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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327739</id>
		<title>The Dungeons of Lyhe Ghiah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327739"/>
		<updated>2021-09-11T14:02:15Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:The Dungeons of Lyhe Ghiah1.png|400px|right]]&lt;br /&gt;
[[The Dungeons of Lyhe Ghiah]], released in patch 5.05 of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 80&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 505&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a [[Treasure Coffer|treasure coffer]] in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests.&lt;br /&gt;
After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out.&lt;br /&gt;
Occasionally, there will be arrows pointing towards the correct door.&lt;br /&gt;
&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
* Fuath Tricksters; The party is given a limited amount of time to defeat them. Once defeated, they will drop sacks of elemental clusters.&lt;br /&gt;
* Keeper of the Keys; Rather powerful and should be burned down quickly. They drop a chest full of materia.&lt;br /&gt;
* Dungeon Crew; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done correctly, the reward from the final mandragora is a sizable amount of gil.&lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Allegory&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3k || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5k || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.5k || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10k || 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100k || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Item Rewards==&lt;br /&gt;
&lt;br /&gt;
*[[Wind-up Fuath]] ([[Minion]])&lt;br /&gt;
*[[Sungold Talos]] ([[Minion]])&lt;br /&gt;
*[[Insatiable Orchestrion Roll]]&lt;br /&gt;
*[[Stuffed Fuath]] ([[Tabletop]])&lt;br /&gt;
*[[Seacloth]]&lt;br /&gt;
*[[Cloth-softening Powder]]&lt;br /&gt;
*[[Fireglass Leather]]&lt;br /&gt;
*[[Shell Leather]]&lt;br /&gt;
*[[Tomorrow and Tomorrow - Reprise Orchestrion Roll]]&lt;br /&gt;
*[[Dangerous Words Orchestrion Roll]]&lt;br /&gt;
*[[A Better Tomorrow Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
According to rumors circulating among scavengers, the diabolical Fuath have filled the dungeons below Lyhe Ghiah with all manner of treasures. Those drawn to the ancient castle in search of riches are forced to provide sport for their fae hosts, with only the truly skilled and uncannily fortunate able to escape with their lives and perhaps even a few priceless trinkets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 5.05 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Oubliettes_of_Lyhe_Ghiah&amp;diff=327738</id>
		<title>The Shifting Oubliettes of Lyhe Ghiah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Oubliettes_of_Lyhe_Ghiah&amp;diff=327738"/>
		<updated>2021-09-11T13:58:25Z</updated>

		<summary type="html">&lt;p&gt;Nirual: bonus spawn enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:The Shifting Oubliettes of Lyhe Ghiah1.jpg|400px|right]]&lt;br /&gt;
[[The Shifting Oubliettes of Lyhe Ghiah]], released in patch 5.4 of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 80&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 505&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:The Shifting Oubliettes of Lyhe Ghiah2.jpg|400px|right]]&lt;br /&gt;
Upon entering the instance, players will find an arcane sphere which must be used to perform an invocation. Doing so will trigger a roulette wheel, summoning forth one of several creatures.&lt;br /&gt;
The invocation can only be triggered by the owner of the treasure map, and only after opening the previous treasure chest and all loot as been allocated where applicable.&lt;br /&gt;
&lt;br /&gt;
A treasure chest will appear upon defeating the enemies summoned by the invocation. Only the player who opened the teleportation portal can access it. After claiming the contents of the treasure chest, the arcane sphere can be used again, for a total of five invocations.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Outcome&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect1.png]] || Results in a lesser summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect2.png]] || Results in a greater summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect3.png]] ||Results in an elder summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect4.png]] || Summons a secret sweeper, expelling the party from the instance. Rarely, the secret sweeper will be destroyed by a mysterious force and replaced with a greater or elder summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect5.png]] || Causes the arcane circles to shift and causes an elder summon. Once shifted, the board will only have these icons and sweepers on the board, with every outcome on them resulting in elder summons with greater rewards, but the number of sweepers will increase with every successful round.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect6.png]] || Summons a stuffed fuath, which will either reward a lot of treasure without a battle or an unknown other outcome.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
There are three enemy types that may appear during each round of combat. Depending on the summon encountered, some of these encounters are guaranteed to trigger. For example, the Mandragora summon will always feature the Dungeon crew.&lt;br /&gt;
&lt;br /&gt;
* Fuath Tricksters; The party is given a limited amount of time to defeat them. Once defeated, they will drop sacks of elemental clusters.&lt;br /&gt;
* Keeper of the Keys; Rather powerful and should be burned down quickly. They drop a chest full of materia. In some encounters, 3 of these will appear (though they appear to be weaker than normal in that case)&lt;br /&gt;
* Dungeon Crew; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done correctly, the reward from the final mandragora is a sizable amount of gil.&lt;br /&gt;
&lt;br /&gt;
==Exit==&lt;br /&gt;
The duty will end if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*Five summons are performed and the duty is completed.&lt;br /&gt;
*A secret sweeper is summoned and removes the party from the duty.&lt;br /&gt;
*All party members are KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*[[Golden Beaver]]&lt;br /&gt;
*[[Unmatching Pieces Orchestrion Roll]]&lt;br /&gt;
*[[Everywhere and Nowhere Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Fuath tricksters, renowned for their devilish sense of mischief even amongst the impish fae, have overrun the dungeons beneath Lyhe Ghiah. It is said they have ensorcelled the deepest sanctum with their chaotic magicks, and tempt mortal visitors into playing their &amp;quot;games&amp;quot; with the promise of unearthly riches. Should you stumble upon their hidden domain, know that you gamble your life with every spin of fate&#039;s wheel!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 5.4 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327737</id>
		<title>The Dungeons of Lyhe Ghiah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327737"/>
		<updated>2021-09-11T13:58:09Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Chance Opportunities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:The Dungeons of Lyhe Ghiah1.png|400px|right]]&lt;br /&gt;
[[The Dungeons of Lyhe Ghiah]], released in patch 5.05 of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 80&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 505&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a [[Treasure Coffer|treasure coffer]] in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests.&lt;br /&gt;
After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out.&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
* Fuath Tricksters; The party is given a limited amount of time to defeat them. Once defeated, they will drop sacks of elemental clusters.&lt;br /&gt;
* Keeper of the Keys; Rather powerful and should be burned down quickly. They drop a chest full of materia.&lt;br /&gt;
* Dungeon Crew; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done correctly, the reward from the final mandragora is a sizable amount of gil.&lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Allegory&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3k || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5k || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.5k || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10k || 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100k || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Item Rewards==&lt;br /&gt;
&lt;br /&gt;
*[[Wind-up Fuath]] ([[Minion]])&lt;br /&gt;
*[[Sungold Talos]] ([[Minion]])&lt;br /&gt;
*[[Insatiable Orchestrion Roll]]&lt;br /&gt;
*[[Stuffed Fuath]] ([[Tabletop]])&lt;br /&gt;
*[[Seacloth]]&lt;br /&gt;
*[[Cloth-softening Powder]]&lt;br /&gt;
*[[Fireglass Leather]]&lt;br /&gt;
*[[Shell Leather]]&lt;br /&gt;
*[[Tomorrow and Tomorrow - Reprise Orchestrion Roll]]&lt;br /&gt;
*[[Dangerous Words Orchestrion Roll]]&lt;br /&gt;
*[[A Better Tomorrow Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
According to rumors circulating among scavengers, the diabolical Fuath have filled the dungeons below Lyhe Ghiah with all manner of treasures. Those drawn to the ancient castle in search of riches are forced to provide sport for their fae hosts, with only the truly skilled and uncannily fortunate able to escape with their lives and perhaps even a few priceless trinkets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 5.05 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327735</id>
		<title>The Dungeons of Lyhe Ghiah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327735"/>
		<updated>2021-09-11T13:51:52Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Chance Opportunities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:The Dungeons of Lyhe Ghiah1.png|400px|right]]&lt;br /&gt;
[[The Dungeons of Lyhe Ghiah]], released in patch 5.05 of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 80&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 505&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a [[Treasure Coffer|treasure coffer]] in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests.&lt;br /&gt;
After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out.&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
* Fuath Tricksters; The party is given a limited amount of time to defeat them. Once defeated, they will drop sacks of elemental clusters.&lt;br /&gt;
* Keeper of the Keys; A strong enemy that arises up from the floor. Rather powerful and should be burned down quickly. They drop a chest full of materia.&lt;br /&gt;
* Mandragora Five; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done correctly, the reward from the final mandragora is a sizable amount of gil.&lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Allegory&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3k || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5k || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.5k || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10k || 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100k || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Item Rewards==&lt;br /&gt;
&lt;br /&gt;
*[[Wind-up Fuath]] ([[Minion]])&lt;br /&gt;
*[[Sungold Talos]] ([[Minion]])&lt;br /&gt;
*[[Insatiable Orchestrion Roll]]&lt;br /&gt;
*[[Stuffed Fuath]] ([[Tabletop]])&lt;br /&gt;
*[[Seacloth]]&lt;br /&gt;
*[[Cloth-softening Powder]]&lt;br /&gt;
*[[Fireglass Leather]]&lt;br /&gt;
*[[Shell Leather]]&lt;br /&gt;
*[[Tomorrow and Tomorrow - Reprise Orchestrion Roll]]&lt;br /&gt;
*[[Dangerous Words Orchestrion Roll]]&lt;br /&gt;
*[[A Better Tomorrow Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
According to rumors circulating among scavengers, the diabolical Fuath have filled the dungeons below Lyhe Ghiah with all manner of treasures. Those drawn to the ancient castle in search of riches are forced to provide sport for their fae hosts, with only the truly skilled and uncannily fortunate able to escape with their lives and perhaps even a few priceless trinkets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 5.05 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327734</id>
		<title>The Dungeons of Lyhe Ghiah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327734"/>
		<updated>2021-09-11T13:49:51Z</updated>

		<summary type="html">&lt;p&gt;Nirual: bonus spawn enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:The Dungeons of Lyhe Ghiah1.png|400px|right]]&lt;br /&gt;
[[The Dungeons of Lyhe Ghiah]], released in patch 5.05 of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 80&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 505&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a [[Treasure Coffer|treasure coffer]] in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests.&lt;br /&gt;
After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out.&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
There are three enemy types that may appear during each round of combat.&lt;br /&gt;
&lt;br /&gt;
Fuath Tricksters; The party is given a limited amount of time to defeat them. Once defeated, they will drop sacks of elemental clusters.&lt;br /&gt;
Keeper of the Keys; A strong enemy that arises up from the floor. It is not hostile until you attack it. While rather powerful, the party can burn it down rather fast if done right. They drop a chest full of materia.&lt;br /&gt;
Mandragora Five; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done correctly, the reward from the final mandragora is a sizable amount of gil.&lt;br /&gt;
&lt;br /&gt;
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Allegory&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3k || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5k || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.5k || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10k || 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100k || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Item Rewards==&lt;br /&gt;
&lt;br /&gt;
*[[Wind-up Fuath]] ([[Minion]])&lt;br /&gt;
*[[Sungold Talos]] ([[Minion]])&lt;br /&gt;
*[[Insatiable Orchestrion Roll]]&lt;br /&gt;
*[[Stuffed Fuath]] ([[Tabletop]])&lt;br /&gt;
*[[Seacloth]]&lt;br /&gt;
*[[Cloth-softening Powder]]&lt;br /&gt;
*[[Fireglass Leather]]&lt;br /&gt;
*[[Shell Leather]]&lt;br /&gt;
*[[Tomorrow and Tomorrow - Reprise Orchestrion Roll]]&lt;br /&gt;
*[[Dangerous Words Orchestrion Roll]]&lt;br /&gt;
*[[A Better Tomorrow Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
According to rumors circulating among scavengers, the diabolical Fuath have filled the dungeons below Lyhe Ghiah with all manner of treasures. Those drawn to the ancient castle in search of riches are forced to provide sport for their fae hosts, with only the truly skilled and uncannily fortunate able to escape with their lives and perhaps even a few priceless trinkets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 5.05 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327733</id>
		<title>The Dungeons of Lyhe Ghiah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dungeons_of_Lyhe_Ghiah&amp;diff=327733"/>
		<updated>2021-09-11T13:41:20Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Gambler&amp;#039;s Lure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:The Dungeons of Lyhe Ghiah1.png|400px|right]]&lt;br /&gt;
[[The Dungeons of Lyhe Ghiah]], released in patch 5.05 of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 80&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 505&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
Players progress by opening a [[Treasure Coffer|treasure coffer]] in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests.&lt;br /&gt;
After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out.&lt;br /&gt;
There are 5 rooms in total.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
Opening a door can trigger one of four events:&lt;br /&gt;
*1. The door opens immediately.&lt;br /&gt;
*2. The door shuts briefly and then opens.&lt;br /&gt;
*3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.&lt;br /&gt;
*4. The door shuts all the way, sounding alarms, and players are removed from the instance.&lt;br /&gt;
&lt;br /&gt;
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.&lt;br /&gt;
&lt;br /&gt;
==Chest Rewards==&lt;br /&gt;
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler&#039;s Lure:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chamber Number !! Gil Reward !! Tomestone of Allegory&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3k || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5k || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.5k || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10k || 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100k || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gambler&#039;s Lure===&lt;br /&gt;
When opening a chamber chest, there is a random chance you will get the Gambler&#039;s Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.&lt;br /&gt;
&lt;br /&gt;
==Item Rewards==&lt;br /&gt;
&lt;br /&gt;
*[[Wind-up Fuath]] ([[Minion]])&lt;br /&gt;
*[[Sungold Talos]] ([[Minion]])&lt;br /&gt;
*[[Insatiable Orchestrion Roll]]&lt;br /&gt;
*[[Stuffed Fuath]] ([[Tabletop]])&lt;br /&gt;
*[[Seacloth]]&lt;br /&gt;
*[[Cloth-softening Powder]]&lt;br /&gt;
*[[Fireglass Leather]]&lt;br /&gt;
*[[Shell Leather]]&lt;br /&gt;
*[[Tomorrow and Tomorrow - Reprise Orchestrion Roll]]&lt;br /&gt;
*[[Dangerous Words Orchestrion Roll]]&lt;br /&gt;
*[[A Better Tomorrow Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
According to rumors circulating among scavengers, the diabolical Fuath have filled the dungeons below Lyhe Ghiah with all manner of treasures. Those drawn to the ancient castle in search of riches are forced to provide sport for their fae hosts, with only the truly skilled and uncannily fortunate able to escape with their lives and perhaps even a few priceless trinkets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 5.05 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:The_Shifting_Oubliettes_of_Lyhe_Ghiah&amp;diff=327732</id>
		<title>Talk:The Shifting Oubliettes of Lyhe Ghiah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:The_Shifting_Oubliettes_of_Lyhe_Ghiah&amp;diff=327732"/>
		<updated>2021-09-11T13:38:12Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Updated the description of the silver icon, though I don&amp;#039;t have a proper screenshot of the icon itself on hand. I&amp;#039;ve also only personally witnessed the outcome once and I don&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated the description of the silver icon, though I don&#039;t have a proper screenshot of the icon itself on hand.&lt;br /&gt;
I&#039;ve also only personally witnessed the outcome once and I don&#039;t really know what other outcomes there are. The npc talk implies there could be a bad outcome.&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Oubliettes_of_Lyhe_Ghiah&amp;diff=327731</id>
		<title>The Shifting Oubliettes of Lyhe Ghiah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Oubliettes_of_Lyhe_Ghiah&amp;diff=327731"/>
		<updated>2021-09-11T13:36:06Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:The Shifting Oubliettes of Lyhe Ghiah1.jpg|400px|right]]&lt;br /&gt;
[[The Shifting Oubliettes of Lyhe Ghiah]], released in patch 5.4 of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 80&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 505&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:The Shifting Oubliettes of Lyhe Ghiah2.jpg|400px|right]]&lt;br /&gt;
Upon entering the instance, players will find an arcane sphere which must be used to perform an invocation. Doing so will trigger a roulette wheel, summoning forth one of several creatures.&lt;br /&gt;
The invocation can only be triggered by the owner of the treasure map, and only after opening the previous treasure chest and all loot as been allocated where applicable.&lt;br /&gt;
&lt;br /&gt;
A treasure chest will appear upon defeating the enemies summoned by the invocation. Only the player who opened the teleportation portal can access it. After claiming the contents of the treasure chest, the arcane sphere can be used again, for a total of five invocations.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Outcome&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect1.png]] || Results in a lesser summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect2.png]] || Results in a greater summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect3.png]] ||Results in an elder summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect4.png]] || Summons a secret sweeper, expelling the party from the instance. Rarely, the secret sweeper will be destroyed by a mysterious force and replaced with a greater or elder summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect5.png]] || Causes the arcane circles to shift and causes an elder summon. Once shifted, the board will only have these icons and sweepers on the board, with every outcome on them resulting in elder summons with greater rewards, but the number of sweepers will increase with every successful round.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect6.png]] || Summons a stuffed fuath, which will either reward a lot of treasure without a battle or an unknown other outcome.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exit==&lt;br /&gt;
The duty will end if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*Five summons are performed and the duty is completed.&lt;br /&gt;
*A secret sweeper is summoned and removes the party from the duty.&lt;br /&gt;
*All party members are KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*[[Golden Beaver]]&lt;br /&gt;
*[[Unmatching Pieces Orchestrion Roll]]&lt;br /&gt;
*[[Everywhere and Nowhere Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Fuath tricksters, renowned for their devilish sense of mischief even amongst the impish fae, have overrun the dungeons beneath Lyhe Ghiah. It is said they have ensorcelled the deepest sanctum with their chaotic magicks, and tempt mortal visitors into playing their &amp;quot;games&amp;quot; with the promise of unearthly riches. Should you stumble upon their hidden domain, know that you gamble your life with every spin of fate&#039;s wheel!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 5.4 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Oubliettes_of_Lyhe_Ghiah&amp;diff=327730</id>
		<title>The Shifting Oubliettes of Lyhe Ghiah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Oubliettes_of_Lyhe_Ghiah&amp;diff=327730"/>
		<updated>2021-09-11T13:32:14Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Effects of Each Outcome */ silver fuath panel explained, notes on shifting panels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:The Shifting Oubliettes of Lyhe Ghiah1.jpg|400px|right]]&lt;br /&gt;
[[The Shifting Oubliettes of Lyhe Ghiah]], released in patch 5.4 of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 80&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 505&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:The Shifting Oubliettes of Lyhe Ghiah2.jpg|400px|right]]&lt;br /&gt;
Upon entering the instance, players will find an arcane sphere which must be used to perform an invocation. Doing so will trigger a roulette wheel, summoning forth one of several creatures.&lt;br /&gt;
&lt;br /&gt;
A treasure chest will appear upon defeating the enemies summoned by the invocation. Only the player who opened the teleportation portal can access it. After claiming the contents of the treasure chest, the arcane sphere can be used again, for a total of five invocations.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Outcome&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect1.png]] || Results in a lesser summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect2.png]] || Results in a greater summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect3.png]] ||Results in an elder summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect4.png]] || Summons a secret sweeper, expelling the party from the instance. Rarely, the secret sweeper will be destroyed by a mysterious force and replaced with a greater or elder summon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect5.png]] || Causes the arcane circles to shift and causes an elder summon. Once shifted, the board will only have these icons and sweepers on the board, with every outcome on them resulting in elder summons with greater rewards, but the number of sweepers will increase with every successful round.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifting Altars of Uznair Effect6.png]] || Summons a stuffed fuath, which will either reward a lot of treasure without a battle or an unknown other outcome.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exit==&lt;br /&gt;
The duty will end if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*Five summons are performed and the duty is completed.&lt;br /&gt;
*A secret sweeper is summoned and removes the party from the duty.&lt;br /&gt;
*All party members are KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*[[Golden Beaver]]&lt;br /&gt;
*[[Unmatching Pieces Orchestrion Roll]]&lt;br /&gt;
*[[Everywhere and Nowhere Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Fuath tricksters, renowned for their devilish sense of mischief even amongst the impish fae, have overrun the dungeons beneath Lyhe Ghiah. It is said they have ensorcelled the deepest sanctum with their chaotic magicks, and tempt mortal visitors into playing their &amp;quot;games&amp;quot; with the promise of unearthly riches. Should you stumble upon their hidden domain, know that you gamble your life with every spin of fate&#039;s wheel!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 5.4 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Jade_Stoa_(Extreme)&amp;diff=325520</id>
		<title>The Jade Stoa (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Jade_Stoa_(Extreme)&amp;diff=325520"/>
		<updated>2021-09-02T01:27:15Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Jade Stoa}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Jade Stoa (Extreme)&lt;br /&gt;
| description = A devoted student of the fine arts, the wandering minstrel has recently begun studying a form of classical Hingan poetry. Duly inspired by your account of the battle for [[Byakko]]&#039;s soul, he tries his hand at one such &amp;quot;tanka&amp;quot;, seeking to capture the essence of who the auspice truly is. Even absent music, his words nevertheless have a hypnotic feeling, and you find it rather easy to recall the encounter, albeit in a more dramatic fashion...&lt;br /&gt;
| image = The_Jade_Stoa_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 340&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = Kugane&lt;br /&gt;
| entrance-coordinates = 11.6,12.6&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.2&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Requirement: Speak to [[Wandering Minstrel]] in [[Kugane]] (X:11.6 Y:12.6) after completing [[The Jade Stoa]].&lt;br /&gt;
&lt;br /&gt;
===Byakko&#039;s Phases &amp;amp; Abilities===&lt;br /&gt;
&lt;br /&gt;
Players will enter a circular arena and witness Byakko&#039;s transformation from a White Tiger into a more humanoid form. Bear in mind that the outer edges of the arena during the first and second phase are entirely safe. However, this does not apply during the transitional &#039;&#039;&#039;Free-Fall Phase&#039;&#039;&#039; in-between.&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm Pulse&#039;&#039;&#039; - an unavoidable raid-wide AoE to keep healers on their toes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - a vicious tankbuster against Byakko&#039;s main target which should be mitigated via defensive cooldowns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State of Shock&#039;&#039;&#039; - a two-part mechanic where Byakko will physically hoist his main target into the air, rendering them unable to act. Simultaneously, a stack-marker will form on the opposite side of the arena - the location where Byakko will slam the grabbed target. Participants should move to the stack marker to help absorb incoming damage. If not absorbed, the slammed target (typically the main-tank) will take a fatal blow. &#039;&#039;&#039;State of Shock&#039;&#039;&#039; will inflict vulnerability stacks on both the slammed target and those who share the damage. It will also be executed twice in a row.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Due to the vulnerability debuff placed on the slammed target and those who share the damage, and the fact that this mechanic will happen twice in a row, the raid should split into two groups, one for each slam. Also, the off-tank should Provoke Byakko during the first grab so that they will take the second slam. If one tank takes both slams, or if people absorb more than one slam, results are typically fatal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039; - after moving to the centre of the arena, Byakko will begin firing a spiral of large red orbs from himself that will travel to the arena edges. Players must make every effort to avoid colliding with these orbs. At the same time, a tank, healer and damage-dealer will be marked with &#039;&#039;&#039;Ominous Wind&#039;&#039;&#039;, a debuff that will explode if two (or more) players with the debuff move close to each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; - after targeting a random player, this massive column AoE will be charged up and fired from Byakko during the above &#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039; mechanic (and various other moments during the battle). To avoid, move out of the large red telegraph as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hakutei (Tiger)&#039;&#039;&#039; - Byakko will unleash the White Tiger from his arm into the centre of the arena, requiring the off-tank to pick it up as soon as possible and turn it away from the party. This add is capable of a devastating cleave attack against everyone directly in front of it. While burning the add down as soon as possible, participants must also be ready to deal with &#039;&#039;&#039;Aramata&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aramata&#039;&#039;&#039; - Byakko marks two random players who will eventually drop a vicious AoE puddle on the ground at their location after a brief delay (three times in a row). These puddles will inflict a devastating bleed on anyone who collides with them. Those marked by Aramata should move as far away from the group as possible (preferably to the outer edge of the arena) and drop all three puddles in a manner that won&#039;t inconvenience the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm Pulse&#039;&#039;&#039; will once again be cast during the above overlap; thus healers must be ready to heal or help mitigate unavoidable AoE damage while the group focuses on burning down the White Tiger add.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Distant Clap&#039;&#039;&#039; - a doughnut AoE that is cast at Byakko&#039;s hitbox, requiring players to either move to the opposite end of the arena or into Byakko himself to avoid damage. Simultaneously, the White Tiger will leap into the air and mark its main target with a vicious proximity tank buster, forcing them to move away from the group to avoid damaging them. As a result, the tank controlling the add should move to the outer edge of the arena (opposite of Byakko) while the rest move into Byakko.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; will be cast once more (column AoE), followed by an additional &#039;&#039;&#039;Storm Pulse&#039;&#039;&#039; (unavoidable AoE).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Roar of Thunder&#039;&#039;&#039; - an unavoidable AoE that deals damage based on the amount of health the White Tiger has remaining. If insufficient damage has been inflicted to it by the time it is fully cast, the raid may suffer a wipe. The White Tiger will begin charging this after Byakko exits the arena, along with an additional mechanic, &#039;&#039;&#039;Aramata Orbs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aramata Orbs&#039;&#039;&#039; - forms large orbs at the outer edges of the arena that will slowly move towards the centre. If they collide with the White Tiger, it&#039;ll be healed. Seeing as it is charging up an AoE attack based on its total health, the group must run through these orbs to pop them before they reach the centre.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Before the release of Shadowbringers, popping &#039;&#039;&#039;Aramata Orbs&#039;&#039;&#039; used to steal &#039;&#039;&#039;TP&#039;&#039;&#039; from the player. Due to Healers having no use for &#039;&#039;&#039;TP&#039;&#039;&#039; at the time, the normal strategy was to have either (or both) healers pop all the orbs themselves. However, &#039;&#039;&#039;TP&#039;&#039;&#039; no longer exists. The Orbs now inflict a debuff reducing physical damage dealt for a few seconds so the strategy still applies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Should you survive the oncoming &#039;&#039;&#039;Roar of Thunder&#039;&#039;&#039;, the next phase will begin with Byakko launching the entire raid into the air for a free-fall mini-phase.&lt;br /&gt;
&lt;br /&gt;
==Free-Fall Transition==&lt;br /&gt;
After being launched into the air, the raid will begin free-falling. No actions (e.g. attacks or healing) can be performed at this time. During the phase, the outer ring of the arena will kill any player who touches it. Additionally, Byakko will begin firing orbs from far below which players must avoid. Periodically, Byakko will leap up and cast a doughnut AoE which must be avoided by moving into the centre. Lastly, Hakutei (the White Tiger) will occasionally cast a straight line AoE through the centre, forcing players to move out.&lt;br /&gt;
&lt;br /&gt;
Should you survive the onslaught, the raid will land (stunned) in a new arena be blasted with a massive unavoidable AoE attack from Byakko, killing any player who took too much damage during the free-fall.&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - the phase immediately begins with a vicious tank buster against the main target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hundredfold Havoc&#039;&#039;&#039; - a set of outward-firing AoE lightning patterns that are telegraphed by an arrow icon, displaying the direction they will travel from Byakko (arena centre). Two patterns will be fired simultaneously (the second being slightly delayed), giving players enough time for the first pattern to fire outward so that they can move into the now safe area to avoid the delayed pattern.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State of Shock&#039;&#039;&#039; will be cast at the near-end of the previous mechanic (identical to the first in phase 1). The off-tank should be ready to provoke Byakko after it grabs the main-tank, while the group split up and prepare to soak the two upcoming slams.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sweep Of The Leg&#039;&#039;&#039; - a massive frontal-cone AoE that Byakko will cast after every &#039;&#039;&#039;State of Shock&#039;&#039;&#039; during phase 2. Unlike normal mode, this will not have any telegraph whatsoever; thus players must be ready to stand behind Byakko after the double-slams to avoid being round-house kicked into oblivion. After executing this move, Byakko will leap into the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039; - similar to the version in phase 1, except now, a tank, healer and damage-dealer will be marked with &#039;&#039;&#039;Gale Force&#039;&#039;&#039;, a large AoE marker that will drop a slowly expanding puddle at their location after a brief delay. Should any of these puddles collide with another puddle, the raid will wipe, forcing the group to position these puddles as far away from each other as possible (all while avoiding Orbs of Anguish).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: After dropping &#039;&#039;&#039;Gale Force&#039;&#039;&#039;, a tank, healer and damage-dealer will once again be marked by &#039;&#039;&#039;Ominous Wind&#039;&#039;&#039; which must be dealt with in the same manner as Phase 1. Marked players should avoid approaching any other player with the debuff as failure to do so will cause the debuffs to explode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; will be cast from the edge of the arena while players are dodging &#039;&#039;Anguish Orbs&#039;&#039; and &#039;&#039;Gale Force Puddles&#039;&#039;. If the Gale Force puddles have been appropriately placed, players can quickly move to a safe spot between them to avoid the last remaining Anguish Orbs and the oncoming column AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: From this point onward, a collective set of previously seen mechanics will be executed in sequence. Assuming the group survives the ordeal, Byakko will enter a mechanical loop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hakutei (Tiger)&#039;&#039;&#039; - similar to phase 1, the off-tank will need to pick up the White Tiger while the main-tank pulls Byakko to the outer edges. The mechanics are identical (with a few extra overlaps), such as &#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; (column AoE), &#039;&#039;&#039;Distant Clap&#039;&#039;&#039; (doughnut AoE from Byakko), the proximity marker on the off-tank, and &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; (tank buster).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Roar of Thunder&#039;&#039;&#039; will be cast after the above string of mechanics, causing the White Tiger to jump into the centre and begin charging an unavoidable AoE with the damage based on its current health (just like phase 1, including the presence of &#039;&#039;&#039;Aramata Orbs&#039;&#039;&#039;). Additionally, the group will have to deal with mechanics from Byakko, such as &#039;&#039;&#039;Storm Pulse&#039;&#039;&#039;, while dealing with this slightly stricter DPS check. &#039;&#039;&#039;Fire &amp;amp; Lightning&#039;&#039;&#039; will be cast shortly afterwards, followed by two &#039;&#039;&#039;Storm Pulse&#039;&#039;&#039; casts back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Some groups may choose to use a Limit Break 3 (Tank) to absorb the &#039;&#039;&#039;Roar of Thunder&#039;&#039;&#039; instead of damaging the White Tiger. This is a good option if the group is concerned over the 12minute enrage timer, or to finish off Byakko if his health is low.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hundredfold Havoc&#039;&#039;&#039; will be cast once more, except now it will stack with &#039;&#039;&#039;Gale Force&#039;&#039;&#039; (puddles) which should be placed the same way as they were before. Remember, should a puddle collide with another, the raid will wipe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State of Shock&#039;&#039;&#039; will be used once more, forcing a tank-swap and group-split to absorb the incoming slams while the &#039;&#039;&#039;Gale Force&#039;&#039;&#039; puddles expand. Bear in mind that &#039;&#039;&#039;Sweep The Leg&#039;&#039;&#039; will be cast after the double-slam with no telegraph. Once Byakko has slammed both tanks, be sure to move behind him to avoid his vicious round-house kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Byakko will now combo various mechanics on a loop (such as &#039;&#039;&#039;Unrelenting Anguish&#039;&#039;&#039; and &#039;&#039;&#039;Gale Force&#039;&#039;&#039;) until he is defeated or he hits the enrage timer (&#039;&#039;&#039;12 minutes&#039;&#039;&#039;). Should the fight go on for that long, he will repeatedly cast &#039;&#039;&#039;Storm Pulse&#039;&#039;&#039; three times before charging up a forced raid-wipe with a fourth cast.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item reward|1|Byakko Totem}}&lt;br /&gt;
*[[Byakko Card]] (Drops at a fixed rate.)&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Stone Sword}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Greataxe}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Fists}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Handscythes}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Lutebow}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Estoc}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Shield}}&lt;br /&gt;
{{Drops table row|Byakko&#039;s Mane}}&lt;br /&gt;
{{Drops table row|Auspicious Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of the Jade Stoa}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&amp;diff=315225</id>
		<title>Limit Break</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&amp;diff=315225"/>
		<updated>2021-08-06T14:09:38Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
[[file:blade dance1.jpg|350px|thumb|[[Bladedance]]]]&lt;br /&gt;
[[file:meteor1.jpg|350px|thumb|[[Meteor]]]]&lt;br /&gt;
[[File:Astral stasis1.jpg|350px|thumb|[[Astral Stasis]]]]&lt;br /&gt;
[[File:Chimatsuri1.jpg|350px|thumb|[[Chimatsuri]]]]&lt;br /&gt;
[[File:dragonsong dive1.jpg|350px|thumb|[[Dragonsong Dive]]]]&lt;br /&gt;
[[File:Land waker1.jpg|350px|thumb|[[Land Waker]]]]&lt;br /&gt;
[[File:Saggitarius arrow1.jpg|350px|thumb|[[Saggitarius Arrow]]]]&lt;br /&gt;
[[File:Satellite beam1.jpg|350px|thumb|[[Satellite Beam]]]]&lt;br /&gt;
[[File:Teraflare1.jpg|350px|thumb|[[Teraflare]]]]&lt;br /&gt;
[[File:Vermillion Scourge.png|350px|thumb|[[Vermillion Scourge]]]]&lt;br /&gt;
[[Limit Break]]s are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter. &lt;br /&gt;
&lt;br /&gt;
Limit Breaks are specific to each party role. Tank limit breaks reduce the damage taken for the entire party for a short time. Melee physical DPS limit breaks deal a massive amount damage to a single target. Caster DPS limit breaks deal devastating area of effect damage. Ranged DPS limit breaks deal devastating damage in a straight line. Healer limit breaks restore [[HP]] and [[MP]] to the entire party. &lt;br /&gt;
&lt;br /&gt;
All classes and jobs of a given role will have the same level one and two limit breaks, while level three limit breaks are exclusive to [[jobs]], with the exception of the limited Blue Mage job being unable to use any limit breaks.&lt;br /&gt;
&lt;br /&gt;
Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, with an additional bar being added under certain conditions:&lt;br /&gt;
*In [[dungeons]], the bar is added when engaging the final boss.&lt;br /&gt;
*In [[trials]] and [[raids]]: the bar is added at the start of the duty, except for older raids that still have some regular enemies to fight through.&lt;br /&gt;
*In [[alliance raids]] and similar special duties, the third bar is added for every boss fight separately, and will be unavailable for regular encounters.&lt;br /&gt;
It is worth noting that the addition of a third bar will also reset the progress of the bar. It&#039;s removal at the end of a fight (or due to a player disconnect reducing the party size below the requirement does not, so only progress into the third bar is lost. As such, it can be beneficial to use a lower tier limit break before conditions change again.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Tank Limit Breaks==&lt;br /&gt;
Tank Limit Breaks require [[Gladiator]], [[Marauder]], [[Paladin]], [[Warrior]], [[Dark Knight]] or [[Gunbreaker]]. Tank Limit Breaks execute instantly with no animation lock.&lt;br /&gt;
===Shield Wall===&lt;br /&gt;
[[Shield Wall]] is the level 1 limit break for tanks. It reduces damage taken by all party members by 20% for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
===Stronghold===&lt;br /&gt;
[[Stronghold]] is the level 2 limit break for tanks. It reduces damage taken by all party members by 40% for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
===Last Bastion (PLD)===&lt;br /&gt;
[[Last Bastion]] is the level 3 limit break for [[Paladin]]. It reduces damage taken by all party members by 80% for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
===Land Waker (WAR)===&lt;br /&gt;
[[Land Waker]] is the level 3 limit break for [[Warrior]]. It reduces damage taken by all party members by 80% for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
===Dark Force (DRK)===&lt;br /&gt;
[[Dark Force]] is the level 3 limit break for [[Dark Knight]]. It reduces damage taken by all party members by 80% for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gun Metal Soul (GNB)===&lt;br /&gt;
[[Gun Metal Soul]] is the level 3 limit break for [[Gunbreaker]]. It reduces damage taken by all party members by 80% for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
==Melee Physical DPS Limit Breaks==&lt;br /&gt;
Melee Physical DPS Limit Breaks require [[Lancer]], [[Pugilist]], [[Rogue]], [[Dragoon]], [[Monk]], [[Ninja]] or [[Samurai]]. Melee Limit Breaks have a short cast time and moderate animation lock with melee range requirements.&lt;br /&gt;
===Braver===&lt;br /&gt;
[[Braver]] is the level 1 limit break for Melee DPS. It executes a single target attack with potency of 2400.&lt;br /&gt;
&lt;br /&gt;
===Bladedance===&lt;br /&gt;
[[Bladedance]] is the level 2 limit break for Melee DPS. It executes a single target attack with potency of 5250.&lt;br /&gt;
&lt;br /&gt;
===Final Heaven (MNK)===&lt;br /&gt;
[[Final Heaven]] is the level 3 limit break for [[Monk]]. It executes a single target attack with potency of 9000.&lt;br /&gt;
&lt;br /&gt;
===Dragonsong Dive (DRG)===&lt;br /&gt;
[[Dragonsong Dive]] is the level 3 limit break for [[Dragoon]]. It executes a single target attack with potency of 9000.&lt;br /&gt;
&lt;br /&gt;
===Chimatsuri (NIN)===&lt;br /&gt;
[[Chimatsuri]] is the level 3 limit break for [[Ninja]]. It executes a single target attack with potency of 9000.&lt;br /&gt;
&lt;br /&gt;
===Doom of the Living (SAM)===&lt;br /&gt;
[[Doom of the Living]] is the level 3 limit break for [[Samurai]]. It executes a single target attack with potency of 9000.&lt;br /&gt;
&lt;br /&gt;
==Ranged Physical DPS Limit Breaks==&lt;br /&gt;
Ranged Physical DPS Limit Breaks require [[Archer]], [[Bard]], [[Machinist]] or [[Dancer]]. Ranged Physical Limit Breaks have a moderate cast time and animation lock.&lt;br /&gt;
===Big Shot===&lt;br /&gt;
[[Big Shot]] is the level 1 limit break for Ranged DPS. It deals damage to all targets in a line with potency of 1650.&lt;br /&gt;
&lt;br /&gt;
===Desperado===&lt;br /&gt;
[[Desperado]] is the level 2 limit break for Ranged DPS. It deals damage to all targets in a line with potency of 3600.&lt;br /&gt;
&lt;br /&gt;
===Saggitarius Arrow (BRD)===&lt;br /&gt;
[[Saggitarius Arrow]] is the level 3 limit break for [[Bard]]. It deals damage to all targets in a line with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
===Satellite Beam (MCH)===&lt;br /&gt;
[[Satellite Beam]] is the level 3 limit break for [[Machinist]]. It deals damage to all targets in a line with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
===Crimson Lotus (DNC)===&lt;br /&gt;
[[Crimson Lotus (Limit Break)|Crimson Lotus]] is the level 3 limit break for [[Dancer]]. It deals damage to all targets in a line with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
==Ranged Magical DPS Limit Breaks==&lt;br /&gt;
Ranged Magical DPS Limit Breaks require [[Thaumaturge]], [[Arcanist]], [[Black Mage]], [[Red Mage]], or [[Summoner]]. Ranged Magical Limit Breaks have the longest cast time and a short animation lock. Unlike the other DPS limit breaks it relies on manual targeting and can potentially miss the target if it suddenly moves.&lt;br /&gt;
===Skyshard===&lt;br /&gt;
[[Skyshard]] is the level 1 limit break for Caster DPS. It delivers an area of effect attack at a target location with potency of 1650.&lt;br /&gt;
&lt;br /&gt;
===Starstorm===&lt;br /&gt;
[[Starstorm]] is the level 2 limit break for Caster DPS. It delivers an area of effect attack at a target location with potency of 3600.&lt;br /&gt;
&lt;br /&gt;
===Meteor (BLM)===&lt;br /&gt;
[[Meteor]] is the level 3 limit break for [[Black Mage]]. It delivers an area of effect attack at a target location with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
===Teraflare (SMN)===&lt;br /&gt;
[[Teraflare]] is the level 3 limit break for [[Summoner]]. It delivers an area of effect attack at a target location with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
===Vermillion Scourge (RDM)===&lt;br /&gt;
[[Vermillion Scourge]] is the level 3 limit break for [[Red Mage]]. It delivers an area of effect attack at a target location with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
==Healer Limit Breaks==&lt;br /&gt;
Healer Limit Breaks require [[Conjurer]], [[White Mage]], [[Scholar]] or [[Astrologian]]. Healer Limit Breaks execute almost instantly but cause a significant amount of animation lock, especially on an LB3.&lt;br /&gt;
===Healing Wind===&lt;br /&gt;
[[Healing Wind]] is the level 1 limit break for Healers. It restores 25% of HP and MP of all nearby party members.&lt;br /&gt;
&lt;br /&gt;
===Breath of the Earth===&lt;br /&gt;
[[Breath of the Earth]] is the level 2 limit break for Healers. It restores 60% of HP and MP of all nearby party members.&lt;br /&gt;
&lt;br /&gt;
===Pulse of Life (WHM)===&lt;br /&gt;
[[Pulse of Life]] is the level 3 limit break for [[White Mage]]. It restores 100% of HP of all nearby party members and revive any party members that are KO&#039;d. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.&lt;br /&gt;
&lt;br /&gt;
===Angel Feathers (SCH)===&lt;br /&gt;
[[Angel Feathers]] is the level 3 limit break for [[Scholar]]. It restores 100% of HP of all nearby party members and revive any party members that are KO&#039;d. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.&lt;br /&gt;
&lt;br /&gt;
===Astral Stasis (AST)===&lt;br /&gt;
[[Astral Stasis]] is the level 3 limit break for [[Astrologian]]. It restores 100% of HP of all nearby party members and revive any party members that are KO&#039;d. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
Healer Limit Break 3 will revive affected party members where they stood and does so immediately, with no prompt to accept the revival, unlike regular revive spells. It also doesn&#039;t provide the extended 5 seconds of invulnerability, which means a party member that died in a death zone at the edge of the combat area or the like will just die again instantly.&lt;br /&gt;
&lt;br /&gt;
==Squadron Limit Break==&lt;br /&gt;
The Squadron Limit Break is only available during [[Command Missions]], with the [[Execute Limit Break]] command. Your own class or job&#039;s Limit Break is also available as normal, but squadron members cannot cast their class&#039;s Limit Break.&lt;br /&gt;
&lt;br /&gt;
===Ungarmax===&lt;br /&gt;
[[Ungarmax]] is the Squadron Limit Break. It deals single-target damage and grants Damage Up to the entire party for 15 seconds. It is a level 1 Limit Break. There is no level 2 Squadron Limit Break.&lt;br /&gt;
&lt;br /&gt;
===Adrenaline Rush===&lt;br /&gt;
Adrenaline Rush replaces Limit Breaks in PvP, though it is an individual bar for every player they can use when they see fit. It only has one bar and the effects are also roughly on par with a one bar limit break of the same role, but with some additional effects. The bar also resets on death.&lt;br /&gt;
&lt;br /&gt;
==Meter Mechanics==&lt;br /&gt;
The meter automatically fills during combat, but certain actions will fill it up faster.&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
Generate Limit break on taking damage.&lt;br /&gt;
&lt;br /&gt;
Generate Limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).&lt;br /&gt;
&lt;br /&gt;
===DPS===&lt;br /&gt;
Generate limit break on dealing critical damage.&lt;br /&gt;
&lt;br /&gt;
Generate limit break on killing enemies.&lt;br /&gt;
&lt;br /&gt;
Generate limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).&lt;br /&gt;
&lt;br /&gt;
===Healers===&lt;br /&gt;
Generate limit break on healing a tank from critical health (~10% health). After the healer heals a tank from critical damage, limit break is built continuously over time until the LB is used.&lt;br /&gt;
&lt;br /&gt;
Generate limit break on critical healing.&lt;br /&gt;
&lt;br /&gt;
===Encounter specific===&lt;br /&gt;
In some encounters, specific conditions also generate limit break, usually filling an entire bar instantly. Most commonly, specific adds will have this effect when killed, but this can also apply to executing mechanics correctly. Proper use of the &amp;quot;free&amp;quot; LB3 gained is usually required to survive a powerful attack or ensure a tight dps check mechanic is fulfilled. &lt;br /&gt;
&lt;br /&gt;
{{template:Limit Breaks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&amp;diff=315223</id>
		<title>Limit Break</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&amp;diff=315223"/>
		<updated>2021-08-06T13:24:49Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
[[file:blade dance1.jpg|350px|thumb|[[Bladedance]]]]&lt;br /&gt;
[[file:meteor1.jpg|350px|thumb|[[Meteor]]]]&lt;br /&gt;
[[File:Astral stasis1.jpg|350px|thumb|[[Astral Stasis]]]]&lt;br /&gt;
[[File:Chimatsuri1.jpg|350px|thumb|[[Chimatsuri]]]]&lt;br /&gt;
[[File:dragonsong dive1.jpg|350px|thumb|[[Dragonsong Dive]]]]&lt;br /&gt;
[[File:Land waker1.jpg|350px|thumb|[[Land Waker]]]]&lt;br /&gt;
[[File:Saggitarius arrow1.jpg|350px|thumb|[[Saggitarius Arrow]]]]&lt;br /&gt;
[[File:Satellite beam1.jpg|350px|thumb|[[Satellite Beam]]]]&lt;br /&gt;
[[File:Teraflare1.jpg|350px|thumb|[[Teraflare]]]]&lt;br /&gt;
[[File:Vermillion Scourge.png|350px|thumb|[[Vermillion Scourge]]]]&lt;br /&gt;
[[Limit Break]]s are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter. &lt;br /&gt;
&lt;br /&gt;
Limit Breaks are specific to each party role. Tank limit breaks reduce the damage taken for the entire party for a short time. Melee physical DPS limit breaks deal a massive amount damage to a single target. Caster DPS limit breaks deal devastating area of effect damage. Ranged DPS limit breaks deal devastating damage in a straight line. Healer limit breaks restore [[HP]] and [[MP]] to the entire party. &lt;br /&gt;
&lt;br /&gt;
All classes and jobs of a given role will have the same level one and two limit breaks, while level three limit breaks are exclusive to [[jobs]], with the exception of the limited Blue Mage job being unable to use any limit breaks.&lt;br /&gt;
&lt;br /&gt;
Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, with an additional bar being added under certain conditions:&lt;br /&gt;
*In [[dungeons]], the bar is added when engaging the final boss.&lt;br /&gt;
*In [[trials]] and [[raids]]: the bar is added at the start of the duty, except for older raids that still have some regular enemies to fight through.&lt;br /&gt;
*In [[alliance raids]] and similar special duties, the third bar is added for every boss fight separately, and will be unavailable for regular encounters.&lt;br /&gt;
It is worth noting that the addition of a third bar will also reset the progress of the bar. It&#039;s removal at the end of a fight (or due to a player disconnect reducing the party size below the requirement does not, so only progress into the third bar is lost. As such, it can be beneficial to use a lower tier limit break before conditions change again.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Tank Limit Breaks==&lt;br /&gt;
Tank Limit Breaks require [[Gladiator]], [[Marauder]], [[Paladin]], [[Warrior]], [[Dark Knight]] or [[Gunbreaker]]. &lt;br /&gt;
===Shield Wall===&lt;br /&gt;
[[Shield Wall]] is the level 1 limit break for tanks. It reduces damage taken by all party members by 20% for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
===Stronghold===&lt;br /&gt;
[[Stronghold]] is the level 2 limit break for tanks. It reduces damage taken by all party members by 40% for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
===Last Bastion (PLD)===&lt;br /&gt;
[[Last Bastion]] is the level 3 limit break for [[Paladin]]. It reduces damage taken by all party members by 80% for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
===Land Waker (WAR)===&lt;br /&gt;
[[Land Waker]] is the level 3 limit break for [[Warrior]]. It reduces damage taken by all party members by 80% for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
===Dark Force (DRK)===&lt;br /&gt;
[[Dark Force]] is the level 3 limit break for [[Dark Knight]]. It reduces damage taken by all party members by 80% for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gun Metal Soul (GNB)===&lt;br /&gt;
[[Gun Metal Soul]] is the level 3 limit break for [[Gunbreaker]]. It reduces damage taken by all party members by 80% for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
==Melee Physical DPS Limit Breaks==&lt;br /&gt;
Melee Physical DPS Limit Breaks require [[Lancer]], [[Pugilist]], [[Rogue]], [[Dragoon]], [[Monk]], [[Ninja]] or [[Samurai]]. &lt;br /&gt;
===Braver===&lt;br /&gt;
[[Braver]] is the level 1 limit break for Melee DPS. It executes a single target attack with potency of 2400.&lt;br /&gt;
&lt;br /&gt;
===Bladedance===&lt;br /&gt;
[[Bladedance]] is the level 2 limit break for Melee DPS. It executes a single target attack with potency of 5250.&lt;br /&gt;
&lt;br /&gt;
===Final Heaven (MNK)===&lt;br /&gt;
[[Final Heaven]] is the level 3 limit break for [[Monk]]. It executes a single target attack with potency of 9000.&lt;br /&gt;
&lt;br /&gt;
===Dragonsong Dive (DRG)===&lt;br /&gt;
[[Dragonsong Dive]] is the level 3 limit break for [[Dragoon]]. It executes a single target attack with potency of 9000.&lt;br /&gt;
&lt;br /&gt;
===Chimatsuri (NIN)===&lt;br /&gt;
[[Chimatsuri]] is the level 3 limit break for [[Ninja]]. It executes a single target attack with potency of 9000.&lt;br /&gt;
&lt;br /&gt;
===Doom of the Living (SAM)===&lt;br /&gt;
[[Doom of the Living]] is the level 3 limit break for [[Samurai]]. It executes a single target attack with potency of 9000.&lt;br /&gt;
&lt;br /&gt;
==Ranged Physical DPS Limit Breaks==&lt;br /&gt;
Ranged Physical DPS Limit Breaks require [[Archer]], [[Bard]], [[Machinist]] or [[Dancer]]. &lt;br /&gt;
===Big Shot===&lt;br /&gt;
[[Big Shot]] is the level 1 limit break for Ranged DPS. It deals damage to all targets in a line with potency of 1650.&lt;br /&gt;
&lt;br /&gt;
===Desperado===&lt;br /&gt;
[[Desperado]] is the level 2 limit break for Ranged DPS. It deals damage to all targets in a line with potency of 3600.&lt;br /&gt;
&lt;br /&gt;
===Saggitarius Arrow (BRD)===&lt;br /&gt;
[[Saggitarius Arrow]] is the level 3 limit break for [[Bard]]. It deals damage to all targets in a line with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
===Satellite Beam (MCH)===&lt;br /&gt;
[[Satellite Beam]] is the level 3 limit break for [[Machinist]]. It deals damage to all targets in a line with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
===Crimson Lotus (DNC)===&lt;br /&gt;
[[Crimson Lotus (Limit Break)|Crimson Lotus]] is the level 3 limit break for [[Dancer]]. It deals damage to all targets in a line with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
==Ranged Magical DPS Limit Breaks==&lt;br /&gt;
Ranged Magical DPS Limit Breaks require [[Thaumaturge]], [[Arcanist]], [[Black Mage]], [[Red Mage]], or [[Summoner]].&lt;br /&gt;
===Skyshard===&lt;br /&gt;
[[Skyshard]] is the level 1 limit break for Caster DPS. It delivers an area of effect attack at a target location with potency of 1650.&lt;br /&gt;
&lt;br /&gt;
===Starstorm===&lt;br /&gt;
[[Starstorm]] is the level 2 limit break for Caster DPS. It delivers an area of effect attack at a target location with potency of 3600.&lt;br /&gt;
&lt;br /&gt;
===Meteor (BLM)===&lt;br /&gt;
[[Meteor]] is the level 3 limit break for [[Black Mage]]. It delivers an area of effect attack at a target location with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
===Teraflare (SMN)===&lt;br /&gt;
[[Teraflare]] is the level 3 limit break for [[Summoner]]. It delivers an area of effect attack at a target location with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
===Vermillion Scourge (RDM)===&lt;br /&gt;
[[Vermillion Scourge]] is the level 3 limit break for [[Red Mage]]. It delivers an area of effect attack at a target location with potency of 6150.&lt;br /&gt;
&lt;br /&gt;
==Healer Limit Breaks==&lt;br /&gt;
Healer Limit Breaks require [[Conjurer]], [[White Mage]], [[Scholar]] or [[Astrologian]].&lt;br /&gt;
===Healing Wind===&lt;br /&gt;
[[Healing Wind]] is the level 1 limit break for Healers. It restores 25% of HP and MP of all nearby party members.&lt;br /&gt;
&lt;br /&gt;
===Breath of the Earth===&lt;br /&gt;
[[Breath of the Earth]] is the level 2 limit break for Healers. It restores 60% of HP and MP of all nearby party members.&lt;br /&gt;
&lt;br /&gt;
===Pulse of Life (WHM)===&lt;br /&gt;
[[Pulse of Life]] is the level 3 limit break for [[White Mage]]. It restores 100% of HP of all nearby party members and revive any party members that are KO&#039;d. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.&lt;br /&gt;
&lt;br /&gt;
===Angel Feathers (SCH)===&lt;br /&gt;
[[Angel Feathers]] is the level 3 limit break for [[Scholar]]. It restores 100% of HP of all nearby party members and revive any party members that are KO&#039;d. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.&lt;br /&gt;
&lt;br /&gt;
===Astral Stasis (AST)===&lt;br /&gt;
[[Astral Stasis]] is the level 3 limit break for [[Astrologian]]. It restores 100% of HP of all nearby party members and revive any party members that are KO&#039;d. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.&lt;br /&gt;
&lt;br /&gt;
==Squadron Limit Break==&lt;br /&gt;
The Squadron Limit Break is only available during [[Command Missions]], with the [[Execute Limit Break]] command. Your own class or job&#039;s Limit Break is also available as normal, but squadron members cannot cast their class&#039;s Limit Break.&lt;br /&gt;
&lt;br /&gt;
===Ungarmax===&lt;br /&gt;
[[Ungarmax]] is the Squadron Limit Break. It deals single-target damage and grants Damage Up to the entire party for 15 seconds. It is a level 1 Limit Break. There is no level 2 Squadron Limit Break.&lt;br /&gt;
&lt;br /&gt;
==Meter Mechanics==&lt;br /&gt;
The meter automatically fills during combat, but certain actions will fill it up faster.&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
Generate Limit break on taking damage.&lt;br /&gt;
&lt;br /&gt;
Generate Limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).&lt;br /&gt;
&lt;br /&gt;
===DPS===&lt;br /&gt;
Generate limit break on dealing critical damage.&lt;br /&gt;
&lt;br /&gt;
Generate limit break on killing enemies.&lt;br /&gt;
&lt;br /&gt;
Generate limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).&lt;br /&gt;
&lt;br /&gt;
===Healers===&lt;br /&gt;
Generate limit break on healing a tank from critical health (~10% health). After the healer heals a tank from critical damage, limit break is built continuously over time until the LB is used.&lt;br /&gt;
&lt;br /&gt;
Generate limit break on critical healing.&lt;br /&gt;
&lt;br /&gt;
===Encounter specific===&lt;br /&gt;
In some encounters, specific conditions also generate limit break, usually filling an entire bar instantly. Most commonly, specific adds will have this effect when killed, but this can also apply to executing mechanics correctly. Proper use of the &amp;quot;free&amp;quot; LB3 gained is usually required to survive a powerful attack or ensure a tight dps check mechanic is fulfilled. &lt;br /&gt;
&lt;br /&gt;
{{template:Limit Breaks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Desynthesis&amp;diff=244709</id>
		<title>Desynthesis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Desynthesis&amp;diff=244709"/>
		<updated>2020-07-04T10:58:51Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Mechanics */ 5.2 revamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:desynthesis4.png|275px|thumb|Desynthesis Skill Levels]]&lt;br /&gt;
[[File:desynthesis reward1.png|400px|thumb|Items crafted from special items recovered in Desynthesis]]&lt;br /&gt;
Released in patch 2.3, Item Desynthesis is a system that allows Disciples of the Hand ([[crafter]]s) to break down pre-existing [[items]] into [[crafting material]]s and other components. Most items in the game can be desynthesized, such as [[weapons]], [[armor]], [[Housing Items|housing items]] and [[fish]]. &lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[Gone to Pieces]]&lt;br /&gt;
*Requirement: Level 30 [[Disciple of the Hand]]&lt;br /&gt;
*Quest Giver: [[Syntgoht]] – [[Ul&#039;dah - Steps of Thal]] (x14,y10)&lt;br /&gt;
*Prerequisites: Main Scenario Quest [[Life, Materia and Everything]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Each [[crafting]] class has its own desynthesis skill level. If the skill exceeds the recommended skill level for the item desynthesized, it is possible to obtain more materials.&lt;br /&gt;
&lt;br /&gt;
As of 5.2, skill level no longer determines success chance nor is any level required to attempt it.&lt;br /&gt;
There is also no longer a global cap on skill levels, making it possible to max out the skill level on all classes at once.&lt;br /&gt;
&lt;br /&gt;
Successfully breaking down an item with Desynthesis will raise your skill level for that class.&lt;br /&gt;
*Crafting classes that are level 30 or higher will have a skill level of at least one.&lt;br /&gt;
*Low-level items give fewer points until a certain skill level and then stop entirely.&lt;br /&gt;
&lt;br /&gt;
==[[Desynthesis Guide]]==&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
Breaking down an item with Desynthesis will primarily yield materials used to create the item. On occasion, players will also receive special items that are obtainable only through the use of Desynthesis.&lt;br /&gt;
&lt;br /&gt;
*Special Items can used for new crafting recipes in patch 2.3.&lt;br /&gt;
&lt;br /&gt;
*Having a Desynthesis skill equal to or higher than the item being broken down increases the chances of receiving special items.&lt;br /&gt;
&lt;br /&gt;
*[[Desynthesis Rewards]]&lt;br /&gt;
&lt;br /&gt;
==Patch History==&lt;br /&gt;
For the purpose of datamining and outdated guides we added a list of changes during the patches&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Patch&lt;br /&gt;
! per Class          &lt;br /&gt;
! in Total&lt;br /&gt;
! Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [https://na.finalfantasyxiv.com/lodestone/topics/detail/c96b9e090eb60d1ebd1b89e20e582d59335acd84 Patch 2.3] || 100 || 300 || 08.07.2014 5:15 AM &lt;br /&gt;
|-&lt;br /&gt;
| [https://na.finalfantasyxiv.com/lodestone/topics/detail/5d677f92bbe71478ffaccd9972735b3d4280abe6 Patch 2.5] || 110 || 350 || 20.01.2015 6:45 AM &lt;br /&gt;
|-&lt;br /&gt;
| [https://na.finalfantasyxiv.com/lodestone/topics/detail/464263b3ce6026cdf98a49bf8f98c204c6199e5a Patch 3.0] || 180 || 560 || 19.06.2015 10:00 AM &lt;br /&gt;
|-&lt;br /&gt;
| [https://na.finalfantasyxiv.com/lodestone/topics/detail/c755d756aece79cc9707f5444ad0980ac2b5a39c Patch 3.2] || 220 || 680 || 23.02.2016 5:30 AM &lt;br /&gt;
|-&lt;br /&gt;
| [https://na.finalfantasyxiv.com/lodestone/topics/detail/159309cb1ef0706cf37a9a91e3e18865b70097a6 Patch 3.4] || 250 || 770 || 26.09.2016 12:00 PM &lt;br /&gt;
|-&lt;br /&gt;
| [https://na.finalfantasyxiv.com/lodestone/topics/detail/296b070f41c0e0dedae24de50ae7c51abfa95055 Patch 4.0] || 320 || 980 || 16.06.2017 4:45 AM &lt;br /&gt;
|-&lt;br /&gt;
| [https://na.finalfantasyxiv.com/lodestone/topics/detail/75c691f90f4a7da3907f0671ac33e139e9792abf Patch 4.2] || 350 || 1070 || 29.01.2018 5:15 AM &lt;br /&gt;
|-&lt;br /&gt;
| [https://na.finalfantasyxiv.com/lodestone/topics/detail/09707bd11f14584d48cb97f093d320c3bb3ecded Patch 4.41] || ?? || 1160 || 02.10.2018 2:00 AM&lt;br /&gt;
|-&lt;br /&gt;
| [https://na.finalfantasyxiv.com/lodestone/topics/detail/3a23a8ba13b2c4152681ec4fa5716915b851002f Patch 5.2] || 460 || N/A || 29.10.2019 12:00 AM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Crafting&amp;diff=237079</id>
		<title>Free Company Crafting</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Crafting&amp;diff=237079"/>
		<updated>2020-03-11T00:51:22Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* How to Craft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{see also|Free Company}}&lt;br /&gt;
Free Company Crafting is a feature introduced in [[Heavensward]] that allows players to craft [[Aetherial Wheels]], [[Housing Items]], [[Airships]] and Submersibles for their Free [[Company]]. [[Company Airships]] and Submersibles can be used to embark on [[Exploratory Voyages]]. &lt;br /&gt;
&lt;br /&gt;
*Free Company Crafting requires your Free Company to have a [[House]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
To unlock Company Crafting, players first need a [[Company Workshop]], purchasable at the entrance to private chambers. It can only be purchased by the free company leader or members with the authorization to build or remove a workshop.&lt;br /&gt;
&lt;br /&gt;
==How to Craft==&lt;br /&gt;
Company projects may require the cooperation of free company members, depending on the number of necessary materials. The materials needed for any given project are confirmable by opening the company crafting log via the fabrication station. As of 5.2 the party requirements to progress company projects is removed.&lt;br /&gt;
 &lt;br /&gt;
The schematic board is used to draft new projects. After gathering the required items, select the plan you wish to create. A new plan will then be added to the company crafting log automatically.&lt;br /&gt;
&lt;br /&gt;
==Schematic Board==&lt;br /&gt;
===Airship/Submersible projects===&lt;br /&gt;
&lt;br /&gt;
===Housing projects===&lt;br /&gt;
&lt;br /&gt;
===Aetherial wheel projects===&lt;br /&gt;
&lt;br /&gt;
==Company Crafting Log==&lt;br /&gt;
===Aetherial Wheels===&lt;br /&gt;
&lt;br /&gt;
===Airships===&lt;br /&gt;
[[Airship Components]]&lt;br /&gt;
&lt;br /&gt;
===Submersibles===&lt;br /&gt;
[[Submersible Components]]&lt;br /&gt;
&lt;br /&gt;
===Housing Items===&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trust_System&amp;diff=220289</id>
		<title>Trust System</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trust_System&amp;diff=220289"/>
		<updated>2019-10-06T10:22:15Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Allied NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:npc trust system1.jpg|350px|right]]&lt;br /&gt;
The [[Trust System]] is a [[feature]] introduced in [[Shadowbringers]] (5.0). This system allows you to challenge [[dungeons]] from [[main scenario quests]] with a party of allied [[NPCs]].&lt;br /&gt;
&lt;br /&gt;
Parties must be composed of 1 tank, 1 healer, and 2 DPS. This feature cannot be used while in a party with other players.&lt;br /&gt;
&lt;br /&gt;
==Using the Trust System==&lt;br /&gt;
===Entering dungeons for the first time===&lt;br /&gt;
[[File:trust system1.png|350px|right]]&lt;br /&gt;
After reaching the quest objective to clear a dungeon in the main scenario, several allied NPCs will be standing near the dungeon&#039;s entrance. Speak with them, and you will have the option to add them to your party and enter the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Revisiting dungeons===&lt;br /&gt;
[[File:trust system2.png|350px|right]]&lt;br /&gt;
The Trust system can be used to enter dungeons you have already completed. First, select Trust under Duty in the main menu. In the window that appears, select the dungeon you wish to enter and the NPCs to accompany you.&lt;br /&gt;
&lt;br /&gt;
===After the [[Main Story Quests]]===&lt;br /&gt;
After completing the main story quests the Trust system changes to allow you to level up the allied NPCs from level 71. Allied NPCs gain EXP from these Duties according to the following table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Duty]] !! Level !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Holminster Switch]] || 71 || 6,250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Dohn Mheg]] || 73 || 7,975,000&lt;br /&gt;
|-&lt;br /&gt;
| [[The Qitana Ravel]] || 75 || 9,900,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Malikah&#039;s Well]] || 77 || 12,025,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mt. Gulg]] || 79 || 14,350,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaurot]] || 80 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Allied NPCs==&lt;br /&gt;
[[Alphinaud]] - Healer - Academician (similar to [[Scholar]] but with an unique carbuncle instead of fairies)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Alisaie]] - Ranged Magical DPS - [[Red Mage]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thancred]] - Tank - [[Gunbreaker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Urianger]] - Healer - [[Astrologian]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Y&#039;shtola]] - Ranged Magical DPS - Sorceress (similar to [[Black Mage]] with a wider selection of elemental spells)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ryne - Melee Physical DPS - Oracle of Light ([[Rogue]] abilities)&lt;br /&gt;
&lt;br /&gt;
For the first-time run of [[Holminster Switch]], players can also choose the Crystal Exarch (All-Rounder, [[Paladin]], [[White Mage]] or [[Black Mage]]) and Lyna [[Dancer]].&lt;br /&gt;
&lt;br /&gt;
==Official Description==&lt;br /&gt;
In Shadowbringers, players will have the opportunity to challenge dungeons with a party of trusted non-player characters, including various Scions of the Seventh Dawn—though the traditional party matching systems will of course remain intact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Patch 5.0 Features]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trust_System&amp;diff=220288</id>
		<title>Trust System</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trust_System&amp;diff=220288"/>
		<updated>2019-10-06T10:20:03Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Allied NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:npc trust system1.jpg|350px|right]]&lt;br /&gt;
The [[Trust System]] is a [[feature]] introduced in [[Shadowbringers]] (5.0). This system allows you to challenge [[dungeons]] from [[main scenario quests]] with a party of allied [[NPCs]].&lt;br /&gt;
&lt;br /&gt;
Parties must be composed of 1 tank, 1 healer, and 2 DPS. This feature cannot be used while in a party with other players.&lt;br /&gt;
&lt;br /&gt;
==Using the Trust System==&lt;br /&gt;
===Entering dungeons for the first time===&lt;br /&gt;
[[File:trust system1.png|350px|right]]&lt;br /&gt;
After reaching the quest objective to clear a dungeon in the main scenario, several allied NPCs will be standing near the dungeon&#039;s entrance. Speak with them, and you will have the option to add them to your party and enter the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Revisiting dungeons===&lt;br /&gt;
[[File:trust system2.png|350px|right]]&lt;br /&gt;
The Trust system can be used to enter dungeons you have already completed. First, select Trust under Duty in the main menu. In the window that appears, select the dungeon you wish to enter and the NPCs to accompany you.&lt;br /&gt;
&lt;br /&gt;
===After the [[Main Story Quests]]===&lt;br /&gt;
After completing the main story quests the Trust system changes to allow you to level up the allied NPCs from level 71. Allied NPCs gain EXP from these Duties according to the following table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Duty]] !! Level !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Holminster Switch]] || 71 || 6,250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Dohn Mheg]] || 73 || 7,975,000&lt;br /&gt;
|-&lt;br /&gt;
| [[The Qitana Ravel]] || 75 || 9,900,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Malikah&#039;s Well]] || 77 || 12,025,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mt. Gulg]] || 79 || 14,350,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaurot]] || 80 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Allied NPCs==&lt;br /&gt;
[[Alphinaud]] - Healer - Academician (similar to [[Scholar]] but with an unique carbuncle instead of fairies)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Alisaie]] - Ranged Magical DPS - [[Red Mage]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thancred]] - Tank - [[Gunbreaker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Urianger]] - Healer - [[Astrologian]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Y&#039;shtola]] - Ranged Magical DPS - Sorceress (similar to [[Black Mage]] with a wider selection of elemental spells)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ryne - Melee Physical DPS - Oracle of Light ([[Rogue]] abilities)&lt;br /&gt;
&lt;br /&gt;
For the first-time run of [[Holminster Switch]], players can also choose the Crystal Exarch (All-Rounder) and Lyna (Dancer)&lt;br /&gt;
&lt;br /&gt;
==Official Description==&lt;br /&gt;
In Shadowbringers, players will have the opportunity to challenge dungeons with a party of trusted non-player characters, including various Scions of the Seventh Dawn—though the traditional party matching systems will of course remain intact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Patch 5.0 Features]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trust_System&amp;diff=220287</id>
		<title>Trust System</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trust_System&amp;diff=220287"/>
		<updated>2019-10-06T10:13:59Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Allied NPCs */ details on custom classes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:npc trust system1.jpg|350px|right]]&lt;br /&gt;
The [[Trust System]] is a [[feature]] introduced in [[Shadowbringers]] (5.0). This system allows you to challenge [[dungeons]] from [[main scenario quests]] with a party of allied [[NPCs]].&lt;br /&gt;
&lt;br /&gt;
Parties must be composed of 1 tank, 1 healer, and 2 DPS. This feature cannot be used while in a party with other players.&lt;br /&gt;
&lt;br /&gt;
==Using the Trust System==&lt;br /&gt;
===Entering dungeons for the first time===&lt;br /&gt;
[[File:trust system1.png|350px|right]]&lt;br /&gt;
After reaching the quest objective to clear a dungeon in the main scenario, several allied NPCs will be standing near the dungeon&#039;s entrance. Speak with them, and you will have the option to add them to your party and enter the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Revisiting dungeons===&lt;br /&gt;
[[File:trust system2.png|350px|right]]&lt;br /&gt;
The Trust system can be used to enter dungeons you have already completed. First, select Trust under Duty in the main menu. In the window that appears, select the dungeon you wish to enter and the NPCs to accompany you.&lt;br /&gt;
&lt;br /&gt;
===After the [[Main Story Quests]]===&lt;br /&gt;
After completing the main story quests the Trust system changes to allow you to level up the allied NPCs from level 71. Allied NPCs gain EXP from these Duties according to the following table&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Duty]] !! Level !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Holminster Switch]] || 71 || 6,250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Dohn Mheg]] || 73 || 7,975,000&lt;br /&gt;
|-&lt;br /&gt;
| [[The Qitana Ravel]] || 75 || 9,900,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Malikah&#039;s Well]] || 77 || 12,025,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mt. Gulg]] || 79 || 14,350,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaurot]] || 80 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Allied NPCs==&lt;br /&gt;
[[Alphinaud]] - Healer - Academician (similar to [[Scholar]] but with an unique carbuncle instead of fairies)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Alisaie]] - Ranged Magical DPS - [[Red Mage]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thancred]] - Tank - [[Gunbreaker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Urianger]] - Healer - [[Astrologian]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Y&#039;shtola]] - Ranged Magical DPS - Sorceress (similar to [[Black Mage]] with a wider selection of elemental spells)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ryne - Melee Physical DPS - Oracle of Light ([[Rogue]] abilities)&lt;br /&gt;
&lt;br /&gt;
==Official Description==&lt;br /&gt;
In Shadowbringers, players will have the opportunity to challenge dungeons with a party of trusted non-player characters, including various Scions of the Seventh Dawn—though the traditional party matching systems will of course remain intact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Patch 5.0 Features]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Actions&amp;diff=219738</id>
		<title>PvP Actions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Actions&amp;diff=219738"/>
		<updated>2019-09-30T23:29:03Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|PvP}}&lt;br /&gt;
PvP Actions are special skills, abilities and spells that can only be used in [[PvP]] arenas such as [[The Wolves&#039; Den]] and [[Frontlines]]. Different [[classes]] will be able to use different actions.&lt;br /&gt;
&lt;br /&gt;
PvP Actions serve to mitigate the balance problems that occur. Certain classes and [[jobs]] are over or under powered in PvP. These PvP abilities serve to balance all the classes without affecting PvE.&lt;br /&gt;
&lt;br /&gt;
These Actions are unlocked for the players and can be enhanced by purchasing upgrades with Action Points (AP) earned through PvP. Additional AP can be used to earn [[PvP Traits]]. Players can access these Actions through the PvP tab in Actions &amp;amp; Traits Menu. Players can only a maximum of 10 PvP Actions equipped at one time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Classes/Jobs&lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png]] || [[Arcanist|ACN]] [[Conjurer|CNJ]] [[Thaumaturge|THM]] [[Black Mage|BLM]] [[Summoner|SMN]] [[White Mage|WHM]] [[AST]] ||Deals unaspected damage with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Attunement]] || [[File:attunement icon1.png]] || [[Conjurer|CNJ]] [[Scholar|SCH]] [[White Mage|WHM]] [[AST]] ||Greatly enhances evasion while nullifying 90% of damage for 10s. &amp;lt;br&amp;gt; Cannot move or act while in effect. || Enhanced Attunement: Shortens recast time to 180 seconds. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Aura Blast]] || [[File:aura blast icon1.png]] || [[Scholar|SCH]] ||Deals unaspected damage with a potency of 150 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback to target. ||Enhanced Aura Blast: Shortens recast time to 120 seconds.|| Enhanced Aura Blast II: Increases potency to 200. || Enhanced Aura Blast III: Increases knockback distance to 15 yalms.&lt;br /&gt;
|-&lt;br /&gt;
| [[Axe Kick]] || [[File:axe kick icon1.png]] || [[Pugilist|PGL]] [[Monk|MNK]] || Delivers an attack with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Pacification for 4s &amp;lt;br&amp;gt; Additional Effect: Grants Greased Lightning III for 12s ||Enhanced Axe Kick: Shortens recast time to 150 seconds. || Enhanced Axe Kick II: Increases potency to 200. || Enhanced Axe Kick III: Increases duration to 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Between the Eyes]] || [[File:between the eyes icon1.png]] || [[MCH]] ||Delivers an attack with a potency of 150. &amp;lt;br&amp;gt; If target is bound, stunned, or asleep, potency triples. || Enhanced Between the Eyes: Shortens recast time to 90 seconds. || Enhanced Between the Eyes II: Increases base potency to 180. || Enhanced Between the Eyes III: Increases critical hit rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Shot]] || [[File:blast shot icon1.png]] || [[Archer|ARC]] [[Bard|BRD]] ||Delivers an attack with a potency of 150 to target and enemies near it. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback to target. ||Enhanced Blast Shot: Shortens recast time to 150 seconds.|| Enhanced Blast Shot II: Increases potency to 180.|| Enhanced Blast Shot III: Increases knockback distance to 15 yalms.&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnal Chill]] || [[File:Carnal chill icon1.png]] || [[DRK]] ||Deals unaspected damage with a potency of 150 to target and all enemies nearby it. &amp;lt;br&amp;gt; Additional Effect: Lowers target&#039;s damage dealt by 10% for 20s. || Enhanced Carnal Chill: Shortens recast time to 120 seconds. || Enhanced Carnal Chill II: Increases potency to 180. || Enhanced Carnal Chill III: Increases damage penalty to 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Detect]] || [[File:detect icon1.png]] || [[Archer|ARC]] [[Rogue|ROG]] [[Bard|BRD]] [[Ninja|NIN]] [[MCH]] ||Reveal the location of nearby enemies under the effect of Hide. ||Enhanced Detect: Shortens recast time to 150 seconds. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Breath]] || [[File:divine breath icon1.png]] || [[Conjurer|CNJ]] [[White Mage|WHM]] [[AST]] ||Resurrects target at 30% of maximum HP/MP/TP. ||Enhanced Divine Breath: Shortens recast time to 240 seconds.||Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enliven]] || [[File:enliven icon1.png]] || [[Gladiator|GLA]] [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] [[Paladin|PLD]] [[DRK]] [[MCH]] ||Instantly restores 50% TP. ||Enhanced Enliven: Shortens recast time to 180 seconds. ||Enhanced Enliven II: Increases TP recovery to 75%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Equanimity]] || [[File:equanimity icon1.png]] || [[Arcanist|ACN]] [[Conjurer|CNJ]] [[Thaumaturge|THM]] [[Black Mage|BLM]] [[Summoner|SMN]] [[White Mage|WHM]] [[AST]] ||Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Farshot]] || [[File:farshot icon1.png]] || [[Archer|ARC]] [[Bard|BRD]] ||Delivers a ranged attack with a potency of 170. &amp;lt;br&amp;gt; Potency is not affected by distance. &amp;lt;br&amp;gt; Additional Effect: Attack delivered with critical hit rate increased by 15%. ||Enhanced Farshot: Shortens recast time to 90 seconds.|| Enhanced Farshot II: Increases potency to 200. || Enhanced Farshot III: Increases criticial hit rate by an additional 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetter Ward]] || [[File:fetter ward icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Rogue|ROG]] [[Dragoon|DRG]] [[Monk|MNK]] [[Ninja|NIN]] ||Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds. ||Enhanced Fetter Ward: Shortens recast time to 90 seconds. || Enhanced Fetter Ward II: Extends duration to 12 seconds. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focalization]] || [[File:focalization icon1.png]] || [[Conjurer|CNJ]] [[Scholar|SCH]] [[White Mage|WHM]] [[AST]] ||Increases nearby party members&#039; elemental resistances by 15% for 20s. ||Enhanced Focalization: Shortens recast time to 150 seconds.|| Enhanced Focalization II: Extends duration to 25 seconds. ||Enhanced Focalization III: Increases resistances to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Swing]] || [[File:full swing icon1.png]] || [[Gladiator|GLA]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] [[DRK]] || Delivers an attack with a potency of 150. &amp;lt;br&amp;gt; Additional Effect: Damage over time with potency of 30 for 15s. &amp;lt;br&amp;gt; Additional Effect: Increases target&#039;s damage taken by 10% for 15s. ||Enhanced Full Swing: Shortens recast time to 150 seconds. || Enhanced Full Swing II: Increases duration to 20 seconds. || Enhanced Full Swing III: Increases HP increase and restoration to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory Slash]] || [[File:glory slash icon1.png]] || [[Gladiator|GLA]] [[Paladin|PLD]] || Delivers an attack with a potency of 170 to all enemies in a cone before you. &amp;lt;br&amp;gt; Additional Effect: Removes one beneficial status from target. &amp;lt;br&amp;gt; Knocks enemies back by 10y|| Enhanced Glory Slash: Shortens recast time to 120 seconds. || Enhanced Glory Slash II: Increases potency to 200. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ill Wind]] || [[File:ill wind icon1.png]] || [[Rogue|ROG]] [[Ninja|NIN]] ||Delivers an attack with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Silence. Duration: 2 seconds. || Enhanced Ill Wind: Shortens recast time to 120 seconds. || Enhanced Ill Wind II: Increases potency to 200. || Enhanced Ill Wind III: Extends duration to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Impulse Rush]] || [[File:impulse rush icon1.png]] || [[Lancer|LNC]] [[Dragoon|DRG]] ||Delivers an attack with a potency of 240. &amp;lt;br&amp;gt; Additional Effect: Increases critical hit rate by 20% and nullifies all weaponskill direction requirements for 15s. ||Enhanced Impulse Rush: Shortens recast time to 120 seconds. || Enhanced Impulse Rush II: Extends duration to 20 seconds. || Enhanced Impulse Rush III: Improves critical hit rate increase to 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Malmsight]] || [[File:Malmsight icon1.png]] || [[Rogue|ROG]] [[Ninja|NIN]] ||Locates enemies in a 50-yalm radius in front of you and displays them on allied maps. &amp;lt;br&amp;gt; Duration: 10 seconds. || Enhanced Malmsight: Shortens recast time to 90s. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Draw]] || [[File:mana draw icon1.png]] || [[Arcanist|ACN]] [[Archer|ARC]] [[Conjurer|CNJ]] [[Thaumaturge|THM]] [[Black Mage|BLM]] [[Bard|BRD]] [[Summoner|SMN]] [[White Mage|WHM]] [[AST]] [[MCH]] ||Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manasong]] || [[File:manasong icon1.png]] || [[Archer|ARC]] [[Bard|BRD]] ||Restores 25% of maximum MP for all nearby party members. ||Enhanced Manasong: Shortens recast time to 180 seconds.|| Enhanced Manasong II: Increases MP recovery to 40%. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Veil]] || [[File:misty veil icon1.png]] || [[Arcanist|ACN]] [[Summoner|SMN]] ||Reduces target&#039;s range by 20% for 15s. &amp;lt;br&amp;gt; Range cannot be reduced to less than 3 yalms. ||Enhanced Misty Veil: Shortens recast time to 180 seconds.||Enhanced Misty Veil II: Extends duration to 20 seconds.|| Enhanced Misty Veil III: Increases range reduction to 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythril Tempest]] || [[File:mythril tempest icon1.png]] || [[Marauder|MRD]] [[Warrior|WAR]] || Delivers an attack with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback and Stun for 2 seconds || Enhanced Mythril Tempest: Shortens recast time to 150 seconds. || Enhanced Mythril Tempest II: Increases potency to 200. || Enhanced Mythril Tempest III: Increases duration to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Wing]] || [[File:night wing icon1.png]] || [[Thaumaturge|THM]] [[Black Mage|BLM]] ||Puts target and enemies near it to sleep for 10s. ||Enhanced Night Wing: Shortens recast time to 180 seconds.||Enhanced Night Wing II: Extends duration to 15 seconds.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Overwhelm]] || [[File:overwhelm icon1.png]] || [[Rogue|ROG]] [[Ninja|NIN]] ||Rushes target and delivers an attack with a potency of 150. || Enhanced Overwhelm: Shortens recast time to 60 seconds. || Enhanced Overwhelm II: Increases potency to 180. || Enhanced Overwhelm III: Adds Stun effect. Duration: 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom Dart]] || [[File:phantom dart icon1.png]] || [[Thaumaturge|THM]] [[Black Mage|BLM]] ||Deals unaspected damage with a potency of 150. &amp;lt;br&amp;gt; Additional Effect: Reduces target&#039;s elemental resistances by 10% for 15s. ||Enhanced Phantom Dart: Shortens recast time to 60 seconds.||Enhanced Phantom Dart II: Increases potency to 180.|| Enhanced Phantom Dart III: Extends duration to 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || All [[Classes]] and [[Jobs]] ||Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Push Back]] || [[File:push back icon1.png]] || [[GLA]], [[MRD]], [[PLD]], [[WAR]], [[DRK]] ||Delivers an attack with a potency of 150 every time you suffer physical damage for 10s. &amp;lt;br&amp;gt; Additional Effect: Counters any knockback attacks with a knockback and knock down for 2s. ||Enhanced Push Back: Shortens recast time to 120 seconds.|| Enhanced Push Back II: Increases potency to 180. || Enhanced Push Back III: Extends counter attack duration to 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Recouperate]] || [[File:recouperate icon1.png]] || [[Archer|ARC]] [[Lancer|LNC]] [[Pugilist|PGL]] [[Rogue|ROG]] [[Bard|BRD]] [[Dragoon|DRG]] [[Monk|MNK]] [[Ninja|NIN]] [[MCH]] ||Instantly restores 20% of maximum HP. ||Enhanced Recouperate: Shortens recast time to 150 seconds. ||Enhanced Recouperate II: Increases HP recovery to 30%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Report]] || [[File:report icon1.png]] || [[MCH]] ||Restores 25% of maximum MP for self and all nearby party members. || Enhanced Report: Shortens recast time to 180 seconds. || Enhanced Report II: Increases MP recovery to 40%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Retrogradation]] || [[File:Retrogradation icon1.png]] || [[AST]] ||Deals unaspected damage with a potency of 80 to all nearby enemies, while restoring own HP and the HP of all nearby party members. Cure Potency: 100 &amp;lt;br&amp;gt; Additional Effect: Removes one beneficial effect from all nearby enemies and one detrimental effect from all nearby party members. ||Enhanced Retrogradation: Shortens recast time to 120 seconds.||Enhanced Retrogradation II: Increases damage potency to 100.||Enhanced Retrogradation III: Increases cure potency to 150.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacred Prism]] || [[File:sacred prism icon1.png]] || [[Conjurer|CNJ]] [[White Mage|WHM]] ||Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s. ||Enhanced Sacred Prism: Shortens recast time to 180 seconds.|| Enhanced Sacred Prism II: Extends duration to 30 seconds.|| Enhanced Sacred Prism III: Increases cure potency to 100.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skewer]] || [[File:skewer icon1.png]] || [[Lancer|LNC]] [[Dragoon|DRG]] ||Delivers an attack with a potency of 220. &amp;lt;br&amp;gt; Additional Effect: Reduces target&#039;s [[Intelligence|INT]] by 20% for 10s ||Enhanced Skewer: Shortens recast time to 60 seconds. || Enhanced Skewer II: Extends duration to 15 seconds. || Enhanced Skewer III: Increases INT reduction to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Somersault]] || [[File:somersault icon1.png]] || [[Pugilist|PGL]] [[Monk|MNK]] ||Delivers an attack with a potency of 180. &amp;lt;br&amp;gt; Additional Effect: Decreases spell speed of target by 30% for 12s &amp;lt;br&amp;gt; Gains [[Perfect Balance]] for 3 seconds||Enhanced Somersault: Shortens recast time to 60 seconds. || Enhanced Somersault II: Extends duration to 15 seconds and extends Perfect Balance to 6s  || Enhanced Somersault III: Increases spell speed reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stun Gun]] || [[File:stun gun icon1.png]] || [[MCH]] ||Delivers an attack with a potency of 150 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Stun for 2s. || Enhanced Stun Gun: Shortens recast time to 120 seconds. || Enhanced Stun Gun II: Increases potency to 180. || Enhanced Stun Gun III: Extends duration to 3s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar Pit]] || [[File:tar pit icon1.png]] || [[DRK]] ||Deals unaspected damage with a potency of 150 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Heavy +40% for 8s. &amp;lt;br&amp;gt; Additional Effect: Absorbs 20% of damage dealt as HP ||Enhanced Tar Pit: Shortens recast time to 150 seconds.|| Enhanced Tar Pit II: Increases potency to 180. || Enhanced Tar Pit III: Increases HP absorption to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Testudo]] || [[File:tetsudo icon1.png]] || [[Gladiator|GLA]] [[Paladin|PLD]] || Reduces damage taken by target party member by 15% for 12 seconds. &amp;lt;br&amp;gt; Cannot be cast on self. || Enhanced Testudo: Shortens recast time to 150 seconds. || Enhanced Testudo II: Extends duration to 20 seconds. || Enhanced Testudo II: Increases damage reduction to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrill of War]] || [[File:thrill of war icon1.png]] || [[Marauder|MRD]] [[Warrior|WAR]] || Increases maximum HP of self and nearby party members by 15% and restores HP by 15% for 20 seconds. ||Enhanced Thrill of War: Shortens recast time to 150 seconds. || Enhanced Thrill of War II: Extends duration to 25 seconds. || Enhanced Thrill of War III: Increases HP increase and restoration to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Throw]] || [[File:weapon throw icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] ||Delivers a ranged attack with a potency of 50. &amp;lt;br&amp;gt; Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. &amp;lt;br&amp;gt; Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 9 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wither]] || [[File:wither icon1.png]] || [[Arcanist|ACN]] [[Summoner|SMN]] ||Deals unaspected damage with a potency of 170 to all enemies in a cone before you. &amp;lt;br&amp;gt; Additional Effect: Removes one beneficial status from target. ||Enhanced Wither: Shortens recast time to 180 seconds.|| || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Actions&amp;diff=219737</id>
		<title>PvP Actions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP_Actions&amp;diff=219737"/>
		<updated>2019-09-30T23:27:38Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|PvP}}&lt;br /&gt;
PvP Actions are special skills, abilities and spells that can only be used in [[PvP]] arenas such as [[The Wolves&#039; Den]] and [[Frontlines]]. Different [[classes]] will be able to use different actions.&lt;br /&gt;
&lt;br /&gt;
PvP Actions serve to mitigate the balance problems that occur. Certain classes and [[jobs]] are over or under powered in PvP. These PvP abilities serve to balance all the classes without affecting PvE.&lt;br /&gt;
&lt;br /&gt;
These Actions are unlocked for the players and can be enhanced by purchasing upgrades with Action Points (AP) earned through PvP. Additional AP can be used to earn [[PvP Traits]]. Players can access these Actions through the PvP tab in Actions &amp;amp; Traits Menu. Players can only a maximum of 10 PvP Actions equipped at one time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Classes/Jobs&lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png]] || [[Arcanist|ACN]] [[Conjurer|CNJ]] [[Thaumaturge|THM]] [[Black Mage|BLM]] [[Summoner|SMN]] [[White Mage|WHM]] [[AST]] ||Deals unaspected damage with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Attunement]] || [[File:attunement icon1.png]] || [[Conjurer|CNJ]] [[Scholar|SCH]] [[White Mage|WHM]] [[AST]] ||Greatly enhances evasion while nullifying 90% of damage for 10s. &amp;lt;br&amp;gt; Cannot move or act while in effect. || Enhanced Attunement: Shortens recast time to 180 seconds. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Aura Blast]] || [[File:aura blast icon1.png]] || [[Scholar|SCH]] ||Deals unaspected damage with a potency of 150 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback to target. ||Enhanced Aura Blast: Shortens recast time to 120 seconds.|| Enhanced Aura Blast II: Increases potency to 200. || Enhanced Aura Blast III: Increases knockback distance to 15 yalms.&lt;br /&gt;
|-&lt;br /&gt;
| [[Axe Kick]] || [[File:axe kick icon1.png]] || [[Pugilist|PGL]] [[Monk|MNK]] || Delivers an attack with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Pacification for 4s &amp;lt;br&amp;gt; Additional Effect: Grants Greased Lightning III for 12s ||Enhanced Axe Kick: Shortens recast time to 150 seconds. || Enhanced Axe Kick II: Increases potency to 200. || Enhanced Axe Kick III: Increases duration to 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Between the Eyes]] || [[File:between the eyes icon1.png]] || [[MCH]] ||Delivers an attack with a potency of 150. &amp;lt;br&amp;gt; If target is bound, stunned, or asleep, potency triples. || Enhanced Between the Eyes: Shortens recast time to 90 seconds. || Enhanced Between the Eyes II: Increases base potency to 180. || Enhanced Between the Eyes III: Increases critical hit rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Shot]] || [[File:blast shot icon1.png]] || [[Archer|ARC]] [[Bard|BRD]] ||Delivers an attack with a potency of 150 to target and enemies near it. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback to target. ||Enhanced Blast Shot: Shortens recast time to 150 seconds.|| Enhanced Blast Shot II: Increases potency to 180.|| Enhanced Blast Shot III: Increases knockback distance to 15 yalms.&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnal Chill]] || [[File:Carnal chill icon1.png]] || [[DRK]] ||Deals unaspected damage with a potency of 150 to target and all enemies nearby it. &amp;lt;br&amp;gt; Additional Effect: Lowers target&#039;s damage dealt by 10% for 20s. || Enhanced Carnal Chill: Shortens recast time to 120 seconds. || Enhanced Carnal Chill II: Increases potency to 180. || Enhanced Carnal Chill III: Increases damage penalty to 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Detect]] || [[File:detect icon1.png]] || [[Archer|ARC]] [[Rogue|ROG]] [[Bard|BRD]] [[Ninja|NIN]] [[MCH]] ||Reveal the location of nearby enemies under the effect of Hide. ||Enhanced Detect: Shortens recast time to 150 seconds. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Breath]] || [[File:divine breath icon1.png]] || [[Conjurer|CNJ]] [[White Mage|WHM]] [[AST]] ||Resurrects target at 30% of maximum HP/MP/TP. ||Enhanced Divine Breath: Shortens recast time to 240 seconds.||Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enliven]] || [[File:enliven icon1.png]] || [[Gladiator|GLA]] [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] [[Paladin|PLD]] [[DRK]] [[MCH]] ||Instantly restores 50% TP. ||Enhanced Enliven: Shortens recast time to 180 seconds. ||Enhanced Enliven II: Increases TP recovery to 75%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Equanimity]] || [[File:equanimity icon1.png]] || [[Arcanist|ACN]] [[Conjurer|CNJ]] [[Thaumaturge|THM]] [[Black Mage|BLM]] [[Summoner|SMN]] [[White Mage|WHM]] [[AST]] ||Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Farshot]] || [[File:farshot icon1.png]] || [[Archer|ARC]] [[Bard|BRD]] ||Delivers a ranged attack with a potency of 170. &amp;lt;br&amp;gt; Potency is not affected by distance. &amp;lt;br&amp;gt; Additional Effect: Attack delivered with critical hit rate increased by 15%. ||Enhanced Farshot: Shortens recast time to 90 seconds.|| Enhanced Farshot II: Increases potency to 200. || Enhanced Farshot III: Increases criticial hit rate by an additional 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fetter Ward]] || [[File:fetter ward icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Rogue|ROG]] [[Dragoon|DRG]] [[Monk|MNK]] [[Ninja|NIN]] ||Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds. ||Enhanced Fetter Ward: Shortens recast time to 90 seconds. || Enhanced Fetter Ward II: Extends duration to 12 seconds. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focalization]] || [[File:focalization icon1.png]] || [[Conjurer|CNJ]] [[Scholar|SCH]] [[White Mage|WHM]] [[AST]] ||Increases nearby party members&#039; elemental resistances by 15% for 20s. ||Enhanced Focalization: Shortens recast time to 150 seconds.|| Enhanced Focalization II: Extends duration to 25 seconds. ||Enhanced Focalization III: Increases resistances to 25%. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Swing]] || [[File:full swing icon1.png]] || [[Gladiator|GLA]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] [[DRK]] || Delivers an attack with a potency of 150. &amp;lt;br&amp;gt; Additional Effect: Damage over time with potency of 30 for 15s. &amp;lt;br&amp;gt; Additional Effect: Increases target&#039;s damage taken by 10% for 15s. ||Enhanced Full Swing: Shortens recast time to 150 seconds. || Enhanced Full Swing II: Increases duration to 20 seconds. || Enhanced Full Swing III: Increases HP increase and restoration to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory Slash]] || [[File:glory slash icon1.png]] || [[Gladiator|GLA]] [[Paladin|PLD]] || Delivers an attack with a potency of 170 to all enemies in a cone before you. &amp;lt;br&amp;gt; Additional Effect: Removes one beneficial status from target. &amp;lt;br&amp;gt; Knocks enemies back by 10y|| Enhanced Glory Slash: Shortens recast time to 120 seconds. || Enhanced Glory Slash II: Increases potency to 200. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ill Wind]] || [[File:ill wind icon1.png]] || [[Rogue|ROG]] [[Ninja|NIN]] ||Delivers an attack with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Silence. Duration: 2 seconds. || Enhanced Ill Wind: Shortens recast time to 120 seconds. || Enhanced Ill Wind II: Increases potency to 200. || Enhanced Ill Wind III: Extends duration to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Impulse Rush]] || [[File:impulse rush icon1.png]] || [[Lancer|LNC]] [[Dragoon|DRG]] ||Delivers an attack with a potency of 240. &amp;lt;br&amp;gt; Additional Effect: Increases critical hit rate by 20% and nullifies all weaponskill direction requirements for 15s. ||Enhanced Impulse Rush: Shortens recast time to 120 seconds. || Enhanced Impulse Rush II: Extends duration to 20 seconds. || Enhanced Impulse Rush III: Improves critical hit rate increase to 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Malmsight]] || [[File:Malmsight icon1.png]] || [[Rogue|ROG]] [[Ninja|NIN]] ||Locates enemies in a 50-yalm radius in front of you and displays them on allied maps. &amp;lt;br&amp;gt; Duration: 10 seconds. || Enhanced Malmsight: Shortens recast time to 90s. || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Draw]] || [[File:mana draw icon1.png]] || [[Arcanist|ACN]] [[Archer|ARC]] [[Conjurer|CNJ]] [[Thaumaturge|THM]] [[Black Mage|BLM]] [[Bard|BRD]] [[Summoner|SMN]] [[White Mage|WHM]] [[AST]] [[MCH]] ||Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manasong]] || [[File:manasong icon1.png]] || [[Archer|ARC]] [[Bard|BRD]] ||Restores 25% of maximum MP for all nearby party members. ||Enhanced Manasong: Shortens recast time to 180 seconds.|| Enhanced Manasong II: Increases MP recovery to 40%. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Misty Veil]] || [[File:misty veil icon1.png]] || [[Arcanist|ACN]] [[Summoner|SMN]] ||Reduces target&#039;s range by 20% for 15s. &amp;lt;br&amp;gt; Range cannot be reduced to less than 3 yalms. ||Enhanced Misty Veil: Shortens recast time to 180 seconds.||Enhanced Misty Veil II: Extends duration to 20 seconds.|| Enhanced Misty Veil III: Increases range reduction to 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythril Tempest]] || [[File:mythril tempest icon1.png]] || [[Marauder|MRD]] [[Warrior|WAR]] || Delivers an attack with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback and Stun for 2 seconds || Enhanced Mythril Tempest: Shortens recast time to 150 seconds. || Enhanced Mythril Tempest II: Increases potency to 200. || Enhanced Mythril Tempest III: Increases duration to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Wing]] || [[File:night wing icon1.png]] || [[Thaumaturge|THM]] [[Black Mage|BLM]] ||Puts target and enemies near it to sleep for 10s. ||Enhanced Night Wing: Shortens recast time to 180 seconds.||Enhanced Night Wing II: Extends duration to 15 seconds.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Overwhelm]] || [[File:overwhelm icon1.png]] || [[Rogue|ROG]] [[Ninja|NIN]] ||Rushes target and delivers an attack with a potency of 150. || Enhanced Overwhelm: Shortens recast time to 60 seconds. || Enhanced Overwhelm II: Increases potency to 180. || Enhanced Overwhelm III: Adds Stun effect. Duration: 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom Dart]] || [[File:phantom dart icon1.png]] || [[Thaumaturge|THM]] [[Black Mage|BLM]] ||Deals unaspected damage with a potency of 150. &amp;lt;br&amp;gt; Additional Effect: Reduces target&#039;s elemental resistances by 10% for 15s. ||Enhanced Phantom Dart: Shortens recast time to 60 seconds.||Enhanced Phantom Dart II: Increases potency to 180.|| Enhanced Phantom Dart III: Extends duration to 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || All [[Classes]] and [[Jobs]] ||Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Push Back]] || [[File:push back icon1.png]] || [[GLA]], [[MRD]], [[PLD]], [[WAR]], [[DRK]] ||Delivers an attack with a potency of 150 every time you suffer physical damage for 10s. &amp;lt;br&amp;gt; Additional Effect: Counters any knockback attacks with a knockback and knock down for 2s. ||Enhanced Push Back: Shortens recast time to 120 seconds.|| Enhanced Push Back II: Increases potency to 180. || Enhanced Push Back III: Extends counter attack duration to 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Recouperate]] || [[File:recouperate icon1.png]] || [[Archer|ARC]] [[Lancer|LNC]] [[Pugilist|PGL]] [[Rogue|ROG]] [[Bard|BRD]] [[Dragoon|DRG]] [[Monk|MNK]] [[Ninja|NIN]] [[MCH]] ||Instantly restores 20% of maximum HP. ||Enhanced Recouperate: Shortens recast time to 150 seconds. ||Enhanced Recouperate II: Increases HP recovery to 30%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Report]] || [[File:report icon1.png]] || [[MCH]] ||Restores 25% of maximum MP for self and all nearby party members. || Enhanced Report: Shortens recast time to 180 seconds. || Enhanced Report II: Increases MP recovery to 40%. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Retrogradation]] || [[File:Retrogradation icon1.png]] || [[AST]] ||Deals unaspected damage with a potency of 80 to all nearby enemies, while restoring own HP and the HP of all nearby party members. Cure Potency: 100 &amp;lt;br&amp;gt; Additional Effect: Removes one beneficial effect from all nearby enemies and one detrimental effect from all nearby party members. ||Enhanced Retrogradation: Shortens recast time to 120 seconds.||Enhanced Retrogradation II: Increases damage potency to 100.||Enhanced Retrogradation III: Increases cure potency to 150.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacred Prism]] || [[File:sacred prism icon1.png]] || [[Conjurer|CNJ]] [[White Mage|WHM]] ||Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s. ||Enhanced Sacred Prism: Shortens recast time to 180 seconds.|| Enhanced Sacred Prism II: Extends duration to 30 seconds.|| Enhanced Sacred Prism III: Increases cure potency to 100.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skewer]] || [[File:skewer icon1.png]] || [[Lancer|LNC]] [[Dragoon|DRG]] ||Delivers an attack with a potency of 220. &amp;lt;br&amp;gt; Additional Effect: Reduces target&#039;s [[Intelligence|INT]] by 20% for 10s ||Enhanced Skewer: Shortens recast time to 60 seconds. || Enhanced Skewer II: Extends duration to 15 seconds. || Enhanced Skewer III: Increases INT reduction to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Somersault]] || [[File:somersault icon1.png]] || [[Pugilist|PGL]] [[Monk|MNK]] ||Delivers an attack with a potency of 180. &amp;lt;br&amp;gt; Additional Effect: Decreases spell speed of target by 30% for 12s &amp;lt;br&amp;gt; Gains [[Perfect Balance]] for 3 seconds||Enhanced Somersault: Shortens recast time to 60 seconds. || Enhanced Somersault II: Extends duration to 15 seconds and extends Perfect Balance to 6s  || Enhanced Somersault III: Increases spell speed reduction to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stun Gun]] || [[File:stun gun icon1.png]] || [[MCH]] ||Delivers an attack with a potency of 150 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Stun for 2s. || Enhanced Stun Gun: Shortens recast time to 120 seconds. || Enhanced Stun Gun II: Increases potency to 180. || Enhanced Stun Gun III: Extends duration to 3s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar Pit]] || [[File:tar pit icon1.png]] || [[DRK]] ||Deals unaspected damage with a potency of 150 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: Heavy +40% for 8s. &amp;lt;br&amp;gt; Additional Effect: Absorbs 20% of damage dealt as HP ||Enhanced Tar Pit: Shortens recast time to 150 seconds.|| Enhanced Tar Pit II: Increases potency to 180. || Enhanced Tar Pit III: Increases HP absorption to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Testudo]] || [[File:tetsudo icon1.png]] || [[Gladiator|GLA]] [[Paladin|PLD]] || Reduces damage taken by target party member by 15% for 12 seconds. &amp;lt;br&amp;gt; Cannot be cast on self. || Enhanced Testudo: Shortens recast time to 150 seconds. || Enhanced Testudo II: Extends duration to 20 seconds. || Enhanced Testudo II: Increases damage reduction to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrill of War]] || [[File:thrill of war icon1.png]] || [[Marauder|MRD]] [[Warrior|WAR]] || Increases maximum HP of self and nearby party members by 15% and restores HP by 15% for 20 seconds. ||Enhanced Thrill of War: Shortens recast time to 150 seconds. || Enhanced Thrill of War II: Extends duration to 25 seconds. || Enhanced Thrill of War III: Increases HP increase and restoration to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Throw]] || [[File:weapon throw icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] ||Delivers a ranged attack with a potency of 50. &amp;lt;br&amp;gt; Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. &amp;lt;br&amp;gt; Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 9 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wither]] || [[File:wither icon1.png]] || [[Arcanist|ACN]] [[Summoner|SMN]] ||Deals unaspected damage with a potency of 170 to all enemies in a cone before you. &amp;lt;br&amp;gt; Additional Effect: Removes one beneficial status from target. ||Enhanced Wither: Shortens recast time to 180 seconds.|| || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=219386</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=219386"/>
		<updated>2019-09-26T09:15:53Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). With the release of [[Stormblood]], players are no longer required to level a secondary class and can advance to their respective job at level 30.&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base (level 1-30) classes. Seven jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]), &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]], [[Red Mage]]) and &#039;&#039;[[Shadowbringers]]&#039;&#039; ([[Gunbreaker]] and [[Dancer]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class !! Job !! Role !! Starting Location !! Prerequisites !! Starting Level&lt;br /&gt;
|-&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None(*)&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Main story&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Astrologian}} [[Astrologian]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Main story&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Machinist}} [[Machinist]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Main story&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Samurai}} [[Samurai]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;SB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Red Mage}} [[Red Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;SB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dancer}} [[Dancer]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;SB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
(*) Although Rogue/Ninja has no &#039;&#039;specific&#039;&#039; prerequisites, it is not available as a starting class, so you must first follow the same steps as acquiring any other class: unlock class-changing (level 10) and gain access to [[Limsa Lominsa]] (level 15, unless you started there).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are ten jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Heavensward (3.0) added three new jobs: Dark Knight, Astrologian and Machinist. Stormblood (4.0) further added two more jobs: Samurai and Red Mage. Shadowbringers (5.0), like Stormblood, added two new jobs: Gunbreaker and Dancer. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and can select five additional actions shared among all jobs of that role.&lt;br /&gt;
* Before attaining level 60, Jobs borrow all of their Traits from their primary class. However, any Traits acquired from levels 61 to 70 are restricted to the job upon which they are received.&lt;br /&gt;
* Note that while most abilities are acquired through gaining levels, some are locked behind Class and Job Quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a Summoner to 40, then swap over to its base class (Arcanist), the latter will also be at level 40. Both the primary class and its respective job will always be the same level, regardless of which you play as.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start from level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start from level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – begin from level 60 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tank|Tanks]] ===&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladin&#039;s also utilize MP to heal their comrades and to deal burst damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding terrifying two-handed axes which are used to perform huge burst damage after filling their Beast Gauge. Unlike their tanking counterparts, Warriors forgo some mitigation abilities in exchange for a whopping health-pool and self-healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights strive to occupy the proverbial middle-ground between Warrior and Paladin, providing the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gunbreaker_frame_icon.png|20px|top]] [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation and utility into a straightforward playstyle. They possess consistent combos that generate Cartridges, which can be used to increase their damage further or to aim special abilities (such as shields or regen) at party-members.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer|Healers]] ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide shields and regeneration to allies in a large area, and can also use Cards to provide damage buffs to fellow party members through use of their Star Globe.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing pets, pepper allies with powerful barriers whilst debilitating enemies with their devastating damage-over-time (DoT) effects.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. In times of need, they can also blast their enemies with devastating elemental attacks.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their bow and arrows. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading defense and mobility for unmatched area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice to mitigate MP consumption while dealing massive damage with offensive fire, ice and lightning magicks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Blue_Mage_icon.png|20px|top]] [[Blue Mage]] ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more and more versatile and powerful as they learn. However, their status as a Limited Job restricts their access to content.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dancer_frame_icon.png|20px|top]] [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly-mobile job providing damage, utility and support capabilities to those around them while slicing their enemies with their vicious Chakra. Dancer&#039;s can also choose a party member as their Dance Partner, causing some of their skill&#039;s effects to activate on the selected player.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, often bombarding enemies with vicious leaping attacks and positional combos.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They can also deploy an automaton to assist the player in combat temporarily.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained single-target damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninja&#039;s are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental attacks. Their ace-in-the-hole, [[Trick Attack]], also increases the damage a target takes from all sources.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.jpg|20px|top]] [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile class capable of using both magic and weapon skills effectively. The class focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills to deal a finishing blow. In addition to dealing damage, Red Mages can learn healing magic and can even raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.jpg|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous single-target damage. Their attacks are slow, methodical and deliberate, yet extremely potent, able to carve even the most stalwart opponent into mere ribbons.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets into the fray and bombard their enemies with devastating damage-over-time effects, as well as other abilities performed through their use of [[aetherflow]]. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=81635</id>
		<title>Free Company Airships</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=81635"/>
		<updated>2016-01-10T11:29:33Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Sectors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.&lt;br /&gt;
&lt;br /&gt;
==Craft and Deploy Airships==&lt;br /&gt;
[[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with 4 components: [[Hull]], [[Rigging]], [[Forecastle]] and [[Aftcastle]]. Each component has many types and requires numerous [[materials]], multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials. However, quality determines the odds of excellent or outstanding progress being made, which results in the next stage of the craft requiring less materials. &lt;br /&gt;
&lt;br /&gt;
Airships require [[Ceruleum Tank]]s to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the [[housing]] districts or the mammet in the company workshop.&lt;br /&gt;
&lt;br /&gt;
Multiple Airships can be maintained for a Free Company, with a second being unlocked once your airship visits Sea of Clouds - Sector 8.  A third airship is unlocked upon exploring Sector 14. Each requires a certain amount of flight credits: 1, 3 and 5 respectively.&lt;br /&gt;
&lt;br /&gt;
Components will lose condition with each exploration, similar to how gear does for players. In order to repair them, [[Airship Repair Materials]] must be in the players inventory. The higher tier of the component, the more are needed.&lt;br /&gt;
&lt;br /&gt;
==Airship Stats and Performance==&lt;br /&gt;
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages, as well as accessing more sectors. Currently, airships can reach up to rank 50.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat     &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance || Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors.&lt;br /&gt;
|-&lt;br /&gt;
| Retrieval || Increases item extraction rating (higher quantities of a specific item).&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Influences voyage duration.&lt;br /&gt;
|-&lt;br /&gt;
| Range || Allows you to visit more sectors per voyage.&lt;br /&gt;
|-&lt;br /&gt;
| Favor || Unknown, speculation seems to favor that this may affect chance of HQ items and/or affect weather&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Airship Components]]==&lt;br /&gt;
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will be depleted when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will need to be replaced or repaired.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
The rank required to use airship components.&lt;br /&gt;
&lt;br /&gt;
===Component Costs and Airframe Capacity===&lt;br /&gt;
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector&lt;br /&gt;
! Unlocked in Sector    &lt;br /&gt;
! Items Found&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - ||[[Bamboo Weave]], [[Vivianite]], [[Wind Crystal]], [[Lightning Crystal]], [[Ferberite]], [[Vitality Materia III]], [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - ||[[Bamboo Weave]], [[Vivianite]], [[Fire Crystal]], [[Gold Ore]], [[Quicktongue Materia III]], [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 ||[[Red Moko Grass]], [[Balsa Wood Scrap]], [[Earth Crystal]], [[Ice Crystal]], [[Craftsman&#039;s Competence Materia III]], [[Craftsman&#039;s Command Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 ||[[Red Moko Grass]], [[Balsa Wood Scrap]], [[Far Eastern Coin]], [[Water Crystal]], [[Scarlet Sap]], [[Gatherer&#039;s Grasp Materia III]], [[Gatherer&#039;s Grasp Materia II]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 ||[[Empty Crystal]], [[Deep Red Crystal]], [[Toy Box Schema]], [[Lightning Crystal]], [[Wind Crystal]], [[Birch Branch]], [[Vitality Materia III]], [[Savage Might Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5 ||[[Empty Crystal]], [[Deep Green Crystal]], [[Shrub Seedling]], [[Earth Crystal]], [[Ice Crystal]], [[Dark Chestnut Branch]], [[Piety Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5 ||[[Fine Alumen]], [[Red Clay]], [[Deep Blue Crystal]], [[Fire Crystal]], [[Ferberite]], [[Craftsman&#039;s Command Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 7 ||[[Balsa Wood Lumber]], [[Raw Celestine]], [[Iron Giant Core]], [[Wind Crystal]], [[Savage Aim Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 8 ||[[Balsa Wood Lumber]], [[Raw Celestine]], [[Toy Box Schema]], [[Quickarm Materia III]], [[Lightning Crystal]], [[Wind Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7 ||[[Raw Celestine]], [[Black Clay]], [[Water Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6 ||[[Chemically Treated Chimera Hide]], [[Synthetic Fiber]], [[Birch Branch]], [[Quicktongue Materia IV]], [[Intelligence Materia IV]], [[Earth Crystal]], [[Magnanimous Mogcrown]],  &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 ||[[Chemically Treated Chimera Hide]], [[Heaven&#039;s Eye Materia IV]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 ||[[Synthetic Resin]], [[Craftsman&#039;s Competence Materia IV]], [[Craftsman&#039;s Competence Cunning IV]],[[Ferberite]], [[Ice Crystal]], [[Earth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 13 ||[[Aetherochemical Fiber]], [[Cassia Logs]], [[**3rd Airship Permission**]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 13 ||[[Aetherochemical Fiber]], [[Cassia Log]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 12 ||[[Cassia Log]], [[Empty Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 15 ||[[Cassia Log]], [[Deep-Red Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15 || [[Dusk Leather]], [[Piety Materia IV]], [[Piety Materia III]], [[Deep-Blue Crystal]]&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Skill_Speed&amp;diff=81068</id>
		<title>Skill Speed</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Skill_Speed&amp;diff=81068"/>
		<updated>2015-12-29T22:15:53Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill Speed is an [[attributes|attribute]] that reduces the cast time and cooldown of [[weaponskill]]s. Higher skill speed means lower weaponskill casting time and cooldown. As of [[Heavensward]], Skill Speed also affects Damage over Time (DoT) and Healing over Time (HoT) effects from weaponskills by increasing the speed of ticks (total duration remains the same).&lt;br /&gt;
&lt;br /&gt;
{{attributes}}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Animus_Zodiac_Weapons/Quest&amp;diff=81067</id>
		<title>Animus Zodiac Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Animus_Zodiac_Weapons/Quest&amp;diff=81067"/>
		<updated>2015-12-29T22:09:17Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}}{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #000000; width:720px; background-color:#FFFFF0&amp;quot; &lt;br /&gt;
|- padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Atma Zodiac Weapons/Quest|Atma Zodiac &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; iLvl 100]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Animus Zodiac Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 100&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 2.2&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (x30,y19)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (x30,y19)&amp;lt;br&amp;gt;[[Rowena]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (x21,y4)&amp;lt;br&amp;gt;[[G&#039;jusana]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (x22,y7)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Sidequest.png|15px|link=|Side Quest]] [[Trials of the Braves]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:zodiac curtana icon1.png|link=Curtana Animus|Curtana Animus]] [[File:zodiac holy shield icon1.png|link=Holy Shield Animus|Holy Shield Animus]] [[File:zodiac sphairai icon1.png|link=Sphairai Animus|Sphairai Animus]] [[File:zodiac bravura icon1.png|link=Bravura Animus|Bravura Animus]] [[File:zodiac gae bolg icon1.png|link=Gae Bolg Animus|Gae Bolg Animus]] [[File:zodiac artemis bow icon1.png|link=Artemis Bow Animus|Artemis Bow Animus]] [[File:zodiac stardust rod icon1.png|link=Stardust Rod Animus|Stardust Rod Animus]] [[File:zodiac the veil of wiyu icon1.png|link=The Veil of Wiyu Animus|The Veil of Wiyu Animus]] [[File:zodiac omnilex icon1.png|link=Omnilex Animus|Omnilex Animus]] [[File:zodiac thyrus icon1.png|link=Thyrus Animus|Thyrus Animus]] [[File:Yoshimitsu animus icon1.png|link=Yoshimitsu Animus|Yoshimitsu Animus]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Novus Zodiac Weapons/Quest|Novus Zodiac&amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; iLvl 110]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before begin to create your [[Animus Zodiac Weapon]], you must have completed your [[Atma Zodiac Weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
Through the course of the quest you will need a total of [[File:Soldiery icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 900 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Sidequest.png|30px|link=|Side Quest]] Trials of the Braves==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Jalzahn]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Hyrstmill]], [[North Shroud]] (x30,y19) &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Speak with [[Jalzahn]] with your [[Atma Zodiac Weapon]] equipped who will explain that in order to further enhance your weapon you need to recreate the valorous deeds of the Zodiac Braves, who were revered heroes in Thavnairian legend. These deeds are recorded in a collection of nine sacred texts called the “Trials of the Braves”. He will send you to [[Rowena]] in [[Revenant&#039;s Toll]] - who in turn will direct you to [[G&#039;jusana]] who is nearby.  After speaking to [[G&#039;jusana]], the quest will move to your &amp;quot;completed quest log&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[G&#039;jusana]] will sell you one book at a time for [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100 [[Allagan Tomestone of Poetics]] each. Each book contains a series of tasks to complete: 10 specific monsters to kill and 3 [[dungeons]], 3 [[FATEs]] and 3 [[levequests]] to complete. Once all the tasks are completed in one book, return to [[G&#039;jusana]] to buy the next one. You must finish all the tasks in one book before completing the next - however you can complete the books in any order. Each book will improve a stat on your [[Atma Zodiac Weapon]].&lt;br /&gt;
&lt;br /&gt;
Once all nine books have been completed; return to [[Jalzahn]] along with your unequipped [[Atma Zodiac Weapon]] and you will be rewarded your [[Animus Zodiac Weapon]].&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
Each book belong to one of four categories. Each category improves a stat on your [[Atma Zodiac Weapon]] and each category is called a different name depending on the [[job]]. However, the books themselves and the tasks inside them remain the same regardless of your [[job]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;quot;Trials of the Braves&amp;quot; Book Collection&lt;br /&gt;
!width=&amp;quot;80&amp;quot;| Categories&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Attribute&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Books&lt;br /&gt;
|-&lt;br /&gt;
! Primary Attribute&lt;br /&gt;
|[[Strength]]&amp;lt;br&amp;gt;[[Dexterity]]&amp;lt;br&amp;gt;[[Intelligence]]&amp;lt;br&amp;gt;[[Mind]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;middle&amp;quot; width=&amp;quot;100px&amp;quot;| [[Book of Skyfire I]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;middle&amp;quot; width=&amp;quot;100px&amp;quot;| [[Book of Skyfire II]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;middle&amp;quot; width=&amp;quot;100px&amp;quot;| [[Book of Netherfire I]]&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;40px&amp;quot;| Vitality&lt;br /&gt;
| [[Vitality]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;middle&amp;quot;| [[Book of Skyfall I]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;middle&amp;quot;| [[Book of Skyfall II]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;middle&amp;quot;| [[Book of Netherfall I]]&lt;br /&gt;
|-&lt;br /&gt;
! Secondary Attribute 1&lt;br /&gt;
| [[Parry]]&amp;lt;br&amp;gt;[[Accuracy]] &amp;lt;br&amp;gt;[[Spell Speed]]&amp;lt;br&amp;gt;[[Critical Hit Rate]] ([[Ninja|NIN]]) &amp;lt;br&amp;gt;[[Determination]] ([[White Mage|WHM]])&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;middle&amp;quot;| [[Book of Skywind I]]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;middle&amp;quot;| [[Book of Skywind II]]&lt;br /&gt;
|-&lt;br /&gt;
! Secondary Attribute 2&lt;br /&gt;
| [[Parry]] ([[Paladin|PLD]])&amp;lt;br&amp;gt;[[Skill Speed]] &amp;lt;br&amp;gt;[[Determination]]&amp;lt;br&amp;gt;[[Critical Hit Rate]] ([[Dragoon|DRG]]) &amp;lt;br&amp;gt;[[Spell Speed]] ([[White Mage|WHM]])&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; align=&amp;quot;middle&amp;quot;| [[Book of Skyearth I]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;(For [[Paladin]]s: Paladins complete seven books for their [[Curtana Animus]] and two books for their [[Holy Shield Animus]].)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*You can only ever own one book at a time. Each book is specific to a weapon and you must be equipped with the [[Atma Relic Weapon]] you wish to enhance when making the purchase.&lt;br /&gt;
*Must equip the corresponding weapon in order for any completed task to be registered.&lt;br /&gt;
*Buying a second book will automatically dispose of the first one. If the first book has not been completed it will need to be redone. &lt;br /&gt;
*For [[FATE]]s:&lt;br /&gt;
**Unlike the [[FATE]]s for [[File:Sidequest.png|15px|link=|Side Quest]] [[Up in Arms]]; for [[File:Sidequest.png|15px|link=|Side Quest]] [[Trials of the Braves]] you must secure at least a Gold Rating in order for it to count ([http://forum.square-enix.com/ffxiv/threads/155891-FAQ-Zoadiac-Weapons-You Source]).&lt;br /&gt;
**Each map has a maximum number of [[FATE]]s available at any one time. Therefore you may need to clear other [[FATE]]s in order to get the one you need to spawn.&lt;br /&gt;
**Some [[FATE]]s will only spawn when triggered (either by talking to an NPC at the location or in a nearby location; or after the completion of a previous [[FATE]] as part of a chain). Examples:&lt;br /&gt;
***[[The Enmity of My Enemy]] requires [[The Enemy of My Enemy]] to be successfully completed first. [[The Enemy of My Enemy]] is triggered by talking to [[Mianne Thousandmalm]] at [[Larkscall]], [[East Shroud]] (x27,y21).&lt;br /&gt;
***[[Breaching North Tidegate]] requires [[Gauging North Tidegate]] to be successfully completed first&lt;br /&gt;
***[[Breaching South Tidegate]] requires [[Gauging South Tidegate]] to be successfully completed first.&lt;br /&gt;
***[[The Ceruleum Road]] is triggered by speaking to the [[Wary Merchant]] at [[Camp Bluefog]], [[Northern Thanalan]] (x21,y29).&lt;br /&gt;
***[[Tower of Power]] is triggered by speaking to the [[House Haillenarte Guard]] at [[Boulder Downs]], [[Coerthas Central Highlands]] (x10,y28).&lt;br /&gt;
*For [[Dungeon]]s:&lt;br /&gt;
**You must have your [[Atma Zodiac Weapon]] equipped for the final boss for it to count ([http://forum.square-enix.com/ffxiv/threads/155891-FAQ-Zoadiac-Weapons-You Source]).&lt;br /&gt;
**You must be alive when the final boss of the [[dungeon]] is killed. If you are dead, it will not count towards completion of the book ([http://forum.square-enix.com/ffxiv/threads/155891-FAQ-Zoadiac-Weapons-You Source]).&lt;br /&gt;
**Dungeons can be completed unsynched.&lt;br /&gt;
*For [[Levequests]]:&lt;br /&gt;
**General [[levequests]] and Grand Company [[levequests]] are given out by two different NPCs at each location. Make sure you are talking to the correct one.&lt;br /&gt;
**Only a limited number of [[levequests]] are offered at any one time. You may need to complete some of the [[levequests]] in order to have the one you need pop up.&lt;br /&gt;
**[[Levequests]] are only counted as &amp;quot;completed&amp;quot; when you collect the reward from the Levemete, as such, it is possible to do the leve with another weapon (or another class altogether) and switch back to your Atma before collecting the rewards, and it will still count.&lt;br /&gt;
*Your last book will still remain in your Key Item Inventory after completion. To remove it, simply return to [[G&#039;jusana]] and select the Disposal option.&lt;br /&gt;
*This is a good opportunity for you to train your [[Chocobo]] if you wish.&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade To [[Novus Zodiac Weapons]]==&lt;br /&gt;
{{main|Novus Zodiac Weapons}}&lt;br /&gt;
{{See also|Novus Zodiac Weapons/Quest}}&lt;br /&gt;
After obtaining a [[Animus Zodiac Weapon]] (iLvl 100), it can be upgraded to a [[Novus Zodiac Weapon]] (iLvl 110) by completing quest [[File:Sidequest.png|15px|link=|Side Quest]] [[Celestial Radiance]] and [[File:Sidequest.png|15px|link=|Side Quest]] [[Star Light, Star Bright]] and corresponding [[Sphere Scroll]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Zodiac Weapons]]&lt;br /&gt;
[[Category:Animus Zodiac Weapons]]&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Sidequests]]&lt;br /&gt;
[[Category:Zodiac Weapons Quests]]&lt;br /&gt;
[[Category:Patch 2.2 Quests]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=81012</id>
		<title>Free Company Airships</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=81012"/>
		<updated>2015-12-23T15:55:45Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.&lt;br /&gt;
&lt;br /&gt;
==Craft and Deploy Airships==&lt;br /&gt;
[[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with 4 components: [[Hull]], [[Rigging]], [[Forecastle]] and [[Aftcastle]]. Each component has many types and requires numerous [[materials]], multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials. However, quality determines the odds of excellent or outstanding progress being made, which results in the next stage of the craft requiring less materials. &lt;br /&gt;
&lt;br /&gt;
Airships require [[Ceruleum Tank]]s to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the [[housing]] districts or the mammet in the company workshop.&lt;br /&gt;
&lt;br /&gt;
Multiple Airships can be maintained for a Free Company, with a second being unlocked once your airship visits Sea of Clouds - Sector 8.  A third airship is unlocked upon exploring Sector 14. Each requires a certain amount of flight credits: 1, 3 and 5 respectively.&lt;br /&gt;
&lt;br /&gt;
Components will lose condition with each exploration, similar to how gear does for players. In order to repair them, [[Airship Repair Materials]] must be in the players inventory. The higher tier of the component, the more are needed.&lt;br /&gt;
&lt;br /&gt;
==Airship Stats and Performance==&lt;br /&gt;
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages, as well as accessing more sectors. Currently, airships can reach up to rank 50.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat     &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance || Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors.&lt;br /&gt;
|-&lt;br /&gt;
| Retrieval || Increases item extraction rating (higher quantities of a specific item).&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Influences voyage duration.&lt;br /&gt;
|-&lt;br /&gt;
| Range || Allows you to visit more sectors per voyage.&lt;br /&gt;
|-&lt;br /&gt;
| Favor || Unknown, speculation seems to favor that this may affect chance of HQ items and/or affect weather&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Airship Components]]==&lt;br /&gt;
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will be depleted when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will need to be replaced or repaired.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
The rank required to use airship components.&lt;br /&gt;
&lt;br /&gt;
===Component Costs and Airframe Capacity===&lt;br /&gt;
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector&lt;br /&gt;
! Unlocked in Sector    &lt;br /&gt;
! Items Found&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - ||[[Bamboo Weave]], [[Vivianite]], [[Wind Crystal]], [[Lightning Crystal]], [[Ferberite]], [[Vitality Materia III]], [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - ||[[Bamboo Weave]], [[Vivianite]], [[Fire Crystal]], [[Gold Ore]], [[Quicktongue Materia III]], [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 ||[[Red Moko Grass]], [[Balsa Wood Scrap]], [[Earth Crystal]], [[Ice Crystal]], [[Craftsman&#039;s Competence Materia III]], [[Craftsman&#039;s Command Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 ||[[Red Moko Grass]], [[Balsa Wood Scrap]], [[Far Eastern Coin]], [[Water Crystal]], [[Scarlet Sap]], [[Gatherer&#039;s Grasp Materia III]], [[Gatherer&#039;s Grasp Materia II]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 ||[[Empty Crystal]], [[Deep Red Crystal]], [[Toy Box Schema]], [[Lightning Crystal]], [[Wind Crystal]], [[Birch Branch]], [[Vitality Materia III]], [[Savage Might Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5 ||[[Empty Crystal]], [[Deep Green Crystal]], [[Shrub Seedling]], [[Earth Crystal]], [[Ice Crystal]], [[Dark Chestnut Branch]], [[Piety Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5 ||[[Fine Alumen]], [[Red Clay]], [[Deep Blue Crystal]], [[Fire Crystal]], [[Ferberite]], [[Craftsman&#039;s Command Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 7 ||[[Balsa Wood Lumber]], [[Raw Celestine]], [[Iron Giant Core]], [[Wind Crystal]], [[Savage Aim Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 8 ||[[Balsa Wood Lumber]], [[Raw Celestine]], [[Toy Box Schema]], [[Quickarm Materia III]], [[Lightning Crystal]], [[Wind Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7 ||[[Raw Celestine]], [[Black Clay]], [[Water Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6 ||[[Chemically Treated Chimera Hide]], [[Synthetic Fiber]], [[Birch Branch]], [[Quicktongue Materia IV]], [[Intelligence Materia IV]], [[Earth Crystal]], [[Magnanimous Mogcrown]],  &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 ||[[Chemically Treated Chimera Hide]], [[Heaven&#039;s Eye Materia IV]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 ||[[Synthetic Resin]], [[Craftsman&#039;s Competence Materia IV]], [[Craftsman&#039;s Competence Cunning IV]],[[Ferberite]], [[Ice Crystal]], [[Earth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 13 ||[[Aetherochemical Fiber]], [[Cassia Logs]], [[**3rd Airship Permission**]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 13 ||[[Aetherochemical Fiber]], [[Cassia Log]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 12 ||[[Cassia Log]], [[Empty Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15 || [[Dusk Leather]], [[Piety Materia IV]], [[Piety Materia III]], [[Deep-Blue Crystal]]&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Airship_Repair_Materials&amp;diff=81011</id>
		<title>Airship Repair Materials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Airship_Repair_Materials&amp;diff=81011"/>
		<updated>2015-12-23T15:53:25Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Unique = &lt;br /&gt;
|Image = airship repair materials icon1.png&lt;br /&gt;
|Name = Airship Repair Materials&lt;br /&gt;
|Type = Miscellany&lt;br /&gt;
|Stack = 99&lt;br /&gt;
|Recast = &lt;br /&gt;
|Description = Various materials used in the repair and maintenance of large-hulled airships.&lt;br /&gt;
|Exchange = &lt;br /&gt;
|ObjectType =Other&lt;br /&gt;
|Gil = 42&lt;br /&gt;
}}&lt;br /&gt;
[[Airship Repair Materials]] is a [[Miscellany]] [[item]]. It is used to repair airship components of [[Free Company Airships]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Obtained By==&lt;br /&gt;
===Recipe===&lt;br /&gt;
====Requirement====&lt;br /&gt;
Level 50** [[Carpenter]] (or any other crafting class, but with varying crystals used)&lt;br /&gt;
====Ingredients====&lt;br /&gt;
* 5 [[Wind Crystal]], 5 [[Ice Crystal]], 1 [[Dark Matter Cluster]],  5 [[Grade 6 Dark Matter]]&lt;br /&gt;
====Stats====&lt;br /&gt;
{|width=40%&lt;br /&gt;
|valign=top width=10%|&#039;&#039;&#039;Yield&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*1&lt;br /&gt;
|valign=top width=10%|&#039;&#039;&#039;Difficulty&#039;&#039;&#039;&lt;br /&gt;
*233&lt;br /&gt;
|valign=top width=10%|&#039;&#039;&#039;Durability&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*80&lt;br /&gt;
|valign=top width=10%|&#039;&#039;&#039;Maximum Quality&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*2921&lt;br /&gt;
|}&lt;br /&gt;
===Purchased From===&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=81010</id>
		<title>Free Company Airships</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Free_Company_Airships&amp;diff=81010"/>
		<updated>2015-12-23T15:52:28Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Craft and Deploy Airships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Free Company Airships]] built from [[Free Company Crafting]] can undertake Exploratory Voyages, the exploration of uncharted lands in [[The Sea of Clouds]]. These explorations are carried out automatically, with airships returning after a fixed amount of time. Upon completion of an exploratory voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage. As you continue to deploy airships on voyages, you will eventually discover new areas to survey.&lt;br /&gt;
&lt;br /&gt;
==Craft and Deploy Airships==&lt;br /&gt;
[[Free Company Crafting]] in the [[Company Workshop]] is needed to craft and register airships using requisite components and flight credits. Each airship is built with 4 components: [[Hull]], [[Rigging]], [[Forecastle]] and [[Aftcastle]]. Each component has many types and requires numerous [[materials]], multiple phases, lengthy wait time and a group of crafters to build. Note that you cannot build HQ components with HQ materials. However, quality determines the odds of excellent or outstanding progress being made, which results in the next stage of the craft requiring less materials. &lt;br /&gt;
&lt;br /&gt;
Airships require [[Ceruleum Tank]]s to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the [[housing]] districts or the mammet in the company workshop.&lt;br /&gt;
&lt;br /&gt;
Multiple Airships can be maintained for a Free Company, with a second being unlocked once your airship visits Sea of Clouds - Sector 8.  A third airship is unlocked upon exploring Sector 14. Each requires a certain amount of flight credits: 1, 3 and 5 respectively.&lt;br /&gt;
&lt;br /&gt;
Components will lose condition with each exploration, similar to how gear does for players. In order to repair them, [[Airship Repair Materials]] must be in the players inventory. The higher tier of the component, the more are needed.&lt;br /&gt;
&lt;br /&gt;
==Airship Stats and Performance==&lt;br /&gt;
The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually increase in rank. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Stats of an airship can be altered by changing its components.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat     &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Surveillance || Influences the probability of gathering a 2nd item per sector. May also influence the probability of finding new sectors.&lt;br /&gt;
|-&lt;br /&gt;
| Retrieval || Increases item extraction rating (higher quantities of a specific item).&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Influences voyage duration.&lt;br /&gt;
|-&lt;br /&gt;
| Range || Allows you to visit more sectors per voyage.&lt;br /&gt;
|-&lt;br /&gt;
| Favor || Unknown, speculation seems to favor that this may affect chance of HQ items and/or affect weather&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Airship Components]]==&lt;br /&gt;
Airships are comprised of four primary parts—the hull, rigging, forecastle, and aftcastle. Bear in mind that durability of these parts will be depleted when sending airships out on exploratory voyages. When the durability of any given part reaches zero, it will need to be replaced or repaired.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
The rank required to use airship components.&lt;br /&gt;
&lt;br /&gt;
===Component Costs and Airframe Capacity===&lt;br /&gt;
When assembling an airship, the total cost of the components cannot exceed the airframe capacity. The airframe capacity increases with the rank of the airship.&lt;br /&gt;
&lt;br /&gt;
==Sectors==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector&lt;br /&gt;
! Unlocked in Sector    &lt;br /&gt;
! Items Found&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - ||[[Bamboo Weave]], [[Vivianite]], [[Wind Crystal]], [[Lightning Crystal]], [[Ferberite]], [[Vitality Materia III]], [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || - ||[[Bamboo Weave]], [[Vivianite]], [[Fire Crystal]], [[Gold Ore]], [[Quicktongue Materia III]], [[Dexterity Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 ||[[Red Moko Grass]], [[Balsa Wood Scrap]], [[Earth Crystal]], [[Ice Crystal]], [[Craftsman&#039;s Competence Materia III]], [[Craftsman&#039;s Command Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 ||[[Red Moko Grass]], [[Balsa Wood Scrap]], [[Far Eastern Coin]], [[Water Crystal]], [[Scarlet Sap]], [[Gatherer&#039;s Grasp Materia III]], [[Gatherer&#039;s Grasp Materia II]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 ||[[Empty Crystal]], [[Deep Red Crystal]], [[Toy Box Schema]], [[Lightning Crystal]], [[Wind Crystal]], [[Birch Branch]], [[Vitality Materia III]], [[Savage Might Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5 ||[[Empty Crystal]], [[Deep Green Crystal]], [[Shrub Seedling]], [[Earth Crystal]], [[Ice Crystal]], [[Dark Chestnut Branch]], [[Piety Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5 ||[[Fine Alumen]], [[Red Clay]], [[Deep Blue Crystal]], [[Fire Crystal]], [[Ferberite]], [[Craftsman&#039;s Command Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 7 ||[[Balsa Wood Lumber]], [[Raw Celestine]], [[Iron Giant Core]], [[Wind Crystal]], [[Savage Aim Materia III]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 8 ||[[Balsa Wood Lumber]], [[Raw Celestine]], [[Toy Box Schema]], [[Quickarm Materia III]], [[Lightning Crystal]], [[Wind Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7 ||[[Raw Celestine]], [[Black Clay]], [[Water Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6 ||[[Chemically Treated Chimera Hide]], [[Synthetic Fiber]], [[Birch Branch]], [[Quicktongue Materia IV]], [[Intelligence Materia IV]], [[Earth Crystal]], [[Magnanimous Mogcrown]],  &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 ||[[Chemically Treated Chimera Hide]], [[Heaven&#039;s Eye Materia IV]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 ||[[Synthetic Resin]], [[Craftsman&#039;s Competence Materia IV]], [[Craftsman&#039;s Competence Cunning IV]],[[Ferberite]], [[Ice Crystal]], [[Earth Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 13 ||[[Aetherochemical Fiber]], [[Cassia Logs]], [[**3rd Airship Permission**]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 13 ||[[Aetherochemical Fiber]], [[Cassia Log]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 12 ||[[Cassia Log]], [[Empty Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15 || [[Dusk Leather]], [[Piety Materia IV]], [[Piety Materia III]], [[Deep-Blue Crystal]]&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Airship_Repair_Materials&amp;diff=81009</id>
		<title>Airship Repair Materials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Airship_Repair_Materials&amp;diff=81009"/>
		<updated>2015-12-23T15:52:23Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Obtained By */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Unique = &lt;br /&gt;
|Image = airship repair materials icon1.png&lt;br /&gt;
|Name = Airship Repair Materials&lt;br /&gt;
|Type = Miscellany&lt;br /&gt;
|Stack = 99&lt;br /&gt;
|Recast = &lt;br /&gt;
|Description = Various materials used in the repair and maintenance of large-hulled airships.&lt;br /&gt;
|Exchange = &lt;br /&gt;
|ObjectType =Other&lt;br /&gt;
|Gil = 42&lt;br /&gt;
}}&lt;br /&gt;
[[Airship Repair Materials]] is a [[Miscellany]] [[item]]. It is used for ????&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Obtained By==&lt;br /&gt;
===Recipe===&lt;br /&gt;
====Requirement====&lt;br /&gt;
Level 50** [[Carpenter]] (or any other crafting class, but with varying crystals used)&lt;br /&gt;
====Ingredients====&lt;br /&gt;
* 5 [[Wind Crystal]], 5 [[Ice Crystal]], 1 [[Dark Matter Cluster]],  5 [[Grade 6 Dark Matter]]&lt;br /&gt;
====Stats====&lt;br /&gt;
{|width=40%&lt;br /&gt;
|valign=top width=10%|&#039;&#039;&#039;Yield&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*1&lt;br /&gt;
|valign=top width=10%|&#039;&#039;&#039;Difficulty&#039;&#039;&#039;&lt;br /&gt;
*233&lt;br /&gt;
|valign=top width=10%|&#039;&#039;&#039;Durability&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*80&lt;br /&gt;
|valign=top width=10%|&#039;&#039;&#039;Maximum Quality&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*2921&lt;br /&gt;
|}&lt;br /&gt;
===Purchased From===&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zodiac_Zeta_Weapons/Quest&amp;diff=78938</id>
		<title>Zodiac Zeta Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zodiac_Zeta_Weapons/Quest&amp;diff=78938"/>
		<updated>2015-11-22T13:41:11Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Mahatma Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}}&lt;br /&gt;
&lt;br /&gt;
==Upgrading Zodiac Braves to Zodiac Zeta==&lt;br /&gt;
Quests: [[Rise and Shine]]* &amp;amp; [[The Vital Title]]&lt;br /&gt;
&lt;br /&gt;
The upgrade is comprised of 12 Mahatmas of the original Atmas. To upgrade your weapon, you must awaken the Soul of your weapon through a method similar to [[Nexus_Zodiac_Weapons/Quest#Upgrading Novus to Nexus|Novus light farming]]. You need 40 points to awaken each Mahatmas. You can obtain points from [[dungeons]] and [[trials]]. Progress can be viewed from the Zodiac Glass. You will also be notified when ascension is complete in the chat log.&lt;br /&gt;
*Note: After finishing [[Rise and Shine]], you will NOT have attached any mahatmas yet.  Talk to [[Remon]] in [[Swiftperch]] again to attach the first one for 50 [[Allagan Tomestone of Poetics]]. Also that Mahatma&#039;s bonus window is the same as Novus bonus window.&lt;br /&gt;
After finishing a Mahatma, you can get the next one from [[Remon]] in [[Swiftperch]] for 50 [[Allagan Tomestone of Poetics]]. You need to complete all 12, in order, to upgrade your weapon. They are ordered as follows:&lt;br /&gt;
&lt;br /&gt;
===Mahatma===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Mahatma&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Ram&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Bull&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Twins&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Crab&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Lion&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Maiden&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Scales&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Archer&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Goat&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Water-bearer&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mahatma Points===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Feeble || 4&lt;br /&gt;
|-&lt;br /&gt;
|Faint || 8&lt;br /&gt;
|-&lt;br /&gt;
|Gentle || 16&lt;br /&gt;
|-&lt;br /&gt;
|Steady || 24&lt;br /&gt;
|-&lt;br /&gt;
|Forceful || 48*&lt;br /&gt;
|-&lt;br /&gt;
|Nigh Sings || 64*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The amount gained per tier was doubled with patch 3.1, meaning Forceful or higher will instantly complete the current Mahatma&lt;br /&gt;
&lt;br /&gt;
===Mahatma Tiers===&lt;br /&gt;
*You need 40 points to upgrade each Mahatma.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Indicator&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|No Sense||0-3&lt;br /&gt;
|-&lt;br /&gt;
|Indisctinct Sense||4-7&lt;br /&gt;
|-&lt;br /&gt;
|Faint Sense||8-11&lt;br /&gt;
|-&lt;br /&gt;
|Slight Sense||12-15&lt;br /&gt;
|-&lt;br /&gt;
|Modest Sense||16-19&lt;br /&gt;
|-&lt;br /&gt;
|Distinct Sense||20-23&lt;br /&gt;
|-&lt;br /&gt;
|Robust Sense||24-27&lt;br /&gt;
|-&lt;br /&gt;
|Vigorous Sense||28-31&lt;br /&gt;
|-&lt;br /&gt;
|Intense Sense||32-35&lt;br /&gt;
|-&lt;br /&gt;
|Extreme Sense||36-39&lt;br /&gt;
|-&lt;br /&gt;
|Full Soul Resonance||40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Light Bonus External Sites:&lt;br /&gt;
http://www.ffxivlight.com/&lt;br /&gt;
http://www.reddit.com/live/tlfmtjl4fteo&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Novus_Zodiac_Weapons/Quest&amp;diff=76558</id>
		<title>Novus Zodiac Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Novus_Zodiac_Weapons/Quest&amp;diff=76558"/>
		<updated>2015-10-31T10:21:07Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}} {{TOCRIGHT}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #000000; width:720px; background-color:#FFFFF0&amp;quot; &lt;br /&gt;
|- padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Animus Zodiac Weapons/Quest|Animus Zodiac &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; iLvl 100]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Novus Zodiac Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 110&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 2.2&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (x30,y19)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (x30,y19)&amp;lt;br&amp;gt;[[Auriana]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (x22,y6) &amp;lt;br&amp;gt;[[Mutamix Bubblypots]] - [[The Bonfire]], [[Central Thanalan]] (x23,y13) &amp;lt;br&amp;gt;[[Hubairtin]] - [[The Bonfire]], [[Central Thanalan]] (x23,y13) &amp;lt;br&amp;gt;[[Brangwine]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (x21,y6)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Sidequest.png|15px|link=|Side Quest]] [[Celestial Radiance]]&amp;lt;br&amp;gt; [[File:Sidequest.png|15px|link=|Side Quest]] [[Star Light, Star Bright]]&amp;lt;br&amp;gt; [[File:Sidequest.png|15px|link=|Side Quest]] [[One Man&#039;s Trash (Quest)|One Man&#039;s Trash]]&amp;lt;br&amp;gt; [[File:Sidequest.png|15px|link=|Side Quest]] [[Morbid Motivation]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:zodiac curtana icon1.png|link=Curtana Novus|Curtana Novus]] [[File:zodiac holy shield icon1.png|link=Holy Shield Novus|Holy Shield Novus]] [[File:zodiac sphairai icon1.png|link=Sphairai Novus|Sphairai Novus]] [[File:zodiac bravura icon1.png|link=Bravura Novus|Bravura Novus]] [[File:zodiac gae bolg icon1.png|link=Gae Bolg Novus|Gae Bolg Novus]] [[File:zodiac artemis bow icon1.png|link=Artemis Bow Novus|Artemis Bow Novus]] [[File:zodiac stardust rod icon1.png|link=Stardust Rod Novus|Stardust Rod Novus]] [[File:zodiac the veil of wiyu icon1.png|link=The Veil of Wiyu Novus|The Veil of Wiyu Novus]] [[File:zodiac omnilex icon1.png|link=Omnilex Novus|Omnilex Novus]] [[File:zodiac thyrus icon1.png|link=Thyrus Novus|Thyrus Novus]] [[File:Yoshimitsu novus icon1.png|link=Yoshimitsu Novus|Yoshimitsu Novus]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Nexus Zodiac Weapons/Quest|Nexus Zodiac&amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; iLvl 115]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before begin to create your [[Novus Zodiac Weapons]], you must have completed your [[Animus Zodiac Weapon]]. Through the course of the quest you will need:&lt;br /&gt;
*3 [[Superior Enchanted Ink]] or at least [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 150 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
*Access to the [[Duty Roulette|High Level Duty Roulette]] (formerly Expert Roulette).&lt;br /&gt;
*The [[Decipher]] and [[Dig]] skills from [[Treasure Hunt]]ing.&lt;br /&gt;
:This can be obtained from the quest [[File:Sidequest.png|15px|link=|Side Quest]] [[Treasures and Tribulations]] from [[H&#039;loonh]] in [[Wineport]], [[Eastern La Noscea]] (x21, y21).&lt;br /&gt;
*Possession of, or substantial [[File:gilicon.png|15px|link=|alt=Gil]] [[Gil]] for, a large amount of [[materia]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main Weapon Quest==&lt;br /&gt;
===[[File:Sidequest.png|30px|link=|Side Quest]] Celestial Radiance===&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Jalzahn]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Hyrstmill]], [[North Shroud]] (x30,y19) &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
#Speak with [[Jalzahn]] in [[Hyrstmill]] (x30,y19) with your [[Animus Zodiac Weapon]] equipped. He will explain that it may be possible for your weapon to become stronger with materia but that conventional melding will not work due to the preclusive presence of soul energy.&lt;br /&gt;
#Travel to [[Mutamix Bubblypots]] in [[The Bonfire]] (x23,y13).&lt;br /&gt;
#Speak with [[Mutamix Bubblypots]]&#039;s new disciple [[Hubairtin]] in [[The Bonfire]] (x23,y13). His new technique involves converting the power of materia into a form of light energy. But for [[Hubairtin]] to apply the technique he needs some [[Superior Enchanted Ink]].&lt;br /&gt;
#Travel to [[Revenant&#039;s Toll]] in [[Mor Dhona]] and buy from [[Rowena]] (x22,y6) three bottles of [[Superior Enchanted Ink]] for [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50 [[Allagan Tomestone of Poetics]] each ([[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 150 [[Allagan Tomestone of Poetics]] in total). &lt;br /&gt;
#Return to [[Hubairtin]] and hand over the bottles of [[Superior Enchanted Ink]] and he will create a [[Sphere Scroll]] for your [[Animus Zodiac Weapon]] - which will serve as the blueprint for your [[Novus Zodiac Weapon]].&lt;br /&gt;
|} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Sidequest.png|30px|link=|Side Quest]] Star Light, Star Bright===&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Jalzahn]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Hyrstmill]], [[North Shroud]] (x30,y19) &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[File:Completed Sphere Scroll.png|200px|thumb|An example of a completed [[Thyrus Novus]] [[Sphere Scroll]]]]&lt;br /&gt;
[[File:Melding Sphere Scroll.png|200px|thumb|Melding [[materia]] onto a [[Thyrus Novus]] [[Sphere Scroll]]]]&lt;br /&gt;
[[Jalzahn]] will then explain the task of building your [[Novus Zodiac Weapon]] using your [[Sphere Scroll]]. Unlike all other weapon or equipment in [[Eorzea]] you have the freedom to customs the secondary stats of your [[Novus Zodiac Weapon]] as you like. You need to successfully bind a total of 75 [[materia]] to complete your [[Sphere Scroll]] in order to create your weapon. Each [[materia]] requires a special reagent called [[Alexandrite]]. After speaking to [[Jalzahn]], the quest will move to your &amp;quot;completed quest log&amp;quot;. Once you have completed your scroll, return to [[Jalzahn]] who will finalise and create your new [[Novus Zodiac Weapon]].&lt;br /&gt;
&lt;br /&gt;
====Materia====&lt;br /&gt;
The [[materia]] you bind directly affects the stat that is increased:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot;| Stat&lt;br /&gt;
! Materia&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| [[Image:heavens eye materia i icon1.png|20px|link=Heaven&#039;s Eye Materia I]] [[Image:heavens eye materia ii icon1.png|20px|link=Heaven&#039;s Eye Materia II]] [[Image:heavens eye materia iii icon1.png|20px|link=Heaven&#039;s Eye Materia III]] [[Image:heavens eye materia iv icon1.png|20px|link=Heaven&#039;s Eye Materia IV]] [[Heaven&#039;s Eye Materia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill Speed]]&lt;br /&gt;
| [[Image:quickarm materia i icon1.png|20px|link=Quickarm Materia I]] [[Image:quickarm materia ii icon1.png|20px|link=Quickarm Materia II]] [[Image:quickarm materia iii icon1.png|20px|link=Quickarm Materia III]] [[Image:quickarm materia iv icon1.png|20px|link=Quickarm Materia IV]] [[Quickarm Materia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Rate]]&lt;br /&gt;
| [[Image:savage aim materia i icon1.png|20px|link=Savage Aim Materia I]] [[Image:savage aim materia ii icon1.png|20px|link=Savage Aim Materia II]] [[Image:savage aim materia iii icon1.png|20px|link=Savage Aim Materia III]] [[Image:savage aim materia iv icon1.png|20px|link=Savage Aim Materia IV]] [[Savage Aim Materia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piety]]&lt;br /&gt;
| [[Image:piety materia i icon1.png|20px|link=Piety Materia I]] [[Image:piety materia ii icon1.png|20px|link=Piety Materia II]] [[Image:piety materia iii icon1.png|20px|link=Piety Materia III]] [[Image:piety materia iv icon1.png|20px|link=Piety Materia IV]] [[Piety Materia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Determination]]&lt;br /&gt;
| [[Image:savage might materia i icon1.png|20px|link=Savage Might Materia I]] [[Image:savage might materia ii icon1.png|20px|link=Savage Might Materia II]] [[Image:savage might materia iii icon1.png|20px|link=Savage Might Materia III]] [[Image:savage might materia iv icon1.png|20px|link=Savage Might Materia IV]] [[Savage Might Materia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Speed]]&lt;br /&gt;
| [[Image:quicktongue materia i icon1.png|20px|link=Quicktongue Materia I]] [[Image:quicktongue materia ii icon1.png|20px|link=Quicktongue Materia II]] [[Image:quicktongue materia iii icon1.png|20px|link=Quicktongue Materia III]] [[Image:quicktongue materia iv icon1.png|20px|link=Quicktongue Materia IV]] [[Quicktongue Materia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parry]]&lt;br /&gt;
| [[Image:battledance materia i icon1.png|20px|link=Battledance Materia I]] [[Image:battledance materia ii icon1.png|20px|link=Battledance Materia II]] [[Image:battledance materia iii icon1.png|20px|link=Battledance Materia III]] [[Image:battledance materia iv icon1.png|20px|link=Battledance Materia IV]] [[Battledance Materia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Each successful meld infuses the stat of materia into the scroll, granting the it 1 point in the corresponding stat.&lt;br /&gt;
*At the start only level 1 [[materia]]s are needed. As more of a particular stats / [[materia]] are added: the binding success rate decrease until you are forced to use a higher grade / level [[materia]]. Unsuccessful bindings will destroy the [[materia]] used but never the [[Alexandrite]].&lt;br /&gt;
*There is a cap on the maximum points you can put in a secondary stat and depends on your class.&lt;br /&gt;
*Your [[Novus Zodiac Weapon]] will only have the secondary stats that you put onto it - no secondary stats are transferred across from your [[Animus Zodiac Weapon]]. The only exception to this are with the healer&#039;s weapons [[Omnilex Novus]] and [[Thyrus Novus]] which get +9 [[Accuracy]] regardless.&lt;br /&gt;
&lt;br /&gt;
====[[Alexandrite]]====&lt;br /&gt;
{{See also|Mysterious Map}}&lt;br /&gt;
[[Alexandrite]] is a special reagent used to convert and bind the [[materia]] to the [[Sphere Scroll]]. They can be gathered in two ways: &lt;br /&gt;
#Completing [[FATE]]s with a [[Animus Zodiac Weapon]] equipped (as before).&lt;br /&gt;
#From treasure chests from [[Mysterious Map]]s. [[Mysterious Map]]s can be obtained through:&lt;br /&gt;
::*The [[Daily Quests|daily quest]] [[File:Sidequest.png|15px|link=|Side Quest]] [[Morbid Motivation]] which requires you to complete an [[Duty Roulette#High Level Duty Roulette|high level duty roulette]].&lt;br /&gt;
::*Can be brought from [[Auriana]] in [[Revenant&#039;s Toll]] for [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 75 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
[[Mysterious Map]]s are similar to normal [[Timeworn Map]]s and requires the use of [[Decipher]] and [[Dig]] skills from [[Treasure Hunt]]ing. These can be obtained from the quest [[File:Sidequest.png|15px|link=|Side Quest]] [[Treasures and Tribulations]] from [[H&#039;loonh]] in [[Wineport]], [[Eastern La Noscea]] (x21, y21). You will need to [[decipher]] the map, and travel to the location shown in the map before [[dig]]ing to find a treasure chest. Upon opening a treasure chest, the [[Mysterious Map|mysterious map]] will be destroyed and monsters will spawn. You will need to kill all the monsters before you can open the chest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*[[Alexandrite]] will drop &#039;&#039;&#039;randomly&#039;&#039;&#039; from any [[FATE]] completed with at least a Gold Rating.&lt;br /&gt;
*You must be &#039;&#039;&#039;equipped&#039;&#039;&#039; with a [[Animus Zodiac Weapon]] in order to get [[Alexandrite]] from [[FATE]]s; however this can be &#039;&#039;&#039;any&#039;&#039;&#039; [[Animus Zodiac Weapon]] / [[job]].&lt;br /&gt;
*You &#039;&#039;&#039;do not&#039;&#039;&#039; need to equip your [[Animus Zodiac Weapon]] whilst completing [[Mysterious Map]]s.&lt;br /&gt;
*Players can complete the [[Mysterious Map]] with the help of a party but only the owner of the map will receive the [[Alexandrite]]. Rest of the party members will get some gil.&lt;br /&gt;
NOTE: Since patch 3.0, [[Mysterious Map]]s can yield up to 5 pieces of [[Alexandrite]] per map. &lt;br /&gt;
*Bystanders that are not in your party cannot attack the [[Mysterious Map]] monsters - but healers are still able to heal you.&lt;br /&gt;
*[[Alexandrite]] go into your normal inventory rather than your Key Item inventory. Make sure you have free space in your inventory.&lt;br /&gt;
*A [[Chocobo Companion]] can be used to make the battle easier.&lt;br /&gt;
|} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mysterious Map Quests==&lt;br /&gt;
===[[File:Sidequest.png|30px|link=|Side Quest]] One Man&#039;s Trash (Quest)===&lt;br /&gt;
{{main|One Man&#039;s Trash (Quest)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Sidequest.png|30px|link=|Side Quest]] Morbid Motivation===&lt;br /&gt;
{{main|Morbid Motivation}}&lt;br /&gt;
&lt;br /&gt;
===Mysterious Maps===&lt;br /&gt;
{{main|Mysterious Map}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Novus Zodiac Weapons Stat Caps==&lt;br /&gt;
With the exception of [[Paladin]]&#039;s [[Curtana Novus]] and [[Holy Shield Novus]], each weapon can have a maximum of 75 secondary stat points added. The maximum for the [[Curtana Novus]] is 50 points and the [[Holy Shield Novus]] is 25 points. The weapons 5 main stats ([[Vitality]], [[Strength]], [[Dexterity]], [[Intelligence]] and [[Mind]]) upgrade automatically. The [[Omnilex Novus]] and [[Thyrus Novus]] will receive a base +9 [[accuracy]] automatically. Each secondary stat has it&#039;s own cap which varies between stat and weapon / class. The table are the caps for each weapon with the level and number of [[materia]]s required below the cap.&lt;br /&gt;
&lt;br /&gt;
===[[Disciples of War]] [[Novus Zodiac Weapons|Novus Zodiac Weapons &amp;amp; Shields]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;820px&amp;quot;&lt;br /&gt;
! width=&amp;quot;80px&amp;quot;| Item&lt;br /&gt;
! width=&amp;quot;40px&amp;quot;| Icon&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Accuracy]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Skill Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Critical Hit Rate|Critical Hit]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Determination]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Spell Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Parry]]&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Curtana Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:zodiac curtana icon1.png|link=Curtana Novus|Curtana Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 22&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
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| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Holy Shield Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:zodiac holy shield icon1.png|link=Holy Shield Novus|Holy Shield Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 9&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Sphairai Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:zodiac sphairai icon1.png|link=Sphairai Novus|Sphairai Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
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| 8&lt;br /&gt;
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| -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Bravura Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:zodiac bravura icon1.png|link=Bravura Novus|Bravura Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Gae Bolg Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:zodiac gae bolg icon1.png|link=Gae Bolg Novus|Gae Bolg Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Artemis Bow Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:zodiac artemis bow icon1.png|link=Artemis Bow Animus|Artemis Bow Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Yoshimitsu Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:Yoshimitsu novus icon1.png|link=Yoshimitsu Novus|Yoshimitsu Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 8&lt;br /&gt;
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| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Materia]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Heaven&#039;s Eye Materia|Heaven&#039;s Eye]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quickarm Materia|Quickarm]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Aim Materia|Savage Aim]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Piety Materia|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Might Materia|Savage Might]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quicktongue Materia|Quicktongue]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Battledance Materia|Battledance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Disciples of Magic]] [[Novus Zodiac Weapons]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;820px&amp;quot;&lt;br /&gt;
! width=&amp;quot;80px&amp;quot;| Item&lt;br /&gt;
! width=&amp;quot;40px&amp;quot;| Icon&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Accuracy]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Skill Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Critical Hit Rate|Critical Hit]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Determination]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Spell Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Parry]]&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Stardust Rod Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:zodiac stardust rod icon1.png|link=Stardust Rod Novus|Stardust Rod Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 23&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 5&lt;br /&gt;
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| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[The Veil of Wiyu Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:the veil of wiyu novus icon1.png|link=The Veil of Wiyu Novus|The Veil of Wiyu Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 23&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| ??&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 11&lt;br /&gt;
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| 5&lt;br /&gt;
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| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Omnilex Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:zodiac omnilex icon1.png|link=Omnilex Novus|Omnilex Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 35&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 33&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 33&lt;br /&gt;
|- &lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
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| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Thyrus Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[File:zodiac thyrus icon1.png|link=Thyrus Novus|Thyrus Novus]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 35&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 33&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 33&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 11&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
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| 9&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Materia]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Heaven&#039;s Eye Materia|Heaven&#039;s Eye]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quickarm Materia|Quickarm]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Aim Materia|Savage Aim]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Piety Materia|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Might Materia|Savage Might]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quicktongue Materia|Quicktongue]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Battledance Materia|Battledance]]&lt;br /&gt;
|} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altering Weapon Stats==&lt;br /&gt;
Players can alter their stats after finishing the [[Novus Zodiac Weapon]]: &lt;br /&gt;
#Obtain a new [[Sphere Scroll]] for your desired weapon.&lt;br /&gt;
#Speak with [[Jalzahn]] in [[Hyrstmill]] (x29,y19) with your [[Novus Zodiac Weapon]] equipped and select the option &amp;quot;Weapon Novus Modification&amp;quot; and [[Jalzahn]] will transfer all all your current Weapon Novus stats to the clean scroll and make it full with 75 melds.&lt;br /&gt;
#Speak to [[Hubairtin]] in [[The Bonfire]] (x23,y13) for materia removal. He will remove 1 point of chosen stat per action from the [[Sphere Scroll]].&lt;br /&gt;
#Proceed as normal with [[materia]] and [[alexandrite]] to make your new melds.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade To [[Nexus Zodiac Weapons]]==&lt;br /&gt;
{{main|Nexus Zodiac Weapons}}&lt;br /&gt;
{{See also|Nexus Zodiac Weapons/Quest}}&lt;br /&gt;
After obtaining a [[Novus Zodiac Weapon]] (iLvl 110), it can be upgraded to a [[Nexus Zodiac Weapon]] (iLvl 115) by gathering light for your weapon in the quest [[File:Sidequest.png|15px|link=|Side Quest]] [[ Mmmmmm, Soulglazed Relics]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Zodiac Weapons]]&lt;br /&gt;
[[Category:Novus Zodiac Weapons]]&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Sidequests]]&lt;br /&gt;
[[Category:Zodiac Weapons Quests]]&lt;br /&gt;
[[Category:Patch 2.2 Quests]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Slow&amp;diff=75775</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Slow&amp;diff=75775"/>
		<updated>2015-10-09T07:49:01Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slow is a status effect which increases attack delay and weaponskill and spell recast timers for the duration. It does not affect movement speed.&lt;br /&gt;
&lt;br /&gt;
Sources:&lt;br /&gt;
*[[Feint]] ([[Lancer]]): 20% for 10sec / 20 sec with [[Enhanced Feint]]&lt;br /&gt;
*[[Haymaker]] ([[Pugilist]]): 20% for 12 sec&lt;br /&gt;
*[[Lethargy]] ([[Thaumaturge]]): 20% for 12 sec&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Slow&amp;diff=75774</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Slow&amp;diff=75774"/>
		<updated>2015-10-09T07:48:34Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slow is a status effect which increases attack delay and weaponskill and spell recast timers for the duration. It does not affect movement speed.&lt;br /&gt;
&lt;br /&gt;
Sources:&lt;br /&gt;
[[Feint]] ([[Lancer]]): 20% for 10sec / 20 sec with [[Enhanced Feint]]&lt;br /&gt;
[[Haymaker]] ([[Pugilist]]): 20% for 12 sec&lt;br /&gt;
[[Lethargy]] ([[Thaumaturge]]): 20% for 12 sec&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bind&amp;diff=75709</id>
		<title>Bind</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bind&amp;diff=75709"/>
		<updated>2015-10-07T09:02:54Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bind is a status effect which disables all movement for the duration, including abilities which involve movement. It is removed when the affected target is attacked.&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seduced&amp;diff=75708</id>
		<title>Seduced</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seduced&amp;diff=75708"/>
		<updated>2015-10-07T09:01:51Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Charm is a status effect which causes players to lose control over their characters for the duration. The affected character will auto-attack another character. [[category:Sta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Charm is a status effect which causes players to lose control over their characters for the duration. The affected character will auto-attack another character.&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hysteria&amp;diff=75707</id>
		<title>Hysteria</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hysteria&amp;diff=75707"/>
		<updated>2015-10-07T08:58:05Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Hysteria is a status effect which causes complete loss of control for its duration, causing affected targets to walk around randomly. Taking damage can remove this effect. [[c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hysteria is a status effect which causes complete loss of control for its duration, causing affected targets to walk around randomly. Taking damage can remove this effect.&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Infirmity&amp;diff=75706</id>
		<title>Infirmity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Infirmity&amp;diff=75706"/>
		<updated>2015-10-07T08:55:27Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Infirmity is a status effect which lowers all healing received by the affected target for its duration. category:Status Effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Infirmity is a status effect which lowers all healing received by the affected target for its duration.&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Paralysis&amp;diff=75705</id>
		<title>Paralysis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Paralysis&amp;diff=75705"/>
		<updated>2015-10-07T08:53:50Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Paralyze is a status effect which randomly stuns the affected target briefly, interrupting any action in progress. category:Status Effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paralyze is a status effect which randomly stuns the affected target briefly, interrupting any action in progress.&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Poison&amp;diff=75704</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Poison&amp;diff=75704"/>
		<updated>2015-10-07T08:51:47Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Poison is a status effect which deals additional damage over time. category:Status Effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison is a status effect which deals additional damage over time.&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blind&amp;diff=75703</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blind&amp;diff=75703"/>
		<updated>2015-10-07T08:49:37Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Blind is a status effect which lowers Accuracy for the duration. category:Status Effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blind is a status effect which lowers [[Accuracy]] for the duration.&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bind&amp;diff=75702</id>
		<title>Bind</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bind&amp;diff=75702"/>
		<updated>2015-10-07T08:47:37Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Bind is a status effect which disables all movement for the duration. It is removed when the affected target is attacked. category:Status Effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bind is a status effect which disables all movement for the duration. It is removed when the affected target is attacked.&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silence&amp;diff=75701</id>
		<title>Silence</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silence&amp;diff=75701"/>
		<updated>2015-10-07T08:45:47Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silence is a status effect which disables all spell abilities for the duration, interrupting any spell cast in progress when it is applied. Other abilities such as [[weaponskills]] are not affected.&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stun&amp;diff=75700</id>
		<title>Stun</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stun&amp;diff=75700"/>
		<updated>2015-10-07T08:44:43Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Stun is a status effect which prevents any actions for the duration, interrupting any action in progress. category:Status Effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stun is a status effect which prevents any actions for the duration, interrupting any action in progress.&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silence&amp;diff=75699</id>
		<title>Silence</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silence&amp;diff=75699"/>
		<updated>2015-10-07T08:43:05Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Silence is a status effect which disables all spell abilities for the duration. Other abilities such as weaponskills are not affected.  category:Status Effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silence is a status effect which disables all spell abilities for the duration. Other abilities such as [[weaponskills]] are not affected.&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Slow&amp;diff=75698</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Slow&amp;diff=75698"/>
		<updated>2015-10-07T08:41:40Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slow is a status effect which increases attack delay and weaponskill and spell recast timers for the duration. It does not affect movement speed.&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Slow&amp;diff=75697</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Slow&amp;diff=75697"/>
		<updated>2015-10-07T08:40:31Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Slow is a status effect which increases attack delay and weaponskill and spell recast timers for the duration. It does not affect movement speed.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slow is a status effect which increases attack delay and weaponskill and spell recast timers for the duration. It does not affect movement speed.&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Status_Effects&amp;diff=75696</id>
		<title>Category:Status Effects</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Status_Effects&amp;diff=75696"/>
		<updated>2015-10-07T08:34:36Z</updated>

		<summary type="html">&lt;p&gt;Nirual: Created page with &amp;quot;Detrimental effects caused by certain abilities. Can often be removed with Esuna and similar abilities.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detrimental effects caused by certain abilities. Can often be removed with [[Esuna]] and similar abilities.&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pacification&amp;diff=75695</id>
		<title>Pacification</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pacification&amp;diff=75695"/>
		<updated>2015-10-07T08:32:45Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pacification is a status effect that prevents [[weaponskills]] and auto-attacks from being used for the duration of its effect. It has no effect on other abilities such as spells.&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=75694</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=75694"/>
		<updated>2015-10-07T08:11:28Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Crafting Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
Crafting [[classes]], also known as Disciples of the Hand, synthesize new and useful items such as armor, weapons, [[meal|food]] and [[medicine|potions]] from basic materials. The 8 Disciples of the Hand classes in A Realm Reborn are &#039;&#039;&#039;[[Carpenter]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blacksmith]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Armorer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Goldsmith]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Leatherworker]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Weaver]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Alchemist]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Culinarian]]&#039;&#039;&#039;. Some of the basic materials are collected by [[gathering]] by disciples of land classes or killing certain types of enemies. Players can unlock these crafting classes by talking to the Guild Receptionist in the Respective Guilds. Players are required to have a lvl 10 or higher [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.&lt;br /&gt;
&lt;br /&gt;
They only have access to the cross-class abilities from the [[gathering]] discipline in addition to their own, whose cross-class abilities are entirely exclusive to them. They gain one cross-class slot every five levels up to level 50.&lt;br /&gt;
&lt;br /&gt;
Crafting classes are ill-suited for combat and cannot participate in Duties. They also have their own selection of levequests focused entirely on providing specific items.&lt;br /&gt;
Its advisable to enter a safe zone (especially the capital cities) to perform crafting without any danger of interruption and to benefit from bonus experience from resting.&lt;br /&gt;
&lt;br /&gt;
In addition to crafting, these classes (except for culinarians) provide additional functions:&lt;br /&gt;
*Repair: To repair any item yourself, you&#039;ll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don&#039;t have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition to far above 100%. The higher the level of the equipment, the higher grade Dark Matter is required to do this.&lt;br /&gt;
*[[Materia]] Melding: This likewise requires a certain level in the corresponding crafting class. Players can &amp;quot;Request Meld&amp;quot; from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. This feature is unlocked through the quest [[Waking the Spirit]] with a crafting class at level 19.&lt;br /&gt;
*[[Desynthesis]]: Taking unneeded equipment, furnishing and fish apart to potentially salvage some of the materials and even find unusual materials. This has its own skill level system, but the maximum skill in any class is dependent on the crafting class level itself. Culinarians can desynthesize most fish instead of equipment. You don&#039;t have to switch to the class to do this. If the Desynthesis skill is too low compared to the level of the item, its not possible to perform this action, and some equipment can&#039;t be desynthesized at all. This feature is unlocked through the quest [[Gone to Pieces]] with a crafting class at level 30.&lt;br /&gt;
&lt;br /&gt;
Using the class:&lt;br /&gt;
*To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Gem. Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.&lt;br /&gt;
*When you have a crafting class equipped, the CP bar replaces your MP bar.&lt;br /&gt;
==Crafting Basics==&lt;br /&gt;
To begin crafting, open your crafting log section of your personal log and select a recipe. The items required will be displayed on the right side of the window and the difficulty will be displayed near the top. You can then select the option for &#039;&#039;&#039;Synthesize&#039;&#039;&#039; in the bottom right of the recipe window to open the crafting dialogue box. In the new window there are several things to take note of:&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - Durability is the number of steps you can take when you&#039;re crafting an item. Each crafting action that alters the item&#039;s progress or quality consumes 10 points of durability by default, and some abilities can reduce the consumption or restore durability. Your crafting session ends when the durability of the item hits 0. If the progress has not reached 100% at that time, your synthesis fails and you lose some or all of the crafting materials. The starting Durability varies depending on the item. Items used mainly for further crafting (such as leather, bars of metal, cloth etc) usually have 40 points, equipment pieces have 60 or more. &lt;br /&gt;
* &#039;&#039;&#039;Progress&#039;&#039;&#039; - Progress is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0, your synthesis of the item fails and you lose some or all of the crafting materials. No further actions can be taken after the progress bar is filled, regardless of CP or Durability remaining. The higher your Craftsmanship stat, the more progress is made with most actions if successful.&lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; - Quality is the probability that the item you&#039;re making will be a [[High Quality]] (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the [[Attributes|attribute]] [[Control]]. The higher the % reached the more experience will be gained from the crafting as well. Not all items have a HQ version however. Using HQ crafting materials also affects the % that the item starts with.&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.&lt;br /&gt;
* &#039;&#039;&#039;Condition&#039;&#039;&#039; - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. Each action or &amp;quot;step&amp;quot; taken in the crafting process can change this condition, and other than &#039;&#039;Normal&#039;&#039; these always last for only one step. There are four conditions:&lt;br /&gt;
** &#039;&#039;&#039;Excellent&#039;&#039;&#039; - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors. This has a 10% chance of occurring but will not happen after an Excellent, Good, or Poor condition. &lt;br /&gt;
** &#039;&#039;&#039;Good&#039;&#039;&#039; - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red. This has a 25% chance of occurring, but can not happen after a good, excellent, or poor status. &lt;br /&gt;
** &#039;&#039;&#039;Normal&#039;&#039;&#039; - Efficiency of touch commands remains as stated. The glowing ball is white. Every synthesis starts on this.&lt;br /&gt;
** &#039;&#039;&#039;Poor&#039;&#039;&#039; - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black. This always and only occurs on the step after Excellent.&lt;br /&gt;
&lt;br /&gt;
The goal of the process is to get the highest quality possible and complete the progression of the item before the durability reaches zero. Success means the item is crafted, but failure means a loss of materials (some materials can be salvaged randomly). High quality items have higher stats where applicable, affect the base quality if used in further crafting and double the rewards when turned in for Tradecraft leves, Grand Company supply dailies and Ecatl Nine Delivery. Class quests and most story quests do not take quality of the item into account, although some quests (particularly crafting and gathering class quests and Ecatl Nine dailies) will explicitly demand HQ items.&lt;br /&gt;
&lt;br /&gt;
Some items do not have high quality versions and will not display a percentage in the crafting window, although the quality bar will still appear and will still affect the experience gain normally.&lt;br /&gt;
&lt;br /&gt;
New recipes are mostly automatically learned as you level up in the crafting class, and most can be attempted as soon as this occurs, although some high-level recipes have additional requirements like Craftsmanship or Control at a certain minimum.&lt;br /&gt;
&lt;br /&gt;
===Quick Synthesis===&lt;br /&gt;
Once you have crafted an item once, you can use the option &#039;&#039;&#039;Quick Synthesis&#039;&#039;&#039; to create many copies of the same item. The process allows crafters to set up dozens of a single item to be crafted in relatively quick succession that they do not have to use individual crafting skills to create. The crafter can also end the process whenever they feel the need (when pressing cancel, one more item will be crafted first). Items spirit bond as normal with quick synth. Your gear is damaged at double the normal rate when using quick synth. Items created in this process have a certain chance for the craft to fail unless they are absolutely trivial and only a minimal chance of being HQ, using HQ materials does not affect this either.&lt;br /&gt;
&lt;br /&gt;
Quick Synthesis is unlocked for all classes when any crafting class has reached level 10. It isn&#039;t available for some items, such as most of the special categories and high-level items.&lt;br /&gt;
&lt;br /&gt;
==Advanced Crafting==&lt;br /&gt;
===[[3-Star Crafting Rotations|3-Star Rotations]]===&lt;br /&gt;
==Crafting Classes==&lt;br /&gt;
===[[Alchemist]]===&lt;br /&gt;
Alchemist is a crafting or Disciples of the Hand [[classes|class]] that transforms materials into potions and elixirs. Alchemists can create consumables such as Potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make [[wands]] for [[conjurer]]s and [[books]] for [[arcanist]]s. Many of the base materials can be gathered by [[miner]]s and [[botanist]]s.&lt;br /&gt;
===[[Armorer]]===&lt;br /&gt;
Armorer is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for [[marauder]] and [[gladiator]], scale armor for tanks and [[lancer]] and helmets for [[gathering|gathering classes]]. They can also make frying pans for [[culinarian]]s and alembics for [[alchemist]]s along with heavy shields for gladiator and bucklers for casters. Most of the materials they need are gathered by [[miner]]s. &lt;br /&gt;
===[[Blacksmith]]===&lt;br /&gt;
Blacksmith is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create weapons such as swords and axes and tools. The ores they use are [[gathering|gathered]] by [[miner]]s. Blacksmiths can create hand-to-hand weapons for [[pugilist]]s, swords and daggers for [[gladiator]]s, two-handed axes for [[marauder]]s. In addition to weapons for [[Disciples of War|disciples of war]], they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for [[botanist]]s, pickaxes and sledgehammers for [[miner]]s, knives for [[culinarian]]s and [[leatherworker]]s, hammers for [[goldsmith]], blacksmiths and armorers, saws and hammers for [[carpenter]]s, pliers for armorers, mortars for [[alchemist]]s, awls for leatherworkers and files for blacksmith. Most of the materials they need are gathered by [[miner]]s. &lt;br /&gt;
===[[Carpenter]]===&lt;br /&gt;
Carpenter is a crafting or Disciples of the Hand [[classes|class]] that works with wood to create bows, staves, tools and other items. The lumber they depend on are [[gathering|gathered]] by [[botanist]]s. Carpenters are able to craft bows for [[archer]]s, staves for [[conjurer]]s, polearms for [[lancer]]s and Macuahuitls for [[gladiator]]s. They can also make wooden shields and masks for casters, In additions for weapons and armor for [[Disciples of War|disciples of war]], carpenters can also create fishing poles for [[fisher]]s, grinding wheels for [[goldsmith]]s, spinning wheels for [[weaver]]s and clogs for [[crafting|crafters]].&lt;br /&gt;
===[[Culinarian]]===&lt;br /&gt;
Culinarian is a crafting or Disciples of the Hand [[classes|class]] that utilizes various items found throughout the world, to create food items. Players can consume food items to receive temporary buffs to a variety of attributes, including a 3% EXP buff. They can also craft bait and lure for [[fisher]]s. Many of the items needed can be gathered by [[Fisher]] and [[Botanist]]s, some of the later can also be grown through [[Gardening]]&lt;br /&gt;
===[[Goldsmith]]===&lt;br /&gt;
Goldsmith is a crafting or Disciples of the Hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. &lt;br /&gt;
===[[Leatherworker]]===&lt;br /&gt;
Leatherworker is a crafting or Disciples of the Hand [[classes|class]] that uses hides, furs and pelts to create leather armor of all kinds. There is no specific gathering class associated with it, as these materials are found by slaying animal monsters. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for [[pugilist]]s, [[lancer]]s, [[rogue]]s, and [[archer]]s along with armor for [[gathering]] classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
===[[Weaver]]===&lt;br /&gt;
Weaver is a crafting or disciple of hand [[classes|class]] that utilizes fabric and fiber to create cloth armor. Many of the materials needed can be gathered by [[botanist]]s. Cloth armor is weaker than plate and leather but can be worn by almost any class. Weavers can make armor for crafting classes, [[gathering]] classes and casters. They also make light armor with [[strength]] and [[dexterity]]. &lt;br /&gt;
==Crafting Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Craftsmanship]]&#039;&#039;&#039; - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - are your crafting points which are required to use some of your crafting actions.&lt;br /&gt;
* &#039;&#039;&#039;[[Control]]&#039;&#039;&#039; - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].&lt;br /&gt;
==Crafting Consumables==&lt;br /&gt;
===Experience Boost===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual]] || 180m || +50% Experience earned from synthesis (Up to 20,000) || Purchased from Grand Company Quartermaster for 1,440 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual II]] || 180m || +50% Experience earned from synthesis (Up to 40,000) || Purchased from Grand Company Quartermaster for 2,300 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Meal|Food]] || 30m || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Control Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod]] || 30m || NQ: +8% [[Control]] (Max Control increase: 4) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 5) ||align = &amp;quot;left&amp;quot; | Crafted by level 15 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Oyster]] || 30m || NQ: +8% [[Control]] (Max Control increase: 8) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 19 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Boiled Bream]] || 30m || NQ: +8% [[Control]] (Max Control increase: 12) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Sole]] || 30m || NQ: +8% [[Control]] (Max Control increase: 14) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 17) ||align = &amp;quot;left&amp;quot; | Crafted by level 30 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Miq&#039;abob]] || 30m || NQ: +8% [[Control]] (Max Control increase: 16) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 33 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod Puffs]] || 30m || NQ: +8% [[Control]] (Max Control increase: 18) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 23) ||align = &amp;quot;left&amp;quot; | Crafted by level 42 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger Soup]] || 30m || NQ: +8% [[Control]] (Max Control increase: 22) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 27) ||align = &amp;quot;left&amp;quot; | Crafted by level 50 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Pan-fried Mahi-Mahi]] || 30m || NQ: +8% [[Control]] (Max Control increase: 25) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 31) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Craftsmanship Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Mint Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 8) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 10 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mashed Popotoes]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 12) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 21 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Risotto]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 16) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Souffle]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 20) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 25) ||align = &amp;quot;left&amp;quot; | Crafted by level 37 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 45 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Cheesecake]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 32) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 40) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===CP Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Frumenty]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 10) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 12) ||align = &amp;quot;left&amp;quot; | Crafted by level 4 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 17) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 21) ||align = &amp;quot;left&amp;quot; | Crafted by level 17 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 21) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 26) ||align = &amp;quot;left&amp;quot; | Crafted by level 26 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawl Cennin]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 35 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 26) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 33) ||align = &amp;quot;left&amp;quot; | Crafted by level 43 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Bouillabaisse]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 34) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 43) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=75691</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=75691"/>
		<updated>2015-10-07T08:06:33Z</updated>

		<summary type="html">&lt;p&gt;Nirual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
Crafting [[classes]], also known as Disciples of the Hand, synthesize new and useful items such as armor, weapons, [[meal|food]] and [[medicine|potions]] from basic materials. The 8 Disciples of the Hand classes in A Realm Reborn are &#039;&#039;&#039;[[Carpenter]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blacksmith]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Armorer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Goldsmith]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Leatherworker]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Weaver]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Alchemist]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Culinarian]]&#039;&#039;&#039;. Some of the basic materials are collected by [[gathering]] by disciples of land classes or killing certain types of enemies. Players can unlock these crafting classes by talking to the Guild Receptionist in the Respective Guilds. Players are required to have a lvl 10 or higher [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.&lt;br /&gt;
&lt;br /&gt;
They only have access to the cross-class abilities from the [[gathering]] discipline in addition to their own, whose cross-class abilities are entirely exclusive to them. They gain one cross-class slot every five levels up to level 50.&lt;br /&gt;
&lt;br /&gt;
Crafting classes are ill-suited for combat and cannot participate in Duties. They also have their own selection of levequests focused entirely on providing specific items.&lt;br /&gt;
Its advisable to enter a safe zone (especially the capital cities) to perform crafting without any danger of interruption and to benefit from bonus experience from resting.&lt;br /&gt;
&lt;br /&gt;
In addition to crafting, these classes (except for culinarians) provide additional functions:&lt;br /&gt;
*Repair: To repair any item yourself, you&#039;ll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don&#039;t have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition to far above 100%. The higher the level of the equipment, the higher grade Dark Matter is required to do this.&lt;br /&gt;
*[[Materia]] Melding: This likewise requires a certain level in the corresponding crafting class. Players can &amp;quot;Request Meld&amp;quot; from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. This feature is unlocked through the quest [[Waking the Spirit]] with a crafting class at level 19.&lt;br /&gt;
*[[Desynthesis]]: Taking unneeded equipment, furnishing and fish apart to potentially salvage some of the materials and even find unusual materials. This has its own skill level system, but the maximum skill in any class is dependent on the crafting class level itself. Culinarians can desynthesize most fish instead of equipment. You don&#039;t have to switch to the class to do this. If the Desynthesis skill is too low compared to the level of the item, its not possible to perform this action, and some equipment can&#039;t be desynthesized at all. This feature is unlocked through the quest [[Gone to Pieces]] with a crafting class at level 30.&lt;br /&gt;
&lt;br /&gt;
Using the class:&lt;br /&gt;
*To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Gem. Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.&lt;br /&gt;
*When you have a crafting class equipped, the CP bar replaces your MP bar.&lt;br /&gt;
==Crafting Basics==&lt;br /&gt;
To begin crafting, open your crafting log section of your personal log and select a recipe. The items required will be displayed on the right side of the window and the difficulty will be displayed near the top. You can then select the option for &#039;&#039;&#039;Synthesize&#039;&#039;&#039; in the bottom right of the recipe window to open the crafting dialogue box. In the new window there are several things to take note of:&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - Durability is the number of steps you can take when you&#039;re crafting an item. Each crafting action that alters the item&#039;s progress or quality consumes 10 points of durability by default, and some abilities can reduce the consumption or restore durability. Your crafting session ends when the durability of the item hits 0. If the progress has not reached 100% at that time, your synthesis fails and you lose some of the crafting material. The starting Durability varies depending on the item. Items used mainly for further crafting (such as leather, bars of metal, cloth etc) usually have 40 points, equipment pieces have 60 or more. &lt;br /&gt;
* &#039;&#039;&#039;Progress&#039;&#039;&#039; - Progress is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0, your synthesis of the item fails and you may lose some of the crafting material. No further actions can be taken after the progress bar is filled, regardless of CP or Durability remaining. The higher your Craftsmanship stat, the more progress is made with each action if successful.&lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; - Quality is the probability that the item you&#039;re making will be a [[High Quality]] (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the [[Attributes|attribute]] [[Control]]. The higher the % reached the more experience will be gained from the crafting as well. Not all items have a HQ version however. Using HQ crafting materials also affects the % that the item starts with.&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.&lt;br /&gt;
* &#039;&#039;&#039;Condition&#039;&#039;&#039; - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. Each action or &amp;quot;step&amp;quot; taken in the crafting process can change this condition, and other than &#039;&#039;Normal&#039;&#039; these always last for only one step. There are four conditions:&lt;br /&gt;
** &#039;&#039;&#039;Excellent&#039;&#039;&#039; - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors. This has a 10% chance of occurring but will not happen after an Excellent, Good, or Poor condition. &lt;br /&gt;
** &#039;&#039;&#039;Good&#039;&#039;&#039; - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red. This has a 25% chance of occurring, but can not happen after a good, excellent, or poor status. &lt;br /&gt;
** &#039;&#039;&#039;Normal&#039;&#039;&#039; - Efficiency of touch commands remains as stated. The glowing ball is white. Every synthesis starts on this.&lt;br /&gt;
** &#039;&#039;&#039;Poor&#039;&#039;&#039; - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black. This always and only occurs on the step after Excellent.&lt;br /&gt;
&lt;br /&gt;
The goal of the process is to get the highest quality possible and complete the progression of the item before the durability reaches zero. Success means the item is crafted, but failure means a loss of materials (some materials can be salvaged randomly). High quality items have higher stats where applicable, affect the base quality if used in further crafting and double the rewards when turned in for Tradecraft leves, Grand Company supply dailies and Ecatl Nine Delivery. Class quests and most story quests do not take quality of the item into account, although some quests (particularly crafting and gathering class quests and Ecatl Nine dailies) will explicitly demand HQ items.&lt;br /&gt;
&lt;br /&gt;
Some items do not have high quality versions and will not display a percentage in the crafting window, although the quality bar will still appear and will still affect the experience gain normally.&lt;br /&gt;
&lt;br /&gt;
New recipes are mostly automatically learned as you level up in the crafting class, and most can be attempted as soon as this occurs, although some high-level recipes have additional requirements like Craftsmanship or Control at a certain minimum.&lt;br /&gt;
&lt;br /&gt;
===Quick Synthesis===&lt;br /&gt;
Once you have crafted an item once, you can use the option &#039;&#039;&#039;Quick Synthesis&#039;&#039;&#039; to create many copies of the same item. The process allows crafters to set up dozens of a single item to be crafted in relatively quick succession that they do not have to use individual crafting skills to create. The crafter can also end the process whenever they feel the need (when pressing cancel, one more item will be crafted first). Items spirit bond as normal with quick synth. Your gear is damaged at double the normal rate when using quick synth. Items created in this process have a certain chance for the craft to fail unless they are absolutely trivial and only a minimal chance of being HQ, using HQ materials does not affect this either.&lt;br /&gt;
&lt;br /&gt;
Quick Synthesis is unlocked for all classes when any crafting class has reached level 10. It isn&#039;t available for some items, such as most of the special categories and high-level items.&lt;br /&gt;
&lt;br /&gt;
==Advanced Crafting==&lt;br /&gt;
===[[3-Star Crafting Rotations|3-Star Rotations]]===&lt;br /&gt;
==Crafting Classes==&lt;br /&gt;
===[[Alchemist]]===&lt;br /&gt;
Alchemist is a crafting or Disciples of the Hand [[classes|class]] that transforms materials into potions and elixirs. Alchemists can create consumables such as Potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make [[wands]] for [[conjurer]]s and [[books]] for [[arcanist]]s. Many of the base materials can be gathered by [[miner]]s and [[botanist]]s.&lt;br /&gt;
===[[Armorer]]===&lt;br /&gt;
Armorer is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for [[marauder]] and [[gladiator]], scale armor for tanks and [[lancer]] and helmets for [[gathering|gathering classes]]. They can also make frying pans for [[culinarian]]s and alembics for [[alchemist]]s along with heavy shields for gladiator and bucklers for casters. Most of the materials they need are gathered by [[miner]]s. &lt;br /&gt;
===[[Blacksmith]]===&lt;br /&gt;
Blacksmith is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create weapons such as swords and axes and tools. The ores they use are [[gathering|gathered]] by [[miner]]s. Blacksmiths can create hand-to-hand weapons for [[pugilist]]s, swords and daggers for [[gladiator]]s, two-handed axes for [[marauder]]s. In addition to weapons for [[Disciples of War|disciples of war]], they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for [[botanist]]s, pickaxes and sledgehammers for [[miner]]s, knives for [[culinarian]]s and [[leatherworker]]s, hammers for [[goldsmith]], blacksmiths and armorers, saws and hammers for [[carpenter]]s, pliers for armorers, mortars for [[alchemist]]s, awls for leatherworkers and files for blacksmith. Most of the materials they need are gathered by [[miner]]s. &lt;br /&gt;
===[[Carpenter]]===&lt;br /&gt;
Carpenter is a crafting or Disciples of the Hand [[classes|class]] that works with wood to create bows, staves, tools and other items. The lumber they depend on are [[gathering|gathered]] by [[botanist]]s. Carpenters are able to craft bows for [[archer]]s, staves for [[conjurer]]s, polearms for [[lancer]]s and Macuahuitls for [[gladiator]]s. They can also make wooden shields and masks for casters, In additions for weapons and armor for [[Disciples of War|disciples of war]], carpenters can also create fishing poles for [[fisher]]s, grinding wheels for [[goldsmith]]s, spinning wheels for [[weaver]]s and clogs for [[crafting|crafters]].&lt;br /&gt;
===[[Culinarian]]===&lt;br /&gt;
Culinarian is a crafting or Disciples of the Hand [[classes|class]] that utilizes various items found throughout the world, to create food items. Players can consume food items to receive temporary buffs to a variety of attributes, including a 3% EXP buff. They can also craft bait and lure for [[fisher]]s. Many of the items needed can be gathered by [[Fisher]] and [[Botanist]]s, some of the later can also be grown through [[Gardening]]&lt;br /&gt;
===[[Goldsmith]]===&lt;br /&gt;
Goldsmith is a crafting or Disciples of the Hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. &lt;br /&gt;
===[[Leatherworker]]===&lt;br /&gt;
Leatherworker is a crafting or Disciples of the Hand [[classes|class]] that uses hides, furs and pelts to create leather armor of all kinds. There is no specific gathering class associated with it, as these materials are found by slaying animal monsters. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for [[pugilist]]s, [[lancer]]s, [[rogue]]s, and [[archer]]s along with armor for [[gathering]] classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
===[[Weaver]]===&lt;br /&gt;
Weaver is a crafting or disciple of hand [[classes|class]] that utilizes fabric and fiber to create cloth armor. Many of the materials needed can be gathered by [[botanist]]s. Cloth armor is weaker than plate and leather but can be worn by almost any class. Weavers can make armor for crafting classes, [[gathering]] classes and casters. They also make light armor with [[strength]] and [[dexterity]]. &lt;br /&gt;
==Crafting Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Craftsmanship]]&#039;&#039;&#039; - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - are your crafting points which are required to use some of your crafting actions.&lt;br /&gt;
* &#039;&#039;&#039;[[Control]]&#039;&#039;&#039; - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].&lt;br /&gt;
==Crafting Consumables==&lt;br /&gt;
===Experience Boost===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual]] || 180m || +50% Experience earned from synthesis (Up to 20,000) || Purchased from Grand Company Quartermaster for 1,440 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual II]] || 180m || +50% Experience earned from synthesis (Up to 40,000) || Purchased from Grand Company Quartermaster for 2,300 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Meal|Food]] || 30m || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Control Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod]] || 30m || NQ: +8% [[Control]] (Max Control increase: 4) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 5) ||align = &amp;quot;left&amp;quot; | Crafted by level 15 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Oyster]] || 30m || NQ: +8% [[Control]] (Max Control increase: 8) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 19 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Boiled Bream]] || 30m || NQ: +8% [[Control]] (Max Control increase: 12) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Sole]] || 30m || NQ: +8% [[Control]] (Max Control increase: 14) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 17) ||align = &amp;quot;left&amp;quot; | Crafted by level 30 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Miq&#039;abob]] || 30m || NQ: +8% [[Control]] (Max Control increase: 16) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 33 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod Puffs]] || 30m || NQ: +8% [[Control]] (Max Control increase: 18) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 23) ||align = &amp;quot;left&amp;quot; | Crafted by level 42 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger Soup]] || 30m || NQ: +8% [[Control]] (Max Control increase: 22) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 27) ||align = &amp;quot;left&amp;quot; | Crafted by level 50 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Pan-fried Mahi-Mahi]] || 30m || NQ: +8% [[Control]] (Max Control increase: 25) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 31) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Craftsmanship Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Mint Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 8) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 10 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mashed Popotoes]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 12) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 21 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Risotto]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 16) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Souffle]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 20) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 25) ||align = &amp;quot;left&amp;quot; | Crafted by level 37 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 45 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Cheesecake]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 32) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 40) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===CP Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Frumenty]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 10) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 12) ||align = &amp;quot;left&amp;quot; | Crafted by level 4 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 17) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 21) ||align = &amp;quot;left&amp;quot; | Crafted by level 17 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 21) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 26) ||align = &amp;quot;left&amp;quot; | Crafted by level 26 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawl Cennin]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 35 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 26) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 33) ||align = &amp;quot;left&amp;quot; | Crafted by level 43 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Bouillabaisse]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 34) &amp;lt;br&amp;gt; HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 43) ||align = &amp;quot;left&amp;quot; | Crafted by level 55 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father&amp;diff=75453</id>
		<title>Alexander - The Fist of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father&amp;diff=75453"/>
		<updated>2015-09-21T12:15:50Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Alexander: Gordias|Alexander - The Fist of the Father (Savage)}}&lt;br /&gt;
[[Alexander - The Fist of the Father]] or &#039;&#039;&#039;A1&#039;&#039;&#039; is the first floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|JR2anBXKVes|350|right|The Fist of the Father Guide}}&lt;br /&gt;
===Faust===&lt;br /&gt;
All DPS should focus Faust down and ignore the adds. The off tank should pick up all the adds as they spawn and keep them away from the raid as they cleave.&lt;br /&gt;
&lt;br /&gt;
===Oppressor===&lt;br /&gt;
You should tank Oppressor in the south side of the room for a later mechanic. This fight is split into 2 phases.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunnery Pod&#039;&#039;&#039; - Unavoidable AoE, heal through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon Spaser&#039;&#039;&#039; - Large Linear AoE, avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydrothermal Missile&#039;&#039;&#039; - Puts Prey on a random party member and bombards them with several missiles, healers need to heal the player through this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resin Bomb&#039;&#039;&#039; - Places circular AoE underneath 4 party members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Deployment&#039;&#039;&#039; - Spawns 2 &#039;&#039;Alarum&#039;&#039; adds on the side of the boss. Upon death, leaves a puddle of AoE that causes Minimise.&lt;br /&gt;
&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
Tank the boss in the South side of the room and avoid any AoE as necessary. The player with Prey for Hydrothermal Missile should distance themselves from other players to avoid unnecessary damage to others. When the Alarum adds spawn, they will tether and follow the first player that hits them, this should be a DPS and not a tank. Kite them away from the boss and kill them both ASAP. They will damage the player and add stacks of Nanoparticles which gaining too many stacks will result in death. When an Alarum is killed, it will leave a small purple AoE that will mini anyone who stands in it.&lt;br /&gt;
&lt;br /&gt;
Do as much damage as you can to the Oppressor during this phase to make the next phase easier.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
This phase starts after 90 seconds (shortly after the first Emergency Deployment). An alarm will sound and a second boss &amp;quot;Oppressor 0.5&amp;quot; will spawn with the same HP as the original Oppressor. The offtank aggro the new Oppressor ASAP and keep it to the north side of the room, as the 2 bosses being close to each other will quickly gain stacks of Damage Up.&lt;br /&gt;
&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
&#039;&#039;&#039;3000-Onze Missile&#039;&#039;&#039; - Not cast, 2 blue lasers will show up in the room and will shortly turn orange. A giant missile will come down dealing massive damage to the raid and debuffing. Kill Alarum under the lasers to reduce damage to the raid (the puddle will shrink the missile).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Landing&#039;&#039;&#039; - Pulsing AoE damage, the further you are the less damage you take.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self Destruct&#039;&#039;&#039; - Hard enrage or used when one Oppressor is dead, wipes the raid if fully casted.&lt;br /&gt;
&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
All mechanics from the first phase are still in this phase, the biggest change is with the Alarum adds that spawn. 2 Oppressors, you will have 4 Alarum adds, you need to kill these adds underneath the orange beam for the nukes. Remember they tether onto the first player that damages them. Creating a purple puddle under the beam will make the missile mini and deal very little damage and will not cause the raid to be debuffed.&lt;br /&gt;
&lt;br /&gt;
After every missile, the Oppressors will shortly jump into the air and 2 pulsing AoEs will show, this is Quick Landing, just get to the other side of the room to take less damage. Since they land next to each other, the tanks will then need to quickly pull them apart again.&lt;br /&gt;
&lt;br /&gt;
Repeat this until the Oppressors are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: You need to kill the Oppressors at the same time, when one dies the other will cast Self Destruct which gives you about 10 seconds to kill it or you will wipe. You can get them both down to about 10% and either ranged LB them or kill one then melee LB the other. Notice both Oppressors may cast Self Destruct, this is a hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Chain]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Since the Sharlayan exodus, a structure has stood steady against the flow of the Thaliak River. Now, the Illuminati have summoned a primal around this rusting ruin─a terrible colossus of steam and metal. Steel screamed against steel when it rose from the waters, and it drank deep of the land&#039;s aether before grinding again to a halt. The voices of Idyllshire cry out, asking for aid ere their homes are crushed under the weight of iron. You must lead a band of valiant adventurers into the machina and discover how to destroy the core─lest the giant screeches again to life, and bleeds all the realm dry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=75452</id>
		<title>Alexander - The Arm of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=75452"/>
		<updated>2015-09-21T12:09:24Z</updated>

		<summary type="html">&lt;p&gt;Nirual: /* Phase 3 - Tornado */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Alexander: Gordias|Alexander - The Arm of the Father (Savage)}}&lt;br /&gt;
[[Alexander - The Arm of the Father]] or &#039;&#039;&#039;A3&#039;&#039;&#039; is the third floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 20 [[Allagan Tomestone of Law]] and 2 [[#Loot|Tokens]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|WBALf2JcRZo|350|right|The Arm of the Father Guide}}&lt;br /&gt;
===Living Liquid===&lt;br /&gt;
This boss repeats the first 3 phases twice until he goes into his final phase. The outer edge of the arena is covered in electric field that will stun, deal damage over time and paralyse anyone standing in it or gets knock backed into it. You should also tank the boss in the center for ease.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Human====&lt;br /&gt;
The boss cleaves in this form, keep him facing away from the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean Wave&#039;&#039;&#039; - Conal AoE in several directions that deals damage and knocks back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splash&#039;&#039;&#039; - Raid Wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sluice&#039;&#039;&#039; - 4 players get markers above their head, spread out as you will deal AoE damage around yourselves and spawns circular AoE underneath several players.&lt;br /&gt;
&lt;br /&gt;
Rotation: Protean Wave -&amp;gt; Sluice -&amp;gt; Splash x 3 &lt;br /&gt;
&lt;br /&gt;
(Monks should use Form Shift during phase transition to Coeurl form to keep GL3 and gain 3 stacks Chakra)&lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Hand====&lt;br /&gt;
The hand does a heavy cleave that needs to be shared between both tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wash Away&#039;&#039;&#039; - AoE knockback.&lt;br /&gt;
&lt;br /&gt;
Shortly after Wash Away, the hand will split and spawn &#039;&#039;Liquid Limb&#039;&#039;, the off tank needs to take this add and face both hands away from each other and the raid, they cleave and cause Blunt Resistance Down.&lt;br /&gt;
&lt;br /&gt;
Rotation: Cleave -&amp;gt; Wash Away -&amp;gt; Cleave -&amp;gt; Cleave -&amp;gt; Split -&amp;gt; Cleave (both adds) x7&lt;br /&gt;
&lt;br /&gt;
(Monks can use Tornado Kick when tanks have 7 stacks and gain Chakra V during phase transition)&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - Tornado====&lt;br /&gt;
This is the add phase, the boss is invulnerable in this form and deals area of effect damage in the center. Throughout this phase two types of adds will spawn in the center and make their way to the edge, causing heavy damage to the raid if they reach it. Gear Lubricant have low HP and can be dealt with easily. The other add called Piston Lubricant have higher HP, and half way towards the edge will cast an ability that will make them rush to the edge, this should be stunned to give you more time.&lt;br /&gt;
&lt;br /&gt;
There are two more mechanics to take note here.&lt;br /&gt;
&lt;br /&gt;
First one is an orange tether from the boss to a random player, this player needs to pass the tether to a tank who then needs to stay away from everyone else. When the tether goes, that player do an AoE around themselves hitting extremely hard and will kill most players except a tank.&lt;br /&gt;
&lt;br /&gt;
The second mechanic is 2 players will get an icon above their head, a + or a -, note both players can get the same icon. If the two players have the same debuff (e.g. + and +) they should stack together in the centre, if they have opposite debuffs (e.g. + and -) they should spread out. These players will be stunned and either pulled together (opposite) or knocked back (matching debuffs). The former also inflicts a debuff with a severe penalty to stats for 60 seconds for both players if they stood too close to eachother when this happens.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 - Final====&lt;br /&gt;
This phase is forced at % based, most likely around 35%, some of our Tornado phases lasted 1 or 2 waves of adds.&lt;br /&gt;
&lt;br /&gt;
This is the same as the Human phase, with a mix of the above mechanics added, cascade and a debuff added to the cleave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cascade&#039;&#039;&#039; - Deals AoE damage and spawns 3 large AoE pools around the room.&lt;br /&gt;
&lt;br /&gt;
His cleave will now apply Blunt Resistance Down, the tanks should tank swap about every 4-5 stacks.&lt;br /&gt;
&lt;br /&gt;
Living Pool may wipe the raid with Cascade if he hits his hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Crank]]&lt;br /&gt;
*[[Tarnished Gordian Spring]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Nirual</name></author>
	</entry>
</feed>