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	<updated>2026-04-19T14:27:31Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior&amp;diff=45057</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior&amp;diff=45057"/>
		<updated>2015-01-20T11:44:22Z</updated>

		<summary type="html">&lt;p&gt;Mustanggt2011: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:warrior1.jpg|300px|right|Warrior wearing [[Artifact Armor#Warrior|Artifact Armor]]]]&lt;br /&gt;
{{Quote|On the northernmost edge of Abalathia&#039;s Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.&amp;lt;br&amp;gt;In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.| Game Description}}&lt;br /&gt;
[[File:warrior2.jpg|300px|right|Warrior wearing [[Artifact Armor#Warrior|Artifact Armor]]]]&lt;br /&gt;
[[File:warrior concept art.jpg|right|300px|Warrior Concept Art]]&lt;br /&gt;
&lt;br /&gt;
Warrior, armed with a [[greataxe]], projects a savage and intimidating presence on the battlefield. Warrior is one of the tanking [[jobs]] of A Realm Reborn. Warriors have all the [[Marauder Actions|abilities]] and [[Marauder Traits|traits]] of [[Marauder]]s. They can also use all the cross-class abilities of [[gladiator]] and [[pugilist]]. The most important [[attributes|stat]] for the warrior is [[vitality]], which increases [[HP]]. The level of your warrior is equivalent to that of your Marauder.&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Level 30 [[Marauder]]&lt;br /&gt;
* Level 15 [[Gladiator]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Warriors use all the [[Marauder Actions]] in addition to having their own unique actions for their Job:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon           &lt;br /&gt;
! Level &lt;br /&gt;
! TP Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Defiance]] || [[File:defiance.png|defiance.png]]|| 30 || 0 || Instant || 10s || 0y || 0y || align = &amp;quot;left&amp;quot; | Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity. &amp;lt;br&amp;gt; Increases HP recovery via curing magic by 20% for self. Ends upon reuse. &amp;lt;br&amp;gt; Using certain actions while under the effect of Defiance will grant Wrath. &amp;lt;br&amp;gt; Each unit of Wrath increases critical hit rate by 2%. When five units are stacked, you will become Infuriated. &amp;lt;br&amp;gt; All Wrath is lost when Defiance ends.&lt;br /&gt;
|- &lt;br /&gt;
| [[Inner Beast]] || [[File:inner beast.png|inner beast.png]]|| 35 || 0 || Instant || 2.5s || 3y || 0y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 300. &amp;lt;br&amp;gt; Ignores the 25% damage penalty inflicted by Defiance. &amp;lt;br&amp;gt; Can only be executed when Infuriated. All Wrath is lost when used. &amp;lt;br&amp;gt; Additional Effect: Absorb 100% of damage dealt as HP &amp;lt;br&amp;gt; Additional Effect: Reduces damage taken by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Unchained]] || [[File:unchained.png|unchained.png]]|| 40 || 0 || Instant || 120s || 0y || 0y || align = &amp;quot;left&amp;quot; | Nullifies the damage penalty inflicted by Defiance for 20s. &amp;lt;br&amp;gt; Can only be executed when Infuriated. All Wrath is lost when used. &amp;lt;br&amp;gt; Effect is canceled if Defiance ends.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Cyclone]] || [[File:steel cyclone.png|steel cyclone.png]]|| 45 || 0 || Instant || 2.5s || 0y || 5y || align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 200 to all nearby enemies. &amp;lt;br&amp;gt; Ignores the 25% damage penalty inflicted by Defiance. &amp;lt;br&amp;gt; Can only be executed when Infuriated. All Wrath is lost when used. &amp;lt;br&amp;gt; Additional Effect: Increased enmity&lt;br /&gt;
|-&lt;br /&gt;
| [[Infuriate]] || [[File:infuriate.png|infuriate.png]]|| 50 || 0 || Instant || 60s || 0y || 0y || align = &amp;quot;left&amp;quot; | Instantly grants five units of Wrath, changing status to Infuriated. &amp;lt;br&amp;gt; Can only be used when Defiance is active.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Class Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Gladiator]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Pugilist]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Blade]] || [[file:savage blade icon.png]] || 4 || [[Featherfoot]] || [[file:featherfoot.png]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Flash]] || [[file:flash icon.png]] || 8 || [[Second Wind]] || [[file:second wind.png]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Convalescence]] || [[file:Convalescence icon.png]] || 10 || [[Haymaker]] || [[file:haymaker.png]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Provoke]] || [[file:provoke icon.png]] || 22 || [[Internal Release]] || [[file:internal release.png]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Awareness]] || [[file:Awareness icon.png]] || 34 || [[Mantra]] || [[file:mantra.png]] || 42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross-Discipline Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Botanist]]&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Action &lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[PvP Actions]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon            &lt;br /&gt;
! Description&lt;br /&gt;
! Upgrade 1&lt;br /&gt;
! Upgrade 2&lt;br /&gt;
! Upgrade 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythril Tempest]] || [[File:mythril tempest icon1.png]] || Delivers an attack with a potency of 170 to all nearby enemies. &amp;lt;br&amp;gt; Additional Effect: 10-yalm knockback and Stun for 2 seconds || Enhanced Mythril Tempest: Shortens recast time to 150 seconds. || Enhanced Mythril Tempest II: Increases potency to 200. || Enhanced Mythril Tempest III: Increases duration to 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrill of War]] || [[File:thrill of war icon1.png]] || Increases maximum HP of self and nearby party members by 15% and restores HP by 15% for 20 seconds. ||Enhanced Thrill of War: Shortens recast time to 150 seconds. || Enhanced Thrill of War II: Extends duration to 25 seconds. || Enhanced Thrill of War III: Increases HP increase and restoration to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Swing]] || [[File:full swing icon1.png]] || Delivers an attack with a potency of 150. &amp;lt;br&amp;gt; Additional Effect: Damage over time with potency of 30 for 15s. &amp;lt;br&amp;gt; Additional Effect: Increases target&#039;s damage taken by 10% for 15s. ||Enhanced Full Swing: Shortens recast time to 150 seconds. || Enhanced Full Swing II: Increases duration to 20 seconds. || Enhanced Full Swing III: Increases HP increase and restoration to 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Quest&lt;br /&gt;
!Quest-Giver&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[Pride and Duty (Will Take You from the Mountain)|Pride and Duty]] ||align = &amp;quot;left&amp;quot; |[[Wyrnzoen]] - [[Limsa Lominsa Upper Decks]] (x11,y6) ||align = &amp;quot;left&amp;quot; |Unlocks Warrior, [[Defiance]]&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[Embracing the Beast]] ||align = &amp;quot;left&amp;quot; |[[Curious Gorge]] - [[Eastern La Noscea]] (x30,y23) ||align = &amp;quot;left&amp;quot; |[[Inner Beast]]&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[Curious Gorge Goes to Wineport]] ||align = &amp;quot;left&amp;quot; |[[Curious Gorge]] - [[Eastern La Noscea]] (x30,y23) ||align = &amp;quot;left&amp;quot; |[[Unchained]]&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[Proof Is the Pudding]] ||align = &amp;quot;left&amp;quot; |[[Curious Gorge]] - [[Eastern La Noscea]] (x30,y23) ||align = &amp;quot;left&amp;quot; |[[Steel Cyclone]]&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[Looking the Part]] ||align = &amp;quot;left&amp;quot; |[[Curious Gorge]] - [[Eastern La Noscea]] (x30,y23) ||align = &amp;quot;left&amp;quot; |[[Fighter&#039;s Breeches]], [[Fighter&#039;s Gauntlets]] &amp;lt;br&amp;gt; [[Fighter&#039;s Jackboots]], [[Fighter&#039;s Burgeonet]]&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[How to Quit You]] ||align = &amp;quot;left&amp;quot; |[[Curious Gorge]] - [[Eastern La Noscea]] (x30,y23) ||align = &amp;quot;left&amp;quot; |[[Infuriate]], [[Fighter&#039;s Cuirass]]&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[A Relic Reborn (Bravura)]] ||align = &amp;quot;left&amp;quot; | [[Gerolt]] - [[North Shroud]] (x30,y20) ||align = &amp;quot;left&amp;quot; | [[Bravura]] &amp;lt;br&amp;gt; (Relic Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Warrior Guide]]==&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;br /&gt;
[[Category:Warrior]]&lt;/div&gt;</summary>
		<author><name>Mustanggt2011</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jobs&amp;diff=44421</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jobs&amp;diff=44421"/>
		<updated>2014-12-30T21:05:25Z</updated>

		<summary type="html">&lt;p&gt;Mustanggt2011: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit RIGHT|2}}&lt;br /&gt;
Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding [[classes]] and can be thought of as specialized modes of the base classes. There are 9 jobs in A Realm Reborn: [[Warrior]], [[Paladin]], [[Monk]], [[Dragoon]], [[Bard]], [[White Mage]], [[Black Mage]], [[Summoner]] and [[Scholar]]. Players can unlock jobs by having one of the corresponding [[classes]] to level 30 and another class to level 15. &lt;br /&gt;
&lt;br /&gt;
*Primary class is the class the job links to.&lt;br /&gt;
*Secondary class is required to be level 15 to unlock the job. &lt;br /&gt;
*The job has all the abilities and traits of the primary class and all the cross-class abilities of secondary and tertiary classes.&lt;br /&gt;
*The level of the job is the same as its corresponding class and vice versa. For example when a level 47 [[gladiator]] equips its Paladin job stone, the gladiator will turn into a level 47 paladin. If the paladin gains 2 levels and becomes level 49, then when the player removes his or her paladin job stone, the paladin becomes a level 49 gladiator. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job&lt;br /&gt;
! Primary Class&lt;br /&gt;
! Secondary Class&lt;br /&gt;
! Tertiary Class&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]]&lt;br /&gt;
| [[Marauder]]&lt;br /&gt;
| [[Gladiator]]&lt;br /&gt;
| [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Gladiator]]&lt;br /&gt;
| [[Conjurer]]&lt;br /&gt;
| [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| [[Pugilist]]&lt;br /&gt;
| [[Lancer]]&lt;br /&gt;
| [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Dragoon]]&lt;br /&gt;
| [[Lancer]]&lt;br /&gt;
| [[Marauder]]&lt;br /&gt;
| [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| [[Archer]]&lt;br /&gt;
| [[Pugilist]]&lt;br /&gt;
| [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| [[White Mage]]&lt;br /&gt;
| [[Conjurer]]&lt;br /&gt;
| [[Arcanist]]&lt;br /&gt;
| [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Mage]]&lt;br /&gt;
| [[Thaumaturge]]&lt;br /&gt;
| [[Archer]]&lt;br /&gt;
| [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Summoner]]&lt;br /&gt;
| [[Arcanist]]&lt;br /&gt;
| [[Thaumaturge]]&lt;br /&gt;
| [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Scholar]]&lt;br /&gt;
| [[Arcanist]]&lt;br /&gt;
| [[Conjurer]]&lt;br /&gt;
| [[Thaumaturge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja]]&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| [[Pugilist]]&lt;br /&gt;
| [[Lancer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Knight]]&lt;br /&gt;
| None&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrologian]]&lt;br /&gt;
| None&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Machinist]]&lt;br /&gt;
| None&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
==[[Warrior]]==&lt;br /&gt;
[[File:warrior1.jpg|400px|thumb|Warrior|right]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Level 30 [[Marauder]]&lt;br /&gt;
* Level 15 [[Gladiator]]&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|On the northernmost edge of Abalathia&#039;s Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.&amp;lt;br&amp;gt;In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.|Game Description}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
==[[Paladin]]==&lt;br /&gt;
[[File:paladin1.jpg|400px|thumb|Paladin|right]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Level 30 [[Gladiator]]&lt;br /&gt;
* Level 15 [[Conjurer]]&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul&#039;dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party&#039;s defense is built.|Game Description}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==[[Monk]]==&lt;br /&gt;
[[File:monk1.jpg|400px|thumb|Monk|right]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Melee Physical DPS&#039;&#039;&#039;&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Level 30 [[Pugilist]]&lt;br /&gt;
* Level 15 [[Lancer]]&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state&#039;s great pikemen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats.|Game Description}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==[[Dragoon]]==&lt;br /&gt;
[[File:dragoon1.jpg|400px|thumb|Dragoon|right]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Melee Physical DPS&#039;&#039;&#039;&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Level 30 [[Lancer]]&lt;br /&gt;
* Level 15 [[Marauder]]&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.|Game Description}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==[[Bard]]==&lt;br /&gt;
[[File:bard1.jpg|400px|thumb|Bard|right]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Ranged Physical DPS&#039;&#039;&#039;&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Level 30 [[Archer]]&lt;br /&gt;
* Level 15 [[Pugilist]]&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|The word &amp;quot;bard&amp;quot; ordinarily puts folk in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords. Few know, however, that bards in fact trace their origins back to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death.|Game Description}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==[[White Mage]]==&lt;br /&gt;
[[File:whitemage1.jpg|400px|thumb|White Mage|right]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Level 30 [[Conjurer]]&lt;br /&gt;
* Level 15 [[Arcanist]]&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.|Game Description}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==[[Black Mage]]==&lt;br /&gt;
[[File:blackmage1.jpg|400px|thumb|Black Mage|right]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Ranged Magical DPS&#039;&#039;&#039;&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Level 30 [[Thaumaturge]]&lt;br /&gt;
* Level 15 [[Archer]]&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.|Game Description}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==[[Summoner]]==&lt;br /&gt;
[[File:summoner1.jpg|400px|thumb|Summoner]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Ranged Magical DPS&#039;&#039;&#039;&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Level 30 [[Arcanist]]&lt;br /&gt;
* Level 15 [[Thaumaturge]]&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals&#039; essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages.|Game Description}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==[[Scholar]]==&lt;br /&gt;
[[File:scholar with fairies 2.jpg|thumb|400px|Scholar]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
===Requirement===&lt;br /&gt;
* Level 30 [[Arcanist]]&lt;br /&gt;
* Level 15 [[Conjurer]]&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym&#039;s scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures&#039; magicks to heal the wounded and bolster the strength of their allies.|Game Description}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==[[Ninja]]==&lt;br /&gt;
[[File:ninja3.jpg|400px|thumb|Ninja]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Melee Physical DPS&#039;&#039;&#039;&lt;br /&gt;
===Requirement===&lt;br /&gt;
*Level 30 [[Rogue]]&lt;br /&gt;
*Level 15 [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
{{Quote|Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.&amp;lt;br&amp;gt;Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.}}&lt;br /&gt;
&lt;br /&gt;
==[[Dark Knight]]==&lt;br /&gt;
[[file:dark knight announcement1.jpg|thumb|400px|[[Dark Knight]] Announcement]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
===Requirement===&lt;br /&gt;
*[[Heavensward]]&lt;br /&gt;
===Description===&lt;br /&gt;
Dark Knight, officially announced during the 2014 London Fan Festival, is a Tank job that wields a [[Greatsword]] (2-handed sword) as its weapon. It wields not only a weapon but also the power of Darkness (magic-based tank). Unlike other jobs, Dark Knight will not have a base class. It will come with the first expansion pack Heavensward in Spring 2015.&lt;br /&gt;
&lt;br /&gt;
==[[Astrologian]]==&lt;br /&gt;
[[file:astrologian announcement1.jpg|400px|thumb|Astrologian Announcement]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
===Requirement===&lt;br /&gt;
*[[Heavensward]]&lt;br /&gt;
===Description===&lt;br /&gt;
Astrologian, announced during the 2014 Tokyo Fan Festival, is a Healer job that wields a [[Star Globe]]. Astrologians utilize celestial magicks along with a divining decks in order to heal and support their parties. Like Dark Knight, Astrologian will not have a base class. They will be released in [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
==[[Machinist]]==&lt;br /&gt;
[[file:Machinist announcement1.jpg|400px|thumb|Machinist Announcement]]&lt;br /&gt;
===Role===&lt;br /&gt;
&#039;&#039;&#039;Ranged DPS&#039;&#039;&#039;&lt;br /&gt;
===Requirement===&lt;br /&gt;
*[[Heavensward]]&lt;br /&gt;
===Description===&lt;br /&gt;
Machinist, announced during the 2014 Tokyo Fan Festival, is a ranged DPS job that wields a [[Firearm]]. Machinists not only obliterate their foes from afar with their guns but also assemble attachments and deploy turrets. Like Astrologian, Machinist will not have a base class. They will be released in [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;/div&gt;</summary>
		<author><name>Mustanggt2011</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_50_Progression_Guide&amp;diff=44373</id>
		<title>Level 50 Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_50_Progression_Guide&amp;diff=44373"/>
		<updated>2014-12-24T10:27:15Z</updated>

		<summary type="html">&lt;p&gt;Mustanggt2011: /* Armor Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{main|Level 50 Gear Guide}}&lt;br /&gt;
==Weapon Progression==&lt;br /&gt;
After reaching level 50, players should start their [[A Relic Reborn]] quest chain by talking to [[Nedrick Ironheart]] in [[Vesper Bay]] of [[Western Thanalan]] (x12,y14). The first quest in the chain is named [[The Weaponsmith of Legend]]. At the end of the quest chain players will acquire their item level 80 [[Relic Weapon]] that correspond to their [[jobs]]. &lt;br /&gt;
&lt;br /&gt;
Players can upgrade their Relic Weapons into item level 90 [[Zenith Relic Weapons]] by using 3 [[Thavnairian Mist]] with the Relic Weapon at the furnace in [[Hyrstmill]], [[North Shroud]]. Players can purchase the Thavnairian Mists from [[Auriana]] in [[Revenant&#039;s Toll]], [[Mor Dhona]] (x22,y6). Each Thavnairian Mist cost 150 [[Allagan Tomestone of Soldiery]]. Players will need 450 Soldiery total.&lt;br /&gt;
&lt;br /&gt;
Players can further upgrade their Zenith Relic Weapons into item level 100, 110 then 115 [[Zodiac Weapons]].&lt;br /&gt;
&lt;br /&gt;
Players can obtain Item level 95 weapons from [[The Binding Coil of Bahamut Turn 5]] and [[The Whorleater (Extreme)]]. The weapons from The Whorleater (Extreme) can be upgraded to ilevel 100 with a [[Mirror of The Whorl]]. &lt;br /&gt;
&lt;br /&gt;
Players can obtain iLevel 100 [[Weathered Weapons]] by trading 1 [[Unidentified Allagan Tomestone]], obtained from [[The Second Coil of Bahamut Turn 2]], and [[Rowena&#039;s Token (Soldiery)]], obtained from purchasing it from [[Rowena]] with Soldiery Tomestones. Players can upgrade Weathered Weapons into their Ilvl 110 versions using the [[Sands of Time]]. Sands of Time is dropped from [[The Second Coil of Bahamut Turn 2]] and [[The Second Coil of Bahamut Turn 4]].&lt;br /&gt;
&lt;br /&gt;
Item Level 100 Weapons from [[The Striking Tree (Extreme)]].&lt;br /&gt;
&lt;br /&gt;
Item level 110 weapons from [[Shiva (Extreme)]].&lt;br /&gt;
&lt;br /&gt;
Item level 115 weapons are obtained from [[The Second Coil of Bahamut Turn 4]].&lt;br /&gt;
&lt;br /&gt;
Item level 120 [[Ironworks Magitek Weapons]] purchased with [[Rowena&#039;s Token (Poetics)]] and [[Encrypted Tomestone]].&lt;br /&gt;
&lt;br /&gt;
Item level 130 [[Augmented Ironworks Magitek Weapons]] are upgraded from [[Carbontwine]] and [[Ironworks Magitek Weapons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039;: Item level 135 [[The Final Coil of Bahamut Turn 4 Loot|Dreadwyrm Weapons]] from [[The Final Coil of Bahamut Turn 4]]&lt;br /&gt;
==Armor Progression==&lt;br /&gt;
After reaching level 50, players should do [[Labyrinth of the Ancients]] of the [[Crystal Tower]] for item level 80 armor and Allagan Tomestone of Mythology. Players can exchange Myth Tomestones for Item level 90 armor by talking to [[Auriana]] in Mor Dhona (x22,y6). Additionally, players can do speed runs of [[Brayflox&#039;s Longstop (Hard)]] for additional Mythology tomestones, [[Allagan Tomestone of Soldiery]] and item level 70 gear. &lt;br /&gt;
&lt;br /&gt;
Players can obtain Item Level 90 gear from [[The Binding Coil of Bahamut]] Turns.&lt;br /&gt;
&lt;br /&gt;
Item Level 100 Armor from [[Syrcus Tower]].&lt;br /&gt;
&lt;br /&gt;
Players can exchange Soldiery Tomestones for item level 100 [[Weathered Armor]].&lt;br /&gt;
&lt;br /&gt;
Players can obtain Item Level 110 gear from [[The Second Coil of Bahamut]] Turns and upgraded from [[Weathered Armor]] with [[Sands of Time]].&lt;br /&gt;
&lt;br /&gt;
Item level 120 [[Ironworks Armor]] purchased with Poetics Tomestones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039;: Item level 130 [[Augmented Ironworks Armor]] upgraded from [[Ironworks Armor]] and [[Carbontwine]]. [[The Final Coil of Bahamut Loot|Loot]] from [[The Final Coil of Bahamut]].&lt;br /&gt;
&lt;br /&gt;
==Accessory Progression==&lt;br /&gt;
Item level 90 Rings, Earrings, Bracelets and Necklaces can be acquired by trading Allagan Tomestone of Mythology to Auriana in Mor Dhona (x22,y6).&lt;br /&gt;
&lt;br /&gt;
Item Level 90 Rings, Earrings and Bracelets can also be acquired from [[The Howling Eye (Extreme)]], [[The Navel (Extreme)]] and [[The Bowl of Embers (Extreme)]] respectively. Additionally, Ilvl 80 Rings can be acquired from [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]].&lt;br /&gt;
&lt;br /&gt;
Item Level 90 Accessories can be obtained from [[The Binding Coil of Bahamut]] Turns.&lt;br /&gt;
&lt;br /&gt;
Item Level 80 Necklaces can be acquired from [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]] and item level 100 Neckalces can be acquired from [[Thornmarch (Extreme)]].&lt;br /&gt;
 &lt;br /&gt;
Item Level 100 Rings can be obtained from [[The Striking Tree (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
Players can exchange Soldiery Tomestones for item level 100 [[Weathered Accessories]].&lt;br /&gt;
&lt;br /&gt;
Item level 110 Accessories can be obtained from [[The Second Coil of Bahamut]] Turns and upgraded from [[Weathered Accessories]] with [[Oil of Time]].&lt;br /&gt;
&lt;br /&gt;
Item level 120 [[Ironworks Accessories]] can be purchased with Poetics Tomestones. Bracelets are dropped by [[Shiva (Extreme)]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039;: Item level 130 [[Augmented Ironworks Accessories]] are upgraded from [[Ironworks Accessories]] with [[Carboncoat]]. [[The Final Coil of Bahamut Loot|Loot]] from [[The Final Coil of Bahamut]].&lt;br /&gt;
==Item Level Requirements==&lt;br /&gt;
Few [[dungeons]] and [[trials]] require a minimum average item level (iLevel) of gear to enter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instance &lt;br /&gt;
! Type           &lt;br /&gt;
! Party Size&lt;br /&gt;
! iLevel Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Pharos Sirius]] || [[Dungeons|Dungeon]] || 4 || 48+&lt;br /&gt;
|-&lt;br /&gt;
| [[Copperbell Mines (Hard)]] || [[Dungeons|Dungeon]] || 4 || 48+&lt;br /&gt;
|-&lt;br /&gt;
| [[Haukke Manor (Hard)]] || [[Dungeons|Dungeon]] || 4 || 48+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers (Hard)]] || [[Trials|Trial]] || 8 || 49+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye (Hard)]] || [[Trials|Trial]] || 8 || 52+&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornmarch]] || [[Trials|Trial]] || 8 || 54+&lt;br /&gt;
|-&lt;br /&gt;
| [[Labyrinth of the Ancients]] || [[Dungeons|Dungeon]] || 24 || 55+&lt;br /&gt;
|-&lt;br /&gt;
| [[Halatali (Hard)]] || [[Dungeons|Dungeon]] || 4 || 55+&lt;br /&gt;
|-&lt;br /&gt;
| [[Brayflox&#039;s Longstop (Hard)]] || [[Dungeons|Dungeon]] || 4 || 55+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lost City of Amdapor]] || [[Dungeons|Dungeon]] || 4 || 55+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Hard)]] || [[Trials|Trial]] || 8 || 57+&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord of the Whorl (Hard)]] || [[Trials|Trial]] || 8 || 60+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]] || [[Trials|Trial]] || 8 || 61+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye (Extreme)]] || [[Trials|Trial]] || 8 || 65+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Striking Tree (Hard)]] || [[Trials|Trial]] || 8 || 65+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Extreme)]] || [[Trials|Trial]] || 8 || 67+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers (Extreme)]] || [[Trials|Trial]] || 8 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[Tam-Tara Deepcroft (Hard)]] || [[Dungeons|Dungeon]] || 4 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Vigil (Hard)]] || [[Dungeons|Dungeon]] || 4 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[Hullbreaker Isle]] || [[Dungeons|Dungeon]] || 4 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[Syrcus Tower]] || [[Dungeons|Dungeon]] || 24 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Binding Coil of Bahamut Turn 1]] || [[Dungeons|Dungeon]] || 8 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Binding Coil of Bahamut Turn 2]] || [[Dungeons|Dungeon]] || 8 || 73+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Binding Coil of Bahamut Turn 4]] || [[Dungeons|Dungeon]] || 8 || 77+&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornmarch (Extreme)]] || [[Trials|Trial]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord of the Whorl (Extreme)]] || [[Trials|Trial]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[Akh Afah Amphitheatre (Hard)]] || [[Trials|Trial]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[Sastasha (Hard)]] || [[Dungeon]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Temple of Qarn (Hard)]] || [[Dungeon]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowcloak]] || [[Dungeon]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Binding Coil of Bahamut Turn 5]] || [[Dungeons|Dungeon]] || 8 || 82+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Striking Tree (Extreme)]] || [[Trials|Trial]] || 8 || 85+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Second Coil of Bahamut Turn 1]] || [[Dungeon]] || 8 || 90+&lt;br /&gt;
|-&lt;br /&gt;
| [[Akh Afah Amphitheatre (Extreme)]] || [[Trials|Trial]] || 8 || 95+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Second Coil of Bahamut Turn 2]] || [[Dungeon]] || 8 || 95+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Second Coil of Bahamut Turn 3]] || [[Dungeon]] || 8 || 100+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Second Coil of Bahamut Turn 4]] || [[Dungeon]] || 8 || 105+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Castrum Meridianum==&lt;br /&gt;
{{main|Castrum Meridianum}}&lt;br /&gt;
This place is obsolete. Just do it for the story line and if you happen to get it on your roulette.&lt;br /&gt;
&lt;br /&gt;
==The Praetorium==&lt;br /&gt;
{{main|The Praetorium}}&lt;br /&gt;
This place is obsolete. Just do it for the story line and if you happen to get it on your roulette.&lt;br /&gt;
&lt;br /&gt;
==The Wanderer&#039;s Palace==&lt;br /&gt;
{{main|The Wanderer&#039;s Palace}}&lt;br /&gt;
The Wanderer&#039;s Palace is a 4-man dungeon that can be farmed for 30 [[Allagan Tomestones of Mythology]] per run. Additionally, iLevel 55 armor along with iLevel 55 weapon can be found here.&lt;br /&gt;
&lt;br /&gt;
==Amdapor Keep==&lt;br /&gt;
{{main|Amdapor Keep}}&lt;br /&gt;
Amdapor Keep is a 4-man dungeon that can be farmed for 100 Allagan Tomestones of Philosophy and 40 Allagan Tomestones of Mythology per run. Additionally, iLevel 60 armor can be found here.&lt;br /&gt;
&lt;br /&gt;
*iLevel 50 or higher gear is recommended for this instance.&lt;br /&gt;
&lt;br /&gt;
==A Relic Reborn==&lt;br /&gt;
{{main|A Relic Reborn}}&lt;br /&gt;
&lt;br /&gt;
A Relic Reborn is a [[quests|questline]] that allows you to unlock your [[jobs|job]]&#039;s [[Relic Weapon]].&lt;br /&gt;
==Ifrit (Hard)==&lt;br /&gt;
{{main|The Bowl of Embers (Hard)}}&lt;br /&gt;
Ifrit (Hard) is a 8-man [[Trials|trial]] that is required to unlock [[The Howling Eye (Hard)|Garuda (Hard)]]. Players will receive 10 Tomestones of Philosophy and 4 Tomestones of Mythology for completing the trial. Additionally, iLevel 60 weapons drop here.&lt;br /&gt;
&lt;br /&gt;
==Crystal Tower: Labyrinth of the Ancients==&lt;br /&gt;
{{main|Labyrinth of the Ancients|Crystal Tower: Labyrinth of the Ancients}}&lt;br /&gt;
&lt;br /&gt;
Labyrinth of the Ancients is a 24 player dungeon that requires the player to have an average item level of 50+. Players will receive 200 Tomestones of Philosophy and 50 Tomestones of Mythology for completing the trial. Additionally, [[Crystal Tower Loot|iLevel 80 armor]] drop here.&lt;br /&gt;
==Garuda (Hard)==&lt;br /&gt;
{{main|The Howling Eye (Hard)}}&lt;br /&gt;
Garuda (Hard) is a 8-man trial that is required to unlock [[The Navel (Hard)|Titan (Hard)]]. Players will receive 15 Tomestones of Philosophy and 10 Tomestones of Mythology for completing the trial. Additionally, iLevel 70 weapons drop here.&lt;br /&gt;
&lt;br /&gt;
*iLevel 50 or higher gear is recommended for this instance.&lt;br /&gt;
&lt;br /&gt;
==Thornmarch==&lt;br /&gt;
{{main|Thornmarch}}&lt;br /&gt;
Thornmarch is a 8-man trial. The difficulty of Thornmarch is between that of [[The Howling Eye (Hard)|Garuda (Hard)]] and [[The Navel (Hard)|Titan (Hard)]]. Players will receive 15 Tomestones of Philosophy and 12 Tomestones of Mythology for completing the trial. Additionally, iLevel 65 weapons drop here.&lt;br /&gt;
&lt;br /&gt;
==Titan (Hard)==&lt;br /&gt;
{{main|The Navel (Hard)}}&lt;br /&gt;
Titan (Hard) is a 8-man trial that is required to unlock [[The Binding Coil of Bahamut]]. Players will receive 20 Tomestones of Philosophy and 15 Tomestones of Mythology for completing the trial. Additionally, iLevel 70 weapons drop here.&lt;br /&gt;
&lt;br /&gt;
*iLevel 65 or higher gear is recommended for this instance.&lt;br /&gt;
&lt;br /&gt;
==The Minstrel&#039;s Ballad: Ultima&#039;s Bane==&lt;br /&gt;
{{main|The Minstrel&#039;s Ballad: Ultima&#039;s Bane}}&lt;br /&gt;
&lt;br /&gt;
The Ultima Weapon (Hard) is a 8-man trial that requires the player to have an average item level of 61 or higher. Players will receive 20 Tomestones of Philosophy and 17 Tomestones of Mythology for completing the trial. Additionally, iLevel 80 necklaces and rings drop here.&lt;br /&gt;
==Garuda (Extreme)==&lt;br /&gt;
{{main|The Howling Eye (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
Garuda (Extreme) is a 8-man trial that requires the player to have an average item level of 65 or higher. Players will receive 25 Tomestones of Philosophy and 19 Tomestones of Mythology for completing the trial. Additionally, iLevel 90 rings drop here.&lt;br /&gt;
&lt;br /&gt;
==Titan (Extreme)==&lt;br /&gt;
{{main|The Navel (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
Titan (Extreme) is a 8-man trial that requires the player to have an average item level of 67 or higher. Players will receive 25 Tomestones of Philosophy and 22 Tomestones of Mythology for completing the trial. Additionally, iLevel 90 earrings drop here.&lt;br /&gt;
==Ifrit (Extreme)==&lt;br /&gt;
{{main|The Bowl of Embers (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
Ifrit (Extreme) is a 8-man trial that requires the player to have an average item level of 70 or higher. Players will receive 25 Tomestones of Philosophy and 25 Tomestones of Mythology for completing the trial. Additionally, iLevel 90 wrists drop here.&lt;br /&gt;
&lt;br /&gt;
==The Binding Coil of Bahamut==&lt;br /&gt;
{{main|The Binding Coil of Bahamut}}&lt;br /&gt;
The Binding Coil of Bahamut is a large 8-man dungeon divided into 5 smaller dungeons called Turns. It is currently the most difficult dungeon in game. Players can acquire iLvl 90 gear from this instance.&lt;br /&gt;
&lt;br /&gt;
*iLevel 70 or higher gear is recommended for this instance.&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>Mustanggt2011</name></author>
	</entry>
</feed>