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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Qitana_Ravel&amp;diff=1298680</id>
		<title>The Qitana Ravel</title>
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		<updated>2026-05-03T23:22:12Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* 32px|link=  Lightwarden: Eros */ capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The empire of Ronka was a place of magic and enlightenment, of peace and prosperity. Sadly, it was not meant to last. Though naught but ruins remain, they remain heavily guarded nonetheless. The Qitana Ravel is perhaps the most sacred of these sites, home to the ancient wisdom of the past. With the advent of the Flood, however, you have reason to believe something more sinister now resides there as well.&lt;br /&gt;
| image = The Qitana Ravel.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 75&lt;br /&gt;
| level-sync = 76&lt;br /&gt;
| ilvl = 380&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Shadowbringers)&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = The Rak&#039;tika Greatwood&lt;br /&gt;
| entrance-coordinates = 38.3, 13.7&lt;br /&gt;
| req-quest = The Burden of Knowledge&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 4,021,000 (below Lv. 80)&amp;lt;br&amp;gt;1,608,400 (above Lv. 81)&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Thancred&lt;br /&gt;
! Urianger&lt;br /&gt;
! Y&#039;shtola&lt;br /&gt;
! Minfilia&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Thancred2.png]]&lt;br /&gt;
| [[File:DS Urianger1.png]]&lt;br /&gt;
| [[File:DS Y&#039;shtola2.png]]&lt;br /&gt;
| [[File:DS Minfilia1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{AST}} [[Astrologian]]&lt;br /&gt;
| {{BLM}} Sorceress&lt;br /&gt;
| {{ROG}} Oracle of Light&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive in the Divine Threshold.&lt;br /&gt;
#Clear the Divine Threshold.&lt;br /&gt;
#Arrive in Shallowed Hollow.&lt;br /&gt;
#Clear Shallowed Hollow.&lt;br /&gt;
#Arrive at the Song of Ox&#039;Gatorl.&lt;br /&gt;
#Defeat [[Eros]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Ronkan Dreamer]]&lt;br /&gt;
* [[Ronkan Vessel]]&lt;br /&gt;
* [[Ronkan Idol]]&lt;br /&gt;
* [[Ronkan Thorn]]&lt;br /&gt;
* [[Acro Bat]]&lt;br /&gt;
* [[Anaconda]]&lt;br /&gt;
* [[Horned Iguana]]&lt;br /&gt;
* [[Razana]]&lt;br /&gt;
* [[Forgiven Flattery]]&lt;br /&gt;
* [[Forgiven Violence]]&lt;br /&gt;
* [[Forgiven Thievery]]&lt;br /&gt;
* [[Echo of Qitana]]&lt;br /&gt;
&lt;br /&gt;
The Ronkan Dreamer minibosses in the first area will periodically use &#039;&#039;&#039;Wrath of the Ronka&#039;&#039;&#039;, tethering five statues at the sides of the room and causing them to emit an untelegraphed line AoE in front of them. Hide behind the stone barricades, which will block the AoEs. The first Dreamer miniboss will tether all statues on the same side, while the second Dreamer will tether random statues.&lt;br /&gt;
&lt;br /&gt;
During the last trash pull, if the enemies are pulled back away from the platform (requiring some backtracking) the last set of enemies (three gorillas) will automatically join the fray. Normally, all other enemies must be defeated to spawn the last set. Spawning them early can slightly expedite the run.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=f2o2UXk77vo|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
{{evt|service=youtube|id=9h-umO0rqLI|dimensions=350|align=right|description=Video guide by Mrhappy1227}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]]  [[Lozatl]]===&lt;br /&gt;
* &#039;&#039;&#039;Stonefist:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Sun Toss:&#039;&#039;&#039; Circle AoE below a random player.&lt;br /&gt;
* &#039;&#039;&#039;Lozatl&#039;s Scorn:&#039;&#039;&#039; One of the two statues in the background will glow purple and eventually deal high damage across half the arena.&lt;br /&gt;
* &#039;&#039;&#039;Heat Up:&#039;&#039;&#039; One side of Lozatl&#039;s body will glow red-hot in preparation for &#039;&#039;&#039;Lozatl&#039;s Fury&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lozatl&#039;s Fury:&#039;&#039;&#039; Lozatl will move to the center of the arena and face a random direction. When the cast finishes, Lozatl will attack the half of the arena his glowing side is facing for high damage.&lt;br /&gt;
* Eventually, Lozatl will combine &#039;&#039;&#039;Lozatl&#039;s Scorn&#039;&#039;&#039; and &#039;&#039;&#039;Lozatl&#039;s Fury&#039;&#039;&#039;. There is always a safe area, though its size can greatly vary.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]]  [[Batsquatch]]===&lt;br /&gt;
* &#039;&#039;&#039;Ripper Fang:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Soundwave:&#039;&#039;&#039; Moderate party-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Subsonics:&#039;&#039;&#039; Batsquatch stomps the ground several times in quick succession, dealing low damage (though this quickly stacks up) while also causing rocks to fall into the arena as circle AoEs of various sizes. The largest AoEs leave behind pillars.&lt;br /&gt;
** &#039;&#039;&#039;Pillars:&#039;&#039;&#039; If there are any pillars on the field when Batsquatch casts &#039;&#039;&#039;Soundwave&#039;&#039;&#039;, they will topple over, dealing massive damage and inflicting {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; in a narrow cone in the direction they fell. The pillars will always collapse in a way that results in their entire damage area to be within the arena.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]]  [[Lightwarden]]: [[Eros]]===&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Hound out of Heaven:&#039;&#039;&#039; Proximity tether on a random non-Tank player. Eros charges at the targeted player for high damage. If the player was not far away enough to turn the tether purple, the attack also inflicts a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Glossolalia:&#039;&#039;&#039; Moderate party-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Viper Poison:&#039;&#039;&#039; Several circle AoEs will appear on the platform, dealing damage and leaving behind a poison puddle that inflicts a {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; debuff. Occasionally, one of the puddles will be targeted on a player instead.&lt;br /&gt;
* &#039;&#039;&#039;Inhale:&#039;&#039;&#039; Cast immediately after Viper Poison. Eros will jump to the back of room and drag all players into the center of its hitbox.&lt;br /&gt;
* &#039;&#039;&#039;Heaving Breath:&#039;&#039;&#039; Cast immediately after Inhale. Knocks all players to the other side of the arena. Move somewhere that won&#039;t land you in a poison puddle before cast goes off.&lt;br /&gt;
* &#039;&#039;&#039;Confession of Faith:&#039;&#039;&#039; Eros moves to an edge of the arena and performs one of two attacks:&lt;br /&gt;
** &#039;&#039;&#039;Lightning Breath:&#039;&#039;&#039; If Eros&#039;s two side heads gain electrical orbs near their mouths, the attack resolves as a stack marker on a random player along with each of the side heads firing off a large cone attack to the sides, leaving the area directly in front of Eros safe.&lt;br /&gt;
** &#039;&#039;&#039;Fire Breath:&#039;&#039;&#039; If Eros&#039;s center head gains a fiery orb in its mouth, the attack resolves as player-targeted circle AoEs on two random players along with a large cone attack from the center head. Stand directly next to Eros&#039;s sides to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ravel Keeper&#039;s Weapons|Ravel Keeper&#039;s Armor|Ravel Keeper&#039;s Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Lozatl]]===&lt;br /&gt;
{{Drops list|Lozatl}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Batsquatch]]===&lt;br /&gt;
{{Drops list|Batsquatch}}&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Lightwarden]]: [[Eros]]===&lt;br /&gt;
*{{Item icon|Eros Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|Eros}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 (X: 13.9 Y: 9.5)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Striking}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Scouting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 (X: 12.1 Y: 7.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Maiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Striking}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headdress of Scouting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Maiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Striking}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Scouting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Halfgloves of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Halfgloves of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 (X: 12.0 Y: 13.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Striking}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Scouting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 (X: 11.0 Y: 10.8)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Paladin Arms (IL 406)}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Axe}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Guillotine}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sawback}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Spear}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sickle}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Knuckles}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Blade}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Knives}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bow}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Handgonne}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Tathlums}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Tuck}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Planisphere}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Wings}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Qitana Ravel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Unwound}}&lt;br /&gt;
{{music table row|Mid-Bosses|Insatiable (Scions &amp;amp; Sinners: Band)}}&lt;br /&gt;
{{music table row|Final Boss|Insatiable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Qitana Ravel (image).png&lt;br /&gt;
Shadowbringers dungeon1.jpg&lt;br /&gt;
The Qitana Ravel1.png&lt;br /&gt;
Qitana Ravel boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=300px&amp;gt;&lt;br /&gt;
Qitana Ravel dialogue.jpg|Dungeon Dialogue Infographic (credits: [https://www.reddit.com/user/TrustInsighters TrustInsighters])&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Ronkan Dreamer:&#039;&#039;&#039; Guardians of the Ravel─in the name of the emperor, I bid you awaken!&lt;br /&gt;
 &#039;&#039;&#039;Ronkan Dreamer:&#039;&#039;&#039; Open your eyes, and purge the Ravel of this taint! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lozatl:&#039;&#039;&#039; Crush...intruders... Raaaaaargh!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; A faint cry echoes through the temple...&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; An unsettling cry rings out through the temple...&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; A piercing cry rings out through the temple...&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; A deafening cry rings out through the temple... &lt;br /&gt;
&lt;br /&gt;
====Post–battle Pop–up====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; So the Warden of the wood falls.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; And thus doth the night return.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; That Lightwarden... That was terrifying.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Good. Keep that memory with you. &lt;br /&gt;
&lt;br /&gt;
===Duty Support Dialogue===&lt;br /&gt;
====Y&#039;shtola, Minfilia, and Urianger====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Have care. I sense aether emanating from the statues... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Right!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; More statues. Another trap, I should think.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The Ronkans guard their secrets well. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Its design calls to mind the Ronkan legends of giants. Fascinating... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Truly a fascinating specimen of Ronkan ingenuity. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Though thankfully nowhere near the fabled might of Lozatl. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; What&#039;s that?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; There it is again! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Stay on your guard. We near the tremors&#039; source. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; By the gods! It&#039;s hideous! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That such a beast could survive down here all this time... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; My ears won&#039;t stop ringing... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Would that we could stop and rest, but we must press on. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; At last. Rak&#039;tika Falls... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; And below awaiteth the Lightwarden. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Sin eaters. We&#039;re getting close. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; The Lightwarden of Rak&#039;tika... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; &#039;Tis more terrible than the Viis described.  &lt;br /&gt;
&lt;br /&gt;
====Thancred, Minfilia, and Y&#039;shtola====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Have care. I sense aether emanating from the statues... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Right!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; More statues! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Aye, but I doubt they would lay the same trap twice.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Its design calls to mind the Ronkan legends of giants. Fascinating... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Though thankfully nowhere near the fabled might of Lozatl.  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; What&#039;s that? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Keep your guard up.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; There it is again! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Stay on your guard. We near the tremors&#039; source. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; By the gods! It&#039;s hideous! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That such a beast could survive down here all this time... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; My ears won&#039;t stop ringing... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Would that we could stop and rest, but we must press on.   &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; At last. Rak&#039;tika Falls... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Sin eaters. We&#039;re getting close. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; The sooner we get this over with, the better. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; The Lightwarden of Rak&#039;tika... &lt;br /&gt;
&lt;br /&gt;
====Thancred, Urianger, and Y&#039;shtola====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Have care. I sense aether emanating from the statues...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; More statues. Another trap, I should think.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The Ronkans guard their secrets well. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Its design calls to mind the Ronkan legends of giants. Fascinating... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Truly a fascinating specimen of Ronkan ingenuity. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Though thankfully nowhere near the fabled might of Lozatl. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; An earthquake? Nay. Something stirreth deep within... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Do you hear that? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That such a beast could survive down here all this time... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; I fear my ears will be ringing for quite some time.  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; At last. Rak&#039;tika Falls... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; And below awaiteth the Lightwarden. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Sin eaters. We&#039;re getting close. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; The sooner we get this over with, the better. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; The Lightwarden of Rak&#039;tika... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; &#039;Tis more terrible than the Viis described.  &lt;br /&gt;
&lt;br /&gt;
====Thancred, Urianger, and Minfilia====&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The statues stir. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; More statues! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Aye, but I doubt they would lay the same trap twice.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No beating about the bush with this one. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Finally. The way forward is open. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; What&#039;s that? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Keep your guard up. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; There it is again! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; So &#039;&#039;you&#039;re&#039;&#039; the one making all that racket? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Any longer and I thought this cave might&#039;ve collapsed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; It&#039;s beautiful... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Sin eaters! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; A rather nasty-looking thing, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279818</id>
		<title>Final Fantasy VI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279818"/>
		<updated>2026-04-18T17:04:47Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Synopsis */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VI&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Yoshinori Kitase&amp;lt;br&amp;gt;Hiroyuki Ito&lt;br /&gt;
| producer = Hironobu Sakaguchi&lt;br /&gt;
| artists = Tatsuya Takahashi&amp;lt;br&amp;gt;Kazuko Shibuya&amp;lt;br&amp;gt;Yoshitaka Amano&amp;lt;br&amp;gt;Hideo Minaba&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Yoshinori Kitase&amp;lt;br&amp;gt;Hironobu Sakaguchi&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Nintendo Entertainment System&lt;br /&gt;
| release = April 2, 1994&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the sixth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase and Hiroyuki Ito.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|&amp;quot;The description of the NA box of &amp;quot;Final Fantasy III&amp;quot;, as it was called upon its NA release in 1994. |&#039;&#039;&#039;MagiTek has been reborn. And the end of the world is near.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ages ago, evil beings created powerful creatures called Espers, and unleashed them against each other. The resulting battles left their world a smoldering rubble. Legend has it, the Espers destroyed themselves and most of humanity. Magic disappeared forever.&lt;br /&gt;
&lt;br /&gt;
Centuries have passed and a rational world now exists with Espers living only in myths, until one frozen solid since the ancient wars us unearthed. Suddenly, there are reports of magical attacks on civilians. Imperial Commandos launch raids using magic-powered MagiTek weapons. Magic is obviously alive and the world is in danger again.&lt;br /&gt;
&lt;br /&gt;
Who or what is behind the rediscovery and redeployment of this legendary power? What chaotic plans exist that will wreak havoc on this orderly world?}}&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world is divided in three lush continents. The northern continent has multiple mountain ranges, the southern continent has been subjugated by the Gestahl Empire and the eastern continent is mostly ruled by monsters from all over the world. &lt;br /&gt;
&lt;br /&gt;
One thousand years ago, the &amp;quot;War of the Magi&amp;quot; took place: The &amp;quot;Warring Triad&amp;quot; used innocent humans and transformed them into magical beings called Espers. Realising their mistakes, they freed the Espers and sealed their own powers into three statues. The freed Espers sealed the statues and themselves from the realms of humans. Magic was slowly fading and became a myth as humankind built a society of technology.&lt;br /&gt;
&lt;br /&gt;
The Gestahl Empire has taken advantage of the weakening barrier between the world of magic and the world of humans and was able to caught some Espers. They used those Espers as power source, creating &amp;quot;Magitek&amp;quot;, a craft that combines magic and technology, and infuse humans with magical powers. &lt;br /&gt;
==Story==&lt;br /&gt;
Terra is on a mission to retrieve a powerful Esper which is encased in ice. A magical reaction occurs, knocking her unconscious and killing Terra&#039;s comrades. When Terra awakes, she learns that she was controlled by a &amp;quot;slave crown&amp;quot;, and since it is not working anymore, she cannot recall anything but her name. She now has the ability to wield magic without aid and is introduced to an organisation called the &amp;quot;Returners&amp;quot;. They want to rebel against the empire and Terra agrees to help. They learn that the imperial soldiers lead by Kefka are planning on another attempt of retrieving the frozen Esper. After repelling Kefka&#039;s attack, Terra experiences another reaction where she transforms into an Esper and flies to another continent. Her party is able to locate her. Upon arriving they are confronted by another Esper named Ramuh, who tells them that Terra needs help from another Esper which is held captive in the capital city of the Empire - Vector.&lt;br /&gt;
&lt;br /&gt;
At Vector the party tries to safe several Espers, but they are weak and don&#039;t want to fight anymore. Instead they offer their lives and turn themselves into &amp;quot;Magicite&amp;quot;. The party returns to Terra and there they witness another reaction between Terra and the Magicite &amp;quot;Maduin&amp;quot;. It is revealed that Terra is the daughter of Maduin and a human mothers. With this revelation, the Returners ask Terra to convince the Espers to join their rebellion. She travels to the sealed gate between the human and Esper world - not realizing that the Empire had followed them. Emperor Gestahl and Kefka retrieve the statues of the Warring Triad and cause a calamity by raising a landmass called the Floating Continent. When the party faces the Emperor and Kefka, Kefka runs mad and kills the Emperor. He changes the alignment of the statues, causing an imbalance and destroying most of the world.&lt;br /&gt;
&lt;br /&gt;
A year later, Kefka uses the Warring Triad to rule the world and annihilate those that oppose him. Life slowly withers away. Celes, one of the party members, starts searching for her lost comrades who are scattered around the ruined world. They reunite and decide to face Kefka and end his tyranny. They fight and defeat the Warring Triad first before facing Kefka. After he is defeated, Espers and magic disappear from the world, and it slowly regenerates.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Figaro referred to a kingdom of the same name. &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* During its first appearance in the trailer of &amp;quot;A Realm Reborn&amp;quot;, a Magitek armor is ridden by a green-haired female Hyur. This is a reference to the opening scene of Final Fantasy VI where Terra rides a Magitek Armor.&lt;br /&gt;
* A remix of &amp;quot;Terra&#039;s Theme&amp;quot; is the mount music for the Magitek Armor ([https://www.youtube.com/watch?v=aVNz_CfhSuY Magiteknickal Difficulties], not available as an Orchestrion Roll)&lt;br /&gt;
* The Garlean Empire&#039;s technology is also called Magitek and was invented by the engineer Cid Del Norte Marquez.&lt;br /&gt;
* Two Versions of the Magitek armor are available as mounts: One is the armless one based on Yoshitaka Amano&#039;s design, and one based on the armored version.&lt;br /&gt;
* When [[Cid]] suffers from amnesia, he calls himself &amp;quot;Marques&amp;quot;, a reference to the Cid in Final Fantasy VI.&lt;br /&gt;
* Among the Castri operates a Phantom Train. It is boarded by Y&#039;shtola and Yda in {{i|Escape from Castrum Centri}}. The Train is a reference to the Phantom Train that the party in Final Fantasy VI needs to escape from.&lt;br /&gt;
* The [[Scholar]] Limit Break &amp;quot;Angel Feathers&amp;quot; is based on the Esper Seraph&#039;s ability with the same name. &lt;br /&gt;
* During the [[Ixal]] quests, an airship named &amp;quot;Blackjack&amp;quot; appears. Setzer Gabbiani&#039;s airship in Final Fantasy VI was called &amp;quot;Blackjack&amp;quot;.&lt;br /&gt;
* [[Ultros]] and [[Typhon]], as well as {{i|The Dragon&#039;s Neck}}, are references to Final Fantasy VI:&lt;br /&gt;
** Ultros is a reoccuring boss and comical relief in Final Fantasy VI. Typhon is his friend.&lt;br /&gt;
** Both were forced to work in &amp;quot;The Dragon&#039;s Neck Coliseum&amp;quot;. The arena in &amp;quot;The Dragon&#039;s Neck&amp;quot; is a direct reference.&lt;br /&gt;
* The [[Gambler&#039;s Attire]] is based on Setzer&#039;s costume in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|The Decisive Battle|A Battle Decisively}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The {{i|Gestahl}} is based on the joke that the sprite of the Gestahlian Emperor from Final Fantasy VI looks like a dog. &lt;br /&gt;
* [[Machinist]]&#039;s weaponskills abilites are based on Edgar&#039;s Tools from Final Fantasy VI.&lt;br /&gt;
* The mythical Moogle Warrior &amp;quot;Mog&amp;quot; who is mentioned by the Moogles in [[Moghome]] in [[The Churning Mists]] is a reference to Mog from Final Fantasy VI.&lt;br /&gt;
* [[Moglin]], [[Moghan]] and [[Mogwin]] are named after the Moogles from Final Fantasy VI. &lt;br /&gt;
* The floating continent of [[Azys Lla]] is inspired by the Floating Continent of Final Fantasy VI:&lt;br /&gt;
** The Garlean Legion deployed to Azys Lla is the VIth Legion&lt;br /&gt;
** &amp;quot;Proto Ultima&amp;quot; can be seen flying around the continent. The creature is based on the Ultima Weapon  boss from Final Fantasy VI.&lt;br /&gt;
** {{i|The Aetherochemical Research Facility}} houses three primals known as the Warring Triad. Their statues can also be found outside of the dungeon.&lt;br /&gt;
* The [[Warring Triad]] are encountered in the following trials:&lt;br /&gt;
** Sephirot: {{i|Containment Bay S1T7}}&lt;br /&gt;
** Sophia: {{i|Containment Bay P1T6}}&lt;br /&gt;
** Zurvan: {{i|Containment Bay Z1T9}}&lt;br /&gt;
* The appearance of the Ultima Beast in the {{i|The Fractal Continuum (Hard)}} is based on the Ultima Weapon from Final Fantasy VI.&lt;br /&gt;
* The boss [[Ymir]] from {{i|Hullbreaker Isle (Hard)}}is a reference to the Ymir Unshelled monsters from Final Fantasy VI.&lt;br /&gt;
* [[Deathgaze Hollow]] from {{i|Dun Scaith}} is a reference to Deathgaze from Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Battle to the Death|Battle to the Death - Heavensward}}&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Falcon (Mount)}} is based on the &amp;quot;fastest airship in the world&amp;quot; in Final Fantasy VI.&lt;br /&gt;
* [[Samurai]]&#039;s Hissatsu abilites and are based on Cyan&#039;s Bushido from Final Fantasy VI.&lt;br /&gt;
* [[Doma]] is based on the same region from Final Fantasy VI:&lt;br /&gt;
** Both nations are wiped out after rebelling against their respective empires (the Gestahlian Empire in Final Fantasy VI, the Garlean Empire in Final Fantasy XIV).&lt;br /&gt;
** Both nations contain elements based on Feudal Japan.&lt;br /&gt;
* Kaien is a reference to Cyan Garamonde from Final Fantasy VI. Kaien&#039;s name is based on the romaji of Cyan&#039;s japanese name, Cayenne.&lt;br /&gt;
* [[Hien]] is a reference to Owaine, Cyan Garamonde&#039;s son. Hien&#039;s childhood name is the japanese name of Owaine - Shun. &lt;br /&gt;
** Additionally, Hien is found on a cliff in {{i|An Impossible Dream}} in the same way as Cyan Garamonde is found in Final Fantasy VI.&lt;br /&gt;
* {{i|Castrum Abania}}&#039;s bosses and monsters - [[Magna Roader]], [[Subject Number XXIV]], [[Inferno]] and others - are references to monsters and bosses from Final Fantasy VI.&lt;br /&gt;
* [[Sigmascape]] features bosses from Final Fantasy VI:&lt;br /&gt;
** {{i|Sigmascape V1.0}} features the [[Phantom Train]].&lt;br /&gt;
** {{i|Sigmascape V2.0}} features [[Chadarnook]].&lt;br /&gt;
** {{i|Sigmascape V3.0}} features [[Guardian (boss)]]&lt;br /&gt;
** {{i|Sigmascape V4.0}} features [[Kefka]]. During his boss fight he recites many quotes from Final Fantasy VI. in {{i|Sigmascape V4.0 (Savage)}}, God Kefka makes an appearance.&lt;br /&gt;
* The meeting with [[Varis zos Galvus|Emperor Varis]] in {{i|Parley on the Front Lines}} shares similarities with the meeting of the Gestahlian Emperor and The Returners in Final Fantasy VI. &lt;br /&gt;
* The [[Alchemist]] Questline revolving around reviving a lover is a reference to the story of Locke and Rachel in Final Fantasy VI.&lt;br /&gt;
* [[The Wolf Burglar]] in Stormblood&#039;s Hildibrand Questline is a reference to a Lupin in Final Fantasy VI: At one point, the player needs to choose between an ally or a precious item. A similar situation happens in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Cyan&#039;s Theme|Cyan&#039;s Theme}}&lt;br /&gt;
{{music table row|Gogo&#039;s Theme|Gogo&#039;s Theme}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Monk]]&#039;s ability [[Masterful Blitz]] is based on Sabin&#039;s Blitz from Final Fantasy VI.&lt;br /&gt;
* The mount {{i|Blackjack}} is based on the airship of Setzer Gabbiani&#039;s airship in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* [[Pictomancer]] is based on Relm Arrowny from Final Fantasy VI.&lt;br /&gt;
** The level 100 [[Pictomancer&#039;s Bolero| Artifact Armor (Dawntrail)]] is based on Relm&#039;s Outfit.&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VI Cover Art.jpg| Cover Art&lt;br /&gt;
Final Fantasy VI Steam Cover.jpg|Steam Cover for Final Fantasy VI&lt;br /&gt;
Final Fantasy III Cover NA.jpg|Cover of &amp;quot;Final Fantasy III&amp;quot;, the release of Final Fantasy VI in NA in 1994&lt;br /&gt;
Final Fantasy VI NA box back.jpg|Back of NA box from 1994&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279817</id>
		<title>Final Fantasy VI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279817"/>
		<updated>2026-04-18T17:04:30Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* A Realm Reborn */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VI&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Yoshinori Kitase&amp;lt;br&amp;gt;Hiroyuki Ito&lt;br /&gt;
| producer = Hironobu Sakaguchi&lt;br /&gt;
| artists = Tatsuya Takahashi&amp;lt;br&amp;gt;Kazuko Shibuya&amp;lt;br&amp;gt;Yoshitaka Amano&amp;lt;br&amp;gt;Hideo Minaba&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Yoshinori Kitase&amp;lt;br&amp;gt;Hironobu Sakaguchi&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Nintendo Entertainment System&lt;br /&gt;
| release = April 2, 1994&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the sixth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase and Hiroyuki Ito.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|&amp;quot;The description of the NA box of &amp;quot;Final Fantasy III&amp;quot;, as it was called upon it&#039;s NA release in 1994. |&#039;&#039;&#039;MagiTek has been reborn. And the end of the world is near.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ages ago, evil beings created powerful creatures called Espers, and unleashed them against each other. The resulting battles left their world a smoldering rubble. Legend has it, the Espers destroyed themselves and most of humanity. Magic disappeared forever.&lt;br /&gt;
&lt;br /&gt;
Centuries have passed and a rational world now exists with Espers living only in myths, until one frozen solid since the ancient wars us unearthed. Suddenly, there are reports of magical attacks on civilians. Imperial Commandos launch raids using magic-powered MagiTek weapons. Magic is obviously alive and the world is in danger again.&lt;br /&gt;
&lt;br /&gt;
Who or what is behind the rediscovery and redeployment of this legendary power? What chaotic plans exist that will wreak havoc on this orderly world?}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world is divided in three lush continents. The northern continent has multiple mountain ranges, the southern continent has been subjugated by the Gestahl Empire and the eastern continent is mostly ruled by monsters from all over the world. &lt;br /&gt;
&lt;br /&gt;
One thousand years ago, the &amp;quot;War of the Magi&amp;quot; took place: The &amp;quot;Warring Triad&amp;quot; used innocent humans and transformed them into magical beings called Espers. Realising their mistakes, they freed the Espers and sealed their own powers into three statues. The freed Espers sealed the statues and themselves from the realms of humans. Magic was slowly fading and became a myth as humankind built a society of technology.&lt;br /&gt;
&lt;br /&gt;
The Gestahl Empire has taken advantage of the weakening barrier between the world of magic and the world of humans and was able to caught some Espers. They used those Espers as power source, creating &amp;quot;Magitek&amp;quot;, a craft that combines magic and technology, and infuse humans with magical powers. &lt;br /&gt;
==Story==&lt;br /&gt;
Terra is on a mission to retrieve a powerful Esper which is encased in ice. A magical reaction occurs, knocking her unconscious and killing Terra&#039;s comrades. When Terra awakes, she learns that she was controlled by a &amp;quot;slave crown&amp;quot;, and since it is not working anymore, she cannot recall anything but her name. She now has the ability to wield magic without aid and is introduced to an organisation called the &amp;quot;Returners&amp;quot;. They want to rebel against the empire and Terra agrees to help. They learn that the imperial soldiers lead by Kefka are planning on another attempt of retrieving the frozen Esper. After repelling Kefka&#039;s attack, Terra experiences another reaction where she transforms into an Esper and flies to another continent. Her party is able to locate her. Upon arriving they are confronted by another Esper named Ramuh, who tells them that Terra needs help from another Esper which is held captive in the capital city of the Empire - Vector.&lt;br /&gt;
&lt;br /&gt;
At Vector the party tries to safe several Espers, but they are weak and don&#039;t want to fight anymore. Instead they offer their lives and turn themselves into &amp;quot;Magicite&amp;quot;. The party returns to Terra and there they witness another reaction between Terra and the Magicite &amp;quot;Maduin&amp;quot;. It is revealed that Terra is the daughter of Maduin and a human mothers. With this revelation, the Returners ask Terra to convince the Espers to join their rebellion. She travels to the sealed gate between the human and Esper world - not realizing that the Empire had followed them. Emperor Gestahl and Kefka retrieve the statues of the Warring Triad and cause a calamity by raising a landmass called the Floating Continent. When the party faces the Emperor and Kefka, Kefka runs mad and kills the Emperor. He changes the alignment of the statues, causing an imbalance and destroying most of the world.&lt;br /&gt;
&lt;br /&gt;
A year later, Kefka uses the Warring Triad to rule the world and annihilate those that oppose him. Life slowly withers away. Celes, one of the party members, starts searching for her lost comrades who are scattered around the ruined world. They reunite and decide to face Kefka and end his tyranny. They fight and defeat the Warring Triad first before facing Kefka. After he is defeated, Espers and magic disappear from the world, and it slowly regenerates.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Figaro referred to a kingdom of the same name. &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* During its first appearance in the trailer of &amp;quot;A Realm Reborn&amp;quot;, a Magitek armor is ridden by a green-haired female Hyur. This is a reference to the opening scene of Final Fantasy VI where Terra rides a Magitek Armor.&lt;br /&gt;
* A remix of &amp;quot;Terra&#039;s Theme&amp;quot; is the mount music for the Magitek Armor ([https://www.youtube.com/watch?v=aVNz_CfhSuY Magiteknickal Difficulties], not available as an Orchestrion Roll)&lt;br /&gt;
* The Garlean Empire&#039;s technology is also called Magitek and was invented by the engineer Cid Del Norte Marquez.&lt;br /&gt;
* Two Versions of the Magitek armor are available as mounts: One is the armless one based on Yoshitaka Amano&#039;s design, and one based on the armored version.&lt;br /&gt;
* When [[Cid]] suffers from amnesia, he calls himself &amp;quot;Marques&amp;quot;, a reference to the Cid in Final Fantasy VI.&lt;br /&gt;
* Among the Castri operates a Phantom Train. It is boarded by Y&#039;shtola and Yda in {{i|Escape from Castrum Centri}}. The Train is a reference to the Phantom Train that the party in Final Fantasy VI needs to escape from.&lt;br /&gt;
* The [[Scholar]] Limit Break &amp;quot;Angel Feathers&amp;quot; is based on the Esper Seraph&#039;s ability with the same name. &lt;br /&gt;
* During the [[Ixal]] quests, an airship named &amp;quot;Blackjack&amp;quot; appears. Setzer Gabbiani&#039;s airship in Final Fantasy VI was called &amp;quot;Blackjack&amp;quot;.&lt;br /&gt;
* [[Ultros]] and [[Typhon]], as well as {{i|The Dragon&#039;s Neck}}, are references to Final Fantasy VI:&lt;br /&gt;
** Ultros is a reoccuring boss and comical relief in Final Fantasy VI. Typhon is his friend.&lt;br /&gt;
** Both were forced to work in &amp;quot;The Dragon&#039;s Neck Coliseum&amp;quot;. The arena in &amp;quot;The Dragon&#039;s Neck&amp;quot; is a direct reference.&lt;br /&gt;
* The [[Gambler&#039;s Attire]] is based on Setzer&#039;s costume in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|The Decisive Battle|A Battle Decisively}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The {{i|Gestahl}} is based on the joke that the sprite of the Gestahlian Emperor from Final Fantasy VI looks like a dog. &lt;br /&gt;
* [[Machinist]]&#039;s weaponskills abilites are based on Edgar&#039;s Tools from Final Fantasy VI.&lt;br /&gt;
* The mythical Moogle Warrior &amp;quot;Mog&amp;quot; who is mentioned by the Moogles in [[Moghome]] in [[The Churning Mists]] is a reference to Mog from Final Fantasy VI.&lt;br /&gt;
* [[Moglin]], [[Moghan]] and [[Mogwin]] are named after the Moogles from Final Fantasy VI. &lt;br /&gt;
* The floating continent of [[Azys Lla]] is inspired by the Floating Continent of Final Fantasy VI:&lt;br /&gt;
** The Garlean Legion deployed to Azys Lla is the VIth Legion&lt;br /&gt;
** &amp;quot;Proto Ultima&amp;quot; can be seen flying around the continent. The creature is based on the Ultima Weapon  boss from Final Fantasy VI.&lt;br /&gt;
** {{i|The Aetherochemical Research Facility}} houses three primals known as the Warring Triad. Their statues can also be found outside of the dungeon.&lt;br /&gt;
* The [[Warring Triad]] are encountered in the following trials:&lt;br /&gt;
** Sephirot: {{i|Containment Bay S1T7}}&lt;br /&gt;
** Sophia: {{i|Containment Bay P1T6}}&lt;br /&gt;
** Zurvan: {{i|Containment Bay Z1T9}}&lt;br /&gt;
* The appearance of the Ultima Beast in the {{i|The Fractal Continuum (Hard)}} is based on the Ultima Weapon from Final Fantasy VI.&lt;br /&gt;
* The boss [[Ymir]] from {{i|Hullbreaker Isle (Hard)}}is a reference to the Ymir Unshelled monsters from Final Fantasy VI.&lt;br /&gt;
* [[Deathgaze Hollow]] from {{i|Dun Scaith}} is a reference to Deathgaze from Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Battle to the Death|Battle to the Death - Heavensward}}&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Falcon (Mount)}} is based on the &amp;quot;fastest airship in the world&amp;quot; in Final Fantasy VI.&lt;br /&gt;
* [[Samurai]]&#039;s Hissatsu abilites and are based on Cyan&#039;s Bushido from Final Fantasy VI.&lt;br /&gt;
* [[Doma]] is based on the same region from Final Fantasy VI:&lt;br /&gt;
** Both nations are wiped out after rebelling against their respective empires (the Gestahlian Empire in Final Fantasy VI, the Garlean Empire in Final Fantasy XIV).&lt;br /&gt;
** Both nations contain elements based on Feudal Japan.&lt;br /&gt;
* Kaien is a reference to Cyan Garamonde from Final Fantasy VI. Kaien&#039;s name is based on the romaji of Cyan&#039;s japanese name, Cayenne.&lt;br /&gt;
* [[Hien]] is a reference to Owaine, Cyan Garamonde&#039;s son. Hien&#039;s childhood name is the japanese name of Owaine - Shun. &lt;br /&gt;
** Additionally, Hien is found on a cliff in {{i|An Impossible Dream}} in the same way as Cyan Garamonde is found in Final Fantasy VI.&lt;br /&gt;
* {{i|Castrum Abania}}&#039;s bosses and monsters - [[Magna Roader]], [[Subject Number XXIV]], [[Inferno]] and others - are references to monsters and bosses from Final Fantasy VI.&lt;br /&gt;
* [[Sigmascape]] features bosses from Final Fantasy VI:&lt;br /&gt;
** {{i|Sigmascape V1.0}} features the [[Phantom Train]].&lt;br /&gt;
** {{i|Sigmascape V2.0}} features [[Chadarnook]].&lt;br /&gt;
** {{i|Sigmascape V3.0}} features [[Guardian (boss)]]&lt;br /&gt;
** {{i|Sigmascape V4.0}} features [[Kefka]]. During his boss fight he recites many quotes from Final Fantasy VI. in {{i|Sigmascape V4.0 (Savage)}}, God Kefka makes an appearance.&lt;br /&gt;
* The meeting with [[Varis zos Galvus|Emperor Varis]] in {{i|Parley on the Front Lines}} shares similarities with the meeting of the Gestahlian Emperor and The Returners in Final Fantasy VI. &lt;br /&gt;
* The [[Alchemist]] Questline revolving around reviving a lover is a reference to the story of Locke and Rachel in Final Fantasy VI.&lt;br /&gt;
* [[The Wolf Burglar]] in Stormblood&#039;s Hildibrand Questline is a reference to a Lupin in Final Fantasy VI: At one point, the player needs to choose between an ally or a precious item. A similar situation happens in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Cyan&#039;s Theme|Cyan&#039;s Theme}}&lt;br /&gt;
{{music table row|Gogo&#039;s Theme|Gogo&#039;s Theme}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Monk]]&#039;s ability [[Masterful Blitz]] is based on Sabin&#039;s Blitz from Final Fantasy VI.&lt;br /&gt;
* The mount {{i|Blackjack}} is based on the airship of Setzer Gabbiani&#039;s airship in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* [[Pictomancer]] is based on Relm Arrowny from Final Fantasy VI.&lt;br /&gt;
** The level 100 [[Pictomancer&#039;s Bolero| Artifact Armor (Dawntrail)]] is based on Relm&#039;s Outfit.&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VI Cover Art.jpg| Cover Art&lt;br /&gt;
Final Fantasy VI Steam Cover.jpg|Steam Cover for Final Fantasy VI&lt;br /&gt;
Final Fantasy III Cover NA.jpg|Cover of &amp;quot;Final Fantasy III&amp;quot;, the release of Final Fantasy VI in NA in 1994&lt;br /&gt;
Final Fantasy VI NA box back.jpg|Back of NA box from 1994&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279816</id>
		<title>Final Fantasy VI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279816"/>
		<updated>2026-04-18T17:03:55Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Endwalker */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VI&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Yoshinori Kitase&amp;lt;br&amp;gt;Hiroyuki Ito&lt;br /&gt;
| producer = Hironobu Sakaguchi&lt;br /&gt;
| artists = Tatsuya Takahashi&amp;lt;br&amp;gt;Kazuko Shibuya&amp;lt;br&amp;gt;Yoshitaka Amano&amp;lt;br&amp;gt;Hideo Minaba&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Yoshinori Kitase&amp;lt;br&amp;gt;Hironobu Sakaguchi&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Nintendo Entertainment System&lt;br /&gt;
| release = April 2, 1994&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the sixth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase and Hiroyuki Ito.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|&amp;quot;The description of the NA box of &amp;quot;Final Fantasy III&amp;quot;, as it was called upon it&#039;s NA release in 1994. |&#039;&#039;&#039;MagiTek has been reborn. And the end of the world is near.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ages ago, evil beings created powerful creatures called Espers, and unleashed them against each other. The resulting battles left their world a smoldering rubble. Legend has it, the Espers destroyed themselves and most of humanity. Magic disappeared forever.&lt;br /&gt;
&lt;br /&gt;
Centuries have passed and a rational world now exists with Espers living only in myths, until one frozen solid since the ancient wars us unearthed. Suddenly, there are reports of magical attacks on civilians. Imperial Commandos launch raids using magic-powered MagiTek weapons. Magic is obviously alive and the world is in danger again.&lt;br /&gt;
&lt;br /&gt;
Who or what is behind the rediscovery and redeployment of this legendary power? What chaotic plans exist that will wreak havoc on this orderly world?}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world is divided in three lush continents. The northern continent has multiple mountain ranges, the southern continent has been subjugated by the Gestahl Empire and the eastern continent is mostly ruled by monsters from all over the world. &lt;br /&gt;
&lt;br /&gt;
One thousand years ago, the &amp;quot;War of the Magi&amp;quot; took place: The &amp;quot;Warring Triad&amp;quot; used innocent humans and transformed them into magical beings called Espers. Realising their mistakes, they freed the Espers and sealed their own powers into three statues. The freed Espers sealed the statues and themselves from the realms of humans. Magic was slowly fading and became a myth as humankind built a society of technology.&lt;br /&gt;
&lt;br /&gt;
The Gestahl Empire has taken advantage of the weakening barrier between the world of magic and the world of humans and was able to caught some Espers. They used those Espers as power source, creating &amp;quot;Magitek&amp;quot;, a craft that combines magic and technology, and infuse humans with magical powers. &lt;br /&gt;
==Story==&lt;br /&gt;
Terra is on a mission to retrieve a powerful Esper which is encased in ice. A magical reaction occurs, knocking her unconscious and killing Terra&#039;s comrades. When Terra awakes, she learns that she was controlled by a &amp;quot;slave crown&amp;quot;, and since it is not working anymore, she cannot recall anything but her name. She now has the ability to wield magic without aid and is introduced to an organisation called the &amp;quot;Returners&amp;quot;. They want to rebel against the empire and Terra agrees to help. They learn that the imperial soldiers lead by Kefka are planning on another attempt of retrieving the frozen Esper. After repelling Kefka&#039;s attack, Terra experiences another reaction where she transforms into an Esper and flies to another continent. Her party is able to locate her. Upon arriving they are confronted by another Esper named Ramuh, who tells them that Terra needs help from another Esper which is held captive in the capital city of the Empire - Vector.&lt;br /&gt;
&lt;br /&gt;
At Vector the party tries to safe several Espers, but they are weak and don&#039;t want to fight anymore. Instead they offer their lives and turn themselves into &amp;quot;Magicite&amp;quot;. The party returns to Terra and there they witness another reaction between Terra and the Magicite &amp;quot;Maduin&amp;quot;. It is revealed that Terra is the daughter of Maduin and a human mothers. With this revelation, the Returners ask Terra to convince the Espers to join their rebellion. She travels to the sealed gate between the human and Esper world - not realizing that the Empire had followed them. Emperor Gestahl and Kefka retrieve the statues of the Warring Triad and cause a calamity by raising a landmass called the Floating Continent. When the party faces the Emperor and Kefka, Kefka runs mad and kills the Emperor. He changes the alignment of the statues, causing an imbalance and destroying most of the world.&lt;br /&gt;
&lt;br /&gt;
A year later, Kefka uses the Warring Triad to rule the world and annihilate those that oppose him. Life slowly withers away. Celes, one of the party members, starts searching for her lost comrades who are scattered around the ruined world. They reunite and decide to face Kefka and end his tyranny. They fight and defeat the Warring Triad first before facing Kefka. After he is defeated, Espers and magic disappear from the world, and it slowly regenerates.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Figaro referred to a kingdom of the same name. &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* During it&#039;s first appearance in the trailer of &amp;quot;A Realm Reborn&amp;quot;, a Magitek armor is ridden by a green-haired female Hyur. This is a reference to the opening scene of Final Fantasy VI where Terra rides a Magitek Armor.&lt;br /&gt;
* A remix of &amp;quot;Terra&#039;s Theme&amp;quot; is the mount music for the Magitek Armor ([https://www.youtube.com/watch?v=aVNz_CfhSuY Magiteknickal Difficulties], not available as an Orchestrion Roll)&lt;br /&gt;
* The Garlean Empire&#039;s technology is also called Magitek and was invented by the engineer Cid Del Norte Marquez.&lt;br /&gt;
* Two Versions of the Magitek armor are available as mounts: One is the armless one based on Yoshitaka Amano&#039;s design, and one based on the armored version.&lt;br /&gt;
* When [[Cid]] suffers from amnesia, he calls himself &amp;quot;Marques&amp;quot;, a reference to the Cid in Final Fantasy VI.&lt;br /&gt;
* Among the Castri operates a Phantom Train. It is boarded by Y&#039;shtola and Yda in {{i|Escape from Castrum Centri}}. The Train is a reference to the Phantom Train that the party in Final Fantasy VI needs to escape from.&lt;br /&gt;
* The [[Scholar]] Limit Break &amp;quot;Angel Feathers&amp;quot; is based on the Esper Seraph&#039;s ability with the same name. &lt;br /&gt;
* During the [[Ixal]] quests, an airship named &amp;quot;Blackjack&amp;quot; appears. Setzer Gabbiani&#039;s airship in Final Fantasy VI was called &amp;quot;Blackjack&amp;quot;.&lt;br /&gt;
* [[Ultros]] and [[Typhon]], as well as {{i|The Dragon&#039;s Neck}}, are references to Final Fantasy VI:&lt;br /&gt;
** Ultros is a reoccuring boss and comical relief in Final Fantasy VI. Typhon is his friend.&lt;br /&gt;
** Both were forced to work in &amp;quot;The Dragon&#039;s Neck Coliseum&amp;quot;. The arena in &amp;quot;The Dragon&#039;s Neck&amp;quot; is a direct reference.&lt;br /&gt;
* The [[Gambler&#039;s Attire]] is based on Setzer&#039;s costume in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|The Decisive Battle|A Battle Decisively}} &lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The {{i|Gestahl}} is based on the joke that the sprite of the Gestahlian Emperor from Final Fantasy VI looks like a dog. &lt;br /&gt;
* [[Machinist]]&#039;s weaponskills abilites are based on Edgar&#039;s Tools from Final Fantasy VI.&lt;br /&gt;
* The mythical Moogle Warrior &amp;quot;Mog&amp;quot; who is mentioned by the Moogles in [[Moghome]] in [[The Churning Mists]] is a reference to Mog from Final Fantasy VI.&lt;br /&gt;
* [[Moglin]], [[Moghan]] and [[Mogwin]] are named after the Moogles from Final Fantasy VI. &lt;br /&gt;
* The floating continent of [[Azys Lla]] is inspired by the Floating Continent of Final Fantasy VI:&lt;br /&gt;
** The Garlean Legion deployed to Azys Lla is the VIth Legion&lt;br /&gt;
** &amp;quot;Proto Ultima&amp;quot; can be seen flying around the continent. The creature is based on the Ultima Weapon  boss from Final Fantasy VI.&lt;br /&gt;
** {{i|The Aetherochemical Research Facility}} houses three primals known as the Warring Triad. Their statues can also be found outside of the dungeon.&lt;br /&gt;
* The [[Warring Triad]] are encountered in the following trials:&lt;br /&gt;
** Sephirot: {{i|Containment Bay S1T7}}&lt;br /&gt;
** Sophia: {{i|Containment Bay P1T6}}&lt;br /&gt;
** Zurvan: {{i|Containment Bay Z1T9}}&lt;br /&gt;
* The appearance of the Ultima Beast in the {{i|The Fractal Continuum (Hard)}} is based on the Ultima Weapon from Final Fantasy VI.&lt;br /&gt;
* The boss [[Ymir]] from {{i|Hullbreaker Isle (Hard)}}is a reference to the Ymir Unshelled monsters from Final Fantasy VI.&lt;br /&gt;
* [[Deathgaze Hollow]] from {{i|Dun Scaith}} is a reference to Deathgaze from Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Battle to the Death|Battle to the Death - Heavensward}}&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Falcon (Mount)}} is based on the &amp;quot;fastest airship in the world&amp;quot; in Final Fantasy VI.&lt;br /&gt;
* [[Samurai]]&#039;s Hissatsu abilites and are based on Cyan&#039;s Bushido from Final Fantasy VI.&lt;br /&gt;
* [[Doma]] is based on the same region from Final Fantasy VI:&lt;br /&gt;
** Both nations are wiped out after rebelling against their respective empires (the Gestahlian Empire in Final Fantasy VI, the Garlean Empire in Final Fantasy XIV).&lt;br /&gt;
** Both nations contain elements based on Feudal Japan.&lt;br /&gt;
* Kaien is a reference to Cyan Garamonde from Final Fantasy VI. Kaien&#039;s name is based on the romaji of Cyan&#039;s japanese name, Cayenne.&lt;br /&gt;
* [[Hien]] is a reference to Owaine, Cyan Garamonde&#039;s son. Hien&#039;s childhood name is the japanese name of Owaine - Shun. &lt;br /&gt;
** Additionally, Hien is found on a cliff in {{i|An Impossible Dream}} in the same way as Cyan Garamonde is found in Final Fantasy VI.&lt;br /&gt;
* {{i|Castrum Abania}}&#039;s bosses and monsters - [[Magna Roader]], [[Subject Number XXIV]], [[Inferno]] and others - are references to monsters and bosses from Final Fantasy VI.&lt;br /&gt;
* [[Sigmascape]] features bosses from Final Fantasy VI:&lt;br /&gt;
** {{i|Sigmascape V1.0}} features the [[Phantom Train]].&lt;br /&gt;
** {{i|Sigmascape V2.0}} features [[Chadarnook]].&lt;br /&gt;
** {{i|Sigmascape V3.0}} features [[Guardian (boss)]]&lt;br /&gt;
** {{i|Sigmascape V4.0}} features [[Kefka]]. During his boss fight he recites many quotes from Final Fantasy VI. in {{i|Sigmascape V4.0 (Savage)}}, God Kefka makes an appearance.&lt;br /&gt;
* The meeting with [[Varis zos Galvus|Emperor Varis]] in {{i|Parley on the Front Lines}} shares similarities with the meeting of the Gestahlian Emperor and The Returners in Final Fantasy VI. &lt;br /&gt;
* The [[Alchemist]] Questline revolving around reviving a lover is a reference to the story of Locke and Rachel in Final Fantasy VI.&lt;br /&gt;
* [[The Wolf Burglar]] in Stormblood&#039;s Hildibrand Questline is a reference to a Lupin in Final Fantasy VI: At one point, the player needs to choose between an ally or a precious item. A similar situation happens in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Cyan&#039;s Theme|Cyan&#039;s Theme}}&lt;br /&gt;
{{music table row|Gogo&#039;s Theme|Gogo&#039;s Theme}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Monk]]&#039;s ability [[Masterful Blitz]] is based on Sabin&#039;s Blitz from Final Fantasy VI.&lt;br /&gt;
* The mount {{i|Blackjack}} is based on the airship of Setzer Gabbiani&#039;s airship in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* [[Pictomancer]] is based on Relm Arrowny from Final Fantasy VI.&lt;br /&gt;
** The level 100 [[Pictomancer&#039;s Bolero| Artifact Armor (Dawntrail)]] is based on Relm&#039;s Outfit.&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VI Cover Art.jpg| Cover Art&lt;br /&gt;
Final Fantasy VI Steam Cover.jpg|Steam Cover for Final Fantasy VI&lt;br /&gt;
Final Fantasy III Cover NA.jpg|Cover of &amp;quot;Final Fantasy III&amp;quot;, the release of Final Fantasy VI in NA in 1994&lt;br /&gt;
Final Fantasy VI NA box back.jpg|Back of NA box from 1994&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildhests&amp;diff=1279809</id>
		<title>Guildhests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildhests&amp;diff=1279809"/>
		<updated>2026-04-18T13:17:42Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Particle correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lead icon|Guildhests icon1.png|frame=none}} [[Guildhests]] are instanced group [[duties]], usually involving a mini-dungeon or boss fight, that players can complete for experience and gil. They were initially designed to teach players basic party mechanics that would purportedly be needed later on during [[Dungeons]] and [[Trials]]. However, due to battle design changes in the intervening years, the mechanics that Guildhests teach have long since become obsolete. For example, the first Guildhest, {{i|Basic Training: Enemy Parties}}, teaches players to pull enemies one at a time when modern dungeon design involves multiple trash mob groups that almost always link and are impossible to separate. &lt;br /&gt;
&lt;br /&gt;
Guildhests were designed as a replacement for [[Behest]]s from [[Patch 1.23b|Legacy]], and as such, there have been no further improvements or additions to Guildhests since their introduction in [[Patch 2.0]]. Players looking to improve their understanding of modern party mechanics are instead advised to visit the [[Hall of the Novice]], which offers role-specific tutorials starting at Level 15 and tactical tutorials at Level 48 after completing {{i|Hearts on Fire}}. Completing these tutorials rewards players with two EXP-boosting rings, making them a more relevant and rewarding option for new players.&lt;br /&gt;
&lt;br /&gt;
While initial Guildhests are quite easy, later guildhests become slightly more difficult. After completing at least one [[Guildleve]], you can then talk to a [[Battlewarden]] after completing {{i|Simply the Hest}} (starting region specific) to unlock Guildhests.&lt;br /&gt;
&lt;br /&gt;
{{gil}} Gil, {{exp}} [[experience]], and {{company seal}} [[Grand Company]] [[Company Seal|Seals]] are rewards for completing Guildhests. There is also an initial first-time bonus awarded per job, per character (not available for [[Shadowbringers]] and later jobs).&lt;br /&gt;
&lt;br /&gt;
Guildhests cannot be completed using an [[Unrestricted Party|unrestricted party]] (&amp;quot;unsyncing&amp;quot;).&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Unlocking Guildhests==&lt;br /&gt;
There is an extra step to unlocking Guildhests. Note the following step &#039;&#039;&#039;requires that you do it in the region in which your character originally started FFXIV&#039;&#039;&#039;. Look under &#039;&#039;Character→Profile→City-State&#039;&#039; if you need a reminder what city your character is from. You can unlock the Guildleves in regions that are not where your character is originally from, but doing so will not trigger {{i|Simply the Hest}}.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Choose the region in which your character originally started FFXIV&#039;&#039;:&lt;br /&gt;
** {{i|Leves of Bentbranch}} → {{i|Simply the Hest (Gridania)}} (for characters from Gridania)&lt;br /&gt;
** {{i|Leves of Horizon}} → {{i|Simply the Hest (Ul&#039;dah)}} (for characters from Ul&#039;dah)&lt;br /&gt;
** {{i|Leves of Swiftperch}} → {{i|Simply the Hest (Limsa Lominsa)}} (for characters from Limsa Lominsa)&lt;br /&gt;
* After unlocking the leves, speak to the same [[Guildleve NPCs|Levemete]] again. You will receive a message that you&#039;re strong enough to start doing Guildhests.&lt;br /&gt;
* Then speak with a Battlewarden.&lt;br /&gt;
&lt;br /&gt;
To enter specific Guildhests, you must be at the required level otherwise the duty will not be available. {{i|Duty Roulette: Guildhests|alt=Duty Roulette: Guildhests}} unlocks immediately upon completion of the first guildhest.  The roulette can select from any of your unlocked guildhests, even if you have not yet completed your most recently unlocked guildhest.&lt;br /&gt;
&lt;br /&gt;
==Battlewarden Locations==&lt;br /&gt;
{| {{STDT|sortable location}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! City&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Lost Rabbit]]&lt;br /&gt;
| [[Thanalan]]: [[Western Thanalan]], [[Horizon]]&lt;br /&gt;
| (X:23.2, Y:16.6)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Ribald]]&lt;br /&gt;
| [[The Black Shroud]]: [[Central Shroud]], [[Bentbranch Meadows]]&lt;br /&gt;
| (X:22.5, Y:21.7)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Tiroro]]&lt;br /&gt;
| [[La Noscea]]: [[Western La Noscea]], [[Swiftperch]]&lt;br /&gt;
| (X:34.5, Y:31.2)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Sidonia]]&lt;br /&gt;
| [[Coerthas]]: [[Coerthas Central Highlands]], [[Dragonhead]]&lt;br /&gt;
| (X:25.4, Y:29.5)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Archimbalt]]&lt;br /&gt;
| [[Mor Dhona (region)|Mor Dhona]]: [[Mor Dhona]], [[North Silvertear]]&lt;br /&gt;
| (X:32.4, Y:10.2)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guildhest Duty List==&lt;br /&gt;
{| {{STDT|sortable pve}}&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Party&lt;br /&gt;
! [[Experience|EXP]]&lt;br /&gt;
! [[Gil]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Basic Training: Enemy Parties}}&lt;br /&gt;
| 10&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|660}}&lt;br /&gt;
| {{gil|60}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Under the Armor}}&lt;br /&gt;
| 10&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|680}}&lt;br /&gt;
| {{gil|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Basic Training: Enemy Strongholds}}&lt;br /&gt;
| 15&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|1450}}&lt;br /&gt;
| {{gil|80}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hero on the Halfshell}}&lt;br /&gt;
| 15&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|1510}}&lt;br /&gt;
| {{gil|80}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pulling Poison Posies}}&lt;br /&gt;
| 20&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|1750}}&lt;br /&gt;
| {{gil|110}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Stinging Back}}&lt;br /&gt;
| 20&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|2030}}&lt;br /&gt;
| {{gil|120}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
| 25&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|2060}}&lt;br /&gt;
| {{gil|140}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Flicking Sticks and Taking Names}}&lt;br /&gt;
| 25&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|2140}}&lt;br /&gt;
| {{gil|140}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|More than a Feeler}}&lt;br /&gt;
| 30&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|3560}}&lt;br /&gt;
| {{gil|180}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Annoy the Void}}&lt;br /&gt;
| 30&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|3710}}&lt;br /&gt;
| {{gil|180}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Shadow and Claw}}&lt;br /&gt;
| 35&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|4330}}&lt;br /&gt;
| {{gil|210}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Long Live the Queen}}&lt;br /&gt;
| 35&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|5410}}&lt;br /&gt;
| {{gil|210}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Ward Up}}&lt;br /&gt;
| 40&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|5410}}&lt;br /&gt;
| {{gil|240}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Solemn Trinity}}&lt;br /&gt;
| 40&lt;br /&gt;
| [[Party|Full]]&lt;br /&gt;
| {{exp|5640}}&lt;br /&gt;
| {{gil|240}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Guildhests are associated with several [[achievements]]:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause I}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause II}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause III}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause IV}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause V}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause VI}}&lt;br /&gt;
{{achievement table row|Enraptured Servitude}}&lt;br /&gt;
{{achievement table row|Father Knows Hest I}}&lt;br /&gt;
{{achievement table row|Father Knows Hest II}}&lt;br /&gt;
{{achievement table row|Father Knows Hest III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/guildhest}}&lt;br /&gt;
[[Category:Guildhests]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rhalgr%27s_Beacon&amp;diff=1275915</id>
		<title>Rhalgr&#039;s Beacon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rhalgr%27s_Beacon&amp;diff=1275915"/>
		<updated>2026-04-05T19:15:54Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Dialogue */ Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Rhalgr&#039;s Beacon&lt;br /&gt;
| description = You, Raubahn, and your allies have much to discuss.&lt;br /&gt;
| image = Rhalgr&#039;s Beacon.png&lt;br /&gt;
| quest-giver = Raubahn&lt;br /&gt;
| related-npcs = Ala Mhigan Brigade Officer; Alisaie; Alphinaud; Ananta Battlemaid; Arenvald; Conrad; Hot-blooded Youth; Lyse; M&#039;naago; Pipin; Serpent Officer; Storm Officer; Swarthy Resistance Fighter&lt;br /&gt;
| cutscene-npcs = Fordola&lt;br /&gt;
| location = The Fringes&lt;br /&gt;
| location-x = 9.3&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Stormblood Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Stormblood Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 67&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 107000&lt;br /&gt;
| gil = 2215&lt;br /&gt;
| reward-opt1 = 1 HQ Azurite Ring of Healing&lt;br /&gt;
| reward-opt2 = 1 HQ Azurite Ring of Casting&lt;br /&gt;
| reward-opt3 = 3 Savage Aim Materia V&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = While You Were Away&lt;br /&gt;
| next-quest = The Fortunes of War&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| msq-index = 476&lt;br /&gt;
| id-gt = 68064&lt;br /&gt;
| id-edb = c6fad8ed567&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Phase One===&lt;br /&gt;
You will be accompanied by [[Arenvald]], [[Conrad]], [[Lyse]], an [[Ananta Battlemaid]], and a [[Resistance Fighter]].&lt;br /&gt;
&lt;br /&gt;
Move forward and defeat the enemies in the way. At the bridge, focus down the [[Artillery Cannon]]s at the bridge while dodging AoEs from the [[12th Legion Predator]]s. &lt;br /&gt;
&lt;br /&gt;
===Phase Two===&lt;br /&gt;
You must duel [[Fordola rem Lupis]], who now wields a Garlean gunblade compared to your first encounter with her in Rhalgr&#039;s Reach.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Innocence&#039;&#039;&#039;: Instant physical damage to the player.&lt;br /&gt;
*&#039;&#039;&#039;Terminus Est&#039;&#039;&#039; (no cast bar): Fordola will draw X&#039;s at two locations. After several seconds, Fordola will cast &#039;&#039;&#039;The Order&#039;&#039;&#039;, causing them to an &#039;&#039;untelegrahed&#039;&#039; line AoE in front of them. Later, Fordola will draw 4 X&#039;s.&lt;br /&gt;
*&#039;&#039;&#039;Plan B&#039;&#039;&#039;: Summons 4 [[Magitek Turret II|Magitek Turrets II]] at the center of the arena that use telegraphed conal AoEs in front of them (&#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Chopping Block&#039;&#039;&#039;: Fordola will drop 4 puddles around the edge of the arena that should be avoided until they disappear as they will apply a bleed debuff while standing in them. &lt;br /&gt;
*&#039;&#039;&#039;Gunblade&#039;&#039;&#039;: Physical damage and an &#039;&#039;untelegraphed&#039;&#039; knockback from Fordola&#039;s location. Position to avoid being knocked into a puddle, or use knockback immunities.&lt;br /&gt;
*Later, 8 &#039;&#039;&#039;Chopping Block&#039;&#039;&#039; puddles will spawn, giving less room to move.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Conrad]] in [[Rhalgr&#039;s Reach]].&lt;br /&gt;
*Speak with the [[Swarthy Resistance Fighter|swarthy Resistance fighter]].&lt;br /&gt;
*Speak with the [[Ala Mhigan Brigade Officer|Ala Mhigan Brigade officer]].&lt;br /&gt;
*Speak with the [[Hot-blooded Youth|hot-blooded youth]].&lt;br /&gt;
*Speak with Conrad.&lt;br /&gt;
*Speak with Conrad in [[Castellum Corvi]].&lt;br /&gt;
*Head for [[Castellum Velodyna]]!&lt;br /&gt;
*Defeat [[Fordola rem Lupis]]!&lt;br /&gt;
*Speak with [[Lyse]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*You, Raubahn, and your allies have much to discuss.&lt;br /&gt;
&lt;br /&gt;
*Having returned to Gyr Abania after a lengthy absence, the Alliance and Resistance leaders are eager to hear you recount the tale of your adventures in the Far East. And so you tell them of your many trials and tribulations, culminating with the liberation of Doma. The news has already spread throughout the Empire, doubtless leading to unrest and unease within the imperial ranks. The time to strike is now. The Alliance and Resistance will resume their campaign to retake Ala Mhigo, beginning by capturing Castellum Velodyna.&lt;br /&gt;
&lt;br /&gt;
*Preparations are underway in Rhalgr&#039;s Reach for the forthcoming operation, but Conrad would not have you assist with them. Instead, he requests that you take a moment to speak with several of the men under his command who have each suffered great personal tragedy. Perhaps a visit from the Warrior of Light will serve to raise their spirits.&lt;br /&gt;
&lt;br /&gt;
*To your surprise, you learn that in various small ways you have touched these soldiers&#039; lives and helped to make them the men they are today. Another reminder, if any were needed, that we can never predict the ways in which our actions will influence those around us...&lt;br /&gt;
&lt;br /&gt;
*Though Conrad was aware of the part you played in shaping his soldiers&#039; destinies, that was not his only reason for asking you to speak with them. Hailing from vastly different walks of life, each one had his own unique motive for joining the Resistance, and he has come to question his ability to represent their interests equally. But who could possibly serve in his stead? None other than Lyse Hext, Conrad believes─though it will be for her to decide whether or not to accept this burden when the time comes.&lt;br /&gt;
&lt;br /&gt;
*You and the Resistance forces gather at the ruins of Castellum Corvi to await the signal from the Alliance. Once General Aldynn and his men lure the bulk of the garrison away from Velodyna, you are to make for the bridge and engage the remaining defenders. Yet this too is but a feint, as the success of the operation rests on the shoulders of M&#039;naago, who will fly to the top of the castellum with the aid of her griffin, and there employ a number of modified glamour prisms to create the illusion that the massive imperial banner has been replaced by that of the Resistance. The sight of the banner should serve to sow chaos and confusion in the imperial ranks, if all goes to plan, allowing the Allied forces to rout the enemy and claim Castellum Velodyna at last...&lt;br /&gt;
&lt;br /&gt;
*The plan is executed to perfection. When M&#039;naago blows her horn to draw all eyes heavensward, the imperials begin to break and run, believing the day lost. Fordola, having remained at the bridge, urges her men to stand their ground, but soon retreats herself after realizing there is naught to be done. At Conrad&#039;s urging, Lyse lets her go, for while capturing the Skulls commander would represent a fine achievement, the greater goal has been accomplished: Castellum Velodyna is yours.&lt;br /&gt;
&lt;br /&gt;
*Ala Mhigo was not built in a single day, and neither will it be liberated in one. But the fall of the castellum marks a turning point in the campaign, for the imperials have been all but driven from the Fringes.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; ...You &#039;&#039;are&#039;&#039; ready, yes? Then I pray you inform Father.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; There you are—and there is Commander Kemp, I see. I know you are eager to speak of our next move, but we would first hear more of your last. Tell us of your deeds in Doma. &lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Pray join me in welcoming our Scion allies, but recently returned from their mission to the Far East. We have been most eager to hear a firsthand account of your time there, eventful as we understand it was. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Very well, allow me...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; ...Such victories are rarely won without sacrifice. But the prize is worth the price. Doma free, after all these years. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Bloody hells... Flooding their own castle for a better chance at victory... We could learn a thing or two from that lad. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Our agents report a flurry of communications between Garlemald and Ala Mhigo in recent days. &#039;Tis plain they are in the midst of deliberating their response to the Doman uprising. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Good. Every imperial unit in occupied territory will be on the lookout for civil unrest. The fear of leaving critical locations undefended will make commanders think twice about committing their forces—giving us a chance to seize the initiative. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; We have a chance, aye—mayhap the last one we&#039;re ever gonna get. While we&#039;ve done our best to rebuild the Resistance, the imperials have only increased their efforts to root out sympathizers. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; If we keep on playing for smaller prizes, it&#039;s only a matter of time before they crush us again. And that we won&#039;t come back from. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; A swift advance seems best for all concerned. Not least poor Mistress Krile. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Then let us waste no more time.&amp;lt;br&amp;gt;The campaign for Ala Mhigan liberation begins now! &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Our first objective will be to capture Castellum Velodyna. Take the bridge, and the whole Fringes will be ours. From there, we can push east towards the Peaks. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; I name this operation Rhalgr&#039;s Beacon. For as Rhalgr once sent His star to guide our ancestors to these lands, so too shall it see us home!  &lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; The success of this operation is paramount. So long as the Empire holds Castellum Velodyna, the main host cannot advance. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Zenos knows this, which is why he has ordered Fordola and her men to see to the bridge&#039;s defense. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; So we&#039;ll get to fight the Skulls again... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; The Butcher is not to be underestimated. She is decisive, ruthless, and feared by foes and friends alike. But we have a plan to defeat her. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; First, we send an Alliance force down the main road, signaling our intention to mount an all-out assault. The garrison will muster their forces and prepare for a protracted battle... &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; However, they will soon find that we are ill prepared for their counterattack. Our men will begin to break ranks and flee. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; I see...Show them your backs and give them a target too tempting not to pursue. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Aye, Fordola is too aggressive not to press the advantage. She will order her men to give chase. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; We lure them as far as East End, where the commanders will rally their forces and attempt to hold their ground. If all goes to plan, we should be able to keep the greater part of their garrison occupied. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; ...Leaving us to tackle the bridge&#039;s remaining defenders. Very clever, I&#039;m sure. But what are we to do if the imperials smell a rat and return before we&#039;ve taken the place? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; I don&#039;t need you to take Velodyna, Commander Kemp. All I need is for you to fly your flag from its tower. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; You mean to trick them into believing that the bridge has fallen! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Aye. We convince them Velodyna is lost, hit them hard with our reinforcements, and watch them go running for the hills. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Then, when the dust has settled, we regroup at the castellum. What say you? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; It&#039;s a bold plan...but a good one. We&#039;ll do it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; In that case, we shall support both the Resistance and the Alliance forces. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; [Forename], Lyse, Arenvald—I ask that you accompany Commander Kemp. Alisaie and I will remain with the Flame General. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; We will return to Rhalgr&#039;s Reach and make our preparations. As soon as they are complete, we will join you in the field. Godsspeed!  &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Conrad wasn&#039;t kidding when he said they&#039;d made a lot of progress while we were away...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; I can&#039;t tell you how long I&#039;ve been waiting for this! It&#039;s going to be grand!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; If it takes a hundred battles like this to recur Krile, then I&#039;ll fight in every one!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Conrad in Rhalgr&#039;s Reach===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; In case you haven&#039;t noticed, the flag flying above Velodyna is bloody massive. It&#039;d take a dozen men to change it, and far too long besides. But there&#039;s no need for all that—right, M&#039;naago? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; Not so long as I have my griffin and a satchel of glamour prisms, no! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Arenvald, you&#039;re in charge of the runners between us and the Alliance. No linkpearls.&amp;lt;br&amp;gt;Lyse, I want you to look in on the squadrons—make sure they&#039;ve got everything they need. Everybody clear? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@All:&#039;&#039;&#039; Aye, sir! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; All forces are to depart for Castellum Corvi when ready. That will be all. [Forename], stay with me a moment, if you would. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; There&#039;s a few men I&#039;d like you to look in on personally. Each of them has lost people, and I can tell that it weighs on their hearts... &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; There have been a lot of new faces since last you were here, so its best if I just tell you where to look. One&#039;s an officer you&#039;ll find in the Barber, another&#039;s an older fellow who likes to pass the time on the shore of Starfall. The last is a fiery young lad from Little Ala Mhigo, who I&#039;m told trains by himself by the river to the Fringes. You&#039;ll know them when you see them. Come and find me when you&#039;ve finished. &lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; I have a few things to see to here, so I should still be around when you&#039;ve had a word with those three men I mentioned.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Germainne:&#039;&#039;&#039; I thought long and hard about walking away after what happened to my father. But the others, they convinced me it was better to stay the course. That&#039;s what my father would&#039;ve wanted, after all...&lt;br /&gt;
 &#039;&#039;&#039;Lambin:&#039;&#039;&#039; Been a while since you came through, aye? As you may have noticed, things are looking up in the Reach!&lt;br /&gt;
 &#039;&#039;&#039;Ahelissa:&#039;&#039;&#039; For a while after the attack, folks ate their food in silence. Slowly but surely, though, things have gotten back to normal. They&#039;re starting to believe again...&lt;br /&gt;
 &#039;&#039;&#039;Ranulf:&#039;&#039;&#039; The sutlers have pulled out all the stops and managed to secure us some new supplies. It may not be by much, but things are steadily improving.&lt;br /&gt;
 &#039;&#039;&#039;Hruodland:&#039;&#039;&#039; I&#039;m not one for politics, but I do have particular talents that I thought the Resistance could put to use─talents I have acquired over a very long career.&lt;br /&gt;
 &#039;&#039;&#039;Odila:&#039;&#039;&#039; They&#039;ll not surprise us again, oh no. We&#039;ll be ready next time─my cannons too!&lt;br /&gt;
 &#039;&#039;&#039;Berinhard:&#039;&#039;&#039; The tide&#039;s turning, I can feel it! I&#039;ve got to heal, got to get better...got to get back to the front with the others...&lt;br /&gt;
 &#039;&#039;&#039;Hughoc:&#039;&#039;&#039; All these new recruits and allies means that we&#039;ll need even more herbs! I&#039;ve got to pick up the pace!&lt;br /&gt;
 &#039;&#039;&#039;Mathild:&#039;&#039;&#039; All of us are eager for a chance to strike back at the imperials. Our day is coming!&lt;br /&gt;
 &#039;&#039;&#039;Tebbe:&#039;&#039;&#039; Wish I could say it&#039;s gotten a lot better in your absence, but we still have trouble obtaining even the most basic supplies. Still, we make do with what we&#039;ve got.&lt;br /&gt;
 &#039;&#039;&#039;Carma:&#039;&#039;&#039; Fassster! Fassster! Look them in their eyes and ssstrike them in their heartsss!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with the swarthy Resistance fighter===&lt;br /&gt;
 &#039;&#039;&#039;Swarthy Resistance Fighter:&#039;&#039;&#039; I say, if it isn&#039;t the {{alternatives|f=lass|m=lad}} who helped me find the Ward I misplaced! &lt;br /&gt;
 &#039;&#039;&#039;Swarthy Resistance Fighter:&#039;&#039;&#039; Ah, but there I go again treating you as an equal! It wasn&#039;t till after you&#039;d gone that one of my comrades pulled me aside and told me it was only the bleedin&#039; hero of Eorzea who&#039;d taken time out of {{alternatives|f=her|m=his}} busy day to help me! &lt;br /&gt;
 &#039;&#039;&#039;Swarthy Resistance Fighter:&#039;&#039;&#039; Well, what is done is done. But know that I will fight with every onze of my strength in the coming battle, and the next and the next! Mayhap that will serve to repay the favor. Fare you well! &lt;br /&gt;
&lt;br /&gt;
===Speaking with the Ala Mhigan Brigade officer===&lt;br /&gt;
 &#039;&#039;&#039;Ala Mhigan Brigade Officer:&#039;&#039;&#039; Wait, I know you! {{alternatives|1=[Twin Adders GC Rank] [Surname] of the Twin Adders|condition1=If the player is part of the Twin Adders|2=[Maelstrom GC Rank] [Surname] of the Maelstrom|condition2=If the player is part of the Maelstrom|3=[Immortal Flames GC Rank] [Surname]|condition3=If the player is a part of the Immortal Flames}}! It is an honor to meet you! &lt;br /&gt;
 &#039;&#039;&#039;Ala Mhigan Brigade Officer:&#039;&#039;&#039; I was living hand-to-mouth in Ul&#039;dah, but decided to enlist in the Flames after I heard tales of your derring-do. And now, as fate would have it, I&#039;ve been sent here to join in the fight for my homeland&#039;s liberation. &lt;br /&gt;
 &#039;&#039;&#039;Ala Mhigan Brigade Officer:&#039;&#039;&#039; Ah, but this is no time to talk. I&#039;ve got to prepare for the operation! Take care, [GC Rank]! We&#039;ll give those imperial whoresons what for! &lt;br /&gt;
&lt;br /&gt;
===Speaking with the hot-blooded youth===&lt;br /&gt;
 &#039;&#039;&#039;Hot-blooded Youth:&#039;&#039;&#039; ...[Forename], am I right? I doubt you remember me, but I&#039;ll never forget you—saved my life in Little Ala Mhigo, you did. &lt;br /&gt;
 &#039;&#039;&#039;Hot-blooded Youth:&#039;&#039;&#039; Wilred and the rest of us had got it into our heads that if we had enough crystals, we could summon Rhalgr like the Amalj&#039;aa summoned their god. Thankfully, you put a stop to it. &lt;br /&gt;
 &#039;&#039;&#039;Hot-blooded Youth:&#039;&#039;&#039; Ever hear about what happened to Wilred? Joined the Braves when they came calling, only to turn up dead one day. Never found out how or why, but I reckon it doesn&#039;t matter. Dead&#039;s dead, after all. &lt;br /&gt;
 &#039;&#039;&#039;Hot-blooded Youth:&#039;&#039;&#039; But at least he died doing what he thought was right. And maybe that&#039;s the best folks like us can hope for, eh? Not that I&#039;m in any hurry, mind! &lt;br /&gt;
&lt;br /&gt;
===Speaking with Conrad===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; You&#039;ve had a word with the men I mentioned, then? &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; As I&#039;m sure you&#039;ve noticed, they&#039;ve another thing in common aside from tragedy: you&#039;ve touched each of their lives in one way or another. But that&#039;s not the reason I wanted you to speak with them. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; A man who&#039;s lived in Gyr Abania his entire life, who bore witness to the realities of the occupation for twenty unbroken years... &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; A man who fled Ala Mhigo in search of a new life, who swore to serve another nation, only for fate to conspire to send him back here...&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; A youth born on foreign soil, who never knew his parents&#039; homeland, yet nevertheless felt kinship with our cause...&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Three men, three stories, three reasons. Yet all belong to the Resistance. In growing larger, we&#039;ve grown more diverse, and while there is good in that, there&#039;s also the potential for strife and discord. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; It&#039;d take a special sort to lead such men to Ala Mhigo, don&#039;t you think? &lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Good thing they&#039;ve got you. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; For now, aye, but not forever. And, to be frank, I don&#039;t always know what to say to the ones who left, not to mention the youths. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Nay, the Resistance needs a leader with a wider view. Someone who&#039;s not lived their whole life in Gyr Abania; who&#039;s known death and hardship but not been ground down by them. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Aye. As you may have guessed, I&#039;ve been thinking of asking Lyse. But it&#039;ll be her decision in the end. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Someone like Lyse, you mean? &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; I see we&#039;re of one mind. She&#039;ll have to make the decision for herself, of course. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; You&#039;ve traveled with her. Been by her side when she&#039;s had to make hard choices. You&#039;ve seen her at her worst and her best. If you think she&#039;s got it in her, then she does. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Look after her, [Forename]. She&#039;s our future, and my hope.  &lt;br /&gt;
&lt;br /&gt;
&amp;gt;...Leader of the Resistance, eh? Don&#039;t I have enough titles already? &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Hah, now wouldn&#039;t that be a sight! The Slayer of Gods and Savior of Ishgard leading the Resistance into battle. You&#039;re not short of relevant combat experience, I&#039;ll give you that! &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Being serious, though...I&#039;ve been thinking about asking Lyse to be my successor. She&#039;s young and worldly, strong and kind. A bit daft at times, but not so much that it worries me—especially given what I&#039;ve seen of her since she returned. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Look after her, [Forename]. She&#039;s our future, and my hope.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; I trust I needn&#039;t say that this conversation is just between you and me?  &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Good {{alternatives|f=girl|m=boy}}. Right, then—we&#039;d best head to Castellum Corvi. Or what remains of it, rather. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; Her name is Obda. We&#039;ve known each other since we were small. We&#039;ll be going on this mission together...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; I&#039;ll prove to them that it wasn&#039;t a mistake...&amp;lt;br&amp;gt;...That I wasn&#039;t a mistake.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ananta Battlemaid:&#039;&#039;&#039; You are the warrior, yesss? It is an honor.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; I said it then, and I&#039;ll say it again: I won&#039;t let it all be for nothing...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Conrad in Castellum Corvi===&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; We&#039;ll lead the way while the other units launch their own separate attacks. Remember that we need to hold out until M&#039;naago sees to the flag. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Got your gear in order? Any moment now...&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; It&#039;s begun, then. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; Good. It&#039;s the waiting that drives me mad. Standing around, knowing what&#039;s to come. I&#039;ll never get used to it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Calm down, Naago. You&#039;re making {{alternatives|f=her|m=him}} nervous. &lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; We&#039;ve come this far, haven&#039;t we? We just need to make it the rest of the way! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; Right! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arenvald arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Looks like the bastards went for the bait. The bridge is ours for the taking! &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Now remember, M&#039;naago: I want you to make for the tower as soon as you see an opening and get that flag flying. We&#039;ll see to the fighting. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; I won&#039;t let you down, sir! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Come, then! Rhalgr&#039;s star shall burn bright this day! &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
System: Head for Castellum Velodyna!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad Farsight:&#039;&#039;&#039; Quickly now! We&#039;ve got to reach Velodyna before General Aldynn and his men are overwhelmed!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Scouts, dead ahead! If they see us, they&#039;ll warn the others!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; Not if we kill them first!&lt;br /&gt;
&lt;br /&gt;
Lyse@Lyse (voice acted, text bubble): Here it comes!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; That&#039;s the last of &#039;em! Let&#039;s keep moving!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad Farsight:&#039;&#039;&#039; No sign of sentries. General Aldynn must have his hands full.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; Then let&#039;s seize the bridge and be done with it!&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; They&#039;ve left a token force behind. Nothing we can&#039;t handle!&lt;br /&gt;
&lt;br /&gt;
12th Legion Predator: Fire at will! Kill every last one of the savages!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Cannons! They could use those to fire on Naago!&lt;br /&gt;
&lt;br /&gt;
Lyse@Lyse (voice acted, text bubble): Take this!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; That&#039;s the last of the cannons! It should be safe for Naago now!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; If Arenvald is KO&#039;d&lt;br /&gt;
Arenvald: No, I can&#039;t! Not yet!&lt;br /&gt;
&amp;gt; If Lyse is KO&#039;d&lt;br /&gt;
Lyse: Damn it all...&lt;br /&gt;
&amp;gt; If Conrad is KO&#039;d&lt;br /&gt;
Conrad Farsight: Ugh... That&#039;s it for me...&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Think you&#039;re clever with all your little tricks? Think again!&amp;lt;br&amp;gt;None of you are leaving here alive!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty Part 2===&lt;br /&gt;
System: Defeat Fordola rem Lupis!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fordola rem Lupis:&#039;&#039;&#039; You may have survived the Reach, &#039;&#039;hero&#039;&#039;, but this time you won&#039;t be so lucky.&lt;br /&gt;
 &#039;&#039;&#039;Fordola rem Lupis:&#039;&#039;&#039; This bridge belongs to the Empire! I am not about to give it up!&lt;br /&gt;
Fordola@Fordola Rem Lupis (text bubble): Die!&lt;br /&gt;
Fordola@Fordola Rem Lupis (text bubble): Hrah!&lt;br /&gt;
 &#039;&#039;&#039;Fordola rem Lupis:&#039;&#039;&#039; Hero or not, you&#039;ll die just like all the rest!&lt;br /&gt;
Fordola@Fordola Rem Lupis (text bubble): How&#039;s that!?&lt;br /&gt;
 &#039;&#039;&#039;Fordola rem Lupis:&#039;&#039;&#039; This is MY BRIDGE! You are NOT taking this from me!&lt;br /&gt;
Fordola@Fordola Rem Lupis (voice acted, text bubble): Meet my new friend!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Naago made it! We&#039;ve only got to hold on a little longer...&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Gods damn you! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; No more running. No more hiding! Let&#039;s finish this! &lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Look! The flag!  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ala Mhigan Resistance flag is displayed atop the tower. M&#039;naago blows a trumpet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; The bridge is ours! Ala Mhigo, Ala Mhigo, Ala Mhigo!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Stand your ground! It&#039;s not over yet!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fordola releases a smoke bomb and flees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Damn it!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Let them go, Lyse! We&#039;ve done what we came here to do.&amp;lt;br&amp;gt;That&#039;s enough for now. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A group of Alliance forces and Raubahn confront imperials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Pilus Prior:&#039;&#039;&#039; Velodyna is fallen!? Impossible! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; We have them on the run! Forward! No mercy!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Pilus Prior:&#039;&#039;&#039; Regroup, regroup....We have to regroup! All units—Fall back! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Raubahn observes the flag and smiles.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Skull Swordsman:&#039;&#039;&#039; Commander! the 4th Cohort has been routed! We&#039;ll be at the mercy of the enemy&#039;s reinforcements if we don&#039;t fall back now! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Idiot! We have the stronger force by far! Don&#039;t be taken in by their tricks! Or would you rather tell Zenos you lost to this rabble!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Skull Swordsman:&#039;&#039;&#039; No, but if the snakes betray us in the confusion, we&#039;ll have no way out! I&#039;m begging you, Commander—give the order, or we&#039;ll all die here! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; ...As common traitors who drank of muddied waters. For all the good it did us. &lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Skulls, with me! The day is theirs, and so is this bastard bridge.&amp;lt;br&amp;gt;Someone bring the snake! &lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; ...I suppose. It&#039;s our first victory, isn&#039;t it? and that has to be worth something. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; For a moment there, I didn&#039;t think I could do it...but then I did!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ananta Battlemaid:&#039;&#039;&#039; Ssso, you are indeed everything they sssay. The ssstuff of legends...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; Did you see that, A&#039;aba, Aulie? We did it!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Well fought, brothers and sisters! Today is a day that will be remembered for generations to come!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Lyse===&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; It&#039;s a shame Fordola got away, but we did what we came here to do. &lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; I have to remind myself it&#039;s just the first step...but it&#039;s a big one. We&#039;re going to take it back...all of it—one ilm at a time if we have to!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=oKTEsZ_X5Q8}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pool_of_Tribute&amp;diff=1272834</id>
		<title>The Pool of Tribute</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pool_of_Tribute&amp;diff=1272834"/>
		<updated>2026-03-29T23:00:04Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Phase 2 */ Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 70 challenge-mode [[trial]]|The Pool of Tribute (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Pool of Tribute&lt;br /&gt;
| description = Your efforts to wreak havoc on the [[Isle of Zekki]] and draw the [[Red Kojin]] away from their imperial masters have exceeded all expectations. Unfortunately, for reasons beyond your knowing, two of the sacred treasures stored in the isle&#039;s vault &amp;quot;reacted&amp;quot; to the presence of the Yasakani-no-Magatama, summoning forth from the aether the great kami [[Susano]]—a primal by another name. How fortunate that you had the wisdom and foresight to invite several of your fellow adventurers on this journey to the Far East, and how kind they were to agree to help you torment the Red Kojin, for no single warrior, no matter how blessed or powerful, could ever hope to slay a primal on their own, despite what some wandering minstrels would have you believe.&lt;br /&gt;
| image = The_Pool_of_Tribute.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 63&lt;br /&gt;
| level-sync = 64&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| entrance = The Ruby Sea&lt;br /&gt;
| entrance-coordinates = 4.7, 22.2&lt;br /&gt;
| location = The Blessed Treasury&lt;br /&gt;
| region = Othard&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = The Lord of the Revel&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lord of the Revel: [[Susano]]===&lt;br /&gt;
{{evt|service=youtube|id=YNVQx-fXDX4|dimensions=350|align=right|description=Updated Shadowbringers Guide}}&lt;br /&gt;
{{evt|service=youtube|id=tMHjAazDxfs|dimensions=350|align=right|description=The Pool of Tribute - Lv.63 Trial Guide}}&lt;br /&gt;
&lt;br /&gt;
Many of the mechanics during this fight are simplified by having the Main Tank hold Susano in place while the rest of the party stacks behind him. Susano calls some of his attacks with a set phrase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&#039;&#039;&#039;Assail&#039;&#039;&#039; - Untelegraphed tankbuster with no cast bar that deals moderate damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rasen Kaikyo&#039;&#039;&#039; - Places a circular AoE under each party member. Being hit will inflict a stack of {{status effect|debuff|File:Lightning resistance down icon2.png}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yata No Kagami&#039;&#039;&#039; - &amp;quot;The seas part for we alone!&amp;quot; - A player will be marked (Red). After a short time, they will be damaged and knocked back. The path of their knockback will determine the safe area of the platform-wide AoE that follows. This AoE applies {{status effect|debuff|File:Lightning resistance down icon2.png}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brightstorm&#039;&#039;&#039; - Immediately following Yata No Kagami, a stack marker will appear on the previously marked party member. Stack to share damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Cloud&#039;&#039;&#039; - Susano will periodically spawn Dark Clouds. These clouds will each cast a wide line AoE (&#039;&#039;&#039;The Parting Clouds&#039;&#039;&#039;) that inflict {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At around 65%, Susano will start Phase 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*&amp;quot;How our hearts sing in  the chaos!&amp;quot;&lt;br /&gt;
At the beginning of Phase 2, a flower-shaped crystal will appear on the platform. A Tank should pick this up as the player who picks it up will be the one receiving continuous damage from Susano during this phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{status effect|debuff|File:Clashing icon1.png}} Clashing&#039;&#039;&#039; - The player that picked up the flower-shaped crystal will be locked in a clash with Susano, receiving a damage-over-time {{status effect|debuff|File:Flesh wound icon1.png}} &#039;&#039;&#039;Flesh Wound&#039;&#039;&#039; debuff for as long as Ame-no-Murakumo is alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ame-no-Murakumo&#039;&#039;&#039; - While clashing, Susano will begin casting this ability. Successful casting, or if the Clashing player dies, will cause a wipe. The party should focus damage on the sword to interrupt this cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheer Force&#039;&#039;&#039; - During the clash, orbs will spawn on the perimeter of the platform. The off-tank should run into these orbs before they get to the party, as they do splash damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ends in unavoidable damage (a wipe if Ame-no-Murakumo is not destroyed), marked by a large, red line AoE across the platform. Anyone standing in the red line will die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;All abilities from Phase 1 are present during this phase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormsplitter&#039;&#039;&#039; - Line AoE Tankbuster. Pop mitigation cooldowns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ama-no-iwato&#039;&#039;&#039; - &amp;quot;Earth and stone at our beck and call!&amp;quot; - Susano will trap a player in a chained stone, giving them the {{status effect|debuff|File:Fetters icon3.png}} &#039;&#039;&#039;Fetters&#039;&#039;&#039; debuff. Two &amp;quot;dummy stones&amp;quot; will also spawn. The stone containing the player will be marked and then the stones will be shuffled. Only the stone containing a player needs to be destroyed. If the stone finishes casting &#039;The Sealed Gate&#039;, the trapped player will die. &#039;&#039;&#039;The correct stone is always the bottom-most target in the enemy list.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ukehi&#039;&#039;&#039; - Moderate party-wide damage that can hit 1 or 2 times.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Susano Card}} (Drops at a fixed rate.)&lt;br /&gt;
* 20,000 {{exp}} [[Experience Points]]&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Revelation}}&lt;br /&gt;
{{music table row|Phase 2|Riot|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|At Both Ends|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:The pool of tribute.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Let the revels begin!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; The seas part for we alone!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; How our hearts sing in the chaos!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Wild and pure and forever free!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; REJOICE!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Resilient souls! I salute you!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Earth and stone at our beck and call!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Such ferocity...&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Hahahahahahahaha! &#039;Twas a memorable dance indeed!&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Griffin,_Griffin_on_the_Wall&amp;diff=1264971</id>
		<title>Griffin, Griffin on the Wall</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Griffin,_Griffin_on_the_Wall&amp;diff=1264971"/>
		<updated>2026-03-26T16:55:46Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Dialogue */ Errant apostrophe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Griffin, Griffin on the Wall&lt;br /&gt;
| image = Griffin, Griffin on the Wall Image.png&lt;br /&gt;
| description = [[Alisaie]] seems eager to discuss the council&#039;s decision with the other [[Scions]].&lt;br /&gt;
| quest-giver = Alisaie&lt;br /&gt;
| related-npcs = Alphinaud; Hilda; Krile; Papalymo; Pipin; Serpent Scout; Thancred; Y&#039;shtola; Yda; Yugiri&lt;br /&gt;
| cutscene-npcs = Ilberd; Laurentius&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 22&lt;br /&gt;
| location-y = 8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Dragonsong Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dragonsong Main Scenario Quests&lt;br /&gt;
| journal-genre = Post-Dragonsong War Quests&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 5,000&lt;br /&gt;
| reward1 = 1 Another Brick Orchestrion Roll&lt;br /&gt;
| unlocks = dg Baelsar&#039;s Wall&lt;br /&gt;
| prev-quest = An Allied Decision&lt;br /&gt;
| next-quest = Louisoix&#039;s Finest Student&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
| msq-index = 374&lt;br /&gt;
| id-gt = 67890&lt;br /&gt;
| id-edb = f024c2b6931&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Enter the [[Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with Alphinaud near the [[The Hawthorne Hut|Hawthorne Hut]].&lt;br /&gt;
&lt;br /&gt;
*Speak with the [[Serpent Scout|serpent scout]] at [[Amarissaix&#039;s Spire]].&lt;br /&gt;
&lt;br /&gt;
*Speak with Alphinaud.&lt;br /&gt;
&lt;br /&gt;
*Use the [[Duty Finder]] to climb [[Baelsar&#039;s Wall]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Yda]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Having apparently had her fill of the hustle and bustle of the town square, [[Alisaie]] declares her intention to retire inside to await the return of her brother and the others. Join her in the [[Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Shortly after [[Alphinaud]]&#039;s arrival, a meeting is convened to discuss the outcome of the council. Hoping to convince the [[The Griffin|Griffin]] to abandon his course before war engulfs the realm, it is decided that [[Papalymo]], [[Yda]], [[Thancred]], and [[Yugiri]] will brave the secret tunnels beneath [[Baelsar&#039;s Wall]], and endeavor to confront the [[Ala Mhigan Resistance|Resistance]] leader directly. You, meanwhile, are to stand ready in the [[Black Shroud]] for whatever eventuality may arise. Notify Alphinaud when you have made the necessary preparations.&lt;br /&gt;
&lt;br /&gt;
*Alphinaud urges you to conclude any business you have in [[Revenant&#039;s Toll]], and meet him at the [[The Hawthorne Hut|Hawthorne Hut]] in the [[East Shroud]].&lt;br /&gt;
&lt;br /&gt;
*Outside the Hawthorne Hut, you bid the infiltration team good fortune on their mission. After they depart, Alphinaud mentions that [[Amarissaix&#039;s Spire]] offers a clear view of the Wall, and suggests that you speak with the [[Eorzean Alliance|Alliance]] commanders who have gathered atop the lookout platform. Identify yourself to the serpent scout at the foot of the tower.&lt;br /&gt;
&lt;br /&gt;
*It would seem that fighting has broken out on Baelsar&#039;s Wall. Scouts report that the Griffin has begun his assault, his soldiers apparently clad in [[Grand Company]] uniforms... Plainly, the Resistance leader will stop at nothing to drag the Alliance into his conflict. To make matters worse, your fellow [[Scions]] are headed into the eye of this storm, wholly unaware of what awaits them on the surface... Despite the danger, Alphinaud resolves to plunge into the thick of the battle in an attempt to save the day. You have little choice but to join your young friend at the approach to the Wall.&lt;br /&gt;
&lt;br /&gt;
*Alphinaud outlines a simple plan wherein he will pursue the infiltration team through the tunnels while you scale the fortifications with a party of your most trusted comrades. You must reach the top of the Wall and force the Griffin to withdraw before the unthinkable happens!&lt;br /&gt;
** ※Challenge Baelsar&#039;s Wall with other players via the [[Duty Finder]], or with a party of NPCs via [[Duty Support]]. Both systems are accessible from the main menu as well as the dungeon&#039;s entrance point.&lt;br /&gt;
&lt;br /&gt;
*You have overpowered the Griffin. See events to their conclusion before making your escape from the top of the Wall.&lt;br /&gt;
&lt;br /&gt;
*Beneath the mask, the Griffin is revealed to be none other than [[Ilberd]], the disgraced captain of the [[Crystal Braves]]. Following his “defeat,” the Resistance leader enacts his true plan -- a ritual to summon a nightmarish [[primal]] empowered by [[Ala Mhigo|Ala Mhigan]] desperation and the might of [[Nidhogg]]&#039;s [[Eyes of Nidhogg|eyes]]. Fearing a disaster to rival the [[The Calamity|Calamity]] itself, Papalymo steps forward with [[Tupsimati]], and grimly begins to weave a forbidden magick of confinement... You barely have time to escape on [[Hilda]]&#039;s [[airship]] before the incantation swallows Papalymo and encases the newborn entity in a vast cocoon of light.&lt;br /&gt;
&lt;br /&gt;
*Stunned by the unexpected summoning and the loss of her dearest friend, Yda&#039;s irrepressible spirit seems to have been broken at last. Offer her what comfort you may.&lt;br /&gt;
&lt;br /&gt;
*You attempt to speak with Yda, but there seems to be nothing you can say that will pierce the shroud of her grief. Thancred offers to watch over her whilst you and the others return to the Rising Stones with the tidings of Papalymo&#039;s demise.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
As Papalymo prepares to begin casting his containment spell, he will order everyone onto the airship, and you will be asked whether to comply, or to refuse and stay at his side.  If you refuse, he will blast you with a spell, forcing you onto the airship and producing the same outcome as if you had gotten on willingly.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Well, as much as I enjoy the bustle of the Toll, I think it&#039;s time we headed inside. My brother and the others will not be long. &lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Entering the Rising Stones===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Ah, you are returned from the council. But what of Alphinaud? Did some other matter require his attention? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Mine apologies, friends. I trust we have not kept you waiting overlong. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Greetings, everyone!&amp;lt;br&amp;gt;Oh, Krile—how&#039;s Naago doing? She &#039;&#039;will&#039;&#039; be alright, won&#039;t she?  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Krile:&#039;&#039;&#039; I don&#039;t see why not. She&#039;s sleeping at the moment. Tataru is keeping an eye on her, so we&#039;ll know soon enough if there&#039;s any change in her condition.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Her wounds are healing well. With sufficient rest, I am certain she will make a full recovery. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Thank goodness for that. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Now, mayhap you would share with us the council&#039;s decision? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Each of the nations, Ishgard included, has committed to providing military support to Gridania. The Eorzean Alliance will soon have a significant force in the Black Shroud, ready to respond to any imperial act of aggression.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; You know, I almost wish the council would stop messing around and give the Griffin what he wants. I wouldn&#039;t like to be the imperial caught between the Resistance and the Alliance! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Yda, you cannot seriously—One does not lightly go to war with the Garlean Empire. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Quite. To open hostilities without due consideration would be to invite disaster. &amp;lt;sigh&amp;gt; If only there were some way to reach the Griffin—some means to convince him to abandon this reckless course...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; It may not be entirely unfeasible. &lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; There is a network of tunnels beneath Baelsar&#039;s Wall—secret passages dug by the Resistance to provide a way out of Ala Mhigo. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; ...Which may equally serve as a way in? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Precisely. If all are in agreement, I would be the one to undertake the necessary negotiations. I am familiar with the route, and the Resistance is familiar with me.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; About as familiar as they are with &#039;&#039;me&#039;&#039;, you mean? Say what you want—I&#039;m coming too!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; I have some experience in the practice of infiltration. If you would have me, my services are at your disposal. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; As are mine. It has been far too long since I shared a shadow with a shinobi, and I do not intend to waste the opportunity. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Four is quite sufficient for an infiltration mission. Greater numbers will only serve to increase the risk of detection. Krile and I will direct our energies elsewhere. What of you Leveilleurs? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I will return to the East Shroud and stand watch over the border. Should matters take a turn for the worse, &#039;twould seem wise to be on hand. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Might I prevail upon you to accompany me, [Forename]? Gridania will be safer for your presence. And...while it may not seem the most thrilling duty, dear sister—might I ask that you remain at the Rising Stones to pass on messages and so on? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; To &#039;&#039;hold the fort&#039;&#039;, you mean.&amp;lt;br&amp;gt;...Very well. I suppose the task must fall to someone. &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Safe travels, all of you. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I suspect Tataru would have little trouble facilitating communication between our forces under normal circumstances. But I concede she has her hands full nursing that Resistance fighter back to health. No matter: my turn in the field will come.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; ...I may perhaps have exaggerated my standing with the Resistance a little. But I am confident that I have a reasonable chance of putting a stop to this madness before events spiral out of control. Yes, fair–to–middling at the very least...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; All I&#039;m saying is that it wouldn&#039;t be the worst thing if we ended up joining the Griffin&#039;s fight against the Empire. I mean, it&#039;s going to happen sooner or later, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; My fellow shinobi required little encouragement to take their place amongst the Alliance forces massing in Gridania. They are most eager to cross blades with the armies of Garlemald once more.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; I am no ninja, but I did spend some few moons in the Sharlayan homeland learning how to move unseen. Between Yugiri and my humblr self, Yda and Papalymo will be well protected.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Alphinaud===&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; If you have any unfinished business in the Toll, pray attend to it now. I would depart for the Hawthorne Hut without delay. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The nearby watchtower offers an unobstructed view of Baelsar&#039;s Wall, and I should be interested to speak to the Alliance commanders who have installed themselves at its top. &lt;br /&gt;
&lt;br /&gt;
===Speaking with Alphinaud near the Hawthorne Hut===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Ah, [Forename], there you are. Come, Amarissaix&#039;s Spire awaits. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The Alliance officers on the platform should be able to apprise us of any developments at the Wall. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Fancy meeting the two of you here. We were about to set forth. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Indeed. I was about to say, &amp;quot;Twelve watch over you,&amp;quot; but I doubt you have need of divine protection, even if you &#039;&#039;are&#039;&#039; venturing into enemy territory...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Don&#039;t worry, Alphinaud—we&#039;ll have the Griffin by the scruff of the neck before you know it! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Do make up your mind, Yda. Nary a moment ago, you seemed ready to shake the Griffin by the&#039;&#039;hand&#039;&#039; rather than the neck. So, which is it to be? &#039;Twould be best to decide &#039;&#039;before&#039;&#039; we enter info negotiations. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; &#039;&#039;Trust me&#039;&#039;, Palaymo: I&#039;ll shake whatever needs shaking. The talking part I leave to you! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; ...I think I feel a headache coming on. Let&#039;s be on our way, shall we? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Ah, some things never change... &lt;br /&gt;
 Well then, shall we make for the spire? Our Alliance friends will doubtless have news for us.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speaking with the serpent scout at Amarissaix&#039;s Spire===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Serpent Scout:&#039;&#039;&#039; Welcome, Warrior of Light. I assume you are here to speak with our commanding officers? &lt;br /&gt;
 &#039;&#039;&#039;Serpent Scout:&#039;&#039;&#039; You will find them on the observation platform. Pray proceed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Greetings, my friends. &#039;Tis good to see you both well. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hilda:&#039;&#039;&#039; I was hopin&#039; you might turn up. I&#039;ve dragged half the watch here, see, and the sight of you might help remind &#039;em why we bothered. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;R&#039;ashaht Rhiki:&#039;&#039;&#039; If memory serves, I have not seen many of you since the day of the grand melee. Having borne the brunt of your blows, may I say what an honor it is to stand at your side! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; &#039;Tis heartening indeed to see the realm&#039;s most stalwart defenders thus gathered in common cause. Speaking of which—what news from the Wall?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; All has been quiet. &lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; Report. &#039;&#039;What?&#039;&#039; Seven hells...Fighting has broken out on top of the Wall! A full-scale assault!  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; So the Griffin has made his move. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; &#039;&#039;Someone&#039;&#039; has...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hilda:&#039;&#039;&#039; And what&#039;s that s&#039;posed to mean? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; The attackers, they—They&#039;re wearing Grand Company colors.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;R&#039;ashaht Rhiki:&#039;&#039;&#039; Impossible. We gave no such order. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; &#039;&#039;Of course&#039;&#039;... The Wall was never the Griffin&#039;s target—it was bait. We have been goaded into deploying our armies nearby, thus lending weight to his deception! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; If those uniforms were convincing enough to deceive my scouts, the empire will surely think we&#039;ve launched an offensive. This could mean war! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Even so...this may yet be no more than a diversion. With the armies of the Alliance occupying the Empire&#039;s attention, it would be comparatively easy for the Griffin&#039;s supporters to slip into Ala Mhigo. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; He could then incite a rebellion amongst the populace which the imperial reserves would be hard-pressed to contain. Eorzea, meanwhile, would be plunged into chaos. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; [Forename], we must make for the Wall at once. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; What, just the two of you!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Our companions embarked on a mission to sway the Griffin from his course, and are likely halfway to his command post by now. They will emerge in the midst of a raging battle and I do not mean to abandon them to their fate. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; It will be dangerous, aye, but the confusion may work to our advantage. If we are careful to avoid the skirmishing, it may yet be possible to reach the Griffin...and if we can do that...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Lady Hilda—might I ask that you have an airship ready to bear the Scions to safety? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hilda:&#039;&#039;&#039; Ha! I don&#039;t know who this &#039;&#039;Lady&#039;&#039; Hilda is, Marshal, but you can count on me. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;R&#039;ashaht Rhiki:&#039;&#039;&#039;We must prepare for imperial reprisals. May the Navigator guide us through the storm! &lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
[At Baelsar&#039;s Wall]&lt;br /&gt;
 &#039;&#039;&#039;The Griffin:&#039;&#039;&#039; Forward, comrades! The time has come to drive the Empire from Ala Mhigo, and force action upon those who have turned their backs to our suffering for so long! &lt;br /&gt;
 &#039;&#039;&#039;The Griffin:&#039;&#039;&#039; Let this victory be the first step in the liberation of our homeland! &lt;br /&gt;
 &#039;&#039;&#039;The Griffin:&#039;&#039;&#039; Ala Mhigo will be free—no matter the cost.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Ala Mhigo has suffered under imperial occupation for twenty years. Long has the Resistance fought and failed to slip free of the Empire&#039;s yoke, but I wonder how this latest clash will change the lay of the land.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Scout:&#039;&#039;&#039; Milady/Milord! As per Marshal Tarupin&#039;s orders, we will provide a feint to cover your advance. May the Crystal light your way forward!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Alphinaud===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; From what Papalymo told me, the trail ahead should lead us into the shadow of the Wall. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; As we have two objectives, I suggest we divide our forces. I shall make straightways for the tunnels, and attempt to intercept our comrades ere they stumble into a bloodbath. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; While I do so...I must ask that you scale the Wall. Know that I would not propose such a course if there were any other way. But the time for subtlety is past. Take a band of your most trusted companions and cut a path through to the Griffin. Make him see reason—by any means necessary. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Once we are free of the tunnels, we will make for your position with all due haste. And if everything proceeds according to plan, Hilda will then swoop in and spirit us all away to safety. I only pray that we have enough time. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Baelsar&#039;s Wall (with Duty Support)===&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Stay sharp, everyone!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; Seems there&#039;s fewer of them this way. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Let&#039;s clear them out!&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; You&#039;re scrap metal! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Thaumaturge:&#039;&#039;&#039; Those claws were no joke. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Right, the outer reaches are just ahead.&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Is that the switch for the platform? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Thaumaturge:&#039;&#039;&#039; Only one way to find out.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; Is it finally over?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Thaumaturge:&#039;&#039;&#039; Oh, this one&#039;s definitely dangerous. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; Worry not, I&#039;ll tend your wounds! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Thaumaturge:&#039;&#039;&#039; I could&#039;ve done without the swarm of little ones. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; Those things are relentless...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; We&#039;re almost to the top.&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; It&#039;s the Griffin&#039;s soldiers! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; If they&#039;re here, then that means...&lt;br /&gt;
-cutscene start&lt;br /&gt;
[The Griffin unveils himself, revealing his true identity as Ilberd.]&lt;br /&gt;
-cutscene end&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; The Griffin finally shows his face! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Your scheming ends here, you bastard! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;The Griffin:&#039;&#039;&#039; I&#039;ll give you a glorious end, Warrior of Light!&amp;lt;br&amp;gt;Come! See what awaits you at the far edge of fate! &lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): How&#039;d you like this?&lt;br /&gt;
 The Griffin@The Griffin (text bubble): You&#039;re all blind!&lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): Sloppy!&lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): I&#039;ll tear you limb from limb!&lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): For Ala Mhigo!&lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): I have you now...&lt;br /&gt;
 The Griffin@The Griffin (text bubble): Let&#039;s see you squirm out of this!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039;&amp;lt;pant&amp;gt;&amp;lt;pant&amp;gt; You&#039;ve beaten me, aye... &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; But you cannot stop what I&#039;ve begun. Behold—a glimpse of things to come! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Soldier:&#039;&#039;&#039; We did it! We showed the bastards! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Soldier:&#039;&#039;&#039; Aye! Victory is ours! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Soldier:&#039;&#039;&#039; And who knows, lads? Mayhap the Eorzeans&#039;ll finally see sense...when the enemy turns up on their &#039;&#039;bloody doorstep&#039;&#039;! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Laurentius:&#039;&#039;&#039; This is for Ala Mhigo...For Eorzea...&lt;br /&gt;
 &#039;&#039;&#039;Laurentius:&#039;&#039;&#039; They die, that others may live... &lt;br /&gt;
 &#039;&#039;&#039;Laurentius:&#039;&#039;&#039; Vanguards! Attack! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Soldier:&#039;&#039;&#039; Seven hells, d&#039;ye hear that? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Soldier:&#039;&#039;&#039; War machines... How did they get here so quickly? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Soldier:&#039;&#039;&#039; S-Stand your ground! For the Resistance!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Soldier:&#039;&#039;&#039; There&#039;s nowhere to run! we&#039;re cut off! &lt;br /&gt;
 &#039;&#039;&#039;Flame Soldier:&#039;&#039;&#039; Aagh!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Soldier:&#039;&#039;&#039; Gods help us...What were we thinking? The Empire&#039;s too big...too powerful... &lt;br /&gt;
 &#039;&#039;&#039;Storm Soldier:&#039;&#039;&#039; Mighty Rhalgr...Grant us...the &#039;&#039;strength&#039;&#039;...to crush...our...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; There you are! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; As you can see, our infiltrators did not elude me for long. Lady Yugiri is sending for an airship even as we speak. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; What do we do!? This is a massacre! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; Heh heh heh heh....How wonderful to see you...&#039;&#039;Commander&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Ilberd! I should have known...&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; This has to end! It has to end &#039;&#039;now&#039;&#039;! Do you not see your countrymen dying? Have your ideals rendered you blind even to that!? Order the retreat, and we will help your soldiers to safety! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; &#039;&#039;Retreat&#039;&#039;? With the moment of my triumph so close at hand? You truly are a sheltered child, Leveilleur. &lt;br /&gt;
&lt;br /&gt;
[Ilberd presents Nidhogg&#039;s eyes.]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Nidhogg&#039;s eyes! ...No abyss is too deep for you, I see. But trust me when I say that such power was not meant for mortal hands! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; How long have I struggled to reach this point? My countrymen so injured to the taste of defeat, they no longer balk at its bitterness. Shouting my throat raw with rallying cries, only to be greeted with dull eyes and blank faces!  &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; My &amp;quot;brothers&amp;quot; and &amp;quot;sisters&amp;quot; in Ul&#039;Dah have surrendered to their apathy and their appetites. Were it not for the glint of Lolorito&#039;s coin, I doubt even those here now would have answered my call!  &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; &amp;quot;Take back our homeland! Free Ala Mhigo!&amp;quot; Hah! They&#039;ll happily mouth the words, but they won&#039;t spill the blood!  &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; You say no mortal should wield these eyes? Then I shall gladly become a demon. I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; What exactly do you mean to do...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; Did you hear their cries as victory was snatched away from them? Even with their dying breaths they cursed the Empire! Never has their desire for vengeance been so raw, so true! A god has no need of faith when &#039;&#039;summoned&#039;&#039; by so pure a purpose! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Summoned!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; You cannot mean to fight the Empire with a primal! You know full well the danger—the &#039;&#039;futility&#039;&#039; of relying on such power! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; Oh, yes, I know their limitations—which is why I will call upon a deity more terrible than the very black wyrm of the Calamity itself! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; What...Here!? Now!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Like hells you will!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; An ending to mark a new beginning... My pain! My longing! You shall have it all! &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; Hahaha─aaaaaaargh!&lt;br /&gt;
&lt;br /&gt;
[Ilberd commits suicide by falling off the wall, beginning a primal summoning from the mound of deceased soldiers.]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; This light, is it...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; His death completed the ritual. The primal is taking shape. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Well, can&#039;t we stop it!? There must be something we can do!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; There is...one thing. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Wha—? Hey! Where do you think you&#039;re going!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Master Louisoix briefly contained Bahamut by means of a potent spell of sealing. I will now attempt to do the same. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; But that&#039;s impossible! We would need hours to collect the necessary aether, i-if not days! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Ah, Alphinaud...Though I concede it may not always be apparent, I was ever your grandsire&#039;s finest pupil. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Tupsimati, of course! The staff still holds enormous power, broken or not. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Don&#039;t you dare, Papalymo! I know how that spell works! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; It is time to leave! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Quite Right! Quickly, now! Off you go! The further away the better! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; No! If you&#039;re staying, then so am I! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; No, Yda! There is a path only you can walk, and it must not end here—not like this! &lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Take her! Please, you have to take her! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Ugh...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Wha—no! Damn it, Thancred! Put me down! Thancred!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; This is one battle you cannot fight. Away with you. Go!&lt;br /&gt;
&lt;br /&gt;
Question: What will you do?&lt;br /&gt;
&amp;gt; Trust in Papalymo and leave on the airship.&lt;br /&gt;
[The player reluctantly leaves.]&lt;br /&gt;
&amp;gt; Stay at Papalymo&#039;s side.&lt;br /&gt;
[The player shakes their head, but Papalymo blasts them to the airship deck with a spell.]&lt;br /&gt;
---&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Hilda! I think he means now! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; I bid thee farewell again, my dear Yda...&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Now, let us see how good a student I truly was...&lt;br /&gt;
&lt;br /&gt;
[Papalymo invokes the sealing spell and is consumed by the light.]&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Papalymo knew what he was doing. I could not refuse him.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hilda:&#039;&#039;&#039; Every Ishgardian gets taught that the Sea of Clouds churns in the grip of the warrin&#039; elements of water and wind. Enough to tear you apart, they say. No one&#039;s &#039;&#039;ever&#039;&#039; gone to the bottom of the abyss and lived to tell the tale. So how did that bastard manage to get his hands on Nidhogg&#039;s eyes?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; It has been explained to me what that light represents, and I have ordered our forces to stand ready. It seems we can do little else but wait...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; How many more must we lose...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; I understand only too well the desire to reclaim one&#039;s homeland...but I cannot condone such slaughter.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Yda===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Why...? &lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Why didn&#039;t they let me stay!? &lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Papalymo is my friend! I should have been there with him!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; You could see it in his eyes, Yda. He knew what he was doing—what had to be done. &lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Master Louisoix wore that same look, right before the end...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Do you think I don&#039;t know that!? I know, all right! &#039;&#039;I know&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; There is nothing more you could have done. Ilberd caught us all off guard. Even [Forename] was powerless to stop him. &lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; If you must blame someone, then blame me. Just promise that you will never forget what Papalymo strove to protect, or the lessons he tried to teach you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; ...Don&#039;t. Don&#039;t speak to me. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Leave Yda with me. Go on. Go back to the Rising Stones. The others need to know what happened here.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; ...It&#039;s over, Papalymo.&amp;lt;br&amp;gt;It&#039;s all over...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Leave her be. Nothing you can say will console her now...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name of the quest is likely a reference to the phrase &amp;quot;Mirror, mirror on the wall&amp;quot; from the 1937 Disney film &#039;&#039;[[wikipedia:Snow White and the Seven Dwarfs (1937 film)|Snow White and the Seven Dwarfs]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=RdZhvznN-mY}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Medicated&amp;diff=1264909</id>
		<title>Medicated</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Medicated&amp;diff=1264909"/>
		<updated>2026-03-26T14:17:05Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Duplicate word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{status effect|buff|medicated}} [[Medicated]] is a beneficial [[status effect]]: &amp;quot;Performance is being enhanced by a medicinal item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The buff can be gained from any [[Medicine]] item and duration may &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; be extended by consuming more than one. Different [[Medicine]] items overwrite each other.&lt;br /&gt;
&lt;br /&gt;
Unlike {{status effect|buff|well fed}} [[Well Fed]], this buff wears off upon player death.&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperfrypan&amp;diff=1244146</id>
		<title>Hyperfrypan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperfrypan&amp;diff=1244146"/>
		<updated>2026-03-15T22:25:29Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hyperfrypan&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hyperfrypan icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5701-13-3-0&lt;br /&gt;
| requires = culinarian&lt;br /&gt;
| type = culinarian&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = armorer&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49155&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Frypan v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Culinarian I&lt;br /&gt;
** 7100 Culinarian II&lt;br /&gt;
** 7100 Culinarian III&lt;br /&gt;
** 7100 Culinarian IV&lt;br /&gt;
** 3150 Culinarian V&lt;br /&gt;
** 1600 Culinarian VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperalembic&amp;diff=1244145</id>
		<title>Hyperalembic</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperalembic&amp;diff=1244145"/>
		<updated>2026-03-15T22:25:11Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hyperalembic&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hyperalembic icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5603-9-3-0&lt;br /&gt;
| requires = alchemist&lt;br /&gt;
| type = alchemist&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = armorer&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49154&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Alembic v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Alchemist I&lt;br /&gt;
** 7100 Alchemist II&lt;br /&gt;
** 7100 Alchemist III&lt;br /&gt;
** 7100 Alchemist IV&lt;br /&gt;
** 3150 Alchemist V&lt;br /&gt;
** 1600 Alchemist VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperneedle&amp;diff=1244144</id>
		<title>Hyperneedle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperneedle&amp;diff=1244144"/>
		<updated>2026-03-15T22:24:58Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hyperneedle&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hyperneedle icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5501-9-3-0&lt;br /&gt;
| requires = weaver&lt;br /&gt;
| type = weaver&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = goldsmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49153&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Needle v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Weaver I&lt;br /&gt;
** 7100 Weaver II&lt;br /&gt;
** 7100 Weaver III&lt;br /&gt;
** 7100 Weaver IV&lt;br /&gt;
** 3150 Weaver V&lt;br /&gt;
** 1600 Weaver VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Round_Hyperknife&amp;diff=1244143</id>
		<title>Round Hyperknife</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Round_Hyperknife&amp;diff=1244143"/>
		<updated>2026-03-15T22:24:42Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Round Hyperknife&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = round hyperknife icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5401-11-3-0&lt;br /&gt;
| requires = leatherworker&lt;br /&gt;
| type = leatherworker&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49152&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Round Knife v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Leatherworker I&lt;br /&gt;
** 7100 Leatherworker II&lt;br /&gt;
** 7100 Leatherworker III&lt;br /&gt;
** 7100 Leatherworker IV&lt;br /&gt;
** 3150 Leatherworker V&lt;br /&gt;
** 1600 Leatherworker VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hypermallet&amp;diff=1244142</id>
		<title>Hypermallet</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hypermallet&amp;diff=1244142"/>
		<updated>2026-03-15T22:24:28Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hypermallet&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hypermallet icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5301-12-3-0&lt;br /&gt;
| requires = goldsmith&lt;br /&gt;
| type = goldsmith&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49151&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Mallet v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Goldsmith I&lt;br /&gt;
** 7100 Goldsmith II&lt;br /&gt;
** 7100 Goldsmith III&lt;br /&gt;
** 7100 Goldsmith IV&lt;br /&gt;
** 3150 Goldsmith V&lt;br /&gt;
** 1600 Goldsmith VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raising_Hyperhammer&amp;diff=1244141</id>
		<title>Raising Hyperhammer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raising_Hyperhammer&amp;diff=1244141"/>
		<updated>2026-03-15T22:24:13Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Raising Hyperhammer&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = raising hyperhammer icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5201-12-3-0&lt;br /&gt;
| requires = armorer&lt;br /&gt;
| type = armorer&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49150&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Raising Hammer v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Armorer I&lt;br /&gt;
** 7100 Armorer II&lt;br /&gt;
** 7100 Armorer III&lt;br /&gt;
** 7100 Armorer IV&lt;br /&gt;
** 3150 Armorer V&lt;br /&gt;
** 1600 Armorer VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hypersaw&amp;diff=1244140</id>
		<title>Hypersaw</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hypersaw&amp;diff=1244140"/>
		<updated>2026-03-15T22:23:56Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hypersaw&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hypersaw icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5004-8-3-0&lt;br /&gt;
| requires = carpenter&lt;br /&gt;
| type = carpenter&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49148&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Saw v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Carpenter I&lt;br /&gt;
** 7100 Carpenter II&lt;br /&gt;
** 7100 Carpenter III&lt;br /&gt;
** 7100 Carpenter IV&lt;br /&gt;
** 3150 Carpenter V&lt;br /&gt;
** 1600 Carpenter VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cross-pein_Hyperhammer&amp;diff=1244129</id>
		<title>Cross-pein Hyperhammer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cross-pein_Hyperhammer&amp;diff=1244129"/>
		<updated>2026-03-15T22:18:26Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Cross-pein Hyperhammer&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = cross-pein hyperhammer icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5101-10-3-0&lt;br /&gt;
| requires = blacksmith&lt;br /&gt;
| type = blacksmith&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49149&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Cross-pein Hammer v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Blacksmith I&lt;br /&gt;
** 7100 Blacksmith II&lt;br /&gt;
** 7100 Blacksmith III&lt;br /&gt;
** 7100 Blacksmith IV&lt;br /&gt;
** 3150 Blacksmith V&lt;br /&gt;
** 1600 Blacksmith VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Singularity_Reactor&amp;diff=1233261</id>
		<title>The Singularity Reactor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Singularity_Reactor&amp;diff=1233261"/>
		<updated>2026-03-08T19:16:41Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* 32px|link= King Thordan and His Knights Twelve */ Possessive correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 60 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Thordan&#039;s Reign|the [[Ultimate Raid]] involving [[King Thordan]]|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Singularity Reactor&lt;br /&gt;
| image = The_Singularity_Reactor.png&lt;br /&gt;
| description = Taking the soul of the legendary [[King Thordan]] into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye&#039;s aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens&#039; Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the [[Dragonsong War]].&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Heavensward)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| location = Singularity Reactor&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = trial&lt;br /&gt;
| stone-sky-sea = Basic Training&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[King Thordan]] and His Knights Twelve===&lt;br /&gt;
{{evt|service=youtube|id=cyEuQ7KoYME|dimensions=350|align=right|description=Updated Shadowbringers Guide}}&lt;br /&gt;
{{evt|service=youtube|id=F1ubbYUA82Y|dimensions=350|align=right|description=The Singularity Reactor Guide}}&lt;br /&gt;
Owing to its lack of an item level sync, [[The Singularity Reactor]] has become a laughably easy duty in which enemies&#039; health can be quickly depleted and the mechanics pose almost no threat. It has three phases, although the most eventful are the first two. &lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
*&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: Four players  will be marked for a small lightning circle that will hit after them and everyone around them a few seconds. Simultaneously, Thordan will put AoE circles below the other four players.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;: Several line AoEs with gaps between them&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Moderate raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
*&#039;&#039;&#039;Knights of the Round&#039;&#039;&#039;: At 80% HP, Thordan begins summons untargettable Knights of [[the Heavens&#039; Ward]] and has them unleash mechanics on the party&lt;br /&gt;
**&#039;&#039;&#039;Ser Janlenoux&#039;&#039;&#039; and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039;: Both will charge around the room, putting a {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff on everyone in their path and leaving behind orbs of light. These will deal damage to players upon exploding. Note that this debuff can be dispelled. &lt;br /&gt;
**&#039;&#039;&#039;Ser Vellguine&#039;&#039;&#039;: He stands outside of the platform and cast a column AoE that goes from one side to the other and can be easily avoided. &lt;br /&gt;
**&#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;: He will pop out next to Thordan with three small platforms that need to be stood upon. A single player for each one of them will suffice. Fail to do so and the entire party will be affected with {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;. While the duration is not too long and this is not game-changing, your healers will thank you. &lt;br /&gt;
*&#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039;: At 55% HP, Thordan will cast this and unlock a bigger version of &#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;, as well as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;, which inflicts a party-wide terror. As with any other gaze attack, turn your character away from him to avoid it completely. &lt;br /&gt;
&lt;br /&gt;
==== Phase 2 ====&lt;br /&gt;
At around 15% to 10%, phase two will start. Thordan will leave the arena, letting his Knights have the spotlight. As before, all the Knights will be untargettable with rare exceptions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; and &#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;: Charibert appears in the middle and casts &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, creating several circle AoEs, while Hermenost repeats his towers mechanic from phase 1.&lt;br /&gt;
*&#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039;: He appears in the middle and immediately starts casting an AoE attack, &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;. This cannot be [[interrupt]]ed; however, the less health he has at the end of the cast, the weaker it hits the party. &lt;br /&gt;
*&#039;&#039;&#039;Ser Vellguine&#039;&#039;&#039;: Without waiting for Zephirin to be dealt with, Vellguine will appear somewhere at the edge of the arena. Again, he will perform a column charge through the middle.&lt;br /&gt;
*&#039;&#039;&#039;Ser Janlenoux&#039;&#039;&#039; and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039;: Both appear at the same time and directly engage the party. One of them will cast Holiest of Holy at random intervals, which will deal moderate damage to every player in the room. Something else to look out for is Rapid Sever, which will hit the tank for quite a bit of damage in a short span of time. &lt;br /&gt;
*&#039;&#039;&#039;Ser Ignasse&#039;&#039;&#039;: He smashes the ground at a point on the edge of the arena. Damage taken is reduced the farther away you are from it, like the imperial airship crashes in the Ultima Weapon.&lt;br /&gt;
*&#039;&#039;&#039;Ser Paulecrain&#039;&#039;&#039; and &#039;&#039;&#039;Ser Haumeric&#039;&#039;&#039;: Paulecrain places blue ice markers on players&#039; heads, akin to those in the [[Shiva]] encounter. Try to drop them on the edges if possible, as they inflict {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; on players in contact with the frozen ground they create. Paulecrain has a column attack that is targeted on a player, who will take less damage the closer they are to the source, like [[Anchag]]&#039;s in [[Amdapor Keep (Hard)]] or [[Byblos]]&#039; in [[the Great Gubal Library]]. &lt;br /&gt;
*&#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039;: He will cast four or five black AoE circles on the ground that will grow in size over time. In addition to the previous frozen circles, finding a safe spot can be difficult. &lt;br /&gt;
*&#039;&#039;&#039;Ser Noudenet&#039;&#039;&#039;: His attack resembles [[Xande]]&#039;s meteorfall mechanic in [[Syrcus Tower]]; he will summon comet circles that will drop comets/meteors after a short while. There are four comet circles on the sides, and a meteor circle in the middle. Burn them before they drop their gifts. &lt;br /&gt;
*&#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039;: At the same time as dealing with the comets, Guerrique will appear in the middle, casting a progressive round AoE that proceeds in phases. Move into the next or previous row of rocks to avoid being hit. &lt;br /&gt;
&lt;br /&gt;
After that, Thordan will reappear and repeatedly knock back all players with &#039;&#039;&#039;Light of Ascalon&#039;&#039;&#039; as the entire Heavens&#039; Ward teleport to their positions, then will raise his sword and use &#039;&#039;&#039;Ultimate End&#039;&#039;&#039; with his Knights. The damage of this spell depends on how long it took to overwhelm the Knights and how many players died to their attacks.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
After &#039;&#039;&#039;Ultimate End&#039;&#039;&#039;, Thordan will have used up all his energy and the Knights will not return to aid him. In addition, Thordan can only perform autoattacks and will have a {{status effect|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, so just DPS Thordan until he dies.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Heroes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:King thordan concept art.jpg&lt;br /&gt;
File:King Thordan.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Zephirin:&#039;&#039;&#039; Brothers! The time is come to call upon the true power of the Heavens&#039; Ward! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Fight me if you will, Warrior of Light. &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; I care not. All who stand against me will be destroyed─be they servants of the Darkness or the Light. &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; By my blessing shall all men be sanctified, and an endless era of peace begin. Vice and conflict shall cease to be. &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; You reject my divinity, yet what have you to offer my people in its stead? Bitter truth? Virtuous suffering? &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; No matter. If you believe your cause just, I call upon you to defend it with your life!&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Your feeble light shall fade before my brilliance! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; My blade shall rend you! (&#039;&#039;voice acted, no text&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; O Ascalon! Drink deep of the power of slumbering gods! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; I shall end your vain struggle! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; To me, my knights! (&#039;&#039;voice acted, no text&#039;&#039;)&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; I shall bury you and your beliefs! (&#039;&#039;voice acted, no text&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Y-You survived my divine reckoning!? Impossible!  &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; This is the power of Light? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Impossible! (&#039;&#039;voice acted, no text&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Archbishop Thordan VII:&#039;&#039;&#039; How...how can this be? A millennium of prayer and the Eye&#039;s power combined—and still you stand? &lt;br /&gt;
 &#039;&#039;&#039;Archbishop Thordan VII:&#039;&#039;&#039; Who—&#039;&#039;what&#039;&#039; are you? &lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armoire/Seasonal_Gear_1&amp;diff=1212970</id>
		<title>Armoire/Seasonal Gear 1</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armoire/Seasonal_Gear_1&amp;diff=1212970"/>
		<updated>2026-02-28T20:02:44Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Added Little Ladies&amp;#039; Day 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Seasonal Gear 1==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Source&lt;br /&gt;
! Category&lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chocobo Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Midnight Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Brilliant Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vibrant Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pristine Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chocobo Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Midnight Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Brilliant Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vibrant Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pristine Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Peach Blossoms}}||[[Little Ladies&#039; Day (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Peach Blossom Choker}}||[[Little Ladies&#039; Day (2015)]]||Seasonal Gear 1||2.51&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vibrant Egg Earrings}}||[[Hatching-tide (2015)]]||Seasonal Gear 1||2.55&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Brilliant Egg Earrings}}||[[Hatching-tide (2015)]]||Seasonal Gear 1||2.55&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Midnight Egg Earrings}}||[[Hatching-tide (2015)]]||Seasonal Gear 1||2.55&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Egg Earrings}}||[[Hatching-tide (2015)]]||Seasonal Gear 1||2.55&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Little Lady&#039;s Clogs}}||[[Little Ladies&#039; Day (2016)]]||Seasonal Gear 1||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Little Lord&#039;s Clogs}}||[[Little Ladies&#039; Day (2016)]]||Seasonal Gear 1||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lady&#039;s Suikan}}||[[Little Ladies&#039; Day (2016)]]||Seasonal Gear 1||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lord&#039;s Suikan}}||[[Little Ladies&#039; Day (2016)]]||Seasonal Gear 1||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Boots}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Boots}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Skirt}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Breeches}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Gloves}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Fingerless Gloves}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Jacket}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Coat}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Hat}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Chapeau}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spriggan Boots}}||[[Hatching-tide (2019)]]||Seasonal Gear 1||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spriggan Bottoms}}||[[Hatching-tide (2019)]]||Seasonal Gear 1||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spriggan Jacket}}||[[Hatching-tide (2019)]]||Seasonal Gear 1||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Flower Crown}}||[[Little Ladies&#039; Day (2019)]]||Seasonal Gear 1||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dapper Rabbit Suit}}||[[Hatching-tide (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rabbit Suit}}||[[Hatching-tide (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rabbit Head}}||[[Hatching-tide (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Princess&#039;s Peach Corsage}}||[[Little Ladies&#039; Day (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Seneschal&#039;s Monocle}}||[[Little Ladies&#039; Day (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chicken Suit}}||[[Hatching-tide (2021)]]||Seasonal Gear 1||5.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chicken Head}}||[[Hatching-tide (2021)]]||Seasonal Gear 1||5.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Little Lady&#039;s Crown}}||[[Little Ladies&#039; Day (2022)]]||Seasonal Gear 1||6.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Head}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Body}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Hands}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Culottes}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Boots}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Imp Head}}||[[The Make It Rain Campaign 2024]]||Seasonal Gear 1||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Imp Suit}}||[[The Make It Rain Campaign 2024]]||Seasonal Gear 1||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oversized Ulala Neotunic}}||[[Little Ladies&#039; Day (2026)]]||Seasonal Gear 1||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oversized Masha Neotunic}}||[[Little Ladies&#039; Day (2026)]]||Seasonal Gear 1||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oversized Narumi Neotunic}}||[[Little Ladies&#039; Day (2026)]]||Seasonal Gear 1||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oversized Picot Neotunic}}||[[Little Ladies&#039; Day (2026)]]||Seasonal Gear 1||7.41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Twelve%27s_Rings_Set&amp;diff=1203420</id>
		<title>The Twelve&#039;s Rings Set</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Twelve%27s_Rings_Set&amp;diff=1203420"/>
		<updated>2026-02-12T17:58:41Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These rings are from a main story quest in the legacy version of Final fantasy XIV, also known as [[patch 1.23a]].&lt;br /&gt;
&lt;br /&gt;
During the story, players would be tasked with praying at the symbols of the Twelve, in hopes of stopping the fall of Dalamud. Upon praying at the symbol of the player&#039;s patron deity, the player would receive that deity&#039;s ring.&amp;lt;ref&amp;gt;[https://forum.square-enix.com/ffxiv/threads/267463 Forum post of 1.0 player discussing the rings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|equip align-center sortable}}&lt;br /&gt;
{{armor table header}}&lt;br /&gt;
{{armor table row|Halone&#039;s Ring}}&lt;br /&gt;
{{armor table row|Menphina&#039;s Ring}}&lt;br /&gt;
{{armor table row|Thaliak&#039;s Ring}}&lt;br /&gt;
{{armor table row|Nymeia&#039;s Ring}}&lt;br /&gt;
{{armor table row|Llymlaen&#039;s Ring}}&lt;br /&gt;
{{armor table row|Oschon&#039;s Ring}}&lt;br /&gt;
{{armor table row|Byregot&#039;s Ring}}&lt;br /&gt;
{{armor table row|Rhalgr&#039;s Ring}}&lt;br /&gt;
{{armor table row|Azeyma&#039;s Ring}}&lt;br /&gt;
{{armor table row|Nald&#039;thal&#039;s Ring}}&lt;br /&gt;
{{armor table row|Nophica&#039;s Ring}}&lt;br /&gt;
{{armor table row|Althyk&#039;s Ring}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pebble_Crab&amp;diff=1202230</id>
		<title>Pebble Crab</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pebble_Crab&amp;diff=1202230"/>
		<updated>2026-02-08T22:57:54Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Acquisition */ Added bait (tested at location)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Pebble Crab&lt;br /&gt;
| icon = pebble crab icon1.png&lt;br /&gt;
| description = A small bluish grey crab found in tide pools along the La Noscean coast.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq =&lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-edb = b6d9484fdd5&lt;br /&gt;
| id-gt = 4878&lt;br /&gt;
}}&lt;br /&gt;
[[Pebble Crab]] is a [[Seafood]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 12&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Coastlines]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - 6.8im, Largest - 12.4im&lt;br /&gt;
*&#039;&#039;&#039;[[Fish Guide]] Preferred Bait&#039;&#039;&#039;: {{item icon|Goby Ball}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small bluish-grey crab found in tide pools along the La Noscean coast. Their tendency to cut fishing lines and steal bait from hooks makes these wavekin despised by fishers.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
===Fishing Locations===&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Moraby Bay]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x26,y25)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 5&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Rat Tail}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Candlekeep Quay]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x20,y38)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 10&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Rat Tail}}, {{item icon|Floating Minnow}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Cedarwood]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x35,y18)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 10&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;:  {{item icon|Goby Ball}}, {{item icon|Rat Tail}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Oschon&#039;s Torch]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x24,y39)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 10&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Steel Jig}}, {{item icon|Yumizuno}}, {{item icon|Northern Krill}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Swiftperch]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Western La Noscea]] (x34,y32)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 10&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Moraby Drydocks]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x26,y34)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Versatile Lure}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Vesper Bay]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Western Thanalan]] (x11,y12)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Krill Cage Feeder}}, {{item icon|Rat Tail}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: The Salt Strand]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x17,y36)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 20&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Rat Tail}}, {{item icon|Steel Jig}}, {{item icon|Krill Cage Feeder}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: The Silver Bazaar]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Western Thanalan]] (x15,y29)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 25&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Krill Cage Feeder}}, {{item icon|Yumizuno}}, {{item icon|Northern Krill}}, {{item icon|Floating Minnow}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{see also|Small Angler&#039;s Canvas}}&lt;br /&gt;
[[File:Pebble Crab print.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list}}&lt;br /&gt;
&lt;br /&gt;
===Desynthesis===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
*{{item icon|Fine Sand}} x1&lt;br /&gt;
*{{item icon|Grade 1 Dark Matter}} x1&lt;br /&gt;
*{{item icon|Allagan Bronze Piece}} x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Coastlines Fish]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=1202009</id>
		<title>The Howling Eye (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=1202009"/>
		<updated>2026-02-08T14:27:13Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Phase 2 */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Howling Eye|the level 50 challenge-mode [[trial]]|The Howling Eye (Extreme)|the [[Ultimate Raid]] involving [[Garuda]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye (Hard)&lt;br /&gt;
| image = The howling eye hard banner1.png&lt;br /&gt;
| description = Not to be outdone by the [[Amalj&#039;aa]], the [[Ixal]] have also taken advantage of the Ultima Weapon&#039;s destruction and again summoned their patron deity. What is worse, this most recent incarnation of [[Garuda]] is said to possess a nigh insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 52&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 34.3, 24.9&lt;br /&gt;
| location = The Howling Eye&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = In for Garuda Awakening&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} This trial was carried forward from [[Patch 1.23b|1.x]] and revamped. {{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
*{{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
*{{questlink|feature|A Recurring Problem}}&lt;br /&gt;
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
*{{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=VGPVGdsNMO0|dimensions=350|align=right|description=Garuda Guide (Hard)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of the Vortex: [[Garuda]]===&lt;br /&gt;
Tank should pull [[Garuda]] to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that damages a random player and all players near them. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Phase 2&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawn in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawn at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when it&#039;s alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank moving to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus on bringing the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Garuda&#039;s Weapons}}&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Garuda Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Garuda&#039;s Feather}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Gaze}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Scream}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Pain}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Beak}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Talons}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Blood}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Plumes}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Spine}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Abandon}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Van}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Will}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Honor}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Tail}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Embrace}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Lift}}&lt;br /&gt;
{{Drops table row|Vortex Weapon Coffer (IL 70)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Fallen Angel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; Heehee HAHA hahaha HEEHEE hahah HEEEEEE!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; Soon you will see the depths of your folly, mortals!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; THE RECKONING COMES!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; There is no escape! No hope! NONE!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; Die! DIE!!! DIIIIIIIEEE!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; My power... No...&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armoire/Seasonal_Gear_4&amp;diff=1199472</id>
		<title>Armoire/Seasonal Gear 4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armoire/Seasonal_Gear_4&amp;diff=1199472"/>
		<updated>2026-02-02T23:54:47Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Added Valentione&amp;#039;s Day 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Seasonal Gear 4==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Source&lt;br /&gt;
! Category&lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Suit}}||[[Starlight Celebration (2011)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Antlers}}||[[Starlight Celebration (2011)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Moonlet}}||[[Hunter&#039;s Moon (2011)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Band of Eternal Passion}}||[[Valentione&#039;s Day (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Platinum Paramour&#039;s Pendant}}||[[Valentione&#039;s Day (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Paramour&#039;s Pendant}}||[[Valentione&#039;s Day (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Dragon Kabuto}}||[[Heavensturn (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Golden Dragon Kabuto}}||[[Heavensturn (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Dragon Kabuto}}||[[Heavensturn (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dragon Kabuto}}||[[Heavensturn (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Silver Snake Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Snowman Mitts}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Snowman Suit}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Snowman Head}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Pattens}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Skirt}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Trousers}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Mitts}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Apron Dress}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Apron}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Hat}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Uma Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Golden Uma Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Uma Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Uma Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|False Mustache}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Boots}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Tights}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Tunic}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Sugarloaf Hat}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|White Hitsuji Kabuto}}||[[Heavensturn (2015)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Hitsuji Kabuto}}||[[Heavensturn (2015)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Hitsuji Kabuto}}||[[Heavensturn (2015)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hitsuji Kabuto}}||[[Heavensturn (2015)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Saint&#039;s Beard}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Saint&#039;s Cap}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Hooves}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Gloves}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Antler Headband}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hear No Helm}}||[[Heavensturn (2016)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Speak No Helm}}||[[Heavensturn (2016)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|See No Helm}}||[[Heavensturn (2016)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Paramour&#039;s Earrings}}||[[Valentione&#039;s Day (2016)]]||Seasonal Gear 4||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Platinum Paramour&#039;s Earrings}}||[[Valentione&#039;s Day (2016)]]||Seasonal Gear 4||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Red-feathered Flat Hat}}||[[Valentione&#039;s Day (2016)]]||Seasonal Gear 4||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black-feathered Flat Hat}}||[[Valentione&#039;s Day (2016)]]||Seasonal Gear 4||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Robe}}||[[Starlight Celebration (2016)]]||Seasonal Gear 4||3.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Tori Kabuto}}||[[Heavensturn (2017)]]||Seasonal Gear 4||3.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Red Tori Kabuto}}||[[Heavensturn (2017)]]||Seasonal Gear 4||3.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Inu Kabuto}}||[[Heavensturn (2018)]]||Seasonal Gear 4||4.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|White Inu Kabuto}}||[[Heavensturn (2018)]]||Seasonal Gear 4||4.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Choir Shoes}}||[[Starlight Celebration (2018)]]||Seasonal Gear 4||4.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Choir Robe}}||[[Starlight Celebration (2018)]]||Seasonal Gear 4||4.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Choir Hat}}||[[Starlight Celebration (2018)]]||Seasonal Gear 4||4.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Inoshishi Kabuto}}||[[Heavensturn (2019)]]||Seasonal Gear 4||4.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Inoshishi Kabuto}}||[[Heavensturn (2019)]]||Seasonal Gear 4||4.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Knife}}||[[Valentione&#039;s Day (2019)]]||Seasonal Gear 4||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Gigas Greatsword}}||[[Valentione&#039;s Day (2019)]]||Seasonal Gear 4||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Heels}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Tights}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Ribboned Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Dress}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Ribboned Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Heels}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Tights}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Ribboned Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Dress}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Ribboned Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Heels}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Tights}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Ribboned Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Dress}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Ribboned Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Shoes}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Slacks}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Waistcoat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Shoes}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Slacks}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Waistcoat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Shoes}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Slacks}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Waistcoat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cobalt Nezumi Kabuto}}||[[Heavensturn (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Nezumi Kabuto}}||[[Heavensturn (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lovely Moogle Cap}}||[[Valentione&#039;s and Little Ladies&#039; Day (2021)]]||Seasonal Gear 4||5.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Ushi Kabuto}}||[[Heavensturn (2021)]]||Seasonal Gear 4||5.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Ushi Kabuto}}||[[Heavensturn (2021)]]||Seasonal Gear 4||5.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Silver Tora Kabuto}}||[[Heavensturn (2022)]]||Seasonal Gear 4||6.01&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Golden Tora Kabuto}}||[[Heavensturn (2022)]]||Seasonal Gear 4||6.01&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Hat}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Jacket}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Bottoms}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Boots}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Dress Hat}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Ruffled Dress}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Culottes}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Dress Boots}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavensturn Domaru}}||[[Heavensturn (2023)]]||Seasonal Gear 4||6.28&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavensturn Kote}}||[[Heavensturn (2023)]]||Seasonal Gear 4||6.28&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavensturn Haidate}}||[[Heavensturn (2023)]]||Seasonal Gear 4||6.28&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavensturn Sune-ate}}||[[Heavensturn (2023)]]||Seasonal Gear 4||6.28&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Cap}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Halfrobe}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Gloves}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Bottoms}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Longboots}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Silver Tetsuji Usagi Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Tetsuji Usagi Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tetsuji Usagi Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sweet Dream Boots}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sweet Dream Tunic}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sweet Dream Cap}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cozy Valentione Beret}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cozy Valentione Cardigan}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cozy Valentione Slacks}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cozy Valentione Shoes}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Comfy Valentione Beret}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Comfy Valentione Cardigan}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Comfy Valentione Skirt}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind-up_Moon&amp;diff=1199067</id>
		<title>Wind-up Moon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind-up_Moon&amp;diff=1199067"/>
		<updated>2026-02-01T04:51:01Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Additional Information */ Additional emotes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Minion infobox&lt;br /&gt;
| name = Wind-up Moon&lt;br /&gt;
| icon = wind-up moon icon2.png&lt;br /&gt;
| image = wind-up moon icon3.png&lt;br /&gt;
| behaviour = Stationary&lt;br /&gt;
| value = 0&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradeable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = 43fafc5ab85&lt;br /&gt;
| id-gt = 17536&lt;br /&gt;
| description = Summon your wind-up moon minion. /poke to adjust elevation. /point to inform others of its location. /blowkiss to get strange looks from passersby.&lt;br /&gt;
| journal = Following a report that excessive exposure to the bright light emitted by wind-up suns may be causing the very blemishes that Ul&#039;dahn mesdames thought to hide, demand for a less-radiant alternative skyrocketed, ultimately giving rise to the wind-up moon.&lt;br /&gt;
| tooltip = I am but the moon which reflects his radiance.    - Lebrassoir&lt;br /&gt;
| type = Gadget&lt;br /&gt;
| hp = 500&lt;br /&gt;
| atk = 75&lt;br /&gt;
| def = 65&lt;br /&gt;
| spd = 2&lt;br /&gt;
| auto = Single-target&lt;br /&gt;
| cost = 30&lt;br /&gt;
| strengths = search eyes&lt;br /&gt;
| special = Moonlight&lt;br /&gt;
| special-type = Enhancement&lt;br /&gt;
| special-desc = Increases ATK of all allies within range by 20 (40 if the ally is a gadget).&lt;br /&gt;
| special-dur = 6&lt;br /&gt;
| special-delay = &lt;br /&gt;
| points = 20&lt;br /&gt;
| specialdeg = 360&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
It can be used as a source of light for screenshots. When disabling your UI to take a screenshot (default key Scroll Lock), the Moon will also disappear but the light will not.&lt;br /&gt;
&lt;br /&gt;
Several emotes can be used with this minion:&lt;br /&gt;
*By using [[Poke|/poke]], you can move the Moon up or down.&lt;br /&gt;
*By using [[Point|/point]], you can inform others of its location.&lt;br /&gt;
*By using [[Blow Kiss|/blowkiss]], you can get strange looks from passersby.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Wind-up Moon front.png&lt;br /&gt;
File:Wind-up Moon side.png&lt;br /&gt;
File:Wind-up Moon scale.png&lt;br /&gt;
File:Wind-up Moon dark.png&lt;br /&gt;
file:wind-up moon1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{minion}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Egi_Glamours&amp;diff=1199066</id>
		<title>Egi Glamours</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Egi_Glamours&amp;diff=1199066"/>
		<updated>2026-02-01T04:34:53Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Added aliases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:egi glamours1.jpg|right|350px]]&lt;br /&gt;
[[File:egi glamours2.jpg|right|350px]]&lt;br /&gt;
[[Summoner]]s and [[Scholar]]s can give [[egi]] a [[Glamours|whole new look]] with the /egiglamour text command, giving their pets the appearance of Ruby Carbuncle, Emerald Carbuncle, and Topaz Carbuncle. &lt;br /&gt;
&lt;br /&gt;
After inputting the text command, your egi will assume the appearance of your chosen Carbuncle the next time it is summoned. In order to change your egi&#039;s appearance once more, you will need to withdraw your egi, enter another text command, and then re-summon it. The appearances you assign each of your three egi will be saved when you log out.&lt;br /&gt;
&lt;br /&gt;
Choose your favorite form, and keep a lookout for more glamours in future updates!&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
&#039;&#039;&#039;Egi Glamours&#039;&#039;&#039; are unlocked by completing the [[Feature Quests|Feature Quest]] {{questlink|feature|An Egi by Any Other Name}} (for {{SMN}} [[Summoner]]) or {{questlink|feature|A Faerie Tale Come True}} (for {{SCH}} [[Scholar]]).&lt;br /&gt;
&lt;br /&gt;
==Text Command==&lt;br /&gt;
===/egiglamour===&lt;br /&gt;
*Aliases: /egiglam, /petglamour, /petglam&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
*/egiglamour &amp;quot;egi name&amp;quot; &amp;quot;glamour&amp;quot;&lt;br /&gt;
&lt;br /&gt;
→Alter the appearance of your egi. You must resummon the egi for the glamour to take effect. Command not applicable in PvP instances.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Egi Name:&lt;br /&gt;
*[[Carbuncle]]&lt;br /&gt;
*[[Emerald Carbuncle]]&lt;br /&gt;
*[[Topaz Carbuncle]]&lt;br /&gt;
*[[Ruby Carbuncle]]&lt;br /&gt;
*[[Garuda-Egi]]&lt;br /&gt;
*[[Titan-Egi]]&lt;br /&gt;
*[[Ifrit-Egi]]&lt;br /&gt;
*[[Summon Eos|Eos]]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Glamour&lt;br /&gt;
*[[Carbuncle]]&lt;br /&gt;
*[[Emerald Carbuncle]]&lt;br /&gt;
*[[Topaz Carbuncle]]&lt;br /&gt;
*[[Ruby Carbuncle]]&lt;br /&gt;
*[[Garuda-Egi]] (Summoner Only)&lt;br /&gt;
*[[Titan-Egi]] (Summoner Only)&lt;br /&gt;
*[[Ifrit-Egi]] (Summoner Only)&lt;br /&gt;
*[[Summon Selene|Selene]] (Scholar Only)&lt;br /&gt;
&lt;br /&gt;
The glamour will be removed when no glamour is specified.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Example:&lt;br /&gt;
*/egiglamour &amp;quot;Garuda-Egi&amp;quot; &amp;quot;Ruby Carbuncle&amp;quot;&lt;br /&gt;
*(Garuda-Egi will appear glamoured as Ruby Carbuncle.)&lt;br /&gt;
&lt;br /&gt;
*/egiglamour &amp;quot;Garuda-Egi&amp;quot; 　(Remove the glamour from Garuda-Egi.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.5 Features]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sen_%26_Kenki_Gauge&amp;diff=1198514</id>
		<title>Sen &amp; Kenki Gauge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sen_%26_Kenki_Gauge&amp;diff=1198514"/>
		<updated>2026-01-30T02:33:17Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Added Fuga to combos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://na.finalfantasyxiv.com/jobguide/battle/ Official Lodestone Job Guide]&#039;&#039;&#039;&amp;lt;/big&amp;gt; (Always up-to-date)&lt;br /&gt;
&lt;br /&gt;
[[Sen &amp;amp; Kenki Gauge]] is [[Samurai]]&#039;s [[Job Gauge]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Sen Gauge==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Upon learning the action {{action icon|Gekko}} at level 30, the [[Sen Gauge]] will be displayed. Learning {{action icon|Kasha}} at level 40 unlocks the second &#039;&#039;&#039;Sen&#039;&#039;&#039; and {{action icon|Yukikaze}} at level 50 unlocks the final &#039;&#039;&#039;Sen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using certain combo actions will accumulate up to three different [[Sen]]: &lt;br /&gt;
* &#039;&#039;&#039;Setsu&#039;&#039;&#039; (top) - Snow. Granted by executing combo {{action icon|Hakaze}} - {{action icon|Yukikaze}}&lt;br /&gt;
* &#039;&#039;&#039;Getsu&#039;&#039;&#039; (left) - Moon. Granted by executing combo {{action icon|Hakaze}} - {{action icon|Jinpu}} - {{action icon|Gekko}} or by {{action icon|Fuga}} / {{action icon|Fuko}} - {{action icon|Mangetsu}}&lt;br /&gt;
* &#039;&#039;&#039;Ka&#039;&#039;&#039; (right) - Flower. Granted by executing combo {{action icon|Hakaze}} - {{action icon|Shifu}} - {{action icon|Kasha}} or by {{action icon|Fuga}} / {{action icon|Fuko}} - {{action icon|Oka}}&lt;br /&gt;
Additionally, using {{action icon|Meikyo Shisui}} allows you to use the last [[weaponskill]] of a combo without actually executing the full combo, while still granting you &#039;&#039;&#039;Sen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sen&#039;&#039;&#039; can be used to perform different {{action icon|Iaijutsu}} moves, depending how many &#039;&#039;&#039;Sen&#039;&#039;&#039; has &#039;&#039;&#039;Samurai&#039;&#039;&#039; accumulated: one for {{action icon|Higanbana}} (damage over time), two for {{action icon|Tenka Goken}} (AoE attack), and three for {{action icon|Midare Setsugekka}} (single-target attack).&lt;br /&gt;
&lt;br /&gt;
[[File:sen gauge pve1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:sen gauge pve simple mode1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Kenki Gauge==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Upon learning the trait {{trait icon|Kenki Mastery}}, the [[Kenki Gauge]] will be displayed, indicating the amount of &#039;&#039;&#039;Kenki&#039;&#039;&#039; you have accumulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenki&#039;&#039;&#039; is accumulated upon executing certain [[weaponskill|weaponskills]] and by ability {{action icon|Ikishoten}}. &#039;&#039;&#039;Kenki&#039;&#039;&#039; can be used to execute the actions {{action icon|Hissatsu: Shinten}}, {{action icon|Hissatsu: Kyuten}}, {{action icon|Hissatsu: Senei}}, {{action icon|Hissatsu: Guren}}, {{action icon|Hissatsu: Yaten}} and {{action icon|Hissatsu: Gyoten}}.&lt;br /&gt;
&lt;br /&gt;
[[File:kenki gauge pve1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:kenki gauge pve simple mode1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Job Gauges]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193705</id>
		<title>Guildleve</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193705"/>
		<updated>2026-01-24T16:50:54Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Achievements */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{questlink|levequest|Guildleve|large}}s&#039;&#039;&#039; or &#039;&#039;&#039;Levequests&#039;&#039;&#039; are repeatable quests players can perform to earn {{exp}} [[experience]], {{gil}} [[gil]] and items. Unlike regular quests, which can only be performed once per character, levequests can be performed again and again as long as the player has Leve allowances remaining. Guildleves were the main type of repeatable content at the [[Patch 1.23b|release of 1.0]] and the plates featured prominently in [https://www.youtube.com/watch?v=Vg6yutR3AG0 the launch trailer].&lt;br /&gt;
&lt;br /&gt;
To start a guildleve, talk to an NPC with the [[File:Levequest.png|25px|link=Guildleve NPCs]] icon and &#039;&#039;&#039;&amp;lt;[[Levemete]]&amp;gt;&#039;&#039;&#039; under their name.&amp;lt;ref&amp;gt;&amp;quot;Leve&amp;quot; is an obsolete Middle English spelling of &#039;&#039;leave&#039;&#039; used here meaning &#039;&#039;permission&#039;&#039;, e.g. &amp;quot;By your leave, sir.&amp;quot; Mete is a modern English word meaning &#039;&#039;to give out&#039;&#039;, e.g. &amp;quot;mete out punishment.&amp;quot;&amp;lt;/ref&amp;gt; After accepting it, the guildleve appears in your [[Journal]].  A maximum of 16 guildleves can be in the journal at a time.  Players can initiate the levequest from their journal while they are in the levequest&#039;s target [[zone]].&lt;br /&gt;
{{#lsth:Reset|Levequest Allowances}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{quest list header|unlocks=y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Spirithold Broken}}&lt;br /&gt;
{{quest list row|Way Down in the Hole}}&lt;br /&gt;
{{quest list row|Just Deserts}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
Once the [[Main Scenario Quests|main scenario]] requirements are complete, players must speak to either [[Gontrant]] ([[Gridania]]), [[T&#039;mokkri]] ([[Limsa Lominsa]]), or [[Eustace]] ([[Ul&#039;dah]]) depending on the city their character began the game in. Afterwards, the [[levemete]] will give them a trial [[guildleve]], which must be completed. This process must then be repeated for each new [[zone]] the player wishes to unlock [[guildleve]]s for.&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Feature Quests|Levequests}}&lt;br /&gt;
&lt;br /&gt;
===Tutorial Images===&lt;br /&gt;
&amp;lt;gallery heights=188px mode=packed&amp;gt;&lt;br /&gt;
file:accepting guildleves1.jpg|Accepting Guildleves tutorial 1&lt;br /&gt;
file:initiating levequests1.jpg|Initiating Levequests tutorial&lt;br /&gt;
file:levequest duty1.jpg|Levequest Duty tutorial 1&lt;br /&gt;
file:completing tradecraft leves.jpg|Completing Tradecraft Leves tutorial&lt;br /&gt;
File:Grand company leve1.jpg|Grand Company Leve Tutorial&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battlecraft Leves==&lt;br /&gt;
{{main|Battlecraft Leves}}&lt;br /&gt;
Battlecraft Leves are levequests for your [[Disciples of War]] or [[Disciples of Magic|Magic]] [[classes]] and [[jobs]]. Battlecraft Leves require the player to complete specific combat related objectives within a time limit. These objectives include kill missions, capture missions, investigation missions and escort missions. When you initiate a Levequest, you have the option to adjust its difficulty. The greater the difficulty is, the higher level the enemies are and the greater the rewards will be.&lt;br /&gt;
&lt;br /&gt;
After you start a Levequest, the locations of the targets are displayed on your map. Target monsters will have a silver card icon [[File:Leve Mob icon1.png|25px|link=]] above their heads.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a rare bonus monster may appear, outside of the leve objectives, known as a [[wanted target]].  Killing this monster will yield additional rewards on turn-in.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a treasure coffer will appear containing bonus items.&lt;br /&gt;
&lt;br /&gt;
*There are no battlecraft levequests after &#039;&#039;[[Heavensward]]&#039;&#039;. [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|Updates to FATEs]] were added in &#039;&#039;[[Stormblood]]&#039;&#039; to boost the {{exp}} [[Experience]] for leveling. &lt;br /&gt;
&lt;br /&gt;
===Battlecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Confidence guildleve1.jpg|[[:Category:Confidence|Confidence]]&lt;br /&gt;
File:Diligence guildleve1.jpg|[[:Category:Diligence|Diligence]]&lt;br /&gt;
File:Justice guildleve1.jpg|[[:Category:Justice|Justice]]&lt;br /&gt;
File:Resolve guildleve1.jpg|[[:Category:Resolve|Resolve]]&lt;br /&gt;
File:Sympathy guildleve1.jpg|[[:Category:Sympathy|Sympathy]]&lt;br /&gt;
File:Temperance guildleve1.jpg|[[:Category:Temperance|Temperance]]&lt;br /&gt;
File:Tenacity guildleve1.jpg|[[:Category:Tenacity|Tenacity]]&lt;br /&gt;
File:Valor guildleve1.jpg|[[:Category:Valor|Valor]]&lt;br /&gt;
File:Veracity guildleve1.jpg|[[:Category:Veracity|Veracity]]&lt;br /&gt;
File:Wisdom guildleve1.jpg|[[:Category:Wisdom|Wisdom]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tradecraft Leves==&lt;br /&gt;
{{Main|Tradecraft Leves}}&lt;br /&gt;
Tradecraft Leves are levequests for your [[crafting]] classes. Tradecraft Leve is different from the other Leves. It requires the player to deliver specific [[crafting|crafted]] item(s) to a client, with no time limit. The player completes the mission after delivering the item(s).&lt;br /&gt;
&lt;br /&gt;
After the completion of a tradecraft leve, the player is awarded with {{exp}} [[experience]] for that crafting class.&lt;br /&gt;
&lt;br /&gt;
*[[High Quality]] {{HQ}} items will earn players +100% additional experience and gil.&lt;br /&gt;
&lt;br /&gt;
From level 1 - 49, the location of levequest givers are dependent on the class. There are 6 new levequests every 5 levels. Three of these are in the Adventurer&#039;s Guild of the [[Major City]] of where you learned the class, and the other 3 will be in a location dependent on your class.&lt;br /&gt;
&lt;br /&gt;
Some tradecraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Deliveries&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Tradecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Charity guildleve1.jpg|[[:Category:Charity|Charity]]&lt;br /&gt;
File:Charity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Charity|Charity]] plate&lt;br /&gt;
File:Constancy guildleve1.jpg|[[:Category:Constancy|Constancy]]&lt;br /&gt;
File:Constancy shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Constancy dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Ingenuity guildleve1.jpg|[[:Category:Ingenuity|Ingenuity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Ingenuity|Ingenuity]] levequests after &#039;&#039;[[A Realm Reborn]]&#039;&#039;, and no [[:Category:Charity|Charity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fieldcraft Leves==&lt;br /&gt;
{{Main|Fieldcraft Leves}}&lt;br /&gt;
Fieldcraft Leves are levequests for your [[gathering]] classes. Miner and Botanist fieldcraft leves require the player to complete specific [[gathering]]-related objectives within a time limit, much like Battlecraft leves. These objectives range from visiting specific locations to gathering specific numbers of key items. Fisher fieldcraft leves, on the other hand, work like Tradecraft leves in that you must deliver the specified number of fish to the client, with no time limits. These fish are &#039;&#039;&#039;not&#039;&#039;&#039; key items, but ordinary fish from the [[Fishing Log]].&lt;br /&gt;
&lt;br /&gt;
After the completion of a gathering leve, the player is awarded with {{exp}} [[experience]] for that gathering class.&lt;br /&gt;
&lt;br /&gt;
Some fieldcraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Gathering&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Fieldcraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
====Miner and Botanist====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Benevolence guildleve1.jpg|[[:Category:Benevolence|Benevolence]]&lt;br /&gt;
File:Benevolence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Benevolence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Candor guildleve1.jpg|[[:Category:Candor|Candor]]&lt;br /&gt;
File:Candor shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Candor dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Munificence guildleve1.jpg|[[:Category:Munificence|Munificence]]&lt;br /&gt;
File:Munificence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Munificence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Piety guildleve1.jpg|[[:Category:Piety|Piety]]&lt;br /&gt;
File:Piety shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
File:Piety dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fisher====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Concord guildleve1.jpg|[[:Category:Concord|Concord]]&lt;br /&gt;
File:Concord shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Concord dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Sincerity guildleve1.jpg|[[:Category:Sincerity|Sincerity]]&lt;br /&gt;
File:Sincerity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Sincerity|Sincerity]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Sincerity|Sincerity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leves==&lt;br /&gt;
{{main|Grand Company Leves}}&lt;br /&gt;
Grand Company Leves are combat levequests available only to the players of a specific Grand Company rank. Players are required to talk to an officer of the Grand Company to accept these quests. By completing these leves, players will gain {{company seal}} [[Company Seal]]s along with {{exp}} [[experience]]. &lt;br /&gt;
&lt;br /&gt;
*Players can perform Grand Company Leves for any of the 3 Grand Companies and receive seals for their own. If you perform Grand Company Leves for your own Company, you will receive &#039;&#039;bonus&#039;&#039; experience and seals.&lt;br /&gt;
*The highest tier of Grand Company Leves (The level 45 ones in Mor Dhona) are unlocked once the player has reached Chief Sergeant in their Grand Company.&lt;br /&gt;
*There are no Grand Company Leves after &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Equity guildleve1.jpg|[[:Category:Equity|Equity]]&lt;br /&gt;
File:Promptitude guildleve1.jpg|[[:Category:Promptitude|Promptitude]]&lt;br /&gt;
File:Prudence guildleve1.jpg|[[:Category:Prudence|Prudence]]&lt;br /&gt;
File:Unity guildleve1.jpg|[[:Category:Unity|Unity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temple Leves==&lt;br /&gt;
{{main|Temple Leves}}&lt;br /&gt;
Temple Leves are a new form of Leve exclusively available in [[Ishgard]] and [[Heavensward]] areas. Similar to normal Leves, players can select from [[Battlecraft Leves]], [[Fieldcraft Leves]] and [[Tradecraft Leves]]. Unlike normal Leves, players can undertake large-scale levequests which require ten leve allowances. These levequests are more difficult but offer greater [[experience]] and item rewards.&lt;br /&gt;
*Large-scale Temple Leves require 10 Leve allowances, reward 5 times the EXP and are slightly more difficult. They are therefore less allowance efficient and more time efficient.&lt;br /&gt;
&lt;br /&gt;
===Temple Plates===&lt;br /&gt;
Temple Leves use the same plates as normal leves.&lt;br /&gt;
&lt;br /&gt;
==Guildleve Locations==&lt;br /&gt;
{{main|Guildleve NPCs}}&lt;br /&gt;
===[[A Realm Reborn]]===&lt;br /&gt;
====Thanalan====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western Thanalan]]||[[Horizon]] || [[Totonowa]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Eastern Thanalan]]||[[Camp Drybone]] || [[Poponagu]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[Southern Thanalan]]||[[Little Ala Mhigo]]|| [[Esmond]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Northern Thanalan]]||[[Camp Bluefog]] || [[Rurubana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Black Shroud====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Central Shroud]]|| [[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Central Shroud]]||[[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Central Shroud]]||[[Bentbranch Meadows]]|| [[Tierney]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[East Shroud]]||[[The Hawthorne Hut]]|| [[Qina Lyehga]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[South Shroud]]||[[Camp Tranquil]]|| [[Merthelin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====La Noscea====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western La Noscea]]||[[Swiftperch]]|| [[Swygskyf]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Western La Noscea]]||[[Aleport]]|| [[Orwen]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[Lower La Noscea]]||[[Moraby Drydocks]]|| [[Ourawann]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[Eastern La Noscea]]||[[Costa del Sol]]|| [[Nahctahr]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Eastern La Noscea]]||[[Wineport]]|| [[Aileen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coerthas====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Cimeaurant]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Voilinaut]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mor Dhona====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[K&#039;leytai]]&lt;br /&gt;
|}&lt;br /&gt;
===[[Heavensward]]===&lt;br /&gt;
{{see also|Temple Leves}}&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 50 - 58||[[Foundation]] || [[The Arc of the Humble]] || [[Eloin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stormblood]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 68||[[Kugane]] || [[Umineko Teahouse]] || [[Keltraeng]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 70 - 78||[[The Crystarium]] || [[The Crystalline Mean (Landmark)|The Crystalline Mean]] || [[Eirikur]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endwalker]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 88||[[Old Sharlayan]] || [[The Peristyle]] || [[Grigge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dawntrail]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 90 - 98||[[Tuliyollal]] || [[Bayside Bevy]] || [[Malihali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leve Locations==&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Grand Company&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
! Minimum Rank&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Order of the Twin Adder]]||[[South Shroud]] || [[Camp Tranquil]] ||[[H&#039;amneko]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Maelstrom]]||[[Eastern La Noscea]] || [[Costa del Sol]] ||[[C&#039;lafumyn]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Immortal Flames]]||[[Southern Thanalan]] || [[Little Ala Mhigo]] || [[Blue Herring]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||All Three||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Haisie]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||All Three||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Lodille]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||All Three||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[Eidhart]] || Chief Sergeant&lt;br /&gt;
|}&lt;br /&gt;
You can perform Grand Company Leves from any of the Company Sergeants not only Sergeants from your own Company, although performing Leves from your own Company will earn you bonus experience and seals.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{main|Levequests Achievements}}&lt;br /&gt;
&lt;br /&gt;
Levequests are also associated with the following [[achievements]], in addition to the above main article.&lt;br /&gt;
{{Achievement list|Items|Currency}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{levequests}}&lt;br /&gt;
[[Category:Guildleves]] [[Category:Patch 1.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193704</id>
		<title>Guildleve</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193704"/>
		<updated>2026-01-24T16:50:15Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Undo revision 1193702 by RJ523 (talk) Link already added prior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{questlink|levequest|Guildleve|large}}s&#039;&#039;&#039; or &#039;&#039;&#039;Levequests&#039;&#039;&#039; are repeatable quests players can perform to earn {{exp}} [[experience]], {{gil}} [[gil]] and items. Unlike regular quests, which can only be performed once per character, levequests can be performed again and again as long as the player has Leve allowances remaining. Guildleves were the main type of repeatable content at the [[Patch 1.23b|release of 1.0]] and the plates featured prominently in [https://www.youtube.com/watch?v=Vg6yutR3AG0 the launch trailer].&lt;br /&gt;
&lt;br /&gt;
To start a guildleve, talk to an NPC with the [[File:Levequest.png|25px|link=Guildleve NPCs]] icon and &#039;&#039;&#039;&amp;lt;[[Levemete]]&amp;gt;&#039;&#039;&#039; under their name.&amp;lt;ref&amp;gt;&amp;quot;Leve&amp;quot; is an obsolete Middle English spelling of &#039;&#039;leave&#039;&#039; used here meaning &#039;&#039;permission&#039;&#039;, e.g. &amp;quot;By your leave, sir.&amp;quot; Mete is a modern English word meaning &#039;&#039;to give out&#039;&#039;, e.g. &amp;quot;mete out punishment.&amp;quot;&amp;lt;/ref&amp;gt; After accepting it, the guildleve appears in your [[Journal]].  A maximum of 16 guildleves can be in the journal at a time.  Players can initiate the levequest from their journal while they are in the levequest&#039;s target [[zone]].&lt;br /&gt;
{{#lsth:Reset|Levequest Allowances}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{quest list header|unlocks=y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Spirithold Broken}}&lt;br /&gt;
{{quest list row|Way Down in the Hole}}&lt;br /&gt;
{{quest list row|Just Deserts}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
Once the [[Main Scenario Quests|main scenario]] requirements are complete, players must speak to either [[Gontrant]] ([[Gridania]]), [[T&#039;mokkri]] ([[Limsa Lominsa]]), or [[Eustace]] ([[Ul&#039;dah]]) depending on the city their character began the game in. Afterwards, the [[levemete]] will give them a trial [[guildleve]], which must be completed. This process must then be repeated for each new [[zone]] the player wishes to unlock [[guildleve]]s for.&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Feature Quests|Levequests}}&lt;br /&gt;
&lt;br /&gt;
===Tutorial Images===&lt;br /&gt;
&amp;lt;gallery heights=188px mode=packed&amp;gt;&lt;br /&gt;
file:accepting guildleves1.jpg|Accepting Guildleves tutorial 1&lt;br /&gt;
file:initiating levequests1.jpg|Initiating Levequests tutorial&lt;br /&gt;
file:levequest duty1.jpg|Levequest Duty tutorial 1&lt;br /&gt;
file:completing tradecraft leves.jpg|Completing Tradecraft Leves tutorial&lt;br /&gt;
File:Grand company leve1.jpg|Grand Company Leve Tutorial&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battlecraft Leves==&lt;br /&gt;
{{main|Battlecraft Leves}}&lt;br /&gt;
Battlecraft Leves are levequests for your [[Disciples of War]] or [[Disciples of Magic|Magic]] [[classes]] and [[jobs]]. Battlecraft Leves require the player to complete specific combat related objectives within a time limit. These objectives include kill missions, capture missions, investigation missions and escort missions. When you initiate a Levequest, you have the option to adjust its difficulty. The greater the difficulty is, the higher level the enemies are and the greater the rewards will be.&lt;br /&gt;
&lt;br /&gt;
After you start a Levequest, the locations of the targets are displayed on your map. Target monsters will have a silver card icon [[File:Leve Mob icon1.png|25px|link=]] above their heads.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a rare bonus monster may appear, outside of the leve objectives, known as a [[wanted target]].  Killing this monster will yield additional rewards on turn-in.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a treasure coffer will appear containing bonus items.&lt;br /&gt;
&lt;br /&gt;
*There are no battlecraft levequests after &#039;&#039;[[Heavensward]]&#039;&#039;. [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|Updates to FATEs]] were added in &#039;&#039;[[Stormblood]]&#039;&#039; to boost the {{exp}} [[Experience]] for leveling. &lt;br /&gt;
&lt;br /&gt;
===Battlecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Confidence guildleve1.jpg|[[:Category:Confidence|Confidence]]&lt;br /&gt;
File:Diligence guildleve1.jpg|[[:Category:Diligence|Diligence]]&lt;br /&gt;
File:Justice guildleve1.jpg|[[:Category:Justice|Justice]]&lt;br /&gt;
File:Resolve guildleve1.jpg|[[:Category:Resolve|Resolve]]&lt;br /&gt;
File:Sympathy guildleve1.jpg|[[:Category:Sympathy|Sympathy]]&lt;br /&gt;
File:Temperance guildleve1.jpg|[[:Category:Temperance|Temperance]]&lt;br /&gt;
File:Tenacity guildleve1.jpg|[[:Category:Tenacity|Tenacity]]&lt;br /&gt;
File:Valor guildleve1.jpg|[[:Category:Valor|Valor]]&lt;br /&gt;
File:Veracity guildleve1.jpg|[[:Category:Veracity|Veracity]]&lt;br /&gt;
File:Wisdom guildleve1.jpg|[[:Category:Wisdom|Wisdom]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tradecraft Leves==&lt;br /&gt;
{{Main|Tradecraft Leves}}&lt;br /&gt;
Tradecraft Leves are levequests for your [[crafting]] classes. Tradecraft Leve is different from the other Leves. It requires the player to deliver specific [[crafting|crafted]] item(s) to a client, with no time limit. The player completes the mission after delivering the item(s).&lt;br /&gt;
&lt;br /&gt;
After the completion of a tradecraft leve, the player is awarded with {{exp}} [[experience]] for that crafting class.&lt;br /&gt;
&lt;br /&gt;
*[[High Quality]] {{HQ}} items will earn players +100% additional experience and gil.&lt;br /&gt;
&lt;br /&gt;
From level 1 - 49, the location of levequest givers are dependent on the class. There are 6 new levequests every 5 levels. Three of these are in the Adventurer&#039;s Guild of the [[Major City]] of where you learned the class, and the other 3 will be in a location dependent on your class.&lt;br /&gt;
&lt;br /&gt;
Some tradecraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Deliveries&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Tradecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Charity guildleve1.jpg|[[:Category:Charity|Charity]]&lt;br /&gt;
File:Charity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Charity|Charity]] plate&lt;br /&gt;
File:Constancy guildleve1.jpg|[[:Category:Constancy|Constancy]]&lt;br /&gt;
File:Constancy shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Constancy dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Ingenuity guildleve1.jpg|[[:Category:Ingenuity|Ingenuity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Ingenuity|Ingenuity]] levequests after &#039;&#039;[[A Realm Reborn]]&#039;&#039;, and no [[:Category:Charity|Charity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fieldcraft Leves==&lt;br /&gt;
{{Main|Fieldcraft Leves}}&lt;br /&gt;
Fieldcraft Leves are levequests for your [[gathering]] classes. Miner and Botanist fieldcraft leves require the player to complete specific [[gathering]]-related objectives within a time limit, much like Battlecraft leves. These objectives range from visiting specific locations to gathering specific numbers of key items. Fisher fieldcraft leves, on the other hand, work like Tradecraft leves in that you must deliver the specified number of fish to the client, with no time limits. These fish are &#039;&#039;&#039;not&#039;&#039;&#039; key items, but ordinary fish from the [[Fishing Log]].&lt;br /&gt;
&lt;br /&gt;
After the completion of a gathering leve, the player is awarded with {{exp}} [[experience]] for that gathering class.&lt;br /&gt;
&lt;br /&gt;
Some fieldcraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Gathering&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Fieldcraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
====Miner and Botanist====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Benevolence guildleve1.jpg|[[:Category:Benevolence|Benevolence]]&lt;br /&gt;
File:Benevolence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Benevolence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Candor guildleve1.jpg|[[:Category:Candor|Candor]]&lt;br /&gt;
File:Candor shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Candor dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Munificence guildleve1.jpg|[[:Category:Munificence|Munificence]]&lt;br /&gt;
File:Munificence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Munificence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Piety guildleve1.jpg|[[:Category:Piety|Piety]]&lt;br /&gt;
File:Piety shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
File:Piety dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fisher====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Concord guildleve1.jpg|[[:Category:Concord|Concord]]&lt;br /&gt;
File:Concord shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Concord dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Sincerity guildleve1.jpg|[[:Category:Sincerity|Sincerity]]&lt;br /&gt;
File:Sincerity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Sincerity|Sincerity]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Sincerity|Sincerity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leves==&lt;br /&gt;
{{main|Grand Company Leves}}&lt;br /&gt;
Grand Company Leves are combat levequests available only to the players of a specific Grand Company rank. Players are required to talk to an officer of the Grand Company to accept these quests. By completing these leves, players will gain {{company seal}} [[Company Seal]]s along with {{exp}} [[experience]]. &lt;br /&gt;
&lt;br /&gt;
*Players can perform Grand Company Leves for any of the 3 Grand Companies and receive seals for their own. If you perform Grand Company Leves for your own Company, you will receive &#039;&#039;bonus&#039;&#039; experience and seals.&lt;br /&gt;
*The highest tier of Grand Company Leves (The level 45 ones in Mor Dhona) are unlocked once the player has reached Chief Sergeant in their Grand Company.&lt;br /&gt;
*There are no Grand Company Leves after &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Equity guildleve1.jpg|[[:Category:Equity|Equity]]&lt;br /&gt;
File:Promptitude guildleve1.jpg|[[:Category:Promptitude|Promptitude]]&lt;br /&gt;
File:Prudence guildleve1.jpg|[[:Category:Prudence|Prudence]]&lt;br /&gt;
File:Unity guildleve1.jpg|[[:Category:Unity|Unity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temple Leves==&lt;br /&gt;
{{main|Temple Leves}}&lt;br /&gt;
Temple Leves are a new form of Leve exclusively available in [[Ishgard]] and [[Heavensward]] areas. Similar to normal Leves, players can select from [[Battlecraft Leves]], [[Fieldcraft Leves]] and [[Tradecraft Leves]]. Unlike normal Leves, players can undertake large-scale levequests which require ten leve allowances. These levequests are more difficult but offer greater [[experience]] and item rewards.&lt;br /&gt;
*Large-scale Temple Leves require 10 Leve allowances, reward 5 times the EXP and are slightly more difficult. They are therefore less allowance efficient and more time efficient.&lt;br /&gt;
&lt;br /&gt;
===Temple Plates===&lt;br /&gt;
Temple Leves use the same plates as normal leves.&lt;br /&gt;
&lt;br /&gt;
==Guildleve Locations==&lt;br /&gt;
{{main|Guildleve NPCs}}&lt;br /&gt;
===[[A Realm Reborn]]===&lt;br /&gt;
====Thanalan====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western Thanalan]]||[[Horizon]] || [[Totonowa]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Eastern Thanalan]]||[[Camp Drybone]] || [[Poponagu]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[Southern Thanalan]]||[[Little Ala Mhigo]]|| [[Esmond]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Northern Thanalan]]||[[Camp Bluefog]] || [[Rurubana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Black Shroud====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Central Shroud]]|| [[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Central Shroud]]||[[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Central Shroud]]||[[Bentbranch Meadows]]|| [[Tierney]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[East Shroud]]||[[The Hawthorne Hut]]|| [[Qina Lyehga]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[South Shroud]]||[[Camp Tranquil]]|| [[Merthelin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====La Noscea====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western La Noscea]]||[[Swiftperch]]|| [[Swygskyf]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Western La Noscea]]||[[Aleport]]|| [[Orwen]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[Lower La Noscea]]||[[Moraby Drydocks]]|| [[Ourawann]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[Eastern La Noscea]]||[[Costa del Sol]]|| [[Nahctahr]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Eastern La Noscea]]||[[Wineport]]|| [[Aileen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coerthas====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Cimeaurant]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Voilinaut]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mor Dhona====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[K&#039;leytai]]&lt;br /&gt;
|}&lt;br /&gt;
===[[Heavensward]]===&lt;br /&gt;
{{see also|Temple Leves}}&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 50 - 58||[[Foundation]] || [[The Arc of the Humble]] || [[Eloin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stormblood]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 68||[[Kugane]] || [[Umineko Teahouse]] || [[Keltraeng]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 70 - 78||[[The Crystarium]] || [[The Crystalline Mean (Landmark)|The Crystalline Mean]] || [[Eirikur]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endwalker]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 88||[[Old Sharlayan]] || [[The Peristyle]] || [[Grigge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dawntrail]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 90 - 98||[[Tuliyollal]] || [[Bayside Bevy]] || [[Malihali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leve Locations==&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Grand Company&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
! Minimum Rank&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Order of the Twin Adder]]||[[South Shroud]] || [[Camp Tranquil]] ||[[H&#039;amneko]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Maelstrom]]||[[Eastern La Noscea]] || [[Costa del Sol]] ||[[C&#039;lafumyn]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Immortal Flames]]||[[Southern Thanalan]] || [[Little Ala Mhigo]] || [[Blue Herring]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||All Three||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Haisie]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||All Three||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Lodille]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||All Three||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[Eidhart]] || Chief Sergeant&lt;br /&gt;
|}&lt;br /&gt;
You can perform Grand Company Leves from any of the Company Sergeants not only Sergeants from your own Company, although performing Leves from your own Company will earn you bonus experience and seals.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Levequests Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Levequests are also associated with the following [[achievements]], in addition to the above main article.&lt;br /&gt;
{{Achievement list|Items|Currency}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{levequests}}&lt;br /&gt;
[[Category:Guildleves]] [[Category:Patch 1.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193702</id>
		<title>Guildleve</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193702"/>
		<updated>2026-01-24T16:34:36Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Grand Company Leve Locations */ Added link to GC Leves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{questlink|levequest|Guildleve|large}}s&#039;&#039;&#039; or &#039;&#039;&#039;Levequests&#039;&#039;&#039; are repeatable quests players can perform to earn {{exp}} [[experience]], {{gil}} [[gil]] and items. Unlike regular quests, which can only be performed once per character, levequests can be performed again and again as long as the player has Leve allowances remaining. Guildleves were the main type of repeatable content at the [[Patch 1.23b|release of 1.0]] and the plates featured prominently in [https://www.youtube.com/watch?v=Vg6yutR3AG0 the launch trailer].&lt;br /&gt;
&lt;br /&gt;
To start a guildleve, talk to an NPC with the [[File:Levequest.png|25px|link=Guildleve NPCs]] icon and &#039;&#039;&#039;&amp;lt;[[Levemete]]&amp;gt;&#039;&#039;&#039; under their name.&amp;lt;ref&amp;gt;&amp;quot;Leve&amp;quot; is an obsolete Middle English spelling of &#039;&#039;leave&#039;&#039; used here meaning &#039;&#039;permission&#039;&#039;, e.g. &amp;quot;By your leave, sir.&amp;quot; Mete is a modern English word meaning &#039;&#039;to give out&#039;&#039;, e.g. &amp;quot;mete out punishment.&amp;quot;&amp;lt;/ref&amp;gt; After accepting it, the guildleve appears in your [[Journal]].  A maximum of 16 guildleves can be in the journal at a time.  Players can initiate the levequest from their journal while they are in the levequest&#039;s target [[zone]].&lt;br /&gt;
{{#lsth:Reset|Levequest Allowances}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{quest list header|unlocks=y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Spirithold Broken}}&lt;br /&gt;
{{quest list row|Way Down in the Hole}}&lt;br /&gt;
{{quest list row|Just Deserts}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
Once the [[Main Scenario Quests|main scenario]] requirements are complete, players must speak to either [[Gontrant]] ([[Gridania]]), [[T&#039;mokkri]] ([[Limsa Lominsa]]), or [[Eustace]] ([[Ul&#039;dah]]) depending on the city their character began the game in. Afterwards, the [[levemete]] will give them a trial [[guildleve]], which must be completed. This process must then be repeated for each new [[zone]] the player wishes to unlock [[guildleve]]s for.&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Feature Quests|Levequests}}&lt;br /&gt;
&lt;br /&gt;
===Tutorial Images===&lt;br /&gt;
&amp;lt;gallery heights=188px mode=packed&amp;gt;&lt;br /&gt;
file:accepting guildleves1.jpg|Accepting Guildleves tutorial 1&lt;br /&gt;
file:initiating levequests1.jpg|Initiating Levequests tutorial&lt;br /&gt;
file:levequest duty1.jpg|Levequest Duty tutorial 1&lt;br /&gt;
file:completing tradecraft leves.jpg|Completing Tradecraft Leves tutorial&lt;br /&gt;
File:Grand company leve1.jpg|Grand Company Leve Tutorial&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battlecraft Leves==&lt;br /&gt;
{{main|Battlecraft Leves}}&lt;br /&gt;
Battlecraft Leves are levequests for your [[Disciples of War]] or [[Disciples of Magic|Magic]] [[classes]] and [[jobs]]. Battlecraft Leves require the player to complete specific combat related objectives within a time limit. These objectives include kill missions, capture missions, investigation missions and escort missions. When you initiate a Levequest, you have the option to adjust its difficulty. The greater the difficulty is, the higher level the enemies are and the greater the rewards will be.&lt;br /&gt;
&lt;br /&gt;
After you start a Levequest, the locations of the targets are displayed on your map. Target monsters will have a silver card icon [[File:Leve Mob icon1.png|25px|link=]] above their heads.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a rare bonus monster may appear, outside of the leve objectives, known as a [[wanted target]].  Killing this monster will yield additional rewards on turn-in.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a treasure coffer will appear containing bonus items.&lt;br /&gt;
&lt;br /&gt;
*There are no battlecraft levequests after &#039;&#039;[[Heavensward]]&#039;&#039;. [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|Updates to FATEs]] were added in &#039;&#039;[[Stormblood]]&#039;&#039; to boost the {{exp}} [[Experience]] for leveling. &lt;br /&gt;
&lt;br /&gt;
===Battlecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Confidence guildleve1.jpg|[[:Category:Confidence|Confidence]]&lt;br /&gt;
File:Diligence guildleve1.jpg|[[:Category:Diligence|Diligence]]&lt;br /&gt;
File:Justice guildleve1.jpg|[[:Category:Justice|Justice]]&lt;br /&gt;
File:Resolve guildleve1.jpg|[[:Category:Resolve|Resolve]]&lt;br /&gt;
File:Sympathy guildleve1.jpg|[[:Category:Sympathy|Sympathy]]&lt;br /&gt;
File:Temperance guildleve1.jpg|[[:Category:Temperance|Temperance]]&lt;br /&gt;
File:Tenacity guildleve1.jpg|[[:Category:Tenacity|Tenacity]]&lt;br /&gt;
File:Valor guildleve1.jpg|[[:Category:Valor|Valor]]&lt;br /&gt;
File:Veracity guildleve1.jpg|[[:Category:Veracity|Veracity]]&lt;br /&gt;
File:Wisdom guildleve1.jpg|[[:Category:Wisdom|Wisdom]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tradecraft Leves==&lt;br /&gt;
{{Main|Tradecraft Leves}}&lt;br /&gt;
Tradecraft Leves are levequests for your [[crafting]] classes. Tradecraft Leve is different from the other Leves. It requires the player to deliver specific [[crafting|crafted]] item(s) to a client, with no time limit. The player completes the mission after delivering the item(s).&lt;br /&gt;
&lt;br /&gt;
After the completion of a tradecraft leve, the player is awarded with {{exp}} [[experience]] for that crafting class.&lt;br /&gt;
&lt;br /&gt;
*[[High Quality]] {{HQ}} items will earn players +100% additional experience and gil.&lt;br /&gt;
&lt;br /&gt;
From level 1 - 49, the location of levequest givers are dependent on the class. There are 6 new levequests every 5 levels. Three of these are in the Adventurer&#039;s Guild of the [[Major City]] of where you learned the class, and the other 3 will be in a location dependent on your class.&lt;br /&gt;
&lt;br /&gt;
Some tradecraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Deliveries&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Tradecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Charity guildleve1.jpg|[[:Category:Charity|Charity]]&lt;br /&gt;
File:Charity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Charity|Charity]] plate&lt;br /&gt;
File:Constancy guildleve1.jpg|[[:Category:Constancy|Constancy]]&lt;br /&gt;
File:Constancy shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Constancy dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Ingenuity guildleve1.jpg|[[:Category:Ingenuity|Ingenuity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Ingenuity|Ingenuity]] levequests after &#039;&#039;[[A Realm Reborn]]&#039;&#039;, and no [[:Category:Charity|Charity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fieldcraft Leves==&lt;br /&gt;
{{Main|Fieldcraft Leves}}&lt;br /&gt;
Fieldcraft Leves are levequests for your [[gathering]] classes. Miner and Botanist fieldcraft leves require the player to complete specific [[gathering]]-related objectives within a time limit, much like Battlecraft leves. These objectives range from visiting specific locations to gathering specific numbers of key items. Fisher fieldcraft leves, on the other hand, work like Tradecraft leves in that you must deliver the specified number of fish to the client, with no time limits. These fish are &#039;&#039;&#039;not&#039;&#039;&#039; key items, but ordinary fish from the [[Fishing Log]].&lt;br /&gt;
&lt;br /&gt;
After the completion of a gathering leve, the player is awarded with {{exp}} [[experience]] for that gathering class.&lt;br /&gt;
&lt;br /&gt;
Some fieldcraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Gathering&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Fieldcraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
====Miner and Botanist====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Benevolence guildleve1.jpg|[[:Category:Benevolence|Benevolence]]&lt;br /&gt;
File:Benevolence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Benevolence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Candor guildleve1.jpg|[[:Category:Candor|Candor]]&lt;br /&gt;
File:Candor shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Candor dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Munificence guildleve1.jpg|[[:Category:Munificence|Munificence]]&lt;br /&gt;
File:Munificence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Munificence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Piety guildleve1.jpg|[[:Category:Piety|Piety]]&lt;br /&gt;
File:Piety shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
File:Piety dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fisher====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Concord guildleve1.jpg|[[:Category:Concord|Concord]]&lt;br /&gt;
File:Concord shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Concord dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Sincerity guildleve1.jpg|[[:Category:Sincerity|Sincerity]]&lt;br /&gt;
File:Sincerity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Sincerity|Sincerity]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Sincerity|Sincerity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leves==&lt;br /&gt;
{{main|Grand Company Leves}}&lt;br /&gt;
Grand Company Leves are combat levequests available only to the players of a specific Grand Company rank. Players are required to talk to an officer of the Grand Company to accept these quests. By completing these leves, players will gain {{company seal}} [[Company Seal]]s along with {{exp}} [[experience]]. &lt;br /&gt;
&lt;br /&gt;
*Players can perform Grand Company Leves for any of the 3 Grand Companies and receive seals for their own. If you perform Grand Company Leves for your own Company, you will receive &#039;&#039;bonus&#039;&#039; experience and seals.&lt;br /&gt;
*The highest tier of Grand Company Leves (The level 45 ones in Mor Dhona) are unlocked once the player has reached Chief Sergeant in their Grand Company.&lt;br /&gt;
*There are no Grand Company Leves after &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Equity guildleve1.jpg|[[:Category:Equity|Equity]]&lt;br /&gt;
File:Promptitude guildleve1.jpg|[[:Category:Promptitude|Promptitude]]&lt;br /&gt;
File:Prudence guildleve1.jpg|[[:Category:Prudence|Prudence]]&lt;br /&gt;
File:Unity guildleve1.jpg|[[:Category:Unity|Unity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temple Leves==&lt;br /&gt;
{{main|Temple Leves}}&lt;br /&gt;
Temple Leves are a new form of Leve exclusively available in [[Ishgard]] and [[Heavensward]] areas. Similar to normal Leves, players can select from [[Battlecraft Leves]], [[Fieldcraft Leves]] and [[Tradecraft Leves]]. Unlike normal Leves, players can undertake large-scale levequests which require ten leve allowances. These levequests are more difficult but offer greater [[experience]] and item rewards.&lt;br /&gt;
*Large-scale Temple Leves require 10 Leve allowances, reward 5 times the EXP and are slightly more difficult. They are therefore less allowance efficient and more time efficient.&lt;br /&gt;
&lt;br /&gt;
===Temple Plates===&lt;br /&gt;
Temple Leves use the same plates as normal leves.&lt;br /&gt;
&lt;br /&gt;
==Guildleve Locations==&lt;br /&gt;
{{main|Guildleve NPCs}}&lt;br /&gt;
===[[A Realm Reborn]]===&lt;br /&gt;
====Thanalan====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western Thanalan]]||[[Horizon]] || [[Totonowa]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Eastern Thanalan]]||[[Camp Drybone]] || [[Poponagu]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[Southern Thanalan]]||[[Little Ala Mhigo]]|| [[Esmond]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Northern Thanalan]]||[[Camp Bluefog]] || [[Rurubana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Black Shroud====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Central Shroud]]|| [[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Central Shroud]]||[[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Central Shroud]]||[[Bentbranch Meadows]]|| [[Tierney]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[East Shroud]]||[[The Hawthorne Hut]]|| [[Qina Lyehga]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[South Shroud]]||[[Camp Tranquil]]|| [[Merthelin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====La Noscea====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western La Noscea]]||[[Swiftperch]]|| [[Swygskyf]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Western La Noscea]]||[[Aleport]]|| [[Orwen]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[Lower La Noscea]]||[[Moraby Drydocks]]|| [[Ourawann]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[Eastern La Noscea]]||[[Costa del Sol]]|| [[Nahctahr]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Eastern La Noscea]]||[[Wineport]]|| [[Aileen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coerthas====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Cimeaurant]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Voilinaut]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mor Dhona====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[K&#039;leytai]]&lt;br /&gt;
|}&lt;br /&gt;
===[[Heavensward]]===&lt;br /&gt;
{{see also|Temple Leves}}&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 50 - 58||[[Foundation]] || [[The Arc of the Humble]] || [[Eloin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stormblood]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 68||[[Kugane]] || [[Umineko Teahouse]] || [[Keltraeng]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 70 - 78||[[The Crystarium]] || [[The Crystalline Mean (Landmark)|The Crystalline Mean]] || [[Eirikur]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endwalker]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 88||[[Old Sharlayan]] || [[The Peristyle]] || [[Grigge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dawntrail]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 90 - 98||[[Tuliyollal]] || [[Bayside Bevy]] || [[Malihali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leve Locations==&lt;br /&gt;
{{main|Grand Company Leves}}&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Grand Company&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
! Minimum Rank&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Order of the Twin Adder]]||[[South Shroud]] || [[Camp Tranquil]] ||[[H&#039;amneko]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Maelstrom]]||[[Eastern La Noscea]] || [[Costa del Sol]] ||[[C&#039;lafumyn]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Immortal Flames]]||[[Southern Thanalan]] || [[Little Ala Mhigo]] || [[Blue Herring]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||All Three||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Haisie]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||All Three||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Lodille]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||All Three||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[Eidhart]] || Chief Sergeant&lt;br /&gt;
|}&lt;br /&gt;
You can perform Grand Company Leves from any of the Company Sergeants not only Sergeants from your own Company, although performing Leves from your own Company will earn you bonus experience and seals.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Levequests Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Levequests are also associated with the following [[achievements]], in addition to the above main article.&lt;br /&gt;
{{Achievement list|Items|Currency}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{levequests}}&lt;br /&gt;
[[Category:Guildleves]] [[Category:Patch 1.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chat_text_commands&amp;diff=1149122</id>
		<title>Chat text commands</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chat_text_commands&amp;diff=1149122"/>
		<updated>2025-11-30T01:20:06Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Removed redundant text (found at beginning of respective cells)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{see also|Text commands}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command&lt;br /&gt;
!Aliases&lt;br /&gt;
!Usage&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/say||/say, /s||/say [message]||Sends a message to all PCs within a small radius. The message will not be displayed if a PC has deselected [Say] in the chat filter. Typing /say or /s without a message switches the default chat mode to [Say].&lt;br /&gt;
|-&lt;br /&gt;
|/yell||/yell, /y||/yell [message]||Sends a message to all PCs within a large radius. The message will not be displayed if a PC has deselected [Yell] in the chat filter. Typing /yell or /y without a message switches the default chat mode to [Yell].&lt;br /&gt;
|-&lt;br /&gt;
|/shout||/shout, /sh||/shout [message]||Sends a message to all PCs in the same area. The message will not be displayed if a PC has deselected [Shout] in the chat filter.&lt;br /&gt;
|-&lt;br /&gt;
|/tell||/tell, /t||/tell [PC name]@[World name] [message]||Sends a message to a specific PC on a specified World. When specifying a World other than your own, the message can only be sent to PCs that are on your friend list or recruiting party members via the Party Finder. This message cannot be seen by other PCs, and will not be displayed if [Tell] is deselected in the chat filter. Typing /tell or /t [PC name]@[World name] without a message switches the default chat mode to [Tell].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Example:&amp;lt;br&amp;gt;&amp;amp;#x3000;/tell [PC name]@Bahamut Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot; to&amp;lt;br&amp;gt;&amp;amp;#x3000;[PC name] on the World&amp;lt;br&amp;gt;&amp;amp;#x3000;Bahamut.)&lt;br /&gt;
|-&lt;br /&gt;
|/reply||/reply, /r||/r [message]||Sends a message to the last player from whom you received a /tell.&lt;br /&gt;
|-&lt;br /&gt;
|/cleartellhistory||/cleartellhistory, /cth||/cleartellhistory||Deletes all record of previous /tell messages.&lt;br /&gt;
|-&lt;br /&gt;
|/party||/party, /p||/party [message]||Sends a message to all members of your current party, regardless of their location. The message will not be displayed if a PC has deselected [Party] in the chat filter. Typing /party or /p without a message switches the default chat mode to [Party].&lt;br /&gt;
|-&lt;br /&gt;
|/alliance||/alliance, /a||/alliance [message]||Sends a message to all members of your current alliance, regardless of their location. The message will not be displayed if a PC has deselected [Alliance] in the chat filter. Typing /alliance or /a without a message switches the default chat mode to [Alliance].&lt;br /&gt;
|-&lt;br /&gt;
|/freecompany||/freecompany, /fc||/freecompany [message]||Sends a message to all members of your free company, regardless of their location. Typing /freecompany or /fc without a message switches the default chat mode to [Free Company].&lt;br /&gt;
|-&lt;br /&gt;
|/pvpteam||/pvpteam, /pt||/pvpteam [message]||Sends a message to all members of your PvP team, regardless of their location. Typing /pvpteam or /pt without a message switches the default chat mode to [PvP Team].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Examples:&amp;lt;br&amp;gt;&amp;amp;#x3000; /pvpteam Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot;&amp;lt;br&amp;gt;&amp;amp;#x3000;to your PvP team.)&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell||/cwlinkshell, /cwl||/cwlinkshell [message]||Sends a message to all members of your active cross-world linkshell, regardless of their location. Typing /cwlinkshell or /cwl without a message switches the default chat mode to your active cross-world linkshell channel.&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell1||/cwlinkshell1, /cwl1||/cwlinkshell1 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 1, regardless of their location. Typing /cwlinkshell1 or /cwl1 without a message switches the default chat mode to [Cross-world Linkshell 1].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell2||/cwlinkshell2, /cwl2||/cwlinkshell2 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 2, regardless of their location. Typing /cwlinkshell2 or /cwl2 without a message switches the default chat mode to [Cross-world Linkshell 2].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell3||/cwlinkshell3, /cwl3||/cwlinkshell3 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 3, regardless of their location. Typing /cwlinkshell3 or /cwl3 without a message switches the default chat mode to [Cross-world Linkshell 3].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell4||/cwlinkshell4, /cwl4||/cwlinkshell4 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 4, regardless of their location. Typing /cwlinkshell4 or /cwl4 without a message switches the default chat mode to [Cross-world Linkshell 4].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell5||/cwlinkshell5, /cwl5||/cwlinkshell5 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 5, regardless of their location. Typing /cwlinkshell5 or /cwl5 without a message switches the default chat mode to [Cross-world Linkshell 5].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell6||/cwlinkshell6, /cwl6||/cwlinkshell6 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 6, regardless of their location. Typing /cwlinkshell6 or /cwl6 without a message switches the default chat mode to [Cross-world Linkshell 6].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell7||/cwlinkshell7, /cwl7||/cwlinkshell7 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 7, regardless of their location. Typing /cwlinkshell7 or /cwl7 without a message switches the default chat mode to [Cross-world Linkshell 7].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell8||/cwlinkshell8, /cwl8||/cwlinkshell8 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 8, regardless of their location. Typing /cwlinkshell8 or /cwl8 without a message switches the default chat mode to [Cross-world Linkshell 8].&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell||/linkshell, /l||/linkshell [message]||Sends a message to all members of your active linkshell, regardless of their location. Typing /linkshell or /l without a message switches the default chat mode to [Linkshell].&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell1||/linkshell1, /l1||/linkshell1 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 1, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell2||/linkshell2, /l2||/linkshell2 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 2, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell3||/linkshell3, /l3||/linkshell3 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 3, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell4||/linkshell4, /l4||/linkshell4 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 4, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell5||/linkshell5, /l5||/linkshell5 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 5, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell6||/linkshell6, /l6||/linkshell6 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 6, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell7||/linkshell7, /l7||/linkshell7 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 7, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell8||/linkshell8, /l8||/linkshell8 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 8, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/novice||/novice, /n||/novice [message]||Sends a message to the [Novice Network]. The message will not be displayed if a PC has deselected [Novice Network] in the chat filter. Typing /novice or /n without a message switches the default chat mode to [Novice Network].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Examples:&amp;lt;br&amp;gt;&amp;amp;#x3000; /novice Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot;&amp;lt;br&amp;gt;&amp;amp;#x3000;to the Novice Network.)&lt;br /&gt;
|-&lt;br /&gt;
|/echo||/echo, /e||/echo [message]||Displays a message that only you can see.&lt;br /&gt;
|-&lt;br /&gt;
|/clearlog||/clearlog, /cl||/clearlog||Delete all past messages from your entire chat log.&lt;br /&gt;
|-&lt;br /&gt;
|/quickchat||/quickchat, /qchat||/quickchat [quick chat message]||Sends a Quick Chat message. Can only be used during the Feast.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Example:&amp;lt;br&amp;gt;&amp;amp;#x3000;/quickchat Charge &amp;amp;lt;t&amp;amp;gt;&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the Quick Chat message&amp;lt;br&amp;gt;&amp;amp;#x3000;&amp;amp;quot;Charge&amp;amp;quot; using a specified&amp;lt;br&amp;gt;&amp;amp;#x3000;target.)&lt;br /&gt;
|-&lt;br /&gt;
|/em||/emote, /em||/em [message]||Sends a message to all players nearby which has the same form as typical emotes.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Text command types]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
</feed>