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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NeoTalon</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-08-13T14:47:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crucible_of_the_Unbroken&amp;diff=1521418</id>
		<title>Crucible of the Unbroken</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crucible_of_the_Unbroken&amp;diff=1521418"/>
		<updated>2026-08-10T11:50:21Z</updated>

		<summary type="html">&lt;p&gt;NeoTalon: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{future content|releasedate=in [[patch 7.56]]}}&lt;br /&gt;
[[File:Beastmaster promo3.jpg|right|thumb|300px]]&lt;br /&gt;
The &#039;&#039;&#039;Crucible of the Unbroken&#039;&#039;&#039; is a series of solo roguelike combat challenges available for [[beastmaster]]s. There are three difficulties available and leaderboards for the highest difficulty.&lt;br /&gt;
&lt;br /&gt;
In addition to being required for the beastmaster job quests past level 30, rewards include gear upgrades, weapon glamours, and beast glamours. This content can also be used for leveling both beastmaster and their pets.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
* Players may prepare a roster of 10 beasts prior to entering the duty, but only one can be summoned at once.&lt;br /&gt;
* Each beast has their own level (rank) and attributes in the Crucible. Unlike in the overworld, beasts also have HP and can take damage. Leveling up beasts will increase their attributes (e.g. maximum HP, physical attack/defense, magical attack/defense).&lt;br /&gt;
* The Crucible map consists of a series of nodes with branching paths. Each node may have a battle, a reward item the player can choose, or a rest area to restore HP.&lt;br /&gt;
* HP of the player and their pets will not be automatically restored upon completing a battle, only from using consumable items, certain actions, or from a rest node. Players may only choose a limited number of beasts to restore HP in a rest node.&lt;br /&gt;
* Players will obtain consumable items and equipment that are useful in combat. They have various effects, such as enhancing attributes or reviving the player upon death. These consumables and equipment are lost after the run. &lt;br /&gt;
* Players will also earn an in-duty currency (Territory Tokens) that can be used to purchase food for their pets to enhance their stats within a run. Each pet has a different capacity for how much food can be used.&lt;br /&gt;
* Elemental attacks, physical damage types, and status effect resistances are relevant in the Crucible, so players will need to choose the appropriate team of beasts based on the encounter. Battles will test the player&#039;s synergy with their beasts along with standard encounter mechanics (e.g. reacting to cast bar names and animations to avoid AoEs).&lt;br /&gt;
&lt;br /&gt;
==Rankings==&lt;br /&gt;
The highest difficulty contains a seasonal leaderboard where the top-ranking players will earn rewards. The first ranking period will begin two weeks after the release of [[patch 7.56]] and last until the release of [[patch 7.58]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*This content is essentially Beastmaster&#039;s version of [[The Masked Carnivale]] for {{BLU}} [[blue mage|Blue Mage]], although it is structured differently.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|t}}&lt;/div&gt;</summary>
		<author><name>NeoTalon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crucible_of_the_Unbroken&amp;diff=1521417</id>
		<title>Crucible of the Unbroken</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crucible_of_the_Unbroken&amp;diff=1521417"/>
		<updated>2026-08-10T11:49:59Z</updated>

		<summary type="html">&lt;p&gt;NeoTalon: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{future content|releasedate=in [[patch 7.56]]}}&lt;br /&gt;
[[File:Beastmaster promo3.jpg|right|thumb|300px]]&lt;br /&gt;
The &#039;&#039;&#039;Crucible of the Unbroken&#039;&#039;&#039; is a series of solo roguelike combat challenges available for [[beastmaster]]s. There are three difficulties available and leaderboards for the highest difficulty.&lt;br /&gt;
&lt;br /&gt;
In addition to being required for the beastmaster job quests past level 30, rewards include gear upgrades, weapon glamours, and beast glamours. This content can also be used for leveling both beastmaster and their pets.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
* Players may prepare a roster of 10 beasts prior to entering the duty, but only one can be summoned at once.&lt;br /&gt;
* Each beast has their own level (rank) and attributes in the Crucible. Unlike in the overworld, beasts also have HP and can take damage. Leveling up beasts will increase their attributes (e.g. maximum HP, physical attack/defense, magical attack/defense).&lt;br /&gt;
* The Crucible map consists of a series of nodes with branching paths. Each node may have a battle, a reward item the player can choose, or a rest area to restore HP.&lt;br /&gt;
* HP of the player and their pets will not be automatically restored upon completing a battle, only from using consumable items, certain actions, or from a rest node. Players may only choose a limited number of beasts to restore HP in a rest node.&lt;br /&gt;
* Players will obtain consumable items and equipment that are useful in combat. They have various effects, such as enhancing attributes or reviving the player upon death. These consumables and equipment are lost after the run. &lt;br /&gt;
* Players will also earn an in-duty currency (Territory Tokens) that can be used to purchase food for their pets to enhance their stats within a run. Each pet has a different capacity for how much food can be used.&lt;br /&gt;
* Elemental attacks, physical damage types, and status effect resistances are relevant in the Crucible, so players will need to choose the appropriate team of beasts based on the encounter. Battles will test the player&#039;s synergy with their beasts along with standard encounter mechanics (e.g. reacting to cast bar names and animations to avoid AoEs).&lt;br /&gt;
&lt;br /&gt;
==Rankings==&lt;br /&gt;
The highest difficulty contains a seasonal leaderboard where the top-ranking players will earn rewards. The first ranking period will begin two weeks after the release of [[patch 7.56]] and last until the release of [[patch 7.58]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*This content is essentially beastmaster&#039;s version of [[The Masked Carnivale]] for {{BLU}} [[blue mage|Blue Mage]], although it is structured differently.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|t}}&lt;/div&gt;</summary>
		<author><name>NeoTalon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nastrond&amp;diff=1187281</id>
		<title>Nastrond</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nastrond&amp;diff=1187281"/>
		<updated>2026-01-12T20:10:38Z</updated>

		<summary type="html">&lt;p&gt;NeoTalon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack to all enemies in a straight line before you with a potency of 720 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{action fact|Can only be executed while Nastrond Ready.}}&lt;br /&gt;
| acquired = Dragoon&lt;br /&gt;
| level = 70&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 2&lt;br /&gt;
| range = 15&lt;br /&gt;
| radius = 15&lt;br /&gt;
| req-quest = Dragon Sound&lt;br /&gt;
| actions = Geirskogul&lt;br /&gt;
| traits = Lance Mastery III, Life of the Dragon&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = line&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| pvp = c&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related traits==&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot; title=&amp;quot;Lance Mastery III&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;standard-frame-icon  standard-frame-icon-trait  plainlinks small&amp;quot;&amp;gt;[[File:Lance Mastery III.png|20px|link=Lance Mastery III]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Lance Mastery III]]&amp;lt;/span&amp;gt; (Lv. 90) - Increases the potency of Geirskogul to 280 and Nastrond to 720.&amp;lt;br&amp;gt;Allows for the sharpening of the Firstminds&#039; Focus upon successfully landing Raiden Thrust or Draconian Fury, up to a maximum of 2 units.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot; title=&amp;quot;Life of the Dragon&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;standard-frame-icon  standard-frame-icon-trait  plainlinks small&amp;quot;&amp;gt;[[File:Life of the Dragon.png|20px|link=Life of the Dragon]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Life of the Dragon]]&amp;lt;/span&amp;gt; (Lv. 70) - Upgrades &#039;&#039;&#039;Blood of the Dragon&#039;&#039;&#039; to &#039;&#039;&#039;Life of the Dragon&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Related actions==&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;white-space: nowrap;&amp;quot; title=&amp;quot;Geirskogul&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;standard-frame-icon    plainlinks small&amp;quot;&amp;gt;[[File:Geirskogul.png|20px|link=Geirskogul]]&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Geirskogul]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The potency of this action is 600 until {{action icon|Lance Mastery III}} is learned at Lv. 90.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
nastrond.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Potency has been increased from 300 to 600.&lt;br /&gt;
**Potency increase from the trait Lance Mastery III has been changed from 360 to 720.}}&lt;br /&gt;
*{{patch|7.0|&lt;br /&gt;
**Reduced damage for all remaining enemies has been changed from 30% to 50%.&lt;br /&gt;
**Recast time has been reduced from 10 to 2 seconds.&lt;br /&gt;
**The requirement for execution has been changed from &amp;quot;while under the effect of Life of the Dragon&amp;quot; to &amp;quot;while Nastrond Ready.&amp;quot;&lt;br /&gt;
**Can now be assigned to a hotbar.}}&lt;br /&gt;
*{{patch|6.05|Potency has been increased from 350 to 360.}}&lt;br /&gt;
*{{patch|6.0|&lt;br /&gt;
**Potency has been changed from 400 to 350.&lt;br /&gt;
**Added &amp;quot;30% less potency for all remaining enemies.&amp;quot;}}&lt;br /&gt;
*{{patch|5.0|Potency has been increased from 330 to 400.}}&lt;br /&gt;
*{{patch|4.1|Potency has been increased from 320 to 330.}}&lt;br /&gt;
*{{patch|4.0}}&lt;/div&gt;</summary>
		<author><name>NeoTalon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Second_Coil_of_Bahamut_(Savage)_-_Turn_1&amp;diff=861992</id>
		<title>The Second Coil of Bahamut (Savage) - Turn 1</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Second_Coil_of_Bahamut_(Savage)_-_Turn_1&amp;diff=861992"/>
		<updated>2025-02-09T21:52:41Z</updated>

		<summary type="html">&lt;p&gt;NeoTalon: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 50 (Savage) version|the level 50 challenge-mode [[raid]]|The Second Coil of Bahamut - Turn 1|the second tier in general|The Second Coil of Bahamut (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Second Coil of Bahamut - Turn 1 (Savage)&lt;br /&gt;
| description = Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut&#039;s full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found in the North Shroud.&lt;br /&gt;
| image = The Second Coil of Bahamut - Turn 1.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 105&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = savage&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (A Realm Reborn)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Dalamud&#039;s Shadow&lt;br /&gt;
| region = The Black Shroud&lt;br /&gt;
| req-quest = Sing Me Another Song &lt;br /&gt;
| patch = 2.3&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;T6S&#039;&#039;&#039;. __TOC__&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rafflesia (Enemy)|Rafflesia]]===&lt;br /&gt;
====Abilities====&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Phase 1: 100% - 65%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blighted Bouquet&#039;&#039;&#039; - Kills anyone who moves during its cast. Happens 5 seconds into the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devour&#039;&#039;&#039; - Vacuums in the direction of the person with yellow marker. Does a smaller 360 degree vacuum as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulbs&#039;&#039;&#039; - Unlike normal t6, bulbs cannot be zerged down in a hasty manner. They also form a tether to Rafflesia if they&#039;re too close to it. The tether gives Rafflesia a -90% incoming damage debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloody Caress&#039;&#039;&#039; - Similar to t6, except that you will now need to swap at every stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chains&#039;&#039;&#039; - Same as t6. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honey and Bees&#039;&#039;&#039; - Same as t6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2: 65% - 0%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafstorm&#039;&#039;&#039; - Happens at 65% instead of 40%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acid rain&#039;&#039;&#039; - Same as t6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swarm&#039;&#039;&#039; - Works differently now. Rafflesia will turn towards a random member of the raid and place a debuff on said person. The debuff has 4 stacks that should be &#039;&#039;&#039;reduced to 1 stack by spreading to other raid members&#039;&#039;&#039;. The debuff comes with a heavy that cannot be dispelled. Swarm expires in 8 seconds. Upon expiry, the swarm does damage to anyone affected depending on the number of stacks said person has. 1 stack = negligible damage. 2 Stacks = 90% of max HP. 3 and 4 stacks kills the target. Swarm occurs every 30s and the stacks last for 60s. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slugs&#039;&#039;&#039; - Similar to the way it works in t6. However, the mechanic cannot be ignored by zerging Rafflesia as all 3 slugs will explode and wipe the raid after a certain amount of time. When the slug is reduced to 50% of its HP, it runs to eat an acidic honey and does 3-4k raid wide aoe damage. The slug will then be transformed into a bigger version of itself and it needs to be zerged down ASAP or it will do a 3k-4k raid wide aoe damage. All 3 slugs have to be killed and the phase repeats itself after the slugs are dead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chains&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laser&#039;&#039;&#039; - Same as t6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloody Caress&#039;&#039;&#039; - This means there still needs to be a tank swap.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rafflesia needs to be kited away from bulbs that spawn by the tank, while tanks swap at every 2 stacks. As stated, the first devour happens 5 seconds into the fight. A good tactic is to always have the yellow marker run to the bulb directly behind Rafflesia. If a bulb spawns in the middle, that bulb can be used by the yellow marker while the boss is dragged away from it. Raid members needs to be alert whenever Rafflesia does a devour and it has a moderated sized aoe vacuum (about 20-25 yalms). Honey and bees work the same way and optimally, you want only one bee to have died and one honey to have been devoured throughout the entire first phase. DPS also need to take note that if a tether is up on Rafflesia, any DOTs on it will have 90% of its damage reduced throughout its entire duration. It is imperative that tanks move Rafflesia away from bulbs ASAP. Chains need to be broken as usual. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2 (65%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leafstorm occurs and a few seconds later, acid rain puddles spawn on various members of the raid. As with normal t6, the tank needs to drag Rafflesia away from the raid. After the puddles spawn, avoid the aoe damage and stack close to Rafflesia. For swarms, it is good to place a marker (A) on the left/right of Rafflesia.  It will cast swarm on a random person in the raid (tanks can be hit too). On the first swarm, since the raid is stacked, 4 members will almost instantly get 1 stack of debuff each. These 4 members need to spread away (not too far, about 8 yalms) from the non-debuffed members. &lt;br /&gt;
&lt;br /&gt;
The non-debuffed members are required to be at marker A when the next swarm is about to spawn. There is a chance that Rafflesia will put a swarm on a member with existing stacks. When that happens, Rafflesia will turn to face that member and that person needs to run to A immediately. The person will end up with 2 stacks and will need it count his swarm debuff down for the 90% hp hit. Healers can stoneskin and adlo to reduce the damage. Again, swarm occurs every 30s.&lt;br /&gt;
&lt;br /&gt;
As swarm is happening, the slugs cannot be ignored. Since the first swarm is spreaded out immediately, which means there is no risk of someone getting 2 stacks, the first slug needs to be marked and dpsed down to 50% as soon as the raid is stacked. After the slug is below 50%, it&#039;ll run to eat an acidic honey and do a significant amount of damage to the raid. A big slug will spawn and it needs to be killed as soon as possible, before chains occur. Phase the second slug AFTER the chains and lasers have been dealt with. The swarm comes right after chains and lasers so the second slug needs to be fed as soon as everyone is topped up from the damage from chains/lasers. A good gauge when swarm is coming is every 30s mark of your swarm debuff.&lt;br /&gt;
&lt;br /&gt;
Those without debuffs move to A and watch for where Rafflesia faces when swarm is cast. If it faces A, then it&#039;s one of the non-debuffed members who are getting the swarm which means the swarm will spread almost immediately since non-debuffed members are stacked at A. If it faces another direction, the person with the swarm needs to run towards A to spread his stacks. As the second big slug is at 50%, start dpsing the third small slug and phase it right after the second one dies. There&#039;ll be another set of chains with no laser to deal with but it&#039;s just a matter of having the anchor move away. Another swarm will come and just deal with it as you have the first 2 swarms. Do a tank swap at 3 stacks in this phase.&lt;br /&gt;
&lt;br /&gt;
This phase repeats itself when leafstorm occurs.&lt;br /&gt;
&lt;br /&gt;
To simplify, the phase looks like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leafstorm -&amp;gt; Acid Rain -&amp;gt; Swarm -&amp;gt; Phase 1st slug -&amp;gt; Heal up -&amp;gt; Kill 1st big slug -&amp;gt; Chains and Laser (Anchor moves) -&amp;gt; Heal up -&amp;gt; Swarm -&amp;gt; Phase 2nd slug -&amp;gt; Kill 2nd big slug -&amp;gt; Phase 3rd slug -&amp;gt; Heal up -&amp;gt; Kill 3rd big slug -&amp;gt; Chains -&amp;gt; Swarm -&amp;gt; end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gist of the strategy in phase 2 is to isolate the damage sources and stagger them. They are as follows:&lt;br /&gt;
&lt;br /&gt;
Slug phasing AOE = 3k raid damage&lt;br /&gt;
Chains and Laser = 3k~ damage&lt;br /&gt;
Rafflesia = tank damage&lt;br /&gt;
Second stack on swarm = 90% of max HP of target.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Rafflesia (Enemy)|Rafflesia]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 1====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Aetherstone - Headgear}}&lt;br /&gt;
{{Drops table row|High Allagan Aetherstone - Foot Gear}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|A Flower by Any Other Name}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>NeoTalon</name></author>
	</entry>
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