<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Obtogenz</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Obtogenz"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Obtogenz"/>
	<updated>2026-04-30T20:19:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Burden_of_the_Father&amp;diff=69347</id>
		<title>Alexander - The Burden of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Burden_of_the_Father&amp;diff=69347"/>
		<updated>2015-07-10T10:35:26Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Burden of the Father]] or &#039;&#039;&#039;A4&#039;&#039;&#039; is the fourth and final floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] and unique [[#Loot|crafting material]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|SEjspvUuaTk|350|right|The Burden of the Father}}&lt;br /&gt;
===The Manipulator===&lt;br /&gt;
This boss is divided into 3 phases, with Phase 1 and Phase 2 consisting of different mechanics and Phase 3 including all mechanics. Phase 1 and 2 are destroying the legs.&lt;br /&gt;
&lt;br /&gt;
Note that everything the boss does is splash damage, so it is important for the range to spread out and the melee to spread out around the targets. You need to focus down one leg at a time as the other leg will fully heal when the other is destroyed.&lt;br /&gt;
&lt;br /&gt;
Throughout the entire fight the boss will target players to deal heavy splash damage. It will also target 1 dps and the off tank to be &amp;quot;Quarantined&amp;quot; and they will be flown through a pipe and have to kill 1 add before they&#039;re allowed back to join the fight.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Leg #1====&lt;br /&gt;
It doesn&#039;t matter which leg you go after first, decide amongst your raid.&lt;br /&gt;
&lt;br /&gt;
=====Orbs=====&lt;br /&gt;
A random party member will have a blue orb above their head, shortly after orbs will spawn from the edges of the room and start moving toward this player. Players need to run into the orbs to make them explode dealing splash damage. DPS and healers can take 1 or 2 orbs, though the off tank and main tank (depending on MTs current HP) should take most of the orbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the first leg is destroyed, The Manipulator is able to be targeted and you have a short time to do as much damage as you can to it. You should make sure you have cooldowns up for this time. After a very short time, it will become invulnerable and deal raid-wide AoE damage, transitioning to phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Leg #2====&lt;br /&gt;
There will no more Orbs in this phase, but introduces two new mechanics.&lt;br /&gt;
&lt;br /&gt;
=====Laser Adds=====&lt;br /&gt;
3 adds that can not be targeted will spawn and target 1 player with an orange line. At least 2 of these lines must be intercepted by another player, after a short time the adds will fire dealing damage to whoever the line lands on. Note that the player targeted should stop moving as the lasers move with them, and should not be taking more than 1 hit.&lt;br /&gt;
&lt;br /&gt;
=====Jagd Doll=====&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Kill these adds ASAP, do not finish any combos on the boss.&lt;br /&gt;
&lt;br /&gt;
3 Jagd dolls will appear around the edge, one to the left, right and in front of the boss, no player should have 2 of these on them. They will deal AoE damage around themselves that stacks a debuff called &#039;&#039;&#039;Luminous Aertheroplasm&#039;&#039;&#039;. Gaining 4 stacks of this debuff will result in instant death. These adds take priority over everything.&lt;br /&gt;
&lt;br /&gt;
The easiest way to deal with these is to assign players to certain adds, keeping aggro and keeping them away from each other. Note that the laser adds may also be active at the same time, so deal with these adds and intercept the lasers as necessary.&lt;br /&gt;
&lt;br /&gt;
Upon destroying the second leg, The Manipulator becomes vulnerable again and you have some free burn time until he does another raid-wide AoE, transitioning to Phase 3.&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - The Manipulator====&lt;br /&gt;
All previous mechanics are back except the Doll adds and the Quarantine, with some additional abilities. This phase is all about spreading out and healing through high damage.&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The healers need to stand on the other end of the room from each other for a mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carnage Zero&#039;&#039;&#039; - Targets random players and deals high splash damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judgement Nisi&#039;&#039;&#039; - Puts a 5 stack debuff on both healers, one blue and one red debuff. Standing close to each other will cause the healers to exchange stacks and killing them instantly. The stacks fall off over time dealing high damage, the healers need to look after themselves and heal themselves as well as heal the main tank, since they will be taking Discoid at the same time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discoid&#039;&#039;&#039; - Targets 4 random players and puts a circular AoE under them, then again on another 4 random players, then hit&#039;s the tank for a large amount of damage that increases damage the longer the fight goes on.&lt;br /&gt;
&lt;br /&gt;
The most important part of this phase is keeping the healers away from everyone else, and remembering that discoid is 4x AoE -&amp;gt; 4x AoE -&amp;gt; Tank Buster. As the fight goes on, the tank and healers will want to use cooldowns to mitigate the damage of this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Shaft]]&lt;br /&gt;
*[[Tarnished Gordian Crank]]&lt;br /&gt;
*[[Tarnished Gordian Spring]]&lt;br /&gt;
*[[Gobwalker Shielding]] &lt;br /&gt;
*[[Gordian Gear]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Illuminati would see the lofty ideals of the Enigma Codex turned into warped elitism, and have their primal play host to their chosen few. From within its walls, they would control the world with cold logic, and crush opposition with a fist of iron. With your eyes opened to the goblin scholars&#039; true ambitions, you must make your way farther past the pumping pistons and grinding gears of the colossus. Can you and your comrades destroy the core therein, or will you fall and so allow your foes to wreak ruin across the realm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=69328</id>
		<title>Alexander - The Arm of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=69328"/>
		<updated>2015-07-10T03:58:39Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Arm of the Father]] or &#039;&#039;&#039;A3&#039;&#039;&#039; is the third floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|WBALf2JcRZo|350|right|The Arm of the Father Guide}}&lt;br /&gt;
===Living Liquid===&lt;br /&gt;
This boss repeats the first 3 phases are repeated twice until he goes into his final phase. The outer edge of the arena is covered in electric field that will stun, deal damage over time and paralyse anyone standing in it or gets knock backed into it. You should also tank the boss in the center for ease.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Human====&lt;br /&gt;
The boss cleaves in this form, keep him facing away from the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean Wave&#039;&#039;&#039; - Conal AoE in several directions that deals damage and knocks back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splash&#039;&#039;&#039; - Raid Wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sluice&#039;&#039;&#039; - 4 players get markers above their head, spread out as you will deal AoE damage around yourselves and spawns circular AoE underneath several players.&lt;br /&gt;
&lt;br /&gt;
Rotation: Protean Wave -&amp;gt; Sluice -&amp;gt; Splash x 3 &lt;br /&gt;
&lt;br /&gt;
(Monks should use Form Shift during phase transition to Coeurl form to keep GL3 and gain 3 stacks Chakra)&lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Hand====&lt;br /&gt;
The hand does a heavy cleave that needs to be shared between both tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wash Away&#039;&#039;&#039; - AoE knockback.&lt;br /&gt;
&lt;br /&gt;
Shortly after Wash Away, the hand will split and spawn &#039;&#039;Liquid Limb&#039;&#039;, the off tank needs to take this add and face both hands away from each other and the raid, they cleave and cause Blunt Resistance Down.&lt;br /&gt;
&lt;br /&gt;
Rotation: Cleave -&amp;gt; Wash Away -&amp;gt; Cleave -&amp;gt; Cleave -&amp;gt; Split -&amp;gt; Cleave (both adds) x7&lt;br /&gt;
&lt;br /&gt;
(Monks can use Tornado Kick when tanks have 7 stacks and gain Chakra V during phase transition)&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - Tornado====&lt;br /&gt;
This is the add phase. Throughout this phase two types of adds will spawn in the centre and make their way to the edge. Gear Lubricant have low HP and can be dealt with easily. The other add called Piston Lubricant have higher HP, and half way towards the edge will cast an ability that will make them rush to the edge, this should be stunned to give you more time.&lt;br /&gt;
&lt;br /&gt;
There are two more mechanics to take note here.&lt;br /&gt;
&lt;br /&gt;
First one is an orange tether from the boss to a random player, this player needs to pass the tether to a tank who then needs to stay away from everyone else. When the tether goes, that player do an AoE around themselves hitting extremely hard and will kill most players except a tank.&lt;br /&gt;
&lt;br /&gt;
The second mechanic is 2 players will get an icon above their head, a + or a -, note both players can get the same icon. If the two players have the same debuff (e.g. + and +) they should stack together in the centre, if they have opposite debuffs (e.g. + and -) they should spread out. These players will be stunned and either pulled together (opposite) or knocked back (matching debuffs).&lt;br /&gt;
&lt;br /&gt;
====Phase 4 - Final====&lt;br /&gt;
This phase is forced at % based, most likely around 35%, some of our Tornado phases lasted 1 or 2 waves of adds.&lt;br /&gt;
&lt;br /&gt;
This is the same as the Human phase, with a mix of the above mechanics added, cascade and a debuff added to the cleave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cascade&#039;&#039;&#039; - Deals AoE damage and spawns 3 large AoE pools around the room.&lt;br /&gt;
&lt;br /&gt;
His cleave will now apply Blunt Resistance Down, the tanks should tank swap about every 4-5 stacks.&lt;br /&gt;
&lt;br /&gt;
Living Pool may wipe the raid with Cascade if he hits his hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Crank]]&lt;br /&gt;
*[[Tarnished Gordian Spring]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father&amp;diff=69327</id>
		<title>Alexander - The Fist of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father&amp;diff=69327"/>
		<updated>2015-07-10T03:58:03Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Fist of the Father]] or &#039;&#039;&#039;A1&#039;&#039;&#039; is the first floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|JR2anBXKVes|350|right|The Fist of the Father Guide}}&lt;br /&gt;
===Faust===&lt;br /&gt;
All DPS should focus Faust down and ignore the adds. The off tank should pick up all the adds as they spawn and keep them away from the raid as they cleave.&lt;br /&gt;
&lt;br /&gt;
===Oppressor===&lt;br /&gt;
You should tank Oppressor in the south side of the room for a later mechanic. This fight is split into 2 phases.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunnery Pod&#039;&#039;&#039; - Unavoidable AoE, heal through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon Spaser&#039;&#039;&#039; - Large Linear AoE, avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydrothermal Missile&#039;&#039;&#039; - Puts Prey on a random party member and bombards them with several missiles, healers need to heal the player through this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resin Bomb&#039;&#039;&#039; - Places circular AoE underneath 4 party members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Deployment&#039;&#039;&#039; - Spawns 2 &#039;&#039;Alarum&#039;&#039; adds on the side of the boss. Upon death, leaves a puddle of AoE that causes Minimise.&lt;br /&gt;
&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
Tank the boss in the South side of the room and avoid any AoE as necessary. The player with Prey for Hydrothermal Missile should distance themselves from other players to avoid unnecessary damage to others. When the Alarum adds spawn, they will tether and follow the first player that hits them, this should be a DPS and not a tank. Kite them away from the boss and kill them both ASAP. They will damage the player and add stacks of Nanoparticles which gaining too many stacks will result in death. When an Alarum is killed, it will leave a small purple AoE that will mini anyone who stands in it.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
This starts shortly after the first Emergency Deployment, an alarm will sound and a second boss &amp;quot;Oppressor 0.5&amp;quot; will spawn. The offtank aggro the new Oppressor ASAP and keep it to the north side of the room, the 2 bosses being close to each other they will quickly gain stacks of Damage Up.&lt;br /&gt;
&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&#039;&#039;&#039;3000-Onze Missle&#039;&#039;&#039; - Not cast, 2 blue lasers will show up in the room and will shortly turn orange. A giant missile will come down dealing massive damage to the raid and debuffing. Kill Alarum under the lasers to reduce damage to the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Landing&#039;&#039;&#039; - Pulsing AoE damage, the further you are the less damage you take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self Destruct&#039;&#039;&#039; - Hard enrage or used when one Oppressor is dead, wipes the raid if fully casted.&lt;br /&gt;
&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
All mechanics from the first phase are still in this phase, the biggest change is with the Alarum adds that spawn. 2 Oppressors, you will have 4 Alarum adds, you need to kill these adds underneath the orange beam for the nukes. Remember they tether onto the first player that damages them. Creating a purple puddle under the beam will make the missile mini and deal very little damage and will not cause the raid to be debuffed.&lt;br /&gt;
&lt;br /&gt;
After every missile, the Oppressors will shortly jump into the air and 2 pulsing AoEs will show, this is Quick Landing, just get to the other side of the room to take less damage.&lt;br /&gt;
&lt;br /&gt;
Repeat this until the Oppressors are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: You need to kill the Oppressor at the same time, when one dies the other will cast Self Destruct which gives you about 10 seconds to kill it or you will wipe. You can get them both down to about 10% and either ranged LB them or kill one then melee LB the other. Notice both Oppressors may cast Self Destruct, this is a hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Chain]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Since the Sharlayan exodus, a structure has stood steady against the flow of the Thaliak River. Now, the Illuminati have summoned a primal around this rusting ruin─a terrible colossus of steam and metal. Steel screamed against steel when it rose from the waters, and it drank deep of the land&#039;s aether before grinding again to a halt. The voices of Idyllshire cry out, asking for aid ere their homes are crushed under the weight of iron. You must lead a band of valiant adventurers into the machina and discover how to destroy the core─lest the giant screeches again to life, and bleeds all the realm dry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69326</id>
		<title>Alexander - The Cuff of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69326"/>
		<updated>2015-07-10T03:56:37Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Cuff of the Father]] or &#039;&#039;&#039;A2&#039;&#039;&#039; is the second floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|RSSqpKexSns|350|right|The Cuff of the Father Guide}}&lt;br /&gt;
The Cuff of the Father is a series of waves of enemies. They must be killed in a certain order to ensure the survival of your group. There is also a blue magitek robot which 1 or 2 raiders can choose to mount into.&lt;br /&gt;
&lt;br /&gt;
The Magitek armor is &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; for the fight! They have the ability to deal damage to the enemy, put a vulnerability debuff on the enemy, and most importantly, have the ability to drag the bombs which will spawn.&lt;br /&gt;
Make sure to fight the enemies on one side of the arena so that the bomb can be taken to the opposite corner and prevent raid damage.&lt;br /&gt;
&lt;br /&gt;
The Kill Order is as thus:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;Red Magitek Suits of Armor&#039;&#039; &#039;&#039;&#039;Boomtype Magitek Gobwalker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:These enemies can inflict debuffs on the raid, they are a priority to kill.&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;Tall Robot Knights&#039;&#039; &#039;&#039;&#039;Jagd Dolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Not overly difficult, just can cause a lot of damage if not careful.&lt;br /&gt;
&lt;br /&gt;
3) &#039;&#039;Big Goblins&#039;&#039; &#039;&#039;&#039;Gordian Hardhelms and Gordian Hardminds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Again, not much of a threat, but they have more health than the smaller enemies&lt;br /&gt;
&lt;br /&gt;
4) &#039;&#039;Little Goblins&#039;&#039; &#039;&#039;&#039;Gordian Soldiers and Gordian Snipers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:More trash mobs, deal with them to reduce the number of enemies attacking the tank.&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;Gigantic Robot Machines&#039;&#039; &#039;&#039;&#039;Magitek Gobwidow G-IX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Save these for last, they are easy enough to take down, but have an AOE. IF only one is spawned, tank it separately from the rest of the enemies until they are dealt with. Otherwise try to avoid having many of these in one area.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In your last foray into the giant&#039;s mighty arm, you narrowly escaped Quickthinx Allthoughts and the Illuminati with your life. Yet in so doing, you won a cryptic name─Alexander. Whatever this may be, your path leads into the gloom of Gordias. March onwards with courage, for it is only in the darkness that you can learn how to stop the iron colossus.&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69325</id>
		<title>Alexander - The Cuff of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69325"/>
		<updated>2015-07-10T03:56:27Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Cuff of the Father]] or &#039;&#039;&#039;A2&#039;&#039;&#039; is the second floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|RSSqpKexSns|350|right|A2 Guide}}&lt;br /&gt;
The Cuff of the Father is a series of waves of enemies. They must be killed in a certain order to ensure the survival of your group. There is also a blue magitek robot which 1 or 2 raiders can choose to mount into.&lt;br /&gt;
&lt;br /&gt;
The Magitek armor is &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; for the fight! They have the ability to deal damage to the enemy, put a vulnerability debuff on the enemy, and most importantly, have the ability to drag the bombs which will spawn.&lt;br /&gt;
Make sure to fight the enemies on one side of the arena so that the bomb can be taken to the opposite corner and prevent raid damage.&lt;br /&gt;
&lt;br /&gt;
The Kill Order is as thus:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;Red Magitek Suits of Armor&#039;&#039; &#039;&#039;&#039;Boomtype Magitek Gobwalker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:These enemies can inflict debuffs on the raid, they are a priority to kill.&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;Tall Robot Knights&#039;&#039; &#039;&#039;&#039;Jagd Dolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Not overly difficult, just can cause a lot of damage if not careful.&lt;br /&gt;
&lt;br /&gt;
3) &#039;&#039;Big Goblins&#039;&#039; &#039;&#039;&#039;Gordian Hardhelms and Gordian Hardminds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Again, not much of a threat, but they have more health than the smaller enemies&lt;br /&gt;
&lt;br /&gt;
4) &#039;&#039;Little Goblins&#039;&#039; &#039;&#039;&#039;Gordian Soldiers and Gordian Snipers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:More trash mobs, deal with them to reduce the number of enemies attacking the tank.&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;Gigantic Robot Machines&#039;&#039; &#039;&#039;&#039;Magitek Gobwidow G-IX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Save these for last, they are easy enough to take down, but have an AOE. IF only one is spawned, tank it separately from the rest of the enemies until they are dealt with. Otherwise try to avoid having many of these in one area.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In your last foray into the giant&#039;s mighty arm, you narrowly escaped Quickthinx Allthoughts and the Illuminati with your life. Yet in so doing, you won a cryptic name─Alexander. Whatever this may be, your path leads into the gloom of Gordias. March onwards with courage, for it is only in the darkness that you can learn how to stop the iron colossus.&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69324</id>
		<title>Alexander - The Cuff of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69324"/>
		<updated>2015-07-10T03:55:20Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Cuff of the Father]] is the second floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Cuff of the Father is a series of waves of enemies. They must be killed in a certain order to ensure the survival of your group. There is also a blue magitek robot which 1 or 2 raiders can choose to mount into.&lt;br /&gt;
&lt;br /&gt;
The Magitek armor is &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; for the fight! They have the ability to deal damage to the enemy, put a vulnerability debuff on the enemy, and most importantly, have the ability to drag the bombs which will spawn.&lt;br /&gt;
Make sure to fight the enemies on one side of the arena so that the bomb can be taken to the opposite corner and prevent raid damage.&lt;br /&gt;
&lt;br /&gt;
The Kill Order is as thus:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;Red Magitek Suits of Armor&#039;&#039; &#039;&#039;&#039;Boomtype Magitek Gobwalker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:These enemies can inflict debuffs on the raid, they are a priority to kill.&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;Tall Robot Knights&#039;&#039; &#039;&#039;&#039;Jagd Dolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Not overly difficult, just can cause a lot of damage if not careful.&lt;br /&gt;
&lt;br /&gt;
3) &#039;&#039;Big Goblins&#039;&#039; &#039;&#039;&#039;Gordian Hardhelms and Gordian Hardminds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Again, not much of a threat, but they have more health than the smaller enemies&lt;br /&gt;
&lt;br /&gt;
4) &#039;&#039;Little Goblins&#039;&#039; &#039;&#039;&#039;Gordian Soldiers and Gordian Snipers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:More trash mobs, deal with them to reduce the number of enemies attacking the tank.&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;Gigantic Robot Machines&#039;&#039; &#039;&#039;&#039;Magitek Gobwidow G-IX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Save these for last, they are easy enough to take down, but have an AOE. IF only one is spawned, tank it separately from the rest of the enemies until they are dealt with. Otherwise try to avoid having many of these in one area.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In your last foray into the giant&#039;s mighty arm, you narrowly escaped Quickthinx Allthoughts and the Illuminati with your life. Yet in so doing, you won a cryptic name─Alexander. Whatever this may be, your path leads into the gloom of Gordias. March onwards with courage, for it is only in the darkness that you can learn how to stop the iron colossus.&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum&amp;diff=69033</id>
		<title>The Fractal Continuum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fractal_Continuum&amp;diff=69033"/>
		<updated>2015-07-08T21:16:00Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dungeon Infobox&lt;br /&gt;
|name= The Fractal Continuum&lt;br /&gt;
|image= &lt;br /&gt;
|type= dungeon4&lt;br /&gt;
|patch= 3.0&lt;br /&gt;
|level= 60&lt;br /&gt;
|ilevel= 145&lt;br /&gt;
|player= 4 (1 Tank / 1 Healer / 2 DPS)&lt;br /&gt;
|time= 90 Minutes&lt;br /&gt;
|roulette= ??&lt;br /&gt;
|tomestone= [[File:Soldiery icon1.png|link=Allagan Tomestone of Soldiery|20px|Allagan Tomestone of Soldiery]] ?? &amp;amp;nbsp; [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] ??&lt;br /&gt;
|entrance= ??&lt;br /&gt;
|questtype= side&lt;br /&gt;
|quest= [[Do It for Gilly]]&lt;br /&gt;
|boss= ??&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Wedge is a man with a dream─a dream that Gilly, the kindly guidance node who escorted you through the aetheric wastes of Azys Lla might be restored to life, to blip to him once more. To that end, he&#039;ll need you to fetch her a new nacelle from the Fractal Continuum, a museum of Allagan technological creations that will open its doors to welcome its first visitor in some five millenia...|Game Description}}&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Level 60 players need to start the level 60 [[Sidequest]] [[Do It for Gilly]]. Players can start the quest by talking to [[Notrelchamps]] in [[The Pillars]] (x14, y11). To unlock the quest, players need to complete the level 60 [[Main Scenario Quest]] [[Heavensward (Quest)]].&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Clear the History Gallery: 0/1&lt;br /&gt;
* Defeat the phantom ray: 0/1&lt;br /&gt;
* Clear the Soldiery Gallery: 0/1&lt;br /&gt;
* Defeat the Minotaur: 0/1&lt;br /&gt;
* Clear a route to the Security Deck: 0/1&lt;br /&gt;
* Activate the violet control unit: 0/1&lt;br /&gt;
* Activate the crimson control unit: 0/1&lt;br /&gt;
* Activate the emerald control unit: 0/1&lt;br /&gt;
* Defeat the Curator: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|65IIbIpaeGE|350|right|The Fractal Continuum Guide}}&lt;br /&gt;
===Phantom Ray===&lt;br /&gt;
&lt;br /&gt;
Avoid &#039;&#039;&#039;Double Sever&#039;&#039;&#039;, a double cone AoE facing infront &amp;amp; behind the boss, then left &amp;amp; right of the boss. More into the fight, ground AoE will happen at the same time.&lt;br /&gt;
&lt;br /&gt;
* Entire fight is dodge AoE.&lt;br /&gt;
&lt;br /&gt;
===Minotaur===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-tonze swipe&#039;&#039;&#039; is forward melee cleave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;111-tonze swipe&#039;&#039;&#039; is 360 degree melee cleave &amp;amp; knockback. Deals extremely heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disorienting Groan&#039;&#039;&#039; is AoE damage + knockback, he will then rush to players dealing damage to them then use &#039;&#039;&#039;10-tonze Slash&#039;&#039;&#039;, a large forward facing cleave, get behind him to avoid damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1111-tonze Swipe&#039;&#039;&#039; is a room-wide AoE, a player (usually healer or ranged) needs to click on one of the several &#039;&#039;Biomass Incubator&#039;&#039; around the room, this will interrupt the boss and spawn an add, the boss will then try to &amp;quot;Feast&amp;quot; on the add. Kill the add ASAP.&lt;br /&gt;
&lt;br /&gt;
===The Curator===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwork Alarum&#039;&#039; will spawn occasionally along the edge, 1 per square floor. They will use an ability that will light up the floor underneath them dealing damage to anyone standing on the lighted floor. Players should kill these adds ASAP.&lt;br /&gt;
&lt;br /&gt;
Healer needs to cleanse &#039;&#039;&#039;Aetherochemical Explosive&#039;&#039;&#039; when a player gets the debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Educator&#039;&#039;&#039; will light up a pattern of squares, once the cast has finished these squares will explode.&lt;br /&gt;
&lt;br /&gt;
Mines will also spawn on squares, avoid these, walking into the square will knock you back and cause paralysis.&lt;br /&gt;
&lt;br /&gt;
* Kill Clockwork Alarum ASAP.&lt;br /&gt;
* Stay off lighted squares.&lt;br /&gt;
* Avoid mines&lt;br /&gt;
* Cleanse Aetherochemical Explosive.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Owlet]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father&amp;diff=69032</id>
		<title>Alexander - The Fist of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father&amp;diff=69032"/>
		<updated>2015-07-08T21:14:07Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Fist of the Father]] is the first floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Faust===&lt;br /&gt;
All DPS should focus Faust down and ignore the adds. The off tank should pick up all the adds as they spawn and keep them away from the raid as they cleave.&lt;br /&gt;
&lt;br /&gt;
===Oppressor===&lt;br /&gt;
You should tank Oppressor in the south side of the room for a later mechanic. This fight is split into 2 phases.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunnery Pod&#039;&#039;&#039; - Unavoidable AoE, heal through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon Spaser&#039;&#039;&#039; - Large Linear AoE, avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydrothermal Missile&#039;&#039;&#039; - Puts Prey on a random party member and bombards them with several missiles, healers need to heal the player through this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resin Bomb&#039;&#039;&#039; - Places circular AoE underneath 4 party members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Deployment&#039;&#039;&#039; - Spawns 2 &#039;&#039;Alarum&#039;&#039; adds on the side of the boss. Upon death, leaves a puddle of AoE that causes Minimise.&lt;br /&gt;
&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
Tank the boss in the South side of the room and avoid any AoE as necessary. The player with Prey for Hydrothermal Missile should distance themselves from other players to avoid unnecessary damage to others. When the Alarum adds spawn, they will tether and follow the first player that hits them, this should be a DPS and not a tank. Kite them away from the boss and kill them both ASAP. They will damage the player and add stacks of Nanoparticles which gaining too many stacks will result in death. When an Alarum is killed, it will leave a small purple AoE that will mini anyone who stands in it.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
This starts shortly after the first Emergency Deployment, an alarm will sound and a second boss &amp;quot;Oppressor 0.5&amp;quot; will spawn. The offtank aggro the new Oppressor ASAP and keep it to the north side of the room, the 2 bosses being close to each other they will quickly gain stacks of Damage Up.&lt;br /&gt;
&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&#039;&#039;&#039;Nukes (Unofficial name)&#039;&#039;&#039; - Not casted, 2 blue lasers will show up in the room and will shortly turn orange. A giant missile will come down dealing massive damage to the raid and debuffing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Landing&#039;&#039;&#039; - Pulsing AoE damage, the further you are the less damage you take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self Destruct&#039;&#039;&#039; - Hard enrage or used when one Oppressor is dead, wipes the raid if fully casted.&lt;br /&gt;
&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
All mechanics from the first phase are still in this phase, the biggest change is with the Alarum adds that spawn. 2 Oppressors, you will have 4 Alarum adds, you need to kill these adds underneath the orange beam for the nukes. Remember they tether onto the first player that damages them. Creating a purple puddle under the beam will make the missile mini and deal very little damage and will not cause the raid to be debuffed.&lt;br /&gt;
&lt;br /&gt;
After every missile, the Oppressors will shortly jump into the air and 2 pulsing AoEs will show, this is Quick Landing, just get to the other side of the room to take less damage.&lt;br /&gt;
&lt;br /&gt;
Repeat this until the Oppressors are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: You need to kill the Oppressor at the same time, when one dies the other will cast Self Destruct which gives you about 10 seconds to kill it or you will wipe. You can get them both down to about 10% and either ranged LB them or kill one then melee LB the other. Notice both Oppressors may cast Self Destruct, this is a hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Chain]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Since the Sharlayan exodus, a structure has stood steady against the flow of the Thaliak River. Now, the Illuminati have summoned a primal around this rusting ruin─a terrible colossus of steam and metal. Steel screamed against steel when it rose from the waters, and it drank deep of the land&#039;s aether before grinding again to a halt. The voices of Idyllshire cry out, asking for aid ere their homes are crushed under the weight of iron. You must lead a band of valiant adventurers into the machina and discover how to destroy the core─lest the giant screeches again to life, and bleeds all the realm dry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Burden_of_the_Father&amp;diff=69031</id>
		<title>Alexander - The Burden of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Burden_of_the_Father&amp;diff=69031"/>
		<updated>2015-07-08T21:13:39Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Burden of the Father]] is the fourth and final floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] and unique [[#Loot|crafting material]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===The Manipulator===&lt;br /&gt;
This boss is divided into 3 phases, with Phase 1 and Phase 2 consisting of different mechanics and Phase 3 including all mechanics. Phase 1 and 2 are destroying the legs.&lt;br /&gt;
&lt;br /&gt;
Note that everything the boss does is splash damage, so it is important for the range to spread out and the melee to spread out around the targets. You need to focus down one leg at a time as the other leg will fully heal when the other is destroyed.&lt;br /&gt;
&lt;br /&gt;
Throughout the entire fight the boss will target players to deal heavy splash damage. It will also target 1 dps and the off tank to be &amp;quot;Quarantined&amp;quot; and they will be flown through a pipe and have to kill 1 add before they&#039;re allowed back to join the fight.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Leg #1====&lt;br /&gt;
It doesn&#039;t matter which leg you go after first, decide amongst your raid.&lt;br /&gt;
&lt;br /&gt;
=====Orbs=====&lt;br /&gt;
A random party member will have a blue orb above their head, shortly after orbs will spawn from the edges of the room and start moving toward this player. Players need to run into the orbs to make them explode dealing splash damage. DPS and healers can take 1 or 2 orbs, though the off tank and main tank (depending on MTs current HP) should take most of the orbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the first leg is destroyed, The Manipulator is able to be targeted and you have a short time to do as much damage as you can to it. You should make sure you have cooldowns up for this time. After a very short time, it will become invulnerable and deal raid-wide AoE damage, transitioning to phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Leg #2====&lt;br /&gt;
There will no more Orbs in this phase, but introduces two new mechanics.&lt;br /&gt;
&lt;br /&gt;
=====Laser Adds=====&lt;br /&gt;
3 adds that can not be targeted will spawn and target 1 player with an orange line. At least 2 of these lines must be intercepted by another player, after a short time the adds will fire dealing damage to whoever the line lands on. Note that the player targeted should stop moving as the lasers move with them, and should not be taking more than 1 hit.&lt;br /&gt;
&lt;br /&gt;
=====Jagd Doll=====&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Kill these adds ASAP, do not finish any combos on the boss.&lt;br /&gt;
&lt;br /&gt;
3 Jagd dolls will appear around the edge, one to the left, right and in front of the boss, no player should have 2 of these on them. They will deal AoE damage around themselves that stacks a debuff called &#039;&#039;&#039;Luminous Aertheroplasm&#039;&#039;&#039;. Gaining 4 stacks of this debuff will result in instant death. These adds take priority over everything.&lt;br /&gt;
&lt;br /&gt;
The easiest way to deal with these is to assign players to certain adds, keeping aggro and keeping them away from each other. Note that the laser adds may also be active at the same time, so deal with these adds and intercept the lasers as necessary.&lt;br /&gt;
&lt;br /&gt;
Upon destroying the second leg, The Manipulator becomes vulnerable again and you have some free burn time until he does another raid-wide AoE, transitioning to Phase 3.&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - The Manipulator====&lt;br /&gt;
All previous mechanics are back, with some additional abilities. This phase is all about spreading out and healing through high damage.&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The healers need to stand on the other end of the room from each other for a mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carnage Zero&#039;&#039;&#039; - Targets random players and deals high splash damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judgement Nisi&#039;&#039;&#039; - Puts a 5 stack debuff on both healers, one blue and one red debuff. Standing close to each other will cause the healers to exchange stacks and killing them instantly. The stacks fall off over time dealing high damage, the healers need to look after themselves and heal themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discoid&#039;&#039;&#039; - Targets 4 random players and puts a circular AoE under them, then again on another 4 random players, then hit&#039;s the tank for a large amount of damage that increases damage the longer the fight goes on.&lt;br /&gt;
&lt;br /&gt;
The most important part of this phase is keeping the healers away from everyone else, and remembering that discoid is 4x AoE -&amp;gt; 4x AoE -&amp;gt; Tank Buster. As the fight goes on, the tank and healers will want to use cooldowns to mitigate the damage of this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Shaft]]&lt;br /&gt;
*[[Tarnished Gordian Crank]]&lt;br /&gt;
*[[Tarnished Gordian Spring]]&lt;br /&gt;
*[[Gobwalker Shielding]] &lt;br /&gt;
*[[Gordian Gear]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Illuminati would see the lofty ideals of the Enigma Codex turned into warped elitism, and have their primal play host to their chosen few. From within its walls, they would control the world with cold logic, and crush opposition with a fist of iron. With your eyes opened to the goblin scholars&#039; true ambitions, you must make your way farther past the pumping pistons and grinding gears of the colossus. Can you and your comrades destroy the core therein, or will you fall and so allow your foes to wreak ruin across the realm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Burden_of_the_Father&amp;diff=69030</id>
		<title>Alexander - The Burden of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Burden_of_the_Father&amp;diff=69030"/>
		<updated>2015-07-08T21:13:27Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Burden of the Father]] is the fourth and final floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] and unique [[#Loot|crafting material]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===The Manipulator===&lt;br /&gt;
This boss is divided into 3 phases, with Phase 1 and Phase 2 consisting of different mechanics and Phase 3 including all mechanics. Phase 1 and 2 are destroying the legs.&lt;br /&gt;
&lt;br /&gt;
Note that everything the boss does is splash damage, so it is important for the range to spread out and the melee to spread out around the targets. You need to focus down one leg at a time as the other leg will fully heal when the other is destroyed.&lt;br /&gt;
&lt;br /&gt;
Throughout the entire fight the boss will target players to deal heavy splash damage. It will also target 1 dps and the off tank to be &amp;quot;Quarantined&amp;quot; and they will be flown through a pipe and have to kill 1 add before they&#039;re allowed back to join the fight.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Leg #1====&lt;br /&gt;
It doesn&#039;t matter which leg you go after first, decide amongst your raid.&lt;br /&gt;
&lt;br /&gt;
=====Orbs=====&lt;br /&gt;
A random party member will have a blue orb above their head, shortly after orbs will spawn from the edges of the room and start moving toward this player. Players need to run into the orbs to make them explode dealing splash damage. DPS and healers can take 1 or 2 orbs, though the off tank and main tank (depending on MTs current HP) should take most of the orbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the first leg is destroyed, The Manipulator is able to be targeted and you have a short time to do as much damage as you can to it. You should make sure you have cooldowns up for this time. After a very short time, it will become invulnerable and deal raid-wide AoE damage, transitioning to phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Leg #2====&lt;br /&gt;
There will no more Orbs in this phase, but introduces two new mechanics.&lt;br /&gt;
&lt;br /&gt;
=====Laser Adds=====&lt;br /&gt;
3 adds that can not be targeted will spawn and target 1 player with an orange line. At least 2 of these lines must be intercepted by another player, after a short time the adds will fire dealing damage to whoever the line lands on. Note that the player targeted should stop moving as the lasers move with them, and should not be taking more than 1 hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Jagd Doll=====&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Kill these adds ASAP, do not finish any combos on the boss.&lt;br /&gt;
&lt;br /&gt;
3 Jagd dolls will appear around the edge, one to the left, right and in front of the boss, no player should have 2 of these on them. They will deal AoE damage around themselves that stacks a debuff called &#039;&#039;&#039;Luminous Aertheroplasm&#039;&#039;&#039;. Gaining 4 stacks of this debuff will result in instant death. These adds take priority over everything.&lt;br /&gt;
&lt;br /&gt;
The easiest way to deal with these is to assign players to certain adds, keeping aggro and keeping them away from each other. Note that the laser adds may also be active at the same time, so deal with these adds and intercept the lasers as necessary.&lt;br /&gt;
&lt;br /&gt;
Upon destroying the second leg, The Manipulator becomes vulnerable again and you have some free burn time until he does another raid-wide AoE, transitioning to Phase 3.&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - The Manipulator====&lt;br /&gt;
All previous mechanics are back, with some additional abilities. This phase is all about spreading out and healing through high damage.&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The healers need to stand on the other end of the room from each other for a mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carnage Zero&#039;&#039;&#039; - Targets random players and deals high splash damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judgement Nisi&#039;&#039;&#039; - Puts a 5 stack debuff on both healers, one blue and one red debuff. Standing close to each other will cause the healers to exchange stacks and killing them instantly. The stacks fall off over time dealing high damage, the healers need to look after themselves and heal themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discoid&#039;&#039;&#039; - Targets 4 random players and puts a circular AoE under them, then again on another 4 random players, then hit&#039;s the tank for a large amount of damage that increases damage the longer the fight goes on.&lt;br /&gt;
&lt;br /&gt;
The most important part of this phase is keeping the healers away from everyone else, and remembering that discoid is 4x AoE -&amp;gt; 4x AoE -&amp;gt; Tank Buster. As the fight goes on, the tank and healers will want to use cooldowns to mitigate the damage of this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Shaft]]&lt;br /&gt;
*[[Tarnished Gordian Crank]]&lt;br /&gt;
*[[Tarnished Gordian Spring]]&lt;br /&gt;
*[[Gobwalker Shielding]] &lt;br /&gt;
*[[Gordian Gear]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Illuminati would see the lofty ideals of the Enigma Codex turned into warped elitism, and have their primal play host to their chosen few. From within its walls, they would control the world with cold logic, and crush opposition with a fist of iron. With your eyes opened to the goblin scholars&#039; true ambitions, you must make your way farther past the pumping pistons and grinding gears of the colossus. Can you and your comrades destroy the core therein, or will you fall and so allow your foes to wreak ruin across the realm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=69029</id>
		<title>Alexander - The Arm of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=69029"/>
		<updated>2015-07-08T21:12:18Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Arm of the Father]] is the third floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Living Liquid===&lt;br /&gt;
This boss repeats the first 3 phases are repeated twice until he goes into his final phase. The outer edge of the arena is covered in electric field that will stun, deal damage over time and paralyse anyone standing in it or gets knock backed into it. You should also tank the boss in the center for ease.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Human====&lt;br /&gt;
The boss cleaves in this form, keep him facing away from the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean Wave&#039;&#039;&#039; - Conal AoE in several directions that deals damage and knocks back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splash&#039;&#039;&#039; - Raid Wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sluice&#039;&#039;&#039; - 4 players get markers above their head, spread out as you will deal AoE damage around yourselves and spawns circular AoE underneath several players.&lt;br /&gt;
&lt;br /&gt;
Rotation: Protean Wave -&amp;gt; Sluice -&amp;gt; Splash x 3 &lt;br /&gt;
&lt;br /&gt;
(Monks should use Form Shift during phase transition to Coeurl form to keep GL3 and gain 3 stacks Chakra)&lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Hand====&lt;br /&gt;
The hand does a heavy cleave that needs to be shared between both tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wash Away&#039;&#039;&#039; - AoE knockback.&lt;br /&gt;
&lt;br /&gt;
Shortly after Wash Away, the hand will split and spawn &#039;&#039;Liquid Limb&#039;&#039;, the off tank needs to take this add and face both hands away from each other and the raid, they cleave and cause Blunt Resistance Down.&lt;br /&gt;
&lt;br /&gt;
Rotation: Cleave -&amp;gt; Wash Away -&amp;gt; Cleave -&amp;gt; Cleave -&amp;gt; Split -&amp;gt; Cleave (both adds) x7&lt;br /&gt;
&lt;br /&gt;
(Monks can use Tornado Kick when tanks have 7 stacks and gain Chakra V during phase transition)&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - Tornado====&lt;br /&gt;
This is the add phase. Throughout this phase two types of adds will spawn in the centre and make their way to the edge. Gear Lubricant have low HP and can be dealt with easily. The other add called Piston Lubricant have higher HP, and half way towards the edge will cast an ability that will make them rush to the edge, this should be stunned to give you more time.&lt;br /&gt;
&lt;br /&gt;
There are two more mechanics to take note here.&lt;br /&gt;
&lt;br /&gt;
First one is an orange tether from the boss to a random player, this player needs to pass the tether to a tank who then needs to stay away from everyone else. When the tether goes, that player do an AoE around themselves hitting extremely hard and will kill most players except a tank.&lt;br /&gt;
&lt;br /&gt;
The second mechanic is 2 players will get an icon above their head, a + or a -, note both players can get the same icon. If the two players have the same debuff (e.g. + and +) they should stack together in the centre, if they have opposite debuffs (e.g. + and -) they should spread out. These players will be stunned and either pulled together (opposite) or knocked back (matching debuffs).&lt;br /&gt;
&lt;br /&gt;
====Phase 4 - Final====&lt;br /&gt;
This phase is forced at % based, most likely around 35%, some of our Tornado phases lasted 1 or 2 waves of adds.&lt;br /&gt;
&lt;br /&gt;
This is the same as the Human phase, with a mix of the above mechanics added, cascade and a debuff added to the cleave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cascade&#039;&#039;&#039; - Deals AoE damage and spawns 3 large AoE pools around the room.&lt;br /&gt;
&lt;br /&gt;
His cleave will now apply Blunt Resistance Down, the tanks should tank swap about every 4-5 stacks.&lt;br /&gt;
&lt;br /&gt;
Living Pool may wipe the raid with Cascade if he hits his hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Crank]]&lt;br /&gt;
*[[Tarnished Gordian Spring]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=69028</id>
		<title>Alexander - The Arm of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=69028"/>
		<updated>2015-07-08T21:11:59Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Arm of the Father]] is the third floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Living Liquid===&lt;br /&gt;
This boss repeats the first 3 phases are repeated twice until he goes into his final phase. The outer edge of the arena is covered in electric field that will stun, deal damage over time and paralyse anyone standing in it or gets knock backed into it. You should also tank the boss in the center for ease.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Human====&lt;br /&gt;
The boss cleaves in this form, keep him facing away from the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean Wave&#039;&#039;&#039; - Conal AoE in several directions that deals damage and knocks back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splash&#039;&#039;&#039; - Raid Wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sluice&#039;&#039;&#039; - 4 players get markers above their head, spread out as you will deal AoE damage around yourselves and spawns circular AoE underneath several players.&lt;br /&gt;
&lt;br /&gt;
Rotation: Protean Wave -&amp;gt; Sluice -&amp;gt; Splash x 3 &lt;br /&gt;
&lt;br /&gt;
(Monks should use Form Shift during phase transition to Coeurl form to keep GL3 and gain 3 stacks Chakra)&lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Hand====&lt;br /&gt;
The hand does a heavy cleave that needs to be shared between both tanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wash Away&#039;&#039;&#039; - AoE knockback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after Wash Away, the hand will split and spawn &#039;&#039;Liquid Limb&#039;&#039;, the off tank needs to take this add and face both hands away from each other and the raid, they cleave and cause Blunt Resistance Down.&lt;br /&gt;
&lt;br /&gt;
Rotation: Cleave -&amp;gt; Wash Away -&amp;gt; Cleave -&amp;gt; Cleave -&amp;gt; Split -&amp;gt; Cleave (both adds) x7&lt;br /&gt;
&lt;br /&gt;
(Monks can use Tornado Kick when tanks have 7 stacks and gain Chakra V during phase transition)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - Tornado====&lt;br /&gt;
This is the add phase. Throughout this phase two types of adds will spawn in the centre and make their way to the edge. Gear Lubricant have low HP and can be dealt with easily. The other add called Piston Lubricant have higher HP, and half way towards the edge will cast an ability that will make them rush to the edge, this should be stunned to give you more time.&lt;br /&gt;
&lt;br /&gt;
There are two more mechanics to take note here.&lt;br /&gt;
&lt;br /&gt;
First one is an orange tether from the boss to a random player, this player needs to pass the tether to a tank who then needs to stay away from everyone else. When the tether goes, that player do an AoE around themselves hitting extremely hard and will kill most players except a tank.&lt;br /&gt;
&lt;br /&gt;
The second mechanic is 2 players will get an icon above their head, a + or a -, note both players can get the same icon. If the two players have the same debuff (e.g. + and +) they should stack together in the centre, if they have opposite debuffs (e.g. + and -) they should spread out. These players will be stunned and either pulled together (opposite) or knocked back (matching debuffs).&lt;br /&gt;
&lt;br /&gt;
====Phase 4 - Final====&lt;br /&gt;
This phase is forced at % based, most likely around 35%, some of our Tornado phases lasted 1 or 2 waves of adds.&lt;br /&gt;
&lt;br /&gt;
This is the same as the Human phase, with a mix of the above mechanics added, cascade and a debuff added to the cleave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cascade&#039;&#039;&#039; - Deals AoE damage and spawns 3 large AoE pools around the room.&lt;br /&gt;
&lt;br /&gt;
His cleave will now apply Blunt Resistance Down, the tanks should tank swap about every 4-5 stacks.&lt;br /&gt;
&lt;br /&gt;
Living Pool may wipe the raid with Cascade if he hits his hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Crank]]&lt;br /&gt;
*[[Tarnished Gordian Spring]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69027</id>
		<title>Alexander - The Cuff of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69027"/>
		<updated>2015-07-08T21:11:07Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Cuff of the Father]] is the second floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In your last foray into the giant&#039;s mighty arm, you narrowly escaped Quickthinx Allthoughts and the Illuminati with your life. Yet in so doing, you won a cryptic name─Alexander. Whatever this may be, your path leads into the gloom of Gordias. March onwards with courage, for it is only in the darkness that you can learn how to stop the iron colossus.&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69026</id>
		<title>Alexander - The Cuff of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69026"/>
		<updated>2015-07-08T21:10:56Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Cuff of the Father]] is the second floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In your last foray into the giant&#039;s mighty arm, you narrowly escaped Quickthinx Allthoughts and the Illuminati with your life. Yet in so doing, you won a cryptic name─Alexander. Whatever this may be, your path leads into the gloom of Gordias. March onwards with courage, for it is only in the darkness that you can learn how to stop the iron colossus.&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father&amp;diff=69025</id>
		<title>Alexander - The Fist of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father&amp;diff=69025"/>
		<updated>2015-07-08T21:10:03Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
[[Alexander - The Fist of the Father]] is the first floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Faust===&lt;br /&gt;
All DPS should focus Faust down and ignore the adds. The off tank should pick up all the adds as they spawn and keep them away from the raid as they cleave.&lt;br /&gt;
&lt;br /&gt;
===Oppressor===&lt;br /&gt;
You should tank Oppressor in the south side of the room for a later mechanic. This fight is split into 2 phases.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunnery Pod&#039;&#039;&#039; - Unavoidable AoE, heal through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon Spaser&#039;&#039;&#039; - Large Linear AoE, avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydrothermal Missile&#039;&#039;&#039; - Puts Prey on a random party member and bombards them with several missiles, healers need to heal the player through this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resin Bomb&#039;&#039;&#039; - Places circular AoE underneath 4 party members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Deployment&#039;&#039;&#039; - Spawns 2 &#039;&#039;Alarum&#039;&#039; adds on the side of the boss. Upon death, leaves a puddle of AoE that causes Minimise.&lt;br /&gt;
&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
Tank the boss in the South side of the room and avoid any AoE as necessary. The player with Prey for Hydrothermal Missile should distance themselves from other players to avoid unnecessary damage to others. When the Alarum adds spawn, they will tether and follow the first player that hits them, this should be a DPS and not a tank. Kite them away from the boss and kill them both ASAP. They will damage the player and add stacks of Nanoparticles which gaining too many stacks will result in death. When an Alarum is killed, it will leave a small purple AoE that will mini anyone who stands in it.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
This starts shortly after the first Emergency Deployment, an alarm will sound and a second boss &amp;quot;Oppressor 0.5&amp;quot; will spawn. The offtank aggro the new Oppressor ASAP and keep it to the north side of the room, the 2 bosses being close to each other they will quickly gain stacks of Damage Up.&lt;br /&gt;
&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&#039;&#039;&#039;Nukes (Unofficial name)&#039;&#039;&#039; - Not casted, 2 blue lasers will show up in the room and will shortly turn orange. A giant missile will come down dealing massive damage to the raid and debuffing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Landing&#039;&#039;&#039; - Pulsing AoE damage, the further you are the less damage you take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self Destruct&#039;&#039;&#039; - Hard enrage or used when one Oppressor is dead, wipes the raid if fully casted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
All mechanics from the first phase are still in this phase, the biggest change is with the Alarum adds that spawn. 2 Oppressors, you will have 4 Alarum adds, you need to kill these adds underneath the orange beam for the nukes. Remember they tether onto the first player that damages them. Creating a purple puddle under the beam will make the missile mini and deal very little damage and will not cause the raid to be debuffed.&lt;br /&gt;
&lt;br /&gt;
After every missile, the Oppressors will shortly jump into the air and 2 pulsing AoEs will show, this is Quick Landing, just get to the other side of the room to take less damage.&lt;br /&gt;
&lt;br /&gt;
Repeat this until the Oppressors are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: You need to kill the Oppressor at the same time, when one dies the other will cast Self Destruct which gives you about 10 seconds to kill it or you will wipe. You can get them both down to about 10% and either ranged LB them or kill one then melee LB the other. Notice both Oppressors may cast Self Destruct, this is a hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Chain]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Since the Sharlayan exodus, a structure has stood steady against the flow of the Thaliak River. Now, the Illuminati have summoned a primal around this rusting ruin─a terrible colossus of steam and metal. Steel screamed against steel when it rose from the waters, and it drank deep of the land&#039;s aether before grinding again to a halt. The voices of Idyllshire cry out, asking for aid ere their homes are crushed under the weight of iron. You must lead a band of valiant adventurers into the machina and discover how to destroy the core─lest the giant screeches again to life, and bleeds all the realm dry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Burden_of_the_Father&amp;diff=69024</id>
		<title>Alexander - The Burden of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Burden_of_the_Father&amp;diff=69024"/>
		<updated>2015-07-08T19:59:04Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players&#039; average item level (iLvl) needs to be 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] for its completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===The Manipulator===&lt;br /&gt;
&lt;br /&gt;
This boss is divided into 3 phases, with Phase 1 and Phase 2 consisting of different mechanics and Phase 3 including all mechanics. Phase 1 and 2 are destroying the legs.&lt;br /&gt;
&lt;br /&gt;
Note that everything the boss does is splash damage, so it is important for the range to spread out and the melee to spread out around the targets. You need to focus down one leg at a time as the other leg will fully heal when the other is destroyed.&lt;br /&gt;
&lt;br /&gt;
Throughout the entire fight the boss will target players to deal heavy splash damage. It will also target 1 dps and the off tank to be &amp;quot;Quarantined&amp;quot; and they will be flown through a pipe and have to kill 1 add before they&#039;re allowed back to join the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Leg #1====&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which leg you go after first, decide amongst your raid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Orbs=====&lt;br /&gt;
A random party member will have a blue orb above their head, shortly after orbs will spawn from the edges of the room and start moving toward this player. Players need to run into the orbs to make them explode dealing splash damage. DPS and healers can take 1 or 2 orbs, though the off tank and main tank (depending on MTs current HP) should take most of the orbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the first leg is destroyed, The Manipulator is able to be targeted and you have a short time to do as much damage as you can to it. You should make sure you have cooldowns up for this time. After a very short time, it will become invulnerable and deal raid-wide AoE damage, transitioning to phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Leg #2====&lt;br /&gt;
&lt;br /&gt;
There will no more Orbs in this phase, but introduces two new mechanics.&lt;br /&gt;
&lt;br /&gt;
=====Laser Adds=====&lt;br /&gt;
&lt;br /&gt;
3 adds that can not be targeted will spawn and target 1 player with an orange line. At least 2 of these lines must be intercepted by another player, after a short time the adds will fire dealing damage to whoever the line lands on. Note that the player targeted should stop moving as the lasers move with them, and should not be taking more than 1 hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Jagd Doll=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Kill these adds ASAP, do not finish any combos on the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 Jagd dolls will appear around the edge, one to the left, right and in front of the boss, no player should have 2 of these on them. They will deal AoE damage around themselves that stacks a debuff called &#039;&#039;&#039;Luminous Aertheroplasm&#039;&#039;&#039;. Gaining 4 stacks of this debuff will result in instant death. These adds take priority over everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The easiest way to deal with these is to assign players to certain adds, keeping aggro and keeping them away from each other. Note that the laser adds may also be active at the same time, so deal with these adds and intercept the lasers as necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon destroying the second leg, The Manipulator becomes vulnerable again and you have some free burn time until he does another raid-wide AoE, transitioning to Phase 3.&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - The Manipulator====&lt;br /&gt;
&lt;br /&gt;
All previous mechanics are back, with some additional abilities. This phase is all about spreading out and healing through high damage.&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The healers need to stand on the other end of the room from each other for a mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carnage Zero&#039;&#039;&#039; - Targets random players and deals high splash damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judgement Nisi&#039;&#039;&#039; - Puts a 5 stack debuff on both healers, one blue and one red debuff. Standing close to each other will cause the healers to exchange stacks and killing them instantly. The stacks fall off over time dealing high damage, the healers need to look after themselves and heal themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discoid&#039;&#039;&#039; - Targets 4 random players and puts a circular AoE under them, then again on another 4 random players, then hit&#039;s the tank for a large amount of damage that increases damage the longer the fight goes on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most important part of this phase is keeping the healers away from everyone else, and remembering that discoid is 4x AoE -&amp;gt; 4x AoE -&amp;gt; Tank Buster. As the fight goes on, the tank and healers will want to use cooldowns to mitigate the damage of this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Shaft]]&lt;br /&gt;
*[[Tarnished Gordian Crank]]&lt;br /&gt;
*[[Tarnished Gordian Spring]]&lt;br /&gt;
*[[Gobwalker Shielding]] &lt;br /&gt;
*[[Gordian Gear]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Illuminati would see the lofty ideals of the Enigma Codex turned into warped elitism, and have their primal play host to their chosen few. From within its walls, they would control the world with cold logic, and crush opposition with a fist of iron. With your eyes opened to the goblin scholars&#039; true ambitions, you must make your way farther past the pumping pistons and grinding gears of the colossus. Can you and your comrades destroy the core therein, or will you fall and so allow your foes to wreak ruin across the realm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander:_Gordias&amp;diff=69023</id>
		<title>Alexander: Gordias</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander:_Gordias&amp;diff=69023"/>
		<updated>2015-07-08T19:58:06Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ev:youtube|2ZBTVjhKr5E|350|right|Alexander Trailer}}&lt;br /&gt;
[[File:alexander gear1.png|350px|right]]&lt;br /&gt;
{{see also|Alexander: Gordias (Savage)}}&lt;br /&gt;
[[Alexander: Gordias]] is the first section of [[Alexander]], the main 8-player [[raid]] in [[Heavensward]]. Released on July 7, 2014, Gordias requires players with item level of 170 or higher to enter. Once unlocked, the raid can be queued from the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Completion of the level 60 [[quest]] [[Disarmed]] by talking to [[Slowfix]] in [[Idyllshire]] (x7,y6). Players are required to complete the [[Main Scenario Quest]] [[Heavensward (Quest)]].&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
===Floor 1===&lt;br /&gt;
&#039;&#039;&#039;[[Alexander - The Fist of the Father]]&#039;&#039;&#039;&lt;br /&gt;
===Floor 2===&lt;br /&gt;
&#039;&#039;&#039;[[Alexander - The Cuff of the Father]]&#039;&#039;&#039;&lt;br /&gt;
===Floor 3===&lt;br /&gt;
&#039;&#039;&#039;[[Alexander - The Arm of the Father]]&#039;&#039;&#039;&lt;br /&gt;
===Floor 4===&lt;br /&gt;
&#039;&#039;&#039;[[Alexander - The Burden of the Father]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Accuracy Cap==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Tank&lt;br /&gt;
! Melee DPS&lt;br /&gt;
! [[Black Mage|BLM]]&lt;br /&gt;
! BRD/MCH&lt;br /&gt;
! [[Summoner|SMN]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexander - The Fist of the Father|Floor 1]]||577||549||???||554||???&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexander - The Cuff of the Father|Floor 2]]||577||599||???||563?||???&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexander - The Arm of the Father|Floor 3]]||???||599||???||???||???&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexander - The Burden of the Father|Floor 4]]||???||599||???||???||???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Treasure coffers that appear upon completing Alexander: Gordias will not yield gear, but instead yield tokens that can be traded for item level 190 gear of your choosing.&lt;br /&gt;
&lt;br /&gt;
*Players can exchange their tokens for gear at [[Sabina]] in [[Idyllshire]] (x5,y5).&lt;br /&gt;
&lt;br /&gt;
You can only receive one item per floor each week. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed. Also note that there is no weekly restriction on entering Alexander: Gordias.&lt;br /&gt;
*Restriction resets every Tuesday 1AM PDT.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Tokens            &lt;br /&gt;
! Additional Loot&lt;br /&gt;
|-&lt;br /&gt;
|1 || Waist, Feet, Accessories ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || Head, Feet, Accessories ||&lt;br /&gt;
|-&lt;br /&gt;
|3 || Head, Hands, Legs || &lt;br /&gt;
|-&lt;br /&gt;
|4 ||Body, Hands, Legs || [[Gobwalker Shielding]], [[Gordian Gear]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exchange===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gear Slot&lt;br /&gt;
! Required Token            &lt;br /&gt;
! # of Token&lt;br /&gt;
|-&lt;br /&gt;
|Head || [[Tarnished Gordian Lens]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|Body || [[Tarnished Gordian Shaft]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|Hands || [[Tarnished Gordian Crank]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|Waist || [[Tarnished Gordian Chain]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|Legs || [[Tarnished Gordian Spring]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|Feet || [[Tarnished Gordian Pedal]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|Accessories || [[Tarnished Gordian Bolt]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
{{:Alexander: Gordias Gear}}&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69022</id>
		<title>Alexander - The Cuff of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=69022"/>
		<updated>2015-07-08T19:57:38Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Alexander: Gordias}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players&#039; average item level (iLvl) needs to be 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In your last foray into the giant&#039;s mighty arm, you narrowly escaped Quickthinx Allthoughts and the Illuminati with your life. Yet in so doing, you won a cryptic name─Alexander. Whatever this may be, your path leads into the gloom of Gordias. March onwards with courage, for it is only in the darkness that you can learn how to stop the iron colossus.&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69009</id>
		<title>Free Company Airships</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69009"/>
		<updated>2015-07-08T19:39:18Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.&lt;br /&gt;
&lt;br /&gt;
==Craft and Deploy Airships==&lt;br /&gt;
[[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with 4 components: [[Hull]], [[Rigging]], [[Forecastle]] and [[Aftcastle]]. Each component has many types and requires numerous [[materials]], multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials.&lt;br /&gt;
&lt;br /&gt;
Airships require [[Ceruleum Tank]]s to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the [[housing]] districts.&lt;br /&gt;
&lt;br /&gt;
==Airship Stats and Performance==&lt;br /&gt;
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat     &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance || Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors.&lt;br /&gt;
|-&lt;br /&gt;
| Retrieval || Increases item extraction rating (higher quantities of a specific item).&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Influences voyage duration.&lt;br /&gt;
|-&lt;br /&gt;
| Range || Allows you to visit more sectors per voyage.&lt;br /&gt;
|-&lt;br /&gt;
| Favor || Weather?????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Airship Components]]==&lt;br /&gt;
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will be depleted when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will need to be replaced or repaired.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
The rank required to use airship components.&lt;br /&gt;
&lt;br /&gt;
===Component Costs and Airframe Capacity===&lt;br /&gt;
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector    &lt;br /&gt;
! Items Found&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Wind Crystal]], [[Lightning Crystal]], [[Bamboo Weave]], [[Vivianite]], [[Vitality Materia III]], [[Ferberite]] [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Fire Crystal]], [[Vivianite]], [[Bamboo Weave]], [[Quicktongue Materia III]], [[Gold Ore]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Red Moko Grass]], [[Balsa Wood Scrap]], [[Craftsman&#039;s Competence Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Water Crystal]], [[Red Moko Grass]], [[Balsa Wood Lumber]], [[Fine Alumen]], [[Scarlet Sap]], [[Gatherer&#039;s Grasp Materia III]], [[Gatherer&#039;s Grasp Materia II]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Lightning Crystal]], [[Wind Crystal]], [[Empty Crystal]], [[Deep Red Crystal]], [[Birch Branch]], [[Vitality Materia III]], [[Savage Might Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Deep Green Crystal]], [[Empty Crystal]], [[Dark Chestnut Branch]], [[Piety Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Ferberite]], [[Deep Blue Crystal]], [[Red Clay]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69008</id>
		<title>Free Company Airships</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69008"/>
		<updated>2015-07-08T19:38:06Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.&lt;br /&gt;
&lt;br /&gt;
==Craft and Deploy Airships==&lt;br /&gt;
[[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with 4 components: [[Hull]], [[Rigging]], [[Forecastle]] and [[Aftcastle]]. Each component has many types and requires numerous [[materials]], multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials.&lt;br /&gt;
&lt;br /&gt;
Airships require [[Ceruleum Tank]]s to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the [[housing]] districts.&lt;br /&gt;
&lt;br /&gt;
==Airship Stats and Performance==&lt;br /&gt;
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat     &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance || Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors.&lt;br /&gt;
|-&lt;br /&gt;
| Retrieval || Increases item extraction rating (higher quantities of a specific item).&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Influences voyage duration.&lt;br /&gt;
|-&lt;br /&gt;
| Range || Allows you to visit more sectors per voyage.&lt;br /&gt;
|-&lt;br /&gt;
| Favor || ?????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Airship Components]]==&lt;br /&gt;
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will be depleted when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will need to be replaced or repaired.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
The rank required to use airship components.&lt;br /&gt;
&lt;br /&gt;
===Component Costs and Airframe Capacity===&lt;br /&gt;
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector    &lt;br /&gt;
! Items Found&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Wind Crystal]], [[Lightning Crystal]], [[Bamboo Weave]], [[Vivianite]], [[Vitality Materia III]], [[Ferberite]] [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Fire Crystal]], [[Vivianite]], [[Bamboo Weave]], [[Quicktongue Materia III]], [[Gold Ore]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Red Moko Grass]], [[Balsa Wood Scrap]], [[Craftsman&#039;s Competence Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Water Crystal]], [[Red Moko Grass]], [[Balsa Wood Lumber]], [[Fine Alumen]], [[Scarlet Sap]], [[Gatherer&#039;s Grasp Materia III]], [[Gatherer&#039;s Grasp Materia II]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Lightning Crystal]], [[Wind Crystal]], [[Empty Crystal]], [[Deep Red Crystal]], [[Birch Branch]], [[Vitality Materia III]], [[Savage Might Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Deep Green Crystal]], [[Empty Crystal]], [[Dark Chestnut Branch]], [[Piety Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Ferberite]], [[Deep Blue Crystal]], [[Red Clay]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69007</id>
		<title>Free Company Airships</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69007"/>
		<updated>2015-07-08T19:35:26Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.&lt;br /&gt;
&lt;br /&gt;
==Craft and Deploy Airships==&lt;br /&gt;
[[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with 4 components: [[Hull]], [[Rigging]], [[Forecastle]] and [[Aftcastle]]. Each component has many types and requires numerous [[materials]], multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials.&lt;br /&gt;
&lt;br /&gt;
Airships require [[Ceruleum Tank]]s to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the [[housing]] districts.&lt;br /&gt;
&lt;br /&gt;
==Airship Stats and Performance==&lt;br /&gt;
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat     &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance || Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors.&lt;br /&gt;
|-&lt;br /&gt;
| Retrieval || Increases item extraction rating (higher quantities of a specific item).&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Influences voyage duration.&lt;br /&gt;
|-&lt;br /&gt;
| Range || Allows you to visit more sectors per voyage.&lt;br /&gt;
|-&lt;br /&gt;
| Favor || ?????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Airship Components==&lt;br /&gt;
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will be depleted when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will need to be replaced or repaired.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
The rank required to use airship components.&lt;br /&gt;
&lt;br /&gt;
===Component Costs and Airframe Capacity===&lt;br /&gt;
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector    &lt;br /&gt;
! Items Found&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Wind Crystal]], [[Lightning Crystal]], [[Bamboo Weave]], [[Vivianite]], [[Vitality Materia III]], [[Ferberite]] [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Fire Crystal]], [[Vivianite]], [[Bamboo Weave]], [[Quicktongue Materia III]], [[Gold Ore]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Red Moko Grass]], [[Balsa Wood Scrap]], [[Craftsman&#039;s Competence Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Water Crystal]], [[Red Moko Grass]], [[Balsa Wood Lumber]], [[Fine Alumen]], [[Scarlet Sap]], [[Gatherer&#039;s Grasp Materia III]], [[Gatherer&#039;s Grasp Materia II]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Lightning Crystal]], [[Wind Crystal]], [[Empty Crystal]], [[Deep Red Crystal]], [[Birch Branch]], [[Vitality Materia III]], [[Savage Might Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Deep Green Crystal]], [[Empty Crystal]], [[Dark Chestnut Branch]], [[Piety Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Ferberite]], [[Deep Blue Crystal]], [[Red Clay]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69006</id>
		<title>Free Company Airships</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69006"/>
		<updated>2015-07-08T19:33:11Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.&lt;br /&gt;
&lt;br /&gt;
==Craft and Deploy Airships==&lt;br /&gt;
[[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with 4 components: [[Hull]], [[Rigging]], [[Forecastle]] and [[Aftcastle]]. Each component has many types and requires numerous [[materials]], multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials.&lt;br /&gt;
&lt;br /&gt;
Airships require [[Ceruleum Tank]]s to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the [[housing]] districts.&lt;br /&gt;
&lt;br /&gt;
==Airship Stats and Performance==&lt;br /&gt;
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat     &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance || Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors.&lt;br /&gt;
|-&lt;br /&gt;
| Retrieval || Increases item extraction rating (higher quantities of a specific item).&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Influences voyage duration.&lt;br /&gt;
|-&lt;br /&gt;
| Range || Allows you to visit more sectors per voyage.&lt;br /&gt;
|-&lt;br /&gt;
| Favor ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Airship Components==&lt;br /&gt;
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will be depleted when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will need to be replaced or repaired.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
The rank required to use airship components.&lt;br /&gt;
&lt;br /&gt;
===Component Costs and Airframe Capacity===&lt;br /&gt;
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector    &lt;br /&gt;
! Items Found&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Wind Crystal]], [[Lightning Crystal]], [[Bamboo Weave]], [[Vivianite]], [[Vitality Materia III]], [[Ferberite]] [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Fire Crystal]], [[Vivianite]], [[Bamboo Weave]], [[Quicktongue Materia III]], [[Gold Ore]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Red Moko Grass]], [[Balsa Wood Scrap]], [[Craftsman&#039;s Competence Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Water Crystal]], [[Red Moko Grass]], [[Balsa Wood Lumber]], [[Fine Alumen]], [[Scarlet Sap]], [[Gatherer&#039;s Grasp Materia III]], [[Gatherer&#039;s Grasp Materia II]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Lightning Crystal]], [[Wind Crystal]], [[Empty Crystal]], [[Deep Red Crystal]], [[Birch Branch]], [[Vitality Materia III]], [[Savage Might Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Deep Green Crystal]], [[Empty Crystal]], [[Dark Chestnut Branch]], [[Piety Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Ferberite]], [[Deep Blue Crystal]], [[Red Clay]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69005</id>
		<title>Free Company Airships</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=69005"/>
		<updated>2015-07-08T19:28:53Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.&lt;br /&gt;
&lt;br /&gt;
==Craft and Deploy Airships==&lt;br /&gt;
[[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with 4 components: [[Hull]], [[Rigging]], [[Forecastle]] and [[Aftcastle]]. Each component has many types and requires numerous [[materials]], multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials.&lt;br /&gt;
&lt;br /&gt;
Airships require [[Ceruleum Tank]]s to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the [[housing]] districts.&lt;br /&gt;
&lt;br /&gt;
==Airship Stats and Performance==&lt;br /&gt;
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat     &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance || Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors.&lt;br /&gt;
|-&lt;br /&gt;
| Retrieval || Increases item extraction rating (higher quantities of a specific item).&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Influences voyage duration.&lt;br /&gt;
|-&lt;br /&gt;
| Range || Allows you to visit more sectors per voyage.&lt;br /&gt;
|-&lt;br /&gt;
| Favor ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Airship Components==&lt;br /&gt;
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will be depleted when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will need to be replaced or repaired.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
The rank required to use airship components.&lt;br /&gt;
&lt;br /&gt;
===Component Costs and Airframe Capacity===&lt;br /&gt;
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector    &lt;br /&gt;
! Items Found&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Wind Crystal]], [[Lightning Crystal]], [[Bamboo]], [[Vivianite]], [[Vitality Materia III]], [[Ferberite]] [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Fire Crystal]], [[Vivianite]], [[Bamboo]], [[Quicktongue III]], [[Gold Ore]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Red Moko Grass]], [[Balsa Wood Scraps]], [[Craftsman Competence III]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Water Crystal]], [[Red Moko Grass]], [[Balsa Wood Lumber]], [[Fine Alumen]], [[Scarlet Sap]], [[Gatherer&#039;s Grasp III]], [[Gatherer&#039;s Grasp II]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Lightning Crystal]], [[Wind Crystal]], [[Empty Crystal]], [[Deep Red Crystal]], [[Birch Branch]], [[Vitality III]], [[Savage Might III]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Deep Green Crystals]], [[Empty Crystals]], [[Dark Chestnut Branch]], [[Piety III]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Ferberite]], [[Deep Blue Crystal]], [[Red Clay]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company&amp;diff=68980</id>
		<title>Free Company</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company&amp;diff=68980"/>
		<updated>2015-07-08T17:37:05Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:free company1.jpg|thumb|400px|Free Company Tutorial 1]]&lt;br /&gt;
Free Companies are player operated organizations similar to guilds in other MMOs. To create a Free Company players need to be level 25 or higher and be part of a [[Grand Company]]. You need to pay 15,000 gil along with signatures from 3 other players to create a Free Company, and has not have been in a free company for 24 hours.&lt;br /&gt;
&lt;br /&gt;
*Players can only be in 1 Free Company at a time.&lt;br /&gt;
&lt;br /&gt;
*Free Companies are guilds while [[Linkshells]] are chat channels.&lt;br /&gt;
&lt;br /&gt;
Players can rank up their free companies by participating in activities such as fighting [[monsters]], [[gathering]] resources, [[crafting]] [[items]], doing [[guildleves]] (battle, crafting and gathering) and [[Guildleve#Grand Company Leves|Grand Company Leves]] and [[Treasure Hunt]]  to earn free company experience points that allow the Company to rank up. These activities also grant the Free Company credits that can be used to earn buffs and items. Currently, there are 8 ranks.&lt;br /&gt;
&lt;br /&gt;
*At rank 6, your Free Company will be able to purchase plots of land for [[housing|Free Company Housing]].&lt;br /&gt;
&lt;br /&gt;
==[[Free Company Crafting]]==&lt;br /&gt;
Introduced in [[Heavensward]], Free Company Crafting allows the players to create [[Aetherial Wheel]]s, [[Housing Items]] and [[Company Airships]] for the Free Company.&lt;br /&gt;
&lt;br /&gt;
==[[Free Company Airships]]==&lt;br /&gt;
Introduced in [[Heavensward]], [[Company Airships]] can embark on Exploratory Voyages. These voyages explore the uncharted lands in [[Sea of Clouds]].&lt;br /&gt;
&lt;br /&gt;
==[[Aetherial Wheel]]==&lt;br /&gt;
Introduced in patch 2.5, Aetherial Wheel allows the Free Company to use [[#Free Company Actions|Free Company Actions]] without spending company credit.&lt;br /&gt;
&lt;br /&gt;
==Retainer Dispatchmen==&lt;br /&gt;
An expansion of duties permit is required to place a [[retainer]] on your estate grounds outside the hall. These permits can be purchased from independent sutlers in any residential district.&lt;br /&gt;
&lt;br /&gt;
One, two, or three retainers can be placed on small, medium, and large estates respectively.&lt;br /&gt;
&lt;br /&gt;
Once a retainer is placed on estate grounds, items that they currently have listed for sale on the market can be purchased by anyone who speaks with them. The retainer&#039;s sales history (up to 20 entries) can also be viewed by other players.&lt;br /&gt;
&lt;br /&gt;
Placing retainers on estate grounds does not impact your ability to summon them via summoning bells to deposit and withdraw items, or to assign [[Retainer Ventures|retainer ventures]].&lt;br /&gt;
&lt;br /&gt;
==Free Company Entitlements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Entitlement            &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Land Acquisition]] || Enables the acquisition of land in residential districts.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Crest Expansion]] || Increases the variety of company crest designs.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Action Expansion]] || Increases the maximum number of inactive and active company actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Free Company Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Duration &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|The Heat of Battle|| [[file:the heat of battle1.png]] ||24h|| align = &amp;quot;left&amp;quot; |Increases EXP earned through battle by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|Earth and Water|| [[file:earth and water1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases EXP earned through [[gathering]] by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|Helping Hand||[[file:helping hand1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases EXP earned through [[crafting]] by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|A Man&#039;s Best Friend||[[file:a mans best friend1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases EXP earned by [[companions]] by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Brave New World||[[file:brave new world1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases the [[attributes]] of all members under level 25 by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Live off the Land||[[file:live off the land1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases [[Gathering]] by 5.&lt;br /&gt;
|-&lt;br /&gt;
|What You See||[[file:what you see1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases [[Perception]] by 5.&lt;br /&gt;
|-&lt;br /&gt;
|Eat from the Hand||[[file:eat from the hand1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases [[Craftmanship]] by 5.&lt;br /&gt;
|-&lt;br /&gt;
|In Control||[[file:in control1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases [[Control]] by 5.&lt;br /&gt;
|-&lt;br /&gt;
|That Which Binds Us||[[file:that which binds us1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases spiritbonding speed.&lt;br /&gt;
|-&lt;br /&gt;
|Meat and Mead||[[file:meat and mead1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases duration of food effects by five minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Proper Care||[[file:proper care1.png]]||24h|| align = &amp;quot;left&amp;quot; |Slows gear wear by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Back on Your Feet||[[file:back on your feet1.png]]||24h|| align = &amp;quot;left&amp;quot; |Reduces duration of [[Weakness]] after being revived by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Rates||[[file:reduced rates1.png]]||24h|| align = &amp;quot;left&amp;quot; |Reduces [[teleportation]] fees by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Duration &lt;br /&gt;
! Credits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| 5 || [[Mark Up]] || || 24h || 3,500 || Increases [[Wolf Marks]] earned by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Seal Sweetener]] || || 24h || 3,500 || Increases company seals earned by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackpot]] || || 24h || 2,800 || Increases MGP payout by 5%. Duration: 24h&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot;| 8 || [[The Heat of Battle II]] || || 24h || 7,000 || Increases EXP earned through battle by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth and Water II]] || || 24h || 7,000 || Increases EXP earned through [[gathering]] by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Helping Hand II]] || || 24h || 7,000 || Increases EXP earned through [[crafting]] by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[A Man&#039;s Best Friend II]] || || 24h || 7,000 || Increases EXP earned by [[companions]] by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Up II]] || || 24h || 7,000 || Increases [[Wolf Marks]] earned by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Seal Sweetener II]] || || 24h || 7,000 || Increases company seals earned by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brave New World II]] || || 24h || 7,000 || Increases the attributes of all Disciple of War or Magic members under level 49 by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Live off the Land II]] || || 24h || 7,000 || Increases [[Gathering]] by 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[What You See II]] || || 24h || 7,000 || Increases [[Perception]] by 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eat from the Hand II]] || || 24h || 7,000 || Increases [[Craftsmanship]] by 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[In Control II]] || || 24h || 7,000 || Increases [[Control]] by 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[That Which Binds Us II]] || || 24h || 7,000 || Increases spiritbonding speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat and Mead II]] || || 24h || 7,000 || Increases duration of food effects by ten minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Proper Care II]] || || 24h || 7,000 || Slows gear wear by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Back on Your Feet II]] || || 24h || 7,000 || Reduces duration of [[Weakness]] after being revived by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduced Rates II]] || || 24h || 7,000 || Reduces [[teleport|teleportation]] fees by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackpot II]] || || 24h || 7,000 || Increases MGP payout by 10%. Duration: 24h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3 Actions&#039;&#039;&#039; require [[Aetherial Wheels]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Duration &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackpot III]] || || 24h ||Increases MGP payout by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth and Water III]] || || 24h ||Increases EXP earned through gathering by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand III]] || || 24h ||Increases EXP earned through crafting by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[A Man&#039;s Best Friend III]] || || 24h ||Increases EXP earned by companions by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mark Up III]] || || 24h ||Increases Wolf Marks earned by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seal Sweetener III]] || || 24h ||Increases company seals earned by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Live off the Land III]] || || 24h ||Increases Gathering by 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[What You See III]] || || 24h ||Increases Perception by 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eat from the Hand III]] || || 24h ||Increases Craftsmanship by 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[In Control III]] || || 24h ||Increases Control by 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[That Which Binds Us III]] || || 24h ||Increases spiritbonding speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meat and Mead III]] || || 24h ||Increases duration of food effects by fifteen minutes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Proper Care III]] || || 24h ||Slows gear wear by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reduced Rates III]] || || 24h ||Reduces teleportation fees by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Company_Airships&amp;diff=68979</id>
		<title>Company Airships</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Company_Airships&amp;diff=68979"/>
		<updated>2015-07-08T17:36:43Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: Redirected page to Free Company Airships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Free Company Airships]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Airship&amp;diff=68978</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Airship&amp;diff=68978"/>
		<updated>2015-07-08T17:36:26Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Free Company Airships}}&lt;br /&gt;
Players can travel between the 3 major cities, [[Gridania]], [[Limsa Lominsa]] and [[Ul&#039;dah]] by using the airship. Airship costs less gil than teleport but it is slower.&lt;br /&gt;
&lt;br /&gt;
*Airship is unlocked at around level 15 by completing the [[quests|main story quests]].&lt;br /&gt;
==Lore==&lt;br /&gt;
Airships are miracles of the Eorzean skyscape—flying vessels born from the ingenuity and ambition behind the Garlean Empire&#039;s most advanced technologies. The airships of the realm&#039;s free nations most commonly achieve flight by either one of two means—large balloons of hide and cloth filled with gases less dense than the surrounding air, or wings of magitek making, made to beat by powerful ceruleum-burning engines. Despite whatever technological simliarities they may share, however, the realm&#039;s vessels are easily distinguishable on sight from the enormous and sinister juggernauts of Garlemald—armored monstrosities designed for the sole purpose of destruction.&lt;br /&gt;
&lt;br /&gt;
By pioneering the sky routes between the realm&#039;s major cities and establishing regular flights along them, Highwind Skyways, an institution founded by the exorbitantly wealthy aristocrat and adventurer Tatanora, is now slowly but surely making commercial flight an ordinary aspect of everyday life in Eorzea. Even so, only a few airships are permitted to take flight at any given time, for the Garlean Empire is always watching, ready to strike at the first sight of an enemy vessel.[http://na.finalfantasyxiv.com/pr/system/game_system/]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company&amp;diff=68977</id>
		<title>Free Company</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company&amp;diff=68977"/>
		<updated>2015-07-08T17:35:57Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:free company1.jpg|thumb|400px|Free Company Tutorial 1]]&lt;br /&gt;
Free Companies are player operated organizations similar to guilds in other MMOs. To create a Free Company players need to be level 25 or higher and be part of a [[Grand Company]]. You need to pay 15,000 gil along with signatures from 3 other players to create a Free Company, and has not have been in a free company for 24 hours.&lt;br /&gt;
&lt;br /&gt;
*Players can only be in 1 Free Company at a time.&lt;br /&gt;
&lt;br /&gt;
*Free Companies are guilds while [[Linkshells]] are chat channels.&lt;br /&gt;
&lt;br /&gt;
Players can rank up their free companies by participating in activities such as fighting [[monsters]], [[gathering]] resources, [[crafting]] [[items]], doing [[guildleves]] (battle, crafting and gathering) and [[Guildleve#Grand Company Leves|Grand Company Leves]] and [[Treasure Hunt]]  to earn free company experience points that allow the Company to rank up. These activities also grant the Free Company credits that can be used to earn buffs and items. Currently, there are 8 ranks.&lt;br /&gt;
&lt;br /&gt;
*At rank 6, your Free Company will be able to purchase plots of land for [[housing|Free Company Housing]].&lt;br /&gt;
&lt;br /&gt;
==[[Free Company Crafting]]==&lt;br /&gt;
Introduced in [[Heavensward]], Free Company Crafting allows the players to create [[Aetherial Wheel]]s, [[Housing Items]] and [[Company Airships]] for the Free Company.&lt;br /&gt;
&lt;br /&gt;
==[[Airships]]==&lt;br /&gt;
Introduced in [[Heavensward]], [[Company Airships]] can embark on Exploratory Voyages. These voyages explore the uncharted lands in [[Sea of Clouds]].&lt;br /&gt;
&lt;br /&gt;
==[[Aetherial Wheel]]==&lt;br /&gt;
Introduced in patch 2.5, Aetherial Wheel allows the Free Company to use [[#Free Company Actions|Free Company Actions]] without spending company credit.&lt;br /&gt;
&lt;br /&gt;
==Retainer Dispatchmen==&lt;br /&gt;
An expansion of duties permit is required to place a [[retainer]] on your estate grounds outside the hall. These permits can be purchased from independent sutlers in any residential district.&lt;br /&gt;
&lt;br /&gt;
One, two, or three retainers can be placed on small, medium, and large estates respectively.&lt;br /&gt;
&lt;br /&gt;
Once a retainer is placed on estate grounds, items that they currently have listed for sale on the market can be purchased by anyone who speaks with them. The retainer&#039;s sales history (up to 20 entries) can also be viewed by other players.&lt;br /&gt;
&lt;br /&gt;
Placing retainers on estate grounds does not impact your ability to summon them via summoning bells to deposit and withdraw items, or to assign [[Retainer Ventures|retainer ventures]].&lt;br /&gt;
&lt;br /&gt;
==Free Company Entitlements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Entitlement            &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Land Acquisition]] || Enables the acquisition of land in residential districts.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Crest Expansion]] || Increases the variety of company crest designs.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Action Expansion]] || Increases the maximum number of inactive and active company actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Free Company Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Duration &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|The Heat of Battle|| [[file:the heat of battle1.png]] ||24h|| align = &amp;quot;left&amp;quot; |Increases EXP earned through battle by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|Earth and Water|| [[file:earth and water1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases EXP earned through [[gathering]] by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|Helping Hand||[[file:helping hand1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases EXP earned through [[crafting]] by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|A Man&#039;s Best Friend||[[file:a mans best friend1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases EXP earned by [[companions]] by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Brave New World||[[file:brave new world1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases the [[attributes]] of all members under level 25 by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Live off the Land||[[file:live off the land1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases [[Gathering]] by 5.&lt;br /&gt;
|-&lt;br /&gt;
|What You See||[[file:what you see1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases [[Perception]] by 5.&lt;br /&gt;
|-&lt;br /&gt;
|Eat from the Hand||[[file:eat from the hand1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases [[Craftmanship]] by 5.&lt;br /&gt;
|-&lt;br /&gt;
|In Control||[[file:in control1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases [[Control]] by 5.&lt;br /&gt;
|-&lt;br /&gt;
|That Which Binds Us||[[file:that which binds us1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases spiritbonding speed.&lt;br /&gt;
|-&lt;br /&gt;
|Meat and Mead||[[file:meat and mead1.png]]||24h|| align = &amp;quot;left&amp;quot; |Increases duration of food effects by five minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Proper Care||[[file:proper care1.png]]||24h|| align = &amp;quot;left&amp;quot; |Slows gear wear by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Back on Your Feet||[[file:back on your feet1.png]]||24h|| align = &amp;quot;left&amp;quot; |Reduces duration of [[Weakness]] after being revived by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Rates||[[file:reduced rates1.png]]||24h|| align = &amp;quot;left&amp;quot; |Reduces [[teleportation]] fees by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Duration &lt;br /&gt;
! Credits&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| 5 || [[Mark Up]] || || 24h || 3,500 || Increases [[Wolf Marks]] earned by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Seal Sweetener]] || || 24h || 3,500 || Increases company seals earned by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackpot]] || || 24h || 2,800 || Increases MGP payout by 5%. Duration: 24h&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot;| 8 || [[The Heat of Battle II]] || || 24h || 7,000 || Increases EXP earned through battle by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth and Water II]] || || 24h || 7,000 || Increases EXP earned through [[gathering]] by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Helping Hand II]] || || 24h || 7,000 || Increases EXP earned through [[crafting]] by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[A Man&#039;s Best Friend II]] || || 24h || 7,000 || Increases EXP earned by [[companions]] by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Up II]] || || 24h || 7,000 || Increases [[Wolf Marks]] earned by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Seal Sweetener II]] || || 24h || 7,000 || Increases company seals earned by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brave New World II]] || || 24h || 7,000 || Increases the attributes of all Disciple of War or Magic members under level 49 by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Live off the Land II]] || || 24h || 7,000 || Increases [[Gathering]] by 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[What You See II]] || || 24h || 7,000 || Increases [[Perception]] by 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eat from the Hand II]] || || 24h || 7,000 || Increases [[Craftsmanship]] by 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[In Control II]] || || 24h || 7,000 || Increases [[Control]] by 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[That Which Binds Us II]] || || 24h || 7,000 || Increases spiritbonding speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat and Mead II]] || || 24h || 7,000 || Increases duration of food effects by ten minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Proper Care II]] || || 24h || 7,000 || Slows gear wear by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Back on Your Feet II]] || || 24h || 7,000 || Reduces duration of [[Weakness]] after being revived by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduced Rates II]] || || 24h || 7,000 || Reduces [[teleport|teleportation]] fees by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackpot II]] || || 24h || 7,000 || Increases MGP payout by 10%. Duration: 24h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3 Actions&#039;&#039;&#039; require [[Aetherial Wheels]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Duration &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackpot III]] || || 24h ||Increases MGP payout by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth and Water III]] || || 24h ||Increases EXP earned through gathering by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Helping Hand III]] || || 24h ||Increases EXP earned through crafting by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[A Man&#039;s Best Friend III]] || || 24h ||Increases EXP earned by companions by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mark Up III]] || || 24h ||Increases Wolf Marks earned by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seal Sweetener III]] || || 24h ||Increases company seals earned by 15%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Live off the Land III]] || || 24h ||Increases Gathering by 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[What You See III]] || || 24h ||Increases Perception by 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eat from the Hand III]] || || 24h ||Increases Craftsmanship by 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[In Control III]] || || 24h ||Increases Control by 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[That Which Binds Us III]] || || 24h ||Increases spiritbonding speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meat and Mead III]] || || 24h ||Increases duration of food effects by fifteen minutes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Proper Care III]] || || 24h ||Slows gear wear by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reduced Rates III]] || || 24h ||Reduces teleportation fees by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ninja&amp;diff=61357</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ninja&amp;diff=61357"/>
		<updated>2015-06-20T18:55:14Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ninja3.jpg|300px|right]]&lt;br /&gt;
[[File:ninja4.jpg|300px|right]]&lt;br /&gt;
[[File:ninja5.jpg|300px|right]]&lt;br /&gt;
Ninja is a melee DPS [[jobs|job]] released in Patch 2.4 of A Realm Reborn. It evolves from the [[classes|class]] [[Rogue]]. Ninja, like rogue, dual-wields 2 [[daggers|dagger weapon]]s, applies poisons to their weapons and is able to become invisible with [[Hide]]. Ninjas&#039; unique abilities are their [[#Ninjutsu Actions|Ninjutsu Actions]]. They can execute these [[#Ninjutsu Actions|abilities]] by using their [[#Actions|Mudras]] (Ninja hand signs) in correct orders and combinations. &lt;br /&gt;
&lt;br /&gt;
*In the battle, the main focus of Ninja is to use its Mudras to create Ninjutsus correctly. It is not as positionally focused as [[Monk]].&lt;br /&gt;
&lt;br /&gt;
*The weapons of Ninja is similar to that of Monk. It appears as two weapons but will only count as 1 item.&lt;br /&gt;
&lt;br /&gt;
The Primary [[Attribute]] for Ninja is [[Dexterity]]. Ninja shares pre-patch 2.4 gear with [[Monk]]. Dexterity was added to those gear.&lt;br /&gt;
&lt;br /&gt;
Ninja is able to use the [[#Cross Class Actions|Cross Class Actions]] of both [[Pugilist]] and [[Lancer]].&lt;br /&gt;
&lt;br /&gt;
*Ninja was first introduced in E3 2014.&lt;br /&gt;
&lt;br /&gt;
==Requirement==&lt;br /&gt;
*Level 30 [[Rogue]]&lt;br /&gt;
*Level 15 [[Pugilist]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
! Level &lt;br /&gt;
! TP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Ten]]|| [[file:ten icon1.png]] || 30 || 0 || Instant || 0.5s || 0y || 0y ||align = &amp;quot;left&amp;quot; |Make the ritual mudra hand gesture for &#039;&#039;&#039;heaven&#039;&#039;&#039; for 5s.&amp;lt;br&amp;gt; Shares a recast timer with the mudras [[Chi]] and [[Jin]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[Ninjutsu]]|| [[file:ninjutsu icon1.png]] || 30 || 0  ||Instant || 20s || 0y || 0y ||align = &amp;quot;left&amp;quot; |Executes a specific [[#Ninjutsu Actions|ninjutsu action]] coinciding with the combination of mudras made immediately beforehand. &amp;lt;br&amp;gt; If any other ability, spell, or weaponskill is used before the mudras are combined and the ninjutsu executed, the action will fail. &amp;lt;br&amp;gt; The recast timer will begin cooldown upon ninjutsu execution, or when a mudra timer runs out. &amp;lt;br&amp;gt; Shares a recast timer with the mudras [[Ten]], [[Chi]], and [[Jin]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[Chi]]|| [[file:chi icon1.png]] || 35 || 0 || Instant || 0.5s || 0y || 0y ||align = &amp;quot;left&amp;quot; |Make the ritual mudra hand gesture for &#039;&#039;&#039;earth&#039;&#039;&#039; for 5s. &amp;lt;br&amp;gt; Shares a recast timer with the mudras [[Ten]] and [[Jin]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[Shukuchi]]|| [[file:shukuchi icon1.png]] || 40 || 0 || Instant || 60s || 20y || 0y ||align = &amp;quot;left&amp;quot; |Move quickly to the specified location. &amp;lt;br&amp;gt; Cannot use when bound. &lt;br /&gt;
|-&lt;br /&gt;
|[[Jin]]|| [[file:jin icon1.png]] || 45 || 0 || Instant || 0.5s || 0y || 0y ||align = &amp;quot;left&amp;quot; |Make the ritual mudra hand gesture for &#039;&#039;&#039;man&#039;&#039;&#039; for 5s. &amp;lt;br&amp;gt; Shares a recast timer with the mudras [[Ten]] and [[Chi]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[Kassatsu]]|| [[file:kassatsu icon1.png]] || 50 || 0 || Instant || 120s || 0y || 0y ||align = &amp;quot;left&amp;quot; |Resets the ninjutsu recast timer while ensuring critical damage for the next [[#NinJutsu Actions|ninjutsu action]] for 15s.&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Screen]]|| [[file:smoke screen icon1.png]] || 52 || 0 || Instant || 180s || 25y || 0y ||align = &amp;quot;left&amp;quot; |Creates a wall of smoke, reducing enmity of a single party member. Duration: 20s&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Crush]]|| [[file:armor crush icon1.png]] || 54 || ?? || Instant || 2.5s || 3y || 0y ||align = &amp;quot;left&amp;quot; |Delivers an attack with a potency of 100. &amp;lt;br&amp;gt; 160 when executed from a target&#039;s flank. &amp;lt;br&amp;gt; Combo Action: [[Gust Slash]] &amp;lt;br&amp;gt; Combo Potency: 220 (280 when executed from a target&#039;s flank) &amp;lt;br&amp;gt; Combo Bonus: Extends [[Huton]] duration by 30s to a maximum of 70s&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadewalker]]|| [[file:shadewalker icon1.png]] || 56 || 0 || Instant || 120s || 25y || 0y ||align = &amp;quot;left&amp;quot; |Grants target party member the effect of Silhouette, diverting 80% of all enmity generated to your doppelganger. No effect when target is under the effect of Shadewalker. Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
|[[Duality]]|| [[file:duality icon1.png]] || 58 || 0 || Instant || 90s || 0y || 0y ||align = &amp;quot;left&amp;quot; |Doubles the number of non-critical strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once. Duration: 10s&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Within a Dream]]|| [[file:dream within a dream icon1.png]] || 60 || 0 || Instant || 90s || 3y || 0y ||align = &amp;quot;left&amp;quot; |Delivers a threefold attack, each hit with a potency of 100.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ninjutsu Actions===&lt;br /&gt;
The [[Ninjutsu]] action can perform one of several specific actions based on the combination of mudras made immediately beforehand. These individual actions can only be executed by using Ninjutsu, and cannot be assigned to the hotbar, nor activated from the Actions &amp;amp; Traits interface. The level is based of when you can first use the Ninjutsu.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
!Mudra Combination&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Shuriken]]|| [[file:fuma shuriken icon1.png]] || Instant || 20s || 25y || 0y ||align = &amp;quot;left&amp;quot; |Delivers a ranged ninjutsu attack with a potency of 240. ||align = &amp;quot;left&amp;quot; |Any one of the Ten, Chi, or Jin mudra&lt;br /&gt;
|-&lt;br /&gt;
|[[Katon]]|| [[file:katon icon1.png]] || Instant || 20s || 15y || 5y ||align = &amp;quot;left&amp;quot; |Delivers fire damage with a potency of 180 to target and all enemies near it. ||align = &amp;quot;left&amp;quot; |Chi→Ten or Jin→Ten &lt;br /&gt;
|-&lt;br /&gt;
|[[Raiton]]|| [[file:raiton icon1.png]] || Instant || 20s || 15y || 0y ||align = &amp;quot;left&amp;quot; |Delivers lightning damage with a potency of 360. ||align = &amp;quot;left&amp;quot; |Ten→Chi or Jin→Chi&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyoton]]|| [[file:hyoton icon1.png]] || Instant || 20s || 25y || 0y ||align = &amp;quot;left&amp;quot; |Delivers ice damage with a potency of 140. &amp;lt;br&amp;gt; Additional Effect: Bind for 15s (PvP 12s). ||align = &amp;quot;left&amp;quot; |Ten→Jin or Chi→Jin&lt;br /&gt;
|-&lt;br /&gt;
|[[Huton]]|| [[file:huton icon2.png]] || Instant || 20s || 0y || 0y ||align = &amp;quot;left&amp;quot; |Increases attack speed by 15%. for 70s ||align = &amp;quot;left&amp;quot; |Jin→Chi→Ten or Chi→Jin→Ten&lt;br /&gt;
|-&lt;br /&gt;
|[[Doton]]|| [[file:doton icon1.png]] || Instant || 20s || 0y || 5y ||align = &amp;quot;left&amp;quot; |Creates a patch of corrupted earth, dealing damage with a potency of 30 to any enemies who enter for 24s (combined total potency of 240 per target). &amp;lt;br&amp;gt; Additional Effect: Heavy (while upon corrupted earth) ||align = &amp;quot;left&amp;quot; |Ten→Jin→Chi or Jin→Ten→Chi&lt;br /&gt;
|-&lt;br /&gt;
|[[Suiton]]|| [[file:suiton icon1.png]] || Instant || 20s || 15y || 0y ||align = &amp;quot;left&amp;quot; |Delivers water damage with a potency of 180. &amp;lt;br&amp;gt; Additional Effect: Grants the caster Suiton for 10s. ||align = &amp;quot;left&amp;quot; |Ten→Chi→Jin or Chi→Ten→Jin&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabbit Medium]]|| [[file:rabbit medium icon1.png]] || Instant || 20s || 0y || 0y||align = &amp;quot;left&amp;quot; |Thumpity thump thump, thumpity thump thump... ||align = &amp;quot;left&amp;quot; |After you mess up a Mudra Combination…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Pugilist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Lancer]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Featherfoot]] || [[file:featherfoot.png]] || 4 || [[Feint]]|| [[file:Feint.png]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[Second Wind]] || [[file:second wind.png]] || 8 || [[Keen Flurry]]|| [[file:Keen flurry.png]] || 6 &lt;br /&gt;
|-&lt;br /&gt;
| [[Haymaker]] || [[file:haymaker.png]] || 10 || [[Impulse Drive]]|| [[file:Impulse drive.png]] || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Release]] || [[file:internal release.png]] || 12 || [[Invigorate]]|| [[file:Invigorate.png]] || 22 &lt;br /&gt;
|-&lt;br /&gt;
| [[Mantra]] || [[file:mantra.png]] || 42 || [[Blood for Blood]]|| [[file:Blood for blood.png]] || 34 &lt;br /&gt;
|}&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvP Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!Upgrade 1&lt;br /&gt;
!Upgrade 2&lt;br /&gt;
!Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Detect]] || [[File:detect icon1.png]] ||Reveal the location of nearby enemies under the effect of Hide. ||Enhanced Detect: Shortens recast time to 150 seconds. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Overwhelm]] || [[File:overwhelm icon1.png]] ||Rushes target and delivers an attack with a potency of 150. || Enhanced Overwhelm: Shortens recast time to 60 seconds. || Enhanced Overwhelm II: Increases potency to 180. || Enhanced Overwhelm III: Adds Stun effect. Duration: 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ill Wind]] || [[File:ill wind icon1.png]] ||Delivers an attack with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Silence. Duration: 2 seconds. || Enhanced Ill Wind: Shortens recast time to 120 seconds. || Enhanced Ill Wind II: Increases potency to 200. || Enhanced Ill Wind III: Extends duration to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Malmsight]] || [[File:Malmsight icon1.png]] ||Locates enemies in a 50-yalm radius in front of you and displays them on allied maps. &amp;lt;br&amp;gt; Duration: 10 seconds. || Enhanced Malmsight: Shortens recast time to 90s. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Recouperate]] || [[File:recouperate icon1.png]] ||Instantly restores 20% of maximum HP. ||Enhanced Recouperate: Shortens recast time to 150 seconds. ||Enhanced Recouperate II: Increases HP recovery to 30%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[Peasants by Day, Ninjas by Night]]||30||[[Jacke]]||[[Limsa Lominsa Lower Decks]]||(x8,y16)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the ninja icon1.png|link=Soul of the Ninja]], [[file:ten icon1.png|link=Ten]]&lt;br /&gt;
|-&lt;br /&gt;
|[[My First Mudra]]||30||[[Oboro]]||[[Eastern La Noscea]]||(x20,y26)||7410||align = &amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Combinations]]||35||[[Tsubame]]||[[Eastern La Noscea]]||(x21,y26)||4510||align = &amp;quot;left&amp;quot; | [[file:chi icon1.png|link=Chi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Once Upon a Time in Doma]]||35||[[Oboro]]||[[Eastern La Noscea]]||(x20,y26)||9020||align = &amp;quot;left&amp;quot; | [[file:raiton icon1.png|link=Raiton]], [[file:katon icon1.png|link=Katon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirates versus Ninjas]]||40||[[Oboro]]||[[Eastern La Noscea]]||(x20,y26)||5635||align = &amp;quot;left&amp;quot; | [[file:shukuchi icon1.png|link=Shukuchi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ninja Bathin&#039;]]||40||[[Oboro]]||[[Upper La Noscea]]||(x30,y22)||11270||align = &amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|[[Tough Guys]]||45||[[Oboro]]||[[Eastern La Noscea]]||(x20,y26)||12420||align = &amp;quot;left&amp;quot; | [[file:jin icon1.png|link=Jin]], [[file:ninja kyahan icon1.png|link=Ninja Kyahan]], [[file:ninja hatsuburi icon1.png|link=Ninja Hatsuburi]], [[file:ninja hakama icon1.png|link=Ninja Hakama]], [[file:ninja teko icon1.png|link=Ninja Teko]], [[file:hyoton icon1.png|link=Hyoton]], [[file:huton icon1.png|link=Huton]], [[file:doton icon1.png|link=Doton]], [[file:suiton icon1.png|link=Suiton]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Crow Knows]]||45||[[Oboro]]||[[Middle La Noscea]]||(x17,y7)||12420||align = &amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|[[Master and Student]]||50||[[Oboro]]||[[Eastern La Noscea]]||(x20,y26)||0||align = &amp;quot;left&amp;quot; | [[file:ninja chainmail icon1.png|link=Ninja Chainmail]], [[file:kassatsu icon1.png|link=Kassatsu]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Yoshimitsu)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:yoshimitsu icon1.png|link=Yoshimitsu]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Strangers in a Strange Land]]||50||[[Oboro]]||[[Eastern La Noscea]]||(x20,y26)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Ninja Guide]]==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.&lt;br /&gt;
&lt;br /&gt;
Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;br /&gt;
[[Category:Ninja]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Indomitability_icon1.png&amp;diff=61356</id>
		<title>File:Indomitability icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Indomitability_icon1.png&amp;diff=61356"/>
		<updated>2015-06-20T18:53:52Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Emergency_tactics_icon1.png&amp;diff=61355</id>
		<title>File:Emergency tactics icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Emergency_tactics_icon1.png&amp;diff=61355"/>
		<updated>2015-06-20T18:53:51Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Dissipation_icon1.png&amp;diff=61354</id>
		<title>File:Dissipation icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Dissipation_icon1.png&amp;diff=61354"/>
		<updated>2015-06-20T18:53:50Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Deployment_tactics_icon1.png&amp;diff=61353</id>
		<title>File:Deployment tactics icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Deployment_tactics_icon1.png&amp;diff=61353"/>
		<updated>2015-06-20T18:53:49Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Broil_icon1.png&amp;diff=61352</id>
		<title>File:Broil icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Broil_icon1.png&amp;diff=61352"/>
		<updated>2015-06-20T18:53:48Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar&amp;diff=61351</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar&amp;diff=61351"/>
		<updated>2015-06-20T18:51:49Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:scholar with fairies.jpg|right|300px|Scholars with fairies, wearing [[Artifact Armor#Scholar|Artifact Armor]]]]&lt;br /&gt;
{{Quote|In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym&#039;s scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures&#039; magicks to heal the wounded and bolster the strength of their allies.|Game Description}}&lt;br /&gt;
[[File:scholar with fairies 2.jpg|right|300px|Left: Fairy Eos (healing), Right: Fairy Selene (support)]]&lt;br /&gt;
[[file:Hyur scholar.jpg|right|300px|[[Hyur]] Scholar]]&lt;br /&gt;
[[File:scholar concept art.jpg|300px|right|Scholar Concept Art]]&lt;br /&gt;
[[file:Arcanist summoner scholar1.jpg|right|300px|Right: Scholar with Fairy]]&lt;br /&gt;
Scholars are healers with [[#Pet Actions|fairies]] as their pets. Scholar is evolved from the [[classes|class]] [[Arcanist]], as is [[Summoner]]. Wielding [[books]], Scholars have all the [[Arcanist Actions|abilities]] and [[Arcanist Traits|traits]] of [[Arcanist]]s. They can also use all the cross-class abilities of [[thaumaturge]] and [[conjurer]].&lt;br /&gt;
The most important [[attributes|stat]] for the scholar is [[mind]], which increases [[Healing Magic Potency|healing magic potency]]. The level of your Scholar is equivalent to that of your Arcanist. Scholars use books as weapons, and do not equip anything in their off-hand.&lt;br /&gt;
&lt;br /&gt;
==Requirement==&lt;br /&gt;
* Level 30 [[Arcanist]]&lt;br /&gt;
* Level 15 [[Conjurer]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
* Completion of Arcanist Class quest: [[Sinking Doesmaga]]&lt;br /&gt;
&lt;br /&gt;
After completing the 30th level arcanist quest and fulfilling the aforementioned level requirements, speak with [[Murie]], the arcanist Guild Receptionist. You will receive the quest, [[Forgotten but Not Gone]], which will grant a [[Soul of the Scholar|Scholar Soul Crystal]] upon completion. Additional scholar quests are available every 5 levels from [[Alka Zolka]] inside the marauder&#039;s guild in [[Limsa Lominsa Upper Decks]].&lt;br /&gt;
&lt;br /&gt;
The scholar job is equipped through the armory chest soul crystals tab in the bottom right-hand corner. It may be removed by unequipping the soul crystal in the bottom right-hand corner of the character window.&lt;br /&gt;
&lt;br /&gt;
Bonus attribute points previously spent in the arcanist class are not reset when the scholar job is equipped.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action &lt;br /&gt;
! Icon           &lt;br /&gt;
! Level &lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Adloquium]] || [[File:Succor.png]]|| 30 || 2.0s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Restores target&#039;s HP. Cure Potency: 300 &amp;lt;br&amp;gt; Additional Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored. When critical HP is restored, damage nullification is doubled for 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Succor]] || [[File:Succor ii.png]]|| 35 || 2.5s || 2.5s || 0 || 15y || align = &amp;quot;left&amp;quot; | Restores own HP and the HP of all nearby party members. Cure Potency: 150 &amp;lt;br&amp;gt; Additional Effect: Erects a magicked barrier which nullifies damage equalling the amount of HP restored for 30s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Leeches]] || [[File:Leeches.png]]|| 40 || 1.0s || 2.5s || 30y || 0 || align = &amp;quot;left&amp;quot; | Removes a single detrimental effect from target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacred Soil]] || [[File:Sacred soil.png]]|| 45 || Instant || 30s || 30y || 8y || align = &amp;quot;left&amp;quot; | Creates a designated area in which party members will only suffer 90% of all damage inflicted for 15s. &amp;lt;br&amp;gt; Additional Effect: 20% chance that next Succor  will cost no MP for 15s.&amp;lt;br&amp;gt;Can only be used when under the effect of Aetherflow&lt;br /&gt;
|-&lt;br /&gt;
| [[Lustrate]] || [[File:Lustrate.png]]|| 50 || Instant || 1.0s || 30y || 0y || align = &amp;quot;left&amp;quot; | Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 600 &amp;lt;br&amp;gt;Only available when under the effect of Aetherflow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indomitability]] || [[File:Indomitability icon1.png]] || 52 || Instant || 30s || 0y || 2y || align = &amp;quot;left&amp;quot; | Restores own HP and the HP of all nearby party members. &amp;lt;br&amp;gt; Cure Potency: 400 &amp;lt;br&amp;gt; Can only be executed while under the effect of [[Aetherflow]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Broil]] || [[File:Broil icon1.png]] || 54 || 2.5s || 2.5s || 25y || 0y || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 170.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deployment Tactics]] || [[File:deployment tactics icon1.png]] || 56 || Instant || 120s || 30y || 2y || align = &amp;quot;left&amp;quot; | Extends [[Eye for an Eye]] and [[Galvanize]] effects cast by you to party members nearby the target. &amp;lt;br&amp;gt; Duration: The time remaining on the original target&#039;s effects &amp;lt;br&amp;gt; No effect when target is not under the effect of either Eye for an Eye or Galvanize.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emergency Tactics]] || [[File:emergency tactics icon1.png]] || 58 || Instant || 30s || 0y || 0y || align = &amp;quot;left&amp;quot; | Transforms the next [[Galvanize]] status into HP recovery equaling the amount of damage reduction intended for the barrier. Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
| [[Dissipation]] || [[File:dissipation icon1.png]] || 60 || Instant || 180s || 0y || 0y || align = &amp;quot;left&amp;quot; | Orders your pet away while granting you a full [[Aetherflow]] stack. Also increases healing magic potency by 20%. Duration: 30s (PvP 45s) &amp;lt;br&amp;gt; [[Summon]] or [[Summon II]] cannot be executed while under the effect of Dissipation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pet Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action            &lt;br /&gt;
! Icon&lt;br /&gt;
! Level &lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon]] || [[File:summon.png]]|| 4 || 6.0s || 2.5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Summons a healer-type pet to fight at your side.&lt;br /&gt;
|-&lt;br /&gt;
| [[Embrace]] || [[File:Embrace summon.png]]|| 4 || 2.0s || 3.0s || 30y || 0 || align = &amp;quot;left&amp;quot; | Restore target&#039;s HP. Cure Potency: 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Whispering Dawn]] || [[File:whispering dawn.png]]|| 4 || 2.0s || 60s || 0 || 15y || align = &amp;quot;left&amp;quot; | Gradually restores own HP and the HP of all nearby party members for 21s Cure Potency: 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fey Covenant]] || [[File:Fey covenant.png]]|| 20 || Instant || 120s || 0 || 15y || align = &amp;quot;left&amp;quot; | Increases magic defense of self and nearby party members by 20% for 20s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fey Illumination]] || [[File:Fey illumination.png]]|| 40 || Instant || 120s || 0 || 15y || align = &amp;quot;left&amp;quot; | Increases cure magic potency of self and nearby party members by 20% for 20s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action   &lt;br /&gt;
! Icon&lt;br /&gt;
! Level&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon II]] || [[File:summon ii.png]]|| 15 || 6.0s || 2.5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Summons a support-type pet to fight at your side.&lt;br /&gt;
|-&lt;br /&gt;
| [[Embrace]] || [[File:Embrace summon ii.png]]|| 15 || 2.0s || 3.0s || 30y || 0 || align = &amp;quot;left&amp;quot; | Restore target&#039;s HP. Cure Potency: 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Dawn]] || [[File:Silent dawn.png]]|| 15 || Instant || 40s || 25y || 0 || align = &amp;quot;left&amp;quot; | Silences target for 1s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fey Glow]] || [[File:Fey glow.png]]|| 20 || Instant || 60s || 0 || 20y || align = &amp;quot;left&amp;quot; | Increases spell speed of self and nearby party members by 30% for 30s. &amp;lt;br&amp;gt; Cannot use while Fey Light effect is active.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fey Light]] || [[File:Fey light.png]]|| 40 || Instant || 60s || 0 || 20y || align = &amp;quot;left&amp;quot; | Increases skill speed of self and nearby party members by 30% for 30s. &amp;lt;br&amp;gt; Cannot use while Fey Glow effect is active.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Commands===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action   &lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Away]] || [[File:away icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to leave the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heel]] || [[File:heel icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to follow behind you.&lt;br /&gt;
|-&lt;br /&gt;
| [[Place]] || [[File:place icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stay]] || [[File:stay icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to remain where it is.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard]] || [[File:guard icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to refrain from attacking until you attack or are attacked.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steady]] || [[File:steady icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to refrain from attacking until ordered to do so.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sic]] || [[File:sic icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Obey]] || [[File:obey icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to attack, but refrain from using certain actions until ordered to do so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Conjurer]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Thaumaturge]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] || [[file:cure.png]] || 2 || [[Surecast]] || [[file:surecast.png]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aero]] || [[file:aero.png]] || 4 || [[Blizzard II]] || [[File:blizzard ii.png]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric Stance]] || [[file:cleric stance.png]] || 6 || [[Swiftcast]] || [[file:swiftcast.png]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Protect]] || [[file:protect.png]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise]] || [[file:raise.png]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneskin]] || [[file:stoneskin.png]] || 34&lt;br /&gt;
|}&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura Blast]] || [[File:aura blast icon1.png]] || Deals unaspected damage with a potency of 150 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback to target. ||Enhanced Aura Blast: Shortens recast time to 120 seconds.|| Enhanced Aura Blast II: Increases potency to 200. || Enhanced Aura Blast III: Increases knockback distance to 15 yalms.&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Breath]] || [[File:divine breath icon1.png]] ||Resurrects target at 30% of maximum HP/MP/TP. ||Enhanced Divine Breath: Shortens recast time to 240 seconds.||Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focalization]] || [[File:focalization icon1.png]] |||Increases nearby party members&#039; magic resistances by 15% for 20s. ||Enhanced Focalization: Shortens recast time to 150 seconds.|| Enhanced Focalization II: Extends duration to 25 seconds. ||Enhanced Focalization III: Increases resistances to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Attunement]] || [[File:attunement icon1.png]] || Greatly enhances evasion while nullifying 90% of damage for 10s. &amp;lt;br&amp;gt; Cannot move or act while in effect. || Enhanced Attunement: Shortens recast time to 180 seconds. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgotten but Not Gone]]||30||[[Murie]]||[[Limsa Lominsa Lower Decks]]||(x4,y11)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the scholar icon1.png|link=Soul of the Scholar]], [[file:adloquium icon1.png|link=Adloquium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Last Remnants]]||35||[[Alka Zolka]]||[[Limsa Lominsa Upper Decks]]||(x11,y6)||9020||align = &amp;quot;left&amp;quot; | [[file:succor icon1.png|link=Succor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Consequences of Anger]]||40||[[Alka Zolka]]||[[Limsa Lominsa Upper Decks]]||(x11,y6)||11270||align = &amp;quot;left&amp;quot; | [[file:leeches icon1.png|link=Leeches]]&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Image of the Ancients]]||45||[[Alka Zolka]]||[[Limsa Lominsa Upper Decks]]||(x11,y6)||12420||align = &amp;quot;left&amp;quot; | [[file:scholars culottes icon1.png|link=Scholar&amp;amp;#39;s Culottes]], [[file:scholars mortarboard icon1.png|link=Scholar&amp;amp;#39;s Mortarboard]], [[file:scholars gloves icon1.png|link=Scholar&amp;amp;#39;s Gloves]], [[file:scholars boots icon1.png|link=Scholar&amp;amp;#39;s Boots]]&lt;br /&gt;
|-&lt;br /&gt;
|[[For Your Fellow Man]]||45||[[Alka Zolka]]||[[Limsa Lominsa Upper Decks]]||(x11,y6)||12420||align = &amp;quot;left&amp;quot; | [[file:sacred soil icon1.png|link=Sacred Soil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Beast Within]]||50||[[Alka Zolka]]||[[Limsa Lominsa Upper Decks]]||(x11,y6)||0||align = &amp;quot;left&amp;quot; | [[file:scholars gown icon1.png|link=Scholar&amp;amp;#39;s Gown]], [[file:lustrate icon1.png|link=Lustrate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Omnilex)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:omnilex icon1.png|link=Omnilex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Green Death]]||50||[[Alka Zolka]]||[[Limsa Lominsa Upper Decks]]||(x11,y6)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Scholar Guide]]==&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;br /&gt;
[[Category:Scholar]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tri-bind&amp;diff=61349</id>
		<title>Tri-bind</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tri-bind&amp;diff=61349"/>
		<updated>2015-06-20T18:50:36Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action Infobox&lt;br /&gt;
| image = Tri-bind icon1.png&lt;br /&gt;
| Type = Spell &lt;br /&gt;
| Acquired = Level 40 [[Summoner]]&lt;br /&gt;
| Requires = SMN&lt;br /&gt;
| TP Cost =&lt;br /&gt;
| MP Cost =&lt;br /&gt;
| Cast Time = 3.0s&lt;br /&gt;
| Cooldown = 2.5s&lt;br /&gt;
| Range = 25y&lt;br /&gt;
| Radius =&lt;br /&gt;
| Related Traits = &lt;br /&gt;
| Description = Deals unaspected damage with a potency of 30 to target and all targets nearby it. &lt;br /&gt;
Additional Effect: Bind for 20s.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Tri-disaster.jpg|Tri-disaster.jpg]] &lt;br /&gt;
&lt;br /&gt;
{{Arcanist Summoner and Scholar}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Summoner&amp;diff=61347</id>
		<title>Summoner</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Summoner&amp;diff=61347"/>
		<updated>2015-06-20T18:50:20Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:summoner1.jpg|300px|right|[[Lalafell]] Summoner with Ifrit-Egi, wearing [[Artifact Armor#Summoner|Artifact Armor]]]]&lt;br /&gt;
{{Quote|The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival.&amp;lt;br&amp;gt;In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals&#039; essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages.|Game Description}}&lt;br /&gt;
[[file:hyur summoner.jpg|right|300px|[[Hyur]] Summoner]]&lt;br /&gt;
[[File:summoner concept1.jpg|300px|right|Summoner Concept Art]]&lt;br /&gt;
[[file:Arcanist summoner scholar1.jpg|right|300px|Center: Summoner with Ifrit-Egi]]&lt;br /&gt;
Summoner is a spell casting [[jobs|job]] that specializes in the summoning of [[Primal-Egi|Primal-egis]] in the forms of [[Ifrit]], [[Garuda]] and [[Titan]]. The ability, [[Summon]], calls forth the spell casting [[Primal-Egi#Garuda-Egi|Garuda-Egi]]. [[Summon II]] brings forth the tanky [[Primal-Egi#Titan-Egi|Titan-Egi]]. [[Summon III]] allows the player to summon [[Primal-Egi#Ifrit-Egi|Ifrit-Egi]], the melee damage dealer. Wielding [[books]], Summoners have all the [[Arcanist Actions|abilities]] and [[Arcanist Traits|traits]] of [[Arcanist]]s. Primal-Egis spawned by the summoner are smaller versions of their [[Eorzea]] counterparts. They can also use all the cross-class abilities of [[thaumaturge]] and [[archer]]. The most important [[attributes|stat]] for the summoner is [[intelligence]], which increases [[Attack Magic Potency|attack magic potency]]. The level of your Summoner is equivalent to that of your Arcanist. Summoner acquires the Ifrit-Egi at level 30, Titan-Egi at level 35 and Garuda-Egi at level 45.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Level 30 [[Arcanist]]&lt;br /&gt;
* Level 15 [[Thaumaturge]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Summoners use all the [[Arcanist Actions]] in addition to having their own unique actions for their Job:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon III]] || [[File:summon iii.png]]|| 30 || 6.0s || 2.5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Summons an attacker-type pet to fight at your side.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fester]] || [[File:Fester.png]]|| 35 || Instant || 10s || 25y || 0 || align = &amp;quot;left&amp;quot; | Cause wounds inflicted by Bio, Bio II, and Miasma to fester, dealing damage with a potency of 100 for each effect (max 300 potency). &amp;lt;br&amp;gt; Can only be used when the original spells were cast by you, and when under the effect of Aetherflow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tri-bind]] || [[File:tri-bind icon1.png]]|| 40 || 3.0s || 2.5s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 30 to target and all targets nearby it. &amp;lt;br&amp;gt; Additional Effect: Bind for 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spur]] || [[File:Spur.png]]|| 45 || Instant || 120s || 30y || 0 || align = &amp;quot;left&amp;quot; | Increases a pet&#039;s physical and magical attack power by 40% for 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enkindle]] || [[File:Enkindle.png]]|| 50 || Instant || 180s || 30y || 0 || align = &amp;quot;left&amp;quot; | Commands pet to use its signature attack.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Painflare]] || [[File:painflare icon1.png]] || 52 || Instant || 10s || 25y || 2y || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 200 to target and all enemies nearby it. Can only be executed while under the effect of [[Aetherflow]]. &amp;lt;br&amp;gt; Additional Effect: [[Aethertrail Attunement]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ruin III]] || [[File:ruin iii icon1.png]] || 54 || 2.5s || 2.5s || 25y || 0y || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 120. &amp;lt;br&amp;gt; MP cost reduced while in [[Dreadwyrm Trance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tri-disaster]] || [[File:tri-disaster icon2.png]] || 56 || Instant || 2.5s || 25y || 0y || align = &amp;quot;left&amp;quot; | Inflicts target with [[Bio]], [[Bio II]], and [[Miasma]]. &amp;lt;br&amp;gt; Duration: 18s, 30s, and 24s, respectively&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dreadwyrm Trance]] || [[File:dreadwyrm trance icon1.png]] || 58 || Instant || 30s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases magic damage dealt by 10% while lowering the MP cost of [[Ruin III]]. Can only be executed when [[Aethertrail Attunement]] stack is 3 or larger. Aethertrail Attunement is achieved by using certain Aetherflow actions. Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathflare]] || [[File:deathflare icon1.png]] || 60 || Instant || 30s || 25y || 2y || align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 400 to target and all enemies nearby it. Can only be executed while in Dreadwyrm Trance. Dreadwyrm Trance fades upon execution.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pet Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon]] || [[File:summon.png]]|| 4 || 6.0s || 2.5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Summons a caster-type pet to fight at your side.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Blade]] || [[File:wind blade.png]]|| 4 || 1.0s || 3.0s || 25y || 0 || align = &amp;quot;left&amp;quot; | Deals wind damage with a potency of 100.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shockwave]] || [[File:Shockwave.png]]|| 4 || Instant || 90s || 5y || 0 || align = &amp;quot;left&amp;quot; | Deals wind damage with a potency of 90. &amp;lt;br&amp;gt; Additional Effect: 15-yalm knockback&lt;br /&gt;
|-&lt;br /&gt;
| [[Aerial Slash]] || [[File:Aerial slash.png]]|| 20 || Instant || 30s || 25y || 5y || align = &amp;quot;left&amp;quot; | Deals wind damage with a potency of 90 to target and all enemies nearby it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Contagion]] || [[File:Contagion.png]]|| 40 || Instant || 60s || 25y || 0 || align = &amp;quot;left&amp;quot; | Extends duration of damage over time effects already cast by master by 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aerial Blast]] || [[File:Aerial blast.png]]|| 50 || Instant || 300s || 25y || 5y || align = &amp;quot;left&amp;quot; | Deals wind damage with a potency of 250 to target and all enemies nearby it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action &lt;br /&gt;
! Icon           &lt;br /&gt;
! Level &lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon II]] || [[File:summon ii.png]]|| 15 || 6.0s || 2.5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Summons a tank-type pet to fight at your side.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Buster]] || [[File:Rock buster.png]]|| 15 || Instant || 3.0s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 85. &amp;lt;br&amp;gt; Additional Effect: Increased enmity.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Buster]] || [[File:Mountain buster.png]]|| 15 || Instant || 15s || 0 || 4y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 70 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Increased enmity&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthen Ward]] || [[File:Earthen ward.png]]|| 20 || Instant || 120s || 0 || 0 || align = &amp;quot;left&amp;quot; | Decreases damage suffered by pet by 20% for 20s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Landslide]] || [[File:Landslide.png]]|| 40 || Instant || 40s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 70. &amp;lt;br&amp;gt; Additional Effect: Stun for 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthen Fury]] || [[File:Earthen fury.png]]|| 50 || Instant || 300s || 0 || 5y || align = &amp;quot;left&amp;quot; | Deals earth damage with a potency of 200 to all nearby targets. &amp;lt;br&amp;gt; Additional Effect: Razed earth for 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon III]] || [[File:summon iii.png]]|| 30 || 6.0s || 2.5s || 0 || 0 || align = &amp;quot;left&amp;quot; | Summons an attacker-type pet to fight at your side.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Cyclone]] || [[File:Crimson cyclone.png]]|| 30 || Instant || 40s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 110. &amp;lt;br&amp;gt; Additional Effect: Stun for 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Strike]] || [[File:Burning strike.png]]|| 30 || Instant || 3s || 3y || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 120.&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant Shield]] || [[File:Radiant shield.png]]|| 30 || Instant || 60s || 0 || 0 || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 50 every time physical damage is suffered for 20s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Crush]] || [[File:Flaming crush.png]]|| 40 || Instant || 30s || 0 || 3y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 110 to all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno]] || [[File:Inferno.png]]|| 50 || Instant || 300s || 5y || 5y || align = &amp;quot;left&amp;quot; | Deals fire damage with a potency of 200 to all enemies in a cone before it. &amp;lt;br&amp;gt; Additional Effect: Fire damage over time with potency of 20 for 15s (combined total potency of 300 per target). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General Commands===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action   &lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Away]] || [[File:away icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to leave the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heel]] || [[File:heel icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to follow behind you.&lt;br /&gt;
|-&lt;br /&gt;
| [[Place]] || [[File:place icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stay]] || [[File:stay icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to remain where it is.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard]] || [[File:guard icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to refrain from attacking until you attack or are attacked.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steady]] || [[File:steady icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to refrain from attacking until ordered to do so.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sic]] || [[File:sic icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Obey]] || [[File:obey icon1.png]] ||align = &amp;quot;left&amp;quot; | Order pet to attack, but refrain from using certain actions until ordered to do so.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Thaumaturge]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Archer]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Blizzard II]] || [[File:blizzard ii.png]] || 12 || [[Raging Strikes]] || [[file:raging strikes.png]] || 4 &lt;br /&gt;
|-&lt;br /&gt;
| [[Surecast]] || [[file:surecast.png]] || 8 || [[Hawk&#039;s Eye]] || [[file:Hawks eye.png]] || 26 &lt;br /&gt;
|-&lt;br /&gt;
| [[Swiftcast]] || [[file:swiftcast.png]] || 26 || [[Quelling Strikes]] || [[file:Quelling strikes.png]] || 34&lt;br /&gt;
|}&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Veil]] || [[File:misty veil icon1.png]] || Reduces target&#039;s range by 20% for 15s. &amp;lt;br&amp;gt; Range cannot be reduced to less than 3 yalms. ||Enhanced Misty Veil: Shortens recast time to 180 seconds.||Enhanced Misty Veil II: Extends duration to 20 seconds.|| Enhanced Misty Veil III: Increases range reduction to 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wither]] || [[File:wither icon1.png]] ||Deals unaspected damage with a potency of 170 to all enemies in a cone before you. &amp;lt;br&amp;gt; Additional Effect: Removes one beneficial status from target. ||Enhanced Wither: Shortens recast time to 180 seconds.|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png]] || Deals unaspected damage with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Equanimity]] || [[File:equanimity icon1.png]] || Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Draw]] || [[File:mana draw icon1.png]] || Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[Austerities of Flame]]||30||[[Thubyrgeim]]||[[Limsa Lominsa Lower Decks]]||(x4,y11)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the summoner icon1.png|link=Soul of the Summoner]], [[file:summon iii icon1.png|link=Summon III]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Austerities of Earth]]||35||[[Y%27mhitra]]||[[Old Gridania]]||(x10,y6)||9020||align = &amp;quot;left&amp;quot; | [[file:fester icon1.png|link=Fester]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadowing the Summoner]]||40||[[Y%27mhitra]]||[[Old Gridania]]||(x10,y6)||11270||align = &amp;quot;left&amp;quot; | [[file:tri-disaster icon1.png|link=Tri-disaster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Allagan Attire]]||45||[[Y%27mhitra]]||[[Old Gridania]]||(x10,y6)||12420||align = &amp;quot;left&amp;quot; | [[file:evokers waistclout icon1.png|link=Evoker&amp;amp;#39;s Waistclout]], [[file:evokers ringbands icon1.png|link=Evoker&amp;amp;#39;s Ringbands]], [[file:evokers thighboots icon1.png|link=Evoker&amp;amp;#39;s Thighboots]], [[file:evokers horn icon1.png|link=Evoker&amp;amp;#39;s Horn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Austerities of Wind]]||45||[[Y%27mhitra]]||[[Old Gridania]]||(x10,y6)||12420||align = &amp;quot;left&amp;quot; | [[file:spur icon1.png|link=Spur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Burdens]]||50||[[Y%27mhitra]]||[[Old Gridania]]||(x10,y6)||0||align = &amp;quot;left&amp;quot; | [[file:evokers doublet icon1.png|link=Evoker&amp;amp;#39;s Doublet]], [[file:enkindle icon1.png|link=Enkindle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (The Veil of Wiyu)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:the veil of wiyu icon1.png|link=The Veil of Wiyu]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Fitting Tomestone]]||50||[[Y%27mhitra]]||[[Old Gridania]]||(x10,y6)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Summoner Guide]]==&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;br /&gt;
[[Category:Summoner]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage&amp;diff=61346</id>
		<title>Black Mage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage&amp;diff=61346"/>
		<updated>2015-06-20T18:45:28Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:blackmage1.jpg|300px|right|Black Mage wearing [[Artifact Armor#Black Mage|Artifact Armor]]]]&lt;br /&gt;
{{Quote|In days long past, there existed an evil clan and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.&amp;lt;br&amp;gt;Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.|Game Description}}&lt;br /&gt;
[[File:black mage 2.jpg|300px|right|Black Mage wearing [[Artifact Armor#Black Mage|Artifact Armor]]]]&lt;br /&gt;
[[File:black mage concept art.jpg|right|300px|Black Mage Concept Art]]&lt;br /&gt;
Black Mage is a [[jobs|job]] that specializes in devastate their enemies through the use of black magic. Black Mage evolves from the [[classes|class]] [[thaumaturge]]. Using [[staves]] and [[scepters]], Black Mages are ranged damage dealers with powerful AoE spells and crowd controls. They have all the [[Thaumaturge Actions|abilities]] and [[Thaumaturge Traits|traits]] of [[Thaumaturge]]s. They can also use all the cross-class abilities of [[arcanist]] and [[archer]]. The most important [[attributes|stat]] for the black mage is [[intelligence]], which increases [[Attack Magic Potency|attack magic potency]]. The level of your Black Mage is equivalent to that of your Thaumaturge.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Level 30 [[Thaumaturge]]&lt;br /&gt;
* Level 15 [[Archer]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Black Mages use all the [[Thaumaturge Actions]] in addition to having their own unique actions for their Job:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Level &lt;br /&gt;
! MP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Convert]] || [[File:convert.png]]|| 30 || 0 || Instant || 180s || 0y || 0y || align = &amp;quot;left&amp;quot; | Sacrifices 20% of maximum HP to restore 30% of MP. &amp;lt;br&amp;gt; Cannot be executed when current HP is lower than 20%.&lt;br /&gt;
|- &lt;br /&gt;
| [[Freeze]] || [[File:freeze.png]]|| 35 || 532 || 3.5s || 2.5s || 25y || 5y || align = &amp;quot;left&amp;quot; | Covers a designated area in ice, dealing ice damage with a potency of 100 and binding enemies that enter for 15s. &amp;lt;br&amp;gt; Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocatastasis]] || [[File:apocatastasis.png]]|| 40 || 0 || Instant || 180s || 30y || 0y || align = &amp;quot;left&amp;quot; | Reduces a party member&#039;s magic vulnerability by 20% for 12s. &amp;lt;br&amp;gt; Cannot be reused on an individual for 60s from when the effect wears off. &amp;lt;br&amp;gt; Cannot be cast on self.&lt;br /&gt;
|-&lt;br /&gt;
| [[Manawall]] || [[File:manawall.png]]|| 45 || 0 || Instant || 120s || 0y || 0y || align = &amp;quot;left&amp;quot; | Creates a barrier that nullifies physical damage up to 20% of maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]] || [[File:flare.png]]|| 50 || 100% MP* || 4s || 2.5s || 25y || 9y || align = &amp;quot;left&amp;quot; | Deals fire damage with a potency of 260.  Nearby enemies take an additive 10% less damage after each target hit up to 50% reduced.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ley Lines]] || [[File:ley lines icon1.png]] || 52 || 0 || Instant || 90s || 0y || 7y || align = &amp;quot;left&amp;quot; | Connects naturally occurring ley lines to create a circle of power which, while standing within it, increases attack speed by 15%. &amp;lt;br&amp;gt; Circle fades upon leaving it. &amp;lt;br&amp;gt; Duration: 30s&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpcast]] || [[File:sharpcast icon1.png]] || 54 || 0 || Instant || 60s || 0y || 0y || align = &amp;quot;left&amp;quot; | Ensures that the next Scathe, Fire, or Thunder spell cast will trigger all additional effects of the respective spell. &amp;lt;br&amp;gt; Duration: 10s&lt;br /&gt;
|-&lt;br /&gt;
|  [[Enochian]] || [[File:enochian icon1.png]] || 56 || 0 || Instant || 60s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases magic damage dealt by 5%. &amp;lt;br&amp;gt; Also allows the casting of Blizzard IV and Fire IV. &amp;lt;br&amp;gt; Duration: 30s &lt;br /&gt;
|-&lt;br /&gt;
|  [[Blizzard IV]] || [[File:blizzard iv icon1.png]] || 58 || 884 || 3s || 2.5s || 25y || 0y || align = &amp;quot;left&amp;quot; | Deals ice damage with a potency of 280. &amp;lt;br&amp;gt; Can only be executed while under the effects of both Enochian and Umbral Ice. &amp;lt;br&amp;gt; Additional Effect: Enochian&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fire IV]] || [[File:fire iv icon1.png]] || 60 || 884 || 3s || 2.5s || 25y || 0y || align = &amp;quot;left&amp;quot; | Deals fire damage with a potency of 280. &amp;lt;br&amp;gt; Can only be executed while under the effects of both Enochian and Astral Fire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Arcanist&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Archer&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruin]] || [[file:Ruin.png]] || 1 || [[Raging Strikes]] || [[file:raging strikes.png]] || 4 &lt;br /&gt;
|-&lt;br /&gt;
| [[Physick]] || [[file:Physick.png]] || 4 || [[Hawk&#039;s Eye]] || [[file:Hawks eye.png]] || 26 &lt;br /&gt;
|-&lt;br /&gt;
| [[Virus]] || [[file:Virus.png]] || 12 || [[Quelling Strikes]] || [[file:Quelling strikes.png]] || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye for an Eye]] || [[file:eye for an eye.png]] || 34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Wing]] || [[File:night wing icon1.png]] || Puts target and enemies near it to sleep for 10s. ||Enhanced Night Wing: Shortens recast time to 180 seconds.||Enhanced Night Wing II: Extends duration to 15 seconds.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom Dart]] || [[File:phantom dart icon1.png]] || Deals unaspected damage with a potency of 150. &amp;lt;br&amp;gt; Additional Effect: Reduces target&#039;s elemental resistances by 10% for 15s. ||Enhanced Phantom Dart: Shortens recast time to 60 seconds.||Enhanced Phantom Dart II: Increases potency to 180.|| Enhanced Phantom Dart III: Extends duration to 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png]] || Deals unaspected damage with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Equanimity]] || [[File:equanimity icon1.png]] || Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Draw]] || [[File:mana draw icon1.png]] || Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[Taking the Black]]||30||[[Yayake]]||[[Ul&amp;amp;#39;dah - Steps of Nald]]||(x7,y12)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the black mage icon1.png|link=Soul of the Black Mage]], [[file:convert icon1.png|link=Convert]]&lt;br /&gt;
|-&lt;br /&gt;
|[[You&#039;ll Never Go Back]]||35||[[Lalai]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x12,y13)||9020||align = &amp;quot;left&amp;quot; | [[file:freeze icon1.png|link=Freeze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[International Relations]]||40||[[Lalai]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x12,y13)||11270||align = &amp;quot;left&amp;quot; | [[file:apocatastasis icon1.png|link=Apocatastasis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Voidgate Breathes Gloomy]]||45||[[Kazagg Chah]]||[[Eastern Thanalan]]||(x28,y21)||12420||align = &amp;quot;left&amp;quot; | [[file:manawall icon1.png|link=Manawall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Blood Must Flow]]||45||[[Kazagg Chah]]||[[Eastern Thanalan]]||(x28,y21)||12420||align = &amp;quot;left&amp;quot; | [[file:wizards gloves icon1.png|link=Wizard&amp;amp;#39;s Gloves]], [[file:wizards tonban icon1.png|link=Wizard&amp;amp;#39;s Tonban]], [[file:wizards crakows icon1.png|link=Wizard&amp;amp;#39;s Crakows]], [[file:wizards petasos icon1.png|link=Wizard&amp;amp;#39;s Petasos]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Always Bet on Black]]||50||[[Kazagg Chah]]||[[Eastern Thanalan]]||(x28,y21)||0||align = &amp;quot;left&amp;quot; | [[file:wizards coat icon1.png|link=Wizard&amp;amp;#39;s Coat]], [[file:flare icon1.png|link=Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Stardust Rod)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:stardust rod icon1.png|link=Stardust Rod]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Books]]||50||[[Lalai]]||[[Ul&#039;dah - Steps of Thal]]||(x12,y13)|| 24000 ||align = &amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|[[An Unexpected Journey]]||52||[[Lalai]]||[[Ul&#039;dah - Steps of Thal]]||(x12,y13)|| 26400 ||align = &amp;quot;left&amp;quot; | [[Ley Lines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Cunning Plan]]||54||[[Lalai]]||[[Ul&#039;dah - Steps of Thal]]||(x12,y13)|| 31200 ||align = &amp;quot;left&amp;quot; | [[Sharpcast]]&lt;br /&gt;
|-&lt;br /&gt;
|???||56||[[Lalai]]||[[Ul&#039;dah - Steps of Thal]]||(x12,y13)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|???||58||[[Lalai]]||[[Ul&#039;dah - Steps of Thal]]||(x12,y13)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|???||60||[[Lalai]]||[[Ul&#039;dah - Steps of Thal]]||(x12,y13)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Black Mage Guide]]==&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=White_Mage&amp;diff=61345</id>
		<title>White Mage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=White_Mage&amp;diff=61345"/>
		<updated>2015-06-20T18:43:52Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:whitemage1.jpg|300px|right|White Mage wearing [[Artifact Armor#White Mage|Artifact Armor]]]]&lt;br /&gt;
{{Quote|White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.&amp;lt;br&amp;gt;Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.| Game Description}}&lt;br /&gt;
[[File:white mage2.jpg|300px|right|White Mage wearing [[Artifact Armor#White Mage|Artifact Armor]]]]&lt;br /&gt;
[[File:white mage concept art.jpg|300px|right|White Mage Concept Art]]&lt;br /&gt;
White Mage is the main healing [[jobs|job]] of ARR. They evolve from the [[classes|class]] [[Conjurer]]. Using [[wands]] and [[canes]], White Mages are capable of healing, buffing and reviving their allies. White Mages have all the [[Conjurer Actions|abilities]] and [[Conjurer Traits|traits]] of [[Conjurer]]s. They can also use all the cross-class abilities of [[arcanist]] and [[thaumaturge]]. The most important [[attributes|stat]] for the white mage is [[mind]], which increases [[Healing Magic Potency|healing magic potency]]. The level of your White Mage is equivalent to that of your Conjurer. Becoming a White Mage is extremely helpful for higher levels, and required for reaching End Game.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Level 30 [[Conjurer]]&lt;br /&gt;
* Level 15 [[Arcanist]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
White Mages use all the [[Conjurer Actions]] in addition to having their own unique actions for their Job:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action      &lt;br /&gt;
! Icon      &lt;br /&gt;
! Level &lt;br /&gt;
! MP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Presence of Mind]] || [[File:presence of mind.png]]|| 30 || 0 || Instant || 150s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases spell speed by 20% for 15s.&lt;br /&gt;
|- &lt;br /&gt;
| [[Regen]] || [[File:regen.png]]|| 35 || 319 || Instant || 2.5s || 30y || 0y || align = &amp;quot;left&amp;quot; | Grants healing over time effect with cure potency of 150 to target for 21s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Seal]] || [[File:divine seal.png]]|| 40 || 0 || Instant || 60s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases healing magic potency by 30% for 15s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy]] || [[File:holy.png]]|| 45 || 532 || 3s || 3.5s || 0y || 8y || align = &amp;quot;left&amp;quot; | Deals area of effect damage to nearby enemies.  First target is hit with 200 potency. All targets afterwards take 10% less damage up to a maximum of 50% reduced.. &amp;lt;br&amp;gt; Additional Effect: Stun for 4s (PvP 3s)&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]] || [[File:benediction.png]]|| 50 || 0 || Instant || 300s || 30y || 0y || align = &amp;quot;left&amp;quot; | Restores all of a target&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Asylum]] || [[File:asylum icon1.png]] || 52 || 0 || Instant || 90s || 30y || 7y || align = &amp;quot;left&amp;quot; | Envelops a designated area in a veil of succor, healing any party members who enter. &amp;lt;br&amp;gt;Cure Potency: 100 Duration: 24s &amp;lt;br&amp;gt; Cannot be used with any other area-creating actions.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stone III]] || [[File:stone iii icon1.png]] || 54 || 530? || 2.5s || 2.5s || 25y || 0y || align = &amp;quot;left&amp;quot; | Deals earth damage with a potency of 210.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Assize]] || [[File:assize icon1.png]] || 56 || 0 || Instant || 90s || 0y || 0y || align = &amp;quot;left&amp;quot; |Deals unaspected damage to all nearby enemies with a potency of 300. &amp;lt;br&amp;gt; Additional Effect: Restores own HP and the HP of nearby party members &amp;lt;br&amp;gt; Cure Potency: 300 &amp;lt;br&amp;gt; Additional Effect: Restores 10% of own MP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aero III]] || [[File:aero iii icon1.png]] || 58 || 707? || 3s || 2.5s || 25y || 0y || align = &amp;quot;left&amp;quot; | Deals wind damage with a potency of 50 to target and all enemies nearby it. &amp;lt;br&amp;gt; Additional Effect: Wind damage over time &amp;lt;br&amp;gt; Potency: 40 Duration: 24s&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tetragrammaton]] || [[File:tetragrammaton icon1.png]] || 60 || 0 || Instant || 60s || 30y || 0y || align = &amp;quot;left&amp;quot; | Restores target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 700&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Arcanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Thaumaturge]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruin]] || [[file:Ruin.png]] || 1 || [[Surecast]] || [[file:surecast.png]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Physick]] || [[file:Physick.png]] || 4 || [[Blizzard II]] || [[file:blizzard_ii.png]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Virus]] || [[file:Virus.png]] || 12 || [[Swiftcast]] || [[file:swiftcast.png]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye for an Eye]] || [[file:eye for an eye.png]] || 34&lt;br /&gt;
|}&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacred Prism]] || [[File:sacred prism icon1.png]] ||Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s. ||Enhanced Sacred Prism: Shortens recast time to 180 seconds.|| Enhanced Sacred Prism II: Extends duration to 30 seconds.|| Enhanced Sacred Prism III: Increases cure potency to 100.&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Breath]] || [[File:divine breath icon1.png]] || Resurrects target at 30% of maximum HP/MP/TP. ||Enhanced Divine Breath: Shortens recast time to 240 seconds.||Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focalization]] || [[File:focalization icon1.png]] || Increases nearby party members&#039; elemental resistances by 15% for 20s. ||Enhanced Focalization: Shortens recast time to 150 seconds.|| Enhanced Focalization II: Extends duration to 25 seconds. ||Enhanced Focalization III: Increases resistances to 25%. |&lt;br /&gt;
|-&lt;br /&gt;
| [[Attunement]] || [[File:attunement icon1.png]] || Greatly enhances evasion while nullifying 90% of damage for 10s. &amp;lt;br&amp;gt; Cannot move or act while in effect. || Enhanced Attunement: Shortens recast time to 180 seconds. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png]] || Deals unaspected damage with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Equanimity]] || [[File:equanimity icon1.png]] || Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Draw]] || [[File:mana draw icon1.png]] || Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer Folly]]||30||[[E-Sumi-Yan]]||[[Old Gridania]]||(x6,y10)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the white mage icon1.png|link=Soul of the White Mage]], [[file:presence of mind icon1.png|link=Presence of Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Only You Can Prevent Forest Ire]]||35||[[Raya-O-Senna]]||[[South Shroud]]||(x18,y27)||9020||align = &amp;quot;left&amp;quot; | [[file:regen icon1.png|link=Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[O Brother, Where Art Thou]]||40||[[Raya-O-Senna]]||[[South Shroud]]||(x18,y27)||11270||align = &amp;quot;left&amp;quot; | [[file:divine seal icon1.png|link=Divine Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Following in His Footsteps]]||45||[[Raya-O-Senna]]||[[South Shroud]]||(x18,y27)||12420||align = &amp;quot;left&amp;quot; | [[file:healers gloves icon1.png|link=Healer&amp;amp;#39;s Gloves]], [[file:healers boots icon1.png|link=Healer&amp;amp;#39;s Boots]], [[file:healers culottes icon1.png|link=Healer&amp;amp;#39;s Culottes]], [[file:healers circlet icon1.png|link=Healer&amp;amp;#39;s Circlet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yearn for the Urn]]||45||[[Raya-O-Senna]]||[[South Shroud]]||(x18,y27)||12420||align = &amp;quot;left&amp;quot; | [[file:holy icon1.png|link=Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of the Forest]]||50||[[Raya-O-Senna]]||[[South Shroud]]||(x18,y27)||0||align = &amp;quot;left&amp;quot; | [[file:healers robe icon1.png|link=Healer&amp;amp;#39;s Robe]], [[file:benediction icon1.png|link=Benediction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Thyrus)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:thyrus icon1.png|link=Thyrus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taint Misbehaving]]||50||[[Raya-O-Senna]]||[[South Shroud]]||(x18,y27)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[White Mage Guide]]==&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;br /&gt;
[[Category:White Mage]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Warden%27s_Paean&amp;diff=61344</id>
		<title>The Warden&#039;s Paean</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Warden%27s_Paean&amp;diff=61344"/>
		<updated>2015-06-20T18:42:20Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action Infobox&lt;br /&gt;
| image = the wardens paean icon1.png&lt;br /&gt;
| Type = Ability&lt;br /&gt;
| Acquired = Level 58 [[Bard]]&lt;br /&gt;
| Requires = BRD&lt;br /&gt;
| TP Cost = 0&lt;br /&gt;
| Cast Time = 3s&lt;br /&gt;
| Cooldown = 2.5s&lt;br /&gt;
| Range = ?y&lt;br /&gt;
| Radius = ?y&lt;br /&gt;
| Related Traits = &lt;br /&gt;
| Description =  Creates a barrier on a target party member or pet that nullifies the next detrimental effect suffered.  Can be used with other songs.  Duration 30s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Archer and Bard}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warden%27s_Paean&amp;diff=61343</id>
		<title>Warden&#039;s Paean</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warden%27s_Paean&amp;diff=61343"/>
		<updated>2015-06-20T18:42:05Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: Obtogenz moved page Warden&amp;#039;s Paean to The Warden&amp;#039;s Paean&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Warden&#039;s Paean]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Warden%27s_Paean&amp;diff=61342</id>
		<title>The Warden&#039;s Paean</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Warden%27s_Paean&amp;diff=61342"/>
		<updated>2015-06-20T18:42:05Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: Obtogenz moved page Warden&amp;#039;s Paean to The Warden&amp;#039;s Paean&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action Infobox&lt;br /&gt;
| image = Wardens Paean.png&lt;br /&gt;
| Type = Ability&lt;br /&gt;
| Acquired = Level 58 [[Bard]]&lt;br /&gt;
| Requires = BRD&lt;br /&gt;
| TP Cost = 0&lt;br /&gt;
| Cast Time = 3s&lt;br /&gt;
| Cooldown = 2.5s&lt;br /&gt;
| Range = ?y&lt;br /&gt;
| Radius = ?y&lt;br /&gt;
| Related Traits = &lt;br /&gt;
| Description =  Creates a barrier on a target party member or pet that nullifies the next detrimental effect suffered.  Can be used with other songs.  Duration 30s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Archer and Bard}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bard&amp;diff=61341</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bard&amp;diff=61341"/>
		<updated>2015-06-20T18:41:46Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:bard1.jpg|300px|right|Bard wearing [[Artifact Armor#Bard|Artifact Armor]]]]&lt;br /&gt;
{{Quote|The word &amp;quot;bard&amp;quot; ordinarily puts folk in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords. Few know, however, that bards in fact trace their origins back to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions.&amp;lt;br&amp;gt;In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death.|Game Description}}&lt;br /&gt;
[[File:bard2.jpg|300px|right|Bard wearing [[Artifact Armor#Bard|Artifact Armor]]]]&lt;br /&gt;
[[File:bard concept art.jpg|300px|right|Bard concept art]]&lt;br /&gt;
Bard is a [[jobs|job]] that specializes in buffing their allies with songs and other enchantments. Using [[bow]] in combat, Bard improves upon the [[archer]] [[classes|class]] through the addition of group buffs. Bards have all the [[Archer Actions|abilities]] and [[Archer Traits|traits]] of [[Archer]]s. They can also use all the cross-class abilities of [[Pugilist]] and [[lancer]]. The most important [[attributes|stat]] for the bard is [[dexterity]], which increases [[Attack Power|attack power]]. The level of your Bard is equivalent to that of your Archer.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Level 30 [[Archer]]&lt;br /&gt;
*Level 15 [[Pugilist]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Bards use all the [[Archer Actions]] in addition to having their own unique actions for their Job:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action &lt;br /&gt;
! Icon           &lt;br /&gt;
! Level &lt;br /&gt;
! TP Cost&lt;br /&gt;
! MP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage&#039;s Ballad]] || [[File:mages ballad.png|mages ballad.png]]|| 30 || 0 || ?? || 3s || 2.5s || 0y || 20y || align = &amp;quot;left&amp;quot; | Refreshes MP of all nearby party members while lowering own damage dealt by 15%. &amp;lt;br&amp;gt; MP is drained while singing. &amp;lt;br&amp;gt; Refresh effect is lost if party members move out of hearing distance, and ends upon reuse. &amp;lt;br&amp;gt; Cannot be used with other songs.&lt;br /&gt;
|- &lt;br /&gt;
| [[Foe Requiem]] || [[File:foe requiem.png|foe requiem.png]]|| 35 || 0 || ?? || 3s || 2.5s || 0y || 20y || align = &amp;quot;left&amp;quot; | Reduces the magic resistance of all enemies by 10%. &amp;lt;br&amp;gt; MP is drained while singing. &amp;lt;br&amp;gt; Effect is lost if targets move out of hearing distance, and ends upon reuse. &amp;lt;br&amp;gt; Cannot be used with other songs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Army&#039;s Paeon]] || [[File:armys paeon.png|armys paeon.png]]|| 40 || 0 || ?? || 3s || 2.5s || 0y || 20y || align = &amp;quot;left&amp;quot; | Refreshes TP of all nearby party members while lowering own damage dealt by 15%. &amp;lt;br&amp;gt; MP is drained while singing. &amp;lt;br&amp;gt; Refresh effect is lost if party members move out of hearing distance, and ends upon reuse. &amp;lt;br&amp;gt; Cannot be used with other songs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rain of Death]] || [[File:rain of death.png|rain of death.png]]|| 45 || 0 || 0 || Instant || 15s || 25y || 8y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100 to the target and all enemies near it. &amp;lt;br&amp;gt; Additional Effect: Lowers target&#039;s evasion by 10% for 20s &amp;lt;br&amp;gt; Shares a recast timer with Bloodletter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Voice]] || [[File:battle voice.png|battle voice.png]]|| 50 || 0 || 0 || Instant || 300s || 0y || 0y || align = &amp;quot;left&amp;quot; | Doubles the effectiveness of all songs for 30s. &amp;lt;br&amp;gt; Does not work with Swiftsong.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Wanderer&#039;s Minuet]] || [[file:wanderers minuet icon1.png]] || 52 || 0 || 0 || 3s || 2.5s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases damage dealt by 20%.  You cannot auto-attack in this stance.  Cast times are added to all archer and bard weapon-skills.  Can be used with other songs.  Effect ends upon reuse.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Empyreal Arrow]] || [[file:empyreal arrow icon1.png]] || 54 || 60 || 0 || Instant || 15s || ?y || ?y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 240.  Can only be executed while under the effect of Wanderer&#039;s Minuet.  This weaponskill does not share a recast timer with any other actions.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Jaws]] || [[file:iron jaws icon1.png]] || 56 || 60 || 0 || Instant || 2.5s || ?y || ?y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 240.  Can only be executed while under the effect of the Wanderer&#039;s Minuet.  This weaponskill does not share a recast timer with any other actions.  Additional Effect: If the target is suffering from Venomous Bite or Windbite inflicted by you, the effect timer of those skills is reset.&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Warden&#039;s Paean]] || [[file:the wardens paean icon1.png]] || 58 || 0 || 0 || 3s || 2.5s || ?y || ?y || align = &amp;quot;left&amp;quot; | Creates a barrier on a target party member or pet that nullifies the next detrimental effect suffered.  Can be used with other songs.  Duration 30s.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sidewinder]] || [[file:sidewinder icon1.png]] || 60 || 0 || 0 || Instant || 60s || ?y || ?y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 150.  Can only be executed while under the effect of Wanderer&#039;s Minuet.  Additional effect:  If the target is suffering from a Venomous Bite or Windbite effect inflicted by you, Sidewinder&#039;s potency is increased to 250 for one effect, or 350 for both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Pugilist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Lancer]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Featherfoot]] || [[file:featherfoot.png]]|| 4 || [[Feint]] || [[file:feint.png]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Second Wind]] || [[file:second wind.png]] || 8 || [[Keen Flurry]] || [[file:keen flurry.png]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Haymaker]] || [[file:haymaker.png]] || 10 || [[Invigorate]] || [[file:invigorate.png]] || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Release]] || [[file:internal release.png]] || 12 || [[Blood for Blood]] || [[file:blood for blood.png]] || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantra]] || [[file:mantra.png]] || 42 &lt;br /&gt;
|}&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Classes/Jobs&lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Manasong]] || [[File:manasong icon1.png]] || Restores 25% of maximum MP for all nearby party members. ||Enhanced Manasong: Shortens recast time to 180 seconds.|| Enhanced Manasong II: Increases MP recovery to 40%. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Farshot]] || [[File:farshot icon1.png]] || Delivers a ranged attack with a potency of 170. &amp;lt;br&amp;gt; Potency is not affected by distance. &amp;lt;br&amp;gt; Additional Effect: Attack delivered with critical hit rate increased by 15%. ||Enhanced Farshot: Shortens recast time to 90 seconds.|| Enhanced Farshot II: Increases potency to 200. || Enhanced Farshot III: Increases criticial hit rate by an additional 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Shot]] || [[File:blast shot icon1.png]] || Delivers an attack with a potency of 150 to target and enemies near it. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback to target. ||Enhanced Blast Shot: Shortens recast time to 150 seconds.|| Enhanced Blast Shot II: Increases potency to 180.|| Enhanced Blast Shot III: Increases knockback distance to 15 yalms.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Draw]] || [[File:mana draw icon1.png]] || Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[A Song of Bards and Bowmen]]||30||[[Luciane]]||[[New Gridania]]||(x15,y11)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the bard icon1.png|link=Soul of the Bard]], [[file:mages ballad icon1.png|link=Mage&amp;amp;#39;s Ballad]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Archer&#039;s Anthem]]||35||[[Jehantel]]||[[South Shroud]]||(x21,y21)||9020||align = &amp;quot;left&amp;quot; | [[file:foe requiem icon1.png|link=Foe Requiem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard&#039;s-eye View]]||40||[[Jehantel]]||[[South Shroud]]||(x21,y21)||11270||align = &amp;quot;left&amp;quot; | [[file:armys paeon icon1.png|link=Army&amp;amp;#39;s Paeon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Doing It the Bard Way]]||45||[[Jehantel]]||[[South Shroud]]||(x21,y21)||12420||align = &amp;quot;left&amp;quot; | [[file:rain of death icon1.png|link=Rain of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pieces of the Past]]||45||[[Jehantel]]||[[South Shroud]]||(x21,y21)||12420||align = &amp;quot;left&amp;quot; | [[file:choral tights icon1.png|link=Choral Tights]], [[file:choral ringbands icon1.png|link=Choral Ringbands]], [[file:choral sandals icon1.png|link=Choral Sandals]], [[file:choral chapeau icon1.png|link=Choral Chapeau]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Requiem for the Fallen]]||50||[[Jehantel]]||[[South Shroud]]||(x21,y21)||0||align = &amp;quot;left&amp;quot; | [[file:choral shirt icon1.png|link=Choral Shirt]], [[file:battle voice icon1.png|link=Battle Voice]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Artemis Bow)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:artemis bow icon1.png|link=Artemis Bow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[On the Road Again]]||50||[[Jehantel]]||[[South Shroud]]||(x21,y21)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Bard Guide]]==&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_wanderers_minuet.png&amp;diff=61340</id>
		<title>File:The wanderers minuet.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_wanderers_minuet.png&amp;diff=61340"/>
		<updated>2015-06-20T18:41:08Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: Obtogenz moved page File:The wanderers minuet.png to File:The wanderers minuet icon1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:The wanderers minuet icon1.png]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_wanderers_minuet_icon1.png&amp;diff=61339</id>
		<title>File:The wanderers minuet icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_wanderers_minuet_icon1.png&amp;diff=61339"/>
		<updated>2015-06-20T18:41:08Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: Obtogenz moved page File:The wanderers minuet.png to File:The wanderers minuet icon1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bard&amp;diff=61338</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bard&amp;diff=61338"/>
		<updated>2015-06-20T18:40:12Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:bard1.jpg|300px|right|Bard wearing [[Artifact Armor#Bard|Artifact Armor]]]]&lt;br /&gt;
{{Quote|The word &amp;quot;bard&amp;quot; ordinarily puts folk in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords. Few know, however, that bards in fact trace their origins back to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions.&amp;lt;br&amp;gt;In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death.|Game Description}}&lt;br /&gt;
[[File:bard2.jpg|300px|right|Bard wearing [[Artifact Armor#Bard|Artifact Armor]]]]&lt;br /&gt;
[[File:bard concept art.jpg|300px|right|Bard concept art]]&lt;br /&gt;
Bard is a [[jobs|job]] that specializes in buffing their allies with songs and other enchantments. Using [[bow]] in combat, Bard improves upon the [[archer]] [[classes|class]] through the addition of group buffs. Bards have all the [[Archer Actions|abilities]] and [[Archer Traits|traits]] of [[Archer]]s. They can also use all the cross-class abilities of [[Pugilist]] and [[lancer]]. The most important [[attributes|stat]] for the bard is [[dexterity]], which increases [[Attack Power|attack power]]. The level of your Bard is equivalent to that of your Archer.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Level 30 [[Archer]]&lt;br /&gt;
*Level 15 [[Pugilist]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Bards use all the [[Archer Actions]] in addition to having their own unique actions for their Job:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action &lt;br /&gt;
! Icon           &lt;br /&gt;
! Level &lt;br /&gt;
! TP Cost&lt;br /&gt;
! MP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage&#039;s Ballad]] || [[File:mages ballad.png|mages ballad.png]]|| 30 || 0 || ?? || 3s || 2.5s || 0y || 20y || align = &amp;quot;left&amp;quot; | Refreshes MP of all nearby party members while lowering own damage dealt by 15%. &amp;lt;br&amp;gt; MP is drained while singing. &amp;lt;br&amp;gt; Refresh effect is lost if party members move out of hearing distance, and ends upon reuse. &amp;lt;br&amp;gt; Cannot be used with other songs.&lt;br /&gt;
|- &lt;br /&gt;
| [[Foe Requiem]] || [[File:foe requiem.png|foe requiem.png]]|| 35 || 0 || ?? || 3s || 2.5s || 0y || 20y || align = &amp;quot;left&amp;quot; | Reduces the magic resistance of all enemies by 10%. &amp;lt;br&amp;gt; MP is drained while singing. &amp;lt;br&amp;gt; Effect is lost if targets move out of hearing distance, and ends upon reuse. &amp;lt;br&amp;gt; Cannot be used with other songs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Army&#039;s Paeon]] || [[File:armys paeon.png|armys paeon.png]]|| 40 || 0 || ?? || 3s || 2.5s || 0y || 20y || align = &amp;quot;left&amp;quot; | Refreshes TP of all nearby party members while lowering own damage dealt by 15%. &amp;lt;br&amp;gt; MP is drained while singing. &amp;lt;br&amp;gt; Refresh effect is lost if party members move out of hearing distance, and ends upon reuse. &amp;lt;br&amp;gt; Cannot be used with other songs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rain of Death]] || [[File:rain of death.png|rain of death.png]]|| 45 || 0 || 0 || Instant || 15s || 25y || 8y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100 to the target and all enemies near it. &amp;lt;br&amp;gt; Additional Effect: Lowers target&#039;s evasion by 10% for 20s &amp;lt;br&amp;gt; Shares a recast timer with Bloodletter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Voice]] || [[File:battle voice.png|battle voice.png]]|| 50 || 0 || 0 || Instant || 300s || 0y || 0y || align = &amp;quot;left&amp;quot; | Doubles the effectiveness of all songs for 30s. &amp;lt;br&amp;gt; Does not work with Swiftsong.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Wanderer&#039;s Minuet]] || [[file:wanderers minuet icon1.png]] || 52 || 0 || 0 || 3s || 2.5s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases damage dealt by 20%.  You cannot auto-attack in this stance.  Cast times are added to all archer and bard weapon-skills.  Can be used with other songs.  Effect ends upon reuse.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Empyreal Arrow]] || [[file:empyreal arrow icon1.png]] || 54 || 60 || 0 || Instant || 15s || ?y || ?y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 240.  Can only be executed while under the effect of Wanderer&#039;s Minuet.  This weaponskill does not share a recast timer with any other actions.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Jaws]] || [[file:iron jaws icon1.png]] || 56 || 60 || 0 || Instant || 2.5s || ?y || ?y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 240.  Can only be executed while under the effect of the Wanderer&#039;s Minuet.  This weaponskill does not share a recast timer with any other actions.  Additional Effect: If the target is suffering from Venomous Bite or Windbite inflicted by you, the effect timer of those skills is reset.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Warden&#039;s Paean]] || [[file:wardens paean icon1.png]] || 58 || 0 || 0 || 3s || 2.5s || ?y || ?y || align = &amp;quot;left&amp;quot; | Creates a barrier on a target party member or pet that nullifies the next detrimental effect suffered.  Can be used with other songs.  Duration 30s.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sidewinder]] || [[file:sidewinder icon1.png]] || 60 || 0 || 0 || Instant || 60s || ?y || ?y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 150.  Can only be executed while under the effect of Wanderer&#039;s Minuet.  Additional effect:  If the target is suffering from a Venomous Bite or Windbite effect inflicted by you, Sidewinder&#039;s potency is increased to 250 for one effect, or 350 for both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Pugilist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Lancer]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Featherfoot]] || [[file:featherfoot.png]]|| 4 || [[Feint]] || [[file:feint.png]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Second Wind]] || [[file:second wind.png]] || 8 || [[Keen Flurry]] || [[file:keen flurry.png]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Haymaker]] || [[file:haymaker.png]] || 10 || [[Invigorate]] || [[file:invigorate.png]] || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Release]] || [[file:internal release.png]] || 12 || [[Blood for Blood]] || [[file:blood for blood.png]] || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantra]] || [[file:mantra.png]] || 42 &lt;br /&gt;
|}&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Classes/Jobs&lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Manasong]] || [[File:manasong icon1.png]] || Restores 25% of maximum MP for all nearby party members. ||Enhanced Manasong: Shortens recast time to 180 seconds.|| Enhanced Manasong II: Increases MP recovery to 40%. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Farshot]] || [[File:farshot icon1.png]] || Delivers a ranged attack with a potency of 170. &amp;lt;br&amp;gt; Potency is not affected by distance. &amp;lt;br&amp;gt; Additional Effect: Attack delivered with critical hit rate increased by 15%. ||Enhanced Farshot: Shortens recast time to 90 seconds.|| Enhanced Farshot II: Increases potency to 200. || Enhanced Farshot III: Increases criticial hit rate by an additional 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Shot]] || [[File:blast shot icon1.png]] || Delivers an attack with a potency of 150 to target and enemies near it. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback to target. ||Enhanced Blast Shot: Shortens recast time to 150 seconds.|| Enhanced Blast Shot II: Increases potency to 180.|| Enhanced Blast Shot III: Increases knockback distance to 15 yalms.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Draw]] || [[File:mana draw icon1.png]] || Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[A Song of Bards and Bowmen]]||30||[[Luciane]]||[[New Gridania]]||(x15,y11)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the bard icon1.png|link=Soul of the Bard]], [[file:mages ballad icon1.png|link=Mage&amp;amp;#39;s Ballad]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Archer&#039;s Anthem]]||35||[[Jehantel]]||[[South Shroud]]||(x21,y21)||9020||align = &amp;quot;left&amp;quot; | [[file:foe requiem icon1.png|link=Foe Requiem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard&#039;s-eye View]]||40||[[Jehantel]]||[[South Shroud]]||(x21,y21)||11270||align = &amp;quot;left&amp;quot; | [[file:armys paeon icon1.png|link=Army&amp;amp;#39;s Paeon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Doing It the Bard Way]]||45||[[Jehantel]]||[[South Shroud]]||(x21,y21)||12420||align = &amp;quot;left&amp;quot; | [[file:rain of death icon1.png|link=Rain of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pieces of the Past]]||45||[[Jehantel]]||[[South Shroud]]||(x21,y21)||12420||align = &amp;quot;left&amp;quot; | [[file:choral tights icon1.png|link=Choral Tights]], [[file:choral ringbands icon1.png|link=Choral Ringbands]], [[file:choral sandals icon1.png|link=Choral Sandals]], [[file:choral chapeau icon1.png|link=Choral Chapeau]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Requiem for the Fallen]]||50||[[Jehantel]]||[[South Shroud]]||(x21,y21)||0||align = &amp;quot;left&amp;quot; | [[file:choral shirt icon1.png|link=Choral Shirt]], [[file:battle voice icon1.png|link=Battle Voice]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Artemis Bow)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:artemis bow icon1.png|link=Artemis Bow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[On the Road Again]]||50||[[Jehantel]]||[[South Shroud]]||(x21,y21)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Bard Guide]]==&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragoon&amp;diff=61337</id>
		<title>Dragoon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragoon&amp;diff=61337"/>
		<updated>2015-06-20T18:38:59Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dragoon1.jpg|300px|right|Dragoon wearing [[Artifact Armor#Dragoon|Artifact Armor]]]]&lt;br /&gt;
{{Quote|Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.&amp;lt;br&amp;gt;Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.|Game Description}}&lt;br /&gt;
[[File:dragoon2.jpg|300px|right|Dragoon wearing [[Artifact Armor#Dragoon|Artifact Armor]]]]&lt;br /&gt;
[[File:dragoon concept art.jpg|right|300px|Dragoon Concept Art]]&lt;br /&gt;
The Dragoon is a polearm-wielding [[jobs|job]] that specializes in [[polearms|lances]], leaps, and piercing style of combat. They evolve from the [[classes|class]] [[lancer]]. It is a melee damage dealing class specializing in single target dps. Dragoons have all the [[Lancer Actions|abilities]] and [[Lancer Traits|traits]] of [[Lancer]]s. They can also use all the cross-class abilities of [[marauder]] and [[pugilist]]. The most important [[attributes|stat]] for the dragoon is [[strength]], which increases [[Attack Power|attack power]]. The level of your Dragoon is equivalent to that of your Lancer.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Level 30 [[Lancer]]&lt;br /&gt;
* Level 15 [[Marauder]]&lt;br /&gt;
* Completion of [[Eye of the Dragon]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Dragoons use all the [[Lancer Actions]] in addition to having their own unique actions for their Job:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action &lt;br /&gt;
! Icon           &lt;br /&gt;
! Level &lt;br /&gt;
! TP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Jump]] || [[File:jump.png]]|| 30 || 0 || Instant || 30s || 20y || 0y || align = &amp;quot;left&amp;quot; | Delivers a jumping attack with a potency of 200 (300 Surged). Returns you to your original position after the attack is made. &amp;lt;br&amp;gt; Cannot be executed while bound.&lt;br /&gt;
|- &lt;br /&gt;
| [[Elusive Jump]] || [[File:elusive jump.png]]|| 35 || 0 || Instant || 180s || 15y || 0y || align = &amp;quot;left&amp;quot; | Executes a jump to a location 15y behind you, while removing any Heavy or Bind effects. &amp;lt;br&amp;gt; Additional Effect: Reduces enmity.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spineshatter Dive]] || [[File:spineshatter dive.png]]|| 40 || 0 || Instant || 60s || 20y || 0y || align = &amp;quot;left&amp;quot; | Delivers a jumping attack with a potency of 170 (255 Surged). &amp;lt;br&amp;gt; Additional Effect: Stun for 2s. &amp;lt;br&amp;gt; Cannot be executed while bound.&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Surge]] || [[File:power surge.png]]|| 45 || 0 || Instant || 60s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases the damage dealt by one Jump or Spineshatter Dive by 50% for 10s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonfire Dive]] || [[File:dragonfire dive.png]]|| 50 || 0 || Instant || 120s || 20y || 5y || align = &amp;quot;left&amp;quot; | Delivers a jumping fire-based attack with a potency of 250 to all nearby enemies. &amp;lt;br&amp;gt; Cannot be executed while bound.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Battle Litany]] || [[file:battle litany icon1.png]] || 52 || 0 || Instant || 180s || ?? || ?? || align = &amp;quot;left&amp;quot; | Increases critical hit rate of self and party members by 15%. Duration 20s.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Blood of the Dragon]] || [[file:blood of the dragon icon1.png]] || 54 || 0 || Instant || 60s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases potency of Jump and Spineshatter Dive by 30% for 15s.  Additional Effect:  Grants Sharper Fang and Claw or Enhanced Wheeling Thrust for 10s when completing a combo with [[Chaos Thrust]] or [[Full Thrust]].  These two effects end upon reuse of Blood of the Dragon or using any skill that is not [[Fang and Claw]] or [[Wheeling Thrust]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fang and Claw]] || [[file:fang and claw icon1.png]] || 56 || 0 || Instant || 2.5s || 0y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100.  290 when executed from a target&#039;s flank.  Can only be executed while under the effect of both [[Blood of the Dragon]] and [[Sharper Fang and Claw]].  Additional Effect:  Extends [[Blood of the Dragon]] duration by 15s to a maximum of 30s.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Wheeling Thrust]] || [[file:wheeling thrust icon1.png]] || 58 || 0 || Instant || 2.5s || 0y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100.  290 when executed from a target&#039;s rear.  Can only be executed while under the effect of both [[Blood of the Dragon]] and [[Enhanced Wheeling Thrust]].  Additional Effect: Extends [[Blood of the Dragon]] duration by 15s to a maximum of 30s.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Geirskogul]] || [[file:Geirskogul icon1.png]] || 60 || 0 || Instant || 10s || 15y || 4y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 200 to all enemies in a straight line before you.  Can only be executed when under the effect of [[Blood of the Dragon]].  &amp;lt;br&amp;gt;Additional Effect: Reduces the duration of [[Blood of the Dragon]] by 10s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Marauder]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Pugilist]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresight]] || [[file:Foresight.png]] || 2 || [[Featherfoot]] || [[file:featherfoot.png]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Skull Sunder]] || [[file:skull sunder.png]] || 4 || [[Second Wind]] || [[file:second wind.png]] || 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Fracture]] || [[file:fracture.png]] || 6 || [[Haymaker]] || [[file:haymaker.png]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodbath]] || [[file:bloodbath.png]] || 8 || [[Internal Release]] || [[file:internal release.png]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercy Stroke]] || [[file:mercy stroke.png]] || 26 || [[Mantra]] || [[file:mantra.png]] || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Impulse Rush]] || [[File:impulse rush icon1.png]] || Delivers an attack with a potency of 200. &amp;lt;br&amp;gt; Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos for 15s. ||Enhanced Impulse Rush: Shortens recast time to 120 seconds. || Enhanced Impulse Rush II: Extends duration to 20 seconds. || Enhanced Impulse Rush III: Increases TP reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skewer]] || [[File:skewer icon1.png]] || Delivers an attack with a potency of 180. &amp;lt;br&amp;gt; Additional Effect: Reduces target&#039;s [[Intelligence|INT]] by 20% for 10s ||Enhanced Skewer: Shortens recast time to 60 seconds. || Enhanced Skewer II: Extends duration to 15 seconds. || Enhanced Skewer III: Increases INT reduction to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetter Ward]] || [[File:fetter ward icon1.png]] || Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds. ||Enhanced Fetter Ward: Shortens recast time to 120 seconds. || Enhanced Fetter Ward II: Extends duration to 12 seconds. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Throw]] || [[File:weapon throw icon1.png]] ||Delivers a ranged attack with a potency of 50. &amp;lt;br&amp;gt; Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. &amp;lt;br&amp;gt; Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 9 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enliven]] || [[File:enliven icon1.png]] || Instantly restores 50% TP. ||Enhanced Enliven: Shortens recast time to 180 seconds. ||Enhanced Enliven II: Increases TP recovery to 75%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || All Classes and Jobs ||Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[Eye of the Dragon]]||30||[[Ywain]]||[[Old Gridania]]||(x14,y5)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the dragoon icon1.png|link=Soul of the Dragoon]], [[file:jump icon1.png|link=Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lance of Fury]]||35||[[Alberic]]||[[Coerthas Central Highlands]]||(x25,y28)||9020||align = &amp;quot;left&amp;quot; | [[file:elusive jump icon1.png|link=Elusive Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unfading Skies]]||40||[[Alberic]]||[[Coerthas Central Highlands]]||(x25,y28)||11270||align = &amp;quot;left&amp;quot; | [[file:spineshatter dive icon1.png|link=Spineshatter Dive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Dragoon]]||45||[[Alberic]]||[[Coerthas Central Highlands]]||(x25,y28)||12420||align = &amp;quot;left&amp;quot; | [[file:drachen breeches icon1.png|link=Drachen Breeches]], [[file:drachen gauntlets icon1.png|link=Drachen Gauntlets]], [[file:drachen greaves icon1.png|link=Drachen Greaves]], [[file:drachen armet icon1.png|link=Drachen Armet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fatal Seduction]]||45||[[Alberic]]||[[Coerthas Central Highlands]]||(x25,y28)||12420||align = &amp;quot;left&amp;quot; | [[file:power surge icon1.png|link=Power Surge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Into the Dragon&#039;s Maw]]||50||[[Alberic]]||[[Coerthas Central Highlands]]||(x25,y28)||0||align = &amp;quot;left&amp;quot; | [[file:drachen mail icon1.png|link=Drachen Mail]], [[file:dragonfire dive icon1.png|link=Dragonfire Dive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Gae Bolg)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:gae bolg icon1.png|link=Gae Bolg]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky&#039;s the Limit]]||50||[[Alberic]]||[[Coerthas Central Highlands]]||(x25,y28)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Dragoon Guide]]==&lt;br /&gt;
See also: [[Dragoon/Glamours|Dragoon Glamours]]&lt;br /&gt;
{{Classes and Jobs}}&lt;br /&gt;
[[Category:Dragoon]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Forbidden_chakra_icon1.png&amp;diff=61336</id>
		<title>File:Forbidden chakra icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Forbidden_chakra_icon1.png&amp;diff=61336"/>
		<updated>2015-06-20T18:37:55Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Monk&amp;diff=61334</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Monk&amp;diff=61334"/>
		<updated>2015-06-20T18:36:08Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:monk1.jpg|300px|right|Monk wearing [[Artifact Armor#Monk|Artifact Armor]]]]&lt;br /&gt;
{{Quote|Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state&#039;s great pikemen.&amp;lt;br&amp;gt;The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats.|Game Description}}&lt;br /&gt;
[[File:monk2.jpg|300px|right|Monk wearing [[Artifact Armor#Monk|Artifact Armor]]]]&lt;br /&gt;
[[File:monk concept art.jpg|right|300px|Monk Concept Art]]&lt;br /&gt;
Monk is a [[jobs|job]] that specializes in [[Fist Weapons|hand-to-hand]] combat. Monk evolves from the [[classes|class]] [[pugilist]]. It is a melee damage dealing class specializing in single target dps. Monks have all the [[Pugilist Actions|abilities]] and [[Pugilist Traits|traits]] of [[Pugilist]]s. They can also use all the cross-class abilities of [[lancer]] and [[marauder]]. The most important [[attributes|stat]] for the monk is [[strength]], which increases [[Attack Power|attack power]]. The level of your monk is equivalent to that of your Pugilist.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Level 30 [[Pugilist]]&lt;br /&gt;
* Level 15 [[Lancer]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Monks use all the [[Pugilist Actions]] in addition to having their own unique actions for their Job:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action &lt;br /&gt;
! Icon          &lt;br /&gt;
! Level &lt;br /&gt;
! TP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rockbreaker]] || [[File:rockbreaker.png|rockbreaker.png]]|| 30 || 120 || Instant || 2.5s || 5y || 5y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 130 to all enemies in a cone before you. &amp;lt;br&amp;gt; Can only be used when in coeurl form. &amp;lt;br&amp;gt; Additional Effect: Changes form to opo-opo for 10s. &amp;lt;br&amp;gt; Additional Effect: Grants Greased Lightning for 12s. &amp;lt;br&amp;gt; Greased Lightning Bonus: Increases damage dealt by 9% and attack speed by 5%.&lt;br /&gt;
|- &lt;br /&gt;
| [[Shoulder Tackle]] || [[File:shoulder tackle.png|shoulder tackle.png]]|| 35 || 0 || Instant || 30s || 20y || 0y || align = &amp;quot;left&amp;quot; | Rushes to target and delivers an attack with a potency of 100. Must be more than 10 yalms from target to execute. &amp;lt;br&amp;gt; Additional Effect: Stun for 2s. &amp;lt;br&amp;gt; Cannot be executed while bound.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Fire]] || [[File:fists of fire.png|fists of fire.png]]|| 40 || 0 || Instant || 3s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases damage dealt by 5%. &amp;lt;br&amp;gt; Cannot be used with Fists of Earth or Fists of Wind and shares cooldown with both. &amp;lt;br&amp;gt; Effect ends upon reuse.&lt;br /&gt;
|-&lt;br /&gt;
| [[One Ilm Punch]] || [[File:one ilm punch.png|one ilm punch.png]]|| 45 || 120 || Instant || 2.5s || 3y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 120. &amp;lt;br&amp;gt; Can only be used when in raptor form. &amp;lt;br&amp;gt; Additional Effect: Removes one beneficial status from target. &amp;lt;br&amp;gt; Additional Effect: Changes form to coeurl for 10s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Kick]] || [[File:dragon kick.png|dragon kick.png]]|| 50 || 60 || Instant || 2.5s || 3y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100. &amp;lt;br&amp;gt; 150 when delivered from a target&#039;s flank. &amp;lt;br&amp;gt; Opo-opo Form Bonus: Reduces target&#039;s blunt resistance and Intelligence by 10% for 15s. &amp;lt;br&amp;gt; Additional Effect: Changes form to raptor for 10s. &lt;br /&gt;
|-&lt;br /&gt;
|  [[Form Shift]] || [[file:form shift icon1.png]] || 52 || 0 || Instant || 2.5s || 0y || 0y || align = &amp;quot;left&amp;quot; | Shifts your current form to the next in the sequence.  If no form is being used when executed, you will move into the Opo-Opo form.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Meditation]] || [[file:meditation icon1.png]] || 54 || 0 || Instant || 1.5s || 0y || 0y || align = &amp;quot;left&amp;quot; | Opens a chakra.  Up to five chakra can be opened at once.  Shares a recast timer with all other weaponskills.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Elixir Field]] || [[file:elixir field icon1.png]] || 56 || 0 || Instant || 30s || 0y || 2y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 220 to all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Purification]] || [[file:purification icon1.png]] || 58 || 0 || Instant || 120s || 0y || 0y || align = &amp;quot;left&amp;quot; | Restores 300 TP.  Can only be used under the effect of Fifth Chakra.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tornado Kick]] || [[file:tornado kick icon1.png]] || 60 || 0 || Instant || 60s || 0y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 330.  Can only be used when under the effect of Greased Lightning III.  All stacks of Greased Lightning are consumed upon execution.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Forbidden Chakra]] || [[file:forbidden chakra icon1.png]] || ?? || 0 || Instant || ?s || 0y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 320.  Can only be used when under the effect of Fifth Chakra.  Consumes all Chakra upon activation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Lancer]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Marauder]]&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Feint]]|| [[file:Feint.png]] || 2 || [[Foresight]]|| [[file:Foresight.png]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Keen Flurry]]|| [[file:Keen flurry.png]] || 6 || [[Skull Sunder]]|| [[file:Skull sunder.png]] ||4&lt;br /&gt;
|-&lt;br /&gt;
| [[Invigorate]]|| [[file:Invigorate.png]] || 22 || [[Fracture]]|| [[file:Fracture.png]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood for Blood]]|| [[file:Blood for blood.png]] || 34 || [[Bloodbath]]|| [[file:bloodbath.png]] ||8&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  || [[Mercy Stroke]]|| [[file:Mercy stroke.png]] || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Axe Kick]] || [[File:axe kick icon1.png]] || Delivers an attack with a potency of 160 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Pacification for 4s &amp;lt;br&amp;gt; Additional Effect: Grants Greased Lightning III for 12s ||Enhanced Axe Kick: Shortens recast time to 150 seconds. || Enhanced Axe Kick II: Increases potency to 190. || Enhanced Axe Kick III: Increases duration to 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Somersault]] || [[File:somersault icon1.png]] || Delivers an attack with a potency of 160. &amp;lt;br&amp;gt; Additional Effect: Decreases spell speed of target by 30% for 10s ||Enhanced Somersault: Shortens recast time to 60 seconds. || Enhanced Somersault II: Extends duration to 15 seconds. || Enhanced Somersault III: Increases spell speed reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetter Ward]] || [[File:fetter ward icon1.png]] || Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds. ||Enhanced Fetter Ward: Shortens recast time to 120 seconds. || Enhanced Fetter Ward II: Extends duration to 12 seconds. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Throw]] || [[File:weapon throw icon1.png]] || Delivers a ranged attack with a potency of 50. &amp;lt;br&amp;gt; Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. &amp;lt;br&amp;gt; Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 9 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enliven]] || [[File:enliven icon1.png]] || Instantly restores 50% TP. ||Enhanced Enliven: Shortens recast time to 180 seconds. ||Enhanced Enliven II: Increases TP recovery to 75%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[Brother from Another Mother]]||30||[[Gagaruna]]||[[Ul&amp;amp;#39;dah - Steps of Nald]]||(x9,y10)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the monk icon1.png|link=Soul of the Monk]], [[file:rockbreaker icon1.png|link=Rockbreaker]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulted Intelligence]]||35||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||9020||align = &amp;quot;left&amp;quot; | [[file:shoulder tackle icon1.png|link=Shoulder Tackle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Slave to the Aether]]||40||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||11270||align = &amp;quot;left&amp;quot; | [[file:fists of fire icon1.png|link=Fists of Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Pursuit of Power]]||45||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||12420||align = &amp;quot;left&amp;quot; | [[file:one ilm punch icon1.png|link=One Ilm Punch]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Good Vibrations]]||45||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||12420||align = &amp;quot;left&amp;quot; | [[file:temple gaskins icon1.png|link=Temple Gaskins]], [[file:temple gloves icon1.png|link=Temple Gloves]], [[file:temple boots icon1.png|link=Temple Boots]], [[file:temple circlet icon1.png|link=Temple Circlet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Five Easy Pieces]]||50||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)||0||align = &amp;quot;left&amp;quot; | [[file:temple cyclas icon1.png|link=Temple Cyclas]], [[file:dragon kick icon1.png|link=Dragon Kick]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Sphairai)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:sphairai icon1.png|link=Sphairai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend Continues]]||50||[[Erik]]||[[Ul&amp;amp;#39;dah - Steps of Thal]]||(x10,y13)|| ?? ||align = &amp;quot;left&amp;quot; | ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Monk Guide]]==&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;br /&gt;
[[Category:Monk]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Exlixir_field_icon1.png&amp;diff=61333</id>
		<title>File:Exlixir field icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Exlixir_field_icon1.png&amp;diff=61333"/>
		<updated>2015-06-20T18:36:00Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: Obtogenz moved page File:Exlixir field icon1.png to File:Elixir field icon1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Elixir field icon1.png]]&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Elixir_field_icon1.png&amp;diff=61332</id>
		<title>File:Elixir field icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Elixir_field_icon1.png&amp;diff=61332"/>
		<updated>2015-06-20T18:36:00Z</updated>

		<summary type="html">&lt;p&gt;Obtogenz: Obtogenz moved page File:Exlixir field icon1.png to File:Elixir field icon1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Obtogenz</name></author>
	</entry>
</feed>