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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=White_Mage_Guide&amp;diff=1577445</id>
		<title>White Mage Guide</title>
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		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job guide nav|state=collapsed}}&lt;br /&gt;
==Beginner&#039;s {{CNJ}} Conjurer / {{WHM}} White Mage Guide==&lt;br /&gt;
{{lead icon|White Mage frame icon.png|frame=none}} [[White Mage]] (WHM) is a {{Healer}} pure healer, who shares this role with {{AST}} [[astrologian]]. It is the [[job]] upgrade of {{CNJ}} [[conjurer]] (CNJ).&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
White Mages specialize in slower, but &#039;&#039;&#039;very powerful spell-based healing&#039;&#039;&#039;. They are the easiest, most straightforward healer in the game, albeit a bit less flexible. It is the only healer to have damage-positive spell-based healing, and deals the &#039;&#039;&#039;highest burst damage out of every healer&#039;&#039;&#039; in the game. While they do have comparatively less tools for mitigation or [[barrier|barriers]] (also known as &amp;quot;shields), they are the best healer to &#039;&#039;&#039;recover&#039;&#039;&#039; from any situation, whether if it may be healing through tons of incoming damage, or even reviving other players. &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Healing Gauge|Healing Lilies]] are white mage&#039;s unique main mechanic, allowing for instant and powerful healing in both {{aicon|Afflatus Rapture|AoE}} and {{aicon|Afflatus Solace|single-target}}. Upon reaching level 74, every expenditure of these lilies nurtures a [[Transcendent Afflatus|Blood Lily]], which upon spending three, gains access to {{aicon|Afflatus Misery}}, one of the hardest single-hitting actions in the game, making healing through lilies damage-positive.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
White Mages deal good damage at all levels. All healers should do damage.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Basic Offensive Spells =&lt;br /&gt;
* {{aicon|Stone (spell)}} and its upgraded variants are white mages&#039;s single-target damage spell. When no healing is &#039;&#039;needed&#039;&#039;, white mages should always be casting this spell to deal damage. &lt;br /&gt;
* {{aicon|Aero}} and its upgraded variants are white mages&#039;s damage over-time spell. It is also instantly casted. Whenever on the move following the tank in dungeons, apply Aero to every enemy, since you will not be able to stop and cast {{aicon|Stone (spell)}}. Refresh the duration of Aero by casting it again on the same enemy if its duration is about to expire. If an enemy is about to be defeated, continue using Stone instead.&lt;br /&gt;
* {{action icon|Holy}} and [[Holy III|its upgraded variant]] are white mage&#039;s AoE damage spell. Unique to white mage&#039;s AoE spell is the ability for it to {{status effect|stun}} [[stun]] every enemy hit, allowing for up to seven seconds of the tank not taking any damage whatsoever in dungeon trash pulls! Whenever there are a group of two or more enemies, cast Holy instead of casting {{aicon|Stone (spell)}}; it will deal its full potency to every enemy hit! &lt;br /&gt;
** When {{aicon|Holy III}} is learned at level 82, it is only stronger on three or more enemies, but still consider using it for its valuable crowd-control, until enemies become immune to being stunned.&lt;br /&gt;
|-|Burst Damage (Level 30, 74, 92) =&lt;br /&gt;
* Outside of using {{aicon|Presence of Mind}} for healing faster if needed, it can also be used to deal damage faster.&lt;br /&gt;
* At level 74, when spending healing lilies with {{aicon|Afflatus Solace}} or {{aicon|Afflatus Rapture}}, you will accumulate [[Transcendent Afflatus|Blood Lilies]]. When you collect three, you can then use {{aicon|Afflatus Misery}}, which is one of the biggest singular hits in the entire game. &lt;br /&gt;
* When {{aicon|Enhanced Presence of Mind}} is learned at level 92, using it will grant four stacks of {{status effect|buff|file:Sacred_Sight_buff.png}} &#039;&#039;&#039;Sacred Sight&#039;&#039;&#039; . One stack is used for {{aicon|Glare IV}}, which is an instant-case AoE spell that does a very high amount of damage, allowing for even more burst damage. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Healing ==&lt;br /&gt;
&#039;&#039;For information on how to heal, read the [[Healer Guide]]! It is highly advised that you read that page after reading this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Healing Spells ===&lt;br /&gt;
* {{action icon|Cure}} is white mage&#039;s basic heal. When {{aicon|Cure II}} is unlocked, &#039;&#039;stop using {{aicon|Cure}}&#039;&#039; and entirely replace it with Cure II. [[Healer Guide|See the reason why here]].&lt;br /&gt;
* {{action icon|Medica}} is white mage&#039;s basic AoE heal. When numerous players, or even everyone in your party has taken damage, cast this spell once instead of healing everyone individually with {{aicon|Cure}}. {{aicon|Cure III}} is an even stronger AoE heal than Medica, though with a shorter radius – &#039;&#039;&#039;Cure III is not a direct upgrade of Cure II&#039;&#039;&#039;, and actually heals less than it if single-target healing is needed.&lt;br /&gt;
* {{aicon|Regen}} is white mage&#039;s single-target [[Regen|regeneration]] spell, healing allies overtime. This spell will heal more than Cure and Cure II in total, but it may only be applied once (subsequent applications refresh the duration), and needs its full duration to heal overtime. Consider casting this spell on the tank to supplement your uses of {{aicon|Cure II}}! If player needs healing &#039;&#039;immediately&#039;&#039; however, cast Cure II instead, as they may be KO&#039;d by the time you begin casting this spell after Regen.&lt;br /&gt;
* {{aicon|Medica II}} is white mage&#039;s basic AoE heal supplemented with a regeneration, similar to {{aicon|Regen}}. If multiple players, or even everyone has taken a lot of damage, use this spell instead of {{aicon|Medica}} or even {{aicon|Cure III}}, as its total healing potency will equate to one use of {{aicon|Cure II}} on every player. If more healing is needed, cast {{aicon|Medica}} or {{aicon|Cure III}} &#039;&#039;in conjunction&#039;&#039; with this spell, as it heals more immediately. &#039;&#039;Do not cast this spell again if the regeneration duration has not expired yet!&#039;&#039; As stated before, this spell will heal an equivalent amount to {{aicon|Cure II}}; it is not worth casting this spell on &#039;&#039;only&#039;&#039; the tank, consider casting Cure II, instead.&lt;br /&gt;
&lt;br /&gt;
=== Healing Abilities ===&lt;br /&gt;
A good healer is one that maximizes the use of all of their healing &#039;&#039;&#039;[[ability|abilities]]&#039;&#039;&#039;: actions that are typically free of cost, but have a cooldown instead, and can be casted in between casted spells. Though white mages have less access to these healing abilities, it is no less excuse to use them, as they are no-less powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite some abilities having AoE utility, they may be used as forms of single-target healing for the tank, in contrast with healing spells!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 30: {{aicon|Presence of Mind}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Presence of Mind reduces cast and recast time of spells, allowing you to heal or deal damage faster, offsetting white mage&#039;s slow, but powerful healing capabilities. &lt;br /&gt;
*Do not think that you should only use it for damage, especially in dungeon trash pulls, you may find greater utility with this action by healing the tank faster with {{aicon|Cure II}}, especially if they are taking a lot of damage.  &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 50: {{aicon|Benediction}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Benediction is a full heal – the only full heal in the entire game; it will not matter if the target has thousands, hundreds of thousands, or even millions of HP, Benediction will heal them entirely. &lt;br /&gt;
* Use it before utilizing any other healing abilities or spells, if possible! If possible, tell your tank that you will be letting them get low HP on purpose so you can fully heal them with this action.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 52: {{aicon|Asylum}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Asylum is a bubble that you place down manually. The bubble has a giant radius, typically being able to nearly cover an entire arena if placed in the middle. It heals anyone who stands in it over-time, similar to {{aicon|Medica II}}. &lt;br /&gt;
* While slower than Medica II, it will heal more than it; it is still nonetheless helpful for supplementing AoE healing, or even just using it for the tank themselves in dungeon trash pulls, to supplement {{aicon|Regen}}. &lt;br /&gt;
* Because Asylum is an ability rather than a spell, it is free-to-use and should be used liberally as opposed to healing spells. &lt;br /&gt;
* While the radius of the bubble is huge, some party members may still be standing outside of the bubble – tell them to get into the bubble if they want healing!&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 56: {{aicon|Assize}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Assize simultaneously heals party members and deals damage to enemies, while recovering MP. It is a very powerful AoE offensive ability, meaning it will deal vast amounts of damage in dungeon trash pulls. Its very short cooldown time allows you to use it in every trash pull possible. &lt;br /&gt;
* It should be used as often as possible, but if a boss will deal unavoidable raid-wide damage to everybody, it may be preferable to delay this action by a little bit to heal it. It is not worth waiting over 15 seconds for damage to come out before using this action.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 60: {{aicon|Tetragrammaton}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Tetragrammaton is an &#039;&#039;&#039;[[ability]]&#039;&#039;&#039; heal, equal to the power of {{aicon|Afflatus Solace}} and {{aicon|Cure II}}. &lt;br /&gt;
* If paired with either of those actions, it will allow for a very powerful burst heal in less than a second! Like any other ability heals, you should prioritize using Tetragrammaton as soon as possible before using Afflatus Solace or Cure II.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 66: {{aicon|Divine Benison}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Divine Benison allows you to grant a party member a [[barrier]]. Because barriers are not capped by HP, you can overheal with this action, and given its very short cooldown, can and should be used liberally.&lt;br /&gt;
* You can grant this shield to tanks at any time during trash pulls. Alternatively for a [[tankbuster]], grant them a barrier that will mitigate some of the damage they take from it. In the case that you are too late and the tankbuster has already done its damage, you can could apply Divine Benison to provide extra mitigation against any further mechanics, or auto-attacks from the boss.&lt;br /&gt;
* You can also grant this shield to any party member who has taken, or will take a bit more damage. This include if a DPS, or yourself, have taken extra damage due to failing mechanics and have received a {{status effect|vulnerability up}} [[Vulnerability Up]]. In contrast  with quick ability heals such as {{aicon|Tetragrammaton}}, this is best used as an extra bit of shielding against further mechanics, or upcoming raid-wides where party members with {{status effect|vulnerability up}} vulnerability up will take a bit of extra damage. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 70: {{aicon|Plenary Indulgence}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Using Plenary Indulgence will grant you and all nearby party members {{status effect|buff|file:Confession_buff.png}} &#039;&#039;&#039;Confession&#039;&#039;&#039;. It reduces damage taken by 10%.&lt;br /&gt;
* When any party member or you receives a healing from an AoE healing spell, such as {{aicon|Medica}} or {{aicon|Cure III}}, Confession will heal them for an additional 200 potency of healing. This further improves white mage&#039;s capabilities of very strong AoE healing and ability to recover.&lt;br /&gt;
* Because of its very short cooldown, it can be used in trash pulls for extra damage mitigation for the tank. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 80: {{aicon|Temperance (Ability)}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Temperance will increase the potency of your healing spells by 20%. It also reduces every party member&#039;s damage taken by 10% in a very large radius. &lt;br /&gt;
* Healing abilities, such as {{aicon|Tetragrammaton}} or {{aicon|Divine Benison}}, will not have their potencies increased.&lt;br /&gt;
* The duration is very long, meaning it can potentially cover multiple instances of raid-wide damage, in addition with {{aicon|Plenary Indulgence}}. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 86: {{aicon|Aquaveil}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Aquaveil simply reduces damage taken for a single party member by 15% for a very short duration.&lt;br /&gt;
* Unlike {{aicon|Divine Benison}}, Aquaveil excells more in mitigating larger amounts of damage in a short time-span. Using this on the tank on cooldown in trash-pulls is recommended, but not against one or two boss auto-attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 90: {{aicon|Liturgy of the Bell}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Similar to {{aicon|Asylum}}, you manually place a healing blossom that lasts for 20 seconds, and grant five stacks of {{status effect|buff|file:Liturgy_of_the_Bell_buff.png}} &#039;&#039;&#039;Lithurgy of the Bell&#039;&#039;&#039; to yourself.&lt;br /&gt;
* Every time you take HP damage, an AoE heal worth 400 potency pulses from the blossom. This has a cooldown of one second.&lt;br /&gt;
* If the bush expires, or you use the ability again, it will pulse one last time, and heal for 200 potency per stack of {{status effect|buff|file:Liturgy_of_the_Bell_buff.png}} &#039;&#039;&#039;Lithurgy of the Bell&#039;&#039;&#039; that was not consumed.&lt;br /&gt;
* This excels more in mechanics where you will take damage repeatedly. These types of mechanics may be rarer in normal-mode content, but can still be used nonetheless for one or two instances of raid-wide damage, without using {{aicon|Medica II}}. If nothing else, this can be used as a 1,000 potency ability heal for the tank in dungeon trash pulls.  &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 100: {{aicon|Divine Caress}}&lt;br /&gt;
|gallery=&lt;br /&gt;
{{aicon|Temperance (Ability)}} is upgraded at level 100 to also grant {{status effect|buff|file:Divine_Grace_buff.png}} &#039;&#039;&#039;Divine Grace&#039;&#039;&#039;, which allows you to execute {{aicon|Divine Caress}}. This grants all nearby party members a [[barrier]] equal to 400 potency. &lt;br /&gt;
* When the barrier is spent, or the duration of the barrier expires, a regen of 200 potency will be granted with a potency of 200 for 15 seconds. &lt;br /&gt;
* This allows for even more healing over-time for the tank in dungeon trash-pulls, in addition to the mitigation {{aicon|Temperance (Ability)}} grants.&lt;br /&gt;
}}&lt;br /&gt;
===Utility===&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 45: {{aicon|Aetherial Shift}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Aetherial Shift allows you to boost yourself forward by 15 yalms. This is white mage&#039;s sole movement ability, and it is on a somewhat long 60-second cooldown. Be sure to not boost yourself into death!&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 58: {{aicon|Thin Air}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Thin Air allows your next healing spell to cost no MP. &lt;br /&gt;
* This is especially useful for spells with a heft MP cost, especially including {{aicon|Raise}} or {{aicon|Cure III}}. White Mage&#039;s ability to raise without costing MP further grants it excellent MP economy in addition to their healing lilies and {{aicon|Lucid Dreaming}}, allowing them to recover easier.&lt;br /&gt;
}}&lt;br /&gt;
==Healing in Trash Pulls==&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; use {{aicon|Medica II}} / {{aicon|Medica III}} in trash pulls, unless multiple party members are hurt. It heals as much as a single use of {{aicon|Cure II}}, and costs a GCD that can be spent on Cure II or dealing damage with {{aicon|Holy}} / {{aicon|Holy III}}. &lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Levels 1-29 =&lt;br /&gt;
* {{aicon|Cure}} whenever the tank reaches low HP. Do not overheal them; because all healing is powerful at these levels, a single cast of Cure would be enough to heal the tank for nearly half of their HP per cast – consider not healing them until they have reached that threshold.&lt;br /&gt;
|-|Levels 30-34 =&lt;br /&gt;
* Completely replace {{aicon|Cure}} with {{aicon|Cure II}}. You should never, ever heal with Cure again, unless you are very low (less than 2000 MP) on MP. &lt;br /&gt;
|-|Levels 35-49 = &lt;br /&gt;
* Give a {{aicon|Regen}} to the tank while they are moving through the dungeon and pulling packs of enemies. Give it to them again once they stop pulling. &lt;br /&gt;
* If {{aicon|Holy}} is unlocked, spam it as much as possible as it deals good damage and even {{status effect|stun}} [[stun|stuns]] all enemies in range, meaning the tank will not take damage for a bit.&lt;br /&gt;
* Completely replace {{aicon|Cure}} with {{aicon|Cure II}}. You should never, ever heal with Cure again, unless you are very low (less than 2000 MP) on MP. &lt;br /&gt;
|-|Levels 50-51 =&lt;br /&gt;
* Give a {{aicon|Regen}} to the tank while they are moving through the dungeon and pulling packs of enemies. Give it to them again once they stop pulling. &lt;br /&gt;
* If {{aicon|Benediction}} is available, let the tank reach as low HP as possible, then instantly heal them to max. It is not worth keeping Benediction, or any healing tools/abilities for that matter, for &amp;quot;emergencies&amp;quot;. &lt;br /&gt;
* Spam {{aicon|Holy}}.&lt;br /&gt;
* Use {{aicon|Cure II}} as needed.&lt;br /&gt;
|-|Levels 52-59 =&lt;br /&gt;
* Give a {{aicon|Regen}} to the tank while they are moving through the dungeon and pulling packs of enemies. Give it to them again once they stop pulling. &lt;br /&gt;
* Spam {{aicon|Holy}}.&lt;br /&gt;
* If {{aicon|Benediction}} is available, let the tank reach as low HP as possible, then instantly heal them to max. It is not worth keeping Benediction, or any healing tools/abilities for that matter, for &amp;quot;emergencies&amp;quot;. &lt;br /&gt;
* Use {{aicon|Assize}} as much as possible. It deals a ton of AoE damage, and also heals the tank (and anyone else hurt) by a bit, as well.&lt;br /&gt;
* Place {{aicon|Asylum}} down to grant another regen to the tank. &lt;br /&gt;
* Completely replace {{aicon|Cure II}} with {{aicon|Afflatus Solace}}. It is a free heal, instantly casted, you may store up to three usages, and it has the same power as Cure II.&lt;br /&gt;
** Use Cure II if you are out of Lilies. Never use Cure, unless you are very low on MP.&lt;br /&gt;
|-|Levels 60-66&lt;br /&gt;
* Give a {{aicon|Regen}} to the tank while they are moving through the dungeon and pulling packs of enemies. Give it to them again once they stop pulling. &lt;br /&gt;
* Spam {{aicon|Holy}}.&lt;br /&gt;
* If {{aicon|Benediction}} is available, let the tank reach as low HP as possible, then instantly heal them to max. It is not worth keeping Benediction, or any healing tools/abilities for that matter, for &amp;quot;emergencies&amp;quot;. &lt;br /&gt;
* Use {{aicon|Assize}} as much as possible. It deals a ton of AoE damage, and also heals the tank (and anyone else hurt) by a bit, as well.&lt;br /&gt;
* Place {{aicon|Asylum}} down to grant another regen to the tank. &lt;br /&gt;
* &#039;&#039;&#039;If level 66 or higher,&#039;&#039;&#039; use {{aicon|Divine Benison}} as much as possible. It is a free shield with an extremely short cooldown, and allows you to overheal with it, as barriers are a separate HP pool.&lt;br /&gt;
* Use {{aicon|Tetragrammaton}} over first over {{aicon|Afflatus Solace}}. Because it is an [[ability]], you can weave it with Afflatus Solace, allowing you to heal 1,400 potency in less than half of a second.&lt;br /&gt;
* Use Afflatus Solace as needed. Use Cure II if you are out of Lilies. Never use Cure, unless you are very low on MP.&lt;br /&gt;
|-|Levels 67-70 =&lt;br /&gt;
* Give a {{aicon|Regen}} to the tank while they are moving through the dungeon and pulling packs of enemies. Give it to them again once they stop pulling. &lt;br /&gt;
* Spam {{aicon|Holy}}.&lt;br /&gt;
* If {{aicon|Benediction}} is available, let the tank reach as low HP as possible, then instantly heal them to max. It is not worth keeping Benediction, or any healing tools/abilities for that matter, for &amp;quot;emergencies&amp;quot;. &lt;br /&gt;
* Use {{aicon|Assize}} as much as possible. It deals a ton of AoE damage, and also heals the tank (and anyone else hurt) by a bit, as well.&lt;br /&gt;
* Place {{aicon|Asylum}} down to grant another regen to the tank. &lt;br /&gt;
* Use {{aicon|Divine Benison}} as much as possible. It is a free shield with an extremely short cooldown, and allows you to overheal with it, as barriers are a separate HP pool.&lt;br /&gt;
* Use {{aicon|Plenary Indulgence}}, as it reduces everyone&#039;s (including the tank&#039;s) damage taken by 10%, while on a short cooldown.&lt;br /&gt;
* Use {{aicon|Tetragrammaton}} over first over {{aicon|Afflatus Solace}}. Because it is an [[ability]], you can weave it with Afflatus Solace, allowing you to heal 1,400 potency in less than half of a second.&lt;br /&gt;
* Use Afflatus Solace as needed. Use Cure II if you are out of Lilies. Never use Cure, unless you are very low on MP.&lt;br /&gt;
|-|Levels 71-74=&lt;br /&gt;
* Give a {{aicon|Regen}} to the tank while they are moving through the dungeon and pulling packs of enemies. Give it to them again once they stop pulling. &lt;br /&gt;
* Spam {{aicon|Holy}}.&lt;br /&gt;
* If {{aicon|Benediction}} is available, let the tank reach as low HP as possible, then instantly heal them to max. It is not worth keeping Benediction, or any healing tools/abilities for that matter, for &amp;quot;emergencies&amp;quot;. &lt;br /&gt;
* Use {{aicon|Assize}} as much as possible. It deals a ton of AoE damage, and also heals the tank (and anyone else hurt) by a bit, as well.&lt;br /&gt;
* Place {{aicon|Asylum}} down to grant another regen to the tank. &lt;br /&gt;
* Use {{aicon|Divine Benison}} as much as possible. It is a free shield with an extremely short cooldown, and allows you to overheal with it, as barriers are a separate HP pool.&lt;br /&gt;
* Use {{aicon|Plenary Indulgence}}, as it reduces everyone&#039;s (including the tank&#039;s) damage taken by 10%, while on a short cooldown.&lt;br /&gt;
* Use {{aicon|Tetragrammaton}} over first over {{aicon|Afflatus Solace}}. &lt;br /&gt;
* Use Afflatus Solace as needed. &lt;br /&gt;
* Spend all as many Lilies as you are willing to &#039;&#039;out of combat&#039;&#039;, as it moves you one step closer to using {{aicon|Afflatus Misery}}, which deals extremely high AoE damage.&lt;br /&gt;
|-|Levels 75-85=&lt;br /&gt;
* Give a {{aicon|Regen}} to the tank while they are moving through the dungeon and pulling packs of enemies. Give it to them again once they stop pulling. &lt;br /&gt;
* Spam {{aicon|Holy}}.&lt;br /&gt;
* If {{aicon|Benediction}} is available, let the tank reach as low HP as possible, then instantly heal them to max. It is not worth keeping Benediction, or any healing tools/abilities for that matter, for &amp;quot;emergencies&amp;quot;. &lt;br /&gt;
* Use {{aicon|Assize}} as much as possible. It deals a ton of AoE damage, and also heals the tank (and anyone else hurt) by a bit, as well.&lt;br /&gt;
* Place {{aicon|Asylum}} down to grant another regen to the tank. &lt;br /&gt;
* Use {{aicon|Temperance}}, as it reduces everyone&#039;s (including the tank&#039;s) damage taken by 10%, while lasting a very long time. It also increases the potency of your healing spells, which will make healing people with {{aicon|Afflatus Solace}} easier. It is best to put it on cooldown as soon as possible due to its long cooldown.&lt;br /&gt;
* Use {{aicon|Divine Benison}} as much as possible. It is a free shield with an extremely short cooldown, and allows you to overheal with it, as barriers are a separate HP pool.&lt;br /&gt;
* Use {{aicon|Plenary Indulgence}}, as it reduces everyone&#039;s (including the tank&#039;s) damage taken by 10%, while on a short cooldown.&lt;br /&gt;
* Use {{aicon|Tetragrammaton}} over first over Afflatus Solace. &lt;br /&gt;
* Use Afflatus Solace as needed. &lt;br /&gt;
* Spend all as many Lilies as you are willing to &#039;&#039;out of combat&#039;&#039;, as it moves you one step closer to using {{aicon|Afflatus Misery}}, which deals extremely high AoE damage.&lt;br /&gt;
|-|Levels 86-99 =&lt;br /&gt;
* Give a {{aicon|Regen}} to the tank while they are moving through the dungeon and pulling packs of enemies. Give it to them again once they stop pulling. &lt;br /&gt;
* Spam {{aicon|Holy III}}.&lt;br /&gt;
* If {{aicon|Benediction}} is available, let the tank reach as low HP as possible, then instantly heal them to max. It is not worth keeping Benediction, or any healing tools/abilities for that matter, for &amp;quot;emergencies&amp;quot;. &lt;br /&gt;
* Use {{aicon|Assize}} as much as possible. It deals a ton of AoE damage, and also heals the tank (and anyone else hurt) by a bit, as well.&lt;br /&gt;
* Use {{aicon|Aquaveil}} on the tank. It simply reduces a lot of damage they will take for a short amount of time. &lt;br /&gt;
* Place {{aicon|Asylum}} down to grant another regen to the tank. &lt;br /&gt;
* Use {{aicon|Temperance}}, as it reduces everyone&#039;s (including the tank&#039;s) damage taken by 10%, while lasting a very long time. It also increases the potency of your healing spells, which will make healing people with {{aicon|Afflatus Solace}} easier. It is best to put it on cooldown as soon as possible due to its long cooldown.&lt;br /&gt;
* Use {{aicon|Divine Benison}} as much as possible. It is a free shield with an extremely short cooldown, and allows you to overheal with it, as barriers are a separate HP pool.&lt;br /&gt;
* &#039;&#039;&#039;If level 90 or higher,&#039;&#039;&#039; feel free to use {{aicon|Liturgy of the Bell}}, as it will heal for a potency of 1,000 if you don&#039;t take any damage. It may be more beneficial to save it for raid-wide damage, especially if you know you will be making mistakes.&lt;br /&gt;
* Use {{aicon|Plenary Indulgence}}, as it reduces everyone&#039;s (including the tank&#039;s) damage taken by 10%, while on a short cooldown.&lt;br /&gt;
* Use {{aicon|Tetragrammaton}} over first over Afflatus Solace. &lt;br /&gt;
* Use Afflatus Solace as needed. &lt;br /&gt;
* Spend all as many Lilies as you are willing to &#039;&#039;out of combat&#039;&#039;, as it moves you one step closer to using {{aicon|Afflatus Misery}}, which deals extremely high AoE damage.&lt;br /&gt;
|-|Level 100 =&lt;br /&gt;
* Give a {{aicon|Regen}} to the tank while they are moving through the dungeon and pulling packs of enemies. Give it to them again once they stop pulling. &lt;br /&gt;
* Spam {{aicon|Holy III}}.&lt;br /&gt;
* If {{aicon|Benediction}} is available, let the tank reach as low HP as possible, then instantly heal them to max. It is not worth keeping Benediction, or any healing tools/abilities for that matter, for &amp;quot;emergencies&amp;quot;. &lt;br /&gt;
* Use {{aicon|Assize}} as much as possible. It deals a ton of AoE damage, and also heals the tank (and anyone else hurt) by a bit, as well.&lt;br /&gt;
* Use {{aicon|Aquaveil}} on the tank. It simply reduces a lot of damage they will take for a short amount of time. &lt;br /&gt;
* Place {{aicon|Asylum}} down to grant another regen to the tank. &lt;br /&gt;
* Use {{aicon|Temperance}}, as it reduces everyone&#039;s (including the tank&#039;s) damage taken by 10%, while lasting a very long time. It also increases the potency of your healing spells, which will make healing people with {{aicon|Afflatus Solace}} easier. It is best to put it on cooldown as soon as possible due to its long cooldown. It also allows you to use {{aicon|Divine Caress}}, which is a small barrier and a very powerful regen once the barrier is spent or expires.&lt;br /&gt;
* Use {{aicon|Divine Benison}} as much as possible. It is a free shield with an extremely short cooldown, and allows you to overheal with it, as barriers are a separate HP pool.&lt;br /&gt;
* &#039;&#039;&#039;If level 90 or higher,&#039;&#039;&#039; feel free to use {{aicon|Liturgy of the Bell}}, as it will heal for a potency of 1,000 if you don&#039;t take any damage. It may be more beneficial to save it for raid-wide damage, especially if you know you will be making mistakes.&lt;br /&gt;
* Use {{aicon|Plenary Indulgence}}, as it reduces everyone&#039;s (including the tank&#039;s) damage taken by 10%, while on a short cooldown.&lt;br /&gt;
* Use {{aicon|Tetragrammaton}} over first over Afflatus Solace. &lt;br /&gt;
* Use Afflatus Solace as needed. &lt;br /&gt;
* Spend all as many Lilies as you are willing to &#039;&#039;out of combat&#039;&#039;, as it moves you one step closer to using {{aicon|Afflatus Misery}}, which deals extremely high AoE damage.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Healing in Bosses==&lt;br /&gt;
* Do not pointlessly use {{aicon|Medica}}, {{aicon|Medica II}} / {{aicon|Medica III}}, or {{aicon|Regen}}. Healing teammates who are already at, or nearly full HP is not helpful.&lt;br /&gt;
* Co-operate with your co-healer if one is present. Heal &#039;&#039;with&#039;&#039; them, and don&#039;t try to over take their role as a healer. You will run out of tools sooner if you spend all of your cooldowns quickly, leaving your co-healer struggling to solo-heal.&lt;br /&gt;
==Historical==&lt;br /&gt;
* [[White Mage Guide/Stormblood|Stormblood White Mage Guide]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triplecast&amp;diff=1577433</id>
		<title>Triplecast</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triplecast&amp;diff=1577433"/>
		<updated>2026-10-09T17:49:44Z</updated>

		<summary type="html">&lt;p&gt;Opini: Correction with pSMN.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = triplecast icon1.png&lt;br /&gt;
| description = The next three spells will require no cast time.&lt;br /&gt;
| facts = {{action fact|duration|15}}{{action fact|Maximum Charges|2}}&lt;br /&gt;
| acquired = Black Mage&lt;br /&gt;
| level = 66&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 60&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Any external action that has a cast time can also be made instant through {{status effect|buff|file:Triplecast_buff.png}} &#039;&#039;&#039;Triplecast&#039;&#039;&#039;. This includes:&lt;br /&gt;
** All [[Logos Actions]] and [[Lost Actions]] with a cast time.&lt;br /&gt;
** All spells limited to [[Phantom Jobs]]. An exception to this is [[file:Phantom Summoner icon.png|20px]] [[Phantom Summoner|phantom summoner]]&#039;s spells, all of which have a lengthy cast time.&lt;br /&gt;
** {{aicon|Variant Raise}}.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|Added &amp;quot;Maximum Charges: 2&amp;quot;.}}&lt;br /&gt;
*{{patch|5.1|The Triplecast status icon will now display the number of spells that can be cast with no cast time.}}&lt;br /&gt;
*{{patch|4.05|Recast time has been reduced from 90 to 60 seconds.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Blackest_Night&amp;diff=1577431</id>
		<title>The Blackest Night</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Blackest_Night&amp;diff=1577431"/>
		<updated>2026-10-09T17:38:07Z</updated>

		<summary type="html">&lt;p&gt;Opini: Changed targeting to from &amp;quot;ally&amp;quot; to &amp;quot;party&amp;quot;, as ally would include alliance members.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = the blackest night icon1.png&lt;br /&gt;
| description = Creates a barrier around target that absorbs damage totaling 25% of target&#039;s maximum HP.&lt;br /&gt;
| facts = {{action fact|duration|7}}{{action fact|Grants ``Dark Arts`` when barrier is completely absorbed.}}{{action fact|Dark Arts Effect|Consume ``Dark Arts`` instead of MP to execute [[Edge of Shadow]] or [[Flood of Shadow]]}}.&lt;br /&gt;
| acquired = Dark Knight&lt;br /&gt;
| level = 70&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = 3000&lt;br /&gt;
| recast = 15&lt;br /&gt;
| range = 30&lt;br /&gt;
| req-quest = Our Compromise&lt;br /&gt;
| pvp = c&lt;br /&gt;
| actions = Edge of Darkness, Flood of Darkness, Edge of Shadow, Flood of Shadow&lt;br /&gt;
| targeting = self, party&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Prior to {{aicon|Edge of Shadow}} and {{aicon|Flood of Shadow}} being learned at Lv. 74, Dark Arts will instead interact with {{aicon|Edge of Darkness}} or {{aicon|Flood of Darkness}}.&lt;br /&gt;
* The barrier granted is called {{status effect|buff|file:Blackest_Night_buff.png}} &#039;&#039;&#039;Blackest Night&#039;&#039;&#039;.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Within the same party, dark knights should avoid applying {{aicon|The Blackest Night}} on each other, as the [[barrier|barriers]] will not stack.&lt;br /&gt;
* The barrier of {{status effect|buff|file:Blackest_Night_buff.png}} &#039;&#039;&#039;Blackest Night&#039;&#039;&#039; has a higher priority compared to other barriers when taking damage, to better increase the odds of receiving &#039;&#039;&#039;Dark Arts&#039;&#039;&#039;. For more information, see [[barrier|barrier consumption priority]].&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Barrier absorption has been changed from 20% of maximum HP for self or 10% of maximum HP for party members, to 25% of maximum HP for any target.&lt;br /&gt;
**The effect &amp;quot;Increases Blood Gauge by 50 when full 20% (10%) is absorbed&amp;quot; has been changed to &amp;quot;Grants Dark Arts when barrier is completely absorbed.&amp;quot;}}&lt;br /&gt;
*{{patch|4.2|Effect duration has been increased from 5 to 7 seconds.}}&lt;br /&gt;
*{{patch|4.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barrier actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Blackest_Night&amp;diff=1577430</id>
		<title>The Blackest Night</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Blackest_Night&amp;diff=1577430"/>
		<updated>2026-10-09T17:37:13Z</updated>

		<summary type="html">&lt;p&gt;Opini: Reorganized notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = the blackest night icon1.png&lt;br /&gt;
| description = Creates a barrier around target that absorbs damage totaling 25% of target&#039;s maximum HP.&lt;br /&gt;
| facts = {{action fact|duration|7}}{{action fact|Grants ``Dark Arts`` when barrier is completely absorbed.}}{{action fact|Dark Arts Effect|Consume ``Dark Arts`` instead of MP to execute [[Edge of Shadow]] or [[Flood of Shadow]]}}.&lt;br /&gt;
| acquired = Dark Knight&lt;br /&gt;
| level = 70&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = 3000&lt;br /&gt;
| recast = 15&lt;br /&gt;
| range = 30&lt;br /&gt;
| req-quest = Our Compromise&lt;br /&gt;
| pvp = c&lt;br /&gt;
| actions = Edge of Darkness, Flood of Darkness, Edge of Shadow, Flood of Shadow&lt;br /&gt;
| targeting = self, ally&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Prior to {{aicon|Edge of Shadow}} and {{aicon|Flood of Shadow}} being learned at Lv. 74, Dark Arts will instead interact with {{aicon|Edge of Darkness}} or {{aicon|Flood of Darkness}}.&lt;br /&gt;
* The barrier granted is called {{status effect|buff|file:Blackest_Night_buff.png}} &#039;&#039;&#039;Blackest Night&#039;&#039;&#039;.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Within the same party, dark knights should avoid applying {{aicon|The Blackest Night}} on each other, as the [[barrier|barriers]] will not stack.&lt;br /&gt;
* The barrier of {{status effect|buff|file:Blackest_Night_buff.png}} &#039;&#039;&#039;Blackest Night&#039;&#039;&#039; has a higher priority compared to other barriers when taking damage, to better increase the odds of receiving &#039;&#039;&#039;Dark Arts&#039;&#039;&#039;. For more information, see [[barrier|barrier consumption priority]].&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Barrier absorption has been changed from 20% of maximum HP for self or 10% of maximum HP for party members, to 25% of maximum HP for any target.&lt;br /&gt;
**The effect &amp;quot;Increases Blood Gauge by 50 when full 20% (10%) is absorbed&amp;quot; has been changed to &amp;quot;Grants Dark Arts when barrier is completely absorbed.&amp;quot;}}&lt;br /&gt;
*{{patch|4.2|Effect duration has been increased from 5 to 7 seconds.}}&lt;br /&gt;
*{{patch|4.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barrier actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Blackest_Night_buff.png&amp;diff=1577429</id>
		<title>File:Blackest Night buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Blackest_Night_buff.png&amp;diff=1577429"/>
		<updated>2026-10-09T17:36:42Z</updated>

		<summary type="html">&lt;p&gt;Opini: Granted by TBN from DRK. Not sic, as that is what the barrier is called in the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Granted by TBN from DRK. Not sic, as that is what the [[barrier]] is called in the game.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FoF&amp;diff=1577427</id>
		<title>FoF</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FoF&amp;diff=1577427"/>
		<updated>2026-10-09T17:28:00Z</updated>

		<summary type="html">&lt;p&gt;Opini: Redirected page to Fight or Flight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fight or Flight]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=DD&amp;diff=1577426</id>
		<title>DD</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=DD&amp;diff=1577426"/>
		<updated>2026-10-09T17:26:45Z</updated>

		<summary type="html">&lt;p&gt;Opini: Created page with &amp;quot;{{disambig}} &amp;#039;&amp;#039;&amp;#039;DD&amp;#039;&amp;#039;&amp;#039; may refer to: ==Status effects== * {{status effect|damage down}} Damage Down, a detrimental status effect that reduces damage dealt. ==Actions== * {{aicon|Double Down}}, an action available for {{GNB}} gunbreaker unlocked at level 90.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}} &#039;&#039;&#039;DD&#039;&#039;&#039; may refer to:&lt;br /&gt;
==Status effects==&lt;br /&gt;
* {{status effect|damage down}} [[Damage Down]], a detrimental [[status effect]] that reduces damage dealt.&lt;br /&gt;
==Actions==&lt;br /&gt;
* {{aicon|Double Down}}, an action available for {{GNB}} [[gunbreaker]] unlocked at level 90.&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=NM&amp;diff=1577425</id>
		<title>NM</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=NM&amp;diff=1577425"/>
		<updated>2026-10-09T17:22:55Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added No Mercy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}} &#039;&#039;&#039;NM&#039;&#039;&#039; may refer to:&lt;br /&gt;
*Normal-mode [[difficulty]]&lt;br /&gt;
*[[Eureka FATEs|Notorious Monsters]], boss [[FATE]]s found in {{i|The Forbidden Land, Eureka}}&lt;br /&gt;
* {{aicon|No Mercy}}, an ability available for {{GNB}} [[gunbreaker]] unlocked at level 2.&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=HoC&amp;diff=1577424</id>
		<title>HoC</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=HoC&amp;diff=1577424"/>
		<updated>2026-10-09T17:21:23Z</updated>

		<summary type="html">&lt;p&gt;Opini: Redirected page to Heart of Corundum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Heart of Corundum]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wildfire_(PvP)&amp;diff=1572151</id>
		<title>Wildfire (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wildfire_(PvP)&amp;diff=1572151"/>
		<updated>2026-10-01T14:42:06Z</updated>

		<summary type="html">&lt;p&gt;Opini: Rewrote notes. Added Guard note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = wildfire (pvp) icon1.png&lt;br /&gt;
| description = Covers target&#039;s body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect. Deals damage to target and all enemies within 5 yalms when time expires or upon executing Detonator.&lt;br /&gt;
| facts = {{action fact|duration|8}}{{action fact|Potency is increased by 4,500 for each of your own attack actions you land prior to the end of the effect. Landing 4 attack actions will cause the slow-burning pitch to detonate immediately.}}&lt;br /&gt;
| acquired = machinist&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 24&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 0&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| actions = Detonator (PvP action)&lt;br /&gt;
| aoe-type = &lt;br /&gt;
| pvp = y&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Any instance of damage from the machinist will increase the potency of Wildfire. This includes any abilities (like {{aicon|Eagle Eye Shot (PvP)|Eagle Eye Shot}}, if available), and {{aicon|Marksman&#039;s Spite (PvP)|Marksman&#039;s Spite}}. None of the attacks executed by the {{aicon|Bishop Autoturret (PvP)|Bishop Autoturret}} will increase the potency of Wildfire.&lt;br /&gt;
* Any action that deals two instances of damage in one execution will contribute to two attacks for detonation. This includes {{aicon|Full Metal Field (PvP)|Full Metal Field}} on the initial target, and {{aicon|Scattergun (PvP)|Scattergun}} if only hitting one enemy.&lt;br /&gt;
* Wildfire will deal no damage if no actions contribute to its potency gain. Machinists may use this to their advantage by executing wildfire on {{SAM}} samurais to bait {{aicon|Hissatsu: Chiten (PvP)|Chiten}}, but not deal damage to them.&lt;br /&gt;
* Wildfire is a clear indicator that a player will take substantial amounts of burst damage from the machinist. Opponents may thus be ready to {{aicon|Guard (PvP)|Guard}} against the incoming burst. Unlike {{aicon|Death Warrant (PvP)|Death Warrant}}, Wildfire will not ignore Guard when it detonates, even if it was applied ([[snapshot|snapshotted]]) before Guard.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.3|Potency increase for each attack prior to the end of Wildfire effect has been changed from 4,000 to 4,500.}}&lt;br /&gt;
*{{patch|7.11|&lt;br /&gt;
**The number of attack actions needed to cause the pitch to detonate immediately has been reduced from 5 to 4.&lt;br /&gt;
**Potency for each attack action landed has been increased from 3,000 to 4,000.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Added &amp;quot;Action is changed to Detonator for the duration of the effect.&amp;quot;&lt;br /&gt;
**Duration has been increased from 7 to 8 seconds.&lt;br /&gt;
**Recast time has been increased from 20 to 24 seconds.&lt;br /&gt;
**Potency per attack action has been reduced from 4,000 to 3,000.&lt;br /&gt;
**The number of attack actions needed to cause the pitch to detonate immediately has been increased from 3 to 5.}}&lt;br /&gt;
*{{patch|6.3|Fixed an issue wherein a counter effect would be triggered by this action.}}&lt;br /&gt;
*{{patch|6.11|&lt;br /&gt;
**Fixed an issue wherein this action counted the damage over time effect of Bioblaster as attack actions required for detonation.&lt;br /&gt;
**Fixed an issue where this action dealt more damage than intended under certain conditions.}}&lt;br /&gt;
*{{patch|6.1|&lt;br /&gt;
**Recast time has been reduced from 30 to 20 seconds.&lt;br /&gt;
**Now deals damage to target and all enemies nearby it when time expires.&lt;br /&gt;
**Duration has been increased from 6 to 7 seconds.&lt;br /&gt;
**The effect &amp;quot;33% of most damage you inflict upon the target is compiled&amp;quot; has been changed to &amp;quot;Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect&amp;quot;.&lt;br /&gt;
**Landing 3 weaponskills now causes the effect to detonate immediately.}}&lt;br /&gt;
*{{patch|5.3|Portion of damage compiled has been increased from 25% to 33%.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Portion of damage compiled has been reduced from 33% to 25%.&lt;br /&gt;
**Effect duration has been increased from 5 to 6 seconds.}}&lt;br /&gt;
*{{patch|4.25|Damage compiled from attacks has been reduced from 50% to 33%.}}&lt;br /&gt;
*{{patch|4.2|&lt;br /&gt;
**Damage compiled then dealt at the end of the effect&#039;s duration has been increased from 25% to 50%.&lt;br /&gt;
**Effect duration has been reduced from 7 to 5 seconds.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=1550472</id>
		<title>Astrologian Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=1550472"/>
		<updated>2026-09-21T17:21:57Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job guide nav|state=collapsed}}&lt;br /&gt;
==Beginner&#039;s {{AST}} Astrologian Guide==&lt;br /&gt;
{{lead icon|Astrologian frame icon.png|frame=none}} [[Astrologian]] (AST) is a {{Healer}} pure healer, who shares this role with {{WHM}} [[white mage]].&amp;lt;p&amp;gt;&lt;br /&gt;
Astrologians specialize in [[ability]]-based healing, being able to cast numerous heals in between casted spells, in contrast with white mage&#039;s healing style being powerful, but spell-based. Astrologians also possess more proactive healing and mitigation tools compared to white mages, allowing them to pre-emptively mitigate for, or recover from damage.&amp;lt;p&amp;gt;&lt;br /&gt;
Arcanum, also known as &amp;quot;cards&amp;quot;, are astrologian&#039;s unique main mechanic. Each and every card has completely different effects, which can be placed on any party member or oneself. Astrologians may prepare a deck of arcanum with {{aicon|Astral Draw}} and {{aicon|Umbral Draw}}, which grants three fixed cards, or [[Minor Arcana|four at level 70]], unique to the deck and available for play. Each cards&#039; effects can range from [[The Spire|granting a barrier]], [[The Bole|reducing damage taken]], or even increasing damage dealt. The latter-most effect, along with astrologian&#039;s raid buff, {{aicon|Divination}} which increases damage dealt by every party member, greatly helps off-set the low personal damage output of the job, being the lowest amongst every job.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Offense ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Offensive spells =&lt;br /&gt;
Despite having the lowest personal damage of every job, astrologians should still contribute to doing damage, as should every other healer. &lt;br /&gt;
* {{aicon|Malefic}} and its upgraded variants are astrologian&#039;s single-target damage spell. When no healing is &#039;&#039;needed&#039;&#039;, astrologians should always be casting this spell to deal damage. &lt;br /&gt;
* {{aicon|Combust}} and its upgraded variants are astrologian&#039;s damage over-time spell. It is also instantly casted. Whenever on the move following the tank in dungeons, apply Combust to every enemy, since you will not be able to stop and cast {{aicon|Malefic}}. Refresh the duration of Combust by casting it again on the same enemy if its duration is about to expire. If an enemy is about to be defeated, continue using Malefic instead.&lt;br /&gt;
* {{action icon|Gravity}} and [[Gravity II|its upgraded variant]] are astrologian&#039;s AoE damage spell. Whenever there are a group of two or more enemies, cast Gravity instead of casting {{aicon|Malefic}}; it will deal its full potency to every enemy hit!&lt;br /&gt;
&lt;br /&gt;
|-|Damage Boosting Utility =&lt;br /&gt;
To offset how weak astrologians are, they depend on buffing the amount of damage their teammates deal. This is done through two methods:&lt;br /&gt;
==={{aicon|Divination}}===&lt;br /&gt;
At level 50, astrologians learn {{aicon|Divination}}. It boosts everyone&#039;s damage dealt by 6%. Make sure to use it while fighting trash mobs in dungeons! At higher levels, Divination also grants a {{aicon|Oracle|hard-hitting AoE}} [[ability]], making it especially imperative that you use it to deal high damage to a ton of enemies. Remember, you do more damage when hitting multiple enemies, and not just one!&lt;br /&gt;
====Damage Cards====&lt;br /&gt;
When drawing cards from {{aicon|Astral Draw}} and {{aicon|Umbral Draw}}, one of the three cards received will always be {{aicon|The Balance}} and {{aicon|The Spear}}, respective for both decks. &lt;br /&gt;
*{{aicon|The Balance}} will increase a {{Melee DPS}} melee DPS&#039;s or {{Tank}} tank&#039;s damage by 6%. Similarly, {{aicon|The Spear}} will increase a {{Physical Ranged DPS}} physical ranged DPS, {{Magical Ranged DPS}} magical ranged DPS, or {{Healer}} healer&#039;s damage dealt by 6%.&lt;br /&gt;
** If you place a card on the wrong role, the strength of the damage boosting effect will be reduced to 3%.&lt;br /&gt;
** Unless there are no {{Melee DPS}} melee DPS or if they have all died recently, you almost never want to give {{aicon|The Balance}} to {{Tank}} tanks. [[The Balance|See its respective page on card priority here]]. &lt;br /&gt;
** Unless there are no {{Physical Ranged DPS}} {{Magical Ranged DPS}}, you almost never want to give {{aicon|The Spear}} to {{Healer}} healers, especially yourself. [[The Spear|See its respective page on card priority here]]. &lt;br /&gt;
* At level 70, you will additionally gain {{aicon|Lord of Crowns}} from Astral Draw. You want to pair this card with {{aicon|Divination}}, or at any time in trash pulls in dungeons, because it does 400 potency worth of damage to &#039;&#039;all&#039;&#039; nearby enemies.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Healing ==&lt;br /&gt;
&#039;&#039;For information on how to heal, read the [[Healer Guide]]! It is highly advised that you read that page after reading this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Basic Healing Spells===&lt;br /&gt;
* {{action icon|Benefic}} is astrologian&#039;s basic heal. When {{aicon|Benefic II}} is unlocked, &#039;&#039;stop using {{aicon|Benefic}}&#039;&#039; and entirely replace it with Benefic II. [[Healer Guide|See the reason why here]].&lt;br /&gt;
* {{action icon|Helios}} is astrologian&#039;s basic AoE heal. When numerous players, or even everyone in your party has taken damage, cast this spell once instead of healing everyone individually with {{aicon|Benefic}}.  &lt;br /&gt;
* {{aicon|Aspected Benefic}} is astrologian&#039;s single-target [[Regen|regeneration]] spell, healing allies overtime. This spell will heal more than Benefic in total, but it may only be applied once (subsequent applications refresh the duration), and needs its full duration to heal overtime. Consider casting this spell on the tank to supplement your uses of {{aicon|Benefic II}}! If player needs healing &#039;&#039;immediately&#039;&#039; however, cast Benefic II instead, as they may be KO&#039;d by the time you begin casting this spell after Aspected Benefic!&lt;br /&gt;
* {{aicon|Aspected Helios}} is astrologian&#039;s basic AoE heal supplemented with a regeneration, similar to {{aicon|Aspected Benefic}}. If multiple players, or even everyone has taken a lot of damage, use this spell instead of {{aicon|Helios}}, as its total healing potency will equate to one use of {{aicon|Benefic II}} on every player. If more healing is needed, cast {{aicon|Helios}} &#039;&#039;in conjunction&#039;&#039; with this spell, as it heals more immediately. &#039;&#039;Do not cast this spell again if the regeneration duration has not expired yet!&#039;&#039; As stated before, this spell will heal an equivalent amount to {{aicon|Benefic II}}; it is not worth casting this spell on &#039;&#039;only&#039;&#039; the tank, consider casting Benefic II, instead.&lt;br /&gt;
&lt;br /&gt;
===Healing Abilities===&lt;br /&gt;
A good healer is one that maximizes the use of all of their healing abilities: actions that are typically free of cost, but have a cooldown instead, and can be casted in between spells. As stated earlier, astrologians specialize in using their wide array of healing abilities; do not be afraid to use your abilities liberally; saving your abilities only for &amp;quot;emergencies&amp;quot; will only harm your learning progress as a healer!&amp;lt;br&amp;gt;&lt;br /&gt;
Despite some abilities having AoE utility, they may be used as forms of single-target healing for the tank, in contrast with healing spells!&lt;br /&gt;
&lt;br /&gt;
====Utility Cards====&lt;br /&gt;
Almost all of your arcanum possess a healing or mitigation effect. Make sure to always use these cards whenever you can and keep both {{aicon|Astral Draw}} and {{aicon|Umbral Draw}} on cooldown; one of the cards even allows you to buff a party member&#039;s damage done! Refer to the cards that have utility, below: &lt;br /&gt;
{| {{STDT|healer-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Deck !! Arcanum !! Effect &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;line-left&amp;quot; | {{aicon|Astral Draw}}&lt;br /&gt;
| {{aicon|The Arrow}}&lt;br /&gt;
| Increases the target&#039;s healing received by 10% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| {{aicon|The Spire}}&lt;br /&gt;
| Grants the target a [[barrier]] equivalent to 400 potency of healing, lasting 30 seconds.&lt;br /&gt;
|-class=&amp;quot;line-top&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; class=&amp;quot;line-left&amp;quot; | {{aicon|Umbral Draw}}&lt;br /&gt;
| {{aicon|The Bole}}&lt;br /&gt;
| Reduces the target&#039;s damage taken by 10% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| {{aicon|The Ewer}}&lt;br /&gt;
| Grants the target an HP regeneration equal to 200 potency of healing for 15 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| {{aicon|Lady of Crowns}}&lt;br /&gt;
| Instantly heals everyone in range of you equal to a heal of 400 potency.&amp;lt;br&amp;gt;Only available at level 70.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 15: {{aicon|Essential Dignity}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Essential Dignity has incredible potency on targets at lower HP levels. Before even casting {{aicon|Benefic}} &#039;&#039;at all&#039;&#039;, use this action instead, as its short cooldown means you can use it at least once every mob pull in dungeons. It also works as an instant recovery tool when someone, even yourself, takes a significant amount of damage due to failing mechanics. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 50: {{aicon|Synastry}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Synastry can be applied to party members. It does not do any healing on its own.&lt;br /&gt;
* Whenever you cast a healing spell (meaning abilities such as {{aicon|Essential Dignity}} do not benefit from Synastry), an &#039;&#039;additional&#039;&#039; 40% of the healing spell&#039;s power is further applied to the target who has this effect. You do not have to heal the target who you placed Synastry on, meaning you are able to to heal two people at once.&lt;br /&gt;
* You may still heal the target who you placed Synastry on, allowing for your healing spells to be 40% stronger on them. This is a very strong effect for if you run out of healing abilities, but the tank is still taking a ton of damage quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 58: {{aicon|Collective Unconscious}}&lt;br /&gt;
|gallery=&lt;br /&gt;
{{action icon|Collective Unconscious}} can provide a lengthy party-wide mitigation, and a small regen. &lt;br /&gt;
* You generate a bubble around yourself for up to 18 seconds. Party members who enter this bubble receive a small regeneration effect for 10 seconds. Performing &#039;&#039;any&#039;&#039; action at all while you are channeling the bubble will cancel its effect; it is almost &#039;&#039;never&#039;&#039; recommended to channel the bubble because the regeneration effect is small, and you could be casting other attack or healing spells, instead.&lt;br /&gt;
* When you generate the bubble, you also create a &amp;quot;pulse&amp;quot;. This has a greater range than the bubble, and reduces the damage all party members and yourself take by 10%. Unlike the bubble you create, this pulse &#039;&#039;only happens once&#039;&#039;. This acts as another reason to never channel this ability. &lt;br /&gt;
* All effects from this ability &#039;&#039;are applied immediately&#039;&#039; when you use it, even if the bubble is not visible, allowing you to simply use it and resume casting spells. This is known as &amp;quot;blinking&amp;quot;, and is a common tactic everyone does.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 60: {{aicon|Celestial Opposition}}&lt;br /&gt;
|gallery=&lt;br /&gt;
{{action icon|Celestial Opposition}} is an ability-version of {{aicon|Aspected Helios}}, and unlike Aspected Helios, can be executed liberally for healing on one target. &lt;br /&gt;
* Whenever you need to cast Aspected Helios to heal everyone, cast Celestial Opposition, first.&lt;br /&gt;
* Its HP regeneration stacks with any other HP regeneration effect; if it is needed, both {{aicon|Helios}} and {{aicon|Aspected Helios}} may be casted to supplement this action.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 62: {{aicon|Earthly Star}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Using a ground-target, you can place the earthly star anywhere on the ground, which creates a bubble, similar to {{aicon|Collective Unconscious}}, and is outlined by stars. It has a very wide radius, typically enough to cover an entire arena if placed in the middle.&lt;br /&gt;
* When you place it, the star will be small. You may still choose to {{aicon|Stellar Detonation|detonate}} the star, which will heal all party members &#039;&#039;and&#039;&#039; deal damage to enemies within the radius.&lt;br /&gt;
* However, if you wait 10 seconds after placing the star, it will grow into a giant star, and its healing and damage effect will be much greater. If you wait an additional 10 seconds after the star has grown, it will automatically detonate.&lt;br /&gt;
* Unlike other healing abilities or spells you possess, it is best to simply place one down whenever you can so it can begin growing as soon as possible, while also getting its cooldown active. The best-case scenario would be to hold it for a heal if possible. Try to only ever detonate the star whenever it is large, even if it means waiting a little longer for the star to grow &#039;&#039;after&#039;&#039; taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 74: {{aicon|Celestial Intersection}}&lt;br /&gt;
|gallery=&lt;br /&gt;
You replenish a small amount of HP, and grant a [[barrier]] worth 200% of the HP restored. Given its very short cooldown, it can, and should be used liberally.&lt;br /&gt;
* This equates to 600 potency of healing. Since barriers can exceed maximum HP, you can top-up any party member and give them a bit of extra protection. &lt;br /&gt;
** You can grant this shield to tanks at any time during trash pulls without much worry of overhealing. Alternatively for a [[tankbuster]], you can top-up the tank for a little bit of HP, and grant them a barrier that will mitigate some of the damage they take from it. In the case that you are too late and tha tankbuster has already done its damage, you can still apply Celestial Intersection to heal the tank a little, while the barrier will provide extra mitigation against any further mechanics, or auto-attacks from the boss.&lt;br /&gt;
** You can also grant this shield to any party memver who has taken, or will take a bit more damage. This include if a DPS, or yourself, have taken extra damage due to failing mechanics and have received a {{status effect|vulnerability up}} [[Vulnerability Up]]. In contrast with {{aicon|Essential Dignity}}, this is best used as an extra bit of healing and shielding against further mechanics, or upcoming raid-wides where party members with {{status effect|vulnerability up}} vulnerability up will take a bit of extra damage.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 76: {{aicon|Horoscope}}&lt;br /&gt;
|gallery=&lt;br /&gt;
You apply {{status effect|buff|file:Horoscope_buff.png}} &#039;&#039;&#039;Horoscope&#039;&#039;&#039; to every party member in range. If you activate {{aicon|Horoscope}} again, or wait for its duration of 10 seconds to expire, it will heal 200 potency.&lt;br /&gt;
* However, if you use either {{aicon|Helios}} or {{aicon|Aspected Helios}}, party members who are healed with it will change their  {{status effect|buff|file:Horoscope_buff.png}} &#039;&#039;&#039;Horoscope&#039;&#039;&#039; buff to  {{status effect|buff|file:Horoscope_Helios_buff.png}} &#039;&#039;&#039;Horoscope Helios&#039;&#039;&#039;, which will heal for a much greater 400 potency, while increasing the duration to 30 seconds.&lt;br /&gt;
* If you ever plan to use {{aicon|Helios}} or {{aicon|Aspected Helios}}, use Horoscope first for a bit of extra healing - the long duration of {{status effect|buff|file:Horoscope_Helios_buff.png}} &#039;&#039;&#039;Horoscope Helios&#039;&#039;&#039; means that any further raid-wide damage or further damage can be healed without using Helios again.&lt;br /&gt;
* Because Horocope requires you to cast Helios, which are spells on the global cooldown, it is recommended that you use it as a second option after {{aicon|Celestial Opposition}}, since that skill is an ability with the same strength as {{aicon|Aspected Helios}}.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 80: {{aicon|Neutral Sect}}&lt;br /&gt;
|gallery=&lt;br /&gt;
While under the effect of {{status effect|buff|file:Neutral_Sect_buff.png}} &#039;&#039;&#039;Neutral Sect&#039;&#039;&#039;, the potency of your healing spells are increased by 20%. Additionally, {{aicon|Aspected Benefic}} and {{aicon|Aspected Helios}} will grant a {{status effect|buff|file:Neutral_Sect_barrier_buff.png}} [[barrier]], similar to {{aicon|Celestial Intersection}}.&lt;br /&gt;
* Note that Neutral Sect increases the potency of healing &#039;&#039;spells&#039;&#039; only, and not abilities, meaning {{aicon|Essential Dignity}} will not have its potency increased.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 86: {{aicon|Exaltation}}&lt;br /&gt;
|gallery=&lt;br /&gt;
You grant a party member {{status effect|buff|file:Exaltation_buff.png}} &#039;&#039;&#039;Exaltation&#039;&#039;&#039;, reducing damage they take by 10% for a very short duration. When Exaltation expires, it heals them for 500 potency. &lt;br /&gt;
* You can use this ability for any situation you would with {{aicon|Celestial Intersection}}, as it provides healing and mitigation. Keep in mind however, that it does not heal &#039;&#039;until&#039;&#039; its duration expires, which means if someone&#039;s HP is low before a mechanic comes, heal them first.&lt;br /&gt;
* Unlike {{aicon|Celestial Intersection}}, Exaltation excells more in mitigating larger amounts of damage in a short time-span. Using this on the tank on cooldown in trash-pulls is recommended, but not against one or two boss auto-attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 90: {{aicon|Macrocosmos}} and {{aicon|Microcosmos}}&lt;br /&gt;
|gallery=&lt;br /&gt;
Not an ability, {{aicon|Macrocosmos}} is an instant-cast AoE spell that grants all nearby party members {{status effect|buff|file:Macrocosmos_buff.png}} &#039;&#039;&#039;Macrocosmos&#039;&#039;&#039;. &lt;br /&gt;
* When under the effect of {{status effect|buff|file:Macrocosmos_buff.png}} &#039;&#039;&#039;Macrocosmos&#039;&#039;&#039;, 25% of all damage taken (&#039;&#039;&#039;excluding&#039;&#039;&#039; damage taken to [[barrier|barriers]]) is recorded. When Macrocosmos expires, or upon execution of {{aicon|Microcosmos}}, the recorded damage is healed.&lt;br /&gt;
* This is especially useful for raid-wide damage and or when a lot of damage will be taken, either due to failing or future mechanics. It is important to continue healing, as the more damage you take, the more healing you will receive. &lt;br /&gt;
* Macrocosmos is a gain in AoE! It will also heal the tank for a lot of damage. Remember to heal them for a bit before letting the tank get low on HP and executing {{aicon|Microcosmos}}.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 100: {{aicon|Sun Sign}}&lt;br /&gt;
|gallery=&lt;br /&gt;
{{aicon|Neutral Sect}} is upgraded, and now also grants you {{status effect|buff|file:Suntouched_buff.png}} &#039;&#039;&#039;Suntouched&#039;&#039;&#039;, which allows you to execute {{aicon|Sun Sign}}. Sun Sign will damage taken by you and nearby party members for a long duration. &lt;br /&gt;
* You can choose to use {{aicon|Neutral Sect}} in dungeon trash pulls more liberally. When running with the tank, grant them a {{status effect|buff|file:Neutral_Sect_barrier_buff.png}} barrier with {{aicon|Aspected Benefic}}. When they stop running, you can then use Sun Sign to grant them additional damage reduction.&lt;br /&gt;
}}&lt;br /&gt;
==Healing in Trash Pulls==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Levels 15-29 =&lt;br /&gt;
* Do not heal the tank until they reach low HP. You can instantly heal them back to full HP with just one use of {{aicon|Essential Dignity}}.&lt;br /&gt;
* If the tank still needs more healing, use {{aicon|Benefic}}, or if you are above level 26, exclusively {{aicon|Benefic II}}. Do not use Benefic after Benefic II is learned.&lt;br /&gt;
|-| Levels 30-33 (Learning to use Arcana) =&lt;br /&gt;
* Do not heal the tank until they reach low HP. Give them {{aicon|The Arrow}} to instantly heal them back to full HP with just one use of {{aicon|Essential Dignity}}. You should also ideally give them {{aicon|The Spire}} after you have healed them, as it is a [[barrier]] and its potency can be buffed by the Arrow as well. &lt;br /&gt;
* If the tank still needs more healing, use {{aicon|Benefic II}}. Do not use {{aicon|Benefic}} after Benefic II is learned.&lt;br /&gt;
* In the next trash pack, give the tank {{aicon|The Bole}} and {{aicon|The Ewer}} to further boost their survivability. {{aicon|Essential Dignity}} should be back up during this point, as well. If still within the first trash pack, you may give both the Bole and Ewer if the tank is struggling and if DPS is low.&lt;br /&gt;
|-| Levels 34-57 =&lt;br /&gt;
* Apply {{aicon|Aspected Benefic}} on the tank while they are pulling. Trash mobs, especially ranged trash mobs, may hit the tank once or twice. Instead of stopping for a heal, allow Aspected Benefic to heal them while on the move. Refresh the duration of Aspected Benefic once the tank has finished pulling.&lt;br /&gt;
* Do not heal the tank until they reach low HP. Give them {{aicon|The Arrow}} to instantly heal them a ton of HP with just one use of {{aicon|Essential Dignity}}. You should also ideally give them {{aicon|The Spire}} after you have healed them, as it is a [[barrier]] and its potency can be buffed by the Arrow as well. You may also wish to refresh Aspected Benefic while the Arrow is active, as well.&lt;br /&gt;
* If the tank still needs more healing, use {{aicon|Benefic II}}. Do not use {{aicon|Benefic}} after Benefic II is learned.&lt;br /&gt;
** If &#039;&#039;&#039;level 50 or higher&#039;&#039;&#039;, and the tank still needs a ton of healing, use {{aicon|Synastry}} on them to effectively boost the poswer of {{aicon|Benefic II}} by an extra 40%. &lt;br /&gt;
* In the next trash pack, give the tank {{aicon|The Bole}} and {{aicon|The Ewer}} to further boost their survivability. {{aicon|Essential Dignity}} should be back up during this point, as well. If still within the first trash pack, you may give both the Bole and Ewer if the tank is struggling and if DPS is low.&lt;br /&gt;
&#039;&#039;&#039;Do not use {{aicon|Aspected Helios}} at any point just to heal the tank.&#039;&#039;&#039;&lt;br /&gt;
|-| Levels 58-62 =&lt;br /&gt;
* Apply {{aicon|Aspected Benefic}} on the tank while they are pulling. Trash mobs, especially ranged trash mobs, may hit the tank once or twice. Instead of stopping for a heal, allow Aspected Benefic to heal them while on the move. Refresh the duration of Aspected Benefic once the tank has finished pulling.&lt;br /&gt;
* Place an {{aicon|Earthly Star}} in the location where the tank will stop pulling as early as you can. You can manually detonate it, or if you are busy, it will automatically detonate. Do not detonate the {{status effect|buff|file:Earthly_Dominance_buff.png}} &#039;&#039;&#039;Earthly Star&#039;&#039;&#039; until you are under the effect of {{status effect|buff|file:Giant_Dominance_buff.png}} &#039;&#039;&#039;Giant Dominance&#039;&#039;&#039;, as you will lost a lot of power if you do.&lt;br /&gt;
* Blink (use and immediately end) {{aicon|Collective Unconscious}} while standing close to the tank, once they have stopped pulling. This allows the tank to take 10% less damage for 10 seconds, while also giving them a small regen.&lt;br /&gt;
* Try to not heal the tank until they reach low HP. Give them {{aicon|The Arrow}} to instantly heal them a ton of HP with just one use of {{aicon|Essential Dignity}}. You should also ideally give them {{aicon|The Spire}} after you have healed them, as it is a [[barrier]] and its potency can be buffed by the Arrow as well. You may also wish to refresh Aspected Benefic while the Arrow is active, as well.&lt;br /&gt;
* If &#039;&#039;&#039;level 60 or higher&#039;&#039;&#039;, use {{aicon|Celestial Opposition}} to heal the tank a little bit, and also grant another regen to the tank. &#039;&#039;&#039;Do not use {{aicon|Aspected Helios}}.&#039;&#039;&#039;&lt;br /&gt;
* If the tank still needs more healing, use {{aicon|Benefic II}}. Do not use {{aicon|Benefic}}.&lt;br /&gt;
** If the tank still needs a ton of healing, use {{aicon|Synastry}} on them to effectively boost the poswer of {{aicon|Benefic II}} by an extra 40%. &lt;br /&gt;
* In the next trash pack, give the tank {{aicon|The Bole}} and {{aicon|The Ewer}} to further boost their survivability. {{aicon|Essential Dignity}} should be back up during this point, as well. If still within the first trash pack, you may give both the Bole and Ewer if the tank is struggling and if DPS is low.&lt;br /&gt;
|-| Levels 63-73 =&lt;br /&gt;
* Apply {{aicon|Aspected Benefic}} on the tank while they are pulling. Trash mobs, especially ranged trash mobs, may hit the tank once or twice. Instead of stopping for a heal, allow Aspected Benefic to heal them while on the move. Refresh the duration of Aspected Benefic once the tank has finished pulling.&lt;br /&gt;
* Place an {{aicon|Earthly Star}} in the location where the tank will stop pulling as early as you can. You can manually detonate it, or if you are busy, it will automatically detonate. Do not detonate the {{status effect|buff|file:Earthly_Dominance_buff.png}} &#039;&#039;&#039;Earthly Star&#039;&#039;&#039; until you are under the effect of {{status effect|buff|file:Giant_Dominance_buff.png}} &#039;&#039;&#039;Giant Dominance&#039;&#039;&#039;, as you will lost a lot of power if you do.&lt;br /&gt;
* Blink (use and immediately end) {{aicon|Collective Unconscious}} while standing close to the tank, once they have stopped pulling. This allows the tank to take 10% less damage for 10 seconds, while also giving them a small regen.&lt;br /&gt;
* Try to not heal the tank until they reach low HP. Give them {{aicon|The Arrow}} to instantly heal them a ton of HP with just one use of {{aicon|Essential Dignity}}. You should also ideally give them {{aicon|The Spire}} after you have healed them, as it is a [[barrier]] and its potency can be buffed by the Arrow as well. You may also wish to refresh Aspected Benefic while the Arrow is active, as well.&lt;br /&gt;
* Use {{aicon|Celestial Opposition}} to heal the tank a little bit, and also grant another regen to the tank. &#039;&#039;&#039;Do not ever use {{aicon|Aspected Helios}}&#039;&#039;&#039; unless multiple party members are hurt.&lt;br /&gt;
* Use both {{aicon|Lord of Crowns}} and {{aicon|Lady of Crowns}} in trash. This is because Lord of Crowns will deal more damage as it is an AoE attack, and Lady of Crowns is a small heal.&lt;br /&gt;
* If the tank still needs more healing, use {{aicon|Benefic II}}. Do not use {{aicon|Benefic}}.&lt;br /&gt;
** If the tank still needs a ton of healing, use {{aicon|Synastry}} on them to effectively boost the poswer of {{aicon|Benefic II}} by an extra 40%. &lt;br /&gt;
* In the next trash pack, give the tank {{aicon|The Bole}} and {{aicon|The Ewer}} to further boost their survivability. {{aicon|Essential Dignity}} should be back up during this point, as well. If still within the first trash pack, you may give both the Bole and Ewer if the tank is struggling and if DPS is low.&lt;br /&gt;
|-| Levels 74-80 =&lt;br /&gt;
* If &#039;&#039;&#039;level 80 or higher&#039;&#039;&#039;, unless you know the tank will take a lot of damage, use {{aicon|Neutral Sect}} to apply {{aicon|Aspected Benefic}} on the tank while they are pulling to grant a regen and a pretty sizeable {{status effect|buff|file:Neutral_Sect_barrier_buff.png}} [[barrier]]. Refresh the duration of Aspected Benefic once the tank has finished pulling.&lt;br /&gt;
* Place an {{aicon|Earthly Star}} in the location where the tank will stop pulling as early as you can. You can manually detonate it, or if you are busy, it will automatically detonate. Do not detonate the {{status effect|buff|file:Earthly_Dominance_buff.png}} &#039;&#039;&#039;Earthly Star&#039;&#039;&#039; until you are under the effect of {{status effect|buff|file:Giant_Dominance_buff.png}} &#039;&#039;&#039;Giant Dominance&#039;&#039;&#039;, as you will lost a lot of power if you do.&lt;br /&gt;
* Blink (use and immediately end) {{aicon|Collective Unconscious}} while standing close to the tank, once they have stopped pulling. This allows the tank to take 10% less damage for 10 seconds, while also giving them a small regen.&lt;br /&gt;
* Try to not heal the tank until they reach low HP. Give them {{aicon|The Arrow}} to instantly heal them a ton of HP with just one use of {{aicon|Essential Dignity}}. You should also ideally give them {{aicon|The Spire}} after you have healed them, as it is a [[barrier]] and its potency can be buffed by the Arrow as well. You may also wish to refresh Aspected Benefic while the Arrow is active, as well.&lt;br /&gt;
* Use {{aicon|Celestial Opposition}} to heal the tank a little bit, and also grant another regen to the tank. &#039;&#039;&#039;Do not ever use {{aicon|Aspected Helios}}&#039;&#039;&#039; unless multiple party members are hurt.&lt;br /&gt;
* Use {{aicon|Celestial Intersection}} liberally, due to its very, very short cooldown.&lt;br /&gt;
* Use both {{aicon|Lord of Crowns}} and {{aicon|Lady of Crowns}} in trash. This is because Lord of Crowns will deal more damage as it is an AoE attack, and Lady of Crowns is a small heal.&lt;br /&gt;
* If &#039;&#039;&#039;level 76 or higher&#039;&#039;&#039;, feel free to use {{aicon|Horoscope}} for a very tiny, but still usable heal. &lt;br /&gt;
* If the tank still needs more healing, use {{aicon|Benefic II}}. Do not use {{aicon|Benefic}}.&lt;br /&gt;
** If the tank still needs a ton of healing, use {{aicon|Synastry}} on them to effectively boost the poswer of {{aicon|Benefic II}} by an extra 40%. If you still have {{aicon|Neutral Sect}} available, it can even further boost your raw healing power.&lt;br /&gt;
* In the next trash pack, give the tank {{aicon|The Bole}} and {{aicon|The Ewer}} to further boost their survivability. {{aicon|Essential Dignity}} should be back up during this point, as well. If still within the first trash pack, you may give both the Bole and Ewer if the tank is struggling and if DPS is low.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=1550469</id>
		<title>Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=1550469"/>
		<updated>2026-09-21T16:37:44Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job guide nav|state=collapsed}}&lt;br /&gt;
&lt;br /&gt;
==Beginner&#039;s {{SCH}} Scholar Guide==&lt;br /&gt;
{{lead icon|Scholar frame icon.png|frame=none}} [[Scholar]] (SCH) is a {{Healer}} barrier healer, who shares this role with {{SGE}} [[sage]]. It is one of the [[job]] upgrades of {{ACN}} [[arcanist]] (ACN), with {{SMN}} [[summoner]].&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scholars specialize in &#039;&#039;&#039;proactive and supportive healing and shielding&#039;&#039;&#039;. It generates the biggest shields out of every healer. Due to their kit often conflicting and interacting with each other, it is the hardest healer. Like with other barrier healers, it struggles with pure recovery as they have less tools to deal with burst healing. Scholars also possess a debuff they can apply to one enemy, making them {{aicon|Chain Stratagem|take 10% more critical hits}}. &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scholar&#039;s {{aicon|Summon Eos|faerie}} in addition to its {{aicon|Aetherflow}} gauge, in addition to numerous utility skills to have a tool for every type of situation, including {{aicon|Deployment Tactics|deploying a massive shield}} to party members, {{aicon|Expedient|increasing everyone&#039;s movement speed}} in addition to taking less damage, or even massively increasing their ability to {{aicon|Seraphism|burst heal}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Offense ===&lt;br /&gt;
Though scholars are nearly the weakest job in the game in terms of personal damage in single-target (second only to {{AST}} [[astrologian]]), they are still expected to do damage, as with every healer.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Basic Offensive Spells =&lt;br /&gt;
* {{aicon|Ruin (scholar)}} and its upgraded variants are scholar&#039;s single-target damage spell. When no healing is &#039;&#039;needed&#039;&#039;, scholars should always be casting this spell to deal damage. &lt;br /&gt;
* {{aicon|Bio}} and its upgraded variants are scholar&#039;s damage over-time spell. It is also instantly casted. Whenever on the move following the tank in dungeons, apply Bio to every enemy, since you will not be able to stop and cast {{aicon|Ruin (scholar)}}. Refresh the duration of Bio by casting it again on the same enemy if its duration is about to expire. If an enemy is about to be defeated, continue using Ruin instead.&lt;br /&gt;
* {{action icon|Art of War}} and [[Art of War II|its upgraded variant]] are scholar&#039;s AoE damage spells. It is the hardest-hitting AoE spell out of every healer! Whenever there are a group of two or more enemies, cast Art of War instead of casting {{aicon|Ruin (scholar)}}; it will deal its full potency to every enemy hit! &lt;br /&gt;
|-|Damage Utility =&lt;br /&gt;
* Scholars can apply {{aicon|Chain Stratagem}} to an enemy. This will increase the amount of critical hits they take by 10%, making up for its low personal damage. Because it is applied as a debuff to enemies, it sees much greater effects in alliance raids.&lt;br /&gt;
** At level 92, it is upgraded to also allow the scholar to use {{aicon|Baneful Impaction}}, which is an AoE damage over-time. It does not apply Chain Stratagem&#039;s critical hit vulnerability.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Healing ==&lt;br /&gt;
&#039;&#039;For information on how to heal, read the [[Healer Guide]]! It is highly advised that you read that page after reading this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Healing Spells ===&lt;br /&gt;
* {{action icon|Physick (scholar)}} is scholar&#039;s basic heal. &lt;br /&gt;
* {{action icon|Succor}} is scholar&#039;s basic AoE heal. When numerous players, or even everyone in your party has taken damage, cast this spell once instead of healing everyone individually with {{aicon|Physick}}. &lt;br /&gt;
* {{aicon|Adloquium}} is scholar&#039;s shielding spell. It heals targets, while also granting a [[barrier]] to them that negates damage taken. &lt;br /&gt;
&lt;br /&gt;
=== Healing Abilities ===&lt;br /&gt;
A good healer is one that maximizes the use of all of their healing &#039;&#039;&#039;[[ability|abilities]]&#039;&#039;&#039;: actions that are typically free of cost, but have a cooldown instead, and can be casted in between casted spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Though some abilities are only executable through the {{aicon|Summon Eos|faerie}} summoned, it will still be noted and listed normally below.&amp;lt;br&amp;gt; &#039;&#039;Keep in mind:&#039;&#039; all abilities executed by the faerie will originate from them. If they are too far away, they may miss their abilities.&lt;br /&gt;
Despite some abilities having AoE utility, they may be used as forms of single-target healing for the tank, in contrast with healing spells!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 20: {{aicon|Whispering Dawn (scholar)}}&lt;br /&gt;
|gallery=&lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your faerie will cast {{aicon|Whispering Dawn}} from its location, which grants a regen. It being an AoE allows for numerous, or even all party members to heal over-time.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to Eos casting {{aicon|Embrace (action)}}, the tank in trash pulls will be healed for greater amounts over-time, especially if you need to supplement with healing yourself.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 40: {{aicon|Fey Illumination (scholar)}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your faerie will cast {{aicon|Fey Illumination}} from its location, which increases healing magic potency and reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]] taken to all party members affected. It reducing magical damage taken will additionally be helpful for any raid-wide damage, and helps you, and your co-healer if present, heal with spells (not abilities) more effectively to recover.&amp;lt;br&amp;gt;&lt;br /&gt;
Though it is rare, some trash mobs in dungeons may cast spells that deal magical damage to the tank. An infamous example of this are [[Ice Sprite|ice sprites]] in {{i|Stone Vigil}}, which deal very high amounts of magic damage.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 45: {{aicon|Aetherflow}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
This action grants you three stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039;, and restores 2,000 MP. This will help regulate your MP alongside with {{aicon|Lucid Dreaming}}, and you should always have this action on cooldown – do not use it, or the actions it grants only in emergencies.&amp;lt;br&amp;gt;&lt;br /&gt;
If this action is about to come off of cooldown, but you still have stacks of Aetherflow, you may expend stacks by using {{aicon|Energy Drain}}. Due to its very small potency, it should not be solely used as a DPS tool; it is more important to use them as a resource for healing. Actions that use Aetherflow for healing will be noted. A healing action that uses Aetherflow is listed below:&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 45: {{aicon|Lustrate}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Lustrate allows you to instantly heal any target for a very large amount – just slightly less compared to {{aicon|Adloquium}}. Due to its raw healing power, it should entirely replace {{aicon|Physick}}, and even Adloquium. This will allow you to use {{aicon|Ruin}} or {{aicon|Art of War}} instead, which will allow you to deal damage in addition with healing! Scholar&#039;s AoE damage is the highest amongst all healers at this point.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 50: {{aicon|Sacred Soil}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Upon executing this action, you will be given a marker to place the center of this bubble. Party members standing within the bubble will take 10% less damage. This becomes more effective when mitigating damage of multiple party members in trials and raids.&amp;lt;br&amp;gt;&lt;br /&gt;
Though the mitigation applied by this action may sound nice on the tank in trash pulls, it does not heal over-time until level 78 upon learning {{aicon|Enhanced Sacred Soil}}. At that point, this action will become better than {{aicon|Lustrate}}, as it will heal more than it over-time in addition to granting damage mitigation. Some raid-wide attacks can be entirely solved with Sacred Soil alone. Just remember to remind party members to enter the bubble, if they are not standing inside of it already at the time if placement.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 52: {{aicon|Indomitability}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
This action is an AoE version of {{aicon|Lustrate}}, healing every party member in range instantly for an amount better than {{aicon|Succor}}. Instead of using Succor to heal multiple people, consider using Indomitability instead. If more AoE healing is &#039;&#039;needed&#039;&#039;, and will not result in overhealing, it may be a good idea to use Succor.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 56: {{aicon|Deployment Tactics}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Deployment Tactics spreads {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039;, the [[barrier]] effect from both {{aicon|Adloquium}} and {{aicon|Succor}}, from yourself or a party member, to all party members in range. This action is &#039;&#039;only&#039;&#039; used to spread the barrier from {{aicon|Adloquium}}, as the barrier that action grants is greater than the barrier Succor gives. Good scholars memorize when next raid-wide attacks are incoming, and can heavily increase the potency of Adloquium to spread an extremely strong barrier to all party members, greatly reducing the mitigation needed, and saving other mitigation tools for later. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 58: {{aicon|Emergency Tactics}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Emergency Tactics entirely converts the barriers, both {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; and {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039; from your next cast of {{aicon|Adloquium}} or {{aicon|Succor}} into health. Given its name, it is typically only used for emergencies, when people take more damage than they should, whether if it is failing mechanics or the tank just suddenly taking a huge chunk of damage out of nowhere, with stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; not available for use. It is &#039;&#039;not&#039;&#039; recommended to use this action for every instance of healing, as it would also override the aspect of scholar being a barrier healer and its mitigation aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
You should aim to use this action as little as possible, but it will be inevitable that some groups will take more damage than others.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 60: {{aicon|Dissipation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Dissipation orders your faerie away, but grants you three stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; and increases the potency of your healing magic spells (meaning abilities such as {{aicon|Lustrate}} are not affected) are heavily increased by 20%. Due to your faerie being ordered away, actions such as {{aicon|Embrace (action)}} or {{aicon|Whispering Dawn (scholar)}} &#039;&#039;cannot&#039;&#039; be executed. It is best to use any actions needed before ordering them away.&amp;lt;br&amp;gt;&lt;br /&gt;
Though this action may seem scary due to certain abilities being unable to be executed, its power makes up for the difference through healing power alone, as actions such as {{aicon|Lustrate}} can quickly heal anyone, and you can heal with your healing spells at a much greater magnitude. This action pairs especially well with {{aicon|Deployment Tactics}} to deploy a bigger barrier.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 62: {{aicon|Excogitation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Excogitation will be granted to a party member, healing them for an amount greater than {{aicon|Lustrate}} when they go below 50% HP. This is one of scholar&#039;s best abilities for trash pulls, as you do not even need to consider healing the tank until this action is spent, in addition to its fire-and-forget aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case that another party member takes a great amount of damage dealing more than half their HP, consider healing them with this action instead of {{aicon|Lustrate}}, first. Or alternatively, if you know a party member will make fail future mechanics, you may grant them Excogitation to help out with healing once they fail a mechanic. Its duration being the same as its cooldown means you can always have a safety-net engaged on someone.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 70: {{aicon|Aetherpact (scholar)}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Using any action that costs {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; while your faerie summoned will fill your faerie gauge by 10, up to 100. This gauge is only spent on this action, which when used, the faerie will tether to a party member and focus-heal them with double the power compared to {{aicon|Embrace (action)}}. This will allow the tank to sustain even better within trash pulls, or help you heal a DPS who took damage from failing mechanics easier. Though the regen from this action is extremely potent, it is still important to heal immediately when needed.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 74: {{aicon|Recitation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Recitation will allow you to cast {{aicon|Succor}}, {{aicon|Indomitability}}, {{aicon|Excogitation}}, and {{aicon|Adloquium}} for free (meaning no MP cost or Aetherflow cost), and guarantee that the heal is critical. Critical heals are at least 40% more powerful. Each option will help you prepare for, or recover from any situation much stronger, below are some examples:&lt;br /&gt;
* Adloquium will also grant {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039;, a barrier whose potency will be equal to the {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; barrier – keep in mind that because the heal is critical, the barrier size of both Galvanize and Catalyze are both extremely big, allowing you to spread an extremely big barrier with {{aicon|Deployment Tactics}}. This interaction is extremely common to mitigate against any raid-wide damage – remembering when raid-wide damage occurs and mitigating against it is what makes scholar the best barrier healer for those situations.&lt;br /&gt;
* Succor will recover a large portion of HP while granting a large barrier. If everyone in the party has taken a bit of damage already, and another instance of raid-wide damage is coming up, with Deployment Tactics on cooldown, you may consider using Succor, instead. Recitation&#039;s cooldown is shorter compared to Deployment Tactics, so it may not be available for every single raid-wide.&lt;br /&gt;
* Indomitability allows for extremely high AoE burst healing, for if multiple people in your party needs a large amount of healing immediately. It is important to remember that this will not provide any barriers, so it is the most fit for an emergency; when multiple people fail a mechanic, for example.&lt;br /&gt;
* Guaranteeing a critical heal on Excogitation&#039;s already-powerful heal will ensure that anyone is healed up sufficiently. If someone improperly accepts a raise before raid-wide damage, or if someone has failed a mechanic and is at super low health, a critical heal from Excog will basically fully heal them. Alternatively, when placed on the tank, it will make for even a stronger fire-and-forget heal. At higher levels, where tanks have a high amount of self-sustain, Adloquium may be better if they manage their sustaining tools properly, and not need any healing.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 76: {{aicon|Fey Blessing}}&lt;br /&gt;
|gallery=&lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
A simple AoE heal from your faerie with a short cooldown and costing nothing. While it may not be powerful enough on its own, it especially helps as a supplemental healing option when paired with other cooldowns. It is still stronger than a single cast of {{aicon|Embrace (action)}}, so feel free to use it during trash pulls to heal the tank a bit more. It will still cancel {{aicon|Fey Union}}, if active.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 80: {{aicon|Summon Seraph}} and {{aicon|Consolation}}&lt;br /&gt;
|gallery= &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your pet will be ordered away, and Seraph will take their spot for a bit. Seraph recovers the same amount of HP as {{aicon|Embrace (action)}}, but will also grant a barrier equalling the amount of HP restored, essentially doubling the potency. Seraph is still able to execute her versions of {{aicon|Whispering Dawn}} and {{aicon|Fey Illumination}}; though they have a different name, they are functionally the same. Keep in mind however, that Seraph will take around 4-5 seconds after being summoned to actually do anything. Tanks in trash pulls will be able to absorb damage much, much better.&amp;lt;p&amp;gt;&lt;br /&gt;
The button to summon Seraph will be replaced with {{aicon|Consolation}}, two AoE heals that also grants a barrier equalling the amount of HP restored. This is especially powerful to counteract multi-hit raid-wide damage. Because the cooldown runs while Seraph is on cooldown, you will always have two uses available whenever Seraph is available to be summoned.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 86: {{aicon|Protraction}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Simply increases a party member&#039;s HP by 10% and heals that amount. Additionally increases the amount of healing received by them by 10%. When its duration expires, the HP recovered is kept, while the maximum HP is lost. You do not need to heal targets to their max HP, as it will be lost. Its duration is also incredibly short for how versatile and powerful it is, so use it liberally! While seemingly basic, its myriad of different uses helps you prepare or recover easier, including within the following scenarios:&lt;br /&gt;
* Placing it on the tank in preparation for a tankbuster or in trash pulls. &lt;br /&gt;
* To help someone recover from failing mechanics.&lt;br /&gt;
* To generate an even bigger barrier with {{aicon|Adloquium}} to be spread with {{aicon|Deployment Tactics}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are especially creative, you may help someone to recover from a mechanic with Adloquium and Recitation, then also spread that barrier with Deployment Tactics!&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 90: {{aicon|Expedient}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
One of the most lauded actions in the game, Expedient grants a very long damage reduction, while making everyone in your party move at sprint speed. If there will be a particularly long mechanic with raid-wide damage, you can help everyone adjust much easier with Expedient. While the sprint speed is helpful, &#039;&#039;do not use Expedient just for the sprint speed&#039;&#039;, as the damage reduction is much more useful. This is especially helpful for the tank to just simply take less damage during trash pulls. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 100: {{aicon|Seraphism}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Nullifying scholar&#039;s lack of burst healing, Seraphism upgrades {{aicon|Adloquium}} and {{aicon|Concitation}} to be stronger, and instantly casted. It also resets and reduces the cooldown of {{aicon|Emergency Tactics}} to one second, allowing you to burst heal with impunity. Party members will also have a nice small regen just by being within your presence, as well.&lt;br /&gt;
}}&lt;br /&gt;
== Healing in Trash Pulls ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Level 1-29 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. &lt;br /&gt;
** If more healing is needed, use {{aicon|Whispering Dawn (scholar)}} to help bolster her heal over-time.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Physick (scholar)}}, but do not overheal if not needed.&lt;br /&gt;
|-| Level 30-44 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. &lt;br /&gt;
** If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Adloquium}}, but do not overheal if not needed. If you need to manually heal the tank a lot, use {{aicon|Physick (scholar)}} to supplement Adloquium while mobs are consuming the barrier. If damage is excessive enough, just simply spam {{aicon|Adloquium}} – the barrier may already be gone as soon as you finish casting it.&lt;br /&gt;
** If you are level 40 or higher, use {{aicon|Fey Illumination (scholar)}} to increase your healing power. It also reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]] taken, if enemies who use magical attacks are present. This is especially helpful in {{i|The Stone Vigil}}.&lt;br /&gt;
|-| Level 45-61 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}} to be able to use {{aicon|Lustrate}}.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. Do not worry about spending your stacks of Aetherflow; they exist to be used for a reason, and should be your first option of healing as they are abilities, meaning you do not need to spend time casting. Do not save them for emergencies!&lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** If you are level 60 or higher, use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
|-| level 62-69 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
|-| level 70-73 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 74-79 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 80-85 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 86-89 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 90-99 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* If Seraph is on cooldown, use {{aicon|Expedient}} on the next trash pack, since you should have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time. The damage reduction from Expedient will massively help as well.&lt;br /&gt;
|-| level 100 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
** If Dissipation is on cooldown, use {{aicon|Seraphism}} and its GCDs to massively burst heal the tank.&lt;br /&gt;
* If Seraph is on cooldown, use {{aicon|Expedient}} on the next trash pack, since you should have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time. The damage reduction from Expedient will massively help as well.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Healing in Bosses==&lt;br /&gt;
* Co-operate with your co-healer. Heal &#039;&#039;with&#039;&#039; them, and don&#039;t try to over take their role as a healer. You will run out of tools sooner if you spend all of your cooldowns quickly, leaving your co-healer struggling to solo-heal.&lt;br /&gt;
* &#039;&#039;&#039;Do not spam {{aicon|Succor}} if not needed&#039;&#039;&#039;. This is because you lose damage by not using {{aicon|Ruin}}, and healing a group already at full, or topping off the party when not needed is not helping. &lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Levels 1-51 =&lt;br /&gt;
* {{aicon|Summon Eos}}. Use {{aicon|Aetherflow}}, if learned, immediately once the boss is pulled.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* Tankbusters at this level will not do much damage. You likely will not need to heal too much, but otherwise, use {{aicon|Adloquium}}. It will not matter much if you cast it after damage has been dealt, as it will still heal and shield the tank for a few auto-attacks.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* If learned, use {{aicon|Sacred Soil}} &#039;&#039;before&#039;&#039; raid-wide damage.&lt;br /&gt;
* If learned, try to use {{aicon|Fey Illumination}} &#039;&#039;before&#039;&#039; raid-wide damage, as it reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]], which almost all raid-wide damage is. In the (very) rare cases that it is not, it will still make healing easier.&lt;br /&gt;
* Use {{aicon|Whispering Dawn (scholar)}}. It being an ability means you can weave it in between {{aicon|Ruin}}. &lt;br /&gt;
* Try to not use {{aicon|Succor}} too often. Since Whispering Dawn is a regen and needs time to show its effectiveness, at least hold off on using it.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics, use {{aicon|Lustrate}} if learned. Otherwise, if not learned or out of Aetherflow stacks, use {{aicon|Adloquium}}.&lt;br /&gt;
|-| Levels 52-70 =&lt;br /&gt;
* {{aicon|Summon Eos}}. Use {{aicon|Aetherflow}} immediately once the boss is pulled.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* Tankbusters still do not do much damage during [[Heavensward]]. You can allow Eos to heal it, or use {{aicon|Adloquium}} or {{aicon|Lustrate}} if they (will) take a lot of damage.&lt;br /&gt;
* If &#039;&#039;&#039;level 70 or higher&#039;&#039;&#039;, {{aicon|Fey Union}} can be used to tether onto a tank for a heal over-time, either when the boss is doing a lot of auto-attacks, or to recover HP after a tankbuster.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* Use {{aicon|Sacred Soil}} &#039;&#039;before&#039;&#039; raid-wide damage.&lt;br /&gt;
* Try to use {{aicon|Fey Illumination}} &#039;&#039;before&#039;&#039; raid-wide damage, as it reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]], which almost all raid-wide damage is. In the (very) rare cases that it is not, it will still make healing easier.&lt;br /&gt;
* If &#039;&#039;&#039;level 56 or higher&#039;&#039;&#039;, try and use {{aicon|Deployment Tactics}} on {{aicon|Adloquium}}. It will generate an extremely strong barrier. Because it requires a GCD to prep Adlo, it may be difficult to spread {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; before raid-wide damage occurs. This is when remembering fights becomes especially strong for scholar.&lt;br /&gt;
* Use {{aicon|Whispering Dawn (scholar)}}. It being an ability means you can weave it in between {{aicon|Ruin}}. &lt;br /&gt;
* If Whispering Dawn by itself will not be enough to heal through raid-wide damage, use {{aicon|Indomitability}} for some extra burst healing.&lt;br /&gt;
* Try to not use {{aicon|Succor}} too often. Since Whispering Dawn is a regen and needs time to show its effectiveness, at least hold off on using it.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics, use {{aicon|Lustrate}}.&lt;br /&gt;
** If &#039;&#039;&#039;level 62 or higher&#039;&#039;&#039;, {{aicon|Excogitation}} can be used to heal someone by a larger amount, or pre-emptively used on someone who makes a ton of mistakes, as it will automatically heal for a big amount of HP upon falling below 50% HP.&lt;br /&gt;
* If &#039;&#039;&#039;level 70 or higher&#039;&#039;&#039;, {{aicon|Fey Union}} can be used to tether onto someone for a heal over-time. While this will heal faster than {{aicon|Embrace (action)}}, it is still important to heal people enough so they may survive any further raid-wide damage, or if they make any further mistakes.&lt;br /&gt;
====Utility====&lt;br /&gt;
* If &#039;&#039;&#039;level 58 or higher&#039;&#039;&#039;, {{aicon|Emergency Tactics}} can help with healing a ton of damage, whether if it is one, or multiple people. Do not use it every time for every instance of raid-wide damage.&lt;br /&gt;
* If &#039;&#039;&#039;level 60 or higher&#039;&#039;&#039;, {{aicon|Dissipation}} will help with healing a ton as it increases the potency of your healing spells by a huge amount, while also granting you three Aetherflow stacks. The benefits of this action will always outweigh the possible downsides–the downside of not being able to use faerie actions don&#039;t exist if they are already on cooldown, anyways. Because Dissipation increases the potency of healing spells, {{aicon|Adloquium}} will generate an even bigger barrier to be spread.&lt;br /&gt;
|-| Levels 74-85 =&lt;br /&gt;
* {{aicon|Summon Eos}}. Use {{aicon|Aetherflow}} immediately once the boss is pulled.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* Use {{aicon|Adloquium}} if the tanks will take a lot of damage. They have plenty of mitigation tools, and unless they just don&#039;t use them or have multiple stacks of {{status effect|vulnerability up}} [[Vulnerability Up]], they should not need much healing or preparation.&lt;br /&gt;
* {{aicon|Fey Union}} can be used to tether onto a tank for a heal over-time, either when the boss is doing a lot of auto-attacks, or to recover HP after a tankbuster.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* Use {{aicon|Sacred Soil}} &#039;&#039;before&#039;&#039; raid-wide damage.&lt;br /&gt;
* Try to use {{aicon|Fey Illumination}} &#039;&#039;before&#039;&#039; raid-wide damage, as it reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]], which almost all raid-wide damage is. In the (very) rare cases that it is not, it will still make healing easier.&lt;br /&gt;
* Try and use {{aicon|Deployment Tactics}} on {{aicon|Adloquium}}. It will generate an extremely strong barrier. Because it requires a GCD to prep Adlo, it may be difficult to spread {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; before raid-wide damage occurs. This is when remembering fights becomes especially strong for scholar.&lt;br /&gt;
** If &#039;&#039;&#039;level 80 or higher&#039;&#039;&#039;, you may {{aicon|Summon Seraph}} to handle multiple raid-wides, or just for extra healing. Two uses of {{aicon|Consolation}} is equal to 1,000 potency of AoE healing, assuming both [[barrier|barriers]] are consumed. It can also just help the tank with any further autos, which is a bonus, but not the main intent.&lt;br /&gt;
* {{aicon|Fey Blessing}} is a relatively weak AoE heal, so it is best supplemented with other healing actions.&lt;br /&gt;
* Use {{aicon|Whispering Dawn (scholar)}}. It being an ability means you can weave it in between {{aicon|Ruin}}. &lt;br /&gt;
* Use {{aicon|Indomitability}} for some extra burst healing.&lt;br /&gt;
* Try to not use {{aicon|Succor}} too often. Since Whispering Dawn is a regen and needs time to show its effectiveness, at least hold off on using it.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics, use {{aicon|Lustrate}}.&lt;br /&gt;
** {{aicon|Excogitation}} can be used to heal someone by a larger amount, or pre-emptively used on someone who makes a ton of mistakes, as it will automatically heal for a big amount of HP upon falling below 50% HP.&lt;br /&gt;
* {{aicon|Fey Union}} can be used to tether onto someone for a heal over-time. While this will heal faster than {{aicon|Embrace (action)}}, it is still important to heal people enough so they may survive any further raid-wide damage, or if they make any further mistakes.&lt;br /&gt;
====Utility====&lt;br /&gt;
* {{aicon|Emergency Tactics}} can help with healing a ton of damage, whether if it is one, or multiple people. Do not use it every time for every instance of raid-wide damage.&lt;br /&gt;
* {{aicon|Dissipation}} will help with healing a ton as it increases the potency of your healing spells by a huge amount, while also granting you three Aetherflow stacks. The benefits of this action will always outweigh the possible downsides–the downside of not being able to use faerie actions don&#039;t exist if they are already on cooldown, anyways. Because Dissipation increases the potency of healing spells, {{aicon|Adloquium}} will generate an even bigger barrier to be spread.&lt;br /&gt;
* {{aicon|Recitation}} is one of your most versatile actions. The best usage with it is to boost the potency of {{aicon|Adloquium}} to be spread with {{aicon|Deployment Tactics}}. It can otherwise be used in other scenarios, listed in its section earlier.&lt;br /&gt;
|-| Levels 86-99 =&lt;br /&gt;
* {{aicon|Summon Eos}}. Use {{aicon|Aetherflow}} immediately once the boss is pulled.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* Use {{aicon|Protraction}} and {{aicon|Adloquium}} (if needed) if the tanks will take a lot of damage. They have plenty of mitigation tools, and unless they just don&#039;t use them or have multiple stacks of {{status effect|vulnerability up}} [[Vulnerability Up]], they should not need much healing or preparation.&lt;br /&gt;
* {{aicon|Fey Union}} can be used to tether onto a tank for a heal over-time, either when the boss is doing a lot of auto-attacks, or to recover HP after a tankbuster.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* Use {{aicon|Sacred Soil}} &#039;&#039;before&#039;&#039; raid-wide damage.&lt;br /&gt;
** If &#039;&#039;&#039;level 90 or higher&#039;&#039;&#039;, and if movement is heavy during the section, use {{aicon|Expedient}} to help with mechanics while reducing damage. Do not use Expedient just for its sprint to resolve mechanics, unless people are prone to making mistakes during it.&lt;br /&gt;
* Try to use {{aicon|Fey Illumination}} &#039;&#039;before&#039;&#039; raid-wide damage, as it reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]], which almost all raid-wide damage is. In the (very) rare cases that it is not, it will still make healing easier.&lt;br /&gt;
* Try and use {{aicon|Deployment Tactics}} on {{aicon|Adloquium}}. It will generate an extremely strong barrier. Because it requires a GCD to prep Adlo, it may be difficult to spread {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; before raid-wide damage occurs. This is when remembering fights becomes especially strong for scholar.&lt;br /&gt;
* If Deployment Tactics is on cooldown, or if a situation better calls for her, you may {{aicon|Summon Seraph}} to handle multiple raid-wides, or just for extra healing. Two uses of {{aicon|Consolation}} is equal to 1,000 potency of AoE healing, assuming both [[barrier|barriers]] are consumed. It can also just help the tank with any further autos, which is a bonus, but not the main intent.&lt;br /&gt;
* {{aicon|Fey Blessing}} is a relatively weak AoE heal, so it is best supplemented with other healing actions.&lt;br /&gt;
* Use {{aicon|Whispering Dawn (scholar)}}. It being an ability means you can weave it in between {{aicon|Ruin}}. &lt;br /&gt;
* Use {{aicon|Indomitability}} for some extra burst healing.&lt;br /&gt;
* Try to not use {{aicon|Succor}} too often. Since Whispering Dawn is a regen and needs time to show its effectiveness, at least hold off on using it.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics, use {{aicon|Protraction}} to heal them a bit, and to make healing them easier, and use {{aicon|Lustrate}}.&lt;br /&gt;
** {{aicon|Excogitation}} can be used to heal someone by a larger amount, or pre-emptively used on someone who makes a ton of mistakes, as it will automatically heal for a big amount of HP upon falling below 50% HP.&lt;br /&gt;
* {{aicon|Fey Union}} can be used to tether onto someone for a heal over-time. While this will heal faster than {{aicon|Embrace (action)}}, it is still important to heal people enough so they may survive any further raid-wide damage, or if they make any further mistakes.&lt;br /&gt;
====Utility====&lt;br /&gt;
* {{aicon|Emergency Tactics}} can help with healing a ton of damage, whether if it is one, or multiple people. Do not use it every time for every instance of raid-wide damage.&lt;br /&gt;
* {{aicon|Dissipation}} will help with healing a ton as it increases the potency of your healing spells by a huge amount, while also granting you three Aetherflow stacks. The benefits of this action will always outweigh the possible downsides–the downside of not being able to use faerie actions don&#039;t exist if they are already on cooldown, anyways. Because Dissipation increases the potency of healing spells, {{aicon|Adloquium}} will generate an even bigger barrier to be spread.&lt;br /&gt;
* {{aicon|Recitation}} is one of your most versatile actions. The best usage with it is to boost the potency of {{aicon|Adloquium}} to be spread with {{aicon|Deployment Tactics}}. It can otherwise be used in other scenarios, listed in its section earlier.&lt;br /&gt;
|-| Level 100 =&lt;br /&gt;
* {{aicon|Summon Eos}}. Use {{aicon|Aetherflow}} immediately once the boss is pulled.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* Use {{aicon|Protraction}}. Tanks have even more mitigation tools, and unless they just don&#039;t use them or have multiple stacks of {{status effect|vulnerability up}} [[Vulnerability Up]], they should not need much healing or preparation.&lt;br /&gt;
* {{aicon|Fey Union}} can be used to tether onto a tank for a heal over-time, either when the boss is doing a lot of auto-attacks, or to recover HP after a tankbuster.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* Use {{aicon|Sacred Soil}} &#039;&#039;before&#039;&#039; raid-wide damage.&lt;br /&gt;
* If movement is heavy during the section, use {{aicon|Expedient}} to help with mechanics while reducing damage. Do not use Expedient just for its sprint to resolve mechanics, unless people are prone to making mistakes during it.&lt;br /&gt;
* Try to use {{aicon|Fey Illumination}} &#039;&#039;before&#039;&#039; raid-wide damage, as it reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]], which almost all raid-wide damage is. In the (very) rare cases that it is not, it will still make healing easier.&lt;br /&gt;
* Try and use {{aicon|Deployment Tactics}} on {{aicon|Adloquium}}. It will generate an extremely strong barrier. Because it requires a GCD to prep Adlo, it may be difficult to spread {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; before raid-wide damage occurs. This is when remembering fights becomes especially strong for scholar.&lt;br /&gt;
* If Deployment Tactics is on cooldown, or if a situation better calls for her, you may {{aicon|Summon Seraph}} to handle multiple raid-wides, or just for extra healing. Two uses of {{aicon|Consolation}} is equal to 1,000 potency of AoE healing, assuming both [[barrier|barriers]] are consumed. It can also just help the tank with any further autos, which is a bonus, but not the main intent.&lt;br /&gt;
* {{aicon|Fey Blessing}} is a relatively weak AoE heal, so it is best supplemented with other healing actions.&lt;br /&gt;
* Use {{aicon|Whispering Dawn (scholar)}}. It being an ability means you can weave it in between {{aicon|Ruin}}. &lt;br /&gt;
* Use {{aicon|Indomitability}} for some extra burst healing.&lt;br /&gt;
* If a lot of people are hurt, or if multiple raid-wides are happening and {{aicon|Deployment Tactics}} and other options are not sufficient, use {{aicon|Seraphism}} to massively increase your burst healing capabilities. You can heal more efficiently than even {{WHM}} [[white mage|white mages]] during its duration.&lt;br /&gt;
* Try to not use {{aicon|Succor}} too often. Since Whispering Dawn is a regen and needs time to show its effectiveness, at least hold off on using it.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics, use {{aicon|Protraction}} to heal them a bit, and to make healing them easier, and use {{aicon|Lustrate}}.&lt;br /&gt;
** {{aicon|Excogitation}} can be used to heal someone by a larger amount, or pre-emptively used on someone who makes a ton of mistakes, as it will automatically heal for a big amount of HP upon falling below 50% HP.&lt;br /&gt;
* {{aicon|Fey Union}} can be used to tether onto someone for a heal over-time. While this will heal faster than {{aicon|Embrace (action)}}, it is still important to heal people enough so they may survive any further raid-wide damage, or if they make any further mistakes.&lt;br /&gt;
====Utility====&lt;br /&gt;
* {{aicon|Emergency Tactics}} can help with healing a ton of damage, whether if it is one, or multiple people. Do not use it every time for every instance of raid-wide damage.&lt;br /&gt;
* {{aicon|Dissipation}} will help with healing a ton as it increases the potency of your healing spells by a huge amount, while also granting you three Aetherflow stacks. The benefits of this action will always outweigh the possible downsides–the downside of not being able to use faerie actions don&#039;t exist if they are already on cooldown, anyways. Because Dissipation increases the potency of healing spells, {{aicon|Adloquium}} will generate an even bigger barrier to be spread.&lt;br /&gt;
* {{aicon|Recitation}} is one of your most versatile actions. The best usage with it is to boost the potency of {{aicon|Adloquium}} to be spread with {{aicon|Deployment Tactics}}. It can otherwise be used in other scenarios, listed in its section earlier.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
====Historical====&lt;br /&gt;
* [[Scholar Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=1550463</id>
		<title>Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=1550463"/>
		<updated>2026-09-21T16:06:02Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job guide nav|state=collapsed}}&lt;br /&gt;
&lt;br /&gt;
==Beginner&#039;s {{SCH}} Scholar Guide==&lt;br /&gt;
{{lead icon|Scholar frame icon.png|frame=none}} [[Scholar]] (SCH) is a {{Healer}} barrier healer, who shares this role with {{SGE}} [[sage]]. It is one of the [[job]] upgrades of {{ACN}} [[arcanist]] (ACN), with {{SMN}} [[summoner]].&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scholars specialize in &#039;&#039;&#039;proactive and supportive healing and shielding&#039;&#039;&#039;. It generates the biggest shields out of every healer. Due to their kit often conflicting and interacting with each other, it is the hardest healer. Like with other barrier healers, it struggles with pure recovery as they have less tools to deal with burst healing. Scholars also possess a debuff they can apply to one enemy, making them {{aicon|Chain Stratagem|take 10% more critical hits}}. &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scholar&#039;s {{aicon|Summon Eos|faerie}} in addition to its {{aicon|Aetherflow}} gauge, in addition to numerous utility skills to have a tool for every type of situation, including {{aicon|Deployment Tactics|deploying a massive shield}} to party members, {{aicon|Expedient|increasing everyone&#039;s movement speed}} in addition to taking less damage, or even massively increasing their ability to {{aicon|Seraphism|burst heal}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Offense ===&lt;br /&gt;
Though scholars are nearly the weakest job in the game in terms of personal damage in single-target (second only to {{AST}} [[astrologian]]), they are still expected to do damage, as with every healer.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Basic Offensive Spells =&lt;br /&gt;
* {{aicon|Ruin (scholar)}} and its upgraded variants are scholar&#039;s single-target damage spell. When no healing is &#039;&#039;needed&#039;&#039;, scholars should always be casting this spell to deal damage. &lt;br /&gt;
* {{aicon|Bio}} and its upgraded variants are scholar&#039;s damage over-time spell. It is also instantly casted. Whenever on the move following the tank in dungeons, apply Bio to every enemy, since you will not be able to stop and cast {{aicon|Ruin (scholar)}}. Refresh the duration of Bio by casting it again on the same enemy if its duration is about to expire. If an enemy is about to be defeated, continue using Ruin instead.&lt;br /&gt;
* {{action icon|Art of War}} and [[Art of War II|its upgraded variant]] are scholar&#039;s AoE damage spells. It is the hardest-hitting AoE spell out of every healer! Whenever there are a group of two or more enemies, cast Art of War instead of casting {{aicon|Ruin (scholar)}}; it will deal its full potency to every enemy hit! &lt;br /&gt;
|-|Damage Utility =&lt;br /&gt;
* Scholars can apply {{aicon|Chain Stratagem}} to an enemy. This will increase the amount of critical hits they take by 10%, making up for its low personal damage. Because it is applied as a debuff to enemies, it sees much greater effects in alliance raids.&lt;br /&gt;
** At level 92, it is upgraded to also allow the scholar to use {{aicon|Baneful Impaction}}, which is an AoE damage over-time. It does not apply Chain Stratagem&#039;s critical hit vulnerability.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Healing ==&lt;br /&gt;
&#039;&#039;For information on how to heal, read the [[Healer Guide]]! It is highly advised that you read that page after reading this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Healing Spells ===&lt;br /&gt;
* {{action icon|Physick (scholar)}} is scholar&#039;s basic heal. &lt;br /&gt;
* {{action icon|Succor}} is scholar&#039;s basic AoE heal. When numerous players, or even everyone in your party has taken damage, cast this spell once instead of healing everyone individually with {{aicon|Physick}}. &lt;br /&gt;
* {{aicon|Adloquium}} is scholar&#039;s shielding spell. It heals targets, while also granting a [[barrier]] to them that negates damage taken. &lt;br /&gt;
&lt;br /&gt;
=== Healing Abilities ===&lt;br /&gt;
A good healer is one that maximizes the use of all of their healing &#039;&#039;&#039;[[ability|abilities]]&#039;&#039;&#039;: actions that are typically free of cost, but have a cooldown instead, and can be casted in between casted spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Though some abilities are only executable through the {{aicon|Summon Eos|faerie}} summoned, it will still be noted and listed normally below.&amp;lt;br&amp;gt; &#039;&#039;Keep in mind:&#039;&#039; all abilities executed by the faerie will originate from them. If they are too far away, they may miss their abilities.&lt;br /&gt;
Despite some abilities having AoE utility, they may be used as forms of single-target healing for the tank, in contrast with healing spells!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 20: {{aicon|Whispering Dawn (scholar)}}&lt;br /&gt;
|gallery=&lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your faerie will cast {{aicon|Whispering Dawn}} from its location, which grants a regen. It being an AoE allows for numerous, or even all party members to heal over-time.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to Eos casting {{aicon|Embrace (action)}}, the tank in trash pulls will be healed for greater amounts over-time, especially if you need to supplement with healing yourself.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 40: {{aicon|Fey Illumination (scholar)}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your faerie will cast {{aicon|Fey Illumination}} from its location, which increases healing magic potency and reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]] taken to all party members affected. It reducing magical damage taken will additionally be helpful for any raid-wide damage, and helps you, and your co-healer if present, heal with spells (not abilities) more effectively to recover.&amp;lt;br&amp;gt;&lt;br /&gt;
Though it is rare, some trash mobs in dungeons may cast spells that deal magical damage to the tank. An infamous example of this are [[Ice Sprite|ice sprites]] in {{i|Stone Vigil}}, which deal very high amounts of magic damage.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 45: {{aicon|Aetherflow}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
This action grants you three stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039;, and restores 2,000 MP. This will help regulate your MP alongside with {{aicon|Lucid Dreaming}}, and you should always have this action on cooldown – do not use it, or the actions it grants only in emergencies.&amp;lt;br&amp;gt;&lt;br /&gt;
If this action is about to come off of cooldown, but you still have stacks of Aetherflow, you may expend stacks by using {{aicon|Energy Drain}}. Due to its very small potency, it should not be solely used as a DPS tool; it is more important to use them as a resource for healing. Actions that use Aetherflow for healing will be noted. A healing action that uses Aetherflow is listed below:&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 45: {{aicon|Lustrate}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Lustrate allows you to instantly heal any target for a very large amount – just slightly less compared to {{aicon|Adloquium}}. Due to its raw healing power, it should entirely replace {{aicon|Physick}}, and even Adloquium. This will allow you to use {{aicon|Ruin}} or {{aicon|Art of War}} instead, which will allow you to deal damage in addition with healing! Scholar&#039;s AoE damage is the highest amongst all healers at this point.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 50: {{aicon|Sacred Soil}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Upon executing this action, you will be given a marker to place the center of this bubble. Party members standing within the bubble will take 10% less damage. This becomes more effective when mitigating damage of multiple party members in trials and raids.&amp;lt;br&amp;gt;&lt;br /&gt;
Though the mitigation applied by this action may sound nice on the tank in trash pulls, it does not heal over-time until level 78 upon learning {{aicon|Enhanced Sacred Soil}}. At that point, this action will become better than {{aicon|Lustrate}}, as it will heal more than it over-time in addition to granting damage mitigation. Some raid-wide attacks can be entirely solved with Sacred Soil alone. Just remember to remind party members to enter the bubble, if they are not standing inside of it already at the time if placement.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 52: {{aicon|Indomitability}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
This action is an AoE version of {{aicon|Lustrate}}, healing every party member in range instantly for an amount better than {{aicon|Succor}}. Instead of using Succor to heal multiple people, consider using Indomitability instead. If more AoE healing is &#039;&#039;needed&#039;&#039;, and will not result in overhealing, it may be a good idea to use Succor.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 56: {{aicon|Deployment Tactics}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Deployment Tactics spreads {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039;, the [[barrier]] effect from both {{aicon|Adloquium}} and {{aicon|Succor}}, from yourself or a party member, to all party members in range. This action is &#039;&#039;only&#039;&#039; used to spread the barrier from {{aicon|Adloquium}}, as the barrier that action grants is greater than the barrier Succor gives. Good scholars memorize when next raid-wide attacks are incoming, and can heavily increase the potency of Adloquium to spread an extremely strong barrier to all party members, greatly reducing the mitigation needed, and saving other mitigation tools for later. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 58: {{aicon|Emergency Tactics}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Emergency Tactics entirely converts the barriers, both {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; and {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039; from your next cast of {{aicon|Adloquium}} or {{aicon|Succor}} into health. Given its name, it is typically only used for emergencies, when people take more damage than they should, whether if it is failing mechanics or the tank just suddenly taking a huge chunk of damage out of nowhere, with stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; not available for use. It is &#039;&#039;not&#039;&#039; recommended to use this action for every instance of healing, as it would also override the aspect of scholar being a barrier healer and its mitigation aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
You should aim to use this action as little as possible, but it will be inevitable that some groups will take more damage than others.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 60: {{aicon|Dissipation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Dissipation orders your faerie away, but grants you three stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; and increases the potency of your healing magic spells (meaning abilities such as {{aicon|Lustrate}} are not affected) are heavily increased by 20%. Due to your faerie being ordered away, actions such as {{aicon|Embrace (action)}} or {{aicon|Whispering Dawn (scholar)}} &#039;&#039;cannot&#039;&#039; be executed. It is best to use any actions needed before ordering them away.&amp;lt;br&amp;gt;&lt;br /&gt;
Though this action may seem scary due to certain abilities being unable to be executed, its power makes up for the difference through healing power alone, as actions such as {{aicon|Lustrate}} can quickly heal anyone, and you can heal with your healing spells at a much greater magnitude. This action pairs especially well with {{aicon|Deployment Tactics}} to deploy a bigger barrier.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 62: {{aicon|Excogitation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Excogitation will be granted to a party member, healing them for an amount greater than {{aicon|Lustrate}} when they go below 50% HP. This is one of scholar&#039;s best abilities for trash pulls, as you do not even need to consider healing the tank until this action is spent, in addition to its fire-and-forget aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case that another party member takes a great amount of damage dealing more than half their HP, consider healing them with this action instead of {{aicon|Lustrate}}, first. Or alternatively, if you know a party member will make fail future mechanics, you may grant them Excogitation to help out with healing once they fail a mechanic. Its duration being the same as its cooldown means you can always have a safety-net engaged on someone.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 70: {{aicon|Aetherpact (scholar)}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Using any action that costs {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; while your faerie summoned will fill your faerie gauge by 10, up to 100. This gauge is only spent on this action, which when used, the faerie will tether to a party member and focus-heal them with double the power compared to {{aicon|Embrace (action)}}. This will allow the tank to sustain even better within trash pulls, or help you heal a DPS who took damage from failing mechanics easier. Though the regen from this action is extremely potent, it is still important to heal immediately when needed.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 74: {{aicon|Recitation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Recitation will allow you to cast {{aicon|Succor}}, {{aicon|Indomitability}}, {{aicon|Excogitation}}, and {{aicon|Adloquium}} for free (meaning no MP cost or Aetherflow cost), and guarantee that the heal is critical. Critical heals are at least 40% more powerful. Each option will help you prepare for, or recover from any situation much stronger, below are some examples:&lt;br /&gt;
* Adloquium will also grant {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039;, a barrier whose potency will be equal to the {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; barrier – keep in mind that because the heal is critical, the barrier size of both Galvanize and Catalyze are both extremely big, allowing you to spread an extremely big barrier with {{aicon|Deployment Tactics}}. This interaction is extremely common to mitigate against any raid-wide damage – remembering when raid-wide damage occurs and mitigating against it is what makes scholar the best barrier healer for those situations.&lt;br /&gt;
* Succor will recover a large portion of HP while granting a large barrier. If everyone in the party has taken a bit of damage already, and another instance of raid-wide damage is coming up, with Deployment Tactics on cooldown, you may consider using Succor, instead. Recitation&#039;s cooldown is shorter compared to Deployment Tactics, so it may not be available for every single raid-wide.&lt;br /&gt;
* Indomitability allows for extremely high AoE burst healing, for if multiple people in your party needs a large amount of healing immediately. It is important to remember that this will not provide any barriers, so it is the most fit for an emergency; when multiple people fail a mechanic, for example.&lt;br /&gt;
* Guaranteeing a critical heal on Excogitation&#039;s already-powerful heal will ensure that anyone is healed up sufficiently. If someone improperly accepts a raise before raid-wide damage, or if someone has failed a mechanic and is at super low health, a critical heal from Excog will basically fully heal them. Alternatively, when placed on the tank, it will make for even a stronger fire-and-forget heal. At higher levels, where tanks have a high amount of self-sustain, Adloquium may be better if they manage their sustaining tools properly, and not need any healing.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 76: {{aicon|Fey Blessing}}&lt;br /&gt;
|gallery=&lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
A simple AoE heal from your faerie with a short cooldown and costing nothing. While it may not be powerful enough on its own, it especially helps as a supplemental healing option when paired with other cooldowns. It is still stronger than a single cast of {{aicon|Embrace (action)}}, so feel free to use it during trash pulls to heal the tank a bit more. It will still cancel {{aicon|Fey Union}}, if active.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 80: {{aicon|Summon Seraph}} and {{aicon|Consolation}}&lt;br /&gt;
|gallery= &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your pet will be ordered away, and Seraph will take their spot for a bit. Seraph recovers the same amount of HP as {{aicon|Embrace (action)}}, but will also grant a barrier equalling the amount of HP restored, essentially doubling the potency. Seraph is still able to execute her versions of {{aicon|Whispering Dawn}} and {{aicon|Fey Illumination}}; though they have a different name, they are functionally the same. Keep in mind however, that Seraph will take around 4-5 seconds after being summoned to actually do anything. Tanks in trash pulls will be able to absorb damage much, much better.&amp;lt;p&amp;gt;&lt;br /&gt;
The button to summon Seraph will be replaced with {{aicon|Consolation}}, two AoE heals that also grants a barrier equalling the amount of HP restored. This is especially powerful to counteract multi-hit raid-wide damage. Because the cooldown runs while Seraph is on cooldown, you will always have two uses available whenever Seraph is available to be summoned.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 86: {{aicon|Protraction}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Simply increases a party member&#039;s HP by 10% and heals that amount. Additionally increases the amount of healing received by them by 10%. When its duration expires, the HP recovered is kept, while the maximum HP is lost. You do not need to heal targets to their max HP, as it will be lost. Its duration is also incredibly short for how versatile and powerful it is, so use it liberally! While seemingly basic, its myriad of different uses helps you prepare or recover easier, including within the following scenarios:&lt;br /&gt;
* Placing it on the tank in preparation for a tankbuster or in trash pulls. &lt;br /&gt;
* To help someone recover from failing mechanics.&lt;br /&gt;
* To generate an even bigger barrier with {{aicon|Adloquium}} to be spread with {{aicon|Deployment Tactics}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are especially creative, you may help someone to recover from a mechanic with Adloquium and Recitation, then also spread that barrier with Deployment Tactics!&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 90: {{aicon|Expedient}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
One of the most lauded actions in the game, Expedient grants a very long damage reduction, while making everyone in your party move at sprint speed. If there will be a particularly long mechanic with raid-wide damage, you can help everyone adjust much easier with Expedient. While the sprint speed is helpful, &#039;&#039;do not use Expedient just for the sprint speed&#039;&#039;, as the damage reduction is much more useful. This is especially helpful for the tank to just simply take less damage during trash pulls. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 100: {{aicon|Seraphism}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Nullifying scholar&#039;s lack of burst healing, Seraphism upgrades {{aicon|Adloquium}} and {{aicon|Concitation}} to be stronger, and instantly casted. It also resets and reduces the cooldown of {{aicon|Emergency Tactics}} to one second, allowing you to burst heal with impunity. Party members will also have a nice small regen just by being within your presence, as well.&lt;br /&gt;
}}&lt;br /&gt;
== Healing in Trash Pulls ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Level 1-29 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. &lt;br /&gt;
** If more healing is needed, use {{aicon|Whispering Dawn (scholar)}} to help bolster her heal over-time.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Physick (scholar)}}, but do not overheal if not needed.&lt;br /&gt;
|-| Level 30-44 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. &lt;br /&gt;
** If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Adloquium}}, but do not overheal if not needed. If you need to manually heal the tank a lot, use {{aicon|Physick (scholar)}} to supplement Adloquium while mobs are consuming the barrier. If damage is excessive enough, just simply spam {{aicon|Adloquium}} – the barrier may already be gone as soon as you finish casting it.&lt;br /&gt;
** If you are level 40 or higher, use {{aicon|Fey Illumination (scholar)}} to increase your healing power. It also reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]] taken, if enemies who use magical attacks are present. This is especially helpful in {{i|The Stone Vigil}}.&lt;br /&gt;
|-| Level 45-61 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}} to be able to use {{aicon|Lustrate}}.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. Do not worry about spending your stacks of Aetherflow; they exist to be used for a reason, and should be your first option of healing as they are abilities, meaning you do not need to spend time casting. Do not save them for emergencies!&lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** If you are level 60 or higher, use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
|-| level 62-69 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
|-| level 70-73 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 74-79 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 80-85 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 86-89 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 90-99 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* If Seraph is on cooldown, use {{aicon|Expedient}} on the next trash pack, since you should have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time. The damage reduction from Expedient will massively help as well.&lt;br /&gt;
|-| level 100 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
** If Dissipation is on cooldown, use {{aicon|Seraphism}} and its GCDs to massively burst heal the tank.&lt;br /&gt;
* If Seraph is on cooldown, use {{aicon|Expedient}} on the next trash pack, since you should have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time. The damage reduction from Expedient will massively help as well.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Healing in Bosses==&lt;br /&gt;
* Co-operate with your co-healer. Heal &#039;&#039;with&#039;&#039; them, and don&#039;t try to over take their role as a healer. You will run out of tools sooner if you spend all of your cooldowns quickly, leaving your co-healer struggling to solo-heal.&lt;br /&gt;
* &#039;&#039;&#039;Do not spam {{aicon|Succor}} if not needed&#039;&#039;&#039;. This is because you lose damage by not using {{aicon|Ruin}}, and healing a group already at full, or topping off the party when not needed is not helping. &lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Levels 1-51 =&lt;br /&gt;
* {{aicon|Summon Eos}}. Use {{aicon|Aetherflow}}, if learned, immediately once the boss is pulled.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* Tankbusters at this level will not do much damage. You likely will not need to heal too much, but otherwise, use {{aicon|Adloquium}}. It will not matter much if you cast it after damage has been dealt, as it will still heal and shield the tank for a few auto-attacks.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* If learned, use {{aicon|Sacred Soil}} &#039;&#039;before&#039;&#039; raid-wide damage.&lt;br /&gt;
* If learned, try to use {{aicon|Fey Illumination}} &#039;&#039;before&#039;&#039; raid-wide damage, as it reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]], which almost all raid-wide damage is. In the (very) rare cases that it is not, it will still make healing easier.&lt;br /&gt;
* Use {{aicon|Whispering Dawn (scholar)}}. It being an ability means you can weave it in between {{aicon|Ruin}}. &lt;br /&gt;
* Try to not use {{aicon|Succor}} too often. Since Whispering Dawn is a regen and needs time to show its effectiveness, at least hold off on using it.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics, use {{aicon|Lustrate}} if learned. Otherwise, if not learned or out of Aetherflow stacks, use {{aicon|Adloquium}}.&lt;br /&gt;
|-| Levels 52-70 =&lt;br /&gt;
* {{aicon|Summon Eos}}. Use {{aicon|Aetherflow}} immediately once the boss is pulled.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* Tankbusters still do not do much damage during [[Heavensward]]. You can allow Eos to heal it, or use {{aicon|Adloquium}} or {{aicon|Lustrate}} if they (will) take a lot of damage.&lt;br /&gt;
* If &#039;&#039;&#039;level 70 or higher&#039;&#039;&#039;, {{aicon|Fey Union}} can be used to tether onto a tank for a heal over-time, either when the boss is doing a lot of auto-attacks, or to recover HP after a tankbuster.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* Use {{aicon|Sacred Soil}} &#039;&#039;before&#039;&#039; raid-wide damage.&lt;br /&gt;
* Try to use {{aicon|Fey Illumination}} &#039;&#039;before&#039;&#039; raid-wide damage, as it reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]], which almost all raid-wide damage is. In the (very) rare cases that it is not, it will still make healing easier.&lt;br /&gt;
* If &#039;&#039;&#039;level 56 or higher&#039;&#039;&#039;, try and use {{aicon|Deployment Tactics}} on {{aicon|Adloquium}}. It will generate an extremely strong barrier. Because it requires a GCD to prep Adlo, it may be difficult to spread {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; before raid-wide damage occurs. This is when remembering fights becomes especially strong for scholar.&lt;br /&gt;
* Use {{aicon|Whispering Dawn (scholar)}}. It being an ability means you can weave it in between {{aicon|Ruin}}. &lt;br /&gt;
* If Whispering Dawn by itself will not be enough to heal through raid-wide damage, use {{aicon|Indomitability}} for some extra burst healing.&lt;br /&gt;
* Try to not use {{aicon|Succor}} too often. Since Whispering Dawn is a regen and needs time to show its effectiveness, at least hold off on using it.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics, use {{aicon|Lustrate}}.&lt;br /&gt;
** If &#039;&#039;&#039;level 62 or higher&#039;&#039;&#039;, {{aicon|Excogitation}} can be used to heal someone by a larger amount, or pre-emptively used on someone who makes a ton of mistakes, as it will automatically heal for a big amount of HP upon falling below 50% HP.&lt;br /&gt;
* If &#039;&#039;&#039;level 70 or higher&#039;&#039;&#039;, {{aicon|Fey Union}} can be used to tether onto someone for a heal over-time. While this will heal faster than {{aicon|Embrace (action)}}, it is still important to heal people enough so they may survive any further raid-wide damage, or if they make any further mistakes.&lt;br /&gt;
====Utility====&lt;br /&gt;
* If &#039;&#039;&#039;level 58 or higher&#039;&#039;&#039;, {{aicon|Emergency Tactics}} can help with healing a ton of damage, whether if it is one, or multiple people. Do not use it every time for every instance of raid-wide damage.&lt;br /&gt;
* If &#039;&#039;&#039;level 60 or higher&#039;&#039;&#039;, {{aicon|Dissipation}} will help with healing a ton as it increases the potency of your healing spells by a huge amount, while also granting you three Aetherflow stacks. The benefits of this action will always outweigh the possible downsides–the downside of not being able to use faerie actions don&#039;t exist if they are already on cooldown, anyways. Because Dissipation increases the potency of healing spells, {{aicon|Adloquium}} will generate an even bigger barrier to be spread.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
====Historical====&lt;br /&gt;
* [[Scholar Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_guide_nav&amp;diff=1550439</id>
		<title>Template:Job guide nav</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_guide_nav&amp;diff=1550439"/>
		<updated>2026-09-21T15:07:17Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added disclaimer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = Job guide nav&lt;br /&gt;
| title = Job Guides&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| border = {{{1|}}}&lt;br /&gt;
| state = {{{state|expanded}}}&lt;br /&gt;
&lt;br /&gt;
| group1 = Role Guides&lt;br /&gt;
| list1 = &lt;br /&gt;
* {{Tank}} [[Tank Guide]]&lt;br /&gt;
* {{Healer}} [[Healer Guide]]&lt;br /&gt;
* {{Melee DPS}} [[Melee DPS Guide]]&lt;br /&gt;
* {{Physical Ranged DPS}} [[Physical Ranged DPS Guide]]&lt;br /&gt;
* {{Magical Ranged DPS}} [[Magical Ranged DPS Guide]]&lt;br /&gt;
| group2 = {{Tank}} [[Tank|Tank Guides]]&lt;br /&gt;
| list2 = &lt;br /&gt;
&amp;lt;!-- save for evercold tank splits &lt;br /&gt;
{{Navbox|child&lt;br /&gt;
  | group1 = Main&lt;br /&gt;
  | list1 = &lt;br /&gt;
* {{GLA}} / {{PLD}} [[Paladin Guide|Gladiator / Paladin]]&lt;br /&gt;
* (bastion)&lt;br /&gt;
  | group2 = Off&lt;br /&gt;
  | list2 = &lt;br /&gt;
* {{MRD}} / {{WAR}} [[Warrior Guide|Marauder / Warrior]]&lt;br /&gt;
* {{DRK}} [[Dark Knight Guide|Dark Knight]]&lt;br /&gt;
* {{GNB}} [[Gunbreaker Guide|Gunbreaker]]&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* {{GLA}} / {{PLD}} [[Paladin Guide|Gladiator / Paladin]]&lt;br /&gt;
* {{MRD}} / {{WAR}} [[Warrior Guide|Marauder / Warrior]]&lt;br /&gt;
* {{DRK}} [[Dark Knight Guide|Dark Knight]]&lt;br /&gt;
* {{GNB}} [[Gunbreaker Guide|Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{Healer}} [[Healer|Healers]]&lt;br /&gt;
| list3 ={{Navbox|child&lt;br /&gt;
  | group1 = Pure&lt;br /&gt;
  | list1 = &lt;br /&gt;
* {{WHM}} [[White Mage Guide|White Mage]]&lt;br /&gt;
* {{AST}} [[Astrologian Guide|Astrologian]]&lt;br /&gt;
  | group2 = Barrier&lt;br /&gt;
  | list2 =&lt;br /&gt;
* {{SCH}} [[Scholar Guide|Scholar]]&lt;br /&gt;
* {{SGE}} [[Sage Guide|Sage]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group4 = {{Melee DPS}} [[Melee DPS]]&lt;br /&gt;
| list4 = {{Navbox|child&lt;br /&gt;
  | group1 = Maiming&lt;br /&gt;
  | list1 = &lt;br /&gt;
* {{LNC}} / {{DRG}} [[Dragoon Guide|Lancer / Dragoon]]&lt;br /&gt;
* {{RPR}} [[Reaper Guide|Reaper]]&lt;br /&gt;
  | group2 = Striking&lt;br /&gt;
  | list2 = &lt;br /&gt;
* {{PGL}} / {{MNK}} [[Monk Guide|Pugilist / Monk]]&lt;br /&gt;
* {{SAM}} [[Samurai Guide|Samurai]]&lt;br /&gt;
  | group3 = Scouting&lt;br /&gt;
  | list3 = &lt;br /&gt;
* {{ROG}} / {{NIN}} [[Ninja Guide|Rogue / Ninja]]&lt;br /&gt;
* {{VPR}} [[Viper Guide|Viper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
| list5 = &lt;br /&gt;
* {{ARC}} / {{BRD}} [[Bard Guide|Archer / Bard]]&lt;br /&gt;
* {{MCH}} [[Machinist Guide|Machinist]]&lt;br /&gt;
* {{DNC}} [[Dancer Guide|Dancer]]&lt;br /&gt;
&lt;br /&gt;
| group6 = {{Magical Ranged DPS}} [[Magical Ranged DPS]]&lt;br /&gt;
| list6 = &lt;br /&gt;
* {{THM}} / {{BLM}} [[Black Mage Guide|Thaumaturge / Black Mage]]&lt;br /&gt;
* {{ARC}} / {{SMN}} [[Summoner Guide|Arcanist / Summoner]]&lt;br /&gt;
* {{RDM}} [[Red Mage Guide|Red Mage]]&lt;br /&gt;
* {{PCT}} [[Pictomancer Guide|Pictomancer]]&lt;br /&gt;
&lt;br /&gt;
| group7 = ⚠️ &#039;&#039;&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
| list7= All job guides are written for the benefit of players who are new to those jobs, to help them establish a baseline of expectations for, and from those jobs. As such, these job guides may list common scenarios, it will not list exceptional scenarios. Exceptions, especially for higher-end content, are &#039;&#039;&#039;not&#039;&#039;&#039; listed, as there exists better specialized resources for optimization.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sage_Guide&amp;diff=1550438</id>
		<title>Sage Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sage_Guide&amp;diff=1550438"/>
		<updated>2026-09-21T14:58:55Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job guide nav|state=collapsed}}&lt;br /&gt;
==Beginner&#039;s {{SGE}} Sage Guide==&lt;br /&gt;
&lt;br /&gt;
{{lead icon|Sage frame icon.png|frame=none}} [[Sage]] (SGE) is a {{Healer}} [[barrier]] healer, who shares this role with {{SCH}} [[scholar]]. It begins at level 70. As such, &#039;&#039;&#039;it is &#039;&#039;not&#039;&#039; recommended for new healers&#039;&#039;&#039; to begin healing with sage – it is recommended to instead begin with scholar, who has a similar playstyle, or other healers, instead.&amp;lt;p&amp;gt;&lt;br /&gt;
Sages specialize in &#039;&#039;&#039;controlled healing&#039;&#039;&#039;, being able to heal, mitigate, and shield through constant sources of damage, while also being mobile. Sages specialize in [[ability]] healing, meaning they have weaker basic healing spells, but have &#039;&#039;&#039;among the greatest access to healing abilities&#039;&#039;&#039;, making them excellent &#039;&#039;&#039;proactive healers&#039;&#039;&#039;. They also have the &#039;&#039;&#039;highest personal damage&#039;&#039;&#039; amongst all healers, though less burst damage when compared to {{WHM}} [[white mage]]. Inversely from white mages, sages may struggle a bit more to recover, compared to other healers.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{aicon|Addersgall}} is sage&#039;s unique main mechanic, allowing for instant or mitigation tools to be used with each stack. Sages also have access to {{aicon|Eukrasia}}, which augments their offensive and healing spells. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
All healers should do damage, with sages in particular doing very high amounts of damage, more than any other healer. They are actually rewarded for dealing damage, as using {{aicon|Kardia}} upon any party member (mainly the tank in dungeon trash pulls), will allow them to be {{status effect|buff|file:Kardion.png}} &#039;&#039;&#039;healed upon you dealing damage&#039;&#039;&#039; to any enemy.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Basic Offensive Spells =&lt;br /&gt;
* {{aicon|Dosis}} and its upgraded variants are sage&#039;s single-target damage spell. When no healing is &#039;&#039;needed&#039;&#039;, sages should always be casting this spell to deal damage. &lt;br /&gt;
** Upon using {{aicon|Eukrasia}}, {{aicon|Dosis}} is changed to {{aicon|Eukrasian Dosis}}, and its upgraded variants when available. Eukrasian Dosis is sage&#039;s damage over-time spell. Although it is instantly casted, it will only leave enough time for one [[ability]] to be used in between it and the next spell. Whenever on the move following the tank in dungeons, apply Eukrasian Dosis to every enemy, since you will not be able to stop and cast {{aicon|Dosis}}. Refresh the duration of Eukrasian Dosis by casting it again on the same enemy if its duration is about to expire. If an enemy is about to be defeated, continue using Dosis instead.&lt;br /&gt;
* {{action icon|Dyskrasia}} and {{aicon|Dyskrasia II|its upgraded variant}} are sage&#039;s AoE damage spells. Whenever there are a group of two or more enemies, cast Dyskrasia instead of casting {{aicon|Dosis}}; it will deal its full potency to every enemy hit! &lt;br /&gt;
** At level 82, upon using {{aicon|Eukrasia}}, {{aicon|Dyskrasia II}} is changed to {{aicon|Eukrasian Dyskrasia}}, which applies a damage over-time to every enemy hit, though it has less potency compared to, and cannot be used with {{aicon|Eukrasian Dosis III}}. &lt;br /&gt;
|-|Other Offensive Spells =&lt;br /&gt;
* {{aicon|Phlegma}} and its upgraded variants are close-range (not melee-range) offensive AoE spells that are instantly casted, and deal a great amount of damage. If you are within close range of a boss (which, you should be, anyways), and need to move to resolve mechanics or double-weave abilities, use Phlemga. It has a relatively short cooldown of 40 seconds, and you may stack up to two usages of it.&lt;br /&gt;
* {{aicon|Toxikon}} and {{aicon|Toxikon II|upgraded variant}} are instant-cast spells learned at level 66 and 82 respectively, and costs one stack of {{aicon|Addersting}} to execute. One stack of Adderstring is granted when the barrier from {{aicon|Eukrasian Diagnosis}} and your barrier from {{aicon|Eukrasian Prognosis}} are fully consumed. It it not recommended to farm stacks of Toxikon during uptime, because you will lose more damage in the end. For the reason why, see their respective pages.&lt;br /&gt;
* {{aicon|Psyche}} is an AoE [[ability]] learned at level 92 that deals a high amount of burst damage once every minute. Simple, and has no interaction with the rest of sage&#039;s toolkit. Use it on cooldown, especially during trash pulls.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Healing ==&lt;br /&gt;
&#039;&#039;For information on how to heal, read the [[Healer Guide]]! It is highly advised that you read that page after reading this section.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As stated before, it is not recommended that you do not begin healing with sage; begin with other healers, first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Healing Spells ===&lt;br /&gt;
* {{action icon|Diagnosis}} is sage&#039;s basic single-target heal. &lt;br /&gt;
** When {{aicon|Eukrasia}} is used, it is changed to {{aicon|Eukrasian Diagnosis}}, which also grants a {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} [[barrier]] to the target, on top of some healing. &lt;br /&gt;
** Whenever Eukrasian Diagnosis is available but {{aicon|Addersgall}} is not, it is recommended that you only use {{aicon|Diagnosis}} if the target has low amounts of HP even with the shield applied, as you cannot stack shields.&lt;br /&gt;
* {{action icon|Prognosis}} is sage&#039;s basic AoE heal. &lt;br /&gt;
** When {{aicon|Eukrasia}} is used, it is changed to {{aicon|Eukrasian Prognosis}}, which also grants a {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} [[barrier]] to the targets, on top of some healing. &lt;br /&gt;
** Whenever Eukrasian Prognosis is available but {{aicon|Ixochole}} is not, it is recommended that you only use {{aicon|Prognosis}} if all targets have low amounts of HP even with the shield applied, as you cannot stack shields.&lt;br /&gt;
&lt;br /&gt;
=== Healing Abilities ===&lt;br /&gt;
A good healer is one that maximizes the use of all of their healing &#039;&#039;&#039;[[ability|abilities]]&#039;&#039;&#039;: actions that are typically free of cost, but have a cooldown instead, and can be casted in between casted spells. As stated before, sages largely specialize in &#039;&#039;&#039;ability-based healing&#039;&#039;&#039;, meaning that abilities with cooldowns or {{aicon|Addersgall}} are recommended as the main form of healing, and &#039;&#039;not&#039;&#039; {{aicon|Diagnosis}}, or any other basic healing spells. The sole exception to this is {{aicon|Pneuma}}, which is unlocked at level 90, and is still on a cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite some abilities having AoE utility, they may be used as forms of single-target healing for the tank.&amp;lt;br&amp;gt;&lt;br /&gt;
Actions that consume {{aicon|Addersgall}} will recover 7% of your maximum MP (almost always 700 MP), and takes 20 seconds to recover one stack.&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 4: {{aicon|Kardia}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
In dungeons, use [[Kardia]] on the tank. Every time you deal damage, you will heal the person whom you placed {{status effect|buff|file:Kardion.png}} &#039;&#039;&#039;Kardion&#039;&#039;&#039; on for a bit. By itself, it may be enough to solo heal low-level dungeons, and is otherwise, a functionally permanent regen.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 20 and 60: {{aicon|Physis}} and {{aicon|Physis II}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Both Physis abilities grant an AoE regen, and have the same use cases. Because of their very short cooldowns, they may also be used liberally in trash pulls in dungeons to supplement healing from {{aicon|Kardia}}, or other healing abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
Physis II further increases the amount of healing received, making it easier to heal the tank in dungeon trash pulls for the time being.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 35: {{aicon|Soteria}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Soteria massively increases the amount of healing Kardia recovers, helping you maintain control and allowing them to continue dealing damage instead of casting a spell-based heal. You may use Soteria liberally during trash pulls, or as a recovery tool for tanks from tankbusters, or if you just simply need to catch up on single-target healing without your {{status effect|buff|file:Kardion.png}} &#039;&#039;&#039;[[Kardia|Kardion]]&#039;&#039;&#039; target being in danger.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 45: {{aicon|Addersgall}} and {{aicon|Druochole}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
You now gain one stack of Addersgall automatically every 20 seconds, even outside of combat. Every ability that costs a stack of Addersgall will recover 700 MP, and is only used for certain healing abilities. One is listed below, and is one of the most frequent healing abilities you will use from then on:&amp;lt;p&amp;gt;&lt;br /&gt;
{{aicon|Druochole}}–you can instantly heal a large amount of HP to any target. This should be one of your main sources of healing, and should be prioritized over {{aicon|Eukrasian Diagnosis}}, and completely invalidate {{aicon|Diagnosis}} outside of if you run out of tools or MP. If the tank is in dire need of quick healing, this action may be weaved after {{aicon|Eukrasian Diagnosis}} for powerful burst healing, on top of a [[barrier]] being granted.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 50: {{aicon|Kerachole}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Costing one stack of {{aicon|Addersgall}}, you grant everyone in range of yourself 10% damage reduction. This action sees greater effect in 8-player content, where more damage is functionally mitigated with this action to help mitigate any raid-wide damage.&amp;lt;br&amp;gt;Until level 78 and learning {{aicon|Enhanced Kerachole}}, it is generally not recommended to use this action to mitigate the tank in dungeon trash pulls. Upon reaching level 78, Kerachole will receive a regen effect, which will make it heal more than {{aicon|Druochole}} over-time, making it worth using for the tank. The regen may entire recover from any raid-wide damage, or otherwise help with any recovery afterwards.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 52: {{aicon|Ixochole}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Costing one stack of {{aicon|Addersgall}}, you heal everyone in range of yourself for more than {{aicon|Prognosis}} and {{aicon|Eukrasian Prognosis}}. With its short cooldown, you may choose to entirely resolve raid-wide damage with this action and {{aicon|Kerachole}}, but do remember that this combination of actions will cost two stacks of Addersgall. If needed, (Eukrasian) Prognosis will still help to supplement the heal, but do remember to not overheal!&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 56: {{aicon|Zoe}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Zoe increases the potency of your next healing &#039;&#039;&#039;[[spell]]&#039;&#039;&#039;, meaning [[ability|abilities]] such as {{aicon|Druochole}} are not affected by Zoe, by 50%. If the tank is in need of spell-based healing, you may choose to supplement your first cast of {{aicon|Eukrasian Diagnosis}} with Zoe, and recover more HP with Druochole. If you know you will be needing it in the future, Zoe will not be used until you do cast a healing spell–it lasts 30 seconds, so use the duration to your advantage!&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 58: {{aicon|Pepsis}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Pesis removes any {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} &#039;&#039;&#039;Eukrasian [[barrier]]&#039;&#039;&#039; you place on targets, and heals the targets for a fixed amount, even if the barrier is nearly spent. This will only remove the barriers from {{aicon|Eukrasian Diagnosis}} and {{aicon|Eukrasian Prognosis}}, not with any other action that grants barriers, at all. Furthermore, barriers consumed from Eukrasian Diagnosis will recover slightly more HP.&amp;lt;br&amp;gt;&lt;br /&gt;
A combo sages may do for powerful spell-based burst healing if all stacks of {{aicon|Addersgall}} are spent, is to immediately consume the barrier granted by Eukrasian Diagnosis/Prognosis with Pepsis, then cast either of those spells again while under the effect of {{aicon|Zoe}}. This combo cannot be done with Zoe first, as, stated before, the strength of the barrier will not affect how much HP is recovered through Pepsis.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 62: {{aicon|Taurochole}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Taurochole is a stronger version of {{aicon|Druochole}}, spending one stack of {{aicon|Addersgall}} with a cooldown of 45 seconds. It also grants a 10% damage reduction to the target, but &#039;&#039;does not stack with&#039;&#039; the damage reduction effect of {{aicon|Kerachole}}. Both actions will overwrite each other&#039;s damage reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
You should use this action before using {{aicon|Druochole}}, unless you have already used {{aicon|Kerachole}} (see notes on using Kerachole after level 78, upon learning {{aicon|Enhanced Kerachole}}).&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 70: {{aicon|Haima}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Haima will grant a small [[barrier]] to its target, and if the barrier is spent, grants another barrier, up to five times. If any stacks of Haima are left when its duration expires, it will heal the target&#039;s HP by half the strength of the barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
Haima will make tanks essentially invincible in dungeon trash pulls during its duration, and should be used immediately. In bosses, Haima &#039;&#039;can&#039;&#039; be used for the tank against [[tankbuster|tankbusters]], as the small barrier will grant some mitigation, and any further barriers will provide protection against auto-attacks. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 74: {{aicon|Rhizomata}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Rhizomata will instantly grant one stack of {{aicon|Addersgall}}. It is recommended to only execute this action if &#039;&#039;below&#039;&#039; two stacks of Addersgall, because if it grants the third stack by itself, it will reset the counter to regenerate another stack of Addersgall.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 76: {{aicon|Holos}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Like {{aicon|Kerachole}}, Holos will grant everyone near you a 10% damage reduction. It will also heal and grants a barrier whose potency is equivalent to the heal, making it a very potent tool to recover from, and prepare for the next instance of raid-wide damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The damage reduction effect of {{status effect|buff|file:Holos_buff.png}} &#039;&#039;&#039;Holos&#039;&#039;&#039; will stack with the damage reduction effect of both Kerachole and {{aicon|Taurochole}}, allowing it to be used as another form of mitigation for the tank in dungeon trash pulls.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 80: {{aicon|Panhaima}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Panhaima is an AoE version of {{aicon|Haima}}, and functions the same. If you know multi-hit raid-wides are coming, then you can mitigate a ton of damage with Panhaima. It is all right to use Panhaima even if only one instance of raid-wide damage occurs, as when Panhaima expires, it will heal an amount proportionate to how many stacks of Panhaima were left, likely nullifying the need for any follow-up heal.&amp;lt;br&amp;gt;&lt;br /&gt;
As this is a free AoE ability, you may also use it during trash pulls for the same function as Haima – it will most likely have much more value in trash pulls than in dungeon bosses, even if it is slightly weaker compared to Haima.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 86: {{aicon|Krasis}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Krasis allows a party member of your choosing to gain 20% more HP from any healing actions at all, meaning even your co-healers, if existing, can also take advantage of this buff. Because of its very, very short cooldown, and how it can interact with [[ability]]-based healing (unlike {{aicon|Zoe}}), it should be used liberally as a form of recovery if someone fails a mechanic, or just on the tank to make healing trash packs a bit easier. In trash packs, because it also buffs abilities, think of it as a global version of {{aicon|Soteria}} – it also buffs healing from Soteria and {{aicon|Kardia}}, as well.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 90: {{aicon|Pneuma}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Until now, sage struggled a bit with burst healing, but with Pneuma, you can fire a giant laser, (ironically) dealing the same damage as {{aicon|Dosis III}}, and a bit stronger than {{aicon|Dyskrasia II}}. When the laser is fired, every party member nearby is healed for a massive 600 potency. Furthermore, because this is a spell, its healing potency is buffed by {{aicon|Zoe}}, meaning it can burst heal for an even greater 900 potency. If an instance of raid-wide damage hit really hard, or if you need a quick burst of AoE burst healing, or need something a little stronger for the tank in trash pulls, use Pneuma first.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is a [[spell]], with a cast time, meaning you will need to set aside a Dosis cast instead of weaving it!&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 100: {{aicon|Philosophia}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Philosophia is essentially an AoE version of {{aicon|Kardia}}, allowing you to heal all party members nearby every time you cast a spell–any type of spell, even healing spells, unlike Kardia. It is a nice boost to slow AoE healing, but Philosophia also increases the potency of your healing spells (not abilities) by a large 20%, in cases where you need to supplement healing with a ton of barriers from your Eukrasian spells. It buffing spells means that {{aicon|Philosophia}} is also buffed, but it is rare that you would want to pair these two potent actions together.&lt;br /&gt;
}}&lt;br /&gt;
==Healing in Trash Pulls==&lt;br /&gt;
* It is very ill-advised to use all of your cooldowns at once. Spread out your cooldown usage, unless the group you are with is capable of dealing a ton of damage to defeat trash mobs very quickly.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Levels 1-29 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the tank. Deal damage to enemies to heal the tank, it should be enough healing.&lt;br /&gt;
* If extra healing is needed, use {{aicon|Physis}} to aid with regen. &lt;br /&gt;
* If the tank is pulling a lot of enemies and will take a lot of damage, use {{aicon|Diagnosis}}.&lt;br /&gt;
|-| Levels 30-44 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the tank. Deal damage to enemies to heal the tank, it should be enough healing.&lt;br /&gt;
** If level 35 or above, use {{aicon|Soteria}} to further boost the healing potency of Kardia as extra mitigation.&lt;br /&gt;
* If extra healing is needed, use {{aicon|Physis}} to aid with regen. &lt;br /&gt;
* If the tank is pulling a lot of enemies and will take a lot of damage, use {{aicon|Eukrasian Diagnosis}}.&lt;br /&gt;
** If the tank already has a big shield and needs more HP, supplement Eukrasian Diagnosis with {{aicon|Diagnosis}}.&lt;br /&gt;
|-| Levels 45-61 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the tank. Use {{aicon|Soteria}} to further boost the healing potency of Kardia as extra mitigation.&lt;br /&gt;
* If extra healing is needed, use {{aicon|Physis}} to aid with regen. &lt;br /&gt;
** If &#039;&#039;&#039;above level 60&#039;&#039;&#039;, Physis is upgraded to {{aicon|Physis II}}, which further boosts the regen potency and increases healing received. Use it even more liberally, as it helps with healing the tank even further.&lt;br /&gt;
* If the tank is pulling a lot of enemies and will take a lot of damage, use {{aicon|Druochole}} as your primary heal. Because Druochole is an ability, you can continue doing damage with {{aicon|Dyskrasia}} and weave Druochole when needed.&lt;br /&gt;
** If the tank needs more HP, weave Druochole with {{aicon|Eukrasian Diagnosis}}.&lt;br /&gt;
|-| Levels 62-69 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the tank. Use {{aicon|Soteria}} to further boost the healing potency of Kardia as extra mitigation.&lt;br /&gt;
* Use {{aicon|Physis II}} to aid with regen. &lt;br /&gt;
* Before using {{aicon|Druochole}}, use {{aicon|Taurochole}} as it is stronger and reduces damage taken by 10%. Still use Druochole as your primary heal. &lt;br /&gt;
** If the tank needs more HP, weave Druochole with {{aicon|Eukrasian Diagnosis}}.&lt;br /&gt;
|-| Levels 70-75 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the tank. Use {{aicon|Soteria}} to further boost the healing potency of Kardia as extra mitigation.&lt;br /&gt;
* Use {{aicon|Haima}}. It will make the tank invincible for the time being. Do not use {{aicon|Physis II}} or any other healing abilities (unless needed) until all stacks of Haima are spent.&lt;br /&gt;
* Before using {{aicon|Druochole}}, use {{aicon|Taurochole}} as it is stronger and reduces damage taken by 10%. Still use Druochole as your primary heal. &lt;br /&gt;
* If &#039;&#039;&#039;above level 74&#039;&#039;&#039;, use {{aicon|Rhizomata}} if you need more stacks of {{aicon|Addersgall}}. It is better to use it as early as possbile to put it on cooldown sooner, in the case you need it again later.&lt;br /&gt;
|-| Levels 76-80 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the tank. Use {{aicon|Soteria}} to further boost the healing potency of Kardia as extra mitigation.&lt;br /&gt;
* Use {{aicon|Panhaima}}. Like {{aicon|Haima}}, it will make the tank invincible for the time being. Do not use {{aicon|Physis II}} or any other healing abilities (unless needed) until all stacks of Panhaima are spent. Do not use both Haima and Panhaima within the same trash pull.&lt;br /&gt;
** If &#039;&#039;&#039;above level 78&#039;&#039;&#039;, use {{aicon|Kerachole}} upon the tank stopping. It grants a 700 potency regen and reduces damage taken by 10%.&lt;br /&gt;
* Use {{aicon|Holos}} to heal the tank a bit, while also granting a [[barrier]] and 10% damage reduction.&lt;br /&gt;
* Before using {{aicon|Druochole}}, use {{aicon|Taurochole}} as it is stronger and reduces damage taken by 10%. Still use Druochole as your primary heal. Do not use Taurochole until after {{status effect|buff|file:Kerachole_buff.png}} &#039;&#039;&#039;Kerachole&#039;&#039;&#039; expires, as the effects do not stack.&lt;br /&gt;
* For your next trash pull, use {{aicon|Haima}}; alternative Panhaima and Haima will ensure that you should have them very often.&lt;br /&gt;
|-| Levels 81-89 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the tank. Use {{aicon|Soteria}} to further boost the healing potency of Kardia as extra mitigation.&lt;br /&gt;
* Use {{aicon|Panhaima}}. Do not use {{aicon|Physis II}} or any other healing abilities (unless needed) until all stacks of Panhaima are spent. Do not use both Haima and Panhaima within the same trash pull.&lt;br /&gt;
* Use {{aicon|Kerachole}} upon the tank stopping. It grants a 700 potency regen and reduces damage taken by 10%.&lt;br /&gt;
** If &#039;&#039;&#039;above level 86&#039;&#039;&#039;, use {{aicon|Krasis}} on the tank at any time, as it simply increases the amount of healing you do by a large amount. If best used with burst healing tools such as {{aicon|Taurochole}}.&lt;br /&gt;
* Use {{aicon|Holos}} to heal the tank a bit, while also granting a [[barrier]] and 10% damage reduction.&lt;br /&gt;
* Before using {{aicon|Druochole}}, use {{aicon|Taurochole}} as it is stronger and reduces damage taken by 10%. Still use Druochole as your primary heal. Do not use Taurochole until after {{status effect|buff|file:Kerachole_buff.png}} &#039;&#039;&#039;Kerachole&#039;&#039;&#039; expires, as the effects do not stack.&lt;br /&gt;
* For your next trash pull, use {{aicon|Haima}}; alternative Panhaima and Haima will ensure that you should have them very often.&lt;br /&gt;
|-| Levels 90-99 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the tank. Use {{aicon|Soteria}} to further boost the healing potency of Kardia as extra mitigation.&lt;br /&gt;
* Use {{aicon|Panhaima}}. Do not use {{aicon|Physis II}} or any other healing abilities (unless needed) until all stacks of Panhaima are spent. Do not use both Haima and Panhaima within the same trash pull.&lt;br /&gt;
* Use {{aicon|Kerachole}} upon the tank stopping. &lt;br /&gt;
** Use {{aicon|Krasis}} on the tank at any time, as it simply increases the amount of healing you do by a large amount, better with burst-healing tools.&lt;br /&gt;
* Use {{aicon|Holos}} to heal and help the tank mitigate a bit more damage.&lt;br /&gt;
* Use {{aicon|Pneuma}}, paired with {{aicon|Zoe}} to heal the tank by a large amount if needed. The damage boost is nice, but should not be the main reason you use it; it is better to save it for upcoming bosses if they have an early raid-wide. &lt;br /&gt;
* Before using {{aicon|Druochole}}, use {{aicon|Taurochole}} as it is stronger and reduces damage taken by 10%. Still use Druochole as your primary heal. Do not use Taurochole until after {{status effect|buff|file:Kerachole_buff.png}} &#039;&#039;&#039;Kerachole&#039;&#039;&#039; expires, as the effects do not stack.&lt;br /&gt;
* For your next trash pull, use {{aicon|Haima}}; alternative Panhaima and Haima will ensure that you should have them very often.&lt;br /&gt;
|-| Level 100 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the tank. Use {{aicon|Soteria}} to further boost the healing potency of Kardia as extra mitigation.&lt;br /&gt;
* Use {{aicon|Panhaima}}. Do not use {{aicon|Physis II}} or any other healing abilities (unless needed) until all stacks of Panhaima are spent. Do not use both Haima and Panhaima within the same trash pull.&lt;br /&gt;
* Use {{aicon|Kerachole}} upon the tank stopping. &lt;br /&gt;
** Use {{aicon|Krasis}} on the tank at any time, as it simply increases the amount of healing you do by a large amount, better with burst-healing tools.&lt;br /&gt;
* Use {{aicon|Holos}} to heal and help the tank mitigate a bit more damage.&lt;br /&gt;
* Use {{aicon|Pneuma}}, paired with {{aicon|Zoe}} to heal the tank by a large amount if needed. The damage boost is nice, but should not be the main reason you use it; it is better to save it for upcoming bosses if they have an early raid-wide. &lt;br /&gt;
* Before using {{aicon|Druochole}}, use {{aicon|Taurochole}} as it is stronger and reduces damage taken by 10%. Still use Druochole as your primary heal. Do not use Taurochole until after {{status effect|buff|file:Kerachole_buff.png}} &#039;&#039;&#039;Kerachole&#039;&#039;&#039; expires, as the effects do not stack.&lt;br /&gt;
* For your next trash pull, use {{aicon|Haima}}; alternative Panhaima and Haima will ensure that you should have them very often.&lt;br /&gt;
* If you need to resort to spell-based healing, or just want a little extra regen, use {{aicon|Philosophia}}. It is underwhelming in dungeons, but still provides healing.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Healing in Bosses==&lt;br /&gt;
* Co-operate with your co-healer. Heal &#039;&#039;with&#039;&#039; them, and don&#039;t try to over take their role as a healer. You will run out of tools sooner if you spend all of your cooldowns quickly, leaving your co-healer struggling to solo-heal.&lt;br /&gt;
* &#039;&#039;&#039;Do not spam {{aicon|Eukrasian Prognosis}} if not needed&#039;&#039;&#039;. This is because you lose damage by not using {{aicon|Dosis}}, and healing a group already at full, or topping off the party when not needed is not helping. &lt;br /&gt;
* You will actually hurt your team if there is a {{SCH}} [[scholar]] within your group, as they generate bigger {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;barriers&#039;&#039;&#039; from their spells, and your {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} barrier spells will overwrite theirs.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Levels 1-51 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the main tank. The main tank is the tank who usually activates their [[Tank Stance|tank stance]] first. Adjust Kardia accordingly if the tanks fight for aggro.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* If the tank is about to take a tankbuster, or if you need to catch up on healing, use {{aicon|Soteria}}.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* If {{aicon|Kerachole}} is available, use it &#039;&#039;before&#039;&#039; raid-wide damage.&lt;br /&gt;
* If raid-wide damage occurs, use {{aicon|Physis}}. &lt;br /&gt;
* If a lot of raid-wide damage occurs, or if everyone is taking a lot of damage, use {{aicon|Prognosis}} or {{aicon|Eukrasian Prognosis}} if Physis &#039;&#039;by itself&#039;&#039; will not already heal all of the damage.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics, use {{aicon|Druochole}} if it is available, otherwise use your healing spells.&lt;br /&gt;
====Utility Tools====&lt;br /&gt;
* {{aicon|Kardia}} can be placed on others if they need an extra amount of healing. Heal them up if they need healing immediately to survive another raid-wide.&lt;br /&gt;
|-| Levels 52-70 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the main tank. The main tank is the tank who usually activates their [[Tank Stance|tank stance]] first. Adjust Kardia accordingly if the tanks fight for aggro.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* If the tank is about to take a tankbuster, or if you need to catch up on healing, use {{aicon|Soteria}}.&lt;br /&gt;
** If &#039;&#039;&#039;level 70 or higher&#039;&#039;&#039;, {{aicon|Haima}} will grant an additional barrier and protect the tank after the tankbusters from a few more auto-attacks. If any stacks still exist, the tank will still be healed proportionate to the amount of stacks left, so it is not important to immediately heal the tank.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* If {{aicon|Kerachole}} is available, use it &#039;&#039;before&#039;&#039; raid-wide damage.&lt;br /&gt;
* If raid-wide damage occurs, use {{aicon|Physis}}. &lt;br /&gt;
** If &#039;&#039;&#039;level 60 or higher&#039;&#039;&#039;, Physis is upgraded to {{aicon|Physis II}}, further increasing its regen and increasing healing received to everyone.&lt;br /&gt;
* If a lot of raid-wide damage occurs, or if everyone is taking a lot of damage, use {{aicon|Ixochole}} &#039;&#039;before&#039;&#039; using  {{aicon|Prognosis}} or {{aicon|Eukrasian Prognosis}}. It is best to avoid using healing spells entirely, unless needed.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics, use {{aicon|Druochole}} if it is available, otherwise use your healing spells.&lt;br /&gt;
** If &#039;&#039;&#039;level 62 or higher&#039;&#039;&#039;, use {{aicon|Taurochole}} first, as it heals more and reduces damage taken by 10%. This will help whoever made the mistake take less damage if they make more mistakes, and further protect them from any incoming raid-wide damage.&lt;br /&gt;
====Utility Tools====&lt;br /&gt;
* {{aicon|Kardia}} can be placed on others if they need an extra amount of healing. Heal them up if they need healing immediately to survive another raid-wide.&lt;br /&gt;
* If &#039;&#039;&#039;level 56 or higher&#039;&#039;&#039;, {{aicon|Zoe}} will help with healing spells, if you need to use healing spells.&lt;br /&gt;
* If &#039;&#039;&#039;level 58 or higher&#039;&#039;&#039;, {{aicon|Pepsis}} will help with extra HP recovery. It is best to not use this as a first option.&lt;br /&gt;
|-| Levels 71-85 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the main tank. The main tank is the tank who usually activates their [[Tank Stance|tank stance]] first. Tanks should not be fighting for aggro at this point, but adjust Kardia if they do.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* If the tank is about to take a tankbuster, or if you need to catch up on healing, use {{aicon|Soteria}}.&lt;br /&gt;
* {{aicon|Haima}} will grant an additional barrier and protect the tank after the tankbusters from a few more auto-attacks. If any stacks still exist, the tank will still be healed proportionate to the amount of stacks left, so it is not important to immediately heal the tank. Soteria will remains useful, as tankbusters will begin hitting much harder, now.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* If {{aicon|Kerachole}} is available, use it &#039;&#039;before&#039;&#039; any raid-wide damage.&lt;br /&gt;
** If &#039;&#039;&#039;level 78 or higher&#039;&#039;&#039;, Kerachole will also {{status effect|buff|file:Kerakeia_buff.png}} &#039;&#039;&#039;heal&#039;&#039;&#039; with a potency of 700, meaning some entire instances of raid-wide damage can be healed by itself with it. &lt;br /&gt;
* If raid-wide damage occurs, use {{aicon|Physis II}}. &lt;br /&gt;
** If &#039;&#039;&#039;Level 80 or higher&#039;&#039;&#039;, {{aicon|Panhaima}} will shield everyone a bit, while also healing them proportionate to the amount of stacks left, so it is not important to immediately heal everyone. If possible, save it for multi-hitting raid-wides.&lt;br /&gt;
** If &#039;&#039;&#039;level 76 or higher&#039;&#039;&#039;, use {{aicon|Holos}} &#039;&#039;ideally after&#039;&#039; a raid-wide, to heal and shield everyone a bit, while granting more mitigation for the next raid-wide, if another one happens soon. It is best to save Holos for those types of situations.&lt;br /&gt;
* If a lot of raid-wide damage occurs, or if everyone is taking a lot of damage, use {{aicon|Ixochole}} &#039;&#039;before&#039;&#039; using  {{aicon|Prognosis}} or {{aicon|Eukrasian Prognosis}}. It is best to avoid using healing spells entirely, unless needed.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* Use {{aicon|Taurochole}} first, as it heals more and reduces damage taken by 10%. This will help whoever made the mistake take less damage if they make more mistakes, and further protect them from any incoming raid-wide damage.&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics with Taurochole on cooldown, use {{aicon|Druochole}}.&lt;br /&gt;
====Utility Tools====&lt;br /&gt;
* {{aicon|Kardia}} can be placed on others if they need an extra amount of healing. Heal them up if they need healing immediately to survive another raid-wide.&lt;br /&gt;
* If &#039;&#039;&#039;level 74 or higher&#039;&#039;&#039;, {{aicon|Rhizomata}} will replenish Addersgall, useful for if a lot of people make mistakes and all need a bit of extra healing through your Addersgall abilities. It is best used as soon as possible when you have one, or no stacks of Addersgall left.&lt;br /&gt;
* {{aicon|Zoe}} will help with healing spells, if you need to use healing spells.&lt;br /&gt;
* {{aicon|Pepsis}} will help with extra HP recovery. It is best to not use this as a first option.&lt;br /&gt;
|-| Levels 86-99 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the main tank. The main tank is the tank who usually activates their [[tank stance]] first. Tanks &#039;&#039;really&#039;&#039; should not be fighting for aggro at this point, but adjust Kardia if they do.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* If the tank is about to take a tankbuster, or if you need to catch up on healing, use {{aicon|Soteria}}.&lt;br /&gt;
* {{aicon|Haima}} will grant an additional barrier and protect the tank after the tankbusters from a few more auto-attacks. If any stacks still exist, the tank will still be healed proportionate to the amount of stacks left, so it is not important to immediately heal the tank. Soteria will remains useful, as tankbusters will begin hitting much harder, now.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* If {{aicon|Kerachole}} is available, use it &#039;&#039;before&#039;&#039; any raid-wide damage. It will also {{status effect|buff|file:Kerakeia_buff.png}} &#039;&#039;&#039;heal&#039;&#039;&#039; with a potency of 700, meaning some entire instances of raid-wide damage can be healed by itself with it, but it is best to supplement it with other healing tools as well.&lt;br /&gt;
* If raid-wide damage occurs, use {{aicon|Physis II}}. Don&#039;t forget that it increases healing received. &lt;br /&gt;
** If &#039;&#039;&#039;level 90 or higher&#039;&#039;&#039;, use {{aicon|Pneuma}}, ideally paired with {{aizon|Zoe}} to quickly burst heal everyone by a lot. If the raid-wide damage doesn&#039;t hit very hard, it is best to save it.&lt;br /&gt;
* {{aicon|Panhaima}} will shield everyone a bit, while also healing them proportionate to the amount of stacks left, so it is not important to immediately heal everyone. If possible, save it for multi-hitting or frequent raid-wides, which hit harder now.&lt;br /&gt;
*Use {{aicon|Holos}} &#039;&#039;ideally after&#039;&#039; a raid-wide, to heal and shield everyone a bit, while granting more mitigation for the next raid-wide, if another one happens soon. It is best to save Holos for those types of situations.&lt;br /&gt;
* If a lot of raid-wide damage occurs, or if everyone is taking a lot of damage, use {{aicon|Ixochole}} &#039;&#039;before&#039;&#039; using  {{aicon|Prognosis}} or {{aicon|Eukrasian Prognosis}}. It is best to avoid using healing spells entirely, unless needed.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* Use {{aicon|Krasis}} on the person who took extra damage. It will make healing them much easier for the duration.&lt;br /&gt;
* Use {{aicon|Taurochole}} first, as it heals more and reduces damage taken by 10%. This will help whoever made the mistake take less damage if they make more mistakes, and further protect them from any incoming raid-wide damage.&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics with Taurochole on cooldown, use {{aicon|Druochole}}.&lt;br /&gt;
====Utility Tools====&lt;br /&gt;
* {{aicon|Kardia}} can be placed on others if they need an extra amount of healing. Heal them up if they need healing immediately to survive another raid-wide.&lt;br /&gt;
* {{aicon|Rhizomata}} will replenish Addersgall, useful for if a lot of people make mistakes and all need a bit of extra healing through your Addersgall abilities. It is best used as soon as possible when you have one, or no stacks of Addersgall left.&lt;br /&gt;
* {{aicon|Zoe}} will help with healing spells, if you need to use healing spells.&lt;br /&gt;
* {{aicon|Pepsis}} will help with extra HP recovery. It is best to not use this as a first option.&lt;br /&gt;
|-| Level 100 =&lt;br /&gt;
* Use {{aicon|Kardia}} on the main tank. The main tank is the tank who usually activates their [[Tank Stance|tank stance]] first. Tanks &#039;&#039;really&#039;&#039; should not be fighting for aggro at this point, but adjust Kardia if they do.&lt;br /&gt;
====Tankbusters====&lt;br /&gt;
* If the tank is about to take a tankbuster, or if you need to catch up on healing, use {{aicon|Soteria}}.&lt;br /&gt;
* {{aicon|Haima}} will grant an additional barrier and protect the tank after the tankbusters from a few more auto-attacks. If any stacks still exist, the tank will still be healed proportionate to the amount of stacks left, so it is not important to immediately heal the tank. Soteria will remains useful, as tankbusters will begin hitting much harder, now.&lt;br /&gt;
====Raid-wide damage====&lt;br /&gt;
* If {{aicon|Kerachole}} is available, use it &#039;&#039;before&#039;&#039; any raid-wide damage. It will also {{status effect|buff|file:Kerakeia_buff.png}} &#039;&#039;&#039;heal&#039;&#039;&#039; with a potency of 700, meaning some entire instances of raid-wide damage can be healed by itself with it, but it is best to supplement it with other healing tools as well.&lt;br /&gt;
* If raid-wide damage occurs, use {{aicon|Physis II}}. Don&#039;t forget that it increases healing received. &lt;br /&gt;
* Use {{aicon|Pneuma}}, ideally paired with {{aizon|Zoe}} to quickly burst heal everyone by a lot. If the raid-wide damage doesn&#039;t hit very hard, it is best to save it.&lt;br /&gt;
* {{aicon|Panhaima}} will shield everyone a bit, while also healing them proportionate to the amount of stacks left, so it is not important to immediately heal everyone. If possible, save it for multi-hitting or frequent raid-wides, which hit harder now.&lt;br /&gt;
*Use {{aicon|Holos}} &#039;&#039;ideally after&#039;&#039; a raid-wide, to heal and shield everyone a bit, while granting more mitigation for the next raid-wide, if another one happens soon. It is best to save Holos for those types of situations.&lt;br /&gt;
* {{aicon|Philosophia}} acts as a small regen, while increasing the potency of your healing spells. Useful in either situations for if you need to spam healing spells, or if the party just needs a bit more healing through a mechanic. It is not very exceptional.&lt;br /&gt;
* If a lot of raid-wide damage occurs, or if everyone is taking a lot of damage, use {{aicon|Ixochole}} &#039;&#039;before&#039;&#039; using  {{aicon|Prognosis}} or {{aicon|Eukrasian Prognosis}}. It is best to avoid using healing spells entirely, unless needed.&lt;br /&gt;
====Spot-healing====&lt;br /&gt;
* Use {{aicon|Krasis}} on the person who took extra damage. It will make healing them much easier for the duration.&lt;br /&gt;
* Use {{aicon|Taurochole}} first, as it heals more and reduces damage taken by 10%. This will help whoever made the mistake take less damage if they make more mistakes, and further protect them from any incoming raid-wide damage.&lt;br /&gt;
* If someone takes more damage than they should by failing mechanics with Taurochole on cooldown, use {{aicon|Druochole}}.&lt;br /&gt;
====Utility Tools====&lt;br /&gt;
* {{aicon|Kardia}} can be placed on others if they need an extra amount of healing. Heal them up if they need healing immediately to survive another raid-wide.&lt;br /&gt;
* {{aicon|Rhizomata}} will replenish Addersgall, useful for if a lot of people make mistakes and all need a bit of extra healing through your Addersgall abilities. It is best used as soon as possible when you have one, or no stacks of Addersgall left.&lt;br /&gt;
* {{aicon|Zoe}} will help with healing spells, if you need to use healing spells.&lt;br /&gt;
* {{aicon|Pepsis}} will help with extra HP recovery. It is best to not use this as a first option.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healing_Guide&amp;diff=1549101</id>
		<title>Healing Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healing_Guide&amp;diff=1549101"/>
		<updated>2026-09-18T18:51:47Z</updated>

		<summary type="html">&lt;p&gt;Opini: Redirected page to Healer Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Healer Guide]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sage_Guide&amp;diff=1549099</id>
		<title>Sage Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sage_Guide&amp;diff=1549099"/>
		<updated>2026-09-18T18:41:23Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job guide nav|state=collapsed}}&lt;br /&gt;
==Beginner&#039;s {{SGE}} Sage Guide==&lt;br /&gt;
&lt;br /&gt;
{{lead icon|Sage frame icon.png|frame=none}} [[Sage]] (SGE) is a {{Healer}} [[barrier]] healer, who shares this role with {{SCH}} [[scholar]]. It begins at level 70. As such, &#039;&#039;&#039;it is &#039;&#039;not&#039;&#039; recommended for new healers&#039;&#039;&#039; to begin healing with sage – it is recommended to instead begin with scholar, who has a similar playstyle, or other healers, instead.&amp;lt;p&amp;gt;&lt;br /&gt;
Sages specialize in &#039;&#039;&#039;controlled healing&#039;&#039;&#039;, being able to heal, mitigate, and shield through constant sources of damage, while also being mobile. Sages specialize in [[ability]] healing, meaning they have weaker basic healing spells, but have &#039;&#039;&#039;among the greatest access to healing abilities&#039;&#039;&#039;, making them excellent &#039;&#039;&#039;proactive healers&#039;&#039;&#039;. They also have the &#039;&#039;&#039;highest personal damage&#039;&#039;&#039; amongst all healers, though less burst damage when compared to {{WHM}} [[white mage]]. Inversely from white mages, sages may struggle a bit more to recover, compared to other healers.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{aicon|Addersgall}} is sage&#039;s unique main mechanic, allowing for instant or mitigation tools to be used with each stack. Sages also have access to {{aicon|Eukrasia}}, which augments their offensive and healing spells. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
All healers should do damage, with sages in particular doing very high amounts of damage, more than any other healer. They are actually rewarded for dealing damage, as placing {{aicon|Kardia}} upon any party member (mainly the tank in dungeon trash pulls), will allow them to be healed upon you dealing damage to any enemy.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Basic Offensive Spells =&lt;br /&gt;
* {{aicon|Dosis}} and its upgraded variants are sage&#039;s single-target damage spell. When no healing is &#039;&#039;needed&#039;&#039;, sages should always be casting this spell to deal damage. &lt;br /&gt;
** Upon using {{aicon|Eukrasia}}, {{aicon|Dosis}} is changed to {{aicon|Eukrasian Dosis}}, and its upgraded variants when available. Eukrasian Dosis is sage&#039;s damage over-time spell. Although it is instantly casted, it will only leave enough time for one [[ability]] to be used in between it and the next spell. Whenever on the move following the tank in dungeons, apply Eukrasian Dosis to every enemy, since you will not be able to stop and cast {{aicon|Dosis}}. Refresh the duration of Eukrasian Dosis by casting it again on the same enemy if its duration is about to expire. If an enemy is about to be defeated, continue using Dosis instead.&lt;br /&gt;
* {{action icon|Dyskrasia}} and [[Dyskrasia II|its upgraded variant]] are sage&#039;s AoE damage spell. Whenever there are a group of two or more enemies, cast Dyskrasia instead of casting {{aicon|Dosis}}; it will deal its full potency to every enemy hit! &lt;br /&gt;
** At level 82, upon using {{aicon|Eukrasia}}, {{aicon|Dyskrasia II}} is changed to {{aicon|Eukrasian Dyskrasia}}, which applies a damage over-time to every enemy hit, though it has less potency compared to, and cannot be used with {{aicon|Eukrasian Dosis III}}. &lt;br /&gt;
|-|Other Offensive Spells =&lt;br /&gt;
* {{aicon|Phlegma}} and its upgraded variants are close-range (not melee-range) offensive AoE spells that are instantly casted, and deal a great amount of damage. If you are within close range of a boss (which, you should be, anyways), and need to move to resolve mechanics or double-weave abilities, use Phlemga. It has a relatively short cooldown of 40 seconds, and you may stack up to two usages of it.&lt;br /&gt;
* {{aicon|Toxikon}} and {{aicon|Toxikon II|upgraded variant}} are instant-cast spells learned at level 66 and 82 respectively, and costs one stack of {{aicon|Addersting}} to execute. One stack of Adderstring is granted when the barrier from {{aicon|Eukrasian Diagnosis}} and your barrier from {{aicon|Eukrasian Prognosis}} are fully consumed. It it not recommended to farm stacks of Toxikon during uptime, because you will lose more damage in the end. For the reason why, see their respective pages.&lt;br /&gt;
* {{aicon|Psyche}} is an AoE [[ability]] learned at level 92 that deals a high amount of burst damage once every minute. Simple, and has no interaction with the rest of sage&#039;s toolkit. Use it on cooldown, especially during trash pulls.&lt;br /&gt;
== Healing ==&lt;br /&gt;
&#039;&#039;For information on how to heal, read the [[Healer Guide]]! It is highly advised that you read that page after reading this section.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As stated before, it is not recommended that you do not begin healing with sage; begin with other healers, first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Healing Spells ===&lt;br /&gt;
* {{action icon|Diagnosis}} is sage&#039;s basic single-target heal. &lt;br /&gt;
** When {{aicon|Eukrasia}} is used, it is changed to {{aicon|Eukrasian Diagnosis}}, which also grants a {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} [[barrier]] to the target, on top of some healing. &lt;br /&gt;
** Whenever Eukrasian Diagnosis is available but {{aicon|Addersgall}} is not, it is recommended that you only use {{aicon|Diagnosis}} if the target has low amounts of HP even with the shield applied, as you cannot stack shields.&lt;br /&gt;
* {{action icon|Prognosis}} is sage&#039;s basic AoE heal. &lt;br /&gt;
** When {{aicon|Eukrasia}} is used, it is changed to {{aicon|Eukrasian Prognosis}}, which also grants a {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} [[barrier]] to the targets, on top of some healing. &lt;br /&gt;
** Whenever Eukrasian Prognosis is available but {{aicon|Ixochole}} is not, it is recommended that you only use {{aicon|Prognosis}} if all targets have low amounts of HP even with the shield applied, as you cannot stack shields.&lt;br /&gt;
&lt;br /&gt;
=== Healing Abilities ===&lt;br /&gt;
A good healer is one that maximizes the use of all of their healing &#039;&#039;&#039;[[ability|abilities]]&#039;&#039;&#039;: actions that are typically free of cost, but have a cooldown instead, and can be casted in between casted spells. As stated before, sages largely specialize in &#039;&#039;&#039;ability-based healing&#039;&#039;&#039;, meaning that abilities with cooldowns or {{aicon|Addersgall}} are recommended as the main form of healing, and &#039;&#039;not&#039;&#039; {{aicon|Diagnosis}}, or any other basic healing spells. The sole exception to this is {{aicon|Pneuma}}, which is unlocked at level 90, and is still on a cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite some abilities having AoE utility, they may be used as forms of single-target healing for the tank.&amp;lt;br&amp;gt;&lt;br /&gt;
Actions that consume {{aicon|Addersgall}} will recover 7% of your maximum MP (almost always 700 MP), and takes 20 seconds to recover one stack.&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 4: {{aicon|Kardia}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
In dungeons, use {{status effect|buff|file:Kardion.png}} [[Kardia]] on the tank. Every time you deal damage, you will heal the person whom you placed {{status effect|buff|file:Kardion_buff.png}} &#039;&#039;&#039;Kardion&#039;&#039;&#039; on for a bit. By itself, it may be enough to solo heal low-level dungeons, and is otherwise, a functionally permanent regen.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 20 and 60: {{aicon|Physis}} and {{aicon|Physis II}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Both Physis abilities grant an AoE regen, and have the same use cases. Because of their very short cooldowns, they may also be used liberally in trash pulls in dungeons to supplement healing from {{aicon|Kardia}}, or other healing abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
Physis II further increases the amount of healing received, making it easier to heal the tank in dungeon trash pulls for the time being.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 35: {{aicon|Soteria}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Soteria massively increases the amount of healing Kardia recovers, helping you maintain control and allowing them to continue dealing damage instead of casting a spell-based heal. You may use Soteria liberally during trash pulls, or as a recovery tool for tanks from tankbusters, or if you just simply need to catch up on single-target healing without your {{status effect|buff|file:Kardion_buff.png}} &#039;&#039;&#039;[[Kardia|Kardion]]&#039;&#039;&#039; target being in danger.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 45: {{aicon|Addersgall}} and {{aicon|Druochole}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
You now gain one stack of Addersgall automatically every 20 seconds, even outside of combat. Every ability that costs a stack of Addersgall will recover 700 MP, and is only used for certain healing abilities. One is listed below, and is one of the most frequent healing abilities you will use from then on:&amp;lt;p&amp;gt;&lt;br /&gt;
{{aicon|Druochole}}–you can instantly heal a large amount of HP to any target. This should be one of your main sources of healing, and should be prioritized over {{aicon|Eukrasian Diagnosis}}, and completely invalidate {{aicon|Diagnosis}} outside of if you run out of tools or MP. If the tank is in dire need of quick healing, this action may be weaved after {{aicon|Eukrasian Diagnosis}} for powerful burst healing, on top of a [[barrier]] being granted.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 50: {{aicon|Kerachole}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Costing one stack of {{aicon|Addersgall}}, you grant everyone in range of yourself 10% damage reduction. This action sees greater effect in 8-player content, where more damage is functionally mitigated with this action to help mitigate any raid-wide damage.&amp;lt;br&amp;gt;Until level 78 and learning {{aicon|Enhanced Kerachole}}, it is generally not recommended to use this action to mitigate the tank in dungeon trash pulls. Upon reaching level 78, Kerachole will receive a regen effect, which will make it heal more than {{aicon|Druochole}} over-time, making it worth using for the tank. The regen may entire recover from any raid-wide damage, or otherwise help with any recovery afterwards.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 52: {{aicon|Ixochole}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Costing one stack of {{aicon|Addersgall}}, you heal everyone in range of yourself for more than {{aicon|Prognosis}} and {{aicon|Eukrasian Prognosis}}. With its short cooldown, you may choose to entirely resolve raid-wide damage with this action and {{aicon|Kerachole}}, but do remember that this combination of actions will cost two stacks of Addersgall. If needed, (Eukrasian) Prognosis will still help to supplement the heal, but do remember to not overheal!&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 56: {{aicon|Zoe}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Zoe increases the potency of your next healing &#039;&#039;&#039;[[spell]]&#039;&#039;&#039;, meaning [[ability|abilities]] such as {{aicon|Druochole}} are not affected by Zoe, by 50%. If the tank is in need of spell-based healing, you may choose to supplement your first cast of {{aicon|Eukrasian Diagnosis}} with Zoe, and recover more HP with Druochole. If you know you will be needing it in the future, Zoe will not be used until you do cast a healing spell–it lasts 30 seconds, so use the duration to your advantage!&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 58: {{aicon|Pepsis}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Pesis removes any {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} &#039;&#039;&#039;Eukrasian [[barrier]]&#039;&#039;&#039; you place on targets, and heals the targets for a fixed amount, even if the barrier is nearly spent. This will only remove the barriers from {{aicon|Eukrasian Diagnosis}} and {{aicon|Eukrasian Prognosis}}, not with any other action that grants barriers, at all. Furthermore, barriers consumed from Eukrasian Diagnosis will recover slightly more HP.&amp;lt;br&amp;gt;&lt;br /&gt;
A combo sages may do for powerful spell-based burst healing if all stacks of {{aicon|Addersgall}} are spent, is to immediately consume the barrier granted by Eukrasian Diagnosis/Prognosis with Pepsis, then cast either of those spells again while under the effect of {{aicon|Zoe}}. This combo cannot be done with Zoe first, as, stated before, the strength of the barrier will not affect how much HP is recovered through Pepsis.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 62: {{aicon|Taurochole}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Taurochole is a stronger version of {{aicon|Druochole}}, spending one stack of {{aicon|Addersgall}} with a cooldown of 45 seconds. It also grants a 10% damage reduction to the target, but &#039;&#039;does not stack with&#039;&#039; the damage reduction effect of {{aicon|Kerachole}}. Both actions will overwrite each other&#039;s damage reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
You should use this action before using {{aicon|Druochole}}, unless you have already used {{aicon|Kerachole}} (see notes on using Kerachole after level 78, upon learning {{aicon|Enhanced Kerachole}}).&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 70: {{aicon|Haima}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Haima will grant a small [[barrier]] to its target, and if the barrier is spent, grants another barrier, up to five times. If any stacks of Haima are left when its duration expires, it will heal the target&#039;s HP by half the strength of the barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
Haima will make tanks essentially invincible in dungeon trash pulls during its duration, and should be used immediately. In bosses, Haima &#039;&#039;can&#039;&#039; be used for the tank against [[tankbuster|tankbusters]], as the small barrier will grant some mitigation, and any further barriers will provide protection against auto-attacks. &lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 74: {{aicon|Rhizomata}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Rhizomata will instantly grant one stack of {{aicon|Addersgall}}. It is recommended to only execute this action if &#039;&#039;below&#039;&#039; two stacks of Addersgall, because if it grants the third stack by itself, it will reset the counter to regenerate another stack of Addersgall.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 76: {{aicon|Holos}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Like {{aicon|Kerachole}}, Holos will grant everyone near you a 10% damage reduction. It will also heal and grants a barrier whose potency is equivalent to the heal, making it a very potent tool to recover from, and prepare for the next instance of raid-wide damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The damage reduction effect of {{status effect|buff|file:Holos_buff.png}} &#039;&#039;&#039;Holos&#039;&#039;&#039; will stack with the damage reduction effect of both Kerachole and {{aicon|Taurochole}}, allowing it to be used as another form of mitigation for the tank in dungeon trash pulls.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 80: {{aicon|Panhaima}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Panhaima is an AoE version of {{aicon|Haima}}, and functions the same. If you know multi-hit raid-wides are coming, then you can mitigate a ton of damage with Panhaima. It is all right to use Panhaima even if only one instance of raid-wide damage occurs, as when Panhaima expires, it will heal an amount proportionate to how many stacks of Panhaima were left, likely nullifying the need for any follow-up heal.&amp;lt;br&amp;gt;&lt;br /&gt;
As this is a free AoE ability, you may also use it during trash pulls for the same function as Haima – it will most likely have much more value in trash pulls than in dungeon bosses, even if it is slightly weaker compared to Haima.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 86: {{aicon|Krasis}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Krasis allows a party member of your choosing to gain 20% more HP from any healing actions at all, meaning even your co-healers, if existing, can also take advantage of this buff. Because of its very, very short cooldown, and how it can interact with [[ability]]-based healing (unlike {{aicon|Zoe}}), it should be used liberally as a form of recovery if someone fails a mechanic, or just on the tank to make healing trash packs a bit easier. In trash packs, because it also buffs abilities, think of it as a global version of {{aicon|Soteria}} – it also buffs healing from Soteria and {{aicon|Kardia}}, as well.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 90: {{aicon|Pneuma}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Until now, sage struggled a bit with burst healing, but with Pneuma, you can fire a giant laser, (ironically) dealing the same damage as {{aicon|Dosis III}}, and a bit stronger than {{aicon|Dyskrasia II}}. When the laser is fired, every party member nearby is healed for a massive 600 potency. Furthermore, because this is a spell, its healing potency is buffed by {{aicon|Zoe}}, meaning it can burst heal for an even greater 900 potency. If an instance of raid-wide damage hit really hard, or if you need a quick burst of AoE burst healing, or need something a little stronger for the tank in trash pulls, use Pneuma first.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is a [[spell]], with a cast time, meaning you will need to set aside a Dosis cast instead of weaving it!&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 100: {{aicon|Philosophia}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Philosophia is essentially an AoE version of {{aicon|Kardia}}, allowing you to heal all party members nearby every time you cast a spell–any type of spell, even healing spells, unlike Kardia. It is a nice boost to slow AoE healing, but Philosophia also increases the potency of your healing spells (not abilities) by a large 20%, in cases where you need to supplement healing with a ton of barriers from your Eukrasian spells. It buffing spells means that {{aicon|Philosophia}} is also buffed, but it is rare that you would want to pair these two potent actions together.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=1549082</id>
		<title>Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=1549082"/>
		<updated>2026-09-18T16:29:04Z</updated>

		<summary type="html">&lt;p&gt;Opini: Fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job guide nav|state=collapsed}}&lt;br /&gt;
&lt;br /&gt;
==Beginner&#039;s {{SCH}} Scholar Guide==&lt;br /&gt;
{{lead icon|Scholar frame icon.png|frame=none}} [[Scholar]] (SCH) is a {{Healer}} barrier healer, who shares this role with {{SGE}} [[sage]]. It is one of the [[job]] upgrades of {{ACN}} [[arcanist]] (ACN), with {{SMN}} [[summoner]].&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scholars specialize in &#039;&#039;&#039;proactive and supportive healing and shielding&#039;&#039;&#039;. It generates the biggest shields out of every healer. Due to their kit often conflicting and interacting with each other, it is the hardest healer. Like with other barrier healers, it struggles with pure recovery as they have less tools to deal with burst healing. Scholars also possess a debuff they can apply to one enemy, making them {{aicon|Chain Stratagem|take 10% more critical hits}}. &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scholar&#039;s {{aicon|Summon Eos|faerie}} in addition to its {{aicon|Aetherflow}} gauge, in addition to numerous utility skills to have a tool for every type of situation, including {{aicon|Deployment Tactics|deploying a massive shield}} to party members, {{aicon|Expedient|increasing everyone&#039;s movement speed}} in addition to taking less damage, or even massively increasing their ability to {{aicon|Seraphism|burst heal}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Offense ===&lt;br /&gt;
Though scholars are nearly the weakest job in the game in terms of personal damage in single-target (second only to {{AST}} [[astrologian]]), they are still expected to do damage, as with every healer.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Basic Offensive Spells =&lt;br /&gt;
* {{aicon|Ruin (scholar)}} and its upgraded variants are scholar&#039;s single-target damage spell. When no healing is &#039;&#039;needed&#039;&#039;, scholars should always be casting this spell to deal damage. &lt;br /&gt;
* {{aicon|Bio}} and its upgraded variants are scholar&#039;s damage over-time spell. It is also instantly casted. Whenever on the move following the tank in dungeons, apply Bio to every enemy, since you will not be able to stop and cast {{aicon|Ruin (scholar)}}. Refresh the duration of Bio by casting it again on the same enemy if its duration is about to expire. If an enemy is about to be defeated, continue using Ruin instead.&lt;br /&gt;
* {{action icon|Art of War}} and [[Art of War II|its upgraded variant]] are scholar&#039;s AoE damage spells. It is the hardest-hitting AoE spell out of every healer! Whenever there are a group of two or more enemies, cast Art of War instead of casting {{aicon|Ruin (scholar)}}; it will deal its full potency to every enemy hit! &lt;br /&gt;
|-|Damage Utility =&lt;br /&gt;
* Scholars can apply {{aicon|Chain Stratagem}} to an enemy. This will increase the amount of critical hits they take by 10%, making up for its low personal damage. Because it is applied as a debuff to enemies, it sees much greater effects in alliance raids.&lt;br /&gt;
** At level 92, it is upgraded to also allow the scholar to use {{aicon|Baneful Impaction}}, which is an AoE damage over-time. It does not apply Chain Stratagem&#039;s critical hit vulnerability.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Healing ==&lt;br /&gt;
&#039;&#039;For information on how to heal, read the [[Healer Guide]]! It is highly advised that you read that page after reading this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Healing Spells ===&lt;br /&gt;
* {{action icon|Physick (scholar)}} is scholar&#039;s basic heal. &lt;br /&gt;
* {{action icon|Succor}} is scholar&#039;s basic AoE heal. When numerous players, or even everyone in your party has taken damage, cast this spell once instead of healing everyone individually with {{aicon|Physick}}. &lt;br /&gt;
* {{aicon|Adloquium}} is scholar&#039;s shielding spell. It heals targets, while also granting a [[barrier]] to them that negates damage taken. &lt;br /&gt;
&lt;br /&gt;
=== Healing Abilities ===&lt;br /&gt;
A good healer is one that maximizes the use of all of their healing &#039;&#039;&#039;[[ability|abilities]]&#039;&#039;&#039;: actions that are typically free of cost, but have a cooldown instead, and can be casted in between casted spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Though some abilities are only executable through the {{aicon|Summon Eos|faerie}} summoned, it will still be noted and listed normally below.&amp;lt;br&amp;gt; &#039;&#039;Keep in mind:&#039;&#039; all abilities executed by the faerie will originate from them. If they are too far away, they may miss their abilities.&lt;br /&gt;
Despite some abilities having AoE utility, they may be used as forms of single-target healing for the tank, in contrast with healing spells!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 20: {{aicon|Whispering Dawn (scholar)}}&lt;br /&gt;
|gallery=&lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your faerie will cast {{aicon|Whispering Dawn}} from its location, which grants a regen. It being an AoE allows for numerous, or even all party members to heal over-time.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to Eos casting {{aicon|Embrace (action)}}, the tank in trash pulls will be healed for greater amounts over-time, especially if you need to supplement with healing yourself.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 40: {{aicon|Fey Illumination (scholar)}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your faerie will cast {{aicon|Fey Illumination}} from its location, which increases healing magic potency and reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]] taken to all party members affected. It reducing magical damage taken will additionally be helpful for any raid-wide damage, and helps you, and your co-healer if present, heal with spells (not abilities) more effectively to recover.&amp;lt;br&amp;gt;&lt;br /&gt;
Though it is rare, some trash mobs in dungeons may cast spells that deal magical damage to the tank. An infamous example of this are [[Ice Sprite|ice sprites]] in {{i|Stone Vigil}}, which deal very high amounts of magic damage.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 45: {{aicon|Aetherflow}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
This action grants you three stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039;, and restores 2,000 MP. This will help regulate your MP alongside with {{aicon|Lucid Dreaming}}, and you should always have this action on cooldown – do not use it, or the actions it grants only in emergencies.&amp;lt;br&amp;gt;&lt;br /&gt;
If this action is about to come off of cooldown, but you still have stacks of Aetherflow, you may expend stacks by using {{aicon|Energy Drain}}. Due to its very small potency, it should not be solely used as a DPS tool; it is more important to use them as a resource for healing. Actions that use Aetherflow for healing will be noted. A healing action that uses Aetherflow is listed below:&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 45: {{aicon|Lustrate}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Lustrate allows you to instantly heal any target for a very large amount – just slightly less compared to {{aicon|Adloquium}}. Due to its raw healing power, it should entirely replace {{aicon|Physick}}, and even Adloquium. This will allow you to use {{aicon|Ruin}} or {{aicon|Art of War}} instead, which will allow you to deal damage in addition with healing! Scholar&#039;s AoE damage is the highest amongst all healers at this point.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 50: {{aicon|Sacred Soil}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Upon executing this action, you will be given a marker to place the center of this bubble. Party members standing within the bubble will take 10% less damage. This becomes more effective when mitigating damage of multiple party members in trials and raids.&amp;lt;br&amp;gt;&lt;br /&gt;
Though the mitigation applied by this action may sound nice on the tank in trash pulls, it does not heal over-time until level 78 upon learning {{aicon|Enhanced Sacred Soil}}. At that point, this action will become better than {{aicon|Lustrate}}, as it will heal more than it over-time in addition to granting damage mitigation. Some raid-wide attacks can be entirely solved with Sacred Soil alone. Just remember to remind party members to enter the bubble, if they are not standing inside of it already at the time if placement.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 52: {{aicon|Indomitability}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
This action is an AoE version of {{aicon|Lustrate}}, healing every party member in range instantly for an amount better than {{aicon|Succor}}. Instead of using Succor to heal multiple people, consider using Indomitability instead. If more AoE healing is &#039;&#039;needed&#039;&#039;, and will not result in overhealing, it may be a good idea to use Succor.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 56: {{aicon|Deployment Tactics}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Deployment Tactics spreads {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039;, the [[barrier]] effect from both {{aicon|Adloquium}} and {{aicon|Succor}}, from yourself or a party member, to all party members in range. This action is &#039;&#039;only&#039;&#039; used to spread the barrier from {{aicon|Adloquium}}, as the barrier that action grants is greater than the barrier Succor gives. Good scholars memorize when next raid-wide attacks are incoming, and can heavily increase the potency of Adloquium to spread an extremely strong barrier to all party members, greatly reducing the mitigation needed, and saving other mitigation tools for later. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 58: {{aicon|Emergency Tactics}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Emergency Tactics entirely converts the barriers, both {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; and {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039; from your next cast of {{aicon|Adloquium}} or {{aicon|Succor}} into health. Given its name, it is typically only used for emergencies, when people take more damage than they should, whether if it is failing mechanics or the tank just suddenly taking a huge chunk of damage out of nowhere, with stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; not available for use. It is &#039;&#039;not&#039;&#039; recommended to use this action for every instance of healing, as it would also override the aspect of scholar being a barrier healer and its mitigation aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
You should aim to use this action as little as possible, but it will be inevitable that some groups will take more damage than others.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 60: {{aicon|Dissipation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Dissipation orders your faerie away, but grants you three stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; and increases the potency of your healing magic spells (meaning abilities such as {{aicon|Lustrate}} are not affected) are heavily increased by 20%. Due to your faerie being ordered away, actions such as {{aicon|Embrace (action)}} or {{aicon|Whispering Dawn (scholar)}} &#039;&#039;cannot&#039;&#039; be executed. It is best to use any actions needed before ordering them away.&amp;lt;br&amp;gt;&lt;br /&gt;
Though this action may seem scary due to certain abilities being unable to be executed, its power makes up for the difference through healing power alone, as actions such as {{aicon|Lustrate}} can quickly heal anyone, and you can heal with your healing spells at a much greater magnitude. This action pairs especially well with {{aicon|Deployment Tactics}} to deploy a bigger barrier.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 62: {{aicon|Excogitation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Excogitation will be granted to a party member, healing them for an amount greater than {{aicon|Lustrate}} when they go below 50% HP. This is one of scholar&#039;s best abilities for trash pulls, as you do not even need to consider healing the tank until this action is spent, in addition to its fire-and-forget aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case that another party member takes a great amount of damage dealing more than half their HP, consider healing them with this action instead of {{aicon|Lustrate}}, first. Or alternatively, if you know a party member will make fail future mechanics, you may grant them Excogitation to help out with healing once they fail a mechanic. Its duration being the same as its cooldown means you can always have a safety-net engaged on someone.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 70: {{aicon|Aetherpact (scholar)}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Using any action that costs {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; while your faerie summoned will fill your faerie gauge by 10, up to 100. This gauge is only spent on this action, which when used, the faerie will tether to a party member and focus-heal them with double the power compared to {{aicon|Embrace (action)}}. This will allow the tank to sustain even better within trash pulls, or help you heal a DPS who took damage from failing mechanics easier. Though the regen from this action is extremely potent, it is still important to heal immediately when needed.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 74: {{aicon|Recitation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Recitation will allow you to cast {{aicon|Succor}}, {{aicon|Indomitability}}, {{aicon|Excogitation}}, and {{aicon|Adloquium}} for free (meaning no MP cost or Aetherflow cost), and guarantee that the heal is critical. Critical heals are at least 40% more powerful. Each option will help you prepare for, or recover from any situation much stronger, below are some examples:&lt;br /&gt;
* Adloquium will also grant {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039;, a barrier whose potency will be equal to the {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; barrier – keep in mind that because the heal is critical, the barrier size of both Galvanize and Catalyze are both extremely big, allowing you to spread an extremely big barrier with {{aicon|Deployment Tactics}}. This interaction is extremely common to mitigate against any raid-wide damage – remembering when raid-wide damage occurs and mitigating against it is what makes scholar the best barrier healer for those situations.&lt;br /&gt;
* Succor will recover a large portion of HP while granting a large barrier. If everyone in the party has taken a bit of damage already, and another instance of raid-wide damage is coming up, with Deployment Tactics on cooldown, you may consider using Succor, instead. Recitation&#039;s cooldown is shorter compared to Deployment Tactics, so it may not be available for every single raid-wide.&lt;br /&gt;
* Indomitability allows for extremely high AoE burst healing, for if multiple people in your party needs a large amount of healing immediately. It is important to remember that this will not provide any barriers, so it is the most fit for an emergency; when multiple people fail a mechanic, for example.&lt;br /&gt;
* Guaranteeing a critical heal on Excogitation&#039;s already-powerful heal will ensure that anyone is healed up sufficiently. If someone improperly accepts a raise before raid-wide damage, or if someone has failed a mechanic and is at super low health, a critical heal from Excog will basically fully heal them. Alternatively, when placed on the tank, it will make for even a stronger fire-and-forget heal. At higher levels, where tanks have a high amount of self-sustain, Adloquium may be better if they manage their sustaining tools properly, and not need any healing.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 76: {{aicon|Fey Blessing}}&lt;br /&gt;
|gallery=&lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
A simple AoE heal from your faerie with a short cooldown and costing nothing. While it may not be powerful enough on its own, it especially helps as a supplemental healing option when paired with other cooldowns. It is still stronger than a single cast of {{aicon|Embrace (action)}}, so feel free to use it during trash pulls to heal the tank a bit more. It will still cancel {{aicon|Fey Union}}, if active.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 80: {{aicon|Summon Seraph}} and {{aicon|Consolation}}&lt;br /&gt;
|gallery= &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your pet will be ordered away, and Seraph will take their spot for a bit. Seraph recovers the same amount of HP as {{aicon|Embrace (action)}}, but will also grant a barrier equalling the amount of HP restored, essentially doubling the potency. Seraph is still able to execute her versions of {{aicon|Whispering Dawn}} and {{aicon|Fey Illumination}}; though they have a different name, they are functionally the same. Keep in mind however, that Seraph will take around 4-5 seconds after being summoned to actually do anything. Tanks in trash pulls will be able to absorb damage much, much better.&amp;lt;p&amp;gt;&lt;br /&gt;
The button to summon Seraph will be replaced with {{aicon|Consolation}}, two AoE heals that also grants a barrier equalling the amount of HP restored. This is especially powerful to counteract multi-hit raid-wide damage. Because the cooldown runs while Seraph is on cooldown, you will always have two uses available whenever Seraph is available to be summoned.&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 86: {{aicon|Protraction}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Simply increases a party member&#039;s HP by 10% and heals that amount. Additionally increases the amount of healing received by them by 10%. When its duration expires, the HP recovered is kept, while the maximum HP is lost. You do not need to heal targets to their max HP, as it will be lost. Its duration is also incredibly short for how versatile and powerful it is, so use it liberally! While seemingly basic, its myriad of different uses helps you prepare or recover easier, including within the following scenarios:&lt;br /&gt;
* Placing it on the tank in preparation for a tankbuster or in trash pulls. &lt;br /&gt;
* To help someone recover from failing mechanics.&lt;br /&gt;
* To generate an even bigger barrier with {{aicon|Adloquium}} to be spread with {{aicon|Deployment Tactics}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are especially creative, you may help someone to recover from a mechanic with Adloquium and Recitation, then also spread that barrier with Deployment Tactics!&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 90: {{aicon|Expedient}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
One of the most lauded actions in the game, Expedient grants a very long damage reduction, while making everyone in your party move at sprint speed. If there will be a particularly long mechanic with raid-wide damage, you can help everyone adjust much easier with Expedient. While the sprint speed is helpful, &#039;&#039;do not use Expedient just for the sprint speed&#039;&#039;, as the damage reduction is much more useful. This is especially helpful for the tank to just simply take less damage during trash pulls. &lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 100: {{aicon|Seraphism}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Nullifying scholar&#039;s lack of burst healing, Seraphism upgrades {{aicon|Adloquium}} and {{aicon|Concitation}} to be stronger, and instantly casted. It also resets and reduces the cooldown of {{aicon|Emergency Tactics}} to one second, allowing you to burst heal with impunity. Party members will also have a nice small regen just by being within your presence, as well.&lt;br /&gt;
}}&lt;br /&gt;
== Healing in Trash Pulls ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Level 1-29 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. &lt;br /&gt;
** If more healing is needed, use {{aicon|Whispering Dawn (scholar)}} to help bolster her heal over-time.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Physick (scholar)}}, but do not overheal if not needed.&lt;br /&gt;
|-| Level 30-44 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. &lt;br /&gt;
** If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Adloquium}}, but do not overheal if not needed. If you need to manually heal the tank a lot, use {{aicon|Physick (scholar)}} to supplement Adloquium while mobs are consuming the barrier. If damage is excessive enough, just simply spam {{aicon|Adloquium}} – the barrier may already be gone as soon as you finish casting it.&lt;br /&gt;
** If you are level 40 or higher, use {{aicon|Fey Illumination (scholar)}} to increase your healing power. It also reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]] taken, if enemies who use magical attacks are present. This is especially helpful in {{i|The Stone Vigil}}.&lt;br /&gt;
|-| Level 45-61 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}} to be able to use {{aicon|Lustrate}}.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. Do not worry about spending your stacks of Aetherflow; they exist to be used for a reason, and should be your first option of healing as they are abilities, meaning you do not need to spend time casting. Do not save them for emergencies!&lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** If you are level 60 or higher, use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
|-| level 62-69 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
|-| level 70-73 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 74-79 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 80-85 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 86-89 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 90-99 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* If Seraph is on cooldown, use {{aicon|Expedient}} on the next trash pack, since you should have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time. The damage reduction from Expedient will massively help as well.&lt;br /&gt;
|-| level 100 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar)}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
** If Dissipation is on cooldown, use {{aicon|Seraphism}} and its GCDs to massively burst heal the tank.&lt;br /&gt;
* If Seraph is on cooldown, use {{aicon|Expedient}} on the next trash pack, since you should have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time. The damage reduction from Expedient will massively help as well.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Historical====&lt;br /&gt;
* [[Scholar Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=1549081</id>
		<title>Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=1549081"/>
		<updated>2026-09-18T16:27:10Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job guide nav|state=collapsed}}&lt;br /&gt;
&lt;br /&gt;
==Beginner&#039;s {{SCH}} Scholar Guide==&lt;br /&gt;
{{lead icon|Scholar frame icon.png|frame=none}} [[Scholar]] (SCH) is a {{Healer}} barrier healer, who shares this role with {{SGE}} [[sage]]. It is one of the [[job]] upgrades of {{ACN}} [[arcanist]] (ACN), with {{SMN}} [[summoner]].&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scholars specialize in &#039;&#039;&#039;proactive and supportive healing and shielding&#039;&#039;&#039;. It generates the biggest shields out of every healer. Due to their kit often conflicting and interacting with each other, it is the hardest healer. Like with other barrier healers, it struggles with pure recovery as they have less tools to deal with burst healing. Scholars also possess a debuff they can apply to one enemy, making them {{aicon|Chain Stratagem|take 10% more critical hits}}. &amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scholar&#039;s {{aicon|Summon Eos|faerie}} in addition to its {{aicon|Aetherflow}} gauge, in addition to numerous utility skills to have a tool for every type of situation, including {{aicon|Deployment Tactics|deploying a massive shield}} to party members, {{aicon|Expedient|increasing everyone&#039;s movement speed}} in addition to taking less damage, or even massively increasing their ability to {{aicon|Seraphism|burst heal}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Offense ===&lt;br /&gt;
Though scholars are nearly the weakest job in the game in terms of personal damage in single-target (second only to {{AST}} [[astrologian]]), they are still expected to do damage, as with every healer.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Basic Offensive Spells =&lt;br /&gt;
* {{aicon|Ruin (scholar)}} and its upgraded variants are scholar&#039;s single-target damage spell. When no healing is &#039;&#039;needed&#039;&#039;, scholars should always be casting this spell to deal damage. &lt;br /&gt;
* {{aicon|Bio}} and its upgraded variants are scholar&#039;s damage over-time spell. It is also instantly casted. Whenever on the move following the tank in dungeons, apply Bio to every enemy, since you will not be able to stop and cast {{aicon|Ruin (scholar)}}. Refresh the duration of Bio by casting it again on the same enemy if its duration is about to expire. If an enemy is about to be defeated, continue using Ruin instead.&lt;br /&gt;
* {{action icon|Art of War}} and [[Art of War II|its upgraded variant]] are scholar&#039;s AoE damage spells. It is the hardest-hitting AoE spell out of every healer! Whenever there are a group of two or more enemies, cast Art of War instead of casting {{aicon|Ruin (scholar)}}; it will deal its full potency to every enemy hit! &lt;br /&gt;
|-|Damage Utility =&lt;br /&gt;
* Scholars can apply {{aicon|Chain Stratagem}} to an enemy. This will increase the amount of critical hits they take by 10%, making up for its low personal damage. Because it is applied as a debuff to enemies, it sees much greater effects in alliance raids.&lt;br /&gt;
** At level 92, it is upgraded to also allow the scholar to use {{aicon|Baneful Impaction}}, which is an AoE damage over-time. It does not apply Chain Stratagem&#039;s critical hit vulnerability.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Healing ==&lt;br /&gt;
&#039;&#039;For information on how to heal, read the [[Healer Guide]]! It is highly advised that you read that page after reading this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Healing Spells ===&lt;br /&gt;
* {{action icon|Physick (scholar)}} is scholar&#039;s basic heal. &lt;br /&gt;
* {{action icon|Succor}} is scholar&#039;s basic AoE heal. When numerous players, or even everyone in your party has taken damage, cast this spell once instead of healing everyone individually with {{aicon|Physick}}. &lt;br /&gt;
* {{aicon|Adloquium}} is scholar&#039;s shielding spell. It heals targets, while also granting a [[barrier]] to them that negates damage taken. &lt;br /&gt;
&lt;br /&gt;
=== Healing Abilities ===&lt;br /&gt;
A good healer is one that maximizes the use of all of their healing &#039;&#039;&#039;[[ability|abilities]]&#039;&#039;&#039;: actions that are typically free of cost, but have a cooldown instead, and can be casted in between casted spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Though some abilities are only executable through the {{aicon|Summon Eos|faerie}} summoned, it will still be noted and listed normally below.&amp;lt;br&amp;gt; &#039;&#039;Keep in mind:&#039;&#039; all abilities executed by the faerie will originate from them. If they are too far away, they may miss their abilities.&lt;br /&gt;
Despite some abilities having AoE utility, they may be used as forms of single-target healing for the tank, in contrast with healing spells!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Level 20: {{aicon|Whispering Dawn (scholar)}}&lt;br /&gt;
|gallery=&lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your faerie will cast {{aicon|Whispering Dawn}} from its location, which grants a regen. It being an AoE allows for numerous, or even all party members to heal over-time.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to Eos casting {{aicon|Embrace (action)}}, the tank in trash pulls will be healed for greater amounts over-time, especially if you need to supplement with healing yourself.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 40: {{aicon|Fey Illumination (scholar)}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your faerie will cast {{aicon|Fey Illumination}} from its location, which increases healing magic potency and reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]] taken to all party members affected. It reducing magical damage taken will additionally be helpful for any raid-wide damage, and helps you, and your co-healer if present, heal with spells (not abilities) more effectively to recover.&amp;lt;br&amp;gt;&lt;br /&gt;
Though it is rare, some trash mobs in dungeons may cast spells that deal magical damage to the tank. An infamous example of this are [[Ice Sprite|ice sprites]] in {{i|Stone Vigil}}, which deal very high amounts of magic damage.&lt;br /&gt;
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|name=Level 45: {{aicon|Aetherflow}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
This action grants you three stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039;, and restores 2,000 MP. This will help regulate your MP alongside with {{aicon|Lucid Dreaming}}, and you should always have this action on cooldown – do not use it, or the actions it grants only in emergencies.&amp;lt;br&amp;gt;&lt;br /&gt;
If this action is about to come off of cooldown, but you still have stacks of Aetherflow, you may expend stacks by using {{aicon|Energy Drain}}. Due to its very small potency, it should not be solely used as a DPS tool; it is more important to use them as a resource for healing. Actions that use Aetherflow for healing will be noted. A healing action that uses Aetherflow is listed below:&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 45: {{aicon|Lustrate}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Lustrate allows you to instantly heal any target for a very large amount – just slightly less compared to {{aicon|Adloquium}}. Due to its raw healing power, it should entirely replace {{aicon|Physick}}, and even Adloquium. This will allow you to use {{aicon|Ruin}} or {{aicon|Art of War}} instead, which will allow you to deal damage in addition with healing! Scholar&#039;s AoE damage is the highest amongst all healers at this point.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 50: {{aicon|Sacred Soil}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Upon executing this action, you will be given a marker to place the center of this bubble. Party members standing within the bubble will take 10% less damage. This becomes more effective when mitigating damage of multiple party members in trials and raids.&amp;lt;br&amp;gt;&lt;br /&gt;
Though the mitigation applied by this action may sound nice on the tank in trash pulls, it does not heal over-time until level 78 upon learning {{aicon|Enhanced Sacred Soil}}. At that point, this action will become better than {{aicon|Lustrate}}, as it will heal more than it over-time in addition to granting damage mitigation. Some raid-wide attacks can be entirely solved with Sacred Soil alone. Just remember to remind party members to enter the bubble, if they are not standing inside of it already at the time if placement.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 52: {{aicon|Indomitability}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
This action is an AoE version of {{aicon|Lustrate}}, healing every party member in range instantly for an amount better than {{aicon|Succor}}. Instead of using Succor to heal multiple people, consider using Indomitability instead. If more AoE healing is &#039;&#039;needed&#039;&#039;, and will not result in overhealing, it may be a good idea to use Succor.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 56: {{aicon|Deployment Tactics}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Deployment Tactics spreads {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039;, the [[barrier]] effect from both {{aicon|Adloquium}} and {{aicon|Succor}}, from yourself or a party member, to all party members in range. This action is &#039;&#039;only&#039;&#039; used to spread the barrier from {{aicon|Adloquium}}, as the barrier that action grants is greater than the barrier Succor gives. Good scholars memorize when next raid-wide attacks are incoming, and can heavily increase the potency of Adloquium to spread an extremely strong barrier to all party members, greatly reducing the mitigation needed, and saving other mitigation tools for later. &lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 58: {{aicon|Emergency Tactics}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Emergency Tactics entirely converts the barriers, both {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; and {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039; from your next cast of {{aicon|Adloquium}} or {{aicon|Succor}} into health. Given its name, it is typically only used for emergencies, when people take more damage than they should, whether if it is failing mechanics or the tank just suddenly taking a huge chunk of damage out of nowhere, with stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; not available for use. It is &#039;&#039;not&#039;&#039; recommended to use this action for every instance of healing, as it would also override the aspect of scholar being a barrier healer and its mitigation aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
You should aim to use this action as little as possible, but it will be inevitable that some groups will take more damage than others.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 60: {{aicon|Dissipation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Dissipation orders your faerie away, but grants you three stacks of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; and increases the potency of your healing magic spells (meaning abilities such as {{aicon|Lustrate}} are not affected) are heavily increased by 20%. Due to your faerie being ordered away, actions such as {{aicon|Embrace (action)}} or {{aicon|Whispering Dawn (scholar)}} &#039;&#039;cannot&#039;&#039; be executed. It is best to use any actions needed before ordering them away.&amp;lt;br&amp;gt;&lt;br /&gt;
Though this action may seem scary due to certain abilities being unable to be executed, its power makes up for the difference through healing power alone, as actions such as {{aicon|Lustrate}} can quickly heal anyone, and you can heal with your healing spells at a much greater magnitude. This action pairs especially well with {{aicon|Deployment Tactics}} to deploy a bigger barrier.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 62: {{aicon|Excogitation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action costs one stack of {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; for each execution.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Excogitation will be granted to a party member, healing them for an amount greater than {{aicon|Lustrate}} when they go below 50% HP. This is one of scholar&#039;s best abilities for trash pulls, as you do not even need to consider healing the tank until this action is spent, in addition to its fire-and-forget aspect.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case that another party member takes a great amount of damage dealing more than half their HP, consider healing them with this action instead of {{aicon|Lustrate}}, first. Or alternatively, if you know a party member will make fail future mechanics, you may grant them Excogitation to help out with healing once they fail a mechanic. Its duration being the same as its cooldown means you can always have a safety-net engaged on someone.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 70: {{aicon|Aetherpact (scholar)}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Using any action that costs {{status effect|buff|file:Aetherflow_buff.png}} &#039;&#039;&#039;Aetherflow&#039;&#039;&#039; while your faerie summoned will fill your faerie gauge by 10, up to 100. This gauge is only spent on this action, which when used, the faerie will tether to a party member and focus-heal them with double the power compared to {{aicon|Embrace (action)}}. This will allow the tank to sustain even better within trash pulls, or help you heal a DPS who took damage from failing mechanics easier. Though the regen from this action is extremely potent, it is still important to heal immediately when needed.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 74: {{aicon|Recitation}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Recitation will allow you to cast {{aicon|Succor}}, {{aicon|Indomitability}}, {{aicon|Excogitation}}, and {{aicon|Adloquium}} for free (meaning no MP cost or Aetherflow cost), and guarantee that the heal is critical. Critical heals are at least 40% more powerful. Each option will help you prepare for, or recover from any situation much stronger, below are some examples:&lt;br /&gt;
* Adloquium will also grant {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039;, a barrier whose potency will be equal to the {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039; barrier – keep in mind that because the heal is critical, the barrier size of both Galvanize and Catalyze are both extremely big, allowing you to spread an extremely big barrier with {{aicon|Deployment Tactics}}. This interaction is extremely common to mitigate against any raid-wide damage – remembering when raid-wide damage occurs and mitigating against it is what makes scholar the best barrier healer for those situations.&lt;br /&gt;
* Succor will recover a large portion of HP while granting a large barrier. If everyone in the party has taken a bit of damage already, and another instance of raid-wide damage is coming up, with Deployment Tactics on cooldown, you may consider using Succor, instead. Recitation&#039;s cooldown is shorter compared to Deployment Tactics, so it may not be available for every single raid-wide.&lt;br /&gt;
* Indomitability allows for extremely high AoE burst healing, for if multiple people in your party needs a large amount of healing immediately. It is important to remember that this will not provide any barriers, so it is the most fit for an emergency; when multiple people fail a mechanic, for example.&lt;br /&gt;
* Guaranteeing a critical heal on Excogitation&#039;s already-powerful heal will ensure that anyone is healed up sufficiently. If someone improperly accepts a raise before raid-wide damage, or if someone has failed a mechanic and is at super low health, a critical heal from Excog will basically fully heal them. Alternatively, when placed on the tank, it will make for even a stronger fire-and-forget heal. At higher levels, where tanks have a high amount of self-sustain, Adloquium may be better if they manage their sustaining tools properly, and not need any healing.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 76: {{aicon|Fey Blessing}}&lt;br /&gt;
|gallery=&lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
A simple AoE heal from your faerie with a short cooldown and costing nothing. While it may not be powerful enough on its own, it especially helps as a supplemental healing option when paired with other cooldowns. It is still stronger than a single cast of {{aicon|Embrace (action)}}, so feel free to use it during trash pulls to heal the tank a bit more. It will still cancel {{aicon|Fey Union}}, if active.&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 80: {{aicon|Summon Seraph}} and {{aicon|Consolation}}&lt;br /&gt;
|gallery= &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Your pet will be ordered away, and Seraph will take their spot for a bit. Seraph recovers the same amount of HP as {{aicon|Embrace (action)}}, but will also grant a barrier equalling the amount of HP restored, essentially doubling the potency. Seraph is still able to execute her versions of {{aicon|Whispering Dawn}} and {{aicon|Fey Illumination}}; though they have a different name, they are functionally the same. Keep in mind however, that Seraph will take around 4-5 seconds after being summoned to actually do anything. Tanks in trash pulls will be able to absorb damage much, much better.&amp;lt;p&amp;gt;&lt;br /&gt;
The button to summon Seraph will be replaced with {{aicon|Consolation}}, two AoE heals that also grants a barrier equalling the amount of HP restored. This is especially powerful to counteract multi-hit raid-wide damage. Because the cooldown runs while Seraph is on cooldown, you will always have two uses available whenever Seraph is available to be summoned.&lt;br /&gt;
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|name=Level 86: {{aicon|Protraction}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
Simply increases a party member&#039;s HP by 10% and heals that amount. Additionally increases the amount of healing received by them by 10%. When its duration expires, the HP recovered is kept, while the maximum HP is lost. You do not need to heal targets to their max HP, as it will be lost. Its duration is also incredibly short for how versatile and powerful it is, so use it liberally! While seemingly basic, its myriad of different uses helps you prepare or recover easier, including within the following scenarios:&lt;br /&gt;
* Placing it on the tank in preparation for a tankbuster or in trash pulls. &lt;br /&gt;
* To help someone recover from failing mechanics.&lt;br /&gt;
* To generate an even bigger barrier with {{aicon|Adloquium}} to be spread with {{aicon|Deployment Tactics}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are especially creative, you may help someone to recover from a mechanic with Adloquium and Recitation, then also spread that barrier with Deployment Tactics!&lt;br /&gt;
}}&lt;br /&gt;
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|name=Level 90: {{aicon|Expedient}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
One of the most lauded actions in the game, Expedient grants a very long damage reduction, while making everyone in your party move at sprint speed. If there will be a particularly long mechanic with raid-wide damage, you can help everyone adjust much easier with Expedient. While the sprint speed is helpful, &#039;&#039;do not use Expedient just for the sprint speed&#039;&#039;, as the damage reduction is much more useful. This is especially helpful for the tank to just simply take less damage during trash pulls. &lt;br /&gt;
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|name=Level 100: {{aicon|Seraphism}}&lt;br /&gt;
|gallery=  &lt;br /&gt;
&#039;&#039;This action requires a {{aicon|Summon Eos|faerie}} to be actively summoned.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Nullifying scholar&#039;s lack of burst healing, Seraphism upgrades {{aicon|Adloquium}} and {{aicon|Concitation}} to be stronger, and instantly casted. It also resets and reduces the cooldown of {{aicon|Emergency Tactics}} to one second, allowing you to burst heal with impunity. Party members will also have a nice small regen just by being within your presence, as well.&lt;br /&gt;
}}&lt;br /&gt;
== Healing in Trash Pulls ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Level 1-29 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. &lt;br /&gt;
** If more healing is needed, use {{aicon|Whispering Dawn (scholar)}} to help bolster her heal over-time.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Physick (scholar)}}, but do not overheal if not needed.&lt;br /&gt;
|-| Level 30-44 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. &lt;br /&gt;
** If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Adloquium}}, but do not overheal if not needed. If you need to manually heal the tank a lot, use {{aicon|Physick (scholar)}} to supplement Adloquium while mobs are consuming the barrier. If damage is excessive enough, just simply spam {{aicon|Adloquium}} – the barrier may already be gone as soon as you finish casting it.&lt;br /&gt;
** If you are level 40 or higher, use {{aicon|Fey Illumination (scholar)}} to increase your healing power. It also reduces [[File:Magical Damage.png|20px|link=]] [[magical damage]] taken, if enemies who use magical attacks are present. This is especially helpful in {{i|The Stone Vigil}}.&lt;br /&gt;
|-| Level 45-61 =&lt;br /&gt;
* {{aicon|Summon Eos}}, and simply allow Eos to heal the tank by herself. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar}} to be able to use {{aicon|Lustrate}}.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. Do not worry about spending your stacks of Aetherflow; they exist to be used for a reason, and should be your first option of healing as they are abilities, meaning you do not need to spend time casting. Do not save them for emergencies!&lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** If you are level 60 or higher, use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
|-| level 62-69 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar}}, then place {{aicon|Excogitation}} on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
|-| level 70-73 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar}}, then place {{aicon|Excogitation}} on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 74-79 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 80-85 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 86-89 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* Once you have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time.&lt;br /&gt;
|-| level 90-99 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
* If Seraph is on cooldown, use {{aicon|Expedient}} on the next trash pack, since you should have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time. The damage reduction from Expedient will massively help as well.&lt;br /&gt;
|-| level 100 =&lt;br /&gt;
* {{aicon|Summon Eos}}. If more healing is needed, use {{aicon|Whispering Dawn}} to help bolster her heal over-time.&lt;br /&gt;
* Execute {{aicon|Recitation}} and use either {{aicon|Excogitation}} if the tank will take a ton of damage or is not very good, or {{aicon|Adloquium}} otherwise.&lt;br /&gt;
* Once you are in combat, immediately use {{aicon|Aetherflow (scholar}}, then place {{aicon|Excogitation}} if you haven&#039;t already on the tank.&lt;br /&gt;
* {{aicon|Summon Seraph}} to put her on cooldown. This is especially helpful for the first trash pull, as you don&#039;t have much faerie gauge yet.&lt;br /&gt;
* Use {{aicon|Protraction}} on the tank whenever. &lt;br /&gt;
* If the tank is especially struggling, or is pulling a very large amount of mobs, use {{aicon|Lustrate}}, but do not overheal if not needed. &lt;br /&gt;
** If the tank is still taking a large amount of damage, you may choose to supplement healing with {{aicon|Adloquium}}, or only cast Adlo if you are out of stacks. &lt;br /&gt;
** Use {{aicon|Dissipation}} (preferably after you have used both Whispering Dawn and Fey Illumination) to get three more stacks of Aetherflow to be spent. Your healing spells, if still needed, will be much stronger during the duration as well.&lt;br /&gt;
** If Dissipation is on cooldown, use {{aicon|Seraphism}} and its GCDs to massively burst heal the tank.&lt;br /&gt;
* If Seraph is on cooldown, use {{aicon|Expedient}} on the next trash pack, since you should have enough faeire gauge within your next trash pulls, use {{aicon|Fey Union (scholar)}} on the tank to massively help with the healing over-time. The damage reduction from Expedient will massively help as well.&lt;br /&gt;
&lt;br /&gt;
====Historical====&lt;br /&gt;
* [[Scholar Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hissatsu:_Chiten_(PvP)&amp;diff=1548732</id>
		<title>Hissatsu: Chiten (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hissatsu:_Chiten_(PvP)&amp;diff=1548732"/>
		<updated>2026-09-17T16:55:49Z</updated>

		<summary type="html">&lt;p&gt;Opini: Minor formatting. Added Mineuchi note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| icon = Hissatsu Chiten (PvP).png&lt;br /&gt;
| description = Reduces damage taken by 33% and delivers an attack with a potency of 4,000 every time you suffer damage.&lt;br /&gt;
| facts = {{action fact|duration|4}}{{action fact|additional|Afflicts target with ``Kuzushi``}}{{action fact|Kuzushi Effect|Increases damage you deal target by 25%}}{{action fact|duration|4}}{{action fact|additional|Grants ``[[Zanshin (PvP)|Zanshin Ready]]``}}{{action fact|duration|10}}{{action fact|※Action changes to [[Zanshin (PvP)|Zanshin]] upon execution.}}&lt;br /&gt;
| acquired = Samurai&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 24&lt;br /&gt;
| actions = Zanshin (PvP), Zantetsuken (PvP)&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* {{aicon|Hissatsu: Chiten (PvP)|Chiten}} pairs with {{aicon|Zantetsuken (PvP)|Zantetsuken}} to deliver an AoE attack equaling 100% base HP to targets afflicted with {{status effect|debuff|File:Kuzushi.png}} &#039;&#039;&#039;Kuzushi&#039;&#039;&#039;. For more information, see [[Zantetsuken (PvP)|its respective page]].&lt;br /&gt;
* As Kuzushi can only be inflicted to anyone who attacks the [[samurai]], opponents will refrain from attacking them while {{status effect|buff|File:Chiten.png}} &#039;&#039;&#039;Chiten&#039;&#039;&#039; is active.&lt;br /&gt;
** Inversely, opponents under the effect of Kuzushi while Zantetsuken is available may choose to focus the samurai. This is more visible in [[Crystalline Conflict]] where every player can see other players&#039; limit break gauges.&lt;br /&gt;
** Clever samurai players may choose to take some damage from enemy AoE actions, allowing them to apply Kuzushi to them. An example of which is standing near a viper within {{aicon|Snake Scales (PvP)|Snake Scales}}, who cannot move and is forced to execute {{aicon|Backlash (PvP)|Backlash}}.&lt;br /&gt;
* {{aicon|Mineuchi (PvP)|Mineuchi}} will increase the duration of Kuzushi by four seconds, up to a maximum of six.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;300&amp;quot; widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
File:Hissatsu_Chiten_buff.png|{{status effect|buff|File:Chiten.png}} Chiten&#039;s unique visual effect.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.3|&lt;br /&gt;
**Reduction to damage taken has been increased from 25% to 33%.&lt;br /&gt;
**Effect potency of Kuzushi has been increased from 20% to 25%.&lt;br /&gt;
**The Hissatsu: Chiten status now has an unique visual effect.}}&lt;br /&gt;
*{{patch|7.15|Potency of counter attacks has been reduced from 6,000 to 4,000.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Recast time has been reduced from 25 to 24 seconds.&lt;br /&gt;
**Potency has been increased from 2,000 to 6,000.&lt;br /&gt;
**Counterattack duration has been reduced from 5 to 4 seconds.&lt;br /&gt;
**Kuzushi effect has been reduced from 25% to 20%.&lt;br /&gt;
**The additional effect &amp;quot;Grants Zanshin Ready&amp;quot; has been added with a duration of 10 seconds.&lt;br /&gt;
**Action now changes to Zanshin upon execution.}}&lt;br /&gt;
*{{patch|6.4|Kuzushi effect duration has been increased from 3 to 4 seconds.}}&lt;br /&gt;
*{{patch|6.2|&lt;br /&gt;
**Recast time has been reduced from 30 to 25 seconds.&lt;br /&gt;
**Fixed an issue wherein the counter effect of this action was affected by opponent&#039;s status effects.&lt;br /&gt;
**Fixed an issue wherein the counter effect of this action could not be triggered under certain conditions.}}&lt;br /&gt;
*{{patch|6.11|Reduction to damage taken has been changed from 50% to 25%.}}&lt;br /&gt;
*{{patch|6.1|&lt;br /&gt;
**Potency has been increased from 1,200 to 2,000.&lt;br /&gt;
**The effect &amp;quot;counters up to the next 5 attacks&amp;quot; has been changed to &amp;quot;delivers an attack with a potency of 2,000 every time you suffer damage.&amp;quot;&lt;br /&gt;
**Kenki Gauge cost has been removed.&lt;br /&gt;
**The additional effect &amp;quot;Afflicts target with Kuzushi&amp;quot; has been added.}}&lt;br /&gt;
*{{patch|5.3|Potency has been increased from 1,000 to 1,200.}}&lt;br /&gt;
*{{patch|5.1|Increase to Kenki Gauge has been reduced from 10 to 5.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Counter bonus has been increased from 5 to 10.&lt;br /&gt;
**Kenki Gauge cost has been increased from 20 to 25.&lt;br /&gt;
**Effect duration has been increased from 5 to 6 seconds.&lt;br /&gt;
**Maximum number of counters increased from 3 to 5.}}&lt;br /&gt;
*{{patch|4.06a|&lt;br /&gt;
**Kenki Gauge cost reduced from 25 to 20.&lt;br /&gt;
**Potency increased from 750 to 1,000.}}&lt;br /&gt;
*{{patch|4.05|Counter potency reduced from 1,000 to 750.}}&lt;br /&gt;
*{{patch|4.0}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &#039;&#039;&#039;Hissatsu: Chiten&#039;&#039;&#039; (必殺:知天) can be translated as &#039;&#039;&#039;Deadly Technique: Knowledge of Heaven&#039;&#039;&#039;, referring to a technique or state of mind that involves deep insight or mastery of a high or superior power. The additional effect of &#039;&#039;&#039;Kuzushi&#039;&#039;&#039; (崩し) is the concept in the Japanese martial arts of disrupting an opponent&#039;s center of gravity. It is typically the first step before executing a throw or takedown, ensuring that the opponent cannot resist effectively.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guard_(PvP)&amp;diff=1548724</id>
		<title>Guard (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guard_(PvP)&amp;diff=1548724"/>
		<updated>2026-09-17T16:47:40Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added additional notes for MNK and BLM. Minor rewording with Zant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[PvP]] action|the [[Pets|pet]] action|Guard|the [[emote]]|Guard (Emote)}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| name = Guard (PvP)&lt;br /&gt;
|icon = guard (pvp) icon1.png&lt;br /&gt;
| description = Reduces damage taken by 99% and grants immunity to ``[[Stun]]``, ``[[Heavy]]``, ``[[Bind]]``, ``[[Silence]]``, ``[[Frost Star (PvP)|Deep Freeze]]``, and knockback and draw-in effects.&lt;br /&gt;
| facts = {{action fact|duration|4}}{{action fact|Movement speed is reduced by 33% for the duration of this effect.}}{{action fact|Effect ends upon reuse, using another action, or when the effect duration expires.}}&lt;br /&gt;
| acquired = any&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gauge-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 30&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = self&lt;br /&gt;
| movement = true&lt;br /&gt;
| pvp = y&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Due to the greatly increased damage reduction effects of this action in conjunction with the lengthy cooldown, clever players may note the opponent(s) who has this action on cooldown, making them vulnerable targets.&lt;br /&gt;
*Any DoT effects that were inflicted before the usage of Guard will still tick at full strength. For example, a player afflicted with many {{aicon|Biolysis (PvP)|Biolysis}} effects will not have their damage reduced by using Guard. Conversely, DoT effects that were applied during Guard will tick at 1% of their strength even after Guard expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Actions that overwrite and prevent Guard =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Job !! Action !! Limit Break? !! Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{DNC}}&lt;br /&gt;
| {{aicon|Contradance (PvP)|Contradance}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| Inflicts {{status effect|debuff|file:Seduced_2_debuff.png}} [[seduce|seduced]] to nearby opponents, drawing them towards the dancer.&lt;br /&gt;
|-&lt;br /&gt;
| {{Tank}}&lt;br /&gt;
| {{aicon|Full Swing (PvP)|Full Swing}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Is a {{Tank}} tank role action. Inflicts a 30-yalm knockback &#039;&#039;if&#039;&#039; the target is not {{status effect|buff|file:Guard_PvP_buff.png}} &#039;&#039;&#039;Guarding&#039;&#039;&#039;, instead.&lt;br /&gt;
|- &lt;br /&gt;
| {{MNK}}&lt;br /&gt;
| {{aicon|Meteodrive (PvP)|Meteodrive}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| Inflicts {{status effect|debuff|file:Meteodrive_debuff.png}} &#039;&#039;&#039;Meteodrive&#039;&#039;&#039;, preventing the target from moving or using any actions for its duration.&lt;br /&gt;
|-&lt;br /&gt;
| {{WAR}}&lt;br /&gt;
| {{aicon|Primal Scream (PvP)|Primal Scream}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| The warrior is also unable to {{status effect|buff|file:Guard_PvP_buff.png}} &#039;&#039;&#039;Guard&#039;&#039;&#039; while under the effect of {{status effect|buff|file:Inner_Release_buff.png}} &#039;&#039;&#039;[[Primal Scream (PvP)|Inner Release]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{RPR}}&lt;br /&gt;
| {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| Inflicts {{status effect|Hysteria}} [[hysteria]] to nearby opponents, making them run away from the reaper.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Actions that ignore Guard when dealing damage =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Job !! Action !! Limit Break? !! Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{NIN}}&lt;br /&gt;
| {{aicon|Assassinate (PvP)|Assassinate}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Deals additional damage that ignores {{status effect|buff|file:Guard_PvP_buff.png}} &#039;&#039;&#039;Guard&#039;&#039;&#039; if under the effect of {{aicon|Bunshin (PvP)|Bunshin}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{DRG}}&lt;br /&gt;
| {{aicon|Chaotic Spring (PvP)|Chaotic Spring}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Heals the dragoon for 200% of the damage inflicted.&lt;br /&gt;
|- &lt;br /&gt;
| {{MCH}}&lt;br /&gt;
| {{aicon|Drill (PvP)|Drill}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Potency is doubled when under the effect of {{status effect|buff|file:Analysis_buff.png}} [[Analysis (PvP)|Analysis]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Physical Ranged DPS}}&lt;br /&gt;
| {{aicon|Eagle Eye Shot (PvP)|Eagle Eye Shot}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Is a {{Physical Ranged DPS}} physical ranged DPS role action.&lt;br /&gt;
|-&lt;br /&gt;
| {{RDM}}&lt;br /&gt;
| {{aicon|Enchanted Riposte (PvP)|Enchanted Riposte}},&amp;lt;br&amp;gt; {{aicon|Enchanted Zwerchhau (PvP)|Enchanted Zwerchhau}},&amp;lt;br&amp;gt; {{aicon|Enchanted Redoublement (PvP)|Enchanted Redoublement}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Grants a stacking shield to the red mage for every enchanted melee weaponskill executed.&lt;br /&gt;
|-&lt;br /&gt;
| {{RPR}}&lt;br /&gt;
| {{aicon|Fate Sealed (PvP)|Fate Sealed}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Deals 50% of compiled damage by the reaper, plus 2,000 potency. &lt;br /&gt;
|-&lt;br /&gt;
| {{MNK}}&lt;br /&gt;
| {{status effect|debuff|file:Pressure_Point_debuff.png}} [[Wind&#039;s Reply (PvP)|Pressure Point]]&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Is inflicted by {{aicon|Wind&#039;s Reply (PvP)|Wind&#039;s Reply}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{NIN}}&lt;br /&gt;
| {{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| If the target is under 50% HP, incapacitates them instead.&lt;br /&gt;
|-&lt;br /&gt;
| {{Melee DPS}}&lt;br /&gt;
| {{aicon|Smite (PvP)|Smite}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Is a {{Melee DPS}} melee DPS role action. Recast time is reset on assist or KO.&lt;br /&gt;
|-&lt;br /&gt;
| {{VPR}}&lt;br /&gt;
| {{aicon|Serpent&#039;s Tail (PvP)|Serpent&#039;s Tail}}&lt;br /&gt;
| {{Yes}} and {{No|red}}&lt;br /&gt;
| Every execution adds three seconds to the limit gauge. &lt;br /&gt;
|-&lt;br /&gt;
| {{BLM}}&lt;br /&gt;
| {{aicon|Wreath of Fire (PvP)|Wreath of Fire}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Is an AoE, ignoring {{status effect|buff|file:Guard_PvP_buff.png}} &#039;&#039;&#039;Guard&#039;&#039;&#039; to everyone within the radius.&amp;lt;br&amp;gt;Black Mages are not required to cast fire-based spells while under the effect of {{status effect|buff|file:Wreath_of_Fire_buff.png}} &#039;&#039;&#039;Wreath of Fire&#039;&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| {{SAM}}&lt;br /&gt;
| {{aicon|Zantetsuken (PvP)|Zantetsuken}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| If the target is under the effect of {{status effect|debuff|file:Kuzushi.png}} &#039;&#039;&#039;[[Hissatsu: Chiten (PvP)|Kuzushi]]&#039;&#039;&#039;, deals [[File:Unique Damage.png|20px|link=]] [[Damage Types#Unique|unique damage]] equal to 100% of the target&#039;s base HP, which cannot be mitigated with the exception of [[barrier|barriers]], which absorb damage from this limit break.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Exceptional interactions with Guard =&lt;br /&gt;
The following actions will &#039;&#039;halve the defensive bonus&#039;&#039; of Guard. This is indicated by the bubble color changing from {{status effect|buff|File:Guard_PvP_buff.png}} &#039;&#039;&#039;blue&#039;&#039;&#039; to {{status effect|debuff|file:Guard_Half.png}} &#039;&#039;&#039;orange&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Job !! Action !! Limit Break? !! Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{PLD}}&lt;br /&gt;
| {{aicon|Shield Smite (PvP)|Shield Smite}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Is on the GCD. A conal AoE, halving the defensive bonuses of {{status effect|buff|File:Guard_PvP_buff.png}} &#039;&#039;&#039;Guard&#039;&#039;&#039; to everyone hit.&lt;br /&gt;
|-&lt;br /&gt;
| {{SCH}}&lt;br /&gt;
| {{aicon|Chain Strategem (PvP)|Chain Strategem}}&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
| Is a long-range oGCD. &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
The following actions will &#039;&#039;ignore Guard to deal an instant KO&#039;&#039; when the correct conditions are met:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Job !! Action !! Limit Break? !! Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{RPR}}&lt;br /&gt;
| {{aicon|Perfectio (PvP)|Perfectio}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| Opponents must be under 25% HP. Barrier effects are ignored for this threshold.&lt;br /&gt;
|-&lt;br /&gt;
| {{NIN}}&lt;br /&gt;
| {{aicon|Seiton Tenchu (PvP)|Seiton Tenchu}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| Opponents must be under 50% HP. Barrier effects are ignored for this threshold. Opponents who are KO&#039;d under the effect of {{status effect|debuff|file:Death_Link.png}} &#039;&#039;&#039;[[Seiton Tenchu (PvP)|Death Link]]&#039;&#039;&#039; will allow for subsequent usages of this limit break. &lt;br /&gt;
|-&lt;br /&gt;
| {{SAM}}&lt;br /&gt;
| {{aicon|Zantetsuken (PvP)|Zantetsuken}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| If the target is under the effect of {{status effect|debuff|file:Kuzushi.png}} &#039;&#039;&#039;[[Hissatsu: Chiten (PvP)|Kuzushi]]&#039;&#039;&#039;, deals [[File:Unique Damage.png|20px|link=]] [[Damage Types#Unique|unique damage]] equal to 100% of the target&#039;s base HP, which cannot be mitigated with the exception of [[barrier|barriers]], which absorb damage from this limit break.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.5|Reduction to damage taken has been increased from 90% to 99%.}}&lt;br /&gt;
*{{patch|7.18|&lt;br /&gt;
**Effect duration has been reduced from 5 to 4 seconds.&lt;br /&gt;
**Movement speed reduction has been decreased from 50% to 33%.}}&lt;br /&gt;
*{{patch|6.11|Fixed an issue wherein execution of this action together with other damage reducing actions prevented all incoming damage.}}&lt;br /&gt;
*{{patch|6.1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1548696</id>
		<title>Barrier</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1548696"/>
		<updated>2026-09-17T13:29:07Z</updated>

		<summary type="html">&lt;p&gt;Opini: Minor rewording. Added note on Brutal Shell being able to be transferred.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Barriers&#039;&#039;&#039; (often called shields) have the ability to absorb a certain amount of incoming damage before a player loses HP. (Some instances of [[Damage_Types#Unique|unique damage]] are able to bypass barriers.) &lt;br /&gt;
==PvE==&lt;br /&gt;
In PvE, barriers are primarily granted by {{Healer}} barrier healers ({{SCH}} [[scholar]] and {{SGE}} [[sage]]) and {{Tank}} tanks, but several other jobs are able to generate barriers, primarily for themselves. As certain barriers grant additional effects when they are completely absorbed, there is a priority system that determines the order in which barriers are consumed to absorb damage.&lt;br /&gt;
&lt;br /&gt;
In this table, any entries on the same priority either cannot coexist (self-buffs from different jobs) or are the same buff from multiple sources.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|align-left}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Barrier Consumption Priority&amp;lt;ref&amp;gt;https://x.com/HimenyanFF14/status/1968628956749340764&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://jp.finalfantasyxiv.com/lodestone/character/34801907/blog/5607030/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Priority !! Job !! Barrier Source !! Barrier Icon/Name (if either are different)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| {{RPR}} || {{aicon|Arcane Crest}} || {{status effect|buff|file:Crest_of_Time_Borrowed_buff.png}} &#039;&#039;&#039;Crest of Time Borrowed&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;arcanecrest&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| {{PCT}} || {{aicon|Tempera Coat}} || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{aicon|Tempera Grassa}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{DRK}} || {{aicon|The Blackest Night}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{SGE}} || {{aicon|Eukrasian Diagnosis}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{aicon|Haima}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{aicon|Panhaima}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{GNB}} || {{aicon|Brutal Shell}} || {{status effect|buff|file:Brutal_Shell_buff.png}} &#039;&#039;&#039;Brutal Shell&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;brutalshell&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{WAR}} || {{aicon|Bloodwhetting}} &amp;lt;br&amp;gt;{{aicon|Nascent Flash}} || {{status effect|buff|file:Stem_the_Tide_buff.png}} &#039;&#039;&#039;Stem the Tide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{PLD}} || {{aicon|Guardian}} || {{status effect|buff|file:Guardian&#039;s_Will_buff.png}} &#039;&#039;&#039;Guardian&#039;s Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{WHM}} || {{aicon|Divine Caress}} || {{status effect|buff|file:Divine_Caress_buff.png}} &#039;&#039;&#039;Divine Caress&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 11 || {{THM}}&amp;lt;br&amp;gt;{{BLM}} || {{aicon|Manaward}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}}&amp;lt;br&amp;gt;{{NIN}} || {{aicon|Shade Shift}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{RPR}} || {{aicon|Arcane Crest}} || {{status effect|buff|file:Crest_of_Time_Borrowed_buff.png}} &#039;&#039;&#039;Crest of Time Borrowed&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;arcanecrest&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{WHM}} || {{aicon|Divine Benison}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{AST}} || {{aicon|Celestial Intersection}} || {{status effect|buff|file:Intersection_buff.png}} &#039;&#039;&#039;Intersection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{aicon|The Spire}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{SGE}} || {{aicon|Eukrasian Prognosis}}&amp;lt;br&amp;gt;{{aicon|Eukrasian Prognosis II}} || {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} &#039;&#039;&#039;Eukrasian Prognosis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{SCH}} || {{aicon|Seraphic Veil}}&amp;lt;br&amp;gt;{{aicon|Consolation}} || {{status effect|buff|file:Seraphic_Veil_buff.png}} &#039;&#039;&#039;Seraphic Veil&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{SGE}} || {{aicon|Holos}} || {{status effect|buff|file:Holosakos_buff.png}} &#039;&#039;&#039;Holosakos&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{ACN}}&amp;lt;br&amp;gt;{{SMN}}  || {{aicon|Radiant Aegis}}&amp;lt;br&amp;gt;{{aicon|Radiant Aegis (pet)}}  || {{status effect|buff|file:Radiant_Aegis_pet_buff.png}} &#039;&#039;&#039;Radiant Aegis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 19  || {{WAR}}  || {{aicon|Shake It Off}}  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20  || {{PLD}}  || {{aicon|Divine Veil}}  ||&lt;br /&gt;
|-&lt;br /&gt;
| 21  || {{AST}}  || {{aicon|Neutral Sect}}  || {{status effect|buff|file:Neutral_Sect_barrier_buff.png}} &#039;&#039;&#039;Neutral Sect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{DNC}} || {{aicon|Improvised Finish}} || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{SCH}} || {{aicon|Adloquium}}&amp;lt;br&amp;gt;{{aicon|Manifestation}}&amp;lt;br&amp;gt;{{aicon|Succor}}&amp;lt;br&amp;gt;{{aicon|Concitation}}&amp;lt;br&amp;gt;{{aicon|Accession}} || {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{SGE}} || {{aicon|Eukrasian Diagnosis}} || {{status effect|buff|file:Differential diagnosis icon.png}} &#039;&#039;&#039;Differential Diagnosis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{SCH}} || {{aicon|Adloquium}} || {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;arcanecrest&amp;quot;&amp;gt; {{status effect|buff|file:Crest_of_Time_Borrowed_buff.png}} &#039;&#039;&#039;[[Arcane Crest|Crest of Time Borrowed]]&#039;&#039;&#039; changes priority at level 84 because {{item icon|Enhanced Arcane Crest}} grants {{status effect|buff|file:Crest_of_Time_Returned_buff.png}} &#039;&#039;&#039;Crest of Time Returned&#039;&#039;&#039; to nearby party members when the barrier is completely absorbed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;brutalshell&amp;quot;&amp;gt;{{status effect|buff|file:Brutal_Shell_buff.png}} &#039;&#039;&#039;[[Brutal Shell]]&#039;&#039;&#039; may also be granted to party members with {{aicon|Heart of Stone}} / {{aicon|Heart of Corundum}} if under its effect upon execution of those mitigation actions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[PvP]]==&lt;br /&gt;
In PvP, all barriers are consumed based on time they are applied. New barriers that are applied after each other will take higher priority. As with PvE, some barriers take priority on consumption due to extra job mechanics and interactions, though their priority of consumption remains the same – based on time of application.&amp;lt;p&amp;gt;&lt;br /&gt;
The table below denotes priority barriers. Barriers not listed are considered to be &amp;quot;low priority&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable align-left}} &lt;br /&gt;
|+ Priority Barriers&lt;br /&gt;
|-&lt;br /&gt;
! Job !! Barrier Source !! Barrier Name/Icon (if different) !! Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| {{RDM}} || {{aicon|Forte (PvP)|Forte}} || || Grants {{status effect|buff|file:Thorned_Flourish_buff.png}} &#039;&#039;&#039;Thorned Flourish&#039;&#039;&#039; if the barrier is fully consumed, allowing for a usage of {{aicon|Vice of Thorns (PvP)|Vice of Thorns}}, which is a {{status effect|stun}} [[stun]].&lt;br /&gt;
|-&lt;br /&gt;
| {{DRK}} || {{aicon|The Blackest Night (PvP)|The Blackest Night}} || || Grants {{status effect|buff|file:Dark_Arts_Buff.png}} &#039;&#039;&#039;Dark Arts&#039;&#039;&#039; if the barrier is fully consumed, allowing the dark knight to execute {{aicon|Shadowbringer (PvP)|Shadowbringer}} without consuming HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{VPR}} || {{aicon|Snake Scales (PvP)|Snake Scales}} || {{status effect|buff|file:Armored_Scales_buff.png}} &#039;&#039;&#039;Armored Scales&#039;&#039;&#039; || If the barrier from Armored Scales is fully consumed, the viper is granted {{status effect|buff|file:Snake&#039;s_Bane_buff.png}} &#039;&#039;&#039;Snake&#039;s Bane&#039;&#039;&#039;, increasing the potency and range of {{aicon|Backlash (PvP)|Backlash}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{PCT}} || {{aicon|Tempera Coat (PvP)|Tempera Coat}} || || Reduces the recast time of Tempera Coat by 5 seconds if the barrier is fully consumed.&lt;br /&gt;
|-&lt;br /&gt;
| {{SMN}} || {{aicon|Radiant Aegis (PvP)|Radiant Aegis}} || || Reduces damage taken by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| {{SGE}} || {{aicon|Eukrasian Dosis III (PvP)|Eukrasian Dosis III}} || {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} &#039;&#039;&#039;Eukrasian Diagnosis&#039;&#039;&#039; || Grants {{status effect|buff|file:Addersting_buff.png}} &#039;&#039;&#039;Addersting&#039;&#039;&#039; if the barrier is fully consumed, allowing for a usage of {{aicon|Toxikon II (PvP)|Toxikon II}}. &lt;br /&gt;
|-&lt;br /&gt;
| {{RPR}} || {{aicon|Arcane Crest (PvP)|Arcane Crest}} || {{status effect|buff|file:Crest_of_Time_Borrowed buff.png}} &#039;&#039;&#039;Crest of Time Borrowed&#039;&#039;&#039; || Grants the reaper and nearby party members {{status effect|buff|file:Crest_of_Time_Returned_buff.png}} &#039;&#039;&#039;Crest of Time Returned&#039;&#039;&#039; if the barrier is fully consumed, a regen.&lt;br /&gt;
|-&lt;br /&gt;
| {{PLD}} || {{aicon|Holy Sheltron (PvP)|Holy Sheltron}} || || Grants {{status effect|buff|file:Shield_Oath_buff.png}} &#039;&#039;&#039;Shield Oath&#039;&#039;&#039; if the barrier is fully consumed, decreasing damage taken by 15%. If the barrier is not fully consumed, inflicts {{status effect|heavy}} [[heavy]] and deals point-blank damage proportionate to the leftover barrier to enemies, grants {{status effect|buff|file:Sword_Oath_buff.png}} &#039;&#039;&#039;Sword Oath&#039;&#039;&#039;, increasing damage dealt by 15%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dualcast&amp;diff=1548626</id>
		<title>Dualcast</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dualcast&amp;diff=1548626"/>
		<updated>2026-09-17T03:48:27Z</updated>

		<summary type="html">&lt;p&gt;Opini: Correction with pSMN.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait infobox&lt;br /&gt;
| acquired = Red Mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| description = Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* {{status effect|buff|file:Dualcast_buff.png}} &#039;&#039;&#039;Dualcast&#039;&#039;&#039; is only granted if a spell was actively casted. If a spell is instantly casted either innately or through any effect that allows spells to be instantly casted (such as Dualcast itself, {{action icon|Acceleration}}, or {{action icon|Swiftcast}}), Dualcast will not be granted.&lt;br /&gt;
* Dualcast will allow for any spell with a cast time to be instantly casted. It is essential to red mage&#039;s playstyle, as some of their spells have an unusually long cast time of 5 seconds–Dualcast will allow these spells to be instantly casted. &lt;br /&gt;
** Dualcast should be gained by casting a spell with a shorter cast time, such as {{aicon|Jolt}}. &lt;br /&gt;
* Dualcast is not limited to damage spells – it can also be used to make the cast time on {{action icon|Verraise}} instant. This allows for red mages to rapidly raise multiple players quicker than any {{Healer}} healer can. This has earned it the nickname of &amp;quot;rez mage&amp;quot; throughout the playerbase.&lt;br /&gt;
** This however, does have a practical limit of three players, as Verraise has the standard 2400 [[MP]] cost of all [[resurrection]] spells. This will leave the red mage with only around 2000 MP. {{action icon|Lucid Dreaming}} and [[MP#Consumables|ethers]] will be essential to recovery, as they can provide up to an additional &amp;lt;u style=&amp;quot;border-bottom: 2px dotted #000; text-decoration: none;&amp;quot; title=&amp;quot;Lucid Dreaming regenerates 3,850 MP over its duration. HQ Super-Ethers regenerate an additional 1,800 MP.&amp;quot;&amp;gt;5650&amp;lt;/u&amp;gt; MP.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
*If {{status effect|buff|file:Dualcast_buff.png}} &#039;&#039;&#039;Dualcast&#039;&#039;&#039;, {{action icon|Acceleration}}, and {{action icon|Swiftcast}} are active at the same time, Acceleration will be consumed first, followed by Dualcast, and finally Swiftcast.&lt;br /&gt;
*{{aicon|Vercure}} will also grant Dualcast. Because it does not require a target, red mages can cast this spell in between downtime. It may also be easier to cast Vercure over Jolt when {{aicon|Verraise|raising}} multiple players.&lt;br /&gt;
*{{action icon|Sprint}} will cancel Dualcast, despite being classified as an ability. Calling a [[Mount]] will also cancel Dualcast.&lt;br /&gt;
* Any external action that has a cast time can also be made instant through {{status effect|buff|file:Dualcast_buff.png}} &#039;&#039;&#039;Dualcast&#039;&#039;&#039;. This includes:&lt;br /&gt;
** All [[Logos Actions]] and [[Lost Actions]] with a cast time.&lt;br /&gt;
** All spells limited to [[Phantom Jobs]]. &lt;br /&gt;
** {{aicon|Variant Raise}}.&lt;br /&gt;
* Cast times of some spells are not affected by Dualcast (or any status effect that makes cast times instant). A notable exception is [[file:Phantom Summoner icon.png|20px]] [[Phantom Summoner|phantom summoner]]&#039;s spells, all of which have a lengthy cast time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triplecast&amp;diff=1547938</id>
		<title>Triplecast</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triplecast&amp;diff=1547938"/>
		<updated>2026-09-15T18:36:17Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added interactions with external PvE actions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = triplecast icon1.png&lt;br /&gt;
| description = The next three spells will require no cast time.&lt;br /&gt;
| facts = {{action fact|duration|15}}{{action fact|Maximum Charges|2}}&lt;br /&gt;
| acquired = Black Mage&lt;br /&gt;
| level = 66&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 60&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Any external action that has a cast time can also be made instant through {{status effect|buff|file:Triplecast_buff.png}} &#039;&#039;&#039;Triplecast&#039;&#039;&#039;. This includes:&lt;br /&gt;
** All [[Logos Actions]] and [[Lost Actions]] with a cast time.&lt;br /&gt;
** All spells limited to [[Phantom Jobs]]. All of [[file:Phantom Summoner icon.png|20px]] [[Phantom Summoner|phantom summoner]]&#039;s spells, for example, all have a lengthy cast time.&lt;br /&gt;
** {{aicon|Variant Raise}}.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|Added &amp;quot;Maximum Charges: 2&amp;quot;.}}&lt;br /&gt;
*{{patch|5.1|The Triplecast status icon will now display the number of spells that can be cast with no cast time.}}&lt;br /&gt;
*{{patch|4.05|Recast time has been reduced from 90 to 60 seconds.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Triplecast_buff.png&amp;diff=1547937</id>
		<title>File:Triplecast buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Triplecast_buff.png&amp;diff=1547937"/>
		<updated>2026-09-15T18:35:49Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dualcast&amp;diff=1547936</id>
		<title>Dualcast</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dualcast&amp;diff=1547936"/>
		<updated>2026-09-15T18:34:27Z</updated>

		<summary type="html">&lt;p&gt;Opini: Rewrote notes. Added Dualcast&amp;#039;s interaction with external PvE actions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait infobox&lt;br /&gt;
| acquired = Red Mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| description = Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* {{status effect|buff|file:Dualcast_buff.png}} &#039;&#039;&#039;Dualcast&#039;&#039;&#039; is only granted if a spell was actively casted. If a spell is instantly casted either innately or through any effect that allows spells to be instantly casted (such as Dualcast itself, {{action icon|Acceleration}}, or {{action icon|Swiftcast}}), Dualcast will not be granted.&lt;br /&gt;
* Dualcast will allow for any spell with a cast time to be instantly casted. It is essential to red mage&#039;s playstyle, as some of their spells have an unusually long cast time of 5 seconds–Dualcast will allow these spells to be instantly casted. &lt;br /&gt;
** Dualcast should be gained by casting a spell with a shorter cast time, such as {{aicon|Jolt}}. &lt;br /&gt;
* Dualcast is not limited to damage spells – it can also be used to make the cast time on {{action icon|Verraise}} instant. This allows for red mages to rapidly raise multiple players quicker than any {{Healer}} healer can. This has earned it the nickname of &amp;quot;rez mage&amp;quot; throughout the playerbase.&lt;br /&gt;
** This however, does have a practical limit of three players, as Verraise has the standard 2400 [[MP]] cost of all [[resurrection]] spells. This will leave the red mage with only around 2000 MP. {{action icon|Lucid Dreaming}} and [[MP#Consumables|ethers]] will be essential to recovery, as they can provide up to an additional &amp;lt;u style=&amp;quot;border-bottom: 2px dotted #000; text-decoration: none;&amp;quot; title=&amp;quot;Lucid Dreaming regenerates 3,850 MP over its duration. HQ Super-Ethers regenerate an additional 1,800 MP.&amp;quot;&amp;gt;5650&amp;lt;/u&amp;gt; MP.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
*If {{status effect|buff|file:Dualcast_buff.png}} &#039;&#039;&#039;Dualcast&#039;&#039;&#039;, {{action icon|Acceleration}}, and {{action icon|Swiftcast}} are active at the same time, Acceleration will be consumed first, followed by Dualcast, and finally Swiftcast.&lt;br /&gt;
*{{aicon|Vercure}} will also grant Dualcast. Because it does not require a target, red mages can cast this spell in between downtime. It may also be easier to cast Vercure over Jolt when {{aicon|Verraise|raising}} multiple players.&lt;br /&gt;
*{{action icon|Sprint}} will cancel Dualcast, despite being classified as an ability. Calling a [[Mount]] will also cancel Dualcast.&lt;br /&gt;
* Any external action that has a cast time can also be made instant through {{status effect|buff|file:Dualcast_buff.png}} &#039;&#039;&#039;Dualcast&#039;&#039;&#039;. This includes:&lt;br /&gt;
** All [[Logos Actions]] and [[Lost Actions]] with a cast time.&lt;br /&gt;
** All spells limited to [[Phantom Jobs]]. All of [[file:Phantom Summoner icon.png|20px]] [[Phantom Summoner|phantom summoner]]&#039;s spells, for example, all have a lengthy cast time.&lt;br /&gt;
** {{aicon|Variant Raise}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mineuchi_(PvP)&amp;diff=1547919</id>
		<title>Mineuchi (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mineuchi_(PvP)&amp;diff=1547919"/>
		<updated>2026-09-15T18:02:56Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added redirect to pSam&amp;#039;s Mineuchi. Updated tooltip. Added Chiten as a related action.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other_uses|the [[PvP]] [[samurai]] action|the [[Phantom Samurai|phantom samurai]] action|Mineuchi}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
|icon = mineuchi (pvp) icon1.png&lt;br /&gt;
| description = Delivers an attack with a potency of 2,000.&lt;br /&gt;
| facts = {{action fact|additional|Afflicts target with ``Debana``}}{{action fact|Debana Effect|Increases damage you deal target by 15%}}{{action fact|duration|4}}{{action fact|Extends ``Kuzushi`` duration by 4s to a maximum of 6s. Effect cannot be stacked with ``Kuzushi`` when extending its duration.}}{{action fact|additional|``Stun``}}{{action fact|duration|2}}&lt;br /&gt;
| acquired = samurai&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 16&lt;br /&gt;
| range = 5&lt;br /&gt;
| actions = Hissatsu: Chiten (PvP)&lt;br /&gt;
| radius = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.3|Effect potency of Debana has been increased from 10% to 15%.}}&lt;br /&gt;
*{{patch|7.16|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**The effects of this action have been completely revamped.&lt;br /&gt;
**Recast time has been reduced from 20 to 16 seconds.}}&lt;br /&gt;
*{{patch|6.11|Stun duration has been reduced from 3 to 2 seconds.}}&lt;br /&gt;
*{{patch|6.1|Added with the original description: &amp;quot;Deals damage to target equal to 10% of their current HP. Ignores the effects of Guard when dealing damage. Deals damage with a potency of 4,000 to players riding a machina and non-player combatants. Additional effect: Stun for 2s&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1547908</id>
		<title>Barrier</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1547908"/>
		<updated>2026-09-15T17:42:32Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added PvP barrier consumption rules and PvP barriers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Barriers&#039;&#039;&#039; (often called shields) have the ability to absorb a certain amount of incoming damage before a player loses HP. (Some instances of [[Damage_Types#Unique|unique damage]] are able to bypass barriers.) &lt;br /&gt;
==PvE==&lt;br /&gt;
In PvE, barriers are primarily granted by {{Healer}} barrier healers ({{SCH}} [[scholar]] and {{SGE}} [[sage]]) and {{Tank}} tanks, but several other jobs are able to generate barriers, primarily for themselves. As certain barriers grant additional effects when they are completely absorbed, there is a priority system that determines the order in which barriers are consumed to absorb damage.&lt;br /&gt;
&lt;br /&gt;
In this table, any entries on the same priority either cannot coexist (self-buffs from different jobs) or are the same buff from multiple sources.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|align-left}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Barrier Consumption Priority&amp;lt;ref&amp;gt;https://x.com/HimenyanFF14/status/1968628956749340764&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://jp.finalfantasyxiv.com/lodestone/character/34801907/blog/5607030/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Priority !! Job !! Barrier Source !! Barrier Icon/Name (if either are different)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| {{RPR}} || {{aicon|Arcane Crest}} || {{status effect|buff|file:Crest_of_Time_Borrowed_buff.png}} &#039;&#039;&#039;Crest of Time Borrowed&#039;&#039;&#039; &amp;lt;ref name=&amp;quot;arcanecrest&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| {{PCT}} || {{aicon|Tempera Coat}} || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{aicon|Tempera Grassa}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{DRK}} || {{aicon|The Blackest Night}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{SGE}} || {{aicon|Eukrasian Diagnosis}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{aicon|Haima}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{aicon|Panhaima}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{GNB}} || {{aicon|Brutal Shell}} || {{status effect|buff|file:Brutal_Shell_buff.png}} &#039;&#039;&#039;Brutal Shell&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{WAR}} || {{aicon|Bloodwhetting}} &amp;lt;br&amp;gt;{{aicon|Nascent Flash}} || {{status effect|buff|file:Stem_the_Tide_buff.png}} &#039;&#039;&#039;Stem the Tide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{PLD}} || {{aicon|Guardian}} || {{status effect|buff|file:Guardian&#039;s_Will_buff.png}} &#039;&#039;&#039;Guardian&#039;s Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{WHM}} || {{aicon|Divine Caress}} || {{status effect|buff|file:Divine_Caress_buff.png}} &#039;&#039;&#039;Divine Caress&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 11 || {{THM}}&amp;lt;br&amp;gt;{{BLM}} || {{aicon|Manaward}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}}&amp;lt;br&amp;gt;{{NIN}} || {{aicon|Shade Shift}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{RPR}} || {{aicon|Arcane Crest}} || {{status effect|buff|file:Crest_of_Time_Borrowed_buff.png}} &#039;&#039;&#039;Crest of Time Borrowed&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;arcanecrest&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{WHM}} || {{aicon|Divine Benison}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{AST}} || {{aicon|Celestial Intersection}} || {{status effect|buff|file:Intersection_buff.png}} &#039;&#039;&#039;Intersection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{aicon|The Spire}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{SGE}} || {{aicon|Eukrasian Prognosis}}&amp;lt;br&amp;gt;{{aicon|Eukrasian Prognosis II}} || {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} &#039;&#039;&#039;Eukrasian Prognosis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{SCH}} || {{aicon|Seraphic Veil}}&amp;lt;br&amp;gt;{{aicon|Consolation}} || {{status effect|buff|file:Seraphic_Veil_buff.png}} &#039;&#039;&#039;Seraphic Veil&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{SGE}} || {{aicon|Holos}} || {{status effect|buff|file:Holosakos_buff.png}} &#039;&#039;&#039;Holosakos&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{ACN}}&amp;lt;br&amp;gt;{{SMN}}  || {{aicon|Radiant Aegis}}&amp;lt;br&amp;gt;{{aicon|Radiant Aegis (pet)}}  || {{status effect|buff|file:Radiant_Aegis_pet_buff.png}} &#039;&#039;&#039;Radiant Aegis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 19  || {{WAR}}  || {{aicon|Shake It Off}}  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20  || {{PLD}}  || {{aicon|Divine Veil}}  ||&lt;br /&gt;
|-&lt;br /&gt;
| 21  || {{AST}}  || {{aicon|Neutral Sect}}  || {{status effect|buff|file:Neutral_Sect_barrier_buff.png}} &#039;&#039;&#039;Neutral Sect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{DNC}} || {{aicon|Improvised Finish}} || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{SCH}} || {{aicon|Adloquium}}&amp;lt;br&amp;gt;{{aicon|Manifestation}}&amp;lt;br&amp;gt;{{aicon|Succor}}&amp;lt;br&amp;gt;{{aicon|Concitation}}&amp;lt;br&amp;gt;{{aicon|Accession}} || {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{SGE}} || {{aicon|Eukrasian Diagnosis}} || {{status effect|buff|file:Differential diagnosis icon.png}} &#039;&#039;&#039;Differential Diagnosis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{SCH}} || {{aicon|Adloquium}} || {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;arcanecrest&amp;quot;&amp;gt;{{aicon|Arcane Crest}} (Crest of Time Borrowed) changes priority at level 84 because {{item icon|Enhanced Arcane Crest}} adds an additional effect when the barrier is completely absorbed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[PvP]]==&lt;br /&gt;
In PvP, all barriers are consumed based on time they are applied. New barriers that are applied after each other will take higher priority. As with PvE, some barriers take priority on consumption due to extra job mechanics and interactions, though their priority of consumption remains the same – based on time of application.&amp;lt;p&amp;gt;&lt;br /&gt;
The table below denotes priority barriers. Barriers not listed are considered to be &amp;quot;low priority&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable align-left}} &lt;br /&gt;
|+ Priority Barriers&lt;br /&gt;
|-&lt;br /&gt;
! Job !! Barrier Source !! Barrier Name/Icon (if different) !! Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| {{RDM}} || {{aicon|Forte (PvP)|Forte}} || || Grants {{status effect|buff|file:Thorned_Flourish_buff.png}} &#039;&#039;&#039;Thorned Flourish&#039;&#039;&#039; if the barrier is fully consumed, allowing for a usage of {{aicon|Vice of Thorns (PvP)|Vice of Thorns}}, which is a {{status effect|stun}} [[stun]].&lt;br /&gt;
|-&lt;br /&gt;
| {{DRK}} || {{aicon|The Blackest Night (PvP)|The Blackest Night}} || || Grants {{status effect|buff|file:Dark_Arts_Buff.png}} &#039;&#039;&#039;Dark Arts&#039;&#039;&#039; if the barrier is fully consumed, allowing the dark knight to execute {{aicon|Shadowbringer (PvP)|Shadowbringer}} without consuming HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{VPR}} || {{aicon|Snake Scales (PvP)|Snake Scales}} || {{status effect|buff|file:Armored_Scales_buff.png}} &#039;&#039;&#039;Armored Scales&#039;&#039;&#039; || If the barrier from Armored Scales is fully consumed, the viper is granted {{status effect|buff|file:Snake&#039;s_Bane_buff.png}} &#039;&#039;&#039;Snake&#039;s Bane&#039;&#039;&#039;, increasing the potency and range of {{aicon|Backlash (PvP)|Backlash}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{PCT}} || {{aicon|Tempera Coat (PvP)|Tempera Coat}} || || Reduces the recast time of Tempera Coat by 5 seconds if the barrier is fully consumed.&lt;br /&gt;
|-&lt;br /&gt;
| {{SMN}} || {{aicon|Radiant Aegis (PvP)|Radiant Aegis}} || || Reduces damage taken by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| {{SGE}} || {{aicon|Eukrasian Dosis III (PvP)|Eukrasian Dosis III}} || {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} &#039;&#039;&#039;Eukrasian Diagnosis&#039;&#039;&#039; || Grants {{status effect|buff|file:Addersting_buff.png}} &#039;&#039;&#039;Addersting&#039;&#039;&#039; if the barrier is fully consumed, allowing for a usage of {{aicon|Toxikon II (PvP)|Toxikon II}}. &lt;br /&gt;
|-&lt;br /&gt;
| {{RPR}} || {{aicon|Arcane Crest (PvP)|Arcane Crest}} || {{status effect|buff|file:Crest_of_Time_Borrowed buff.png}} &#039;&#039;&#039;Crest of Time Borrowed&#039;&#039;&#039; || Grants the reaper and nearby party members {{status effect|buff|file:Crest_of_Time_Returned_buff.png}} &#039;&#039;&#039;Crest of Time Returned&#039;&#039;&#039; if the barrier is fully consumed, a regen.&lt;br /&gt;
|-&lt;br /&gt;
| {{PLD}} || {{aicon|Holy Sheltron (PvP)|Holy Sheltron}} || || Grants {{status effect|buff|file:Shield_Oath_buff.png}} &#039;&#039;&#039;Shield Oath&#039;&#039;&#039; if the barrier is fully consumed, decreasing damage taken by 15%. If the barrier is not fully consumed, deals point-blank damage proportionate to the leftover barrier, grants {{status effect|buff|file:Sword_Oath_buff.png}} &#039;&#039;&#039;Sword Oath&#039;&#039;&#039;, increasing damage dealt by 15%, and inflicts {{status effect|heavy}} [[heavy]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Sword_Oath_buff.png&amp;diff=1547907</id>
		<title>File:Sword Oath buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Sword_Oath_buff.png&amp;diff=1547907"/>
		<updated>2026-09-15T17:40:48Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Shield_Oath_buff.png&amp;diff=1547906</id>
		<title>File:Shield Oath buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Shield_Oath_buff.png&amp;diff=1547906"/>
		<updated>2026-09-15T17:40:37Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Snake%27s_Bane_buff.png&amp;diff=1547904</id>
		<title>File:Snake&#039;s Bane buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Snake%27s_Bane_buff.png&amp;diff=1547904"/>
		<updated>2026-09-15T17:22:35Z</updated>

		<summary type="html">&lt;p&gt;Opini: Granted by Snake Scales (PvP) from VPR.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Granted by Snake Scales (PvP) from VPR.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Armored_Scales_buff.png&amp;diff=1547903</id>
		<title>File:Armored Scales buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Armored_Scales_buff.png&amp;diff=1547903"/>
		<updated>2026-09-15T17:22:13Z</updated>

		<summary type="html">&lt;p&gt;Opini: Granted by Snake Scales (PvP) from VPR.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Granted by Snake Scales (PvP) from VPR.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1547896</id>
		<title>Barrier</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1547896"/>
		<updated>2026-09-15T17:02:51Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added status effect icons. Added job source. Minor grammar. STDT.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Barriers&#039;&#039;&#039; (often called shields) have the ability to absorb a certain amount of incoming damage before a player loses HP. (Some instances of [[Damage_Types#Unique|unique damage]] are able to bypass barriers.) They are primarily granted by {{Healer}} barrier healers ({{SCH}} [[scholar]] and {{SGE}} [[sage]]) and {{Tank}} tanks, but several other jobs are able to generate barriers, primarily for themselves. As certain barriers grant additional effects when they are completely absorbed, there is a priority system that determines the order in which barriers are consumed to absorb damage.&lt;br /&gt;
&lt;br /&gt;
In this table, any entries on the same priority either cannot coexist (self-buffs from different jobs) or are the same buff from multiple sources.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|align-left}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Barrier Consumption Priority&amp;lt;ref&amp;gt;https://x.com/HimenyanFF14/status/1968628956749340764&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://jp.finalfantasyxiv.com/lodestone/character/34801907/blog/5607030/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Priority !! Job !! Barrier Source !! Barrier Icon/Name (if either are different)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| {{RPR}} || {{aicon|Arcane Crest}} || {{status effect|buff|file:Crest_of_Time_Borrowed_buff.png}} &#039;&#039;&#039;Crest of Time Borrowed&#039;&#039;&#039; &amp;lt;ref name=&amp;quot;arcanecrest&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| {{PCT}} || {{aicon|Tempera Coat}} || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{aicon|Tempera Grassa}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{DRK}} || {{aicon|The Blackest Night}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{SGE}} || {{aicon|Eukrasian Diagnosis}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{aicon|Haima}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{aicon|Panhaima}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{GNB}} || {{aicon|Brutal Shell}} || {{status effect|buff|file:Brutal_Shell_buff.png}} &#039;&#039;&#039;Brutal Shell&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{WAR}} || {{aicon|Bloodwhetting}} &amp;lt;br&amp;gt;{{aicon|Nascent Flash}} || {{status effect|buff|file:Stem_the_Tide_buff.png}} &#039;&#039;&#039;Stem the Tide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{PLD}} || {{aicon|Guardian}} || {{status effect|buff|file:Guardian&#039;s_Will_buff.png}} &#039;&#039;&#039;Guardian&#039;s Will&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{WHM}} || {{aicon|Divine Caress}} || {{status effect|buff|file:Divine_Caress_buff.png}} &#039;&#039;&#039;Divine Caress&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 11 || {{THM}}&amp;lt;br&amp;gt;{{BLM}} || {{aicon|Manaward}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}}&amp;lt;br&amp;gt;{{NIN}} || {{aicon|Shade Shift}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{RPR}} || {{aicon|Arcane Crest}} || {{status effect|buff|file:Crest_of_Time_Borrowed_buff.png}} &#039;&#039;&#039;Crest of Time Borrowed&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;arcanecrest&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{WHM}} || {{aicon|Divine Benison}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{AST}} || {{aicon|Celestial Intersection}} || {{status effect|buff|file:Intersection_buff.png}} &#039;&#039;&#039;Intersection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{aicon|The Spire}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{SGE}} || {{aicon|Eukrasian Prognosis}}&amp;lt;br&amp;gt;{{aicon|Eukrasian Prognosis II}} || {{status effect|buff|file:Eukrasian_Diagnosis_buff.png}} &#039;&#039;&#039;Eukrasian Prognosis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{SCH}} || {{aicon|Seraphic Veil}}&amp;lt;br&amp;gt;{{aicon|Consolation}} || {{status effect|buff|file:Seraphic_Veil_buff.png}} &#039;&#039;&#039;Seraphic Veil&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{SGE}} || {{aicon|Holos}} || {{status effect|buff|file:Holosakos_buff.png}} &#039;&#039;&#039;Holosakos&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{ACN}}&amp;lt;br&amp;gt;{{SMN}}  || {{aicon|Radiant Aegis}}&amp;lt;br&amp;gt;{{aicon|Radiant Aegis (pet)}}  || {{status effect|buff|file:Radiant_Aegis_pet_buff.png}} &#039;&#039;&#039;Radiant Aegis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 19  || {{WAR}}  || {{aicon|Shake It Off}}  ||&lt;br /&gt;
|-&lt;br /&gt;
| 20  || {{PLD}}  || {{aicon|Divine Veil}}  ||&lt;br /&gt;
|-&lt;br /&gt;
| 21  || {{AST}}  || {{aicon|Neutral Sect}}  || {{status effect|buff|file:Neutral_Sect_barrier_buff.png}} &#039;&#039;&#039;Neutral Sect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{DNC}} || {{aicon|Improvised Finish}} || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{SCH}} || {{aicon|Adloquium}}&amp;lt;br&amp;gt;{{aicon|Manifestation}}&amp;lt;br&amp;gt;{{aicon|Succor}}&amp;lt;br&amp;gt;{{aicon|Concitation}}&amp;lt;br&amp;gt;{{aicon|Accession}} || {{status effect|buff|file:Galvanize_buff.png}} &#039;&#039;&#039;Galvanize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{SGE}} || {{aicon|Eukrasian Diagnosis}} || {{status effect|buff|file:Differential diagnosis icon.png}} &#039;&#039;&#039;Differential Diagnosis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{SCH}} || {{aicon|Adloquium}} || {{status effect|buff|file:Catalyze_buff.png}} &#039;&#039;&#039;Catalyze&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Barrier Consumption Priority&amp;lt;ref&amp;gt;https://x.com/HimenyanFF14/status/1968628956749340764&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://jp.finalfantasyxiv.com/lodestone/character/34801907/blog/5607030/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Priority !! Barrier Source (Name)&lt;br /&gt;
|-&lt;br /&gt;
| 1|| {{item icon|Tempera Coat}}, {{item icon|Arcane Crest}} (Crest of Time Borrowed; level 84+)&lt;br /&gt;
|-&lt;br /&gt;
| 2|| {{item icon|Tempera Grassa}}&lt;br /&gt;
|-&lt;br /&gt;
| 3|| {{item icon|The Blackest Night}}&lt;br /&gt;
|-&lt;br /&gt;
| 4|| {{item icon|Eukrasian Diagnosis}}&lt;br /&gt;
|-&lt;br /&gt;
| 5|| {{item icon|Haima}}&lt;br /&gt;
|-&lt;br /&gt;
| 6|| {{item icon|Panhaima}}&lt;br /&gt;
|-&lt;br /&gt;
| 7|| {{item icon|Brutal Shell}}&lt;br /&gt;
|-&lt;br /&gt;
| 8|| {{item icon|Bloodwhetting}} or {{item icon|Nascent Flash}} (Stem the Tide)&lt;br /&gt;
|-&lt;br /&gt;
| 9|| {{item icon|Guardian}} (Guardian&#039;s Will)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{item icon|Divine Caress}}&lt;br /&gt;
|-&lt;br /&gt;
| 11|| {{item icon|Manaward}}, {{item icon|Shade Shift}}, {{item icon|Arcane Crest}} (Crest of Time Borrowed; level 1-83)&lt;br /&gt;
|-&lt;br /&gt;
| 12|| {{item icon|Divine Benison}}&lt;br /&gt;
|-&lt;br /&gt;
| 13|| {{item icon|Celestial Intersection}} (Intersection)&lt;br /&gt;
|-&lt;br /&gt;
| 14|| {{item icon|The Spire}}&lt;br /&gt;
|-&lt;br /&gt;
| 15|| {{item icon|Eukrasian Prognosis}}&lt;br /&gt;
|-&lt;br /&gt;
| 16|| {{item icon|Seraphic Veil}}&lt;br /&gt;
|-&lt;br /&gt;
| 17|| {{item icon|Holos}}&lt;br /&gt;
|-&lt;br /&gt;
| 18|| {{item icon|Radiant Aegis}}&lt;br /&gt;
|-&lt;br /&gt;
| 19|| {{item icon|Shake It Off}}&lt;br /&gt;
|-&lt;br /&gt;
| 20|| {{item icon|Divine Veil}}&lt;br /&gt;
|-&lt;br /&gt;
| 21|| {{item icon|Neutral Sect}}&lt;br /&gt;
|-&lt;br /&gt;
| 22|| {{item icon|Improvised Finish}}&lt;br /&gt;
|-&lt;br /&gt;
| 23|| {{item icon|Adloquium}} (Catalyze)&lt;br /&gt;
|-&lt;br /&gt;
| 24|| {{item icon|Eukrasian Diagnosis}} (Differential Diagnosis)&lt;br /&gt;
|-&lt;br /&gt;
| 25|| {{item icon|Adloquium}} (Galvanize)&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;arcanecrest&amp;quot;&amp;gt;{{aicon|Arcane Crest}} (Crest of Time Borrowed) changes priority at level 84 because {{item icon|Enhanced Arcane Crest}} adds an additional effect when the barrier is completely absorbed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Seraphic_Veil_buff.png&amp;diff=1547894</id>
		<title>File:Seraphic Veil buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Seraphic_Veil_buff.png&amp;diff=1547894"/>
		<updated>2026-09-15T17:00:54Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Radiant_Aegis_pet_buff.png&amp;diff=1547892</id>
		<title>File:Radiant Aegis pet buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Radiant_Aegis_pet_buff.png&amp;diff=1547892"/>
		<updated>2026-09-15T16:56:21Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Divine_Caress_buff.png&amp;diff=1547873</id>
		<title>File:Divine Caress buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Divine_Caress_buff.png&amp;diff=1547873"/>
		<updated>2026-09-15T16:22:14Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Stem_the_Tide_buff.png&amp;diff=1547872</id>
		<title>File:Stem the Tide buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Stem_the_Tide_buff.png&amp;diff=1547872"/>
		<updated>2026-09-15T16:21:35Z</updated>

		<summary type="html">&lt;p&gt;Opini: Granted by Bloodwhetting from WAR.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Granted by Bloodwhetting from WAR.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Guardian%27s_Will_buff.png&amp;diff=1547871</id>
		<title>File:Guardian&#039;s Will buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Guardian%27s_Will_buff.png&amp;diff=1547871"/>
		<updated>2026-09-15T16:21:15Z</updated>

		<summary type="html">&lt;p&gt;Opini: Granted by Guardian (PvE) from PLD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Granted by Guardian (PvE) from PLD.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Brutal_Shell_buff.png&amp;diff=1547870</id>
		<title>File:Brutal Shell buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Brutal_Shell_buff.png&amp;diff=1547870"/>
		<updated>2026-09-15T16:20:53Z</updated>

		<summary type="html">&lt;p&gt;Opini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=DPS_Stance&amp;diff=1547868</id>
		<title>DPS Stance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=DPS_Stance&amp;diff=1547868"/>
		<updated>2026-09-15T15:42:49Z</updated>

		<summary type="html">&lt;p&gt;Opini: Minor rewording. Added tank mastery note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{retired|patch=5.0}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Both {{Tank}} [[tank|tanks]] and {{Healer}} [[healer|healers]] had actions that could sacrifice some of their utility to deal additional damage. These actions were referred to as &amp;quot;stances&amp;quot; as their status effects lasted indefinitely, and could be toggled off. DPS stance for healers were removed in &#039;&#039;[[Stormblood]]&#039;&#039;, and DPS stances for tanks were removed in &#039;&#039;[[Shadowbringers]]&#039;&#039; to streamline gameplay and [[enmity]] management.&lt;br /&gt;
__TOC__&lt;br /&gt;
=={{Tank}} Tanks==&lt;br /&gt;
{{Tank}} Tanks originally had two &amp;quot;stances&amp;quot; - one that increased [[enmity]] generated, reduced damage taken, but reduced outgoing damage (colloquially referred to as &amp;quot;[[Enmity|&#039;&#039;&#039;tank stance&#039;&#039;&#039;]]&amp;quot;), and another that granted no extra enmity or damage reduction, but increased outgoing damage (&amp;quot;&#039;&#039;&#039;DPS stance&#039;&#039;&#039;&amp;quot;). Tanks at the time had to swap back-and-forth between the stances (called &amp;quot;stance dancing&amp;quot;) in order to maximize DPS without losing aggro on the enemies. These stances for each jobs in their &#039;&#039;[[Stormblood]]&#039;&#039; instance are listed below:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|tanker-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Stance !! {{PLD}} [[Paladin]] !! {{WAR}} [[Warrior]] !! {{DRK}} [[Dark Knight]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tank Stance&#039;&#039;&#039;&lt;br /&gt;
| {{aicon|Shield Oath}}&amp;lt;br&amp;gt;Reduces damage taken by 20%.&amp;lt;br&amp;gt;Reduces damage dealt by 15%.&amp;lt;br&amp;gt;Increases enmity generated.&lt;br /&gt;
| {{aicon|Defiance}}&amp;lt;br&amp;gt;Increases maximum HP by 25%.&amp;lt;br&amp;gt;Reduces damage dealt by 20%.&amp;lt;br&amp;gt;Increases HP restored via healing magic by 20%.&amp;lt;br&amp;gt;Using certain actions will increase the Beast Gauge, which increases parry rate by up to 10%.&amp;lt;br&amp;gt;Beast Gauge is halved when swapping to {{aicon|Deliverance (Action)}}.&amp;lt;br&amp;gt;Increases enmity generated.&lt;br /&gt;
| {{aicon|Grit}}&amp;lt;br&amp;gt;Reduces damage taken, and damage dealt by 20%.&amp;lt;br&amp;gt;Increases enmity generated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DPS Stance&#039;&#039;&#039;&lt;br /&gt;
| [[file:Sword oath.png|20px]] &#039;&#039;&#039;Sword Oath&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases the potency of auto-attacks by 75.&lt;br /&gt;
| {{aicon|Deliverance (Action)}}&amp;lt;br&amp;gt;Increases damage dealt by 5%.&amp;lt;br&amp;gt;Using certain actions will increase the Beast Gauge, which increases critical hit rate by up to 10%.&amp;lt;br&amp;gt;Beast Gauge is emptied upon Deliverance expiring.&lt;br /&gt;
| {{aicon|Darkside}}&amp;lt;br&amp;gt;Increases damage dealt by 20%.&amp;lt;br&amp;gt;MP no longer recovers passively or through other players, and can only be restored upon using certain actions.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Oath gauge4.png|thumb|right|Paladin’s oath gauge with Sword Oath active]]&lt;br /&gt;
[[File:Beast gauge3.png|thumb|right|Warrior’s beast gauge with Deliverance active.]]&lt;br /&gt;
&lt;br /&gt;
As each tank&#039;s abilities worked differently, so the degree to which one job needed to &amp;quot;stance dance&amp;quot; and in what situation varied between them. {{PLD}} [[Paladin]]&#039;s and {{WAR}} [[warrior]]&#039;s stances were mutually-exclusive, meaning they could not be active at the same time. Notably, {{DRK}} [[dark knight]]&#039;s stances, {{action icon|Darkside}} and {{action icon|Grit}} were not mutually exclusive. Warrior&#039;s and dark knight&#039;s stances were [[ability|abilities]] (oGCDs), while paladin&#039;s were on the global cooldown. Paladin&#039;s and dark knight&#039;s stances costed MP to enter.&amp;lt;p&amp;gt;&lt;br /&gt;
As DPS Stances were removed completely with the release of &#039;&#039;[[Shadowbringers]]&#039;&#039;, {{GNB}} [[gunbreaker]] never had a DPS stance. Both of paladin&#039;s stances, {{action icon|Shield Oath}} and {{aicon|Sword Oath}}, were reworked into [[trait|traits]]. Shield Oath was replaced with {{action icon|Iron Will}}. {{aicon|Tank Mastery}} was added to all tanks at level 1, making them innately take 20% less damage – the same amount tank stances originally mitigated.&amp;lt;p&amp;gt;&lt;br /&gt;
All tanks are now expected to have their [[Enmity|tank stance]] active at all times in 4-player content. Tanks can manage their enmity in 8-player content with {{aicon|Shirk}} or by simply toggling off their stance if they are encroaching on lead enmity. &lt;br /&gt;
=={{Healer}} Healers==&lt;br /&gt;
Up until &#039;&#039;[[Shadowbringers]]&#039;&#039;, all {{Healer}} [[healer|healers]] had access to {{aicon|Cleric Stance}}. During &#039;&#039;[[A Realm Reborn]]&#039;&#039; and &#039;&#039;[[Heavensward]]&#039;&#039;, it swapped their [[mind]] and [[intelligence]] attribute, &#039;&#039;and&#039;&#039; further increased the damage of offensive spells by 10% while decreasing the potencies of healing spells by 20%. This resulted in the potencies of all healing actions (with the exception of percentage-based healing actions, such as {{aicon|Benediction}}) were heavily decreased, and the potencies of all offensive actions were greatly increased.&amp;lt;p&amp;gt;&lt;br /&gt;
During its &#039;&#039;[[Stormblood]]&#039;&#039; instance, it was reworked by simply increasing damage dealt by 5% for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Liturgy_of_the_Bell&amp;diff=1547863</id>
		<title>Liturgy of the Bell</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Liturgy_of_the_Bell&amp;diff=1547863"/>
		<updated>2026-09-15T15:30:18Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added barrier note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = liturgy of the bell icon1.png&lt;br /&gt;
| description = Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.&lt;br /&gt;
| facts = {{action fact|duration|20}}{{action fact|Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.}}{{action fact|cure potency|400}}{{action fact|The effect of this action can only be triggered once per second.}}{{action fact|Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.}}{{action fact|cure potency|200 for every remaining stack of Liturgy of the Bell}}{{action fact|This action does not share a recast timer with any other actions.}}&lt;br /&gt;
| acquired = White Mage&lt;br /&gt;
| level = 90&lt;br /&gt;
| type = ability&lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 180&lt;br /&gt;
| range = 30&lt;br /&gt;
| radius = 0&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| targeting = ground&lt;br /&gt;
| aoe-type = ground&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Often referred to as &#039;&#039;Lilybell&#039;&#039; by players, which was the original name for this ability during the media tour build of &#039;&#039;[[Endwalker]]&#039;&#039;.&lt;br /&gt;
* The healing blossom will not heal if damage is entirely absorbed by [[barrier|barriers]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.2|Effect duration has been increased from 15 to 20 seconds.}}&lt;br /&gt;
*{{patch|6.1|The additional healing effect from remaining stacks of Liturgy of the Bell will now be triggered when time expires or upon executing this action a second time.}}&lt;br /&gt;
*{{patch|6.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Macrocosmos&amp;diff=1547862</id>
		<title>Macrocosmos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Macrocosmos&amp;diff=1547862"/>
		<updated>2026-09-15T15:25:02Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added gameplay notes. Added trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = macrocosmos icon1.png&lt;br /&gt;
| description = Deals unaspected damage to all nearby enemies with a potency of 270 for the first enemy, and 40% less for all remaining enemies.&lt;br /&gt;
| facts = {{action fact|additional|Grants ``Macrocosmos`` to self and all nearby party members}}{{action fact|duration|15}}{{action fact|For the effect&#039;s duration, 50% of damage taken is compiled.}}{{action fact|Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of [[Microcosmos]].}}{{action fact|Amount restored cannot exceed the target&#039;s maximum HP.}}{{action fact|This action does not share a recast timer with any other actions.}}&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 90&lt;br /&gt;
| cast = &lt;br /&gt;
| recast = 180&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 600&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 20&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| actions = Microcosmos&lt;br /&gt;
| traits = Magick Mastery (Astrologian)&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| pvp = c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Potency is 250 until the {{action icon|Magick Mastery (Astrologian)}} trait is learned.&lt;br /&gt;
* If the action change setting is enabled for this action, {{aicon|Macrocosmos}} will change to {{action icon|Microcosmos}} upon execution.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Macrocosmos will not compile damage absorbed by [[barrier|barriers]]. &lt;br /&gt;
* It is recommended to continue healing through instances of damage, and to use {{aicon|Microcosmos}} to supplement healing towards the end. This is to allow for more damage to be compiled. This usage is commonly seen more often in higher-end content. &lt;br /&gt;
** Because repeated raid-wide damage is rarer in normal-difficulty content, Microcosmos can typically be executed immediately, or in anticipation where multiple party members make mistakes.&lt;br /&gt;
* This spell has the same attack potency as {{action icon|Fall Malefic}} and is therefore damage-neutral in a single-target scenario. It is however, damage positive when hitting multiple enemies. Because of damage being compiled for Microcosmos, astrologians will not need to consider healing the tank much. It is still important however, to supplement the healing potency of Microcosmos by healing small amounts, and to not let the tank be KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.01|Potency has been increased from 250 to 270 upon learning {{action icon|Magick Mastery (Astrologian)}}. This is because it was not affected by Magick Mastery.}}&lt;br /&gt;
*{{patch|7.0|The text &amp;quot;※Action changes to Microcosmos upon execution.&amp;quot; has been removed.}}&lt;br /&gt;
*{{patch|6.0}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Macrocosmos is colliqually known by the playerbase as a &amp;quot;party-wide {{aicon|Benediction}}&amp;quot; due to its capability to heal equal to any party member&#039;s HP.&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Horoscope&amp;diff=1547859</id>
		<title>Horoscope</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Horoscope&amp;diff=1547859"/>
		<updated>2026-09-15T15:05:02Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added buffs. Added gameplay notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = horoscope icon1.png&lt;br /&gt;
| description = Reads your fortune and those of nearby party members, granting them ``Horoscope``.&lt;br /&gt;
| facts = {{action fact|duration|10}}{{action fact|Effect upgraded to ``Horoscope Helios`` upon receiving the effects of [[Helios]] or [[Helios Conjunction]].}}{{action fact|duration|30}}{{action fact|Restores the HP of those under either effect when the [[Horoscope (2)|cards are read a second time]] or the effect expires.}}{{action fact|Horoscope Cure Potency|200}}{{action fact|Horoscope Helios Cure Potency|400}}&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 76&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| recast = 60&lt;br /&gt;
| type = ability&lt;br /&gt;
| radius = 30&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| actions = Helios, Aspected Helios, Horoscope (2), Helios Conjunction&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Prior to learning {{aicon|Helios Conjunction}} at Lv. 96, this action will interact with {{aicon|Aspected Helios}} in its place.&lt;br /&gt;
* Grants {{status effect|buff|file:Horoscope_buff.png}} &#039;&#039;&#039;Horoscope&#039;&#039;&#039;. If healed by {{aicon|Helios}}, or Aspected Helios / Helios Conjunction, it is upgraded to {{status effect|buff|file:Horoscope_Helios_buff.png}} &#039;&#039;&#039;Horoscope Helios&#039;&#039;&#039;. &lt;br /&gt;
* Upon execution {{aicon|Horoscope}}, it will change to {{action icon|Horoscope (2)}} until the duration of either Horoscope or Horoscope Helios expires. &lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Because of the extremely long duration of {{status effect|buff|file:Horoscope_Helios_buff.png}} &#039;&#039;&#039;Horoscope Helios&#039;&#039;&#039;, astrologians may wish to execute {{aicon|Horoscope}} before any time they cast {{aicon|Helios}}, or {{aicon|Aspected Helios}} / {{aicon|Helios Conjunction}}. Inversely, Horoscope Helios may immediately be consumed if extra AoE healing is required.&lt;br /&gt;
* Despite being an AoE healing action, {{aicon|Celestial Opposition}} will not upgrade {{status effect|buff|file:Horoscope_buff.png}} &#039;&#039;&#039;Horoscope&#039;&#039;&#039; into Horoscope Helios. Because it is an [[ability]], Celestial Opposition should typically be executed first over Horoscope.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.3|Area of effect has been increased from 20 to 30 yalms.}}&lt;br /&gt;
*{{patch|7.0|Now also upgrades Horoscope to Horoscope Helios upon receiving the effects of Helios Conjunction.}}&lt;br /&gt;
*{{patch|5.35|Fixed an issue wherein executing Horoscope while multiple stacks of Horoscope Helios were applied would remove the Horoscope Helios effect from another player.}}&lt;br /&gt;
*{{patch|5.3|The healing effect can now also be triggered when the effect of Horoscope or Horoscope Helios expires.}}&lt;br /&gt;
*{{patch|5.1|Fixed an issue wherein Horoscope would not upgrade to Horoscope Helios upon receiving the effect of Helios or Aspected Helios.}}&lt;br /&gt;
*{{patch|5.05|&lt;br /&gt;
**Healing potency during Horoscope increased from 100 to 200.&lt;br /&gt;
**Horoscope Helios effect duration increased from 20 to 30 seconds.}}&lt;br /&gt;
*{{patch|5.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Celestial_Intersection&amp;diff=1547857</id>
		<title>Celestial Intersection</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Celestial_Intersection&amp;diff=1547857"/>
		<updated>2026-09-15T14:52:50Z</updated>

		<summary type="html">&lt;p&gt;Opini: Added barrier potency. Added what the buff is called.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = celestial intersection icon1.png&lt;br /&gt;
| description = Restores own or target party member&#039;s HP.&lt;br /&gt;
| facts = {{action fact|cure potency|200}}{{action fact|Additional Sect Effect|Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored}}{{action fact|duration|30}}{{action fact|Maximum Charges|2}}&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 74&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| recast = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| range = 30&lt;br /&gt;
| traits = Enhanced Celestial Intersection&lt;br /&gt;
| targeting = self, ally&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action is analogous to {{action icon|Divine Benison}} for {{WHM}} [[white mage]].&lt;br /&gt;
* The [[barrier]] granted by this action is called {{status effect|buff|file:Intersection_buff.png}} &#039;&#039;&#039;Intersection&#039;&#039;&#039;.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* The potency of the [[barrier]] is equal to 400.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**All {{action icon|Nocturnal Sect}} &amp;amp; {{action icon|Diurnal Sect}} effects have been removed.&lt;br /&gt;
**Added &amp;quot;Maximum charges: 2&amp;quot; upon learning the {{action icon|Enhanced Celestial Intersection}} trait.&lt;br /&gt;
**Deleted &amp;quot;Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.&amp;quot;}}&lt;br /&gt;
*{{patch|5.05|&lt;br /&gt;
**Healing potency has been increased from 150 to 200.&lt;br /&gt;
**Barrier&#039;s damage nullification reduced from 250% to 200%.&lt;br /&gt;
**Regen potency increased from 80 to 150.}}&lt;br /&gt;
*{{patch|5.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barrier actions]]&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Intersection_buff.png&amp;diff=1547856</id>
		<title>File:Intersection buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Intersection_buff.png&amp;diff=1547856"/>
		<updated>2026-09-15T14:52:22Z</updated>

		<summary type="html">&lt;p&gt;Opini: Granted by Celestial Intersection by AST.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Granted by Celestial Intersection by AST.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Earthly_Star&amp;diff=1547855</id>
		<title>Earthly Star</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Earthly_Star&amp;diff=1547855"/>
		<updated>2026-09-15T14:47:35Z</updated>

		<summary type="html">&lt;p&gt;Opini: Expanded on notes. Updated tooltip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
|icon = earthly star icon1.png&lt;br /&gt;
| description = Deploys an Earthly Star in the designated area and grants the effect of ``Earthly Dominance``.&lt;br /&gt;
| facts = {{action fact|duration|10}}{{action fact|Executing [[Stellar Detonation]] while under the effect of ``Earthly Dominance`` creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.}}{{action fact|cure potency|540}}&lt;br /&gt;
| facts-2 = {{action fact|After 10s, the ``Earthly Dominance`` effect is changed to ``Giant Dominance``}}{{action fact|duration|10}}{{action fact|Waiting 10s or executing Stellar Detonation while under the effect of ``Giant Dominance`` creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.}}{{action fact|cure potency|720}}&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 62&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 60&lt;br /&gt;
| range = 30&lt;br /&gt;
| radius = 20&lt;br /&gt;
| actions = Stellar Detonation&lt;br /&gt;
| targeting = ground&lt;br /&gt;
| aoe-type = ground&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{status effect|buff|file:Earthly_Dominance_buff.png}} &#039;&#039;&#039;Earthly Dominance&#039;&#039;&#039; is immediately granted upon placement of the Earthly Star. After its effect expires, it is upgraded to {{status effect|buff|file:Giant_Dominance_buff.png}} &#039;&#039;&#039;Giant Dominance&#039;&#039;&#039;.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Placing the Earthly Star will not generate any enmity. As such, it can be placed before a fight begins.&lt;br /&gt;
** Astrologians may also place the Earthly Star in between downtime to begin the cooldown, while also allowing it to upgrade.&lt;br /&gt;
* With very little exception, the Earthly Star should always be detonated while under the effect of {{status effect|buff|file:Giant_Dominance_buff.png}} &#039;&#039;&#039;Giant Dominance&#039;&#039;&#039; due to its more potent effects. Some exceptions are if a fight is about to end, or similarly, if forced downtime is imminent.&lt;br /&gt;
* As with other cooldowns, the Earthly Star should be placed as often as possible to maximize damage. If the healing is required for upcoming mechanics, its placement can be delayed for a bit. It is not recommended to delay it for longer periods of time (generally over 15 seconds), or to hold it only for healing.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Stellar Burst potency has been changed from 100 to 205.&lt;br /&gt;
**Stellar Explosion has been potency from 150 to 310.&lt;br /&gt;
**Area radius has been increased from 8 yalms to 20 yalms.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Potency of Stellar Burst has been reduced from 150 to 100.&lt;br /&gt;
**Potency of Stellar Explosion has been reduced from 200 to 150.}}&lt;br /&gt;
*{{patch|4.2|The size of the cursor when targeting the ground will now be indicative of the area of effect.}}&lt;br /&gt;
*{{patch|4.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Earthly_Dominance_buff.png&amp;diff=1547854</id>
		<title>File:Earthly Dominance buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Earthly_Dominance_buff.png&amp;diff=1547854"/>
		<updated>2026-09-15T14:36:00Z</updated>

		<summary type="html">&lt;p&gt;Opini: Granted by {{aicon|Earthly Star}} from {{AST}} astrologian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Granted by {{aicon|Earthly Star}} from {{AST}} astrologian.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Giant_Dominance_buff.png&amp;diff=1547853</id>
		<title>File:Giant Dominance buff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Giant_Dominance_buff.png&amp;diff=1547853"/>
		<updated>2026-09-15T14:35:31Z</updated>

		<summary type="html">&lt;p&gt;Opini: Granted by {{aicon|Earthly Star}} for {{AST}} astrologian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Granted by {{aicon|Earthly Star}} for {{AST}} astrologian.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Collective_Unconscious&amp;diff=1547852</id>
		<title>Collective Unconscious</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Collective_Unconscious&amp;diff=1547852"/>
		<updated>2026-09-15T14:32:19Z</updated>

		<summary type="html">&lt;p&gt;Opini: Reformatting and rewording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| icon = collective unconscious icon1.png&lt;br /&gt;
| description = Creates a celestial ring 8 yalms around the caster.&lt;br /&gt;
| facts = {{action fact|duration|18}}{{action fact|additional|Reduces damage taken by 10% for self and any party members within 30 yalms and applies ``Wheel of Fortune`` to self and any party members within 8 yalms}}{{action fact|duration|10}}{{action fact|Wheel of Fortune Effect|``Regen``}}{{action fact|cure potency|100}}{{action fact|duration|15}}{{action fact|``Wheel of Fortune`` will be applied continuously to self and all party members standing within the celestial ring.}}&lt;br /&gt;
| facts-2 = {{action fact|Collective Unconscious effect ends upon using another action or moving (including facing a different direction).}}{{action fact|Cancels auto-attack upon execution.}}&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 58&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 60&lt;br /&gt;
| radius = 30&lt;br /&gt;
| req-quest = Trumped&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action grants three beneficial status effects:&lt;br /&gt;
** {{status effect|debuff|File:Collective unconscious icon2.png}} &#039;&#039;&#039;Collective Unconscious&#039;&#039;&#039;: Granted for 18 seconds. It is the amount of time astrologians may channel the bubble for. Upon moving, executing another action, this effect immediately ends.&lt;br /&gt;
** {{status effect|debuff|File:Wheel of fortune icon.png}} &#039;&#039;&#039;Wheel of Fortune&#039;&#039;&#039;: Granted for 15 seconds, and regenerates HP over-time. It is applied when entering the bubble, or when within the bubble upon execution. It is reapplied every server tick (three seconds) when present within the bubble, if the bubble is being channelled.&lt;br /&gt;
** {{status effect|debuff|File:Collective unconscious icon3.png}} &#039;&#039;&#039;Collective Unconscious&#039;&#039;&#039;: Granted for 10 seconds, and reduces damage taken by 10%. It is the initial &amp;quot;pulse&amp;quot; when this action is executed, and is only applied once. It has a longer radius of 30 yalms.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* It is not necessary to stand still for this action&#039;s entire duration (known as &amp;quot;channelling&amp;quot;) to receive its effects – astrologians may execute this action then immediately end it. This will still grant damage reduction to every party member within 30 yalms, and regen to any party member within 8 yalms, even if the animations and visual effects from this action were not visible.&lt;br /&gt;
** It is never recommended to channel this action during uptime - when enemies are targettable - as standing within the bubble will only refresh the underwhelming HP regen.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Collective Unconscious animation.png|Collective Unconscious animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.4|&lt;br /&gt;
**Damage reduction effect duration has been increased from 5 to 10 seconds.&lt;br /&gt;
**The effect &amp;quot;Effects will be applied continuously to self and all party members standing within the celestial ring&amp;quot; has been changed to &amp;quot;Wheel of Fortune will be applied continuously to self and all party members standing within the celestial ring.}}&lt;br /&gt;
*{{patch|6.4|	&lt;br /&gt;
**Range of additional effect reducing damage taken by 10% has been increased from 8 to 30 yalms.&lt;br /&gt;
**Additional effect reducing damage taken now has a duration of 5 seconds.&lt;br /&gt;
***This effect will be reapplied upon re-entering the bounds of Collective Unconscious.}}&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**All {{action icon|Nocturnal Sect}} &amp;amp; {{action icon|Diurnal Sect}} effects have been removed.&lt;br /&gt;
**The additional effect &amp;quot;&amp;quot;Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter&amp;quot; has been added.&lt;br /&gt;
**The Wheel of Fortune effect &amp;quot;Regen&amp;quot; has been added, with a Cure Potency of 100 and a duration of 15 seconds.}}&lt;br /&gt;
*{{patch|5.1|&lt;br /&gt;
**The effect &amp;quot;Creates a wheel of fortune around the caster, granting 10% damage reduction and applying a Regen effect to any party members who enter&amp;quot; has been changed to &amp;quot;Creates a celestial ring around the caster.&amp;quot;&lt;br /&gt;
**The Diurnal Sect effect &amp;quot;Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter&amp;quot; has been added.&lt;br /&gt;
**The Wheel of Fortune effect grants &amp;quot;Regen&amp;quot; while under the effect of Diurnal Sect with a Cure Potency of 100 for a duration of 15 seconds.&lt;br /&gt;
**The Nocturnal Sect effect &amp;quot;Grants healing over time and applies Wheel of Fortune to self and any party members who enter&amp;quot; has been added.&lt;br /&gt;
**The Wheel of Fortune effect grants &amp;quot;Reduces damage taken by 10%&amp;quot; while under the effect of Nocturnal Sect for a duration of 20 seconds.&lt;br /&gt;
**Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.&lt;br /&gt;
**Radius has been increased from 6 to 8 yalms.&lt;br /&gt;
**Recast time has been reduced from 90 to 60 seconds.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Cure potency has been reduced from 150 to 50.&lt;br /&gt;
**The requirement &amp;quot;Can only be executed when a Sect is active.&amp;quot; has been removed.}}&lt;br /&gt;
*{{patch|4.4|The effect is now applied as soon as the action is used.}}&lt;br /&gt;
*{{patch|4.05|Fixed an issue wherein {{action icon|Earthly Star}} could not be set properly if this action was used right after it.}}&lt;br /&gt;
*{{patch|3.3|Can now be canceled by mechanics that launch the player into the air.}}&lt;br /&gt;
*{{patch|3.26|Can now be canceled by actions that render one unable to act such as stun.}}&lt;br /&gt;
*{{patch|3.07|&lt;br /&gt;
**Will now grant Regen and 10% damage reduction to party members when using either Diurnal Sect or Nocturnal Sect.&lt;br /&gt;
**Auto-attack will now be canceled upon execution.&lt;br /&gt;
**Regen potency has been reduced from 200 to 150.&lt;br /&gt;
**Duration of regen has been reduced from 18 to 15 seconds.}}&lt;br /&gt;
*{{patch|3.05|Potency of the regen effect from Diurnal Sect has been increased from 150 to 200.}}&lt;br /&gt;
*{{patch|3.0}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Jungian psychology, the [[wikipedia:collective unconscious|collective unconscious]] refers to the part of the mind that is shared among humans based on common experiences and ancestry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Synastry&amp;diff=1547836</id>
		<title>Synastry</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Synastry&amp;diff=1547836"/>
		<updated>2026-09-15T14:12:36Z</updated>

		<summary type="html">&lt;p&gt;Opini: Reworded gameplay notes. Added double-up healing note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.&lt;br /&gt;
| facts = {{action fact|duration|20}}&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 50&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 120&lt;br /&gt;
| range = 30&lt;br /&gt;
| req-quest = Loved by the Sun&lt;br /&gt;
| targeting = Party&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Only &#039;&#039;single-target&#039;&#039; healing &#039;&#039;spells&#039;&#039; are affected – [[ability|abilities]] such as {{aicon|Essential Dignity}}, and AoE healing actions such as {{aicon|Aspected Helios}} do not interact with Synastry.&lt;br /&gt;
* Synastry will still heal the bonded party member when the astrologian casts a healing spell on them. This can be seen as a 40% healing amplifier for if very high burst amounts of spell-based healing is required.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:syn.png|Synastry animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|5.0|Recast time has been increased from 90 to 120 seconds.}}&lt;br /&gt;
*{{patch|4.0|The effect increasing spell-based HP restoration by 20% has been removed.}}&lt;br /&gt;
*{{patch|3.07|&lt;br /&gt;
**An effect has been added that increases the caster&#039;s healing potency by 20% for 20 seconds.&lt;br /&gt;
**The party member under the effect of Synastry will now recover HP when any other party member is targeted with a healing spell. Furthermore, the amount of HP recovered has been reduced from 50% to 40%.&lt;br /&gt;
**Recast time has been reduced from 120 to 90 seconds.}}&lt;br /&gt;
*{{patch|3.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>Opini</name></author>
	</entry>
</feed>