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	<updated>2026-06-21T04:50:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Halatali&amp;diff=8973</id>
		<title>Halatali</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Halatali&amp;diff=8973"/>
		<updated>2013-10-14T15:13:27Z</updated>

		<summary type="html">&lt;p&gt;Orak: /* Firemane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:halatali1.jpg|thumb|400px]]&lt;br /&gt;
{{TOCRIGHT}}{{Quote|Originally a holy place for the first [[Lalafell]] arrived in [[Eorzea]], the twisting labyrinth of natural caverns which wind through this massive mesa were transformed by the [[Pugilist&#039;s Guild]] into a series of training pits, animal pens and holding cells to accommodate the ever-growing popularity of [[Ul&#039;dah]]&#039;s coliseum. After the Calamity, however the location was abandoned - those remaining in the pens, left for dead. Not all of them, however, met that fate and now the tunnels are rife with those who survived... as well as the tormented spirits of those who did not.|Game Description}}&lt;br /&gt;
[[file:halatali2.jpg|thumb|400px]]&lt;br /&gt;
[[File:halatali map.jpg|400px|thumb|Halatali Map]]&lt;br /&gt;
Halatali is a level 20 - 23 [[dungeons|dungeon]] located in [[Eastern Thanalan]]. It requires a light party of 4 players. Halatali can be unlocked by talking to Nedrick Ironheart in Vesper Bay, [[Western Thanalan]].&lt;br /&gt;
&lt;br /&gt;
*Players who are level 24 or above will be level sync&#039;d down to level 23 upon entrance. &lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Firemane===&lt;br /&gt;
Firemane is a fire elemental that summons wisps as adds. The wisps travel toward the fire pit in the center of the boss room. If they reach the pit, they will explode and deal damage to everyone in your party. Be sure to burst Firemane down or kill the wisps before they can reach the pit.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap Guivre===&lt;br /&gt;
Thunderclap Guivre is drake with a frontal AoE cone attack. During this boss fight, Thunderclap Guivre will become invulnerable twice. He spawns lightning elementals while invulnerable. Kill the elementals and the drake will become vulnerable again.&lt;br /&gt;
* He will be in a shallow pool of water. Those in the water will take significantly more damage from the lightning attacks, so it is advised to fight on either of the slopes. &lt;br /&gt;
* During both add phases, he will run back into the pool to spawn the elementals which will come to wherever the party is.&lt;br /&gt;
&lt;br /&gt;
===Pit Peiste===&lt;br /&gt;
Pit Peiste is a reptilian optional boss with Rudius Beaks as adds.&lt;br /&gt;
&lt;br /&gt;
===Tangata===&lt;br /&gt;
Tangata, the giant ox-like creature, is the final boss of Halatali. He has a devastating frontal AoE cone attack. During the fight, Tangata will periodically become invulnerable in a pool of lava. While invulnerable, he summons wisps and fire sprites. Wisps will travel toward Tangata and explode if they reach him. Fire sprites will attack your party members. Kill the adds and Tangata will become vulnerable again. &lt;br /&gt;
&lt;br /&gt;
==Loot== &lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Orak</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tam-Tara_Deepcroft&amp;diff=8912</id>
		<title>The Tam-Tara Deepcroft</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tam-Tara_Deepcroft&amp;diff=8912"/>
		<updated>2013-10-12T18:48:42Z</updated>

		<summary type="html">&lt;p&gt;Orak: /* Galvanth the Dominator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:tam-tara1.jpg|thumb|400px]]&lt;br /&gt;
{{TOCRIGHT}}{{Quote|Since its establishment during the Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun with the Lambs of Dalamund - a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamund, summoning any dark presence who will aid them to this end... no matter what the cost.|Game Description}}&lt;br /&gt;
[[file:tam-tara2.jpg|thumb|400px]]&lt;br /&gt;
Tam-Tara Deepcroft is a level 16 - 19 [[dungeons|dungeon]] located in [[Central Shroud]]. It requires a light party of 4 players. Players will unlock Tam-Tara Deepcroft through the main story quests.&lt;br /&gt;
&lt;br /&gt;
*Players who are level 20 or above will be level sync&#039;d down to level 19 upon entrance. &lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Void Soulcounter===&lt;br /&gt;
Void Soulcounter (Demon) appears after the destruction of each sealed barrier. &lt;br /&gt;
&lt;br /&gt;
===Galvanth the Dominator===&lt;br /&gt;
Galvanth the Dominator (Soulflayer) is the main boss of Tam-Tara Deepcroft. He will cast an AoE spell that will [[paralysis|paralyze]] anyone caught in it. A giant red circle appears on the ground before he casts the spell. Move out of it as soon as possible. Galvanth summons adds 3 times during the fight. The first wave of adds consist of an imp that shoots fire balls. The second wave of adds consist of an imp along with skeletons and mitelings. The third wave consist of two imps along with skeletons and mitelings. &lt;br /&gt;
&lt;br /&gt;
*Note that imp&#039;s damage will interrupt spell casting. &lt;br /&gt;
*Note that imp&#039;s make Galvanth immune to damage, so prioritize killing them quickly before killing the other adds. &lt;br /&gt;
*Also note, during the 3rd wave of adds, once the imps are dead, this is the time to use the AoE Limit Break to take out all the remaining adds and possibly the boss as well.&lt;br /&gt;
&lt;br /&gt;
==Loot== &lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Orak</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thaumaturge&amp;diff=8911</id>
		<title>Thaumaturge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thaumaturge&amp;diff=8911"/>
		<updated>2013-10-12T18:44:44Z</updated>

		<summary type="html">&lt;p&gt;Orak: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:thaumaturge1.jpg|300px|thumb|Thaumaturge]]&lt;br /&gt;
{{TOCRIGHT}}{{Quote|In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.|[http://na.finalfantasyxiv.com/game/armoury/magic/thaumaturge Game Description]}}&lt;br /&gt;
[[File:thaumaturge2.jpg|300px|thumb|Thaumaturge]]&lt;br /&gt;
[[file:Thaumaturge art.jpg|300px|thumb|Thaumaturge Art]]&lt;br /&gt;
[[File:thaumaturge actions1.jpg|300px|thumb|Some, not all, Thaumaturge Actions]]&lt;br /&gt;
Thaumaturge is a [[Disciples of Magic|Disciple of Magic]] [[classes|class]] that specializes in destructive magic of [[Fire]], [[Blizzard]] and [[Thunder]]. The [[Thaumaturge&#039;s Guild]] is in the desert city of [[Ul&#039;dah]]. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the [[jobs|job]] [[Black Mage]] if they also have the [[archer]] class at level 15.&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
Armed with scepters and staves, thaumaturges can wreak havoc with their spells and curses. Thaumaturge is a ranged damage dealing class with powerful AoE spells and strong crowd control abilities. The most important [[attributes|stat]] for the thaumaturge is [[intelligence]], which increases [[Attack Magic Potency|attack magic potency]].&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
When thaumaturge casts a [[Fire]] spell, he acquires the [[Astral Fire]] buff. The buff increases the damage and [[MP]] cost of his fire spells and reduces damage and MP cost of his ice spells. His MP regen also stops. When thaumaturge casts a [[Blizzard]] spell, he acquires the [[Umbral Ice]] buff. The buff reduces the MP cost and damage of fire spells and increases his MP regen. If the thaumaturge casts an ice spell while he has the Astral Fire buff, the buff will be removed. If the thaumaturge casts a fire spell while he has an Umbral Ice buff on, the buff will be removed. &lt;br /&gt;
&lt;br /&gt;
For tons of damage, players should spam Fire spells till his or her MP is low. Then use [[Transpose]] to swap Astral Fire for Umbral Ice for massive MP regen. When the player&#039;s MP is full, use Transpose again to swap Umbral Ice for Astral Fire to resume the flaming bombardment.&lt;br /&gt;
&lt;br /&gt;
==Hunting Log==&lt;br /&gt;
{{Main|Thaumaturge Hunting Log}}&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{{Main|Thaumaturge Actions}}&lt;br /&gt;
*MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! MP Cost*&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Blizzard]] || [[File:blizzard.png|blizzard.png]]|| 1 || 4 || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals ice damage with potency of 150. &amp;lt;br&amp;gt; Additional Effect: Heavy +40% for 20s &amp;lt;br&amp;gt; Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire]] || [[File:fire.png|fire.png]]|| 2 || 12 || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals fire damage with potency of 150. &amp;lt;br&amp;gt; Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice.&lt;br /&gt;
|-&lt;br /&gt;
| [[Transpose]] || [[File:transpose.png|transpose.png]]|| 4 || 0 || Instant || 12s || 0 || 0 || align = &amp;quot;left&amp;quot; | Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder]] || [[File:thunder.png|thunder.png]]|| 6 || 8 || 2.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals lightning damage with potency of 30. &amp;lt;br&amp;gt; Additional Effect: Lightning damage over time with a potency of 40 for 12s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Surecast]] || [[File:surecast.png|surecast.png]]|| 8 || 0 || Instant || 30s || 0 || 0 || align = &amp;quot;left&amp;quot; | Next spell is cast without interruption. &amp;lt;br&amp;gt; Buff duration: 10s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleep]] || [[File:sleep.png|sleep.png]]|| 10 || 10 || 2.5s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Puts target to sleep for 30s. &amp;lt;br&amp;gt; Cancels auto-attack upon execution.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blizzard II]] || [[File:blizzard ii.png|blizzard ii.png]]|| 12 || 8 || 2s || 2.5s || 0 || 5y || align = &amp;quot;left&amp;quot; | Deals ice damage with a potency of 100 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Bind for 4s &amp;lt;br&amp;gt; Additional Effect: Grants Umbral Ice II for 10s or removes Astral Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Scathe]] || [[File:scathe.png|scathe.png]]|| 15 || ?? || Instant || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals elementally neutral damage with a potency of 100.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire II]] || [[File:fire ii.png|fire ii.png]]|| 18 || 16 || 3s || 2.5s || 25y || 5y || align = &amp;quot;left&amp;quot; | Deals fire damage with a potency of 100 to target and enemies near it. &amp;lt;br&amp;gt; Additional Effect: Grants Astral Fire II for 10s or removes Umbral Ice.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder II]] || [[File:thunder ii.png|thunder ii.png]]|| 22 || 12 || 3s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals lightning damage with potency of 50. &amp;lt;br&amp;gt; Additional Effect: Lightning damage over time with a potency of 40 for 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Swiftcast]] || [[File:swiftcast.png|swiftcast.png]]|| 26 || 0 || Instant || 180s || 0 || 0 || align = &amp;quot;left&amp;quot; | Next spell is cast immediately. &amp;lt;br&amp;gt; Buff duration: 10s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Manaward]] || [[File:manaward.png|manaward.png]]|| 30 || 0 || Instant || 120s || 0 || 0 || align = &amp;quot;left&amp;quot; | Creates a barrier that nullifies magic damage totalling up to 30% of maximum HP for 20s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire III]] || [[File:fire iii.png|fire iii.png]]|| 34 || 20 || 3.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals fire damage with a potency of 220. &amp;lt;br&amp;gt; Additional Effect: Grants Astral Fire III for 10s or removes Umbral Ice.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blizzard III]] || [[File:blizzard iii.png|blizzard iii.png]]|| 38 || 12 || 3.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals ice damage with potency of 220. &amp;lt;br&amp;gt; Additional Effect: Grants Umbral Ice III for 10s or removes Astral Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethargy]] || [[File:lethargy.png|lethargy.png]]|| 42 || 0 || Instant || 30s || 25y || 0 || align = &amp;quot;left&amp;quot; | Inflict target with Slow and Heavy +20% for 12s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder III]] || [[File:thunder iii.png|thunder iii.png]]|| 46 || 16 || 3.5s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals lightning damage with potency of 60. &amp;lt;br&amp;gt; Additional Effect: Lightning damage over time with a potency of 40 for 18s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetherial Manipulation]] || [[File:aetherial manipulation.png|aetherial manipulation.png]]|| 50 || 0 || Instant || 180s || 25y || 0 || align = &amp;quot;left&amp;quot; | Rush to a target party member&#039;s side &amp;lt;br&amp;gt; Unable to cast if bound.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
:&#039;&#039;Main article: [[Thaumaturge Traits]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait         &lt;br /&gt;
! Icon    &lt;br /&gt;
! Level &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Intelligence (Thaumaturge)|Enhanced Intelligence]] || [[File:enhanced intelligence i.png]] || 8 || align = &amp;quot;left&amp;quot; |Increases Intelligence by 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Intelligence II (Thaumaturge)|Enhanced Intelligence II]] || [[File:enhanced intelligence ii.png]] || 14 || align = &amp;quot;left&amp;quot; |Increases Intelligence by 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Surecast]] || [[File:enhanced surecast.png]] || 16 || align = &amp;quot;left&amp;quot; |Grants a 15% chance that upon use, Surecast will have no recast time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Increased Aetherial Damage]] || [[File:increased aetherial damage i.png]] || 20 || align = &amp;quot;left&amp;quot; |Increased base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice. &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Scathe]] || [[File:enhanced scathe.png]] || 24 || align = &amp;quot;left&amp;quot; |Grants 20% chance that Scathe will deal double damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundercloud]] || [[File:thundercloud.png]] || 28 || align = &amp;quot;left&amp;quot; |Grants a 5% chance that after each damage over time tick inflicted by any Thunder spell, the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time and cost no MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Intelligence III (Thaumaturge)|Enhanced Intelligence III]] || [[File:enhanced intelligence iii.png]] || 32 || align = &amp;quot;left&amp;quot; |Increases Intelligence by 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Sleep]] || [[File:deep sleep.png]] || 36 || align = &amp;quot;left&amp;quot; |Extends the area of effect for Sleep from a single target to a five yard radius.&lt;br /&gt;
|-&lt;br /&gt;
| [[Increased Aetherial Damage II]] || [[File:increased aetherial damage ii.png]] || 40 || align = &amp;quot;left&amp;quot; |Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.&lt;br /&gt;
|-&lt;br /&gt;
| [[Firestarter]] || [[File:firestarter.png]] || 44 || align = &amp;quot;left&amp;quot; |Grants a 30% chance that upon casting Fire, your next Fire III will require no MP and have no casting time. &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Manaward]] || [[File:enhanced manaward.png]] || 48 || align = &amp;quot;left&amp;quot; |Increases damage nullified by Manaward to 30% of your maximum HP.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;/div&gt;</summary>
		<author><name>Orak</name></author>
	</entry>
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