<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=N3farious</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=N3farious"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/N3farious"/>
	<updated>2026-06-17T01:53:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Maiden%27s_Rhapsody&amp;diff=704256</id>
		<title>The Maiden&#039;s Rhapsody</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Maiden%27s_Rhapsody&amp;diff=704256"/>
		<updated>2024-01-16T14:28:23Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Repeat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eventspecial infobox&lt;br /&gt;
| name = The Maiden&#039;s Rhapsody&lt;br /&gt;
| image = The Maiden&#039;s Rhapsody banner art.png&lt;br /&gt;
| description = The final chapter of Rhapsodies of Vana&#039;diel, the ultimate scenario of FINAL FANTASY XI, will soon release and bring the game&#039;s story to an end. To celebrate this momentous occasion, we&#039;re holding a special collaboration event. Participate and discover what strange twist of fate brought a hero of Vana&#039;diel to Eorzea!&lt;br /&gt;
| eventstart = November 11, 2015&lt;br /&gt;
| eventfinish = December 31, 2015&lt;br /&gt;
| eventpage = https://na.finalfantasyxiv.com/lodestone/special/2015/The_Maidens_Rhapsody/&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[File:The Maidens Rhapsody 2015 location npc.jpg|right|300px]]&lt;br /&gt;
==Repeat==&lt;br /&gt;
* The event was repeated a second time on November 29, 2017 to November 29, 2017. [https://na.finalfantasyxiv.com/lodestone/special/2017/The_Maidens_Rhapsody/]&lt;br /&gt;
* The event was repeated a third time on May 28, 2020 to June 22, 2020. [https://na.finalfantasyxiv.com/lodestone/special/2020/The_Maidens_Rhapsody/]&lt;br /&gt;
* The event was repeated a fourth time on April 28, 2022 to May 18, 2022. [https://na.finalfantasyxiv.com/lodestone/special/2022/The_Maidens_Rhapsody/u8fwlp9ev3]&lt;br /&gt;
* The event was repeated a fifth time on January 22, 2024 to February 5, 2024. [https://na.finalfantasyxiv.com/lodestone/special/2024/The_Maidens_Rhapsody/flf9m2g38k]&lt;br /&gt;
&lt;br /&gt;
==A Journey to Remember==&lt;br /&gt;
Speak to [[Remumu]] in [[Limsa Lominsa Upper Decks]] (X:11.6 Y:11.2) to begin the quest {{questlink|side|A Journey to Remember}}.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*{{item icon|Amatsu Hachigane}}&lt;br /&gt;
*{{item icon|Amatsu Togi}}&lt;br /&gt;
*{{item icon|Amatsu Tekko}}&lt;br /&gt;
*{{item icon|Amatsu Haidate}}&lt;br /&gt;
*{{item icon|Amatsu Sune-ate}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
*Remumu, a reporter for the Harbor Herald is hot on the heels of her latest story, but needs the help of a brave adventurer to ensure her safety while investigating. &lt;br /&gt;
*The event celebrates Rhapsodies of Vana&#039;diel, the final chapter of FFXI&#039;s story. The event follows Iroha, the main heroine of Rhapsodies of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
the maidens rhapsody1.jpg&lt;br /&gt;
The Maidens Rhapsody 2015 event items.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Event nav}}&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=460304</id>
		<title>Triple Triad</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=460304"/>
		<updated>2022-08-30T19:32:21Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Challenge NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Triple Triad Cards|Triple Triad NPCs}}&lt;br /&gt;
[[File:triple triad1.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad4.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad3.jpg|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Triple Triad&#039;&#039;&#039; is a card battle mini-game originally from Final Fantasy VIII. It was released alongside [[Gold Saucer]] in [[patch 2.51]]. Players can collect [[Triple Triad Cards]] from various sources. Winning a Triple Triad match against a [[Triple Triad NPC]] will earn the player [[Manderville Gold Saucer Points]] and sometimes new [[cards]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Starting NPC: [[Triple Triad Master]] in [[The Gold Saucer]] (X:4, Y:7).&lt;br /&gt;
*[[Quest]]: {{questlink|other|Triple Triad Trial}}&lt;br /&gt;
*Prerequisite Quest: {{questlink|feature|It Could Happen to You}}&lt;br /&gt;
*Level 15&lt;br /&gt;
&lt;br /&gt;
==The Battlehall==&lt;br /&gt;
[[The Battlehall]] is an instanced area where players within the same data center can challenge each other to Triple Triad matches. It is accessible from any location via the [[Duty Finder]]. &lt;br /&gt;
&lt;br /&gt;
==[[Triple Triad Cards|Cards]]==&lt;br /&gt;
After the initial launch of Triple Triad in [[patch 2.51]], eighty [[cards]] were available. About half of those cards are obtainable by defeating [[Triple Triad NPCs]]. The other half are purchasable with [[Manderville Gold Saucer Points]], rewarded from [[Triple Triad Tournaments]], obtained randomly from card packs, and looted from [[dungeons]], [[trials]] and other [[duties]].&lt;br /&gt;
&lt;br /&gt;
After obtaining a new card, you can permanently add it to your card list. If you gain a card that is already in your card list, you can sell the spare card for {{MGP}} [[MGP]] by talking to the Triple Triad NPC in the [[Gold Saucer]] (X:4, Y:7). Note that you cannot trade cards with other players or sell them for gil.&lt;br /&gt;
&lt;br /&gt;
===Card use restrictions===&lt;br /&gt;
Cards have five rarities: common (★), uncommon (★★), rare (★★★), epic (★★★★) and legendary (★★★★★).&lt;br /&gt;
&lt;br /&gt;
You can have as many rare or lower cards per deck as you like, but you may only have up to two epic or legendary cards, with only one legendary allowed per deck.&lt;br /&gt;
(Be aware that NPC&#039;s Don&#039;t follow this particular rule, just the players.)&lt;br /&gt;
&lt;br /&gt;
===Build a deck===&lt;br /&gt;
You can create five pre-made decks, with each deck containing five cards in total. You can build decks by going to the Gold Saucer Menu and selecting the Card Decks sub-menu.&lt;br /&gt;
&lt;br /&gt;
===Faction Cards===&lt;br /&gt;
Certain cards have an icon on the upper right corner that represents a specific faction – &amp;quot;Primal&amp;quot;, &amp;quot;Beastmen&amp;quot;, &amp;quot;Scion&amp;quot;, or &amp;quot;Garlean&amp;quot;. These faction cards come into play during specific [[#Special Rules|rules]].&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
&lt;br /&gt;
===[[Triple Triad NPCs|Challenge NPCs]]===&lt;br /&gt;
Players can discover multiple NPCs throughout [[Eorzea]] that can be challenged to Triple Triad matches. To challenge an NPC to a match, you must first pay a small {{MGP}} [[MGP]] fee. If you are victorious, you are rewarded with {{MGP}} [[MGP]] and also have a chance to win cards from them, though bear in mind that different NPCs reward different cards and that you cannot acquire a card from a &#039;draw&#039; or &#039;loss&#039;, only victories.&lt;br /&gt;
&lt;br /&gt;
NPCs which the player has not beaten before, will have a Triple Triad marker [[file:npcs that play Triple Triad icon1.png|25px|link=]] above the NPC&#039;s head with an exclamation mark. &lt;br /&gt;
&lt;br /&gt;
NPCs which the player has beaten, but still have cards available that are not in the player&#039;s deck, will have a Triple Triad marker [[File:TripleTriad-CardAvailable.png|25px|link=]] above the NPC&#039;s head with a star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Triple Triad NPCs|List of Triple Triad NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Challenge Players===&lt;br /&gt;
Players can also challenge other players to Triple Triad and even select the [[#Special Rules|special rules]] that will be used for the match. When playing in this manner, no {{MGP}} [[MGP]] fee is incurred, though you still receive a small amount of {{MGP}} [[MGP]] regardless of whether you win or lose the match.&lt;br /&gt;
&lt;br /&gt;
The first five matches of the day earn you additional {{MGP}} [[MGP]] via a daily reward, resetting at 12 AM (JST) / 7 AM (PST) / 10 AM (EST) / 3 PM (GMT).&lt;br /&gt;
&lt;br /&gt;
Players can only challenge other players in specific areas, such as:&lt;br /&gt;
&lt;br /&gt;
* [[The Manderville Gold Saucer]]&lt;br /&gt;
* [[Limsa Lominsa Upper Decks]], Adventurers&#039; Guild (X:11.2 Y:11.2)&lt;br /&gt;
* [[New Gridania]], Adventurers&#039; Guild (X:11.9 Y:13.3)&lt;br /&gt;
* [[Ul&#039;dah - Steps of Nald]], Adventurers&#039; Guild (X:11.8 Y:9.2)&lt;br /&gt;
* [[Eastern La Noscea]], Costa del Sol (X:33.6 Y:30.5)&lt;br /&gt;
* [[South Shroud]], Buscarron&#039;s Druthers (X:18.0 Y:19.9)&lt;br /&gt;
* [[Central Thanalan]], The Coffer &amp;amp; Coffin (X:19.6 Y:20.5)&lt;br /&gt;
* [[Coerthas]], The Observatorium (X:25.0 Y:28.0)&lt;br /&gt;
* [[Mor Dhona]], Seventh Heaven (X:21.9 Y:8.6)&lt;br /&gt;
* [[Idyllshire]], The Snail (X:4.9 Y:7.4)&lt;br /&gt;
* [[Foundation]], The Forgotten Knight (X:13.0 Y:11.9)&lt;br /&gt;
* [[Rhalgr&#039;s Reach]] (X:9.8 Y:9.7)&lt;br /&gt;
* [[Kugane]], Shiokaze Hostelry (X:10.2 Y:10.0)&lt;br /&gt;
* [[The Lochs]], The Ala Mhigan Quarter (X:35.0 Y:32.2)&lt;br /&gt;
* [[The Crystarium]]&lt;br /&gt;
* [[Eulmore]], The Canopy&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Basic rules===&lt;br /&gt;
Triple Triad is played on a three-by-three grid, totaling nine spaces, with each player utilizing a deck of 5 cards. Every card has a number on each side to represent the strength of that side. Once the match begins, a player is chosen at random to go first, then each player uses their turn to place a card on an empty space on the board.&lt;br /&gt;
&lt;br /&gt;
During standard rules, if you place a card next to an opponent&#039;s card, and if the number facing the opponent&#039;s card is higher than their number, you take over the opponent&#039;s card. After all nine spaces on the board have been filled, the winner is the player who controls the most cards. Note that the unplaced 10th card is also counted.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
Various rules alter the way the game is played.&lt;br /&gt;
&lt;br /&gt;
For example, NPCs are affected by &#039;regional rules&#039; which reset at 7 AM PST /10 AM EST every day, though there are certain NPCs that are immune to this. Regional rules are also applied when playing against other players. Also, each NPC has its own &#039;match rules&#039;. When challenging another player, you can set your own match rules yourself. It&#039;s possible to have two match rules and two regional rules affect a PvP match at once.&lt;br /&gt;
&lt;br /&gt;
====All Open====&lt;br /&gt;
While this rule is in play, all five cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Three Open====&lt;br /&gt;
While this rule is in play, three random cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Same====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards are the same as the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if your card has &amp;quot;3&amp;quot; on all sides and you place it between two cards that have a &amp;quot;3&amp;quot; facing your card, you capture both of those cards. Note that only one of the two or more matching cards needs to belong to your opponent for the &#039;Same&#039; mechanic to take effect.&lt;br /&gt;
&lt;br /&gt;
====Sudden Death====&lt;br /&gt;
When &amp;quot;Sudden Death&amp;quot; is in effect, any match that ends in a draw will be restarted from turn one rather than end the match. Your deck for this new match will consist of the cards you had control over at the end of the previous game. Sudden Death will continue until one player wins or until five more consecutive draws take place, at which point the game will end in a tie.&lt;br /&gt;
&lt;br /&gt;
====Plus====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards have the same total when added to the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if the card you place has &amp;quot;3&amp;quot; on top and &amp;quot;2&amp;quot; on the left, and your opponent&#039;s cards to the top and left have &amp;quot;4&amp;quot; and &amp;quot;5&amp;quot; respectively, you capture those two cards. This is because 3 + 4 = 5 + 2. Similar to the &#039;Same&#039; rule, &#039;Plus&#039; will take effect whenever the placed card touches two other cards, regardless of who controls them. They do not have to be two opposing cards.&lt;br /&gt;
[[File:TT - Plus.png|thumb|In this scenario, Card C, placed last, would lead to the capture of cards A and B.]]&lt;br /&gt;
&lt;br /&gt;
====Random====&lt;br /&gt;
While this rule is in play, your chosen deck will be replaced with five cards selected at random from your entire card list.&lt;br /&gt;
&lt;br /&gt;
====Order====&lt;br /&gt;
While this rule is in play, you are required to play each card in the order that it appears in your deck.&lt;br /&gt;
&lt;br /&gt;
====Chaos====&lt;br /&gt;
While this rule is in play, the only card you can play each turn is randomly selected from your deck.&lt;br /&gt;
&lt;br /&gt;
====Reverse====&lt;br /&gt;
While this rule is in play, the conditions for capturing cards are inverted, making smaller numbers more powerful than larger numbers. For example, a &amp;quot;1&amp;quot; will capture a &amp;quot;6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Fallen Ace====&lt;br /&gt;
While this rule is in play, the all-powerful &amp;quot;A&amp;quot; becomes susceptible to capture by the lowly &amp;quot;1.&amp;quot; If the &#039;Reverse&#039; rule is also in play, a &amp;quot;1&amp;quot; will then become vulnerable to capture by an &amp;quot;A.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Ascension====&lt;br /&gt;
During &#039;Ascension&#039;, if you place a faction card on the board – such as a &amp;quot;Primal&amp;quot; or &amp;quot;Scion&amp;quot; card – all cards of that faction will gain +1, including those held in your deck and your opponent&#039;s deck. Any card that increases to &amp;quot;11&amp;quot; or higher is treated as an &amp;quot;A&amp;quot; rank.&lt;br /&gt;
&lt;br /&gt;
====Descension====&lt;br /&gt;
During &#039;Descension&#039;, if you place a faction card on the board – such as a &amp;quot;Garlean&amp;quot; or &amp;quot;Beastman&amp;quot; card – all cards of that faction decrease by 1, including those held in your deck and your opponent&#039;s deck. Any number that is decreased to &amp;quot;0&amp;quot; or less as a result of this rule will be treated as a &amp;quot;1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Swap====&lt;br /&gt;
While this rule is in play, one card from your deck is switched with one of your opponent&#039;s cards before the match begins. The cards to be swapped are chosen at random and are returned to their original owners at the end of the game.&lt;br /&gt;
&lt;br /&gt;
====Roulette====&lt;br /&gt;
When the &amp;quot;Roulette&amp;quot; rule is in effect, the advanced rules for the match will be chosen at random.&lt;br /&gt;
&lt;br /&gt;
====Combo====&lt;br /&gt;
A Combo is only available during &#039;Same&#039; and &#039;Plus&#039; rules. If you capture cards as a result of Same or Plus mechanics, and if those captured cards lie adjacent to &amp;quot;weaker&amp;quot; cards (i.e. cards with smaller numbers on the neighboring sides), those cards will fall under your control as well.&lt;br /&gt;
&lt;br /&gt;
====Draft====&lt;br /&gt;
[[file:triple triad draft1.png|400px|right]]&lt;br /&gt;
[[Draft]] is an advanced rule released in [[Patch 5.4]] of [[Shadowbringers]]. When the Draft rule is in effect, participants will not have access to their individual decks and must instead play using [[cards]] provided by the [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
=====Building a Deck=====&lt;br /&gt;
Three sets of randomly generated cards will be displayed before the match begins. Participants must choose one option from each set to build their deck, which will then be locked in for the duration of the competition. The Recommended button may be pressed instead to automatically choose the strongest cards available.&lt;br /&gt;
&lt;br /&gt;
==Tournaments==&lt;br /&gt;
Players can compete in tournaments against some of the best Triad Triple players to win whopping {{MGP}} [[MGP]] rewards and some of the rarest [[cards]] in the game. However, Triple Triad tournaments only occur at specific dates and times.&lt;br /&gt;
&lt;br /&gt;
===Entering Open Tournaments and Invitational Tournaments===&lt;br /&gt;
[[file:triple triad tournaments1.jpg|400px|right]]&lt;br /&gt;
Open tournaments and Invitational tournaments are released in [[Patch 5.4]] of [[Shadowbringers]]. Allowing up to eight players and requiring no {{MGP}} [[MGP]] for admission, these tournaments consist of three matches, making for a quick and easy way to enjoy Triple Triad with friends (or bitter rivals).&lt;br /&gt;
&lt;br /&gt;
====Requirements====&lt;br /&gt;
After completing the quest {{questlink|other|Triple Triad Trial}}, speak with the [[Open Tournament Official]] in the Gold Saucer (X:4.5 Y:7.4) to unlock these new tournament modes.&lt;br /&gt;
&lt;br /&gt;
====Sizing up your opponent====&lt;br /&gt;
[[file:triple triad tournaments2.png|right|400px]]&lt;br /&gt;
During a tournament, players can now confirm their opponents&#039; number of wins and losses. Moreover, players on the PlayStation®4 can view their opponents&#039; PSN ID.&lt;br /&gt;
&lt;br /&gt;
====Withdrawing from tournaments====&lt;br /&gt;
In the event a player logs out during a match, cards will be played automatically on their turn at the end of the 5 second grace period.&lt;br /&gt;
* Matches will be forfeit in the event you are offline when they begin.&lt;br /&gt;
&lt;br /&gt;
===Open tournaments===&lt;br /&gt;
These tournaments are periodically held events employing the new &amp;quot;Draft&amp;quot; ruleset. Players will use a single deck and participate in three matches.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Speak with the Open tournament official in the Gold Saucer to register for the next available competition. The tournament will begin when 8 participants have been assembled or once the requisite amount of time has elapsed since the registration period began. If there are fewer than 8 participants available, NPCs will sit in for any missing players. Please note that you cannot be joined in a party when registering to compete.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
{{MGP}} [[MGP]], [[Triple Triad Card]]s, and other prizes will be awarded at the end of a tournament, with final rankings and win rate determining the reward amount.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Places      &lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and 140k {{MGP}} [[MGP]]&lt;br /&gt;
|-&lt;br /&gt;
| 2|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
| 3|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
| 4-10||1 {{item icon|Platinum Triad Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
|11-20|| 10k {{MGP}} [[MGP]]&lt;br /&gt;
|-&lt;br /&gt;
|Others||1k {{MGP}} [[MGP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invitational tournaments===&lt;br /&gt;
These tournaments follow the same basic structure as Open tournaments, with the main difference being that there are no rewards on offer. Participants may also register at any time as either a solo player or as a party. When registering as a party, the party leader can freely choose a tournament rule set.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Players can register to enter the Triple Triad Invitational Parlor and participate in these tournaments at any time via the Duty Finder. In the case that a player registers solo, or a party has less than 8 members, the missing numbers will be made up by Triple Triad regulars or Gold Saucer employees.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
There are no rewards on offer for this tournament format.&lt;br /&gt;
&lt;br /&gt;
===Additional information===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Participating in Tournaments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Players can sign up to participate in ongoing tournaments by speaking with the [[Tournament Recordkeeper]] at the Card Square in [[the Manderville Gold Saucer]] (X:4, Y:7). It should also be noted that, in addition to players, NPCs located within the Card Square can also participate in tournaments.&lt;br /&gt;
&lt;br /&gt;
*Players must first complete a tutorial match with the Triple Triad Master before participating in any tournaments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tournament Rules&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Tournament participants can only play a set number of matches per tournament, with every match played counting toward their final scores. This score will increase for every match won, with more points being awarded for defeating higher-ranked opponents. Each tournament has a fixed set of special rules that tournament matches must follow. This does not apply to regional rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tournament Rankings&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Players can view the standings for ongoing tournaments at any time by either speaking with the [[Tournament Recordkeeper]] at the Card Square in [[the Manderville Gold Saucer]] (X:4, Y:7) or examining the nearby Tournament Ranking Board. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings.&lt;br /&gt;
&lt;br /&gt;
When two or more players share the same score at the end of a tournament, rank is then determined by the greatest number of wins. If wins are also equal, then the rank will be decided by the least number of matches played. Should match numbers also be equal, then the higher rank will go to the participant who first recorded a result on the tournament ranking board.&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:TripleTriad-CardAvailable.png&amp;diff=460303</id>
		<title>File:TripleTriad-CardAvailable.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:TripleTriad-CardAvailable.png&amp;diff=460303"/>
		<updated>2022-08-30T19:31:21Z</updated>

		<summary type="html">&lt;p&gt;N3farious: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=460299</id>
		<title>Triple Triad</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=460299"/>
		<updated>2022-08-30T19:28:06Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Challenge NPCs */  adding star npc icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Triple Triad Cards|Triple Triad NPCs}}&lt;br /&gt;
[[File:triple triad1.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad4.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad3.jpg|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Triple Triad&#039;&#039;&#039; is a card battle mini-game originally from Final Fantasy VIII. It was released alongside [[Gold Saucer]] in [[patch 2.51]]. Players can collect [[Triple Triad Cards]] from various sources. Winning a Triple Triad match against a [[Triple Triad NPC]] will earn the player [[Manderville Gold Saucer Points]] and sometimes new [[cards]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Starting NPC: [[Triple Triad Master]] in [[The Gold Saucer]] (X:4, Y:7).&lt;br /&gt;
*[[Quest]]: {{questlink|other|Triple Triad Trial}}&lt;br /&gt;
*Prerequisite Quest: {{questlink|feature|It Could Happen to You}}&lt;br /&gt;
*Level 15&lt;br /&gt;
&lt;br /&gt;
==The Battlehall==&lt;br /&gt;
[[The Battlehall]] is an instanced area where players within the same data center can challenge each other to Triple Triad matches. It is accessible from any location via the [[Duty Finder]]. &lt;br /&gt;
&lt;br /&gt;
==[[Triple Triad Cards|Cards]]==&lt;br /&gt;
After the initial launch of Triple Triad in [[patch 2.51]], eighty [[cards]] were available. About half of those cards are obtainable by defeating [[Triple Triad NPCs]]. The other half are purchasable with [[Manderville Gold Saucer Points]], rewarded from [[Triple Triad Tournaments]], obtained randomly from card packs, and looted from [[dungeons]], [[trials]] and other [[duties]].&lt;br /&gt;
&lt;br /&gt;
After obtaining a new card, you can permanently add it to your card list. If you gain a card that is already in your card list, you can sell the spare card for {{MGP}} [[MGP]] by talking to the Triple Triad NPC in the [[Gold Saucer]] (X:4, Y:7). Note that you cannot trade cards with other players or sell them for gil.&lt;br /&gt;
&lt;br /&gt;
===Card use restrictions===&lt;br /&gt;
Cards have five rarities: common (★), uncommon (★★), rare (★★★), epic (★★★★) and legendary (★★★★★).&lt;br /&gt;
&lt;br /&gt;
You can have as many rare or lower cards per deck as you like, but you may only have up to two epic or legendary cards, with only one legendary allowed per deck.&lt;br /&gt;
(Be aware that NPC&#039;s Don&#039;t follow this particular rule, just the players.)&lt;br /&gt;
&lt;br /&gt;
===Build a deck===&lt;br /&gt;
You can create five pre-made decks, with each deck containing five cards in total. You can build decks by going to the Gold Saucer Menu and selecting the Card Decks sub-menu.&lt;br /&gt;
&lt;br /&gt;
===Faction Cards===&lt;br /&gt;
Certain cards have an icon on the upper right corner that represents a specific faction – &amp;quot;Primal&amp;quot;, &amp;quot;Beastmen&amp;quot;, &amp;quot;Scion&amp;quot;, or &amp;quot;Garlean&amp;quot;. These faction cards come into play during specific [[#Special Rules|rules]].&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
&lt;br /&gt;
===[[Triple Triad NPCs|Challenge NPCs]]===&lt;br /&gt;
Players can discover multiple NPCs throughout [[Eorzea]] that can be challenged to Triple Triad matches. To challenge an NPC to a match, you must first pay a small {{MGP}} [[MGP]] fee. If you are victorious, you are rewarded with {{MGP}} [[MGP]] and also have a chance to win cards from them, though bear in mind that different NPCs reward different cards and that you cannot acquire a card from a &#039;draw&#039; or &#039;loss&#039;, only victories.&lt;br /&gt;
&lt;br /&gt;
NPCs which the player has not beaten before, will have a Triple Triad marker [[file:npcs that play Triple Triad icon1.png|25px|link=]] above the NPC&#039;s head with an exclamation mark. &lt;br /&gt;
&lt;br /&gt;
NPCs which the player has beaten, but still have cards available that are not in the player&#039;s deck, will have a Triple Triad marker [[File:NPC-TripleTriad-CardAvailable.png|25px|thumb]] above the NPC&#039;s head with a star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Triple Triad NPCs|List of Triple Triad NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Challenge Players===&lt;br /&gt;
Players can also challenge other players to Triple Triad and even select the [[#Special Rules|special rules]] that will be used for the match. When playing in this manner, no {{MGP}} [[MGP]] fee is incurred, though you still receive a small amount of {{MGP}} [[MGP]] regardless of whether you win or lose the match.&lt;br /&gt;
&lt;br /&gt;
The first five matches of the day earn you additional {{MGP}} [[MGP]] via a daily reward, resetting at 12 AM (JST) / 7 AM (PST) / 10 AM (EST) / 3 PM (GMT).&lt;br /&gt;
&lt;br /&gt;
Players can only challenge other players in specific areas, such as:&lt;br /&gt;
&lt;br /&gt;
* [[The Manderville Gold Saucer]]&lt;br /&gt;
* [[Limsa Lominsa Upper Decks]], Adventurers&#039; Guild (X:11.2 Y:11.2)&lt;br /&gt;
* [[New Gridania]], Adventurers&#039; Guild (X:11.9 Y:13.3)&lt;br /&gt;
* [[Ul&#039;dah - Steps of Nald]], Adventurers&#039; Guild (X:11.8 Y:9.2)&lt;br /&gt;
* [[Eastern La Noscea]], Costa del Sol (X:33.6 Y:30.5)&lt;br /&gt;
* [[South Shroud]], Buscarron&#039;s Druthers (X:18.0 Y:19.9)&lt;br /&gt;
* [[Central Thanalan]], The Coffer &amp;amp; Coffin (X:19.6 Y:20.5)&lt;br /&gt;
* [[Coerthas]], The Observatorium (X:25.0 Y:28.0)&lt;br /&gt;
* [[Mor Dhona]], Seventh Heaven (X:21.9 Y:8.6)&lt;br /&gt;
* [[Idyllshire]], The Snail (X:4.9 Y:7.4)&lt;br /&gt;
* [[Foundation]], The Forgotten Knight (X:13.0 Y:11.9)&lt;br /&gt;
* [[Rhalgr&#039;s Reach]] (X:9.8 Y:9.7)&lt;br /&gt;
* [[Kugane]], Shiokaze Hostelry (X:10.2 Y:10.0)&lt;br /&gt;
* [[The Lochs]], The Ala Mhigan Quarter (X:35.0 Y:32.2)&lt;br /&gt;
* [[The Crystarium]]&lt;br /&gt;
* [[Eulmore]], The Canopy&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Basic rules===&lt;br /&gt;
Triple Triad is played on a three-by-three grid, totaling nine spaces, with each player utilizing a deck of 5 cards. Every card has a number on each side to represent the strength of that side. Once the match begins, a player is chosen at random to go first, then each player uses their turn to place a card on an empty space on the board.&lt;br /&gt;
&lt;br /&gt;
During standard rules, if you place a card next to an opponent&#039;s card, and if the number facing the opponent&#039;s card is higher than their number, you take over the opponent&#039;s card. After all nine spaces on the board have been filled, the winner is the player who controls the most cards. Note that the unplaced 10th card is also counted.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
Various rules alter the way the game is played.&lt;br /&gt;
&lt;br /&gt;
For example, NPCs are affected by &#039;regional rules&#039; which reset at 7 AM PST /10 AM EST every day, though there are certain NPCs that are immune to this. Regional rules are also applied when playing against other players. Also, each NPC has its own &#039;match rules&#039;. When challenging another player, you can set your own match rules yourself. It&#039;s possible to have two match rules and two regional rules affect a PvP match at once.&lt;br /&gt;
&lt;br /&gt;
====All Open====&lt;br /&gt;
While this rule is in play, all five cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Three Open====&lt;br /&gt;
While this rule is in play, three random cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Same====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards are the same as the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if your card has &amp;quot;3&amp;quot; on all sides and you place it between two cards that have a &amp;quot;3&amp;quot; facing your card, you capture both of those cards. Note that only one of the two or more matching cards needs to belong to your opponent for the &#039;Same&#039; mechanic to take effect.&lt;br /&gt;
&lt;br /&gt;
====Sudden Death====&lt;br /&gt;
When &amp;quot;Sudden Death&amp;quot; is in effect, any match that ends in a draw will be restarted from turn one rather than end the match. Your deck for this new match will consist of the cards you had control over at the end of the previous game. Sudden Death will continue until one player wins or until five more consecutive draws take place, at which point the game will end in a tie.&lt;br /&gt;
&lt;br /&gt;
====Plus====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards have the same total when added to the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if the card you place has &amp;quot;3&amp;quot; on top and &amp;quot;2&amp;quot; on the left, and your opponent&#039;s cards to the top and left have &amp;quot;4&amp;quot; and &amp;quot;5&amp;quot; respectively, you capture those two cards. This is because 3 + 4 = 5 + 2. Similar to the &#039;Same&#039; rule, &#039;Plus&#039; will take effect whenever the placed card touches two other cards, regardless of who controls them. They do not have to be two opposing cards.&lt;br /&gt;
[[File:TT - Plus.png|thumb|In this scenario, Card C, placed last, would lead to the capture of cards A and B.]]&lt;br /&gt;
&lt;br /&gt;
====Random====&lt;br /&gt;
While this rule is in play, your chosen deck will be replaced with five cards selected at random from your entire card list.&lt;br /&gt;
&lt;br /&gt;
====Order====&lt;br /&gt;
While this rule is in play, you are required to play each card in the order that it appears in your deck.&lt;br /&gt;
&lt;br /&gt;
====Chaos====&lt;br /&gt;
While this rule is in play, the only card you can play each turn is randomly selected from your deck.&lt;br /&gt;
&lt;br /&gt;
====Reverse====&lt;br /&gt;
While this rule is in play, the conditions for capturing cards are inverted, making smaller numbers more powerful than larger numbers. For example, a &amp;quot;1&amp;quot; will capture a &amp;quot;6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Fallen Ace====&lt;br /&gt;
While this rule is in play, the all-powerful &amp;quot;A&amp;quot; becomes susceptible to capture by the lowly &amp;quot;1.&amp;quot; If the &#039;Reverse&#039; rule is also in play, a &amp;quot;1&amp;quot; will then become vulnerable to capture by an &amp;quot;A.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Ascension====&lt;br /&gt;
During &#039;Ascension&#039;, if you place a faction card on the board – such as a &amp;quot;Primal&amp;quot; or &amp;quot;Scion&amp;quot; card – all cards of that faction will gain +1, including those held in your deck and your opponent&#039;s deck. Any card that increases to &amp;quot;11&amp;quot; or higher is treated as an &amp;quot;A&amp;quot; rank.&lt;br /&gt;
&lt;br /&gt;
====Descension====&lt;br /&gt;
During &#039;Descension&#039;, if you place a faction card on the board – such as a &amp;quot;Garlean&amp;quot; or &amp;quot;Beastman&amp;quot; card – all cards of that faction decrease by 1, including those held in your deck and your opponent&#039;s deck. Any number that is decreased to &amp;quot;0&amp;quot; or less as a result of this rule will be treated as a &amp;quot;1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Swap====&lt;br /&gt;
While this rule is in play, one card from your deck is switched with one of your opponent&#039;s cards before the match begins. The cards to be swapped are chosen at random and are returned to their original owners at the end of the game.&lt;br /&gt;
&lt;br /&gt;
====Roulette====&lt;br /&gt;
When the &amp;quot;Roulette&amp;quot; rule is in effect, the advanced rules for the match will be chosen at random.&lt;br /&gt;
&lt;br /&gt;
====Combo====&lt;br /&gt;
A Combo is only available during &#039;Same&#039; and &#039;Plus&#039; rules. If you capture cards as a result of Same or Plus mechanics, and if those captured cards lie adjacent to &amp;quot;weaker&amp;quot; cards (i.e. cards with smaller numbers on the neighboring sides), those cards will fall under your control as well.&lt;br /&gt;
&lt;br /&gt;
====Draft====&lt;br /&gt;
[[file:triple triad draft1.png|400px|right]]&lt;br /&gt;
[[Draft]] is an advanced rule released in [[Patch 5.4]] of [[Shadowbringers]]. When the Draft rule is in effect, participants will not have access to their individual decks and must instead play using [[cards]] provided by the [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
=====Building a Deck=====&lt;br /&gt;
Three sets of randomly generated cards will be displayed before the match begins. Participants must choose one option from each set to build their deck, which will then be locked in for the duration of the competition. The Recommended button may be pressed instead to automatically choose the strongest cards available.&lt;br /&gt;
&lt;br /&gt;
==Tournaments==&lt;br /&gt;
Players can compete in tournaments against some of the best Triad Triple players to win whopping {{MGP}} [[MGP]] rewards and some of the rarest [[cards]] in the game. However, Triple Triad tournaments only occur at specific dates and times.&lt;br /&gt;
&lt;br /&gt;
===Entering Open Tournaments and Invitational Tournaments===&lt;br /&gt;
[[file:triple triad tournaments1.jpg|400px|right]]&lt;br /&gt;
Open tournaments and Invitational tournaments are released in [[Patch 5.4]] of [[Shadowbringers]]. Allowing up to eight players and requiring no {{MGP}} [[MGP]] for admission, these tournaments consist of three matches, making for a quick and easy way to enjoy Triple Triad with friends (or bitter rivals).&lt;br /&gt;
&lt;br /&gt;
====Requirements====&lt;br /&gt;
After completing the quest {{questlink|other|Triple Triad Trial}}, speak with the [[Open Tournament Official]] in the Gold Saucer (X:4.5 Y:7.4) to unlock these new tournament modes.&lt;br /&gt;
&lt;br /&gt;
====Sizing up your opponent====&lt;br /&gt;
[[file:triple triad tournaments2.png|right|400px]]&lt;br /&gt;
During a tournament, players can now confirm their opponents&#039; number of wins and losses. Moreover, players on the PlayStation®4 can view their opponents&#039; PSN ID.&lt;br /&gt;
&lt;br /&gt;
====Withdrawing from tournaments====&lt;br /&gt;
In the event a player logs out during a match, cards will be played automatically on their turn at the end of the 5 second grace period.&lt;br /&gt;
* Matches will be forfeit in the event you are offline when they begin.&lt;br /&gt;
&lt;br /&gt;
===Open tournaments===&lt;br /&gt;
These tournaments are periodically held events employing the new &amp;quot;Draft&amp;quot; ruleset. Players will use a single deck and participate in three matches.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Speak with the Open tournament official in the Gold Saucer to register for the next available competition. The tournament will begin when 8 participants have been assembled or once the requisite amount of time has elapsed since the registration period began. If there are fewer than 8 participants available, NPCs will sit in for any missing players. Please note that you cannot be joined in a party when registering to compete.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
{{MGP}} [[MGP]], [[Triple Triad Card]]s, and other prizes will be awarded at the end of a tournament, with final rankings and win rate determining the reward amount.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Places      &lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and 140k {{MGP}} [[MGP]]&lt;br /&gt;
|-&lt;br /&gt;
| 2|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
| 3|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
| 4-10||1 {{item icon|Platinum Triad Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
|11-20|| 10k {{MGP}} [[MGP]]&lt;br /&gt;
|-&lt;br /&gt;
|Others||1k {{MGP}} [[MGP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invitational tournaments===&lt;br /&gt;
These tournaments follow the same basic structure as Open tournaments, with the main difference being that there are no rewards on offer. Participants may also register at any time as either a solo player or as a party. When registering as a party, the party leader can freely choose a tournament rule set.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Players can register to enter the Triple Triad Invitational Parlor and participate in these tournaments at any time via the Duty Finder. In the case that a player registers solo, or a party has less than 8 members, the missing numbers will be made up by Triple Triad regulars or Gold Saucer employees.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
There are no rewards on offer for this tournament format.&lt;br /&gt;
&lt;br /&gt;
===Additional information===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Participating in Tournaments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Players can sign up to participate in ongoing tournaments by speaking with the [[Tournament Recordkeeper]] at the Card Square in [[the Manderville Gold Saucer]] (X:4, Y:7). It should also be noted that, in addition to players, NPCs located within the Card Square can also participate in tournaments.&lt;br /&gt;
&lt;br /&gt;
*Players must first complete a tutorial match with the Triple Triad Master before participating in any tournaments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tournament Rules&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Tournament participants can only play a set number of matches per tournament, with every match played counting toward their final scores. This score will increase for every match won, with more points being awarded for defeating higher-ranked opponents. Each tournament has a fixed set of special rules that tournament matches must follow. This does not apply to regional rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tournament Rankings&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Players can view the standings for ongoing tournaments at any time by either speaking with the [[Tournament Recordkeeper]] at the Card Square in [[the Manderville Gold Saucer]] (X:4, Y:7) or examining the nearby Tournament Ranking Board. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings.&lt;br /&gt;
&lt;br /&gt;
When two or more players share the same score at the end of a tournament, rank is then determined by the greatest number of wins. If wins are also equal, then the rank will be decided by the least number of matches played. Should match numbers also be equal, then the higher rank will go to the participant who first recorded a result on the tournament ranking board.&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Me_Nobody_Nodes&amp;diff=460218</id>
		<title>The Me Nobody Nodes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Me_Nobody_Nodes&amp;diff=460218"/>
		<updated>2022-08-30T02:27:39Z</updated>

		<summary type="html">&lt;p&gt;N3farious: added vibe check vulnerability info to Arena Shabti&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masked Carnivale infobox&lt;br /&gt;
| name = The Me Nobody Nodes&lt;br /&gt;
| description =&lt;br /&gt;
| image = The Me Nobody Nodes (image).png&lt;br /&gt;
| number = 15&lt;br /&gt;
| level = 50&lt;br /&gt;
| standard-time = 4:45&lt;br /&gt;
| ideal-time = 3:45&lt;br /&gt;
| act-1-enemies = Bestial Node&lt;br /&gt;
| act-2-enemies = &lt;br /&gt;
| act-3-enemies = &lt;br /&gt;
| gil = 5000&lt;br /&gt;
| seals = 100&lt;br /&gt;
| tomestones = 80 poetics&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Act 1==&lt;br /&gt;
===Enemies===&lt;br /&gt;
====[[Bestial Node]]====&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039;: High&lt;br /&gt;
*&#039;&#039;&#039;Strengths&#039;&#039;&#039;: --&lt;br /&gt;
*&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;: --&lt;br /&gt;
*&#039;&#039;&#039;Vulnerabilities&#039;&#039;&#039;: [[Slow]], [[Interrupt]], [[Blind]]&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
*&#039;&#039;&#039;[[High Voltage]]&#039;&#039;&#039;: Interrupt this move with [[Flying Sardine]].&lt;br /&gt;
*It will spawn an Arena Shabti that will one-shot you. [[Acorn Bomb]] this first add until its &amp;quot;Damage Up&amp;quot; buff goes away, then focus on it until it is dead (is vulnerable to [[The Ram&#039;s Voice]] / [[Ultravibration]] combo).&lt;br /&gt;
*&#039;&#039;&#039;Superstorm&#039;&#039;&#039;: Stay close to dodge AoE.&lt;br /&gt;
*&#039;&#039;&#039;Piercing Laser / Ballast&#039;&#039;&#039;: Get behind it to dodge AoE.&lt;br /&gt;
&lt;br /&gt;
It will eventually summon 2 snakes. AOE them down in the middle near the boss. They will place a vuln debuff on the boss which causes it to take more damage.&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cuca_Fera&amp;diff=454298</id>
		<title>Cuca Fera</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cuca_Fera&amp;diff=454298"/>
		<updated>2022-08-22T20:16:21Z</updated>

		<summary type="html">&lt;p&gt;N3farious: Corrected link to Stone Vigil (Hard) rather than normal mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Stone vigil hard1.jpg&lt;br /&gt;
| dungeon = The Stone Vigil (Hard)&lt;br /&gt;
| objective = boss&lt;br /&gt;
| race = Shelled Dragon&lt;br /&gt;
| level = 50&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| release = &lt;br /&gt;
| patch = 2.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of the Divine War}}&lt;br /&gt;
{{Drops table row|Mask of Divine Wisdom}}&lt;br /&gt;
{{Drops table row|Eyepatch of the Divine Hero}}&lt;br /&gt;
{{Drops table row|Hat of the Divine Light}}&lt;br /&gt;
{{Drops table row|Monocle of Divine Death}}&lt;br /&gt;
{{Drops table row|Circlet of the Divine Harvest}}&lt;br /&gt;
{{Drops table row|Vambraces of the Divine War}}&lt;br /&gt;
{{Drops table row|Vambraces of Divine Wisdom}}&lt;br /&gt;
{{Drops table row|Cuffs of the Divine Hero}}&lt;br /&gt;
{{Drops table row|Cuffs of the Divine Light}}&lt;br /&gt;
{{Drops table row|Halfgloves of Divine Death}}&lt;br /&gt;
{{Drops table row|Halfgloves of the Divine Harvest}}&lt;br /&gt;
{{Drops table row|Earrings of the Divine War}}&lt;br /&gt;
{{Drops table row|Earrings of Divine Wisdom}}&lt;br /&gt;
{{Drops table row|Earrings of the Divine Light}}&lt;br /&gt;
{{Drops table row|Earrings of Divine Death}}&lt;br /&gt;
{{Drops table row|Earrings of the Divine Harvest}}&lt;br /&gt;
{{Drops table row|Choker of the Divine War}}&lt;br /&gt;
{{Drops table row|Choker of Divine Wisdom}}&lt;br /&gt;
{{Drops table row|Choker of the Divine Light}}&lt;br /&gt;
{{Drops table row|Choker of Divine Death}}&lt;br /&gt;
{{Drops table row|Choker of the Divine Harvest}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Uses the [[Blue Mage]] spell {{item icon|Diamondback}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 2.3 Enemies]]&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Safat&amp;diff=407960</id>
		<title>Safat</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Safat&amp;diff=407960"/>
		<updated>2022-02-14T17:28:56Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Tips and Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| image = Safat pic 1.png&lt;br /&gt;
| aggression = a4&lt;br /&gt;
| rank = S&lt;br /&gt;
| release = arr&lt;br /&gt;
| level = 50&lt;br /&gt;
}}&lt;br /&gt;
[[File:Coerthas central highlands hunt map 1.png|thumb|Map of Spawn Points]]&lt;br /&gt;
{{#lst:Template:EliteMarkRewards|S_Rank_ARR}}&lt;br /&gt;
==Coordinates==&lt;br /&gt;
===Coerthas Central Highlands===&lt;br /&gt;
(x24,y20) (x24,y22) (x25,y24) (x26,y25) (x27,y21) (x28,y22) (x28,y26) (x29,y28) (x30,y30) (x31,y31) (x23,y27) (x21,y28) (x20,y29) (x18,y29) (x16,y29) (x16,y27) (x15,y26) (x13,y25) (x13,y28) (x11,y29) (x11,y27) (x9,y27) (x6,y29) (x22,y19) (x21,y16) (x20,y19) (x18,y19) (x17,y21) (x14,y20) (x16,y18) (x14,y18) (x11,y20) (x11,y19) (x9,y15) (x9,y14) (x9,y12) (x11,y13) (x12,y14) (x9,y21) (x6,y20) (x5,y18) (x4,y17) (x6,y16) (x33,y24) (x35,y23) (x36,y23) (x32,y17) (x35,y15) (x32,y15) (x28,y15) (x27,y13) (x25,y14) (x30,y12) (x28,y11) (x30,y11) (x25,y11) (x25,y9) (x23,y8) (x29,y8) (x32,y7)&lt;br /&gt;
&lt;br /&gt;
==Spawn Conditions==&lt;br /&gt;
===Trigger===&lt;br /&gt;
Falling to 1 [[HP]] or dying in the zone has a chance of spawning Safat, assuming its random timer is up.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
60 to 84 hours after it&#039;s been killed; or alternatively 36 to 51 hours after maintenance has ended.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039; is a line aoe. It inflicts all hit with a cleansable &#039;&#039;&#039;Poison&#039;&#039;&#039; dot.&lt;br /&gt;
* &#039;&#039;&#039;Granite Rain&#039;&#039;&#039; is a large aoe that knocks back and inflicts all hit with a cleansable &#039;&#039;&#039;Poison&#039;&#039;&#039; dot.&lt;br /&gt;
* &#039;&#039;&#039;Evil Eye&#039;&#039;&#039; is a conal aoe that inflicts all hit with a &#039;&#039;&#039;Hysteria&#039;&#039;&#039; debuff.&lt;br /&gt;
* &#039;&#039;&#039;Salivous Snap&#039;&#039;&#039; is an attack on the mt. It inflicts those hit with a cleansable &#039;&#039;&#039;Poison&#039;&#039;&#039; dot.&lt;br /&gt;
* &#039;&#039;&#039;Toxic Vomit&#039;&#039;&#039; is an aoe attack on a random player. It inflicts all hit with a cleansable &#039;&#039;&#039;Poison&#039;&#039;&#039; dot.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Quotation|Hunter-Scholar of Camp Dragonhead|A winning combination of size and agility, the dragon Safat spends much of its time winging its way through the Sea of Clouds.&amp;lt;br /&amp;gt;&lt;br /&gt;
A scream or two, however, never fails to bring the Safat streaking down to its prey, attuned as the beast is to human terror and misery.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cunning hunters have been known to work themselves into a delirium of fear in order to bait the dragon. Results have been mixed.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Safat pic 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Elite Marks]] [[Category:The Hunt]] [[Category:Monsters]] [[Category:Enemies]]&lt;br /&gt;
{{Elite Marks nav}}&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thaumaturge_Hunting_Log&amp;diff=395966</id>
		<title>Thaumaturge Hunting Log</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thaumaturge_Hunting_Log&amp;diff=395966"/>
		<updated>2022-01-07T16:31:15Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Rank 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rank 1==&lt;br /&gt;
{| {{STDT|sortable mech2 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Icon&lt;br /&gt;
! Task  &lt;br /&gt;
! Location         &lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 01 ||[[file:little ladybug1.png]] || [[Little Ladybug]] X 3||[[Western Thanalan]] (x28,y24)  || 75 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 02 || [[file:Huge hornet1.png]]|| [[Huge Hornet]] X 3||[[Central Thanalan]] (x22,y27) || 180 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 03 ||[[file:Cactuar1.png]] || [[Cactuar]] X 3||[[Western Thanalan]] (x27,y24)  || 360 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 04 ||[[file:Snapping shrew1.png]] || [[Snapping Shrew]] X 3||[[Central Thanalan]] (x24,y30) || 410 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 05 || [[File:Syrphid cloud1.png]]|| [[Syrphid Cloud]] X 3||[[Central Thanalan]] (x18,y21) || 530 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 06 ||[[file:Yarzon feeder1.png]] || [[Yarzon Feeder]] X 3||[[Western Thanalan]] (x24,y27)  || 980 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 07 ||[[file:Rusty coblyn1.png]] || [[Rusty Coblyn]] X 3||[[Western Thanalan]] (x20,y28)  || 1,100 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 08 ||[[File:Spriggan graverobber1.png]] || [[Spriggan Graverobber]] X 3||[[Central Thanalan]] (x18,y23)  || 1,300 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 09 ||[[File:Qiqirn shellsweeper1.png]] || [[Qiqirn Shellsweeper]] X 3||[[Central Thanalan]] (x17,y19)  || 1,600 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 10 ||[[File:Sun bat1.png]] || [[Sun Bat]] X 3||[[Central Thanalan]] (x26,y18) || 1,700 EXP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 2==&lt;br /&gt;
{| {{STDT|sortable mech2 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Icon&lt;br /&gt;
! Task  &lt;br /&gt;
! Location         &lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 11 ||[[file:copper coblyn1.png]] &amp;lt;br&amp;gt; [[File:Bomb1.png]]|| [[Copper Coblyn]] X 2 &amp;lt;br&amp;gt; [[Bomb]] X 3||[[Western Thanalan]] (x27,y16) &amp;lt;br&amp;gt; [[Western Thanalan]] (x27,y16) || 2,300 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 12 ||[[file:Cochineal cactuar1.png]] &amp;lt;br&amp;gt; [[file:Quiveron attendant1.png]] || [[Cochineal Cactuar]] X 3 &amp;lt;br&amp;gt; [[Quiveron Attendant]] X 2||[[Central Thanalan]] (x23,y19) &amp;lt;br&amp;gt; [[Central Thanalan]] (x23,y20) || 3,200 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 13 ||[[File:Giant tortoise1.png]] &amp;lt;br&amp;gt; [[file:Antling sentry1.png]] || [[Giant Tortoise]] X 2 &amp;lt;br&amp;gt; [[Antling Sentry]] X 3||[[Western Thanalan]] (x21,y26), (x24,y26) &amp;lt;br&amp;gt; [[Central Thanalan]] (x19.1,y16.5) &amp;lt;br&amp;gt; [[Central Thanalan]] (x16,y14) || 4,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 14 || [[File:Thickshell1.png]]|| [[Thickshell]] X 3||[[Western Thanalan]] (x16,y16) || 4,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 15 ||[[File:Toxic toad1.png]] || [[Toxic Toad]] X 3||[[Central Thanalan]] (x27,y18) || 5,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 16 ||[[file:Tuco-tuco1.png]] || [[Tuco-tuco]] X 3||[[Eastern Thanalan]] (x15,y24) || 5,300 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 17 ||[[file:Myotragus nanny1.png]] || [[Myotragus Nanny]] X 3||[[Eastern Thanalan]] (x18,y22) || 5,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 18 ||[[File:Blowfly swarm1.png]]|| [[Blowfly Swarm]] X 3||[[Eastern Thanalan]] (x12,y21) || 5,700 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 19 ||[[File:Rotting corpse1.png]] || [[Rotting Corpse]] X 3||[[Eastern Thanalan]] (x15,y16) || 5,900 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 20||[[file:Bloated bogy1.png]] || [[Bloated Bogy]] X 3 ||[[Western Thanalan]] (x13,y11) ||6,100 EXP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 3==&lt;br /&gt;
{| {{STDT|sortable mech2 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Icon&lt;br /&gt;
! Task  &lt;br /&gt;
! Location         &lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 21 ||[[file:Kedtrap1.png]] &amp;lt;br&amp;gt; [[File:Overgrown ivy1.png]] ||[[Kedtrap]] X 2 &amp;lt;br&amp;gt; [[Overgrown Ivy]] X 4 ||[[South Shroud]], [[Upper Paths]] (x21,y20) &amp;lt;br&amp;gt; [[East Shroud]], [[Nine Ivies]] (x23,y29) || 6,300 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 22 ||[[File:Yarzon scavenger1.png]] &amp;lt;Br&amp;gt; [[file:Forest yarzon1.png]] ||[[Yarzon Scavenger]] X 2 &amp;lt;br&amp;gt; [[Forest Yarzon]] X 4||[[Western Thanalan]], [[Cape Westwind (area)]] (x15,y8) &amp;lt;br&amp;gt; [[Upper La Noscea]], [[Oakwood]] (x11,y21) || 6,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 23 ||[[File:Laughing toad1.png]] &amp;lt;br&amp;gt; [[file:Bark eft1.png]] ||[[Laughing Toad]] X 4 &amp;lt;br&amp;gt; [[Bark Eft]] X 2 ||[[Western Thanalan]], [[The Footfalls]] (x15,y7) &amp;lt;br&amp;gt; [[South Shroud]], [[Upper Paths]] (x17,y24) || 6,700 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 24 ||[[File:Jumping djigga1.png]] &amp;lt;br&amp;gt; [[file:Glowfly1.png]]  ||[[Jumping Djigga]] X 4 &amp;lt;br&amp;gt; [[Glowfly]] X 2 ||[[East Shroud]], [[The Bramble Patch]] (x15,y21) &amp;lt;br&amp;gt; [[East Shroud]], [[The Bramble Patch]] (x15,y21) ||6,900 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 25 ||[[File:River yarzon1.png]] ||[[River Yarzon]] X 4 ||[[South Shroud]], [[Silent Arbor]] (x23,y22) ||7,100 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 26 ||[[File:Potter wasp swarm1.png]] ||[[Potter Wasp Swarm]] X 4 ||[[Southern Thanalan]] &amp;lt;br&amp;gt; (x20,y16), (x21,y12), (x20,y9) ||7,600 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 27 ||[[File:Phurble1.png]] ||[[Phurble]] X 4||[[Eastern Thanalan]], [[Wellwick Wood]] &amp;lt;br&amp;gt;(x23,y20)(x24,y22) ||8,600 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 28 ||[[File:Corpse brigade knuckledancer1.png]] ||[[Corpse Brigade Knuckledancer]] X 4 ||[[Southern Thanalan]], [[Broken Water]] (x24,y9) ||9,400 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 29 ||[[File:Fire sprite1.png]] ||[[Fire Sprite]] X 4 ||[[Southern Thanalan]], [[The Red Labyrinth]] (x13,y20) ||9,700 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 30 ||[[File:Stroper1.png]] ||[[Stroper]] X 4 ||[[Central Shroud]], [[Sorrel Haven]] (x12,y21) ||10,000 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 4==&lt;br /&gt;
{| {{STDT|sortable mech2 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Icon&lt;br /&gt;
! Task  &lt;br /&gt;
! Location         &lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 31 ||[[File:Adamantoise1.png]] &amp;lt;br&amp;gt; [[file:Mamool ja executioner1.png]] ||[[Adamantoise]] X 2 &amp;lt;br&amp;gt; [[Mamool Ja Executioner]] ||[[South Shroud]] (x16,y30) &amp;lt;br&amp;gt; [[Upper La Noscea]] (x27,y23), (x28, y21) || 11,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 32 ||[[File:Revenant1.png]]&amp;lt;br&amp;gt; [[file:Russet yarzon1.png]] ||[[Revenant]] X 2 &amp;lt;br&amp;gt; [[Russet Yarzon]] X 5 ||[[Central Shroud]] (x12,y20)&amp;lt;br&amp;gt; [[Southern Thanalan]] (x14,y32) || 12,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 33 ||[[File:Smoke bomb1.png]] &amp;lt;br&amp;gt; [[file:Dung midge swarm1.png]]||[[Smoke Bomb]] X 5 &amp;lt;br&amp;gt; [[Dung Midge Swarm]] X 2 ||[[Southern Thanalan]] (x19,y35) &amp;lt;br&amp;gt; [[Eastern La Noscea]] (x18,y28) || 12,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 34 ||[[File:Gigantoad1.png]] &amp;lt;br&amp;gt; [[file:Spriggan1.png]]||[[Gigantoad]] X 5 &amp;lt;br&amp;gt; [[Spriggan]] X 2||[[Eastern La Noscea]] (x18,y26) &amp;lt;br&amp;gt;[[Central Shroud]] (x11,y16) ||13,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 35 ||[[File:Salamander1.png]] ||[[Salamander]] X 5 ||[[Upper La Noscea]] (x28,y24) ||13,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 36 ||[[file:Plasmoid1.png]] ||[[Plasmoid]] X 5 ||[[Outer La Noscea]] (x25,y18) ||14,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 37 ||[[File:Ice sprite1.png]]||[[Ice Sprite]] X 5 ||[[Coerthas Central Highlands]] (x20,y31)||14,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 38 ||[[File:Feral croc1.png]] ||[[Feral Croc]] X 5 ||[[Coerthas Central Highlands]] (x26,y24)||15,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 39 ||[[File:Will-o-the-wisp1.png]] ||[[Will-o&#039;-the-wisp]] X 5 ||[[South Shroud]] (x23,y24) ||16,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 40 ||[[File:Golden fleece1.png]] ||[[Golden Fleece]] X 5 ||[[Eastern Thanalan]] (x27,y24) ||16,500 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rank 5==&lt;br /&gt;
{| {{STDT|sortable mech2 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Icon&lt;br /&gt;
! Task  &lt;br /&gt;
! Location         &lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 41 ||[[File:Oldgrowth treant1.png]] &amp;lt;br&amp;gt; [[file:Dragonfly1.png]] ||[[Oldgrowth Treant]] X 2&amp;lt;br&amp;gt; [[Dragonfly]] X 6 ||[[East Shroud]] (x25,y20) &amp;lt;br&amp;gt; [[Coerthas Central Highlands]] (x9,y14) || 17,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 42 ||[[File:Crater golem1.png]] &amp;lt;br&amp;gt; [[file:Dead mans moan1.png]] ||[[Crater Golem]] X 1 &amp;lt;br&amp;gt; [[Dead Man&#039;s Moan]] X 6||[[Central Shroud]] (x10,y18) &amp;lt;br&amp;gt;[[Western La Noscea]] (x15,y34) || 17,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 43 ||[[File:3rd cohort secutor1.png]] &amp;lt;br&amp;gt; [[file:Morbol1.png]] ||[[3rd Cohort Secutor]] X 2 &amp;lt;br&amp;gt; [[Morbol]] X 6 ||[[East Shroud]] (x32,y20) &amp;lt;br&amp;gt; [[East Shroud]] (x23,y21) || 18,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 44 ||[[File:Nix1.png]] &amp;lt;br&amp;gt; [[file:Lesser kalong1.png]] ||[[Nix]] X 5 &amp;lt;Br&amp;gt; [[Lesser Kalong]] X 2 ||[[Mor Dhona]] (x19,y9) &amp;lt;br&amp;gt; [[South Shroud]] (x28,y22)||18,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 45 ||[[File:Gigas sozu1.png]] &amp;lt;br&amp;gt; [[file:Giant logger1.png]] ||[[Gigas Sozu]] X 2 &amp;lt;br&amp;gt; [[Giant Logger]] X 3 ||[[Mor Dhona]] (x29,y14)&amp;lt;br&amp;gt; [[Coerthas Central Highlands]] (x13,y26) ||19,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 46 ||[[File:Iron tortoise1.png]]||[[Iron Tortoise]] X 6 ||[[Southern Thanalan]] (x19,y23) ||19,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 47 ||[[File:Synthetic doblyn1.png]] ||[[Synthetic Doblyn]] X 6|| [[Outer La Noscea]] (x23,y8) ||20,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 48 ||[[File:Ked1.png]] ||[[Ked]] X 6 || [[South Shroud]] (x32,y24) ||20,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 49 ||[[File:4th cohort hoplomachus1.png]] ||[[4th Cohort Hoplomachus]] X 6 || [[Western Thanalan]] (x12,y7) ||21,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|Thaumaturge 50 ||[[File:2nd cohort laquearius1.png]] ||[[2nd Cohort Signifer]] X 6 || [[Eastern La Noscea]] (x27,y21) ||21,500 EXP&lt;br /&gt;
|}&lt;br /&gt;
{{Hunting Log}}&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dark_Inside&amp;diff=358679</id>
		<title>The Dark Inside</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dark_Inside&amp;diff=358679"/>
		<updated>2021-12-07T02:44:11Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{see also|The Minstrel&#039;s Ballad: Zodiark&#039;s Fall}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Zodiark&#039;s shackles have finally been broken, bringing His millennia-long imprisonment to an end. This premature awakening is the work of Fandaniel, who has cast aside his duty as an Ascian to turn the god of Darkness against the very star He was created to protect. With Zodiark&#039;s unfathomable power at his disposal, Fandaniel has selected his first victim─the Warrior of Light, who has ever been a thorn in the Ascian&#039;s side.&lt;br /&gt;
| image = The Dark Inside.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 83&lt;br /&gt;
| level-sync = 84&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = The Martyr&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Zodiark]]===&lt;br /&gt;
{{#ev:youtube|sJtBs45Ni5o|350|right|Video guide by Deathly Bamf}}&lt;br /&gt;
Players can fall off the arena.  The boss is confined to a single side of the arena.  Staying near the center of the arena most of the time allows quicker response to most mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kokytos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the fight, and periodically starting in Phase 2, Zodiark reduces everyone&#039;s HP to 1, requiring rapid healing.  This is always followed by another mechanic that does not deal damage immediately, so healers have at least a couple GCDs to get everyone healed back up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exoterikos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear.  If a triangle appears, a cone attack will come out of it. Move towards the side of the arena with the triangle, but not directly in front of it.  The triangle runs from the mid-point of the side it is on to roughly the two opposing corners.  If a square appears, that half of the arena will be hit by the attack, so simply move to the other side of the arena opposite the square.&lt;br /&gt;
&lt;br /&gt;
The beams and spawning animations are color-coded.  The triangle is a purple beam with a blue and purple rune at the target location, while the square is a red/pink beam and rune.&lt;br /&gt;
&lt;br /&gt;
In phase 1, Zodiark uses Exoterikos twice in succession, spawning a triangle on the right (east) side of the arena, followed by a square on the left (west) side.  Usage of the ability in Phase 2 is randomized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ania&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tankbuster.  Moderate damage, rarely used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Styx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extremely high damage stack marker.  Everyone should to stack, and remain stacked, as it hits multiple times for extreme damage.  The healers should pop cooldowns and cast AoE heals repeatedly until the attack ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paradeigma&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Summons one of two mechanics: either behemoths or snakes. The behemoths spawn in pairs, each creating an AoE circles that covers on quadrant (and a bit) of the arena, leaving the other two quadrants (mostly) safe.  The snakes spawn two line AoEs across the platform, each taking up a quarter of the width of the platform in that direction.  There&#039;s always a safe spot between the two snakes, and another on one of the two sides of the snakes.&lt;br /&gt;
&lt;br /&gt;
In Phase 1, Zodiark casts PAradeigma twice in succession.  The first is behemoths in the front left (NW) and back right (SE) corners.  The second is snakes on the right side of the arena, creating safe zones at the very front (north) and backwards  (south) of the midpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adikia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two fist blows hit the left and right side of the arena, creating two large circles that meet in the center of the arena.  This leave two curved cones as safe spots, one in the front (north) near Zodiark and one in the back (south).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phlegeton&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Three waves of AoEs appear under the players.  Keep moving.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complete Control&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Phase transition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used immediately after most casts of Paradeigma in this phase, but before those attacks hit.  The floor will rotate 90 degrees, with all players held in place.  The direction the stage will rotate will be indicated by arrows.  Note that the &#039;&#039;mechanics&#039;&#039; are the ones doing the rotating, not the players.  The players will be frozen in place, and the platform, along with mechanics and telegraph zones, will rotate in the direction of the arrows.  Stand so you won&#039;t be hit by any monsters after the stage finishes rotating.  Depending on the attacks on the field, you may need to stand in am orange telegraph marker area to be safe after the stage finishes rotating.&lt;br /&gt;
&lt;br /&gt;
For example, if behemoths spawn in the front-left and back-left corners, with the arrows pointing left (counter-clockwise), the attacks will ultimately hit the back-left and back-right corners (the telegraphs/attacks rotated counter-clockwise), so the safe zones would be either of the front areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triple Esoteric Ray&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Three lasers will shoot across the field in the order they appear.  These attacks don&#039;t linger, so the moment the laser appears it is safe to walk into the effect.  The laser appear in one of two sequences, either the left and right side of the arena with the center safe, then the center laser fires, or vice versa (center then left and right).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Algedon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zodiark strikes across the entire stage, pushing anyone he hits to their death.  This attack&#039;s AoE marker is extremely short.  It is indicated by Zodiark going to the front-left or front-right corner of the arena, and striking across the arena diagonally.  When you see Zodiark move to the corner of the stage, dodge to the other corner so the attack misses you (for example, if he goes to the front-left corner, the safe zones would be the front-right and back-left_, or use a power that makes you immune to knockback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral Eclipse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zodiark relives the Final Days, becoming untargetable and flying around the arena in a counter clock wise direction, calling down stars to strike the platform. On each of the 3 other sides of the platform, Zodiark will spawn a long tether from the center of the platform to a pattern of stars in the sky off that side of the platform.  The stars indicate where the damage zones on the platform will be, with the platform being divided into a 3x3 grid.  Note that the &amp;quot;bottom&amp;quot; of the stars as seen from the platform is the side of the platform &#039;&#039;nearer&#039;&#039; to the start pattern, while the top is the side of the platform farther from those stars.  In effect, the AoE patterns seen in the sky are the way the AoE circles on the platform would be seen from &#039;&#039;below&#039;&#039;, not above (for example, if the top-left of the pattern is empty, that means the &#039;&#039;back-left&#039;&#039;, as you are looking at that pattern, is safe)&lt;br /&gt;
&lt;br /&gt;
In normal mode, Zodiark has only 3 patterns of stars:&lt;br /&gt;
&lt;br /&gt;
      *  |  *    *  |    *&lt;br /&gt;
  * * *  |          |  * * *&lt;br /&gt;
  *      |  *    *  |    *&lt;br /&gt;
&lt;br /&gt;
Note that these are oriented as seen from the platform.  The safe zones for the first pattern are in the back-left and front-right, as you&#039;re facing that star pattern in the sky.  If the patterns appeared in this order, the safe zones would be the south-east and north-west, followed by the center or middle-edges, followed by any of the 4 corners.&lt;br /&gt;
&lt;br /&gt;
Zodiark appears to always summon the leftmost pattern above (the zig-zag pattern) as the first pattern, then the other two in a random order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trimorphos Exoterikos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zodiark places three Exoterikos attacks in sequence, one on each of the other 3 sides of the platform in a random order.  Sometimes this attack requires movement between the attacks, sometimes one quadrant is simply safe from all of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the fight continues, the attacks come faster and begin to overlap more and more.  This acts as a soft enrage timer.  In particular, watch out for overlaps of Exoterikos and either Paradeigma or Adikia, as these can result in restricted safe zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vanaspati&amp;diff=358677</id>
		<title>Vanaspati</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vanaspati&amp;diff=358677"/>
		<updated>2021-12-07T02:27:53Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The skies over Thavnair are aflame, and panic spreads through the populace like wildfire. One by one, civilians are twisted into grotesque fiends, hells-bent on slaughtering everything in sight. The deadliest of these creatures leads its newly spawned kin through the jungle, towards a number of smaller settlements, and as such, Ahewann has dispatched his Radiant Host to forestall the carnage. Though Vrtra, too, lends his strength to the cause, even that may prove insufficient, and thus do the Scions enter the fray.&lt;br /&gt;
| image = Vanaspati.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 85&lt;br /&gt;
| level-sync = 86&lt;br /&gt;
| ilvl = 510&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Thavnair&lt;br /&gt;
| entrance-coordinates = 25.5, 36.7&lt;br /&gt;
| req-quest = Skies Aflame&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|wrK5fxU9wms|350|right|Video guide by AzuriteRPG}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Snatcher]]===&lt;br /&gt;
* &#039;&#039;&#039;Niote of Despair&#039;&#039;&#039;: Room-wide AOE. &lt;br /&gt;
* &#039;&#039;&#039;Mouth off&#039;&#039;&#039;: Boss summons non-targetable mouth enemies around the edge of the arena. After some time they will spawn an AOE on themselves. The mouths that says &amp;quot;...&amp;quot; won&#039;t spawn an AOE so make avoid the attacks by moving toward it.&lt;br /&gt;
* &#039;&#039;&#039;Last  Gasp&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;What is left/right&#039;&#039;&#039;: Covers half the room with AOE&lt;br /&gt;
* &#039;&#039;&#039;Lost Hope&#039;&#039;&#039;: Debuffs player with &#039;&#039;&#039;Temporary Misdirection&#039;&#039;&#039; (can only move in the direction the finger is pointing). This can be cast right before &#039;&#039;&#039;Mouth off&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Terminus Wrecker]]===&lt;br /&gt;
* &#039;&#039;&#039;Total Wreck&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Meaningless Destruction&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Poison Heart&#039;&#039;&#039;: Stack Marker on random party member.&lt;br /&gt;
* &#039;&#039;&#039;Unholy Water&#039;&#039;&#039;: Summons Water Orbs around the edge of the arena. The boss will cast &#039;&#039;&#039;Aether Siphon&#039;&#039;&#039; afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Aether Siphon.&#039;&#039;&#039;: Absorbs aether from either the burning buildings (Fire) or the Lake (Water). Will cast &#039;&#039;&#039;Aether Spray&#039;&#039;&#039; afterwards. &lt;br /&gt;
* &#039;&#039;&#039;Aether Spray - Fire&#039;&#039;&#039;: Run into one of the summoned Water Orbs.&lt;br /&gt;
* &#039;&#039;&#039;Aether Spray - Water&#039;&#039;&#039;: Run to the center to avoid being pushed out of the arena.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Svarbhanu]]===&lt;br /&gt;
* &#039;&#039;&#039;Gnashing of Teeth&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Flames of Decay&#039;&#039;&#039;: Room-wide AOE&lt;br /&gt;
* &#039;&#039;&#039; Aetherial Disruption.&#039;&#039;&#039;: Marks each row of the Arena with Red or Blue line AOEs. After a while the boss will flash a color on your screen denoting which color rows he will blow up so players should move to the opposite color before the boss finishes the cast.&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Sky&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;Chaotic Pulse&#039;&#039;&#039;: ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meteor phase&#039;&#039;&#039;&lt;br /&gt;
* The boss flies off the arena and will start summoning a series of 3 meteors for each row of the arena.  &lt;br /&gt;
* Since only 3 meteors are summoned run to the empty row to avoid damage.&lt;br /&gt;
* After each set of meteors fall the boss will also place AOE circles down to impede running to the next safe zone.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Terminus Snatcher]]===&lt;br /&gt;
{{Drops list|??????}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Terminus Wrecker]]===&lt;br /&gt;
{{Drops list|??????}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Svarbhanu]]===&lt;br /&gt;
{{Drops list|??????}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X: 10.0 Y: 7.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X: 10.6 Y: 6.0)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 11.2 Y: 9.5)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 10.9 Y: 7.4)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=335350</id>
		<title>Triple Triad</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=335350"/>
		<updated>2021-10-23T20:07:48Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Challenge NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Triple Triad Cards|Triple Triad NPCs}}&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:triple triad1.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad4.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad3.jpg|400px|right]]&lt;br /&gt;
Triple Triad is a card battle mini-game originally from Final Fantasy VIII. It was released alongside [[Gold Saucer]] in patch 2.51. Players can collect [[Triple Triad Cards]] from various sources. Winning a Triple Triad match against a [[Triple Triad NPC]] will earn the player [[Manderville Gold Saucer Points]] and sometimes new [[cards]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Starting NPC: [[Triple Triad Master]] in [[The Gold Saucer]] (X:4, Y:7).&lt;br /&gt;
*[[Quest]]: [[Triple Triad Trial]]&lt;br /&gt;
*Prerequisite Quest: [[It Could Happen to You]]&lt;br /&gt;
*Level 15&lt;br /&gt;
&lt;br /&gt;
==The Battlehall==&lt;br /&gt;
[[The Battlehall]] is an instanced area where players within the same data center can challenge each other to Triple Triad matches. It is accessible from any location via the [[Duty Finder]]. &lt;br /&gt;
&lt;br /&gt;
==[[Triple Triad Cards|Cards]]==&lt;br /&gt;
After the initial launch of Triple Triad in patch 2.51, eighty [[cards]] were available. About half of those cards are obtainable by defeating [[Triple Triad NPCs]]. The other half are purchasable with [[Manderville Gold Saucer Points]], rewarded from [[Triple Triad Tournaments]], obtained randomly from card packs, and looted from [[dungeons]], [[trials]] and other [[duties]].&lt;br /&gt;
&lt;br /&gt;
After obtaining a new card, you can permanently add it to your card list. If you gain a card that is already in your card list, you can sell the spare card for [[MGP]] by talking to the Triple Triad NPC in the [[Gold Saucer]] (X:4, Y:7). Note that you cannot trade cards with other players or sell them for gil.&lt;br /&gt;
&lt;br /&gt;
===Card Use Restrictions===&lt;br /&gt;
Cards have five rarities: common (★), uncommon (★★), rare (★★★), epic (★★★★) and legendary (★★★★★).&lt;br /&gt;
&lt;br /&gt;
You can have as many rare or lower cards per deck as you like, but you may only have up to two epic or legendary cards, with only one legendary allowed per deck.&lt;br /&gt;
(Be aware that NPC&#039;s Don&#039;t follow this particular rule, just the players.)&lt;br /&gt;
&lt;br /&gt;
===Build a Deck===&lt;br /&gt;
You can create five pre-made decks, with each deck containing five cards in total. You can build decks by going to the Gold Saucer Menu and selecting the Card Decks sub-menu.&lt;br /&gt;
&lt;br /&gt;
===Faction Cards===&lt;br /&gt;
Certain cards have an icon on the upper right corner that represents a specific faction – &amp;quot;Primal&amp;quot;, &amp;quot;Beastmen&amp;quot;, &amp;quot;Scion&amp;quot;, or &amp;quot;Garlean&amp;quot;. These faction cards come into play during specific [[#Special Rules|rules]].&lt;br /&gt;
&lt;br /&gt;
==How to Play==&lt;br /&gt;
===[[Triple Triad NPCs|Challenge NPCs]]===&lt;br /&gt;
Players can discover multiple NPCs throughout [[Eorzea]] that can be challenged to Triple Triad matches. To challenge an NPC to a match, you must first pay a small [[MGP]] fee. If you are victorious, you are rewarded with [[MGP]] and also have a chance to win cards from them, though bear in mind that different NPCs reward different cards and that you cannot acquire a card from a &#039;draw&#039; or &#039;loss&#039;, only victories.&lt;br /&gt;
&lt;br /&gt;
NPCs which the player has not beaten before, will have a Triple Triad marker above the NPC&#039;s head with an exclamation mark. &lt;br /&gt;
&lt;br /&gt;
NPCs which the player has beaten, but still have cards available that are not in the player&#039;s deck, will have a Triple Triad marker above the NPC&#039;s head with a star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Triple Triad NPCs|List of Triple Triad NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Challenge Players===&lt;br /&gt;
Players can also challenge other players to Triple Triad and even select the [[#Special Rules|special rules]] that will be used for the match. When playing in this manner, no [[MGP]] fee is incurred, though you still receive a small amount of [[MGP]] regardless of whether you win or lose the match.&lt;br /&gt;
&lt;br /&gt;
The first five matches of the day earn you additional MGP via a daily reward, resetting at 12 AM (JST) / 7 AM (PST) / 10 AM (EST) / 3 PM (GMT).&lt;br /&gt;
&lt;br /&gt;
Players can only challenge other players in specific areas, such as:&lt;br /&gt;
&lt;br /&gt;
* The Manderville Gold Saucer&lt;br /&gt;
* Limsa Lominsa – Upper Decks, Adventurers&#039; Guild (X:11.2 Y:11.2)&lt;br /&gt;
* New Gridania, Adventurers&#039; Guild (X:11.9 Y:13.3)&lt;br /&gt;
* Ul&#039;dah – Steps of Nald, Adventurers&#039; Guild (X:11.8 Y:9.2)&lt;br /&gt;
* Eastern La Noscea, Costa del Sol (X:33.6 Y:30.5)&lt;br /&gt;
* South Shroud, Buscarron&#039;s Druthers (X:18.0 Y:19.9)&lt;br /&gt;
* Central Thanalan, The Coffer &amp;amp; Coffin (X:19.6 Y:20.5)&lt;br /&gt;
* Coerthas, The Observatorium (X:25.0 Y:28.0)&lt;br /&gt;
* Mor Dhona, Seventh Heaven (X:21.9 Y:8.6)&lt;br /&gt;
* Idyllshire, The Snail (X:4.9 Y:7.4)&lt;br /&gt;
* Foundation, The Forgotten Knight (X:13.0 Y:11.9)&lt;br /&gt;
* Rhalgr&#039;s Reach (X:9.8 Y:9.7)&lt;br /&gt;
* Kugane, Shiokaze Hostelry (X:10.2 Y:10.0)&lt;br /&gt;
* The Lochs, The Ala Mhigan Quarter (X:35.0 Y:32.2)&lt;br /&gt;
* The Crystarium&lt;br /&gt;
* Eulmore, The Canopy&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Basic Rules===&lt;br /&gt;
Triple Triad is played on a three-by-three grid, totalling nine spaces, with each player utilizing a deck of 5 cards. Every card has a number on each side to represent the strength of that side. Once the match begins, a player is chosen at random to go first, then each player uses their turn to place a card on an empty space on the board.&lt;br /&gt;
&lt;br /&gt;
During standard rules, if you place a card next to an opponent&#039;s card, and if the number facing the opponent&#039;s card is higher than their number, you take over the opponent&#039;s card. After all nine spaces on the board have been filled, the winner is the player who controls the most cards. Note that the unplayed 10th card is also counted.&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
Various rules alter the way the game is played.&lt;br /&gt;
&lt;br /&gt;
For example, NPCs are affected by &#039;regional rules&#039; which reset at 7 AM PST /10 AM EST every day, though there are certain NPCs that are immune to this. Regional rules are also applied when playing against other players. Also, each NPC has its own &#039;match rules&#039;. When challenging another player, you can set your own match rules yourself. It&#039;s possible to have two match rules and two regional rules affect a PvP match at once.&lt;br /&gt;
&lt;br /&gt;
====All Open====&lt;br /&gt;
While this rule is in play, all five cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Three Open====&lt;br /&gt;
While this rule is in play, three random cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Same====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards are the same as the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if your card has &amp;quot;3&amp;quot; on all sides and you place it between two cards that have a &amp;quot;3&amp;quot; facing your card, you capture both of those cards. Note that only one of the two or more matching cards needs to belong to your opponent for the &#039;Same&#039; mechanic to take effect.&lt;br /&gt;
&lt;br /&gt;
====Sudden Death====&lt;br /&gt;
When &amp;quot;Sudden Death&amp;quot; is in effect, any match that ends in a draw will be restarted from turn one rather than end the match. Your deck for this new match will consist of the cards you had control over at the end of the previous game. Sudden Death will continue until one player wins or until five more consecutive draws take place, at which point the game will end in a tie.&lt;br /&gt;
&lt;br /&gt;
====Plus====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards have the same total when added to the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if the card you place has &amp;quot;3&amp;quot; on top and &amp;quot;2&amp;quot; on the left, and your opponent&#039;s cards to the top and left have &amp;quot;4&amp;quot; and &amp;quot;5&amp;quot; respectively, you capture those two cards. This is because 3 + 4 = 5 + 2. Similar to the &#039;Same&#039; rule, &#039;Plus&#039; will take effect whenever the placed card touches two other cards, regardless of who controls them. They do not have to be two opposing cards.&lt;br /&gt;
&lt;br /&gt;
====Random====&lt;br /&gt;
While this rule is in play, your chosen deck will be replaced with five cards selected at random from your entire card list.&lt;br /&gt;
&lt;br /&gt;
====Order====&lt;br /&gt;
While this rule is in play, you are required to play each card in the order that it appears in your deck.&lt;br /&gt;
&lt;br /&gt;
====Chaos====&lt;br /&gt;
While this rule is in play, the only card you can play each turn is randomly selected from your deck.&lt;br /&gt;
&lt;br /&gt;
====Reverse====&lt;br /&gt;
While this rule is in play, the conditions for capturing cards are inversed, making smaller numbers more powerful than larger numbers. For example, a &amp;quot;1&amp;quot; will capture a &amp;quot;6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Fallen Ace====&lt;br /&gt;
While this rule is in play, the all-powerful &amp;quot;A&amp;quot; becomes susceptible to capture by the lowly &amp;quot;1.&amp;quot; If the &#039;Reverse&#039; rule is also in play, a &amp;quot;1&amp;quot; will then become vulnerable to capture by an &amp;quot;A.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Ascension====&lt;br /&gt;
During &#039;Ascension&#039;, if you place a faction card on the board – such as a &amp;quot;Primal&amp;quot; or &amp;quot;Scion&amp;quot; card – all cards of that faction will gain +1, including those held in your deck and your opponent&#039;s deck. Any card that increases to &amp;quot;11&amp;quot; or higher is treated as an &amp;quot;A&amp;quot; rank.&lt;br /&gt;
&lt;br /&gt;
====Descension====&lt;br /&gt;
During &#039;Descension&#039;, if you place a faction card on the board – such as a &amp;quot;Garlean&amp;quot; or &amp;quot;Beastman&amp;quot; card – all cards of that faction decrease by 1, including those held in your deck and your opponent&#039;s deck. Any number that is decreased to &amp;quot;0&amp;quot; or less as a result of this rule will be treated as a &amp;quot;1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Swap====&lt;br /&gt;
While this rule is in play, one card from your deck is switched with one of your opponent&#039;s cards before the match begins. The cards to be swapped are chosen at random and are returned to their original owners at the end of the game.&lt;br /&gt;
&lt;br /&gt;
====Roulette====&lt;br /&gt;
When the &amp;quot;Roulette&amp;quot; rule is in effect, the advanced rules for the match will be chosen at random.&lt;br /&gt;
&lt;br /&gt;
====Combo====&lt;br /&gt;
A Combo is only available during &#039;Same&#039; and &#039;Plus&#039; rules. If you capture cards as a result of Same or Plus mechanics, and if those captured cards lie adjacent to &amp;quot;weaker&amp;quot; cards (i.e. cards with smaller numbers on the neighbouring sides), those cards will fall under your control as well.&lt;br /&gt;
&lt;br /&gt;
====Draft====&lt;br /&gt;
[[file:triple triad draft1.png|400px|right]]&lt;br /&gt;
[[Draft]] is an advanced rule released in Patch 5.4 of [[Shadowbringers]]. When the Draft rule is in effect, participants will not have access to their individual decks and must instead play using [[cards]] provided by the [[Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
=====Building a Deck=====&lt;br /&gt;
Three sets of randomly generated cards will be displayed before the match begins. Participants must choose one option from each set to build their deck, which will then be locked in for the duration of the competition. The Recommended button may be pressed instead to automatically choose the strongest cards available.&lt;br /&gt;
&lt;br /&gt;
==Tournaments==&lt;br /&gt;
Players can compete in tournaments against some of the best Triad Triple players to win whopping [[MGP]] rewards and some of the rarest [[cards]] in the game. However, Triple Triad tournaments only occur at specific dates and times.&lt;br /&gt;
&lt;br /&gt;
===Entering Open Tournaments and Invitational Tournaments===&lt;br /&gt;
[[file:triple triad tournaments1.jpg|400px|right]]&lt;br /&gt;
Open tournaments and Invitational tournaments are released in Patch 5.4 of Shadowbringers. Allowing up to eight players and requiring no MGP for admission, these tournaments consist of three matches, making for a quick and easy way to enjoy Triple Triad with friends (or bitter rivals).&lt;br /&gt;
&lt;br /&gt;
====Requirements====&lt;br /&gt;
After completing the quest [[Triple Triad Trial]], speak with the [[Open Tournament Official]] in the Gold Saucer (X:4.5 Y:7.4) to unlock these new tournament modes.&lt;br /&gt;
&lt;br /&gt;
====Sizing Up Your Opponent====&lt;br /&gt;
[[file:triple triad tournaments2.png|right|400px]]&lt;br /&gt;
During a tournament, players can now confirm their opponents&#039; number of wins and losses. Moreover, players on the PlayStation®4 can view their opponents&#039; PSN ID.&lt;br /&gt;
&lt;br /&gt;
====Withdrawing from Tournaments====&lt;br /&gt;
In the event a player logs out during a match, cards will be played automatically on their turn at the end of the 5 second grace period.&lt;br /&gt;
* Matches will be forfeit in the event you are offline when they begin.&lt;br /&gt;
&lt;br /&gt;
===Open Tournaments===&lt;br /&gt;
These tournaments are periodically held events employing the new &amp;quot;Draft&amp;quot; ruleset. Players will use a single deck and participate in three matches.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Speak with the Open tournament official in the Gold Saucer to register for the next available competition. The tournament will begin when 8 participants have been assembled or once the requisite amount of time has elapsed since the registration period began. If there are fewer than 8 participants available, NPCs will sit in for any missing players. Please note that you cannot be joined in a party when registering to compete.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
MGP, Triple Triad cards, and other prizes will be awarded at the end of a tournament, with final rankings and win rate determining the reward amount.&lt;br /&gt;
&lt;br /&gt;
===Invitational Tournaments===&lt;br /&gt;
These tournaments follow the same basic structure as Open tournaments, with the main difference being that there are no rewards on offer. Participants may also register at any time as either a solo player or as a party. When registering as a party, the party leader can freely choose a tournament rule set.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Players can register to enter the Triple Triad Invitational Parlor and participate in these tournaments at any time via the Duty Finder. In the case that a player registers solo, or a party has less than 8 members, the missing numbers will be made up by Triple Triad regulars or Gold Saucer employees.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
There are no rewards on offer for this tournament format.&lt;br /&gt;
&lt;br /&gt;
===Reward Tier===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Places      &lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1|| [[Lightning Card]], [[Cecil Harvey Card]], [[Firion Card]], or [[Tidus Card]], and 140k [[MGP]]&lt;br /&gt;
|-&lt;br /&gt;
| 2||[[Lightning Card]], [[Cecil Harvey Card]], [[Firion Card]], or [[Tidus Card]], and [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
| 3||[[Lightning Card]], [[Cecil Harvey Card]], [[Firion Card]], or [[Tidus Card]], and [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
| 4-10||1 [[Platinum Triad Card]], and [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
|11-20|| 10k [[MGP]]&lt;br /&gt;
|-&lt;br /&gt;
|Others||1k [[MGP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Participating in Tournaments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Players can sign up to participate in ongoing tournaments by speaking with the [[Tournament Recordkeeper]] at the Card Square in the Manderville Gold Saucer (X:4, Y:7). It should also be noted that, in addition to players, NPCs located within the Card Square can also participate in tournaments.&lt;br /&gt;
&lt;br /&gt;
*Players must first complete a tutorial match with the Triple Triad Master before participating in any tournaments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tournament Rules&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Tournament participants can only play a set number of matches per tournament, with every match played counting toward their final scores. This score will increase for every match won, with more points being awarded for defeating higher-ranked opponents. Each tournament has a fixed set of special rules that tournament matches must follow. This does not apply to regional rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tournament Rankings&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Players can view the standings for ongoing tournaments at any time by either speaking with the [[Tournament Recordkeeper]] at the Card Square in the Manderville Gold Saucer (X:4, Y:7) or examining the nearby Tournament Ranking Board. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings.&lt;br /&gt;
&lt;br /&gt;
When two or more players share the same score at the end of a tournament, rank is then determined by the greatest number of wins. If wins are also equal, then the rank will be decided by the least number of matches played. Should match numbers also be equal, then the higher rank will go to the participant who first recorded a result on the tournament ranking board.&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_Z1T9&amp;diff=288358</id>
		<title>Containment Bay Z1T9</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_Z1T9&amp;diff=288358"/>
		<updated>2021-05-26T01:08:19Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Zurvan&amp;#039;s Phases &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Containment Bay Z1T9 (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Containment Bay Z1T9&lt;br /&gt;
| image = Containment_Bay_Z1T9.png&lt;br /&gt;
| description = Only one pillar of the [[Warring Triad]] remains: [[Zurvan]], the Demon. Worshipped by a Meracydian race of centaur-like beings, this eikon manifested upon the physical plane as an embodiment of eternal victory. And yet, despite his godlike might, Zurvan was captured. He has languished in his [[Allag]]an-made prison now for five thousand years, his primal desire for justice swelling in magnitude with each passing millennium...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 235&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = The Last Pillar to Fall&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zurvan&#039;s Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|BYiMB2JcpY8|400|right|Zurvan (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
Zurvan utilizes the following moves and mechanics throughout a total of four phases.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
The fight begins on a large platform divided into noticeable quarters which, as the fight progresses, eventually fall in a counterclockwise pattern starting from the east. Anyone standing on falling segments of the platform will immediately perish. When the last remaining quarter of the platform drops, Phase 2 begins.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Metal Cutter&#039;&#039;&#039; is a frontal cleave that periodically targets the main tank. Due to this, the main-tank should make sure that Zurvan is faced away from the group until there is only one remaining segment of the platform left.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flare Star&#039;&#039;&#039; drops circular AoE&#039;s on random players which should be avoided.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after the last remaining section of the platform drops down, causing all remaining players to fall into a new arena. &lt;br /&gt;
&lt;br /&gt;
*Zurvan will begin charging &#039;&#039;&#039;Soar&#039;&#039;&#039;, which will cause him to jump away from the arena once fully cast. During this, Zurvan will cast 2 line-AoE&#039;s from himself that should be avoided, followed by clones of Zurvan that will appear on the outer edges of the arena that will also cast line-AoE&#039;s in a similar manner.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flaming Halberd&#039;&#039;&#039; will occur shortly after Zurvan has leapt from the arena using &#039;&#039;&#039;Soar&#039;&#039;&#039;. At first, two players are targeted by waves of circular AoEs that will follow their movements. Targeted players should move away from the group to avoid inflicting unnecessary damage. Once complete, a flaming puddle will be left behind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Demonic Dive&#039;&#039;&#039; is cast immediately after &#039;&#039;&#039;Flaming Halberd&#039;&#039;&#039; at a random Healer, assuming one is alive. This is a basic stack-mechanic where players should group up to absorb as much damage as possible.&lt;br /&gt;
&lt;br /&gt;
*After landing, Zurvan will turn towards a random player and begin casting &#039;&#039;&#039;Wave Cannon&#039;&#039;&#039;, an unmarked line-AoE that the target should side-step to avoid being damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ice Puddle&#039;&#039;&#039; is a persistent AoE puddle centred on the boss (about the size of Zurvan&#039;s hitbox) which will inflict damage and slow the movement of anyone who stands within it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biting Halberd&#039;&#039;&#039; can only be used after &#039;&#039;&#039;Ice Puddle&#039;&#039;&#039;, which is a massive conal AoE. To avoid being hit, players should move behind Zurvan himself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Southern Cross&#039;&#039;&#039; will cause multiple AoE&#039;s to target random players. Ideally, players should stack up so that these AoE&#039;s land on top of each other, providing more space to dodge the following mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ciclicle&#039;&#039;&#039; is a massive donut AoE, centred on Zurvan, that is cast immediately after &#039;&#039;&#039;Southern Cross&#039;&#039;&#039;. To avoid this attack, players must remain close to Zurvan himself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail End&#039;&#039;&#039; is a huge AoE cast straight after &#039;&#039;&#039;Ciclicle&#039;&#039;&#039; which is centred on Zurvan while he is in the middle of the room. To avoid this, players must move to the outer edges of the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&lt;br /&gt;
Phase 3 consists of dealing with multiple waves of adds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 1&#039;&#039;&#039; includes three &#039;&#039;&#039;Execrated Threw&#039;&#039;&#039; which spawn at the northern end of the arena. These should be picked up by a tank and burned down as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 2&#039;&#039;&#039; involves a mixture of &#039;&#039;&#039;Execrated Threw&#039;&#039;&#039; and &#039;&#039;&#039;Execrated Will&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 3&#039;&#039;&#039; contains two &#039;&#039;&#039;Execrated Will&#039;&#039;&#039;, which should be picked up by the tanks, and one &#039;&#039;&#039;Execrated Wit&#039;&#039;&#039; (caster add) which should be focused down by the rest of the party as soon as possible.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
&lt;br /&gt;
This phase begins after all adds are slain. For the most part, it is identical to Phase 2, except for a few additional abilities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infinite Fire&#039;&#039;&#039; will be randomly assigned to a player which will be used to deal with &#039;&#039;&#039;Fire Meteor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infinite Ice&#039;&#039;&#039; will be randomly assigned to a player which will be used to deal with &#039;&#039;&#039;Ice Meteor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire &amp;amp; Ice Meteors&#039;&#039;&#039; will begin descending around the arena in a triangular pattern, displayed as red or white. Players that were marked by &#039;&#039;&#039;Infinite Fire&#039;&#039;&#039; should stand within the red meteor, while players with &#039;&#039;&#039;Infinite Ice&#039;&#039;&#039; should stand within the white meteor. It is worth noting that only the marked player needs to stand in the appropriate meteor to soak damage. However, should meteors remain unsoaked, or if players stand in the wrong meteors, the entire party will be inflicted with a stack of Vulnerability.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tyrfing&#039;&#039;&#039; is a multi-strike tankbuster which increases in attacks each time it is used, starting at 5 strikes and growing to 6, 7, and so on with each use.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Zurvan Card]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:zurvan2.jpg|400px]] [[File:zurvan3.jpg|400px]] [[File:zurvan4.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_P1T6&amp;diff=288290</id>
		<title>Containment Bay P1T6</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_P1T6&amp;diff=288290"/>
		<updated>2021-05-25T22:03:23Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Containment Bay P1T6 (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Containment Bay P1T6&lt;br /&gt;
| image = Containment_Bay_P1T6.png&lt;br /&gt;
| description = History tells of a [[Meracydian]] nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The &amp;quot;Goddess,&amp;quot; as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony. In the present day, she is better known as [[Sophia]], one of the incalculably powerful eikons of the [[Warring Triad]]. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine &amp;quot;balance&amp;quot; bring all the world to equal ruin!&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 220&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = Balance unto All&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sophia&#039;s Phases &amp;amp; Abilities==&lt;br /&gt;
&lt;br /&gt;
Sophia utilizes the following moves and mechanics throughout a total of three phases.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|wu7sz0kHSKc|400|right|Sophia (Normal) Guide}}&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
*The fight begins with &#039;&#039;&#039;Thunder II&#039;&#039;&#039;, a large conal AoE aimed in the direction that Sophia is facing, immediately followed by &#039;&#039;&#039;Thunder III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thunder III&#039;&#039;&#039; is a giant donut AoE emitted from Sophia with a safe spot just inside her hitbox. If players are far enough away, it can also be avoided by standing at max-range, depending on Sophia&#039;s position.&lt;br /&gt;
&lt;br /&gt;
*Players must also be wary of &#039;&#039;&#039;Aero II&#039;&#039;&#039;, a large AoE centred on Sophia that deals moderate damage and inflicts a knockback. While neither fatal nor particularly difficult to avoid, players should respect this mechanic later in the fight seeing as the rails on the side of the arena will eventually collapse, allowing players to fall out of the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daughter&#039;&#039;&#039;, the lower-half of Sophia, will occasionally disappear from beneath her and materialize at the edges of the arena. After doing so, it will charge up and fire a straight line-AoE called &#039;&#039;&#039;Light Dew&#039;&#039;&#039; across the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sophia Rush&#039;&#039;&#039; is much like the &#039;&#039;&#039;Daughter&#039;&#039;&#039; attack used by her lower half. Sophia herself will move to the eastern or western edge of the arena and charge a huge straight line-AoE across the platform that must be avoided.&lt;br /&gt;
&lt;br /&gt;
*Sophia will eventually create &#039;&#039;&#039;Proximity Markers&#039;&#039;&#039; under the feet of players that they must move away from to avoid as much damage as possible.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&lt;br /&gt;
*Sophia begins this phase by casting &#039;&#039;&#039;Cloudy Heavens&#039;&#039;&#039;, making herself invulnerable and marking all players with &#039;&#039;&#039;Eternal Doom&#039;&#039;&#039;. This debuff can only be cleared by defeating three adds.&lt;br /&gt;
&lt;br /&gt;
*If players are fatally injured while affected by &#039;&#039;&#039;Eternal Doom&#039;&#039;&#039;, they will become mindless zombies, attacking their fellow teammates with no control over their actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The First Demiruge&#039;&#039;&#039; is a Paladin-based add that utilizes AoE attacks and a directional parry. Players who attack the wrong side during the parry-mechanic will be knocked away. Ideally, this add should be focused last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Second Demiruge&#039;&#039;&#039; is a Healer-based add which will heal the other adds and also uses a gaze mechanic to confuse any players looking directly at it. Ideally, this add should be slain first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Third Demiruge&#039;&#039;&#039; is a Lancer-based add that will eventually drop a persistent ice puddle on the ground at its current position. Ideally, this add should be positioned at the side of the arena to prevent the puddle from being too obstructive during Phase 3 and the rest of the current add-phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&lt;br /&gt;
For the most part, Phase 3 is very similar to Phase 1, apart from a few new additions.&lt;br /&gt;
&lt;br /&gt;
*From here on, it will now be possible to fall off the platform, though players that do so for any reason can still be resurrected after a brief delay.&lt;br /&gt;
&lt;br /&gt;
*Sophia will eventually use &#039;&#039;&#039;Quasar&#039;&#039;&#039;, which creates tethers to the east and west of the platform. Each of these tethers will spawn a &#039;&#039;&#039;meteor&#039;&#039;&#039; that will slowly fall towards a set of scales on both sides of the platform. Players must determine which side of the arena is safe by calculating the &#039;weight&#039; of the meteors and moving to the side that weighs the least. On collision, the arena will tilt towards the side that weighs the most and send players sliding in that direction. The larger the weight-difference, the further players will slide.&lt;br /&gt;
&lt;br /&gt;
*There are two types of &#039;&#039;&#039;Meteors&#039;&#039;&#039; that help calculate the tilt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orange Meteors&#039;&#039;&#039; have a value of 1 and can appear on both sides of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue Meteors&#039;&#039;&#039; have a value of 3 and will only appear on one side.&lt;br /&gt;
&lt;br /&gt;
The best approach to this mechanic is to always move towards the opposite side of any &#039;&#039;&#039;Blue Meteors&#039;&#039;&#039; and stand at the very edge before the arena tilts.&lt;br /&gt;
&lt;br /&gt;
*Players must also be mindful of the ice puddle left behind by &#039;&#039;&#039;The Third Demiruge&#039;&#039;&#039; during Phase 2. Before the scales tip, it is best to position yourself so that you don&#039;t slide through the puddle.&lt;br /&gt;
&lt;br /&gt;
*Lastly, when Sophia reaches 15% health or less, she will spawn another &#039;&#039;&#039;Second Demiruge&#039;&#039;&#039; (healer-add) with the same abilities from Phase 2. However, despite being a healer, it cannot heal the boss. Depending on overall DPS, the group must decide between nuking the add to reduce the threat of its gaze attack, or have the off-tank move it away while the group focuses on Sophia to end the fight.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Sophia Card]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:containment bay p1t63.jpg|400px]] [[File:containment bay p1t64.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sohr_Khai&amp;diff=286152</id>
		<title>Sohr Khai</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sohr_Khai&amp;diff=286152"/>
		<updated>2021-05-23T14:25:02Z</updated>

		<summary type="html">&lt;p&gt;N3farious: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Sohr Khai&lt;br /&gt;
| description = Majestic and forgotten, its existence unrecorded in the annals of man, a palace rests atop my clouds in the farthest reaches of the Churning Mists. This skyborne splendor was once home to Ratatoskr, brood-sister to Hraesvelgr and Nidhogg, until the treachery of mortals ensured that its stones would never again ring under the she-wyrm&#039;s talons. The dragons named it &amp;quot;Sohr Khai,&amp;quot; a grieving apology for their failure to avert her fate, and they watched with infinite sadness as Ratatoskr&#039;s empty roost was overrun by bird and beast.&lt;br /&gt;
| image = Sohr Khai.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 200&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = level 50/60/70&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = The Churning Mists&lt;br /&gt;
| entrance-coordinates = 7.8,27.8&lt;br /&gt;
| req-quest = Winning over the Wyrm&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Level 60 players need to start the level 60 [[Main Scenario Quest]] [[Winning over the Wyrm]]. Players can start the quest by talking to [[Alphinaud]] in [[The Dravanian Forelands]] (x16.7, y23.2). To unlock the quest, players need to complete the level 60 [[Main Scenario Quest]] [[An Ally for Ishgard]].&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Overcome Unsevered Despair&lt;br /&gt;
* Overcome Unstifled Prayer&lt;br /&gt;
* Defeat Hraesvelgr&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|PIdUR9r-Nqg|400|right|Mizzteq Video Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Chieftain Moglin===&lt;br /&gt;
Just like [[Thornmarch]], this fight is primarily about managing the adds that spawn. However, this fight is much easier.&lt;br /&gt;
&lt;br /&gt;
Moglin will periodically attempt to revive the adds; knock them away with abilities or auto-attack to prevent them from resurrecting. Healers should be on the lookout for Moglin casting Holy, which will do unavoidable AoE damage to the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain Mogsun&#039;&#039;&#039; - if he is alive and within range of Moglin, he&#039;ll tether to him and make him invincible. Take him down ASAP!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resurrecting Moogles&#039;&#039;&#039; - Moogles of various classes will spawn throughout the fight. They&#039;re not too hard to kill, but as they die, Moglin will periodically drop purple AOE circles (kind of like the summoning circles from first boss of Haukke Hard) on the Moogles&#039; corpses. Attack the corpses to knock them out of the circles, otherwise they&#039;ll be revived at full health (this applies to Captain Mogsun too). Be advised that if you knock the corpses to the edge of the arena, they can be quite difficult to move again should the need arise. Direct them toward the center instead, if possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; kill the 3 moogles when they spawn, then when he casts revive (the circles) shoot the dead moogles out of the circle then continue to kill the boss, then he will summon more moogles kill them and then he does those purples circles to try to revive them shoot them out again then repeat till boss dead!&lt;br /&gt;
&lt;br /&gt;
* Kill the adds that spawn. Knock them out of the circles to prevent them from resurrecting.&lt;br /&gt;
* AoE heal through Moglin&#039;s casts of Holy.&lt;br /&gt;
* Otherwise, tank-and-spank.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Poqhiraj===&lt;br /&gt;
&lt;br /&gt;
This boss has several unavoidable AoEs, and is both a healer check and a positioning check for all members of the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destructible Environment&#039;&#039;&#039; - the walls on either side of the corridor can be knocked down in chunks by certain attacks Poqhiraj uses. When they fall, they expose an electrified pool behind them. Avoid standing in it as it applies a DOT that deals heavy damage per tick and cannot be dispelled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump&#039;&#039;&#039; - Poqhiraj jumps, becomes untargetable as one might expect, and prepares to land at one end of the corridor using a familiar proximity indicator from earlier encounters. This will deal party-wide damage based on how close you are to the landing spot. Run away from the indicator (to the other end of the platform) to avoid excess damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; - after landing, Poqhiraj charges down the corridor. This is unavoidable, and has a knockback effect as well. Players will take more damage the closer they are to the center, being knocked into the air if dead center. All players hit on the sides of the platform will be knocked away from the center of the corridor, so make sure to stand by a wall so you don&#039;t get knocked into a pool of electric death. If no walls are available, stand in the center -- getting knocked into the air is &#039;&#039;much&#039;&#039; less painful than receiving the DoT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quasar&#039;&#039;&#039; - unmarked line AOE with a reasonable cast time. This attack is probably the main reason walls fall down; stack directly behind the horse to keep Quasar from going off to the side and hitting walls. Can also be aimed down the center of the platform to avoid hitting any walls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloud Call&#039;&#039;&#039; - one player will receive a purple marker; when the marker disappears, a thundercloud will spawn over their head. This cloud will pulse heavy damage, apply a vulnerability debuff, and destroys walls that are next to it. Fortunately, the radius of the pulse is slightly smaller than the width of the corridor. Tanks should pull away from this, if possible, to avoid stacking vulnerability debuffs on themselves.&lt;br /&gt;
&lt;br /&gt;
A good early placement for my cloud is halfway down the corridor, smooshed up against the wall. Later in the encounter, try to place this near a wall that has already been destroyed. This placement allows enough room to run by (to get away from Touchdown) without getting struck by lightning.&lt;br /&gt;
&lt;br /&gt;
* Stand in the center of the platform unless targeted, to prevent Quasar from hitting any walls.&lt;br /&gt;
* Place any Cloud Calls away from the party, near a wall that will or has been destroyed.&lt;br /&gt;
* Prefer standing by a wall during Charge. Prefer standing in the center of the corridor if no walls are left or you can&#039;t get to one in time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Hraesvelgr===&lt;br /&gt;
&lt;br /&gt;
This fight takes place on multiple pedestals, similar to the Kraken encounter from [[Hullbreaker Isle]], but much smaller. Unlike that encounter, platforms can and will be destroyed as the fight progresses, acting as a DPS check for the entire encounter.&lt;br /&gt;
&lt;br /&gt;
Healers should prepare to be on the pedestal or one pedestal away from the tank at all times to keep them in healing range. DPS should be ready to chase down adds on other pedestals, returning to the healer and tank&#039;s platforms to top up and continue burning down the boss. DPS should spread out if they share the same platform, to minimize damage from Holy Breath. Hraesvelgr CAN be DPSed from the back by melee DPS (on a separate platform) with appropriate tank positioning (hitbox as yet untested).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Breath&#039;&#039;&#039; - pulse AOE targeting a random player that takes up nearly an entire pedestal, no cast bar. It&#039;ll probably hit you once or twice, move out of its AoE or jump to another platform to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Bad Pedestal-Destroying Breath&#039;&#039;&#039; - Hraesvelgr prepares a very big and very noticeable AOE that will destroy two pedestals at a time. If you or a party member alive or K.O&#039;d are on a platform when destroyed you&#039;re removed from the fight just like Titan, you can lose all platforms so make sure you&#039;re conserving them and ideally saving a big one for last. A good strategy is to snake Hraesvelgr around the edge of the arena, effectively playing leap frog with Tank just a platform ahead or behind of the dps. NOTE: at one point I got &amp;quot;stranded&amp;quot; on a pedestal by this attack and freaked out; don&#039;t worry about that. The jump circles will still work even if you no longer have directly adjacent pedestals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Sprites&#039;&#039;&#039; - a couple adds spawn after BBPDB. These seem to start attacking party members at random and are more of a nuisance as the fight progresses. DPS can pick these up without the need for tanking. Not yet tested if they do anything special if left alone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice Cubes and Dragon Heads&#039;&#039;&#039; - an ice cube and a dragon head will appear and float toward each other, intersecting above a pedestal (yeah, probably the one you&#039;re on). When they collide they do a little explosion thing that kinda hurts, so get to a different pedestal before that happens. Ice cubes on their own that halt on the platform should be avoided -- they will apply heavy damage and a heavy debuff to any party member on the same platform.&lt;br /&gt;
&lt;br /&gt;
* Be on the same platform or nearby to keep party members together.&lt;br /&gt;
* Avoid the huge square of death when Hraesvelgr prepares to destroy the platforms.&lt;br /&gt;
* Spread out on each platform to avoid excess damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Chieftain Moglin Loot===&lt;br /&gt;
*10 [[Allagan Tomestones of Poetics]]&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Belt]]||[[File:berserkers belt icon1.png]]||60||215||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Waist||284||284||0||align = &amp;quot;left&amp;quot; |[[Strength]] +49, [[Vitality]] +52, [[Accuracy]] +31, [[Skill Speed]] +45&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Leg Guards]]||[[File:berserkers leg guards icon1.png]]||60||215||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Feet||327||327||0||align = &amp;quot;left&amp;quot; |[[Strength]] +65, [[Vitality]] +69, [[Parry]] +60, [[Critical Hit Rate]] +42&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Belt]]||[[File:conquerors belt icon1.png]]||60||215||[[Pugilist|PGL]], [[Monk|MNK]]||Waist||156||156||0||align = &amp;quot;left&amp;quot; |[[Strength]] +49, [[Vitality]] +52, [[Critical Hit Rate]] +31, [[Determination]] +43&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Sandals]]||[[File:conquerors sandals icon1.png]]||60||215||[[Pugilist|PGL]], [[Monk|MNK]]||Feet||180||180||0||align = &amp;quot;left&amp;quot; |[[Strength]] +65, [[Vitality]] +69, [[Critical Hit Rate]] +60, [[Skill Speed]] +42&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Belt]]||[[File:panegyrists belt icon1.png]]||60||215||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Waist||113||199||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +49, [[Critical Hit Rate]] +45, [[Spell Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Sandals]]||[[File:panegyrists sandals icon1.png]]||60||215||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Feet||131||229||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +62, [[Intelligence]] +65, [[Accuracy]] +60, [[Determination]] +40&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Belt]]||[[File:prophets belt icon1.png]]||60||215||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Waist||113||199||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +49, [[Piety]] +35, [[Determination]] +43&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Sandals]]||[[File:prophets sandals icon1.png]]||60||215||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Feet||131||229||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +62, [[Mind]] +65, [[Piety]] +67, [[Spell Speed]] +42&lt;br /&gt;
|-&lt;br /&gt;
|[[Subjugator&#039;s Belt]]||[[File:subjugators belt icon1.png]]||60||215||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||156||156||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +49, [[Vitality]] +52, [[Accuracy]] +45, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Subjugator&#039;s Sandals]]||[[File:subjugators sandals icon1.png]]||60||215||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||180||180||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +65, [[Vitality]] +69, [[Critical Hit Rate]] +42, [[Skill Speed]] +60&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Belt]]||[[File:viking belt icon1.png]]||60||215||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||199||156||0||align = &amp;quot;left&amp;quot; |[[Strength]] +49, [[Vitality]] +52, [[Determination]] +30, [[Skill Speed]] +45&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Leg Guards]]||[[File:viking leg guards icon1.png]]||60||215||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||229||180||0||align = &amp;quot;left&amp;quot; |[[Strength]] +65, [[Vitality]] +69, [[Accuracy]] +60, [[Critical Hit Rate]] +42&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrangler&#039;s Belt]]||[[File:wranglers belt icon1.png]]||60||215||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Waist||156||156||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +49, [[Vitality]] +52, [[Accuracy]] +45, [[Determination]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrangler&#039;s Boots]]||[[File:wranglers boots icon1.png]]||60||215||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Feet||180||180||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +65, [[Vitality]] +69, [[Accuracy]] +60, [[Skill Speed]] +42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poqhiraj Loot===&lt;br /&gt;
* 15 [[Allagan Tomestones of Poetics]]&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Armguards]]||[[File:berserkers armguards icon1.png]]||60||215||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Hands||327||327||0||align = &amp;quot;left&amp;quot; |[[Strength]] +65, [[Vitality]] +69, [[Accuracy]] +42, [[Determination]] +57&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Helm]]||[[File:berserkers helm icon1.png]]||60||215||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Head||327||327||0||align = &amp;quot;left&amp;quot; |[[Strength]] +65, [[Vitality]] +69, [[Parry]] +42, [[Skill Speed]] +60&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Armguards]]||[[File:conquerors armguards icon1.png]]||60||215||[[Pugilist|PGL]], [[Monk|MNK]]||Hands||180||180||0||align = &amp;quot;left&amp;quot; |[[Strength]] +65, [[Vitality]] +69, [[Accuracy]] +60, [[Determination]] +40&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Turban]]||[[File:conquerors turban icon1.png]]||60||215||[[Pugilist|PGL]], [[Monk|MNK]]||Head||180||180||0||align = &amp;quot;left&amp;quot; |[[Strength]] +65, [[Vitality]] +69, [[Accuracy]] +60, [[Skill Speed]] +42&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Armwraps]]||[[File:panegyrists armwraps icon1.png]]||60||215||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Hands||131||229||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +62, [[Intelligence]] +65, [[Accuracy]] +60, [[Spell Speed]] +42&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Mask]]||[[File:panegyrists mask icon1.png]]||60||215||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Head||131||229||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +62, [[Intelligence]] +65, [[Critical Hit Rate]] +60, [[Determination]] +40&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Armwraps]]||[[File:prophets armwraps icon1.png]]||60||215||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Hands||131||229||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +62, [[Mind]] +65, [[Piety]] +47, [[Determination]] +57&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Mask]]||[[File:prophets mask icon1.png]]||60||215||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Head||131||229||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +62, [[Mind]] +65, [[Piety]] +47, [[Critical Hit Rate]] +60&lt;br /&gt;
|-&lt;br /&gt;
|[[Subjugator&#039;s Armguards]]||[[File:subjugators armguards icon1.png]]||60||215||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||180||180||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +65, [[Vitality]] +69, [[Critical Hit Rate]] +60, [[Skill Speed]] +42&lt;br /&gt;
|-&lt;br /&gt;
|[[Subjugator&#039;s Turban]]||[[File:subjugators turban icon1.png]]||60||215||[[Rogue|ROG]], [[Ninja|NIN]]||Head||180||180||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +65, [[Vitality]] +69, [[Accuracy]] +42, [[Critical Hit Rate]] +60&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Armguards]]||[[File:viking armguards icon1.png]]||60||215||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||229||180||0||align = &amp;quot;left&amp;quot; |[[Strength]] +65, [[Vitality]] +69, [[Determination]] +40, [[Skill Speed]] +60&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Helm]]||[[File:viking helm icon1.png]]||60||215||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||229||180||0||align = &amp;quot;left&amp;quot; |[[Strength]] +65, [[Vitality]] +69, [[Accuracy]] +42, [[Critical Hit Rate]] +60&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrangler&#039;s Gloves]]||[[File:wranglers gloves icon1.png]]||60||215||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Hands||180||180||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +65, [[Vitality]] +69, [[Accuracy]] +42, [[Critical Hit Rate]] +60&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrangler&#039;s Hat]]||[[File:wranglers hat icon1.png]]||60||215||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Head||180||180||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +65, [[Vitality]] +69, [[Critical Hit Rate]] +42, [[Determination]] +57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hraesvelgr Loot===&lt;br /&gt;
* 20 [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*[[Apologies Orchestrion Roll]]&lt;br /&gt;
*[[Hraesvelgr Card]]&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Hose]]||[[File:berserkers hose icon1.png]]||60||215||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Legs||458||458||0||align = &amp;quot;left&amp;quot; |[[Strength]] +106, [[Vitality]] +113, [[Accuracy]] +68, [[Critical Hit Rate]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Scale Mail]]||[[File:berserkers scale mail icon1.png]]||60||215||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Body||458||458||0||align = &amp;quot;left&amp;quot; |[[Strength]] +106, [[Vitality]] +113, [[Accuracy]] +97, [[Skill Speed]] +68&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Brais]]||[[File:conquerors brais icon1.png]]||60||215||[[Pugilist|PGL]], [[Monk|MNK]]||Legs||252||252||0||align = &amp;quot;left&amp;quot; |[[Strength]] +106, [[Vitality]] +113, [[Accuracy]] +68, [[Skill Speed]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Vest]]||[[File:conquerors vest icon1.png]]||60||215||[[Pugilist|PGL]], [[Monk|MNK]]||Body||252||252||0||align = &amp;quot;left&amp;quot; |[[Strength]] +106, [[Vitality]] +113, [[Critical Hit Rate]] +68, [[Determination]] +93&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Chestwrap]]||[[File:panegyrists chestwrap icon1.png]]||60||215||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Body||183||321||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +102, [[Intelligence]] +106, [[Accuracy]] +68, [[Spell Speed]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Culottes]]||[[File:panegyrists culottes icon1.png]]||60||215||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Legs||183||321||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +102, [[Intelligence]] +106, [[Critical Hit Rate]] +68, [[Determination]] +93&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Chestwrap]]||[[File:prophets chestwrap icon1.png]]||60||215||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Body||183||321||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +102, [[Mind]] +106, [[Piety]] +108, [[Determination]] +65&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Culottes]]||[[File:prophets culottes icon1.png]]||60||215||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Legs||183||321||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +102, [[Mind]] +106, [[Critical Hit Rate]] +68, [[Spell Speed]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Subjugator&#039;s Brais]]||[[File:subjugators brais icon1.png]]||60||215||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||252||252||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +106, [[Vitality]] +113, [[Accuracy]] +68, [[Determination]] +93&lt;br /&gt;
|-&lt;br /&gt;
|[[Subjugator&#039;s Vest]]||[[File:subjugators vest icon1.png]]||60||215||[[Rogue|ROG]], [[Ninja|NIN]]||Body||252||252||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +106, [[Vitality]] +113, [[Accuracy]] +97, [[Determination]] +65&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Hose]]||[[File:viking hose icon1.png]]||60||215||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||321||252||0||align = &amp;quot;left&amp;quot; |[[Strength]] +106, [[Vitality]] +113, [[Determination]] +93, [[Skill Speed]] +68&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Scale Mail]]||[[File:viking scale mail icon1.png]]||60||215||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||321||252||0||align = &amp;quot;left&amp;quot; |[[Strength]] +106, [[Vitality]] +113, [[Accuracy]] +97, [[Determination]] +65&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrangler&#039;s Chaps]]||[[File:wranglers chaps icon1.png]]||60||215||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Legs||252||252||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +106, [[Vitality]] +113, [[Determination]] +65, [[Skill Speed]] +97&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrangler&#039;s Jacket]]||[[File:wranglers jacket icon1.png]]||60||215||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Body||252||252||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +106, [[Vitality]] +113, [[Accuracy]] +97, [[Skill Speed]] +68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1====&lt;br /&gt;
Coordinates: x10.7, y11.1&lt;br /&gt;
&lt;br /&gt;
*[[X-Potion]]&lt;br /&gt;
*[[X-Ether]]&lt;br /&gt;
*[[Hi-Elixir]]&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2====&lt;br /&gt;
Coordinates: x11.6, y12.8&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Earrings]]||[[File:berserkers earrings icon1.png]]||60||215||[[classes|All Classes]]||Earrings||1||1||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +52, [[Accuracy]] +45, [[Critical Hit Rate]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Earrings]]||[[File:conquerors earrings icon1.png]]||60||215||[[classes|All Classes]]||Earrings||1||1||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +49, [[Accuracy]] +31, [[Skill Speed]] +45&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Earrings]]||[[File:panegyrists earrings icon1.png]]||60||215||[[classes|All Classes]]||Earrings||1||1||0||align = &amp;quot;left&amp;quot; |[[Intelligence]] +49, [[Accuracy]] +45, [[Spell Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Earrings]]||[[File:prophets earrings icon1.png]]||60||215||[[classes|All Classes]]||Earrings||1||1||0||align = &amp;quot;left&amp;quot; |[[Mind]] +49, [[Piety]] +50, [[Spell Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Earrings]]||[[File:viking earrings icon1.png]]||60||215||[[classes|All Classes]]||Earrings||1||1||0||align = &amp;quot;left&amp;quot; |[[Strength]] +49, [[Accuracy]] +31, [[Critical Hit Rate]] +45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Grade 1 Clear Prism]]&lt;br /&gt;
*[[Grade 2 Clear Prism]]&lt;br /&gt;
*[[Grade 3 Clear Prism]]&lt;br /&gt;
*[[Grade 4 Clear Prism]]&lt;br /&gt;
*[[Grade 5 Clear Prism]]&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3====&lt;br /&gt;
Coordinates: x12.0, y10.7&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Scarf]]||[[File:berserkers scarf icon1.png]]||60||215||[[classes|All Classes]]||Necklace||1||1||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +52, [[Parry]] +31, [[Determination]] +43&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Scarf]]||[[File:conquerors scarf icon1.png]]||60||215||[[classes|All Classes]]||Necklace||1||1||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +49, [[Determination]] +30, [[Skill Speed]] +45&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Scarf]]||[[File:panegyrists scarf icon1.png]]||60||215||[[classes|All Classes]]||Necklace||1||1||0||align = &amp;quot;left&amp;quot; |[[Intelligence]] +49, [[Accuracy]] +45, [[Determination]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Scarf]]||[[File:prophets scarf icon1.png]]||60||215||[[classes|All Classes]]||Necklace||1||1||0||align = &amp;quot;left&amp;quot; |[[Mind]] +49, [[Piety]] +35, [[Critical Hit Rate]] +45&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Scarf]]||[[File:viking scarf icon1.png]]||60||215||[[classes|All Classes]]||Necklace||1||1||0||align = &amp;quot;left&amp;quot; |[[Strength]] +49, [[Accuracy]] +45, [[Critical Hit Rate]] +31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Grade 1 Clear Prism]]&lt;br /&gt;
*[[Grade 2 Clear Prism]]&lt;br /&gt;
*[[Grade 3 Clear Prism]]&lt;br /&gt;
*[[Grade 4 Clear Prism]]&lt;br /&gt;
*[[Grade 5 Clear Prism]]&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4====&lt;br /&gt;
Coordinates: x12.7, y12.8&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Bangles]]||[[File:berserkers bangles icon1.png]]||60||215||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +52, [[Parry]] +45, [[Accuracy]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Bangles]]||[[File:conquerors bangles icon1.png]]||60||215||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +49, [[Accuracy]] +31, [[Critical Hit Rate]] +45&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Bangles]]||[[File:panegyrists bangles icon1.png]]||60||215||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Intelligence]] +49, [[Critical Hit Rate]] +31, [[Spell Speed]] +45&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Bangles]]||[[File:prophets bangles icon1.png]]||60||215||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Mind]] +49, [[Piety]] +50, [[Determination]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Bangles]]||[[File:viking bangles icon1.png]]||60||215||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Strength]] +49, [[Accuracy]] +45, [[Determination]] +30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Grade 1 Clear Prism]]&lt;br /&gt;
*[[Grade 2 Clear Prism]]&lt;br /&gt;
*[[Grade 3 Clear Prism]]&lt;br /&gt;
*[[Grade 4 Clear Prism]]&lt;br /&gt;
*[[Grade 5 Clear Prism]]&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 5====&lt;br /&gt;
Coordinates: x11.0, y13.0&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker&#039;s Ring]]||[[File:berserkers ring icon1.png]]||60||215||[[classes|All Classes]]||Ring||1||1||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +52, [[Critical Hit Rate]] +45, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Conqueror&#039;s Ring]]||[[File:conquerors ring icon1.png]]||60||215||[[classes|All Classes]]||Ring||1||1||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +49, [[Critical Hit Rate]] +31, [[Determination]] +43&lt;br /&gt;
|-&lt;br /&gt;
|[[Panegyrist&#039;s Ring]]||[[File:panegyrists ring icon1.png]]||60||215||[[classes|All Classes]]||Ring||1||1||0||align = &amp;quot;left&amp;quot; |[[Intelligence]] +49, [[Accuracy]] +31, [[Determination]] +43&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophet&#039;s Ring]]||[[File:prophets ring icon1.png]]||60||215||[[classes|All Classes]]||Ring||1||1||0||align = &amp;quot;left&amp;quot; |[[Mind]] +49, [[Critical Hit Rate]] +31, [[Spell Speed]] +45&lt;br /&gt;
|-&lt;br /&gt;
|[[Viking Ring]]||[[File:viking ring icon1.png]]||60||215||[[classes|All Classes]]||Ring||1||1||0||align = &amp;quot;left&amp;quot; |[[Strength]] +49, [[Determination]] +43, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Grade 1 Clear Prism]]&lt;br /&gt;
*[[Grade 2 Clear Prism]]&lt;br /&gt;
*[[Grade 3 Clear Prism]]&lt;br /&gt;
*[[Grade 4 Clear Prism]]&lt;br /&gt;
*[[Grade 5 Clear Prism]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:Sohr khai1.jpg|350px]] [[File:Sohr khai2.jpg|350px]] [[File:Sohr khai4.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|htY3SMuAQKI|400|left|Sohr Khai by Myster Happy}}&lt;br /&gt;
{{#ev:youtube|PIdUR9r-Nqg|400|left|Sohr Khai by Mizzteq}}&lt;br /&gt;
{{#ev:youtube|OllLMiWRp7I|400|left|Sohr Khai by Stark}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beneath_the_Planks&amp;diff=281518</id>
		<title>Beneath the Planks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beneath_the_Planks&amp;diff=281518"/>
		<updated>2021-04-17T16:38:31Z</updated>

		<summary type="html">&lt;p&gt;N3farious: correcting quest rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sidequest.png]][[New Gridania Quests|New Gridania Quest]]&lt;br /&gt;
{{Quest&lt;br /&gt;
| QuestGiver = [[Roustebant]] - [[New Gridania]] (x8, y13)&lt;br /&gt;
| Requirements = Level 29&lt;br /&gt;
| Items = &lt;br /&gt;
| Exp = 7220&lt;br /&gt;
| Gil = 0&lt;br /&gt;
| Reward = &lt;br /&gt;
| OptReward = [[file:Fluorite_earrings_icon1.png|link=Fluorite_Earrings]] [[file:Danburite_earrings_icon1.png|link=Danburite_Earrings]] [[file:Lapis_lazuli_earrings_icon1.png|link=Lapis_Lazuli_Earrings]] [[file:allagan silver piece icon1.png|link=Allagan Silver Piece]]x2&lt;br /&gt;
| PrevQuest = [[Broadening Horizons]]&lt;br /&gt;
| NextQuest = &lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Thievenaix at Dunstan&#039;s Spire.&lt;br /&gt;
&lt;br /&gt;
*Inspect the scaffolding and slay any shroud hares that appear. &lt;br /&gt;
&lt;br /&gt;
*Speak with Thievenaix.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Roustebant has a task for a capable adventurer.&lt;br /&gt;
&lt;br /&gt;
*Roustebant informs you that a fellow Wood Wailer is in need of an adventurer&#039;s aid. Travel to Dunstan&#039;s Spire and seek out Thievenaix.&lt;br /&gt;
&lt;br /&gt;
*Recent rainfalls have left the wooden scaffolding at Dunstan&#039;s Spire in troubling condition. Inspect the scaffolding and see to any sodden planks or woodboring pests you encounter.&lt;br /&gt;
&lt;br /&gt;
*Your inspection of the scaffolding is complete. Report back to Thievenaix.&lt;br /&gt;
&lt;br /&gt;
*Thievenaix expresses his thanks for your deeds, while ordering you not to discuss the presence of shroud hares with Marcette. Who is this woman who strikes fear into the hearts or brave warriors?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sidequests]] [[Category:New Gridania Quests]] [[Category:Patch 2.0 Quests]]&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Broadening_Horizons&amp;diff=281517</id>
		<title>Broadening Horizons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Broadening_Horizons&amp;diff=281517"/>
		<updated>2021-04-17T16:31:46Z</updated>

		<summary type="html">&lt;p&gt;N3farious: adding quest reward options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sidequest.png]][[New Gridania Quests|New Gridania Quest]]&lt;br /&gt;
{{Quest&lt;br /&gt;
| QuestGiver = [[Tyoh Moui]] - [[New Gridania]] (x12, y11)&lt;br /&gt;
| Requirements = Level 29&lt;br /&gt;
| Items = &lt;br /&gt;
| Exp = 7220&lt;br /&gt;
| Gil = 306&lt;br /&gt;
| Reward = &lt;br /&gt;
| OptReward = [[file:Sphene_earrings_icon1.png |link=Sphene_Earrings]] [[file:Sunstone_earrings_icon1.png |link=Sunstone_Earrings]] [[file:Malachite_earrings_icon1.png |link=Malachite_Earrings]] [[file:Allagan_silver_piece_icon1.png |link=Allagan_Silver_Piece]]x2 &lt;br /&gt;
| PrevQuest = &lt;br /&gt;
| NextQuest = [[Beneath the Planks]]&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Franchemontiaux&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Tyoh Moui would grant you passage through White Wolf Gate&lt;br /&gt;
&lt;br /&gt;
*In recognition of your recent exploits, Serpent Corporal Tyoh Moui has opened White Wolf Gate to you. To seek passage, show your gate pass to the gatekeeper, Franchemontiaux.&lt;br /&gt;
&lt;br /&gt;
*With the presentation of your gate pass, you have been granted free passage through White Wolf Gate. Any time you wish to pass, you need only speak to Franchemontiaux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sidequests]] [[Category:New Gridania Quests]] [[Category:Patch 2.0 Quests]]&lt;/div&gt;</summary>
		<author><name>N3farious</name></author>
	</entry>
</feed>