is surprisingly similar to Alexandrian.&lt;br /&gt;
Sphene (NPC)@Sphene: Of course, there are words and phrases for which there is no equivalent, but those can be taught with minimal effort.&lt;br /&gt;
Sphene (NPC)@Sphene: Through mutual respect, understanding, and patience, we Alexandrians and Turali have learned a great deal from one another.&lt;br /&gt;
Sphene (NPC)@Sphene: And I am sure there is much you wish to learn as well. So please, if you have questions, do not hesitate to ask.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Touring farmlands with the queen of another nation is not how I expected to spend my day.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Sphene (NPC)@Sphene: Here we are! Though you&#039;ll doubtless find much of what you see in Alexandria strange, the traditional agriculture practiced in this village, at least, should be familiar.&lt;br /&gt;
&lt;br /&gt;
Pakwene@Amiable Resident: Queen Sphene! What business brings her here, I wonder.&lt;br /&gt;
&lt;br /&gt;
Ketonye@Town Resident: The queen is come!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You look well, Pakwene.&lt;br /&gt;
Sphene (NPC)@Sphene: And Ketonye, I see you&#039;ve already taken to your new position.&lt;br /&gt;
&lt;br /&gt;
Alisaie: When she introduced herself as queen, I was expecting someone...colder. Honestly, she reminds me of you, Lamaty&#039;i.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Me?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s only natural for a ruler to love her people.&lt;br /&gt;
Sphene (NPC)@Sphene: And I should like to know them as best I can—even the most trifling details.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The more you come to know them, the more you grow to love them. Who they are, and what they&#039;ve built.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: That&#039;s it! Beautifully put.&lt;br /&gt;
&lt;br /&gt;
Krile: And it would appear that she is well loved in turn...&lt;br /&gt;
&lt;br /&gt;
Pepoane@Affable Townsman: Your Majesty, you honor us with your presence!&lt;br /&gt;
Pepoane@Affable Townsman: And who are these fine people?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Tuliyollal&#039;s Vow of Resolve, Wuk Lamat, and her companions.&lt;br /&gt;
Sphene (NPC)@Sphene: They come from beyond the barrier, but you needn&#039;t worry. They are good people, and are to be treated as my honored guests.&lt;br /&gt;
&lt;br /&gt;
Pepoane@Affable Townsman: The rumors of a link to the outside are true, then! Wuk Lamat is still so young...&lt;br /&gt;
Pepoane: Ah, where are my manners? I am Pepoane—a leader, of sorts, of the people living out here.&lt;br /&gt;
&lt;br /&gt;
Erenville: Pepoane? That has a Tonawawtan ring to it.&lt;br /&gt;
&lt;br /&gt;
Pepoane: Right you are! I take it you hail from this region as well? Tesh&#039;pyani, perhaps?&lt;br /&gt;
&lt;br /&gt;
Erenville: Yes, I do. I don&#039;t suppose you know a woman by the name of Cahciua?&lt;br /&gt;
&lt;br /&gt;
Pepoane: Cahciua...?&lt;br /&gt;
Pepoane: Hmm... I&#039;m afraid I&#039;m not sure if I&#039;ve ever met someone with that name.&lt;br /&gt;
&lt;br /&gt;
Erenville: Mother isn&#039;t here... But it&#039;s a relief to know at least some of the people of Yyasulani are alive and well.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Your mother, you say?&lt;br /&gt;
Sphene (NPC)@Sphene: Now that you mention it, I do see the resemblance.&lt;br /&gt;
&lt;br /&gt;
Erenville: You know my mother?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I do, yes.&lt;br /&gt;
&lt;br /&gt;
Erenville: Then tell me, please—where is she?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...I cannot say. Not here. But I promise I will in due time.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I have a question, Pepoane. Do you recall what happened the day the dome first appeared?&lt;br /&gt;
&lt;br /&gt;
Pepoane: Ah, the barrier? Well...um...&lt;br /&gt;
Pepoane: I remember fixing a shelf that had collapsed after a terrible earthquake. Then the ground began to tremble, there was a brilliant flash of light, and...then...&lt;br /&gt;
Pepoane: Forgive me. My recollection of it all is rather poor.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You needn&#039;t push yourself, Pepoane. After thirty years, no one could blame you for not remembering.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thirty years!? As in thirty years in the past?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Absurd though it may sound, there is no doubt in my mind the events that led to the joining of our lands occurred thirty years ago.&lt;br /&gt;
Sphene (NPC)@Sphene: Which is not to say I understand why our perceptions of the intervening time are so radically different. We only just became aware of the discrepancy, when Zoraal Ja&#039;s military base was completed, and we were at last able to venture beyond the barrier.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: I believed you long dead. To have the chance to kill you myself is an unforeseen blessing.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thirty years... Little wonder Zoraal Ja assumed our father had already passed away.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It&#039;s not unlike how time passes differently in the First and the Source—the fluctuating space of the rift between them disrupting temporal equivalence.&lt;br /&gt;
G&#039;raha Tia: Perhaps the same holds true here, and time flowed faster within the dome.&lt;br /&gt;
G&#039;raha Tia: I cannot say for certain, but I strongly suspect that to be the case.&lt;br /&gt;
G&#039;raha Tia: I was able to make contact with Y&#039;shtola not long ago via linkpearl, so that shouldn&#039;t be cause for concern.&lt;br /&gt;
G&#039;raha Tia: And based on the queen&#039;s account, this encampment may have come to serve as a physical bridge between the two planes, after which the dome was forced into the Source&#039;s temporal flow.&lt;br /&gt;
&lt;br /&gt;
Alisaie: If we&#039;re to be certain of anything, we need more information.&lt;br /&gt;
Alisaie: Sphene, would it be all right if we had a look around and spoke with the townspeople?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: By all means!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Time to see what we can see of Alexandria, then.&lt;br /&gt;
&lt;br /&gt;
Erenville: And its people. I may yet find familiar faces among the survivors from Yyasulani...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Even if I don&#039;t understand the half of it, I would learn more of this place before we confront Zoraal Ja.&lt;br /&gt;
&lt;br /&gt;
Pepoane: Perhaps you&#039;d care to see how we make our living?&lt;br /&gt;
Pepoane: Though we have always prided ourselves on the use of traditional Tonawawtan farming methods, the use of electrope-fueled technologies has led to countless agricultural innovations.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I would join you as well!&lt;br /&gt;
&lt;br /&gt;
Pepoane: Ma&#039;am, please, you needn&#039;t trouble yourself.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s no trouble at all. And I promise not to cause any manner of distraction.&lt;br /&gt;
&lt;br /&gt;
Pepoane: Reassuring words—or they would be had I not heard them countless times before. Very well, but do be careful.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Of course! I shall proceed with the utmost care.&lt;br /&gt;
Sphene (NPC)@Sphene: Now, then. If you two would follow me, we can begin the tour!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I can&#039;t say that I trust her yet, but I trust that her affection for these people is genuine. And that&#039;s enough for me.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=XtH0u0J4UGU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_New_Family&amp;diff=1277569</id>
		<title>A New Family</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_New_Family&amp;diff=1277569"/>
		<updated>2026-04-11T03:07:45Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A New Family&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Wuk Lamat]] is searching for the words to say to [[Shale]].&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Gulool Ja; Koana; Shale&lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 2124&lt;br /&gt;
| reward1 = 2 Roast Rroneek&lt;br /&gt;
| prev-quest = The Resilient Son&lt;br /&gt;
| next-quest = In Pursuit of Sphene&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 940&lt;br /&gt;
| id-gt = 70482&lt;br /&gt;
| id-edb = 57c0f2cb795&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Wait in front of the palace in [[Tuliyollal]].&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
*Speak with Wuk Lamat yet again.&lt;br /&gt;
*Speak with [[Koana]].&lt;br /&gt;
*Speak with Koana again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Wuk Lamat]] is searching for the words to say to [[Shale]].&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gulool Ja: I&#039;ll be fine. You don&#039;t need to worry about me.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m really sorry, but we&#039;re not sure what happened to Cahciua. The others are trying to learn what they can.&lt;br /&gt;
&lt;br /&gt;
Shale: Oh, Cahciua... We&#039;d known that such a day would come, but I wish we could&#039;ve at least said good-bye...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You knew, then. That she was already gone.&lt;br /&gt;
&lt;br /&gt;
Shale: We did. We all did.&lt;br /&gt;
Shale: Cahciua forbade us from saying anything. She wanted to tell you herself when the time was right.&lt;br /&gt;
Shale: I expect she was torn over how to reveal the truth to Erenville.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see... I don&#039;t think anyone can blame her for keeping quiet.&lt;br /&gt;
Wuk Lamat: But tell me—how are the people faring? Have they forgotten Zoraal Ja already?&lt;br /&gt;
&lt;br /&gt;
Shale: No, they still remember him. We wonder if this might be the result of the gate at the summit being closed.&lt;br /&gt;
Shale: Most are unaware of developments. They&#039;ll be relieved to hear that the king has been defeated, but at the same time, they&#039;re like to panic if they learn that the queen has disappeared.&lt;br /&gt;
Shale: Right now, Geode is making contact with the various government bodies, but it&#039;d probably be best to keep it all under wraps for a time.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Agreed. Once we&#039;ve resolved matters, I&#039;ll explain everything to the people. I consider it my duty.&lt;br /&gt;
Wuk Lamat: As to Zoraal Ja&#039;s mechanical army, what&#039;s become of them now that he&#039;s gone?&lt;br /&gt;
&lt;br /&gt;
Shale: Ah yes, about that...&lt;br /&gt;
Shale: At the time we suspect that Zoraal Ja passed, the king&#039;s authority appears to have been transferred to Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You mean to say Gulool Ja is the new king!?&lt;br /&gt;
&lt;br /&gt;
Shale: While a coronation is required to make it official, for the moment, the system recognizes him as his father&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: But...I don&#039;t want this. I don&#039;t want to be king.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s not a decision you have to make right away. But given that the authority comes with command of the army, you can&#039;t give it up lightly either.&lt;br /&gt;
Wuk Lamat: We can think on it together later, but for now, I want you to hold on to it. To what your father has left you...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: ...If you say so.&lt;br /&gt;
Gulool Ja: Um...are you alright, Lamaty&#039;i?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Huh...&lt;br /&gt;
Wuk Lamat: Ugh, what is this? Why can&#039;t I... Gah!&lt;br /&gt;
Wuk Lamat: Despite everything that&#039;s happened—all the terrible things my brother did—I still don&#039;t know how to feel towards him... What&#039;s wrong with me?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It&#039;s perfectly normal.&lt;br /&gt;
&amp;gt; You just need a little time.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You think so? I&#039;ll take your word for it...&lt;br /&gt;
&lt;br /&gt;
Shale: For now, we have things under control. Why not return to Tuliyollal and rest up while the others handle the investigation?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You know, I think I&#039;ll do that. It&#039;ll be good to see how things are at home and catch up with Koana.&lt;br /&gt;
Wuk Lamat: Hey, why don&#039;t the two of you come too?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: But...won&#039;t everyone hate me?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Of course not. They might be a little unsure at first, but I&#039;ll set them straight.&lt;br /&gt;
Wuk Lamat: Besides, I want to introduce you to Koana. As new family.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: R-Really!?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Really! That is, if you&#039;re fine with it?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I am! I am!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then let&#039;s be off! We&#039;ll head directly to the palace to see Koana.&lt;br /&gt;
&lt;br /&gt;
Shale: Please have a good rest—you&#039;ve earned it. I&#039;ll keep things low-key for a while myself.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I&#039;m my own person... I am!&lt;br /&gt;
&lt;br /&gt;
Koana: Even though I knew all was well, I&#039;m still comforted to see Lamaty&#039;i with my own eyes.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It was indeed Zoraal Ja&#039;s realm inside the dome.&lt;br /&gt;
Wuk Lamat: A realm he ruled jointly with Sphene. He as the King of Resolve, and she the Queen of Reason.&lt;br /&gt;
Wuk Lamat: Just like you and me here.&lt;br /&gt;
Wuk Lamat: Their people live very different lives compared to ours. But like us, they live them to the fullest.&lt;br /&gt;
Wuk Lamat: And Sphene is a big part of that. She&#039;s a considerate and approachable ruler who treats everyone as family.&lt;br /&gt;
&lt;br /&gt;
Koana: You and her must&#039;ve gotten along well.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We did... But out of love for her people, she&#039;s chosen the wrong path.&lt;br /&gt;
Wuk Lamat: They&#039;re a good folk, the Alexandrians... They welcomed us into their homes, and treated us with kindness and respect.&lt;br /&gt;
Wuk Lamat: But Zoraal Ja slaughtered them. Slaughtered those he was meant to protect, for his own ends.&lt;br /&gt;
&lt;br /&gt;
Koana: By the gods... Tell me how this came to pass.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Father...&lt;br /&gt;
&lt;br /&gt;
Koana: That a king should harm his own people...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: When his attack on Tuliyollal failed, Zoraal Ja sought to gain more power. So he ordered his people executed and harvested their souls.&lt;br /&gt;
&lt;br /&gt;
Koana: What drove him to commit such an atrocity?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: He claimed he wanted to bring the entire world under his dominion. But that was just a means to achieve his true desire.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: My grandfather... He was a great person, right?&lt;br /&gt;
Gulool Ja: Maybe...maybe my father wanted to prove he was his own person. That he wasn&#039;t just a great person&#039;s son.&lt;br /&gt;
&lt;br /&gt;
Koana: I daresay you are right. As the Resilient Son, our father&#039;s trueborn heir, he bore the weight of expectation. That weight was clearly greater than any of us had imagined. &lt;br /&gt;
&lt;br /&gt;
Gulool Ja: That&#039;s probably why he was who he was. And why he didn&#039;t want me...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Damn it all... If only we had tried harder to reach out to him...&lt;br /&gt;
Wuk Lamat: &amp;amp;lt;sigh&amp;amp;gt; Let&#039;s keep moving.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: What my father did was wrong. He had to be stopped. But...I&#039;m glad I could learn a little about the person he was.&lt;br /&gt;
&lt;br /&gt;
Koana: Growing up, I envied my brother. But that envy may have added to his burdens.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Zoraal Ja had become unimaginably powerful. It was only with [Forename]&#039;s help that we managed to defeat him.&lt;br /&gt;
Wuk Lamat: And now I have a responsibility to the people of Alexandria. And above all to Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: ...!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I promised, didn&#039;t I? I wanted us to become family. And it isn&#039;t only out of obligation. Since I&#039;ve gotten to know you, I&#039;ve come to really like you.&lt;br /&gt;
Wuk Lamat: You might not be my nephew by blood, but we&#039;re family to the end. We&#039;ll always be there to help each other, isn&#039;t that right?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Right!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You too, [Forename]. After everything we&#039;ve been through, we&#039;re already as good as family.&lt;br /&gt;
&lt;br /&gt;
Koana: What!?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What do you mean, “what”? The more family you have, the merrier, don&#039;t you think? Come on, let&#039;s head into the barracks!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I&#039;d like to be family with you too, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Like Papa did by taking us in, I want to make my family bigger! You wouldn&#039;t mind some extra family too, right, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Koana: I&#039;m glad I could hear what happened in the dome.&lt;br /&gt;
Koana: But I&#039;m sorry that you had to bear such a heavy burden, Lamaty&#039;i...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Don&#039;t be. As Vow of Resolve, it was something that I had to do.&lt;br /&gt;
Wuk Lamat: Besides, it was your ingenious strategy that kept Tuliyollal safe!&lt;br /&gt;
Wuk Lamat: Asking you to rule with me was definitely one of my better ideas!&lt;br /&gt;
&lt;br /&gt;
Koana: It was because we all fought as one that we could repel the invaders—and then only with the aid of Vrtra and his kin.&lt;br /&gt;
Koana: Thanks to Alphinaud and Estinien interceding for us, we were able to swiftly forge an alliance with Radz-at-Han.&lt;br /&gt;
Koana: And when the dragons appeared in our skies, I felt that this was it—the Tuliyollal you had envisioned.&lt;br /&gt;
Koana: We owe our new allies a great debt, and I hope that we can repay them one day.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Indeed. Once I&#039;ve dealt with matters, we should go and thank them in person.&lt;br /&gt;
&lt;br /&gt;
Koana: [Forename] had told me as much, but you still have work to do, yes?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Yes. I need to find Sphene.&lt;br /&gt;
Wuk Lamat: She harmed our people so that her own might live. But as I was raging at her deeds, I realized something.&lt;br /&gt;
Wuk Lamat: Just because Tuliyollal is safe doesn&#039;t mean I can ignore what becomes of Alexandria. That&#039;s the kind of thinking that led to conflict in the old days.&lt;br /&gt;
Wuk Lamat: I want to help the Alexandrian people live in peace and happiness. And the only way to do that is to stop Sphene from walking her path.&lt;br /&gt;
&lt;br /&gt;
Koana: Very well, Lamaty&#039;i. Just promise me you will take care.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I promise, Koana.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I wish there was something I could do to help...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s nice to be home, even if only for a while. Thanks for coming with me, [Forename].&lt;br /&gt;
&lt;br /&gt;
Koana: &amp;amp;lt;sigh&amp;amp;gt; While I had anticipated this, I still can&#039;t help but worry.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m sorry that I have to go away again so soon.&lt;br /&gt;
Wuk Lamat: But even setting Sphene aside, some of our own people may be among the Endless.&lt;br /&gt;
Wuk Lamat: I can&#039;t just sit around and leave everything to the others.&lt;br /&gt;
&lt;br /&gt;
Koana: I understand. I have matters here well in hand, so do what you must.&lt;br /&gt;
Koana: [Forename]. For all you&#039;ve done for us—for our nation and our family—I fear I can never express sufficient gratitude. But thank you, from the bottom of my heart.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Koana: You are returned!&lt;br /&gt;
Koana: Wait there, I&#039;m coming down!&lt;br /&gt;
Koana: Where&#039;s Lamaty&#039;i? What happened inside the dome?&lt;br /&gt;
Koana: So my brother is gone...&lt;br /&gt;
Koana: Yet the danger remains, and you must soon sally forth unto an unknown reality...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hey! Koana!&lt;br /&gt;
&lt;br /&gt;
Koana: Lamaty&#039;i... Is this boy perhaps...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This is Zoraal Ja&#039;s son, Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Koana: I see. Time did flow differently inside the dome.&lt;br /&gt;
Koana: If he is our brother&#039;s child, then...&lt;br /&gt;
Koana: Gulool Ja, was it? My name is Koana, and I am Lamaty&#039;i&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: You&#039;re her brother...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;ll find none more dependable than Koana. He&#039;s family, and he&#039;ll take good care of you.&lt;br /&gt;
&lt;br /&gt;
Koana: A pleasure to meet you, Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: A pleasure to meet you too, uh...Uncle Koana.&lt;br /&gt;
&lt;br /&gt;
Koana: Well, I suppose I &#039;&#039;am&#039;&#039; your uncle...&lt;br /&gt;
Koana: But simply Koana will do.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;re all confused, and little wonder. Rest assured all will be explained in due course.&lt;br /&gt;
Wuk Lamat: But for now, I want to make one thing clear.&lt;br /&gt;
Wuk Lamat: Gulool Ja is his own person. He had no part in his father&#039;s crimes.&lt;br /&gt;
Wuk Lamat: If you have anger towards Zoraal Ja you need to express, Koana and I will gladly hear you. But you will treat Gulool Ja as you would any child—with kindness.&lt;br /&gt;
&lt;br /&gt;
TULIYOLLALMALE: As we should. The boy&#039;s done no wrong.&lt;br /&gt;
&lt;br /&gt;
TULIYOLLALFEMALE: Yes, the Vow of Resolve speaks true!&lt;br /&gt;
&lt;br /&gt;
Koana: So...will you tell me what happened? G&#039;raha Tia has given me a summary, but I would hear your detailed accounts.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Can we walk while we chat? I want to see how things are in the city.&lt;br /&gt;
&lt;br /&gt;
Koana: In that case, let us make our way to Brightploom Post.&lt;br /&gt;
Koana: Our soldiers remain on high alert, but if the threat of invasion has passed, I will bid them take a well-earned rest.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=BpgGqtS43dc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Knight_of_Alexandria&amp;diff=1277568</id>
		<title>A Knight of Alexandria</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Knight_of_Alexandria&amp;diff=1277568"/>
		<updated>2026-04-11T03:07:43Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Knight of Alexandria&lt;br /&gt;
| image = A Knight of Alexandria.png&lt;br /&gt;
| description = Wuk Lamat is eager to go after Otis.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Absorbed Girl; Cahciua; Chatty Girl; Energetic Boy; Erenville; G&#039;raha Tia; Krile; Listless Boy; Otis; Quiet Girl&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 29.1&lt;br /&gt;
| location-y = 32.5&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 1600&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Land of Dreams&lt;br /&gt;
| next-quest = The Sanctuary of the Strong, Perplexing Puzzles&amp;amp;comma; Endless Fun, Brotherly Bonds Know No Barrier&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 946&lt;br /&gt;
| id-gt = 70488&lt;br /&gt;
| id-edb = 19df81b1e83&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#spoiler:show=Solution spoiler (Click to Show)|hide=Click to Hide Spoiler|[[Otis]] is at (X:28.5, Y:29.4, Z:0.4)}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for [[Otis]].&lt;br /&gt;
*Speak with Otis.&lt;br /&gt;
*Speak with the children while wearing your costume. 0/5&lt;br /&gt;
*Speak with Otis.&lt;br /&gt;
*Wait at the designated location.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat is eager to go after Otis.&lt;br /&gt;
* Having encountered an Endless incarnation of Ser Otis Velona in Yesterland, Wuk Lamat is eager to speak further with him. Thus do you set off towards the air cab station, where he appeared to have been bound.&lt;br /&gt;
* You find Otis rehearsing the lines for the upcoming Founding Celebration play, which tells the tale of the realm&#039;s birth. The knight reveals that, due to there being fewer Endless, it has become difficult to gather a crowd. To that end, he tasks you and Wuk Lamat with spreading word of the production to the younglings of Yesterland, for which he will provide child-pleasing animal costumes for the both of you to wear.&lt;br /&gt;
* You don your costume and assume the guise of a friendly rabbit. As per Otis&#039;s instructions, you turn your attention to the children in the vicinity of the air cab station.&lt;br /&gt;
** ※You must be wearing the costume provided by Otis to complete this task. Speak with him again to prolong or restore the guise.&lt;br /&gt;
* You have told a good number of children about the play. Satisfied with your efforts, you make your way back to Otis.&lt;br /&gt;
* Having thanked you for promoting the production, Otis now asks you to perform a duel in it. Though Wuk Lamat is reluctant at first, your enthusiasm wins her over, and together you make your way to Proto Alexandria to prepare.&lt;br /&gt;
* At last the play begins, and you perform your parts with aplomb. But when Otis takes the stage for his own, he is overcome by the memories of failing to protect his queen and freezes still. Fortunately, the day is saved when Wuk Lamat launches into an inspired improvisation which brings the tale to a satisfying conclusion.&lt;br /&gt;
: Afterwards, when you finally manage to have a quiet moment with Otis, you reveal to him that you are in fact living people. Answering his questions, you tell him that Alexandria endures, and that his other self served the realm valiantly. Comforted by this knowledge, the knight declares that he may rest easy, his newfound peace comforting you in turn as you press on to the Geo Terminal.&lt;br /&gt;
* Wuk Lamat shuts down the terminal, causing the Endless in Yesterland to fade away. Her time here has impressed upon her how much Sphene&#039;s people loved her and yearned for peace, and she swears to carry it all with her.&lt;br /&gt;
* Erasing the Endless is proving as difficult a deed as you had imagined. But so long as someone remembers them, they will never truly fade away...&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: Right, let&#039;s go after Otis. He&#039;s bound to know about the past—about the Alexandria of old as well as Sphene when she was a living person.&lt;br /&gt;
Wuk Lamat: The problem is he doesn&#039;t seem to be in the mood to talk... Perhaps we can offer to help him with this Founding Celebration—that might warm him to us.&lt;br /&gt;
Wuk Lamat: He set off this way. Come on!&lt;br /&gt;
&lt;br /&gt;
Otis: “Are you harmed”...or “Are you &#039;&#039;un&#039;&#039;harmed”? Hmmm, the latter, methinks...&lt;br /&gt;
Otis: To which Her Highness replies with her winsome smile...&lt;br /&gt;
Otis: “I am thanks to you, my dearest Otis!”&lt;br /&gt;
Otis: Y-You again!?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Sorry, I didn&#039;t mean to interrupt your rehearsal...&lt;br /&gt;
&amp;gt; Shall I play the part of the queen?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Otis: &#039;Tis fine, I shouldn&#039;t have trouble with the lines come the performance. After all, the script is my very own work!&lt;br /&gt;
Otis: I appreciate the offer, but there is no need. The script is my own work, you see, and I know Princess Sphene&#039;s lines even better than mine own!&lt;br /&gt;
Otis: There is, however, a scene with which I struggle...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hey, this looks like fun! Can I join in?&lt;br /&gt;
&lt;br /&gt;
Otis: Hmph, you as well? I thought I said that I was busy!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You did, but we thought that maybe we could help. You&#039;re getting ready for the Founding Celebration, yes?&lt;br /&gt;
&lt;br /&gt;
Otis: I am... And if truth be told, we are in dire need of assistance.&lt;br /&gt;
Otis: For this edition of the celebration, there is to be a play about the history of our realm for the children&#039;s enjoyment.&lt;br /&gt;
Otis: But with fewer of us being given form, we haven&#039;t enough hands to carry out the production. Thus have I been tasked with not only writing the script, but performing as myself besides.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Calm down, it&#039;s alright. We really are happy to help any way we can. Just tell us what to do.&lt;br /&gt;
&lt;br /&gt;
Otis: For the same reason the production is shorthanded, it has become difficult to gather a crowd. I&#039;d be obliged if you could spread the word of the play to the children in Yesterland.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Consider it done! We&#039;ll take ourselves around and talk to younglings.&lt;br /&gt;
&lt;br /&gt;
Otis: Splendid! Oh, and to better appeal to them, we have adorable animal costumes for you to wear—together with your cheeriest bearing, of course!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A-Alright. Anything to make the children happy!&lt;br /&gt;
&lt;br /&gt;
Otis: Let&#039;s see... Ah, yes, this one should be suitable for you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ohhh, it&#039;s a glamour! I was confused for a moment when you handed me the device!&lt;br /&gt;
&lt;br /&gt;
Otis: I have something in mind for you as well. Let me know when you are ready, and I shall activate it for you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What&#039;s yours going to be, I wonder...&lt;br /&gt;
&lt;br /&gt;
Otis: Ready, are you? Then let us have you don your costume at once.&lt;br /&gt;
Otis: Marvelous! There&#039;s not a child that would fail to be delighted!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hehe, it really does suit you!&lt;br /&gt;
&lt;br /&gt;
Otis: Now that you are suitably attired, I pray you go forth and promote our play to the children. Concentrate your efforts here, in the vicinity of the air cab station, and see that you make it fun!&lt;br /&gt;
Otis: In the meantime, I shall continue my own preparations here. Should your costumes wear off, I shall provide you with another.&lt;br /&gt;
&lt;br /&gt;
System: You must be wearing the costume provided by Otis in order to progress.&lt;br /&gt;
System: You will change back to your normal garments if you move too far away. Look to your map for the garment change&#039;s area of effect.&lt;br /&gt;
System: Speak with Otis to restore or prolong the garment change.&lt;br /&gt;
&lt;br /&gt;
Otis: Ah, I see your costume has worn off. Here, I shall give you another.&lt;br /&gt;
Otis: Your costume is about to wear off, you say? Very well, I shall give you another.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s right, Ser Otis will be in the play as himself! You can&#039;t miss it!&lt;br /&gt;
&lt;br /&gt;
ENDLESSBOYA: Oho, a rabbit monster! You shall rue the day you crossed paths with this royal knight!&lt;br /&gt;
ENDLESSBOYA: There&#039;s going to be a play? With knights and stuff!?&lt;br /&gt;
ENDLESSBOYA: Come on, let&#039;s go and watch! We can ride the air cab later!&lt;br /&gt;
ENDLESSBOYA: Sorry, {{alternatives|miss|mister}}, but we&#039;re busy right now. We&#039;re talking about monster hunting.&lt;br /&gt;
&lt;br /&gt;
ENDLESSGIRLA: Oh, hello there, Mister Rabbit. What&#039;s the matter?&lt;br /&gt;
ENDLESSGIRLA: Ahhh, the play. I know about it. They sometimes have performances over at the castle.&lt;br /&gt;
ENDLESSGIRLA: I&#039;ve seen it before, so I was going to give it a miss. But if you say it&#039;s special this time, then alright! I&#039;ll go!&lt;br /&gt;
ENDLESSGIRLA: Hmmm... I&#039;ve seen the play before, so maybe I&#039;ll skip it this time...&lt;br /&gt;
&lt;br /&gt;
ENDLESSGIRLB: Look, look! It&#039;s a rabbit!&lt;br /&gt;
ENDLESSGIRLB: What is it? Want to play with us, do you?&lt;br /&gt;
ENDLESSGIRLB: There&#039;s going to be a play about Queen Sphene? I wanna see it, I wanna see it!&lt;br /&gt;
ENDLESSGIRLB: We&#039;ll head over to the castle right away. Thanks for telling us!&lt;br /&gt;
ENDLESSGIRLB: ...And when my dad saw me, he thought I was his mother! Isn&#039;t that funny?&lt;br /&gt;
&lt;br /&gt;
ENDLESSGIRLC: Oh? Are you here to look at Queen Sphene too, Mister Rabbit?&lt;br /&gt;
ENDLESSGIRLC: That great big golden statue is exactly what she looks like. That&#039;s what my mum told me—and she&#039;s a scientist!&lt;br /&gt;
ENDLESSGIRLC: My mum also told me that the terminal is a tomb. Her Majesty must watch over all of us from there.&lt;br /&gt;
ENDLESSGIRLC: A play about the realm&#039;s founding? I love history, that sounds great!&lt;br /&gt;
ENDLESSGIRLC: I&#039;ll let my mum know so we can go and watch together. Thank you, Mister Rabbit!&lt;br /&gt;
ENDLESSGIRLC: My mum says that Queen Sphene is really nice. I hope I can meet her one day.&lt;br /&gt;
&lt;br /&gt;
ENDLESSBOYC: Well, well, who should interrupt my air cab watching but a person in a silly costume.&lt;br /&gt;
ENDLESSBOYC: Let me guess: you&#039;re here to tell me about the play. Don&#039;t bother—I&#039;ve seen it no less than fifty times already.&lt;br /&gt;
ENDLESSBOYC: Otis is going to be performing as himself!? Now that&#039;s a new twist on an old classic...&lt;br /&gt;
ENDLESSBOYC: Alright, alright. Just for that, I&#039;m willing to see the play again.&lt;br /&gt;
ENDLESSBOYC: I&#039;d thank you not to interrupt my air cab watching.&lt;br /&gt;
&lt;br /&gt;
System: You must be wearing the costume provided by Otis in order to progress.&lt;br /&gt;
&lt;br /&gt;
Otis: You&#039;ve finished making your rounds? Excellent! I shall take the costume off your hands.&lt;br /&gt;
Otis: Thanks to the two of you promoting the play in my stead, I could memorize the lines to my satisfaction. I am grateful beyond measure!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Don&#039;t mention it. It was fun meeting Endless children.&lt;br /&gt;
&lt;br /&gt;
Otis: “Endless” children...? What an odd thing to say when we&#039;re Endless ourselves.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s, er...complicated. I&#039;d explain it to you, but the play&#039;s due to start soon, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Otis: Aye, very soon. I must needs make my way to the venue and see to the final preparations.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s talk later, then. We&#039;ll be cheering you on from the crowd!&lt;br /&gt;
&lt;br /&gt;
Otis: By all means. But hold on... What would you say to performing in the play as well?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A-Are you serious!?&lt;br /&gt;
Wuk Lamat: Oh no, definitely not. I&#039;ve never done anything like that, and I don&#039;t think I can learn lines on such short notice...&lt;br /&gt;
&lt;br /&gt;
Otis: Hahaha! Rest assured it wouldn&#039;t be a difficult part.&lt;br /&gt;
Otis: What I have in mind for the two of you is a little swordplay—a duel between Alexandrian and Lindblum soldiers.&lt;br /&gt;
Otis: That is certain to please the children, and without the need for words.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wh-What do you think?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Have at you, Lindblum scum!&lt;br /&gt;
&amp;gt; This Alexandrian knight is going to take you down!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, that keen, are you? Alright, you asked for it!&lt;br /&gt;
&lt;br /&gt;
Otis: Then it is settled! I shall prepare your costumes for you. You need but engage in a mock fight. &lt;br /&gt;
Otis: While there isn&#039;t time for a rehearsal, the little mistakes are all in good entertainment!&lt;br /&gt;
Otis: With that, I shall go and inform the troupe members of the changes. Pray make your way to Proto Alexandria and await further instructions.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s the castle where the terminal is. When we shut it down, Yesterland and the Endless in it will also fade away...&lt;br /&gt;
Wuk Lamat: So let&#039;s give them a show to remember.&lt;br /&gt;
Wuk Lamat: And we&#039;ll remember them too. Them and what it is that they seek to preserve through this celebration.&lt;br /&gt;
Wuk Lamat: Right, let&#039;s give it our best—and have us some fun!&lt;br /&gt;
&lt;br /&gt;
Krile: Suffice it to say I didn&#039;t expect you to appear on stage. You did a fine job, both of you!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: That was a marvelous play. &#039;Tis a shame that that will be the last performance, but it will forever be etched in my memories.&lt;br /&gt;
&lt;br /&gt;
Erenville: The fact that it&#039;s mostly children in Yesterland explains all the amusements here. But as happy as they seem, it&#039;s hard to think about their lives before this.&lt;br /&gt;
Erenville: For if the form of an Endless reflects their happiest self, it means they died before they grew up, or grew up to find no greater happiness.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I had a wonderful time, and I believe everyone here did too.&lt;br /&gt;
&lt;br /&gt;
Otis: No explanations are required—I have intuited your purpose. There are paths only the living may walk.&lt;br /&gt;
Otis: Mine was a tumultuous life, replete with joy and sorrow both, but it ends on a bright note thanks to you.&lt;br /&gt;
Otis: If I have one regret, however, it is that I could not meet the new king. Send him my regards, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, we&#039;re here...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Are you having doubts?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No, I&#039;ll do what I came to do. It&#039;s just...the fonder you are of someone, the harder it is to say farewell.&lt;br /&gt;
Wuk Lamat: If you&#039;re ready, [Forename], then I am too.&lt;br /&gt;
&lt;br /&gt;
System: Upon shutting down the Geo Terminal, it will not be possible to restore Yesterland to its present form.&lt;br /&gt;
System: Are you certain you wish to shut down the terminal? &lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright. Let me just say a word about those we met here.&lt;br /&gt;
&lt;br /&gt;
Krile: And that makes half...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Upon our return, we must regale Gulool Ja with the heroic tale of Ser Otis Velona.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...Two zones to go.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Otis, the mechanical soldier, and Otis, the Endless... Through you, their paths reconverged at the last.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s like waking up from a sweet dream to bitter reality...&lt;br /&gt;
Wuk Lamat: But I&#039;ll never forget my time with the Endless, or the pain I feel now.&lt;br /&gt;
&lt;br /&gt;
Cahciua: We&#039;re more than memories stored in machines. So long as someone remembers us and carries on our legacy, we&#039;ll never truly fade away.&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Krile: Well, this seems to be the right place. What&#039;s on the program, I wonder.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: And where are the others, for that matter...&lt;br /&gt;
&lt;br /&gt;
YESTERLANDTROUPE: Ladies and gentlemen, boys and girls! Tonight&#039;s performance is a story that takes place long, long ago.&lt;br /&gt;
YESTERLANDTROUPE: A great conflict rages over precious electrope, and the Kingdom of Alexandria has been embroiled in the chaos.&lt;br /&gt;
YESTERLANDTROUPE: When the royal capital comes under siege, the kingdom&#039;s valiant knights lay their lives on the line for their beloved Princess Sphene.&lt;br /&gt;
YESTERLANDTROUPE: I bid you keep your handkerchiefs at hand. Now, without further ado...&lt;br /&gt;
&lt;br /&gt;
YESTERLANDGIRL: &amp;lt;gasp&amp;gt; Look!&lt;br /&gt;
&lt;br /&gt;
YESTERLANDBOY: Yeah! It&#039;s a royal knight!&lt;br /&gt;
&lt;br /&gt;
Krile: I beg your pardon!?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ahaha! What a twist!&lt;br /&gt;
&lt;br /&gt;
Erenville: &amp;lt;sigh&amp;gt; Unbelievable...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: [SLASHING EXERT “Hah!”]&lt;br /&gt;
Wuk Lamat: [SLASHING EXERT “Yaaah!”]&lt;br /&gt;
Wuk Lamat: Arrrgh! I-I am killed!&lt;br /&gt;
&lt;br /&gt;
QUEENACTOR: You must flee, all of you!&lt;br /&gt;
&lt;br /&gt;
YESTERLANDGIRL: Princess Sphene!&lt;br /&gt;
&lt;br /&gt;
Otis: [SLASHING SWORD EXERT “Hyaaah!”]&lt;br /&gt;
Otis: Are you unharmed?&lt;br /&gt;
&lt;br /&gt;
QUEENACTOR: I am thanks to you, my dearest Otis!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: My &#039;&#039;dearest&#039;&#039;...?&lt;br /&gt;
&lt;br /&gt;
YESTERLANDTROUPE: And so, in no small part due to the valor of the royal knights, the kingdom succeeds in repelling the invaders.&lt;br /&gt;
YESTERLANDTROUPE: But their jubilation proves short-lived...&lt;br /&gt;
YESTERLANDTROUPE: For in mad defiance, the enemy unleashes a forbidden weapon which brings about a terrible calamity. Full many lose their lives...&lt;br /&gt;
YESTERLANDTROUPE: The good Queen Sphene, shining vision of hope, among them...&lt;br /&gt;
YESTERLANDTROUPE: (Go to her! You&#039;re supposed to go to her!)&lt;br /&gt;
&lt;br /&gt;
YESTERLANDBOY: What&#039;s happening?&lt;br /&gt;
&lt;br /&gt;
YESTERLANDGIRL: Is it over already?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: [CLEARING THROAT]&lt;br /&gt;
Wuk Lamat: And then...though the people grieved their queen&#039;s tragic passing, guided by her legacy of compassion...&lt;br /&gt;
Wuk Lamat: Oh boy. They, um...worked hand in hand to overcome an age of hardship, and in time...they built a peaceful and prosperous Alexandria—a &#039;&#039;new&#039;&#039; Alexandria!&lt;br /&gt;
&lt;br /&gt;
Otis: Pray forgive me... The memories...they had me in a vice grip...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: All&#039;s well that ends well. I wouldn&#039;t dwell on it.&lt;br /&gt;
&lt;br /&gt;
Otis: If I may ask... During your improvisation, you spoke of a &#039;&#039;new&#039;&#039; Alexandria.&lt;br /&gt;
Otis: And so I am given to wonder... Do you hail from a time after mine own?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We do. And we&#039;re living people, not Endless.&lt;br /&gt;
&lt;br /&gt;
Otis: My word. That I should meet the living in this place...&lt;br /&gt;
Otis: There is another question I dread to speak aloud. A question I couldn&#039;t bring myself to pose to newcomers out of fear of the truth...&lt;br /&gt;
Otis: Alexandria... Does it still exist?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It does. It isn&#039;t quite the place you knew, but it endures.&lt;br /&gt;
Wuk Lamat: The descendants of your people walk its streets and live each day to the fullest as proud Alexandrians.&lt;br /&gt;
&lt;br /&gt;
Otis: They live... We live...&lt;br /&gt;
Otis: I-I had failed to protect my queen, but to hear that... It brings me a measure of peace.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You were there too, Otis. That is, an incarnation of you.&lt;br /&gt;
&lt;br /&gt;
Otis: Of me? That&#039;s absurd...&lt;br /&gt;
Otis: But wait... Something comes back to me. When they were researching a means to resurrect Her Majesty—memory preservation or some such—I volunteered to be a test subject...&lt;br /&gt;
Otis: ...No, it is a fog I cannot pierce. But pray tell me, this incarnation of myself—what was he like?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat:  That&#039;s not all. He was a father in all but name to the new king, Gulool Ja.&lt;br /&gt;
Wuk Lamat: Whatever you may have failed to do, you&#039;re the noblest of souls, Otis. And your deeds—your sacrifice—gave us hope that we sorely needed.&lt;br /&gt;
&lt;br /&gt;
Otis: Aha... Ahahaha!&lt;br /&gt;
Otis: &#039;Tis a miracle. Verily, there can be no other way to describe it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It is. It really is. We bear the legacy of your other self, and we&#039;d be glad to bear yours as well.&lt;br /&gt;
&lt;br /&gt;
Otis: My, what comfort you offer! With such dependable souls to take up my shield, I may rest easy indeed!&lt;br /&gt;
Otis: I beg you, watch over our new king.&lt;br /&gt;
Otis: The war changed my queen. To her final moment, grief darkened her gentle countenance.&lt;br /&gt;
Otis: I&#039;ve not the honor of knowing Gulool Ja, but I pray, that for all his days, he shall have cause to smile.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ll see to it he does, Otis. I swear.&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Cahciua: That knight—he was the one who looked after Gulool Ja...&lt;br /&gt;
Cahciua: And now you follow in his footsteps.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And those of others as well.&lt;br /&gt;
Wuk Lamat: We&#039;ve come to know how much Sphene&#039;s people loved her. How much they yearned for peace. All of this, we&#039;ll carry with us.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I see.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=rXI8m-nyGb4}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Journey_Never-ending&amp;diff=1277567</id>
		<title>A Journey Never-ending</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Journey_Never-ending&amp;diff=1277567"/>
		<updated>2026-04-11T03:07:41Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Journey Never-ending&lt;br /&gt;
| image = &lt;br /&gt;
| description = Cahciua is ready to take to the sky on mehwapyarra-back.&lt;br /&gt;
| quest-giver = Cahciua&lt;br /&gt;
| related-npcs = Erenville; G&#039;raha Tia; Krile; Museum Curator; Wuk Lamat&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 11.0&lt;br /&gt;
| location-y = 12.5&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1333&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = In Search of Discovery&lt;br /&gt;
| next-quest = Dawntrail (Quest)&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 952&lt;br /&gt;
| id-gt = 70494&lt;br /&gt;
| id-edb = ab9469586dc&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the museum curator.&lt;br /&gt;
* Speak with [[Erenville]].&lt;br /&gt;
* Speak with [[Cahciua]].&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with Wuk Lamat again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Cahciua is ready to take to the sky on mehwapyarra-back.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Erenville: I know one shouldn&#039;t judge by appearance, but still...&lt;br /&gt;
&lt;br /&gt;
CLEYRACURATOR: Hello there! Come to ride the mehwapyarras, have you?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Begging your pardon, but this is where you can go on leisure flights, yes?&lt;br /&gt;
&lt;br /&gt;
CLEYRACURATOR: Indeed it is! Bearing you will be our adorable mehwapyarras, who are especially trained by a Turali friend!&lt;br /&gt;
CLEYRACURATOR: Just say the word, and we will send you up, up, and away!&lt;br /&gt;
&lt;br /&gt;
Cahciua: And there you have it! Shall we, then?&lt;br /&gt;
&lt;br /&gt;
Erenville: It seems I&#039;ll have to trust to the theory of ancestral levitational predisposition...&lt;br /&gt;
Erenville: In case you are unfamiliar, the theory holds that all life-forms have an innate capacity for levitational magicks. While said magicks generally remain latent, they may manifest in the ability to fly.&lt;br /&gt;
&lt;br /&gt;
Cahciua: My guess is that the mehwapyarras themselves cannot fly, but rather their saddles are imbued with levitation magicks.&lt;br /&gt;
&lt;br /&gt;
CLEYRACURATOR: You are ready? Then go ahead and mount up. The mehwapyarras fly a set route, so you need only relax and enjoy the view!&lt;br /&gt;
&lt;br /&gt;
System: Ride the mehwapyarra?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Hahaha! How exhilarating! &lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;ll be damned... They really do fly...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Hey, the way we&#039;re flying in formation, don&#039;t we look like migrating birds?&lt;br /&gt;
&lt;br /&gt;
Erenville: Except we&#039;re on giant rodents...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Speaking of migrating birds, the mallard is where your name comes from. Did I ever tell you that?&lt;br /&gt;
&lt;br /&gt;
Erenville: That I knew, but I learned it from the shamaness, not from you.&lt;br /&gt;
&lt;br /&gt;
Cahciua: A migrating bird can fly anywhere it desires—even across oceans to distant continents.&lt;br /&gt;
Cahciua: And you&#039;ve done just that, my clever mallard!&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;d thank you not to call me that!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh dear, is it over already? Time really does &#039;&#039;fly&#039;&#039; when you have fun!&lt;br /&gt;
Cahciua: What a joy to see Living Memory from up high!&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ahhh, that was wonderful! An experience worth saving for the very end!&lt;br /&gt;
Cahciua: You two enjoyed yourselves as well, I trust?&lt;br /&gt;
&lt;br /&gt;
Erenville: It was enjoyable enough, I suppose.&lt;br /&gt;
&lt;br /&gt;
Cahciua: From my fussy bunbun, that&#039;s high praise. I&#039;m glad I invited you and [Forename].&lt;br /&gt;
Cahciua: Thank you for indulging me.&lt;br /&gt;
&lt;br /&gt;
Erenville: ...&lt;br /&gt;
&lt;br /&gt;
Cahciua: If I could, I&#039;d go for another hundred rides, but I must settle for the one.&lt;br /&gt;
Cahciua: It&#039;s time we were headed to the Aero Terminal. If there are still things you wish to do, you&#039;ll want to do them now.&lt;br /&gt;
Cahciua: When you&#039;re ready, make your way along the path yonder. I&#039;ll find the others and let them know the same.&lt;br /&gt;
&lt;br /&gt;
CLEYRACURATOR: Please come and fly again any time!&lt;br /&gt;
&lt;br /&gt;
Erenville: She&#039;s only a facsimile constructed from her memories. I understand this.&lt;br /&gt;
Erenville: But when she&#039;s right there, as alive and spirited as I&#039;ve ever known her, how am I supposed to do it? How am I supposed to erase her?&lt;br /&gt;
Erenville: Does she even know how it tears me apart?&lt;br /&gt;
Erenville: It&#039;s not fair...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We saw you from below. It looked like you were having fun.&lt;br /&gt;
&lt;br /&gt;
Krile: It will be hard, but let us send Cahciua off with a smile.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We&#039;ll be there for Erenville.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I couldn&#039;t have asked for more fulfilling final hours than these.&lt;br /&gt;
Cahciua: I&#039;m so happy to have met you, [Forename]. You and everyone. Thank you for the memories.&lt;br /&gt;
Cahciua: And thank you for watching over my Elene&#039;shpya. He&#039;ll be fine now, I know it.&lt;br /&gt;
&lt;br /&gt;
Erenville: No more doubts. I will shut the terminal down.&lt;br /&gt;
&lt;br /&gt;
Krile: Let&#039;s see our task through to the end.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We carry on, with their hopes and memories in our hearts.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ll leave this to you, Erenville.&lt;br /&gt;
&lt;br /&gt;
Erenville: Aye, I won&#039;t waver. Not anymore.&lt;br /&gt;
Erenville: If you&#039;re ready yourselves, then so am I.&lt;br /&gt;
&lt;br /&gt;
System: Upon shutting down the Aero Terminal, it will not be possible to restore Windspath Gardens to its present form.&lt;br /&gt;
System: Are you certain you wish to shut down the terminal?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Let us finish this!&lt;br /&gt;
&lt;br /&gt;
Krile: We won&#039;t let Cahciua&#039;s hopes be in vain!&lt;br /&gt;
&lt;br /&gt;
Erenville: No time for tears... Just as well.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Not a moment too soon... It&#039;s as if she&#039;s saying she won&#039;t let us do as we please anymore.&lt;br /&gt;
Wuk Lamat: Through our time here, we&#039;ve come to know what it is Sphene seeks to protect.&lt;br /&gt;
Wuk Lamat: But that doesn&#039;t change what we have to do!&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Cahciua: How delightful this has been! Not since my journey with the Dawnservant have I enjoyed myself so!&lt;br /&gt;
Cahciua: No, I&#039;m selling it short. This was even better.&lt;br /&gt;
Cahciua: And that&#039;s because I was able to share this adventure with my darling boy.&lt;br /&gt;
Cahciua: Well, this is as far as I can go. As for the rest...&lt;br /&gt;
&lt;br /&gt;
Erenville: Just stop. You&#039;re doing it again. Deciding everything by yourself and then disappearing.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Elene&#039;shpya. You&#039;re my pupil, so you ought to understand.&lt;br /&gt;
Cahciua: Everything that lives must one day die, and that which has died isn&#039;t meant to return. This is the way of nature.&lt;br /&gt;
Cahciua: Mine is an unnatural existence, and I&#039;ve suffered it only because I had to unmake this twisted mausoleum.&lt;br /&gt;
Cahciua: But now that brave souls have appeared to whom I might entrust my mission, I may finally embrace the end.&lt;br /&gt;
Cahciua: Can&#039;t you be happy for me?&lt;br /&gt;
&lt;br /&gt;
Erenville: How could I be &#039;&#039;happy&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
Cahciua: ...I was actually quite scared, you see.&lt;br /&gt;
Cahciua: Scared that I&#039;d be trapped inside the barrier forever, and denied the thrill of discovery for all my days.&lt;br /&gt;
Cahciua: Your coming gave me courage and comfort, Elene&#039;shpya. More than you know.&lt;br /&gt;
Cahciua: And now, here I stand, unburdened and free! In this moment—the happiest of my life.&lt;br /&gt;
&lt;br /&gt;
Erenville: As you wish, Mother. I&#039;ll continue what you began.&lt;br /&gt;
Erenville: You were right, of course—leaving home has broadened my horizons. I&#039;ve met my friends and found this place.&lt;br /&gt;
Erenville: So I bid you leave your dreams with me...&lt;br /&gt;
Erenville: And know—I&#039;ll go where you couldn&#039;t go and do what you couldn&#039;t do! I will!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Look at you, all grown up and dependable.&lt;br /&gt;
Cahciua: Yet with so much more ahead. A world of experiences await you—each a lesson of its own.&lt;br /&gt;
Cahciua: You may know failure, and burning regret...but these too shall become beacons to guide you. So come what may, hold your head high and carry on with conviction.&lt;br /&gt;
Cahciua: And wherever your journeys take you, keep me close to your heart, will you?&lt;br /&gt;
Cahciua: I should like to be there, to see what I haven&#039;t seen.&lt;br /&gt;
&lt;br /&gt;
Erenville: You will be, Mother.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Now, run along. And never forget that you&#039;re my pride and joy.&lt;br /&gt;
Cahciua: I trust you all can handle the rest. Take care—and farewell!&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Cutscene 2===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: That makes all of them.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: All that remains is to wait for the Meso Terminal to become vulnerable, when it&#039;s about to initiate fusion. And then we strike.&lt;br /&gt;
&lt;br /&gt;
MESOTERMINAL@Meso Terminal: Please be advised: we are entering the final phase of world bridging. Repeat: we are entering the final phase of world bridging.&lt;br /&gt;
MESOTERMINAL@Meso Terminal: The aether of all residents will shortly be replenished. Be at ease—no action on your part is required.&lt;br /&gt;
MESOTERMINAL@Meso Terminal: We thank you for your patience.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wait—it&#039;s already begun!?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=uzCC2yEnNck}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Hot_Commodity&amp;diff=1277566</id>
		<title>A Hot Commodity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Hot_Commodity&amp;diff=1277566"/>
		<updated>2026-04-11T03:07:39Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Hot Commodity&lt;br /&gt;
| image = &lt;br /&gt;
| description = A way to obtain fire crystals is on the tip of Iyaate&#039;s tongue.&lt;br /&gt;
| quest-giver = Iyaate&lt;br /&gt;
| related-npcs = Alisaie; Erenville; G&#039;raha Tia; Krile; Mablu; Nitowikwe; Shenza; Wawlika; Wuk Evu; Wuk Lamat; Zekowa; Zurmurwur&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 15.1&lt;br /&gt;
| location-y = 17.9&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 96&lt;br /&gt;
| req-items = 1 Clear Fire Crystal&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1261&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = Putting Plans into Locomotion&lt;br /&gt;
| next-quest = All Aboard&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 919&lt;br /&gt;
| id-gt = 70461&lt;br /&gt;
| id-edb = fdb427890c2&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Iyaate]].&lt;br /&gt;
*Survey the designated location and slay any blazing cerule analas that appear for clear fire crystals.&lt;br /&gt;
*Deliver the clear fire crystals to Iyaate.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with [[Wawlika]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* A way to obtain fire crystals is on the tip of Iyaate&#039;s tongue.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
G&#039;raha Tia: Right. Time to put my knowledge gained in the First to use.&lt;br /&gt;
&lt;br /&gt;
Krile: Shenza has given me a list of materials. We&#039;ll see to it they have everything they need!&lt;br /&gt;
&lt;br /&gt;
Alisaie: It&#039;s a shame Cid and his engineers aren&#039;t here to help. If they were here, I expect they&#039;d turn it into a flying train.&lt;br /&gt;
&lt;br /&gt;
Erenville: Zoraal Ja&#039;s forces remain quiet for now. If there is any movement, I&#039;ll alert everyone immediately.&lt;br /&gt;
&lt;br /&gt;
Shenza: Iyaate is sure to get you all the fire crystals you&#039;d ever want, and then some.&lt;br /&gt;
&lt;br /&gt;
Iyaate: Now I remember—cerule analas!&lt;br /&gt;
Iyaate: You can find them to the south of town. They actually ingest fire crystals and keep them in their gut, if you can believe it!&lt;br /&gt;
Iyaate: If you want the purest crystals, though, you&#039;ll have to go after the oldest, toughest analas. Nothing you can&#039;t handle, right?&lt;br /&gt;
Iyaate: I&#039;ll show you where you can find some to hunt. Looking forward to seeing why Erenville thinks so highly of you.&lt;br /&gt;
Iyaate: There&#039;s quite a lot of fiery wildlife in these parts. We think it&#039;s due to the ceruleum, but no one can say for sure.&lt;br /&gt;
Iyaate: Still, it&#039;s not often that you see the bigger, dominating sort—and that&#039;s what you need.&lt;br /&gt;
Iyaate: What you&#039;ll have to do is hunt down a few of their kind. Establish yourself as a threat—that&#039;s known to draw out the leader.&lt;br /&gt;
Iyaate: That&#039;s the spirit! While you&#039;re on the hunt, I&#039;ll keep watch nearby to make sure no hapless travelers come stumbling in.&lt;br /&gt;
Iyaate: The leaders are certain to show up if you kill a few of the common ones. It&#039;s only a matter of when.&lt;br /&gt;
&lt;br /&gt;
System: You see no signs of your prey. Perhaps you will have better luck to the south.&lt;br /&gt;
&lt;br /&gt;
POPMESSAGE: A hefty, cantankerous anala comes lumbering towards you with murderous intent.&lt;br /&gt;
&lt;br /&gt;
Iyaate: Amazing! You dealt with the beasts in no time at all!&lt;br /&gt;
Iyaate: You need the crystals delivered to Shenza? I&#039;ll see that he gets it.&lt;br /&gt;
Iyaate: These fire crystals are for the train, aren&#039;t they?&lt;br /&gt;
Iyaate: I heard about your plans to enter the dome.&lt;br /&gt;
Iyaate: I want to thank you for going to such lengths to stop these invaders.&lt;br /&gt;
Iyaate: And though he&#039;d grumble if he knew I was asking this, please take care of Elene&#039;shpya.&lt;br /&gt;
Iyaate: Anyway, I&#039;d best be on my way—and you as well. In case you&#039;re going to meet her, I saw Wuk Lamat heading for the station.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Shenza told me you got the crystals for him. Good work!&lt;br /&gt;
Wuk Lamat: I&#039;ve just returned from looking for extra help. We&#039;ll see in a moment who answers the call!&lt;br /&gt;
&lt;br /&gt;
Erenville: All will be in readiness for them when they arrive.&lt;br /&gt;
Erenville: Dammit... I&#039;m idle for a moment, and all I can think about is my home...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Keep your chin up, Erenville. We&#039;ll be on our way soon, and we&#039;ll find your mother. &lt;br /&gt;
Wuk Lamat: It&#039;ll be good to see her after all these years. There&#039;s so much I&#039;d like to ask her about her time together with Papa.&lt;br /&gt;
&lt;br /&gt;
Erenville: Oh, she&#039;ll talk your ears off. Once my mother starts, there&#039;s no stopping her.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I wouldn&#039;t want it any other way!&lt;br /&gt;
Wuk Lamat: Right, let&#039;s return to helping where we can! The real work begins when the extra hands arrive!&lt;br /&gt;
Wuk Lamat: Thanks for making the trek here. To be honest, I wasn&#039;t expecting so many of you!&lt;br /&gt;
&lt;br /&gt;
Wuk Evu: Since the attack on Tuliyollal, I had been wondering if there was aught I could do to help.&lt;br /&gt;
Wuk Evu: So when I heard about the upcoming operation from Vow Koana, I leapt at the chance to do my part!&lt;br /&gt;
&lt;br /&gt;
Mablu: Peace will be restored, and then we can all enjoy a nice cup of mezcal!&lt;br /&gt;
Mablu: This is our home, and we&#039;ll do whatever it takes to keep it safe.&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: While I assist with the efforts here, High Luminary Gurfurlur does the same at the capital.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m truly grateful!&lt;br /&gt;
Wuk Lamat: With all of us working together, there&#039;s nothing we can&#039;t accomplish!&lt;br /&gt;
Wuk Lamat: Let&#039;s get to it, my friends!&lt;br /&gt;
&lt;br /&gt;
Erenville: Yes. Let&#039;s get to it.&lt;br /&gt;
&lt;br /&gt;
Wawlika: Alright, everyone! That&#039;ll do it!&lt;br /&gt;
&lt;br /&gt;
Nitowikwe: You&#039;ve done your part. Leave it to us to finish mounting the armor and cannons, and have yourselves a hard-earned rest.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thank you all again for answering the call.&lt;br /&gt;
&lt;br /&gt;
Zekowa: No need for thanks, now! Whenever you need help, just give us a holler!&lt;br /&gt;
&lt;br /&gt;
Wuk Evu: Indeed. We must all do our part when our nation is imperiled.&lt;br /&gt;
&lt;br /&gt;
Mablu: Hear, hear! We love Tural, and we love you, Vow Wuk Lamat!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I love you all too! Your kindness and goodwill will not be in vain, this I promise!&lt;br /&gt;
&lt;br /&gt;
Erenville: Taken care of the crystals, have you? Things proceed apace here too.&lt;br /&gt;
&lt;br /&gt;
Wawlika: Thanks again for all your help. Wouldn&#039;t have been able to finish so quickly without you.&lt;br /&gt;
Wawlika: Go and rest up, friend. Won&#039;t be long before the train&#039;s ready.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r36NSpCepV8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Day_in_the_Life&amp;diff=1277564</id>
		<title>A Day in the Life</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Day_in_the_Life&amp;diff=1277564"/>
		<updated>2026-04-11T03:07:32Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Day in the Life&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Sphene (NPC)|Sphene]] is eager to show you around.&lt;br /&gt;
| quest-giver = Sphene (NPC)&lt;br /&gt;
| related-npcs = Elias; Hhinek; Kipehwi; Mahuwsa; Wuk Lamat&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 17.9&lt;br /&gt;
| location-y = 10.6&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1132&lt;br /&gt;
| reward1 = 2 Tart Turali Tart&lt;br /&gt;
| prev-quest = A Royal Welcome&lt;br /&gt;
| next-quest = On the Cloud, Gwok Away, Natural Selection, The Miracle of Electrope&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 923&lt;br /&gt;
| id-gt = 70465&lt;br /&gt;
| id-edb = c166eb6b7ba&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Mahuwsa]].&lt;br /&gt;
* Speak with the farmers. 0/3&lt;br /&gt;
* Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
* Survey the designated locations and defeat any enemies that appear. 0/2&lt;br /&gt;
* Speak with Sphene.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Sphene is eager to show you around.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: Touring farmlands with the queen of another nation is not how I expected to spend my day.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Rather than bore you with lengthy explanations, let us head back to the farm we passed earlier.&lt;br /&gt;
Sphene (NPC)@Sphene: Yyupye&#039;s Halo, it is called. We can speak with one of the farmers when we arrive.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...I guess we&#039;re off to Yyupye&#039;s Halo.&lt;br /&gt;
Wuk Lamat: What do you suppose they keep inside this building?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Here we are. I&#039;m sure you&#039;ll learn a great deal from the workers here.&lt;br /&gt;
Sphene (NPC)@Sphene: Allow me to introduce you to Mahuwsa, one of the most experienced farmhands in all of Alexandria.&lt;br /&gt;
Sphene (NPC)@Sphene: She&#039;s well versed in myriad farming techniques. Indeed, the wealth of knowledge she has shared with the other farmers is what has allowed this place to flourish.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: Queen Sphene! To what do I owe this sudden shower of praise?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My apologies for the interruption. I am come with guests from beyond the barrier.&lt;br /&gt;
Sphene (NPC)@Sphene: They wish to learn more of Alexandria, and so I invited them to see how our crops are grown. I do hope that&#039;s all right.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: So the rumors of visitors from the outside were true!&lt;br /&gt;
Mahuwsa: What manner of hosts would we be to deny them a look around—and I gather Your Majesty also intended to check on things here?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You know me too well, Mahuwsa. I thought to seize this opportunity to see how the farmers fare, and perhaps pepper them with a few questions. Though I do so enjoy observing and taking part in the work, too.&lt;br /&gt;
Sphene (NPC)@Sphene: &#039;Twould appear we have her permission. So please, walk the grounds to your heart&#039;s content.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You go on ahead. I&#039;ll keep Sphene company.&lt;br /&gt;
Wuk Lamat: Don&#039;t misunderstand—I&#039;m not the suspicious type. But given our positions, it would make sense for us to go around together, wouldn&#039;t you say?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: A fair point. But be sure not to let me out of your sight!&lt;br /&gt;
Sphene (NPC)@Sphene: I shall remain under Wuk Lamat&#039;s watchful eye. Pray, come find us after you&#039;ve seen your fill and spoken with the other farmhands.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s a shame Koana&#039;s not here to see all these bizarre contraptions.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Finished already, are we? If so, I should very much like to hear what you think of our facilities.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: My duties here are quite varied despite being merely a farmer. We all have to do our part if we&#039;re to prosper. &lt;br /&gt;
&lt;br /&gt;
Elias: Light levels appear to be fine. As for the power source...&lt;br /&gt;
Elias: Hm? You wish to know about my job?&lt;br /&gt;
Elias: I tend to the fields, mostly. Watering the crops, keeping the soil fertile, and so on.&lt;br /&gt;
Elias: It admittedly took some time until I fully understood how best to carry out my duties.&lt;br /&gt;
Elias: I also manage the lamps we use in the fields. We do our best to keep everything up to code, but should they ever start to malfunction, it&#039;s up to me to fix them.&lt;br /&gt;
Elias: The land and sky being what they are, ensuring a rich harvest makes for constant work. But honestly, I enjoy how involved the process is.&lt;br /&gt;
Elias: Both my parents being Alexandrian, I didn&#039;t grow up knowing much of anything about farming. Every day is an opportunity to learn and grow.&lt;br /&gt;
Elias: If you should ever take an interest in farming, I&#039;d be more than happy to teach you what I know.&lt;br /&gt;
&lt;br /&gt;
Hhinek: Oh, an unfamiliar face. I gather this is your first time on-site, then?&lt;br /&gt;
Hhinek: Well, this here&#039;s the storehouse. Or rather, the entrance. The real storehouse is underground, much more spacious, and equipped with a temperature regulation system to keep the harvest from spoiling.&lt;br /&gt;
Hhinek: Since the entrance is so small, it&#039;s much easier to prevent wild beasts from wandering inside—which also makes it a viable facility for breeding and raising livestock. We&#039;ve even got a few beds down there for emergencies.&lt;br /&gt;
Hhinek: My parents often complain about how Alexandrian technology and electrope complicate our lives, but it&#039;s just a matter of learning how things work.&lt;br /&gt;
Hhinek: Take my job, for instance. I&#039;m presently overseeing the storage of harvested crops.&lt;br /&gt;
Hhinek: They&#039;ll be taken up to the tower for processing, and from there find their way to every dining table in Alexandria. The work is hard, I&#039;ll not deny, but I take great satisfaction in what we do.&lt;br /&gt;
Hhinek: I actually live up there. It&#039;s only for work that I come down to the outskirts.&lt;br /&gt;
&lt;br /&gt;
Kipehwi: They&#039;re saying that you and yours are visitors from beyond the barrier. That true?&lt;br /&gt;
Kipehwi: So it is! Which means we&#039;re connected to the outside world again. &lt;br /&gt;
Kipehwi: Not that I have a desire to leave, mind you. I&#039;m quite content with life here in Alexandria.&lt;br /&gt;
Kipehwi: But setting that aside, you&#039;re here to observe our work, right? As you can see, I&#039;m in charge of livestock.&lt;br /&gt;
Kipehwi: Here at Yyupye&#039;s Halo, we produce not only fruits and vegetables, but also meat, poultry, and eggs.&lt;br /&gt;
Kipehwi: Tending the animals is an absolute joy, but I have to be careful not to grow attached. It&#039;s always a little sad when they&#039;re shipped off, but a job is a job.&lt;br /&gt;
Kipehwi: Well, I need to get back to it, but it was nice talking to you. Please give my regards to the queen!&lt;br /&gt;
Kipehwi: Perhaps later you could tell me more of what the world is like beyond the barrier.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I see. Don&#039;t be too hard on yourself. Anyone would have been hard-pressed to deal with such a thing. &lt;br /&gt;
Sphene (NPC)@Sphene: Oh, welcome back. My apologies for failing to notice your return.&lt;br /&gt;
Sphene (NPC)@Sphene: I gather you&#039;ve had your fill of speaking with the farmers? Then let us return to Mahuwsa.&lt;br /&gt;
Sphene (NPC)@Sphene: Well? What are your impressions of the farm?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Everything was surprisingly normal.&lt;br /&gt;
&amp;gt; I was amazed that everyone loves their work.&lt;br /&gt;
&amp;gt; Electrope is quite impressive.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Oh, that&#039;s comforting to hear.&lt;br /&gt;
Sphene (NPC)@Sphene: Your words serve to affirm that my people do not work with undue strain.&lt;br /&gt;
Sphene (NPC)@Sphene: A curious observation. Do you not love your own work?&lt;br /&gt;
Sphene (NPC)@Sphene: Oh, but I jest. It&#039;s true that the people of the outskirts seem the most fulfilled. Always, they take to their duties with good cheer.&lt;br /&gt;
Sphene (NPC)@Sphene: So it was the electrope that caught your eye. That&#039;s only natural, I suppose, if you come from a place without it.&lt;br /&gt;
Sphene (NPC)@Sphene: Still, you only seem mildly impressed. This leads me to believe you have experience with even more marvelous technology. I&#039;d love to hear your tales one day!&lt;br /&gt;
Sphene (NPC)@Sphene: And what did you think of our little tour, Lamaty&#039;i?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wh-What did you call me?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Was that inappropriate? My apologies. I heard the others call you by that name, and I thought...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No. No, it&#039;s fine. As you said before, we&#039;ve no need for titles and formalities.&lt;br /&gt;
Wuk Lamat: As for my thoughts, I was very impressed. That machines could be used to overcome so harsh an environment is amazing. I&#039;ve never seen anything like it.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: The feeling is understandable. Indeed, many still find the machinery behind me baffling.&lt;br /&gt;
Mahuwsa: It&#039;s a system that controls the distribution of water for the fields and livestock. It&#039;s been acting up lately, though...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Acting up, you say?&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: You needn&#039;t worry, my queen. It happens fairly often. Put simply, it&#039;s taken in water that had a strong lightning charge.&lt;br /&gt;
Mahuwsa: We think some creatures have become charged up with the energy, and they&#039;re releasing it into the river we use as a source.&lt;br /&gt;
Mahuwsa: The system would return to normal if the creatures were dealt with. But I&#039;m reluctant to beg it of the army...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We could take care of it if you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: That is most gracious of you to offer, but it is much too dangerous.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh, it&#039;s no trouble for the Vow of Resolve of Tuliyollal!&lt;br /&gt;
Wuk Lamat: Regardless of how the relationship between our nations may develop, if there are people in need, I want to help. Simple as that.&lt;br /&gt;
Wuk Lamat: And [Forename] is even stronger than I am. It shouldn&#039;t take us long at all.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Then very well, I gratefully accept. But please take all care.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This ought to go even faster if you and I search for lightning-charged fiends on our own. Good hunting!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I do not doubt your strength, but please be careful.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: Sorry for dragging you into our troubles. If it seems too dangerous, don&#039;t hesitate to retreat.&lt;br /&gt;
Mahuwsa: Wow, you really are strong!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ah, you&#039;re both all right, thank goodness!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You really needn&#039;t have worried so much. We barely broke a sweat dealing with the fiends. They&#039;re all gone now.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Of course I was worried! You&#039;re my dear guests!&lt;br /&gt;
Sphene (NPC)@Sphene: But thank you. We truly appreciate this.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: Indeed! With this, we won&#039;t have to ask Zoraal Ja&#039;s machines for help.&lt;br /&gt;
Mahuwsa: He&#039;s been making a concerted effort to bolster his forces, sparing but a fraction for the people&#039;s protection.&lt;br /&gt;
Mahuwsa: He thinks nothing of our safety. Unlike Queen Sphene...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Th-That&#039;s enough, Mahuwsa. If you have grievances, I will hear them later. But to speak of the king now...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No, she&#039;s right. He&#039;s never been one to look after his people.&lt;br /&gt;
Wuk Lamat: ...Anyway, thanks for letting us tour the farm. The folk here are delightful, and it was a pleasure to meet them.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You couldn&#039;t have favored us with more uplifting words. My people are my pride and joy.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: And you never fail to let us know—nor how much you care.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Of course! You&#039;re my precious family, all of you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You seem a good sort, Sphene. That I&#039;ll admit.&lt;br /&gt;
Wuk Lamat: But you&#039;ll forgive me if I&#039;m not ready to lower my guard for the enemy queen just yet.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: Ahahaha! For you to be called that, I dread to imagine what villainy Your Majesty has committed!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Come now, this is no laughing matter.&lt;br /&gt;
Sphene (NPC)@Sphene: A ruler is responsible for the welfare of countless lives, and one wrong decision can lead to untold suffering. Failure is unconscionable...&lt;br /&gt;
Sphene (NPC)@Sphene: Now, I believe we are done with the farm. Let&#039;s move on, shall we?&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=A9gF0BiI3Ng}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Comforting_Hand&amp;diff=1277563</id>
		<title>A Comforting Hand</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Comforting_Hand&amp;diff=1277563"/>
		<updated>2026-04-11T03:07:19Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Comforting Hand&lt;br /&gt;
| image = &lt;br /&gt;
| description = Wuk Lamat wishes to do what she can for the people of Solution Nine.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie;Cahciua;Exhausted Man;G&#039;raha Tia;Gulool Ja;Krile;Stunned Woman;Trembling Man&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 19.4&lt;br /&gt;
| location-y = 14.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 99&lt;br /&gt;
| exp = 1115520&lt;br /&gt;
| gil = 1053&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Protector and the Destroyer&lt;br /&gt;
| next-quest = Unto the Summit&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 937&lt;br /&gt;
| id-gt = 70479&lt;br /&gt;
| id-edb = 7a3c866a886&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Comfort the civilians. 0/3&lt;br /&gt;
*Speak with [[Wuk Lamat]] in [[the Backroom]].&lt;br /&gt;
*Speak with [[Gulool Ja]].&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
*Speak with [[Cahciua]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat wishes to do what she can for the people of Solution Nine.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Alisaie:  Thank you, Otis... I pray your soul is at peace. &lt;br /&gt;
&lt;br /&gt;
Krile: To slaughter his adopted people too... Is there no end to his villainy?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I did not expect that such carnage would unfold here...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;ve been thinking... By wearing regulators, the people of Alexandria had been spared the fear of death.&lt;br /&gt;
Wuk Lamat: That&#039;s because the device not only resurrects you—it also erases your memories of the departed. The very notion of dying would have become vague, if not forgotten.&lt;br /&gt;
Wuk Lamat: To be killed over and over... I can&#039;t imagine how traumatized the survivors must be. Even if they&#039;re not physically hurt, they would still need care.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: At a time like this, the citizens need their queen to console them. But where has she gone?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I don&#039;t know. There are other districts, so perhaps she&#039;s checking on them.&lt;br /&gt;
Wuk Lamat: In any case, it&#039;s too much for her to handle alone...&lt;br /&gt;
Wuk Lamat: Countless people will be distraught, and we ought to provide them with what comfort we can.&lt;br /&gt;
Wuk Lamat: So while Cahciua and her crew tend to those with physical injuries, let&#039;s seek out those whose wounds are emotional.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Understood. If you and [Forename] want to concentrate on True Vue, the rest of us will see to the other areas.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sounds like a plan. Alright, everyone—we&#039;ll meet up in the Backroom after.&lt;br /&gt;
&lt;br /&gt;
STUNNEDRESIDENT: It...it&#039;s over? I&#039;m still alive...?&lt;br /&gt;
STUNNEDRESIDENT: Ahhh, thank goodness... &amp;amp;lt;sniff&amp;amp;gt; &amp;amp;lt;sob&amp;amp;gt;&lt;br /&gt;
STUNNEDRESIDENT: It makes no sense... What right did the king have to destroy our lives like this?&lt;br /&gt;
STUNNEDRESIDENT: Give us back our peace... Leave us out of your damned war... &amp;amp;lt;sob&amp;amp;gt;&lt;br /&gt;
STUNNEDRESIDENT: I want no part in it. I just want peace again...&lt;br /&gt;
&lt;br /&gt;
TREMBLINGRESIDENT: &amp;amp;lt;shudder&amp;amp;gt; Never have I been so scared in my life... I&#039;d died in an accident before, but it was nothing compared to this...&lt;br /&gt;
TREMBLINGRESIDENT: To be killed again, and again, and again... It was a living nightmare. And King Zoraal Ja was behind it, you say?&lt;br /&gt;
TREMBLINGRESIDENT: Since he suddenly appeared, he&#039;s done nothing good for us. He thinks only of war—ordered more soldiers be produced. And now he unleashes them on us...&lt;br /&gt;
TREMBLINGRESIDENT: He&#039;s no king of mine! He&#039;s a murderer, and someone needs to make him pay!&lt;br /&gt;
TREMBLINGRESIDENT: Zoraal Ja must answer for his crimes! The false king must be ripped from his throne!&lt;br /&gt;
&lt;br /&gt;
EXHAUSTEDRESIDENT: Th-Thank you... I&#039;m all right, I think...&lt;br /&gt;
EXHAUSTEDRESIDENT: Say, you were fighting with Queen Sphene, weren&#039;t you? Are the rumors true, then?&lt;br /&gt;
EXHAUSTEDRESIDENT: That Her Majesty isn&#039;t a living person. That her actual body is elsewhere—in the cloud or some such—and she uses a special power to appear before us.&lt;br /&gt;
EXHAUSTEDRESIDENT: I&#039;d always wondered why the Alexandrians never questioned her true nature, but now I think I understand why.&lt;br /&gt;
EXHAUSTEDRESIDENT: She personally fought to protect us. That&#039;s enough for me to know she&#039;s a worthy ruler. It doesn&#039;t matter what she is.&lt;br /&gt;
EXHAUSTEDRESIDENT: To fight for her people is proof of her dedication to her people. Whatever she may be, she is our queen.&lt;br /&gt;
&lt;br /&gt;
Cahciua: We&#039;ve helped those we could in Solution Nine. We&#039;re now looking to send people to the other levels.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: ...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It seems things are somewhat under control. While Alisaie and the others are still out there...&lt;br /&gt;
Wuk Lamat: I couldn&#039;t help but worry about Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Cahciua: He hasn&#039;t uttered a word. And small wonder given his ordeal...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m going to talk to him. About everything.&lt;br /&gt;
Wuk Lamat: Bright as he is, there&#039;s no use hiding it. He&#039;d eventually find out, and it&#039;d hurt him more.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Very well. Above all, he needs to know that he isn&#039;t alone.&lt;br /&gt;
Cahciua: To make your own child suffer so... I cannot comprehend the heartlessness.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;ll leave nothing out. Neither what&#039;s happened, nor what&#039;s still to come...&lt;br /&gt;
&lt;br /&gt;
Cahciua: They had been keeping a lot inside, both Gulool Ja and Wuk Lamat...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I&#039;m sorry I didn&#039;t listen and followed you.&lt;br /&gt;
Gulool Ja: But...I wanted to stop my father. And to maybe understand why he did what he did.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You should get some rest, Gulool Ja. You&#039;ve been through a lot.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I do feel a bit sleepy...&lt;br /&gt;
&lt;br /&gt;
Cahciua: There&#039;s a room in the back you can use. Could you take Gulool Ja there?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I will, thank you.&lt;br /&gt;
&lt;br /&gt;
Cahciua: The things I would say to Zoraal Ja as a mother... But I&#039;d better not get started.&lt;br /&gt;
Cahciua: Instead, let me thank you. We couldn&#039;t have gotten through this without you and yours.&lt;br /&gt;
Cahciua: Until the others return, you ought to take what rest you can as well. It isn&#039;t over yet, after all.&lt;br /&gt;
Cahciua: You could head...&amp;amp;lt;buzzz&amp;amp;gt;...prepare for...&amp;amp;lt;buzzz&amp;amp;gt; Otherwise feel free...&amp;amp;lt;buzzz&amp;amp;gt;...the Backroom.&lt;br /&gt;
Cahciua: A fuzzy image, you say? Is it still happening?&lt;br /&gt;
Cahciua: Well, it&#039;s an old worn thing. There&#039;s bound to be a few hitches.&lt;br /&gt;
Cahciua: It&#039;s nothing to worry about, though. We&#039;ll have a meeting to discuss our next move in a little while, so until then!&lt;br /&gt;
===Cutscene 1===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Are you all right, Gulool Ja?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Lots of people are dead because of my father, aren&#039;t they?&lt;br /&gt;
&lt;br /&gt;
Cahciua: That&#039;s...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: And Otis... He&#039;s gone too, isn&#039;t he?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m sorry.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: My father is a bad man. That&#039;s why you&#039;re going to kill him, aren&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh, sweetheart... Look...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Forget it.&lt;br /&gt;
Gulool Ja: I don&#039;t care anymore.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Listen to me, Gulool Ja.&lt;br /&gt;
Wuk Lamat: You&#039;re right. We&#039;re going to confront your father.&lt;br /&gt;
Wuk Lamat: He invaded Tuliyollal and hurt my people. As Vow of Resolve, it&#039;s my duty to bring him to justice.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Don&#039;t you think of him as family anymore?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: After the attack, I was filled with rage. I told myself over and over that he&#039;s no brother of mine.&lt;br /&gt;
Wuk Lamat: But it isn&#039;t so simple. No matter what I feel or say, all those years I spent striving to live up to his example... They won&#039;t just disappear.&lt;br /&gt;
Wuk Lamat: What&#039;s more, it&#039;s &#039;&#039;because&#039;&#039; we&#039;re family that we have to correct each other when someone goes astray.&lt;br /&gt;
Wuk Lamat: That&#039;s why I must confront my brother. Like your grandfather did, even though it cost him his life.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: But...Otis is gone now.&lt;br /&gt;
Gulool Ja: If my father was gone too...&lt;br /&gt;
Gulool Ja: Then I&#039;d have no one...&lt;br /&gt;
&lt;br /&gt;
Cahciua: What are you saying, Gulool Ja? Take a look around.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Ah...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You have us, Gulool Ja—&#039;&#039;all&#039;&#039; of us. We&#039;ll be with you, through thick and thin.&lt;br /&gt;
Wuk Lamat: You&#039;re not alone. You&#039;ll never be alone again.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: [EXTENDED CRYING]&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=tIWf0hdjCiY}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=What_Death_Can_Join_Together&amp;diff=1275869</id>
		<title>What Death Can Join Together</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=What_Death_Can_Join_Together&amp;diff=1275869"/>
		<updated>2026-04-05T17:28:05Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = What Death Can Join Together&lt;br /&gt;
| description = Wiltwaek has a look of victory to him.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In order to complete this quest, you must have learned the advanced recipes contained within [[Master Alchemist III]].&lt;br /&gt;
| image = Without a Trace.png&lt;br /&gt;
| quest-giver = Wiltwaek&lt;br /&gt;
| related-npcs = Chanene; Rammbroes; Severian; Slafborn; Waoud&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 23.0&lt;br /&gt;
| location-y = 8.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Alchemist Quests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 60&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 HQ Noble Gold, 1 Spectrolium&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 662500&lt;br /&gt;
| gil = 1563&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Craftsman&#039;s Competence Materia IV&lt;br /&gt;
| reward2 = 1 Craftsman&#039;s Cunning Materia IV&lt;br /&gt;
| reward3 = 1 Craftsman&#039;s Command Materia IV&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ngp Alchemist - Part 2&lt;br /&gt;
| prev-quest = Burden of Proof&lt;br /&gt;
| next-quest = Not Quite Dead Yet&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67605&lt;br /&gt;
| id-edb = f8a6786bad7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The recipe for {{item icon|Noble Gold}} is in {{item icon|Master Alchemist III}}. [[Master Recipe Tomes]] are only available from a [[Scrip Exchange]] for [[Scrips|Crafters&#039; Scrip]]. Scrip is principally acquired via the [[Collectables]] system and the related [[Custom Deliveries]] feature.&lt;br /&gt;
&lt;br /&gt;
Many ingredients for Master Recipes are on [[Folklore Nodes]] from [[Tomes of Regional Folklore]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Chanene]] at [[Saint Coinach&#039;s Find]].&lt;br /&gt;
*Rendezvous with Chanene southeast of [[Revenant&#039;s Toll]].&lt;br /&gt;
*Speak with [[Wiltwaek]].&lt;br /&gt;
*Speak with Severian at the [[Ul&#039;dah - Steps of Thal|Alchemists&#039; Guild]].&lt;br /&gt;
*Deliver the onze of spectrolium to Wiltwaek.&lt;br /&gt;
*Create a copy of [[Noble Gold]] {{HQ}}.&lt;br /&gt;
*Deliver the copy of Noble Gold {{HQ}} to Wiltwaek.&lt;br /&gt;
*Speak with Wiltwaek.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Wiltwaek has a look of victory to him.&lt;br /&gt;
::In order to complete this quest, you must have learned the advanced recipes contained within [[Master Alchemist III]].&lt;br /&gt;
&lt;br /&gt;
*It seems your suspect has provided the name of the mastermind: Waoud, an alchemist from the Near East. Chanene has gone to ascertain more about these so-called clones from the Sons of Saint Coinach. Venture to their headquarters at Saint Coinach&#039;s Find to find out what she has learned.&lt;br /&gt;
&lt;br /&gt;
*Chanene has learned much about the clones from Rammbroes. They are empty vessels, without souls, and from this Chanene hypothesizes that Waoud means to transfer his own spirit into younger copies of himself, and gain eternal life in the process. She breathlessly tells you that Waoud has established a new base to the southeast of Revenant&#039;s Toll. Meet her there to capture this criminal mastermind.&lt;br /&gt;
&lt;br /&gt;
*You capture Waoud without a struggle. Wiltwaek finds this perplexing, and asks you await him at your usual spot in Revenant&#039;s Toll so he may question the suspect.&lt;br /&gt;
&lt;br /&gt;
*You find Wiltwaek frustrated. It seems that Waoud is now denying that he is Waoud, and that he is an alchemist. Given that the evidence against him is circumstantial, Wiltwaek bids you take the one thing found on your suspect─a copy of Noble Gold─to Guildmaster Severian, and ask him for proof that Waoud is your master criminal.&lt;br /&gt;
&lt;br /&gt;
*Severian gives you two important pieces of information. Firstly, only the very best of alchemists can create a copy of Noble Gold. Secondly, each alchemist&#039;s aether has a unique color to it, which is transferred to any grimoires created through the enchanted ink inscribed within. While normally invisible to the naked eye, the guildmaster has invented a powder to render it visible─spectrolium. With this, you can prove that Waoud created the copy of Noble Gold, and that he is a master alchemist. Return now to Wiltwaek with the good news.&lt;br /&gt;
&lt;br /&gt;
*You hand the spectrolium to a grateful Wiltwaek and explain its purpose. Now, your friend informs you, all that is left to do is to create another high-quality copy of Noble Gold to prove that Severian&#039;s concoction is sound. Craft one now to use at Waoud&#039;s trial.&lt;br /&gt;
::In order to complete this quest, you must have learned the advanced recipes contained within Master Alchemist III.&lt;br /&gt;
&lt;br /&gt;
*You watch as Wiltwaek painstakingly crafts his argument from each and every piece of evidence you obtained. With Chanene&#039;s help, he also effectively demonstrates that Waoud is indeed a master alchemist, and therefore the architect of these foul murders. However, even when accused point blank, Waoud is strangely silent. You look across the floor, and see the Near Eastern youth─whose eyes suddenly stare back at you. The clone makes a bolt for the door, and Chanene realizes that Waoud must have already transferred his soul into this once-empty vessel. Though Wiltwaek is slow on the uptake, he nevertheless charges and subdues the new Waoud. Speak with him now to wrap up this case once and for all.&lt;br /&gt;
&lt;br /&gt;
*Wiltwaek and Chanene both thank you for your aid as a consulting alchemist, and hope that you will have happier reason to work together in the future.&lt;br /&gt;
**※The next alchemist quest will be available from Severian once you have met the following requirements:&lt;br /&gt;
**※ You must have completed the main scenario quest &amp;quot;The Far Edge of Fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wiltwaek: We questioned our culprit further, [Forename]. He told us &#039;&#039;everything&#039;&#039; once safely ensconced in his cell!&lt;br /&gt;
Wiltwaek: We had believed our suspects were a crew of criminals. However, they are merely hired help, cheap and disposable. All but one—a single aging alchemist. This is our true mastermind.&lt;br /&gt;
Wiltwaek: Waoud is his name. He is feared in Thavnair, his homeland, for a complete lack of scruples and pursuing experiments no man should.&lt;br /&gt;
Wiltwaek: I&#039;ve also inquired into these clones. The Sons of Saint Coinach know something of the technology. Chanene has gone to their camp to learn more. Would you join her there?&lt;br /&gt;
Wiltwaek: I&#039;m anxious to learn what Chanene discovers in Saint Coinach&#039;s Find.&lt;br /&gt;
&lt;br /&gt;
Rammbroes: A friend of Chanene&#039;s, I take it? Well, I will tell you what I told her. The word “clone” does appear in the annals of Allag. From context, I believe it refers to created life.&lt;br /&gt;
Rammbroes: Ah, [Forename]. Chanene has asked about clones, but I can tell her no more than you—that they were copies of people, given life through Allagan technology.&lt;br /&gt;
Rammbroes: Few men know the word. That a researcher, an &#039;&#039;alchemist&#039;&#039; no less, would try to recreate this art of Allag is as astounding as it is terrifying. The Sons will be vigilant.&lt;br /&gt;
&lt;br /&gt;
Chanene: I&#039;ve just spoken with Master Rammbroes. In his research into Allag&#039;s lost arts, he has come across the term “clones.”&lt;br /&gt;
Chanene: Rammbroes has told me all about your escapades in the Crystal Tower, [Forename]. Why didn&#039;t you say you&#039;d met honest-to-gods clones?&lt;br /&gt;
Chanene: Well, according to him, clones are empty vessels for the most part—soulless and unthinking. So what if Waoud transferred his own spirit &#039;&#039;into&#039;&#039; a clone, again and again? Eternal life could be his!&lt;br /&gt;
Chanene: That&#039;s his motive! It explains everything. He stole the relics to dissect Allag&#039;s technology, and he stole the people from their beds to test it!&lt;br /&gt;
Chanene: The mute Hyur we found is one such copy. His original must not have survived the process that created the clone—hence the body in the barrel!&lt;br /&gt;
Chanene: I&#039;ll bet the Near Eastern youth is a copy, as well. Of whom, though?&lt;br /&gt;
Chanene: We can sort that out later. I believe Waoud has a new hideout to the southeast of Revenant&#039;s Toll. Join me there, and we&#039;ll put a stop to this once and for all!&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Chanene&#039;s sent word that Waoud&#039;s at his hideout! Quickly, to the south!&lt;br /&gt;
Wiltwaek: Hah! We&#039;ve trapped the bastard!&lt;br /&gt;
&lt;br /&gt;
Chanene: Ready?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: In we go!&lt;br /&gt;
&lt;br /&gt;
Chanene: We got him! Hah! The case is closed!&lt;br /&gt;
&lt;br /&gt;
Waoud: But is it, my dear? Is it really?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: This is too convenient for my taste. He&#039;d known we were chasing him since Saint Coinach&#039;s Find. He&#039;ll swing for his crimes, most like—why come quietly?&lt;br /&gt;
Wiltwaek: He must have a card he&#039;s not yet played... I&#039;ll interrogate him and find out what. Come, let us return to our usual spot.&lt;br /&gt;
Wiltwaek: Well, Waoud is now insisting he is &#039;&#039;not&#039;&#039; Waoud! Would that I could just beat the truth out of him...but I&#039;ve got to prove his guilt, or he walks free.&lt;br /&gt;
Wiltwaek: The question is how. We have the means to prove a master alchemist was behind this. But on that basis alone, I could implicate Jalzahn, Severian...or &#039;&#039;you&#039;&#039;!&lt;br /&gt;
Wiltwaek: I jest, of course! No, to convict him we must prove Waoud is Waoud, and your equal as an alchemist. Could you look into that, with your guildmaster&#039;s aid?&lt;br /&gt;
Wiltwaek: Waoud had this copy of &#039;&#039;Noble Gold&#039;&#039; on him. Severian will want to examine it, I suspect. I just hope it proves to be the evidence we need.&lt;br /&gt;
Wiltwaek: I wonder what Waoud meant to do with his copy of &#039;&#039;Noble Gold&#039;&#039;?&lt;br /&gt;
Wiltwaek: Perhaps Severian will know that as well.&lt;br /&gt;
&lt;br /&gt;
Severian: The mastermind is an alchemist called Waoud? The name sounds familiar. And now you need a means to prove his guilt...&lt;br /&gt;
Severian: That seems an awfully mundane use of my skills. Ah, but it might be the perfect opportunity to test my latest creation!&lt;br /&gt;
Severian: He had a copy of &#039;&#039;Noble Gold&#039;&#039; on him, yes? Very few have the skill to craft such a tome. Waoud himself may have fashioned this one. Prove he did, and you demonstrate that he is a master alchemist.&lt;br /&gt;
Severian: Now, each alchemist&#039;s aether has a unique color. When drawing geometries with enchanted ink, this hue is passed to the pages of a grimoire.&lt;br /&gt;
Severian: There has never been a way to detect the shade of this aetherial signature. Until now, that is.&lt;br /&gt;
Severian: I have a powder that renders this color visible to the naked eye. If my aether is purple, then sprinkling the dust over a grimoire I made will reveal the same shade of purple.&lt;br /&gt;
Severian: I call it spectrolium, and I daresay this invention of mine will be sufficient to prove who crafted that copy of &#039;&#039;Noble Gold&#039;&#039;. Here is an onze. Take it to Wiltwaek.&lt;br /&gt;
Severian: Spectrolium... Yet another wonder sprung from my genius. I daresay Wiltwaek will agree.&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: A powder that reveals the color of aether? Heh... Severian is something else, no matter his quirks. May I have a look?&lt;br /&gt;
Wiltwaek: Marvelous! But we&#039;ll need more than the dust. We must have a copy of &#039;&#039;Noble Gold&#039;&#039; crafted by another&#039;s hand to show the color of Waoud&#039;s version is unique.&lt;br /&gt;
Wiltwaek: No doubt you see where I&#039;m going with this. For the sake of the trial, could you create a copy of the grimoire?&lt;br /&gt;
&lt;br /&gt;
System: In order to complete this quest, you must have learned the advanced recipes contained within &#039;&#039;Master Alchemist III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Preparations for the trial are underway, [Forename]. The Adventurers&#039; Guild has sent impartial judges to review the facts.&lt;br /&gt;
Wiltwaek: The evidence has been organized, and guards are standing ready to take Waoud from his cell to the Seventh Heaven. All we need to begin is your copy of &#039;&#039;Noble Gold&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
GUILDSREPRESENTATIVE: The court recognizes Master Wiltwaek.&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: In conclusion, Waoud kidnapped honest people and experimented on them. And why? To prolong his own life! Proof of this lies with these clones, soulless puppets he &#039;&#039;created&#039;&#039;. This man is guilty beyond all doubt!&lt;br /&gt;
&lt;br /&gt;
GUILDSREPRESENTATIVE: Damning evidence, Master Wiltwaek, but only if the accused is Waoud and an alchemist. He currently denies both.&lt;br /&gt;
&lt;br /&gt;
Chanene: Sir, we can prove that he&#039;s lying.&lt;br /&gt;
Chanene: This grimoire was found on Waoud. And the master of the Alchemists&#039; Guild has stated that only the most &#039;&#039;skilled&#039;&#039; of alchemists could create such a tome.&lt;br /&gt;
&lt;br /&gt;
Slafborn: Ah, I see. By showing that Waoud crafted this grimoire, you also demonstrate that he is a master of alchemy, yes?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Precisely. The creator&#039;s aetherial signature is mirrored in the ink used to draw arcane geometries. This hue is unique to each alchemist.&lt;br /&gt;
Wiltwaek: We&#039;ve obtained a powder from the Alchemists&#039; Guild that will allow us to see this color. May we have your permission to use it?&lt;br /&gt;
&lt;br /&gt;
GUILDSREPRESENTATIVE: By all means, proceed.&lt;br /&gt;
&lt;br /&gt;
Chanene: This is [Forename], a leading and recognized alchemist. {{alternatives|She|He}} has consulted throughout this case. Excuse me...&lt;br /&gt;
Chanene: There! As you can see, the color of {{alternatives|her|his}} aether is blue.&lt;br /&gt;
Chanene: Now, allow me to demonstrate on the grimoire that [Forename] made.&lt;br /&gt;
&lt;br /&gt;
GUILDSREPRESENTATIVE: The selfsame blue! So you &#039;&#039;can&#039;&#039; identify a grimoire&#039;s maker.&lt;br /&gt;
&lt;br /&gt;
Chanene: Next, I&#039;ll perform the same experiment on Waoud.&lt;br /&gt;
&lt;br /&gt;
Slafborn: Crimson... Now, what of the grimoire you found on him?&lt;br /&gt;
&lt;br /&gt;
GUILDSREPRESENTATIVE: Crimson! That clinches it—you, sir, are Waoud! What say you in your defense?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: He&#039;s been silent as the grave all this time—as if the spirit&#039;s gone right out of him...&lt;br /&gt;
&lt;br /&gt;
Chanene: &#039;&#039;That&#039;s&#039;&#039; the real Waoud! After him!&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Wh-What!?&lt;br /&gt;
&lt;br /&gt;
Chanene: Waoud&#039;s soul is inside that clone!&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Well, [Forename], we&#039;re sitting pretty thanks to you!&lt;br /&gt;
&lt;br /&gt;
Chanene: Whew... That was too exciting for my blood. But at least the case is over!&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: The Near Eastern youth was Waoud&#039;s clone! Who would&#039;ve thought it?&lt;br /&gt;
&lt;br /&gt;
Chanene: How could we have missed that? He meant to gain eternal life by transferring his soul to a new vessel—the younger the body, the longer he could use it.&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Very true. I&#039;ve a suspicion that Waoud allowed us to apprehend his copy—a guaranteed escape route, if ever he were captured.&lt;br /&gt;
Wiltwaek: Rest assured, he will pay for his crimes. He meant to live on borrowed time, and we will make him suffer for all of it!&lt;br /&gt;
Wiltwaek: But justice was served! We couldn&#039;t have done it without you, [Forename]. I hope we meet again—though I&#039;d be pleased to give another grisly murder a miss!&lt;br /&gt;
&lt;br /&gt;
Chanene: But the thrill of solving it &#039;&#039;was&#039;&#039; something, eh? Let&#039;s hope we meet next under happier circumstances. Until then, [Forename]!&lt;br /&gt;
&lt;br /&gt;
System: This concludes the alchemist quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:&lt;br /&gt;
System: ※You must have completed the main scenario quest “The Far Edge of Fate.”&lt;br /&gt;
System: Once you have done so, the next alchemist quest will be available from Severian.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=aLdpGIkFkvU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forbidden_Blade&amp;diff=1275868</id>
		<title>The Forbidden Blade</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forbidden_Blade&amp;diff=1275868"/>
		<updated>2026-04-05T17:28:02Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Forbidden Blade&lt;br /&gt;
| description = [[Severian]] of the Alchemists&#039; Guild wishes to have a word with you.&lt;br /&gt;
| image = Not Quite Dead Yet.png&lt;br /&gt;
| quest-giver = Severian&lt;br /&gt;
| related-npcs = Eadgytha; Yayaroku&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 9.2&lt;br /&gt;
| location-y = 13.6&lt;br /&gt;
| type = class &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Alchemist Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 63&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Electuary Ingredients, 1 HQ Intellectuary&lt;br /&gt;
| exp = 1557875&lt;br /&gt;
| gil = 838&lt;br /&gt;
| reward1 = 250 Water Crystal&lt;br /&gt;
| reward2 = 1 High Steel Mortar&lt;br /&gt;
| reward-opt1 = 1 Ruby Cotton Coatee&lt;br /&gt;
| reward-opt2 = 1 Gyuki Leather Gloves of Crafting&lt;br /&gt;
| reward-opt3 = 1 Ruby Cotton Bottoms&lt;br /&gt;
| reward-opt4 = 1 Gyuki Leather Shoes&lt;br /&gt;
| reward-opt5 = 5 Allagan Silver Piece&lt;br /&gt;
| unlocks = tt Quality Assurance&lt;br /&gt;
| prev-quest = Not Quite Dead Yet&lt;br /&gt;
| next-quest = Do Goldsmiths Dream of Gilded Sheep&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 67973&lt;br /&gt;
| id-edb = 93a99fdf03c&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Yayaroku]] at [[Arrzaneth Ossuary]].&lt;br /&gt;
*Speak with [[Severian]].&lt;br /&gt;
*Concoct an [[Intellectuary]] {{HQ}}.&lt;br /&gt;
*Deliver the Intellectuary {{HQ}} to Yayaroku at Arrzaneth Ossuary. &lt;br /&gt;
*Speak with [[Eadgytha]] at [[Erralig&#039;s Burial Chamber]].&lt;br /&gt;
*Speak with Severian.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Severian of the Alchemists&#039; Guild wishes to have a word with you.&lt;br /&gt;
&lt;br /&gt;
*The results of Severian&#039;s investigation indicate the corpse of the young lady bears the marks of an attempted resurrection of the dead. Visit Yayaroku of the Thaumaturges&#039; Guild and inquire after rumors about a thaumaturge excommunicated for necromancy.&lt;br /&gt;
&lt;br /&gt;
*Yayaroku no longer recalls the name of the excommunicated thaumaturge. Consult Severian at the Alchemists&#039; Guild once more, and concoct a tincture of sweetened wisdom to refresh his memory.&lt;br /&gt;
&lt;br /&gt;
*Severian informs you that adding an electuary such as birch syrup to an intellecuary will render it agreeable to the sweetest of palates. Concoct one such delectable saccharine intellectuary.&lt;br /&gt;
&lt;br /&gt;
*You deliver the sweetened intellectuary.&lt;br /&gt;
&lt;br /&gt;
*Eadgytha informs you that without the leave of Mumuepo, she is unable to allow examination of the coffin in his charge. Return to the Alchemists&#039; Guild and seek the counsel of Severian.&lt;br /&gt;
&lt;br /&gt;
*Severian has requested a meeting with Mumuepo in order to receive permission to examine the coffin in his charge. Until such time, he advises you to continue your alchemical studies at the guild and see what new discoveries it has to offer.&lt;br /&gt;
**※The next alchemist quest will be available from Severian upon reaching level 65.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Severian: There you are, my dutiful pupil. I have been to the burial ground and examined that coffin of which you spoke. And yes, I wholeheartedly agree with you—a most strange phenomenon indeed is being visited upon the remains of that young lady.&lt;br /&gt;
Severian: There are the marks of blunt trauma about her skull. There are not the slightest signs of decomposition. There is a complete absence of the onset of rigor mortis. There is much and more that baffles science here, but what interests me most of all were the signs that indicate she was the subject of a most fell and forbidden practice.&lt;br /&gt;
Severian: It would be both premature and fallacious to proclaim this woman still among the living, but I would concede with some degree of confidence that she was the target of an attempted resurrection. Hmph, never would I have thought others so inclined as myself to toy with the taboo.&lt;br /&gt;
Severian: Ahhh, yes, now I recall! I once heard tell of a great thaumaturge of the Order of Nald&#039;thal who was rumored to have dabbled in magic sinister and sable—magic that sought to undo the natural law. I wonder, could those rumors allude to this same attempted resurrection we are seeing?&lt;br /&gt;
Severian: Hear me now, my ever capable assistant. You must travel to the Thaumaturges&#039; Guild and there speak with a priest by the name of Yayaroku. Have it from his mouth and his alone whatever truth there may be to these rumors. I have the most sneaking of suspicions they may be inextricably linked to our curious corpse.&lt;br /&gt;
&lt;br /&gt;
Yayaroku: Hello there. Have you come to offer prayers to Nald&#039;thal? Or perhaps you wish to give alms to our Order?&lt;br /&gt;
Yayaroku: A great thaumaturge once in our ranks? One who dabbled in the taboo, you say?&lt;br /&gt;
Yayaroku: Ah, and by taboo, I gather you are referring to the art of resurrection, are you not? I am afraid it is just as you say—those arts are taboo. They are forbidden to be practiced by the hands of mere man.&lt;br /&gt;
Yayaroku: But yes, now that you mention this, I do recall one such thaumaturge. He was with us some time ago, and was obsessed with discovering the very origins of life. His zeal was unmatched, and drove him to explore those darkest arts when the answers he sought could not be found elsewhere.&lt;br /&gt;
Yayaroku: But for the life of me I cannot remember his name. You must forgive me, my memory is not what it once was. Perhaps some alchemical potion or potable would serve to clear the cobwebs from my aging mind.&lt;br /&gt;
Yayaroku: I must warn you, however, I have no palate for bitter things. But fear not—I wager Severian of the Alchemists&#039; Guild would know best how to mix an intellectuary agreeable with a sweet-toothed Lalafell such as myself.&lt;br /&gt;
&lt;br /&gt;
Severian: Resurrection of the dead... Most intriguing indeed.&lt;br /&gt;
Severian: Come then, speak. What insights did Yayaroku have to share?&lt;br /&gt;
Severian: He asks for medicine in exchange for his knowledge? Very well, then he will have exactly what he desires. We will concoct for our little friend an intellectuary so sweet, he can count himself lucky if he is ever able to taste bitterness again!&lt;br /&gt;
Severian: Surely a sweetened intellectuary will prove no difficult task for one of your alchemical abilities. You need only add a healthy dose of an electuary such as birch syrup to the normal components. I daresay the sweetness will be enough to rot the teeth from his very mouth! &lt;br /&gt;
Severian: Your task is before you. Mix the intellectuary, take it to Yayaroku, and have from him whatever information he has to give. And see to it &#039;&#039;you&#039;&#039; do not become forgetful before you report your findings to me.&lt;br /&gt;
&lt;br /&gt;
Yayaroku: I truly am sorry to trouble you with such a childish request. I pray a sweetened intellectuary is within your means to procure.&lt;br /&gt;
Yayaroku: Is this the intellectuary you&#039;ve prepared? Made to order, just for me? I am most grateful!&lt;br /&gt;
Yayaroku: Delicious! You certainly have succeeded in erasing any notes of bitterness. Well done! Yes, yes, yes... I feel the cobwebs clearing already.&lt;br /&gt;
Yayaroku: Forgive me, I spoke a lie when I said I could not recall the name of the thaumaturge you asked of. I simply wanted nothing more than to try an intellectuary, and thought the opportunity too ripe to not pick.&lt;br /&gt;
Yayaroku: And now, out of guilt, I will tell you all that I know. The man of whom you speak is none other than our former guildmaster, Mumuepo. Before the Calamity, he poured himself into studies of life&#039;s origins, and his appetite for knowledge was voracious and insatiable. &lt;br /&gt;
Yayaroku: I have heard rumors myself that he came to be in possession of an enchanted item called “Heartstrike”—a blade fabled to house the power to bring the dead back to life.&lt;br /&gt;
Yayaroku: I know not if Mumuepo ever dared use the blade to attempt a resurrection. But I can tell you that he was stripped of his titles and privileges for countless crimes. Under normal circumstances we would not consent to such a blatant overreach, but the sultana was adamant, and the evidence was damning.&lt;br /&gt;
Yayaroku: But back to the blade. Around the same time he was said to have obtained Heartstrike, he purchased for himself interment and funeral rights at Erralig&#039;s Burial Chamber.&lt;br /&gt;
Yayaroku: To this day, there are those in these halls who whisper that perhaps the coffin he purchased contains the remains of some poor soul who found themself the victim of his perverse experimentations with death and life.&lt;br /&gt;
Yayaroku: Of course, I myself believe no such thing. But if you have cause for concern, I suggest you visit Erralig&#039;s Burial Chamber. You will need to speak with Eadgytha before you are permitted to examine the remains interred there under Mumuepo&#039;s care.&lt;br /&gt;
&lt;br /&gt;
Severian: Stop idling and mix the intellectuary Yayaroku has asked of you. We will need it if we are to hear what he knows of this attempted resurrection. If you find yourself wanting for more materials, you may come and see me.&lt;br /&gt;
Severian: Excellent! It appears your sweetened intellectuary is complete. Now, waste no time in delivering it to Yayaroku and hearing what he has to say.&lt;br /&gt;
&lt;br /&gt;
Eadgytha: You wish to examine the coffin in the charge of Mumuepo? And do you have his consent to do so?&lt;br /&gt;
Eadgytha: Then I am afraid I cannot permit it. Only the holder of the burial rights and relatives of the deceased are given leave to disturb these coffins. If you have not the blessings of either, then be gone from this place.&lt;br /&gt;
&lt;br /&gt;
Yayaroku: None more than those in our Order wish to know what secrets lie at the root of life. Even so, to turn to the taboo in pursuit of those secrets is an endeavor not condoned within these sacred halls.&lt;br /&gt;
&lt;br /&gt;
Severian: Well, if it isn&#039;t my intrepid aide. Pray tell, what were you able to learn from Yayaroku?&lt;br /&gt;
Severian: I see. So, it is looking ever more likely that the taboo practiced by Mumuepo was indeed that of resurrecting the dead.&lt;br /&gt;
Severian: And now we know of this foul instrument, as well—this Heartstrike. I confess, when I myself first looked into the magic of life and death some years ago, I heard tales of an enchanted blade by that name. But by the gods, never would I have thought it to truly exist!&lt;br /&gt;
Severian: It can be no mere coincidence that Mumuepo purchased interment rites under the same moon he discovered the blade. I now have very little doubt he meant to use Heartstrike to resurrect whomever he buried there. After all, you must have the dead before you can bring back the dead.&lt;br /&gt;
Severian: This may very well mean the corpse Mumuepo put to rest in Erralig&#039;s Burial Chamber is the victim of an attempted resurrection. We cannot but investigate this further. Yet I know the protocols of that hallowed place. The keeper of the burial rights and family alone are allowed to pry open those coffins.&lt;br /&gt;
Severian: Very well. I will request a meeting with Mumuepo. I mean to ask everything there is to know about this Heartstrike, and will prostrate myself if I must to acquire his leave to further examine the sarcophagus in his charge.&lt;br /&gt;
Severian: You seemed shocked. Does it surprise you to see me take the initiative in such matters? I beg you, do not misinterpret the situation at hand. I am acting out of my own interest in this, and mine alone. I&#039;ve no intention to permit you to have all the fun!&lt;br /&gt;
Severian: I&#039;m off, then. Why not let your curiosity get the better of you while you&#039;re here. The guild has made many promising discoveries of late. There is still much for you to learn within these walls.&lt;br /&gt;
&lt;br /&gt;
System: To proceed with the quest, use the materials provided by Severian to craft a high-quality intellectuary.&lt;br /&gt;
System: Should your synthesis efforts prove unsuccessful, speak with Severian once more to receive another set of materials.&lt;br /&gt;
System: To begin the crafting process, select &#039;&#039;&#039;Logs&#039;&#039;&#039; from the main menu, followed by &#039;&#039;&#039;Crafting Log&#039;&#039;&#039;. Next, select &#039;&#039;&#039;Special Recipes&#039;&#039;&#039; from within the requisite crafting discipline, then &#039;&#039;&#039;Class&#039;&#039;&#039;, and lastly &#039;&#039;&#039;Class Quests&#039;&#039;&#039; to locate the desired recipe.&lt;br /&gt;
System: In probing fundamental reality as an alchemist, you have learned “Quality Assurance”!&lt;br /&gt;
&lt;br /&gt;
Eadgytha: You&#039;ll not touch a single coffin here without the leave of its keeper. Not on my watch.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Not_Quite_Dead_Yet&amp;diff=1275867</id>
		<title>Not Quite Dead Yet</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Not_Quite_Dead_Yet&amp;diff=1275867"/>
		<updated>2026-04-05T17:28:00Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Not Quite Dead Yet&lt;br /&gt;
| description = Call upon [[Severian]] at the Alchemists&#039; Guild. It would seem his fury is on him.&lt;br /&gt;
| image = Not Quite Dead Yet.png&lt;br /&gt;
| quest-giver = Severian&lt;br /&gt;
| related-npcs = Brass Blade; ×侍女の死体&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 9.2&lt;br /&gt;
| location-y = 13.6&lt;br /&gt;
| type = class &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Alchemist Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 60&lt;br /&gt;
| req-quest = The Far Edge of Fate&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1337500&lt;br /&gt;
| gil = 713&lt;br /&gt;
| reward1 = 250 Water Crystal&lt;br /&gt;
| reward2 = 3 Commercial Engineering Manual&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = What Death Can Join Together&lt;br /&gt;
| next-quest = The Forbidden Blade&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 67972&lt;br /&gt;
| id-edb = 1499ce39d7f&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the Brass Blade posted in front of Erralig&#039;s Burial Chamber.&lt;br /&gt;
*Speak with the Brass Blade once more.&lt;br /&gt;
*Inspect the fresh sarcophagus.&lt;br /&gt;
*Speak with [[Severian]] at the Alchemists&#039; Guild.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Call upon Severian at the Alchemists&#039; Guild. It would seem his fury is on him.&lt;br /&gt;
&lt;br /&gt;
*Severian has charged you with a new task. Speak with the Brass Blade posted in front of Erralig&#039;s Burial chamber in Ul&#039;dah.&lt;br /&gt;
&lt;br /&gt;
*You have heard all the Brass Blade has to tell. Enter Erralig&#039;s Burial Chamber and speak with him once more.&lt;br /&gt;
&lt;br /&gt;
*The Brass Blade asks that you confirm a coffin&#039;s cadaverous contents. Inspect the fresh sarcophagus to ascertain the death within.&lt;br /&gt;
&lt;br /&gt;
*The fresh sarcophagus contains a queer corpse indeed. Speak to Severian at the Alchemists&#039; Guild about your discovery.&lt;br /&gt;
&lt;br /&gt;
*His interest piqued by your report of the strange remains, Severian means to examine them himself. Practice your alchemy skills while you await the results of his investigation.&lt;br /&gt;
**※The next alchemist quest will be available from Severian upon reaching level 63.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Severian: That damnable guildkeeper! How many times must I tell him not to bother me with these trifling affairs? As if I, a veritable titan of the trade, had nothing better to do with my time!&lt;br /&gt;
Severian: Well, look here. If it isn&#039;t my very finest assistant in all things alchemical.&lt;br /&gt;
Severian: Your timing is as impeccable as ever. It just so happens I&#039;ve a bothersome little chore what needs— That is, I...I have the most important of tasks that can be entrusted only to you.&lt;br /&gt;
Severian: Our guild received a summons to action from Ul&#039;dah&#039;s own Brass Blades. They ask that we come to conduct an autopsy beyond the city walls, and claim the subject is a most curious corpse.&lt;br /&gt;
Severian: Surely it is no more than the miserable husk of some impoverished pleb, or some glorious gangrenous rot. Even so, our simpleton guildkeeper took on the task, and so now I must investigate. There is a Brass Blade stationed before Erralig&#039;s Burial Chamber who knows more. Go to him.&lt;br /&gt;
&lt;br /&gt;
SOLDIER: Be you the one sent by the Alchemists&#039; Guild?&lt;br /&gt;
SOLDIER: Listen, then, and that good. The corpse you&#039;re to examine lies within Erralig&#039;s Burial Chamber. Follow me.&lt;br /&gt;
&lt;br /&gt;
Severian: What is it, then? You&#039;ll not find your autopsy subject here, fool. Off to Erralig&#039;s Burial Chamber with you!&lt;br /&gt;
&lt;br /&gt;
SOLDIER: This here&#039;s what we called on the alchemists for. There&#039;s a coffin afore you, and a body within it. We need to know for good and all whether it&#039;s dead or not.&lt;br /&gt;
SOLDIER: You may think it queer we need help for such a thing. But mark my word—one look in that coffin and you&#039;ll think it no more.&lt;br /&gt;
&lt;br /&gt;
System: A young lady lies in the coffin, void of both breath and pulse. Though she appears dead, you sense she could spring forth at any moment.&lt;br /&gt;
&lt;br /&gt;
SOLDIER: What say you? She&#039;s looks dead, don&#039;t she? She&#039;s no pulse. Not breathing, neither.&lt;br /&gt;
SOLDIER: But you feel it, don&#039;t you? Feels like her eyes might pop right open. Like she might up and walk. And you can see her there dead and cold, but you feel it all the same. Damn strange.&lt;br /&gt;
SOLDIER: And this is strange, too. A proper burial in Ul&#039;dah costs no small amount of coin. Most smallfolk cast their corpses out in the wastes beyond the walls. Fodder for beasts, they be.&lt;br /&gt;
SOLDIER: But this lass weren&#039;t thrown out to rot. Would that she had, we&#039;d think her no more than some starved beggar, dead of an empty belly. But there&#039;s stranger things yet.&lt;br /&gt;
SOLDIER: She&#039;s dressed common enough, but look at the skin. Pale as a peach and just as pretty. Them nails are cut and colored, too. She&#039;s no plainfolk. No, she lived a life of some luxury, this one.&lt;br /&gt;
SOLDIER: And look, there—the wound to the head. Makes you think murder, don&#039;t it? And then there&#039;s the strangest thing of all. If she&#039;s been dead long enough to be buried, and it&#039;s hot as all hells out here in Thanalan, why hasn&#039;t our little lass started to rot?&lt;br /&gt;
SOLDIER: Hah, looks like you&#039;re just as baffled as we are. Do this, then. Go back and talk to that Severian. If he&#039;s got any wisdom to give, bring it back to me.&lt;br /&gt;
SOLDIER: Go on, open that fresh sarcophagus. You alchemists live for this stuff, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Severian: How did you fare? Was there anything of interest or import in the deed asked of us?&lt;br /&gt;
Severian: Hmmm... No decomposition, and an intangible sense of lingering life... Well, I daresay I assumed a request from the Brass Blades would prove equal parts tiresome and trivial. But I confess, my interest is quite piqued!&lt;br /&gt;
Severian: So be it! I shall go and examine these remains myself. In the interim, you... Well, you may do with yourself whatever you see fit to pass the time. But might I suggest you spend some hours at your alchemical studies? &#039;Tis a long and winding road to the greatness of Severian.&lt;br /&gt;
&lt;br /&gt;
SOLDIER: Damn it all. Looks like we got a little problem.&lt;br /&gt;
&lt;br /&gt;
System: The next alchemist quest will be available from Severian upon reaching level 63.&lt;br /&gt;
System: The requirements for undertaking subsequent quests can be reviewed in your journal.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=No_Sin_Unpunished&amp;diff=1275866</id>
		<title>No Sin Unpunished</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=No_Sin_Unpunished&amp;diff=1275866"/>
		<updated>2026-04-05T17:27:57Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = No Sin Unpunished&lt;br /&gt;
| description = Greinfarr awaits you with news at Erralig&#039;s Burial Chamber.&lt;br /&gt;
| image = Not Quite Dead Yet.png&lt;br /&gt;
| quest-giver = Greinfarr&lt;br /&gt;
| related-npcs = F&#039;lhaminn; Marcel; Popokkuli; Seserukka; Severian; Unmannerly Mercenary; ×ニエルフレーヌの遺体&lt;br /&gt;
| location = Ul&#039;dah - Steps of Nald&lt;br /&gt;
| location-x = 8.0&lt;br /&gt;
| location-y = 12.4&lt;br /&gt;
| type = class &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Alchemist Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 68&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Luminol Ingredients, 1 HQ Luminol&lt;br /&gt;
| exp = 2227500&lt;br /&gt;
| gil = 1095&lt;br /&gt;
| reward1 = 250 Water Crystal&lt;br /&gt;
| reward2 = 1 Doman Steel Mortar&lt;br /&gt;
| reward-opt1 = 1 Craftsman&#039;s Competence Materia V&lt;br /&gt;
| reward-opt2 = 1 Craftsman&#039;s Cunning Materia V&lt;br /&gt;
| reward-opt3 = 1 Craftsman&#039;s Command Materia V&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Do Goldsmiths Dream of Gilded Sheep&lt;br /&gt;
| next-quest = A Love Beyond Lifetimes&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 67975&lt;br /&gt;
| id-edb = 19bb681d7c0&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Greinfarr]].&lt;br /&gt;
*Speak with [[Marcel]] at [[Eshtaime&#039;s Aesthetics]].&lt;br /&gt;
*Speak with [[F&#039;lhaminn]].&lt;br /&gt;
*Speak with [[Severian]].&lt;br /&gt;
*Synthesize a bottle of [[luminol]] {{HQ}}. &lt;br /&gt;
*Deliver the bottle of luminol {{HQ}} to [[Popokkuli]]. &lt;br /&gt;
*Follow Popokkuli.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Greinfarr awaits you with news at Erralig&#039;s Burial Chamber.&lt;br /&gt;
&lt;br /&gt;
*Greinfarr regrets the mistakes of his past. To make amends, he resolves to find Heartstrike, and to do so by first calling upon Ul&#039;dah&#039;s shopkeeps to learn whatever he might. Travel to Erralig&#039;s Burial Chamber and there speak with Greinfarr about his plan.&lt;br /&gt;
&lt;br /&gt;
*After conferring with Greinfarr, you have determined what shops you will each call upon. For your part, seek out Marcel at Eshtaime&#039;s Aesthetics.&lt;br /&gt;
&lt;br /&gt;
*Marcel informs you that he sold Heartstrike to a merchant by the name of Ansobert. While speaking with Marcel, you receive word from F&#039;lhaminn. It seems that something has happened to Greinfarr. Go and speak with F&#039;lhaminn at Frondale&#039;s Phrontistery.&lt;br /&gt;
&lt;br /&gt;
*Greinfarr was attacked by an unknown assailant, and tells you he left the perpetrator with a wounded hand. After consulting with Popokkuli about how best to analyze the blood left behind at the scene, he advises you to speak with Severian at the Alchemists&#039; Guild.&lt;br /&gt;
&lt;br /&gt;
*Severian tells you of a chemical capable isolating certain trace elements present in a blood sample and inciting in them a luminescent reaction. Using a set of luminol ingredients as a base, synthesize a bottle of luminol.&lt;br /&gt;
&lt;br /&gt;
*You delivered the bottle of luminol.&lt;br /&gt;
&lt;br /&gt;
*The apothecary Rarakiya tells you of a customer who recently purchased a salve for an open wound on his hand. Follow after Popokkuli, who set off in the direction of the Gate of Thal.&lt;br /&gt;
&lt;br /&gt;
*Together with Popokkuli, you track the perpetrator of the attack on Greinfarr and arrive at a letted warehouse. There you learn that the warehouse is in the use of the same merchant who purchased Heartstrike from Eshtaime&#039;s Aesthetics─Ansobert.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Greinfarr: Sorry for the wait, friend. Thanks to your little gift, I heard what I needed from Mumuepo. I&#039;ll tell all as soon as some old friends of mine arrive.&lt;br /&gt;
Greinfarr: These two are Popokkuli and Seserukka, the sons of Amajina &amp;amp; Sons Mineral Concern—and old friends of mine. It was they who arranged my meeting with Mumuepo.&lt;br /&gt;
Greinfarr: Before I tell you what Mumuepo spoke of Heartstrike, I must tell you of our crime—the unforgivable crime that denied a young girl a happy life. &lt;br /&gt;
Greinfarr: It was fifteen years past. The leaders of Ul&#039;dah were weak in the face of the Garlean threat. And so Niellefresne and we had rebellion in our hearts.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: One day, with the smallfolk behind us, we meant to take to the Syndicate a proposal of early and open war with the Empire. To lend our movement weight, we orchestrated a riot within the city center.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: There was a festival, a parade, and a beast, bound and shackled. The plan was to set it loose so that we could then bring it back under control. Greinfarr and Niellefresne would become heroes of the people, and use that influence to lead the uprising. It was...folly.&lt;br /&gt;
F&#039;lhaminn: Our plan failed. Once unleashed, the monster could not be brought to heel. It ran rampant, and in doing so killed Ascilia&#039;s father, Warburton. By our misguided hands, the only family that child had left was taken from her.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: But you raised her as your own after that. You did all you could to make things right. Not like me. I took the craven&#039;s route—I ran.&lt;br /&gt;
Greinfarr: No matter what good may come of the rest of my days, it will never undo that day. I must live with it, and I will. I&#039;ll carry that burden for me, and for Niellefresne.&lt;br /&gt;
Greinfarr: This wrong was ours and ours alone. We&#039;ll not ask or expect you to understand. It is enough that you seek out Heartstrike for your own reasons. But where our interests are the same, we&#039;d like to help. Seserukka, tell {{alternatives|her|him}}.&lt;br /&gt;
&lt;br /&gt;
Seserukka: As a Garlean spy loyal to the Ala Mhigan Resistance, Warburton learned of a threat to Ul&#039;dah far more menacing than the Empire. Looking back, we can only assume it was Dalamud, and what it contained.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: Never did we imagine such a horror. We thought only to use the idea of a threat to stir the people to rebellion—to drive them to favor war with the Empire.&lt;br /&gt;
Greinfarr: But Warburton died, and with him whatever knowledge he had. And so we could not say for sure what the threat to Ul&#039;dah was. Even so, Niellefresne would not relent.&lt;br /&gt;
Greinfarr: He conspired with Mumuepo to make use of Heartstrike. No doubt he meant to revive Warburton and hear from him what he knew.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: But before he could, the Syndicate took action. They sought to stop the uprising that wanted war with the Empire, and did so by having assassins of Death&#039;s Embrace murder Niellefresne.&lt;br /&gt;
&lt;br /&gt;
Seserukka: Mumuepo came across his remains, and thought it the perfect chance to test Heartstrike for his own ends. That is how Niellefresne became his first...subject.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: Needless to say, Niellefresne did not rise from the dead. Heartstrike&#039;s powers were no longer great enough to work such miracles.&lt;br /&gt;
Popokkuli: There is likely a similar story behind the corpse of the young lady you found. After Mumuepo incurred the wrath of the sultana and was dismissed from the Order of Nald&#039;thal and imprisoned, Heartstrike was returned to its original keeper—Lord Lolorito.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: It was then that I stole into Lord Lolorito&#039;s estate and made off with Heartstrike. But as we said, its powers had already waned.&lt;br /&gt;
Greinfarr: I swear by the gods I threw the bloody thing into Soot Creek to be done with it. If someone did use it on this girl, they must have fished it up from there.&lt;br /&gt;
Greinfarr: Beyond any magical powers, Heartstrike is worth a pretty gil simply as an ornamental blade. A true treasure. Mayhap someone found it at the creek bottom, sold it at market, and from there it found its way to some criminal hand.&lt;br /&gt;
Greinfarr: If there&#039;s any clues to be had, they&#039;ll be at the market. We&#039;d do well to ask the city&#039;s shopkeeps what they know, but I can&#039;t ask them all on my own. Will you aid me in this, friend?&lt;br /&gt;
Greinfarr: Then I am in your debt. Come, let us talk of who is to visit what shops once we are outside the burial chamber.&lt;br /&gt;
Greinfarr: I&#039;ll see to the Sapphire Avenue Exchange. Seserukka and Popokkuli, you take the Ruby Road Exchange.&lt;br /&gt;
Greinfarr: As for you, friend, pay a visit to Eshtaime&#039;s Aesthetics. It&#039;s owned by Lord Lolorito, after all. Someone there may know something of the path it&#039;s taken since it left his hands.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: You mean to help us, even after learning of the horrible thing we&#039;ve done?&lt;br /&gt;
&lt;br /&gt;
Seserukka: We&#039;ll find this Heartstrike. For Niellefresne!&lt;br /&gt;
&lt;br /&gt;
Popokkuli: I never thought I&#039;d see the day that brought the four of us back together.&lt;br /&gt;
&lt;br /&gt;
Marcel: By the stars, if it isn&#039;t the good [Forename]. Whatever brings you to us today?&lt;br /&gt;
Marcel: A good {{alternatives|evening|morrow|day}} to you, friend. How may I be of assistance?&lt;br /&gt;
Marcel: Heartstrike? Now that is a name I have not heard in many a moon.&lt;br /&gt;
Marcel: But I can assure you that never in the past was Heartstrike the prize of a thief. Although, I do recall... Yes, yes, it was once sought after by some burgling ne&#039;er-do-well or another. Unbeknownst to him or her, however, the blade they made off with was a fake commissioned from a talented adventurer.&lt;br /&gt;
Marcel: The true Heartstrike had since lost whatever magical powers it may have had. Once word of that spread, its price on the market plummeted to little more than the counterfeit itself. It is for that reason that the decision was made to sell it to the merchant Ansobert.&lt;br /&gt;
Marcel: Yet even so, I venture our dear Niellefresne is still held tight in the grip of its curse. To think, one of our very own, and one of Eshtaime&#039;s very finest. Oh, my poor Niellefresne...&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: [Forename], are you there!? Please, you must come to Frondale&#039;s Phrontistery right away! Something dire has happened to Greinfarr!&lt;br /&gt;
&lt;br /&gt;
Marcel: Oh my, you look as though you have somewhere else to be. Please, please, take your leave of me. If there is aught you ever need, please do not hesitate to ask again.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: It is terrible, [Forename]. Greinfarr was attacked, and stabbed. I am told that his wounds are grievous.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: And it would appear he wounded his assailant in turn. We have no idea who it was, but we have a blood trail leaving the scene of the crime.&lt;br /&gt;
Popokkuli: We would simply follow the blood trail straight to our attacker, but it has been wiped clean in places. Quite deliberately.&lt;br /&gt;
Popokkuli: You are an alchemist, are you not? You must ask your guild&#039;s great Severian what he would do. By what alchemy can we follow a blood trail that is no more?&lt;br /&gt;
Popokkuli: We will wait for you at the site of Greinfarr&#039;s assault. It lies on the road to Pearl Lane and the Gold Court. Bring us what we need!&lt;br /&gt;
Popokkuli: Hello there, [Forename]. Speak to F&#039;lhaminn if you wish to hear what we know.&lt;br /&gt;
&lt;br /&gt;
Seserukka: Don&#039;t you dare die on us, Greinfarr!&lt;br /&gt;
&lt;br /&gt;
Severian: A friend of yours was attacked, you say? Hmmm, do tell.&lt;br /&gt;
Severian: I see. So the blood left behind is the only parcel of evidence you have in your hope to identify this assailant, and it has been most conveniently and tidily tended to, leaving you unable to give pursuit. And this is why you have come to me, yes?&lt;br /&gt;
Severian: Well, you were right to do so. The alchemical accolades I have accrued are not without merit, mind you. They are given precisely for my expertise in solving such scenarios with the greatest of ease. Did that rhyme? I believe it did. It would appear I am as great a poet as I am a scientist.&lt;br /&gt;
Severian: Shall we let class begin, then? Lesson number one—once spilled, blood cannot be completely removed from any surface. It may appear gone to the naked eye, but there are chemical components of blood that remain stalwart.&lt;br /&gt;
Severian: And those components can be made to dance before the mortal eye once more through use of a concoction known as luminol. It serves as a catalyst to trigger a luminescent reaction in any sanguine spillage. Come, I will provide you the ingredients.&lt;br /&gt;
Severian: This was asked of you by Popokkuli of Amajina &amp;amp; Sons? A worthy client indeed. Best not keep him waiting. Deliver the luminol to him with all haste, before it is too late and your criminal too far.&lt;br /&gt;
Severian: I daresay this case is leading you closer and closer to the fires of truth. But take care lest the flames burn you on your approach. I&#039;ll abide nothing to happen to you when you&#039;ve so much work yet to do here.&lt;br /&gt;
Severian: I&#039;ve enough luminol ingredients here to suffer your blundering failures for days to come. Just be sure if and when you finally succeed, you see the stuff quickly to Popokkuli.&lt;br /&gt;
Severian: I see you&#039;ve prepared a bottle of luminol. A job well done. Now hurry and see it to Popokkuli while there is still time.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: This is the spot where Greinfarr came under attack. Ohhh, I can&#039;t wait to catch whoever did this. I am going to do things to this person. Unspeakable things...&lt;br /&gt;
&lt;br /&gt;
Seserukka: We&#039;ve asked a deed, and prepared a reward. Do the former, and the latter is yours.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: Greinfarr...&lt;br /&gt;
&lt;br /&gt;
Popokkuli: You&#039;ve brought what we asked for? Then let us waste no more time.&lt;br /&gt;
Popokkuli: Look, there! Where the blood trail was wiped away. It glows! And it leads toward the Sapphire Avenue Exchange.&lt;br /&gt;
&lt;br /&gt;
Seserukka: The chase is on!&lt;br /&gt;
&lt;br /&gt;
System: The blood trail glows an astral blue and leads to the north. &lt;br /&gt;
System: The blood trail glows an astral blue and leads to the northeast.&lt;br /&gt;
System: The blood trail glows an astral blue and leads toward the Sapphire Avenue Exchange.&lt;br /&gt;
System: The blood trail glows an astral blue and meanders throughout the area. It appears as if the attacker was searching for something here.&lt;br /&gt;
System: The blood trail glows an astral blue and leads to the south.&lt;br /&gt;
System: The blood trail glows an astral blue and indicates a slowing pace. Perhaps the attacker&#039;s refuge is nearby.&lt;br /&gt;
&lt;br /&gt;
Seserukka: You&#039;ve got what we asked for? Good! Deliver it to my brother right away!&lt;br /&gt;
&lt;br /&gt;
Popokkuli: We&#039;ve got a lead, [Forename]! This merchant claims to have seen an unsavory fellow with an open wound!&lt;br /&gt;
&lt;br /&gt;
DRUGSTORE: Indeed I did. He had blood flowing from a gash on his hand. I told him to make for the Phrontistery for treatment, but he simply purchased a salve for his wound and made off toward the Gate of Thal.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: Then let us follow! Come, [Forename]. With you and your liquid magic, we&#039;ll sniff this cur out wherever he goes!&lt;br /&gt;
&lt;br /&gt;
Seserukka: That potion you mixed up is truly something. Never would I have believed a simple liquid would allow us to see the very footsteps of a fleeing criminal!&lt;br /&gt;
&lt;br /&gt;
Popokkuli: There you are, [Forename]. Thanks to that brew of yours, I think we&#039;ve found our attacker&#039;s den. It looks to be this letted warehouse.&lt;br /&gt;
&lt;br /&gt;
Seserukka: I&#039;ve spoken with the master, here. He says this warehouse is let by a merchant named Ansobert. Is that name known to you?&lt;br /&gt;
Seserukka: What!? It is the same as the merchant who purchased Heartstrike from Eshtaime&#039;s Aesthetics!?&lt;br /&gt;
Seserukka: That could only mean Greinfarr was attacked to interfere with us investigating these corpses. Ohhh, now I&#039;m getting angry.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: Thanks to this mongrel running, we were able to grab it by the tail. Now all that remains is to trap him.&lt;br /&gt;
Popokkuli: Seserukka, take word to the Brass Blades. I&#039;ll stay posted here to make sure nobody slips by.&lt;br /&gt;
&lt;br /&gt;
Seserukka: Consider it done!&lt;br /&gt;
&lt;br /&gt;
Popokkuli: And you, [Forename], get some rest. We could be in for a battle of attrition here if our quarry stays in his hole.&lt;br /&gt;
&lt;br /&gt;
Seserukka: There&#039;s nowhere left to run now. We will end you!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magic_Marks_the_Spot&amp;diff=1275865</id>
		<title>Magic Marks the Spot</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magic_Marks_the_Spot&amp;diff=1275865"/>
		<updated>2026-04-05T17:27:54Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Magic Marks the Spot&lt;br /&gt;
| description = [[Wiltwaek]]&#039;s eyes say that something new is afoot.&lt;br /&gt;
| image = Without a Trace.png&lt;br /&gt;
| quest-giver = Wiltwaek&lt;br /&gt;
| related-npcs = Baderon; Chanene; Near Eastern Youth; Waoud&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 23.0&lt;br /&gt;
| location-y = 8.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Alchemist Quests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 53&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 3 HQ Enchanted Mythrite Ink, 1 Enciphered Mor Dhonan Map&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 663390&lt;br /&gt;
| gil = 1514&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 160 Water Crystal&lt;br /&gt;
| reward2 = 1 Mythrite Mortar&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Holy Rainbow Coatee&lt;br /&gt;
| reward-opt2 = 1 Holy Rainbow Gloves&lt;br /&gt;
| reward-opt3 = 1 Holy Rainbow Bottoms&lt;br /&gt;
| reward-opt4 = 1 Holy Rainbow Shoes&lt;br /&gt;
| reward-opt5 = 3 Allagan Silver Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Without a Trace&lt;br /&gt;
| next-quest = From Hells&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67602&lt;br /&gt;
| id-edb = a30c87de972&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Deliver the enciphered map to [[Limsa Lominsa]].&lt;br /&gt;
*Return the enciphered map to [[Wiltwaek]].&lt;br /&gt;
*Synthesize 3 [[Enchanted Mythrite Ink]] {{HQ}}.&lt;br /&gt;
*Deliver the 3 bottles of Enchanted Mythrite Ink {{HQ}} to Wiltwaek.&lt;br /&gt;
*Rendezvous with [[Saint Coinach&#039;s Find]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Wiltwaek&#039;s eyes say that something new is afoot.&lt;br /&gt;
&lt;br /&gt;
*According to Wiltwaek, the thieves have struck again, this time taking a number of Allagan artifacts from Saint Coinach&#039;s Find. During his escape, one of the robbers dropped a curious document: a map of Mor Dhona, covered in strange symbols. Wiltwaek thinks these are a code of some kind the gang uses to communicate. Understanding what they mean is crucial to the investigation, and so he bids you present the enciphered map to the realm&#039;s foremost expert on ciphers: Baderon, owner of the Drowning Wench in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
*After casting an eye over the enciphered map, Baderon announces that it is not, in fact, enciphered at all. The symbols have no meaning, but serve to distract from the actual message on the paper. This is likely written in an invisible ink of some sort, the barkeep says. Return with this surprising interpretation to Wiltwaek in Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
*Wiltwaek is impressed by Baderon&#039;s keen deduction, and asks Chanene to report that they too have learned something about the map. The paper is of no interest, but the symbols are penned in enchanted ink. After asking your expert opinion and learning that enchanted ink is used for arcanima, Chanene attempts to activate the arcane geometry. However, all she does is sense a strange stoppage on the map&#039;s face. Wiltwaek realizes this is precisely the point of the map─to direct the criminals to their target. Quick on her feet, Chanene proposes that you three create fake maps to lure the culprits out into the open. Wiltwaek agrees, and asks that you concoct three bottles of high-quality enchanted mythrite ink for the forgeries.&lt;br /&gt;
&lt;br /&gt;
*Wiltwaek gratefully accepts the enchanted mythrite ink, and says he will set Chanene to work on the maps forthwith. He plans to draw the crooks to Saint Coinach&#039;s Find, where they will be easily visible amongst the researchers. Join him there, for you never know when an alchemist will come in handy.&lt;br /&gt;
&lt;br /&gt;
*You find Wiltwaek and Chanene with a suspect already in custody─a young man who appears to have come from the Near East. However, upon closer inspection, Wiltwaek realizes his silence is not stubbornness, but rather forced. He suspects some foul potion or another is at play, and wonders aloud if the Near Eastern youth is a victim and not a criminal. As Chanene turns to leave, she suddenly notices a strange man watching you from the shadows. Wiltwaek calls to him, but the fellow simply wanders away. Perplexed, Wiltwaek says that the criminals are toying with dangerous powers, and asks that you lend your aid again when the need arises.&lt;br /&gt;
**※The next alchemist quest will be available from Wiltwaek upon reaching level 55.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wiltwaek: [Forename]! Good, I&#039;ve a job for you. Saint Coinach&#039;s Find was robbed not a few bells past. The thieves took several Allagan artifacts, many recently excavated.&lt;br /&gt;
Wiltwaek: A guard said one dropped this map of Mor Dhona during his escape. But it&#039;s covered in odd symbols. A coded message, perhaps, or a cipher. We must learn its secrets.&lt;br /&gt;
Wiltwaek: The owner of the Drowning Wench in Limsa can help. {{alternatives|You&#039;ve met Baderon, yes|Have you heard of Baderon}}?&lt;br /&gt;
Wiltwaek: He&#039;s the realm&#039;s foremost expert on ciphers...which is ironic if you know him. But I do believe he&#039;ll be able to read the symbols, and he&#039;ll need an alchemist to untangle their meaning. Godsspeed, my friend.&lt;br /&gt;
Wiltwaek: Time may be a factor, [Forename]—I wouldn&#039;t dally long before taking the enciphered map to Baderon.&lt;br /&gt;
&lt;br /&gt;
Baderon: Greetin&#039;s to ye, {{alternatives|lass|lad}}. Ye&#039;ve got a dark look to ye, but a pint o&#039; the Wench&#039;s finest&#039;ll cure that! Or...is there somethin&#039; else ye want?&lt;br /&gt;
Baderon: There&#039;s crooks usin&#039; a cipher, an&#039; ye think alchemy&#039;s involved? Well, alchemists&#039;ve always kept their secrets secret with codes an&#039; such. But I&#039;m certain this ain&#039;t one. Just a bleedin&#039; load o&#039; gibberish.&lt;br /&gt;
Baderon: Now, I&#039;d go for the double-bluff meself. Pen the &#039;&#039;real&#039;&#039; message in invisible ink or summat, an&#039; write a fake cipher on top. That way, ye fool them what don&#039;t know the code, an&#039; throw them what &#039;&#039;do&#039;&#039; off yer track.&lt;br /&gt;
Baderon: Just me &#039;umble opinion, &#039;course. An&#039; I can&#039;t tell you what it does say. But mind ye pass every word of it on to whoever sent ye, eh?&lt;br /&gt;
Baderon: I&#039;ve been thinkin&#039; on yer ciphered map, {{alternatives|lass|lad}}. Whoever came up with the idea o&#039; usin&#039; invisible ink&#039;s right clever. Watch yerself, eh?&lt;br /&gt;
&lt;br /&gt;
Chanene: Have you learned the map&#039;s secrets yet, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Did Baderon have any insight into the cipher?&lt;br /&gt;
Wiltwaek: A fake to distract us from the real message in invisible ink, eh? Genius! Well, rest assured we haven&#039;t been idle either. Chanene?&lt;br /&gt;
&lt;br /&gt;
Chanene: I had a piece of the map analyzed. The paper is unremarkable, but I&#039;m told the symbols were written in “enchanted ink.” [Forename], what is that?&lt;br /&gt;
&lt;br /&gt;
Question: What is enchanted ink?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Ink for penning grimoires.&lt;br /&gt;
&amp;gt; A superior aetherial conductor.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Chanene: Ah, you mean for tracing geometries? And would I be correct in thinking that the more conducive to aether said ink is, the greater the magic it can channel?&lt;br /&gt;
Chanene: Ah, so the mythrite increases aetherial conductivity? And I assume arcanima relies upon this ink to channel magicks, yes?&lt;br /&gt;
Chanene: In theory, these symbols &#039;&#039;are&#039;&#039; an arcane geometry. So if I channel magic into the map, then something ought to happen.&lt;br /&gt;
Chanene: Nothing. I felt the magic flowing, but it just stopped—like it hit a wall. Around the crime scene, if I had to pinpoint it.&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: I&#039;ve got it! That stoppage &#039;&#039;is&#039;&#039; the criminal&#039;s target! The map gives directions where to go when magic is channeled into it!&lt;br /&gt;
&lt;br /&gt;
Chanene: Brilliant! And...and if they rely on these maps for directions, we could bring them directly to us with a fake map...right?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Perhaps we could! I found a fragment of a similar map near the road a while ago. If that is where the criminals drop off their orders...&lt;br /&gt;
&lt;br /&gt;
Chanene: Then we know where to leave the forgeries! If our fakes pass muster, we could send them anywhere—even to a gaol if we wanted!&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Chanene, you&#039;re good with a pen, so I&#039;ll entrust the maps to you. [Forename], could you concoct enchanted mythrite ink? With three bottles of your finest, we&#039;ll see if we can&#039;t catch the bastards!&lt;br /&gt;
Wiltwaek: I know I asked for enchanted mythrite ink, but I&#039;ve since been informed it&#039;s a tricky recipe. Are you up to the task?&lt;br /&gt;
Wiltwaek: I see why Severian thinks so highly of you! We&#039;ll be able to lure our criminals out into the open with this ink and a little luck.&lt;br /&gt;
Wiltwaek: Now, Chanene and I have chosen Saint Coinach&#039;s Find. It&#039;ll be damned difficult to miss our suspect there. Come with us, [Forename]—it&#039;s safer to have an alchemist on hand than not.&lt;br /&gt;
Wiltwaek: This is a good ruse, but I wonder if it will actually draw our criminals to Saint Coinach&#039;s Find.&lt;br /&gt;
&lt;br /&gt;
Chanene: Well, this is the rat caught in our trap. But he&#039;s a bit...off.&lt;br /&gt;
&lt;br /&gt;
NEAREASTMAN: ...&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Behold, our culprit—captured not five minutes past &#039;&#039;with&#039;&#039; the false map on his person!&lt;br /&gt;
&lt;br /&gt;
Chanene: But it&#039;s strange. He&#039;s not said a living word, not even in his own defense. Come on, lad, speak up! ...Can&#039;t you hear me?&lt;br /&gt;
&lt;br /&gt;
NEAREASTMAN: ...&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Just our luck—he&#039;s in a stupor. Struck dumb by something. Or...or &#039;&#039;silenced&#039;&#039; somehow.&lt;br /&gt;
&lt;br /&gt;
Chanene: Wiltwaek, are you suggesting we&#039;ve got it wrong? That this boy is in fact a victim, robbed of his mind by a...a spell or a potion or something?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: That is my suspicion, yes, though it&#039;s purely conjecture without his identity. Just by looking at him, I&#039;d say he&#039;s from the Near East.&lt;br /&gt;
&lt;br /&gt;
Chanene: As in the birthplace of alchemy? That can&#039;t be a coincidence. Now— Hello, who&#039;s that fellow?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Hey! You! Excuse me!&lt;br /&gt;
&lt;br /&gt;
Chanene: How rude! Judging by his garb, he was Near Eastern as well. But why ignore us?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Yet another mystery. But at least we&#039;ve got a lead—this lad is at the center of this, be he culprit or victim. The Adventurers&#039; Guild can keep him in protective custody.&lt;br /&gt;
Wiltwaek: Whatever put him in this state is dangerous, and those who wield this power doubly so. I&#039;ve little doubt we&#039;ll need your expertise again soon, [Forename].&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7opOrvkzoRc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=From_Hells&amp;diff=1275864</id>
		<title>From Hells</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=From_Hells&amp;diff=1275864"/>
		<updated>2026-04-05T17:27:46Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = From Hells&lt;br /&gt;
| description = [[Wiltwaek]] has an update about the case.&lt;br /&gt;
| image = Without a Trace.png&lt;br /&gt;
| quest-giver = Wiltwaek&lt;br /&gt;
| related-npcs = Chanene; Rowena; Severian; Waoud&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 23.0&lt;br /&gt;
| location-y = 8.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Alchemist Quests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 55&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Allagan Crozier, 3 HQ Grade 1 Intelligence Dissolvent&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 836550&lt;br /&gt;
| gil = 1362&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 200 Water Crystal&lt;br /&gt;
| reward2 = 1 Hardsilver Alembic&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Ramie Doublet of Crafting&lt;br /&gt;
| reward-opt2 = 1 Dhalmelskin Halfgloves of Crafting&lt;br /&gt;
| reward-opt3 = 1 Ramie Skirt&lt;br /&gt;
| reward-opt4 = 1 Dhalmelskin Shoes&lt;br /&gt;
| reward-opt5 = 4 Allagan Silver Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Magic Marks the Spot&lt;br /&gt;
| next-quest = Burden of Proof&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67603&lt;br /&gt;
| id-edb = fc8fbc7d589&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Rendezvous with [[Chanene]] in [[Revenant&#039;s Toll|Rowena&#039;s House of Splendors]].&lt;br /&gt;
*Synthesize 3 bottles of [[Grade 1 Intelligence Dissolvent]] {{HQ}}.&lt;br /&gt;
*Deliver the 3 bottles of Grade 1 Intelligence Dissolvent {{HQ}} to [[Rowena]].&lt;br /&gt;
*Report to [[Wiltwaek]].&lt;br /&gt;
*Show the Allagan crozier to [[Severian]] at the [[Ul&#039;dah - Steps of Thal|Alchemists&#039; Guild]].&lt;br /&gt;
*Return the Allagan crozier to Wiltwaek.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Wiltwaek has an update about the case.&lt;br /&gt;
&lt;br /&gt;
*Wiltwaek informs you of two things. Firstly, the Near Eastern youth you captured shows no signs of recovering, and no one has any idea who he is. Secondly, one of the recently stolen Allagan artifacts has turned up at Rowena&#039;s House of Splendors. Chanene has gone ahead to investigate, and Wiltwaek bids you join her there.&lt;br /&gt;
&lt;br /&gt;
*Rowena is willing to aid in your investigation─for the price of high-quality grade 1 intelligence dissolvent. Concoct three bottles to loosen the merchant&#039;s tongue.&lt;br /&gt;
&lt;br /&gt;
*Happy with your exchange, Rowena hands you an Allagan crozier, and gives her description of its seller. Chanene believes this is a thief of local infamy, but cannot help but wonder whether such a burglar would have any knowledge of alchemy. Before she can go on, a suspicious man appears to inquire into the crozier. After he leaves, an excited Chanene tells you she means to tail him, and asks that you relay the same to Wiltwaek.&lt;br /&gt;
&lt;br /&gt;
*You hurry to Wiltwaek, and tell him where Chanene has gone. However, he receives word from her directly that the suspect gave her the slip. Wiltwaek decides it is better to ascertain why this odd fellow wanted to purchase the crozier than pursue him blindly. Make your way to the Alchemists&#039; Guild in Ul&#039;dah, and ask Guildmaster Severian why an alchemist would want an Allagan crozier.&lt;br /&gt;
&lt;br /&gt;
*Guildmaster Severian&#039;s usual impatience melts away once he sees what you have brought. He tells you of a legend in which Allag could grow men from nothing, and that the key component of this process was the crystal that lies at the heart of the crozier. Though he himself thinks this nonsense, he understands why certain alchemists would covet this power. Return to Wiltwaek, and tell him what you have discovered.&lt;br /&gt;
&lt;br /&gt;
*You return to find both Wiltwaek and Chanene subdued. The reason, you soon learn, is that they have found your suspects&#039; lair─a dark cave used to perform terrible experiments upon living people. Thanks to your description of the crozier, Wiltwaek creates a profile of a criminal mastermind, a mad alchemist ironically willing to murder in pursuit of the power to create life. Worried, Chanene asks that you continue to lend your aid, lest more innocent townsfolk die.&lt;br /&gt;
**※The next alchemist quest will be available from Wiltwaek upon reaching level 58.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wiltwaek: Ah, [Forename]—I&#039;ve got two pieces of news for you. First, the Near Eastern youth has yet to recover. In his current state, interrogating him is out of the question.&lt;br /&gt;
Wiltwaek: He could be one of the criminals. Or he could number among the abducted. We&#039;ve got no idea, though none of our abducted people match his description.&lt;br /&gt;
Wiltwaek: In any case, we believe the criminals forced some potion down his throat to erase his memories. The man is now a blank slate.&lt;br /&gt;
Wiltwaek: Secondly, one of the artifacts stolen from Saint Coinach&#039;s Find has resurfaced at Rowena&#039;s shop, of all places. Chanene has already gone to investigate. Would you join her?&lt;br /&gt;
Wiltwaek: Thank you. Fencing goods at a local shop has not been our suspects&#039; modus operandi thus far. It seems awfully careless, to be quite frank.&lt;br /&gt;
Wiltwaek: Why would the criminals sell their stolen loot to &#039;&#039;Rowena&#039;&#039;? Her shop is practically on top of the crime scene...&lt;br /&gt;
&lt;br /&gt;
Rowena: What&#039;s the realm comin&#039; to, when an honest merchant is sold stolen goods?&lt;br /&gt;
&lt;br /&gt;
Chanene: You&#039;re caught up? Good. The item in question is Allagan...though I can&#039;t say I&#039;ve gotten to examine the evidence &#039;&#039;properly&#039;&#039; yet. &#039;&#039;Ahem&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Rowena: O&#039; &#039;&#039;course&#039;&#039; I&#039;ll help with your investigation. I&#039;ve got a duty, too, seein&#039; as it was me who was sold stolen goods.&lt;br /&gt;
Rowena: But the fact remains that it cost me dear, an&#039; I&#039;m not in the practice o&#039; losin&#039; money. Ain&#039;t askin&#039; for gil, mind, but what do you say to a little &#039;&#039;quid pro quo&#039;&#039;?&lt;br /&gt;
Rowena: Oh, don&#039;t give me that! I just want intelligence dissolvent. Even three bottles o&#039; your finest won&#039;t take long, if what I&#039;ve heard o&#039; you is true. That&#039;s my price. Take it or leave it.&lt;br /&gt;
&lt;br /&gt;
Chanene: Sorry, [Forename], but the Adventurers&#039; Guild can&#039;t afford to annoy Rowena. You&#039;ll have to deal with this request of hers—however unreasonable it may be.&lt;br /&gt;
&lt;br /&gt;
Rowena: Have you finished brewin&#039; or concoctin&#039; or whatever you do to make intelligence dissolvent?&lt;br /&gt;
Rowena: Heh, you&#039;ve got my thanks. Here—the stolen Allagan crozier. Bought it for nothin&#039; off some lad. I may&#039;ve come out a fair bit richer for our dealin&#039;s, so I&#039;ll describe him for you.&lt;br /&gt;
&lt;br /&gt;
Chanene: You dealt with him yourself? Tell me &#039;&#039;everything&#039;&#039; you remember!&lt;br /&gt;
Chanene: The seller, he&#039;s a burglar I&#039;ve heard of! Infamous in his own way &#039;round here. But he&#039;s no master criminal, and he hasn&#039;t got the wit to practice alchemy.&lt;br /&gt;
&lt;br /&gt;
Rowena: Could be a case o&#039; one thief stealin&#039; from another. See, what— Ah. Give me a moment. Can I help you, friend?&lt;br /&gt;
&lt;br /&gt;
Waoud@???: Might you be Rowena? My dear, I understand you&#039;ve acquired a crozier of Allagan design. As a collector of such antiquities, I had hoped to make you an offer.&lt;br /&gt;
&lt;br /&gt;
Rowena: Ah, I&#039;m afraid you&#039;re too late. It just walked out the door with a happy customer.&lt;br /&gt;
&lt;br /&gt;
Waoud@???: What a pity... I had the &#039;&#039;perfect&#039;&#039; place for it. Well, thank you anyway.&lt;br /&gt;
&lt;br /&gt;
Chanene: Him again! I&#039;m going after him, [Forename]. Tell Wiltwaek!&lt;br /&gt;
&lt;br /&gt;
Rowena: Shouldn&#039;t you tell Wiltwaek about what just happened? Not that I&#039;m about to turn you away if you&#039;ve got business, o&#039; course...&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: What? She&#039;s pursuing that suspicious character on her own!?&lt;br /&gt;
Wiltwaek: Hello? Chanene, are you— You lost him? Slow down, why can&#039;t you see!? No, leave him for the moment. Just come back.&lt;br /&gt;
Wiltwaek: He threw some potion that clouded her vision. Not the actions of an innocent man, I think.&lt;br /&gt;
Wiltwaek: But there&#039;s nothing to gain by searching for him. We know he wants the crozier—let us ascertain why, and how it ended up at Rowena&#039;s shop. You have it now, yes?&lt;br /&gt;
Wiltwaek: Keep it for the moment. I&#039;m curious as to what value it has to an alchemist. Could you have Severian take a look at it?&lt;br /&gt;
Wiltwaek: If Severian has never encountered something like the crozier, I&#039;ll be amazed. He is damnably well versed in the arcane.&lt;br /&gt;
&lt;br /&gt;
Severian: What the— [Forename]! Confound it all, I sent you to Wiltwaek so that I could avoid his blasted investigation! &amp;amp;lt;sigh&amp;amp;gt; Complaining won&#039;t make you go away any faster. What is it, what is it?&lt;br /&gt;
Severian: ...Oh. Oh my. This &#039;&#039;is&#039;&#039; valuable to a particular breed of alchemist. Specifically, the crystal at its core—the nexus of its magicks.&lt;br /&gt;
Severian: Legend has it that Allag&#039;s technologists could &#039;&#039;create&#039;&#039; men from it—grow living, breathing, thinking people. For many, no law nor life is too sacred to profane for this power.&lt;br /&gt;
Severian: One of your suspects is chasing this chimera, and is therefore like to be an alchemist prying Allag&#039;s secrets from the past, consequences be damned.&lt;br /&gt;
Severian: Mind you, understanding life&#039;s mysteries is the goal of alchemy. But turning to crime, kidnapping people in the night... Well, if it were me, I would pursue my studies less clumsily.&lt;br /&gt;
Severian: As I said, &#039;twould seem that one of the people you pursue is an alchemist with dangerous designs, seeking an Allagan myth about “growing” people.&lt;br /&gt;
Severian: Perhaps we could avoid these disturbances if you kept a record of what I say, hm?&lt;br /&gt;
&lt;br /&gt;
Chanene: It&#039;s heartening to see you, [Forename]! We, uh... Well, we &#039;&#039;did&#039;&#039; find something in your absence. But not something nice.&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: [Forename]! You look as if you&#039;ve found something.&lt;br /&gt;
Wiltwaek: Thank you. I&#039;m anxious to learn what Severian had to say, but there&#039;s something you need to hear first...&lt;br /&gt;
&lt;br /&gt;
Chanene: I caught the burglar. He found the crozier by accident, in a cavern near the lake.&lt;br /&gt;
Chanene: He thought it was some grave robber&#039;s forgotten stash. In fact, he found our culprits&#039; hideout. We rushed to capture them, but...&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: ...The scene would not have been amiss in the hells—blood splashed from floor to roof, blades for severing and slicing, and all jagged from use. Worst was the table, the restraints tested by victims struggling to escape. &amp;amp;lt;sigh&amp;amp;gt; I fear none did, and our abducted victims are dead.&lt;br /&gt;
Wiltwaek: No cutpurse or thief did this. But why, &#039;&#039;why&#039;&#039; would anyone experiment on living men? Did Severian say anything to shed light on this, [Forename]?&lt;br /&gt;
Wiltwaek: &#039;&#039;Create&#039;&#039; life? Twelve save me! That is indeed a power men would kill for.&lt;br /&gt;
Wiltwaek: This gives us a profile. One of our criminals is an alchemist, willing to do &#039;&#039;anything&#039;&#039; to further his research. Mor Dhona offers all he needs—Allagan ruins, anonymity, and a steady stream of victims.&lt;br /&gt;
&lt;br /&gt;
Chanene: This means he&#039;s still lurking about. We must capture this mad alchemist, lest we go on to find yet more blood on a different cave wall...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=sF8BEK5VEY0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Do_Goldsmiths_Dream_of_Gilded_Sheep&amp;diff=1275863</id>
		<title>Do Goldsmiths Dream of Gilded Sheep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Do_Goldsmiths_Dream_of_Gilded_Sheep&amp;diff=1275863"/>
		<updated>2026-04-05T17:27:31Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Do Goldsmiths Dream of Gilded Sheep&lt;br /&gt;
| description = Severian of the Alchemists&#039; Guild has news he wishes to share with you.&lt;br /&gt;
| image = Not Quite Dead Yet.png&lt;br /&gt;
| quest-giver = Severian&lt;br /&gt;
| related-npcs = Ansobert; Eadgytha; F&#039;lhaminn; Greinfarr; Unmannerly Mercenary&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 9.2&lt;br /&gt;
| location-y = 13.6&lt;br /&gt;
| type = class &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Alchemist Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 65&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Juice Ingredients, 1 HQ Twice-fermented Mun-Tuy Juice&lt;br /&gt;
| exp = 1758750&lt;br /&gt;
| gil = 1748&lt;br /&gt;
| reward1 = 250 Water Crystal&lt;br /&gt;
| reward2 = 1 Doman Iron Alembic&lt;br /&gt;
| reward-opt1 = 1 Kudzu Robe of Crafting&lt;br /&gt;
| reward-opt2 = 1 Durium Chaplets&lt;br /&gt;
| reward-opt3 = 1 Kudzu Culottes of Crafting&lt;br /&gt;
| reward-opt4 = 1 Tigerskin Boots of Crafting&lt;br /&gt;
| reward-opt5 = 6 Allagan Silver Piece&lt;br /&gt;
| unlocks = ac Manipulation&lt;br /&gt;
| prev-quest = The Forbidden Blade&lt;br /&gt;
| next-quest = No Sin Unpunished&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 67974&lt;br /&gt;
| id-edb = 485096cc11d&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Eadgytha]] at [[Erralig&#039;s Burial Chamber]].&lt;br /&gt;
*Speak with [[F&#039;lhaminn]] at [[Revenant&#039;s Toll]].&lt;br /&gt;
*Speak with F&#039;lhaminn at [[Ul&#039;dah]].&lt;br /&gt;
*Speak with [[Greinfarr]].&lt;br /&gt;
*Speak with [[Severian]].&lt;br /&gt;
*Synthesize a bottle of [[Twice-fermented Mun-Tuy Juice]] {{HQ}}. &lt;br /&gt;
*Deliver the bottle of Twice-fermented Mun-Tuy Juice {{HQ}} to Greinfarr at Erralig&#039;s Burial Chamber.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Severian of the Alchemists&#039; Guild has news he wishes to share with you.&lt;br /&gt;
&lt;br /&gt;
*Severian was able to meet with Mumuepo and obtain information from him about the enchanted blade, Heartstrike. Go and speak with Eadgytha at Erralig&#039;s Burial Chamber and discover what you can of the relatives who survive the young lady interred there.&lt;br /&gt;
&lt;br /&gt;
*Eadgytha informs you that the deceased in the coffin you wish to examine is survived by none other than the Songstress of Ul&#039;dah, F&#039;lhaminn. Travel to Revenant&#039;s Toll in Mor Dhona to speak with her.&lt;br /&gt;
&lt;br /&gt;
*F&#039;lhaminn tells you of a coffin that contains the remains of her deceased husband, Niellefresne. Return to Erralig&#039;s Burial Chamber to speak with F&#039;lhaminn once more and meet with an old friend of hers.&lt;br /&gt;
&lt;br /&gt;
*Together with Freinfarr, an old friend of F&#039;lhaminn&#039;s, you are to set out to find the enchanted blade, Heartstrike. First leave Erralig&#039;s Burial Chamber and speak with Greinfarr to begin your search.&lt;br /&gt;
&lt;br /&gt;
*Greinfarr has advised you to prepare a token of good intentions to coax the truth out of Mumuepo. return to the Alchemists&#039; Guild and speak with Severian.&lt;br /&gt;
&lt;br /&gt;
*Severian tells you that since his prior meeting with Mumuepo, he has been preparing a concoction to loosen the tongue of the thaumaturge. Use the set of juice ingredients you have obtained to synthesize a bottle of twice-fermented Mun-Tuy juice, and then deliver it to Greinfarr at Erralig&#039;s burial Chamber.&lt;br /&gt;
&lt;br /&gt;
*You have delivered the bottle of twice-fermented Mun-Tuy juice to Greinfarr. All that remains is to wait to hear back from him.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Greinfarr]] has special dialogue if the level 60 [[Paladin Quests|Paladin quest]] {{i|Tournament of the Century}} has been completed.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Severian: Ah, my erudite extern. Welcome, welcome. I have been wanting to tell you, I did indeed meet and speak with Mumuepo. Alas, even for all my charm, I was unable to get the truth out of him with regards to Heartstrike.&lt;br /&gt;
Severian: And rightly so. He is a gaoled man—imprisoned for crimes he is known to have committed. Should he confess to any further crimes, his sentence will only be extended. One can hardly fault him for his reticence.&lt;br /&gt;
Severian: I hoped at the very least to acquire permission to investigate the coffin in his charge, yet I failed even in that. But we must not give ourselves to despair just yet. There are other ways to exhume the dead beyond the keeper of the burial rights.&lt;br /&gt;
Severian: We must turn our efforts to those the deceased has left behind—relatives, a spouse. In their presence, the gravekeeper will have no pretense for preventing us to proceed. No doubt it may sound somewhat unagreeable to you, but I fear there is no other means at our disposal.&lt;br /&gt;
Severian: What you must do now is clear—travel to Erralig&#039;s Burial Chamber and speak with Eadgytha. Learn what you can from her of whatever family survives our queer corpse.&lt;br /&gt;
&lt;br /&gt;
Eadgytha: You again? I told you once before to leave, and I won&#039;t again.&lt;br /&gt;
Eadgytha: You come on behalf of the alchemist Severian? And you wish to know of the deceased&#039;s relatives?&lt;br /&gt;
Eadgytha: Very well. We&#039;ve had such requests from him before with regards to preservation of the dead. For such a noble deed, I&#039;ll not deny you the information you seek.&lt;br /&gt;
Eadgytha: The man at rest in the sarcophagus you speak of is survived by the great Songstress of Ul&#039;dah in days past, F&#039;lhaminn. I am told she can be found in Revenant&#039;s Toll.&lt;br /&gt;
Eadgytha: If you are able to convince her to come here with you, protocol will permit me to give you leave to examine the dead in her care.&lt;br /&gt;
&lt;br /&gt;
Severian: Our guild often provides the burial chamber with embalming fluids and myriad other solvents at the request of the gravekeeper. If you mention my name to Eadgytha, it may well serve to loosen the old bat&#039;s lips.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: Why, hello there, [Forename]. Whatever brings you to these parts?&lt;br /&gt;
F&#039;lhaminn: Erralig&#039;s Burial Chamber? You wish to know of the body interred there in my charge?&lt;br /&gt;
F&#039;lhaminn: And what could you possibly mean to do with such knowledge? The body at rest there is someone very special to me. If this is simply a matter of satisfying your curiosity, I&#039;m afraid I must refuse.&lt;br /&gt;
F&#039;lhaminn: So, you have discovered a corpse that seems to be yet alive. I do not understand what that has to do with my Ni—with the deceased in my care. Surely you do not think there some connection between the two?&lt;br /&gt;
F&#039;lhaminn: Heartstrike, you say? A blade imbued with the power to resurrect the dead? And you suspect a thaumaturge of conducting such experiments? If that were to be true, then...&lt;br /&gt;
F&#039;lhaminn: Very well. I will tell you of the one laid to rest in my keep.&lt;br /&gt;
F&#039;lhaminn: It is my love, my dearest Nielle. He was murdered, just before the coming of the Calamity.&lt;br /&gt;
F&#039;lhaminn: But there is more. Once dead, it was as if time itself stopped. As if the natural laws were suspended just for him. His body did not, does not, deteriorate. Even now he appears as the day he died.&lt;br /&gt;
F&#039;lhaminn: The grief of losing my Nielle was more than I could bear. I surrendered myself to the belief that some strange affliction had taken him, but that someday he would waken from it and return to me. Without that to carry me, I myself could not have survived.&lt;br /&gt;
F&#039;lhaminn: But as I spent my days raising Ascilia, I slowly came to live with the realization that he was dead—and that never would he return to me.&lt;br /&gt;
F&#039;lhaminn: And now the belief I cling to is that his soul is at peace at Thal&#039;s side. Even so, I search tirelessly for some way to make sense of what is happening to my Nielle, but I have found nothing to lead me to an answer.&lt;br /&gt;
F&#039;lhaminn: You say you have found a young lady whose remains exhibit the same strangeness as my love&#039;s. And that this blade, this Heartstrike, may well be responsible for it. That is what you are thinking, is it not?&lt;br /&gt;
F&#039;lhaminn: Then I will help you where I can. Let us find this Heartstrike—together.&lt;br /&gt;
F&#039;lhaminn: But I am reminded now of what transpired the last time you and I worked together in such a way. Perhaps... Yes, I know just who to call upon for this!&lt;br /&gt;
F&#039;lhaminn: An old friend of mine will lend his aid. I have asked him to meet with us at Erralig&#039;s Burial Chamber. Will you come? I should very much like to introduce you to my Nielle.&lt;br /&gt;
&lt;br /&gt;
Eadgytha: The man at rest in the sarcophagus you speak of is survived by the great Songstress of Ul&#039;dah in days past, F&#039;lhaminn. I am told she can be found in Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: It looks as though my old friend has yet to arrive. Come, let us meet Nielle while we wait. It is time to open his coffin.&lt;br /&gt;
&lt;br /&gt;
System: Inside the old coffin lies a perfectly preserved Elezen male. His beautiful, peaceful visage suggests a state of slumber rather than death.&lt;br /&gt;
System: The absence of a pulse and breath suggest the absence of life, but it feels as though the corpse could awaken at any moment. It is the same phenomenon displayed by the remains of the young lady.&lt;br /&gt;
&lt;br /&gt;
Greinfarr@???: Well, I&#039;d not expected to be called here of all places. It&#039;s been a long time, Lhaminn.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: Indeed it has. I wonder, should I still call you the Bronze Bull?&lt;br /&gt;
&lt;br /&gt;
Greinfarr: Don&#039;t start with that. It&#039;s Greinfarr, just like it always was.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: Greinfarr is an old friend—to both Nielle and myself.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: Hoho, I know this adventurer! The one what forged me a sword. You&#039;ve my thanks for that, still. I cherish it to this very day. Tell me, then, for what are we here?&lt;br /&gt;
Greinfarr: Hoho, I know this adventurer. The one what made short work of those gladiators. Tell me, then, for what are we here?&lt;br /&gt;
Greinfarr: You... I know your face, adventurer. And it seems you know Lhaminn. Tell me, then, for what are we here?&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: [Forename] is with us, Greinfarr, and {{alternatives|she|he}} is here to help—to save Nielle.&lt;br /&gt;
F&#039;lhaminn: I&#039;ve come to realize that so long as we are unable to put his death behind us, we will never be able to move forward with our lives. &lt;br /&gt;
&lt;br /&gt;
Greinfarr: There were choices I made when Niellefresne was killed. I chose not to dwell on his death. I chose to leave my friends and make myself scarce.&lt;br /&gt;
Greinfarr: Ever since, I haven&#039;t been able to live with myself. So if there&#039;s aught I can do now, I&#039;ll do it. Let us give him, and ourselves, peace.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: Thank you, Greinfarr. Your words bring me great comfort.&lt;br /&gt;
F&#039;lhaminn: Then I turn now to you, [Forename]. Tell your tale to Greinfarr. Tell him of the corpses, the thaumaturge, Heartstrike—everything.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: Another corpse that doesn&#039;t rot? It can&#039;t be. Heartstrike lost its power. It&#039;s useless, and has been ever since I stole it from Lord Lolorito some five years past!&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: &#039;&#039;You&#039;&#039;!? You mean to say you had it in your possession? Greinfarr, tell me now. Do you know who did this to Nielle!?&lt;br /&gt;
&lt;br /&gt;
Greinfarr: If only. I saw how he was. Dead, but not. It wasn&#039;t natural. I&#039;d heard of the blade and what it could do. I suspected it had been used on him.&lt;br /&gt;
Greinfarr: So I thought if Heartstrike could be used to do this, perhaps it could be used to undo it. I meant to free his spirit from whatever gaol it&#039;s in. I learned the blade belonged to Lord Lolorito, and so I broke into his estate and stole it.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: But the Heartstrike you took was already void of power, if it ever had any at all. And so you weren&#039;t able to save Nielle with it.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: Right. After that, I threw the blade into Soot Creek to be done with it.&lt;br /&gt;
Greinfarr: But this changes things. If Mumuepo dealt in these darkest of arts, might be he knows a way to save Nielle. Problem is, that crazed mummer&#039;s not like to speak any truths from his cell.&lt;br /&gt;
Greinfarr: I&#039;ll meet with him myself. I&#039;ve some old friends of my own what may be able to arrange it. And you, adventurer—I&#039;ll have a word outside with you. &lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: Let us await my old friend within Erralig&#039;s Burial Chamber. I should very much like to introduce you to my Nielle.&lt;br /&gt;
&lt;br /&gt;
Eadgytha: If the widow of the dead man you seek to examine walks with you, and you have her blessing, then his coffin is yours to open. But I warn you—do nothing to dishonor the dead here, or you&#039;ll answer to me.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: To meet with Mumuepo may prove simple enough, but having the truth from him will not. That is where I ask your aid.&lt;br /&gt;
Greinfarr: I need you to speak with the alchemist Severian. Find out what tonics or potions he can muster to loose the lips of our Lalafell. I mean to present it under the guise of good intentions.&lt;br /&gt;
Greinfarr: Forgive me. This is the way, but I did not wish to speak of it to F&#039;lhaminn. Now go, and may the gods go with you.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: I am so happy Greinfarr agreed to help us. After Nielle died, he grew so...withdrawn. He has been a shadow of his former self.&lt;br /&gt;
&lt;br /&gt;
Severian: So, the remains of the famed goldsmith Niellefresne suffer the same twisted fate as that of our young lady? And you believe the blade Heartstrike to be the common thread that weaves this tapestry together? Most intriguing!&lt;br /&gt;
Severian: And now Greinfarr asks for a gift for Mumuepo, does he? A concoction to turn the Lalafell&#039;s tongue to talking. Such deviousness! I daresay I like the way our Greinfarr thinks.&lt;br /&gt;
Severian: As it just so happens, I was considering a similar tactic myself. Indeed, I have already begun preparation of the ingredients needed. Yet a dilemma lies before us. Namely this—Mumuepo is not fool enough to simply imbibe some unknown tonic presented him by a random caller.&lt;br /&gt;
Severian: But as can be expected, I have the solution. It has come to my knowledge that Mumuepo has an unslakable thirst for Mun-Tuy juice. And it just so happens that exposing said juice to the fermentation process twice over yields a natural truth serum—one our unsuspecting Lalafell is like to quaff heartily and without heed.&lt;br /&gt;
Severian: Here, then. Take these reagents. But mind your hand. They may appear to be no more than mere juice ingredients, but within them lies the potential for great chemical catastrophe.&lt;br /&gt;
Severian: Why do you tarry here? Greinfarr awaits the twice-fermented Mun-Tuy juice at Erralig&#039;s Burial Chamber, does he not? See it to him with all haste. And should you discover aught else, bring word to me forthwith!&lt;br /&gt;
Severian: You require another batch of ingredients? Good gods, {{alternatives|woman|man}}, what do you take me for? Some alchemist-in-waiting here to fulfill the pathetic demands born of the failures by your amateur hands? Bah! Here, but do not dare to ask again.&lt;br /&gt;
Severian: Yes, yes, this will do nicely. Color, aroma, taste—all are such that no lover of Mun-Tuy juice could resist. If Mumuepo is to accept any drink at all, it will be this. Hurry, you must deliver it to Greinfarr. There is no time to waste!&lt;br /&gt;
&lt;br /&gt;
Greinfarr: It will not be easy to have the truth from Mumuepo&#039;s mouth. That is where I need your help. Go, do as I have asked.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: I cannot abide to stand here and do nothing while you and Greinfarr toil so. I will gather whatever other knowledge I can of these matters. There are many here I know who will speak freely with me.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: Were you able to mix us a gift for Mumuepo?&lt;br /&gt;
Greinfarr: Hoho! A job well done, my friend. I knew I was in the right to ask this of you.&lt;br /&gt;
Greinfarr: I need time to see the deed done. You and F&#039;lhaminn will have to wait.&lt;br /&gt;
&lt;br /&gt;
System: In probing fundamental reality as an alchemist, you have learned “Manipulation”!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Burden_of_Proof&amp;diff=1275862</id>
		<title>Burden of Proof</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Burden_of_Proof&amp;diff=1275862"/>
		<updated>2026-04-05T17:27:30Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Burden of Proof&lt;br /&gt;
| description = [[Wiltwaek]] seems to be awaiting word from [[Chanene]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In order to complete this quest, you must have learned the advanced recipes contained within [[Master Alchemist III]].&lt;br /&gt;
| image = Without a Trace.png&lt;br /&gt;
| quest-giver = Wiltwaek&lt;br /&gt;
| related-npcs = Chanene; Estranged Sister; Lalafellin Knave; Missing Mute&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 23.0&lt;br /&gt;
| location-y = 8.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Alchemist Quests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 58&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 HQ Draconian Potion of Strength, 1 Cracked Leather Log&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1113840&lt;br /&gt;
| gil = 1573&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 240 Water Crystal&lt;br /&gt;
| reward2 = 1 Titanium Alembic&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Craftsman&#039;s Competence Materia IV&lt;br /&gt;
| reward-opt2 = 1 Craftsman&#039;s Cunning Materia IV&lt;br /&gt;
| reward-opt3 = 1 Craftsman&#039;s Command Materia IV&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = From Hells&lt;br /&gt;
| next-quest = What Death Can Join Together&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67604&lt;br /&gt;
| id-edb = 94fa87be81a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The recipe for {{item icon|Draconian Potion of Strength}} is in {{item icon|Master Alchemist III}}. [[Master Recipe Tomes]] are only available from a [[Scrip Exchange]] for [[Scrips|Crafters&#039; Scrip]]. Scrip is principally acquired via the [[Collectables]] system and the related [[Custom Deliveries]] feature.&lt;br /&gt;
&lt;br /&gt;
Many ingredients for Master Recipes are on [[Folklore Nodes]] from [[Tomes of Regional Folklore]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Camp [[Revenant&#039;s Toll]].&lt;br /&gt;
*Show the cracked leather log to the victim&#039;s estranged sister at [[The Dravanian Forelands|Tailfeather]].&lt;br /&gt;
*Return the cracked leather log to [[Wiltwaek]].&lt;br /&gt;
*Synthesize a [[Draconian Potion of Strength]] {{HQ}}.&lt;br /&gt;
*Deliver the Draconian Potion of Strength {{HQ}} to [[Chanene]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Wiltwaek seems to be awaiting word from Chanene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In order to complete this quest, you must have learned the advanced recipes contained within [[Master Alchemist III]].&lt;br /&gt;
&lt;br /&gt;
*Chanene has apparently found one of the missing people on the road south from Camp Revenant&#039;s Toll. Make your way there now.&lt;br /&gt;
&lt;br /&gt;
*You arrive to find a strange scene before you─one that Chanene&#039;s explanation does little to clarify. A single Lalafellin fellow was driving a carriage, and in the back were two barrels─of which the suspect claims no prior knowledge. Within these were two identical Hyuran men, one alive and one dead. The living one is silent, presumably in the same state as the Near Eastern youth you found earlier. Chanene is at wit&#039;s end but for a single lead: a cracked leather journal found on the dead man. In it, he speaks of a sister working in Tailfeather. Venture there now, and find out if the corpse had a twin.&lt;br /&gt;
&lt;br /&gt;
*The dead man&#039;s sister informs you somewhat coldly that her brother─a brute by all report─had neither a twin nor identical friends. Return to Wiltwaek in Revenant&#039;s Toll with this puzzling piece of information.&lt;br /&gt;
&lt;br /&gt;
*In your absence, Wiltwaek has found a witness who testifies that he saw the Lalafellin suspect lift both barrels─bodies and all─into the back of the carriage. The culprit himself, however, denies this, saying he could not possibly perform such feats of strength. Neither Wiltwaek nor Chanene believe him innocent, and so ask that you brew a high-quality draconian potion of strength. Do so, that Chanene may drink it and test if a Lalafell aided by alchemy can lift so great a weight.&lt;br /&gt;
::In order to complete this quest, you must have learned the advanced recipes contained within Master Alchemist III.&lt;br /&gt;
&lt;br /&gt;
*Chanene tosses down the potion and proceeds to carry the heavy barrels up the steps with ease. With his alibi disproved, the suspect tells you everything─how an aging alchemist hired him to move the bodies, and how the twin is in fact a &amp;quot;clone,&amp;quot; a living, breathing copy of the original. This mastermind has been stealing people from their beds to practice this process, apparently born of ancient Allag&#039;s ingenuity. The culprit also tells you that this man has no problem whatsoever with killing, and begs Wiltwaek for protection. With these new facts at your feet, Wiltwaek states with furrowed brow that you must capture this mastermind soon, or there will be further bloodshed.&lt;br /&gt;
**※The next alchemist quest will be available from Wiltwaek upon reaching level 60.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wiltwaek: Ah, [Forename]. Good. I&#039;m just waiting on Chanene. You see, once we learned our culprits&#039; goal, combing through the facts—&lt;br /&gt;
Wiltwaek: Chanene? You found who? No, no, keep them all there—I&#039;ll come to you!&lt;br /&gt;
Wiltwaek: She found one of our missing people down the road from Camp Revenant&#039;s Toll. Are you coming?&lt;br /&gt;
Wiltwaek: Come on, [Forename], to the Fogfens!&lt;br /&gt;
Wiltwaek: A carriage, a corpse, two casks, and two culprits. Not &#039;&#039;quite&#039;&#039; what I was expecting...&lt;br /&gt;
&lt;br /&gt;
CRIMINAL: See bloody reason, lass—I&#039;m a &#039;&#039;victim&#039;&#039; here, not a criminal!&lt;br /&gt;
&lt;br /&gt;
JOHNDOE: ...&lt;br /&gt;
&lt;br /&gt;
Chanene: What a bloody mess! I&#039;ll start at the beginning. I came to investigate a report of a suspicious carriage, and found this fellow.&lt;br /&gt;
Chanene: I&#039;ll be hanged if he&#039;s not one of our criminals. But he denies everything, particularly that he knew two Hyurs were in his carriage. Both were stuffed into barrels, and one was dead.&lt;br /&gt;
Chanene: The corpse will likely yield more than the live one, who&#039;s silent as the grave.&lt;br /&gt;
&lt;br /&gt;
JOHNDOE: ...&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: He&#039;s been robbed of his ability to speak, same as the Near Eastern youth.&lt;br /&gt;
&lt;br /&gt;
Chanene: And that&#039;s not the strangest thing! Look, the living man and the dead are alike as peas in a pod! They both match descriptions of &#039;&#039;one&#039;&#039; missing person. Are they twins? Cousins!?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: The facts are ours. What we want for now is a story to make sense of them. And unfortunately, Chanene and I are both at our wit&#039;s end. It doubtless goes without saying, but your help in tracking down clues would be appreciated.&lt;br /&gt;
Wiltwaek: We have one lead: a personal log, found on the dead man. He wrote about a younger sister working in Tailfeather.&lt;br /&gt;
Wiltwaek: [Forename], could you speak with her? She should know of her brother&#039;s death. And I&#039;d like to know if he did have a twin.&lt;br /&gt;
&lt;br /&gt;
Chanene: I cannot for the life of me see how we&#039;re going to make sense of this!&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: It must be difficult, to learn of your brother&#039;s death from a stranger.&lt;br /&gt;
Wiltwaek: But then again, it&#039;s possible they were not on good terms. She &#039;&#039;did&#039;&#039; move all the way to Tailfeather, after all.&lt;br /&gt;
&lt;br /&gt;
DEADMANSSISTER: Hm? Are you talkin&#039; to me? What&#039;s this about, then?&lt;br /&gt;
DEADMANSSISTER: Dead, is he? Hmph. This &#039;&#039;is&#039;&#039; his log. But I don&#039;t know who done for him. All I can say is he got what was comin&#039;. I cut all ties with him years back.&lt;br /&gt;
DEADMANSSISTER: No, he didn&#039;t have no other siblin&#039;s! I&#039;ve got no idea who it was you found him with, but the realm don&#039;t need more than one of the bastard! Keep the soddin&#039; journal—I&#039;d only burn it.&lt;br /&gt;
&lt;br /&gt;
Chanene: Whew... Moving those barrels was &#039;&#039;hard&#039;&#039; work! We only just got back now.&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: She didn&#039;t want the journal? Well, all the more evidence for us I suppose. May I have it back?&lt;br /&gt;
Wiltwaek: Confound it, who did we find with the dead man if not his twin? We&#039;ll just have to press the Lalafellin fellow all the harder!&lt;br /&gt;
Wiltwaek: A witness saw him loading the body-laden barrels into the carriage. The culprit denies this, on the basis that he doesn&#039;t have the strength.&lt;br /&gt;
&lt;br /&gt;
Chanene: Which is a proper alibi, in all fairness. I couldn&#039;t lift the barrels when they were &#039;&#039;empty&#039;&#039;. That said, if there were some alchemy involved, it&#039;s not impossible. Aren&#039;t there potions to imbue someone with ungodly strength?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Yes, Severian mentioned something like that to me once. [Forename], might you brew such a draconian potion of strength? If we give it to Chanene, we can have her try to lift the barrels the men were in. That will determine whether our culprit&#039;s story holds water.&lt;br /&gt;
&lt;br /&gt;
System: In order to complete this quest, you must have learned the advanced recipes contained within &#039;&#039;Master Alchemist III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: I must say, using a draconian potion of strength to recreate what happened is &#039;&#039;exciting&#039;&#039;, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Chanene: We&#039;ll start the experiment just as soon as you&#039;ve made the draconian potion of strength.&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Now, the question is whether a Lalafell can—under the influence of a draconian potion of strength—lift a barrel with a Hyur inside.&lt;br /&gt;
Wiltwaek: It wouldn&#039;t do to stuff the men back into the barrels, so we&#039;ll use water to approximate their weight. Now, Chanene, whenever you&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
Chanene: HAH! I did it! I lifted them! This is &#039;&#039;amazing&#039;&#039; stuff, [Forename]! Can I have some mo—&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: You, sir, are a damned liar! The eyewitness saw you moving the barrels, and we&#039;ve shown you were more than capable of doing it with the right potion!&lt;br /&gt;
&lt;br /&gt;
CRIMINAL: It&#039;s true, I did it! Some old alchemist paid me to do his dirty work, and dump the body...but that&#039;s all, I swear!&lt;br /&gt;
CRIMINAL: The man, he&#039;s insane, and he don&#039;t like loose ends! He&#039;ll sew me mouth shut to keep me quiet, then stab me with the needle! I&#039;ll spill all I know, just please, protect me!&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: Only if you talk. From the beginning—why were there two identical men at the crime scene?&lt;br /&gt;
&lt;br /&gt;
CRIMINAL: That&#039;s how he &#039;&#039;made&#039;&#039; them, see, with Allagan magicks! He&#039;s snatching folk from their homes, because he needs them to practice! “Clones,” I think he called the copies. Aye, clones!&lt;br /&gt;
CRIMINAL: That&#039;s it, I swear! Now, you&#039;ll keep your word? The bit about stabbing me with a needle, that wasn&#039;t no jest! He&#039;s got no compunction with killing. Please, please, &#039;&#039;please&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: “Clones”? What in the seven hells...? Oh, yes, consider yourself protected. Chanene?&lt;br /&gt;
Wiltwaek: I can scarcely believe my ears, [Forename], but if even half of what the scoundrel told us is true, then there is a catastrophe in the brewing. We must put a stop to this!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=vtbWYrG4rD4}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Love_Beyond_Lifetimes&amp;diff=1275861</id>
		<title>A Love Beyond Lifetimes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Love_Beyond_Lifetimes&amp;diff=1275861"/>
		<updated>2026-04-05T17:27:28Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Love Beyond Lifetimes&lt;br /&gt;
| description = Popokkuli appears to be greatly disappointed.&lt;br /&gt;
| image = Not Quite Dead Yet.png&lt;br /&gt;
| quest-giver = Popokkuli&lt;br /&gt;
| related-npcs = Ansobert; F&#039;lhaminn; Greinfarr; Heartsore Handmaiden; Muddied Mercenary; Rowena; Seserukka; Severian; Unmannerly Mercenary; Wiltwaek&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 13.9&lt;br /&gt;
| location-y = 10.8&lt;br /&gt;
| type = class &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Alchemist Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 70&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Dissolvent Ingredients, 1 HQ Potent Dissolvent&lt;br /&gt;
| exp = 2889000&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward1 = 1 Craftsman&#039;s Competence Materia V&lt;br /&gt;
| reward2 = 1 Craftsman&#039;s Cunning Materia V&lt;br /&gt;
| reward3 = 1 Craftsman&#039;s Command Materia V&lt;br /&gt;
| unlocks = ngp Alchemist - Part 3&lt;br /&gt;
| prev-quest = No Sin Unpunished&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = 0dd451c134d&lt;br /&gt;
| id-gt = 67976&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the final class quest. In [[Shadowbringers]], [[Crystarium Deliveries]] replace class quests for [[Disciples of the Hand]] and [[Disciples of the Land|Land]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for Ansobert&#039;s lady attendant.&lt;br /&gt;
*Speak with the [[Heartsore Handmaiden|heartsore handmaiden]] at [[Erralig&#039;s Burial Chamber]].&lt;br /&gt;
*Speak with [[Popokkuli]] at [[Revenant&#039;s Toll]].&lt;br /&gt;
*Speak with [[Severian]] at the [[Alchemists&#039; Guild]].&lt;br /&gt;
*Synthesize a [[Potent Dissolvent|vial of potent dissolvent]] {{HQ}}.&lt;br /&gt;
*Deliver the vial of potent dissolvent {{HQ}} to [[Greinfarr]] at Erralig&#039;s Burial Chamber.&lt;br /&gt;
*Speak with Greinfarr.&lt;br /&gt;
*Speak with Severian.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Popokkuli appears to be greatly disappointed.&lt;br /&gt;
&lt;br /&gt;
* Popokkuli tells you that Ansobert has escaped from his warehouse. Travel to the Sapphire Avenue Exchange, and there search for the merchant&#039;s lady attendant.&lt;br /&gt;
&lt;br /&gt;
* Ansobert&#039;s distressed attendant reveals that there is a strange rumor surrounding her master. Travel to Erralig&#039;s Burial Chamber and speak with her once more.&lt;br /&gt;
&lt;br /&gt;
* The distressed attendant confesses to you that the remains found outside the city walls were those of her friend who had gone missing. To continue the hunt for Ansobert, travel to Revenant&#039;s Toll and speak with Popokkuli.&lt;br /&gt;
&lt;br /&gt;
* Ansobert confesses to the crime of murdering the woman whose corpse was found outside the city. You have seized Heartstrike, and all that remains now is to use it to free Niellefresne from the blade&#039;s curse. Return to the Alchemists&#039; Guild to speak with Severian.&lt;br /&gt;
&lt;br /&gt;
* Severian informs you that the curse on Niellefresne can only be broken by destroying Heartstrike and leaving not a trace of it behind. Use a set of dissolvent ingredients to mix a vial of potent dissolvent {{HQ}}, and then deliver it to Greinfarr at Erralig&#039;s Burial Chamber.&lt;br /&gt;
*※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Severian.&lt;br /&gt;
&lt;br /&gt;
* You have seen the vial of potent dissolvent to Greinfarr&#039;s hands. Freed at last from the curse of Heartstrike, the remains of Niellefresne and the young lady glow the color of aether before disappearing entirely. Speak once more with Greinfarr.&lt;br /&gt;
&lt;br /&gt;
* Greinfarr has spoken his piece. Return to the Alchemists&#039; Guild and relay to Severian the deep gratitude of F&#039;lhaminn and her friends.&lt;br /&gt;
&lt;br /&gt;
* Before returning to his alchemical duties, Severian leaves you with the wisdom that learning to live with the loss of loved ones forces us to face our own weaknesses, and that it is an inevitable part of life itself. His trust and confidence in you have grown by the resolution of this affair at your hands. No doubt your adventures together are far from over.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Popokkuli: Forgive me, [Forename]. I&#039;ve failed all of you. Ansobert has made his escape.&lt;br /&gt;
Popokkuli: By the time Seserukka arrived with the Brass Blades and we entered the warehouse, he was already gone. We kept watch in shifts after that, but he did not return. No doubt he was onto us.&lt;br /&gt;
Popokkuli: But the more we learn of our prey, the more likely we are to succeed in our hunt.&lt;br /&gt;
Popokkuli: Seserukka found a woman in the employ of Ansobert—an attendant. We&#039;ve gotten word she is out to the market as we speak.&lt;br /&gt;
Popokkuli: Come with us. We mean to search for this attendant at the Sapphire Avenue Exchange.&lt;br /&gt;
&lt;br /&gt;
MAID: Yes, that is correct. I am in the employ of the merchant Ansobert. May I inquire as to what business this is about?&lt;br /&gt;
&lt;br /&gt;
Popokkuli: We&#039;ve reason to believe your master is involved in a murder. Tell us, have you noticed anything strange about him or his estate of late?&lt;br /&gt;
&lt;br /&gt;
MAID: Master Ansobert? Well, now that you mention it... There was another young lady who began work as his attendant around the same time as myself. But one day, with not word of any sort, she simply up and vanished. I never saw her come to work again after that.&lt;br /&gt;
MAID: Master Ansobert claimed she was stealing valuables from his home, and that he had no choice but to discharge her. But I grew to know her in the time we spent together. She never would have done such a thing!&lt;br /&gt;
MAID: I came to hear a rumor not long after. People say that Master Ansobert only hires as his attendants women of humble means. And I...I confess, at times I find his gazes quite...discomforting.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: It&#039;s alright. You&#039;re safe now. But I must ask, will you come with us to Erralig&#039;s Burial Chamber? There is something we need to know, and only you can tell us.&lt;br /&gt;
&lt;br /&gt;
MAID: If it will in some way help you to learn what happened to that girl, then yes. I will follow wherever you ask.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: There you are, [Forename]! Come, let us hear what this lady attendant has to say.&lt;br /&gt;
&lt;br /&gt;
Seserukka: Gods damn you, Ansobert! Run as much as you like. We&#039;ll find you all the same! We&#039;ll find you and end you!&lt;br /&gt;
&lt;br /&gt;
MAID: Yes, it... It is her. The girl at rest in that coffin is the same that worked beside me at Mast—at Ansobert&#039;s estate. I know now, as I suspected then, that his accusations of her thievery were lies. He did this to her.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: We must capture Ansobert before he harms anyone else. I&#039;m sorry, I know this is not an easy time, but I must ask. Where is he now?&lt;br /&gt;
&lt;br /&gt;
MAID: I know only that some dealings with a new client had taken him to Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: Then let us make for Revenant&#039;s Toll. The hunt is on again!&lt;br /&gt;
Popokkuli: It was no easy thing to have this lady identify the remains of her friend, but it had to be done. The pieces are coming together, and we now know where to find Ansobert!&lt;br /&gt;
Popokkuli: I looked more into Ansobert&#039;s doings. It seems his name is well known in mercantile circles. But there are those who say his rise came only after many ill-done deeds. &lt;br /&gt;
Popokkuli: He&#039;ll come here before long. We need only wait. Make ready to show Ansobert the vengeance of the dead!&lt;br /&gt;
&lt;br /&gt;
Ansobert: Who in the hells are you lot?&lt;br /&gt;
&lt;br /&gt;
Popokkuli: We&#039;re here to ask about the corpse of a young lady known to have been in your employ—one of your lady attendants.&lt;br /&gt;
&lt;br /&gt;
Ansobert: I know nothing of such things, and resent the implication. I&#039;ve no business with you, and you&#039;ve none with me.&lt;br /&gt;
&lt;br /&gt;
Seserukka: We know you attacked our friend as well. The evidence all points to you. Confess now. The penalty you will pay will only grow if you don&#039;t.&lt;br /&gt;
&lt;br /&gt;
Ansobert: I told you, I know nothing of such things! I urge you to relent in this. A merchant such as myself has means of dealing with such harassment.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: Do you, now? And what means are those? I&#039;m eager to hear.&lt;br /&gt;
&lt;br /&gt;
MERCENARYA: Y-You!? Impossible! You were stabbed... Through your very heart!&lt;br /&gt;
&lt;br /&gt;
Seserukka: Greinfarr! You are well again!&lt;br /&gt;
&lt;br /&gt;
Greinfarr: What sort of warrior do you take me for? I&#039;ve spent years cheating death by sword and spell. Did you think some common blade in an alley would be the end of me?&lt;br /&gt;
Greinfarr: Now then, which of you was it? My sword left a nasty bite of its own. Let us have a look at those hands of yours.&lt;br /&gt;
&lt;br /&gt;
Ansobert: Well, it would seem you&#039;ve left me no recourse but to kill you all! Send these fools to meet their maker!&lt;br /&gt;
&lt;br /&gt;
MERCENARYA: D-Didn&#039;t you hear him!? That&#039;s Greinfarr! The Bronze Bull! He&#039;s a bleedin&#039; legend of the Coliseum, up there with the likes of the Hellfire Phoenix!&lt;br /&gt;
&lt;br /&gt;
MERCENARYB: You&#039;re not paying us enough for this, merchant. If you have a fight with the Bronze Bull, that fight is yours alone.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: I thought my past behind me, but perhaps I am not behind it. No matter. What say you then, Ansobert? Are you prepared to confess your crimes?&lt;br /&gt;
&lt;br /&gt;
Ansobert: The girl... It was her fault. She forgot her station! The debt she owed me for taking her in! She had no right to refuse me!&lt;br /&gt;
Ansobert: In the end, I forced myself upon her, but to no avail. She swore she would tell all of Ul&#039;dah of my improprieties. That she would tarnish my reputation. Ruin me! I... I could not abide that. So I...silenced her.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: We are not here to judge you for your crimes. That task will fall to others. We are here for Heartstrike. You have it still, yes? Surrender it.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: We&#039;ll take him back to Ul&#039;dah and the Brass Blades. And fear not—should we come under attack and he die along the way, well, we&#039;ll be sure he receives a proper burial. Hah!&lt;br /&gt;
&lt;br /&gt;
Greinfarr: So this is the true Heartstrike... And the blade I stole was nothing more than a fake. Now we must find a way to release Niellefresne from the curse that binds him.&lt;br /&gt;
Greinfarr: We should show it to Severian. There are rumors he&#039;s dabbled in raising the dead before. Perhaps he knows something we do not.&lt;br /&gt;
&lt;br /&gt;
Rowena: What trouble have you brought to my gardens here?&lt;br /&gt;
Rowena: Well, Ansobert has always been an acquired taste, and I have never acquired it. I will tell the gate guard to look the other way—no matter what transpires.&lt;br /&gt;
Rowena: Hm? I&#039;m to ignore whatever comes to pass here this day?&lt;br /&gt;
&lt;br /&gt;
Wiltwaek: ...I know not what you mean to do, but enjoy yourself in doing it.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: The time is nearly here.&lt;br /&gt;
&lt;br /&gt;
Seserukka: Ansobert can leave here as a corpse or in custody. Either is fine by me.&lt;br /&gt;
&lt;br /&gt;
MAID: She was sent to her grave still bearing the false accusations thrown upon her. I fear her soul is unable to rest in peace. Please, deliver her to the other side.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: We must find a way to break the curse of this blade.&lt;br /&gt;
&lt;br /&gt;
Severian: Well, what a most pleasant surprise. I heard a horde approaching and thought I&#039;d be inconvenienced by some daft clientele. Ahhh, now this is a rare treat indeed. Heartstrike, I presume?&lt;br /&gt;
Severian: How foolish Lord Lolorito must have felt when he realized his blade was false, and Mumuepo&#039;s was genuine. And now I too see it for what it truly is.&lt;br /&gt;
Severian: Heartstrike is not, and never was, a blade with the glorious power to turn death to life. It is, and ever was, a blade with the hellish power to turn death to undeath. It is, in all ways, a tool of the most detestable of those who practice the dark arts.&lt;br /&gt;
Severian: When the blade punctures the flesh of the dead, the magic contained within this jewel here commands to action the deathly forces that grip a corpse.&lt;br /&gt;
Severian: And yet, behold, the other side. There is no such jewel embedded here. I would hazard it was dislodged at some point in all the exchanging of hands and violent stabbing this weapon has seen over the years. Without the other stone, there is not enough power to fully render death to undeath.&lt;br /&gt;
Severian: By that grace alone do Niellefresne and the young lady continue to lie in their perfectly preserved state. Had both stones remained, they would have risen as monsters—not as they were known in life, and not truly living. With the power it was still able to muster, Heartstrike simply fettered their spirits to their bodies.&lt;br /&gt;
Severian: That, in turn, explains wondrously well why their flesh has never set to rot. Now, or at any point hence, the undoing of Heartstrike&#039;s magic will serve to unbind their spirits. Then, and only then, will they be free to return in peace to the aetherial realm.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: How? How do we undo what it has done?&lt;br /&gt;
&lt;br /&gt;
Severian: I daresay it is far more simple than you might imagine. You need only destroy the source of the magic.&lt;br /&gt;
Severian: Stay your sword, fool. You will not break the magic by breaking the blade. We must obliterate Heartstrike, and leave nary a trace of its physical existence. To that end, we require a powerful agent—an acid, a dissolvent of some sort.&lt;br /&gt;
Severian: And that being the case, you have done yourself a great service in coming here. Such a concoction shall prove no feat at all for myself and my prodigious pupil here. Is that not right, pupil?&lt;br /&gt;
Severian: Indeed not! I would expect nothing less of you.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: And so in the end we turn to you, friend. The wrongs of our past were our own. And I hoped to right them by our own hands. But it seems that was not meant to be.&lt;br /&gt;
Greinfarr: That shame is ours to bear. For now, take your time. Steady your hand. Make us what we need to undo what Heartstrike has done. We will await you at Erralig&#039;s Burial Chamber.&lt;br /&gt;
&lt;br /&gt;
Severian: Look at how far you&#039;ve come. Without me even realizing it, you&#039;ve grown to be quite the dependable assistant.&lt;br /&gt;
Severian: But enough praise. It does not become me. Come, let us see to the task at hand. We are in need of a solution that will dissolve this accursed blade.&lt;br /&gt;
Severian: Do not try and create the dissolvent. That is impossible. Instead, try only to realize that you are mixing the ingredients, and that &#039;&#039;they&#039;&#039; create the dissolvent. Should you fail in your attempt, I have more materials for you to try again. See this done, and deliver the vial to Greinfarr.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: Let us put this to the test, then.&lt;br /&gt;
Greinfarr: I&#039;ve run from your death ever since it took you. I was the Bronze Bull, but from that day to this day, I&#039;ve run from myself. From the blade that is my very life.&lt;br /&gt;
Greinfarr: But now, at last, I can move forward. I can see you sound to the other side, and live as I should. As I was meant to.&lt;br /&gt;
Greinfarr: Be at peace now, friend. Lay down the heavy sins of that day. I will carry them. Yours and mine both.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: Niellefresne...&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: Nielle!&lt;br /&gt;
F&#039;lhaminn: This is it, then. The end... The very end. Never will I forget you or our time together. The days I spent in your arms. In your love. Never.&lt;br /&gt;
F&#039;lhaminn: I love you, my sweet. Then. Now. Always.&lt;br /&gt;
F&#039;lhaminn: Farewell, my darling Nielle.&lt;br /&gt;
&lt;br /&gt;
Severian: Now that looks to be a fine vial of potent dissolvent. I daresay I&#039;m not quite sure if I could have done better myself. But, yes, now that I think on it, I probably could have. Never mind that. Greinfarr awaits. Deliver your vial to him with all haste.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: I have waited for this for a long, long time. Today is the day that we say our final farewell.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: I never thought we&#039;d have this day. This chance. And it is all thanks to you.&lt;br /&gt;
&lt;br /&gt;
Seserukka: Niellefresne...&lt;br /&gt;
&lt;br /&gt;
Greinfarr: How did you fare, friend? Is the mixture made?&lt;br /&gt;
Greinfarr: There are no words, friend. No words. I owe you more than I could ever hope to repay.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: By your toils, my dearest Nielle is now at peace. I know not what to say but this—thank you. A thousand times, thank you.&lt;br /&gt;
&lt;br /&gt;
Seserukka: Niellefresne...&lt;br /&gt;
&lt;br /&gt;
Popokkuli: Chin up, Seserukka.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: This is an end, but not the end. There is still a path before each of us that we must walk.&lt;br /&gt;
&lt;br /&gt;
F&#039;lhaminn: You are right. And there will be those who we lean upon, just as we have to get here. Your mentor Severian is one such soul. Please, do tell him how grateful we are for all he has done.&lt;br /&gt;
F&#039;lhaminn: I must move forward as well. My life must go on.&lt;br /&gt;
&lt;br /&gt;
Popokkuli: Sleep well, friend. Sleep well.&lt;br /&gt;
&lt;br /&gt;
Seserukka: Good-bye, Niellefresne.&lt;br /&gt;
&lt;br /&gt;
Severian: Welcome back, my intrepid cadet. Tell me, did all go well? Is Heartstrike no more?&lt;br /&gt;
Severian: Then your dissolvent did as dissolvents do. That is good.&lt;br /&gt;
Severian: I am eager to move on to our next lesson. I put to you, a fledgling yet great alchemical mind, this quandary. Should you be faced with the death of one whom you loved more than life itself, and had at your means the method to resurrect him or her, would you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Yes, without hesitation.&lt;br /&gt;
&amp;gt; No, I would not tamper with the natural order.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Severian: Is that so?&lt;br /&gt;
Severian: Hmph, then you and I are very different people indeed. You are far braver, and far more noble.&lt;br /&gt;
Severian: I venture that you, as most, know the pain of losing someone very dear to you.&lt;br /&gt;
Severian: There are those who would do anything to bring back those they held torturingly and unyieldingly dear. Were the path to do so presented to them, many would find the temptation to tread it too great to resist.&lt;br /&gt;
Severian: And I daresay I must count myself among their number. I did what I could to undo the death of my beloved, yet in the end, her breast never swelled with the breath of life again. We were able to say our farewells, however, and for that I consider myself blessed.&lt;br /&gt;
Severian: In the face of such loss, we can do naught but confront our own weakness and carry on with our lives. That act itself is a central pillar of this miracle we call life.&lt;br /&gt;
Severian: Well, enough of this Heartstrike business. It is done and behind us. And while we busied ourselves with it, many chores have amassed at the Phrontistery. There is much to be done.&lt;br /&gt;
Severian: You did well, [Forename]. And you are among the finest alchemists I have ever had the honor to train. Come and see me again whenever you find yourself in need of help.&lt;br /&gt;
&lt;br /&gt;
Greinfarr: It has been longer than I can remember since I knew such quiet and calm—such peace. This, too, I owe to you, friend.&lt;br /&gt;
&lt;br /&gt;
System: In delving deeper into the mystical truths that govern all matter, you have learned “Stroke of Genius”!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=True_to_Life&amp;diff=1275860</id>
		<title>True to Life</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=True_to_Life&amp;diff=1275860"/>
		<updated>2026-04-05T17:26:48Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = True to Life&lt;br /&gt;
| description = Atelloune is not yet ready to abandon her work.&lt;br /&gt;
| image = A Taxing Request.png&lt;br /&gt;
| quest-giver = Atelloune&lt;br /&gt;
| related-npcs = Enion; Geva; Marmaduke&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 12.7&lt;br /&gt;
| location-y = 8.7&lt;br /&gt;
| type = class &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Leatherworker Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = Leatherworker&lt;br /&gt;
| job = &lt;br /&gt;
| level = 70&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Large Gagana Skin, 1 HQ Large Gagana Cape&lt;br /&gt;
| exp = 2889000&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward1 = 1 Craftsman&#039;s Competence Materia V&lt;br /&gt;
| reward2 = 1 Craftsman&#039;s Cunning Materia V&lt;br /&gt;
| reward3 = 1 Craftsman&#039;s Command Materia V&lt;br /&gt;
| unlocks = ngp Leatherworker - Part 3&lt;br /&gt;
| prev-quest = The Trouble with Taxidermy&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 68151&lt;br /&gt;
| id-edb = 063e0f0c7ea&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the final class quest. In [[Shadowbringers]], [[Crystarium Deliveries]] replace class quests for [[Disciples of the Hand]] and [[Disciples of the Land|Land]].&lt;br /&gt;
&lt;br /&gt;
While you can accept this quest before completing the level 67 [[Main Scenario Quests|Main Scenario Quest]] {{i|Rising Fortunes, Rising Spirits}}, you will need someone to give you a ride to [[Enion]]&#039;s location in the southeastern part of [[the Fringes]] if you have not opened up this part of the [[zone]] yourself.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Enion]] at [[Castrum Oriens]].&lt;br /&gt;
*Speak with Enion.&lt;br /&gt;
*Speak with Enion.&lt;br /&gt;
*Speak with [[Atelloune]] in [[Old Gridania]].&lt;br /&gt;
*Synthesize a [[Large Gagana Cape]] {{HQ}}.&lt;br /&gt;
*Deliver the Large Gagana Cape {{HQ}} to Enion.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Atelloune is not yet ready to abandon her work.&lt;br /&gt;
&lt;br /&gt;
*Despite her many connections as an established naturalist in Gridania, Atelloune could not find hide nor hair of the dhalmel mount. She has prepared for this undesirable outcome, however, by selecting another specimen for mounting─the majestic three-feathered gagana. To that end, she bids you and Enion make for Gyr Abania to locate this gargantuan bird of prey.&lt;br /&gt;
&lt;br /&gt;
*Enion has only ill-tidings to share when you arrive at Castrum Oriens. It would seem the three-feathered gagana has not been sighted in the Fringes in quite some time. Some believe it may already be extinct. Just as all hope seemed to be lost, Enion has a stroke of genius. He suggests using the pelt of the more common variety of gagana to reproduce the visage of the three-feathered one. Before returning to Gridania, however, he insists on observing them briefly to ensure his mannequin properly conveys their likeness.&lt;br /&gt;
&lt;br /&gt;
*Captivated by their form and beauty, Enion asks you wait for him a while longer. He then takes his leave to continue observing the gaganas.&lt;br /&gt;
&lt;br /&gt;
*Enion is at last ready to return home, but not before confessing to you his uncertainty in creating a new mount. Your words of encouragement quickly replace his doubt with a newfound resolve to improve his skills as a taxidermist. In his excitement, he runs off to tell Atelloune of your plans for the gagana mount.&lt;br /&gt;
&lt;br /&gt;
*You return to find Atelloune has been apprised of the situation and has ordered a gagana pelt from the Leatherworkers&#039; Guild. As she hands it to you, she reminds you of the importance of this mount. It is likely to be your final task as her assistant, and she insists this mount be the pinnacle of perfection. You roll up your sleeves and set to work on your masterwork to dress Enion&#039;s mannequin.&lt;br /&gt;
&lt;br /&gt;
*The people of Gridania have gathered at Mih Amphitheatre, all eyes fixed on the dhalmel jacket and gagana mount at center stage. It is not long before Atelloune&#039;s intended audience, Marmaduke, makes his presence known. He demands the exhibition be suspended forthwith, but Atelloune chooses to ignore his order. She instead goes on to explain how changes in the environment have endangered myriad animal species, and how people should make a better effort to protect them. Touched by her words, Marmaduke bids her continue, and teach the people of Gridania the value of the lives they would otherwise take for granted. The exhibition ends a resounding success, Atelloune completing her work with animal mounts, and Enion finding himself the newest recruit of the Leatherworkers&#039; Guild. Atelloune means to spread learning and enlightenment to all corners of the realm, and she hopes the two of you might cross paths again someday.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Atelloune: I have exhausted every resource at my disposal, but I could find neither hide nor hair of the dhalmel mount.&lt;br /&gt;
Atelloune: I hoped it would not come to this, but we have no choice but to fashion a new mount.&lt;br /&gt;
Atelloune: As a precautionary measure, I have already decided on our next specimen—the majestic gagana.&lt;br /&gt;
&lt;br /&gt;
Enion: Those gargantuan birds in Gyr Abania? I never realized they were endangered.&lt;br /&gt;
&lt;br /&gt;
Atelloune: I do not speak of the common gagana. What we seek is the &#039;&#039;three-feathered&#039;&#039; gagana. They are quite rare and sought for use in fine goods. Their population has dropped markedly over the years.&lt;br /&gt;
Atelloune: Unfortunately, this means I must again put the two of you in harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
Enion: If it means having a mount for the exhibition, then we at least have to try!&lt;br /&gt;
Enion: Gaganas live in the Fringes, right? I&#039;ll go ahead to Castrum Oriens and see if anyone knows where to find them. See you there, [Forename].&lt;br /&gt;
Enion: I still can&#039;t believe they took it. After all our hard work...&lt;br /&gt;
Enion: I&#039;m afraid we have a problem, [Forename].&lt;br /&gt;
Enion: I&#039;ve spoken with everyone who would care to listen, but no one has seen a three-feathered gagana here in quite some time.&lt;br /&gt;
Enion: It&#039;s as Miss Atelloune said. The plumage of the three-feathered gagana is—or rather, was—highly sought for Gyr Abanian finery.&lt;br /&gt;
Enion: Before the Calamity, when Dalamud slowly began its descent, they say the public grew panicked. Believing the world might come to an end, people began squandering their money on things they normally couldn&#039;t afford. Clothing made from the three-feathered gagana was desired above all.&lt;br /&gt;
Enion: Demand declined after the Calamity, but it was too late. They never recovered from the overhunting...&lt;br /&gt;
Enion: Miss Atelloune was counting on us to find one for the exhibition. I don&#039;t want to return to her empty-handed.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; There has to be another way.&lt;br /&gt;
&amp;gt; Did anyone say why they&#039;re so valuable?&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Enion: From the sounds of it we&#039;re only going to find the common variety of gagana here. And it&#039;s not as if we could dress one to—wait...that&#039;s it! &lt;br /&gt;
Enion: Their feathers have a lustrous sheen unique to the three-feathered gagana. Other than that, I bet most people couldn&#039;t tell the difference between—wait...that&#039;s it!&lt;br /&gt;
Enion: &amp;amp;lt;sigh&amp;amp;gt; If only I could be as calm and collected as you. For a moment I humored the ridiculous idea of finding a regular gagana and—wait...that&#039;s it!&lt;br /&gt;
Enion: While it&#039;s true the three-feathered gagana was valued for the sheen of its feathers, the greater distinction between it and other gagana lies in the distribution of feathers on its body.&lt;br /&gt;
Enion: Do you think if we found a normal gagana you could change the arrangement of its feathers?&lt;br /&gt;
Enion: It will be difficult with only books for reference, but I&#039;m certain a leatherworker of your caliber can do it.&lt;br /&gt;
Enion: Then there&#039;s still hope for the exhibition! Miss Atelloune was lucky to find a leatherworker like you to help us.&lt;br /&gt;
Enion: But if we&#039;re going to make a convincing mount, we&#039;ll need a good mannequin, and I&#039;ve never seen a gagana in person before. Let&#039;s see if we can find some. I heard they nest around Virdjala.&lt;br /&gt;
&lt;br /&gt;
Atelloune: I will see to preparations for the exhibition. You go ahead to Gyr Abania. Number Seventy-One should be waiting for you.&lt;br /&gt;
&lt;br /&gt;
Enion: I never realized the gagana was such a beautiful and majestic bird. If it&#039;s alright with you, I&#039;d like to observe them for just a while longer.&lt;br /&gt;
Enion: I think I&#039;m ready to head back. Our gagana mount is going to be great. At least, I hope it is...&lt;br /&gt;
Enion: ...Um, can I ask you a question? I know Miss Atelloune means well and all, but...Marmaduke was absolutely furious. If other people are just as angry, maybe we shouldn&#039;t be making another mount. What do you think?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Everything will be fine.&lt;br /&gt;
&amp;gt; We&#039;ve come too far to run away now.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Enion: You&#039;re right. It&#039;s true we&#039;ve had a few setbacks, but Miss Atelloune is counting on us.&lt;br /&gt;
Enion: On second thought, forget I asked. Miss Atelloune is counting on us.&lt;br /&gt;
Enion: And if I&#039;m going to be a real taxidermist someday, I have to do everything I can to make this one perfect! Let&#039;s head back to Gridania. She&#039;ll want to know what we have planned.&lt;br /&gt;
Enion: delete&lt;br /&gt;
Enion: delete&lt;br /&gt;
&lt;br /&gt;
Atelloune: At last you are returned, and with nary a scratch. Enion has told me everything. A pity you were unable to find a true, three-feathered gagana.&lt;br /&gt;
Atelloune: I knew sights of the bird had grown scarce over the years, but I never imagined the situation was so dire.&lt;br /&gt;
Atelloune: Your plan is to recreate the three-feathered gagana using the pelt of a normal one, is that right?&lt;br /&gt;
Atelloune: This is no small task you place upon yourself. With the exhibition fast approaching, we can afford no mistakes.&lt;br /&gt;
Atelloune: If all goes as planned, this will be your final task for me. All the more reason I shall accept nothing short of perfection.&lt;br /&gt;
Atelloune: Though I loathe being made to wait, I will make an exception for this. Handle the pelt with care, and do not give it to Seventy-One until you are absolutely satisfied with your work.&lt;br /&gt;
Atelloune: If anything should happen to it, inform me immediately, that I might procure another.&lt;br /&gt;
&lt;br /&gt;
Enion: Hey, [Forename]. Miss Atelloune&#039;s ordered a pelt from the Leatherworkers&#039; Guild for you.&lt;br /&gt;
Enion: Have you finished yet? I just know this gagana is going to look great.&lt;br /&gt;
Enion: This is incredible! It&#039;s the spitting image of a three-feathered gagana!&lt;br /&gt;
Enion: I can already picture the looks on people&#039;s faces when they see my mannequin dressed with this. It&#039;s going to be our finest mount yet!&lt;br /&gt;
&lt;br /&gt;
Atelloune: The placement of plumage on this pelt is immaculate. Well done, Number Seventy-Two.&lt;br /&gt;
Atelloune: Now, I must be off to the amphitheatre. I have posted flyers all about Gridania to ensure our desired audience is in attendance. Everything must be ready for his arrival. Be careful with that pelt, Number Seventy-Two. And remember: nothing less than perfection will suffice.&lt;br /&gt;
&lt;br /&gt;
Enion: I was hoping people would be excited to see our mount up there, but they actually seem kind of mad. We worked so hard on it though... I&#039;m sure Miss Atelloune can make them understand.&lt;br /&gt;
&lt;br /&gt;
Marmaduke: Just when I had thought Gridania had reclaimed some modicum of decency. You will suspend this farce of an exhibition at once!&lt;br /&gt;
&lt;br /&gt;
Atelloune: Silence! I will hear no more of your fabricated tales of the elementals! &lt;br /&gt;
Atelloune: Our work is not a mockery of these animals, but a tribute to their majesty. If you would cease your blustering for only a moment, I will explain to you—and the good people here in attendance—why.&lt;br /&gt;
Atelloune: Ahem. Thank you for gathering here today. I wish to speak with you regarding a matter of grave concern. One often overlooked in the hustle and bustle of our lives here in Gridania. To start, I would have you consider this, the three-feathered gagana.&lt;br /&gt;
Atelloune: A rare breed highly valued by the people of Gyr Abania. Before the Calamity, as Dalamud began its bodeful descent, demand for this bird&#039;s plumage would see its population drop substantially. Its natural habitat has undergone drastic change since then. So much so, some believe there may be none left.&lt;br /&gt;
Atelloune: The dhalmel which once stood outside the Leatherworkers&#039; Guild represented a species that also struggles with a declining population. As the environment continues to undergo radical changes, these innocent creatures and countless others will be pushed to the brink of extinction.&lt;br /&gt;
Atelloune: We obviously cannot bend the laws of nature to return the world to what it once was, but we can still do our part to preserve their homes and what few of them remain. We must also show restraint in our hunting lest their peers become endangered as well.&lt;br /&gt;
Atelloune: Take for example this jacket crafted from dhalmel hide. Demand for its leather has grown noticeably of late. What do you suppose will happen as more hunters are drawn to the Sea of Clouds?&lt;br /&gt;
Atelloune: Seeing only the products born of their hides, it is far too easy to forget the sacrifice of these animals. &lt;br /&gt;
Atelloune: We must protect them as we do the balance of life here in the Twelveswood. To do otherwise would be a grievous squandering of resources.&lt;br /&gt;
&lt;br /&gt;
GUARD: You&#039;re one to talk. What is this display other than a waste of skin? You claim it has an educational purpose, but one could simply read a book—&lt;br /&gt;
&lt;br /&gt;
Atelloune: And you have read such a book? I should hope you have, and that you are highly knowledgeable as a result, given that you wear clothing made from their hides.&lt;br /&gt;
&lt;br /&gt;
GUARD: Well... I...&lt;br /&gt;
&lt;br /&gt;
Atelloune: What about you? Do you know &#039;&#039;anything&#039;&#039; of dhalmels or gaganas?&lt;br /&gt;
Atelloune: These people have a right to know what is happening to the world outside of Gridania. To know the cost of the goods they would otherwise take for granted.&lt;br /&gt;
&lt;br /&gt;
Geva: Hearer Marmaduke, perhaps now you would be willing to consider the merit of Atelloune&#039;s work? These mounts are not meant to offend anyone.&lt;br /&gt;
Geva: They are a lasting reminder of the lives sacrificed for the clothing on our backs, and a tool to arouse interest in the study of animals so many would otherwise ignore.&lt;br /&gt;
Geva: You might think these specimens a grim reflection of their living counterparts, but they preserve a truth that mere words cannot express. Surely you understand the virtue in that?&lt;br /&gt;
&lt;br /&gt;
Marmaduke: ...More than you realize. For it is my duty—nay, my privilege—to hearken to the elementals and bear witness to such truths, that we might maintain the delicate balance of life here in the Shroud.&lt;br /&gt;
Marmaduke: I see now you wish only to share with these people knowledge I have long taken for granted. I would ask your forgiveness for my recent wrongdoings.&lt;br /&gt;
Marmaduke: The Twelveswood suffered greatly in the Calamity, and in the years since, it has only grown weaker. The sight of your mounts was...was more than I could bear.&lt;br /&gt;
Marmaduke: But through the sacrifice of these few, countless more may be saved. If your creations serve to bring these good people wisdom, and instill in them a greater respect for the blessed creatures of this land, then I will condemn them no longer.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Then I will carry on, for it is my duty to illuminate the dark with the light of knowledge.&lt;br /&gt;
Atelloune: Before I continue, I must first give thanks to the two skilled artisans who made this possible. My darling assistants—the aspiring taxidermist who pieced together this splendid gagana mount, and the gifted leatherworker who prepared both the jacket and gagana&#039;s pelt.&lt;br /&gt;
Atelloune: It has been far too long since I lectured before an audience so large. I hope I didn&#039;t bore them.&lt;br /&gt;
&lt;br /&gt;
Enion: You were perfect, Miss Atelloune! They were hanging on your every word. And did you see how everyone was admiring the gagana mount? Today was a great day!&lt;br /&gt;
&lt;br /&gt;
Atelloune: Indeed it was. A great many people learned a valuable lesson, thanks in no small part to the two of you. And with that, I do believe my work here is done. Enion, [Forename], you have my sincerest thanks.&lt;br /&gt;
Atelloune: Come now, you two. When my assistants are deserving of praise, I will not hesitate to give it.&lt;br /&gt;
&lt;br /&gt;
Geva: Even I have to admit that gagana mount was quite impressive. It&#039;s not often the amphitheatre draws a crowd like that. Between that and the lecture, I&#039;d say the exhibition was a resounding success.&lt;br /&gt;
&lt;br /&gt;
Enion: Thanks for the compliment, but building the mannequin was the easy part. [Forename]&#039;s the one who made the incredible cape to dress it. {{alternatives|She|He}}&#039;s been like a big {{alternatives|sister|brother}} looking out for me every step of the way.&lt;br /&gt;
Enion: Now that we&#039;ve finished, though, I think I&#039;ll stay in Gridania a while longer. There&#039;s still a lot I need to learn about leatherworking, and I have plenty left to share about making animal mounts.&lt;br /&gt;
&lt;br /&gt;
Geva: Well, well, looks like I have a new recruit. Don&#039;t think I&#039;ll go easy on you just because you&#039;re a friend of [Forename]&#039;s, either. Rather the contrary.&lt;br /&gt;
&lt;br /&gt;
Enion: Wait... &#039;&#039;You&#039;re&#039;&#039; the guildmaster!? I thought you were just a friend of {{alternatives|hers|his}}.&lt;br /&gt;
&lt;br /&gt;
Atelloune: I admit I was doubtful of your abilities as a leatherworker, but I am grateful to have been proven wrong.&lt;br /&gt;
Atelloune: Thanks to you, we have touched the hearts and minds of a good many people here in Gridania.&lt;br /&gt;
Atelloune: But this is only the beginning. When I publish the results of our work here, all corners of the realm shall know of the great naturalist Atelloune. Indeed, the shining star that is my career has only begun to shine!&lt;br /&gt;
Atelloune: Ah, did I not tell you? Not long after I finished my lecture at the amphitheatre, reservations for the next publication of &#039;&#039;New Eorzea Geographic&#039;&#039; began to pour in.&lt;br /&gt;
Atelloune: What&#039;s more, Hearer Marmaduke plans to speak with the Elder Seedseer to have my publication instated as a reference work for the Seedseer&#039;s council.&lt;br /&gt;
Atelloune: I left Marcette to manage the better part of my research and writings, but this will require nothing short of my undivided attention.&lt;br /&gt;
Atelloune: My work must be thorough, and comprehensive. I foresee much traveling as well. Yes, across the whole of Eorzea, and then, the world!&lt;br /&gt;
Atelloune: Perhaps we will meet again on a distant shore.&lt;br /&gt;
Atelloune: Should that day come, I would be honored to receive your assistance once more.&lt;br /&gt;
Atelloune: I trust the gagana pelt isn&#039;t giving you too much trouble? Number Seventy-One is rather eager to dress his new mannequin.&lt;br /&gt;
Atelloune: &#039;&#039;Another&#039;&#039; gagana pelt? These animals do not grow on trees, you know. I should hope you are grateful that I thought to prepare another in case of an emergency.&lt;br /&gt;
Atelloune: Every pelt—and the life given to obtain it—is precious [Forename]. You would do well not to waste them.&lt;br /&gt;
&lt;br /&gt;
System: You have helped create an animal mount the likes of which Gridania has never seen, and in the doing learned “Stroke of Genius”!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Value_of_Life&amp;diff=1275859</id>
		<title>The Value of Life</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Value_of_Life&amp;diff=1275859"/>
		<updated>2026-04-05T17:26:46Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Value of Life&lt;br /&gt;
| description = That glimmer in Atelloune&#039;s eyes most likely means she has a task for you.&lt;br /&gt;
| image = A Taxing Request.png&lt;br /&gt;
| quest-giver = Atelloune&lt;br /&gt;
| related-npcs = Enion; Grizzly Bear Corpse; Serpent Scout&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 12.7&lt;br /&gt;
| location-y = 8.7&lt;br /&gt;
| type = class &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Leatherworker Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = Leatherworker&lt;br /&gt;
| job = &lt;br /&gt;
| level = 65&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Velodyna Grizzly Bear Hide (Key Item), 1 Velodyna Grizzly Bear Hide, 1 HQ Grizzly Bear Gloves&lt;br /&gt;
| exp = 1758750&lt;br /&gt;
| gil = 2639&lt;br /&gt;
| reward1 = 250 Earth Crystal&lt;br /&gt;
| reward2 = 1 Doman Iron Head Knife&lt;br /&gt;
| reward-opt1 = 1 Kudzu Robe of Crafting&lt;br /&gt;
| reward-opt2 = 1 Durium Chaplets&lt;br /&gt;
| reward-opt3 = 1 Kudzu Culottes of Crafting&lt;br /&gt;
| reward-opt4 = 1 Tigerskin Boots of Crafting&lt;br /&gt;
| reward-opt5 = 6 Allagan Silver Piece&lt;br /&gt;
| unlocks = ac Manipulation&lt;br /&gt;
| prev-quest = Mounting Expectations&lt;br /&gt;
| next-quest = The Trouble with Taxidermy&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 68147&lt;br /&gt;
| id-edb = 6f451e8831a&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Enion]] at [[Castrum Oriens]].&lt;br /&gt;
*Speak with the [[Serpent Scout]].&lt;br /&gt;
*Speak with Enion.&lt;br /&gt;
*Speak with Enion.&lt;br /&gt;
*Speak with Enion.&lt;br /&gt;
*Deliver the [[Velodyna Grizzly Bear Hide|Velodyna grizzly bear hide]] to [[Atelloune]]&lt;br /&gt;
*Synthesize [[Grizzly Bear Gloves|grizzly bear gloves]] {{HQ}}. &lt;br /&gt;
*Deliver the grizzly bear gloves {{HQ}} to Enion. &lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*That glimmer in Atelloune&#039;s eyes most likely means she has a task for you.&lt;br /&gt;
&lt;br /&gt;
*Atelloune is quite pleased with reactions to the dhalmel mount you and Enion constructed. The lack of inquiries regarding its distinct characteristics, however, has left her puzzled. Yet there is no time for quandaries, for she has decided on your next specimen—the ferocious grizzly bear of Gyr Abania. They are indigenous to East End, and she insists you speak with the soldiers of Castrum Oriens to better locate their den.&lt;br /&gt;
&lt;br /&gt;
*You arrive to find Enion is eager to get started. He suggests splitting up to gather information on grizzly bears, and immediately dashes off in search of soldiers to interrogate.&lt;br /&gt;
&lt;br /&gt;
*You speak with a Gridanian soldier who suggests you search near Bittermill. With this information in hand, you look for Enion to see if he has learned anything of your quarry.&lt;br /&gt;
&lt;br /&gt;
*No sooner do you mention Bittermill than Enion rushes off in search of a grizzly bear. You hurry after him to assist in the hunt.&lt;br /&gt;
&lt;br /&gt;
*Enion is exhausted having narrowly escaped creatures that now call Bittermill their home. While he was fleeing, however, he tells you he spotted a grizzly bear near the river. Now eager to find a specimen fit for mounting, he rushes off once more into the woods.&lt;br /&gt;
&lt;br /&gt;
*You find Enion near the riverbank, a deceased grizzly bear at his feet. Its pelt is a ruin of cuts and grazes. Considering the scarcity of this woodland creature, Enion resigns to skinning it in the hopes of finding some use for its skin. You hope Atelloune will not be upset over its poor condition.&lt;br /&gt;
&lt;br /&gt;
*Though saddened by the state of the bear&#039;s pelt, Atelloune does not fault you for doing what you could to salvage it. She is convinced there is nothing to be done, but you insist that the pelt should not be wasted. She then entrusts it to you, and suggests making a simple pair of gloves.&lt;br /&gt;
&lt;br /&gt;
*Enion tries on the bearskin gloves and is thrilled to find they are a perfect fit. Though the skin could not be salvaged to make a mount, Atelloune is thankful some good has come from the bear&#039;s sacrifice. She bids you rest and prepare as she considers another suitable subject for mounting.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Atelloune: Ah, Number Seventy-Two. Have you heard word of our work? Oh, of course you&#039;ve heard. How could you not when our dhalmel is the talk of the town.&lt;br /&gt;
Atelloune: Yet even so, I find it curious no one has inquired about its distinctive hair and hooves. You would think such stark differences from your typical dhalmel would compel even a handful of people to ask.&lt;br /&gt;
Atelloune: No matter. It will be all we can do to keep inquirers at bay when we present them with our next mount—the mighty bear.&lt;br /&gt;
Atelloune: Not just any bear, mind you, but the rapacious grizzly bear, indigenous to the lands bordering Gyr Abania.&lt;br /&gt;
Atelloune: Sadly the fruit that serves as a staple of their diet has grown increasingly scarce in the wake of the Calamity. And as their food supply dwindles so too do their numbers.&lt;br /&gt;
Atelloune: Though there is little we can do to restore their primary source of sustenance, we can still do our part to let people know of their plight.&lt;br /&gt;
Atelloune: Now then, make your way to East End. When you arrive, I would suggest speaking with the soldiers stationed at Castrum Oriens to learn precisely where the bears can be found.&lt;br /&gt;
Atelloune: I shall remain here to keep watch over the dhalmel mount, and for any wayward souls that may seek enlightenment.&lt;br /&gt;
&lt;br /&gt;
Enion: You heard Miss Atelloune. Let&#039;s get going to Gyr Abania.&lt;br /&gt;
Enion: Hopefully the soldiers can point us in the right direction.&lt;br /&gt;
Enion: Everyone seems to love the dhalmel mount we made. I wonder what Miss Atelloune will have us make next.&lt;br /&gt;
Enion: We can ask more people if we split up.&lt;br /&gt;
Enion: Could you try asking around the eastern side of the base? I&#039;ll stay around the main gate and see what I can learn.&lt;br /&gt;
&lt;br /&gt;
Atelloune: ...Hm? Why are you still here? Run along now. The bears are not like to waltz into the guild and offer up their own skins.&lt;br /&gt;
&lt;br /&gt;
ORIENSSOLDIER: You&#039;re after grizzly bears?&lt;br /&gt;
ORIENSSOLDIER: There used to be plenty of them to the south near Bittermill. Can&#039;t say I see too many of them now, though.&lt;br /&gt;
&lt;br /&gt;
Atelloune: ...Hm? Why are you still here? Run along now. The bears are not like to waltz into the guild and offer up their own skins.&lt;br /&gt;
&lt;br /&gt;
Enion: I&#039;ve almost finished asking everyone over here. See what you can find out on the east side of the base.&lt;br /&gt;
Enion: So there used to be a lot of bears near Bittermill?&lt;br /&gt;
Enion: I guess the fruit they like to eat must have grown there. If it still does, there may be a few bears in the area. Let&#039;s have a look.&lt;br /&gt;
&lt;br /&gt;
ORIENSSOLDIER: If it&#039;s bears you seek, you might have luck near Bittermill. Be careful out there. &lt;br /&gt;
&lt;br /&gt;
Enion: Are you alright? I thought I was safe when I reached Bittermill, but instead I only found more monsters to chase me.&lt;br /&gt;
Enion: It wasn&#039;t all bad, though. When I was running I saw a grizzly bear near the river! &lt;br /&gt;
Enion: Come on. Maybe there&#039;s one we can use for the mount!&lt;br /&gt;
Enion: It&#039;s...it&#039;s dead...&lt;br /&gt;
Enion: And look at these scars. I&#039;m not sure if we can use this for a mount, but I doubt we&#039;re like to find another one.&lt;br /&gt;
Enion: &amp;amp;lt;sigh&amp;amp;gt; I suppose it wouldn&#039;t hurt to try. Can you help me ready the pelt?&lt;br /&gt;
&lt;br /&gt;
System: You skin the bear, but its pelt is marred with gashes.&lt;br /&gt;
&lt;br /&gt;
Enion: Well, I suppose we have our pelt. A shame it&#039;s in such poor condition. Let&#039;s head back to Gridania for now. Maybe Miss Atelloune can think of something to do with it.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Finally, you&#039;re back. If you would deign to keep me waiting this long, I can only assume you have brought an immaculate specimen for the exhibition.&lt;br /&gt;
Atelloune: No, no, no. The pelt is ruined! What is the meaning of this? What happened!?&lt;br /&gt;
&lt;br /&gt;
Enion: I&#039;m sorry, Miss Atelloune. The grizzly bear was already covered in scrapes and scars when we found it.&lt;br /&gt;
Enion: There was no telling when we&#039;d find another, so we skinned it as best we could and came back.&lt;br /&gt;
&lt;br /&gt;
Atelloune: &amp;amp;lt;sigh&amp;amp;gt; I see... I appreciate your effort, but I&#039;m afraid there&#039;s nothing we can do with a pelt in such poor condition.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We cannot let the bear&#039;s sacrifice be wasted.&lt;br /&gt;
&amp;gt; We can use it to make something else.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Atelloune: If you believe you can make something of this pelt, then perhaps. The only question is what?&lt;br /&gt;
&lt;br /&gt;
Enion: ...Miss Atelloune, [Forename]. Could we make it into clothing?&lt;br /&gt;
Enion: Something I can wear as a reminder of the bear&#039;s sacrifice, and why we&#039;re working to make these animal mounts.&lt;br /&gt;
&lt;br /&gt;
Atelloune: An excellent idea, Number Seventy-One.&lt;br /&gt;
Atelloune: Number Seventy-Two. I imagine working with a skin such as this will prove difficult, so I would suggest making something simple. A nice pair of gloves, perhaps? When you&#039;ve finished give them to Number Seventy-One.&lt;br /&gt;
&lt;br /&gt;
Enion: Don&#039;t worry, [Forename]. I&#039;ll explain what happened to Miss Atelloune.&lt;br /&gt;
Enion: I know the pelt was in rather poor shape, but I hope you can manage to make something of it.&lt;br /&gt;
Enion: Wow, you really did it!&lt;br /&gt;
Enion: These gloves look amazing. I certainly hope they fit alright.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Working bear skin into gloves is no easy feat, but their durability and resilience to cold makes it worth the effort.&lt;br /&gt;
Atelloune: Why, you can scarcely even notice the material was tarnished prior to their making.&lt;br /&gt;
&lt;br /&gt;
Enion: The leather is so smooth... It&#039;s like nothing ever happened.&lt;br /&gt;
Enion: Thank you so much, [Forename]. I&#039;ll cherish them always.&lt;br /&gt;
&lt;br /&gt;
Atelloune: You&#039;ve done well, Number Seventy-Two. Though I wished to add a grizzly bear to our collection of animal mounts, I will not ask that you risk the dangers of Gyr Abania for another. Scarce as they are, I doubt you will find one.&lt;br /&gt;
Atelloune: These gloves must serve as testament to the rarity of this poor creature now on the brink of extinction.&lt;br /&gt;
Atelloune: But there are still myriad species in equally dire straits. It is up to us to make the realm aware of their struggles, and to preserve their grace and beauty for future generations.&lt;br /&gt;
Atelloune: Indeed, our work is far from over. Until I have decided on our next subject for mounting, I pray you will use your time wisely and prepare.&lt;br /&gt;
Atelloune: I take it work on the gloves is coming along nicely? I&#039;m sure Number Seventy-One will be thrilled with what you give him.&lt;br /&gt;
Atelloune: You require &#039;&#039;another&#039;&#039; pelt? Honestly, have you forgotten how scarce those grizzly bears are?&lt;br /&gt;
Atelloune: Every skin—and life sacrificed in its procurement—is precious. You would do well not to waste this one.&lt;br /&gt;
&lt;br /&gt;
System: Through your deepening insight into the sanctity of life, you have learned “Manipulation”!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Trouble_with_Taxidermy&amp;diff=1275858</id>
		<title>The Trouble with Taxidermy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Trouble_with_Taxidermy&amp;diff=1275858"/>
		<updated>2026-04-05T17:26:45Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Trouble with Taxidermy&lt;br /&gt;
| description = You notice that oh-so-familiar glimmer is back in Atelloune&#039;s eyes today.&lt;br /&gt;
| image = A Taxing Request.png&lt;br /&gt;
| quest-giver = Atelloune&lt;br /&gt;
| related-npcs = Enion; Geva; Marmaduke; Randall; Wood Wailer Escort&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 12.7&lt;br /&gt;
| location-y = 8.7&lt;br /&gt;
| type = class &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Leatherworker Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = Leatherworker&lt;br /&gt;
| job = &lt;br /&gt;
| level = 68&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Jacket Materials, 1 HQ Dashing Dhalmelskin Jacket&lt;br /&gt;
| exp = 2227500&lt;br /&gt;
| gil = 952&lt;br /&gt;
| reward1 = 250 Earth Crystal&lt;br /&gt;
| reward2 = 1 Doman Steel Awl&lt;br /&gt;
| reward-opt1 = 1 Craftsman&#039;s Competence Materia V&lt;br /&gt;
| reward-opt2 = 1 Craftsman&#039;s Cunning Materia V&lt;br /&gt;
| reward-opt3 = 1 Craftsman&#039;s Command Materia V&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Value of Life&lt;br /&gt;
| next-quest = True to Life&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 68150&lt;br /&gt;
| id-edb = 7581df4f3ad&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Atelloune]].&lt;br /&gt;
*Speak with [[Geva]].&lt;br /&gt;
*Obtain the [[Jacket Materials|jacket materials]] from [[Randall]].&lt;br /&gt;
*Synthesize a [[Dashing Dhalmelskin Jacket|dashing dhalmelskin jacket]] {{HQ}}. &lt;br /&gt;
*Deliver the dashing dhalmelskin jacket {{HQ}} to Geva. &lt;br /&gt;
*Speak with Atelloune.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*You notice that oh-so-familiar glimmer is back in Atelloune&#039;s eyes today.&lt;br /&gt;
&lt;br /&gt;
*Atelloune is contemplating her next course of action as the dhalmel mount has been well received. Or so she thinks. Drawn by the crowds around the Leatherworkers&#039; Guild, Marmaduke, a Hearer from the Conjurers&#039; Guild, has taken notice and is repulsed by what he sees. He claims it to be an affront to the elementals and demands it be taken down.&lt;br /&gt;
&lt;br /&gt;
*Atelloune is not one to deny the word of the Hearers, but she believes there may yet be a way to persuade Marmaduke, and ultimately the elementals, to allow her work to continue. Certain they have dealt with and overcome similar opposition in the past, Atelloune asks you to seek counsel from Geva of the Leatherworkers&#039; Guild.&lt;br /&gt;
&lt;br /&gt;
*Geva explains that the Leatherworkers&#039; Guild had to overcome its deplorable reputation by showing the practical applications of its wares, and the same must be done for your animal mounts. No sooner does she utter the words than she is struck with an idea. While she tends to other preparations for her plan, she asks you to fashion a jacket out of dhalmel leather. Everything you need should be with Randall at the front desk.&lt;br /&gt;
&lt;br /&gt;
*With leather in hand you set to work and create a jacket with all the primp and polish one expects of a master leatherworker. Hopefully Geva will agree.&lt;br /&gt;
&lt;br /&gt;
*Geva is pleased to see your awl has not dulled since setting off for business ventures in Ishgard. Enion arrives with fortuitous timing to relay a message from Atelloune, but soon finds himself sporting your latest creation. Satisfied with the fit, Geva goes on to elucidate her plan: she means to hold an exhibition of leatherworker wares using the jacket together with the dhalmel mount. The venue has already been set. All that remains is to assemble any mounts Atelloune would have on display.&lt;br /&gt;
&lt;br /&gt;
*As everything was falling into place, it seems Marmaduke has taken it upon himself to relieve you of the dhalmel mount. With that said, Atelloune has every intention of committing to Geva&#039;s plan. The only question, then, is how will she reclaim the centerpiece of the exhibition?&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Atelloune: Ah, Number Seventy-Two. Come to bask in the splendor of our dhalmel mount, I see. Well, this is no time for gawping. Rather, it is time to resume our work.&lt;br /&gt;
Atelloune: A pity we could not add a bear to our collection, but even alone the dhalmel has garnered no small amount of attention. On more than one occasion I&#039;ve even seen people stopping to read the signboard I posted.&lt;br /&gt;
&lt;br /&gt;
Enion: I can&#039;t believe so many people are coming to see something &#039;&#039;I&#039;&#039; helped to create. The next mount will be even better! &lt;br /&gt;
&lt;br /&gt;
Marmaduke: Outrageous! How dare this happen without my consent!&lt;br /&gt;
Marmaduke: So this is why everyone has been crowding about the Leatherworkers&#039; Guild of late. What sort of sick, twisted joke is this?&lt;br /&gt;
&lt;br /&gt;
Enion: &amp;amp;lt;gasp&amp;amp;gt; That&#039;s one of the Hearers! What does he want with us?&lt;br /&gt;
&lt;br /&gt;
Atelloune: I assure you sir, this is no joke. This mount was fashioned in an attempt to pre—&lt;br /&gt;
&lt;br /&gt;
Marmaduke: The elementals weep for this poor creature! How they cry out in anger!&lt;br /&gt;
&lt;br /&gt;
GUARD: An affront to the Twelveswood if ever there was! To ignore it is to invite the greenwrath upon us all!&lt;br /&gt;
&lt;br /&gt;
Marmaduke: You three. Are you responsible for this!? By order of the Conjurers&#039; Guild, I demand you to take down this grotesquerie at once!&lt;br /&gt;
&lt;br /&gt;
Enion: Take it down? But, all of our hard work...&lt;br /&gt;
Enion: Hey, [Forename]. I think Miss Atelloune has decided on the next mount.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Ugh! The nerve of that man. It took every onze of my being to hold my tongue.&lt;br /&gt;
Atelloune: That close-minded fool! How can he not see the benefits of our work, the opportunity we offer Gridanians to learn about animals that live beyond the borders of the Twelveswood? And he dares to call himself a Hearer.&lt;br /&gt;
Atelloune: How he abuses his position that he might do as he pleases. The sight of him is enough to make my skin crawl.&lt;br /&gt;
Atelloune: Ahem. Excuse me. I got a little carried away there.&lt;br /&gt;
Atelloune: Though it pains me to concede to such swine, we cannot deny the will of the elementals. I have no doubt one of your...&#039;&#039;talents&#039;&#039; could quickly resolve the situation, but this requires a more civilized approach.&lt;br /&gt;
Atelloune: Indeed, we must settle this in a matter as befitting naturalists. Hmmm. The Leatherworkers&#039; Guild is certain to have dealt with similar opposition in the past. Number Seventy-Two, go and speak with Geva and see what advice she has to offer on the matter.&lt;br /&gt;
&lt;br /&gt;
Enion: What should we do, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Geva: The {{alternatives|woman|man}} of the hour. With everyone stopping by to have a look at that mount outside, I knew it was only a matter of time before you came. What can I do for you?&lt;br /&gt;
Geva: Did they now? You know, there was a time when leather goods were criticized as being extravagant and wasteful. It took a great deal of effort on the part of the leatherworkers here, but eventually opinions changed.&lt;br /&gt;
Geva: They had to prove what they made was worth the cost of lives sacrificed in the process.&lt;br /&gt;
Geva: Unless you can do the same with your mounts, you won&#039;t be convincing the Hearers of anything.&lt;br /&gt;
Geva: Actually, that gives me an idea. I&#039;ll need to prepare a few things first, though. In the meantime, I would have you attend to something else.&lt;br /&gt;
Geva: We&#039;re going to need a dhalmelskin jacket, and I can think of none better than you to make it. Besides, it&#039;s been too long since I&#039;ve seen your work.&lt;br /&gt;
Geva: Randall will have everything you need at the front desk.&lt;br /&gt;
Geva: When you&#039;ve finished, I should have everything ready for the next step in my plan.&lt;br /&gt;
&lt;br /&gt;
Atelloune: To think there was a time when the work of the Leatherworkers&#039; Guild was criticized as wasteful. If the guild could redeem itself in the eyes of the people, there is hope for us yet.&lt;br /&gt;
&lt;br /&gt;
Randall: Good to see you. I trust you&#039;ve been keeping busy? Goodness knows we have with all these commissions we&#039;ve received of late.&lt;br /&gt;
Randall: Ahem, but enough of my ramblings. As Guildmaster Geva tells it, you have much work to do. Here is the dhalmel leather as requested. If you should have need of more, pray do not hesitate to ask.&lt;br /&gt;
&lt;br /&gt;
Geva: I imagine Randall should have prepared the dhalmel leather by now. I look forward to seeing that jacket when you&#039;ve finished.&lt;br /&gt;
Geva: How&#039;s that jacket coming along? I hope my faith in you after all this time hasn&#039;t been misplaced.&lt;br /&gt;
Geva: You&#039;ve impressed me, [Forename]. I was worried you might have forgotten what you learned here, but it&#039;s clear you&#039;ve done quite the opposite. Well done.&lt;br /&gt;
&lt;br /&gt;
Enion: Erm, excuse me. Is [Forename] here? Miss Atelloune wants to speak with {{alternatives|her|him}}. She says it&#039;s quite urgent.&lt;br /&gt;
&lt;br /&gt;
Geva: Right on time. Come here for a moment. I need you to try on this jacket.&lt;br /&gt;
&lt;br /&gt;
Enion: A jacket? What about Miss Atelloune? And who are you, anyway?&lt;br /&gt;
&lt;br /&gt;
Geva: There we are. How&#039;s the fit?&lt;br /&gt;
&lt;br /&gt;
Enion: It&#039;s...actually quite nice. I usually hate leather clothes because they&#039;re so stiff when new, but this is quite soft. It&#039;s fairly light and warm, too.&lt;br /&gt;
Enion: I imagine who ever uses this will be grateful to have it.&lt;br /&gt;
&lt;br /&gt;
Geva: It&#039;s time we move on to the next part of my plan—a leatherworkers&#039; exhibition, with that jacket on display.&lt;br /&gt;
&lt;br /&gt;
Enion: But there&#039;s no time for an exhibition! We&#039;re busy enough as is fighting to keep our dhalmel mount.&lt;br /&gt;
&lt;br /&gt;
Geva: Which is precisely why you&#039;ll be putting them on display together. The mere mention of an exhibition will be enough to draw a sizable crowd.&lt;br /&gt;
Geva: This will afford Atelloune an opportunity to teach people about the endangered dhalmels of Abalathia.&lt;br /&gt;
Geva: I&#039;ve already reserved Mih Khetto&#039;s Amphitheatre. All we need now are the mounts she would have on display.&lt;br /&gt;
&lt;br /&gt;
Enion: That&#039;s a great idea, miss! I&#039;ll go and inform her right away!&lt;br /&gt;
&lt;br /&gt;
Geva: Miss...? He hasn&#039;t the slightest idea of who I am, does he? I suppose it can&#039;t be helped for now. Be sure to give Atelloune my regards.&lt;br /&gt;
&lt;br /&gt;
Randall: As Guildmaster Geva tells it, you&#039;ll be making a jacket with that leather, is that right? I know not who it is for, but I pray it will be put to good use.&lt;br /&gt;
Randall: You needn&#039;t say a word. I&#039;ve been here long enough to know when a guild member has made a mess of their work. No need to worry, though. Happens to even the best of us. Well, perhaps not Guildmaster Geva.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Oh, Number Seventy-Two. If only you had come sooner. I left only for a moment, but in my absence Marmaduke and his gaggle of goons made off with our mount!&lt;br /&gt;
Atelloune: What came of your talks with Geva? I should hope some good may yet come of all our efforts.&lt;br /&gt;
Atelloune: Instruction under the guise of a leatherworkers&#039; exhibition. Yes, that just might work. Geva has ever been one with an eye for opportunity. First, we must deal with Marmaduke, and his attempts to deny the good people of Gridania an opportunity to enlighten themselves.&lt;br /&gt;
Atelloune: Before our work was stolen, I took it upon myself to speak with an associate of mine—another Hearer of the Conjurers&#039; Guild. When I broached the subject of our mount and the elementals&#039; apparent dissatisfaction with using animal skins in such a fashion, he was completely and utterly bewildered.&lt;br /&gt;
Atelloune: In truth, neither the Hearers of the Conjurers&#039; Guild nor the Seedseers have expressed any opposition to our work. Marmaduke merely uses the elementals as an excuse to impose his ideals on others.&lt;br /&gt;
Atelloune: Well, he is not the only one with influence here in Gridania.&lt;br /&gt;
Atelloune: One way or another, we shall have a mount for our exhibition.&lt;br /&gt;
&lt;br /&gt;
Enion: I can&#039;t believe they took it. After all our hard work...&lt;br /&gt;
&lt;br /&gt;
Geva: I take it you didn&#039;t tell that boy who I am, did you? No matter. He&#039;ll come to know me soon enough.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Perfect_Pitch&amp;diff=1275857</id>
		<title>Perfect Pitch</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Perfect_Pitch&amp;diff=1275857"/>
		<updated>2026-04-05T17:26:44Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Perfect Pitch&lt;br /&gt;
| description = Though her shop seems to be bustling, Elde looks concerned.&lt;br /&gt;
| image = Turndown Service.png&lt;br /&gt;
| quest-giver = Elde&lt;br /&gt;
| related-npcs = Aubrenard; Gerhardt; Ortefauchel&lt;br /&gt;
| location = The Pillars&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 9.5&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Leatherworker Quests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = Leatherworker&lt;br /&gt;
| job = &lt;br /&gt;
| level = 55&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 HQ Dhalmelskin Leggings of Scouting, 1 Complimentary Boots&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 836550&lt;br /&gt;
| gil = 612&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 200 Earth Crystal&lt;br /&gt;
| reward2 = 1 Titanium Creasing Knife&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Ramie Doublet of Crafting&lt;br /&gt;
| reward-opt2 = 1 Ramie Skirt&lt;br /&gt;
| reward-opt3 = 1 Dhalmelskin Shoes&lt;br /&gt;
| reward-opt4 = 4 Allagan Silver Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = By Your Bootstraps&lt;br /&gt;
| next-quest = From the Hoplon to the Brume&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67613&lt;br /&gt;
| id-edb = 071d5a63069&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Gerhardt]].&lt;br /&gt;
*Report to [[Elde]].&lt;br /&gt;
*Craft a pair of [[Dhalmelskin Leggings of Scouting]] {{HQ}}.&lt;br /&gt;
*Deliver the pair of Dhalmelskin Leggings of Scouting {{HQ}} to Elde.&lt;br /&gt;
*Deliver the complimentary pair of boots to [[the Forgotten Knight]].&lt;br /&gt;
*Report to Elde.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Though her shop seems to be bustling, [[Elde]] looks concerned.&lt;br /&gt;
&lt;br /&gt;
*Elde has garnered much attention for her shop with the wyvernskin workboots based on your design, but unfortunately cannot seem to find the leather to produce them in quantity. However, [[Ortefauchel]] overheard [[Gerhardt]] speaking of wyvern skin, and Elde asks you to visit the aging merchant to find out what he is up to.&lt;br /&gt;
&lt;br /&gt;
*Gerhardt says, with no small glee, that he has purchased every last scrap of wyvern skin in [[Ishgard]]. Moreover, he has forbidden every supplier from selling to Elde. Bear these ill tidings to her.&lt;br /&gt;
&lt;br /&gt;
*Elde receives the news with some shock, but stands strong and vows to simply move on to her next product─fashionable, functional leggings. Such footwear is rare in the Holy See, and she believes it will sell very well. She bids you fashion high-quality [[Dhalmelskin Leggings of Scouting|dhalmelskin leggings of scouting]] to become another template for her own craftsmen.&lt;br /&gt;
&lt;br /&gt;
*Greatly pleased with your dhalmelskin leggings, Elde immediately sets her own craftsmen to work fashioning a like design. With these in hand, she then lays out her plans for once again garnering attention, and beating Gerhardt─enlisting [[Aubrenard]] to speak to the footwear&#039;s finer points. Make your way to [[the Forgotten Knight]], and see if you cannot sway the bard with the complimentary pair of boots.&lt;br /&gt;
&lt;br /&gt;
*Aubrenard is quite taken with the boots, and agrees to act as your spokesman. Strumming his lyre, he draws a great crowd and gives a speech about the quality and designer of his new footwear that would put a salesman to shame. His fans go wild, and, with a cocksure smile upon his lips, the bard bids you tell Elde she will not want for customers.&lt;br /&gt;
&lt;br /&gt;
*Elde is heartened by the news, and goes on to tell you her vision: an Ishgard wherein even the lowborn are given the chance to dress as well as the lords and ladies. However, she cannot see her vision become reality without working long and hard, and asks that you continue to aid in her enterprise.&lt;br /&gt;
**※The next leatherworker quest will be available from Elde upon reaching level 58.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Elde: [Forename]! There&#039;s been a flood of people buying wyvernskin workboots. Why, I&#039;ve even hired a number of new craftsmen because of the sales!&lt;br /&gt;
Elde: However, I can&#039;t seem to find more wyvern leather. When I asked my usual supplier, he turned me down without a word as to why.&lt;br /&gt;
&lt;br /&gt;
Ortefauchel: Strange. And what&#039;s stranger, I heard Gerhardt taking orders for wyvern leather goods on the way here. He wasn&#039;t quiet about it, either.&lt;br /&gt;
&lt;br /&gt;
Elde: [Forename], would you see what Gerhardt is up to? I doubt he&#039;d even give me the time of day.&lt;br /&gt;
Elde: Mistress Elaisse did caution me about Gerhardt, [Forename]. Perhaps I ought to have heeded her warning...&lt;br /&gt;
&lt;br /&gt;
Gerhardt: ...You&#039;re no customer. Nor a {{alternatives|woman|man}} of Ishgard. So, you must be the so-called “Gridanian master” that naive girl hired. Out with it, then—what do you want?&lt;br /&gt;
Gerhardt: Wyvern leather? Yes, I have wyvern leather. I&#039;ve bought every last scrap of it, in fact!&lt;br /&gt;
Gerhardt: I needed it. All of it. You would do well to remember that business is war, and the victor is he who controls the supplies.&lt;br /&gt;
Gerhardt: And don&#039;t bother looking for other suppliers. I used my clout with the merchants, and not a one will deal with Elde. Now, I bid you a good day!&lt;br /&gt;
&lt;br /&gt;
Elde: What? Well, if it&#039;s a war he wants, it&#039;s a war he&#039;ll get!&lt;br /&gt;
Elde: But he has won this battle. We&#039;ll have to change our strategy, and I know just how. After the wyvernskin boots, I&#039;d meant to introduce something more stylish—fashionable and functional.&lt;br /&gt;
Elde: I&#039;ve been eyeing leggings. From a merchant&#039;s perspective, of course—they&#039;re rarely seen in Ishgard. We&#039;ll revisit the material, and then unveil a daring new design!&lt;br /&gt;
Elde: [Forename], what are your thoughts about dhalmelskin? I think the patterning is subtle, but will stand out when dyed, and the hide itself is quite hardy. Could you fashion a fine pair of leggings of scouting?&lt;br /&gt;
Elde: My craftsmen have never worked dhalmelskin—but with your fine example, I have no doubt they can do great things with it!&lt;br /&gt;
Elde: Could you make a pair of dhalmelskin leggings of scouting, please? My own workers are less adept than you, and so the finer your work, the more they will learn from it.&lt;br /&gt;
Elde: These are everything I imagined! Why, I daresay these will be the crown jewel in our lineup, so amazed will be our customers!&lt;br /&gt;
Elde: ...But only if we start selling before Gerhardt steals the idea. There&#039;s no time to waste!&lt;br /&gt;
Elde: My craftsmen have come up with this design based on yours, [Forename]. They&#039;re more boots than leggings, but the style is similar.&lt;br /&gt;
Elde: Now, we&#039;ll get to work making these in number. And I&#039;ve an idea of how to drum up interest quickly—Aubrenard, the bard.&lt;br /&gt;
Elde: He seemed enchanted with your last creation, [Forename]. If you offer these to him yourself, I&#039;ve little doubt he&#039;ll accept!&lt;br /&gt;
Elde: I believe you can find him in the Forgotten Knight. Good luck, my friend!&lt;br /&gt;
Elde: I wonder if Aubrenard is at the Forgotten Knight for the ale, or the admirers?&lt;br /&gt;
&lt;br /&gt;
Aubrenard: The Gridanian master in the flesh! To what do I owe the pleasure, {{alternatives|madam|sir}}?&lt;br /&gt;
Aubrenard: My, these are well-crafted boots! Mistress Elde is a most generous soul, giving them away for free, and &#039;twould be my pleasure to spread word of her shop.&lt;br /&gt;
Aubrenard: My lords and ladies, gentlemen and gentlewomen, lend me your ears! Allow me to introduce the {{alternatives|woman|man}} who stands head and shoulders above all others—the Leatherworkers&#039; Guild&#039;s own incomparable [Forename]!&lt;br /&gt;
Aubrenard: And by some divine guidance, {{alternatives|she|he}} is come to Ishgard, to offer us {{alternatives|her|his}} latest and greatest designs!&lt;br /&gt;
&lt;br /&gt;
Gerhardt: Aubrenard? He&#039;s speaking on Elde&#039;s behalf now!? Bah!&lt;br /&gt;
&lt;br /&gt;
Aubrenard: Behold these, the fruits of {{alternatives|her|his}} genius, the finest in footwear and the best in boots! Order your very own pair today, at Elde&#039;s shop along the Jeweled Crozier!&lt;br /&gt;
Aubrenard: ...Hardly my finest work, but I believe that little taste has whet their appetites, eh?&lt;br /&gt;
&lt;br /&gt;
Elde: [Forename]! So many customers have come to order boots that my fingers hurt from writing down their names. Tell me, what did Aubrenard say to inspire people so?&lt;br /&gt;
Elde: Oh. Oh my. I didn&#039;t expect him to use &#039;&#039;you&#039;&#039; as the selling point... I imagine you&#039;ll be quite famous after this.&lt;br /&gt;
&lt;br /&gt;
Ortefauchel: That is the way of things, isn&#039;t it? The bard may have hastened the process, but skilled artisans are fated for fame one way or another.&lt;br /&gt;
&lt;br /&gt;
Elde: Yes, yes, that is true! It&#039;s all a matter of what is deserved—the artisan deserves acclaim, and the customers deserve the best products, and I will ensure it is so!&lt;br /&gt;
&lt;br /&gt;
Ortefauchel: I&#039;ve never seen you so worked up, Elde. Why now?&lt;br /&gt;
&lt;br /&gt;
Elde: Er... No reason. I am just a bit tired from the flood of orders today.&lt;br /&gt;
&lt;br /&gt;
Ortefauchel: Hmmm... Well, you&#039;re giving the people quality that once only nobles could afford. I suppose breaking down the old barriers is tiring.&lt;br /&gt;
&lt;br /&gt;
Elde: ...I&#039;m well aware that this is a gamble. But doesn&#039;t everyone want to dress well? I know it sounds naive, but deep down, I think we all wish to look our best.&lt;br /&gt;
Elde: At its heart, my mission is to give everyone that chance. And today, I have been vindicated!&lt;br /&gt;
Elde: But all this will be for nothing if we cannot make good on our promises. I will have my craftsmen working through the night. And I&#039;ll no doubt need you again before long, [Forename].&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mounting_Expectations&amp;diff=1275856</id>
		<title>Mounting Expectations</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mounting_Expectations&amp;diff=1275856"/>
		<updated>2026-04-05T17:26:42Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Mounting Expectations&lt;br /&gt;
| description = Atelloune is ready to put her new assistant to work.&lt;br /&gt;
| image = A Taxing Request.png&lt;br /&gt;
| quest-giver = Atelloune&lt;br /&gt;
| related-npcs = Enion; Sanu Vanu; Sonu Vanu; Vanu Hunter&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 14.0&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = class &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Leatherworker Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = Leatherworker&lt;br /&gt;
| job = &lt;br /&gt;
| level = 63&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Hengr Dhalmel Hide, 1 HQ Large Dhalmel Cape&lt;br /&gt;
| exp = 1557875&lt;br /&gt;
| gil = 1626&lt;br /&gt;
| reward1 = 250 Earth Crystal&lt;br /&gt;
| reward2 = 1 High Steel Awl&lt;br /&gt;
| reward-opt1 = 1 Ruby Cotton Coatee&lt;br /&gt;
| reward-opt2 = 1 Gyuki Leather Gloves of Crafting&lt;br /&gt;
| reward-opt3 = 1 Ruby Cotton Bottoms&lt;br /&gt;
| reward-opt4 = 1 Gyuki Leather Shoes&lt;br /&gt;
| reward-opt5 = 5 Allagan Silver Piece&lt;br /&gt;
| unlocks = tt Quality Assurance&lt;br /&gt;
| prev-quest = A Taxing Request&lt;br /&gt;
| next-quest = The Value of Life&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 68146&lt;br /&gt;
| id-edb = 8647624412e&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Atelloune]] at [[Ok&#039; Zundu]].&lt;br /&gt;
*Speak with [[Sonu Vanu]].&lt;br /&gt;
*Observe [[Dhalmel (Mob)|dhalmels]] from the designated vantage point.&lt;br /&gt;
*Look over every ilm of the dhalmel.&lt;br /&gt;
*Report to Atelloune.&lt;br /&gt;
*Speak with Atelloune at the [[Old Gridania|Leatherworkers&#039; Guild]].&lt;br /&gt;
*Synthesize a [[Large Dhalmel Cape|large dhalmel cape]] {{HQ}}. &lt;br /&gt;
*Deliver the large dhalmel cape {{HQ}} to [[Enion]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Atelloune is ready to put her new assistant to work.&lt;br /&gt;
&lt;br /&gt;
*The venue for displaying mounts has been set, and Atelloune has decided on your first specimen—the rare and elusive Hengr dhalmel. The only problem, however, is procuring one while keeping its coat in pristine condition. Your suggestion to speak with the Vanu Vanu catches Atelloune by surprise, but she is swift to seize the opportunity. Without a moment&#039;s notice, she is off to the Sea of Clouds with Enion in tow.&lt;br /&gt;
&lt;br /&gt;
*You find Atelloune waiting anxiously for your arrival, her haste made clear by Enion&#039;s look of exhaustion from travel. She insists on speaking with the village elder in the hopes of expediting her request.&lt;br /&gt;
&lt;br /&gt;
*In light of all the good you have done for his people, Sonu Vanu is only too happy to grant your request. It is not long after the Vanu hunters set off, though, that Enion speaks up to make a confession: he has never actually seen the dhalmels Atelloune would have him mount.No sooner does he utter the words than Atelloune orders you to escort him out into the wilds to survey these gentle giants.&lt;br /&gt;
&lt;br /&gt;
*From the heads atop their long, elegant necks down to their hooves, Enion is able to observe the dhalmels in all their splendor. Atelloune will be happy to learn that he has committed their image to memory.&lt;br /&gt;
&lt;br /&gt;
*The Vanu Vanu hunters have brought you a perfect specimen, and Atelloune has already hired an airship to retrieve it. Sadly, there is not enough room for the three of you and the dhalmel aboard. She asks that you use the nearby aetheryte to teleport back to Gridania, where she and Enion will be waiting for you.&lt;br /&gt;
&lt;br /&gt;
*The dhalmel has been skinned and Enion is hard at work preparing a mannequin in its likeness. As Atelloune hands you the skin, she reminds you that nothing less than perfection will do for this mount. When next you speak to her, she expects you to have a dhalmel cape of the highest quality in hand.&lt;br /&gt;
&lt;br /&gt;
*Enion&#039;s eyes grow wide with excitement at the sight of the dhalmel cape you prepared. With a show of skill seemingly beyond his years, he fashions a mount so lifelike one might expect it to take leave of its pedestal. Atelloune is quite pleased with your teamwork, but this mount is only the beginning. Before setting to work on your next mount, however, she would see what interesting this display might garner from the good people of Gridania. In the meantime, she bids you rest, and reflect on what you have learned.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Atelloune: Ah, Number Seventy-Two. Ready for work, I see. Wonderful. Not long ago I was able to secure a location for our exhibition of animal mounts—a small clearing near the Leatherworkers&#039; Guild. Would that we had a more prominent location, but no matter.&lt;br /&gt;
Atelloune: Considering the nature of our work and its purpose, the Leatherworkers&#039; Guild will do nicely.&lt;br /&gt;
Atelloune: More importantly, I have selected our first specimen for mounting—the majestic dhalmel.&lt;br /&gt;
Atelloune: This is no ordinary dhalmel we are looking for, mind you. What we seek is the elusive Hengr dhalmel in the Sea of Clouds.&lt;br /&gt;
Atelloune: To the untrained eye they are indistinguishable from your average dhalmel. Upon close inspection, however, you will find they have hackles along their backs which can appear quite pronounced when they are startled.&lt;br /&gt;
Atelloune: As their numbers continue to dwindle, finding an ideal specimen will prove difficult.&lt;br /&gt;
Atelloune: And the last thing we need is to exacerbate the problem of their declining population by killing one. No, we will need to find a dhalmel that has recently passed on. This will require a skilled hunter, one familiar with the terrain. You wouldn&#039;t happen to know of such a person, would you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Well, there&#039;s the Vanu Vanu.&lt;br /&gt;
&amp;gt; The Vanu Vanu, obviously.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Atelloune: Why would &#039;&#039;you&#039;&#039; know of the Vanu Vanu?&lt;br /&gt;
Atelloune: Never mind. If you believe you can convince them to assist us, I suppose it is worth a try.&lt;br /&gt;
Atelloune: We must make for Ok&#039; Zundu at once, where you will arrange an audience with their people. Let us be off.&lt;br /&gt;
&lt;br /&gt;
Enion: Everything seems to be coming along fine. If you ask me, though, things would go smoother if she wasn&#039;t so forceful with her demands.&lt;br /&gt;
&lt;br /&gt;
Atelloune: There you are, Number Seventy-Two! What have I told you about keeping me waiting? You must hurry and introduce me.&lt;br /&gt;
Atelloune: And not to some piddling merchant or villager. I will settle for nothing short of their village elder. Yes, I should think it the ideal way to ensure our needs are met swiftly and without incident.&lt;br /&gt;
&lt;br /&gt;
Enion: I&#039;ll never understand...&amp;amp;lt;pant&amp;amp;gt;...why she insists on rushing so.&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: These netherlings seek dhalmels of Hengr?&lt;br /&gt;
Sonu Vanu: Say no more. Zundu are honored to repay kindness of the great warrior who defeated the White.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Excuse me for interrupting, but I could not help but notice your huts appear to be made using the bones of dhalmels.&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: Yes, Zundu use dhalmels for many things.&lt;br /&gt;
Sonu Vanu: Their meat fills our bellies, their skin covers our backs. And as Netherling says, their bones build our homes.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Quite impressive. It is not often I see game hunted and put to use so thoroughly.&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: To take a life is to bear great responsibility. Nothing can be wasted. To ask for a dhalmel so rare, we trust you understand this.&lt;br /&gt;
Sonu Vanu: To find fresh remains is no easy task. I will leave this to Sanu Vanu. He is our greatest hunter. You may wait here while he finds the dhalmel you seek.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Thank you, Sonu Vanu. Your kindness this day will be remembered for generations to come.&lt;br /&gt;
&lt;br /&gt;
Enion: Pardon me, Miss Atelloune, but... I&#039;m awfully glad you&#039;ve gone to so much trouble to get a dhalmel—really, I am. It&#039;s just... Well, I&#039;ve never actually seen a live dhalmel before, and—&lt;br /&gt;
&lt;br /&gt;
Atelloune: You&#039;ve never &#039;&#039;seen&#039;&#039; a dhalmel before!? By the Twelve, how do you expect to fashion a suitable mannequin if you&#039;ve never seen them for yourself?&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: Dhalmels of Hengr are scarce, but all look very similar. If netherlings would see dhalmels, you needn&#039;t travel far.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Then it&#039;s settled, then.&lt;br /&gt;
Atelloune: Number Seventy-Two. Take Number Seventy-One to go and see the dhalmels. From their long, elegant necks down to their hooves—he must become intimately familiar with their carriage.&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: To the southeast of Ok&#039; Zundu they graze in great numbers. May zephyr winds carry you safely.&lt;br /&gt;
&lt;br /&gt;
Atelloune: If you&#039;ve truly established relations with these beastmen, introducing me to their village elder should prove no trouble at all.&lt;br /&gt;
&lt;br /&gt;
Enion: There they are. Can you see them? We have to be sure to get a good look. Miss Atelloune said we have to inspect every ilm of them.&lt;br /&gt;
&lt;br /&gt;
System: Search your surroundings for dhalmels. You may move the camera as well as zoom in and out. Target a dhalmel and inspect them with {{cutscene interact controls}}.&lt;br /&gt;
&lt;br /&gt;
Enion: Wow! This is much better than any picture. Look at its neck! Gosh, how am I supposed to make a model that supports something that long?&lt;br /&gt;
Enion: Alright, I think I have an idea of what to do. The neck may prove difficult, though. Let&#039;s head back to Miss Atelloune.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Take Number Seventy-One to Ok&#039; Zundu and observe what you can. If some ill misfortune befalls you—say, you&#039;re trampled by the dhalmels—know that your remains will not go to waste. I will have them used in the construction of one of these fine huts, or perhaps a piece of furnishing.&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: Dhalmels graze on the islands southeast of Ok&#039; Zundu. Tread carefully, netherling. They are gentle, but dangerous all the same.&lt;br /&gt;
&lt;br /&gt;
Sanu Vanu: You need only watch, netherling. Leave hunting to us.&lt;br /&gt;
&lt;br /&gt;
Enion: The dhalmels should be close. Let&#039;s have a look around.&lt;br /&gt;
&lt;br /&gt;
Atelloune: By Number Seventy-One&#039;s look of excitement, I would assume the two of you observed the dhalmels without incident.&lt;br /&gt;
Atelloune: The Vanu Vanu have brought us a fine specimen. The hackles along its back and the divide of its hooves are unmistakable. This is indeed a Hengr dhalmel.&lt;br /&gt;
Atelloune: And by the condition of the body it would seem its passing was not long ago. While the loss of any life is always a tragedy, let us take solace in the fact its life ended peacefully.&lt;br /&gt;
Atelloune: I know not what great deeds you have done that warrant such generosity, but I should hope your work on our dhalmel mount will warrant the same praise.&lt;br /&gt;
Atelloune: I&#039;ve called for an airship to come and retrieve the dhalmel, though I fear it cannot carry us all.&lt;br /&gt;
Atelloune: You adventurers often use aetherytes for travel, yes? While we see to the dhalmel&#039;s delivery, pray use that aetheryte to return, and do try not to take too long this time.&lt;br /&gt;
Atelloune: We shall wait for you at the clearing near the Leatherworkers&#039; Guild. Number Seventy-One should be finished preparing the dhalmel&#039;s pelt by the time you arrive.&lt;br /&gt;
&lt;br /&gt;
Enion: To think but a few bells ago this dhalmel was alive and walking around, just like you and me...&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: How did our hunter fare, netherling? Did he find dhalmel with long neck, like grass reaching for summer sun?&lt;br /&gt;
&lt;br /&gt;
Sanu Vanu: Like sun shining down on Ok&#039; Zundu, Sonu Vanu was glowing with pride on his return. We hope netherlings are pleased.&lt;br /&gt;
&lt;br /&gt;
HANTERVANUVANU: Please, we need no payment. It is honor to help the great netherling warrior.&lt;br /&gt;
&lt;br /&gt;
Atelloune: Finally, you&#039;re here. As promised, the dhalmel&#039;s pelt is ready for you.&lt;br /&gt;
Atelloune: If you are as skilled as Geva claims, you should have no trouble turning this into a resplendent cape of the highest quality.&lt;br /&gt;
Atelloune: And please, be careful with that pelt. I will not stand to see the Vanu&#039;s hard work go to waste. I would rather not bother them for want of another dhalmel so rare.&lt;br /&gt;
Atelloune: When you have finished, deliver it to Number Seventy-One.&lt;br /&gt;
Atelloune: Together with his mannequin, we shall have the finest mount the realm has ever seen.&lt;br /&gt;
&lt;br /&gt;
System: To proceed with the quest, use the materials provided by Atelloune to craft a high-quality large dhalmel cape.&lt;br /&gt;
System: Should your synthesis efforts prove unsuccessful, speak with Atelloune once more to receive another set of materials.&lt;br /&gt;
System: To begin the crafting process, select &#039;&#039;&#039;Logs&#039;&#039;&#039; from the main menu, followed by &#039;&#039;&#039;Crafting Log&#039;&#039;&#039;. Next, select &#039;&#039;&#039;Special Recipes&#039;&#039;&#039; from within the requisite crafting discipline, then &#039;&#039;&#039;Class&#039;&#039;&#039;, and lastly &#039;&#039;&#039;Class Quests&#039;&#039;&#039; to locate the desired recipe.&lt;br /&gt;
&lt;br /&gt;
Atelloune: You needn&#039;t worry about the dhalmel. Just see to it you return to Gridania in a timely fashion.&lt;br /&gt;
&lt;br /&gt;
Enion: I can&#039;t wait to see what you can do with the dhalmel&#039;s pelt!&lt;br /&gt;
Enion: My mannequin is going to look great with that cape. I just know it!&lt;br /&gt;
Enion: This is amazing! My skins are usually full of holes after removing all the fat.&lt;br /&gt;
Enion: You&#039;ve even kept all the coarse hair on the back! Miss Atelloune was right to hire you.&lt;br /&gt;
&lt;br /&gt;
Atelloune: It is up to you now to see our mount is completed. &lt;br /&gt;
Atelloune: Number Seventy-Two, I would ask you observe his work. It should prove an educational experience.&lt;br /&gt;
&lt;br /&gt;
Enion: I&#039;m not sure there&#039;s much to learn from watching me, but I&#039;ll do what I can.&lt;br /&gt;
Enion: Phew! It&#039;s done. Piecing it together was harder than I thought. Then again, I&#039;ve never made a mount this big before.&lt;br /&gt;
Enion: Good thing I remembered what the Vanu Vanu said about dhalmel bones back at Ok&#039; Zundu. They came in handy when I was working on the neck.&lt;br /&gt;
&lt;br /&gt;
Atelloune: I see. Meeting with the Vanu Vanu was more beneficial to our work than I could have hoped.&lt;br /&gt;
&lt;br /&gt;
Enion: I couldn&#039;t have finished without [Forename], though. There&#039;s no way I could fit a cape that big on the mannequin by myself. &lt;br /&gt;
&lt;br /&gt;
Atelloune: Nevertheless, this is an excellent start to our collection. &lt;br /&gt;
Atelloune: Considering dhalmelskin products have gained popularity here in Gridania, this is certain to draw the people&#039;s attention to our cause.&lt;br /&gt;
Atelloune: That said, your work is far from finished, my dear assistant. Before we set to work on our next mount, however, I would gauge reactions to our first creation. In the interim, pray reflect on what we&#039;ve done thus far, and see if there is aught you can do to refine your skills.&lt;br /&gt;
Atelloune: Have you finished with the dhalmelskin yet? I would prefer not to keep Number Seventy-One idle for too long.&lt;br /&gt;
Atelloune: You require &#039;&#039;another&#039;&#039; dhalmelskin? &amp;amp;lt;sigh&amp;amp;gt; I should hope you are grateful that I thought to barter for another in case of an emergency.&lt;br /&gt;
Atelloune: Every skin—and life sacrificed in its procurement—is precious. You would do well not to waste this one.&lt;br /&gt;
&lt;br /&gt;
System: Through your deepening insight into the sanctity of life, you have learned “Quality Assurance”!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=From_the_Hoplon_to_the_Brume&amp;diff=1275855</id>
		<title>From the Hoplon to the Brume</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=From_the_Hoplon_to_the_Brume&amp;diff=1275855"/>
		<updated>2026-04-05T17:26:41Z</updated>

		<summary type="html">&lt;p&gt;RoboGurgum: Adding dialogue and related NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = From the Hoplon to the Brume&lt;br /&gt;
| description = Elde&#039;s business is booming.&lt;br /&gt;
| image = Turndown Service.png&lt;br /&gt;
| quest-giver = Elde&lt;br /&gt;
| related-npcs = Aubrenard; Elaisse; Gerhardt; Ortefauchel&lt;br /&gt;
| location = The Pillars&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 9.5&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Leatherworker Quests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = Leatherworker&lt;br /&gt;
| job = &lt;br /&gt;
| level = 58&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 HQ Dragonskin Choker, 1 Coin-stuffed Pouch, 1 The Merchant of Ishgard, 1 Guild Aid&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1113840&lt;br /&gt;
| gil = 602&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 240 Earth Crystal&lt;br /&gt;
| reward2 = 1 Hardsilver Round Knife&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Craftsman&#039;s Competence Materia IV&lt;br /&gt;
| reward-opt2 = 1 Craftsman&#039;s Cunning Materia IV&lt;br /&gt;
| reward-opt3 = 1 Craftsman&#039;s Command Materia IV&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Perfect Pitch&lt;br /&gt;
| next-quest = A Winter&#039;s Sale&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67614&lt;br /&gt;
| id-edb = cf7af7d21ec&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Deliver the sack of guild aid to [[Elaisse]].&lt;br /&gt;
*Speak with [[Gerhardt]].&lt;br /&gt;
*Speak with [[Elde]].&lt;br /&gt;
*Deliver the coin-stuffed pouch to [[Aubrenard]] in [[the Brume]].&lt;br /&gt;
*Deliver the copy of &#039;&#039;The Merchant of Ishgard&#039;&#039; to Elde.&lt;br /&gt;
*Craft a [[Dragonskin Choker]] {{HQ}}.&lt;br /&gt;
*Deliver the Dragonskin Choker {{HQ}} to Elde.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*[[Elde]]&#039;s business is booming.&lt;br /&gt;
&lt;br /&gt;
*Elde once again passes you the menial task of delivering her contribution to the Mercantile Guild to [[Elaisse]]. However, she also asks that you broach the subject of a letter of introduction to the nobility, to sell a new line of luxury goods. Once again make your way up [[the Jeweled Crozier]], and deliver the pouch to the fledgling guild&#039;s leader.&lt;br /&gt;
&lt;br /&gt;
*Jingling pouch in hand, Elaisse thanks you profusely for the business you and Elde have brought to the Crozier. When asked for an introduction, however, the merchant instead directs you to [[Gerhardt]]. Speak with your main competitor further up the street.&lt;br /&gt;
&lt;br /&gt;
*Much to your surprise, Gerhardt now wishes to hitch himself to Elde&#039;s rising star. He will happily give you an introduction to the nobles he knows─but only for a price. It just so happens that the elderly merchant is quite the devotee of [[Aubrenard]], and thus is pining for an original ode by the bard. Return to Elde with these startling tidings.&lt;br /&gt;
&lt;br /&gt;
*Elde believes Gerhardt&#039;s change of heart is an opportunity to turn a bitter rival into a staunch ally. And, in a stroke of luck, she has yet to give Aubrenard his payment for his prior services. Thus, she bids you take a coin-stuffed pouch to the bard in [[the Brume]], and there ask for him to pen an ode for Gerhardt.&lt;br /&gt;
&lt;br /&gt;
*You find Aubrenard playing to his smallest fans. However, he is confused when you hand him the coin-stuffed pouch, for he had already received payment. He soon realizes that Elde is in fact giving him a donation for the poor of the Brume, and, touched by her kindness, agrees to write the poem for Gerhardt. Return to Elde with the resulting work, The Merchant of Ishgard.&lt;br /&gt;
&lt;br /&gt;
*Elde accepts the poem, and says she will take it to Gerhardt herself. However, she has yet another request to make of you─a sample of your finest leatherwork, to impress the noble that Gerhardt introduces. As such, Elde asks you to fashion a high-quality [[Dragonskin Choker|dragonskin choker]].&lt;br /&gt;
&lt;br /&gt;
*Elde is once again very complimentary of your work. Gerhardt arrives, and pledges both his support and storehouses for her enterprise. With two such generous benefactors, Elde vows to continue expanding her business.&lt;br /&gt;
**※The next leatherworker quest will be available from Elde upon reaching level 60.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Elde: [Forename], I can&#039;t thank you enough for your help! All Ishgard now wishes to dress their best, and my leathers are flying off the shelves!&lt;br /&gt;
Elde: But it&#039;s time to donate a portion of my profits to the Mercantile Guild. Could you deliver this pouch to Mistress Elaisse?&lt;br /&gt;
Elde: I&#039;m sorry to impose again. It&#039;s just that the store is bustling, and I can&#039;t bear to tear myself away for even one minute.&lt;br /&gt;
Elde: Oh, and could you also ask her for a letter of introduction to the higher of the noble houses?&lt;br /&gt;
Elde: Please, don&#039;t confuse my intent, [Forename]. I&#039;m not forsaking sales to the lowborn by any means. But I&#039;ve also got you for an advisor, and I don&#039;t see why we shouldn&#039;t develop luxury products, too.&lt;br /&gt;
Elde: Just think what this could do for our image! We&#039;re known for having the most stylish boots around—think what we could become by proving we can answer the nobility&#039;s needs as well!&lt;br /&gt;
Elde: But the first step is getting that introduction from Mistress Elaisse. Thank you for doing this, my friend.&lt;br /&gt;
Elde: How does Mistress Elaisse know so many nobles? I&#039;d never really thought about it...&lt;br /&gt;
&lt;br /&gt;
Elaisse: A third visit on Elde&#039;s behalf, I take it?&lt;br /&gt;
Elaisse: Ah, thank you. In all honesty, I hadn&#039;t put much hope in Elde&#039;s little venture. But now, she&#039;s become quite the fixture on the Crozier.&lt;br /&gt;
Elaisse: Her business has brought a bustle to our market—thanks to your sage advice, I daresay. The Mercantile Guild and I are grateful. If you need anything, name it, and it is yours.&lt;br /&gt;
Elaisse: An introduction? Oh dear, that&#039;s the one thing I cannot give. I haven&#039;t the slightest notion who among the nobles prizes leather, you see.&lt;br /&gt;
Elaisse: However, might I suggest seeking Gerhardt&#039;s advice? He has long plied his trade amongst the High Houses, and an introduction from him would carry weight.&lt;br /&gt;
Elaisse: I am aware of the irony of sending you to Gerhardt after warning you away from him. But if he proves stubborn, the guild can apply certain...pressure.&lt;br /&gt;
&lt;br /&gt;
Elde: Gerhardt can give us a letter of introduction? Well, if Mistress Elaisse says so...&lt;br /&gt;
&lt;br /&gt;
Gerhardt: {{alternatives|Madam|Sir}}, I do not have the time for you.&lt;br /&gt;
Gerhardt: For Halone&#039;s sake, what could you possibly want now?&lt;br /&gt;
Gerhardt: An introduction to the nobility? And I suppose you&#039;d like me to set fire to my wares, for all the good it does my business! Why would you think for an instant that I&#039;d help Elde!?&lt;br /&gt;
Gerhardt: Well, you were right. I &#039;&#039;will&#039;&#039; help Elde. Happy to do so.&lt;br /&gt;
Gerhardt: I am deadly serious, {{alternatives|madam|sir}}. I&#039;m an avid follower of Aubrenard&#039;s, and I simply had to try your boots when I heard he was wearing them. The craftsmanship was...&lt;br /&gt;
Gerhardt: Well, I&#039;ve been a merchant long enough to know when I&#039;m beaten. I would like to reconsider joining your enterprise.&lt;br /&gt;
Gerhardt: But I &#039;&#039;do&#039;&#039; have one request before doing so.&lt;br /&gt;
Gerhardt: I want an ode, an Aubrenard original. It isn&#039;t dignified for one of my stature to be seen asking for it in person. See to it, and you will have your introduction to the nobles!&lt;br /&gt;
&lt;br /&gt;
Elde: [Forename], I do so love talking to the customers. The stories you hear— Er, right, did you get the introduction?&lt;br /&gt;
Elde: He...hehehe! I always knew Gerhardt&#039;s bark was worse than his bite! And he&#039;s been a merchant for years and years here—I can&#039;t imagine a better ally.&lt;br /&gt;
Elde: I say we accept his terms. I needed to pay Aubrenard for promoting my shop in any case. It should put him in a good mood, and hopefully get us an ode. Could you...?&lt;br /&gt;
Elde: Thank you. At this time of {{alternatives|night|day}}, I believe the bard will be strolling in the Brume.&lt;br /&gt;
Elde: Aubrenard should be in the Brume, my friend.&lt;br /&gt;
&lt;br /&gt;
Aubrenard: Hello, [Forename]! Surprised to find me here? The Brume was my home, once. Now, it is home to my smallest devotees.&lt;br /&gt;
Aubrenard: My payment? But I already received my— Oooh, I see. This money is not actually for me.&lt;br /&gt;
Aubrenard: Elde is making an anonymous donation to those in need. A generous one, judging by the weight of this purse.&lt;br /&gt;
Aubrenard: She must&#039;ve known I help feed the children here. Well, rest assured, I will see that these funds make it to Gerraldieux&#039;s hands, and thence to those who need them.&lt;br /&gt;
Aubrenard: Pray, keep this between us. Elde has ambition, but her goal is not gil alone. Perhaps she wished you know that, and dispatched you here.&lt;br /&gt;
Aubrenard: An ode for...Gerhardt? Well, I know the man. He comes to my performances early and often. Yes, I think I will pen a little something. Elde has inspired me.&lt;br /&gt;
Aubrenard: Here you are—&#039;&#039;The Merchant of Ishgard&#039;&#039;, an ode to the trials and tribulations of a lowborn shopkeep fighting against a noble artisan. I hope both Elde and Gerhardt appreciate it.&lt;br /&gt;
Aubrenard: &#039;&#039;The Merchant of Ishgard&#039;&#039; is hardly my finest work, but it does have some wonderful lines: “So shines a good deed in a weary world.” Marvelous, eh? I do hope Elde thinks so.&lt;br /&gt;
&lt;br /&gt;
Elde: Has inspiration come to the bard, [Forename]? &lt;br /&gt;
Elde: Thank you, thank you! I do hope this pleases Gerhardt. I&#039;ll deliver it to him myself, as a gesture of goodwill.&lt;br /&gt;
Elde: But I&#039;ve realized we&#039;ve nothing to show the noble to whom he introduces us. I must call upon your skills again to produce some finery.&lt;br /&gt;
Elde: Could you make a dragonskin choker? I believe an exquisitely crafted one will win us noble patronage. And once we have that, the sky will be the limit!&lt;br /&gt;
Elde: Truth be told, [Forename], I&#039;ve never seen a dragonskin choker. I am quite looking forward to beholding yours.&lt;br /&gt;
Elde: This is perfectly gorgeous! Why, the design will impress the most discerning of highborn, and the craftsmanship will thrill the most discriminating.&lt;br /&gt;
&lt;br /&gt;
Gerhardt: Ah, there you are. That ode is priceless! Really, I&#039;d have given my fortune for it. And I am a man of my word—here, the letter of introduction.&lt;br /&gt;
&lt;br /&gt;
Elde: Thank you, Master Gerhardt. It is very much appreciated.&lt;br /&gt;
&lt;br /&gt;
Gerhardt: My dear, forgive me for misjudging you. I&#039;ve heard you learned what it is to be an artisan at your grandsire&#039;s knee, and I can see now that devotion drives your own work.&lt;br /&gt;
Gerhardt: Too few have the same spark these days, and it would be my honor to help keep it alight.&lt;br /&gt;
Gerhardt: I&#039;ve had a word with Elaisse, and she is likewise willing to support your enterprise—even with coin from the Mercantile Guild&#039;s own coffers, if necessary.&lt;br /&gt;
Gerhardt: Now, I&#039;ve a number of storerooms around the city. They are yours to use, should you need the space.&lt;br /&gt;
&lt;br /&gt;
Elde: I...I hardly know what to say! Thank you, Gerhardt!&lt;br /&gt;
&lt;br /&gt;
Ortefauchel: Well, things are going well for you and the Gridanian master, Elde. I daresay you&#039;ll climb even higher yet.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>RoboGurgum</name></author>
	</entry>
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