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	<updated>2026-06-16T02:55:25Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Damage_Types&amp;diff=517875</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Damage_Types&amp;diff=517875"/>
		<updated>2023-01-17T15:56:25Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* Other types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; in the game is categorized into three primary &#039;&#039;&#039;types&#039;&#039;&#039;: &#039;&#039;physical&#039;&#039;, &#039;&#039;magical&#039;&#039;, and &#039;&#039;unique&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In [[Patch 6.3]], a UI option was added to allow players to view the type of damage they were hit by.&lt;br /&gt;
&lt;br /&gt;
==[[File:Physical Damage.png|24px|link=]] Physical==&lt;br /&gt;
&#039;&#039;&#039;Physical damage&#039;&#039;&#039; includes most player weaponskill [[action]]s. Most (but not all) enemy auto-attacks are physical, along with many enemy actions.&lt;br /&gt;
&lt;br /&gt;
Physical damage taken can be reduced by the melee DPS role action {{action icon|feint}} (which also reduces magical damage to a lesser degree), along with other actions that reduce damage from all types. Only physical damage can be parried.&lt;br /&gt;
&lt;br /&gt;
==[[File:Magical Damage.png|24px|link=]] Magical==&lt;br /&gt;
&#039;&#039;&#039;Magical damage&#039;&#039;&#039; includes player spell actions and many enemy actions.&lt;br /&gt;
&lt;br /&gt;
Magical damage taken can be reduced by the magical ranged DPS role action {{action icon|addle}} (which also reduces physical damage to a lesser degree), the [[gunbreaker]] ability {{action icon|Heart of Light}}, the [[dark knight]] abilities {{action icon|Dark Missionary}} and {{action icon|Dark Mind}}, the [[scholar]] ability {{action icon|Fey Illumination (scholar)}}, and the [[red mage]] ability {{action icon|Magick Barrier}}, along with other actions that reduce damage from all types.&lt;br /&gt;
&lt;br /&gt;
==[[File:Unique Damage.png|24px|link=]] Unique==&lt;br /&gt;
&#039;&#039;&#039;Unique damage&#039;&#039;&#039;, sometimes referred to as &#039;&#039;&#039;darkness damage&#039;&#039;&#039; by players, includes some miscellaneous enemy actions and instant-kill damage (e.g., enrage actions or death walls). Unique damage cannot be mitigated by actions that affect only physical or magical damage, although some sources of unique damage can be mitigated by actions that reduce all damage taken. Unique damage often also bypasses effects that normally prevent damage entirely (such as {{action icon|Hallowed Ground}} and similar [[tank]] [[job]] abilities, as well as [[File:Transcendent icon1.png]] &#039;&#039;&#039;Transcendent&#039;&#039;&#039; from [[Resurrection]] spells).&lt;br /&gt;
&lt;br /&gt;
==Other types==&lt;br /&gt;
Damage can also be categorized into other types such as elemental (fire, ice, lightning, water, wind, earth, dark, light) and physical sub-types (slashing, piercing, blunt). These are usually specific to particular duties. &lt;br /&gt;
&lt;br /&gt;
Often, players will encounter debuffs that will increase damage taken from a certain primary type, element or physical sub-type (e.g., {{status effect|Fire Resistance Down}} &#039;&#039;&#039;[[Fire Resistance Down]]&#039;&#039;&#039;). These are commonly used to enforce ways of handling particular mechanics. &lt;br /&gt;
*For example, a mechanic may require players to soak an attack that inflicts {{status effect|Fire Resistance Down}} &#039;&#039;&#039;Fire Resistance Down&#039;&#039;&#039;. Players with that debuff would take lethal damage if they attempt to soak the attack, requiring someone without the debuff to handle it. &lt;br /&gt;
*In another example, a &amp;quot;tankbuster&amp;quot; attack inflicts {{status effect|Physical Vulnerability Up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; on the target. The other tank can {{action icon|provoke}} the boss to prevent the original target from dying to the boss&#039;s subsequent auto-attacks due to the debuff.&lt;br /&gt;
&lt;br /&gt;
Some mechanics also use these types in the opposite direction instead, providing some means for players to obtain buffs that massively increase their resistance against powerful and unavoidable attacks. For example, a puddle of water may be used to mitigate fire-based attacks.&lt;br /&gt;
&lt;br /&gt;
Many action tooltips will indicate the element of an attack (e.g., &amp;quot;Deals fire damage with a potency of XXX&amp;quot;). Innate elemental resistance is not a factor in combat, so these can be ignored. For example, a [[Bomb]] will not take reduced damage or absorb damage from {{action icon|fire}}. It will also not take increased damage from {{action icon|blizzard}}. Innate elemental and physical sub-type affinity is only relevant in [[the Masked Carnivale]], and only [[Blue Mage]] has any actions that affect or interact with specific sub-type resistances. Elemental affinity also plays a key role in [[the Forbidden Land, Eureka]], although it is based on the player&#039;s &#039;&#039;Magia&#039;&#039; and not influenced by the element in an action tooltip.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Damage_Types&amp;diff=517867</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Damage_Types&amp;diff=517867"/>
		<updated>2023-01-17T15:25:12Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* 24px|link= Unique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; in the game is categorized into three primary &#039;&#039;&#039;types&#039;&#039;&#039;: &#039;&#039;physical&#039;&#039;, &#039;&#039;magical&#039;&#039;, and &#039;&#039;unique&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In [[Patch 6.3]], a UI option was added to allow players to view the type of damage they were hit by.&lt;br /&gt;
&lt;br /&gt;
==[[File:Physical Damage.png|24px|link=]] Physical==&lt;br /&gt;
&#039;&#039;&#039;Physical damage&#039;&#039;&#039; includes most player weaponskill [[action]]s. Most (but not all) enemy auto-attacks are physical, along with many enemy actions.&lt;br /&gt;
&lt;br /&gt;
Physical damage taken can be reduced by the melee DPS role action {{action icon|feint}} (which also reduces magical damage to a lesser degree), along with other actions that reduce damage from all types. Only physical damage can be parried.&lt;br /&gt;
&lt;br /&gt;
==[[File:Magical Damage.png|24px|link=]] Magical==&lt;br /&gt;
&#039;&#039;&#039;Magical damage&#039;&#039;&#039; includes player spell actions and many enemy actions.&lt;br /&gt;
&lt;br /&gt;
Magical damage taken can be reduced by the magical ranged DPS role action {{action icon|addle}} (which also reduces physical damage to a lesser degree), the [[gunbreaker]] ability {{action icon|Heart of Light}}, the [[dark knight]] abilities {{action icon|Dark Missionary}} and {{action icon|Dark Mind}}, the [[scholar]] ability {{action icon|Fey Illumination (scholar)}}, and the [[red mage]] ability {{action icon|Magick Barrier}}, along with other actions that reduce damage from all types.&lt;br /&gt;
&lt;br /&gt;
==[[File:Unique Damage.png|24px|link=]] Unique==&lt;br /&gt;
&#039;&#039;&#039;Unique damage&#039;&#039;&#039;, sometimes referred to as &#039;&#039;&#039;darkness damage&#039;&#039;&#039; by players, includes some miscellaneous enemy actions and instant-kill damage (e.g., enrage actions or death walls). Unique damage cannot be mitigated by actions that affect only physical or magical damage, although some sources of unique damage can be mitigated by actions that reduce all damage taken. Unique damage often also bypasses effects that normally prevent damage entirely (such as Hallowed Ground and similar tank job abilities, as well as Transcendent from Resurrection spells).&lt;br /&gt;
&lt;br /&gt;
==Other types==&lt;br /&gt;
Damage can also be categorized into other types such as elemental (fire, ice, lightning, water, wind, earth, dark, light) and physical sub-types (slashing, piercing, blunt). These are usually specific to particular duties. &lt;br /&gt;
&lt;br /&gt;
Often, players will encounter debuffs that will increase damage taken from a certain primary type, element or physical sub-type (e.g., {{status effect|Fire Resistance Down}} &#039;&#039;&#039;[[Fire Resistance Down]]&#039;&#039;&#039;). These are commonly used to enforce ways of handling particular mechanics. &lt;br /&gt;
*For example, a mechanic may require players to soak an attack that inflicts {{status effect|Fire Resistance Down}} &#039;&#039;&#039;Fire Resistance Down&#039;&#039;&#039;. Players with that debuff would take lethal damage if they attempt to soak the attack, requiring someone without the debuff to handle it. &lt;br /&gt;
*In another example, a &amp;quot;tankbuster&amp;quot; attack inflicts {{status effect|Physical Vulnerability Up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; on the target. The other tank can {{action icon|provoke}} the boss to prevent the original target from dying to the boss&#039;s subsequent auto-attacks due to the debuff.&lt;br /&gt;
&lt;br /&gt;
Many action tooltips will indicate the element of an attack (e.g., &amp;quot;Deals fire damage with a potency of XXX&amp;quot;). Innate elemental resistance is not a factor in combat, so these can be ignored. For example, a [[Bomb]] will not take reduced damage or absorb damage from {{action icon|fire}}. It will also not take increased damage from {{action icon|blizzard}}. Innate elemental and physical sub-type affinity is only relevant in [[the Masked Carnivale]]. Elemental affinity also plays a key role in [[the Forbidden Land, Eureka]], although it is based on the player&#039;s &#039;&#039;Magia&#039;&#039; and not influenced by the element in an action tooltip.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mount_Ordeals&amp;diff=516164</id>
		<title>Mount Ordeals</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mount_Ordeals&amp;diff=516164"/>
		<updated>2023-01-13T16:09:32Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* link= Autarch of Flame: Rubicante */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|Mount Ordeals (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Though seemingly impossible, Vrtra senses the presence of Azdaja in the Source, prompting you to travel north to bitterly cold Garlemald. In the mountains do you do battle with Cagnazzo, but though you prevail, your victory proves hollow. The archfiend of fire, Rubicante, seizes on your absence from Radz-at-Han and moves to destroy the voidgate in Alzadaal&#039;s Legacy. When confronted at the base of Khadga, he issues you a challenge─and thus do you make for the summit to extinguish the flame of the voidsent&#039;s ambition.&lt;br /&gt;
| image = Mount Ordeals.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 595&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 astronomy + 7 causality&lt;br /&gt;
| location = Mount Ordeals&lt;br /&gt;
| region = Ilsabard&lt;br /&gt;
| entrance = Khadga&lt;br /&gt;
| entrance-coordinates = 5.3, 6.1&lt;br /&gt;
| req-quest = Desires Untold&lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Autarch of Flame: [[Rubicante]]===&lt;br /&gt;
Note that players can fall off the edge of the arena to their death, although they can be resurrected after a moderate delay. There are no knockback mechanics to watch out for.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*&#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Ordeal of Purgation&#039;&#039;&#039;: The boss summons three concentric circles on the arena (red, purple, red) and begin casting this ability. Each section will contain segments of blue fuses. The boss will aim a fireball that will travel along the blue fuses until it reaches the outside, containing blue triangle panels on each cardinal and intercardinal. The initial path of the fireball will be denoted by a yellow indicator on top of the fuse. A panel that is hit with a fireball will use a large conal AoE through the middle of the arena.&lt;br /&gt;
**The fuse segments on the red sections (inner and outermost) of the arena will always be straight. The fuse segments in the purple middle section can either be straight or be oriented towards an adjacent slice of the arena.&lt;br /&gt;
**During this cast, players will be inflicted with [[File:Penance icon2.png|link=]] &#039;&#039;&#039;Penance&#039;&#039;&#039;. When the debuff expires, it will turn into [[File:Penitent&#039;s shackles icon1.png|link=]] &#039;&#039;&#039;Penitent&#039;s Shackles&#039;&#039;&#039;, immobilizing players until the AoEs resolve. Therefore, players will need to preemptively find the safe area to avoid getting hit.&lt;br /&gt;
**In later usages of this ability, the purple middle section can rotate as indicated by the arrows, which will shift the fuse segments over a slice (1/8th) of the arena, changing the path of the fireball. Standing near the originally targeted panel is always a safe choice for this version of the fight, as the altered path will send the fireball to an adjacent panel.&lt;br /&gt;
*&#039;&#039;&#039;Shattering Heat&#039;&#039;&#039;: Telegraphed AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Arch Inferno&#039;&#039;&#039;: Spawns a small persistent AoE in the middle of the arena and two sets of rotating AoEs on the outsides. Later on, will also spawn telegraphed AoEs in random players&#039; positions.&lt;br /&gt;
**&#039;&#039;&#039;Conflagration&#039;&#039;&#039;: Telegraphed line AoE through the middle of the arena, used with Arch Inferno.&lt;br /&gt;
**&#039;&#039;&#039;Radial Flagration&#039;&#039;&#039;: Telegraphed conal AoEs that hit most of the arena, used with Arch Inferno.&lt;br /&gt;
&lt;br /&gt;
====Adds Phase====&lt;br /&gt;
The boss summons three &#039;&#039;&#039;Flamesent&#039;&#039;&#039; and one &#039;&#039;&#039;Greater Flamesent&#039;&#039;&#039;, which must be defeated before &#039;&#039;&#039;Rubicante&#039;s Power&#039;&#039;&#039; reaches 100, or the party will wipe.&lt;br /&gt;
*The &#039;&#039;&#039;Greater Flamesent&#039;&#039;&#039; will continuously use &#039;&#039;&#039;Ghastly Torch&#039;&#039;&#039;, dealing raidwide damage and inflict a stack of [[File:Burns icon2.png|link=]] &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, dealing damage-over-time, so healing and mitigation are recommended.&lt;br /&gt;
** While it has much more HP than its brethren, focusing on killing it first may be advisable if healers are struggling. This will also ensure the debuff doesn&#039;t overlap with further damage from the attack after the add phase.&lt;br /&gt;
*The &#039;&#039;&#039;Flamesent&#039;&#039;&#039; will use &#039;&#039;&#039;Ghastly Flame&#039;&#039;&#039;, spawning several AoE telegraphs that should be avoided.&lt;br /&gt;
*They will also use &#039;&#039;&#039;Ghastly Wind&#039;&#039;&#039;, telegraphing conal AoEs at random players.&lt;br /&gt;
*&#039;&#039;&#039;Shattering Heat&#039;&#039;&#039; is also used (may target either tank, regardless of threat).&lt;br /&gt;
*&#039;&#039;&#039;Blazing Rapture&#039;&#039;&#039;: Unavoidable raidwide AoE after the adds phase. Heal through and mitigate. The party will also be inflicted with another {{status effect|Burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; damage-over-time effect during this cast.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
The boss will transform in a cutscene and gain new attacks.&lt;br /&gt;
*&#039;&#039;&#039;Inferno&#039;&#039;&#039;: Telegraphed AoE markers on each player that also inflicts {{status effect|bleed}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. Spread out to avoid overlap.&lt;br /&gt;
*&#039;&#039;&#039;Flamerake&#039;&#039;&#039;: Two spinning arrows will appear around the boss. When they stop spinning, it will indicate the location of a line AoE through the boss&#039;s hitbox. This AoE will quickly cascade outwards, so dodge into the previously unsafe area.&lt;br /&gt;
*&#039;&#039;&#039;Soulscald&#039;&#039;&#039;: Telegraphed line AoEs (&#039;&#039;&#039;Scalding Fleet&#039;&#039;&#039;) aimed at each player. Spread out to avoid overlap. A subsequent set of line AoEs with blue telegraphs will then appear in the previous AoE&#039;s locations, but extended through the whole area.&lt;br /&gt;
*&#039;&#039;&#039;Dualfire&#039;&#039;&#039;: Massive tankbuster cleaves aimed at both tanks. The size of the AoEs are telegraphed.&lt;br /&gt;
*&#039;&#039;&#039;Sweeping Immolation&#039;&#039;&#039;: A combination of a telegraphed half-room cleave and spread AoEs on each player.&lt;br /&gt;
*The boss will revert to his Phase 1 form and loop through those mechanics again, then transform to Phase 2. This continues for the rest of the battle.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Rubicante Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Mount Ordeals NM.png&lt;br /&gt;
Mount Ordeals boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Euphrosyne&amp;diff=516084</id>
		<title>Euphrosyne</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Euphrosyne&amp;diff=516084"/>
		<updated>2023-01-13T15:40:35Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* link= Halone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Euphrosyne&lt;br /&gt;
| description = The Twelve, Eorzea&#039;s guardian deities, seek to fulfill their enigmatic aspirations, and for this they claim they must engage in battle with men. Continuing your efforts to uncover the truth, you and your comrades have turned your attention to the monument at the heart of the Omphalos, which contains an incomplete epigraph. The goddess Nophica promises you the key to deciphering it, but in exchange you must do battle with more gods, herself included. So it is that you prepare yourself for another grueling foray into their sanctum, there to grant the divinities their heart&#039;s desire...&lt;br /&gt;
| image = Euphrosyne.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 595&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Endwalker)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| tomestones = 100 Astronomy + 20 Causality&lt;br /&gt;
| entrance = The Omphalos&lt;br /&gt;
| entrance-coordinates = 4.3, 7.7&lt;br /&gt;
| location = &lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = Return to the Phantom Realm&lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} It is the second part of [[Myths of the Realm]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Clear the fertile plains: 0/1&lt;br /&gt;
*Clear the Roots: 0/1&lt;br /&gt;
*Clear the Bole: 0/1&lt;br /&gt;
*Clear the hanging tributary: 0/1&lt;br /&gt;
*Clear the Barbs: 0/1&lt;br /&gt;
*Clear the Chamber of Revolutions: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Nophica (Boss)|Nophica]]===&lt;br /&gt;
*&#039;&#039;&#039;Matron&#039;s Plenty:&#039;&#039;&#039; Transitions arena to pink flower field or green forest. Will also spawn brambles at the edge of the arena  that will deal heavy damage-over-time to anyone who touches it.&lt;br /&gt;
*&#039;&#039;&#039;The Giving Land:&#039;&#039;&#039; An attack that depends on the current arena. If it is currently a pink flower field, the boss will do a point-blank AoE (&#039;&#039;&#039;Spring Flowers&#039;&#039;&#039;). If the arena is in a green forest, she will do a donut AoE (&#039;&#039;&#039;Summer Shade&#039;&#039;&#039;). Both will have a very brief telegraph indicator. Anyone hit will be knocked up in addition to the {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
*&#039;&#039;&#039;Matron&#039;s Harvest:&#039;&#039;&#039; Unavoidable raidwide damage and transitions arena back to yellow field.&lt;br /&gt;
*&#039;&#039;&#039;Reaper&#039;s Gale:&#039;&#039;&#039; Two sets of telegraphed line AoEs that crisscross the arena.&lt;br /&gt;
*&#039;&#039;&#039;Floral Haze:&#039;&#039;&#039; Assigns everyone with a [[File:Forward march icon1.png|link=]][[File:About face icon1.png|link=]][[File:Left face icon1.png|link=]][[File:Right face icon1.png|link=]] &#039;&#039;&#039;Face&#039;&#039;&#039; direction debuff, that will cause them to run in the direction shown in relation to where they are facing once the debuff runs out. Players will run for the duration of the {{status effect|Forced March}} &#039;&#039;&#039;[[Forced March]]&#039;&#039;&#039; debuff. &lt;br /&gt;
**The boss will then use two &#039;&#039;&#039;The Giving Land&#039;&#039;&#039; attacks. Players should dodge the first one normally, then position themselves so their Forced March will move them away from the second AoE.&lt;br /&gt;
** Duration of the initial debuff in repeats of this mechanic can vary between players.&lt;br /&gt;
*&#039;&#039;&#039;Matron&#039;s Breath:&#039;&#039;&#039; Summons a blue circle and yellow circle on the arena, followed by multiple beacons that are either blue or yellow. Each beacon will have a shrinking circle and a number of dots, indicating when it will resolve. Standing in the circles will inflict either [[File:Blooming blue icon1.png|link=]] &#039;&#039;&#039;Blooming Blue&#039;&#039;&#039; or [[File:Blooming gold icon1.png|link=]] &#039;&#039;&#039;Blooming Gold&#039;&#039;&#039; depending on the color. Players must be in the same color circle as the beacon when it resolves to avoid taking damage. The first set will be 3 beacons of alternating colors, while later usages will have 6 beacons with a random pattern for the other 3.&lt;br /&gt;
*&#039;&#039;&#039;Abundance:&#039;&#039;&#039; Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Landwaker:&#039;&#039;&#039; Summons several telegraphed circular AoEs. Used in combination with &#039;&#039;&#039;Reaper&#039;s Gale&#039;&#039;&#039;.&lt;br /&gt;
**This is followed by &#039;&#039;&#039;Floral Haze&#039;&#039;&#039; debuffs resolving and &#039;&#039;&#039;The Giving Land&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sowing Circle:&#039;&#039;&#039; Spawns two sets of &amp;quot;exaflare&amp;quot; AoEs from the middle. Wait until the first two explosions have gone off, then move into the previously unsafe area to dodge the next set of AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Furrow:&#039;&#039;&#039; Telegraphed stack AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Althyk (Boss)|Althyk]] and [[Nymeia (Boss)|Nymeia]]===&lt;br /&gt;
Note that it is possible to fall off the edge of the arena.&lt;br /&gt;
&lt;br /&gt;
*Both bosses will have the [[File:Arcane triumph icon1.png|link=]] &#039;&#039;&#039;Arcane Triumph&#039;&#039;&#039; buff that lasts around 8 minutes. When this buff expires, they will begin casting a hard enrage (&#039;&#039;&#039;Neikos&#039;&#039;&#039;) that will wipe the party, so they must be defeated before this happens. The buff will also be removed (without causing a wipe) once either boss is defeated.&lt;br /&gt;
*Both bosses should be separated from each other at all times. If they are too close, they will tether and receive the [[File:Sibling revelry icon1.png|link=]] &#039;&#039;&#039;Sibling Revelry&#039;&#039;&#039; buff, increasing their damage dealt and decreasing damage taken.&lt;br /&gt;
*If the health difference between the bosses become too large, the higher HP boss will transfer some of its health to the lower HP boss.&lt;br /&gt;
*&#039;&#039;&#039;Spinner&#039;s Wheel&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; will give everyone a debuff that is also indicated by a card icon above players. All players will receive the same debuff for the first few usages of this action.&lt;br /&gt;
**[[File:Arcane attraction icon1.png|link=]] &#039;&#039;&#039;Arcane Attraction&#039;&#039;&#039;: Players must not be facing Nymeia when the debuff expires or they will take damage and be [[File:Seduced icon1.png|link=]] &#039;&#039;&#039;Seduced&#039;&#039;&#039;, incapacitating them for several seconds.&lt;br /&gt;
**[[File:Attraction reversed icon1.png|link=]] &#039;&#039;&#039;Attraction Reversed&#039;&#039;&#039;: Players must be facing Nymeia when the debuff expires or they will take damage and be Seduced.&lt;br /&gt;
**[[File:Arcane fever icon1.png|link=]] &#039;&#039;&#039;Arcane Fever&#039;&#039;&#039;: Players will receive {{status effect|Pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039; when the debuff expires, so they should stop moving and attacking to prevent excess damage.&lt;br /&gt;
**[[File:Fever reversed icon1.png|link=]] &#039;&#039;&#039;Fever Reversed&#039;&#039;&#039;:  Players will receive [[File:Freezing up icon1.png|link=]] &#039;&#039;&#039;Freezing Up&#039;&#039;&#039; when the debuff expires. They must be moving as it expires, or they will be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;, incapacitating them for several seconds.&lt;br /&gt;
**Note that in a given pull, the boss will only use either &#039;&#039;&#039;Arcane Attraction / Reversed&#039;&#039;&#039; or &#039;&#039;&#039;Arcane Fever / Reversed&#039;&#039;&#039;, not both.&lt;br /&gt;
*&#039;&#039;&#039;Mythril Greataxe&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; will face a random player and use a telegraphed conal AoE that will likely kill anyone it hits.&lt;br /&gt;
*&#039;&#039;&#039;Time and Tide&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; will speed up the expiration of each player&#039;s &#039;&#039;&#039;Spinner&#039;s Wheel&#039;&#039;&#039; debuff when the system message countdown finishes, so players must be prepared to resolve their debuff earlier than expected.&lt;br /&gt;
*&#039;&#039;&#039;Axioma&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; will use an unavoidable raidwide AoE that also spawns dark purple streaks on the arena. Standing in these will inflict {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;. They will persist for the entire fight and should be avoided as much as possible barring one mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Hydroptosis&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; spawns several AoE telegraphs on random players. Spread out to avoid overlap.&lt;br /&gt;
*&#039;&#039;&#039;Inexorable Pull&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; uses a roomwide AoE that will knock up and damage players. This can be dodged by standing in the dark purple streaks.&lt;br /&gt;
*&#039;&#039;&#039;Hydrorythmos&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; spawns a water line AoE through the middle of the arena that will cascade outwards. Dodge by moving into the previously unsafe area. Anyone hit will be knocked back and inflicted with {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Petrai&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; uses a telegraphed shared AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Hydrostasis&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; summons three water puddles numbered 1-3, indicating the order in which a ball of water will drop on them, inflicting a knockback from the puddle&#039;s location. {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}} can be used to mitigate two of the three knockbacks if timed properly. Otherwise, players should aim their knockback to the next puddle to resolve to avoid being knocked off the arena.&lt;br /&gt;
*&#039;&#039;&#039;Time and Tide&#039;&#039;&#039; (version 2): &#039;&#039;&#039;Althyk&#039;&#039;&#039; will tether the &#039;&#039;&#039;Hydrostasis&#039;&#039;&#039; puddle numbered 3, causing it to resolve first. The puddle previously numbered 1 will resolve second, followed by the one previously numbered as 2.&lt;br /&gt;
*&#039;&#039;&#039;Spinner&#039;s Wheel / Hydrorythmos / Time and Tide&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; will give everyone a &#039;&#039;&#039;Spinner&#039;s Wheel&#039;&#039;&#039; debuff, which will either be normal or reversed. She will also telegraph &#039;&#039;&#039;Hydrorythmos&#039;&#039;&#039;. &#039;&#039;&#039;Althyk&#039;&#039;&#039; will tether the line AoE and speed up the cascading AoEs after a certain point, so players should dodge into the initial line and resolve their debuffs immediately after.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Halone (Boss)|Halone]]===&lt;br /&gt;
*&#039;&#039;&#039;Rain of Spears&#039;&#039;&#039;: Unavoidable roomwide AoE that hits 3 times.&lt;br /&gt;
*&#039;&#039;&#039;Tetrapagos&#039;&#039;&#039;: The boss will telegraph four sequential AoEs (point-blank, donut, left cleave, right cleave). All four will be used in quick succession in the same order they were telegraphed. To dodge this, go to an area that is safe from the first two AoEs (e.g., right and out). After the first two AoEs resolve, go to the opposite area (left and in).&lt;br /&gt;
*&#039;&#039;&#039;Doom Spear&#039;&#039;&#039;: Three towers will spawn, each with a stack marker. Roughly each alliance should take one tower. The boss will jump to each, dealing split damage. As with all tower mechanics, if one of them has nobody covering it, the whole raid will take heavy damage.&lt;br /&gt;
*&#039;&#039;&#039;Spears Three&#039;&#039;&#039;: Telegraphed AoE tankbusters that targets all 3 tanks.&lt;br /&gt;
*&#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;: Several red targeting circles will appear around the boss. They will then converge into a single one and spread out, indicating where the boss will use a 180 degree multi-hit cleave.&lt;br /&gt;
*&#039;&#039;&#039;Lochos&#039;&#039;&#039;: The boss will spawn two rows of spears, indicated by the yellow electric tethers. These spears will then use a half-room line aoe straight across, always leaving one quadrant safe (while always intersecting in one)&lt;br /&gt;
**This will later be combined with &#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;, leaving only a eighth of the room safe.&lt;br /&gt;
*&#039;&#039;&#039;Will of the Fury&#039;&#039;&#039;: The boss spawns a narrow donut AoE that originates from the sides of the arena and cascades inward. This will be coupled with &#039;&#039;&#039;Wrath of Halone&#039;&#039;&#039;, a proximity AoE from the center. Players will need to move to the edge of the arena while dodging the cascading donut. Anyone hit will be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;Deep Freeze&#039;&#039;&#039; and will likely die. &lt;br /&gt;
*&#039;&#039;&#039;Adds phase&#039;&#039;&#039;: The boss will summon three &#039;&#039;&#039;Glacial Spears&#039;&#039;&#039;, while telegraphing an AoE that hits the entire arena except for an octagonal region around each spear. When the AoE resolves, it will block off each region with ice and inflict {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; to anyone outside, likely killing them. As usual, each alliance should take one of the spears.&lt;br /&gt;
**A larger &#039;&#039;&#039;Glacial Spear&#039;&#039;&#039; will spawn in the middle. All spears must be defeated before the &#039;&#039;&#039;Fury&#039;s Frost&#039;&#039;&#039; duty gauge reaches 100, or the party will wipe. Once a group has killed their initial spear, the barrier around it will disappear, allowing them to fight the center add.&lt;br /&gt;
**&#039;&#039;&#039;Niphas&#039;&#039;&#039;: Random players will be given AoE telegraphs, so spread out. Each spear will also use a telegraphed point-blank AoE.&lt;br /&gt;
**&#039;&#039;&#039;Cheimon&#039;&#039;&#039;: The spear in the middle will use a telegraphed line AoE that will rotate clockwise or counterclockwise a few times. Players should move to the side of their octagon that will dodge this.&lt;br /&gt;
*&#039;&#039;&#039;Fury&#039;s Aegis&#039;&#039;&#039;: Multi-hit raidwide AoE. Heal through and mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Chalaza&#039;&#039;&#039;: Telegraphed AoEs on random players. One player will also be given a stack marker.&lt;br /&gt;
*&#039;&#039;&#039;Tetrapagos Thrust&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Tetrapagos&#039;&#039;&#039; and &#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;, in which the red targeting circles will appear during the &#039;&#039;&#039;Tetrapagos&#039;&#039;&#039; telegraphs. Players should dodge the four &#039;&#039;&#039;Tetrapagos&#039;&#039;&#039; AoEs as usual while preparing to quickly move for if needed. &#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Lover: [[Menphina (Boss)|Menphina]]===&lt;br /&gt;
Shortly after engaging the boss, the arena will be surrounded by an AoE that will deal heavy damage-over-time to anyone who steps in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue Moon&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Love&#039;s Light&#039;&#039;&#039;: Summons a large moon outside the arena.&lt;br /&gt;
*&#039;&#039;&#039;Full Bright&#039;&#039;&#039;: The summoned moon will begin to wax (brighten). When it fully waxes, it will use a large line AoE through the middle of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Midnight Frost&#039;&#039;&#039;: The floor on one side of the boss (in front or behind) will be partially covered in ice, telegraphing a half-room cleave AoE.&lt;br /&gt;
*&#039;&#039;&#039;Lunar Kiss&#039;&#039;&#039;: Telegraphed line AoE tankbusters that targets all 3 tanks.&lt;br /&gt;
*&#039;&#039;&#039;Silver Mirror&#039;&#039;&#039;: Spawns three sets of telegraphed medium-sized AoEs on random players.&lt;br /&gt;
*&#039;&#039;&#039;Moonset&#039;&#039;&#039;: Spawns three telegraphed large AoEs. The boss will jump to each one.&lt;br /&gt;
*&#039;&#039;&#039;Winter Halo&#039;&#039;&#039;: Telegraphed donut AoE. Often used after &#039;&#039;&#039;Moonset&#039;&#039;&#039;, so keep track of the boss&#039;s final location.&lt;br /&gt;
*&#039;&#039;&#039;Love&#039;s Light / Full Bright&#039;&#039;&#039; (version 2): Summons four small moons on the arena, each with a circular AoE telegraph. Two moons will be half waxed. &#039;&#039;&#039;Full Bright&#039;&#039;&#039; will cause all moons to begin waxing. The initially half-filled moons will resolve first, followed by the other two.&lt;br /&gt;
*&#039;&#039;&#039;Selenain Mysteria&#039;&#039;&#039;: Adds phase. Four &#039;&#039;&#039;Ceremonial Pillars&#039;&#039;&#039; and four untargetable &#039;&#039;&#039;Ice Sprites&#039;&#039;&#039; will spawn. The pillars must be defeated before &#039;&#039;&#039;The Lover&#039;s Power&#039;&#039;&#039; reaches 100, or the party will wipe. Defeating one pillar will slow the rate the gauge fills.&lt;br /&gt;
**The &#039;&#039;&#039;Ice Sprites&#039;&#039;&#039; will use &#039;&#039;&#039;Ancient Blizzard&#039;&#039;&#039;, which are telegraphed conal AoEs aimed at random players. Other random players will also receive telegraphed spread AoE markers.&lt;br /&gt;
*&#039;&#039;&#039;Rise of the Twin Moons&#039;&#039;&#039;: Unavoidable AoE that follows the adds phase. The boss will also summon &#039;&#039;&#039;Dalamud&#039;&#039;&#039; and mount it, gaining new attacks. The boss&#039;s hitbox size will also significantly increase.&lt;br /&gt;
*&#039;&#039;&#039;Midnight Frost&#039;&#039;&#039; (version 2): Functions similarly as before, except &#039;&#039;&#039;Dalamud&#039;&#039;&#039; will also raise a glowing claw to its left or right, telegraphing another half-room cleave. Therefore, only a quarter of the room is safe.&lt;br /&gt;
*&#039;&#039;&#039;Playful Orbit&#039;&#039;&#039;: The boss will unmount &#039;&#039;&#039;Dalamud&#039;&#039;&#039;, who will jump to one edge of the arena. Both &#039;&#039;&#039;Menphina&#039;&#039;&#039; and &#039;&#039;&#039;Dalamud&#039;&#039;&#039; will use &#039;&#039;&#039;Midnight Frost&#039;&#039;&#039;, so dodge appropriately.&lt;br /&gt;
*&#039;&#039;&#039;Keen Moonbeam&#039;&#039;&#039;: Telegraphed spread AoEs on random players. Immediately followed by a &#039;&#039;&#039;Midnight Frost&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Cratering Chill&#039;&#039;&#039;: Two proximity AoE markers will spawn on opposite ends of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Winter Solstice&#039;&#039;&#039;: Freezes the floor, inflicting [[File:Thin Ice icon1.png|link=]] &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; on everyone and causing them to slide when they move. This will be coupled by a &#039;&#039;&#039;Playful Orbit / Winter Halo&#039;&#039;&#039;, so players will need to dodge the donut AoE and the half-room cleave at the same time by sliding into the safe area.&lt;br /&gt;
*&#039;&#039;&#039;Moonset Rays&#039;&#039;&#039;: Telegraphed stack AoE on one random player.&lt;br /&gt;
*A later combination mechanic will use &#039;&#039;&#039;Love&#039;s Light&#039;&#039;&#039; (large moon) and &#039;&#039;&#039;Playful Orbit / Midnight Frost&#039;&#039;&#039;. Players will need to dodge the line AoE first, then dodge the half-room cleaves.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Nophica (Boss)|Nophica]]===&lt;br /&gt;
*{{tomestone|Astronomy|10}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Nophica (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Althyk (Boss)|Althyk]] and [[Nymeia (Boss)|Nymeia]]===&lt;br /&gt;
*{{tomestone|Astronomy|20}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Althyk (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Halone (Boss)|Halone]]===&lt;br /&gt;
*{{tomestone|Astronomy|30}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Halone (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Menphina (Boss)|Menphina]]===&lt;br /&gt;
*{{tomestone|Astronomy|40}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
*{{tomestone|Causality|20}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{Item icon|Euphrosyne Coin}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Menphina (Boss)}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Halone}}&lt;br /&gt;
{{Drops table row|Favor Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Rhythm of the Realm Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Dedicated to Moonlight Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Menphina Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
You can receive only one reward item per week for completing duties in Euphrosyne. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.&lt;br /&gt;
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Euphrosyne, players can also earn a separate reward once per week: two {{item icon|Cracked Anthocluster}}s and one {{item icon|Euphrosyne Coin}}. The [[Euphrosyne Coin]] can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for items used to enhance equipment purchased with {{tomestone|Causality}} [[Allagan Tomestone of Causality]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Divine Revelry}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Euphrosyne}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Euphrosyne armor.jpeg&lt;br /&gt;
Euphrosyne armor rear.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Euphrosyne concept 2.jpeg&lt;br /&gt;
Euphrosyne concept 1.jpeg&lt;br /&gt;
Euphrosyne concept 3.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Endwalker]] [[Category:Patch 6.3 Features]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Euphrosyne&amp;diff=516075</id>
		<title>Euphrosyne</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Euphrosyne&amp;diff=516075"/>
		<updated>2023-01-13T15:20:00Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* link= Althyk and Nymeia */ slight rewording on Attraction debuffs, to avoid confusion, some other notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Euphrosyne&lt;br /&gt;
| description = The Twelve, Eorzea&#039;s guardian deities, seek to fulfill their enigmatic aspirations, and for this they claim they must engage in battle with men. Continuing your efforts to uncover the truth, you and your comrades have turned your attention to the monument at the heart of the Omphalos, which contains an incomplete epigraph. The goddess Nophica promises you the key to deciphering it, but in exchange you must do battle with more gods, herself included. So it is that you prepare yourself for another grueling foray into their sanctum, there to grant the divinities their heart&#039;s desire...&lt;br /&gt;
| image = Euphrosyne.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 595&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Endwalker)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| tomestones = 100 Astronomy + 20 Causality&lt;br /&gt;
| entrance = The Omphalos&lt;br /&gt;
| entrance-coordinates = 4.3, 7.7&lt;br /&gt;
| location = &lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = Return to the Phantom Realm&lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} It is the second part of [[Myths of the Realm]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Clear the fertile plains: 0/1&lt;br /&gt;
*Clear the Roots: 0/1&lt;br /&gt;
*Clear the Bole: 0/1&lt;br /&gt;
*Clear the hanging tributary: 0/1&lt;br /&gt;
*Clear the Barbs: 0/1&lt;br /&gt;
*Clear the Chamber of Revolutions: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Nophica (Boss)|Nophica]]===&lt;br /&gt;
*&#039;&#039;&#039;Matron&#039;s Plenty:&#039;&#039;&#039; Transitions arena to pink flower field or green forest. Will also spawn brambles at the edge of the arena  that will deal heavy damage-over-time to anyone who touches it.&lt;br /&gt;
*&#039;&#039;&#039;The Giving Land:&#039;&#039;&#039; An attack that depends on the current arena. If it is currently a pink flower field, the boss will do a point-blank AoE (&#039;&#039;&#039;Spring Flowers&#039;&#039;&#039;). If the arena is in a green forest, she will do a donut AoE (&#039;&#039;&#039;Summer Shade&#039;&#039;&#039;). Both will have a very brief telegraph indicator. Anyone hit will be knocked up in addition to the {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
*&#039;&#039;&#039;Matron&#039;s Harvest:&#039;&#039;&#039; Unavoidable raidwide damage and transitions arena back to yellow field.&lt;br /&gt;
*&#039;&#039;&#039;Reaper&#039;s Gale:&#039;&#039;&#039; Two sets of telegraphed line AoEs that crisscross the arena.&lt;br /&gt;
*&#039;&#039;&#039;Floral Haze:&#039;&#039;&#039; Assigns everyone with a [[File:Forward march icon1.png|link=]][[File:About face icon1.png|link=]][[File:Left face icon1.png|link=]][[File:Right face icon1.png|link=]] &#039;&#039;&#039;Face&#039;&#039;&#039; direction debuff, that will cause them to run in the direction shown in relation to where they are facing once the debuff runs out. Players will run for the duration of the {{status effect|Forced March}} &#039;&#039;&#039;[[Forced March]]&#039;&#039;&#039; debuff. &lt;br /&gt;
**The boss will then use two &#039;&#039;&#039;The Giving Land&#039;&#039;&#039; attacks. Players should dodge the first one normally, then position themselves so their Forced March will move them away from the second AoE.&lt;br /&gt;
** Duration of the initial debuff in repeats of this mechanic can vary between players.&lt;br /&gt;
*&#039;&#039;&#039;Matron&#039;s Breath:&#039;&#039;&#039; Summons a blue circle and yellow circle on the arena, followed by multiple beacons that are either blue or yellow. Each beacon will have a shrinking circle and a number of dots, indicating when it will resolve. Standing in the circles will inflict either [[File:Blooming blue icon1.png|link=]] &#039;&#039;&#039;Blooming Blue&#039;&#039;&#039; or [[File:Blooming gold icon1.png|link=]] &#039;&#039;&#039;Blooming Gold&#039;&#039;&#039; depending on the color. Players must be in the same color circle as the beacon when it resolves to avoid taking damage. The first set will be 3 beacons of alternating colors, while later usages will have 6 beacons with a random pattern for the other 3.&lt;br /&gt;
*&#039;&#039;&#039;Abundance:&#039;&#039;&#039; Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Landwaker:&#039;&#039;&#039; Summons several telegraphed circular AoEs. Used in combination with &#039;&#039;&#039;Reaper&#039;s Gale&#039;&#039;&#039;.&lt;br /&gt;
**This is followed by &#039;&#039;&#039;Floral Haze&#039;&#039;&#039; debuffs resolving and &#039;&#039;&#039;The Giving Land&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sowing Circle:&#039;&#039;&#039; Spawns two sets of &amp;quot;exaflare&amp;quot; AoEs from the middle. Wait until the first two explosions have gone off, then move into the previously unsafe area to dodge the next set of AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Furrow:&#039;&#039;&#039; Telegraphed stack AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Althyk (Boss)|Althyk]] and [[Nymeia (Boss)|Nymeia]]===&lt;br /&gt;
Note that it is possible to fall off the edge of the arena.&lt;br /&gt;
&lt;br /&gt;
*Both bosses will have the [[File:Arcane triumph icon1.png|link=]] &#039;&#039;&#039;Arcane Triumph&#039;&#039;&#039; buff that lasts around 8 minutes. When this buff expires, they will begin casting a hard enrage (&#039;&#039;&#039;Neikos&#039;&#039;&#039;) that will wipe the party, so they must be defeated before this happens. The buff will also be removed (without causing a wipe) once either boss is defeated.&lt;br /&gt;
*Both bosses should be separated from each other at all times. If they are too close, they will tether and receive the [[File:Sibling revelry icon1.png|link=]] &#039;&#039;&#039;Sibling Revelry&#039;&#039;&#039; buff, increasing their damage dealt and decreasing damage taken.&lt;br /&gt;
*If the health difference between the bosses become too large, the higher HP boss will transfer some of its health to the lower HP boss.&lt;br /&gt;
*&#039;&#039;&#039;Spinner&#039;s Wheel&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; will give everyone a debuff that is also indicated by a card icon above players. All players will receive the same debuff for the first few usages of this action.&lt;br /&gt;
**[[File:Arcane attraction icon1.png|link=]] &#039;&#039;&#039;Arcane Attraction&#039;&#039;&#039;: Players must not be facing Nymeia when the debuff expires or they will take damage and be [[File:Seduced icon1.png|link=]] &#039;&#039;&#039;Seduced&#039;&#039;&#039;, incapacitating them for several seconds.&lt;br /&gt;
**[[File:Attraction reversed icon1.png|link=]] &#039;&#039;&#039;Attraction Reversed&#039;&#039;&#039;: Players must be facing Nymeia when the debuff expires or they will take damage and be Seduced.&lt;br /&gt;
**[[File:Arcane fever icon1.png|link=]] &#039;&#039;&#039;Arcane Fever&#039;&#039;&#039;: Players will receive {{status effect|Pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039; when the debuff expires, so they should stop moving and attacking to prevent excess damage.&lt;br /&gt;
**[[File:Fever reversed icon1.png|link=]] &#039;&#039;&#039;Fever Reversed&#039;&#039;&#039;:  Players will receive [[File:Freezing up icon1.png|link=]] &#039;&#039;&#039;Freezing Up&#039;&#039;&#039; when the debuff expires. They must be moving as it expires, or they will be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;, incapacitating them for several seconds.&lt;br /&gt;
**Note that in a given pull, the boss will only use either &#039;&#039;&#039;Arcane Attraction / Reversed&#039;&#039;&#039; or &#039;&#039;&#039;Arcane Fever / Reversed&#039;&#039;&#039;, not both.&lt;br /&gt;
*&#039;&#039;&#039;Mythril Greataxe&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; will face a random player and use a telegraphed conal AoE that will likely kill anyone it hits.&lt;br /&gt;
*&#039;&#039;&#039;Time and Tide&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; will speed up the expiration of each player&#039;s &#039;&#039;&#039;Spinner&#039;s Wheel&#039;&#039;&#039; debuff when the system message countdown finishes, so players must be prepared to resolve their debuff earlier than expected.&lt;br /&gt;
*&#039;&#039;&#039;Axioma&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; will use an unavoidable raidwide AoE that also spawns dark purple streaks on the arena. Standing in these will inflict {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;. They will persist for the entire fight and should be avoided as much as possible barring one mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Hydroptosis&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; spawns several AoE telegraphs on random players. Spread out to avoid overlap.&lt;br /&gt;
*&#039;&#039;&#039;Inexorable Pull&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; uses a roomwide AoE that will knock up and damage players. This can be dodged by standing in the dark purple streaks.&lt;br /&gt;
*&#039;&#039;&#039;Hydrorythmos&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; spawns a water line AoE through the middle of the arena that will cascade outwards. Dodge by moving into the previously unsafe area. Anyone hit will be knocked back and inflicted with {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Petrai&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; uses a telegraphed shared AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Hydrostasis&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; summons three water puddles numbered 1-3, indicating the order in which a ball of water will drop on them, inflicting a knockback from the puddle&#039;s location. {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}} can be used to mitigate two of the three knockbacks if timed properly. Otherwise, players should aim their knockback to the next puddle to resolve to avoid being knocked off the arena.&lt;br /&gt;
*&#039;&#039;&#039;Time and Tide&#039;&#039;&#039; (version 2): &#039;&#039;&#039;Althyk&#039;&#039;&#039; will tether the &#039;&#039;&#039;Hydrostasis&#039;&#039;&#039; puddle numbered 3, causing it to resolve first. The puddle previously numbered 1 will resolve second, followed by the one previously numbered as 2.&lt;br /&gt;
*&#039;&#039;&#039;Spinner&#039;s Wheel / Hydrorythmos / Time and Tide&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; will give everyone a &#039;&#039;&#039;Spinner&#039;s Wheel&#039;&#039;&#039; debuff, which will either be normal or reversed. She will also telegraph &#039;&#039;&#039;Hydrorythmos&#039;&#039;&#039;. &#039;&#039;&#039;Althyk&#039;&#039;&#039; will tether the line AoE and speed up the cascading AoEs after a certain point, so players should dodge into the initial line and resolve their debuffs immediately after.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Halone (Boss)|Halone]]===&lt;br /&gt;
*&#039;&#039;&#039;Rain of Spears&#039;&#039;&#039;: Unavoidable roomwide AoE that hits 3 times.&lt;br /&gt;
*&#039;&#039;&#039;Tetrapagos&#039;&#039;&#039;: The boss will telegraph four sequential AoEs (point-blank, donut, left cleave, right cleave). All four will be used but will be in a random order. To dodge this, go to an area that is safe from the first two AoEs (e.g., right and out). After the first two AoEs resolve, go to the opposite area (left and in).&lt;br /&gt;
*&#039;&#039;&#039;Doom Spear&#039;&#039;&#039;: Three towers will spawn, each with a stack marker. Roughly each alliance should take one tower. The boss will jump to each, dealing split damage.&lt;br /&gt;
*&#039;&#039;&#039;Spears Three&#039;&#039;&#039;: Telegraphed AoE tankbusters that targets all 3 tanks.&lt;br /&gt;
*&#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;: Several red targeting circles will appear around the boss. They will then converge into a single one, indicating where the boss will use a 180 degree multi-hit cleave.&lt;br /&gt;
*&#039;&#039;&#039;Lochos&#039;&#039;&#039;: The boss will spawn two rows of spears, indicated by the yellow electric tethers. These spears will then use a half-room cleave, leaving one quadrant safe.&lt;br /&gt;
**This will later be combined with &#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;, leaving only a eighth of the room safe.&lt;br /&gt;
*&#039;&#039;&#039;Will of the Fury&#039;&#039;&#039;: The boss spawns a narrow donut AoE that originates from the sides of the arena and cascades inward. This will be coupled with &#039;&#039;&#039;Wrath of Halone&#039;&#039;&#039;, a proximity AoE from the center. Players will need to move to the edge of the arena while dodging the cascading donut. Anyone hit will be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;Deep Freeze&#039;&#039;&#039; and will likely die.&lt;br /&gt;
*&#039;&#039;&#039;Adds phase&#039;&#039;&#039;: The boss will summon three &#039;&#039;&#039;Glacial Spears&#039;&#039;&#039;, while telegraphing an AoE that hits the entire arena except for an octagonal region around each spear. When the AoE resolves, it will block off each region with ice and inflict {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; to anyone outside, likely killing them.&lt;br /&gt;
**A larger &#039;&#039;&#039;Glacial Spear&#039;&#039;&#039; will spawn in the middle. All spears must be defeated before the &#039;&#039;&#039;Fury&#039;s Frost&#039;&#039;&#039; duty gauge reaches 100, or the party will wipe.&lt;br /&gt;
**&#039;&#039;&#039;Niphas&#039;&#039;&#039;: Random players will be given AoE telegraphs, so spread out. Each spear will also use a telegraphed point-blank AoE.&lt;br /&gt;
**&#039;&#039;&#039;Cheimon&#039;&#039;&#039;: The spear in the middle will use a telegraphed line AoE that will rotate clockwise or counterclockwise. Players should move to the side of their octagon that will dodge this.&lt;br /&gt;
*&#039;&#039;&#039;Fury&#039;s Aegis&#039;&#039;&#039;: Multi-hit raidwide AoE. Heal through and mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Chalaza&#039;&#039;&#039;: Telegraphed AoEs on random players. One player will also be given a stack marker.&lt;br /&gt;
*&#039;&#039;&#039;Tetrapagos Thrust&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Tetrapagos&#039;&#039;&#039; and &#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;, in which the red targeting circles will appear during the &#039;&#039;&#039;Tetrapagos&#039;&#039;&#039; telegraphs. Players should dodge the four &#039;&#039;&#039;Tetrapagos&#039;&#039;&#039; AoEs then find the safe half for &#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Lover: [[Menphina (Boss)|Menphina]]===&lt;br /&gt;
Shortly after engaging the boss, the arena will be surrounded by an AoE that will deal heavy damage-over-time to anyone who steps in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue Moon&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Love&#039;s Light&#039;&#039;&#039;: Summons a large moon outside the arena.&lt;br /&gt;
*&#039;&#039;&#039;Full Bright&#039;&#039;&#039;: The summoned moon will begin to wax (brighten). When it fully waxes, it will use a large line AoE through the middle of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Midnight Frost&#039;&#039;&#039;: The floor on one side of the boss (in front or behind) will be partially covered in ice, telegraphing a half-room cleave AoE.&lt;br /&gt;
*&#039;&#039;&#039;Lunar Kiss&#039;&#039;&#039;: Telegraphed line AoE tankbusters that targets all 3 tanks.&lt;br /&gt;
*&#039;&#039;&#039;Silver Mirror&#039;&#039;&#039;: Spawns three sets of telegraphed medium-sized AoEs on random players.&lt;br /&gt;
*&#039;&#039;&#039;Moonset&#039;&#039;&#039;: Spawns three telegraphed large AoEs. The boss will jump to each one.&lt;br /&gt;
*&#039;&#039;&#039;Winter Halo&#039;&#039;&#039;: Telegraphed donut AoE. Often used after &#039;&#039;&#039;Moonset&#039;&#039;&#039;, so keep track of the boss&#039;s final location.&lt;br /&gt;
*&#039;&#039;&#039;Love&#039;s Light / Full Bright&#039;&#039;&#039; (version 2): Summons four small moons on the arena, each with a circular AoE telegraph. Two moons will be half waxed. &#039;&#039;&#039;Full Bright&#039;&#039;&#039; will cause all moons to begin waxing. The initially half-filled moons will resolve first, followed by the other two.&lt;br /&gt;
*&#039;&#039;&#039;Selenain Mysteria&#039;&#039;&#039;: Adds phase. Four &#039;&#039;&#039;Ceremonial Pillars&#039;&#039;&#039; and four untargetable &#039;&#039;&#039;Ice Sprites&#039;&#039;&#039; will spawn. The pillars must be defeated before &#039;&#039;&#039;The Lover&#039;s Power&#039;&#039;&#039; reaches 100, or the party will wipe. Defeating one pillar will slow the rate the gauge fills.&lt;br /&gt;
**The &#039;&#039;&#039;Ice Sprites&#039;&#039;&#039; will use &#039;&#039;&#039;Ancient Blizzard&#039;&#039;&#039;, which are telegraphed conal AoEs aimed at random players. Other random players will also receive telegraphed spread AoE markers.&lt;br /&gt;
*&#039;&#039;&#039;Rise of the Twin Moons&#039;&#039;&#039;: Unavoidable AoE that follows the adds phase. The boss will also summon &#039;&#039;&#039;Dalamud&#039;&#039;&#039; and mount it, gaining new attacks. The boss&#039;s hitbox size will also significantly increase.&lt;br /&gt;
*&#039;&#039;&#039;Midnight Frost&#039;&#039;&#039; (version 2): Functions similarly as before, except &#039;&#039;&#039;Dalamud&#039;&#039;&#039; will also raise a glowing claw to its left or right, telegraphing another half-room cleave. Therefore, only a quarter of the room is safe.&lt;br /&gt;
*&#039;&#039;&#039;Playful Orbit&#039;&#039;&#039;: The boss will unmount &#039;&#039;&#039;Dalamud&#039;&#039;&#039;, who will jump to one edge of the arena. Both &#039;&#039;&#039;Menphina&#039;&#039;&#039; and &#039;&#039;&#039;Dalamud&#039;&#039;&#039; will use &#039;&#039;&#039;Midnight Frost&#039;&#039;&#039;, so dodge appropriately.&lt;br /&gt;
*&#039;&#039;&#039;Keen Moonbeam&#039;&#039;&#039;: Telegraphed spread AoEs on random players. Immediately followed by a &#039;&#039;&#039;Midnight Frost&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Cratering Chill&#039;&#039;&#039;: Two proximity AoE markers will spawn on opposite ends of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Winter Solstice&#039;&#039;&#039;: Freezes the floor, inflicting [[File:Thin Ice icon1.png|link=]] &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; on everyone and causing them to slide when they move. This will be coupled by a &#039;&#039;&#039;Playful Orbit / Winter Halo&#039;&#039;&#039;, so players will need to dodge the donut AoE and the half-room cleave at the same time by sliding into the safe area.&lt;br /&gt;
*&#039;&#039;&#039;Moonset Rays&#039;&#039;&#039;: Telegraphed stack AoE on one random player.&lt;br /&gt;
*A later combination mechanic will use &#039;&#039;&#039;Love&#039;s Light&#039;&#039;&#039; (large moon) and &#039;&#039;&#039;Playful Orbit / Midnight Frost&#039;&#039;&#039;. Players will need to dodge the line AoE first, then dodge the half-room cleaves.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Nophica (Boss)|Nophica]]===&lt;br /&gt;
*{{tomestone|Astronomy|10}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Nophica (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Althyk (Boss)|Althyk]] and [[Nymeia (Boss)|Nymeia]]===&lt;br /&gt;
*{{tomestone|Astronomy|20}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Althyk (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Halone (Boss)|Halone]]===&lt;br /&gt;
*{{tomestone|Astronomy|30}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Halone (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Menphina (Boss)|Menphina]]===&lt;br /&gt;
*{{tomestone|Astronomy|40}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
*{{tomestone|Causality|20}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{Item icon|Euphrosyne Coin}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Menphina (Boss)}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Halone}}&lt;br /&gt;
{{Drops table row|Favor Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Rhythm of the Realm Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Dedicated to Moonlight Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Menphina Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
You can receive only one reward item per week for completing duties in Euphrosyne. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.&lt;br /&gt;
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Euphrosyne, players can also earn a separate reward once per week: two {{item icon|Cracked Anthocluster}}s and one {{item icon|Euphrosyne Coin}}. The [[Euphrosyne Coin]] can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for items used to enhance equipment purchased with {{tomestone|Causality}} [[Allagan Tomestone of Causality]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Divine Revelry}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Euphrosyne}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Euphrosyne armor.jpeg&lt;br /&gt;
Euphrosyne armor rear.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Euphrosyne concept 2.jpeg&lt;br /&gt;
Euphrosyne concept 1.jpeg&lt;br /&gt;
Euphrosyne concept 3.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Endwalker]] [[Category:Patch 6.3 Features]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Euphrosyne&amp;diff=516074</id>
		<title>Euphrosyne</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Euphrosyne&amp;diff=516074"/>
		<updated>2023-01-13T15:09:47Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* link= Nophica */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Euphrosyne&lt;br /&gt;
| description = The Twelve, Eorzea&#039;s guardian deities, seek to fulfill their enigmatic aspirations, and for this they claim they must engage in battle with men. Continuing your efforts to uncover the truth, you and your comrades have turned your attention to the monument at the heart of the Omphalos, which contains an incomplete epigraph. The goddess Nophica promises you the key to deciphering it, but in exchange you must do battle with more gods, herself included. So it is that you prepare yourself for another grueling foray into their sanctum, there to grant the divinities their heart&#039;s desire...&lt;br /&gt;
| image = Euphrosyne.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 595&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Endwalker)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| tomestones = 100 Astronomy + 20 Causality&lt;br /&gt;
| entrance = The Omphalos&lt;br /&gt;
| entrance-coordinates = 4.3, 7.7&lt;br /&gt;
| location = &lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = Return to the Phantom Realm&lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} It is the second part of [[Myths of the Realm]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Clear the fertile plains: 0/1&lt;br /&gt;
*Clear the Roots: 0/1&lt;br /&gt;
*Clear the Bole: 0/1&lt;br /&gt;
*Clear the hanging tributary: 0/1&lt;br /&gt;
*Clear the Barbs: 0/1&lt;br /&gt;
*Clear the Chamber of Revolutions: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Nophica (Boss)|Nophica]]===&lt;br /&gt;
*&#039;&#039;&#039;Matron&#039;s Plenty:&#039;&#039;&#039; Transitions arena to pink flower field or green forest. Will also spawn brambles at the edge of the arena  that will deal heavy damage-over-time to anyone who touches it.&lt;br /&gt;
*&#039;&#039;&#039;The Giving Land:&#039;&#039;&#039; An attack that depends on the current arena. If it is currently a pink flower field, the boss will do a point-blank AoE (&#039;&#039;&#039;Spring Flowers&#039;&#039;&#039;). If the arena is in a green forest, she will do a donut AoE (&#039;&#039;&#039;Summer Shade&#039;&#039;&#039;). Both will have a very brief telegraph indicator. Anyone hit will be knocked up in addition to the {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
*&#039;&#039;&#039;Matron&#039;s Harvest:&#039;&#039;&#039; Unavoidable raidwide damage and transitions arena back to yellow field.&lt;br /&gt;
*&#039;&#039;&#039;Reaper&#039;s Gale:&#039;&#039;&#039; Two sets of telegraphed line AoEs that crisscross the arena.&lt;br /&gt;
*&#039;&#039;&#039;Floral Haze:&#039;&#039;&#039; Assigns everyone with a [[File:Forward march icon1.png|link=]][[File:About face icon1.png|link=]][[File:Left face icon1.png|link=]][[File:Right face icon1.png|link=]] &#039;&#039;&#039;Face&#039;&#039;&#039; direction debuff, that will cause them to run in the direction shown in relation to where they are facing once the debuff runs out. Players will run for the duration of the {{status effect|Forced March}} &#039;&#039;&#039;[[Forced March]]&#039;&#039;&#039; debuff. &lt;br /&gt;
**The boss will then use two &#039;&#039;&#039;The Giving Land&#039;&#039;&#039; attacks. Players should dodge the first one normally, then position themselves so their Forced March will move them away from the second AoE.&lt;br /&gt;
** Duration of the initial debuff in repeats of this mechanic can vary between players.&lt;br /&gt;
*&#039;&#039;&#039;Matron&#039;s Breath:&#039;&#039;&#039; Summons a blue circle and yellow circle on the arena, followed by multiple beacons that are either blue or yellow. Each beacon will have a shrinking circle and a number of dots, indicating when it will resolve. Standing in the circles will inflict either [[File:Blooming blue icon1.png|link=]] &#039;&#039;&#039;Blooming Blue&#039;&#039;&#039; or [[File:Blooming gold icon1.png|link=]] &#039;&#039;&#039;Blooming Gold&#039;&#039;&#039; depending on the color. Players must be in the same color circle as the beacon when it resolves to avoid taking damage. The first set will be 3 beacons of alternating colors, while later usages will have 6 beacons with a random pattern for the other 3.&lt;br /&gt;
*&#039;&#039;&#039;Abundance:&#039;&#039;&#039; Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Landwaker:&#039;&#039;&#039; Summons several telegraphed circular AoEs. Used in combination with &#039;&#039;&#039;Reaper&#039;s Gale&#039;&#039;&#039;.&lt;br /&gt;
**This is followed by &#039;&#039;&#039;Floral Haze&#039;&#039;&#039; debuffs resolving and &#039;&#039;&#039;The Giving Land&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sowing Circle:&#039;&#039;&#039; Spawns two sets of &amp;quot;exaflare&amp;quot; AoEs from the middle. Wait until the first two explosions have gone off, then move into the previously unsafe area to dodge the next set of AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Furrow:&#039;&#039;&#039; Telegraphed stack AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Althyk (Boss)|Althyk]] and [[Nymeia (Boss)|Nymeia]]===&lt;br /&gt;
Note that it is possible to fall off the edge of the arena.&lt;br /&gt;
&lt;br /&gt;
*Both bosses will have the [[File:Arcane triumph icon1.png|link=]] &#039;&#039;&#039;Arcane Triumph&#039;&#039;&#039; buff that lasts around 8 minutes. When this buff expires, they will begin casting a hard enrage (&#039;&#039;&#039;Neikos&#039;&#039;&#039;) that will wipe the party, so they must be defeated before this happens.&lt;br /&gt;
*Both bosses should be separated from each other at all times. If they are too close, they will tether and receive the [[File:Sibling revelry icon1.png|link=]] &#039;&#039;&#039;Sibling Revelry&#039;&#039;&#039; buff, increasing their damage dealt and decreasing damage taken.&lt;br /&gt;
*If the health difference between the bosses become too large, the higher HP boss will transfer some of its health to the lower HP boss.&lt;br /&gt;
*&#039;&#039;&#039;Spinner&#039;s Wheel&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; will give everyone a debuff that is also indicated by a card icon above players. All players will receive the same debuff for the first few usages of this action.&lt;br /&gt;
**[[File:Arcane attraction icon1.png|link=]] &#039;&#039;&#039;Arcane Attraction&#039;&#039;&#039;: Players must not be looking at Nymeia when the debuff expires or they will take damage and be [[File:Seduced icon1.png|link=]] &#039;&#039;&#039;Seduced&#039;&#039;&#039;, incapacitating them for several seconds.&lt;br /&gt;
**[[File:Attraction reversed icon1.png|link=]] &#039;&#039;&#039;Attraction Reversed&#039;&#039;&#039;: Players must be looking at Nymeia when the debuff expires or they will take damage and be Seduced.&lt;br /&gt;
**[[File:Arcane fever icon1.png|link=]] &#039;&#039;&#039;Arcane Fever&#039;&#039;&#039;: Players will receive {{status effect|Pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039; when the debuff expires, so they should stop moving to prevent excess damage.&lt;br /&gt;
**[[File:Fever reversed icon1.png|link=]] &#039;&#039;&#039;Fever Reversed&#039;&#039;&#039;:  Players will receive [[File:Freezing up icon1.png|link=]] &#039;&#039;&#039;Freezing Up&#039;&#039;&#039; when the debuff expires. They must keep moving or they will be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;, incapacitating them for several seconds.&lt;br /&gt;
**Note that in a given pull, the boss will only use either &#039;&#039;&#039;Arcane Attraction / Reversed&#039;&#039;&#039; or &#039;&#039;&#039;Arcane Fever / Reversed&#039;&#039;&#039;, not both.&lt;br /&gt;
*&#039;&#039;&#039;Mythril Greataxe&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; will face a random player and use a telegraphed conal AoE that will likely kill anyone it hits.&lt;br /&gt;
*&#039;&#039;&#039;Time and Tide&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; will speed up the expiration of each player&#039;s &#039;&#039;&#039;Spinner&#039;s Wheel&#039;&#039;&#039; debuff when the system message countdown finishes, so players must be prepared to resolve their debuff earlier than expected.&lt;br /&gt;
*&#039;&#039;&#039;Axioma&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; will use an unavoidable raidwide AoE that also spawns dark purple streaks on the arena. Standing in these will inflict {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Hydroptosis&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; spawns several AoE telegraphs on random players. Spread out to avoid overlap.&lt;br /&gt;
*&#039;&#039;&#039;Inexorable Pull&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; uses a roomwide AoE that will knock up and damage players. This can be dodged by standing in the dark purple streaks.&lt;br /&gt;
*&#039;&#039;&#039;Hydrorythmos&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; spawns a water line AoE through the middle of the arena that will cascade outwards. Dodge by moving into the previously unsafe area. Anyone hit will be knocked back and inflicted with {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Petrai&#039;&#039;&#039;: &#039;&#039;&#039;Althyk&#039;&#039;&#039; uses a telegraphed shared AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Hydrostasis&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; summons three water puddles numbered 1-3, indicating the order in which a ball of water will drop on them, inflicting a knockback from the puddle&#039;s location. {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}} can be used to mitigate two of the three knockbacks if timed properly. Otherwise, players should aim their knockback to the next puddle to resolve to avoid being knocked off the arena.&lt;br /&gt;
*&#039;&#039;&#039;Time and Tide&#039;&#039;&#039; (version 2): &#039;&#039;&#039;Althyk&#039;&#039;&#039; will tether a &#039;&#039;&#039;Hydrostasis&#039;&#039;&#039; puddle numbered 3, causing it to resolve first. The puddle previously numbered 1 will resolve second, followed by the one previously numbered as 2.&lt;br /&gt;
*&#039;&#039;&#039;Spinner&#039;s Wheel / Hydrorythmos / Time and Tide&#039;&#039;&#039;: &#039;&#039;&#039;Nymeia&#039;&#039;&#039; will give everyone a &#039;&#039;&#039;Spinner&#039;s Wheel&#039;&#039;&#039; debuff, which will either be normal or reversed. She will also telegraph &#039;&#039;&#039;Hydrorythmos&#039;&#039;&#039;. &#039;&#039;&#039;Althyk&#039;&#039;&#039; will tether the line AoE and speed up the cascading AoEs after a certain point, so players should dodge into the initial line and resolve their debuffs immediately after.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Halone (Boss)|Halone]]===&lt;br /&gt;
*&#039;&#039;&#039;Rain of Spears&#039;&#039;&#039;: Unavoidable roomwide AoE that hits 3 times.&lt;br /&gt;
*&#039;&#039;&#039;Tetrapagos&#039;&#039;&#039;: The boss will telegraph four sequential AoEs (point-blank, donut, left cleave, right cleave). All four will be used but will be in a random order. To dodge this, go to an area that is safe from the first two AoEs (e.g., right and out). After the first two AoEs resolve, go to the opposite area (left and in).&lt;br /&gt;
*&#039;&#039;&#039;Doom Spear&#039;&#039;&#039;: Three towers will spawn, each with a stack marker. Roughly each alliance should take one tower. The boss will jump to each, dealing split damage.&lt;br /&gt;
*&#039;&#039;&#039;Spears Three&#039;&#039;&#039;: Telegraphed AoE tankbusters that targets all 3 tanks.&lt;br /&gt;
*&#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;: Several red targeting circles will appear around the boss. They will then converge into a single one, indicating where the boss will use a 180 degree multi-hit cleave.&lt;br /&gt;
*&#039;&#039;&#039;Lochos&#039;&#039;&#039;: The boss will spawn two rows of spears, indicated by the yellow electric tethers. These spears will then use a half-room cleave, leaving one quadrant safe.&lt;br /&gt;
**This will later be combined with &#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;, leaving only a eighth of the room safe.&lt;br /&gt;
*&#039;&#039;&#039;Will of the Fury&#039;&#039;&#039;: The boss spawns a narrow donut AoE that originates from the sides of the arena and cascades inward. This will be coupled with &#039;&#039;&#039;Wrath of Halone&#039;&#039;&#039;, a proximity AoE from the center. Players will need to move to the edge of the arena while dodging the cascading donut. Anyone hit will be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;Deep Freeze&#039;&#039;&#039; and will likely die.&lt;br /&gt;
*&#039;&#039;&#039;Adds phase&#039;&#039;&#039;: The boss will summon three &#039;&#039;&#039;Glacial Spears&#039;&#039;&#039;, while telegraphing an AoE that hits the entire arena except for an octagonal region around each spear. When the AoE resolves, it will block off each region with ice and inflict {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; to anyone outside, likely killing them.&lt;br /&gt;
**A larger &#039;&#039;&#039;Glacial Spear&#039;&#039;&#039; will spawn in the middle. All spears must be defeated before the &#039;&#039;&#039;Fury&#039;s Frost&#039;&#039;&#039; duty gauge reaches 100, or the party will wipe.&lt;br /&gt;
**&#039;&#039;&#039;Niphas&#039;&#039;&#039;: Random players will be given AoE telegraphs, so spread out. Each spear will also use a telegraphed point-blank AoE.&lt;br /&gt;
**&#039;&#039;&#039;Cheimon&#039;&#039;&#039;: The spear in the middle will use a telegraphed line AoE that will rotate clockwise or counterclockwise. Players should move to the side of their octagon that will dodge this.&lt;br /&gt;
*&#039;&#039;&#039;Fury&#039;s Aegis&#039;&#039;&#039;: Multi-hit raidwide AoE. Heal through and mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Chalaza&#039;&#039;&#039;: Telegraphed AoEs on random players. One player will also be given a stack marker.&lt;br /&gt;
*&#039;&#039;&#039;Tetrapagos Thrust&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Tetrapagos&#039;&#039;&#039; and &#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;, in which the red targeting circles will appear during the &#039;&#039;&#039;Tetrapagos&#039;&#039;&#039; telegraphs. Players should dodge the four &#039;&#039;&#039;Tetrapagos&#039;&#039;&#039; AoEs then find the safe half for &#039;&#039;&#039;Thousandfold Thrust&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Lover: [[Menphina (Boss)|Menphina]]===&lt;br /&gt;
Shortly after engaging the boss, the arena will be surrounded by an AoE that will deal heavy damage-over-time to anyone who steps in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue Moon&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Love&#039;s Light&#039;&#039;&#039;: Summons a large moon outside the arena.&lt;br /&gt;
*&#039;&#039;&#039;Full Bright&#039;&#039;&#039;: The summoned moon will begin to wax (brighten). When it fully waxes, it will use a large line AoE through the middle of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Midnight Frost&#039;&#039;&#039;: The floor on one side of the boss (in front or behind) will be partially covered in ice, telegraphing a half-room cleave AoE.&lt;br /&gt;
*&#039;&#039;&#039;Lunar Kiss&#039;&#039;&#039;: Telegraphed line AoE tankbusters that targets all 3 tanks.&lt;br /&gt;
*&#039;&#039;&#039;Silver Mirror&#039;&#039;&#039;: Spawns three sets of telegraphed medium-sized AoEs on random players.&lt;br /&gt;
*&#039;&#039;&#039;Moonset&#039;&#039;&#039;: Spawns three telegraphed large AoEs. The boss will jump to each one.&lt;br /&gt;
*&#039;&#039;&#039;Winter Halo&#039;&#039;&#039;: Telegraphed donut AoE. Often used after &#039;&#039;&#039;Moonset&#039;&#039;&#039;, so keep track of the boss&#039;s final location.&lt;br /&gt;
*&#039;&#039;&#039;Love&#039;s Light / Full Bright&#039;&#039;&#039; (version 2): Summons four small moons on the arena, each with a circular AoE telegraph. Two moons will be half waxed. &#039;&#039;&#039;Full Bright&#039;&#039;&#039; will cause all moons to begin waxing. The initially half-filled moons will resolve first, followed by the other two.&lt;br /&gt;
*&#039;&#039;&#039;Selenain Mysteria&#039;&#039;&#039;: Adds phase. Four &#039;&#039;&#039;Ceremonial Pillars&#039;&#039;&#039; and four untargetable &#039;&#039;&#039;Ice Sprites&#039;&#039;&#039; will spawn. The pillars must be defeated before &#039;&#039;&#039;The Lover&#039;s Power&#039;&#039;&#039; reaches 100, or the party will wipe. Defeating one pillar will slow the rate the gauge fills.&lt;br /&gt;
**The &#039;&#039;&#039;Ice Sprites&#039;&#039;&#039; will use &#039;&#039;&#039;Ancient Blizzard&#039;&#039;&#039;, which are telegraphed conal AoEs aimed at random players. Other random players will also receive telegraphed spread AoE markers.&lt;br /&gt;
*&#039;&#039;&#039;Rise of the Twin Moons&#039;&#039;&#039;: Unavoidable AoE that follows the adds phase. The boss will also summon &#039;&#039;&#039;Dalamud&#039;&#039;&#039; and mount it, gaining new attacks. The boss&#039;s hitbox size will also significantly increase.&lt;br /&gt;
*&#039;&#039;&#039;Midnight Frost&#039;&#039;&#039; (version 2): Functions similarly as before, except &#039;&#039;&#039;Dalamud&#039;&#039;&#039; will also raise a glowing claw to its left or right, telegraphing another half-room cleave. Therefore, only a quarter of the room is safe.&lt;br /&gt;
*&#039;&#039;&#039;Playful Orbit&#039;&#039;&#039;: The boss will unmount &#039;&#039;&#039;Dalamud&#039;&#039;&#039;, who will jump to one edge of the arena. Both &#039;&#039;&#039;Menphina&#039;&#039;&#039; and &#039;&#039;&#039;Dalamud&#039;&#039;&#039; will use &#039;&#039;&#039;Midnight Frost&#039;&#039;&#039;, so dodge appropriately.&lt;br /&gt;
*&#039;&#039;&#039;Keen Moonbeam&#039;&#039;&#039;: Telegraphed spread AoEs on random players. Immediately followed by a &#039;&#039;&#039;Midnight Frost&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Cratering Chill&#039;&#039;&#039;: Two proximity AoE markers will spawn on opposite ends of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Winter Solstice&#039;&#039;&#039;: Freezes the floor, inflicting [[File:Thin Ice icon1.png|link=]] &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; on everyone and causing them to slide when they move. This will be coupled by a &#039;&#039;&#039;Playful Orbit / Winter Halo&#039;&#039;&#039;, so players will need to dodge the donut AoE and the half-room cleave at the same time by sliding into the safe area.&lt;br /&gt;
*&#039;&#039;&#039;Moonset Rays&#039;&#039;&#039;: Telegraphed stack AoE on one random player.&lt;br /&gt;
*A later combination mechanic will use &#039;&#039;&#039;Love&#039;s Light&#039;&#039;&#039; (large moon) and &#039;&#039;&#039;Playful Orbit / Midnight Frost&#039;&#039;&#039;. Players will need to dodge the line AoE first, then dodge the half-room cleaves.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Nophica (Boss)|Nophica]]===&lt;br /&gt;
*{{tomestone|Astronomy|10}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Nophica (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Althyk (Boss)|Althyk]] and [[Nymeia (Boss)|Nymeia]]===&lt;br /&gt;
*{{tomestone|Astronomy|20}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Althyk (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Halone (Boss)|Halone]]===&lt;br /&gt;
*{{tomestone|Astronomy|30}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Halone (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Menphina (Boss)|Menphina]]===&lt;br /&gt;
*{{tomestone|Astronomy|40}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
*{{tomestone|Causality|20}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{Item icon|Euphrosyne Coin}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Menphina (Boss)}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Halone}}&lt;br /&gt;
{{Drops table row|Favor Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Rhythm of the Realm Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Dedicated to Moonlight Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Menphina Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
You can receive only one reward item per week for completing duties in Euphrosyne. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.&lt;br /&gt;
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Euphrosyne, players can also earn a separate reward once per week: two {{item icon|Cracked Anthocluster}}s and one {{item icon|Euphrosyne Coin}}. The [[Euphrosyne Coin]] can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for items used to enhance equipment purchased with {{tomestone|Causality}} [[Allagan Tomestone of Causality]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Divine Revelry}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Euphrosyne}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Euphrosyne armor.jpeg&lt;br /&gt;
Euphrosyne armor rear.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Euphrosyne concept 2.jpeg&lt;br /&gt;
Euphrosyne concept 1.jpeg&lt;br /&gt;
Euphrosyne concept 3.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Endwalker]] [[Category:Patch 6.3 Features]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516073</id>
		<title>Aglaia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516073"/>
		<updated>2023-01-13T15:00:44Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* link= The Traders: Nald&amp;#039;thal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Aglaia&lt;br /&gt;
| description = In the course of investigating the legendary phantom realm on behalf of the Students of Baldesion, you have encountered four mysterious beings who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn&#039;s absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. While you know precious little about these self-proclaimed divinities, the potential threat they pose cannot be denied. So it is that you resolve to answer their challenge, and prepare for a foray into their sanctum...&lt;br /&gt;
| image = Aglaia.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Endwalker)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 Astronomy + 15 Causality&lt;br /&gt;
| entrance = The Omphalos&lt;br /&gt;
| entrance-coordinates = 8.2,6.3&lt;br /&gt;
| location = Aglaia&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = The Realm of the Gods&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} It is the first part of [[Myths of the Realm]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Ingenuity&#039;s Foothold: 0/1&lt;br /&gt;
#Clear the Path: 0/1&lt;br /&gt;
#Clear the Monument to Destruction: 0/1&lt;br /&gt;
#Clear the Endless City: 0/1&lt;br /&gt;
#Clear the Circle of Inquiry: 0/1&lt;br /&gt;
#Clear the Twin Halls: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|5Vj9kzGFZPg|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|4ABUQGFIFwk|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
The arena is initially surrounded by a border that will inflict {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039;, dealing high damage-over-time to players standing in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Ward&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Ordeal of Thunder&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Strike&#039;&#039;&#039;: Knockback from a random point around the middle of the arena. The blue center itself deals lethal damage.  &lt;br /&gt;
*&#039;&#039;&#039;Builder&#039;s Build&#039;&#039;&#039;: This attack is combined with Byregot&#039;s Strike. Around Byregot will sprout 4 thin conal AoEs. They will not start from the boss&#039;s current position but will be translated into the center of the Byregot&#039;s Strike&#039;s knockback circle.&lt;br /&gt;
The boss will then transition into a different arena, knocking out two sides and replacing the floor with blocks. Hammers will then appear next to the blocks, which will knock the blocks 1 tile to the side after a few seconds. Player positions are unaffected. Anyone whose blocks slide beneath their feet will fall to their death.&lt;br /&gt;
*&#039;&#039;&#039;Levinforge&#039;&#039;&#039;: A purple hammer will appear on a single tile. This hammer will create a line AoE in a long column, and can be pushed if the row it is on has a hammer on it. Players must predict the movement of the purple hammer while making sure not to have the ground fall beneath their feet to another hammer.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Spire&#039;&#039;&#039;: Byregot will jump to one side and start casting a massive line AoE in the center 3 columns. Meanwhile, hammers appear on the outside to push the blocks just before the cast goes off. Players must predict where the blocks will be knocked by avoiding the center 3 columns and standing on a row in the center that will be knocked to another side and standing in the freshly made safe area.&lt;br /&gt;
*&#039;&#039;&#039;Reproduce&#039;&#039;&#039;: Byregot will split up into 5 clones of himself placed on the longer wall, which each cast &#039;&#039;&#039;Cloud to Ground&#039;&#039;&#039;, a circle AoE that will travel in a line down the arena (exoflare style). Some of the clones will have lightning surrounding them, meaning that their AoEs will travel faster than the ones that do not have lightning. Players should stand in line with a slow pattern and then cross over once the faster set has passed them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr&#039;s Emissary]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Destructive Strike&#039;&#039;&#039;: Cleave tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Bolts from the Blue&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Static&#039;&#039;&#039;: The boss will hold its axe along one shoulder and cleave the other half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;: Two bolts of lightning will come out from the boss and draw a line to the wall, turn 90 degrees, and back again. Any players caught in the drawn area will be hit with heavy damage. After the attack, puddles will appear on random players. In the later half of the fight, the boss may also start another &#039;&#039;&#039;Destructive Static&#039;&#039;&#039; attack to resolve immediately after the main attack.&lt;br /&gt;
*&#039;&#039;&#039;Boltloop&#039;&#039;&#039;: Two circle AoEs will appear on opposite sides of the arena, followed by an expanding donut AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
Note that players can fall off the arena to their death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Reign&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;: Two colored portals will appear, splitting the arena in two. Rhalgr will pull back one of his hands, casting &#039;&#039;&#039;Hand of the Destroyer&#039;&#039;&#039; and preparing to punch one colored portal, hitting the same colored half with a massive fist AoE.&lt;br /&gt;
*&#039;&#039;&#039;Broken World&#039;&#039;&#039;: A flare comet will appear on the bottom of the hand. If this is casted in addition to &#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;, the mechanics will change. If Rhalgr is punching the portal next to the comet, he will break the comet into pieces and spread the flare marker across the fingers of the hand, leaving the only safe zone directly under the comet. Otherwise, the hand will punch half of the arena and the flare marker will resolve as normal, followed by an unavoidable circle AoE on random players.&lt;br /&gt;
** The first time these attacks are combined, there will only be a single red portal instead. Shortly after, it is repeated with two portals, but will always result in the comet being punched again.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Beacon&#039;&#039;&#039;: A knockback circle will appear in the center of the arena, as well as 5 green arrow lines indicating where you will be knocked back. Players must make sure they position on a line that aligns with the ground of a finger, as they will stop the knockback. &lt;br /&gt;
**&#039;&#039;&#039;Hell of Lightning&#039;&#039;&#039; Places purple lightning orbs on some of the fingers, which should be avoided when deciding where to be knocked back into.&lt;br /&gt;
*&#039;&#039;&#039;Bronze Work&#039;&#039;&#039;: Two sets of thin conal AoEs will appear from the boss. Stand in the second cone AoE and then move out of it when the first one goes off.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Bolt&#039;&#039;&#039;: Tankbuster on all 3 tanks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lion of Aglaia]] and [[Lioness of Aglaia]]===&lt;br /&gt;
*&#039;&#039;&#039;Double Immolation&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Slash and Burn&#039;&#039;&#039;: The lioness will be marked with a donut AoE while the lion will be marked with a circle AoE. The dots above them show the order in which the mechanics resolve.&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: The two lions will each mark half of the arena in front of them with an AoE. The dots above them show the order in which they resolve.&lt;br /&gt;
&lt;br /&gt;
When a lion is killed, the mechanics will simplify.&lt;br /&gt;
&lt;br /&gt;
If only the Lion of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Trial by Fire&#039;&#039;&#039;: Circle AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
If only the Lioness of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Spinning Slash&#039;&#039;&#039;: Donut AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
A common approach is to kill the lion first. Because the lioness&#039;s donut AoE allows for full melee uptime, and the lion&#039;s point-blank AoE doesn&#039;t, killing the lion first makes the second half of the fight quicker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Warmth&#039;&#039;&#039;: Three tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Prominence&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Solar Wings&#039;&#039;&#039;: Two wide cones to the boss&#039;s flanks, spawning 6 fiery orbs where the AoE hit that explode after some time. &lt;br /&gt;
**Later on, the boss will also spawn illusions of herself, which will move to some of the orbs. The boss will then cast &#039;&#039;&#039;Haute Air&#039;&#039;&#039;, causing the illusions to knock the orbs forward right before they explode. Players must predict the trajectory of the orbs to not get hit by a stray orb.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fans&#039;&#039;&#039;: Two fans will start from the boss and move to opposite walls with a line AoE trailing behind them.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Rhythm&#039;&#039;&#039;: The fans will repeatedly move 90 degrees around the edge of the arena.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Finish&#039;&#039;&#039;: Both fans will explode in two massive circle AoEs. Once they start moving, players need to quickly move towards the cardinal directions without the fans.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fold&#039;&#039;&#039;: The arena will be divided into four quadrants with bars of flame.&lt;br /&gt;
**&#039;&#039;&#039;Sun&#039;s Shine&#039;&#039;&#039;: Illusions will appear on the edge of the arena. After a while, the clones will blow the fire from the Solar Fold aoes into the quadrant across from them. Note that this does not affect the quadrant directly in front of it. Initially, this will spawn 2 illusions, but later on there will be 3, leaving only one quadrant safe.&lt;br /&gt;
*&#039;&#039;&#039;Fleeting Spark&#039;&#039;&#039;: A large 270 degree cleave to the boss&#039; front and flanks. Non-telegraphed and goes off rather quickly. The message &amp;quot;flames gather around Azeyma&#039;s feet&amp;quot; and her voiceline &amp;quot;I&#039;ve quite warmed to you!&amp;quot; are used to signal this attack.&lt;br /&gt;
*&#039;&#039;&#039;Wildfire Ward&#039;&#039;&#039;: A large portion of the arena will be covered in flame, leaving only a triangle in the center safe. Three knockback lines will then appear in sequence. Players must memorize the sequence that they appear in and position themselves in the center or else they will be knocked into the fire, which will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, dealing high damage-over-time. Player can also use knockback immunity to cover two of the three knockbacks.&lt;br /&gt;
*&#039;&#039;&#039;Noble Dawn&#039;&#039;&#039;: A flaming ball will appear in the center and highlight random areas for fiery circle puddles, which then expand into a medium circle AoE. The firey areas don&#039;t deal any damage, only the explosion at the end will.&lt;br /&gt;
**&#039;&#039;&#039;Sublime Sunset&#039;&#039;&#039;: Azeyma positions herself to kick the flaming ball into one side of the map, placing a flare AoE at where it will be kicked to. Players should run to the side opposite of the orb.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Traders: [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
The arena is surrounded by a border that will deal high damage-over-time if players contact it.&lt;br /&gt;
&lt;br /&gt;
Several of Nald&#039;thal&#039;s attacks have dual-color orange and blue indicators. These attacks have effects based on which of the brothers is currently the active &amp;quot;head&amp;quot; of their shared body, with &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt; corresponding to &#039;&#039;&#039;Nald&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt; to &#039;&#039;&#039;Thal&#039;&#039;&#039;. Only the AoEs the same color as the active brother will be real, while the other color&#039;s indicators are fake. Occasionally, the brothers will swap places during a cast, changing which part of the attack will go off. The ewers that surround Nald&#039;thal will glow the color of the active brother, as will the background of the arena. These indicators also change when they swap, with the background color having a noticable transition effect.&lt;br /&gt;
*&#039;&#039;&#039;Golden Tenet&#039;&#039;&#039;: Stack tankbuster, which must either be shared between the three tanks or invulned.&lt;br /&gt;
*&#039;&#039;&#039;Stygian Tenent&#039;&#039;&#039;: Individual tankbusters on all three tanks. Each tankbuster is a small AoE.&lt;br /&gt;
*&#039;&#039;&#039;As Above, So Below&#039;&#039;&#039;: Unavoidable raidwide damage that transitions the arena.&lt;br /&gt;
*&#039;&#039;&#039;Hells&#039; Trial&#039;&#039;&#039;: Stronger unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039;: An &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; circle AoE in melee range and a larger &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; ring AoE outside of that. Both AoEs combined cover the entire arena.&lt;br /&gt;
*&#039;&#039;&#039;Heavens&#039; Trial&#039;&#039;&#039;: Three unavoidable conal AoEs on three random players and a stack marker on a fourth random player.&lt;br /&gt;
*&#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;: Three &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; chaser AoEs on random players and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; line stack on another random player.&lt;br /&gt;
*&#039;&#039;&#039;Once Above, Ever Below&#039;&#039;&#039;: Four sets of three traveling AoEs will appear in lines. Two of the sets will be &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039;, while the other two are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039;. When the cast finishes, the active AoEs will travel in the directions indicated by their arrows. The inactive AoEs will not resolve and disappear.&lt;br /&gt;
*&#039;&#039;&#039;Hell of Fire&#039;&#039;&#039;: Thal blasts half of the arena with lasers in the direction he&#039;s facing. If Thal is in control, this direction is &#039;&#039;&#039;forward&#039;&#039;&#039;. If Nald is in control, the direction is &#039;&#039;&#039;backward&#039;&#039;&#039;. The brothers will occasionally swap during the cast. The lasers will move with the swap.&lt;br /&gt;
*&#039;&#039;&#039;Wayward Soul&#039;&#039;&#039;: Large balls will fall from the sky, leaving a large circle AoE where they fall. This ends with a section where the balls fall in a spiral and players must move in a circle around the boss.&lt;br /&gt;
*&#039;&#039;&#039;Fired Up&#039;&#039;&#039;: Several positions on the arena will be marked with diamonds indicating the order they will go off as well as circular indicator above them. If the indicator is a blue dot, a circle AoE will appear at its position. If the indicator is a yellow dot with arrows expanding arrows, a knockback will appear at its position. The boss will release the indicators after casting &#039;&#039;&#039;Fortune&#039;s Flux&#039;&#039;&#039;. The knockback is strong. If there are two knockbacks, players need to position themselves close to the first so they are knocked close to the second, then quickly adjust if needed to be knocked across safe ground again.&lt;br /&gt;
*&#039;&#039;&#039;Soul&#039;s Measure&#039;&#039;&#039;: The boss will create three stationary adds and tether each alliance to them, and the adds will take on the appearance of a random party member from the tethered alliance. &lt;br /&gt;
**&#039;&#039;&#039;Twingaze&#039;&#039;&#039;: A thin cone AoE targeting a random player.&lt;br /&gt;
**&#039;&#039;&#039;Magmatic Spell&#039;&#039;&#039;: Three stack markers that should be taken separately by each alliance.&lt;br /&gt;
*&#039;&#039;&#039;Tipped Scales&#039;&#039;&#039;: Nald&#039;thal measures the weight of your souls, as well as the souls of the adds you killed. Each player will be inflicted with [[File:On balance icon1.png|link=]] &#039;&#039;&#039;On Balance&#039;&#039;&#039; during this mechanic. The arena is split in half, and players must work together to keep the scale balanced, which will be indicated visually at the north side of the arena. Each player counts as 1 weight and the dead adds weigh either 2 or 3. To easily balance the scale, each player should move to the opposite side of the add they were tethered to. At the end of the cast, Nald&#039;thal will {{status effect|petrification}} &#039;&#039;&#039;[[Petrification|Petrify]]&#039;&#039;&#039; the alliance, preventing everyone from moving during the judgment. If the scales are unbalanced, the alliance will be wiped. Otherwise, the attack will deal moderate raidwide damage. After surviving the attack, Nald&#039;thal will bestow a permanent {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff to the entire alliance and fully charge each alliance&#039;s Limit Break bar.&lt;br /&gt;
*&#039;&#039;&#039;Hearth Above, Flight Below&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039; and &#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;. Players must stand in the safe color area while resolving either the line stack or chasing AoEs depending on the active color.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
*{{tomestone|Astronomy|10}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Byregot (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
*{{tomestone|Astronomy|20}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Rhalgr (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*{{tomestone|Astronomy|30}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Azeyma (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
*{{tomestone|Astronomy|40}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
*{{tomestone|Causality|20}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{Item icon|Aglaia Coin}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Nald&#039;thal (Boss)}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Azeyma}}&lt;br /&gt;
{{Drops table row|Pilgrimage Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Radiance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|In the Balance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Nald Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing duties in Aglaia. This restriction was removed in [[Patch 6.2]]&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Aglaia, players can also earn a separate reward: a {{item icon|Aglaia Coin}}. The [[Aglaia Coin]] can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for items used to enhance gear bought with [[Allagan Tomestones]] of {{tomestone|Astronomy}} [[Allagan Tomestone of Astronomy|Astronomy]] or {{tomestone|Causality}} [[Allagan Tomestone of Causality|Causality]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Divine Intervention (achievement)}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aglaia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Aglaia gear1.png&lt;br /&gt;
Aglaia gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Myths of the Realm1.jpg&lt;br /&gt;
File:Myths of the Realm2.jpg&lt;br /&gt;
File:Myths of the Realm3.jpg&lt;br /&gt;
File:Myths of the Realm4.png&lt;br /&gt;
Ffxiv 10142022 150121 474-min.png&lt;br /&gt;
Aglaia boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Byregot.jpg&lt;br /&gt;
Rhalgr.jpg&lt;br /&gt;
Azeyma.jpg&lt;br /&gt;
Nald.jpg&lt;br /&gt;
Thal.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Endwalker]] [[Category:Patch 6.1 Features]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516072</id>
		<title>Aglaia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516072"/>
		<updated>2023-01-13T14:46:50Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* link= Azeyma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Aglaia&lt;br /&gt;
| description = In the course of investigating the legendary phantom realm on behalf of the Students of Baldesion, you have encountered four mysterious beings who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn&#039;s absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. While you know precious little about these self-proclaimed divinities, the potential threat they pose cannot be denied. So it is that you resolve to answer their challenge, and prepare for a foray into their sanctum...&lt;br /&gt;
| image = Aglaia.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Endwalker)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 Astronomy + 15 Causality&lt;br /&gt;
| entrance = The Omphalos&lt;br /&gt;
| entrance-coordinates = 8.2,6.3&lt;br /&gt;
| location = Aglaia&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = The Realm of the Gods&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} It is the first part of [[Myths of the Realm]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Ingenuity&#039;s Foothold: 0/1&lt;br /&gt;
#Clear the Path: 0/1&lt;br /&gt;
#Clear the Monument to Destruction: 0/1&lt;br /&gt;
#Clear the Endless City: 0/1&lt;br /&gt;
#Clear the Circle of Inquiry: 0/1&lt;br /&gt;
#Clear the Twin Halls: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|5Vj9kzGFZPg|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|4ABUQGFIFwk|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
The arena is initially surrounded by a border that will inflict {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039;, dealing high damage-over-time to players standing in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Ward&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Ordeal of Thunder&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Strike&#039;&#039;&#039;: Knockback from a random point around the middle of the arena. The blue center itself deals lethal damage.  &lt;br /&gt;
*&#039;&#039;&#039;Builder&#039;s Build&#039;&#039;&#039;: This attack is combined with Byregot&#039;s Strike. Around Byregot will sprout 4 thin conal AoEs. They will not start from the boss&#039;s current position but will be translated into the center of the Byregot&#039;s Strike&#039;s knockback circle.&lt;br /&gt;
The boss will then transition into a different arena, knocking out two sides and replacing the floor with blocks. Hammers will then appear next to the blocks, which will knock the blocks 1 tile to the side after a few seconds. Player positions are unaffected. Anyone whose blocks slide beneath their feet will fall to their death.&lt;br /&gt;
*&#039;&#039;&#039;Levinforge&#039;&#039;&#039;: A purple hammer will appear on a single tile. This hammer will create a line AoE in a long column, and can be pushed if the row it is on has a hammer on it. Players must predict the movement of the purple hammer while making sure not to have the ground fall beneath their feet to another hammer.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Spire&#039;&#039;&#039;: Byregot will jump to one side and start casting a massive line AoE in the center 3 columns. Meanwhile, hammers appear on the outside to push the blocks just before the cast goes off. Players must predict where the blocks will be knocked by avoiding the center 3 columns and standing on a row in the center that will be knocked to another side and standing in the freshly made safe area.&lt;br /&gt;
*&#039;&#039;&#039;Reproduce&#039;&#039;&#039;: Byregot will split up into 5 clones of himself placed on the longer wall, which each cast &#039;&#039;&#039;Cloud to Ground&#039;&#039;&#039;, a circle AoE that will travel in a line down the arena (exoflare style). Some of the clones will have lightning surrounding them, meaning that their AoEs will travel faster than the ones that do not have lightning. Players should stand in line with a slow pattern and then cross over once the faster set has passed them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr&#039;s Emissary]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Destructive Strike&#039;&#039;&#039;: Cleave tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Bolts from the Blue&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Static&#039;&#039;&#039;: The boss will hold its axe along one shoulder and cleave the other half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;: Two bolts of lightning will come out from the boss and draw a line to the wall, turn 90 degrees, and back again. Any players caught in the drawn area will be hit with heavy damage. After the attack, puddles will appear on random players. In the later half of the fight, the boss may also start another &#039;&#039;&#039;Destructive Static&#039;&#039;&#039; attack to resolve immediately after the main attack.&lt;br /&gt;
*&#039;&#039;&#039;Boltloop&#039;&#039;&#039;: Two circle AoEs will appear on opposite sides of the arena, followed by an expanding donut AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
Note that players can fall off the arena to their death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Reign&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;: Two colored portals will appear, splitting the arena in two. Rhalgr will pull back one of his hands, casting &#039;&#039;&#039;Hand of the Destroyer&#039;&#039;&#039; and preparing to punch one colored portal, hitting the same colored half with a massive fist AoE.&lt;br /&gt;
*&#039;&#039;&#039;Broken World&#039;&#039;&#039;: A flare comet will appear on the bottom of the hand. If this is casted in addition to &#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;, the mechanics will change. If Rhalgr is punching the portal next to the comet, he will break the comet into pieces and spread the flare marker across the fingers of the hand, leaving the only safe zone directly under the comet. Otherwise, the hand will punch half of the arena and the flare marker will resolve as normal, followed by an unavoidable circle AoE on random players.&lt;br /&gt;
** The first time these attacks are combined, there will only be a single red portal instead. Shortly after, it is repeated with two portals, but will always result in the comet being punched again.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Beacon&#039;&#039;&#039;: A knockback circle will appear in the center of the arena, as well as 5 green arrow lines indicating where you will be knocked back. Players must make sure they position on a line that aligns with the ground of a finger, as they will stop the knockback. &lt;br /&gt;
**&#039;&#039;&#039;Hell of Lightning&#039;&#039;&#039; Places purple lightning orbs on some of the fingers, which should be avoided when deciding where to be knocked back into.&lt;br /&gt;
*&#039;&#039;&#039;Bronze Work&#039;&#039;&#039;: Two sets of thin conal AoEs will appear from the boss. Stand in the second cone AoE and then move out of it when the first one goes off.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Bolt&#039;&#039;&#039;: Tankbuster on all 3 tanks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lion of Aglaia]] and [[Lioness of Aglaia]]===&lt;br /&gt;
*&#039;&#039;&#039;Double Immolation&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Slash and Burn&#039;&#039;&#039;: The lioness will be marked with a donut AoE while the lion will be marked with a circle AoE. The dots above them show the order in which the mechanics resolve.&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: The two lions will each mark half of the arena in front of them with an AoE. The dots above them show the order in which they resolve.&lt;br /&gt;
&lt;br /&gt;
When a lion is killed, the mechanics will simplify.&lt;br /&gt;
&lt;br /&gt;
If only the Lion of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Trial by Fire&#039;&#039;&#039;: Circle AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
If only the Lioness of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Spinning Slash&#039;&#039;&#039;: Donut AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
A common approach is to kill the lion first. Because the lioness&#039;s donut AoE allows for full melee uptime, and the lion&#039;s point-blank AoE doesn&#039;t, killing the lion first makes the second half of the fight quicker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Warmth&#039;&#039;&#039;: Three tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Prominence&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Solar Wings&#039;&#039;&#039;: Two wide cones to the boss&#039;s flanks, spawning 6 fiery orbs where the AoE hit that explode after some time. &lt;br /&gt;
**Later on, the boss will also spawn illusions of herself, which will move to some of the orbs. The boss will then cast &#039;&#039;&#039;Haute Air&#039;&#039;&#039;, causing the illusions to knock the orbs forward right before they explode. Players must predict the trajectory of the orbs to not get hit by a stray orb.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fans&#039;&#039;&#039;: Two fans will start from the boss and move to opposite walls with a line AoE trailing behind them.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Rhythm&#039;&#039;&#039;: The fans will repeatedly move 90 degrees around the edge of the arena.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Finish&#039;&#039;&#039;: Both fans will explode in two massive circle AoEs. Once they start moving, players need to quickly move towards the cardinal directions without the fans.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fold&#039;&#039;&#039;: The arena will be divided into four quadrants with bars of flame.&lt;br /&gt;
**&#039;&#039;&#039;Sun&#039;s Shine&#039;&#039;&#039;: Illusions will appear on the edge of the arena. After a while, the clones will blow the fire from the Solar Fold aoes into the quadrant across from them. Note that this does not affect the quadrant directly in front of it. Initially, this will spawn 2 illusions, but later on there will be 3, leaving only one quadrant safe.&lt;br /&gt;
*&#039;&#039;&#039;Fleeting Spark&#039;&#039;&#039;: A large 270 degree cleave to the boss&#039; front and flanks. Non-telegraphed and goes off rather quickly. The message &amp;quot;flames gather around Azeyma&#039;s feet&amp;quot; and her voiceline &amp;quot;I&#039;ve quite warmed to you!&amp;quot; are used to signal this attack.&lt;br /&gt;
*&#039;&#039;&#039;Wildfire Ward&#039;&#039;&#039;: A large portion of the arena will be covered in flame, leaving only a triangle in the center safe. Three knockback lines will then appear in sequence. Players must memorize the sequence that they appear in and position themselves in the center or else they will be knocked into the fire, which will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, dealing high damage-over-time. Player can also use knockback immunity to cover two of the three knockbacks.&lt;br /&gt;
*&#039;&#039;&#039;Noble Dawn&#039;&#039;&#039;: A flaming ball will appear in the center and highlight random areas for fiery circle puddles, which then expand into a medium circle AoE. The firey areas don&#039;t deal any damage, only the explosion at the end will.&lt;br /&gt;
**&#039;&#039;&#039;Sublime Sunset&#039;&#039;&#039;: Azeyma positions herself to kick the flaming ball into one side of the map, placing a flare AoE at where it will be kicked to. Players should run to the side opposite of the orb.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Traders: [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
The arena is surrounded by a border that will deal high damage-over-time if players contact it.&lt;br /&gt;
&lt;br /&gt;
Several of Nald&#039;thal&#039;s attacks have dual-color orange and blue indicators. These attacks have effects based on which of the brothers is currently the active &amp;quot;head&amp;quot; of their shared body, with &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt; corresponding to &#039;&#039;&#039;Nald&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt; to &#039;&#039;&#039;Thal&#039;&#039;&#039;. Only the AoEs the same color as the active brother will be real, while the other color are fake. Occasionally, the brothers will swap places during a cast, changing which part of the attack will go off. The ewers that surround Nald&#039;thal will glow the color of the active brother, as will the background of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Golden Tenet&#039;&#039;&#039;: Stack tankbuster, which must either be shared between the three tanks or invulned.&lt;br /&gt;
*&#039;&#039;&#039;Stygian Tenent&#039;&#039;&#039;: Individual tankbusters on all three tanks. Each tankbuster is a small AoE.&lt;br /&gt;
*&#039;&#039;&#039;As Above, So Below&#039;&#039;&#039;: Unavoidable raidwide damage that transitions the arena.&lt;br /&gt;
*&#039;&#039;&#039;Hells&#039; Trial&#039;&#039;&#039;: Stronger unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039;: An &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; circle AoE in melee range and a larger &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; ring AoE outside of that. Both AoEs combined cover the entire arena.&lt;br /&gt;
*&#039;&#039;&#039;Heavens&#039; Trial&#039;&#039;&#039;: Three unavoidable conal AoEs on three random players and a stack marker on a fourth random player.&lt;br /&gt;
*&#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;: Three &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; chaser AoEs on random players and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; line stack on another random player.&lt;br /&gt;
*&#039;&#039;&#039;Once Above, Ever Below&#039;&#039;&#039;: Four sets of three traveling AoEs will appear in lines. Two of the sets will be &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039;, while the other two are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039;. When the cast finishes, the active AoEs will travel in the directions indicated by their arrows. The inactive AoEs will not resolve and disappear.&lt;br /&gt;
*&#039;&#039;&#039;Hell of Fire&#039;&#039;&#039;: Thal blasts half of the arena with lasers in the direction he&#039;s facing. If Thal is in control, this direction is &#039;&#039;&#039;forward&#039;&#039;&#039;. If Nald is in control, the direction is &#039;&#039;&#039;backward&#039;&#039;&#039;. The brothers will occasionally swap during the cast.&lt;br /&gt;
*&#039;&#039;&#039;Wayward Soul&#039;&#039;&#039;: Large balls will fall from the sky, leaving a large circle AoE where they fall. This ends with a section where the balls fall in a spiral and players must move in a circle around the boss.&lt;br /&gt;
*&#039;&#039;&#039;Fired Up&#039;&#039;&#039;: Several positions on the arena will be marked with diamonds indicating the order they will go off as well as circular indicator above them. If the indicator is a blue dot, a circle AoE will appear at its position. If the indicator is a yellow dot with arrows expanding arrows, a knockback will appear at its position. The boss will release the indicators after casting &#039;&#039;&#039;Fortune&#039;s Flux&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Soul&#039;s Measure&#039;&#039;&#039;: The boss will create three stationary adds and tether each alliance to them, and the adds will take on the appearance of a random party member. &lt;br /&gt;
**&#039;&#039;&#039;Twingaze&#039;&#039;&#039;: A thin cone AoE targeting a random player.&lt;br /&gt;
**&#039;&#039;&#039;Magmatic Spell&#039;&#039;&#039;: Three stack markers that should be taken separately by each alliance.&lt;br /&gt;
*&#039;&#039;&#039;Tipped Scales&#039;&#039;&#039;: Nald&#039;thal measures the weight of your souls, as well as the souls of the adds you killed. Each player will be inflicted with [[File:On balance icon1.png|link=]] &#039;&#039;&#039;On Balance&#039;&#039;&#039; during this mechanic. The arena is split in half, and players must work together to keep the scale balanced, which will be indicated visually at the north side of the arena. Each player counts as 1 weight and the dead adds weigh either 2 or 3. To easily balance the scale, each player should move to the opposite side of the add they were tethered to. At the end of the cast, Nald&#039;thal will {{status effect|petrification}} &#039;&#039;&#039;[[Petrification|Petrify]]&#039;&#039;&#039; the alliance, preventing everyone from moving during the judgment. If the scales are unbalanced, the alliance will be wiped. Otherwise, the attack will deal moderate raidwide damage. After surviving the attack, Nald&#039;thal will bestow a permanent {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff to the entire alliance and fully charge each alliance&#039;s Limit Break bar.&lt;br /&gt;
*&#039;&#039;&#039;Hearth Above, Flight Below&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039; and &#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;. Players must stand in the safe color area while resolving either the line stack or chasing AoEs depending on the active color.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
*{{tomestone|Astronomy|10}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Byregot (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
*{{tomestone|Astronomy|20}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Rhalgr (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*{{tomestone|Astronomy|30}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Azeyma (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
*{{tomestone|Astronomy|40}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
*{{tomestone|Causality|20}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{Item icon|Aglaia Coin}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Nald&#039;thal (Boss)}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Azeyma}}&lt;br /&gt;
{{Drops table row|Pilgrimage Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Radiance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|In the Balance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Nald Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing duties in Aglaia. This restriction was removed in [[Patch 6.2]]&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Aglaia, players can also earn a separate reward: a {{item icon|Aglaia Coin}}. The [[Aglaia Coin]] can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for items used to enhance gear bought with [[Allagan Tomestones]] of {{tomestone|Astronomy}} [[Allagan Tomestone of Astronomy|Astronomy]] or {{tomestone|Causality}} [[Allagan Tomestone of Causality|Causality]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Divine Intervention (achievement)}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aglaia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Aglaia gear1.png&lt;br /&gt;
Aglaia gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Myths of the Realm1.jpg&lt;br /&gt;
File:Myths of the Realm2.jpg&lt;br /&gt;
File:Myths of the Realm3.jpg&lt;br /&gt;
File:Myths of the Realm4.png&lt;br /&gt;
Ffxiv 10142022 150121 474-min.png&lt;br /&gt;
Aglaia boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Byregot.jpg&lt;br /&gt;
Rhalgr.jpg&lt;br /&gt;
Azeyma.jpg&lt;br /&gt;
Nald.jpg&lt;br /&gt;
Thal.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Endwalker]] [[Category:Patch 6.1 Features]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516068</id>
		<title>Aglaia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516068"/>
		<updated>2023-01-13T14:31:41Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* link= Rhalgr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Aglaia&lt;br /&gt;
| description = In the course of investigating the legendary phantom realm on behalf of the Students of Baldesion, you have encountered four mysterious beings who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn&#039;s absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. While you know precious little about these self-proclaimed divinities, the potential threat they pose cannot be denied. So it is that you resolve to answer their challenge, and prepare for a foray into their sanctum...&lt;br /&gt;
| image = Aglaia.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Endwalker)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 Astronomy + 15 Causality&lt;br /&gt;
| entrance = The Omphalos&lt;br /&gt;
| entrance-coordinates = 8.2,6.3&lt;br /&gt;
| location = Aglaia&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = The Realm of the Gods&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} It is the first part of [[Myths of the Realm]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Ingenuity&#039;s Foothold: 0/1&lt;br /&gt;
#Clear the Path: 0/1&lt;br /&gt;
#Clear the Monument to Destruction: 0/1&lt;br /&gt;
#Clear the Endless City: 0/1&lt;br /&gt;
#Clear the Circle of Inquiry: 0/1&lt;br /&gt;
#Clear the Twin Halls: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|5Vj9kzGFZPg|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|4ABUQGFIFwk|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
The arena is initially surrounded by a border that will inflict {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039;, dealing high damage-over-time to players standing in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Ward&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Ordeal of Thunder&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Strike&#039;&#039;&#039;: Knockback from a random point around the middle of the arena. The blue center itself deals lethal damage.  &lt;br /&gt;
*&#039;&#039;&#039;Builder&#039;s Build&#039;&#039;&#039;: This attack is combined with Byregot&#039;s Strike. Around Byregot will sprout 4 thin conal AoEs. They will not start from the boss&#039;s current position but will be translated into the center of the Byregot&#039;s Strike&#039;s knockback circle.&lt;br /&gt;
The boss will then transition into a different arena, knocking out two sides and replacing the floor with blocks. Hammers will then appear next to the blocks, which will knock the blocks 1 tile to the side after a few seconds. Player positions are unaffected. Anyone whose blocks slide beneath their feet will fall to their death.&lt;br /&gt;
*&#039;&#039;&#039;Levinforge&#039;&#039;&#039;: A purple hammer will appear on a single tile. This hammer will create a line AoE in a long column, and can be pushed if the row it is on has a hammer on it. Players must predict the movement of the purple hammer while making sure not to have the ground fall beneath their feet to another hammer.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Spire&#039;&#039;&#039;: Byregot will jump to one side and start casting a massive line AoE in the center 3 columns. Meanwhile, hammers appear on the outside to push the blocks just before the cast goes off. Players must predict where the blocks will be knocked by avoiding the center 3 columns and standing on a row in the center that will be knocked to another side and standing in the freshly made safe area.&lt;br /&gt;
*&#039;&#039;&#039;Reproduce&#039;&#039;&#039;: Byregot will split up into 5 clones of himself placed on the longer wall, which each cast &#039;&#039;&#039;Cloud to Ground&#039;&#039;&#039;, a circle AoE that will travel in a line down the arena (exoflare style). Some of the clones will have lightning surrounding them, meaning that their AoEs will travel faster than the ones that do not have lightning. Players should stand in line with a slow pattern and then cross over once the faster set has passed them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr&#039;s Emissary]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Destructive Strike&#039;&#039;&#039;: Cleave tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Bolts from the Blue&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Static&#039;&#039;&#039;: The boss will hold its axe along one shoulder and cleave the other half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;: Two bolts of lightning will come out from the boss and draw a line to the wall, turn 90 degrees, and back again. Any players caught in the drawn area will be hit with heavy damage. After the attack, puddles will appear on random players. In the later half of the fight, the boss may also start another &#039;&#039;&#039;Destructive Static&#039;&#039;&#039; attack to resolve immediately after the main attack.&lt;br /&gt;
*&#039;&#039;&#039;Boltloop&#039;&#039;&#039;: Two circle AoEs will appear on opposite sides of the arena, followed by an expanding donut AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
Note that players can fall off the arena to their death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Reign&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;: Two colored portals will appear, splitting the arena in two. Rhalgr will pull back one of his hands, casting &#039;&#039;&#039;Hand of the Destroyer&#039;&#039;&#039; and preparing to punch one colored portal, hitting the same colored half with a massive fist AoE.&lt;br /&gt;
*&#039;&#039;&#039;Broken World&#039;&#039;&#039;: A flare comet will appear on the bottom of the hand. If this is casted in addition to &#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;, the mechanics will change. If Rhalgr is punching the portal next to the comet, he will break the comet into pieces and spread the flare marker across the fingers of the hand, leaving the only safe zone directly under the comet. Otherwise, the hand will punch half of the arena and the flare marker will resolve as normal, followed by an unavoidable circle AoE on random players.&lt;br /&gt;
** The first time these attacks are combined, there will only be a single red portal instead. Shortly after, it is repeated with two portals, but will always result in the comet being punched again.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Beacon&#039;&#039;&#039;: A knockback circle will appear in the center of the arena, as well as 5 green arrow lines indicating where you will be knocked back. Players must make sure they position on a line that aligns with the ground of a finger, as they will stop the knockback. &lt;br /&gt;
**&#039;&#039;&#039;Hell of Lightning&#039;&#039;&#039; Places purple lightning orbs on some of the fingers, which should be avoided when deciding where to be knocked back into.&lt;br /&gt;
*&#039;&#039;&#039;Bronze Work&#039;&#039;&#039;: Two sets of thin conal AoEs will appear from the boss. Stand in the second cone AoE and then move out of it when the first one goes off.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Bolt&#039;&#039;&#039;: Tankbuster on all 3 tanks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lion of Aglaia]] and [[Lioness of Aglaia]]===&lt;br /&gt;
*&#039;&#039;&#039;Double Immolation&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Slash and Burn&#039;&#039;&#039;: The lioness will be marked with a donut AoE while the lion will be marked with a circle AoE. The dots above them show the order in which the mechanics resolve.&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: The two lions will each mark half of the arena in front of them with an AoE. The dots above them show the order in which they resolve.&lt;br /&gt;
&lt;br /&gt;
When a lion is killed, the mechanics will simplify.&lt;br /&gt;
&lt;br /&gt;
If only the Lion of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Trial by Fire&#039;&#039;&#039;: Circle AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
If only the Lioness of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Spinning Slash&#039;&#039;&#039;: Donut AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
A common approach is to kill the lion first. Because the lioness&#039;s donut AoE allows for full melee uptime, and the lion&#039;s point-blank AoE doesn&#039;t, killing the lion first makes the second half of the fight quicker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Warmth&#039;&#039;&#039;: Three tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Prominence&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Solar Wings&#039;&#039;&#039;: Two wide cones to the boss&#039;s flanks, along with 6 fiery orbs where the AoE hit that explode after some time. Sometimes, clones will appear and the boss will cast &#039;&#039;&#039;Haute Air&#039;&#039;&#039;, kicking the orbs in the direction that the clones are facing. Players must predict the trajectory of the orbs to not get hit by a stray orb.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fans&#039;&#039;&#039;: Two fans will start from the boss and move to opposite walls with a line AoE trailing behind them.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Rhythm&#039;&#039;&#039;: The fans will repeatedly move 90 degrees around the edge of the arena.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Finish&#039;&#039;&#039;: Both fans will explode in two massive circle AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fold&#039;&#039;&#039;: The arena will be divided into four quadrants with bars of flame.&lt;br /&gt;
**&#039;&#039;&#039;Sun&#039;s Shine&#039;&#039;&#039;: Clones will appear on the edge of the arena. After a while, the clones will blow the fire into the quadrant after the wind passes a bar of fire. Note that this does not affect the quadrant directly in front of it.&lt;br /&gt;
*&#039;&#039;&#039;Fleeting Spark&#039;&#039;&#039;: A large 270 degree cleave to the boss&#039; front and flanks.&lt;br /&gt;
*&#039;&#039;&#039;Wildfire Ward&#039;&#039;&#039;: A large portion of the arena will be covered in flame, leaving only a triangle in the center safe. Three knockback lines will then appear in sequence. Players must memorize the sequence that they appear in and position themselves in the center or else they will be knocked into the fire, which will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, dealing high damage-over-time. Player can also use knockback immunity to cover two of the three knockbacks.&lt;br /&gt;
*&#039;&#039;&#039;Noble Dawn&#039;&#039;&#039;: A flaming ball will appear in the center and highlight random areas for fiery circle puddles, which then expand into a medium circle AoE.&lt;br /&gt;
**&#039;&#039;&#039;Sublime Sunset&#039;&#039;&#039;: Azeyma positions herself to kick the flaming ball into one side of the map, placing a flare AoE at where it will be kicked to.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Traders: [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
The arena is surrounded by a border that will deal high damage-over-time if players contact it.&lt;br /&gt;
&lt;br /&gt;
Several of Nald&#039;thal&#039;s attacks have dual-color orange and blue indicators. These attacks have effects based on which of the brothers is currently the active &amp;quot;head&amp;quot; of their shared body, with &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt; corresponding to &#039;&#039;&#039;Nald&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt; to &#039;&#039;&#039;Thal&#039;&#039;&#039;. Only the AoEs the same color as the active brother will be real, while the other color are fake. Occasionally, the brothers will swap places during a cast, changing which part of the attack will go off. The ewers that surround Nald&#039;thal will glow the color of the active brother, as will the background of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Golden Tenet&#039;&#039;&#039;: Stack tankbuster, which must either be shared between the three tanks or invulned.&lt;br /&gt;
*&#039;&#039;&#039;Stygian Tenent&#039;&#039;&#039;: Individual tankbusters on all three tanks. Each tankbuster is a small AoE.&lt;br /&gt;
*&#039;&#039;&#039;As Above, So Below&#039;&#039;&#039;: Unavoidable raidwide damage that transitions the arena.&lt;br /&gt;
*&#039;&#039;&#039;Hells&#039; Trial&#039;&#039;&#039;: Stronger unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039;: An &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; circle AoE in melee range and a larger &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; ring AoE outside of that. Both AoEs combined cover the entire arena.&lt;br /&gt;
*&#039;&#039;&#039;Heavens&#039; Trial&#039;&#039;&#039;: Three unavoidable conal AoEs on three random players and a stack marker on a fourth random player.&lt;br /&gt;
*&#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;: Three &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; chaser AoEs on random players and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; line stack on another random player.&lt;br /&gt;
*&#039;&#039;&#039;Once Above, Ever Below&#039;&#039;&#039;: Four sets of three traveling AoEs will appear in lines. Two of the sets will be &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039;, while the other two are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039;. When the cast finishes, the active AoEs will travel in the directions indicated by their arrows. The inactive AoEs will not resolve and disappear.&lt;br /&gt;
*&#039;&#039;&#039;Hell of Fire&#039;&#039;&#039;: Thal blasts half of the arena with lasers in the direction he&#039;s facing. If Thal is in control, this direction is &#039;&#039;&#039;forward&#039;&#039;&#039;. If Nald is in control, the direction is &#039;&#039;&#039;backward&#039;&#039;&#039;. The brothers will occasionally swap during the cast.&lt;br /&gt;
*&#039;&#039;&#039;Wayward Soul&#039;&#039;&#039;: Large balls will fall from the sky, leaving a large circle AoE where they fall. This ends with a section where the balls fall in a spiral and players must move in a circle around the boss.&lt;br /&gt;
*&#039;&#039;&#039;Fired Up&#039;&#039;&#039;: Several positions on the arena will be marked with diamonds indicating the order they will go off as well as circular indicator above them. If the indicator is a blue dot, a circle AoE will appear at its position. If the indicator is a yellow dot with arrows expanding arrows, a knockback will appear at its position. The boss will release the indicators after casting &#039;&#039;&#039;Fortune&#039;s Flux&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Soul&#039;s Measure&#039;&#039;&#039;: The boss will create three stationary adds and tether each alliance to them, and the adds will take on the appearance of a random party member. &lt;br /&gt;
**&#039;&#039;&#039;Twingaze&#039;&#039;&#039;: A thin cone AoE targeting a random player.&lt;br /&gt;
**&#039;&#039;&#039;Magmatic Spell&#039;&#039;&#039;: Three stack markers that should be taken separately by each alliance.&lt;br /&gt;
*&#039;&#039;&#039;Tipped Scales&#039;&#039;&#039;: Nald&#039;thal measures the weight of your souls, as well as the souls of the adds you killed. Each player will be inflicted with [[File:On balance icon1.png|link=]] &#039;&#039;&#039;On Balance&#039;&#039;&#039; during this mechanic. The arena is split in half, and players must work together to keep the scale balanced, which will be indicated visually at the north side of the arena. Each player counts as 1 weight and the dead adds weigh either 2 or 3. To easily balance the scale, each player should move to the opposite side of the add they were tethered to. At the end of the cast, Nald&#039;thal will {{status effect|petrification}} &#039;&#039;&#039;[[Petrification|Petrify]]&#039;&#039;&#039; the alliance, preventing everyone from moving during the judgment. If the scales are unbalanced, the alliance will be wiped. Otherwise, the attack will deal moderate raidwide damage. After surviving the attack, Nald&#039;thal will bestow a permanent {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff to the entire alliance and fully charge each alliance&#039;s Limit Break bar.&lt;br /&gt;
*&#039;&#039;&#039;Hearth Above, Flight Below&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039; and &#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;. Players must stand in the safe color area while resolving either the line stack or chasing AoEs depending on the active color.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
*{{tomestone|Astronomy|10}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Byregot (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
*{{tomestone|Astronomy|20}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Rhalgr (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*{{tomestone|Astronomy|30}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Azeyma (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
*{{tomestone|Astronomy|40}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
*{{tomestone|Causality|20}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{Item icon|Aglaia Coin}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Nald&#039;thal (Boss)}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Azeyma}}&lt;br /&gt;
{{Drops table row|Pilgrimage Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Radiance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|In the Balance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Nald Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing duties in Aglaia. This restriction was removed in [[Patch 6.2]]&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Aglaia, players can also earn a separate reward: a {{item icon|Aglaia Coin}}. The [[Aglaia Coin]] can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for items used to enhance gear bought with [[Allagan Tomestones]] of {{tomestone|Astronomy}} [[Allagan Tomestone of Astronomy|Astronomy]] or {{tomestone|Causality}} [[Allagan Tomestone of Causality|Causality]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Divine Intervention (achievement)}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aglaia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Aglaia gear1.png&lt;br /&gt;
Aglaia gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Myths of the Realm1.jpg&lt;br /&gt;
File:Myths of the Realm2.jpg&lt;br /&gt;
File:Myths of the Realm3.jpg&lt;br /&gt;
File:Myths of the Realm4.png&lt;br /&gt;
Ffxiv 10142022 150121 474-min.png&lt;br /&gt;
Aglaia boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Byregot.jpg&lt;br /&gt;
Rhalgr.jpg&lt;br /&gt;
Azeyma.jpg&lt;br /&gt;
Nald.jpg&lt;br /&gt;
Thal.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Endwalker]] [[Category:Patch 6.1 Features]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516067</id>
		<title>Aglaia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516067"/>
		<updated>2023-01-13T14:25:27Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* link= Rhalgr&amp;#039;s Emissary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Aglaia&lt;br /&gt;
| description = In the course of investigating the legendary phantom realm on behalf of the Students of Baldesion, you have encountered four mysterious beings who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn&#039;s absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. While you know precious little about these self-proclaimed divinities, the potential threat they pose cannot be denied. So it is that you resolve to answer their challenge, and prepare for a foray into their sanctum...&lt;br /&gt;
| image = Aglaia.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Endwalker)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 Astronomy + 15 Causality&lt;br /&gt;
| entrance = The Omphalos&lt;br /&gt;
| entrance-coordinates = 8.2,6.3&lt;br /&gt;
| location = Aglaia&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = The Realm of the Gods&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} It is the first part of [[Myths of the Realm]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Ingenuity&#039;s Foothold: 0/1&lt;br /&gt;
#Clear the Path: 0/1&lt;br /&gt;
#Clear the Monument to Destruction: 0/1&lt;br /&gt;
#Clear the Endless City: 0/1&lt;br /&gt;
#Clear the Circle of Inquiry: 0/1&lt;br /&gt;
#Clear the Twin Halls: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|5Vj9kzGFZPg|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|4ABUQGFIFwk|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
The arena is initially surrounded by a border that will inflict {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039;, dealing high damage-over-time to players standing in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Ward&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Ordeal of Thunder&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Strike&#039;&#039;&#039;: Knockback from a random point around the middle of the arena. The blue center itself deals lethal damage.  &lt;br /&gt;
*&#039;&#039;&#039;Builder&#039;s Build&#039;&#039;&#039;: This attack is combined with Byregot&#039;s Strike. Around Byregot will sprout 4 thin conal AoEs. They will not start from the boss&#039;s current position but will be translated into the center of the Byregot&#039;s Strike&#039;s knockback circle.&lt;br /&gt;
The boss will then transition into a different arena, knocking out two sides and replacing the floor with blocks. Hammers will then appear next to the blocks, which will knock the blocks 1 tile to the side after a few seconds. Player positions are unaffected. Anyone whose blocks slide beneath their feet will fall to their death.&lt;br /&gt;
*&#039;&#039;&#039;Levinforge&#039;&#039;&#039;: A purple hammer will appear on a single tile. This hammer will create a line AoE in a long column, and can be pushed if the row it is on has a hammer on it. Players must predict the movement of the purple hammer while making sure not to have the ground fall beneath their feet to another hammer.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Spire&#039;&#039;&#039;: Byregot will jump to one side and start casting a massive line AoE in the center 3 columns. Meanwhile, hammers appear on the outside to push the blocks just before the cast goes off. Players must predict where the blocks will be knocked by avoiding the center 3 columns and standing on a row in the center that will be knocked to another side and standing in the freshly made safe area.&lt;br /&gt;
*&#039;&#039;&#039;Reproduce&#039;&#039;&#039;: Byregot will split up into 5 clones of himself placed on the longer wall, which each cast &#039;&#039;&#039;Cloud to Ground&#039;&#039;&#039;, a circle AoE that will travel in a line down the arena (exoflare style). Some of the clones will have lightning surrounding them, meaning that their AoEs will travel faster than the ones that do not have lightning. Players should stand in line with a slow pattern and then cross over once the faster set has passed them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr&#039;s Emissary]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Destructive Strike&#039;&#039;&#039;: Cleave tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Bolts from the Blue&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Static&#039;&#039;&#039;: The boss will hold its axe along one shoulder and cleave the other half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;: Two bolts of lightning will come out from the boss and draw a line to the wall, turn 90 degrees, and back again. Any players caught in the drawn area will be hit with heavy damage. After the attack, puddles will appear on random players. In the later half of the fight, the boss may also start another &#039;&#039;&#039;Destructive Static&#039;&#039;&#039; attack to resolve immediately after the main attack.&lt;br /&gt;
*&#039;&#039;&#039;Boltloop&#039;&#039;&#039;: Two circle AoEs will appear on opposite sides of the arena, followed by an expanding donut AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
Note that players can fall off the arena to their death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Reign&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;: Two colored portals will appear, splitting the arena in two. Rhalgr will pull back one of his hands, casting &#039;&#039;&#039;Hand of the Destroyer&#039;&#039;&#039; and preparing to punch one colored portal, hitting the same colored half with a massive fist AoE.&lt;br /&gt;
*&#039;&#039;&#039;Broken World&#039;&#039;&#039;: A flare comet will appear on the bottom of the hand. If this is casted in addition to &#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;, the mechanics will change. If Rhalgr is punching the portal next to the comet, he will break the comet into pieces and spread the flare marker across the fingers of the hand, leaving the only safe zone directly under the comet. Otherwise, the hand will punch half of the arena and the flare marker will resolve as normal, followed by an unavoidable circle AoE on random players.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Beacon&#039;&#039;&#039;: A knockback circle will appear in the center of the arena, as well as 5 green arrow lines indicating where you will be knocked back. Players must make sure they position on a line that goes up one of the fingers, as they will stop the knockback. &lt;br /&gt;
**&#039;&#039;&#039;Hell of Lightning&#039;&#039;&#039; Places purple lightning orbs on some of the fingers, which should be avoided when deciding where to be knocked back into.&lt;br /&gt;
*&#039;&#039;&#039;Bronze Work&#039;&#039;&#039;: Two sets of thin conal AoEs will appear from the boss. Stand in the second cone AoE and then move out of it when the first one goes off.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Bolt&#039;&#039;&#039;: Tankbuster on all 3 tanks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lion of Aglaia]] and [[Lioness of Aglaia]]===&lt;br /&gt;
*&#039;&#039;&#039;Double Immolation&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Slash and Burn&#039;&#039;&#039;: The lioness will be marked with a donut AoE while the lion will be marked with a circle AoE. The dots above them show the order in which the mechanics resolve.&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: The two lions will each mark half of the arena in front of them with an AoE. The dots above them show the order in which they resolve.&lt;br /&gt;
&lt;br /&gt;
When a lion is killed, the mechanics will simplify.&lt;br /&gt;
&lt;br /&gt;
If only the Lion of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Trial by Fire&#039;&#039;&#039;: Circle AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
If only the Lioness of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Spinning Slash&#039;&#039;&#039;: Donut AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
A common approach is to kill the lion first. Because the lioness&#039;s donut AoE allows for full melee uptime, and the lion&#039;s point-blank AoE doesn&#039;t, killing the lion first makes the second half of the fight quicker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Warmth&#039;&#039;&#039;: Three tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Prominence&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Solar Wings&#039;&#039;&#039;: Two wide cones to the boss&#039;s flanks, along with 6 fiery orbs where the AoE hit that explode after some time. Sometimes, clones will appear and the boss will cast &#039;&#039;&#039;Haute Air&#039;&#039;&#039;, kicking the orbs in the direction that the clones are facing. Players must predict the trajectory of the orbs to not get hit by a stray orb.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fans&#039;&#039;&#039;: Two fans will start from the boss and move to opposite walls with a line AoE trailing behind them.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Rhythm&#039;&#039;&#039;: The fans will repeatedly move 90 degrees around the edge of the arena.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Finish&#039;&#039;&#039;: Both fans will explode in two massive circle AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fold&#039;&#039;&#039;: The arena will be divided into four quadrants with bars of flame.&lt;br /&gt;
**&#039;&#039;&#039;Sun&#039;s Shine&#039;&#039;&#039;: Clones will appear on the edge of the arena. After a while, the clones will blow the fire into the quadrant after the wind passes a bar of fire. Note that this does not affect the quadrant directly in front of it.&lt;br /&gt;
*&#039;&#039;&#039;Fleeting Spark&#039;&#039;&#039;: A large 270 degree cleave to the boss&#039; front and flanks.&lt;br /&gt;
*&#039;&#039;&#039;Wildfire Ward&#039;&#039;&#039;: A large portion of the arena will be covered in flame, leaving only a triangle in the center safe. Three knockback lines will then appear in sequence. Players must memorize the sequence that they appear in and position themselves in the center or else they will be knocked into the fire, which will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, dealing high damage-over-time. Player can also use knockback immunity to cover two of the three knockbacks.&lt;br /&gt;
*&#039;&#039;&#039;Noble Dawn&#039;&#039;&#039;: A flaming ball will appear in the center and highlight random areas for fiery circle puddles, which then expand into a medium circle AoE.&lt;br /&gt;
**&#039;&#039;&#039;Sublime Sunset&#039;&#039;&#039;: Azeyma positions herself to kick the flaming ball into one side of the map, placing a flare AoE at where it will be kicked to.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Traders: [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
The arena is surrounded by a border that will deal high damage-over-time if players contact it.&lt;br /&gt;
&lt;br /&gt;
Several of Nald&#039;thal&#039;s attacks have dual-color orange and blue indicators. These attacks have effects based on which of the brothers is currently the active &amp;quot;head&amp;quot; of their shared body, with &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt; corresponding to &#039;&#039;&#039;Nald&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt; to &#039;&#039;&#039;Thal&#039;&#039;&#039;. Only the AoEs the same color as the active brother will be real, while the other color are fake. Occasionally, the brothers will swap places during a cast, changing which part of the attack will go off. The ewers that surround Nald&#039;thal will glow the color of the active brother, as will the background of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Golden Tenet&#039;&#039;&#039;: Stack tankbuster, which must either be shared between the three tanks or invulned.&lt;br /&gt;
*&#039;&#039;&#039;Stygian Tenent&#039;&#039;&#039;: Individual tankbusters on all three tanks. Each tankbuster is a small AoE.&lt;br /&gt;
*&#039;&#039;&#039;As Above, So Below&#039;&#039;&#039;: Unavoidable raidwide damage that transitions the arena.&lt;br /&gt;
*&#039;&#039;&#039;Hells&#039; Trial&#039;&#039;&#039;: Stronger unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039;: An &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; circle AoE in melee range and a larger &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; ring AoE outside of that. Both AoEs combined cover the entire arena.&lt;br /&gt;
*&#039;&#039;&#039;Heavens&#039; Trial&#039;&#039;&#039;: Three unavoidable conal AoEs on three random players and a stack marker on a fourth random player.&lt;br /&gt;
*&#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;: Three &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; chaser AoEs on random players and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; line stack on another random player.&lt;br /&gt;
*&#039;&#039;&#039;Once Above, Ever Below&#039;&#039;&#039;: Four sets of three traveling AoEs will appear in lines. Two of the sets will be &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039;, while the other two are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039;. When the cast finishes, the active AoEs will travel in the directions indicated by their arrows. The inactive AoEs will not resolve and disappear.&lt;br /&gt;
*&#039;&#039;&#039;Hell of Fire&#039;&#039;&#039;: Thal blasts half of the arena with lasers in the direction he&#039;s facing. If Thal is in control, this direction is &#039;&#039;&#039;forward&#039;&#039;&#039;. If Nald is in control, the direction is &#039;&#039;&#039;backward&#039;&#039;&#039;. The brothers will occasionally swap during the cast.&lt;br /&gt;
*&#039;&#039;&#039;Wayward Soul&#039;&#039;&#039;: Large balls will fall from the sky, leaving a large circle AoE where they fall. This ends with a section where the balls fall in a spiral and players must move in a circle around the boss.&lt;br /&gt;
*&#039;&#039;&#039;Fired Up&#039;&#039;&#039;: Several positions on the arena will be marked with diamonds indicating the order they will go off as well as circular indicator above them. If the indicator is a blue dot, a circle AoE will appear at its position. If the indicator is a yellow dot with arrows expanding arrows, a knockback will appear at its position. The boss will release the indicators after casting &#039;&#039;&#039;Fortune&#039;s Flux&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Soul&#039;s Measure&#039;&#039;&#039;: The boss will create three stationary adds and tether each alliance to them, and the adds will take on the appearance of a random party member. &lt;br /&gt;
**&#039;&#039;&#039;Twingaze&#039;&#039;&#039;: A thin cone AoE targeting a random player.&lt;br /&gt;
**&#039;&#039;&#039;Magmatic Spell&#039;&#039;&#039;: Three stack markers that should be taken separately by each alliance.&lt;br /&gt;
*&#039;&#039;&#039;Tipped Scales&#039;&#039;&#039;: Nald&#039;thal measures the weight of your souls, as well as the souls of the adds you killed. Each player will be inflicted with [[File:On balance icon1.png|link=]] &#039;&#039;&#039;On Balance&#039;&#039;&#039; during this mechanic. The arena is split in half, and players must work together to keep the scale balanced, which will be indicated visually at the north side of the arena. Each player counts as 1 weight and the dead adds weigh either 2 or 3. To easily balance the scale, each player should move to the opposite side of the add they were tethered to. At the end of the cast, Nald&#039;thal will {{status effect|petrification}} &#039;&#039;&#039;[[Petrification|Petrify]]&#039;&#039;&#039; the alliance, preventing everyone from moving during the judgment. If the scales are unbalanced, the alliance will be wiped. Otherwise, the attack will deal moderate raidwide damage. After surviving the attack, Nald&#039;thal will bestow a permanent {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff to the entire alliance and fully charge each alliance&#039;s Limit Break bar.&lt;br /&gt;
*&#039;&#039;&#039;Hearth Above, Flight Below&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039; and &#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;. Players must stand in the safe color area while resolving either the line stack or chasing AoEs depending on the active color.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
*{{tomestone|Astronomy|10}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Byregot (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
*{{tomestone|Astronomy|20}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Rhalgr (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*{{tomestone|Astronomy|30}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Azeyma (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
*{{tomestone|Astronomy|40}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
*{{tomestone|Causality|20}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{Item icon|Aglaia Coin}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Nald&#039;thal (Boss)}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Azeyma}}&lt;br /&gt;
{{Drops table row|Pilgrimage Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Radiance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|In the Balance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Nald Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing duties in Aglaia. This restriction was removed in [[Patch 6.2]]&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Aglaia, players can also earn a separate reward: a {{item icon|Aglaia Coin}}. The [[Aglaia Coin]] can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for items used to enhance gear bought with [[Allagan Tomestones]] of {{tomestone|Astronomy}} [[Allagan Tomestone of Astronomy|Astronomy]] or {{tomestone|Causality}} [[Allagan Tomestone of Causality|Causality]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Divine Intervention (achievement)}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aglaia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Aglaia gear1.png&lt;br /&gt;
Aglaia gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Myths of the Realm1.jpg&lt;br /&gt;
File:Myths of the Realm2.jpg&lt;br /&gt;
File:Myths of the Realm3.jpg&lt;br /&gt;
File:Myths of the Realm4.png&lt;br /&gt;
Ffxiv 10142022 150121 474-min.png&lt;br /&gt;
Aglaia boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Byregot.jpg&lt;br /&gt;
Rhalgr.jpg&lt;br /&gt;
Azeyma.jpg&lt;br /&gt;
Nald.jpg&lt;br /&gt;
Thal.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Endwalker]] [[Category:Patch 6.1 Features]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516066</id>
		<title>Aglaia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aglaia&amp;diff=516066"/>
		<updated>2023-01-13T14:20:58Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* link= Byregot */ small text fixes and some rewording for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Aglaia&lt;br /&gt;
| description = In the course of investigating the legendary phantom realm on behalf of the Students of Baldesion, you have encountered four mysterious beings who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn&#039;s absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. While you know precious little about these self-proclaimed divinities, the potential threat they pose cannot be denied. So it is that you resolve to answer their challenge, and prepare for a foray into their sanctum...&lt;br /&gt;
| image = Aglaia.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Endwalker)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 Astronomy + 15 Causality&lt;br /&gt;
| entrance = The Omphalos&lt;br /&gt;
| entrance-coordinates = 8.2,6.3&lt;br /&gt;
| location = Aglaia&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = The Realm of the Gods&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} It is the first part of [[Myths of the Realm]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Ingenuity&#039;s Foothold: 0/1&lt;br /&gt;
#Clear the Path: 0/1&lt;br /&gt;
#Clear the Monument to Destruction: 0/1&lt;br /&gt;
#Clear the Endless City: 0/1&lt;br /&gt;
#Clear the Circle of Inquiry: 0/1&lt;br /&gt;
#Clear the Twin Halls: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|5Vj9kzGFZPg|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|4ABUQGFIFwk|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
The arena is initially surrounded by a border that will inflict {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039;, dealing high damage-over-time to players standing in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Ward&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Ordeal of Thunder&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Strike&#039;&#039;&#039;: Knockback from a random point around the middle of the arena. The blue center itself deals lethal damage.  &lt;br /&gt;
*&#039;&#039;&#039;Builder&#039;s Build&#039;&#039;&#039;: This attack is combined with Byregot&#039;s Strike. Around Byregot will sprout 4 thin conal AoEs. They will not start from the boss&#039;s current position but will be translated into the center of the Byregot&#039;s Strike&#039;s knockback circle.&lt;br /&gt;
The boss will then transition into a different arena, knocking out two sides and replacing the floor with blocks. Hammers will then appear next to the blocks, which will knock the blocks 1 tile to the side after a few seconds. Player positions are unaffected. Anyone whose blocks slide beneath their feet will fall to their death.&lt;br /&gt;
*&#039;&#039;&#039;Levinforge&#039;&#039;&#039;: A purple hammer will appear on a single tile. This hammer will create a line AoE in a long column, and can be pushed if the row it is on has a hammer on it. Players must predict the movement of the purple hammer while making sure not to have the ground fall beneath their feet to another hammer.&lt;br /&gt;
*&#039;&#039;&#039;Byregot&#039;s Spire&#039;&#039;&#039;: Byregot will jump to one side and start casting a massive line AoE in the center 3 columns. Meanwhile, hammers appear on the outside to push the blocks just before the cast goes off. Players must predict where the blocks will be knocked by avoiding the center 3 columns and standing on a row in the center that will be knocked to another side and standing in the freshly made safe area.&lt;br /&gt;
*&#039;&#039;&#039;Reproduce&#039;&#039;&#039;: Byregot will split up into 5 clones of himself placed on the longer wall, which each cast &#039;&#039;&#039;Cloud to Ground&#039;&#039;&#039;, a circle AoE that will travel in a line down the arena (exoflare style). Some of the clones will have lightning surrounding them, meaning that their AoEs will travel faster than the ones that do not have lightning. Players should stand in line with a slow pattern and then cross over once the faster set has passed them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr&#039;s Emissary]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Destructive Strike&#039;&#039;&#039;: Cleave tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Bolts from the Blue&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Static&#039;&#039;&#039;: The boss will hold its axe along one shoulder and cleave the other half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;: Two bolts of lightning will come out from the boss and draw a line to the wall, turn 90 degrees, and back again. Any players caught in the drawn area will be hit with heavy damage. After the attack, puddles will appear on random players.&lt;br /&gt;
*&#039;&#039;&#039;Boltloop&#039;&#039;&#039;: Two circle AoEs will appear on opposite sides of the arena, followed by an expanding donut AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
Note that players can fall off the arena to their death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Reign&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;: Two colored portals will appear, splitting the arena in two. Rhalgr will pull back one of his hands, casting &#039;&#039;&#039;Hand of the Destroyer&#039;&#039;&#039; and preparing to punch one colored portal, hitting the same colored half with a massive fist AoE.&lt;br /&gt;
*&#039;&#039;&#039;Broken World&#039;&#039;&#039;: A flare comet will appear on the bottom of the hand. If this is casted in addition to &#039;&#039;&#039;Advent of the Eighth&#039;&#039;&#039;, the mechanics will change. If Rhalgr is punching the portal next to the comet, he will break the comet into pieces and spread the flare marker across the fingers of the hand, leaving the only safe zone directly under the comet. Otherwise, the hand will punch half of the arena and the flare marker will resolve as normal, followed by an unavoidable circle AoE on random players.&lt;br /&gt;
*&#039;&#039;&#039;Rhalgr&#039;s Beacon&#039;&#039;&#039;: A knockback circle will appear in the center of the arena, as well as 5 green arrow lines indicating where you will be knocked back. Players must make sure they position on a line that goes up one of the fingers, as they will stop the knockback. &lt;br /&gt;
**&#039;&#039;&#039;Hell of Lightning&#039;&#039;&#039; Places purple lightning orbs on some of the fingers, which should be avoided when deciding where to be knocked back into.&lt;br /&gt;
*&#039;&#039;&#039;Bronze Work&#039;&#039;&#039;: Two sets of thin conal AoEs will appear from the boss. Stand in the second cone AoE and then move out of it when the first one goes off.&lt;br /&gt;
*&#039;&#039;&#039;Destructive Bolt&#039;&#039;&#039;: Tankbuster on all 3 tanks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lion of Aglaia]] and [[Lioness of Aglaia]]===&lt;br /&gt;
*&#039;&#039;&#039;Double Immolation&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Slash and Burn&#039;&#039;&#039;: The lioness will be marked with a donut AoE while the lion will be marked with a circle AoE. The dots above them show the order in which the mechanics resolve.&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: The two lions will each mark half of the arena in front of them with an AoE. The dots above them show the order in which they resolve.&lt;br /&gt;
&lt;br /&gt;
When a lion is killed, the mechanics will simplify.&lt;br /&gt;
&lt;br /&gt;
If only the Lion of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Trial by Fire&#039;&#039;&#039;: Circle AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
If only the Lioness of Aglaia is alive:&lt;br /&gt;
*&#039;&#039;&#039;Roaring Blaze&#039;&#039;&#039;: Cleaves half of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Spinning Slash&#039;&#039;&#039;: Donut AoE in the center of the caster.&lt;br /&gt;
&lt;br /&gt;
A common approach is to kill the lion first. Because the lioness&#039;s donut AoE allows for full melee uptime, and the lion&#039;s point-blank AoE doesn&#039;t, killing the lion first makes the second half of the fight quicker.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Warmth&#039;&#039;&#039;: Three tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Warden&#039;s Prominence&#039;&#039;&#039;: Unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Solar Wings&#039;&#039;&#039;: Two wide cones to the boss&#039;s flanks, along with 6 fiery orbs where the AoE hit that explode after some time. Sometimes, clones will appear and the boss will cast &#039;&#039;&#039;Haute Air&#039;&#039;&#039;, kicking the orbs in the direction that the clones are facing. Players must predict the trajectory of the orbs to not get hit by a stray orb.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fans&#039;&#039;&#039;: Two fans will start from the boss and move to opposite walls with a line AoE trailing behind them.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Rhythm&#039;&#039;&#039;: The fans will repeatedly move 90 degrees around the edge of the arena.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Finish&#039;&#039;&#039;: Both fans will explode in two massive circle AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Solar Fold&#039;&#039;&#039;: The arena will be divided into four quadrants with bars of flame.&lt;br /&gt;
**&#039;&#039;&#039;Sun&#039;s Shine&#039;&#039;&#039;: Clones will appear on the edge of the arena. After a while, the clones will blow the fire into the quadrant after the wind passes a bar of fire. Note that this does not affect the quadrant directly in front of it.&lt;br /&gt;
*&#039;&#039;&#039;Fleeting Spark&#039;&#039;&#039;: A large 270 degree cleave to the boss&#039; front and flanks.&lt;br /&gt;
*&#039;&#039;&#039;Wildfire Ward&#039;&#039;&#039;: A large portion of the arena will be covered in flame, leaving only a triangle in the center safe. Three knockback lines will then appear in sequence. Players must memorize the sequence that they appear in and position themselves in the center or else they will be knocked into the fire, which will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, dealing high damage-over-time. Player can also use knockback immunity to cover two of the three knockbacks.&lt;br /&gt;
*&#039;&#039;&#039;Noble Dawn&#039;&#039;&#039;: A flaming ball will appear in the center and highlight random areas for fiery circle puddles, which then expand into a medium circle AoE.&lt;br /&gt;
**&#039;&#039;&#039;Sublime Sunset&#039;&#039;&#039;: Azeyma positions herself to kick the flaming ball into one side of the map, placing a flare AoE at where it will be kicked to.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Traders: [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
The arena is surrounded by a border that will deal high damage-over-time if players contact it.&lt;br /&gt;
&lt;br /&gt;
Several of Nald&#039;thal&#039;s attacks have dual-color orange and blue indicators. These attacks have effects based on which of the brothers is currently the active &amp;quot;head&amp;quot; of their shared body, with &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt; corresponding to &#039;&#039;&#039;Nald&#039;&#039;&#039; and &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt; to &#039;&#039;&#039;Thal&#039;&#039;&#039;. Only the AoEs the same color as the active brother will be real, while the other color are fake. Occasionally, the brothers will swap places during a cast, changing which part of the attack will go off. The ewers that surround Nald&#039;thal will glow the color of the active brother, as will the background of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Golden Tenet&#039;&#039;&#039;: Stack tankbuster, which must either be shared between the three tanks or invulned.&lt;br /&gt;
*&#039;&#039;&#039;Stygian Tenent&#039;&#039;&#039;: Individual tankbusters on all three tanks. Each tankbuster is a small AoE.&lt;br /&gt;
*&#039;&#039;&#039;As Above, So Below&#039;&#039;&#039;: Unavoidable raidwide damage that transitions the arena.&lt;br /&gt;
*&#039;&#039;&#039;Hells&#039; Trial&#039;&#039;&#039;: Stronger unavoidable raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039;: An &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; circle AoE in melee range and a larger &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; ring AoE outside of that. Both AoEs combined cover the entire arena.&lt;br /&gt;
*&#039;&#039;&#039;Heavens&#039; Trial&#039;&#039;&#039;: Three unavoidable conal AoEs on three random players and a stack marker on a fourth random player.&lt;br /&gt;
*&#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;: Three &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039; chaser AoEs on random players and an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039; line stack on another random player.&lt;br /&gt;
*&#039;&#039;&#039;Once Above, Ever Below&#039;&#039;&#039;: Four sets of three traveling AoEs will appear in lines. Two of the sets will be &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;orange&amp;lt;/span style&amp;gt;&#039;&#039;&#039;, while the other two are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;blue&amp;lt;/span style&amp;gt;&#039;&#039;&#039;. When the cast finishes, the active AoEs will travel in the directions indicated by their arrows. The inactive AoEs will not resolve and disappear.&lt;br /&gt;
*&#039;&#039;&#039;Hell of Fire&#039;&#039;&#039;: Thal blasts half of the arena with lasers in the direction he&#039;s facing. If Thal is in control, this direction is &#039;&#039;&#039;forward&#039;&#039;&#039;. If Nald is in control, the direction is &#039;&#039;&#039;backward&#039;&#039;&#039;. The brothers will occasionally swap during the cast.&lt;br /&gt;
*&#039;&#039;&#039;Wayward Soul&#039;&#039;&#039;: Large balls will fall from the sky, leaving a large circle AoE where they fall. This ends with a section where the balls fall in a spiral and players must move in a circle around the boss.&lt;br /&gt;
*&#039;&#039;&#039;Fired Up&#039;&#039;&#039;: Several positions on the arena will be marked with diamonds indicating the order they will go off as well as circular indicator above them. If the indicator is a blue dot, a circle AoE will appear at its position. If the indicator is a yellow dot with arrows expanding arrows, a knockback will appear at its position. The boss will release the indicators after casting &#039;&#039;&#039;Fortune&#039;s Flux&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Soul&#039;s Measure&#039;&#039;&#039;: The boss will create three stationary adds and tether each alliance to them, and the adds will take on the appearance of a random party member. &lt;br /&gt;
**&#039;&#039;&#039;Twingaze&#039;&#039;&#039;: A thin cone AoE targeting a random player.&lt;br /&gt;
**&#039;&#039;&#039;Magmatic Spell&#039;&#039;&#039;: Three stack markers that should be taken separately by each alliance.&lt;br /&gt;
*&#039;&#039;&#039;Tipped Scales&#039;&#039;&#039;: Nald&#039;thal measures the weight of your souls, as well as the souls of the adds you killed. Each player will be inflicted with [[File:On balance icon1.png|link=]] &#039;&#039;&#039;On Balance&#039;&#039;&#039; during this mechanic. The arena is split in half, and players must work together to keep the scale balanced, which will be indicated visually at the north side of the arena. Each player counts as 1 weight and the dead adds weigh either 2 or 3. To easily balance the scale, each player should move to the opposite side of the add they were tethered to. At the end of the cast, Nald&#039;thal will {{status effect|petrification}} &#039;&#039;&#039;[[Petrification|Petrify]]&#039;&#039;&#039; the alliance, preventing everyone from moving during the judgment. If the scales are unbalanced, the alliance will be wiped. Otherwise, the attack will deal moderate raidwide damage. After surviving the attack, Nald&#039;thal will bestow a permanent {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff to the entire alliance and fully charge each alliance&#039;s Limit Break bar.&lt;br /&gt;
*&#039;&#039;&#039;Hearth Above, Flight Below&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Heat Above, Flames Below&#039;&#039;&#039; and &#039;&#039;&#039;Far Above, Deep Below&#039;&#039;&#039;. Players must stand in the safe color area while resolving either the line stack or chasing AoEs depending on the active color.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Byregot (Boss)|Byregot]]===&lt;br /&gt;
*{{tomestone|Astronomy|10}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Byregot (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Rhalgr (Boss)|Rhalgr]]===&lt;br /&gt;
*{{tomestone|Astronomy|20}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Rhalgr (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Azeyma (Boss)|Azeyma]]===&lt;br /&gt;
*{{tomestone|Astronomy|30}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
{{Drops list|Azeyma (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Nald&#039;thal (Boss)|Nald&#039;thal]]===&lt;br /&gt;
*{{tomestone|Astronomy|40}} [[Allagan Tomestone of Astronomy]]&lt;br /&gt;
*{{tomestone|Causality|20}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{Item icon|Aglaia Coin}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Nald&#039;thal (Boss)}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Azeyma}}&lt;br /&gt;
{{Drops table row|Pilgrimage Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Radiance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|In the Balance Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Nald Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for completing duties in Aglaia. This restriction was removed in [[Patch 6.2]]&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Aglaia, players can also earn a separate reward: a {{item icon|Aglaia Coin}}. The [[Aglaia Coin]] can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for items used to enhance gear bought with [[Allagan Tomestones]] of {{tomestone|Astronomy}} [[Allagan Tomestone of Astronomy|Astronomy]] or {{tomestone|Causality}} [[Allagan Tomestone of Causality|Causality]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Divine Intervention (achievement)}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aglaia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Aglaia gear1.png&lt;br /&gt;
Aglaia gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Myths of the Realm1.jpg&lt;br /&gt;
File:Myths of the Realm2.jpg&lt;br /&gt;
File:Myths of the Realm3.jpg&lt;br /&gt;
File:Myths of the Realm4.png&lt;br /&gt;
Ffxiv 10142022 150121 474-min.png&lt;br /&gt;
Aglaia boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Byregot.jpg&lt;br /&gt;
Rhalgr.jpg&lt;br /&gt;
Azeyma.jpg&lt;br /&gt;
Nald.jpg&lt;br /&gt;
Thal.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Endwalker]] [[Category:Patch 6.1 Features]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mentor_System_and_Novice_Network&amp;diff=467169</id>
		<title>Mentor System and Novice Network</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mentor_System_and_Novice_Network&amp;diff=467169"/>
		<updated>2022-09-26T18:08:54Z</updated>

		<summary type="html">&lt;p&gt;Narandia: /* Duty Roulette: Mentor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mentor System and Novice Network]] provides more experienced players a means to offer advice and guidance to newer players. &lt;br /&gt;
*Mentor System was introduced in [[patch 3.2]].&lt;br /&gt;
&lt;br /&gt;
==What is a Mentor==&lt;br /&gt;
[[File:Mentor Notice.png|right|350px]]&lt;br /&gt;
Mentors are veteran players who chose to offer their time and experience to help guide new adventurers. To facilitate their assistance, mentors will gain access to a [[#Novice Network|special chat channel]] as well as a means to easily register for [[#Duty Roulette: Mentor|duties and trials]] with new players.&lt;br /&gt;
&lt;br /&gt;
As a mentor, you are expected to actively perform the following:&lt;br /&gt;
#Provide gameplay advice for new adventurers and other players.&lt;br /&gt;
#Be an exemplar for player etiquette.&lt;br /&gt;
#Invite new adventurers to the [[#Novice Network|Novice Network]], and answer their queries in the chat channel.&lt;br /&gt;
&lt;br /&gt;
:※Inappropriate mentor behavior may be reported.&lt;br /&gt;
&lt;br /&gt;
==Mentor Requirements==&lt;br /&gt;
To qualify to become a mentor, players must first have earned certain [[achievements]]. There are two sets of prerequisites: one for [[Disciples of War]] and [[Disciples of Magic|Magic]] (Battle Mentor), and one for [[Disciples of the Hand]] and [[Disciples of Land|Land]] (Trade Mentor). After earning the required achievements for either set, speak with one of the [[File:Npcs offering quests related to the Hall of the Novice icon.png|25px]] [[#Smith Locations|Smiths]] to become a mentor. &lt;br /&gt;
&lt;br /&gt;
===Requirements for Battle Mentors (Disciples of War/Magic) ===&lt;br /&gt;
1. Players must obtain the following achievement:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dungeon Master}} || Complete 1,000 instanced {{questlink|dungeon|dungeons}}, {{questlink|raid|raids}} or {{questlink|trial|trials}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
2. Players must obtain the following achievement:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Leaving a Better Impression I}} || Receive 1500 [[Player Commendation|player commendations]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
3. Players must obtain the following achievement:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|More than Death}} || Complete the {{tank}} Tank role quest {{questlink|feature|A Path Unveiled}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
4. Players must obtain the following achievement:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|More than Guilt}} || Complete the {{healer}} Healer role quest {{questlink|feature|The Gift of Mercy}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
5. Players must obtain at least one of the following 3 achievements:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|More than Loss}} || Complete the {{Melee DPS}} Melee DPS role quest {{questlink|feature|To Calmer Seas}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|More than Loneliness}} || Complete the {{Physical Ranged DPS}} Physical Ranged DPS role quest {{questlink|feature|Laid to Rest}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|More than Fear}} || Complete the {{Magic Ranged DPS}} Magical Ranged DPS role quest {{questlink|feature|Ever March Heavensward}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Requirements for Trade Mentors (Disciples of the Hand/Land)===&lt;br /&gt;
1. Players must obtain the following achievement:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|I Collected That I}} || Gather or catch 300 collectables.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
2. Players must obtain the following achievement:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|I Made That: (Worth Collecting) I}} || Synthesize 100 [[collectables]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
3. Players must obtain at least one of the following 3 achievements:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Breaking Rocks in the Hot Sun IX}} || Achieve [[miner]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Fear the Reaper IX}} || Achieve [[botanist]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Gone Fishin&#039; IX}} || Achieve [[fisher]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
4. Players must obtain at least one of the following 8 achievements:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
!Achievement&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Knock on Wood IX}} || Achieve [[carpenter]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Temper, Temper IX}} || Achieve [[blacksmith]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|The Riddle of Steel IX}} || Achieve [[armorer]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heart of Gold IX}} || Achieve [[goldsmith]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tougher than Leather IX}} || Achieve [[leatherworker]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Smiling, Styling, and Textiling IX}} || Achieve [[weaver]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|&#039;Tis True without Lying IX}} || Achieve [[alchemist]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|All in Good Taste IX}} || Achieve [[culinarian]] level 90.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mentor Online Status==&lt;br /&gt;
After registering with a [[File:Npcs offering quests related to the Hall of the Novice icon.png|25px|link=]] [[#Smith Locations|Smith NPC]], the online status Mentor will become available. This online status has also been added to the player search interface, allowing new players to more easily seek help from those willing to offer assistance or answer questions.&lt;br /&gt;
&lt;br /&gt;
Regardless of online status, mentors will always have access to the Novice Network and receive the experience point bonus from grouping with new adventurers. Battle Mentors will also always be eligible to register for [[#Duty Roulette: Mentor|Duty Roulette: Mentor]].&lt;br /&gt;
&lt;br /&gt;
===Smith Locations===&lt;br /&gt;
*[[New Gridania]] (x11,y13)&lt;br /&gt;
*[[Limsa Lominsa Upper Decks]] (x11,y11)&lt;br /&gt;
*[[Ul&#039;dah - Steps of Nald]] (x11.8,y:9)&lt;br /&gt;
*[[South Shroud]] (x19,y18)&lt;br /&gt;
*[[Central Shroud]] (x10,y22)&lt;br /&gt;
*[[Central Shroud]] (x19,y28)&lt;br /&gt;
*[[Western La Noscea]] (x28,y24)&lt;br /&gt;
*[[Western Thanalan]] (x27,y16)&lt;br /&gt;
*[[Eastern Thanalan]] (x14,y30)&lt;br /&gt;
&lt;br /&gt;
==Mentor Types==&lt;br /&gt;
Mentor statuses are now separated into categories so that players can search for a mentor specialized in their play style. Players who meet the qualifications to become mentors can select from one of up to four different mentor status icons using Edit Search Info in the Player Search menu. Players who are already mentors can also set their status in the same manner. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor / PvE Mentor / Trade Mentor / PvP Mentor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player&#039;s selected mentor status will display next to their character&#039;s name as well as in Player Search and the Novice Network.&lt;br /&gt;
&lt;br /&gt;
*[[file:mentor status icon1.png|25px|link=]]&#039;&#039;&#039;Mentor&#039;&#039;&#039;: A player who meets the qualifications for both Battle Mentor and Trade Mentor status.&lt;br /&gt;
*[[file:battle mentor status icon1.png|25px|link=]]&#039;&#039;&#039;PvE Mentor&#039;&#039;&#039;: A Battle Mentor (one who meets the qualifications to help Disciples of War or Magic).&lt;br /&gt;
*[[file:trade mentor status icon1.png|25px|link=]]&#039;&#039;&#039;Trade Mentor&#039;&#039;&#039;: A Trade Mentor (one who meets the qualifications to help Disciples of the Hand or Land).&lt;br /&gt;
*[[file:pvp mentor status icon1.png|25px|link=]]&#039;&#039;&#039;PvP Mentor&#039;&#039;&#039;: A Battle Mentor who specializes in helping others in player versus player combat.&lt;br /&gt;
&lt;br /&gt;
==Novice Network==&lt;br /&gt;
[[File:novice network1.png|350px|right]]&lt;br /&gt;
Upon becoming a mentor, you can gain access to the [[Novice Network]] by typing in the command /nnetwork on. The Novice Network is a chat channel where new adventurers can seek the advice of veteran players.&lt;br /&gt;
*The [[file:new adventurer status icon1.png|25px|link=]] &amp;quot;[[New Adventurer]]&amp;quot; status is applied to all characters who have less than 300 hours of play time, have not completed the quest {{questlink|main|Death Unto Dawn}}, and do not have mentor status, unless they have toggled this status off by using the command /nastatus.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/bdd208b52ddababad086dc9679e96a8412962edf/ Patch 6.0 Notes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**As with everything in [[Final Fantasy XIV|FFXIV]], play time and quest completion are tracked per-character, not account-wide. It is possible to be a &#039;&#039;mentor&#039;&#039; on one character and a &#039;&#039;new adventurer&#039;&#039; on another.&lt;br /&gt;
When chatting via the Novice Network, an icon will appear next to your character name to indicate whether you are a mentor or a new adventurer.&lt;br /&gt;
&lt;br /&gt;
*[[file:returner status icon1.png|25px|link=]] &#039;&#039;&#039;[[Returner]]&#039;&#039;&#039; - players who have not played the game in 45 days or more and have at least one class or job at level 50 or above will receive the [[Returner status]] and be able to join Novice Network.&lt;br /&gt;
&lt;br /&gt;
===Using the Novice Network===&lt;br /&gt;
Depending on whether you are a mentor or a new adventurer, you can gain access to the Novice Network via one of two ways.&lt;br /&gt;
&lt;br /&gt;
Mentors: Mentors are automatically added to this channel upon logging in or changing areas.&lt;br /&gt;
&lt;br /&gt;
New Adventurers: New adventurers must be invited by a mentor.&lt;br /&gt;
&lt;br /&gt;
* Mentors can access the Novice Network regardless of their online status.&lt;br /&gt;
* The display of the Novice Network chat log can be enabled or disabled via the Log Filters setting under the General tab of Log Window Settings in the Character Configuration interface.&lt;br /&gt;
* New adventurers will automatically have their chat mode set to Novice Network when they join the channel.&lt;br /&gt;
&lt;br /&gt;
After joining the Novice Network, new adventurers will receive a unique online status icon, which can be seen in the following windows:&lt;br /&gt;
*The Party Members, Friend List, and Player Search tabs of the Social interface.&lt;br /&gt;
*The Members list of the Free Company interface.&lt;br /&gt;
*The Linkshells interface.&lt;br /&gt;
&lt;br /&gt;
===Novice Network Capacity===&lt;br /&gt;
The Novice Network can accommodate up to 100 mentors and 412 new adventurers, for a combined total of 512 players. Provided that a space is available, mentors will be added to the Novice Network automatically upon logging in or changing areas.&lt;br /&gt;
&lt;br /&gt;
New adventurers must receive an invitation from mentors in order to access the Novice Network. Once invited, new adventurers will be added to the Novice Network automatically when logging in or changing areas provided that a space is available. Please note that a space must be available at the time a mentor invites a new adventurer to join the Novice Network.&lt;br /&gt;
&lt;br /&gt;
===Viewing Novice Network Participants===&lt;br /&gt;
Selecting the sprout icon next to the log window will display a list of all mentors and new adventurers currently participating in the Novice Network.&lt;br /&gt;
&lt;br /&gt;
===Removing Players from the Novice Network===&lt;br /&gt;
In cases of spamming or harassment, a mentor can kick another mentor or a new adventurer from the Novice Network channel. Kicked mentors cannot return for three hours, and kicked new adventurers for thirty minutes. Please be advised that, in doing so, your name, the name of the player being kicked, and the reason will be displayed to everyone on the channel.&lt;br /&gt;
&lt;br /&gt;
* Customer support will be notified when a player is removed from the Novice Network. If your decision to kick a player from the channel was found to be inappropriate then you may face punishment.&lt;br /&gt;
* Mentor privileges may be revoked for repeated infractions.&lt;br /&gt;
&lt;br /&gt;
==Experience Point Bonus==&lt;br /&gt;
When a mentor forms a party with a new adventurer or returner, they both receive a bonus to experience points earned from adventuring activities. This experience point bonus applies until level 80.&lt;br /&gt;
&lt;br /&gt;
Bonuses to experience points earned will apply to the following:&lt;br /&gt;
&lt;br /&gt;
*[[Enemies]] defeated in the open world ([[leves]], [[Treasure Hunt|treasure hunts]], etc.).&lt;br /&gt;
*Enemies defeated in [[dungeons]] and [[guildhests]].&lt;br /&gt;
*Experience point rewards for completion of dungeons and guildhests.&lt;br /&gt;
*Experience point rewards for completion of [[FATEs]].&lt;br /&gt;
&lt;br /&gt;
Both mentors and new adventurers must be in the same area to receive the experience point bonus. If you meet all requirements you will receive a buff called: &#039;EXP Bonus&#039;. The experience point bonus will not apply when suffering an experience point penalty due to discrepancies in level or when using the Undersized Party feature.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Mentor==&lt;br /&gt;
Battle Mentors will also gain access to [[Duty_Roulette#Duty_Roulette:_Mentor|Duty Roulette: Mentor]], which assigns players to duties that are struggling to fill party member slots. Note that players who only qualify for Trade Mentor status will not gain access to this roulette.&lt;br /&gt;
*With the exception of parties actively seeking members for an ongoing duty, [[Duty_Roulette#Duty_Roulette:_Mentor|Duty Roulette: Mentor]] will not match together a full party of mentors.&lt;br /&gt;
*Unlocking roulette also requires completion of every single duty once, excluding: [[the Coils of Bahamut]], Savage Raids, Ultimates, Unreal Trials and current expansion&#039;s Extremes trials.&lt;br /&gt;
**This covers every single duty found in the other Duty roulettes, plus all Extreme trials up to the current expansion.&lt;br /&gt;
&lt;br /&gt;
Furthermore, players can earn exclusive achievement rewards after completing [[Duty_Roulette#Duty_Roulette:_Mentor|Duty Roulette: Mentor]] a set number of times.&lt;br /&gt;
*After registering for Duty Roulette: Mentor, your online status will be automatically changed to &amp;quot;Mentor&amp;quot; if you are eligible for that status, otherwise it will be changed to &amp;quot;PvE Mentor&amp;quot;.&lt;br /&gt;
**While in a duty joined from the Duty Roulette: Mentor, the status icon next to the player name will always be the &amp;quot;PvE Mentor&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
===Mentor Roulette Achievements===&lt;br /&gt;
{| {{STDT| sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Achievement&lt;br /&gt;
! Points&lt;br /&gt;
! Task&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|I Hope Mentor Will Notice Me I}}||5|| Complete 10 duties via Duty Roulette: Mentor.|| &lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|I Hope Mentor Will Notice Me II}}||5|| Complete 50 duties via Duty Roulette: Mentor.|| Title: Mentor&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|I Hope Mentor Will Notice Me III}}||5|| Complete 200 duties via Duty Roulette: Mentor.|| {{item icon|Expeditioner&#039;s Flyers}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|I Hope Mentor Will Notice Me IV}}||5|| Complete 500 duties via Duty Roulette: Mentor.|| Title: Mentor of Mentors&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|I Hope Mentor Will Notice Me V}}||10|| Complete 1,000 duties via Duty Roulette: Mentor.|| {{item icon|Dragon Monocle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|I Hope Mentor Will Notice Me VI}}||20|| Complete 2,000 duties via Duty Roulette: Mentor.|| {{item icon|Astrope Whistle}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]] [[Category:Patch 3.2 Features]] [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=400331</id>
		<title>Duty Roulette</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Duty_Roulette&amp;diff=400331"/>
		<updated>2022-01-17T13:52:51Z</updated>

		<summary type="html">&lt;p&gt;Narandia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Duties}}&lt;br /&gt;
[[File:Duty_finder_duty_roulette.png|400px|thumb|Duty Roulette in the [[Duty Finder]]]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Duty Roulette is a feature for the [[Duty Finder]] first introduced in the [[patch 2.1]]. Duty Roulette allows the player to participate in randomized [[duties]]. Since [[patch 2.1]], various additional roulette modes have been added or changed to reflect the changing state of the game.&lt;br /&gt;
&lt;br /&gt;
Duty Roulette is divided into several categories:  [[#Duty Roulette: Expert|Expert]], [[#Duty Roulette: Level 90 Dungeons|Level 90 Dungeons]], [[#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]], [[#Duty Roulette: Leveling|Leveling]], [[#Duty Roulette: Trials|Trials]], [[#Duty Roulette: Main Scenario Roulette|Main Scenario]], [[#Duty Roulette: Guildhest|Guildhests]], [[#Duty Roulette: Normal Raids|Normal Raids]], [[#Duty Roulette: Alliance Raids|Alliance Raids]], [[#Duty Roulette: Mentor|Mentor]], and [[#Daily Challenge: Frontline|Frontline]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players must queue alone for Frontline and Mentor roulettes. If role requirements are met, Trials, Normal Raids and Alliance Raids roulettes allow one to eight players to queue as a group, and all other roulettes allow one to four players to queue as a group.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards for Duty Roulette==&lt;br /&gt;
The Duty Roulette offers a daily reward that give the players a combination of experience, [[Grand Company]] [[Company Seals|Seals]], [[Cracked Anthocluster]]s, [[Cracked Dendrocluster]]s, and [[Gil]], depending on the type of duty, your job depending on what is currently needed, and the level of job when entering the queue. The type of Tomestones available for each roulette changes with even-numbered major patches (.0 .2 and .4).&amp;lt;br&amp;gt;&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Poetics|Daily Poetics]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Aphorism|Daily Aphorism]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Allagan Tomestone of Astronomy|Daily Astronomy]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Gil|Daily Gil]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Company Seals|Daily Seals]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| &amp;quot;In Need&amp;quot; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|60}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|40}}&lt;br /&gt;
| {{Gil|7050}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Level 90 Dungeons|Level 90 Dungeons]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|-}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|-}}&lt;br /&gt;
| {{Gil|7050}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|7110}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Level_50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|100}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|120}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|-}}&lt;br /&gt;
| {{Gil|7050}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Leveling|Leveling]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|100}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|20}}&lt;br /&gt;
| {{Gil|7770}} &lt;br /&gt;
| {{Company seal|755}}&lt;br /&gt;
| {{Gil|12000}} &amp;amp; {{Company seal|3780}} &amp;amp; {{Item reward|1|Cracked Anthocluster}} &amp;amp; {{Item reward|2|Cracked Dendrocluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|60}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|15}}&lt;br /&gt;
| {{Gil|11850}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|4320}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Main Scenario Quests|Main Scenario]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|300}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|100}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|50}}&lt;br /&gt;
| {{Gil|7050}} &lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|7200}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Guildhests]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|-}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|-}}&lt;br /&gt;
| {{Gil|1120}}&lt;br /&gt;
| {{Company seal|477}}&lt;br /&gt;
| {{Gil|1800}} &amp;amp; {{Company seal|238}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Alliance_Raid|Alliance Raid]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|120}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|120}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|50}}&lt;br /&gt;
| {{Gil|11850}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|7200}} &amp;amp; {{Item reward|1|Cracked Anthocluster}} &amp;amp; {{Item reward|2|Cracked Dendrocluster}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Normal_Raids|Normal]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|80}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|60}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|20}}&lt;br /&gt;
| {{Gil|11850}} &lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|1440}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|30}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|10}}&lt;br /&gt;
| {{Gil|7050}} &lt;br /&gt;
| -&lt;br /&gt;
| {{Gil|5400}} &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Daily Challenges&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty_Roulette#Daily_Challenge:_Frontline|Frontline]]&lt;br /&gt;
| {{Tomestone Reward|Poetics|-}}&lt;br /&gt;
| {{Tomestone Reward|Aphorism|50}}&lt;br /&gt;
| {{Tomestone Reward|Astronomy|20}}&lt;br /&gt;
| {{Gil|-}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Roulettes reset every day at midnight Japan time (15:00 UTC, 7:00 AM PST).&lt;br /&gt;
*Poetics are only given to players who are at least level 50.&lt;br /&gt;
*End-game tomestone rewards are only given to players who are at the level cap.&lt;br /&gt;
*Clusters are only awarded if you are within 9 levels of the current level cap.&lt;br /&gt;
*The Gil amounts and Company Seals given are based on a level 90 class. Lower level players will receive a smaller bonus than those listed.&lt;br /&gt;
*The &#039;&#039;&#039;&amp;quot;In Need&amp;quot;&#039;&#039;&#039; Bonus is given to the party role (Tank, Healer or DPS) that is most needed for the [[Duties]] in that category. The bonus stacks with the daily rewards, and is received every time a player completes a roulette while meeting the requirements, even if they have already earned the daily reward.&lt;br /&gt;
*Daily Challenge: Frontline also awards 600 [[PvP EXP|PvP Experience points]] and {{Wolf mark|1000}} [[Wolf Mark]] once per day.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Expert==&lt;br /&gt;
Duty Roulette: Expert places the player into one of the [[Dungeons#Light_Party_.284_Players.29|light party dungeons]] that are at the current level cap. Dungeons are added and removed to this roulette as the game is updated. The dungeon(s) added in the most recent update will always be included, and there will always be at least two dungeons in total. This roulette will only become available after &#039;&#039;&#039;unlocking&#039;&#039;&#039; and &#039;&#039;&#039;completing&#039;&#039;&#039; all of the dungeons in the roulette. &lt;br /&gt;
&lt;br /&gt;
Duty Roulette: Expert currently consists of the following dungeons:&lt;br /&gt;
* [[The Dead Ends]]&lt;br /&gt;
* [[The Stigma Dreamscape]]&lt;br /&gt;
* [[Smileton]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Level 90 Dungeons==&lt;br /&gt;
Duty Roulette: Level 90 Dungeons will put the player into one of the dungeons at level 90 that have been rotated out of the Expert Roulette.&lt;br /&gt;
* &#039;&#039;There currently is no Level 90 Dungeons roulette&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Level 50/60/70/80==&lt;br /&gt;
Duty Roulette: Level 50/60/70/80 will put the player into a random level 50, level 60, level 70 , or level 80 [[Dungeons#End Game|light party dungeon]]. As of [[patch 3.1]], experience is now also awarded on the defeat of bosses and for completion of the duty if the player is not at level cap, and with [[patch 4.0]], access to this Duty Roulette requires unlocking a minimum of 2 of the included dungeons.&lt;br /&gt;
&amp;lt;br&amp;gt;Players must also have an average item level of 45 or greater.&lt;br /&gt;
&lt;br /&gt;
The following dungeons make up the Level 50/60/70/80 Duty Roulette:&lt;br /&gt;
&lt;br /&gt;
===Level 50 Dungeons===&lt;br /&gt;
*[[The Wanderer&#039;s Palace]]&lt;br /&gt;
*[[Amdapor Keep]]&lt;br /&gt;
*[[Pharos Sirius]]&lt;br /&gt;
*[[Copperbell Mines (Hard)]]&lt;br /&gt;
*[[Haukke Manor (Hard)]]&lt;br /&gt;
*[[The Lost City of Amdapor]]&lt;br /&gt;
*[[Halatali (Hard)]]&lt;br /&gt;
*[[Brayflox&#039;s Longstop (Hard)]]&lt;br /&gt;
*[[Hullbreaker Isle]]&lt;br /&gt;
*[[Tam-Tara Deepcroft (Hard)]] &lt;br /&gt;
*[[Stone Vigil (Hard)]]&lt;br /&gt;
*[[Snowcloak]]&lt;br /&gt;
*[[Sastasha (Hard)]]&lt;br /&gt;
*[[The Sunken Temple of Qarn (Hard)]].&lt;br /&gt;
*[[The Keeper of the Lake]]&lt;br /&gt;
*[[The Wanderer&#039;s Palace (Hard)]]&lt;br /&gt;
*[[Amdapor Keep (Hard)]] &lt;br /&gt;
&lt;br /&gt;
===Level 60 Dungeons===&lt;br /&gt;
*[[The Aetherochemical Research Facility]]&lt;br /&gt;
*[[The Fractal Continuum]]&lt;br /&gt;
*[[Neverreap]]&lt;br /&gt;
*[[Saint Mocianne&#039;s Arboretum]]&lt;br /&gt;
*[[Pharos Sirius (Hard)]]&lt;br /&gt;
*[[The Antitower]]&lt;br /&gt;
*[[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
*[[Sohr Khai]]&lt;br /&gt;
*[[Hullbreaker Isle (Hard)]]&lt;br /&gt;
*[[Xelphatol]]&lt;br /&gt;
*[[The Great Gubal Library (Hard)]]&lt;br /&gt;
*[[Baelsar&#039;s Wall]]&lt;br /&gt;
*[[Sohm Al (Hard)]]&lt;br /&gt;
&lt;br /&gt;
===Level 70 Dungeons===&lt;br /&gt;
*[[Ala Mhigo (Dungeon)]]&lt;br /&gt;
*[[Kugane Castle]]&lt;br /&gt;
*[[The Temple of the Fist]]&lt;br /&gt;
*[[The Drowned City of Skalla]]&lt;br /&gt;
*[[Hells&#039; Lid]]&lt;br /&gt;
*[[The Fractal Continuum (Hard)]]&lt;br /&gt;
*[[The Swallow&#039;s Compass]]&lt;br /&gt;
*[[Saint Mocianne&#039;s Arboretum (Hard)]]&lt;br /&gt;
*[[The Burn]]&lt;br /&gt;
*[[The Ghimlyt Dark]]&lt;br /&gt;
&lt;br /&gt;
===Level 80 Dungeons===&lt;br /&gt;
*[[Amaurot]]&lt;br /&gt;
*[[The Twinning]]&lt;br /&gt;
*[[Akadaemia Anyder]]&lt;br /&gt;
*[[The Grand Cosmos]]&lt;br /&gt;
*[[Anamnesis Anyder]]&lt;br /&gt;
*[[The Heroes&#039; Gauntlet]]&lt;br /&gt;
*[[Matoya&#039;s Relict]]&lt;br /&gt;
*[[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Leveling==&lt;br /&gt;
The Duty Roulette: Leveling will put the player into a random [[Dungeons#Light_Party_.284_Players.29|light party dungeon]] or [[Trials#A_Realm_Reborn_.28Level_1_-_50.29|light party trial]] that the player has unlocked which are not included in [[Duty_Roulette#Duty_Roulette:_Level_50/60/70|Duty Roulette: Level 50/60/70]]. Level 16 is the minimum level to use  Duty Roulette: Leveling.&lt;br /&gt;
&lt;br /&gt;
To unlock Duty Roulette: Leveling players must have completed both [[Sastasha]] and [[The Tam-Tara Deepcroft]] dungeons in the A Realm Reborn Main Scenario.&lt;br /&gt;
&lt;br /&gt;
The daily reward for Duty Roulette depends on your character&#039;s level at the time of signing up. Players not at level cap will receive experience points along with [[Company Seals]] and [[Gil]]. These players will also receive additional experience based on the difference between their actual level and the level of the dungeon or trial completed, with a further amount given based on the character&#039;s actual level. &lt;br /&gt;
&lt;br /&gt;
Players who are at the level cap will receive a daily amount of [[Allagan Tomestones]]. For those whose level cap is 60 (i.e. free trial or [[Starter Edition]] players), [[Allagan Tomestone of Poetics]] are awarded. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[patch 6.0]], the following dungeons and trials make up this roulette:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeons&#039;&#039;&#039;&lt;br /&gt;
* [[Sastasha]]&lt;br /&gt;
* [[The Tam-Tara Deepcroft]]&lt;br /&gt;
* [[Copperbell Mines]]&lt;br /&gt;
* [[Halatali]]&lt;br /&gt;
* [[The Thousand Maws of Toto-Rak]]&lt;br /&gt;
* [[Haukke Manor]]&lt;br /&gt;
* [[Brayflox&#039;s Longstop]]&lt;br /&gt;
* [[The Sunken Temple of Qarn]]&lt;br /&gt;
* [[Cutter&#039;s Cry]]&lt;br /&gt;
* [[The Stone Vigil]]&lt;br /&gt;
* [[Dzemael Darkhold]]&lt;br /&gt;
* [[The Aurum Vale]]&lt;br /&gt;
* [[The Dusk Vigil]]&lt;br /&gt;
* [[Sohm Al]]&lt;br /&gt;
* [[The Aery]]&lt;br /&gt;
* [[The Vault]]&lt;br /&gt;
* [[The Great Gubal Library]]&lt;br /&gt;
* [[The Sirensong Sea]]&lt;br /&gt;
* [[Shisui of the Violet Tides]]&lt;br /&gt;
* [[Bardam&#039;s Mettle]]&lt;br /&gt;
* [[Doma Castle]]&lt;br /&gt;
* [[Castrum Abania]]&lt;br /&gt;
* [[Holminster Switch]]&lt;br /&gt;
* [[Dohn Mheg]]&lt;br /&gt;
* [[The Qitana Ravel]]&lt;br /&gt;
* [[Malikah&#039;s Well]]&lt;br /&gt;
* [[Mt. Gulg]]&lt;br /&gt;
* [[The Tower of Zot]]&lt;br /&gt;
* [[The Tower of Babil]]&lt;br /&gt;
* [[Vanaspati]]&lt;br /&gt;
* [[Ktisis Hyperboreia]]&lt;br /&gt;
* [[The Aitiascope]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trials&#039;&#039;&#039;&lt;br /&gt;
* [[The Bowl of Embers]]&lt;br /&gt;
* [[The Navel]]&lt;br /&gt;
* [[The Howling Eye]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Trials==&lt;br /&gt;
Duty Roulette: Trials will put the player into a random [[trial]] that they have unlocked. It is unlocked on completion of two or more trials in the roulette. &lt;br /&gt;
&lt;br /&gt;
As of [[patch 6.0]], the following trials make up this roulette:&lt;br /&gt;
*[[Cape Westwind]]&lt;br /&gt;
*[[The Bowl of Embers (Hard)]]&lt;br /&gt;
*[[The Howling Eye (Hard)]]&lt;br /&gt;
*[[The Navel (Hard)]]&lt;br /&gt;
*[[Thornmarch (Hard)]]&lt;br /&gt;
*[[A Relic Reborn: The Chimera]]&lt;br /&gt;
*[[A Relic Reborn: The Hydra]]&lt;br /&gt;
*[[The Whorleater (Hard)]]&lt;br /&gt;
*[[Battle on the Big Bridge]]&lt;br /&gt;
*[[The Striking Tree (Hard)]]&lt;br /&gt;
*[[The Akh Afah Amphitheatre (Hard)]]&lt;br /&gt;
*[[The Dragon&#039;s Neck]]&lt;br /&gt;
*[[The Chrysalis]]&lt;br /&gt;
*[[The Steps of Faith]]&lt;br /&gt;
*[[Battle in the Big Keep]]&lt;br /&gt;
*[[Thok ast Thok (Hard)]]&lt;br /&gt;
*[[The Limitless Blue (Hard)]]&lt;br /&gt;
*[[The Singularity Reactor]]&lt;br /&gt;
*[[The Final Steps of Faith]]&lt;br /&gt;
*[[Containment Bay S1T7]]&lt;br /&gt;
*[[Containment Bay P1T6]]&lt;br /&gt;
*[[Containment Bay Z1T9]]&lt;br /&gt;
*[[The Pool of Tribute]]&lt;br /&gt;
*[[Emanation]]&lt;br /&gt;
*[[The Royal Menagerie]]&lt;br /&gt;
*[[The Jade Stoa]]&lt;br /&gt;
*[[Castrum Fluminis]]&lt;br /&gt;
*[[The Great Hunt]]&lt;br /&gt;
*[[Hells&#039; Kier]]&lt;br /&gt;
*[[The Wreath of Snakes]]&lt;br /&gt;
*[[Kugane Ohashi]]&lt;br /&gt;
*[[The Dancing Plague]]&lt;br /&gt;
*[[The Crown of the Immaculate]]&lt;br /&gt;
*[[The Dying Gasp]]&lt;br /&gt;
*[[Cinder Drift]]&lt;br /&gt;
*[[The Seat of Sacrifice]]&lt;br /&gt;
*[[Castrum Marinum]]&lt;br /&gt;
*[[The Cloud Deck]]&lt;br /&gt;
*[[The Dark Inside]]&lt;br /&gt;
*[[The Mothercrystal]]&lt;br /&gt;
*[[The Final Day]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Main Scenario==&lt;br /&gt;
Duty Roulette: Main Scenario will place the player into one of the two [[Dungeons#Full Party (8 Players)|full party dungeons]] from the finale of the main scenario quest: [[Castrum Meridianum]] and [[The Praetorium]]. Completing both dungeons is necessary to unlock this roulette. Characters must be level 50 and have an average item level of 42 to join.  Cutscenes cannot be skipped in these dungeons.&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Guildhests==&lt;br /&gt;
Duty Roulette: Guildhests places the player into a random [[guildhest]] the player has unlocked. Players can begin to participate in this Duty Roulette at level 10 or higher. The Roulette unlocks automatically when you unlock at least two Guildhests. &lt;br /&gt;
&amp;lt;br&amp;gt;Higher level guildhests are unlocked when players complete the previous set and are at least the same level as the next set, in increments of 5 levels until level 40.&lt;br /&gt;
&lt;br /&gt;
* [[Basic Training: Enemy Parties]]&lt;br /&gt;
* [[Under the Armor]]&lt;br /&gt;
* [[Basic Training: Enemy Strongholds]]&lt;br /&gt;
* [[Hero on the Halfshell]]&lt;br /&gt;
* [[Pulling Poison Posies]]&lt;br /&gt;
* [[Stinging Back]]&lt;br /&gt;
* [[All&#039;s Well that Ends in the Well]]&lt;br /&gt;
* [[Flicking Sticks and Taking Names]]&lt;br /&gt;
* [[More than a Feeler]]&lt;br /&gt;
* [[Annoy the Void]]&lt;br /&gt;
* [[Shadow and Claw]]&lt;br /&gt;
* [[Long Live the Queen]]&lt;br /&gt;
* [[Ward Up]]&lt;br /&gt;
* [[Solemn Trinity]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Alliance Raids==&lt;br /&gt;
Duty Roulette: Alliance Raids places the player into one of the 24-player raids that are no longer current. It is available once at least two such raids have been unlocked.&lt;br /&gt;
*[[Labyrinth of The Ancients]]&lt;br /&gt;
*[[Syrcus Tower]]&lt;br /&gt;
*[[The World of Darkness]]&lt;br /&gt;
*[[The Void Ark]]&lt;br /&gt;
*[[The Weeping City of Mhach]]&lt;br /&gt;
*[[Dun Scaith]]&lt;br /&gt;
*[[The Royal City of Rabanastre]]&lt;br /&gt;
*[[The Ridorana Lighthouse]]&lt;br /&gt;
*[[The Orbonne Monastery]]&lt;br /&gt;
*[[The Copied Factory]]&lt;br /&gt;
*[[The Puppets&#039; Bunker]]&lt;br /&gt;
*[[The Tower at Paradigm&#039;s Breach]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Normal Raids==&lt;br /&gt;
Added in [[patch 4.3]], an 8-man normal-mode raid will be selected at random from among those you have unlocked.&amp;lt;br&amp;gt;&lt;br /&gt;
This notably does &#039;&#039;&#039;NOT&#039;&#039;&#039; include [[The Coils of Bahamut]]&lt;br /&gt;
&lt;br /&gt;
*[[Alexander - The Fist of the Father]]&lt;br /&gt;
*[[Alexander - The Cuff of the Father]]&lt;br /&gt;
*[[Alexander - The Arm of the Father]]&lt;br /&gt;
*[[Alexander - The Burden of the Father]]&lt;br /&gt;
*[[Alexander - The Fist of the Son]]&lt;br /&gt;
*[[Alexander - The Cuff of the Son]]&lt;br /&gt;
*[[Alexander - The Arm of the Son]]&lt;br /&gt;
*[[Alexander - The Burden of the Son]]&lt;br /&gt;
*[[Alexander - The Eyes of the Creator]]&lt;br /&gt;
*[[Alexander - The Breath of the Creator]]&lt;br /&gt;
*[[Alexander - The Heart of the Creator]]&lt;br /&gt;
*[[Alexander - The Soul of the Creator]]&lt;br /&gt;
*[[Deltascape V1.0]]&lt;br /&gt;
*[[Deltascape V2.0]]&lt;br /&gt;
*[[Deltascape V3.0]]&lt;br /&gt;
*[[Deltascape V4.0]]&lt;br /&gt;
*[[Sigmascape V1.0]]&lt;br /&gt;
*[[Sigmascape V2.0]]&lt;br /&gt;
*[[Sigmascape V3.0]]&lt;br /&gt;
*[[Sigmascape V4.0]]&lt;br /&gt;
*[[Alphascape V1.0]]&lt;br /&gt;
*[[Alphascape V2.0]]&lt;br /&gt;
*[[Alphascape V3.0]]&lt;br /&gt;
*[[Alphascape V4.0]]&lt;br /&gt;
*[[Eden&#039;s Gate: Resurrection]]&lt;br /&gt;
*[[Eden&#039;s Gate: Descent]]&lt;br /&gt;
*[[Eden&#039;s Gate: Inundation]]&lt;br /&gt;
*[[Eden&#039;s Gate: Sepulture]]&lt;br /&gt;
*[[Eden&#039;s Verse: Fulmination]]&lt;br /&gt;
*[[Eden&#039;s Verse: Furor]]&lt;br /&gt;
*[[Eden&#039;s Verse: Iconoclasm]]&lt;br /&gt;
*[[Eden&#039;s Verse: Refulgence]]&lt;br /&gt;
*[[Eden&#039;s Promise: Umbra]]&lt;br /&gt;
*[[Eden&#039;s Promise: Litany]]&lt;br /&gt;
*[[Eden&#039;s Promise: Anamorphosis]]&lt;br /&gt;
*[[Eden&#039;s Promise: Eternity]]&lt;br /&gt;
*[[Asphodelos: The First Circle]]&lt;br /&gt;
*[[Asphodelos: The Second Circle]]&lt;br /&gt;
*[[Asphodelos: The Third Circle]]&lt;br /&gt;
*[[Asphodelos: The Fourth Circle]]&lt;br /&gt;
&lt;br /&gt;
==Duty Roulette: Mentor==&lt;br /&gt;
{{See also|Mentor System}}&lt;br /&gt;
Introduced in [[patch 3.2]], Mentor Roulette allows [[mentor]]s to join duties that are struggling to find members. Players can earn exclusive [[achievements]] from participating in this roulette.&lt;br /&gt;
&lt;br /&gt;
As of [[Patch 6.01]], players using this Roulette must be level 90 and have at least an average item level of 565. They also have to be qualified as Battle Mentors. Unlike other roulettes, it only allows solo queuing and will assign duties in progress regardless of the Duty Finder setting. &lt;br /&gt;
&lt;br /&gt;
The following content must have been cleared:&amp;lt;br&amp;gt;&lt;br /&gt;
This is essentially &#039;&#039;everything&#039;&#039; except (Extreme)s from the current expansion, (Savage)s, (Ultimate)s, and [[The Coils of Bahamut]].&lt;br /&gt;
Or in other words, everything that is also listed in (or will soon be added to) all the previous roulettes, plus all (Extreme) trials from previous expansions.&lt;br /&gt;
===Dungeons===&lt;br /&gt;
* [[Sastasha]]&lt;br /&gt;
* [[The Tam-Tara Deepcroft]]&lt;br /&gt;
* [[Copperbell Mines]]&lt;br /&gt;
* [[Halatali]]&lt;br /&gt;
* [[The Thousand Maws of Toto-Rak]]&lt;br /&gt;
* [[Haukke Manor]]&lt;br /&gt;
* [[Brayflox&#039;s Longstop]]&lt;br /&gt;
* [[The Sunken Temple of Qarn]]&lt;br /&gt;
* [[Cutter&#039;s Cry]]&lt;br /&gt;
* [[The Stone Vigil]]&lt;br /&gt;
* [[Dzemael Darkhold]]&lt;br /&gt;
* [[The Aurum Vale]]&lt;br /&gt;
* [[The Wanderer&#039;s Palace]]&lt;br /&gt;
* [[Castrum Meridianum]]&lt;br /&gt;
* [[The Praetorium]]&lt;br /&gt;
* [[Amdapor Keep]]&lt;br /&gt;
* [[Pharos Sirius]]&lt;br /&gt;
* [[Copperbell Mines (Hard)]]&lt;br /&gt;
* [[Haukke Manor (Hard)]]&lt;br /&gt;
* [[The Lost City of Amdapor]]&lt;br /&gt;
* [[Halatali (Hard)]]&lt;br /&gt;
* [[Brayflox&#039;s Longstop (Hard)]]&lt;br /&gt;
* [[Hullbreaker Isle]]&lt;br /&gt;
* [[The Tam-Tara Deepcroft (Hard)]]&lt;br /&gt;
* [[The Stone Vigil (Hard)]]&lt;br /&gt;
* [[Snowcloak]]&lt;br /&gt;
* [[Sastasha (Hard)]]&lt;br /&gt;
* [[The Sunken Temple of Qarn (Hard)]]&lt;br /&gt;
* [[The Keeper of the Lake]]&lt;br /&gt;
* [[The Wanderer&#039;s Palace (Hard)]]&lt;br /&gt;
* [[Amdapor Keep (Hard)]]&lt;br /&gt;
* [[The Dusk Vigil]]&lt;br /&gt;
* [[Sohm Al]]&lt;br /&gt;
* [[The Aery]]&lt;br /&gt;
* [[The Vault]]&lt;br /&gt;
* [[The Great Gubal Library]]&lt;br /&gt;
* [[The Aetherochemical Research Facility]]&lt;br /&gt;
* [[Neverreap]]&lt;br /&gt;
* [[The Fractal Continuum]]&lt;br /&gt;
* [[Saint Mocianne&#039;s Arboretum]]&lt;br /&gt;
* [[Pharos Sirius (Hard)]]&lt;br /&gt;
* [[The Antitower]]&lt;br /&gt;
* [[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
* [[Sohr Khai]]&lt;br /&gt;
* [[Hullbreaker Isle (Hard)]]&lt;br /&gt;
* [[Xelphatol]]&lt;br /&gt;
* [[The Great Gubal Library (Hard)]]&lt;br /&gt;
* [[Baelsar&#039;s Wall]]&lt;br /&gt;
* [[Sohm Al (Hard)]]&lt;br /&gt;
* [[The Sirensong Sea]]&lt;br /&gt;
* [[Shisui of the Violet Tides]]&lt;br /&gt;
* [[Bardam&#039;s Mettle]]&lt;br /&gt;
* [[Doma Castle]]&lt;br /&gt;
* [[Castrum Abania]]&lt;br /&gt;
* [[Ala Mhigo]]&lt;br /&gt;
* [[Kugane Castle]]&lt;br /&gt;
* [[The Temple of the Fist]]&lt;br /&gt;
* [[The Drowned City of Skalla]]&lt;br /&gt;
* [[Hells&#039; Lid]]&lt;br /&gt;
* [[The Fractal Continuum (Hard)]]&lt;br /&gt;
* [[The Swallow&#039;s Compass]]&lt;br /&gt;
* [[Saint Mocianne&#039;s Arboretum (Hard)]]&lt;br /&gt;
* [[The Burn]]&lt;br /&gt;
* [[The Ghimlyt Dark]]&lt;br /&gt;
* [[Holminster Switch]]&lt;br /&gt;
* [[Dohn Mheg]]&lt;br /&gt;
* [[The Qitana Ravel]]&lt;br /&gt;
* [[Malikah&#039;s Well]]&lt;br /&gt;
* [[Mt. Gulg]]&lt;br /&gt;
* [[Amaurot]]&lt;br /&gt;
* [[The Twinning]]&lt;br /&gt;
* [[Akadaemia Anyder]]&lt;br /&gt;
* [[The Grand Cosmos]]&lt;br /&gt;
* [[Anamnesis Anyder]]&lt;br /&gt;
* [[The Heroes&#039; Gauntlet]]&lt;br /&gt;
* [[Matoya&#039;s Relict]]&lt;br /&gt;
* [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
===Guildhests===&lt;br /&gt;
* [[Basic Training: Enemy Parties]]&lt;br /&gt;
* [[Under the Armor]]&lt;br /&gt;
* [[Basic Training: Enemy Strongholds]]&lt;br /&gt;
* [[Hero on the Halfshell]]&lt;br /&gt;
* [[Pulling Poison Posies]]&lt;br /&gt;
* [[Stinging Back]]&lt;br /&gt;
* [[All&#039;s Well that Ends in the Well]]&lt;br /&gt;
* [[Flicking Sticks and Taking Names]]&lt;br /&gt;
* [[More than a Feeler]]&lt;br /&gt;
* [[Annoy the Void]]&lt;br /&gt;
* [[Shadow and Claw]]&lt;br /&gt;
* [[Long Live the Queen]]&lt;br /&gt;
* [[Ward Up]]&lt;br /&gt;
* [[Solemn Trinity]]&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
* [[The Bowl of Embers]]&lt;br /&gt;
* [[The Navel]]&lt;br /&gt;
* [[The Howling Eye]]&lt;br /&gt;
* [[Cape Westwind]]&lt;br /&gt;
* [[The Chrysalis]]&lt;br /&gt;
* [[The Steps of Faith]]&lt;br /&gt;
* [[A Relic Reborn: The Chimera]]&lt;br /&gt;
* [[A Relic Reborn: The Hydra]]&lt;br /&gt;
* [[Battle on the Big Bridge]]&lt;br /&gt;
* [[The Dragon&#039;s Neck]]&lt;br /&gt;
* [[Battle in the Big Keep]]&lt;br /&gt;
* [[The Bowl of Embers (Hard)]]&lt;br /&gt;
* [[The Howling Eye (Hard)]]&lt;br /&gt;
* [[The Navel (Hard)]]&lt;br /&gt;
* [[Thornmarch (Hard)]]&lt;br /&gt;
* [[The Whorleater (Hard)]]&lt;br /&gt;
* [[The Striking Tree (Hard)]]&lt;br /&gt;
* [[Akh Afah Amphitheatre (Hard)]]&lt;br /&gt;
* [[Urth&#039;s Fount]]&lt;br /&gt;
* [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]]&lt;br /&gt;
* [[The Howling Eye (Extreme)]]&lt;br /&gt;
* [[The Navel (Extreme)]]&lt;br /&gt;
* [[The Bowl of Embers (Extreme)]]&lt;br /&gt;
* [[Thornmarch (Extreme)]]&lt;br /&gt;
* [[The Whorleater (Extreme)]]&lt;br /&gt;
* [[The Striking Tree (Extreme)]]&lt;br /&gt;
* [[Akh Afah Amphitheatre (Extreme)]]&lt;br /&gt;
* [[Thok ast Thok (Hard)]]&lt;br /&gt;
* [[The Limitless Blue (Hard)]]&lt;br /&gt;
* [[The Singularity Reactor]]&lt;br /&gt;
* [[The Final Steps of Faith]]&lt;br /&gt;
* [[Containment Bay S1T7]]&lt;br /&gt;
* [[Containment Bay P1T6]]&lt;br /&gt;
* [[Containment Bay Z1T9]]&lt;br /&gt;
* [[The Limitless Blue (Extreme)]]&lt;br /&gt;
* [[Thok ast Thok (Extreme)]]&lt;br /&gt;
* [[The Minstrel&#039;s Ballad: Thordan&#039;s Reign]]&lt;br /&gt;
* [[The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage]]&lt;br /&gt;
* [[Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
* [[Containment Bay P1T6 (Extreme)]]&lt;br /&gt;
* [[Containment Bay Z1T9 (Extreme)]]&lt;br /&gt;
* [[The Pool of Tribute]]&lt;br /&gt;
* [[Emanation]]&lt;br /&gt;
* [[The Royal Menagerie]]&lt;br /&gt;
* [[The Jade Stoa]]&lt;br /&gt;
* [[Castrum Fluminis]]&lt;br /&gt;
* [[The Great Hunt]]&lt;br /&gt;
* [[Hells&#039; Kier]]&lt;br /&gt;
* [[The Wreath of Snakes]]&lt;br /&gt;
* [[Kugane Ohashi]]&lt;br /&gt;
* [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
* [[Emanation (Extreme)]]&lt;br /&gt;
* [[The Minstrel&#039;s Ballad: Shinryu&#039;s Domain]]&lt;br /&gt;
* [[The Jade Stoa (Extreme)]]&lt;br /&gt;
* [[The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain]]&lt;br /&gt;
* [[The Great Hunt (Extreme)]]&lt;br /&gt;
* [[Hells&#039; Kier (Extreme)]]&lt;br /&gt;
* [[The Wreath of Snakes (Extreme)]]&lt;br /&gt;
* [[The Dancing Plague]]&lt;br /&gt;
* [[The Crown of the Immaculate]]&lt;br /&gt;
* [[The Dying Gasp]]&lt;br /&gt;
* [[Cinder Drift]]&lt;br /&gt;
* [[The Seat of Sacrifice]]&lt;br /&gt;
* [[Castrum Marinum]]&lt;br /&gt;
* [[The Cloud Deck]]&lt;br /&gt;
* [[The Dancing Plague (Extreme)]]&lt;br /&gt;
* [[The Crown of the Immaculate (Extreme)]]&lt;br /&gt;
* [[The Minstrel&#039;s Ballad: Hades&#039;s Elegy]]&lt;br /&gt;
* [[Cinder Drift (Extreme)]]&lt;br /&gt;
* [[Memoria Misera (Extreme)]]&lt;br /&gt;
* [[The Seat of Sacrifice (Extreme)]]&lt;br /&gt;
* [[Castrum Marinum (Extreme)]]&lt;br /&gt;
* [[The Cloud Deck (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
* [[Labyrinth_of_the_Ancients|The Labyrinth of the Ancients]]&lt;br /&gt;
* [[Syrcus Tower]]&lt;br /&gt;
* [[The World of Darkness]]&lt;br /&gt;
* [[The Void Ark]]&lt;br /&gt;
* [[The Weeping City of Mhach]]&lt;br /&gt;
* [[Dun Scaith]]&lt;br /&gt;
* [[Alexander - The Fist of the Father]]&lt;br /&gt;
* [[Alexander - The Cuff of the Father]]&lt;br /&gt;
* [[Alexander - The Arm of the Father]]&lt;br /&gt;
* [[Alexander - The Burden of the Father]]&lt;br /&gt;
* [[Alexander - The Fist of the Son]]&lt;br /&gt;
* [[Alexander - The Cuff of the Son]]&lt;br /&gt;
* [[Alexander - The Arm of the Son]]&lt;br /&gt;
* [[Alexander - The Burden of the Son]]&lt;br /&gt;
* [[Alexander - The Eyes of the Creator]]&lt;br /&gt;
* [[Alexander - The Breath of the Creator]]&lt;br /&gt;
* [[Alexander - The Heart of the Creator]]&lt;br /&gt;
* [[Alexander - The Soul of the Creator]]&lt;br /&gt;
* [[The Royal City of Rabanastre]]&lt;br /&gt;
* [[The Ridorana Lighthouse]]&lt;br /&gt;
* [[The Orbonne Monastery]]&lt;br /&gt;
* [[Deltascape V1.0]]&lt;br /&gt;
* [[Deltascape V2.0]]&lt;br /&gt;
* [[Deltascape V3.0]]&lt;br /&gt;
* [[Deltascape V4.0]]&lt;br /&gt;
* [[Sigmascape V1.0]]&lt;br /&gt;
* [[Sigmascape V2.0]]&lt;br /&gt;
* [[Sigmascape V3.0]]&lt;br /&gt;
* [[Sigmascape V4.0]]&lt;br /&gt;
* [[Alphascape V1.0]]&lt;br /&gt;
* [[Alphascape V2.0]]&lt;br /&gt;
* [[Alphascape V3.0]]&lt;br /&gt;
* [[Alphascape V4.0]]&lt;br /&gt;
* [[The Copied Factory]]&lt;br /&gt;
* [[The Puppets&#039; Bunker]]&lt;br /&gt;
* [[The Tower at Paradigm&#039;s Breach]]&lt;br /&gt;
* [[Eden&#039;s Gate: Resurrection]]&lt;br /&gt;
* [[Eden&#039;s Gate: Descent]]&lt;br /&gt;
* [[Eden&#039;s Gate: Inundation]]&lt;br /&gt;
* [[Eden&#039;s Gate: Sepulture]]&lt;br /&gt;
* [[Eden&#039;s Verse: Fulmination]]&lt;br /&gt;
* [[Eden&#039;s Verse: Furor]]&lt;br /&gt;
* [[Eden&#039;s Verse: Iconoclasm]]&lt;br /&gt;
* [[Eden&#039;s Verse: Refulgence]]&lt;br /&gt;
* [[Eden&#039;s Promise: Umbra]]&lt;br /&gt;
* [[Eden&#039;s Promise: Litany]]&lt;br /&gt;
* [[Eden&#039;s Promise: Anamorphosis]]&lt;br /&gt;
* [[Eden&#039;s Promise: Eternity]]&lt;br /&gt;
*[[Asphodelos: The First Circle]]&lt;br /&gt;
*[[Asphodelos: The Second Circle]]&lt;br /&gt;
*[[Asphodelos: The Third Circle]]&lt;br /&gt;
*[[Asphodelos: The Fourth Circle]]&lt;br /&gt;
&lt;br /&gt;
==Daily Challenge: Frontline==&lt;br /&gt;
&lt;br /&gt;
Daily Challenge: Frontline places the player into one of the Frontline PvP maps. As there is only one Frontline map available each day, it is not truly a roulette, but grants daily rewards in a similar fashion. Players must be equipped with a [[Soul Crystal]] to enter this challenge.&lt;br /&gt;
&lt;br /&gt;
Possible duties in this challenge:&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Borderland Ruins (Secure)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;/div&gt;</summary>
		<author><name>Narandia</name></author>
	</entry>
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