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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forbidden_Land,_Eureka&amp;diff=690938</id>
		<title>The Forbidden Land, Eureka</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forbidden_Land,_Eureka&amp;diff=690938"/>
		<updated>2023-11-17T16:46:24Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* Copycat Cassie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:eureka anemos1.jpg|thumb|400px|[[The Forbidden Land, Eureka Anemos]]]]&lt;br /&gt;
{{otheruses|the [[Adventuring Forays|adventuring forays]]|the [[Deep Dungeon|deep dungeon]]|Eureka Orthos}}&lt;br /&gt;
[[File:Eureka icon2.png|40px|left|link=The Forbidden Land, Eureka]] [[The Forbidden Land, Eureka]] is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo. Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their elemental level. Moreover, all equipped gear will be [[Item Level]] synced to 300.&amp;lt;ref&amp;gt;There is, however, a different statistic that can increase gear power in Eureka: [[Elemental Bonus]]&amp;lt;/ref&amp;gt; Unlike instanced duties, a given zone within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
*[[Quest]]: [[And We Shall Call It Eureka]]&lt;br /&gt;
*Disciple of War or Magic level 70&lt;br /&gt;
*Starting Location: [[Rhalgr&#039;s Reach]] (X:9.8 Y:12.5)&lt;br /&gt;
*Starting NPC: [[Galiena]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest [[Stormblood (Quest)]].&lt;br /&gt;
&lt;br /&gt;
==Entering==&lt;br /&gt;
[[File:Adventuring Foray Map.png|thumb|Entrance Map Marker]]&lt;br /&gt;
Players can enter The Forbidden Land, by speaking to the NPC [[Rodney]] in [[Kugane]] (X:8.5 Y:14.2). If entering as a party, the leader must speak to the NPC.&lt;br /&gt;
* When registering to enter, all party members must be in Kugane.&lt;br /&gt;
&lt;br /&gt;
==Party Play==&lt;br /&gt;
Unlike other instanced areas, Eureka allows the use of party functions such as inviting party members, disbanding the party, and leaving the party without exiting Eureka. You may use the Adventurer List to seek out players close in elemental level to form parties and explore Eureka together. It is also possible to change your online status to &amp;quot;Looking for Party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Please note that if you enter Eureka as a member of a party, even if you leave it while within Eureka, you will be returned to the party upon exiting Eureka.&lt;br /&gt;
&lt;br /&gt;
===Cooperating with other adventurers===&lt;br /&gt;
Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will. You may also use the Adventurer List to seek out players close in elemental level to form parties and explore Eureka together.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:The Forbidden Land, Eureka Quests}}&lt;br /&gt;
==Zones==&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Anemos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Pagos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Pyros]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Hydatos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Changing Class and Jobs==&lt;br /&gt;
You may change between Disciple of War and Magic classes and jobs inside of each zone&#039;s starting camp.&lt;br /&gt;
* This includes classes and jobs that have not reached level 70.&lt;br /&gt;
&lt;br /&gt;
==Riding Mounts==&lt;br /&gt;
Previously, fulfilling certain requirements and completing specific quests was required to earn the ability to ride mounts in Eureka. [[Patch 5.1]] of [[Shadowbringers]] changed it so that story completion is no longer necessary, and mounts can be ridden immediately.&lt;br /&gt;
* Mounts cannot fly in Eureka.&lt;br /&gt;
* There are no speed boosts or riding maps for Eureka.&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
===Elemental Level===&lt;br /&gt;
Your strength in Eureka is measured in your elemental level, which may be increased by defeating various enemies and gaining elemental experience points. Your level and EXP accrued will be retained between visits&amp;amp;mdash;progress will not be lost when you depart Eureka. Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat.&lt;br /&gt;
&lt;br /&gt;
===Elemental Experience Points===&lt;br /&gt;
Defeating enemies in Eureka grants elemental experience points, which raise the elemental level. The amount of elemental experience points earned varies according to factors such as the number of party members and the difference in elemental level of the enemy and the player.&lt;br /&gt;
* Regular experience points are not awarded in Eureka.&lt;br /&gt;
** Due to this, normal experience boosting effects do not work in Eureka. The only ways to increase Elemental Experience gain are {{item icon|Potion of Harmony}}, and a buff from Eureka [[Elementals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos2.png]]&lt;br /&gt;
&lt;br /&gt;
===Penalties incurred when KO&#039;d===&lt;br /&gt;
When you are KO&#039;d in the Forbidden Land, Eureka, you will lose elemental EXP. However, if you are revived by another player within ten minutes of being KO&#039;d, you will receive no elemental EXP penalty. Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO&#039;d. Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level.&lt;br /&gt;
&lt;br /&gt;
===Magia Board and Magicite===&lt;br /&gt;
The magia board enhances elemental affinity to give an advantage against enemies in Eureka.&lt;br /&gt;
&lt;br /&gt;
The magia board is divided into six sections, each representing a different element. Melding magicite to the board will enhance the player&#039;s affinity to a given element. Magicite is earned by progressing through the Eureka story.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos3.png]]&lt;br /&gt;
&lt;br /&gt;
Magicite can be repositioned or reset at the magia melder in Port Surgate.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos4.png]]&lt;br /&gt;
&lt;br /&gt;
Although the magia melder can only be used in Port Surgate, the magia board can be spun to adjust elemental affinity anywhere in Eureka. It is possible to spin the magia board using text commands.&lt;br /&gt;
&lt;br /&gt;
Each spin of the magia board consumes one unit of magia aether. This gradually refills over time and can be completely restored by accessing the magia melder.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos5.png]]&lt;br /&gt;
&lt;br /&gt;
==The Fauna of Eureka==&lt;br /&gt;
===Enemy Affinity===&lt;br /&gt;
Enemies encountered in the Forbidden Land, Eureka, are imbued with powers of a particular elemental affinity. To overcome these enemies, players must use the magia board in conjunction with magicite to strengthen their own elemental affinity.&lt;br /&gt;
&lt;br /&gt;
The affinity of enemies is indicated by an icon to the left of their display names.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos6.png]]&lt;br /&gt;
&lt;br /&gt;
===Effects of Affinity===&lt;br /&gt;
The six elemental forces within the Forbidden Land, Eureka, are constantly in flux, and understanding the relationship between them is vital to exploration.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos7.png]]&lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s affinity with a given element will increase the damage dealt to certain enemies, as well as reduce the damage received from others.&lt;br /&gt;
&lt;br /&gt;
For example, if you wish to deal more damage to an enemy aspected to fire, you should strengthen your affinity to wind. However, should you wish to suffer less damage from the same enemy, you must strengthen your affinity to fire.&lt;br /&gt;
&lt;br /&gt;
Elemental affinity is changed via a magia melder, or by spinning the magia board to make adjustments while in the field.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Rewards Obtained From Combat===&lt;br /&gt;
When you defeat enemies in battle, you may receive a variety of rewards. Lockboxes such as [cold-warped lockbox] may drop from mutated enemies. Among these possible rewards are Eurekan crystals, which may be used to strengthen and enhance [[Eureka gear]] and relic weapons.  In Pyros and Hydatos, [[logograms]] may drop from enemies (sprites are guaranteed to drop several logograms).&lt;br /&gt;
&lt;br /&gt;
Specific items are required to enhance Eureka gear.&lt;br /&gt;
&lt;br /&gt;
The quantity and frequency with which crystals, logograms and lockboxes can be obtained will increase with the elemental level of enemies, the greatest yields coming from enemies with a higher elemental level than you or above.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos8.png]]&lt;br /&gt;
&lt;br /&gt;
==EXP Chains==&lt;br /&gt;
Upon defeating an enemy of equal or greater elemental level, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an EXP chain. Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards, at EXP chain 10 and 20. After EXP chain 30 is achieved, your chain will end.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos9.png]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Eureka notorious monster (map icon).png|40px]] Notorious Monsters==&lt;br /&gt;
[[File:eureka anemos2.jpg|300px|right]]&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/lodestone/topics/detail/5ad19879fc01a5d878af9a7f90f29e4a2394c5b4 Patch 4.25 Notes]|In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them. Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are.}}&lt;br /&gt;
In reality, all that is required to spawn most Notorious Monsters is killing a sufficient amount of a single, specific enemy. Which enemy will be listed alongside the NM in the tables on the zone pages. Additionally, other conditions are listed on the Eureka Tracker site, linked below. There are occasionally weather or time-of-day requirements.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://ffxiv-eureka.com/ Eureka Tracker]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Uncharted Isle===&lt;br /&gt;
Unmarked on any navigational chart, this island appeared in the vastness of the Glass Ocean seemingly overnight. The East Aldenard Trading Company welcomed the discovery as a potential waypoint for their interests in the region, and sent an expedition to evaluate the possibility of building a port. What greeted the explorers was an environment warped by elemental forces and populated with violent monstrosities.&lt;br /&gt;
&lt;br /&gt;
Thus was a second expedition formed, its ranks bolstered by veteran adventurers, and once more did it depart for the shores of “Eureka”—a tentative name for a forbidden land, taken from Allagan legend. The expedition landed safely, and, thanks to the Students of Baldesion who accompanied it, soon unraveled the first thread of the island’s mystery. Eureka was not, as first thought, a new landmass, but the miraculously relocated Isle of Val.&lt;br /&gt;
&lt;br /&gt;
How had the isle, once believed obliterated by powerful magicks, shifted across the world from the coast of Sharlayan to the Glass Ocean in the Far East? To find the answer to this question and more, the assembled members of the expedition continue to survey the dangerous expanses of Eureka.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|adventuring foray}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventuring Forays]] [[Category:Patch 4.2 Features]] [[Category:Patch 4.3 Features‎]] [[Category:Patch 4.4 Features‎]] [[Category:Patch 4.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forbidden_Land,_Eureka&amp;diff=690937</id>
		<title>The Forbidden Land, Eureka</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forbidden_Land,_Eureka&amp;diff=690937"/>
		<updated>2023-11-17T16:45:20Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* Rewards Obtained From Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:eureka anemos1.jpg|thumb|400px|[[The Forbidden Land, Eureka Anemos]]]]&lt;br /&gt;
{{otheruses|the [[Adventuring Forays|adventuring forays]]|the [[Deep Dungeon|deep dungeon]]|Eureka Orthos}}&lt;br /&gt;
[[File:Eureka icon2.png|40px|left|link=The Forbidden Land, Eureka]] [[The Forbidden Land, Eureka]] is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo. Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their elemental level. Moreover, all equipped gear will be [[Item Level]] synced to 300.&amp;lt;ref&amp;gt;There is, however, a different statistic that can increase gear power in Eureka: [[Elemental Bonus]]&amp;lt;/ref&amp;gt; Unlike instanced duties, a given zone within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
*[[Quest]]: [[And We Shall Call It Eureka]]&lt;br /&gt;
*Disciple of War or Magic level 70&lt;br /&gt;
*Starting Location: [[Rhalgr&#039;s Reach]] (X:9.8 Y:12.5)&lt;br /&gt;
*Starting NPC: [[Galiena]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest [[Stormblood (Quest)]].&lt;br /&gt;
&lt;br /&gt;
==Entering==&lt;br /&gt;
[[File:Adventuring Foray Map.png|thumb|Entrance Map Marker]]&lt;br /&gt;
Players can enter The Forbidden Land, by speaking to the NPC [[Rodney]] in [[Kugane]] (X:8.5 Y:14.2). If entering as a party, the leader must speak to the NPC.&lt;br /&gt;
* When registering to enter, all party members must be in Kugane.&lt;br /&gt;
&lt;br /&gt;
==Party Play==&lt;br /&gt;
Unlike other instanced areas, Eureka allows the use of party functions such as inviting party members, disbanding the party, and leaving the party without exiting Eureka. You may use the Adventurer List to seek out players close in elemental level to form parties and explore Eureka together. It is also possible to change your online status to &amp;quot;Looking for Party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Please note that if you enter Eureka as a member of a party, even if you leave it while within Eureka, you will be returned to the party upon exiting Eureka.&lt;br /&gt;
&lt;br /&gt;
===Cooperating with other adventurers===&lt;br /&gt;
Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will. You may also use the Adventurer List to seek out players close in elemental level to form parties and explore Eureka together.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:The Forbidden Land, Eureka Quests}}&lt;br /&gt;
==Zones==&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Anemos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Pagos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Pyros]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Hydatos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Changing Class and Jobs==&lt;br /&gt;
You may change between Disciple of War and Magic classes and jobs inside of each zone&#039;s starting camp.&lt;br /&gt;
* This includes classes and jobs that have not reached level 70.&lt;br /&gt;
&lt;br /&gt;
==Riding Mounts==&lt;br /&gt;
Previously, fulfilling certain requirements and completing specific quests was required to earn the ability to ride mounts in Eureka. [[Patch 5.1]] of [[Shadowbringers]] changed it so that story completion is no longer necessary, and mounts can be ridden immediately.&lt;br /&gt;
* Mounts cannot fly in Eureka.&lt;br /&gt;
* There are no speed boosts or riding maps for Eureka.&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
===Elemental Level===&lt;br /&gt;
Your strength in Eureka is measured in your elemental level, which may be increased by defeating various enemies and gaining elemental experience points. Your level and EXP accrued will be retained between visits&amp;amp;mdash;progress will not be lost when you depart Eureka. Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat.&lt;br /&gt;
&lt;br /&gt;
===Elemental Experience Points===&lt;br /&gt;
Defeating enemies in Eureka grants elemental experience points, which raise the elemental level. The amount of elemental experience points earned varies according to factors such as the number of party members and the difference in elemental level of the enemy and the player.&lt;br /&gt;
* Regular experience points are not awarded in Eureka.&lt;br /&gt;
** Due to this, normal experience boosting effects do not work in Eureka. The only ways to increase Elemental Experience gain are {{item icon|Potion of Harmony}}, and a buff from Eureka [[Elementals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos2.png]]&lt;br /&gt;
&lt;br /&gt;
===Penalties incurred when KO&#039;d===&lt;br /&gt;
When you are KO&#039;d in the Forbidden Land, Eureka, you will lose elemental EXP. However, if you are revived by another player within ten minutes of being KO&#039;d, you will receive no elemental EXP penalty. Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO&#039;d. Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level.&lt;br /&gt;
&lt;br /&gt;
===Magia Board and Magicite===&lt;br /&gt;
The magia board enhances elemental affinity to give an advantage against enemies in Eureka.&lt;br /&gt;
&lt;br /&gt;
The magia board is divided into six sections, each representing a different element. Melding magicite to the board will enhance the player&#039;s affinity to a given element. Magicite is earned by progressing through the Eureka story.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos3.png]]&lt;br /&gt;
&lt;br /&gt;
Magicite can be repositioned or reset at the magia melder in Port Surgate.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos4.png]]&lt;br /&gt;
&lt;br /&gt;
Although the magia melder can only be used in Port Surgate, the magia board can be spun to adjust elemental affinity anywhere in Eureka. It is possible to spin the magia board using text commands.&lt;br /&gt;
&lt;br /&gt;
Each spin of the magia board consumes one unit of magia aether. This gradually refills over time and can be completely restored by accessing the magia melder.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos5.png]]&lt;br /&gt;
&lt;br /&gt;
==The Fauna of Eureka==&lt;br /&gt;
===Enemy Affinity===&lt;br /&gt;
Enemies encountered in the Forbidden Land, Eureka, are imbued with powers of a particular elemental affinity. To overcome these enemies, players must use the magia board in conjunction with magicite to strengthen their own elemental affinity.&lt;br /&gt;
&lt;br /&gt;
The affinity of enemies is indicated by an icon to the left of their display names.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos6.png]]&lt;br /&gt;
&lt;br /&gt;
===Effects of Affinity===&lt;br /&gt;
The six elemental forces within the Forbidden Land, Eureka, are constantly in flux, and understanding the relationship between them is vital to exploration.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos7.png]]&lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s affinity with a given element will increase the damage dealt to certain enemies, as well as reduce the damage received from others.&lt;br /&gt;
&lt;br /&gt;
For example, if you wish to deal more damage to an enemy aspected to fire, you should strengthen your affinity to wind. However, should you wish to suffer less damage from the same enemy, you must strengthen your affinity to fire.&lt;br /&gt;
&lt;br /&gt;
Elemental affinity is changed via a magia melder, or by spinning the magia board to make adjustments while in the field.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Rewards Obtained From Combat===&lt;br /&gt;
When you defeat enemies in battle, you may receive a variety of rewards. Lockboxes such as [cold-warped lockbox] may drop from mutated enemies. Among these possible rewards are Eurekan crystals, which may be used to strengthen and enhance [[Eureka gear]] and relic weapons.  In Pyros and Hydatos, [[logograms]] may drop from enemies (sprites are guaranteed to drop several logograms).&lt;br /&gt;
&lt;br /&gt;
Specific items are required to enhance Eureka gear.&lt;br /&gt;
&lt;br /&gt;
The quantity and frequency with which crystals, logograms and lockboxes can be obtained will increase with the elemental level of enemies, the greatest yields coming from enemies with a higher elemental level than you or above.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos8.png]]&lt;br /&gt;
&lt;br /&gt;
==EXP Chains==&lt;br /&gt;
Upon defeating an enemy of equal or greater elemental level, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an EXP chain. Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards, at EXP chain 10 and 20. After EXP chain 30 is achieved, your chain will end.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos9.png]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Eureka notorious monster (map icon).png|40px]] Notorious Monsters==&lt;br /&gt;
[[File:eureka anemos2.jpg|300px|right]]&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/lodestone/topics/detail/5ad19879fc01a5d878af9a7f90f29e4a2394c5b4 Patch 4.25 Notes]|In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them. Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are.}}&lt;br /&gt;
In reality, all that is required to spawn most Notorious Monsters is killing a sufficient amount of a single, specific enemy. Which enemy will be listed alongside the NM in the tables on the zone pages. Additionally, other conditions are listed on the Eureka Tracker site, linked below. There are occasionally weather or time-of-day requirements.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://ffxiv-eureka.com/ Eureka Tracker]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Uncharted Isle===&lt;br /&gt;
Unmarked on any navigational chart, this island appeared in the vastness of the Glass Ocean seemingly overnight. The East Aldenard Trading Company welcomed the discovery as a potential waypoint for their interests in the region, and sent an expedition to evaluate the possibility of building a port. What greeted the explorers was an environment warped by elemental forces and populated with violent monstrosities.&lt;br /&gt;
&lt;br /&gt;
Thus was a second expedition formed, its ranks bolstered by veteran adventurers, and once more did it depart for the shores of “Eureka”—a tentative name for a forbidden land, taken from Allagan legend. The expedition landed safely, and, thanks to the Students of Baldesion who accompanied it, soon unraveled the first thread of the island’s mystery. Eureka was not, as first thought, a new landmass, but the miraculously relocated Isle of Val.&lt;br /&gt;
&lt;br /&gt;
How had the isle, once believed obliterated by powerful magicks, shifted across the world from the coast of Sharlayan to the Glass Ocean in the Far East? To find the answer to this question and more, the assembled members of the expedition continue to survey the dangerous expanses of Eureka.&lt;br /&gt;
&lt;br /&gt;
===Copycat Cassie===&lt;br /&gt;
Though the Isle of Val remains unchanged in its topography, its aetheric equilibrium is distorted beyond measure, which in turn has worked bizarre alterations upon its monstrous denizens. One such example of this transformation is a morbol dubbed “Copycat Cassie” by adventurers familiar with its Black Shroud namesake. Sheathed in ice and writhing with tendrils, this specimen has grown to truly inconceivable proportions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|adventuring foray}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventuring Forays]] [[Category:Patch 4.2 Features]] [[Category:Patch 4.3 Features‎]] [[Category:Patch 4.4 Features‎]] [[Category:Patch 4.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forbidden_Land,_Eureka&amp;diff=690936</id>
		<title>The Forbidden Land, Eureka</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forbidden_Land,_Eureka&amp;diff=690936"/>
		<updated>2023-11-17T16:41:26Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* Rewards Obtained From Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:eureka anemos1.jpg|thumb|400px|[[The Forbidden Land, Eureka Anemos]]]]&lt;br /&gt;
{{otheruses|the [[Adventuring Forays|adventuring forays]]|the [[Deep Dungeon|deep dungeon]]|Eureka Orthos}}&lt;br /&gt;
[[File:Eureka icon2.png|40px|left|link=The Forbidden Land, Eureka]] [[The Forbidden Land, Eureka]] is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo. Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their elemental level. Moreover, all equipped gear will be [[Item Level]] synced to 300.&amp;lt;ref&amp;gt;There is, however, a different statistic that can increase gear power in Eureka: [[Elemental Bonus]]&amp;lt;/ref&amp;gt; Unlike instanced duties, a given zone within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
*[[Quest]]: [[And We Shall Call It Eureka]]&lt;br /&gt;
*Disciple of War or Magic level 70&lt;br /&gt;
*Starting Location: [[Rhalgr&#039;s Reach]] (X:9.8 Y:12.5)&lt;br /&gt;
*Starting NPC: [[Galiena]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest [[Stormblood (Quest)]].&lt;br /&gt;
&lt;br /&gt;
==Entering==&lt;br /&gt;
[[File:Adventuring Foray Map.png|thumb|Entrance Map Marker]]&lt;br /&gt;
Players can enter The Forbidden Land, by speaking to the NPC [[Rodney]] in [[Kugane]] (X:8.5 Y:14.2). If entering as a party, the leader must speak to the NPC.&lt;br /&gt;
* When registering to enter, all party members must be in Kugane.&lt;br /&gt;
&lt;br /&gt;
==Party Play==&lt;br /&gt;
Unlike other instanced areas, Eureka allows the use of party functions such as inviting party members, disbanding the party, and leaving the party without exiting Eureka. You may use the Adventurer List to seek out players close in elemental level to form parties and explore Eureka together. It is also possible to change your online status to &amp;quot;Looking for Party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Please note that if you enter Eureka as a member of a party, even if you leave it while within Eureka, you will be returned to the party upon exiting Eureka.&lt;br /&gt;
&lt;br /&gt;
===Cooperating with other adventurers===&lt;br /&gt;
Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will. You may also use the Adventurer List to seek out players close in elemental level to form parties and explore Eureka together.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:The Forbidden Land, Eureka Quests}}&lt;br /&gt;
==Zones==&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Anemos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Pagos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Pyros]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Forbidden Land, Eureka Hydatos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Changing Class and Jobs==&lt;br /&gt;
You may change between Disciple of War and Magic classes and jobs inside of each zone&#039;s starting camp.&lt;br /&gt;
* This includes classes and jobs that have not reached level 70.&lt;br /&gt;
&lt;br /&gt;
==Riding Mounts==&lt;br /&gt;
Previously, fulfilling certain requirements and completing specific quests was required to earn the ability to ride mounts in Eureka. [[Patch 5.1]] of [[Shadowbringers]] changed it so that story completion is no longer necessary, and mounts can be ridden immediately.&lt;br /&gt;
* Mounts cannot fly in Eureka.&lt;br /&gt;
* There are no speed boosts or riding maps for Eureka.&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
===Elemental Level===&lt;br /&gt;
Your strength in Eureka is measured in your elemental level, which may be increased by defeating various enemies and gaining elemental experience points. Your level and EXP accrued will be retained between visits&amp;amp;mdash;progress will not be lost when you depart Eureka. Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat.&lt;br /&gt;
&lt;br /&gt;
===Elemental Experience Points===&lt;br /&gt;
Defeating enemies in Eureka grants elemental experience points, which raise the elemental level. The amount of elemental experience points earned varies according to factors such as the number of party members and the difference in elemental level of the enemy and the player.&lt;br /&gt;
* Regular experience points are not awarded in Eureka.&lt;br /&gt;
** Due to this, normal experience boosting effects do not work in Eureka. The only ways to increase Elemental Experience gain are {{item icon|Potion of Harmony}}, and a buff from Eureka [[Elementals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos2.png]]&lt;br /&gt;
&lt;br /&gt;
===Penalties incurred when KO&#039;d===&lt;br /&gt;
When you are KO&#039;d in the Forbidden Land, Eureka, you will lose elemental EXP. However, if you are revived by another player within ten minutes of being KO&#039;d, you will receive no elemental EXP penalty. Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO&#039;d. Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level.&lt;br /&gt;
&lt;br /&gt;
===Magia Board and Magicite===&lt;br /&gt;
The magia board enhances elemental affinity to give an advantage against enemies in Eureka.&lt;br /&gt;
&lt;br /&gt;
The magia board is divided into six sections, each representing a different element. Melding magicite to the board will enhance the player&#039;s affinity to a given element. Magicite is earned by progressing through the Eureka story.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos3.png]]&lt;br /&gt;
&lt;br /&gt;
Magicite can be repositioned or reset at the magia melder in Port Surgate.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos4.png]]&lt;br /&gt;
&lt;br /&gt;
Although the magia melder can only be used in Port Surgate, the magia board can be spun to adjust elemental affinity anywhere in Eureka. It is possible to spin the magia board using text commands.&lt;br /&gt;
&lt;br /&gt;
Each spin of the magia board consumes one unit of magia aether. This gradually refills over time and can be completely restored by accessing the magia melder.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos5.png]]&lt;br /&gt;
&lt;br /&gt;
==The Fauna of Eureka==&lt;br /&gt;
===Enemy Affinity===&lt;br /&gt;
Enemies encountered in the Forbidden Land, Eureka, are imbued with powers of a particular elemental affinity. To overcome these enemies, players must use the magia board in conjunction with magicite to strengthen their own elemental affinity.&lt;br /&gt;
&lt;br /&gt;
The affinity of enemies is indicated by an icon to the left of their display names.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos6.png]]&lt;br /&gt;
&lt;br /&gt;
===Effects of Affinity===&lt;br /&gt;
The six elemental forces within the Forbidden Land, Eureka, are constantly in flux, and understanding the relationship between them is vital to exploration.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos7.png]]&lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s affinity with a given element will increase the damage dealt to certain enemies, as well as reduce the damage received from others.&lt;br /&gt;
&lt;br /&gt;
For example, if you wish to deal more damage to an enemy aspected to fire, you should strengthen your affinity to wind. However, should you wish to suffer less damage from the same enemy, you must strengthen your affinity to fire.&lt;br /&gt;
&lt;br /&gt;
Elemental affinity is changed via a magia melder, or by spinning the magia board to make adjustments while in the field.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Rewards Obtained From Combat===&lt;br /&gt;
When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are Eurekan crystals, which may be used to strengthen and enhance [[Eureka gear]] and relic weapons.&lt;br /&gt;
&lt;br /&gt;
Specific items are required to enhance Eureka gear.&lt;br /&gt;
&lt;br /&gt;
The quantity and frequency with which crystals can be obtained will increase with the elemental level of enemies, the greatest yields coming from enemies with a higher elemental level than you or above.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos8.png]]&lt;br /&gt;
&lt;br /&gt;
==EXP Chains==&lt;br /&gt;
Upon defeating an enemy of equal or greater elemental level, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an EXP chain. Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards, at EXP chain 10 and 20. After EXP chain 30 is achieved, your chain will end.&lt;br /&gt;
&lt;br /&gt;
[[File:Eureka Anemos9.png]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Eureka notorious monster (map icon).png|40px]] Notorious Monsters==&lt;br /&gt;
[[File:eureka anemos2.jpg|300px|right]]&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/lodestone/topics/detail/5ad19879fc01a5d878af9a7f90f29e4a2394c5b4 Patch 4.25 Notes]|In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them. Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are.}}&lt;br /&gt;
In reality, all that is required to spawn most Notorious Monsters is killing a sufficient amount of a single, specific enemy. Which enemy will be listed alongside the NM in the tables on the zone pages. Additionally, other conditions are listed on the Eureka Tracker site, linked below. There are occasionally weather or time-of-day requirements.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://ffxiv-eureka.com/ Eureka Tracker]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Uncharted Isle===&lt;br /&gt;
Unmarked on any navigational chart, this island appeared in the vastness of the Glass Ocean seemingly overnight. The East Aldenard Trading Company welcomed the discovery as a potential waypoint for their interests in the region, and sent an expedition to evaluate the possibility of building a port. What greeted the explorers was an environment warped by elemental forces and populated with violent monstrosities.&lt;br /&gt;
&lt;br /&gt;
Thus was a second expedition formed, its ranks bolstered by veteran adventurers, and once more did it depart for the shores of “Eureka”—a tentative name for a forbidden land, taken from Allagan legend. The expedition landed safely, and, thanks to the Students of Baldesion who accompanied it, soon unraveled the first thread of the island’s mystery. Eureka was not, as first thought, a new landmass, but the miraculously relocated Isle of Val.&lt;br /&gt;
&lt;br /&gt;
How had the isle, once believed obliterated by powerful magicks, shifted across the world from the coast of Sharlayan to the Glass Ocean in the Far East? To find the answer to this question and more, the assembled members of the expedition continue to survey the dangerous expanses of Eureka.&lt;br /&gt;
&lt;br /&gt;
===Copycat Cassie===&lt;br /&gt;
Though the Isle of Val remains unchanged in its topography, its aetheric equilibrium is distorted beyond measure, which in turn has worked bizarre alterations upon its monstrous denizens. One such example of this transformation is a morbol dubbed “Copycat Cassie” by adventurers familiar with its Black Shroud namesake. Sheathed in ice and writhing with tendrils, this specimen has grown to truly inconceivable proportions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|adventuring foray}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventuring Forays]] [[Category:Patch 4.2 Features]] [[Category:Patch 4.3 Features‎]] [[Category:Patch 4.4 Features‎]] [[Category:Patch 4.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Battle_of_Castrum_Lacus_Litore&amp;diff=690935</id>
		<title>The Battle of Castrum Lacus Litore</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Battle_of_Castrum_Lacus_Litore&amp;diff=690935"/>
		<updated>2023-11-17T16:31:48Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Castrum Lacus Litore&lt;br /&gt;
| description = At long last, the enemy stronghold is but a stone&#039;s throw away. With your Resistance comrades at your side, all that remains is the final assault.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = Bozjan Southern Front&lt;br /&gt;
| location-x = &lt;br /&gt;
| location-y = &lt;br /&gt;
| type = critical engagement assault&lt;br /&gt;
| event-fate = &lt;br /&gt;
| eventname = &lt;br /&gt;
| level = 80&lt;br /&gt;
| duration = 20&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp-range = &lt;br /&gt;
| eureka-exp = &lt;br /&gt;
| gil = &lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = &lt;br /&gt;
| mettle = 600000&lt;br /&gt;
| tomestone = 50&lt;br /&gt;
| eureka-spawnmob = &lt;br /&gt;
| eureka-element = &lt;br /&gt;
| eureka-light = &lt;br /&gt;
| item-reward1 = 10 Bozjan Coin&lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
{{see also|Adventuring Forays|Bozjan Southern Front}}&lt;br /&gt;
__TOC__&lt;br /&gt;
Castrum Lacus Litore is a special engagement that takes place in a separate zone and serves as the &amp;quot;finale&amp;quot; to the [[Bozjan Southern Front]].  Available after reaching Resistance Rank 10 and completing the prerequisite quests, it is an instance that allows up to a maximum of 48 players, and is accessed in the same way as a critical engagement.  When it pops, click the Register button in the Resistance Recruitment list, and if you are selected, click Commence.  Defeating bosses within Castrum Lacus Litore grants rare loot and {{item icon|Bozjan Coin}}s, which can be exchanged for special armor sets.&lt;br /&gt;
&lt;br /&gt;
=Requirements=&lt;br /&gt;
*Disciple of War or Magic level 71 or higher&lt;br /&gt;
*Resistance Rank 10 or higher&lt;br /&gt;
*[[Quest]]: {{questlink|feature|The Lady of Blades}}&lt;br /&gt;
&lt;br /&gt;
=Tactics=&lt;br /&gt;
Castrum Lacus Litore is designed for a maximum of 48 players, however it is possible to beat it with significantly fewer than that.  The main reason for this is that various attributes such as HP and damage scale depending on the amount of players that participate.  This ensures that completion is possible no matter the amount of participants.  The time limit starts at 20 minutes, and is extended by 10 minutes each time a boss encounter is completed, as well as on completion of the prisoner rescue event.&lt;br /&gt;
&lt;br /&gt;
==Breaching the Front Gate==&lt;br /&gt;
Split the raid into two roughly equal groups, with one going up the ladders to the side to face Brionac, and the other going down to face the 4th Legion Helldiver in two separate, simultaneous fights.  Both bosses will need to be engaged simultaneously, or else they will enrage and wipe the raid.  Once one of the bosses is defeated, adds will spawn infinitely until the other boss goes down.  The adds are not difficult to fight, but if the other boss is not killed quickly enough, the enrage timer will cause the raid to wipe.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Brionac (boss)|Brionac]] (Upper boss)===&lt;br /&gt;
Up the ladder and on top of the wall is Brionac, a large magitek construct. It is important to note that with enough people and damage, some of the later mechanics in this fight can be skipped entirely. Important mechanics are as follows:&lt;br /&gt;
*&#039;&#039;&#039;Electric Anvil&#039;&#039;&#039;: Tank-buster. Mitigate.&lt;br /&gt;
*&#039;&#039;&#039;False Thunder&#039;&#039;&#039;: One of Brionac&#039;s arms will move to one side of the arena and start spinning. Move to the side the arm is pointing at, as it will cleave the rest of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Anti-warmachine Weaponry&#039;&#039;&#039;: An add spawns on Brionac called &amp;quot;Magitek Core&amp;quot; that must be killed as soon as possible. While the core is alive, Brionac deals significant damage to the Tunnel Armor ally below.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Shower&#039;&#039;&#039;: Raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Energy Generation&#039;&#039;&#039;: Spawns orbs. The first set will be two &#039;&#039;&#039;Light Orbs&#039;&#039;&#039;, which each create a donut AoE. Stand underneath either orb in this instance. After the first set of orbs, four &#039;&#039;&#039;Dark Orbs&#039;&#039;&#039; will appear, which each create a large circular AoE. Stand in any corner of the arena to avoid damage. Four orbs will spawn in these positions from here on.&lt;br /&gt;
*&#039;&#039;&#039;Voltstream&#039;&#039;&#039;: Three large rectangular AoEs appear, creating three safe zones. After a few seconds another set of AoEs appears covering that safe zone, and then a few seconds after that another appears. Alternate between the safe zones to avoid damage.&lt;br /&gt;
*&#039;&#039;&#039;Energy Generation&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Pole Shift&#039;&#039;&#039;: Two &#039;&#039;&#039;Light Orbs&#039;&#039;&#039; and two &#039;&#039;&#039;Dark Orbs&#039;&#039;&#039; appear and tether to each other, causing the orbs to swap with their tethered partner. If the &#039;&#039;&#039;Light Orbs&#039;&#039;&#039; are swapped to the east and west positions, the safe zone is underneath them. If the &#039;&#039;&#039;Light Orbs&#039;&#039;&#039; are swapped to the north and south positions, then the donut AoEs overlap and the safe zones are in any of the corners, away from the eastern and western &#039;&#039;&#039;Dark Orbs&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Energy Generation&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Magitek Magnetism&#039;&#039;&#039;: Two &#039;&#039;&#039;Light Orbs&#039;&#039;&#039; and two &#039;&#039;&#039;Dark Orbs&#039;&#039;&#039; appear as they did before, but now with a single tether attached to you and an orb. Note the symbol over you and the orb; if they are both the same (++ or --) you will be pushed away from the orb. If they are different (+-) you will be pulled into the orb, and if you are not pulled far enough, you will receive a damage dealing debuff. The push and pull distance is about the length between the east and west orb. Position yourself properly so that you are pushed into the correct position; pushed/pulled to the east/west so that you are placed underneath a &#039;&#039;&#039;Light Orb&#039;&#039;&#039;, or pushed into a corner, away from the eastern/western &#039;&#039;&#039;Dark Orbs&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Energy Generation&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Polar Magnetism&#039;&#039;&#039;: This is a combination of all previous orb mechanics. Two &#039;&#039;&#039;Light Orbs&#039;&#039;&#039; and two &#039;&#039;&#039;Dark Orbs&#039;&#039;&#039; appear, two of the orbs are tethered to each other and will swap positions, and you are tethered to a single orb and will have your position pushed or pulled depending on the + or - above both you and the orb.&lt;br /&gt;
The boss will repeat these mechanics throughout the fight.  When the boss is killed and the lower boss is still alive, adds will spawn infinitely until the other team kills the lower boss. If they take too long, the enrage timer will cause the raid to wipe.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[4th Legion Helldiver]] (Lower boss)===&lt;br /&gt;
In addition to actually killing the boss, you will need to protect the Tunnel Armor (drill tank) while it demolishes the main gate to the Castrum.  Important mechanics are as follows:&lt;br /&gt;
*&#039;&#039;&#039;Magitek Missiles&#039;&#039;&#039;: Tank-buster.  Mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Chain Cannon&#039;&#039;&#039;: Line AoE targeting random player.  Do not stand directly between the boss and the Tunnel Armor, or else the Tunnel Armor may get caught in the AoE and take damage.&lt;br /&gt;
*&#039;&#039;&#039;Command: Chain Cannon&#039;&#039;&#039;: Adds fire line AoEs targeting random player.  Like regular Chain Cannon, but fired by adds instead of boss.  Aim away from Tunnel Armor.&lt;br /&gt;
*&#039;&#039;&#039;Command: Lateral Dive&#039;&#039;&#039;: Multiple simultaneous blue rectangular telegraphs.  Soak them, or the Tunnel Armor will take damage.&lt;br /&gt;
*&#039;&#039;&#039;Dive Formation&#039;&#039;&#039;: Three blue rectangular telegraphs spawning one after another.  Watch the spawn order and soak in order.  This hits harder than Lateral Dive.&lt;br /&gt;
*&#039;&#039;&#039;Command: Suppressive Formation&#039;&#039;&#039;: Adds appear along sides of room. They display rectangular AoE telegraphs covering most of the room, then charge cardinally (Not diagonally) across the room, so stay out of the way.&lt;br /&gt;
*&#039;&#039;&#039;Infrared Blast&#039;&#039;&#039;: Adds create orange tethers to the Tunnel Armor.  Players must stand in and intercept the tethers.&lt;br /&gt;
The boss will repeat these mechanics throughout the fight.  When the boss is killed and the upper boss is still alive, adds will spawn infinitely until the other team kills the upper boss. If they take too long, the enrage timer will cause the raid to wipe.&lt;br /&gt;
&lt;br /&gt;
==Prisoner Rescue Event==&lt;br /&gt;
You will need to rescue 6 prisoners before they are executed.  There are 6 branching corridors with 3 cells each: NW, W, SW, NE, E, and SE.  Plan which parties go to which branches before engaging Albeleo. Ideally, you should be able to split the raid into 6 parties, with 1 party assigned to each branch.  Please note that if your raid is significantly undersized, it may not be possible to save all the prisoners, in which case you will want to split the raid into 5 or even 4 parties.  The intercardinal branches (NW, NE, SW, SE) should always be handled first, so that you can run drop down and run to the cardinal branches (W and E) after rescuing the prisoners from the intercardinal branches.  Before actually beginning the rescue, you will need to engage and defeat Albeleo.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Albeleo the Maleficent]]===&lt;br /&gt;
Albeleo is fairly simple miniboss without much in the way of notable mechanics.  He just summons lots of adds that you need to kill, and these adds will do a lot of AoE attacks (Always telegraphed), and some will shield the boss (Indicated by a green tether), some have a very large AoE that can be stunned or silenced, and so on.&lt;br /&gt;
&lt;br /&gt;
===Rescuing the Prisoners===&lt;br /&gt;
With your party, immediately go to your assigned branch ASAP. NW, SW, NE, and SE branches are upstairs, while the central (W and E) branches are on the ground floor.  Kill the trash mobs in the corridor to unlock the cells.  In each branch are 3 cells: One with the prisoner and executioner, one with a miniboss, and one that is empty. Your goal is to find and take out the executioner as quickly as possible, as they are attacking the prisoner and  saving them secures extra loot. Lost Death works on any adds in this area, including the executioner themselves. Stuns also affect the executioner, stopping them from attacking the prisoner. These tactics are vital if you do not have enough people to go to each branch, because if you want to secure the extra loot, you will have to rush to the unattended branches and save the prisoners there. The rewards are an extra chest with 5 [[Bozjan Coin]]s for each prisoner saved, up to 30 bonus coins total.&lt;br /&gt;
&lt;br /&gt;
After doing this, kill the minibosses, and step on the glowing platform in each of the minibosses&#039; cells to activate it.  As of [[patch 5.58]], it is no longer necessary to remain on the platforms after stepping on them.  Once all 6 platforms have been activated, an enemy will spawn in front of the door leading forward, and defeating it will lead you to the next boss.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|link=]] [[Adrammelech]]==&lt;br /&gt;
The main gimmick of this fight is called &#039;&#039;&#039;Curse of the Fiend&#039;&#039;&#039;, in which the boss will summon orbs of a given elemental aspect, which will float together.  When they collide, they will set off certain mechanics that you need to handle.  Only three (3) orb types will be used in any given battle, and the ones you get are random for each instance of Castrum Lacus Litore.&lt;br /&gt;
*&#039;&#039;&#039;Fire&#039;&#039;&#039;: Press ESC to untarget the boss, and cease all movement and actions.  This includes autoattacking.&lt;br /&gt;
*&#039;&#039;&#039;Ice&#039;&#039;&#039;: Move and keep moving until it finishes going off.&lt;br /&gt;
*&#039;&#039;&#039;Lightning&#039;&#039;&#039;: A giant AoE will go off in the center of the room.  Move to the edges.&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;&#039;&#039;: Cascading concentric donut AoEs.  Move and dodge them.  The donut AoEs line up with the circles in the stonework on the arena floor.&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Donut AoE on the outer edge of the room.  Get to the center.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Knockback from the center to the edge.  Get to the center to avoid being knocked into the bad stuff at the edge.&lt;br /&gt;
Please note that &#039;&#039;&#039;telegraphs will only be shown the first time each type of orb goes off.&#039;&#039;&#039;  You will need to memorize what each type of orb does for any subsequent uses.  At first, only one type of orb will go off at a time, but later, 2 will go off at a time, requiring you to handle 2 orb mechanics simultaneously. Potentially problematic combinations include:&lt;br /&gt;
*&#039;&#039;&#039;Lightning/Water&#039;&#039;&#039;: Stand just outside the innermost circle in the stonework on the floor so you get knocked into the safe zone for lightning.&lt;br /&gt;
*&#039;&#039;&#039;Earth/Fire&#039;&#039;&#039;: Wait on the outermost ring so you can dodge earth after the fire wears off.&lt;br /&gt;
&lt;br /&gt;
Other mechanics include:&lt;br /&gt;
*&#039;&#039;&#039;Holy IV&#039;&#039;&#039;: Raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Burst II&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Warped Light&#039;&#039;&#039;: The boss summons multiple blue orbs that tether to each other in a chain, with a giant AoE centered at the end of the chain.  Get to the opposite side of the room from that last orb.&lt;br /&gt;
*&#039;&#039;&#039;Tornadoes&#039;&#039;&#039;: Multiple tornadoes are summoned.  Don&#039;t stand in them, and don&#039;t be in the way when they move.&lt;br /&gt;
*&#039;&#039;&#039;Meteor&#039;&#039;&#039;: Kill the Arcane Sphere adds quickly, or else the meteor will hit the arena, causing a wipe.&lt;br /&gt;
*&#039;&#039;&#039;Flare&#039;&#039;&#039;: Tank-buster. Mitigate.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|link=]] Beasts of the IVth Imperial Legion: [[Lyon|Lyon rem Helsos]] &amp;amp; [[Dawon]]==&lt;br /&gt;
Before this fight, it is common to designate one party to be those going &amp;quot;Top&amp;quot; to fight Lyon the Beast King, who is somewhat more difficult than Dawon. Midway through the fight, a glowing area appears called &amp;quot;Passage to Majesty&#039;s Place&amp;quot; allowing up to eight people to jump to the northern arena to fight Lyon, which is vital to the fight. The rest of the raid continues fighting Dawon and adds in the main arena.&lt;br /&gt;
&lt;br /&gt;
Some of the mechanics may be too difficult to explain to new players in chat, but can easily be handled by marking a skilled and experienced player for the new players to follow.  On NA servers, the common convention is to use the Triangle mark, often referred to as the &amp;quot;Danger Dorito&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Dawon]]===&lt;br /&gt;
Dawon is a large, black and red griffin-like creature commanded by Lyon.&lt;br /&gt;
*&#039;&#039;&#039;Molting Plumage&#039;&#039;&#039;: Raidwide damage, followed by creating &#039;&#039;&#039;Silver Feathers&#039;&#039;&#039; and &#039;&#039;&#039;Golden Feathers&#039;&#039;&#039; in a 4x4 grid around the arena. Similar to the &#039;&#039;&#039;Light and Dark Orbs&#039;&#039;&#039; from earlier in the engagement, &#039;&#039;&#039;Silver Feathers&#039;&#039;&#039; create a donut AoE, while &#039;&#039;&#039;Golden Feathers&#039;&#039;&#039; create a circular AoE. Standing underneath &#039;&#039;&#039;Silver Feathers&#039;&#039;&#039; guarantees that you will be safe. These feathers are a key mechanic later on.&lt;br /&gt;
*&#039;&#039;&#039;Scratch&#039;&#039;&#039;: Tank-buster. Mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Fervid Pulse&#039;&#039;&#039;: Cardinal AoE centered on Dawon. Note that this makes a large + shaped AoE &#039;&#039;&#039;pointed in the direction it is facing.&#039;&#039;&#039; This move will be used in a later mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Swooping Frenzy&#039;&#039;&#039;: Dawon marks a spot and jumps to it, dealing damage to the point of impact and anyone in the way. &lt;br /&gt;
*&#039;&#039;&#039;Frigid Pulse&#039;&#039;&#039;: Donut AoE centered on Dawon. This move will be used in a later mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Obey&#039;&#039;&#039;: Dawon marks locations in the arena (three marks for the first use of &#039;&#039;&#039;Obey&#039;&#039;&#039;, and four marks every time after) which appear in the order Dawon will act on them. The marks have a symbol at the top and a number of lit bars at the bottom. The symbol (+ or o) determines if Dawon will do either &#039;&#039;&#039;Fervid Pulse&#039;&#039;&#039; (the + shaped AoE pointed where it is facing) or &#039;&#039;&#039;Frigid Pulse&#039;&#039;&#039; (the donut shaped AoE attack centered on Dawon). The number of lit bars below determine the order of the attack (1 bar means it will be first, 2 second...). Shortly after all marks appear, the +/O symbols disappear, forcing you to remember which attack will happen in what order. Act accordingly. After the first cast of &#039;&#039;&#039;Obey&#039;&#039;&#039;, every cast from then on consists of two +s and two Os in a random order.&lt;br /&gt;
*&#039;&#039;&#039;Molting Plumage&#039;&#039;&#039; (After the first): There is immediate raidwide damage, the &#039;&#039;&#039;Silver and Golden Feathers&#039;&#039;&#039; appear throughout the arena, and the entire area is covered by four AoEs with arrows moving a direction. These four AoE do not push you, but push the &#039;&#039;&#039;Silver and Golden Feathers&#039;&#039;&#039; 2 spaces in the directions indicated. Similarly to predicting where the &#039;&#039;&#039;Light and Dark Orbs&#039;&#039;&#039; were going to swap, you must stand in a spot where either no feathers will be pushed to or where a &#039;&#039;&#039;Silver Feather&#039;&#039;&#039; will be pushed to in order to avoid damage.&lt;br /&gt;
*&#039;&#039;&#039;Pentagust&#039;&#039;&#039;: Five narrow AoE cones in the direction Dawon is facing.&lt;br /&gt;
*&#039;&#039;&#039;Add Phase&#039;&#039;&#039;: A &amp;quot;Passage to Majesty&#039;s Place&amp;quot; appears at the northern end of the arena, which the party that will fight Lyon will take. After this, three different kinds of adds will spawn in the arena, detailed below. The adds spawn up to three times, or until the party fighting Lyon succeeds. Note that Dawon is still active during this phase, using &#039;&#039;&#039;Swooping Frenzy&#039;&#039;&#039;, &#039;&#039;&#039;Pentagust&#039;&#039;&#039;, &#039;&#039;&#039;Fervid Pulse&#039;&#039;&#039;, and &#039;&#039;&#039;Scratch&#039;&#039;&#039;. Healers should be mindful of the tank&#039;s health in the case of &#039;&#039;&#039;Scratch&#039;&#039;&#039; due to it being a tank-buster.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
*&#039;&#039;&#039;Tamed Beetles&#039;&#039;&#039;: Four of these spawn each time, tethering to Dawon and making Dawon invincible while casting &#039;&#039;&#039;Defend&#039;&#039;&#039; on themselves to reduce damage taken.&lt;br /&gt;
*&#039;&#039;&#039;Tamed Manticores&#039;&#039;&#039;: Two of these spawn each time. &#039;&#039;&#039;Ripping Claw&#039;&#039;&#039; is a conal AoE attack in front of it. The Tamed Manticores also cast &#039;&#039;&#039;Left Hammer&#039;&#039;&#039; and &#039;&#039;&#039;Right Hammer&#039;&#039;&#039;,  a 180 degree AoE to its left and right side, respectively. These are casted one after the other, so wait on one side and move into the other to avoid both attacks.&lt;br /&gt;
*&#039;&#039;&#039;Tamed Coeurls&#039;&#039;&#039;: &#039;&#039;&#039;Crackle Hiss&#039;&#039;&#039; is a massive cone AoE in front of it, &#039;&#039;&#039;Spike Flail&#039;&#039;&#039; is a cone AoE behind it. Point &#039;&#039;&#039;Crackle Hiss&#039;&#039;&#039; away from the northern side of the arena, as the attack can actually hit those in the other arena fighting Lyon.&lt;br /&gt;
&lt;br /&gt;
All of these adds can be affected by Lost Death.&lt;br /&gt;
&lt;br /&gt;
===[[Lyon the Beast King]]===&lt;br /&gt;
As mentioned above, only 8 people can use the &amp;quot;Passage to Majesty&#039;s Place&amp;quot; to fight Lyon midway through the fight with Dawon. If not enough players go up, additional players will be randomly selected and forcibly pulled up to fill the remaining slots. Determining who these are prior is recommended so that they are all in one party together. Once Lyon&#039;s health reaches 50%, the party has succeeded and will be launched back into the arena with Dawon. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Winds&#039; Peak&#039;&#039;&#039;: AoE attack underneath Lyon with knockback.&lt;br /&gt;
*&#039;&#039;&#039;Heart of Nature&#039;&#039;&#039;: AoE indicated by Lyon striking the ground and a bulging glow on an area of the ground. The ground underneath that erupts. Quickly move into the area after it does this, as two large damaging donut AoEs will erupt out of it afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;: Lyon quickly jumps to a spot in the arena, faces a direction, and does a large cleave in front of him. Get behind him to avoid damage.&lt;br /&gt;
*&#039;&#039;&#039;Heart of Nature&#039;&#039;&#039;: Lyon strikes the ground again. Four small AoEs spawn in each corner and move in the direction indicated on their marker.&lt;br /&gt;
*&#039;&#039;&#039;Twin Agonies&#039;&#039;&#039;: Tank-buster. Mitigate.&lt;br /&gt;
*&#039;&#039;&#039;The King&#039;s Notice&#039;&#039;&#039;: Gaze. Look away from Lyon to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
Note that if Lyon is quickly damaged, some of the mechanics in this fight can be skipped entirely, as he only needs to be brought to 50% health.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
===Loot===&lt;br /&gt;
It is important to note that Castrum Lacus Litore uses &#039;&#039;&#039;Personal Loot&#039;&#039;&#039;, so you have to be sure to click and loot each chest yourself.&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|link=]] [[Brionac (boss)]] / [[4th Legion Helldiver]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Coin|10|fixed=y}}&lt;br /&gt;
{{Drops table row|Magitek Helldiver F1|1}}&lt;br /&gt;
{{Drops table row|Battle with an Esper (Zodiac Age Version) Orchestrion Roll|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Head Gear)|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Body Gear)|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Hand Gear)|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Leg Gear)|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Foot Gear)|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|link=]] [[Adrammelech]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Coin|10|fixed=y}}&lt;br /&gt;
{{Drops table row|Field Notes on Albeleo|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Caprice|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Transcendence|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Superstition|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Sagacity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Mastery|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Becoming|1}}&lt;br /&gt;
{{Drops table row|Bozjan Coin|5}}&lt;br /&gt;
{{Drops table row|Bozjan Coin|5}}&lt;br /&gt;
{{Drops table row|Bozjan Coin|5}}&lt;br /&gt;
{{Drops table row|Bozjan Coin|5}}&lt;br /&gt;
{{Drops table row|Bozjan Coin|5}}&lt;br /&gt;
{{Drops table row|Bozjan Coin|5}}&lt;br /&gt;
{{Drops table row|Into the Fortress (Zodiac Age Version) Orchestrion Roll|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Gold Coffer (small).png|link=]] [[Dawon]] and [[Lyon]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Coin|50|fixed=y}}&lt;br /&gt;
{{Drops table row|Field Notes on Lyon|1}}&lt;br /&gt;
{{Drops table row|Life and Death (Zodiac Age Version) Orchestrion Roll|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Head Gear)|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Body Gear)|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Hand Gear)|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Leg Gear)|1}}&lt;br /&gt;
{{Drops table row|Bozjan Runner&#039;s Secrets (Foot Gear)|1}}&lt;br /&gt;
{{Drops table row|Garlean Synthetic Fabric|1}}&lt;br /&gt;
{{Drops table row|Loathsome Memory of the Dying|5|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
[[Bozjan Coin]]s can be exchanged for special [[Bozjan Armor]] and for any [[Resistance_Supplier_(Bozjan_Southern_Front)#vendor36|Bozjan Runner&#039;s Secrets]] at the [[Resistance Supplier (Bozjan Southern Front)|Resistance Supplier]] in the [[Bozjan Southern Front]].&lt;br /&gt;
&lt;br /&gt;
Completing Castrum Lacus Litore will grant mettle, as well as experience (for players under level 90) and {{tomestone|Poetics|500}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]].&lt;br /&gt;
&lt;br /&gt;
Players who have reached {{questlink|repfeature|Change of Arms}} for the [[Resistance Weapons]] quest line will also receive 5 {{item icon|Loathsome Memory of the Dying}}.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|adventuring foray}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventuring Forays]] [[Category:Shadowbringers]] [[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bozjan_Southern_Front&amp;diff=690934</id>
		<title>The Bozjan Southern Front</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bozjan_Southern_Front&amp;diff=690934"/>
		<updated>2023-11-17T16:24:06Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* link=|32px Solo Engagements (Duels) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Castrum Lacus Litore|Zadnor}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Bozjan Southern Front&lt;br /&gt;
| weather = fair skies, rain, wind, thunder, dust storms&lt;br /&gt;
| description = When the Empire first invaded Bozja, Alermuc Fortress was erected in southern Bozja, the location chosen for its natural defenses. Alas, the seemingly impregnable stronghold fell, and has since been known under the Garlean name Castrum Lacus Litore. Emboldened by the rebirth of Gunnhildr&#039;s Blades, the Bozjan Resistance has begun Operation Eagle&#039;s Nest in a bid to regain this most necessary foothold in the southern front.&lt;br /&gt;
| image = The Bozjan Southern Front banner.png&lt;br /&gt;
| type = Adventuring Foray&lt;br /&gt;
| level = 71&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 430&lt;br /&gt;
| size = flex72&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 180&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Gangos&lt;br /&gt;
| entrance-coordinates = 6.4, 5.7&lt;br /&gt;
| req-quest = Where Eagles Nest&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = varies&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Bozjan Southern Front1.jpg|300px|right]]&lt;br /&gt;
This is an instanced area that up to 72 players can explore simultaneously, and is the first major battlefield of two in the [[Save the Queen: Blades of Gunnhildr]] storyline. It is where players assist the [[Bozjan Resistance]] in reclaiming their homeland from the [[IVth Imperial Legion]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Level Requirement: Disciple of War or Magic level 71&lt;br /&gt;
*Item Level Sync: 430&lt;br /&gt;
*Party Size: One to eight players&lt;br /&gt;
**While up to 72 players can simultaneously be in the instance, only party sizes of up to eight players are allowed. Players can freely join or leave parties inside the instance, but [[Party Finder]] is disabled.&lt;br /&gt;
*Role Restrictions: None&lt;br /&gt;
*Time Limit: 180 minutes&lt;br /&gt;
**The instance timer is specific to each player and commences upon entering the duty.&lt;br /&gt;
*Unrestricted Parties not allowed&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*[[Quest]]: {{questlink|feature|Where Eagles Nest}}&lt;br /&gt;
*Disciple of War or Magic level 80&lt;br /&gt;
*Starting Location: [[Gangos]] (X:6.4 Y:5.7)&lt;br /&gt;
*Starting NPC: [[Marsak]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest {{questlink|main|Vows of Virtue, Deeds of Cruelty}}, as well as the quests {{questlink|feature|The Bozja Incident}} and {{questlink|feature|Fire in the Forge}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===Entering the Bozjan Southern Front===&lt;br /&gt;
Players can enter the Bozjan southern front by speaking with [[Sjeros]] at [[Gangos]] (X:5.5 Y:5.4). If entering as a party, the leader must speak with the NPC.&lt;br /&gt;
&lt;br /&gt;
===Forming Parties===&lt;br /&gt;
Unlike other instanced areas, the Bozjan southern front allows the use of party functions such as inviting party members, disbanding the party, and leaving the party without exiting the instance.&lt;br /&gt;
* Please note that if you enter the Bozjan southern front as a member of a party, even if you leave it while within the Bozjan southern front, you will be returned to the party upon exiting the instance.&lt;br /&gt;
&lt;br /&gt;
===Level Sync===&lt;br /&gt;
All forays in the Bozjan southern front are level synced, with character levels adjusted upwards or downwards to 80, and all equipment adjusted upwards or downwards to item level 430. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia.&lt;br /&gt;
* Actions requiring job quest completion will remain inaccessible if their associated quests have not been completed.&lt;br /&gt;
* Empty equipment slots will not be adjusted to item level 430 and will therefore provide no stats.&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
Players who have yet to reach level 90 will earn experience points commensurate with their job level.&lt;br /&gt;
&lt;br /&gt;
===Changing Classes and Jobs===&lt;br /&gt;
You may change between Disciple of War and Magic classes and jobs level 71 or above. Note, however, that you cannot change classes or jobs during combat or when participating in a critical engagement.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
Players are free to ride mounts at any time after entering the instance.&lt;br /&gt;
* Please note that mounts cannot fly.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Enemies encountered on the Bozjan southern front will have an icon next to their name denoting their strength. The larger the number on this icon, the more powerful the enemy. Especially dangerous enemies will bear a unique (★) icon with no number.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front2.png]]&lt;br /&gt;
&lt;br /&gt;
===Mettle and Resistance Rank===&lt;br /&gt;
===={{Mettle|size=40px}} Mettle====&lt;br /&gt;
By participating in battles on the Bozjan southern front, players earn mettle. After earning sufficient mettle, players can speak with the [[Resistance Commander]] to increase their Resistance rank. Players can hold a maximum of {{Mettle|25870000}} mettle.&lt;br /&gt;
* Please note that mettle cannot be earned by fighting enemies outside of skirmishes and critical engagements.&lt;br /&gt;
&lt;br /&gt;
====Resistance Rank====&lt;br /&gt;
[[File:The Bozjan Southern Front3.png|300px|right]]&lt;br /&gt;
[[Resistance Rank]] is a representation of your reputation on the Bozjan southern front. As your rank increases, the Resistance&#039;s front line will advance, allowing you to explore new areas on the southern front.&lt;br /&gt;
&lt;br /&gt;
Current Resistance rank and mettle earned can be viewed at any time via the HUD.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front4.png]]&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
After reaching Resistance rank 5, players will begin to lose mettle upon being incapacitated. Players will also lose a large amount of mettle if they return to the encampment or leave the instance without being revived.&lt;br /&gt;
* Resistance rank cannot go down from losing mettle.&lt;br /&gt;
* Because of the large penalty for &amp;quot;releasing&amp;quot;, it is recommended for incapacitated players to use /shout chat and provide their current coordinates to signal to others they need to be resurrected.&lt;br /&gt;
&lt;br /&gt;
===Encounters on the Bozjan Southern Front===&lt;br /&gt;
Players must assist the soldiers of Bozja by participating in skirmishes and critical engagements. Contributions to these battles will earn players the following rewards:&lt;br /&gt;
&lt;br /&gt;
*[[Mettle]]&lt;br /&gt;
*[[Allagan Tomestones]] (For jobs at level cap)&lt;br /&gt;
*[[Experience Points]] (For jobs below level cap)&lt;br /&gt;
Victory in these battles is essential to pushing the front line forward and ultimately routing the imperial forces.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
[[File:The Bozjan Southern Front6.png|300px|right]]&lt;br /&gt;
These battles appear throughout the instance, and can be joined by any number of players. Most skirmishes are commenced randomly in the field, with some being triggered by the defeat of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front5.png]]&lt;br /&gt;
&lt;br /&gt;
====Critical Engagements====&lt;br /&gt;
[[File:The Bozjan Southern Front8.jpg|300px|right]]&lt;br /&gt;
These battles are triggered by the defeat of certain enemies or victory in skirmishes, allowing only a limited number of combatants.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front7.png]]&lt;br /&gt;
&lt;br /&gt;
Critical engagements do not require you to be present in the field to participate. Instead, players must request deployment via the Resistance Recruitment window.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front9.png]]&lt;br /&gt;
&lt;br /&gt;
====Joining Critical Engagements====&lt;br /&gt;
[[File:The Bozjan Southern Front10.png|300px|right]]&lt;br /&gt;
Once battle has commenced, critical engagements will appear in the Resistance Recruitment window. There, players can confirm whether the Resistance is enlisting more combatants to join the fray, the maximum number of participants, as well as the time remaining for the encounter.&lt;br /&gt;
&lt;br /&gt;
Critical engagements take place in three phases:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Registration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players will have one minute after a critical engagement has been initiated to request deployment. If there are more requests for deployment than are permitted for an engagement, however, participants will be selected at random.&lt;br /&gt;
* When joined in a party, the party leader must request deployment on behalf of their party. In the event participants are selected at random, the party will be accepted or declined as a whole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Preparing for Battle&#039;&#039;&#039;&lt;br /&gt;
[[File:The Bozjan Southern Front11.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
Players selected for deployment will have two minutes to prepare for battle. When ready, they can be transported to the battlefield via the Resistance Recruitment window.&lt;br /&gt;
&lt;br /&gt;
Should the maximum number of combatants not be reached before the preparation phase, the Resistance will call for reinforcements, at which point players may again request deployment.&lt;br /&gt;
* When requesting deployment as reinforcements, all players must apply separately, even if they are in a party. Furthermore, combatants will be selected in the order in which they applied rather than by lottery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Battle Commences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the preparation phase ends, players must take up arms and do battle with imperial forces.&lt;br /&gt;
&lt;br /&gt;
====Priority Deployment====&lt;br /&gt;
It is possible to gain priority deployment for critical engagements. This can be accomplished in one of two ways:&lt;br /&gt;
&lt;br /&gt;
=====Combatant&#039;s Priority Deployment=====&lt;br /&gt;
Players who contribute to the initiation of a critical engagement may receive priority when registering for their next deployment.&lt;br /&gt;
&lt;br /&gt;
=====Quartermaster&#039;s Priority Deployment=====&lt;br /&gt;
Players may receive priority deployment in exchange for Bozjan clusters by speaking to the Resistance quartermaster at Utya&#039;s Aegis (X:14.2 Y:29.6). It should be noted that those with combatant&#039;s priority deployment are more likely to be chosen.&lt;br /&gt;
&lt;br /&gt;
* When registering as a party, all party members must have the same type of priority deployment for it to be recognized.&lt;br /&gt;
* If the number of players requesting priority deployment exceeds the maximum number of combatants, they will be selected by lottery.&lt;br /&gt;
&lt;br /&gt;
===Bozjan Clusters===&lt;br /&gt;
[[File:The Bozjan Southern Front12.png|300px|right]]&lt;br /&gt;
When defeating enemies on the Bozjan southern front, there is a chance players will come across {{Bozjan cluster}} [[Bozjan Cluster]]s. These crystals can be traded to the [[Resistance Quartermaster]] at [[Utya&#039;s Aegis]] (X:14.2 Y:29.6) for various goods and services.&lt;br /&gt;
&lt;br /&gt;
The number of Bozjan clusters in your possession can be confirmed via the HUD.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front13.png]]&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
[[File:The Bozjan Southern Front14.png|300px|right]]&lt;br /&gt;
While battling on the southern front, players will also come across [[Southern Front Lockbox]]es. They can be appraised by the [[Resistance Locksmith]] at [[Utya&#039;s Aegis]] (X:15.2 Y:29.7).&lt;br /&gt;
&lt;br /&gt;
===Lost Actions===&lt;br /&gt;
Lost actions are a special type of duty action exclusive to the Bozjan southern front. They have various effects, including those used for attacking, healing, and reviving allies. Their effective use may turn the tide of battle in your fight against the [[IVth Imperial Legion]].&lt;br /&gt;
* Lost actions are unlocked after reaching Resistance rank 2 and progressing the quest line.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front15.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fragments and the Lost Finds Cache====&lt;br /&gt;
[[File:The Bozjan Southern Front16.png|300px|right]]&lt;br /&gt;
During their expeditions into the front, players will obtain items known as [[Forgotten Fragments]]. These can be examined by a [[Resistance Appraiser]] at Utya&#039;s Aegis (X:15.3 Y:30.1), transforming them into lost actions.&lt;br /&gt;
&lt;br /&gt;
While unidentified fragments can be placed in your inventory, those transformed into lost actions are stored in the [[Lost Finds Cache]], which can hold up to 200 copies of any lost action.&lt;br /&gt;
&lt;br /&gt;
====Lost Finds Holster====&lt;br /&gt;
To use lost actions in battle, they must first be moved from the lost finds cache to the lost finds holster.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front17.png|500px]]&lt;br /&gt;
&lt;br /&gt;
It should be noted, however, that the lost finds holster has a limited capacity. While this limit can be increased with a higher Resistance rank, you must choose carefully which actions to take into battle.&lt;br /&gt;
&lt;br /&gt;
Up to 10 combinations of your favorite lost actions can be saved as sets.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front18.png]]&lt;br /&gt;
&lt;br /&gt;
Once a set has been loaded, your selection of actions can be confirmed in the Lost Finds Holster window.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front19.png]]&lt;br /&gt;
&lt;br /&gt;
====Using Lost Actions====&lt;br /&gt;
While most lost actions must be converted into duty actions before they are used, some can be used directly from the holster as items.&lt;br /&gt;
&lt;br /&gt;
Using as Duty Actions&lt;br /&gt;
Lost actions are kept in the lost finds holster until they are assigned as duty actions.&lt;br /&gt;
* Lost actions assigned as duty actions will not be lost upon exiting the Bozjan southern front.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front20.png]]&lt;br /&gt;
&lt;br /&gt;
When two duty actions are set, the controls are as follows:&lt;br /&gt;
&lt;br /&gt;
*Duty Action 1&lt;br /&gt;
RT + Right Thumb-click (R2 + R3)&lt;br /&gt;
*Duty Action 2&lt;br /&gt;
LT + Right Thumb-click (L2 + R3)&lt;br /&gt;
&lt;br /&gt;
Using as Items&lt;br /&gt;
Lost actions categorized as items can be used directly from the lost finds holster to activate their effects. They may also be assigned to your hotbar, making them ideal for use in emergencies.&lt;br /&gt;
&lt;br /&gt;
===[[Field Records]]===&lt;br /&gt;
As you progress through quests on the Bozjan southern front, a field record will be added to your collection. Furthermore, completion of certain quests, skirmishes, and critical engagements in the Bozjan southern front will earn you sheaves of notes. These notes can then be used to add entries to the field record.&lt;br /&gt;
&lt;br /&gt;
If you should find sheaves of notes already added to your field record, they can be traded to the [[Resistance Historian]] at [[Utya&#039;s Aegis]] (X:15.0 Y:29.1) for various goods.&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Field Records|Southern Front}}&lt;br /&gt;
===Notoriety===&lt;br /&gt;
[[File:Notoriety1.png|right]]&lt;br /&gt;
Notoriety is a parameter added in [[patch 5.5]] that influences a player&#039;s chances of being selected to duel enemies.&lt;br /&gt;
&lt;br /&gt;
In the event a player is not chosen to duel, participation in the prerequisite critical engagement will earn them notoriety. As notoriety increases, so too will their chances of being chosen to duel. The player with the highest notoriety when the duelist is selected will be chosen to take part in the duel.  If two or more players have equal notoriety levels, a random player from those with the highest notoriety will be selected.  It should be noted, however, that all notoriety is lost when selected for a duel.&lt;br /&gt;
&lt;br /&gt;
==Advancement - Mettle and Resistance Rank==&lt;br /&gt;
Mettle and Resistance rank are similar in concept to experience and leveling, respectively. Mettle is earned by completing skirmishes and critical engagements, and on reaching a certain amounts of mettle, you will be able to increase your resistance rank by talking to the commander. Increasing your Resistance Rank is needed to progress within the front, and unlocks additional features.&lt;br /&gt;
&lt;br /&gt;
===Features unlocked by Resistance Rank===&lt;br /&gt;
{| {{STDT| mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Mettle Required !! New Features / Content Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - || Starting Rank, {{questlink|feature|An Expected Engagement}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{mettle|300}} || {{questlink|feature|Lost No Longer}}, can appraise {{item icon|Forgotten Fragment of Skill}}, {{item icon|Forgotten Fragment of Preparation}}, and {{item icon|Forgotten Fragment of Caution}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{mettle|1100}} || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{mettle|2200}} || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{mettle|3800}} || {{questlink|feature|On the Offensive}}, Access to [[Old Bozja]] (Second Area), can appraise {{item icon|Forgotten Fragment of Awakening}}, {{item icon|Forgotten Fragment of Ingenuity}}, and {{item icon|Forgotten Fragment of Care}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{mettle|9400}} || {{questlink|feature|Time to Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{mettle|18000}} || {{questlink|feature|Third Time&#039;s the Charm}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{mettle|32000}} || {{questlink|feature|Pressing Forward}}, Access to [[The Alermuc Climb]] (Third Area), can appraise {{item icon|Forgotten Fragment of Violence}}, {{item icon|Forgotten Fragment of Resolve}}, {{item icon|Forgotten Fragment of Support}}, and {{item icon|Forgotten Fragment of Compassion}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{mettle|51300}} || {{questlink|feature|Signature Acquired}}, {{questlink|feature|Picking Up the Trail}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{mettle|78000}} || {{questlink|feature|The Lady of Blades}}, Access to {{questlink|ce-assault|Castrum Lacus Litore}}, Continuation of the [[Save the Queen]] storyline leading to {{questlink|del-reg|Delubrum Reginae}} and {{questlink|zadnor|Zadnor}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{mettle|106000}} || Can appraise {{item icon|Forgotten Fragment of Mastery}} and {{item icon|Forgotten Fragment of Superstition}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{mettle|157400}} || Can appraise {{item icon|Forgotten Fragment of Sagacity}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{mettle|252000}} || Can appraise {{item icon|Forgotten Fragment of Becoming}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{mettle|416000}} || Can appraise {{item icon|Forgotten Fragment of Transcendence}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{mettle|703200}} || Access to [[Delubrum Reginae (Savage)]], can appraise {{item icon|Forgotten Fragment of Caprice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bozja events==&lt;br /&gt;
===Skirmishes===&lt;br /&gt;
Skirmishes are functionally identical to FATEs. They require groups of players to travel to certain locations within the battlefield and complete various objective, such as killing mobs, killing a boss, or collecting supplies. Skirmishes grant mettle, experience, {{tomestone|poetics}}[[Allagan Tomestones of Poetics]], and a chance for various other rewards.&lt;br /&gt;
&lt;br /&gt;
===Critical Engagements===&lt;br /&gt;
Critical engagements are similar to skirmishes, with some key differences. They are limited in the number of players who can participate (Either 24 or 48, depending on the engagement). To participate, you need to register through the UI. If more than the maximum allowed number of players register, players will be chosen at random to participate.&lt;br /&gt;
&lt;br /&gt;
If you are chosen to participate, click the Commence button in the Resistance Recruitment list to teleport to the arena. The arena will have a wall placed around it, preventing players from entering or leaving while the engagement is in progress. Critical engagements are generally more challenging than skirmishes, and grant greater rewards when completed, including mettle, experience, {{tomestone|poetics}}[[Allagan Tomestones of Poetics]], and a chance for various other rewards.&lt;br /&gt;
&lt;br /&gt;
Most critical engagements contain a single boss enemy, similar to a [[raid]] or [[trial]], while others will have waves of several enemies. Being hit with any avoidable AoEs will inflict a stack of {{status effect|vulnerability up}} [[Vulnerability Up]] that lasts indefinitely for the rest of the engagement or until the player dies.&lt;br /&gt;
&lt;br /&gt;
===[[File:critical engagement solo (map icon).png|link=|32px]] Solo Engagements (Duels)===&lt;br /&gt;
If you do not die and not receive any {{status effect|vulnerability up}} Vulnerability Up stacks (i.e., not be hit with any avoidable AoEs) during certain critical engagements, you will be offered a chance to register for a solo engagement. Solo engagements, or duels, are a special type of engagement that only one player can participate in, and require you to fight a powerful boss. When fought normally, they are &#039;&#039;&#039;very&#039;&#039;&#039; difficult, and only well-prepared players can complete them. There are 3 different solo engagements in the Bozjan Southern Front, and beating each one grants 99 lockboxes, an exclusive achievement and a title. They also are guaranteed to drop certain rare [[Field Notes]] that otherwise have low drop rates from other sources.  When a duel is successfully completed, every player in the instance that chose to watch the duel will receive a 100% buff to mettle gain for one hour.&lt;br /&gt;
*There are methods (&amp;quot;duel cheesing&amp;quot;) using certain combinations of [[Lost Actions]] to easily complete most duels.&lt;br /&gt;
&lt;br /&gt;
==={{questlink|ce-assault|Castrum Lacus Litore|large}}===&lt;br /&gt;
{{main|Castrum Lacus Litore}}&lt;br /&gt;
Castrum Lacus Litore is a special engagement that takes place on a separate map and serves as the &amp;quot;finale&amp;quot; to the Bozjan Southern Front. Available after reaching Resistance Rank 10 and completing the prerequisite quests, it is a raid dungeon that allows up to a maximum of 48 players, and is accessed in the same way as a critical engagement. When it pops, click the Register button in the Resistance Recruitment list, and if you are selected, click Commence. Defeating bosses within Castrum Lacus Litore grants {{item icon|Bozjan Coin}}s, which can be exchanged for special armor sets.&lt;br /&gt;
&lt;br /&gt;
==FATEs==&lt;br /&gt;
{{see also|The Bozjan Southern Front FATEs}}&lt;br /&gt;
{{:The Bozjan Southern Front FATEs}}&lt;br /&gt;
&lt;br /&gt;
==[[Lost Actions]]==&lt;br /&gt;
&#039;&#039;&#039;[[Offensive Lost Actions|Offensive]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Defensive Lost Actions|Defensive]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Restorative Lost Actions|Restorative]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beneficial Lost Actions|Beneficial]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactical Lost Actions|Tactical]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Detrimental Lost Actions|Detrimental]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Item-related Lost Actions|Item-related]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Forgotten Fragments]]==&lt;br /&gt;
{{#lsth:Forgotten Fragments|Ranks 1-15}}&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*{{Bozjan cluster}} [[Bozjan Cluster]]s&lt;br /&gt;
*{{Item icon|Southern Front Lockbox}}&lt;br /&gt;
*{{Item icon|Bozjan Coin}}s&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|No Man&#039;s Land I}}&lt;br /&gt;
{{achievement table row|No Man&#039;s Land II}}&lt;br /&gt;
{{achievement table row|No Man&#039;s Land III}}&lt;br /&gt;
{{achievement table row|No Man&#039;s Land IV}}&lt;br /&gt;
{{achievement table row|Critical Role I}}&lt;br /&gt;
{{achievement table row|Critical Role II}}&lt;br /&gt;
{{achievement table row|Critical Role III}}&lt;br /&gt;
{{achievement table row|Critical Role IV}}&lt;br /&gt;
{{achievement table row|Missing an Angel}}&lt;br /&gt;
{{achievement table row|Lyon&#039;s Share}}&lt;br /&gt;
{{achievement table row|Burn Baby Burn}}&lt;br /&gt;
{{achievement table row|Close Encounters}}&lt;br /&gt;
{{achievement table row|Sharper than Blades}}&lt;br /&gt;
{{achievement table row|Operation: Eagle&#039;s Nest I}}&lt;br /&gt;
{{achievement table row|Operation: Eagle&#039;s Nest II}}&lt;br /&gt;
{{achievement table row|Operation: Eagle&#039;s Nest III}}&lt;br /&gt;
{{achievement table row|No Need for Triage I}}&lt;br /&gt;
{{achievement table row|No Need for Triage II}}&lt;br /&gt;
{{achievement table row|No Need for Triage III}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Bozjan Southern Front}}&lt;br /&gt;
{{achievement table row|Annals of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Differences from [[Eureka]]==&lt;br /&gt;
*Mettle is not awarded from killing the mobs, but clusters and fragments exclusively drop from them. Therefore, some amount of mob farming will be required, but this will not advance your resistance rank. For that, Skirmishes and Critical Engagements should be prioritized.&lt;br /&gt;
*Increasing Resistance Rank is required to progress the storyline and unlock new areas, similar to Eureka Elemental Level. However, unlike Elemental Level, Resistance Rank is not directly tied to player power. The primary means of progression is [[Zadnor#Resistance Honors|Resistance Honors]], which is only unlocked after completing the storyline.&lt;br /&gt;
*It is not possible to &amp;quot;de-rank&amp;quot; after Mettle loss on death, unlike Elemental Levels, due to Mettle being treated as an expendable resource similar to a currency.&lt;br /&gt;
*To alleviate &amp;quot;early pulling&amp;quot; issues with Notorious Monsters in Eureka, Critical Engagements in Bozja are more structured versions of Notorious Monsters with a time window to sign up and take place in enclosed arenas. Because of this, there is no expectation (nor is it possible) to pull them at a player-designated time to allow other players to arrive, unlike with Notorious Monsters.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
BSF Concept Art 1.jpg&lt;br /&gt;
BSF Concept Art 2.jpg&lt;br /&gt;
BSF Glamor Shot 1.jpg&lt;br /&gt;
BSF Glamor Shot 2.jpg&lt;br /&gt;
The Bozjan Southern Front1.jpg&lt;br /&gt;
The Bozjan Southern Front8.jpg&lt;br /&gt;
BSF Glamor Shot 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
BSF Gear.jpg&lt;br /&gt;
BSF guide map1.jpg&lt;br /&gt;
Bozjan Southern Front map.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|adventuring foray}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventuring Forays]] [[Category:Shadowbringers]] [[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bozjan_Southern_Front&amp;diff=690933</id>
		<title>The Bozjan Southern Front</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bozjan_Southern_Front&amp;diff=690933"/>
		<updated>2023-11-17T16:20:15Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* Notoriety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Castrum Lacus Litore|Zadnor}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Bozjan Southern Front&lt;br /&gt;
| weather = fair skies, rain, wind, thunder, dust storms&lt;br /&gt;
| description = When the Empire first invaded Bozja, Alermuc Fortress was erected in southern Bozja, the location chosen for its natural defenses. Alas, the seemingly impregnable stronghold fell, and has since been known under the Garlean name Castrum Lacus Litore. Emboldened by the rebirth of Gunnhildr&#039;s Blades, the Bozjan Resistance has begun Operation Eagle&#039;s Nest in a bid to regain this most necessary foothold in the southern front.&lt;br /&gt;
| image = The Bozjan Southern Front banner.png&lt;br /&gt;
| type = Adventuring Foray&lt;br /&gt;
| level = 71&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 430&lt;br /&gt;
| size = flex72&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 180&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Gangos&lt;br /&gt;
| entrance-coordinates = 6.4, 5.7&lt;br /&gt;
| req-quest = Where Eagles Nest&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = varies&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Bozjan Southern Front1.jpg|300px|right]]&lt;br /&gt;
This is an instanced area that up to 72 players can explore simultaneously, and is the first major battlefield of two in the [[Save the Queen: Blades of Gunnhildr]] storyline. It is where players assist the [[Bozjan Resistance]] in reclaiming their homeland from the [[IVth Imperial Legion]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Level Requirement: Disciple of War or Magic level 71&lt;br /&gt;
*Item Level Sync: 430&lt;br /&gt;
*Party Size: One to eight players&lt;br /&gt;
**While up to 72 players can simultaneously be in the instance, only party sizes of up to eight players are allowed. Players can freely join or leave parties inside the instance, but [[Party Finder]] is disabled.&lt;br /&gt;
*Role Restrictions: None&lt;br /&gt;
*Time Limit: 180 minutes&lt;br /&gt;
**The instance timer is specific to each player and commences upon entering the duty.&lt;br /&gt;
*Unrestricted Parties not allowed&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*[[Quest]]: {{questlink|feature|Where Eagles Nest}}&lt;br /&gt;
*Disciple of War or Magic level 80&lt;br /&gt;
*Starting Location: [[Gangos]] (X:6.4 Y:5.7)&lt;br /&gt;
*Starting NPC: [[Marsak]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest {{questlink|main|Vows of Virtue, Deeds of Cruelty}}, as well as the quests {{questlink|feature|The Bozja Incident}} and {{questlink|feature|Fire in the Forge}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===Entering the Bozjan Southern Front===&lt;br /&gt;
Players can enter the Bozjan southern front by speaking with [[Sjeros]] at [[Gangos]] (X:5.5 Y:5.4). If entering as a party, the leader must speak with the NPC.&lt;br /&gt;
&lt;br /&gt;
===Forming Parties===&lt;br /&gt;
Unlike other instanced areas, the Bozjan southern front allows the use of party functions such as inviting party members, disbanding the party, and leaving the party without exiting the instance.&lt;br /&gt;
* Please note that if you enter the Bozjan southern front as a member of a party, even if you leave it while within the Bozjan southern front, you will be returned to the party upon exiting the instance.&lt;br /&gt;
&lt;br /&gt;
===Level Sync===&lt;br /&gt;
All forays in the Bozjan southern front are level synced, with character levels adjusted upwards or downwards to 80, and all equipment adjusted upwards or downwards to item level 430. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia.&lt;br /&gt;
* Actions requiring job quest completion will remain inaccessible if their associated quests have not been completed.&lt;br /&gt;
* Empty equipment slots will not be adjusted to item level 430 and will therefore provide no stats.&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
Players who have yet to reach level 90 will earn experience points commensurate with their job level.&lt;br /&gt;
&lt;br /&gt;
===Changing Classes and Jobs===&lt;br /&gt;
You may change between Disciple of War and Magic classes and jobs level 71 or above. Note, however, that you cannot change classes or jobs during combat or when participating in a critical engagement.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
Players are free to ride mounts at any time after entering the instance.&lt;br /&gt;
* Please note that mounts cannot fly.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Enemies encountered on the Bozjan southern front will have an icon next to their name denoting their strength. The larger the number on this icon, the more powerful the enemy. Especially dangerous enemies will bear a unique (★) icon with no number.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front2.png]]&lt;br /&gt;
&lt;br /&gt;
===Mettle and Resistance Rank===&lt;br /&gt;
===={{Mettle|size=40px}} Mettle====&lt;br /&gt;
By participating in battles on the Bozjan southern front, players earn mettle. After earning sufficient mettle, players can speak with the [[Resistance Commander]] to increase their Resistance rank. Players can hold a maximum of {{Mettle|25870000}} mettle.&lt;br /&gt;
* Please note that mettle cannot be earned by fighting enemies outside of skirmishes and critical engagements.&lt;br /&gt;
&lt;br /&gt;
====Resistance Rank====&lt;br /&gt;
[[File:The Bozjan Southern Front3.png|300px|right]]&lt;br /&gt;
[[Resistance Rank]] is a representation of your reputation on the Bozjan southern front. As your rank increases, the Resistance&#039;s front line will advance, allowing you to explore new areas on the southern front.&lt;br /&gt;
&lt;br /&gt;
Current Resistance rank and mettle earned can be viewed at any time via the HUD.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front4.png]]&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
After reaching Resistance rank 5, players will begin to lose mettle upon being incapacitated. Players will also lose a large amount of mettle if they return to the encampment or leave the instance without being revived.&lt;br /&gt;
* Resistance rank cannot go down from losing mettle.&lt;br /&gt;
* Because of the large penalty for &amp;quot;releasing&amp;quot;, it is recommended for incapacitated players to use /shout chat and provide their current coordinates to signal to others they need to be resurrected.&lt;br /&gt;
&lt;br /&gt;
===Encounters on the Bozjan Southern Front===&lt;br /&gt;
Players must assist the soldiers of Bozja by participating in skirmishes and critical engagements. Contributions to these battles will earn players the following rewards:&lt;br /&gt;
&lt;br /&gt;
*[[Mettle]]&lt;br /&gt;
*[[Allagan Tomestones]] (For jobs at level cap)&lt;br /&gt;
*[[Experience Points]] (For jobs below level cap)&lt;br /&gt;
Victory in these battles is essential to pushing the front line forward and ultimately routing the imperial forces.&lt;br /&gt;
&lt;br /&gt;
====Skirmishes====&lt;br /&gt;
[[File:The Bozjan Southern Front6.png|300px|right]]&lt;br /&gt;
These battles appear throughout the instance, and can be joined by any number of players. Most skirmishes are commenced randomly in the field, with some being triggered by the defeat of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front5.png]]&lt;br /&gt;
&lt;br /&gt;
====Critical Engagements====&lt;br /&gt;
[[File:The Bozjan Southern Front8.jpg|300px|right]]&lt;br /&gt;
These battles are triggered by the defeat of certain enemies or victory in skirmishes, allowing only a limited number of combatants.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front7.png]]&lt;br /&gt;
&lt;br /&gt;
Critical engagements do not require you to be present in the field to participate. Instead, players must request deployment via the Resistance Recruitment window.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front9.png]]&lt;br /&gt;
&lt;br /&gt;
====Joining Critical Engagements====&lt;br /&gt;
[[File:The Bozjan Southern Front10.png|300px|right]]&lt;br /&gt;
Once battle has commenced, critical engagements will appear in the Resistance Recruitment window. There, players can confirm whether the Resistance is enlisting more combatants to join the fray, the maximum number of participants, as well as the time remaining for the encounter.&lt;br /&gt;
&lt;br /&gt;
Critical engagements take place in three phases:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Registration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players will have one minute after a critical engagement has been initiated to request deployment. If there are more requests for deployment than are permitted for an engagement, however, participants will be selected at random.&lt;br /&gt;
* When joined in a party, the party leader must request deployment on behalf of their party. In the event participants are selected at random, the party will be accepted or declined as a whole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Preparing for Battle&#039;&#039;&#039;&lt;br /&gt;
[[File:The Bozjan Southern Front11.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
Players selected for deployment will have two minutes to prepare for battle. When ready, they can be transported to the battlefield via the Resistance Recruitment window.&lt;br /&gt;
&lt;br /&gt;
Should the maximum number of combatants not be reached before the preparation phase, the Resistance will call for reinforcements, at which point players may again request deployment.&lt;br /&gt;
* When requesting deployment as reinforcements, all players must apply separately, even if they are in a party. Furthermore, combatants will be selected in the order in which they applied rather than by lottery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Battle Commences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the preparation phase ends, players must take up arms and do battle with imperial forces.&lt;br /&gt;
&lt;br /&gt;
====Priority Deployment====&lt;br /&gt;
It is possible to gain priority deployment for critical engagements. This can be accomplished in one of two ways:&lt;br /&gt;
&lt;br /&gt;
=====Combatant&#039;s Priority Deployment=====&lt;br /&gt;
Players who contribute to the initiation of a critical engagement may receive priority when registering for their next deployment.&lt;br /&gt;
&lt;br /&gt;
=====Quartermaster&#039;s Priority Deployment=====&lt;br /&gt;
Players may receive priority deployment in exchange for Bozjan clusters by speaking to the Resistance quartermaster at Utya&#039;s Aegis (X:14.2 Y:29.6). It should be noted that those with combatant&#039;s priority deployment are more likely to be chosen.&lt;br /&gt;
&lt;br /&gt;
* When registering as a party, all party members must have the same type of priority deployment for it to be recognized.&lt;br /&gt;
* If the number of players requesting priority deployment exceeds the maximum number of combatants, they will be selected by lottery.&lt;br /&gt;
&lt;br /&gt;
===Bozjan Clusters===&lt;br /&gt;
[[File:The Bozjan Southern Front12.png|300px|right]]&lt;br /&gt;
When defeating enemies on the Bozjan southern front, there is a chance players will come across {{Bozjan cluster}} [[Bozjan Cluster]]s. These crystals can be traded to the [[Resistance Quartermaster]] at [[Utya&#039;s Aegis]] (X:14.2 Y:29.6) for various goods and services.&lt;br /&gt;
&lt;br /&gt;
The number of Bozjan clusters in your possession can be confirmed via the HUD.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front13.png]]&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
[[File:The Bozjan Southern Front14.png|300px|right]]&lt;br /&gt;
While battling on the southern front, players will also come across [[Southern Front Lockbox]]es. They can be appraised by the [[Resistance Locksmith]] at [[Utya&#039;s Aegis]] (X:15.2 Y:29.7).&lt;br /&gt;
&lt;br /&gt;
===Lost Actions===&lt;br /&gt;
Lost actions are a special type of duty action exclusive to the Bozjan southern front. They have various effects, including those used for attacking, healing, and reviving allies. Their effective use may turn the tide of battle in your fight against the [[IVth Imperial Legion]].&lt;br /&gt;
* Lost actions are unlocked after reaching Resistance rank 2 and progressing the quest line.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front15.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fragments and the Lost Finds Cache====&lt;br /&gt;
[[File:The Bozjan Southern Front16.png|300px|right]]&lt;br /&gt;
During their expeditions into the front, players will obtain items known as [[Forgotten Fragments]]. These can be examined by a [[Resistance Appraiser]] at Utya&#039;s Aegis (X:15.3 Y:30.1), transforming them into lost actions.&lt;br /&gt;
&lt;br /&gt;
While unidentified fragments can be placed in your inventory, those transformed into lost actions are stored in the [[Lost Finds Cache]], which can hold up to 200 copies of any lost action.&lt;br /&gt;
&lt;br /&gt;
====Lost Finds Holster====&lt;br /&gt;
To use lost actions in battle, they must first be moved from the lost finds cache to the lost finds holster.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front17.png|500px]]&lt;br /&gt;
&lt;br /&gt;
It should be noted, however, that the lost finds holster has a limited capacity. While this limit can be increased with a higher Resistance rank, you must choose carefully which actions to take into battle.&lt;br /&gt;
&lt;br /&gt;
Up to 10 combinations of your favorite lost actions can be saved as sets.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front18.png]]&lt;br /&gt;
&lt;br /&gt;
Once a set has been loaded, your selection of actions can be confirmed in the Lost Finds Holster window.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front19.png]]&lt;br /&gt;
&lt;br /&gt;
====Using Lost Actions====&lt;br /&gt;
While most lost actions must be converted into duty actions before they are used, some can be used directly from the holster as items.&lt;br /&gt;
&lt;br /&gt;
Using as Duty Actions&lt;br /&gt;
Lost actions are kept in the lost finds holster until they are assigned as duty actions.&lt;br /&gt;
* Lost actions assigned as duty actions will not be lost upon exiting the Bozjan southern front.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bozjan Southern Front20.png]]&lt;br /&gt;
&lt;br /&gt;
When two duty actions are set, the controls are as follows:&lt;br /&gt;
&lt;br /&gt;
*Duty Action 1&lt;br /&gt;
RT + Right Thumb-click (R2 + R3)&lt;br /&gt;
*Duty Action 2&lt;br /&gt;
LT + Right Thumb-click (L2 + R3)&lt;br /&gt;
&lt;br /&gt;
Using as Items&lt;br /&gt;
Lost actions categorized as items can be used directly from the lost finds holster to activate their effects. They may also be assigned to your hotbar, making them ideal for use in emergencies.&lt;br /&gt;
&lt;br /&gt;
===[[Field Records]]===&lt;br /&gt;
As you progress through quests on the Bozjan southern front, a field record will be added to your collection. Furthermore, completion of certain quests, skirmishes, and critical engagements in the Bozjan southern front will earn you sheaves of notes. These notes can then be used to add entries to the field record.&lt;br /&gt;
&lt;br /&gt;
If you should find sheaves of notes already added to your field record, they can be traded to the [[Resistance Historian]] at [[Utya&#039;s Aegis]] (X:15.0 Y:29.1) for various goods.&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Field Records|Southern Front}}&lt;br /&gt;
===Notoriety===&lt;br /&gt;
[[File:Notoriety1.png|right]]&lt;br /&gt;
Notoriety is a parameter added in [[patch 5.5]] that influences a player&#039;s chances of being selected to duel enemies.&lt;br /&gt;
&lt;br /&gt;
In the event a player is not chosen to duel, participation in the prerequisite critical engagement will earn them notoriety. As notoriety increases, so too will their chances of being chosen to duel. The player with the highest notoriety when the duelist is selected will be chosen to take part in the duel.  If two or more players have equal notoriety levels, a random player from those with the highest notoriety will be selected.  It should be noted, however, that all notoriety is lost when selected for a duel.&lt;br /&gt;
&lt;br /&gt;
==Advancement - Mettle and Resistance Rank==&lt;br /&gt;
Mettle and Resistance rank are similar in concept to experience and leveling, respectively. Mettle is earned by completing skirmishes and critical engagements, and on reaching a certain amounts of mettle, you will be able to increase your resistance rank by talking to the commander. Increasing your Resistance Rank is needed to progress within the front, and unlocks additional features.&lt;br /&gt;
&lt;br /&gt;
===Features unlocked by Resistance Rank===&lt;br /&gt;
{| {{STDT| mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Mettle Required !! New Features / Content Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - || Starting Rank, {{questlink|feature|An Expected Engagement}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{mettle|300}} || {{questlink|feature|Lost No Longer}}, can appraise {{item icon|Forgotten Fragment of Skill}}, {{item icon|Forgotten Fragment of Preparation}}, and {{item icon|Forgotten Fragment of Caution}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{mettle|1100}} || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{mettle|2200}} || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{mettle|3800}} || {{questlink|feature|On the Offensive}}, Access to [[Old Bozja]] (Second Area), can appraise {{item icon|Forgotten Fragment of Awakening}}, {{item icon|Forgotten Fragment of Ingenuity}}, and {{item icon|Forgotten Fragment of Care}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{mettle|9400}} || {{questlink|feature|Time to Focus}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{mettle|18000}} || {{questlink|feature|Third Time&#039;s the Charm}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{mettle|32000}} || {{questlink|feature|Pressing Forward}}, Access to [[The Alermuc Climb]] (Third Area), can appraise {{item icon|Forgotten Fragment of Violence}}, {{item icon|Forgotten Fragment of Resolve}}, {{item icon|Forgotten Fragment of Support}}, and {{item icon|Forgotten Fragment of Compassion}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{mettle|51300}} || {{questlink|feature|Signature Acquired}}, {{questlink|feature|Picking Up the Trail}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{mettle|78000}} || {{questlink|feature|The Lady of Blades}}, Access to {{questlink|ce-assault|Castrum Lacus Litore}}, Continuation of the [[Save the Queen]] storyline leading to {{questlink|del-reg|Delubrum Reginae}} and {{questlink|zadnor|Zadnor}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{mettle|106000}} || Can appraise {{item icon|Forgotten Fragment of Mastery}} and {{item icon|Forgotten Fragment of Superstition}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{mettle|157400}} || Can appraise {{item icon|Forgotten Fragment of Sagacity}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{mettle|252000}} || Can appraise {{item icon|Forgotten Fragment of Becoming}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{mettle|416000}} || Can appraise {{item icon|Forgotten Fragment of Transcendence}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{mettle|703200}} || Access to [[Delubrum Reginae (Savage)]], can appraise {{item icon|Forgotten Fragment of Caprice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bozja events==&lt;br /&gt;
===Skirmishes===&lt;br /&gt;
Skirmishes are functionally identical to FATEs. They require groups of players to travel to certain locations within the battlefield and complete various objective, such as killing mobs, killing a boss, or collecting supplies. Skirmishes grant mettle, experience, {{tomestone|poetics}}[[Allagan Tomestones of Poetics]], and a chance for various other rewards.&lt;br /&gt;
&lt;br /&gt;
===Critical Engagements===&lt;br /&gt;
Critical engagements are similar to skirmishes, with some key differences. They are limited in the number of players who can participate (Either 24 or 48, depending on the engagement). To participate, you need to register through the UI. If more than the maximum allowed number of players register, players will be chosen at random to participate.&lt;br /&gt;
&lt;br /&gt;
If you are chosen to participate, click the Commence button in the Resistance Recruitment list to teleport to the arena. The arena will have a wall placed around it, preventing players from entering or leaving while the engagement is in progress. Critical engagements are generally more challenging than skirmishes, and grant greater rewards when completed, including mettle, experience, {{tomestone|poetics}}[[Allagan Tomestones of Poetics]], and a chance for various other rewards.&lt;br /&gt;
&lt;br /&gt;
Most critical engagements contain a single boss enemy, similar to a [[raid]] or [[trial]], while others will have waves of several enemies. Being hit with any avoidable AoEs will inflict a stack of {{status effect|vulnerability up}} [[Vulnerability Up]] that lasts indefinitely for the rest of the engagement or until the player dies.&lt;br /&gt;
&lt;br /&gt;
===[[File:critical engagement solo (map icon).png|link=|32px]] Solo Engagements (Duels)===&lt;br /&gt;
If you do not die and not receive any {{status effect|vulnerability up}} Vulnerability Up stacks (i.e., not be hit with any avoidable AoEs) during certain critical engagements, you will be offered a chance to register for a solo engagement. Solo engagements, or duels, are a special type of engagement that only one player can participate in, and require you to fight a powerful boss. When fought normally, they are &#039;&#039;&#039;very&#039;&#039;&#039; difficult, and only well-prepared players can complete them. There are 3 different solo engagements, and beating each one grants 99 lockboxes, an exclusive achievement and title, and bragging rights. They also are guaranteed to drop certain rare [[Field Notes]] that otherwise have low drop rates from other sources.&lt;br /&gt;
*There are methods (&amp;quot;duel cheesing&amp;quot;) using certain combinations of [[Lost Actions]] to easily complete most duels.&lt;br /&gt;
&lt;br /&gt;
==={{questlink|ce-assault|Castrum Lacus Litore|large}}===&lt;br /&gt;
{{main|Castrum Lacus Litore}}&lt;br /&gt;
Castrum Lacus Litore is a special engagement that takes place on a separate map and serves as the &amp;quot;finale&amp;quot; to the Bozjan Southern Front. Available after reaching Resistance Rank 10 and completing the prerequisite quests, it is a raid dungeon that allows up to a maximum of 48 players, and is accessed in the same way as a critical engagement. When it pops, click the Register button in the Resistance Recruitment list, and if you are selected, click Commence. Defeating bosses within Castrum Lacus Litore grants {{item icon|Bozjan Coin}}s, which can be exchanged for special armor sets.&lt;br /&gt;
&lt;br /&gt;
==FATEs==&lt;br /&gt;
{{see also|The Bozjan Southern Front FATEs}}&lt;br /&gt;
{{:The Bozjan Southern Front FATEs}}&lt;br /&gt;
&lt;br /&gt;
==[[Lost Actions]]==&lt;br /&gt;
&#039;&#039;&#039;[[Offensive Lost Actions|Offensive]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Defensive Lost Actions|Defensive]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Restorative Lost Actions|Restorative]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beneficial Lost Actions|Beneficial]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tactical Lost Actions|Tactical]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Detrimental Lost Actions|Detrimental]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Item-related Lost Actions|Item-related]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Forgotten Fragments]]==&lt;br /&gt;
{{#lsth:Forgotten Fragments|Ranks 1-15}}&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*{{Bozjan cluster}} [[Bozjan Cluster]]s&lt;br /&gt;
*{{Item icon|Southern Front Lockbox}}&lt;br /&gt;
*{{Item icon|Bozjan Coin}}s&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|No Man&#039;s Land I}}&lt;br /&gt;
{{achievement table row|No Man&#039;s Land II}}&lt;br /&gt;
{{achievement table row|No Man&#039;s Land III}}&lt;br /&gt;
{{achievement table row|No Man&#039;s Land IV}}&lt;br /&gt;
{{achievement table row|Critical Role I}}&lt;br /&gt;
{{achievement table row|Critical Role II}}&lt;br /&gt;
{{achievement table row|Critical Role III}}&lt;br /&gt;
{{achievement table row|Critical Role IV}}&lt;br /&gt;
{{achievement table row|Missing an Angel}}&lt;br /&gt;
{{achievement table row|Lyon&#039;s Share}}&lt;br /&gt;
{{achievement table row|Burn Baby Burn}}&lt;br /&gt;
{{achievement table row|Close Encounters}}&lt;br /&gt;
{{achievement table row|Sharper than Blades}}&lt;br /&gt;
{{achievement table row|Operation: Eagle&#039;s Nest I}}&lt;br /&gt;
{{achievement table row|Operation: Eagle&#039;s Nest II}}&lt;br /&gt;
{{achievement table row|Operation: Eagle&#039;s Nest III}}&lt;br /&gt;
{{achievement table row|No Need for Triage I}}&lt;br /&gt;
{{achievement table row|No Need for Triage II}}&lt;br /&gt;
{{achievement table row|No Need for Triage III}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Bozjan Southern Front}}&lt;br /&gt;
{{achievement table row|Annals of War}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Differences from [[Eureka]]==&lt;br /&gt;
*Mettle is not awarded from killing the mobs, but clusters and fragments exclusively drop from them. Therefore, some amount of mob farming will be required, but this will not advance your resistance rank. For that, Skirmishes and Critical Engagements should be prioritized.&lt;br /&gt;
*Increasing Resistance Rank is required to progress the storyline and unlock new areas, similar to Eureka Elemental Level. However, unlike Elemental Level, Resistance Rank is not directly tied to player power. The primary means of progression is [[Zadnor#Resistance Honors|Resistance Honors]], which is only unlocked after completing the storyline.&lt;br /&gt;
*It is not possible to &amp;quot;de-rank&amp;quot; after Mettle loss on death, unlike Elemental Levels, due to Mettle being treated as an expendable resource similar to a currency.&lt;br /&gt;
*To alleviate &amp;quot;early pulling&amp;quot; issues with Notorious Monsters in Eureka, Critical Engagements in Bozja are more structured versions of Notorious Monsters with a time window to sign up and take place in enclosed arenas. Because of this, there is no expectation (nor is it possible) to pull them at a player-designated time to allow other players to arrive, unlike with Notorious Monsters.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
BSF Concept Art 1.jpg&lt;br /&gt;
BSF Concept Art 2.jpg&lt;br /&gt;
BSF Glamor Shot 1.jpg&lt;br /&gt;
BSF Glamor Shot 2.jpg&lt;br /&gt;
The Bozjan Southern Front1.jpg&lt;br /&gt;
The Bozjan Southern Front8.jpg&lt;br /&gt;
BSF Glamor Shot 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
BSF Gear.jpg&lt;br /&gt;
BSF guide map1.jpg&lt;br /&gt;
Bozjan Southern Front map.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|adventuring foray}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventuring Forays]] [[Category:Shadowbringers]] [[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moisture-warped_Lockbox&amp;diff=690932</id>
		<title>Moisture-warped Lockbox</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moisture-warped_Lockbox&amp;diff=690932"/>
		<updated>2023-11-17T16:09:01Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* Potential Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Moisture-warped Lockbox&lt;br /&gt;
| icon = moisture-warped lockbox icon1.png&lt;br /&gt;
| description = A firmly sealed box discovered deep in the Hydatos wilds, its shape made irregular by prolonged exposure to the elements. Only a skilled picker of locks might grant you access to the treasure within.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 4.55&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb =&lt;br /&gt;
| id-gt = 24849&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
==={{questlink|eureka|The Forbidden Land, Eureka Hydatos|large=true}}===&lt;br /&gt;
Rare chance upon killing mutated mobs at higher levels.&lt;br /&gt;
*This lockbox must be appraised by [[R&#039;ghonati]] in [[Kugane]].&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
*{{contains|Yukinko Snowflake}}&lt;br /&gt;
*{{contains|Onslaught Orchestrion Roll}}&lt;br /&gt;
*{{contains|Gates of Paradise - The Garden of Ru&#039;Hmet Orchestrion Roll}}&lt;br /&gt;
*{{contains|Sharlayan Aether Oil}}&lt;br /&gt;
*{{contains|Tactical Logogram}}&lt;br /&gt;
*{{contains|Shantotto&#039;s Staff}}&lt;br /&gt;
*{{contains|Ballroom Etiquette - Overzealous Affirmations}} ({{item icon|Fist Pump}})&lt;br /&gt;
*{{contains|Simple Treehouse}}&lt;br /&gt;
*{{contains|Paissa Chronometer}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Battledance Materia VI}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VI}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia VI}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia VI}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia VI}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia VI}}&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Gymnasion_Agonon&amp;diff=674997</id>
		<title>The Shifting Gymnasion Agonon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Gymnasion_Agonon&amp;diff=674997"/>
		<updated>2023-10-11T17:45:14Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Shifting Gymnasion Agonon concept 2.jpg|400px|right]]&lt;br /&gt;
[[File:The Shifting Gymnasion Agonon concept 1.jpg|400px|right]]&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_3 Patch 6.3 Special Site]|Nestled in a corner of Elpis, the testing ground of creation, lies the Gymnasion Agonon, a facility constructed to gauge the limits of familiars. Precisely how many of its trials Azem&#039;s familiar can withstand, and whether or not they will discover the treasure hidden in its depths is something of a debate among the ancients. For curiosity&#039;s sake─and undoubtedly to stave off boredom─ethereal observers watch with bated breath from within...}}&lt;br /&gt;
&lt;br /&gt;
[[The Shifting Gymnasion Agonon]], released in [[patch 6.3]] of [[Endwalker]], is a special instance for [[Treasure Hunt]] similar to [[The Shifting Altars of Uznair]] and [[The Shifting Oubliettes of Lyhe Ghiah]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Ophiotauroskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 90&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 635&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:The Shifting Gymnasion Agonon Progression1.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the instance, players will find an arcane sphere which must be used to perform an invocation. Doing so will trigger a roulette wheel, summoning forth one or more creatures to serve as the first trial.&lt;br /&gt;
&lt;br /&gt;
A treasure chest will appear upon defeating the enemies summoned. Only the player who opened the teleportation portal can access it. After claiming the contents of the treasure chest, the arcane sphere can be used again to initiate the next trial.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Outcome&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect1.png]] || Results in a lesser summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect2.png]] || Results in a greater summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect3.png]] ||Results in an elder summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect4.png]] || Summons Atomos, expelling the party from the instance. Small chance for lightning to kill Atomos, causing the party to stay in the instance.  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect5.png]] || Causes the arcane circles to shift.&lt;br /&gt;
|- || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
There are three enemy types that may appear during each round of combat. Depending on the summon encountered, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Exit==&lt;br /&gt;
The duty will end if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*Five summons are performed and the duty is completed.&lt;br /&gt;
*A secret sweeper is summoned and removes the party from the duty.&lt;br /&gt;
*All party members are KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Possible Rewards==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
===Rare===&lt;br /&gt;
*{{Item icon|Archangel Wings}} ([[Fashion Accessories]])&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{Item icon|Royal Lunatender}}&lt;br /&gt;
* {{Item icon|Pixie Wings}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Excite-I-Mask}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Resplendent Feather}}&lt;br /&gt;
* {{Item icon|Exciting Fiber}}&lt;br /&gt;
*{{Item icon|Sweet Lawn Ornaments}}&lt;br /&gt;
*{{Item icon|Cloth of Happiness}}&lt;br /&gt;
*{{Item icon|White Lace Parasol}} ([[Fashion Accessories]])&lt;br /&gt;
*{{item icon|Exciting Leather}}&lt;br /&gt;
*{{item icon|Exciting Neon Wall Light}}&lt;br /&gt;
* {{Item icon|Hagnos Cloth}}&lt;br /&gt;
* {{Item icon|Malake Karpasos}}&lt;br /&gt;
*{{item icon|Burning Horn}}&lt;br /&gt;
*{{item icon|Wind-up Philos}}&lt;br /&gt;
*{{item icon|Wind-up Aidoneus}}&lt;br /&gt;
*{{Item icon|Dangertek Orchestrion Roll}}&lt;br /&gt;
*{{Item icon|Athletikos Cloth}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;Needs confirmation&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*{{item icon|Water Crystal}}&lt;br /&gt;
*{{item icon|Earth Crystal}}&lt;br /&gt;
*{{item icon|Lightning Crystal}}&lt;br /&gt;
*{{item icon|Fire Crystal}}&lt;br /&gt;
*{{item icon|Ice Crystal}}&lt;br /&gt;
*{{item icon|Wind Crystal}}&lt;br /&gt;
*{{item icon|Water Cluster}}&lt;br /&gt;
*{{item icon|Earth Cluster}}&lt;br /&gt;
*{{item icon|Lightning Cluster}}&lt;br /&gt;
*{{item icon|Fire Cluster}}&lt;br /&gt;
*{{item icon|Ice Cluster}}&lt;br /&gt;
*{{item icon|Wind Cluster}}&lt;br /&gt;
*{{item icon|Ametrine}}&lt;br /&gt;
*{{item icon|Raw Ametrine}}&lt;br /&gt;
*{{item icon|Horse Chestnut Log}}&lt;br /&gt;
*{{item icon|Palm Log}}&lt;br /&gt;
*{{item icon|Eblan Alumen}}&lt;br /&gt;
*{{item icon|Sungold Firesand}}&lt;br /&gt;
*{{item icon|Moon Gel}}&lt;br /&gt;
*{{item icon|Cracked Anthocluster}}&lt;br /&gt;
*{{item icon|Savage Aim Materia IX}}&lt;br /&gt;
*{{item icon|Savage Aim Materia X}}&lt;br /&gt;
*{{item icon|Savage Might Materia IX}}&lt;br /&gt;
*{{item icon|Savage Might Materia X}}&lt;br /&gt;
*{{item icon|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{item icon|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{item icon|Quickarm Materia IX}}&lt;br /&gt;
*{{item icon|Quickarm Materia X}}&lt;br /&gt;
*{{item icon|Quicktongue Materia IX}}&lt;br /&gt;
*{{item icon|Quicktongue Materia X}}&lt;br /&gt;
*{{item icon|Battledance Materia IX}}&lt;br /&gt;
*{{item icon|Battledance Materia X}}&lt;br /&gt;
*{{item icon|Piety Materia IX}}&lt;br /&gt;
*{{item icon|Piety Materia X}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Command Materia IX}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Command Materia X}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia IX}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia X}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Competence Materia IX}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Competence Materia X}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Grasp Materia IX}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Grasp Materia X}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guerdon Materia IX}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guerdon Materia X}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guile Materia IX}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guile Materia X}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|On the Proteion I}}&lt;br /&gt;
{{achievement table row|On the Proteion II}}&lt;br /&gt;
{{achievement table row|On the Proteion III}}&lt;br /&gt;
{{achievement table row|On the Proteion IV}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here I}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here II}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here III}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 6.3 Features]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Gymnasion_Agonon&amp;diff=674996</id>
		<title>The Shifting Gymnasion Agonon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Gymnasion_Agonon&amp;diff=674996"/>
		<updated>2023-10-11T17:41:07Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* Effects of Each Outcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Shifting Gymnasion Agonon concept 2.jpg|400px|right]]&lt;br /&gt;
[[File:The Shifting Gymnasion Agonon concept 1.jpg|400px|right]]&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_3 Patch 6.3 Special Site]|Nestled in a corner of Elpis, the testing ground of creation, lies the Gymnasion Agonon, a facility constructed to gauge the limits of familiars. Precisely how many of its trials Azem&#039;s familiar can withstand, and whether or not they will discover the treasure hidden in its depths is something of a debate among the ancients. For curiosity&#039;s sake─and undoubtedly to stave off boredom─ethereal observers watch with bated breath from within...}}&lt;br /&gt;
&lt;br /&gt;
[[The Shifting Gymnasion Agonon]], released in [[patch 6.3]] of [[Endwalker]], is a special instance for [[Treasure Hunt]] similar to [[The Shifting Altars of Uznair]] and [[The Shifting Oubliettes of Lyhe Ghiah]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Ophiotauroskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 90&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 635&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:The Shifting Gymnasion Agonon Progression1.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the instance, players will find an arcane sphere which must be used to perform an invocation. Doing so will trigger a roulette wheel, summoning forth one or more creatures to serve as the first trial.&lt;br /&gt;
&lt;br /&gt;
A treasure chest will appear upon defeating the enemies summoned. Only the player who opened the teleportation portal can access it. After claiming the contents of the treasure chest, the arcane sphere can be used again to initiate the next trial.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Outcome&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect1.png]] || Results in a lesser summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect2.png]] || Results in a greater summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect3.png]] ||Results in an elder summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect4.png]] || Summons Atomos, expelling the party from the instance. Small chance for lightning to kill Atomos, causing the party to stay in the instance.  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect5.png]] || Causes the arcane circles to shift.&lt;br /&gt;
|- || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
There are three enemy types that may appear during each round of combat. Depending on the summon encountered, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Exit==&lt;br /&gt;
The duty will end if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*Five summons are performed and the duty is completed.&lt;br /&gt;
*A secret sweeper is summoned and removes the party from the duty.&lt;br /&gt;
*All party members are KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Possible Rewards==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
===Rare===&lt;br /&gt;
*{{Item icon|Archangel Wings}} ([[Fashion Accessories]])&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{Item icon|Royal Lunatender}}&lt;br /&gt;
*{{Item icon|Finality Orchestrion Roll}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Pixie Wings}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Excite-I-Mask}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Resplendent Feather}}&lt;br /&gt;
* {{Item icon|Exciting Fiber}}&lt;br /&gt;
*{{Item icon|Sweet Lawn Ornaments}}&lt;br /&gt;
*{{Item icon|Cloth of Happiness}}&lt;br /&gt;
*{{Item icon|White Lace Parasol}} ([[Fashion Accessories]])&lt;br /&gt;
*{{item icon|Exciting Leather}}&lt;br /&gt;
*{{item icon|Exciting Neon Wall Light}}&lt;br /&gt;
* {{Item icon|Hagnos Cloth}}&lt;br /&gt;
* {{Item icon|Malake Karpasos}}&lt;br /&gt;
*{{item icon|Burning Horn}}&lt;br /&gt;
*{{item icon|Wind-up Philos}}&lt;br /&gt;
*{{item icon|Wind-up Aidoneus}}&lt;br /&gt;
*{{Item icon|Dangertek Orchestrion Roll}}&lt;br /&gt;
*{{Item icon|Athletikos Cloth}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;Needs confirmation&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*{{item icon|Water Crystal}}&lt;br /&gt;
*{{item icon|Earth Crystal}}&lt;br /&gt;
*{{item icon|Lightning Crystal}}&lt;br /&gt;
*{{item icon|Fire Crystal}}&lt;br /&gt;
*{{item icon|Ice Crystal}}&lt;br /&gt;
*{{item icon|Wind Crystal}}&lt;br /&gt;
*{{item icon|Water Cluster}}&lt;br /&gt;
*{{item icon|Earth Cluster}}&lt;br /&gt;
*{{item icon|Lightning Cluster}}&lt;br /&gt;
*{{item icon|Fire Cluster}}&lt;br /&gt;
*{{item icon|Ice Cluster}}&lt;br /&gt;
*{{item icon|Wind Cluster}}&lt;br /&gt;
*{{item icon|Ametrine}}&lt;br /&gt;
*{{item icon|Raw Ametrine}}&lt;br /&gt;
*{{item icon|Horse Chestnut Log}}&lt;br /&gt;
*{{item icon|Palm Log}}&lt;br /&gt;
*{{item icon|Eblan Alumen}}&lt;br /&gt;
*{{item icon|Sungold Firesand}}&lt;br /&gt;
*{{item icon|Moon Gel}}&lt;br /&gt;
*{{item icon|Cracked Anthocluster}}&lt;br /&gt;
*{{item icon|Savage Aim Materia IX}}&lt;br /&gt;
*{{item icon|Savage Aim Materia X}}&lt;br /&gt;
*{{item icon|Savage Might Materia IX}}&lt;br /&gt;
*{{item icon|Savage Might Materia X}}&lt;br /&gt;
*{{item icon|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{item icon|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{item icon|Quickarm Materia IX}}&lt;br /&gt;
*{{item icon|Quickarm Materia X}}&lt;br /&gt;
*{{item icon|Quicktongue Materia IX}}&lt;br /&gt;
*{{item icon|Quicktongue Materia X}}&lt;br /&gt;
*{{item icon|Battledance Materia IX}}&lt;br /&gt;
*{{item icon|Battledance Materia X}}&lt;br /&gt;
*{{item icon|Piety Materia IX}}&lt;br /&gt;
*{{item icon|Piety Materia X}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Command Materia IX}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Command Materia X}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia IX}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia X}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Competence Materia IX}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Competence Materia X}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Grasp Materia IX}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Grasp Materia X}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guerdon Materia IX}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guerdon Materia X}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guile Materia IX}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guile Materia X}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|On the Proteion I}}&lt;br /&gt;
{{achievement table row|On the Proteion II}}&lt;br /&gt;
{{achievement table row|On the Proteion III}}&lt;br /&gt;
{{achievement table row|On the Proteion IV}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here I}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here II}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here III}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 6.3 Features]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Player_Housing&amp;diff=674981</id>
		<title>Player Housing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Player_Housing&amp;diff=674981"/>
		<updated>2023-10-11T16:48:54Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* Purchase Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Housing header.png|center]]&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Housing icon2.png|left|link=]] Players can purchase &#039;&#039;&#039;housing&#039;&#039;&#039; privately or together with members of their [[Free Company]]. The exteriors and interiors of these houses can be customized with a [[Housing Items|plethora of furniture and other items]]. Players can also use the house for a number of in-game activities such as [[Gardening]]. Free Company estates also contain a [[Company Workshop]] for [[Free Company Crafting]], where players can build [[Free Company Airships]] and other special projects. &lt;br /&gt;
&lt;br /&gt;
Five [[#Residential Districts|Residential Districts]] are currently available, and they each have 30 wards. The wards are divided into two halves, a primary and a &#039;&#039;subdivision&#039;&#039;, with a total of 60 plots, 30 for each half. You will always teleport into the primary half of the ward selected to visit. If you wish to go to plots 31-60, you will have to use the [[Aethernet]] shards to teleport into the subdivision half of the ward. All subdivisions are rotated 90 degrees compared to the primary ward.&lt;br /&gt;
&lt;br /&gt;
With 30 wards, there are a total of 9,000 plots per server and 27,000 apartments, which breaks down into 900 Larges, 2,100 Mediums, and 6,000 Smalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Claimed land and houses that become inactive (not accessed by its owner(s)) for an extended period of time will be [[#Reclamation of Inactive Housing|reclaimed by the game]] (owner(s) will lose the land and house).&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Residential Districts==&lt;br /&gt;
Players can get a house anywhere regardless of their [[Grand Company]] allegiance. There are no difference between the housing wards aside from looks. &lt;br /&gt;
===[[The Lavender Beds]]===&lt;br /&gt;
The Lavender Beds is the housing area in Gridania. Its entrance is located at [[Mirror Planks Docks]] (x27,y26) in [[Bentbranch]] of [[Central Shroud]]. Players can also access the area by selecting Residental District Aethernet in Gridania Aetheryte Plaza&#039;s main aetheryte or by talking to [[Ferry Skipper]] in [[Westshore Pier]] near the [[Lancers&#039; Guild]], [[Old Gridania]] (x14,y6) after completing the [[quest]] {{questlink|feature|Where the Heart Is (The Lavender Beds)}}.&lt;br /&gt;
[[File:lavender beds1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===[[Mist]]===&lt;br /&gt;
Mist is the housing area in Limsa Lominsa. Its entrance is located at [[Red Rooster Stead]] (x34,y19) in [[Cedarwood]] of [[Lower La Noscea]]. Players can also access the area by selecting Residental District Aethernet in Limsa Lominsa Aetheryte Plaza&#039;s main aetheryte or taking the Lominsan Ferry Docks near the [[Fishermen&#039;s Guild]] in [[Limsa Lominsa Lower Decks]] (x7,y15) after completing the [[quest]] {{questlink|feature|Where the Heart Is (Mist)}}.&lt;br /&gt;
[[File:The mist2.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===[[The Goblet]]===&lt;br /&gt;
The Goblet is the housing area in Ul&#039;dah. Its entrance is located at [[The Eighty Sins of Sasamo]] (x25,y27) in [[Hammerlea]] of [[Western Thanalan]]. Players can also access the area by selecting Residental District Aethernet in Ul&#039;dah Aetheryte Plaza&#039;s main aetheryte or talking to [[Ivory Sparrow]] in [[Ul&#039;dah - Steps of Thal]] near the [[Miners&#039; Guild]] (x11,y14) after completing the [[quest]] {{questlink|feature|Where the Heart Is (The Goblet)}}.&lt;br /&gt;
[[File:the goblet1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===[[Shirogane]]===&lt;br /&gt;
Shirogane is the housing area in [[Hingashi]]. Released in [[Stormblood]] (4.0), players can teleport to Shirogane through an Aethernet in [[Kugane]] or talking to [[Kimachi]] in [[Kugane]] near [[Shiokaze Hostelry]] (x8.9,y10.4)  after completing the [[quest]] {{questlink|feature|I Dream of Shirogane}}.&lt;br /&gt;
[[File:Shirogane1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Empyreum]]===&lt;br /&gt;
Empyreum is the housing area in [[Ishgard]].&amp;lt;ref&amp;gt;[https://youtu.be/FJLNV5cYN_U?t=5420 FINAL FANTASY XIV Announcement Showcase Announcement of Ishgard Housing]&amp;lt;/ref&amp;gt; Released in [[Endwalker]] (6.0), players can teleport to Empyreum through an Aethernet in [[Ishgard]] after completing the [[quest]] {{questlink|feature|Ascending to Empyreum}}.&lt;br /&gt;
[[File:Empyreum1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Estate Sizes==&lt;br /&gt;
All estate sizes can have:&lt;br /&gt;
*[[Chocobo Stable]]s, [[Miniature Aetheryte]] for easy teleportation, [[Moogle Letter Box|mailbox]], [[Summoning Bell]], [[Orchestrion (Item)|Orchestrion]], [[The Unending Journey]], and an [[Armoire (Item)|Armoire]].&lt;br /&gt;
**Currently you cannot have a [[Glamour Dresser]] in the house. (And this is stated by Producer/Director YoshiP as being unlikely in the future due to technical limitations and server constraints).&lt;br /&gt;
*The same number of [[Private Chamber]]s (512, only applies to [[Free Company Housing]] and is the same cap as FC size)&lt;br /&gt;
*A [[Free Company Crafting|Free Company Workshop]] (only applies to FC housing)&lt;br /&gt;
&lt;br /&gt;
===Small: Cottage===&lt;br /&gt;
*2 floors with relatively small rooms (around 3x the size of an [[Apartment]])&lt;br /&gt;
*200 pieces of furniture inside / 20 in the yard max&lt;br /&gt;
*can have 6 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 4 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*can only have 1 garden patch (up to 8 beds)&lt;br /&gt;
&lt;br /&gt;
===Medium: House===&lt;br /&gt;
*3 floors, the house is approximately twice the size of a cottage&lt;br /&gt;
*300 pieces of furniture inside / 30 in the yard max&lt;br /&gt;
*can have 8 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 6 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*can have 2 garden patches (up to 16 beds)&lt;br /&gt;
&lt;br /&gt;
===Large: Mansion===&lt;br /&gt;
*3 floors, much larger than a Medium&lt;br /&gt;
*400 pieces of furniture inside / 40 in the yard max&lt;br /&gt;
*can have 10 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 8 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*can have 3 garden patches (up to 24 beds)&lt;br /&gt;
&lt;br /&gt;
==[[Apartments]]==&lt;br /&gt;
There is an Apartment building in every ward and another in the subdivision. Before purchasing an apartment, players must first attain level 50 with at least one [[class]]. Furthermore, players must have attained the rank of second lieutenant in [[the Maelstrom]], [[the Order of the Twin Adder]], or [[the Immortal Flames]]. Each apartment building can house up to 90 tenants, with each room costing {{gil|500000}} [[gil]]. Players are allowed one apartment per character. Furthermore, it is possible to own both an estate and an apartment. To purchase, enter the [[Apartment Lobby]] and speak with the [[Apartment Caretaker]] NPC to purchase an empty apartment.&lt;br /&gt;
&lt;br /&gt;
An apartment building is available in every ward in the five residential districts, with a second apartment building available in each subdivision. The [[Interior Wall]], [[Flooring]], and [[Ceiling Light]] of apartments can be customized in the same way as estate halls. Each apartment building also contains a lobby where players can speak with a [[receptionist]], as well as [[mender]] and [[Material Supplier]] [[NPCs]]. Outside the lobby is a {{item icon|Chocobo Stable}} accessible to all tenants. Players can enter apartments directly from the building entrance or via a door inside the lobby.&lt;br /&gt;
*[[Estate sharing]] is not permitted with apartments. Furthermore, apartments are not subject to [[Housing#Reclamation of Inactive Housing|auto-demolition]].&lt;br /&gt;
*100 pieces of furniture inside / no yard; cannot store [[Outdoor Furnishing]]s&lt;br /&gt;
*can have 4 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 2 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*cannot have garden patches (crossbreeding not available)&lt;br /&gt;
&lt;br /&gt;
==Differences Between Free Company and Personal Housing==&lt;br /&gt;
===Free Company Housing===&lt;br /&gt;
*[[Private Chamber]]s are available for members for {{gil|300000}} [[gil]] each (limit 512 chambers - but free companies are limited to 512 members, so this is &#039;&#039;effectively&#039;&#039; unlimited)&lt;br /&gt;
*[[Company Workshop]] for [[Free Company Airship]] and [[Subaquatic Voyages|Submersible]] construction.&lt;br /&gt;
*If offered free {{item icon|Krakka Root}}s for members, they can feed the [[Chocobo Stable|stabled chocobos]], and they can potentially save the plants in the garden in case they are about to wither and die. While a personal house can have stable and a garden, it&#039;s only up to the owner and the tenants to take care of them&lt;br /&gt;
*If no member enters the Free Company house in 45 days, it&#039;ll be [[#Reclamation of Inactive Housing|automatically demolished]].&lt;br /&gt;
&lt;br /&gt;
===[[Personal Housing]]===&lt;br /&gt;
*No [[Private Chamber]]&lt;br /&gt;
*No Company Workshops or [[Airship]]s&lt;br /&gt;
*You can share your estate with up to 3 friends through the [[Personal Housing#Estate Sharing|tenant system]]. You can allow them to use your stables, garden, or move and place furniture.&lt;br /&gt;
*If the &#039;&#039;&#039;owner&#039;&#039;&#039; (not tenants) doesn&#039;t enter the house within 45 days, it&#039;ll be [[#Reclamation of Inactive Housing|automatically demolished]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring a House==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Official Lodestone: [https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/housing_land/ Additional Plots and Purchasing Guide]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Character with level 50 in 1 of the [[classes]].&lt;br /&gt;
&lt;br /&gt;
*Second Lieutenant in 1 of the [[Grand Companies]] for [[Personal Housing]]. Rank 6 or higher [[Free Company]] for [[Free Company Housing]]. &lt;br /&gt;
&lt;br /&gt;
*A player and a Free Company can only have 1 house each. If a person wants to have two houses, they need to create/lead a Free Company and then buy one for themselves and one for their Free Company. Private chambers in Free Company houses and [[apartments]] don&#039;t count.  You may see some free companies or players with multiple houses.  This was possible to have in the past. However, changes have been made, and it is no longer possible. Those players and FC&#039;s were grandfathered to retain what they had already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Note:&#039;&#039;&#039; You CANNOT transfer your Personal Plot directly into a FC Plot or visa versa.  You have to relinquish the plot and then re-purchase it at the full price or wait for the demolition timer to expire.&lt;br /&gt;
&lt;br /&gt;
===Purchasing Land===&lt;br /&gt;
&lt;br /&gt;
You can check if there are any plots available by speaking to the NPC who takes you to or out of the wards or using the capital city&#039;s main aetheryte in Aetheryte Plaza and selecting “Go to specified ward” (after selecting “Residental District Aethernet”, if using the main aetheryte — you need to have done the [[Where the Heart Is]] quest for this to be an option). Taken plots have the owner&#039;s name or the Free Company tag on them while available plots show their price instead. &lt;br /&gt;
&lt;br /&gt;
Plots of land are purchasable either on a first-come-first-serve basis or by lottery, as designated per housing area. In each of these areas, land will be designated for purchase by either free companies or private buyers.&lt;br /&gt;
&lt;br /&gt;
====Purchase via Relocation====&lt;br /&gt;
Effective as of [[Patch 4.1]] you can now transfer your property from one to another. The new property will be discounted by approximately 15% of the value of the old plot.  Whenever you do this you must be careful of how many items are in your house storage as you can only transfer 40 outdoor items and 400 indoor items.  Anything that is currently placed on your property will be automatically placed in your house storage during the relocation process with some exceptions.  For full details on the relocation process see the official referenced link at the bottom.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/d781e0d538428aef93b8bed4b50dd62c3c50fc74 Shirogane Housing and Relocation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plot Pricing===&lt;br /&gt;
The cost of a plot is based on size and &#039;grade&#039; of the plot itself (as determined by the developers). The costs are:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fifth-class Plot !! Fourth-class Plot !! Third-class Plot !! Second-class Plot !! First-class Plot&lt;br /&gt;
|-&lt;br /&gt;
| Small ||{{gil|3000000 }} ||{{gil|3187500 }} ||{{gil|3375000 }} ||{{gil|3562500 }} ||{{gil|3750000}}&lt;br /&gt;
|-&lt;br /&gt;
| Medium ||{{gil|16000000 }} ||{{gil|17000000 }} ||{{gil|18000000 }} ||{{gil|19000000 }} ||{{gil|20000000}}&lt;br /&gt;
|-&lt;br /&gt;
| Large ||{{gil|40000000 }} ||{{gil|42500000 }} ||{{gil|45000000 }} ||{{gil|47500000 }} ||{{gil|50000000}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Purchase Availability===&lt;br /&gt;
As of [[Patch 6.1]], the lottery system has been added as a method of purchasing land. With this, all land must be purchased by lottery.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;At the release of [[Patch 6.1]], all land available for purchase will be subject to the lottery system.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The purchasing method for land may be subject to change in future patches based on land availability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery1.png]]&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
===Housing Lottery System&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/61b708329f3be994a492e5d75b796b3f56abbd28 Regarding the Sale of Land in Empyreum and the New Housing Lottery System]&amp;lt;/ref&amp;gt;===&lt;br /&gt;
To purchase land via the lottery system, players must submit a lottery entry for their desired plot during a predetermined period of time. One winning entry will be randomly selected from the pool of applicants, and the player who submitted that entry will gain the ability to finalize their purchase of the plot.&lt;br /&gt;
&lt;br /&gt;
====Lottery Schedule====&lt;br /&gt;
Lotteries operate on a 9-day cycle (Earth time), and are divided into two periods.&lt;br /&gt;
*Entry period:&lt;br /&gt;
:The entry period lasts &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;5 days (Earth time)&#039;&#039;&#039;&amp;lt;/span&amp;gt;, during which players may submit their lottery entries.&lt;br /&gt;
*Results period:&lt;br /&gt;
:The results period lasts &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;4 days (Earth time)&#039;&#039;&#039;&amp;lt;/span&amp;gt;, during which players may confirm lottery results and finalize land purchases.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery2.png]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Due to events like scheduled maintenance, certain lottery periods may be shorter than the standard 5 or 4 full days. Please be sure to confirm the lottery schedule as it is posted in game.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new lottery cycle will begin once the results period of the previous lottery has ended. You can confirm the current status of the housing lottery via the Housing tab, or by accessing the placard of the relevant plot of land.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery3.png]]&lt;br /&gt;
&lt;br /&gt;
====Entry Requirements====&lt;br /&gt;
Characters who fulfill the requirements below are eligible to submit one lottery entry per lottery period.&lt;br /&gt;
*Entering as a Private Buyer:&lt;br /&gt;
# You must have at least one class at level 50.&lt;br /&gt;
# You must hold the rank of second lieutenant or above in one of the Grand Companies.&lt;br /&gt;
*Entering as a Free Company Representative:&lt;br /&gt;
# Your free company must be rank 6 or above.&lt;br /&gt;
# Your free company must have four or more members.&lt;br /&gt;
# You must be authorized by your free company to purchase and relinquish land.&lt;br /&gt;
# You must have been a member of your free company for 30 days or longer.(*)&lt;br /&gt;
&amp;amp;ast; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This is a new requirement introduced in Patch 6.1, in order to preserve the integrity of the lottery system.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Please note that all requirements listed above must be fulfilled at the time of both entry and purchase.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players whose accounts are currently covered under the grandfather clause allowing multiple plots to be owned are &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; permitted to enter the lottery until they relinquish down to one FC house and one personal house owned on the server.&lt;br /&gt;
&lt;br /&gt;
====How to Enter the Lottery====&lt;br /&gt;
1. You may enter the lottery by accessing the placard at the entrance of an available plot of land in a lottery housing area.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery4.png]]&lt;br /&gt;
&lt;br /&gt;
2. After confirming the information on the placard, select &amp;quot;Enter Lottery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery5.png]]&lt;br /&gt;
&lt;br /&gt;
3. Agree to the lottery terms and conditions, and deposit the full sum of the plot’s value. Your entry is now complete!&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Once submitted, a lottery entry may not be withdrawn.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Once completed, the details of your entry will appear on screen and in your log window.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery6.png]]&lt;br /&gt;
&lt;br /&gt;
You may also confirm the details of your entry via the Housing tab.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery7.png]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may only confirm the details of your entry while in your Home World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Results Period====&lt;br /&gt;
During the results period, you may confirm lottery results for a plot of land by accessing the placard located at its entrance.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery8.png]]&lt;br /&gt;
&lt;br /&gt;
====Winning the Lottery====&lt;br /&gt;
When you win the lottery, you must finalize your purchase of the plot by accessing the placard located at its entrance. If relocating from an existing plot, in principle, approximately 15% of the value of the old plot will be refunded to you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please note that the refunded amount may not exceed the value of the new plot.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Previously, land prices followed the price reduction system, and players who relocated received a refund of 30% of the minimum value of their old plot. However, starting in Patch 6.1, the price reduction system will be retired, and housing plots will retain the value at which they are initially listed. Therefore, the notation for the relocation refund has been changed to “approximately 15% of the value of the old plot.” Please be assured that while the notation has changed, the amount received by players remains the same.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may learn more about relocation by speaking to the resident caretaker stationed in any housing area.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may finalize your purchase of a plot at any time during the results period. However, should you fail to claim your plot of land during the results period despite having won the lottery, your claim to that plot will be forfeit. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Furthermore, a 50% cancellation fee will be deducted from the deposit made at entry.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Losing the Lottery====&lt;br /&gt;
You will receive a 100% refund of the deposit paid at entry.&lt;br /&gt;
&lt;br /&gt;
Regardless of lottery results, any and all refunds for a given lottery period expire 90 days (Earth time) after the results period ends. Please be sure to accept your refund within this allotted time by accessing the same placard by which you entered the lottery.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Failure to accept your refund within the allotted time will result in the loss of said refund.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may only confirm lottery results and accept refunds while in your Home World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Treatment of Emptied Plots====&lt;br /&gt;
Plots that are emptied during the lottery period will be marked as currently unavailable, and will become available for purchase during the next lottery period.&lt;br /&gt;
&lt;br /&gt;
====Regarding Home World Transfer====&lt;br /&gt;
Lottery entries are only valid within the World they are submitted. Therefore, you will be unable to confirm lottery results or accept any refunds from your previous Home World after transferring Home Worlds. Furthermore, if you complete your transfer during a lottery period, you must wait until the next lottery period to participate.&lt;br /&gt;
------&lt;br /&gt;
===First-come-first-serve System===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Currently &amp;lt;b&amp;gt;NO&amp;lt;/b&amp;gt; housing plots use the First-come-first-serve system. All plots available use the lottery system.  There is no indication that there will be a return to the first-come-first-serve system.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In wards designated first come, first served, an available plot of land can be immediately purchased by accessing the placard at its entrance. See [[#Requirements|purchase requirements]].&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Players may only purchase one private and one free company plot per World on any given service account.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====How to Purchase====&lt;br /&gt;
&#039;&#039;&#039;1. Once you have chosen a plot to purchase, access its placard.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:First-come-first-serve1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Purchase Land.&amp;quot;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;If the land has already been purchased, this option will be unavailable.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Choose from the following options.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:First-come-first-serve2.jpg]]&lt;br /&gt;
&lt;br /&gt;
When purchasing a new plot:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select the desired housing type.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When relocating existing housing:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select &amp;quot;Relocate.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The options will vary according to the player&#039;s ownership of land and housing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Be sure to check the price before purchasing the land.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:First-come-first-serve3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to complete the purchase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;4. You may now build an estate on your plot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
===Building House===&lt;br /&gt;
After you&#039;ve bought the land, you need to buy the [[Construction Permit|Housing permit]] to actually get a house on the plot you just bought. You have 45 days to do this (if you don&#039;t build in this time, you will lose the land due to reclamation of inactive housing). After purchasing a plot of land, open the Social menu, then select &amp;quot;Housing,&amp;quot; followed by &amp;quot;Estate Hall&amp;quot; and lastly &amp;quot;Purchase Construction Permit.&amp;quot; It will cost you:&lt;br /&gt;
&lt;br /&gt;
*{{gil|450000}} [[Gil]] for a small cottage&lt;br /&gt;
*{{gil|1000000}} [[Gil]] for a medium house&lt;br /&gt;
*{{gil|3000000}} [[Gil]] for a large mansion&lt;br /&gt;
&lt;br /&gt;
Small, medium and large houses can only be built on small, medium and large plots respectively. This also means that after buying the plot, you&#039;re locked into the size, and if you want to get a house of different size, you must relinquish the land and get another plot. (You can&#039;t even build a smaller house on a bigger plot.)&lt;br /&gt;
&lt;br /&gt;
While building the house you have to make a choice between three exterior types: wood, composite or stone. You can change the exterior components afterwards if you like, but choose the one you like the most.&lt;br /&gt;
&lt;br /&gt;
==Customizing House==&lt;br /&gt;
===Exterior===&lt;br /&gt;
A house is comprised of four mandatory parts—roof, exterior wall, windows, and door—along with up to four optional parts: roof decoration, exterior wall decoration, placard, and fence.&lt;br /&gt;
*In addition to the standard parts, there are complete replacement exteriors that fill all slots at a time and are not customizable except via [[dye]]. [[Free_Company_Crafting#Full_Estate_Exterior|This type of exterior]] are all made from [[Free Company Crafting]].&lt;br /&gt;
&lt;br /&gt;
A number of furnishings can be placed in the yard outside of your house. The following three options will be available to adjust their position:&lt;br /&gt;
:Move: Change the position of selected furnishing.&lt;br /&gt;
:Rotate: Rotate the selected furnishing&lt;br /&gt;
:Remove: Remove the selected furnishing from the yard.&lt;br /&gt;
&lt;br /&gt;
*The number of furnishings that can be placed in your yard will depend on the size of your land.&lt;br /&gt;
*Once a furnishing has been placed in the yard, it can no longer be traded. Furthermore, certain furnishings will be lost upon placing them in or removing them from the yard.&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
A number of parts including the wallpaper, flooring, and lighting of the interior can be changed.&lt;br /&gt;
&lt;br /&gt;
A wide range of furnishings will be available to decorate the interior of your estate including tables, lamps, plants, wall mountings, carpets, and more. Certain furnishings can be placed on top of others, such as lamps atop tables or desks. &lt;br /&gt;
&lt;br /&gt;
*The positioning of furnishings inside a house can be adjusted using an interface similar to the one used for the exterior.&lt;br /&gt;
*Once a furnishing has been placed in the house, it can no longer be traded. Furthermore, certain furnishings will be lost upon placing them in or removing them from the room.&lt;br /&gt;
&lt;br /&gt;
===[[Housing Items]]===&lt;br /&gt;
{{see also|Crafting Facility|Player Housing Vendors}}&lt;br /&gt;
Housing Items, including furniture, are items that the players can place in or build their Free Company Houses, Personal Rooms or Personal Houses. There are 18 different types of housing items. A &#039;&#039;&#039;[[Storeroom]]&#039;&#039;&#039; was added in [[patch 4.1]] for players to keep extra [[Housing Items]] when not in use.&lt;br /&gt;
&lt;br /&gt;
====Furnishing Preview====&lt;br /&gt;
Introduced in [[Shadowbringers]] with [[patch 5.0]], players can now confirm the size and color of furnishings─including those they do not yet own─before they are placed on estate grounds.&lt;br /&gt;
&lt;br /&gt;
=====Using the Furnishing Preview=====&lt;br /&gt;
Select either Preview Indoor Furnishings or Preview Outdoor Furnishings from the Housing menu under Social to display applicable furnishings.&lt;br /&gt;
&lt;br /&gt;
Furnishings will be sorted by category, with a separate category for furnishings newly added with each patch. A search function is also available to find specific furnishings.&lt;br /&gt;
&lt;br /&gt;
Furnishings that can be dyed will also allow you to select a color when previewing them.&lt;br /&gt;
* Only one furnishing item may be previewed at a time.&lt;br /&gt;
* Certain furnishings such as estate vendors, mannequins, retainers, Feast rewards, seasonal event rewards, and optional items from the Mog Station cannot be previewed.&lt;br /&gt;
&lt;br /&gt;
====[[Orchestrion]]====&lt;br /&gt;
Jukebox, released in [[patch 3.2]], that can be placed in houses, rooms and inns to play various songs from the game.&lt;br /&gt;
&lt;br /&gt;
====[[Aquarium]] and [[Paintings]]====&lt;br /&gt;
[[Aquariums]] are fish tanks released in [[patch 3.4]], while [[Paintings]] are framed pictures released in [[patch 3.5]].&lt;br /&gt;
&lt;br /&gt;
====[[Message Books]]====&lt;br /&gt;
[[Message Books]] is a [[housing]] feature that allows visitors to leave messages for estate owners, as well as &amp;quot;like&amp;quot; estates to show their appreciation for the décor.&lt;br /&gt;
&lt;br /&gt;
====[[Mannequins]]====&lt;br /&gt;
[[Mannequins]] are [[furnishing|interior furnishings]] that you can equip with [[Armor|clothing items]]. You may select their [[class]] or [[job]], as well as gender and race. Various poses are also available. The mannequin can be used either to display an outfit for sale, or simply as decoration.&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
Gardening, released in [[Patch 2.2]], allows the player to set up a garden and cultivate various plants. [[Flowers|Some of these plants]] can be placed in [[flowerpots]] and used as decorations.&lt;br /&gt;
&lt;br /&gt;
==Demolishing Your House==&lt;br /&gt;
If you want to get rid of your house for any reason (going to switch servers, don&#039;t really use your house, plan on quitting the game) you can demolish it. You won&#039;t get back any of the Gil you paid for it and you will lose the “cannot be retrieved once placed” furniture (like all the cool and expensive primal stuff).&lt;br /&gt;
&lt;br /&gt;
You could also wait for the [[#Reclamation of Inactive Housing|automatic reclamation]] and then get 80% of your Gil back. In this case, you cannot enter your house in 45 days, but you can keep playing normally otherwise.&lt;br /&gt;
&lt;br /&gt;
You can demolish your house and get rid of the plot by choosing Housing &amp;gt; Estate Settings &amp;gt; Private/Free Company Estate &amp;gt; Relinquish Land. (Or, in private room&#039;s case, “Vacate Chambers”.)&lt;br /&gt;
&lt;br /&gt;
==Reclamation of Inactive Housing==&lt;br /&gt;
{{NoteBox | Automatic housing demolition is currently enabled for all data centers. }}&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/7715b16b8d29729c0715dc7dc35c4adc58c5b73a Recommencement of Automatic Demolition on Chaos/Light Data Centers]&amp;lt;/ref&amp;gt;To ensure that plots of land are not claimed and left unused, estates not accessed for extended periods of time will be automatically demolished, and the plots of land will be put back up for sale.&lt;br /&gt;
*Reclamation of Inactive Housing was released in [[patch 3.1]].&lt;br /&gt;
===Estates Subject to Demolishing===&lt;br /&gt;
*Free company housing that has not been accessed by at least one member within 45 days.&lt;br /&gt;
*Private housing that has not been accessed by the owner within 45 days.&lt;br /&gt;
*Purchased plots of land upon which an estate has not been built within 45 days.&lt;br /&gt;
** Some servers may have their demolition timers put on hold if there are major natural disaster events that occurred in their local region.  This is typically on hold for about 4-6 patches before timers are resumed.  Square typically gives a month warning before this is to occur but anything can change.&lt;br /&gt;
&lt;br /&gt;
===Steps Prior to Demolishing===&lt;br /&gt;
*&#039;&#039;&#039;30 days&#039;&#039;&#039; of inactivity: A notification indicating that the estate is being prepared for auto-demolition will appear in the Timers interface in the Duty tab of the Main Menu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;35 days&#039;&#039;&#039; of inactivity: An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating the estate is being prepared for auto-demolition.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;42 days&#039;&#039;&#039; of inactivity: An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating that the estate will be demolished automatically in three days.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;45 days&#039;&#039;&#039; of inactivity: The estate will be automatically demolished.&lt;br /&gt;
&lt;br /&gt;
===Halting Demolition===&lt;br /&gt;
Any free company member or private housing owner entering the estate at any time prior to demolition will cancel the demolition process.&lt;br /&gt;
&lt;br /&gt;
===After Demolition===&lt;br /&gt;
When an estate has been demolished, or the rights to an empty plot have been relinquished, the land will be unavailable until the next Entry Period. After this, said plot will be made available for lottery entrants according to the rules of the Ward it is in.&lt;br /&gt;
&lt;br /&gt;
===Reclaiming Gil and Items===&lt;br /&gt;
When an estate has been demolished, gil and certain furnishings will be placed in the care of the resident caretaker for a fixed period of time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redeemable from the Resident Caretaker&#039;&#039;&#039;:&lt;br /&gt;
*80% of the price paid for the estate grounds.&lt;br /&gt;
*Indoor and outdoor furnishings that are not destroyed upon removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not Redeemable from the Resident Caretaker&#039;&#039;&#039;:&lt;br /&gt;
*The construction permit required to build an estate.&lt;br /&gt;
*Furnishings destroyed upon removal.&lt;br /&gt;
*Housing exteriors.&lt;br /&gt;
*Private chambers.&lt;br /&gt;
*Company workshops and any registered airships in the workshop.&lt;br /&gt;
&lt;br /&gt;
Players will have &#039;&#039;&#039;thirty-five (35) days to retrieve items&#039;&#039;&#039; from the resident caretaker before they are deleted! Items belonging to a free company estate can only be retrieved by members with the authorization to purchase or relinquish land. Items belonging to a private estate can only be retrieved by the owner, and not tenants.&lt;br /&gt;
&lt;br /&gt;
==Housing Map Legend==&lt;br /&gt;
A yellow house on the map indicates the house is locked, and can not be viewed by the public.  A blue house is open to the public.  Houses marked with an (i) are owned by an individual, while houses with no letter are owned by a free company.  &lt;br /&gt;
&lt;br /&gt;
When choosing to teleport to a district: plots that appear in red are either locked or do not yet have a house.  Plots that appear in green are open to visitors.  If a plot is for sale, its price will be listed in white text.&lt;br /&gt;
&lt;br /&gt;
==Development Timeline==&lt;br /&gt;
* [[Free Company Housing|Free Company Housing]] was released in [[Patch 2.1]].&lt;br /&gt;
** At release in [[Patch 2.1]], the pricing for plots on each [[Servers|World]] varied depending on population and economy.&lt;br /&gt;
* [[Private Chamber]]s in Free Company houses were released in [[Patch 2.3]].&lt;br /&gt;
** [[Patch 2.3]] also increased the ward count from 5 to 6.&lt;br /&gt;
* [[Personal Housing]] was introduced in [[Patch 2.38]].&lt;br /&gt;
** [[Patch 2.38]] also increased the ward count from 6 to 8.&lt;br /&gt;
* Subdivisions added to all wards in [[Patch 2.4]], doubling the amount of plots from 720 to 1440.&lt;br /&gt;
* In [[Patch 3.3]], the ward count was increased from 8 to 12.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/611a2417fbdd247a18a619409302b2896cea7f52 Additional Plots and Housing Price Adjustments]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Patch 3.3]] also unified the costs of plots across all [[Servers|World]]s.&lt;br /&gt;
* [[Apartments|Apartment Buildings]] were introduced in [[Patch 3.4]].&lt;br /&gt;
* In [[Patch 4.0]], [[Shirogane]] in [[Kugane]] was added as a new Residential District, with plots becoming available for purchase in [[Patch 4.1]]. This added an additional 720 plots and 24 new Apartment buildings for every server.&lt;br /&gt;
* In [[Patch 4.2]], the ward count was increased from 12 to 18.&lt;br /&gt;
* In [[Patch 5.1]], the ward count was increased from 18 to 21.&lt;br /&gt;
* In [[Patch 5.35]], the ward count was increased from 21 to 24.&lt;br /&gt;
* In [[Patch 6.0]], [[Empyreum]] in [[Ishgard]] was added as a new Residential District, with plots becoming available for purchase in [[Patch 6.1]]. This added another 1440 plots and 48 new Apartment buildings for every server.&lt;br /&gt;
* In [[Patch 6.3]], the ward count was increased from 24 to 30.&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{main|Player Housing Vendors}}&lt;br /&gt;
{{merchant list|Player Housing}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:housing concept1.jpg|Housing Concept Art&lt;br /&gt;
File:housing interior concept.jpg|Housing Interior Concept Art&lt;br /&gt;
File:Housing Exterior.png|Exterior&lt;br /&gt;
File:Housing Interior.png|Interior&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference Links==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Housing nav}}&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.1 Features]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Player_Housing&amp;diff=674979</id>
		<title>Player Housing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Player_Housing&amp;diff=674979"/>
		<updated>2023-10-11T16:48:37Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* Purchase Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Housing header.png|center]]&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Housing icon2.png|left|link=]] Players can purchase &#039;&#039;&#039;housing&#039;&#039;&#039; privately or together with members of their [[Free Company]]. The exteriors and interiors of these houses can be customized with a [[Housing Items|plethora of furniture and other items]]. Players can also use the house for a number of in-game activities such as [[Gardening]]. Free Company estates also contain a [[Company Workshop]] for [[Free Company Crafting]], where players can build [[Free Company Airships]] and other special projects. &lt;br /&gt;
&lt;br /&gt;
Five [[#Residential Districts|Residential Districts]] are currently available, and they each have 30 wards. The wards are divided into two halves, a primary and a &#039;&#039;subdivision&#039;&#039;, with a total of 60 plots, 30 for each half. You will always teleport into the primary half of the ward selected to visit. If you wish to go to plots 31-60, you will have to use the [[Aethernet]] shards to teleport into the subdivision half of the ward. All subdivisions are rotated 90 degrees compared to the primary ward.&lt;br /&gt;
&lt;br /&gt;
With 30 wards, there are a total of 9,000 plots per server and 27,000 apartments, which breaks down into 900 Larges, 2,100 Mediums, and 6,000 Smalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Claimed land and houses that become inactive (not accessed by its owner(s)) for an extended period of time will be [[#Reclamation of Inactive Housing|reclaimed by the game]] (owner(s) will lose the land and house).&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Residential Districts==&lt;br /&gt;
Players can get a house anywhere regardless of their [[Grand Company]] allegiance. There are no difference between the housing wards aside from looks. &lt;br /&gt;
===[[The Lavender Beds]]===&lt;br /&gt;
The Lavender Beds is the housing area in Gridania. Its entrance is located at [[Mirror Planks Docks]] (x27,y26) in [[Bentbranch]] of [[Central Shroud]]. Players can also access the area by selecting Residental District Aethernet in Gridania Aetheryte Plaza&#039;s main aetheryte or by talking to [[Ferry Skipper]] in [[Westshore Pier]] near the [[Lancers&#039; Guild]], [[Old Gridania]] (x14,y6) after completing the [[quest]] {{questlink|feature|Where the Heart Is (The Lavender Beds)}}.&lt;br /&gt;
[[File:lavender beds1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===[[Mist]]===&lt;br /&gt;
Mist is the housing area in Limsa Lominsa. Its entrance is located at [[Red Rooster Stead]] (x34,y19) in [[Cedarwood]] of [[Lower La Noscea]]. Players can also access the area by selecting Residental District Aethernet in Limsa Lominsa Aetheryte Plaza&#039;s main aetheryte or taking the Lominsan Ferry Docks near the [[Fishermen&#039;s Guild]] in [[Limsa Lominsa Lower Decks]] (x7,y15) after completing the [[quest]] {{questlink|feature|Where the Heart Is (Mist)}}.&lt;br /&gt;
[[File:The mist2.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===[[The Goblet]]===&lt;br /&gt;
The Goblet is the housing area in Ul&#039;dah. Its entrance is located at [[The Eighty Sins of Sasamo]] (x25,y27) in [[Hammerlea]] of [[Western Thanalan]]. Players can also access the area by selecting Residental District Aethernet in Ul&#039;dah Aetheryte Plaza&#039;s main aetheryte or talking to [[Ivory Sparrow]] in [[Ul&#039;dah - Steps of Thal]] near the [[Miners&#039; Guild]] (x11,y14) after completing the [[quest]] {{questlink|feature|Where the Heart Is (The Goblet)}}.&lt;br /&gt;
[[File:the goblet1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===[[Shirogane]]===&lt;br /&gt;
Shirogane is the housing area in [[Hingashi]]. Released in [[Stormblood]] (4.0), players can teleport to Shirogane through an Aethernet in [[Kugane]] or talking to [[Kimachi]] in [[Kugane]] near [[Shiokaze Hostelry]] (x8.9,y10.4)  after completing the [[quest]] {{questlink|feature|I Dream of Shirogane}}.&lt;br /&gt;
[[File:Shirogane1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Empyreum]]===&lt;br /&gt;
Empyreum is the housing area in [[Ishgard]].&amp;lt;ref&amp;gt;[https://youtu.be/FJLNV5cYN_U?t=5420 FINAL FANTASY XIV Announcement Showcase Announcement of Ishgard Housing]&amp;lt;/ref&amp;gt; Released in [[Endwalker]] (6.0), players can teleport to Empyreum through an Aethernet in [[Ishgard]] after completing the [[quest]] {{questlink|feature|Ascending to Empyreum}}.&lt;br /&gt;
[[File:Empyreum1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Estate Sizes==&lt;br /&gt;
All estate sizes can have:&lt;br /&gt;
*[[Chocobo Stable]]s, [[Miniature Aetheryte]] for easy teleportation, [[Moogle Letter Box|mailbox]], [[Summoning Bell]], [[Orchestrion (Item)|Orchestrion]], [[The Unending Journey]], and an [[Armoire (Item)|Armoire]].&lt;br /&gt;
**Currently you cannot have a [[Glamour Dresser]] in the house. (And this is stated by Producer/Director YoshiP as being unlikely in the future due to technical limitations and server constraints).&lt;br /&gt;
*The same number of [[Private Chamber]]s (512, only applies to [[Free Company Housing]] and is the same cap as FC size)&lt;br /&gt;
*A [[Free Company Crafting|Free Company Workshop]] (only applies to FC housing)&lt;br /&gt;
&lt;br /&gt;
===Small: Cottage===&lt;br /&gt;
*2 floors with relatively small rooms (around 3x the size of an [[Apartment]])&lt;br /&gt;
*200 pieces of furniture inside / 20 in the yard max&lt;br /&gt;
*can have 6 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 4 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*can only have 1 garden patch (up to 8 beds)&lt;br /&gt;
&lt;br /&gt;
===Medium: House===&lt;br /&gt;
*3 floors, the house is approximately twice the size of a cottage&lt;br /&gt;
*300 pieces of furniture inside / 30 in the yard max&lt;br /&gt;
*can have 8 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 6 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*can have 2 garden patches (up to 16 beds)&lt;br /&gt;
&lt;br /&gt;
===Large: Mansion===&lt;br /&gt;
*3 floors, much larger than a Medium&lt;br /&gt;
*400 pieces of furniture inside / 40 in the yard max&lt;br /&gt;
*can have 10 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 8 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*can have 3 garden patches (up to 24 beds)&lt;br /&gt;
&lt;br /&gt;
==[[Apartments]]==&lt;br /&gt;
There is an Apartment building in every ward and another in the subdivision. Before purchasing an apartment, players must first attain level 50 with at least one [[class]]. Furthermore, players must have attained the rank of second lieutenant in [[the Maelstrom]], [[the Order of the Twin Adder]], or [[the Immortal Flames]]. Each apartment building can house up to 90 tenants, with each room costing {{gil|500000}} [[gil]]. Players are allowed one apartment per character. Furthermore, it is possible to own both an estate and an apartment. To purchase, enter the [[Apartment Lobby]] and speak with the [[Apartment Caretaker]] NPC to purchase an empty apartment.&lt;br /&gt;
&lt;br /&gt;
An apartment building is available in every ward in the five residential districts, with a second apartment building available in each subdivision. The [[Interior Wall]], [[Flooring]], and [[Ceiling Light]] of apartments can be customized in the same way as estate halls. Each apartment building also contains a lobby where players can speak with a [[receptionist]], as well as [[mender]] and [[Material Supplier]] [[NPCs]]. Outside the lobby is a {{item icon|Chocobo Stable}} accessible to all tenants. Players can enter apartments directly from the building entrance or via a door inside the lobby.&lt;br /&gt;
*[[Estate sharing]] is not permitted with apartments. Furthermore, apartments are not subject to [[Housing#Reclamation of Inactive Housing|auto-demolition]].&lt;br /&gt;
*100 pieces of furniture inside / no yard; cannot store [[Outdoor Furnishing]]s&lt;br /&gt;
*can have 4 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 2 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*cannot have garden patches (crossbreeding not available)&lt;br /&gt;
&lt;br /&gt;
==Differences Between Free Company and Personal Housing==&lt;br /&gt;
===Free Company Housing===&lt;br /&gt;
*[[Private Chamber]]s are available for members for {{gil|300000}} [[gil]] each (limit 512 chambers - but free companies are limited to 512 members, so this is &#039;&#039;effectively&#039;&#039; unlimited)&lt;br /&gt;
*[[Company Workshop]] for [[Free Company Airship]] and [[Subaquatic Voyages|Submersible]] construction.&lt;br /&gt;
*If offered free {{item icon|Krakka Root}}s for members, they can feed the [[Chocobo Stable|stabled chocobos]], and they can potentially save the plants in the garden in case they are about to wither and die. While a personal house can have stable and a garden, it&#039;s only up to the owner and the tenants to take care of them&lt;br /&gt;
*If no member enters the Free Company house in 45 days, it&#039;ll be [[#Reclamation of Inactive Housing|automatically demolished]].&lt;br /&gt;
&lt;br /&gt;
===[[Personal Housing]]===&lt;br /&gt;
*No [[Private Chamber]]&lt;br /&gt;
*No Company Workshops or [[Airship]]s&lt;br /&gt;
*You can share your estate with up to 3 friends through the [[Personal Housing#Estate Sharing|tenant system]]. You can allow them to use your stables, garden, or move and place furniture.&lt;br /&gt;
*If the &#039;&#039;&#039;owner&#039;&#039;&#039; (not tenants) doesn&#039;t enter the house within 45 days, it&#039;ll be [[#Reclamation of Inactive Housing|automatically demolished]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring a House==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Official Lodestone: [https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/housing_land/ Additional Plots and Purchasing Guide]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Character with level 50 in 1 of the [[classes]].&lt;br /&gt;
&lt;br /&gt;
*Second Lieutenant in 1 of the [[Grand Companies]] for [[Personal Housing]]. Rank 6 or higher [[Free Company]] for [[Free Company Housing]]. &lt;br /&gt;
&lt;br /&gt;
*A player and a Free Company can only have 1 house each. If a person wants to have two houses, they need to create/lead a Free Company and then buy one for themselves and one for their Free Company. Private chambers in Free Company houses and [[apartments]] don&#039;t count.  You may see some free companies or players with multiple houses.  This was possible to have in the past. However, changes have been made, and it is no longer possible. Those players and FC&#039;s were grandfathered to retain what they had already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Note:&#039;&#039;&#039; You CANNOT transfer your Personal Plot directly into a FC Plot or visa versa.  You have to relinquish the plot and then re-purchase it at the full price or wait for the demolition timer to expire.&lt;br /&gt;
&lt;br /&gt;
===Purchasing Land===&lt;br /&gt;
&lt;br /&gt;
You can check if there are any plots available by speaking to the NPC who takes you to or out of the wards or using the capital city&#039;s main aetheryte in Aetheryte Plaza and selecting “Go to specified ward” (after selecting “Residental District Aethernet”, if using the main aetheryte — you need to have done the [[Where the Heart Is]] quest for this to be an option). Taken plots have the owner&#039;s name or the Free Company tag on them while available plots show their price instead. &lt;br /&gt;
&lt;br /&gt;
Plots of land are purchasable either on a first-come-first-serve basis or by lottery, as designated per housing area. In each of these areas, land will be designated for purchase by either free companies or private buyers.&lt;br /&gt;
&lt;br /&gt;
====Purchase via Relocation====&lt;br /&gt;
Effective as of [[Patch 4.1]] you can now transfer your property from one to another. The new property will be discounted by approximately 15% of the value of the old plot.  Whenever you do this you must be careful of how many items are in your house storage as you can only transfer 40 outdoor items and 400 indoor items.  Anything that is currently placed on your property will be automatically placed in your house storage during the relocation process with some exceptions.  For full details on the relocation process see the official referenced link at the bottom.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/d781e0d538428aef93b8bed4b50dd62c3c50fc74 Shirogane Housing and Relocation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plot Pricing===&lt;br /&gt;
The cost of a plot is based on size and &#039;grade&#039; of the plot itself (as determined by the developers). The costs are:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fifth-class Plot !! Fourth-class Plot !! Third-class Plot !! Second-class Plot !! First-class Plot&lt;br /&gt;
|-&lt;br /&gt;
| Small ||{{gil|3000000 }} ||{{gil|3187500 }} ||{{gil|3375000 }} ||{{gil|3562500 }} ||{{gil|3750000}}&lt;br /&gt;
|-&lt;br /&gt;
| Medium ||{{gil|16000000 }} ||{{gil|17000000 }} ||{{gil|18000000 }} ||{{gil|19000000 }} ||{{gil|20000000}}&lt;br /&gt;
|-&lt;br /&gt;
| Large ||{{gil|40000000 }} ||{{gil|42500000 }} ||{{gil|45000000 }} ||{{gil|47500000 }} ||{{gil|50000000}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Purchase Availability===&lt;br /&gt;
As of [[Patch 6.1]], the lottery system has been added as a method of purchasing land. With this, land must be purchased by lottery.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;At the release of [[Patch 6.1]], all land available for purchase will be subject to the lottery system.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The purchasing method for land may be subject to change in future patches based on land availability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery1.png]]&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
===Housing Lottery System&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/61b708329f3be994a492e5d75b796b3f56abbd28 Regarding the Sale of Land in Empyreum and the New Housing Lottery System]&amp;lt;/ref&amp;gt;===&lt;br /&gt;
To purchase land via the lottery system, players must submit a lottery entry for their desired plot during a predetermined period of time. One winning entry will be randomly selected from the pool of applicants, and the player who submitted that entry will gain the ability to finalize their purchase of the plot.&lt;br /&gt;
&lt;br /&gt;
====Lottery Schedule====&lt;br /&gt;
Lotteries operate on a 9-day cycle (Earth time), and are divided into two periods.&lt;br /&gt;
*Entry period:&lt;br /&gt;
:The entry period lasts &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;5 days (Earth time)&#039;&#039;&#039;&amp;lt;/span&amp;gt;, during which players may submit their lottery entries.&lt;br /&gt;
*Results period:&lt;br /&gt;
:The results period lasts &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;4 days (Earth time)&#039;&#039;&#039;&amp;lt;/span&amp;gt;, during which players may confirm lottery results and finalize land purchases.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery2.png]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Due to events like scheduled maintenance, certain lottery periods may be shorter than the standard 5 or 4 full days. Please be sure to confirm the lottery schedule as it is posted in game.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new lottery cycle will begin once the results period of the previous lottery has ended. You can confirm the current status of the housing lottery via the Housing tab, or by accessing the placard of the relevant plot of land.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery3.png]]&lt;br /&gt;
&lt;br /&gt;
====Entry Requirements====&lt;br /&gt;
Characters who fulfill the requirements below are eligible to submit one lottery entry per lottery period.&lt;br /&gt;
*Entering as a Private Buyer:&lt;br /&gt;
# You must have at least one class at level 50.&lt;br /&gt;
# You must hold the rank of second lieutenant or above in one of the Grand Companies.&lt;br /&gt;
*Entering as a Free Company Representative:&lt;br /&gt;
# Your free company must be rank 6 or above.&lt;br /&gt;
# Your free company must have four or more members.&lt;br /&gt;
# You must be authorized by your free company to purchase and relinquish land.&lt;br /&gt;
# You must have been a member of your free company for 30 days or longer.(*)&lt;br /&gt;
&amp;amp;ast; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This is a new requirement introduced in Patch 6.1, in order to preserve the integrity of the lottery system.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Please note that all requirements listed above must be fulfilled at the time of both entry and purchase.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players whose accounts are currently covered under the grandfather clause allowing multiple plots to be owned are &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; permitted to enter the lottery until they relinquish down to one FC house and one personal house owned on the server.&lt;br /&gt;
&lt;br /&gt;
====How to Enter the Lottery====&lt;br /&gt;
1. You may enter the lottery by accessing the placard at the entrance of an available plot of land in a lottery housing area.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery4.png]]&lt;br /&gt;
&lt;br /&gt;
2. After confirming the information on the placard, select &amp;quot;Enter Lottery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery5.png]]&lt;br /&gt;
&lt;br /&gt;
3. Agree to the lottery terms and conditions, and deposit the full sum of the plot’s value. Your entry is now complete!&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Once submitted, a lottery entry may not be withdrawn.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Once completed, the details of your entry will appear on screen and in your log window.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery6.png]]&lt;br /&gt;
&lt;br /&gt;
You may also confirm the details of your entry via the Housing tab.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery7.png]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may only confirm the details of your entry while in your Home World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Results Period====&lt;br /&gt;
During the results period, you may confirm lottery results for a plot of land by accessing the placard located at its entrance.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery8.png]]&lt;br /&gt;
&lt;br /&gt;
====Winning the Lottery====&lt;br /&gt;
When you win the lottery, you must finalize your purchase of the plot by accessing the placard located at its entrance. If relocating from an existing plot, in principle, approximately 15% of the value of the old plot will be refunded to you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please note that the refunded amount may not exceed the value of the new plot.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Previously, land prices followed the price reduction system, and players who relocated received a refund of 30% of the minimum value of their old plot. However, starting in Patch 6.1, the price reduction system will be retired, and housing plots will retain the value at which they are initially listed. Therefore, the notation for the relocation refund has been changed to “approximately 15% of the value of the old plot.” Please be assured that while the notation has changed, the amount received by players remains the same.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may learn more about relocation by speaking to the resident caretaker stationed in any housing area.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may finalize your purchase of a plot at any time during the results period. However, should you fail to claim your plot of land during the results period despite having won the lottery, your claim to that plot will be forfeit. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Furthermore, a 50% cancellation fee will be deducted from the deposit made at entry.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Losing the Lottery====&lt;br /&gt;
You will receive a 100% refund of the deposit paid at entry.&lt;br /&gt;
&lt;br /&gt;
Regardless of lottery results, any and all refunds for a given lottery period expire 90 days (Earth time) after the results period ends. Please be sure to accept your refund within this allotted time by accessing the same placard by which you entered the lottery.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Failure to accept your refund within the allotted time will result in the loss of said refund.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may only confirm lottery results and accept refunds while in your Home World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Treatment of Emptied Plots====&lt;br /&gt;
Plots that are emptied during the lottery period will be marked as currently unavailable, and will become available for purchase during the next lottery period.&lt;br /&gt;
&lt;br /&gt;
====Regarding Home World Transfer====&lt;br /&gt;
Lottery entries are only valid within the World they are submitted. Therefore, you will be unable to confirm lottery results or accept any refunds from your previous Home World after transferring Home Worlds. Furthermore, if you complete your transfer during a lottery period, you must wait until the next lottery period to participate.&lt;br /&gt;
------&lt;br /&gt;
===First-come-first-serve System===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Currently &amp;lt;b&amp;gt;NO&amp;lt;/b&amp;gt; housing plots use the First-come-first-serve system. All plots available use the lottery system.  There is no indication that there will be a return to the first-come-first-serve system.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In wards designated first come, first served, an available plot of land can be immediately purchased by accessing the placard at its entrance. See [[#Requirements|purchase requirements]].&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Players may only purchase one private and one free company plot per World on any given service account.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====How to Purchase====&lt;br /&gt;
&#039;&#039;&#039;1. Once you have chosen a plot to purchase, access its placard.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:First-come-first-serve1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Purchase Land.&amp;quot;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;If the land has already been purchased, this option will be unavailable.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Choose from the following options.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:First-come-first-serve2.jpg]]&lt;br /&gt;
&lt;br /&gt;
When purchasing a new plot:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select the desired housing type.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When relocating existing housing:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select &amp;quot;Relocate.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The options will vary according to the player&#039;s ownership of land and housing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Be sure to check the price before purchasing the land.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:First-come-first-serve3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to complete the purchase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;4. You may now build an estate on your plot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
===Building House===&lt;br /&gt;
After you&#039;ve bought the land, you need to buy the [[Construction Permit|Housing permit]] to actually get a house on the plot you just bought. You have 45 days to do this (if you don&#039;t build in this time, you will lose the land due to reclamation of inactive housing). After purchasing a plot of land, open the Social menu, then select &amp;quot;Housing,&amp;quot; followed by &amp;quot;Estate Hall&amp;quot; and lastly &amp;quot;Purchase Construction Permit.&amp;quot; It will cost you:&lt;br /&gt;
&lt;br /&gt;
*{{gil|450000}} [[Gil]] for a small cottage&lt;br /&gt;
*{{gil|1000000}} [[Gil]] for a medium house&lt;br /&gt;
*{{gil|3000000}} [[Gil]] for a large mansion&lt;br /&gt;
&lt;br /&gt;
Small, medium and large houses can only be built on small, medium and large plots respectively. This also means that after buying the plot, you&#039;re locked into the size, and if you want to get a house of different size, you must relinquish the land and get another plot. (You can&#039;t even build a smaller house on a bigger plot.)&lt;br /&gt;
&lt;br /&gt;
While building the house you have to make a choice between three exterior types: wood, composite or stone. You can change the exterior components afterwards if you like, but choose the one you like the most.&lt;br /&gt;
&lt;br /&gt;
==Customizing House==&lt;br /&gt;
===Exterior===&lt;br /&gt;
A house is comprised of four mandatory parts—roof, exterior wall, windows, and door—along with up to four optional parts: roof decoration, exterior wall decoration, placard, and fence.&lt;br /&gt;
*In addition to the standard parts, there are complete replacement exteriors that fill all slots at a time and are not customizable except via [[dye]]. [[Free_Company_Crafting#Full_Estate_Exterior|This type of exterior]] are all made from [[Free Company Crafting]].&lt;br /&gt;
&lt;br /&gt;
A number of furnishings can be placed in the yard outside of your house. The following three options will be available to adjust their position:&lt;br /&gt;
:Move: Change the position of selected furnishing.&lt;br /&gt;
:Rotate: Rotate the selected furnishing&lt;br /&gt;
:Remove: Remove the selected furnishing from the yard.&lt;br /&gt;
&lt;br /&gt;
*The number of furnishings that can be placed in your yard will depend on the size of your land.&lt;br /&gt;
*Once a furnishing has been placed in the yard, it can no longer be traded. Furthermore, certain furnishings will be lost upon placing them in or removing them from the yard.&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
A number of parts including the wallpaper, flooring, and lighting of the interior can be changed.&lt;br /&gt;
&lt;br /&gt;
A wide range of furnishings will be available to decorate the interior of your estate including tables, lamps, plants, wall mountings, carpets, and more. Certain furnishings can be placed on top of others, such as lamps atop tables or desks. &lt;br /&gt;
&lt;br /&gt;
*The positioning of furnishings inside a house can be adjusted using an interface similar to the one used for the exterior.&lt;br /&gt;
*Once a furnishing has been placed in the house, it can no longer be traded. Furthermore, certain furnishings will be lost upon placing them in or removing them from the room.&lt;br /&gt;
&lt;br /&gt;
===[[Housing Items]]===&lt;br /&gt;
{{see also|Crafting Facility|Player Housing Vendors}}&lt;br /&gt;
Housing Items, including furniture, are items that the players can place in or build their Free Company Houses, Personal Rooms or Personal Houses. There are 18 different types of housing items. A &#039;&#039;&#039;[[Storeroom]]&#039;&#039;&#039; was added in [[patch 4.1]] for players to keep extra [[Housing Items]] when not in use.&lt;br /&gt;
&lt;br /&gt;
====Furnishing Preview====&lt;br /&gt;
Introduced in [[Shadowbringers]] with [[patch 5.0]], players can now confirm the size and color of furnishings─including those they do not yet own─before they are placed on estate grounds.&lt;br /&gt;
&lt;br /&gt;
=====Using the Furnishing Preview=====&lt;br /&gt;
Select either Preview Indoor Furnishings or Preview Outdoor Furnishings from the Housing menu under Social to display applicable furnishings.&lt;br /&gt;
&lt;br /&gt;
Furnishings will be sorted by category, with a separate category for furnishings newly added with each patch. A search function is also available to find specific furnishings.&lt;br /&gt;
&lt;br /&gt;
Furnishings that can be dyed will also allow you to select a color when previewing them.&lt;br /&gt;
* Only one furnishing item may be previewed at a time.&lt;br /&gt;
* Certain furnishings such as estate vendors, mannequins, retainers, Feast rewards, seasonal event rewards, and optional items from the Mog Station cannot be previewed.&lt;br /&gt;
&lt;br /&gt;
====[[Orchestrion]]====&lt;br /&gt;
Jukebox, released in [[patch 3.2]], that can be placed in houses, rooms and inns to play various songs from the game.&lt;br /&gt;
&lt;br /&gt;
====[[Aquarium]] and [[Paintings]]====&lt;br /&gt;
[[Aquariums]] are fish tanks released in [[patch 3.4]], while [[Paintings]] are framed pictures released in [[patch 3.5]].&lt;br /&gt;
&lt;br /&gt;
====[[Message Books]]====&lt;br /&gt;
[[Message Books]] is a [[housing]] feature that allows visitors to leave messages for estate owners, as well as &amp;quot;like&amp;quot; estates to show their appreciation for the décor.&lt;br /&gt;
&lt;br /&gt;
====[[Mannequins]]====&lt;br /&gt;
[[Mannequins]] are [[furnishing|interior furnishings]] that you can equip with [[Armor|clothing items]]. You may select their [[class]] or [[job]], as well as gender and race. Various poses are also available. The mannequin can be used either to display an outfit for sale, or simply as decoration.&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
Gardening, released in [[Patch 2.2]], allows the player to set up a garden and cultivate various plants. [[Flowers|Some of these plants]] can be placed in [[flowerpots]] and used as decorations.&lt;br /&gt;
&lt;br /&gt;
==Demolishing Your House==&lt;br /&gt;
If you want to get rid of your house for any reason (going to switch servers, don&#039;t really use your house, plan on quitting the game) you can demolish it. You won&#039;t get back any of the Gil you paid for it and you will lose the “cannot be retrieved once placed” furniture (like all the cool and expensive primal stuff).&lt;br /&gt;
&lt;br /&gt;
You could also wait for the [[#Reclamation of Inactive Housing|automatic reclamation]] and then get 80% of your Gil back. In this case, you cannot enter your house in 45 days, but you can keep playing normally otherwise.&lt;br /&gt;
&lt;br /&gt;
You can demolish your house and get rid of the plot by choosing Housing &amp;gt; Estate Settings &amp;gt; Private/Free Company Estate &amp;gt; Relinquish Land. (Or, in private room&#039;s case, “Vacate Chambers”.)&lt;br /&gt;
&lt;br /&gt;
==Reclamation of Inactive Housing==&lt;br /&gt;
{{NoteBox | Automatic housing demolition is currently enabled for all data centers. }}&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/7715b16b8d29729c0715dc7dc35c4adc58c5b73a Recommencement of Automatic Demolition on Chaos/Light Data Centers]&amp;lt;/ref&amp;gt;To ensure that plots of land are not claimed and left unused, estates not accessed for extended periods of time will be automatically demolished, and the plots of land will be put back up for sale.&lt;br /&gt;
*Reclamation of Inactive Housing was released in [[patch 3.1]].&lt;br /&gt;
===Estates Subject to Demolishing===&lt;br /&gt;
*Free company housing that has not been accessed by at least one member within 45 days.&lt;br /&gt;
*Private housing that has not been accessed by the owner within 45 days.&lt;br /&gt;
*Purchased plots of land upon which an estate has not been built within 45 days.&lt;br /&gt;
** Some servers may have their demolition timers put on hold if there are major natural disaster events that occurred in their local region.  This is typically on hold for about 4-6 patches before timers are resumed.  Square typically gives a month warning before this is to occur but anything can change.&lt;br /&gt;
&lt;br /&gt;
===Steps Prior to Demolishing===&lt;br /&gt;
*&#039;&#039;&#039;30 days&#039;&#039;&#039; of inactivity: A notification indicating that the estate is being prepared for auto-demolition will appear in the Timers interface in the Duty tab of the Main Menu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;35 days&#039;&#039;&#039; of inactivity: An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating the estate is being prepared for auto-demolition.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;42 days&#039;&#039;&#039; of inactivity: An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating that the estate will be demolished automatically in three days.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;45 days&#039;&#039;&#039; of inactivity: The estate will be automatically demolished.&lt;br /&gt;
&lt;br /&gt;
===Halting Demolition===&lt;br /&gt;
Any free company member or private housing owner entering the estate at any time prior to demolition will cancel the demolition process.&lt;br /&gt;
&lt;br /&gt;
===After Demolition===&lt;br /&gt;
When an estate has been demolished, or the rights to an empty plot have been relinquished, the land will be unavailable until the next Entry Period. After this, said plot will be made available for lottery entrants according to the rules of the Ward it is in.&lt;br /&gt;
&lt;br /&gt;
===Reclaiming Gil and Items===&lt;br /&gt;
When an estate has been demolished, gil and certain furnishings will be placed in the care of the resident caretaker for a fixed period of time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redeemable from the Resident Caretaker&#039;&#039;&#039;:&lt;br /&gt;
*80% of the price paid for the estate grounds.&lt;br /&gt;
*Indoor and outdoor furnishings that are not destroyed upon removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not Redeemable from the Resident Caretaker&#039;&#039;&#039;:&lt;br /&gt;
*The construction permit required to build an estate.&lt;br /&gt;
*Furnishings destroyed upon removal.&lt;br /&gt;
*Housing exteriors.&lt;br /&gt;
*Private chambers.&lt;br /&gt;
*Company workshops and any registered airships in the workshop.&lt;br /&gt;
&lt;br /&gt;
Players will have &#039;&#039;&#039;thirty-five (35) days to retrieve items&#039;&#039;&#039; from the resident caretaker before they are deleted! Items belonging to a free company estate can only be retrieved by members with the authorization to purchase or relinquish land. Items belonging to a private estate can only be retrieved by the owner, and not tenants.&lt;br /&gt;
&lt;br /&gt;
==Housing Map Legend==&lt;br /&gt;
A yellow house on the map indicates the house is locked, and can not be viewed by the public.  A blue house is open to the public.  Houses marked with an (i) are owned by an individual, while houses with no letter are owned by a free company.  &lt;br /&gt;
&lt;br /&gt;
When choosing to teleport to a district: plots that appear in red are either locked or do not yet have a house.  Plots that appear in green are open to visitors.  If a plot is for sale, its price will be listed in white text.&lt;br /&gt;
&lt;br /&gt;
==Development Timeline==&lt;br /&gt;
* [[Free Company Housing|Free Company Housing]] was released in [[Patch 2.1]].&lt;br /&gt;
** At release in [[Patch 2.1]], the pricing for plots on each [[Servers|World]] varied depending on population and economy.&lt;br /&gt;
* [[Private Chamber]]s in Free Company houses were released in [[Patch 2.3]].&lt;br /&gt;
** [[Patch 2.3]] also increased the ward count from 5 to 6.&lt;br /&gt;
* [[Personal Housing]] was introduced in [[Patch 2.38]].&lt;br /&gt;
** [[Patch 2.38]] also increased the ward count from 6 to 8.&lt;br /&gt;
* Subdivisions added to all wards in [[Patch 2.4]], doubling the amount of plots from 720 to 1440.&lt;br /&gt;
* In [[Patch 3.3]], the ward count was increased from 8 to 12.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/611a2417fbdd247a18a619409302b2896cea7f52 Additional Plots and Housing Price Adjustments]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Patch 3.3]] also unified the costs of plots across all [[Servers|World]]s.&lt;br /&gt;
* [[Apartments|Apartment Buildings]] were introduced in [[Patch 3.4]].&lt;br /&gt;
* In [[Patch 4.0]], [[Shirogane]] in [[Kugane]] was added as a new Residential District, with plots becoming available for purchase in [[Patch 4.1]]. This added an additional 720 plots and 24 new Apartment buildings for every server.&lt;br /&gt;
* In [[Patch 4.2]], the ward count was increased from 12 to 18.&lt;br /&gt;
* In [[Patch 5.1]], the ward count was increased from 18 to 21.&lt;br /&gt;
* In [[Patch 5.35]], the ward count was increased from 21 to 24.&lt;br /&gt;
* In [[Patch 6.0]], [[Empyreum]] in [[Ishgard]] was added as a new Residential District, with plots becoming available for purchase in [[Patch 6.1]]. This added another 1440 plots and 48 new Apartment buildings for every server.&lt;br /&gt;
* In [[Patch 6.3]], the ward count was increased from 24 to 30.&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{main|Player Housing Vendors}}&lt;br /&gt;
{{merchant list|Player Housing}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:housing concept1.jpg|Housing Concept Art&lt;br /&gt;
File:housing interior concept.jpg|Housing Interior Concept Art&lt;br /&gt;
File:Housing Exterior.png|Exterior&lt;br /&gt;
File:Housing Interior.png|Interior&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference Links==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Housing nav}}&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.1 Features]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Player_Housing&amp;diff=674975</id>
		<title>Player Housing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Player_Housing&amp;diff=674975"/>
		<updated>2023-10-11T16:47:46Z</updated>

		<summary type="html">&lt;p&gt;Phantomo0: /* First-come-first-serve System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Housing header.png|center]]&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Housing icon2.png|left|link=]] Players can purchase &#039;&#039;&#039;housing&#039;&#039;&#039; privately or together with members of their [[Free Company]]. The exteriors and interiors of these houses can be customized with a [[Housing Items|plethora of furniture and other items]]. Players can also use the house for a number of in-game activities such as [[Gardening]]. Free Company estates also contain a [[Company Workshop]] for [[Free Company Crafting]], where players can build [[Free Company Airships]] and other special projects. &lt;br /&gt;
&lt;br /&gt;
Five [[#Residential Districts|Residential Districts]] are currently available, and they each have 30 wards. The wards are divided into two halves, a primary and a &#039;&#039;subdivision&#039;&#039;, with a total of 60 plots, 30 for each half. You will always teleport into the primary half of the ward selected to visit. If you wish to go to plots 31-60, you will have to use the [[Aethernet]] shards to teleport into the subdivision half of the ward. All subdivisions are rotated 90 degrees compared to the primary ward.&lt;br /&gt;
&lt;br /&gt;
With 30 wards, there are a total of 9,000 plots per server and 27,000 apartments, which breaks down into 900 Larges, 2,100 Mediums, and 6,000 Smalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Claimed land and houses that become inactive (not accessed by its owner(s)) for an extended period of time will be [[#Reclamation of Inactive Housing|reclaimed by the game]] (owner(s) will lose the land and house).&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Residential Districts==&lt;br /&gt;
Players can get a house anywhere regardless of their [[Grand Company]] allegiance. There are no difference between the housing wards aside from looks. &lt;br /&gt;
===[[The Lavender Beds]]===&lt;br /&gt;
The Lavender Beds is the housing area in Gridania. Its entrance is located at [[Mirror Planks Docks]] (x27,y26) in [[Bentbranch]] of [[Central Shroud]]. Players can also access the area by selecting Residental District Aethernet in Gridania Aetheryte Plaza&#039;s main aetheryte or by talking to [[Ferry Skipper]] in [[Westshore Pier]] near the [[Lancers&#039; Guild]], [[Old Gridania]] (x14,y6) after completing the [[quest]] {{questlink|feature|Where the Heart Is (The Lavender Beds)}}.&lt;br /&gt;
[[File:lavender beds1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===[[Mist]]===&lt;br /&gt;
Mist is the housing area in Limsa Lominsa. Its entrance is located at [[Red Rooster Stead]] (x34,y19) in [[Cedarwood]] of [[Lower La Noscea]]. Players can also access the area by selecting Residental District Aethernet in Limsa Lominsa Aetheryte Plaza&#039;s main aetheryte or taking the Lominsan Ferry Docks near the [[Fishermen&#039;s Guild]] in [[Limsa Lominsa Lower Decks]] (x7,y15) after completing the [[quest]] {{questlink|feature|Where the Heart Is (Mist)}}.&lt;br /&gt;
[[File:The mist2.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===[[The Goblet]]===&lt;br /&gt;
The Goblet is the housing area in Ul&#039;dah. Its entrance is located at [[The Eighty Sins of Sasamo]] (x25,y27) in [[Hammerlea]] of [[Western Thanalan]]. Players can also access the area by selecting Residental District Aethernet in Ul&#039;dah Aetheryte Plaza&#039;s main aetheryte or talking to [[Ivory Sparrow]] in [[Ul&#039;dah - Steps of Thal]] near the [[Miners&#039; Guild]] (x11,y14) after completing the [[quest]] {{questlink|feature|Where the Heart Is (The Goblet)}}.&lt;br /&gt;
[[File:the goblet1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
===[[Shirogane]]===&lt;br /&gt;
Shirogane is the housing area in [[Hingashi]]. Released in [[Stormblood]] (4.0), players can teleport to Shirogane through an Aethernet in [[Kugane]] or talking to [[Kimachi]] in [[Kugane]] near [[Shiokaze Hostelry]] (x8.9,y10.4)  after completing the [[quest]] {{questlink|feature|I Dream of Shirogane}}.&lt;br /&gt;
[[File:Shirogane1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Empyreum]]===&lt;br /&gt;
Empyreum is the housing area in [[Ishgard]].&amp;lt;ref&amp;gt;[https://youtu.be/FJLNV5cYN_U?t=5420 FINAL FANTASY XIV Announcement Showcase Announcement of Ishgard Housing]&amp;lt;/ref&amp;gt; Released in [[Endwalker]] (6.0), players can teleport to Empyreum through an Aethernet in [[Ishgard]] after completing the [[quest]] {{questlink|feature|Ascending to Empyreum}}.&lt;br /&gt;
[[File:Empyreum1.jpg|350px|left]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Estate Sizes==&lt;br /&gt;
All estate sizes can have:&lt;br /&gt;
*[[Chocobo Stable]]s, [[Miniature Aetheryte]] for easy teleportation, [[Moogle Letter Box|mailbox]], [[Summoning Bell]], [[Orchestrion (Item)|Orchestrion]], [[The Unending Journey]], and an [[Armoire (Item)|Armoire]].&lt;br /&gt;
**Currently you cannot have a [[Glamour Dresser]] in the house. (And this is stated by Producer/Director YoshiP as being unlikely in the future due to technical limitations and server constraints).&lt;br /&gt;
*The same number of [[Private Chamber]]s (512, only applies to [[Free Company Housing]] and is the same cap as FC size)&lt;br /&gt;
*A [[Free Company Crafting|Free Company Workshop]] (only applies to FC housing)&lt;br /&gt;
&lt;br /&gt;
===Small: Cottage===&lt;br /&gt;
*2 floors with relatively small rooms (around 3x the size of an [[Apartment]])&lt;br /&gt;
*200 pieces of furniture inside / 20 in the yard max&lt;br /&gt;
*can have 6 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 4 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*can only have 1 garden patch (up to 8 beds)&lt;br /&gt;
&lt;br /&gt;
===Medium: House===&lt;br /&gt;
*3 floors, the house is approximately twice the size of a cottage&lt;br /&gt;
*300 pieces of furniture inside / 30 in the yard max&lt;br /&gt;
*can have 8 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 6 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*can have 2 garden patches (up to 16 beds)&lt;br /&gt;
&lt;br /&gt;
===Large: Mansion===&lt;br /&gt;
*3 floors, much larger than a Medium&lt;br /&gt;
*400 pieces of furniture inside / 40 in the yard max&lt;br /&gt;
*can have 10 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 8 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*can have 3 garden patches (up to 24 beds)&lt;br /&gt;
&lt;br /&gt;
==[[Apartments]]==&lt;br /&gt;
There is an Apartment building in every ward and another in the subdivision. Before purchasing an apartment, players must first attain level 50 with at least one [[class]]. Furthermore, players must have attained the rank of second lieutenant in [[the Maelstrom]], [[the Order of the Twin Adder]], or [[the Immortal Flames]]. Each apartment building can house up to 90 tenants, with each room costing {{gil|500000}} [[gil]]. Players are allowed one apartment per character. Furthermore, it is possible to own both an estate and an apartment. To purchase, enter the [[Apartment Lobby]] and speak with the [[Apartment Caretaker]] NPC to purchase an empty apartment.&lt;br /&gt;
&lt;br /&gt;
An apartment building is available in every ward in the five residential districts, with a second apartment building available in each subdivision. The [[Interior Wall]], [[Flooring]], and [[Ceiling Light]] of apartments can be customized in the same way as estate halls. Each apartment building also contains a lobby where players can speak with a [[receptionist]], as well as [[mender]] and [[Material Supplier]] [[NPCs]]. Outside the lobby is a {{item icon|Chocobo Stable}} accessible to all tenants. Players can enter apartments directly from the building entrance or via a door inside the lobby.&lt;br /&gt;
*[[Estate sharing]] is not permitted with apartments. Furthermore, apartments are not subject to [[Housing#Reclamation of Inactive Housing|auto-demolition]].&lt;br /&gt;
*100 pieces of furniture inside / no yard; cannot store [[Outdoor Furnishing]]s&lt;br /&gt;
*can have 4 [[Player Housing Vendors|vendors]] at most&lt;br /&gt;
*can have 2 [[Crafting Facility|crafting facilities]] at most&lt;br /&gt;
*cannot have garden patches (crossbreeding not available)&lt;br /&gt;
&lt;br /&gt;
==Differences Between Free Company and Personal Housing==&lt;br /&gt;
===Free Company Housing===&lt;br /&gt;
*[[Private Chamber]]s are available for members for {{gil|300000}} [[gil]] each (limit 512 chambers - but free companies are limited to 512 members, so this is &#039;&#039;effectively&#039;&#039; unlimited)&lt;br /&gt;
*[[Company Workshop]] for [[Free Company Airship]] and [[Subaquatic Voyages|Submersible]] construction.&lt;br /&gt;
*If offered free {{item icon|Krakka Root}}s for members, they can feed the [[Chocobo Stable|stabled chocobos]], and they can potentially save the plants in the garden in case they are about to wither and die. While a personal house can have stable and a garden, it&#039;s only up to the owner and the tenants to take care of them&lt;br /&gt;
*If no member enters the Free Company house in 45 days, it&#039;ll be [[#Reclamation of Inactive Housing|automatically demolished]].&lt;br /&gt;
&lt;br /&gt;
===[[Personal Housing]]===&lt;br /&gt;
*No [[Private Chamber]]&lt;br /&gt;
*No Company Workshops or [[Airship]]s&lt;br /&gt;
*You can share your estate with up to 3 friends through the [[Personal Housing#Estate Sharing|tenant system]]. You can allow them to use your stables, garden, or move and place furniture.&lt;br /&gt;
*If the &#039;&#039;&#039;owner&#039;&#039;&#039; (not tenants) doesn&#039;t enter the house within 45 days, it&#039;ll be [[#Reclamation of Inactive Housing|automatically demolished]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring a House==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Official Lodestone: [https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/housing_land/ Additional Plots and Purchasing Guide]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Character with level 50 in 1 of the [[classes]].&lt;br /&gt;
&lt;br /&gt;
*Second Lieutenant in 1 of the [[Grand Companies]] for [[Personal Housing]]. Rank 6 or higher [[Free Company]] for [[Free Company Housing]]. &lt;br /&gt;
&lt;br /&gt;
*A player and a Free Company can only have 1 house each. If a person wants to have two houses, they need to create/lead a Free Company and then buy one for themselves and one for their Free Company. Private chambers in Free Company houses and [[apartments]] don&#039;t count.  You may see some free companies or players with multiple houses.  This was possible to have in the past. However, changes have been made, and it is no longer possible. Those players and FC&#039;s were grandfathered to retain what they had already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Note:&#039;&#039;&#039; You CANNOT transfer your Personal Plot directly into a FC Plot or visa versa.  You have to relinquish the plot and then re-purchase it at the full price or wait for the demolition timer to expire.&lt;br /&gt;
&lt;br /&gt;
===Purchasing Land===&lt;br /&gt;
&lt;br /&gt;
You can check if there are any plots available by speaking to the NPC who takes you to or out of the wards or using the capital city&#039;s main aetheryte in Aetheryte Plaza and selecting “Go to specified ward” (after selecting “Residental District Aethernet”, if using the main aetheryte — you need to have done the [[Where the Heart Is]] quest for this to be an option). Taken plots have the owner&#039;s name or the Free Company tag on them while available plots show their price instead. &lt;br /&gt;
&lt;br /&gt;
Plots of land are purchasable either on a first-come-first-serve basis or by lottery, as designated per housing area. In each of these areas, land will be designated for purchase by either free companies or private buyers.&lt;br /&gt;
&lt;br /&gt;
====Purchase via Relocation====&lt;br /&gt;
Effective as of [[Patch 4.1]] you can now transfer your property from one to another. The new property will be discounted by approximately 15% of the value of the old plot.  Whenever you do this you must be careful of how many items are in your house storage as you can only transfer 40 outdoor items and 400 indoor items.  Anything that is currently placed on your property will be automatically placed in your house storage during the relocation process with some exceptions.  For full details on the relocation process see the official referenced link at the bottom.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/d781e0d538428aef93b8bed4b50dd62c3c50fc74 Shirogane Housing and Relocation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plot Pricing===&lt;br /&gt;
The cost of a plot is based on size and &#039;grade&#039; of the plot itself (as determined by the developers). The costs are:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fifth-class Plot !! Fourth-class Plot !! Third-class Plot !! Second-class Plot !! First-class Plot&lt;br /&gt;
|-&lt;br /&gt;
| Small ||{{gil|3000000 }} ||{{gil|3187500 }} ||{{gil|3375000 }} ||{{gil|3562500 }} ||{{gil|3750000}}&lt;br /&gt;
|-&lt;br /&gt;
| Medium ||{{gil|16000000 }} ||{{gil|17000000 }} ||{{gil|18000000 }} ||{{gil|19000000 }} ||{{gil|20000000}}&lt;br /&gt;
|-&lt;br /&gt;
| Large ||{{gil|40000000 }} ||{{gil|42500000 }} ||{{gil|45000000 }} ||{{gil|47500000 }} ||{{gil|50000000}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Purchase Availability===&lt;br /&gt;
As of [[Patch 6.1]], the lottery system has been added as a method of purchasing land. With this, depending on the housing ward, land may be purchased on a first-come-first-serve basis, or by lottery.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;At the release of [[Patch 6.1]], all land available for purchase will be subject to the lottery system.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The purchasing method for land may be subject to change in future patches based on land availability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery1.png]]&lt;br /&gt;
------&lt;br /&gt;
===Housing Lottery System&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/61b708329f3be994a492e5d75b796b3f56abbd28 Regarding the Sale of Land in Empyreum and the New Housing Lottery System]&amp;lt;/ref&amp;gt;===&lt;br /&gt;
To purchase land via the lottery system, players must submit a lottery entry for their desired plot during a predetermined period of time. One winning entry will be randomly selected from the pool of applicants, and the player who submitted that entry will gain the ability to finalize their purchase of the plot.&lt;br /&gt;
&lt;br /&gt;
====Lottery Schedule====&lt;br /&gt;
Lotteries operate on a 9-day cycle (Earth time), and are divided into two periods.&lt;br /&gt;
*Entry period:&lt;br /&gt;
:The entry period lasts &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;5 days (Earth time)&#039;&#039;&#039;&amp;lt;/span&amp;gt;, during which players may submit their lottery entries.&lt;br /&gt;
*Results period:&lt;br /&gt;
:The results period lasts &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;4 days (Earth time)&#039;&#039;&#039;&amp;lt;/span&amp;gt;, during which players may confirm lottery results and finalize land purchases.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery2.png]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Due to events like scheduled maintenance, certain lottery periods may be shorter than the standard 5 or 4 full days. Please be sure to confirm the lottery schedule as it is posted in game.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new lottery cycle will begin once the results period of the previous lottery has ended. You can confirm the current status of the housing lottery via the Housing tab, or by accessing the placard of the relevant plot of land.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery3.png]]&lt;br /&gt;
&lt;br /&gt;
====Entry Requirements====&lt;br /&gt;
Characters who fulfill the requirements below are eligible to submit one lottery entry per lottery period.&lt;br /&gt;
*Entering as a Private Buyer:&lt;br /&gt;
# You must have at least one class at level 50.&lt;br /&gt;
# You must hold the rank of second lieutenant or above in one of the Grand Companies.&lt;br /&gt;
*Entering as a Free Company Representative:&lt;br /&gt;
# Your free company must be rank 6 or above.&lt;br /&gt;
# Your free company must have four or more members.&lt;br /&gt;
# You must be authorized by your free company to purchase and relinquish land.&lt;br /&gt;
# You must have been a member of your free company for 30 days or longer.(*)&lt;br /&gt;
&amp;amp;ast; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This is a new requirement introduced in Patch 6.1, in order to preserve the integrity of the lottery system.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Please note that all requirements listed above must be fulfilled at the time of both entry and purchase.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players whose accounts are currently covered under the grandfather clause allowing multiple plots to be owned are &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; permitted to enter the lottery until they relinquish down to one FC house and one personal house owned on the server.&lt;br /&gt;
&lt;br /&gt;
====How to Enter the Lottery====&lt;br /&gt;
1. You may enter the lottery by accessing the placard at the entrance of an available plot of land in a lottery housing area.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery4.png]]&lt;br /&gt;
&lt;br /&gt;
2. After confirming the information on the placard, select &amp;quot;Enter Lottery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery5.png]]&lt;br /&gt;
&lt;br /&gt;
3. Agree to the lottery terms and conditions, and deposit the full sum of the plot’s value. Your entry is now complete!&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Once submitted, a lottery entry may not be withdrawn.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Once completed, the details of your entry will appear on screen and in your log window.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery6.png]]&lt;br /&gt;
&lt;br /&gt;
You may also confirm the details of your entry via the Housing tab.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery7.png]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may only confirm the details of your entry while in your Home World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Results Period====&lt;br /&gt;
During the results period, you may confirm lottery results for a plot of land by accessing the placard located at its entrance.&lt;br /&gt;
&lt;br /&gt;
[[File:Housing Lottery8.png]]&lt;br /&gt;
&lt;br /&gt;
====Winning the Lottery====&lt;br /&gt;
When you win the lottery, you must finalize your purchase of the plot by accessing the placard located at its entrance. If relocating from an existing plot, in principle, approximately 15% of the value of the old plot will be refunded to you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Please note that the refunded amount may not exceed the value of the new plot.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Previously, land prices followed the price reduction system, and players who relocated received a refund of 30% of the minimum value of their old plot. However, starting in Patch 6.1, the price reduction system will be retired, and housing plots will retain the value at which they are initially listed. Therefore, the notation for the relocation refund has been changed to “approximately 15% of the value of the old plot.” Please be assured that while the notation has changed, the amount received by players remains the same.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may learn more about relocation by speaking to the resident caretaker stationed in any housing area.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may finalize your purchase of a plot at any time during the results period. However, should you fail to claim your plot of land during the results period despite having won the lottery, your claim to that plot will be forfeit. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Furthermore, a 50% cancellation fee will be deducted from the deposit made at entry.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Losing the Lottery====&lt;br /&gt;
You will receive a 100% refund of the deposit paid at entry.&lt;br /&gt;
&lt;br /&gt;
Regardless of lottery results, any and all refunds for a given lottery period expire 90 days (Earth time) after the results period ends. Please be sure to accept your refund within this allotted time by accessing the same placard by which you entered the lottery.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Failure to accept your refund within the allotted time will result in the loss of said refund.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may only confirm lottery results and accept refunds while in your Home World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Treatment of Emptied Plots====&lt;br /&gt;
Plots that are emptied during the lottery period will be marked as currently unavailable, and will become available for purchase during the next lottery period.&lt;br /&gt;
&lt;br /&gt;
====Regarding Home World Transfer====&lt;br /&gt;
Lottery entries are only valid within the World they are submitted. Therefore, you will be unable to confirm lottery results or accept any refunds from your previous Home World after transferring Home Worlds. Furthermore, if you complete your transfer during a lottery period, you must wait until the next lottery period to participate.&lt;br /&gt;
------&lt;br /&gt;
===First-come-first-serve System===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Currently &amp;lt;b&amp;gt;NO&amp;lt;/b&amp;gt; housing plots use the First-come-first-serve system. All plots available use the lottery system.  There is no indication that there will be a return to the first-come-first-serve system.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In wards designated first come, first served, an available plot of land can be immediately purchased by accessing the placard at its entrance. See [[#Requirements|purchase requirements]].&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Players may only purchase one private and one free company plot per World on any given service account.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====How to Purchase====&lt;br /&gt;
&#039;&#039;&#039;1. Once you have chosen a plot to purchase, access its placard.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:First-come-first-serve1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Purchase Land.&amp;quot;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;If the land has already been purchased, this option will be unavailable.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Choose from the following options.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:First-come-first-serve2.jpg]]&lt;br /&gt;
&lt;br /&gt;
When purchasing a new plot:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select the desired housing type.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When relocating existing housing:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select &amp;quot;Relocate.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The options will vary according to the player&#039;s ownership of land and housing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Be sure to check the price before purchasing the land.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:First-come-first-serve3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Yes&amp;quot; to complete the purchase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;4. You may now build an estate on your plot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
===Building House===&lt;br /&gt;
After you&#039;ve bought the land, you need to buy the [[Construction Permit|Housing permit]] to actually get a house on the plot you just bought. You have 45 days to do this (if you don&#039;t build in this time, you will lose the land due to reclamation of inactive housing). After purchasing a plot of land, open the Social menu, then select &amp;quot;Housing,&amp;quot; followed by &amp;quot;Estate Hall&amp;quot; and lastly &amp;quot;Purchase Construction Permit.&amp;quot; It will cost you:&lt;br /&gt;
&lt;br /&gt;
*{{gil|450000}} [[Gil]] for a small cottage&lt;br /&gt;
*{{gil|1000000}} [[Gil]] for a medium house&lt;br /&gt;
*{{gil|3000000}} [[Gil]] for a large mansion&lt;br /&gt;
&lt;br /&gt;
Small, medium and large houses can only be built on small, medium and large plots respectively. This also means that after buying the plot, you&#039;re locked into the size, and if you want to get a house of different size, you must relinquish the land and get another plot. (You can&#039;t even build a smaller house on a bigger plot.)&lt;br /&gt;
&lt;br /&gt;
While building the house you have to make a choice between three exterior types: wood, composite or stone. You can change the exterior components afterwards if you like, but choose the one you like the most.&lt;br /&gt;
&lt;br /&gt;
==Customizing House==&lt;br /&gt;
===Exterior===&lt;br /&gt;
A house is comprised of four mandatory parts—roof, exterior wall, windows, and door—along with up to four optional parts: roof decoration, exterior wall decoration, placard, and fence.&lt;br /&gt;
*In addition to the standard parts, there are complete replacement exteriors that fill all slots at a time and are not customizable except via [[dye]]. [[Free_Company_Crafting#Full_Estate_Exterior|This type of exterior]] are all made from [[Free Company Crafting]].&lt;br /&gt;
&lt;br /&gt;
A number of furnishings can be placed in the yard outside of your house. The following three options will be available to adjust their position:&lt;br /&gt;
:Move: Change the position of selected furnishing.&lt;br /&gt;
:Rotate: Rotate the selected furnishing&lt;br /&gt;
:Remove: Remove the selected furnishing from the yard.&lt;br /&gt;
&lt;br /&gt;
*The number of furnishings that can be placed in your yard will depend on the size of your land.&lt;br /&gt;
*Once a furnishing has been placed in the yard, it can no longer be traded. Furthermore, certain furnishings will be lost upon placing them in or removing them from the yard.&lt;br /&gt;
&lt;br /&gt;
===Interior===&lt;br /&gt;
A number of parts including the wallpaper, flooring, and lighting of the interior can be changed.&lt;br /&gt;
&lt;br /&gt;
A wide range of furnishings will be available to decorate the interior of your estate including tables, lamps, plants, wall mountings, carpets, and more. Certain furnishings can be placed on top of others, such as lamps atop tables or desks. &lt;br /&gt;
&lt;br /&gt;
*The positioning of furnishings inside a house can be adjusted using an interface similar to the one used for the exterior.&lt;br /&gt;
*Once a furnishing has been placed in the house, it can no longer be traded. Furthermore, certain furnishings will be lost upon placing them in or removing them from the room.&lt;br /&gt;
&lt;br /&gt;
===[[Housing Items]]===&lt;br /&gt;
{{see also|Crafting Facility|Player Housing Vendors}}&lt;br /&gt;
Housing Items, including furniture, are items that the players can place in or build their Free Company Houses, Personal Rooms or Personal Houses. There are 18 different types of housing items. A &#039;&#039;&#039;[[Storeroom]]&#039;&#039;&#039; was added in [[patch 4.1]] for players to keep extra [[Housing Items]] when not in use.&lt;br /&gt;
&lt;br /&gt;
====Furnishing Preview====&lt;br /&gt;
Introduced in [[Shadowbringers]] with [[patch 5.0]], players can now confirm the size and color of furnishings─including those they do not yet own─before they are placed on estate grounds.&lt;br /&gt;
&lt;br /&gt;
=====Using the Furnishing Preview=====&lt;br /&gt;
Select either Preview Indoor Furnishings or Preview Outdoor Furnishings from the Housing menu under Social to display applicable furnishings.&lt;br /&gt;
&lt;br /&gt;
Furnishings will be sorted by category, with a separate category for furnishings newly added with each patch. A search function is also available to find specific furnishings.&lt;br /&gt;
&lt;br /&gt;
Furnishings that can be dyed will also allow you to select a color when previewing them.&lt;br /&gt;
* Only one furnishing item may be previewed at a time.&lt;br /&gt;
* Certain furnishings such as estate vendors, mannequins, retainers, Feast rewards, seasonal event rewards, and optional items from the Mog Station cannot be previewed.&lt;br /&gt;
&lt;br /&gt;
====[[Orchestrion]]====&lt;br /&gt;
Jukebox, released in [[patch 3.2]], that can be placed in houses, rooms and inns to play various songs from the game.&lt;br /&gt;
&lt;br /&gt;
====[[Aquarium]] and [[Paintings]]====&lt;br /&gt;
[[Aquariums]] are fish tanks released in [[patch 3.4]], while [[Paintings]] are framed pictures released in [[patch 3.5]].&lt;br /&gt;
&lt;br /&gt;
====[[Message Books]]====&lt;br /&gt;
[[Message Books]] is a [[housing]] feature that allows visitors to leave messages for estate owners, as well as &amp;quot;like&amp;quot; estates to show their appreciation for the décor.&lt;br /&gt;
&lt;br /&gt;
====[[Mannequins]]====&lt;br /&gt;
[[Mannequins]] are [[furnishing|interior furnishings]] that you can equip with [[Armor|clothing items]]. You may select their [[class]] or [[job]], as well as gender and race. Various poses are also available. The mannequin can be used either to display an outfit for sale, or simply as decoration.&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
Gardening, released in [[Patch 2.2]], allows the player to set up a garden and cultivate various plants. [[Flowers|Some of these plants]] can be placed in [[flowerpots]] and used as decorations.&lt;br /&gt;
&lt;br /&gt;
==Demolishing Your House==&lt;br /&gt;
If you want to get rid of your house for any reason (going to switch servers, don&#039;t really use your house, plan on quitting the game) you can demolish it. You won&#039;t get back any of the Gil you paid for it and you will lose the “cannot be retrieved once placed” furniture (like all the cool and expensive primal stuff).&lt;br /&gt;
&lt;br /&gt;
You could also wait for the [[#Reclamation of Inactive Housing|automatic reclamation]] and then get 80% of your Gil back. In this case, you cannot enter your house in 45 days, but you can keep playing normally otherwise.&lt;br /&gt;
&lt;br /&gt;
You can demolish your house and get rid of the plot by choosing Housing &amp;gt; Estate Settings &amp;gt; Private/Free Company Estate &amp;gt; Relinquish Land. (Or, in private room&#039;s case, “Vacate Chambers”.)&lt;br /&gt;
&lt;br /&gt;
==Reclamation of Inactive Housing==&lt;br /&gt;
{{NoteBox | Automatic housing demolition is currently enabled for all data centers. }}&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/7715b16b8d29729c0715dc7dc35c4adc58c5b73a Recommencement of Automatic Demolition on Chaos/Light Data Centers]&amp;lt;/ref&amp;gt;To ensure that plots of land are not claimed and left unused, estates not accessed for extended periods of time will be automatically demolished, and the plots of land will be put back up for sale.&lt;br /&gt;
*Reclamation of Inactive Housing was released in [[patch 3.1]].&lt;br /&gt;
===Estates Subject to Demolishing===&lt;br /&gt;
*Free company housing that has not been accessed by at least one member within 45 days.&lt;br /&gt;
*Private housing that has not been accessed by the owner within 45 days.&lt;br /&gt;
*Purchased plots of land upon which an estate has not been built within 45 days.&lt;br /&gt;
** Some servers may have their demolition timers put on hold if there are major natural disaster events that occurred in their local region.  This is typically on hold for about 4-6 patches before timers are resumed.  Square typically gives a month warning before this is to occur but anything can change.&lt;br /&gt;
&lt;br /&gt;
===Steps Prior to Demolishing===&lt;br /&gt;
*&#039;&#039;&#039;30 days&#039;&#039;&#039; of inactivity: A notification indicating that the estate is being prepared for auto-demolition will appear in the Timers interface in the Duty tab of the Main Menu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;35 days&#039;&#039;&#039; of inactivity: An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating the estate is being prepared for auto-demolition.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;42 days&#039;&#039;&#039; of inactivity: An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating that the estate will be demolished automatically in three days.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;45 days&#039;&#039;&#039; of inactivity: The estate will be automatically demolished.&lt;br /&gt;
&lt;br /&gt;
===Halting Demolition===&lt;br /&gt;
Any free company member or private housing owner entering the estate at any time prior to demolition will cancel the demolition process.&lt;br /&gt;
&lt;br /&gt;
===After Demolition===&lt;br /&gt;
When an estate has been demolished, or the rights to an empty plot have been relinquished, the land will be unavailable until the next Entry Period. After this, said plot will be made available for lottery entrants according to the rules of the Ward it is in.&lt;br /&gt;
&lt;br /&gt;
===Reclaiming Gil and Items===&lt;br /&gt;
When an estate has been demolished, gil and certain furnishings will be placed in the care of the resident caretaker for a fixed period of time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redeemable from the Resident Caretaker&#039;&#039;&#039;:&lt;br /&gt;
*80% of the price paid for the estate grounds.&lt;br /&gt;
*Indoor and outdoor furnishings that are not destroyed upon removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not Redeemable from the Resident Caretaker&#039;&#039;&#039;:&lt;br /&gt;
*The construction permit required to build an estate.&lt;br /&gt;
*Furnishings destroyed upon removal.&lt;br /&gt;
*Housing exteriors.&lt;br /&gt;
*Private chambers.&lt;br /&gt;
*Company workshops and any registered airships in the workshop.&lt;br /&gt;
&lt;br /&gt;
Players will have &#039;&#039;&#039;thirty-five (35) days to retrieve items&#039;&#039;&#039; from the resident caretaker before they are deleted! Items belonging to a free company estate can only be retrieved by members with the authorization to purchase or relinquish land. Items belonging to a private estate can only be retrieved by the owner, and not tenants.&lt;br /&gt;
&lt;br /&gt;
==Housing Map Legend==&lt;br /&gt;
A yellow house on the map indicates the house is locked, and can not be viewed by the public.  A blue house is open to the public.  Houses marked with an (i) are owned by an individual, while houses with no letter are owned by a free company.  &lt;br /&gt;
&lt;br /&gt;
When choosing to teleport to a district: plots that appear in red are either locked or do not yet have a house.  Plots that appear in green are open to visitors.  If a plot is for sale, its price will be listed in white text.&lt;br /&gt;
&lt;br /&gt;
==Development Timeline==&lt;br /&gt;
* [[Free Company Housing|Free Company Housing]] was released in [[Patch 2.1]].&lt;br /&gt;
** At release in [[Patch 2.1]], the pricing for plots on each [[Servers|World]] varied depending on population and economy.&lt;br /&gt;
* [[Private Chamber]]s in Free Company houses were released in [[Patch 2.3]].&lt;br /&gt;
** [[Patch 2.3]] also increased the ward count from 5 to 6.&lt;br /&gt;
* [[Personal Housing]] was introduced in [[Patch 2.38]].&lt;br /&gt;
** [[Patch 2.38]] also increased the ward count from 6 to 8.&lt;br /&gt;
* Subdivisions added to all wards in [[Patch 2.4]], doubling the amount of plots from 720 to 1440.&lt;br /&gt;
* In [[Patch 3.3]], the ward count was increased from 8 to 12.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/611a2417fbdd247a18a619409302b2896cea7f52 Additional Plots and Housing Price Adjustments]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Patch 3.3]] also unified the costs of plots across all [[Servers|World]]s.&lt;br /&gt;
* [[Apartments|Apartment Buildings]] were introduced in [[Patch 3.4]].&lt;br /&gt;
* In [[Patch 4.0]], [[Shirogane]] in [[Kugane]] was added as a new Residential District, with plots becoming available for purchase in [[Patch 4.1]]. This added an additional 720 plots and 24 new Apartment buildings for every server.&lt;br /&gt;
* In [[Patch 4.2]], the ward count was increased from 12 to 18.&lt;br /&gt;
* In [[Patch 5.1]], the ward count was increased from 18 to 21.&lt;br /&gt;
* In [[Patch 5.35]], the ward count was increased from 21 to 24.&lt;br /&gt;
* In [[Patch 6.0]], [[Empyreum]] in [[Ishgard]] was added as a new Residential District, with plots becoming available for purchase in [[Patch 6.1]]. This added another 1440 plots and 48 new Apartment buildings for every server.&lt;br /&gt;
* In [[Patch 6.3]], the ward count was increased from 24 to 30.&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{main|Player Housing Vendors}}&lt;br /&gt;
{{merchant list|Player Housing}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:housing concept1.jpg|Housing Concept Art&lt;br /&gt;
File:housing interior concept.jpg|Housing Interior Concept Art&lt;br /&gt;
File:Housing Exterior.png|Exterior&lt;br /&gt;
File:Housing Interior.png|Interior&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference Links==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Housing nav}}&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.1 Features]]&lt;/div&gt;</summary>
		<author><name>Phantomo0</name></author>
	</entry>
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