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	<updated>2026-04-22T11:09:35Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280860</id>
		<title>Other Mechanics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280860"/>
		<updated>2026-04-22T05:32:14Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are various mechanics that require unique methods to safely avoid or resolve.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some proximity AoEs will be lines, wherein players should move away from the glowing yellow area.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Flare Marker.png|A proximity AoE in the center of the arena.&lt;br /&gt;
Placed Proximity Marker.jpg|A proximity AoE marker that is placed by a player.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
[[File:Proximity Marker.png|alt=A Flare Marker on a player.|thumb|A Flare Marker on a player.]]&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do [[Tankbuster|tankbuster-level]] damage to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Gaze Markers.png|Left: A gaze attack from an enemy. Right: A gaze attack emitting from a player.&lt;br /&gt;
File:Gaze Cone AoE.png|A Gaze Cone AoE. Players can &#039;&#039;either&#039;&#039; look away or simply sidestep the AoE.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to untarget the boss or holster their weapons to ensure their characters hold still.[[File:Countdown Markers.png|alt=Two types of Countdown Markers.|thumb|A Red Light countdown on the left, and a Green Light countdown on the right.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{Status effect|debuff|deep freeze}} [[Deep Freeze|&#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
[[File:Number Markers.png|alt=Number Markers above a player&#039;s head.|thumb|Number markers 1 to 3 on players.]]&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that typically denote how a series of AoEs will move.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counterclockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in  {{i|Holminster Switch}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty. Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Yellow / orange / blue shape markers ===&lt;br /&gt;
Overhead yellow pyramid markers indicate that the sector (most commonly a tile) of the arena the player is on will detonate, requiring them to claim their own tile.&lt;br /&gt;
&lt;br /&gt;
Orange and blue markers are only found in some [[Eden]] savage raids, while yellow pyramids have been re-used in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Close Diamonds.png|Close bait marker&lt;br /&gt;
Far Diamonds.png|Far bait marker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
[[File:Playstation Markers.jpg|thumb|right|300px]]&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Ice Floor Hrothgar.png|alt=A player sliding on an Ice Floor|thumb|A player sliding on an Ice Floor]]&lt;br /&gt;
&lt;br /&gt;
=== Ice Floor ===&lt;br /&gt;
The floor will freeze solid, causing players to slide uncontrollably in a straight line in whatever direction they attempt to move in.&lt;br /&gt;
&lt;br /&gt;
The distance players will slide will vary depending on the fight. Some Ice Floors will require players to hold completely still, while others may simply increase the difficulty of dodging upcoming AoE attacks.&lt;br /&gt;
{{Clear}}{{Common Mechanics nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Knockback&amp;diff=1280859</id>
		<title>Knockback</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Knockback&amp;diff=1280859"/>
		<updated>2026-04-22T05:31:47Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Knockback&#039;&#039;&#039; attacks are attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves, but attempt to push players into potentially-lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback, or position themselves in such a way that they are pushed into a safe zone afterwards.&lt;br /&gt;
&lt;br /&gt;
{{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}}&#039;s knockback immunity may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
{{i|Paladin|Paladins}} should be wary of using {{Action icon|Cover}} during these attacks, as it will cause them to take two instances of knockback instead of one, often leading to guaranteed death.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Radial Knockback Marker.png|A radial knockback emanating from the center of the arena.&lt;br /&gt;
File:Purple Radial Knockback Marker.png|A radial knockback that &#039;&#039;cannot&#039;&#039; be resisted with abilities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Directional Knockback.png|alt=A directional knockback towards the north.|thumb|A knockback pushing players to the north.]]&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside— also ensuring they&#039;re not being pushed into danger.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AoE Knockback Marker.png|The epicenter of a knockback.&lt;br /&gt;
File:Purple AoE Knockback Marker.png|An Epicentral Knockback that &#039;&#039;cannot&#039;&#039; be resisted with abilities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Line Knockback.jpg|thumb|Bi-directional line knockback]]&lt;br /&gt;
=== Line Knockback ===&lt;br /&gt;
Similar to an epicentral knockback, but is bi-directional from a line AoE. The line AoE has a dark red telegraph, and standing inside this dark red area deals high-to-fatal damage.&lt;br /&gt;
{{clear}}{{Common Mechanics nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tower&amp;diff=1280858</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tower&amp;diff=1280858"/>
		<updated>2026-04-22T05:31:19Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[Stack marker|stack markers]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
[[File:Tower_Markers.png|alt=Towers requiring a player to stand inside.|thumb|Towers requiring a player to stand inside.|400x400px]]&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
[[File:Tank Tower.png|alt=A tower requiring a tank to stand inside.|thumb|A tower requiring a tank to stand inside.]]&lt;br /&gt;
This tower usually combines the visual indicator for a [[tankbuster]] with the tower itself. It requires one or two players and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Multi-Player Tower ===&lt;br /&gt;
[[File:Multi-player Tower Markers.png|alt=Towers requiring two players standing inside.|thumb|400x400px|Towers requiring two players standing inside.]]&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Summoning Circle 2-Player.png|A two-player Summoning Circle.&lt;br /&gt;
File:Summoning Circle 3-Player.png|A three-player Summoning Circle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Stack Tower ===&lt;br /&gt;
[[File:Stack Tower.png|thumb|300px|A stack marker in a tower.]]&lt;br /&gt;
A combination of a [[stack marker]] and a tower, in which damage will be split between everyone in it.&lt;br /&gt;
{{Clear}}{{Common Mechanics nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tether_(mechanic)&amp;diff=1280857</id>
		<title>Tether (mechanic)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tether_(mechanic)&amp;diff=1280857"/>
		<updated>2026-04-22T05:30:13Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
[[File:Chain Proximity Tether Markers.png|alt=Two players chained together.|thumb|310x310px|Two players chained together.]]&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Blue Green tethers.jpg|Example close tethers (green) and far tethers (blue) that must be satisfied until debuffs expire&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Transferable Tether ===&lt;br /&gt;
[[File:Interceptible Tether Markers.png|alt=A Transferable Tether aimed at a Bomb enemy.|thumb|399x399px|A Transferable Tether indicating that an attack aimed at the Bomb must be blocked.]]&lt;br /&gt;
These tethers are commonly dotted orange lines and have a pulsating circle attached to the target, indicating they can be transferred to an entity that walks through it. Some Transferable Tethers will swap to whatever entity walks through it, while others will instead only transfer while the blocker remains between the attacker and its target.&lt;br /&gt;
&lt;br /&gt;
Depending on the encounter, transferable tethers have various effects, for example:&lt;br /&gt;
&lt;br /&gt;
* A tether to an object or enemy that will cause a detrimental effect if the tether is not collected by a player.&lt;br /&gt;
* A tether to a player, indicating they will be targeted by an attack that may require the tethers to be handed off in a specific order, or for tanks to pick up the tethers because the attack is a tankbuster.&lt;br /&gt;
&lt;br /&gt;
Note that this tether visual was added in &#039;&#039;Stormblood&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039; Prior expansions will use various different visuals for this type of tether mechanic.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
[[File:Proximity Tether Markers.png|alt=A proximity tether attached to a player.|thumb|400x400px|A proximity tether attached to a player, visually changing once a safe distance has been reached.]]&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take increased damage from an upcoming attack unless they reach a safe distance from the target.&lt;br /&gt;
&lt;br /&gt;
Tethers will often change appearance as an indication that a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Chase Tether Discoid.png|alt=An orb attached to a player by a Chase Tether.|thumb|A Chase Tether linking an explosive orb to a player.]]&lt;br /&gt;
&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Magnetic Tether ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Magnetic Tether Same.png|A Magnetic Tether between the player and boss with the same polarity.&lt;br /&gt;
File:Magnetic Tether Opposite.png|A Magnetic Tether with opposite polarities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Clear}}{{Common Mechanics nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tankbuster&amp;diff=1280856</id>
		<title>Tankbuster</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tankbuster&amp;diff=1280856"/>
		<updated>2026-04-22T05:24:09Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Tankbuster&#039;&#039;&#039; is an incredibly powerful attack typically targeting the player with the most enmity. These attacks deals tremendous damage, and most non-tank jobs are unlikely to survive it. Should you be targeted, your defensive abilities can help keep you safe.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are often indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank, but are sometimes only indicated by the name of the enemy&#039;s spell or a visual tell.&lt;br /&gt;
&lt;br /&gt;
The official name for these indicators is &amp;quot;Lethal attack markers&amp;quot;, but this term is rarely used colloquially.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[File:Solo Tankbuster.png|alt=A player targeted by a standard Tankbuster|thumb|A player targeted by a standard Tankbuster]]&lt;br /&gt;
=== Standard Tankbuster ===&lt;br /&gt;
The most common type, indicated with red rings encircling the tank and a chevron pointing downwards. Tanks should use some form of mitigation and healers should be prepared to respond to the incoming damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== AoE Tankbuster ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a solid red area on the ground originating from the tank. Players must move away from the targeted tank to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AoE tankbusters in older duties do not display the red area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some AoE tankbusters in newer high-end duties will not display the red area (indicating the exact AoE size) but will have a red ring that expands and contracts, indicating that the AoE size is untelegraphed.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Circle AoE Tankbuster.png|Circle AoE Tankbuster (most common)&lt;br /&gt;
Conal Tankbuster.jpg|Conal AoE Tankbuster&lt;br /&gt;
Untelegraphed Circle AoE tankbuster.png|Untelegraphed circle AoE tankbuster. The outer red ring expands and contracts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Line Cleave Tankbuster.png|alt=A player targeted by a Caution Tankbuster|thumb|A Tankbuster that will hurt others near or behind the target.]]&lt;br /&gt;
&lt;br /&gt;
=== Caution Tankbuster ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a yellow-and-black striped ring akin to caution tape. This typically indicates a line AoE or cone AoE aimed at the tank, but can also indicate a circle AoE tankbuster as well. Players should avoid standing near the marked tank entirely, as the AoE size is usually not indicated.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Shared Tankbuster ===&lt;br /&gt;
{{#lsth:Stack marker|Shared Tankbuster}}&lt;br /&gt;
&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
[[File:Tank Tower.png|alt=A tower requiring a tank to stand inside.|thumb|A tower requiring a tank to stand inside.]]&lt;br /&gt;
This [[tower]] usually combines the visual indicator for a [[tankbuster]] with the tower itself. It requires one or two players and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
{{Clear}}{{Common Mechanics nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1280855</id>
		<title>Stack marker</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1280855"/>
		<updated>2026-04-22T05:23:32Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none}}A &#039;&#039;&#039;stack marker&#039;&#039;&#039; splits the damage between everyone within the marker. If nobody stacks to share the damage, it will usually kill the target. There are multiple variants of the stack marker.&lt;br /&gt;
&lt;br /&gt;
== Overlap penalties ==&lt;br /&gt;
Certain duties may spawn multiple stack markers at once. &#039;&#039;&#039;In most instances (except for {{i|Syrcus Tower}}), stack markers should NOT be overlapped!&#039;&#039;&#039; Mechanics with multiple stack markers will generally apply severe vulnerability debuffs to all players inside for a few seconds. These debuffs fall off harmlessly if a player participates in only one stack. However, anyone who participates in multiple stacks will still have the debuff when the second stack hits, making them take severe or fatal damage.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[File:Stack Marker.png|thumb|Circular stack marker]]&lt;br /&gt;
===Circle stack===&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none|no smw=true}}The most common variant traces a circular shape around the target. Everyone needs to stand within this circle to split the damage with the targeted player. Standing directly on top of the targeted player also works, but is more cautious than necessary.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Line Stack.png|thumb|Line stack marker]]&lt;br /&gt;
=== Line stack ===&lt;br /&gt;
{{Lead icon|Line Stack strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;line stack marker&#039;&#039;&#039; splits the damage between everyone that stands in line with the targeted Player and the boss. Visually, attacks like this generally involve the boss firing a laser through the target.&lt;br /&gt;
&lt;br /&gt;
To participate, a player only needs to be within the line, they do not need to be inside the actual marker. In the example image, standing further north but still being within the east-west bounds of the line will still count for splitting the damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Multi-hit stack ===&lt;br /&gt;
{{Lead icon|Stack (Multi-hit) strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;multi-hit stack&#039;&#039;&#039; is the same as a stack marker, but will hit multiple times. While a regular stack displays 5 arrows (1 above and 4 in a cross), a multi-hit stack will display multiple arrows in each direction (generally 3 arrows each). This is most-commonly used for &amp;quot;Akh Morn&amp;quot;, an attack frequently used by dragon enemies.&lt;br /&gt;
&lt;br /&gt;
Participants need to stay together until all hits of the stack finish. Leaving too early means participation will not be counted for later hits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Multi-hit Stack.png|A multi-hit stack marker&lt;br /&gt;
Multi Line Stack.png|A multi-hit line stack marker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shared Tankbuster ===&lt;br /&gt;
A circle stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in  [[Thornmarch|Thornmarch (Hard)]].&lt;br /&gt;
&lt;br /&gt;
In high-end duties, a common strategy of dealing with these is to simply have one tank take it solo with an invulnerability cooldown.{{clear}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tankbuster Stack.png|A shared tankbuster requiring 3 tanks.&lt;br /&gt;
Multi Shared Tankbuster.png|A multi-hit shared tankbuster intended for 2 tanks.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Multi-Player Marker ===&lt;br /&gt;
An attack, commonly referred to as &#039;&#039;&#039;Enumeration&#039;&#039;&#039;, that requires a either a minimum or an exact number of players to group together or else face punishment. Represented by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Heavensward&#039;&#039;, most commonly the [[Alexander]] raids, these markers require an exact number of players: if there are 3 spheres, then exactly 3 players must be inside the circle. 4 players does not count, it must be &#039;&#039;exactly&#039;&#039; 3.&lt;br /&gt;
&lt;br /&gt;
However, in newer duties, the most common indicator is a blue circle with two spinning pyramids, in which case at least two players must be in it. In high-end duties, usually four of these appear at once, requiring the entire party to divide into pairs.&lt;br /&gt;
&lt;br /&gt;
Rarely in some high-end duties, a normal stack marker may be treated as an Enumeration— requiring a minimum number of players (e.g. 4) to be inside. If there are too few, all inside are defeated instantly&amp;lt;ref&amp;gt;While some will deal unsurvivable amounts of damage, [[Alexander - The Fist of the Son (Savage)|others]] may instead forcefully set the player&#039;s health to 0. As the latter doesn&#039;t deal damage, it can&#039;t be survived unsynched or with invulnerabilities.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Enumeration.png|A stack marker requiring &#039;&#039;exactly&#039;&#039; 3 players to stand together inside. Only appears in &#039;&#039;Heavensward.&#039;&#039;&lt;br /&gt;
File:Pair Stack.png|A pair stack that requires at least 2 people. More commonly seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wild Charge&amp;quot;-style attacks typically do not have a unique marker.&lt;br /&gt;
&lt;br /&gt;
The only example of a Wild Charge marker is [[Silkie]]&#039;s Slippery Soap attack from {{i|Another Sil&#039;dihn Subterrane}}, which uses a line stack marker with the vertical orange arrow offset to the back.&lt;br /&gt;
&lt;br /&gt;
{{clear}}{{Common Mechanics nav}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1280854</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1280854"/>
		<updated>2026-04-22T05:22:32Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Area of Effect&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;AoE&#039;&#039;&#039;&amp;quot;, is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Circle AoE (A Realm Reborn).png|The common circle AoE marker used from &#039;&#039;A Realm Reborn&#039;&#039; to &#039;&#039;Stormblood&#039;&#039;.&lt;br /&gt;
File:Circle AoE (Shadowbringers).png|Circle AoEs used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Donut AoE Copperbell Mines.png|alt=A Donut AoE.|thumb|An AoE with a safe area at its epicenter.]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Conal AoE1.jpg|A 90 degree frontal cone AoE.&lt;br /&gt;
File:Cone AoE (Shadowbringers).png|The Cone AoE marker used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:CleaveAoE.png|alt=A frontal cleave attack.|thumb|A frontal cleave aimed at the tank.]]&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target.&lt;br /&gt;
&lt;br /&gt;
These are undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
[[File:Ice Puddle.jpg|thumb|300px|An ice puddle that will inflict a damage-over-time effect to anyone who steps inside.]]&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|300x300px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
[[File:Chasing AoE.png|thumb|300ox|A homing AoE marker.]]&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoE ===&lt;br /&gt;
[[File:Exaflare.jpg|thumb|300ox|A moving circle AoE telegraph.]]&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
[[File:Starburst AoE.jpg|thumb|A radial line AoE that will fire in eight directions.]]&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
[[File:LoS AoE.jpg|thumb|300px|A telegraphed line-of-sight AoE, indicated by a pulsating wave from the origin. The stalagmite on the left can be used as a shield.]]&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, used by [[Behemoth]] enemies.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Spread markers ==&lt;br /&gt;
Unlike the standard AoE, which are intended to be avoided, Spread Markers deal &#039;&#039;unavoidable&#039;&#039; damage. Players instead need to prioritize minimizing damage to others.&lt;br /&gt;
&lt;br /&gt;
These markers will appear on one or multiple players simultaneously, indicating an attack dealing slight or moderate damage to the targeted players and others nearby. Any player getting hit by two or more of these attacks will take potentially lethal amounts of damage, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
In high-end content (and rarely in normal-difficulty content), these attacks also often apply a vulnerability to damage of the same type (often {{status effect|debuff|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time, increasing the lethality of overlapping spread markers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Area of Effect Marker.png|alt=A spread circle marker.|thumb|A common Spread Circle marker. Colors and size may vary.]]&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked player to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
While having multiple players &#039;&#039;inside&#039;&#039; a Spread Circle should be avoided, it is safe to have the circle markers themselves overlap. Creating a Venn diagram shape is the most efficient way to position Spread Circles.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
{{clear}}{{Common Mechanics nav}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1280853</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1280853"/>
		<updated>2026-04-22T05:17:45Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Replaced Navbox with template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
{{Common Mechanics nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Common_Mechanics_nav&amp;diff=1280851</id>
		<title>Template:Common Mechanics nav</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Common_Mechanics_nav&amp;diff=1280851"/>
		<updated>2026-04-22T05:15:05Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Created Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = Common Mechanics nav&lt;br /&gt;
| title = [[Common mechanics and markers|Common Mechanics and Markers]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| border = {{{1|}}}&lt;br /&gt;
| state = {{{state|expanded}}}&lt;br /&gt;
| group1 = [[Area of Effect]]&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
| group1 = Standard AoE&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Area of Effect#Simple Circle AoE|Simple Circle AoE]]&lt;br /&gt;
* [[Area of Effect#Simple Donut AoE|Simple Donut AoE]]&lt;br /&gt;
* [[Area of Effect#Simple Cone AoE|Simple Cone AoE]]&lt;br /&gt;
* [[Area of Effect#Cleave|Cleave]]&lt;br /&gt;
* [[Area of Effect#Puddle|Puddle]]&lt;br /&gt;
* [[Area of Effect#Landmine|Landmine]]&lt;br /&gt;
* [[Area of Effect#Homing AoE|Homing AoE]]&lt;br /&gt;
* [[Area of Effect#Moving AoE|Moving AoE]]&lt;br /&gt;
* [[Area of Effect#Radial Line AoE|Radial Line AoE]]&lt;br /&gt;
* [[Area of Effect#Line of Sight AoE|Line of Sight AoE]]&lt;br /&gt;
| group2 = Spread AoE&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Area of Effect#Spread Circle|Spread Circle]]&lt;br /&gt;
* [[Area of Effect#Spread Line|Spread Line]]&lt;br /&gt;
}}&lt;br /&gt;
|group2 = [[Stack_marker| Stack Marker]]&lt;br /&gt;
|list2 =&lt;br /&gt;
* [[Stack_marker#Circle stack|Circle Stack]]&lt;br /&gt;
* [[Stack_marker#Line stack|Line Stack]]&lt;br /&gt;
* [[Stack_marker#Multi-hit stack|Multi-hit Stack]]&lt;br /&gt;
* [[Stack_marker#Shared Tankbuster|Shared Tankbuster]]&lt;br /&gt;
* [[Stack_marker#Multi-Player Marker|Multi-Player Marker]]&lt;br /&gt;
* [[Stack_marker#Wild Charge|Wild Charge]]&lt;br /&gt;
|group3 = [[Tankbuster]]&lt;br /&gt;
|list3 =&lt;br /&gt;
* [[Tankbuster#Standard Tankbuster|Standard Tankbuster]]&lt;br /&gt;
* [[Tankbuster#AoE Tankbuster|AoE Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Caution Tankbuster|Caution Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Shared Tankbuster|Shared Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Tank Tower|Tank Tower]]&lt;br /&gt;
|group4 = [[Tether_(mechanic)|Tether]]&lt;br /&gt;
|list4 =&lt;br /&gt;
* [[Tether_(mechanic)#Spread / Far Tether|Spread/Far Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Paired / Close Tether|Paired/Close Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Transferable Tether|Transferable Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Proximity Tether|Proximity Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Chase Tether|Chase Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Magnetic Tether|Magnetic Tether]]&lt;br /&gt;
|group5 = [[Tower]]&lt;br /&gt;
|list5 =&lt;br /&gt;
* [[Tower#Standard Tower|Standard Tower]]&lt;br /&gt;
* [[Tower#Tank Tower|Tank Tower]]&lt;br /&gt;
* [[Tower#Multi-Player Tower|Multi-Player Tower]]&lt;br /&gt;
* [[Tower#Summoning Circle|Summoning Circle]]&lt;br /&gt;
* [[Tower#Stack Tower|Stack Tower]]&lt;br /&gt;
|group6 = [[Knockback]]&lt;br /&gt;
|list6 =&lt;br /&gt;
* [[Knockback#Radial Knockback|Radial Knockback]]&lt;br /&gt;
* [[Knockback#Directional Knockback|Directional Knockback]]&lt;br /&gt;
* [[Knockback#Epicentral Knockback|Epicentral Knockback]]&lt;br /&gt;
* [[Knockback#Line Knockback|Line Knockback]]&lt;br /&gt;
|group7 = [[Other_Mechanics|Other]]&lt;br /&gt;
|list7 =&lt;br /&gt;
* [[Other_Mechanics#Proximity AoE|Proximity AoE]]&lt;br /&gt;
* [[Other_Mechanics#Flare Marker|Flare Marker]]&lt;br /&gt;
* [[Other_Mechanics#Gaze|Gaze]]&lt;br /&gt;
* [[Other_Mechanics#Red Light|Red Light]]&lt;br /&gt;
* [[Other_Mechanics#Green Light|Green Light]]&lt;br /&gt;
* [[Other_Mechanics#Number Markers|Number Markers]]&lt;br /&gt;
* [[Other_Mechanics#Rotating arrows|Rotating arrows]]&lt;br /&gt;
* [[Other_Mechanics#Analysis marker|Analysis marker]]&lt;br /&gt;
* [[Other_Mechanics#Yellow / orange / blue shape markers|Yellow / orange / blue shape markers]]&lt;br /&gt;
* [[Other_Mechanics#Diamond markers|Diamond markers]]&lt;br /&gt;
* [[Other_Mechanics#Playstation markers|Playstation markers]]&lt;br /&gt;
* [[Other_Mechanics#Ice Floor|Ice Floor]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tower&amp;diff=1280559</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tower&amp;diff=1280559"/>
		<updated>2026-04-21T07:33:32Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Summoning Circle */ Added images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[Stack marker|stack markers]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
[[File:Tower_Markers.png|alt=Towers requiring a player to stand inside.|thumb|Towers requiring a player to stand inside.|400x400px]]&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
[[File:Tank Tower.png|alt=A tower requiring a tank to stand inside.|thumb|A tower requiring a tank to stand inside.]]&lt;br /&gt;
This tower usually combines the visual indicator for a [[tankbuster]] with the tower itself. It requires one or two players and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Multi-Player Tower ===&lt;br /&gt;
[[File:Multi-player Tower Markers.png|alt=Towers requiring two players standing inside.|thumb|400x400px|Towers requiring two players standing inside.]]&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Summoning Circle 2-Player.png|A two-player Summoning Circle.&lt;br /&gt;
File:Summoning Circle 3-Player.png|A three-player Summoning Circle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Stack Tower ===&lt;br /&gt;
[[File:Stack Tower.png|thumb|300px|A stack marker in a tower.]]&lt;br /&gt;
A combination of a [[stack marker]] and a tower, in which damage will be split between everyone in it.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Summoning_Circle_3-Player.png&amp;diff=1280558</id>
		<title>File:Summoning Circle 3-Player.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Summoning_Circle_3-Player.png&amp;diff=1280558"/>
		<updated>2026-04-21T07:32:10Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Summoning Circle requiring 3 Players from Great Gubal Library&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Summoning_Circle_2-Player.png&amp;diff=1280557</id>
		<title>File:Summoning Circle 2-Player.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Summoning_Circle_2-Player.png&amp;diff=1280557"/>
		<updated>2026-04-21T07:31:23Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Summoning Circle requiring two players from Great Gubal Library&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280314</id>
		<title>Other Mechanics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280314"/>
		<updated>2026-04-20T06:38:29Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Ice Floor and Gaze Cone image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are various mechanics that require unique methods to safely avoid or resolve.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some proximity AoEs will be lines, wherein players should move away from the glowing yellow area.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Flare Marker.png|A proximity AoE in the center of the arena.&lt;br /&gt;
Placed Proximity Marker.jpg|A proximity AoE marker that is placed by a player.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
[[File:Proximity Marker.png|alt=A Flare Marker on a player.|thumb|A Flare Marker on a player.]]&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do [[Tankbuster|tankbuster-level]] damage to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Gaze Markers.png|Left: A gaze attack from an enemy. Right: A gaze attack emitting from a player.&lt;br /&gt;
File:Gaze Cone AoE.png|A Gaze Cone AoE. Players can &#039;&#039;either&#039;&#039; look away or simply sidestep the AoE.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to untarget the boss or holster their weapons to ensure their characters hold still.[[File:Countdown Markers.png|alt=Two types of Countdown Markers.|thumb|A Red Light countdown on the left, and a Green Light countdown on the right.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{Status effect|debuff|deep freeze}} [[Deep Freeze|&#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
[[File:Number Markers.png|alt=Number Markers above a player&#039;s head.|thumb|Number markers 1 to 3 on players.]]&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that typically denote how a series of AoEs will move.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counterclockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in  {{i|Holminster Switch}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty. Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Yellow / orange / blue shape markers ===&lt;br /&gt;
Overhead yellow pyramid markers indicate that the sector (most commonly a tile) of the arena the player is on will detonate, requiring them to claim their own tile.&lt;br /&gt;
&lt;br /&gt;
Orange and blue markers are only found in some [[Eden]] savage raids, while yellow pyramids have been re-used in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Close Diamonds.png|Close bait marker&lt;br /&gt;
Far Diamonds.png|Far bait marker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
[[File:Playstation Markers.jpg|thumb|right|300px]]&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Ice Floor Hrothgar.png|alt=A player sliding on an Ice Floor|thumb|A player sliding on an Ice Floor]]&lt;br /&gt;
&lt;br /&gt;
=== Ice Floor ===&lt;br /&gt;
The floor will freeze solid, causing players to slide uncontrollably in a straight line in whatever direction they attempt to move in.&lt;br /&gt;
&lt;br /&gt;
The distance players will slide will vary depending on the fight. Some Ice Floors will require players to hold completely still, while others may simply increase the difficulty of dodging upcoming AoE attacks.&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Gaze_Cone_AoE.png&amp;diff=1280313</id>
		<title>File:Gaze Cone AoE.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Gaze_Cone_AoE.png&amp;diff=1280313"/>
		<updated>2026-04-20T06:34:17Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gaze Cone AoE from a Desert Peiste&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Ice_Floor_Hrothgar.png&amp;diff=1280312</id>
		<title>File:Ice Floor Hrothgar.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Ice_Floor_Hrothgar.png&amp;diff=1280312"/>
		<updated>2026-04-20T06:31:55Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Hrothgar slipping on ice in The Akh Afah Amphitheatre (Extreme).&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tether_(mechanic)&amp;diff=1280309</id>
		<title>Tether (mechanic)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tether_(mechanic)&amp;diff=1280309"/>
		<updated>2026-04-20T05:56:37Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Chase Tether and Magnetic Tether images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
[[File:Chain Proximity Tether Markers.png|alt=Two players chained together.|thumb|310x310px|Two players chained together.]]&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Blue Green tethers.jpg|Example close tethers (green) and far tethers (blue) that must be satisfied until debuffs expire&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Transferable Tether ===&lt;br /&gt;
[[File:Interceptible Tether Markers.png|alt=A Transferable Tether aimed at a Bomb enemy.|thumb|399x399px|A Transferable Tether indicating that an attack aimed at the Bomb must be blocked.]]&lt;br /&gt;
These tethers are commonly dotted orange lines and have a pulsating circle attached to the target, indicating they can be transferred to an entity that walks through it. Some Transferable Tethers will swap to whatever entity walks through it, while others will instead only transfer while the blocker remains between the attacker and its target.&lt;br /&gt;
&lt;br /&gt;
Depending on the encounter, transferable tethers have various effects, for example:&lt;br /&gt;
&lt;br /&gt;
* A tether to an object or enemy that will cause a detrimental effect if the tether is not collected by a player.&lt;br /&gt;
* A tether to a player, indicating they will be targeted by an attack that may require the tethers to be handed off in a specific order, or for tanks to pick up the tethers because the attack is a tankbuster.&lt;br /&gt;
&lt;br /&gt;
Note that this tether visual was added in &#039;&#039;Stormblood&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039; Prior expansions will use various different visuals for this type of tether mechanic.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
[[File:Proximity Tether Markers.png|alt=A proximity tether attached to a player.|thumb|400x400px|A proximity tether attached to a player, visually changing once a safe distance has been reached.]]&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take increased damage from an upcoming attack unless they reach a safe distance from the target.&lt;br /&gt;
&lt;br /&gt;
Tethers will often change appearance as an indication that a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Chase Tether Discoid.png|alt=An orb attached to a player by a Chase Tether.|thumb|A Chase Tether linking an explosive orb to a player.]]&lt;br /&gt;
&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Magnetic Tether ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Magnetic Tether Same.png|A Magnetic Tether between the player and boss with the same polarity.&lt;br /&gt;
File:Magnetic Tether Opposite.png|A Magnetic Tether with opposite polarities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Clear}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Magnetic_Tether_Same.png&amp;diff=1280307</id>
		<title>File:Magnetic Tether Same.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Magnetic_Tether_Same.png&amp;diff=1280307"/>
		<updated>2026-04-20T05:48:27Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magnetic Tethers with the same polarity from Great Gubal Library (Hard)&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Magnetic_Tether_Opposite.png&amp;diff=1280306</id>
		<title>File:Magnetic Tether Opposite.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Magnetic_Tether_Opposite.png&amp;diff=1280306"/>
		<updated>2026-04-20T05:47:36Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Opposing Magnetic Tethers from Great Gubal Library (Hard)&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Chase_Tether_Discoid.png&amp;diff=1280305</id>
		<title>File:Chase Tether Discoid.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Chase_Tether_Discoid.png&amp;diff=1280305"/>
		<updated>2026-04-20T05:41:32Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A chase tether from A8S&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1280304</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1280304"/>
		<updated>2026-04-20T05:34:08Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Simple Donut AoE */ Replaced the Donut AoE image with a clearer one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Area of Effect&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;AoE&#039;&#039;&#039;&amp;quot;, is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Circle AoE (A Realm Reborn).png|The common circle AoE marker used from &#039;&#039;A Realm Reborn&#039;&#039; to &#039;&#039;Stormblood&#039;&#039;.&lt;br /&gt;
File:Circle AoE (Shadowbringers).png|Circle AoEs used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Donut AoE Copperbell Mines.png|alt=A Donut AoE.|thumb|An AoE with a safe area at its epicenter.]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Conal AoE1.jpg|A 90 degree frontal cone AoE.&lt;br /&gt;
File:Cone AoE (Shadowbringers).png|The Cone AoE marker used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:CleaveAoE.png|alt=A frontal cleave attack.|thumb|A frontal cleave aimed at the tank.]]&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target.&lt;br /&gt;
&lt;br /&gt;
These are undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
[[File:Ice Puddle.jpg|thumb|300px|An ice puddle that will inflict a damage-over-time effect to anyone who steps inside.]]&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|300x300px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
[[File:Chasing AoE.png|thumb|300ox|A homing AoE marker.]]&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoE ===&lt;br /&gt;
[[File:Exaflare.jpg|thumb|300ox|A moving circle AoE telegraph.]]&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
[[File:Starburst AoE.jpg|thumb|A radial line AoE that will fire in eight directions.]]&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
[[File:LoS AoE.jpg|thumb|300px|A telegraphed line-of-sight AoE, indicated by a pulsating wave from the origin. The stalagmite on the left can be used as a shield.]]&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, used by [[Behemoth]] enemies.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Spread markers ==&lt;br /&gt;
Unlike the standard AoE, which are intended to be avoided, Spread Markers deal &#039;&#039;unavoidable&#039;&#039; damage. Players instead need to prioritize minimizing damage to others.&lt;br /&gt;
&lt;br /&gt;
These markers will appear on one or multiple players simultaneously, indicating an attack dealing slight or moderate damage to the targeted players and others nearby. Any player getting hit by two or more of these attacks will take potentially lethal amounts of damage, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
In high-end content (and rarely in normal-difficulty content), these attacks also often apply a vulnerability to damage of the same type (often {{status effect|debuff|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time, increasing the lethality of overlapping spread markers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Area of Effect Marker.png|alt=A spread circle marker.|thumb|A common Spread Circle marker. Colors and size may vary.]]&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked player to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
While having multiple players &#039;&#039;inside&#039;&#039; a Spread Circle should be avoided, it is safe to have the circle markers themselves overlap. Creating a Venn diagram shape is the most efficient way to position Spread Circles.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Donut_AoE_Copperbell_Mines.png&amp;diff=1280303</id>
		<title>File:Donut AoE Copperbell Mines.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Donut_AoE_Copperbell_Mines.png&amp;diff=1280303"/>
		<updated>2026-04-20T05:32:50Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A donut AoE from Copperbell Mines&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1280248</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1280248"/>
		<updated>2026-04-19T22:48:29Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added clarifications to Radial Line and LoS image captions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Area of Effect&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;AoE&#039;&#039;&#039;&amp;quot;, is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Circle AoE (A Realm Reborn).png|The common circle AoE marker used from &#039;&#039;A Realm Reborn&#039;&#039; to &#039;&#039;Stormblood&#039;&#039;.&lt;br /&gt;
File:Circle AoE (Shadowbringers).png|Circle AoEs used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Conal AoE1.jpg|A 90 degree frontal cone AoE.&lt;br /&gt;
File:Cone AoE (Shadowbringers).png|The Cone AoE marker used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:CleaveAoE.png|alt=A frontal cleave attack.|thumb|A frontal cleave aimed at the tank.]]&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target.&lt;br /&gt;
&lt;br /&gt;
These are undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
[[File:Ice Puddle.jpg|thumb|300px|An ice puddle that will inflict a damage-over-time effect to anyone who steps inside.]]&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|300x300px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
[[File:Chasing AoE.png|thumb|300ox|A homing AoE marker.]]&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoE ===&lt;br /&gt;
[[File:Exaflare.jpg|thumb|300ox|A moving circle AoE telegraph.]]&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
[[File:Starburst AoE.jpg|thumb|A radial line AoE that will fire in eight directions.]]&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
[[File:LoS AoE.jpg|thumb|300px|A telegraphed line-of-sight AoE, indicated by a pulsating wave from the origin. The stalagmite on the left can be used as a shield.]]&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, used by [[Behemoth]] enemies.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Spread markers ==&lt;br /&gt;
Unlike the standard AoE, which are intended to be avoided, Spread Markers deal &#039;&#039;unavoidable&#039;&#039; damage. Players instead need to prioritize minimizing damage to others.&lt;br /&gt;
&lt;br /&gt;
These markers will appear on one or multiple players simultaneously, indicating an attack dealing slight or moderate damage to the targeted players and others nearby. Any player getting hit by two or more of these attacks will take potentially lethal amounts of damage, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
In high-end content (and rarely in normal-difficulty content), these attacks also often apply a vulnerability to damage of the same type (often {{status effect|debuff|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time, increasing the lethality of overlapping spread markers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Area of Effect Marker.png|alt=A spread circle marker.|thumb|A common Spread Circle marker. Colors and size may vary.]]&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked player to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
While having multiple players &#039;&#039;inside&#039;&#039; a Spread Circle should be avoided, it is safe to have the circle markers themselves overlap. Creating a Venn diagram shape is the most efficient way to position Spread Circles.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1280245</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1280245"/>
		<updated>2026-04-19T22:32:11Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Removed the placeholder marker descriptions as they have been moved to their own dedicated pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name = Common Mechanics nav&lt;br /&gt;
| title = Common Mechanics and Markers&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| border = {{{1|}}}&lt;br /&gt;
| state = {{{state|expanded}}}&lt;br /&gt;
| group1 = [[Area of Effect]]&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
| group1 = Standard AoE&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Area of Effect#Simple Circle AoE|Simple Circle AoE]]&lt;br /&gt;
* [[Area of Effect#Simple Donut AoE|Simple Donut AoE]]&lt;br /&gt;
* [[Area of Effect#Simple Cone AoE|Simple Cone AoE]]&lt;br /&gt;
* [[Area of Effect#Cleave|Cleave]]&lt;br /&gt;
* [[Area of Effect#Puddle|Puddle]]&lt;br /&gt;
* [[Area of Effect#Landmine|Landmine]]&lt;br /&gt;
* [[Area of Effect#Homing AoE|Homing AoE]]&lt;br /&gt;
* [[Area of Effect#Moving AoE|Moving AoE]]&lt;br /&gt;
* [[Area of Effect#Radial Line AoE|Radial Line AoE]]&lt;br /&gt;
* [[Area of Effect#Line of Sight AoE|Line of Sight AoE]]&lt;br /&gt;
| group2 = Spread AoE&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Area of Effect#Spread Circle|Spread Circle]]&lt;br /&gt;
* [[Area of Effect#Spread Line|Spread Line]]&lt;br /&gt;
}}&lt;br /&gt;
|group2 = [[Stack_marker| Stack Marker]]&lt;br /&gt;
|list2 =&lt;br /&gt;
* [[Stack_marker#Circle stack|Circle Stack]]&lt;br /&gt;
* [[Stack_marker#Line stack|Line Stack]]&lt;br /&gt;
* [[Stack_marker#Multi-hit stack|Multi-hit Stack]]&lt;br /&gt;
* [[Stack_marker#Shared Tankbuster|Shared Tankbuster]]&lt;br /&gt;
* [[Stack_marker#Multi-Player Marker|Multi-Player Marker]]&lt;br /&gt;
* [[Stack_marker#Wild Charge|Wild Charge]]&lt;br /&gt;
|group3 = [[Tankbuster]]&lt;br /&gt;
|list3 =&lt;br /&gt;
* [[Tankbuster#Standard Tankbuster|Standard Tankbuster]]&lt;br /&gt;
* [[Tankbuster#AoE Tankbuster|AoE Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Caution Tankbuster|Caution Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Shared Tankbuster|Shared Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Tank Tower|Tank Tower]]&lt;br /&gt;
|group4 = [[Tether_(mechanic)|Tether]]&lt;br /&gt;
|list4 =&lt;br /&gt;
* [[Tether_(mechanic)#Spread / Far Tether|Spread/Far Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Paired / Close Tether|Paired/Close Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Transferable Tether|Transferable Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Proximity Tether|Proximity Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Chase Tether|Chase Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Magnetic Tether|Magnetic Tether]]&lt;br /&gt;
|group5 = [[Tower]]&lt;br /&gt;
|list5 =&lt;br /&gt;
* [[Tower#Standard Tower|Standard Tower]]&lt;br /&gt;
* [[Tower#Tank Tower|Tank Tower]]&lt;br /&gt;
* [[Tower#Multi-Player Tower|Multi-Player Tower]]&lt;br /&gt;
* [[Tower#Summoning Circle|Summoning Circle]]&lt;br /&gt;
* [[Tower#Stack Tower|Stack Tower]]&lt;br /&gt;
|group6 = [[Knockback]]&lt;br /&gt;
|list6 =&lt;br /&gt;
* [[Knockback#Radial Knockback|Radial Knockback]]&lt;br /&gt;
* [[Knockback#Directional Knockback|Directional Knockback]]&lt;br /&gt;
* [[Knockback#Epicentral Knockback|Epicentral Knockback]]&lt;br /&gt;
* [[Knockback#Line Knockback|Line Knockback]]&lt;br /&gt;
|group7 = [[Other_Mechanics|Other]]&lt;br /&gt;
|list7 =&lt;br /&gt;
* [[Other_Mechanics#Proximity AoE|Proximity AoE]]&lt;br /&gt;
* [[Other_Mechanics#Flare Marker|Flare Marker]]&lt;br /&gt;
* [[Other_Mechanics#Gaze|Gaze]]&lt;br /&gt;
* [[Other_Mechanics#Red Light|Red Light]]&lt;br /&gt;
* [[Other_Mechanics#Green Light|Green Light]]&lt;br /&gt;
* [[Other_Mechanics#Number Markers|Number Markers]]&lt;br /&gt;
* [[Other_Mechanics#Rotating arrows|Rotating arrows]]&lt;br /&gt;
* [[Other_Mechanics#Analysis marker|Analysis marker]]&lt;br /&gt;
* [[Other_Mechanics#Yellow / orange / blue shape markers|Yellow / orange / blue shape markers]]&lt;br /&gt;
* [[Other_Mechanics#Diamond markers|Diamond markers]]&lt;br /&gt;
* [[Other_Mechanics#Playstation markers|Playstation markers]]&lt;br /&gt;
* [[Other_Mechanics#Ice Floor|Ice Floor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1280244</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1280244"/>
		<updated>2026-04-19T22:26:03Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Created a Navbox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name = Common Mechanics nav&lt;br /&gt;
| title = Common Mechanics and Markers&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| border = {{{1|}}}&lt;br /&gt;
| state = {{{state|expanded}}}&lt;br /&gt;
| group1 = [[Area of Effect]]&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
| group1 = Standard AoE&lt;br /&gt;
| list1 =&lt;br /&gt;
* [[Area of Effect#Simple Circle AoE|Simple Circle AoE]]&lt;br /&gt;
* [[Area of Effect#Simple Donut AoE|Simple Donut AoE]]&lt;br /&gt;
* [[Area of Effect#Simple Cone AoE|Simple Cone AoE]]&lt;br /&gt;
* [[Area of Effect#Cleave|Cleave]]&lt;br /&gt;
* [[Area of Effect#Puddle|Puddle]]&lt;br /&gt;
* [[Area of Effect#Landmine|Landmine]]&lt;br /&gt;
* [[Area of Effect#Homing AoE|Homing AoE]]&lt;br /&gt;
* [[Area of Effect#Moving AoE|Moving AoE]]&lt;br /&gt;
* [[Area of Effect#Radial Line AoE|Radial Line AoE]]&lt;br /&gt;
* [[Area of Effect#Line of Sight AoE|Line of Sight AoE]]&lt;br /&gt;
| group2 = Spread AoE&lt;br /&gt;
| list2 =&lt;br /&gt;
* [[Area of Effect#Spread Circle|Spread Circle]]&lt;br /&gt;
* [[Area of Effect#Spread Line|Spread Line]]&lt;br /&gt;
}}&lt;br /&gt;
|group2 = [[Stack_marker| Stack Marker]]&lt;br /&gt;
|list2 =&lt;br /&gt;
* [[Stack_marker#Circle stack|Circle Stack]]&lt;br /&gt;
* [[Stack_marker#Line stack|Line Stack]]&lt;br /&gt;
* [[Stack_marker#Multi-hit stack|Multi-hit Stack]]&lt;br /&gt;
* [[Stack_marker#Shared Tankbuster|Shared Tankbuster]]&lt;br /&gt;
* [[Stack_marker#Multi-Player Marker|Multi-Player Marker]]&lt;br /&gt;
* [[Stack_marker#Wild Charge|Wild Charge]]&lt;br /&gt;
|group3 = [[Tankbuster]]&lt;br /&gt;
|list3 =&lt;br /&gt;
* [[Tankbuster#Standard Tankbuster|Standard Tankbuster]]&lt;br /&gt;
* [[Tankbuster#AoE Tankbuster|AoE Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Caution Tankbuster|Caution Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Shared Tankbuster|Shared Tankbuster]]&lt;br /&gt;
* [[Tankbuster#Tank Tower|Tank Tower]]&lt;br /&gt;
|group4 = [[Tether_(mechanic)|Tether]]&lt;br /&gt;
|list4 =&lt;br /&gt;
* [[Tether_(mechanic)#Spread / Far Tether|Spread/Far Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Paired / Close Tether|Paired/Close Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Transferable Tether|Transferable Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Proximity Tether|Proximity Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Chase Tether|Chase Tether]]&lt;br /&gt;
* [[Tether_(mechanic)#Magnetic Tether|Magnetic Tether]]&lt;br /&gt;
|group5 = [[Tower]]&lt;br /&gt;
|list5 =&lt;br /&gt;
* [[Tower#Standard Tower|Standard Tower]]&lt;br /&gt;
* [[Tower#Tank Tower|Tank Tower]]&lt;br /&gt;
* [[Tower#Multi-Player Tower|Multi-Player Tower]]&lt;br /&gt;
* [[Tower#Summoning Circle|Summoning Circle]]&lt;br /&gt;
* [[Tower#Stack Tower|Stack Tower]]&lt;br /&gt;
|group6 = [[Knockback]]&lt;br /&gt;
|list6 =&lt;br /&gt;
* [[Knockback#Radial Knockback|Radial Knockback]]&lt;br /&gt;
* [[Knockback#Directional Knockback|Directional Knockback]]&lt;br /&gt;
* [[Knockback#Epicentral Knockback|Epicentral Knockback]]&lt;br /&gt;
* [[Knockback#Line Knockback|Line Knockback]]&lt;br /&gt;
|group7 = [[Other_Mechanics|Other]]&lt;br /&gt;
|list7 =&lt;br /&gt;
* [[Other_Mechanics#Proximity AoE|Proximity AoE]]&lt;br /&gt;
* [[Other_Mechanics#Flare Marker|Flare Marker]]&lt;br /&gt;
* [[Other_Mechanics#Gaze|Gaze]]&lt;br /&gt;
* [[Other_Mechanics#Red Light|Red Light]]&lt;br /&gt;
* [[Other_Mechanics#Green Light|Green Light]]&lt;br /&gt;
* [[Other_Mechanics#Number Markers|Number Markers]]&lt;br /&gt;
* [[Other_Mechanics#Rotating arrows|Rotating arrows]]&lt;br /&gt;
* [[Other_Mechanics#Analysis marker|Analysis marker]]&lt;br /&gt;
* [[Other_Mechanics#Yellow / orange / blue shape markers|Yellow / orange / blue shape markers]]&lt;br /&gt;
* [[Other_Mechanics#Diamond markers|Diamond markers]]&lt;br /&gt;
* [[Other_Mechanics#Playstation markers|Playstation markers]]&lt;br /&gt;
* [[Other_Mechanics#Ice Floor|Ice Floor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Standard Area of Effects (AoE) ==&lt;br /&gt;
The most common type of attack, these attempt to damage players in an area of varying shapes and sizes. These are often indicated by bright orange highlights on the ground, but are sometimes indicated through cast names, enemy motions, or other visual warnings. &lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge. Players are generally expected to side-step these attacks, as their length typically extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides. Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close. Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later. Sometimes will also knockback players hit by the explosion, which can cause chain reactions.&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein unsurvivable damage is divided amongst party members into more manageable amounts, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake in {{i|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
=== Standard Stack Marker ===&lt;br /&gt;
An circular attack that divides its damage across all players grouped under the marker. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. The more players stand inside the ring around the marked player, the more the damage will be divided, making it much easier to survive and heal through.&lt;br /&gt;
&lt;br /&gt;
Starting in &#039;&#039;Heavensward&#039;&#039;&amp;lt;u&amp;gt;,&amp;lt;/u&amp;gt; multiple Stack Markers may appear simultaneously that inflict a form of {{Status effect|debuff|vulnerability up}} [[Vulnerability Up|&#039;&#039;&#039;Vulnerability&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039;]] to those hit. In these situations, Stack Markers must be split apart and the party divided into groups, as the debuff prevents players from surviving a second hit.&lt;br /&gt;
&lt;br /&gt;
=== Line Stack Marker ===&lt;br /&gt;
A Stack Marker that divides its damage across a straight line rather than a small circle. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member or even within the marker, but merely within the line AoE.&lt;br /&gt;
*Blue line AoE stack markers will target a fixed location instead of being directed at a player.&lt;br /&gt;
&lt;br /&gt;
=== Multi-Stack Marker ===&lt;br /&gt;
A Stack Marker attack that hits repeatedly in a short span of time. Identified by four orange inward-pointing arrows stacked on top of each other. Stand inside the ring to share the damage multiple times, staying in place until the attack ends completely. Healers will need to focus completely on repeatedly casting heals to keep themselves and the group alive.&lt;br /&gt;
&lt;br /&gt;
Commonly known as an &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;-style attack.&lt;br /&gt;
&lt;br /&gt;
=== Tankbuster Stack Marker ===&lt;br /&gt;
This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{i|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
=== Multi-Player Marker ===&lt;br /&gt;
An attack that requires an exact number of players to group together or else face punishment. Represented by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
This marker warns of an incredibly powerful attack. Typically, it targets the player with the most enmity, and because it deals tremendous damage, most non-tank jobs are unlikely to survive it. Should you be targeted, your defensive abilities can help keep you safe.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are often indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank, but are sometimes only indicated by the name of the enemy&#039;s spell or a visual tell.&lt;br /&gt;
&lt;br /&gt;
The official name for these indicators are &amp;quot;Lethal attack markers&amp;quot;, but this term is rarely used colloquially.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tankbuster ===&lt;br /&gt;
The most common type and are indicated with red rings encircling the tank and a chevron pointing downwards. Tanks should use some form of mitigation and healers should be prepared to respond to the incoming damage.&lt;br /&gt;
&lt;br /&gt;
=== AoE Tankbuster ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a solid red area on the ground originating from the tank. Players must move away from the targeted tank to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AoE tankbusters in older duties do not display the red area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some AoE tankbusters in newer high-end duties will not display the red area (indicating the exact AoE size) but will have a red ring that expands and contracts, indicating that the AoE size is untelegraphed.&lt;br /&gt;
&lt;br /&gt;
=== Caution Tankbusters ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a yellow-and-black striped ring akin to caution tape. This typically indicates a line AoE or cone AoE aimed at the tank, but can also indicate a circle AoE tankbuster as well. Players should avoid standing near the marked tank entirely, as the AoE size is usually not indicated.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Transferable Tether ===&lt;br /&gt;
These tethers are commonly yellow and have a pulsating circle attached to the target, indicating they can be transferred to a player by walking through it. Depending on the encounter, transferrable tethers have various effects, for example:&lt;br /&gt;
*A tether to an object or enemy that will cause a detrimental effect if the tether is not collected by a player.&lt;br /&gt;
*A tether to a player, indicating they will be targeted by an attack that may require the tethers to be handed off in a specific order, or for tanks to pick up the tethers because the attack is a tankbuster.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take damage based on how close they are to the enemy. Tethers will often change appearance to indicate once a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Tether ===&lt;br /&gt;
A tether that immobilizes or stuns both attached players. Requires a third player to break the tether by running through it, freeing the two from their bindings.&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Tethers ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&lt;br /&gt;
&lt;br /&gt;
==Towers==&lt;br /&gt;
&lt;br /&gt;
Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[#Stack markers|stacks]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
This tower usually combines the visual indicator for a [[Common mechanics and markers#Tankbusters|tankbuster]] with the tower itself. It requires one player and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multi-player Tower ===&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
Attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves but attempt to push players into potentially lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback or position themselves in such a way that they are pushed into a safe zone afterwards.&lt;br /&gt;
&lt;br /&gt;
{{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}} may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
{{i|Paladin|Paladins}} should be wary of using {{Action icon|Cover}} during these attacks as it will cause them to take two instances of knockback instead of one, often leading to guaranteed death.&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&lt;br /&gt;
&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside while also ensuring they&#039;re not being pushed into danger.&lt;br /&gt;
&lt;br /&gt;
=== Line Knockback ===&lt;br /&gt;
Similar to an epicentral knockback, but is bi-directional from a line AoE. The line AoE has a dark red telegraph.&lt;br /&gt;
&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some proximity AoEs will be lines, wherein players should move away from the glowing yellow area.&lt;br /&gt;
&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do tankbuster-level damage to them.&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{status effect|debuff|deep freeze}} [[Deep Freeze]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that typically denote how a series of AoEs will move.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counterclockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in {{i|Holminster Switch}}.&lt;br /&gt;
&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty. Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
=== Yellow / orange / blue shape markers ===&lt;br /&gt;
Overhead yellow pyramid markers indicate that the sector (most commonly a tile) of the arena the player is on will detonate, requiring them to claim their own tile.&lt;br /&gt;
&lt;br /&gt;
Orange and blue markers are only found in some [[Eden]] savage raids, while yellow pyramids have been re-used in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Ice Floor ===&lt;br /&gt;
The floor will freeze solid, causing players to slide uncontrollably in a straight line in whatever direction they attempt to move in.&lt;br /&gt;
&lt;br /&gt;
The distance players will slide will vary depending on the fight. Some Ice Floors will require players to hold completely still, while others may simply increase the difficulty of dodging upcoming AoE attacks.&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tower&amp;diff=1280243</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tower&amp;diff=1280243"/>
		<updated>2026-04-19T22:24:40Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Multi-player Tower */ Title Case for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[Stack marker|stack markers]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
[[File:Tower_Markers.png|alt=Towers requiring a player to stand inside.|thumb|Towers requiring a player to stand inside.|400x400px]]&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
[[File:Tank Tower.png|alt=A tower requiring a tank to stand inside.|thumb|A tower requiring a tank to stand inside.]]&lt;br /&gt;
This tower usually combines the visual indicator for a [[tankbuster]] with the tower itself. It requires one or two players and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Multi-Player Tower ===&lt;br /&gt;
[[File:Multi-player Tower Markers.png|alt=Towers requiring two players standing inside.|thumb|400x400px|Towers requiring two players standing inside.]]&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Stack Tower ===&lt;br /&gt;
[[File:Stack Tower.png|thumb|300px|A stack marker in a tower.]]&lt;br /&gt;
A combination of a [[stack marker]] and a tower, in which damage will be split between everyone in it.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tether_(mechanic)&amp;diff=1280242</id>
		<title>Tether (mechanic)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tether_(mechanic)&amp;diff=1280242"/>
		<updated>2026-04-19T22:23:54Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Magnetic Tethers */ Made singular for consistency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
[[File:Chain Proximity Tether Markers.png|alt=Two players chained together.|thumb|310x310px|Two players chained together.]]&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Blue Green tethers.jpg|Example close tethers (green) and far tethers (blue) that must be satisfied until debuffs expire&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Transferable Tether ===&lt;br /&gt;
[[File:Interceptible Tether Markers.png|alt=A Transferable Tether aimed at a Bomb enemy.|thumb|399x399px|A Transferable Tether indicating that an attack aimed at the Bomb must be blocked.]]&lt;br /&gt;
These tethers are commonly dotted orange lines and have a pulsating circle attached to the target, indicating they can be transferred to an entity that walks through it. Some Transferable Tethers will swap to whatever entity walks through it, while others will instead only transfer while the blocker remains between the attacker and its target.&lt;br /&gt;
&lt;br /&gt;
Depending on the encounter, transferable tethers have various effects, for example:&lt;br /&gt;
&lt;br /&gt;
* A tether to an object or enemy that will cause a detrimental effect if the tether is not collected by a player.&lt;br /&gt;
* A tether to a player, indicating they will be targeted by an attack that may require the tethers to be handed off in a specific order, or for tanks to pick up the tethers because the attack is a tankbuster.&lt;br /&gt;
&lt;br /&gt;
Note that this tether visual was added in &#039;&#039;Stormblood&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039; Prior expansions will use various different visuals for this type of tether mechanic.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
[[File:Proximity Tether Markers.png|alt=A proximity tether attached to a player.|thumb|400x400px|A proximity tether attached to a player, visually changing once a safe distance has been reached.]]&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take increased damage from an upcoming attack unless they reach a safe distance from the target.&lt;br /&gt;
&lt;br /&gt;
Tethers will often change appearance as an indication that a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Magnetic Tether ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1280241</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1280241"/>
		<updated>2026-04-19T22:21:54Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Moving AoEs */ Made it singular for consistency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Area of Effect&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;AoE&#039;&#039;&#039;&amp;quot;, is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Circle AoE (A Realm Reborn).png|The common circle AoE marker used from &#039;&#039;A Realm Reborn&#039;&#039; to &#039;&#039;Stormblood&#039;&#039;.&lt;br /&gt;
File:Circle AoE (Shadowbringers).png|Circle AoEs used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Conal AoE1.jpg|A 90 degree frontal cone AoE.&lt;br /&gt;
File:Cone AoE (Shadowbringers).png|The Cone AoE marker used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:CleaveAoE.png|alt=A frontal cleave attack.|thumb|A frontal cleave aimed at the tank.]]&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target.&lt;br /&gt;
&lt;br /&gt;
These are undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
[[File:Ice Puddle.jpg|thumb|300px|An ice puddle that will inflict a damage-over-time effect to anyone who steps inside.]]&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|300x300px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
[[File:Chasing AoE.png|thumb|300ox|A homing AoE marker.]]&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoE ===&lt;br /&gt;
[[File:Exaflare.jpg|thumb|300ox|A moving circle AoE telegraph.]]&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
[[File:Starburst AoE.jpg|thumb|300ox|A radial line AoE.]]&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
[[File:LoS AoE.jpg|thumb|300px|A telegraphed line-of-sight AoE, indicated by a pulsating wave from the origin.]]&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, used by [[Behemoth]] enemies.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Spread markers ==&lt;br /&gt;
Unlike the standard AoE, which are intended to be avoided, Spread Markers deal &#039;&#039;unavoidable&#039;&#039; damage. Players instead need to prioritize minimizing damage to others.&lt;br /&gt;
&lt;br /&gt;
These markers will appear on one or multiple players simultaneously, indicating an attack dealing slight or moderate damage to the targeted players and others nearby. Any player getting hit by two or more of these attacks will take potentially lethal amounts of damage, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
In high-end content (and rarely in normal-difficulty content), these attacks also often apply a vulnerability to damage of the same type (often {{status effect|debuff|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time, increasing the lethality of overlapping spread markers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Area of Effect Marker.png|alt=A spread circle marker.|thumb|A common Spread Circle marker. Colors and size may vary.]]&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked player to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
While having multiple players &#039;&#039;inside&#039;&#039; a Spread Circle should be avoided, it is safe to have the circle markers themselves overlap. Creating a Venn diagram shape is the most efficient way to position Spread Circles.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280220</id>
		<title>Other Mechanics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280220"/>
		<updated>2026-04-19T21:10:52Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Gaze */ Changing Gaze caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are various mechanics that require unique methods to safely avoid or resolve.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[File:Flare Marker.png|alt=A proximity AoE|thumb|A proximity AoE in the center of the arena.]]&lt;br /&gt;
&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some proximity AoEs will be lines, wherein players should move away from the glowing yellow area.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Proximity Marker.png|alt=A Flare Marker on a player.|thumb|A Flare Marker on a player.]]&lt;br /&gt;
&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do [[Tankbuster|tankbuster-level]] damage to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Gaze Markers.png|alt=A Gaze attack on an enemy.|thumb|Left: A gaze attack from an enemy. Right: A gaze attack emitting from a player.]]&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.[[File:Countdown Markers.png|alt=Two types of Countdown Markers.|thumb|A Red Light countdown on the left, and a Green Light countdown on the right.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{Status effect|debuff|deep freeze}} [[Deep Freeze|&#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Number Markers.png|alt=Number Markers above a player&#039;s head.|thumb|Number markers 1 to 3 on players.]]&lt;br /&gt;
&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that typically denote how a series of AoEs will move.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counterclockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in  {{i|Holminster Switch}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty. Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Yellow / orange / blue shape markers ===&lt;br /&gt;
Overhead yellow pyramid markers indicate that the sector (most commonly a tile) of the arena the player is on will detonate, requiring them to claim their own tile.&lt;br /&gt;
&lt;br /&gt;
Orange and blue markers are only found in some [[Eden]] savage raids, while yellow pyramids have been re-used in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Ice Floor ===&lt;br /&gt;
The floor will freeze solid, causing players to slide uncontrollably in a straight line in whatever direction they attempt to move in.&lt;br /&gt;
&lt;br /&gt;
The distance players will slide will vary depending on the fight. Some Ice Floors will require players to hold completely still, while others may simply increase the difficulty of dodging upcoming AoE attacks.&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280219</id>
		<title>Other Mechanics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280219"/>
		<updated>2026-04-19T21:08:50Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Red Light */ Moving the Red Light Green Light image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are various mechanics that require unique methods to safely avoid or resolve.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[File:Flare Marker.png|alt=A proximity AoE|thumb|A proximity AoE in the center of the arena.]]&lt;br /&gt;
&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some proximity AoEs will be lines, wherein players should move away from the glowing yellow area.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Proximity Marker.png|alt=A Flare Marker on a player.|thumb|A Flare Marker on a player.]]&lt;br /&gt;
&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do [[Tankbuster|tankbuster-level]] damage to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Gaze Markers.png|alt=A Gaze attack on an enemy.|thumb|A Gaze attack that players must look away from.]]&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.[[File:Countdown Markers.png|alt=Two types of Countdown Markers.|thumb|A Red Light countdown on the left, and a Green Light countdown on the right.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{Status effect|debuff|deep freeze}} [[Deep Freeze|&#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Number Markers.png|alt=Number Markers above a player&#039;s head.|thumb|Number markers 1 to 3 on players.]]&lt;br /&gt;
&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that typically denote how a series of AoEs will move.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counterclockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in  {{i|Holminster Switch}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty. Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Yellow / orange / blue shape markers ===&lt;br /&gt;
Overhead yellow pyramid markers indicate that the sector (most commonly a tile) of the arena the player is on will detonate, requiring them to claim their own tile.&lt;br /&gt;
&lt;br /&gt;
Orange and blue markers are only found in some [[Eden]] savage raids, while yellow pyramids have been re-used in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Ice Floor ===&lt;br /&gt;
The floor will freeze solid, causing players to slide uncontrollably in a straight line in whatever direction they attempt to move in.&lt;br /&gt;
&lt;br /&gt;
The distance players will slide will vary depending on the fight. Some Ice Floors will require players to hold completely still, while others may simply increase the difficulty of dodging upcoming AoE attacks.&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280218</id>
		<title>Other Mechanics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1280218"/>
		<updated>2026-04-19T21:07:54Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are various mechanics that require unique methods to safely avoid or resolve.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[File:Flare Marker.png|alt=A proximity AoE|thumb|A proximity AoE in the center of the arena.]]&lt;br /&gt;
&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some proximity AoEs will be lines, wherein players should move away from the glowing yellow area.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Proximity Marker.png|alt=A Flare Marker on a player.|thumb|A Flare Marker on a player.]]&lt;br /&gt;
&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do [[Tankbuster|tankbuster-level]] damage to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Gaze Markers.png|alt=A Gaze attack on an enemy.|thumb|A Gaze attack that players must look away from.]]&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Countdown Markers.png|alt=Two types of Countdown Markers.|thumb|A Red Light countdown on the left, and a Green Light countdown on the right.]]&lt;br /&gt;
&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{Status effect|debuff|deep freeze}} [[Deep Freeze|&#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Number Markers.png|alt=Number Markers above a player&#039;s head.|thumb|Number markers 1 to 3 on players.]]&lt;br /&gt;
&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that typically denote how a series of AoEs will move.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counterclockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in  {{i|Holminster Switch}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty. Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Yellow / orange / blue shape markers ===&lt;br /&gt;
Overhead yellow pyramid markers indicate that the sector (most commonly a tile) of the arena the player is on will detonate, requiring them to claim their own tile.&lt;br /&gt;
&lt;br /&gt;
Orange and blue markers are only found in some [[Eden]] savage raids, while yellow pyramids have been re-used in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Ice Floor ===&lt;br /&gt;
The floor will freeze solid, causing players to slide uncontrollably in a straight line in whatever direction they attempt to move in.&lt;br /&gt;
&lt;br /&gt;
The distance players will slide will vary depending on the fight. Some Ice Floors will require players to hold completely still, while others may simply increase the difficulty of dodging upcoming AoE attacks.&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1279958</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1279958"/>
		<updated>2026-04-19T08:20:11Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Other mechanics */ Added Ice Floor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
== Standard Area of Effects (AoE) ==&lt;br /&gt;
The most common type of attack, these attempt to damage players in an area of varying shapes and sizes. These are often indicated by bright orange highlights on the ground, but are sometimes indicated through cast names, enemy motions, or other visual warnings. &lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge. Players are generally expected to side-step these attacks, as their length typically extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides. Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close. Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later. Sometimes will also knockback players hit by the explosion, which can cause chain reactions.&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein unsurvivable damage is divided amongst party members into more manageable amounts, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake in {{i|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
=== Standard Stack Marker ===&lt;br /&gt;
An circular attack that divides its damage across all players grouped under the marker. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. The more players stand inside the ring around the marked player, the more the damage will be divided, making it much easier to survive and heal through.&lt;br /&gt;
&lt;br /&gt;
Starting in &#039;&#039;Heavensward&#039;&#039;&amp;lt;u&amp;gt;,&amp;lt;/u&amp;gt; multiple Stack Markers may appear simultaneously that inflict a form of {{Status effect|debuff|vulnerability up}} [[Vulnerability Up|&#039;&#039;&#039;Vulnerability&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039;]] to those hit. In these situations, Stack Markers must be split apart and the party divided into groups, as the debuff prevents players from surviving a second hit.&lt;br /&gt;
&lt;br /&gt;
=== Line Stack Marker ===&lt;br /&gt;
A Stack Marker that divides its damage across a straight line rather than a small circle. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member or even within the marker, but merely within the line AoE.&lt;br /&gt;
*Blue line AoE stack markers will target a fixed location instead of being directed at a player.&lt;br /&gt;
&lt;br /&gt;
=== Multi-Stack Marker ===&lt;br /&gt;
A Stack Marker attack that hits repeatedly in a short span of time. Identified by four orange inward-pointing arrows stacked on top of each other. Stand inside the ring to share the damage multiple times, staying in place until the attack ends completely. Healers will need to focus completely on repeatedly casting heals to keep themselves and the group alive.&lt;br /&gt;
&lt;br /&gt;
Commonly known as an &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;-style attack.&lt;br /&gt;
&lt;br /&gt;
=== Tankbuster Stack Marker ===&lt;br /&gt;
This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{i|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
=== Multi-Player Marker ===&lt;br /&gt;
An attack that requires an exact number of players to group together or else face punishment. Represented by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
This marker warns of an incredibly powerful attack. Typically, it targets the player with the most enmity, and because it deals tremendous damage, most non-tank jobs are unlikely to survive it. Should you be targeted, your defensive abilities can help keep you safe.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are often indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank, but are sometimes only indicated by the name of the enemy&#039;s spell or a visual tell.&lt;br /&gt;
&lt;br /&gt;
The official name for these indicators are &amp;quot;Lethal attack markers&amp;quot;, but this term is rarely used colloquially.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tankbuster ===&lt;br /&gt;
The most common type and are indicated with red rings encircling the tank and a chevron pointing downwards. Tanks should use some form of mitigation and healers should be prepared to respond to the incoming damage.&lt;br /&gt;
&lt;br /&gt;
=== AoE Tankbuster ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a solid red area on the ground originating from the tank. Players must move away from the targeted tank to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AoE tankbusters in older duties do not display the red area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some AoE tankbusters in newer high-end duties will not display the red area (indicating the exact AoE size) but will have a red ring that expands and contracts, indicating that the AoE size is untelegraphed.&lt;br /&gt;
&lt;br /&gt;
=== Caution Tankbusters ===&lt;br /&gt;
Will look similar to the standard tankbuster indicator with the addition of a yellow-and-black striped ring akin to caution tape. This typically indicates a line AoE or cone AoE aimed at the tank, but can also indicate a circle AoE tankbuster as well. Players should avoid standing near the marked tank entirely, as the AoE size is usually not indicated.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
=== Transferable Tether ===&lt;br /&gt;
These tethers are commonly yellow and have a pulsating circle attached to the target, indicating they can be transferred to a player by walking through it. Depending on the encounter, transferrable tethers have various effects, for example:&lt;br /&gt;
*A tether to an object or enemy that will cause a detrimental effect if the tether is not collected by a player.&lt;br /&gt;
*A tether to a player, indicating they will be targeted by an attack that may require the tethers to be handed off in a specific order, or for tanks to pick up the tethers because the attack is a tankbuster.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take damage based on how close they are to the enemy. Tethers will often change appearance to indicate once a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Tether ===&lt;br /&gt;
A tether that immobilizes or stuns both attached players. Requires a third player to break the tether by running through it, freeing the two from their bindings.&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Tethers ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&lt;br /&gt;
&lt;br /&gt;
==Towers==&lt;br /&gt;
&lt;br /&gt;
Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[#Stack markers|stacks]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game. They are typically indicated by a small, stationary, circular glyph on the ground, but often have a tower-like structure inside them.&lt;br /&gt;
&lt;br /&gt;
As towers explode for often-fatal amounts of party-wide damage if empty, it is still advantageous to have a player stand in a tower that would defeat them in order to protect the rest of their party.&lt;br /&gt;
&lt;br /&gt;
=== Standard Tower ===&lt;br /&gt;
This tower deals varying amounts of damage and simply requires one player to stand inside. Often can be handled by any role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties may require tanks to handle towers despite a lack of unique marker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tank Tower ===&lt;br /&gt;
This tower usually combines the visual indicator for a [[Common mechanics and markers#Tankbusters|tankbuster]] with the tower itself. It requires one player and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not display the tankbuster indicator on tank towers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multi-player Tower ===&lt;br /&gt;
This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
Multi-player towers may also be paired with a stack marker, indicating that damage will be split between all players in the tower.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Circle ===&lt;br /&gt;
These are single or multi-player towers that will disappear as soon as the requisite number of players stand inside. Unlike regular towers, which require those inside to wait, Summoning Circles can be left the instant their conditions are met.&lt;br /&gt;
&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
Attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves but attempt to push players into potentially lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback or position themselves in such a way that they are pushed into a safe zone afterwards.&lt;br /&gt;
&lt;br /&gt;
{{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}} may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
{{i|Paladin|Paladins}} should be wary of using {{Action icon|Cover}} during these attacks as it will cause them to take two instances of knockback instead of one, often leading to guaranteed death.&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&lt;br /&gt;
&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside while also ensuring they&#039;re not being pushed into danger.&lt;br /&gt;
&lt;br /&gt;
=== Line Knockback ===&lt;br /&gt;
Similar to an epicentral knockback, but is bi-directional from a line AoE. The line AoE has a dark red telegraph.&lt;br /&gt;
&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some proximity AoEs will be lines, wherein players should move away from the glowing yellow area.&lt;br /&gt;
&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do tankbuster-level damage to them.&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&lt;br /&gt;
&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to face away from the boss or holster their weapons to ensure their characters hold still.&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{status effect|debuff|deep freeze}} [[Deep Freeze]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that typically denote how a series of AoEs will move.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counterclockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in {{i|Holminster Switch}}.&lt;br /&gt;
&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty. Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
=== Yellow / orange / blue shape markers ===&lt;br /&gt;
Overhead yellow pyramid markers indicate that the sector (most commonly a tile) of the arena the player is on will detonate, requiring them to claim their own tile.&lt;br /&gt;
&lt;br /&gt;
Orange and blue markers are only found in some [[Eden]] savage raids, while yellow pyramids have been re-used in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
&lt;br /&gt;
=== Ice Floor ===&lt;br /&gt;
The floor will freeze solid, causing players to slide uncontrollably in a straight line in whatever direction they attempt to move in.&lt;br /&gt;
&lt;br /&gt;
The distance players will slide will vary depending on the fight. Some Ice Floors will require players to hold completely still, while others may simply increase the difficulty of dodging upcoming AoE attacks.&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279956</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279956"/>
		<updated>2026-04-19T07:56:36Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Spread Circle */ Reworded last note for better clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Area of Effect&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;AoE&#039;&#039;&#039;&amp;quot;, is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Circle AoE (A Realm Reborn).png|The common circle AoE marker used from &#039;&#039;A Realm Reborn&#039;&#039; to &#039;&#039;Stormblood&#039;&#039;.&lt;br /&gt;
File:Circle AoE (Shadowbringers).png|Circle AoEs used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Conal AoE1.jpg|A 90 degree frontal cone AoE.&lt;br /&gt;
File:Cone AoE (Shadowbringers).png|The Cone AoE marker used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:CleaveAoE.png|alt=A frontal cleave attack.|thumb|A frontal cleave aimed at the tank.]]&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target.&lt;br /&gt;
&lt;br /&gt;
These are undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
[[File:Ice Puddle.jpg|thumb|300px|An ice puddle that will inflict a damage-over-time effect to anyone who steps inside.]]&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|300x300px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
[[File:Chasing AoE.png|thumb|300ox|A homing AoE marker.]]&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
[[File:Exaflare.jpg|thumb|300ox|A moving circle AoE telegraph.]]&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
[[File:Starburst AoE.jpg|thumb|300ox|A radial line AoE.]]&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
[[File:LoS AoE.jpg|thumb|300px|A telegraphed line-of-sight AoE, indicated by a pulsating wave from the origin.]]&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, used by [[Behemoth]] enemies.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Spread markers ==&lt;br /&gt;
Unlike the standard AoE, which are intended to be avoided, Spread Markers deal &#039;&#039;unavoidable&#039;&#039; damage and prioritizes minimizing damage to others.&lt;br /&gt;
&lt;br /&gt;
These markers will appear on either one or multiple players simultaneously, indicating an attack dealing slight or moderate damage to the targeted players and others nearby. Any player getting hit by two or more of these attacks will take potentially lethal amounts of damage, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|debuff|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time, increasing the lethality of overlapping spread markers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Area of Effect Marker.png|alt=A spread circle marker.|thumb|A common Spread Circle marker. Colors and size may vary.]]&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
While having multiple players &#039;&#039;inside&#039;&#039; a Spread Circle should be avoided, it is safe to have the circle markers overlap. Creating a Venn diagram shape is the most efficient way to position Spread Circles.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279955</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279955"/>
		<updated>2026-04-19T07:41:34Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Cleave */ Added image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Area of Effect&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;AoE&#039;&#039;&#039;&amp;quot;, is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Circle AoE (A Realm Reborn).png|The common circle AoE marker used from &#039;&#039;A Realm Reborn&#039;&#039; to &#039;&#039;Stormblood&#039;&#039;.&lt;br /&gt;
File:Circle AoE (Shadowbringers).png|Circle AoEs used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Conal AoE1.jpg|A 90 degree frontal cone AoE.&lt;br /&gt;
File:Cone AoE (Shadowbringers).png|The Cone AoE marker used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:CleaveAoE.png|alt=A frontal cleave attack.|thumb|A frontal cleave aimed at the tank.]]&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target.&lt;br /&gt;
&lt;br /&gt;
These are undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
[[File:Ice Puddle.jpg|thumb|300px|An ice puddle that will inflict a damage-over-time effect to anyone who steps inside.]]&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|300x300px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
[[File:Chasing AoE.png|thumb|300ox|A homing AoE marker.]]&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
[[File:Exaflare.jpg|thumb|300ox|A moving circle AoE telegraph.]]&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
[[File:Starburst AoE.jpg|thumb|300ox|A radial line AoE.]]&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
[[File:LoS AoE.jpg|thumb|300px|A telegraphed line-of-sight AoE, indicated by a pulsating wave from the origin.]]&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, used by [[Behemoth]] enemies.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Spread markers ==&lt;br /&gt;
Unlike the standard AoE, which are intended to be avoided, Spread Markers deal &#039;&#039;unavoidable&#039;&#039; damage and prioritizes minimizing damage to others.&lt;br /&gt;
&lt;br /&gt;
These markers will appear on either one or multiple players simultaneously, indicating an attack dealing slight or moderate damage to the targeted players and others nearby. Any player getting hit by two or more of these attacks will take potentially lethal amounts of damage, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|debuff|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time, increasing the lethality of overlapping spread markers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Area of Effect Marker.png|alt=A spread circle marker.|thumb|A common Spread Circle marker. Colors and size may vary.]]&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:CleaveAoE.png&amp;diff=1279954</id>
		<title>File:CleaveAoE.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:CleaveAoE.png&amp;diff=1279954"/>
		<updated>2026-04-19T07:40:26Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A frontal cleave attack from Coils Turn 8— The Avatar.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279952</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279952"/>
		<updated>2026-04-19T07:14:34Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Spread markers */ Added Clear to Line of Sight AoE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Area of Effect&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;AoE&#039;&#039;&#039;&amp;quot;, is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Circle AoE (A Realm Reborn).png|The common circle AoE marker used from &#039;&#039;A Realm Reborn&#039;&#039; to &#039;&#039;Stormblood&#039;&#039;.&lt;br /&gt;
File:Circle AoE (Shadowbringers).png|Circle AoEs used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Conal AoE1.jpg|A 90 degree frontal cone AoE.&lt;br /&gt;
File:Cone AoE (Shadowbringers).png|The Cone AoE marker used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
[[File:Ice Puddle.jpg|thumb|300px|An ice puddle that will inflict a damage-over-time effect to anyone who steps inside.]]&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|207x207px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
[[File:Chasing AoE.png|thumb|300ox|A homing AoE marker.]]&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
[[File:Exaflare.jpg|thumb|300ox|A moving circle AoE telegraph.]]&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
[[File:Starburst AoE.jpg|thumb|300ox|A radial line AoE.]]&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
[[File:LoS AoE.jpg|thumb|300px|A telegraphed line-of-sight AoE, indicated by a pulsating wave from the origin.]]&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, used by [[Behemoth]] enemies.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Spread markers ==&lt;br /&gt;
Unlike the standard AoE, which are intended to be avoided, Spread Markers deal &#039;&#039;unavoidable&#039;&#039; damage and prioritizes minimizing damage to others.&lt;br /&gt;
&lt;br /&gt;
These markers will appear on either one or multiple players simultaneously, indicating an attack dealing slight or moderate damage to the targeted players and others nearby. Any player getting hit by two or more of these attacks will take potentially lethal amounts of damage, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|debuff|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time, increasing the lethality of overlapping spread markers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Area of Effect Marker.png|alt=A spread circle marker.|thumb|A common Spread Circle marker. Colors and size may vary.]]&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279951</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279951"/>
		<updated>2026-04-19T07:12:38Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Spread Marker section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Area of Effect&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;AoE&#039;&#039;&#039;&amp;quot;, is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Circle AoE (A Realm Reborn).png|The common circle AoE marker used from &#039;&#039;A Realm Reborn&#039;&#039; to &#039;&#039;Stormblood&#039;&#039;.&lt;br /&gt;
File:Circle AoE (Shadowbringers).png|Circle AoEs used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Conal AoE1.jpg|A 90 degree frontal cone AoE.&lt;br /&gt;
File:Cone AoE (Shadowbringers).png|The Cone AoE marker used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
[[File:Ice Puddle.jpg|thumb|300px|An ice puddle that will inflict a damage-over-time effect to anyone who steps inside.]]&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|207x207px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
[[File:Chasing AoE.png|thumb|300ox|A homing AoE marker.]]&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
[[File:Exaflare.jpg|thumb|300ox|A moving circle AoE telegraph.]]&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
[[File:Starburst AoE.jpg|thumb|300ox|A radial line AoE.]]&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
[[File:LoS AoE.jpg|thumb|300px|A telegraphed line-of-sight AoE, indicated by a pulsating wave from the origin.]]&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;, used by [[Behemoth]] enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spread markers ==&lt;br /&gt;
Unlike the standard AoE, which are intended to be avoided, Spread Markers deal &#039;&#039;unavoidable&#039;&#039; damage and prioritizes minimizing damage to others.&lt;br /&gt;
&lt;br /&gt;
These markers will appear on either one or multiple players simultaneously, indicating an attack dealing slight or moderate damage to the targeted players and others nearby. Any player getting hit by two or more of these attacks will take potentially lethal amounts of damage, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
In high-end content and rarely in normal-difficulty content, these attacks also often apply a vulnerability to damage of the same type (often {{status effect|debuff|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time, increasing the lethality of overlapping spread markers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Area of Effect Marker.png|alt=A spread circle marker.|thumb|A common Spread Circle marker. Colors and size may vary.]]&lt;br /&gt;
=== Spread Circle ===&lt;br /&gt;
A circle AoE targeting and following a varying number of players. Often indicated by a colored arrow and circle on top of players, but in some cases are only indicated by a cast bar or debuff. Players will need to move away from the marked to minimize damage to themselves and the party.&lt;br /&gt;
&lt;br /&gt;
It is important to note that while having multiple players in a Spread Circle should be avoided, it is safe to have the edges of multiple Spread Circles overlap.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Spread Line ===&lt;br /&gt;
A Line AoE targeting one or more players. Often indicated by a colored arrow or mark on the target, but in some cases may be a moving Simple Line AoE that is attached to a player. Players will need to spread in a circle around the boss to avoid overlapping attacks.&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279907</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279907"/>
		<updated>2026-04-19T01:55:25Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added new Circle and Cone AoE images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abbreviated as &amp;quot;AoE&amp;quot;, it is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Circle AoE (A Realm Reborn).png|The common circle AoE marker used from &#039;&#039;A Realm Reborn&#039;&#039; to &#039;&#039;Stormblood&#039;&#039;.&lt;br /&gt;
File:Circle AoE (Shadowbringers).png|Circle AoEs used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;450&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Conal AoE1.jpg|A 90 degree frontal cone AoE.&lt;br /&gt;
File:Cone AoE (Shadowbringers).png|The Cone AoE marker used in &#039;&#039;Shadowbringers&#039;&#039; and after.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
[[File:Ice Puddle.jpg|thumb|300px|An ice puddle that will inflict a damage-over-time effect to anyone who steps inside.]]&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|207x207px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
[[File:Chasing AoE.png|thumb|300ox|A homing AoE marker.]]&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
[[File:Exaflare.jpg|thumb|300ox|A moving circle AoE telegraph.]]&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
[[File:Starburst AoE.jpg|thumb|300ox|A radial line AoE.]]&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
[[File:LoS AoE.jpg|thumb|300px|A telegraphed line-of-sight AoE, indicated by a pulsating wave from the origin.]]&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Cone_AoE_(Shadowbringers).png&amp;diff=1279906</id>
		<title>File:Cone AoE (Shadowbringers).png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Cone_AoE_(Shadowbringers).png&amp;diff=1279906"/>
		<updated>2026-04-19T01:53:12Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cone AoE markers used in Shadowbringers and after.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Circle_AoE_(Shadowbringers).png&amp;diff=1279905</id>
		<title>File:Circle AoE (Shadowbringers).png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Circle_AoE_(Shadowbringers).png&amp;diff=1279905"/>
		<updated>2026-04-19T01:48:03Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A circle AoE marker used in Shadowbringers and after.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Circle_AoE_(A_Realm_Reborn).png&amp;diff=1279904</id>
		<title>File:Circle AoE (A Realm Reborn).png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Circle_AoE_(A_Realm_Reborn).png&amp;diff=1279904"/>
		<updated>2026-04-19T01:47:04Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A circle AoE marker used in ARR to Stormblood&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279886</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279886"/>
		<updated>2026-04-19T00:43:49Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Landmine */ An Landmine?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abbreviated as &amp;quot;AoE&amp;quot;, it is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Conal AoE1.jpg|alt=A cone AoE|thumb|208x208px|A 90 degree frontal cone AoE]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|207x207px|A landmine that explodes if a player enters its circle.]]&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279885</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279885"/>
		<updated>2026-04-19T00:35:53Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Various rewordings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abbreviated as &amp;quot;AoE&amp;quot;, it is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to side-step these attacks, as their length often extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Conal AoE1.jpg|alt=A cone AoE|thumb|208x208px|A 90 degree frontal cone AoE]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides.&lt;br /&gt;
&lt;br /&gt;
Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|207x207px|An landmine that explodes if a player enters its circle.]]&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close.&lt;br /&gt;
&lt;br /&gt;
Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later.&lt;br /&gt;
&lt;br /&gt;
Is often paired with a [[knockback]] against players hit by the explosion, which may cause chain reactions with other landmines.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279884</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279884"/>
		<updated>2026-04-19T00:32:22Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Fixed missing Clears&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abbreviated as &amp;quot;AoE&amp;quot;, it is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge. Players are generally expected to side-step these attacks, as their length typically extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Conal AoE1.jpg|alt=A cone AoE|thumb|208x208px|A 90 degree frontal cone AoE]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides. Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|207x207px|An landmine that explodes if a player enters its circle.]]&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close. Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later. Sometimes will also knockback players hit by the explosion, which can cause chain reactions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279882</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Area_of_Effect&amp;diff=1279882"/>
		<updated>2026-04-19T00:31:22Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abbreviated as &amp;quot;AoE&amp;quot;, it is the most common type of attack used against players. These attempt to damage players in an area of varying shapes and sizes— often indicated by bright orange highlights on the ground, but sometimes signified through cast names, enemy motions, or other visual warnings.&lt;br /&gt;
&lt;br /&gt;
In high-end content and higher-level normal-difficulty content, these orange telegraphs will often not appear until right before the attack resolves, requiring players to pay attention to the enemy&#039;s animation or cast name to determine where to avoid the attack. This is most often the case with content seen in &#039;&#039;Shadowbringers&#039;&#039; and later.&lt;br /&gt;
&lt;br /&gt;
In general, these attacks register (&amp;quot;snapshot&amp;quot;) when the telegraph disappears, not when the AoE animation finishes. However, some duties feature red-colored AoEs; these attacks will register substantially later than usual after disappearing, and players should mind their positions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Simple Circle AoE ===&lt;br /&gt;
An unmoving circle AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players are generally expected to move out of the highlighted areas in time to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
[[File:Donut AoE1.jpg|alt=An AoE with a safe zone in the center.|thumb|An AoE with a safe zone in the center.]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Donut AoE ===&lt;br /&gt;
An unmoving donut AoE of varying size. Will typically be placed directly under an enemy, a player, or preset locations around an arena. Players must to move into the epicenter of the AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
[[File:Line AoE1.jpg|alt=A small Line AoE|thumb|254x254px|A small Line AoE]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Line AoE ===&lt;br /&gt;
An unmoving rectangular AoE of varying size. Is often used to indicate an enemy firing a powerful projectile or preparing a running charge. Players are generally expected to side-step these attacks, as their length typically extend the full length of the arena.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
[[File:Conal AoE1.jpg|alt=A cone AoE|thumb|208x208px|A 90 degree frontal cone AoE]]&lt;br /&gt;
&lt;br /&gt;
=== Simple Cone AoE ===&lt;br /&gt;
An unmoving conal AoE of varying size. Most often originates from the front of an enemy but, in some cases, can come from the rear or sides. Players are generally expected to circle around the enemy to escape danger. As cones expand outwards from its epicenter, these AoEs are easier to dodge by being closer to the enemy casting it.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cleave ===&lt;br /&gt;
A common term for an unmarked frontal cone AoE aimed at the highest enmity target. These are often undodgeable high-damage attacks only intended for the tanks to take— as such, it is common for DPS and healers to stay behind the boss at all times, while only the tank stays in front.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Puddle ===&lt;br /&gt;
A long-lasting AoE that can apply damage, debuffs, or even buffs when stood inside. Generally a stage hazard that limits movement space. Will often be the after-effects of a Simple Circle AoE or a Spread Circle. Players will typically want to avoid standing in these, but can often control where Puddles are created.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
[[File:Landmine AoE.png|alt=An active landmine.|thumb|207x207px|An landmine that explodes if a player enters its circle.]]&lt;br /&gt;
&lt;br /&gt;
=== Landmine ===&lt;br /&gt;
A long-lasting mine that explodes if a player gets too close. Typically must be avoided, but in some cases must be exploded by a tank to avoid a larger explosion later. Sometimes will also knockback players hit by the explosion, which can cause chain reactions.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Homing AoE ===&lt;br /&gt;
An attack that will drop multiple AoEs on a player sequentially. The player must continuously move in a certain direction to avoid the attack. Indicated by trailing yellow chevrons and a pulsating circle around the targeted player.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moving AoEs ===&lt;br /&gt;
Circle or line AoEs that will cascade outwards as follow-up AoEs in the direction(s) indicated by the arrows on the AoE telegraph.&lt;br /&gt;
&lt;br /&gt;
Circular moving AoEs are commonly referred to as &#039;&#039;&#039;exaflares&#039;&#039;&#039; by players.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Radial Line AoE ===&lt;br /&gt;
An advanced variant of the Line AoE. This attack fires multiple (usually 4) line AoEs out from an epicenter in indicated directions, creating a starburst-like pattern. Indicated by a ring of chevrons on the ground pointing outwards. The size of this telegraph is usually much shorter than the length of the AoEs.&lt;br /&gt;
&lt;br /&gt;
Insert paragraph&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight AoE ===&lt;br /&gt;
A room-wide AoE that hits every player that has a direct, unblocked line of sight to the enemy casting this. Players must stand behind an object, often a large rock, to shield themselves from the incoming blast. Failure to take cover is often fatal.&lt;br /&gt;
&lt;br /&gt;
In later expansions, these attacks are telegraphed by a room-wide radial wave emanating from the center. Older duties will have no visual telegraph, typically only being indicated by a long 10 second cast.&lt;br /&gt;
&lt;br /&gt;
The most common and notable Line of Sight AoE is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Landmine_AoE.png&amp;diff=1279875</id>
		<title>File:Landmine AoE.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Landmine_AoE.png&amp;diff=1279875"/>
		<updated>2026-04-19T00:25:30Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A landmine from A6S&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tether_(mechanic)&amp;diff=1279801</id>
		<title>Tether (mechanic)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tether_(mechanic)&amp;diff=1279801"/>
		<updated>2026-04-18T09:22:57Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added line breaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tethers are lines of varying appearance attached between two entities— often a player and the boss, or two players together. Tether visuals will not always be consistent to their functionality across fights and expansions.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Spread / Far Tether ===&lt;br /&gt;
[[File:Chain Proximity Tether Markers.png|alt=Two players chained together.|thumb|310x310px|Two players chained together.]]&lt;br /&gt;
A tether most often attached between two players. Typically deals continuous damage to the tethered players until they spread apart far enough to snap their bindings. When possible, player should start stacked with their expected tether partner before the tether is applied to reduce the distance they have to move.&lt;br /&gt;
&lt;br /&gt;
These types of tethers often appear as burning chains or vines. If the tether is blue with arrows pointing away from the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Paired / Close Tether ===&lt;br /&gt;
A tether most often attached between two players. Requires the tethered players to stay close together to survive. Moving too far apart often leads to continuous damage or instant defeat to both players.&lt;br /&gt;
&lt;br /&gt;
These types of tethers may appear as red and green chains (&amp;quot;Christmas tethers&amp;quot;). If the tether is green only with arrows pointing to the middle, the tether will remain active until a debuff expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Blue Green tethers.jpg|Example close tethers (green) and far tethers (blue) that must be satisfied until debuffs expire&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Transferable Tether ===&lt;br /&gt;
[[File:Interceptible Tether Markers.png|alt=A Transferable Tether aimed at a Bomb enemy.|thumb|399x399px|A Transferable Tether indicating that an attack aimed at the Bomb must be blocked.]]&lt;br /&gt;
These tethers are commonly dotted orange lines and have a pulsating circle attached to the target, indicating they can be transferred to an entity that walks through it. Some Transferable Tethers will swap to whatever entity walks through it, while others will instead only transfer while the blocker remains between the attacker and its target.&lt;br /&gt;
&lt;br /&gt;
Depending on the encounter, transferable tethers have various effects, for example:&lt;br /&gt;
&lt;br /&gt;
* A tether to an object or enemy that will cause a detrimental effect if the tether is not collected by a player.&lt;br /&gt;
* A tether to a player, indicating they will be targeted by an attack that may require the tethers to be handed off in a specific order, or for tanks to pick up the tethers because the attack is a tankbuster.&lt;br /&gt;
&lt;br /&gt;
Note that this tether visual was added in &#039;&#039;Stormblood&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039; Prior expansions will use various different visuals for this type of tether mechanic.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Proximity Tether ===&lt;br /&gt;
[[File:Proximity Tether Markers.png|alt=A proximity tether attached to a player.|thumb|400x400px|A proximity tether attached to a player, visually changing once a safe distance has been reached.]]&lt;br /&gt;
A tether from an enemy to a player. The tethered players will take increased damage from an upcoming attack unless they reach a safe distance from the target.&lt;br /&gt;
&lt;br /&gt;
Tethers will often change appearance as an indication that a safe distance has been reached. If the tether is too short, it will have a pink spiky appearance.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Chase Tether ===&lt;br /&gt;
A tether from an enemy or attack to a player. Whatever is tethered to the player will chase them relentlessly, even ignoring enmity. In many cases, the player will want to find a way to avoid or break their tether.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Magnetic Tethers ===&lt;br /&gt;
A tether that applies a {{Status effect|debuff|File:PositiveCharge debuff.png}} positive or {{Status effect|debuff|File:NegativeCharge debuff.png}} negative charge to the player and the other tethered target. If both charges are the same, the player will be pushed away from the target after some time. If the charges are opposite, the player will be drawn to the target.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1279799</id>
		<title>Stack marker</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1279799"/>
		<updated>2026-04-18T09:17:11Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Multi-Player Marker */ Added citation to Multi-Player Marker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none}}A &#039;&#039;&#039;stack marker&#039;&#039;&#039; splits the damage between everyone within the marker. If nobody stacks to share the damage, it will usually kill the target. There are multiple variants of the stack marker.&lt;br /&gt;
&lt;br /&gt;
== Overlap penalties ==&lt;br /&gt;
Certain duties may spawn multiple stack markers at once. &#039;&#039;&#039;In most instances (except for {{i|Syrcus Tower}}), stack markers should NOT be overlapped!&#039;&#039;&#039; Mechanics with multiple stack markers will generally apply severe vulnerability debuffs to all players inside for a few seconds. These debuffs fall off harmlessly if a player participates in only one stack. However, anyone who participates in multiple stacks will still have the debuff when the second stack hits, making them take severe or fatal damage.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[File:Stack Marker.png|thumb|Circular stack marker]]&lt;br /&gt;
===Circle stack===&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none|no smw=true}}The most common variant traces a circular shape around the target. Everyone needs to stand within this circle to split the damage with the targeted player. Standing directly on top of the targeted player also works, but is more cautious than necessary.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Line Stack.png|thumb|Line stack marker]]&lt;br /&gt;
=== Line stack ===&lt;br /&gt;
{{Lead icon|Line Stack strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;line stack marker&#039;&#039;&#039; splits the damage between everyone that stands in line with the targeted Player and the boss. Visually, attacks like this generally involve the boss firing a laser through the target.&lt;br /&gt;
&lt;br /&gt;
To participate, a player only needs to be within the line, they do not need to be inside the actual marker. In the example image, standing further north but still being within the east-west bounds of the line will still count for splitting the damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Multi-hit Stack.png|thumb|Multi-hit stack marker]]&lt;br /&gt;
&lt;br /&gt;
=== Multi-hit stack ===&lt;br /&gt;
{{Lead icon|Stack (Multi-hit) strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;multi-hit stack&#039;&#039;&#039; is the same as a stack marker, but will hit multiple times. While a regular stack displays 5 arrows (1 above and 4 in a cross), a multi-hit stack will display multiple arrows in each direction (generally 3 arrows each). This is most-commonly used for &amp;quot;Akh Morn&amp;quot;, an attack frequently used by dragon enemies.&lt;br /&gt;
&lt;br /&gt;
Participants need to stay together until all hits of the stack finish. Leaving too early means participation will not be counted for later hits.{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shared Tankbuster ===&lt;br /&gt;
A circle stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in  [[Thornmarch|Thornmarch (Hard)]].&lt;br /&gt;
&lt;br /&gt;
In high-end duties, a common strategy of dealing with these is to simply have one tank take it solo with an invulnerability cooldown.{{clear}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tankbuster Stack.png|A shared tankbuster requiring 3 tanks.&lt;br /&gt;
Multi Shared Tankbuster.png|A multi-hit shared tankbuster intended for 2 tanks.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Multi-Player Marker ===&lt;br /&gt;
An attack, commonly referred to as &#039;&#039;&#039;Enumeration&#039;&#039;&#039;, that requires a either a minimum or an exact number of players to group together or else face punishment. Represented by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Heavensward&#039;&#039;, most commonly the [[Alexander]] raids, these markers require an exact number of players: if there are 3 spheres, then exactly 3 players must be inside the circle. 4 players does not count, it must be &#039;&#039;exactly&#039;&#039; 3.&lt;br /&gt;
&lt;br /&gt;
However, in newer duties, the most common indicator is a blue circle with two spinning pyramids, in which case at least two players must be in it. In high-end duties, usually four of these appear at once, requiring the entire party to divide into pairs.&lt;br /&gt;
&lt;br /&gt;
Rarely in some high-end duties, a normal stack marker may be treated as an Enumeration— requiring a minimum number of players (e.g. 4) to be inside. If there are too few, all inside are defeated instantly&amp;lt;ref&amp;gt;While some will deal unsurvivable amounts of damage, [[Alexander - The Fist of the Son (Savage)|others]] may instead forcefully set the player&#039;s health to 0. As the latter doesn&#039;t deal damage, it can&#039;t be survived unsynched or with invulnerabilities.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Enumeration.png|A stack marker requiring &#039;&#039;exactly&#039;&#039; 3 players to stand together inside. Only appears in &#039;&#039;Heavensward.&#039;&#039;&lt;br /&gt;
File:Pair Stack.png|A pair stack that requires at least 2 people. More commonly seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wild Charge&amp;quot;-style attacks typically do not have a unique marker.&lt;br /&gt;
&lt;br /&gt;
The only example of a Wild Charge marker is [[Silkie]]&#039;s Slippery Soap attack from {{i|Another Sil&#039;dihn Subterrane}}, which uses a line stack marker with the vertical orange arrow offset to the back.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Knockback&amp;diff=1279763</id>
		<title>Knockback</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Knockback&amp;diff=1279763"/>
		<updated>2026-04-18T06:02:44Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Epicentral Knockback */ wording change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves but attempt to push players into potentially lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback or position themselves in such a way that they are pushed into a safe zone afterwards.&lt;br /&gt;
&lt;br /&gt;
{{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}} may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
{{i|Paladin|Paladins}} should be wary of using {{Action icon|Cover}} during these attacks as it will cause them to take two instances of knockback instead of one, often leading to guaranteed death.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Radial Knockback Marker.png|A radial knockback emanating from the center of the arena.&lt;br /&gt;
File:Purple Radial Knockback Marker.png|A radial knockback that &#039;&#039;cannot&#039;&#039; be resisted with abilities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Directional Knockback.png|alt=A directional knockback towards the north.|thumb|A knockback pushing players to the north.]]&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside— also ensuring they&#039;re not being pushed into danger.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AoE Knockback Marker.png|The epicenter of a knockback.&lt;br /&gt;
File:Purple AoE Knockback Marker.png|An Epicentral Knockback that &#039;&#039;cannot&#039;&#039; be resisted with abilities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Line Knockback ===&lt;br /&gt;
Similar to an epicentral knockback, but is bi-directional from a line AoE. The line AoE has a dark red telegraph.&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Knockback&amp;diff=1279761</id>
		<title>Knockback</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Knockback&amp;diff=1279761"/>
		<updated>2026-04-18T06:01:07Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attacks that push players back a varying distance. These attacks often deal little-to-no damage themselves but attempt to push players into potentially lethal traps and AoEs.&lt;br /&gt;
&lt;br /&gt;
These attacks can often be completely resisted with {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}}, but not always. In newer duties (since [[patch 6.4]]), knockback telegraphs that cannot be resisted will usually be purple.&lt;br /&gt;
&lt;br /&gt;
Knockback attacks typically require players to run towards the source of the knockback or position themselves in such a way that they are pushed into a safe zone afterwards.&lt;br /&gt;
&lt;br /&gt;
{{i|Warrior|Warriors}} in particular should be aware of a duty&#039;s knockback mechanics, as {{i|Inner Release}} may interfere with being pushed into a safe zone.&lt;br /&gt;
&lt;br /&gt;
{{i|Paladin|Paladins}} should be wary of using {{Action icon|Cover}} during these attacks as it will cause them to take two instances of knockback instead of one, often leading to guaranteed death.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Radial Knockback ===&lt;br /&gt;
A knockback originating from either the center of the room or the boss&#039;s current position, pushing all players away from the origin of attack. Often indicated by arrows on the ground pointing outwards in all directions.&lt;br /&gt;
&lt;br /&gt;
Players generally want to stand as close to the center as possible, as this attack is typically combined with a damaging edge or hole.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Radial Knockback Marker.png|A radial knockback emanating from the center of the arena.&lt;br /&gt;
File:Purple Radial Knockback Marker.png|A radial knockback that &#039;&#039;cannot&#039;&#039; be resisted with abilities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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[[File:Directional Knockback.png|alt=A directional knockback towards the north.|thumb|A knockback pushing players to the north.]]&lt;br /&gt;
=== Directional Knockback ===&lt;br /&gt;
A knockback that pushes players in a single indicated direction, often shown by arrows pointing in the direction players will be pushed. Players should move towards the source of the knockback and ensure they will not be pushed into any dangerous AoEs behind them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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=== Epicentral Knockback ===&lt;br /&gt;
A blue circle will appear on the arena that will do a strong Radial Knockback, but standing inside the blue circle itself will deal high, if not fatal, damage. Players must stand as close to the circle as possible without stepping inside while also ensuring they&#039;re not being pushed into danger.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AoE Knockback Marker.png|The epicenter of a knockback.&lt;br /&gt;
File:Purple AoE Knockback Marker.png|An Epicentral Knockback that &#039;&#039;cannot&#039;&#039; be resisted with abilities.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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=== Line Knockback ===&lt;br /&gt;
Similar to an epicentral knockback, but is bi-directional from a line AoE. The line AoE has a dark red telegraph.&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1279755</id>
		<title>Stack marker</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1279755"/>
		<updated>2026-04-18T05:40:32Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Multi-Player Marker */ Rewrote Multi-Player Marker. Split up Wild Charge description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none}}A &#039;&#039;&#039;stack marker&#039;&#039;&#039; splits the damage between everyone within the marker. If nobody stacks to share the damage, it will usually kill the target. There are multiple variants of the stack marker.&lt;br /&gt;
&lt;br /&gt;
== Overlap penalties ==&lt;br /&gt;
Certain duties may spawn multiple stack markers at once. &#039;&#039;&#039;In most instances (except for {{i|Syrcus Tower}}), stack markers should NOT be overlapped!&#039;&#039;&#039; Mechanics with multiple stack markers will generally apply severe vulnerability debuffs to all players inside for a few seconds. These debuffs fall off harmlessly if a player participates in only one stack. However, anyone who participates in multiple stacks will still have the debuff when the second stack hits, making them take severe or fatal damage.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[File:Stack Marker.png|thumb|Circular stack marker]]&lt;br /&gt;
===Circle stack===&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none|no smw=true}}The most common variant traces a circular shape around the target. Everyone needs to stand within this circle to split the damage with the targeted player. Standing directly on top of the targeted player also works, but is more cautious than necessary.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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[[File:Line Stack.png|thumb|Line stack marker]]&lt;br /&gt;
=== Line stack ===&lt;br /&gt;
{{Lead icon|Line Stack strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;line stack marker&#039;&#039;&#039; splits the damage between everyone that stands in line with the targeted Player and the boss. Visually, attacks like this generally take the form of the boss firing a laser through the target.&lt;br /&gt;
&lt;br /&gt;
To participate, a player only needs to be within the line, they do not need to be inside the actual marker. In the example image, standing further north but still being within the east-west bounds of the line will still count for splitting the damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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[[File:Multi-hit Stack.png|thumb|Multi-hit stack marker]]&lt;br /&gt;
=== Multi-hit stack ===&lt;br /&gt;
{{Lead icon|Stack (Multi-hit) strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;multi-hit stack&#039;&#039;&#039; is the same as a stack marker, but will hit multiple times. While a regular stack displays 5 arrows (1 above and 4 in a cross), a multi-hit stack will display multiple arrows in each direction (generally 3 arrows each). This is most-commonly used for &amp;quot;Akh Morn&amp;quot;, an attack frequently used by dragon enemies.&lt;br /&gt;
&lt;br /&gt;
Participants need to stay together until all hits of the stack finish. Leaving too early means participation will not be counted for later hits.{{clear}}&lt;br /&gt;
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&lt;br /&gt;
=== Shared Tankbuster ===&lt;br /&gt;
A circle stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in  [[Thornmarch|Thornmarch (Hard)]].&lt;br /&gt;
&lt;br /&gt;
In high-end duties, a common strategy of dealing with these is to simply have one tank take it solo with an invulnerability cooldown.{{clear}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tankbuster Stack.png|A shared tankbuster requiring 3 tanks.&lt;br /&gt;
Multi Shared Tankbuster.png|A multi-hit shared tankbuster intended for 2 tanks.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
=== Multi-Player Marker ===&lt;br /&gt;
An attack, commonly referred to as &#039;&#039;&#039;Enumeration&#039;&#039;&#039;, that requires a either a minimum or an exact number of players to group together or else face punishment. Represented by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Heavensward&#039;&#039;, most commonly the [[Alexander]] raids, these markers require an exact number of players: if there are 3 spheres, then exactly 3 players must be inside the circle. 4 players does not count, it must be &#039;&#039;exactly&#039;&#039; 3.&lt;br /&gt;
&lt;br /&gt;
However, in newer duties, the most common indicator is a blue circle with two spinning pyramids, in which case at least two players must be in it. In high-end duties, usually four of these appear at once, requiring the entire party to divide into pairs.&lt;br /&gt;
&lt;br /&gt;
Rarely in some high-end duties, a normal stack marker may be treated as an Enumeration— requiring a minimum number of players (e.g. 4) to be inside. If there are too few, all inside are defeated instantly.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Enumeration.png|A stack marker requiring &#039;&#039;exactly&#039;&#039; 3 players to stand together inside. Only appears in &#039;&#039;Heavensward.&#039;&#039;&lt;br /&gt;
File:Pair Stack.png|A pair stack that requires at least 2 people. More commonly seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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&lt;br /&gt;
=== Wild Charge ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. One player is targeted and will take increased damage, requiring the group to stand in front of them to save their life. Additionally, the player closest to the boss often takes increased damage, requiring the tanks to be the closest to the boss while the DPS and Healers stand between them and the targeted player.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wild Charge&amp;quot;-style attacks typically do not have a unique marker.&lt;br /&gt;
&lt;br /&gt;
The only example of a Wild Charge marker is [[Silkie]]&#039;s Slippery Soap attack from {{i|Another Sil&#039;dihn Subterrane}}, which uses a line stack marker with the vertical orange arrow offset to the back.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
</feed>