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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Opini</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-04-23T08:46:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eventide_(PvP)&amp;diff=1280922</id>
		<title>Eventide (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eventide_(PvP)&amp;diff=1280922"/>
		<updated>2026-04-22T14:37:13Z</updated>

		<summary type="html">&lt;p&gt;Opini: Notes formatting. Added how in 6.28 the LB gauge takes 15 more seconds to fill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Eventide (PvP)&lt;br /&gt;
| description = Delivers an attack with a potency of 8,000 to all enemies in a straight line before and behind you.&lt;br /&gt;
| facts = {{action fact|Potency increases up to 24,000 as HP nears maximum.}}{{action fact|HP is reduced to 1 upon execution.}}{{action fact|additional|Grants Undead Redemption}}{{action fact|Undead Redemption Effect|Most attacks cannot reduce your HP to less than 1, and you absorb 100% of weaponskill damage dealt as HP}}{{action fact|duration|10}}{{action fact|additional|Grants Blackblood}}{{action fact|duration|10}}&lt;br /&gt;
| facts-2 = {{action fact|additional|Grants Scorn}}{{action fact|duration|15}}{{action fact|Can only be executed when the limit gauge is full.}}{{action fact|Gauge Charge Time|105s}}{{action fact|&amp;lt;br&amp;gt;※Action changes to Disesteem while under the effect of Scorn.&amp;lt;br&amp;gt;※Souleater Combo changes to Scarlet Delirium while under the effect of Blackblood.&amp;lt;br&amp;gt;※Souleater Combo changes to Comeuppance while under the effect of Comeuppance Ready.&amp;lt;br&amp;gt;※Souleater Combo changes to Torcleaver while under the effect of Torcleaver Ready.}}&lt;br /&gt;
| acquired = dark knight&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = limit Break&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gauge-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 10&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 30&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = Shadowbringer (PvP), Scarlet Delirium (PvP), Comeuppance (PvP), Torcleaver (PvP), Disesteem (PvP)&lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = line&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The effect of {{status effect|debuff|File:Undead rebirth icon.png}} &#039;&#039;&#039;Undead Redemption&#039;&#039;&#039; will negate instant KO effects (i.e. {{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}}, {{aicon|Perfectio (PvP)|Perfectio}}).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.35|Minimum potency has been reduced from 12,000 to 8,000.}}&lt;br /&gt;
*{{patch|7.3|The Undead Redemption status now has a unique visual effect.}}&lt;br /&gt;
*{{patch|7.25|&lt;br /&gt;
**Base potency has been increased from 10,000 to 12,000.&lt;br /&gt;
**Maximum potency has been increased from 20,000 to 24,000.}}&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.16|Potency has been increased from 8,000-16,000 to 10,000-20,000.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Base potency has been increased from 6,000 to 8,000.&lt;br /&gt;
**Maximum potency has been decreased from 24,000 to 16,000.&lt;br /&gt;
**The additional effect &amp;quot;Grants Scorn&amp;quot; has been added with a duration of 15s.}}&lt;br /&gt;
*{{patch|6.28|&lt;br /&gt;
**Time required to fill the limit gauge has been increased from 90 seconds to 105 seconds.&lt;br /&gt;
**Potency has been changed from 10,000-20,000 to 6,000-24,000.}}&lt;br /&gt;
*{{patch|6.25|Fixed an issue when using this action wherein the Undead Redemption status effect granted by this action prohibited movement under certain conditions.}}&lt;br /&gt;
*{{patch|6.18|Base potency has been increased from 1 to 10,000.}}&lt;br /&gt;
*{{patch|6.1|Added, replacing {{Action icon|Aegis Boon (PvP)}}.}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tcj&amp;diff=1280913</id>
		<title>Tcj</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tcj&amp;diff=1280913"/>
		<updated>2026-04-22T14:26:54Z</updated>

		<summary type="html">&lt;p&gt;Opini: Redirected page to Ten Chi Jin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ten Chi Jin]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jolt_III_(PvP)&amp;diff=1280904</id>
		<title>Jolt III (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jolt_III_(PvP)&amp;diff=1280904"/>
		<updated>2026-04-22T14:11:59Z</updated>

		<summary type="html">&lt;p&gt;Opini: Updated tooltip. Added how red mages can hold onto Grand Impact for finishing opponents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 6,000.&lt;br /&gt;
| facts = {{action fact|additional|Grants ``[[Grand Impact (PvP)|Dualcast]]``}}{{action fact|duration|15}}&amp;lt;br&amp;gt;{{action fact|※Action changes to ```Grand Impact``` upon execution.}}&lt;br /&gt;
| acquired = red mage&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = 1.44&lt;br /&gt;
| recast = 2.4&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 0&lt;br /&gt;
| actions = Grand Impact (PvP)&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| pvp = y&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Unlike its [[Dualcast|PvE counterpart]], {{status effect|buff|file:Dualcast_buff.png}} &#039;&#039;&#039;Dualcast&#039;&#039;&#039; will not be removed when executing other weaponskills or spells. As a result, red mages may choose to hold their usage of {{aicon|Grand Impact (PvP)|Grand Impact}} as another ranged option to weaken or defeat retreating opponents.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.1}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Dualcast_buff.png&amp;diff=1280902</id>
		<title>File:Dualcast buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Dualcast_buff.png&amp;diff=1280902"/>
		<updated>2026-04-22T14:08:14Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kuzushi&amp;diff=1280898</id>
		<title>Kuzushi</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kuzushi&amp;diff=1280898"/>
		<updated>2026-04-22T13:46:13Z</updated>

		<summary type="html">&lt;p&gt;Opini: Redirected page to Hissatsu: Chiten (PvP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hissatsu: Chiten (PvP)]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dokumori_(PvP)&amp;diff=1280897</id>
		<title>Dokumori (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dokumori_(PvP)&amp;diff=1280897"/>
		<updated>2026-04-22T13:44:16Z</updated>

		<summary type="html">&lt;p&gt;Opini: Updated tooltip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 2,000 to all enemies in a cone before you.&lt;br /&gt;
| facts = {{action fact|additional|Increases target&#039;s damage taken by 10%}}{{action fact|duration|6}}{{action fact|additional|Grants [[Zesho Meppo (PvP)|``Zesho Meppo Ready]]``}}{{action fact|duration|10}}&lt;br /&gt;
|facts-2 = {{action fact|※Action changes to ```[[Goka Mekkyaku (PvP)|Goka Mekkyaku]]``` while under the effect of ```[[Three Mudra (PvP)|Three Mudra]]```.&amp;lt;br&amp;gt;※Aeolian Edge Combo changes to Zesho Meppo while under the effect of Zesho Meppo Ready.}}&lt;br /&gt;
| acquired = ninja&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 24&lt;br /&gt;
| range = 8&lt;br /&gt;
| radius = 8&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = front cone&lt;br /&gt;
| pvp = y&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.45|Effect duration has been reduced from 8 to 6 seconds.}}&lt;br /&gt;
*{{patch|7.18|&lt;br /&gt;
**Recast time has been increased from 20 to 24 seconds.&lt;br /&gt;
**Increased damage taken duration has been reduced from 10 to 8 seconds.}}&lt;br /&gt;
*{{patch|7.16|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.1|Added, replacing {{action icon|Mug (PvP)}}.}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zesho_Meppo_(PvP)&amp;diff=1280894</id>
		<title>Zesho Meppo (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zesho_Meppo_(PvP)&amp;diff=1280894"/>
		<updated>2026-04-22T13:39:57Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added a notes section and added gameplay-relevant notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers a fourfold attack, each hit with a potency of 2,000.&lt;br /&gt;
| facts = {{action fact|Can only be executed while under the effect of [[Dokumori (PvP)|Zesho Meppo Ready]].}}{{action fact|※This action cannot be assigned to a hotbar.}}&lt;br /&gt;
| acquired = ninja&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 2&lt;br /&gt;
| range = 5&lt;br /&gt;
| radius = 0&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| actions = Dokumori (PvP)&lt;br /&gt;
| pvp = y&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Each instance of damage dealt (excluding damage dealt with {{aicon|Bunshin (PvP)|Bunshin}}) will trigger additional effects on hit. For example, the effect of {{status effect|debuff|file:Sacred_Claim.png}} [[Imperator (PvP)|Sacred Claim]] from {{aicon|Imperator (PvP)|Imperator}} will trigger four times. Adversely, countered damage from {{status effect|buff|file:Nebula_buff.png}} [[Fated Circle (PvP)|Nebula]] from {{aicon|Fated Circle (PvP)|Fated Circle}}, {{aicon|Wreath of Ice (PvP)|Wreath of Ice}}, and {{aicon|Hissatsu: Chiten (PvP)|Hissatsu: Chiten}} will trigger four times.&lt;br /&gt;
* This action is ideally paired with Bunshin to deal an attack for a total of 16,000 potency, doubling its effectiveness in one GCD.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.1}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chiten&amp;diff=1280893</id>
		<title>Chiten</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chiten&amp;diff=1280893"/>
		<updated>2026-04-22T13:39:29Z</updated>

		<summary type="html">&lt;p&gt;Opini: Redirected page to Hissatsu: Chiten (PvP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hissatsu: Chiten (PvP)]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Nebula_buff.png&amp;diff=1280891</id>
		<title>File:Nebula buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Nebula_buff.png&amp;diff=1280891"/>
		<updated>2026-04-22T13:34:35Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rabbit_Medium&amp;diff=1280591</id>
		<title>Rabbit Medium</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rabbit_Medium&amp;diff=1280591"/>
		<updated>2026-04-21T14:00:01Z</updated>

		<summary type="html">&lt;p&gt;Opini: Lore. Reworded notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Thumpity thump thump, thumpity thump thump...&lt;br /&gt;
| acquired = Ninja&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 20&lt;br /&gt;
| level = 30&lt;br /&gt;
| actions = Ten, Chi, Jin, Ninjutsu&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This action becomes available after executing a non-existing mudra combination.&lt;br /&gt;
* A rabbit-like creature appears on the ninja&#039;s head with a loud audio cue.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume I, p. 228-229|When classifying ninjutsu by the broader definitions of the arcane arts, one might describe the mudra of summoning as a fusion of both teleportation and summoning magicks: an aether-enhanced creature is bound into service, then forcibly transported from its domain to the shinobi’s location. While not all ninjas are capable of such techniques, any failed mudra can result in the conjuration of a curious rabbit-like manifestation from some unknown dimension.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rabbit Medium animation.png|Rabbit Medium animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|2.4}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meisui&amp;diff=1280264</id>
		<title>Meisui</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meisui&amp;diff=1280264"/>
		<updated>2026-04-19T23:52:38Z</updated>

		<summary type="html">&lt;p&gt;Opini: Removed some icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Dispels Shadow Walker, increasing the Ninki Gauge by 50.&lt;br /&gt;
| facts = {{action fact|additional|Grants Meisui}}{{action fact|duration|30}}{{action fact|Additional Effect|Increases the potency of [[Zesho Meppo]] to 850 and [[Bhavacakra]] to 550}}{{action fact|Can only be executed while in combat and under the effect of Shadow Walker.}}&lt;br /&gt;
| acquired = Ninja&lt;br /&gt;
| level = 72&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 120&lt;br /&gt;
| targeting = self&lt;br /&gt;
| actions = Suiton, Huton, Bhavacakra, Ten Chi Jin, Zesho Meppo&lt;br /&gt;
| traits = Enhanced Meisui, Melee Mastery III (Ninja)&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| pvp = c&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This action is used to dispel the {{status effect|buff|file:Shadow_Walker_buff.png}} Shadow Walker effect ideally granted from {{aicon|Suiton}} after {{aicon|Ten Chi Jin}}, or {{aicon|Huton}} in AoE; it is not recommended to execute Huton through Ten Chi Jin.&lt;br /&gt;
** In AoE, dispelling Shadow Walker from Huton for 50 [[Ninki Gauge|Ninki]] will do more damage than {{aicon|Katon}}, because {{aicon|Hellfrog Medium}} and {{aicon|Deathfrog Medium}} are both abilities which can be weaved in between weaponskills or spells, resulting in more damage within the same global cooldown.&lt;br /&gt;
* The effect of {{status effect|buff|file:Meisui_buff.png}} Meisui boosts the potencies of {{aicon|Zesho Meppo}} and {{aicon|Bhavacakra}} by the same amount.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.0|&lt;br /&gt;
**The effect &amp;quot;Dispels Suiton, increasing the Ninki Gauge by 50&amp;quot; has been changed to &amp;quot;Dispels Shadow Walker, increasing the Ninki Gauge by 50.&amp;quot;&lt;br /&gt;
**The additional effect &amp;quot;Increases the potency of Bhavacakra to 500&amp;quot; has been changed to &amp;quot;Increases the potency of Zesho Meppo to 700 and Bhavacakra to 530.&amp;quot;&lt;br /&gt;
***Bhavacakra potency is still 500 prior to learning {{action icon|Melee Mastery III (Ninja)}} at Lv. 94.&lt;br /&gt;
***{{aicon|Zesho Meppo}} is learned at Lv. 96.&lt;br /&gt;
**The requirement for execution has been changed from &amp;quot;while under the effect of Suiton&amp;quot; to &amp;quot;while under the effect of Shadow Walker.&amp;quot;}}&lt;br /&gt;
*{{patch|6.0|Added &amp;quot;Additional Effect: Increases the potency of Bhavacakra to 500&amp;quot; with a duration of 30 seconds&amp;quot; upon learning the {{action icon|Enhanced Meisui}} trait.}} &lt;br /&gt;
*{{patch|5.1|&lt;br /&gt;
**Increase to Ninki Gauge has been changed from 40 to 50.&lt;br /&gt;
**Recast time has been increased from 60 to 120 seconds.}}&lt;br /&gt;
*{{patch|5.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phalanx_(PvP)&amp;diff=1280263</id>
		<title>Phalanx (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phalanx_(PvP)&amp;diff=1280263"/>
		<updated>2026-04-19T23:45:46Z</updated>

		<summary type="html">&lt;p&gt;Opini: Removed icons. Added facts-2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|PvP action|the PvE effect of Hallowed Ground|Hallowed Ground}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| name = Phalanx (PvP)&lt;br /&gt;
| description = Grants the effect of Hallowed Ground to self and Phalanx to nearby party members.&lt;br /&gt;
| facts = {{action fact|Hallowed Ground Effect|Renders you impervious to most attacks}}{{action fact|duration|10}}{{action fact|Phalanx Effect|Reduces damage taken by 33%}}{{action fact|duration|10}}&lt;br /&gt;
| facts-2 = {{action fact|additional|Grants [[Blade of Faith (PvP)|Blade of Fath]] Ready}}{{action fact|duration|15}}{{action fact|Can only be executed when the limit gauge is full.}}{{action fact|Gauge Charge Time|120s}}&amp;lt;br&amp;gt;{{action fact|※Action changes to Blade of Faith upon execution.}}&lt;br /&gt;
| acquired = paladin&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = limit Break&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gauge-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 10&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 15&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = Blade of Faith (PvP)&lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The paladin will still be vulnerable to detrimental status effects while under the effect of {{status effect|buff|File:Hallowed_Ground_Buff.png}} Hallowed Ground.&lt;br /&gt;
** Hallowed Ground will however negate effects that reduce MP (i.e. {{aicon|Miracle of Nature (PvP)|Miracle of Nature}}&#039;s MP reducing effect, {{aicon|Encore of Light (PvP)|Encore of Light}}).&lt;br /&gt;
* Hallowed Ground will negate instant K.O. effects (i.e. {{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}}, {{aicon|Perfectio (PvP)|Perfectio}}).&lt;br /&gt;
* Unlike with {{aicon|Cover}}, Hallowed Ground will negate all damage to both the paladin and the target they are covering with {{aicon|Guardian (PvP)|Guardian}}.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.1|Blade of Faith Ready duration has been increased from 10 to 15 seconds.}}&lt;br /&gt;
*{{patch|6.38|Reduced damage taken has been changed from 50% to 33%.}}&lt;br /&gt;
*{{patch|6.1|Added, replacing {{action icon|Aegis Boon (PvP)}}.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Imperator_(PvP)&amp;diff=1279836</id>
		<title>Imperator (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Imperator_(PvP)&amp;diff=1279836"/>
		<updated>2026-04-18T20:25:19Z</updated>

		<summary type="html">&lt;p&gt;Opini: Fixed character limit within info box. Removed an icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Imperator (PvP)&lt;br /&gt;
| description = Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.&lt;br /&gt;
| facts = {{action fact|additional|Afflicts target with Sacred Claim.}}{{action fact|Sacred Claim Effect|Restores HP when successfully landing an attack on targets under this effect}}{{action fact|cure|3,000}}{{action fact|duration|10}}&lt;br /&gt;
| facts-2 = {{action fact|additional|Grants [[Atonement (PvP)|Atonement]] Ready}}{{action fact|duration|15}}{{action fact|additional|Grants [[Confiteor (PvP)|Confiteor]] Ready}}{{action fact|duration|15}}&amp;lt;br&amp;gt;{{action fact|※Action changes to Confiteor upon execution.&amp;lt;br&amp;gt;※Royal Authority Combo changes to Atonement while under the effect of Atonement Ready.}}&lt;br /&gt;
| acquired = Paladin&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 20&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 5&lt;br /&gt;
| actions = Confiteor (PvP), Atonement (PvP)&lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = targeted circle&lt;br /&gt;
| pvp = y&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The healing effect of {{status effect|debuff|File:Sacred_Claim.png}} Sacred Claim will apply to any player damaging the afflicted target, not just the {{PLD}} [[paladin]] themselves.&lt;br /&gt;
* The healing potency of Sacred Claim is not affected from any status effects that increases or decreases recovery from healing actions.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.11|HP restored by Sacred Claim has been reduced from 4,000 to 3,000.}}&lt;br /&gt;
*{{patch|7.1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guardian_(PvP)&amp;diff=1279296</id>
		<title>Guardian (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guardian_(PvP)&amp;diff=1279296"/>
		<updated>2026-04-16T16:24:20Z</updated>

		<summary type="html">&lt;p&gt;Opini: Expanded on the plethora of utilities this action has.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the paladin PvP action|the PvE action|Guardian|the raid boss|Guardian (boss)|the similar paladin PvE action|Cover}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| name = Guardian (PvP)&lt;br /&gt;
| description = Rush to a target party member&#039;s side.&lt;br /&gt;
| facts = {{action fact|additional effect|Take all damage intended for the targeted party member.}}{{action fact|duration|8}}{{action fact|Can only be executed when member is closer than 10 yalms.}}{{action fact|Cannot be executed while bound.}}{{action fact|Has no effect on targets interacting with an object.}}&lt;br /&gt;
| acquired = Paladin&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gauge-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 30&lt;br /&gt;
| range = 20&lt;br /&gt;
| radius = &lt;br /&gt;
| traits = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = ally&lt;br /&gt;
| movement = true&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Very few actions can bypass cover to deal damage directly to the covered target. An example is a {{aicon|Death Warrant (PvP)|Death Warrant}} being placed on a target before they are covered by a paladin. Further damage will not be compiled for the Death Warrant after the target is covered.&lt;br /&gt;
* All detrimental status effects and knockback or draw-in effects received by the targeted party member are also redirected to the paladin. &lt;br /&gt;
** The covering paladin will be drawn-in to {{aicon|Salted Earth (PvP)|Salted Earth}} twice, and their covered target will not be drawn-in.&lt;br /&gt;
** Forced crowd-control status effects, like those from {{aicon|Meteodrive (PvP)|Meteodrive}} and {{aicon|Contradance (PvP)|Contradance}} will not apply to the covered target, but to the covering paladin themselves.&lt;br /&gt;
* Unlike {{action icon|Cover}}, this action will negate all damage received by both the targeted party member and the paladin when under the effect of {{status effect|buff|file:Hallowed_Ground_Buff.png}} [[Phalanx (PvP)|Hallowed Ground]] from {{action icon|Phalanx (PvP)|Phalanx}}.&lt;br /&gt;
* Covering an ally with this action will allow them to cast {{aicon|Standard-issue Elixir (PvP)|Standard-issue Elixir}} without interruption.&lt;br /&gt;
* A party member being covered will negate all conditional damage done to them, assuming the covering paladin does not have the prerequisite status effects. Listed below are some examples:&lt;br /&gt;
** {{aicon|Zantetsuken (PvP)|Zantetsuken}} will not deal damage equalling the covered target&#039;s base HP to the target or the paladin, even if the covered target is under the effect of {{status effect|debuff|file:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]]. If the paladin is under the effect of Kuzushi, and their covered target is hit with Zantetsuken, the paladin will take damage equal to their base HP, however.&lt;br /&gt;
** {{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}} and {{aicon|Perfectio (PvP)|Perfectio}} will not incapacitate a covered target, even if their HP value meets the instant incapacitation effect.&lt;br /&gt;
*** If the covering paladin&#039;s HP value meets the incapacitation threshold, they will be incapacitated, instead.&lt;br /&gt;
** The additional damage from {{status effect|debuff|file:Pressure Point debuff.png}} [[Wind&#039;s Reply (PvP)|Pressure Point]] from {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}} will not be inflicted if the target is covered after application.&lt;br /&gt;
* Paladins may use {{aicon|Guard (PvP)|Guard}}, as well as other mitigation abilities, to guard against redirected damage and status effects. &lt;br /&gt;
* Another use for this action is to gap-close to a party member as a method of escape. Caution should still be exercised after execution, as damage taken by the covered party member will still be redirected to the covering paladin.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.15|Recast time has been increased from 24 to 30 seconds.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Duration has been decreased from 10 to 8 seconds.&lt;br /&gt;
**Recast time has been decreased from 25 to 24 seconds.}}&lt;br /&gt;
*{{patch|6.25|Guardian will no longer have an effect on targets interacting with an object.}}&lt;br /&gt;
*{{patch|6.1}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Overwhelm_(PvP)&amp;diff=1279291</id>
		<title>Overwhelm (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Overwhelm_(PvP)&amp;diff=1279291"/>
		<updated>2026-04-16T14:56:51Z</updated>

		<summary type="html">&lt;p&gt;Opini: Updated info box. Note that the &amp;quot;Enhanced&amp;quot; PvP traits were included within the tooltip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Rushes target and delivers an attack with a potency of 150.&lt;br /&gt;
| facts = {{action fact|Cannot be executed when bound.}}&amp;lt;br&amp;gt;{{action fact|`Enhanced Overwhelm:` Shortens recast time to 40 seconds.}}{{action fact|`Enhanced Overwhelm II:` Increases potency to 180.}}{{action fact|`Enhanced Overwhelm III:` Adds ``Stun`` effect.}}{{action fact|duration|2}}&lt;br /&gt;
| icon = overwhelm icon1.png&lt;br /&gt;
| acquired = rogue&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| range = 20&lt;br /&gt;
| recast = 60&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| retired = true&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|4.0|Removed.}}&lt;br /&gt;
*{{patch|3.25|&lt;br /&gt;
**Recast time has been reduced from 90 to 60 seconds.&lt;br /&gt;
**Enhanced Overwhelm recast time reduction has been changed from 60 to 40 seconds.}}&lt;br /&gt;
*{{patch|2.4}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kiss_of_the_Wasp&amp;diff=1279289</id>
		<title>Kiss of the Wasp</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kiss_of_the_Wasp&amp;diff=1279289"/>
		<updated>2026-04-16T14:44:47Z</updated>

		<summary type="html">&lt;p&gt;Opini: Updated info box. Added what this action did prior to Enhanced Wasp Venom being learned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Apply wasp venom to your weapon, increasing physical damage dealt by 20%.&lt;br /&gt;
| facts = {{action fact|Changes the additional effect of [[Jugulate]] to [[stun]].}}{{action fact|duration|2}}{{action fact|Shares a recast timer with [[Kiss of the Viper]] and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.}}&lt;br /&gt;
| acquired = Rogue&lt;br /&gt;
| level = 6&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 5&lt;br /&gt;
| targeting = self&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| icon = kiss of the wasp icon1.png&lt;br /&gt;
| actions = Kiss of the Viper, Jugulate&lt;br /&gt;
| traits = Enhanced Wasp Venom&lt;br /&gt;
| tp-cost = 0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| retired = true&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action increased physical damage dealt by 5% and did not affect {{aicon|Jugulate}} prior to the {{aicon|Enhanced Wasp Venom}} trait being learned. &lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|4.0|Removed.}}&lt;br /&gt;
*{{patch|2.45|The increased damage effect now only applies to physical attacks.}}&lt;br /&gt;
*{{patch|2.4}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kiss_of_the_Viper&amp;diff=1279288</id>
		<title>Kiss of the Viper</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kiss_of_the_Viper&amp;diff=1279288"/>
		<updated>2026-04-16T14:40:15Z</updated>

		<summary type="html">&lt;p&gt;Opini: Updated info box. Added what this action did before learning the Enhanced Viper Venom trait.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Apply snake venom to your weapon, increasing physical damage dealt by 20%. &lt;br /&gt;
| facts = {{action fact|Changes the additional effect for [[Mug]] to absorb 50% of damage as HP.}}{{action fact|Shares a recast timer with [[Kiss of the Wasp]], and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.}}&lt;br /&gt;
| icon = kiss of the viper icon1.png&lt;br /&gt;
| acquired = Rogue&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| tp-cost = 0&lt;br /&gt;
| recast = 5&lt;br /&gt;
| targeting = self&lt;br /&gt;
| actions = Kiss of the Wasp, Mug&lt;br /&gt;
| traits = Enhanced Viper Venom&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| retired = true&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action increased physical damage dealt by 10% and did not affect {{aicon|Mug}} before the {{aicon|Enhanced Viper Venom}} trait was learned.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|4.0|Removed.}}&lt;br /&gt;
*{{patch|2.45|The increased damage effect now only applies to physical attacks.}}&lt;br /&gt;
*{{patch|2.4}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rainbow_Drip&amp;diff=1278441</id>
		<title>Rainbow Drip</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rainbow_Drip&amp;diff=1278441"/>
		<updated>2026-04-13T16:30:18Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added a gameplay note on how this action can be used in a similar fashion as with Six-sided star.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage to all enemies in a straight line before you with a potency of 1,000 for the first enemy, and 85% less for all remaining enemies.&lt;br /&gt;
| facts = {{action fact|additional|Grants White Paint}}{{action fact|Maximum Stacks|5}}{{action fact|When [[Starry Muse|Rainbow Bright]] is active, Rainbow Drip can be cast immediately and its recast timer is reduced.&amp;lt;br&amp;gt;This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.}}&lt;br /&gt;
| acquired = Pictomancer&lt;br /&gt;
| level = 92&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| casting = 4&lt;br /&gt;
| recast = 6&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 25&lt;br /&gt;
| actions = Starry Muse&lt;br /&gt;
| traits = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = line&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* As with the non-conventional use-cases of {{aicon|Six-sided Star}}, this action can be executed under the effect of {{aicon|Swiftcast}} to make use of the long recast time before the following scenarios:&lt;br /&gt;
** Executing [[Limit Break]].&lt;br /&gt;
** Defeating a boss.&lt;br /&gt;
** The last GCD before downtime. It is important to note the duration of the downtime, or if movement is required for mechanics, as to allow the pictomancer to paint motifs.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=1277446</id>
		<title>Dragonsong&#039;s Reprise (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=1277446"/>
		<updated>2026-04-10T16:22:51Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added a trivia point on how Thordan in P2 can be infinitely kited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = “There are no ifs in history, yet man is wont to cast his mind towards the path not walked.” Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man&#039;s masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War─one in which a dear comrade is spared his tragic fate...&lt;br /&gt;
| image = Dragonsong&#039;s Reprise1.png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 605&lt;br /&gt;
| ilvl-max-sync=true&lt;br /&gt;
| ilvl-sync = 605&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 100 Poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Medias Res&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.11&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;DSR&#039;&#039;&#039; or &#039;&#039;&#039;DSU&#039;&#039;&#039; and is based on [[Main Scenario Quest]] dungeon and trial bosses from &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{i|Asphodelos: The Fourth Circle (Savage)}}, speak with the [[Wandering Minstrel]] in [[Old Sharlayan]] (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.&lt;br /&gt;
*Dragonsong&#039;s Reprise (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{i|Asphodelos: The Fourth Circle (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*Having more than one of any [[job]] in the party will eliminate passive [[limit break]] generation&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
===Gear and consumables===&lt;br /&gt;
While the duty has an item level sync of 605, equipment with an [[item level]] of at least &#039;&#039;&#039;725&#039;&#039;&#039; will maximize [[substat]]s due to item level sync calculations.&lt;br /&gt;
&lt;br /&gt;
For very slight further damage optimization, players may consult &#039;&#039;[https://www.thebalanceffxiv.com The Balance]&#039;&#039; for job-specific best-in-slot gear.&lt;br /&gt;
&lt;br /&gt;
Players should consume the highest-level available [[food]] and bring a supply of sufficiently high level stat-increase potions for their job (Grade 1 or higher Gemdraughts of [main attribute]). Due to a general increase in damage since the raid was released, consuming potions will generally be only of use in the final phase of the fight, although it will be beneficial in earlier phases (e.g. phases 3-5) if there are multiple deaths.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{evt|service=youtube|id=A-P1eXE18ko|dimensions=350|align=right|description=Visual guide by Tessan Twintails}}&lt;br /&gt;
It is important to note that there are multiple ways to handle each mechanic in this fight. Below is simply a recommended strategy, but it is up to players and their groups to determine what works best for them.&lt;br /&gt;
&lt;br /&gt;
All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it. Players should set their waymarks at the cardinals and intercardinals of the map, as they persist through the several changes of the arena. It is recommended that the waymarks are set with corresponding colors on opposite sides of the arena (for instance, “A” can be located at the north, and “1” can be located at the south). Players will want to divide into two light parties, with at least one player acting as a “pivot”, and again into partners, with one tank or healer for every DPS. For phase three, players should determine where they would like to have “one”, “two” and “three” marked players with “Elusive Jump” and “Spineshatter Dive” stand to mitigate confusion and allow for quick adjustments.&lt;br /&gt;
&lt;br /&gt;
Failing mechanics, if not outright killing the player, will inflict a crippling -50% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes, making the damage checks harder to pass. If the player does not need to immediately be alive for an upcoming mechanic, it is generally better to kill themselves by walking into the wall and then be revived, as the {{status effect|weakness}} &#039;&#039;&#039;[[Weakness]]&#039;&#039;&#039; debuff is around half the damage loss versus the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The total fight length is around 22 minutes (3 minutes for phase 1, 19 minutes for phases 2-7 post-checkpoint).&lt;br /&gt;
 &lt;br /&gt;
===Phase 1: Sers [[Ser Adelphel|Adelphel]], [[Ser Grinnaux|Grinnaux]], and [[Ser Charibert|Charibert]]===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;, deals heavy room wide damage, and must be mitigated. &lt;br /&gt;
*&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Grinnaux&#039;&#039;&#039;. Casts a donut AoE with the only safe area within the boss&#039;s hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. Hits one player with a small fire AoE dealing high damage that must be shared with additional mitigation.&lt;br /&gt;
*&#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Tethers to a random player which can be exchanged to other players on contact. Will then charge at the tethered player and use this ability, dealing damage based on distance from the boss and debuffing with {{status effect|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; which is followed up immediately by &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;: A heavy-damage multi-hit tankbuster with a small AoE that requires heavy mitigation or invulnerability cooldowns.&lt;br /&gt;
*&#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; moves to the center of the arena and randomly targets four players with orange overhead markers. Shortly afterwards, he will fire a line cleave at each marked player, dealing high damage, debuffing with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, while firing a wide conal shared damage AoE directly behind him that must be shared by the unmarked players, dealing high damage and debuffing with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; as well. The boss will turn and target the four players who were previously unmarked and repeat the attack. Each cleave fired at a player will leave a portal at the edge of the arena where the attack collided. This portal will tether to players if they get too close, dealing massive damage and inflicting {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;. If the portals are too close together, they will tether and explode, wiping the party. If they are placed too close to the cardinals of the arena, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will charge through them later, exploding them and wiping the party.&lt;br /&gt;
*&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast this, knocking all players away a good distance and dealing light damage. The knockback can be prevented with anti-knockback abilities.&lt;br /&gt;
*&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will drop on the edge of the arena at a random cardinal, perform &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, then dash to another cardinal, dropping several orbs that explode in a small AoE. From that new cardinal, he will dash across the arena, continuing to drop orbs. Finally, he will dash to another cardinal with more orbs. The movement pattern is a zig-zag. Orbs that are too close to Hyperdimensional Slash portals will tether and cause the portal to explode, wiping the party. The boss will immediately follow up with &#039;&#039;&#039;Execution&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Execution&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; targets the highest player in his &#039;&#039;&#039;[[enmity]]&#039;&#039;&#039; list, and jumps on them, dealing high damage in a small AoE. Any other players aside from the primary target caught in this will be knocked back and instantly killed.&lt;br /&gt;
*&#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. A massive heal on &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; that needs to be interrupted with {{action icon|Interject}} or {{action icon|Head Graze}}. This is cast three times in this phase.&lt;br /&gt;
*&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, also represented by the {{status effect|debuff|File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; debuff, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players, likely resulting in deaths due to the concurrent &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to two DPS.&lt;br /&gt;
**&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one DPS and one healer.&lt;br /&gt;
**&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one DPS and one tank.&lt;br /&gt;
**&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to one tank and one healer.&lt;br /&gt;
*&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. All players are hit by a large fire AoE, dealing high damage and debuffing with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
*&#039;&#039;&#039;Full Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; fires a point-blank circular AoE with the safe region past max melee range.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Grinnaux to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Brightblade&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Adelphel to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with {{status effect|debuff|File:Planar imprisonment icon1.png}} &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, but will stop when he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with {{status effect|debuff|File:Light resistance down icon2.png}} &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and {{status effect|debuff|File:Skyblind icon1.png}} &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Otherwise will deal high damage that requires mitigation.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
The fight will open with Sers &#039;&#039;&#039;Adelphel &amp;amp; Grinnaux&#039;&#039;&#039; as the only targetable bosses. Players should pull both bosses into the center of the arena and focus on keeping &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; at roughly the same level of HP. &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will begin by casting &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing heavy party-wide damage, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;, so players should move into his hitbox. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will tether to a random player and begin casting &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, which the off tank should pick up and turn away from the party. Once the &#039;&#039;&#039;Holy Shield Bash/Blade Dance&#039;&#039;&#039; combo goes off, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will hit all players with &#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;, dealing high damage, which should be mitigated and healed through.&lt;br /&gt;
&lt;br /&gt;
After a certain amount of time, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will leave the arena and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will target four random players with &#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;. The four marked players should move to the northern end of the arena and space out, making sure not to stand in the cardinals or intercardinals, but somewhere in between to carefully position the portals to where they won&#039;t tether or get hit by &#039;&#039;&#039;Adelphel&#039;&#039;&#039; later. The remaining four players should group behind the boss to split the incoming attack and not get overlapped by the frontal cleaves. Once the attack fires, players in the rear will spread out to their nearest markers in the same way the first marked players did, and the attack will fire again. Players should be careful to avoid getting too close to the portals, as they will tether to them, deal massive damage (most likely killing the player), and deal a {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, severely hindering them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will soon return to the arena, landing on a random cardinal of the arena and begin to cast &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing proximity-based damage. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, knocking players backwards a good distance. Players should use their knockback mitigation skills here and move away from &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Next, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will dash across a corner of the arena to the next cardinal, dropping exploding orbs of light where he passes. He will then dash across the arena, then across another corner, in a zig-zag. To avoid this, players should move towards the corner of the cardinal where &#039;&#039;&#039;Adelphel&#039;&#039;&#039; first dashed to in order to avoid the explosions and future dash attacks. Once he stops dashing, the tank that is at the top of his enmity list should move away from the group, as &#039;&#039;&#039;Adelphel&#039;&#039;&#039; immediately follows up with &#039;&#039;&#039;Execute&#039;&#039;&#039;, a tankbuster that deals high damage in an AoE. After these attacks resolve, the portals will fade.&lt;br /&gt;
&lt;br /&gt;
Players should move the bosses back to the center of the arena, and prepare to interrupt &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, a massive heal for &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will use a second &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039; at this point, and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will try to cast a second &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. For this &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, each player will be marked with either a cross, a square, a circle or a triangle based on their role, and tethered to a player with the same symbol. There are several ways to handle this mechanic, and some players can try to pre-position based on their role, but there is plenty of time to adjust positioning as long as they move quickly. Players should move opposite the player with the same marker as them, and get knocked back from each other to break the tether. If the tether doesn&#039;t break, take a few steps towards the edge of the arena, then back in towards the center of the arena and spread out around the boss. Failing to break the tether in time will inflict massive damage on both players and {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;. &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, hitting all players in a small AoE and inflicting {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players overlap for this attack, they will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will cast another &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, while &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; casts either &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; or &#039;&#039;&#039;Full Dimension&#039;&#039;&#039;. If &#039;&#039;&#039;Empty&#039;&#039;&#039;, players need to move into &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; hitbox, and if its &#039;&#039;&#039;Full&#039;&#039;&#039;, players need to move to max melee range. These attacks should be mitigated and healed through. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will attempt to cast another &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. At this point, players need to focus on burning down both bosses as fast as possible, and defeat them both at as close to the same time as possible. If players aren&#039;t able to defeat the bosses before the enrage timer, they will both cast their enrage abilities and wipe the party. If players defeat one boss, the other will immediately begin casting their enrage, and the party has around 3 seconds to defeat the remaining boss. Once both bosses are defeated, they leave the arena and reappear with &#039;&#039;&#039;Charibert&#039;&#039;&#039; on the west side of the arena. The untargettable &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; tethers all players to him and pulls them into a &#039;&#039;&#039;Planar Prison&#039;&#039;&#039;, inflicting them with &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which will kill players immediately if they leave the prison circle.&lt;br /&gt;
&lt;br /&gt;
At this point, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, which will deal party-wide damage based on how much HP he has when the attack completes casting. He will also cleave the two closest players to him with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;, dealing very high damage debuffing with {{status effect|debuff|File:Light resistance down icon2.png}} &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and {{status effect|debuff|File:Skyblind icon1.png}} &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will detonate after four seconds. To handle these mechanics, players need to take turns baiting the cleaves away from the party in rotation, with the party moving away from the boss, then moving towards him when the players get cleaved and move out to avoid getting hit by the &#039;&#039;&#039;Skyblind&#039;&#039;&#039; debuff AoE. Players need to burn down &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible before his attack finishes casting. Players will notice &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; appear on the east side of the arena and throw his &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039; at the party, but [[Haurchefant]] run into the arena and block the spear, which quickly drains his HP and kills him. This is a reference to a mechanic that players will have to handle later, but do not need to worry about for now. However, when Haurchefant is alive, he will constantly pulse out party-wide damage with &#039;&#039;&#039;Shockwave&#039;&#039;&#039; that should be healed through. &lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts and as long as at least one player is alive, the arena will transition. The &#039;&#039;&#039;Limit Break&#039;&#039;&#039; gauge will reset, players will gain access to a third &#039;&#039;&#039;Limit Break&#039;&#039;&#039; bar and a checkpoint, the only one in the encounter. Note that players must attack &#039;&#039;&#039;Thordan&#039;&#039;&#039; for the checkpoint to be registered. Wiping at any point for the remainder of the fight will cause the party to restart from the checkpoint, although resetting the instance will require defeating Phase 1 again to acquire the checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: [[King Thordan]] and His [[Knights Twelve]]===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Mercy Concealed&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a narrow conal AoE that snapshots players&#039; positions when the cast bar finishes and resolves shortly after.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;: Tankbuster. Three cleaves that deal heavy damage and require mitigation or an invulnerability skill.&lt;br /&gt;
*&#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; to perform a series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;: &#039;&#039;&#039;Sers Ignasse, Vellguine, Paulecrain&#039;&#039;&#039; appear at the edge of the arena at random cardinals or intercardinals and charge across the arena, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets every player with a medium-sized circle AoE, dealing moderate damage and debuffing with {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; casts a point-blank AoE that slowly pulses outwards in donuts that get larger with each pulse. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Conviction&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;, spawns several towers around the arena in various patterns that must be soaked by one player each when the cast bar fills, or will explode and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: The &#039;&#039;&#039;Ward&#039;s&#039;&#039;&#039; [[Dragoon]]s leap into the air, targeting three players with a blue marker and dropping shortly after, dealing massive damage in a large circular AoE and inflicting both {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and spawns several black AoEs on the floor that slowly expand and eventually resolve. Being hit will inflict massive damage and {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets a random non-tank player without a blue marker with an untelegraphed split damage AoE.&lt;br /&gt;
**&#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039; will each tether a random player without a blue marker, and once the cast finishes, dash to the currently tethered players and use &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, inflicting {{status effect|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; to them and anyone too close to them, then follow up with &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;, a multi-hit high damage conal tankbuster that requires heavy mitigation. The tethers can be exchanged with other players by contacting the tether. Damage can be mitigated with increased distance from the knights.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide attack that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Tankbuster that debuffs with {{status effect|slashing resistance down}} &#039;&#039;&#039;[[Slashing Resistance Down]]&#039;&#039;&#039;. This is followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, requiring a tank swap or invulnerability cooldown to survive.&lt;br /&gt;
*&#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;: Summons the &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; once again for several more attacks.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; moves to the edge of the arena and begins casting a gaze attack that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: An Eye spawns at the edge of the arena and uses an untelegraphed gaze attack at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039; that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;Sacred Sever&#039;&#039;&#039;: &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; targets two random players with either one or two sword markers, indicating who will be attacked first and second. The attack repeats twice. Will inflict very high damage and {{status effect|physical vulnerability up}} &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;in a medium-sized AoE that is reduced by distance from Zephirin. The damage should be shared among four players with heavy mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel and Janlenoux&#039;&#039;&#039; appear in the center of the arena, and dash to opposite sides, dropping large orbs that explode in large AoEs. Both players then dash to opposite ends of the arena, dropping orbs once again.&lt;br /&gt;
**&#039;&#039;&#039;Holy Comet&#039;&#039;&#039;: &#039;&#039;&#039;Ser Noudenet&#039;&#039;&#039; will mark two random players based on their role (either two supports, or two DPS) with a red overhead marker and the {{status effect|Prey}} &#039;&#039;&#039;[[Prey]]&#039;&#039;&#039; debuff, and sequentially drop seven meteors on each player shortly afterward. Each meteor drop will deal light raidwide damage. If the meteors land too close to one another, they will explode (&#039;&#039;&#039;Holy Impact&#039;&#039;&#039;) and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Hiemal Storm&#039;&#039;&#039;: &#039;&#039;&#039;Ser Haumeric&#039;&#039;&#039; will target four players of the same role (DPS or supports) with an untelegraphed, large circular AoE that leaves behind a large persistent ice puddle. The damage from the initial attack must be split with two players each and will inflict {{status effect|ice resistance down}} &#039;&#039;&#039;[[Ice Resistance Down]] II&#039;&#039;&#039; among all players hit, making overlap lethal. The ice puddles will inflict {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;The Heaven&#039;s Stake&#039;&#039;&#039;: &#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; telegraphs four large fire AoEs around the intercardinals of arena, and a massive fire donut that covers the edge of the arena. The four circle AoEs will leave behind fire puddles that will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and performs a knockback from the center of the arena, dealing light raidwide damage. The knockback can be prevented by {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}}.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate End&#039;&#039;&#039;: An attack that deals massive damage and must be mitigated in order to survive.&lt;br /&gt;
*&#039;&#039;&#039;Broad Swing&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; faces a random player then does three sequential cleaves, each hitting a third of the arena. Will always cleave either his top right or top left first. Will inflict massive damage, {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;, and knock back any players hit.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. If players do not defeat &#039;&#039;&#039;Thordan&#039;&#039;&#039; before this attack fires, the party will be wiped. &#039;&#039;Note that any shields applied to the party will be instantly removed when the cast bar fills, but there is a slight delay until the attack kills players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
At the beginning of the phase, players should pull &#039;&#039;&#039;Thordan&#039;&#039;&#039; into the center of the arena to better handle coming mechanics. He will start with &#039;&#039;&#039;Ascalon&#039;s Mercy Concealed&#039;&#039;&#039;, so the main tank should stand directly in front of him while the rest of the party stands behind to bait the cleaves, then move out of the way just before the cast bar finishes. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, a massive three-hit cleave tankbuster with no castbar. The main tank should mitigate this or use an invulnerability skill and healers should be ready. After a few moments he will move to the center of the arena (if not there already) and begin casting &#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;, summoning the other &#039;&#039;&#039;Knight&#039;s Twelve&#039;&#039;&#039; to the arena and becoming intangible after the cast.&lt;br /&gt;
&lt;br /&gt;
For this portion of the phase, players simply need to concern themselves with avoiding mechanics, as no target will be available. After all the knights jump away, the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights, &#039;&#039;&#039;Sers Ignasse, Vellguine, and Paulecrain&#039;&#039;&#039; will appear around the edge of the arena at either the cardinals or intercardinals, then shortly after dash across the arena in a straight line. Players should look for the area where there is no knight behind or in front of them at either edge of the arena to avoid this. At the same time, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, targeting all players. In order to handle these attacks, players should identify the two safe zones and separate into their light parties. Once in the safe zones, they should spread out in a triangle shape, with three players against the edge of the arena spread apart, and another closer to the center of the arena. Players need to be careful not to get clipped by the &#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;, as their attacks are quite wide. Players must also space out for the &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039; attack, as the attack deals high damage and debuffs with {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, meaning overlap will kill. At the same time these attacks are happening, &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; will charge up and use &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;, creating four large shockwave earth attacks that slowly move outwards. getting hit by this will deal high damage and debuff with {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039;, most likely leading to a death. to avoid this, once the animation for the shockwave starts playing, players can move into that area and safely avoid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will reappear in the center of the arena again and prepare another &#039;&#039;&#039;Ascalon&#039;s Mercy Concealed&#039;&#039;&#039;. To handle this, players will have to line up to bait the cleaves and move like before. Following this, &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear and begin casting &#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;, causing several dark portals to spawn on the ground that begin to slowly grow. &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039;, the two [[Paladin]]s will drop in the center of the arena and turn to face a certain direction. This indicates where &#039;&#039;&#039;Thordan&#039;&#039;&#039; will land. The tanks should stand next to these knights to pick up their tethers. Three random players will also receive blue impact markers over their heads, indicating that the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights will soon drop on them using &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;. Players can identify three safe areas on the edge of the arena where they can stand to take these attacks by looking where the portals on the floor won&#039;t reach the edge of the arena, while the remaining three players move to stand at the edge of the arena in front of &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once the &#039;&#039;&#039;Paladins&#039;&#039;&#039; drop their tethers and the tanks pick them up, they can move to either side of the safe area near &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once they reach the safe area, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;, which will require the three players to stack to mitigate damage. The &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights will then rush to the tanks and use the &#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039; combo. players who are not the tanks should be sure to move out of the area, as this attack can clip anyone who is too close. To handle this attack, the tanks should either use their invulnerability skill or pop their defensive cooldowns. Healers should be ready to top the tanks off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center of the arena and immediately begin casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, dealing high party-wide damage, so healers should be ready for this. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, a heavy-hitting tankbuster that inflicts the main tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. This is immediately followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, which will kill the tank unless swapped or an invulnerability skill is used. After this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center and use &#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;, another series of mechanics. Once all the knights have lept from the center of the arena, the two &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights and &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; the [[Dark Knight]] will spawn, and a large Eye will appear off the edge of the arena. Thordan will land around the arena&#039;s edge as well. Two players will be marked with either one sword or two sword markers. The two &#039;&#039;&#039;Paladins&#039;&#039;&#039; will dash to opposite sides of the arena, then dash on a diagonal to the north and south, dropping &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; both ways. During this, the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will use &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; on the first marked player, then the second, then back to the first, and back to the second. Each hit of &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; must be split amongst other players to mitigate. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must quickly identify which direction the knights are facing in relation to the north of the arena. The knights will appear staggered, with one closer to the north of the arena then the other. If the knight closer to the north if facing north, the knights will dash clockwise. Otherwise, they will move counterclockwise. After this, players should move into their light parties, and make sure only one member of each party has a marker. If two players in a light party have a marker, one of them must swap with the other team, as they will not survive two back-to-back attacks. Try to make sure that both parties are balanced at four players, as surviving the attacks at 3 players is very difficult. It helps to have a person in each party who acts as a pivot to the other team should the need to swap arise. Players will also need to watch where the Eye and &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawn, as both will be casting a gaze attack that will inflict {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; if hit by it.&lt;br /&gt;
&lt;br /&gt;
Once parties have been corrected, one party will move to behind the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039;, and the other will move opposite. Once the gaze attacks fire, the knight&#039;s will begin dashing and the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will begin attacking. Players will need to move around the edge of the arena in the same direction as the &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights to avoid the &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; left behind.&lt;br /&gt;
&lt;br /&gt;
Once the knight&#039;s attacks have been resolved, the &#039;&#039;&#039;Mage&#039;&#039;&#039; knights will appear, and the next set of mechanics begins. Four large persistent fire puddles will spawn, four players will be targeted for ice puddles, and two will receive &#039;&#039;&#039;Prey&#039;&#039;&#039; markers, indicating they will deal with meteors. Eight towers will also be summoned around the arena, some near the edge and some in the middle of the arena. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players will need to meet up with their partners, with the &#039;&#039;&#039;Prey&#039;&#039;&#039; marked players to the north and south. The ice marked players should be positioned between the fire puddle AoEs without being too close to the edge of the arena, as meteor players will be moving through there soon. Once the puddles are dropped, the pillars will spawn. The players handling meteors will begin moving around the edge of the arena in opposite directions, making sure not to use &#039;&#039;&#039;{{action icon|Sprint}}&#039;&#039;&#039; or overlap the meteors, as they will explode if they are too close together. To handle the towers, players should focus on the quadrant of the arena they are in. The players handling the meteors will grab the outer towers, and the other players will grab the outer towers in their quadrant. The other players will check their quadrant, and move to any towers that remain. While moving around players will need to be careful not to touch the puddles, as they deal high damage and debuff with a &#039;&#039;&#039;Resistance Down&#039;&#039;&#039; of their element, and kill on the second touch. The meteors as they land will deal light party-wide damage, so healers may want to raise barriers or top up on healing for this.&lt;br /&gt;
&lt;br /&gt;
A second set of towers will spawn at the edge of the arena at the cardinals and intercardinals. The meteor marked players will grab the towers on the opposite side of the arena from where they started, at the north and south. The other players in their role should take the other cardinal towers to the east and west, with the other roles taking the intercardinals. &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear at this time and begin charging &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, which deals a knockback. Players on the outside of the arena will need to use their knockback mitigation to avoid being sent into the walls, while players in the center of the arena can use this to their advantage to get knocked into their towers hitbox.&lt;br /&gt;
&lt;br /&gt;
Once all the attacks resolve, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable again and appear to the north of the arena and begin casting &#039;&#039;&#039;Ultimate End&#039;&#039;&#039;. Players will need to inflict damage mitigation on the boss, as well as set up several defensive mitigations and shields to survive the attack, as it deals a massive amount of damage. Healers should be prepared for this. Following this attack, &#039;&#039;&#039;Thordan&#039;&#039;&#039; gains the &#039;&#039;&#039;Discomposed&#039;&#039;&#039; debuff, increasing his damage taken by 30%. He will move into the arena, using two &#039;&#039;&#039;Broad Swings&#039;&#039;&#039;. To avoid these, simply move behind the boss, then after the first swing, move into where the hitbox for that attack was. After two of these, the boss will begin to cast &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039; as an enrage. &#039;&#039;&#039;Thordan&#039;&#039;&#039; must be defeated before this cast finishes, or the party will be wiped. Upon defeating &#039;&#039;&#039;Thordan&#039;&#039;&#039;, Players should group up and use heavy mitigation, as the phase transition to phase 3 deals high damage. Note that if Thordan is defeated when the animation for his enrage goes off, any shields on the party will be deleted and will need to be immediately re-applied for the transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: [[Nidhogg]]===&lt;br /&gt;
Note that in this phase, the boss cannot be moved, but he will turn to face the highest enmity player if not casting an action, which is important for orienting for some mechanics.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Final Chorus&#039;&#039;&#039;: The boss drops down on the party at the beginning of the phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;: Each player is marked with a specific number over their heads, ranging from one to three ({{status effect|debuff|File:First in line icon1.png}} &#039;&#039;&#039;First in Line&#039;&#039;&#039;, {{status effect|debuff|File:Second in line icon1.png}} &#039;&#039;&#039;Second in Line&#039;&#039;&#039;, {{status effect|debuff|File:Third in line icon1.png}} &#039;&#039;&#039;Third in Line&#039;&#039;&#039;). Three random players will be marked with 1, two players will be marked with 2, and the remaining three players will be marked with 3. These debuffs indicate what order the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; will dive on them when the debuff timer expires. Once the cast bar fills, players are then marked with a specific &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, indicating where a tower will spawn after the &#039;&#039;&#039;Clones&#039;&#039;&#039; dive. The tower will spawn around 3 seconds after the clone dives. Each clone dive will inflict heavy damage, {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; to the targeted players, in a medium-sized AoE. Players who are caught in others&#039; clone dives will be knocked back and instantly die.&lt;br /&gt;
**{{status effect|debuff|File:High jump target icon1.png}} &#039;&#039;&#039;Dark High Jump&#039;&#039;&#039; (circle): Dives on the player, and places a tower where they are standing. &lt;br /&gt;
**{{status effect|debuff|File:Elusive jump target icon1.png}} &#039;&#039;&#039;Dark Elusive Jump&#039;&#039;&#039; (downwards arrow): Dives on the player, and places a tower 10 yalms behind their hitbox based on which direction they are facing. &lt;br /&gt;
**{{status effect|debuff|File:Spineshatter dive target icon1.png}} &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039; (upwards arrow): Dives on the player, and places a tower 10 yalms in front of their hitbox based on which direction they are facing. &lt;br /&gt;
**These are assigned per number group. At least one, but no more than two number groups will have arrows, while the remaining group(s) will have all circles. A group containing arrows will always contain one of each arrow, with the remaining player (if not group two) given a circle.&lt;br /&gt;
*&#039;&#039;&#039;Darkdragon Dive&#039;&#039;&#039;: A &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; drops on a tower that requires one player to soak, or it will explode and wipe the party around 1.5 seconds after the tower appears. The player who is soaking the tower will take light damage and be inflicted with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;. If a player with these debuffs soaks a tower, they will die. &lt;br /&gt;
**A later variant will spawn four towers at the intercardinals in melee range of the boss. These require multiple players to soak to prevent them from exploding ~5 seconds after spawning. Towers may require one to four players, as indicated by the number of pillars within the tower circle. The pattern of these is random, but there will always be a total of 8 pillars. If fewer than the required number of players soak a given tower, it will explode and wipe the party.&lt;br /&gt;
*&#039;&#039;&#039;Gnash and Lash / Lash and Gnash&#039;&#039;&#039;: The boss will use three sequential attacks: a stack AoE, followed by an attack either within its hitbox, or outside, depending on the name of the cast. Being hit by the latter two attacks will inflict a small amount of damage, knock the player back slightly, and inflict a crippling {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff.&lt;br /&gt;
**&#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039;: A high-damage stack AoE that randomly targets one person in front of Nidhogg. Should be shared by five players with additional party mitigation to lower damage.&lt;br /&gt;
**&#039;&#039;&#039;Lashing Wheel&#039;&#039;&#039;: A donut AoE that hits the entire arena except for inside the boss&#039;s hitbox.&lt;br /&gt;
**&#039;&#039;&#039;Gnashing Wheel&#039;&#039;&#039;: A point-blank circular AoE that hits inside the boss&#039;s hitbox, making the outside safe.&lt;br /&gt;
**In other words, &#039;&#039;&#039;Gnash and Lash&#039;&#039;&#039;: stack -&amp;gt; out -&amp;gt; in. &#039;&#039;&#039;Lash and Gnash&#039;&#039;&#039;: stack -&amp;gt; in -&amp;gt; out&lt;br /&gt;
*&#039;&#039;&#039;Geirskogul&#039;&#039;&#039;: Line AoEs fired by the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; that bait to the closest player to the clone once they spawn from Darkdragon Dive tower soaks. The direction of the attack is locked in once the cast bar appears on the enemy list.&lt;br /&gt;
*&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will turn towards a random player and fire a point-blank conal AoE that deals lethal damage. He will always turn south when he uses this ability the second time.&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; and a random &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; spawned from the last set of &#039;&#039;&#039;Darkdragon Dive&#039;&#039;&#039; towers will each tether a random player. This clone will not use &#039;&#039;&#039;Geirskogul&#039;&#039;&#039;. The tethers can be exchanged to other players on contact. A few seconds after the tethers appear, both will use a heavy-hitting AoE tankbuster on the tethered players. Requires heavy mitigation (70% + and shields) or invulnerability cooldowns to survive.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. The boss must be defeated before this cast completes, or the party will be wiped.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Players should group in the center of the arena and pop several mitigations to handle the damage output from &#039;&#039;&#039;Final Chorus&#039;&#039;&#039;. Following this, the main tank should grab the boss and face them away from the party. The boss will perform three auto attacks, which are small cleaves, so other players should stack behind the boss. After this, the boss will begin casting &#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;, and each player will be targeted with a marker ranging from one to three: {{status effect|debuff|File:First in line icon1.png}}{{status effect|debuff|File:Second in line icon1.png}}{{status effect|debuff|File:Third in line icon1.png}}. These marks indicate which order players will have a &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; dropped on them. Players will carry this debuff through the entire phase. Players will also receive one of three debuffs: {{status effect|debuff|File:High jump target icon1.png}} &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; (indicated by a debuff with a blue circle), {{status effect|debuff|File:Elusive jump target icon1.png}} &#039;&#039;&#039;Elusive Jump Target&#039;&#039;&#039; (indicated by a debuff with an arrow that points downwards), and {{status effect|debuff|File:Spineshatter dive target icon1.png}} &#039;&#039;&#039;Spineshatter Dive Target&#039;&#039;&#039; (indicated by a debuff with an arrow that points upwards). This indicates where a tower will appear once the attack is completed, and there is no limit to how many of each debuff is given to the party (for instance, each player can receive a &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; debuff, meaning they can stand and face any direction around the boss). Once both debuffs have been given to players, they will need to move to their predetermined locations around the boss and face the specified direction to drop their towers. Players will have roughly nine seconds to adjust their location. Once the clones drop on them, they will need to move out and have a player marked with the &#039;&#039;&#039;Third&#039;&#039;&#039; debuff to take their tower, as the &#039;&#039;&#039;Clone&#039;&#039;&#039; landing on a player inflicts {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, and they will die if they try to soak their own tower.&lt;br /&gt;
&lt;br /&gt;
During this, the boss will cast &#039;&#039;&#039;Lash and Gnash&#039;&#039;&#039;, requiring players to move into the boss&#039;s hitbox, then out to avoid the attack. This is preceded by an untelegraphed stack attack. To handle these mechanics, the players marked with &amp;quot;one&amp;quot; will move to their locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, while the players marked with &amp;quot;two&amp;quot; and &amp;quot;three&amp;quot; stack in front of the boss to mitigate &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;. Players will then move in, and back out of the boss&#039;s hitbox. Following this, the &amp;quot;three&amp;quot; marked players will move into their predetermined locations, both to soak the tower and place their own towers, while the &amp;quot;two&amp;quot; marked players move to their own predetermined locations to prepare to drop their towers.&lt;br /&gt;
&lt;br /&gt;
For the next set of towers, as mentioned prior, the &amp;quot;two&amp;quot; players will move to their predetermined location to drop their towers, and the &amp;quot;three&amp;quot; players will move to their predetermined locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; marker and face the correct location. The &amp;quot;three&amp;quot; marked players will also need to face outwards away from the boss immediately following the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; attack, as they will mimic the player. Once they begin casting &#039;&#039;&#039;Geirskogul&#039;&#039;&#039;, they will lock in place and begin firing their line AoEs. These need to be pointed outwards so players can avoid them, as getting hit will result in a death.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Geirskogul&#039;&#039;&#039; casts are resolving, the boss will begin casting another &#039;&#039;&#039;Gnash/Lash&#039;&#039;&#039; combo in either order, so players will need to determine the correct movement for the attack. &amp;quot;2&amp;quot; marked players will have their &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; drop on them, then will have to move in to stack with other players to mitigate another &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;, then two of the &amp;quot;one&amp;quot; marked players will soak the &amp;quot;two&amp;quot; players towers, facing outwards to bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; once again, and moving into the boss&#039;s hitbox as needed. Finally, the &amp;quot;two&amp;quot; players and the &amp;quot;one&amp;quot; player who didn&#039;t previously take a tower will handle the &amp;quot;three&amp;quot; marked players towers and bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; a final time.&lt;br /&gt;
&lt;br /&gt;
After the towers resolve, the boss will turn towards a random player and begin casting &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, a point-blank conal cleave. Simply move behind the boss once this attack goes off. Another two auto-attacks will come out, and the boss will spawn four groups of tower puddles at the intercardinals of the arena, with varying numbers of towers within. The total number of towers spawned will always equal eight, and at least one will appear in each puddle, however, each puddle can have up to four towers within.&lt;br /&gt;
&lt;br /&gt;
To handle the new towers, players should have the healers and ranged DPS move to each intercardinal, and have the tanks and melee DPS adjust in order to handle this mechanic. Players will need to be communicative with where they are moving, as the towers will drop &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; fairly quickly. Once the towers are soaked the clones will need to be baited by anyone in the circle other than the tanks, who will need to move out and gather the tethers from both the boss and one of the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039;. After a short while, both the boss and the clone will use &#039;&#039;&#039;Soul Tether&#039;&#039;&#039;, an untelegraphed tankbuster that hits in a small AoE. This attack deals massive damage, and will kill anyone else hit by it, and will only be survivable if the tank uses their mitigation or an invulnerability skill. Healers should be ready to heal the tanks following this.&lt;br /&gt;
&lt;br /&gt;
Following this, the boss will use a few more auto-attacks and another &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, and then will begin slow casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, the boss&#039;s enrage. Players will need to defeat the boss before this attack fires or they will be wiped. Some parties may initially find it necessary to use a Melee Limit Break to defeat the boss before it enrages. While this is an option when still progressing on this phase and the next one, using a Limit Break at this point in the fight will prevent further progress at a later phase, so players must eventually be able to defeat Nidhogg without relying on a Limit Break in order to complete the encounter.&lt;br /&gt;
&lt;br /&gt;
Following the boss being defeated, players will need to stack once again to receive a buff to help deal with the Eyes in the intermission.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: The [[Eyes of Nidhogg]]===&lt;br /&gt;
Both Eyes are stationary enemies that cannot be moved and have omnidirectional hitboxes. The &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) will always spawn west at 50% maximum HP and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red) will always spawn east at 100% HP.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*{{status effect|debuff|File:Soul of friendship icon1.png}} &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;: Haurchefant&#039;s spirit will tether a random player and cause a medium-sized AoE to appear from them. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*{{status effect|debuff|File:Soul of devotion icon1.png}} &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;: Ysayle&#039;s spirit will tether Alphinaud and cause a medium-sized AoE to appear from him. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage that inflicts a {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff that lasts six seconds.&lt;br /&gt;
*&#039;&#039;&#039;Hatebound&#039;&#039;&#039;: Each eye will tether four random players with one of two different colored chains (red or blue). Players with opposite colored chains can exchange by standing on each other, but will inflict them with a three second debuff ({{status effect|debuff|File:Bound and determined icon1.png}} &#039;&#039;&#039;Bound and Determined&#039;&#039;&#039;) that prevents further chain exchange until it expires.&lt;br /&gt;
**{{status effect|debuff|File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039; (red): Damage taken will result in damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;.&lt;br /&gt;
**{{status effect|debuff|File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039; (blue): Damage taken will result in healing to the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Flare Nova&#039;&#039;&#039;: Two large yellow orbs will spawn, one next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by two players at once, inflicting more damage as the orb grows. Will inflict {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Four small blue orbs will spawn, two next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by one player each, inflicting more damage after the orb grows. Will inflict {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;: Cast by both eyes. Two random players with &#039;&#039;&#039;Clawbound&#039;&#039;&#039; will be hit with a medium-sized AoE that inflicts heavy damage and {{status effect|Piercing Resistance Down}} &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, making an additional hit from Mirage Dive lethal until the debuff expires. Will repeat three times. Players who are not the primary target of a Mirage Dive will be knocked back and instantly die, if caught in one.&lt;br /&gt;
*&#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;: Heavy party-wide damage cast from both eyes and requires mitigation. Will kill players if both eyes cast this at once, requiring the Right Eye to be defeated before this cast finishes.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. If both eyes are not defeated before &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; will appear in his dragon form and cast this ability, wiping the party.&lt;br /&gt;
====Strategy====&lt;br /&gt;
When the phase begins, players should group up around [[Alphinaud]], as [[Haurchefant]] and [[Ysayle]] will appear, targeting a random player and &#039;&#039;&#039;Alphinaud&#039;&#039;&#039; to each drop a buff, &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;, and &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;. Each buff will allow a player to inflict damage on a specific eye. Players need to obtain both buffs, and need to be careful not to die, as they will not be able to deal damage for the remainder of the fight, even if they are revived. Once players receive their buffs, they should break into their light parties, with each tank taking an eye. Players will need to spread out around the eyes. [[Estinien]] will pulse out &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing party-wide damage that also inflicts a Bleeding damage over time for a few seconds. Healers should be ready for this. Both eyes will cast &#039;&#039;&#039;Hatebound&#039;&#039;&#039;, tethering four random players to each eye. These tethers can be exchanged by players passing over one another, with a brief three second cooldown before chains can be exchanged again. Players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain will heal the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; when they receive damage, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain will deal damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; when they receive damage. In order to meet the damage check for this phase, players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain must avoid taking damage when possible, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain must take non-lethal damage when possible.&lt;br /&gt;
&lt;br /&gt;
For the first mechanic, two large yellow orbs will spawn at either side of the arena next to the eyes, and four smaller blue orbs, one to the north and south of each eye. each orb will expand four times, exploding on the fourth growth. The yellow orbs must be soaked by two players before they explode and kill the party. The blue orbs function in the same manner. To handle these orbs, two players with red tethers must soak the yellow orbs on their third growth, before they explode, dealing heavy damage to both themselves and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. One way to handle this is to have the tanks and melee DPS players take the red chains and soak each orb. If one of these players doesn&#039;t have the correct tether, they will need to swap tethers. The best way to do this is to have players with the incorrect tether move to the center of the arena (stacking on Estinien) so they are all able to swap. Players who need to swap should stay still once they are on Estinien and not &amp;quot;wiggle&amp;quot; until their debuff swaps, because the swaps are not always immediate. Healers and ranged DPS will take the blue tethers and position themselves at the north and south of their respective eyes, in line with the blue orbs. Once the tanks and melee DPS soak the yellow orbs in pairs, they will move to where they healer and ranged DPS are to pass their tether, then move directly under the eye. The healers and ranged DPS will each take their blue orbs.&lt;br /&gt;
&lt;br /&gt;
Following this, the eyes will both cast &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;, dropping a mid-sized circle AoE on two random players with a red tether, dealing heavy damage and inflicting a {{status effect|Piercing Resistance Down}} &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, meaning that being hit by a second &#039;&#039;&#039;Dive&#039;&#039;&#039; will kill them. Players hit by the AoE will also die, so proper spacing is required. This mechanic will repeat three times. To handle this, all players should move towards the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, as the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; will be taking damage with each &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;. The healers and ranged DPS, who have red tethers, will surround the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, standing max melee range at the intercardinals of it. The tanks and melee DPS, who have blue tethers, should stack directly on the eye. When the first two players are hit with &#039;&#039;&#039;Dives&#039;&#039;&#039;, the two tanks will take the tethers of the players hit, with one tank scanning from northeast going clockwise to find the player they need to swap with, and the other tank scanning from northwest going counterclockwise. To make sure the tethers are passed correctly, the players moving out from the eye will move to the red tethered players&#039; position. When the swaps resolve, the players who swapped to blue will move back to stack with the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. When the next set of players are hit, the melee DPS will take those tethers, and finally the two players (the &amp;quot;flex players&amp;quot;) who were first hit will take the final set of tethers. The flex players should communicate who will take which tether, or have a priority system set up beforehand, as there is not enough time for one player to correct themselves if both flex players attempt to go to the same player to swap. After the fourth set of dives, the mechanic is finished.&lt;br /&gt;
&lt;br /&gt;
Immediately after, both eyes will begin casting &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, a heavy-hitting party-wide AoE. If both casts go off at once, the party will be wiped. Players will need to finish off the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) before the cast is finished, mitigate the damage from the remaining eye&#039;s cast, then immediately focus on the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red). Healers should be ready to heal the party. Once the other eye casts &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; will resurrect with minimal HP because players with blue chains took damage, so a ranged DPS can focus on taking it out. Both eyes will need to be defeated before the &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, or the party will be wiped out. Similar to the previous phase, a Limit Break must not be used to help clear this phase, as it will prevent further progress in the encounter. If both eyes are defeated in time, a short cutscene will play and transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Intermission: [[The Vault|Alternate History Vault]]===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with {{status effect|debuff|File:Planar imprisonment icon1.png}} &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, and will stop if he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with {{status effect|debuff|File:Light resistance down icon2.png}} &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and {{status effect|debuff|File:Skyblind icon1.png}} &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Will otherwise inflict high damage that requires mitigation. Haurchefant, if alive, will also be damaged heavily by this attack.&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Enrage. The &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039; will kill Haurchefant once this cast resolves, looping the party back to Phase 2.&lt;br /&gt;
====Strategy====&lt;br /&gt;
This intermission phase plays out almost exactly the same as the final part of phase one; &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; and cleaving the two closest players with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;. Players will need to handle this attack as before, moving in to bait the attack, then moving to the edge of the circle to handle the AoEs that explode following the resolution of the debuff {{status effect|debuff|File:Skyblind icon1.png}} &#039;&#039;&#039;Skyblind&#039;&#039;&#039;. Players will need to reduce &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible to mitigate how much damage the party takes from &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, up to 24%. The difference this time is that players should have access to &#039;&#039;&#039;Limit Break Level Three&#039;&#039;&#039;, assuming it was not used earlier in the battle. When &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; shows up to block the &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;, a tank must use their third level &#039;&#039;&#039;Limit break&#039;&#039;&#039; to ensure he survives. He will take significantly reduced damage as long as the buff is up. He will also be healable, and must be kept alive. If Haurchefant is kept alive, he will pulse out &#039;&#039;&#039;Shockwave&#039;&#039;&#039; raid damage for the duration of the Planar Prison sequence, making healing more challenging than the final part of phase one. The party should distribute mitigations appropriately. Haurchefant must be near full health once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts because it will also deal significant damage to him. Afterwards, the Planar Prison will dissipate, and players must move to &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; and quickly destroy the &#039;&#039;&#039;Spear of the Fury.&#039;&#039;&#039; The &#039;&#039;&#039;Spear&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pierce&#039;&#039;&#039;, which will kill &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; if it completes casting, sending players back to phase 2, where they will wipe. Once the spear has been broken, the battle will continue after another short cutscene, transitioning to another arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Dark King Thordan===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Incarnation&#039;&#039;&#039;: Revives the three Dragons around the arena.&lt;br /&gt;
*&#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts this, increasing his damage output with {{status effect|debuff|File:Light of ascalon icon1.png}} &#039;&#039;&#039;Light of Ascalon&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; calls upon his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; to perform a series of mechanics.&lt;br /&gt;
**&#039;&#039;&#039;Twisting Dive&#039;&#039;&#039;: &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will land at a cardinal somewhere around the edge of the arena, then charge across to the other side after a short cast, knocking back and killing anyone in his path. Following this, each player will drop a small &#039;&#039;&#039;Twister&#039;&#039;&#039; where they were standing. If players come into contact with this, it will explode, instantly killing them and knocking nearby players into the edge of the arena, also killing them.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039;: Two random players will be tethered to, and the &#039;&#039;&#039;Knights&#039;&#039;&#039; will dash to them after a short while, dealing high proximity damage in a line AoE and inflicting {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Two players will be hit by this attack, debuffing them with {{status effect|debuff|File:Thunderstruck icon1.png}} &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;. When the debuff resolves, it will deal lightning damage in a small AoE around the afflicted player, and any other player hit by this will take massive damage and receive a {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]] &#039;&#039;&#039; debuff in addition to {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: A player will receive a blue marker over their head, and shortly after will have a large AoE drop on them, dealing high damage and inflicting both {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; and a very short {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039;  (with marker): A player will receive a green divebomb marker over their head, indicating where &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will dive to when the marker disappears. When the cast resolves, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will divebomb to this position, knocking back and killing any who are hit by them.&lt;br /&gt;
**&#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;: Each player will be hit with a conal AoE from &#039;&#039;&#039;Thordan&#039;&#039;&#039; in the middle that deals damage and debuffs with {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;, making overlap lethal. &lt;br /&gt;
**&#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;: A random player that was not targeted for &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039; or &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will be targeted by &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039;, who will spit five fireballs at the player, with each spit dealing moderate damage and dropping a large persistent fire puddle. The fire puddles will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, killing them shortly after. Any player with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; who is hit by the fireball spits will die. If the original target for this attack dies, &#039;&#039;&#039;Vedrfolinir&#039;&#039;&#039; will randomly target other players with each subsequent fireball.&lt;br /&gt;
**&#039;&#039;&#039;Altar Flare&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; will target a player who will begin dropping large fire AoEs under them, totaling up to four. The AoEs will soon erupt, killing any who are within. If the original target for this attack dies, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will randomly target other players with each subsequent AoE.&lt;br /&gt;
**&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast a donut AoE that covers the entire arena, with the only safe zone within his hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide AoE. Heal through and heavily mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Delivers an attack that deals high damage and a &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039; debuff, followed by three heavy-hitting tankbuster cleaves known as &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; once again to perform another series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Doom&#039;&#039;&#039;: Four random players will be inflicted with a twenty five second {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;, which will kill them if the debuff expires. These players will have a dark red aura around them when the debuff is active, for easy visual identification. The debuff can be removed by stepping into a small white puddle which is left behind by each &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039; medium-sized white AoE.&lt;br /&gt;
**&#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;: &#039;&#039;&#039;Zephirin&#039;&#039;&#039; will throw a spear in a line AoE through the center of the arena. Anyone hit will take massive damage and be inflicted with {{status effect|debuff|File:HP recovery down icon1.png}} &#039;&#039;&#039;HP Recovery Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039; (without marker): &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge through the center of the arena in a line AoE from his starting position, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Gerrique&#039;&#039;&#039; will cast this, with the attack starting as a point-blank earthquake AoE that will expand into donut AoEs that gradually grow wider. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;Stun&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a small AoE for medium damage and inflicts {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down&#039;&#039;&#039;, making overlapping lethal.&lt;br /&gt;
**&#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;. The four players who are not afflicted with {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; will be targeted with medium-sized white circle AoEs that will soon resolve and kill anyone inside. The large puddles will leave behind smaller puddles that will cleanse {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; for anyone who steps inside, which will consume the puddles. They can still be consumed by players who step in them without {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, also represented by the {{status effect|debuff|File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; debuff, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players.&lt;br /&gt;
***&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to the two farthest players from the center with Doom.&lt;br /&gt;
***&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to two players without Doom.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: Players are knocked back towards the edge of the arena from the middle.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts a gaze ability, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at him when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: A large Dragon&#039;s Eye spawns on the edge of the arena and uses an untelegraphed gaze ability at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at it when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; hits all players with a large fire AoE that deals high damage and inflicts a brief {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making an overlap lethal. Requires some mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Holy Meteor&#039;&#039;&#039;: Eight meteor circles spawn around the arena, one on each cardinal and intercardinal, indicating where a meteor will fall. They must be destroyed or they will wipe the party.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. Thordan must be reduced to less than three percent HP before this cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will appear at the center of the arena and immediately cast &#039;&#039;&#039;Incarnation&#039;&#039;&#039;, resurrecting and taking control of the three Dragons in the arena. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039; and buff himself. He will then use two auto-attacks that should be mitigated as they deal high damage. Following this, he will cast &#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;, summoning his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; and the Dragons. For the following mechanics, players need only worry about correctly dodging the various attacks as the boss will not be targetable.&lt;br /&gt;
&lt;br /&gt;
To start, &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will spawn at the edge of the arena and begin casting &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039;, two of the knights will tether to two random players, a singular player will receive a blue marker over their head, indicating a &#039;&#039;&#039;knight&#039;&#039;&#039; will drop an AoE on them, and two random players will be hit by &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;. Once &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039; completes, the Dragon will charge across the arena at the same time as the &#039;&#039;&#039;Knights&#039;&#039;&#039; move to the player they are tethered to. Shortly after the charge, each player will have a &#039;&#039;&#039;Twister&#039;&#039;&#039; spawn underneath them, as their location was snapshotted just before &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; charged. Another player will then receive a green marker over their head, indicating they will be attacked by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;, and &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;. A player will be targeted by &#039;&#039;&#039;Darkscale&#039;&#039;&#039; for &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;, while another player will be targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039;. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;. &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will begin firing five fireballs, the player targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; will begin dropping puddles, and the two Dragons will begin casting &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Finally &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; will fire in a large donut AoE. The mechanic will finish with &#039;&#039;&#039;Thordan&#039;&#039;&#039; casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; for a roomwide AoE.&lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must first identify where &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; has landed and treat this as &amp;quot;relative north&amp;quot;, then clear a space on the other side of the arena for its charge.  Tethered players will move to the opposite side of the arena to the &#039;&#039;&#039;Kight&#039;&#039;&#039; they are tethered to, while the player with the blue marker moves to the  &amp;quot;relative west&amp;quot; of the Dragon. The remaining players will move to the &amp;quot;relative east&amp;quot; edge of the arena to avoid the wide lines these attacks have. The &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Defamation&#039;&#039;&#039;, &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; and &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will all fire around the same time. Once the Dive has resolved, players should move immediately from where they are standing to avoid the &#039;&#039;&#039;Twister&#039;&#039;&#039; that spawns there. The player with the green &#039;&#039;&#039;Divebomb&#039;&#039;&#039; should move towards &#039;&#039;&#039;Charibert&#039;&#039;&#039; the mage knight and drop this at the edge of the arena. Every player will then spread out at the edge of the arena to handle &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, then wait for both the AoEs from &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; and the &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; fireballs to begin appearing. The player who begins dropping &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; AoEs will move clockwise around the edge of the arena, and the player who is hit by &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; will begin doing so as well. All other players will move towards &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and position themselves either near &#039;&#039;&#039;Thordan&#039;&#039;&#039; if they are not debuffed with &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;, or towards the edge of the arena and spread out if they are. Players can use the dark runic circles on the floor of the arena to determine how close or how far to stand. Once &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; fires, players can group up for healing and mitigation to deal with &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;. At this point, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable once again.&lt;br /&gt;
&lt;br /&gt;
The boss will use an auto-attack, then cast &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, dealing heavy damage and debuffing the tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. He will then follow up with &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, forcing a tankswap to avoid taking lethal damage. This will then lead into &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;, players need to locate the warrior &#039;&#039;&#039;Guerrique&#039;&#039;&#039; and treat him once again as &amp;quot;relative north&amp;quot;. Four random players will be afflicted with {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;, these players will move towards the &amp;quot;relative north&amp;quot; of the arena, while the other players will move to the &amp;quot;relative south. &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will appear on the edge again and begin casting &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; again. Players will need to spread out near the waymarkers (but slightly off of them) to avoid the incoming attacks. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, dropping an AoE on each player that will kill if overlapped due to the {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; will cast &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;, dropping white puddles under non-&#039;&#039;&#039;Doomed&#039;&#039;&#039; players, &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge across the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, and the first AoE of &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039; will come out. Once the second AoE fires, players should move from their current position to avoid the &#039;&#039;&#039;Twisters&#039;&#039;&#039; that spawn, and move towards the center of the arena to avoid the third AoE from &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;. At this point, a &#039;&#039;&#039;Dragon&#039;s Eye&#039;&#039;&#039; will spawn somewhere on the edge of the arena and begin casting &#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039; while &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts &#039;&#039;&#039;the Dragon&#039;s Gaze&#039;&#039;&#039;. Players need to identify where both of these attacks are coming from so as to not accidentally face them. When players are tethered together, {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; inflicted players should line themselves up with the white puddles left at the edge of the arena, with the player of the corresponding symbol on the opposite side. When the attack fires, players must be sure to move back if nessesary to cleanse their {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; debuff if the attack does not push them all the way. At the same time, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, dealing heavy fire damage in an AoE around each player. This debuffs with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, so if players overlap they will die. If a player is dead when this attack goes off, a random player will be hit twice, also resulting in a death. At the same time, both gaze attacks will fire, so players must be sure to not be facing either attack before they are knocked back as they lose control for two seconds. Finally, &#039;&#039;&#039;Noudenet&#039;&#039;&#039; will summon eight &#039;&#039;&#039;Meteor Cirlces&#039;&#039;&#039; that must be destroyed immediately. The meteors fall quite quickly so this acts as a sort of soft DPS check. Once all the circles have been destroyed, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return and use another &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; to signifiy the end of the mechanic. Heal and mitigate to handle this, and prepare for another auto attack and &#039;&#039;&#039;Heavenly Heel/Ascalon&#039;s Might&#039;&#039;&#039; combo. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;, his enrage. He must be reduced to two percent HP before this finishes or he will wipe the party. When &#039;&#039;&#039;Thordan&#039;&#039;&#039; drops &#039;&#039;&#039;Ascalon&#039;&#039;&#039; and falls to one knee begging for mercy, players must stop attacking, for if he is killed here, the party will not be able to proceed to the final phase of the encounter. Once he moves away, the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Phase 6: Nidhogg and Hraesvelgr===&lt;br /&gt;
Both bosses have omnidirectional hitboxes and cannot be freely moved by players. For most of this phase, Nidhogg will be at the west arena wall and Hraesvelgr will be at the east wall.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsclaw&#039;&#039;&#039;: High damage auto-attack used by both Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsbreath&#039;&#039;&#039;: Each non-tank player will be tethered to either &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039;, who will aim a conal AoE at them, while the tanks will be struck with one of two possible kinds of tankbusters based on whether one or both Dragon&#039;s mouths are glowing. Tethers must be of a sufficient length, as indicated visually, to prevent lethal damage.&lt;br /&gt;
**&#039;&#039;&#039;Dread Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; tethers to three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;) at them. This deals high fire damage and debuffs with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and {{status effect|debuff|File:Boiling icon1.png}}  &#039;&#039;&#039;Boiling&#039;&#039;&#039;, which resolves into a {{status effect|pyretic}}  &#039;&#039;&#039;Pyretic&#039;&#039;&#039;  debuff that deals massive damage upon movement. &#039;&#039;&#039;Boiling&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Ice Breath&#039;&#039;&#039; at the same time and can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Great Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; tethers to the other three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Ice Breath&#039;&#039;&#039;) at them. This deals high ice damage and debuffs with {{status effect|ice resistance down}} &#039;&#039;&#039;Ice Resistance Down II&#039;&#039;&#039; and {{status effect|debuff|File:Freezing icon1.png}} &#039;&#039;&#039;Freezing&#039;&#039;&#039;, which will resolve into {{status effect|debuff|File:Deep Freeze icon1.png}} &#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;, immobilizing a player for thirty seconds. &#039;&#039;&#039;Freezing&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Fire Breath&#039;&#039;&#039; at the same time and can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;: AoE Tankbuster. Used when &#039;&#039;&#039;either&#039;&#039;&#039; Dragon&#039;s mouths are glowing during their Wyrmsbreath attack. The Dragon with the glowing mouth will use a conal AoE (&#039;&#039;&#039;Dark Breath&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;, &#039;&#039;&#039;Holy Breath&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;) through the middle of the arena, while the Dragon with the non-glowing mouth will hit their target with a large circular tankbuster AoE (&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;). Anyone aside from the primary target caught in this will be knocked back and killed.&lt;br /&gt;
**&#039;&#039;&#039;Dark Orb/Holy Orb&#039;&#039;&#039;: Split tankbuster. When both Dragons&#039; mouths are glowing, they will each fire an orb that must be split by both tanks, as each orb targets a single tank and explodes in a small AoE, inflicting damage and debuffing with either {{status effect|debuff|File:Sustained light damage icon1.png}} &#039;&#039;&#039;Sustained Light Damage&#039;&#039;&#039; or {{status effect|debuff|File:Sustained dark damage icon1.png}} &#039;&#039;&#039;Sustained Dark Damage&#039;&#039;&#039;, which will both inflict massive damage over time, and can only be nullified by the other orb.&lt;br /&gt;
**&#039;&#039;&#039;Swirling Blizzard&#039;&#039;&#039;: A large telegraphed donut AoE from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; that compresses the safe region for the Wyrmsbreath mechanics to be a circular area. Getting hit by this will deal lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Vows&#039;&#039;&#039;: Two conditions that must be upheld during the entirety of the phase. Failure to do so will cause one of the bosses to enrage and deal significantly more damage while taking significantly less damage, most likely resulting in a wipe.&lt;br /&gt;
**{{status effect|debuff|File:Mortal vow icon2.png}} &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; targets a random DPS with a small AoE and deals light damage while applying this debuff, significantly lowering their healing potency and inflicting moderate damage over time. Any additional players hit are debuffed with {{status effect|debuff|File:Suppuration icon1.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken. After thirty four seconds the debuff will resolve and deal damage in a small AoE, passing the debuff to one other player within the AoE. Any additional players hit will also be debuffed with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;. If the debuff is not passed to another player, it will cause &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; to enrage. Once the debuff is passed on, the original player who carried the debuff will be inflicted with {{status effect|debuff|File:Mortal atonement icon1.png}} &#039;&#039;&#039;Mortal Atonement&#039;&#039;&#039;, preventing them from receiving the debuff for two minutes (effectively the remainder of the phase unless if they were the first one targeted with &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;).&lt;br /&gt;
**{{status effect|debuff|File:Solemn vow icon1.png}} &#039;&#039;&#039;Solemn Vow&#039;&#039;&#039;: If a player dies to any of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; attacks, he will enrage.&lt;br /&gt;
*&#039;&#039;&#039;Akh Afah&#039;&#039;&#039;: Each Dragon targets a healer with a stack AoE that deals high damage and debuffs with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, meaning that overlap will wipe the party. The Dragons will also tether to one another at the beginning of the cast if there is a difference of more than three percent HP, with a purple tether if &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; has more HP and a white tether if &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; has more HP. If the Dragons are tethered by the end of the cast, the stack AoE from the higher HP boss will inflict lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;: One of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will glow, indicating that the entire half of the arena on that side will be hit by a large AoE that deals lethal damage. This resolves at the same time as &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;: Depending on whether &#039;&#039;&#039;Hrasevelgr&#039;s&#039;&#039;&#039; head is raised or lowered, he will target the two farthest or closest players respectively. These players will be hit with large circular AoE tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Wroth Flames&#039;&#039;&#039;: Three sets of three orbs will spawn, the first set in the center, then one set at a corner, followed by the final set in the opposite corner. These orbs will erupt in a cross (&#039;&#039;&#039;Flame Burst&#039;&#039;&#039;) that reaches across the entire arena set by set, and inflict moderate damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to anyone caught in the AoE. Four random players will also be debuffed with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, two others will be debuffed with &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039;, and the remaining two players will not receive a debuff.&lt;br /&gt;
**{{status effect|debuff|File:Spreading flames icon1.png}}  &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;: Four players will be inflicted with this debuff, expiring after twenty four seconds, then detonate in a small AoE that does no damage to the target player and inflicts {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. However, getting caught in another player&#039;s AoE will inflict lethal damage and a moderate knockback. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**{{status effect|debuff|File:Entangled flames icon1.png}}  &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039;: Two players will be inflicted with this debuff, expiring after twenty four seconds (&#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039;) and requires a stack of two total players, dealing moderate magic damage and inflicting {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players are not stacked when the debuff expires, the debuffed player will explode, inflicting heavy raid damage (killing anyone with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;) and {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; on everyone. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will target a random player for a set of four stack AoEs that deal high damage, requiring heavy mitigation, and drop persistent puddles. If players step in these, they will be debuffed with a lethal {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; that will shortly kill them.&lt;br /&gt;
*&#039;&#039;&#039;Hot Wing/Hot Tail&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will fire either a line AoE through the center of the arena or the top and bottom thirds of the arena, dealing lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Cauterize&#039;&#039;&#039;: One or both of the Dragons will charge across their side of the arena with a breath attack, dealing high damage and inflicting either {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; or {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;, inflicting high damage over time. If players are inflicted with the opposite elemental debuff (&#039;&#039;&#039;Freezing&#039;&#039;&#039; or &#039;&#039;&#039;Boiling&#039;&#039;&#039;), the attack will deal non-lethal damage, the debuff will be removed, and the damage over time debuff will not be applied. The first player hit will take significantly more damage, requiring either a tank invulnerability or heavy mitigation to survive.&lt;br /&gt;
*&#039;&#039;&#039;Touchdown&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; lands in the center of the arena and &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; lands on the south wall of the arena, dealing moderate proximity damage.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. Both Dragons cast this. If both Dragons are not defeated before the cast finishes, the party will wipe.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage from the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; that inflicts a {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Party-wide damage from &#039;&#039;&#039;Thordan&#039;&#039;&#039; that inflicts a {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Nidhogg will appear alongside Hraesvelgr, who will have two status effects: {{status effect|debuff|File:Neurolink icon2.png}} &#039;&#039;&#039;Neurolink&#039;&#039;&#039;, which is cosmetic and has no gameplay functionality, and {{status effect|debuff|File:Solemn vow icon1.png}} &#039;&#039;&#039;Solemn Vow&#039;&#039;&#039;, which will cause him to enrage if he kills any player with an attack. When the phase begins, both Dragons will use an auto-attack, then begin casting their respective breath attacks, each tethering to three random non-tank players. Players will need to move away from the Dragon they are tethered to until the tether changes from purple to orange/white. The tanks will both move to the northern half of the arena to hold enmity. They will also be watching to see if one or both of the Dragon’s jaws glow. If one is glowing and the other isn&#039;t, the glowing mouth will fire a conal AoE through the center of the arena, while the non-glowing mouth will target their respective tank with &#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;, a tankbuster. If both mouths are glowing, the tanks will need to come together to soak both &#039;&#039;&#039;Light Orb&#039;&#039;&#039; and &#039;&#039;&#039;Dark Orb&#039;&#039;&#039; to neutralize both of the {{status effect|debuff|File:Sustained light damage icon1.png}}{{status effect|debuff|File:Sustained dark damage icon1.png}} &#039;&#039;&#039;Sustained&#039;&#039;&#039; damage debuffs. At the same time, tethered players will need to stack with a player of the opposite tether to neutralize the elemental debuff received. Two sets of players can move to the south of the arena with one set moving to the north, or all three sets to the south, as long as groups are properly spaced out to avoid overlap.&lt;br /&gt;
&lt;br /&gt;
Following this, a random DPS will be inflicted with {{status effect|debuff|File:Mortal vow icon2.png}} &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; with a small AoE. The debuff must be passed four times during the fight in roughly thirty second intervals, which occur after most major mechanics. Players need to determine who the debuff will be passed to and in what order, such as melee DPS to ranged DPS and back to melee. The debuff should never be passed to a healer because it inhibits healing output. Players need to spread when &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; is first applied, as anyone who is too close to to the target for the AoE will be inflicted with {{status effect|debuff|File:Suppuration icon1.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken, which is essentially a death sentence.&lt;br /&gt;
&lt;br /&gt;
Following this, players will split into their light parties as the Dragons begin casting &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;. If the Dragons tether to each other, players need to be sure to bring them within three percent HP of each other, or this attack will wipe the party. Based on the color of the tether, players can easily tell which Dragon has the higher HP (white for &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039;, purple for &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039;). These attacks should be mitigated as they deal high damage. Players can stack directly to the north and south of the center of the arena.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Akh Afah&#039;&#039;&#039; resolves, &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; will leave to either the north or south edge of the arena on either the east or west side. Shortly after, he will charge across that half of the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, killing any who are hit. At the same time one of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will begin to glow, indicating a cleave on that entire side of the arena with &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;. This will leave a single quadrant of the arena as a safe zone. &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; will also either raise or lower his head, indicating who he will target for &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;, a tankbuster. If his head is raised, he will target the furthest two players, and if it is lowered, he will target the two closest players. Tanks will need to adjust to bait the tankbusters, and space out to avoid overlap. Once these attacks resolve, players will need to hand off the {{status effect|debuff|File:Mortal vow icon2.png}} &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff. It is recommended that they move to the center of the arena, while the rest of the party is away from the center, to avoid passing to the incorrect player. It is critical that that only the two players passing the debuff are next to each other with no other players nearby, as any additional player that is hit by the debuff expiration AoE will be inflicted with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The next mechanic players will have to handle is &#039;&#039;&#039;Wroth Flames/Akh Morn&#039;&#039;&#039; and the following debuffs. Three orbs will spawn in the center of the arena, followed by another set in one of the four corners, and finally in the corner opposite of that, creating a diagonal line. Players will then be debuffed with {{status effect|debuff|File:Spreading flames icon1.png}} &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, {{status effect|debuff|File:Entangled flames icon1.png}} &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039;, or no debuff at all. When the orbs begin exploding, &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; will use &#039;&#039;&#039;Cauterize&#039;&#039;&#039; across a random side of the arena. &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; will also appear under the players, who need to remain stacked to handle these, then be ready to move out of them as they inflict a heavy &#039;&#039;&#039;Bleeding&#039;&#039;&#039; debuff that will most likely kill the player inflicted. To best handle &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; at the same time as the fire orbs, players should move across the edge of the safe area and cut towards the center of the arena where the first set of orbs spawned.&lt;br /&gt;
&lt;br /&gt;
Following the resolution of the &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; and the fire orbs, the Dragons will land back in their respective locations and &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; will use either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; and the debuffs will resolve. Players with &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039; and their partners should stack near &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039;, while the other players with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039; spread out to avoid overlap. Players will need to adjust according to either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039;, then pass the {{status effect|debuff|File:Mortal vow icon2.png}}  &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff for a second time.&lt;br /&gt;
&lt;br /&gt;
The Dragons will cast another &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;, and can be handled the same way as before. This is the last time players will need to worry about keeping both Dragons&#039; HP balanced for the rest of the phase. Following this, &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; will use &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039; and &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039; on one side of the arena while &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; uses the opposite &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; or &#039;&#039;&#039;Hot Wing&#039;&#039;&#039;. Players will need to adjust to handle where the tanks need to stand in order to bait the plumes while also avoiding the other AoEs.&lt;br /&gt;
&lt;br /&gt;
Players will then be tethered to either Dragon again, however they will need to keep their debuffs for the next mechanic. Players tethered to &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; should spread out to the north and players tethered to &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; should spread to the south, with tanks resolving their mechanics. Once the tethers resolve, both Dragons will move to the north edge of the arena and prepare a &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Players will need to line up in the hitbox of the opposite Dragon they were tethered to with a tank at the front of each line, as each tank will not have a debuff to neutralize and will take full damage from the attack. To handle this, the tanks should use their invulnerability skills, with healers keeping them topped off to handle the debuff damage. If a player is debuffed with {{status effect|pyretic}} &#039;&#039;&#039;Pyretic&#039;&#039;&#039; they need to remain still until the debuff falls off. &lt;br /&gt;
&lt;br /&gt;
Once the debuffs are resolved, players will need to move to a corner to avoid the proximity damage from &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; touching down in the center of the arena. Immediately following this, players will need to pass {{status effect|debuff|File:Mortal vow icon2.png}} &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; for the final time. Following &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, both Dragons will begin casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, and must be defeated before the cast finishes. Once both Dragons are defeated, the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; will appear and cast &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing raid damage and inflicting bleeding. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was spared, he will reappear and absorb the &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; and Hraesvelgr&#039;s, transforming into &#039;&#039;&#039;Dragon-king Thordan&#039;&#039;&#039;. During this sequence, he will use &#039;&#039;&#039;Shockwave&#039;&#039;&#039; once, dealing raid damage and also inflicting bleeding. At the end of the sequence, he will use &#039;&#039;&#039;Alternative End&#039;&#039;&#039;, dealing massive damage that must be heavily mitigated. To ensure players do not use mitigation too early, they should time their mitigation after the bleeding effect from Shockwave wears off. Afterwards, the arena will transition and the final phase will begin. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was not spared, the fight will essentially loop back to the &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; phase but the party will not have access to &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039; or &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;, making the eyes unkillable and ensuring a wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 7: [[Dragon-king Thordan]]===&lt;br /&gt;
Note that in this phase, the boss cannot be moved, but he will turn to face the highest enmity player if not casting an action, which is important for orienting for some mechanics.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Alternative End&#039;&#039;&#039;: Occurs during the transition from the previous phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Trinity&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; auto-attacks three players between each mechanic as small AoEs, the first and second in the enmity list, and the closest player, inflicting various debuffs based on their order in that list. &#039;&#039;&#039;Trinity&#039;&#039;&#039; always occurs twice between each &#039;&#039;&#039;Edge&#039;&#039;&#039; mechanic.&lt;br /&gt;
**&#039;&#039;&#039;Highest Enmity&#039;&#039;&#039;: Inflicted with a stacking {{status effect|debuff|File:Dark resistance down icon1.png}} &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
**&#039;&#039;&#039;Second Highest&#039;&#039;&#039;: Inflicted with a stacking {{status effect|debuff|File:Light resistance down icon1.png}} &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
**&#039;&#039;&#039;Closest&#039;&#039;&#039;: Inflicted with stacking {{status effect|debuff|File:Light resistance down icon1.png}} &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, {{status effect|debuff|File:Dark resistance down icon1.png}} &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;, making another hit from &#039;&#039;&#039;Trinity&#039;&#039;&#039; lethal until the {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; expires.&lt;br /&gt;
***This requires the party to cycle through baiting the attacks to avoid deaths. The tanks should swap every two auto-attacks, and the recommended order is for two acting melee DPS to bait the closest attacks, then the acting ranged DPS, and finally the healers, before repeating the cycle. This will give enough time for the debuffs to fall off the first player who baited them.&lt;br /&gt;
*&#039;&#039;&#039;Edge Attacks&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use various attacks mixed with &#039;&#039;&#039;In/Out&#039;&#039;&#039; mechanics, determined by what element &#039;&#039;&#039;Thordan&#039;s&#039;&#039;&#039; swords are infused with. If the swords are covered in ice (&#039;&#039;&#039;Ice of Ascalon&#039;&#039;&#039;), players need to move into the boss&#039;s hitbox to dodge a donut AoE, and out if the swords are covered with fire (&#039;&#039;&#039;Flames of Ascalon&#039;&#039;&#039;), to dodge a point-blank AoE.&lt;br /&gt;
**&#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;: Three tri-directional circle AoEs spawn around the boss, and fire a series of moving circle AoEs in the direction of the arrows. Any player hit by these will die.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three towers that need to be soaked by multiple players: two red towers should have three players each, while the blue tower should have both tanks. Each tower will hit players within multiple times dealing heavy stack damage that requires mitigation, starting at five and increasing by one with each cast (up to seven). If a tower does not have any people, it will explode and the party will wipe.&lt;br /&gt;
**&#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three proximity AoEs in sequence that will explode in order, killing any player who is too close and inflicting a large amount of party-wide damage otherwise, requiring mitigation.&lt;br /&gt;
**For each of these attacks, the three AoEs/towers will spawn always relative to where the boss is facing: one behind, one northeast, and one northwest.&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;: Enrage. Three yellow towers will spawn around the boss and must be soaked by one player each or the party will instantly wipe. Any player within the towers will die upon the cast finishing. The towers must continue to be soaked until all players are dead and the party is wiped or the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Though this phase is relatively simple in terms of its mechanics, it requires players to handle high damage output and evade reactionary mechanics. To open the phase, players must group together and heavily mitigate the damage from the stage transition, which also inflicts a heavy {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. once the boss is targetable, players will need to handle the first set of &#039;&#039;&#039;Trinity&#039;&#039;&#039; attacks, then the in/out mechanic for &#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;. Each cast of this ability can be handled the same way, by moving to either side of the southern &#039;&#039;&#039;Exaflare&#039;&#039;&#039;, then move in to where its hitbox previously was once it fires. Following this, players will move further south to where the two diamond patterns on the floor meet to avoid the remaining flares, then move in to prepare for the next set of &#039;&#039;&#039;Trinities&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next, players will handle &#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;, moving to have the correct amount/role of players in their respective towers. The in/out mechanic will take place, then the circles will fire five times. Mitigate the &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hits, and be careful not to leave the AoEs before the attack finishes, or everyone will take a massive party-wide hit. Once again, players will move to handle the incoming &#039;&#039;&#039;Trinity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;, players must simply identify the order and location that the proximity markers drop in, and move around the arena, never moving more than max melee range to the center of the arena. This mechanic requires mitigation and healing as well. To handle, players must move in or out of the boss&#039;s hitbox, and then be prepared to move out as soon as that portion of the attack resolves. Following this attack&#039;s resolution, players must handle &#039;&#039;&#039;Trinity&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat three times, and then the boss will enrage, casting &#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;. For this attack, each tower must be soaked by one player, killing them when the cast resolves. If a player is not in each tower, the party will wipe when the cast finishes. Players will need to push hard to meet this DPS check if the boss&#039;s HP is still high. These circles will continue to spawn until either players are unable to mitigate the circles, or the boss is defeated. After the first two tower sets, the remaining two alive players should not soak the towers, and instead let them explode, as this buys an additional second to damage the boss.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Dragonsong Token}}&lt;br /&gt;
* [[Dragonsong&#039;s Reprise Adventurer Plate]]&lt;br /&gt;
&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing Dragonsong&#039;s Reprise (Ultimate). This restriction was removed in [[Patch 6.2]].&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for [[Ultimate Weapons of the Heavens]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|As Suits a Hero}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
The World&#039;s First clear was by the static &#039;&#039;Neverland&#039;&#039; on 5/2/2022.&amp;lt;ref&amp;gt;https://twitter.com/ZeppeMonado/status/1521111280681115648?s=20&amp;amp;t=Pt89PviK8OEk3CjrlbFwjw&amp;lt;/ref&amp;gt; After the use of third party tools (including user interface modifications and text-to-speech callouts) in violation of the ToS was confirmed by the community, producer/director YoshiP issued a statement.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/36c4d699763603fadd2e61482b0c5d56cb2e4547 Regarding Third-party Tools]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; I&#039;ll cut you to pieces! (&#039;&#039;upon pull&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Adelphel:&#039;&#039;&#039; The power! It fills me! (&#039;&#039;casting first Holiest of Holy&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Adelphel:&#039;&#039;&#039; Witness me! (&#039;&#039;Empty Dimension&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; How was that? (&#039;&#039;Holy Bladedance&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; Down with you! (&#039;&#039;first Hyperdimensional Slash lasers&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; Ahahahahahahaha! (&#039;&#039;second Hyperdimensional Slash lasers&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; Hahaha! (&#039;&#039;after Hyperdimensional Slash&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Adelphel:&#039;&#039;&#039; Let us see how you handle this! (&#039;&#039;Shining Blade&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Charibert:&#039;&#039;&#039; Filthy rats! (&#039;&#039;before Burning Chains&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Charibert:&#039;&#039;&#039; Begone with you! (&#039;&#039;Heavensflame&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; This ends here! (&#039;&#039;Planar Prison&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Charibert:&#039;&#039;&#039; And now the final curtain! (&#039;&#039;Planar Prison&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Haurchefant:&#039;&#039;&#039; Look out! (&#039;&#039;blocking Spear of the Fury&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Zephirin:&#039;&#039;&#039; Fall! (&#039;&#039;throwing Spear of the Fury&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wandering Minstrel:&#039;&#039;&#039; In pursuit of the archbishop, the Warrior of Light journeyed to Azys Lla, where s/he confronted a primal born of the power of the Eye: King Thordan and his knights twelve. (&#039;&#039;transition&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Your feeble light shall fade before my brilliance! (&#039;&#039;upon pull&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
During Phases 2 and 5, Thordan will occasionally say the following when being damaged. These lines are &#039;&#039;&#039;voice acted&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; What?&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Gah!&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; &#039;&#039;grunts&#039;&#039;&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; My knights! To arms! (&#039;&#039;Strength of the Ward&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; The power is mine! (&#039;&#039;Strength of the Ward cast finishes&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Vellguine? (yellow double ponytail):&#039;&#039;&#039; Scamper all you will. My lance will find you... (&#039;&#039;Spiral Dive&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Ignasse? (red double ponytail):&#039;&#039;&#039; Charge! (&#039;&#039;Spiral Dive&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Paulecrain? (white single ponytail):&#039;&#039;&#039; Ser Vellguine! On your mark! (&#039;&#039;Spiral Dive&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Guerrique:&#039;&#039;&#039; Yah! (&#039;&#039;Heavy Impact&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Janlenoux:&#039;&#039;&#039; Ever and always, Brother! (&#039;&#039;Holy Bladedance&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Adelphel:&#039;&#039;&#039; With me, Ser Janlenoux! (&#039;&#039;Holy Bladedance&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; Gahahaha! (&#039;&#039;Dimensional Collapse&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Hermenost:&#039;&#039;&#039; Surging aether, become searing light! (&#039;&#039;Conviction&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; My knights! To arms! (&#039;&#039;Sanctity of the Ward&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; The glory is mine! (&#039;&#039;Sanctity of the Ward cast finishes&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; O Ascalon! Drink deep of the power of slumbering gods! (&#039;&#039;start of Fire/Ice&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Charibert:&#039;&#039;&#039; I shall turn you into ash! (&#039;&#039;Heavens&#039; Stake&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; To me, my knights! (&#039;&#039;before Ultimate End&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; I shall bury you and your beliefs! (&#039;&#039;Ultimate End&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Y-You survived my divine reckoning!? Impossible! (after &#039;&#039;Ultimate End&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; This is the power of light? No... if I must fall, then so shall you! (&#039;&#039;Aetheric Burst&#039;&#039;, first sentence is &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Impossible! (&#039;&#039;defeat&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wandering Minstrel:&#039;&#039;&#039; Though s/he emerged victorious, {{alternatives|f=her|m=his}} comrade&#039;s body was claimed to Nidhogg, who brought his unbridled rage to bear against Ishgard. (&#039;&#039;transition&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Thy final verse is sung! (&#039;&#039;Final Chorus&#039;&#039;)&lt;br /&gt;
::&#039;&#039;&#039;Dragonspeak transcription:&#039;&#039;&#039; Ahm in ??? fhail! (&#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Thou hast survived my song... Curse thee and thine eye, Hraesvelgr! (&#039;&#039;after Final Chorus&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; All will perish! (&#039;&#039;Dive from Grace&#039;&#039;)&lt;br /&gt;
::&#039;&#039;&#039;Dragonspeak transcription:&#039;&#039;&#039; ??? (&#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Estinien! (&#039;&#039;entering the field&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Estinien:&#039;&#039;&#039; I would ask one last favor of you, Warrior of Light... (&#039;&#039;response&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Estinien:&#039;&#039;&#039; Finish me... (&#039;&#039;spirits of Haurchefant and Ysayle appear&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Estinien:&#039;&#039;&#039; Now, while I have the beat subdued! (&#039;&#039;Eyes of Nidhogg appear as targets&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Estinien:&#039;&#039;&#039; Graaaaaarrrghhh! (&#039;&#039;Resentment&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; At long last, this flesh belongeth to me! And now, wicked mortals-my dirge shall usher you unto your doom! (&#039;&#039;Enrage&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Undone by mortal will. Whither now...? (&#039;&#039;defeat&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermission:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wandering Minstrel:&#039;&#039;&#039; Thus did one song draw to a close. But here and now, this minstrell shall perform another-a song of imagination transcending... (&#039;&#039;returning to the Vault&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; This ends here! (&#039;&#039;Planar Prison&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Charibert:&#039;&#039;&#039; And now the final curtain! (&#039;&#039;Planar Prison&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Haurchefant:&#039;&#039;&#039; Look out! (&#039;&#039;blocking Spear of the Fury&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Zephirin:&#039;&#039;&#039; Fall! (&#039;&#039;throwing Spear of the Fury&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Haurchefant:&#039;&#039;&#039; You... you are unharmed? Thank goodness... (&#039;&#039;after being saved from Spear of the Fury&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Wandering Minstrel:&#039;&#039;&#039; &#039;Tis said that there are no ifs in history, yet man is wont to dream. Let us dream, then, of a future where a dear comrade lived... (&#039;&#039;beginning of the Alternate Dragonsong War&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Vile dragons! My reign begins with your end! (&#039;&#039;Incarnation&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; My reign begins! (&#039;&#039;Incarnation&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Vidofnir:&#039;&#039;&#039; In the name of King Thordan... (&#039;&#039;being tempered&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Darkscale:&#039;&#039;&#039; What is thy bidding? (&#039;&#039;being tempered&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Verdfolnir:&#039;&#039;&#039; Glory be to the Fury... (&#039;&#039;being tempered&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; To me, my loyal servants! (&#039;&#039;Wrath of the Heavens&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; The power is mine! (&#039;&#039;Wrath of the Heavens cast finishes&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Ignasse? (red double ponytail):&#039;&#039;&#039; You are mine! (&#039;&#039;Spiral Pierce&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Vellguine? (yellow double ponytail):&#039;&#039;&#039; None shall escape! (&#039;&#039;Spiral Pierce&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Charibert:&#039;&#039;&#039; I will turn you into ash! (&#039;&#039;Altar Pyre&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; Blood and steel! (&#039;&#039;Empty Dimension&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Tell me, Warrior of Light. How do you propose to end this conflict? (&#039;&#039;after casting Ancient Quaga&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; To me, my loyal servants! (&#039;&#039;Death of the Heavens&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; The glory is mine! (&#039;&#039;Death of the Heavens cast finishes&#039;&#039;, &#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Guerrique:&#039;&#039;&#039; Yah! (&#039;&#039;Heavy Impact&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Zephirin:&#039;&#039;&#039; You defy the only rightful god! (&#039;&#039;Spear of the Fury&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Charibert:&#039;&#039;&#039; Filthy rats! (&#039;&#039;preparing Heavensflame&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Grinnaux:&#039;&#039;&#039; Begone, pests! (&#039;&#039;Faith Unmoving&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Ser Noudenet:&#039;&#039;&#039; Heavens rain death upon you! (&#039;&#039;Holy Meteor&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; If you believe that eliminating me will undo a thousand years of strife and suffering, then you are a fool. (&#039;&#039;Heavenly Heel&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; I yield... Have mercy, I beg you... (&#039;&#039;upon being brought below 3% health&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Hmph, your compassion will be the end of you... (&#039;&#039;if spared&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 6&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wandering Minstrel:&#039;&#039;&#039; A single life can alter the course of history... Enslaved by an ancient relic, the great wyrm Hraesvelgr descended upon Ishgard at his vengeful brother&#039;s side. (&#039;&#039;introduction&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Nidhogg:&#039;&#039;&#039; Wriggling maggots! I shall grind you to paste in my jaws! (&#039;&#039;first appearance&#039;&#039;)&lt;br /&gt;
::&#039;&#039;&#039;Dragonspeak transcription:&#039;&#039;&#039; Mykh errn! (&#039;&#039;&#039;voice acted&#039;&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Hraesvelgr:&#039;&#039;&#039; I swore to Shiva-swore that I would not take the lives of men... Stop me, I prithee! (&#039;&#039;Akh Afah&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Hraesvelgr:&#039;&#039;&#039; I thank thee, Servant of Hydaelyn... Now I may go to be with my beloved...&lt;br /&gt;
:&#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Estinien! (&#039;&#039;entering the field&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Estinien:&#039;&#039;&#039; Graaaaaarrrghhh! (&#039;&#039;Resentment&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Hahahaha! By the power of mine enemy&#039;s eyes, I am become a god eternal! (&#039;&#039;entering the field&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Will there never be peace between man and dragon...? (&#039;&#039;King Thordan absorbs the eyes of Nidhogg and Hraesvelgr&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; We must see Estinien to safety! (&#039;&#039;running to Estinien&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 7&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wandering Minstrel:&#039;&#039;&#039; Thus did a dreadful new divinity arise-one endowed with the nigh-irrepressible life force of two great wyrms... (&#039;&#039;introduction&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Dragon-king Thordan:&#039;&#039;&#039; O Ascalon! Purge the tainted with the light of sorrow immeasurable! (&#039;&#039;Exaflare&#039;s Edge&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Dragon-king Thordan:&#039;&#039;&#039; O Ascalon! Consign the wicked with the light of rancor unquenchable! (&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Dragon-king Thordan:&#039;&#039;&#039; O Ascalon! Scorch the earth with the light of regret unfathomable! (&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;)&lt;br /&gt;
:&#039;&#039;&#039;Dragon-king Thordan:&#039;&#039;&#039; Your time is come! Eyes of mine enemy, bring oblivion unto the unbelievers! (&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending Cutscene&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Wandering Minstrel:&#039;&#039;&#039; So ends an alternate chapter in their tale. What lessons, dear listener, might we derive from this Dragonsong reimagined? Be it that of man or dragon, all life is precious, and the loss of loved ones shall ever darken the hearts of those left behind. Yet death is not the end of what was wrought. The memories forged, the affection shared, the hope inherited... Such things grant us the strength to walk unto the morrow, and there is no greater proof of this than the Warrior of Light&#039;s journey. From the fantastical works of a wandering minstrel. &#039;&#039;Heavensward: A Reimagining&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1: Vault Knights|The Heavens&#039; Ward}}&lt;br /&gt;
{{music table row|Phase 2: King Thordan|Heroes}}&lt;br /&gt;
{{music table row|Phase 3: Nidhogg|Freefall}}&lt;br /&gt;
{{music table row|Phase 4: The Eyes&amp;lt;br&amp;gt;Ending Cutscene|Contention}}&lt;br /&gt;
{{music table row|Phase 4 Enrage|Primogenitor}}&lt;br /&gt;
{{music table row|Intermission|Hallowed Halls}}&lt;br /&gt;
{{music table row|Phase 5: Dark King Thordan|Heavensward}}&lt;br /&gt;
{{music table row|Phase 6: Nidhogg and Hraesvelgr|Dragonsong}}&lt;br /&gt;
{{music table row|Phase 7: Dragon-king Thordan|Revenge Twofold (Orchestral Version)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
DSR.png&lt;br /&gt;
DSR boss.png&lt;br /&gt;
DSR phase 1.png&lt;br /&gt;
DSR phase 6.jpg&lt;br /&gt;
Dragon-king Thordan render.png&lt;br /&gt;
File:All Ultimates Weapons.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*On June 16, 2022, the encounter was cleared using only one healer and five DPS instead of the usual two healers and four DPS. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Jh9r53b6q_c&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Thordan in phase two can be kited infinitely around the arena, as he is not faster than player characters.&amp;lt;ref&amp;gt;https://www.twitch.tv/nanoiris/clip/FrozenNaivePicklesTebowing-9TbEIfxC_FASW9ii&amp;lt;/ref&amp;gt; He will not initiate any mechanics or attacks unless he is in melee range, due to how mechanics are programmed in the phase.&amp;lt;ref&amp;gt;https://www.reddit.com/r/ffxivdiscussion/comments/1send2d/highend_content_megathread_74_week_seventeen/of5ruq5/&amp;lt;/ref&amp;gt; Players are able to damage Thordan freely while he is being kited.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&#039;&#039;&#039;[https://ultistrats.com/guides/dsr/ North America Party Finder Strategies]&#039;&#039;&#039;&lt;br /&gt;
*Phase 1: The Vault Knights&lt;br /&gt;
**Playstation knockback:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dsr p1.png|200px]]&lt;br /&gt;
**Planar Prison: &amp;quot;HMRT EWEW&amp;quot;&lt;br /&gt;
***First, the healers take the protean cleaves south, then go east to drop their puddles.&lt;br /&gt;
***Second, melee DPS take their protean cleaves south, then go west to drop their puddles.&lt;br /&gt;
***Third, ranged DPS take their protean cleaves south, then go east to drop their puddles.&lt;br /&gt;
***Finally, tanks take their protean cleaves south, then go west to drop their puddles.&lt;br /&gt;
&lt;br /&gt;
*Phase 2: King Thordan&lt;br /&gt;
**[https://ff14.toolboxgaming.space/?id=175561044175561&amp;amp;preview=1 Strength of the Ward]&lt;br /&gt;
***Please note that the toolbox is inaccurate for waymarks and group priorities.&lt;br /&gt;
***Waymarks: Placed on cardinals and intercardinals, but starting from north going clockwise, the order is ABCD1234, not A1B2C3D4&lt;br /&gt;
***Group priorities: G1 NW CCW (Numbers); G2 N CW (Letters)&lt;br /&gt;
**[https://ff14.toolboxgaming.space/?id=840061660351561&amp;amp;preview=1 Sanctity of the Ward Part 1: Dashes]&lt;br /&gt;
***G1 away from dark knight&lt;br /&gt;
***G2 towards dark knight&lt;br /&gt;
***Role swap for sword markers&lt;br /&gt;
**[https://ff14.toolboxgaming.space/?id=050062490351561&amp;amp;preview=1 Sanctity of the Ward Part 2: Meteors and Towers]&lt;br /&gt;
&lt;br /&gt;
*Phase 3: [https://ff14.toolboxgaming.space/?id=375562215175561&amp;amp;preview=1#4 Nidhogg]&lt;br /&gt;
**Up arrow debuff stands east&lt;br /&gt;
**Down arrow debuff stands west&lt;br /&gt;
**Arrow priority overrides initial positions&lt;br /&gt;
&lt;br /&gt;
*Phase 4: [https://raidplan.io/plan/8z6l3K14M-v5NOnz Eyes]&lt;br /&gt;
**Melees and tanks will walk to ranged players to pass, after popping yellow orb.&lt;br /&gt;
&lt;br /&gt;
*Phase 5: Dark King Thordan&lt;br /&gt;
**[https://ff14.toolboxgaming.space/?id=055565203865561&amp;amp;preview=1 Wrath of the Heavens]&lt;br /&gt;
**[https://ff14.toolboxgaming.space/?id=655564591965561&amp;amp;preview=1 Death of the Heavens]&lt;br /&gt;
**[https://cdn.discordapp.com/attachments/991078812903165982/1137091025287008326/edit.png Earthquake dodges for DotH]&lt;br /&gt;
&lt;br /&gt;
*Phase 6: [https://ff14.toolboxgaming.space/?id=426762112878561&amp;amp;preview=1 Nidhogg and Hraesvelgr]&lt;br /&gt;
**Group 1 initially attacks Nidhogg and stacks north for Akh Afah. Group 2 initially attacks Hraesvelgr and stacks south for Akh Afah.&lt;br /&gt;
**Mortal Vow pass order: XTTMR&lt;br /&gt;
**NOTE: Party Finder groups in North America and Europe expect the use of an &amp;quot;automarker&amp;quot; (AM, &amp;quot;Allagan Melon&amp;quot;) third party tool to simplify the Wroth Flames mechanic. There are Terms of Service-friendly ways of resolving this mechanic (e.g., [[Sign#Useful macros|self-marking macros]]), although such use is extremely rare in Party Finder and more suitable in a static environment.&lt;br /&gt;
**Wyrmsbreath 2 in the toolbox is outdated as &amp;quot;[https://media.discordapp.net/attachments/968960770551463976/1047711267902738522/CB593476-1DDF-4A21-9A47-5FF6FB316150.png Static WB2]&amp;quot; is now the preferred strategy.&lt;br /&gt;
&lt;br /&gt;
*Phase 7: [https://ff14.toolboxgaming.space/?id=448767858029561&amp;amp;preview=1 Dragon-king Thordan]&lt;br /&gt;
**Please note that Party Finder uses the &amp;quot;611&amp;quot; strategy for Akh Morn&#039;s Edge, which is not reflected in the toolbox.&lt;br /&gt;
**Akh Morn 1: Group 1 northwest red tower, group 2 northeast red tower, tanks south blue tower&lt;br /&gt;
**Akh Morn 2/3: Party northwest red tower, invulning tank south blue tower, non-invulning tank northeast red tower&lt;br /&gt;
&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1sUEuFDGa_Qg4SYHo4y7b4oEvUGvmhkUMn2rPdXdWEo0/edit#gid=1960553822 Mitigation spreadsheet]&lt;br /&gt;
*[https://github.com/WCGH/Dragonsong-Sim/releases Downloadable offline simulator for phase 3, 5, and 6]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Corps-a-corps_(PvP)&amp;diff=1277262</id>
		<title>Corps-a-corps (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Corps-a-corps_(PvP)&amp;diff=1277262"/>
		<updated>2026-04-09T15:06:57Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Rushes target and delivers an attack with a potency of 3,000.&lt;br /&gt;
| facts = {{action fact|additional|Afflicts target with Monomachy}}{{action fact|Monomachy Effect|Increases damage dealt to target by 10% while lowering damage taken from target by 10%}}{{action fact|duration|8}}{{action fact|Maximum Charges|2}}{{action fact|Cannot be executed while bound.}}&lt;br /&gt;
| acquired = red mage&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 16&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 0&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| movement = true&lt;br /&gt;
| pvp = y&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is highly recommended to always have the effect of {{status effect|debuff|file:Monomachy_debuff.png}} &#039;&#039;&#039;Monomachy&#039;&#039;&#039; applied to opponents before executing bursts. The effect of {{status effect|buff|file:Displacement_buff.png}} [[Displacement (PvP)|Displacement]] will stack with Monomachy, further encouraging high potency actions such as {{aicon|Scorch (PvP)|Scorch}} or {{aicon|Prefulgence (PvP)|Prefulgence}} to be executed in succession.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Recast time has been increased from 15 to 16 seconds.&lt;br /&gt;
**Potency has been reduced from 4,000 to 3,000.&lt;br /&gt;
**Monomachy duration has been increased from 7 to 8 seconds.}}&lt;br /&gt;
*{{patch|6.11a|Damage reduction has been changed from 20% to 10%.}}&lt;br /&gt;
*{{patch|6.1|&lt;br /&gt;
**Potency has been increased from 800 to 4,000.&lt;br /&gt;
**The additional effect &amp;quot;Heavy +50%&amp;quot; has been removed.&lt;br /&gt;
**The additional effect &amp;quot;Afflicts target with Monomachy&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|5.2|The additional effect &amp;quot;Heavy +50%&amp;quot; has been added, with a duration of 5 seconds.}}&lt;br /&gt;
*{{patch|5.1|The additional effect &amp;quot;Heavy +50%&amp;quot; has been removed.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Potency has been increased from 750 to 800.&lt;br /&gt;
**The additional effect &amp;quot;Afflicts target with Heavy for 3 seconds if suffering from a Monomachy effect inflicted by you&amp;quot; has been removed.&lt;br /&gt;
**The additional effect &amp;quot;Heavy +50%&amp;quot; has been added.&lt;br /&gt;
**Now has a maximum of 2 charges.&lt;br /&gt;
**Recast time has been increased from 10 to 30 seconds.}}&lt;br /&gt;
*{{patch|4.3|The additional effect &amp;quot;inflicts target with Heavy for 3 seconds if suffering from a Monomachy effect inflicted by you&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|4.2|The additional effect has been removed.}}&lt;br /&gt;
*{{patch|4.1|The additional effect &amp;quot;reduces recast time by 5s if used on target suffering from a Monomachy effect inflicted by you&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Resolution_(PvP)&amp;diff=1277261</id>
		<title>Resolution (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Resolution_(PvP)&amp;diff=1277261"/>
		<updated>2026-04-09T14:58:50Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added a notes section and added how this action snapshots late.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[PvP]] action|the [[PvE]] action|Resolution|the landmark|Resolution (landmark)}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 8,000 to all enemies in a straight line before you.&lt;br /&gt;
| facts = {{action fact|additional|Silence}}{{action fact|duration|2}}{{action fact|This action does not share a recast timer with any other actions.}}&lt;br /&gt;
| acquired = red mage&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 20&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 25&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = line&lt;br /&gt;
| pvp = n&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The effects of this action are applied (i.e. snapshotted) late. Red mages can (accidentally) change their position quickly with {{aicon|Corps-a-corps (PvP)|Corps-a-corps}} or {{aicon|Displacement (PvP)|Displacement}} to change the angle this action is executed in.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|&lt;br /&gt;
**The time between action execution and effect activation has been shortened.&lt;br /&gt;
**The effects and/or motions of this action have been adjusted.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**The silence effect no longer requires White Shift, which has been removed.&lt;br /&gt;
**The Black Shift bind effect has been removed.}}&lt;br /&gt;
*{{patch|6.11|Silence duration while under the effect of White Shift has been reduced from 3 to 2 seconds.}}&lt;br /&gt;
*{{patch|6.1}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zantetsuken_(PvP)&amp;diff=1277050</id>
		<title>Zantetsuken (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zantetsuken_(PvP)&amp;diff=1277050"/>
		<updated>2026-04-09T04:43:37Z</updated>

		<summary type="html">&lt;p&gt;Opini: Removed some icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.&lt;br /&gt;
| facts = {{action fact|If target is afflicted with [[Hissatsu: Chiten (PvP)|Kuzushi]], deals damage equal to 100% of their maximum HP.}}{{action fact|Ignores the effects of [[Guard (PvP)|Guard]] when dealing damage.}}{{action fact|The additional effect of [[Hissatsu: Chiten (PvP)|Kuzushi]] cannot be applied to players riding a machina and non-player combatants.}}{{action fact|Can only be executed when the limit gauge is full.}}{{action fact|Gauge Charge Time|120s}}{{action fact|Cannot be executed while bound.}}&lt;br /&gt;
| acquired = samurai&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = Limit Break&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 10&lt;br /&gt;
| range = 20&lt;br /&gt;
| radius = 5&lt;br /&gt;
| actions = Hissatsu: Chiten (PvP)&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = targeted circle&lt;br /&gt;
| movement = true&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action inflicts 100% of the target&#039;s &#039;&#039;base&#039;&#039; maximum HP if the target is afflicted with {{status effect|debuff|File:Kuzushi.png}} [[Hissatsu: Chiten (PvP)|Kuzushi]]; targets with a shield surpassing their base maximum HP will survive. &lt;br /&gt;
** Kuzushi is applied to attackers if the samurai is under the effect of {{status effect|buff|File:Chiten.png}} [[Hissatsu: Chiten (PvP)|Chiten]].&lt;br /&gt;
** The damage dealt through this method is [[File:Unique Damage.png|20px|link=]] [[Damage Types#Unique|unique]], meaning it cannot be mitigated by any means (i.e. {{aicon|Guard (PvP)|Guard}}), with the exception of barrier effects.&lt;br /&gt;
* Damage dealt to targets not under the effect of Kuzushi can be mitigated normally, with the exception of {{status effect|buff|file:Guard_PvP_buff.png}} Guard.&lt;br /&gt;
* Opponents who are immune (i.e. {{PLD}} [[paladin]]s under the effect of {{status effect|buff|File:Hallowed_Ground_Buff.png}} [[Phalanx (PvP)|Hallowed Ground]] from {{aicon|Phalanx (PvP)|Phalanx}}) will not take damage from this action, even if they are under the effect of Kuzushi.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.16|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|6.1|Added, replacing {{action icon|Raw Destruction (PvP)}}.}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hissatsu:_Chiten_(PvP)&amp;diff=1277049</id>
		<title>Hissatsu: Chiten (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hissatsu:_Chiten_(PvP)&amp;diff=1277049"/>
		<updated>2026-04-09T04:41:45Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added a counterpoint on how players may focus samurais with LB ready if they have Kuzushi. Added how samurais can purposely take AoE damage and apply Kuzushi.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| icon = Hissatsu Chiten (PvP).png&lt;br /&gt;
| description = Reduces damage taken by 33% and delivers an attack with a potency of 4,000 every time you suffer damage.&lt;br /&gt;
| facts = {{action fact|duration|4}}{{action fact|additional|Afflicts target with Kuzushi}}{{action fact|Kuzushi Effect|Increases damage you deal target by 25%}}{{action fact|duration|4}}{{action fact|additional|Grants [[Zanshin (PvP)|Zanshin]] Ready}}{{action fact|duration|10}}{{action fact|※Action changes to [[Zanshin (PvP)|Zanshin]] upon execution.}}&lt;br /&gt;
| acquired = Samurai&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 24&lt;br /&gt;
| actions = Zanshin (PvP), Zantetsuken (PvP)&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action pairs with {{aicon|Zantetsuken (PvP)|Zantetsuken}} to deliver an AoE attack equaling 100% base HP to targets afflicted with {{status effect|debuff|File:Kuzushi.png}} Kuzushi.&lt;br /&gt;
* As Kuzushi can only be inflicted to anyone who attacks the [[samurai]], opponents will refrain from attacking them while {{status effect|buff|File:Chiten.png}} Chiten is active.&lt;br /&gt;
** Inversely, opponents under the effect of Kuzushi while Zantetsuken is available may choose to focus the samurai. This is more visible in [[Crystalline Conflict]] where every player can see other players&#039; limit break gauges.&lt;br /&gt;
** Clever samurai players may choose to take some damage from enemy AoE actions, allowing them to apply Kuzushi to them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.3|&lt;br /&gt;
**Reduction to damage taken has been increased from 25% to 33%.&lt;br /&gt;
**Effect potency of Kuzushi has been increased from 20% to 25%.&lt;br /&gt;
**The Hissatsu: Chiten status now has an unique visual effect.}}&lt;br /&gt;
*{{patch|7.15|Potency of counter attacks has been reduced from 6,000 to 4,000.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Recast time has been reduced from 25 to 24 seconds.&lt;br /&gt;
**Potency has been increased from 2,000 to 6,000.&lt;br /&gt;
**Counterattack duration has been reduced from 5 to 4 seconds.&lt;br /&gt;
**Kuzushi effect has been reduced from 25% to 20%.&lt;br /&gt;
**The additional effect &amp;quot;Grants Zanshin Ready&amp;quot; has been added with a duration of 10 seconds.&lt;br /&gt;
**Action now changes to Zanshin upon execution.}}&lt;br /&gt;
*{{patch|6.4|Kuzushi effect duration has been increased from 3 to 4 seconds.}}&lt;br /&gt;
*{{patch|6.2|&lt;br /&gt;
**Recast time has been reduced from 30 to 25 seconds.&lt;br /&gt;
**Fixed an issue wherein the counter effect of this action was affected by opponent&#039;s status effects.&lt;br /&gt;
**Fixed an issue wherein the counter effect of this action could not be triggered under certain conditions.}}&lt;br /&gt;
*{{patch|6.11|Reduction to damage taken has been changed from 50% to 25%.}}&lt;br /&gt;
*{{patch|6.1|&lt;br /&gt;
**Potency has been increased from 1,200 to 2,000.&lt;br /&gt;
**The effect &amp;quot;counters up to the next 5 attacks&amp;quot; has been changed to &amp;quot;delivers an attack with a potency of 2,000 every time you suffer damage.&amp;quot;&lt;br /&gt;
**Kenki Gauge cost has been removed.&lt;br /&gt;
**The additional effect &amp;quot;Afflicts target with Kuzushi&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|5.3|Potency has been increased from 1,000 to 1,200.}}&lt;br /&gt;
*{{patch|5.1|Increase to Kenki Gauge has been reduced from 10 to 5.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Counter bonus has been increased from 5 to 10.&lt;br /&gt;
**Kenki Gauge cost has been increased from 20 to 25.&lt;br /&gt;
**Effect duration has been increased from 5 to 6 seconds.&lt;br /&gt;
**Maximum number of counters increased from 3 to 5.}}&lt;br /&gt;
*{{patch|4.06a|&lt;br /&gt;
**Kenki Gauge cost reduced from 25 to 20.&lt;br /&gt;
**Potency increased from 750 to 1,000.}}&lt;br /&gt;
*{{patch|4.05|Counter potency reduced from 1,000 to 750.}}&lt;br /&gt;
*{{patch|4.0}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &#039;&#039;&#039;Hissatsu: Chiten&#039;&#039;&#039; (必殺:知天) can be translated as &#039;&#039;&#039;Deadly Technique: Knowledge of Heaven&#039;&#039;&#039;, referring to a technique or state of mind that involves deep insight or mastery of a high or superior power. The additional effect of &#039;&#039;&#039;Kuzushi&#039;&#039;&#039; (崩し) is the concept in the Japanese martial arts of disrupting an opponent&#039;s center of gravity. It is typically the first step before executing a throw or takedown, ensuring that the opponent cannot resist effectively.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Advent_of_Chocobastion_(PvP)&amp;diff=1277043</id>
		<title>Advent of Chocobastion (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Advent_of_Chocobastion_(PvP)&amp;diff=1277043"/>
		<updated>2026-04-09T03:55:13Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added gameplay relevant notes. Updated info box. Fixed grammar and added icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Render a fat chocobo, knocking back all enemies within range 15 yalms.&lt;br /&gt;
| facts = {{action fact|additional|Creates a Chocobastion at your feet, reducing damage taken by 25% while increasing HP recovered by healing actions by 25% for self and all party members within the area}}{{action fact|duration|15}}{{action fact|additional|Grants [[Star Prism (PvP)|Starstruck]]}}{{action fact|duration|15}}{{action fact|Can only be executed when the limit gauge is full.}}{{action fact|Gauge Charge Time|105s}}&amp;lt;br&amp;gt;{{action fact|※Action changes to [[Star Prism (PvP)|Star Prism]] upon execution.}}&lt;br /&gt;
| acquired = Pictomancer&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = Limit Break&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 10&lt;br /&gt;
| range = &lt;br /&gt;
| radius = 8&lt;br /&gt;
| actions = Star Prism (PvP)&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| pvp = yn&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Although the Chocobastion is visible to all alliance members, only those in the same party as the pictomancer will gain the effect of {{status effect|buff|file:Chocobastion_buff.png}} &#039;&#039;&#039;Chocobastion&#039;&#039;&#039;.&lt;br /&gt;
* This action has a lengthy animation lock, being roughly 2.2 seconds. It is thus not recommended to place the Chocobastion in very close proximity to opponents. &lt;br /&gt;
** Due to the potent effects of {{aicon|Star Prism (PvP)|Star Prism}} in conjunction with a possible upcoming burst, clever opponents may prioritize the pictomancer during the animation lock of this action.&lt;br /&gt;
** To minimize this risk in [[Crystalline Conflict]], the Chocobastion can be placed in the path of the [[Tactical Crystal]] or near it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.1|Effect range of knockback has been increased from 10 to 15 yalms.}}&lt;br /&gt;
*{{patch|7.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Chocobastion_buff.png&amp;diff=1277041</id>
		<title>File:Chocobastion buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Chocobastion_buff.png&amp;diff=1277041"/>
		<updated>2026-04-09T03:52:03Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tactical_Crystal&amp;diff=1277039</id>
		<title>Tactical Crystal</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tactical_Crystal&amp;diff=1277039"/>
		<updated>2026-04-09T03:45:57Z</updated>

		<summary type="html">&lt;p&gt;Opini: Redirected page to Crystalline Conflict#Victory Conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Crystalline Conflict#Victory Conditions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Displacement_(PvP)&amp;diff=1277036</id>
		<title>Displacement (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Displacement_(PvP)&amp;diff=1277036"/>
		<updated>2026-04-09T03:25:13Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added a notes section and added gameplay-relevant notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 3,000.&lt;br /&gt;
| facts = {{action fact|additional|15-yalm backstep.}}{{action fact|additional|Increases damage and healing potency of next spell cast by 15%.}}{{action fact|duration|10}}{{action fact|Maximum Charges|2}}{{action fact|Cannot be executed while bound.}}&lt;br /&gt;
| acquired = red mage&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 16&lt;br /&gt;
| range = 5&lt;br /&gt;
| radius = 0&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| movement = true&lt;br /&gt;
| pvp = y&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Due to their high potencies, it is highly recommended to always have the effect of {{status_effect|buff|file:Displacement_buff.png}} Displacement before executing {{aicon|Scorch (PvP)|Scorch}}, {{aicon|Prefulgence (PvP)|Prefulgence}}, or {{aicon|Resolution (PvP)|Resolution}} if neither of those actions are available.&lt;br /&gt;
* While Scorch&#039;s potency and damage over time potency will be increased, red mages should consider if the heal from Prefulgence may be more beneficial. It is not recommended to consume both charges of Displacement for both actions within the same encounter if an escape may be needed.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.11|Increase to damage and healing potency of next spell cast has been reduced from 20% to 15%.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Recast time has been increased from 15 to 16 seconds.&lt;br /&gt;
**Potency has been reduced from 4,000 to 3,000.&lt;br /&gt;
**The additional effect &amp;quot;Grants Manafication&amp;quot;, which increased the damage to the next spell cast by 20%, has been replaced with &amp;quot;Increases damage and healing potency of next spell cast by 20%&amp;quot;.}}&lt;br /&gt;
*{{patch|6.11a|Fixed an issue wherein the additional effect of this action erroneously increased the healing potency of the limit break Southern Cross.}}&lt;br /&gt;
*{{patch|6.1|&lt;br /&gt;
**Potency has been increased from 800 to 4,000.&lt;br /&gt;
**The additional effect &amp;quot;Bind&amp;quot; has been removed.&lt;br /&gt;
**The additional effect &amp;quot;Grants Manafication&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|5.2|The additional effect &amp;quot;Bind&amp;quot; has been added, with a duration of 3 seconds.}}&lt;br /&gt;
*{{patch|5.15|Fixed an issue wherein using this action would also trigger the cooldown of {{action icon|Corps-a-corps (PvP)}}.}}&lt;br /&gt;
*{{patch|5.1|The additional effect &amp;quot;Bind&amp;quot; has been removed.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Potency has been increased from 750 to 800.&lt;br /&gt;
**The additional effect &amp;quot;Binds target for 2 seconds if suffering from a Monomachy effect inflicted by you&amp;quot; has been removed.&lt;br /&gt;
**The additional effect &amp;quot;Bind&amp;quot; has been added.&lt;br /&gt;
**Now has a maximum of 2 charges.&lt;br /&gt;
**Recast time has been increased from 10 to 30 seconds.}}&lt;br /&gt;
*{{patch|4.3|The additional effect &amp;quot;binds target for 2 seconds if suffering from a Monomachy effect inflicted by you&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|4.2|The additional effect has been removed.}}&lt;br /&gt;
*{{patch|4.1|The additional effect &amp;quot;reduces recast time by 5s if used on target suffering from a Monomachy effect inflicted by you&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Displacement_buff.png&amp;diff=1277033</id>
		<title>File:Displacement buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Displacement_buff.png&amp;diff=1277033"/>
		<updated>2026-04-09T03:20:42Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Prefulgence_(PvP)&amp;diff=1277030</id>
		<title>Prefulgence (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Prefulgence_(PvP)&amp;diff=1277030"/>
		<updated>2026-04-09T03:15:22Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added a notes section and added gameplay-relevant notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it.&lt;br /&gt;
| facts = {{action fact|additional|Restores own HP}}{{action fact|cure|10,000}}{{Action fact|additional|Restores HP of party members near target}}{{action fact|cure|10,000}}{{action fact|Can only be executed while under the effect of [[Embolden (PvP)|Prefulgence]].}}&lt;br /&gt;
| acquired = red mage&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 2.4&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 5&lt;br /&gt;
| actions = Embolden (PvP)&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = targeted circle&lt;br /&gt;
| pvp = y&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is highly recommended to execute this action in conjunction with {{aicon|Displacement (PvP)|Displacement}} due to its high burst damage and healing.&lt;br /&gt;
* Only the red mage&#039;s party members will be healed from the secondary healing effect from this action; the red mage who executed this action and alliance members will not receive this heal.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.3|Graphical effects have been adjusted to improve visibility.}}&lt;br /&gt;
*{{patch|7.11|&lt;br /&gt;
**Potency has been reduced from 12,000 to 10,000.&lt;br /&gt;
**Healing potency on self has been reduced from 12,000 to 10,000.&lt;br /&gt;
**Healing potency on party members has been reduced from 12,000 to 10,000.}}&lt;br /&gt;
*{{patch|7.1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scorch_(PvP)&amp;diff=1277029</id>
		<title>Scorch (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scorch_(PvP)&amp;diff=1277029"/>
		<updated>2026-04-09T03:08:53Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added notes section and added gameplay-relevant notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.&lt;br /&gt;
| facts = {{action fact|Combo Action|Enchanted Redoublement}}{{action fact|additional|Damage over time}}{{action fact|potency|4,000}}{{action fact|duration|6}}{{action fact|※This action cannot be assigned to a hotbar.}}&lt;br /&gt;
| acquired = red mage&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 2.4&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 5&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = targeted circle&lt;br /&gt;
| pvp = y&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Red mage&#039;s enchanted melee combo in PvP is unremarkable due to its low potencies (even in bursts) and relatively high risk when engaging multiple opponents. It should thus be used &#039;&#039;as needed&#039;&#039; for sustained damage after bursts, to sustain against one or two opponents, or to bypass {{aicon|Guard (PvP)|Guard}}. {{aicon|Scorch (PvP)|Scorch}} should still ideally be ready for execution in preparation for bursts due to its high potency, however.&lt;br /&gt;
* If Scorch is available, it should be prioritized over {{aicon|Prefulgence (PvP)|Prefulgence}} and {{aicon|Resolution (PvP)|Resolution}} with {{aicon|Displacement (PvP)|Displacement}}. It is important to consider if the healing from Prefulgence would be a higher priority, however.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.1|Re-added with entirely reworked effects.}}&lt;br /&gt;
*{{patch|6.1|Removed.}}&lt;br /&gt;
*{{patch|5.18|Fixed an issue wherein using this action would cancel the Dualcast status effect.}}&lt;br /&gt;
*{{patch|5.0|Added with the original description: &amp;quot;Deals unaspected damage to target. Combo action: Verflare or Verholy. Potency: 3000 (single target). Additional Effect: &amp;quot;Increases both Black Mana and White Mana by 10.&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Monomachy_debuff.png&amp;diff=1277028</id>
		<title>File:Monomachy debuff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Monomachy_debuff.png&amp;diff=1277028"/>
		<updated>2026-04-09T03:07:17Z</updated>

		<summary type="html">&lt;p&gt;Opini: Applied by Corps-a-corps (PvP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Applied by Corps-a-corps (PvP)&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bio_II&amp;diff=1276582</id>
		<title>Bio II</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bio_II&amp;diff=1276582"/>
		<updated>2026-04-07T18:31:59Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added other uses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the retired {{ACN}} [[arcanist]] action|the identical {{SCH}} [[scholar]] action|Bio II (scholar)}}&lt;br /&gt;
{{retired|patch=6.0}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage over time.&lt;br /&gt;
| facts = {{action fact|potency|30}}{{action fact|duration|30}}&lt;br /&gt;
| acquired = arcanist&lt;br /&gt;
| level = 26&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 600&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| retired = true&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bio 2.jpg|Bio II animation sequence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|Removed.}}&lt;br /&gt;
*{{patch|5.05|The delay before the detrimental status is applied has been reduced.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**MP cost has been set at 600 MP.&lt;br /&gt;
**Damage over time potency has been reduced from 35 to 30.}}&lt;br /&gt;
*{{patch|4.0|Cast time has been made instant.}}&lt;br /&gt;
*{{patch|3.22|The duration has been reduced from 30 to 18 seconds (PvP only).}}&lt;br /&gt;
*{{patch|2.3|MP cost has been reduced.}}&lt;br /&gt;
*{{patch|2.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bio&amp;diff=1276581</id>
		<title>Bio</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bio&amp;diff=1276581"/>
		<updated>2026-04-07T18:30:45Z</updated>

		<summary type="html">&lt;p&gt;Opini: Replaced see also with other uses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the retired {{ACN}} [[arcanist]] action|the identical {{SCH}} [[scholar]] action|Bio (scholar)}}&lt;br /&gt;
{{retired|patch=6.0}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage over time.&lt;br /&gt;
| facts = {{action fact|potency|20}}{{action fact|duration|30}}&lt;br /&gt;
| acquired = arcanist&lt;br /&gt;
| level = 2&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 400&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| traits = &lt;br /&gt;
| actions =&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| retired = true&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bio.jpg|Casting Bio.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|Removed.}}&lt;br /&gt;
*{{patch|5.05|The delay before the detrimental status is applied has been reduced.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**MP cost has been set at 400 MP.&lt;br /&gt;
**Damage over time potency has been reduced from 40 to 20.&lt;br /&gt;
**Effect duration has been increased from 18 to 30 seconds.}}&lt;br /&gt;
*{{patch|3.22|The duration has been reduced from 18 to 12 seconds (PvP only).}}&lt;br /&gt;
*{{patch|2.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hagakure&amp;diff=1276545</id>
		<title>Hagakure</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hagakure&amp;diff=1276545"/>
		<updated>2026-04-07T17:22:50Z</updated>

		<summary type="html">&lt;p&gt;Opini: Reworded and elaborated on some sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Converts [[Setsu]], [[Getsu]], and [[Ka]] into [[Kenki]]. Each [[Sen]] converted increases your [[Kenki Gauge]] by 10. Can only be executed if under the effect of at least one of the three statuses.&lt;br /&gt;
| acquired = Samurai&lt;br /&gt;
| level = 68&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action can be used to purposely slow a samurai&#039;s one-minute rotation to aid in aligning important actions within burst windows. This is done ahead of time by converting only [[Setsu]] with {{aicon|Yukikaze}} before any more [[Sen]] is generated. &lt;br /&gt;
** Filler GCDs in samurai rotations are less prevalent as of [[patch 7.05]] for casual play styles, because {{aicon|Tsubame-gaeshi}} no longer has a cooldown and can be executed after every cast of {{aicon|Iaijutsu}} (with the exception of {{aicon|Higanbana}}). Hagakure nonetheless remains helpful for optimization purposes in high-end content.&lt;br /&gt;
* This action can also be used to convert all three Sen for a trash mob section after a boss, granting a use of {{aicon|Hissatsu: Kyuten}} and not being forced to execute {{aicon|Midare Setsugekka}} on a singular mob before using AoE actions.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|5.1|Increase to Kenki Gauge has been changed from 5 to 10.}}&lt;br /&gt;
*{{patch|5.05|Re-added.}}&lt;br /&gt;
*{{patch|5.0|Removed and replaced by {{action icon|Ikishoten}}.}}&lt;br /&gt;
*{{patch|4.0}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hagakure 葉隠（はがくれ）means &amp;quot;Hidden Blade&amp;quot; in an obsolete poetic way.&lt;br /&gt;
* Before the changes to {{aicon|Tsubame-gaeshi}} in [[patch 7.05]], knowing how to align every cast of {{aicon|Midare Setsugekka}} every minute with Tsubame-gaeshi was important to samurai&#039;s damage output, as Tsubame-gaeshi could have only been executed immediately following an {{aicon|Iaijutsu}}. In the case that all three [[Sen]] were received before Tsubame-gaeshi came off of cooldown, the samurai would either do nothing for a few GCDs or execute Midare Setsugekka early, drifting usages of Tsubame-gaeshi. Hagakure, in addition to Enhanced {{aicon|Enpi}} granted by {{aicon|Hissatsu: Yaten}} would serve as &amp;quot;filler&amp;quot; GCDs to better help keep Tsubame-gaeshi off of cooldown, ideally without drifting or losing usages of it.&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Relentless_Rush_(PvP)&amp;diff=1276438</id>
		<title>Relentless Rush (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Relentless_Rush_(PvP)&amp;diff=1276438"/>
		<updated>2026-04-07T04:09:20Z</updated>

		<summary type="html">&lt;p&gt;Opini: Updated infobox. Added a note on the delay before Terminal Trigger can be executed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Relentless Rush (PvP)&lt;br /&gt;
| description = Unleashes a flurry of blade strikes on nearby enemies, dealing damage over time with a potency of 4,500 and reducing damage taken by 25% until effect expires.&lt;br /&gt;
| facts = {{action fact|duration|4}}{{action fact|Activates [[Terminal Trigger (PvP)|Terminal Trigger]] when effect duration expires.}}{{action fact|additional|Afflicts target with ``Relentless Shrapnel``, increasing target&#039;s damage taken by 5%}}&lt;br /&gt;
| facts-2 = {{action fact|duration|6}}{{action fact|Maximum Stacks|5}}{{action fact|Can be executed while moving.&amp;lt;br&amp;gt;Can only be executed when the limit gauge is full.}}{{action fact|Gauge Charge Time|60s}}&amp;lt;br&amp;gt;{{action fact|※Action changes to ```Terminal Trigger``` upon execution.}}&lt;br /&gt;
| acquired = gunbreaker&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = limit Break&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gauge-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 10&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 6&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = Terminal Trigger (PvP)&lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is a channeled ability and may be ended early with the use of {{aicon|Terminal Trigger (PvP)|Terminal Trigger}}.&lt;br /&gt;
** There is a delay of one second before Terminal Trigger can be executed.&lt;br /&gt;
* While not explicitly documented in the help text, this PvP action will grant immunity to {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} for its duration.&lt;br /&gt;
* This ability will not be prematurely cancelled through crowd-control status effects, examples including {{status effect|stun}} [[Stun]] and {{aicon|Meteodrive (PvP)|Meteodrive}}, though the gunbreaker will still be unable to move or act under such status effects.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.4|Potency has been increased from 4,000 to 4,500.}}&lt;br /&gt;
*{{patch|7.2|Area of effect has been increased from 5 to 6 yalms.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Relentless Shrapnel damage down on target has been removed.&lt;br /&gt;
**Relentless Shrapnel damage bonus has been increased from 4% to 5%.&lt;br /&gt;
**Relentless Shrapnel duration has been increased from 5 to 6 seconds.&lt;br /&gt;
**Immunity to Miracle of Nature was added.}}&lt;br /&gt;
*{{patch|6.28|Relentless Shrapnel effect now also reduces target&#039;s damage dealt by 4%.}}&lt;br /&gt;
*{{patch|6.11a|The additional effect &amp;quot;reduces damage taken by 25%&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|6.11|&lt;br /&gt;
**Potency has been increased from 3,000 to 4,000.&lt;br /&gt;
**Increase to target&#039;s damage taken has been changed from 3% to 4%.}}&lt;br /&gt;
*{{patch|6.1|Added, replacing {{action icon|Aegis Boon (PvP)}}.}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Enlightenment_(PvP)&amp;diff=1276437</id>
		<title>Enlightenment (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Enlightenment_(PvP)&amp;diff=1276437"/>
		<updated>2026-04-07T04:01:48Z</updated>

		<summary type="html">&lt;p&gt;Opini: Updated infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired|patch=7.1}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.&lt;br /&gt;
| facts = {{action fact|additional|15-yalm knockback to first target.}}&lt;br /&gt;
| facts-2 = {{action fact|Also afflicts first target with Pressure Point if successfully knocked back.}}{{action fact|Pressure Point Effect|Next weaponskill or [[Meteodrive (PvP)|Meteodrive]] used on target will deal additional damage with a potency of 8,000.}}{{action fact|duration|3}}{{action fact|Effect of Pressure Point expires upon dealing additional damage.}}{{action fact|This weaponskill does not share a recast timer with any other actions.}}&lt;br /&gt;
| acquired = monk&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 20&lt;br /&gt;
| range = 10&lt;br /&gt;
| radius = 10&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = line&lt;br /&gt;
| pvp = y&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| retired = true&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.1|Removed}}.&lt;br /&gt;
**A similar skill, {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}}, was added to replace this skill, though without the bonus to {{aicon|Meteodrive (PvP)|Meteodrive}} damage.&lt;br /&gt;
*{{patch|6.4|Potency of Pressure Point effect&#039;s additional damage has been reduced from 12,000 to 8,000.}}&lt;br /&gt;
*{{patch|6.11|&lt;br /&gt;
**Additional damage from the Pressure Point effect has been increased from 8,000 to 12,000.&lt;br /&gt;
**Fixed an issue when using this action wherein enemies afflicted with the Pressure Point status effect did not take additional damage from the monk who applied it.}}&lt;br /&gt;
*{{patch|6.1|&lt;br /&gt;
**Action category has been changed from ability to weaponskill.&lt;br /&gt;
**Potency has been increased from 1,200 to 8,000.&lt;br /&gt;
**Recast time has been increased from 1 to 20 seconds.&lt;br /&gt;
**Fifth Chakra cost has been removed.&lt;br /&gt;
**The additional effect &amp;quot;15-yalm knockback to first target&amp;quot; has been added.&lt;br /&gt;
**The effect Pressure Point is inflicted on the first target hit if successfully knocked back.}}&lt;br /&gt;
*{{patch|5.1|Potency has been reduced from 1,400 to 1,200.}}&lt;br /&gt;
*{{patch|5.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind%27s_Reply_(PvP)&amp;diff=1276436</id>
		<title>Wind&#039;s Reply (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind%27s_Reply_(PvP)&amp;diff=1276436"/>
		<updated>2026-04-07T03:58:12Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added a notes section. Added how Pressure Point ignores Guard when dealing damage. Added how the debuff tooltip of Pressure Point erroneously mentions Meteodrive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.&lt;br /&gt;
| facts = {{action fact|additional|15-yalm knockback to first target}}{{action fact|Also afflicts first target with Pressure Point if successfully knocked back.}}{{action fact|Pressure Point Effect|Next weaponskill used on target will deal additional damage with a potency of 12,000}}{{action fact|duration|4}}{{action fact|Effect of Pressure Point expires upon dealing additional damage.}}&lt;br /&gt;
| facts-2 = {{action fact|additional|Grants Wind Resonance}}{{action fact|Wind Resonance Effect|Increases movement speed by 50%}}{{action fact|duration|4}}{{action fact|This weaponskill does not share a recast timer with any other actions.}}&lt;br /&gt;
| acquired = monk&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 16&lt;br /&gt;
| range = 10&lt;br /&gt;
| radius = 10&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = line&lt;br /&gt;
| pvp = y&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The effect of {{status effect|debuff|file:Pressure_Point_debuff.png}} Pressure Point ignores the effects of [[file:Guard_PvP_buff.png|20px|link=Guard (PvP)]] [[Guard (PvP)|Guard]] when dealing damage. It is important to note that Pressure Point will not be applied to targets under the effect of Guard, however.&lt;br /&gt;
* The tooltip of Pressure Point erroneously states that {{aicon|Meteodrive (PvP)|Meteodrive}} will trigger its effect of additional damage. This likely refers to an outdated interaction with {{aicon|Enlightenment (PvP)|Enlightenment}}.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.18|Additional damage from the Pressure Point effect has been increased from 10,000 to 12,000.}}&lt;br /&gt;
*{{patch|7.16|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.15|&lt;br /&gt;
**Duration of increased movement speed effect has been increased from 3 to 4 seconds.&lt;br /&gt;
**Potency of additional damage dealt by Pressure Point has been increased from 8,000 to 10,000.}}&lt;br /&gt;
*{{patch|7.11|Recast time has been reduced from 20 to 16 seconds.}}&lt;br /&gt;
*{{patch|7.1}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guard_(PvP)&amp;diff=1276433</id>
		<title>Guard (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guard_(PvP)&amp;diff=1276433"/>
		<updated>2026-04-07T03:21:15Z</updated>

		<summary type="html">&lt;p&gt;Opini: The effect of Pressure Point from Wind&amp;#039;s Reply ignores Guard when dealing damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[PvP]] action|the [[Pets|pet]] action|Guard|the [[emote]]|Guard (Emote)}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| name = Guard (PvP)&lt;br /&gt;
| description = Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.&lt;br /&gt;
| facts = {{action fact|duration|4}}{{action fact|Movement speed is reduced by 33% for the duration of this effect.}}{{action fact|Effect ends upon reuse, using another action, or when the effect duration expires.}}&lt;br /&gt;
| acquired = any&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gauge-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 30&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = self&lt;br /&gt;
| movement = true&lt;br /&gt;
| pvp = y&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Due to the greatly increased damage reduction effects of this action in conjunction with the lengthy cooldown, clever players may note the opponent(s) who has this action on cooldown, making them vulnerable targets.&lt;br /&gt;
*Any DoT effects that were inflicted before the usage of Guard will still tick at full strength. For example, a player afflicted with many {{aicon|Biolysis (PvP)|Biolysis}} effects will not have their damage reduced by using Guard. Conversely, DoT effects that were applied during Guard will tick at 10% of their strength even after Guard expires.&lt;br /&gt;
*The following actions will overwrite and prevent the usage of Guard:&lt;br /&gt;
:* {{aicon|Contradance (PvP)|Contradance}}&lt;br /&gt;
:* {{aicon|Full Swing (PvP)|Full Swing}}&lt;br /&gt;
:* {{aicon|Meteodrive (PvP)|Meteodrive}}&lt;br /&gt;
:* {{aicon|Miracle of Nature (PvP)|Miracle of Nature}}&lt;br /&gt;
:* {{aicon|Primal Scream (PvP)|Primal Scream}}&lt;br /&gt;
:* {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}}&lt;br /&gt;
&lt;br /&gt;
*The following actions will halve the defensive bonus of Guard. This is indicated by the bubble color changing from blue to orange:&lt;br /&gt;
:* {{aicon|Chain Strategem (PvP)|Chain Strategem}}&lt;br /&gt;
:* {{aicon|Shield Smite (PvP)|Shield Smite}}&lt;br /&gt;
&lt;br /&gt;
*The following actions will ignore Guard to deal an instant KO when the correct conditions are met:&lt;br /&gt;
:*{{aicon|Perfectio (PvP)|Perfectio}} if under 25% HP (excluding barrier effects).&lt;br /&gt;
:*{{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}} if under 50% HP (excluding barrier effects).&lt;br /&gt;
:*{{aicon|Zantetsuken (PvP)|Zantetsuken}} if under the effect of {{status effect|debuff|File:Kuzushi.png}} &#039;&#039;[[Hissatsu: Chiten (PvP)|Kuzushi]]&#039;&#039;, and under 100% HP (including barrier effects). &lt;br /&gt;
&lt;br /&gt;
*The following actions will ignore Guard when dealing damage:&lt;br /&gt;
:*{{aicon|Assassinate (PvP)|Assassinate}}, increased when paired with {{aicon|Bunshin (PvP)|Bunshin}}.&lt;br /&gt;
:*{{aicon|Chaotic Spring (PvP)|Chaotic Spring}}&lt;br /&gt;
:*{{aicon|Drill (PvP)|Drill}}&lt;br /&gt;
:*{{aicon|Eagle Eye Shot (PvP)|Eagle Eye Shot}}&lt;br /&gt;
:*{{aicon|Enchanted Riposte (PvP)|Enchanted Riposte}}, {{aicon|Enchanted Zwerchhau (PvP)|Enchanted Zwerchhau}}, and {{aicon|Enchanted Redoublement (PvP)|Enchanted Redoublement}}.&lt;br /&gt;
:*{{aicon|Fate Sealed (PvP)|Fate Sealed}}&lt;br /&gt;
:*{{status effect|debuff|file:Pressure_Point_debuff.png}} [[Wind&#039;s Reply (PvP)|Pressure Point]] from {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}}.&lt;br /&gt;
:*{{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}}&lt;br /&gt;
:*All abilities executed with {{aicon|Serpent&#039;s Tail (PvP)|Serpent&#039;s Tail}}.&lt;br /&gt;
:*{{aicon|Wreath of Fire (PvP)|Wreath of Fire}}&lt;br /&gt;
:*{{aicon|Zantetsuken (PvP)|Zantetsuken}}&lt;br /&gt;
&lt;br /&gt;
*Although this ability will guard against {{status effect|debuff|File:Half_Asleep.png}} [[Night Wing (PvP)|Half-asleep]] and {{status effect|Sleep}} [[sleep]], there are currently no PvP actions in the game that inflict these effects; {{aicon|Night Wing (PvP)|Night Wing}} was removed with the 7.1 overhaul.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.18|&lt;br /&gt;
**Effect duration has been reduced from 5 to 4 seconds.&lt;br /&gt;
**Movement speed reduction has been decreased from 50% to 33%.}}&lt;br /&gt;
*{{patch|6.11|Fixed an issue wherein execution of this action together with other damage reducing actions prevented all incoming damage.}}&lt;br /&gt;
*{{patch|6.1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Pressure_Point_debuff.png&amp;diff=1276432</id>
		<title>File:Pressure Point debuff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Pressure_Point_debuff.png&amp;diff=1276432"/>
		<updated>2026-04-07T03:16:48Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Embolden&amp;diff=1276257</id>
		<title>Embolden</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Embolden&amp;diff=1276257"/>
		<updated>2026-04-06T18:26:44Z</updated>

		<summary type="html">&lt;p&gt;Opini: Elaborated on Embolden buffing magic damage only for the red mage who used it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Increases own magic damage dealt by 10% and damage dealt by nearby party members by 5%.&lt;br /&gt;
| facts = {{action fact|duration|20}}{{action fact|additional|Grants [[Vice of Thorns|Thorned Flourish]]}}{{action fact|duration|30}}&lt;br /&gt;
| acquired = Red Mage&lt;br /&gt;
| level = 58&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 120&lt;br /&gt;
| radius = 30&lt;br /&gt;
| actions = Vice of Thorns&lt;br /&gt;
| traits = Enhanced Embolden&lt;br /&gt;
| targeting = self, party&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| pvp = c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{aicon|Embolden}} grants two different, but identically named buffs: Embolden with a {{status_effect|buff|file:Embolden_Party_buff.png}} Sword icon is granted to the party (including other red mages), but not to the red mage who executed the action themselves. Instead, they receive Embolden with a {{status_effect|buff|file:Embolden_RDM_buff.png}} Staff icon, which only increases [[Damage_Types#Magical|magic damage]] (marked with a [[File:Magical Damage.png|20px|link=]] purple staff); red mage has several actions that do not deal [[File:Magical Damage.png|20px|link=]] magical damage, but [[File:Physical Damage.png|20px|link=]] [[Damage_Types#physical|physical]] damage instead, and are thus not affected by Embolden:&lt;br /&gt;
** {{action icon|Fleche}}, {{action icon|Contre Sixte}}&lt;br /&gt;
** Non-enchanted versions of melee actions ({{action icon|Riposte}}, {{action icon|Zwerchhau}}, {{action icon|Redoublement}}, {{action icon|Moulinet}}, {{action icon|Reprise}})&lt;br /&gt;
** {{action icon|Corps-a-corps}}, {{action icon|Engagement}}, {{action icon|Displacement}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.4|Increase to own magic damage changed from 5% to 10%.}}&lt;br /&gt;
*{{patch|7.0|The additional effect &amp;quot;Grants Thorned Flourish&amp;quot; has been added with a duration of 30 seconds.}}&lt;br /&gt;
*{{patch|6.4|Effect radius has been increased from 15 to 30 yalms.}}&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Deleted &amp;quot;The effect potency decreases by 20% every 4s&amp;quot;.&lt;br /&gt;
**Damage increase has been reduced from 10% to 5%.&lt;br /&gt;
**Now increases all damage dealt by nearby party members, not just physical damage.}}&lt;br /&gt;
*{{patch|4.0|Added with the original description &amp;quot;Increases own magic damage dealt by 10% and physical damage dealt by nearby party members by 10%. Both effects are reduced by 20% every 4s.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Raid buff actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Embolden_Party_buff.png&amp;diff=1276242</id>
		<title>File:Embolden Party buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Embolden_Party_buff.png&amp;diff=1276242"/>
		<updated>2026-04-06T18:13:42Z</updated>

		<summary type="html">&lt;p&gt;Opini: See/use &amp;quot;Embolden_RDM_buff.png&amp;quot; for the buff Embolden grants to the RDM themselves.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
See/use &amp;quot;Embolden_RDM_buff.png&amp;quot; for the buff Embolden grants to the RDM themselves.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Embolden_RDM_buff.png&amp;diff=1276241</id>
		<title>File:Embolden RDM buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Embolden_RDM_buff.png&amp;diff=1276241"/>
		<updated>2026-04-06T18:12:59Z</updated>

		<summary type="html">&lt;p&gt;Opini: See/use &amp;quot;Embolden_Party_buff.png&amp;quot; for the party buff (sword) that Embolden gives.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
See/use &amp;quot;Embolden_Party_buff.png&amp;quot; for the party buff (sword) that Embolden gives.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manafication&amp;diff=1276231</id>
		<title>Manafication</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manafication&amp;diff=1276231"/>
		<updated>2026-04-06T15:54:08Z</updated>

		<summary type="html">&lt;p&gt;Opini: Revised first bullet point in notes as Manafication itself does not increase magical damage dealt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Temporarily increases the ranges of [[Enchanted Riposte]], [[Enchanted Zwerchhau]], and [[Enchanted Redoublement]] to 25 yalms.&lt;br /&gt;
| facts = {{action fact|duration|30}}{{action fact|Grants 3 stacks of Magicked Swordplay, each stack allowing the use of Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, [[Enchanted Moulinet]], [[Enchanted Moulinet Deux]], or [[Enchanted Moulinet Trois]] without cost.}}{{action fact|duration|30}}{{action fact|Grants [[Prefulgence]] Ready}}{{action fact|duration|30}}{{action fact|All combos are canceled upon execution of Manafication.}}{{action fact|Can only be executed while in combat.}}&lt;br /&gt;
| acquired = Red Mage&lt;br /&gt;
| level = 60&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 110&lt;br /&gt;
| actions = Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Prefulgence&lt;br /&gt;
| traits = Enhanced Manafication&lt;br /&gt;
| req-quest = Stained in Scarlet&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite having a shorter cooldown than {{aicon|Embolden}}, this action should be used in conjunction with it as to always have an enchanted blade combo available for bursts, or ideally to properly prepare for two enchanted blade combos for bursts.&lt;br /&gt;
** This action can be used off of cooldown – especially during downtime – if executing it outside of raid buffs will allow for additional usages of this action within the fight timeline, typically only for higher-end duties.&lt;br /&gt;
*This action temporarily increases the range of red mage&#039;s enchanted melee combo, allowing them to properly execute their 2-minute burst even during mechanics that force them away from melee range.&lt;br /&gt;
*The enchanted melee and ranged combo are two separate combos; Manafication can be executed after the enchanted melee combo (i.e. after {{aicon|Enchanted Redoublement}}), without cancelling the ranged combo beginning with {{aicon|Verflare}} and {{aicon|Verholy}}. &lt;br /&gt;
** It should still be noted that executing any other spell or weaponskill before executing the ranged combo will still cancel the combo.&lt;br /&gt;
** Executing Manafication after {{aicon|Verflare}} and {{aicon|Verholy}} will still cancel the combo.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.4|&lt;br /&gt;
**In accordance with the rework of Enhanced Manafication (which is now the previous &amp;quot;Enhanced Manafication III&amp;quot;), recast time has been reduced from 120 to 110 seconds.&lt;br /&gt;
**Now temporarily increases the ranges of Enchanted Riposte, Enchanted Zwerchhau, and Enchanted Redoublement to 25 yalms.&lt;br /&gt;
**The additional effect &amp;quot;Grants 6 stacks of Manafication&amp;quot; has been changed to &amp;quot;Grants 3 stacks of Magicked Swordplay.&amp;quot; The duration remains at 30 seconds.&lt;br /&gt;
**The additional effect &amp;quot;Grants Prefulgence Ready upon consuming 6 stacks of Manafication&amp;quot; has been changed to &amp;quot;Grants Prefulgence Ready.&amp;quot; The duration remains at 30 seconds.}}&lt;br /&gt;
*{{patch|7.05|Effect duration of Magicked Swordplay has been increased from 15 to 30 seconds.}}&lt;br /&gt;
*{{patch|7.01|Increased magic effect duration has been increased from 15 to 30 seconds.}}&lt;br /&gt;
*{{patch|7.0|&lt;br /&gt;
**The additional effect &amp;quot;Increases both Black Mana and White Mana by 50&amp;quot; has been changed to &amp;quot;Grants 3 stacks of Magicked Swordplay, each stack allowing the use of Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Enchanted Moulinet, Enchanted Moulinet Deux, or Enchanted Moulinet Trois without cost.&amp;quot;&lt;br /&gt;
**The additional effect &amp;quot;Grants Prefulgence Ready upon consuming 6 stacks of Manafication&amp;quot; has been added with a duration of 30s.}}&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**The effect &amp;quot;Doubles current Black Mana and White Mana levels&amp;quot; has been changed to &amp;quot;Increases both Black Mana and White Mana by 50.&amp;quot;&lt;br /&gt;
**The additional effect &amp;quot;Increases magic damage dealt by 5%&amp;quot; has been changed to &amp;quot;Grants 6 stacks of Manafication.&amp;quot;&lt;br /&gt;
**The Manafication effect &amp;quot;Increases magic damage dealt by 5%&amp;quot; has been added.&lt;br /&gt;
**The duration has been increased from 10 to 15 seconds.&lt;br /&gt;
**Can only be executed while in combat.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**The additional effect which resets recast timers now also affects Engagement.&lt;br /&gt;
**The additional effect &amp;quot;Increases magic damage dealt by 5%&amp;quot; has been added upon learning the Enhanced Manafication trait.&lt;br /&gt;
**Recast time has been reduced from 120 to 110 seconds upon learning the Enhanced Manafication trait.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_Enemy_Lines&amp;diff=1275935</id>
		<title>Behind Enemy Lines</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_Enemy_Lines&amp;diff=1275935"/>
		<updated>2026-04-05T20:02:48Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added other uses to the PvP achievement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the {{HW}} [[Heavensward]] sidequest|the [[PvP]] achievement|Behind Enemy Lines I}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Behind Enemy Lines&lt;br /&gt;
| description = The uneasy air about [[Laniaitte]] can only mean trouble.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Laniaitte&lt;br /&gt;
| related-npcs = Terremiaux; Wounded Knight&lt;br /&gt;
| location = The Sea of Clouds&lt;br /&gt;
| location-x = 17.0&lt;br /&gt;
| location-y = 37.3&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Abalathian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 51&lt;br /&gt;
| req-quest = Alphinaud&#039;s Way&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 11895&lt;br /&gt;
| gil = 467&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Calling Back the Troops&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = c2b6ca2a319&lt;br /&gt;
| id-gt = 67291&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for Lieutenant Terremiaux.&lt;br /&gt;
&lt;br /&gt;
*Speak with Lieutenant Terremiaux.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The perturbed air about Laniaitte can only mean trouble.&lt;br /&gt;
&lt;br /&gt;
*Laniatte informs you that camp supplies have been stolen. Although she dispatched men to retrieve them, they were intercepted by the Vanu. Unable to make their way back to camp, Laniaitte asks you head to Vundu Ok&#039; Bendu  and see to their safety. To gain a better understanding of what has taken place, she suggests you track down Lieutenant Terremiaux when you arrive.&lt;br /&gt;
&lt;br /&gt;
*Arriving at Vundu Ok&#039; Bendu you meet not the lieutenant, but a wounded soldier. He tells you the lieutenant is just a little further north.&lt;br /&gt;
&lt;br /&gt;
*You find the lieutenant whole of body, if somewhat worse for wear. His efforts have proven enough to keep the Vanu at bay, but your assistance will be key to granting his men safe passage home.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Laniaitte:&#039;&#039;&#039; Ah, [Forename]! I wish to speak with you regarding a rather urgent matter.&lt;br /&gt;
 &#039;&#039;&#039;Laniaitte:&#039;&#039;&#039; We were recently attacked by a band of Vanu. They struck without warning, making off with weaponry and armor from our storehouse.&lt;br /&gt;
 &#039;&#039;&#039;Laniaitte:&#039;&#039;&#039; A small unit led by Lieutenant Terremiaux was tasked with retrieving our stolen arms, but we have not received word from them since. I fear they may have fallen prey to the Vanu.&lt;br /&gt;
 &#039;&#039;&#039;Laniaitte:&#039;&#039;&#039; I could think of no one more able to aid them, and so I ask that you find them and see to their safety. Lieutenant Terremiaux planned to take his men to Vundu Ok&#039; Bendu to begin their search. Make your way there and see what you can find.&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Laniaitte:&#039;&#039;&#039; Pray make haste to Vundu Ok&#039; Bendu, and find out what has become of my men.&lt;br /&gt;
&lt;br /&gt;
===Searching for the missing Rose Knights===&lt;br /&gt;
 &#039;&#039;&#039;Wounded Knight:&#039;&#039;&#039; Who goes there? ah, you&#039;ve been sent by Lady Laniaitte? then all is not yet lose. You must hurry to Lieutenant Terremiaux! He&#039;s gone beyond the bridge, deeper into Vanu territory. Please, hurry after him, before it&#039;s too late!&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Wounded Knight:&#039;&#039;&#039; Please, you must save the lieutenant!&lt;br /&gt;
&lt;br /&gt;
===Speaking with Lieutenant Terremiaux===&lt;br /&gt;
 &#039;&#039;&#039;Terremiaux:&#039;&#039;&#039; Seven hells, is there no end to them!?&lt;br /&gt;
 &#039;&#039;&#039;Terremiaux:&#039;&#039;&#039; Ahhh! Oh, don&#039;t scare me like that! I take it Lady Laniaitte sent you. [Forename], is it?&lt;br /&gt;
 &#039;&#039;&#039;Terremiaux:&#039;&#039;&#039; Well [Forename], we have quite a mess on our hands. Not only are our weapons still in the hands of those beaked bastards, but my men have been scattered. It won&#039;t be easy, bu we&#039;ve got to regroup and see this mission through.&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ivdaPwt4zeU}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_Enemy_Lines_I&amp;diff=1275934</id>
		<title>Behind Enemy Lines I</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_Enemy_Lines_I&amp;diff=1275934"/>
		<updated>2026-04-05T20:01:43Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[PvP]] achievement|the {{HW}} [[Heavensward]] side quest|Behind Enemy Lines}}&lt;br /&gt;
{{Achievement infobox&lt;br /&gt;
| name = Behind Enemy Lines I&lt;br /&gt;
| icon = behind enemy lines i icon1.png&lt;br /&gt;
| description = Guide any of the three [[Grand Companies]] to a total of 200 [[Frontline]] victories.&lt;br /&gt;
| category = PvP&lt;br /&gt;
| sub-category = Frontline&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = item&lt;br /&gt;
| reward = Logistics System Identification Key&lt;br /&gt;
| patch = 2.5&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-edb = 1371ca19e33&lt;br /&gt;
| id-gt = 1132&lt;br /&gt;
}}&lt;br /&gt;
[[Behind Enemy Lines I]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--To call the following section by transclusion, use wikicode: {{#lst:Behind Enemy Lines I|Notes}}--&amp;gt;&amp;lt;section begin=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* This achievement will count the greatest number of victories the player has had with any single Grand Company. If they have had 60 victories with one company and 40 with another, their progress will be 60.&lt;br /&gt;
* Victories are attributed to the Grand Company the player is current enlisted with, regardless of which company they are assigned to during the Frontlines match.&lt;br /&gt;
* Players can verify their total victories with each individual Grand Company by reviewing their progress on the [[A Line in the Storm V|A Line in the Storm]] / [[A Line in the Glade V|Glade]] / [[A Line in the Sand V|Sand]] groups of achievements.&lt;br /&gt;
&lt;br /&gt;
==Related achievements==&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Behind Enemy Lines I}}&lt;br /&gt;
{{achievement table row|Behind Enemy Lines II}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The achievement name comes from the English phrase &amp;quot;behind enemy lines,&amp;quot; which refers to being in a territory controlled by an opposing hostile force, typically a military enemy. It may also be a reference to a movie of the same name.&amp;lt;section end=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_Enemy_Lines_I&amp;diff=1275933</id>
		<title>Behind Enemy Lines I</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_Enemy_Lines_I&amp;diff=1275933"/>
		<updated>2026-04-05T20:01:30Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added {{other uses}} to the identically named HW sidequest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[PvP]] achievement|{{HW}} [[Heavensward]] side quest|Behind Enemy Lines}}&lt;br /&gt;
{{Achievement infobox&lt;br /&gt;
| name = Behind Enemy Lines I&lt;br /&gt;
| icon = behind enemy lines i icon1.png&lt;br /&gt;
| description = Guide any of the three [[Grand Companies]] to a total of 200 [[Frontline]] victories.&lt;br /&gt;
| category = PvP&lt;br /&gt;
| sub-category = Frontline&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = item&lt;br /&gt;
| reward = Logistics System Identification Key&lt;br /&gt;
| patch = 2.5&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-edb = 1371ca19e33&lt;br /&gt;
| id-gt = 1132&lt;br /&gt;
}}&lt;br /&gt;
[[Behind Enemy Lines I]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--To call the following section by transclusion, use wikicode: {{#lst:Behind Enemy Lines I|Notes}}--&amp;gt;&amp;lt;section begin=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* This achievement will count the greatest number of victories the player has had with any single Grand Company. If they have had 60 victories with one company and 40 with another, their progress will be 60.&lt;br /&gt;
* Victories are attributed to the Grand Company the player is current enlisted with, regardless of which company they are assigned to during the Frontlines match.&lt;br /&gt;
* Players can verify their total victories with each individual Grand Company by reviewing their progress on the [[A Line in the Storm V|A Line in the Storm]] / [[A Line in the Glade V|Glade]] / [[A Line in the Sand V|Sand]] groups of achievements.&lt;br /&gt;
&lt;br /&gt;
==Related achievements==&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Behind Enemy Lines I}}&lt;br /&gt;
{{achievement table row|Behind Enemy Lines II}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The achievement name comes from the English phrase &amp;quot;behind enemy lines,&amp;quot; which refers to being in a territory controlled by an opposing hostile force, typically a military enemy. It may also be a reference to a movie of the same name.&amp;lt;section end=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meteodrive_(PvP)&amp;diff=1275276</id>
		<title>Meteodrive (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meteodrive_(PvP)&amp;diff=1275276"/>
		<updated>2026-04-04T14:56:34Z</updated>

		<summary type="html">&lt;p&gt;Opini: Corrected information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Meteodrive (PvP)&lt;br /&gt;
| description = Rushes target and delivers an attack with a potency of 12,000.&lt;br /&gt;
| facts = {{action fact|additional|Removes target&#039;s [[Guard (PvP)|Guard]]}}{{action fact|additional|Afflicts target with Meteodrive, and deals additional damage with a potency of 12,000}}{{action fact|duration|3}}{{action fact|Meteodrive Effect|Renders target unable to move}}{{action fact|Effect cannot be applied to players riding machina or non-player combatants.}}{{action fact|Can only be executed when the limit gauge is full.}}{{action fact|Gauge Charge Time|75s}}{{action fact|Cannot be executed while bound.}}&lt;br /&gt;
| acquired = monk&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = limit Break&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gauge-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 10&lt;br /&gt;
| range = 20&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Although the tooltip states that the Meteodrive effect renders the target unable to move (implying an effect similar to {{status effect|bind}} [[Bind]]), the effect of {{status effect|debuff|file:Meteodrive_debuff.png}} Meteodrive states that the target is unable to both move or execute any actions. Furthermore, this status effect cannot be cleansed through any means.&lt;br /&gt;
* This action deals a total of 24,000 potency, whether or not the target is under the effect of {{status effect|buff|file:Guard_PvP_buff.png}} [[Guard (PvP)|Guard]]. Damage is delivered threefold throughout the animation through the effect of {{status effect|debuff|file:Meteodrive_debuff.png}} Meteodrive itself, with each instance of damage dealing a base of 4,000 potency. This is to help the monk earn kill credit in the case the target is defeated during the animation. An additional 12,000 potency of damage is dealt at the end of the animation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.25|Limit gauge charge time has been increased from 60 to 75 seconds.}}&lt;br /&gt;
*{{patch|7.18|Range has been increased from 15 to 20 yalms.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Range has been reduced from 20 to 15y.&lt;br /&gt;
**Limit gauge charge time has been reduced from 75 to 60 seconds.&lt;br /&gt;
**Now damages targets previously with Guard.}}&lt;br /&gt;
*{{patch|6.28|Fixed an issue wherein players under the effect of Meteodrive inflicted by this action could still execute the action Purify.}}&lt;br /&gt;
*{{patch|6.2|&lt;br /&gt;
**Time required to fill the limit gauge has been increased.&lt;br /&gt;
**Fixed an issue wherein wherein the additional damage of this action was not reduced by barrier effects.}}&lt;br /&gt;
*{{patch|6.1|Added, replacing {{action icon|Raw Destruction (PvP)}}.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name and animation are a reference to the [https://finalfantasy.fandom.com/wiki/Meteodrive_(Final_Fantasy_VII) Meteodrive] Limit Break from Final Fantasy VII.&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Riddle_of_Wind_(trait)&amp;diff=1275162</id>
		<title>Riddle of Wind (trait)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Riddle_of_Wind_(trait)&amp;diff=1275162"/>
		<updated>2026-04-04T05:56:53Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added context to this trait during pre-5.4 SHB.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Trait infobox&lt;br /&gt;
| name = Riddle of Wind&lt;br /&gt;
| icon = Riddle of Wind (trait).png&lt;br /&gt;
| acquired = Monk&lt;br /&gt;
| level = 76&lt;br /&gt;
| description = Allows the stacking of a fourth Greased Lightning while under the effect of [[Fists of Wind]].&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| retired = true&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|5.4|Removed.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Changed category from ability to trait.&lt;br /&gt;
**Allows the stacking of a fourth Greased Lightning while under the effect of Fists of Wind.}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Prior to [[patch 5.4]], Greased Lightning formerly increased damage dealt by 10% per stack in addition to reducing weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%, making {{aicon|Fists of Wind}} better than {{aicon|Fists of Fire}}.&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind_Tackle&amp;diff=1275161</id>
		<title>Wind Tackle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind_Tackle&amp;diff=1275161"/>
		<updated>2026-04-04T05:50:10Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added context on this action and how it interacted with Riddle of Wind during Stormblood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Rushes target and delivers an attack with a potency of 65.&lt;br /&gt;
| facts = {{action fact|additional|Stun}}{{action fact|duration|2}}{{action fact|additional|Grants [[Riddle of Wind]]}}{{action fact|duration|10}}{{action fact|Can only be executed while under the effect of [[Fists of Wind]].}}{{action fact|Cannot be executed while bound.}}&lt;br /&gt;
| acquired = Monk&lt;br /&gt;
| level = 66&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 30&lt;br /&gt;
| range = 20&lt;br /&gt;
| actions = Fists of Wind, Riddle of Wind&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| retired = true&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{status_effect|buff|file:Riddle_of_Wind_stormblood_buff.png}} &#039;&#039;&#039;Riddle of Wind&#039;&#039;&#039; was a status effect granted by this action, which allowed for execution of [[file:Wind Tackle.png|20px|link=Riddle of Wind]] &#039;&#039;&#039;[[Riddle of Wind]]&#039;&#039;&#039;, which was identical to this action that also granted Greased Lightning during [[Stormblood]].&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|5.0|Removed.}}&lt;br /&gt;
*{{patch|4.2|Duration of the Riddle of Wind effect has been increased from 5 to 10 seconds.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Riddle_of_Wind_stormblood_buff.png&amp;diff=1275159</id>
		<title>File:Riddle of Wind stormblood buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Riddle_of_Wind_stormblood_buff.png&amp;diff=1275159"/>
		<updated>2026-04-04T05:44:10Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
</feed>