<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Noahop5000</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Noahop5000"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Noahop5000"/>
	<updated>2026-06-16T02:55:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=912808</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=912808"/>
		<updated>2025-04-13T00:37:40Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: Dawntrail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213|Servants of Darkness, the Ascians are pledged to Zodiark, a celestial syzygy legend holds was exiled to the moon by Hydaelyn Herself. From the shadows, they have shaped history by imparting forbidden knowledge unto mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history, they have been known by many names, among those, Paragons and the Bringers of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the Ascians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What are the Ascians and whence did the shadowless beings come? Do their bodies harbor “life” as is defined by our laws of nature, or are they something different—something more sinister? As of this writing, these questions and more remain unanswered for want of evidence. Mankind has not, however, been completely blind to the existence of the Ascians. A report compiled by the Scions and the Students of Baldesion points to their lingering presence throughout recorded history. Indeed, it is thought these beings also known as Paragons have long interfered with the affairs of man, and are somehow connected to each of history’s seven umbral calamities.&lt;br /&gt;
&lt;br /&gt;
Recent direct encounters with the beings have shed more light on both their true nature and intentions. For one, the Ascians are known to possess the Echo—just as the Warrior of Light and a handful of his companions—and use this power to transfer their souls into the bodies of others. This is doubtless the secret behind how the so-called “immortals” have survived for so long. Should the vessel an Ascian inhabited to be utterly obliterated, his soul does not appear to succumb to the tug of the Lifestream. Instead, the Paragons harness the power of the Crystal of Darkness to find sanctuary in a space that lies twixt corporeal and aetherial. At present, there is only one known means to destroy an Ascian: entrap its soul within white auracite—a substance capable of temporarily holding aether—and then shatter the stone with a blade of concentrated life energy.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. The method of how being unclear.&lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Robes of white indicate an Ascian emissary, such as the Overlord [[Elidibus]]. The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the Ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 7.0]].&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
As the game&#039;s primary antagonists, the Ascians are fought throughout the Main Scenario Questline and beyond.&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{questlink|main|The Ultimate Weapon}}. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] are faced as the penultimate boss(es) of the main storyline, during the final encounter of {{questlink|dungeon|The Aetherochemical Research Facility}}. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{questlink|feature|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{questlink|feature|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Lahabrea]] reappears as the boss of the intermission phase of {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}.&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{questlink|main|A Requiem for Heroes}}, while using [[Zenos yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought under his true name, &#039;&#039;&#039;Hades&#039;&#039;&#039;, as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}. It&#039;s extreme mode sees shades of previously defeated Ascians reappear.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{questlink|main|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s extreme mode.&lt;br /&gt;
*A mutated Ascian Prime consisting of [[Mitron]] and [[Gaia]]/[[Loghrif]], &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, is the final boss of the [[Eden]] raid series. It is faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
* [[Lahabrea]]&#039;s splintered fragment, [[Hephaistos]], is fought as the boss of {{questlink|raid|Abyssos: The Eighth Circle}}, as well as its savage mode.&lt;br /&gt;
* A reincarnation of [[Elidibus]]&#039;s orignal self, [[Themis]], is fought as the boss of {{questlink|raid|Anabaseios: The Eleventh Circle}}, as well as its savage mode.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Pre-Game Events ===&lt;br /&gt;
In prehistory, a single race, known as the [[Amaurotine|Amaurotines]], inhabited all corners of the planet [[Etheirys]]. Through their vast pool of aether and the innate ability to use &amp;quot;creation magick&amp;quot; they accomplished wondrous feats and built utopian cities, including [[Amaurot]], the center of their civilization and home to the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
The actions of the Convocation&#039;s current &amp;quot;Fandaniel&amp;quot;, [[Hermes]], doomed their people when he allowed his creations, [[Meteion]] and her sisters, to commence the song of oblivion. Only the former &amp;quot;Azem&amp;quot;, [[Venat]], escaped Hermes&#039;s act of altering the memories of those who learned of his deed. The Meteia&#039;s song stagnated Etheirys&#039;s aether and instilled despair in the ancients, warping their creation magick to unleash grotesque monsters formed from their subconscious fears. This calamity would come to be known as the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
The Convocation devised a plan to &amp;quot;weave the laws of reality anew&amp;quot; through the summoning of Zodiark, an entity able to quell the aether stagnation as a darkness-attribute primal. [[Azem|The ancient who succeeded Venat]] in the seat of &amp;quot;Azem&amp;quot; refused to participate in the summoning and left the Convocation who yet went on to sacrifice half of the ancients&#039; population for the amount of aether needed to summon Zodiark; the ancient bearing the title of &amp;quot;Elidibus&amp;quot;, [[Themis]], offered himself as Zodiark&#039;s core. Though the summoning halted the Final Days, it was but a temporary solution, as the calamity had reduced most of the star into a lifeless, blighted land, prompting the Convocation to sacrifice another half of their population to restore life to the world.&lt;br /&gt;
&lt;br /&gt;
The Convocation sought to call upon Zodiark&#039;s power once more by offering the primal the harvested life energies of the new life forms that had been born in their world to reconstitute those who had sacrificed themselves and now rested within their deity. Venat assembled a faction of ancients who opposed the Convocation&#039;s plans to sacrifice the new life forms, this summoning the current Azem also refused to participate in. Elidibus separated himself from Zodiark to aid the Convocation as a primal in a failed attempt to restore order. Venat used her followers&#039; sacrifice to become Hydaelyn to subjugate Zodiark to buy time until she would devise a permanent solution to stop the Meteia. The two elder primals fought ceaselessly until Hydaelyn used all her strength to fragment Zodiark, shattering the &amp;quot;very fabric of reality&amp;quot; and dividing the world into thirteen reflections and the Source. Amaurot was destroyed along the remains of the ancients&#039; civilization, while the souls of the living similarly split into fourteen pieces across the fragmented worlds.&lt;br /&gt;
&lt;br /&gt;
Only three ancients escaped the sundering with their souls intact: Elidibus, the ancient bearing the title of &amp;quot;[[Emet-Selch]]&amp;quot;, Hades, and Hephaistos, the ancient bearing the title &amp;quot;[[Lahabrea]]&amp;quot;. The three resolved to orchestrate a series of events to revive Zodiark and restore their home via Umbral Calamities, cataclysms designed to gradually merge the Source and the thirteen shards back into the original Etheirys. They intended to resume sacrificing some of the rejoined current humanity to bring back their loved ones once the Rejoining was complete. They reformed themselves as the Ascians, and began searching for the fragmented souls of their fellow Convocation members to bring them into the fold. By imparting their knowledge of creation magick, the Ascians posed as saviors to the races whose persecution they exploited, allowing the beast tribes to summon their &amp;quot;gods&amp;quot; to grant them succor. Elidibus and Emet-Selch also contributed across the Source and its shards as part of their plan, the latter nurturing civilizations while the former began the legend of the &amp;quot;[[Warriors of Light|Warrior of Light]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Originally, each Ascian was entrusted to personally oversee a shard. That changed following [[Igeyorhm]] manipulating the heroes of the Thirteenth shard into using auracite to contain primals to prevent their resummoning. The heroes, corrupted by the leaking aether, turned on each other and the people they were meant to protect. The conflicts escalated into great wars, unleashing a [[The Flood|Flood of Darkness]] that decimated the Thirteenth shard and transformed the survivors into [[voidsent]], rendering the world unfit for Rejoining. The Ascians discovered a link between the aether of the shards and the Source, and theorized that a simultaneous disaster on the Source and the shard of the same elemental aspect would allow for them to rejoin, a theory subsequently proven in the first Umbral Calamity of Wind. Since then, Ascians have worked in groups to oversee the process.&lt;br /&gt;
&lt;br /&gt;
During the Third Astral Era, Emet-Selch established the [[Allagan Empire]] on the Source to set up the Fourth Umbral Calamity. The Ascians manipulated the grief-stricken [[Tiamat]] and the [[First Brood]] into reviving Tiamat&#039;s deceased mate [[Bahamut]] as a primal and provided the Allagan emperor, [[Xande]], the means to capture and bind primals. While the Allagans sealed the primal Bahamut in [[Dalamud]], the [[Warring Triad]] were imprisoned at [[Azys Lla]] to power Allag&#039;s aetherochemical research. Prior to Xande causing the Fourth Umbral Calamity in his attempt to destroy the world, Emet-Selch inducted the Allagan scientist [[Amon]] into the Ascians by restoring his memories as a fragment of Hermes, the ancient who had held the seat of &amp;quot;Fandaniel&amp;quot; in the Convocation of Fourteen.&lt;br /&gt;
&lt;br /&gt;
By the time that the Fifth and Sixth Umbral Calamities were completed, the centuries in between each Rejoining gradually took their toll upon the three Unsundered. Lahabrea&#039;s fanatical obsession of completing the Rejoining would see him constantly swap bodies, draining his mental and physical strength. Elidibus would forget about his original life in Amaurot, rejecting Emet-Selch&#039;s suggestion to use a memory crystal and remaining committed to his duty. Emet-Selch was the only Ascian to maintain his sanity and full strength, taking rests in the rift between each Rejoining. He later assumed the identity of Solus zos Galvus and established the [[Garlean Empire]] to suit his brethren&#039;s needs in setting up the Seventh Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out [[The Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of The Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in [[the Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* Off-screen, [[Mitron]] and [[Loghrif]] attempted to enact an Umbral Calamity on [[The First]] at the same time as Lahabrea and Igeyorhm on the Source. Their plots were foiled by the Warriors of Light on the First; their leader [[Ardbert]] &#039;&#039;&#039;destroyed Loghrif&#039;&#039;&#039; with a blade of light and caused Mitron to transform into a sin eater, [[Eden]], triggering a Flood of Light.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time. With the Ascians taking heavy losses, he opts to recruit the First&#039;s Warriors of Light to restore balance on the Source.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
* Elidibus tricks the Warriors of the First into believing they can save their homeworld by enacting an Umbral Calamity on the Source. They perform various tasks for Elidibus, such as retrieving the eyes of [[Nidhogg]] and defeating numerous newly-summoned primals, such as [[Ravana]].&lt;br /&gt;
* The Warriors are eventually sent back to the First by Hydaelyn to stop the Flood of Light themselves. Meanwhile, Elidibus hands over the eyes of Nidhogg to [[the Griffin]], who goes on to use them to summon the primal [[Shinryu]], leading to all-out war between Garlemald and Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to Emperor [[Varis zos Galvus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]]. He continues to escalate the war between Garlemald and Eorzea in hopes of goading Varis into using [[Black Rose]], a chemical weapon that will produce the desired calamity.&lt;br /&gt;
* [[Gaius van Baelsar]] is revealed to have survived his apparent demis. In revenge for Lahabrea&#039;s manipulations, he has been hunting Ascians. Gaius collected the masks of the Ascians he defeated, including those of [[Altima]] and [[Deudalaphon]]. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
* Meanwhile, Elidibus, now the last remaining Unsundered, is forced to flee Garlemald after the real Zenos, who had cheated death by possessing another, takes back his body and murders Varis to halt the Black Rose. He vows to avenge his comrades by using the &amp;quot;Warriors of Light&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
Following the defeat of Emet-Selch, the Scions begin investigating The Empty and discover the slumbering form of Eden.  After awaking the Sin Eater, then begin using its power to try to reverse the effects of the Flood of Light.  They are interrupted by the arrival of Gaia, a girl they determine to be the Oracle of Darkness.  Throughout her life, Gaia has been hearing what she calls a &#039;fairy,&#039; an internal voice or feeling that guides her actions.  She then joins the Scions in their investigation.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
It is discovered that Gaia is the reincarnated form of the Ascian Loghrif, and that the &#039;fairy&#039; was Loghrif&#039;s former partner and lover Mitron, trapped in the form of Eden.  Mitron forcibly integrates Loghrif&#039;s memories into Gaia while erasing Gaia&#039;s own memories, and together they form an Ascian Prime.  The Ascian Prime is then defeated by the warrior of darkness.  After the defeat, Mitron&#039;s essence is returned to the aetherial sea, and a restored Gaia remains on the First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon [[The Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked &#039;&#039;&#039;the end of the Ascians as a threat&#039;&#039;&#039;, if any remained.&lt;br /&gt;
====Patches 6.1-6.5====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in the patches.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail (Patch 7.0===&lt;br /&gt;
No Ascians appeared, marking the first expansion to not include them.&lt;br /&gt;
====Patches 7.1-7.2====&lt;br /&gt;
No Ascians have appeared in the patches.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos_Galvus&amp;diff=839543</id>
		<title>Zenos Galvus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos_Galvus&amp;diff=839543"/>
		<updated>2024-10-11T20:30:25Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Zenos yae Galvus&lt;br /&gt;
| description = Legatus of the XIIth Imperial Legion and crown prince of Garlemald, Zenos’s high birth and extraordinary talents rendered his life wanting for purpose. During a mission in Gyr Abania, however, he encountered a foe who would kindle in him a theretofore unfelt ardor: the Warrior of Light. Against this foe, Zenos would bring his all to bear, wielding the katana Ame-no-Habakiri, his powers as a Resonant—and even the might of the primal Shinryu.&lt;br /&gt;
| description-source = Encyclopaedia Eorzea Volume II, p. 172&lt;br /&gt;
| image = Zenos yae Galvus render.png&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = Ala Mhigo (Duty)&lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = Legatus of the XIIth Imperial Legion&amp;lt;br&amp;gt;Crown Prince of the Garlean Empire&amp;lt;br&amp;gt;Viceroy of Ala Mhigo&amp;lt;br&amp;gt;Zenos viator Galvus&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job = Samurai,Reaper&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Garlean Empire, XIIth Imperial Legion&lt;br /&gt;
| relatives = [[Solus zos Galvus]] (great-grandfather)&amp;lt;br&amp;gt;[[Varis zos Galvus]] (father)&lt;br /&gt;
| level = 70, 90&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| voiceJP = Kohsuke Toriumi&lt;br /&gt;
| voiceEN = Luke Allen-Gale&lt;br /&gt;
| voiceFR = Savério Maligno&lt;br /&gt;
| voiceDE = René Dawn-Claude&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Zenos yae Galvus Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Crimson Lotus Arms (IL 300)}}&lt;br /&gt;
{{Drops table row|Axe of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Greatsword of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Gunblade of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Spear of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Naigama of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Claws of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Uchigatana of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Daggers of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Longbow of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Musketoon of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Windfire Wheels of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rod of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Grimoire of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rapier of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Cane of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Codex of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Astrometer of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Dzi of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Healing}}&lt;br /&gt;
{{Drops table row|Magitek Predator Identification Key}}&lt;br /&gt;
{{Drops table row|Liberty or Death Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Ala Mhigo (Duty)| |70}}&lt;br /&gt;
{{NPC location info|Beyond the Stars| |90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Where Men Go as One}}&lt;br /&gt;
{{quest list row|In Crimson It Began}}&lt;br /&gt;
{{quest list row|The Time between the Seconds}}&lt;br /&gt;
{{quest list row|Stormblood (Quest)}}&lt;br /&gt;
{{quest list row|A Requiem for Heroes}}&lt;br /&gt;
{{quest list row|Endwalker (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Lore===&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] vol 2, page 116|&lt;br /&gt;
“Only man has the wisdom and the clarity to embrace violence for its own sake.”&lt;br /&gt;
&lt;br /&gt;
Emperor Varis’s firstborn and heir to the Garlean throne, Zenos was a prodigy who effortlessly excelled in both academic and martial fields. These selfsame gifts, however, consigned him to a life of solitude. Many noble children were brought to be educated beside the prince that they might make loyal companions, but none could match his brilliance. Zenos found his peers tiresome and his elders incompetent, and soon he came to despise them all. Similarly, the pleasures of lesser men held for him no savor, and he cared no more for an opulent feast than had it been ordinary fare. Amidst the ennui of his existence, there was but one thing that could quicken his pulse—the hunt. A desperate beast holds naught back, and only by meeting its unbridled fury with his own strength could he attain satisfaction. This all-consuming predilection persisted even when he assumed command, and he did not allow something so trivial as duty to obstruct the fulfillment of his craving. The twenty-six-year-old legatus was often seen prowling the battlefield in search of worthy foes, and find the worthiest of foes he eventually did—in the Warrior of Light.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Man should fight for the joy of it. To live, to eat, to breed—lesser beasts snap and howl at one another for this. Only man has the wisdom and the clarity to embrace violence for its own sake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leader of the XIIth Legion and crown prince of the Garlean Empire, Zenos yae Galvus is possessed of but a single passion: to stand on the front lines, blade in hand, and dance with death. He regards friend and foe alike with contempt, and tales of his brutality against both have spread far and wide. While crushing the rebellion of yesteryear in Doma, he took a liking to Far Eastern katana, which have since become his weapons of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
[[wikipedia:Totsuka-no-Tsurugi|Ame-no-Habakiri]]: Wielded alongside the Storm and the Swell, Ame-no-Habakiri was presented to Zenos by Yotsuyu when he came to Doma. Formerly a treasured possession of the Kojin of the Red, the blade shows impressive craftsmanship and, in his hands, is a weapon of enormous power.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] vol 2, page 116|Ame-no-Habakiri - A treasure of the Red Kojin, legend holds that this katana was used by Susano, the Lord of the Revel, to vanquish an evil fiend. By being bathed in the blood of said fiend, the blade came to be steeped in tremendous arcane power.}}&lt;br /&gt;
&lt;br /&gt;
=== Encounters===&lt;br /&gt;
Zenos is the most recurring boss in &#039;&#039;Final Fantasy XIV&#039;&#039;, being fought multiple times throughout several expansions.&lt;br /&gt;
====Stormblood====&lt;br /&gt;
* Zenos is first faced in two unwinnable instance battles during the quests {{questlink|main|In Crimson It Began}} and {{questlink|main|The Time between the Seconds}}.&lt;br /&gt;
* Zenos is twice faced as the final boss of the main storyline, first as the final encounter of {{questlink|dungeon|Ala Mhigo}}, and then during {{questlink|trial|The Royal Menagerie}} and it&#039;s extreme mode while fused with [[Shinryu]].&lt;br /&gt;
* During the quest battle in {{questlink|main|A Requiem for Heroes}}, [[Elidibus]] is fought while using Zenos&#039; body as a vessel.&lt;br /&gt;
&lt;br /&gt;
====Shadowbringers====&lt;br /&gt;
* A simulacrum of Zenos conjured by Elidibus is fought during the solo quest battle in {{questlink|main|Faded Memories}}.&lt;br /&gt;
*[[The Diamond Weapon]] uses his combat data during  the trial, {{questlink|trial|The Cloud Deck}}, as well as it&#039;s extreme mode.&lt;br /&gt;
&lt;br /&gt;
====Endwalker====&lt;br /&gt;
*Zenos is faced one last time at the end of {{questlink|main|Endwalker}} during a solo quest battle. While it is possible to lose this fight, it is heavily rigged in the player&#039;s favor, making it more of an epilogue to the story compared to the final trial, {{questlink|trial|The Final Day|}}.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
Zenos yae galvus concept art1.png|Concept art&lt;br /&gt;
Zenos ala mhigo.jpg|Appearance in the Ala Mhigo duty&lt;br /&gt;
File:Zenos Endwalker Render.jpg|&#039;&#039;[[Endwalker]]&#039;&#039; appearance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.0 NPCs]] [[Category:Enemies]] [[Category:Patch 4.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=722540</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=722540"/>
		<updated>2024-03-23T20:08:57Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Endwalker (Patch 6.0) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213|Servants of Darkness, the Ascians are pledged to Zodiark, a celestial syzygy legend holds was exiled to the moon by Hydaelyn Herself. From the shadows, they have shaped history by imparting forbidden knowledge unto mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history, they have been known by many names, among those, Paragons and the Bringers of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the Ascians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What are the Ascians and whence did the shadowless beings come? Do their bodies harbor “life” as is defined by our laws of nature, or are they something different—something more sinister? As of this writing, these questions and more remain unanswered for want of evidence. Mankind has not, however, been completely blind to the existence of the Ascians. A report compiled by the Scions and the Students of Baldesion points to their lingering presence throughout recorded history. Indeed, it is thought these beings also known as Paragons have long interfered with the affairs of man, and are somehow connected to each of history’s seven umbral calamities.&lt;br /&gt;
&lt;br /&gt;
Recent direct encounters with the beings have shed more light on both their true nature and intentions. For one, the Ascians are known to possess the Echo—just as the Warrior of Light and a handful of his companions—and use this power to transfer their souls into the bodies of others. This is doubtless the secret behind how the so-called “immortals” have survived for so long. Should the vessel an Ascian inhabited to be utterly obliterated, his soul does not appear to succumb to the tug of the Lifestream. Instead, the Paragons harness the power of the Crystal of Darkness to find sanctuary in a space that lies twixt corporeal and aetherial. At present, there is only one known means to destroy an Ascian: entrap its soul within white auracite—a substance capable of temporarily holding aether—and then shatter the stone with a blade of concentrated life energy.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. The method of how being unclear.&lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Robes of white indicate an Ascian emissary, such as the Overlord [[Elidibus]]. The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the Ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 6.25]].&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
As the game&#039;s primary antagonists, the Ascians are fought throughout the Main Scenario Questline and beyond.&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{questlink|main|The Ultimate Weapon}}. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] are faced as the penultimate boss(es) of the main storyline, during the final encounter of {{questlink|dungeon|The Aetherochemical Research Facility}}. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{questlink|feature|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{questlink|feature|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Lahabrea]] reappears as the boss of the intermission phase of {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}.&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{questlink|main|A Requiem for Heroes}}, while using [[Zenos yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought under his true name, &#039;&#039;&#039;Hades&#039;&#039;&#039;, as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}. It&#039;s extreme mode sees shades of previously defeated Ascians reappear.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{questlink|main|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s exterme mode.&lt;br /&gt;
*A mutated Ascian Prime consisting of [[Mitron]] and [[Gaia]]/[[Loghrif]], &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, is the final boss of the [[Eden]] raid series. It is faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
* [[Lahabrea]]&#039;s splintered fragment, [[Hephaistos]], is fought as the boss of {{questlink|raid|Abyssos: The Eighth Circle}}, as well as its savage mode.&lt;br /&gt;
* A reincarnation of [[Elidibus]]&#039;s orignal self, [[Themis]], is fought as the boss of {{questlink|raid|Anabaseios: The Eleventh Circle}}, as well as its savage mode.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Pre-Game Events ===&lt;br /&gt;
In prehistory, a single race, known as the [[Amaurotine|Amaurotines]], inhabited all corners of the planet [[Etheirys]]. Through their vast pool of aether and the innate ability to use &amp;quot;creation magick&amp;quot; they accomplished wondrous feats and built utopian cities, including [[Amaurot]], the center of their civilization and home to the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
The actions of the Convocation&#039;s current &amp;quot;Fandaniel&amp;quot;, [[Hermes]], doomed their people when he allowed his creations, [[Meteion]] and her sisters, to commence the song of oblivion. Only the former &amp;quot;Azem&amp;quot;, [[Venat (Final Fantasy XIV)|Venat]], escaped Hermes&#039;s act of altering the memories of those who learned of his deed. The Meteia&#039;s song stagnated Etheirys&#039;s aether and instilled despair in the ancients, warping their creation magick to unleash grotesque monsters formed from their subconscious fears. This calamity would come to be known as the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
The Convocation devised a plan to &amp;quot;weave the laws of reality anew&amp;quot; through the summoning of Zodiark, an entity able to quell the aether stagnation as a darkness-attribute primal. [[Azem|The ancient who succeeded Venat]] in the seat of &amp;quot;Azem&amp;quot; refused to participate in the summoning and left the Convocation who yet went on to sacrifice half of the ancients&#039; population for the amount of aether needed to summon Zodiark; the ancient bearing the title of &amp;quot;Elidibus&amp;quot;, [[Themis]], offered himself as Zodiark&#039;s core. Though the summoning halted the Final Days, it was but a temporary solution, as the calamity had reduced most of the star into a lifeless, blighted land, prompting the Convocation to sacrifice another half of their population to restore life to the world.&lt;br /&gt;
&lt;br /&gt;
The Convocation sought to call upon Zodiark&#039;s power once more by offering the primal the harvested life energies of the new life forms that had been born in their world to reconstitute those who had sacrificed themselves and now rested within their deity. Venat assembled a faction of ancients who opposed the Convocation&#039;s plans to sacrifice the new life forms, this summoning the current Azem also refused to participate in. Elidibus separated himself from Zodiark to aid the Convocation as a primal in a failed attempt to restore order. Venat used her followers&#039; sacrifice to become Hydaelyn to subjugate Zodiark to buy time until she would devise a permanent solution to stop the Meteia. The two elder primals fought ceaselessly until Hydaelyn used all her strength to fragment Zodiark, shattering the &amp;quot;very fabric of reality&amp;quot; and dividing the world into thirteen reflections and the Source. Amaurot was destroyed along the remains of the ancients&#039; civilization, while the souls of the living similarly split into fourteen pieces across the fragmented worlds.&lt;br /&gt;
&lt;br /&gt;
Only three ancients escaped the sundering with their souls intact: Elidibus, the ancient bearing the title of &amp;quot;[[Emet-Selch]]&amp;quot;, Hades, and Hephaistos, the ancient bearing the title &amp;quot;[[Lahabrea]]&amp;quot;. The three resolved to orchestrate a series of events to revive Zodiark and restore their home via Umbral Calamities, cataclysms designed to gradually merge the Source and the thirteen shards back into the original Etheirys. They intended to resume sacrificing some of the rejoined current humanity to bring back their loved ones once the Rejoining was complete. They reformed themselves as the Ascians, and began searching for the fragmented souls of their fellow Convocation members to bring them into the fold. By imparting their knowledge of creation magick, the Ascians posed as saviors to the races whose persecution they exploited, allowing the beast tribes to summon their &amp;quot;gods&amp;quot; to grant them succor. Elidibus and Emet-Selch also contributed across the Source and its shards as part of their plan, the latter nurturing civilizations while the former began the legend of the &amp;quot;[[Warriors of Light|Warrior of Light]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Originally, each Ascian was entrusted to personally oversee a shard. That changed following [[Igeyorhm]] manipulating the heroes of the Thirteenth shard into using auracite to contain primals to prevent their resummoning. The heroes, corrupted by the leaking aether, turned on each other and the people they were meant to protect. The conflicts escalated into great wars, unleashing a [[The Flood|Flood of Darkness]] that decimated the Thirteenth shard and transformed the survivors into [[voidsent]], rendering the world unfit for Rejoining. The Ascians discovered a link between the aether of the shards and the Source, and theorized that a simultaneous disaster on the Source and the shard of the same elemental aspect would allow for them to rejoin, a theory subsequently proven in the first Umbral Calamity of Wind. Since then, Ascians have worked in groups to oversee the process.&lt;br /&gt;
&lt;br /&gt;
During the Third Astral Era, Emet-Selch established the [[Allagan Empire]] on the Source to set up the Fourth Umbral Calamity. The Ascians manipulated the grief-stricken [[Tiamat]] and the [[First Brood]] into reviving Tiamat&#039;s deceased mate [[Bahamut (Final Fantasy XIV)|Bahamut]] as a primal and provided the Allagan emperor, [[Xande]], the means to capture and bind primals. While the Allagans sealed the primal Bahamut in [[Dalamud]], the [[Warring Triad]] were imprisoned at [[Azys Lla]] to power Allag&#039;s aetherochemical research. Prior to Xande causing the Fourth Umbral Calamity in his attempt to destroy the world, Emet-Selch inducted the Allagan scientist [[Amon]] into the Ascians by restoring his memories as a fragment of Hermes, the ancient who had held the seat of &amp;quot;Fandaniel&amp;quot; in the Convocation of Fourteen.&lt;br /&gt;
&lt;br /&gt;
By the time that the Fifth and Sixth Umbral Calamities were completed, the centuries in between each Rejoining gradually took their toll upon the three Unsundered. Lahabrea&#039;s fanatical obsession of completing the Rejoining would see him constantly swap bodies, draining his mental and physical strength. Elidibus would forget about his original life in Amaurot, rejecting Emet-Selch&#039;s suggestion to use a memory crystal and remaining committed to his duty. Emet-Selch was the only Ascian to maintain his sanity and full strength, taking rests in the rift between each Rejoining. He later assumed the identity of Solus zos Galvus and established the [[Garlean Empire]] to suit his brethren&#039;s needs in setting up the Seventh Umbral Calamity.&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out [[The Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of The Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in [[the Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* Off-screen, [[Mitron]] and [[Loghrif]] attempted to enact an Umbral Calamity on [[The First]] at the same time as Lahabrea and Igeyorhm on the Source. Their plots were foiled by the Warriors of Light on the First; their leader [[Ardbert]] &#039;&#039;&#039;destroyed Loghrif&#039;&#039;&#039; with a blade of light and caused Mitron to transform into a sin eater, [[Eden]], triggering a Flood of Light.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time. With the Ascians taking heavy losses, he opts to recruit the First&#039;s Warriors of Light to restore balance on the Source.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
* Elidibus tricks the Warriors of the First into believing they can save their homeworld by enacting an Umbral Calamity on the Source. They perform various tasks for Elidibus, such as retrieving the eyes of [[Nidhogg]] and defeating numerous newly-summoned primals, such as [[Ravana]].&lt;br /&gt;
* The Warriors are eventually sent back to the First by Hydaelyn to stop the Flood of Light themselves. Meanwhile, Elidibus hands over the eyes of Nidhogg to [[the Griffin]], who goes on to use them to summon the primal [[Shinyru]], leading to all-out war between Garlemald and Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to Emperor [[Varis zos Galvus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]]. He continues to escalate the war between Garlemald and Eorzea in hopes of goading Varis into using [[Black Rose]], a chemical weapon that will produce the desired calamity.&lt;br /&gt;
* [[Gaius van Baelsar]] is revealed to have survived his apparent demis. In revenge for Lahabrea&#039;s manipulations, he has been hunting Ascians. Gaius collected the masks of the Ascians he defeated, including those of [[Altima]] and [[Deudalaphon]]. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
* Meanwhile, Elidibus, now the last remaining Unsundered, is forced to flee Garlemald after the real Zenos, who had cheated death by possessing another, takes back his body and murders Varis to halt the Black Rose. He vows to avenge his comrades by using the &amp;quot;Warriors of Light&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
Following the defeat of Emet-Selch, the Scions begin investigating The Empty and discover the slumbering form of Eden.  After awaking the Sin Eater, then begin using its power to try to reverse the effects of the Flood of Light.  They are interrupted by the arrival of Gaia, a girl they determine to be the Oracle of Darkness.  Throughout her life, Gaia has been hearing what she calls a &#039;fairy,&#039; an internal voice or feeling that guides her actions.  She then joins the Scions in their investigation.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
It is discovered that Gaia is the reincarnated form of the Ascian Loghrif, and that the &#039;fairy&#039; was Loghrif&#039;s former partner and lover Mitron, trapped in the form of Eden.  Mitron forcibly integrates Loghrif&#039;s memories into Gaia while erasing Gaia&#039;s own memories, and together they form an Ascian Prime.  The Ascian Prime is then defeated by the warrior of darkness.  After the defeat, Mitron&#039;s essence is returned to the aetherial sea, and a restored Gaia remains on the First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon [[The Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked the end of the Ascians as a threat, if any remained.&lt;br /&gt;
====Patches 6.1-6.5====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in the patches.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Feast_of_Lies&amp;diff=694098</id>
		<title>A Feast of Lies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Feast_of_Lies&amp;diff=694098"/>
		<updated>2023-12-06T21:24:03Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Feast of Lies&lt;br /&gt;
| image = A_Feast_of_Lies_Image.JPG&lt;br /&gt;
| description = Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown.&lt;br /&gt;
| quest-giver = Urianger&lt;br /&gt;
| location = Kholusia&lt;br /&gt;
| location-x = 24.7&lt;br /&gt;
| location-y = 32.8&lt;br /&gt;
| location-z = 0.4&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Shadowbringers Main Scenario&lt;br /&gt;
| level = 77&lt;br /&gt;
| exp = 226080&lt;br /&gt;
| gil = 2474&lt;br /&gt;
| unlocks = aet Eulmore&lt;br /&gt;
| prev-quest = Return to Eulmore&lt;br /&gt;
| next-quest = Paradise Fallen&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
Solo Duty will commence upon speaking with [[Alphinaud]]. Defeat the enemies that attack, and follow Alphinaud whenever he moves on. After the first set of enemies, he goes up the stairs, after the second set of enemies, he goes farther up the stairs, and after the third set, he goes through the door into Eulmore, where [[Vauthry]]&#039;s Jongleurs stand in your way&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Red Jongleur]] and [[Blue Jongleur]]===&lt;br /&gt;
*&#039;&#039;&#039;Fire Ants&#039;&#039;&#039;: The Red Jongleur targets you with multiple circle AoEs. Keep away from Alphinaud while avoiding the AoEs so he does not get it.&lt;br /&gt;
*&#039;&#039;&#039;Impalement Arts&#039;&#039;&#039;: The Blue Jongleur inflicts Alphinaud with Flesh Wound status.&lt;br /&gt;
*&#039;&#039;&#039;Throwing Knife&#039;&#039;&#039;: The Blue Jongleur places a target marker on Alphinaud, and he will be temporarily stunned, then knocked back, and the Red Jongleur will target him with Sleight of Hand, which places a stack marker on him. Stack together with him to reduce the damage of the attack.&lt;br /&gt;
*&#039;&#039;&#039;Come One, Come All&#039;&#039;&#039;: The Red Jongleur drags you and Alphinaud towards her, then both Jongleurs will use the following abilities:&lt;br /&gt;
**&#039;&#039;&#039;Acrobatics&#039;&#039;&#039;:  The Red Jongleur places an attack circle marker on Alphinaud that follows him.&lt;br /&gt;
**&#039;&#039;&#039;Explosive Juggling&#039;&#039;&#039;: The Blue Jongleur places an attack circle marker on you, so get away from Alphinaud.&lt;br /&gt;
*When one of the Jongleurs are defeated, the other one will empower herself with a {{buff|damage up}} [[Damage Up]] buff until she is also defeated.&lt;br /&gt;
After both Jongleurs are dispatched, follow Alphinaud up the stairs, then continue going up the stairs when he stays behind. When you reach the top, there will be a cutscene.&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Ran&#039;jit]]===&lt;br /&gt;
With Ran&#039;jit still fused with [[Gukumatz]] and standing in your path to [[Vauthry]], the time has come to deal with the Eulmoran general once and for all.&lt;br /&gt;
*&#039;&#039;&#039;Unceremonious Beheading&#039;&#039;&#039;: A large circle attack centered on Ran&#039;jit&lt;br /&gt;
*&#039;&#039;&#039;Katun Cycle&#039;&#039;&#039;: A donut attack where the only safe area is near Ran&#039;jit.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Right/Merciless Left&#039;&#039;&#039;: A large cone attack to one side, immediately followed by a large cone attack on the other side.&lt;br /&gt;
*&#039;&#039;&#039;Evisceration&#039;&#039;&#039;: Ran&#039;jit dashes to the side and launches a large AoE cone attack aimed at you.&lt;br /&gt;
*&#039;&#039;&#039;Hot Pursuit&#039;&#039;&#039;: Ran&#039;jit targets you with several circle attack markers, one after the other.&lt;br /&gt;
*&#039;&#039;&#039;Nexus of Thunder&#039;&#039;&#039;: A + shaped attack marker.&lt;br /&gt;
*&#039;&#039;&#039;Spiritcall&#039;&#039;&#039;: A telegraphed knockback&lt;br /&gt;
*&#039;&#039;&#039;Living Flame&#039;&#039;&#039;: Ran&#039;jit makes two sets of untargetable Raging Flames appear, then uses a telegraphed knockback &#039;&#039;&#039;Spiritcall&#039;&#039;&#039;. Make sure to keep an eye on which flames appear first so you can be knocked back to where the second flames appeared. &lt;br /&gt;
*&#039;&#039;&#039;Rising Thunder&#039;&#039;&#039;: Ran&#039;jit creates creates several targetable Thunderspheres, which begin casting &#039;&#039;&#039;Electroction&#039;&#039;&#039;, a circle AoE. Destroy one of them to give yourself a safe area to stand in.&lt;br /&gt;
*&#039;&#039;&#039;Ageless Serpent&#039;&#039;&#039;: At 18% HP, Ran&#039;jit summons the four Serpent Heads he used during {{questlink|main|Full Steam Ahead}}. Unlike then, the Heads become targettable and tethered to Ran&#039;jit, making him invulnerable. Ran&#039;jit then slowly begins casting &#039;&#039;&#039;Torrid Glory&#039;&#039;&#039;, a hard enrage, while the Heads each target the player with &#039;&#039;&#039;Snaking Flame&#039;&#039;&#039;. Take out the Heads first, then finish off Ran&#039;jit before he can finish his enrage and the duty  will be over.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
*Subdue the civilians!&lt;br /&gt;
*Subdue the soldiers!&lt;br /&gt;
*Defeat the jesters!&lt;br /&gt;
*Climb to the next level!&lt;br /&gt;
*Defeat [[Ran&#039;jit]]!&lt;br /&gt;
*Speak with [[Thancred]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown.&lt;br /&gt;
&lt;br /&gt;
* By all indications, the residents of Gatetown are under Vauthry&#039;s mind control, and as Urianger attempts to fathom its workings, Alisaie arrives with your old friend Kai-Shirr in tow. Based on his account of events, it would seem that those who have lived in Gatetown the longest were the first to be affected. All the pieces fall into place when Y&#039;shtola subsequently returns brandishing a loaf of meol. With dread and disbelief, Ryne immediately recognizes the Eulmoran staple for what it is: sin eater flesh, the consumption of which apparently renders one susceptible to Vauthry&#039;s influence. This sickening revelation leaves everyone aghast, but the horrors do not end there... Recalling the words you heard during your first visit to Eulmore, Alphinaud shares his suspicion that citizens who have outlived their usefulness are being deliberately turned into sin eaters. Suppressing the urge to gag, you endeavor to put such thoughts from your mind, and concentrate instead on the task at hand: hunting down the Lightwarden. The being is all but certain to be hiding in Eulmore&#039;s upper levels, and it is decided that you will lead the charge into the city.&lt;br /&gt;
&lt;br /&gt;
* Together with your comrades, you sally forth into Eulmore.&lt;br /&gt;
&lt;br /&gt;
* While the others keep Vauthry&#039;s thralls at bay, you press on to the Canopy, where you are confronted by a lone Ran&#039;jit. Driven by a resolve all his own, the old soldier brings the sum of his might to bear against you, but you narrowly emerge the victor, striking him down once and for all. Rejoined by your comrades, you then ascend to the Emergent and find Vauthry having dinner in his chamber. There, Ryne finally realizes that he is the Lightwarden, being an unholy mixture of man and sin eater. Before you are able to act, however, Vauthry sprouts wings and takes to the skies. Rushing to the balcony, you are met with an impossible sight: the peak of Mt. Gulg, torn from the earth and floating in the heavens. It is there that Vauthry appears to have fled. With your quarry out of reach, you decide to suspend the hunt, that you might instead render aid to the casualties of the battle.&lt;br /&gt;
&lt;br /&gt;
* To your relief, Thancred informs you that Ryne is able to counteract the effects of Vauthry&#039;s mind control, and is busy tending to the afflicted one by one. There are, however, countless wounded requiring attention, and you are asked to assist in the relief effort.&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bozja_Incident&amp;diff=685691</id>
		<title>The Bozja Incident</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bozja_Incident&amp;diff=685691"/>
		<updated>2023-11-10T17:27:52Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* link= Varis yae Galvus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Bozja Incident&lt;br /&gt;
| description = The Ironworks engineer is confused as to why you are still here and not at [[the Doman Enclave]].&lt;br /&gt;
| image = the bozja incident1.png&lt;br /&gt;
| quest-giver = Ironworks Engineer&lt;br /&gt;
| location = Rhalgr&#039;s Reach&lt;br /&gt;
| location-x = 11.8&lt;br /&gt;
| location-y = 11.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Resistance Weapons Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3734&lt;br /&gt;
| unlocks = ach Cidception&lt;br /&gt;
| prev-quest = Path to the Past&lt;br /&gt;
| next-quest = Fire in the Forge&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.25&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The final battle in this quest serves as the story mode version of {{questlink|trial|Memoria Misera (Extreme)}}, which can be unlocked after this quest by speaking with the [[Wandering Dramaturge (Gangos)|Wandering Dramaturge]] in [[Gangos]] (X:6.8, Y:5.2) as a level 80 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
When the duty begins, [[Cid]] and [[Mikoto]] will be walking by your side as you traverse the area. The way ahead will be eventually blocked due to Cid having trouble with his memories, so search the area for interactable items to jog his memory, such as nearby Magitek armor remnants. You will next find a battle between the Bozjan resistance and some Garleans. Defeat the Garleans and continue forth until you and Cid are trapped in a field with some [[Antibody]] enemies. As you fight them, watch out for exaflares that pop up at the edges of the arena. Once they are defeated, a cutscene will ensue.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Altered Bahamut]]===&lt;br /&gt;
After the cutscene, you will find yourself and Mikoto in a boss fight against a version of Bahamut within Cid&#039;s memories, who offers the following mechanics:&lt;br /&gt;
*&#039;&#039;&#039;Flare Breath&#039;&#039;&#039;: Frontal cone AoE&lt;br /&gt;
**Another version of this spell will see Altered Bahamut circling around the arena while casting it. You can see an arrow showing if the AoEs will travel clockwise or counterclockwise.&lt;br /&gt;
*&#039;&#039;&#039;Flatten&#039;&#039;&#039;: Inflicts unavoidable damage and spawns three circle AoEs under the target, who should move out of the way immediately.&lt;br /&gt;
*&#039;&#039;&#039;Gigaflare&#039;&#039;&#039;: High raidwide damage&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: Causes several AoE circles to spawn underneath the player and begin chasing them around for a short while.&lt;br /&gt;
*&#039;&#039;&#039;Primal Roar&#039;&#039;&#039;: Summons several untargettable clones of the boss who each cast &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, a line AoE. Meanwhile, Altered Bahamut will begin a double-cast of &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;, AoEs that cover the safe spots. Go to where the second &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; spawned last and stay there until the other AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After Altered Bahamut is defeated, continue the duty until you trigger another cutscene, after which the final boss battle will begin.&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Varis yae Galvus]]===&lt;br /&gt;
In a [[trial]]-like battle, you shall face this incarnation of [[Varis zos Galvus]] in his prime as High Legatus alongside [[Scions of the Seventh Dawn]]. [[Thancred]] will act as a tank, Mikoto and [[Y&#039;shtola]] as the healers, and the others ([[Ryne]], [[Alisaie]], [[Alphinaud]] and [[Urianger]]) as DPS roles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altius&#039;&#039;&#039;: Unavoidable raid-wide damage&lt;br /&gt;
*&#039;&#039;&#039;Terminus Est&#039;&#039;&#039;: Varis spawns four untargettable phantoms of himself. They each cast this spell, creating cross slashes that ram forward in telegraphed line AoEs that can be easily avoided.&lt;br /&gt;
*&#039;&#039;&#039;Ignis Est&#039;&#039;&#039;: Varis casts a firey cross slash in front of him, which is both a line AoE and a circular AoE in front of Varis. Y&#039;shtola will call out to stay away from Varis ahead of time, so follow this helpful advice.&lt;br /&gt;
*&#039;&#039;&#039;Alea lacta Est&#039;&#039;&#039;: Varis will lash out at the area in front of him with his massive blade, then do the same in the area behind him. Move behind Varis to avoid the first AoE and then again for the second.&lt;br /&gt;
*&#039;&#039;&#039;Ventus Est&#039;&#039;&#039;: Varis casts a green cross slash in front of him, which is both a line AoE and a circular AoE surrounding from Varis, so stay close to him.&lt;br /&gt;
*&#039;&#039;&#039;Vivere Militare Est&#039;&#039;&#039;: Triggers a brief cutscene of Varis taking flight and preparing a massive cross slash in the air, called [[Bladesblood]]. Thancred will step forward to block the Bladesblood as it slams into the shield Urianger is making. If the player is a tank, they will have to partake in an Active Time Manuever along with Thancred to hold the Bladesblood back until Ryne destroys it with a [[Limit Break]]. If the player is not a tank, they will have to aid in the DPS race directly. Once the Bladesblood is defeated, Varis will return to the arena.&lt;br /&gt;
*&#039;&#039;&#039;Electrified Gunshield&#039;&#039;&#039;: Varis activates a &#039;&#039;&#039;Charge&#039;&#039;&#039; gauge bar, which will swiftly reach 100% and will result in a cast of one of two moves:&lt;br /&gt;
**&#039;&#039;&#039;Magitek Shock&#039;&#039;&#039;: Knocks all players back into potential AoEs.&lt;br /&gt;
**&#039;&#039;&#039;Magitek Burst&#039;&#039;&#039;: Places purple AoE circles on the player and all NPCs, who will spread out to avoid overlapping.&lt;br /&gt;
*&#039;&#039;&#039;Festina Lente&#039;&#039;&#039;: Stack marker.&lt;br /&gt;
From there, the mechanics repeat until Varis is defeated and the duty ends.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Ask after [[Cid]] at [[the Doman Enclave]].&lt;br /&gt;
*Speak with [[Mikoto]].&lt;br /&gt;
*Speak with [[Mikoto]].&lt;br /&gt;
*Speak with [[Marsak]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Ironworks engineer is confused as to why you are still here and not at the Doman Enclave.&lt;br /&gt;
&lt;br /&gt;
*You begin to strike up another conversation with Lilja who, perhaps fearing the ire of her superiors, quickly directs you to the Doman Enclave. Rather than engage her with more friendly banter, you set your sights on the enclave to meet with Cid.&lt;br /&gt;
&lt;br /&gt;
*You arrive at the Doman Enclave to find Cid preoccupied with the calm and quiet of the settlement, but his stern expression makes clear he understands why he has come. Though apprehensive of what awaits him at Gangos, Cid reaffirms his commitment to helping the Bozjan resistance. Together you board the airship which bears the two of you to Gangos.&lt;br /&gt;
&lt;br /&gt;
*Together with Mikoto you delve into Cid&#039;s memories of Bozja Citadel. An arduous journey through his mind eventually leads you to a massive transmission tower, wherein you confront a manifestation of Cid&#039;s trauma in the form of Lord Varis.&lt;br /&gt;
&lt;br /&gt;
*The phantom of Cid&#039;s past is laid low, but something about this glimpse into the past still appears amiss. Realizing Lord Varis had no reason to be present at the citadel, he strains to remember who was the source of this anguished memory. In an instant his mind becomes clear, and the visage of Lord Varis is replaced by the man who shot him so many years ago─his own father, Midas nan Garlond. What&#039;s more, a closer inspection reveals he is in fact a thrall of the dreadwyrm Bahamut. With the mystery of Cid&#039;s past brought to light, you return to the waking world with the inscriptions of the blades of Gunnhildr, as well as an onerous truth.&lt;br /&gt;
&lt;br /&gt;
*Gerolt has begun work on reforging the blades of Gunnhildr, bringing the people of Bozja one step closer to reclaiming their homeland. There is much to do in preparation for their encounter with the Empire, and Marsak bids you speak with Gerolt to learn what part you yet have to play.&lt;br /&gt;
&lt;br /&gt;
[[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bozja_Incident&amp;diff=685548</id>
		<title>The Bozja Incident</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bozja_Incident&amp;diff=685548"/>
		<updated>2023-11-10T01:28:10Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Bozja Incident&lt;br /&gt;
| description = The Ironworks engineer is confused as to why you are still here and not at [[the Doman Enclave]].&lt;br /&gt;
| image = the bozja incident1.png&lt;br /&gt;
| quest-giver = Ironworks Engineer&lt;br /&gt;
| location = Rhalgr&#039;s Reach&lt;br /&gt;
| location-x = 11.8&lt;br /&gt;
| location-y = 11.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Resistance Weapons Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3734&lt;br /&gt;
| unlocks = ach Cidception&lt;br /&gt;
| prev-quest = Path to the Past&lt;br /&gt;
| next-quest = Fire in the Forge&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.25&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The final battle in this quest serves as the story mode version of {{questlink|trial|Memoria Misera (Extreme)}}, which can be unlocked after this quest by speaking with the [[Wandering Dramaturge (Gangos)|Wandering Dramaturge]] in [[Gangos]] (X:6.8, Y:5.2) as a level 80 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
When the duty begins, [[Cid]] and [[Mikoto]] will be walking by your side as you traverse the area. The way ahead will be eventually blocked due to Cid having trouble with his memories, so search the area for interactable items to jog his memory, such as nearby Magitek armor remnants. You will next find a battle between the Bozjan resistance and some Garleans. Defeat the Garleans and continue forth until you and Cid are trapped in a field with some [[Antibody]] enemies. As you fight them, watch out for exaflares that pop up at the edges of the arena. Once they are defeated, a cutscene will ensue.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Altered Bahamut]]===&lt;br /&gt;
After the cutscene, you will find yourself and Mikoto in a boss fight against a version of Bahamut within Cid&#039;s memories, who offers the following mechanics:&lt;br /&gt;
*&#039;&#039;&#039;Flare Breath&#039;&#039;&#039;: Frontal cone AoE&lt;br /&gt;
**Another version of this spell will see Altered Bahamut circling around the arena while casting it. You can see an arrow showing if the AoEs will travel clockwise or counterclockwise.&lt;br /&gt;
*&#039;&#039;&#039;Flatten&#039;&#039;&#039;: Inflicts unavoidable damage and spawns three circle AoEs under the target, who should move out of the way immediately.&lt;br /&gt;
*&#039;&#039;&#039;Gigaflare&#039;&#039;&#039;: High raidwide damage&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: Causes several AoE circles to spawn underneath the player and begin chasing them around for a short while.&lt;br /&gt;
*&#039;&#039;&#039;Primal Roar&#039;&#039;&#039;: Summons several untargettable clones of the boss who each cast &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, a line AoE. Meanwhile, Altered Bahamut will begin a double-cast of &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;, AoEs that cover the safe spots. Go to where the second &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; spawned last and stay there until the other AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After Altered Bahamut is defeated, continue the duty until you trigger another cutscene, after which the final boss battle will begin.&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Varis yae Galvus]]===&lt;br /&gt;
In a [[trial]]-like battle, you shall face this incarnation of [[Varis zos Galvus]] in his prime alongside [[Scions of the Seventh Dawn]]. [[Thancred]] will act as a tank, Mikoto and [[Y&#039;shtola]] as the healers, and the others ([[Ryne]], [[Alisaie]], [[Alphinaud]] and [[Urianger]]) as DPS roles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altius&#039;&#039;&#039;: Unavoidable raid-wide damage&lt;br /&gt;
*&#039;&#039;&#039;Terminus Est&#039;&#039;&#039;: Varis spawns four untargettable phantoms of himself. They each cast this spell, creating cross slashes that ram forward in telegraphed line AoEs that can be easily avoided.&lt;br /&gt;
*&#039;&#039;&#039;Ignis Est&#039;&#039;&#039;: Varis casts a firey cross slash in front of him, which is both a line AoE and a circular AoE in front of Varis. Y&#039;shtola will call out to stay away from Varis ahead of time, so follow this helpful advice.&lt;br /&gt;
*&#039;&#039;&#039;Alea lacta Est&#039;&#039;&#039;: Varis will lash out at the area in front of him with his massive blade, then do the same in the area behind him. Move behind Varis to avoid the first AoE and then again for the second.&lt;br /&gt;
*&#039;&#039;&#039;Ventus Est&#039;&#039;&#039;: Varis casts a green version of &#039;&#039;&#039;Terminu Est&#039;&#039;&#039; in front of him, which is both a line AoE and a circular AoE away from Varis, so stay close to him.&lt;br /&gt;
*&#039;&#039;&#039;Vivere Militare Est&#039;&#039;&#039;: Triggers a brief cutscene of Varis taking flight and preparing a massive cross slash in the air, called [[Bladesblood]]. Thancred will step forward to block the Bladesblood as it slams into the shield Urianger is making. If the player is a tank, they will have to partake in an Active Time Manuever along with Thancred to hold the Bladesblood back until Ryne destroys it with a [[Limit Break]]. If the player is not a tank, they will have to aid in the DPS race directly. Once the Bladesblood is defeated, Varis will return to the arena.&lt;br /&gt;
*&#039;&#039;&#039;Electrified Gunshield&#039;&#039;&#039;: Varis activates a &#039;&#039;&#039;Charge&#039;&#039;&#039; gauge bar, which will swiftly reach 100% and will result in a cast of one of two moves:&lt;br /&gt;
**&#039;&#039;&#039;Magitek Shock&#039;&#039;&#039;: Knocks all players back into potential AoEs.&lt;br /&gt;
**&#039;&#039;&#039;Magitek Burst&#039;&#039;&#039;: Places purple AoE circles on the player and all NPCs, who will spread out to avoid overlapping.&lt;br /&gt;
*&#039;&#039;&#039;Festina Lente&#039;&#039;&#039;: Stack marker.&lt;br /&gt;
From there, the mechanics repeat until the High Legatus is defeated and the duty ends.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Ask after [[Cid]] at [[the Doman Enclave]].&lt;br /&gt;
*Speak with [[Mikoto]].&lt;br /&gt;
*Speak with [[Mikoto]].&lt;br /&gt;
*Speak with [[Marsak]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Ironworks engineer is confused as to why you are still here and not at the Doman Enclave.&lt;br /&gt;
&lt;br /&gt;
*You begin to strike up another conversation with Lilja who, perhaps fearing the ire of her superiors, quickly directs you to the Doman Enclave. Rather than engage her with more friendly banter, you set your sights on the enclave to meet with Cid.&lt;br /&gt;
&lt;br /&gt;
*You arrive at the Doman Enclave to find Cid preoccupied with the calm and quiet of the settlement, but his stern expression makes clear he understands why he has come. Though apprehensive of what awaits him at Gangos, Cid reaffirms his commitment to helping the Bozjan resistance. Together you board the airship which bears the two of you to Gangos.&lt;br /&gt;
&lt;br /&gt;
*Together with Mikoto you delve into Cid&#039;s memories of Bozja Citadel. An arduous journey through his mind eventually leads you to a massive transmission tower, wherein you confront a manifestation of Cid&#039;s trauma in the form of Lord Varis.&lt;br /&gt;
&lt;br /&gt;
*The phantom of Cid&#039;s past is laid low, but something about this glimpse into the past still appears amiss. Realizing Lord Varis had no reason to be present at the citadel, he strains to remember who was the source of this anguished memory. In an instant his mind becomes clear, and the visage of Lord Varis is replaced by the man who shot him so many years ago─his own father, Midas nan Garlond. What&#039;s more, a closer inspection reveals he is in fact a thrall of the dreadwyrm Bahamut. With the mystery of Cid&#039;s past brought to light, you return to the waking world with the inscriptions of the blades of Gunnhildr, as well as an onerous truth.&lt;br /&gt;
&lt;br /&gt;
*Gerolt has begun work on reforging the blades of Gunnhildr, bringing the people of Bozja one step closer to reclaiming their homeland. There is much to do in preparation for their encounter with the Empire, and Marsak bids you speak with Gerolt to learn what part you yet have to play.&lt;br /&gt;
&lt;br /&gt;
[[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=679386</id>
		<title>The Aetherochemical Research Facility</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=679386"/>
		<updated>2023-10-23T01:02:24Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* link= Ascian Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aetherochemical Research Facility&lt;br /&gt;
| description = Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both.&lt;br /&gt;
| image = The Aetherochemical Research Facility.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = 180&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Heavensward)&lt;br /&gt;
| roulette = Level 50/60/70/80 Dungeons&lt;br /&gt;
| tomestones = 150 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} With the addition of [[Duty Support]] in [[Patch 6.3]], changes to progression and bosses were implemented. It, along with {{questlink|dungeon|Brayflox&#039;s Longstop}}, are the only MSQ dungeons to have 4 bosses instead of 3.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Scion Marauder&lt;br /&gt;
! Scion Conjurer&lt;br /&gt;
! Scion Thaumaturge&lt;br /&gt;
! Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Marauder6.png]]&lt;br /&gt;
| [[File:DS Conjurer6.png]]&lt;br /&gt;
| [[File:DS Thaumaturge6.png]]&lt;br /&gt;
| [[File:DS Lancer6.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Analysis and Proving&lt;br /&gt;
#Clear Bioweapons Research&lt;br /&gt;
#Defeat Harmachis&lt;br /&gt;
#Defeat all opposition&lt;br /&gt;
#Defeat Ascian Prime&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|ce5Hr2s6KSs|350|right|The Aetherochemical Research Facility Guide (Updated for 6.3)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
&lt;br /&gt;
* {{status effect|stun}} &#039;&#039;&#039;[[Stun]]s&#039;&#039;&#039; a random party member and follows up with untelegraphed AoE on them. Heal as necessary and move away from the stunned player.&lt;br /&gt;
&lt;br /&gt;
* Summons turrets every phase swap, with one additional turret per swap. Turrets self-destruct if not killed in time, causing room-wide damage.&lt;br /&gt;
** Magitek Turret Is target a random party member with a visible line AoE (&#039;&#039;&#039;Aetherochemical Laser&#039;&#039;&#039;) and will continuously attack them.&lt;br /&gt;
** Magitek Turret IIs target random party members with circle AoEs (&#039;&#039;&#039;Aetherochemical Grenado&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* The boss will start dashing to the walls and repeatedly cast &#039;&#039;&#039;Magitek Slug&#039;&#039;&#039;, an easily dodged line AoE&lt;br /&gt;
* Defeat the Magitek Turrets to stop the boss from dashing, making him easier to hit.&lt;br /&gt;
* After the second set of adds, the boss will cast &#039;&#039;&#039;Magitek Spread&#039;&#039;&#039;, a telegraphed 270 degree conal AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Harmachis]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weighing of the Heart&#039;&#039;&#039;: Changes Forms, form will be announced but may be only a split second before the change. There is no cast or announcement prior to changing back to Sphinx.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sphinx form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Riddle of the Sphinx&#039;&#039;&#039; is an easily dodged circle AoE.&lt;br /&gt;
**Will periodically attack the tank with a untelegraphed conal AoE (&#039;&#039;&#039;Chthonic Hush&#039;&#039;&#039;) that inflicts {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; cleansable with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Cobra form&#039;&#039;&#039;&lt;br /&gt;
**Untelegraphed tankbuster (&#039;&#039;&#039;Hood Swing&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Naga form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Petrifaction&#039;&#039;&#039; is a telegraphed gaze attack that will cause 10 seconds of &#039;&#039;&#039;Petrification&#039;&#039;&#039; unless you are looking away from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Circle of Flames&#039;&#039;&#039; is an instant AoE that will target multiple party members, stay spread out to avoid stacking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Machina form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039; will target a party member with a missile, indicated by a circular &amp;quot;enumeration&amp;quot; marker with a number of rotating spheres over it, indicating how many people should stack to prevent damage. Otherwise, the target player will take high damage.&lt;br /&gt;
**&#039;&#039;&#039;Gaseous Bomb&#039;&#039;&#039; is a stack marker targeting a random player. The entire party should stack.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
As of [[Patch 6.3]], the battle will only end when both [[Ascians]]&#039; health are reduced to 0.1% instead of 50%, and both will always be targettable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwade damage cast by Lahabrea&lt;br /&gt;
*&#039;&#039;&#039;Fire Sphere&#039;&#039;&#039;: Lahabrea summons five untargettable &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; that will explode in AoE circles after a few seconds.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Another version of this spell will result in two pairs of Burning Stars that are tethered and advance towards each other, which will explode upon contact.&lt;br /&gt;
*&#039;&#039;&#039;Grip of Night&#039;&#039;&#039;: A frontal cone AoE cast by Igeyorhm.&lt;br /&gt;
*&#039;&#039;&#039;Circle of Ice&#039;&#039;&#039;: Igeyorhm summons four &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; that detonate Donut AoE circles. Stand on the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; to avoid damage.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Igeyorhm will tether two of her &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; together, creating a bigger donut AoE that covers the safe spots in the other &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039;. Players should therefore stand under where the tethered &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; will detonate to avoid damage.&lt;br /&gt;
*&#039;&#039;&#039;End of Days&#039;&#039;&#039;: Similar to the [[Towering Oliphant]]&#039;s &#039;&#039;&#039;Rout&#039;&#039;&#039; attack in [[The Dusk Vigil]], this is a line stack marker, which requires players to line up between Lahabrea and the targetted player.&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: Lahabrea puts circle purple AoE markers on all players, who should spread to avoid overlapping.&lt;br /&gt;
*If the health difference between the bosses become too large, the higher HP boss will transfer some of its health to the lower HP boss.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ascian Prime]]===&lt;br /&gt;
The dungeon does not end when [[Lahabrea]] and [[Igeyorhm]] are defeated. Instead, a notably long but skippable cutscene will show the two merging into the real final boss, Ascian Prime. In addition, failing mechanics will now inflict {{status effect|vulnerability up}} [[Vulnerability Up]] on players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwide Damage.&lt;br /&gt;
* &#039;&#039;&#039;Height of Chaos&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
* &#039;&#039;&#039;Dualstar&#039;&#039;&#039;: Features combinations of the tethered &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; and &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; from the previous battle. Ascian Prime will then cast &#039;&#039;&#039;Fusion Prime&#039;&#039;&#039; to make them collide.  If non-tanks are hit by two AoEs at once, they will likely die. To tell the order of the collisions and their AoEs, players must eye the distance of the tethers and the colors of the orbs instead of relying on the orange AoE indicators, which only briefly appears before the AoEs resolve.&lt;br /&gt;
**If the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; collide first, stand under them and quickly run away from the imminent detonation of the &#039;&#039;&#039;Burning Stars&#039;&#039;&#039;&lt;br /&gt;
**If the &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; collide first, run away from them and then quickly run under the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; before they detonate as well.&lt;br /&gt;
**Using {{action icon|Sprint}} is recommended.&lt;br /&gt;
* &#039;&#039;&#039;Universal Manipulation&#039;&#039;&#039;: Causes room-wide damage and five debuffs. As of [[Patch 6.3]], there no portals to hide in and avoid this, and the debuffs will detonate the following mechanics:&lt;br /&gt;
**&#039;&#039;{{status effect|bleed}}&#039;&#039; &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;: Players take damage overtime until the debuff expires.&lt;br /&gt;
**[[File:ancient circle icon1.png|link=]] &#039;&#039;&#039;Ancient Circle&#039;&#039;&#039;: Upon expiring, this creates a massive donut AoE around each player. They should stack in the center to ensure the donut AoEs do not spread there.&lt;br /&gt;
**[[File:dark whispers icon1.png|link=]] &#039;&#039;&#039;Dark Whispers&#039;&#039;&#039;: Upon expiring, this creates a purple AoE circle on each player, who should spread out to avoid overlapping.&lt;br /&gt;
**[[File:ancient frost icon1.png|link=]] &#039;&#039;&#039;Ancient Frost&#039;&#039;&#039;: Upon expiring, the afflicted player will find themselves the victim of a stack marker.&lt;br /&gt;
**[[File:burning chains icon2.png|link=]] &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;: Upon expiring, players are chained by pairs and must run away from each other to break them.&lt;br /&gt;
* &#039;&#039;&#039;Entropic Flame&#039;&#039;&#039;: A line stack marker.&lt;br /&gt;
*&#039;&#039;&#039;Arcane Revelation&#039;&#039;&#039;: A reprisal of [[Lahabrea]]&#039;s ultimate from {{questlink|main|The Ultimate Weapon}}. Ascian Prime becomes untargettable, summons a large &#039;&#039;&#039;Arcane Sphere&#039;&#039;&#039;, and begins siphoning power from it to fill an &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge. Meanwhile, untargettable Shades of &#039;&#039;&#039;Lahabrea&#039;&#039;&#039; and &#039;&#039;&#039;Igeyorhm&#039;&#039;&#039; periodically appear to unleash mechanics on the party&lt;br /&gt;
**&#039;&#039;&#039;Chilling Cross&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates cross line AoEs from the middle of the arena while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
**&#039;&#039;&#039;Dark Blizzard II&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates several frozen line AoEs while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
**&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Both Shades cast this at the same time, dealing extra raidwide damage.&lt;br /&gt;
**&#039;&#039;&#039;Annihilation&#039;&#039;&#039;: Heavy raid-wide damage based on how far the &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge filled. If Ascian Prime was allowed to reach 100%, his attack will wipe the party&lt;br /&gt;
*&#039;&#039;&#039;Ancient Eruption&#039;&#039;&#039;: Ascian Prime causes AoE circles to appear underneath each player.&lt;br /&gt;
From there, the mechanics repeat themselves until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Harmachis]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
*{{Item reward|45|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ascian Prime]]===&lt;br /&gt;
*{{Item reward|60|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Faded Copy of Imagination|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
*{{Item reward|100|Allagan Tomestone of Poetics}} for first time completion&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aetherochemical Research Facility}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:The Aetherochemical Research Facility1.jpg&lt;br /&gt;
File:The Aetherochemical Research Facility2.jpg&lt;br /&gt;
File:The Aetherochemical Research Facility3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Study Of Eikons===&lt;br /&gt;
The ancient Allagan civilization rose to greatness through the blessings of aetherochemistry, and in order to advance this field of science born of the union between magic and technology, they built the Aetherochemical Research Facility. Originally situated near present-day Mor Dhona, it was relocated to Azys Lla towards the end of the Third Astral Era. Information recently deciphered from tomestones revealed that the move came about with the commencement of research into eikon suppression. Following debate over ways to protect the facility’s secrets, isolation was settled upon as the best solution&lt;br /&gt;
&lt;br /&gt;
As would be confirmed millennia later with Azys Lla’s discovery, the Allagans&#039; efforts bore fruit. In addition to sectors dedicated to automachina and bioweapon research, the facility housed what was called Triad Control, which served to restrain and imprison actual eikons. Covetous of this power, the Garlean Empire dispatched the VIth Imperial Legion and its flagship, the Gratio, to the floating continent that it might avail itself of the ancients&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
===Regula van Hydrus===&lt;br /&gt;
Legatus of the VIth Imperial Legion, Regula has long been a close friend of Emperor Varis, and his loyalty to his liege is absolute. In return, Varis has absolute trust in Regula, and thus did he charge him with leading the expedition to retrieve the secrets of eikon suppression on Azys Lla.&lt;br /&gt;
&lt;br /&gt;
===Ascian Prime===&lt;br /&gt;
Calling upon the power of the Echo to break down the barriers of their souls, the Ascians Lahabrea and Igeyorhm merged into a single entity. As one, they proved far more formidable than the sum of their individual forms, and were capable of wielding the mightiest magicks with fearsome ease. Thus freed from their mortal restraints, they assumed a ghastly appearance befitting the servants of Darkness.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Even after five thousand years, many parts of the facility were miraculously found tobe fully functional. The Sons of Saint Coinach posit that the Allagans likely employed temporal magicks, which they studied in the twilight of the Third Astral Era, to place certain contraptions into stasis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Royal_City_of_Rabanastre&amp;diff=672998</id>
		<title>The Royal City of Rabanastre</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Royal_City_of_Rabanastre&amp;diff=672998"/>
		<updated>2023-10-06T15:35:09Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Bosses */ From my experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Royal City of Rabanastre&lt;br /&gt;
| description = Recently, residents of Kugane woke to find hovering above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire&#039;s warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, The Zodiac Brave Story. Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 305&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Stormblood)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 80 causality + 10 comedy&lt;br /&gt;
| entrance = The Prima Vista Bridge&lt;br /&gt;
| entrance-coordinates = 6.3, 6.1&lt;br /&gt;
| location = The Royal City of Rabanastre&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = A City Fallen&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} It is the first part of [[Return to Ivalice]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the Crumbling Bridge&lt;br /&gt;
#Defeat [[Mateus, The Corrupt]]&lt;br /&gt;
#Arrive in the Palace Square&lt;br /&gt;
#Defeat [[Hashmal, Bringer of Order]]&lt;br /&gt;
#Arrive in the Garamsythe Waterway&lt;br /&gt;
#Clear the Garamsythe Waterway&lt;br /&gt;
#Defeat [[Rofocale]]&lt;br /&gt;
#Arrive at the Lesalia Temple Ruins&lt;br /&gt;
#Slay [[Argath Thadalfus]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Owing to it&#039;s lack of an ilvl sync, players are often able to skip noteable mechanics on several bosses, such as Mateus&#039; Ultimate Phase.&lt;br /&gt;
{{#ev:youtube|Zi99W7ejtz8|350|right|Video Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Mateus, The Corrupt]]===&lt;br /&gt;
This boss has a number of distinct phases. Once you&#039;ve memorized the pattern, you&#039;ll always know what happens next.&lt;br /&gt;
Before pulling, mark the arena with gather points for each alliance. One goes due north, one south-west and one south-east.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All phases&#039;&#039;&#039;:&lt;br /&gt;
When adds are up, they need to be killed. No exceptions. He starts the fight with several Ice Azers already spawned; they need to be taken out or they&#039;ll detonate and leave ice puddles that will hurt you later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbind -&amp;gt; White Whisper&#039;&#039;&#039;&lt;br /&gt;
* When Mateus casts Unbind, gather up on your alliance&#039;s marker.&lt;br /&gt;
* Your first priority is the nearest Aqua Sphere. It needs to pop before the ice dancer gets to it, or you&#039;ll have trouble later.&lt;br /&gt;
* Each player should gather two of the blue orbs that appear during this phase, then stand &#039;&#039;off&#039;&#039; of the spiraling ice track to avoid getting frozen.&lt;br /&gt;
* The water pillars will turn into Blizzard III pillars if the ice dancer touches them. &#039;&#039;If three players stand in them, they will disappear.&#039;&#039;&lt;br /&gt;
* Any Blizzard III pillars that form need to be destroyed ASAP, or the players tethered to it will turn into snowmen once Mateus&#039;s cast of White Whisper completes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebind -&amp;gt; Dualcast -&amp;gt; Blizzard III + Blizzard IV&#039;&#039;&#039;&lt;br /&gt;
* If you did the mechanics correctly, there will be at least one safe spot to stand. Run there during the proximity AoE warnings to avoid dying.&lt;br /&gt;
* Healers should prepare large AoE heals to go off after the blizzards land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suffocation Phase&#039;&#039;&#039;&lt;br /&gt;
* Flume Toads need to die ASAP.&lt;br /&gt;
* Arena-wide effect causes everyone to get gradually increasing stacks of [[File:Breathless icon2.png|link=]] &#039;&#039;&#039;Breathless&#039;&#039;&#039;. If the stacks hit 10, you die, no exceptions.&lt;br /&gt;
* Each toad drops an air pocket on death, run through those pockets to drop your [[File:Breathless icon2.png|link=]] &#039;&#039;&#039;Breathless&#039;&#039;&#039; stack to 0.&lt;br /&gt;
* Several players will be targeted for line AoE attacks, keep those lines from intersecting the air pockets to avoid popping them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Phase&#039;&#039;&#039;&lt;br /&gt;
* Several players will be tethered by ice orbs that will slowly drift toward the tethered player. &lt;br /&gt;
** Don&#039;t let them touch you, or you&#039;ll die.&lt;br /&gt;
** Keep the tether line pointed away from the raid to avoid hitting people with the narrow cone AoEs the orbs periodically cast.&lt;br /&gt;
* As in phase 1, the Ice Azers need to be killed, while avoiding their AoE bursts.&lt;br /&gt;
* Three Azure Guards will spawn, tank them away from each other or they&#039;ll tether to each other and become stronger.&lt;br /&gt;
* Kill the Azure Guards before Mateus&#039;s Aether bar fills up or you&#039;ll wipe.&lt;br /&gt;
&lt;br /&gt;
He repeats the phases in order from this point until killed or wipe.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Hashmal, Bringer of Order]]===&lt;br /&gt;
Before pull, place gather markers for each alliance: one south, one northwest, one northeast. &#039;&#039;Stick with your alliance!&#039;&#039; This fight is far less forgiving than the previous one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss Abilities&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quake IV&#039;&#039;&#039; - Raid-wide AoE, heal through.&lt;br /&gt;
*&#039;&#039;&#039;Jagged Edge&#039;&#039;&#039; - Red circles that target and follow a random player, avoid and keep moving until they stop appearing.&lt;br /&gt;
*&#039;&#039;&#039;Falling Rocks&#039;&#039;&#039; - Circle AoE, avoid.&lt;br /&gt;
*&#039;&#039;&#039;Rock Cutter&#039;&#039;&#039; - Heavy tankbuster, use mitigation cooldown.&lt;br /&gt;
*&#039;&#039;&#039;Extreme Edge&#039;&#039;&#039; - Boss appears on eastern or western edge of arena with one arm on fire and flies across, burning everything on the flaming side. Look to see whether the north or south side is getting burned, and move to avoid. {{item icon|Sprint}} is strongly recommended.&lt;br /&gt;
*&#039;&#039;&#039;Earth Hammer&#039;&#039;&#039; - Proximity AoE, look for where the hammers spawn and move to the opposite side of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Control Tower&#039;&#039;&#039; - Towers spawn and then drop when Hashmal cuts them; any players caught underneath die.&lt;br /&gt;
*&#039;&#039;&#039;Command Tower&#039;&#039;&#039; - Big tower rises out of the centre of the arena to lift Hashmal; avoid.&lt;br /&gt;
*&#039;&#039;&#039;Submission Tower&#039;&#039;&#039; - Drops towers in a Y-shaped pattern that leave behind flames; players running through get a persistent {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; effect.&lt;br /&gt;
*&#039;&#039;&#039;Landwaster&#039;&#039;&#039; - Ultimate. If Hashmal&#039;s mana bar is full when this casts, it&#039;s a guaranteed wipe.&lt;br /&gt;
*&#039;&#039;&#039;Summon&#039;&#039;&#039; - Summons two golems that grow over time; kill them ASAP.&lt;br /&gt;
*&#039;&#039;&#039;Demolish&#039;&#039;&#039; - Empowers and enlarges golems with each cast.&lt;br /&gt;
*&#039;&#039;&#039;To Dust&#039;&#039;&#039; - Spawns three Sand Spheres that will explode for massive damage if not killed in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Sequence&#039;&#039;&#039;&lt;br /&gt;
* Quake IV + Jagged Edge&lt;br /&gt;
* Control Tower, watch for where he cuts them and move to avoid&lt;br /&gt;
* Extreme Edge, move towards the centre and be ready to run for safety&lt;br /&gt;
** Remember, fire = bad. Run away from the fire!&lt;br /&gt;
* Quake IV + Earth Hammer, move to avoid&lt;br /&gt;
* Rock Cutter, MT use mitigation&lt;br /&gt;
* Command Tower spawns, move out of centre to avoid damage&lt;br /&gt;
* Move to your alliance&#039;s sector while avoiding AoEs&lt;br /&gt;
* To Dust; kill Sand Spheres before cast completes&lt;br /&gt;
* Destroy the Command Tower before his Mana bar fills to avoid a wipe&lt;br /&gt;
* Landwaster, healers prepare big raid heals&lt;br /&gt;
* Two pairs of Control Towers, one after the other. Jagged Edge targets a raid member during this, move to avoid&lt;br /&gt;
* Extreme Edge + Jagged Edge; run for safe zone while avoiding AoEs&lt;br /&gt;
* 2x Quake IV&lt;br /&gt;
* Rock Cutter&lt;br /&gt;
* 2x Earth Hammer, move away&lt;br /&gt;
* Summon + Rock Cutter, get ready to DPS down adds while Tanks &amp;amp; Healers mitigate&lt;br /&gt;
* Burn down Golems ASAP; Caster/Ranged LB3 useful here&lt;br /&gt;
* Quake IV&lt;br /&gt;
* Submission Tower; move to your sectors!&lt;br /&gt;
* To Dust; kill Sand Spheres before cast completes&lt;br /&gt;
* Extreme Edge + Falling Rocks; run to safe zone, then spread to minimize damage once he passes&lt;br /&gt;
&lt;br /&gt;
At this point, his abilities become semi-random. He usually uses Extreme Edge after Control Tower, so be ready for that. If you don&#039;t kill him before the second set of golems appear, you&#039;ll probably wipe.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rofocale]]===&lt;br /&gt;
&lt;br /&gt;
The Area could be divided into back (point of entrance) -&amp;gt; front (opposite, behind Rofocale&#039;s spawn point) and left (seen from the point of entrance) -&amp;gt; right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At around 75% HP Rofocale will give a little speech:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; I walk the shadows. You will not see me until my lance has transfixed your very soul.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He then will retreat and 5 copies of him will charge the area. Watch where those copies spawn. Safe spots will be at the right side of the first and left of the last copy.&amp;lt;br/&amp;gt;&lt;br /&gt;
At around 55% - 60% HP Rofocale will do the same move again.&amp;lt;br/&amp;gt;&lt;br /&gt;
That move is probably rather time-based. But he will likely do it two times in phase 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the second split (around 55% HP), three Archaeodemons will spawn. The spawn points are at the triangle points around Rofocale&#039;s spawn point. That is, 1 behind the spawn and 2 and 3 left/right of the point of entrance, around the two circular floor patterns.&lt;br /&gt;
&lt;br /&gt;
Aetherial Acceleration will be accumulated as long as the three adds are alive.&lt;br /&gt;
&lt;br /&gt;
Each group must kill one of the Archaeodemons. The area around it will be shielded, so the other groups can&#039;t help. Think The World of Darkness - Cloud of Darkness: the 3 cloud adds.&lt;br /&gt;
&lt;br /&gt;
Rofocale will circle the area. Getting hit by him will inflict damage and a knockback.&lt;br /&gt;
&lt;br /&gt;
This phase will end if:&lt;br /&gt;
&lt;br /&gt;
#All three Archaeodemons are dead; or&lt;br /&gt;
#Aetherial Acceleration has reached 100.&lt;br /&gt;
&lt;br /&gt;
At the end of phase 2, Rofocale will continue to circle the area and slowly ride up into the air. At the highest point he will execute &#039;&#039;Heavenly Subjugation&#039;&#039; and inflict damage according to the Aetherial Acceleration meter.&amp;lt;br/&amp;gt; &lt;br /&gt;
One can avoid most of the damage by running to the sides of the area.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 100 Aetherial Acceleration, this will be a wipe. Not only will the damage be higher, the charge will also cover a wider area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Phase 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trample will now be followed by Cry of Victory.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Abilities: &#039;&#039;Embrace&#039;&#039;, &#039;&#039;Pomp and Circumstance&#039;&#039; and &#039;&#039;Dark Geas&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copies of Rofocale will charge the middle of the area. Safe spots are left/right.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dark Geas will be followed by 5 copies of Rofocale charging the area. Safe spots are according to the spawn of the first/last copy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rofocale Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crush Helm:&#039;&#039;&#039; Tank buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chariot:&#039;&#039;&#039; Target a random player and charge toward. Stay close to Rofocale because Cry of Victory will follow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry of Victory:&#039;&#039;&#039; A large cone shaped AoE, may cover most of the area. Follows Chariot or in phase 3 also Trample. Will deal moderate damage but inflict 1 stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crush Weapon:&#039;&#039;&#039; Places AoE circles under some random players. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trample:&#039;&#039;&#039; Performs a roundtrip in a figure 8 or infinity. Safe zone is in the middle of upper/lower part of the 8 or outside of it. Will inflict serious damage, knockback and 1 stack of {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pomp and Circumstance:&#039;&#039;&#039; Large proximity AoE, placed under Rofocale. Will deal moderate damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Embrace:&#039;&#039;&#039; Places bluish circular AoE around the area, indicating a tendril-like AoE. Getting hit by this will apply a root for 8s and deal a small amount of damage. Mind that the effective AoE radius will be larger than the initial circle. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Geas:&#039;&#039;&#039; Rofocale will retreat and place a number of small Dark Circles around the area. Stand close to one and &#039;activate&#039; it. During this time the raid will be inflicted with a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; debuff. There is a time limit, in which all Dark Circles must be deactivated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavenly Subjugation:&#039;&#039;&#039; Ultimate ability. Executed based on the Aetherial Acceleration meter. Run to the sides of the area and avoid most of the damage. At 100 points of Aetherial Acceleration it will deal 300,000 point of damage. As it seems, this damage can not be mitigated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Add&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archaeodemon:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Ability&#039;&#039;- Unholy Darkness: Large circular AOE.&lt;br /&gt;
** &#039;&#039;Ability&#039;&#039;- Karma: Large cone AOE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Argath Thadalfus]]===&lt;br /&gt;
&lt;br /&gt;
The fight could be separated into 3 main phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 1:&#039;&#039;&#039; &#039;&#039;Pre-Emptiness&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Phase 2:&#039;&#039;&#039; &#039;&#039;Emptiness&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Phase 3:&#039;&#039;&#039; &#039;&#039;Post-Emptiness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Argath Thadalfus gives a little speech: &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I am the truth from which you run!&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This marks one of the main mechanics of the fight. Argath Thadalfus will either wear the divine or the demon face. The divine face is a white face, the demon face a bluish/black face with red eyes. Argath will also have buff icons according to the face. The important point is to do &#039;&#039;exactly&#039;&#039; as the command demands if he is wearing the divine and the &#039;&#039;opposite&#039;&#039; if he is wearing the demon face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emptiness&#039;&#039;: Watch the Emptiness meter - if the &#039;&#039;Shards of Emptiness&#039;&#039; are not destroyed in time, this will reach 100 and you will wipe. &lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; touch the outer edge of the area, if it is glowing bluish. It would apply a&#039;&#039;Transfiguration&#039;&#039; debuff that will kill the player.&lt;br /&gt;
&lt;br /&gt;
In phase 3, the second &#039;&#039;Gnawing Dread&#039;&#039; will be followed by Argath retreating and making the area a death zone. There will be a small circular safe area. Mind that you can only run into the direction of the arrow.&amp;lt;br/&amp;gt;&lt;br /&gt;
Argath will then jump back and use &#039;&#039;Soulfix&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crush Weapon:&#039;&#039;&#039; Places AoE circles under players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soulfix:&#039;&#039;&#039; PBAoE around Argath.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fire IV:&#039;&#039;&#039; Area wide moderate AoE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crippling Blow:&#039;&#039;&#039; Tank buster, significant damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trepidation:&#039;&#039;&#039; Places meteor-like circles around the area. Have one (1) player stand in each one (small damage to the player) or suffer moderate area wide AoE damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unrelenting:&#039;&#039;&#039; Five cone shaped AoEs with safe zones between them. Always face this AoE away from the MT. Getting hit by this will apply a &#039;&#039;Crave&#039;&#039; debuff. Think confusion or similar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judgment Blade:&#039;&#039;&#039; Places four square AoE marker around the area (more in phase 3). Do not step in them or suffer a strong {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; debuff. Two players will be marked with blueish swords. After a few seconds, those player will drop AoEs, that will fire large line-shaped AoEs crosswise. &#039;&#039;Suggestion:&#039;&#039; Drop the marker in the middle. &#039;&#039;Reason:&#039;&#039; Argath will drop &#039;&#039;Coldblood&#039;&#039; soon after. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Coldblood:&#039;&#039;&#039; Proximity AoE, dropped by Argath somewhere. Be as far away as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Blood:&#039;&#039;&#039; Argath will summon &#039;&#039;Shades&#039;&#039;. &#039;&#039;Suggestion:&#039;&#039; Stack and AoE ASAP.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Empty Soul:&#039;&#039;&#039; Argath will summon &#039;Shards of Emptiness&#039;. &#039;&#039;Suggestion:&#039;&#039; Stack and AoE ASAP.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gnawing Dread:&#039;&#039;&#039; Applies &#039;&#039;Temporary Misdirection&#039;&#039;. The player can only move in the direction of the arrow above their head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After about 3s the command will be executed and the player will be judged. Be sure to do what is expected, or be punished.&amp;lt;br/&amp;gt;&lt;br /&gt;
Failure will result in damage and 1 stack of the &#039;&#039;Unnerved&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Divine Command: Turn:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Divine face&#039;&#039; - Turn away from the boss.&lt;br /&gt;
* &#039;&#039;Demon face&#039;&#039; - Do not turn away from the boss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Divine Command: Flee:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Divine face&#039;&#039; - Continue to move.(ie: running, attacking)&lt;br /&gt;
* &#039;&#039;Demon face&#039;&#039; - Stay near Argath. Do not attack and do not move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shade:&#039;&#039;&#039; Tethered to one player each. Destroy as fast as possible. If not destroyed in time, will cast &#039;&#039;Unholy Sacrifice&#039;&#039; - significant area-wide AoE damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shard of Emptiness:&#039;&#039;&#039; Summoned for each player at the position of the player. If not destroyed in time - significant area-wide AoE damage or wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuffs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unnerved:&#039;&#039;&#039; Suffer more damage per stack. Suffer &#039;&#039;Crave&#039;&#039; at 3 stacks. Duration 60s, refresh on new stack. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crave:&#039;&#039;&#039; Be turned into a chicken and run away from Argath for 7s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transfiguration:&#039;&#039;&#039; Hit the outer purple wall and be turned into a zombie for 10s. &#039;&#039;Unknown if this one can be removed.&#039;&#039; Attack other player and explode in AoE damage after the 10s.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ivalician Armor (iLvl 330)}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mateus, The Corrupt]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Mateus, The Corrupt}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Hashmal, Bringer of Order]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Hashmal, Bringer of Order}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Rofocale]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Rofocale}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Argath Thadalfus]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Argath Thadalfus}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Trisection Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Precipitous Combat Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Ultima&#039;s Transformation Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in the Royal City of Rabanastre. Weekly limits were lifted in [[patch 4.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Zodiac Thriller}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Rabanastre}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:The Royal City of Rabanastre Gear1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre1.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre2.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre3.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre4.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre5.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre6.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre7.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre8.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Return to Ivalice Rabanastre Full.jpg&lt;br /&gt;
FFXIV PUB Patch4 1 46.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quotation|Game Description|After a failed uprising against its imperial rulers, the Dalamscan capital of Rabanastre suffered a violenty destructive reprisal. In a fateful twist, the attack intended to leave the city in ruins served to reveal the ancient remnants heretofore concealed below.}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Crumbling Bridge===&lt;br /&gt;
A stone thoroughfare leading to the city&#039;s main gate, this structure was built to bear the weight of several dozen carriages crossing at the same time. Its sturdiness, however, was no protection against the explosive firepower of the Empire&#039;s gunships, and the loss of this escape route resulted in substantial casualties amongst the capital&#039;s residents.&lt;br /&gt;
&lt;br /&gt;
===Muthru Bazaar===&lt;br /&gt;
This market Square inside the entrance to Rabanastre was once filled with bustling stalls. Caravans arriving in the royal capital would conduct their initial business here, unloading crates and other heavy cargo, as merchants set to depart the city packed their carts and wagons with goods for the road ahead.&lt;br /&gt;
&lt;br /&gt;
===Palace Square===&lt;br /&gt;
An expansive plaza stretching out before the palace, this site was reserved for royal weddings, military parades, and other such public events. When the palace chambers were commandeered by the imperial viceroy, however, the square become home to a contingent of watchful Garlean soldiers.&lt;br /&gt;
&lt;br /&gt;
===North End===&lt;br /&gt;
Rabanastre&#039;s residential district. Once awash with the colorful awnings of street-side shops selling inexpensive goods or tavern fare, the Garlean occupation saw the ward emptied and renovated for the exclusive use of imperial citizens.&lt;br /&gt;
&lt;br /&gt;
===Garamsythe Waterway===&lt;br /&gt;
Stretching far below the streets of Rabanastre, this channel was constructed to carry in water from its source in the Skatay Range to the north. The lattice-like architecture of the waterway is confusing to navigate, and those who lose their sense of direction find it all but impossible to find their way out again.&lt;br /&gt;
&lt;br /&gt;
===Lesalia Garden Ruins===&lt;br /&gt;
These ruins of an ancient civilization were discovered deep beneath the earth. Jenomis cen Lexentale, the man who discovered them, insists they are the remnants of the legendary Lesalia, the royal capital of Ivalice, but thorough archeological surveys have yet to be conducted to substantiate his claims.&lt;br /&gt;
&lt;br /&gt;
===Lesalia Temple Ruins===&lt;br /&gt;
Thought to be a monument to the gods of eld, the true nature of this timeworn but impressive edifice-and the religion once practiced within-remains an enigma. Academics eagerly await for calm to prevail in Dalmasca that they might attempt a more accurate appraisal.&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
The &#039;&#039;&#039;Royal City of Rabanastre&#039;&#039;&#039; was once the capital city of [[Dalmasca]], referred to as the &#039;&#039;&#039;Jewel of the Desert&#039;&#039;&#039; or the &#039;&#039;&#039;Desert Sapphire&#039;&#039;&#039;. The city acted as a hub for trade, and was known for its hordes of luxurious treasures from different lands all over. The city has been referred to as &#039;&#039;&#039;antediluvian&#039;&#039;&#039; meaning it most likely stood since at least before the [[Calamity of Water]] over fifteen hundred years ago. Due to the city being so old, it is implied that the &#039;&#039;&#039;B&#039;nargin&#039;&#039;&#039; royal line were not the first rulers of &#039;&#039;&#039;Dalmasca&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After the [[Garlean Empire]] invaded and conquered &#039;&#039;&#039;Dalmasca&#039;&#039;&#039;, it was ruled by [[Noah van Gabranth]] for over thirty years. Following the liberation of both [[Ala Mhigo]] and [[Doma]], many nations under the &#039;&#039;&#039;Empire&#039;s&#039;&#039;&#039; heel were roused to action, one of them being &#039;&#039;&#039;Rabanastre&#039;&#039;&#039;. However, as a show of force to dissuade other kingdoms and nations from continuing their uprising, the &#039;&#039;&#039;Garlean Empire&#039;&#039;&#039; obliterated the city, completely wiping it out, even though it acted as a major fuel source for their army. This action ended up causing a historic revelation, as it was revealed that &#039;&#039;&#039;Rabanastre&#039;&#039;&#039; was built upon the &#039;&#039;&#039;Lesalia Ruins&#039;&#039;&#039;, confirming that [[Ivalice]] was in fact a real kingdom long ago.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The story for this raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are courtesy of guest creator Keita Amemiya, creator and director of the GARO series. &lt;br /&gt;
*This location is directly based on the city of [https://finalfantasy.fandom.com/wiki/Rabanastre_(Final_Fantasy_XII) Rabanastre] from [https://finalfantasy.fandom.com/wiki/Final_Fantasy_XII &#039;&#039;Final Fantasy XII&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Stormblood]] [[Category:Raids]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=670555</id>
		<title>Aglaia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=670555"/>
		<updated>2023-10-03T16:02:11Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Bosses */ Been seeing some reddit posts/commets on this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Aglaia&lt;br /&gt;
| description = In the course of investigating the legendary phantom realm on behalf of the Students of Baldesion, you have encountered four mysterious beings who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn&#039;s absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. While you know precious little about these self-proclaimed divinities, the potential threat they pose cannot be denied. So it is that you resolve to answer their challenge, and prepare for a foray into their sanctum...&lt;br /&gt;
| image = Aglaia.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Endwalker)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 120 Causality + 15 Comedy&lt;br /&gt;
| entrance = The Omphalos&lt;br /&gt;
| entrance-coordinates = 8.2,6.3&lt;br /&gt;
| location = Aglaia&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = The Realm of the Gods&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} It is the first part of [[Myths of the Realm]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Ingenuity&#039;s Foothold: 0/1&lt;br /&gt;
#Clear the Path: 0/1&lt;br /&gt;
#Clear the Monument to Destruction: 0/1&lt;br /&gt;
#Clear the Endless City: 0/1&lt;br /&gt;
#Clear the Circle of Inquiry: 0/1&lt;br /&gt;
#Clear the Twin Halls: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|5Vj9kzGFZPg|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|4ABUQGFIFwk|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
Owing to it&#039;s lack of an ilvl sync, players are often able to deal enough damage to skip noteable mechanics in multiple bosses, such as Nald-Thal&#039;s &#039;&#039;&#039;Tipped Scales&#039;&#039;&#039;.&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
The arena is initially surrounded by a border that will inflict {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039;, dealing high damage-over-time to players standing in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Ward&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Ordeal of Thunder&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Strike&#039;&#039;&#039;: Knockback from a random point around the middle of the arena. The blue center itself deals lethal damage.  &lt;br /&gt;
*&#039;&#039;&#039;Builder&#039;s Build&#039;&#039;&#039;: This attack is combined with Byregot&#039;s Strike. Around Byregot will sprout 4 thin conal AoEs. They will not start from the boss&#039;s current position but will be translated into the center of the Byregot&#039;s Strike&#039;s knockback circle.&lt;br /&gt;
The boss will then transition into a different arena, knocking out two sides and replacing the floor with blocks. Hammers will then appear next to the blocks, which will knock the blocks 1 tile to the side after a few seconds. Player positions are unaffected. Anyone whose blocks slide beneath their feet will fall to their death.&lt;br /&gt;
*&#039;&#039;&#039;Levinforge&#039;&#039;&#039;: A purple hammer will appear on a single tile. This hammer will create a line AoE in a long column, and can be pushed if the row it is on has a hammer on it. Players must predict the movement of the purple hammer while making sure not to have the ground fall beneath their feet to another hammer.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Spire&#039;&#039;&#039;: Byregot will jump to one side and start casting a massive line AoE in the center 3 columns. Meanwhile, hammers appear on the outside to push the blocks just before the cast goes off. Players must predict where the blocks will be knocked by avoiding the center 3 columns and standing on a row in the center that will be knocked to another side and standing in the freshly made safe area.&lt;br /&gt;
*&#039;&#039;&#039;Reproduce&#039;&#039;&#039;: Byregot will split up into 5 clones of himself placed on the longer wall, which each cast &#039;&#039;&#039;Cloud to Ground&#039;&#039;&#039;, a circle AoE that will travel in a line down the arena (exoflare style). Some of the clones will have lightning surrounding them, meaning that their AoEs will travel faster than the ones that do not have lightning. Players should stand in line with a slow pattern and then cross over once the faster set has passed them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr&#039;s Emissary]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Destructive Strike&#039;&#039;&#039;: Cleave tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Bolts from the Blue&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Static&#039;&#039;&#039;: The boss will hold its axe along one shoulder and cleave the other half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;: Two bolts of lightning will come out from the boss and draw a line to the wall, turn 90 degrees, and back again. Any players caught in the drawn area will be hit with heavy damage. After the attack, puddles will appear on random players. In the later half of the fight, the boss may also start another &#039;&#039;&#039;Destructive Static&#039;&#039;&#039; attack to resolve immediately after the main attack.&lt;br /&gt;
*&#039;&#039;&#039;Boltloop&#039;&#039;&#039;: Two circle AoEs will appear on opposite sides of the arena, followed by an expanding donut AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
Note that players can fall off the arena to their death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Reign&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;: Two colored portals will appear, splitting the arena in two. Rhalgr will pull back one of his hands, casting &#039;&#039;&#039;Hand of the Destroyer&#039;&#039;&#039; and preparing to punch one colored portal, hitting the same colored half with a massive fist AoE.&lt;br /&gt;
*&#039;&#039;&#039;Broken World&#039;&#039;&#039;: A flare comet will appear on the bottom of the hand. If this is casted in addition to &#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;, the mechanics will change. If Rhalgr is punching the portal next to the comet, he will break the comet into pieces and spread the flare marker across the fingers of the hand, leaving the only safe zone directly under the comet. Otherwise, the hand will punch half of the arena and the flare marker will resolve as normal, followed by an unavoidable circle AoE on random players.&lt;br /&gt;
** The first time these attacks are combined, there will only be a single red portal instead. Shortly after, it is repeated with two portals, but will always result in the comet being punched again.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Beacon&#039;&#039;&#039;: A knockback circle will appear in the center of the arena, as well as 5 green arrow lines indicating where you will be knocked back. Players must make sure they position on a line that aligns with the ground of a finger, as they will stop the knockback. &lt;br /&gt;
**&#039;&#039;&#039;Hell of Lightning&#039;&#039;&#039; Places purple lightning orbs on some of the fingers, which should be avoided when deciding where to be knocked back into.&lt;br /&gt;
*&#039;&#039;&#039;Bronze Work&#039;&#039;&#039;: Two sets of thin conal AoEs will appear from the boss. Stand in the second cone AoE and then move out of it when the first one goes off.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Bolt&#039;&#039;&#039;: Tankbuster on all 3 tanks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lion of Aglaia]] and [[Lioness of Aglaia]]===&lt;br /&gt;
*&#039;&#039;&#039;Double Immolation&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Slash and Burn&#039;&#039;&#039;: The lioness will be marked with a donut AoE while the lion will be marked with a circle AoE. The dots above them show the order in which the mechanics resolve.&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: The two lions will each mark half of the arena in front of them with an AoE. The dots above them show the order in which they resolve.&lt;br /&gt;
&lt;br /&gt;
When a lion is killed, the mechanics will simplify.&lt;br /&gt;
&lt;br /&gt;
If only the Lion of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Trial by Fire&#039;&#039;&#039;: Circle AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
If only the Lioness of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Spinning Slash&#039;&#039;&#039;: Donut AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
A common approach is to kill the lion first. Because the lioness&#039;s donut AoE allows for full melee uptime, and the lion&#039;s point-blank AoE doesn&#039;t, killing the lion first makes the second half of the fight quicker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Warmth&#039;&#039;&#039;: Three tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Prominence&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Solar Wings&#039;&#039;&#039;: Two wide cones to the boss&#039;s flanks, spawning 6 fiery orbs where the AoE hit that explode after some time. &lt;br /&gt;
**Later on, the boss will also spawn illusions of herself, which will move to some of the orbs. The boss will then cast &#039;&#039;&#039;Haute Air&#039;&#039;&#039;, causing the illusions to knock the orbs forward right before they explode. Players must predict the trajectory of the orbs to not get hit by a stray orb.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fans&#039;&#039;&#039;: Two fans will start from the boss and move to opposite walls with a line AoE trailing behind them.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Rhythm&#039;&#039;&#039;: The fans will repeatedly move 90 degrees around the edge of the arena.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Finish&#039;&#039;&#039;: Both fans will explode in two massive circle AoEs. Once they start moving, players need to quickly move towards the cardinal directions without the fans.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fold&#039;&#039;&#039;: The arena will be divided into four quadrants with bars of flame.&lt;br /&gt;
**&#039;&#039;&#039;Sun&#039;s Shine&#039;&#039;&#039;: Illusions will appear on the edge of the arena. After a while, the clones will blow the fire from the Solar Fold aoes into the quadrant across from them. Note that this does not affect the quadrant directly in front of it. Initially, this will spawn 2 illusions, but later on there will be 3, leaving only one quadrant safe.&lt;br /&gt;
*&#039;&#039;&#039;Fleeting Spark&#039;&#039;&#039;: A large 270 degree cleave to the boss&#039; front and flanks. Non-telegraphed and goes off rather quickly. The message &amp;quot;flames gather around Azeyma&#039;s feet&amp;quot; and her voiceline &amp;quot;I&#039;ve quite warmed to you!&amp;quot; are used to signal this attack.&lt;br /&gt;
*&#039;&#039;&#039;Wildfire Ward&#039;&#039;&#039;: A large portion of the arena will be covered in flame, leaving only a triangle in the center safe. Three knockback lines will then appear in sequence. Players must memorize the sequence that they appear in and position themselves in the center or else they will be knocked into the fire, which will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, dealing high damage-over-time. Player can also use knockback immunity to cover two of the three knockbacks.&lt;br /&gt;
*&#039;&#039;&#039;Noble Dawn&#039;&#039;&#039;: A flaming ball will appear in the center and highlight random areas for fiery circle puddles, which then expand into a medium circle AoE. The firey areas don&#039;t deal any damage, only the explosion at the end will.&lt;br /&gt;
**&#039;&#039;&#039;Sublime Sunset&#039;&#039;&#039;: Azeyma positions herself to kick the flaming ball into one side of the map, placing a flare AoE at where it will be kicked to. Players should run to the side opposite of the orb.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Traders: [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
The arena is surrounded by a border that will deal high damage-over-time if players contact it.&lt;br /&gt;
&lt;br /&gt;
Several of Nald&#039;thal&#039;s attacks have dual-color orange and blue indicators. These attacks have effects based on which of the brothers is currently the active &amp;quot;head&amp;quot; of their shared body, with &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt; corresponding to &#039;&#039;&#039;Nald&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt; to &#039;&#039;&#039;Thal&#039;&#039;&#039;. Only the AoEs the same color as the active brother will be real, while the other color&#039;s indicators are fake. Occasionally, the brothers will swap places during a cast, changing which part of the attack will go off. The ewers that surround Nald&#039;thal will glow the color of the active brother, as will the background of the arena. These indicators also change when they swap, with the background color having a noticable transition effect.&lt;br /&gt;
*&#039;&#039;&#039;Golden Tenet&#039;&#039;&#039;: Stack tankbuster, which must either be shared between the three tanks or invulned.&lt;br /&gt;
*&#039;&#039;&#039;Stygian Tenent&#039;&#039;&#039;: Individual tankbusters on all three tanks. Each tankbuster is a small AoE.&lt;br /&gt;
*&#039;&#039;&#039;As Above, So Below&#039;&#039;&#039;: Unavoidable raidwide damage that transitions the arena.&lt;br /&gt;
*&#039;&#039;&#039;Hells&#039; Trial&#039;&#039;&#039;: Stronger unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039;: An &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; circle AoE in melee range and a larger &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; ring AoE outside of that. Both AoEs combined cover the entire arena.&lt;br /&gt;
*&#039;&#039;&#039;Heavens&#039; Trial&#039;&#039;&#039;: Three unavoidable conal AoEs on three random players and a stack marker on a fourth random player.&lt;br /&gt;
*&#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;: Three &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; chaser AoEs on random players and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; line stack on another random player.&lt;br /&gt;
*&#039;&#039;&#039;Once Above, Ever Below&#039;&#039;&#039;: Four sets of three traveling AoEs will appear in lines. Two of the sets will be &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039;, while the other two are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039;. When the cast finishes, the active AoEs will travel in the directions indicated by their arrows. The inactive AoEs will not resolve and disappear.&lt;br /&gt;
*&#039;&#039;&#039;Hell of Fire&#039;&#039;&#039;: Thal blasts half of the arena with lasers in the direction he&#039;s facing. If Thal is in control, this direction is &#039;&#039;&#039;forward&#039;&#039;&#039;. If Nald is in control, the direction is &#039;&#039;&#039;backward&#039;&#039;&#039;. The brothers will occasionally swap during the cast. The lasers will move with the swap.&lt;br /&gt;
*&#039;&#039;&#039;Wayward Soul&#039;&#039;&#039;: Large balls will fall from the sky, leaving a large circle AoE where they fall. This ends with a section where the balls fall in a spiral and players must move in a circle around the boss.&lt;br /&gt;
*&#039;&#039;&#039;Fired Up&#039;&#039;&#039;: Several positions on the arena will be marked with diamonds indicating the order they will go off as well as circular indicator above them. If the indicator is a blue dot, a circle AoE will appear at its position. If the indicator is a yellow dot with arrows expanding arrows, a knockback will appear at its position. The boss will release the indicators after casting &#039;&#039;&#039;Fortune&#039;s Flux&#039;&#039;&#039;. The knockback is strong. If there are two knockbacks, players need to position themselves close to the first so they are knocked close to the second, then quickly adjust if needed to be knocked across safe ground again.&lt;br /&gt;
*&#039;&#039;&#039;Soul&#039;s Measure&#039;&#039;&#039;: The boss will create three stationary adds and tether each alliance to them, and the adds will take on the appearance of a random party member from the tethered alliance. &lt;br /&gt;
**&#039;&#039;&#039;Twingaze&#039;&#039;&#039;: A thin cone AoE targeting a random player.&lt;br /&gt;
**&#039;&#039;&#039;Magmatic Spell&#039;&#039;&#039;: Three stack markers that should be taken separately by each alliance.&lt;br /&gt;
*&#039;&#039;&#039;Tipped Scales&#039;&#039;&#039;: Nald&#039;thal measures the weight of your souls, as well as the souls of the adds you killed. Each player will be inflicted with [[File:On balance icon1.png|link=]] &#039;&#039;&#039;On Balance&#039;&#039;&#039; during this mechanic. The arena is split in half, and players must work together to keep the scale balanced, which will be indicated visually at the north side of the arena. Each player counts as 1 weight and the dead adds weigh either 2 or 3. To easily balance the scale, each player should move to the opposite side of the add they were tethered to. At the end of the cast, Nald&#039;thal will {{status effect|petrification}} &#039;&#039;&#039;[[Petrification|Petrify]]&#039;&#039;&#039; the alliance, preventing everyone from moving during the judgment. If the scales are unbalanced, the alliance will be wiped. Otherwise, the attack will deal moderate raidwide damage. After surviving the attack, Nald&#039;thal will bestow a permanent {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff to the entire alliance and fully charge each alliance&#039;s Limit Break bar.&lt;br /&gt;
*&#039;&#039;&#039;Hearth Above, Flight Below&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039; and &#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;. Players must stand in the safe color area while resolving either the line stack or chasing AoEs depending on the active color.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Panthean Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
*{{tomestone|causality|10}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
{{Drops list|Byregot (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
*{{tomestone|causality|20}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
{{Drops list|Rhalgr (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*{{tomestone|Causality|30}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
{{Drops list|Azeyma (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
*{{tomestone|causality|40}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|20}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Aglaia Coin}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Nald&#039;thal (Boss)}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Azeyma}}&lt;br /&gt;
{{Drops table row|Pilgrimage Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Radiance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|In the Balance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Nald Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing duties in Aglaia. This restriction was removed in [[Patch 6.2]]&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Aglaia, players can also earn a separate reward: a {{item icon|Aglaia Coin}}. The [[Aglaia Coin]] can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for items used to enhance gear bought with {{sack of nuts}} [[Sack of Nuts|Sacks of Nuts]] or [[Allagan Tomestones]] of {{tomestone|Causality}} [[Allagan Tomestone of Causality|Causality]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Divine Intervention (achievement)}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aglaia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Aglaia gear1.png&lt;br /&gt;
Aglaia gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Myths of the Realm1.jpg&lt;br /&gt;
File:Myths of the Realm2.jpg&lt;br /&gt;
File:Myths of the Realm3.jpg&lt;br /&gt;
File:Myths of the Realm4.png&lt;br /&gt;
Ffxiv 10142022 150121 474-min.png&lt;br /&gt;
Aglaia boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Byregot.jpg&lt;br /&gt;
Rhalgr.jpg&lt;br /&gt;
Azeyma.jpg&lt;br /&gt;
Nald.jpg&lt;br /&gt;
Thal.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Endwalker]] [[Category:Patch 6.1 Features]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais_(Extreme)&amp;diff=669163</id>
		<title>The Voidcast Dais (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais_(Extreme)&amp;diff=669163"/>
		<updated>2023-09-29T19:55:56Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* link= Knight in Black: Golbez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 90 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Voidcast Dais}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = In a world bereft of Light and death&#039;s release, where to live is to devour or be devoured, Golbez had concocted his crusade. Though he had minions to carry out his will, he ultimately trusted none but himself and abided in solitude for thousands of years. What was it that sustained him through such a purgatory as he sought to enact his dark designs? It is this question which lingers on the wandering minstrel&#039;s mind, inspiring him with a new verse. As you listen to his solemn dirge of the black-clad villain&#039;s unforgivable deeds, your thoughts race back to that terrible clash of wills upon the moon of the Thirteenth, where Azdaja&#039;s fate hung in the balance...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| image = The Voidcast Dais (Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 630&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Raid Finder&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 25 causality + 15 comedy&lt;br /&gt;
| location = The Voidcast Dais&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| stone-sky-sea = The Voidcast Dais (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|DD6yi5qC7ws|350|right|Animated guide by Hector Hectorson}}&lt;br /&gt;
{{#ev:youtube|U-C2nnjJhDI|350|right|True North Gale Sphere 2 guide by Hector Hectorson}}&lt;br /&gt;
{{#ev:youtube|LkuaYFbcTEY|350|right|Animated guide by Joonbob}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Knight in Black: [[Golbez]]===&lt;br /&gt;
*Assign light parties and Support / DPS pairs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrastorm&#039;&#039;&#039; - Slow falling Meteors on 2 diagonals with an AOE that touches in the middle. Move to a safe corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039; - Drops a puddle on every player. Once the meteor AOE resolves, bait the cast by waiting until Lingering Spark&#039;s castbar completes, then run away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039; - Golbez cleaves the room in halves. First front, then behind. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039; - line aoes from front/back, then left/right order + Arctic Assault (shadowspread from Hades) on second hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039; - Golbez cleaves the room in halves. First front, then behind. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Meteor&#039;&#039;&#039; - Tank buster on both tanks, hits 5 times. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; - Phase change, although this transition is much faster than in normal mode as it not voiced and does not have an unskippable cutscene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Fang&#039;&#039;&#039; - ultimate AoE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*Phases of the Blade&lt;br /&gt;
*circling dragon with purple rings: donut + spread&lt;br /&gt;
*circling dragon with small ring &amp;amp; orbs: PB AoE + stacks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Meteor&#039;&#039;&#039; - MT flex for double ranged flares, H flex for double melee flares&lt;br /&gt;
*2 people with flares: KB to open inters&lt;br /&gt;
*healer with KB: mid, baited line AoE&lt;br /&gt;
*towers at intercardinals: other people (3 stack in N, 2 stack in S)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*THE REST EXECUTES WAY LATER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;&lt;br /&gt;
*trailing AoEs (exaflares): start on E/W side and move into the first exaflare that goes off (side to corner)&lt;br /&gt;
*Enumeration (melee in, ranged at corners)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eventide Fall&#039;&#039;&#039; - light parties OR Eventide Triad - role-based cleaves&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow - execution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrastorm&#039;&#039;&#039;&lt;br /&gt;
*with Arctic Assault (find safe quadrant) and healer stacks (melee in, ranged corner)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
Gale Sphere&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
*Arctic Assault&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*THE REST EXECUTES WAY LATER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;&lt;br /&gt;
*corner to side&lt;br /&gt;
*Enumeration (ranged stay, melee move)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039; - Puddles. Bait, then move. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eventide Fall / Triad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; - execution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039;&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
&#039;&#039;&#039;*Arctic Assault&#039;&#039;&#039;&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
&lt;br /&gt;
Phases of the Blade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*Phases of the Blade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; - execution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-Enrage&#039;&#039;&#039; - Double stack of Binding Cold {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; then Void Meteor (5-hit double tankbuster)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; - Golbez will cast &#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; in preperation and then slowly begin casting &#039;&#039;&#039;Black Fang&#039;&#039;&#039;. The boss must be defeated before this finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Credit to [https://www.reddit.com/r/ffxiv/comments/13q4j0e/the_voidcast_dias_ex_quick_text_guide/ u/amileia on reddit] for the guide they wrote that formed the first draft of this page. Guide is in the process of being re-written.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Voidcast Weapons}}&lt;br /&gt;
*Each player will receive 2 {{Item icon|Voidcast Archfiend Totem}}s per kill. Collect 10 tokens to exchange for a weapon at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0). Note that the {{item icon|Lynx of Fallen Shadow Flute}} will not be available for totem exchange until [[patch 6.5|patch 6.55]].&lt;br /&gt;
*{{tomestone|causality|25}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|15}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Golbez Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Voidcast Arms (IL 645)}}&lt;br /&gt;
{{Drops table row|Voidcast Labrys}}&lt;br /&gt;
{{Drops table row|Voidcast Greatsword}}&lt;br /&gt;
{{Drops table row|Voidcast Bayonet}}&lt;br /&gt;
{{Drops table row|Voidcast Lance}}&lt;br /&gt;
{{Drops table row|Voidcast War Scythe}}&lt;br /&gt;
{{Drops table row|Voidcast Claws}}&lt;br /&gt;
{{Drops table row|Voidcast Samurai Blade}}&lt;br /&gt;
{{Drops table row|Voidcast Knives}}&lt;br /&gt;
{{Drops table row|Voidcast Cavalry Bow}}&lt;br /&gt;
{{Drops table row|Voidcast Arquebus}}&lt;br /&gt;
{{Drops table row|Voidcast Chakrams}}&lt;br /&gt;
{{Drops table row|Voidcast Rod}}&lt;br /&gt;
{{Drops table row|Voidcast Index}}&lt;br /&gt;
{{Drops table row|Voidcast Rapier}}&lt;br /&gt;
{{Drops table row|Voidcast Cane}}&lt;br /&gt;
{{Drops table row|Voidcast Codex}}&lt;br /&gt;
{{Drops table row|Voidcast Torquetum}}&lt;br /&gt;
{{Drops table row|Voidcast Wings}}&lt;br /&gt;
{{Drops table row|Voidcast Weapon Coffer (IL 645)}}&lt;br /&gt;
{{Drops table row|Lynx of Fallen Shadow Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of Voidcast Savior}}&lt;br /&gt;
{{Drops table row|Voidcast Pauldron}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Shadow&#039;s Fall}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Voidcast Dais EX.png&lt;br /&gt;
The Voidcast Dais boss.png&lt;br /&gt;
The Voidcast Dais1.jpg&lt;br /&gt;
The Voidcast Dais2.jpg&lt;br /&gt;
Golbez1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.thepfstrat.com/ex/golbez Common party finder strategies for Golbez Extreme - Aether/NA]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.5&amp;diff=668605</id>
		<title>Patch 6.5</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.5&amp;diff=668605"/>
		<updated>2023-09-29T12:47:45Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* System Changes and Additions */ This was announced in the preliminary notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 6.2, but not for subpatches like 6.21, 6.25, or 6.28.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Future content|releasedate=October 3, 2023}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 6.5&lt;br /&gt;
| name = Growing Light&lt;br /&gt;
| titlecard-image = PatchTitleCard-6-5.png&lt;br /&gt;
| expansion = Endwalker&lt;br /&gt;
| releasedate = October 3, 2023&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/endwalker/patch_6_5&lt;br /&gt;
| patchnotes-links = &lt;br /&gt;
| prevpatch = 6.4&lt;br /&gt;
| nextpatch = 7.0&lt;br /&gt;
}}&lt;br /&gt;
[[File:Growing Light.jpg|right|300px|Concept Art]]&lt;br /&gt;
{{#ev:youtube|CnSwKgYuIMA|350|right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&#039;&#039;&#039;Patch 6.5: Growing Light&#039;&#039;&#039; will be the fifth and final major content update introduced for Endwalker.&lt;br /&gt;
{{quotation|[https://forum.square-enix.com/ffxiv/threads/487344 Letter from the Producer LIVE Part LXXVIII (08/14/2023)]|Here’s the patch schedule in tandem with our global Fan Festival schedule.&amp;lt;br&amp;gt;Patch 6.5 and Part 1 of the main scenario will be released after the North American Fan Festival.&amp;lt;br&amp;gt;Patch 6.51 will be released in late October after the European Fan Festival.&amp;lt;br&amp;gt;Patch 6.55 and Part 2 of the main scenario will be released in mid-January 2024 after the Japanese Fan Festival.}}&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Post-Endwalker_Main_Scenario_Quests#Patch_6.5_.28Growing_Light.29|Growing Light]] (?? quests)&lt;br /&gt;
**The Main Scenario Quests will be split between the 6.5 and 6.55 patches&lt;br /&gt;
* Side Story: [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures]] (?? quests) (6.55)&lt;br /&gt;
* Side Story: [[Tataru&#039;s Grand Endeavor Quests|Tataru&#039;s Grand Endeavor]] (?? quests) (6.55)&lt;br /&gt;
*Tribal Quests: [[Allied_Beast_Tribe_Quests#Endwalker|Endwalker Tribal Alliance Quests]] (?? quests) (6.55)&lt;br /&gt;
* Alliance Raid: {{questlink|allianceraid|Thaleia}}, the third and final part of the [[Myths of the Realm]] story and raid series&lt;br /&gt;
* Dungeon: {{questlink|dungeon|The Lunar Subterrane}}&lt;br /&gt;
* Variant Dungeon: {{questlink|vdungeon|Aloalo Island}} (6.51)&lt;br /&gt;
* Criterion Dungeons: {{questlink|cdungeon|Another Aloalo Island}}, {{questlink|cdungeon|Another Aloalo Island (Savage)}} (6.51)&lt;br /&gt;
* Trials&lt;br /&gt;
**{{questlink|trial|The Abyssal Fracture}}, {{questlink|trial|The Abyssal Fracture (Extreme)}} &lt;br /&gt;
**{{questlink|trial|The Gilded Araya}} (6.5X)&lt;br /&gt;
* [[Faux Hollows]]: {{questlink|trial|The Singularity Reactor (Unreal)}} &lt;br /&gt;
* [[Manderville Weapons]] final stage (6.55)&lt;br /&gt;
* DoH/DoL [[Splendorous Tools]] final stage (6.51)&lt;br /&gt;
* PvP: {{questlink|pvp|The Red Sands}} ([[Crystalline Conflict]] arena) (6.51)&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Main Scenario improvements&lt;br /&gt;
** [[Duty Support]] for {{questlink|dungeon|The Drowned City of Skalla}}, {{questlink|dungeon|The Burn}}, and {{questlink|dungeon|The Ghimlyt Dark}}.&lt;br /&gt;
** Ilvl sync added for {{questlink|trial|The Final Day}}&lt;br /&gt;
* [[File:Custom Delivery (map icon).png|20px|link=Custom Deliveries]] [[Custom Deliveries]]: [[Margrat]]&lt;br /&gt;
* [[Gold Saucer]] update: Fall Guys collaboration&lt;br /&gt;
* [[Island Sanctuary]] update&lt;br /&gt;
* [[Free Trial]] expanded to include [[Stormblood]] (Lv. 70 content)&lt;br /&gt;
* Xbox Series X|S open beta (Spring 2024)&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[[Item Level]] restrictions for the {{questlink|dutyroulette|Duty Roulette: Alliance Raids}}, to increase its diversity.&lt;br /&gt;
**{{exp}} [[EXP]] and [[Allagan Tomestones]] rewards for each alliance raid adjusted according to difficulty and time required for completion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 6.5x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Day&amp;diff=663804</id>
		<title>The Final Day</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Day&amp;diff=663804"/>
		<updated>2023-09-21T13:07:30Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Meteion and her sisters took to the stars in search of hope; they found naught but despair. Wishing to free mankind from his vain struggle, they began to sing, their chorus borne upon the invisible winds of dynamis to usher in the Final Days.&lt;br /&gt;
&lt;br /&gt;
Against all odds, you have arrived at their nest at the edge of the universe. In this place, where emotions dictate reality, the hopes of your comrades have opened the way forward, and it falls to you to take the last step. Transforming conviction into strength, you sally forth upon dragonback to confront the Endsinger and silence her song of oblivion.&lt;br /&gt;
| image = The Final Day.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 540&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 10 Causality + 5 Comedy&lt;br /&gt;
| location = The Final Day&lt;br /&gt;
| region = The Sea of Stars&lt;br /&gt;
| entrance = The Final Day (Zone)&lt;br /&gt;
| entrance-coordinates = 6.1,6.2&lt;br /&gt;
| req-quest = Endwalker (Quest)&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
| stone-sky-sea = The Final Day&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
Owing to its lack of an ilvl sync, players can usually deal enough damage to finish the second phase quickly and skip much of the dialogue. It may be recommended to run this duty on [[minimum item level]] (which requires a premade party) for a better first-time experience.&lt;br /&gt;
 {{#ev:youtube|G4uE-MIph7k|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Endsinger]]===&lt;br /&gt;
Falling off the arena is possible. You can use {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] 3 before the add phase, as it will recharge instantly before Ultimate Fate countdown.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
&#039;&#039;&#039;Elegeia&#039;&#039;&#039;: Raid-wide AoE and spawns two planets circling the arena. Pay attention to the SLOWER moving planet and move away from it as it will spawn a huge AoE on the side of the platform when they collide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galaxias&#039;&#039;&#039;: The Endsinger drops a meteor in the middle, creating a knockback. Move to the middle so you&#039;re knocked back only halfway and do not fall off of the platform.  If you have an anti-knockback skill, be sure to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elenchos&#039;&#039;&#039;: The Endsinger will spawn one of two possible attacks:&lt;br /&gt;
* If her MOUTH GLOWS purple - a line AoE will shoot through the middle --&amp;gt; Move to the sides.&lt;br /&gt;
* If her EYES TEAR down her face in purple streaks - two line AoEs will shoot out on the sides --&amp;gt; Move to the middle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death&#039;s Embrace&#039;&#039;&#039;: Targets players with narrow cone AoE that follows the player when they move. Spread these out; DO NOT OVERLAP with other party members. Right after this attack a couple of adds called &amp;quot;Feather of Despair&amp;quot; will drop and start casting Pharmakon. Simply move away from the feathers, as they will spawn circle AoEs at their bases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aporrhos&#039;&#039;&#039;: Spawns 4 faces similar to that of The Endsinger which will cast a line AoE in the direction they are facing, like the mouth version of Elenchos. Position in between the faces to avoid this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hubris&#039;&#039;&#039;: Tankbuster on both tanks - spread these out as they are AoE attacks. Tanks: pop multiple cooldowns here. Healers: be ready to help heal them through this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elegeia Unforgotten&#039;&#039;&#039;: Like the original version this is a raid-wide AoE attack, followed by the spawn of two planets that will eventually collide. Watch the SLOWER moving planet for the collision.  The boss will then begin to reconstruct the moon and cast the next spell,... Note: The planets will always explode in the same order if more than one collision is shown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatalism&#039;&#039;&#039;: Rewinds the recorded event, will be cast within a Elegeia Unforgotten window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ekstasis&#039;&#039;&#039;: The Endsinger drops AoE puddles across the platform, these puddles will turn into heads which will in turn drop growing AoE puddles. Position yourself all the way at the edge at cardinal positions to avoid the puddles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar&#039;&#039;&#039;: Before this attack The Endsinger changes its position and is indicated with the voiceline &amp;quot;&#039;Tis so lonely between the stars&amp;quot;. This attack will cleave through the middle so players should move to the sides of the arena, but at the same time it targets four players with an AoE circle. Position yourself so AoEs do not overlap and leave safe space for players without AoEs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis&#039;&#039;&#039;: Spawns a targetted AoE on every player, spread out to avoid overlapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetes&#039;&#039;&#039;: Begins a cutscene and triggers the Add Phase.&lt;br /&gt;
&lt;br /&gt;
====Add Phase====&lt;br /&gt;
The Endsinger spawns her necklace, Kakodaimon, as an add and slowly begins charging up an purple orb of oblivion along with a &#039;&#039;&#039;Despair&#039;&#039;&#039; gauge bar.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Radiant&#039;&#039;&#039;: Kakodaimon spawns planets on the outside of the arena that signals where they are about to fall through a rainbow-colored arrow. To avoid the AoE simply move away from the location the arrow lands at.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Outburst&#039;&#039;&#039;: Kakodaimon targets every player with an own AoE; spread out to avoid overlapping.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate Fate&#039;&#039;&#039;: Heavy raid-wide damage based on how far the &#039;&#039;&#039;Despair&#039;&#039;&#039; gauge filled. If the Endsinger was allowed to reach 100%, or if the party did not counter in time with a {{tank}} [[tank]] {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] 3 and mitigation, this attack will wipe the party.&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Ultimate Fate&#039;&#039;&#039; is withstood, the Endsinger will then cast a second &#039;&#039;&#039;Ultimate Fate&#039;&#039;&#039; that the players have no {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] to block it with, and seemingly wipe the party, which triggers another cutscene.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
After the cutscene, the party will receive a [[File:Prayers of hope icon1.png|link=]] &#039;&#039;&#039;Prayers of Hope&#039;&#039;&#039; buff that gains stacks over time, granting significantly increased damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telos&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telomania&#039;&#039;&#039;: This mechanic is a combination of multiple and repeats until you kill The Endsinger. The combination is as following:&lt;br /&gt;
* First part of Telomania consists of four cleaves over the arena, mitigate and heal these as necessary. &lt;br /&gt;
* Second part of Telomania is a raid-wide AoE similar to the one of Telos, however it is not as hard hitting.&lt;br /&gt;
* Lastly, three sets of puddles will spawn under some players. Simply move to avoid getting hit.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|causality|10}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|5}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Meteion Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Final Day NM.png&lt;br /&gt;
Final Day boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Day&amp;diff=662957</id>
		<title>The Final Day</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Day&amp;diff=662957"/>
		<updated>2023-09-20T19:29:51Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Meteion and her sisters took to the stars in search of hope; they found naught but despair. Wishing to free mankind from his vain struggle, they began to sing, their chorus borne upon the invisible winds of dynamis to usher in the Final Days.&lt;br /&gt;
&lt;br /&gt;
Against all odds, you have arrived at their nest at the edge of the universe. In this place, where emotions dictate reality, the hopes of your comrades have opened the way forward, and it falls to you to take the last step. Transforming conviction into strength, you sally forth upon dragonback to confront the Endsinger and silence her song of oblivion.&lt;br /&gt;
| image = The Final Day.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 540&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 10 Causality + 5 Comedy&lt;br /&gt;
| location = The Final Day&lt;br /&gt;
| region = The Sea of Stars&lt;br /&gt;
| entrance = The Final Day (Zone)&lt;br /&gt;
| entrance-coordinates = 6.1,6.2&lt;br /&gt;
| req-quest = Endwalker (Quest)&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
| stone-sky-sea = The Final Day&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
Owing to it&#039;s lack of an ilvl sync, &#039;&#039;&#039;The Final Day&#039;&#039;&#039; has become a laughably easy duty where the mechanics pose almost no threat and players can usually deal enough damage to finish the second phase within seconds, skipping much dialogue.&lt;br /&gt;
 {{#ev:youtube|G4uE-MIph7k|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Endsinger]]===&lt;br /&gt;
Falling off the arena is possible. You can use LB3 before the add phase, as it will recharge instantly before Ultimate Fate countdown.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
&#039;&#039;&#039;Elegeia&#039;&#039;&#039;: Raid-wide AoE and spawns two planets circling the arena. Pay attention to the SLOWER moving planet and move away from it as it will spawn a huge AoE on the side of the platform when they collide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galaxias&#039;&#039;&#039;: The Endsinger drops a meteor in the middle, creating a knockback. Move to the middle so you&#039;re knocked back only halfway and do not fall off of the platform.  If you have an anti-knockback skill, be sure to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elenchos&#039;&#039;&#039;: The Endsinger will spawn one of two possible attacks:&lt;br /&gt;
* If her MOUTH GLOWS purple - a line AoE will shoot through the middle --&amp;gt; Move to the sides.&lt;br /&gt;
* If her EYES TEAR down her face in purple streaks - two line AoEs will shoot out on the sides --&amp;gt; Move to the middle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death&#039;s Embrace&#039;&#039;&#039;: Targets players with narrow cone AoE that follows the player when they move. Spread these out; DO NOT OVERLAP with other party members. Right after this attack a couple of adds called &amp;quot;Feather of Despair&amp;quot; will drop and start casting Pharmakon. Simply move away from the feathers, as they will spawn circle AoEs at their bases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aporrhos&#039;&#039;&#039;: Spawns 4 faces similar to that of The Endsinger which will cast a line AoE in the direction they are facing, like the mouth version of Elenchos. Position in between the faces to avoid this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hubris&#039;&#039;&#039;: Tankbuster on both tanks - spread these out as they are AoE attacks. Tanks: pop multiple cooldowns here. Healers: be ready to help heal them through this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elegeia Unforgotten&#039;&#039;&#039;: Like the original version this is a raid-wide AoE attack, followed by the spawn of two planets that will eventually collide. Watch the SLOWER moving planet for the collision.  The boss will then begin to reconstruct the moon and cast the next spell,... Note: The planets will always explode in the same order if more than one collision is shown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatalism&#039;&#039;&#039;: Rewinds the recorded event, will be cast within a Elegeia Unforgotten window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ekstasis&#039;&#039;&#039;: The Endsinger drops AoE puddles across the platform, these puddles will turn into heads which will in turn drop growing AoE puddles. Position yourself all the way at the edge at cardinal positions to avoid the puddles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar&#039;&#039;&#039;: Before this attack The Endsinger changes its position and is indicated with the voiceline &amp;quot;&#039;Tis so lonely between the stars&amp;quot;. This attack will cleave through the middle so players should move to the sides of the arena, but at the same time it targets four players with an AoE circle. Position yourself so AoEs do not overlap and leave safe space for players without AoEs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis&#039;&#039;&#039;: Spawns a targetted AoE on every player, spread out to avoid overlapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetes&#039;&#039;&#039;: Begins a cutscene and triggers the Add Phase.&lt;br /&gt;
&lt;br /&gt;
====Add Phase====&lt;br /&gt;
The Endsinger spawns her necklace, Kakodaimon, as an add and slowly begins charging up an purple orb of oblivion. Kakodaimon has the following abilities and must be slain before Despair bar reaches 100 (LB3 should be used here, as it will be fully restored right after add is defeated):&lt;br /&gt;
* Meteor Radiant: Spawns planets on the outside of the arena that signals where they are about to fall through a rainbow-colored arrow. To avoid the AoE simply move away from the location the arrow lands at.&lt;br /&gt;
* Meteor Outburst: Targets every player with an own AoE, spread out to avoid overlapping.&lt;br /&gt;
&lt;br /&gt;
After Kakodaimon is dead, The Endsinger will proceed to cast Ultimate Fate onto the players, this must be countered with a tank LB3 and preferably mitigation. Cast tank LB3 at around the count of 3-2 seconds to ensure it is not too early or too late. However, the Endsinger will then cast a second &#039;&#039;&#039;Ultimate Fate&#039;&#039;&#039; that the players have no limit break to block it with, and seemingly wipe the party, which triggers another cutscene.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
After the cutscene, the party will receive a [[File:Prayers of hope icon1.png|link=]] &#039;&#039;&#039;Prayers of Hope&#039;&#039;&#039; buff that gains stacks over time, granting significantly increased damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telos&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telomania&#039;&#039;&#039;: This mechanic is a combination of multiple and repeats until you kill The Endsinger. The combination is as following:&lt;br /&gt;
* First part of Telomania consists of four cleaves over the arena, mitigate and heal these as necessary. &lt;br /&gt;
* Second part of Telomania is a raid-wide AoE similar to the one of Telos, however it is not as hard hitting.&lt;br /&gt;
* Lastly, three sets of puddles will spawn under some players. Simply move to avoid getting hit.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|causality|10}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|5}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Meteion Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Final Day NM.png&lt;br /&gt;
Final Day boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssal_Dark&amp;diff=640104</id>
		<title>Abyssal Dark</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssal_Dark&amp;diff=640104"/>
		<updated>2023-08-15T23:44:29Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox &lt;br /&gt;
| title = Abyssal Dark&lt;br /&gt;
| description = Zero would begin the hunt for Golbez.&lt;br /&gt;
| image = Abyssal Dark.png&lt;br /&gt;
| quest-giver = Zero&lt;br /&gt;
| location = The Red Moon&lt;br /&gt;
| location-x = 5.8&lt;br /&gt;
| location-y = 2.7&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Endwalker Main Scenario Quests&lt;br /&gt;
| level = 90&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 4063&lt;br /&gt;
| unlocks = tr The Voidcast Dais&lt;br /&gt;
| reward-opt1 = 1 Heavens&#039; Eye Materia IX&lt;br /&gt;
| reward-opt2 = 1 Savage Aim Materia IX&lt;br /&gt;
| reward-opt3 = 1 Savage Might Materia IX&lt;br /&gt;
| prev-quest = Lunar Rendezvous&lt;br /&gt;
| next-quest = The Dark Throne&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = &lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Zero would begin the hunt for Golbez.&lt;br /&gt;
* To free Azdaja from her prison, you must hunt down and defeat her captor, Golbez. To that end, your comrades have already begun surveying the surrounding area for clues as to his whereabouts. Having chosen her section, Zero bids you assist by concentrating on a portion of the lunar surface to the south.&lt;br /&gt;
* After stumbling upon a memoria during your search, you find yourself immersed in strangely familiar memories through the power of the Echo. The memories involve a mysterious mage and his comrade, Durante─the selfsame pair, you come to realize, who once attempted to befriend Zero in the distant past of the Thirteenth. Unfortunately, before Zero can draw any conclusions from this discovery, Golbez makes a dramatic appearance. Holding Azdaja aloft, he proceeds to release her from his spell, leaving her at the mercy of the ambient Darkness, which flows into her very being. You can but watch in horror as the great wyrm is transformed into a stygian voidsent Golbez declares the “Shadow Dragon.” With Vrtra&#039;s desperate pleas still ringing in your ears, it falls to you to put an end to Golbez&#039;s plot, and save Azdaja.&lt;br /&gt;
** The Voidcast Dais can be accessed via the Duty Finder.&lt;br /&gt;
* You have faced many formidable opponents, and Golbez is no exception. Nevertheless, you emerge victorious in the duel to decide Azdaja&#039;s fate. Darkness recedes from Golbez as he kneels in defeat, and you can only hope that you have finally put his mad ambitions to rest.&lt;br /&gt;
** In the event that you leave the area, you may return from the Drowning Brand in Mare Lamentorum.&lt;br /&gt;
* Victory is short-lived, as Golbez reveals that his plan from the very start was to infuse Azdaja with Zodiark&#039;s residual aether, and birth a voidsent wholly consumed with the desire to breach the barrier between worlds─an entity he has named after an ancient hero of the Thirteenth: Zeromus. The oppressive shroud of Darkness emanating from the entity prompts Vrtra to call for a swift withdrawal, and so you make good your escape to the Source.&lt;br /&gt;
* Alas, while your intention was to return in triumph, you have instead been forced to retreat in failure. Silence hangs heavy as your allies reflect upon recent events and weigh their options. Now that Azdaja is become the vessel for the voidsent Zeromus, is there no saving her?&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for anything of interest.&lt;br /&gt;
*Contront [[Golbez]] on [[the Voidcast Dais]].&lt;br /&gt;
*Speak with [[Zero]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=626290</id>
		<title>The Aetherochemical Research Facility</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=626290"/>
		<updated>2023-08-02T01:59:58Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* link= Lahabrea &amp;amp; Igeyorhm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aetherochemical Research Facility&lt;br /&gt;
| description = Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both.&lt;br /&gt;
| image = The Aetherochemical Research Facility.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = 180&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Heavensward)&lt;br /&gt;
| roulette = Level 50/60/70/80 Dungeons&lt;br /&gt;
| tomestones = 150 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} With the addition of [[Duty Support]] in [[Patch 6.3]], changes to progression and bosses were implemented. Furthermore, it is the only MSQ dungeon to have 4 bosses.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Analysis and Proving&lt;br /&gt;
#Clear Bioweapons Research&lt;br /&gt;
#Defeat Harmachis&lt;br /&gt;
#Defeat all opposition&lt;br /&gt;
#Defeat Ascian Prime&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|Fihr0Chc9Qo|350|right|The Aetherochemical Research Facility Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
&lt;br /&gt;
* Stuns the tank and follows up with a high damage attack. Heal as necessary.&lt;br /&gt;
&lt;br /&gt;
* Summons turrets every phase swap, with one additional turret per swap. Turrets self-destruct if not killed in time, causing room-wide damage.&lt;br /&gt;
** Magitek Turret Is target a random party member with a visible line and will continuously attack them.&lt;br /&gt;
** Magitek Turret IIs target random party members with circle AoEs.&lt;br /&gt;
&lt;br /&gt;
* After switching to Phase 2, he will move to the walls and repeatedly cast &#039;&#039;&#039;Magitek Slug&#039;&#039;&#039;, an easily dodged line AoE&lt;br /&gt;
&lt;br /&gt;
* At the end of Phase 2 will cast &#039;&#039;&#039;Magitek Spread&#039;&#039;&#039;, a large AoE that hits everywhere except a wide cone behind him.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Harmachis]]===&lt;br /&gt;
&lt;br /&gt;
Party members should remain on different sides of the boss when possible, only stacking up to mitigate Ballistic Missile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weighing of the Heart&#039;&#039;&#039;: Changes Forms, form will be announced but may be only a split second before the change. There is no cast or announcement prior to changing back to Sphinx.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sphinx form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Riddle of the Sphinx&#039;&#039;&#039; is an easily dodged circle AoE.&lt;br /&gt;
**Will periodically attack the tank with a unmarked cone of &#039;&#039;&#039;Poison&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Cobra form&#039;&#039;&#039;&lt;br /&gt;
**High damage tank buster (6000-8000+ damage)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Naga form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Petrifaction&#039;&#039;&#039; is a gaze attack that will cause 10 seconds of &#039;&#039;&#039;Petrification&#039;&#039;&#039; unless you are looking away from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Circle of Flames&#039;&#039;&#039; is an instant AoE that will target multiple party members, stay spread out to avoid stacking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Machina form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039; will target a party member with a high-damage missile, indicated by a small circle on the ground. Have one other party member stack on you to prevent the damage. More than two people sharing the impact will &#039;&#039;not&#039;&#039; prevent the damage.&lt;br /&gt;
**&#039;&#039;&#039;Gaseous Bomb&#039;&#039;&#039; is an instant cone AoE that will target a random party member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
As of [[Patch 6.3]], the battle will only end when both [[Ascians]]&#039; health are reduced to 0.1% instead of 50%, and both will always be targettable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwade damage cast by Lahabrea&lt;br /&gt;
*&#039;&#039;&#039;Fire Sphere&#039;&#039;&#039;: Lahabrea summons five untargettable &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; that will explode in AoE circles after a few seconds.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Another version of this spell will result in two pairs of Burning Stars that are tethered and advance towards each other, which will explode upon contact.&lt;br /&gt;
*&#039;&#039;&#039;Grip of Night&#039;&#039;&#039;: A frontal cone AoE cast by Igeyorhm.&lt;br /&gt;
*&#039;&#039;&#039;Circle of Ice&#039;&#039;&#039;: Igeyorhm summons four &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; that detonate Donut AoE circles. Stand on the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; to avoid damage.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Igeyorhm will tether two of her &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; together, creating a bigger donut AoE that covers the safe spots in the other &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039;. Players should therefore stand under where the tethered &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; will detonate to avoid damage.&lt;br /&gt;
*&#039;&#039;&#039;End of Days&#039;&#039;&#039;: Similar to the [[Towering Oliphant]]&#039;s &#039;&#039;&#039;Rout&#039;&#039;&#039; attack in [[The Dusk Vigil]], this is a line stack marker, which requires players to line up between Lahabrea and the targetted player.&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: Lahabrea puts circle purple AoE markers on all players, who should spread to avoid overlapping.&lt;br /&gt;
*If the health difference between the bosses become too large, the higher HP boss will transfer some of its health to the lower HP boss.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ascian Prime]]===&lt;br /&gt;
The dungeon does not end when [[Lahabrea]] and [[Igeyorhm]] are defeated. Instead, a noteably long but skippable cutscene will show the two merging into the real final boss, an Ascian Prime.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwide Damage.&lt;br /&gt;
* &#039;&#039;&#039;Height of Chaos&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
* &#039;&#039;&#039;Dualstar&#039;&#039;&#039;: Features combinations of the tethered &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; and &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; from the previous battle. Ascian Prime will then cast &#039;&#039;&#039;Fusion Prime&#039;&#039;&#039; to make them collide. Players can eye the distance of the tethers to tell which will colide first. &lt;br /&gt;
**If the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; colide first, stand under them and quickly run away from the imminent detonation of the &#039;&#039;&#039;Burning Stars&#039;&#039;&#039;&lt;br /&gt;
**If the &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; colide first, run away from them and then quickly run under the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; before they detonate as well.&lt;br /&gt;
* &#039;&#039;&#039;Universal Manipulation&#039;&#039;&#039;: Causes room-wide damage and five debuffs. As of [[Patch 6.3]], there no portals to hide in and avoid this, and the debuffs will detonate the following mechanics:&lt;br /&gt;
**&#039;&#039;{{status effect|bleed}}&#039;&#039; &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;: Players take damage overtime until the debuff expires.&lt;br /&gt;
**[[File:ancient circle icon1.png|link=]] &#039;&#039;&#039;Ancient Circle&#039;&#039;&#039;: Upon expiring, this creates a massive donut AoE around each player. They should stack in the center to ensure the donut AoEs do not spread there.&lt;br /&gt;
**[[File:dark whispers icon1.png|link=]] &#039;&#039;&#039;Dark Whispers&#039;&#039;&#039;: Upon expiring, this creates a purple AoE circle on each player, who should spread out to avoid overlapping.&lt;br /&gt;
**[[File:ancient frost icon1.png|link=]] &#039;&#039;&#039;Ancient Frost&#039;&#039;&#039;: Upon expiring, the afflicted player will find themselves the victim of a stack marker.&lt;br /&gt;
**[[File:burning chains icon2.png|link=]] &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;: Upon expiring, players are chained by pairs and must run away from each other to break them.&lt;br /&gt;
* &#039;&#039;&#039;Entropic Flame&#039;&#039;&#039;: A line stack marker.&lt;br /&gt;
*&#039;&#039;&#039;Arcane Revelation&#039;&#039;&#039;: A reprisal of [[Lahabrea]]&#039;s ultimate from {{questlink|main|The Ultimate Weapon}}. Ascian Prime becomes untargettable, summons a large &#039;&#039;&#039;Arcane Sphere&#039;&#039;&#039;, and begins siphoning power from it to fill an &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge. Meanwhile, untargettable Shades of &#039;&#039;&#039;Lahabrea&#039;&#039;&#039; and &#039;&#039;&#039;Igeyorhm&#039;&#039;&#039; periodically appear to unleash mechanics on the party&lt;br /&gt;
**&#039;&#039;&#039;Chilling Cross&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates cross line AoEs from the middle of the arena while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
**&#039;&#039;&#039;Dark Blizzard II&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates several frozen line AoEs while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
**&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Both Shades cast this at the same time, dealing extra raidwide damage.&lt;br /&gt;
**&#039;&#039;&#039;Annihilation&#039;&#039;&#039;: Heavy raid-wide damage based on how far the &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge filled. If Ascian Prime was allowed to reach 100%, his attack will wipe the party&lt;br /&gt;
*&#039;&#039;&#039;Ancient Eruption&#039;&#039;&#039;: Ascian Prime causes AoE circles to appear underneath each player.&lt;br /&gt;
From there, the mechanics repeat themselves until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Harmachis]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
*{{Item reward|45|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ascian Prime]]===&lt;br /&gt;
*{{Item reward|60|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Faded Copy of Imagination|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
*{{Item reward|100|Allagan Tomestone of Poetics}} for first time completion&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aetherochemical Research Facility}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:The Aetherochemical Research Facility1.jpg&lt;br /&gt;
File:The Aetherochemical Research Facility2.jpg&lt;br /&gt;
File:The Aetherochemical Research Facility3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Study Of Eikons===&lt;br /&gt;
The ancient Allagan civilization rose to greatness through the blessings of aetherochemistry, and in order to advance this field of science born of the union between magic and technology, they built the Aetherochemical Research Facility. Originally situated near present-day Mor Dhona, it was relocated to Azys Lla towards the end of the Third Astral Era. Information recently deciphered from tomestones revealed that the move came about with the commencement of research into eikon suppression. Following debate over ways to protect the facility’s secrets, isolation was settled upon as the best solution&lt;br /&gt;
&lt;br /&gt;
As would be confirmed millennia later with Azys Lla’s discovery, the Allagans&#039; efforts bore fruit. In addition to sectors dedicated to automachina and bioweapon research, the facility housed what was called Triad Control, which served to restrain and imprison actual eikons. Covetous of this power, the Garlean Empire dispatched the VIth Imperial Legion and its flagship, the Gratio, to the floating continent that it might avail itself of the ancients&#039; secrets.&lt;br /&gt;
&lt;br /&gt;
===Regula van Hydrus===&lt;br /&gt;
Legatus of the VIth Imperial Legion, Regula has long been a close friend of Emperor Varis, and his loyalty to his liege is absolute. In return, Varis has absolute trust in Regula, and thus did he charge him with leading the expedition to retrieve the secrets of eikon suppression on Azys Lla.&lt;br /&gt;
&lt;br /&gt;
===Ascian Prime===&lt;br /&gt;
Calling upon the power of the Echo to break down the barriers of their souls, the Ascians Lahabrea and Igeyorhm merged into a single entity. As one, they proved far more formidable than the sum of their individual forms, and were capable of wielding the mightiest magicks with fearsome ease. Thus freed from their mortal restraints, they assumed a ghastly appearance befitting the servants of Darkness.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Even after five thousand years, many parts of the facility were miraculously found tobe fully functional. The Sons of Saint Coinach posit that the Allagans likely employed temporal magicks, which they studied in the twilight of the Third Astral Era, to place certain contraptions into stasis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crystal_Tower&amp;diff=624065</id>
		<title>Crystal Tower</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crystal_Tower&amp;diff=624065"/>
		<updated>2023-07-30T01:40:39Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: Not sure if the second part of this should go here or within the Alliance page; i&amp;#039;ll let you decide where.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crystal tower outside1.jpg|350px|thumb|The Crystal Tower in [[Mor Dhona]]]]&lt;br /&gt;
[[Crystal Tower]] is the level 50 24-player [[Alliance Raid]] series. The first instance, {{questlink|araid|The Labyrinth of the Ancients}}, requires 3 full parties of 8 players with average iLvl (item level) of 55 or higher. To unlock the raid, players are required to start the questline by talking to the [[Outlandish Man]] at [[Mor Dhona]] (X:21.8 Y:8.1).&amp;lt;br&amp;gt;As of [[Patch 5.3]], this raid series is &#039;&#039;&#039;required&#039;&#039;&#039; for the [[Main Scenario]] to progress past [[Patch 2.55]] quest {{questlink|main|A Time to Every Purpose}}.&lt;br /&gt;
&lt;br /&gt;
*Crystal Tower is a dungeon from [https://finalfantasy.fandom.com/wiki/Final_Fantasy_III Final Fantasy III]. It features the bosses of Final Fantasy III.&lt;br /&gt;
&lt;br /&gt;
*CT or ct is the players&#039; [[Acronyms|acronym]] for Crystal Tower, with the individual raids known as LotA, ST, and WoD respectively.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Story==&lt;br /&gt;
{{Quotation|Patch 2.1 Official Website|Ancient scriptures speak of a resplendent tower forged of crystal. Reaching to the heavens, this massive monolith is said to have been erected by the Allagans at the height of their prosperity.&lt;br /&gt;
Long thought to be a legend from eras past, the fabled Crystal Tower has been freed from Hydaelyn&#039;s embrace, unearthed in the wake of the Calamity.&lt;br /&gt;
&lt;br /&gt;
The Allagans&#039; surpassing command of magic and technology fostered a civilization unlike any that preceded or followed. What then, could be the purpose of this crystalline construct, and what forgotten relics now stir within its walls? Those who would unravel these mysteries must first win their way through the Labyrinth of the Ancients, the perilous maze that leads to the entrance of the tower proper.}}&lt;br /&gt;
{{Quotation|Patch 2.3 Official Website|Having bested the defenses of the Labyrinth of the Ancients, the fellowship of NOAH now stands before Syrcus Tower, the principal spire of Crystal Tower.&lt;br /&gt;
&lt;br /&gt;
What dangers await inside its glittering crystalline walls?}}&lt;br /&gt;
{{Quotation|Patch 2.5 Official Website|In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.&lt;br /&gt;
&lt;br /&gt;
When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend&#039;s coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud&#039;s flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?}}&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The first part of the Crystal Tower was released with [[Patch 2.1]] on December 17th, 2013. This included the very first 24-man alliance raid, [[The Labyrinth of the Ancients]]. The second part followed with [[Patch 2.3]] on July 8th, 2014 and included the second 24-man alliance raid, [[Syrcus Tower]]. The third and final part was released on January 20, 2015 as part of [[Patch 2.5]] and contains the finale to the series, [[The World of Darkness]]. A weekly repeatable quest for running the series was also added in 2.5: {{questlink|repfeature|The Gift of the Archmagus}}.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Crystal Tower Quests}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
File:syrcus tower1.jpg&lt;br /&gt;
File:Syrcus tower4.jpg&lt;br /&gt;
File:Syrcus tower5.jpg&lt;br /&gt;
File:syrcus tower2.jpg&lt;br /&gt;
File:syrcus tower3.jpg&lt;br /&gt;
File:Syrcus tower6.jpg&lt;br /&gt;
File:Syrcus tower7.jpg&lt;br /&gt;
File:The world of darkness4.png&lt;br /&gt;
File:The world of darkness5.png&lt;br /&gt;
File:the world of darkness1.jpg&lt;br /&gt;
File:the world of darkness2.jpg&lt;br /&gt;
File:the world of darkness3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Labyrinth of the ancients bosses concept art.png&lt;br /&gt;
File:Bone Dragon concept.png&lt;br /&gt;
File:Thanatos concept.png&lt;br /&gt;
File:King Behemoth concept.png&lt;br /&gt;
File:Phlegethon concept.png&lt;br /&gt;
File:Syrcus tower bosses concept art.png&lt;br /&gt;
File:Scylla1.jpg&lt;br /&gt;
File:amon1.jpg&lt;br /&gt;
File:xande1.jpg&lt;br /&gt;
File:Cerberus concept.png&lt;br /&gt;
File:Cloud of Darkness.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Owing its lack of an ilvl sync, the Crystal Tower alliance raids (with the third at a lesser extent) have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result the guide below includes mechanics that players will normally not experience unless on Minimum ilvl mode. Owing to this, players have developed a techique to deliberately lower their ilvl in the Alliance Roulette, so that it would select a Crystal Tower raid by default. As a result the development team decided to implement ilvl restrictions in the Alliance Roulette in Patch 6.5, as to increase it&#039;s diversity.&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Patch 2.1 Features]][[Category:Patch 2.3 Features]][[Category:Patch 2.5 Features]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais_(Extreme)&amp;diff=606545</id>
		<title>The Voidcast Dais (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais_(Extreme)&amp;diff=606545"/>
		<updated>2023-07-02T21:54:38Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* link= Knight in Black: Golbez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 90 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Voidcast Dais}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = In a world bereft of Light and death&#039;s release, where to live is to devour or be devoured, Golbez had concocted his crusade. Though he had minions to carry out his will, he ultimately trusted none but himself and abided in solitude for thousands of years. What was it that sustained him through such a purgatory as he sought to enact his dark designs? It is this question which lingers on the wandering minstrel&#039;s mind, inspiring him with a new verse. As you listen to his solemn dirge of the black-clad villain&#039;s unforgivable deeds, your thoughts race back to that terrible clash of wills upon the moon of the Thirteenth, where Azdaja&#039;s fate hung in the balance...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| image = The Voidcast Dais (Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 630&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Raid Finder&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 25 causality + 15 comedy&lt;br /&gt;
| location = The Voidcast Dais&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| stone-sky-sea = The Voidcast Dais (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|DD6yi5qC7ws|350|right|Animated guide by Hector Hectorson}}&lt;br /&gt;
{{#ev:youtube|U-C2nnjJhDI|350|right|True North Gale Sphere 2 guide by Hector Hectorson}}&lt;br /&gt;
{{#ev:youtube|LkuaYFbcTEY|350|right|Animated guide by Joonbob}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Knight in Black: [[Golbez]]===&lt;br /&gt;
*Assign light parties and Support / DPS pairs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrastorm&#039;&#039;&#039; - Slow falling Meteors on 2 diagonals with an AOE that touches in the middle. Move to a safe corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039; - Drops a puddle on every player. Once the meteor AOE resolves, bait the cast by waiting until Lingering Spark&#039;s castbar completes, then run away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039; - Golbez cleaves the room in halves. First front, then behind. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039; - line aoes from front/back, then left/right order + Arctic Assault (shadowspread from Hades) on second hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039; - Golbez cleaves the room in halves. First front, then behind. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Meteor&#039;&#039;&#039; - Tank buster on both tanks, hits 5 times. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; - Phase change, although this transition is much faster than in normal mode as it not voiced and does not have an unskippable cutscene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Fang&#039;&#039;&#039; - ultimate AoE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*Phases of the Blade&lt;br /&gt;
*circling dragon with purple rings: donut + spread&lt;br /&gt;
*circling dragon with small ring &amp;amp; orbs: PB AoE + stacks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Meteor&#039;&#039;&#039; - MT flex for double ranged flares, H flex for double melee flares&lt;br /&gt;
*2 people with flares: KB to open inters&lt;br /&gt;
*healer with KB: mid, baited line AoE&lt;br /&gt;
*towers at intercardinals: other people (3 stack in N, 2 stack in S)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*THE REST EXECUTES WAY LATER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;&lt;br /&gt;
*trailing AoEs (exaflares): start on E/W side and move into the first exaflare that goes off (side to corner)&lt;br /&gt;
*Enumeration (melee in, ranged at corners)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eventide Fall&#039;&#039;&#039; - light parties OR Eventide Triad - role-based cleaves&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow - execution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrastorm&#039;&#039;&#039;&lt;br /&gt;
*with Arctic Assault (find safe quadrant) and healer stacks (melee in, ranged corner)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
Gale Sphere&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
*Arctic Assault&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*THE REST EXECUTES WAY LATER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;&lt;br /&gt;
*corner to side&lt;br /&gt;
*Enumeration (ranged stay, melee move)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039; - Puddles. Bait, then move. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eventide Fall / Triad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; - execution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039;&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
&#039;&#039;&#039;*Arctic Assault&#039;&#039;&#039;&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
&lt;br /&gt;
Phases of the Blade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*Phases of the Blade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; - execution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-Enrage&#039;&#039;&#039; - Double stack of Binding Cold {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; then Void Meteor (5-hit double tankbuster)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039; - Golbez will cast &#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; in preperation and then slowly begin casting &#039;&#039;&#039;Black Fang&#039;&#039;&#039;. The boss must be defeated before this finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Credit to [https://www.reddit.com/r/ffxiv/comments/13q4j0e/the_voidcast_dias_ex_quick_text_guide/ u/amileia on reddit] for the guide they wrote that formed the first draft of this page. Guide is in the process of being re-written.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Voidcast Weapons}}&lt;br /&gt;
*Each player will receive 2 {{Item icon|Voidcast Archfiend Totem}}s per kill. Collect 10 tokens to exchange for a weapon at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0). Note that the {{item icon|Lynx of Fallen Shadow Flute}} will not be available for totem exchange until [[patch 6.5|patch 6.55]].&lt;br /&gt;
*{{Item icon|Golbez Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Voidcast Arms (IL 645)}}&lt;br /&gt;
{{Drops table row|Voidcast Labrys}}&lt;br /&gt;
{{Drops table row|Voidcast Greatsword}}&lt;br /&gt;
{{Drops table row|Voidcast Bayonet}}&lt;br /&gt;
{{Drops table row|Voidcast Lance}}&lt;br /&gt;
{{Drops table row|Voidcast War Scythe}}&lt;br /&gt;
{{Drops table row|Voidcast Claws}}&lt;br /&gt;
{{Drops table row|Voidcast Samurai Blade}}&lt;br /&gt;
{{Drops table row|Voidcast Knives}}&lt;br /&gt;
{{Drops table row|Voidcast Cavalry Bow}}&lt;br /&gt;
{{Drops table row|Voidcast Arquebus}}&lt;br /&gt;
{{Drops table row|Voidcast Chakrams}}&lt;br /&gt;
{{Drops table row|Voidcast Rod}}&lt;br /&gt;
{{Drops table row|Voidcast Index}}&lt;br /&gt;
{{Drops table row|Voidcast Rapier}}&lt;br /&gt;
{{Drops table row|Voidcast Cane}}&lt;br /&gt;
{{Drops table row|Voidcast Codex}}&lt;br /&gt;
{{Drops table row|Voidcast Torquetum}}&lt;br /&gt;
{{Drops table row|Voidcast Wings}}&lt;br /&gt;
{{Drops table row|Voidcast Weapon Coffer (IL 645)}}&lt;br /&gt;
{{Drops table row|Lynx of Fallen Shadow Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of Voidcast Savior}}&lt;br /&gt;
{{Drops table row|Voidcast Pauldron}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Shadow&#039;s Fall}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Voidcast Dais EX.png&lt;br /&gt;
The Voidcast Dais boss.png&lt;br /&gt;
The Voidcast Dais1.jpg&lt;br /&gt;
The Voidcast Dais2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.thepfstrat.com/ex/golbez Common party finder strategies for Golbez Extreme - Aether/NA]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=604014</id>
		<title>Dragonsong&#039;s Reprise (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=604014"/>
		<updated>2023-06-23T02:10:09Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = “There are no ifs in history, yet man is wont to cast his mind towards the path not walked.” Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man&#039;s masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War─one in which a dear comrade is spared his tragic fate...&lt;br /&gt;
| image = Dragonsong&#039;s Reprise1.png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 605&lt;br /&gt;
| ilvl-max-sync=true&lt;br /&gt;
| ilvl-sync = 605&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 Causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Medias Res&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.11&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;DSR&#039;&#039;&#039; or &#039;&#039;&#039;DSU&#039;&#039;&#039; and is based on [[Main Scenario Quest]] dungeon and trial bosses from &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{questlink|raid|Asphodelos: The Fourth Circle (Savage)}}, speak with the [[Wandering Minstrel]] in [[Old Sharlayan]] (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.&lt;br /&gt;
*Dragonsong&#039;s Reprise (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{questlink|raid|Asphodelos: The Fourth Circle (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
*Players are expected to have item level 600-605 &amp;quot;best in slot&amp;quot; gear instead of syncing down higher item level gear (with the exception of using a [[Manderville Weapons|Manderville Weapon]]). Best-in-slot sets for each job are provided by [https://www.thebalanceffxiv.com/ The Balance]. These consist primarily of [[Asphodelos Armor]] / [[Asphodelos Accessories|Accessories]], [[Augmented Radiant&#039;s Armor]] / [[Augmented Radiant&#039;s Accessories|Accessories]], and [[Manalis Armor]] / [[Manalis Accessories|Accessories]].&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
It is important to note that there are multiple ways to handle each mechanic in this fight. Below is simply a recommended strategy, but it is up to players and their groups to determine what works best for them.&lt;br /&gt;
&lt;br /&gt;
All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it. Players should set their waymarks at the cardinals and intercardinals of the map, as they persist through the several changes of the arena. It is recommended that the waymarks are set with corresponding colors on opposite sides of the arena (for instance, “1” can be located at the north, and “A” can be located at the south). Players will want to divide into two light parties, with at least one player acting as a “pivot”, and again into partners, with one tank or healer for every DPS. For phase three, players should determine where they would like to have “one”, “two” and “three” marked players with “Elusive Jump” and “Spineshatter Dive” stand to mitigate confusion and allow for quick adjustments.&lt;br /&gt;
&lt;br /&gt;
Failing mechanics, if not outright killing the player, will inflict a crippling -50% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes, making the damage checks harder to pass. If the player does not need to immediately be alive for an upcoming mechanic, it is generally better to kill themselves by walking into the wall and then be revived, as the {{status effect|weakness}} &#039;&#039;&#039;[[Weakness]]&#039;&#039;&#039; debuff is around half the damage loss versus the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The total fight length is around 22 minutes (3 minutes for phase 1, 19 minutes for phases 2-7 post-checkpoint).&lt;br /&gt;
 &lt;br /&gt;
===Phase 1: Sers [[Ser Adelphel|Adelphel]], [[Ser Grinnaux|Grinnaux]], and [[Ser Charibert|Charibert]]===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;, deals heavy room wide damage, and must be mitigated. &lt;br /&gt;
*&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Grinnaux&#039;&#039;&#039;. Casts a donut AoE with the only safe area within the boss&#039;s hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. Hits one player with a small fire AoE dealing high damage that must be shared with additional mitigation.&lt;br /&gt;
*&#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Tethers to a random player which can be exchanged to other players on contact. Will then charge at the tethered player and use this ability, dealing moderate damage and debuffing with {{status effect|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and is followed up immediately by &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;: A heavy-damage multi-hit tankbuster with a small AoE that requires heavy mitigation or invulnerability cooldowns.&lt;br /&gt;
*&#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; moves to the center of the arena and randomly targets four players with orange overhead markers. Shortly afterwards, he will fire a line cleave at each marked player, dealing high damage, debuffing with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, while firing a wide conal shared damage AoE directly behind him that must be shared by the unmarked players, dealing high damage and debuffing with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; as well. The boss will turn and target the four players who were previously unmarked and repeat the attack. Each cleave fired at a player will leave a portal at the edge of the arena where the attack collided. This portal will tether to players if they get too close, dealing massive damage and inflicting {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;. If the portals are too close together, they will tether and explode, wiping the party. If they are placed too close to the cardinals of the arena, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will charge through them later, exploding them and wiping the party.&lt;br /&gt;
*&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast this, knocking all players away a good distance and dealing light damage. The knockback can be prevented with anti-knockback abilities.&lt;br /&gt;
*&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will drop on the edge of the arena at a random cardinal, perform &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, then dash to another cardinal, dropping several orbs that explode in a small AoE. From that new cardinal, he will dash across the arena, continuing to drop orbs. Finally, he will dash to another cardinal with more orbs. The movement pattern is a zig-zag. Orbs that are too close to Hyperdimensional Slash portals will tether and cause the portal to explode, wiping the party. The boss will immediately follow up with &#039;&#039;&#039;Execution&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Execution&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; targets the highest player in his &#039;&#039;&#039;[[enmity]]&#039;&#039;&#039; list, and jumps on them, dealing high damage in a small AoE. Any other players aside from the primary target caught in this will be knocked back and instantly killed.&lt;br /&gt;
*&#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. A massive heal on &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; that needs to be interrupted with {{action icon|Interject}} or {{action icon|Head Graze}}. This is cast three times in this phase.&lt;br /&gt;
*&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, also represented by the [[File:Burning chains icon1.png|link=]] &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; debuff, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players, likely resulting in deaths due to the concurrent &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to two DPS.&lt;br /&gt;
**&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one DPS and one support (tanks/healers).&lt;br /&gt;
**&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one DPS and one support.&lt;br /&gt;
**&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to two supports.&lt;br /&gt;
*&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. All players are hit by a large fire AoE, dealing high damage and debuffing with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
*&#039;&#039;&#039;Full Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; fires a point-blank circular AoE with the safe region past max melee range.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Grinnaux to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Brightblade&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Adelphel to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with [[File:Planar imprisonment icon1.png|link=]] &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, but will stop when he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with [[File:Light resistance down icon2.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and [[File:Skyblind icon1.png|link=]] &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Otherwise will deal high damage that requires mitigation.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
The fight will open with Sers &#039;&#039;&#039;Adelphel &amp;amp; Grinnaux&#039;&#039;&#039; as the only targetable bosses. Players should pull both bosses into the center of the arena and focus on keeping &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; at roughly the same level of HP. &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will begin by casting &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing heavy party-wide damage, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;, so players should move into his hitbox. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will tether to a random player and begin casting &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, which the off tank should pick up and turn away from the party. Once the &#039;&#039;&#039;Holy Shield Bash/Blade Dance&#039;&#039;&#039; combo goes off, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will hit all players with &#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;, dealing high damage, which should be mitigated and healed through.&lt;br /&gt;
&lt;br /&gt;
After a certain amount of time, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will leave the arena and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will target four random players with &#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;. The four marked players should move to the northern end of the arena and space out, making sure not to stand in the cardinals or intercardinals, but somewhere in between to carefully position the portals to where they won&#039;t tether or get hit by &#039;&#039;&#039;Adelphel&#039;&#039;&#039; later. The remaining four players should group behind the boss to split the incoming attack and not get overlapped by the frontal cleaves. Once the attack fires, players in the rear will spread out to their nearest markers in the same way the first marked players did, and the attack will fire again. Players should be careful to avoid getting too close to the portals, as they will tether to them, deal massive damage (most likely killing the player), and deal a {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, severely hindering them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will soon return to the arena, landing on a random cardinal of the arena and begin to cast &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing proximity-based damage. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, knocking players backwards a good distance. Players should use their knockback mitigation skills here and move away from &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Next, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will dash across a corner of the arena to the next cardinal, dropping exploding orbs of light where he passes. He will then dash across the arena, then across another corner, in a zig-zag. To avoid this, players should move towards the corner of the cardinal where &#039;&#039;&#039;Adelphel&#039;&#039;&#039; first dashed to in order to avoid the explosions and future dash attacks. Once he stops dashing, the tank that is at the top of his enmity list should move away from the group, as &#039;&#039;&#039;Adelphel&#039;&#039;&#039; immediately follows up with &#039;&#039;&#039;Execute&#039;&#039;&#039;, a tankbuster that deals high damage in an AoE. After these attacks resolve, the portals will fade.&lt;br /&gt;
&lt;br /&gt;
Players should move the bosses back to the center of the arena, and prepare to interrupt &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, a massive heal for &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will use a second &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039; at this point, and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will try to cast a second &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. For this &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, each player will be marked with either a cross, a square, a circle or a triangle based on their role, and tethered to a player with the same symbol. There are several ways to handle this mechanic, and some players can try to pre-position based on their role, but there is plenty of time to adjust positioning as long as they move quickly. Players should move opposite the player with the same marker as them, and get knocked back from each other to break the tether. If the tether doesn&#039;t break, take a few steps towards the edge of the arena, then back in towards the center of the arena and spread out around the boss. Failing to break the tether in time will inflict massive damage on both players and {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;. &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, hitting all players in a small AoE and inflicting {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players overlap for this attack, they will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will cast another &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, while &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; casts either &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; or &#039;&#039;&#039;Full Dimension&#039;&#039;&#039;. If &#039;&#039;&#039;Empty&#039;&#039;&#039;, players need to move into &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; hitbox, and if its &#039;&#039;&#039;Full&#039;&#039;&#039;, players need to move to max melee range. These attacks should be mitigated and healed through. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will attempt to cast another &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. At this point, players need to focus on burning down both bosses as fast as possible, and defeat them both at as close to the same time as possible. If players aren&#039;t able to defeat the bosses before the enrage timer, they will both cast their enrage abilities and wipe the party. If players defeat one boss, the other will immediately begin casting their enrage, and the party has around 3 seconds to defeat the remaining boss. Once both bosses are defeated, they leave the arena and reappear with &#039;&#039;&#039;Charibert&#039;&#039;&#039; on the west side of the arena. The untargettable &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; tethers all players to him and pulls them into a &#039;&#039;&#039;Planar Prison&#039;&#039;&#039;, inflicting them with &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which will kill players immediately if they leave the prison circle.&lt;br /&gt;
&lt;br /&gt;
At this point, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, which will deal party-wide damage based on how much HP he has when the attack completes casting. He will also cleave the two closest players to him with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;, dealing very high damage debuffing with [[File:Light resistance down icon2.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and [[File:Skyblind icon1.png|link=]] &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will detonate after four seconds. To handle these mechanics, players need to take turns baiting the cleaves away from the party in rotation, with the party moving away from the boss, then moving towards him when the players get cleaved and move out to avoid getting hit by the &#039;&#039;&#039;Skyblind&#039;&#039;&#039; debuff AoE. Players need to burn down &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible before his attack finishes casting. Players will notice &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; appear on the east side of the arena and throw his &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039; at the party, but [[Haurchefant]] run into the arena and block the spear, which quickly drains his HP and kills him. This is a reference to a mechanic that players will have to handle later, but do not need to worry about for now. However, when Haurchefant is alive, he will constantly pulse out party-wide damage with &#039;&#039;&#039;Shockwave&#039;&#039;&#039; that should be healed through. &lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts and as long as at least one player is alive, the arena will transition. The &#039;&#039;&#039;Limit Break&#039;&#039;&#039; gauge will reset, players will gain access to a third &#039;&#039;&#039;Limit Break&#039;&#039;&#039; bar and a checkpoint, the only one in the encounter. Note that players must attack &#039;&#039;&#039;Thordan&#039;&#039;&#039; for the checkpoint to be registered. Wiping at any point for the remainder of the fight will cause the party to restart from the checkpoint, although resetting the instance will require defeating Phase 1 again to acquire the checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: [[King Thordan]] and His [[Knights Twelve]]===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Mercy Concealed&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a narrow conal AoE that snapshots players&#039; positions when the cast bar finishes and resolves shortly after.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;: Tankbuster. Three cleaves that deal heavy damage and require mitigation or an invulnerability skill.&lt;br /&gt;
*&#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; to perform a series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;: &#039;&#039;&#039;Sers Ignasse, Vellguine, Paulecrain&#039;&#039;&#039; appear at the edge of the arena at random cardinals or intercardinals and charge across the arena, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets every player with a medium-sized circle AoE, dealing moderate damage and debuffing with {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; casts a point-blank AoE that slowly pulses outwards in donuts that get larger with each pulse. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Conviction&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;, spawns several towers around the arena in various patterns that must be soaked by one player each when the cast bar fills, or will explode and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: The &#039;&#039;&#039;Ward&#039;s&#039;&#039;&#039; [[Dragoon]]s leap into the air, targeting three players with a blue marker and dropping shortly after, dealing massive damage in a large circular AoE and inflicting both {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and spawns several black AoEs on the floor that slowly expand and eventually resolve. Being hit will inflict massive damage and {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets a random non-tank player without a blue marker with an untelegraphed split damage AoE.&lt;br /&gt;
**&#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039; will each tether a random player without a blue marker, and once the cast finishes, dash to the currently tethered players and use &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, inflicting {{status effect|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; to them and anyone too close to them, then follow up with &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;, a multi-hit high damage conal tankbuster that requires heavy mitigation. The tethers can be exchanged with other players by contacting the tether. Damage can be mitigated with increased distance from the knights.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide attack that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Tankbuster that debuffs with {{status effect|slashing resistance down}} &#039;&#039;&#039;[[Slashing Resistance Down]]&#039;&#039;&#039;. This is followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, requiring a tank swap or invulnerability cooldown to survive.&lt;br /&gt;
*&#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;: Summons the &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; once again for several more attacks.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; moves to the edge of the arena and begins casting a gaze attack that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: An Eye spawns at the edge of the arena and uses an untelegraphed gaze attack at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039; that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;Sacred Sever&#039;&#039;&#039;: &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; targets two random players with either one or two sword markers, indicating who will be attacked first and second. The attack repeats twice. Will inflict very high damage and {{status effect|physical vulnerability up}} &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;in a medium-sized AoE that is reduced by distance from Zephirin. The damage should be shared among four players with heavy mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel and Janlenoux&#039;&#039;&#039; appear in the center of the arena, and dash to opposite sides, dropping large orbs that explode in large AoEs. Both players then dash to opposite ends of the arena, dropping orbs once again.&lt;br /&gt;
**&#039;&#039;&#039;Holy Comet&#039;&#039;&#039;: &#039;&#039;&#039;Ser Noudenet&#039;&#039;&#039; will mark two random players based on their role (either two supports, or two DPS) with a red overhead marker and the {{status effect|Prey}} &#039;&#039;&#039;[[Prey]]&#039;&#039;&#039; debuff, and sequentially drop seven meteors on each player shortly afterward. Each meteor drop will deal light raidwide damage. If the meteors land too close to one another, they will explode (&#039;&#039;&#039;Holy Impact&#039;&#039;&#039;) and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Hiemal Storm&#039;&#039;&#039;: &#039;&#039;&#039;Ser Haumeric&#039;&#039;&#039; will target four players of the same role (DPS or supports) with an untelegraphed, large circular AoE that leaves behind a large persistent ice puddle. The damage from the initial attack must be split with two players each and will inflict {{status effect|ice resistance down}} &#039;&#039;&#039;[[Ice Resistance Down]] II&#039;&#039;&#039; among all players hit, making overlap lethal. The ice puddles will inflict {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;The Heaven&#039;s Stake&#039;&#039;&#039;: &#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; telegraphs four large fire AoEs around the intercardinals of arena, and a massive fire donut that covers the edge of the arena. The four circle AoEs will leave behind fire puddles that will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and performs a knockback from the center of the arena, dealing light raidwide damage. The knockback can be prevented by {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}}.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate End&#039;&#039;&#039;: An attack that deals massive damage and must be mitigated in order to survive.&lt;br /&gt;
*&#039;&#039;&#039;Broad Swing&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; faces a random player then does three sequential cleaves, each hitting a third of the arena. Will always cleave either his top right or top left first. Will inflict massive damage, {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;, and knock back any players hit.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. If players do not defeat &#039;&#039;&#039;Thordan&#039;&#039;&#039; before this attack fires, the party will be wiped. &#039;&#039;Note that any shields applied to the party will be instantly removed when the cast bar fills, but there is a slight delay until the attack kills players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
At the beginning of the phase, players should pull &#039;&#039;&#039;Thordan&#039;&#039;&#039; into the center of the arena to better handle coming mechanics. He will start with &#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;, so the main tank should stand directly in front of him while the rest of the party stands behind to bait the cleaves, then move out of the way just before the cast bar finishes. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, a massive three-hit cleave tankbuster with no castbar. The main tank should mitigate this or use an invulnerability skill and healers should be ready. After a few moments he will move to the center of the arena (if not there already) and begin casting &#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;, summoning the other &#039;&#039;&#039;Knight&#039;s Twelve&#039;&#039;&#039; to the arena and becoming intangible after the cast.&lt;br /&gt;
&lt;br /&gt;
For this portion of the phase, players simply need to concern themselves with avoiding mechanics, as no target will be available. After all the knights jump away, the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights, &#039;&#039;&#039;Sers Ignasse, Vellguine, and Paulecrain&#039;&#039;&#039; will appear around the edge of the arena at either the cardinals or intercardinals, then shortly after dash across the arena in a straight line. Players should look for the area where there is no knight behind or in front of them at either edge of the arena to avoid this. At the same time, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, targeting all players. In order to handle these attacks, players should identify the two safe zones and separate into their light parties. Once in the safe zones, they should spread out in a triangle shape, with three players against the edge of the arena spread apart, and another closer to the center of the arena. Players need to be careful not to get clipped by the &#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;, as their attacks are quite wide. Players must also space out for the &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039; attack, as the attack deals high damage and debuffs with {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, meaning overlap will kill. At the same time these attacks are happening, &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; will charge up and use &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;, creating four large shockwave earth attacks that slowly move outwards. getting hit by this will deal high damage and debuff with {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039;, most likely leading to a death. to avoid this, once the animation for the shockwave starts playing, players can move into that area and safely avoid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will reappear in the center of the arena again and prepare another &#039;&#039;&#039;Ascalon&#039;s Might Concealed&#039;&#039;&#039;. To handle this, players will have to line up to bait the cleaves and move like before. Following this, &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear and begin casting &#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;, causing several dark portals to spawn on the ground that begin to slowly grow. &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039;, the two [[Paladin]]s will drop in the center of the arena and turn to face a certain direction. This indicates where &#039;&#039;&#039;Thordan&#039;&#039;&#039; will land. The tanks should stand next to these knights to pick up their tethers. Three random players will also receive blue impact markers over their heads, indicating that the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights will soon drop on them using &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;. Players can identify three safe areas on the edge of the arena where they can stand to take these attacks by looking where the portals on the floor won&#039;t reach the edge of the arena, while the remaining three players move to stand at the edge of the arena in front of &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once the &#039;&#039;&#039;Paladins&#039;&#039;&#039; drop their tethers and the tanks pick them up, they can move to either side of the safe area near &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once they reach the safe area, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;, which will require the three players to stack to mitigate damage. The &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights will then rush to the tanks and use the &#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039; combo. players who are not the tanks should be sure to move out of the area, as this attack can clip anyone who is too close. To handle this attack, the tanks should either use their invulnerability skill or pop their defensive cooldowns. Healers should be ready to top the tanks off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center of the arena and immediately begin casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, dealing high party-wide damage, so healers should be ready for this. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, a heavy-hitting tankbuster that inflicts the main tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. This is immediately followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, which will kill the tank unless swapped or an invulnerability skill is used. After this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center and use &#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;, another series of mechanics. Once all the knights have lept from the center of the arena, the two &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights and &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; the [[Dark Knight]] will spawn, and a large Eye will appear off the edge of the arena. Thordan will land around the arena&#039;s edge as well. Two players will be marked with either one sword or two sword markers. The two &#039;&#039;&#039;Paladins&#039;&#039;&#039; will dash to opposite sides of the arena, then dash on a diagonal to the north and south, dropping &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; both ways. During this, the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will use &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; on the first marked player, then the second, then back to the first, and back to the second. Each hit of &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; must be split amongst other players to mitigate. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must quickly identify which direction the knights are facing in relation to the north of the arena. The knights will appear staggered, with one closer to the north of the arena then the other. If the knight closer to the north if facing north, the knights will dash clockwise. Otherwise, they will move counterclockwise. After this, players should move into their light parties, and make sure only one member of each party has a marker. If two players in a light party have a marker, one of them must swap with the other team, as they will not survive two back-to-back attacks. Try to make sure that both parties are balanced at four players, as surviving the attacks at 3 players is very difficult. It helps to have a person in each party who acts as a pivot to the other team should the need to swap arise. Players will also need to watch where the Eye and &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawn, as both will be casting a gaze attack that will inflict {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; if hit by it.&lt;br /&gt;
&lt;br /&gt;
Once parties have been corrected, one party will move to behind the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039;, and the other will move opposite. Once the gaze attacks fire, the knight&#039;s will begin dashing and the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will begin attacking. Players will need to move around the edge of the arena in the same direction as the &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights to avoid the &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; left behind.&lt;br /&gt;
&lt;br /&gt;
Once the knight&#039;s attacks have been resolved, the &#039;&#039;&#039;Mage&#039;&#039;&#039; knights will appear, and the next set of mechanics begins. Four large persistent fire puddles will spawn, four players will be targeted for ice puddles, and two will receive &#039;&#039;&#039;Prey&#039;&#039;&#039; markers, indicating they will deal with meteors. Eight towers will also be summoned around the arena, some near the edge and some in the middle of the arena. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players will need to meet up with their partners, with the &#039;&#039;&#039;Prey&#039;&#039;&#039; marked players to the north and south. The ice marked players should be positioned between the fire puddle AoEs without being too close to the edge of the arena, as meteor players will be moving through there soon. Once the puddles are dropped, the pillars will spawn. The players handling meteors will begin moving around the edge of the arena in opposite directions, making sure not to use &#039;&#039;&#039;{{action icon|Sprint}}&#039;&#039;&#039; or overlap the meteors, as they will explode if they are too close together. To handle the towers, players should focus on the quadrant of the arena they are in. The players handling the meteors will grab the outer towers, and the other players will grab the outer towers in their quadrant. The other players will check their quadrant, and move to any towers that remain. While moving around players will need to be careful not to touch the puddles, as they deal high damage and debuff with a &#039;&#039;&#039;Resistance Down&#039;&#039;&#039; of their element, and kill on the second touch. The meteors as they land will deal light party-wide damage, so healers may want to raise barriers or top up on healing for this.&lt;br /&gt;
&lt;br /&gt;
A second set of towers will spawn at the edge of the arena at the cardinals and intercardinals. The meteor marked players will grab the towers on the opposite side of the arena from where they started, at the north and south. The other players in their role should take the other cardinal towers to the east and west, with the other roles taking the intercardinals. &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear at this time and begin charging &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, which deals a knockback. Players on the outside of the arena will need to use their knockback mitigation to avoid being sent into the walls, while players in the center of the arena can use this to their advantage to get knocked into their towers hitbox.&lt;br /&gt;
&lt;br /&gt;
Once all the attacks resolve, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable again and appear to the north of the arena and begin casting &#039;&#039;&#039;Ultimate End&#039;&#039;&#039;. Players will need to inflict damage mitigation on the boss, as well as set up several defensive mitigations and shields to survive the attack, as it deals a massive amount of damage. Healers should be prepared for this. Following this attack, &#039;&#039;&#039;Thordan&#039;&#039;&#039; gains the &#039;&#039;&#039;Discomposed&#039;&#039;&#039; debuff, increasing his damage taken by 30%. He will move into the arena, using two &#039;&#039;&#039;Broad Swings&#039;&#039;&#039;. To avoid these, simply move behind the boss, then after the first swing, move into where the hitbox for that attack was. After two of these, the boss will begin to cast &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039; as an enrage. &#039;&#039;&#039;Thordan&#039;&#039;&#039; must be defeated before this cast finishes, or the party will be wiped. Upon defeating &#039;&#039;&#039;Thordan&#039;&#039;&#039;, Players should group up and use heavy mitigation, as the phase transition to phase 3 deals high damage. Note that if Thordan is defeated when the animation for his enrage goes off, any shields on the party will be deleted and will need to be immediately re-applied for the transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: [[Nidhogg]]===&lt;br /&gt;
Note that in this phase, the boss cannot be moved, but he will turn to face the highest enmity player if not casting an action, which is important for orienting for some mechanics.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Final Chorus&#039;&#039;&#039;: The boss drops down on the party at the beginning of the phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;: Each player is marked with a specific number over their heads, ranging from one to three ([[File:First in line icon1.png|link=]] &#039;&#039;&#039;First in Line&#039;&#039;&#039;, [[File:Second in line icon1.png|link=]] &#039;&#039;&#039;Second in Line&#039;&#039;&#039;, [[File:Third in line icon1.png|link=]] &#039;&#039;&#039;Third in Line&#039;&#039;&#039;). Three random players will be marked with 1, two players will be marked with 2, and the remaining three players will be marked with 3. These debuffs indicate what order the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; will dive on them when the debuff timer expires. Once the cast bar fills, players are then marked with a specific &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, indicating where a tower will spawn after the &#039;&#039;&#039;Clones&#039;&#039;&#039; dive. The tower will spawn around 3 seconds after the clone dives. Each clone dive will inflict heavy damage, {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; to the targeted players, in a medium-sized AoE. Players who are caught in others&#039; clone dives will be knocked back and instantly die.&lt;br /&gt;
**[[File:High jump target icon1.png|link=]] &#039;&#039;&#039;Dark High Jump&#039;&#039;&#039; (circle): Dives on the player, and places a tower where they are standing. &lt;br /&gt;
**[[File:Elusive jump target icon1.png|link=]] &#039;&#039;&#039;Dark Elusive Jump&#039;&#039;&#039; (downwards arrow): Dives on the player, and places a tower 10 yalms behind their hitbox based on which direction they are facing. &lt;br /&gt;
**[[File:Spineshatter dive target icon1.png|link=]] &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039; (upwards arrow): Dives on the player, and places a tower 10 yalms in front of their hitbox based on which direction they are facing. &lt;br /&gt;
**These are assigned per number group. At least one, but no more than two number groups will have arrows, while the remaining group(s) will have all circles. A group containing arrows will always contain one of each arrow, with the remaining player (if not group two) given a circle.&lt;br /&gt;
*&#039;&#039;&#039;Darkdragon Dive&#039;&#039;&#039;: A &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; drops on a tower that requires one player to soak, or it will explode and wipe the party around 1.5 seconds after the tower appears. The player who is soaking the tower will take light damage and be inflicted with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;. If a player with these debuffs soaks a tower, they will die. &lt;br /&gt;
**A later variant will spawn four towers at the intercardinals in melee range of the boss. These require multiple players to soak to prevent them from exploding ~5 seconds after spawning. Towers may require one to four players, as indicated by the number of pillars within the tower circle. The pattern of these is random, but there will always be a total of 8 pillars. If fewer than the required number of players soak a given tower, it will explode and wipe the party.&lt;br /&gt;
*&#039;&#039;&#039;Gnash and Lash / Lash and Gnash&#039;&#039;&#039;: The boss will use three sequential attacks: a stack AoE, followed by an attack either within its hitbox, or outside, depending on the name of the cast. Being hit by the latter two attacks will inflict a small amount of damage, knock the player back slightly, and inflict a crippling {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff.&lt;br /&gt;
**&#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039;: A high-damage stack AoE that randomly targets one person in front of Nidhogg. Should be shared by five players with additional party mitigation to lower damage.&lt;br /&gt;
**&#039;&#039;&#039;Lashing Wheel&#039;&#039;&#039;: A donut AoE that hits the entire arena except for inside the boss&#039;s hitbox.&lt;br /&gt;
**&#039;&#039;&#039;Gnashing Wheel&#039;&#039;&#039;: A point-blank circular AoE that hits inside the boss&#039;s hitbox, making the outside safe.&lt;br /&gt;
**In other words, &#039;&#039;&#039;Gnash and Lash&#039;&#039;&#039;: stack -&amp;gt; out -&amp;gt; in. &#039;&#039;&#039;Lash and Gnash&#039;&#039;&#039;: stack -&amp;gt; in -&amp;gt; out&lt;br /&gt;
*&#039;&#039;&#039;Geirskogul&#039;&#039;&#039;: Line AoEs fired by the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; that bait to the closest player to the clone once they spawn from Darkdragon Dive tower soaks. The direction of the attack is locked in once the cast bar appears on the enemy list.&lt;br /&gt;
*&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will turn towards a random player and fire a point-blank conal AoE that deals lethal damage. He will always turn south when he uses this ability the second time.&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; and a random &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; spawned from the last set of &#039;&#039;&#039;Darkdragon Dive&#039;&#039;&#039; towers will each tether a random player. This clone will not use &#039;&#039;&#039;Geirskogul&#039;&#039;&#039;. The tethers can be exchanged to other players on contact. A few seconds after the tethers appear, both will use a heavy-hitting AoE tankbuster on the tethered players. Requires heavy mitigation (70% + and shields) or invulnerability cooldowns to survive.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. The boss must be defeated before this cast completes, or the party will be wiped.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Players should group in the center of the arena and pop several mitigations to handle the damage output from &#039;&#039;&#039;Final Chorus&#039;&#039;&#039;. Following this, the main tank should grab the boss and face them away from the party. The boss will perform three auto attacks, which are small cleaves, so other players should stack behind the boss. After this, the boss will begin casting &#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;, and each player will be targeted with a marker ranging from one to three: [[File:First in line icon1.png|link=]][[File:Second in line icon1.png|link=]][[File:Third in line icon1.png|link=]]. These marks indicate which order players will have a &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; dropped on them. Players will carry this debuff through the entire phase. Players will also receive one of three debuffs: [[File:High jump target icon1.png|link=]] &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; (indicated by a debuff with a blue circle), [[File:Elusive jump target icon1.png|link=]] &#039;&#039;&#039;Elusive Jump Target&#039;&#039;&#039; (indicated by a debuff with an arrow that points downwards), and [[File:Spineshatter dive target icon1.png|link=]] &#039;&#039;&#039;Spineshatter Dive Target&#039;&#039;&#039; (indicated by a debuff with an arrow that points upwards). This indicates where a tower will appear once the attack is completed, and there is no limit to how many of each debuff is given to the party (for instance, each player can receive a &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; debuff, meaning they can stand and face any direction around the boss). Once both debuffs have been given to players, they will need to move to their predetermined locations around the boss and face the specified direction to drop their towers. Players will have roughly nine seconds to adjust their location. Once the clones drop on them, they will need to move out and have a player marked with the &#039;&#039;&#039;Third&#039;&#039;&#039; debuff to take their tower, as the &#039;&#039;&#039;Clone&#039;&#039;&#039; landing on a player inflicts {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, and they will die if they try to soak their own tower.&lt;br /&gt;
&lt;br /&gt;
During this, the boss will cast &#039;&#039;&#039;Lash and Gnash&#039;&#039;&#039;, requiring players to move into the boss&#039;s hitbox, then out to avoid the attack. This is preceded by an untelegraphed stack attack. To handle these mechanics, the players marked with &amp;quot;one&amp;quot; will move to their locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, while the players marked with &amp;quot;two&amp;quot; and &amp;quot;three&amp;quot; stack in front of the boss to mitigate &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;. Players will then move in, and back out of the boss&#039;s hitbox. Following this, the &amp;quot;three&amp;quot; marked players will move into their predetermined locations, both to soak the tower and place their own towers, while the &amp;quot;two&amp;quot; marked players move to their own predetermined locations to prepare to drop their towers.&lt;br /&gt;
&lt;br /&gt;
For the next set of towers, as mentioned prior, the &amp;quot;two&amp;quot; players will move to their predetermined location to drop their towers, and the &amp;quot;three&amp;quot; players will move to their predetermined locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; marker and face the correct location. The &amp;quot;three&amp;quot; marked players will also need to face outwards away from the boss immediately following the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; attack, as they will mimic the player. Once they begin casting &#039;&#039;&#039;Geirskogul&#039;&#039;&#039;, they will lock in place and begin firing their line AoEs. These need to be pointed outwards so players can avoid them, as getting hit will result in a death.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Geirskogul&#039;&#039;&#039; casts are resolving, the boss will begin casting another &#039;&#039;&#039;Gnash/Lash&#039;&#039;&#039; combo in either order, so players will need to determine the correct movement for the attack. &amp;quot;2&amp;quot; marked players will have their &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; drop on them, then will have to move in to stack with other players to mitigate another &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;, then two of the &amp;quot;one&amp;quot; marked players will soak the &amp;quot;two&amp;quot; players towers, facing outwards to bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; once again, and moving into the boss&#039;s hitbox as needed. Finally, the &amp;quot;two&amp;quot; players and the &amp;quot;one&amp;quot; player who didn&#039;t previously take a tower will handle the &amp;quot;three&amp;quot; marked players towers and bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; a final time.&lt;br /&gt;
&lt;br /&gt;
After the towers resolve, the boss will turn towards a random player and begin casting &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, a point-blank conal cleave. Simply move behind the boss once this attack goes off. Another two auto-attacks will come out, and the boss will spawn four groups of tower puddles at the intercardinals of the arena, with varying numbers of towers within. The total number of towers spawned will always equal eight, and at least one will appear in each puddle, however, each puddle can have up to four towers within.&lt;br /&gt;
&lt;br /&gt;
To handle the new towers, players should have the healers and ranged DPS move to each intercardinal, and have the tanks and melee DPS adjust in order to handle this mechanic. Players will need to be communicative with where they are moving, as the towers will drop &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; fairly quickly. Once the towers are soaked the clones will need to be baited by anyone in the circle other than the tanks, who will need to move out and gather the tethers from both the boss and one of the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039;. After a short while, both the boss and the clone will use &#039;&#039;&#039;Soul Tether&#039;&#039;&#039;, an untelegraphed tankbuster that hits in a small AoE. This attack deals massive damage, and will kill anyone else hit by it, and will only be survivable if the tank uses their mitigation or an invulnerability skill. Healers should be ready to heal the tanks following this.&lt;br /&gt;
&lt;br /&gt;
Following this, the boss will use a few more auto-attacks and another &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, and then will begin slow casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, the boss&#039;s enrage. Players will need to defeat the boss before this attack fires or they will be wiped. Some parties may initially find it necessary to use a Melee Limit Break to defeat the boss before it enrages. While this is an option when still progressing on this phase and the next one, using a Limit Break at this point in the fight will prevent further progress at a later phase, so players must eventually be able to defeat Nidhogg without relying on a Limit Break in order to complete the encounter.&lt;br /&gt;
&lt;br /&gt;
Following the boss being defeated, players will need to stack once again to receive a buff to help deal with the Eyes in the intermission.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: The [[Eyes of Nidhogg]]===&lt;br /&gt;
Both Eyes are stationary enemies that cannot be moved and have omnidirectional hitboxes. The &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) will always spawn west at 50% maximum HP and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red) will always spawn east at 100% HP.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*[[File:Soul of friendship icon1.png|link=]] &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;: Haurchefant&#039;s spirit will tether a random player and cause a medium-sized AoE to appear from them. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*[[File:Soul of devotion icon1.png|link=]] &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;: Ysayle&#039;s spirit will tether Alphinaud and cause a medium-sized AoE to appear from him. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage that inflicts a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff that lasts six seconds.&lt;br /&gt;
*&#039;&#039;&#039;Hatebound&#039;&#039;&#039;: Each eye will tether four random players with one of two different colored chains (red or blue). Players with opposite colored chains can exchange by standing on each other, but will inflict them with a three second debuff ([[File:Bound and determined icon1.png|link=]] &#039;&#039;&#039;Bound and Determined&#039;&#039;&#039;) that prevents further chain exchange until it expires.&lt;br /&gt;
**[[File:Clawbound icon1.png|link=]] &#039;&#039;&#039;Clawbound&#039;&#039;&#039; (red): Damage taken will result in damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;.&lt;br /&gt;
**[[File:Fangbound icon1.png|link=]] &#039;&#039;&#039;Fangbound&#039;&#039;&#039; (blue): Damage taken will result in healing to the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Flare Nova&#039;&#039;&#039;: Two large yellow orbs will spawn, one next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by two players at once, inflicting more damage as the orb grows. Will inflict {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Four small blue orbs will spawn, two next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by one player each, inflicting more damage after the orb grows. Will inflict {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;: Cast by both eyes. Two random players with &#039;&#039;&#039;Clawbound&#039;&#039;&#039; will be hit with a medium-sized AoE that inflicts heavy damage and {{status effect|Piercing Resistance Down}} &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, making an additional hit from Mirage Dive lethal until the debuff expires. Will repeat three times. Players who are not the primary target of a Mirage Dive will be knocked back and instantly die, if caught in one.&lt;br /&gt;
*&#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;: Heavy party-wide damage cast from both eyes and requires mitigation. Will kill players if both eyes cast this at once, requiring the Right Eye to be defeated before this cast finishes.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. If both eyes are not defeated before &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; will appear in his dragon form and cast this ability, wiping the party.&lt;br /&gt;
====Strategy====&lt;br /&gt;
When the phase begins, players should group up around [[Alphinaud]], as [[Haurchefant]] and [[Ysayle]] will appear, targeting a random player and &#039;&#039;&#039;Alphinaud&#039;&#039;&#039; to each drop a buff, &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;, and &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;. Each buff will allow a player to inflict damage on a specific eye. Players need to obtain both buffs, and need to be careful not to die, as they will not be able to deal damage for the remainder of the fight, even if they are revived. Once players receive their buffs, they should break into their light parties, with each tank taking an eye. Players will need to spread out around the eyes. [[Estinien]] will pulse out &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing party-wide damage that also inflicts a Bleed damage over time for a few seconds. Healers should be ready for this. Both eyes will cast &#039;&#039;&#039;Hatebound&#039;&#039;&#039;, tethering four random players to each eye. These tethers can be exchanged by players passing over one another, with a brief three second cooldown before chains can be exchanged again. Players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain will heal the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; when they receive damage, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain will deal damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; when they receive damage. In order to meet the damage check for this phase, players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain must avoid taking damage when possible, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain must take non-lethal damage when possible.&lt;br /&gt;
&lt;br /&gt;
For the first mechanic, two large yellow orbs will spawn at either side of the arena next to the eyes, and four smaller blue orbs, one to the north and south of each eye. each orb will expand four times, exploding on the fourth growth. The yellow orbs must be soaked by two players before they explode and kill the party. The blue orbs function in the same manner. To handle these orbs, two players with red tethers must soak the yellow orbs on their third growth, before they explode, dealing heavy damage to both themselves and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. One way to handle this is to have the tanks and melee DPS players take the red chains and soak each orb. If one of these players doesn&#039;t have the correct tether, they will need to swap tethers. The best way to do this is to have players with the incorrect tether move to the center of the arena (stacking on Estinien) so they are all able to swap. Players who need to swap should stay still once they are on Estinien and not &amp;quot;wiggle&amp;quot; until their debuff swaps, because the swaps are not always immediate. Healers and ranged DPS will take the blue tethers and position themselves at the north and south of their respective eyes, in line with the blue orbs. Once the tanks and melee DPS soak the yellow orbs in pairs, they will move to where they healer and ranged DPS are to pass their tether, then move directly under the eye. The healers and ranged DPS will each take their blue orbs.&lt;br /&gt;
&lt;br /&gt;
Following this, the eyes will both cast &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;, dropping a mid-sized circle AoE on two random players with a red tether, dealing heavy damage and inflicting a {{status effect|Piercing Resistance Down}} &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, meaning that being hit by a second &#039;&#039;&#039;Dive&#039;&#039;&#039; will kill them. Players hit by the AoE will also die, so proper spacing is required. This mechanic will repeat three times. To handle this, all players should move towards the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, as the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; will be taking damage with each &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;. The healers and ranged DPS, who have red tethers, will surround the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, standing max melee range at the intercardinals of it. The tanks and melee DPS, who have blue tethers, should stack directly on the eye. When the first two players are hit with &#039;&#039;&#039;Dives&#039;&#039;&#039;, the two tanks will take the tethers of the players hit, with one tank scanning from northeast going clockwise to find the player they need to swap with, and the other tank scanning from northwest going counterclockwise. To make sure the tethers are passed correctly, the players moving out from the eye will move to the red tethered players&#039; position. When the swaps resolve, the players who swapped to blue will move back to stack with the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. When the next set of players are hit, the melee DPS will take those tethers, and finally the two players (the &amp;quot;flex players&amp;quot;) who were first hit will take the final set of tethers. The flex players should communicate who will take which tether, or have a priority system set up beforehand, as there is not enough time for one player to correct themselves if both flex players attempt to go to the same player to swap. After the fourth set of dives, the mechanic is finished.&lt;br /&gt;
&lt;br /&gt;
Immediately after, both eyes will begin casting &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, a heavy-hitting party-wide AoE. If both casts go off at once, the party will be wiped. Players will need to finish off the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) before the cast is finished, mitigate the damage from the remaining eye&#039;s cast, then immediately focus on the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red). Healers should be ready to heal the party. Once the other eye casts &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; will resurrect with minimal HP because players with blue chains took damage, so a ranged DPS can focus on taking it out. Both eyes will need to be defeated before the &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, or the party will be wiped out. Similar to the previous phase, a Limit Break must not be used to help clear this phase, as it will prevent further progress in the encounter. If both eyes are defeated in time, a short cutscene will play and transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Intermission: [[The Vault|Alternate History Vault]]===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with [[File:Planar imprisonment icon1.png|link=]] &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, and will stop if he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with [[File:Light resistance down icon2.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and [[File:Skyblind icon1.png|link=]] &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Will otherwise inflict high damage that requires mitigation. Haurchefant, if alive, will also be damaged heavily by this attack.&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Enrage. The &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039; will kill Haurchefant once this cast resolves, looping the party back to Phase 2.&lt;br /&gt;
====Strategy====&lt;br /&gt;
This intermission phase plays out almost exactly the same as the final part of phase one; &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; and cleaving the two closest players with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;. Players will need to handle this attack as before, moving in to bait the attack, then moving to the edge of the circle to handle the AoEs that explode following the resolution of the debuff [[File:Skyblind icon1.png|link=]] &#039;&#039;&#039;Skyblind&#039;&#039;&#039;. Players will need to reduce &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible to mitigate how much damage the party takes from &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, up to 24%. The difference this time is that players should have access to &#039;&#039;&#039;Limit Break Level Three&#039;&#039;&#039;, assuming it was not used earlier in the battle. When &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; shows up to block the &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;, a tank must use their third level &#039;&#039;&#039;Limit break&#039;&#039;&#039; to ensure he survives. He will take significantly reduced damage as long as the buff is up. He will also be healable, and must be kept alive. If Haurchefant is kept alive, he will pulse out &#039;&#039;&#039;Shockwave&#039;&#039;&#039; raid damage for the duration of the Planar Prison sequence, making healing more challenging than the final part of phase one. The party should distribute mitigations appropriately. Haurchefant must be near full health once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts because it will also deal significant damage to him. Afterwards, the Planar Prison will dissipate, and players must move to &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; and quickly destroy the &#039;&#039;&#039;Spear of the Fury.&#039;&#039;&#039; The &#039;&#039;&#039;Spear&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pierce&#039;&#039;&#039;, which will kill &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; if it completes casting, sending players back to phase 2, where they will wipe. Once the spear has been broken, the battle will continue after another short cutscene, transitioning to another arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Dark King Thordan===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Incarnation&#039;&#039;&#039;: Revives the three Dragons around the arena.&lt;br /&gt;
*&#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts this, increasing his damage output with [[File:Light of ascalon icon1.png|link=]] &#039;&#039;&#039;Light of Ascalon&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; calls upon his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; to perform a series of mechanics.&lt;br /&gt;
**&#039;&#039;&#039;Twisting Dive&#039;&#039;&#039;: &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will land at a cardinal somewhere around the edge of the arena, then charge across to the other side after a short cast, knocking back and killing anyone in his path. Following this, each player will drop a small &#039;&#039;&#039;Twister&#039;&#039;&#039; where they were standing. If players come into contact with this, it will explode, instantly killing them and knocking nearby players into the edge of the arena, also killing them.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039;: Two random players will be tethered to, and the &#039;&#039;&#039;Knights&#039;&#039;&#039; will dash to them after a short while, dealing high proximity damage in a line AoE and inflicting {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Two players will be hit by this attack, debuffing them with [[File:Thunderstruck icon1.png|link=]] &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;. When the debuff resolves, it will deal lightning damage in a small AoE around the afflicted player, and any other player hit by this will take massive damage and receive a {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]] &#039;&#039;&#039; debuff in addition to {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: A player will receive a blue marker over their head, and shortly after will have a large AoE drop on them, dealing high damage and inflicting both {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; and a very short {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039;  (with marker): A player will receive a green divebomb marker over their head, indicating where &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will dive to when the marker disappears. When the cast resolves, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will divebomb to this position, knocking back and killing any who are hit by them.&lt;br /&gt;
**&#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;: Each player will be hit with a conal AoE from &#039;&#039;&#039;Thordan&#039;&#039;&#039; in the middle that deals damage and debuffs with {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;, making overlap lethal. &lt;br /&gt;
**&#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;: A random player that was not targeted for &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039; or &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will be targeted by &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039;, who will spit five fireballs at the player, with each spit dealing moderate damage and dropping a large persistent fire puddle. The fire puddles will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, killing them shortly after. Any player with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; who is hit by the fireball spits will die. If the original target for this attack dies, &#039;&#039;&#039;Vedrfolinir&#039;&#039;&#039; will randomly target other players with each subsequent fireball.&lt;br /&gt;
**&#039;&#039;&#039;Altar Flare&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; will target a player who will begin dropping large fire AoEs under them, totaling up to four. The AoEs will soon erupt, killing any who are within. If the original target for this attack dies, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will randomly target other players with each subsequent AoE.&lt;br /&gt;
**&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast a donut AoE that covers the entire arena, with the only safe zone within his hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide AoE. Heal through and heavily mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Delivers an attack that deals high damage and a &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039; debuff, followed by three heavy-hitting tankbuster cleaves known as &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; once again to perform another series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Doom&#039;&#039;&#039;: Four random players will be inflicted with a twenty five second {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;, which will kill them if the debuff expires. These players will have a dark red aura around them when the debuff is active, for easy visual identification. The debuff can be removed by stepping into a small white puddle which is left behind by each &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039; medium-sized white AoE.&lt;br /&gt;
**&#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;: &#039;&#039;&#039;Zephirin&#039;&#039;&#039; will throw a spear in a line AoE through the center of the arena. Anyone hit will take massive damage and be inflicted with [[File:HP recovery down icon1.png]] &#039;&#039;&#039;HP Recovery Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039; (without marker): &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge through the center of the arena in a line AoE from his starting position, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Gerrique&#039;&#039;&#039; will cast this, with the attack starting as a point-blank earthquake AoE that will expand into donut AoEs that gradually grow wider. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;Stun&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a small AoE for medium damage and inflicts {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down&#039;&#039;&#039;, making overlapping lethal.&lt;br /&gt;
**&#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;. The four players who are not afflicted with {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; will be targeted with medium-sized white circle AoEs that will soon resolve and kill anyone inside. The large puddles will leave behind smaller puddles that will cleanse {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; for anyone who steps inside, which will consume the puddles. They can still be consumed by players who step in them without {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, also represented by the [[File:Burning chains icon1.png|link=]] &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; debuff, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players.&lt;br /&gt;
***&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to the two farthest players from the center with Doom.&lt;br /&gt;
***&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to two players without Doom.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: Players are knocked back towards the edge of the arena from the middle.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts a gaze ability, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at him when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: A large Dragon&#039;s Eye spawns on the edge of the arena and uses an untelegraphed gaze ability at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at it when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; hits all players with a large fire AoE that deals high damage and inflicts a brief {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making an overlap lethal. Requires some mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Holy Meteor&#039;&#039;&#039;: Eight meteor circles spawn around the arena, one on each cardinal and intercardinal, indicating where a meteor will fall. They must be destroyed or they will wipe the party.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. Thordan must be reduced to less than three percent HP before this cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will appear at the center of the arena and immediately cast &#039;&#039;&#039;Incarnation&#039;&#039;&#039;, resurrecting and taking control of the three Dragons in the arena. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039; and buff himself. He will then use two auto-attacks that should be mitigated as they deal high damage. Following this, he will cast &#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;, summoning his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; and the Dragons. For the following mechanics, players need only worry about correctly dodging the various attacks as the boss will not be targetable.&lt;br /&gt;
&lt;br /&gt;
To start, &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will spawn at the edge of the arena and begin casting &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039;, two of the knights will tether to two random players, a singular player will receive a blue marker over their head, indicating a &#039;&#039;&#039;knight&#039;&#039;&#039; will drop an AoE on them, and two random players will be hit by &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;. Once &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039; completes, the Dragon will charge across the arena at the same time as the &#039;&#039;&#039;Knights&#039;&#039;&#039; move to the player they are tethered to. Shortly after the charge, each player will have a &#039;&#039;&#039;Twister&#039;&#039;&#039; spawn underneath them, as their location was snapshotted just before &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; charged. Another player will then receive a green marker over their head, indicating they will be attacked by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;, and &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;. A player will be targeted by &#039;&#039;&#039;Darkscale&#039;&#039;&#039; for &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;, while another player will be targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039;. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;. &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will begin firing five fireballs, the player targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; will begin dropping puddles, and the two Dragons will begin casting &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Finally &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; will fire in a large donut AoE. The mechanic will finish with &#039;&#039;&#039;Thordan&#039;&#039;&#039; casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; for a roomwide AoE.&lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must first identify where &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; has landed and treat this as &amp;quot;relative north&amp;quot;, then clear a space on the other side of the arena for its charge.  Tethered players will move to the opposite side of the arena to the &#039;&#039;&#039;Kight&#039;&#039;&#039; they are tethered to, while the player with the blue marker moves to the  &amp;quot;relative west&amp;quot; of the Dragon. The remaining players will move to the &amp;quot;relative east&amp;quot; edge of the arena to avoid the wide lines these attacks have. The &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Defamation&#039;&#039;&#039;, &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; and &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will all fire around the same time. Once the Dive has resolved, players should move immediately from where they are standing to avoid the &#039;&#039;&#039;Twister&#039;&#039;&#039; that spawns there. The player with the green &#039;&#039;&#039;Divebomb&#039;&#039;&#039; should move towards &#039;&#039;&#039;Charibert&#039;&#039;&#039; the mage knight and drop this at the edge of the arena. Every player will then spread out at the edge of the arena to handle &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, then wait for both the AoEs from &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; and the &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; fireballs to begin appearing. The player who begins dropping &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; AoEs will move clockwise around the edge of the arena, and the player who is hit by &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; will begin doing so as well. All other players will move towards &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and position themselves either near &#039;&#039;&#039;Thordan&#039;&#039;&#039; if they are not debuffed with &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;, or towards the edge of the arena and spread out if they are. Players can use the dark runic circles on the floor of the arena to determine how close or how far to stand. Once &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; fires, players can group up for healing and mitigation to deal with &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;. At this point, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable once again.&lt;br /&gt;
&lt;br /&gt;
The boss will use an auto-attack, then cast &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, dealing heavy damage and debuffing the tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. He will then follow up with &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, forcing a tankswap to avoid taking lethal damage. This will then lead into &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;, players need to locate the warrior &#039;&#039;&#039;Guerrique&#039;&#039;&#039; and treat him once again as &amp;quot;relative north&amp;quot;. Four random players will be afflicted with {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;, these players will move towards the &amp;quot;relative north&amp;quot; of the arena, while the other players will move to the &amp;quot;relative south. &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will appear on the edge again and begin casting &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; again. Players will need to spread out near the waymarkers (but slightly off of them) to avoid the incoming attacks. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, dropping an AoE on each player that will kill if overlapped due to the {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; will cast &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;, dropping white puddles under non-&#039;&#039;&#039;Doomed&#039;&#039;&#039; players, &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge across the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, and the first AoE of &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039; will come out. Once the second AoE fires, players should move from their current position to avoid the &#039;&#039;&#039;Twisters&#039;&#039;&#039; that spawn, and move towards the center of the arena to avoid the third AoE from &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;. At this point, a &#039;&#039;&#039;Dragon&#039;s Eye&#039;&#039;&#039; will spawn somewhere on the edge of the arena and begin casting &#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039; while &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts &#039;&#039;&#039;the Dragon&#039;s Gaze&#039;&#039;&#039;. Players need to identify where both of these attacks are coming from so as to not accidentally face them. When players are tethered together, {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; inflicted players should line themselves up with the white puddles left at the edge of the arena, with the player of the corresponding symbol on the opposite side. When the attack fires, players must be sure to move back if nessesary to cleanse their {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; debuff if the attack does not push them all the way. At the same time, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, dealing heavy fire damage in an AoE around each player. This debuffs with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, so if players overlap they will die. If a player is dead when this attack goes off, a random player will be hit twice, also resulting in a death. At the same time, both gaze attacks will fire, so players must be sure to not be facing either attack before they are knocked back as they lose control for two seconds. Finally, &#039;&#039;&#039;Noudenet&#039;&#039;&#039; will summon eight &#039;&#039;&#039;Meteor Cirlces&#039;&#039;&#039; that must be destroyed immediately. The meteors fall quite quickly so this acts as a sort of soft DPS check. Once all the circles have been destroyed, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return and use another &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; to signifiy the end of the mechanic. Heal and mitigate to handle this, and prepare for another auto attack and &#039;&#039;&#039;Heavenly Heel/Ascalon&#039;s Might&#039;&#039;&#039; combo. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;, his enrage. He must be reduced to two percent HP before this finishes or he will wipe the party. When &#039;&#039;&#039;Thordan&#039;&#039;&#039; drops &#039;&#039;&#039;Ascalon&#039;&#039;&#039; and falls to one knee begging for mercy, players must stop attacking, for if he is killed here, the party will not be able to proceed to the final phase of the encounter. Once he moves away, the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Phase 6: Nidhogg and Hraesvelgr===&lt;br /&gt;
Both bosses have omnidirectional hitboxes and cannot be freely moved by players. For most of this phase, Nidhogg will be at the west arena wall and Hraesvelgr will be at the east wall.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsclaw&#039;&#039;&#039;: High damage auto-attack used by both Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsbreath&#039;&#039;&#039;: Each non-tank player will be tethered to either &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039;, who will aim a conal AoE at them, while the tanks will be struck with one of two possible kinds of tankbusters based on whether one or both Dragon&#039;s mouths are glowing. Tethers must be of a sufficient length, as indicated visually, to prevent lethal damage.&lt;br /&gt;
**&#039;&#039;&#039;Dread Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; tethers to three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;) at them. This deals high fire damage and debuffs with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and [[File:Boiling icon1.png|link=]]  &#039;&#039;&#039;Boiling&#039;&#039;&#039;, which resolves into a {{status effect|pyretic}}  &#039;&#039;&#039;Pyretic&#039;&#039;&#039;  debuff that deals massive damage upon movement. &#039;&#039;&#039;Boiling&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Ice Breath&#039;&#039;&#039; at the same time and can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Great Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; tethers to the other three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Ice Breath&#039;&#039;&#039;) at them. This deals high ice damage and debuffs with {{status effect|ice resistance down}} &#039;&#039;&#039;Ice Resistance Down II&#039;&#039;&#039; and [[File:Freezing icon1.png|link=]] &#039;&#039;&#039;Freezing&#039;&#039;&#039;, which will resolve into [[File:Deep Freeze icon1.png|link=]] &#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;, immobilizing a player for thirty seconds. &#039;&#039;&#039;Freezing&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Fire Breath&#039;&#039;&#039; at the same time and can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;: AoE Tankbuster. Used when &#039;&#039;&#039;either&#039;&#039;&#039; Dragon&#039;s mouths are glowing during their Wyrmsbreath attack. The Dragon with the glowing mouth will use a conal AoE (&#039;&#039;&#039;Dark Breath&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;, &#039;&#039;&#039;Holy Breath&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;) through the middle of the arena, while the Dragon with the non-glowing mouth will hit their target with a large circular tankbuster AoE (&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;). Anyone aside from the primary target caught in this will be knocked back and killed.&lt;br /&gt;
**&#039;&#039;&#039;Dark Orb/Holy Orb&#039;&#039;&#039;: Split tankbuster. When both Dragons&#039; mouths are glowing, they will each fire an orb that must be split by both tanks, as each orb targets a single tank and explodes in a small AoE, inflicting damage and debuffing with either [[File:Sustained light damage icon1.png|link=]] &#039;&#039;&#039;Sustained Light Damage&#039;&#039;&#039; or [[File:Sustained dark damage icon1.png|link=]] &#039;&#039;&#039;Sustained Dark Damage&#039;&#039;&#039;, which will both inflict massive damage over time, and can only be nullified by the other orb.&lt;br /&gt;
**&#039;&#039;&#039;Swirling Blizzard&#039;&#039;&#039;: A large telegraphed donut AoE from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; that compresses the safe region for the Wyrmsbreath mechanics to be a circular area. Getting hit by this will deal lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Vows&#039;&#039;&#039;: Two conditions that must be upheld during the entirety of the phase. Failure to do so will cause one of the bosses to enrage and deal significantly more damage while taking significantly less damage, most likely resulting in a wipe.&lt;br /&gt;
**[[File:Mortal vow icon2.png|link=]] &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; targets a random DPS with a small AoE and deals light damage while applying this debuff, significantly lowering their healing potency and inflicting moderate damage over time. Any additional players hit are debuffed with [[File:Suppuration icon1.png|link=]] &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken. After thirty four seconds the debuff will resolve and deal damage in a small AoE, passing the debuff to one other player within the AoE. Any additional players hit will also be debuffed with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;. If the debuff is not passed to another player, it will cause &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; to enrage. Once the debuff is passed on, the original player who carried the debuff will be inflicted with [[File:Mortal atonement icon1.png|link=]] &#039;&#039;&#039;Mortal Atonement&#039;&#039;&#039;, preventing them from receiving the debuff for two minutes (effectively the remainder of the phase unless if they were the first one targeted with &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;).&lt;br /&gt;
**[[File:Solemn vow icon1.png|link=]] &#039;&#039;&#039;Solemn Vow&#039;&#039;&#039;: If a player dies to any of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; attacks, he will enrage.&lt;br /&gt;
*&#039;&#039;&#039;Akh Afah&#039;&#039;&#039;: Each Dragon targets a healer with a stack AoE that deals high damage and debuffs with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, meaning that overlap will wipe the party. The Dragons will also tether to one another at the beginning of the cast if there is a difference of more than three percent HP, with a purple tether if &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; has more HP and a white tether if &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; has more HP. If the Dragons are tethered by the end of the cast, the stack AoE from the higher HP boss will inflict lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;: One of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will glow, indicating that the entire half of the arena on that side will be hit by a large AoE that deals lethal damage. This resolves at the same time as &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;: Depending on whether &#039;&#039;&#039;Hrasevelgr&#039;s&#039;&#039;&#039; head is raised or lowered, he will target the two farthest or closest players respectively. These players will be hit with large circular AoE tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Wroth Flames&#039;&#039;&#039;: Three sets of three orbs will spawn, the first set in the center, then one set at a corner, followed by the final set in the opposite corner. These orbs will erupt in a cross (&#039;&#039;&#039;Flame Burst&#039;&#039;&#039;) that reaches across the entire arena set by set, and inflict moderate damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to anyone caught in the AoE. Four random players will also be debuffed with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, two others will be debuffed with &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039;, and the remaining two players will not receive a debuff.&lt;br /&gt;
**[[File:Spreading flames icon1.png|link=]]  &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;: Four players will be inflicted with this debuff, expiring after twenty four seconds, then detonate in a small AoE that does no damage to the target player and inflicts {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. However, getting caught in another player&#039;s AoE will inflict lethal damage and a moderate knockback. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**[[File:Entangled flames icon1.png|link=]]  &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039;: Two players will be inflicted with this debuff, expiring after twenty four seconds (&#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039;) and requires a stack of two total players, dealing moderate magic damage and inflicting {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players are not stacked when the debuff expires, the debuffed player will explode, inflicting heavy raid damage (killing anyone with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;) and {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; on everyone. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will target a random player for a set of four stack AoEs that deal high damage, requiring heavy mitigation, and drop persistent puddles. If players step in these, they will be debuffed with a lethal {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; that will shortly kill them.&lt;br /&gt;
*&#039;&#039;&#039;Hot Wing/Hot Tail&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will fire either a line AoE through the center of the arena or the top and bottom thirds of the arena, dealing lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Cauterize&#039;&#039;&#039;: One or both of the Dragons will charge across their side of the arena with a breath attack, dealing high damage and inflicting either {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; or {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;, inflicting high damage over time. If players are inflicted with the opposite elemental debuff (&#039;&#039;&#039;Freezing&#039;&#039;&#039; or &#039;&#039;&#039;Boiling&#039;&#039;&#039;), the attack will deal non-lethal damage, the debuff will be removed, and the damage over time debuff will not be applied. The first player hit will take significantly more damage, requiring either a tank invulnerability or heavy mitigation to survive.&lt;br /&gt;
*&#039;&#039;&#039;Touchdown&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; lands in the center of the arena and &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; lands on the south wall of the arena, dealing moderate proximity damage.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. Both Dragons cast this. If both Dragons are not defeated before the cast finishes, the party will wipe.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage from the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; that inflicts a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Party-wide damage from &#039;&#039;&#039;Thordan&#039;&#039;&#039; that inflicts a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Nidhogg will appear alongside Hraesvelgr, who will have two status effects: [[File:Neurolink icon2.png|link=]] &#039;&#039;&#039;Neurolink&#039;&#039;&#039;, which is cosmetic and has no gameplay functionality, and [[File:Solemn vow icon1.png|link=]] &#039;&#039;&#039;Solemn Vow&#039;&#039;&#039;, which will cause him to enrage if he kills any player with an attack. When the phase begins, both Dragons will use an auto-attack, then begin casting their respective breath attacks, each tethering to three random non-tank players. Players will need to move away from the Dragon they are tethered to until the tether changes from purple to orange/white. The tanks will both move to the northern half of the arena to hold enmity. They will also be watching to see if one or both of the Dragon’s jaws glow. If one is glowing and the other isn&#039;t, the glowing mouth will fire a conal AoE through the center of the arena, while the non-glowing mouth will target their respective tank with &#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;, a tankbuster. If both mouths are glowing, the tanks will need to come together to soak both &#039;&#039;&#039;Light Orb&#039;&#039;&#039; and &#039;&#039;&#039;Dark Orb&#039;&#039;&#039; to neutralize both of the [[File:Sustained light damage icon1.png|link=]][[File:Sustained dark damage icon1.png|link=]] &#039;&#039;&#039;Sustained&#039;&#039;&#039; damage debuffs. At the same time, tethered players will need to stack with a player of the opposite tether to neutralize the elemental debuff received. Two sets of players can move to the south of the arena with one set moving to the north, or all three sets to the south, as long as groups are properly spaced out to avoid overlap.&lt;br /&gt;
&lt;br /&gt;
Following this, a random DPS will be inflicted with [[File:Mortal vow icon2.png|link=]] &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; with a small AoE. The debuff must be passed four times during the fight in roughly thirty second intervals, which occur after most major mechanics. Players need to determine who the debuff will be passed to and in what order, such as melee DPS to ranged DPS and back to melee. The debuff should never be passed to a healer because it inhibits healing output. Players need to spread when &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; is first applied, as anyone who is too close to to the target for the AoE will be inflicted with [[File:Suppuration icon1.png|link=]] &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken, which is essentially a death sentence.&lt;br /&gt;
&lt;br /&gt;
Following this, players will split into their light parties as the Dragons begin casting &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;. If the Dragons tether to each other, players need to be sure to bring them within three percent HP of each other, or this attack will wipe the party. Based on the color of the tether, players can easily tell which Dragon has the higher HP (white for &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039;, purple for &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039;). These attacks should be mitigated as they deal high damage. Players can stack directly to the north and south of the center of the arena.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Akh Afah&#039;&#039;&#039; resolves, &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; will leave to either the north or south edge of the arena on either the east or west side. Shortly after, he will charge across that half of the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, killing any who are hit. At the same time one of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will begin to glow, indicating a cleave on that entire side of the arena with &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;. This will leave a single quadrant of the arena as a safe zone. &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; will also either raise or lower his head, indicating who he will target for &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;, a tankbuster. If his head is raised, he will target the furthest two players, and if it is lowered, he will target the two closest players. Tanks will need to adjust to bait the tankbusters, and space out to avoid overlap. Once these attacks resolve, players will need to hand off the [[File:Mortal vow icon2.png|link=]] &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff. It is recommended that they move to the center of the arena, while the rest of the party is away from the center, to avoid passing to the incorrect player. It is critical that that only the two players passing the debuff are next to each other with no other players nearby, as any additional player that is hit by the debuff expiration AoE will be inflicted with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The next mechanic players will have to handle is &#039;&#039;&#039;Wroth Flames/Akh Morn&#039;&#039;&#039; and the following debuffs. Three orbs will spawn in the center of the arena, followed by another set in one of the four corners, and finally in the corner opposite of that, creating a diagonal line. Players will then be debuffed with [[File:Spreading flames icon1.png|link=]] &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, [[File:Entangled flames icon1.png|link=]] &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039;, or no debuff at all. When the orbs begin exploding, &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; will use &#039;&#039;&#039;Cauterize&#039;&#039;&#039; across a random side of the arena. &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; will also appear under the players, who need to remain stacked to handle these, then be ready to move out of them as they inflict a heavy &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff that will most likely kill the player inflicted. To best handle &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; at the same time as the fire orbs, players should move across the edge of the safe area and cut towards the center of the arena where the first set of orbs spawned.&lt;br /&gt;
&lt;br /&gt;
Following the resolution of the &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; and the fire orbs, the Dragons will land back in their respective locations and &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; will use either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; and the debuffs will resolve. Players with &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039; and their partners should stack near &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039;, while the other players with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039; spread out to avoid overlap. Players will need to adjust according to either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039;, then pass the [[File:Mortal vow icon2.png|link=]]  &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff for a second time.&lt;br /&gt;
&lt;br /&gt;
The Dragons will cast another &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;, and can be handled the same way as before. This is the last time players will need to worry about keeping both Dragons&#039; HP balanced for the rest of the phase. Following this, &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; will use &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039; and &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039; on one side of the arena while &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; uses the opposite &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; or &#039;&#039;&#039;Hot Wing&#039;&#039;&#039;. Players will need to adjust to handle where the tanks need to stand in order to bait the plumes while also avoiding the other AoEs.&lt;br /&gt;
&lt;br /&gt;
Players will then be tethered to either Dragon again, however they will need to keep their debuffs for the next mechanic. Players tethered to &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; should spread out to the north and players tethered to &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; should spread to the south, with tanks resolving their mechanics. Once the tethers resolve, both Dragons will move to the north edge of the arena and prepare a &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Players will need to line up in the hitbox of the opposite Dragon they were tethered to with a tank at the front of each line, as each tank will not have a debuff to neutralize and will take full damage from the attack. To handle this, the tanks should use their invulnerability skills, with healers keeping them topped off to handle the debuff damage. If a player is debuffed with {{status effect|pyretic}} &#039;&#039;&#039;Pyretic&#039;&#039;&#039; they need to remain still until the debuff falls off. &lt;br /&gt;
&lt;br /&gt;
Once the debuffs are resolved, players will need to move to a corner to avoid the proximity damage from &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; touching down in the center of the arena. Immediately following this, players will need to pass [[File:Mortal vow icon2.png|link=]] &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; for the final time. Following &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, both Dragons will begin casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, and must be defeated before the cast finishes. Once both Dragons are defeated, the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; will appear and cast &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing raid damage and inflicting bleed. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was spared, he will reappear and absorb the &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; and Hraesvelgr&#039;s, transforming into &#039;&#039;&#039;Dragon-king Thordan&#039;&#039;&#039;. During this sequence, he will use &#039;&#039;&#039;Shockwave&#039;&#039;&#039; once, dealing raid damage and also inflicting bleed. At the end of the sequence, he will use &#039;&#039;&#039;Alternative End&#039;&#039;&#039;, dealing massive damage that must be heavily mitigated. To ensure players do not use mitigation too early, they should time their mitigation after the bleed effect from Shockwave wears off. Afterwards, the arena will transition and the final phase will begin. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was not spared, the fight will essentially loop back to the &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; phase but the party will not have access to &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039; or &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;, making the eyes unkillable and ensuring a wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 7: [[Dragon-king Thordan]]===&lt;br /&gt;
Note that in this phase, the boss cannot be moved, but he will turn to face the highest enmity player if not casting an action, which is important for orienting for some mechanics.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Alternative End&#039;&#039;&#039;: Occurs during the transition from the previous phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Trinity&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; auto-attacks three players between each mechanic as small AoEs, the first and second in the enmity list, and the closest player, inflicting various debuffs based on their order in that list. &#039;&#039;&#039;Trinity&#039;&#039;&#039; always occurs twice between each &#039;&#039;&#039;Edge&#039;&#039;&#039; mechanic.&lt;br /&gt;
**&#039;&#039;&#039;Highest Enmity&#039;&#039;&#039;: Inflicted with a stacking [[File:Dark resistance down icon1.png|link=]] &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
**&#039;&#039;&#039;Second Highest&#039;&#039;&#039;: Inflicted with a stacking [[File:Light resistance down icon1.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
**&#039;&#039;&#039;Closest&#039;&#039;&#039;: Inflicted with stacking [[File:Light resistance down icon1.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, [[File:Dark resistance down icon1.png|link=]] &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;, making another hit from &#039;&#039;&#039;Trinity&#039;&#039;&#039; lethal until the {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; expires.&lt;br /&gt;
***This requires the party to cycle through baiting the attacks to avoid deaths. The tanks should swap every two auto-attacks, and the recommended order is for two acting melee DPS to bait the closest attacks, then the acting ranged DPS, and finally the healers, before repeating the cycle. This will give enough time for the debuffs to fall off the first player who baited them.&lt;br /&gt;
*&#039;&#039;&#039;Edge Attacks&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use various attacks mixed with &#039;&#039;&#039;In/Out&#039;&#039;&#039; mechanics, determined by what element &#039;&#039;&#039;Thordan&#039;s&#039;&#039;&#039; swords are infused with. If the swords are covered in ice (&#039;&#039;&#039;Ice of Ascalon&#039;&#039;&#039;), players need to move into the boss&#039;s hitbox to dodge a donut AoE, and out if the swords are covered with fire (&#039;&#039;&#039;Flames of Ascalon&#039;&#039;&#039;), to dodge a point-blank AoE.&lt;br /&gt;
**&#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;: Three tri-directional circle AoEs spawn around the boss, and fire a series of moving circle AoEs in the direction of the arrows. Any player hit by these will die.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three towers that need to be soaked by multiple players: two red towers should have three players each, while the blue tower should have both tanks. Each tower will hit players within multiple times dealing heavy stack damage that requires mitigation, starting at five and increasing by one with each cast (up to seven). If a tower does not have any people, it will explode and the party will wipe.&lt;br /&gt;
**&#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three proximity AoEs in sequence that will explode in order, killing any player who is too close and inflicting a large amount of party-wide damage otherwise, requiring mitigation.&lt;br /&gt;
**For each of these attacks, the three AoEs/towers will spawn always relative to where the boss is facing: one behind, one northeast, and one northwest.&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;: Enrage. Three yellow towers will spawn around the boss and must be soaked by one player each or the party will instantly wipe. Any player within the towers will die upon the cast finishing. The towers must continue to be soaked until all players are dead and the party is wiped or the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Though this phase is relatively simple in terms of its mechanics, it requires players to handle high damage output and evade reactionary mechanics. To open the phase, players must group together and heavily mitigate the damage from the stage transition, which also inflicts a heavy {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039;. once the boss is targetable, players will need to handle the first set of &#039;&#039;&#039;Trinity&#039;&#039;&#039; attacks, then the in/out mechanic for &#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;. Each cast of this ability can be handled the same way, by moving to either side of the southern &#039;&#039;&#039;Exaflare&#039;&#039;&#039;, then move in to where its hitbox previously was once it fires. Following this, players will move further south to where the two diamond patterns on the floor meet to avoid the remaining flares, then move in to prepare for the next set of &#039;&#039;&#039;Trinities&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next, players will handle &#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;, moving to have the correct amount/role of players in their respective towers. The in/out mechanic will take place, then the circles will fire five times. Mitigate the &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hits, and be careful not to leave the AoEs before the attack finishes, or everyone will take a massive party-wide hit. Once again, players will move to handle the incoming &#039;&#039;&#039;Trinity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;, players must simply identify the order and location that the proximity markers drop in, and move around the arena, never moving more than max melee range to the center of the arena. This mechanic requires mitigation and healing as well. To handle, players must move in or out of the boss&#039;s hitbox, and then be prepared to move out as soon as that portion of the attack resolves. Following this attack&#039;s resolution, players must handle &#039;&#039;&#039;Trinity&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat three times, and then the boss will enrage, casting &#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;. For this attack, each tower must be soaked by one player, killing them when the cast resolves. If a player is not in each tower, the party will wipe when the cast finishes. Players will need to push hard to meet this DPS check if the boss&#039;s HP is still high. These circles will continue to spawn until either players are unable to mitigate the circles, or the boss is defeated. After the first two tower sets, the remaining two alive players should not soak the towers, and instead let them explode, as this buys an additional second to damage the boss.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Dragonsong Token}}&lt;br /&gt;
&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing Dragonsong&#039;s Reprise (Ultimate). This restriction was removed in [[Patch 6.2]].&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for [[Ultimate Weapons of the Heavens]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|As Suits a Hero}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
The World&#039;s First clear was by the static &#039;&#039;Neverland&#039;&#039; on 5/2/2022.&amp;lt;ref&amp;gt;https://twitter.com/ZeppeMonado/status/1521111280681115648?s=20&amp;amp;t=Pt89PviK8OEk3CjrlbFwjw&amp;lt;/ref&amp;gt; After the use of third party tools in violation of the ToS was confirmed by the community, producer/director YoshiP issued a statement.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/36c4d699763603fadd2e61482b0c5d56cb2e4547 Regarding Third-party Tools]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
DSR.png&lt;br /&gt;
DSR boss.png&lt;br /&gt;
DSR phase 1.png&lt;br /&gt;
DSR phase 6.jpg&lt;br /&gt;
Dragon-king Thordan render1.jpg&lt;br /&gt;
File:All Ultimates Weapons.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais_(Extreme)&amp;diff=601029</id>
		<title>The Voidcast Dais (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais_(Extreme)&amp;diff=601029"/>
		<updated>2023-06-11T20:44:34Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* link= Knight in Black: Golbez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 90 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Voidcast Dais}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = In a world bereft of Light and death&#039;s release, where to live is to devour or be devoured, Golbez had concocted his crusade. Though he had minions to carry out his will, he ultimately trusted none but himself and abided in solitude for thousands of years. What was it that sustained him through such a purgatory as he sought to enact his dark designs? It is this question which lingers on the wandering minstrel&#039;s mind, inspiring him with a new verse. As you listen to his solemn dirge of the black-clad villain&#039;s unforgivable deeds, your thoughts race back to that terrible clash of wills upon the moon of the Thirteenth, where Azdaja&#039;s fate hung in the balance...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| image = The Voidcast Dais (Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 630&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Raid Finder&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 25 causality + 15 comedy&lt;br /&gt;
| location = The Voidcast Dais&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| stone-sky-sea = The Voidcast Dais (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|DD6yi5qC7ws|350|right|Animated guide by Hector Hectorson}}&lt;br /&gt;
{{#ev:youtube|U-C2nnjJhDI|350|right|True North Gale Sphere 2 guide by Hector Hectorson}}&lt;br /&gt;
{{#ev:youtube|LkuaYFbcTEY|350|right|Animated guide by Joonbob}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Knight in Black: [[Golbez]]===&lt;br /&gt;
*Assign light parties and Support / DPS pairs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrastorm&#039;&#039;&#039; - Slow falling Meteors on 2 diagonals with an AOE that touches in the middle. Move to a safe corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039; - Drops a puddle on every player. Once the meteor AOE resolves, bait the cast by waiting until Lingering Spark&#039;s castbar completes, then run away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039; - Golbez cleaves the room in halves. First front, then behind. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039; - line aoes from front/back, then left/right order + Arctic Assault (shadowspread from Hades) on second hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039; - Golbez cleaves the room in halves. First front, then behind. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Meteor&#039;&#039;&#039; - Tank buster on both tanks, hits 5 times. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; - Phase change, although this transition is much faster than in normal mode as it not voiced and does not have an unskippable cutscene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Fang&#039;&#039;&#039; - ultimate AoE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*Phases of the Blade&lt;br /&gt;
*circling dragon with purple rings: donut + spread&lt;br /&gt;
*circling dragon with small ring &amp;amp; orbs: PB AoE + stacks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Meteor&#039;&#039;&#039; - MT flex for double ranged flares, H flex for double melee flares&lt;br /&gt;
*2 people with flares: KB to open inters&lt;br /&gt;
*healer with KB: mid, baited line AoE&lt;br /&gt;
*towers at intercardinals: other people (3 stack in N, 2 stack in S)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*THE REST EXECUTES WAY LATER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;&lt;br /&gt;
*trailing AoEs (exaflares): start on E/W side and move into the first exaflare that goes off (side to corner)&lt;br /&gt;
*Enumeration (melee in, ranged at corners)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eventide Fall&#039;&#039;&#039; - light parties OR Eventide Triad - role-based cleaves&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow - execution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrastorm&#039;&#039;&#039;&lt;br /&gt;
*with Arctic Assault (find safe quadrant) and healer stacks (melee in, ranged corner)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
Gale Sphere&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
*Arctic Assault&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*THE REST EXECUTES WAY LATER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;&lt;br /&gt;
*corner to side&lt;br /&gt;
*Enumeration (ranged stay, melee move)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039; - Puddles. Bait, then move. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eventide Fall / Triad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phases of the Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; - execution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039;&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
&#039;&#039;&#039;*Arctic Assault&#039;&#039;&#039;&lt;br /&gt;
*light parties / Enumeration&lt;br /&gt;
&lt;br /&gt;
Phases of the Blade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binding Cold&#039;&#039;&#039; - Raidwide. Inflicts {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;&lt;br /&gt;
*3 hit tank line AoE busters + swap&lt;br /&gt;
*Phases of the Blade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039; - execution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-Enrage&#039;&#039;&#039; - Double stack of Binding Cold {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; then Void Meteor (5-hit double tankbuster)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Credit to [https://www.reddit.com/r/ffxiv/comments/13q4j0e/the_voidcast_dias_ex_quick_text_guide/ u/amileia on reddit] for the guide they wrote that formed the first draft of this page. Guide is in the process of being re-written.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Voidcast Weapons}}&lt;br /&gt;
*Each player will receive 2 {{Item icon|Voidcast Archfiend Totem}}s per kill. Collect 10 tokens to exchange for a weapon at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0). Note that the {{item icon|Lynx of Fallen Shadow Flute}} will not be available for totem exchange until [[patch 6.5|patch 6.55]].&lt;br /&gt;
*{{Item icon|Golbez Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Voidcast Arms (IL 645)}}&lt;br /&gt;
{{Drops table row|Voidcast Labrys}}&lt;br /&gt;
{{Drops table row|Voidcast Greatsword}}&lt;br /&gt;
{{Drops table row|Voidcast Bayonet}}&lt;br /&gt;
{{Drops table row|Voidcast Lance}}&lt;br /&gt;
{{Drops table row|Voidcast War Scythe}}&lt;br /&gt;
{{Drops table row|Voidcast Claws}}&lt;br /&gt;
{{Drops table row|Voidcast Samurai Blade}}&lt;br /&gt;
{{Drops table row|Voidcast Knives}}&lt;br /&gt;
{{Drops table row|Voidcast Cavalry Bow}}&lt;br /&gt;
{{Drops table row|Voidcast Arquebus}}&lt;br /&gt;
{{Drops table row|Voidcast Chakrams}}&lt;br /&gt;
{{Drops table row|Voidcast Rod}}&lt;br /&gt;
{{Drops table row|Voidcast Index}}&lt;br /&gt;
{{Drops table row|Voidcast Rapier}}&lt;br /&gt;
{{Drops table row|Voidcast Cane}}&lt;br /&gt;
{{Drops table row|Voidcast Codex}}&lt;br /&gt;
{{Drops table row|Voidcast Torquetum}}&lt;br /&gt;
{{Drops table row|Voidcast Wings}}&lt;br /&gt;
{{Drops table row|Voidcast Weapon Coffer (IL 645)}}&lt;br /&gt;
{{Drops table row|Lynx of Fallen Shadow Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of Voidcast Savior}}&lt;br /&gt;
{{Drops table row|Voidcast Pauldron}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Shadow&#039;s Fall}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Voidcast Dais EX.png&lt;br /&gt;
The Voidcast Dais boss.png&lt;br /&gt;
The Voidcast Dais1.jpg&lt;br /&gt;
The Voidcast Dais2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=599074</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=599074"/>
		<updated>2023-05-30T14:19:33Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213| From the shadows, they have shaped history by imparting forbidden knowledge until mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history they have been known by many a name, among those, Paragons, and the Bringers of Chaos.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. The method of how being unclear.&lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Robes of white indicate an Ascian emissary, such as the Overlord [[Elidibus]]. The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the Ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 6.25]].&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
As the game&#039;s primary antagonists, the Ascians are fought throughout the Main Scenario Questline and beyond.&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{questlink|main|The Ultimate Weapon}}. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] are faced as the penultimate boss(es) of the main storyline, during the final encounter of {{questlink|dungeon|The Aetherochemical Research Facility}}. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{questlink|feature|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{questlink|feature|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Lahabrea]] reappears as the boss of the intermission phase of {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}.&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{questlink|main|A Requiem for Heroes}}, while using [[Zenos yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought under his true name, &#039;&#039;&#039;Hades&#039;&#039;&#039;, as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}. It&#039;s extreme mode sees shades of previously defeated Ascians reappear.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{questlink|main|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s exterme mode.&lt;br /&gt;
*A mutated Ascian Prime consisting of [[Mitron]] and [[Gaia]]/[[Loghrif]], &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, is the final boss of the [[Eden]] raid series. It is faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
* [[Lahabrea]]&#039;s splintered fragment, [[Hephaistos]], is fought as the boss of {{questlink|raid|Abyssos: The Eighth Circle}}, as well as it&#039;s savage mode.&lt;br /&gt;
* A reincarnation of [[Elidibus]]&#039;s orignal self, [[Themis]], is fought as the boss of {{questlink|raid|Anabaseios: The Eleventh Circle}}, as well as it&#039;s savage mode.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Pre-Game Events ===&lt;br /&gt;
In prehistory, a single race, known as the [[Amaurotine|Amaurotines]], inhabited all corners of the planet [[Etheirys]]. Through their vast pool of aether and the innate ability to use &amp;quot;creation magick&amp;quot; they accomplished wondrous feats and built utopian cities, including [[Amaurot]], the center of their civilization and home to the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
The actions of the Convocation&#039;s current &amp;quot;Fandaniel&amp;quot;, [[Hermes]], doomed their people when he allowed his creations, [[Meteion]] and her sisters, to commence the song of oblivion. Only the former &amp;quot;Azem&amp;quot;, [[Venat (Final Fantasy XIV)|Venat]], escaped Hermes&#039;s act of altering the memories of those who learned of his deed. The Meteia&#039;s song stagnated Etheirys&#039;s aether and instilled despair in the ancients, warping their creation magick to unleash grotesque monsters formed from their subconscious fears. This calamity would come to be known as the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
The Convocation devised a plan to &amp;quot;weave the laws of reality anew&amp;quot; through the summoning of Zodiark, an entity able to quell the aether stagnation as a darkness-attribute primal. [[Azem|The ancient who succeeded Venat]] in the seat of &amp;quot;Azem&amp;quot; refused to participate in the summoning and left the Convocation who yet went on to sacrifice half of the ancients&#039; population for the amount of aether needed to summon Zodiark; the ancient bearing the title of &amp;quot;Elidibus&amp;quot;, [[Themis]], offered himself as Zodiark&#039;s core. Though the summoning halted the Final Days, it was but a temporary solution, as the calamity had reduced most of the star into a lifeless, blighted land, prompting the Convocation to sacrifice another half of their population to restore life to the world.&lt;br /&gt;
&lt;br /&gt;
The Convocation sought to call upon Zodiark&#039;s power once more by offering the primal the harvested life energies of the new life forms that had been born in their world to reconstitute those who had sacrificed themselves and now rested within their deity. Venat assembled a faction of ancients who opposed the Convocation&#039;s plans to sacrifice the new life forms, this summoning the current Azem also refused to participate in. Elidibus separated himself from Zodiark to aid the Convocation as a primal in a failed attempt to restore order. Venat used her followers&#039; sacrifice to become Hydaelyn to subjugate Zodiark to buy time until she would devise a permanent solution to stop the Meteia. The two elder primals fought ceaselessly until Hydaelyn used all her strength to fragment Zodiark, shattering the &amp;quot;very fabric of reality&amp;quot; and dividing the world into thirteen reflections and the Source. Amaurot was destroyed along the remains of the ancients&#039; civilization, while the souls of the living similarly split into fourteen pieces across the fragmented worlds.&lt;br /&gt;
&lt;br /&gt;
Only three ancients escaped the sundering with their souls intact: Elidibus, the ancient bearing the title of &amp;quot;[[Emet-Selch]]&amp;quot;, Hades, and Hephaistos, the ancient bearing the title &amp;quot;[[Lahabrea]]&amp;quot;. The three resolved to orchestrate a series of events to revive Zodiark and restore their home via Umbral Calamities, cataclysms designed to gradually merge the Source and the thirteen shards back into the original Etheirys. They intended to resume sacrificing some of the rejoined current humanity to bring back their loved ones once the Rejoining was complete. They reformed themselves as the Ascians, and began searching for the fragmented souls of their fellow Convocation members to bring them into the fold. By imparting their knowledge of creation magick, the Ascians posed as saviors to the races whose persecution they exploited, allowing the beast tribes to summon their &amp;quot;gods&amp;quot; to grant them succor. Elidibus and Emet-Selch also contributed across the Source and its shards as part of their plan, the latter nurturing civilizations while the former began the legend of the &amp;quot;[[Warriors of Light|Warrior of Light]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Originally, each Ascian was entrusted to personally oversee a shard. That changed following [[Igeyorhm]] manipulating the heroes of the Thirteenth shard into using auracite to contain primals to prevent their resummoning. The heroes, corrupted by the leaking aether, turned on each other and the people they were meant to protect. The conflicts escalated into great wars, unleashing a [[The Flood|Flood of Darkness]] that decimated the Thirteenth shard and transformed the survivors into [[voidsent]], rendering the world unfit for Rejoining. The Ascians discovered a link between the aether of the shards and the Source, and theorized that a simultaneous disaster on the Source and the shard of the same elemental aspect would allow for them to rejoin, a theory subsequently proven in the first Umbral Calamity of Wind. Since then, Ascians have worked in groups to oversee the process.&lt;br /&gt;
&lt;br /&gt;
During the Third Astral Era, Emet-Selch established the [[Allagan Empire]] on the Source to set up the Fourth Umbral Calamity. The Ascians manipulated the grief-stricken [[Tiamat]] and the [[First Brood]] into reviving Tiamat&#039;s deceased mate [[Bahamut (Final Fantasy XIV)|Bahamut]] as a primal and provided the Allagan emperor, [[Xande]], the means to capture and bind primals. While the Allagans sealed the primal Bahamut in [[Dalamud]], the [[Warring Triad]] were imprisoned at [[Azys Lla]] to power Allag&#039;s aetherochemical research. Prior to Xande causing the Fourth Umbral Calamity in his attempt to destroy the world, Emet-Selch inducted the Allagan scientist [[Amon]] into the Ascians by restoring his memories as a fragment of Hermes, the ancient who had held the seat of &amp;quot;Fandaniel&amp;quot; in the Convocation of Fourteen.&lt;br /&gt;
&lt;br /&gt;
By the time that the Fifth and Sixth Umbral Calamities were completed, the centuries in between each Rejoining gradually took their toll upon the three Unsundered. Lahabrea&#039;s fanatical obsession of completing the Rejoining would see him constantly swap bodies, draining his mental and physical strength. Elidibus would forget about his original life in Amaurot, rejecting Emet-Selch&#039;s suggestion to use a memory crystal and remaining committed to his duty. Emet-Selch was the only Ascian to maintain his sanity and full strength, taking rests in the rift between each Rejoining. He later assumed the identity of Solus zos Galvus and established the [[Garlean Empire]] to suit his brethren&#039;s needs in setting up the Seventh Umbral Calamity.&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out the [[Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of the Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in the [[Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* Off-screen, [[Mitron]] and [[Loghrif]] attempted to enact an Umbral Calamity on [[The First]] at the same time as Lahabrea and Igeyorhm on the Source. Their plots were foiled by the Warriors of Light on the First; their leader [[Ardbert]] &#039;&#039;&#039;destroyed Loghrif&#039;&#039;&#039; with a blade of light and caused Mitron to transform into a sin eater, [[Eden]], triggering a Flood of Light.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time. With the Ascians taking heavy losses, he opts to recruit the First&#039;s Warriors of Light to restore balance on the Source.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
* Elidibus tricks the Warriors of the First into believing they can save their homeworld by enacting an Umbral Calamity on the Source. They perform various tasks for Elidibus, such as retrieving the eyes of [[Nidhogg]] and defeating numerous newly-summoned primals, such as [[Ravana]].&lt;br /&gt;
* The Warriors are eventually sent back to the First by Hydaelyn to stop the Flood of Light themselves. Meanwhile, Elidibus hands over the eyes of Nidhogg to [[the Griffin]], who goes on to use them to summon the primal [[Shinyru]], leading to all-out war between Garlemald and Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to Emperor [[Varis zos Galvus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]]. He continues to escalate the war between Garlemald and Eorzea in hopes of goading Varis into using [[Black Rose]], a chemical weapon that will produce the desired calamity.&lt;br /&gt;
* [[Gaius van Baelsar]] is revealed to have survived his apparent demis. In revenge for Lahabrea&#039;s manipulations, he has been hunting Ascians. Gaius collected the masks of the Ascians he defeated, including those of [[Altima]] and [[Deudalaphon]]. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
* Meanwhile, Elidibus, now the last remaining Unsundered, is forced to flee Garlemald after the real Zenos, who had cheated death by possessing another, takes back his body and murders Varis to halt the Black Rose. He vows to avenge his comrades by using the &amp;quot;Warriors of Light&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon the [[Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked the end of the Ascians as a threat, if any remained.&lt;br /&gt;
====Patch 6.1====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
====Patch 6.2====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=597742</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=597742"/>
		<updated>2023-05-25T12:48:02Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213| From the shadows, they have shaped history by imparting forbidden knowledge until mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history they have been known by many a name, among those, Paragons, and the Bringers of Chaos.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. The method of how being unclear.&lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Robes of white indicate an Ascian emissary, such as the Overlord [[Elidibus]]. The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the Ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 6.25]].&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
As the game&#039;s primary antagonists, the Ascians are fought throughout the Main Scenario Questline and beyond.&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{questlink|main|The Ultimate Weapon}}. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] are faced as the penultimate boss(es) of the main storyline, during the final encounter of {{questlink|dungeon|The Aetherochemical Research Facility}}. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{questlink|feature|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{questlink|feature|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Lahabrea]] reappears as the boss of the intermission phase of {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}.&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{questlink|main|A Requiem for Heroes}}, while using [[Zenos yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought under his true name, &#039;&#039;&#039;Hades&#039;&#039;&#039;, as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}. It&#039;s extreme mode sees shades of previously defeated Ascians reappear.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{questlink|main|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s exterme mode.&lt;br /&gt;
*A mutated Ascian Prime consisting of [[Mitron]] and [[Gaia]]/[[Loghrif]], &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, is the final boss of the [[Eden]] raid series. It is faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
* [[Lahabrea]]&#039;s splintered fragment, [[Hephaistos]], is fought as the boss of [[Abyssos: The Eighth Circle]], as well as it&#039;s savage mode.&lt;br /&gt;
* A reincarnation of [[Elidibus]] is fought under his true name, [[Themis]], as the boss of [[Anabaseios: The Eleventh Circle]], as well as it&#039;s savage mode.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Pre-Game Events ===&lt;br /&gt;
In prehistory, a single race, known as the [[Amaurotine|Amaurotines]], inhabited all corners of the planet [[Etheirys]]. Through their vast pool of aether and the innate ability to use &amp;quot;creation magick&amp;quot; they accomplished wondrous feats and built utopian cities, including [[Amaurot]], the center of their civilization and home to the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
The actions of the Convocation&#039;s current &amp;quot;Fandaniel&amp;quot;, [[Hermes]], doomed their people when he allowed his creations, [[Meteion]] and her sisters, to commence the song of oblivion. Only the former &amp;quot;Azem&amp;quot;, [[Venat (Final Fantasy XIV)|Venat]], escaped Hermes&#039;s act of altering the memories of those who learned of his deed. The Meteia&#039;s song stagnated Etheirys&#039;s aether and instilled despair in the ancients, warping their creation magick to unleash grotesque monsters formed from their subconscious fears. This calamity would come to be known as the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
The Convocation devised a plan to &amp;quot;weave the laws of reality anew&amp;quot; through the summoning of Zodiark, an entity able to quell the aether stagnation as a darkness-attribute primal. [[Azem|The ancient who succeeded Venat]] in the seat of &amp;quot;Azem&amp;quot; refused to participate in the summoning and left the Convocation who yet went on to sacrifice half of the ancients&#039; population for the amount of aether needed to summon Zodiark; the ancient bearing the title of &amp;quot;Elidibus&amp;quot;, [[Themis]], offered himself as Zodiark&#039;s core. Though the summoning halted the Final Days, it was but a temporary solution, as the calamity had reduced most of the star into a lifeless, blighted land, prompting the Convocation to sacrifice another half of their population to restore life to the world.&lt;br /&gt;
&lt;br /&gt;
The Convocation sought to call upon Zodiark&#039;s power once more by offering the primal the harvested life energies of the new life forms that had been born in their world to reconstitute those who had sacrificed themselves and now rested within their deity. Venat assembled a faction of ancients who opposed the Convocation&#039;s plans to sacrifice the new life forms, this summoning the current Azem also refused to participate in. Elidibus separated himself from Zodiark to aid the Convocation as a primal in a failed attempt to restore order. Venat used her followers&#039; sacrifice to become Hydaelyn to subjugate Zodiark to buy time until she would devise a permanent solution to stop the Meteia. The two elder primals fought ceaselessly until Hydaelyn used all her strength to fragment Zodiark, shattering the &amp;quot;very fabric of reality&amp;quot; and dividing the world into thirteen reflections and the Source. Amaurot was destroyed along the remains of the ancients&#039; civilization, while the souls of the living similarly split into fourteen pieces across the fragmented worlds.&lt;br /&gt;
&lt;br /&gt;
Only three ancients escaped the sundering with their souls intact: Elidibus, the ancient bearing the title of &amp;quot;[[Emet-Selch]]&amp;quot;, Hades, and Hephaistos, the ancient bearing the title &amp;quot;[[Lahabrea]]&amp;quot;. The three resolved to orchestrate a series of events to revive Zodiark and restore their home via Umbral Calamities, cataclysms designed to gradually merge the Source and the thirteen shards back into the original Etheirys. They intended to resume sacrificing some of the rejoined current humanity to bring back their loved ones once the Rejoining was complete. They reformed themselves as the Ascians, and began searching for the fragmented souls of their fellow Convocation members to bring them into the fold. By imparting their knowledge of creation magick, the Ascians posed as saviors to the races whose persecution they exploited, allowing the beast tribes to summon their &amp;quot;gods&amp;quot; to grant them succor. Elidibus and Emet-Selch also contributed across the Source and its shards as part of their plan, the latter nurturing civilizations while the former began the legend of the &amp;quot;[[Warriors of Light|Warrior of Light]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Originally, each Ascian was entrusted to personally oversee a shard. That changed following [[Igeyorhm]] manipulating the heroes of the Thirteenth shard into using auracite to contain primals to prevent their resummoning. The heroes, corrupted by the leaking aether, turned on each other and the people they were meant to protect. The conflicts escalated into great wars, unleashing a [[The Flood|Flood of Darkness]] that decimated the Thirteenth shard and transformed the survivors into [[voidsent]], rendering the world unfit for Rejoining. The Ascians discovered a link between the aether of the shards and the Source, and theorized that a simultaneous disaster on the Source and the shard of the same elemental aspect would allow for them to rejoin, a theory subsequently proven in the first Umbral Calamity of Wind. Since then, Ascians have worked in groups to oversee the process.&lt;br /&gt;
&lt;br /&gt;
During the Third Astral Era, Emet-Selch established the [[Allagan Empire]] on the Source to set up the Fourth Umbral Calamity. The Ascians manipulated the grief-stricken [[Tiamat]] and the [[First Brood]] into reviving Tiamat&#039;s deceased mate [[Bahamut (Final Fantasy XIV)|Bahamut]] as a primal and provided the Allagan emperor, [[Xande]], the means to capture and bind primals. While the Allagans sealed the primal Bahamut in [[Dalamud]], the [[Warring Triad]] were imprisoned at [[Azys Lla]] to power Allag&#039;s aetherochemical research. Prior to Xande causing the Fourth Umbral Calamity in his attempt to destroy the world, Emet-Selch inducted the Allagan scientist [[Amon]] into the Ascians by restoring his memories as a fragment of Hermes, the ancient who had held the seat of &amp;quot;Fandaniel&amp;quot; in the Convocation of Fourteen.&lt;br /&gt;
&lt;br /&gt;
By the time that the Fifth and Sixth Umbral Calamities were completed, the centuries in between each Rejoining gradually took their toll upon the three Unsundered. Lahabrea&#039;s fanatical obsession of completing the Rejoining would see him constantly swap bodies, draining his mental and physical strength. Elidibus would forget about his original life in Amaurot, rejecting Emet-Selch&#039;s suggestion to use a memory crystal and remaining committed to his duty. Emet-Selch was the only Ascian to maintain his sanity and full strength, taking rests in the rift between each Rejoining. He later assumed the identity of Solus zos Galvus and established the [[Garlean Empire]] to suit his brethren&#039;s needs in setting up the Seventh Umbral Calamity.&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out the [[Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of the Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in the [[Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* Off-screen, [[Mitron]] and [[Loghrif]] attempted to enact an Umbral Calamity on [[The First]] at the same time as Lahabrea and Igeyorhm on the Source. Their plots were foiled by the Warriors of Light on the First; their leader [[Ardbert]] &#039;&#039;&#039;destroyed Loghrif&#039;&#039;&#039; with a blade of light and caused Mitron to transform into a sin eater, [[Eden]], triggering a Flood of Light.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time. With the Ascians taking heavy losses, he opts to recruit the First&#039;s Warriors of Light to restore balance on the Source.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
* Elidibus tricks the Warriors of the First into believing they can save their homeworld by enacting an Umbral Calamity on the Source. They perform various tasks for Elidibus, such as retrieving the eyes of [[Nidhogg]] and defeating numerous newly-summoned primals, such as [[Ravana]].&lt;br /&gt;
* The Warriors are eventually sent back to the First by Hydaelyn to stop the Flood of Light themselves. Meanwhile, Elidibus hands over the eyes of Nidhogg to [[the Griffin]], who goes on to use them to summon the primal [[Shinyru]], leading to all-out war between Garlemald and Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to Emperor [[Varis zos Galvus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]]. He continues to escalate the war between Garlemald and Eorzea in hopes of goading Varis into using [[Black Rose]], a chemical weapon that will produce the desired calamity.&lt;br /&gt;
* [[Gaius van Baelsar]] is revealed to have survived his apparent demis. In revenge for Lahabrea&#039;s manipulations, he has been hunting Ascians. Gaius collected the masks of the Ascians he defeated, including those of [[Altima]] and [[Deudalaphon]]. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
* Meanwhile, Elidibus, now the last remaining Unsundered, is forced to flee Garlemald after the real Zenos, who had cheated death by possessing another, takes back his body and murders Varis to halt the Black Rose. He vows to avenge his comrades by using the &amp;quot;Warriors of Light&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon the [[Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked the end of the Ascians as a threat, if any remained.&lt;br /&gt;
====Patch 6.1====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
====Patch 6.2====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=597741</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=597741"/>
		<updated>2023-05-25T12:47:03Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Endwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213| From the shadows, they have shaped history by imparting forbidden knowledge until mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history they have been known by many a name, among those, Paragons, and the Bringers of Chaos.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. The method of how being unclear.&lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Robes of white indicate an Ascian emissary, such as the Overlord [[Elidibus]]. The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the Ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 6.25]].&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
As the game&#039;s primary antagonists, the Ascians are fought throughout the Main Scenario Questline and beyond.&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{questlink|main|The Ultimate Weapon}}. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] are faced as the penultimate boss(es) of the main storyline, during the final encounter of {{questlink|dungeon|The Aetherochemical Research Facility}}. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{questlink|feature|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{questlink|feature|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Lahabrea]] reappears as the boss of the intermission phase of {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}.&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{questlink|main|A Requiem for Heroes}}, while using [[Zenos yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought under his true name, &#039;&#039;&#039;Hades&#039;&#039;&#039;, as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}. It&#039;s extreme mode sees shades of previously defeated Ascians reappear.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{questlink|main|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s exterme mode.&lt;br /&gt;
*A mutated Ascian Prime consisting of [[Mitron]] and [[Gaia]]/[[Loghrif]], &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, is the final boss of the [[Eden]] raid series. It is faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
* [[Lahabrea]]&#039;s splintered fragment, [[Hephaistos]] is fought as the boss of [[Abyssos: The Eighth Circle]], as well as it&#039;s savage mode.&lt;br /&gt;
* A reincarnation of [[Elidibus]] is fought under his true name, [[Themis]] as the boss of [[Abyssos: The Eleventh Circle]], as well as it&#039;s savage mode.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Pre-Game Events ===&lt;br /&gt;
In prehistory, a single race, known as the [[Amaurotine|Amaurotines]], inhabited all corners of the planet [[Etheirys]]. Through their vast pool of aether and the innate ability to use &amp;quot;creation magick&amp;quot; they accomplished wondrous feats and built utopian cities, including [[Amaurot]], the center of their civilization and home to the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
The actions of the Convocation&#039;s current &amp;quot;Fandaniel&amp;quot;, [[Hermes]], doomed their people when he allowed his creations, [[Meteion]] and her sisters, to commence the song of oblivion. Only the former &amp;quot;Azem&amp;quot;, [[Venat (Final Fantasy XIV)|Venat]], escaped Hermes&#039;s act of altering the memories of those who learned of his deed. The Meteia&#039;s song stagnated Etheirys&#039;s aether and instilled despair in the ancients, warping their creation magick to unleash grotesque monsters formed from their subconscious fears. This calamity would come to be known as the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
The Convocation devised a plan to &amp;quot;weave the laws of reality anew&amp;quot; through the summoning of Zodiark, an entity able to quell the aether stagnation as a darkness-attribute primal. [[Azem|The ancient who succeeded Venat]] in the seat of &amp;quot;Azem&amp;quot; refused to participate in the summoning and left the Convocation who yet went on to sacrifice half of the ancients&#039; population for the amount of aether needed to summon Zodiark; the ancient bearing the title of &amp;quot;Elidibus&amp;quot;, [[Themis]], offered himself as Zodiark&#039;s core. Though the summoning halted the Final Days, it was but a temporary solution, as the calamity had reduced most of the star into a lifeless, blighted land, prompting the Convocation to sacrifice another half of their population to restore life to the world.&lt;br /&gt;
&lt;br /&gt;
The Convocation sought to call upon Zodiark&#039;s power once more by offering the primal the harvested life energies of the new life forms that had been born in their world to reconstitute those who had sacrificed themselves and now rested within their deity. Venat assembled a faction of ancients who opposed the Convocation&#039;s plans to sacrifice the new life forms, this summoning the current Azem also refused to participate in. Elidibus separated himself from Zodiark to aid the Convocation as a primal in a failed attempt to restore order. Venat used her followers&#039; sacrifice to become Hydaelyn to subjugate Zodiark to buy time until she would devise a permanent solution to stop the Meteia. The two elder primals fought ceaselessly until Hydaelyn used all her strength to fragment Zodiark, shattering the &amp;quot;very fabric of reality&amp;quot; and dividing the world into thirteen reflections and the Source. Amaurot was destroyed along the remains of the ancients&#039; civilization, while the souls of the living similarly split into fourteen pieces across the fragmented worlds.&lt;br /&gt;
&lt;br /&gt;
Only three ancients escaped the sundering with their souls intact: Elidibus, the ancient bearing the title of &amp;quot;[[Emet-Selch]]&amp;quot;, Hades, and Hephaistos, the ancient bearing the title &amp;quot;[[Lahabrea]]&amp;quot;. The three resolved to orchestrate a series of events to revive Zodiark and restore their home via Umbral Calamities, cataclysms designed to gradually merge the Source and the thirteen shards back into the original Etheirys. They intended to resume sacrificing some of the rejoined current humanity to bring back their loved ones once the Rejoining was complete. They reformed themselves as the Ascians, and began searching for the fragmented souls of their fellow Convocation members to bring them into the fold. By imparting their knowledge of creation magick, the Ascians posed as saviors to the races whose persecution they exploited, allowing the beast tribes to summon their &amp;quot;gods&amp;quot; to grant them succor. Elidibus and Emet-Selch also contributed across the Source and its shards as part of their plan, the latter nurturing civilizations while the former began the legend of the &amp;quot;[[Warriors of Light|Warrior of Light]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Originally, each Ascian was entrusted to personally oversee a shard. That changed following [[Igeyorhm]] manipulating the heroes of the Thirteenth shard into using auracite to contain primals to prevent their resummoning. The heroes, corrupted by the leaking aether, turned on each other and the people they were meant to protect. The conflicts escalated into great wars, unleashing a [[The Flood|Flood of Darkness]] that decimated the Thirteenth shard and transformed the survivors into [[voidsent]], rendering the world unfit for Rejoining. The Ascians discovered a link between the aether of the shards and the Source, and theorized that a simultaneous disaster on the Source and the shard of the same elemental aspect would allow for them to rejoin, a theory subsequently proven in the first Umbral Calamity of Wind. Since then, Ascians have worked in groups to oversee the process.&lt;br /&gt;
&lt;br /&gt;
During the Third Astral Era, Emet-Selch established the [[Allagan Empire]] on the Source to set up the Fourth Umbral Calamity. The Ascians manipulated the grief-stricken [[Tiamat]] and the [[First Brood]] into reviving Tiamat&#039;s deceased mate [[Bahamut (Final Fantasy XIV)|Bahamut]] as a primal and provided the Allagan emperor, [[Xande]], the means to capture and bind primals. While the Allagans sealed the primal Bahamut in [[Dalamud]], the [[Warring Triad]] were imprisoned at [[Azys Lla]] to power Allag&#039;s aetherochemical research. Prior to Xande causing the Fourth Umbral Calamity in his attempt to destroy the world, Emet-Selch inducted the Allagan scientist [[Amon]] into the Ascians by restoring his memories as a fragment of Hermes, the ancient who had held the seat of &amp;quot;Fandaniel&amp;quot; in the Convocation of Fourteen.&lt;br /&gt;
&lt;br /&gt;
By the time that the Fifth and Sixth Umbral Calamities were completed, the centuries in between each Rejoining gradually took their toll upon the three Unsundered. Lahabrea&#039;s fanatical obsession of completing the Rejoining would see him constantly swap bodies, draining his mental and physical strength. Elidibus would forget about his original life in Amaurot, rejecting Emet-Selch&#039;s suggestion to use a memory crystal and remaining committed to his duty. Emet-Selch was the only Ascian to maintain his sanity and full strength, taking rests in the rift between each Rejoining. He later assumed the identity of Solus zos Galvus and established the [[Garlean Empire]] to suit his brethren&#039;s needs in setting up the Seventh Umbral Calamity.&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out the [[Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of the Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in the [[Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* Off-screen, [[Mitron]] and [[Loghrif]] attempted to enact an Umbral Calamity on [[The First]] at the same time as Lahabrea and Igeyorhm on the Source. Their plots were foiled by the Warriors of Light on the First; their leader [[Ardbert]] &#039;&#039;&#039;destroyed Loghrif&#039;&#039;&#039; with a blade of light and caused Mitron to transform into a sin eater, [[Eden]], triggering a Flood of Light.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time. With the Ascians taking heavy losses, he opts to recruit the First&#039;s Warriors of Light to restore balance on the Source.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
* Elidibus tricks the Warriors of the First into believing they can save their homeworld by enacting an Umbral Calamity on the Source. They perform various tasks for Elidibus, such as retrieving the eyes of [[Nidhogg]] and defeating numerous newly-summoned primals, such as [[Ravana]].&lt;br /&gt;
* The Warriors are eventually sent back to the First by Hydaelyn to stop the Flood of Light themselves. Meanwhile, Elidibus hands over the eyes of Nidhogg to [[the Griffin]], who goes on to use them to summon the primal [[Shinyru]], leading to all-out war between Garlemald and Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to Emperor [[Varis zos Galvus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]]. He continues to escalate the war between Garlemald and Eorzea in hopes of goading Varis into using [[Black Rose]], a chemical weapon that will produce the desired calamity.&lt;br /&gt;
* [[Gaius van Baelsar]] is revealed to have survived his apparent demis. In revenge for Lahabrea&#039;s manipulations, he has been hunting Ascians. Gaius collected the masks of the Ascians he defeated, including those of [[Altima]] and [[Deudalaphon]]. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
* Meanwhile, Elidibus, now the last remaining Unsundered, is forced to flee Garlemald after the real Zenos, who had cheated death by possessing another, takes back his body and murders Varis to halt the Black Rose. He vows to avenge his comrades by using the &amp;quot;Warriors of Light&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon the [[Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked the end of the Ascians as a threat, if any remained.&lt;br /&gt;
====Patch 6.1====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
====Patch 6.2====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=593249</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=593249"/>
		<updated>2023-05-09T22:55:07Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Pnqopy0Q4dI|350|right|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like normal mode, your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack. In addition, players must also contend with &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; - an attackable piece of Shinryu that will regenerate over the course of the battle. If the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches maximum while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is active, participants will suffer an unavoidable raid-wipe. However, whenever the heart is destroyed, Shinryu will suffer major damage. Inbetween each ultimate, Shinryu will use its left and right-wing to bombard the raid with further mechanics.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform seen in Phase 2 of Normal mode. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe. All tiles (including the central tile) can only withstand two direct attacks from Shinryu before breaking, so watch out!&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping Healers on their toes throughout the battle.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
With the above notes in mind, participants should begin the battle by immediately destroying &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen Fury (Ultimate)&#039;&#039;&#039; is scripted to be the first ultimate attack once the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; is full, resulting in unavoidable damage to the entire raid and outright destroying the eastern and western tiles, as well as dealing one hit to various other platforms (leaving noticeable cracks).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will tether individual players to another in their respective roles; such as the two tanks, the two healers, and damage-dealers to a fellow damage-dealer. These chains can be broken by stretching them (i.e, tethered players running in opposite directions). If they are not broken in time, tethered players will be afflicted with &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; and &#039;&#039;&#039;Supperation&#039;&#039;&#039; debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tidal Wave (Ultimate)&#039;&#039;&#039;, another ultimate attack that requires 100 &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;, will create a whirlpool at either the west, east or southern side of the platform that will eventually inflict a major knockback along with moderate raid damage. Participants must stand close to the whirlpool in order to avoid being punted off the platform, though they must also be mindful of overlapping mechanics and missing platform tiles when doing so.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Water Puddles&#039;&#039;&#039; will form at various locations whenever Shinryu executes a &#039;&#039;water&#039;&#039; or &#039;&#039;ice&#039;&#039; based ultimate (such as above-mentioned &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;). By standing in a puddle, players will gain a major &#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; buff but also a massive &#039;&#039;&#039;Lightning Vulnerability&#039;&#039;&#039; debuff. These must be used (or avoided) when dealing with certain fire or lighting based mechanics later on. Bear in mind that these puddles will be destroyed via &#039;&#039;Fire&#039;&#039; or &#039;&#039;Lightning&#039;&#039; mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;, a special attack by Shinryu&#039;s &#039;&#039;&#039;Left Wing&#039;&#039;&#039;, will summon 3 icicles at the edge of the platform (opposite Shinryu&#039;s current location) which will eventually dash across the entire platform in a straight line, inflicting damage, knockback and debuffs to anyone caught in their path. To avoid, players must position themselves out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will mark a random healer with a noticeable green icon resembling Shinryu&#039;s tail. After a brief delay, Shinryu will slam down its tail (from the side of the platform closest to the marked player) and deal damage to two tiles, as well as anyone caught in its path. If the tail-marker is dropped in a way where it will collide with at least one undamaged tile, the tail will remain attackable for a brief period, giving the raid an opportunity to destroy it for major damage to Shinryu. If, however, the tail-marker is dropped on two damaged tiles, both tiles will immediately be destroyed with no opportunity to attack the tail, which also leaves the group with less room to deal with future mechanics.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shortly after the first &#039;&#039;&#039;Tail Slam&#039;&#039;&#039; has finished, one of two abilities cast by Shinryu&#039;s &#039;&#039;&#039;Right Wing&#039;&#039;&#039; will land. This can either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a lightning spell that will blast each player with AoE lightning (amplified on anyone standing within a &#039;&#039;&#039;water puddle&#039;&#039;&#039;) - or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a concentrated blast of fire damage that requires players to stack within a &#039;&#039;&#039;water puddle&#039;&#039;&#039; and share the damage. Bear in mind that &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; is indicated by a purple-coloured icon, whereas &#039;&#039;&#039;Hypernova&#039;&#039;&#039; is indicated by a flaming orange icon.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate, placing the raid under a DPS check where they must once again destroy the heart before the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches full.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;, an unavoidable raid-wide damage ability from Shinryu&#039;s &#039;&#039;&#039;Left Wing&#039;&#039;&#039;, will follow soon after, loosely overlapped by Shinryu&#039;s &#039;&#039;&#039;Central Slam&#039;&#039;&#039; - a direct attack on the central tile that must be avoided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, a vicious tank-buster that requires both tanks to share damage via heavy mitigation cooldowns. Alternatively, a lone tank can utilize an immunity cooldown instead. This ability will overlap with &#039;&#039;&#039;Akh Rhal&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhal&#039;&#039;&#039; will target the ground beneath a random damage dealer and blast that location with vicious AoE damage after a brief delay. All players must move away from the affected area if they wish to avoid major damage.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*At this point, Shinryu will prepare to cast one of two ultimate abilities once the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; has been filled - &#039;&#039;&#039;Hellfire&#039;&#039;&#039; or &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;. Regardless of which attack is chosen, it will overlap with another &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;, so watch out!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hellfire (Ultimate)&#039;&#039;&#039;, like &#039;&#039;&#039;Hypernova&#039;&#039;&#039;, requires players to utilize a water puddle in order to acquire &#039;&#039;&#039;Fire Resistance Up&#039;&#039;&#039; and absorb the damage (whilst simultaneously avoiding &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Judgement Bolt (Ultimate)&#039;&#039;&#039;, being lightning-based, requires players to avoid both the water puddles and summoned icicles simultaneously. In addition, the 1-4 players hit by &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; will be afflicted with a dispellable paralysis debuff that should be removed as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*Bear in mind that either ultimate will cleanse the platform of all remaining &#039;&#039;&#039;water puddles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will now mark a random damage-dealer instead of a healer, but is dealt with the same way as before. Be sure you place it so that the tail collides with at least one undamaged platform (preferably the centre if it is undamaged), allowing the raid to counter-attack the tail and potentially destroy it for major damage to Shinryu. Much like before, the &#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will be loosely overlapped by &#039;&#039;&#039;Levin Bolt&#039;&#039;&#039;, meaning players should be ready to spread out and avoid clipping each other with AoE lightning damage, which is then followed by another &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; (unavoidable AoE damage).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will once again regenerate, pressuring the group with another DPS check. Make sure the heart is destroyed before the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches full!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, unlike before, will now tether all healers and tanks - but not damage dealers. Despite this, the chains are dealt with in the exact same manner - moving in opposite directions to stretch them out until they break.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Breath&#039;&#039;&#039; will mark one healer and one damage dealer with a noticeable marker. After a brief delay, Shinryu will blast both of the marked players with an AoE attack. Those marked by &#039;&#039;&#039;Earth Breath&#039;&#039;&#039; should position themselves so that the following AoE attack does not hit other members of the raid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; and &#039;&#039;&#039;Akh Rhal&#039;&#039;&#039; will follow shortly and is dealt with in the same manner as before. However, bear in mind that the Akh-combo will be overlapped with another &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; (unavoidable AoE damage) which may prove fatal for anyone on low health.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diamond Dust (Ultimate)&#039;&#039;&#039; will blanket all remaining tiles in ice, causing anyone who moves to slide a sizeable distance in the direction they moved in. To make matters worse, both Healers will be tethered by &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, forcing them to slide in opposite directions to break the chains as soon as possible without sliding off the platform to their doom. Due to being an ice ultimate, &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will form new &#039;&#039;&#039;water puddles&#039;&#039;&#039; around the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reiru (4x Adds)&#039;&#039;&#039; will now be summoned around the platform and tether themselves to an individual player. Each add must be healed to full (rather than destroyed) in order to defeat them. Failure to do so will cause each unhealed add to crash down upon the tethered target and inflict raid-wide damage and debuffs. During this time, a tank will be marked for another &#039;&#039;&#039;Tail Slam&#039;&#039;&#039;. If all is going well, there should be one undamaged tile remaining, so be sure to bait the slam so that the tail lands on the undamaged tile - giving the raid another opportunity to destroy the tail and inflict bonus damage to Shinryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate once more, providing another DPS check before the next ultimate attack. Simultaneously, participants must deal with another &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Akh Rhal&#039;&#039;&#039; combo, along with &#039;&#039;&#039;Summoned Icicles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Blast (Ultimate)&#039;&#039;&#039; will conjure a whirling tornado on the central tile that will regularly knock players away from the centre. After a few minor pushbacks, players will be hit by a final blast which will knock players away by a greater distance, so be sure to position yourself so that you aren&#039;t knocked over the edge of the platform. Bear in mind that &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; will be loosely overlapped by &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; on random damage dealers who may need to utilize the knockback to break their chains, or be ready to do so as soon as possible once &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; has finished.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Breath&#039;&#039;&#039; will once again mark a healer a damage dealer, forcing them to move away so that the rest of the raid isn&#039;t clipped by upcoming AoE damage. This will be overlapped by yet another &#039;&#039;&#039;Icestorm&#039;&#039;&#039; (unavoidable AoE), so be ready to shield or heal upcoming damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Divebomb&#039;&#039;&#039; will cause Shinryu to fly to a corner of the arena and prepare to swoop across it in a diagonal line, forcing players to move to an adjacent tile to avoid being caught in its path. Unlike normal mode, this mechanic will not come with an obvious telegraph. Once complete, Shinryu will land once more, possibly at a different side of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: At this point, Shinryu will cycle through familiar mechanics until it is brought down to 44% health or lower, resulting in a transition to Phase 2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Manoeuvre&#039;&#039;&#039; takes place. Assuming you successfully free yourself, players will be transported to a new area, whereas those who failed will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The new phase begins with &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, a proximity-based landing from Shinryu that will inflict damage and a massive knockback. The entire raid should immediately rush to the north of the platform so that the resulting knockback successfully launches them to another tile in the distance. Upon landing, players must continue moving north to avoid damage from more proximity markers around the rest of the arena, each of which will drop a meteor-like egg that hatches into multiple adds - one large add and four smaller ones. Bear in mind that the larger adds are capable of casting &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;, which should be interrupted whenever possible.&lt;br /&gt;
&lt;br /&gt;
After a brief delay, more proximity markers will indicate the arrival of even more adds - this time, two large adds and three smaller ones.&lt;br /&gt;
&lt;br /&gt;
Finally, five random players will be marked via massive AoE markers, forcing the raid to spread out to avoid unnecessary damage. After a brief delay, these markers will become the location for one final wave of proximity markers that will drop more add-spawning meteors, resulting in five small adds.&lt;br /&gt;
&lt;br /&gt;
During the entire add phase, Shinryu will be gathering more &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;. If Shinryu accumulates 100 aether before the add phase is completed, the raid will suffer a wipe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protostar&#039;&#039;&#039; will inflict massive raid-wide damage if the group successfully defeated all adds before the aether gauge was filled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Spit&#039;&#039;&#039; follows, marking the centre of the arena with a shimmering blue marker. After a brief delay, Shinryu will smash its tail into the marker, knocking everyone backwards. Players must move close to (but not inside) the marker in a way where they will be knocked to a diagonal corner of the arena, as being knocked to the sides will likely result in falling over the edge. All players who survive the knockback can now walk across Shinryu&#039;s tail to the first platform. However, Shinryu will pepper the raid with laser beams as they attempt to cross the void, so be careful!&lt;br /&gt;
&lt;br /&gt;
*Players who managed to cross the void onto Shinryu&#039;s platform will notice a &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039; within its hitbox. This pulsating puddle of darkness will inflict doom on anyone who stands within it. Should a player remain in the puddle for ten seconds, they will immediately perish. For the following mechanics, players should group up in front of Shinryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; is a vicious tank buster that will inflict &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; against the target. As a result, tanks should co-ordinate a tank-swap while it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will afflict every member of the group, forcing tethered players to move in opposite directions in order to break them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; - a sharable damage &amp;amp; debuff AoE - will loosely overlap &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;. Unlike regular stack markers, &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; is a staggered attack that will inflict &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; to anyone caught in the blast, preventing the entire raid from stacking up into a single group. Instead, all players should split up into pairs as soon as the &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; have been broken. This will help to prevent multiple applications of vulnerability being multi-stacked on the entire group.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will now combo &#039;&#039;&#039;Icestorm&#039;&#039;&#039; with one of two additional mechanics - &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;. Bear in mind that during this phase, &#039;&#039;&#039;Icestorm&#039;&#039;&#039; will freeze any player who is not moving when it has been cast. This needs to be avoided (or allowed) depending on the mechanic that will overlap with &#039;&#039;&#039;Icestorm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a delayed blast of lightning that will affect the area that each player was standing in when the cast has been completed. In short, once &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; has been cast, players must move away from where they were standing at the time. Due to the overlapping &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, players can deal with this combo by standing together near the boss (to bait &#039;&#039;&#039;Levinbolts&#039;&#039;&#039; into a predictable area), moving on the spot to avoid being &#039;&#039;&#039;frozen&#039;&#039;&#039; by &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, then moving around the boss (preferably away from each other) to avoid the oncoming &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; damage in the baited area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a delayed blast of sharable fire damage. Without protection, the damage is particularly vicious, hence players should stack together and allow &#039;&#039;&#039;Icestorm&#039;&#039;&#039; to freeze the entire group together, giving them some much-needed fire resistance. On doing so, the group will share the damage and eventually be thawed out of the ice by the resulting fire damage-over-time. Once released, Healers should be ready to top up the group as soon as possible.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will follow-up on the previous combo with one of two abilities: &#039;&#039;&#039;Benightning Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wyrmwall&#039;&#039;&#039;. &#039;&#039;&#039;Benightning Breath&#039;&#039;&#039; is a large frontal AoE with a bright purple telegraph that can cover a sizeable portion of the arena. Anyone unlucky enough to be caught in the following blast will take immense damage and also receive an &#039;&#039;&#039;Infirmity&#039;&#039;&#039; debuff. By comparison, &#039;&#039;&#039;Wyrmwall&#039;&#039;&#039; is an arena-wide attack with only one safe spot inside Shinryu&#039;s hitbox. Due to this area being covered by the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;, players who linger too long within the safe spot (10 seconds) will undoubtedly be slain outright by doom.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; - the vicious tank buster that applies &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; - will be executed straight after the above combo, thus both tanks need to be ready to swap as it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reiru (4x Adds)&#039;&#039;&#039; will once again be summoned around the platform and are dealt in the same manner as they were in Phase 1. They cannot be killed, only healed, and any add not healed to maximum health in time will unleash unwanted damage and debuffs. While the Healers handle this mechanic, the rest of the group should take the opportunity to inflict as much damage to Shinryu as possible between other mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; will be used once again, forcing another tank-swap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will once again overlap with &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;, forcing the group to break their chains, preferably in pairs so that they can appropriately absorb &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; without clipping or applying debuffs to anyone else around them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Benightning Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wyrmwall&#039;&#039;&#039; follows once more, both of which are dealt with in the same manner as before, completing what will eventually become a mechanical loop until Shinryu has been reduced down to &amp;lt;25% health.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
* When Shinryu reaches 22% HP remaining, it will cease attacking and slowly begin casting &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;, a hard enrage. As soon as it begins, small launch markers will appear on the platform that allows players to leap up onto Shinryu&#039;s back. While there, players can now target Shinryu&#039;s right and left wings, both of which will be also be long-casting a hard enrage ability, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;, respectively. Though defeating Shinyru will automatically end the fight, there is astronomically little chance of accomplishing this before one of the wings finishes casting their enrage, so the wings must be both defeated not only to stop their casts, but to also deal signifigant damage to Shinyru. Once both wings are dispatched, quickly DPS down Shinyru&#039;s remianing health before &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; goes off, and the trial will be over.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=592473</id>
		<title>The Aetherochemical Research Facility</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=592473"/>
		<updated>2023-04-24T21:59:51Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* link= Ascian Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aetherochemical Research Facility&lt;br /&gt;
| description = Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both.&lt;br /&gt;
| image = The Aetherochemical Research Facility.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = 180&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Heavensward)&lt;br /&gt;
| roulette = Level 50/60/70/80 Dungeons&lt;br /&gt;
| tomestones = 150 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} With the addition of [[Duty Support]] in [[Patch 6.3]], changes to progression and bosses were implemented. Furthermore, it is the only MSQ dungeon to have 4 bosses.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Analysis and Proving&lt;br /&gt;
#Clear Bioweapons Research&lt;br /&gt;
#Defeat Harmachis&lt;br /&gt;
#Defeat all opposition&lt;br /&gt;
#Defeat Ascian Prime&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|Fihr0Chc9Qo|350|right|The Aetherochemical Research Facility Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
&lt;br /&gt;
* Stuns the tank and follows up with a high damage attack. Heal as necessary.&lt;br /&gt;
&lt;br /&gt;
* Summons turrets every phase swap, with one additional turret per swap. Turrets self-destruct if not killed in time, causing room-wide damage.&lt;br /&gt;
** Magitek Turret Is target a random party member with a visible line and will continuously attack them.&lt;br /&gt;
** Magitek Turret IIs target random party members with circle AoEs.&lt;br /&gt;
&lt;br /&gt;
* After switching to Phase 2, he will move to the walls and repeatedly cast &#039;&#039;&#039;Magitek Slug&#039;&#039;&#039;, an easily dodged line AoE&lt;br /&gt;
&lt;br /&gt;
* At the end of Phase 2 will cast &#039;&#039;&#039;Magitek Spread&#039;&#039;&#039;, a large AoE that hits everywhere except a wide cone behind him.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Harmachis]]===&lt;br /&gt;
&lt;br /&gt;
Party members should remain on different sides of the boss when possible, only stacking up to mitigate Ballistic Missile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weighing of the Heart&#039;&#039;&#039;: Changes Forms, form will be announced but may be only a split second before the change. There is no cast or announcement prior to changing back to Sphinx.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sphinx form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Riddle of the Sphinx&#039;&#039;&#039; is an easily dodged circle AoE.&lt;br /&gt;
**Will periodically attack the tank with a unmarked cone of &#039;&#039;&#039;Poison&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Cobra form&#039;&#039;&#039;&lt;br /&gt;
**High damage tank buster (6000-8000+ damage)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Naga form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Petrifaction&#039;&#039;&#039; is a gaze attack that will cause 10 seconds of &#039;&#039;&#039;Petrification&#039;&#039;&#039; unless you are looking away from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Circle of Flames&#039;&#039;&#039; is an instant AoE that will target multiple party members, stay spread out to avoid stacking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Machina form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039; will target a party member with a high-damage missile, indicated by a small circle on the ground. Have one other party member stack on you to prevent the damage. More than two people sharing the impact will &#039;&#039;not&#039;&#039; prevent the damage.&lt;br /&gt;
**&#039;&#039;&#039;Gaseous Bomb&#039;&#039;&#039; is an instant cone AoE that will target a random party member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
As of [[Patch 6.3]], the battle will only end when both [[Ascians]]&#039; health are reduced to 0.1% instead of 50%, and both will always be targettable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwade damage cast by Lahabrea&lt;br /&gt;
*&#039;&#039;&#039;Fire Sphere&#039;&#039;&#039;: Lahabrea summons five untargettable &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; that will explode in AoE circles after a few seconds.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Another version of this spell will result in two pairs of Burning Stars that are tethered and advance towards each other, which will explode upon contact.&lt;br /&gt;
*&#039;&#039;&#039;Grip of Night&#039;&#039;&#039;: A frontal cone AoE cast by Igeyorhm.&lt;br /&gt;
*&#039;&#039;&#039;Circle of Ice&#039;&#039;&#039;: Igeyorhm summons four &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; that detonate Donut AoE circles. Stand on the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; to avoid damage.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Igeyorhm will tether two of her &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; together, creating a bigger donut AoE that covers the safe spots in the other &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039;. Players should therefore stand under where the tethered &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; will detonate to avoid damage.&lt;br /&gt;
*&#039;&#039;&#039;End of Days&#039;&#039;&#039;: Similar to the [[Towering Oliphant]]&#039;s &#039;&#039;&#039;Rout&#039;&#039;&#039; attack in [[The Dusk Vigil]], this is a line stack marker, which requires players to line up between Lahabrea and the targetted player.&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: Lahabrea puts circle purple AoE markers on all players, who should spread to avoid overlapping.&lt;br /&gt;
*The Ascians will keep their health equalized throughout the fight by sacrificing some of their own HP to heal the other,&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ascian Prime]]===&lt;br /&gt;
The dungeon does not end when [[Lahabrea]] and [[Igeyorhm]] are defeated. Instead, a noteably long but skippable cutscene will show the two merging into the real final boss, an Ascian Prime.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwide Damage.&lt;br /&gt;
* &#039;&#039;&#039;Height of Chaos&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
* &#039;&#039;&#039;Dualstar&#039;&#039;&#039;: Features combinations of the tethered &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; and &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; from the previous battle. Ascian Prime will then cast &#039;&#039;&#039;Fusion Prime&#039;&#039;&#039; to make them collide. Players can eye the distance of the tethers to tell which will colide first. &lt;br /&gt;
**If the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; colide first, stand under them and quickly run away from the imminent detonation of the &#039;&#039;&#039;Burning Stars&#039;&#039;&#039;&lt;br /&gt;
**If the &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; colide first, run away from them and then quickly run under the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; before they detonate as well.&lt;br /&gt;
* &#039;&#039;&#039;Universal Manipulation&#039;&#039;&#039;: Causes room-wide damage and five debuffs. As of [[Patch 6.3]], there no portals to hide in and avoid this, and the debuffs will detonate the following mechanics:&lt;br /&gt;
**&#039;&#039;{{status effect|bleed}}&#039;&#039; &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;: Players take damage overtime until the debuff expires.&lt;br /&gt;
**[[File:ancient circle icon1.png|link=]] &#039;&#039;&#039;Ancient Circle&#039;&#039;&#039;: Upon expiring, this creates a massive donut AoE around each player. They should stack in the center to ensure the donut AoEs do not spread there.&lt;br /&gt;
**[[File:dark whispers icon1.png|link=]] &#039;&#039;&#039;Dark Whispers&#039;&#039;&#039;: Upon expiring, this creates a purple AoE circle on each player, who should spread out to avoid overlapping.&lt;br /&gt;
**[[File:ancient frost icon1.png|link=]] &#039;&#039;&#039;Ancient Frost&#039;&#039;&#039;: Upon expiring, the afflicted player will find themselves the victim of a stack marker.&lt;br /&gt;
**[[File:burning chains icon2.png|link=]] &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;: Upon expiring, players are chained by pairs and must run away from each other to break them.&lt;br /&gt;
* &#039;&#039;&#039;Entropic Flame&#039;&#039;&#039;: A line stack marker.&lt;br /&gt;
*&#039;&#039;&#039;Arcane Revelation&#039;&#039;&#039;: A reprisal of [[Lahabrea]]&#039;s ultimate from {{questlink|main|The Ultimate Weapon}}. Ascian Prime becomes untargettable, summons a large &#039;&#039;&#039;Arcane Sphere&#039;&#039;&#039;, and begins siphoning power from it to fill an &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge. Meanwhile, untargettable Shades of &#039;&#039;&#039;Lahabrea&#039;&#039;&#039; and &#039;&#039;&#039;Igeyorhm&#039;&#039;&#039; periodically appear to unleash mechanics on the party&lt;br /&gt;
**&#039;&#039;&#039;Chilling Cross&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates cross line AoEs from the middle of the arena while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
**&#039;&#039;&#039;Dark Blizzard II&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates several frozen line AoEs while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
**&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Both Shades cast this at the same time, dealing extra raidwide damage.&lt;br /&gt;
**&#039;&#039;&#039;Annihilation&#039;&#039;&#039;: Heavy raid-wide damage based on how far the &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge filled. If Ascian Prime was allowed to reach 100%, his attack will wipe the party&lt;br /&gt;
*&#039;&#039;&#039;Ancient Eruption&#039;&#039;&#039;: Ascian Prime causes AoE circles to appear underneath each player.&lt;br /&gt;
From there, the mechanics repeat themselves until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Harmachis]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
*{{Item reward|45|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ascian Prime]]===&lt;br /&gt;
*{{Item reward|60|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Faded Copy of Imagination|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
*{{Item reward|100|Allagan Tomestone of Poetics}} for first time completion&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aetherochemical Research Facility}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:The Aetherochemical Research Facility1.jpg&lt;br /&gt;
File:The Aetherochemical Research Facility2.jpg&lt;br /&gt;
File:The Aetherochemical Research Facility3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=591352</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=591352"/>
		<updated>2023-04-17T23:27:26Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213| From the shadows, they have shaped history by imparting forbidden knowledge until mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history they have been known by many a name, among those, Paragons, and the Bringers of Chaos.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. The method of how being unclear.&lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Robes of white indicate an Ascian emissary, such as the Overlord [[Elidibus]]. The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the Ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 6.25]].&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
As the game&#039;s primary antagonists, the Ascians are fought throughout the Main Scenario Questline and beyond.&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{questlink|main|The Ultimate Weapon}}. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] are faced as the penultimate boss(es) of the main storyline, during the final encounter of {{questlink|dungeon|The Aetherochemical Research Facility}}. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{questlink|feature|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{questlink|feature|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Lahabrea]] reappears as the boss of the intermission phase of {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}.&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{questlink|main|A Requiem for Heroes}}, while using [[Zenos yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought under his true name, &#039;&#039;&#039;Hades&#039;&#039;&#039;, as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}. It&#039;s extreme mode sees shades of previously defeated Ascians reappear.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{questlink|main|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s exterme mode.&lt;br /&gt;
*A mutated Ascian Prime consisting of [[Mitron]] and [[Gaia]]/[[Loghrif]], &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, is the final boss of the [[Eden]] raid series. It is faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Pre-Game Events ===&lt;br /&gt;
In prehistory, a single race, known as the [[Amaurotine|Amaurotines]], inhabited all corners of the planet [[Etheirys]]. Through their vast pool of aether and the innate ability to use &amp;quot;creation magick&amp;quot; they accomplished wondrous feats and built utopian cities, including [[Amaurot]], the center of their civilization and home to the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
The actions of the Convocation&#039;s current &amp;quot;Fandaniel&amp;quot;, [[Hermes]], doomed their people when he allowed his creations, [[Meteion]] and her sisters, to commence the song of oblivion. Only the former &amp;quot;Azem&amp;quot;, [[Venat (Final Fantasy XIV)|Venat]], escaped Hermes&#039;s act of altering the memories of those who learned of his deed. The Meteia&#039;s song stagnated Etheirys&#039;s aether and instilled despair in the ancients, warping their creation magick to unleash grotesque monsters formed from their subconscious fears. This calamity would come to be known as the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
The Convocation devised a plan to &amp;quot;weave the laws of reality anew&amp;quot; through the summoning of Zodiark, an entity able to quell the aether stagnation as a darkness-attribute primal. [[Azem|The ancient who succeeded Venat]] in the seat of &amp;quot;Azem&amp;quot; refused to participate in the summoning and left the Convocation who yet went on to sacrifice half of the ancients&#039; population for the amount of aether needed to summon Zodiark; the ancient bearing the title of &amp;quot;Elidibus&amp;quot;, [[Themis]], offered himself as Zodiark&#039;s core. Though the summoning halted the Final Days, it was but a temporary solution, as the calamity had reduced most of the star into a lifeless, blighted land, prompting the Convocation to sacrifice another half of their population to restore life to the world.&lt;br /&gt;
&lt;br /&gt;
The Convocation sought to call upon Zodiark&#039;s power once more by offering the primal the harvested life energies of the new life forms that had been born in their world to reconstitute those who had sacrificed themselves and now rested within their deity. Venat assembled a faction of ancients who opposed the Convocation&#039;s plans to sacrifice the new life forms, this summoning the current Azem also refused to participate in. Elidibus separated himself from Zodiark to aid the Convocation as a primal in a failed attempt to restore order. Venat used her followers&#039; sacrifice to become Hydaelyn to subjugate Zodiark to buy time until she would devise a permanent solution to stop the Meteia. The two elder primals fought ceaselessly until Hydaelyn used all her strength to fragment Zodiark, shattering the &amp;quot;very fabric of reality&amp;quot; and dividing the world into thirteen reflections and the Source. Amaurot was destroyed along the remains of the ancients&#039; civilization, while the souls of the living similarly split into fourteen pieces across the fragmented worlds.&lt;br /&gt;
&lt;br /&gt;
Only three ancients escaped the sundering with their souls intact: Elidibus, the ancient bearing the title of &amp;quot;[[Emet-Selch]]&amp;quot;, Hades, and Hephaistos, the ancient bearing the title &amp;quot;[[Lahabrea]]&amp;quot;. The three resolved to orchestrate a series of events to revive Zodiark and restore their home via Umbral Calamities, cataclysms designed to gradually merge the Source and the thirteen shards back into the original Etheirys. They intended to resume sacrificing some of the rejoined current humanity to bring back their loved ones once the Rejoining was complete. They reformed themselves as the Ascians, and began searching for the fragmented souls of their fellow Convocation members to bring them into the fold. By imparting their knowledge of creation magick, the Ascians posed as saviors to the races whose persecution they exploited, allowing the beast tribes to summon their &amp;quot;gods&amp;quot; to grant them succor. Elidibus and Emet-Selch also contributed across the Source and its shards as part of their plan, the latter nurturing civilizations while the former began the legend of the &amp;quot;[[Warriors of Light|Warrior of Light]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Originally, each Ascian was entrusted to personally oversee a shard. That changed following [[Igeyorhm]] manipulating the heroes of the Thirteenth shard into using auracite to contain primals to prevent their resummoning. The heroes, corrupted by the leaking aether, turned on each other and the people they were meant to protect. The conflicts escalated into great wars, unleashing a [[The Flood|Flood of Darkness]] that decimated the Thirteenth shard and transformed the survivors into [[voidsent]], rendering the world unfit for Rejoining. The Ascians discovered a link between the aether of the shards and the Source, and theorized that a simultaneous disaster on the Source and the shard of the same elemental aspect would allow for them to rejoin, a theory subsequently proven in the first Umbral Calamity of Wind. Since then, Ascians have worked in groups to oversee the process.&lt;br /&gt;
&lt;br /&gt;
During the Third Astral Era, Emet-Selch established the [[Allagan Empire]] on the Source to set up the Fourth Umbral Calamity. The Ascians manipulated the grief-stricken [[Tiamat]] and the [[First Brood]] into reviving Tiamat&#039;s deceased mate [[Bahamut (Final Fantasy XIV)|Bahamut]] as a primal and provided the Allagan emperor, [[Xande]], the means to capture and bind primals. While the Allagans sealed the primal Bahamut in [[Dalamud]], the [[Warring Triad]] were imprisoned at [[Azys Lla]] to power Allag&#039;s aetherochemical research. Prior to Xande causing the Fourth Umbral Calamity in his attempt to destroy the world, Emet-Selch inducted the Allagan scientist [[Amon]] into the Ascians by restoring his memories as a fragment of Hermes, the ancient who had held the seat of &amp;quot;Fandaniel&amp;quot; in the Convocation of Fourteen.&lt;br /&gt;
&lt;br /&gt;
By the time that the Fifth and Sixth Umbral Calamities were completed, the centuries in between each Rejoining gradually took their toll upon the three Unsundered. Lahabrea&#039;s fanatical obsession of completing the Rejoining would see him constantly swap bodies, draining his mental and physical strength. Elidibus would forget about his original life in Amaurot, rejecting Emet-Selch&#039;s suggestion to use a memory crystal and remaining committed to his duty. Emet-Selch was the only Ascian to maintain his sanity and full strength, taking rests in the rift between each Rejoining. He later assumed the identity of Solus zos Galvus and established the [[Garlean Empire]] to suit his brethren&#039;s needs in setting up the Seventh Umbral Calamity.&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out the [[Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of the Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in the [[Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* Off-screen, [[Mitron]] and [[Loghrif]] attempted to enact an Umbral Calamity on [[The First]] at the same time as Lahabrea and Igeyorhm on the Source. Their plots were foiled by the Warriors of Light on the First; their leader [[Ardbert]] &#039;&#039;&#039;destroyed Loghrif&#039;&#039;&#039; with a blade of light and caused Mitron to transform into a sin eater, [[Eden]], triggering a Flood of Light.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time. With the Ascians taking heavy losses, he opts to recruit the First&#039;s Warriors of Light to restore balance on the Source.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
* Elidibus tricks the Warriors of the First into believing they can save their homeworld by enacting an Umbral Calamity on the Source. They perform various tasks for Elidibus, such as retrieving the eyes of [[Nidhogg]] and defeating numerous newly-summoned primals, such as [[Ravana]].&lt;br /&gt;
* The Warriors are eventually sent back to the First by Hydaelyn to stop the Flood of Light themselves. Meanwhile, Elidibus hands over the eyes of Nidhogg to [[the Griffin]], who goes on to use them to summon the primal [[Shinyru]], leading to all-out war between Garlemald and Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to Emperor [[Varis zos Galvus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]]. He continues to escalate the war between Garlemald and Eorzea in hopes of goading Varis into using [[Black Rose]], a chemical weapon that will produce the desired calamity.&lt;br /&gt;
* [[Gaius van Baelsar]] is revealed to have survived his apparent demis. In revenge for Lahabrea&#039;s manipulations, he has been hunting Ascians. Gaius collected the masks of the Ascians he defeated, including those of [[Altima]] and [[Deudalaphon]]. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
* Meanwhile, Elidibus, now the last remaining Unsundered, is forced to flee Garlemald after the real Zenos, who had cheated death by possessing another, takes back his body and murders Varis to halt the Black Rose. He vows to avenge his comrades by using the &amp;quot;Warriors of Light&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon the [[Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked the end of the Ascians as a threat, if any remained.&lt;br /&gt;
====Patch 6.1====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
====Patch 6.2====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:Freedom4556&amp;diff=588233</id>
		<title>User talk:Freedom4556</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:Freedom4556&amp;diff=588233"/>
		<updated>2023-04-09T20:21:33Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Instance Battles */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to say hi! I&#039;ll see it eventually. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 21:38, 17 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hiya Freedom. I saw you changed the redirect target of [[Flood]] to Flood of Light --- what about the flood of darkness that affected the Thirteenth?[[User:ArcaneFocus|ArcaneFocus]] ([[User talk:ArcaneFocus|talk]]) 00:30, 7 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Recently I was planning to propose pulling the Feature Quests out of the Side Quests (rather than including the repetitive &amp;quot;retagged as Feature Quests&amp;quot; line in every section)... but I see you&#039;ve now done that on your own, but gone a step further and collected quests I wouldn&#039;t have thought of, like the emotes. Nice work! -- [[User:Daytona|Daytona]] ([[User talk:Daytona|talk]]) 02:20, 20 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
RE: the Nexus Weapon dungeon list:  I saw there was already a list, but it looked like more general categories of stuff.  Didn&#039;t know if y&#039;all wanted it filled with per-dungeon stuff.  But I can certainly put it there. [[User:Glotos|Glotos]] ([[User talk:Glotos|talk]]) 20:46, 17 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Saw the set images you put in for Ronkan gear.  Do you have them for Edengate too?  i&#039;d planned to do them next. [[User:Glotos|Glotos]] ([[User talk:Glotos|talk]]) 18:15, 10 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Instance Battles ==&lt;br /&gt;
&lt;br /&gt;
Would you mind making a page that lists FXIV&#039;s instance battles (the solo duties in quests)? I feel like having a page on it is overdue. Even the wiki (see here: https://finalfantasy.fandom.com/wiki/Quest_Battle?so=search) has a page dedicated to do it. So, might has well make one for this site.&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Epic_of_Alexander_(Ultimate)&amp;diff=558806</id>
		<title>The Epic of Alexander (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Epic_of_Alexander_(Ultimate)&amp;diff=558806"/>
		<updated>2023-03-08T02:56:58Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Phase 3: Alexander Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The clockwork fortress that manifested itself in the far reaches of snow-swept Dravania did bear an uncanny resemblance to the great steel giant sung of in the legends of the Hotgo, an Auri tribe hailing from far across the sea. Inspired by this tragic tale of a mechanical god who placed his trust in a single mortal soul, the wandering minstrel spreads the proverbial wings of imagination and takes flight, weaving an impassioned ballad of hope and despair profound.&lt;br /&gt;
| image = The_Epic_of_Alexander_(Ultimate).png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 475&lt;br /&gt;
| ilvl-max-sync=true&lt;br /&gt;
| ilvl-sync = 475&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Liminal Space&lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 5.11&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;TEA&#039;&#039;&#039; and is based on the [[Alexander]] raid series from &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{questlink|raid|Eden&#039;s Gate: Sepulture (Savage)}}, speak with the [[Wandering Minstrel]] in [[Kugane]] (X:11.6 Y:12.6) as a level 80 Disciple of War or Magic.&lt;br /&gt;
*The Epic of Alexander (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{questlink|raid|Eden&#039;s Gate: Sepulture (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===Phase 1: [[Living Liquid]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Strike/Swing&#039;&#039;&#039;: Hard-hitting tankbuster cleave that comes from the &#039;&#039;&#039;Living Liquid&#039;&#039;&#039; or &#039;&#039;&#039;Liquid Hand&#039;&#039;&#039; and debuffs with {{status effect|water resistance down}} &#039;&#039;&#039;[[Water Resistance Down]]&#039;&#039;&#039;, meaning tanks cannot take &#039;&#039;&#039;Protean Wave&#039;&#039;&#039; without an invulnerability cooldown.&lt;br /&gt;
*&#039;&#039;&#039;Cascade&#039;&#039;&#039;: Hard-hitting raid-wide damage that will spawn three &#039;&#039;&#039;Liquid Rages&#039;&#039;&#039; around the arena at random cardinals/intercardinal with one empty cardinal/intercardinal. (They will all spawn on cardinals or all on intercardinals.) The &#039;&#039;&#039;Liquid Rage&#039;&#039;&#039; tornados will each spawn on a large puddle that will inflict {{status effect|dropsy}} &#039;&#039;&#039;[[Dropsy]]&#039;&#039;&#039; to any player who steps in it, which will kill them. This damage-over-time effect can be neutralized with tank invulnerabilities and will dissipate when the player leaves the puddle.&lt;br /&gt;
*&#039;&#039;&#039;Liquid Hand&#039;&#039;&#039;: The boss will split its current HP and summon this add. While it does not need to be defeated, players must pay attention to its HP in order to handle a mechanic later.&lt;br /&gt;
*&#039;&#039;&#039;Hand of Prayer/Parting&#039;&#039;&#039;: Based on where the hand and the boss are, the hand will glow and either form a fist or be an open palm. If the boss is far from the hand, it will be an open palm. If the hand forms a fist, the boss and the hand need to be separated. If the hand is an open palm, the boss and the hand must be brought together. Failing this mechanic will wipe the raid.&lt;br /&gt;
*&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039;: This acts as a check that happens periodically. If the boss and the hand&#039;s HP are more than 4% different by the end of the cast, the party wipes instantly. Players must keep both the boss and the Hand in check during the entire phase.&lt;br /&gt;
*&#039;&#039;&#039;Protean Wave&#039;&#039;&#039;: Conal AoEs that fire from the boss and the &#039;&#039;&#039;Liquid Rages&#039;&#039;&#039;. The &#039;&#039;&#039;Liquid Rages&#039;&#039;&#039; will each use a telegraphed AoE aimed at the nearest player that must be avoided, followed by an untelegraphed AoE that will hit the nearest player. The boss will use telegraphed AoEs aimed at all players that must be avoided, followed by two sets of untelegraphed AoEs that will each hit the four nearest players. When the boss fires waves, it will also fire one directly out in front of where it&#039;s facing that isn&#039;t telegraphed, so players need to avoid standing directly in front of the boss. Telegraphed Protean Waves will knock any player back and kill them if they are hit. Untelegraphed Protean Waves aimed to the nearest players will inflict {{status effect|water resistance down}} &#039;&#039;&#039;Water Resistance Down&#039;&#039;&#039;, which will make another Protean Wave hit lethal until the debuff expires.&lt;br /&gt;
*&#039;&#039;&#039;Jagd Dolls&#039;&#039;&#039;: Four &#039;&#039;&#039;Jagd Doll&#039;&#039;&#039; adds will spawn in the middle of the arena slightly off the cardinals. These will tether to the first person who damages them and will pulse a medium-sized circular AoE (&#039;&#039;&#039;Exhaust&#039;&#039;&#039;) occasionally, debuffing with a stacking &#039;&#039;&#039;Luminous Aetheroplasm&#039;&#039;&#039;. Once their HP have been reduced to 25% or less, they must be brought within either the boss&#039;s or the Hand&#039;s hitbox, causing whoever the add is fed to to cast &#039;&#039;&#039;Reducible Complexity&#039;&#039;&#039;, dealing moderate raid-wide damage. If the adds are killed or fed with too much health, &#039;&#039;&#039;Reducible Complexity&#039;&#039;&#039; will wipe the raid. If players get 2 or more stacks of [[File:Luminous aetheroplasm icon1.png|link=]] &#039;&#039;&#039;Luminous Aetheroplasm&#039;&#039;&#039;, they will die.&lt;br /&gt;
*&#039;&#039;&#039;Pressurize/Embolus&#039;&#039;&#039;: Orbs will spawn at two of the Rages and move towards both the boss and Hand were at the time they spawned. If they touch a boss or a player they will explode (&#039;&#039;&#039;Outburst&#039;&#039;&#039;) and wipe the raid.&lt;br /&gt;
*&#039;&#039;&#039;Sluice&#039;&#039;&#039;: The boss will spawn these telegraphed circular AoEs under the four players that are the furthest away from it.&lt;br /&gt;
*&#039;&#039;&#039;Splash&#039;&#039;&#039;: A non-telegraphed attack that blasts the raid with moderate unavoidable damage six times in a row. Mitigate and heal through.&lt;br /&gt;
*&#039;&#039;&#039;Drainage&#039;&#039;&#039;: Two random Rages will send out tethers. Tanks need to pick these up and use cooldowns to mitigate the damage that comes out from them.&lt;br /&gt;
*&#039;&#039;&#039;Throttle&#039;&#039;&#039;: 6 random players will be debuffed with  [[File:Throttle icon1.png|link=]] &#039;&#039;&#039;Throttle&#039;&#039;&#039;, which needs to be dispelled with {{action icon|Esuna}} or {{action icon|The Warden&#039;s Paean}}, otherwise the players will die at the resolution of the debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, pull the boss to the middle and face to the north. The boss will use &#039;&#039;&#039;Fluid Swing&#039;&#039;&#039; and follow with &#039;&#039;&#039;Cascade&#039;&#039;&#039;, spawning the three &#039;&#039;&#039;Liquid Rages&#039;&#039;&#039; Note where these spawn and mitigate the attacks with cooldowns. It is recommended that players top up HP here. The boss will then split its HP and summon the &#039;&#039;&#039;Liquid Hand&#039;&#039;&#039; here. Keeping the boss close to the Hand is a good idea so they can both be AoE&#039;d and damage can be managed easier on both. Keeping them close together will bait &#039;&#039;&#039;Hand of Parting&#039;&#039;&#039; later. &lt;br /&gt;
&lt;br /&gt;
Have the off tank pick up the Hand and separate them once the &#039;&#039;&#039;Hand of&#039;&#039;&#039; attack comes out. Players will need to then position for the &#039;&#039;&#039;Protean Waves&#039;&#039;&#039;. The ranged and healers should bait these so they fire out of the arena. Following this, the &#039;&#039;&#039;Jagd Dolls&#039;&#039;&#039; will spawn. They will spawn in relation to where the &#039;&#039;&#039;Liquid Rages&#039;&#039;&#039; are, so the DPS players who are picking up the Dolls should be sure which one they are picking up. The boss will use &#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; here, so be sure to have the boss and the Hand at roughly the same HP, with no more than a 4% variance. At this time, the Rages will spawn Embolus, which will start to move towards where the Hand and the boss were at the time of spawning. The tanks need to move the boss and the Hand away to make sure they don&#039;t touch the orbs. Just before that, the boss and the Hand will use &#039;&#039;&#039;Fluid Strike/Swing&#039;&#039;&#039;, which need to be mitigated. After this the tanks can move the boss and the Hand. &lt;br /&gt;
&lt;br /&gt;
Players can then feed their &#039;&#039;&#039;Jagd Dolls&#039;&#039;&#039; to either the boss or the Hand once their HP is at 25% or lower. Generally, players should figure out an order to feed their Dolls so they don&#039;t feed too many at one time and wipe the raid with the resulting &#039;&#039;&#039;Reducible Complexity&#039;&#039;&#039;. It is recommended that the melee players feed their Dolls first so the healers can come in and top players off before the next group of Dolls are fed to the bosses.&lt;br /&gt;
Players should face the boss north. This sets players up for the next set of &#039;&#039;&#039;Protean Waves&#039;&#039;&#039;, as well as the following &#039;&#039;&#039;Drainage&#039;&#039;&#039;. The first set of Waves will be visible and telegraphed, but the following sets will not be telegraphed. To begin, everyone can bait the first four Waves together, then the ranged players move out to the edge of the inner circle to bait &#039;&#039;&#039;Sluice&#039;&#039;&#039; while the melee players move in close to bait the next set of Waves. The ranged players will then move in to the boss&#039;s hitbox to be the closest players to the boss to bait the second set of Waves, while melee players will move to max range to maximize uptime on the boss. &lt;br /&gt;
While taking these waves, do not stand in front of the boss as it fires a &#039;&#039;&#039;Protean Wave&#039;&#039;&#039; in front of it that can&#039;t be baited. The boss will then use &#039;&#039;&#039;Splash&#039;&#039;&#039; and &#039;&#039;&#039;Drainage&#039;&#039;&#039;, so tanks should be ready to grab tethers while the rest of the party moves away from them to avoid the AoE from the attack. Tanks should be sure to mitigate this attack and healers should be ready to top everyone&#039;s HP off. The boss will follow up with another &#039;&#039;&#039;Cascade&#039;&#039;&#039;, dealing more heavy damage to the raid, so mitigate this as well.&lt;br /&gt;
&lt;br /&gt;
Keeping the boss faced to the north, The Liquid Rages will use [[File:Throttle icon1.png|link=]] &#039;&#039;&#039;Throttle&#039;&#039;&#039;, so healers need to be ready to &#039;&#039;&#039;{{action icon|Esuna}}&#039;&#039;&#039; these away before the debuff finishes its duration. Then, another set of &#039;&#039;&#039;Protean Waves&#039;&#039;&#039; to bait. This time coming from all Rages, the Hand, and the boss itself.&lt;br /&gt;
&lt;br /&gt;
To handle this mechanic, Players will first stack behind the boss while the main tank stays in front of the boss to bait the first waves. DPS players should then move to the edges of the Rages to bait &#039;&#039;&#039;Sluice&#039;&#039;&#039; , while the ranged players should bait the &#039;&#039;&#039;Protean Waves&#039;&#039;&#039; from the &#039;&#039;&#039;Liquid Rages&#039;&#039;&#039; to fire off the edge of the arena, while the remaining players bait the Waves from the boss and the Hand to fire between the intercardinals. The DPS will then move in to the rear of the boss&#039;s hitbox to bait a third set of Waves while the tanks and a healer will bait the Rages &#039;&#039;&#039;Protean Waves&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The boss will then use &#039;&#039;&#039;Hand of Prayer/Parting&#039;&#039;&#039;. Following this strategy, the tanks will be separate from each other, so this will result in the Hand forming an open palm. The tanks will have to drag the boss and the Hand back together to resolve the mechanic. The Rages will also use &#039;&#039;&#039;Embolus&#039;&#039;&#039;, so this should help avoid this mechanic as well. Another &#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; here, so make sure the boss and the Hand are within 4% of HP to one another. Finally, the boss will use &#039;&#039;&#039;Splash&#039;&#039;&#039; again and prepare to use a final &#039;&#039;&#039;Cascade&#039;&#039;&#039; as its enrage, which will wipe the party if the boss is not defeated in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; In practice, most parties will skip the final set of Splashes. Everyone should focus on the boss during the last set of &#039;&#039;&#039;Protean Waves&#039;&#039;&#039; and kill it before it uses the final &#039;&#039;&#039;Hand of Pain&#039;&#039;&#039;, which serves as the &amp;quot;de facto&amp;quot; enrage.&lt;br /&gt;
&lt;br /&gt;
===Intermission: Limit Cut===&lt;br /&gt;
After defeating the &#039;&#039;&#039;Living Liquid&#039;&#039;&#039;, players will enter the &#039;&#039;&#039;Limit Cut&#039;&#039;&#039; mini-phase. Players will handle the mechanic of the same name from A11S while also avoiding rotating explosions around the edge and center of the arena.&lt;br /&gt;
&lt;br /&gt;
Players should group in the middle of the arena. Every player will be marked with dots above their head from 1-8. This indicates what order players are attacked in. Blue dots indicate odd numbered players, while red dots indicate even numbered players. &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; will spawn behind a blue numbered player and fire a conal cleave (&#039;&#039;&#039;Alpha Sword&#039;&#039;&#039;), knocking the player in that direction. It will then dash (&#039;&#039;&#039;Super Blassty Charge&#039;&#039;&#039;) in the direction of the even numbered player that is next in sequence. If the player who gets dashed is facing away from the boss, they will receive a huge knockback. This will repeat with each set of numbers (1/2, 3/4, 5/6, 7/8). These hits also debuff with both {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, meaning players can&#039;t take more than one hit. &lt;br /&gt;
&lt;br /&gt;
While this is happening, &#039;&#039;&#039;Hawk Blasters&#039;&#039;&#039; will drop large, untelegraphed circular AoEs on the arena. These will drop four sets of two opposite explosions that rotate clockwise around the arena, followed by one in the center. They will then resume rotating around the edge of the arena, followed by a final explosion in the center, for a total of ten explosion sets. Any player hit by these will die.&lt;br /&gt;
&lt;br /&gt;
The most common method to handle this is to have two groups, 1/2, 5/6 and 3/4, 7/8 on opposite sides of the arena running around the arena following the explosions. Players who will handle the mechanics first will stand on the inner ring with lights, while the other set of numbers in that group will stand on the outside ring. The odd numbered players will be in the lead facing forward with the even numbered players standing behind them, facing towards the odd numbered player. Once they have handled their set of mechanics, the groups will switch, moving to the outer ring next to the edge of the arena while the next players move to the inner circle and repeat. Players can use their knockback skills if they want to help minimize risk if they miss an attack.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: [[Brute Justice]] &amp;amp; [[Cruise Chaser]]===&lt;br /&gt;
This phase requires players to handle both bosses mechanics at the same time, moving correctly and handing debuffs off to the correct players to ensure no one is accidentally killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;J Kick&#039;&#039;&#039;: Massive raid-wide damage immediately following &#039;&#039;&#039;Limit Cut&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Whirlwind&#039;&#039;&#039;: Moderate raid-wide damage cast by &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Judgment Nisi&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Brute Justice&#039;&#039;&#039;. This inflicts four &#039;&#039;&#039;Final Decree Nisi&#039;&#039;&#039; debuffs, ([[File:Final decree nisi α icon1.png|link=]] &#039;&#039;&#039;α&#039;&#039;&#039;, [[File:Final decree nisi β icon1.png|link=]] &#039;&#039;&#039;β&#039;&#039;&#039;, [[File:Final decree nisi γ icon1.png|link=]] &#039;&#039;&#039;γ&#039;&#039;&#039;, and [[File:Final decree nisi δ icon1.png|link=]] &#039;&#039;&#039;δ&#039;&#039;&#039;) on either the tanks and healers or the four DPS. These debuffs will inflict minor damage-over-time and will fall off when the timer expires. Contacting another player will cause them to acquire the same color debuff. Players need to pass these debuffs back and forth and satisfy the &#039;&#039;&#039;Verdict&#039;&#039;&#039; condition once the boss finishes its cast of &#039;&#039;&#039;Gavel&#039;&#039;&#039;. If two players with different &#039;&#039;&#039;Nisi&#039;&#039;&#039; colors touch, both players will instantly die (&#039;&#039;&#039;Final Sentence&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Link-Up&#039;&#039;&#039;: A healer is debuffed with [[File:Compressed water icon1.png|link=]] &#039;&#039;&#039;Compressed Water&#039;&#039;&#039;, and a DPS is debuffed with [[File:Compressed lightning icon1.png|link=]] &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039;. These debuffs last 30 seconds and explode at their resolution.&lt;br /&gt;
**The mechanics of these debuffs are similar to how they worked in the original Alexander fight. [[File:Compressed water icon1.png|link=]] &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; should be split among at least three players when it resolves and explodes in a large AoE (&#039;&#039;&#039;Crashing Wave&#039;&#039;&#039;) that deals split damage. This debuff will then pass to a random player. The originally debuffed player will receive a {{status effect|water resistance down}} &#039;&#039;&#039;[[Water Resistance Down]] II&#039;&#039;&#039; debuff, meaning they cannot be in the next stack, or they will die. Additionally, when the debuff passes, it will drop a &#039;&#039;&#039;Liquid Rage&#039;&#039;&#039; tornado that will knock back any player too close to it and hit them with &#039;&#039;&#039;Drainage&#039;&#039;&#039;, dealing massive damage. The tornado can be frozen to hide behind to avoid &#039;&#039;&#039;Propeller Wind&#039;&#039;&#039; and destroyed by &#039;&#039;&#039;Flarethrower&#039;&#039;&#039;. If a tornado is up for too long, it will explode (&#039;&#039;&#039;Severe Contamination&#039;&#039;&#039;) and wipe the raid.&lt;br /&gt;
**[[File:Compressed lightning icon1.png|link=]] &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; is a stack mechanic between two players. If more than two players are stacked, the debuff will inflict full damage to everyone in the stack, likely resulting in deaths. The damage is split in an AoE (&#039;&#039;&#039;Crashing Thunder&#039;&#039;&#039;) when the debuff resolves. Like before, the debuff will pass to the other player and the originally debuffed player will not be able to take the debuff again as they will have {{status effect|lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]] II&#039;&#039;&#039;.&lt;br /&gt;
**If a player with one of the debuffs dies or holds both &#039;&#039;&#039;Compressed&#039;&#039;&#039; debuffs at the same time, they will explode and wipe the raid (&#039;&#039;&#039;Punishing Thunder&#039;&#039;&#039;/&#039;&#039;&#039;Punishing Wave&#039;&#039;&#039;).&lt;br /&gt;
**&#039;&#039;&#039;Steam Chakrams&#039;&#039;&#039; will also spawn randomly around the arena on opposite sides. The Chakrams will target a random player and fire across the arena at them in an untelegraphed line AoE (&#039;&#039;&#039;Eye of the Chakram&#039;&#039;&#039;), knocking back and killing anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Optical Sight&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039;: An invisible circular AoE (&#039;&#039;&#039;Hawk Blaster&#039;&#039;&#039;) will spawn at each player&#039;s location, then resolve shortly after, killing anyone hit. Players need to bait these and wait until just after the cast resolves to move.&lt;br /&gt;
*&#039;&#039;&#039;Photon&#039;&#039;&#039;: Reduces the HP of all players to 1. Any cast of this afterwards will only affect tanks.&lt;br /&gt;
*&#039;&#039;&#039;Spin Crusher&#039;&#039;&#039;: Frontal conal cleave cast by &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; that will knock back and kill anyone hit. Has no AoE indicator.&lt;br /&gt;
*&#039;&#039;&#039;Missile Command&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Brute Justice&#039;&#039;&#039;. &#039;&#039;&#039;Earth Missile&#039;&#039;&#039; (telegraphed AoE) is dropped on the two furthest players, dropping a puddle under the targets. The boss will then cast &#039;&#039;&#039;Hidden Minefield&#039;&#039;&#039; on the furthest two players as well, which are telegraphed dark green circular AoEs that must be avoided and will leave behind two invisible &#039;&#039;&#039;Hidden Mines&#039;&#039;&#039;. These will need to be disarmed (run over) by a tank with cooldowns, or they will explode (&#039;&#039;&#039;Hidden Mine Shrapnel&#039;&#039;&#039;) and wipe the party. Mines that are being disarmed will explode in a large AoE, so other players should not get too close. The boss will fire an ice &#039;&#039;&#039;Earth Missile&#039;&#039;&#039; on one of the tanks, and cast &#039;&#039;&#039;Enumeration&#039;&#039;&#039; on two random DPS.&lt;br /&gt;
**&#039;&#039;&#039;Enumeration&#039;&#039;&#039; will always require three players to stand in the circle to resolve. If three players aren&#039;t in the circle when it resolves, it kills the players that are inside it. Players cannot be inside both circles, or they will die.&lt;br /&gt;
**The second &#039;&#039;&#039;Earth Missile&#039;&#039;&#039; that fires will drop an expanding ice puddle. This needs to be used to freeze the tornado to survive &#039;&#039;&#039;Propeller Wind&#039;&#039;&#039;. Anyone who steps in the puddle will be inflicted with {{status effect|Frostbite}} &#039;&#039;&#039;Frostbite&#039;&#039;&#039; and die.&lt;br /&gt;
*&#039;&#039;&#039;Verdict&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Brute Justice&#039;&#039;&#039;. Will inflict all players with [[File:Final judgment penalty iii icon1.png|link=]] &#039;&#039;&#039;Final Judgment: Penalty III&#039;&#039;&#039; and one of [[File:Final judgment decree nisi α icon1.png|link=]][[File:Final judgment decree nisi β icon1.png|link=]][[File:Final judgment decree nisi γ icon1.png|link=]][[File:Final judgment decree nisi δ icon1.png|link=]] &#039;&#039;&#039;Final Judgment: Decree Nisi α / β / γ / δ&#039;&#039;&#039;. Each type of &#039;&#039;&#039;Final Judgment: Decree Nisi&#039;&#039;&#039; will be assigned to one random DPS and one random support. This debuff will indicate which &#039;&#039;&#039;Final Decree Nisi&#039;&#039;&#039; debuff they have to be inflicted with by the time &#039;&#039;&#039;Gavel&#039;&#039;&#039; finishes casting or the party will wipe.&lt;br /&gt;
*&#039;&#039;&#039;Limit Cut&#039;&#039;&#039;: &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; becomes invincible and summons a &#039;&#039;&#039;Plasma Shield&#039;&#039;&#039;. The shield can only be damaged from the front. Players need to destroy this before it disappears or the boss will receive a {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff and wipe the raid with its next attack. &lt;br /&gt;
*&#039;&#039;&#039;Flarethrower&#039;&#039;&#039;: &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; casts an untelegraphed wide conal AoE towards the player closest to it. This can destroy the water tornados.&lt;br /&gt;
*&#039;&#039;&#039;Propeller Wind&#039;&#039;&#039;: &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; damages and inflicts [[File:Confused icon1.png|link=]] &#039;&#039;&#039;Confused&#039;&#039;&#039; on  players unless they break the Line-of-Sight with a frozen water tornado.&lt;br /&gt;
*&#039;&#039;&#039;Gavel&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Brute Justice&#039;&#039;&#039;. Checks if all players have the correct &#039;&#039;&#039;Nisi&#039;&#039;&#039; debuffs. All &#039;&#039;&#039;Nisi&#039;&#039;&#039; and &#039;&#039;&#039;Compressed Water/Lightning&#039;&#039;&#039; debuffs will be removed if the check succeeds. Otherwise, the party will instantly wipe.&lt;br /&gt;
*&#039;&#039;&#039;Double Rocket Punch&#039;&#039;&#039;: &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; uses a heavy-hitting tankbuster that needs to be split between both tanks.&lt;br /&gt;
*&#039;&#039;&#039;Super Jump&#039;&#039;&#039;: &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; jumps on the player that is the furthest away, knocking back and inflicting {{status effect|Stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; on anyone else hit, then face the new furthest player and use &#039;&#039;&#039;Apocalyptic Ray&#039;&#039;&#039;, a massive conal AoE. This will kill any player it hits.&lt;br /&gt;
*&#039;&#039;&#039;Final Sentence&#039;&#039;&#039;: &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; hard enrage. The party will wipe if this cast finishes.&lt;br /&gt;
*&#039;&#039;&#039;Eternal Darkness&#039;&#039;&#039;: &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; hard enrage. The party will wipe if this cast finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Immediately after &#039;&#039;&#039;Limit Cut&#039;&#039;&#039;, the bosses will spawn and use &#039;&#039;&#039;J Kick&#039;&#039;&#039;. This needs to be heavily mitigated and healed through, as the attack deals heavy damage. Once the bosses spawn, pull them together in the center of the arena and stack up to bait the Chakrams that spawn on the edges of the arena. Spread out to avoid the attack, wait to bait &#039;&#039;&#039;Optical Sight&#039;&#039;&#039;, then back in once the AoEs appear. Players can not be overlapped with other players as the boss will then cast &#039;&#039;&#039;Judgment Nisi&#039;&#039;&#039;, and this will cause debuffs to pass incorrectly, wiping the raid. The boss will cast &#039;&#039;&#039;Link-Up&#039;&#039;&#039; soon after this.&lt;br /&gt;
&lt;br /&gt;
At this point, the tanks should split the bosses, one pulling &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; and the other taking &#039;&#039;&#039;Brute Justice&#039;&#039;&#039;. It is recommended the bosses are kept closer to each other in order to manage their HP and damage, since they need to be defeated at roughly the same time. If one is defeated too quickly and the other can&#039;t be downed in time, the surviving boss will enrage and wipe the raid. &lt;br /&gt;
&lt;br /&gt;
There should be four passes of &#039;&#039;&#039;Nisi&#039;&#039;&#039; during this phase before &#039;&#039;&#039;Gavel&#039;&#039;&#039;. Tanks and healers should have designated partners to pass their debuff to until &#039;&#039;&#039;Verdict&#039;&#039;&#039; is cast and players need specific debuffs. To minimize errors in passing debuffs, non-marked players should move to their partners and pass through their hitbox to take the debuff. This keeps players from accidentally passing the debuff to the wrong player.&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Photon&#039;&#039;&#039; at this time. Due to the DoT from &#039;&#039;&#039;Nisi&#039;&#039;&#039;, healers need to cast their shields to prevent deaths. Players will pass their debuffs at this point, then the boss will fire a &#039;&#039;&#039;Spin Crusher&#039;&#039;&#039; at the same time as the debuffs from &#039;&#039;&#039;Link-Up&#039;&#039;&#039; resolve. Players with these debuffs should move to the designated areas to pass their debuffs. A recommended strategy is to pass the Lightning debuff to the tank holding &#039;&#039;&#039;Brute Justice&#039;&#039;&#039;, while the rest of the players move to stand near the Water-debuffed player without touching.&lt;br /&gt;
&lt;br /&gt;
Healers should bait the &#039;&#039;&#039;Earth Missile&#039;&#039;&#039; and mines near the edge of the arena away from the boss, then have the tank targeted by the ice-aspected &#039;&#039;&#039;Earth Missile&#039;&#039;&#039; drop it near the water tornado while the other tank handles the mines with cooldowns. The healers should then move to the DPS marked with &#039;&#039;&#039;Enumeration&#039;&#039;&#039;, then either the tanks or the two remaining DPS should move into the circles. Once all this resolves, players should pass their &#039;&#039;&#039;Nisi&#039;&#039;&#039; debuffs with their partner. The next pass of the &#039;&#039;&#039;Compressed&#039;&#039;&#039; debuffs should happen, generally the first player to receive the Water stack should take the next Lightning stack, as they can&#039;t split the Water AoE. The tank holding &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; should pull the boss to an edge and face the boss towards the center of the stage for its next attack. &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; will then cast &#039;&#039;&#039;Verdict&#039;&#039;&#039;, assigning debuffs to players.&lt;br /&gt;
&lt;br /&gt;
As this is happening, &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; will cast &#039;&#039;&#039;Limit Cut&#039;&#039;&#039;, becoming invincible and summoning a &#039;&#039;&#039;Plasma Shield&#039;&#039;&#039;, which can only be hit from the front. Burn the shield down quickly. While doing this, &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; will cast &#039;&#039;&#039;Flarethrower&#039;&#039;&#039;, which the tank holding this boss will need to direct towards the second spawned water tornado to destroy it. The tank should position themselves into the boss&#039;s hitbox to be the &#039;closest&#039; player to the boss. Immediately after &#039;&#039;&#039;Flarethrower&#039;&#039;&#039;, players should pass their debuffs. The players without &#039;&#039;&#039;Nisi&#039;&#039;&#039; will pickup the debuffs that match their &#039;&#039;&#039;Verdict&#039;&#039;&#039; requirement. The boss will follow this up with &#039;&#039;&#039;Whirlwind&#039;&#039;&#039;, requiring players to mitigate and heal through. Healers should be sure to top off everyone&#039;s HP, as the next passing of &#039;&#039;&#039;Compressed&#039;&#039;&#039; debuffs will happen right after this.&lt;br /&gt;
&lt;br /&gt;
After passing the &#039;&#039;&#039;Compressed&#039;&#039;&#039; debuffs, players should move to where the ice block is, while the &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; tank moves the boss to the intercardinal of the block. The boss will cast &#039;&#039;&#039;Propeller Wind&#039;&#039;&#039;, and the players need to break the Line of Sight of this attack. Players will also need to swap their debuffs to the correct players one final time before &#039;&#039;&#039;Gavel&#039;&#039;&#039;. A common way to handle this mechanic is to line up behind the ice block based on their color. Generally, people line up in order of &#039;&#039;&#039;Blue, Orange, Green, Purple&#039;&#039;&#039;. Following &#039;&#039;&#039;Gavel&#039;&#039;&#039;, all debuffs will disappear.&lt;br /&gt;
&lt;br /&gt;
The boss will follow up with another &#039;&#039;&#039;Photon&#039;&#039;&#039; that hits only the tanks and needs to be mitigated and healed through, as following that, &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; will use &#039;&#039;&#039;Double Rocket Punch&#039;&#039;&#039;, which both tanks will need to mitigate. After this, the boss will use &#039;&#039;&#039;Super Jump&#039;&#039;&#039;, leaping to the farthest player from it. This player should be a ranged DPS who should begin moving as &#039;&#039;&#039;Double Rocket Punch&#039;&#039;&#039; comes out. After leaping, the boss will cast &#039;&#039;&#039;Apocalyptic Ray&#039;&#039;&#039;, which needs to be dodged, as it will kill whatever it touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; will cast &#039;&#039;&#039;Whirlwind&#039;&#039;&#039; twice, dealing heavy raid-wide damage, so mitigation is key. At this point the bosses both long-cast their enrages. The bosses both need to be defeated before the cast goes off, and roughly at the same time as each other.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: [[Alexander Prime]]===&lt;br /&gt;
During this phase, the boss will be untargetable for sections of the fight while players handle mechanics made up of &#039;&#039;&#039;Formations&#039;&#039;&#039; from the bosses from the other phases. The boss will be attacking during these phases, so players will handle these mechanics while also dodging &#039;&#039;&#039;Alexanders&#039;&#039;&#039;&#039; attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chastening Heat&#039;&#039;&#039;: Heavy-hitting tankbuster that debuffs with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Divine Spear&#039;&#039;&#039;: Three magic-damage cleaves on the main tank. This always comes immediately after &#039;&#039;&#039;Chastening Heat&#039;&#039;&#039;, so a tankswap or an invulnerability skill is required.&lt;br /&gt;
*&#039;&#039;&#039;Mega Holy&#039;&#039;&#039;: Massive magic-based raid-wide damage that needs to be heavily mitigated and shielded to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formation One: Temporal Stasis&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Players will receive debuffs based on their role:&lt;br /&gt;
**One DPS and one tank or healer are tethered and debuffed with [[File:House arrest icon1.png|link=]] &#039;&#039;&#039;House Arrest&#039;&#039;&#039;. These players must be in close proximity to each other when the debuff resolves or they will both die. When the debuff resolves, it will inflict 1 damage or lethal damage if the tether is too long (&#039;&#039;&#039;Plaint of Surety&#039;&#039;&#039;).&lt;br /&gt;
**One DPS and one tank or healer are tethered and debuffed with [[File:Restraining order icon1.png|link=]] &#039;&#039;&#039;Restraining Order&#039;&#039;&#039;. These players must be far apart from each other when the debuff resolves or they will die. When the debuff resolves, it will inflict 1 damage or lethal damage if the tether is not long enough (&#039;&#039;&#039;Plaint of Surety&#039;&#039;&#039;).&lt;br /&gt;
**One DPS and one tank or healer are debuffed with [[File:Aggravated assault icon1.png|link=]] &#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;. These players cannot take any additional damage or they will both die. When the debuff resolves, it will inflict moderate damage (&#039;&#039;&#039;Plaint of Severity&#039;&#039;&#039;), {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;, making additional damage lethal until the debuffs expire.&lt;br /&gt;
**One DPS and one tank or healer will not have a debuff.&lt;br /&gt;
*&#039;&#039;&#039;Alpha Sword&#039;&#039;&#039;: &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; will fire a conal AoE at the three closest players to it. These players are debuffed with {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Flarethrower&#039;&#039;&#039;: A large conal AoE directed at the two closest players to &#039;&#039;&#039;Brute Justice&#039;&#039;&#039;. Players hit are debuffed with a {{status effect|fire resistance down}} &#039;&#039;&#039;[[Fire Resistance Down]]&#039;&#039;&#039;.&lt;br /&gt;
Based on the debuffs players have, players can stand in set positions and handle mechanics without much movement. Each player will be frozen for several seconds with [[File:Temporal displacement icon1.png|link=]] &#039;&#039;&#039;Temporal Displacement&#039;&#039;&#039; when the mechanic resolves. Players can stand near the bosses within their hitbox to bait the attacks, then move out of them so the next group can step in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formation Two: Inception&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: Four players will be tethered to &#039;&#039;&#039;Plasmaspheres&#039;&#039;&#039;, large orbs. These orbs will slowly move towards their player, until they reach the tethered player and explode in an AoE, dealing damage (&#039;&#039;&#039;Burst&#039;&#039;&#039;) and dropping a puddle that inflicts &#039;&#039;&#039;Heavy&#039;&#039;&#039; if a player stands in it. If the orbs collide with a different player, they will deal less damage. If two puddles are dropped and overlap, they will explode (&#039;&#039;&#039;Electromagnetic Burst&#039;&#039;&#039;) and wipe the raid.&lt;br /&gt;
*&#039;&#039;&#039;Judgment Crystal&#039;&#039;&#039;: Random players will be marked and will drop &#039;&#039;&#039;Judgment Crystals&#039;&#039;&#039; where they are standing. These crystals will explode if they overlap with each other, are near &#039;&#039;&#039;Alexander&#039;&#039;&#039; or are touched by the &#039;&#039;&#039;True Heart&#039;&#039;&#039; summoned by an ad. When they explode, they deal proximity damage (&#039;&#039;&#039;Tetrashatter&#039;&#039;&#039;) based on how close players are to them.&lt;br /&gt;
*&#039;&#039;&#039;True Heart&#039;&#039;&#039;: &#039;&#039;&#039;Shanoa&#039;&#039;&#039;, the cat add, will spawn across from &#039;&#039;&#039;Alexander&#039;&#039;&#039; and summons &#039;&#039;&#039;True Heart&#039;&#039;&#039;, an ad that will move towards &#039;&#039;&#039;Alexander&#039;&#039;&#039;. After touching all four &#039;&#039;&#039;Judgment Crystals&#039;&#039;&#039;, the Heart will turn a golden color and move to &#039;&#039;&#039;Alexander&#039;s&#039;&#039;&#039; hitbox and buff players with [[File:Enigma codex icon1.png|link=]] &#039;&#039;&#039;Enigma Codex&#039;&#039;&#039;, a buff required for the final phase.&lt;br /&gt;
*&#039;&#039;&#039;Inception&#039;&#039;&#039;: &#039;&#039;&#039;Alexander&#039;&#039;&#039; will teleport around the arena and fire wide AoE &#039;&#039;&#039;Sacraments&#039;&#039;&#039; from its cardinals. Players can watch the &#039;&#039;&#039;True Heart&#039;&#039;&#039; to see where it moves to know where the boss will spawn and move out of the way of its attacks. Players will also receive various debuffs:&lt;br /&gt;
** A DPS will be debuffed with [[File:Shared sentence icon1.png|link=]] &#039;&#039;&#039;Shared Sentence&#039;&#039;&#039;, which will need to be shared with another player, most likely a tank. The debuff will resolve as a small AoE (&#039;&#039;&#039;Plaint of Solidarity&#039;&#039;&#039;) that will inflict split damage, {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
** One DPS and one tank will be debuffed by [[File:Restraining order icon1.png|link=]] &#039;&#039;&#039;Restraining Order&#039;&#039;&#039;.&lt;br /&gt;
** Two DPS will be debuffed with [[File:Aggravated assault icon1.png|link=]] &#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;.&lt;br /&gt;
*Mechanics will appear from the previous bosses from the fight that will also need to be avoided: &#039;&#039;&#039;Flarethrower&#039;&#039;&#039;, &#039;&#039;&#039;Alpha Sword&#039;&#039;&#039;, and &#039;&#039;&#039;Super Jump&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The main tank should grab the boss and face it north, using an invulnerability skill to handle &#039;&#039;&#039;Chastening Heat&#039;&#039;&#039;, then the rest of the party should stack in the center and prepare shields for when the boss casts &#039;&#039;&#039;Inception&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexander&#039;&#039;&#039; will spawn in either the north or the south of the arena, and &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; will spawn to the west, then both will start running through mechanics. There is time to adjust to where &#039;&#039;&#039;Alexander&#039;&#039;&#039; spawns for these attacks.&lt;br /&gt;
&lt;br /&gt;
Players should stand in the center of the arena. The &#039;&#039;&#039;Plasmaspheres&#039;&#039;&#039; will spawn around the arena and begin tethering to players. The orbs will spawn in random groups, either two in the northwest and southeast, or two in the northeast and southwest. Players that get a tether should move to the north edge of the arena. The untethered players should move to the opposite side of the arena. Players will then be marked for the &#039;&#039;&#039;Judgment Crystals&#039;&#039;&#039;. Once the puddles and crystals are dropped, all the players should move north except the tanks. Healers should make sure everyone is topped off, then &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; will use &#039;&#039;&#039;Flarethrower&#039;&#039;&#039;. After &#039;&#039;&#039;Flarethrowers&#039;&#039;&#039; resolve, players should use the &#039;&#039;&#039;True Heart&#039;&#039;&#039; to build DPS resources for the coming phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexander&#039;&#039;&#039; will then cast the various debuffs on players. Watch the &#039;&#039;&#039;True Heart&#039;&#039;&#039; to see where &#039;&#039;&#039;Alexander&#039;&#039;&#039; will spawn and move out of the way of the &#039;&#039;&#039;Sacrament&#039;&#039;&#039; that is fired. Based on debuffs, players will need to split up across the arena, with the tanks and the player with &#039;&#039;&#039;Shared Sentence&#039;&#039;&#039; on the west side and the rest of the party to the east. Players with the &#039;&#039;&#039;Restraining Order&#039;&#039;&#039; debuff should run to the edges of the arena to guarantee the debuffs requirement is met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; will then spawn in the center of the arena and begin casting &#039;&#039;&#039;Alpha Sword&#039;&#039;&#039;, hitting the players closest to it. This attack, as well as the debuffs, will inflict players with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;. Since tanks are in the &#039;&#039;&#039;Shared Sentence&#039;&#039;&#039; debuff as well, they can not be the ones to handle &#039;&#039;&#039;Alpha Sword&#039;&#039;&#039;. Both healers and one of the &#039;&#039;&#039;Restraining Order&#039;&#039;&#039; DPS will have to bait these. Since they are baiting the &#039;&#039;&#039;Alpha Swords&#039;&#039;&#039;, tanks can handle &#039;&#039;&#039;Super Jump&#039;&#039;&#039;. Tanks can move away from &#039;&#039;&#039;Brute Force&#039;&#039;&#039; while the other players move in to &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; and bait the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formation Three: Wormhole&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This phase re-introduces even more mechanics from previous phases that must be handled several at a time, such as &#039;&#039;&#039;Limit Cut&#039;&#039;&#039;, Super Jump&#039;&#039;&#039; and &#039;&#039;&#039;Apocalyptic Ray&#039;&#039;&#039;. Accurate player movement and baiting the correct attacks is essential here, and a mistake will most likely cause a wipe.&lt;br /&gt;
*&#039;&#039;&#039;Link-Up&#039;&#039;&#039;: Two Chakrams will spawn at opposite sides of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Missile Command&#039;&#039;&#039;: Two random DPS will be marked for &#039;&#039;&#039;Enumeration&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Incinerating Heat&#039;&#039;&#039;: A random player will be marked for a stack mechanic. This attack needs to be shielded and mitigated to handle.&lt;br /&gt;
*&#039;&#039;&#039;Void of Repentance&#039;&#039;&#039;: Two large puddles spawn and need to be soaked by one player each, dealing light damage (&#039;&#039;&#039;Repentance&#039;&#039;&#039;) and  debuffing with {{status effect|vulnerability up 2}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;. These puddles must be soaked three times, shrinking in size with each soak, and will explode (&#039;&#039;&#039;Confession&#039;&#039;&#039;) and wipe the raid if not soaked in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexander&#039;&#039;&#039; will open this mini-phase with another &#039;&#039;&#039;Chastening Heat&#039;&#039;&#039; and &#039;&#039;&#039;Divine Spear&#039;&#039;&#039;. This time however, the boss will delay the Spears, requiring a tank swap after the first ability. From here, several abilities will fire in rapid succession. Players should start in the center of the arena to bait Chakrams and set up shields and Regens. Once players are assigned their numbers, they should split to either side of the arena, evens to one side and odds to the opposite. Standing at the intercardinals to the north and south, and at the cardinal south will ensure players don&#039;t end up in Void puddles when they spawn. Once the Chakrams fire, players can adjust their position for &#039;&#039;&#039;Limit Cut&#039;&#039;&#039;. Odds should face outwards from the arena, and evens should face their odd partner. Pop knockback skills to guarantee nobody gets knocked out of position. After the first hit of &#039;&#039;&#039;Limit Cut&#039;&#039;&#039;, players marked with 7 and 8 can move to the east and west, and 5 and 6 can soak the first stack of the Void puddles. This way when &#039;&#039;&#039;Apocalyptic Ray&#039;&#039;&#039; fires, no one will get hit by it. This move cuts across the stage, so players need to be careful to avoid it. &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; will then use &#039;&#039;&#039;Super Jump&#039;&#039;&#039; on either 3 or 4, depending on what player is furthest away. After the jump, the boss will turn around and fire &#039;&#039;&#039;Apocalyptic Ray&#039;&#039;&#039; and the puddles will resolve their first soak. &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; will then attack 5 and 6. These players should move slightly up along the edge of the arena to bait their &#039;&#039;&#039;Limit Cut&#039;&#039;&#039;. 7 and 8 can move to where 5 and 6 previously were, and 1 and 2 can move into the puddles to soak the next hit, finally 5 and 6 should move out of range of the effects of the final &#039;&#039;&#039;Limit Cut&#039;&#039;&#039;. Once all these resolve, players should group in the center and get ready to mitigate and heal through &#039;&#039;&#039;Incinerating Heat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After this, the DPS will be marked for &#039;&#039;&#039;Enumeration&#039;&#039;&#039;, they should separate slightly and players should stand in the circles in the correct amounts. Following this, &#039;&#039;&#039;Alexander&#039;&#039;&#039; will fire &#039;&#039;&#039;Mega Holy&#039;&#039;&#039; twice, dealing more hard-hitting damage. A lot of healing and mitigation is happening here, so tanks and healers need to be ready. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formation Four: Summon Alexander&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
This formation requires heavy mitigation and healing, as well as a DPS check to beat the enrage. &#039;&#039;&#039;Alexander Prime&#039;&#039;&#039; will summon a massive &#039;&#039;&#039;Alexander&#039;&#039;&#039; and  will begin to cast &#039;&#039;&#039;Divine Judgment&#039;&#039;&#039;. If this cast finishes, the party will wipe. The bosses will begin using repeating attacks to wipe the party as well.&lt;br /&gt;
*&#039;&#039;&#039;J Storm&#039;&#039;&#039;: &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; slams the arena, dealing heavy raid-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;J Wave&#039;&#039;&#039;: &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; fires this every few seconds dealing increasingly heavy raid-wide damage and buffing itself with a stack of [[File:Damage up icon2.png|link=]] &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; each time it is cast.&lt;br /&gt;
*&#039;&#039;&#039;Eternal Darkness&#039;&#039;&#039;: &#039;&#039;&#039;Cruise Chaser&#039;s&#039;&#039;&#039; enrage skill. Players need to defeat it before this cast goes off, or the party will wipe. Healers need to focus on mitigation and healing for this phase, as the damage will begin increasing rapidly in both output and amount. Tanks should be using abilities that increase healing output and shields while mitigating boss damage output with moves like &#039;&#039;&#039;Reprisal&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The party should defeat &#039;&#039;&#039;Cruise Chaser&#039;&#039;&#039; as its enrage will cast first, then &#039;&#039;&#039;Brute Justice&#039;&#039;&#039; to stop the increasing damage from &#039;&#039;&#039;J Waves&#039;&#039;&#039;. Once both are defeated, &#039;&#039;&#039;Alexander Prime&#039;&#039;&#039; will no longer be invulnerable, so the party should finish it off before the enrage cast finishes.&lt;br /&gt;
&lt;br /&gt;
After the bosses are defeated, players will need to group up and use the &#039;&#039;&#039;level 3 tank Limit Break&#039;&#039;&#039; once the massive &#039;&#039;&#039;Alexander&#039;s&#039;&#039;&#039; countdown reaches 3 seconds. Players should use their shields and mitigations as well, as the Limit Break alone is not enough to survive the damage for casters. After that, a cutscene ensues in which all three bosses combine and upgrade themselves into the final boss: &#039;&#039;&#039;Perfect Alexander&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 4: [[Perfect Alexander]]===&lt;br /&gt;
&#039;&#039;&#039;Mechanics&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
When the phase opens, the boss will cast &#039;&#039;&#039;The Final Word&#039;&#039;&#039;, causing players will receive debuffs from the boss that will move players when they resolve:&lt;br /&gt;
*Three players will receive [[File:Final word contact prohibition icon1.png|link=]] &#039;&#039;&#039;Final Word: Contact Prohibition&#039;&#039;&#039;, which is denoted by a yellow icon with an arrow. Upon the timer expiring, this debuff will become [[File:Contact prohibition ordained icon1.png|link=]] &#039;&#039;&#039;Contact Prohibition Ordained&#039;&#039;&#039;. Players with this debuff will move towards players with &#039;&#039;&#039;Contact Regulation Ordained&#039;&#039;&#039;. If these players end up colliding, they will die (&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;).&lt;br /&gt;
*One player will receive [[File:Final word contact regulation icon1.png|link=]] &#039;&#039;&#039;Final Word: Contact Regulation&#039;&#039;&#039;, denoted with an orange starburst icon. Upon the timer expiring, this debuff will become [[File:Contact regulation ordained icon1.png|link=]] &#039;&#039;&#039;Contact Regulation Ordained&#039;&#039;&#039;.&lt;br /&gt;
*Three players will receive [[File:Final word escape prohibition icon1.png|link=]] &#039;&#039;&#039;Final Word: Escape Prohibition&#039;&#039;&#039; and is denoted with a blue and white icon with an arrow. Upon the timer expiring, this debuff will become [[File:Escape prohibition ordained icon1.png|link=]] &#039;&#039;&#039;Escape Prohibition Ordained&#039;&#039;&#039;. These players will move away from the player with &#039;&#039;&#039;Escape Detection Ordained&#039;&#039;&#039;. If they touch that player or move too far away from them, they will die (&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;).&lt;br /&gt;
*One player will receive [[File:Final word escape detection icon1.png|link=]] &#039;&#039;&#039;Final Word: Escape Detection&#039;&#039;&#039;, denoted by a purple icon. Upon the timer expiring, this debuff will become [[File:Escape detection ordained icon1.png|link=]] &#039;&#039;&#039;Escape Detection Ordained&#039;&#039;&#039;.&lt;br /&gt;
*Note that if anyone with &#039;&#039;&#039;Contact Regulation&#039;&#039;&#039; or &#039;&#039;&#039;Escape Detection&#039;&#039;&#039; dies, all of their &amp;quot;followers&amp;quot; (i.e. players with &#039;&#039;&#039;Contact Prohibition&#039;&#039;&#039; or &#039;&#039;&#039;Escape Prohibition&#039;&#039;&#039;, respectively) will also die (&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Ordained Motion&#039;&#039;&#039;: Players must be constantly moving at the time of the cast, or they will die. This is denoted by a white sword marker.&lt;br /&gt;
*&#039;&#039;&#039;Ordained Stillness&#039;&#039;&#039;: Players must be perfectly still at the time of the cast, including not auto-attacking. This is denoted by a black sword.&lt;br /&gt;
*&#039;&#039;&#039;Optical Sight&#039;&#039;&#039;: Players will either all be marked with &#039;&#039;&#039;Individual Reprobation&#039;&#039;&#039; and need to spread out to avoid AoEs, or &#039;&#039;&#039;Collective Reprobation&#039;&#039;&#039; and two random players will be marked with stack markers and should separate slightly to avoid overlapping. Note that taking the stack solo will cause the marked player to explode (&#039;&#039;&#039;Faithlessness&#039;&#039;&#039;) and wipe the raid.&lt;br /&gt;
*&#039;&#039;&#039;Ordained Capital Punishment&#039;&#039;&#039;: A heavy-hitting triple hit magic-based tankbuster that needs to be split with the off tank.&lt;br /&gt;
*&#039;&#039;&#039;Ordained Punishment&#039;&#039;&#039;: A heavy magic-based tankbuster that debuffs with {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;. Since the boss&#039;s auto-attacks are physical, a tankswap is required. This attack always follows Capital Punishment.&lt;br /&gt;
*&#039;&#039;&#039;Almighty Judgment&#039;&#039;&#039;: The boss shows the locations of AoEs briefly, which players need to remember and dodge. These AoEs will fire at the start of &#039;&#039;&#039;Irresistible Grace&#039;s&#039;&#039;&#039; cast bar.&lt;br /&gt;
*&#039;&#039;&#039;Irresistible Grace&#039;&#039;&#039;: A random player is marked for stacking. This should be mitigated, as it deals heavy magic-based damage.&lt;br /&gt;
*&#039;&#039;&#039;Fate Projection&#039;&#039;&#039;: Creates clones of all party members and shows what mechanics they will do when &#039;&#039;&#039;Fate Calibration&#039;&#039;&#039; finishes casting. Players will be able to identify their clone by the arrow that points to them. Players will only be able to see their clone if they have the [[File:Enigma codex icon1.png|link=]] &#039;&#039;&#039;Enigma Codex&#039;&#039;&#039; buff from Phase 3 and are alive at the start of this mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Fate Calibration α&#039;&#039;&#039;: A series of mechanics will be shown while the cast bar fills. &#039;&#039;&#039;Ordained Motion/Stillness&#039;&#039;&#039; will be first, based on the sword that appears over the clone, followed by a mechanic based on role type:&lt;br /&gt;
** A gear will appear around three clones, denoting &#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039;.&lt;br /&gt;
** One clone will have stacking gears appear on it, denoting &#039;&#039;&#039;Shared Sentence&#039;&#039;&#039;.&lt;br /&gt;
** One clone will have a circle pulsing from it, denoting &#039;&#039;&#039;Defamation&#039;&#039;&#039;. This player will need to move to the opposite side of the arena from the rest of the party.&lt;br /&gt;
**One clone will receive no debuffs.&lt;br /&gt;
*&#039;&#039;&#039;Ordained Motion/Stillness&#039;&#039;&#039; will appear for the third mechanic, denoted again by the color of the sword over the clone’s head.&lt;br /&gt;
*The fourth mechanic will spawn three &#039;&#039;&#039;Alexander&#039;&#039;&#039; clones and each will fire a &#039;&#039;&#039;Sacrament&#039;&#039;&#039; with one not firing. This clone indicates a safe zone directly in front of it.&lt;br /&gt;
*&#039;&#039;&#039;Fate Calibration β&#039;&#039;&#039;: Similar to the previous &#039;&#039;&#039;Fate Calibration&#039;&#039;&#039;, this phase will show what mechanics will be coming after the cast bar fills:&lt;br /&gt;
*The debuffs &#039;&#039;&#039;[[File:Contact regulation ordained icon1.png|link=]] Contact Regulation Ordained / [[File:Contact prohibition ordained icon1.png|link=]] Contact Prohibition Ordained&#039;&#039;&#039; used in &#039;&#039;&#039;The Final Word&#039;&#039;&#039; will be applied to players. Their clones will receive a bright light over their heads. The clone receiving &#039;&#039;&#039;Contact Regulation Ordained&#039;&#039;&#039; will not move after the light appears, while those receiving &#039;&#039;&#039;Contact Prohibition Ordained&#039;&#039;&#039; will move. Players marked with &#039;&#039;&#039;Contact Prohibition&#039;&#039;&#039; will also receive additional debuffs that will be visually indicated on the clone:&lt;br /&gt;
** One player receives [[File:Restraining order icon1.png|link=]] &#039;&#039;&#039;Restraining Order&#039;&#039;&#039; (blue tether).&lt;br /&gt;
** One player receives [[File:House arrest icon1.png|link=]] &#039;&#039;&#039;House Arrest&#039;&#039;&#039; (red and green tether).&lt;br /&gt;
** One player receives &#039;&#039;&#039;Shared Sentence&#039;&#039;&#039; (stack gear).&lt;br /&gt;
* Players with dark markers over their heads will receive &#039;&#039;&#039;[[File:Escape detection ordained icon1.png|link=]] Escape Detection Ordained / [[File:Escape prohibition ordained icon1.png|link=]] Escape Prohibition Ordained&#039;&#039;&#039;. The clone receiving &#039;&#039;&#039;Escape Detection Ordained&#039;&#039;&#039; will not move after the light appears, while those receiving &#039;&#039;&#039;Escape Prohibition Ordained&#039;&#039;&#039; will move. The players with &#039;&#039;&#039;Escape Prohibition&#039;&#039;&#039; will also receive additional debuffs that will be visually indicated on the clone:&lt;br /&gt;
** One player will be marked with [[File:Restraining order icon1.png|link=]] &#039;&#039;&#039;Restraining Order&#039;&#039;&#039;.&lt;br /&gt;
** One player will be marked with [[File:House arrest icon1.png|link=]] &#039;&#039;&#039;House Arrest&#039;&#039;&#039;.&lt;br /&gt;
** One player will not receive any additional debuffs.&lt;br /&gt;
*The second mechanic is three &#039;&#039;&#039;J Jumps&#039;&#039;&#039;, which are large AoEs from three clones that inflict {{status effect|physical vulnerability up}} &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;. These will be baited by the Purple marked player, the Blue debuffed player with &#039;&#039;&#039;Restraining Order&#039;&#039;&#039;, and the Blue debuffed player with no additional debuffs.&lt;br /&gt;
*The third mechanic is &#039;&#039;&#039;Optical Sight: Individual/Collective Reprobation&#039;&#039;&#039;. The north clone will fire either two large orbs (light party stacks, one targeting a dark player and the other targeting a light player) or eight small orbs (full party spread) to indicate which attack is coming out.&lt;br /&gt;
* The fourth mechanic is &#039;&#039;&#039;Radiant Sacrament&#039;&#039;&#039;, a donut AoE. Players will need to move directly in front of the clone to avoid this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The main tank should grab enmity on the boss again. The boss will auto-attack a few times, then cast &#039;&#039;&#039;Final Word&#039;&#039;&#039;. To handle this mechanic, the player with &#039;&#039;&#039;Contact Regulation&#039;&#039;&#039; should move to the opposite side of the arena away from the group, the players with &#039;&#039;&#039;Contact Prohibition&#039;&#039;&#039; should stand in a row in front of players with &#039;&#039;&#039;Escape Prohibition&#039;&#039;&#039;, while the player with &#039;&#039;&#039;Escape Detection&#039;&#039;&#039; should stand behind them. &#039;&#039;&#039;Ordained Motion/Stillness&#039;&#039;&#039; will fire, and players will have to handle accordingly. The debuffs will take effect, and players should be move correctly without any deaths. Immediately after this, the opposite &#039;&#039;&#039;Ordained&#039;&#039;&#039; attack will come out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optical Sight&#039;&#039;&#039; is next, and players should be ready to mitigate this damage and move according to whichever markers come out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate Calibration α&#039;&#039;&#039;will begin casting, and players will need to watch their clones to know what mechanics are coming and how to handle them once the cast resolves and move to safe spots in front of and across from the &#039;&#039;&#039;Alexander Clone&#039;&#039;&#039; that didn&#039;t fire a &#039;&#039;&#039;Sacrament&#039;&#039;&#039;. The player marked with &#039;&#039;&#039;Defamation&#039;&#039;&#039; will stand in the safe zone in front of the clone. In the other safe zone, the &#039;&#039;&#039;Aggravated Assault&#039;&#039;&#039; player will stand on one side of the safe zone, the &#039;&#039;&#039;Shared Sentence&#039;&#039;&#039; and non-debuffed player will stack on the other side of the safe zone.&lt;br /&gt;
&lt;br /&gt;
The boss will become untargetable, and players can begin following the mechanics presented previously. Be sure not to accidentally clip players with mechanics in your safe zone. Be sure not to move until the clones all fire their &#039;&#039;&#039;Sacrament&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Following this sequence, the boss will begin using &#039;&#039;&#039;Ordained Capital Punishment&#039;&#039;&#039; and &#039;&#039;&#039;Ordained Punishment&#039;&#039;&#039;. Handle the first attack with an invincibility, then tankswap after all three hits of &#039;&#039;&#039;Ordained Capital Punishment&#039;&#039;&#039; have fired. Use cooldowns to mitigate the second attack.&lt;br /&gt;
&lt;br /&gt;
The boss will then begin the cast bar for &#039;&#039;&#039;Fate Calibration β&#039;&#039;&#039;. Players will need to watch to see which debuffs they will be assigned. Players should also be on the lookout for the safe zone for the &#039;&#039;&#039;Radiant Sacrament&#039;&#039;&#039; and where to move for &#039;&#039;&#039;Optical Sight&#039;&#039;&#039;. At around 30% the debuffs for &#039;&#039;&#039;Final Word&#039;&#039;&#039; will show on the clones. Players will stand on the west edge or the north edge at the cardinals based on their debuffs and the tethers for the additional debuffs:&lt;br /&gt;
*The player with the purple debuff will stand behind every other player.&lt;br /&gt;
*The player with the orange debuff will stand at the north cardinal of the arena.&lt;br /&gt;
*Players with the yellow debuff will stand in front of the purple debuffed players, closer to the north to move in that direction at the debuffs resolution.&lt;br /&gt;
*The blue debuff players with &#039;&#039;&#039;House Arrest&#039;&#039;&#039;; will stack with the yellow players.&lt;br /&gt;
*The blue debuff players with &#039;&#039;&#039;Restraining Order&#039;&#039;&#039; will stand in front of the purple debuffed player, closer to the south to get moved to the north.&lt;br /&gt;
*The blue debuff player with no extra debuffs will stand directly in front of the purple player to end up moving straight to the east. Players will move into the safe zones and stay there until &#039;&#039;&#039;Shared Sentence&#039;&#039;&#039; and &#039;&#039;&#039;Super Jump&#039;&#039;&#039; both resolve.&lt;br /&gt;
&lt;br /&gt;
Players will then handle &#039;&#039;&#039;Optical Sight&#039;&#039;&#039; stacking or spreading accordingly. After this, players will move to the safe zone for &#039;&#039;&#039;Radiant Sacrament&#039;&#039;&#039;. The boss will follow up with another series of tankbusters, then move into &#039;&#039;&#039;Almighty Judgment&#039;&#039;&#039; and &#039;&#039;&#039;Irresistible Grace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Pull the boss to the center of the arena. The boss cast &#039;&#039;&#039;Almighty Judgment&#039;&#039;&#039; and will show three sets of AoEs here that players need to memorize. Players will need to dodge each set of AoEs correctly, as getting hit by one will almost certainly cause a wipe. Following these AoEs, the boss will cast &#039;&#039;&#039;Irresistible Grace&#039;&#039;&#039;. The party will have to stack and heavily mitigate the attack. &lt;br /&gt;
After this, the tank can turn the boss to the north and the party should move behind the boss. The boss will use another &#039;&#039;&#039;Capital Punishment&#039;&#039;&#039; set which need to be mitigated and tankswapped. Healers should fill the tanks health after this. Another set of &#039;&#039;&#039;Almighty Judgment&#039;&#039;&#039; and &#039;&#039;&#039;Irresistible Grace&#039;&#039;&#039; to be handled the exact same way as before, then the boss will move to the center of the arena and begin to cast its enrage, &#039;&#039;&#039;Temporal Prison&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A space will light up and cages will begin dropping onto the platform to the northeast of the boss and continue doing so at the cardinals and intercardinals moving clockwise. Players should move to these positions with the healers taking the first two cages, the tanks taking the next two, and finally the DPS. Anyone with damage-over-time (DoT) abilities should refresh their DoTs on the boss before they are caged, as they will be incapacitated with &#039;&#039;&#039;Temporal Displacement&#039;&#039;&#039; and unable to attack. A few seconds after all players are caged, the fight will reset to the beginning, so the party must defeat the boss before this happens. Missing a cage will cause the fight to instantly reset.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{Item icon|Colossus Totem}}&lt;br /&gt;
&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing duties in The Epic of Alexander (Ultimate). This restriction was removed in [[Patch 5.2]]&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Bertana]] in [[Idyllshire]] (X:5.8 Y:5.2) for [[Ultimate Alexander Weapons]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The following [[achievements]] are associated with this duty:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|When I Ruled the World}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:The Epic of Alexander (Ultimate)1.jpg&lt;br /&gt;
File:All Ultimates Weapons.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The illicit use of third party tools by high-end raiders, in violation of the Terms of Service, was addressed by producer/director YoshiP in the Producer Letter Live (PLL) following the release of TEA.&amp;lt;ref&amp;gt;[https://forum.square-enix.com/ffxiv/threads/414393-Letter-from-the-Producer-LIVE-Part-LVII-Digest-%2802-14-2020%29 Letter from the Producer LIVE Part LVII Digest (02/14/2020)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith&amp;diff=554993</id>
		<title>The Steps of Faith</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith&amp;diff=554993"/>
		<updated>2023-03-03T15:49:03Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the updated [[A Realm Reborn]] [[Main Scenario Quest]]|the duty removed in [[Patch 6.2]]|The Steps of Faith (Duty)}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = The Steps of Faith&lt;br /&gt;
| image = The Steps of Faith (Quest) Image.png&lt;br /&gt;
| description = Ser [[Marcelain]] wishes to prepare you for the siege of [[Ishgard]].&lt;br /&gt;
| quest-giver = Marcelain&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 18.1&lt;br /&gt;
| location-y = 14.9&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Seventh Astral Era&lt;br /&gt;
| level = 50 &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 2340&lt;br /&gt;
| gil = 3306&lt;br /&gt;
| reward-opt1 = 1 Quickarm Materia IV&lt;br /&gt;
| reward-opt2 = 1 Quicktongue Materia IV&lt;br /&gt;
| unlocks = ach Broken Bridges&lt;br /&gt;
| prev-quest = An Allied Perspective&lt;br /&gt;
| next-quest = Administrative Decision&lt;br /&gt;
| patch = 2.55&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
| id-edb = 7c11bffcc56&lt;br /&gt;
| id-gt = 70127&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Vishap]]===&lt;br /&gt;
[[Patch 6.2]] removed {{questlink|trial|The Steps of Faith (Duty)}} and converted the encounter with [[Vishap]] into a solo instanced duty. The duty is vastly different from the trial, but still much longer than most solo duties done at this point in the game. The fight essentially functions as a long DPS race, but now ends at the Third and last Ward. Each ward will have a &#039;&#039;&#039;Barrier Strength&#039;&#039;&#039; Gauge; when at 0, the ward will break.&lt;br /&gt;
&lt;br /&gt;
===First Ward ===&lt;br /&gt;
When the duty begins,[[Lucia the Radiant]], [[Y&#039;shtola]] and [[Thancred]] will be fighting at your side alongside numerous other NPCs against Vishap&#039;s horde. Approach Vishap to begin the duty, and he will summon many dragon adds. Vishap remains untargettable, so focus your attention on the adds. While you are fighting them, Vishap will cast twice&#039;&#039;&#039;Flame Breath&#039;&#039;&#039;, an initially untelegraphed AoE down the middle, to weaken the First Ward. Get out of the middle or risk taking massive damage.&lt;br /&gt;
&lt;br /&gt;
Soon, a &#039;&#039;&#039;Horde Armored Dragon&#039;&#039;&#039; will appear, but has no noteable abilities other than a damaging &#039;&#039;&#039;Dragon Stomp&#039;&#039;&#039;. Once it is defeated, Vishap {{status effect|stun}} &#039;&#039;&#039;[[Stun|stuns]]&#039;&#039;&#039; everyone and prepares &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, an extremely long line AoE that kills anyone caught in it. Once the stun wears off, follow your allies as they retreat in front of the First Ward. Once that is done, a knockback AoE appears to indicate Vishap landing and becoming targettable for the first time. The abilities he uses here are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fireball&#039;&#039;&#039;: A purple marker will appear on every single NPC to indicate Vishap launching fireballs on everyone. Make sure you do not overlap with anyone to minimize damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Shriek&#039;&#039;&#039;: Moderate unavoidable damage attack.&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: A knockback AoE that is at the same time being cast with &#039;&#039;&#039;Fireball&#039;&#039;&#039;, now a bunch of AoE circles on the ground. Make sure you are not standing in front of any AoEs before the knockback occurs.&lt;br /&gt;
*&#039;&#039;&#039;Sidewise Slice&#039;&#039;&#039;: Vishap will rear his head forward and slice it around the arena. Get underneath Vishap or huddle against the Ward to get out of range of Vishap&#039;s bashing head.&lt;br /&gt;
&lt;br /&gt;
Eventually, Vishap will use &#039;&#039;&#039;Flame Breath&#039;&#039;&#039; to completely destroy the First Ward, beginning the next phase.&lt;br /&gt;
===Second Ward ===&lt;br /&gt;
When Vishap becomes untargettable and he and the Horde charge ahead, that&#039;s the cue to retreat. Vishap will be launching untelegraphed fireballs, &#039;&#039;&#039;Blazing Fireballs&#039;&#039;&#039; at the party in random locations as they retreat. Thancred and Y&#039;shtola will stay to hold back Vishap while you and Lucia retreat to the Second Ward to protect it, where [[Yda]] and [[Papalymo]] are also helping. This add wave ends with a Horde Transcendent, which &#039;&#039;&#039;Yda&#039;&#039;&#039; will kill with a [[Limit Break]]. Vishap then returns to the arena, indicated by a knockback. Abilities in the first phase are retained, but new ones are present as well.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;: A frontal cone AoE. Move to the left or right walls to avoid being hit.&lt;br /&gt;
*&#039;&#039;&#039;Earthrising&#039;&#039;&#039;: This will be the first time players will ever encounter this kind of mechanic, consisting of two Exaflares. Exaflares are red circles with yellow arrows that indicate numerous untelegraphed circle AoEs going ahead in a straight line, so don&#039;t be in front of them when they cast.&lt;br /&gt;
*&#039;&#039;&#039;Flame Breath&#039;&#039;&#039;: Just like in the first phase, Vishap uses this to destroy the first ward, forcing Lucia to order a retreat to the next and final Ward.&lt;br /&gt;
===Third Ward ===&lt;br /&gt;
Once again, watch out for &#039;&#039;&#039;Blazing Fireballs&#039;&#039;&#039; as you retreat and let Yda and Papalymo hold back Vishap while you help [[Estinien Wyrmblood]] and the other defenders keep the Horde away from the Final Ward. Watch out for AoE circles caused by the untargettable Vishap casting &#039;&#039;&#039;Fireball&#039;&#039;&#039;. Once the adds are defeated, Vishap returns to the battlefield for the last time, beginning the party&#039;s last stand. He retains the mechanics from the previous two encounters, and severely weakens the final ward with &#039;&#039;&#039;Flame Breath&#039;&#039;&#039; before showing new mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;: This now spawns three cone AoEs that cover the entire arena. Go the spot where the AoE covered the ground last and stay there until the other two are cast to reveal a safe spot.&lt;br /&gt;
*&#039;&#039;&#039;Scorching Breath&#039;&#039;&#039;: Vishap prepares a final attack to destroy the last barrier; however, Lucia and her knights form a shield and take the brunt of Vishap&#039;s relentless flames to protect the Ward. A &#039;&#039;&#039;Knights&#039; Resolve&#039;&#039;&#039; gauge will appear to indicate how long the player has before Lucia and her knights are killed; defeat Vishap before the gauge reaches 0 and the duty will be over.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Marcelain]].&lt;br /&gt;
*Speak with [[Alphinaud]] at the [[Gates of Judgement]].&lt;br /&gt;
*Speak with [[Minfilia Warde|Minfilia]] at [[the Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ser [[Marcelain]] wishes to prepare you for the siege of [[Ishgard]].&lt;br /&gt;
&lt;br /&gt;
* Ser [[Marcelain]] explains that the damage [[Iceheart]] inflicted on [[Ishgard]]&#039;s arcane barrier has allowed the [[dragon]]s to land directly upon [[the Steps of Faith]]─the bridge which spans [[the Sea of Clouds]] between the [[Gates of Judgement]] and the city proper. You are to take up position on [[the Steps of Faith]], and aid the [[Temple Knights]] in defending the vital structure against the [[Dravanian Horde]].&lt;br /&gt;
&lt;br /&gt;
* You have succeeded in driving the [[Dravanian Horde]] from [[the Steps of Faith]]. Return in triumph to the [[Gates of Judgement]].&lt;br /&gt;
&lt;br /&gt;
* As the remnants of the [[Dravanian Horde]] take to the skies in disarray, [[Ishgard]]&#039;s weary defenders breathe a sigh of relief. The siege is ended. Speak with [[Alphinaud]] at the [[Gates of Judgement]] and find out how your allies fared in the battle at the [[Steel Vigil]].&lt;br /&gt;
&lt;br /&gt;
* Moments after greeting [[Alphinaud]], you are joined by a grateful Ser [[Aymeric]], who humbly thanks you for your service. When the lord commander subsequently takes his leave, [[Alphinaud]] triumphantly declares that the stage has been set for [[Ishgard]]&#039;s return to the [[Eorzean Alliance]]. Make your way back to [[Revenant&#039;s Toll]], and report your success to [[Minfilia Warde|Minfilia]].&lt;br /&gt;
&lt;br /&gt;
* [[Minfilia Warde|Minfilia]] greets your return with a mixture of triumph and relief. Having snuffed out the [[Dravanian]] threat, it is time to enjoy a well-earned rest.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 Marcelain: Ere you commit yourself to the siege, you should know what it is you are tasked with defending. Beyond the Gates of Judgement lie the Steps of Faith─a great bridge of stone that leads directly to the city of Ishgard.&lt;br /&gt;
 Marcelain: More than simply a means to cross the Sea of Clouds, the bridge serves as a foundation for the arcane wards that form the barrier we call Daniffen&#039;s Collar.&lt;br /&gt;
 Marcelain: Alas, in dispelling the barrier&#039;s outermost layer, that thrice-damned witch Iceheart stripped the bridge of its protection, and thus are the dragons now able to land unhindered upon the Steps of Faith.&lt;br /&gt;
 Marcelain: Should the Dravanians succeed in destroying the remainder of the wards, the winged devils will be free to swarm within the city itself.&lt;br /&gt;
 Marcelain: Needless to say, we cannot suffer that to happen. It shall be our task as defenders to prevent any harm from coming to those parts of the bridge wherein the wards are sealed.&lt;br /&gt;
 Marcelain: Three yet remain, and we have dispatched our forces accordingly. I would ask you and your comrades to accompany our defenders at the outermost ward.&lt;br /&gt;
&lt;br /&gt;
 (-???-)I should hope that includes us as well, yes?&lt;br /&gt;
&lt;br /&gt;
 Marcelain: The Scions of the Seventh Dawn!?&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: We could not well stand idly by while the Horde threatens the good people of Ishgard.&lt;br /&gt;
&lt;br /&gt;
 Papalymo: Indeed. To do otherwise would go against all that Master Louisoix has taught us.&lt;br /&gt;
 Papalymo: As for where we may be of most assistance, I think it prudent we divide into two groups. Yda and I will join the rearguard.&lt;br /&gt;
&lt;br /&gt;
 Yda: Right! If the dragons should reach us, we&#039;ll be sure to give them what for.&lt;br /&gt;
&lt;br /&gt;
 Marcelain: Thank you. All of you. Pray speak with me again when your preparations are complete, and together we shall stand against the Horde!&lt;br /&gt;
&lt;br /&gt;
 Thancred: I&#039;m told the first commander of the Temple Knights, Lucia, will be leading their forces. By all accounts, it would seem we&#039;re in quite capable hands.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: The dragons may never again have such an opportunity to strike at the Holy See. You can be certain they will not squander it, so we must be vigilant.&lt;br /&gt;
&lt;br /&gt;
 Papalymo: Would that we could say with certainty that none of the wards will be breached, but our enemy is resourceful.&lt;br /&gt;
&lt;br /&gt;
 Yda: No matter what happens, we cannot let them cross this bridge.&lt;br /&gt;
&lt;br /&gt;
 System: You must be a Disciple of War or Magic of level 50 or above to proceed.&lt;br /&gt;
&lt;br /&gt;
 Marcelain: I trust you are ready, then? Good. Come, let us make for the battlefield!&lt;br /&gt;
 Marcelain: By the Fury... You have driven the Horde from the Steps of Faith! You! A stranger to our land! I confess, I did not think you capable of such a feat...&lt;br /&gt;
 Marcelain: Yet you yielded not an ilm in the face of dragons that would turn my brother knights&#039; blood to ice. The Fury Herself must walk at your side!&lt;br /&gt;
&lt;br /&gt;
 Chaunollet: Nay, I&#039;ll not deny it: without your skill and fortitude, the city would now be ash. Would that more of your adventuring brethren possessed such qualities.&lt;br /&gt;
&lt;br /&gt;
 Loanne: You have served us well, adventurer─the Temple Knights would have been hard-pressed indeed to turn back the Horde alone. Mayhap &#039;tis time I returned to the practice yard...&lt;br /&gt;
&lt;br /&gt;
 Thancred: It was a close victory, but a victory nonetheless. I think we have earned a brief respite.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: &#039;Tis a rare opportunity to find onself confronted with so terrible a foe. Rarer still to emerge victorious. I should hope we need not contend with more of Nidhogg&#039;s champions.&lt;br /&gt;
&lt;br /&gt;
 Papalymo: The famed dragoons of Ishgard commanding the skies of battle was truly a sight to behold.&lt;br /&gt;
&lt;br /&gt;
 Yda: Phew, that was exhausting...&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: [Forename]! The dragons are routed! Lest you wonder, the fighting at the Steel Vigil was also fierce, but my Crystal Braves were not found wanting!&lt;br /&gt;
&lt;br /&gt;
 Aymeric: Commander Leveilleur, [Forename]... True to your word, you arrived to aid us in our hour of need.&lt;br /&gt;
 Aymeric: On behalf of the Holy See and the people of Ishgard, I offer you my humble thanks.&lt;br /&gt;
 Aymeric: Though I would stay and lavish you with well-deserved praise, I fear I must away to oversee the aftermath of the siege. Not all the dragons are fled, and there are yet wounded to be carried from the field. Pray let us meet anon that I might express my thanks with the proper courtesy.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: We have indeed achieved a victory of singular importance.&lt;br /&gt;
 Alphinaud: With the Dravanian Horde thus weakened and scattered, the threat to Ishgard has been greatly diminished.&lt;br /&gt;
 Alphinaud: And, mayhap equally significant, the Holy See must now recognize the necessity of cooperation with foreign powers.&lt;br /&gt;
 Alphinaud: Long have they barred their gates against the outside world, but I am confident that the day will soon come when Ishgard proclaims itself a member of the Eorzean Alliance once more.&lt;br /&gt;
 Alphinaud: Much have we sacrificed in our struggles against dragons and primals, the Ascians and the Empire. But, step by unfaltering step, we march ever nearer to our goal.&lt;br /&gt;
 Alphinaud: And, as ever, the journey is made with you in the van.&lt;br /&gt;
 Alphinaud: The victory you have won this day gives us greater hope for the morrow.&lt;br /&gt;
 Alphinaud: &#039;Tis a hope that shall sustain us in the days to come, and bear us past the many evils that yet seek to hinder our progress.&lt;br /&gt;
 Alphinaud: Yes, we have done well, my friend, and I, for one, would take a moment to savor the enormity of our achievement!&lt;br /&gt;
 Alphinaud: ...The demands of duty, however, allow me little time for levity. I must accompany Captain Ilberd back to Ul&#039;dah, and reassign those Braves whose squads suffered heavy losses.&lt;br /&gt;
 Alphinaud: You, my friend, have earned a rest at the Rising Stones. Pray return to Revenant&#039;s Toll, and share your tale with Minfilia in person.&lt;br /&gt;
&lt;br /&gt;
 Thancred: We will see to informing the other nations of what took place here. Do be sure to give our regards to Minfilia.&lt;br /&gt;
&lt;br /&gt;
 Minfilia: [Forename]! Welcome back!&lt;br /&gt;
 Minfilia: Alphinaud sent word of the siege. And, of course, of the role you played in ending it.&lt;br /&gt;
 Minfilia: Your deeds never cease to amaze me, [Forename]... Thank you.&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Syrcus_Tower&amp;diff=543047</id>
		<title>Syrcus Tower</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Syrcus_Tower&amp;diff=543047"/>
		<updated>2023-02-16T14:49:56Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Syrcus Tower (Quest)|the [[furniture]] item|Syrcus Tower (Furniture)|the [[landmark]] in [[The Crystarium]]|Syrcus Tower (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Syrcus Tower&lt;br /&gt;
| description = Having secured a path through the Labyrinth of the Ancients, the fellowship of NOAH finds itself before the entrance to the Crystal Tower proper. With the aid of their new comrades, Unei and Doga, the companions succeed in opening the gate whose workings had baffled even the brightest minds among them. Upon learning that dark forces have awakened within, the fellowship decides to suspend its investigative effort in favor of sealing off the tower. You must fight your way to the apex and defeat the resurrected Emperor Xande, that Eorzea might be free of his all-consuming ambition.&lt;br /&gt;
| image = Syrcustower.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 70&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Syrcus Tower&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Syrcus Tower (Quest)&lt;br /&gt;
| patch = 2.3&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the second part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the ladder of Ascenscion: 0/1&lt;br /&gt;
#Defeat [[Scylla]]: 0/1&lt;br /&gt;
#Clear the Braid: 0/1&lt;br /&gt;
#Defeat [[Glasya Labolas]]: 0/1&lt;br /&gt;
#Clear the Golder Sacristy: 0/1&lt;br /&gt;
#Defeat [[Amon]]: 0/1&lt;br /&gt;
#Defeat [[Xande]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Owing to the lack of ilvl syncs, the Crystal Tower alliance raids have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result, the guide below includes mechanics that players will not normally experience unless on minimum ilvl mode.&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Scylla]]===&lt;br /&gt;
{{#ev:youtube|7zuEZCF8RxI|350|right|Updated Syrcus Tower Guide}}&lt;br /&gt;
{{#ev:youtube|cKitgkpv5EA|350|right|Syrcus Tower Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|W73iMBvEB7Y|350|right|Syrcus Tower Guide Part 2}}&lt;br /&gt;
Scylla has two phases and can be tanked in the middle, or to the north. Most groups will choose middle, but north is highly preferable since you will need a lot of room to maneuver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scylla will spawn staves throughout the fight which cast an annoying centered AoE around themselves for about 2k damage. Because the AoE is donut-shaped instead of circular, it is perfectly safe to be right next to it. More of a nuisance than a serious threat AS LONG AS people aren&#039;t frozen in the blast strip.&lt;br /&gt;
&lt;br /&gt;
Three distinct pillars of Lightning are found in the boss arena. They will be needed for the intermission phase. Assign each group to a pillar - A takes far left, B takes center, and C takes far right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental balls&#039;&#039;&#039; - Random DPS and healers will be marked to be followed by balls of elemental energy. Lightning balls appear purple, ice balls appear blue, and flame balls appear red. You will have to deal with this mechanic throughout the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning ball&#039;&#039;&#039; - Neutralized by the lightning pillar. Running them into the lightning pillar energizes the pillar, which is denoted by panels of light on the ground next to the pillar. Three charges are needed and will produce a red marker indicating that the pillar is fully charged. Lightning balls detonate for heavy raid wide damage after about 15 seconds if not run into a pillar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice ball&#039;&#039;&#039; - Trails a target and will freeze that target after a set duration of time. This is unavoidable and cannot be stopped. What you can and should do is make sure that you are not standing in one of the puddles left behind when a frozen target is thawed, as everyone in the vicinity of the puddle will be frozen as well, an important consideration for melee. Thaws after 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flame ball&#039;&#039;&#039; - will chase a target and detonate after about 15 seconds. Can be used to thaw frozen targets, and you should. Thawing a frozen target leaves behind a patch of water on the ground which confers very high fire resistance, but will spread the freeze effect of an ice ball if it detonates inside the puddle.&lt;br /&gt;
&lt;br /&gt;
In this phase Scylla will also be doing a raid wide AoE called Unholy. Damage as a whole is fairly heavy, which can be problematic if the healers are undergeared.&lt;br /&gt;
&lt;br /&gt;
Transition from phase 1 to 2 - When Scylla casts Daybreak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daybreak&#039;&#039;&#039; - Scylla casts Daybreak, which petrifies everyone in the room for 30 seconds. If your lightning pillars are not fully charged by this point, everyone is petrified, which can lead to a wipe (but can be salvaged if you have a healer [[Limit Break|LB3]]). &lt;br /&gt;
&lt;br /&gt;
*How to avoid: it&#039;s the same mechanic as Ancient Flare from the final boss in Labyrinth of Ancients formerly known as Acheron and now Phlegethon. Each group must stack on a small platform energized by the lightning orbs, which raises a shield that blocks the Daybreak cast. If stacking is not properly performed, then the shield fails.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various adds will spawn. Have the offtanks pick them up and DPS them down. Not too threatening.&lt;br /&gt;
&lt;br /&gt;
Ice balls and Flame balls continue to spawn. Lightning orbs no longer spawn. Continue to deal with the elemental ball mechanic as before. &lt;br /&gt;
&lt;br /&gt;
Scylla will now cast Ancient Flare at regular intervals and it has a long cast time, meaning everyone should be able to see it coming. To handle this mechanic, stand in the puddles of water created by the thawed orbs, which confers high fire resistance. Ancient flare will evaporate the water and hit you for around 400 damage. Which is highly preferable to being hit for 4k damage if you lack the resistance.&lt;br /&gt;
&lt;br /&gt;
*Overall this fight is extremely hectic, reminiscent of Thanatos in the Labyrinth of the Ancients.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Glasya Labolas]]===&lt;br /&gt;
This fight occurs on a big, circular central platform surrounded on all sides by smaller platforms connected by one-way launch pads and is a two phase fight interrupted by an intermission in the middle.&lt;br /&gt;
&lt;br /&gt;
Unlike Scylla, you&#039;ll want to tank Glasya in the center of the arena. The usual ground-targeted AoEs appear here and can be dodged easily. Glasya also summons adds. Clockwork Wights can be killed easily, but form a line to Glasya and either draw power from him or give him power. A DPS or healer needs to stand in the small shaded area next to the add and intercept the line. This stuns the player but allows the add to be killed.&lt;br /&gt;
&lt;br /&gt;
Glasya&#039;s main attack has an odd damage zone. It hits the area midway out from him sparing those next to him and those very far from him.&lt;br /&gt;
&lt;br /&gt;
Clockwork Squires also spawn. These adds will spawn with six energy nodes that cause Glasya to reflect all magical and physical damage so long as they are connected to him. The clockwork men can intercept these power lines and should, as they cannot be brought below 1 HP until they are connected by power lines.&lt;br /&gt;
&lt;br /&gt;
After a set amount of time has passed the Intermission Phase occurs. Note that this phase can be skipped if your DPS is high enough.&lt;br /&gt;
&lt;br /&gt;
Intermission Phase - Assault on the platform rings&lt;br /&gt;
&lt;br /&gt;
Glasya will now return to the center of the stage and if all three Squires were connected and killed, it will activate the three hitherto dormant teleportation pads on the central platform. He also begins to cast a spell, and the effect is simple - if you are still on the central platform when it completes, YOU DIE (which killed off a majority of our raid in our only attempt).&lt;br /&gt;
&lt;br /&gt;
You will be launched to an outer platform. Groups should, as a rule, stay together and DPS down the add which appears on the platform, then move on to the next platform in the circle (remember, these launch pads are one way only). Group A starts on the upper left, Group B on the lower center, and Group C on the upper right. If all goes well, you will need to clear 3-4 platforms and then everyone returns to the center.&lt;br /&gt;
In the event that most people die, the situation is still salvageable since any group can make a complete circuit of the outer arena and still kill all of the adds which spawn.&lt;br /&gt;
&lt;br /&gt;
It is possible that Glasya&#039;s health regenerates during the intermission but I am not certain. Safety is more important than speed at any rate.&lt;br /&gt;
Glasya will occasionally bombard an outer platform with electricity, electrifying the platform and dealing heavy damage to anyone on it. So if the ground beneath you lights up, move.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Amon]]===&lt;br /&gt;
Amon should be tanked in the center of the opera house. He has 3 main spells, Blizzard Forte is an AoE centered on Amon and does large damage plus {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, Thunder Forte is cast on a patch of ground under random players, and can overlap for massive damage and leaves an electrocution DoT if hit, Firaga Forte is a raid wide blast, but not as damaging as the other two.&lt;br /&gt;
&lt;br /&gt;
His Cleave is called Coloatura and is extremely damaging, no one but the tank should ever be in front of him.&lt;br /&gt;
&lt;br /&gt;
Adds will spawn from the corners and march toward Amon (named Experiment #33, Experiment #66, Experiment #99, and so on). If they reach Amon they will cast raid wide debuffs on the party, either Pacification or Silence. Best way to kill them is to stun them and just burn them down.&lt;br /&gt;
&lt;br /&gt;
He will also spawn purple orb which will tether to a player and cast mini on them if it hits, at this time strong adds called Kum Kum&#039;s will spawn which should be grabbed by the off tanks, they can be shrunk by the orbs making them much easier to kill. If not successful at shrinking anyone the orbs will eventually fade on their own.&lt;br /&gt;
&lt;br /&gt;
He also has an attack which adds a bomb debuff to a player, that player will detonate repeatedly for small damage plus knock back. This can be cleansed with {{item icon|Esuna}} and should be asap as the knock back range is pretty high.&lt;br /&gt;
&lt;br /&gt;
Occasionally, he will freeze 3 random players, one from each group and one person from each group will also be turned into a flame toad a la Gilgamesh and have no command available except Flame Breath. Flame Breath can be used to unfreeze people encased in blocks of ice.&lt;br /&gt;
&lt;br /&gt;
Kichinebik&#039;s will spawn at the same time that flame toad debuff occurs. These will each pick a toad target and chase them the DPS needs quickly kill them. If they reach a toad, they will aggro them and deal heavy damage (3-4k-ish) per autoattack, even if the players change back, the snakes will still attack them for huge damage if not killed. Remember the green chickens on Gilgamesh? Yep, same thing here.&lt;br /&gt;
&lt;br /&gt;
Eventually, Amon will encase three people at random in blocks of ice and he will begin to cast Curtain Call.&lt;br /&gt;
&lt;br /&gt;
Hide behind the frozen people when he uses &#039;&#039;&#039;Curtain Call&#039;&#039;&#039; (similar mechanic to Meteor in King Behemoth). Like King Behemoth if the ice block is too close to Amon it will not protect the people hiding who will be killed anyway, so try to hide behind blocks away from his body.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Xande]]===&lt;br /&gt;
Xande should be tanked in the center of the arena. He has the standard &amp;quot;don&#039;t stand in this&amp;quot; mechanics, including a targeted AoE which deals about 2k damage. While not dangerous, a DPS can potentially be one-shotted if two are overlapping each other and the DPS is still standing in them. He also has Knuckle Press, which is centered on him, and deals moderate damage with a severe knockback. Melee must watch out for this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherochemical Explosion&#039;&#039;&#039; - Every now and then Xande creates golden orbs with a small golden radius around them. You have about 10-15 seconds before they detonate, so the raid should be fairly well spread in anticipation of this. They explode and deal about 500 damage per explosion if not neutralized, and since he spawns about a dozen at a time, this is a good way to lose a chunk of your raid if nobody is paying attention. To stop the explosion, simply have a person stand within the golden radius. This causes the orb to hit that person for about 50 damage upon detonation, rather than blasting the entire raid for ten times that damage.&lt;br /&gt;
&lt;br /&gt;
At 70%, Xande teleports out of the arena and lounges on his throne while calling down meteors on your raid. This is the first intermission. 3 Attractors will appear on the edge of the arena. They must be killed quickly to prevent meteorfall. Additionally a giant attractor appears in the center. The entire raid should this one together once the three attractors on the fringes have been destroyed. If the small meteors land they cause heavy raid wide damage, if the big one lands it is a wipe.&lt;br /&gt;
&lt;br /&gt;
Once Xande reappears, phase 2 begins. He now has a new attack where one person from each party gains a stack up marker on them. This expires after about 15 seconds and deals close to 10k damage, split evenly amongst everyone standing in it, so each party should stack up close to Xande but without overlapping the circles to soak. A null gravity zone is left behind upon detonation which lets you float. This is important because ...&lt;br /&gt;
&lt;br /&gt;
Immediately after detonation, Xande will cast &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;. The ability deals more than 5k damage to everyone in the raid. The attack is nullified by floating. When Xande begins casting Ancient Quaga, everyone should move into a null gravity zone. Immediately &#039;&#039;after&#039;&#039; &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, AoEs will be left under random party members, so scatter to avoid massive damage.&lt;br /&gt;
&lt;br /&gt;
Xande retains golden orbs in this phase.&lt;br /&gt;
&lt;br /&gt;
Intermission 2 - Same as intermission 1, except at 40% health. Only each group now has to deal with two small meteor attractors instead of just one. Not too difficult. Since no damage is going out in entire intermission, healers should catch up on healing and join in the damage.&lt;br /&gt;
&lt;br /&gt;
After that it&#039;s the same straight burn to death. Xande retains Golden Orbs and Ancient Quaga from phase 2, and also starts casting Ancient Quake every now and then, which deals light raidwide damage. But you should be able to down him smoothly at this point in time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Syrcus Tower Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Scylla]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Scylla}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Glasya Labolas]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Glasya Labolas}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Amon]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Amon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Xande]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Xande}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Throne Gem}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in the Syrcus Tower. Weekly limits were lifted in [[patch 2.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Life Is a Syrcus}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Syrcus Tower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:Syrcus Tower gear1.png&lt;br /&gt;
File:Syrcus tower loot1.jpg&lt;br /&gt;
File:1fknlilmf5u61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Syrcus title.jpg&lt;br /&gt;
syrcus tower1.jpg&lt;br /&gt;
File:syrcus tower2.jpg&lt;br /&gt;
File:syrcus tower3.jpg&lt;br /&gt;
File:xande1.jpg&lt;br /&gt;
File:Scylla1.jpg&lt;br /&gt;
File:amon1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=541505</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=541505"/>
		<updated>2023-02-15T19:59:34Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: Seems at least somewhat important to note how easy it is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
Owing it&#039;s lack of an ilvl sync, the Crystal Tower alliance raids have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result the guide below includes mechanics that players will normally not experience unless on Minimum ilvl mode.&lt;br /&gt;
&lt;br /&gt;
===Alliances===&lt;br /&gt;
Sometimes you fight as one big group, as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), or as one big group with separate goals for each group. &lt;br /&gt;
* Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
===Allegan Teleporters===&lt;br /&gt;
&#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
* If you die during the fight and wish to go back to the beginning instead of waiting for a [[Raise]], you can use the teleporters to catch up with the team.&lt;br /&gt;
&lt;br /&gt;
===Navigating The Labyrinth of the Ancients===&lt;br /&gt;
The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon===&lt;br /&gt;
The &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; is the main enemy for this fight, but periodic &#039;&#039;&#039;Platinal&#039;&#039;&#039; skeletons will spawn to buff the dragon.&lt;br /&gt;
&lt;br /&gt;
One main tank can hold aggro on the dragon, while the other tanks pull the skeletons into groups so they can be more easily destroyed with AoE damage. Ideally, the Bone Dragon is tanked at the edge of the arena in order to prevent the Platinal skeletons from reaching the boss, but in some cases the dragon is tanked in the middle of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bone Dragon will &amp;quot;die&amp;quot; three times during the fight&#039;&#039;&#039; and then resurrect itself. During the first &#039;&#039;&#039;two times&#039;&#039;&#039;, it is very import to keep skeletons away from the boss. They will run towards the dragon&#039;s corpse, and will potentially do fatal damage to the Alliances. If a couple skeletons make it, damage will be minimal, but healers will need to be prepared if most of the skeletons make it to the dragon. &#039;&#039;&#039;During the third &amp;quot;death&amp;quot; of the dragon&#039;&#039;&#039;, additional flying enemies will spawn, but these can be mostly ignored. Focus damage the Bone Dragon until it is completely down.&lt;br /&gt;
&lt;br /&gt;
Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
===Atomos Mini-Bosses===&lt;br /&gt;
You&#039;ll teleport back to the entrance and &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. &lt;br /&gt;
&lt;br /&gt;
The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot; (left), &amp;quot;B&amp;quot; (center), &amp;quot;C&amp;quot; (right) indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge). If there are not enough Alliance members distributed among the paths, it is possible to wipe the raid.&lt;br /&gt;
&lt;br /&gt;
Each path has a platform and an &#039;&#039;&#039;Atomos&#039;&#039;&#039; that will spawn mobs. The platforms will glow a color that will match a corresponding Atomos for one of the other Alliances. At least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs otherwise the Atomos for another Alliance will become &#039;&#039;&#039;invulnerable&#039;&#039;&#039;. (Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
Ideally, healers and ranged dps should and stand on the platform, while tank and melee dps attack the Atomos. Depending on party composition, dps with the highest HP or damage should attack the Atomos (if there isn&#039;t enough melee). While the adds spawn, the tank should &#039;&#039;&#039;drag them back to the platform so the remaining Alliance members can damage them&#039;&#039;&#039;. The players on the platform can then kill the mobs, while the rest of the team focuses on Atomos.&lt;br /&gt;
&lt;br /&gt;
If an Atomos dies, players may still need to stand on the platform so the other Alliance groups can finish mechanics. Once the light on the platform fades, it is no longer required to stand on it.&lt;br /&gt;
&lt;br /&gt;
===Thanatos===&lt;br /&gt;
After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss throughout the fight. The Alliance that is able to attach the boss will receive a tether from the &#039;&#039;&#039;Magic Pots&#039;&#039;&#039; and a buff called [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; that indicates that they are &#039;&#039;&#039;transparent&#039;&#039;&#039;. Alliance A receives [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; first, followed by B and then finally C. Only the Alliance that is currently transparent is able to attack the boss - if other Alliances try to attack it, the boss will be invincible to them.&lt;br /&gt;
&lt;br /&gt;
For Alliances that are not transparent, attack and destroy all adds that spawn during the fight. Tanks will need to alternate on who is the Main Tank in based on the changes in the transparency buff.&lt;br /&gt;
&lt;br /&gt;
====Thanatos: Magic Pots====&lt;br /&gt;
If the Magic Pots start to take damage and move away from the platform, healers should completely top off the Magic Pot in order to return it to it&#039;s former location. DPS should destroy any adds that attack the pots. If the Magic Pot is destroyed, that Alliance will not receive the transparency buff.&lt;br /&gt;
&lt;br /&gt;
===Vassago Mini-Bosses===&lt;br /&gt;
Teleport back to the entrance and take the middle path. &lt;br /&gt;
&lt;br /&gt;
Each Alliance takes one Vassage each - &#039;&#039;&#039;no tank should hold aggro on more than one Vassago at a time, and the Vassago should not be stacked.&#039;&#039;&#039; If the mini-bosses are not kept separate, it can potentially wipe the raid. &lt;br /&gt;
&lt;br /&gt;
During the fight, adds will periodically spawn. These &#039;&#039;&#039;adds must be destroyed&#039;&#039;&#039; - if they reach the middle, they will exploded do damage to everyone. If too many explode, it will potentially wipe the whole raid. &#039;&#039;&#039;The tank does not need to grab aggro on the adds that spawn&#039;&#039;&#039; - they can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
Once the Vassago adds are destroyed, the bomb in the middle of the room will become targetable. Destroy the bomb in the middle of the room to move to the next level. If enough damage is not done to the bomb in the center of the room, it will explode and wipe the raid.&lt;br /&gt;
&lt;br /&gt;
===King Behemoth===&lt;br /&gt;
Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. Throughout the fight, players will be marked with a green marker - these players will be hit with a comet. These comets must be spread around the platform. Do &#039;&#039;&#039;not&#039;&#039;&#039; place the comets directly in the boss hitbot. Comets can be place in max-melee range or max-caster range.&lt;br /&gt;
&lt;br /&gt;
During the fight, Behemoth will cast &#039;&#039;&#039;Meteor&#039;&#039;&#039;. Players must stand line of sight behind the comets in order to avoid the attack. This is a oneshot mechanic that will destroy any players not behind a comet. Tanks are not able to invuln this attack.&lt;br /&gt;
&lt;br /&gt;
Iron Giants and other adds will spawn during the fight. If the Iron Giants are not destroyed, they will wonder around the platform and destroy the comets. The off-tanks should aggro the Iron Giants and hold them in place for the DPS to burn down.&lt;br /&gt;
&lt;br /&gt;
===Phlegethon===&lt;br /&gt;
&lt;br /&gt;
The final boss in Labyrinth of the Ancience is &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;. Take note of the platforms on the outside of the room. Each Alliance should know where their platform is throughout the fight: Alliance A is left, Alliance B is center/at the entrance, Alliance C is towards the right.&lt;br /&gt;
&lt;br /&gt;
The main tank will hold the boss in the middle of the room. Phlegethon will cast a few raid-wide and AoE attacks that can be easily avoided. A claw will spawn on each of the platforms and trap one player. The rest of the group must destroy the claw add in order to free the trapper player.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;, &#039;&#039;&#039;immediately run to the Alliance platform on the outside of the room.&#039;&#039;&#039; Any players left in the room when the caster resolves will be instantly killed. If enough people do not stand on the platforms, the whole raid will be destroyed. &lt;br /&gt;
&lt;br /&gt;
Destroy any adds that appear on the platforms outside of the room and the shield around Phlegethon will drop. Run back into the arena and continue damage on the boss.&lt;br /&gt;
&lt;br /&gt;
While the boss should be tanked in the center of the room, occasionally it will be tanked closer to the entrance of the arena - which will make it more difficult for Alliance A and C to reach their platforms during Ancient Flare. If this happens, after the claws are destroyed - Alliance A and C can begin running back to their platforms. Ancient Flare is typically cast not long after the claws are destroyed, and this will give the group enough time to reach the platforms.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|350|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|350|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====[[Atomos]]====&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an buff called [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039;. The first group to receive buff is always A. [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; allows you to deal damage to the boss.  A tank with the buff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone who doesn&#039;t have [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; should focus on killing the adds that spawn throughout the fight. They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you have [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039;, DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====[[Allagan Bomb]]====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those [[Vassago]]s WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is [[Iron Giant]]/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|The Labyrinth of the Ancients Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=541115</id>
		<title>The Steps of Faith (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=541115"/>
		<updated>2023-02-14T23:22:01Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: Thought i&amp;#039;d add the backstory of this duty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = The encounter with [[Vishap]] was converted into a solo instanced duty.&lt;br /&gt;
| patch = 6.2&lt;br /&gt;
}}&lt;br /&gt;
{{otheruses|the duty removed in [[Patch 6.2]]|the updated [[A Realm Reborn]] [[Main Scenario Quest]]|The Steps of Faith}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Steps of Faith&lt;br /&gt;
| image = The steps of faith banner1.png&lt;br /&gt;
| description = The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar. &amp;lt;br&amp;gt; Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 90&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| location = The Steps of Faith&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones =&lt;br /&gt;
| req-quest = The Steps of Faith&lt;br /&gt;
| patch = 2.55&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|VvK9IvydgdE|350|right|Guide by Mr. Happy}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Dravanian Horde|Dravanian]]: [[Vishap]]===&lt;br /&gt;
Vishap is fought on a long bridge divided into four sections, all of which are divided by magicked barriers. Throughout the duration of the fight, Vishap will walk slowly across the bridge. He cannot be slowed, stopped, or aggroed, making time a serious factor. Should you fail to defeat him before he reaches the end of the bridge, you will fail the Duty and have to restart from the beginning.&lt;br /&gt;
&lt;br /&gt;
*Note that you do not fail the duty if your entire party dies. Any deceased party members may return to the entrance and rejoin the fight. A shortcut will also be active near the entrance in similar fashion to a dungeon or raid.&lt;br /&gt;
&lt;br /&gt;
As Vishap walks, adds will spawn around him. Vishap himself is not a true damage threat besides his feet; the boss&#039; stomps deal 5 to 6k damage. Players can avoid these by standing under him between his legs or move far away from him. Vishap will also perform large conal AoEs in front of him, which should be avoided when arming cannons.&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
Each section of the bridge has 4 cannons, arranged in pairs of two, and 1 large cannon on top of a tower. The 2nd and 3rd division have snares just in front of the final pair of cannons. The final stretch contains several piled-up barrels that explode.&lt;br /&gt;
&lt;br /&gt;
The 2 cannons within the range of Vishap should be firing constantly. Each shot deals 2000 AoE damage. They can also stun or drop pools of poison. They are needed to kill the adds.&lt;br /&gt;
&lt;br /&gt;
The cannon on top of the tower is called a Dragon Killer. It is able to deal a massive amount of damage to Vishap&#039;s [[HP]] per shot. All 3 of the tower cannons should hit. A DPS should be assigned to operate them. Dragon Killers can only hit 1 location and require charge time. The first tower cannon should be quite easy to aim, while the second and third need some help from snares.&lt;br /&gt;
&lt;br /&gt;
The snares are positioned just in front of the final pair of cannons just before the 2nd and 3rd magicked wall. When Vishap performs a huge breath AOE that takes up almost the entire front of him, this is when he is in snare range and snare-able. Players on cannons should get off to hit their respective snares. The snared dragon is an easy target for the Dragon Killers.&lt;br /&gt;
&lt;br /&gt;
In the final section there will be barrels. Keep adds away from the barrels, as eventually Vishap will step on them and they will explode, dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Tanks should grab all adds and place them underneath Vishap. This way the cannons will hit all the adds at once along with the boss.&lt;br /&gt;
&lt;br /&gt;
Healers should stay with tanks under Vishap. Heal and watch out for the boss&#039; feet.&lt;br /&gt;
&lt;br /&gt;
2 DPS, preferably ranged or the DPS with the lowest item levels should operate the cannons. Players should not stop firing or leave the cannons until Vishap is casting his frontal swipe to destroy them. Right before Vishap finishes casting the frontal AoE, get away from the cannons.&lt;br /&gt;
&lt;br /&gt;
After the first barrier, run to your cannons and repeat the process. On the 2nd set of cannons, Vishap will perform a beam attack instead of a swipe. When he is casting the beam, use your snares.&lt;br /&gt;
&lt;br /&gt;
Once the dragon is chained, go back to hitting him with the cannon until they are detonated. Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
Your cannon can stun enemies. The tortoise adds in the second section have a very large circular AoE that deals 2-3k damage. Stun the tortoises when they are casting the attack.&lt;br /&gt;
&lt;br /&gt;
1 DPS is responsible for the Dragon Killer tower cannons. When the first set of cannons are destroyed, sprint to the large tower with the stairs, there is a large cannon called Dragon Killer on top.&lt;br /&gt;
&lt;br /&gt;
When Vishap steps on that big red circle, fire at him to deal heavy damage.&lt;br /&gt;
&lt;br /&gt;
After damaging the boss, take the stairs and get down from the tower. DPS the boss until the next section. After the first set of cannons are destroyed, repeat your process to the tower.&lt;br /&gt;
&lt;br /&gt;
After the first hit, Vishap will dodge all Dragon Killer shots unless he is snared. When he dodges, he&#039;ll body slam the bridge and do 5-6k damage to anyone underneath him. Wait for the boss to be snared before firing the Dragon Killer shot. You can identify when he is snared when he has large chains around his neck.&lt;br /&gt;
&lt;br /&gt;
The final DPS should continuously damage the boss.&lt;br /&gt;
&lt;br /&gt;
===Alternate Strategy===&lt;br /&gt;
The lowest geared tank and DPS will man the cannons while all other DPS stay on the boss and ignore the adds. The add tank should pick up the adds and bring them to the front of the dragon so the cannons can hit the adds prior to Vishap being in range of the cannons. The only time the adds should not be brought in front of Vishap is as he approaches his next set of cannons, when he performs a large conal AoE.&lt;br /&gt;
&lt;br /&gt;
Starting on the 2nd section and continuing to the end of the bridge, one DPS should be available to fire the Dragon Killer. You will always need to be ready to fire the Dragon Killer after Vishap destroys the first set of cannons but before he destroys the second set. Starting on the 3rd and 4th sections, Vishap will perforrm a large AoE in a straight line in front of him, covering the whole bridge. At this point, the 2 players on the cannons should get off and immediately snare him. The player operating the Dragon Killer should be at the tower ready to fire the moment he gets snared. Once all the cannons have been destroyed in each individual section, the DPS from the cannons should help finish off the adds before moving onto the boss while waiting for the next available moment to move toward the next set of cannons.&lt;br /&gt;
&lt;br /&gt;
Each section has an add that has their own move to watch out for. The first section spawns a dragon that uses &#039;&#039;&#039;Swinge&#039;&#039;&#039; (similar to [[The Stone Vigil]]&#039;s first boss). The second section has a large circle AoE that can be stunned. The third area has a large dragon with a large amount of HP. The large add in the final section of the bridge has no aggro table and will simply run around attacking random party members.&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes==&lt;br /&gt;
Upon it&#039;s release, the trial was noctorious for an exceedingly heavy amount of mechanics unusual for a Realm Reborn, resulting in many groups failing them and being forced to wait for Vishap to reach the end of the bridge. As a result the trial was nerfed in [[Patch 2.57]], with the HP of various enemies including Vishap being reduced. The trial remained unpopular despite this, as players ignored the unusual mechanics and instead just burned down Vishap&#039;s still formidable HP. The development team ultimately decided to completely remove the trial and replace it with a quest battle in [[Patch 6.2]].&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the steps of faith1.jpg&lt;br /&gt;
the steps of faith2.jpg&lt;br /&gt;
Vishap.jpg&lt;br /&gt;
The steps of faith3.png&lt;br /&gt;
Steps of Faith aftermath 1.png&lt;br /&gt;
Steps of Faith aftermath 2.png&lt;br /&gt;
Steps of Faith aftermath 3.png&lt;br /&gt;
Steps of Faith aftermath 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=539359</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=539359"/>
		<updated>2023-02-13T17:13:27Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* History */ Added Pre-History. Probably will edit other sections later too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213| From the shadows, they have shaped history by imparting forbidden knowledge until mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history they have been known by many a name, among those, Paragons, and the Bringers of Chaos.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. The method of how being unclear.&lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Robes of white indicate an Ascian emissary, such as the Overlord [[Elidibus]]. The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the Ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 6.25]].&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
As the game&#039;s primary antagonists, the Ascians are fought throughout the Main Scenario Questline and beyond.&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{questlink|main|The Ultimate Weapon}}. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] are faced as the penultimate boss(es) of the main storyline, during the final encounter of {{questlink|dungeon|The Aetherochemical Research Facility}}. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{questlink|feature|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{questlink|feature|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Lahabrea]] reappears as the boss of the intermission phase of {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}.&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{questlink|main|A Requiem for Heroes}}, while using [[Zenos Yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought under his true name, &#039;&#039;&#039;Hades&#039;&#039;&#039;, as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}. It&#039;s extreme mode sees shades of previously defeated Ascians reappear.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{questlink|main|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s exterme mode.&lt;br /&gt;
*A mutated Ascian Prime consisting of [[Mitron]] and [[Gaia]]/[[Loghrif]], &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, is the final boss of the [[Eden]] raid series. It is faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Pre-Game Events ===&lt;br /&gt;
In prehistory, a single race, known as the [[Amaurotine|Amaurotines]], inhabited all corners of the planet [[Etheirys]]. Through their vast pool of aether and the innate ability to use &amp;quot;creation magick&amp;quot; they accomplished wondrous feats and built utopian cities, including [[Amaurot]], the center of their civilization and home to the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
The actions of the Convocation&#039;s current &amp;quot;Fandaniel&amp;quot;, [[Hermes]], doomed their people when he allowed his creations, [[Meteion]] and her sisters, to commence the song of oblivion. Only the former &amp;quot;Azem&amp;quot;, [[Venat (Final Fantasy XIV)|Venat]], escaped Hermes&#039;s act of altering the memories of those who learned of his deed. The Meteia&#039;s song stagnated Etheirys&#039;s aether and instilled despair in the ancients, warping their creation magick to unleash grotesque monsters formed from their subconscious fears. This calamity would come to be known as the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
The Convocation devised a plan to &amp;quot;weave the laws of reality anew&amp;quot; through the summoning of Zodiark, an entity able to quell the aether stagnation as a darkness-attribute primal. [[Azem|The ancient who succeeded Venat]] in the seat of &amp;quot;Azem&amp;quot; refused to participate in the summoning and left the Convocation who yet went on to sacrifice half of the ancients&#039; population for the amount of aether needed to summon Zodiark; the ancient bearing the title of &amp;quot;Elidibus&amp;quot;, [[Themis]], offered himself as Zodiark&#039;s core. Though the summoning halted the Final Days, it was but a temporary solution, as the calamity had reduced most of the star into a lifeless, blighted land, prompting the Convocation to sacrifice another half of their population to restore life to the world.&lt;br /&gt;
&lt;br /&gt;
The Convocation sought to call upon Zodiark&#039;s power once more by offering the primal the harvested life energies of the new life forms that had been born in their world to reconstitute those who had sacrificed themselves and now rested within their deity. Venat assembled a faction of ancients who opposed the Convocation&#039;s plans to sacrifice the new life forms, this summoning the current Azem also refused to participate in. Elidibus separated himself from Zodiark to aid the Convocation as a primal in a failed attempt to restore order. Venat used her followers&#039; sacrifice to become Hydaelyn to subjugate Zodiark to buy time until she would devise a permanent solution to stop the Meteia. The two elder primals fought ceaselessly until Hydaelyn used all her strength to fragment Zodiark, shattering the &amp;quot;very fabric of reality&amp;quot; and dividing the world into thirteen reflections and the Source. Amaurot was destroyed along the remains of the ancients&#039; civilization, while the souls of the living similarly split into fourteen pieces across the fragmented worlds.&lt;br /&gt;
&lt;br /&gt;
Only three ancients escaped the sundering with their souls intact: Elidibus, the ancient bearing the title of &amp;quot;[[Emet-Selch]]&amp;quot;, Hades, and Hephaistos, the ancient bearing the title &amp;quot;[[Lahabrea]]&amp;quot;. The three resolved to orchestrate a series of events to revive Zodiark and restore their home via Umbral Calamities, cataclysms designed to gradually merge the Source and the thirteen shards back into the original Etheirys. They intended to resume sacrificing some of the rejoined current humanity to bring back their loved ones once the Rejoining was complete. They reformed themselves as the Ascians, and began searching for the fragmented souls of their fellow Convocation members to bring them into the fold. By imparting their knowledge of creation magick, the Ascians posed as saviors to the races whose persecution they exploited, allowing the beast tribes to summon their &amp;quot;gods&amp;quot; to grant them succor. Elidibus and Emet-Selch also contributed across the Source and its shards as part of their plan, the latter nurturing civilizations while the former began the legend of the &amp;quot;[[Warriors of Light|Warrior of Light]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Originally, each Ascian was entrusted to personally oversee a shard. That changed following [[Igeyorhm]] manipulating the heroes of the Thirteenth shard into using auracite to contain primals to prevent their resummoning. The heroes, corrupted by the leaking aether, turned on each other and the people they were meant to protect. The conflicts escalated into great wars, unleashing a [[The Flood|Flood of Darkness]] that decimated the Thirteenth shard and transformed the survivors into [[voidsent]], rendering the world unfit for Rejoining. The Ascians discovered a link between the aether of the shards and the Source, and theorized that a simultaneous disaster on the Source and the shard of the same elemental aspect would allow for them to rejoin, a theory subsequently proven in the first Umbral Calamity of Wind. Since then, Ascians have worked in groups to oversee the process.&lt;br /&gt;
&lt;br /&gt;
During the Third Astral Era, Emet-Selch established the [[Allagan Empire]] on the Source to set up the Fourth Umbral Calamity. The Ascians manipulated the grief-stricken [[Tiamat]] and the [[First Brood]] into reviving Tiamat&#039;s deceased mate [[Bahamut (Final Fantasy XIV)|Bahamut]] as a primal and provided the Allagan emperor, [[Xande]], the means to capture and bind primals. While the Allagans sealed the primal Bahamut in [[Dalamud]], the [[Warring Triad]] were imprisoned at [[Azys Lla]] to power Allag&#039;s aetherochemical research. Prior to Xande causing the Fourth Umbral Calamity in his attempt to destroy the world, Emet-Selch inducted the Allagan scientist [[Amon]] into the Ascians by restoring his memories as a fragment of Hermes, the ancient who had held the seat of &amp;quot;Fandaniel&amp;quot; in the Convocation of Fourteen.&lt;br /&gt;
&lt;br /&gt;
By the time that the Fifth and Sixth Umbral Calamities were completed, the centuries in between each Rejoining gradually took their toll upon the three Unsundered. Lahabrea&#039;s fanatical obsession of completing the Rejoining would see him constantly swap bodies, draining his mental and physical strength. Elidibus would forget about his original life in Amaurot, rejecting Emet-Selch&#039;s suggestion to use a memory crystal and remaining committed to his duty. Emet-Selch was the only Ascian to maintain his sanity and full strength, taking rests in the rift between each Rejoining. He later assumed the identity of Solus zos Galvus and established the [[Garlean Empire]] to suit his brethren&#039;s needs in setting up the Seventh Umbral Calamity.&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out the [[Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of the Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in the [[Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to [[Emperor Solus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]].&lt;br /&gt;
* A Garlean man who calls himself &amp;quot;Shadowhunter&amp;quot; is revealed, displaying several Ascian masks on his belt that he has taken as trophies. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
* Upon returning to the Empire, Elidibus encounters Zenos&#039; spirit possessing another body. Rather than fight him, he flees to the [[First]].&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Needs cleanup to align with the new format of the previous sections.&amp;quot;}}&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus, now the last remaining Unsundered, heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon the [[Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked the end of the Ascians as a threat, if any remained.&lt;br /&gt;
====Patch 6.1====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
====Patch 6.2====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=534965</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=534965"/>
		<updated>2023-02-10T17:28:30Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213| From the shadows, they have shaped history by imparting forbidden knowledge until mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history they have been known by many a name, among those, Paragons, and the Bringers of Chaos.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. The method of how being unclear.&lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Robes of white indicate an Ascian emissary, such as the Overlord [[Elidibus]]. The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the Ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 6.25]].&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
As the game&#039;s primary antagonists, the Ascians are fought throughout the Main Scenario Questline and beyond.&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{questlink|main|The Ultimate Weapon}}. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] are faced as the penultimate boss(es) of the main storyline, during the final encounter of {{questlink|dungeon|The Aetherochemical Research Facility}}. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{questlink|feature|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{questlink|feature|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Lahabrea]] reappears as the boss of the intermission phase of {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}.&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{questlink|main|A Requiem for Heroes}}, while using [[Zenos Yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought under his true name, &#039;&#039;&#039;Hades&#039;&#039;&#039;, as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}. It&#039;s extreme mode sees shades of previously defeated Ascians reappear.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{questlink|main|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s exterme mode.&lt;br /&gt;
*A mutated Ascian Prime consisting of [[Mitron]] and [[Gaia]]/[[Loghrif]], &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, is the final boss of the [[Eden]] raid series. It is faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out the [[Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of the Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in the [[Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to [[Emperor Solus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]].&lt;br /&gt;
* A Garlean man who calls himself &amp;quot;Shadowhunter&amp;quot; is revealed, displaying several Ascian masks on his belt that he has taken as trophies. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
* Upon returning to the Empire, Elidibus encounters Zenos&#039; spirit possessing another body. Rather than fight him, he flees to the [[First]].&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Needs cleanup to align with the new format of the previous sections.&amp;quot;}}&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus, now the last remaining Unsundered, heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon the [[Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked the end of the Ascians as a threat, if any remained.&lt;br /&gt;
====Patch 6.1====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
====Patch 6.2====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=534904</id>
		<title>Dragonsong&#039;s Reprise (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=534904"/>
		<updated>2023-02-10T17:16:19Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Phase 6: Nidhogg and Hraesvelgr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = “There are no ifs in history, yet man is wont to cast his mind towards the path not walked.” Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man&#039;s masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War─one in which a dear comrade is spared his tragic fate...&lt;br /&gt;
| image = Dragonsong&#039;s Reprise1.png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 605&lt;br /&gt;
| ilvl-max-sync=true&lt;br /&gt;
| ilvl-sync = 605&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 Causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Medias Res&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.11&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;DSR&#039;&#039;&#039; or &#039;&#039;&#039;DSU&#039;&#039;&#039; and is based on [[Main Scenario Quest]] dungeon and trial bosses from &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{questlink|raid|Asphodelos: The Fourth Circle (Savage)}}, speak with the [[Wandering Minstrel]] in [[Old Sharlayan]] (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.&lt;br /&gt;
*Dragonsong&#039;s Reprise (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{questlink|raid|Asphodelos: The Fourth Circle (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
*Players are expected to have item level 600-605 &amp;quot;best in slot&amp;quot; gear instead of syncing down higher item level gear (with the exception of using a [[Manderville Weapons|Manderville Weapon]]). Best-in-slot sets for each job are provided by [https://www.thebalanceffxiv.com/ The Balance]. These consist primarily of [[Asphodelos Armor]] / [[Asphodelos Accessories|Accessories]], [[Augmented Radiant&#039;s Armor]] / [[Augmented Radiant&#039;s Accessories|Accessories]], and [[Manalis Armor]] / [[Manalis Accessories|Accessories]].&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
It is important to note that there are multiple ways to handle each mechanic in this fight. Below is simply a recommended strategy, but it is up to players and their groups to determine what works best for them.&lt;br /&gt;
&lt;br /&gt;
All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it. Players should set their waymarks at the cardinals and intercardinals of the map, as they persist through the several changes of the arena. It is recommended that the waymarks are set with corresponding colors on opposite sides of the arena (for instance, “1” can be located at the north, and “A” can be located at the south). Players will want to divide into two light parties, with at least one player acting as a “pivot”, and again into partners, with one tank or healer for every DPS. For phase three, players should determine where they would like to have “one”, “two” and “three” marked players with “Elusive Jump” and “Spineshatter Dive” stand to mitigate confusion and allow for quick adjustments.&lt;br /&gt;
&lt;br /&gt;
Failing mechanics, if not outright killing the player, will inflict a crippling -50% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes, making the damage checks harder to pass. If the player does not need to immediately be alive for an upcoming mechanic, it is generally better to kill themselves by walking into the wall and then be revived, as the {{status effect|weakness}} &#039;&#039;&#039;[[Weakness]]&#039;&#039;&#039; debuff is around half the damage loss versus the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The total fight length is around 22 minutes (3 minutes for phase 1, 19 minutes for phases 2-7 post-checkpoint).&lt;br /&gt;
 &lt;br /&gt;
===Phase 1: Sers [[Ser Adelphel|Adelphel]], [[Ser Grinnaux|Grinnaux]], and [[Ser Charibert|Charibert]]===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;, deals heavy room wide damage, and must be mitigated. &lt;br /&gt;
*&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Grinnaux&#039;&#039;&#039;. Casts a donut AoE with the only safe area within the boss&#039;s hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. Hits one player with a small fire AoE dealing high damage that must be shared with additional mitigation.&lt;br /&gt;
*&#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Tethers to a random player which can be exchanged to other players on contact. Will then charge at the tethered player and use this ability, dealing moderate damage and debuffing with {{status effect|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and is followed up immediately by &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;: A heavy-damage multi-hit tankbuster with a small AoE that requires heavy mitigation or invulnerability cooldowns.&lt;br /&gt;
*&#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; moves to the center of the arena and randomly targets four players with orange overhead markers. Shortly afterwards, he will fire a line cleave at each marked player, dealing high damage, debuffing with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, while firing a wide conal shared damage AoE directly behind him that must be shared by the unmarked players, dealing high damage and debuffing with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; as well. The boss will turn and target the four players who were previously unmarked and repeat the attack. Each cleave fired at a player will leave a portal at the edge of the arena where the attack collided. This portal will tether to players if they get too close, dealing massive damage and inflicting {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;. If the portals are too close together, they will tether and explode, wiping the party. If they are placed too close to the cardinals of the arena, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will charge through them later, exploding them and wiping the party.&lt;br /&gt;
*&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast this, knocking all players away a good distance and dealing light damage. The knockback can be prevented with anti-knockback abilities.&lt;br /&gt;
*&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will drop on the edge of the arena at a random cardinal, perform &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, then dash to another cardinal, dropping several orbs that explode in a small AoE. From that new cardinal, he will dash across the arena, continuing to drop orbs. Finally, he will dash to another cardinal with more orbs. The movement pattern is a zig-zag. Orbs that are too close to Hyperdimensional Slash portals will tether and cause the portal to explode, wiping the party. The boss will immediately follow up with &#039;&#039;&#039;Execution&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Execution&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; targets the highest player in his &#039;&#039;&#039;[[enmity]]&#039;&#039;&#039; list, and jumps on them, dealing high damage in a small AoE. Any other players aside from the primary target caught in this will be knocked back and instantly killed.&lt;br /&gt;
*&#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. A massive heal on &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; that needs to be interrupted with {{action icon|Interject}} or {{action icon|Head Graze}}. This is cast three times in this phase.&lt;br /&gt;
*&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, also represented by the [[File:Burning chains icon1.png|link=]] &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; debuff, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players, likely resulting in deaths due to the concurrent &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to two DPS.&lt;br /&gt;
**&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one DPS and one support (tanks/healers).&lt;br /&gt;
**&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one DPS and one support.&lt;br /&gt;
**&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to two supports.&lt;br /&gt;
*&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. All players are hit by a large fire AoE, dealing high damage and debuffing with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
*&#039;&#039;&#039;Full Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; fires a point-blank circular AoE with the safe region past max melee range.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Grinnaux to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Brightblade&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Adelphel to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with [[File:Planar imprisonment icon1.png|link=]] &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, but will stop when he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with [[File:Light resistance down icon2.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and [[File:Skyblind icon1.png|link=]] &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Otherwise will deal high damage that requires mitigation.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
The fight will open with Sers &#039;&#039;&#039;Adelphel &amp;amp; Grinnaux&#039;&#039;&#039; as the only targetable bosses. Players should pull both bosses into the center of the arena and focus on keeping &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; at roughly the same level of HP. &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will begin by casting &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing heavy party-wide damage, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;, so players should move into his hitbox. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will tether to a random player and begin casting &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, which the off tank should pick up and turn away from the party. Once the &#039;&#039;&#039;Holy Shield Bash/Blade Dance&#039;&#039;&#039; combo goes off, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will hit all players with &#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;, dealing high damage, which should be mitigated and healed through.&lt;br /&gt;
&lt;br /&gt;
After a certain amount of time, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will leave the arena and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will target four random players with &#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;. The four marked players should move to the northern end of the arena and space out, making sure not to stand in the cardinals or intercardinals, but somewhere in between to carefully position the portals to where they won&#039;t tether or get hit by &#039;&#039;&#039;Adelphel&#039;&#039;&#039; later. The remaining four players should group behind the boss to split the incoming attack and not get overlapped by the frontal cleaves. Once the attack fires, players in the rear will spread out to their nearest markers in the same way the first marked players did, and the attack will fire again. Players should be careful to avoid getting too close to the portals, as they will tether to them, deal massive damage (most likely killing the player), and deal a {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, severely hindering them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will soon return to the arena, landing on a random cardinal of the arena and begin to cast &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing proximity-based damage. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, knocking players backwards a good distance. Players should use their knockback mitigation skills here and move away from &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Next, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will dash across a corner of the arena to the next cardinal, dropping exploding orbs of light where he passes. He will then dash across the arena, then across another corner, in a zig-zag. To avoid this, players should move towards the corner of the cardinal where &#039;&#039;&#039;Adelphel&#039;&#039;&#039; first dashed to in order to avoid the explosions and future dash attacks. Once he stops dashing, the tank that is at the top of his enmity list should move away from the group, as &#039;&#039;&#039;Adelphel&#039;&#039;&#039; immediately follows up with &#039;&#039;&#039;Execute&#039;&#039;&#039;, a tankbuster that deals high damage in an AoE. After these attacks resolve, the portals will fade.&lt;br /&gt;
&lt;br /&gt;
Players should move the bosses back to the center of the arena, and prepare to interrupt &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, a massive heal for &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will use a second &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039; at this point, and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will try to cast a second &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. For this &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, each player will be marked with either a cross, a square, a circle or a triangle based on their role, and tethered to a player with the same symbol. There are several ways to handle this mechanic, and some players can try to pre-position based on their role, but there is plenty of time to adjust positioning as long as they move quickly. Players should move opposite the player with the same marker as them, and get knocked back from each other to break the tether. If the tether doesn&#039;t break, take a few steps towards the edge of the arena, then back in towards the center of the arena and spread out around the boss. Failing to break the tether in time will inflict massive damage on both players and {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;. &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, hitting all players in a small AoE and inflicting {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players overlap for this attack, they will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will cast another &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, while &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; casts either &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; or &#039;&#039;&#039;Full Dimension&#039;&#039;&#039;. If &#039;&#039;&#039;Empty&#039;&#039;&#039;, players need to move into &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; hitbox, and if its &#039;&#039;&#039;Full&#039;&#039;&#039;, players need to move to max melee range. These attacks should be mitigated and healed through. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will attempt to cast another &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. At this point, players need to focus on burning down both bosses as fast as possible, and defeat them both at as close to the same time as possible. If players aren&#039;t able to defeat the bosses before the enrage timer, they will both cast their enrage abilities and wipe the party. If players defeat one boss, the other will immediately begin casting their enrage, and the party has around 3 seconds to defeat the remaining boss. Once both bosses are defeated, they leave the arena and reappear with &#039;&#039;&#039;Charibert&#039;&#039;&#039; on the west side of the arena and are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039;, and are pulled into a &#039;&#039;&#039;Planar Prison&#039;&#039;&#039;, and are inflicted with &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which will kill players immediately if they leave the prison circle.&lt;br /&gt;
&lt;br /&gt;
At this point, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, which will deal party-wide damage based on how much HP he has when the attack completes casting. He will also cleave the two closest players to him with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;, dealing very high damage debuffing with [[File:Light resistance down icon2.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and [[File:Skyblind icon1.png|link=]] &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will detonate after four seconds. To handle these mechanics, players need to take turns baiting the cleaves away from the party in rotation, with the party moving away from the boss, then moving towards him when the players get cleaved and move out to avoid getting hit by the &#039;&#039;&#039;Skyblind&#039;&#039;&#039; debuff AoE. Players need to burn down &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible before his attack finishes casting. Players will notice &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; appear on the east side of the arena and throw his &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039; at the party, but [[Haurchefant]] run into the arena and block the spear, which quickly drains his HP and kills him. This is a reference to a mechanic that players will have to handle later, but do not need to worry about for now. However, when Haurchefant is alive, he will constantly pulse out party-wide damage with &#039;&#039;&#039;Shockwave&#039;&#039;&#039; that should be healed through. &lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts and as long as at least one player is alive, the arena will transition. The &#039;&#039;&#039;Limit Break&#039;&#039;&#039; gauge will reset, players will gain access to a third &#039;&#039;&#039;Limit Break&#039;&#039;&#039; bar and a checkpoint, the only one in the encounter. Note that players must attack &#039;&#039;&#039;Thordan&#039;&#039;&#039; for the checkpoint to be registered. Wiping at any point for the remainder of the fight will cause the party to restart from the checkpoint, although resetting the instance will require defeating Phase 1 again to acquire the checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: [[King Thordan]] and His [[Knights Twelve]]===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Mercy Concealed&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a narrow conal AoE that snapshots players&#039; positions when the cast bar finishes and resolves shortly after.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;: Tankbuster. Three cleaves that deal heavy damage and require mitigation or an invulnerability skill.&lt;br /&gt;
*&#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; to perform a series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;: &#039;&#039;&#039;Sers Ignasse, Vellguine, Paulecrain&#039;&#039;&#039; appear at the edge of the arena at random cardinals or intercardinals and charge across the arena, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets every player with a medium-sized circle AoE, dealing moderate damage and debuffing with {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; casts a point-blank AoE that slowly pulses outwards in donuts that get larger with each pulse. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Conviction&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;, spawns several towers around the arena in various patterns that must be soaked by one player each when the cast bar fills, or will explode and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: The &#039;&#039;&#039;Ward&#039;s&#039;&#039;&#039; [[Dragoon]]s leap into the air, targeting three players with a blue marker and dropping shortly after, dealing massive damage in a large circular AoE and inflicting both {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and spawns several black AoEs on the floor that slowly expand and eventually resolve. Being hit will inflict massive damage and {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets a random non-tank player without a blue marker with an untelegraphed split damage AoE.&lt;br /&gt;
**&#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039; will each tether a random player without a blue marker, and once the cast finishes, dash to the currently tethered players and use &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, inflicting {{status effect|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; to them and anyone too close to them, then follow up with &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;, a multi-hit high damage conal tankbuster that requires heavy mitigation. The tethers can be exchanged with other players by contacting the tether. Damage can be mitigated with increased distance from the knights.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide attack that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Tankbuster that debuffs with {{status effect|slashing resistance down}} &#039;&#039;&#039;[[Slashing Resistance Down]]&#039;&#039;&#039;. This is followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, requiring a tank swap or invulnerability cooldown to survive.&lt;br /&gt;
*&#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;: Summons the &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; once again for several more attacks.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; moves to the edge of the arena and begins casting a gaze attack that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: An Eye spawns at the edge of the arena and uses an untelegraphed gaze attack at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039; that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;Sacred Sever&#039;&#039;&#039;: &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; targets two random players with either one or two sword markers, indicating who will be attacked first and second. The attack repeats twice. Will inflict very high damage and {{status effect|physical vulnerability up}} &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;in a medium-sized AoE that is reduced by distance from Zephirin. The damage should be shared among four players with heavy mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel and Janlenoux&#039;&#039;&#039; appear in the center of the arena, and dash to opposite sides, dropping large orbs that explode in large AoEs. Both players then dash to opposite ends of the arena, dropping orbs once again.&lt;br /&gt;
**&#039;&#039;&#039;Holy Comet&#039;&#039;&#039;: &#039;&#039;&#039;Ser Noudenet&#039;&#039;&#039; will mark two random players based on their role (either two supports, or two DPS) with a red overhead marker and the {{status effect|Prey}} &#039;&#039;&#039;[[Prey]]&#039;&#039;&#039; debuff, and sequentially drop seven meteors on each player shortly afterward. Each meteor drop will deal light raidwide damage. If the meteors land too close to one another, they will explode (&#039;&#039;&#039;Holy Impact&#039;&#039;&#039;) and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Hiemal Storm&#039;&#039;&#039;: &#039;&#039;&#039;Ser Haumeric&#039;&#039;&#039; will target four players of the same role (DPS or supports) with an untelegraphed, large circular AoE that leaves behind a large persistent ice puddle. The damage from the initial attack must be split with two players each and will inflict {{status effect|ice resistance down}} &#039;&#039;&#039;[[Ice Resistance Down]] II&#039;&#039;&#039; among all players hit, making overlap lethal. The ice puddles will inflict {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;The Heaven&#039;s Stake&#039;&#039;&#039;: &#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; telegraphs four large fire AoEs around the intercardinals of arena, and a massive fire donut that covers the edge of the arena. The four circle AoEs will leave behind fire puddles that will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and performs a knockback from the center of the arena, dealing light raidwide damage. The knockback can be prevented by {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}}.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate End&#039;&#039;&#039;: An attack that deals massive damage and must be mitigated in order to survive.&lt;br /&gt;
*&#039;&#039;&#039;Broad Swing&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; faces a random player then does three sequential cleaves, each hitting a third of the arena. Will always cleave either his top right or top left first. Will inflict massive damage, {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;, and knock back any players hit.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. If players do not defeat &#039;&#039;&#039;Thordan&#039;&#039;&#039; before this attack fires, the party will be wiped. &#039;&#039;Note that any shields applied to the party will be instantly removed when the cast bar fills, but there is a slight delay until the attack kills players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
At the beginning of the phase, players should pull &#039;&#039;&#039;Thordan&#039;&#039;&#039; into the center of the arena to better handle coming mechanics. He will start with &#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;, so the main tank should stand directly in front of him while the rest of the party stands behind to bait the cleaves, then move out of the way just before the cast bar finishes. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, a massive three-hit cleave tankbuster with no castbar. The main tank should mitigate this or use an invulnerability skill and healers should be ready. After a few moments he will move to the center of the arena (if not there already) and begin casting &#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;, summoning the other &#039;&#039;&#039;Knight&#039;s Twelve&#039;&#039;&#039; to the arena and becoming intangible after the cast.&lt;br /&gt;
&lt;br /&gt;
For this portion of the phase, players simply need to concern themselves with avoiding mechanics, as no target will be available. After all the knights jump away, the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights, &#039;&#039;&#039;Sers Ignasse, Vellguine, and Paulecrain&#039;&#039;&#039; will appear around the edge of the arena at either the cardinals or intercardinals, then shortly after dash across the arena in a straight line. Players should look for the area where there is no knight behind or in front of them at either edge of the arena to avoid this. At the same time, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, targeting all players. In order to handle these attacks, players should identify the two safe zones and separate into their light parties. Once in the safe zones, they should spread out in a triangle shape, with three players against the edge of the arena spread apart, and another closer to the center of the arena. Players need to be careful not to get clipped by the &#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;, as their attacks are quite wide. Players must also space out for the &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039; attack, as the attack deals high damage and debuffs with {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, meaning overlap will kill. At the same time these attacks are happening, &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; will charge up and use &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;, creating four large shockwave earth attacks that slowly move outwards. getting hit by this will deal high damage and debuff with {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039;, most likely leading to a death. to avoid this, once the animation for the shockwave starts playing, players can move into that area and safely avoid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will reappear in the center of the arena again and prepare another &#039;&#039;&#039;Ascalon&#039;s Might Concealed&#039;&#039;&#039;. To handle this, players will have to line up to bait the cleaves and move like before. Following this, &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear and begin casting &#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;, causing several dark portals to spawn on the ground that begin to slowly grow. &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039;, the two [[Paladin]]s will drop in the center of the arena and turn to face a certain direction. This indicates where &#039;&#039;&#039;Thordan&#039;&#039;&#039; will land. The tanks should stand next to these knights to pick up their tethers. Three random players will also receive blue impact markers over their heads, indicating that the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights will soon drop on them using &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;. Players can identify three safe areas on the edge of the arena where they can stand to take these attacks by looking where the portals on the floor won&#039;t reach the edge of the arena, while the remaining three players move to stand at the edge of the arena in front of &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once the &#039;&#039;&#039;Paladins&#039;&#039;&#039; drop their tethers and the tanks pick them up, they can move to either side of the safe area near &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once they reach the safe area, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;, which will require the three players to stack to mitigate damage. The &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights will then rush to the tanks and use the &#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039; combo. players who are not the tanks should be sure to move out of the area, as this attack can clip anyone who is too close. To handle this attack, the tanks should either use their invulnerability skill or pop their defensive cooldowns. Healers should be ready to top the tanks off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center of the arena and immediately begin casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, dealing high party-wide damage, so healers should be ready for this. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, a heavy-hitting tankbuster that inflicts the main tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. This is immediately followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, which will kill the tank unless swapped or an invulnerability skill is used. After this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center and use &#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;, another series of mechanics. Once all the knights have lept from the center of the arena, the two &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights and &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; the [[Dark Knight]] will spawn, and a large Eye will appear off the edge of the arena. Thordan will land around the arena&#039;s edge as well. Two players will be marked with either one sword or two sword markers. The two &#039;&#039;&#039;Paladins&#039;&#039;&#039; will dash to opposite sides of the arena, then dash on a diagonal to the north and south, dropping &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; both ways. During this, the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will use &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; on the first marked player, then the second, then back to the first, and back to the second. Each hit of &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; must be split amongst other players to mitigate. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must quickly identify which direction the knights are facing in relation to the north of the arena. The knights will appear staggered, with one closer to the north of the arena then the other. If the knight closer to the north if facing north, the knights will dash clockwise. Otherwise, they will move counterclockwise. After this, players should move into their light parties, and make sure only one member of each party has a marker. If two players in a light party have a marker, one of them must swap with the other team, as they will not survive two back-to-back attacks. Try to make sure that both parties are balanced at four players, as surviving the attacks at 3 players is very difficult. It helps to have a person in each party who acts as a pivot to the other team should the need to swap arise. Players will also need to watch where the Eye and &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawn, as both will be casting a gaze attack that will inflict {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; if hit by it.&lt;br /&gt;
&lt;br /&gt;
Once parties have been corrected, one party will move to behind the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039;, and the other will move opposite. Once the gaze attacks fire, the knight&#039;s will begin dashing and the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will begin attacking. Players will need to move around the edge of the arena in the same direction as the &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights to avoid the &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; left behind.&lt;br /&gt;
&lt;br /&gt;
Once the knight&#039;s attacks have been resolved, the &#039;&#039;&#039;Mage&#039;&#039;&#039; knights will appear, and the next set of mechanics begins. Four large persistent fire puddles will spawn, four players will be targeted for ice puddles, and two will receive &#039;&#039;&#039;Prey&#039;&#039;&#039; markers, indicating they will deal with meteors. Eight towers will also be summoned around the arena, some near the edge and some in the middle of the arena. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players will need to meet up with their partners, with the &#039;&#039;&#039;Prey&#039;&#039;&#039; marked players to the north and south. The ice marked players should be positioned between the fire puddle AoEs without being too close to the edge of the arena, as meteor players will be moving through there soon. Once the puddles are dropped, the pillars will spawn. The players handling meteors will begin moving around the edge of the arena in opposite directions, making sure not to use &#039;&#039;&#039;{{action icon|Sprint}}&#039;&#039;&#039; or overlap the meteors, as they will explode if they are too close together. To handle the towers, players should focus on the quadrant of the arena they are in. The players handling the meteors will grab the outer towers, and the other players will grab the outer towers in their quadrant. The other players will check their quadrant, and move to any towers that remain. While moving around players will need to be careful not to touch the puddles, as they deal high damage and debuff with a &#039;&#039;&#039;Resistance Down&#039;&#039;&#039; of their element, and kill on the second touch. The meteors as they land will deal light party-wide damage, so healers may want to raise barriers or top up on healing for this.&lt;br /&gt;
&lt;br /&gt;
A second set of towers will spawn at the edge of the arena at the cardinals and intercardinals. The meteor marked players will grab the towers on the opposite side of the arena from where they started, at the north and south. The other players in their role should take the other cardinal towers to the east and west, with the other roles taking the intercardinals. &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear at this time and begin charging &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, which deals a knockback. Players on the outside of the arena will need to use their knockback mitigation to avoid being sent into the walls, while players in the center of the arena can use this to their advantage to get knocked into their towers hitbox.&lt;br /&gt;
&lt;br /&gt;
Once all the attacks resolve, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable again and appear to the north of the arena and begin casting &#039;&#039;&#039;Ultimate End&#039;&#039;&#039;. Players will need to inflict damage mitigation on the boss, as well as set up several defensive mitigations and shields to survive the attack, as it deals a massive amount of damage. Healers should be prepared for this. Following this attack, &#039;&#039;&#039;Thordan&#039;&#039;&#039; gains the &#039;&#039;&#039;Discomposed&#039;&#039;&#039; debuff, increasing his damage taken by 30%. He will move into the arena, using two &#039;&#039;&#039;Broad Swings&#039;&#039;&#039;. To avoid these, simply move behind the boss, then after the first swing, move into where the hitbox for that attack was. After two of these, the boss will begin to cast &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039; as an enrage. &#039;&#039;&#039;Thordan&#039;&#039;&#039; must be defeated before this cast finishes, or the party will be wiped. Upon defeating &#039;&#039;&#039;Thordan&#039;&#039;&#039;, Players should group up and use heavy mitigation, as the phase transition to phase 3 deals high damage. Note that if Thordan is defeated when the animation for his enrage goes off, any shields on the party will be deleted and will need to be immediately re-applied for the transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: [[Nidhogg]]===&lt;br /&gt;
Note that in this phase, the boss cannot be moved, but he will turn to face the highest enmity player if not casting an action, which is important for orienting for some mechanics.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Final Chorus&#039;&#039;&#039;: The boss drops down on the party at the beginning of the phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;: Each player is marked with a specific number over their heads, ranging from one to three ([[File:First in line icon1.png|link=]] &#039;&#039;&#039;First in Line&#039;&#039;&#039;, [[File:Second in line icon1.png|link=]] &#039;&#039;&#039;Second in Line&#039;&#039;&#039;, [[File:Third in line icon1.png|link=]] &#039;&#039;&#039;Third in Line&#039;&#039;&#039;). Three random players will be marked with 1, two players will be marked with 2, and the remaining three players will be marked with 3. These debuffs indicate what order the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; will dive on them when the debuff timer expires. Once the cast bar fills, players are then marked with a specific &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, indicating where a tower will spawn after the &#039;&#039;&#039;Clones&#039;&#039;&#039; dive. The tower will spawn around 3 seconds after the clone dives. Each clone dive will inflict heavy damage, {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; to the targeted players, in a medium-sized AoE. Players who are caught in others&#039; clone dives will be knocked back and instantly die.&lt;br /&gt;
**[[File:High jump target icon1.png|link=]] &#039;&#039;&#039;Dark High Jump&#039;&#039;&#039; (circle): Dives on the player, and places a tower where they are standing. &lt;br /&gt;
**[[File:Elusive jump target icon1.png|link=]] &#039;&#039;&#039;Dark Elusive Jump&#039;&#039;&#039; (downwards arrow): Dives on the player, and places a tower 10 yalms behind their hitbox based on which direction they are facing. &lt;br /&gt;
**[[File:Spineshatter dive target icon1.png|link=]] &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039; (upwards arrow): Dives on the player, and places a tower 10 yalms in front of their hitbox based on which direction they are facing. &lt;br /&gt;
**These are assigned per number group. At least one, but no more than two number groups will have arrows, while the remaining group(s) will have all circles. A group containing arrows will always contain one of each arrow, with the remaining player (if not group two) given a circle.&lt;br /&gt;
*&#039;&#039;&#039;Darkdragon Dive&#039;&#039;&#039;: A &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; drops on a tower that requires one player to soak, or it will explode and wipe the party around 1.5 seconds after the tower appears. The player who is soaking the tower will take light damage and be inflicted with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;. If a player with these debuffs soaks a tower, they will die. &lt;br /&gt;
**A later variant will spawn four towers at the intercardinals in melee range of the boss. These require multiple players to soak to prevent them from exploding ~5 seconds after spawning. Towers may require one to four players, as indicated by the number of pillars within the tower circle. The pattern of these is random, but there will always be a total of 8 pillars. If fewer than the required number of players soak a given tower, it will explode and wipe the party.&lt;br /&gt;
*&#039;&#039;&#039;Gnash and Lash / Lash and Gnash&#039;&#039;&#039;: The boss will use three sequential attacks: a stack AoE, followed by an attack either within its hitbox, or outside, depending on the name of the cast. Being hit by the latter two attacks will inflict a small amount of damage, knock the player back slightly, and inflict a crippling {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff.&lt;br /&gt;
**&#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039;: A high-damage stack AoE that randomly targets one person in front of Nidhogg. Should be shared by five players with additional party mitigation to lower damage.&lt;br /&gt;
**&#039;&#039;&#039;Lashing Wheel&#039;&#039;&#039;: A donut AoE that hits the entire arena except for inside the boss&#039;s hitbox.&lt;br /&gt;
**&#039;&#039;&#039;Gnashing Wheel&#039;&#039;&#039;: A point-blank circular AoE that hits inside the boss&#039;s hitbox, making the outside safe.&lt;br /&gt;
**In other words, &#039;&#039;&#039;Gnash and Lash&#039;&#039;&#039;: stack -&amp;gt; out -&amp;gt; in. &#039;&#039;&#039;Lash and Gnash&#039;&#039;&#039;: stack -&amp;gt; in -&amp;gt; out&lt;br /&gt;
*&#039;&#039;&#039;Geirskogul&#039;&#039;&#039;: Line AoEs fired by the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; that bait to the closest player to the clone once they spawn from Darkdragon Dive tower soaks. The direction of the attack is locked in once the cast bar appears on the enemy list.&lt;br /&gt;
*&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will turn towards a random player and fire a point-blank conal AoE that deals lethal damage. He will always turn south when he uses this ability the second time.&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; and a random &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; spawned from the last set of &#039;&#039;&#039;Darkdragon Dive&#039;&#039;&#039; towers will each tether a random player. This clone will not use &#039;&#039;&#039;Geirskogul&#039;&#039;&#039;. The tethers can be exchanged to other players on contact. A few seconds after the tethers appear, both will use a heavy-hitting AoE tankbuster on the tethered players. Requires heavy mitigation (70% + and shields) or invulnerability cooldowns to survive.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. The boss must be defeated before this cast completes, or the party will be wiped.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Players should group in the center of the arena and pop several mitigations to handle the damage output from &#039;&#039;&#039;Final Chorus&#039;&#039;&#039;. Following this, the main tank should grab the boss and face them away from the party. The boss will perform three auto attacks, which are small cleaves, so other players should stack behind the boss. After this, the boss will begin casting &#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;, and each player will be targeted with a marker ranging from one to three: [[File:First in line icon1.png|link=]][[File:Second in line icon1.png|link=]][[File:Third in line icon1.png|link=]]. These marks indicate which order players will have a &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; dropped on them. Players will carry this debuff through the entire phase. Players will also receive one of three debuffs: [[File:High jump target icon1.png|link=]] &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; (indicated by a debuff with a blue circle), [[File:Elusive jump target icon1.png|link=]] &#039;&#039;&#039;Elusive Jump Target&#039;&#039;&#039; (indicated by a debuff with an arrow that points downwards), and [[File:Spineshatter dive target icon1.png|link=]] &#039;&#039;&#039;Spineshatter Dive Target&#039;&#039;&#039; (indicated by a debuff with an arrow that points upwards). This indicates where a tower will appear once the attack is completed, and there is no limit to how many of each debuff is given to the party (for instance, each player can receive a &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; debuff, meaning they can stand and face any direction around the boss). Once both debuffs have been given to players, they will need to move to their predetermined locations around the boss and face the specified direction to drop their towers. Players will have roughly nine seconds to adjust their location. Once the clones drop on them, they will need to move out and have a player marked with the &#039;&#039;&#039;Third&#039;&#039;&#039; debuff to take their tower, as the &#039;&#039;&#039;Clone&#039;&#039;&#039; landing on a player inflicts {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, and they will die if they try to soak their own tower.&lt;br /&gt;
&lt;br /&gt;
During this, the boss will cast &#039;&#039;&#039;Lash and Gnash&#039;&#039;&#039;, requiring players to move into the boss&#039;s hitbox, then out to avoid the attack. This is preceded by an untelegraphed stack attack. To handle these mechanics, the players marked with &amp;quot;one&amp;quot; will move to their locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, while the players marked with &amp;quot;two&amp;quot; and &amp;quot;three&amp;quot; stack in front of the boss to mitigate &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;. Players will then move in, and back out of the boss&#039;s hitbox. Following this, the &amp;quot;three&amp;quot; marked players will move into their predetermined locations, both to soak the tower and place their own towers, while the &amp;quot;two&amp;quot; marked players move to their own predetermined locations to prepare to drop their towers.&lt;br /&gt;
&lt;br /&gt;
For the next set of towers, as mentioned prior, the &amp;quot;two&amp;quot; players will move to their predetermined location to drop their towers, and the &amp;quot;three&amp;quot; players will move to their predetermined locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; marker and face the correct location. The &amp;quot;three&amp;quot; marked players will also need to face outwards away from the boss immediately following the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; attack, as they will mimic the player. Once they begin casting &#039;&#039;&#039;Geirskogul&#039;&#039;&#039;, they will lock in place and begin firing their line AoEs. These need to be pointed outwards so players can avoid them, as getting hit will result in a death.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Geirskogul&#039;&#039;&#039; casts are resolving, the boss will begin casting another &#039;&#039;&#039;Gnash/Lash&#039;&#039;&#039; combo in either order, so players will need to determine the correct movement for the attack. &amp;quot;2&amp;quot; marked players will have their &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; drop on them, then will have to move in to stack with other players to mitigate another &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;, then two of the &amp;quot;one&amp;quot; marked players will soak the &amp;quot;two&amp;quot; players towers, facing outwards to bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; once again, and moving into the boss&#039;s hitbox as needed. Finally, the &amp;quot;two&amp;quot; players and the &amp;quot;one&amp;quot; player who didn&#039;t previously take a tower will handle the &amp;quot;three&amp;quot; marked players towers and bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; a final time.&lt;br /&gt;
&lt;br /&gt;
After the towers resolve, the boss will turn towards a random player and begin casting &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, a point-blank conal cleave. Simply move behind the boss once this attack goes off. Another two auto-attacks will come out, and the boss will spawn four groups of tower puddles at the intercardinals of the arena, with varying numbers of towers within. The total number of towers spawned will always equal eight, and at least one will appear in each puddle, however, each puddle can have up to four towers within.&lt;br /&gt;
&lt;br /&gt;
To handle the new towers, players should have the healers and ranged DPS move to each intercardinal, and have the tanks and melee DPS adjust in order to handle this mechanic. Players will need to be communicative with where they are moving, as the towers will drop &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; fairly quickly. Once the towers are soaked the clones will need to be baited by anyone in the circle other than the tanks, who will need to move out and gather the tethers from both the boss and one of the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039;. After a short while, both the boss and the clone will use &#039;&#039;&#039;Soul Tether&#039;&#039;&#039;, an untelegraphed tankbuster that hits in a small AoE. This attack deals massive damage, and will kill anyone else hit by it, and will only be survivable if the tank uses their mitigation or an invulnerability skill. Healers should be ready to heal the tanks following this.&lt;br /&gt;
&lt;br /&gt;
Following this, the boss will use a few more auto-attacks and another &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, and then will begin slow casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, the boss&#039;s enrage. Players will need to defeat the boss before this attack fires or they will be wiped. Some parties may initially find it necessary to use a Melee Limit Break to defeat the boss before it enrages. While this is an option when still progressing on this phase and the next one, using a Limit Break at this point in the fight will prevent further progress at a later phase, so players must eventually be able to defeat Nidhogg without relying on a Limit Break in order to complete the encounter.&lt;br /&gt;
&lt;br /&gt;
Following the boss being defeated, players will need to stack once again to receive a buff to help deal with the Eyes in the intermission.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: The [[Eyes of Nidhogg]]===&lt;br /&gt;
Both Eyes are stationary enemies that cannot be moved and have omnidirectional hitboxes. The &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) will always spawn west at 50% maximum HP and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red) will always spawn east at 100% HP.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*[[File:Soul of friendship icon1.png|link=]] &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;: Haurchefant&#039;s spirit will tether a random player and cause a medium-sized AoE to appear from them. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*[[File:Soul of devotion icon1.png|link=]] &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;: Ysayle&#039;s spirit will tether Alphinaud and cause a medium-sized AoE to appear from him. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage that inflicts a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff that lasts six seconds.&lt;br /&gt;
*&#039;&#039;&#039;Hatebound&#039;&#039;&#039;: Each eye will tether four random players with one of two different colored chains (red or blue). Players with opposite colored chains can exchange by standing on each other, but will inflict them with a three second debuff ([[File:Bound and determined icon1.png|link=]] &#039;&#039;&#039;Bound and Determined&#039;&#039;&#039;) that prevents further chain exchange until it expires.&lt;br /&gt;
**[[File:Clawbound icon1.png|link=]] &#039;&#039;&#039;Clawbound&#039;&#039;&#039; (red): Damage taken will result in damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;.&lt;br /&gt;
**[[File:Fangbound icon1.png|link=]] &#039;&#039;&#039;Fangbound&#039;&#039;&#039; (blue): Damage taken will result in healing to the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Flare Nova&#039;&#039;&#039;: Two large yellow orbs will spawn, one next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by two players at once, inflicting more damage as the orb grows. Will inflict {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Four small blue orbs will spawn, two next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by one player each, inflicting more damage after the orb grows. Will inflict {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;: Cast by both eyes. Two random players with &#039;&#039;&#039;Clawbound&#039;&#039;&#039; will be hit with a medium-sized AoE that inflicts heavy damage and {{status effect|Piercing Resistance Down}} &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, making an additional hit from Mirage Dive lethal until the debuff expires. Will repeat three times. Players who are not the primary target of a Mirage Dive will be knocked back and instantly die, if caught in one.&lt;br /&gt;
*&#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;: Heavy party-wide damage cast from both eyes and requires mitigation. Will kill players if both eyes cast this at once, requiring the Right Eye to be defeated before this cast finishes.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. If both eyes are not defeated before &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; will appear in his dragon form and cast this ability, wiping the party.&lt;br /&gt;
====Strategy====&lt;br /&gt;
When the phase begins, players should group up around [[Alphinaud]], as [[Haurchefant]] and [[Ysayle]] will appear, targeting a random player and &#039;&#039;&#039;Alphinaud&#039;&#039;&#039; to each drop a buff, &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;, and &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;. Each buff will allow a player to inflict damage on a specific eye. Players need to obtain both buffs, and need to be careful not to die, as they will not be able to deal damage for the remainder of the fight, even if they are revived. Once players receive their buffs, they should break into their light parties, with each tank taking an eye. Players will need to spread out around the eyes. [[Estinien]] will pulse out &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing party-wide damage that also inflicts a Bleed damage over time for a few seconds. Healers should be ready for this. Both eyes will cast &#039;&#039;&#039;Hatebound&#039;&#039;&#039;, tethering four random players to each eye. These tethers can be exchanged by players passing over one another, with a brief three second cooldown before chains can be exchanged again. Players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain will heal the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; when they receive damage, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain will deal damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; when they receive damage. In order to meet the damage check for this phase, players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain must avoid taking damage when possible, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain must take non-lethal damage when possible.&lt;br /&gt;
&lt;br /&gt;
For the first mechanic, two large yellow orbs will spawn at either side of the arena next to the eyes, and four smaller blue orbs, one to the north and south of each eye. each orb will expand four times, exploding on the fourth growth. The yellow orbs must be soaked by two players before they explode and kill the party. The blue orbs function in the same manner. To handle these orbs, two players with red tethers must soak the yellow orbs on their third growth, before they explode, dealing heavy damage to both themselves and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. One way to handle this is to have the tanks and melee DPS players take the red chains and soak each orb. If one of these players doesn&#039;t have the correct tether, they will need to swap tethers. The best way to do this is to have players with the incorrect tether move to the center of the arena (stacking on Estinien) so they are all able to swap. Players who need to swap should stay still once they are on Estinien and not &amp;quot;wiggle&amp;quot; until their debuff swaps, because the swaps are not always immediate. Healers and ranged DPS will take the blue tethers and position themselves at the north and south of their respective eyes, in line with the blue orbs. Once the tanks and melee DPS soak the yellow orbs in pairs, they will move to where they healer and ranged DPS are to pass their tether, then move directly under the eye. The healers and ranged DPS will each take their blue orbs.&lt;br /&gt;
&lt;br /&gt;
Following this, the eyes will both cast &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;, dropping a mid-sized circle AoE on two random players with a red tether, dealing heavy damage and inflicting a {{status effect|Piercing Resistance Down}} &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, meaning that being hit by a second &#039;&#039;&#039;Dive&#039;&#039;&#039; will kill them. Players hit by the AoE will also die, so proper spacing is required. This mechanic will repeat three times. To handle this, all players should move towards the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, as the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; will be taking damage with each &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;. The healers and ranged DPS, who have red tethers, will surround the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, standing max melee range at the intercardinals of it. The tanks and melee DPS, who have blue tethers, should stack directly on the eye. When the first two players are hit with &#039;&#039;&#039;Dives&#039;&#039;&#039;, the two tanks will take the tethers of the players hit, with one tank scanning from northeast going clockwise to find the player they need to swap with, and the other tank scanning from northwest going counterclockwise. To make sure the tethers are passed correctly, the players moving out from the eye will move to the red tethered players&#039; position. When the swaps resolve, the players who swapped to blue will move back to stack with the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. When the next set of players are hit, the melee DPS will take those tethers, and finally the two players (the &amp;quot;flex players&amp;quot;) who were first hit will take the final set of tethers. The flex players should communicate who will take which tether, or have a priority system set up beforehand, as there is not enough time for one player to correct themselves if both flex players attempt to go to the same player to swap. After the fourth set of dives, the mechanic is finished.&lt;br /&gt;
&lt;br /&gt;
Immediately after, both eyes will begin casting &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, a heavy-hitting party-wide AoE. If both casts go off at once, the party will be wiped. Players will need to finish off the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) before the cast is finished, mitigate the damage from the remaining eye&#039;s cast, then immediately focus on the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red). Healers should be ready to heal the party. Once the other eye casts &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; will resurrect with minimal HP because players with blue chains took damage, so a ranged DPS can focus on taking it out. Both eyes will need to be defeated before the &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, or the party will be wiped out. Similar to the previous phase, a Limit Break must not be used to help clear this phase, as it will prevent further progress in the encounter. If both eyes are defeated in time, a short cutscene will play and transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Intermission: [[The Vault|Alternate History Vault]]===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with [[File:Planar imprisonment icon1.png|link=]] &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, and will stop if he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with [[File:Light resistance down icon2.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and [[File:Skyblind icon1.png|link=]] &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Will otherwise inflict high damage that requires mitigation. Haurchefant, if alive, will also be damaged heavily by this attack.&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Enrage. The &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039; will kill Haurchefant once this cast resolves, looping the party back to Phase 2.&lt;br /&gt;
====Strategy====&lt;br /&gt;
This intermission phase plays out almost exactly the same as the final part of phase one; &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; and cleaving the two closest players with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;. Players will need to handle this attack as before, moving in to bait the attack, then moving to the edge of the circle to handle the AoEs that explode following the resolution of the debuff [[File:Skyblind icon1.png|link=]] &#039;&#039;&#039;Skyblind&#039;&#039;&#039;. Players will need to reduce &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible to mitigate how much damage the party takes from &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, up to 24%. The difference this time is that players should have access to &#039;&#039;&#039;Limit Break Level Three&#039;&#039;&#039;, assuming it was not used earlier in the battle. When &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; shows up to block the &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;, a tank must use their third level &#039;&#039;&#039;Limit break&#039;&#039;&#039; to ensure he survives. He will take significantly reduced damage as long as the buff is up. He will also be healable, and must be kept alive. If Haurchefant is kept alive, he will pulse out &#039;&#039;&#039;Shockwave&#039;&#039;&#039; raid damage for the duration of the Planar Prison sequence, making healing more challenging than the final part of phase one. The party should distribute mitigations appropriately. Haurchefant must be near full health once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts because it will also deal significant damage to him. Afterwards, the Planar Prison will dissipate, and players must move to &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; and quickly destroy the &#039;&#039;&#039;Spear of the Fury.&#039;&#039;&#039; The &#039;&#039;&#039;Spear&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pierce&#039;&#039;&#039;, which will kill &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; if it completes casting, sending players back to phase 2, where they will wipe. Once the spear has been broken, the battle will continue after another short cutscene, transitioning to another arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Dark King Thordan===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Incarnation&#039;&#039;&#039;: Revives the three Dragons around the arena.&lt;br /&gt;
*&#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts this, increasing his damage output with [[File:Light of ascalon icon1.png|link=]] &#039;&#039;&#039;Light of Ascalon&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; calls upon his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; to perform a series of mechanics.&lt;br /&gt;
**&#039;&#039;&#039;Twisting Dive&#039;&#039;&#039;: &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will land at a cardinal somewhere around the edge of the arena, then charge across to the other side after a short cast, knocking back and killing anyone in his path. Following this, each player will drop a small &#039;&#039;&#039;Twister&#039;&#039;&#039; where they were standing. If players come into contact with this, it will explode, instantly killing them and knocking nearby players into the edge of the arena, also killing them.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039;: Two random players will be tethered to, and the &#039;&#039;&#039;Knights&#039;&#039;&#039; will dash to them after a short while, dealing high proximity damage in a line AoE and inflicting {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Two players will be hit by this attack, debuffing them with [[File:Thunderstruck icon1.png|link=]] &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;. When the debuff resolves, it will deal lightning damage in a small AoE around the afflicted player, and any other player hit by this will take massive damage and receive a {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]] &#039;&#039;&#039; debuff in addition to {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: A player will receive a blue marker over their head, and shortly after will have a large AoE drop on them, dealing high damage and inflicting both {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; and a very short {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039;  (with marker): A player will receive a green divebomb marker over their head, indicating where &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will dive to when the marker disappears. When the cast resolves, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will divebomb to this position, knocking back and killing any who are hit by them.&lt;br /&gt;
**&#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;: Each player will be hit with a conal AoE from &#039;&#039;&#039;Thordan&#039;&#039;&#039; in the middle that deals damage and debuffs with {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;, making overlap lethal. &lt;br /&gt;
**&#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;: A random player that was not targeted for &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039; or &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will be targeted by &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039;, who will spit five fireballs at the player, with each spit dealing moderate damage and dropping a large persistent fire puddle. The fire puddles will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, killing them shortly after. Any player with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; who is hit by the fireball spits will die. If the original target for this attack dies, &#039;&#039;&#039;Vedrfolinir&#039;&#039;&#039; will randomly target other players with each subsequent fireball.&lt;br /&gt;
**&#039;&#039;&#039;Altar Flare&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; will target a player who will begin dropping large fire AoEs under them, totaling up to four. The AoEs will soon erupt, killing any who are within. If the original target for this attack dies, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will randomly target other players with each subsequent AoE.&lt;br /&gt;
**&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast a donut AoE that covers the entire arena, with the only safe zone within his hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide AoE. Heal through and heavily mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Delivers an attack that deals high damage and a &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039; debuff, followed by three heavy-hitting tankbuster cleaves known as &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; once again to perform another series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Doom&#039;&#039;&#039;: Four random players will be inflicted with a twenty five second {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;, which will kill them if the debuff expires. These players will have a dark red aura around them when the debuff is active, for easy visual identification. The debuff can be removed by stepping into a small white puddle which is left behind by each &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039; medium-sized white AoE.&lt;br /&gt;
**&#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;: &#039;&#039;&#039;Zephirin&#039;&#039;&#039; will throw a spear in a line AoE through the center of the arena. Anyone hit will take massive damage and be inflicted with [[File:HP recovery down icon1.png]] &#039;&#039;&#039;HP Recovery Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039; (without marker): &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge through the center of the arena in a line AoE from his starting position, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Gerrique&#039;&#039;&#039; will cast this, with the attack starting as a point-blank earthquake AoE that will expand into donut AoEs that gradually grow wider. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;Stun&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a small AoE for medium damage and inflicts {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down&#039;&#039;&#039;, making overlapping lethal.&lt;br /&gt;
**&#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;. The four players who are not afflicted with {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; will be targeted with medium-sized white circle AoEs that will soon resolve and kill anyone inside. The large puddles will leave behind smaller puddles that will cleanse {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; for anyone who steps inside, which will consume the puddles. They can still be consumed by players who step in them without {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, also represented by the [[File:Burning chains icon1.png|link=]] &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; debuff, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players.&lt;br /&gt;
***&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to the two farthest players from the center with Doom.&lt;br /&gt;
***&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to two players without Doom.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: Players are knocked back towards the edge of the arena from the middle.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts a gaze ability, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at him when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: A large Dragon&#039;s Eye spawns on the edge of the arena and uses an untelegraphed gaze ability at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at it when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; hits all players with a large fire AoE that deals high damage and inflicts a brief {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making an overlap lethal. Requires some mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Holy Meteor&#039;&#039;&#039;: Eight meteor circles spawn around the arena, one on each cardinal and intercardinal, indicating where a meteor will fall. They must be destroyed or they will wipe the party.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. Thordan must be reduced to less than three percent HP before this cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will appear at the center of the arena and immediately cast &#039;&#039;&#039;Incarnation&#039;&#039;&#039;, resurrecting and taking control of the three Dragons in the arena. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039; and buff himself. He will then use two auto-attacks that should be mitigated as they deal high damage. Following this, he will cast &#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;, summoning his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; and the Dragons. For the following mechanics, players need only worry about correctly dodging the various attacks as the boss will not be targetable.&lt;br /&gt;
&lt;br /&gt;
To start, &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will spawn at the edge of the arena and begin casting &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039;, two of the knights will tether to two random players, a singular player will receive a blue marker over their head, indicating a &#039;&#039;&#039;knight&#039;&#039;&#039; will drop an AoE on them, and two random players will be hit by &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;. Once &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039; completes, the Dragon will charge across the arena at the same time as the &#039;&#039;&#039;Knights&#039;&#039;&#039; move to the player they are tethered to. Shortly after the charge, each player will have a &#039;&#039;&#039;Twister&#039;&#039;&#039; spawn underneath them, as their location was snapshotted just before &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; charged. Another player will then receive a green marker over their head, indicating they will be attacked by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;, and &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;. A player will be targeted by &#039;&#039;&#039;Darkscale&#039;&#039;&#039; for &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;, while another player will be targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039;. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;. &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will begin firing five fireballs, the player targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; will begin dropping puddles, and the two Dragons will begin casting &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Finally &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; will fire in a large donut AoE. The mechanic will finish with &#039;&#039;&#039;Thordan&#039;&#039;&#039; casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; for a roomwide AoE.&lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must first identify where &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; has landed and treat this as &amp;quot;relative north&amp;quot;, then clear a space on the other side of the arena for its charge.  Tethered players will move to the opposite side of the arena to the &#039;&#039;&#039;Kight&#039;&#039;&#039; they are tethered to, while the player with the blue marker moves to the  &amp;quot;relative west&amp;quot; of the Dragon. The remaining players will move to the &amp;quot;relative east&amp;quot; edge of the arena to avoid the wide lines these attacks have. The &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Defamation&#039;&#039;&#039;, &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; and &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will all fire around the same time. Once the Dive has resolved, players should move immediately from where they are standing to avoid the &#039;&#039;&#039;Twister&#039;&#039;&#039; that spawns there. The player with the green &#039;&#039;&#039;Divebomb&#039;&#039;&#039; should move towards &#039;&#039;&#039;Charibert&#039;&#039;&#039; the mage knight and drop this at the edge of the arena. Every player will then spread out at the edge of the arena to handle &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, then wait for both the AoEs from &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; and the &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; fireballs to begin appearing. The player who begins dropping &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; AoEs will move clockwise around the edge of the arena, and the player who is hit by &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; will begin doing so as well. All other players will move towards &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and position themselves either near &#039;&#039;&#039;Thordan&#039;&#039;&#039; if they are not debuffed with &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;, or towards the edge of the arena and spread out if they are. Players can use the dark runic circles on the floor of the arena to determine how close or how far to stand. Once &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; fires, players can group up for healing and mitigation to deal with &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;. At this point, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable once again.&lt;br /&gt;
&lt;br /&gt;
The boss will use an auto-attack, then cast &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, dealing heavy damage and debuffing the tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. He will then follow up with &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, forcing a tankswap to avoid taking lethal damage. This will then lead into &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;, players need to locate the warrior &#039;&#039;&#039;Guerrique&#039;&#039;&#039; and treat him once again as &amp;quot;relative north&amp;quot;. Four random players will be afflicted with {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;, these players will move towards the &amp;quot;relative north&amp;quot; of the arena, while the other players will move to the &amp;quot;relative south. &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will appear on the edge again and begin casting &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; again. Players will need to spread out near the waymarkers (but slightly off of them) to avoid the incoming attacks. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, dropping an AoE on each player that will kill if overlapped due to the {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; will cast &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;, dropping white puddles under non-&#039;&#039;&#039;Doomed&#039;&#039;&#039; players, &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge across the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, and the first AoE of &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039; will come out. Once the second AoE fires, players should move from their current position to avoid the &#039;&#039;&#039;Twisters&#039;&#039;&#039; that spawn, and move towards the center of the arena to avoid the third AoE from &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;. At this point, a &#039;&#039;&#039;Dragon&#039;s Eye&#039;&#039;&#039; will spawn somewhere on the edge of the arena and begin casting &#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039; while &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts &#039;&#039;&#039;the Dragon&#039;s Gaze&#039;&#039;&#039;. Players need to identify where both of these attacks are coming from so as to not accidentally face them. When players are tethered together, {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; inflicted players should line themselves up with the white puddles left at the edge of the arena, with the player of the corresponding symbol on the opposite side. When the attack fires, players must be sure to move back if nessesary to cleanse their {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; debuff if the attack does not push them all the way. At the same time, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, dealing heavy fire damage in an AoE around each player. This debuffs with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, so if players overlap they will die. If a player is dead when this attack goes off, a random player will be hit twice, also resulting in a death. At the same time, both gaze attacks will fire, so players must be sure to not be facing either attack before they are knocked back as they lose control for two seconds. Finally, &#039;&#039;&#039;Noudenet&#039;&#039;&#039; will summon eight &#039;&#039;&#039;Meteor Cirlces&#039;&#039;&#039; that must be destroyed immediately. The meteors fall quite quickly so this acts as a sort of soft DPS check. Once all the circles have been destroyed, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return and use another &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; to signifiy the end of the mechanic. Heal and mitigate to handle this, and prepare for another auto attack and &#039;&#039;&#039;Heavenly Heel/Ascalon&#039;s Might&#039;&#039;&#039; combo. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;, his enrage. He must be reduced to two percent HP before this finishes or he will wipe the party. When &#039;&#039;&#039;Thordan&#039;&#039;&#039; drops &#039;&#039;&#039;Ascalon&#039;&#039;&#039; and falls to one knee begging for mercy, players must stop attacking, for if he is killed here, the party will not be able to proceed to the final phase of the encounter. Once he moves away, the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Phase 6: Nidhogg and Hraesvelgr===&lt;br /&gt;
Both bosses have omnidirectional hitboxes and cannot be freely moved by players. For most of this phase, Nidhogg will be at the west arena wall and Hraesvelgr will be at the east wall.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsclaw&#039;&#039;&#039;: High damage auto-attack used by both Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsbreath&#039;&#039;&#039;: Each non-tank player will be tethered to either &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039;, who will aim a conal AoE at them, while the tanks will be struck with one of two possible kinds of tankbusters based on whether one or both Dragon&#039;s mouths are glowing. Tethers must be of a sufficient length, as indicated visually, to prevent lethal damage.&lt;br /&gt;
**&#039;&#039;&#039;Dread Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; tethers to three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;) at them. This deals high fire damage and debuffs with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and [[File:Boiling icon1.png|link=]]  &#039;&#039;&#039;Boiling&#039;&#039;&#039;, which resolves into a {{status effect|pyretic}}  &#039;&#039;&#039;Pyretic&#039;&#039;&#039;  debuff that deals massive damage upon movement. &#039;&#039;&#039;Boiling&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Ice Breath&#039;&#039;&#039; at the same time and can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Great Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; tethers to the other three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Ice Breath&#039;&#039;&#039;) at them. This deals high ice damage and debuffs with {{status effect|ice resistance down}} &#039;&#039;&#039;Ice Resistance Down II&#039;&#039;&#039; and [[File:Freezing icon1.png|link=]] &#039;&#039;&#039;Freezing&#039;&#039;&#039;, which will resolve into [[File:Deep Freeze icon1.png|link=]] &#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;, immobilizing a player for thirty seconds. &#039;&#039;&#039;Freezing&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Fire Breath&#039;&#039;&#039; at the same time and can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;: AoE Tankbuster. Used when &#039;&#039;&#039;either&#039;&#039;&#039; Dragon&#039;s mouths are glowing during their Wyrmsbreath attack. The Dragon with the glowing mouth will use a conal AoE (&#039;&#039;&#039;Dark Breath&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;, &#039;&#039;&#039;Holy Breath&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;) through the middle of the arena, while the Dragon with the non-glowing mouth will hit their target with a large circular tankbuster AoE (&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;). Anyone aside from the primary target caught in this will be knocked back and killed.&lt;br /&gt;
**&#039;&#039;&#039;Dark Orb/Holy Orb&#039;&#039;&#039;: Split tankbuster. When both Dragons&#039; mouths are glowing, they will each fire an orb that must be split by both tanks, as each orb targets a single tank and explodes in a small AoE, inflicting damage and debuffing with either [[File:Sustained light damage icon1.png|link=]] &#039;&#039;&#039;Sustained Light Damage&#039;&#039;&#039; or [[File:Sustained dark damage icon1.png|link=]] &#039;&#039;&#039;Sustained Dark Damage&#039;&#039;&#039;, which will both inflict massive damage over time, and can only be nullified by the other orb.&lt;br /&gt;
**&#039;&#039;&#039;Swirling Blizzard&#039;&#039;&#039;: A large telegraphed donut AoE from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; that compresses the safe region for the Wyrmsbreath mechanics to be a circular area. Getting hit by this will deal lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Vows&#039;&#039;&#039;: Two conditions that must be upheld during the entirety of the phase. Failure to do so will cause one of the bosses to enrage and deal significantly more damage while taking significantly less damage, most likely resulting in a wipe.&lt;br /&gt;
**[[File:Mortal vow icon2.png|link=]] &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; targets a random DPS with a small AoE and deals light damage while applying this debuff, significantly lowering their healing potency and inflicting moderate damage over time. Any additional players hit are debuffed with [[File:Suppuration icon1.png|link=]] &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken. After thirty four seconds the debuff will resolve and deal damage in a small AoE, passing the debuff to one other player within the AoE. Any additional players hit will also be debuffed with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;. If the debuff is not passed to another player, it will cause &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; to enrage. Once the debuff is passed on, the original player who carried the debuff will be inflicted with [[File:Mortal atonement icon1.png|link=]] &#039;&#039;&#039;Mortal Atonement&#039;&#039;&#039;, preventing them from receiving the debuff for two minutes (effectively the remainder of the phase unless if they were the first one targeted with &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;).&lt;br /&gt;
**[[File:Solemn vow icon1.png|link=]] &#039;&#039;&#039;Solemn Vow&#039;&#039;&#039;: If a player dies to any of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; attacks, he will enrage.&lt;br /&gt;
*&#039;&#039;&#039;Akh Afah&#039;&#039;&#039;: Each Dragon targets a healer with a stack AoE that deals high damage and debuffs with {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, meaning that overlap will wipe the party. The Dragons will also tether to one another at the beginning of the cast if there is a difference of more than three percent HP, with a purple tether if &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; has more HP and a white tether if &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; has more HP. If the Dragons are tethered by the end of the cast, the stack AoE from the higher HP boss will inflict lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;: One of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will glow, indicating that the entire half of the arena on that side will be hit by a large AoE that deals lethal damage. This resolves at the same time as &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;: Depending on whether &#039;&#039;&#039;Hrasevelgr&#039;s&#039;&#039;&#039; head is raised or lowered, he will target the two farthest or closest players respectively. These players will be hit with large circular AoE tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Wroth Flames&#039;&#039;&#039;: Three sets of three orbs will spawn, the first set in the center, then one set at a corner, followed by the final set in the opposite corner. These orbs will erupt in a cross (&#039;&#039;&#039;Flame Burst&#039;&#039;&#039;) that reaches across the entire arena set by set, and inflict moderate damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to anyone caught in the AoE. Four random players will also be debuffed with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, two others will be debuffed with &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039;, and the remaining two players will not receive a debuff.&lt;br /&gt;
**[[File:Spreading flames icon1.png|link=]]  &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;: Four players will be inflicted with this debuff, expiring after twenty four seconds, then detonate in a small AoE that does no damage to the target player and inflicts {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. However, getting caught in another player&#039;s AoE will inflict lethal damage and a moderate knockback. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**[[File:Entangled flames icon1.png|link=]]  &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039;: Two players will be inflicted with this debuff, expiring after twenty four seconds (&#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039;) and requires a stack of two total players, dealing moderate magic damage and inflicting {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players are not stacked when the debuff expires, the debuffed player will explode, inflicting heavy raid damage (killing anyone with {{status effect|fire resistance down}} &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;) and {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; on everyone. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will target a random player for a set of four stack AoEs that deal high damage, requiring heavy mitigation, and drop persistent puddles. If players step in these, they will be debuffed with a lethal {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; that will shortly kill them.&lt;br /&gt;
*&#039;&#039;&#039;Hot Wing/Hot Tail&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will fire either a line AoE through the center of the arena or the top and bottom thirds of the arena, dealing lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Cauterize&#039;&#039;&#039;: One or both of the Dragons will charge across their side of the arena with a breath attack, dealing high damage and inflicting either {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; or {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;, inflicting high damage over time. If players are inflicted with the opposite elemental debuff (&#039;&#039;&#039;Freezing&#039;&#039;&#039; or &#039;&#039;&#039;Boiling&#039;&#039;&#039;), the attack will deal non-lethal damage, the debuff will be removed, and the damage over time debuff will not be applied. The first player hit will take significantly more damage, requiring either a tank invulnerability or heavy mitigation to survive.&lt;br /&gt;
*&#039;&#039;&#039;Touchdown&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; lands in the center of the arena and &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; lands on the south wall of the arena, dealing moderate proximity damage.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. Both Dragons cast this. If both Dragons are not defeated before the cast finishes, the party will wipe.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage from the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; that inflicts a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Party-wide damage from &#039;&#039;&#039;Thordan&#039;&#039;&#039; that inflicts a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Nidhogg will appear alongside Hraesvelgr, who will have two status effects: [[File:Neurolink icon2.png|link=]] &#039;&#039;&#039;Neurolink&#039;&#039;&#039;, which is cosmetic and has no gameplay functionality, and [[File:Solemn vow icon1.png|link=]] &#039;&#039;&#039;Solemn Vow&#039;&#039;&#039;, which will cause him to enrage if he kills any player with an attack. When the phase begins, both Dragons will use an auto-attack, then begin casting their respective breath attacks, each tethering to three random non-tank players. Players will need to move away from the Dragon they are tethered to until the tether changes from purple to orange/white. The tanks will both move to the northern half of the arena to hold enmity. They will also be watching to see if one or both of the Dragon’s jaws glow. If one is glowing and the other isn&#039;t, the glowing mouth will fire a conal AoE through the center of the arena, while the non-glowing mouth will target their respective tank with &#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;, a tankbuster. If both mouths are glowing, the tanks will need to come together to soak both &#039;&#039;&#039;Light Orb&#039;&#039;&#039; and &#039;&#039;&#039;Dark Orb&#039;&#039;&#039; to neutralize both of the [[File:Sustained light damage icon1.png|link=]][[File:Sustained dark damage icon1.png|link=]] &#039;&#039;&#039;Sustained&#039;&#039;&#039; damage debuffs. At the same time, tethered players will need to stack with a player of the opposite tether to neutralize the elemental debuff received. Two sets of players can move to the south of the arena with one set moving to the north, or all three sets to the south, as long as groups are properly spaced out to avoid overlap.&lt;br /&gt;
&lt;br /&gt;
Following this, a random DPS will be inflicted with [[File:Mortal vow icon2.png|link=]] &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; with a small AoE. The debuff must be passed four times during the fight in roughly thirty second intervals, which occur after most major mechanics. Players need to determine who the debuff will be passed to and in what order, such as melee DPS to ranged DPS and back to melee. The debuff should never be passed to a healer because it inhibits healing output. Players need to spread when &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; is first applied, as anyone who is too close to to the target for the AoE will be inflicted with [[File:Suppuration icon1.png|link=]] &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken, which is essentially a death sentence.&lt;br /&gt;
&lt;br /&gt;
Following this, players will split into their light parties as the Dragons begin casting &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;. If the Dragons tether to each other, players need to be sure to bring them within three percent HP of each other, or this attack will wipe the party. Based on the color of the tether, players can easily tell which Dragon has the higher HP (white for &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039;, purple for &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039;). These attacks should be mitigated as they deal high damage. Players can stack directly to the north and south of the center of the arena.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Akh Afah&#039;&#039;&#039; resolves, &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; will leave to either the north or south edge of the arena on either the east or west side. Shortly after, he will charge across that half of the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, killing any who are hit. At the same time one of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will begin to glow, indicating a cleave on that entire side of the arena with &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;. This will leave a single quadrant of the arena as a safe zone. &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; will also either raise or lower his head, indicating who he will target for &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;, a tankbuster. If his head is raised, he will target the furthest two players, and if it is lowered, he will target the two closest players. Tanks will need to adjust to bait the tankbusters, and space out to avoid overlap. Once these attacks resolve, players will need to hand off the [[File:Mortal vow icon2.png|link=]] &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff. It is recommended that they move to the center of the arena, while the rest of the party is away from the center, to avoid passing to the incorrect player. It is critical that that only the two players passing the debuff are next to each other with no other players nearby, as any additional player that is hit by the debuff expiration AoE will be inflicted with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The next mechanic players will have to handle is &#039;&#039;&#039;Wroth Flames/Akh Morn&#039;&#039;&#039; and the following debuffs. Three orbs will spawn in the center of the arena, followed by another set in one of the four corners, and finally in the corner opposite of that, creating a diagonal line. Players will then be debuffed with [[File:Spreading flames icon1.png|link=]] &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, [[File:Entangled flames icon1.png|link=]] &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039;, or no debuff at all. When the orbs begin exploding, &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; will use &#039;&#039;&#039;Cauterize&#039;&#039;&#039; across a random side of the arena. &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; will also appear under the players, who need to remain stacked to handle these, then be ready to move out of them as they inflict a heavy &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff that will most likely kill the player inflicted. To best handle &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; at the same time as the fire orbs, players should move across the edge of the safe area and cut towards the center of the arena where the first set of orbs spawned.&lt;br /&gt;
&lt;br /&gt;
Following the resolution of the &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; and the fire orbs, the Dragons will land back in their respective locations and &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; will use either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; and the debuffs will resolve. Players with &#039;&#039;&#039;Entangled Flames&#039;&#039;&#039; and their partners should stack near &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039;, while the other players with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039; spread out to avoid overlap. Players will need to adjust according to either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039;, then pass the [[File:Mortal vow icon2.png|link=]]  &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff for a second time.&lt;br /&gt;
&lt;br /&gt;
The Dragons will cast another &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;, and can be handled the same way as before. This is the last time players will need to worry about keeping both Dragons&#039; HP balanced for the rest of the phase. Following this, &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; will use &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039; and &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039; on one side of the arena while &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; uses the opposite &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; or &#039;&#039;&#039;Hot Wing&#039;&#039;&#039;. Players will need to adjust to handle where the tanks need to stand in order to bait the plumes while also avoiding the other AoEs.&lt;br /&gt;
&lt;br /&gt;
Players will then be tethered to either Dragon again, however they will need to keep their debuffs for the next mechanic. Players tethered to &#039;&#039;&#039;[[Hraesvelgr]]&#039;&#039;&#039; should spread out to the north and players tethered to &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; should spread to the south, with tanks resolving their mechanics. Once the tethers resolve, both Dragons will move to the north edge of the arena and prepare a &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Players will need to line up in the hitbox of the opposite Dragon they were tethered to with a tank at the front of each line, as each tank will not have a debuff to neutralize and will take full damage from the attack. To handle this, the tanks should use their invulnerability skills, with healers keeping them topped off to handle the debuff damage. If a player is debuffed with {{status effect|pyretic}} &#039;&#039;&#039;Pyretic&#039;&#039;&#039; they need to remain still until the debuff falls off. &lt;br /&gt;
&lt;br /&gt;
Once the debuffs are resolved, players will need to move to a corner to avoid the proximity damage from &#039;&#039;&#039;[[Nidhogg]]&#039;&#039;&#039; touching down in the center of the arena. Immediately following this, players will need to pass [[File:Mortal vow icon2.png|link=]] &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; for the final time. Following &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, both Dragons will begin casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, and must be defeated before the cast finishes. Once both Dragons are defeated, the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; will appear and cast &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing raid damage and inflicting bleed. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was spared, he will reappear and absorb the &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; and Hraesvelgr&#039;s, transforming into &#039;&#039;&#039;Dragon-king Thordan&#039;&#039;&#039;. During this sequence, he will use &#039;&#039;&#039;Shockwave&#039;&#039;&#039; once, dealing raid damage and also inflicting bleed. At the end of the sequence, he will use &#039;&#039;&#039;Alternative End&#039;&#039;&#039;, dealing massive damage that must be heavily mitigated. To ensure players do not use mitigation too early, they should time their mitigation after the bleed effect from Shockwave wears off. Afterwards, the arena will transition and the final phase will begin. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was not spared, the fight will essentially loop back to the &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; phase but the party will not have access to &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039; or &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;, making the eyes unkillable and ensuring a wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 7: [[Dragon-king Thordan]]===&lt;br /&gt;
Note that in this phase, the boss cannot be moved, but he will turn to face the highest enmity player if not casting an action, which is important for orienting for some mechanics.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Alternative End&#039;&#039;&#039;: Occurs during the transition from the previous phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Trinity&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; auto-attacks three players between each mechanic as small AoEs, the first and second in the enmity list, and the closest player, inflicting various debuffs based on their order in that list. &#039;&#039;&#039;Trinity&#039;&#039;&#039; always occurs twice between each &#039;&#039;&#039;Edge&#039;&#039;&#039; mechanic.&lt;br /&gt;
**&#039;&#039;&#039;Highest Enmity&#039;&#039;&#039;: Inflicted with a stacking [[File:Dark resistance down icon1.png|link=]] &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
**&#039;&#039;&#039;Second Highest&#039;&#039;&#039;: Inflicted with a stacking [[File:Light resistance down icon1.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
**&#039;&#039;&#039;Closest&#039;&#039;&#039;: Inflicted with stacking [[File:Light resistance down icon1.png|link=]] &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, [[File:Dark resistance down icon1.png|link=]] &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039; and {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;, making another hit from &#039;&#039;&#039;Trinity&#039;&#039;&#039; lethal until the {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; expires.&lt;br /&gt;
***This requires the party to cycle through baiting the attacks to avoid deaths. The tanks should swap every two auto-attacks, and the recommended order is for two acting melee DPS to bait the closest attacks, then the acting ranged DPS, and finally the healers, before repeating the cycle. This will give enough time for the debuffs to fall off the first player who baited them.&lt;br /&gt;
*&#039;&#039;&#039;Edge Attacks&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use various attacks mixed with &#039;&#039;&#039;In/Out&#039;&#039;&#039; mechanics, determined by what element &#039;&#039;&#039;Thordan&#039;s&#039;&#039;&#039; swords are infused with. If the swords are covered in ice (&#039;&#039;&#039;Ice of Ascalon&#039;&#039;&#039;), players need to move into the boss&#039;s hitbox to dodge a donut AoE, and out if the swords are covered with fire (&#039;&#039;&#039;Flames of Ascalon&#039;&#039;&#039;), to dodge a point-blank AoE.&lt;br /&gt;
**&#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;: Three tri-directional circle AoEs spawn around the boss, and fire a series of moving circle AoEs in the direction of the arrows. Any player hit by these will die.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three towers that need to be soaked by multiple players: two red towers should have three players each, while the blue tower should have both tanks. Each tower will hit players within multiple times dealing heavy stack damage that requires mitigation, starting at five and increasing by one with each cast (up to seven). If a tower does not have any people, it will explode and the party will wipe.&lt;br /&gt;
**&#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three proximity AoEs in sequence that will explode in order, killing any player who is too close and inflicting a large amount of party-wide damage otherwise, requiring mitigation.&lt;br /&gt;
**For each of these attacks, the three AoEs/towers will spawn always relative to where the boss is facing: one behind, one northeast, and one northwest.&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;: Enrage. Three yellow towers will spawn around the boss and must be soaked by one player each or the party will instantly wipe. Any player within the towers will die upon the cast finishing. The towers must continue to be soaked until all players are dead and the party is wiped or the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Though this phase is relatively simple in terms of its mechanics, it requires players to handle high damage output and evade reactionary mechanics. To open the phase, players must group together and heavily mitigate the damage from the stage transition, which also inflicts a heavy {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039;. once the boss is targetable, players will need to handle the first set of &#039;&#039;&#039;Trinity&#039;&#039;&#039; attacks, then the in/out mechanic for &#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;. Each cast of this ability can be handled the same way, by moving to either side of the southern &#039;&#039;&#039;Exaflare&#039;&#039;&#039;, then move in to where its hitbox previously was once it fires. Following this, players will move further south to where the two diamond patterns on the floor meet to avoid the remaining flares, then move in to prepare for the next set of &#039;&#039;&#039;Trinities&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next, players will handle &#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;, moving to have the correct amount/role of players in their respective towers. The in/out mechanic will take place, then the circles will fire five times. Mitigate the &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hits, and be careful not to leave the AoEs before the attack finishes, or everyone will take a massive party-wide hit. Once again, players will move to handle the incoming &#039;&#039;&#039;Trinity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;, players must simply identify the order and location that the proximity markers drop in, and move around the arena, never moving more than max melee range to the center of the arena. This mechanic requires mitigation and healing as well. To handle, players must move in or out of the boss&#039;s hitbox, and then be prepared to move out as soon as that portion of the attack resolves. Following this attack&#039;s resolution, players must handle &#039;&#039;&#039;Trinity&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat three times, and then the boss will enrage, casting &#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;. For this attack, each tower must be soaked by one player, killing them when the cast resolves. If a player is not in each tower, the party will wipe when the cast finishes. Players will need to push hard to meet this DPS check if the boss&#039;s HP is still high. These circles will continue to spawn until either players are unable to mitigate the circles, or the boss is defeated. After the first two tower sets, the remaining two alive players should not soak the towers, and instead let them explode, as this buys an additional second to damage the boss.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Dragonsong Token}}&lt;br /&gt;
&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing duties in Dragonsong&#039;s Reprise (Ultimate). This restriction was removed in [[Patch 6.2]]&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for [[Ultimate Weapons of the Heavens]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|As Suits a Hero}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
The World&#039;s First clear was by the static &#039;&#039;Neverland&#039;&#039; on 5/2/2022.&amp;lt;ref&amp;gt;https://twitter.com/ZeppeMonado/status/1521111280681115648?s=20&amp;amp;t=Pt89PviK8OEk3CjrlbFwjw&amp;lt;/ref&amp;gt; After the use of third party tools in violation of the ToS was confirmed by the community, producer/director YoshiP issued a statement.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/36c4d699763603fadd2e61482b0c5d56cb2e4547 Regarding Third-party Tools]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
DSR.png&lt;br /&gt;
DSR boss.png&lt;br /&gt;
DSR phase 1.png&lt;br /&gt;
DSR phase 6.jpg&lt;br /&gt;
Dragon-king Thordan render1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavensward_(Quest)&amp;diff=533867</id>
		<title>Heavensward (Quest)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavensward_(Quest)&amp;diff=533867"/>
		<updated>2023-02-09T02:06:25Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Steps */ Description slightly changed after 6.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Heavensward&lt;br /&gt;
| image = Heavensward (Quest) Image.png&lt;br /&gt;
| description = The [[Guidance Node|guidance node]] has been awaiting your arrival at the [[The Flagship|Flagship]] with customary patience.&lt;br /&gt;
| quest-giver = Guidance Node&lt;br /&gt;
| location = Azys Lla&lt;br /&gt;
| location-x = 16&lt;br /&gt;
| location-y = 22&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Heavensward Main Scenario&lt;br /&gt;
| level = 60&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 10000&lt;br /&gt;
| unlocks = dg The Aetherochemical Research Facility, tr The Singularity Reactor, ach Looking Up, ms Mount Speed Increase&lt;br /&gt;
| prev-quest = Fetters of Lament&lt;br /&gt;
| next-quest = An Uncertain Future, Disarmed, Gods of Eld, The Diabolical Bismarck, Thok Around the Clock, Sky Pirates, A Gentleman Falls&amp;amp;#44; Rather than Flies, Contradicting Convictions, Thordan&#039;s Reign, An Unexpected Proposal, Things Are Getting Sirius, Storming the Hull, One More Night in Amdapor, Do It for Gilly, Reap What You Sow, A Striking Opportunity, Let Me Gubal That for You, The Fires of Sohm Al, An Overgrown Ambition&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Notes==&lt;br /&gt;
Completion of this quest unlocks an increase to [[Mounts#Mount_speed|mount speed]] in [[Idyllshire]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Guidance Node|guidance node]] and defeat any enemies that appear.&lt;br /&gt;
&lt;br /&gt;
*Speak with the [[Guidance Node|guidance node]].&lt;br /&gt;
&lt;br /&gt;
*Enter the [[The Aetherochemical Research Facility|Aetherochemical Research Facility]].&lt;br /&gt;
&lt;br /&gt;
*Use the [[Duty Finder]] to confront [[Thordan VII]] in the [[The Singularity Reactor|Singularity Reactor]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]] at [[Fortemps Manor]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*According to the [[Guidance Node|guidance node]], you are but a few steps away from your destination. However, it would seem that intruders have been detected ahead. Follow the node towards the heart of the isle, and be ready to defend yourself.&lt;br /&gt;
&lt;br /&gt;
*You have eliminated the imperial troops and secured the area. Speak with the guidance node to be granted entry to the [[The Aetherochemical Research Facility|Aetherochemical Research Facility]].&lt;br /&gt;
&lt;br /&gt;
*Having opened the way to the Aetherochemical Research Facility, the guidance node bids you farewell and deactivates for what might very well be another five millennia. After casting a final glance at Gilly&#039;s motionless form, you turn your mind to the challenges of the present. Somewhere within, the [[Thordan VII|archbishop]] and his knights await. Ready yourself for the worst and continue your pursuit.&amp;lt;br/&amp;gt;※The Aetherochemical Research Facility can be accessed via the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
*You have secured the Aetherochemical Research Facility, defeating [[Lahabrea]] and [[Igeyorhm]] in the process. All that remains is the small matter of confronting the archbishop and his knights.&lt;br /&gt;
&lt;br /&gt;
*While fighting your way through the Aetherochemical Research Facility, you find yourself face to face with Lahabrea and Igeyorhm. In a bid to eliminate you, the [[Ascians]] attack as one, but with [[Hydaelyn]]&#039;s blessing restored, you are more than a match for them. Realizing the battle is lost, Igeyorhm attempts to flee, but before she can make good her escape, you destroy her with a blade of light forged from the [[Eyes of Nidhogg|Eye]]&#039;s remaining aether. Alas, you are left without the means to strike down Lahabrea. Just when it seems certain that the Ascian will slip through your grasp, the archbishop and his knights arrive, bearing the body of [[Haldrath]]... and the Eye&#039;s long lost twin. Having summoned the soul of the legendary [[King Thordan]] into himself, the archbishop conjures a divine blade using the power of the second Eye, and summarily executes Lahabrea. Judgment passed, the self-proclaimed god king duly turns to leave, but not before issuing you a challenge. Answer it, and put an end to his madness once and for all.&amp;lt;br/&amp;gt;※[[The Singularity Reactor]] can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
*You have defeated the archbishop and his knights. Return to [[Fortemps Manor]] in [[Ishgard]].&lt;br /&gt;
&lt;br /&gt;
*At the end of a titanic struggle, you triumph over Thordan and his knights, bringing to an end their deranged dream of founding a new world order. Still breathless from your exertions, you look up to see [[Estinien]], who sullenly collects the Eye and its twin. Alas, in so doing, the dragoon falls prey to [[Nidhogg]]&#039;s lingering influence and is claimed as a vessel for the great wyrm&#039;s rage. No sooner has he departed than the facility begins to collapse around you, prompting [[Midgardsormr]] to appear once again, and bear you away to safety.&amp;lt;p&amp;gt;Still reeling from what you have seen, you rejoin your comrades aboard the &#039;&#039;Excelsior&#039;&#039;, and are borne back to Ishgard and a hero&#039;s welcome. At the [[airship]] landing, Midgardsormr addresses [[Aymeric]], and the two speak candidly of the future, their meeting marking the start of the journey towards peace between man and dragon.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Some days later, the Holy See makes its long-awaited return to the [[The Eorzean Alliance|Eorzean Alliance]] in an uplifting ceremony attended by the leaders of all four city-states. A fitting reward for your efforts, no doubt, but one that you wish [[Haurchefant]], [[Ysayle]], and Estinien could have seen... Speak with [[Alphinaud]] at Fortemps Manor and hear his thoughts on this momentous occasion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Alphinaud is elated that his dream of a unified [[Eorzea]] has finally been realized. Though upheaval will invariably accompany the coming changes, he is confident that, with effort, peace and prosperity will follow. Together with your fellow [[Scions]], do your part to see that it is so.&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavens%27_Ward&amp;diff=529191</id>
		<title>Heavens&#039; Ward</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavens%27_Ward&amp;diff=529191"/>
		<updated>2023-02-04T19:06:46Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Heavens&#039; Ward&#039;&#039;&#039; acts as the personal guard of [[Archbishop Thordan VII]]. These knights exist outside of the normal hierarchy of the [[Holy See]], but may act with the &#039;&#039;&#039;Archbishop&#039;s&#039;&#039;&#039; authority when carrying out his personal directives.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavens&#039; Ward&#039;&#039;&#039; is comprised of twelve male knights appointed by the &#039;&#039;&#039;Archbishop&#039;&#039;&#039; himself, in keeping to tradition set by [[King Thordan]]. Married men may not join the guard, and members are sworn to celibacy in order to effectively dedicate their lives to their service.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
* &#039;&#039;&#039;Ser Vellguine de Bourbagne&#039;&#039;&#039;: &amp;quot;Of the Stone Spear&amp;quot;, he is the longest-serving member of the &#039;&#039;Heavens&#039; Ward, and is second-in-command to Ser Zephirin.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Grinnaux de Dzemael&#039;&#039;&#039;: &amp;quot;The Bull&amp;quot;. Though he is a master in combat, his less than agreeable personality has led to several altercations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Paulecrain de Fanouilley&#039;&#039;&#039;: &amp;quot;Coldfire&amp;quot;. Born to a poor household, he rose through the ranks with his skill with a lance alone.&lt;br /&gt;
* &#039;&#039;&#039;Ser Guerrique de Montrohain&#039;&#039;&#039;: &amp;quot;The Cleaver&amp;quot;. A former temple knight, he earned his glory as an infantryman. He used to be a member of the [[Temple Knight]]s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Noudenet de Jaimberd&#039;&#039;&#039;: &amp;quot;The Wise&amp;quot;. Originally sent to study at &#039;&#039;&#039;Saint Endalim&#039;s Scholasticate&#039;&#039;&#039; so his family would have one less mouth to feed. Uninterested in the politics of the &#039;&#039;&#039;Holy See&#039;&#039;&#039;, he instead dedicated himself to the study of [[Aether]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Ignasse de Vesnaint&#039;&#039;&#039;: &amp;quot;Of The Dragon&#039;s Tail&amp;quot;. A former dragon with a distinguished clear, he has slain many a dragon in the name of the &#039;&#039;&#039;Holy See&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Zephirin de Valhourdin&#039;&#039;&#039;: &amp;quot;The Just&amp;quot;. A former commander of the &#039;&#039;&#039;Temple Knights&#039;&#039;&#039;, he is the &#039;&#039;&#039;Very Reverend Archimandrite&#039;&#039;&#039; of the &#039;&#039;&#039;Heaven&#039;s Ward&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Charibert de Leusignac&#039;&#039;&#039;: &amp;quot;The Stern&amp;quot;. A sadistic former inquisitor, he is known for his ruthless persecution of heretics and brutal interrogations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Adelphel de Chevraudan&#039;&#039;&#039;: &amp;quot;brightblade&amp;quot;. A young knight born to a low house and known for his elegant swordsmanship, he trained from a young age with his brother under his father.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Haumeric de Peulagnon&#039;&#039;&#039;: &amp;quot;The Valiant&amp;quot;. A man of strong principals, he has long strove to walk the righteous path, and so he holds men like &#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; in great contempt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Hermenost de la Treaumaille&#039;&#039;&#039;: &amp;quot;Levinlight&amp;quot;. A veteran knight who joined the &#039;&#039;&#039;Heavens&#039; Ward during the tenure of the previous &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Janlenoux de Courcillant&#039;&#039;&#039;: &amp;quot;Of the Steel Oath&amp;quot;. He and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039; are brothers in arms, having shared the battlefield time and time again and forging a lasting bond through hardship.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/People]][[Category:Organizations]][[Category:Ishgard]]&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
The Heavens&#039; Ward are faced several times throughout the main storyline of &#039;&#039;Heavensward&#039;&#039; and beyond.&lt;br /&gt;
&lt;br /&gt;
*[[Ser Grinnaux]] and [[Ser Paulecrain]] are fought during the quest battle in {{questlink|main|Divine Intervention}}.&lt;br /&gt;
&lt;br /&gt;
*[[Ser Charibert]] is fought during the quest battle in {{questlink|main|Fire and Blood}}.&lt;br /&gt;
&lt;br /&gt;
*Sers [[Adelphel]], Grinnaux and Charibert are consist of the three bosses of {{questlink|dungeon|The Vault}}. Adelphel and Grinnaux are fought in both human and primal forms, while Charibert only uses his primal form.&lt;br /&gt;
&lt;br /&gt;
*The Heavens&#039; Ward are summoned at various intervals during {{questlink|trial|The Singularity Reactor}} and it&#039;s extreme mode. They are untargettable throughout the battle with rare exceptions.&lt;br /&gt;
&lt;br /&gt;
*Simulacrum of the Heavens&#039; Ward are faced during the quest battles of {{questlink|main|Our Compromise}} and {{questlink|main|Faded Memories}}&lt;br /&gt;
&lt;br /&gt;
*The Heavens&#039; Ward return one last time as enemies during {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}. Adelphel, Grinnaux and Charibert are fought again in the first phase, while the second and fifth phases see them summoned similarily as in {{questlink|trial|The Singularity Reactor}}.&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavens%27_Ward&amp;diff=529190</id>
		<title>Heavens&#039; Ward</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavens%27_Ward&amp;diff=529190"/>
		<updated>2023-02-04T19:04:31Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Heavens&#039; Ward&#039;&#039;&#039; acts as the personal guard of [[Archbishop Thordan VII]]. These knights exist outside of the normal hierarchy of the [[Holy See]], but may act with the &#039;&#039;&#039;Archbishop&#039;s&#039;&#039;&#039; authority when carrying out his personal directives.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavens&#039; Ward&#039;&#039;&#039; is comprised of twelve male knights appointed by the &#039;&#039;&#039;Archbishop&#039;&#039;&#039; himself, in keeping to tradition set by [[King Thordan]]. Married men may not join the guard, and members are sworn to celibacy in order to effectively dedicate their lives to their service.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
* &#039;&#039;&#039;Ser Vellguine de Bourbagne&#039;&#039;&#039;: &amp;quot;Of the Stone Spear&amp;quot;, he is the longest-serving member of the &#039;&#039;Heavens&#039; Ward, and is second-in-command to Ser Zephirin.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Grinnaux de Dzemael&#039;&#039;&#039;: &amp;quot;The Bull&amp;quot;. Though he is a master in combat, his less than agreeable personality has led to several altercations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Paulecrain de Fanouilley&#039;&#039;&#039;: &amp;quot;Coldfire&amp;quot;. Born to a poor household, he rose through the ranks with his skill with a lance alone.&lt;br /&gt;
* &#039;&#039;&#039;Ser Guerrique de Montrohain&#039;&#039;&#039;: &amp;quot;The Cleaver&amp;quot;. A former temple knight, he earned his glory as an infantryman. He used to be a member of the [[Temple Knight]]s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Noudenet de Jaimberd&#039;&#039;&#039;: &amp;quot;The Wise&amp;quot;. Originally sent to study at &#039;&#039;&#039;Saint Endalim&#039;s Scholasticate&#039;&#039;&#039; so his family would have one less mouth to feed. Uninterested in the politics of the &#039;&#039;&#039;Holy See&#039;&#039;&#039;, he instead dedicated himself to the study of [[Aether]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Ignasse de Vesnaint&#039;&#039;&#039;: &amp;quot;Of The Dragon&#039;s Tail&amp;quot;. A former dragon with a distinguished clear, he has slain many a dragon in the name of the &#039;&#039;&#039;Holy See&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Zephirin de Valhourdin&#039;&#039;&#039;: &amp;quot;The Just&amp;quot;. A former commander of the &#039;&#039;&#039;Temple Knights&#039;&#039;&#039;, he is the &#039;&#039;&#039;Very Reverend Archimandrite&#039;&#039;&#039; of the &#039;&#039;&#039;Heaven&#039;s Ward&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Charibert de Leusignac&#039;&#039;&#039;: &amp;quot;The Stern&amp;quot;. A sadistic former inquisitor, he is known for his ruthless persecution of heretics and brutal interrogations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Adelphel de Chevraudan&#039;&#039;&#039;: &amp;quot;brightblade&amp;quot;. A young knight born to a low house and known for his elegant swordsmanship, he trained from a young age with his brother under his father.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Haumeric de Peulagnon&#039;&#039;&#039;: &amp;quot;The Valiant&amp;quot;. A man of strong principals, he has long strove to walk the righteous path, and so he holds men like &#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; in great contempt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Hermenost de la Treaumaille&#039;&#039;&#039;: &amp;quot;Levinlight&amp;quot;. A veteran knight who joined the &#039;&#039;&#039;Heavens&#039; Ward during the tenure of the previous &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ser Janlenoux de Courcillant&#039;&#039;&#039;: &amp;quot;Of the Steel Oath&amp;quot;. He and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039; are brothers in arms, having shared the battlefield time and time again and forging a lasting bond through hardship.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore/People]][[Category:Organizations]][[Category:Ishgard]]&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
The Heavens&#039; Ward are faced several times throughout the main storyline of &#039;&#039;Heavensward&#039;&#039; and beyond.&lt;br /&gt;
&lt;br /&gt;
*[[Ser Grinnaux]] and [[Ser Paulecrain]] are fought during the quest battle in {{questlink|main|Divine Intervention}}.&lt;br /&gt;
&lt;br /&gt;
*[[Ser Charibert]] is fought during the quest battle in {{questlink|main|Fire and Blood}}.&lt;br /&gt;
&lt;br /&gt;
*Sers [[Adelphel]], Grinnaux and Charibert are consist of the three bosses of {{questlink|dungeon|The Vault}}. Adelphel and Grinnaux are fought in both human and primal forms, while Charibert only uses his primal form.&lt;br /&gt;
&lt;br /&gt;
*The Heavens&#039; Ward are summoned at various intervals during {{questlink|trial|The Singularity Reactor}}. They are untargettable throughout the battle with rare exceptions.&lt;br /&gt;
&lt;br /&gt;
*Simulacrum of the Heavens&#039; Ward are faced during the quest battles of {{questlink|main|Our Compromise}} and {{questlink|main|Faded Memories}}&lt;br /&gt;
&lt;br /&gt;
*The Heavens&#039; Ward return one last time as enemies during {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}. Adelphel, Grinnaux and Charibert are fought again in the first phase, while the second and fifth phases see them summoned similarily as in {{questlink|trial|The Singularity Reactor}}.&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Omega_Protocol_(Ultimate)&amp;diff=523054</id>
		<title>The Omega Protocol (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Omega_Protocol_(Ultimate)&amp;diff=523054"/>
		<updated>2023-02-02T14:21:15Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Phase 5: Dynamis Omega-M and Omega-F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = What if Omega&#039;s relentless testing had continued, and provided the elusive answer it sought? The minstrel&#039;s words invite you to imagine this scenario─to entertain the possibility of that which may have been─and follow the experiment to its ultimate conclusion.&lt;br /&gt;
| image = The Omega Protocol1.png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 635&lt;br /&gt;
| ilvl-max-sync=true&lt;br /&gt;
| ilvl-sync = 635&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Interdimensional Rift&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.31&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;TOP&#039;&#039;&#039; and is based on the final two encounters of the [[Omega]] raid series from &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}, speak with the [[Wandering Minstrel]] in [[Old Sharlayan]] (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.&lt;br /&gt;
*The Omega Protocol (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it. &lt;br /&gt;
&lt;br /&gt;
Failing mechanics or being hit by avoidable AoEs is usually lethal, although tanks may survive. However, they will be inflicted with a crippling -90% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes.&lt;br /&gt;
===Phase 1: [[Omega (boss)|Omega]]===&lt;br /&gt;
&#039;&#039;&#039;Program Loop&#039;&#039;&#039;: Assigns various debuffs to players.&lt;br /&gt;
* All players will be given [[File:Looper icon1.png|link=]]  &#039;&#039;&#039;Looper&#039;&#039;&#039; with various timers (16, 25, 34, or 43 seconds). For ease of identification, each Looper timer will be denoted with a [[File:First in line icon1.png|link=]][[File:Second in line icon1.png|link=]][[File:Third in line icon1.png|link=]][[File:Fourth in line icon1.png|link=]] &#039;&#039;&#039;First/Second/Third/Fourth in Line&#039;&#039;&#039; debuff. Two random players will each receive a given debuff timer. Players must cleanse this debuff by soaking a yellow tower, which will also deal moderate damage (&#039;&#039;&#039;Storage Violation&#039;&#039;&#039;) and inflict a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;. If this reaches two stacks (i.e., the player is is hit by another mechanic until it wears off) it will inflict {{status effect|doom}} &#039;&#039;&#039;Doom&#039;&#039;&#039;, killing them. Failing to cleanse &#039;&#039;&#039;Looper&#039;&#039;&#039; before the timer expires will inflict the player with [[File:Memory loss icon1.png|link=]] &#039;&#039;&#039;Memory Loss&#039;&#039;&#039;, causing them to uncontrollably walk into the death wall.&lt;br /&gt;
* Four sets of two towers each will sequentially spawn. Towers will always spawn 90 or 180 degrees from each other between the intercardinals. Players must soak these towers in the order of their &#039;&#039;&#039;Looper / In Line&#039;&#039;&#039; debuffs or the tower will explode and wipe the raid (&#039;&#039;&#039;Storage Violation Obliteration&#039;&#039;&#039;). Players who do not have &#039;&#039;&#039;Looper&#039;&#039;&#039; are unable to soak towers.&lt;br /&gt;
* The boss will also tether two random players at the start of the mechanic. These tethers can be passed between players. It will use &#039;&#039;&#039;Blaster&#039;&#039;&#039; four times in a row, hitting the currently tethered players with a massive circular AoE that inflicts [[File:HP penalty icon1.png|link=]] &#039;&#039;&#039;HP Penalty&#039;&#039;&#039; debuff that decreases their maximum HP by 99% for the debuff duration and inflicts a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;.&lt;br /&gt;
* To prevent deaths from overlapping mechanic damage and excess stacks of Twice-come Ruin, these tethers should be grabbed in the order of 3 - 4 - 1 - 2 based on the &#039;&#039;&#039;In Line&#039;&#039;&#039; debuffs. Players who get the tethers must move away from the towers that are about be soaked. Players who are not currently soaking towers should stand near them to dodge the &#039;&#039;&#039;Blaster&#039;&#039;&#039; AoEs. Players whose HP Penalty debuffs fall off and are about to soak a tower will need to be healed, or they will die from the soak damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pantokrator&#039;&#039;&#039;: Assigns various debuffs to players.&lt;br /&gt;
* All players will be given [[File:Guided missile kyrios incoming icon1.png|link=]]  &#039;&#039;&#039;Guided Missile Kyrios Incoming&#039;&#039;&#039; with various timers and [[File:Prey icon1.png|link=]] &#039;&#039;&#039;Condensed Wave Cannon Kyrios&#039;&#039;&#039;, both with various timers (12, 18, 24, or 30 seconds). For ease of identification, each &#039;&#039;&#039;Guided Missile Kyrios Incoming&#039;&#039;&#039; timer will be denoted with a [[File:First in line icon1.png|link=]][[File:Second in line icon1.png|link=]][[File:Third in line icon1.png|link=]][[File:Fourth in line icon1.png|link=]] &#039;&#039;&#039;First/Second/Third/Fourth in Line&#039;&#039;&#039; debuff. Two random players will each receive a given Missile debuff timer, which also determines their Wave Cannon timer. When the debuff expires, the player will be hit with a medium-sized circle AoE (&#039;&#039;&#039;Guided Missile Kyrios&#039;&#039;&#039;) that deals moderate damage, inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, and knocks back and kills anyone else caught in the AoE, requiring the player to be isolated when the debuff expires.&lt;br /&gt;
* When &#039;&#039;&#039;Condensed Wave Cannon Kyrios&#039;&#039;&#039; expires, the player will be targeted with a heavy-hitting line AoE that must be split among three players to prevent lethal damage. This also inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
* The boss will telegraph two opposite, conal AoEs (&#039;&#039;&#039;Flamethrower&#039;&#039;&#039;), each covering a sixth of the room, that will rotate either clockwise or counterclockwise. Note that it is not possible to determine the rotation until the AoEs start rotating (which will all have orange indicators).&lt;br /&gt;
* During this mechanic, telegraphed circular AoEs (&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039;) will periodically appear at each player&#039;s position.&lt;br /&gt;
* The party must split into two groups of four players, each having four different &#039;&#039;&#039;In Line&#039;&#039;&#039; debuffs. Each group will rotate to dodge the conal and circular AoEs while remaining stacked to soak Condensed Wave Cannon Kyrios. Heavy mitigation and healing are required. Players whose Missile debuffs are about to expire must leave the stack and soak their missile alone to prevent killing others, while avoiding the concurrent Wave Cannon. They must then return to the stack.&lt;br /&gt;
* When all debuffs resolve, the boss will target the two furthest players with five-hit, massive tankbuster cleaves (&#039;&#039;&#039;Diffuse Wave Cannon Kyrios&#039;&#039;&#039;). In addition, three non-tanks will be marked with an orange marker, indicating they will bait a line AoE (&#039;&#039;&#039;Wave Cannon Kyrios&#039;&#039;&#039;) that deals damage and inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;. After these resolve, the remaining three non-tanks will be marked and must bait the AoEs. Both tanks can stack on each other at max melee range in front of the boss and use their invulnerability cooldowns, while the rest of the party spreads and stays in fixed positions along the flanks and rear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;: &#039;&#039;&#039;Enrage.&#039;&#039;&#039; The boss must be defeated before this short cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: [[Omega-M]] and [[Omega-F]]===&lt;br /&gt;
&#039;&#039;&#039;Firewall&#039;&#039;&#039;: causes Omega-M and Omega-F to inflict [[File:Packet filter f icon1.png|link=]] &#039;&#039;&#039;Packet Filter F&#039;&#039;&#039; or [[File:Packet filter m icon1.png|link=]] &#039;&#039;&#039;Packet Filter M&#039;&#039;&#039; onto each player, rendering them incapable of damaging the other Omega form for as long as the debuff persists. Each boss will inflict their debuff on the four closest players to it, allowing the party to preposition. It is not possible for one player to have both debuffs at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Ray&#039;&#039;&#039;: Each boss will hit their highest enmity player with a heavy-hitting, telegraphed AoE tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Synergy&#039;&#039;&#039;: Assigns all players with either [[File:Mid glitch icon1.png|link=]] &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; or [[File:Remote glitch icon1.png|link=]] &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039;, both of which tether random pairs of players together. All players will receive the same debuff. Both debuffs require paired players to be of a certain distance from each other, or they will be inflicted with {{status effect|vulnerability up 2}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;, when the distance is not correct, making any damage taken lethal. &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; requires the tether to be of a moderate length (around half of the arena). &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039; requires the tether to be fully stretched out (around the diameter of the arena). Each member of a pair will also be given an overhead marker (red circle, blue X, green triangle, purple square) for easy identification and positioning for upcoming mechanics. The symbols will disappear after several seconds. The bosses will become untargetable and begin a series of mechanics:&lt;br /&gt;
*Several clones of &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; will appear in fixed patterns. These will telegraph certain AoEs based on their stance. Players will need to quickly identify and dodge into the safe spots, as the orange AoE indicators will very briefly appear.&lt;br /&gt;
**An &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will always be directly opposite from each other with a third clone in line in the middle. The clones at the ends of this line will attack first.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone has a &#039;&#039;&#039;shield&#039;&#039;&#039;, it will use &#039;&#039;&#039;Beyond Strength&#039;&#039;&#039;, a donut AoE.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone has a &#039;&#039;&#039;sword&#039;&#039;&#039;, it will use &#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039;, a point-blank AoE.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone has &#039;&#039;&#039;bladed legs&#039;&#039;&#039;, it will use &#039;&#039;&#039;Superliminal Steel&#039;&#039;&#039;, which hits the sides of the clone, leaving the middle safe.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone has a &#039;&#039;&#039;staff&#039;&#039;&#039;, it will use &#039;&#039;&#039;Optimized Blizzard III&#039;&#039;&#039;, a cross AoE through where it is facing, leaving her relative intercardinals safe..&lt;br /&gt;
*After dodging these AoEs, players will need to identify the large eye at the edge of the arena, which spawns at a random cardinal or intercardinal.&lt;br /&gt;
**This eye will do a massive line AoE (&#039;&#039;&#039;Optical Laser&#039;&#039;&#039;) through the middle of the arena, requiring the party to split into two groups of four players at the edges.&lt;br /&gt;
**Each player will be hit with &#039;&#039;&#039;Optimized Fire III&#039;&#039;&#039;, a large circle AoE that requires the party to be fully spread to the two safe spots at the sides of the eye. Players must also satisfy their &#039;&#039;&#039;Glitch&#039;&#039;&#039; distance requirement to prevent lethal damage.&lt;br /&gt;
***If &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; is active, each pair must position so their tether is perpendicular to the eye line AoE and not fully stretch it out, i.e. they must be close to the line AoE.&lt;br /&gt;
***If &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039; is active, each pair must be opposite from each other as far as possible. The two pairs closest and furthest from the eye must stretch their tether through the center point, while the two middle pairs can go to the wall and have their tether perpendicular to the eye line AoE. Alternatively, all pairs can stretch their tether through the center point.&lt;br /&gt;
*Afterwards, two random players will be given a stack marker (&#039;&#039;&#039;Spotlight&#039;&#039;&#039;), while an &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will cast &#039;&#039;&#039;Discharger&#039;&#039;&#039;, a knockback from the middle. Five clones close to the edges will each use a point-blank AoE (&#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039;), leaving three small safe spots that are 90 degrees from each other. Three clones will be directly adjacent (45 degrees) to each other, which can be used to orient to the safe spots. The party must again correctly split into two groups of four and be knocked back to different safe spots that satisfy the &#039;&#039;&#039;Glitch&#039;&#039;&#039; distance requirement to prevent lethal damage from the stack AoE.&lt;br /&gt;
**If &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; is active, the light parties must be knocked back to adjacent safe spots (90 degrees apart).&lt;br /&gt;
**If &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039; is active, the light parties must be knocked back to opposite safe spots (180 degrees apart).&lt;br /&gt;
*The &#039;&#039;&#039;Glitch&#039;&#039;&#039; debuffs will expire, concluding the mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synthetic Shield&#039;&#039;&#039;: &#039;&#039;&#039;Omega-M&#039;&#039;&#039; casts this, equipping a shield in preparation for the next mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitless Synergy&#039;&#039;&#039;: A series of mechanics from untargetable &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clones that conclude the phase.&lt;br /&gt;
*&#039;&#039;&#039;Omega-F&#039;&#039;&#039; will move to the north of the arena and begin a long cast of &#039;&#039;&#039;Laser Shower&#039;&#039;&#039;, which will wipe the party if she is not defeated before this cast finishes.&lt;br /&gt;
*&#039;&#039;&#039;Omega-M&#039;&#039;&#039; will remain in the middle and make &#039;&#039;&#039;Omega-F&#039;&#039;&#039; invulnerable. He must be defeated first. The party will lose the &#039;&#039;&#039;Packet Filter&#039;&#039;&#039; debuffs, so everyone should focus on &#039;&#039;&#039;Omega-M&#039;&#039;&#039;.&lt;br /&gt;
*An &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone will target a random party member with &#039;&#039;&#039;Optimized Sagittarius Arrow&#039;&#039;&#039;, a telegraphed line AoE. The party should stack to bait this, then dodge.&lt;br /&gt;
*An &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will tether two random players. These tethers must be picked up by the tanks, who will bait &#039;&#039;&#039;Optimized Bladedance&#039;&#039;&#039;, a large conal tankbuster that requires mitigation and inflicts {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*An &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will mark 3 random players with flare markers and [[File:Prey icon1.png|link=]] &#039;&#039;&#039;Prey&#039;&#039;&#039;, who will be hit with &#039;&#039;&#039;Optimized Meteor&#039;&#039;&#039;, a proximity AoE. These players can move away from the center to lower the proximity damage. Alternatively, with heavy mitigation, they can stack together near the middle.&lt;br /&gt;
*The &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone with a &#039;&#039;&#039;shield&#039;&#039;&#039; will use &#039;&#039;&#039;Beyond Defense&#039;&#039;&#039; on either the closet or second-closest player, a medium-sized AoE that inflicts a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;. The tanks should be close to this clone to bait this. They must also spread, because any other player hit except for the primary target will be knocked into the wall and killed.&lt;br /&gt;
*The same &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone will then use &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039; on the closest player, a stack AoE that inflicts a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;. The tank hit with &#039;&#039;&#039;Beyond Defense&#039;&#039;&#039; must avoid baiting and stay out of the stack, or they will die. The tank not hit with &#039;&#039;&#039;Beyond Defense&#039;&#039;&#039; should stack with the party.&lt;br /&gt;
*Finally, an &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will use &#039;&#039;&#039;Cosmo Memory&#039;&#039;&#039;, a heavy-hitting raidwide AoE that requires mitigation.&lt;br /&gt;
*The mechanics for this phase conclude here, so the party should focus on defeating both bosses before the &#039;&#039;&#039;Laser Shower&#039;&#039;&#039; enrage is allowed to finish casting.&lt;br /&gt;
&lt;br /&gt;
===Intermission: Reconfiguration===&lt;br /&gt;
Omega reconfigures itself into a more powerful form, similar to the phase transition in {{questlink|raid|Alphascape V4.0 (Savage)}}. Unlike the original fight, the party must handle a brief mechanic during this transition.&lt;br /&gt;
*Four random players will receive [[File:Sniper cannon fodder icon1.png|link=]] &#039;&#039;&#039;Sniper Cannon Fodder&#039;&#039;&#039; (purple). When the debuff expires, the players will emit a medium-sized circular AoE that deals high damage and inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;, requiring them to be spread.&lt;br /&gt;
*Two random players will receive [[File:High-powered sniper cannon fodder icon1.png|link=]] &#039;&#039;&#039;High-powered Sniper Cannon Fodder&#039;&#039;&#039; (white). When the debuff expires, the players will emit a medium-sized circular AoE that deals high damage, inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;, and must be split with one other player.&lt;br /&gt;
*The remaining two players will receive no debuff. Each will stack with a player inflicted with &#039;&#039;&#039;High-powered Sniper Cannon Fodder&#039;&#039;&#039;.&lt;br /&gt;
*A telegraphed circular AoE will appear in the middle, which will leave a persistent AoE. It will also cascade outward as donut AoEs (&#039;&#039;&#039;Wave Repeater&#039;&#039;&#039;) twice, requiring players to dodge into the previously unsafe area.&lt;br /&gt;
*Six &#039;&#039;&#039;Left/Right Arm Unit&#039;&#039;&#039; adds will spawn in two sets of three, 120 degrees from each other. These will telegraph a large circular AoE in the order they spawned.&lt;br /&gt;
*To resolve this mechanic, the party will spread to areas between the first set of &#039;&#039;&#039;Arms&#039;&#039;&#039; that spawn, with each no-debuff player stacking with a white debuff player. Players will dodge the first set of &#039;&#039;&#039;Wave Reapeater&#039;&#039;&#039; AoEs while spread. Afterwards, they will position directly next to the AoE telegraphs from the first set of &#039;&#039;&#039;Arms&#039;&#039;&#039;. They will then move diagonally into the previously unsafe area to avoid the second &#039;&#039;&#039;Arm&#039;&#039;&#039; AoEs while dodging the second &#039;&#039;&#039;Wave Repeater&#039;&#039;&#039; AoEs. During this dodge, the debuffs will resolve, so players should spread and stack as needed.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: [[Omega (boss)|Omega Reconfigured]]===&lt;br /&gt;
&#039;&#039;&#039;Hello, World&#039;&#039;&#039;: High raidwide damage that should be mitigated. Also assigns several debuffs to each player:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oversampled Wave Cannon&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: &#039;&#039;&#039;Enrage.&#039;&#039;&#039; The boss must be defeated before this cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Blue Screen===&lt;br /&gt;
Omega revives itself to full health (with a decreased max HP) but in a damaged condition, beginning a short mini-phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Screen&#039;&#039;&#039;: &#039;&#039;&#039;Enrage.&#039;&#039;&#039; The boss must be reduced to less than 20% health before this cast finishes or the party will wipe. If the party meets the DPS check, it will do high raidwide damage instead.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Dynamis [[Omega-M]] and [[Omega-F]]===&lt;br /&gt;
Only &#039;&#039;&#039;Omega-M&#039;&#039;&#039; is targetable at the start of the phase. This phase consists of &amp;quot;trio&amp;quot;-style mechanics in which the boss is untargetable, while the party focuses on handling combinations of mechanics from &#039;&#039;&#039;Beetle Omega&#039;&#039;&#039;, &#039;&#039;&#039;Omega-M&#039;&#039;&#039;, &#039;&#039;&#039;Omega-F&#039;&#039;&#039;, and &#039;&#039;&#039;Reconfigured Omega&#039;&#039;&#039;, using attacks previously seen in this encounter and in the original Savage fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Ray&#039;&#039;&#039;: A telegraphed, heavy-hitting AoE tankbuster that hits twice and inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;, requiring a tank swap or invulnerability cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi* (Delta Version)&#039;&#039;&#039;: Heavy raidwide damage, requiring mitigation, and begins a series of mechanics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Ray&#039;&#039;&#039; is used again when the boss becomes targetable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi* (Sigma Version)&#039;&#039;&#039;: Heavy raidwide damage, requiring mitigation, and begins a series of mechanics:&lt;br /&gt;
&lt;br /&gt;
After the mechanic concludes, &#039;&#039;&#039;Omega-F&#039;&#039;&#039; will be the targetable boss and will share the same health as &#039;&#039;&#039;Omega-M&#039;&#039;&#039;. She will use &#039;&#039;&#039;Solar Ray&#039;&#039;&#039;, which is handled as before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi* (Omega Version)&#039;&#039;&#039;: Heavy raidwide damage, requiring mitigation, and begins a series of mechanics. Unlike the previous versions, the boss remains targetable and will continue to auto-attack the main tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega-F&#039;&#039;&#039; will use &#039;&#039;&#039;Solar Ray&#039;&#039;&#039; a final time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind Faith&#039;&#039;&#039;: &#039;&#039;&#039;Enrage.&#039;&#039;&#039; The boss must be reduced to less than 20% health or the party will wipe. If the party meets the DPS check, it will do high raidwide damage and knock everyone back into the wall, although they will not be killed. Instead, a cutscene ensues of [[Alpha]] attempting to comfort the seemingly defeated &#039;&#039;&#039;Omega-F&#039;&#039;&#039;, only for &#039;&#039;&#039;Omega&#039;&#039;&#039; to aboard him and transform into &#039;&#039;&#039;Alpha Omega&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 6: [[Alpha Omega]]===&lt;br /&gt;
After the cutscene, the death wall will respawn, so the party should quickly move out of it before they die, as they will be invulnerable for a short while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cosmo Memory&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cosmo Arrow&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cosmo Dive&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlimited Wave Cannon&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wave Cannon&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cosmo Arrow&#039;&#039;&#039; will be used again, immediately followed by another &#039;&#039;&#039;Wave Cannon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After two more auto-attacks, &#039;&#039;&#039;Unlimited Wave Cannon&#039;&#039;&#039; will be used again, immediately followed by another &#039;&#039;&#039;Cosmo Dive&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cosmo Meteor&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Number&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi*&#039;&#039;&#039;: &#039;&#039;&#039;Enrage.&#039;&#039;&#039; The boss must be defeated before this long cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Omega Totem}}&lt;br /&gt;
&lt;br /&gt;
Upon completing The Omega Protocol (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in [[Patch 6.4]]&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for [[Ultimate Omega Weapons]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Heart to Heartless}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
The World First clear was by the static &#039;&#039;UNNAMED_&#039;&#039; on January 30, 2023;&amp;lt;ref&amp;gt;https://twitter.com/deargrimm/status/1620130624047820801?s=46&amp;amp;t=JqvXnkJTke7QPnWy40H6gA&amp;lt;/ref&amp;gt; however, controversy ensued  after it was discovered that third-party tools were used to achieve this.&amp;lt;ref&amp;gt;https://earlygame.com/gaming/ffxiv-the-omega-protocol-world-first-won-by-cheating&amp;lt;/ref&amp;gt; The following day, &#039;&#039;UNNAMED_&#039;&#039;&#039;s World First clear and rewards were revoked for all party members, and a statement was issued by producer/director YoshiP.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/436dce7bd078c914009957f2221c13e6a5cb497d Regarding Illicit Activities in The Omega Protocol (Ultimate)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;new&amp;quot; World First was by the static &#039;&#039;Neverland&#039;&#039; on February 1, 2023.&amp;lt;ref&amp;gt;https://twitter.com/ZeppeMonado/status/1620684220413935616?s=20&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Omega Protocol concept 1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Omega_Protocol_(Ultimate)&amp;diff=521571</id>
		<title>The Omega Protocol (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Omega_Protocol_(Ultimate)&amp;diff=521571"/>
		<updated>2023-01-31T20:05:11Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* World First */ Found the news here: https://www.reddit.com/r/ffxivdiscussion/comments/10q8lke/gms_punish_unnamed_by_taking_away_the_achievement/. Tweet is in japanese so wasn&amp;#039;t sure if i should put that as a source.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = What if Omega&#039;s relentless testing had continued, and provided the elusive answer it sought? The minstrel&#039;s words invite you to imagine this scenario─to entertain the possibility of that which may have been─and follow the experiment to its ultimate conclusion.&lt;br /&gt;
| image = The Omega Protocol1.png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 635&lt;br /&gt;
| ilvl-max-sync=true&lt;br /&gt;
| ilvl-sync = 635&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Interdimensional Rift&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.31&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;TOP&#039;&#039;&#039; and is based on the [[Omega]] raid series from &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}, speak with the [[Wandering Minstrel]] in [[Old Sharlayan]] (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.&lt;br /&gt;
*The Omega Protocol (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it. &lt;br /&gt;
&lt;br /&gt;
Failing mechanics or being hit by avoidable AoEs is usually lethal, although tanks may survive. However, they will be inflicted with a crippling -90% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes.&lt;br /&gt;
===Phase 1: [[Omega (boss)|Omega]]===&lt;br /&gt;
&#039;&#039;&#039;Program Loop&#039;&#039;&#039;: Assigns various debuffs to players.&lt;br /&gt;
* All players will be given [[File:Looper icon1.png|link=]]  &#039;&#039;&#039;Looper&#039;&#039;&#039; with various timers (16, 25, 34, or 43 seconds). For ease of identification, each Looper timer will be denoted with a [[File:First in line icon1.png|link=]][[File:Second in line icon1.png|link=]][[File:Third in line icon1.png|link=]][[File:Fourth in line icon1.png|link=]] &#039;&#039;&#039;First/Second/Third/Fourth in Line&#039;&#039;&#039; debuff. Two random players will each receive a given debuff timer. Players must cleanse this debuff by soaking a yellow tower, which will also deal moderate damage (&#039;&#039;&#039;Storage Violation&#039;&#039;&#039;) and inflict a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;. If this reaches two stacks (i.e., the player is is hit by another mechanic until it wears off) it will inflict {{status effect|doom}} &#039;&#039;&#039;Doom&#039;&#039;&#039;, killing them. Failing to cleanse &#039;&#039;&#039;Looper&#039;&#039;&#039; before the timer expires will inflict the player with [[File:Memory loss icon1.png|link=]] &#039;&#039;&#039;Memory Loss&#039;&#039;&#039;, causing them to uncontrollably walk into the death wall.&lt;br /&gt;
* Four sets of two towers each will sequentially spawn. Towers will always spawn 90 or 180 degrees from each other between the intercardinals. Players must soak these towers in the order of their &#039;&#039;&#039;Looper / In Line&#039;&#039;&#039; debuffs or the tower will explode and wipe the raid (&#039;&#039;&#039;Storage Violation Obliteration&#039;&#039;&#039;). Players who do not have &#039;&#039;&#039;Looper&#039;&#039;&#039; are unable to soak towers.&lt;br /&gt;
* The boss will also tether two random players at the start of the mechanic. These tethers can be passed between players. It will use &#039;&#039;&#039;Blaster&#039;&#039;&#039; four times in a row, hitting the currently tethered players with a massive circular AoE that inflicts [[File:HP penalty icon1.png|link=]] &#039;&#039;&#039;HP Penalty&#039;&#039;&#039; debuff that decreases their maximum HP by 99% for the debuff duration and inflicts a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;.&lt;br /&gt;
* To prevent deaths from overlapping mechanic damage and excess stacks of Twice-come Ruin, these tethers should be grabbed in the order of 3 - 4 - 1 - 2 based on the &#039;&#039;&#039;In Line&#039;&#039;&#039; debuffs. Players who get the tethers must move away from the towers that are about be soaked. Players who are not currently soaking towers should stand near them to dodge the &#039;&#039;&#039;Blaster&#039;&#039;&#039; AoEs. Players whose HP Penalty debuffs fall off and are about to soak a tower will need to be healed, or they will die from the soak damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pantokrator&#039;&#039;&#039;: Assigns various debuffs to players.&lt;br /&gt;
* All players will be given [[File:Guided missile kyrios incoming icon1.png|link=]]  &#039;&#039;&#039;Guided Missile Kyrios Incoming&#039;&#039;&#039; with various timers and [[File:Prey icon1.png|link=]] &#039;&#039;&#039;Condensed Wave Cannon Kyrios&#039;&#039;&#039;, both with various timers (12, 18, 24, or 30 seconds). For ease of identification, each &#039;&#039;&#039;Guided Missile Kyrios Incoming&#039;&#039;&#039; timer will be denoted with a [[File:First in line icon1.png|link=]][[File:Second in line icon1.png|link=]][[File:Third in line icon1.png|link=]][[File:Fourth in line icon1.png|link=]] &#039;&#039;&#039;First/Second/Third/Fourth in Line&#039;&#039;&#039; debuff. Two random players will each receive a given Missile debuff timer, which also determines their Wave Cannon timer. When the debuff expires, the player will be hit with a medium-sized circle AoE (&#039;&#039;&#039;Guided Missile Kyrios&#039;&#039;&#039;) that deals moderate damage, inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, and knocks back and kills anyone else caught in the AoE, requiring the player to be isolated when the debuff expires.&lt;br /&gt;
* When &#039;&#039;&#039;Condensed Wave Cannon Kyrios&#039;&#039;&#039; expires, the player will be targeted with a heavy-hitting line AoE that must be split among three players to prevent lethal damage. This also inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
* The boss will telegraph two opposite, conal AoEs (&#039;&#039;&#039;Flamethrower&#039;&#039;&#039;), each covering a sixth of the room, that will rotate either clockwise or counterclockwise. Note that it is not possible to determine the rotation until the AoEs start rotating (which will all have orange indicators).&lt;br /&gt;
* During this mechanic, telegraphed circular AoEs (&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039;) will periodically appear at each player&#039;s position.&lt;br /&gt;
* The party must split into two groups of four players, each having four different &#039;&#039;&#039;In Line&#039;&#039;&#039; debuffs. Each group will rotate to dodge the conal and circular AoEs while remaining stacked to soak Condensed Wave Cannon Kyrios. Heavy mitigation and healing are required. Players whose Missile debuffs are about to expire must leave the stack and soak their missile alone to prevent killing others, while avoiding the concurrent Wave Cannon. They must then return to the stack.&lt;br /&gt;
* When all debuffs resolve, the boss will target the two furthest players with five-hit, massive tankbuster cleaves (&#039;&#039;&#039;Diffuse Wave Cannon Kyrios&#039;&#039;&#039;). In addition, three non-tanks will be marked with an orange marker, indicating they will bait a line AoE (&#039;&#039;&#039;Wave Cannon Kyrios&#039;&#039;&#039;) that deals damage and inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;. After these resolve, the remaining three non-tanks will be marked and must bait the AoEs. Both tanks can stack on each other at max melee range in front of the boss and use their invulnerability cooldowns, while the rest of the party spreads and stays in fixed positions along the flanks and rear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atomic Ray (enrage)&#039;&#039;&#039;: The boss must be defeated before this short cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: [[Omega-M]] and [[Omega-F]]===&lt;br /&gt;
&#039;&#039;&#039;Firewall&#039;&#039;&#039;: causes Omega-M and Omega-F to inflict [[File:Packet filter f icon1.png|link=]] &#039;&#039;&#039;Packet Filter F&#039;&#039;&#039; or [[File:Packet filter m icon1.png|link=]] &#039;&#039;&#039;Packet Filter M&#039;&#039;&#039; onto each player, rendering them incapable of damaging the other Omega form for as long as the debuff persists. Each boss will inflict their debuff on the four closest players to it, allowing the party to preposition. It is not possible for one player to have both debuffs at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Ray&#039;&#039;&#039;: Each boss will hit their highest enmity player with a heavy-hitting, telegraphed AoE tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Synergy&#039;&#039;&#039;: Assigns all players with either [[File:Mid glitch icon1.png|link=]] &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; or [[File:Remote glitch icon1.png|link=]] &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039;, both of which tether random pairs of players together. All players will receive the same debuff. Both debuffs require paired players to be of a certain distance from each other, or they will be inflicted with {{status effect|vulnerability up 2}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;, when the distance is not correct, making any damage taken lethal. &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; requires the tether to be of a moderate length (around half of the arena). &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039; requires the tether to be fully stretched out (around the diameter of the arena). Each member of a pair will also be given an overhead marker (red circle, blue X, green triangle, purple square) for easy identification and positioning for upcoming mechanics. The symbols will disappear after several seconds. The bosses will become untargetable and begin a series of mechanics:&lt;br /&gt;
*Several clones of &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; will appear in fixed patterns. These will telegraph certain AoEs based on their stance. Players will need to quickly identify and dodge into the safe spots, as the orange AoE indicators will very briefly appear.&lt;br /&gt;
**An &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will always be directly opposite from each other with a third clone in line in the middle. The clones at the ends of this line will attack first.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone has a &#039;&#039;&#039;shield&#039;&#039;&#039;, it will use &#039;&#039;&#039;Beyond Strength&#039;&#039;&#039;, a donut AoE.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone has a &#039;&#039;&#039;sword&#039;&#039;&#039;, it will use &#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039;, a point-blank AoE.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone has &#039;&#039;&#039;bladed legs&#039;&#039;&#039;, it will use &#039;&#039;&#039;Superliminal Steel&#039;&#039;&#039;, which hits the sides of the clone, leaving the middle safe.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone has a &#039;&#039;&#039;staff&#039;&#039;&#039;, it will use &#039;&#039;&#039;Optimized Blizzard III&#039;&#039;&#039;, a cross AoE through where it is facing, leaving her relative intercardinals safe..&lt;br /&gt;
*After dodging these AoEs, players will need to identify the large eye at the edge of the arena, which spawns at a random cardinal or intercardinal.&lt;br /&gt;
**This eye will do a massive line AoE (&#039;&#039;&#039;Optical Laser&#039;&#039;&#039;) through the middle of the arena, requiring the party to split into two groups of four players at the edges.&lt;br /&gt;
**Each player will be hit with &#039;&#039;&#039;Optimized Fire III&#039;&#039;&#039;, a large circle AoE that requires the party to be fully spread to the two safe spots at the sides of the eye. Players must also satisfy their &#039;&#039;&#039;Glitch&#039;&#039;&#039; distance requirement to prevent lethal damage.&lt;br /&gt;
***If &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; is active, each pair must position so their tether is perpendicular to the eye line AoE and not fully stretch it out, i.e. they must be close to the line AoE.&lt;br /&gt;
***If &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039; is active, each pair must be opposite from each other as far as possible. The two pairs closest and furthest from the eye must stretch their tether through the center point, while the two middle pairs can go to the wall and have their tether perpendicular to the eye line AoE. Alternatively, all pairs can stretch their tether through the center point.&lt;br /&gt;
*Afterwards, two random players will be given a stack marker (&#039;&#039;&#039;Spotlight&#039;&#039;&#039;), while an &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will cast &#039;&#039;&#039;Discharger&#039;&#039;&#039;, a knockback from the middle. Five clones close to the edges will each use a point-blank AoE (&#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039;), leaving three small safe spots that are 90 degrees from each other. Three clones will be directly adjacent (45 degrees) to each other, which can be used to orient to the safe spots. The party must again correctly split into two groups of four and be knocked back to different safe spots that satisfy the &#039;&#039;&#039;Glitch&#039;&#039;&#039; distance requirement to prevent lethal damage from the stack AoE.&lt;br /&gt;
**If &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; is active, the light parties must be knocked back to adjacent safe spots (90 degrees apart).&lt;br /&gt;
**If &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039; is active, the light parties must be knocked back to opposite safe spots (180 degrees apart).&lt;br /&gt;
*The &#039;&#039;&#039;Glitch&#039;&#039;&#039; debuffs will expire, concluding the mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synthetic Shield&#039;&#039;&#039;: &#039;&#039;&#039;Omega-M&#039;&#039;&#039; casts this, equipping a shield in preparation for the next mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitless Synergy&#039;&#039;&#039;: A series of mechanics from untargetable &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clones that conclude the phase.&lt;br /&gt;
*&#039;&#039;&#039;Omega-F&#039;&#039;&#039; will move to the north of the arena and begin a long cast of &#039;&#039;&#039;Laser Shower&#039;&#039;&#039;, which will wipe the party if she is not defeated before this cast finishes.&lt;br /&gt;
*&#039;&#039;&#039;Omega-M&#039;&#039;&#039; will remain in the middle and make &#039;&#039;&#039;Omega-F&#039;&#039;&#039; invulnerable. He must be defeated first. The party will lose the &#039;&#039;&#039;Packet Filter&#039;&#039;&#039; debuffs, so everyone should focus on &#039;&#039;&#039;Omega-M&#039;&#039;&#039;.&lt;br /&gt;
*An &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone will target a random party member with &#039;&#039;&#039;Optimized Sagittarius Arrow&#039;&#039;&#039;, a telegraphed line AoE. The party should stack to bait this, then dodge.&lt;br /&gt;
*An &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will tether two random players. These tethers must be picked up by the tanks, who will bait &#039;&#039;&#039;Optimized Bladedance&#039;&#039;&#039;, a large conal tankbuster that requires mitigation and inflicts {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*An &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will mark 3 random players with flare markers and [[File:Prey icon1.png|link=]] &#039;&#039;&#039;Prey&#039;&#039;&#039;, who will be hit with &#039;&#039;&#039;Optimized Meteor&#039;&#039;&#039;, a proximity AoE. These players can move away from the center to lower the proximity damage. Alternatively, with heavy mitigation, they can stack together near the middle.&lt;br /&gt;
*The &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone with a &#039;&#039;&#039;shield&#039;&#039;&#039; will use &#039;&#039;&#039;Beyond Defense&#039;&#039;&#039; on the closet player, a medium-sized AoE that inflicts a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;. The party should loosely spread so only one player is hit by this. Another other player hit except for the primary target will be knocked into the wall and killed.&lt;br /&gt;
*The same &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone will then use &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039; on the closest player, a stack AoE that inflicts a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;. The player hit with &#039;&#039;&#039;Beyond Defense&#039;&#039;&#039; must avoid baiting and stay out of the stack, or they will die.&lt;br /&gt;
*Finally, an &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will use &#039;&#039;&#039;Cosmo Memory&#039;&#039;&#039;, a heavy-hitting raidwide AoE that requires mitigation.&lt;br /&gt;
*The mechanics for this phase conclude here, so the party should focus on defeating both bosses before the &#039;&#039;&#039;Laser Shower&#039;&#039;&#039; enrage is allowed to finish casting.&lt;br /&gt;
&lt;br /&gt;
===Intermission: Reconfiguration===&lt;br /&gt;
Omega reconfigures itself into a more powerful form, similar to the phase transition in {{questlink|raid|Alphascape V4.0 (Savage)}}. Unlike the original fight, the party must handle a brief mechanic during this transition.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: [[Omega (boss)|Omega Reconfigured]]===&lt;br /&gt;
&#039;&#039;&#039;Hello, World&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oversampled Wave Cannon&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ion Efflux (enrage)&#039;&#039;&#039;: The boss must be defeated before this cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Blue Screen===&lt;br /&gt;
Omega revives itself to full health (with a decreased max HP) but in a damaged condition, beginning a short mini-phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Screen (enrage)&#039;&#039;&#039;: The boss must be reduced to less than 20% health before this cast finishes or the party will wipe. If the party meets the DPS check, it will do high raidwide damage instead.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Dynamis [[Omega-M]] and [[Omega-F]]===&lt;br /&gt;
Only &#039;&#039;&#039;Omega-M&#039;&#039;&#039; is targetable at the start of the phase. This phase consists of &amp;quot;trio&amp;quot;-style mechanics in which the boss is untargetable, while the party focuses on handling combinations of mechanics from &#039;&#039;&#039;Beetle Omega&#039;&#039;&#039;, &#039;&#039;&#039;Omega-M&#039;&#039;&#039;, &#039;&#039;&#039;Omega-F&#039;&#039;&#039;, and &#039;&#039;&#039;Reconfigured Omega&#039;&#039;&#039;, using attacks previously seen in this encounter and in the original Savage fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Ray&#039;&#039;&#039;: A telegraphed, heavy-hitting AoE tankbuster that hits twice and inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;, requiring a tank swap or invulnerability cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi* (Delta Version)&#039;&#039;&#039;: Heavy raidwide damage, requiring mitigation, and begins a series of mechanics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Ray&#039;&#039;&#039; is used again when the boss becomes targetable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi* (Sigma Version)&#039;&#039;&#039;: Heavy raidwide damage, requiring mitigation, and begins a series of mechanics:&lt;br /&gt;
&lt;br /&gt;
After the mechanic concludes, &#039;&#039;&#039;Omega-F&#039;&#039;&#039; will be the targetable boss and will share the same health as &#039;&#039;&#039;Omega-M&#039;&#039;&#039;. She will use &#039;&#039;&#039;Solar Ray&#039;&#039;&#039;, which is handled as before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi* (Omega Version)&#039;&#039;&#039;: Heavy raidwide damage, requiring mitigation, and begins a series of mechanics. Unlike the previous versions, the boss remains targetable and will continue to auto-attack the main tank.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Omega Totem}}&lt;br /&gt;
&lt;br /&gt;
Upon completing The Omega Protocol (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in [[Patch 6.4]]&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for [[Ultimate Omega Weapons]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Heart to Heartless}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
The World First clear was by the static &#039;&#039;UNNAMED_&#039;&#039; on January 30, 2023;&amp;lt;ref&amp;gt;https://twitter.com/deargrimm/status/1620130624047820801?s=46&amp;amp;t=JqvXnkJTke7QPnWy40H6gA&amp;lt;/ref&amp;gt; however, controversy ensued  after it was discovered that third-party tools were used to achieve this.&amp;lt;ref&amp;gt;https://earlygame.com/gaming/ffxiv-the-omega-protocol-world-first-won-by-cheating&amp;lt;/ref&amp;gt; The following day, &#039;&#039;UNNAMED_&#039;&#039;&#039;s World First clear and rewards were revoked for all party members.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Omega Protocol concept 1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Omega_Protocol_(Ultimate)&amp;diff=521458</id>
		<title>The Omega Protocol (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Omega_Protocol_(Ultimate)&amp;diff=521458"/>
		<updated>2023-01-31T14:18:21Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* World First */ I don&amp;#039;t think third party tools have ever been used to clear an ultimate before, so i thought it would be noteable. Never used a link before, but lets see if it works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = What if Omega&#039;s relentless testing had continued, and provided the elusive answer it sought? The minstrel&#039;s words invite you to imagine this scenario─to entertain the possibility of that which may have been─and follow the experiment to its ultimate conclusion.&lt;br /&gt;
| image = The Omega Protocol1.png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 635&lt;br /&gt;
| ilvl-max-sync=true&lt;br /&gt;
| ilvl-sync = 635&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Interdimensional Rift&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.31&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;TOP&#039;&#039;&#039; and is based on the [[Omega]] raid series from &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}, speak with the [[Wandering Minstrel]] in [[Old Sharlayan]] (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.&lt;br /&gt;
*The Omega Protocol (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it. &lt;br /&gt;
&lt;br /&gt;
Failing mechanics or being hit by avoidable AoEs is usually lethal, although tanks may survive. However, they will be inflicted with a crippling -90% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes.&lt;br /&gt;
===Phase 1: [[Omega (boss)|Omega]]===&lt;br /&gt;
&#039;&#039;&#039;Program Loop&#039;&#039;&#039;: Assigns various debuffs to players.&lt;br /&gt;
* All players will be given [[File:Looper icon1.png|link=]]  &#039;&#039;&#039;Looper&#039;&#039;&#039; with various timers (16, 25, 34, or 43 seconds). For ease of identification, each Looper timer will be denoted with a [[File:First in line icon1.png|link=]][[File:Second in line icon1.png|link=]][[File:Third in line icon1.png|link=]][[File:Fourth in line icon1.png|link=]] &#039;&#039;&#039;First/Second/Third/Fourth in Line&#039;&#039;&#039; debuff. Two random players will each receive a given debuff timer. Players must cleanse this debuff by soaking a yellow tower, which will also deal moderate damage (&#039;&#039;&#039;Storage Violation&#039;&#039;&#039;) and inflict a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;. If this reaches two stacks (i.e., the player is is hit by another mechanic until it wears off) it will inflict {{status effect|doom}} &#039;&#039;&#039;Doom&#039;&#039;&#039;, killing them. Failing to cleanse &#039;&#039;&#039;Looper&#039;&#039;&#039; before the timer expires will inflict the player with [[File:Memory loss icon1.png|link=]] &#039;&#039;&#039;Memory Loss&#039;&#039;&#039;, causing them to uncontrollably walk into the death wall.&lt;br /&gt;
* Four sets of two towers each will sequentially spawn. Towers will always spawn 90 or 180 degrees from each other between the intercardinals. Players must soak these towers in the order of their &#039;&#039;&#039;Looper / In Line&#039;&#039;&#039; debuffs or the tower will explode and wipe the raid (&#039;&#039;&#039;Storage Violation Obliteration&#039;&#039;&#039;). Players who do not have &#039;&#039;&#039;Looper&#039;&#039;&#039; are unable to soak towers.&lt;br /&gt;
* The boss will also tether two random players at the start of the mechanic. These tethers can be passed between players. It will use &#039;&#039;&#039;Blaster&#039;&#039;&#039; four times in a row, hitting the currently tethered players with a massive circular AoE that inflicts [[File:HP penalty icon1.png|link=]] &#039;&#039;&#039;HP Penalty&#039;&#039;&#039; debuff that decreases their maximum HP by 99% for the debuff duration and inflicts a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;.&lt;br /&gt;
* To prevent deaths from overlapping mechanic damage and excess stacks of Twice-come Ruin, these tethers should be grabbed in the order of 3 - 4 - 1 - 2 based on the &#039;&#039;&#039;In Line&#039;&#039;&#039; debuffs. Players who get the tethers must move away from the towers that are about be soaked. Players who are not currently soaking towers should stand near them to dodge the &#039;&#039;&#039;Blaster&#039;&#039;&#039; AoEs. Players whose HP Penalty debuffs fall off and are about to soak a tower will need to be healed, or they will die from the soak damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pantokrator&#039;&#039;&#039;: Assigns various debuffs to players.&lt;br /&gt;
* All players will be given [[File:Guided missile kyrios incoming icon1.png|link=]]  &#039;&#039;&#039;Guided Missile Kyrios Incoming&#039;&#039;&#039; with various timers and [[File:Prey icon1.png|link=]] &#039;&#039;&#039;Condensed Wave Cannon Kyrios&#039;&#039;&#039;, both with various timers (12, 18, 24, or 30 seconds). For ease of identification, each &#039;&#039;&#039;Guided Missile Kyrios Incoming&#039;&#039;&#039; timer will be denoted with a [[File:First in line icon1.png|link=]][[File:Second in line icon1.png|link=]][[File:Third in line icon1.png|link=]][[File:Fourth in line icon1.png|link=]] &#039;&#039;&#039;First/Second/Third/Fourth in Line&#039;&#039;&#039; debuff. Two random players will each receive a given Missile debuff timer, which also determines their Wave Cannon timer. When the debuff expires, the player will be hit with a medium-sized circle AoE (&#039;&#039;&#039;Guided Missile Kyrios&#039;&#039;&#039;) that deals moderate damage, inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, and knocks back and kills anyone else caught in the AoE, requiring the player to be isolated when the debuff expires.&lt;br /&gt;
* When &#039;&#039;&#039;Condensed Wave Cannon Kyrios&#039;&#039;&#039; expires, the player will be targeted with a heavy-hitting line AoE that must be split among three players to prevent lethal damage. This also inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
* The boss will telegraph two opposite, conal AoEs (&#039;&#039;&#039;Flamethrower&#039;&#039;&#039;), each covering a sixth of the room, that will rotate either clockwise or counterclockwise. Note that it is not possible to determine the rotation until the AoEs start rotating (which will all have orange indicators).&lt;br /&gt;
* During this mechanic, telegraphed circular AoEs (&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039;) will periodically appear at each player&#039;s position.&lt;br /&gt;
* The party must split into two groups of four players, each having four different &#039;&#039;&#039;In Line&#039;&#039;&#039; debuffs. Each group will rotate to dodge the conal and circular AoEs while remaining stacked to soak Condensed Wave Cannon Kyrios. Heavy mitigation and healing are required. Players whose Missile debuffs are about to expire must leave the stack and soak their missile alone to prevent killing others, while avoiding the concurrent Wave Cannon. They must then return to the stack.&lt;br /&gt;
* When all debuffs resolve, the boss will target the two furthest players with five-hit, massive tankbuster cleaves (&#039;&#039;&#039;Diffuse Wave Cannon Kyrios&#039;&#039;&#039;). In addition, three non-tanks will be marked with an orange marker, indicating they will bait a line AoE (&#039;&#039;&#039;Wave Cannon Kyrios&#039;&#039;&#039;) that deals damage and inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;. After these resolve, the remaining three non-tanks will be marked and must bait the AoEs. Both tanks can stack on each other at max melee range in front of the boss and use their invulnerability cooldowns, while the rest of the party spreads and stays in fixed positions along the flanks and rear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atomic Ray (enrage)&#039;&#039;&#039;: The boss must be defeated before this short cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: [[Omega-M]] and [[Omega-F]]===&lt;br /&gt;
&#039;&#039;&#039;Firewall&#039;&#039;&#039;: causes Omega-M and Omega-F to inflict [[File:Packet filter f icon1.png|link=]] &#039;&#039;&#039;Packet Filter F&#039;&#039;&#039; or [[File:Packet filter m icon1.png|link=]] &#039;&#039;&#039;Packet Filter M&#039;&#039;&#039; onto each player, rendering them incapable of damaging the other Omega form for as long as the debuff persists. Each boss will inflict their debuff on the four closest players to it, allowing the party to preposition. It is not possible for one player to have both debuffs at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Ray&#039;&#039;&#039;: Each boss will hit their highest enmity player with a heavy-hitting, telegraphed AoE tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Synergy&#039;&#039;&#039;: Assigns all players with either [[File:Mid glitch icon1.png|link=]] &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; or [[File:Remote glitch icon1.png|link=]] &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039;, both of which tether random pairs of players together. All players will receive the same debuff. Both debuffs require paired players to be of a certain distance from each other, or they will be inflicted with {{status effect|vulnerability up 2}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;, when the distance is not correct, making any damage taken lethal. &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; requires the tether to be of a moderate length (around half of the arena). &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039; requires the tether to be fully stretched out (around the diameter of the arena). Each member of a pair will also be given an overhead marker (red circle, blue X, green triangle, purple square) for easy identification and positioning for upcoming mechanics. The symbols will disappear after several seconds. The bosses will become untargetable and begin a series of mechanics:&lt;br /&gt;
*Several clones of &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; will appear in fixed patterns. These will telegraph certain AoEs based on their stance. Players will need to quickly identify and dodge into the safe spots, as the orange AoE indicators will very briefly appear.&lt;br /&gt;
**An &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will always be directly opposite from each other with a third clone in line in the middle. The clones at the ends of this line will attack first.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone has a &#039;&#039;&#039;shield&#039;&#039;&#039;, it will use &#039;&#039;&#039;Beyond Strength&#039;&#039;&#039;, a donut AoE.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone has a &#039;&#039;&#039;sword&#039;&#039;&#039;, it will use &#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039;, a point-blank AoE.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone has &#039;&#039;&#039;bladed legs&#039;&#039;&#039;, it will use &#039;&#039;&#039;Superliminal Steel&#039;&#039;&#039;, which hits the sides of the clone, leaving the middle safe.&lt;br /&gt;
**If the &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone has a &#039;&#039;&#039;staff&#039;&#039;&#039;, it will use &#039;&#039;&#039;Optimized Blizzard III&#039;&#039;&#039;, a cross AoE through where it is facing, leaving her relative intercardinals safe..&lt;br /&gt;
*After dodging these AoEs, players will need to identify the large eye at the edge of the arena, which spawns at a random cardinal or intercardinal.&lt;br /&gt;
**This eye will do a massive line AoE (&#039;&#039;&#039;Optical Laser&#039;&#039;&#039;) through the middle of the arena, requiring the party to split into two groups of four players at the edges.&lt;br /&gt;
**Each player will be hit with &#039;&#039;&#039;Optimized Fire III&#039;&#039;&#039;, a large circle AoE that requires the party to be fully spread to the two safe spots at the sides of the eye. Players must also satisfy their &#039;&#039;&#039;Glitch&#039;&#039;&#039; distance requirement to prevent lethal damage.&lt;br /&gt;
***If &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; is active, each pair must position so their tether is perpendicular to the eye line AoE and not fully stretch it out, i.e. they must be close to the line AoE.&lt;br /&gt;
***If &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039; is active, each pair must be opposite from each other as far as possible. The two pairs closest and furthest from the eye must stretch their tether through the center point, while the two middle pairs can go to the wall and have their tether perpendicular to the eye line AoE. Alternatively, all pairs can stretch their tether through the center point.&lt;br /&gt;
*Afterwards, two random players will be given a stack marker (&#039;&#039;&#039;Spotlight&#039;&#039;&#039;), while an &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will cast &#039;&#039;&#039;Discharger&#039;&#039;&#039;, a knockback from the middle. Five clones close to the edges will each use a point-blank AoE (&#039;&#039;&#039;Efficient Bladework&#039;&#039;&#039;), leaving three small safe spots that are 90 degrees from each other. Three clones will be directly adjacent (45 degrees) to each other, which can be used to orient to the safe spots. The party must again correctly split into two groups of four and be knocked back to different safe spots that satisfy the &#039;&#039;&#039;Glitch&#039;&#039;&#039; distance requirement to prevent lethal damage from the stack AoE.&lt;br /&gt;
**If &#039;&#039;&#039;Mid Glitch&#039;&#039;&#039; is active, the light parties must be knocked back to adjacent safe spots (90 degrees apart).&lt;br /&gt;
**If &#039;&#039;&#039;Remote Glitch&#039;&#039;&#039; is active, the light parties must be knocked back to opposite safe spots (180 degrees apart).&lt;br /&gt;
*The &#039;&#039;&#039;Glitch&#039;&#039;&#039; debuffs will expire, concluding the mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synthetic Shield&#039;&#039;&#039;: &#039;&#039;&#039;Omega-M&#039;&#039;&#039; casts this, equipping a shield in preparation for the next mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitless Synergy&#039;&#039;&#039;: A series of mechanics from untargetable &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clones that conclude the phase.&lt;br /&gt;
*&#039;&#039;&#039;Omega-F&#039;&#039;&#039; will move to the north of the arena and begin a long cast of &#039;&#039;&#039;Laser Shower&#039;&#039;&#039;, which will wipe the party if she is not defeated before this cast finishes.&lt;br /&gt;
*&#039;&#039;&#039;Omega-M&#039;&#039;&#039; will remain in the middle and make &#039;&#039;&#039;Omega-F&#039;&#039;&#039; invulnerable. He must be defeated first. The party will lose the &#039;&#039;&#039;Packet Filter&#039;&#039;&#039; debuffs, so everyone should focus on &#039;&#039;&#039;Omega-M&#039;&#039;&#039;.&lt;br /&gt;
*An &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone will target a random party member with &#039;&#039;&#039;Optimized Sagittarius Arrow&#039;&#039;&#039;, a telegraphed line AoE. The party should stack to bait this, then dodge.&lt;br /&gt;
*An &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will tether two random players. These tethers must be picked up by the tanks, who will bait &#039;&#039;&#039;Optimized Bladedance&#039;&#039;&#039;, a large conal tankbuster that requires mitigation and inflicts {{status effect|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*An &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will mark 3 random players with flare markers and [[File:Prey icon1.png|link=]] &#039;&#039;&#039;Prey&#039;&#039;&#039;, who will be hit with &#039;&#039;&#039;Optimized Meteor&#039;&#039;&#039;, a proximity AoE. These players can move away from the center to lower the proximity damage. Alternatively, with heavy mitigation, they can stack together near the middle.&lt;br /&gt;
*The &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone with a &#039;&#039;&#039;shield&#039;&#039;&#039; will use &#039;&#039;&#039;Beyond Defense&#039;&#039;&#039; on the closet player, a medium-sized AoE that inflicts a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;. The party should loosely spread so only one player is hit by this. Another other player hit except for the primary target will be knocked into the wall and killed.&lt;br /&gt;
*The same &#039;&#039;&#039;Omega-M&#039;&#039;&#039; clone will then use &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039; on the closest player, a stack AoE that inflicts a stack of [[File:Twice-come ruin icon1.png]] &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;. The player hit with &#039;&#039;&#039;Beyond Defense&#039;&#039;&#039; must avoid baiting and stay out of the stack, or they will die.&lt;br /&gt;
*Finally, an &#039;&#039;&#039;Omega-M&#039;&#039;&#039; and &#039;&#039;&#039;Omega-F&#039;&#039;&#039; clone will use &#039;&#039;&#039;Cosmo Memory&#039;&#039;&#039;, a heavy-hitting raidwide AoE that requires mitigation.&lt;br /&gt;
*The mechanics for this phase conclude here, so the party should focus on defeating both bosses before the &#039;&#039;&#039;Laser Shower&#039;&#039;&#039; enrage is allowed to finish casting.&lt;br /&gt;
&lt;br /&gt;
===Intermission: Reconfiguration===&lt;br /&gt;
Omega reconfigures itself into a more powerful form, similar to the phase transition in {{questlink|raid|Alphascape V4.0 (Savage)}}. Unlike the original fight, the party must handle a brief mechanic during this transition.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: [[Omega (boss)|Omega Reconfigured]]===&lt;br /&gt;
&#039;&#039;&#039;Hello, World&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oversampled Wave Cannon&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ion Efflux (enrage)&#039;&#039;&#039;: The boss must be defeated before this cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Blue Screen===&lt;br /&gt;
Omega revives itself to full health (with a decreased max HP) but in a damaged condition, beginning a short mini-phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Screen (enrage)&#039;&#039;&#039;: The boss must be reduced to less than 20% health before this cast finishes or the party will wipe. If the party meets the DPS check, it will do high raidwide damage instead.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Dynamis [[Omega-M]] and [[Omega-F]]===&lt;br /&gt;
Only &#039;&#039;&#039;Omega-M&#039;&#039;&#039; is targetable at the start of the phase. This phase consists of &amp;quot;trio&amp;quot;-style mechanics in which the boss is untargetable, while the party focuses on handling combinations of mechanics from &#039;&#039;&#039;Beetle Omega&#039;&#039;&#039;, &#039;&#039;&#039;Omega-M&#039;&#039;&#039;, &#039;&#039;&#039;Omega-F&#039;&#039;&#039;, and &#039;&#039;&#039;Reconfigured Omega&#039;&#039;&#039;, using attacks previously seen in this encounter and in the original Savage fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Ray&#039;&#039;&#039;: A telegraphed, heavy-hitting AoE tankbuster that hits twice and inflicts {{status effect|magic vulnerability up}} &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;, requiring a tank swap or invulnerability cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi* (Delta Version)&#039;&#039;&#039;: Heavy raidwide damage, requiring mitigation, and begins a series of mechanics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar Ray&#039;&#039;&#039; is used again when the boss becomes targetable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi* (Sigma Version)&#039;&#039;&#039;: Heavy raidwide damage, requiring mitigation, and begins a series of mechanics:&lt;br /&gt;
&lt;br /&gt;
After the mechanic concludes, &#039;&#039;&#039;Omega-F&#039;&#039;&#039; will be the targetable boss and will share the same health as &#039;&#039;&#039;Omega-M&#039;&#039;&#039;. She will use &#039;&#039;&#039;Solar Ray&#039;&#039;&#039;, which is handled as before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run: ****mi* (Omega Version)&#039;&#039;&#039;: Heavy raidwide damage, requiring mitigation, and begins a series of mechanics. Unlike the previous versions, the boss remains targetable and will continue to auto-attack the main tank.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Omega Totem}}&lt;br /&gt;
&lt;br /&gt;
Upon completing The Omega Protocol (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in [[Patch 6.4]]&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for [[Ultimate Omega Weapons]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Heart to Heartless}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
The World First clear was by the static &#039;&#039;UNNAMED_&#039;&#039; on January 30, 2023;&amp;lt;ref&amp;gt;https://twitter.com/deargrimm/status/1620130624047820801?s=46&amp;amp;t=JqvXnkJTke7QPnWy40H6gA&amp;lt;/ref&amp;gt; however, controversy ensued  after it was discovered that third-party tools were used to achieve this.&amp;lt;ref&amp;gt;https://earlygame.com/gaming/ffxiv-the-omega-protocol-world-first-won-by-cheating&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Omega Protocol concept 1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Haukke_Manor&amp;diff=519854</id>
		<title>Haukke Manor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Haukke_Manor&amp;diff=519854"/>
		<updated>2023-01-25T22:04:36Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* link= Manor Jester and Manor Steward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[Main Scenario Quests|Main Scenario]] [[dungeon]]|the optional level 50 [[dungeon]]|Haukke Manor (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Haukke Manor&lt;br /&gt;
| description = Once used by seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of [[Gridania]] as a symbol of excess. After years of protest, the building was finally sold to a wealthy [[duskwight]] by the name of Lady Amandine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While little is known of the Lady, it was said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthas honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however could hide the hideous scars she eventually suffered during the Calamity, and from that day forth she was forced to turn to a darker solution, signing away her very soul in a final effort to &amp;quot;save face.&amp;quot;&lt;br /&gt;
| image = Haukke Manor.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 28&lt;br /&gt;
| level-sync = 31&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Central Shroud&lt;br /&gt;
| entrance-coordinates = 9,22&lt;br /&gt;
| req-quest = Skeletons in Her Closet&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} Progession was overhauled in [[patch 6.1]]. {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Find the green key: 0/1&lt;br /&gt;
#Find the yellow key: 0/1&lt;br /&gt;
#Find the bloody parchment: 0/1&lt;br /&gt;
#Defeat [[Lady Amandine]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#ev:youtube|0BPfH-gfJxU|350|right|Haukke Manor Guide}}&lt;br /&gt;
The dungeon layout is fairly non-linear, with several side rooms that contain bonus treasure coffers. Many rooms are locked and will require the party to collect &#039;&#039;&#039;Tiny Keys&#039;&#039;&#039; to progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because the extra loot is typically of little value, many parties will skip the side rooms.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Optimal pathing for the dungeon is as follows (this skips optional side rooms and requires only collecting the minimum number of keys needed to progress to the end): &lt;br /&gt;
# At the start, head left, into the hall, and left to the first side room.&lt;br /&gt;
# Defeat the enemies and collect the &#039;&#039;&#039;Tiny Key&#039;&#039;&#039;.&lt;br /&gt;
# Return to the hallway and follow it until reaching the intersection. Head to the right room.&lt;br /&gt;
# In the right room, defeat the enemies and open the door with the key.&lt;br /&gt;
# Collect the &#039;&#039;&#039;Tiny Key&#039;&#039;&#039; in the next room. Exit to the hallway and ignore the rooms/doors until reaching the &#039;&#039;&#039;Ivy Door&#039;&#039;&#039;.&lt;br /&gt;
# Head right to the boss room and defeat the &#039;&#039;&#039;[[Manor Claviger]]&#039;&#039;&#039;.&lt;br /&gt;
# Collect the &#039;&#039;&#039;Green Key&#039;&#039;&#039; and backtrack to the &#039;&#039;&#039;Ivy Door&#039;&#039;&#039; and unlock it.&lt;br /&gt;
# Jump down to the basement (do not need to take the stairs).&lt;br /&gt;
# Ignore the key. Defeat the enemies or pull them into the hallway.&lt;br /&gt;
# Go left at the hallway and circle clockwise, defeating enemies and ignoring all rooms, until reaching the south room (right before the slope of debris).&lt;br /&gt;
# Open the locked door with a key, defeat the enemies in the cell, and collect the &#039;&#039;&#039;Yellow Key&#039;&#039;&#039;.&lt;br /&gt;
# Go up the slope, return to the &#039;&#039;&#039;Carnation Door&#039;&#039;&#039;, and unlock it.&lt;br /&gt;
# Defeat the &#039;&#039;&#039;[[Manor Steward]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Manor Jester]]&#039;&#039;&#039; and collect the &#039;&#039;&#039;Bloody Parchment&#039;&#039;&#039;.&lt;br /&gt;
# Interact with the &#039;&#039;&#039;Aetherial Flow&#039;&#039;&#039; to return to the foyer.&lt;br /&gt;
# Go up the stairs and interact with the &#039;&#039;&#039;Sealed Barrier&#039;&#039;&#039;.&lt;br /&gt;
# Proceed to &#039;&#039;&#039;[[Lady Amandine]]&#039;&#039;&#039;&#039;s chamber after fighting the [[Manor Sentry]].&lt;br /&gt;
&lt;br /&gt;
Visiting all side rooms is required for the {{item icon|Mapping the Realm: Haukke Manor}} achievement. Players who wish to obtain this achievement should use [[Duty Support]], communicate with their [[Duty Finder]] party that they would like to open all side rooms, or run the dungeon solo with [[Unrestricted Party]] (unsyncing) settings when they are of sufficiently high level.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Manor Claviger]]===&lt;br /&gt;
Manor Claviger has an untelevised melee cleaver attack. The attack can do massive physical damage to lightly armored party members. Make sure the tank faces her away from the rest of the party. When defeated, the doors leading to the Foyer will open, and Claviger will drop a Green Key. Do not go forward to the Foyer. Instead, proceed back out of the entrance of the boss room and use the Green Key to unlock the Ivy Door.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sweet Steel&#039;&#039;&#039; is an untelevised cone AoE melee attack.&lt;br /&gt;
*&#039;&#039;&#039;Void Fire II&#039;&#039;&#039; is an interruptible AoE spell.&lt;br /&gt;
*&#039;&#039;&#039;Dark Mist&#039;&#039;&#039; is a large PBAoE spell. This spell can be avoided by stunning Claviger.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Manor Jester]] and [[Manor Steward]]===&lt;br /&gt;
Manor Jester and Manor Steward are two bosses located in the same room. Jester is the spell caster and Steward is the tank. Players should kill Jester first because it deals more damage and has less [[HP]]. When defeated, Steward will drop a slip of Bloody Parchment. As of [[Patch 6.1]], there is a teleporter that will return you to the entrance of the dungeon afterwards. Then, use the Bloody Parchment to unlock the Sealed Barrier along the stairs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{Action icon|Ice Spikes}}&#039;&#039;&#039; (Jester) is an interruptible spell.&lt;br /&gt;
*&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; (Steward) is a large PBAoE spell. This spell can be avoided by stunning Steward.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lady Amandine]]===&lt;br /&gt;
Lady Amandine, an [[Elezen]] [[Duskwight]] [[thaumaturge]], is the main boss of Haukke Manor. &lt;br /&gt;
&lt;br /&gt;
As of [[patch 6.1]], the boss mechanics have changed. Lady Amandine will cast Void Fire and Void Thunder. Avoid her spellcast if possible by [[interrupt]]ing her. Sometimes, Lady Amandine will teleport to one side of the arena and cast a {{status effect|seduce}} &#039;&#039;&#039;[[Seduce]]&#039;&#039;&#039; debuff, causing you to walk slowly towards her while the AoE is being cast, but it is only for a couple seconds, giving you enough time to quickly turn around. Overall, this battle is significantly easier than the original form. She can also summon a [[Manor Sentry]] and [[Lady&#039;s Handmaiden]]s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Void Fire III&#039;&#039;&#039; is an interruptible spell.&lt;br /&gt;
*&#039;&#039;&#039;Void Thunder III&#039;&#039;&#039; is an interruptible spell.&lt;br /&gt;
*&#039;&#039;&#039;Dark Mist&#039;&#039;&#039; is a large PBAoE spell. This spell can be avoided by stunning Lady Amandine.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack Hound]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Attic Bat]] || {{Action icon|Blood Drain}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpet Stain]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsefly]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Divan Mold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lady Amandine]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Candle]] || &lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Handmaiden]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Claviger]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Jester]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Maidservant]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Sentry]] || &#039;&#039;&#039;{{Action icon|Level 5 Petrify}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Servitor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Steward]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Servitor&#039;s Lantern]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Manor Claviger]]===&lt;br /&gt;
{{Drops list|Manor Claviger}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Manor Jester]] and [[Manor Steward]]===&lt;br /&gt;
{{Drops list|Manor Steward}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Lady Amandine]]===&lt;br /&gt;
*{{Item icon|Succubus Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Lady Amandine}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 11.0 Y: 13.3 Ground Floor) ====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Fine Wax}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.9 Y: 10.2 Ground Floor)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shield of the Savage}}&lt;br /&gt;
{{Drops table row|Manor Scale Greaves}}&lt;br /&gt;
{{Drops table row|Manor Sandals}}&lt;br /&gt;
{{Drops table row|Manor Shoes}}&lt;br /&gt;
{{Drops table row|Aetherial Sphene Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Sunstone Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Fluorite Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Danburite Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Malachite Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Lapis Lazuli Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Bone Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Sphene Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Sunstone Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Fluorite Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Danburite Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Malachite Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Lapis Lazuli Bracelet}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 10.3 Y: 10.1 Cellarage)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Manor Elmo}}&lt;br /&gt;
{{Drops table row|Manor Bandana}}&lt;br /&gt;
{{Drops table row|Manor Beret}}&lt;br /&gt;
{{Drops table row|Manor Scale Fingers}}&lt;br /&gt;
{{Drops table row|Manor Field Dressing}}&lt;br /&gt;
{{Drops table row|Manor Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 12.1 Y: 11.9 Cellarage)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Manor Scale Mail}}&lt;br /&gt;
{{Drops table row|Manor Shirt}}&lt;br /&gt;
{{Drops table row|Manor Halfrobe}}&lt;br /&gt;
{{Drops table row|Manor Breeches}}&lt;br /&gt;
{{Drops table row|Manor Gaskins}}&lt;br /&gt;
{{Drops table row|Manor Chausses}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 5 (X: 11.2 Y: 13.3 Second Floor)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Inquisitor Arms (Lv. 28)}}&lt;br /&gt;
{{Drops table row|Charred Axe}}&lt;br /&gt;
{{Drops table row|Tidesplitter}}&lt;br /&gt;
{{Drops table row|Unbreakable Knuckles}}&lt;br /&gt;
{{Drops table row|Heart Snatchers}}&lt;br /&gt;
{{Drops table row|Joukil&#039;s Guile}}&lt;br /&gt;
{{Drops table row|Tenfinger Tallstaff}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Leather Grimoire}}&lt;br /&gt;
{{Drops table row|Heart of House d&#039;Arlendre}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Haukke Manor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
file:haukke manor1.jpg&lt;br /&gt;
File:Haukke manor3.jpg&lt;br /&gt;
file:haukke manor2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Haukke manor ground floor.jpg|Ground Floor&lt;br /&gt;
File:Haukke manor cellarage.jpg|Basement&lt;br /&gt;
File:Haukke manor second floor.jpg|Second Floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos_Galvus&amp;diff=519702</id>
		<title>Zenos Galvus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos_Galvus&amp;diff=519702"/>
		<updated>2023-01-25T18:13:15Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Zenos yae Galvus&lt;br /&gt;
| description = Man should fight for the joy of it. To live, to eat, to breed—lesser beasts snap and howl at one another for this. Only man has the wisdom and the clarity to embrace violence for its own sake.&lt;br /&gt;
| image = Zenos yae galvus concept art1.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = Ala Mhigo (Duty)&lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = Legatus of the XIIth Imperial Legion&amp;lt;br&amp;gt;Crown Prince of the Garlean Empire&amp;lt;br&amp;gt;Viceroy of Ala Mhigo&amp;lt;br&amp;gt;Zenos viator Galvus&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job = Reaper&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Garlean Empire&lt;br /&gt;
| relatives = [[Solus zos Galvus]] (great-grandfather)&amp;lt;br&amp;gt;[[Varis zos Galvus]] (father)&lt;br /&gt;
| level = 70, 90&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| voiceJP = Kohsuke Toriumi&lt;br /&gt;
| voiceEN = Luke Allen-Gale&lt;br /&gt;
| voiceFR = Savério Maligno&lt;br /&gt;
| voiceDE = René Dawn-Claude&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[File:Zenos Endwalker Render.jpg|thumb|right|350px|Endwalker appearance]]&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Crimson Lotus Arms (IL 300)}}&lt;br /&gt;
{{Drops table row|Axe of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Greatsword of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Gunblade of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Spear of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Naigama of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Claws of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Uchigatana of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Daggers of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Longbow of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Musketoon of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Windfire Wheels of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rod of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Grimoire of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rapier of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Cane of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Codex of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Astrometer of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Dzi of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Healing}}&lt;br /&gt;
{{Drops table row|Magitek Predator Identification Key}}&lt;br /&gt;
{{Drops table row|Liberty or Death Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Zenos yae Galvus Card|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Ala Mhigo (Duty)| |70}}&lt;br /&gt;
{{NPC location info|Ultima Thule| |90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Where Men Go as One}}&lt;br /&gt;
{{quest list row|In Crimson It Began}}&lt;br /&gt;
{{quest list row|The Time between the Seconds}}&lt;br /&gt;
{{quest list row|Stormblood (Quest)}}&lt;br /&gt;
{{quest list row|A Requiem for Heroes}}&lt;br /&gt;
{{quest list row|Endwalker (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Leader of the XIIth Legion and crown prince of the Garlean Empire, Zenos yae Galvus is possessed of but a single passion: to stand on the front lines, blade in hand, and dance with death. He regards friend and foe alike with contempt, and tales of his brutality against both have spread far and wide. While crushing the rebellion of yesteryear in Doma, he took a liking to Far Eastern katana, which have since become his weapons of choice.&lt;br /&gt;
Ame-no-Habakiri: Wielded alongside the Storm and the Swell, Ame-no-Habakiri was presented to Zenos by Yotsuyu when he came to Doma. Formerly a treasured possession of the Kojin of the Red, the blade shows impressive craftsmanship and, in his hands, is a weapon of enormous power.&lt;br /&gt;
&lt;br /&gt;
=== Encounters===&lt;br /&gt;
Zenos is the most recurring boss in &#039;&#039;Final Fantasy XIV&#039;&#039;, being fought multiple times throughout several expansions.&lt;br /&gt;
====Stormblood====&lt;br /&gt;
* Zenos is first faced in two unwinnable instance battles during the quests {{questlink|main|In Crimson It Began}} and {{questlink|main|The Time between the Seconds}}.&lt;br /&gt;
* Zenos is twice faced as the final boss of the main storyline, first as the final encounter of {{questlink|dungeon|Ala Mhigo}}, and then during {{questlink|trial|The Royal Menagerie}} and it&#039;s extreme mode while fused with [[Shinryu]].&lt;br /&gt;
* During the quest battle in {{questlink|main|A Requiem for Heroes}}, Elidibus is fought while using Zenos&#039; body as a vessel.&lt;br /&gt;
&lt;br /&gt;
====Shadowbringers====&lt;br /&gt;
* A  simulacrum of Zenos conquered by [[Elidibus]] is fought during the solo quest battle in {{questlink|main|Faded Memories}}.&lt;br /&gt;
*[[The Diamond Weapon]] uses his combat data during  the trial, {{questlink|trial|The Cloud Deck}}, as well as it&#039;s extrmee mode.&lt;br /&gt;
&lt;br /&gt;
====Endwalker====&lt;br /&gt;
*Zenos is faced one last time at the end of {{questlink|main|Endwalker}} during a solo quest battle. While it is possible to lose this fight, it is heavily rigged in the player&#039;s favor, making it more of an epilogue to the story compared to the final trial, {{questlink|trial|The Final Day|}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.0 NPCs]] [[Category:Enemies]] [[Category:Patch 4.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos_Galvus&amp;diff=519685</id>
		<title>Zenos Galvus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos_Galvus&amp;diff=519685"/>
		<updated>2023-01-25T17:17:27Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Stormblood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Zenos yae Galvus&lt;br /&gt;
| description = Man should fight for the joy of it. To live, to eat, to breed—lesser beasts snap and howl at one another for this. Only man has the wisdom and the clarity to embrace violence for its own sake.&lt;br /&gt;
| image = Zenos yae galvus concept art1.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = Ala Mhigo (Duty)&lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = Legatus of the XIIth Imperial Legion&amp;lt;br&amp;gt;Crown Prince of the Garlean Empire&amp;lt;br&amp;gt;Viceroy of Ala Mhigo&amp;lt;br&amp;gt;Zenos viator Galvus&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job = Reaper&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Garlean Empire&lt;br /&gt;
| relatives = [[Solus zos Galvus]] (great-grandfather)&amp;lt;br&amp;gt;[[Varis zos Galvus]] (father)&lt;br /&gt;
| level = 70, 90&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| voiceJP = Kohsuke Toriumi&lt;br /&gt;
| voiceEN = Luke Allen-Gale&lt;br /&gt;
| voiceFR = Savério Maligno&lt;br /&gt;
| voiceDE = René Dawn-Claude&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[File:Zenos Endwalker Render.jpg|thumb|right|350px|Endwalker appearance]]&lt;br /&gt;
== Encounters==&lt;br /&gt;
Zenos is the most recurring boss in &#039;&#039;Final Fantasy XIV&#039;&#039;, being fought multiple times throughout several expansions.&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* Zenos is first faced in two unwinnable instance battles during the quests {{questlink|main|In Crimson It Began}} and {{questlink|main|The Time between the Seconds}}.&lt;br /&gt;
* Zenos is twice faced as the final boss of the main storyline, first as the final encounter of {{questlink|dungeon|Ala Mhigo}}, and then during {{questlink|trial|The Royal Menagerie}} while fused with [[Shinryu]].&lt;br /&gt;
* During the quest battle in {{questlink|main|A Requiem for Heroes}}, Elidibus is fought while using Zenos&#039; body as a vessel.&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* A  simulacrum of Zenos conquered by [[Elidibus]] is fought during the solo quest battle in {{questlink|main|Faded Memories}}.&lt;br /&gt;
*[[The Diamond Weapon]] uses his combat data during  the trial, {{questlink|trial|The Cloud Deck}}.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
*Zenos is faced one last time at the end of {{questlink|main|Endwalker}} during a solo quest battle. While it is possible to lose this fight, it is heavily rigged in the player&#039;s favor, making it more of an epilogue to the story compared to the final trial, {{questlink|trial|The Final Day|}}.&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Crimson Lotus Arms (IL 300)}}&lt;br /&gt;
{{Drops table row|Axe of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Greatsword of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Gunblade of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Spear of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Naigama of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Claws of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Uchigatana of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Daggers of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Longbow of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Musketoon of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Windfire Wheels of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rod of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Grimoire of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rapier of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Cane of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Codex of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Astrometer of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Dzi of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Healing}}&lt;br /&gt;
{{Drops table row|Magitek Predator Identification Key}}&lt;br /&gt;
{{Drops table row|Liberty or Death Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Zenos yae Galvus Card|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Ala Mhigo (Duty)| |70}}&lt;br /&gt;
{{NPC location info|Ultima Thule| |90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Where Men Go as One}}&lt;br /&gt;
{{quest list row|In Crimson It Began}}&lt;br /&gt;
{{quest list row|The Time between the Seconds}}&lt;br /&gt;
{{quest list row|Stormblood (Quest)}}&lt;br /&gt;
{{quest list row|A Requiem for Heroes}}&lt;br /&gt;
{{quest list row|Endwalker (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Leader of the XIIth Legion and crown prince of the Garlean Empire, Zenos yae Galvus is possessed of but a single passion: to stand on the front lines, blade in hand, and dance with death. He regards friend and foe alike with contempt, and tales of his brutality against both have spread far and wide. While crushing the rebellion of yesteryear in Doma, he took a liking to Far Eastern katana, which have since become his weapons of choice.&lt;br /&gt;
Ame-no-Habakiri: Wielded alongside the Storm and the Swell, Ame-no-Habakiri was presented to Zenos by Yotsuyu when he came to Doma. Formerly a treasured possession of the Kojin of the Red, the blade shows impressive craftsmanship and, in his hands, is a weapon of enormous power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.0 NPCs]] [[Category:Enemies]] [[Category:Patch 4.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos_Galvus&amp;diff=519684</id>
		<title>Zenos Galvus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos_Galvus&amp;diff=519684"/>
		<updated>2023-01-25T17:13:08Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Zenos yae Galvus&lt;br /&gt;
| description = Man should fight for the joy of it. To live, to eat, to breed—lesser beasts snap and howl at one another for this. Only man has the wisdom and the clarity to embrace violence for its own sake.&lt;br /&gt;
| image = Zenos yae galvus concept art1.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = Ala Mhigo (Duty)&lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = Legatus of the XIIth Imperial Legion&amp;lt;br&amp;gt;Crown Prince of the Garlean Empire&amp;lt;br&amp;gt;Viceroy of Ala Mhigo&amp;lt;br&amp;gt;Zenos viator Galvus&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job = Reaper&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Garlean Empire&lt;br /&gt;
| relatives = [[Solus zos Galvus]] (great-grandfather)&amp;lt;br&amp;gt;[[Varis zos Galvus]] (father)&lt;br /&gt;
| level = 70, 90&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| voiceJP = Kohsuke Toriumi&lt;br /&gt;
| voiceEN = Luke Allen-Gale&lt;br /&gt;
| voiceFR = Savério Maligno&lt;br /&gt;
| voiceDE = René Dawn-Claude&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[File:Zenos Endwalker Render.jpg|thumb|right|350px|Endwalker appearance]]&lt;br /&gt;
== Encounters==&lt;br /&gt;
Zenos is the most recurring boss in &#039;&#039;Final Fantasy XIV&#039;&#039;, being fought multiple times throughout several expansions.&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* Zenos is first faced as the final encounter of {{questlink|main|In Crimson It Began}}&#039;s quest battle.&lt;br /&gt;
* Zenos is later fought in another quest battle, during {{questlink|main|The Time between the Seconds}}.&lt;br /&gt;
* Zenos is twice faced as the final boss of the main storyline, first as the final encounter of {{questlink|dungeon|Ala Mhigo}}, and then during {{questlink|trial|The Royal Menagerie}} while fused with [[Shinryu]].&lt;br /&gt;
* During the quest battle in {{questlink|main|A Requiem for Heroes}}, Elidibus is fought while using Zenos&#039; body as a vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* A  simulacrum of Zenos conquered by [[Elidibus]] is fought during the solo quest battle in {{questlink|main|Faded Memories}}.&lt;br /&gt;
*[[The Diamond Weapon]] uses his combat data during  the trial, {{questlink|trial|The Cloud Deck}}.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
*Zenos is faced one last time at the end of {{questlink|main|Endwalker}} during a solo quest battle. While it is possible to lose this fight, it is heavily rigged in the player&#039;s favor, making it more of an epilogue to the story compared to the final trial, {{questlink|trial|The Final Day|}}.&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Crimson Lotus Arms (IL 300)}}&lt;br /&gt;
{{Drops table row|Axe of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Greatsword of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Gunblade of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Spear of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Naigama of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Claws of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Uchigatana of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Daggers of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Longbow of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Musketoon of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Windfire Wheels of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rod of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Grimoire of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Rapier of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Cane of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Codex of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Astrometer of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Dzi of the Crimson Lotus}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Hara-ate of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Togi of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Dogi of Healing}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Fending}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Maiming}}&lt;br /&gt;
{{Drops table row|Arhat Tsutsu-hakama of Striking}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Scouting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Aiming}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Casting}}&lt;br /&gt;
{{Drops table row|Arhat Hakama of Healing}}&lt;br /&gt;
{{Drops table row|Magitek Predator Identification Key}}&lt;br /&gt;
{{Drops table row|Liberty or Death Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Zenos yae Galvus Card|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Ala Mhigo (Duty)| |70}}&lt;br /&gt;
{{NPC location info|Ultima Thule| |90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Where Men Go as One}}&lt;br /&gt;
{{quest list row|In Crimson It Began}}&lt;br /&gt;
{{quest list row|The Time between the Seconds}}&lt;br /&gt;
{{quest list row|Stormblood (Quest)}}&lt;br /&gt;
{{quest list row|A Requiem for Heroes}}&lt;br /&gt;
{{quest list row|Endwalker (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Leader of the XIIth Legion and crown prince of the Garlean Empire, Zenos yae Galvus is possessed of but a single passion: to stand on the front lines, blade in hand, and dance with death. He regards friend and foe alike with contempt, and tales of his brutality against both have spread far and wide. While crushing the rebellion of yesteryear in Doma, he took a liking to Far Eastern katana, which have since become his weapons of choice.&lt;br /&gt;
Ame-no-Habakiri: Wielded alongside the Storm and the Swell, Ame-no-Habakiri was presented to Zenos by Yotsuyu when he came to Doma. Formerly a treasured possession of the Kojin of the Red, the blade shows impressive craftsmanship and, in his hands, is a weapon of enormous power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.0 NPCs]] [[Category:Enemies]] [[Category:Patch 4.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=519682</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=519682"/>
		<updated>2023-01-25T16:56:39Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213| From the shadows, they have shaped history by imparting forbidden knowledge until mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history they have been known by many a name, among those, Paragons, and the Bringers of Chaos.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. &#039;&#039;How&#039;&#039; or &#039;&#039;why&#039;&#039; these specific people are recruited is unclear, and probably varies on a situational basis. &lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Some Ascians, including the Overlord [[Elidibus]], wear white robes instead of the usual black. This indicates that the ascian wearer is an &amp;quot;emissary.&amp;quot; The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 6.25]].&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{questlink|main|The Ultimate Weapon}}. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] is faced for a second time as the final boss of the {{questlink|dungeon|The Aetherochemical Research Facility}} alongside [[Igeyorhm]], as the penultimate boss(es) of &#039;&#039;[[Heavensward]]&#039;&#039;. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{questlink|feature|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{questlink|feature|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{questlink|main|A Requiem for Heroes}}, while using [[Zenos Yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}, as well as it&#039;s extreme mode.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{questlink|main|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s exterme mode.&lt;br /&gt;
* [[Mitron]] is faced while fused into a mutated Ascian Prime, &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, with [[Gaia]]/[[Loghrif]] as the final boss of the [[Eden]] raid series. They are faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out the [[Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of the Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in the [[Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to [[Emperor Solus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]].&lt;br /&gt;
* A Garlean man who calls himself &amp;quot;Shadowhunter&amp;quot; is revealed, displaying several Ascian masks on his belt that he has taken as trophies. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
* Upon returning to the Empire, Elidibus encounters Zenos&#039; spirit possessing another body. Rather than fight him, he flees to the [[First]].&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Needs cleanup to align with the new format of the previous sections.&amp;quot;}}&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus, now the last remaining Unsundered, heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon the [[Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked the end of the Ascians as a threat, if any remained.&lt;br /&gt;
====Patch 6.1====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
====Patch 6.2====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=519057</id>
		<title>The Aetherochemical Research Facility</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=519057"/>
		<updated>2023-01-23T14:57:08Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* link= Ascian Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aetherochemical Research Facility&lt;br /&gt;
| description = Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both.&lt;br /&gt;
| image = The Aetherochemical Research Facility.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = 180&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Heavensward)&lt;br /&gt;
| roulette = Level 50/60/70/80 Dungeons&lt;br /&gt;
| tomestones = 150 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} With the addition of [[Duty Support]] in [[Patch 6.3]], changes to progression and bosses were implemented. Furthermore, it is the only MSQ dungeon to have 4 bosses.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Level 60 players need to start the level 60 [[Main Scenario Quest]] {{questlink|main|Heavensward (Quest)}}. Players can start the quest by talking to [[Guidance Node]] in [[Azys Lla]] (x15, y21). To unlock the quest, players need to complete the level 59 [[Main Scenario Quest]] {{questlink|main|Fetters of Lament}}.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Analysis and Proving&lt;br /&gt;
#Clear Bioweapons Research&lt;br /&gt;
#Defeat Harmachis&lt;br /&gt;
#Defeat all opposition&lt;br /&gt;
#Defeat Ascian Prime&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|Fihr0Chc9Qo|350|right|The Aetherochemical Research Facility Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
&lt;br /&gt;
* Stuns the tank and follows up with a high damage attack. Heal as necessary.&lt;br /&gt;
&lt;br /&gt;
* Summons turrets every phase swap, with one additional turret per swap. Turrets self-destruct if not killed in time, causing room-wide damage.&lt;br /&gt;
** Magitek Turret Is target a random party member with a visible line and will continuously attack them.&lt;br /&gt;
** Magitek Turret IIs target random party members with circle AoEs.&lt;br /&gt;
&lt;br /&gt;
* After switching to Phase 2, he will move to the walls and repeatedly cast &#039;&#039;&#039;Magitek Slug&#039;&#039;&#039;, an easily dodged line AoE&lt;br /&gt;
&lt;br /&gt;
* At the end of Phase 2 will cast &#039;&#039;&#039;Magitek Spread&#039;&#039;&#039;, a large AoE that hits everywhere except a wide cone behind him.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Harmachis]]===&lt;br /&gt;
&lt;br /&gt;
Party members should remain on different sides of the boss when possible, only stacking up to mitigate Ballistic Missile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weighing of the Heart&#039;&#039;&#039;: Changes Forms, form will be announced but may be only a split second before the change. There is no cast or announcement prior to changing back to Sphinx.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sphinx form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Riddle of the Sphinx&#039;&#039;&#039; is an easily dodged circle AoE.&lt;br /&gt;
**Will periodically attack the tank with a unmarked cone of &#039;&#039;&#039;Poison&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Cobra form&#039;&#039;&#039;&lt;br /&gt;
**High damage tank buster (6000-8000+ damage)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Naga form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Petrifaction&#039;&#039;&#039; is a gaze attack that will cause 10 seconds of &#039;&#039;&#039;Petrification&#039;&#039;&#039; unless you are looking away from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Circle of Flames&#039;&#039;&#039; is an instant AoE that will target multiple party members, stay spread out to avoid stacking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Machina form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039; will target a party member with a high-damage missile, indicated by a small circle on the ground. Have one other party member stack on you to prevent the damage. More than two people sharing the impact will &#039;&#039;not&#039;&#039; prevent the damage.&lt;br /&gt;
**&#039;&#039;&#039;Gaseous Bomb&#039;&#039;&#039; is an instant cone AoE that will target a random party member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
As of [[Patch 6.3]], the battle will only end when both [[Ascians]]&#039; health are reduced to 0.1% instead of 50%, and both will always be targettable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwade damage cast by Lahabrea&lt;br /&gt;
*&#039;&#039;&#039;Fire Sphere&#039;&#039;&#039;: Lahabrea summons five untargettable &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; that will explode in AoE circles after a few seconds.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Another version of this spell will result in two pairs of Burning Stars that are tethered and advance towards each other, which will explode upon contact.&lt;br /&gt;
*&#039;&#039;&#039;Grip of Night&#039;&#039;&#039;: A frontal cone AoE cast by Igeyorhm.&lt;br /&gt;
*&#039;&#039;&#039;Circle of Ice&#039;&#039;&#039;: Igeyorhm summons four &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; that detonate Donut AoE circles. Stand on the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; to avoid damage.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Igeyorhm will tether two of her &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; together, creating a bigger donut AoE that covers the safe spots in the other &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039;. Players should therefore stand under where the tethered &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; will detonate to avoid damage.&lt;br /&gt;
*&#039;&#039;&#039;End of Days&#039;&#039;&#039;: Similar to the [[Towering Oliphant]]&#039;s &#039;&#039;&#039;Rout&#039;&#039;&#039; attack in [[The Dusk Vigil]], this is a line stack marker, which requires players to line up between Lahabrea and the targetted player.&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: Lahabrea puts circle purple AoE markers on all players, who should spread to avoid overlapping.&lt;br /&gt;
*The Ascians will keep their health equalized throughout the fight by sacrificing some of their own HP to heal the other,&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ascian Prime]]===&lt;br /&gt;
The dungeon does not end when [[Lahabrea]] and [[Igeyorhm]] are defeated. Instead, a noteably long but skippable cutscene will show the two merging into the real final boss, an Ascian Prime.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwide Damage.&lt;br /&gt;
* &#039;&#039;&#039;Height of Chaos&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
* &#039;&#039;&#039;Dualstar&#039;&#039;&#039;: Features combinations of the &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; and &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; from the previous battle. Players must eye the tethers to determine which Stars will collide first and adjust accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Universal Manipulation&#039;&#039;&#039;: Causes room-wide damage and five debuffs. As of [[Patch 6.3]], there no portals to hide in and avoid this, and the debuffs will detonate the following mechanics:&lt;br /&gt;
**&#039;&#039;{{status effect|bleed}}&#039;&#039; &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;: Players take damage overtime until the debuff expires.&lt;br /&gt;
**&#039;&#039;{{status effect|Ancient Circle}}&#039;&#039; &#039;&#039;&#039;[[Ancient Circle]]&#039;&#039;&#039;: Upon expiring, this creates a massive donut AoE around each player. They should stack in the center to ensure the donut AoEs do not spread there.&lt;br /&gt;
**&#039;&#039;{{status effect|Dark Whispers}}&#039;&#039; [[Dark Whispers]]: Upon expiring, this creates a purple AoE circle on each player, who should spread out to avoid overlapping.&lt;br /&gt;
**&#039;&#039;{{status effect|Ancient Frost}}&#039;&#039; &#039;&#039;&#039;[[Ancient Frost]]&#039;&#039;&#039;: Upon expiring, the afflicted player will find themselves the victim of a stack marker.&lt;br /&gt;
**&#039;&#039;{{status effect|Burning Chains}}&#039;&#039; &#039;&#039;&#039;[[Burning Chains]]&#039;&#039;&#039;: Upon expiring, players are chained by pairs and must run away from each other to break them.&lt;br /&gt;
* &#039;&#039;&#039;Entropic Flame&#039;&#039;&#039;: A line stack marker.&lt;br /&gt;
*&#039;&#039;&#039;Arcane Revelation&#039;&#039;&#039;: A reprisal of [[Lahabrea]]&#039;s ultimate from [[The Ultimate Weapon]]. Ascian Prime becomes untargettable, summons a large &#039;&#039;&#039;Arcane Sphere&#039;&#039;&#039;, and begins siphoning power from it to fill an &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge. The sphere must be destroyed before this finishes.&lt;br /&gt;
**Untargettable Shades of &#039;&#039;&#039;Lahabrea&#039;&#039;&#039; and &#039;&#039;&#039;Igeyorhm&#039;&#039;&#039; appear and unleash mechanics on the party.&lt;br /&gt;
***&#039;&#039;&#039;Dark Blizzard II&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates several frozen line AoEs while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
***&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Both Shades cast this at the same time, dealing extra raidwide damage.&lt;br /&gt;
***&#039;&#039;&#039;Chilling Cross&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates cross line AoEs from the middle of the arena while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
**&#039;&#039;&#039;Annihilation&#039;&#039;&#039;: Heavy raid-wide damage based on how far the &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge filled. If Ascian Prime was allowed to reach 100%, his attack will wipe the party&lt;br /&gt;
*&#039;&#039;&#039;Ancient Eruption&#039;&#039;&#039;: Ascian Prime causes AoE circles to appear underneath each player.&lt;br /&gt;
From there, the mechanics repeat themselves until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Harmachis]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
*{{Item reward|45|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ascian Prime]]===&lt;br /&gt;
*{{Item reward|60|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Faded Copy of Imagination|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
*{{Item reward|100|Allagan Tomestone of Poetics}} for first time completion&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aetherochemical Research Facility}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:The Aetherochemical Research Facility3.png&lt;br /&gt;
File:The Aetherochemical Research Facility5.png&lt;br /&gt;
File:The Aetherochemical Research Facility6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=515715</id>
		<title>The Aetherochemical Research Facility</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=515715"/>
		<updated>2023-01-12T14:14:35Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aetherochemical Research Facility&lt;br /&gt;
| description = Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both.&lt;br /&gt;
| image = The Aetherochemical Research Facility.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = 180&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Heavensward)&lt;br /&gt;
| roulette = Level 50/60/70/80 Dungeons&lt;br /&gt;
| tomestones = 150 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} With the addition of [[Duty Support]] in [[Patch 6.3]], changes to progression and bosses were implemented. Furthermore, it is the only MSQ dungeon to have 4 bosses.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Level 60 players need to start the level 60 [[Main Scenario Quest]] {{questlink|main|Heavensward (Quest)}}. Players can start the quest by talking to [[Guidance Node]] in [[Azys Lla]] (x15, y21). To unlock the quest, players need to complete the level 59 [[Main Scenario Quest]] {{questlink|main|Fetters of Lament}}.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Analysis and Proving&lt;br /&gt;
#Clear Bioweapons Research&lt;br /&gt;
#Defeat Harmachis&lt;br /&gt;
#Defeat all opposition&lt;br /&gt;
#Defeat Ascian Prime&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|Fihr0Chc9Qo|350|right|The Aetherochemical Research Facility Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
&lt;br /&gt;
* Stuns the tank and follows up with a high damage attack. Heal as necessary.&lt;br /&gt;
&lt;br /&gt;
* Summons turrets every phase swap, with one additional turret per swap. Turrets self-destruct if not killed in time, causing room-wide damage.&lt;br /&gt;
** Magitek Turret Is target a random party member with a visible line and will continuously attack them.&lt;br /&gt;
** Magitek Turret IIs target random party members with circle AoEs.&lt;br /&gt;
&lt;br /&gt;
* After switching to Phase 2, he will move to the walls and repeatedly cast &#039;&#039;&#039;Magitek Slug&#039;&#039;&#039;, an easily dodged line AoE&lt;br /&gt;
&lt;br /&gt;
* At the end of Phase 2 will cast &#039;&#039;&#039;Magitek Spread&#039;&#039;&#039;, a large AoE that hits everywhere except a wide cone behind him.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Harmachis]]===&lt;br /&gt;
&lt;br /&gt;
Party members should remain on different sides of the boss when possible, only stacking up to mitigate Ballistic Missile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weighing of the Heart&#039;&#039;&#039;: Changes Forms, form will be announced but may be only a split second before the change. There is no cast or announcement prior to changing back to Sphinx.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sphinx form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Riddle of the Sphinx&#039;&#039;&#039; is an easily dodged circle AoE.&lt;br /&gt;
**Will periodically attack the tank with a unmarked cone of &#039;&#039;&#039;Poison&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Cobra form&#039;&#039;&#039;&lt;br /&gt;
**High damage tank buster (6000-8000+ damage)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Naga form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Petrifaction&#039;&#039;&#039; is a gaze attack that will cause 10 seconds of &#039;&#039;&#039;Petrification&#039;&#039;&#039; unless you are looking away from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Circle of Flames&#039;&#039;&#039; is an instant AoE that will target multiple party members, stay spread out to avoid stacking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Machina form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039; will target a party member with a high-damage missile, indicated by a small circle on the ground. Have one other party member stack on you to prevent the damage. More than two people sharing the impact will &#039;&#039;not&#039;&#039; prevent the damage.&lt;br /&gt;
**&#039;&#039;&#039;Gaseous Bomb&#039;&#039;&#039; is an instant cone AoE that will target a random party member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
As of [[Patch 6.3]], the battle will only end when both [[Ascians]]&#039; health are reduced to 0.1% instead of 50%, and both will always be targettable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwade damage cast by Lahabrea&lt;br /&gt;
*&#039;&#039;&#039;Fire Sphere&#039;&#039;&#039;: Lahabrea summons five untargettable &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; that will explode in AoE circles after a few seconds.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Another version of this spell will result in two pairs of Burning Stars that are tethered and advance towards each other, which will explode upon contact.&lt;br /&gt;
*&#039;&#039;&#039;Grip of Night&#039;&#039;&#039;: A frontal cone AoE cast by Igeyorhm.&lt;br /&gt;
*&#039;&#039;&#039;Circle of Ice&#039;&#039;&#039;: Igeyorhm summons four &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; that detonate Donut AoE circles. Stand on the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; to avoid damage.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Igeyorhm will tether two of her &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; together, creating a bigger donut AoE that covers the safe spots in the other &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039;. Players should therefore stand under where the tethered &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; will detonate to avoid damage.&lt;br /&gt;
*&#039;&#039;&#039;End of Days&#039;&#039;&#039;: This is the first time players will see a line stack marker, which requires players to line up between Lahabrea and the targetted player.&lt;br /&gt;
*&#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: Lahabrea puts circle purple AoE markers on all players, who should spread to avoid overlapping.&lt;br /&gt;
*The Ascians will keep their health equalized throughout the fight by sacrificing some of their own HP to heal the other,&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ascian Prime]]===&lt;br /&gt;
The dungeon does not end when [[Lahabrea]] and [[Igeyorhm]] are defeated. Instead, a skippable cutscene will show the two merging into the real final boss, an Ascian Prime.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwide Damage.&lt;br /&gt;
* &#039;&#039;&#039;Height of Chaos&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
* &#039;&#039;&#039;Dualstar&#039;&#039;&#039;: Features combinations of the &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; and &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; from the previous battle. Players must eye the tethers to determine which Stars will collide first and adjust accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Universal Manipulation&#039;&#039;&#039;: Causes room-wide damage and five debuffs. As of [[Patch 6.3]], there no portals to hide in and avoid this, and the debuffs will detonate the following mechanics:&lt;br /&gt;
**&#039;&#039;{{status effect|bleed}}&#039;&#039; &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;: Players take damage overtime until the debuff expires.&lt;br /&gt;
**&#039;&#039;{{status effect|Ancient Circle}}&#039;&#039; &#039;&#039;&#039;[[Ancient Circle]]&#039;&#039;&#039;: Upon expiring, this creates a massive donut AoE around each player. They should stack in the center to ensure the donut AoEs do not spread there.&lt;br /&gt;
**&#039;&#039;{{status effect|Dark Whispers}}&#039;&#039; [[Dark Whispers]]: Upon expiring, this creates a purple AoE circle on each player, who should spread out to avoid overlapping.&lt;br /&gt;
**&#039;&#039;{{status effect|Ancient Frost}}&#039;&#039; &#039;&#039;&#039;[[Ancient Frost]]&#039;&#039;&#039;: Upon expiring, the afflicted player will find themselves the victim of a stack marker.&lt;br /&gt;
**&#039;&#039;{{status effect|Burning Chains}}&#039;&#039; &#039;&#039;&#039;[[Burning Chains]]&#039;&#039;&#039;: Upon expiring, players are chained by pairs and must run away from each other to break them.&lt;br /&gt;
*&#039;&#039;&#039;Arcane Revelation&#039;&#039;&#039;: A reprisal of [[Lahabrea]]&#039;s ultimate from [[The Ultimate Weapon]]. Ascian Prime becomes untargettable, summons a large &#039;&#039;&#039;Arcane Sphere&#039;&#039;&#039;, and begins siphoning power from it to fill an &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge. The sphere must be destroyed before this finishes.&lt;br /&gt;
**Untargettable Shades of &#039;&#039;&#039;Lahabrea&#039;&#039;&#039; and &#039;&#039;&#039;Igeyorhm&#039;&#039;&#039; appear and unleash mechanics on the party.&lt;br /&gt;
***&#039;&#039;&#039;Dark Blizzard II&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates several frozen line AoEs while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
***&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Both Shades cast this at the same time, dealing extra raidwide damage.&lt;br /&gt;
***&#039;&#039;&#039;Chilling Cross&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates cross line AoEs from the middle of the arena while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
**&#039;&#039;&#039;Annihilation&#039;&#039;&#039;: Heavy raid-wide damage based on how far the &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge filled. If Ascian Prime was allowed to reach 100%, his attack will wipe the party&lt;br /&gt;
From there, the mechanics reapeat themselves until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Harmachis]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
*{{Item reward|45|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ascian Prime]]===&lt;br /&gt;
*{{Item reward|60|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Faded Copy of Imagination|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
*{{Item reward|100|Allagan Tomestone of Poetics}} for first time completion&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aetherochemical Research Facility}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:The Aetherochemical Research Facility3.png&lt;br /&gt;
File:The Aetherochemical Research Facility5.png&lt;br /&gt;
File:The Aetherochemical Research Facility6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=514524</id>
		<title>The Aetherochemical Research Facility</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherochemical_Research_Facility&amp;diff=514524"/>
		<updated>2023-01-10T22:22:52Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: Patch 6.3 Update. Looked at a video to see names of debuffs. This video: https://www.youtube.com/watch?v=YLqGrkF8Qm0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aetherochemical Research Facility&lt;br /&gt;
| description = Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both.&lt;br /&gt;
| image = The Aetherochemical Research Facility.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = 180&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Heavensward)&lt;br /&gt;
| roulette = Level 50/60/70/80 Dungeons&lt;br /&gt;
| tomestones = 150 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} With the addition of [[Duty Support]] in [[Patch 6.3]], changes to progression and bosses were implemented. Furthermore, it is the only MSQ dungeon to have 4 bosses.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Level 60 players need to start the level 60 [[Main Scenario Quest]] {{questlink|main|Heavensward (Quest)}}. Players can start the quest by talking to [[Guidance Node]] in [[Azys Lla]] (x15, y21). To unlock the quest, players need to complete the level 59 [[Main Scenario Quest]] {{questlink|main|Fetters of Lament}}.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Analysis and Proving&lt;br /&gt;
#Clear Bioweapons Research&lt;br /&gt;
#Defeat Harmachis&lt;br /&gt;
#Defeat all opposition&lt;br /&gt;
#Defeat Ascian Prime&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|Fihr0Chc9Qo|350|right|The Aetherochemical Research Facility Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
&lt;br /&gt;
* Stuns the tank and follows up with a high damage attack. Heal as necessary.&lt;br /&gt;
&lt;br /&gt;
* Summons turrets every phase swap, with one additional turret per swap. Turrets self-destruct if not killed in time, causing room-wide damage.&lt;br /&gt;
** Magitek Turret Is target a random party member with a visible line and will continuously attack them.&lt;br /&gt;
** Magitek Turret IIs target random party members with circle AoEs.&lt;br /&gt;
&lt;br /&gt;
* After switching to Phase 2, he will move to the walls and repeatedly cast &#039;&#039;&#039;Magitek Slug&#039;&#039;&#039;, an easily dodged line AoE&lt;br /&gt;
&lt;br /&gt;
* At the end of Phase 2 will cast &#039;&#039;&#039;Magitek Spread&#039;&#039;&#039;, a large AoE that hits everywhere except a wide cone behind him.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Harmachis]]===&lt;br /&gt;
&lt;br /&gt;
Party members should remain on different sides of the boss when possible, only stacking up to mitigate Ballistic Missile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weighing of the Heart&#039;&#039;&#039;: Changes Forms, form will be announced but may be only a split second before the change. There is no cast or announcement prior to changing back to Sphinx.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sphinx form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Riddle of the Sphinx&#039;&#039;&#039; is an easily dodged circle AoE.&lt;br /&gt;
**Will periodically attack the tank with a unmarked cone of &#039;&#039;&#039;Poison&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Cobra form&#039;&#039;&#039;&lt;br /&gt;
**High damage tank buster (6000-8000+ damage)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Naga form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Petrifaction&#039;&#039;&#039; is a gaze attack that will cause 10 seconds of &#039;&#039;&#039;Petrification&#039;&#039;&#039; unless you are looking away from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Circle of Flames&#039;&#039;&#039; is an instant AoE that will target multiple party members, stay spread out to avoid stacking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-Machina form&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039; will target a party member with a high-damage missile, indicated by a small circle on the ground. Have one other party member stack on you to prevent the damage. More than two people sharing the impact will &#039;&#039;not&#039;&#039; prevent the damage.&lt;br /&gt;
**&#039;&#039;&#039;Gaseous Bomb&#039;&#039;&#039; is an instant cone AoE that will target a random party member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
As of [[Patch 6.3]], the battle will only end when both [[Ascians]]&#039; health are reduced to 0.1% instead of 50%, and both will always be targettable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwade damage cast by Lahabrea&lt;br /&gt;
*&#039;&#039;&#039;Fire Sphere&#039;&#039;&#039;: Lahabrea summons five untargettable &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; that will explode in AoE circles after a few seconds.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Another version of this spell will result in two pairs of Burning Stars that are tethered and advance towards each other, which will explode upon contact.&lt;br /&gt;
*&#039;&#039;&#039;Grip of Night&#039;&#039;&#039;: A frontal cone AoE cast by Igeyorhm.&lt;br /&gt;
*&#039;&#039;&#039;Circle of Ice&#039;&#039;&#039;: Igeyorhm summons four &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; that detonate Donut AoE circles. Stand on the &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; to avoid damage.&lt;br /&gt;
* &#039;&#039;&#039;End of Days&#039;&#039;&#039;: This is the first time players will see a line stack marker, which requires players to line up between Lahabrea and the targetted player.&lt;br /&gt;
**&#039;&#039;&#039;Esoteric Fusion&#039;&#039;&#039;: Igeyorhm will tether two of her &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; together, creating a bigger donut AoE that covers the safe spots in the other &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039;. Players should therefore stand under where the tethered &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; will detonate to avoid damage.&lt;br /&gt;
* One Ascian will also occasionally heal the other for around 5% of their HP.&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ascian Prime]]===&lt;br /&gt;
The dungeon does not end when [[Lahabrea]] and [[Igeyorhm]] are defeated. Instead, a skippable cutscene will show the two merging into the real final boss, an Ascian Prime.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Unavoidable Raidwide Damage.&lt;br /&gt;
* &#039;&#039;&#039;Height of Chaos&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
* &#039;&#039;&#039;Dualstar&#039;&#039;&#039;: Features combinations of the &#039;&#039;&#039;Burning Stars&#039;&#039;&#039; and &#039;&#039;&#039;Frozen Stars&#039;&#039;&#039; from the previous battle. Players must eye the tethers to determine which Stars will collide first and adjust accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Universal Manipulation&#039;&#039;&#039;: Causes room-wide damage and five debuffs. As of [[Patch 6.3]], there no portals to hide in and avoid this, and the debuffs will detonate the following mechanics:&lt;br /&gt;
**&#039;&#039;{{status effect|bleed}}&#039;&#039; &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;: Players take damage overtime until the debuff expires.&lt;br /&gt;
**&#039;&#039;{{status effect|Ancient Circle}}&#039;&#039; &#039;&#039;&#039;[[Ancient Circle]]&#039;&#039;&#039;: Upon expiring, this creates a massive donut AoE around each player. They should stack in the center to ensure the donut AoEs do not spread there.&lt;br /&gt;
**&#039;&#039;{{status effect|Dark Whispers}}&#039;&#039; [[Dark Whispers]]: Upon expiring, this creates a purple AoE circle on each player, who should spread out to avoid overlapping.&lt;br /&gt;
**&#039;&#039;{{status effect|Ancient Frost}}&#039;&#039; &#039;&#039;&#039;[[Ancient Frost]]&#039;&#039;&#039;: Upon expiring, the afflicted player will find themselves the victim of a stack marker.&lt;br /&gt;
**&#039;&#039;{{status effect|Burning Chains}}&#039;&#039; &#039;&#039;&#039;[[Burning Chains]]&#039;&#039;&#039;: Upon expiring, players are chained by pairs and must run away from each other to break them.&lt;br /&gt;
*&#039;&#039;&#039;Arcane Revelation&#039;&#039;&#039;: A reprisal of [[Lahabrea]]&#039;s ultimate from [[The Ultimate Weapon]]. Ascian Prime becomes untargettable and summons a large &#039;&#039;&#039;Arcane Sphere&#039;&#039;&#039;. From it, he draws energy to fill a &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge.&lt;br /&gt;
**Untargettable Shades of &#039;&#039;&#039;Lahabrea&#039;&#039;&#039; and &#039;&#039;&#039;Igeyorhm&#039;&#039;&#039; appear and unleash mechanics on the party.&lt;br /&gt;
***&#039;&#039;&#039;Dark Blizzard II&#039;&#039;&#039; and &#039;&#039;&#039;Dark Fire II&#039;&#039;&#039;: &#039;&#039;&#039;Igeyorhm&#039;s shade&#039;&#039;&#039; creates several frozen line AoEs while &#039;&#039;&#039;Lahabrea&#039;s shade&#039;&#039;&#039; places purple AoE circles on players.&lt;br /&gt;
***&#039;&#039;&#039;Shadow Flare&#039;&#039;&#039;: Both Shades cast this at the same time, dealing extra raidwide damage.&lt;br /&gt;
**&#039;&#039;&#039;Annihilation&#039;&#039;&#039;: Heavy raid-wide damage based on how far the &#039;&#039;&#039;Ascian Prime&#039;s Power&#039;&#039;&#039; gauge filled. If Ascian Prime was allowed to reach 100%, his attack will wipe the party&lt;br /&gt;
From there, the mechanics reapeat themselves until the boss is defeated.&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Regula van Hydrus]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Harmachis]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lahabrea]] &amp;amp; [[Igeyorhm]]===&lt;br /&gt;
*{{Item reward|45|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ascian Prime]]===&lt;br /&gt;
*{{Item reward|60|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Faded Copy of Imagination|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
*{{Item reward|100|Allagan Tomestone of Poetics}} for first time completion&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aetherochemical Research Facility}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:The Aetherochemical Research Facility3.png&lt;br /&gt;
File:The Aetherochemical Research Facility5.png&lt;br /&gt;
File:The Aetherochemical Research Facility6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sohr_Khai&amp;diff=514195</id>
		<title>Sohr Khai</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sohr_Khai&amp;diff=514195"/>
		<updated>2023-01-10T19:38:45Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: Patch 6.3 Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 60 [[dungeon]]|the [[Ultimate Raid]] covering similar events|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Sohr Khai&lt;br /&gt;
| description = Majestic and forgotten, its existence unrecorded in the annals of man, a palace rests atop my clouds in the farthest reaches of the Churning Mists. This skyborne splendor was once home to Ratatoskr, brood-sister to Hraesvelgr and Nidhogg, until the treachery of mortals ensured that its stones would never again ring under the she-wyrm&#039;s talons. The dragons named it &amp;quot;Sohr Khai,&amp;quot; a grieving apology for their failure to avert her fate, and they watched with infinite sadness as Ratatoskr&#039;s empty roost was overrun by bird and beast.&lt;br /&gt;
| image = Sohr Khai.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 200&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Heavensward)&lt;br /&gt;
| roulette = Level 50/60/70/80 Dungeons&lt;br /&gt;
| tomestones = 50 Poetics&lt;br /&gt;
| entrance = The Churning Mists&lt;br /&gt;
| entrance-coordinates = 7.8,27.8&lt;br /&gt;
| req-quest = Winning over the Wyrm&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} With the addition of [[Duty Support]] in [[patch 6.3]], changes to progression and bosses were implemented. {{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Overcome Unsevered Despair: 0/1&lt;br /&gt;
#Overcome Unstifled Prayer: 0/1&lt;br /&gt;
#Defeat [[Hraesvelgr]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|PIdUR9r-Nqg|350|right|Sohr Khai by Mizzteq}}&lt;br /&gt;
{{#ev:youtube|htY3SMuAQKI|350|right|Sohr Khai by Myster Happy}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Chieftain Moglin]]===&lt;br /&gt;
Just like [[Thornmarch]], this fight is primarily about managing the adds that spawn. However, this fight is much easier.&lt;br /&gt;
&lt;br /&gt;
Moglin will periodically attempt to revive the adds; knock them away with abilities or auto-attack to prevent them from resurrecting. Healers should be on the lookout for Moglin casting Holy, which will do unavoidable AoE damage to the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain Mogsun&#039;&#039;&#039; - if he is alive and within range of Moglin, he&#039;ll tether to him and make him invincible. Take him down ASAP!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resurrecting Moogles&#039;&#039;&#039; - Moogles of various classes will spawn throughout the fight. They&#039;re not too hard to kill, but as they die, Moglin will periodically drop purple AOE circles (kind of like the summoning circles from first boss of Haukke Hard) on the Moogles&#039; corpses. Attack the corpses to knock them out of the circles, otherwise they&#039;ll be revived at full health (this applies to Captain Mogsun too). Be advised that if you knock the corpses to the edge of the arena, they can be quite difficult to move again should the need arise. Direct them toward the center instead, if possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; kill the 3 moogles when they spawn, then when he casts revive (the circles) shoot the dead moogles out of the circle then continue to kill the boss, then he will summon more moogles kill them and then he does those purples circles to try to revive them shoot them out again then repeat till boss dead!&lt;br /&gt;
&lt;br /&gt;
* Kill the adds that spawn. Knock them out of the circles to prevent them from resurrecting.&lt;br /&gt;
* AoE heal through Moglin&#039;s casts of Holy.&lt;br /&gt;
* Otherwise, tank-and-spank.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Poqhiraj]]===&lt;br /&gt;
This boss has several unavoidable AoEs, and is both a healer check and a positioning check for all members of the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destructible Environment&#039;&#039;&#039; - the walls on either side of the corridor can be knocked down in chunks by certain attacks Poqhiraj uses. When they fall, they expose an electrified pool behind them. Avoid standing in it as it applies a DOT that deals heavy damage per tick and cannot be dispelled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump&#039;&#039;&#039; - Poqhiraj jumps, becomes untargetable as one might expect, and prepares to land at one end of the corridor using a familiar proximity indicator from earlier encounters. This will deal party-wide damage based on how close you are to the landing spot. Run away from the indicator (to the other end of the platform) to avoid excess damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; - after landing, Poqhiraj charges down the corridor. This is unavoidable, and has a knockback effect as well. Players will take more damage the closer they are to the center, being knocked into the air if dead center. All players hit on the sides of the platform will be knocked away from the center of the corridor, so make sure to stand by a wall so you don&#039;t get knocked into a pool of electric death. If no walls are available, stand in the center -- getting knocked into the air is &#039;&#039;much&#039;&#039; less painful than receiving the DoT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quasar&#039;&#039;&#039; - unmarked line AOE with a reasonable cast time. This attack is probably the main reason walls fall down; stack directly behind the horse to keep Quasar from going off to the side and hitting walls. Can also be aimed down the center of the platform to avoid hitting any walls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloud Call&#039;&#039;&#039; - one player will receive a purple marker; when the marker disappears, a thundercloud will spawn over their head. This cloud will pulse heavy damage, apply a vulnerability debuff, and destroys walls that are next to it. Fortunately, the radius of the pulse is slightly smaller than the width of the corridor. Tanks should pull away from this, if possible, to avoid stacking vulnerability debuffs on themselves.&lt;br /&gt;
&lt;br /&gt;
A good early placement for my cloud is halfway down the corridor, smooshed up against the wall. Later in the encounter, try to place this near a wall that has already been destroyed. This placement allows enough room to run by (to get away from Touchdown) without getting struck by lightning.&lt;br /&gt;
&lt;br /&gt;
* Stand in the center of the platform unless targeted, to prevent Quasar from hitting any walls.&lt;br /&gt;
* Place any Cloud Calls away from the party, near a wall that will or has been destroyed.&lt;br /&gt;
* Prefer standing by a wall during Charge. Prefer standing in the center of the corridor if no walls are left or you can&#039;t get to one in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Hraesvelgr]]===&lt;br /&gt;
As of [[Patch 6.3]], Hraesvelgr is only fought on one big circular pedistal, making it easier to focus on defeating him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wyrmclaw&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;: One of Hraesvelgr&#039;s wings will emit an onimus glow to indicate a strike on either his right or left side. Move to the other side before the cast goes off.&lt;br /&gt;
*&#039;&#039;&#039;Holy Storm&#039;&#039;&#039;: Unavoidable Raid Damage&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Dive&#039;&#039;&#039;: Hraesvelgr leaves the arena and performs a line AoE across the middle. On the edges, two Exaflares will spawn, so the player must move back to the middle once Hraesvelgr has dived across.&lt;br /&gt;
*&#039;&#039;&#039;Ank Morn&#039;&#039;&#039;: Multi-Stack marker.&lt;br /&gt;
*&#039;&#039;&#039;Diamond Storm&#039;&#039;&#039;: Hraesvelgr will freeze the floor, causing any player who moves to start sliding across in the direction they moved in.&lt;br /&gt;
**&#039;&#039;&#039;Frigid Drive&#039;&#039;&#039;: While the arena is frozen, Hraesvelgr will perform a line AoE across the middle similar to &#039;&#039;&#039;Hallowed Dive&#039;&#039;&#039;.&lt;br /&gt;
** This is accompanied by several red AoE circles on the ground. Only slide if you are on top of an AoE to avoid damage.&lt;br /&gt;
*&#039;&#039;&#039;Holy Breath&#039;&#039;&#039;: Hraesvelgr plants purple AoE circles on every player, who should spread out to avoid overlapping.&lt;br /&gt;
&lt;br /&gt;
At this point, the mechanics repeat themselves until Hraesvelgr is defeated.&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Chieftain Moglin]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Chieftain Moglin}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Poqhiraj]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Poqhiraj}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Hraesvelgr]]===&lt;br /&gt;
*{{Item reward|25|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Hraesvelgr Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Hraesvelgr}}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 11.6 Y: 12.8)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Leg Guards}}&lt;br /&gt;
{{Drops table row|Viking Leg Guards}}&lt;br /&gt;
{{Drops table row|Conqueror&#039;s Sandals}}&lt;br /&gt;
{{Drops table row|Subjugator&#039;s Sandals}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Sandals}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Sandals}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Bangles}}&lt;br /&gt;
{{Drops table row|Viking Bangles}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Bangles}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Bangles}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Bangles}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Viking Ring}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.0 Y: 10.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Helm}}&lt;br /&gt;
{{Drops table row|Viking Helm}}&lt;br /&gt;
{{Drops table row|Conqueror&#039;s Turban}}&lt;br /&gt;
{{Drops table row|Subjugator&#039;s Turban}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Mask}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Mask}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Armguards}}&lt;br /&gt;
{{Drops table row|Viking Armguards}}&lt;br /&gt;
{{Drops table row|Conqueror&#039;s Armguards}}&lt;br /&gt;
{{Drops table row|Subjugator&#039;s Armguards}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Armwraps}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Armwraps}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Viking Earrings}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Scarf}}&lt;br /&gt;
{{Drops table row|Viking Scarf}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Scarf}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Scarf}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Scarf}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.7 Y: 12.8)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Scale Mail}}&lt;br /&gt;
{{Drops table row|Viking Scale Mail}}&lt;br /&gt;
{{Drops table row|Conqueror&#039;s Vest}}&lt;br /&gt;
{{Drops table row|Subjugator&#039;s Vest}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Jacket}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Chestwrap}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Chestwrap}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Hose}}&lt;br /&gt;
{{Drops table row|Viking Hose}}&lt;br /&gt;
{{Drops table row|Conqueror&#039;s Brais}}&lt;br /&gt;
{{Drops table row|Subjugator&#039;s Brais}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Chaps}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Culottes}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Culottes}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Bangles}}&lt;br /&gt;
{{Drops table row|Viking Bangles}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Bangles}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Bangles}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Bangles}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Viking Ring}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.0 Y: 13.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Viking Earrings}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Earrings}}&lt;br /&gt;
{{Drops table row|Berserker&#039;s Scarf}}&lt;br /&gt;
{{Drops table row|Viking Scarf}}&lt;br /&gt;
{{Drops table row|Wrangler&#039;s Scarf}}&lt;br /&gt;
{{Drops table row|Panegyrist&#039;s Scarf}}&lt;br /&gt;
{{Drops table row|Prophet&#039;s Scarf}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Sohr Khai}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Sohr Khai Hullbreaker Isle (Hard) gear1.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sohr khai1.jpg&lt;br /&gt;
File:Sohr khai2.jpg&lt;br /&gt;
File:Sohr khai3.jpg&lt;br /&gt;
File:Sohr khai4.jpg&lt;br /&gt;
File:Sohr khai5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=513556</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=513556"/>
		<updated>2023-01-10T15:51:28Z</updated>

		<summary type="html">&lt;p&gt;Noahop5000: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in Final Fantasy XIV. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213| From the shadows, they have shaped history by imparting forbidden knowledge until mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history they have been known by many a name, among those, Paragons, and the Bringers of Chaos.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;Sundering&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. &#039;&#039;How&#039;&#039; or &#039;&#039;why&#039;&#039; these specific people are recruited is unclear, and probably varies on a situational basis. &lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Some Ascians, including the Overlord [[Elidibus]], wear white robes instead of the usual black. This indicates that the ascian wearer is an &amp;quot;emissary.&amp;quot; The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Pashtarot]] &lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around Patch 2.3, but have yet to reappear in-game as of Patch 6.25.&lt;br /&gt;
* Altima&lt;br /&gt;
* Halmarut&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in Patch 4.55, but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during [[The Ultimate Weapon]] Quest. He was originally faced as the final boss of {{questlink|dungeon|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became noctoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{questlink|trial|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] is faced for a second time as the final boss of the {{questlink|dungeon|The Aetherochemical Research Facility}} alongside [[Igeyorhm]], as the penultimate boss(es) of Heavensward. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during [[I Could Have Tranced All Night]], and then alongside the other three Ascians of the Twelfth during [[A Flare for the Dramatic]].&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during [[A Requiem for Heroes]], while using [[Zenos Yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought as the final boss of the main storyline, during the trial, {{questlink|trial|The Dying Gasp}}, as well as it&#039;s extreme mode.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during [[Faded Memories]]. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{questlink|trial|The Seat of Sacrifice}}, as well as it&#039;s extrme mode.&lt;br /&gt;
* [[Mitron]] is faced while fused into a mutated Ascian Prime, &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, with [[Gaia]]/[[Loghrif]] as the final boss of the [[Eden]] raid series. They are faced during {{questlink|raid|Eden&#039;s Promise: Eternity}}, as well as it&#039;s savage mode.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{questlink|trial|The Dark Inside}}, as well as it&#039;s extreme mode. He later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{questlink|dungeon|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Dying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{questlink|dungeon|The Aitiascope}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out the [[Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of the Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in the [[Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to [[Emperor Solus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]].&lt;br /&gt;
* A Garlean man who calls himself &amp;quot;Shadowhunter&amp;quot; is revealed, displaying several Ascian masks on his belt that he has taken as trophies. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
* Upon returning to the Empire, Elidibus encounters Zenos&#039; spirit possessing another body. Rather than fight him, he flees to the [[First]].&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Needs cleanup to align with the new format of the previous sections.&amp;quot;}}&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus, now the last remaining Unsundered, heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon the [[Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked the end of the Ascians as a threat, if any remained.&lt;br /&gt;
====Patch 6.1====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
====Patch 6.2====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in this patch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Noahop5000</name></author>
	</entry>
</feed>