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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Red_Mage&amp;diff=860734</id>
		<title>Red Mage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Red_Mage&amp;diff=860734"/>
		<updated>2025-02-02T23:56:04Z</updated>

		<summary type="html">&lt;p&gt;Rein man: /* Notable Red Mages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red Mage concept art.png|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/redmage FinalFantasyXIV.com Red Mage]|On the eastern edge of [[Abalathia&#039;s Spine]] lies the mountainous region of [[Gyr Abania]]. It is in these elevated lands that people took shelter, when a burning star guided them away from the [[Sixth Umbral Calamity]]&#039;s treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of [[Mhach]] and [[Amdapor]]. These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.}}&lt;br /&gt;
&lt;br /&gt;
{{Red Mage|big=y}} &#039;&#039;&#039;Red Mage&#039;&#039;&#039; (&#039;&#039;&#039;RDM&#039;&#039;&#039;) is a [[job]] introduced with the &#039;&#039;[[Stormblood]]&#039;&#039; expansion and unlockable at level 50. It is one of four non-limited [[Magical Ranged DPS|magical ranged DPS]] jobs and does not have a base [[class]]. Red Mages specialize in both offensive magic and melee [[rapier]] weaponskills.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
The job trainer is [[X&#039;rhun Tia]].&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
* &#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; The player must have a Disciple of War or Magic at Level 50 or higher.&lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039;: Speak to [[Distraught Lass]] in [[Ul&#039;dah - Steps of Thal]] (x14.1,y11.7) to obtain the quest {{questlink|feature|Taking the Red}}.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The red mage is a [[disciple of magic]] and wears [[armor]] and [[accessories]] &amp;quot;of Casting.&amp;quot; They use [[rapier]]s as weapons. &lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
!style=&amp;quot;width:150px;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;width:150px;&amp;quot;|Armor&lt;br /&gt;
!style=&amp;quot;width:150px;&amp;quot;|Accessories&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Mage&#039;s Arm]]s&lt;br /&gt;
|[[:Category:Red Mage headwear|Head]]&amp;lt;br&amp;gt;[[:Category:Red Mage chestwear|Body]]&amp;lt;br&amp;gt;[[:Category:Red Mage handwear|Hands]]&amp;lt;br&amp;gt;[[:Category:Red Mage legwear|Legs]]&amp;lt;br&amp;gt;[[:Category:Red Mage footwear|Feet]]&lt;br /&gt;
|[[:Category:Red Mage bracelets|Bracelets]]&amp;lt;br&amp;gt;[[:Category:Red Mage earrings|Earrings]]&amp;lt;br&amp;gt;[[:Category:Red Mage necklace|Necklace]]&amp;lt;br&amp;gt;[[:Category:Red Mage ring|Ring]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[List of red mage quests|Quests]] ==&lt;br /&gt;
===Red Mage Job Quests===&lt;br /&gt;
{{:List of red mage quests}}&lt;br /&gt;
===Magical DPS Role Quests (Shadowbringers)===&lt;br /&gt;
{{#lsth:Magical Ranged DPS Role Quests|Shadowbringers}}&lt;br /&gt;
===Magical Ranged DPS Role Quests (Endwalker)===&lt;br /&gt;
{{#lsth:Magical Ranged DPS Role Quests|Endwalker}}&lt;br /&gt;
===Magical Ranged DPS Role Quests (Dawntrail)===&lt;br /&gt;
{{#lsth:Magical Ranged DPS Role Quests|Dawntrail}}&lt;br /&gt;
&lt;br /&gt;
== [[List of red mage actions|Actions]] ==&lt;br /&gt;
{{:List of red mage actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of red mage traits|Traits]] ==&lt;br /&gt;
{{:List of red mage traits}}&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
Performing actions in a certain order increases potency and applies combo bonuses.&lt;br /&gt;
&lt;br /&gt;
[[file:Riposte.png|40px|link=Riposte]] / [[file:Enchanted Riposte.png|40px|link=Enchanted Riposte]] → [[file:Zwerchhau.png|40px|link=Zwerchhau]] / [[file:Enchanted Zwerchhau.png|40px|link=Enchanted Zwerchhau]] → [[file:Redoublement.png|40px|link=Redoublement]] / [[file:Enchanted Redoublement.png|40px|link=Enchanted Redoublement]] = (Single target) Upgrades action based on the amount of [[Black Mana]] and [[White Mana]] accumulated. Grants Mana Stacks when upgraded.&lt;br /&gt;
&lt;br /&gt;
[[file:Enchanted Moulinet.png|40px|link=Enchanted Moulinet]] → [[file:Enchanted Moulinet Deux.png|40px|link=Enchanted Moulinet Deux]] → [[file:Enchanted Moulinet Trois.png|40px|link=Enchanted Moulinet Trois]] = (AoE) Upgrades action based on the amount of [[Black Mana]] and [[White Mana]] accumulated. Grants Mana Stacks when upgraded.&lt;br /&gt;
&lt;br /&gt;
[[file:Verflare.png|40px|link=Verflare]] / [[file:Verholy.png|40px|link=Verholy]] → [[file:Scorch.png|40px|link=Scorch]] → [[file:Resolution.png|40px|link=Resolution]] = Consumes 3 Mana Stacks to do strong AoE burst damage and grants a large amount of both Black and White Mana&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
{{:Balance Gauge}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This job is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How Deep the Rabbit Hole Goes I}}&lt;br /&gt;
{{achievement table row|How Deep the Rabbit Hole Goes II}}&lt;br /&gt;
{{achievement table row|How Deep the Rabbit Hole Goes III}}&lt;br /&gt;
{{achievement table row|How Deep the Rabbit Hole Goes IV}}&lt;br /&gt;
{{achievement table row|How Deep the Rabbit Hole Goes V}}&lt;br /&gt;
{{achievement table row|How Deep the Rabbit Hole Goes VI}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Red Mages==&lt;br /&gt;
*[[X&#039;rhun Tia]]&lt;br /&gt;
*[[Alisaie]]&lt;br /&gt;
*[[Arya]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Patch4.01 Mediakit 07 7.4.17 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV 40 Mediakit 20170531 025.jpg&lt;br /&gt;
File:Red Mage1.jpg&lt;br /&gt;
File:Red Mage2.jpg&lt;br /&gt;
File:Red Mage3.png&lt;br /&gt;
File:Job - Red Mage.png|Red Mage Artifact Armor in 4.0 Stormblood.&lt;br /&gt;
File:Red Mage5.png|Red Mage Artifact Armor in 5.0 Shadowbringers.&lt;br /&gt;
File:Red Mage6.jpg|Red Mage Artifact Armor in 6.0 Endwalker.&lt;br /&gt;
File:Red Mage7.jpg|Red Mage Artifact Armor in 7.0 Dawntrail.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The War of the Magi was a cataclysmic battle fought between the black mages of Mhach and the white mages of Amdapor. When calamity struck, members of both orders joined hands to weave a new kind of sorcery with which to resist their encroaching doom. The practitioners of this art became known as &amp;quot;red mages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
At the end of the Fifth Astral Era, a streaking comet guided disparate bands of refugees into the mountains of Gyr Abania to escape the floods of the Sixth Umbral Calamity. Amongst these bedraggled survivors were mages of both Mhach and Amdapor. A sorcerous battle would soon have ensued had the war still raged, but the needs of survival outweighed their enmity, and nurtured the spirit of cooperation. Black and white magicks were abhorred for their role in leeching the land&#039;s aether and bringing about realm-wide disaster, yet it was agreed that the power of the arcane could help rebuild what was lost. Thus did the refugee mages seek to make amends for their mistakes by establishing a new school of spellcraft—an aether-efficient discipline which drew only upon the wielder’s own mana. What they created was an art to overcome adversity, otherwise known as red magic.&lt;br /&gt;
&lt;br /&gt;
In the desperate years following the Calamity, its practitioners devoted themselves to protecting the survivors, and saved many lives in the process. But as prosperity returned along with the dawning of a new Astral Era, fewer and fewer students took up the red, and the memory of red mages slowly faded from the world.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Duelist&#039;s Attire====&lt;br /&gt;
For their willingness to fling themselves into battle and stand toe-to-toe with danger, red mages were often referred to as &amp;quot;duelists.&amp;quot; The description became so commonplace that it was eventually appended to the name of their traditional vermilion attire.&lt;br /&gt;
&lt;br /&gt;
====Murgleis====&lt;br /&gt;
This masterpiece was the favored weapon of Count Ganelon, a noble swordsman credited with instructing the first red mages in the art of the rapier. Although his conservative kin branded him traitor for sharing their closely guarded techniques, the count’s commitment to teaching the blade never wavered.&lt;br /&gt;
&lt;br /&gt;
====Red Attire====&lt;br /&gt;
Prepared for novice red mages by X&#039;rhun Tia himself, this spellcaster’s ensemble is designed around the doublet and gaskins to allow for a full range of movement when fighting with a rapier. X&#039;rhun entrusted the attire’s creation to the Weavers’ Guild in Ul’dah, and its members still tell of how the guildmaster cost them any semblance of a profit by remixing the dye over and over until he created a hue of red deep enough to meet his satisfaction.&lt;br /&gt;
&lt;br /&gt;
====Guespiere====&lt;br /&gt;
Named after the old Elezen word for &amp;quot;wasp,&amp;quot; this blade was forged by the Ishgardian forefathers following their colonization of Coerthas. When the red mages were still experimenting with mundane fighting styles to supplement their sparing use of aether, an Elezen who had taken refuge in Gyr Abania offered to teach them his race’s traditional sword techniques. For two groups that are otherwise unrelated, such historical context readily explains the odd similarity between red mage and olden-day Coerthas weaponry.&lt;br /&gt;
&lt;br /&gt;
===Tricks of the Trade===&lt;br /&gt;
====Vermillion Scourge====&lt;br /&gt;
The pinnacle of the red mage’s art. The practitioner scribes two eldritch circles upon the ground which he then accelerates with an infusion of black and white mana, resulting in a titanic eruption of arcane force.&lt;br /&gt;
&lt;br /&gt;
====Moulinet====&lt;br /&gt;
Meaning “windmill” or “waterwheel,” this traditional Elezen technique is so named for its wide, sweeping motions.&lt;br /&gt;
&lt;br /&gt;
====Verflare====&lt;br /&gt;
Its name a portmanteau of “vermillion” and “flare,” this incantation seeks to rival the destructive power of the black mage spell that shares the latter’s denomination. Rather than draw on ambient aether to cause a single, massive explosion, Verflare overlaps a number of smaller arcane eruptions.&lt;br /&gt;
&lt;br /&gt;
====Verholy====&lt;br /&gt;
An adaptation of the forbidden white mage spell “Holy,” this purifying blast was conceived as a means to banish the lingering voidsent which were summoned during the War of the Magi.&lt;br /&gt;
&lt;br /&gt;
===X&#039;rhun Tia===&lt;br /&gt;
*Race (Clan): Miqo&#039;te (Seeker of the Sun)&lt;br /&gt;
*Gender: Male &lt;br /&gt;
*Age: 42&lt;br /&gt;
*Epithet: Deep Red&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia is the last living member of the Crimson Duelists, a band of red mages active during the Ala Mhigan revolution. Seeking a means to resist the tyranny of the mad king Theodoric, he worked with Lambard and his other sworn brothers to successfully revive the lost art of red magic. Yet even as the revolutionaries claimed victory, their triumph was soured by the imperial invasion, and Lambard’s sudden and bloody betrayal. His fellow Duelists slaughtered, the surviving X&#039;rhun chose to leave Gyr Abania and travel the realm alone, a wandering pilgrim lending aid to those in need. Along his journey, he crossed paths with a certain adventurer and a girl named Arya, and would go on to confront the demons of his past.&lt;br /&gt;
&lt;br /&gt;
===Araya Gastaurknan===&lt;br /&gt;
*Race (Clan): Hyur (Midlander)&lt;br /&gt;
*Gender: Female&lt;br /&gt;
*Age: 18&lt;br /&gt;
*Epithet: The Painter&lt;br /&gt;
&lt;br /&gt;
Kidnapped by a murderous cabal, this young woman was rescued from her fate by X&#039;rhun Tia and his adventurer apprentice. The ordeal had cost Arya much of her memory, but unwilling to remain a burden to her saviors, she expressed a desire to learn the empowering art of red magic. During her time under X&#039;rhun’s tutelage, Arya would uncover the astonishing truth of her ancestry—she is a descendant of Archmagus Calowise, a Mhachi sorcerer who infused himself with voidsent blood in exchange for supernatural power. With the heritage of the &amp;quot;Nightkin&amp;quot; flowing in her veins, Arya found herself marked by the gaze of the voidsent queen, Lilith.&lt;br /&gt;
&lt;br /&gt;
===Nightkin===&lt;br /&gt;
The Nightkin is the name given to those descended from the archmagus who infused himself with the blood of the voidsent queen, Lilith. In exchange for granting immense sorcerous power, the tainted blood demands that Nightkin feed on mortal aether to survive. The corruption is also tied to Lilith&#039;s presence in the material realm—should she return to the void, then its potency will fade.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Lilith is a fiend of highest rank, summoned from the void by the Mhachi archmagus, Calowise. Calowise forged a pact with the voidsent queen to secure her blood, but at the culmination of the ritual he betrayed Lilith, sealing her within a warded sarcophagus. For a thousand years has she schemed from her prison, manipulating events to provide her with the perfect vessel for her return.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume II, page 185-186&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Red Mage&#039;s Panoply===&lt;br /&gt;
====Duelist&#039;s Chapeau====&lt;br /&gt;
As the lavish feathered ornamentation suggests, the duelist’s chapeau was fashioned after a style historically popular amongst the Elezen.&lt;br /&gt;
&lt;br /&gt;
====Duelist&#039;s Tabard====&lt;br /&gt;
Though capes are traditionally used for warmth, the one on this tabard instead provides ample space for weaving arcane geometries, allowing the red mage to take advantage of their bonds without committing to a cumbersome full robe.&lt;br /&gt;
&lt;br /&gt;
====Duelist&#039;s Breeches====&lt;br /&gt;
Augmented with protective leather on the sides of the thighs, these breeches cinch at the leg to prevent their becoming a hindrance in frantic combat.&lt;br /&gt;
&lt;br /&gt;
====Form &amp;amp; Function====&lt;br /&gt;
While the magically inclined on the whole tend to prefer long-hemmed robes, red mages are the exception. Because they rely on unhindered movement in combat, darting in for a rapier strike one moment and away to fire off a spell the next, they require equipment as flamboyant as their fighting style. Thus is a red mage’s attire styled after the traditional armor of Elezen swordsmen, while yet incorporating arcane elements once favored by the black mages of Mhach and white mages of Amdapor. It is also invariably cut of red cloth, the better to distinguish him from mages of the older schools. Indeed, the Crimson Duelists, who participated in the Ala Mhigan revolution and brought about a renaissance of red magic for the modern age, were instantaneously recognizable by their vivid crimson garb.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume II, page 236&amp;lt;/ref&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://na.finalfantasyxiv.com/jobguide/redmage FinalFantasyXIV.com Red Mage] on the official website.&lt;br /&gt;
* [https://www.thebalanceffxiv.com/jobs/casters/red-mage Comprehensive Job Guide] provided by The Balance.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
[[Category:Patch 4.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage&amp;diff=859415</id>
		<title>Blue Mage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage&amp;diff=859415"/>
		<updated>2025-01-26T04:26:00Z</updated>

		<summary type="html">&lt;p&gt;Rein man: /* Notable Blue Mages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue Mage concept art.jpg|350px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com Blue Mage]|A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil?}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_Mage_frame_icon.png|40px|left]] [[Blue Mage]] (&#039;&#039;&#039;BLU&#039;&#039;&#039;) is a [[Limited Job]] specializing in harnessing the [[Blue Magic Spellbook|powers]] of enemy creatures. While it is classified as a [[Magical Ranged DPS|magical ranged DPS]], it can adopt the roles of [[tank]], [[healer]], or [[DPS]] based on the spells the player equips and [[Aetherial Mimicry]]. With 124 spells to choose from, Blue Mages have great flexibility in customizing their playstyle.&lt;br /&gt;
&lt;br /&gt;
Its role as a limited job, along with a having a lower level cap (10-20 levels lower depending on the patch) than other jobs, restricts the type of content it can participate in, making many blue mage activities self-contained. However, blue mages using the correct spells have the strongest burst damage of any job in the game. Moreover, their available spells are not affected by level sync. This makes the job popular for quickly &amp;quot;farming&amp;quot; level synced duties or [[FATE]]s for various objectives, such as [[Moogle Treasure Trove Events]].&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job. Like [[Ninja]], [[Blue Mage]] was added outside an [[expansion]] with [[patch 4.5]].&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
Quest givers hang out in the plaza outside [[Milvaneth Sacrarium]] in [[Ul&#039;dah - Steps of Thal]].&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
*Complete the [[quest]]: {{questlink|feature|Out of the Blue}}&lt;br /&gt;
*Requirement: Level 50 Disciple of War or Magic&lt;br /&gt;
*Starting NPC: [[Zealous Yellowjacket]] in [[Limsa Lominsa Lower Decks]] (X:10.0 Y:11.0)&lt;br /&gt;
*Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] {{questlink|main|The Ultimate Weapon}}.&lt;br /&gt;
*To switch class to Blue Mage, equip the {{item icon|Rainmaker}} weapon.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&#039;&#039;&#039;[[Blue Mage&#039;s Arm]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blue Mage Only Armor Sets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And other armor and accessories &amp;quot;of Casting.&amp;quot; However, unlike other jobs, a blue mage&#039;s weapons do not have any main attributes that enhance their base stats, meaning that a blue mage is weaker stat-wise than other jobs in equivalent item level gear. Instead, blue mage damage is based solely on [[intelligence]] points.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The most practical way for blue mages to gain experience is to kill higher-leveled monsters in the open world, for which blue mages receive an experience bonus.&lt;br /&gt;
&lt;br /&gt;
Because gaining enough experience for the current level cap of 80 in this way is very time-consuming, many players use an alternative method that depends on a particular game mechanic: If the blue mage creates [[enmity]] with respect to a monster (e.g. by attacking it with {{action icon|Flying Sardine}}), but something else then kills the monster, the blue mage gains full experience for the kill. This mechanic can be used to obtain experience quickly in the following manner:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;From level 1 to level 70:&#039;&#039;&#039; The blue mage pairs up with a maximum-level player (the two must &#039;&#039;not&#039;&#039; be in the same party), and together they run amok on the beach south of [[Stilltide]] in [[Kholusia]] (33, 31). The blue mage tags the level 70 monsters there with {{action icon|Flying Sardine}}, and then the maximum-level player kills the tagged monsters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;From level 70 to level 80:&#039;&#039;&#039; This can be done solo. The blue mage protects themselves by using {{action icon|Mighty Guard}} and {{action icon|Aetheric Mimicry}}: Tank, then moves to the northernmost part of [[The Tempest]] (27, 5). This part of the map is populated by level 79 [[Clionid]]s and [[Deep-sea Leech]]es. The blue mage tags the leeches with {{action icon|Flying Sardine}} and moves them towards a clionid, which will kill the leech, gifting the experience to the blue mage. Care should be taken not to feed more than one or two leeches to the same clionid, or it will grow so large that it might one-shot the blue mage.&lt;br /&gt;
&lt;br /&gt;
==Limited Jobs==&lt;br /&gt;
Blue Mage is the first limited job in the game. As such, there are several key points that distinguish it from other [[jobs]].&lt;br /&gt;
&lt;br /&gt;
Blue mage functions independently of other [[classes]] and jobs, starting at level 1 with a &#039;&#039;&#039;maximum level of 80&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When playing as a blue mage, it is possible to participate in [[duties]] with other players in preformed or undersized parties. However, matchmaking using [[Duty Finder]] is disabled. In addition, the following duties will remain inaccessible:&lt;br /&gt;
*{{questlink|dutyroulette|Duty Roulette}}s&lt;br /&gt;
*[[File:Adventuring Foray.png|20px|link=Field Operations]] [[Field Operations]]&lt;br /&gt;
**It is not possible to change to blue mage after entering these instances. &lt;br /&gt;
*{{questlink|uraid|Ultimate Raids}}&lt;br /&gt;
*{{questlink|ddungeon|Deep Dungeon}}s&lt;br /&gt;
*[[File:Variant Dungeon.png|20px|link=Variant_and_Criterion_Dungeons]] [[Variant_and_Criterion_Dungeons|Variant and Criterion Dungeons]]&lt;br /&gt;
*{{questlink|pvp|PvP}}, including [[duels]]&lt;br /&gt;
**It is possible, however, to enter [[the Wolves&#039; Den]] as a blue mage. &lt;br /&gt;
*[[File:Stone Sky Sea icon1.png|20px|link=Stone, Sky, Sea]] [[Stone, Sky, Sea]] &lt;br /&gt;
*[[File:Npcs offering quests related to the Hall of the Novice icon.png|20px|link=Hall of the Novice]] [[Hall of the Novice]]&lt;br /&gt;
*[[File:Trust icon2.png|20px|link=Trust]] [[Trust]], [[File:Duty support icon1.png|20px|link=Duty Support]] [[Duty Support]], and [[Command Missions]]&lt;br /&gt;
&lt;br /&gt;
Blue mages gain greater [[experience]] from battling [[enemies]] in the open world than other jobs do.&lt;br /&gt;
*No bonuses are granted to experience gained from {{questlink|fate|FATE}} or {{questlink|levequest|guildleve}} enemies.&lt;br /&gt;
&lt;br /&gt;
Blue mage cannot be used to progress through the {{questlink|main|Main Scenario Quests}}.&lt;br /&gt;
&lt;br /&gt;
[[Retainers]] cannot be assigned the blue mage job.&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage quests|Job Quests]] ==&lt;br /&gt;
{{:List of blue mage quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage actions|Actions]] ==&lt;br /&gt;
{{:List of blue mage actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage traits|Traits]] ==&lt;br /&gt;
{{:List of blue mage traits}}&lt;br /&gt;
&lt;br /&gt;
==Job Mechanics==&lt;br /&gt;
[[Blue Mage]] has no [[Job Gauge]] nor any traditional combos. Stacking individual spell effects in creative ways is how Blue Mage deals its most effective damage.&lt;br /&gt;
&lt;br /&gt;
===Active Actions===&lt;br /&gt;
[[File:blue mage active actions1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Before [[#Learning Spells|spells]] can be set to your hotbar, they must first be selected as active actions. You can have up to 24 active actions at any given time.&lt;br /&gt;
* Active actions cannot be changed during combat or during certain duties.&lt;br /&gt;
&lt;br /&gt;
===Active Sets===&lt;br /&gt;
Active actions can also be saved together as a set. Up to five active sets can be saved.&lt;br /&gt;
* The presently selected active set will not affect the layout of your hotbar.&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
{{see also|Blue Mage Spells Learning Guide}}&lt;br /&gt;
Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest.&lt;br /&gt;
* You don&#039;t need to be hit by the spell, only to see it cast.&lt;br /&gt;
* If you&#039;re dead when the enemy is defeated, you will not learn the spell.  This also applies to deaths due to {{action icon|Final Sting}} and {{action icon|Self-destruct}}.&lt;br /&gt;
* If one person in a party learns the spell, everyone in the party will also learn it.&lt;br /&gt;
* Out of a duty, job level has no influence on when an action can be learned.  There is no minimum level to learn a spell unless it is inside a [[duty]]. If a duty is level-synced (even when undersized), there is a 100% chance of learning the spell.  If unsynced, the spell learning rate is dependent on the number of stars (estimates put ★★★★★ spell learning rates at 5%), but is not 100%.  &lt;br /&gt;
* There are two exceptions to the rule that spells learned unsync do not have a 100% drop rate: these are {{action icon|Mind Blast}} (from {{questlink|dungeon|The Tam-Tara Deepcroft}}) and {{action icon|Glower}} (from {{questlink|dungeon|The Aurum Vale}}).  These two are required by job quests, and will thus always drop.&lt;br /&gt;
* You are also not guaranteed to learn a spell from a monster that uses it in a [[Masked Carnivale]] fight, even though they are synced duties.&lt;br /&gt;
&lt;br /&gt;
===[[Blue Magic Spellbook]]===&lt;br /&gt;
[[File:blue magic spellbook2.png|350px|right]]&lt;br /&gt;
All spells you have learned are recorded in the [[Blue Magic Spellbook]]. The book also contains hints on how to acquire other spells.&lt;br /&gt;
&lt;br /&gt;
===Whalaqee Totems===&lt;br /&gt;
{{:Whalaqee Totem}}&lt;br /&gt;
&lt;br /&gt;
==Blue Mage Activities==&lt;br /&gt;
&lt;br /&gt;
===[[The Masked Carnivale]]===&lt;br /&gt;
A series of solo battles exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test their skills, earning rewards in the process. Completing certain Masked Carnivale stages is required to progress in the blue mage job quests.&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mage Log]]===&lt;br /&gt;
&lt;br /&gt;
The blue mage log allows you to form parties with other blue mages and participate in specific duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Unlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires Blue Mage Level 60&lt;br /&gt;
&lt;br /&gt;
Complete the blue mage quest {{questlink|feature|Blue in the Face}} and learn the blue magic spell {{action icon|Frog Legs}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Participate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the log, you may view a list of available duties, recruit party members, and commence duties. Please note that the completion of duties will only count towards blue mage log progress if the party meets the size requirements. For this reason, it is recommended that you avoid using the &amp;quot;Undersized Party&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Duties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Successfully completing duties listed in the blue mage log will mark them as complete, provided that you fulfill the requirements.&lt;br /&gt;
&lt;br /&gt;
Various rewards will be granted upon completion of these duties. Greater rewards are earned the first time a duty is completed via the blue mage log.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Targets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Greater rewards are given for completing duties marked as weekly targets, which are marked with a silver star.&lt;br /&gt;
* The additional rewards for a weekly target can only be earned once per week.&lt;br /&gt;
* Weekly targets are reset every Tuesday at 12:00 a.m. (PST).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prime Targets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. While the prime target offers increased rewards, the difficulty is significantly higher. The duties selected as prime targets are not otherwise accessible via the blue mage log.&lt;br /&gt;
&lt;br /&gt;
===[[Extreme Trials]] and [[Savage Raids]]===&lt;br /&gt;
Completing extreme trials and the final encounter of a savage raid tier with a full party of blue mages, Silence Echo turned on, and Unrestricted Party turned off, will fulfill [[Battle Achievements (Achievements)|achievements]] that reward exclusive [[titles]] and the {{item icon|Morbol (Mount)}} [[mounts|mount]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This job is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Da Ba Dee I}}&lt;br /&gt;
{{achievement table row|Da Ba Dee II}}&lt;br /&gt;
{{achievement table row|Da Ba Dee III}}&lt;br /&gt;
{{achievement table row|Da Ba Dee IV}}&lt;br /&gt;
{{achievement table row|Da Ba Dee V}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VI}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VII}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VIII}}&lt;br /&gt;
{{achievement table row|The More You Know I}}&lt;br /&gt;
{{achievement table row|The More You Know II}}&lt;br /&gt;
{{achievement table row|The More You Know III}}&lt;br /&gt;
{{achievement table row|The More You Know IV}}&lt;br /&gt;
{{achievement table row|The More You Know V}}&lt;br /&gt;
{{achievement table row|The More You Know VI}}&lt;br /&gt;
{{achievement table row|The More You Know VII}}&lt;br /&gt;
{{achievement table row|The More You Know VIII}}&lt;br /&gt;
{{achievement table row|The More You Know IX}}&lt;br /&gt;
{{achievement table row|Jack of All Trades I}}&lt;br /&gt;
{{achievement table row|Jack of All Trades II}}&lt;br /&gt;
{{achievement table row|Jack of All Trades III}}&lt;br /&gt;
{{achievement table row|Jack of All Trades IV}}&lt;br /&gt;
{{achievement table row|Jack of All Trades V}}&lt;br /&gt;
{{achievement table row|Mightier than the Inferno}}&lt;br /&gt;
{{achievement table row|Mightier than the Crag}}&lt;br /&gt;
{{achievement table row|Mightier than the Vortex}}&lt;br /&gt;
{{achievement table row|Mightier than the King}}&lt;br /&gt;
{{achievement table row|Mightier than the Whorl}}&lt;br /&gt;
{{achievement table row|Mightier than Levin}}&lt;br /&gt;
{{achievement table row|Mightier than the Frost}}&lt;br /&gt;
{{achievement table row|Mightier than the Dragon}}&lt;br /&gt;
{{achievement table row|Mightier than the Raven}}&lt;br /&gt;
{{achievement table row|Mightier than the Dreadwyrm}}&lt;br /&gt;
{{achievement table row|Mightier than the Hive}}&lt;br /&gt;
{{achievement table row|Mightier than the Expanse}}&lt;br /&gt;
{{achievement table row|Mightier than the Round}}&lt;br /&gt;
{{achievement table row|Mightier than the Fiend}}&lt;br /&gt;
{{achievement table row|Mightier than the Horde}}&lt;br /&gt;
{{achievement table row|Mightier than the Goddess}}&lt;br /&gt;
{{achievement table row|Mightier than the Demon}}&lt;br /&gt;
{{achievement table row|Mightier than the Manipulator}}&lt;br /&gt;
{{achievement table row|Mightier than Justice}}&lt;br /&gt;
{{achievement table row|Mightier than the Prime}}&lt;br /&gt;
{{achievement table row|Blue Unchained}}&lt;br /&gt;
{{achievement table row|Masked Conqueror}}&lt;br /&gt;
{{achievement table row|True Blue}}&lt;br /&gt;
{{achievement table row|Mightier than the Revel}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
{{achievement table row|Mightier than the White}}&lt;br /&gt;
{{achievement table row|Mightier than the Vermilion}}&lt;br /&gt;
{{achievement table row|Mightier than the Azure}}&lt;br /&gt;
{{achievement table row|Mightier than the Delta}}&lt;br /&gt;
{{achievement table row|Mightier than the Sigma}}&lt;br /&gt;
{{achievement table row|Mightier than the Alpha}}&lt;br /&gt;
{{achievement table row|Omega Blue}}&lt;br /&gt;
{{achievement table row|Mightier than the Monarch}}&lt;br /&gt;
{{achievement table row|Mightier than Perfection}}&lt;br /&gt;
{{achievement table row|Mightier than the Underworld}}&lt;br /&gt;
{{achievement table row|Mightier than Ruby}}&lt;br /&gt;
{{achievement table row|Mightier than Emerald}}&lt;br /&gt;
{{achievement table row|Mightier than Diamond}}&lt;br /&gt;
{{achievement table row|Mightier than the Gate}}&lt;br /&gt;
{{achievement table row|Mightier than the Verse}}&lt;br /&gt;
{{achievement table row|Mightier than the Promise}}&lt;br /&gt;
{{achievement table row|Bluetopia}}&lt;br /&gt;
{{achievement table row|Smokin&#039; I}}&lt;br /&gt;
{{achievement table row|Smokin&#039; II}}&lt;br /&gt;
{{achievement table row|Smokin&#039; III}}&lt;br /&gt;
{{achievement table row|Smokin&#039; IV}}&lt;br /&gt;
{{achievement table row|Smokin&#039; V}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VI}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VII}}&lt;br /&gt;
{{achievement table row|The Harder They Fall}}&lt;br /&gt;
{{achievement table row|Octopath Traveler}}&lt;br /&gt;
{{achievement table row|Something Borrowed}}&lt;br /&gt;
{{achievement table row|None More Blue}}&lt;br /&gt;
{{achievement table row|Violets Are Violet}}&lt;br /&gt;
{{achievement table row|All That Glitters Is Blue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Blue Mages==&lt;br /&gt;
*[[Martyn]]&lt;br /&gt;
*[[Whastrach]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Blue mage1.jpg&lt;br /&gt;
File:Blue mage2.jpg&lt;br /&gt;
File:Blue mage3.jpg&lt;br /&gt;
File:Blue mage4.jpg&lt;br /&gt;
File:Blue mage5.jpg&lt;br /&gt;
File:Blue mage af1.png|Blue Mage Artifact Armor in 4.5 [[Stormblood]].&lt;br /&gt;
File:Blue mage af3.jpg|Blue Mage Artifact Armor in 5.45 [[Shadowbringers]].&lt;br /&gt;
File:Blue mage af4.jpg|Blue Mage Artifact Armor in 6.45 [[Endwalker]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Blue Mage&#039;s Panoply===&lt;br /&gt;
====Form &amp;amp; Function====&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume III, p. 254|While similar in many ways to the garb of other magical practitioners, the dress of a blue mage is most notably informed by its eponymous color. This is thought to be of considerable significance to the Whalaqee originators of blue magic practices, as it is associated with ceruleum—&amp;quot;lifeblood of the planet&amp;quot;—the bountiful Lapis Canyon, and the garb that their people typically wear. Ever zealous in his mission to import Whalaqee traditions to Eorzea wholesale, Martyn has therefore adorned both himself and his protégés in the azure preferred by his mentors. While the finer cultural details may not be conveyed to those of us an ocean away through appearance alone, the blue mages&#039; flamboyant apparel has at least left an impression, as those who frequent the Masked Carnivale can attest.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Blue Mage Spells Learning Guide]]&lt;br /&gt;
* [[Blue Mage Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com BlueMage] on the official website.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
[[Category:Patch 4.5 Features]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Whastrach&amp;diff=859414</id>
		<title>Whastrach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Whastrach&amp;diff=859414"/>
		<updated>2025-01-26T04:25:34Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Whastrach&lt;br /&gt;
| full-name = Whastrach Ahldwaensyn&lt;br /&gt;
| description = &amp;quot;So, you have some rudimentary understanding of blue magic. But have you considered how─nay, whether─it serves you? For there is one thing I know that Martyn, at least, has yet to realize─the age of sword and sorcery is coming to an end.&amp;quot;&lt;br /&gt;
| image = Whastrach.png&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| coordinates = 12.5,13.0&lt;br /&gt;
| title =&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 37&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Sea Wolves&lt;br /&gt;
| class =&lt;br /&gt;
| job = Blue Mage&lt;br /&gt;
| profession = Researcher, Entrepreneur&lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = &lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Blue Gold}}&lt;br /&gt;
{{quest list row|The Real Folk Blues}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 187|&amp;quot;People like [[Martyn]] waste their time on worthless relics of the past and fail to see the bigger picture. The future lies in ceruleum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A former researcher of the [[Arcanists&#039; Guild]], this Sea Wolf traveled to the [[New World]] with Martyn to study the traditional magic of the [[Whalaqee]]. After the subject matter was deemed lacking in utility, however, their funding was cut off. Seeking to turn a profit, the thirty-seven-year-old then attempted to trick the Whalagee into surrendering the ceruleum-rich Lapis Canyon to him, but his scheme was thwarted with a bit of help from the [[Warrior of Light]] and their companions.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Whastrach&amp;diff=859413</id>
		<title>Whastrach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Whastrach&amp;diff=859413"/>
		<updated>2025-01-26T04:24:32Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Whastrach&lt;br /&gt;
| full-name = Whastrach Ahldwaensyn&lt;br /&gt;
| description = &amp;quot;So, you have some rudimentary understanding of blue magic. But have you considered how─nay, whether─it serves you? For there is one thing I know that Martyn, at least, has yet to realize─the age of sword and sorcery is coming to an end.&amp;quot;&lt;br /&gt;
| image = Whastrach.png&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| coordinates = 12.5,13.0&lt;br /&gt;
| title =&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 37&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Sea Wolves&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = Researcher, Entrepreneur&lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = &lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Blue Gold}}&lt;br /&gt;
{{quest list row|The Real Folk Blues}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 187|&amp;quot;People like [[Martyn]] waste their time on worthless relics of the past and fail to see the bigger picture. The future lies in ceruleum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A former researcher of the [[Arcanists&#039; Guild]], this Sea Wolf traveled to the [[New World]] with Martyn to study the traditional magic of the [[Whalaqee]]. After the subject matter was deemed lacking in utility, however, their funding was cut off. Seeking to turn a profit, the thirty-seven-year-old then attempted to trick the Whalagee into surrendering the ceruleum-rich Lapis Canyon to him, but his scheme was thwarted with a bit of help from the [[Warrior of Light]] and their companions.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Whastrach.png&amp;diff=859412</id>
		<title>File:Whastrach.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Whastrach.png&amp;diff=859412"/>
		<updated>2025-01-26T04:23:07Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858793</id>
		<title>Milalla</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858793"/>
		<updated>2025-01-21T22:11:33Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Milalla are a race similar to the [[Lalafell]] of [[The Source]] and likely hail from the [[The Southern Seas | south seas isle]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
On their reflection of origin, the Milalla lived peacefully on an archipelago of eternal summer; never knowing winter and covered in fields of colorful flowers. However, eventually a [[Fifth Umbral Calamity | calamity]] not unlike [[The Flood]] covered their islands in ice, even freezing the oceans. All plant and animal life perished, and the Milalla were on the verge of extinction as well. Desperate, the survivors&#039; spiritual leader called The Speaker activated a mysterious relic (later known as &amp;quot;the key&amp;quot;) they had been studying since before the calamity. This relic turned out to be capable of opening a rift between reflections. With nothing to lose, they escaped their doomed home and ended up in [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
Excelling in mathematics and calculus, the Milalla used scientific formulae to represent all natural phenomena, and even devised a unique system of magic. Bringing their expertise and knowledge with them to Alexandria, they helped created a material known as [[electrope]], which spring-boarded a technological revolution in their new home and averted a lightning-based calamity reminiscent of the ice which had cause their flight from The Source.&lt;br /&gt;
&lt;br /&gt;
==Notable Milalla==&lt;br /&gt;
*[[Krile]]&lt;br /&gt;
*[[Alayla]]&lt;br /&gt;
*[[Robor]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lalafell&amp;diff=858792</id>
		<title>Lalafell</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lalafell&amp;diff=858792"/>
		<updated>2025-01-21T22:09:39Z</updated>

		<summary type="html">&lt;p&gt;Rein man: /* Milalla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Race - Lalafell.png|500px|thumb|right|The Lalafell are the smallest of Eorzea&#039;s races.]]&lt;br /&gt;
&lt;br /&gt;
Short, stocky, and rotund, the [[Lalafell]] (ララフェル, &amp;quot;Raraferu&amp;quot;) are the smallest of [[Eorzea|Eorzea&#039;s]] races. They maintain a youthful, childlike appearance, even in old age, making their true age difficult for other races to ascertain.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 084-085&amp;lt;/ref&amp;gt; Originally an agricultural people of the [[Southern Seas|southern isles]], they came to Eorzea following mercantile trade. They&#039;re welcoming of outsiders, and share prosperous relations with the other races.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/a_realm_reborn/world/#!/races/content?lalafell FINAL FANTASY XIV | RACES]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The nimble Lalafell make up for their lack of physical strength with swift reflexes and sharpness of mind.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; They are one of the most well-established races in the realm and are found in great numbers in nearly every city.&amp;lt;ref&amp;gt;Character Creation: Lalafell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On [[the First]], members of this race are called &#039;&#039;&#039;Dwarves&#039;&#039;&#039; and inhabit the mountains of [[Kholusia]]. There are two known clans of dwarves, the [[Tholl]]s who live in [[Tomra]] and the [[Gogg]]s who live in [[Komra]]. Beneath their helmets, which completely conceal their faces (and which Dwarves are bound by law to never remove in front of other races), Dwarves may resemble either Dunesfolk or Plainsfolk Lalafell, regardless of which clan they actually hail from.&lt;br /&gt;
&lt;br /&gt;
On [[the Ninth]], the Lalafell’s counterparts are the &#039;&#039;&#039;Milalla&#039;&#039;&#039;. They are the descendants of Lalafellin refugees, who fled from [[the Source]] during the [[Fifth Umbral Calamity]]. All members of this clan resemble Plainsfolk Lalafell without exception.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Lalafell descend from an agrarian people native to the fertile islands of the [[Southern Seas|south seas]]. Gradually, they migrated to [[Eorzea]] over the years in pursuit of trade.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; They travelled across the boundless waters in catamaran-like ships unique to their civilization.&amp;lt;ref name=&amp;quot;Geography&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lalafellin history contains numerous examples of their aptitude for magic. As the art was created in their homelands, the Lalafell were likely key to the development of [[Arcanist|arcanima]], a magic which uses arcane geometries to weave aether into specific magical effect. &amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 104&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Fifth Astral Era]], the Lalafell were instrumental in the foundation of the city-states of [[Nym]] on [[Vylbrand]] and [[Mhach]] in the lowlands of [[Yafaem Saltmoor|Yafaem]].&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; The [[scholar]]s of the [[Royal Nymian Marines]] were notable for their use of brilliant strategic maneuvering to heal and support their [[marauder]] comrades.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 033&amp;lt;/ref&amp;gt; It was also a Lalafellin sorceress of Mhach named [[Shatotto]] who invented the art of [[Black Mage|black magic]].&lt;br /&gt;
&lt;br /&gt;
After the [[War of the Magi]] ended with the [[Sixth Umbral Calamity]], the surviving Lalafell of Nym returned to their homelands in the southern seas, while the Lalafell of Mhach returned home to find a salt-drenched moor where once was their fertile valley.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lalafellin sons and daughters of Mhach concealed themselves in the remote outlands during the early [[Sixth Astral Era]], then ventured into [[Thanalan]], eventually undergoing minor physiological changes and becoming the [[Dunesfolk]]. They founded the city-state of [[Belah&#039;dia]], which ultimately split into [[Sil&#039;dih]] and [[Ul&#039;dah]], the latter of which prospers still today. [[Plainsfolk]] arrived in Eorzea as maritime traders from the south sea islands who came to [[Limsa Lominsa]] for profit. They settled on [[Vylbrand]], and predominantly live as farmers to this day.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both the first and second [[Ul Dynasty]] are of Lalafellin lineage, and the majority of Ul&#039;dahns are Dunesfolk.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 128-129&amp;lt;/ref&amp;gt; While the Plainsfolk are comparatively small in number, they have made notable contributions to Limsa Lominsa, bringing the art of arcanima to the city-state.&amp;lt;ref name=&amp;quot;Geography&amp;quot;/&amp;gt; The Lalafellin arcanist [[Ikuku Iku]] convinced [[Admiral Mealvaan]] to open [[Mealvaan&#039;s Gate]] in 1062 of the Sixth Astral Era, an organization of customs officials that also serves as the Arcanists&#039; Guild in the modern day.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 049&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In modern times, Lalafell rank among the wealthiest individuals in Eorzea, such as [[Lolorito Nanarito]] and [[Teledji Adeledji]] of [[the Syndicate]]. Their enterprising nature has led some—such as [[Highwind Skyways]] founder [[Tatanora]]—to introduce and develop technologies to heretofore unseen heights with such innovations as [[chocobo]] carriages lifted by [[ceruleum]] vapor-filled balloons, or popularizing commercial [[airship]] flight.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 051-052&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
&lt;br /&gt;
[[file:lalafell plainsfolk.jpg|150px|thumb|right|The Plainsfolk are commonly found on the island of Vylbrand.]]&lt;br /&gt;
[[file:lalafell dunesfolk.jpg|150px|thumb|right|The Dunesfolk primarily dwell in the deserts of Thanalan.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Plainsfolk]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Main article: [[Dunesfolk]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Main article: [[Milalla]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lalafell are primarily composed of two clans: the grassland-dwelling [[Plainsfolk]] and desert-dwelling [[Dunesfolk]], with both tracing their roots to the [[Southern Seas|south sea isles]]. Though slight differences in physical appearance have emerged over the many generations spent living apart—such as the thin membranes over the eyes of the Dunesfolk—the two clans have no resentment toward one another. In fact, inter-clan marriages are commonplace, with many Lalafell such as [[Teledji Adeledji]] possessing both Plainsfolk and Dunesfolk blood. Differences do appear in their names and customs, however.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Milalla===&lt;br /&gt;
With the release of [[Dawntrail]], an alternate but physically identical version of the Lalafell was introduced: the Milalla. [[Krile]] and her parents are among these, as well as a unspecified number of others who fled from [[The Source]] to [[Unlost World | Alexandria]] following the [[Fifth Umbral Calamity]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Though they place great importance on familial bonds, the Lalafell are not exclusionary. They maintain cordial relations with the other races, and have achieved much success as traders and merchants as a result. Their business-minded nature can lead them to be perceived as greedy and calculating, but few can truly dislike the Lalafell due to their inherently bright and jovial nature. Examples of Lalafell being persecuted by other races are extremely rare.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scarf is a common fixture of traditional Lalafellin garb, serving the practical function of allowing them to stand out above their modest stature by waving it as a signal flag on the high seas or vast deserts. They favor loose-fitting garments that conceal their naturally rotund builds.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lalafellin [[Botanist|herbalism]] has been a large influence in the study of [[Alchemist|alchemy]] in [[Ul&#039;dah]].&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/a_realm_reborn/game/#!/hand/content?hand_07 FINAL FANTASY XIV | DISCIPLES OF THE HAND]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Languages]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a race of traders, the Lalafell quickly adopted the common tongue of the [[Hyur]]. The old Lalafellin tongue is still spoken today in the islands of the [[Southern Seas|southern seas]]. Their language is ruled by rhyme, rhythm, and repetition, with additional alliteration liberally littering their lexicon. The old Lalafellin tongue is notably different from those of other races, containing only five distinct vowels: a, e, i, o, and u.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; This appears to be something the language shares with ancient [[Hingashi|Hingan]] and [[Doma|Doman]].&lt;br /&gt;
&lt;br /&gt;
The names of Lalafell are made up of a given name and &amp;quot;courtesy name&amp;quot; bestowed upon reaching adulthood. The latter is not a family name, but unique to the individual. Their names originate in songs and poems in the old tongue.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Class and Job renders===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:CG - White Mage.jpg&lt;br /&gt;
File:Conjurer A Realm Reborn.png&lt;br /&gt;
File:Job - White Mage.png&lt;br /&gt;
File:Scholar3.jpg&lt;br /&gt;
File:Sage render1.png&lt;br /&gt;
File:Machinist6.jpg&lt;br /&gt;
File:Class - Thaumaturge.jpg&lt;br /&gt;
File:Black Mage A Realm Reborn.png&lt;br /&gt;
File:Black Mage3.jpg&lt;br /&gt;
File:Black Mage5.png&lt;br /&gt;
File:Job - Red Mage.png&lt;br /&gt;
File:Armorer arealmreborn1.png&lt;br /&gt;
File:Armorer stormblood1.png&lt;br /&gt;
File:Alchemist arealmreborn1.png&lt;br /&gt;
File:Culinarian shadowbringers1.png&lt;br /&gt;
File:Botanist stormblood1.png&lt;br /&gt;
File:Botanist endwalker1.jpg&lt;br /&gt;
File:Fisher shadowbringers1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor Set renders===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Armor - Swansgrace.png|[[Pack Armor|Swansgrace Armor]]&lt;br /&gt;
File:Armor - Demon Healing.png|[[Demon Armor|Demon Armor of Healing]]&lt;br /&gt;
File:Armor - Sharlayan Conservator.jpg|[[Sharlayan Armor|Sharlayan Conservator&#039;s Armor]]&lt;br /&gt;
File:Armor - Halonic Auditor.jpg|[[Halonic Armor|Halonic Auditor&#039;s Armor]]&lt;br /&gt;
File:Prototype midan attire of maiming1.jpg[[Prototype Midan Armor|Prototype Midan Armor of Maiming]]&lt;br /&gt;
File:FFXIV Mediakit 20170718 08.png|[[Genji Armor|Genji Weapons and Armor of Scouting]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes &amp;amp; Trivia==&lt;br /&gt;
&lt;br /&gt;
*The word &amp;quot;Lalafell&amp;quot; can be both singular and plural, though the word &amp;quot;Lalafells&amp;quot; is also commonly used. The adjectival form of Lalafell is &amp;quot;Lalafellin.&amp;quot;&lt;br /&gt;
*The Lalafell are based on the [https://finalfantasy.fandom.com/wiki/Tarutaru Tarutaru of &#039;&#039;Final Fantasy XI&#039;&#039;], with [[Tataru]]&#039;s name referencing them. They loosely resemble [https://en.wikipedia.org/wiki/Hobbit hobbits] and [https://en.wikipedia.org/wiki/Halfling halflings] common to fantasy settings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;br /&gt;
[[Category:Playable Races]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lalafell&amp;diff=858791</id>
		<title>Lalafell</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lalafell&amp;diff=858791"/>
		<updated>2025-01-21T22:09:10Z</updated>

		<summary type="html">&lt;p&gt;Rein man: /* Milalla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Race - Lalafell.png|500px|thumb|right|The Lalafell are the smallest of Eorzea&#039;s races.]]&lt;br /&gt;
&lt;br /&gt;
Short, stocky, and rotund, the [[Lalafell]] (ララフェル, &amp;quot;Raraferu&amp;quot;) are the smallest of [[Eorzea|Eorzea&#039;s]] races. They maintain a youthful, childlike appearance, even in old age, making their true age difficult for other races to ascertain.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 084-085&amp;lt;/ref&amp;gt; Originally an agricultural people of the [[Southern Seas|southern isles]], they came to Eorzea following mercantile trade. They&#039;re welcoming of outsiders, and share prosperous relations with the other races.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/a_realm_reborn/world/#!/races/content?lalafell FINAL FANTASY XIV | RACES]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The nimble Lalafell make up for their lack of physical strength with swift reflexes and sharpness of mind.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; They are one of the most well-established races in the realm and are found in great numbers in nearly every city.&amp;lt;ref&amp;gt;Character Creation: Lalafell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On [[the First]], members of this race are called &#039;&#039;&#039;Dwarves&#039;&#039;&#039; and inhabit the mountains of [[Kholusia]]. There are two known clans of dwarves, the [[Tholl]]s who live in [[Tomra]] and the [[Gogg]]s who live in [[Komra]]. Beneath their helmets, which completely conceal their faces (and which Dwarves are bound by law to never remove in front of other races), Dwarves may resemble either Dunesfolk or Plainsfolk Lalafell, regardless of which clan they actually hail from.&lt;br /&gt;
&lt;br /&gt;
On [[the Ninth]], the Lalafell’s counterparts are the &#039;&#039;&#039;Milalla&#039;&#039;&#039;. They are the descendants of Lalafellin refugees, who fled from [[the Source]] during the [[Fifth Umbral Calamity]]. All members of this clan resemble Plainsfolk Lalafell without exception.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Lalafell descend from an agrarian people native to the fertile islands of the [[Southern Seas|south seas]]. Gradually, they migrated to [[Eorzea]] over the years in pursuit of trade.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; They travelled across the boundless waters in catamaran-like ships unique to their civilization.&amp;lt;ref name=&amp;quot;Geography&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lalafellin history contains numerous examples of their aptitude for magic. As the art was created in their homelands, the Lalafell were likely key to the development of [[Arcanist|arcanima]], a magic which uses arcane geometries to weave aether into specific magical effect. &amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 104&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Fifth Astral Era]], the Lalafell were instrumental in the foundation of the city-states of [[Nym]] on [[Vylbrand]] and [[Mhach]] in the lowlands of [[Yafaem Saltmoor|Yafaem]].&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; The [[scholar]]s of the [[Royal Nymian Marines]] were notable for their use of brilliant strategic maneuvering to heal and support their [[marauder]] comrades.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 033&amp;lt;/ref&amp;gt; It was also a Lalafellin sorceress of Mhach named [[Shatotto]] who invented the art of [[Black Mage|black magic]].&lt;br /&gt;
&lt;br /&gt;
After the [[War of the Magi]] ended with the [[Sixth Umbral Calamity]], the surviving Lalafell of Nym returned to their homelands in the southern seas, while the Lalafell of Mhach returned home to find a salt-drenched moor where once was their fertile valley.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lalafellin sons and daughters of Mhach concealed themselves in the remote outlands during the early [[Sixth Astral Era]], then ventured into [[Thanalan]], eventually undergoing minor physiological changes and becoming the [[Dunesfolk]]. They founded the city-state of [[Belah&#039;dia]], which ultimately split into [[Sil&#039;dih]] and [[Ul&#039;dah]], the latter of which prospers still today. [[Plainsfolk]] arrived in Eorzea as maritime traders from the south sea islands who came to [[Limsa Lominsa]] for profit. They settled on [[Vylbrand]], and predominantly live as farmers to this day.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both the first and second [[Ul Dynasty]] are of Lalafellin lineage, and the majority of Ul&#039;dahns are Dunesfolk.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 128-129&amp;lt;/ref&amp;gt; While the Plainsfolk are comparatively small in number, they have made notable contributions to Limsa Lominsa, bringing the art of arcanima to the city-state.&amp;lt;ref name=&amp;quot;Geography&amp;quot;/&amp;gt; The Lalafellin arcanist [[Ikuku Iku]] convinced [[Admiral Mealvaan]] to open [[Mealvaan&#039;s Gate]] in 1062 of the Sixth Astral Era, an organization of customs officials that also serves as the Arcanists&#039; Guild in the modern day.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 049&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In modern times, Lalafell rank among the wealthiest individuals in Eorzea, such as [[Lolorito Nanarito]] and [[Teledji Adeledji]] of [[the Syndicate]]. Their enterprising nature has led some—such as [[Highwind Skyways]] founder [[Tatanora]]—to introduce and develop technologies to heretofore unseen heights with such innovations as [[chocobo]] carriages lifted by [[ceruleum]] vapor-filled balloons, or popularizing commercial [[airship]] flight.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 051-052&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
&lt;br /&gt;
[[file:lalafell plainsfolk.jpg|150px|thumb|right|The Plainsfolk are commonly found on the island of Vylbrand.]]&lt;br /&gt;
[[file:lalafell dunesfolk.jpg|150px|thumb|right|The Dunesfolk primarily dwell in the deserts of Thanalan.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Plainsfolk]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Main article: [[Dunesfolk]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Main article: [[Milalla]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lalafell are primarily composed of two clans: the grassland-dwelling [[Plainsfolk]] and desert-dwelling [[Dunesfolk]], with both tracing their roots to the [[Southern Seas|south sea isles]]. Though slight differences in physical appearance have emerged over the many generations spent living apart—such as the thin membranes over the eyes of the Dunesfolk—the two clans have no resentment toward one another. In fact, inter-clan marriages are commonplace, with many Lalafell such as [[Teledji Adeledji]] possessing both Plainsfolk and Dunesfolk blood. Differences do appear in their names and customs, however.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Milalla===&lt;br /&gt;
With the release of [[Dawntrail]], an alternate but physically identical version of the Lalafell was introduced: the Milalla. [[Krile]] and her parents are among these, as well as a unspecified number of others who fled from their [[The Source]] to [[Unlost World | Alexandria]] following the [[Fifth Umbral Calamity]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Though they place great importance on familial bonds, the Lalafell are not exclusionary. They maintain cordial relations with the other races, and have achieved much success as traders and merchants as a result. Their business-minded nature can lead them to be perceived as greedy and calculating, but few can truly dislike the Lalafell due to their inherently bright and jovial nature. Examples of Lalafell being persecuted by other races are extremely rare.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scarf is a common fixture of traditional Lalafellin garb, serving the practical function of allowing them to stand out above their modest stature by waving it as a signal flag on the high seas or vast deserts. They favor loose-fitting garments that conceal their naturally rotund builds.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lalafellin [[Botanist|herbalism]] has been a large influence in the study of [[Alchemist|alchemy]] in [[Ul&#039;dah]].&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/a_realm_reborn/game/#!/hand/content?hand_07 FINAL FANTASY XIV | DISCIPLES OF THE HAND]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Languages]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a race of traders, the Lalafell quickly adopted the common tongue of the [[Hyur]]. The old Lalafellin tongue is still spoken today in the islands of the [[Southern Seas|southern seas]]. Their language is ruled by rhyme, rhythm, and repetition, with additional alliteration liberally littering their lexicon. The old Lalafellin tongue is notably different from those of other races, containing only five distinct vowels: a, e, i, o, and u.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; This appears to be something the language shares with ancient [[Hingashi|Hingan]] and [[Doma|Doman]].&lt;br /&gt;
&lt;br /&gt;
The names of Lalafell are made up of a given name and &amp;quot;courtesy name&amp;quot; bestowed upon reaching adulthood. The latter is not a family name, but unique to the individual. Their names originate in songs and poems in the old tongue.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Class and Job renders===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:CG - White Mage.jpg&lt;br /&gt;
File:Conjurer A Realm Reborn.png&lt;br /&gt;
File:Job - White Mage.png&lt;br /&gt;
File:Scholar3.jpg&lt;br /&gt;
File:Sage render1.png&lt;br /&gt;
File:Machinist6.jpg&lt;br /&gt;
File:Class - Thaumaturge.jpg&lt;br /&gt;
File:Black Mage A Realm Reborn.png&lt;br /&gt;
File:Black Mage3.jpg&lt;br /&gt;
File:Black Mage5.png&lt;br /&gt;
File:Job - Red Mage.png&lt;br /&gt;
File:Armorer arealmreborn1.png&lt;br /&gt;
File:Armorer stormblood1.png&lt;br /&gt;
File:Alchemist arealmreborn1.png&lt;br /&gt;
File:Culinarian shadowbringers1.png&lt;br /&gt;
File:Botanist stormblood1.png&lt;br /&gt;
File:Botanist endwalker1.jpg&lt;br /&gt;
File:Fisher shadowbringers1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor Set renders===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Armor - Swansgrace.png|[[Pack Armor|Swansgrace Armor]]&lt;br /&gt;
File:Armor - Demon Healing.png|[[Demon Armor|Demon Armor of Healing]]&lt;br /&gt;
File:Armor - Sharlayan Conservator.jpg|[[Sharlayan Armor|Sharlayan Conservator&#039;s Armor]]&lt;br /&gt;
File:Armor - Halonic Auditor.jpg|[[Halonic Armor|Halonic Auditor&#039;s Armor]]&lt;br /&gt;
File:Prototype midan attire of maiming1.jpg[[Prototype Midan Armor|Prototype Midan Armor of Maiming]]&lt;br /&gt;
File:FFXIV Mediakit 20170718 08.png|[[Genji Armor|Genji Weapons and Armor of Scouting]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes &amp;amp; Trivia==&lt;br /&gt;
&lt;br /&gt;
*The word &amp;quot;Lalafell&amp;quot; can be both singular and plural, though the word &amp;quot;Lalafells&amp;quot; is also commonly used. The adjectival form of Lalafell is &amp;quot;Lalafellin.&amp;quot;&lt;br /&gt;
*The Lalafell are based on the [https://finalfantasy.fandom.com/wiki/Tarutaru Tarutaru of &#039;&#039;Final Fantasy XI&#039;&#039;], with [[Tataru]]&#039;s name referencing them. They loosely resemble [https://en.wikipedia.org/wiki/Hobbit hobbits] and [https://en.wikipedia.org/wiki/Halfling halflings] common to fantasy settings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;br /&gt;
[[Category:Playable Races]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858790</id>
		<title>Milalla</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858790"/>
		<updated>2025-01-21T22:07:55Z</updated>

		<summary type="html">&lt;p&gt;Rein man: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Milalla are a race similar to the [[Lalafell]] of [[The Source]] and likely hail from the [[The Southern Seas | south seas isle]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
On their reflection of origin, the Milalla lived peacefully on an archipelago of eternal summer; never knowing winter and covered in fields of colorful flowers. However, eventually a [[Fifth Umbral Calamity | calamity]] not unlike [[The Flood]] covered their islands in ice, even freezing the oceans. All plant and animal life perished, and the Milalla were on the verge of extinction as well. Desperate, the survivors&#039; spiritual leader called The Speaker activated a mysterious relic (later known as &amp;quot;the key&amp;quot;) they had been studying since before the calamity. This relic turned out to be capable of opening a rift between reflections. With nothing to lose, they escaped their doomed home and ended up in [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
Excelling in mathematics and calculus, the Milalla used scientific formulae to represent all natural phenomena, and even devised a unique system of magic. Bringing their expertise and knowledge with them to Alexandria, they helped created a material known as [[electrope]], which spring-boarded a technological revolution in their new home and averted a lightning-based calamity reminiscent of the ice which had cause their flight from The Source.&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fifth_Umbral_Calamity&amp;diff=858789</id>
		<title>Fifth Umbral Calamity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fifth_Umbral_Calamity&amp;diff=858789"/>
		<updated>2025-01-21T22:06:46Z</updated>

		<summary type="html">&lt;p&gt;Rein man: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;[[Fifth Umbral Calamity]]&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Calamity of Ice&#039;&#039;&#039;, heralded the end of the [[Fourth Astral Era]] and the beginning of the [[Fifth Umbral Era]] or the &amp;quot;Age of Eternal Frost.&amp;quot; &lt;br /&gt;
__TOC__&lt;br /&gt;
==Causes==&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Tribal legend and local folklore speak of a seemingly endless winter that brought with it bitter cold, raging snowstorms and giant rivers of ice. Without the ability to grow crops much of the population either perished, or were forced to flee to the north and it&#039;s more temperate climates. &lt;br /&gt;
&lt;br /&gt;
To avoid the calamity, the [[Milalla | Lalafell natives]] of [[the Southern Seas|the South Sea isles]] escaped through a portal to [[the Ninth]].&lt;br /&gt;
&lt;br /&gt;
{{see also| Fifth Umbral Era}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/History]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fifth_Umbral_Calamity&amp;diff=858788</id>
		<title>Fifth Umbral Calamity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fifth_Umbral_Calamity&amp;diff=858788"/>
		<updated>2025-01-21T22:06:07Z</updated>

		<summary type="html">&lt;p&gt;Rein man: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;[[Fifth Umbral Calamity]]&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Calamity of Ice&#039;&#039;&#039;, heralded the end of the [[Fourth Astral Era]] and the beginning of the [[Fifth Umbral Era]] or the &amp;quot;Age of Eternal Frost.&amp;quot; &lt;br /&gt;
__TOC__&lt;br /&gt;
==Causes==&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Tribal legend and local folklore speak of a seemingly endless winter that brought with it bitter cold, raging snowstorms and giant rivers of ice. Without the ability to grow crops much of the population either perished, or were forced to flee to the north and it&#039;s more temperate climates. &lt;br /&gt;
&lt;br /&gt;
To avoid the calamity, the [[Lalafell]] natives of [[the Southern Seas|the South Sea isles]] escaped through a portal to [[the Ninth]].&lt;br /&gt;
&lt;br /&gt;
{{see also| Fifth Umbral Era}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/History]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858787</id>
		<title>Milalla</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858787"/>
		<updated>2025-01-21T22:05:11Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Milalla are a race similar to the [[Lalafell]] of [[The Source]] and likely hail from the [[The Southern Seas | south seas isle]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
On their reflection of origin, the Milalla lived peacefully on an archipelago of eternal summer; never knowing winter and covered in fields of colorful flowers. However, eventually a [[Fifth Umbral Calamity | calamity]] not unlike [[The Flood]] covered their islands in ice, even freezing the oceans. All plant and animal life perished, and the Milalla were on the verge of extinction as well. Desperate, the survivors&#039; spiritual leader called The Speaker activated a mysterious relic they had been studying since before the calamity. This relic turned out to be capable of opening a rift between reflections. With nothing to lose, they escaped their doomed home and ended up in [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
Excelling in mathematics and calculus, the Milalla used scientific formulae to represent all natural phenomena, and even devised a unique system of magic. Bringing their expertise and knowledge with them to Alexandria, they helped created a material known as [[electrope]], which spring-boarded a technological revolution in their new home and averted a lightning-based calamity reminiscent of the ice which had cause their flight from The Source.&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858786</id>
		<title>Milalla</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858786"/>
		<updated>2025-01-21T22:03:39Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Milalla are a race similar to the [[Lalafell]] of [[The Source]] and likely hail from the south seas isles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
On their reflection of origin, the Milalla lived peacefully on an archipelago of eternal summer; never knowing winter and covered in fields of colorful flowers. However, eventually a [[Fifth Umbral Calamity | calamity]] not unlike [[The Flood]] covered their islands in ice, even freezing the oceans. All plant and animal life perished, and the Milalla were on the verge of extinction as well. Desperate, the survivors&#039; spiritual leader called The Speaker activated a mysterious relic they had been studying since before the calamity. This relic turned out to be capable of opening a rift between reflections. With nothing to lose, they escaped their doomed home and ended up in [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
Excelling in mathematics and calculus, the Milalla used scientific formulae to represent all natural phenomena, and even devised a unique system of magic. Bringing their expertise and knowledge with them to Alexandria, they helped created a material known as [[electrope]], which spring-boarded a technological revolution in their new home and averted a lightning-based calamity reminiscent of the ice which had cause their flight from The Source.&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858785</id>
		<title>Milalla</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858785"/>
		<updated>2025-01-21T22:03:28Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Milalla are a race similar to the [[Lalafell]] of [[The Source]] and likely hail from the south seas isles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
On their reflection of origin, the Milalla lived peacefully on an archipelago of eternal summer; never knowing winter and covered in fields of colorful flowers. However, eventually a [[Fifth Umbral Calamity | calamity]] not unlike [[The Flood]] covered their islands in ice, even freezing the oceans. All plant and animal life perished, and the Milalla were on the verge of extinction as well. Desperate, the survivors&#039; spiritual leader called The Speaker activated a mysterious relic they had been studying since before the calamity. This relic turned out to be capable of opening a rift between reflections. With nothing to lose, they escaped their doomed home and ended up in [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
Excelling in mathematics and calculus, the Milalla used scientific formulae to represent all natural phenomena, and even devised a unique system of magic. Bringing their expertise and knowledge with them to Alexandria, they helped created a material known as [[electrope]], which spring-boarded a technological revolution in their new home and averted a lightning-based calamity reminiscent of the ice which had cause their flight from The Source.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858783</id>
		<title>Milalla</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Milalla&amp;diff=858783"/>
		<updated>2025-01-21T21:50:19Z</updated>

		<summary type="html">&lt;p&gt;Rein man: Removed redirect to Lalafell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Milalla are a race similar to the [[Lalafell]] of [[The Source]] and hail from an unnamed [[The Reflections | reflection]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
On their reflection of origin, the Milalla lived peacefully on an archipelago of eternal summer; never knowing winter and covered in fields of colorful flowers. However, eventually a calamity not unlike [[The Flood]] covered their world in ice, even freezing the oceans. All plant and animal life perished, and the Milalla were on the verge of extinction as well. Desperate, the survivors&#039; spiritual leader called The Speaker activated a mysterious relic they had been studying since before the calamity. This relic turned out to be capable of opening a rift between reflections. With nothing to lose, they escaped their doomed world and ended up in [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
Excelling in mathematics and calculus, the Milalla used scientific formulae to represent all natural phenomena, and even devised a unique system of magic. Bringing their expertise and knowledge with them to Alexandria, they helped created a material known as [[electrope]], which spring-boarded a technological revolution in their new home and averted a lightning-based calamity reminiscent of the ice which had claimed their own world.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lalafell&amp;diff=858782</id>
		<title>Lalafell</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lalafell&amp;diff=858782"/>
		<updated>2025-01-21T21:29:36Z</updated>

		<summary type="html">&lt;p&gt;Rein man: /* Clans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Race - Lalafell.png|500px|thumb|right|The Lalafell are the smallest of Eorzea&#039;s races.]]&lt;br /&gt;
&lt;br /&gt;
Short, stocky, and rotund, the [[Lalafell]] (ララフェル, &amp;quot;Raraferu&amp;quot;) are the smallest of [[Eorzea|Eorzea&#039;s]] races. They maintain a youthful, childlike appearance, even in old age, making their true age difficult for other races to ascertain.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 084-085&amp;lt;/ref&amp;gt; Originally an agricultural people of the [[Southern Seas|southern isles]], they came to Eorzea following mercantile trade. They&#039;re welcoming of outsiders, and share prosperous relations with the other races.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/a_realm_reborn/world/#!/races/content?lalafell FINAL FANTASY XIV | RACES]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The nimble Lalafell make up for their lack of physical strength with swift reflexes and sharpness of mind.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; They are one of the most well-established races in the realm and are found in great numbers in nearly every city.&amp;lt;ref&amp;gt;Character Creation: Lalafell&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On [[the First]], members of this race are called &#039;&#039;&#039;Dwarves&#039;&#039;&#039; and inhabit the mountains of [[Kholusia]]. There are two known clans of dwarves, the [[Tholl]]s who live in [[Tomra]] and the [[Gogg]]s who live in [[Komra]]. Beneath their helmets, which completely conceal their faces (and which Dwarves are bound by law to never remove in front of other races), Dwarves may resemble either Dunesfolk or Plainsfolk Lalafell, regardless of which clan they actually hail from.&lt;br /&gt;
&lt;br /&gt;
On [[the Ninth]], the Lalafell’s counterparts are the &#039;&#039;&#039;Milalla&#039;&#039;&#039;. They are the descendants of Lalafellin refugees, who fled from [[the Source]] during the [[Fifth Umbral Calamity]]. All members of this clan resemble Plainsfolk Lalafell without exception.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Lalafell descend from an agrarian people native to the fertile islands of the [[Southern Seas|south seas]]. Gradually, they migrated to [[Eorzea]] over the years in pursuit of trade.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; They travelled across the boundless waters in catamaran-like ships unique to their civilization.&amp;lt;ref name=&amp;quot;Geography&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lalafellin history contains numerous examples of their aptitude for magic. As the art was created in their homelands, the Lalafell were likely key to the development of [[Arcanist|arcanima]], a magic which uses arcane geometries to weave aether into specific magical effect. &amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 104&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Fifth Astral Era]], the Lalafell were instrumental in the foundation of the city-states of [[Nym]] on [[Vylbrand]] and [[Mhach]] in the lowlands of [[Yafaem Saltmoor|Yafaem]].&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; The [[scholar]]s of the [[Royal Nymian Marines]] were notable for their use of brilliant strategic maneuvering to heal and support their [[marauder]] comrades.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 033&amp;lt;/ref&amp;gt; It was also a Lalafellin sorceress of Mhach named [[Shatotto]] who invented the art of [[Black Mage|black magic]].&lt;br /&gt;
&lt;br /&gt;
After the [[War of the Magi]] ended with the [[Sixth Umbral Calamity]], the surviving Lalafell of Nym returned to their homelands in the southern seas, while the Lalafell of Mhach returned home to find a salt-drenched moor where once was their fertile valley.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lalafellin sons and daughters of Mhach concealed themselves in the remote outlands during the early [[Sixth Astral Era]], then ventured into [[Thanalan]], eventually undergoing minor physiological changes and becoming the [[Dunesfolk]]. They founded the city-state of [[Belah&#039;dia]], which ultimately split into [[Sil&#039;dih]] and [[Ul&#039;dah]], the latter of which prospers still today. [[Plainsfolk]] arrived in Eorzea as maritime traders from the south sea islands who came to [[Limsa Lominsa]] for profit. They settled on [[Vylbrand]], and predominantly live as farmers to this day.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both the first and second [[Ul Dynasty]] are of Lalafellin lineage, and the majority of Ul&#039;dahns are Dunesfolk.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 128-129&amp;lt;/ref&amp;gt; While the Plainsfolk are comparatively small in number, they have made notable contributions to Limsa Lominsa, bringing the art of arcanima to the city-state.&amp;lt;ref name=&amp;quot;Geography&amp;quot;/&amp;gt; The Lalafellin arcanist [[Ikuku Iku]] convinced [[Admiral Mealvaan]] to open [[Mealvaan&#039;s Gate]] in 1062 of the Sixth Astral Era, an organization of customs officials that also serves as the Arcanists&#039; Guild in the modern day.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 049&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In modern times, Lalafell rank among the wealthiest individuals in Eorzea, such as [[Lolorito Nanarito]] and [[Teledji Adeledji]] of [[the Syndicate]]. Their enterprising nature has led some—such as [[Highwind Skyways]] founder [[Tatanora]]—to introduce and develop technologies to heretofore unseen heights with such innovations as [[chocobo]] carriages lifted by [[ceruleum]] vapor-filled balloons, or popularizing commercial [[airship]] flight.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 051-052&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
&lt;br /&gt;
[[file:lalafell plainsfolk.jpg|150px|thumb|right|The Plainsfolk are commonly found on the island of Vylbrand.]]&lt;br /&gt;
[[file:lalafell dunesfolk.jpg|150px|thumb|right|The Dunesfolk primarily dwell in the deserts of Thanalan.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Plainsfolk]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Main article: [[Dunesfolk]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Main article: [[Milalla]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lalafell are primarily composed of two clans: the grassland-dwelling [[Plainsfolk]] and desert-dwelling [[Dunesfolk]], with both tracing their roots to the [[Southern Seas|south sea isles]]. Though slight differences in physical appearance have emerged over the many generations spent living apart—such as the thin membranes over the eyes of the Dunesfolk—the two clans have no resentment toward one another. In fact, inter-clan marriages are commonplace, with many Lalafell such as [[Teledji Adeledji]] possessing both Plainsfolk and Dunesfolk blood. Differences do appear in their names and customs, however.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Milalla===&lt;br /&gt;
With the release of [[Dawntrail]], an alternate but physically identical version of the Lalafell was introduced: the Milalla. [[Krile]] and her parents are among these, as well as a unspecified number of others who fled from their [[The Reflections | reflection]] of origin to [[Unlost World | Alexandria]] following a [[Flood of Light | Flood]]-like event based around the element of ice.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Though they place great importance on familial bonds, the Lalafell are not exclusionary. They maintain cordial relations with the other races, and have achieved much success as traders and merchants as a result. Their business-minded nature can lead them to be perceived as greedy and calculating, but few can truly dislike the Lalafell due to their inherently bright and jovial nature. Examples of Lalafell being persecuted by other races are extremely rare.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scarf is a common fixture of traditional Lalafellin garb, serving the practical function of allowing them to stand out above their modest stature by waving it as a signal flag on the high seas or vast deserts. They favor loose-fitting garments that conceal their naturally rotund builds.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lalafellin [[Botanist|herbalism]] has been a large influence in the study of [[Alchemist|alchemy]] in [[Ul&#039;dah]].&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/a_realm_reborn/game/#!/hand/content?hand_07 FINAL FANTASY XIV | DISCIPLES OF THE HAND]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Languages]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a race of traders, the Lalafell quickly adopted the common tongue of the [[Hyur]]. The old Lalafellin tongue is still spoken today in the islands of the [[Southern Seas|southern seas]]. Their language is ruled by rhyme, rhythm, and repetition, with additional alliteration liberally littering their lexicon. The old Lalafellin tongue is notably different from those of other races, containing only five distinct vowels: a, e, i, o, and u.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt; This appears to be something the language shares with ancient [[Hingashi|Hingan]] and [[Doma|Doman]].&lt;br /&gt;
&lt;br /&gt;
The names of Lalafell are made up of a given name and &amp;quot;courtesy name&amp;quot; bestowed upon reaching adulthood. The latter is not a family name, but unique to the individual. Their names originate in songs and poems in the old tongue.&amp;lt;ref name=&amp;quot;The Lalafell&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Class and Job renders===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:CG - White Mage.jpg&lt;br /&gt;
File:Conjurer A Realm Reborn.png&lt;br /&gt;
File:Job - White Mage.png&lt;br /&gt;
File:Scholar3.jpg&lt;br /&gt;
File:Sage render1.png&lt;br /&gt;
File:Machinist6.jpg&lt;br /&gt;
File:Class - Thaumaturge.jpg&lt;br /&gt;
File:Black Mage A Realm Reborn.png&lt;br /&gt;
File:Black Mage3.jpg&lt;br /&gt;
File:Black Mage5.png&lt;br /&gt;
File:Job - Red Mage.png&lt;br /&gt;
File:Armorer arealmreborn1.png&lt;br /&gt;
File:Armorer stormblood1.png&lt;br /&gt;
File:Alchemist arealmreborn1.png&lt;br /&gt;
File:Culinarian shadowbringers1.png&lt;br /&gt;
File:Botanist stormblood1.png&lt;br /&gt;
File:Botanist endwalker1.jpg&lt;br /&gt;
File:Fisher shadowbringers1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor Set renders===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Armor - Swansgrace.png|[[Pack Armor|Swansgrace Armor]]&lt;br /&gt;
File:Armor - Demon Healing.png|[[Demon Armor|Demon Armor of Healing]]&lt;br /&gt;
File:Armor - Sharlayan Conservator.jpg|[[Sharlayan Armor|Sharlayan Conservator&#039;s Armor]]&lt;br /&gt;
File:Armor - Halonic Auditor.jpg|[[Halonic Armor|Halonic Auditor&#039;s Armor]]&lt;br /&gt;
File:Prototype midan attire of maiming1.jpg[[Prototype Midan Armor|Prototype Midan Armor of Maiming]]&lt;br /&gt;
File:FFXIV Mediakit 20170718 08.png|[[Genji Armor|Genji Weapons and Armor of Scouting]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes &amp;amp; Trivia==&lt;br /&gt;
&lt;br /&gt;
*The word &amp;quot;Lalafell&amp;quot; can be both singular and plural, though the word &amp;quot;Lalafells&amp;quot; is also commonly used. The adjectival form of Lalafell is &amp;quot;Lalafellin.&amp;quot;&lt;br /&gt;
*The Lalafell are based on the [https://finalfantasy.fandom.com/wiki/Tarutaru Tarutaru of &#039;&#039;Final Fantasy XI&#039;&#039;], with [[Tataru]]&#039;s name referencing them. They loosely resemble [https://en.wikipedia.org/wiki/Hobbit hobbits] and [https://en.wikipedia.org/wiki/Halfling halflings] common to fantasy settings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Playable Races}}&lt;br /&gt;
[[Category:Playable Races]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Robor&amp;diff=858780</id>
		<title>Robor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Robor&amp;diff=858780"/>
		<updated>2025-01-21T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Robor&lt;br /&gt;
| description = &lt;br /&gt;
| image = Robor.jpg&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| coordinates = 31.4,7.8&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Milalla&lt;br /&gt;
| clan = Plainsfolk&lt;br /&gt;
| species = Endless&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = [[Alayla]] (wife)&amp;lt;br&amp;gt;[[Krile]] (daughter)&lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|The Taste of Family}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Living Memory|33.7,17.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|31.4,7.8|-}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Robor.jpg&amp;diff=858779</id>
		<title>File:Robor.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Robor.jpg&amp;diff=858779"/>
		<updated>2025-01-21T20:52:06Z</updated>

		<summary type="html">&lt;p&gt;Rein man: Rein man uploaded a new version of File:Robor.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Galuf_Baldesion&amp;diff=858238</id>
		<title>Galuf Baldesion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Galuf_Baldesion&amp;diff=858238"/>
		<updated>2025-01-19T19:06:15Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Galuf Baldesion&lt;br /&gt;
| description = &lt;br /&gt;
| image = Galuf_Baldesion.png&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = [[Krile]] (granddaughter)&lt;br /&gt;
| level = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.45&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume II, p. 120|&amp;quot;Deserted. Dangerous. The perfect place to build a prison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Patriarch of the prestigious House Baldesion, in his youth Galuf yearned to see the wider world, and to that end left the northern seas and traveled distant lands with his three brave companions. The four had many grand adventures, during which they learned of myriad threats to Hydaelyn, including the primals. These experiences spurred Galuf to use his considerable resources to purchase the deserted Isle of Val off the coast of Sharlayan, where he and his comrades set about building various research facilities, as well as developing an expansive Aethernet. With the recognition and support of the Forum, he went on to found the Students of Baldesion, an organization which has been instrumental in combatting the primal threat. Galuf’s boundless generosity is well known, for he has used his family’s wealth to fund orphanages and the educations of promising youths. However, it is also said that he can be strangely—if not conveniently—forgetful at times.}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Galuf was recruited by [[Gulool Ja Ja]] around 20 years prior to the events of [[Dawntrail]] to investigate the Golden City. It was during the course of this investigation he took [[Krile]] into his care.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 4.45 NPCs]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Galuf_Baldesion&amp;diff=858234</id>
		<title>Galuf Baldesion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Galuf_Baldesion&amp;diff=858234"/>
		<updated>2025-01-19T18:54:30Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Galuf Baldesion&lt;br /&gt;
| description = &lt;br /&gt;
| image = Galuf_Baldesion.png&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = [[Krile]] (granddaughter)&lt;br /&gt;
| level = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.45&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume II, p. 120|&amp;quot;Deserted. Dangerous. The perfect place to build a prison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Patriarch of the prestigious House Baldesion, in his youth Galuf yearned to see the wider world, and to that end left the northern seas and traveled distant lands with his three brave companions. The four had many grand adventures, during which they learned of myriad threats to Hydaelyn, including the primals. These experiences spurred Galuf to use his considerable resources to purchase the deserted Isle of Val off the coast of Sharlayan, where he and his comrades set about building various research facilities, as well as developing an expansive Aethernet. With the recognition and support of the Forum, he went on to found the Students of Baldesion, an organization which has been instrumental in combatting the primal threat. Galuf’s boundless generosity is well known, for he has used his family’s wealth to fund orphanages and the educations of promising youths. However, it is also said that he can be strangely—if not conveniently—forgetful at times.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 4.45 NPCs]]&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Galuf_Baldesion.png&amp;diff=858231</id>
		<title>File:Galuf Baldesion.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Galuf_Baldesion.png&amp;diff=858231"/>
		<updated>2025-01-19T18:52:24Z</updated>

		<summary type="html">&lt;p&gt;Rein man: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rein man</name></author>
	</entry>
</feed>