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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RegalStar</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-06-15T04:53:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Collective_Unconscious&amp;diff=1214316</id>
		<title>Collective Unconscious</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Collective_Unconscious&amp;diff=1214316"/>
		<updated>2026-03-02T04:36:21Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Creates a celestial ring 8 yalms around the caster.&lt;br /&gt;
| facts = {{action fact|duration|18}}{{action fact|additional|Reduces damage taken by 10% for self and any party members within 30 yalms and applies Wheel of Fortune to self and any party members within 8 yalms}}{{action fact|duration|10}}{{action fact|Wheel of Fortune Effect|Regen}}{{action fact|cure potency|100}}{{action fact|duration|15}}{{action fact|Wheel of Fortune will be applied continuously to self and all party members standing within the celestial ring.}}{{action fact|Collective Unconscious effect ends upon using another action or moving (including facing a different direction).}}{{action fact|Cancels auto-attack upon execution.}}&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 58&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 60&lt;br /&gt;
| radius = 30&lt;br /&gt;
| req-quest = Trumped&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action gives 3 buff icons:&lt;br /&gt;
** {{status effect|debuff|File:Wheel of fortune icon.png}} Wheel of Fortune (15s): This is the 15s regen.  It is applied upon entering the zone, and persists even if the zone is exited. If you stay in the zone, then the 15s timer gets refreshed every 3s.&lt;br /&gt;
** {{status effect|debuff|File:Collective unconscious icon2.png}} Collective Unconscious (18s): This is the timer for the zone. If you move, then this buff and the zone disappears.&lt;br /&gt;
** {{status effect|debuff|File:Collective unconscious icon3.png}} Collective Unconscious (10s): This is the 10s damage reduction. This is applied only once, but it has a much larger radius than the zone itself (30 yalms instead of 8).&lt;br /&gt;
* It is generally not necessary to stand still for the action&#039;s entire duration (also known as &amp;quot;channeling&amp;quot;) - just set up the regen (15s) and damage reduction (10s), and then start acting again as to not delay your [[global cooldown]] too much. Channeling simply allows the regen to keep refreshing itself, and is only advisable when no enemies are targetable.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Collective Unconscious animation.png|Collective Unconscious animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.4|&lt;br /&gt;
**Damage reduction effect duration has been increased from 5 to 10 seconds.&lt;br /&gt;
**The effect &amp;quot;Effects will be applied continuously to self and all party members standing within the celestial ring&amp;quot; has been changed to &amp;quot;Wheel of Fortune will be applied continuously to self and all party members standing within the celestial ring.}}&lt;br /&gt;
*{{patch|6.4|	&lt;br /&gt;
**Range of additional effect reducing damage taken by 10% has been increased from 8 to 30 yalms.&lt;br /&gt;
**Additional effect reducing damage taken now has a duration of 5 seconds.&lt;br /&gt;
***This effect will be reapplied upon re-entering the bounds of Collective Unconscious.}}&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**All {{action icon|Nocturnal Sect}} &amp;amp; {{action icon|Diurnal Sect}} effects have been removed.&lt;br /&gt;
**The additional effect &amp;quot;&amp;quot;Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter&amp;quot; has been added.&lt;br /&gt;
**The Wheel of Fortune effect &amp;quot;Regen&amp;quot; has been added, with a Cure Potency of 100 and a duration of 15 seconds.}}&lt;br /&gt;
*{{patch|5.1|&lt;br /&gt;
**The effect &amp;quot;Creates a wheel of fortune around the caster, granting 10% damage reduction and applying a Regen effect to any party members who enter&amp;quot; has been changed to &amp;quot;Creates a celestial ring around the caster.&amp;quot;&lt;br /&gt;
**The Diurnal Sect effect &amp;quot;Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter&amp;quot; has been added.&lt;br /&gt;
**The Wheel of Fortune effect grants &amp;quot;Regen&amp;quot; while under the effect of Diurnal Sect with a Cure Potency of 100 for a duration of 15 seconds.&lt;br /&gt;
**The Nocturnal Sect effect &amp;quot;Grants healing over time and applies Wheel of Fortune to self and any party members who enter&amp;quot; has been added.&lt;br /&gt;
**The Wheel of Fortune effect grants &amp;quot;Reduces damage taken by 10%&amp;quot; while under the effect of Nocturnal Sect for a duration of 20 seconds.&lt;br /&gt;
**Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.&lt;br /&gt;
**Radius has been increased from 6 to 8 yalms.&lt;br /&gt;
**Recast time has been reduced from 90 to 60 seconds.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Cure potency has been reduced from 150 to 50.&lt;br /&gt;
**The requirement &amp;quot;Can only be executed when a Sect is active.&amp;quot; has been removed.}}&lt;br /&gt;
*{{patch|4.4|The effect is now applied as soon as the action is used.}}&lt;br /&gt;
*{{patch|4.05|Fixed an issue wherein {{action icon|Earthly Star}} could not be set properly if this action was used right after it.}}&lt;br /&gt;
*{{patch|3.3|Can now be canceled by mechanics that launch the player into the air.}}&lt;br /&gt;
*{{patch|3.26|Can now be canceled by actions that render one unable to act such as stun.}}&lt;br /&gt;
*{{patch|3.07|&lt;br /&gt;
**Will now grant Regen and 10% damage reduction to party members when using either Diurnal Sect or Nocturnal Sect.&lt;br /&gt;
**Auto-attack will now be canceled upon execution.&lt;br /&gt;
**Regen potency has been reduced from 200 to 150.&lt;br /&gt;
**Duration of regen has been reduced from 18 to 15 seconds.}}&lt;br /&gt;
*{{patch|3.05|Potency of the regen effect from Diurnal Sect has been increased from 150 to 200.}}&lt;br /&gt;
*{{patch|3.0}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Jungian psychology, the [[wikipedia:collective unconscious|collective unconscious]] refers to the part of the mind that is shared among humans based on common experiences and ancestry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Collective_Unconscious&amp;diff=1214314</id>
		<title>Collective Unconscious</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Collective_Unconscious&amp;diff=1214314"/>
		<updated>2026-03-02T04:36:01Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Creates a celestial ring 8 yalms around the caster.&lt;br /&gt;
| facts = {{action fact|duration|18}}{{action fact|additional|Reduces damage taken by 10% for self and any party members within 30 yalms and applies Wheel of Fortune to self and any party members within 8 yalms}}{{action fact|duration|10}}{{action fact|Wheel of Fortune Effect|Regen}}{{action fact|cure potency|100}}{{action fact|duration|15}}{{action fact|Wheel of Fortune will be applied continuously to self and all party members standing within the celestial ring.}}{{action fact|Collective Unconscious effect ends upon using another action or moving (including facing a different direction).}}{{action fact|Cancels auto-attack upon execution.}}&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 58&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 60&lt;br /&gt;
| radius = 30&lt;br /&gt;
| req-quest = Trumped&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action gives 3 buff icons:&lt;br /&gt;
** {{status effect|debuff|File:Wheel of fortune icon.png}} Wheel of Fortune (15s): This is the 15s regen.  and gets applied upon entering the zone, and persists even if the zone is exited. If you stay in the zone, then the 10s timer gets refreshed every 3s.&lt;br /&gt;
** {{status effect|debuff|File:Collective unconscious icon2.png}} Collective Unconscious (18s): This is the timer for the zone. If you move, then this buff and the zone disappears.&lt;br /&gt;
** {{status effect|debuff|File:Collective unconscious icon3.png}} Collective Unconscious (10s): This is the 10s damage reduction. This is applied only once, but it has a much larger radius than the zone itself (30 yalms instead of 8).&lt;br /&gt;
* It is generally not necessary to stand still for the action&#039;s entire duration (also known as &amp;quot;channeling&amp;quot;) - just set up the regen (15s) and damage reduction (10s), and then start acting again as to not delay your [[global cooldown]] too much. Channeling simply allows the regen to keep refreshing itself, and is only advisable when no enemies are targetable.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Collective Unconscious animation.png|Collective Unconscious animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.4|&lt;br /&gt;
**Damage reduction effect duration has been increased from 5 to 10 seconds.&lt;br /&gt;
**The effect &amp;quot;Effects will be applied continuously to self and all party members standing within the celestial ring&amp;quot; has been changed to &amp;quot;Wheel of Fortune will be applied continuously to self and all party members standing within the celestial ring.}}&lt;br /&gt;
*{{patch|6.4|	&lt;br /&gt;
**Range of additional effect reducing damage taken by 10% has been increased from 8 to 30 yalms.&lt;br /&gt;
**Additional effect reducing damage taken now has a duration of 5 seconds.&lt;br /&gt;
***This effect will be reapplied upon re-entering the bounds of Collective Unconscious.}}&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**All {{action icon|Nocturnal Sect}} &amp;amp; {{action icon|Diurnal Sect}} effects have been removed.&lt;br /&gt;
**The additional effect &amp;quot;&amp;quot;Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter&amp;quot; has been added.&lt;br /&gt;
**The Wheel of Fortune effect &amp;quot;Regen&amp;quot; has been added, with a Cure Potency of 100 and a duration of 15 seconds.}}&lt;br /&gt;
*{{patch|5.1|&lt;br /&gt;
**The effect &amp;quot;Creates a wheel of fortune around the caster, granting 10% damage reduction and applying a Regen effect to any party members who enter&amp;quot; has been changed to &amp;quot;Creates a celestial ring around the caster.&amp;quot;&lt;br /&gt;
**The Diurnal Sect effect &amp;quot;Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter&amp;quot; has been added.&lt;br /&gt;
**The Wheel of Fortune effect grants &amp;quot;Regen&amp;quot; while under the effect of Diurnal Sect with a Cure Potency of 100 for a duration of 15 seconds.&lt;br /&gt;
**The Nocturnal Sect effect &amp;quot;Grants healing over time and applies Wheel of Fortune to self and any party members who enter&amp;quot; has been added.&lt;br /&gt;
**The Wheel of Fortune effect grants &amp;quot;Reduces damage taken by 10%&amp;quot; while under the effect of Nocturnal Sect for a duration of 20 seconds.&lt;br /&gt;
**Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.&lt;br /&gt;
**Radius has been increased from 6 to 8 yalms.&lt;br /&gt;
**Recast time has been reduced from 90 to 60 seconds.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Cure potency has been reduced from 150 to 50.&lt;br /&gt;
**The requirement &amp;quot;Can only be executed when a Sect is active.&amp;quot; has been removed.}}&lt;br /&gt;
*{{patch|4.4|The effect is now applied as soon as the action is used.}}&lt;br /&gt;
*{{patch|4.05|Fixed an issue wherein {{action icon|Earthly Star}} could not be set properly if this action was used right after it.}}&lt;br /&gt;
*{{patch|3.3|Can now be canceled by mechanics that launch the player into the air.}}&lt;br /&gt;
*{{patch|3.26|Can now be canceled by actions that render one unable to act such as stun.}}&lt;br /&gt;
*{{patch|3.07|&lt;br /&gt;
**Will now grant Regen and 10% damage reduction to party members when using either Diurnal Sect or Nocturnal Sect.&lt;br /&gt;
**Auto-attack will now be canceled upon execution.&lt;br /&gt;
**Regen potency has been reduced from 200 to 150.&lt;br /&gt;
**Duration of regen has been reduced from 18 to 15 seconds.}}&lt;br /&gt;
*{{patch|3.05|Potency of the regen effect from Diurnal Sect has been increased from 150 to 200.}}&lt;br /&gt;
*{{patch|3.0}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Jungian psychology, the [[wikipedia:collective unconscious|collective unconscious]] refers to the part of the mind that is shared among humans based on common experiences and ancestry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Syrcus_Tower&amp;diff=1210833</id>
		<title>Syrcus Tower</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Syrcus_Tower&amp;diff=1210833"/>
		<updated>2026-02-22T21:56:28Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Syrcus Tower (Quest)|the [[furniture]] item|Syrcus Tower (Furniture)|the [[landmark]] in [[The Crystarium]]|Syrcus Tower (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Syrcus Tower&lt;br /&gt;
| description = Having secured a path through the Labyrinth of the Ancients, the fellowship of NOAH finds itself before the entrance to the Crystal Tower proper. With the aid of their new comrades, Unei and Doga, the companions succeed in opening the gate whose workings had baffled even the brightest minds among them. Upon learning that dark forces have awakened within, the fellowship decides to suspend its investigative effort in favor of sealing off the tower. You must fight your way to the apex and defeat the resurrected Emperor Xande, that Eorzea might be free of his all-consuming ambition.&lt;br /&gt;
| image = Syrcustower.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 70&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Syrcus Tower&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Syrcus Tower (Quest)&lt;br /&gt;
| patch = 2.3&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the second part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the ladder of Ascension: 0/1&lt;br /&gt;
#Defeat [[Scylla]]: 0/1&lt;br /&gt;
#Clear the Braid: 0/1&lt;br /&gt;
#Defeat [[Glasya Labolas]]: 0/1&lt;br /&gt;
#Clear the Golden Sacristy: 0/1&lt;br /&gt;
#Defeat [[Amon]]: 0/1&lt;br /&gt;
#Defeat [[Xande]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies and Bosses==&lt;br /&gt;
Owing its lack of an IL sync, the first two Crystal Tower alliance raids have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result the guide below includes mechanics that players will normally not experience unless on Minimum IL mode.&lt;br /&gt;
&lt;br /&gt;
===The Ladder of Ascension===&lt;br /&gt;
Enemies: [[Dark General]] x2, [[Kunoichi]] x3, [[Oceanus]] x2, [[Shinobi]] x3, [[Yellow Dragon (Syrcus Tower)|Yellow Dragon]]&lt;br /&gt;
&lt;br /&gt;
The first pack of enemies does not have any notable mechanics. Tanks can group them up so players can defeat them with AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Scylla]]===&lt;br /&gt;
{{evt|service=youtube|id=7zuEZCF8RxI|dimensions=350|align=right|description=Updated Syrcus Tower Guide}}&lt;br /&gt;
{{evt|service=youtube|id=cKitgkpv5EA|dimensions=350|align=right|description=Syrcus Tower Guide Part 1}}&lt;br /&gt;
{{evt|service=youtube|id=W73iMBvEB7Y|dimensions=350|align=right|description=Syrcus Tower Guide Part 2}}&lt;br /&gt;
Scylla has two phases and can be tanked in the middle, or to the north. Most groups will choose middle, but north is highly preferable since you will need a lot of room to maneuver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scylla will spawn staves throughout the fight which cast an annoying centered AoE around themselves for about 2k damage. Because the AoE is donut-shaped instead of circular, it is perfectly safe to be right next to it. More of a nuisance than a serious threat AS LONG AS people aren&#039;t frozen in the blast strip.&lt;br /&gt;
&lt;br /&gt;
Three distinct pillars of Lightning are found in the boss arena. They will be needed for the intermission phase. Assign each group to a pillar - A takes far left, B takes center, and C takes far right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental balls&#039;&#039;&#039; - Random DPS and healers will be marked to be followed by balls of elemental energy. Lightning balls appear purple, ice balls appear blue, and flame balls appear red. You will have to deal with this mechanic throughout the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning ball&#039;&#039;&#039; - Neutralized by the lightning pillar. Running them into the lightning pillar energizes the pillar, which is denoted by panels of light on the ground next to the pillar. Three charges are needed and will produce a red marker indicating that the pillar is fully charged. Lightning balls detonate for heavy raid wide damage after about 15 seconds if not run into a pillar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice ball&#039;&#039;&#039; - Trails a target and will freeze that target after a set duration of time. This is unavoidable and cannot be stopped. What you can and should do is make sure that you are not standing in one of the puddles left behind when a frozen target is thawed, as everyone in the vicinity of the puddle will be frozen as well, an important consideration for melee. Thaws after 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flame ball&#039;&#039;&#039; - will chase a target and detonate after about 15 seconds. Can be used to thaw frozen targets, and you should. Thawing a frozen target leaves behind a patch of water on the ground which confers very high fire resistance.&lt;br /&gt;
* If an ice ball detonates inside a puddle, then it will spread the freeze effect to all players standing in the puddle.&lt;br /&gt;
* If a flame ball detonates inside a puddle, then the puddle will evaporate and disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Flare&#039;&#039;&#039; - raid-wide AoE that deals high fire damage. Stand in a puddle to reduce the damage taken.&lt;br /&gt;
* Essentially: If you have a flame ball, thaw a frozen player. If you have any ball, do not stand in a puddle until after your ball has resolved. When Ancient Flare starts being cast, stand in a puddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unholy&#039;&#039;&#039; - raid-wide AoE. Damage as a whole is fairly heavy, which can be problematic if the healers are undergeared.&lt;br /&gt;
&lt;br /&gt;
Transition from phase 1 to 2 - When Scylla casts Daybreak. Note that most Duty Finder runs will kill the boss before this mechanic occurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daybreak&#039;&#039;&#039; - Scylla casts Daybreak, which petrifies everyone in the room for 30 seconds. If your lightning pillars are not fully charged by this point, everyone is petrified, which can lead to a wipe (but can be salvaged if you have a healer [[Limit Break|LB3]]). &lt;br /&gt;
&lt;br /&gt;
*How to avoid: it&#039;s the same mechanic as Ancient Flare from the final boss in Labyrinth of Ancients formerly known as Acheron and now Phlegethon. Each group must stack on a small platform energized by the lightning orbs, which raises a shield that blocks the Daybreak cast. If stacking is not properly performed, then the shield fails.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various adds will spawn. Have the offtanks pick them up and DPS them down. Not too threatening.&lt;br /&gt;
&lt;br /&gt;
Ice balls and Flame balls continue to spawn. Lightning orbs no longer spawn. Continue to deal with the elemental ball mechanic as before. &lt;br /&gt;
&lt;br /&gt;
Scylla will now cast Ancient Flare at regular intervals and it has a long cast time, meaning everyone should be able to see it coming. To handle this mechanic, stand in the puddles of water created by the thawed orbs, which confers high fire resistance. Ancient flare will evaporate the water and hit you for around 400 damage. Which is highly preferable to being hit for 4k damage if you lack the resistance.&lt;br /&gt;
&lt;br /&gt;
*Overall this fight is extremely hectic, reminiscent of Thanatos in the Labyrinth of the Ancients.&lt;br /&gt;
&lt;br /&gt;
===The Braid===&lt;br /&gt;
Enemies: [[Acheron]] x3, [[Gomory]] x6&lt;br /&gt;
&lt;br /&gt;
Again, tanks can group up all enemies so players can defeat them with AoE attacks. After defeating them, a [[Green Dragon]] will land, damaging and knocking back nearby players (&#039;&#039;&#039;Touchdown&#039;&#039;&#039;). After defeating it, three [[Doga&#039;s Clone]]s will spawn and must be defeated, followed by three [[Unei&#039;s Clone]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Glasya Labolas]]===&lt;br /&gt;
This fight occurs on a big, circular central platform surrounded on all sides by smaller platforms connected by one-way launch pads and is a two phase fight interrupted by an intermission in the middle. Tanks should position Glasya Labolas in the center of the arena. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vile Utterance&#039;&#039;&#039; - Conal-shaped AoE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura&#039;&#039;&#039; - Three circular AOEs that spawn underneath random players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Moon&#039;&#039;&#039; - Minor raidwide damage&lt;br /&gt;
&lt;br /&gt;
After a minute into the fight, Glasya Labolas will summon [[Clockwork Wright|Clockwork Wrights]]. These can be killed easily, but form a line to Glasya Labolas and either draw power from him or give him power. A DPS or healer needs to stand in the small shaded area next to the add and intercept the line. This stuns the player but allows the Clockwork Wright to be killed. &#039;&#039;&#039;Duty Finder - Alliance Roulette groups will usually be able to kill Glasya Labolas at this point.&#039;&#039;&#039;. A [https://www.youtube.com/watch?v=I-X4fpBDZtU| period-accurate PoV video] demonstrates the following mechanics.&lt;br /&gt;
&lt;br /&gt;
After about two minutes into the fight, Glasya Labolas will cast &#039;&#039;&#039;Deathstream&#039;&#039;&#039;, a high raidwide AoE damage attack.&lt;br /&gt;
&lt;br /&gt;
[[Clockwork Squire|Clockwork Squires]] will then spawn. These adds will spawn with six energy nodes that cause Glasya Labolas to reflect all magical and physical damage so long as they are connected to him. The clockwork men can intercept these power lines and should, as they cannot be brought below 1 HP until they are connected by power lines.&lt;br /&gt;
&lt;br /&gt;
After a set amount of time has passed the Intermission Phase occurs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermission Phase - Assault on the platform rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glasya Labolas will now return to the center of the arena. If all three Squires were connected and killed, three hitherto dormant teleportation pads on the central platform will activate. He will also begin to cast &#039;&#039;&#039;Deathstream&#039;&#039;&#039; again, and any players caught on the center platform upon completion will die.&lt;br /&gt;
&lt;br /&gt;
Players will be launched to an outer platform. Groups should, as a rule, stay together and DPS down the [[Spanner-rook|Spanner-rooks]] which appear on the platforms, then move on to the next platform in the circle (remember, these launch pads are one way only). Group A starts on the upper left, Group B on the lower center, and Group C on the upper right. Glasya Labolas will occasionally bombard an outer platform with electricity, dealing heavy damage to anyone on it. Once 3 to 4 platforms are cleared, everyone will return to the center.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glasya Labolas will continue to attack as normal until dead. He will also gain access to the following attacks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral Spin&#039;&#039;&#039; - Raidwide damage. Stand underneath Glasya Labolas to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;s Moon&#039;&#039;&#039; - Three orange AoE discs that travel about the arena and deal continuous damage to anyone caught in them.&lt;br /&gt;
&lt;br /&gt;
===The Golden Sacristy===&lt;br /&gt;
Enemies: [[Azer]] x3&lt;br /&gt;
&lt;br /&gt;
Group up the three enemies and defeat them. The untargetable [[Red Dragon]] will then mark a random player with a green &amp;quot;divebomb&amp;quot; marker and charge at them with an untelegraphed line AoE, mildly damaging and knocking back anyone in its path. It will then land with &#039;&#039;&#039;Touchdown&#039;&#039;&#039; and become targetable, along with spawning two [[Haokah]]. These must all be defeated to proceed.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Amon]]===&lt;br /&gt;
Amon should be tanked in the center of the arena. He has 3 main spells: &#039;&#039;&#039;Blizzaga Forte&#039;&#039;&#039; is an AoE centered on Amon and does large damage plus {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, &#039;&#039;&#039;Thundaga Forte&#039;&#039;&#039; is cast on a patch of ground under random players, and can overlap for massive damage and leaves an electrocution DoT if hit, Firaga Forte is a raid wide blast, but not as damaging as the other two.&lt;br /&gt;
&lt;br /&gt;
His frontal cleave is called Coloatura and is extremely damaging, so no one except for the main tank should be in front of him.&lt;br /&gt;
&lt;br /&gt;
Adds will spawn from the corners and march toward Amon (named [[Experimental By-product 33|#33]], [[Experimental By-product 66|#66]], [[Experimental By-product 99|#99]], and so on). If they reach Amon they will cast raid wide debuffs on the party, either Pacification or Silence. Best way to kill them is to stun them and just burn them down.&lt;br /&gt;
&lt;br /&gt;
He will also spawn purple orbs (&#039;&#039;&#039;Dimensional Compression&#039;&#039;&#039;) which will tether to a player and cast {{status effect|mini}} Mini on them if it hits, at this time strong adds called &#039;&#039;&#039;[[Kum Kum]]&#039;&#039;&#039; will spawn which should be grabbed by the off tanks. They can be shrunk by the orbs making them much easier to kill. If not successful at shrinking anyone the orbs will eventually fade on their own.&lt;br /&gt;
&lt;br /&gt;
He also has an attack which adds a bomb debuff to a player, that player will detonate repeatedly for small damage plus knock back. This can be cleansed with {{item icon|Esuna}} and should be asap as the knock back range is pretty high.&lt;br /&gt;
&lt;br /&gt;
Occasionally, he will freeze 3 random players, one from each group and one person from each group will also be turned into a flame toad a la Gilgamesh and have no command available except Flame Breath. Flame Breath can be used to unfreeze people encased in blocks of ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kichiknebik]]s&#039;&#039;&#039; will spawn at the same time that flame toad debuff occurs. These will each pick a toad target and chase them the DPS needs quickly kill them. If they reach a toad, they will aggro them and deal heavy damage (3-4k-ish) per autoattack, even if the players change back, the snakes will still attack them for huge damage if not killed.&lt;br /&gt;
&lt;br /&gt;
Eventually, Amon will encase three people at random in blocks of ice and he will begin to cast &#039;&#039;&#039;Curtain Call&#039;&#039;&#039;, which is the only mechanic in this fight that is likely to kill unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
Hide behind the frozen people when he uses &#039;&#039;&#039;Curtain Call&#039;&#039;&#039; (similar mechanic to Meteor in King Behemoth). Like King Behemoth if the ice block is too close to Amon it will not protect the people hiding who will be killed anyway, so try to hide behind blocks away from his body.&lt;br /&gt;
&lt;br /&gt;
It is important that players who are transformed into toads do not use their fire breath on an ice block, or it will melt. If there are no ice blocks up when &#039;&#039;&#039;Curtain Call&#039;&#039;&#039; resolves, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Xande]]===&lt;br /&gt;
Xande should be tanked in the center of the arena. He has the standard &amp;quot;don&#039;t stand in this&amp;quot; mechanics, including a targeted AoE which deals about 2k damage. While not dangerous, a DPS can potentially be one-shotted if two are overlapping each other and the DPS is still standing in them. He also has Knuckle Press, which is centered on him, and deals moderate damage with a severe knockback. Melee must watch out for this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherochemical Explosion&#039;&#039;&#039; - Every now and then Xande creates golden orbs with a small golden radius around them. You have about 10-15 seconds before they detonate, so the raid should be fairly well spread in anticipation of this. They explode and deal about 500 damage per explosion if not neutralized, and since he spawns about a dozen at a time, this is a good way to lose a chunk of your raid if nobody is paying attention. To stop the explosion, simply have a person stand within the golden radius. This causes the orb to hit that person for about 50 damage upon detonation, rather than blasting the entire raid for ten times that damage.&lt;br /&gt;
&lt;br /&gt;
At 70%, Xande teleports out of the arena and lounges on his throne while calling down meteors on your raid. This is the first intermission. 3 Attractors will appear on the edge of the arena. They must be killed quickly to prevent meteorfall. Additionally a giant attractor appears in the center. The entire raid should this one together once the three attractors on the fringes have been destroyed. If the small meteors land they cause heavy raid wide damage, if the big one lands it is a wipe.&lt;br /&gt;
&lt;br /&gt;
Once Xande reappears, phase 2 begins. He now has a new attack where one person from each party gains a stack up marker on them. This expires after about 15 seconds and deals close to 10k damage, split evenly amongst everyone standing in it, so each party should stack up close to Xande but without overlapping the circles to soak. A null gravity zone is left behind upon detonation which lets you float. This is important because ...&lt;br /&gt;
&lt;br /&gt;
Immediately after detonation, Xande will cast &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;. The ability deals more than 5k damage to everyone in the raid. The attack is nullified by floating. When Xande begins casting Ancient Quaga, everyone should move into a null gravity zone. Immediately &#039;&#039;after&#039;&#039; &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, AoEs will be left under random party members, so scatter to avoid massive damage.&lt;br /&gt;
&lt;br /&gt;
Xande retains golden orbs in this phase.&lt;br /&gt;
&lt;br /&gt;
Intermission 2 - Same as intermission 1, except at 40% health. Only each group now has to deal with two small meteor attractors instead of just one. Not too difficult. Since no damage is going out in entire intermission, healers should catch up on healing and join in the damage.&lt;br /&gt;
&lt;br /&gt;
After that it&#039;s the same straight burn to death. Xande retains Golden Orbs and Ancient Quaga from phase 2, and also starts casting Ancient Quake every now and then, which deals light raidwide damage. But you should be able to down him smoothly at this point in time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Syrcus Tower Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Scylla]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Scylla}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Glasya Labolas]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Glasya Labolas}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Amon]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Amon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Xande]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Xande Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 1====&lt;br /&gt;
{{Drops list|Xande}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Throne Gem}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in the Syrcus Tower. Weekly limits were lifted in [[patch 2.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Life Is a Syrcus}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Syrcus Tower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unsync clearing==&lt;br /&gt;
&lt;br /&gt;
It is possible to farm the Syrcus Tower alliance raid for loot with one level 90 character and two characters of any level.&lt;br /&gt;
&lt;br /&gt;
To run alliance raids &amp;quot;unsync&amp;quot;, that is, with the &amp;quot;unrestricted party&amp;quot; option enabled in the duty finder, the lead player must start a party finder recruitment using the &amp;quot;Raid&amp;quot; option, and at least one player must join each other alliance.&lt;br /&gt;
&lt;br /&gt;
The encounters in Syrcus Tower can be cleared without regard to mechanics with the damage output of one level 90 player.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Out of the Labyrinth}}&lt;br /&gt;
{{music table row|Bosses 1-3|Nemesis}}&lt;br /&gt;
{{music table row|Final Boss|Tumbling Down}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:Syrcus Tower gear1.png&lt;br /&gt;
File:Syrcus tower loot1.jpg&lt;br /&gt;
File:1fknlilmf5u61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Syrcus title.jpg&lt;br /&gt;
File:syrcus tower1.jpg&lt;br /&gt;
File:Syrcus tower4.jpg&lt;br /&gt;
File:Syrcus tower5.jpg&lt;br /&gt;
File:syrcus tower2.jpg&lt;br /&gt;
File:syrcus tower3.jpg&lt;br /&gt;
File:Syrcus tower6.jpg&lt;br /&gt;
File:Syrcus tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Syrcus tower bosses concept art.png&lt;br /&gt;
File:Scylla1.jpg&lt;br /&gt;
File:amon1.jpg&lt;br /&gt;
File:xande1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Upon the release of [[Patch 7.0]] on June 28, 2024, it was discovered that Amon&#039;s &amp;quot;ice shield&amp;quot; mechanic was broken, rendering players helpless against his raid-wiping Curtain Call attack. This quickly led players to dub the raid &amp;quot;Amon Ultimate&amp;quot; or &amp;quot;Syrcus Tower (Savage)&amp;quot;, as the only ways to bypass this mechanic were to either DPS burn him down during Curtain Call&#039;s cast time, or to have an alliance deliberately die and accept raises just after Curtain Call&#039;s animation.&amp;lt;ref&amp;gt;[https://www.pcgamer.com/games/final-fantasy/one-of-final-fantasy-14s-easiest-raids-accidentally-goes-turbo-hard-mode-thanks-to-a-bug-wiping-the-entire-group/ One of Final Fantasy 14&#039;s easiest raids accidentally goes turbo hard mode thanks to a bug wiping the entire group (PC Gamer)]&amp;lt;/ref&amp;gt; The raid was patched in a hotfix on June 29, 2024.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/4a5c69b15c1f8712b9a2e113e6487347d605ffbb FINAL FANTASY XIV Updated (Jun. 29) (Lodestone)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=1210829</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=1210829"/>
		<updated>2026-02-22T21:54:59Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = The Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies and Bosses==&lt;br /&gt;
{{evt|service=youtube|id=P1mgTFDkQ-Q|dimensions=350|align=right|description=Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{evt|service=youtube|id=RzEvQ-Ruj5w|dimensions=350|align=right|description=Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{evt|service=youtube|id=ac7UGobsFqQ|dimensions=350|align=right|description=Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Owing to its lack of an IL sync, the first two Crystal Tower alliance raids have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result the guide below includes mechanics that players will normally not experience unless on Minimum IL mode.&lt;br /&gt;
&lt;br /&gt;
===The Pools===&lt;br /&gt;
&#039;&#039;&#039;The Pools of Folly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Earth Homunculus]], [[Fire Homunculus]], [[Ice Homunculus]], [[Lightning Homunculus]], [[Valefor]] x2, [[Water Homunculus]], [[Wind Homunculus]]&lt;br /&gt;
&lt;br /&gt;
The first four rooms of enemies have raised green platforms. The ground will fill with poison after a certain period of time, making the platforms safe. The Valefors will use &#039;&#039;&#039;Tail Drive&#039;&#039;&#039;, a large telegraphed rear cone AoE, and &#039;&#039;&#039;{{action icon|The Look}}&#039;&#039;&#039;, an instant untelegraphed frontal conal AoE (and a [[spell]] {{BLU}} [[Blue Mage]] can learn).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pools of Demise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Greater Demon]] x2, [[Valar]] x8&lt;br /&gt;
&lt;br /&gt;
The Greater Demons will occasionally use an attack that knocks back their target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pools of Oblivion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Cursed Eye]] x3, [[Dira]] x3&lt;br /&gt;
&lt;br /&gt;
The Dira will occasionally use an instant untelegraphed frontal conal cleave (&#039;&#039;&#039;Sweet Steel&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Bone Dragon]]===&lt;br /&gt;
Bone Dragon is the first boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. The Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of &#039;&#039;&#039;[[Platinal]]&#039;&#039;&#039; skeleton adds, which should be killed. Once the Bone Dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were too close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1000 unblockable damage to the raid, which can easily wipe the raid instantly if too many reach the dragon alive. This phase will repeat once. &lt;br /&gt;
&lt;br /&gt;
The second time that the dragon comes back to life, it will spawn &#039;&#039;&#039;[[Rotting Eye]]s&#039;&#039;&#039; instead. Ignore these adds and just burn the boss down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*The convention of where to position the Bone Dragon will vary by data center: &lt;br /&gt;
**Players on the JP data centers will tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
**Players on the NA/EU data centers will tank the Bone Dragon on the far edge of the arena directly behind its spawn, as this will give DPS enough time to kill the Platinals even if they are racing towards the Bone Dragon due to being positioned incorrectly.&lt;br /&gt;
*Kill the Platinals before they reach the Bone Dragon.&lt;br /&gt;
*Healers should be prepared to heal the party if/when the skeletons reach the dragon.&lt;br /&gt;
&lt;br /&gt;
===The Walk of Lament===&lt;br /&gt;
[[File:Alliance information.png|250px|thumb|right|The party letter the player is assigned to can be viewed on the party list.]]&lt;br /&gt;
Enemies: [[Atomos]] x3&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups based on their party (A, B, C): 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably both healers, the tank, and one remaining DPS to kill adds) to light up the platform, which allows the other groups to kill their respective Atomos. Atomos does not need to be tanked but will continuously spawn adds ([[Valefor]]s and [[Dira]]s) that should be killed. Adds will always move to the pad unless otherwise aggroed, and healers on the platform can use AoE heals to produce threat if necessary, making it possible for all Atomos DPS to remain on Atomos. If non-platform DPS begin to aggro adds, instead of focusing Atomos, the tank will need to pick up adds aggro regardless of platform count. If a sector does not contain enough people to stand on the platform, once the room is sealed, several [[Iron Giant]]s will spawn and quickly wipe the raid in order for the encounter to reset.&lt;br /&gt;
&lt;br /&gt;
It is common for A, B, and C [[waymark]]s to be placed from left to right in front of the entrance to a sector as a reminder for where to go based on your party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Go to your party&#039;s assigned sector. Do not cross the purple line before the alliance has all arrived, that will start the encounter and force the late players to teleport into the left chamber (commonly A group&#039;s sector).&lt;br /&gt;
*4 people stand on each colored platform, which will remove the corresponding color-coded barrier around an Atomos from a different party, making it vulnerable. &#039;&#039;&#039;The other four focus on killing Atomos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the second boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three [[Magic Pot]]s on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe. (For typical Duty Finder runs, it is usually not necessary to heal the Magic Pots due to the speed at which the boss is killed.)&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an buff called {{status effect|debuff|File:Astral realignment icon1.png}} &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039;. The first group to receive the buff is always A. {{status effect|debuff|File:Astral realignment icon1.png}} &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; allows you to deal damage to the boss. A tank with the buff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up {{status effect|debuff|File:Astral realignment icon1.png}} &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone who doesn&#039;t have {{status effect|debuff|File:Astral realignment icon1.png}} &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; should focus on killing the adds ([[Sandman (Enemy)|Sandman]], [[Nemesis]]) that spawn throughout the fight. They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*If you have {{status effect|debuff|File:Astral realignment icon1.png}} &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; and are ghostly, DPS the boss. If not, kill adds. Healers should keep the pots alive.&lt;br /&gt;
*The party should avoid pulling the boss early (at least until Alliance A has arrived) as this can potentially cause some players in A to miss the buff, prolonging the fight.&lt;br /&gt;
&lt;br /&gt;
===The Walk of Fire===&lt;br /&gt;
Enemies: [[Allagan Bomb]], [[Vassago]] x3&lt;br /&gt;
&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the [[Vassago]]s with the large swords (A left, B north, C right - waymarks may sometimes be used to denote each party&#039;s add). Those [[Vassago]]s WILL NOT aggro anyone automatically, so each tank should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn [[Allagan Balloon]] adds that need to be killed (high priority) before they reach the center, or they will explode and cause the Allagan Bomb to enlarge. If the bomb enlarges too much, it will explode and wipe the raid. In addition, an [[Allagan Napalm]] add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago. However, this condition is &#039;&#039;extremely&#039;&#039; rare and will almost never happen on a typical run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Attack your party&#039;s correct Vassago.&lt;br /&gt;
*Non-tanks should not be directly in front of a Vassago, because they will periodically used untelegraphed frontal cleaves.&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Vassago third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the third boss of the raid. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
[[Iron Giant]] adds will spawn early in the fight. The tanks who are not tanking the boss should pick these up and face them away from other players or meteors that drop later, as they will use untelegraphed frontal cleaves.&lt;br /&gt;
&lt;br /&gt;
The arena contains interact-able towers. Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow. (For a typical Duty Finder run, this mechanic can be ignored). [[Puroboros]] (bomb) adds will also spawn and move towards the towers, but they are less important than Iron Giants.&lt;br /&gt;
&lt;br /&gt;
The only mechanic that is likely to kill unsuspecting players is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;. King Behemoth will target a few players with a comet (green mark above head). These players should be outside the boss&#039;s targeting ring and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, it will begin casting &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;. Each player must stand behind a meteor to block line-of-sight with the boss, of they will instantly die. Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
Comets that are placed inside the targeting ring of the Behemoth will not provide protection from Ecliptic Meteor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Tanks should face the Iron Giants away from other players and from the comets.&lt;br /&gt;
*Marked players should drop their rocks outside of the boss&#039;s targeting ring.&lt;br /&gt;
*Hide behind a comet when the boss stands up and starts casting &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Each group should take a position ahead of time (A on the left, B center, C on the right) before pulling the boss - it is common for A, B, and C waymarks to be placed on the appropriate platforms. &lt;br /&gt;
&lt;br /&gt;
Non-tanks should avoid standing in front of Phlegethon due to its untelegraphed frontal cleave. Aside from this, it will use some clearly telegraphed AoEs to avoid.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;. At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. If there is not enough people on each platform, the barrier will not form, and the raid will wipe. Once the barrier spawns, an [[Iron Giant]] add will spawn on each platform and should be killed. At around 5-15% HP, he will do this again; either run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight [[Iron Claws (Enemy)|Iron Claws]] adds will spawn, and should be killed. These adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
It may be useful for healers to {{action icon|Rescue}} players who may be lagging behind when running to the platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Go to your party&#039;s assigned platform before pulling the boss.&lt;br /&gt;
*Run back to your platform when the boss moves to the center of the room and starts casting &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|The Labyrinth of the Ancients Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{exp|10182}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{exp|15283}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{exp|20384}} [[Experience Points]]&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{exp|56055}} [[Experience Points]]&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 1====&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Hubris}}&lt;br /&gt;
{{music table row|Bosses 1-3|Nemesis}}&lt;br /&gt;
{{music table row|Final Boss|Tumbling Down}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Labyrinth of the ancients bosses concept art.png&lt;br /&gt;
File:Bone Dragon concept.png&lt;br /&gt;
File:Thanatos concept.png&lt;br /&gt;
File:King Behemoth concept.png&lt;br /&gt;
File:Phlegethon concept.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=1203408</id>
		<title>Dun Scaith</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=1203408"/>
		<updated>2026-02-12T16:36:15Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* First Half */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Dun Scaith&lt;br /&gt;
| description = The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island&#039;s intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve. &amp;lt;br&amp;gt; The Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!&lt;br /&gt;
| image = Dun_Scaith.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 235&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 80 {{tomestone/uncapped-text-short}} + 10 {{tomestone/capped-text-short}}&lt;br /&gt;
| req-quest = Where Shadows Reign&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = Dun Scaith&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the third part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Defeat [[Deathgaze Hollow]]: 0/1&lt;br /&gt;
#Arrive at the Rostrum: 0/1&lt;br /&gt;
#Defeat [[Ferdiad Hollow]]: 0/1&lt;br /&gt;
#Arrive in the Queen&#039;s Graces: 0/1&lt;br /&gt;
#Defeat [[Scathach]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos Hollow]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies and Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
{{evt|service=youtube|id=uNrzJdfTNLs|dimensions=350|align=right|description=}}&lt;br /&gt;
{{evt|service=youtube|id=D9eM5fT3slg|dimensions=350|align=right|description=}}&lt;br /&gt;
There are no walls on the left and right side of the ship so be careful not to fall off. Throughout the fight, the boss moves between these sides to attack you and make you fly off to your death.&lt;br /&gt;
&lt;br /&gt;
===== First Half =====&lt;br /&gt;
The boss opens up with &#039;&#039;Void Death&#039;&#039;. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies. You can also use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}} to negate the suction; it&#039;s best to use it after the first pull which allows you to casually saunter away from the center with plenty of time to spare.&lt;br /&gt;
&lt;br /&gt;
Next, it casts &#039;&#039;Void Aero II&#039;&#039; and marks three players with green spread markers. Go to a place away from everyone to place the tornado. Anyone walking into the tornado will get hurt by Biting Wind, which gives you small damage and the {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff. Windburn can be removed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;Void Blizzard II&#039;&#039;, avoid the fan AoE by going to either side or on the safe spots in between. If you don’t, you receive a large amount of damage from &#039;&#039;Void Blizzard III&#039;&#039; and get the {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039; debuff. Frostbite can be removed with {{action icon|Esuna}}&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss casts &#039;&#039;Doomsay&#039;&#039; which randomly gives {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; to one to two players. [[Healer]]s must use {{action icon|Esuna}} to remove them or they will die when the countdown ends.&lt;br /&gt;
[[File:Winddirection-voidaeroiii.png|thumb|Aero III wind direction|200px|left]]&lt;br /&gt;
If the boss casts &#039;&#039;Void Aero III&#039;&#039;, immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. &#039;&#039;&#039;If you aren’t against a wall, you may fly off to your death.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.&lt;br /&gt;
[[File:Standingposition-voidveroiv.png|thumb|Where to stand for Blizzard IV|200px|left]]&lt;br /&gt;
When &#039;&#039;Void Blizzard IV&#039;&#039; is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts &#039;&#039;Void Aero IV&#039;&#039;. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when &#039;&#039;Void Aero IV&#039;&#039; is cast, blocking you from falling off. &#039;&#039;&#039;Anyone who didn’t fly into the block will fall to their deaths.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: You can also use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}} to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.&lt;br /&gt;
&lt;br /&gt;
===== Second Half =====&lt;br /&gt;
In the latter half, everything repeats with some differences. &lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;Doomsay&#039;&#039; more often, and only one proximity marker is placed on the floor when the boss casts &#039;&#039;Void Blizzard IV&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;Void Aero III&#039;&#039; is cast, the boss immediately flies right beside a purple wall and casts &#039;&#039;Bolt of Darkness.&#039;&#039; The boss shoots out a large, column AoE across the ship while the green wind on the center from &#039;&#039;Void Aero III&#039;&#039; blows people away. &#039;&#039;Bolt of Darkness&#039;&#039; gives you {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;, which can be removed with {{item icon|Esuna}}. If you can, go to the purple wall where the boss isn’t next to, to avoid &#039;&#039;Bolt of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Make sure to kill the two [[Void Sprite]]s that spawn randomly. Avoid their cone AoE when they cast &#039;&#039;Dark II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the fight, the boss places random gray squares on the ship’s floor. In this half, the boss finally uses &#039;&#039;Void Death IV&#039;&#039;, which makes the squares pulse. Anyone standing on them when the cast is done, dies.&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death&#039;&#039;&#039;&#039;&#039;|| Keep running away from the center even after it pulls you in.|| High-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsay&#039;&#039;&#039;&#039;&#039;|| Remove [[Doom]] from targeted party members.|| Death|| || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero II&#039;&#039;&#039;&#039;&#039;|| - Green spread marker&amp;lt;/br&amp;gt;- Place at away from everyone|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard II&#039;&#039;&#039;&#039;&#039;|| Big fan AoE with safe spots split between.|| Large|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero III&#039;&#039;&#039;&#039;&#039;|| Get to purple wall on either side to avoid knockback and damage.|| Low-Death|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Bolt of Darkness&#039;&#039;&#039;&#039;&#039;|| Large column AoE that the boss shoots across the ship.|| Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard IV&#039;&#039;&#039;&#039;&#039;|| - Proximity markers&amp;lt;/br&amp;gt;- Stand directly opposite of the proximity marker and take the damage.|| Small-High || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero IV&#039;&#039;&#039;&#039;&#039;|| Blows you across the ship. If you can&#039;t get to ice block in time, use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}}.|| Small-Death&lt;br /&gt;
|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death IV&#039;&#039;&#039;&#039;&#039; || Don’t stand on gray squares.|| Death|| X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Mercantile===&lt;br /&gt;
&#039;&#039;&#039;Enemies: [[Void Crystal]] x3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All three crystals will begin slowly casting &#039;&#039;&#039;Void Call&#039;&#039;&#039; upon any being aggroed. If allowed to cast, it will turn into a &#039;&#039;&#039;[[Dun Scaith Parthenope]]&#039;&#039;&#039;, which has no notable mechanics.&lt;br /&gt;
&lt;br /&gt;
===The Thoroughfare===&lt;br /&gt;
&#039;&#039;&#039;Enemies: Void Crystal x4, [[Unblinking Eye]] x2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Unblinking Eyes are stationary and will eventually cast &#039;&#039;&#039;Petrifying Eye&#039;&#039;&#039;, a gaze attack that will petrify any hit. A &#039;&#039;&#039;[[Dun Scaith Dragon]]&#039;&#039;&#039; will eventually spawn and use &#039;&#039;&#039;Dark Wave&#039;&#039;&#039;, a telegraphed point-blank AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives Flesh Wound, which can be removed using {{action icon|Esuna}}. If you are targeted, go to a place away from other players until the boss throws the scythes at you.&lt;br /&gt;
&lt;br /&gt;
The boss has two mechanics that you need to watch out for: &#039;&#039;Wormhole&#039;&#039; and &#039;&#039;Debilitator&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Wormhole&#039;&#039;, look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you will die. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same-colored Atomos that was tethered to the yellow ring.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Debilitator&#039;&#039;, the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with by stepping on the puddle to change the color. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Ferdiad casts &#039;&#039;Flameflow&#039;&#039; and deals room-wide damage based on how many puddles are the wrong color.&lt;br /&gt;
&lt;br /&gt;
At around 60% health, the boss goes to the middle of the room and becomes untargetable. Several Wailing Atomos are spawned around him. Avoid the front of the Atomos as they shoot [[Ferdiad&#039;s Fool]]s from their mouths. Anyone in front of the Atomos gets hit and receives a stack of {{status effect|vulnerability up}} [[Vulnerability Up]].&lt;br /&gt;
&lt;br /&gt;
Kill the adds and avoid looking at one of the adds that cast &#039;&#039;Petrifying Eye&#039;&#039;, a gaze marker giving anyone looking at its direction {{status effect|petrification}} [[Petrification]]. Afterwards, Atomos spawns around the edge of the room and at the center. The adds cast &#039;&#039;Lucky Pierrot&#039;&#039; in which they dash to the Atomos at the edge and transport back out from the center dealing damage to anyone in the way. At the same time, an add casts &#039;&#039;Icefall&#039;&#039; which leaves a circular AoE under a player. After the transport, the boss casts &#039;&#039;Jester’s Reward&#039;&#039;, an AoE that covers half of the room; &#039;&#039;&#039;anyone caught in the AoE will die.&#039;&#039;&#039; If the adds aren’t all killed, Atomos spawns again to transport the adds.&lt;br /&gt;
&lt;br /&gt;
After all the adds are killed, the boss hits everyone with an unavoidable room-wide damage, &#039;&#039;&#039;Jester’s Jig&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red target marker&#039;&#039;&#039;&amp;lt;/br&amp;gt; (Abyssal Scythe)|| Place scythes away from everyone. || Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jongleur’s X&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jester’s Reap&#039;&#039;&#039;&#039;&#039;|| Cone AoE in front of boss|| Medium|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Debilitator&#039;&#039;&#039;&#039;&#039;|| Step on puddles to change the color to blue if weak against fire or red if weak against water. || || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Flameflow&#039;&#039;&#039;&#039;&#039;|| Room-wide damage based on amount of puddles that aren’t the opposite of weakness debuff|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackblot&#039;&#039;&#039;&#039;&#039;|| Stackmarker|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Wormhole&#039;&#039;&#039;&#039;&#039;|| - Avoid the same-colored tethered Atomos with blue balls.&amp;lt;/br&amp;gt;- Stand under the same-colored tethered Atomos with yellow ring.|| Medium-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackfire&#039;&#039;&#039;&#039;&#039;|| - Find a large space between the circle AoEs.&amp;lt;/br&amp;gt; - Several circle AoEs that gradually grows.|| Medium-Death || X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Proto Ultima]]===&lt;br /&gt;
* &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039; (no cast bar): Telegraphed trio of line AoE lasers.  The boss will face a random direction for the first laser cast, then while remaining facing in that direction, cast the next two at a 45-degree angle to the left and right of the first one.&lt;br /&gt;
* &#039;&#039;&#039;Aetherochemical Flare&#039;&#039;&#039;: Raidwide damage. &lt;br /&gt;
* &#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039; (no cast bar): Untelegraphed frontal cone tankbuster. Do not be in front of the boss if not a tank.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039; (no cast bar): Initially telegraphed circular AoEs that will follow random players.&lt;br /&gt;
* After losing enough health, the boss will become untargetable and a stack marker on an orb will appear in the middle (&#039;&#039;&#039;Eikonizer&#039;&#039;&#039;). The entire party should stack, then move to the walls because a proximity marker (&#039;&#039;&#039;Flare Star&#039;&#039;&#039;) will spawn. The outside of the arena will also become unsafe (&#039;&#039;&#039;Aetherial Pool&#039;&#039;&#039;). Anyone standing this region will be knocked back.&lt;br /&gt;
* Afterwards, two more &#039;&#039;&#039;Flare Star&#039;&#039;&#039; proximity markers will spawn opposite each other, so the party should move away from both.&lt;br /&gt;
* A telegraphed line AoE (&#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;) will then spawn through the middle.&lt;br /&gt;
* Two &#039;&#039;&#039;[[Allagan Dreadnaught]]s&#039;&#039;&#039; will spawn and the tanks should get aggro while the party defeats these. They will do &#039;&#039;&#039;Rotoswipe&#039;&#039;&#039;, a telegraphed conal AoE, and &#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;, a circle AoE.&lt;br /&gt;
* Multiple immobile &#039;&#039;&#039;[[Proto Bit]]s&#039;&#039;&#039; will spawn, which should be defeated quickly. These will each use a narrow donut AoE (&#039;&#039;&#039;Integrated Aetheromodulator&#039;&#039;&#039;) followed by a large conal AoE (&#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039;). The boss will also become targetable and use &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039;.&lt;br /&gt;
* After losing more health, the boss will become untargetable again and spawn three immobile &#039;&#039;&#039;[[Aether Collector]]s&#039;&#039;&#039;. These must all be destroyed to make the boss vulnerable again.&lt;br /&gt;
* During this, the boss will slowly cast &#039;&#039;&#039;Supernova&#039;&#039;&#039; and must be defeated before this cast finishes, or the party will wipe. The DPS check for this encounter is generally a non-issue.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Scathach]]===&lt;br /&gt;
* &#039;&#039;&#039;Thirty Thorns&#039;&#039;&#039;: Untelegraphed three part tank buster, followed by a very short telegraph melee-range AoE.  Move out of melee range to avoid this.&lt;br /&gt;
* &#039;&#039;&#039;Shadespin&#039;&#039;&#039;: Wings get big and do an hourglass aoe in the direction they are facing, get between the wings.  She will always slap either her front left and back right, or front right and back left (opposite quadrants around the boss&#039;s hitbox), so simply move to a quadrant around the boss that her wings are not extended over during the cast.&lt;br /&gt;
** While she has the wings out, she will occasionally dash to a location and perform a much larger version of the melee AoE from &#039;&#039;&#039;Thirty Thorns&#039;&#039;&#039;.  Ensure you avoid melee range after she does this dash.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Links&#039;&#039;&#039;: When the message &amp;quot;Shadows gather on the floor&amp;quot; appears and the room turns dark, stop all movement, otherwise shadows hands will grab you from below, slowing your movement and inflicting {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Shadethrust&#039;&#039;&#039;: Occasionally she will turn toward party and perform a line AoE, sidestep it.&lt;br /&gt;
* &#039;&#039;&#039;Pitfall&#039;&#039;&#039;: A proximity marker AoE will spawn somewhere. From it, a &#039;&#039;&#039;[[Connla]]&#039;&#039;&#039; add will spawn needs to be grabbed by an offtank and killed away from Scathach, if it gets close they tether and increase her damage dealt. If left alive it wipes the raid.&lt;br /&gt;
* &#039;&#039;&#039;Nox orbs&#039;&#039;&#039;: Circular red and black marker will be put on some players. Affected players should bait the orbs away from group by constantly moving away from other players. &lt;br /&gt;
* &#039;&#039;&#039;Shadow Limbs (giant hands)&#039;&#039;&#039;: link to a player and follows them, if it reaches the players it kills them. The tethered player can face the Shadow Limb to stop their movement. The Limbs must be killed, they can switch tethers to a different player.&lt;br /&gt;
* &#039;&#039;&#039;Thirty Arrows&#039;&#039;&#039;: Periodically, a blue pool will appear at a random location.  Shortly after, either an asterisk pattern of line telegraphs or a sequence of line telegraphs will appear from where the pool was, dealing damage to anyone in those telegraphs shortly thereafter.&lt;br /&gt;
* At 50%, Scathach will enter a cocoon and spawn adds (&#039;&#039;&#039;[[Shadowcourt Jester]]s&#039;&#039;&#039; and &#039;&#039;&#039;[[Chimera Poppet (enemy)|Chimera Poppets]]&#039;&#039;&#039;, including a &#039;&#039;&#039;[[Shadowcourt Hound]]&#039;&#039;&#039; with the typical Chimera moveset, which can be interrupted.&lt;br /&gt;
* These adds must be killed, or she will wipe upon emerging from the cocoon.&lt;br /&gt;
* During this phase, towers will spawn around the room that require one person each in them to avoid raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
==== Phase 1: Diabolos ====&lt;br /&gt;
* In this phase Diabolos can be stunned. Melees and tanks can stun most casted abilities. &lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039; - Look away from Diabolos, inflicts {{status effect|sleep}} &#039;&#039;&#039;[[Sleep]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Terror&#039;&#039;&#039; - Donut AoE - Stand close or very far away&lt;br /&gt;
* &#039;&#039;&#039;Ruinous Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
* &#039;&#039;&#039;Night Terror&#039;&#039;&#039; - Stack marker on random player, stack to share damage.&lt;br /&gt;
* &#039;&#039;&#039;Shadethrust&#039;&#039;&#039; - Line AoE in front of Diabolos, dodge to the sides or back&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Intermission / Lifegate ====&lt;br /&gt;
Kill &#039;&#039;[[Lifegate]]&#039;&#039; 5 times.  Each time it reaches 0 health, it will refill and gain a stack of a buff increasing its max HP. Kill &#039;&#039;[[Deathgate]]s&#039;&#039; when they appear to avoid spawning [[Blood Hound]] adds.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3: Diabolos Hollow ====&lt;br /&gt;
Upon pulling Diabolos Hollow, the party will receive a checkpoint that they will restart from if they wipe. Diabolos starts with a large absorb shield that grants the boss 100% crit chance on all attacks. Watch main tank&#039;s HP until shield breaks, as the boss will repeatedly cast &#039;&#039;&#039;Hollow Camisado&#039;&#039;&#039;, a tankbuster that can destroy tanks due to the 100% crit chance while the shield is up.&lt;br /&gt;
&lt;br /&gt;
Kill &#039;&#039;Deathgates&#039;&#039;, and when a larger &#039;&#039;[[Diabolic Gate]]&#039;&#039; with a glowing circle around it spawns in the center, a portion of the raid should enter it and kill the [[Shadow Dahak]] add inside. Note that within the portal, the area outside of the arena is instant death. Typically, the people who go inside are free-for-all&#039;d.&lt;br /&gt;
&lt;br /&gt;
* Diabolos Casts&lt;br /&gt;
** &#039;&#039;&#039;Hollow Camisado&#039;&#039;&#039; - Heavy Tankbuster, does around 25k damage.  Guaranteed crit at the start of the phase due to the boss&#039;s absorb shield, so tanks should use CDs and healers should ensure tanks get topped up rapidly.&lt;br /&gt;
** &#039;&#039;&#039;Shadethrust&#039;&#039;&#039; - Line AoE in front of Diabolos, dodge to the sides or back.&lt;br /&gt;
** &#039;&#039;&#039;Hollow Nightmare&#039;&#039;&#039; - Upgraded version of Nightmare. Look away from Diabolos, inflicts {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hollow Terror&#039;&#039;&#039; - Upgraded version of Night Terror. Stand at melee range or far away&lt;br /&gt;
** &#039;&#039;&#039;Hollow Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
** &#039;&#039;&#039;Blindside&#039;&#039;&#039; - Stack marker on tank&lt;br /&gt;
** &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; - Marks 3 players for a cone AoE, originating from the boss.  Stand away from each other.&lt;br /&gt;
&lt;br /&gt;
* Other Mechanics&lt;br /&gt;
** &#039;&#039;&#039;Nox&#039;&#039;&#039; - Chases 2 players with big AoEs. Run away from the party, and keep running until it ends.&lt;br /&gt;
** &#039;&#039;&#039;Hollow Night&#039;&#039;&#039; - Stack marker &amp;amp; gaze attack originating from the marked player.  This player should move slightly away from the boss, so everyone else can stand between them and the boss to share the stack damage, but remain faced away from that player.&lt;br /&gt;
** &#039;&#039;&#039;Particle Beam&#039;&#039;&#039; - Stand in the towers to soak damage. Middle tower is for tanks only.&lt;br /&gt;
** &#039;&#039;&#039;Diabolic Gate&#039;&#039;&#039; - Go in and kill the add. (&#039;&#039;&#039;This mechanic will wipe the party, if failed.&#039;&#039;&#039;)&lt;br /&gt;
** &#039;&#039;&#039;Critical Gravity&#039;&#039;&#039; - Soak red orbs at the edges to avoid splashing the party.&lt;br /&gt;
** &#039;&#039;&#039;Double Edge&#039;&#039;&#039; - The boss will receive the Keen Edge buff, increasing its damage dealt but causing it to take damage-over-time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Diabolic Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Deathgaze Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ferdiad Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Scathach]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Scathach}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*1 {{Item icon|Mhachi Matter}}&lt;br /&gt;
{{Drops list|Diabolos Hollow}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Void Matter}}&lt;br /&gt;
{{Drops table row|Wind-up Scathach}}&lt;br /&gt;
{{Drops table row|Diabolos Hollow Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in Dun Scaith. Weekly limits were lifted in [[patch 3.57]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|What&#039;s Dun Is Done}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Dun Scaith}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Shadow of the Body}}&lt;br /&gt;
{{music table row|Boss 1: Deathgaze Hollow|Promises}}&lt;br /&gt;
{{music table row|Boss 2: Ferdiad Hollow|Ominous Prognisticks}}&lt;br /&gt;
{{music table row|Boss 3: Proto Ultima|Ultima}}&lt;br /&gt;
{{music table row|Boss 4: Scathach|Six Fulms Under}}&lt;br /&gt;
{{music table row|Boss 5 Phase 1: Diabolos|Revenge Twofold}}&lt;br /&gt;
{{music table row|Boss 5 Phase 2: Diabolos Hollow|Wrath of the Eikons}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:dun scaith gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:dun scaith1.jpg&lt;br /&gt;
File:dun scaith6.jpg&lt;br /&gt;
File:dun scaith5.jpg&lt;br /&gt;
File:dun scaith3.jpg&lt;br /&gt;
File:dun scaith4.jpg&lt;br /&gt;
File:dun scaith2.jpg&lt;br /&gt;
File:Proto ultima1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Deathgaze Hollow render.jpg&lt;br /&gt;
File:Proto ultima2.png&lt;br /&gt;
File:Scathach render.jpg&lt;br /&gt;
File:Diabolos.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|wikipedia:Dunscaith Castle}}&lt;br /&gt;
===Historical===&lt;br /&gt;
*In [[patch 3.55a]], the [[Proto Ultima]] miniboss, which was previously playable at the 2016-2017 Fan Festivals, was added and replaced an existing encounter against the [[Shadowcourt Handmaiden]].&lt;br /&gt;
&lt;br /&gt;
==Duty Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Deathgaze Hollow:&#039;&#039;&#039; Insolent mortals...&lt;br /&gt;
 One does not come uninvited to the Shadow Queen&#039;s castle!&lt;br /&gt;
 &#039;&#039;&#039;Deathgaze Hollow:&#039;&#039;&#039; I see the blossoms of your fragile lives...&lt;br /&gt;
 I need but reach froth and pluck them from their stems!&lt;br /&gt;
 &#039;&#039;&#039;Deathgaze Hollow:&#039;&#039;&#039; Reaping winds, heed my command!&lt;br /&gt;
 Strip the souls from their worthless shells!&lt;br /&gt;
 &#039;&#039;&#039;Deathgaze Hollow:&#039;&#039;&#039; Forgive me, my queen...&lt;br /&gt;
 This wretched wraith has failed you...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; There it is up ahead—the island from the tome!&lt;br /&gt;
 Let&#039;s find somewhere to dock this behemoth!&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; These buildings were meant to house the refugees of Mhach.&lt;br /&gt;
 A promised land, forgotten by time...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; What&#039;s this? Visitors to our fair abode?&lt;br /&gt;
 Pray allow me to be the first to &#039;&#039;welcome&#039;&#039; you!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; ...The voidsent have claimed this place, just as I suspected.&lt;br /&gt;
 It is become a nest of shadows and despair.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Oh, how I love entertaining unexpected guests!&lt;br /&gt;
 And do I spy some familiar faces in the crows!?&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Dance with me! Prance with me! Choose your stage!&lt;br /&gt;
 A fiery demise or a watery grave!&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Come closer, come closer!&lt;br /&gt;
 I promise I will give you a show to &#039;&#039;die&#039;&#039; for!&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Pay attention, or you&#039;ll miss the big reveal!&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Where is the laughter? The thunderous applause?&lt;br /&gt;
 There is simply no pleasing you!&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Alas, we come to the ed of my show...&lt;br /&gt;
 There shall be...no encore...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; Something comes...but it is no voidsent!&lt;br /&gt;
 Be ready for anything!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Ultima systems...online. Performing systems check...&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Systems check complete. Initializing armageddon sequence...&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Reactor capacity exceeded.&lt;br /&gt;
 Gravitations collapse imminent.&lt;br /&gt;
 Reactor cells charged. Supernova ready.&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Aetheromagnetic induction beacon active. Commending aether transfer.&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Reactor cells hypercharging...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; By the twitching of my whiskers, there is fell magick ahead.&lt;br /&gt;
 Only the queen herself could radiate malice of this magnitude!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Welcome, mortals, to my citadel of shadows.&lt;br /&gt;
 Have you come to deepen the gloom with an offering of souls?&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Creeping shade and silhouette, gather unto me!&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; To me, my protege!&lt;br /&gt;
 Smother these intruders with the arts that I have taught thee!&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; And still you refuse to dim and submit...&lt;br /&gt;
 Must I try a different tact?&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; From a chrysalis of light shall I birth the deepest shadow... &lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Your fate was sealed the moment you set foot in my domain!&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Accept my touch, and bask in tenebrous brilliance!&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Such pervasive light...&lt;br /&gt;
 It doth steal into the darkest corners, and chase away my shadows...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; And thus the Shadow Queen doth fall.&lt;br /&gt;
 I commend you on your victory.&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Yes, such skill and strength are deserving of a more fitting stage.&lt;br /&gt;
 Come, mortals—the true master of shadows awaiteth you...&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Shall we begin?&lt;br /&gt;
 Let dominion of your precious skies be decided here and now!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; You expect the creature I was before, enfeebled by confinement?&lt;br /&gt;
 Hah! Face me now in the fullness of my power!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Shall I thrust open the gate to the void?&lt;br /&gt;
 The night hounds slaver at the scent of your fear...&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Not even in eternal sleep shall you be free from the terror of my weaving!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; This tiresome battle hath dragged on overlong. Enough.&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; The energies of the nether will be mine!&lt;br /&gt;
 I will bathe in primordial darkness!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Bow before the shrieking majesty of the void!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; What have you done!?&lt;br /&gt;
 You seek to wrest from me control of the portal!?&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; So be it. A contest of strength, then! &lt;br /&gt;
 A content you have no hope of winning.&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Impossible! I am a lord of the void, you cannot—&lt;br /&gt;
 Aaarrrggghhh!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Mine imprisonment...weakened me more than I imagined...&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; But you have not bested me yet! &lt;br /&gt;
 Witness now my true purpose for seeking the queen&#039;s rebirth!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; Yes. The glory! An infinite well of shadow!&lt;br /&gt;
 You have breached Scathach&#039;s unholy vessel, and released her power unto me!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; Shadow itself shall be mine armor!&lt;br /&gt;
 Come! Strike your feeble blows in vain!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; Such defenses will be difficult to pierce...&lt;br /&gt;
 But mind not his boasts! A persistent assault will prevail!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; Another rift... Another chance to test your might?&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; From the depths of shadow&#039;s well shall rise your ruination!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; Must I entreat the very specter of death to be rid of you!?&lt;br /&gt;
 I care not! I will wager all for your destruction!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; What more must I have...?&lt;br /&gt;
 How great the flood of darkness...to drown out your light...&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only instanced duty in the game where there is a pre-boss cutscene not before the final boss.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Antidote_for_Anarchy&amp;diff=1198958</id>
		<title>An Antidote for Anarchy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Antidote_for_Anarchy&amp;diff=1198958"/>
		<updated>2026-01-31T21:15:47Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* link= Unbound: Ellerete Venomheart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Antidote for Anarchy&lt;br /&gt;
| description = Loashkana is anxiously awaiting word form Costa del Sol.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Piety Materia XI&lt;br /&gt;
| reward2 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward3 = 2 Savage Might Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach A Heartsting&#039;s a Heavy Burden, ngp Healer Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Downed by the River&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70365&lt;br /&gt;
| id-edb = 9767f1bc666&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] Unbound: [[Ellerete Venomheart]] ===&lt;br /&gt;
You will be accompanied by [[Loashkana the Leal]] during this battle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;: Ellerete applies several buffs to herself, increasing her damage dealt, decreasing damage taken, and giving regen. These buffs are inconsequential.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Anguish&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana. Use {{action icon|Esuna}} on yourself and Loashkana to remove.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Malady&#039;&#039;&#039;: Three telegraphed conal AoEs along with targeted conal AoEs hitting both you and Loashkana. Move away from her in a safe zone. This will also inflict a 1-minute {{status effect|debuff|File:HP recovery down icon1.png}} &#039;&#039;&#039;HP Recovery Down&#039;&#039;&#039; to both you and Loashkana, which should be cleansed with {{action icon|Esuna}}.&lt;br /&gt;
*&#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;: Ellerete will apply more stacks of the buffs to herself.&lt;br /&gt;
*&#039;&#039;&#039;Bewildering Blight&#039;&#039;&#039;: Spread marker AoEs on you and Loashkana, inflicting magical damage and a 15-second {{status effect|debuff|File:Temporary misdirection icon.png}} &#039;&#039;&#039;Temporary Misdirection&#039;&#039;&#039;, causing you to move in the current direction of the spinning hand when using a movement key.&lt;br /&gt;
*Ellerete will jump to one edge of the arena and use &#039;&#039;&#039;Skineater Surge&#039;&#039;&#039;, a 180 degree frontal cleave, so position the arrow and move to the safe spot. If on [[sage]], can also use {{action icon|Icarus}} to Loashkana once she reaches the safe zone.&lt;br /&gt;
*&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana that can be removed with {{action icon|Esuna}}. In addition, spawns three &#039;&#039;&#039;Poison Clouds&#039;&#039;&#039; around the arena. These will explode as telegraphed large point-blank AoEs (&#039;&#039;&#039;Burst&#039;&#039;&#039;).&lt;br /&gt;
*Ellerete will become untargetable, and [[Kokonowa the Callous]] will summon a [[K-A Model Mammet]] and [[K-R Model Mammet]], which should be defeated. Upon defeating each, they will explode in a telegraphed point-blank AoE that will knock up and damage Ellerete. She will become targetable again after one mammet is defeated. They will also begin to enrage with &#039;&#039;&#039;Self-destruct&#039;&#039;&#039; after a certain period of time.&lt;br /&gt;
*Ellerete will give herself another three more stacks of buffs with &#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039;: Now also spawns two &#039;&#039;&#039;Poison Clouds&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Deception&#039;&#039;&#039;: Inflicts {{status effect|debuff|File:Delusions icon.png}} &#039;&#039;&#039;Delusions&#039;&#039;&#039;, causing the Poison Clouds to appear as clones of Ellerete. They will jump around the arena in a triangular formation a few times, then all begin to cast &#039;&#039;&#039;Skineater Surge&#039;&#039;&#039;. The real Ellerete will be glowing pink, so get behind her. The fake Elleretes will turn back into the Poison Clouds and explode as point-blank AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Fester&#039;&#039;&#039;: A telegraphed magical tankbuster on Loashkana.&lt;br /&gt;
*Kokonowa will summon eight untargetable defective K-B Model Mammets, who will begin to chase him around. The mammets will end up in a spiral pattern and begin to &#039;&#039;&#039;Self-destruct&#039;&#039;&#039;, indicating nine sequential telegraphed circle AoEs in the order they stop moving.&lt;br /&gt;
*&#039;&#039;&#039;Scorn of the Scorpion&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana that can be removed with {{action icon|Esuna}}. Ellerete will become untargetable, while a targetable &#039;&#039;&#039;[[Suffocating Cloud]]&#039;&#039;&#039; will appear. This add will begin to spawn four expanding pools of poison. Stepping in these will inflict {{status effect|debuff|File:Toxicosis icon1.png}} toxicosis.&lt;br /&gt;
*Loashkana will charge a limit break to defeat the Suffocating Cloud.&lt;br /&gt;
*Ellerete will target her with &#039;&#039;&#039;Tri-disaster&#039;&#039;&#039;, a five-hit stack marker AoE dealing magical damage. Use healing and mitigation cooldowns.&lt;br /&gt;
*After Loashkana defeats the cloud, Ellerete will attempt to use &#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039; to buff herself again, but will instead be inflicted with several deleterious statuses. The battle will then end.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] at [[Raincatcher Gully]].&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Speak with Loashkana again.&lt;br /&gt;
* Speak with [[Wyssulm]] in [[Aleport]].&lt;br /&gt;
* Speak with [[Nyipine]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana is anxiously awaiting word from Costa del Sol.&lt;br /&gt;
* Mere moments after greeting Loashkana, a messenger from Costa del Sol rushes in with an urgent report: the Unbound have infiltrated Brayflox&#039;s Longstop with their small army of mammets, and the goblin is in desperate need of assistance. With little time to waste, the two of you hasten to Raincatcher Gully.&lt;br /&gt;
* A panicked Brayflox claims that Ellerete and Kokonowa mean to target Mudstop Watergush─one of the main sources of freshwater on Vylbrand─and Loashkana is keen to give chase as soon as possible. Once your preparations are complete, she bids you speak with her to commence the battle for the Longstop.&lt;br /&gt;
* In the depths of the Longstop do you find Ellerete and Kokonowa preparing to enact their wicked plan. Before the miscreants succeed, you must make haste and reclaim the Heartsting with Loashkana.&lt;br /&gt;
* Though the poisons were potent and the mammets merciless, you and Loashkana emerge victorious in the battle with Ellerete and Kokonowa, and the Unbound thieves are blasted away in a convenient gobbiebomb-related accident. With her people&#039;s heirloom safely in hand, Loashkana eagerly looks in your direction, hoping to express her thanks for your efforts in the battle.&lt;br /&gt;
* Brayflox&#039;s home is freed from its Unbound influence, and the goblin joyfully conveys her gratitude to you and Loashkana. Though the Heartsting is safe once more, Loashkana is well aware that her sojourn in Eorzea shall soon come to an end, and she wishes to say her farewells to Wyssulm and Zerig.&lt;br /&gt;
* As Wyssulm and Zerig reflect on their adventure with Loashkana, the two resolve to grow stronger, that they might one day cross the western seas and reunite in Tural. Her final tasks in Eorzea ended, Loashkana sets her sights back home, and requests your presence at Xbalyav Ty&#039;e to report your shared success to Nyipine.&lt;br /&gt;
* Loashkana has much on her mind as she contemplates her time in Eorzea. She has witnessed new possibilities for the Heartsting─both helpful and harmful─and informs Nyipine that their people must explore new avenues of poison resistance should the heirloom ever fall into the wrong hands again. Before that discussion can truly begin, however, the journey home must take precedence, and with a final good-bye, Loashkana expresses her gratitude for the peace you have returned to her people.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the Quest (cutscene)===&lt;br /&gt;
 Loashkana: Hello there, Forename. I&#039;ve been on the lookout for anyone from Costa del Sol, but...nothing yet.&lt;br /&gt;
 Loashkana: Perhaps we should travel over there ourselves, just in case─&lt;br /&gt;
&lt;br /&gt;
 ???: Master/Mistress Forename! Mistress Loashkana!&lt;br /&gt;
&lt;br /&gt;
 Gegeruju&#039;s Attendant: Forgive me the sudden entrance, but I bring a message from Master Gegeruju. Your quarry has been sighted in eastern La Noscea.&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Oh! Well, I&#039;m glad I didn&#039;t leave early...&lt;br /&gt;
 Loashkana: Thank you for bringing word! Where in eastern La Noscea were they last seen?&lt;br /&gt;
&lt;br /&gt;
 Gegeruju&#039;s Attendant: Master Wheiskaet but recently received a report from Mistress Brayflox─a trusted associate of his.&lt;br /&gt;
 Gegeruju&#039;s Attendant: We&#039;re told a number of “inbreakers with fightytools and tinkerdolls” infiltrated her Longstop.&lt;br /&gt;
 Gegeruju&#039;s Attendant: We have little doubt the “inbreakers and tinkerdolls” she speaks of are Ellerete and her troupe.&lt;br /&gt;
&lt;br /&gt;
 Loashkana: I see... Then we&#039;d best find this Brayflox, and soon.&lt;br /&gt;
&lt;br /&gt;
 Gegeruju&#039;s Attendant: Indeed. You&#039;re like to find her by the entrance to her Longstop in Raincatcher Gully. My master and his associates wish you good hunting.&lt;br /&gt;
&lt;br /&gt;
 Loashkana: We should get a firsthand account from Brayflox, as well─perhaps she&#039;ll have more to tell. Let&#039;s be off, Forename!&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue===&lt;br /&gt;
 Brayflox Alltalks: Pshhh... Shkohhh... Uplander gobbiefriend returns to Longstop!&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Raincatcher Gully===&lt;br /&gt;
 Loashkana: So this is Brayflox! I told her she reminded me of a Moblin, but I got a bit of a scolding for that... “Not Mobbies,” she said, “&#039;&#039;gobbies&#039;&#039;!”&lt;br /&gt;
&lt;br /&gt;
 Brayflox Alltalks: Yes, gobbies! And gobbies require hand-lending to backstrike at inbreakers. Inbreakers bring bigflock of tinkerdolls to search for watergush!&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Watergush... Does Ellerete mean to poison the island&#039;s water source!?&lt;br /&gt;
 Loashkana: This must be why they were researching the rivers... If the toxins are strong enough, anyone─or anything─that draws near the water would grow terribly ill! All of Vylbrand would fall into disarray!&lt;br /&gt;
&lt;br /&gt;
 Brayflox Alltalks: Poisonmakes no good for gobbieflock. No good for Vylbrand! Narrowhearts in need of many punishings!&lt;br /&gt;
&lt;br /&gt;
 Loashkana: ...This goes far beyond trickery. We must end Ellerete&#039;s ambitions here and now!&lt;br /&gt;
 Loashkana: I doubt she&#039;ll come quietly, and she has the Heartsting at her disposal. But with your aid, [Forename], I know we can take it back. As soon as you&#039;re ready, we&#039;ll storm the Longstop!&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
 Loashkana: Well...this is it! Ready to storm the Longstop, Forename?&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 Loashkana: There they are!&lt;br /&gt;
&lt;br /&gt;
 Ellerete: Oooh, I knew bringing those bits and bobs for battle was a good idea! If you&#039;re after some manner of surrender with heartfelt embraces and handing over of magicked heirlooms, you&#039;ve come to the wrong Longstop, my dear.&lt;br /&gt;
&lt;br /&gt;
 Loashkana: You monster... You plan to poison every waterway in Vylbrand, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
 Ellerete: But of course! The trick is to let the poison stew for a few bells. With a healthy helping of those tantalizing toxins and a dollop of advanced alchemical processes...poof! This eyesore of an island will get a taste of my finest work yet!&lt;br /&gt;
 Ellerete: My latest masterpiece neither dissipates nor evaporates, and no amount of inherent immunity can save you from its influence! It may be safe to the touch, but one tiny sip will have you &#039;&#039;begging&#039;&#039; for mercy!&lt;br /&gt;
&lt;br /&gt;
 Kokonowa: That&#039;s no jest, by the way. I won&#039;t begin to describe what manner of havoc the experimental doses wreaked on me...but I will look forward to seeing how it affects the general populace.&lt;br /&gt;
&lt;br /&gt;
 Ellerete: Oh, yes! The residents of Limsa Lominsa and its adorable little hamlets rely on this water. So very many people, blissfully unaware of what&#039;s to come...&lt;br /&gt;
 Ellerete: And every single one of those wretches will be at the mercy of our malice... Every! Single! One!&lt;br /&gt;
&lt;br /&gt;
 Loashkana: If she unleashes those toxins into the waterways, this is going to end up far worse than Bronze Lake...&lt;br /&gt;
&lt;br /&gt;
 What will you say?&lt;br /&gt;
 &amp;gt; Playtime&#039;s over, Ellerete!&lt;br /&gt;
 &amp;gt; The only wretches I see here are you two.&lt;br /&gt;
 &amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
 Ellerete: Your precious scorpion once hunted prey with these poisons, yes? Perhaps I should learn from its example and revel in the thrill of the chase!&lt;br /&gt;
&lt;br /&gt;
 Kokonowa: I suspect that&#039;s my cue to back away. I&#039;d rather watch the chaos unfold from a safe distance.&lt;br /&gt;
&lt;br /&gt;
 Ellerete: These venomous gifts keep on giving... My very aether is infused with their essence!&lt;br /&gt;
 Ellerete: So now, my dears...&lt;br /&gt;
 Ellerete: It&#039;s time I hunt &#039;&#039;you&#039;&#039; for a change!&lt;br /&gt;
&lt;br /&gt;
===Solo Instance===&lt;br /&gt;
 Loashkana the Leal: I&#039;ll lead the charge, Forename! You focus on healing!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: My dear, sweet faerie apple... I&#039;m afraid you&#039;ve soured on me. Prepare to perish!&lt;br /&gt;
 Ellerete Venomheart: Pesky pest problems call for alchemical solutions!&lt;br /&gt;
 Ellerete Venomheart: Gods, that&#039;s bitter!&lt;br /&gt;
 Ellerete Venomheart: Hee hee! A little poison never killed any─ Oh, wait. I lied. Ah, well!&lt;br /&gt;
&lt;br /&gt;
 System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: Ugh! We&#039;ll need this cleansed, and quickly!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: For my next trick, I give you...a venomous gift to hurt what heals you! Ta-daaa!&lt;br /&gt;
&lt;br /&gt;
 Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: Such terrible power...&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: Time to break out the Ellerete special!&lt;br /&gt;
&lt;br /&gt;
 Kokonowa the Callous: Those tonics are bound to take their toll if she&#039;s not careful...&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: Ooh, I know! Why don&#039;t we set your heads a-spinning?&lt;br /&gt;
 Ellerete Venomheart: Ahaha! What a marvelous mess you&#039;re in! If you don&#039;t hurry, it&#039;ll only get messier...&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: E-Everything&#039;s spinning...&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: The hunt&#039;s only just begun, my dears! I&#039;ve plenty more where that came from.&lt;br /&gt;
&lt;br /&gt;
 Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: Augh! M-My head...&lt;br /&gt;
&lt;br /&gt;
 Kokonowa the Callous: I grow weary of your tenacity. Mammets, to your positions!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: &amp;lt;sob&amp;gt; I don&#039;t feel so good...&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: Nothing we can&#039;t handle. Let&#039;s turn them into scrap metal!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: So very...woozy...&lt;br /&gt;
 Ellerete Venomheart: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
 Ellerete Venomheart: Wha─!?&lt;br /&gt;
&lt;br /&gt;
 System: Kokonowa the Callous: Oh, for the love of... Pull yourself together, Ellerete!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: Aaah!&lt;br /&gt;
 Ellerete Venomheart: I-I&#039;ll be fine! Just a few more draughts...&lt;br /&gt;
 Ellerete Venomheart: &amp;lt;retch&amp;gt; Urgh...&lt;br /&gt;
&lt;br /&gt;
 System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: Can you withstand this, I wonder!?&lt;br /&gt;
 Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
 Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
 Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: That one! That&#039;s the real Ellerete!&lt;br /&gt;
&lt;br /&gt;
 Kokonowa the Callous: &amp;lt;sigh&amp;gt; Desperate times, as they say... I&#039;ll summon the defective mammets.&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: Does he ever run out of mammets!?&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: I&#039;m sorry, the what!?&lt;br /&gt;
&lt;br /&gt;
 Kokonowa the Callous: No! N-Not me!&lt;br /&gt;
 Kokonowa the Callous: Faulty little shites!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: What in the hells are you doing!?&lt;br /&gt;
&lt;br /&gt;
 Kokonowa the Callous: Initiating self-destruct protocol, that&#039;s what!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: C-Call them off! Call them off, dammit!&lt;br /&gt;
&lt;br /&gt;
 Kokonowa the Callous: Phew... That was close.&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: Oh, dear... Run, Forename!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: Aaah!&lt;br /&gt;
&lt;br /&gt;
 Kokonowa the Callous: ...Oh.&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: I&#039;ll handle the rest, Kokonowa! Be a good little goldsmith and sit this out!&lt;br /&gt;
&lt;br /&gt;
 Kokonowa the Callous: If you insist...&lt;br /&gt;
&lt;br /&gt;
 Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: Ahaha! Poison here, poison there, poison, poison, everywhere!&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: Leave this to me, [Forename]. Just keep an eye on Ellerete!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: Stubborn worms! I will end you─do you hear me!?&lt;br /&gt;
 Ellerete Venomheart: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: Taste the fury of the mountains!&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: You are rotten to the core! Why do you persist!?&lt;br /&gt;
 Ellerete Venomheart: Godsdamn it all...&lt;br /&gt;
 Ellerete Venomheart: No, no, NO! My tonics... They&#039;ve betrayed me!&lt;br /&gt;
 Ellerete Venomheart: Urgh... I-I can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
 Kokonowa the Callous: We must retreat before it&#039;s too late...&lt;br /&gt;
&lt;br /&gt;
 Loashkana the Leal: Return the Heartsting─now.&lt;br /&gt;
&lt;br /&gt;
 Ellerete Venomheart: &amp;lt;sob&amp;gt; I don&#039;t feel so good...&lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 Kokonowa: Enough, Ellerete! We must escape while we still can─a smoke bomb, quickly!&lt;br /&gt;
&lt;br /&gt;
 Ellerete: Ugh...fine! Have it your way...&lt;br /&gt;
&lt;br /&gt;
 Kokonowa: W-Wait! That&#039;s a goblin-made─&lt;br /&gt;
&lt;br /&gt;
 Ellerete: No, no, NOOOOOO! You&#039;ll rue the day you made enemies of the Unboooooouuund!&lt;br /&gt;
&lt;br /&gt;
 Loashkana: She&#039;s left quite the mess behind her. Nothing the Heartsting can&#039;t detoxify, though. Let&#039;s hurry and clear away the poison.&lt;br /&gt;
&lt;br /&gt;
 Wheiskaet: There you are, Forename. We came running once we heard the explosion, but I&#039;m pleased to see you&#039;re none the worse for wear.&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Ellerete and Kokonowa picked up the wrong explosive. We should consider ourselves fortunate that goblin bombs resemble Unbound smoke bombs!&lt;br /&gt;
&lt;br /&gt;
 Brayflox Alltalks: Pshhh... Shkohhh... Gobbiebooms and friendlyfaces win the day! Inbreakers go flying skyward!&lt;br /&gt;
&lt;br /&gt;
 Wheiskaet: We made our rounds of the Longstop, as well. The enemy mammets patrolling the place have all gone lifeless.&lt;br /&gt;
 Wheiskaet: Your treasure is safe, I trust?&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Yes, thanks to Forename&#039;s support!&lt;br /&gt;
&lt;br /&gt;
 Wheiskaet: Very good. Should those troublemakers survive the impending fall, they won&#039;t pose the same threat without it.&lt;br /&gt;
 Wheiskaet: If they do happen to show their sorry faces &#039;round here again, I&#039;ve notified the Yellowjackets to be on the lookout for them. They send their regards─and their deepest gratitude, of course.&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue===&lt;br /&gt;
 Brayflox Alltalks: Pshhh... Shkohhh... Bigthanks to uplander! Many, many bigthanks!&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana again===&lt;br /&gt;
 Loashkana: The Heartsting is safe again... Thank you for everything, Forename. &lt;br /&gt;
 Loashkana: And thank you too, Brayflox! We might not have found Ellerete and Kokonowa without you.&lt;br /&gt;
&lt;br /&gt;
 Brayflox Alltalks: Pshhh... Shkohhh... Brayflox happygives hand-lending! Important for all goodgobbies to offer hand-lending to fellow gobbiefriends.&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Hee hee! It&#039;s an honor to be counted among your gobbiefriends.&lt;br /&gt;
 Loashkana: Now, as eager as I am to get the Heartsting safely back to Tural, I&#039;d like to say my good-byes to everyone here first, if that&#039;s all right.&lt;br /&gt;
 Loashkana: Wyssulm and Zerig deserve to know how everything transpired in the end, for one thing. Shall we make our way to Aleport?&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue===&lt;br /&gt;
 Loashkana: I&#039;m relieved our troubles are over, but...I&#039;ve never been good at farewells.&lt;br /&gt;
&lt;br /&gt;
 Zerig: Forename! It&#039;s good to see you and Miss Loashkana well.&lt;br /&gt;
&lt;br /&gt;
===Speak with Wyssulm in Aleport (cutscene)===&lt;br /&gt;
 Wyssulm: Well met, you two! How fares the hunt for Ellerete?&lt;br /&gt;
 Wyssulm: Sent them flying, did you!? Now those are what I call good tidings.&lt;br /&gt;
 Wyssulm: To think they&#039;d confuse a goblin explosive for their own smoke bombs... Hah! Serves them right, I say.&lt;br /&gt;
&lt;br /&gt;
 Zerig: With Miss Loashkana&#039;s heirloom returned, we can breathe a collective sigh of relief.&lt;br /&gt;
 Zerig: I, for one, am pleased there will be no more risk of poisoned elixirs... I wouldn&#039;t have wished those hiccups on my worst enemy.&lt;br /&gt;
&lt;br /&gt;
 Wyssulm: By the by, Miss Loashkana, I knew you traveled far to get here, but I didn&#039;t realize you hailed from Tural! That&#039;s quite a voyage... Will you be heading home soon?&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Yes, that&#039;s right. Vylbrand is a fascinating place, but my village is probably worried sick about me...and the Heartsting too, of course!&lt;br /&gt;
&lt;br /&gt;
 Wyssulm: Though your time here was short, you&#039;ll be sorely missed.&lt;br /&gt;
&lt;br /&gt;
 Zerig: We still have much to learn, but one day, perhaps we might find our way to Tural as well.&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Oh, that would be wonderful! And when you do, I&#039;ll look forward to hearing all about your adventures!&lt;br /&gt;
&lt;br /&gt;
 Wyssulm: And you! We had a feeling you were no ordinary adventurer... Imagine our surprise when we learned you were the savior of the realm himself!&lt;br /&gt;
&lt;br /&gt;
 Wyssulm: One of our Yellowjacket acquaintances boasted about meeting the Warrior of Light while investigating the serial poisonings, and that&#039;s when it dawned on us... She sends her regards, by the way.&lt;br /&gt;
 Wyssulm: We&#039;ve malms to go before we reach your lofty heights, but gods willing, we&#039;ll try to rise to the challenge.&lt;br /&gt;
&lt;br /&gt;
 Zerig: Indeed. You&#039;ve given me much to aspire to as a fellow healer, and I shall do my utmost to follow your shining example.&lt;br /&gt;
&lt;br /&gt;
 Wyssulm: Be well, you two, and may we meet again on distant shores!&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Thank you both for your help... I&#039;ll never forget it.&lt;br /&gt;
 Loashkana: It&#039;s time I returned to Tuliyollal. It would mean the world to me if you&#039;d come too, Forename. I wouldn&#039;t want to report our success to Nyipine without you!&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue===&lt;br /&gt;
 Wyssulm: Sooner or later, we&#039;ll be taking our adventures elsewhere... And when we do, I hope we&#039;ll cross paths with you!&lt;br /&gt;
&lt;br /&gt;
 Zerig: You are an inspiration to healers the realm over, [Forename]. Together with Wyssulm, I hope to dedicate what ability I have to aiding those around me, as you have helped us.&lt;br /&gt;
&lt;br /&gt;
===Speak with Nyipine in Tuliyollal (cutscene)===&lt;br /&gt;
 Nyipine: Loashkana! And Forename as well! Your combined presence here can only mean one thing...&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Forename and I have brought the Heartsting home!&lt;br /&gt;
&lt;br /&gt;
 Nyipine: So you have, so you have! I regret that I could not assist you, but I am relieved that all is well.&lt;br /&gt;
 Nyipine: Words cannot express my gratitude to you both.&lt;br /&gt;
&lt;br /&gt;
 Loashkana: Taking back the Heartsting was no easy task, but I learned a great deal on my journey to Eorzea.&lt;br /&gt;
 Loashkana: One of the Unbound─a man called Kokonowa─possessed an inherent immunity to poison, built up by years of regularly ingesting small amounts.&lt;br /&gt;
 Loashkana: Rather than relying solely on the scorpion&#039;s gifts to detoxify us, perhaps we might learn from those traditions and build up a stronger immunity of our own...&lt;br /&gt;
 Loashkana: It would be prudent to prepare ourselves in case something like this ever happens again. If we&#039;re to continue living among the deadly, perhaps it&#039;s time we found new ways to overcome the challenges we face.&lt;br /&gt;
 Loashkana: Throughout my life in the village, I thought I knew everything there was to know about the Heartsting. But I now understand that the scorpion&#039;s gifts can easily become a curse in the wrong hands.&lt;br /&gt;
 Loashkana: Its power can poison a single water source─threaten countless lives─on a whim!&lt;br /&gt;
 Loashkana: Yet at the same time, its detoxifying powers can save just as many.&lt;br /&gt;
 Loashkana: I began to wonder... Could the Heartsting provide succor outside our village? Should it? Or will the risks prove too great?&lt;br /&gt;
&lt;br /&gt;
 Nyipine: Excellent questions, all. Knowing what the Heartsting is capable of outside our borders, we must consider this carefully, for the future of our people.&lt;br /&gt;
 Nyipine: I am certain your father will wish to speak more of it upon our return.&lt;br /&gt;
&lt;br /&gt;
 Loashkana: As you can see, our community has much to consider if we&#039;re to keep thriving! But for the moment, I&#039;m simply glad the Heartsting is back in Tural...and I can&#039;t thank you enough for your help.&lt;br /&gt;
 Loashkana: Until I met you, I&#039;d never hunted alongside a healer, but knowing I had your support filled me with courage. Yours is a heartening presence─one I&#039;m going to miss dearly!&lt;br /&gt;
 Loashkana: You have my gratitude and my trust, [Forename]. Now and forever.&lt;br /&gt;
 Loashkana: But as much as I&#039;d like to, I won&#039;t keep you any longer. Nyipine and I have a long trek home.&lt;br /&gt;
 Loashkana: I wish you all the best, and I hope─no, I know─we&#039;ll meet again someday!&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons_Umbrae/Quest&amp;diff=1185186</id>
		<title>Phantom Weapons Umbrae/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons_Umbrae/Quest&amp;diff=1185186"/>
		<updated>2026-01-04T03:54:55Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* {{questlink|feature|Aether, Aether, Everywhere|large}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Phantom Weapons Penumbrae/Quest|Penumbrae &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; IL 745]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Phantom Weapons Umbrae]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 760&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 7.31&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Lydirceil]] - [[Phantom Village]] (X:6.6, Y:7.1) &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Gerolt (DT)|Gerolt]] - [[Phantom Village]] (X:6.7, Y:7.1)&amp;lt;br&amp;gt;[[Ermina]] - [[Phantom Village]] (X:6.9, Y:7.3)&amp;lt;br&amp;gt;[[Dodokkuli]] - [[Phantom Village]] (X:6.7, Y:7.1) &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;|{{questlink|feature|Keeping the Old Ways Alive}}&amp;lt;br&amp;gt;{{questlink|feature|Aether, Aether, Everywhere}}&amp;lt;br&amp;gt;{{questlink|feature|Wrought by Hands Phantasmal}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{item icon|Phantom Sword Umbrae|size=big|x}} {{item icon|Phantom Kite Shield Umbrae|size=big|x}} {{item icon|Phantom Bardiche Umbrae|size=big|x}} {{item icon|Phantom Guillotine Umbrae|size=big|x}} {{item icon|Phantom Bayonet Umbrae|size=big|x}} {{item icon|Phantom Spear Umbrae|size=big|x}} {{item icon|Phantom War Scythe Umbrae|size=big|x}} {{item icon|Phantom Knuckles Umbrae|size=big|x}} {{item icon|Phantom Blade Umbrae|size=big|x}} {{item icon|Phantom Cleavers Umbrae|size=big|x}} {{item icon|Phantom Twinfangs Umbrae|size=big|x}} {{item icon|Phantom Harp Bow Umbrae|size=big|x}} {{item icon|Phantom Arquebus Umbrae|size=big|x}} {{item icon|Phantom Terpna Umbrae|size=big|x}} {{item icon|Phantom Staff Umbrae|size=big|x}} {{item icon|Phantom Index Umbrae|size=big|x}} {{item icon|Phantom Rapier Umbrae|size=big|x}} {{item icon|Phantom Flat Brush Umbrae|size=big|x}} {{item icon|Phantom Crook Umbrae|size=big|x}} {{item icon|Phantom Codex Umbrae|size=big|x}} {{item icon|Phantom Star Globe Umbrae|size=big|x}} {{item icon|Phantom Pendulums Umbrae|size=big|x}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;TBA&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
Before beginning to create a [[Phantom Weapons Umbrae|Phantom Weapon Umbrae]], players must:&lt;br /&gt;
* complete a [[Phantom Weapons Penumbrae|Phantom Weapon Penumbrae]] from the quest {{questlink|feature|Forging the Phantasmal}}&lt;br /&gt;
* reach level 100 for your chosen [[job]] as a [[Disciple of War]] or [[Disciple of Magic]].&lt;br /&gt;
&lt;br /&gt;
The three quests for the second stage of the Phantom Weapons, which require farming certain [[Duty Roulette|Duty Roulettes]] to obtain enough aether, have to be completed only once. After that, all weapons umbrae can be bought from a vendor with the corresponding weapon penumbrae and  three pieces of {{item icon|Waxing Arcanite}}, which cost {{tomestone|uncapped|500}} {{tomestone/uncapped-text}} each, totaling {{tomestone|uncapped|1500}} per weapon.&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Keeping the Old Ways Alive|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Lydirceil]]&lt;br /&gt;
|location = [[Phantom Village]] (X:6.6, Y:7.1)&lt;br /&gt;
|steps = &lt;br /&gt;
#Express your /doubt to [[Gerolt (DT)|Gerolt]].&lt;br /&gt;
#Deliver the requested items to Gerolt.&lt;br /&gt;
#Obtain a block of {{item icon|Rroneek Glue}}.&lt;br /&gt;
#Obtain a chunk of {{item icon|Ut&#039;ohmu Siderite}}.&lt;br /&gt;
#Obtain a pinch of {{item icon|Synthetic Dark Matter Alpha}}.&lt;br /&gt;
#Obtain a pinch of {{item icon|Synthetic Dark Matter Beta}}.&lt;br /&gt;
#Obtain a pinch of {{item icon|Synthetic Dark Matter Gamma}}.&lt;br /&gt;
#Wait for Dodokkuli to finish his preparations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* {{item icon|Rroneek Glue}} is purchased from [[Goplu]] in [[Tuliyollal]] (13.1, 12.7) for {{gil|300,000}} [[gil]].&lt;br /&gt;
* {{item icon|Ut&#039;ohmu Siderite}} is purchased from [[Rral Wuruq]] in Iq Br&#039;aax at [[Yak T&#039;el]] (13.8, 12.7) for {{bicolor gemstone|600}} [[Bicolor Gemstone]]s.&lt;br /&gt;
&lt;br /&gt;
The Dark Matter items are level 100 crafts, with the recipes requiring [[Master Recipe Tomes|Master Recipe Tomes XII]].&lt;br /&gt;
* All recipes require {{item icon|Levinchrome Aethersand}}, which can be bought with {{scrip|high gatherer}} {{scrip/high-gatherer-text}} or {{cex|cosmocredit}} [[Cosmocredit]]s, or obtained through {{action icon|Aetherial Reduction}}.&lt;br /&gt;
* The remaining materials come from timed nodes that require [[Tomes of Regional Folklore]]. All 3 of Botanist&#039;s books are needed, while Miner only needs its Xak Tural and Yok Tural books (Miner&#039;s Alexandria book is not needed). These items require at least 4,740 [[Perception]] to gather them.&lt;br /&gt;
* {{item icon|Synthetic Dark Matter Alpha}} is made by {{BSM}} [[Blacksmith]], {{ARM}} [[Armorer]], or {{GSM}} [[Goldsmith]].&lt;br /&gt;
* {{item icon|Synthetic Dark Matter Beta}} is made by {{CRP}} [[Carpenter]], {{LTW}} [[Leatherworker]], or {{WVR}} [[Weaver]].&lt;br /&gt;
* {{item icon|Synthetic Dark Matter Gamma}} is made by {{ALC}} [[Alchemist]] or {{CUL}} [[Culinarian]].&lt;br /&gt;
* Even though there is no {{HQ}} High-quality version of these crafts, &#039;&#039;&#039;they must be completed with a nearly full quality bar (at least 12700/12716 quality), or else the craft will fail&#039;&#039;&#039;.&lt;br /&gt;
* 5380 Craftsmanship and 4650 Control are required in order to attempt to craft the items.&lt;br /&gt;
* Teamcraft&#039;s [https://guides.ffxivteamcraft.com/guide/crafting-melding-guide#budget-set-7-2-em-strong-unchanged-in-7-3-strong-em- 7.2 budget meld set] (5,264 Craftsmanshop, 4,667 Control, 616 CP) plus high-quality {{item icon|Ceviche|hq=true}} should be enough to consistently macro these crafts with a macro from [https://www.raphael-xiv.com/ Raphael].&lt;br /&gt;
&lt;br /&gt;
Alternatively, since all of the required items are tradable, they can be bought off the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Aether, Aether, Everywhere|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Lydirceil]]&lt;br /&gt;
|location = [[Phantom Village]] (X:6.6, Y:7.1)&lt;br /&gt;
|steps = &lt;br /&gt;
#Fill the aetherwells before speaking with [[Gerolt (DT)|Gerolt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gerolt needs 10,000 each of four kinds of aether, or 40,000 aether total.&#039;&#039;&#039; [[Duty Roulette|Duty Roulettes]] are the only option you have for this farm, and specifically:&lt;br /&gt;
&lt;br /&gt;
*{{Eurekaelement icon|wind}} Green aether: {{questlink|dutyroulette|Duty Roulette: High-level Dungeons}} (note: this is not Level Cap Dungeons or Expert Roulette)&lt;br /&gt;
*{{Eurekaelement icon|water}} Blue aether: {{questlink|dutyroulette|Duty Roulette: Alliance Raids}}&lt;br /&gt;
*{{Eurekaelement icon|fire}} Red aether: {{questlink|dutyroulette|Duty Roulette: Trials}}&lt;br /&gt;
*{{Eurekaelement icon|earth}} Yellow aether: {{questlink|dutyroulette|Duty Roulette: Normal Raids}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can collect aether without needing to equip the relic, queue as a level 100 job, or use the same job that accepted the quest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each roulette gives a daily amount of aether, tied to the daily roulette bonus.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| item sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Duty !!Daily Bonus Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dutyroulette|Duty Roulette: High-level Dungeons}} || 376&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dutyroulette|Duty Roulette: Alliance Raids}} || 101&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dutyroulette|Duty Roulette: Trials}} || 614&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dutyroulette|Duty Roulette: Normal Raids}} || 614&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each duty also grants an amount of aether when it is encountered via roulette, separate from the daily bonus. The amount given seems to depend on the average clear time for the duty, with longer duties typically granting more aether. As of [[patch 7.31]], each duty grants the following aether&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1B3udmZIYM24ovqDxF8fH0hE4RrDkrjUc8FwaZtwi98c/edit?gid=0#gid=0 &amp;quot;Aetherwell Array Findings&amp;quot; spreadsheet] - by Selene Amaris (Omega) and Ragna Vel (Cerberus).&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| debuff sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! High-level Dungeon !! {{Eurekaelement icon|wind}} Green Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace}} || 270&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep}} || 304&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius}} || 343&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Copperbell Mines (Hard)}} || 335&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Haukke Manor (Hard)}} || 346&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor}} || 342&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Halatali (Hard)}} || 338&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Brayflox&#039;s Longstop (Hard)}} || 278&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle}} || 382&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}} || 354&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stone Vigil (Hard)}} || 375&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Snowcloak}} || 347&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sastasha (Hard)}} || 325&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sunken Temple of Qarn (Hard)}} || 371&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Keeper of the Lake}} || 385&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace (Hard)}} || 399&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep (Hard)}} || 356&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherochemical Research Facility}} || 545&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Neverreap}} || 354&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum}} || 367&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum}} || 341&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius (Hard)}} || 384&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Antitower}} || 368&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor (Hard)}} || 391&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohr Khai}} || 331&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle (Hard)}} || 347&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Xelphatol}} || 369&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Great Gubal Library (Hard)}} || 358&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Baelsar&#039;s Wall}} || 387&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohm Al (Hard)}} || 367&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ala Mhigo (Duty)}} || 422&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Kugane Castle}} || 364&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Temple of the Fist}} || 380&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Drowned City of Skalla}} || 388&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hells&#039; Lid}} || 350&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum (Hard)}} || 357&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Swallow&#039;s Compass}} || 393&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Burn}} || 360&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}} || 408&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Ghimlyt Dark}} || 438&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amaurot}} || 535&lt;br /&gt;
|- &lt;br /&gt;
| {{questlink|dungeon|The Twinning}} || 482&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Akadaemia Anyder}} || 448&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Grand Cosmos}} || 504&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Anamnesis Anyder}} || 508&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Heroes&#039; Gauntlet}} || 524&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Matoya&#039;s Relict}} || 482&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Paglth&#039;an}} || 477&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Dead Ends}} || 485&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Smileton}} || 383&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stigma Dreamscape}} || 395&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}} || 425&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fell Court of Troia (Duty)}} || 433&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Lapis Manalis}} || 473&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherfont}} || 406&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lunar Subterrane}} || 463&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| tanker-role sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Alliance Raid !! {{Eurekaelement icon|water}} Blue Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The Labyrinth of the Ancients}} || 374&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Syrcus Tower}} || 356&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The World of Darkness}} || 459&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The Void Ark}} || 492&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The Weeping City of Mhach}} || 655&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Dun Scaith}} || 692&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The Royal City of Rabanastre}} || 627&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The Ridorana Lighthouse}} || 726&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The Orbonne Monastery}} || 860&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The Copied Factory}} || 844&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The Puppets&#039; Bunker}} || 822&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|The Tower at Paradigm&#039;s Breach}} || 999&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Aglaia}} || 575&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Euphrosyne}} || 626&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Thaleia}} || 830&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Jeuno: The First Walk}} || 753&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|San d&#039;Oria: The Second Walk}} || 753&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| dps-role sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Trial !! {{Eurekaelement icon|fire}} Red Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Bowl of Embers (Hard)}} || 62&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Navel (Hard)}} || 84&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Howling Eye (Hard)}} || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle on the Big Bridge}} || 74&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Chimera}} || 31&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Hydra}} || 37&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thornmarch (Hard)}} || 96&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Whorleater (Hard)}} || 71&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Striking Tree (Hard)}} || 90&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Akh Afah Amphitheatre (Hard)}} || 64&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dragon&#039;s Neck}} || 78&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle in the Big Keep}} || 134&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Chrysalis}} || 134&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thok ast Thok (Hard)}} || 115&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Limitless Blue (Hard)}} || 118&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Singularity Reactor}} || 106&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Steps of Faith}} || 135&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay S1T7}} || 118&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay P1T6}} || 115&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay Z1T9}} || 158&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Pool of Tribute}} || 149&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Emanation}} || 144&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Royal Menagerie}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Fluminis}} || 174&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Great Hunt}} || 115&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Kugane Ohashi}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Jade Stoa}} || 172&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Hells&#039; Kier}} || 196&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Wreath of Snakes}} || 168&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dancing Plague}} || 189&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Crown of the Immaculate}} || 186&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dying Gasp}} || 203&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Seat of Sacrifice}} || 267&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Cinder Drift}} || 195&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Marinum}} || 222&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Cloud Deck}} || 224&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dark Inside}} || 220&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Mothercrystal}} || 231&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Day}} || 295&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Storm&#039;s Crown}} || 157&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Mount Ordeals}} || 168&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Voidcast Dais}} || 193&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Abyssal Fracture}} || 216&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Gilded Araya}} || 175&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Worqor Lar Dor}} || 219&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Everkeep}} || 273&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Interphos}} || 291&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Recollection}} || 243&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Ageless Necropolis}} || 247&lt;br /&gt;
|-&lt;br /&gt;
|{{Questlink|trial|The Windward Wilds}} || 243&lt;br /&gt;
|-&lt;br /&gt;
|{{Questlink|trial|Hell on Rails}} || 247&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Normal Raid !! {{Eurekaelement icon|earth}} Yellow Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Father}} || 89&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Father}} || 135&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Father}} || 116&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Father}} || 82&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Son}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Son}} || 148&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Son}} || 144&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Son}} || 143&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Eyes of the Creator}} || 171&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Breath of the Creator}} || 132&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Heart of the Creator}} || 139&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Soul of the Creator}} || 172&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Deltascape V1.0}} || 104&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Deltascape V2.0}} || 126&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Deltascape V3.0}} || 117&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Deltascape V4.0}} || 121&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Sigmascape V1.0}} || 132&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Sigmascape V2.0}} || 133&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Sigmascape V3.0}} || 141&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Sigmascape V4.0}} || 152&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alphascape V1.0}} || 153&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alphascape V2.0}} || 169&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alphascape V3.0}} || 195&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alphascape V4.0}} || 171&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Resurrection}} || 138&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Descent}} || 137&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Inundation}} || 136&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Sepulture}} || 148&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Fulmination}} || 160&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Furor}} || 166&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Iconoclasm}} || 186&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Refulgence}} || 209&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Umbra}} || 187&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Litany}} || 195&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Anamorphosis}} || 189&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Eternity}} || 261&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Asphodelos: The First Circle}} || 104&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Second Circle}} || 113&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Third Circle}} || 130&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Fourth Circle}} || 127&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Abyssos: The Fifth Circle}} || 138&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Abyssos: The Sixth Circle}} || 130&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Abyssos: The Seventh Circle}} || 144&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Abyssos: The Eighth Circle}} || 141&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Ninth Circle}} || 161&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Tenth Circle}} || 169&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Eleventh Circle}} || 171&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Twelfth Circle}} || 184&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M1}} || 155&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M2}} || 170&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M3}} || 166&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M4}} || 174&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M1}} || 213&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M2}} || 222&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M3}} || 226&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M4}} || 213&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M1}} || 213&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M2}} || 222&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M3}} || 226&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|AAC Heavyweight M4}} || 213&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is unknown whether these values will be updated in future patches and how aether granted by new duties added to the roulettes will be handled.&lt;br /&gt;
&lt;br /&gt;
Players can only earn aether if they queue for the roulettes themselves; queuing for specific duties will not reward aether.&lt;br /&gt;
&lt;br /&gt;
Once players finish one color, they will receive the system message: &amp;quot;The [color] aetherwell emits a radiant glow!&amp;quot; When all four are full, players will receive the system message: &amp;quot;All four aetherwells shine with a brilliant luster!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When adding in the daily roulette bonus, each duty completed rewards approximately 769-770 points of aether on average for its corresponding color (assuming the associated duty is randomly selected from the entire list). &#039;&#039;&#039;This means that if a player does one of each roulette per day (with the daily bonus), all four aetherwells will be filled in approximately 13-14 days.&#039;&#039;&#039;&lt;br /&gt;
*Note: Depending on one&#039;s data center and time of queuing, the level 50 [[Crystal Tower]] alliance raids tend to be over-represented in Alliance Roulette. These provide less aether than higher level alliance raids. Therefore, in practice, players will often find that their blue aether will lag behind the other aetherwells if they only queue for each roulette once per day. &#039;&#039;&#039;In worst-case, it can take up to 22 days of daily bonus to finish the blue aetherwell.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can also choose to repeatedly queue for roulettes after obtaining the daily bonus if they want to progress faster, although this will require more duties and time playing invested overall.&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Wrought by Hands Phantasmal|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Lydirceil]]&lt;br /&gt;
|location = [[Phantom Village]] (X:6.6, Y:7.1)&lt;br /&gt;
|steps = &lt;br /&gt;
#Purchase 3 {{item icon|Waxing Arcanite}} from [[Ermina]] in Phantom Village (X:6.9, Y:7.3). Each costs {{tomestone|uncapped|500}} {{tomestone/uncapped-text}}, or 1,500 tomestones total.&amp;lt;/li&amp;gt;&lt;br /&gt;
#With the [Corresponding Phantom Weapon Penumbrae] in your inventory or Armoury Chest, deliver the chunks of waxing arcanite to [[Dodokkuli]].&lt;br /&gt;
|reward = Phantom Weapon Umbrae, depending on job &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This quest consists only of buying the Waxing Arcanite and trading those for the desired Phantom Weapon Umbrae. Unlike the previous tomestone exchange for arcanite, players also need to exchange the corresponding Phantom Weapon Penumbrae. All other weapons can thereafter be acquired in the same way, without needing to accept a repeatable quest.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Phantom Weapons Umbrae]] are associated with the following achievements: &lt;br /&gt;
{{Achievement list|Items|Phantom Weapons|conditions=Has canonical name::~Phantom of the Umbra: *}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Aetherwell Array filled.jpg|A filled Aetherwell Array&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In {{questlink|feature|Aether, Aether, Everywhere}}, the lore explanation for why the player is unable to gather aether by participating in [[Occult Crescent]] activities is due to the aether on the island being too unstable.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adlo&amp;diff=1150731</id>
		<title>Adlo</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adlo&amp;diff=1150731"/>
		<updated>2025-12-02T19:08:57Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: Redirected page to Adloquium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Adloquium]]&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=1057246</id>
		<title>Dun Scaith</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=1057246"/>
		<updated>2025-10-25T01:58:11Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Dun Scaith&lt;br /&gt;
| description = The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island&#039;s intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve. &amp;lt;br&amp;gt; The Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!&lt;br /&gt;
| image = Dun_Scaith.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 235&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 80 heliometry + 10 mathematics&lt;br /&gt;
| req-quest = Where Shadows Reign&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = Dun Scaith&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the third part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Defeat [[Deathgaze Hollow]]: 0/1&lt;br /&gt;
#Arrive at the Rostrum: 0/1&lt;br /&gt;
#Defeat [[Ferdiad Hollow]]: 0/1&lt;br /&gt;
#Arrive in the Queen&#039;s Graces: 0/1&lt;br /&gt;
#Defeat [[Scathach]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos Hollow]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies and Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
{{evt|service=youtube|id=uNrzJdfTNLs|dimensions=350|align=right|description=}}&lt;br /&gt;
{{evt|service=youtube|id=D9eM5fT3slg|dimensions=350|align=right|description=}}&lt;br /&gt;
There are no walls on the left and right side of the ship so be careful not to fall off. Throughout the fight, the boss moves between these sides to attack you and make you fly off to your death.&lt;br /&gt;
&lt;br /&gt;
===== First Half =====&lt;br /&gt;
The boss opens up with &#039;&#039;Void Death&#039;&#039;. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.&lt;br /&gt;
&lt;br /&gt;
Next, it casts &#039;&#039;Void Aero II&#039;&#039; and marks three players with green spread markers. Go to a place away from everyone to place the tornado. Anyone walking into the tornado will get hurt by Biting Wind, which gives you small damage and the {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff. Windburn can be removed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;Void Blizzard II&#039;&#039;, avoid the fan AoE by going to either side or on the safe spots in between. If you don’t, you receive a large amount of damage from &#039;&#039;Void Blizzard III&#039;&#039; and get the {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039; debuff. Frostbite can be removed with {{action icon|Esuna}}&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss casts &#039;&#039;Doomsay&#039;&#039; which randomly gives {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; to one to two players. [[Healer]]s must use {{action icon|Esuna}} to remove them or they will die when the countdown ends.&lt;br /&gt;
[[File:Winddirection-voidaeroiii.png|thumb|Aero III wind direction|200px|left]]&lt;br /&gt;
If the boss casts &#039;&#039;Void Aero III&#039;&#039;, immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. &#039;&#039;&#039;If you aren’t against a wall, you may fly off to your death.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.&lt;br /&gt;
[[File:Standingposition-voidveroiv.png|thumb|Where to stand for Blizzard IV|200px|left]]&lt;br /&gt;
When &#039;&#039;Void Blizzard IV&#039;&#039; is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts &#039;&#039;Void Aero IV&#039;&#039;. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when &#039;&#039;Void Aero IV&#039;&#039; is cast, blocking you from falling off. &#039;&#039;&#039;Anyone who didn’t fly into the block will fall to their deaths.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: You can also use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}} to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.&lt;br /&gt;
&lt;br /&gt;
===== Second Half =====&lt;br /&gt;
In the latter half, everything repeats with some differences. &lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;Doomsay&#039;&#039; more often, and only one proximity marker is placed on the floor when the boss casts &#039;&#039;Void Blizzard IV&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;Void Aero III&#039;&#039; is cast, the boss immediately flies right beside a purple wall and casts &#039;&#039;Bolt of Darkness.&#039;&#039; The boss shoots out a large, column AoE across the ship while the green wind on the center from &#039;&#039;Void Aero III&#039;&#039; blows people away. &#039;&#039;Bolt of Darkness&#039;&#039; gives you {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;, which can be removed with {{item icon|Esuna}}. If you can, go to the purple wall where the boss isn’t next to, to avoid &#039;&#039;Bolt of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Make sure to kill the two [[Void Sprite]]s that spawn randomly. Avoid their cone AoE when they cast &#039;&#039;Dark II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the fight, the boss places random gray squares on the ship’s floor. In this half, the boss finally uses &#039;&#039;Void Death IV&#039;&#039;, which makes the squares pulse. Anyone standing on them when the cast is done, dies.&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death&#039;&#039;&#039;&#039;&#039;|| Keep running away from the center even after it pulls you in.|| High-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsay&#039;&#039;&#039;&#039;&#039;|| Remove [[Doom]] from targeted party members.|| Death|| || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero II&#039;&#039;&#039;&#039;&#039;|| - Green spread marker&amp;lt;/br&amp;gt;- Place at away from everyone|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard II&#039;&#039;&#039;&#039;&#039;|| Big fan AoE with safe spots split between.|| Large|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero III&#039;&#039;&#039;&#039;&#039;|| Get to purple wall on either side to avoid knockback and damage.|| Low-Death|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Bolt of Darkness&#039;&#039;&#039;&#039;&#039;|| Large column AoE that the boss shoots across the ship.|| Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard IV&#039;&#039;&#039;&#039;&#039;|| - Proximity markers&amp;lt;/br&amp;gt;- Stand directly opposite of the proximity marker and take the damage.|| Small-High || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero IV&#039;&#039;&#039;&#039;&#039;|| Blows you across the ship. If you can&#039;t get to ice block in time, use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}}.|| Small-Death&lt;br /&gt;
|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death IV&#039;&#039;&#039;&#039;&#039; || Don’t stand on gray squares.|| Death|| X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Mercantile===&lt;br /&gt;
&#039;&#039;&#039;Enemies: [[Void Crystal]] x3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All three crystals will begin slowly casting &#039;&#039;&#039;Void Call&#039;&#039;&#039; upon any being aggroed. If allowed to cast, it will turn into a &#039;&#039;&#039;[[Dun Scaith Parthenope]]&#039;&#039;&#039;, which has no notable mechanics.&lt;br /&gt;
&lt;br /&gt;
===The Thoroughfare===&lt;br /&gt;
&#039;&#039;&#039;Enemies: Void Crystal x4, [[Unblinking Eye]] x2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Unblinking Eyes are stationary and will eventually cast &#039;&#039;&#039;Petrifying Eye&#039;&#039;&#039;, a gaze attack that will petrify any hit. A &#039;&#039;&#039;[[Dun Scaith Dragon]]&#039;&#039;&#039; will eventually spawn and use &#039;&#039;&#039;Dark Wave&#039;&#039;&#039;, a telegraphed point-blank AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives Flesh Wound, which can be removed using {{action icon|Esuna}}. If you are targeted, go to a place away from other players until the boss throws the scythes at you.&lt;br /&gt;
&lt;br /&gt;
The boss has two mechanics that you need to watch out for: &#039;&#039;Wormhole&#039;&#039; and &#039;&#039;Debilitator&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Wormhole&#039;&#039;, look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you will die. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same-colored Atomos that was tethered to the yellow ring.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Debilitator&#039;&#039;, the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with by stepping on the puddle to change the color. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Ferdiad casts &#039;&#039;Flameflow&#039;&#039; and deals room-wide damage based on how many puddles are the wrong color.&lt;br /&gt;
&lt;br /&gt;
At around 60% health, the boss goes to the middle of the room and becomes untargetable. Several Wailing Atomos are spawned around him. Avoid the front of the Atomos as they shoot [[Ferdiad&#039;s Fool]]s from their mouths. Anyone in front of the Atomos gets hit and receives a stack of {{status effect|vulnerability up}} [[Vulnerability Up]].&lt;br /&gt;
&lt;br /&gt;
Kill the adds and avoid looking at one of the adds that cast &#039;&#039;Petrifying Eye&#039;&#039;, a gaze marker giving anyone looking at its direction {{status effect|petrification}} [[Petrification]]. Afterwards, Atomos spawns around the edge of the room and at the center. The adds cast &#039;&#039;Lucky Pierrot&#039;&#039; in which they dash to the Atomos at the edge and transport back out from the center dealing damage to anyone in the way. At the same time, an add casts &#039;&#039;Icefall&#039;&#039; which leaves a circular AoE under a player. After the transport, the boss casts &#039;&#039;Jester’s Reward&#039;&#039;, an AoE that covers half of the room; &#039;&#039;&#039;anyone caught in the AoE will die.&#039;&#039;&#039; If the adds aren’t all killed, Atomos spawns again to transport the adds.&lt;br /&gt;
&lt;br /&gt;
After all the adds are killed, the boss hits everyone with an unavoidable room-wide damage, &#039;&#039;&#039;Jester’s Jig&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red target marker&#039;&#039;&#039;&amp;lt;/br&amp;gt; (Abyssal Scythe)|| Place scythes away from everyone. || Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jongleur’s X&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jester’s Reap&#039;&#039;&#039;&#039;&#039;|| Cone AoE in front of boss|| Medium|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Debilitator&#039;&#039;&#039;&#039;&#039;|| Step on puddles to change the color to blue if weak against fire or red if weak against water. || || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Flameflow&#039;&#039;&#039;&#039;&#039;|| Room-wide damage based on amount of puddles that aren’t the opposite of weakness debuff|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackblot&#039;&#039;&#039;&#039;&#039;|| Stackmarker|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Wormhole&#039;&#039;&#039;&#039;&#039;|| - Avoid the same-colored tethered Atomos with blue balls.&amp;lt;/br&amp;gt;- Stand under the same-colored tethered Atomos with yellow ring.|| Medium-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackfire&#039;&#039;&#039;&#039;&#039;|| - Find a large space between the circle AoEs.&amp;lt;/br&amp;gt; - Several circle AoEs that gradually grows.|| Medium-Death || X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Proto Ultima]]===&lt;br /&gt;
* &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039; (no cast bar): Telegraphed trio of line AoE lasers.  The boss will face a random direction for the first laser cast, then while remaining facing in that direction, cast the next two at a 45-degree angle to the left and right of the first one.&lt;br /&gt;
* &#039;&#039;&#039;Aetherochemical Flare&#039;&#039;&#039;: Raidwide damage. &lt;br /&gt;
* &#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039; (no cast bar): Untelegraphed frontal cone tankbuster. Do not be in front of the boss if not a tank.&lt;br /&gt;
* &#039;&#039;&#039;Light Pillar&#039;&#039;&#039; (no cast bar): Initially telegraphed circular AoEs that will follow random players.&lt;br /&gt;
* After losing enough health, the boss will become untargetable and a stack marker on an orb will appear in the middle (&#039;&#039;&#039;Eikonizer&#039;&#039;&#039;). The entire party should stack, then move to the walls because a proximity marker (&#039;&#039;&#039;Flare Star&#039;&#039;&#039;) will spawn. The outside of the arena will also become unsafe (&#039;&#039;&#039;Aetherial Pool&#039;&#039;&#039;). Anyone standing this region will be knocked back.&lt;br /&gt;
* Afterwards, two more &#039;&#039;&#039;Flare Star&#039;&#039;&#039; proximity markers will spawn opposite each other, so the party should move away from both.&lt;br /&gt;
* A telegraphed line AoE (&#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;) will then spawn through the middle.&lt;br /&gt;
* Two &#039;&#039;&#039;[[Allagan Dreadnaught]]s&#039;&#039;&#039; will spawn and the tanks should get aggro while the party defeats these. They will do &#039;&#039;&#039;Rotoswipe&#039;&#039;&#039;, a telegraphed conal AoE, and &#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;, a circle AoE.&lt;br /&gt;
* Multiple immobile &#039;&#039;&#039;[[Proto Bit]]s&#039;&#039;&#039; will spawn, which should be defeated quickly. These will each use a narrow donut AoE (&#039;&#039;&#039;Integrated Aetheromodulator&#039;&#039;&#039;) followed by a large conal AoE (&#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039;). The boss will also become targetable and use &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039;.&lt;br /&gt;
* After losing more health, the boss will become untargetable again and spawn three immobile &#039;&#039;&#039;[[Aether Collector]]s&#039;&#039;&#039;. These must all be destroyed to make the boss vulnerable again.&lt;br /&gt;
* During this, the boss will slowly cast &#039;&#039;&#039;Supernova&#039;&#039;&#039; and must be defeated before this cast finishes, or the party will wipe. The DPS check for this encounter is generally a non-issue.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Scathach]]===&lt;br /&gt;
* &#039;&#039;&#039;Thirty Thorns&#039;&#039;&#039;: Untelegraphed three part tank buster, followed by a very short telegraph melee-range AoE.  Move out of melee range to avoid this.&lt;br /&gt;
* &#039;&#039;&#039;Shadespin&#039;&#039;&#039;: Wings get big and do an hourglass aoe in the direction they are facing, get between the wings.  She will always slap either her front left and back right, or front right and back left (opposite quadrants around the boss&#039;s hitbox), so simply move to a quadrant around the boss that her wings are not extended over during the cast.&lt;br /&gt;
** While she has the wings out, she will occasionally dash to a location and perform a much larger version of the melee AoE from &#039;&#039;&#039;Thirty Thorns&#039;&#039;&#039;.  Ensure you avoid melee range after she does this dash.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Links&#039;&#039;&#039;: When the message &amp;quot;Shadows gather on the floor&amp;quot; appears and the room turns dark, stop all movement, otherwise shadows hands will grab you from below, slowing your movement and inflicting {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Shadethrust&#039;&#039;&#039;: Occasionally she will turn toward party and perform a line AoE, sidestep it.&lt;br /&gt;
* &#039;&#039;&#039;Pitfall&#039;&#039;&#039;: A proximity marker AoE will spawn somewhere. From it, a &#039;&#039;&#039;[[Connla]]&#039;&#039;&#039; add will spawn needs to be grabbed by an offtank and killed away from Scathach, if it gets close they tether and increase her damage dealt. If left alive it wipes the raid.&lt;br /&gt;
* &#039;&#039;&#039;Nox orbs&#039;&#039;&#039;: Circular red and black marker will be put on some players. Affected players should bait the orbs away from group by constantly moving away from other players. &lt;br /&gt;
* &#039;&#039;&#039;Shadow Limbs (giant hands)&#039;&#039;&#039;: link to a player and follows them, if it reaches the players it kills them. The tethered player can face the Shadow Limb to stop their movement. The Limbs must be killed, they can switch tethers to a different player.&lt;br /&gt;
* &#039;&#039;&#039;Thirty Arrows&#039;&#039;&#039;: Periodically, a blue pool will appear at a random location.  Shortly after, either an asterisk pattern of line telegraphs or a sequence of line telegraphs will appear from where the pool was, dealing damage to anyone in those telegraphs shortly thereafter.&lt;br /&gt;
* At 50%, Scathach will enter a cocoon and spawn adds (&#039;&#039;&#039;[[Shadowcourt Jester]]s&#039;&#039;&#039; and &#039;&#039;&#039;[[Chimera Poppet (enemy)|Chimera Poppets]]&#039;&#039;&#039;, including a &#039;&#039;&#039;[[Shadowcourt Hound]]&#039;&#039;&#039; with the typical Chimera moveset, which can be interrupted.&lt;br /&gt;
* These adds must be killed, or she will wipe upon emerging from the cocoon.&lt;br /&gt;
* During this phase, towers will spawn around the room that require one person each in them to avoid raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
==== Phase 1: Diabolos ====&lt;br /&gt;
* In this phase Diabolos can be stunned. Melees and tanks can stun most casted abilities. &lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039; - Look away from Diabolos, inflicts {{status effect|sleep}} &#039;&#039;&#039;[[Sleep]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Terror&#039;&#039;&#039; - Donut AoE - Stand close or very far away&lt;br /&gt;
* &#039;&#039;&#039;Ruinous Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
* &#039;&#039;&#039;Night Terror&#039;&#039;&#039; - Stack marker on random player, stack to share damage.&lt;br /&gt;
* &#039;&#039;&#039;Shadethrust&#039;&#039;&#039; - Line AoE in front of Diabolos, dodge to the sides or back&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Intermission / Lifegate ====&lt;br /&gt;
Kill &#039;&#039;[[Lifegate]]&#039;&#039; 5 times.  Each time it reaches 0 health, it will refill and gain a stack of a buff increasing its max HP. Kill &#039;&#039;[[Deathgate]]s&#039;&#039; when they appear to avoid spawning [[Blood Hound]] adds.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3: Diabolos Hollow ====&lt;br /&gt;
Upon pulling Diabolos Hollow, the party will receive a checkpoint that they will restart from if they wipe. Diabolos starts with a large absorb shield that grants the boss 100% crit chance on all attacks. Watch main tank&#039;s HP until shield breaks, as the boss will repeatedly cast &#039;&#039;&#039;Hollow Camisado&#039;&#039;&#039;, a tankbuster that can destroy tanks due to the 100% crit chance while the shield is up.&lt;br /&gt;
&lt;br /&gt;
Kill &#039;&#039;Deathgates&#039;&#039;, and when a larger &#039;&#039;[[Diabolic Gate]]&#039;&#039; with a glowing circle around it spawns in the center, a portion of the raid should enter it and kill the [[Shadow Dahak]] add inside. Note that within the portal, the area outside of the arena is instant death. Typically, the people who go inside are free-for-all&#039;d.&lt;br /&gt;
&lt;br /&gt;
* Diabolos Casts&lt;br /&gt;
** &#039;&#039;&#039;Hollow Camisado&#039;&#039;&#039; - Heavy Tankbuster, does around 25k damage.  Guaranteed crit at the start of the phase due to the boss&#039;s absorb shield, so tanks should use CDs and healers should ensure tanks get topped up rapidly.&lt;br /&gt;
** &#039;&#039;&#039;Shadethrust&#039;&#039;&#039; - Line AoE in front of Diabolos, dodge to the sides or back.&lt;br /&gt;
** &#039;&#039;&#039;Hollow Nightmare&#039;&#039;&#039; - Upgraded version of Nightmare. Look away from Diabolos, inflicts {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hollow Terror&#039;&#039;&#039; - Upgraded version of Night Terror. Stand at melee range or far away&lt;br /&gt;
** &#039;&#039;&#039;Hollow Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
** &#039;&#039;&#039;Blindside&#039;&#039;&#039; - Stack marker on tank&lt;br /&gt;
** &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; - Marks 3 players for a cone AoE, originating from the boss.  Stand away from each other.&lt;br /&gt;
&lt;br /&gt;
* Other Mechanics&lt;br /&gt;
** &#039;&#039;&#039;Nox&#039;&#039;&#039; - Chases 2 players with big AoEs. Run away from the party, and keep running until it ends.&lt;br /&gt;
** &#039;&#039;&#039;Hollow Night&#039;&#039;&#039; - Stack marker &amp;amp; gaze attack originating from the marked player.  This player should move slightly away from the boss, so everyone else can stand between them and the boss to share the stack damage, but remain faced away from that player.&lt;br /&gt;
** &#039;&#039;&#039;Particle Beam&#039;&#039;&#039; - Stand in the towers to soak damage. Middle tower is for tanks only.&lt;br /&gt;
** &#039;&#039;&#039;Diabolic Gate&#039;&#039;&#039; - Go in and kill the add. (&#039;&#039;&#039;This mechanic will wipe the party, if failed.&#039;&#039;&#039;)&lt;br /&gt;
** &#039;&#039;&#039;Critical Gravity&#039;&#039;&#039; - Soak red orbs at the edges to avoid splashing the party.&lt;br /&gt;
** &#039;&#039;&#039;Double Edge&#039;&#039;&#039; - The boss will receive the Keen Edge buff, increasing its damage dealt but causing it to take damage-over-time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Diabolic Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Deathgaze Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ferdiad Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Scathach]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Scathach}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*1 {{Item icon|Mhachi Matter}}&lt;br /&gt;
{{Drops list|Diabolos Hollow}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Void Matter}}&lt;br /&gt;
{{Drops table row|Wind-up Scathach}}&lt;br /&gt;
{{Drops table row|Diabolos Hollow Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in Dun Scaith. Weekly limits were lifted in [[patch 3.57]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|What&#039;s Dun Is Done}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Dun Scaith}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Shadow of the Body}}&lt;br /&gt;
{{music table row|Boss 1: Deathgaze Hollow|Promises}}&lt;br /&gt;
{{music table row|Boss 2: Ferdiad Hollow|Ominous Prognisticks}}&lt;br /&gt;
{{music table row|Boss 3: Proto Ultima|Ultima}}&lt;br /&gt;
{{music table row|Boss 4: Scathach|Six Fulms Under}}&lt;br /&gt;
{{music table row|Boss 5 Phase 1: Diabolos|Revenge Twofold}}&lt;br /&gt;
{{music table row|Boss 5 Phase 2: Diabolos Hollow|Wrath of the Eikons|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:dun scaith gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:dun scaith1.jpg&lt;br /&gt;
File:dun scaith6.jpg&lt;br /&gt;
File:dun scaith5.jpg&lt;br /&gt;
File:dun scaith3.jpg&lt;br /&gt;
File:dun scaith4.jpg&lt;br /&gt;
File:dun scaith2.jpg&lt;br /&gt;
File:Proto ultima1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Deathgaze Hollow render.jpg&lt;br /&gt;
File:Proto ultima2.png&lt;br /&gt;
File:Scathach render.jpg&lt;br /&gt;
File:Diabolos.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|wikipedia:Dunscaith Castle}}&lt;br /&gt;
===Historical===&lt;br /&gt;
*In [[patch 3.55a]], the [[Proto Ultima]] miniboss, which was previously playable at the 2016-2017 Fan Festivals, was added and replaced an existing encounter against the [[Shadowcourt Handmaiden]].&lt;br /&gt;
&lt;br /&gt;
==Duty Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Deathgaze Hollow:&#039;&#039;&#039; Insolent mortals...&lt;br /&gt;
 One does not come uninvited to the Shadow Queen&#039;s castle!&lt;br /&gt;
 &#039;&#039;&#039;Deathgaze Hollow:&#039;&#039;&#039; I see the blossoms of your fragile lives...&lt;br /&gt;
 I need but reach froth and pluck them from their stems!&lt;br /&gt;
 &#039;&#039;&#039;Deathgaze Hollow:&#039;&#039;&#039; Reaping winds, heed my command!&lt;br /&gt;
 Strip the souls from their worthless shells!&lt;br /&gt;
 &#039;&#039;&#039;Deathgaze Hollow:&#039;&#039;&#039; Forgive me, my queen...&lt;br /&gt;
 This wretched wraith has failed you...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; There it is up ahead—the island from the tome!&lt;br /&gt;
 Let&#039;s find somewhere to dock this behemoth!&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; These buildings were meant to house the refugees of Mhach.&lt;br /&gt;
 A promised land, forgotten by time...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; What&#039;s this? Visitors to our fair abode?&lt;br /&gt;
 Pray allow me to be the first to &#039;&#039;welcome&#039;&#039; you!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; ...The voidsent have claimed this place, just as I suspected.&lt;br /&gt;
 It is become a nest of shadows and despair.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Oh, how I love entertaining unexpected guests!&lt;br /&gt;
 And do I spy some familiar faces in the crows!?&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Dance with me! Prance with me! Choose your stage!&lt;br /&gt;
 A fiery demise or a watery grave!&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Come closer, come closer!&lt;br /&gt;
 I promise I will give you a show to &#039;&#039;die&#039;&#039; for!&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Pay attention, or you&#039;ll miss the big reveal!&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Where is the laughter? The thunderous applause?&lt;br /&gt;
 There is simply no pleasing you!&lt;br /&gt;
 &#039;&#039;&#039;Ferdiad Hollow:&#039;&#039;&#039; Alas, we come to the ed of my show...&lt;br /&gt;
 There shall be...no encore...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; Something comes...but it is no voidsent!&lt;br /&gt;
 Be ready for anything!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Ultima systems...online. Performing systems check...&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Systems check complete. Initializing armageddon sequence...&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Reactor capacity exceeded.&lt;br /&gt;
 Gravitations collapse imminent.&lt;br /&gt;
 Reactor cells charged. Supernova ready.&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Aetheromagnetic induction beacon active. Commending aether transfer.&lt;br /&gt;
 &#039;&#039;&#039;Proto Ultima:&#039;&#039;&#039; Reactor cells hypercharging...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; By the twitching of my whiskers, there is fell magick ahead.&lt;br /&gt;
 Only the queen herself could radiate malice of this magnitude!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Welcome, mortals, to my citadel of shadows.&lt;br /&gt;
 Have you come to deepen the gloom with an offering of souls?&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Creeping shade and silhouette, gather unto me!&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; To me, my protege!&lt;br /&gt;
 Smother these intruders with the arts that I have taught thee!&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; And still you refuse to dim and submit...&lt;br /&gt;
 Must I try a different tact?&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; From a chrysalis of light shall I birth the deepest shadow... &lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Your fate was sealed the moment you set foot in my domain!&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Accept my touch, and bask in tenebrous brilliance!&lt;br /&gt;
 &#039;&#039;&#039;Scathach:&#039;&#039;&#039; Such pervasive light...&lt;br /&gt;
 It doth steal into the darkest corners, and chase away my shadows...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; And thus the Shadow Queen doth fall.&lt;br /&gt;
 I commend you on your victory.&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Yes, such skill and strength are deserving of a more fitting stage.&lt;br /&gt;
 Come, mortals—the true master of shadows awaiteth you...&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Shall we begin?&lt;br /&gt;
 Let dominion of your precious skies be decided here and now!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; You expect the creature I was before, enfeebled by confinement?&lt;br /&gt;
 Hah! Face me now in the fullness of my power!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Shall I thrust open the gate to the void?&lt;br /&gt;
 The night hounds slaver at the scent of your fear...&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Not even in eternal sleep shall you be free from the terror of my weaving!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; This tiresome battle hath dragged on overlong. Enough.&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; The energies of the nether will be mine!&lt;br /&gt;
 I will bathe in primordial darkness!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Bow before the shrieking majesty of the void!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; What have you done!?&lt;br /&gt;
 You seek to wrest from me control of the portal!?&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; So be it. A contest of strength, then! &lt;br /&gt;
 A content you have no hope of winning.&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Impossible! I am a lord of the void, you cannot—&lt;br /&gt;
 Aaarrrggghhh!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Mine imprisonment...weakened me more than I imagined...&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; But you have not bested me yet! &lt;br /&gt;
 Witness now my true purpose for seeking the queen&#039;s rebirth!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; Yes. The glory! An infinite well of shadow!&lt;br /&gt;
 You have breached Scathach&#039;s unholy vessel, and released her power unto me!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; Shadow itself shall be mine armor!&lt;br /&gt;
 Come! Strike your feeble blows in vain!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cait Sith:&#039;&#039;&#039; Such defenses will be difficult to pierce...&lt;br /&gt;
 But mind not his boasts! A persistent assault will prevail!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; Another rift... Another chance to test your might?&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; From the depths of shadow&#039;s well shall rise your ruination!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; Must I entreat the very specter of death to be rid of you!?&lt;br /&gt;
 I care not! I will wager all for your destruction!&lt;br /&gt;
 &#039;&#039;&#039;Diabolos Hollow:&#039;&#039;&#039; What more must I have...?&lt;br /&gt;
 How great the flood of darkness...to drown out your light...&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only instanced duty in the game where there is a pre-boss cutscene not before the final boss.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dohn_Mheg&amp;diff=1055179</id>
		<title>Dohn Mheg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dohn_Mheg&amp;diff=1055179"/>
		<updated>2025-10-21T01:21:19Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* link= Lakelord: Aenc Thon, Lord of the Lengthsome Gait */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Your quest to gain entry to Lyhe Ghiah and vanquish the Lightwarden sealed within has brought you to the domain of the water-bound Fuath, bearers of one of the four fae relics that comprise the key to the castle. The creatures agree to yield to you their relic, the shell crown, but in exchange they demand of you what they call “thrilling sport.” In order to fulfill your side of the bargain, you and your comrades sally forth into a realm of illusion as treacherous and unpredictable as its denizens...&lt;br /&gt;
| image = y&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 73&lt;br /&gt;
| level-sync = 74&lt;br /&gt;
| ilvl = 375&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Shadowbringers)&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Il Mheg&lt;br /&gt;
| entrance-coordinates = 24.1, 30.5&lt;br /&gt;
| req-quest = The Key to the Castle&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 3,442,000 (below Lv. 80)&amp;lt;br&amp;gt;1,376,800 (above Lv. 81)&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Thancred&lt;br /&gt;
! Urianger&lt;br /&gt;
! Alphinaud&lt;br /&gt;
! Alisaie&lt;br /&gt;
! Minfilia&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Thancred2.png]]&lt;br /&gt;
| [[File:DS Urianger1.png]]&lt;br /&gt;
| [[File:DS Alphinaud2.png]]&lt;br /&gt;
| [[File:DS Alisaie2.png]]&lt;br /&gt;
| [[File:DS Minfilia1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{AST}} [[Astrologian]]&lt;br /&gt;
| {{SCH}} Academician&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{ROG}} Oracle of Light&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at Teag Gye.&lt;br /&gt;
#Clear Teag Gye.&lt;br /&gt;
#Arrive in the Atelier.&lt;br /&gt;
#Clear the Atelier.&lt;br /&gt;
#Arrive in the throne room.&lt;br /&gt;
#Defeat [[Aenc Thon, Lord of the Lengthsome Gait]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Dohnfast Anemone]]&lt;br /&gt;
* [[Dohnfast Fuath]]&lt;br /&gt;
* [[Dohnfast Basket]]&lt;br /&gt;
* [[Cadmium Morpho]]&lt;br /&gt;
* [[Cobalt Morpho]]&lt;br /&gt;
* [[Crimson Morpho]]&lt;br /&gt;
* [[Dohnfast Etainmoth]]&lt;br /&gt;
* [[Dohnfast Echevore]]&lt;br /&gt;
* [[Dohnfast Rowan]]&lt;br /&gt;
* [[Honeymaker]]&lt;br /&gt;
* [[Honeyhunter]]&lt;br /&gt;
* [[Dohnfast Moss Fungus]]&lt;br /&gt;
* [[Painted Sapling]]&lt;br /&gt;
* [[Painted Root]]&lt;br /&gt;
* [[Dohnfast Undine]]&lt;br /&gt;
* [[Dohnfast Kelpie]]&lt;br /&gt;
* [[Naiad]]&lt;br /&gt;
* [[Liar&#039;s Lyre]]&lt;br /&gt;
&lt;br /&gt;
In some pulls, a Dohnfast Fauth will tether another enemy and begin slowly casting &#039;&#039;&#039;Watering Wheel&#039;&#039;&#039;. It is recommended to [[interrupt]] this action with {{action icon|Interject}} or {{action icon|Head Graze}} to prevent the target from receiving a {{status effect|buff|damage up}} Damage Up buff.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=Z0NQ4L7TSl8|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Aenc Thon, Lord of the Lingering Gaze]]===&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Candy Cane}}&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Hydrofall&#039;&#039;&#039;: Two circle AoEs below random players. Deals high damage to players hit.&lt;br /&gt;
* &#039;&#039;&#039;Laughing Leap&#039;&#039;&#039;: Alternates between a small circle AoE in the center of the arena or a stack marker on a random player. Aenc Thon will leap to the targeted area and follow up with &#039;&#039;&#039;Landsblood&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Landsblood&#039;&#039;&#039;: Constant party-wide damage every few seconds, combined with several blue water AoE markers appearing around the arena. The more opaque the markers become, the closer they are to &amp;quot;exploding&amp;quot;, dealing moderate damage and {{status effect|stun}} &#039;&#039;&#039;[[Stun]]ning&#039;&#039;&#039; players caught in the area of effect.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Griaule]]===&lt;br /&gt;
* &#039;&#039;&#039;Swinge&#039;&#039;&#039;: 60 degree frontal AoE cone&lt;br /&gt;
* &#039;&#039;&#039;Fodder&#039;&#039;&#039;: Griaule will move to the center of the arena and summon five untargetable &#039;&#039;&#039;Painted Sapling&#039;&#039;&#039; adds that will then tether to him. These tethers can and should be intercepted by players, and after a short time, the adds will bestow a the &#039;&#039;&#039;Growing&#039;&#039;&#039; buff to whomever they were tethered to.&lt;br /&gt;
** To &amp;quot;intercept&amp;quot;, a player needs to stand between the &#039;&#039;&#039;Painted Sapling&#039;&#039;&#039; and &#039;&#039;&#039;Griaule&#039;&#039;&#039;, to break the beam&#039;s line-of-sight to the boss. If successful, the beam will visually switch from &#039;&#039;&#039;Griaule&#039;&#039;&#039; to the player, and player will receive &#039;&#039;&#039;Growing&#039;&#039;&#039; buff.&lt;br /&gt;
** The &#039;&#039;&#039;Growing&#039;&#039;&#039; buff increases damage dealt and reduces damage taken, along with physically increasing the target&#039;s size. Players who gain a second stack of Growing will have it replaced with &#039;&#039;&#039;Full-Grown&#039;&#039;&#039;, which further increases the benefits gained from Growing, but the boss will continue to gain stacks.&lt;br /&gt;
** &#039;&#039;&#039;WARNING:&#039;&#039;&#039; If &#039;&#039;&#039;Growing&#039;&#039;&#039; buff is allowed to reach 5 stacks on &#039;&#039;&#039;Griaule&#039;&#039;&#039;, then the next &#039;&#039;&#039;Tiiimbeeer&#039;&#039;&#039; will instantly wipe the party even at full health.&lt;br /&gt;
* &#039;&#039;&#039;Tiiimbeeer&#039;&#039;&#039;: Moderate party-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Coiling Ivy&#039;&#039;&#039;: Four &#039;&#039;&#039;Painted Ivy&#039;&#039;&#039; adds will appear at the feet of each player and inflict &#039;&#039;&#039;Fetter&#039;&#039;&#039;, thus rooting/binding them in place. The adds need to be targeted and destroyed to remove the debuff. The melee or short-range players can target their own add to break free, while ranged could help free other players from range, after freeing themselves.&lt;br /&gt;
** If not freed, the player will remained rooted/bound indefinitely and won&#039;t be able to move out of other attacks, such as &#039;&#039;&#039;Swinge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lakelord: [[Aenc Thon, Lord of the Lengthsome Gait]]===&lt;br /&gt;
* &#039;&#039;&#039;Crippling Blow&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Virtuisic Capriccio&#039;&#039;&#039;: Moderate party-wide damage and a weak {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff on all players. Late in the fight, Aenc Thon will cast this ability three times in a row, but the Bleeding debuff does not stack.&lt;br /&gt;
* &#039;&#039;&#039;Imp Choir&#039;&#039;&#039;: Gaze attack that transforms any player hit into an &#039;&#039;&#039;Imp&#039;&#039;&#039; for 6 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Toad Choir&#039;&#039;&#039;: Aenc Thon will turn to face a random player and cast a wide, untelegraphed frontal cone AoE. Players in the cone are transformed into a &#039;&#039;&#039;Toad&#039;&#039;&#039; for 6 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Funambulist&#039;s Fantasia&#039;&#039;&#039;: Aenc Thon will move to the back of the arena, knock all players back to the entrance of the arena, and creates a massive gap in the center of the room. A single, narrow and winding path is the only way across the pit. Players that fall into the pit are teleported back to the start and stunned with &#039;&#039;&#039;Fool&#039;s Tumble&#039;&#039;&#039;, but are otherwise unharmed. Players&#039; mobility and teleporation skills cannot be used to bypass the maze. At the same time, Aenc Thon will become surrounded in a barrier, summon the &#039;&#039;&#039;Liar&#039;s Lyre&#039;&#039;&#039;, and the two will begin casting &#039;&#039;&#039;Finale&#039;&#039;&#039;.&lt;br /&gt;
** If running the dungeon with the Trust system, each of the [[The Scions of the Seventh Dawn|Scions]] will react differently to this:&lt;br /&gt;
*** [[Thancred]] will run until the first turning point, at which point he&#039;ll jump across using using {{item icon|Rough Divide}}.&lt;br /&gt;
*** [[Urianger]] will walk to the edge of the pit, then stand still and wait for someone else to make it across, at which point he&#039;ll cast {{item icon|Aetherial Manipulation}} to teleport himself to that person.&lt;br /&gt;
*** [[Alisaie]] and [[Crystal Exarch]] use &#039;&#039;&#039;{{item icon|Sprint}}&#039;&#039;&#039; to run the whole thing without stopping.&lt;br /&gt;
*** [[Y&#039;shtola]] will also use &#039;&#039;&#039;{{item icon|Sprint}}&#039;&#039;&#039;, but to increase her walking speed, rather than running full-tilt.&lt;br /&gt;
*** [[Ryne|Minfilia]] and [[Alphinaud]] will cautiously and slowly walk. Alphinaud will eventually speed up, but Minfilia does not and will not make it to the end before &#039;&#039;&#039;Finale&#039;&#039;&#039; casts.&lt;br /&gt;
* &#039;&#039;&#039;Liar&#039;s Lyre&#039;&#039;&#039;: The Liar&#039;s Lyre can only be damaged if you are inside Aenc Thon&#039;s barrier. Destroying the lyre will interrupt the Finale cast and stun Aenc Thon for a short time.&lt;br /&gt;
* &#039;&#039;&#039;Finale&#039;&#039;&#039;: If the cast finishes, Finale will instantly kill any player not inside Aenc Thon&#039;s barrier. Once Finale has finished either by being cast or being interrupted, the arena will return to normal.&lt;br /&gt;
* &#039;&#039;&#039;Changeling&#039;s Fantasia&#039;&#039;&#039;: Aenc Thon transforms into the &#039;&#039;&#039;Shade of Fear&#039;&#039;&#039;. After a few attacks from the Shade, Aenc Thon will transform back to normal. If the battle lasts long enough for him to cast this a second time, he will instead transform into a tiny helpless frog.&lt;br /&gt;
* &#039;&#039;&#039;Corrosive Bile&#039;&#039;&#039;: Very wide lingering cone attack from the Shade of Fear&#039;s front.&lt;br /&gt;
* &#039;&#039;&#039;Flailing Tentacles&#039;&#039;&#039;: The Shade of Fear will raise its four tentacles and slam them down in a line attack. Deals moderate damage and inflicts &#039;&#039;&#039;Concussion&#039;&#039;&#039;, dealing high damage over time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Fae Weapons|Voeburtite Armor|Voeburtite Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Aenc Thon, Lord of the Lingering Gaze]]===&lt;br /&gt;
{{Drops list|Aenc Thon, Lord of the Lingering Gaze}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Griaule]]===&lt;br /&gt;
{{Drops list|Griaule}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Lakelord Aenc Thon, Lord of the Lengthsome Gait]]===&lt;br /&gt;
{{Drops list|Lakelord Aenc Thon, Lord of the Lengthsome Gait}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.1 Y: 13.1)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Voeburtite Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Voeburtite Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Voeburtite Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Shoes of Healing}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Slaying}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Healing}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.3 Y: 10.5)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Voeburtite Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Circlet of Striking}}&lt;br /&gt;
{{Drops table row|Voeburtite Circlet of Scouting}}&lt;br /&gt;
{{Drops table row|Voeburtite Beret of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Hat of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Hat of Healing}}&lt;br /&gt;
{{Drops table row|Voeburtite Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Voeburtite Gauntlets of Scouting}}&lt;br /&gt;
{{Drops table row|Voeburtite Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Healing}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 11.0 Y: 11.8)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Voeburtite Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Voeburtite Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Voeburtite Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Shoes of Healing}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Slaying}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Armillae of Healing}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 12.2 Y: 7.8)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Fae Arms (IL 400)}}&lt;br /&gt;
{{Drops table row|Fae Axe}}&lt;br /&gt;
{{Drops table row|Fae Guillotine}}&lt;br /&gt;
{{Drops table row|Fae Manatrigger}}&lt;br /&gt;
{{Drops table row|Fae Spear}}&lt;br /&gt;
{{Drops table row|Fae Sickle}}&lt;br /&gt;
{{Drops table row|Fae Knuckles}}&lt;br /&gt;
{{Drops table row|Fae Blade}}&lt;br /&gt;
{{Drops table row|Fae Knives}}&lt;br /&gt;
{{Drops table row|Fae Longbow}}&lt;br /&gt;
{{Drops table row|Fae Pistol}}&lt;br /&gt;
{{Drops table row|Fae Tathlums}}&lt;br /&gt;
{{Drops table row|Fae Rod}}&lt;br /&gt;
{{Drops table row|Fae Grimoire}}&lt;br /&gt;
{{Drops table row|Fae Rapier}}&lt;br /&gt;
{{Drops table row|Fae Cane}}&lt;br /&gt;
{{Drops table row|Fae Codex}}&lt;br /&gt;
{{Drops table row|Fae Planisphere}}&lt;br /&gt;
{{Drops table row|Fae Milpreves}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Earring of Healing}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Voeburtite Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Dohn Mheg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Figments}}&lt;br /&gt;
{{music table row|Mid-Bosses|Insatiable (Scions &amp;amp; Sinners: Band)}}&lt;br /&gt;
{{music table row|Final Boss|Insatiable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Dohn Mheg intro.png&lt;br /&gt;
Dohn Mheg1.png&lt;br /&gt;
File:Shadowbringers dungeon2.jpg&lt;br /&gt;
Ffxiv 07062019 165645 022.jpg&lt;br /&gt;
Dohn Mheg boss.png&lt;br /&gt;
File:DohnMheg viewfromDohnToch.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=300px&amp;gt;&lt;br /&gt;
Dohn Mheg dialogue.jpg|Dungeon Dialogue Infographic (credits: [https://www.reddit.com/user/TrustInsighters TrustInsighters])&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty===&lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; Water is love, water is life! Drink up, ye parched souls!  &lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; There&#039;ll be no wilted flowers on my watch! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lingering Gaze:&#039;&#039;&#039; Ah, our guests have arrived!&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lingering Gaze:&#039;&#039;&#039; It&#039;s the Fuath way to give guests a smashing welcome!&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lingering Gaze:&#039;&#039;&#039; Oh yes, we&#039;ll smash you! To bits and pieces!&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lingering Gaze:&#039;&#039;&#039; Bravo, bravo! Very impressive!&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lingering Gaze:&#039;&#039;&#039; Do keep up that fine form the rest of the way! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; Onward, my friends! Onward to your prize! &lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; Oh dear, I seem to have dropped a wasp nest! How very clumsy of me!&lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; My apologies, but accidents do happen!&lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; Come and play in my beautiful garden!&lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; Welcome! Welcome to our humble palace! &lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; Awww, it&#039;s a fake! You&#039;ll just have to keep going!&lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; Bravo! Bravo!&lt;br /&gt;
 &#039;&#039;&#039;Dohnfast Fuath:&#039;&#039;&#039; More! We want to see more!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lengthsome Gait:&#039;&#039;&#039; Time for a musical interlude!&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lengthsome Gait:&#039;&#039;&#039; O sweet melody, take phantasmic form!&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lengthsome Gait:&#039;&#039;&#039; You mastered the melody! Bravo!&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lengthsome Gait:&#039;&#039;&#039; For you, I will play a song...of terror!&lt;br /&gt;
 &#039;&#039;&#039;Aenc Thon, Lord of the Lengthsome Gait:&#039;&#039;&#039; Give me a crescendo! Give me a fortissimo!&lt;br /&gt;
&lt;br /&gt;
===Duty Support===&lt;br /&gt;
====Thancred, Urianger, Minfilia====&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; It&#039;s like being in a dream... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Yet the dangers of this dream are very real. Be not distracted by its beauty. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Is that a Fuath? What is it doing? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Making their minions stronger, by the looks of it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Oh, my! Did you see the flowers?&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Stay focused, Minfilia. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; That their chieftain should personally stand in our way... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; If it stands in our way, it falls like the rest. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; We did it! We won! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No. It was just toying with us.  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Look! The landscape is changing! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; It seems they haven&#039;t quite had enough games.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Curious... Yonder creature doth resemble Griaule, a beast of Voeburtite legend. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; This beast falleth short of the legend. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; A palace of water... It&#039;s like something out of a faerie tale... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Except we&#039;re the ones in the tale. Stay on your guard. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; The crown! We&#039;ve found it! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No, stop! I smell a trap!  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; This time we&#039;ll really have the crown! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Focus on the fight, Minfilia─not the prize.&lt;br /&gt;
&lt;br /&gt;
====Thancred, Alphinaud, Minfilia====&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; That this should all be an illusion... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Is that a Fuath? What is it doing? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Making their minions stronger, by the looks of it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Oh, my! Did you see the flowers? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Stay focused, Minfilia. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Their leader, if I&#039;m not mistaken. Ware its glamours. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; We did it! We won! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No. It was just toying with us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Look! The landscape is changing! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; It seems they haven&#039;t quite had enough games. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; A wasp nest! Have care!  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Let&#039;s cut this overgrown scrub down to size.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Time for another type of ammunition. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; A palace of water... It&#039;s like something out of a faerie tale... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Except we&#039;re the ones in the tale. Stay on your guard. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; The crown! We&#039;ve found it! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No, stop! I smell a trap! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; This time we&#039;ll really have the crown! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Focus on the fight, Minfilia─not the prize.&lt;br /&gt;
&lt;br /&gt;
====Thancred, Urianger, Alisaie====&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Naught here is what it seemeth. Tread warily. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Seems they don&#039;t mean to make this easy for us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Such breathtaking scenery...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; That their chieftain should personally stand in our way... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; If it stands in our way, it falls like the rest.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Off it goes... It seems we must do more to earn the crown. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; More illusions? You have to hand it to them...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Ah, yes, the good old stop-them-with-wasps trick. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Curious... Yonder creature doth resemble Griaule, a beast of Voeburtite legend. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; They recreated a legend, is that it?  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; This beast falleth short of the legend. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Imitation will only take you so far.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Real or no, it&#039;s beautiful beyond words... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The crown... With its protectors conspicuous in their absence...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That&#039;s a nice illusion, but you can&#039;t fool us!&lt;br /&gt;
&lt;br /&gt;
====Thancred, Alphinaud, Alisaie====&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; That this should all be an illusion... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Seems they don&#039;t mean to make this easy for us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; What magick is this that could create such a convincing illusion? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Their leader, if I&#039;m not mistaken. Ware its glamours. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Off it goes... It seems we must do more to earn the crown. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; More illusions? You have to hand it to them... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; A wasp nest? Really? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; They certainly have no shortage of ideas. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Let&#039;s cut this overgrown scrub down to size. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Nothing to it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Never have I seen such mastery over glamours. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; The crown already? Forgive me if I&#039;m suspicious. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That&#039;s a nice illusion, but you can&#039;t fool us!&lt;br /&gt;
&lt;br /&gt;
====Urianger, Minfilia, Alisaie=====&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; It&#039;s like being in a dream... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Yet the dangers of this dream are very real. Be not distracted by its beauty. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; A Fuath! And it&#039;s...watering the plants? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Such breathtaking scenery... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; That their chieftain should personally stand in our way... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; We did it! We won! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; More illusions? You have to hand it to them... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; A wasp nest? Really? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Curious... Yonder creature doth resemble Griaule, a beast of Voeburtite legend. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; They recreated a legend, is that it?  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; This beast falleth short of the legend. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Imitation will only take you so far.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; The crown! We&#039;ve found it! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; &#039;Twould seem we are come to the grand finale.&lt;br /&gt;
&lt;br /&gt;
====Alphinaud, Minfilia, Alisaie=====&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; That this should all be an illusion... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Watering the plants? Nay, strengthening them. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Oh, my! Did you see the flowers? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Their leader, if I&#039;m not mistaken. Ware its glamours. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Looks like it had enough. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; More illusions? You have to hand it to them... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; A wasp nest? Really? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; They certainly have no shortage of ideas.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Lovely, a leaf monster. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Nothing to it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; A palace of water... It&#039;s like something out of a faerie tale...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; The crown! We&#039;ve found it! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That&#039;s a nice illusion, but you can&#039;t fool us!&lt;br /&gt;
&lt;br /&gt;
====Thancred, Minfilia, Alisaie====&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; So this is the realm of the water spirits... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Is that a Fuath? What is it doing? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Making their minions stronger, by the looks of it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Oh, my! Did you see the flowers? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Stay focused, Minfilia. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; If you desire sport, we&#039;re happy to oblige!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; We did it! We won! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No. It was just toying with us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Look! The landscape is changing! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; It seems they haven&#039;t quite had enough games. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Ah, yes, the good old stop-them-with-wasps trick. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Lovely, a leaf monster.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Time for another type of ammunition. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; A palace of water... It&#039;s like something out of a faerie tale... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Except we&#039;re the ones in the tale. Stay on your guard. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; The crown! We&#039;ve found it! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No, stop! I smell a trap! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; This time we&#039;ll really have the crown! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Focus on the fight, Minfilia─not the prize. &lt;br /&gt;
&lt;br /&gt;
===Post Duty Optional Pop-ups===&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Their mastery over glamours is truly astounding.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Is... Is it over?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; I daresay they&#039;ve had their fill of sport.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Time to collect our prize.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Phew, we did it... &lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Support&amp;diff=1052812</id>
		<title>Duty Support</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Support&amp;diff=1052812"/>
		<updated>2025-10-12T12:17:49Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* Disadvantages */ (eg. one person waiting by the door and opening it right after another person picking up the key)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Trust System}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
[[File:Duty support icon1.png|left|link=]]  The &#039;&#039;&#039;Duty Support&#039;&#039;&#039; system can be used to progress through main scenario [[dungeons]] and 4-player [[trials]] with a party of [[NPCs]].&lt;br /&gt;
&lt;br /&gt;
[[File:Duty Support1.png|thumb|right|[[The Howling Eye]] with Duty Support]]&lt;br /&gt;
&lt;br /&gt;
As of [[patch 6.5]], all main scenario dungeons and 4-player trials are supported. Newly-released main scenario dungeons have Duty Support available on release. However, most optional dungeons and most 8-player trials are not supported. Starting from [[patch 7.1]], optional dungeons that are part of [[Duty Roulette: Leveling]] will begin to have Duty Support implemented.&lt;br /&gt;
&lt;br /&gt;
Parties must be composed of 1 tank, 1 healer, and 2 DPS. This feature cannot be used while in a party with other players, limited jobs are not allowed, and Level Sync cannot be disabled. The player must also meet the average [[item level]] requirement for the duty to register.&lt;br /&gt;
&lt;br /&gt;
Note that if the player character dies in Duty Support mode, the party will automatically wipe.&lt;br /&gt;
&lt;br /&gt;
==Duty Support vs. Real Players==&lt;br /&gt;
Completing dungeons using Duty Support offers several advantages and disadvantages compared to forming a party with other players (typically using [[Duty Finder]]).&lt;br /&gt;
===Advantages===&lt;br /&gt;
* NPCs offer flavor text and unique dialogue that can enhance the story context of the dungeon, especially for first-time runs. In addition, many Duty Support NPCs from &#039;&#039;Heavensward&#039;&#039; onwards are significant in the main story.&lt;br /&gt;
* Can explore and complete dungeon at own pace without influence from other players&lt;br /&gt;
* Players can learn boss mechanics by following the movements of the NPC party members, who are programmed to do them correctly (with very few exceptions)&lt;br /&gt;
* No queue time compared to a matchmade party in Duty Finder, or waiting for a party to fill in [[Party Finder]]. This is particularly helpful when playing as DPS, in a low-population data center, or during off-peak hours.&lt;br /&gt;
* Do not need to roll against other players for loot&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
* NPCs are tuned to deal less damage compared to an average Duty Finder party, resulting in longer runs (~20-30 minutes). In addition, NPC tanks will not engage more than one group of enemies at a time unless if the player deliberately runs ahead to pull more.&lt;br /&gt;
* The player has to engage in all dungeon gimmicks by themselves, instead of being able to split them between multiple people&lt;br /&gt;
* Automatic party wipe if the player character dies&lt;br /&gt;
* Can only run with NPCs solo&lt;br /&gt;
* Fewer overall loot drops&lt;br /&gt;
* Some awkward mechanical resolution which may be annoying (e.g., forcing the player out of melee range to take a stack marker AoE)&lt;br /&gt;
&lt;br /&gt;
==Accessing the Duty Support System from Duty Entrance==&lt;br /&gt;
[[File:Duty Support2.png]]&lt;br /&gt;
[[File:trust system1.png|350px|right]]&lt;br /&gt;
After reaching the quest objective to clear a dungeon in the main scenario, the Duty Support icon will display above the entrance of the duty. Select the entrance, and then choose the option to enter the dungeon with a group of NPCs in the window that appears. A new menu will display, from which you can select &amp;quot;Register for Duty&amp;quot; to begin the duty.&lt;br /&gt;
&lt;br /&gt;
In dungeons added starting in Shadowbringers (Lv. 71+), which are compatible with Trust, several allied NPCs will be standing near the dungeon&#039;s entrance. Speaking to them will also bring up the Duty Support UI. Party member selection is also available in most Lv. 71+ dungeons.&lt;br /&gt;
&lt;br /&gt;
In Duty Support mode, NPCs will always be the minimum level to enter the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Accessing the Duty Support System from Main Menu==&lt;br /&gt;
[[File:Duty Support3.png]]&lt;br /&gt;
&lt;br /&gt;
First, select Duty Support under Duty in the main menu. A list of available duties will be displayed in the window that appears. Select the duty you wish to enter, confirm which NPCs will be accompanying you, then select the &amp;quot;Register for Duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Duty Finder]] and [[Trust System|Trust]] menus can also be accessed by pressing the appropriate button at the bottom of the Duty Support menu.&lt;br /&gt;
&lt;br /&gt;
==Party Selection==&lt;br /&gt;
Most Lv. 71+ dungeons (Shadowbringers onwards) allow you to switch out the NPCs in your party. This is indicated by a message that displays underneath your party members.&lt;br /&gt;
&lt;br /&gt;
[[File:Duty Support4.png]]&lt;br /&gt;
&lt;br /&gt;
Click on your party members or press the confirm button on your controller to open a window showing a list of available NPCs for that duty.&lt;br /&gt;
&lt;br /&gt;
* The NPC party members available in instanced duties prior to Shadowbringers are fixed according to your role, and therefore cannot be selected.&lt;br /&gt;
* All Lv. 71+ dungeons compatible with Duty Support have this option available in the UI, even if in practice, party member selection is not possible due on a limited number of available NPCs and their roles.&lt;br /&gt;
&lt;br /&gt;
== Compatible Duties ==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Duty]] !! Level !! NPCs Available in Duty Support Mode&lt;br /&gt;
|- &lt;br /&gt;
| [[Sastasha]] || 15 || [[Eager Marauder]], [[Eager Conjurer]], [[Eager Thaumaturge]], [[Eager Lancer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tam-Tara Deepcroft]] || 16 || Eager Marauder, Eager Conjurer, Eager Thaumaturge, Eager Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Copperbell Mines]] || 17 || Eager Marauder, Eager Conjurer, Eager Thaumaturge, Eager Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Halatali]] || 20 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers]] || 20 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Thousand Maws of Toto-Rak]] || 24 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Haukke Manor]] || 28 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Brayflox&#039;s Longstop]] || 32 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel]] || 34 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Temple of Qarn]] || 35 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutter&#039;s Cry]] || 38 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Stone Vigil]] || 41 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye]] || 44 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Castrum Meridianum]] || 50 || Storm Marauder, Serpent Conjurer, Flame Thaumaturge, Serpent Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Praetorium]] || 50 || Storm Marauder, Serpent Conjurer, Flame Thaumaturge, Serpent Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Porta Decumana]] || 50 || Storm Marauder, Serpent Conjurer, Flame Thaumaturge, Serpent Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowcloak]] || 50 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Keeper of the Lake]] || 50 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Sohm Al]] || 53 || [[Alphinaud]], [[Estinien]], [[Ysayle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Aery]] || 55 || Estinien, Temple Knight, Temple Chirurgeon, Temple Banneret&lt;br /&gt;
|-&lt;br /&gt;
| [[The Vault]] || 57 || Alphinaud, [[Haurchefant]], Temple Banneret&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Gubal Library]] || 59 || Alphinaud, [[Y&#039;shtola]], Pero Roggo&lt;br /&gt;
|-&lt;br /&gt;
| [[The Aetherochemical Research Facility]] || 60 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Antitower]] || 60 || Alphinaud, [[Thancred]], Y&#039;shtola&lt;br /&gt;
|-&lt;br /&gt;
| [[Sohr Khai]] || 60 || Alphinaud, [[Aymeric]], Temple Banneret&lt;br /&gt;
|-&lt;br /&gt;
| [[Xelphatol]] || 60 || Alphinaud, House Fortemps Knight, House Fortemps Banneret, House Fortemps Archer&lt;br /&gt;
|-&lt;br /&gt;
| [[Baelsar&#039;s Wall]] || 60 || Scion Marauder, Scion Conjurer, Scion Thaumaturge, Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sirensong Sea]] || 61 || Alphinaud, [[Alisaie]], [[Carvallain]], [[Lyse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardam&#039;s Mettle]] || 65 || [[Gosetsu]], [[Hien]], Lyse, Mol Youth&lt;br /&gt;
|-&lt;br /&gt;
| [[Doma Castle]] || 67 || Gosetsu, [[Yugiri]], Doman Shaman, Doman Liberator&lt;br /&gt;
|-&lt;br /&gt;
| [[Castrum Abania]] || 69 || Alphinaud, Alisaie, Resistance Fighter, Resistance Pikedancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Ala Mhigo (Duty)|Ala Mhigo]] || 70 || Alphinaud, [[Arenvald]], Lyse, [[Raubahn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Drowned City of Skalla]] || 70 || Alphinaud, Arenvald, [[J&#039;moldva]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Burn]] || 70 || Hien, Y&#039;shtola, Alisaie, Yugiri&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ghimlyt Dark]] || 70 || Hien, Doman Shaman, Alisaie, Yugiri&lt;br /&gt;
|-&lt;br /&gt;
| [[Holminster Switch]] || 71 || Alphinaud, Alisaie, [[Crystal Exarch]], [[Lyna]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dohn Mheg]] || 73 || Alphinaud, Alisaie, Thancred, [[Urianger]], Ryne&lt;br /&gt;
|-&lt;br /&gt;
| [[The Qitana Ravel]] || 75 || Thancred, Urianger, Y&#039;shtola, Minfilia&lt;br /&gt;
|-&lt;br /&gt;
| [[Malikah&#039;s Well]] || 77 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, [[Ryne]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mt. Gulg]] || 79 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaurot]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne&lt;br /&gt;
|-&lt;br /&gt;
| [[The Grand Cosmos]] || 80 || Alphinaud, Alisaie, Y&#039;shtola, Crystal Exarch&lt;br /&gt;
|-&lt;br /&gt;
| [[Anamnesis Anyder]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne&lt;br /&gt;
|-&lt;br /&gt;
| [[The Heroes&#039; Gauntlet]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Ryne&lt;br /&gt;
|-&lt;br /&gt;
| [[Matoya&#039;s Relict]] || 80 || Alphinaud, Alisaie, Y&#039;shtola, [[G&#039;raha Tia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paglth&#039;an]] || 80 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, G&#039;raha Tia&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Zot]] || 81 || Alphinaud, Alisaie, Thancred, Estinien&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tower of Babil]] || 83 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanaspati]] || 85 || Alphinaud, Alisaie, Thancred, Y&#039;shtola, Estinien, G&#039;raha Tia&lt;br /&gt;
|-&lt;br /&gt;
| [[Ktisis Hyperboreia]] || 87 || [[Hythlodaeus]], [[Emet-Selch]], [[Venat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Aitiascope]] || 89 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mothercrystal]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 89 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dead Ends]] || 90 || Alphinaud, Alisaie, Thancred, Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia&lt;br /&gt;
|-&lt;br /&gt;
| [[Alzadaal&#039;s Legacy (Duty)|Alzadaal&#039;s Legacy]] || 90 || Urianger, Y&#039;shtola, Estinien, G&#039;raha Tia&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fell Court of Troia (Duty)|The Fell Court of Troia]] || 90 || Y&#039;shtola, Estinien, [[Varshahn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lapis Manalis]] || 90 || Varshahn, Alphinaud, [[Zero]], Estinien, Alisaie, Y&#039;shtola&lt;br /&gt;
|-&lt;br /&gt;
| [[The Aetherfont]] || 90 || Thancred, Urianger, Zero, Varshahn&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lunar Subterrane]] || 90 || Varshahn, Y&#039;shtola, Estinien, Zero&lt;br /&gt;
|-&lt;br /&gt;
| [[Ihuykatumu]] || 91 || [[Wuk Lamat]], Alphinaud, [[Krile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Worqor Zormor]] || 93 || Wuk Lamat, Alisaie, Krile&lt;br /&gt;
|-&lt;br /&gt;
| [[Worqor Lar Dor]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 93 || Wuk Lamat, Thancred, Urianger, Alisaie, Krile, [[Zoraal Ja]], [[Koana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Skydeep Cenote]] || 95 || Wuk Lamat, Alphinaud, Alisaie, Krile&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanguard]] || 97 || Wuk Lamat, G&#039;raha Tia, Alisaie, Krile&lt;br /&gt;
|-&lt;br /&gt;
| [[Origenics]] || 99 || Wuk Lamat, G&#039;raha Tia, Alisaie, Krile&lt;br /&gt;
|-&lt;br /&gt;
| [[Everkeep]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 99 || Wuk Lamat, G&#039;raha Tia, Alphinaud, Alisaie, Y&#039;shtola, Estinien, Krile&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandria]] || 100 || Wuk Lamat, G&#039;raha Tia, Krile&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuweyawata Field Station]] || 100 || Wuk Lamat, G&#039;raha Tia, Alphinaud, Alisaie, Krile&lt;br /&gt;
|-&lt;br /&gt;
| [[The Underkeep]] || 100 || Wuk Lamat, G&#039;raha Tia, Krile&lt;br /&gt;
|-&lt;br /&gt;
| [[The Meso Terminal]] || 100 || Wuk Lamat, G&#039;raha Tia, Alphinaud, [[Sphene (NPC)|Sphene]], Krile, Alisaie, Y&#039;shtola&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ageless Necropolis]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 100 || Wuk Lamat, G&#039;raha Tia, Alphinaud, Sphene, Krile, Alisaie, Y&#039;shtola&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; These trials are 8-player duties available for Duty Support. A party must consist of 2 tanks, 2 healers, and 4 DPS.&lt;br /&gt;
&lt;br /&gt;
==Allied NPCs==&lt;br /&gt;
===Non-Avatars===&lt;br /&gt;
The following allies are only available in Duty Support Mode and cannot be used at all in Trust Mode. They do not gain experience, and the player may not glamour them.&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Ally !! width=&amp;quot;10%&amp;quot;|Dungeon !!width=&amp;quot;10%&amp;quot;|Role !! width=&amp;quot;10%&amp;quot;|Class/Job !! width=&amp;quot;100%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| Roegadyn Marauder || &#039;&#039;A Realm Reborn&#039;&#039; and some &#039;&#039;Heavensward&#039;&#039; story duties || {{Tank}} Tank || {{Marauder}} Marauder || Uses the prefix &amp;quot;Eager&amp;quot; from Sastasha until Copperbell Mines; &amp;quot;Scion&amp;quot; from The Bowl of Embers until The Howling Eye; &amp;quot;Storm&amp;quot; from Castrum Meridianum till The Porta Decumana; and returns to &amp;quot;Scion&amp;quot; from Snowcloak onward.&lt;br /&gt;
|-&lt;br /&gt;
| Hyur Conjurer || &#039;&#039;A Realm Reborn&#039;&#039; and some &#039;&#039;Heavensward&#039;&#039;  story duties || {{Healer}} Healer || {{Conjurer}} Conjurer || Uses the prefix &amp;quot;Eager&amp;quot; from Sastasha until Copperbell Mines; &amp;quot;Scion&amp;quot; from The Bowl of Embers until The Howling Eye; &amp;quot;Serpent&amp;quot; from Castrum Meridianum till The Porta Decumana; and returns to &amp;quot;Scion&amp;quot; from Snowcloak onward.&lt;br /&gt;
|-&lt;br /&gt;
| Lalafell Thaumaturge || &#039;&#039;A Realm Reborn&#039;&#039; and some &#039;&#039;Heavensward&#039;&#039;  story duties || {{Magic Ranged DPS}} Magical Ranged DPS || {{Thaumaturge}} Thaumaturge || Uses the prefix &amp;quot;Eager&amp;quot; from Sastasha until Copperbell Mines; &amp;quot;Scion&amp;quot; from The Bowl of Embers until The Howling Eye; &amp;quot;Flame&amp;quot; from Castrum Meridianum till The Porta Decumana; and returns to &amp;quot;Scion&amp;quot; from Snowcloak onward.&lt;br /&gt;
|-&lt;br /&gt;
| Elezen Lancer || &#039;&#039;A Realm Reborn&#039;&#039; and some &#039;&#039;Heavensward&#039;&#039;  story duties || {{Melee DPS}} Melee DPS || {{Lancer}} Lancer || Uses the prefix &amp;quot;Eager&amp;quot; from Sastasha until Copperbell Mines; &amp;quot;Scion&amp;quot; from The Bowl of Embers until The Howling Eye; &amp;quot;Serpent&amp;quot; from Castrum Meridianum till The Porta Decumana; and returns to &amp;quot;Scion&amp;quot; from Snowcloak onward.&amp;lt;br&amp;gt;Cannot be swapped with the Thaumaturge, and is thus only available if the player is a {{Tank}} Tank or {{Healer}} Healer.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ysayle]] || [[Sohm Al]] || {{Tank}} Tank&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS || {{Gladiator}}{{Thaumaturge}} Oracle of Frost || Can be a [[Gladiator]] or [[Thaumaturge]] depending on the role needed.&amp;lt;br&amp;gt;Uses Ice-elemental skills as both roles, and is able to use attacks derived from [[Shiva]].&amp;lt;br&amp;gt;As a Thaumaturge, does not use Fire or Lightning-elemental skills. &lt;br /&gt;
|-&lt;br /&gt;
| Temple Knight || [[The Aery]] || {{Tank}} Tank || {{Gladiator}} Knight ||&lt;br /&gt;
|-&lt;br /&gt;
| Temple Chirurgeon || [[The Aery]] || {{Healer}} Healer || {{Conjurer}} Chirurgeon ||&lt;br /&gt;
|-&lt;br /&gt;
| Temple Banneret || [[The Aery]], [[The Vault]], [[Sohr Khai]] || {{Melee DPS}} Melee DPS || {{Lancer}} Banneret ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Haurchefant]] || [[The Vault]] || {{Tank}} Tank&amp;lt;br&amp;gt;{{Melee DPS}} Melee DPS || {{Gladiator}} [[File:Red gladiator.png|Gladiator|20px|link=]] Chivalric Knight || Functions as a [[Gladiator]] in both {{Tank}} Tank and DPS roles. His skills as a DPS deal more damage and generate less enmity.&lt;br /&gt;
|-&lt;br /&gt;
| Pero Roggo || [[The Great Gubal Library]] || {{Tank}} Tank&amp;lt;br&amp;gt;{{Magic Ranged DPS}}Magical Ranged DPS || [[File:Tank no class.png|Tank|20px|link=]] [[File:DPS no class.png|DPS|20px|link=]] [[Poroggo]] || Does not have a job or class.&amp;lt;br&amp;gt;Casts &#039;&#039;&#039;Water&#039;&#039;&#039; for offense.&amp;lt;br&amp;gt;As a tank, uses {{action icon|Frog Legs}} to provoke multiple enemies at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aymeric]] || [[Sohr Khai]] || {{Tank}} Tank&amp;lt;br&amp;gt;{{Melee DPS}} Melee DPS || {{Gladiator}} Lord Commander ||&lt;br /&gt;
|-&lt;br /&gt;
| House Fortemps Knight || [[Xelphatol]] || {{Tank}} Tank || {{Gladiator}} Knight ||&lt;br /&gt;
|-&lt;br /&gt;
| House Fortemps Banneret || [[Xelphatol]] || {{Melee DPS}} Melee DPS || {{Lancer}} Banneret ||&lt;br /&gt;
|-&lt;br /&gt;
| House Fortemps Archer || [[Xelphatol]] || {{Physical Ranged DPS}} Physical Ranged DPS || {{Archer}} Archer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carvallain]] || [[The Sirensong Sea]] || {{Tank}} Tank || {{Marauder}} Marauder ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lyse]] || [[The Sirensong Sea]], [[Bardam&#039;s Mettle]], [[Ala Mhigo (Duty)|Ala Mhigo]] || {{Melee DPS}} Melee DPS || {{Pugilist}} Pugilist ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gosetsu]] || [[Bardam&#039;s Mettle]], [[Doma Castle]] || {{Tank}} Tank || [[File:Blue samurai.png|Samurai|20px|link=]] Samurai || Has &#039;&#039;&#039;Imposing Figure&#039;&#039;&#039; as [[tank stance]]&amp;lt;br&amp;gt;Uses &#039;&#039;&#039;Honed Eye&#039;&#039;&#039; as a defensive action&lt;br /&gt;
|-&lt;br /&gt;
| [[Hien]] || [[Bardam&#039;s Mettle]], [[The Burn]], [[The Ghimlyt Dark]] || {{Melee DPS}} Melee DPS&amp;lt;br&amp;gt;{{Tank}} Tank || {{Samurai}} [[File:Blue samurai.png|Samurai|20px|link=]] Samurai || Only available as a &#039;&#039;&#039;DPS&#039;&#039;&#039; in Bardam&#039;s Mettle&amp;lt;br&amp;gt;Only available as a &#039;&#039;&#039;Tank&#039;&#039;&#039; in The Burn and The Ghimlyt Dark&lt;br /&gt;
|-&lt;br /&gt;
| Mol Youth || [[Bardam&#039;s Mettle]] || {{Healer}} Healer || {{Conjurer}} Shaman ||&lt;br /&gt;
|-&lt;br /&gt;
| Doman Shaman || [[Doma Castle]], [[The Ghimlyt Dark]] || {{Healer}} Healer || {{Conjurer}} Shaman ||&lt;br /&gt;
|-&lt;br /&gt;
| Doman Liberator || [[Doma Castle]] || {{Melee DPS}} Melee DPS || {{Samurai}} Samurai ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yugiri]] || [[Doma Castle]], [[The Burn]], [[The Ghimlyt Dark]] || {{Melee DPS}} Melee DPS || {{Ninja}} Ninja ||&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Fighter || [[Castrum Abania]] || {{Tank}} Tank || {{Gladiator}} Gladiator ||&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Pikedancer || [[Castrum Abania]] || {{Melee DPS}} Melee DPS || {{Lancer}} Pikedancer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Arenvald]] || [[Ala Mhigo (Duty)|Ala Mhigo]], [[The Drowned City of Skalla]] || {{Tank}} Tank&amp;lt;br&amp;gt;{{Melee DPS}} Melee DPS || {{Gladiator}} [[File:Red gladiator.png|Gladiator|20px|link=]] Gladiator || Only available as a &#039;&#039;&#039;Tank&#039;&#039;&#039; in Ala Mhigo&lt;br /&gt;
|-&lt;br /&gt;
| [[Raubahn]] || [[Ala Mhigo (Duty)|Ala Mhigo]] || {{Melee DPS}} Melee DPS || [[File:Red gladiator.png|Gladiator|20px|link=]] Champion Gladiator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[J&#039;moldva]] || [[The Drowned City of Skalla]] || {{Melee DPS}} Melee DPS || {{LNC}} Lancer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lyna]] || [[Holminster Switch]] || {{Physical Ranged DPS}} Physical Ranged DPS || {{Dancer}} Guard Captain || [[Dancer]], but does not use {{action icon|Closed Position}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emet-Selch]] || [[Ktisis Hyperboreia]] || {{Tank}} Tank&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS || {{Dark Knight}}{{Black Mage}} The Third Seat || Can be a [[Dark Knight]] or [[Black Mage]] depending on the role needed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hythlodaeus]] || [[Ktisis Hyperboreia]] || {{Physical Ranged DPS}} Physical Ranged DPS || {{Bard}} Soulseer || [[Bard]], but buffs the player with Bravery instead of performing songs for the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venat]] || [[Ktisis Hyperboreia]] || {{Tank}} Tank&amp;lt;br&amp;gt;{{Healer}} Healer&amp;lt;br&amp;gt;{{Physical Ranged DPS}} Physical Ranged DPS || {{Paladin}}{{White Mage}}{{Dancer}} All-Rounder || Can be a [[Paladin]], [[White Mage]], or [[Dancer]] depending on the role needed.&amp;lt;br&amp;gt;Has a unique level 2 Limit Break.&lt;br /&gt;
|-&lt;br /&gt;
| [[Varshahn]] || [[The Fell Court of Troia (Duty)|The Fell Court of Troia]], [[Lapis Manalis]], [[The Aetherfont]], [[The Lunar Subterrane]] || {{Tank}} Tank&amp;lt;br&amp;gt;{{Melee DPS}} Melee DPS || {{Gladiator}}{{Dragoon}} Satrap || Can be a [[Gladiator]] or [[Dragoon]] depending on the role needed.&amp;lt;br&amp;gt;Uses &#039;&#039;&#039;The Scarlet Whisper&#039;&#039;&#039; as both roles, an AoE attack that deals high damage.&amp;lt;br&amp;gt;As a Gladiator, is able to drain HP from enemies with certain abilities to heal himself.&amp;lt;br&amp;gt;As a Dragoon, does not use any jump or dive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wuk Lamat]] || [[Ihuykatumu]], [[Worqor Zormor]], [[Worqor Lar Dor]], [[The Skydeep Cenote]], [[Vanguard]], [[Origenics]], [[Everkeep]], [[Alexandria]], [[Yuweyawata Field Station]], [[The Underkeep]], [[The Meso Terminal]], [[The Ageless Necropolis]] || {{Tank}} Tank&amp;lt;br&amp;gt;{{Melee DPS}} Melee DPS || {{WAR}} [[File:Red warrior.png|Warrior|20px|link=]] Intrepid || Warrior, but can be either tank or DPS&amp;lt;br&amp;gt;Only available as a tank in [[Everkeep]]&amp;lt;br&amp;gt;As tank, uses Thunder of the Rroneek as {{Action icon|Reprisal}}, which will overwrite the player&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| [[Koana]] || [[Worqor Lar Dor]] || {{Physical Ranged DPS}} Physical Ranged DPS || {{MCH}} Innovator || [[Machinist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoraal Ja]] || [[Worqor Lar Dor]] || {{Melee DPS}} Melee DPS || {{VPR}} Viper || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sphene]] || [[The Meso Terminal]], [[The Ageless Necropolis]] || {{Magic Ranged DPS}}Magical Ranged DPS || {{ACN}} Zoemancer || Similar to {{ACN}} [[arcanist]], but does not summon Carbuncle.&amp;lt;br&amp;gt;Uses various &amp;quot;Alexandrian&amp;quot; spells to attack (e.g. Alexandrian Ruin III, Alexandrian Thunder).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Avatars===&lt;br /&gt;
The following NPCs are also compatible with [[Trust]]. Many of these NPCs can adopt different jobs in Duty Support, but only a few of their possible jobs are available in Trust.&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Ally !! width=&amp;quot;12%&amp;quot;|Role !! width=&amp;quot;10%&amp;quot;|Class/Job !! width=&amp;quot;100%&amp;quot;|Notes &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[Alphinaud]] || rowspan=&amp;quot;2&amp;quot;|{{Healer}} Healer || [[File:Green Arcanist.png|Arcanist|20px]] {{Scholar}} Academician || [[Scholar]], but uses a unique Moonstone Carbuncle instead of a Fairy.&amp;lt;br /&amp;gt;The Carbuncle deals damage instead of healing and occasionally provides a {{status effect|buff|damage up}} [[Damage Up]] buff to allies.&amp;lt;br /&amp;gt;Prioritizes healing [[Alisaie]] over the player if she&#039;s in the party.&amp;lt;br/&amp;gt;In Trust mode, can only be brought into &#039;&#039;[[Shadowbringers]]&#039;&#039; dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sage}} [[Sage]] ||Requires &#039;&#039;[[Endwalker]]&#039;&#039; [[expansion]].&amp;lt;br&amp;gt;Does not use {{action icon|Kardia}}, but has stronger healing to compensate.&amp;lt;br&amp;gt;Cannot be brought into &#039;&#039;[[Shadowbringers]]&#039;&#039; dungeons in Trust Mode.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{Magic Ranged DPS}} Magical Ranged DPS ||{{Arcanist}} Academician||Available only in [[Sohm Al]], [[The Vault]], [[The Great Gubal Library]], [[The Antitower]], [[Sohr Khai]], [[Xelphatol]], [[Castrum Abania]], and [[The Drowned City of Skalla]] if the player is healer.&amp;lt;br /&amp;gt;Not available in Trust mode.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sage.png|Sage|20px|link=]] [[Sage]] ||Available only in [[Ihuykatumu]] if the player is a healer.&amp;lt;br&amp;gt;Not available in Trust mode.&lt;br /&gt;
|- style=&amp;quot;border-top: 1px solid #aaa&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[Alisaie]] || {{Magic Ranged DPS}} Magical Ranged DPS || {{Red Mage}} [[Red Mage]] ||Uses {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] against bosses as soon as it becomes available.&amp;lt;br /&amp;gt;Has a unique level 2 {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] called &#039;&#039;&#039;Vermillion Pledge&#039;&#039;&#039;.&amp;lt;br /&amp;gt;Uses {{action icon|Vercure}} to heal if the entire party&#039;s HP drops too low.&amp;lt;br&amp;gt;Always finishes her combo with {{action icon|Resolution}} in &#039;&#039;Endwalker&#039;&#039;, regardless of her level.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Healer}} Healer || [[File:Green Red Mage.png|Red Mage|20px|link=]] [[Red Mage]] || Available only in [[Worqor Zormor]] and [[Worqor Lar Dor]] if the player is on a non-healer role.&amp;lt;br&amp;gt;Casts Vermedica II as an AoE heal.&amp;lt;br&amp;gt;Not available in Trust mode.&lt;br /&gt;
|- style=&amp;quot;border-top: 1px solid #aaa&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Thancred]] || rowspan=&amp;quot;2&amp;quot;|{{Tank}} Tank || {{Gunbreaker}} [[Gunbreaker]] || Cannot use cartridge-based abilities unless Ryne (in &#039;&#039;Shadowbringers&#039;&#039;) or Y&#039;shtola (from Paglth&#039;an onward) is also in the party. This has no effect on his damage output.&amp;lt;br&amp;gt;{{action icon|Superbolide}} reduces his HP to 1 instead of 50%. (as it did for players in &#039;&#039;[[Shadowbringers]]&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| {{Gladiator}} Archon || rowspan=&amp;quot;2&amp;quot;|Available only in [[The Antitower]].&amp;lt;br /&amp;gt;Not available in Trust mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Melee DPS}} Melee DPS || {{Rogue}} Archon&lt;br /&gt;
|- style=&amp;quot;border-top: 1px solid #aaa&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Urianger]] || {{Healer}} Healer || {{Astrologian}} [[Astrologian]] || Is able to cast &#039;&#039;&#039;Death&#039;&#039;&#039; in addition to normal abilities.&amp;lt;br&amp;gt;{{action icon|Gravity}} inflicts {{status effect|slow}} [[Slow]] and {{status effect|heavy}} [[Heavy]] on enemies hit.&lt;br /&gt;
|-&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS || {{Summoner}} Lithomancer || [[Summoner]], but can only use {{action icon|Summon Bahamut}} and {{action icon|Summon Phoenix}} (in addition to Amber Carbuncle.)&amp;lt;br /&amp;gt;Available only in [[The Mothercrystal|the level 89 trial]] if player is healer.&amp;lt;br&amp;gt;Not available in Trust mode.&lt;br /&gt;
|- style=&amp;quot;border-top: 1px solid #aaa&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[Y&#039;shtola]] || rowspan=&amp;quot;2&amp;quot; |{{Magic Ranged DPS}} Magical Ranged DPS || {{Black Mage}} Sorceress || [[Black Mage]], but can cast Water, {{action icon|Aero}}, {{action icon|Stone (spell)}}, and {{action icon|Cure II}} in addition to normal abilities.&amp;lt;br /&amp;gt;{{action icon|Foul}} usages are renamed and visually appear as {{action icon|Holy}}, though it lacks the stun.&amp;lt;br /&amp;gt;Will use {{action icon|Cure II}} if tank player&#039;s HP drops extremely low.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Red Conjurer.png|Conjurer|20px|link=]] Archon || Available only in [[The Great Gubal Library]] and [[The Antitower]].&amp;lt;br /&amp;gt;Not available in Trust mode.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Healer}} Healer || {{Conjurer}} Sorceress || Available only in [[The Fell Court of Troia (Duty)|The Fell Court of Troia]], [[The Lunar Subterrane]] and [[Everkeep]] if the player is a non-healer role, and in [[The Ageless Necropolis]] if the player is a DPS.&amp;lt;br /&amp;gt;Not available in Trust mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Conjurer}} Archon || Available only in [[The Burn]] if the player is a DPS.&amp;lt;br /&amp;gt;Not available in Trust mode.&lt;br /&gt;
|- style=&amp;quot;border-top: 1px solid #aaa&amp;quot;&lt;br /&gt;
| Minfilia || rowspan=&amp;quot;2&amp;quot;| {{Melee DPS}} Melee DPS || rowspan=&amp;quot;2&amp;quot;|{{Rogue}} Oracle of Light || rowspan=&amp;quot;2&amp;quot;|[[Rogue]], but can cast &#039;&#039;&#039;Banish&#039;&#039;&#039; in addition to normal abilities.&amp;lt;br /&amp;gt;Never uses {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] if the player is a DPS. &amp;lt;br&amp;gt;In Trust mode, can only be brought into &#039;&#039;[[Shadowbringers]]&#039;&#039; dungeons, and is capped at level 80.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryne]]&lt;br /&gt;
|- style=&amp;quot;border-top: 1px solid #aaa&amp;quot;&lt;br /&gt;
| |[[Crystal Exarch]] || rowspan=&amp;quot;2&amp;quot;|{{Tank}} Tank&amp;lt;br&amp;gt;{{Healer}} Healer&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS || rowspan=&amp;quot;2&amp;quot;|{{Paladin}}{{White Mage}}{{Black Mage}}All-Rounder || rowspan=&amp;quot;2&amp;quot;|Can be a  [[Paladin]], [[White Mage]], or [[Black Mage]] depending on the role needed.&amp;lt;br&amp;gt;Not available in Trust mode until completing &amp;quot;{{questlink|main|Reflections in Crystal}}&amp;quot; and joins at level 80.&amp;lt;br&amp;gt;Not available as a Healer during {{questlink|trial|The Mothercrystal}} or {{questlink|trial|Everkeep}}.&amp;lt;br&amp;gt;Not available as a DPS in Duty Support during {{questlink|dungeon|The Meso Terminal}} or {{questlink|trial|The Ageless Necropolis}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[G&#039;raha Tia]]&lt;br /&gt;
|- style=&amp;quot;border-top: 1px solid #aaa&amp;quot;&lt;br /&gt;
| [[Estinien]] || {{Melee DPS}} Melee DPS || {{Dragoon}} [[Dragoon]] || Requires &#039;&#039;[[Endwalker]]&#039;&#039; [[expansion]].&amp;lt;br&amp;gt;Cannot be brought into &#039;&#039;[[Shadowbringers]]&#039;&#039; dungeons in Trust Mode.&lt;br /&gt;
|- style=&amp;quot;border-top: 1px solid #aaa&amp;quot;&lt;br /&gt;
| [[Zero]] || {{Melee DPS}} Melee DPS || {{Reaper}} Memoriate || Functionally identical to a [[Reaper]], but does not use avatar skills.&amp;lt;br&amp;gt;Available in Trust mode in [[Lapis Manalis]], [[The Aetherfont]], and [[The Lunar Subterrane]] only.&lt;br /&gt;
|- style=&amp;quot;border-top: 1px solid #aaa&amp;quot;&lt;br /&gt;
| [[Krile]] || {{Magic Ranged DPS}} Magical Ranged DPS || {{Pictomancer}} [[Pictomancer]] || Requires &#039;&#039;[[Dawntrail]]&#039;&#039; expansion.&amp;lt;br&amp;gt;Cannot be brought into &#039;&#039;[[Shadowbringers]]&#039;&#039; or &#039;&#039;[[Endwalker]]&#039;&#039; dungeons in Trust Mode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{| {{STDT|npc align-center}}&lt;br /&gt;
|-&lt;br /&gt;
|+Duty Support Availability&lt;br /&gt;
! width=&amp;quot;6%&amp;quot;|Ally !! width=&amp;quot;5%&amp;quot;|Holminster Switch !! width=&amp;quot;5%&amp;quot;|Dohn Mheg !! width=&amp;quot;5%&amp;quot;|Qitana Ravel !! width=&amp;quot;5%&amp;quot;|Malikah&#039;s Well !! width=&amp;quot;5%&amp;quot;|Mt. Gulg !! width=&amp;quot;5%&amp;quot;|Amaurot !! width=&amp;quot;5%&amp;quot;|The Grand Cosmos !! width=&amp;quot;5%&amp;quot;|Anamnesis Anyder !! width=&amp;quot;5%&amp;quot;|The Heroes&#039; Gauntlet !! width=&amp;quot;5%&amp;quot;|Matoya&#039;s Relict !! width=&amp;quot;5%&amp;quot;|Paglth&#039;an&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Alphinaud || ✓ || ✓ || || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Alisaie || ✓ || ✓ || || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Thancred || || ✓ || ✓ || ✓ || ✓ || ✓ || || ✓ || ✓ || || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Urianger || || ✓ || ✓ || ✓ || ✓ || ✓ || || ✓ || ✓ || || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Y&#039;shtola || || || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Minfilia / Ryne || || ✓ ||✓ || ✓ || ✓ || ✓ || || ✓ || ✓ || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Crystal Exarch || ✓ || || || || || || ✓ || || || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Lyna || ✓ || || || || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{| {{STDT|npc align-center}}&lt;br /&gt;
|-&lt;br /&gt;
|+Duty Support Availability&lt;br /&gt;
! width=&amp;quot;6%&amp;quot;|Ally !! width=&amp;quot;5%&amp;quot;|The Tower of Zot !! width=&amp;quot;5%&amp;quot;|The Tower of Babil !! width=&amp;quot;5%&amp;quot;|Vanaspati !! width=&amp;quot;5%&amp;quot;|Ktisis Hyperboreia !! width=&amp;quot;5%&amp;quot;|The Aitiascope !! width=&amp;quot;5%&amp;quot;|The Mothercrystal !! width=&amp;quot;5%&amp;quot;|The Dead Ends !! width=&amp;quot;5%&amp;quot;|Alzadaal&#039;s Legacy !! width=&amp;quot;5%&amp;quot;|The Fell Court of Troia !! width=&amp;quot;5%&amp;quot;|Lapis Manalis !! width=&amp;quot;5%&amp;quot;|The Aetherfont !! width=&amp;quot;5%&amp;quot;|The Lunar Subterrane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Alphinaud || ✓ || ✓ || ✓ || || ✓ || ✓ || ✓ || || || ✓ || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Alisaie || ✓ || ✓ || ✓ || || ✓ || ✓ || ✓ || || || ✓ || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Thancred || ✓ || ✓ || ✓ || || ✓ || ✓ || ✓ || || || || ✓ ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Urianger || || ✓ ||  || || ✓ || ✓ || ✓ || ✓ || || || ✓  ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Y&#039;shtola || || ✓ || ✓ || || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|G&#039;raha Tia || || ✓ || ✓ || || ✓ || ✓ || ✓ || ✓ || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Estinien || ✓ || ✓ || ✓ || || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Emet-Selch]] || || || || ✓ || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Hythlodaeus]] || || || || ✓ || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Venat]] || || || || ✓ || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Varshahn]] || || || || || || || || || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|[[Zero]] || || || || || || || || || || ✓ || ✓ || ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
{| {{STDT|npc align-center}}&lt;br /&gt;
|-&lt;br /&gt;
|+Duty Support Availability&lt;br /&gt;
! width=&amp;quot;6%&amp;quot;|Ally !! width=&amp;quot;5%&amp;quot;|Ihuykatumu !! width=&amp;quot;5%&amp;quot;|Worqor Zormor !! width=&amp;quot;5%&amp;quot;|Worqor Lar Dor !! width=&amp;quot;5%&amp;quot;|The Skydeep Cenote !! width=&amp;quot;5%&amp;quot;|Vanguard !! width=&amp;quot;5%&amp;quot;|Origenics !! width=&amp;quot;5%&amp;quot;|Everkeep !! width=&amp;quot;5%&amp;quot;|Alexandria !! width=&amp;quot;5%&amp;quot;|Yuweyawata Field Station !! width=&amp;quot;5%&amp;quot;|The Underkeep !! width=&amp;quot;5%&amp;quot;|The Meso Terminal !! width=&amp;quot;5%&amp;quot;|The Ageless Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Alphinaud || ✓ ||  ||  || ✓  || || || ✓ || ✓ || ✓  || || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Alisaie || || ✓ || ✓ || ✓  || ✓ || ✓ || ✓ || || ✓ || || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Thancred || || || ✓ || ||  ||  || || || || || ||&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Urianger || || || ✓ || ||  ||  || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Y&#039;shtola || || || || || || || ✓ || || || || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|G&#039;raha Tia || || || || || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Estinien || || || || || || || ✓ || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Krile || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Wuk Lamat || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Koana || || || ✓ || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Zoraal Ja || || || ✓ || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|Sphene || || || || || || || || || || || ✓ || ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]] [[Category:Patch 6.1 Features]] [[Category:Patch 6.2 Features]] [[Category:Patch 6.3 Features]] [[Category:Patch 6.4 Features]]&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=1038979</id>
		<title>Duty Roulette</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=1038979"/>
		<updated>2025-10-03T17:40:21Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* Duty Roulette: Alliance Raids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duty_finder_duty_roulette.png|400px|thumb|Duty Roulette in the [[Duty Finder]]]]&lt;br /&gt;
[[File:Duty roulette icon.png|left|40px|link=]] &#039;&#039;&#039;Duty Roulette&#039;&#039;&#039; is a feature for the [[Duty Finder]] first introduced in the [[patch 2.1]]. Duty Roulette allows the player to participate in a randomly selected [[duties|duty]] for additional daily rewards. Since patch 2.1, various additional roulette modes have been added or changed to reflect the changing state of the game.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette is divided into several categories:  [[#Duty Roulette: Expert|Expert]], [[#Duty Roulette: Level Cap Dungeons|Level Cap Dungeons]], [[#Duty Roulette: High-level Dungeons|High-level Dungeons]], [[#Duty Roulette: Leveling|Leveling]], [[#Duty Roulette: Trials|Trials]], [[#Duty Roulette: Main Scenario Roulette|Main Scenario]], [[#Duty Roulette: Guildhest|Guildhests]], [[#Duty Roulette: Normal Raids|Normal Raids]], [[#Duty Roulette: Alliance Raids|Alliance Raids]], [[#Duty Roulette: Mentor|Mentor]], and [[#Daily Challenge: Frontline|Frontline]]. &lt;br /&gt;
&lt;br /&gt;
Players must use the default Duty Finder settings to queue for a Duty Roulette, with the exception of &amp;quot;Join Party in Progress&amp;quot; and &amp;quot;Limited Leveling Roulette&amp;quot;, which are allowed to be enabled. If role requirements are met, Trials, Normal Raids and Alliance Raids roulettes allow one to eight players to queue as a group, and all other roulettes allow one to four players to queue as a group. Players must queue alone for Mentor roulette. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Rewards==&lt;br /&gt;
The Duty Roulette offers a daily reward that give the players a combination of [[experience]], [[Grand Company]] [[Company Seals|Seals]], [[Cracked Novacluster]]s, [[Cracked Prismaticluster]]s, and [[Gil]], depending on the type of duty, your job depending on what is currently needed, and the level of job when entering the queue. Even in-game, the amount of bonus experience is not determined until a duty is selected, but it is based on your current level and the level of the duty chosen. The type of [[Allagan Tomestones]] available for each roulette changes with even-numbered major patch (.0 .2 and .4).&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Poetics|Daily Poetics]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestones#Allagan Tomestone Currencies|Daily Uncapped]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestones#Allagan Tomestone Currencies|Daily Capped]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Gil|Daily Gil]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Company Seals|Daily Seals]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| &amp;quot;In Need&amp;quot; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|60}}&lt;br /&gt;
| data-sort-value=40|{{tomestone|capped|40}}&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Level Cap Dungeons|Level Cap Dungeons]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|100}}&lt;br /&gt;
| data-sort-value=40|{{tomestone|capped|15}}&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_High-level Dungeons|High-level Dungeons]]&lt;br /&gt;
| data-sort-value=100|{{tomestone|Poetics|100}}&lt;br /&gt;
| data-sort-value=120|{{tomestone|uncapped|120}}&lt;br /&gt;
| data-sort-value=0|{{tomestone|capped|-}}&lt;br /&gt;
| data-sort-value=7050|{{Gil|7,050}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Leveling|Leveling]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=100|{{tomestone|uncapped|100}}&lt;br /&gt;
| data-sort-value=20|{{tomestone|capped|20}}&lt;br /&gt;
| data-sort-value=7770|{{Gil|7770}} &lt;br /&gt;
| data-sort-value=839|{{Company seal|839}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}} &amp;amp; {{Company seal|4200}} &amp;amp; {{Item reward|1|Cracked Novacluster}} &amp;amp; {{Item reward|2|Cracked Prismaticluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|60}}&lt;br /&gt;
| data-sort-value=15|{{tomestone|capped|15}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=4320|{{Gil|4320}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Main Scenario Quests|Main Scenario]]&lt;br /&gt;
| data-sort-value=350|{{tomestone|Poetics|350}}&lt;br /&gt;
| data-sort-value=100|{{tomestone|uncapped|100}}&lt;br /&gt;
| data-sort-value=50|{{tomestone|capped|50}}&lt;br /&gt;
| data-sort-value=9000|{{Gil|9000}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Guildhests]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=0|{{tomestone|uncapped|-}}&lt;br /&gt;
| data-sort-value=0|{{tomestone|capped|-}}&lt;br /&gt;
| data-sort-value=1120|{{Gil|1120}}&lt;br /&gt;
| data-sort-value=530|{{Company seal|530}}&lt;br /&gt;
| data-sort-value=1800|{{Gil|1800}} &amp;amp; {{Company seal|264}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Alliance_Raids|Alliance Raids]]&lt;br /&gt;
| data-sort-value=120|{{tomestone|Poetics|120}}&lt;br /&gt;
| data-sort-value=120|{{tomestone|uncapped|120}}&lt;br /&gt;
| data-sort-value=50|{{tomestone|capped|50}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}}&lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=7200|{{Gil|7200}} &amp;amp; {{Item reward|1|Cracked Novacluster}} &amp;amp; {{Item reward|2|Cracked Prismaticluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Normal_Raids|Normal Raids]]&lt;br /&gt;
| data-sort-value=80|{{tomestone|Poetics|80}}&lt;br /&gt;
| data-sort-value=60|{{tomestone|uncapped|60}}&lt;br /&gt;
| data-sort-value=20|{{tomestone|capped|20}}&lt;br /&gt;
| data-sort-value=12000|{{Gil|12000}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=1440|{{Gil|1440}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=30|{{tomestone|uncapped|30}}&lt;br /&gt;
| data-sort-value=10|{{tomestone|capped|10}}&lt;br /&gt;
| data-sort-value=7050|{{Gil|7050}} &lt;br /&gt;
| -&lt;br /&gt;
| data-sort-value=5400|{{Gil|5400}} &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Daily Challenges&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Daily_Challenge:_Frontline|Frontline]]&lt;br /&gt;
| data-sort-value=0|{{tomestone|Poetics|-}}&lt;br /&gt;
| data-sort-value=50|{{tomestone|uncapped|50}}&lt;br /&gt;
| data-sort-value=20|{{tomestone|capped|20}}&lt;br /&gt;
| data-sort-value=0|{{Gil|-}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The [[Reset#Daily Reset|daily reset]] is 3PM GMT. This is 10AM Eastern, 9AM Central, 8AM Mountain, and 7AM Pacific. During Daylight Savings Time, the reset occurs one hour later.&lt;br /&gt;
*End-game tomestone rewards are only given to players who are at the level cap.&lt;br /&gt;
*Clusters are only awarded if you are within 10 levels of the current level cap.&lt;br /&gt;
*The Gil amounts and Company Seals listed here are based on a level 90 class. Lower level players will receive a smaller bonus than those listed.&lt;br /&gt;
*The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus is given to the party role ({{tank}} Tank, {{healer}} Healer, or {{dps}} DPS) that is most needed for the [[Duties]] in that category. The bonus stacks with the daily rewards, and is received every time a player completes a roulette while meeting the requirements, even if they have already earned the daily reward.&lt;br /&gt;
**The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus role is locked in once the player queues. If it changes roles before the duty starts, the player will still receive the &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus.&lt;br /&gt;
*Daily Challenge: Frontline also awards 600 {{pvpexp}} [[PvP EXP|PvP Experience points]], 1,500 {{seriesexp}} [[Series Malmstones]] Experience points, and {{Wolf mark|1000}} [[Wolf Mark]]s once per day.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Expert==&lt;br /&gt;
[[File:Patch 3.5 green duty checkmark.png|right|thumb|Duty complete check mark (added in [[patch 3.5]])]]&lt;br /&gt;
Duty Roulette: Expert places the player into one of the newest [[Dungeons#Light_Party_.284_Players.29|light party dungeons]] that are at the current level cap. Dungeons are added and removed to this roulette as the game is updated; only dungeons released in the current patch and last major patch are in this roulette. There will always be at least two dungeons in total. This roulette will only become available after &#039;&#039;&#039;unlocking&#039;&#039;&#039; and &#039;&#039;&#039;completing&#039;&#039;&#039; all of the dungeons in the roulette. You can verify which duties have been completed with a green check mark at the top right of the duty image (see screenshot).&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 720 or greater to register. &lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Expert currently consists of the following dungeons:&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Underkeep}} || 100 || {{questlink|main|Descent to the Foundation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Meso Terminal}} || 100 || {{questlink|main|A Terminal Invitation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Level Cap Dungeons==&lt;br /&gt;
Duty Roulette: Level Cap Dungeons will put the player into one of the dungeons at level 100 that have been rotated out of the Expert Roulette. Similar to Expert Roulette, Level Cap Dungeon Roulette only becomes available after unlocking all dungeons in the current roulette.&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 690 or greater to register.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Level Cap Dungeons currently consists of the following dungeons:&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Alexandria}} || 100 || {{questlink|main|Dawntrail (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Tender Valley}} || 100 || {{questlink|feature|It Belongs in a Museum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Strayborough Deadwalk}} || 100 || {{questlink|feature|Something Stray in the Neighborhood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Yuweyawata Field Station}} || 100 || {{questlink|main|In Search of the Past}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: High-level Dungeons==&lt;br /&gt;
Duty Roulette: High-level Dungeons will put the player into a random level 50, level 60, level 70, level 80, or level 90 [[Dungeons#End Game|light party dungeon]]. These are dungeons at the level caps of previous expansions in FFXIV. As of [[patch 3.1]], experience is now also awarded on the defeat of bosses and for completion of the duty if the player is not at level cap, and with [[patch 4.0]], access to this Duty Roulette requires unlocking a minimum of 2 of the included dungeons.&lt;br /&gt;
&lt;br /&gt;
Players must also have an average item level of 45 or greater to register.&lt;br /&gt;
&lt;br /&gt;
The following dungeons make up the High-level Dungeons Duty Roulette:&lt;br /&gt;
&lt;br /&gt;
===Level 50 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace}} || 50 || {{questlink|feature|Trauma Queen}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep}} || 50 || {{questlink|feature|Ghosts of Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius}} || 50 || {{questlink|feature|Sirius Business}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Copperbell Mines (Hard)}} || 50 || {{questlink|feature|Out of Sight, Out of Mine}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Haukke Manor (Hard)}} || 50 || {{questlink|feature|Maniac Manor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor}} || 50 || {{questlink|feature|One Night in Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Halatali (Hard)}} || 50 || {{questlink|feature|This Time&#039;s for Fun}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Brayflox&#039;s Longstop (Hard)}} || 50 || {{questlink|feature|Curds and Slay}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle}} || 50 || {{questlink|feature|King of the Hull}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}} || 50 || {{questlink|feature|Corpse Groom}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stone Vigil (Hard)}} || 50 || {{questlink|feature|Blood for Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Snowcloak}} || 50 || {{questlink|main|The Path of the Righteous}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sastasha (Hard)}} || 50 || {{questlink|feature|It&#039;s Definitely Pirates}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sunken Temple of Qarn (Hard)}} || 50 || {{questlink|feature|The Wrath of Qarn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Keeper of the Lake}} || 50 || {{questlink|main|The Rising Chorus}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Wanderer&#039;s Palace (Hard)}} || 50 || {{questlink|feature|Not Easy Being Green}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amdapor Keep (Hard)}} || 50 || {{questlink|feature|For Keep&#039;s Sake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 60 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherochemical Research Facility}} || 60 || {{questlink|main|Heavensward}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum}} || 60 || {{questlink|feature|Do It for Gilly}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Neverreap}} || 60 || {{questlink|feature|Reap What You Sow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum}} || 60 || {{questlink|feature|An Overgrown Ambition}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Pharos Sirius (Hard)}} || 60 || {{questlink|feature|Things Are Getting Sirius}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Antitower}} || 60 || {{questlink|main|The Word of the Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lost City of Amdapor (Hard)}} || 60 || {{questlink|feature|One More Night in Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohr Khai}} || 60 || {{questlink|main|Winning Over the Wyrm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hullbreaker Isle (Hard)}} || 60 || {{questlink|feature|Storming the Hull}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Xelphatol}} || 60 || {{questlink|main|Shadows of the First}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Great Gubal Library (Hard)}} || 60 || {{questlink|feature|Let Me Gubal That for You}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Baelsar&#039;s Wall}} || 60 || {{questlink|main|Griffin, Griffin on the Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohm Al (Hard)}} || 60 || {{questlink|feature|The Fires of Sohm Al}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 70 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ala Mhigo (Duty)}} || 70 || {{questlink|main|Stormblood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Kugane Castle}} || 70 || {{questlink|feature|King of the Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Temple of the Fist}} || 70 || {{questlink|feature|To Kill a Coeurl}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Drowned City of Skalla}} || 70 || {{questlink|main|The Mad King&#039;s Trove}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Hells&#039; Lid}} || 70 || {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fractal Continuum (Hard)}} || 70 || {{questlink|feature|An Unwanted Truth}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Swallow&#039;s Compass}} || 70 || {{questlink|feature|Tortoise in Time}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}} || 70 || {{questlink|feature|Secret of the Ooze}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Burn}} || 70 || {{questlink|main|Feel the Burn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Ghimlyt Dark}} || 70 || {{questlink|main|The Face of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 80 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Amaurot}} || 80 || {{questlink|main|Shadowbringers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Twinning}} || 80 || {{questlink|feature|By the Time You Hear This}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Akadaemia Anyder}} || 80 || {{questlink|feature|Akadaemia Anyder (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Grand Cosmos}} || 80 || {{questlink|main|A Grand Adventure}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Anamnesis Anyder}} || 80 || {{questlink|main|Beneath the Surface}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Heroes&#039; Gauntlet}} || 80 || {{questlink|main|The Converging Light}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Matoya&#039;s Relict}} || 80 || {{questlink|main|Like Master, Like Pupil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Paglth&#039;an}} || 80 || {{questlink|main|The Flames of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 90 Dungeons===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Dead Ends}} || 90 || {{questlink|main|Endwalker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Smileton}} || 90 || {{questlink|feature|Cutting the Cheese}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stigma Dreamscape}} || 90 || {{questlink|feature|Where No Loporrit Has Gone Before}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}} || 90 || {{questlink|main|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Fell Court of Troia (Duty)}} || 90 || {{questlink|main|In Search of Azdaja}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Lapis Manalis}} || 90 || {{questlink|main|King of the Mountain}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aetherfont}} || 90 || {{questlink|main|Going Haam}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Lunar Subterrane}} || 90 || {{questlink|main|Down in the Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Leveling==&lt;br /&gt;
The Duty Roulette: Leveling will put the player into a random [[Dungeons#Light_Party_.284_Players.29|light party dungeon]] or [[Trials#A_Realm_Reborn_.28Level_1_-_50.29|light party trial]] that the player has unlocked which are not part of the current or a historical level cap (X0). Level 16 is the minimum level to use Duty Roulette: Leveling.&lt;br /&gt;
&lt;br /&gt;
To unlock Duty Roulette: Leveling players must have completed both [[Sastasha]] and [[The Tam-Tara Deepcroft]] dungeons in the A Realm Reborn Main Scenario.&lt;br /&gt;
&lt;br /&gt;
The daily reward for Duty Roulette depends on your character&#039;s level at the time of signing up. Players not at level cap will receive experience points along with [[Company Seals]] and [[Gil]]. These players will also receive additional experience based on the difference between their actual level and the level of the dungeon or trial completed, with a further amount given based on the character&#039;s actual level. &lt;br /&gt;
&lt;br /&gt;
Players who are at the level cap will receive a daily amount of [[Allagan Tomestones]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[patch 7.0]], the following dungeons and trials make up this roulette:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Duty !! Level Range !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sastasha}} || 15-18 || {{questlink|main|It&#039;s Probably Pirates}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tam-Tara Deepcroft}} || 16-19 || {{questlink|main|Fire in the Gloom}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Copperbell Mines}} || 17-20 || {{questlink|main|Into a Copper Hell}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Bowl of Embers}} || 20-22 || {{questlink|main|Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Halatali}} || 20-23 || {{questlink|feature|Hallo Halatali}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Thousand Maws of Toto-Rak}} || 24-27 || {{questlink|main|Into the Beast&#039;s Maw}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Haukke Manor}} || 28-31 || {{questlink|main|Skeletons in Her Closet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Brayflox&#039;s Longstop}} || 32-34 || {{questlink|main|The Things We Do for Cheese}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Navel}} || 34-36 || {{questlink|main|Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sunken Temple of Qarn}} || 35-37 || {{questlink|feature|Braving New Depths}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Cutter&#039;s Cry}} || 38-40 || {{questlink|feature|Dishonor Before Death}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Stone Vigil}} || 41-43 || {{questlink|main|In Pursuit of the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Howling Eye}} || 44-46 || {{questlink|main|Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Dzemael Darkhold}} || 44-46 || {{questlink|feature|Fort of Fear}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aurum Vale}} || 47-49 || {{questlink|feature|Going for Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavensward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Dusk Vigil}} || 51-52 || {{questlink|feature|For All the Nights to Come}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Sohm Al}} || 53-54 || {{questlink|main|Mourn in Passing}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aery}} || 55-56 || {{questlink|main|Into the Aery}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Vault}} || 57-58 || {{questlink|main|A Knight&#039;s Calling}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Great Gubal Library}} || 59 || {{questlink|main|Forbidden Knowledge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Sirensong Sea}} || 61-62 || {{questlink|main|Not without Incident}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Shisui of the Violet Tides}} || 63-64 || {{questlink|feature|The Palace of Lost Souls}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Bardam&#039;s Mettle}} || 65-66 || {{questlink|main|In the Footsteps of Bardam the Brave}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Doma Castle}} || 67-68 || {{questlink|main|The Die Is Cast}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Castrum Abania}} || 69 || {{questlink|main|The Price of Freedom}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Holminster Switch}} || 71-72 || {{questlink|main|The Lightwardens}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Dohn Mheg}} || 73-74 || {{questlink|main|The Key to the Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Qitana Ravel}} || 75-76 || {{questlink|main|The Burden of Knowledge}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Malikah&#039;s Well}} || 77-78 || {{questlink|main|A Fresh Start}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Mt. Gulg}} || 79 || {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tower of Zot}} || 81-82 || {{questlink|main|In the Dark of the Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Tower of Babil}} || 83-84 || {{questlink|main|Gateway of the Gods}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Vanaspati}} || 85-86 || {{questlink|main|Skies Aflame}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ktisis Hyperboreia}} || 87-88 || {{questlink|main|Caging the Messenger}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Aitiascope}} || 89 || {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Ihuykatumu}} || 91-92 || {{questlink|main|For All Turali}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Worqor Zormor}} || 93-94 || {{questlink|main|The High Luminary}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|The Skydeep Cenote}} || 95-96 || {{questlink|main|Road to the Golden City}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Vanguard}} || 97-98 || {{questlink|main|All Aboard}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|dungeon|Origenics}} || 99 || {{questlink|main|The Resilient Son}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Trials==&lt;br /&gt;
Duty Roulette: Trials will put the player into a random [[trial]] that they have unlocked. It is unlocked on completion of two or more trials in the roulette. &lt;br /&gt;
&lt;br /&gt;
As of [[patch 7.3]], the following trials make up this roulette:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Trial !! Level Range !! Unlocked Via&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Bowl of Embers (Hard)}} || 50 || {{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Howling Eye (Hard)}} || 50 || {{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Navel (Hard)}} || 50 || {{questlink|feature|In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thornmarch (Hard)}} || 50 || {{questlink|main|You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Chimera}} || 50 || {{questlink|feature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|A Relic Reborn: The Hydra}} || 50 || {{questlink|feature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Whorleater (Hard)}} || 50 || {{questlink|main|Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle on the Big Bridge}} || 50 || {{questlink|feature|The Three Collectors}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Striking Tree (Hard)}} || 50 || {{questlink|main|Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Akh Afah Amphitheatre (Hard)}} || 50 || {{questlink|main|The Instruments of Our Deliverance}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dragon&#039;s Neck}} || 50 || {{questlink|feature|The Coliseum Conundrum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Chrysalis}} || 50 || {{questlink|main|An Uninvited Ascian}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Battle in the Big Keep}} || 50 || {{questlink|feature|Her Last Vow}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavensward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Thok ast Thok (Hard)}} || 53-54 || {{questlink|main|Lord of the Hive}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Limitless Blue (Hard)}} || 57-58 || {{questlink|main|Bolt, Chain, and Island}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Singularity Reactor}} || 60 || {{questlink|main|Heavensward}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Steps of Faith}} || 60 || {{questlink|main|An End to the Song}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay S1T7}} || 60 || {{questlink|feature|When the Bough Wakes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay P1T6}} || 60 || {{questlink|feature|Balance unto All}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Containment Bay Z1T9}} || 60 || {{questlink|feature|The Last Pillar to Fall}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Pool of Tribute}} || 63-64 || {{questlink|main|The Lord of the Revel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Emanation}} || 67-68 || {{questlink|main|The Lady of Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Royal Menagerie}} || 70 || {{questlink|main|Stormblood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Jade Stoa}} || 70 || {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Fluminis}} || 70 || {{questlink|main|The Primary Agreement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Great Hunt}} || 70 || {{questlink|feature|The New King on the Block}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Hells&#039; Kier}} || 70 || {{questlink|feature|The Fire-bird Down Below}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Wreath of Snakes}} || 70 || {{questlink|feature|Surpassing the Samurai}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Kugane Ohashi}} || 70 || {{questlink|feature|The Past Is Never Past}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dancing Plague}} || 73-74 || {{questlink|main|Acht-la Ormh Inn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Crown of the Immaculate}} || 79-80 || {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dying Gasp}} || 80 || {{questlink|main|Shadowbringers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Cinder Drift}} || 80 || {{questlink|feature|Ruby Doomsday}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Seat of Sacrifice}} || 80 || {{questlink|main|Hope&#039;s Confluence}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Castrum Marinum}} || 80 || {{questlink|feature|Blood of Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Cloud Deck}} || 80 || {{questlink|feature|Duty in the Sky with Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Dark Inside}} || 83-84 || {{questlink|main|The Martyr}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Mothercrystal}} || 89-90 || {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Final Day}} || 90 || {{questlink|main|Endwalker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Storm&#039;s Crown}} || 90 || {{questlink|main|The Wind Rises}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Mount Ordeals}} || 90 || {{questlink|main|Desires Untold}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Voidcast Dais}} || 90 || {{questlink|main|Abyssal Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Abyssal Fracture}} || 90 || {{questlink|main|Down in the Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Gilded Araya}} || 90 || {{questlink|feature|Gentlemen at Heart}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Worqor Lar Dor}} || 93-94 || {{questlink|main|The Skyruin}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Everkeep}} || 99-100 || {{questlink|main|The Resilient Son}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Interphos}} || 100 || {{questlink|main|Dawntrail (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|Recollection}} || 100 || {{questlink|main|Descent to the Foundation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|trial|The Ageless Necropolis}} || 100 || {{questlink|main|A Terminal Invitation}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Main Scenario==&lt;br /&gt;
Duty Roulette: Main Scenario places players into one of three duties relating to the finale of &#039;&#039;A Realm Reborn&#039;&#039;:&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*{{questlink|dungeon|Castrum Meridianum}}&lt;br /&gt;
*{{questlink|dungeon|The Praetorium}}&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
*{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
&lt;br /&gt;
Unlocking all three duties is necessary to unlock this roulette. Characters must be level 50 and have an average item level of 42 to join. Cutscenes (except for post-final boss cutscenes) cannot be skipped in these duties.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
&lt;br /&gt;
Despite what the &amp;quot;Main Scenario&amp;quot; name implies, this roulette exists solely as a result of historical Main Scenario Quest design choices in &#039;&#039;A Realm Reborn&#039;&#039;. At the time of the roulette&#039;s introduction in [[Patch 2.1]], Castrum Meridianum and The Praetorium were the only eight-player dungeons in the game.&lt;br /&gt;
Unlike later expansions, which separated the penultimate dungeon and trial into their own distinct duties, these dungeons combined multiple story elements into a single experience.&lt;br /&gt;
&lt;br /&gt;
Conflicts between players who wished to view all the cutscenes and players who wished to complete the duties as fast as possible led to the introduction of unskippable cutscenes for each duty in [[Patch 4.2]]. Due to the length of these duties, often exceeding 30 to 40 minutes, players began referring to this roulette as the &amp;quot;Netflix roulette.&amp;quot; Rewards were increased to compensate for the extended duty times. This also led to the side effect of being unable to [https://youtu.be/NpMOuInufFw?t=63 give a response to the Gaius speech], though Gaius&#039;s response remained the same. In [[Patch 6.3]], Gaius&#039;s response was changed to the one for the ellipses option, which removes his remark &amp;quot;how very glib!&amp;quot;, as that would imply the player had said a response.&lt;br /&gt;
&lt;br /&gt;
In [[Patch 6.1]], the following reworks to the dungeons in this roulette were done for quality of life purposes and [[Duty Support]] compatibility:&lt;br /&gt;
&lt;br /&gt;
{{questlink|dungeon|Castrum Meridianum}}:&lt;br /&gt;
* Castrum Meridianum was retooled into a 4-player dungeon.&lt;br /&gt;
* The dungeon was drastically shortened and simplified. &lt;br /&gt;
** Players no longer sabotage a ceruleum fuel line, avoid being spotted by spotlights, fight an enhanced Magitek Colossus with Cid, or down an imperial aircraft with anti-air cannons. Due to this, only one tower is destroyed on screen, as opposed to three.&lt;br /&gt;
** The final boss fight was completely reworked: the initial phase of destroying the boss&#039;s magitek armor mount with cannons was removed, the boss no longer summons adds, and the boss has several more moves, including AoEs, prioximity markers, an arena-wide attack, and a tankbuster.&lt;br /&gt;
&lt;br /&gt;
{{questlink|dungeon|The Praetorium}}:&lt;br /&gt;
* The Praetorium was retooled into a 4-player dungeon ending with the Gaius fight.&lt;br /&gt;
** The Gaius fight increased in difficulty with the addition of a DPS check, tankbuster, and charge meter.&lt;br /&gt;
* Several sections, mostly trash mob pulls, were removed.&lt;br /&gt;
&lt;br /&gt;
{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
* The Ultima Weapon was moved from The Praetorium to the newly created 4-player trial The Porta Decumana, and Lahabrea was made into a solo duty.&lt;br /&gt;
** Certain story elements in the Ultima Weapon fight (specifically, parts involving the primals&#039; essence in the first phase) were also adjusted to better align with lore introduced in later expansions.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Guildhests==&lt;br /&gt;
Duty Roulette: Guildhests places the player into a random [[guildhest]] the player has unlocked. Players can begin to participate in this Duty Roulette at level 10 or higher. The Roulette unlocks automatically when you unlock at least two Guildhests. &lt;br /&gt;
&amp;lt;br&amp;gt;Higher level guildhests are unlocked when players complete the previous set and are at least the same level as the next set, in increments of 5 levels until level 40.&lt;br /&gt;
&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Parties}}&lt;br /&gt;
*{{questlink|guildhest|Under the Armor}}&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Strongholds}}&lt;br /&gt;
*{{questlink|guildhest|Hero on the Halfshell}}&lt;br /&gt;
*{{questlink|guildhest|Pulling Poison Posies}}&lt;br /&gt;
*{{questlink|guildhest|Stinging Back}}&lt;br /&gt;
*{{questlink|guildhest|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
*{{questlink|guildhest|Flicking Sticks and Taking Names}}&lt;br /&gt;
*{{questlink|guildhest|More than a Feeler}}&lt;br /&gt;
*{{questlink|guildhest|Annoy the Void}}&lt;br /&gt;
*{{questlink|guildhest|Shadow and Claw}}&lt;br /&gt;
*{{questlink|guildhest|Long Live the Queen}}&lt;br /&gt;
*{{questlink|guildhest|Ward Up}}&lt;br /&gt;
*{{questlink|guildhest|Solemn Trinity}}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Normal Raids==&lt;br /&gt;
Added in [[patch 4.3]], an 8-man normal-mode raid will be selected at random from among those you have unlocked.&amp;lt;br&amp;gt;&lt;br /&gt;
This notably does &#039;&#039;&#039;NOT&#039;&#039;&#039; include [[The Coils of Bahamut]], owing to its difficulty level closer to Savage-tier raids.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Alexander]] &lt;br /&gt;
! [[Omega]]&lt;br /&gt;
! [[Eden]] &lt;br /&gt;
! [[Pandæmonium]]&lt;br /&gt;
! [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V1.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Resurrection}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The First Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Father}}&lt;br /&gt;
| {{questlink|raid|Deltascape V2.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Descent}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Second Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V3.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Inundation}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Third Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Father}} &lt;br /&gt;
| {{questlink|raid|Deltascape V4.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Gate: Sepulture}}&lt;br /&gt;
| {{questlink|raid|Asphodelos: The Fourth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Light-heavyweight M4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Fist of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V1.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Fulmination}}&lt;br /&gt;
| {{questlink|raid|Abyssos: The Fifth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Cuff of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V2.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Furor}} &lt;br /&gt;
| {{questlink|raid|Abyssos: The Sixth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Arm of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V3.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Iconoclasm}} &lt;br /&gt;
| {{questlink|raid|Abyssos: The Seventh Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M3}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Burden of the Son}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V4.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
| {{questlink|raid|Abyssos: The Eighth Circle}}&lt;br /&gt;
| {{questlink|raid|AAC Cruiserweight M4}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Eyes of the Creator}} &lt;br /&gt;
| {{questlink|raid|Alphascape V1.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Ninth Circle}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Breath of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V2.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Litany}} &lt;br /&gt;
| {{questlink|raid|Anabaseios: The Tenth Circle}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Heart of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V3.0}} &lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Anamorphosis}}&lt;br /&gt;
| {{questlink|raid|Anabaseios: The Eleventh Circle}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
| {{questlink|raid|Alphascape V4.0}}&lt;br /&gt;
| {{questlink|raid|Eden&#039;s Promise: Eternity}} &lt;br /&gt;
| {{questlink|raid|Anabaseios: The Twelfth Circle}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Alliance Raids==&lt;br /&gt;
Duty Roulette: Alliance Raids places the player into one of the 24-player [[Alliance Raid|alliance raids]]. It is available once at least two such raids have been unlocked. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! Raid !! Level !! Unlocking Questline&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Labyrinth of the Ancients}} || rowspan=&amp;quot;3&amp;quot; | 50 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Crystal Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|araid|Syrcus Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The World of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Void Ark}} || rowspan=&amp;quot;3&amp;quot; | 60 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Shadow of Mhach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Weeping City of Mhach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Dun Scaith}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Royal City of Rabanastre}} || rowspan=&amp;quot;3&amp;quot; | 70 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Return to Ivalice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Ridorana Lighthouse}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Orbonne Monastery}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Copied Factory}} || rowspan=&amp;quot;3&amp;quot; | 80 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|YoRHa: Dark Apocalypse}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Puppets&#039; Bunker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Aglaia}} || rowspan=&amp;quot;3&amp;quot; | 90 || rowspan=&amp;quot;3&amp;quot; | {{questlink|feature|Myths of the Realm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Euphrosyne}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Thaleia}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|allianceraid|Jeuno: The First Walk}} || rowspan=&amp;quot;3&amp;quot; | 100 || {{questlink|feature|Echoes of Vana&#039;diel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The minimum item level (IL) required to register is equal to the highest minimum IL of the alliance raids that the player has unlocked and can access via level. For example, if the player has unlocked {{questlink|araid|The Labyrinth of the Ancients}} (min IL 50), {{questlink|araid|Syrcus Tower}} (min IL 70), {{questlink|araid|The World of Darkness}} (min IL 90), and {{questlink|araid|The Royal City of Rabanastre}} (min IL 305), the minimum IL to queue is 305. If they queue with a job below level 70 (which would lock out The Royal City of Rabanastre), then the minimum IL becomes 90.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
Due to its lack of an [[Item Level|item level]] sync, the [[Crystal Tower]] series of [[alliance raids]] (the third to a lesser extent) have become tediously easy duties that are often completed quickly with little difficulty, to the point where mechanics on several bosses are ignored or skipped. As a result, guides include mechanics that players will normally not experience unless on Minimum Item Level mode. Because of this, players often deliberately lowered their item level in the Alliance Raid Roulette so that later raids would be locked in order to ensure Crystal Tower would be selected.&lt;br /&gt;
&lt;br /&gt;
In response to this behavior, item level restrictions for the {{questlink|dutyroulette|Duty Roulette: Alliance Raids}} were introduced in [[Patch 6.5]] to increase the chances of selecting alliance raids from other expansions. These were originally based on the level of the player&#039;s current class when they queued:&lt;br /&gt;
&lt;br /&gt;
*Level 50-59: IL 70&lt;br /&gt;
*Level 60-69: IL 175&lt;br /&gt;
*Level 70-79: IL 305&lt;br /&gt;
*Level 80-89: IL 435&lt;br /&gt;
*Level 90: IL 565&lt;br /&gt;
&lt;br /&gt;
However, the Patch 6.5 system was flawed, as it still allowed locking out duties. A level 75 player with all three of the [[Return to Ivalice]] raids unlocked could lock out the latter two duties by wearing a combination of gear that ensured an item level between 305 (the minimum item level of [[The Royal City of Rabanastre]]) and 335 (the minimum item level of [[The Ridorana Lighthouse]]). Moreover, due to the abundance of EXP provided by the Main Scenario Quests and other activities, newer players may become &amp;quot;overleveled&amp;quot; and no longer meet the IL requirements for queuing for this roulette, even if they have yet to unlock higher-level raids.&lt;br /&gt;
&lt;br /&gt;
In [[patch 7.0]], the item level restrictions were changed so that players must match the highest minimum item level of any alliance raids that the player can enter in their current class or job at the time of queueing. Extending the previous example: if a level 70 player has only unlocked [[The Royal City of Rabanastre]] and not the latter two duties, then they need to queue with an item level of at least 305. If they have unlocked all three duties, then they need to queue with an item level of at least 365.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Mentor==&lt;br /&gt;
{{See also|Mentor System}}&lt;br /&gt;
Introduced in [[patch 3.2]], Mentor Roulette allows [[mentor]]s to join duties that are struggling to find members. &#039;&#039;This roulette does not necessarily prioritize matching with players who are new to a duty.&#039;&#039; Rather, it prioritizes queues that have been waiting the longest for a match. Players can earn exclusive [[achievements]] from clearing duties using this roulette.&lt;br /&gt;
&lt;br /&gt;
As of [[Patch 7.3]], players using this Roulette must be level 100 and have at least an average item level of 725. Similar to Duty Roulette: Expert, the required level and item level increase with the release of new content. Players also have to be qualified as Battle Mentors. Unlike other roulettes, Duty Roulette: Mentor only allows solo queuing. Players who queue into a duty through Duty Roulette: Mentor will have the Battle Mentor icon [[file:battle mentor status icon1.png|25px|link=Mentor System and Novice Network]] displayed next to their name even if they previously had it disabled.&lt;br /&gt;
&lt;br /&gt;
To access the roulette, players must clear the following content. This is essentially &#039;&#039;everything&#039;&#039; except (Extreme)s from the current expansion, (Savage)s, (Ultimate)s, and [[The Coils of Bahamut]]. In other words, everything that is listed in all the previous roulettes may appear, plus all (Extreme) trials from previous expansions.&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*{{questlink|dungeon|Sastasha}}&lt;br /&gt;
*{{questlink|dungeon|The Tam-Tara Deepcroft}}&lt;br /&gt;
*{{questlink|dungeon|Copperbell Mines}}&lt;br /&gt;
*{{questlink|dungeon|Halatali}}&lt;br /&gt;
*{{questlink|dungeon|The Thousand Maws of Toto-Rak}}&lt;br /&gt;
*{{questlink|dungeon|Haukke Manor}}&lt;br /&gt;
*{{questlink|dungeon|Brayflox&#039;s Longstop}}&lt;br /&gt;
*{{questlink|dungeon|The Sunken Temple of Qarn}}&lt;br /&gt;
*{{questlink|dungeon|Cutter&#039;s Cry}}&lt;br /&gt;
*{{questlink|dungeon|The Stone Vigil}}&lt;br /&gt;
*{{questlink|dungeon|Dzemael Darkhold}}&lt;br /&gt;
*{{questlink|dungeon|The Aurum Vale}}&lt;br /&gt;
*{{questlink|dungeon|The Wanderer&#039;s Palace}}&lt;br /&gt;
*{{questlink|dungeon|Castrum Meridianum}}&lt;br /&gt;
*{{questlink|dungeon|The Praetorium}}&lt;br /&gt;
*{{questlink|dungeon|Amdapor Keep}}&lt;br /&gt;
*{{questlink|dungeon|Pharos Sirius}}&lt;br /&gt;
*{{questlink|dungeon|Copperbell Mines (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Haukke Manor (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Lost City of Amdapor}}&lt;br /&gt;
*{{questlink|dungeon|Halatali (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Brayflox&#039;s Longstop (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Hullbreaker Isle}}&lt;br /&gt;
*{{questlink|dungeon|The Tam-Tara Deepcroft (Hard)}} &lt;br /&gt;
*{{questlink|dungeon|The Stone Vigil (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Snowcloak}}&lt;br /&gt;
*{{questlink|dungeon|Sastasha (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Sunken Temple of Qarn (Hard)}}.&lt;br /&gt;
*{{questlink|dungeon|The Keeper of the Lake}}&lt;br /&gt;
*{{questlink|dungeon|The Wanderer&#039;s Palace (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Amdapor Keep (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Dusk Vigil}}&lt;br /&gt;
*{{questlink|dungeon|Sohm Al}}&lt;br /&gt;
*{{questlink|dungeon|The Aery}}&lt;br /&gt;
*{{questlink|dungeon|The Vault}}&lt;br /&gt;
*{{questlink|dungeon|The Great Gubal Library}}&lt;br /&gt;
*{{questlink|dungeon|The Aetherochemical Research Facility}}&lt;br /&gt;
*{{questlink|dungeon|The Fractal Continuum}}&lt;br /&gt;
*{{questlink|dungeon|Neverreap}}&lt;br /&gt;
*{{questlink|dungeon|Saint Mocianne&#039;s Arboretum}}&lt;br /&gt;
*{{questlink|dungeon|Pharos Sirius (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Antitower}}&lt;br /&gt;
*{{questlink|dungeon|The Lost City of Amdapor (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Sohr Khai}}&lt;br /&gt;
*{{questlink|dungeon|Hullbreaker Isle (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Xelphatol}}&lt;br /&gt;
*{{questlink|dungeon|The Great Gubal Library (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|Baelsar&#039;s Wall}}&lt;br /&gt;
*{{questlink|dungeon|Sohm Al (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Sirensong Sea}}&lt;br /&gt;
*{{questlink|dungeon|Shisui of the Violet Tides}}&lt;br /&gt;
*{{questlink|dungeon|Bardam&#039;s Mettle}}&lt;br /&gt;
*{{questlink|dungeon|Doma Castle}}&lt;br /&gt;
*{{questlink|dungeon|Castrum Abania}}&lt;br /&gt;
*{{questlink|dungeon|Ala Mhigo (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|Kugane Castle}}&lt;br /&gt;
*{{questlink|dungeon|The Temple of the Fist}}&lt;br /&gt;
*{{questlink|dungeon|The Drowned City of Skalla}}&lt;br /&gt;
*{{questlink|dungeon|Hells&#039; Lid}}&lt;br /&gt;
*{{questlink|dungeon|The Fractal Continuum (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Swallow&#039;s Compass}}&lt;br /&gt;
*{{questlink|dungeon|Saint Mocianne&#039;s Arboretum (Hard)}}&lt;br /&gt;
*{{questlink|dungeon|The Burn}}&lt;br /&gt;
*{{questlink|dungeon|The Ghimlyt Dark}}&lt;br /&gt;
*{{questlink|dungeon|Holminster Switch}}&lt;br /&gt;
*{{questlink|dungeon|Dohn Mheg}}&lt;br /&gt;
*{{questlink|dungeon|The Qitana Ravel}}&lt;br /&gt;
*{{questlink|dungeon|Malikah&#039;s Well}}&lt;br /&gt;
*{{questlink|dungeon|Mt. Gulg}}&lt;br /&gt;
*{{questlink|dungeon|Amaurot}}&lt;br /&gt;
*{{questlink|dungeon|The Twinning}}&lt;br /&gt;
*{{questlink|dungeon|Akadaemia Anyder}}&lt;br /&gt;
*{{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
*{{questlink|dungeon|Anamnesis Anyder}}&lt;br /&gt;
*{{questlink|dungeon|The Heroes&#039; Gauntlet}}&lt;br /&gt;
*{{questlink|dungeon|Matoya&#039;s Relict}}&lt;br /&gt;
*{{questlink|dungeon|Paglth&#039;an}}&lt;br /&gt;
*{{questlink|dungeon|The Tower of Zot}}&lt;br /&gt;
*{{questlink|dungeon|The Tower of Babil}}&lt;br /&gt;
*{{questlink|dungeon|Vanaspati}}&lt;br /&gt;
*{{questlink|dungeon|Ktisis Hyperboreia}}&lt;br /&gt;
*{{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
*{{questlink|dungeon|The Dead Ends}}&lt;br /&gt;
*{{questlink|dungeon|Smileton}}&lt;br /&gt;
*{{questlink|dungeon|The Stigma Dreamscape}}&lt;br /&gt;
*{{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|The Fell Court of Troia (Duty)}}&lt;br /&gt;
*{{questlink|dungeon|Lapis Manalis}}&lt;br /&gt;
*{{questlink|dungeon|The Aetherfont}}&lt;br /&gt;
*{{questlink|dungeon|The Lunar Subterrane}}&lt;br /&gt;
*{{questlink|dungeon|Ihuykatumu}}&lt;br /&gt;
*{{questlink|dungeon|Worqor Zormor}}&lt;br /&gt;
*{{questlink|dungeon|The Skydeep Cenote}}&lt;br /&gt;
*{{questlink|dungeon|Vanguard}}&lt;br /&gt;
*{{questlink|dungeon|Origenics}}&lt;br /&gt;
*{{questlink|dungeon|Alexandria}}&lt;br /&gt;
*{{questlink|dungeon|Tender Valley}}&lt;br /&gt;
*{{questlink|dungeon|The Strayborough Deadwalk}}&lt;br /&gt;
*{{questlink|dungeon|Yuweyawata Field Station}}&lt;br /&gt;
*{{questlink|dungeon|The Underkeep}}&lt;br /&gt;
*{{questlink|dungeon|The Meso Terminal}}&lt;br /&gt;
&lt;br /&gt;
===Guildhests===&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Parties}}&lt;br /&gt;
*{{questlink|guildhest|Under the Armor}}&lt;br /&gt;
*{{questlink|guildhest|Basic Training: Enemy Strongholds}}&lt;br /&gt;
*{{questlink|guildhest|Hero on the Halfshell}}&lt;br /&gt;
*{{questlink|guildhest|Pulling Poison Posies}}&lt;br /&gt;
*{{questlink|guildhest|Stinging Back}}&lt;br /&gt;
*{{questlink|guildhest|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
*{{questlink|guildhest|Flicking Sticks and Taking Names}}&lt;br /&gt;
*{{questlink|guildhest|More than a Feeler}}&lt;br /&gt;
*{{questlink|guildhest|Annoy the Void}}&lt;br /&gt;
*{{questlink|guildhest|Shadow and Claw}}&lt;br /&gt;
*{{questlink|guildhest|Long Live the Queen}}&lt;br /&gt;
*{{questlink|guildhest|Ward Up}}&lt;br /&gt;
*{{questlink|guildhest|Solemn Trinity}}&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers}}&lt;br /&gt;
*{{questlink|trial|The Navel}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye}}&lt;br /&gt;
*{{questlink|trial|The Porta Decumana}}&lt;br /&gt;
*{{questlink|trial|The Chrysalis}}&lt;br /&gt;
*{{questlink|trial|A Relic Reborn: The Chimera}}&lt;br /&gt;
*{{questlink|trial|A Relic Reborn: The Hydra}}&lt;br /&gt;
*{{questlink|trial|Battle on the Big Bridge}}&lt;br /&gt;
*{{questlink|trial|The Dragon&#039;s Neck}}&lt;br /&gt;
*{{questlink|trial|Battle in the Big Keep}}&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Navel (Hard)}}&lt;br /&gt;
*{{questlink|trial|Thornmarch (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Whorleater (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Striking Tree (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Akh Afah Amphitheatre (Hard)}}&lt;br /&gt;
*{{questlink|trial|Urth&#039;s Fount}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Ultima&#039;s Bane}}&lt;br /&gt;
*{{questlink|trial|The Howling Eye (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Navel (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Bowl of Embers (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thornmarch (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Whorleater (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Striking Tree (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Akh Afah Amphitheatre (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thok ast Thok (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Limitless Blue (Hard)}}&lt;br /&gt;
*{{questlink|trial|The Singularity Reactor}}&lt;br /&gt;
*{{questlink|trial|The Final Steps of Faith}}&lt;br /&gt;
*{{questlink|trial|Containment Bay S1T7}}&lt;br /&gt;
*{{questlink|trial|Containment Bay P1T6}}&lt;br /&gt;
*{{questlink|trial|Containment Bay Z1T9}}&lt;br /&gt;
*{{questlink|trial|The Limitless Blue (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Thok ast Thok (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Thordan&#039;s Reign}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage}}&lt;br /&gt;
*{{questlink|trial|Containment Bay S1T7 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Containment Bay P1T6 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Containment Bay Z1T9 (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Pool of Tribute}}&lt;br /&gt;
*{{questlink|trial|Emanation}}&lt;br /&gt;
*{{questlink|trial|The Royal Menagerie}}&lt;br /&gt;
*{{questlink|trial|The Jade Stoa}}&lt;br /&gt;
*{{questlink|trial|Castrum Fluminis}}&lt;br /&gt;
*{{questlink|trial|The Great Hunt}}&lt;br /&gt;
*{{questlink|trial|Hells&#039; Kier}}&lt;br /&gt;
*{{questlink|trial|The Wreath of Snakes}}&lt;br /&gt;
*{{questlink|trial|Kugane Ohashi}}&lt;br /&gt;
*{{questlink|trial|The Pool of Tribute (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Emanation (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain}}&lt;br /&gt;
*{{questlink|trial|The Jade Stoa (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&lt;br /&gt;
*{{questlink|trial|The Great Hunt (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Hells&#039; Kier (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Wreath of Snakes (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Dancing Plague}}&lt;br /&gt;
*{{questlink|trial|The Crown of the Immaculate}}&lt;br /&gt;
*{{questlink|trial|The Dying Gasp}}&lt;br /&gt;
*{{questlink|trial|Cinder Drift}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
*{{questlink|trial|Castrum Marinum}}&lt;br /&gt;
*{{questlink|trial|The Cloud Deck}}&lt;br /&gt;
*{{questlink|trial|The Dancing Plague (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Crown of the Immaculate (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Hades&#039;s Elegy}}&lt;br /&gt;
*{{questlink|trial|Cinder Drift (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Memoria Misera (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Castrum Marinum (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Cloud Deck (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Dark Inside}}&lt;br /&gt;
*{{questlink|trial|The Mothercrystal}}&lt;br /&gt;
*{{questlink|trial|The Final Day}}&lt;br /&gt;
*{{questlink|trial|Storm&#039;s Crown}}&lt;br /&gt;
*{{questlink|trial|Mount Ordeals}}&lt;br /&gt;
*{{questlink|trial|The Voidcast Dais}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture}}&lt;br /&gt;
*{{questlink|trial|The Gilded Araya}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Zodiark&#039;s Fall}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call}}&lt;br /&gt;
*{{questlink|trial|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}&lt;br /&gt;
*{{questlink|trial|Storm&#039;s Crown (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Mount Ordeals (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Voidcast Dais (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
*{{questlink|trial|Worqor Lar Dor}}&lt;br /&gt;
*{{questlink|trial|Everkeep}}&lt;br /&gt;
*{{questlink|trial|The Interphos}}&lt;br /&gt;
*{{questlink|trial|Recollection}}&lt;br /&gt;
*{{questlink|trial|The Ageless Necropolis}}&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
*{{questlink|araid|The Labyrinth of the Ancients}}&lt;br /&gt;
*{{questlink|araid|Syrcus Tower}}&lt;br /&gt;
*{{questlink|araid|The World of Darkness}}&lt;br /&gt;
*{{questlink|araid|The Void Ark}}&lt;br /&gt;
*{{questlink|araid|The Weeping City of Mhach}}&lt;br /&gt;
*{{questlink|araid|Dun Scaith}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Fist of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Cuff of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Arm of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Burden of the Father}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Fist of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Cuff of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Arm of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Burden of the Son}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Eyes of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Breath of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Heart of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
*{{questlink|araid|The Royal City of Rabanastre}}&lt;br /&gt;
*{{questlink|araid|The Ridorana Lighthouse}}&lt;br /&gt;
*{{questlink|araid|The Orbonne Monastery}}&lt;br /&gt;
*{{questlink|raid|Deltascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Deltascape V4.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Sigmascape V4.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V1.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V2.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V3.0}}&lt;br /&gt;
*{{questlink|raid|Alphascape V4.0}}&lt;br /&gt;
*{{questlink|araid|The Copied Factory}}&lt;br /&gt;
*{{questlink|araid|The Puppets&#039; Bunker}}&lt;br /&gt;
*{{questlink|araid|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Resurrection}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Descent}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Inundation}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Gate: Sepulture}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Fulmination}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Furor}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Iconoclasm}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Litany}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Anamorphosis}}&lt;br /&gt;
*{{questlink|raid|Eden&#039;s Promise: Eternity}}&lt;br /&gt;
*{{questlink|allianceraid|Aglaia}}&lt;br /&gt;
*{{questlink|allianceraid|Euphrosyne}}&lt;br /&gt;
*{{questlink|allianceraid|Thaleia}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The First Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Second Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Third Circle}}&lt;br /&gt;
*{{questlink|raid|Asphodelos: The Fourth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Fifth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Sixth Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Seventh Circle}}&lt;br /&gt;
*{{questlink|raid|Abyssos: The Eighth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Ninth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Tenth Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Eleventh Circle}}&lt;br /&gt;
*{{questlink|raid|Anabaseios: The Twelfth Circle}}&lt;br /&gt;
*{{questlink|raid|Jeuno: The First Walk}}&lt;br /&gt;
*{{questlink|raid|San d&#039;Oria: The Second Walk}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Light-heavyweight M4}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M1}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M2}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M3}}&lt;br /&gt;
*{{questlink|raid|AAC Cruiserweight M4}}&lt;br /&gt;
&lt;br /&gt;
==Daily Challenge: Frontline==&lt;br /&gt;
&lt;br /&gt;
Daily Challenge: Frontline places the player into one of the Frontline PvP maps. As there is only one Frontline map available each day, it is not truly a roulette, but grants daily rewards in a similar fashion. Players must be equipped with a [[Soul Crystal]] to enter this challenge.&lt;br /&gt;
&lt;br /&gt;
Possible duties in this challenge:&lt;br /&gt;
&amp;lt;!--*{{questlink|pvp|The Borderland Ruins (Secure)}}--&amp;gt;&lt;br /&gt;
*{{questlink|pvp|Seal Rock (Seize)}}&lt;br /&gt;
*{{questlink|pvp|The Fields of Glory (Shatter)}}&lt;br /&gt;
*{{questlink|pvp|Onsal Hakair (Danshig Naadam)}}&lt;br /&gt;
*{{questlink|pvp|The Borderland Ruins (Secure)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.1 Features]] [[Category:Patch 2.2 Features]]&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
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