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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mico90</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-04-17T20:46:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Party&amp;diff=1066566</id>
		<title>Party</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Party&amp;diff=1066566"/>
		<updated>2025-10-31T00:24:59Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:duty roulette1.jpg|400px|thumb|[[Duty Roulette]] feature of [[Duty Finder]] that automatically form parties]]&lt;br /&gt;
A [[party]] is a group of players. Players can form a party to tackle many group activities, including instanced [[duties]] such as {{questlink|dungeon|Dungeons}}, {{questlink|trial|Trials}}, and {{questlink|raid|Raids}}, as well as open world activities like {{questlink|fate|FATEs}} and {{questlink|treasurehunt|Treasure Hunt}}s. Players can use the [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]] to automatically form parties across the servers for almost all [[duties]]. Additionally, players can use the [[Party Finder]] to form parties with specific goals by filtering players with certain requirements………….&lt;br /&gt;
&lt;br /&gt;
A [[#Light Party|Light Party]] usually&amp;lt;ref&amp;gt;From a game mechanics standpoint, a party of 4 to 7 players is considered a &amp;quot;light party&amp;quot;, though almost all light party content is designed and balanced for 4 players.&amp;lt;/ref&amp;gt; consists of 4 players while a [[#Full Party|Full Party]] consists of 8 players. An alliance consists of 3 full parties or 24 players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Types of Parties==&lt;br /&gt;
===Light Party===&lt;br /&gt;
A &#039;&#039;&#039;light party&#039;&#039;&#039; consists of 4-7 players, with 4 being the most common. A 4-player light party typically consists of 1 {{tank}} [[Tank]] / 1 {{healer}} [[Healer]] / 2 {{dps}} [[DPS]]. Nearly all {{questlink|dungeon|Dungeons}}, {{questlink|guildhest|Guildhests}}, and low level {{questlink|trial|Trials}} are designed for a 4-player light party.&lt;br /&gt;
&lt;br /&gt;
Light parties allow usage of up to level 2 [[limit break]]s.&lt;br /&gt;
====PvP====&lt;br /&gt;
The current light party content is {{questlink|pvp|Crystalline Conflict}}, consisting of two teams of 5 players each. &lt;br /&gt;
&lt;br /&gt;
===Full Party===&lt;br /&gt;
A &#039;&#039;&#039;full party&#039;&#039;&#039; consists of 8 players, typically 2 {{tank}} [[Tank]]s / 2 {{healer}} [[Healer]]s / 4 {{dps}} [[DPS]]. Most {{questlink|raid|raids}} along with nearly all level 50+ {{questlink|trial|Trials}} are designed for a full party.&lt;br /&gt;
&lt;br /&gt;
Full parties allow usage of up to level 3 [[limit break]]s.&lt;br /&gt;
&lt;br /&gt;
====Historical====&lt;br /&gt;
Prior to [[Patch 1.23b|Patch 1.17]], the maximum party size was 15 for a &amp;quot;Full Party,&amp;quot; but there were no instanced [[duties]] at the time and very little reason to form a party at all. [[Behest]]s allowed the 15-player full party.&lt;br /&gt;
&lt;br /&gt;
===Alliance===&lt;br /&gt;
Alliances consist of 3 full parties of 24 players. The role mix is different for alliances:&amp;lt;ref&amp;gt;As of at least [[Patch 2.3]] and the release of [[Syrcus Tower]]. When [[The Labyrinth of the Ancients]] was added in [[Patch 2.1]], it used the same Full Party composition as other duties.&amp;lt;/ref&amp;gt; three separate Full Parties of 1 {{tank}} [[Tank]] / 2 {{healer}} [[Healer]]s / 5 {{dps}} [[DPS]]. {{questlink|allianceraid|Alliance Raids}} are the primary content for this party type.&lt;br /&gt;
&lt;br /&gt;
{{questlink|caraid|Chaotic Alliance Raids}} are instead designed for the regular full party composition of 2 {{tank}} [[Tank]] / 2 {{healer}} [[Healer]]s / 4 {{dps}} [[DPS]] per party.&lt;br /&gt;
&lt;br /&gt;
Some large-scale {{questlink|field-ops|field operation}} raids allow for an alliance of 6 full parties, or 48 players total. This option can be seen in the [[Party Finder]] UI, but once inside the instance, the alliance UI will not be displayed.&lt;br /&gt;
====PvP====&lt;br /&gt;
Alliance role mixes are not enforced in PvP. &lt;br /&gt;
* {{questlink|pvp|Frontline}} is the primary alliance raid PvP content, consisting of three teams of 24 players (3 Full Parties per team).&lt;br /&gt;
* {{questlink|pvp|Rival Wings}} refers to its twelve (six for each team) Light Party-sized team units as &amp;quot;Alliances&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Party Members==&lt;br /&gt;
[[File:Party_Members_List.png|right|thumb|400px]]&lt;br /&gt;
The &#039;&#039;&#039;Party Members&#039;&#039;&#039; window may be found in the &#039;&#039;&#039;Party Menu&#039;&#039;&#039;. It is a tab of the &#039;&#039;&#039;Social&#039;&#039;&#039; window. It contains the following information:&lt;br /&gt;
* Current Online Status icon&lt;br /&gt;
* Player name&lt;br /&gt;
* Search Comment&lt;br /&gt;
* [[Class]] or [[Job]]&lt;br /&gt;
* Current location&lt;br /&gt;
* Free Company (left blank in [[duties]])&lt;br /&gt;
* Languages available and the current client language the party member is using (indicated by an underline).&lt;br /&gt;
&lt;br /&gt;
Opening the subcommand menu on a party member&#039;s name (right-clicking on a name using mouse/keyboard) will allow one to view their [[Adventurer Plate]], view their Search Info, or to initiate a [[Vote Dismiss]] on them. Opening the subcommand menu on your name will allow you to edit your Search Info and set your Search Comment.&lt;br /&gt;
&lt;br /&gt;
The active &#039;&#039;&#039;Party Bonus&#039;&#039;&#039; is indicated at the bottom of the window. This is a bonus to all [[Attributes]] varying from 1% to 5% according to the diversity of roles in the current party. For example, a party with a PLD, WHM, BLM, and PCT will gain a bonus of 3% - one for Tank, one for Healer, and one for Magical Ranged.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
[[File:Duty finder icon2.png|20px|link=Duty Finder]] &#039;&#039;&#039;[[Duty Finder]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{questlink|dutyroulette|Duty Roulette}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Party finder icon2.png|20px|link=Party Finder]] &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
[[File:Player commendation icon1.png|20px|link=Player Commendation]] &#039;&#039;&#039;[[Player Commendation]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Social]]&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Test_square3.png&amp;diff=1029199</id>
		<title>File:Test square3.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Test_square3.png&amp;diff=1029199"/>
		<updated>2025-09-24T19:02:25Z</updated>

		<summary type="html">&lt;p&gt;Mico90: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029198</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029198"/>
		<updated>2025-09-24T18:58:19Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items. &lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 140&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029197</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029197"/>
		<updated>2025-09-24T18:58:02Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items. &lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;. [[File:test_square2.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 140&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Test_square2.png&amp;diff=1029196</id>
		<title>File:Test square2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Test_square2.png&amp;diff=1029196"/>
		<updated>2025-09-24T18:57:37Z</updated>

		<summary type="html">&lt;p&gt;Mico90: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029195</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029195"/>
		<updated>2025-09-24T18:54:45Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items.&lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 140&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029194</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029194"/>
		<updated>2025-09-24T18:52:58Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items. two&lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 140&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029193</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029193"/>
		<updated>2025-09-24T18:52:17Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items.&lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 140&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029192</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029192"/>
		<updated>2025-09-24T18:51:58Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items. one&lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 140&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029191</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029191"/>
		<updated>2025-09-24T18:50:44Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items.&lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 140&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029189</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1029189"/>
		<updated>2025-09-24T18:31:42Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items. test&lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 140&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/trial&amp;diff=1020176</id>
		<title>Mobile:Duties nav/trial</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/trial&amp;diff=1020176"/>
		<updated>2025-09-10T22:00:35Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{|&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | [[Mobile:Trials#A Realm Reborn|A Realm Reborn]]&amp;lt;br/&amp;gt;(Lv. 15-50)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Mobile:The Bowl of Embers|The Bowl of Embers]] • [[Mobile:The Navel|The Navel]] • [[Mobile:The Howling Eye|The Howling Eye]] • [[Mobile:The Navel (Hard)|The Navel (Hard)]] • [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]] • [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]] • [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]] • [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Table used by {{tl|Duties nav}} for FFXIV Mobile.&lt;br /&gt;
&lt;br /&gt;
This template has been modified to only include trials available in FFXIV Mobile. The following changes have been made:&lt;br /&gt;
* Only includes the main story trials (Ifrit, Titan, Garuda) and Titan Hard Mode&lt;br /&gt;
* Removed all other ARR trials not available in mobile&lt;br /&gt;
* Removed all expansion content (Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail)&lt;br /&gt;
* Updated level range to Lv. 15-50 to match mobile version&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav/trial}}&lt;br /&gt;
[[Category:Navigation subtemplates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/trial&amp;diff=1020175</id>
		<title>Mobile:Duties nav/trial</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/trial&amp;diff=1020175"/>
		<updated>2025-09-10T21:59:31Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{|&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | [[Trials#A Realm Reborn|A Realm Reborn]]&amp;lt;br/&amp;gt;(Lv. 15-50)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[The Bowl of Embers]] • [[The Navel]] • [[The Howling Eye]] • [[The Navel (Hard)]] • [[Thornmarch (Hard)]] • [[The Whorleater (Hard)]] • [[The Striking Tree (Hard)]] • [[The Whorleater (Extreme)]]&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Table used by {{tl|Duties nav}} for FFXIV Mobile.&lt;br /&gt;
&lt;br /&gt;
This template has been modified to only include trials available in FFXIV Mobile. The following changes have been made:&lt;br /&gt;
* Only includes the main story trials (Ifrit, Titan, Garuda) and Titan Hard Mode&lt;br /&gt;
* Removed all other ARR trials not available in mobile&lt;br /&gt;
* Removed all expansion content (Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail)&lt;br /&gt;
* Updated level range to Lv. 15-50 to match mobile version&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav/trial}}&lt;br /&gt;
[[Category:Navigation subtemplates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1020174</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1020174"/>
		<updated>2025-09-10T21:57:59Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items.&lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Extreme)|The Whorleater (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 140&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1020173</id>
		<title>Mobile:Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Trials&amp;diff=1020173"/>
		<updated>2025-09-10T21:56:51Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
:&#039;&#039;See also: [[Mobile:Dungeons|Dungeons]], [[Mobile:Raids|Raids]]&#039;&#039;&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are instanced [[duties]] where players fight together against primarily a single boss enemy. These multi-phase boss encounters are usually more involved than those encountered in a [[dungeon]] and feature powerful creatures such as [[primals]] or major story antagonists. Many trials have supporting enemies (adds) that the boss summons at a certain point, and a few trials are split into two encounters with a [[door boss|checkpoint]] in between. When the boss is defeated, players are rewarded with story progression, tokens or rare items.&lt;br /&gt;
*&#039;&#039;&#039;Note that in FFXIV Mobile, all Trials require a [[Party#Full Party|full party]] of 8&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Bowl of Embers|The Bowl of Embers]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel|The Navel]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Howling Eye|The Howling Eye]]&lt;br /&gt;
| 45&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Mobile:Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Navel (Hard)|The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| ??&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:Thornmarch (Hard)|Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Whorleater (Hard)|The Whorleater (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile:The Striking Tree (Hard)|The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 125&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| ??&lt;br /&gt;
| {{tomestone|Poetics|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Mobile:Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Mobile:Duties_nav_trial&amp;diff=1017797</id>
		<title>Template:Mobile:Duties nav trial</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Mobile:Duties_nav_trial&amp;diff=1017797"/>
		<updated>2025-09-04T19:33:43Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Changed redirect target from Template:Mobile:Duties nav/trial to Mobile:Duties nav/trial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mobile:Duties nav/trial]]&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Template:Duties_nav/trial&amp;diff=1017796</id>
		<title>Mobile:Template:Duties nav/trial</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Template:Duties_nav/trial&amp;diff=1017796"/>
		<updated>2025-09-04T19:33:34Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Changed redirect target from Template:Mobile:Duties nav/trial to Mobile:Duties nav/trial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mobile:Duties nav/trial]]&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Mobile:Duties_nav/trial&amp;diff=1017795</id>
		<title>Template:Mobile:Duties nav/trial</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Mobile:Duties_nav/trial&amp;diff=1017795"/>
		<updated>2025-09-04T19:33:17Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Redirected page to Mobile:Duties nav/trial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mobile:Duties nav/trial]]&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/trial&amp;diff=1017794</id>
		<title>Mobile:Duties nav/trial</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/trial&amp;diff=1017794"/>
		<updated>2025-09-04T19:32:59Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{| ! style=&amp;quot;vertical-align:middle;&amp;quot; | A Realm Reborn&amp;lt;br/&amp;gt;(Lv. 15-50) | colspan=&amp;quot;2&amp;quot; | The Bowl of Embers • The Navel • The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{|&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | [[Trials#A Realm Reborn|A Realm Reborn]]&amp;lt;br/&amp;gt;(Lv. 15-50)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[The Bowl of Embers]] • [[The Navel]] • [[The Howling Eye]] • [[The Navel (Hard)]]&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Table used by {{tl|Duties nav}} for FFXIV Mobile.&lt;br /&gt;
&lt;br /&gt;
This template has been modified to only include trials available in FFXIV Mobile. The following changes have been made:&lt;br /&gt;
* Only includes the main story trials (Ifrit, Titan, Garuda) and Titan Hard Mode&lt;br /&gt;
* Removed all other ARR trials not available in mobile&lt;br /&gt;
* Removed all expansion content (Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail)&lt;br /&gt;
* Updated level range to Lv. 15-50 to match mobile version&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav/trial}}&lt;br /&gt;
[[Category:Navigation subtemplates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/dungeon&amp;diff=1017793</id>
		<title>Mobile:Duties nav/dungeon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/dungeon&amp;diff=1017793"/>
		<updated>2025-09-04T19:31:39Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{|&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | [[Dungeons#A Realm Reborn|A Realm Reborn]]&amp;lt;br/&amp;gt;(Lv. 10-50)&lt;br /&gt;
| [[Sastasha]] • [[The Tam-Tara Deepcroft]] • [[Copperbell Mines]] • [[Halatali]] • [[The Thousand Maws of Toto-Rak]] • [[Haukke Manor]] • [[Brayflox&#039;s Longstop]] • [[The Sunken Temple of Qarn]] • [[The Stone Vigil]] • [[The Aurum Vale]] • [[Castrum Meridianum]] • [[The Praetorium]] • [[The Porta Decumana]]&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Table used by {{tl|Duties nav}} for FFXIV Mobile.&lt;br /&gt;
&lt;br /&gt;
This template has been modified to only include dungeons available in FFXIV Mobile. The following dungeons have been removed as they are not available in the mobile version:&lt;br /&gt;
* Cutter&#039;s Cry&lt;br /&gt;
* Dzemael Darkhold  &lt;br /&gt;
* Amdapor Keep (and Hard mode)&lt;br /&gt;
* The Wanderer&#039;s Palace (and Hard mode)&lt;br /&gt;
* All post-level 50 ARR dungeons (Pharos Sirius, The Lost City of Amdapor, Hullbreaker Isle, Snowcloak, The Keeper of the Lake)&lt;br /&gt;
* All Hard mode versions&lt;br /&gt;
* All expansion dungeons (Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail)&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;br /&gt;
[[Category:Navigation subtemplates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/dungeon&amp;diff=1017792</id>
		<title>Mobile:Duties nav/dungeon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav/dungeon&amp;diff=1017792"/>
		<updated>2025-09-04T19:31:24Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{| ! style=&amp;quot;vertical-align:middle;&amp;quot; | A Realm Reborn&amp;lt;br/&amp;gt;(Lv. 10-50) | Sastasha • The Tam-Tara Deepcroft • Copperbell Mi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{|&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | [[Dungeons#A Realm Reborn|A Realm Reborn]]&amp;lt;br/&amp;gt;(Lv. 10-50)&lt;br /&gt;
| [[Sastasha]] • [[The Tam-Tara Deepcroft]] • [[Copperbell Mines]] • [[Halatali]] • [[The Thousand Maws of Toto-Rak]] • [[Haukke Manor]] • [[Brayflox&#039;s Longstop]] • [[The Sunken Temple of Qarn]] • [[The Stone Vigil]] • [[The Aurum Vale]] • [[Castrum Meridianum]] • [[The Praetorium]] • [[The Porta Decumana]]&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Table used by {{tl|Duties nav}} for FFXIV Mobile.&lt;br /&gt;
&lt;br /&gt;
This template has been modified to only include dungeons available in FFXIV Mobile. The following dungeons have been removed as they are not available in the mobile version:&lt;br /&gt;
* Cutter&#039;s Cry&lt;br /&gt;
* Dzemael Darkhold  &lt;br /&gt;
* Amdapor Keep (and Hard mode)&lt;br /&gt;
* The Wanderer&#039;s Palace (and Hard mode)&lt;br /&gt;
* All post-level 50 ARR dungeons (Pharos Sirius, The Lost City of Amdapor, Hullbreaker Isle, Snowcloak, The Keeper of the Lake)&lt;br /&gt;
* All Hard mode versions&lt;br /&gt;
* All expansion dungeons (Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail)&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
[[Category:Navigation subtemplates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav&amp;diff=1017791</id>
		<title>Mobile:Duties nav</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav&amp;diff=1017791"/>
		<updated>2025-09-04T19:31:02Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav duty&amp;quot; style=&amp;quot;width:850px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;[[{{ucfirst:{{{1|Dungeon}}}}}s]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{1|dungeon}}}}}&lt;br /&gt;
| dungeon = {{Mobile:Duties nav/dungeon}}&lt;br /&gt;
| trial = {{Mobile:Duties nav/trial}}&lt;br /&gt;
| raid = {{Mobile:Duties nav/raid}}&lt;br /&gt;
| Field Operation|field operation|adventuring foray = {{Mobile:Duties nav/adventuring foray}}&lt;br /&gt;
| guildhest = {{Mobile:Duties nav/guildhest}}&lt;br /&gt;
| Treasure Dungeon|treasure dungeon = {{Mobile:Duties nav/treasure hunt}}&lt;br /&gt;
| #default = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;[[Duties]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; align=center| &#039;&#039;&#039;[[Dungeons]] • [[Guildhests]] • [[Trials]] • [[Raids]] • [[PvP]] • [[Quest Battles]] • [[Treasure Hunt#Treasure Dungeons|Treasure Dungeons]] • [[Deep Dungeon|Deep Dungeons]] • [[Field Operations]] • [[Variant and Criterion Dungeons]] • [[Gathering Forays]] • [[The Gold Saucer]] • [[Hall of the Novice]] • [[Stone, Sky, Sea]] • [[The Masked Carnivale]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav&amp;diff=1017790</id>
		<title>Mobile:Duties nav</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Duties_nav&amp;diff=1017790"/>
		<updated>2025-09-04T19:29:42Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt; &amp;lt;div class=&amp;quot;nav duty&amp;quot; style=&amp;quot;width:850px;&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;Dungeon}}}}}s&amp;lt;/div&amp;gt; &amp;lt;div cla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav duty&amp;quot; style=&amp;quot;width:850px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;[[{{ucfirst:{{{1|Dungeon}}}}}s]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{1|dungeon}}}}}&lt;br /&gt;
| dungeon = {{Duties nav/dungeon}}&lt;br /&gt;
| trial = {{Duties nav/trial}}&lt;br /&gt;
| raid = {{Duties nav/raid}}&lt;br /&gt;
| Field Operation|field operation|adventuring foray = {{Duties nav/adventuring foray}}&lt;br /&gt;
| guildhest = {{Duties nav/guildhest}}&lt;br /&gt;
| Treasure Dungeon|treasure dungeon = {{Duties nav/treasure hunt}}&lt;br /&gt;
| #default = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;[[Duties]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; align=center| &#039;&#039;&#039;[[Dungeons]] • [[Guildhests]] • [[Trials]] • [[Raids]] • [[PvP]] • [[Quest Battles]] • [[Treasure Hunt#Treasure Dungeons|Treasure Dungeons]] • [[Deep Dungeon|Deep Dungeons]] • [[Field Operations]] • [[Variant and Criterion Dungeons]] • [[Gathering Forays]] • [[The Gold Saucer]] • [[Hall of the Novice]] • [[Stone, Sky, Sea]] • [[The Masked Carnivale]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Praetorium&amp;diff=1017789</id>
		<title>Mobile:The Praetorium</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Praetorium&amp;diff=1017789"/>
		<updated>2025-09-04T19:29:02Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = The Praetorium | description = With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Imm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Praetorium&lt;br /&gt;
| description = With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the [[Immortal Flames]] sweep [[Castrum Meridianum]] and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy [[the Ultima Weapon]]. [[Cid]]&#039;s airship, the &#039;&#039;Enterprise&#039;&#039;, will bear you to the stage of the final confrontation.&lt;br /&gt;
| image = The Praetorium.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = ??&lt;br /&gt;
| ilvl-sync = ??&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 15,16&lt;br /&gt;
| req-quest = The Ultimate Weapon&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[Sastasha|Original Version]]==&lt;br /&gt;
*It has no significant changes.&lt;br /&gt;
&lt;br /&gt;
*Cutscenes can be skipped after the first time.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Secure the command chamber: 0/1&lt;br /&gt;
#Make for the Laboratorium Primum: 0/1&lt;br /&gt;
#Power and board magitek armor: 0/1&lt;br /&gt;
#Defeat [[Nero tol Scaeva (boss)|Nero tol Scaeva]]: 0/1&lt;br /&gt;
#Defeat [[Gaius van Baelsar (boss)|Gaius van Baelsar]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Mark II Magitek Colossus]]===&lt;br /&gt;
*&#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Unavoidable raidwide damage that must be healed through.&lt;br /&gt;
*&#039;&#039;&#039;Prototype Laser Alpha&#039;&#039;&#039;: Four circle AoEs will appear from the center and move toward the outside of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Prototype Laser Beta&#039;&#039;&#039;: Circle AoEs will be placed on every player, requiring them to spread out.&lt;br /&gt;
*&#039;&#039;&#039;Grand Sword&#039;&#039;&#039;: A cone AoE targeting a random player.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Nero tol Scaeva (boss)|Nero tol Scaeva]]===&lt;br /&gt;
There is an electrical field on the outside of the arena, giving people the debuff [[Electrocution]] that deals damage over time until they leave.&lt;br /&gt;
*&#039;&#039;&#039;Spine Shatter&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Iron Uprising&#039;&#039;&#039;: A frontal cone AoE that knocks players back.&lt;br /&gt;
*&#039;&#039;&#039;Activate&#039;&#039;&#039;: Summons a Magitek Death Claw that tethers to one player and slowly moves towards them, knocking player back when it gets to them. The players not tethered should kill it.&lt;br /&gt;
*&#039;&#039;&#039;Augmented Shatter&#039;&#039;&#039;: A stack on a random player, followed by Wheel of Suffering centered on the targeted player.&lt;br /&gt;
**&#039;&#039;&#039;Wheel of Suffering&#039;&#039;&#039;: A circle AoE that deals damage to all players near the boss. Players should stack together then move out of the following AoE.&lt;br /&gt;
*&#039;&#039;&#039;Augmented Uprising&#039;&#039;&#039;: Nero will hop to one side of the arena and attack a large potion of the arena with a cone AoE that should be avoided.&lt;br /&gt;
*&#039;&#039;&#039;Augmented Suffering&#039;&#039;&#039;: Nero will jump to the center and cast a knockback attack. Players should get into the center to avoid being flung into the electrical field.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Gaius van Baelsar (boss)|Gaius van Baelsar]]===&lt;br /&gt;
*&#039;&#039;&#039;Innocence&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Horrida Bella&#039;&#039;&#039;: Unavoidable raidwide damage that must be healed through.&lt;br /&gt;
*&#039;&#039;&#039;Terminus Est&#039;&#039;&#039;: Gaius will fire several blue, flaming Xs. After a few seconds, a line AoE blast comes from the X dealing heavy damage to any players in its path.&lt;br /&gt;
*&#039;&#039;&#039;Phantasmata&#039;&#039;&#039;: Copies of Gaius will appear on the long side of the arena and each cast Terminus Est, marked by flaming Xs. Players should move out of the way of their path by moving in between two of them.&lt;br /&gt;
*&#039;&#039;&#039;Festina Lente&#039;&#039;&#039;: A stack marker on a random player.&lt;br /&gt;
*&#039;&#039;&#039;Ductus&#039;&#039;&#039;: Three circular AoEs appear on the short side of the arena and move along the length of the platform.&lt;br /&gt;
*&#039;&#039;&#039;Hand of the Empire&#039;&#039;&#039;: Each player will be marked by an unavoidable circle AoE. Players should spread out to avoid excess damage.&lt;br /&gt;
&lt;br /&gt;
At 5% HP, Gaius will summon 4 &#039;&#039;&#039;Phantom Gaius&#039;&#039;&#039; adds that must be taken out while he charges up Blade Energy for his ultimate attack, &#039;&#039;&#039;Veni Vidi Vici&#039;&#039;&#039;, which will instantly kill the party if energy reaches 100%.&lt;br /&gt;
*&#039;&#039;&#039;Heirsbane&#039;&#039;&#039;: Each Phantom Gaius will target a random player, dealing moderate damage to them.&lt;br /&gt;
*&#039;&#039;&#039;Ductus&#039;&#039;&#039;: The party will continue to be bombarded with this and &#039;&#039;&#039;Phantasmata&#039;&#039;&#039; as they battle each Phantom Gaius.&lt;br /&gt;
*&#039;&#039;&#039;Horrida Bella&#039;&#039;&#039;: After &#039;&#039;&#039;Veni Vidi Vici&#039;&#039;&#039; is withstood, Gaius will spam a higher damage version of this until he is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|150}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gaius van Baelsar Card}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Praetorium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Hour Of Reckoning===&lt;br /&gt;
A fortress within a fortress rising at the heart of Castrum Meridianum, the Praetorium houses the XIVth Imperial Legion’s command center, wherefrom Gaius van Baelsar directed his army’s operations realm wide.&lt;br /&gt;
&lt;br /&gt;
Occupying the underground levels is a magitek research facility headed by Tribunus Nero tol Scaeva, a brilliant engineer responsible for the development of myriad machina of war. Of the many projects to his name, none was more groundbreaking than the revival of the Ultima Weapon. Created to suppress eikons, it was the Black Wolf&#039;s key to his conquest of Eorzea—and the Alliance&#039;s primary target in Operation Archon.&lt;br /&gt;
&lt;br /&gt;
===The Ultima Weapon===&lt;br /&gt;
A counter-primal weapon of unparalleled might, the Ultima Weapon is a relic of ancient Allag discovered deep beneath Gyr Abania in a nigh-forgotten, ruin-sized site. Through the ingenuity of Nero tol Scaeva, it was restored to working order and made battle-ready, but dark rumors surround its source of power, the Heart of Sabik, which some claim was gifted from the Ascians.&lt;br /&gt;
&lt;br /&gt;
===Gaius van Baelsar===&lt;br /&gt;
A general and governor both, his many accomplishments include the conquest and political assimilation of five enemy cities. Fearsome in battle, he personally rose to challenge those adventurers who stormed Castrum Meridianum, wielding his gunblade Heirsbane with deadly effect.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
The ancient magick sealed within the Ultima Weapon wreaked untold havoc, tearing open a crater of charred steel. Defeated, Gaius van Baelsar is said to have been consumed by ravenous flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Porta_Decumana&amp;diff=1017787</id>
		<title>Mobile:The Porta Decumana</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Porta_Decumana&amp;diff=1017787"/>
		<updated>2025-09-04T19:28:25Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | description = Making your way through the Praetorium, you sweep aside wave after wave of defenders before finally coming face-to-face with G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Making your way through the Praetorium, you sweep aside wave after wave of defenders before finally coming face-to-face with Gaius van Baelsar himself. Unable to overcome you by his own hands, the Black Wolf takes control of the Ultima Weapon and sets upon you once more. Do what you have come to do, and see that the magitek monstrosity never threatens Eorzea again.&lt;br /&gt;
| image = The Porta Decumana.png&lt;br /&gt;
| type = Dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = ??&lt;br /&gt;
| ilvl-sync = ??&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| location = Porta Decumana&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| tomestones = ??? Poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = The Ultimate Weapon&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| echo = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Porta Decumana|Original Version]]==&lt;br /&gt;
*The Porta Decumana is now a [[dungeon]] instead of [[trial]].&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Anti-Eikon Warmachina: [[The Ultima Weapon]]===&lt;br /&gt;
[[Patch 6.1]] removed the Ultima weapon from {{questlink|dungeon|The Praetorium}}  and turned the encounter into its own the trial. The battle&#039;s layout is essentially like [[The Praetorium/Old#Ultima Weapon|the old battle]], but with many new mechanics in each phase to make up for it.&lt;br /&gt;
&lt;br /&gt;
====Phase 1: Titan====&lt;br /&gt;
This phase will last from 100% to 80%. The tank should keep the Ultima Weapon on the walls while avoiding attacks from the first Primal used, Titan. These include:&lt;br /&gt;
*&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;: After a few autoattacks, the Ultima Weapon will summon Titan, who casts his heavy-damage ultimate attack. Healers should be ready to repair the damages at once.&lt;br /&gt;
*&#039;&#039;&#039;Geocrush&#039;&#039;&#039;: Places a proximity indicator in the area, which is where Titan will be dropping down. Get as far away from it as you can, to reduce the damage that you take&lt;br /&gt;
**&#039;&#039;&#039;Landslide&#039;&#039;&#039;: Titan will immediately cast a fiery line AoE after crashing down, so get out of the way. The Ultima Weapon will then cast Landslide on its own.&lt;br /&gt;
*&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039;: Titan will cover much of the area alternating circle AoEs, so avoid them.&lt;br /&gt;
&lt;br /&gt;
※ When the Ultima Weapon reaches 80%, he will cast &#039;&#039;&#039;Granite Interment&#039;&#039;&#039;, which traps all players in rocks. The Ultima Weapon will then attempt to wipe the party with &#039;&#039;&#039;Earthen Eternity&#039;&#039;&#039;, but Hydaelyn will interrupt by freeing the players and ripping Titan from the Ultima Weapon, beginning the next phase.&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Garuda====&lt;br /&gt;
This phase will last from 80% to 55%. Again, the tank should keep the Ultima Weapon on the walls while watching out for attacks from the second primal used, Garuda. These include:&lt;br /&gt;
*&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;: Garuda will almost immediately appear to do her heavy-damage ultimate attack. Like &#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;, healers should quickly repair the damage.&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039;:  This is a donut AoE around the edge of the area. Go in the middle to avoid damage&lt;br /&gt;
**&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039;: A few seconds after &#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039;, Garuda  will go to an edge and cast a large Point-Blank circle AoE. Avoid this by watching where Garuda goes, and move as far away from her as you can.&lt;br /&gt;
&lt;br /&gt;
※ When the Ultima Weapon reaches 55%, he will cast &#039;&#039;&#039;Vortex Barrier&#039;&#039;&#039; to create an impenetrable shield around itself. It will then begin to cast &#039;&#039;&#039;Headsman&#039;s Wind&#039;&#039;&#039; to wipe the party, but Hydaelyn will interrupt again and rip Garuda from the Ultima Weapon, beginning the next phase. &lt;br /&gt;
====Phase 3: Ifrit====&lt;br /&gt;
This phase will last from 55% to 20%. The Ultima Weapon will rely on its last primal, Ifrit, to defeat the party while the tank should keep the Ultima Weapon occupied.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire&#039;&#039;&#039;: Like Titan and Garuda, Ifrit will immediately cast his ultimate attack, putting healers on overdrive to heal through it.&lt;br /&gt;
*&#039;&#039;&#039;Radiant Plume&#039;&#039;&#039;: Ifrit creates circle AoEs throughout the arena, so avoid them.&lt;br /&gt;
*&#039;&#039;&#039;Vulcan Burst&#039;&#039;&#039;: Ifrit will cast this to knock all players back from the center.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Plume&#039;&#039;&#039;: Once players are knocked back to the edges, Ifrit will immediately use this to put circle AoEs on the edges. Run back to the center to avoid damage.&lt;br /&gt;
&lt;br /&gt;
※ When the Ultima Weapon reaches 35%, he will try to cast &#039;&#039;&#039;Radiant Blaze&#039;&#039;&#039;, which covers the entire area in AoEs, to wipe the party. Unlike before, players are not restrained and the Ultima Weapon is vulnerable, so they should keep damaging the Ultima Weapon as Hydaelyn tears Ifrit away. Without primals, the Ultima Weapon can only do autoattacks until reaching 20%, at which point an unskippable cutscene begins.&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Ultima====&lt;br /&gt;
After the cutscene, a checkpoint will be made before the party engages the Ultima Weapon, now at full health and sporting a new set of mechanics, once more. Should the party be wiped for any reason, they will start at the beginning of this phase.&lt;br /&gt;
*&#039;&#039;&#039;Homing Lasers&#039;&#039;&#039;: This is a high-damage attack on the player highest in the enmity list, meaning the tank.&lt;br /&gt;
*&#039;&#039;&#039;Magitek Ray&#039;&#039;&#039;:  The Ultima Weapon casts three line AoEs in sequence, one straight ahead, and the other two at angles.&lt;br /&gt;
*&#039;&#039;&#039;Homing Ray&#039;&#039;&#039;:  Marks all players with circle AoEs. Don&#039;t overlap other players with your circle so that damage can be minimized.&lt;br /&gt;
*&#039;&#039;&#039;Tank Purge&#039;&#039;&#039;: The Ultima Weapon casts an unavoidable heavy damage-attack, so healers should be ready to act accordingly.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Boom&#039;&#039;&#039;: A knockback attack, though it can be avoided if the player has any knockback-prevention moves&lt;br /&gt;
*&#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: Two pairs of orbs, tethered to each other, will appear. Players can absorb these orbs to prevent them from colliding with each other, minimizing damage.&lt;br /&gt;
*&#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: This is a line AoE indicated by a glowing green light. To avoid this attack, don&#039;t be in front of the Ultima Weapon when it is casting Citadel Buster. &#039;&#039;There is no orange ground telegraph.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magitek Bits&#039;&#039;&#039;: Unlike in the Praetorium, these are untargettable and will go away after a time. They will turn to face a certain direction, then attack with line AoEs in the direction that they are facing. Watch the Magitek Bits to see which direction they are facing, and move to avoid being in front of them.&lt;br /&gt;
*&#039;&#039;&#039;Explosion&#039;&#039;&#039;: Proximity indicators will appear to hint at gunships crashing down. Go to the center of the area to minimize the damage that you take from them.&lt;br /&gt;
&lt;br /&gt;
※ When the Ultima Weapon reaches 30%, it will teleport to the center of the arena and slowly begin casting &#039;&#039;&#039;Ultima&#039;&#039;&#039;, a hard enrage that will wipe the party. Eventually, your Limit Break gauge will be completely filled by Hydaelyn, so a DPS player should use {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] as soon as this occurs to ensure the Ultima Weapon is defeated before the cast finishes, ending the trial. &lt;br /&gt;
&lt;br /&gt;
Players should also use Limit Break at the start of the cast, before Hydaelyn fills the gauge, as any gauge units accumulated from the start of the battle are otherwise wasted.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ultima Weapon concept.png&lt;br /&gt;
ultima weapon2.jpg&lt;br /&gt;
ultima weapon1.jpg&lt;br /&gt;
ultima weapon3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Aurum_Vale&amp;diff=1017784</id>
		<title>Mobile:The Aurum Vale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Aurum_Vale&amp;diff=1017784"/>
		<updated>2025-09-04T19:23:58Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = The Aurum Vale | description = Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors tha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Aurum Vale&lt;br /&gt;
| description = Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.&lt;br /&gt;
| image = The Aurum Vale.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 45&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 14,35&lt;br /&gt;
| req-quest = Going for Gold&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Aurum Vale|Original Version]]==&lt;br /&gt;
It has no significant changes.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Breach [[Locksmith|the Lock]].&lt;br /&gt;
#Defeat the morbol bed keeper.&lt;br /&gt;
#Clear the [[Coincounter]]&#039;s Chest.&lt;br /&gt;
#Defeat the [[Miser&#039;s Mistress|morbol bed keepers]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Coincounter]] || {{action icon|Glower}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Eftstool]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goldvine]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lily of the Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miser&#039;s Mistress]] || {{action icon|Bad Breath}}&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Nether Nix]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Poisoned Peasant]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Banemite]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Diremite]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Wasp]] || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first room of enemies can be problematic for inexperienced parties. There are several patrolling enemies that can quickly overwhelm the party if too many are engaged. The [[Nether Nix]]es in particular will use {{action icon|Sticky Tongue}} to yank the first person it sees to its location, aggroing many enemies along the way. The party should &amp;quot;hug&amp;quot; the left wall and fight as few enemies as possible until they reach the first boss room.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Note that the yellow liquid does damage-over-time to players standing in them, represented by the [[File:Goldbile icon1.png|link=]] &#039;&#039;&#039;Goldbile&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Locksmith]]===&lt;br /&gt;
Locksmith is the first boss of The Aurum Vale - this gigantic [[Ochu (Enemy)|Ochu]] has several high damage mechanics that will test the capabilities of the parties&#039; healers.&lt;br /&gt;
&lt;br /&gt;
Morbol Fruit will grow along the sides of the arena. Locksmith will cast a [[File:Gold lung icon1.png|link=]] Gold Lung debuff on the party that cannot be cleansed by {{item icon|Esuna}}. To remove the debuff, players will need to click on the Morbol Fruit to interact with the item and remove the debuff. Players should avoid having more than 2 stacks of Gold Lung, as it will increase damage taken.&lt;br /&gt;
&lt;br /&gt;
After interacting with a fruit, it will disappear. The Morbol Fruits respawn over time. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* &#039;&#039;&#039;Hundred Lashings&#039;&#039;&#039; is a melee attack that deals moderate to high amount of damage.&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush&#039;&#039;&#039; is an instant ability that places a damage over time debuff named [[File:Gold lung icon1.png|link=]] Gold Lung on all players. This effect stacks. The debuff can be removed by consuming a Morbol Fruit.&lt;br /&gt;
* &#039;&#039;&#039;Gold Dust&#039;&#039;&#039; is a circular AoE spell that appears under a random player. It deals moderate damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
====Tank Mechanics====&lt;br /&gt;
In order to click on the Morbol Fruit to remove the debuff stacks, tanks may have to stun Locksmith to avoid being interrupted.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Coincounter]]===&lt;br /&gt;
Coincounter is a giant cyclops that has powerful front AoE attacks, swipe cleave abilities, and a room-wide AoE lightning mechanic.&lt;br /&gt;
* As of [[Patch 5.3]] orange ground indicators have been added to all of the boss&#039; AoEs. However, there are later occurrences of this same type of boss that remain un-telegraphed, so learning the visual tells is still useful and encouraged.&lt;br /&gt;
&lt;br /&gt;
All non-tank players should stay away from the front of the boss at all times- Coincounter has 2 types of 100-Tonze Swipe cleaves:&lt;br /&gt;
* The first type can be identified when he holds his mace with only 1 of his hands. This is a frontal cone AoE attack.&lt;br /&gt;
* The second type can be identified when he holds his mace with 2 of his hands. This is a circular AoE attack that does an enormous amount of damage to all targets around him.&lt;br /&gt;
 &lt;br /&gt;
100-Tonze swipe attack can be [[stun]]ned or [[interrupt]]ed.&lt;br /&gt;
&lt;br /&gt;
At about half [[HP]], Coincounter will start using Eye of the Beholder, a long range, frontal cone, AoE spell. Ranged damage dealers and healers should spread apart and avoid his {{Action icon|Glower}} and Eye of the Beholder abilities if possible. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* &#039;&#039;&#039;10-Tonze Swipe&#039;&#039;&#039; is an instant frontal AoE attack that does moderate amount of damage.&lt;br /&gt;
* &#039;&#039;&#039;100-Tonze Swipe&#039;&#039;&#039; (1 Hand) is a frontal cone AoE attack that does a large amount of damage to all targets hit.&lt;br /&gt;
* &#039;&#039;&#039;100-Tonze Swing&#039;&#039;&#039; (2 Hand) is a circular AoE attack that does extremely large amount of damage to all targets close to the Cyclops.&lt;br /&gt;
* &#039;&#039;&#039;{{Action icon|Glower}}&#039;&#039;&#039; is a laser fired from the eye of Coincounter onto a random player. The player will take moderate amount of damage and become inflicted with the debuff {{status effect|paralysis}} [[Paralysis]].&lt;br /&gt;
* &#039;&#039;&#039;Eye of the Beholder&#039;&#039;&#039;  is a partial donut AoE spell that deals a moderate amount of damage and inflicts a DoT named {{status effect|electrocution}} [[Electrocution]]. Coincounter will face a random player and use the emote &amp;quot;The Coincounter takes a moment to reconsider...&amp;quot; before using this spell. This C-shaped attack has safe spots behind the boss and close in.&lt;br /&gt;
&lt;br /&gt;
100-Tonze Swipe, 100-Tonze Swing and Eye of the Beholder can be interrupted with {{status effect|stun}} [[stun]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Miser&#039;s Mistress]]===&lt;br /&gt;
Miser&#039;s Mistress is the final boss of The Aurum Vale. This [[Morbol (Enemy)|Morbol]] boss has powerful frontal AoE attacks and should be faced away from all non-tank players. The debuffs from {{Action icon|Bad Breath}} could be deadly.&lt;br /&gt;
&lt;br /&gt;
Similar to Locksmith, there are objects named Morbol Fruit around the boss room. Players can consume the fruit to remove all the stacks of the debuff [[File:Burrs.png|link=]] Burrs, which deals increasing damage over time with each additional stack. Players should consume the fruit at 2-3 Burrs stacks, and will typically need to alternate between two separate fruits to achieve this (there are 8 total fruit spawns in the room).  Note that the fruits can also remove the debuffs from Bad Breath, so if a player gets hit by this attack, they should quickly use a fruit to avoid the debilitating and possibly deadly effects of the slew of debuffs it inflicts.&lt;br /&gt;
&lt;br /&gt;
====Adds====&lt;br /&gt;
At half [[HP]], Miser&#039;s Mistress will spawn 5 strange Morbol Fruits that &#039;&#039;must&#039;&#039; be destroyed immediately. Use a physical ranged or caster limit break if needed. Any fruits that hatch will turn into Morbol Seedlings that will add Burr debuff stacks with every attack. If any seedlings hatch, this could easily wipe the group.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* &#039;&#039;&#039;{{Action icon|Bad Breath}}&#039;&#039;&#039; is a frontal cone AoE spell that inflicts the debuffs {{status effect|paralysis}} [[Paralysis]], {{status effect|silence}} [[Silence]], {{status effect|poison}} [[Poison]], {{status effect|blind}} [[Blind]], {{status effect|slow}} [[Slow]], {{status effect|heavy}} [[Heavy]], and [[File:HP penalty icon1.png|link=]] HP Penalty to all targets hit. &lt;br /&gt;
:* If the healer gets hit by {{Action icon|Bad Breath}}, it can very quickly lead to a wipe. Healers and ranged DPS should stay far away from the boss. {{item icon|Esuna}} can be used to remove the {{Action icon|Bad Breath}} debuffs, but this will only remove one status effect at a time, and if the healer is the one that was hit, the Silence effect will prevent using Esuna anyway. Players should use the Morbol Fruit to remove all the effects at once if they are hit with {{Action icon|Bad Breath}}.&lt;br /&gt;
* &#039;&#039;&#039;Vine Probe&#039;&#039;&#039; is a frontal column AoE attack that deals a moderate amount of damage to all targets hit.&lt;br /&gt;
* &#039;&#039;&#039;Hooked Burrs&#039;&#039;&#039; is an ability that deals a small amount of damage and adds one stack of [[File:Burrs.png|link=]] Burrs on a random player.&lt;br /&gt;
* &#039;&#039;&#039;Burr Burrow&#039;&#039;&#039; is an ability that inflicts the player with the debuff [[File:Burrs.png|link=]] Burrs and deals small amount of damage per stack of Burrs already on the player. If a player has enough Burr stacks, this can do a considerable amount of damage. Use the Morbol Fruit that grow on the outside of the arena to cleanse the debuff stacks, as it cannot be cleansed with Esuna.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Aurum Weapons|Aurum Armor|Aurum Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Locksmith]]===&lt;br /&gt;
{{Drops list|Locksmith}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Coincounter]]===&lt;br /&gt;
{{Drops list|Coincounter}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Miser&#039;s Mistress]]===&lt;br /&gt;
*{{Item icon|Morbol Card}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Miser&#039;s Mistress}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.3 Y: 8.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Seedling (Minion)|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 8.9 Y: 9.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Mossy Horn}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 7.0 Y: 7.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Drops table row|Dodore Wing|1-2}}&lt;br /&gt;
{{Drops table row|Carnivorous Seedling}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 4.5 Y: 8.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Templar Arms (Lv. 47)}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Black Mage&#039;s Verdant Arms (Lv. 47)}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aurum Vale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:the aurum vale boss1.jpg&lt;br /&gt;
File:aurum vale map1.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|The Harbor Herald#The Harbor Herald 06 - Garleans in the Vale}}&lt;br /&gt;
===Drowning In Gold===&lt;br /&gt;
One of the many caverns found in the Coerthas central highlands, known for its glowing pools that give off a golden mist. Though beautiful to behold, the liquid is in fact a lethal seepage called goldbile—the product of a union between sulphur and mythril ore, quickened in groundwater. Drawn, by the mesmerizing scenery or the promise of precious aurum, many have unwittingly stumbled into these pools only to have the liquid burn their skin and the noisome fumes cook their lungs. As if such a place were not sufficiently perilous, prolonged exposure to the fumes wrought an adverse change to the wildlife within, rendering it too dangerous to be left unchecked. Thus did the Holy See of Ishgard petition the three allied city-states to undertake a purge of the Vale in return for the supply of bat- tle-trained chocobos, and the Grand Companies each dispatch a unit of adventurers to see to the task.&lt;br /&gt;
&lt;br /&gt;
===The Coincounter===&lt;br /&gt;
Making its lair in the Aurum Vale, this hulking cyclops attacks all who enter its territory, giving the impression of a watchdog jealously guard ing a golden hoard. For its antics, adventurers have named it the Coincounter.&lt;br /&gt;
&lt;br /&gt;
===The Miser&#039;s Mistress===&lt;br /&gt;
If the miser is avaricious, then his mistress is avarice itself. Lording over all in the Aurum Vale, this enormous morbol uses its ever-searching tendrils to seize prey in a rapacious embrace before devouring it whole. While the species is known for spewing forth virulent gas, that which is produced by this specimen is surpassingly potent, an effect of its toxic environment.&lt;br /&gt;
&lt;br /&gt;
Pleasing to behold but excruciating to breathe within, what could otherwise be a scenic wonder to attract visitors is marred by the presence of noisome fumes. The peculiar ore known as vale bubo, born of the mingling between mythril and sulphur, is a subject of interest for geological enthusiasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Castrum_Meridianum&amp;diff=1017783</id>
		<title>Mobile:Castrum Meridianum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Castrum_Meridianum&amp;diff=1017783"/>
		<updated>2025-09-04T19:22:42Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = Castrum Meridianum | description = So begins the third phase of Operation: Archon, which entails a frontal assault upon Castrum Merid...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Castrum Meridianum&lt;br /&gt;
| description = So begins the third phase of Operation: Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar&#039;s seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison&#039;s eyes are drawn outwards, you and your comrades must steal past its defences and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.&lt;br /&gt;
| image = Castrum Meridianum.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = ??&lt;br /&gt;
| ilvl-sync = ??&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 15.5,16.8&lt;br /&gt;
| req-quest = Rock the Castrum&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[Castrum Meridianum|Original Version]]==&lt;br /&gt;
It has no significant changes.&lt;br /&gt;
&lt;br /&gt;
*Cutscenes can be skipped after the first time.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the central crossing: 0/1&lt;br /&gt;
#Clear the central crossing: 0/1&lt;br /&gt;
#Arrive at Area V: 0/1&lt;br /&gt;
#Clear Area V: 0/1&lt;br /&gt;
#Arrive at the parade ground: 0/1&lt;br /&gt;
#Defeat [[Livia sas Junius]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[The Black Eft]]===&lt;br /&gt;
* &#039;&#039;&#039;Incendiary Support&#039;&#039;&#039;: Deals 3 hits of moderate raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Request Assistance&#039;&#039;&#039;: Summons additional imperial soldiers to the battle.&lt;br /&gt;
* &#039;&#039;&#039;Magitek Cannon&#039;&#039;&#039;: A large circular AoE attack that targets a random player, dealing heavy damage to all players hit.&lt;br /&gt;
* &#039;&#039;&#039;High-powered Magitek Ray&#039;&#039;&#039;: An untelegraphed line attack that deals heavy damage to all players directly in front of the boss.&lt;br /&gt;
Reward: 34514 {{exp}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Magitek Vanguard F-1]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cermet Drill&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Thermobaric Strike&#039;&#039;&#039;: Places a flare in a random corner of the arena. Players should move to the other corner to lower the damage taken.&lt;br /&gt;
*&#039;&#039;&#039;Hypercharge&#039;&#039;&#039;: The boss will reposition at the center of the arena and fire a donut AoE and circle AoE, leaving only a small donut as a safe spot.&lt;br /&gt;
*&#039;&#039;&#039;Overcharge&#039;&#039;&#039;: A frontal cone AoE attack that deals heavy amount of damage and inflicts the debuff {{status effect|paralysis}} [[Paralysis]] to all players hit.&lt;br /&gt;
*&#039;&#039;&#039;Targeted Support&#039;&#039;&#039;: Drops an AoE on all players that must be avoided by moving out of it.&lt;br /&gt;
Reward: 60396 {{exp}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Livia sas Junius]]===&lt;br /&gt;
*&#039;&#039;&#039;Aglaia Climb&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Artificial Plasma&#039;&#039;&#039;: Unavoidable raidwide damage that must be healed through.&lt;br /&gt;
*&#039;&#039;&#039;Roundhouse&#039;&#039;&#039;: Livia will reposition to the center and cast a circle AoE followed by 8 AoEs on the border of the arena. Avoid by moving out then moving in.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Reach&#039;&#039;&#039;: A sequence of a large line AoE down the center of the arena followed by 6 circle AoEs on the sides of it. Livia will cast this four times on various sides of the arena before ending with &#039;&#039;&#039;Angry Salamander&#039;&#039;&#039;. Players must remember the order in which the AoEs appear to avoid them sequentially.&lt;br /&gt;
*&#039;&#039;&#039;Thermobaric Strike&#039;&#039;&#039;: A cast in preparation for the following two moves:&lt;br /&gt;
**&#039;&#039;&#039;Stunning Sweep&#039;&#039;&#039;: Circular AoE attack that is done at the same time as 6 other AoEs on the outside of the arena, leaving two safe areas on opposite edges. This is followed by two flare markers on the the safe spot. Players must get into the safe zone and then leave once the other AoEs go off.&lt;br /&gt;
**&#039;&#039;&#039;Angry Salamander&#039;&#039;&#039;: 8 line AoEs will go off in the middle of the arena, followed by four flare markers on the edge. Players must move in between two of the line AoEs and move back into the center.&lt;br /&gt;
At 18% HP, Livia leaps to the center of the arena and casts &#039;&#039;&#039;Artificial Boost&#039;&#039;&#039;, increasing her defenses. Livia then casts a deadlier &#039;&#039;&#039;Artificial Plasma&#039;&#039;&#039;, which now goes through four instances of unavoidable raidwide damage. She will continue to spam &#039;&#039;&#039;Artificial Plasma&#039;&#039;&#039; until her defeat.&lt;br /&gt;
&lt;br /&gt;
Reward: 77660 {{exp}}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|100}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Livia sas Junius Card}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Castrum Meridianum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Operation Archon===&lt;br /&gt;
Exploiting the chaos that followed the Calamity, the XIVth Imperial Legion entrenched itself in Eorzea, establishing strongholds in stra-tegic locations across the realm. Foremost among them was Castrum Meridianum, Gaius van Baelsar’s seat of power. Situated in northern Thanalan, the site was chosen for its rich deposits of ceruleum—fuel for the Empire’s machina and the lifeblood of its conquest. Upon occupying the area, the legatus ordered the construction of a facility to refine the raw liquid, thereby achieving self-sufficiency for his campaign and ending his dependence on the Garlean motherland.&lt;br /&gt;
&lt;br /&gt;
Struggling simply to rebuild, the nations of Eorzea could only watch on as the castrum’s intimidating silhouette took form to dominate the landscape. But years later, the opportunity would come to take action—via the large-scale military strategy dubbed Operation Archon. Bringing all of their resources to bear, the Grand Companies isolated Castrum Meridianum from its sister strongholds with coordinated strikes before turning their eyes upon the main prize. It was a delicate dance that demanded audacity, finesse, and no small amount of luck, but each of the units involved came through to guide the operation to success.&lt;br /&gt;
&lt;br /&gt;
All their efforts were for but one purpose: the destruction of the Ultima Weapon. Once the way was clear for an elite adventurer unit to carry out this task, the Grand Companies withdrew their forces to avoid unnecessary losses. After the dust had settled, the remnants of the XIVth were suffered to remain, but the Black Wolf’s legion had effectively been defanged.&lt;br /&gt;
&lt;br /&gt;
===Magitek Vanguard H-1===&lt;br /&gt;
Fitted with additional plate, this heavy variant of the vanguard sacrifices mobility for defense. Though not apparent at a glance it also boasts a more powerful ceruleum engine.&lt;br /&gt;
&lt;br /&gt;
===Magitek Colossus Rubricatus===&lt;br /&gt;
An enhanced version of the autonomous colossus, this model incorporates experimental technology that draws upon an external energy source to augment power. The first units manufactured were deployed to guard the Praetorium.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
By reproducing the workings of arcane shields with magitek, the Garleans succeeded in enveloping Castrum Meridianum in an energy field that could withstand powerful magical attacks. In order to defeat such a field, one must either subject it to a tremendous burden or destroy its generator from within, the latter method being undertaken by the Eorzean Alliance during Operation Archon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Brayflox%27s_Longstop&amp;diff=1017782</id>
		<title>Mobile:Brayflox&#039;s Longstop</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Brayflox%27s_Longstop&amp;diff=1017782"/>
		<updated>2025-09-04T19:21:55Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = Brayflox&amp;#039;s Longstop | description = After a tiring journey across Eorzea, it is deep within the quiet jungles of Raincatcher Gull...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Brayflox&#039;s Longstop&lt;br /&gt;
| description = After a tiring journey across [[Eorzea]], it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young goblin, Brayflox Alltalks, chooses to build her tiny empire. What she does not realize, however, it that something else -something sinister- has also made the lush forest its home. Now driven from their rightful(?) claim, Brayflox and her brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so.&lt;br /&gt;
| image = Brayflox&#039;s Longstop.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 30&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Eastern La Noscea&lt;br /&gt;
| entrance-coordinates = 14,24&lt;br /&gt;
| req-quest = The Things We Do for Cheese&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[Brayflox&#039;s Longstop|Original Version]]==&lt;br /&gt;
*Streamlined dungeons by removing optional loot sources - both reward sources have been removed - there&#039;s no treasure chest after the first boss, and the rescued Goblins no longer provide any reward chests, even though the rescue mechanic itself presumably remains.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Meet a Longstop ally: 0/1&lt;br /&gt;
#Access Brayflox&#039;s Runstop: 0/1&lt;br /&gt;
#Access Mudstop Watergush: 0/1&lt;br /&gt;
#Arrive in the heart of the Longstop: 0/1&lt;br /&gt;
#Defeat [[Aiatar]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Great Yellow Pelican]]===&lt;br /&gt;
Great Yellow Pelican is a giant bird and the first boss of Brayflox&#039;s Longstop. During the fight, Pelican will summon small birds called Violet Back. Kill the birds quickly before they overwhelm the party. Additionally, the Pelican can poison the tank. &lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Inferno Drake]]===&lt;br /&gt;
Inferno Drake is a fire-breathing drake. It has an AoE cone attack that should be avoided by casters and melee dps. Halfway through the way, Brayflox will run into the boss room with a drake named Tempest Biast, chasing him. Kill the smaller drake, save Brayflox, then kill the Inferno Drake.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Hellbender]]===&lt;br /&gt;
Hellbender is a giant amphibian creature. During the fight, it will periodically crowd control a party member in a bubble. Kill the bubble quickly and free your teammate. Will also periodically cast &#039;&#039;&#039;{{Action icon|Peculiar Light}}&#039;&#039;&#039;, inflicting {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; on any players hit. At the end of Hellbender&#039;s lifespan, Aiatar, the dragon, flies in and consumes the amphibian. Attack Aiatar until his [[HP]] is about 50%, then it will fly away.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|link=]] [[Deep Jungle Coeurl]]===&lt;br /&gt;
Deep Jungle Coeurl is an optional mini-boss and is a coeurl with an AoE attack. Be sure to run out of the big red circle on the ground to avoid it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Aiatar]]===&lt;br /&gt;
Aiatar is the main boss of Brayflox&#039;s Longstop. This giant green dragon engages your party in his lair. Aiatar has a tankbuster indicated by a red marker over the tank. During the fight, the dragon will spit small AoEs around the room that will form green rocks; the rocks&#039; AoEs will expand and explode rather quickly so find a safe spot where there is no rock. After a couple rounds, there will be secondary green rocks which should be avoided after the first sets explode. Aiatar will also do a line AoE in the direction he faces, so be sure to position him away from the party.&lt;br /&gt;
*[[Healer]]s can use {{item icon|Esuna}} to cure poison from any party member.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Aiatar]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ashdrake]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Back]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Comet Chaser]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Jungle Coeurl]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Great Yellow Pelican]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gully Galago]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hellbender]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno Drake]] ||  &lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Mud Biast]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Painted Colibri]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Raveled Raincatcher]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sable Back]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Surf Eft]] || {{Action icon|Peculiar Light}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp Pugil]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Violet Back]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmhound]] || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Longstop Weapons|Longstop Armor|Longstop Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Great Yellow Pelican]]===&lt;br /&gt;
{{Drops list|Great Yellow Pelican}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Inferno Drake]]===&lt;br /&gt;
{{Drops list|Inferno Drake}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Hellbender]]===&lt;br /&gt;
{{Drops list|Hellbender}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Aiatar]]===&lt;br /&gt;
{{Drops list|Aiatar}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.8 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Cavalry Sabatons}}&lt;br /&gt;
{{Drops table row|Infantry Thighboots}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Crakows}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Marauder&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Lancer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Pugilist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Rogue&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Archer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Thaumaturge&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Arcanist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Conjurer&#039;s Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.5 Y: 10.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Cavalry Mask}}&lt;br /&gt;
{{Drops table row|Infantry Bandana}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Cavalry Gauntlets}}&lt;br /&gt;
{{Drops table row|Infantry Gloves}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Gloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.0 Y: 8.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Cavalry Cuirass}}&lt;br /&gt;
{{Drops table row|Infantry Shirt}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Cavalry Trousers}}&lt;br /&gt;
{{Drops table row|Infantry Skirt}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Breeches}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.5 Y: 9.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Marauder&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Lancer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Pugilist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Rogue&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Archer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Thaumaturge&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Arcanist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Conjurer&#039;s Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Brayflox&#039;s Longstop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
file:brayflox1.jpg&lt;br /&gt;
file:Brayflox3.jpg&lt;br /&gt;
file:brayflox2.jpg&lt;br /&gt;
file:Brayfloxs longstop map.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Let Sleeping Dragons Lie===&lt;br /&gt;
This goblin settlement was established in the lush jungles of Raincatcher Gully by Brayflox Alltalks, a former member of the Company of Heroes. As tends to happen, Brayflox inadvertently did what one must never, ever do: wake the dragon. Thus did a massive, menacing shadow fall over the Longstop, whose denizens were forced to flee with little more than the gobbiebags upon their backs. Loath to give up their amassed riches, painstakingly acquired during their wanderings, the goblins plotted to take back the Longstop, and they would drag into their brazen plan an adventurer who had come to the settlement on unrelated business.&lt;br /&gt;
&lt;br /&gt;
===Aiatar===&lt;br /&gt;
Wounded some decades ago by a dragoon’s lance, this creature of Nidhogg’s Horde made its way from northern Coerthas to the island of Vylbrand, where it entered into a deep sleep of healing. It ought to come as no surprise, then, that the dragon was in a bad mood when Brayflox and her crew arrived. They chose Raincatcher Gully as a retreat so that it might feed upon the jungle&#039;s poisonous vegetation to imbue its breath with virulence.&lt;br /&gt;
&lt;br /&gt;
===The Goblin Cheese War===&lt;br /&gt;
With the dragon Aiatar vanquished, Brayflox’s Longstop knew peace once more. But that peace was not to last, for trouble soon visited again in the form of the Illuminati, a secretive fraternity of goblin scholars. Deploying their armored unit, they set about laying siege to the settlement, and in desperation Brayflox turned once more to her trusty uplander friend. Never one to forsake those in need, the adventurer proceeded to deal with the enemy, striking them down to the last goblin...only to learn that the blame for the invasion in fact lay with Brayflox, who absconded with a jealously guarded tome bearing a secret cheese recipe. That being said, the heavy-handed means the Illuminati employed to achieve their ends were also questionable, and one need not strain to imagine the unease the adventurer must have felt to be caught amidst this dispute.&lt;br /&gt;
&lt;br /&gt;
===Gobmachine G-VI===&lt;br /&gt;
Developed by the Illuminati, this war vehicle was originally designed for construction and repurposed for destruction. While it lacks the refinement of imperial machines, boasting stout plating and a powerful ceruleum engine, it is regarded as a feat of goblin engineering in its  own right. &lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Sunken_Temple_of_Qarn&amp;diff=1017775</id>
		<title>Mobile:The Sunken Temple of Qarn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Sunken_Temple_of_Qarn&amp;diff=1017775"/>
		<updated>2025-09-04T19:17:11Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = The Sunken Temple of Qarn | description = Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Sunken Temple of Qarn&lt;br /&gt;
| description = Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Though used by ancient Belah&#039;dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah&#039;dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah&#039;dia, many an adventurer has sought to explore the temple&#039;s mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening.&lt;br /&gt;
| image = The Sunken Temple of Qarn.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 35&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Southern Thanalan&lt;br /&gt;
| entrance-coordinates = 25,12&lt;br /&gt;
| req-quest = Braving New Depths&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| modes = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Sunken Temple of Qarn|Original Version]]==&lt;br /&gt;
*All puzzle mechanics have been removed from the dungeon, including the scales puzzle, flame plates, and stone head mechanics that were present in the original version&lt;br /&gt;
*The Doom debuff and floor pad mechanics from the first boss (Teratotaur) have been moved to the final boss (Adjudicator), consolidating the dungeon&#039;s unique mechanics into a single encounter&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Oratory of Tatamefu II: 0/1&lt;br /&gt;
#Clear the Rosarium of Lalafuto I: 0/1&lt;br /&gt;
#Clear the Adytum of Lalafuto IV: 0/1&lt;br /&gt;
#Defeat the [[adjudicator]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Optimal pathing for the dungeon is as follows (this skips optional side rooms and requires only opening the minimum number of doors needed to progress to the end): &lt;br /&gt;
#At the start, hug the right wall to prevent aggroing the first group of enemies.&lt;br /&gt;
#Continue onward, defeating enemies in the way. Do not need to pick up any objects.&lt;br /&gt;
#Defeat &#039;&#039;&#039;[[Teratotaur]]&#039;&#039;&#039;.&lt;br /&gt;
#Continue until reaching the first closing door and defeat the immobile [[Avoirdupois]] to open the door. &lt;br /&gt;
#&#039;&#039;&#039;Ignore the two Avoirdupois in the outside area.&#039;&#039;&#039; Continue north into the underground area and defeat the enemies or keep pulling.&lt;br /&gt;
#Defeat the &#039;&#039;&#039;[[Temple Guardian]]&#039;&#039;&#039;.&lt;br /&gt;
#Continue onwards to the outside area.&lt;br /&gt;
#Defeat the Avoirdupois on the glowing tile.&lt;br /&gt;
#Go up the stairs and defeat the final Avoirdupois on the glowing tile.&lt;br /&gt;
&lt;br /&gt;
===Optional Bonus Rooms===&lt;br /&gt;
* The Vault of Steel (bottom left) - Use the Helm of Might&lt;br /&gt;
* The Vault of Wealth (bottom right) - Use the Gem of Affluence&lt;br /&gt;
* The Vault of Aether (top left) - Use the Flame of Magic&lt;br /&gt;
* The Vault of Secrets (top right)- Use the Fruit of Knowledge&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|IcRbObSGxus|350|right|The Sunken Temple of Qarn Guide (updated for 7.2)}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Teratotaur]]===&lt;br /&gt;
Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight has multiple instant death mechanics, involving adds and three square plates positioned around the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Triclip&#039;&#039;&#039;: Telegraphed tankbuster.&lt;br /&gt;
*{{combat message|Dung wespes have joined the fray!}} Two [[Dung Wespe]] adds will spawn. Kill these quickly or they will use &#039;&#039;&#039;Final Sting&#039;&#039;&#039; on their target and deal massive damage (70% of their maximum HP; two hits will be instant death).&lt;br /&gt;
*&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039;: Telegraphed point-blank AoE. Anyone hit will receive a 15-second {{status effect|physical vulnerability up}} Physical Vulnerability Up which can be cleansed with {{action icon|Esuna}}.&lt;br /&gt;
*&#039;&#039;&#039;Mow&#039;&#039;&#039;: Telegraphed frontal conal AoE. Anyone hit will receive a 15-second {{status effect|poison}} Poison which can be cleansed with {{action icon|Esuna}}.&lt;br /&gt;
*&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039;: {{combat message|You have been afflicted with Doom...}} A room-wide AoE that will inflict everyone with a {{status effect|doom}} [[Doom (status effect)|Doom]] debuff on your entire party; the debuff lasts 12 seconds and will instantly kill anyone still afflicted by it when the timer ends.&lt;br /&gt;
**The boss can be stunned (using actions such as {{action icon|Low Blow}} or {{action icon|Leg Sweep}} during the cast to prevent it.&lt;br /&gt;
**Players can remove this debuff by stepping on the square plate that is glowing orange; only one of them will turn orange at a time. It may be preferable to tank the Teratotaur in the middle of the room between all three plates so that they are within easy reach of the Tank and Melee DPS, but the duration is long enough that it should not be a problem.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Temple Guardian]]===&lt;br /&gt;
Temple Guardian is a gigantic rock golem boss. Throughout the fight, Temple Guardian will spawn [[File:Aggressive difficulty r1.png|25px|link=]] &#039;&#039;&#039;Golem Soulstone&#039;&#039;&#039; onto its chest. While the Soulstone is alive, Temple Guardian takes virtually no damage. When the &#039;&#039;&#039;Golem Soulstone&#039;&#039;&#039; is destroyed, the golem is {{status effect|stun}} &#039;&#039;&#039;[[stun]]ned&#039;&#039;&#039; and becomes vulnerable for a period of time before the Soulstone respawns. Players should switch their target to the Soulstone when it spawns. The Guardian will target random players with most of his abilities. To save time, it is recommended to use a DPS (preferably melee) limit break on the Guardian to increase the chances of killing it when it becomes vulnerable the first time, before the Soulstone respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rockslide&#039;&#039;&#039; is a frontal column AoE attack. &lt;br /&gt;
*&#039;&#039;&#039;True Grit&#039;&#039;&#039; is a frontal cone AoE attack that will inflict a 15-second {{status effect|blind}} Blind which can be cleansed with {{action icon|Esuna}}.&lt;br /&gt;
*&#039;&#039;&#039;Boulder Clap&#039;&#039;&#039; is a frontal AoE attack.&lt;br /&gt;
*&#039;&#039;&#039;Obliterate&#039;&#039;&#039; is an instant attack that deals magical damage to the entire party.&lt;br /&gt;
*&#039;&#039;&#039;Stone Skull&#039;&#039;&#039; is an instant attack that damages one player, knocks them back, and stuns them for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Adjudicator]]===&lt;br /&gt;
&#039;&#039;&#039;Adjudicator&#039;&#039;&#039; is the final boss of The Sunken Temple of Qarn. Throughout the fight, it will spawn various Mythril Verges on the ground.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looming Judgment&#039;&#039;&#039;: Telegraphed tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Summon&#039;&#039;&#039;: {{combat message|The adjudicator summons arcane instruments!}} Spawns two [[Mythril Verge]]s. Defeat these adds as soon as possible.&lt;br /&gt;
**These will aim at at random players with &#039;&#039;&#039;Verge Line&#039;&#039;&#039;, a blue telegraphed line AoE.&lt;br /&gt;
**Each time they use their AoE, they will gain a stack of Haste, increasing the rate of their attacks.&lt;br /&gt;
**If the adds reach 6 stacks, they will instantly explode with &#039;&#039;&#039;Self-Destruct&#039;&#039;&#039; for high party-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Creeping Darkness&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Summon&#039;&#039;&#039;: {{combat message|The adjudicator summons arcane instruments!}} Now spawns four Mythril Verges, one per corner.&lt;br /&gt;
**Each add will chain a player, briefly stunning and drawing them in, inflicting {{status effect|bind}} [[bind]].&lt;br /&gt;
**All players will then be targeted with &#039;&#039;&#039;Verge Pulse&#039;&#039;&#039; by their respective add. If it connects, the player will instantly die. Players must defeat their adds to free themselves and dodge the AoE. Freed players should help defeat other adds to free their allies.&lt;br /&gt;
*&#039;&#039;&#039;Dark II&#039;&#039;&#039;: A massive telegraphed conal AoE aimed at a random player. To facilitate dodging, do not be too far away from the boss.&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039;: A telegraphed circle AoE at one random player&#039;s current location.&lt;br /&gt;
*&#039;&#039;&#039;Summon&#039;&#039;&#039;: Summons four Mythril verges again, but similar to the first usage of this attack (without players being chained).&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Adjudicator]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Avoirdupois]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Claw]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dung Wespe]] || {{action icon|Final Sting}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Golem Soulstone]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mythril Verge]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Qarn Facer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Juror]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Temple Bee]] || {{action icon|Final Sting}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple Croc]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Temple Guardian]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Teratotaur]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Accused]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Condemned]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wall Crawler]] || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Qarn Weapons|Qarn Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Teratotaur]]===&lt;br /&gt;
{{Drops list|Teratotaur}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Temple Guardian]]===&lt;br /&gt;
{{Drops list|Temple Guardian}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Adjudicator]]===&lt;br /&gt;
{{Drops list|Adjudicator}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 13.0 Y: 10.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Fire Shard}}&lt;br /&gt;
{{Drops table row|Ice Shard}}&lt;br /&gt;
{{Drops table row|Wind Shard}}&lt;br /&gt;
{{Drops table row|Earth Shard}}&lt;br /&gt;
{{Drops table row|Lightning Shard}}&lt;br /&gt;
{{Drops table row|Water Shard}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 13.0 Y: 12.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Fire Shard}}&lt;br /&gt;
{{Drops table row|Ice Shard}}&lt;br /&gt;
{{Drops table row|Wind Shard}}&lt;br /&gt;
{{Drops table row|Earth Shard}}&lt;br /&gt;
{{Drops table row|Lightning Shard}}&lt;br /&gt;
{{Drops table row|Water Shard}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 14.2 Y: 10.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Fire Shard}}&lt;br /&gt;
{{Drops table row|Ice Shard}}&lt;br /&gt;
{{Drops table row|Wind Shard}}&lt;br /&gt;
{{Drops table row|Earth Shard}}&lt;br /&gt;
{{Drops table row|Lightning Shard}}&lt;br /&gt;
{{Drops table row|Water Shard}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 15.0 Y: 10.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Fire Shard}}&lt;br /&gt;
{{Drops table row|Ice Shard}}&lt;br /&gt;
{{Drops table row|Wind Shard}}&lt;br /&gt;
{{Drops table row|Earth Shard}}&lt;br /&gt;
{{Drops table row|Lightning Shard}}&lt;br /&gt;
{{Drops table row|Water Shard}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 5 (X: 12.9 Y: 11.1)====&lt;br /&gt;
Dropped by the first [[Qarn Facer]] you come across.&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Flametongue Arms (Lv. 35)}}&lt;br /&gt;
{{Drops table row|Boar&#039;s Bane}}&lt;br /&gt;
{{Drops table row|Platoon Sword}}&lt;br /&gt;
{{Drops table row|Shellsplitter}}&lt;br /&gt;
{{Drops table row|Fists of the Sixth Sun}}&lt;br /&gt;
{{Drops table row|Banos Del Sol}}&lt;br /&gt;
{{Drops table row|Kokoroon&#039;s Nestpicker}}&lt;br /&gt;
{{Drops table row|Hellfire}}&lt;br /&gt;
{{Drops table row|Anathema}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Silver}}&lt;br /&gt;
{{Drops table row|Bloodcry}}&lt;br /&gt;
{{Drops table row|Altair}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 6 (X: 14.2 Y: 12.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Qarn Boots}}&lt;br /&gt;
{{Drops table row|Qarn Jackboots}}&lt;br /&gt;
{{Drops table row|Qarn Duckbills}}&lt;br /&gt;
{{Drops table row|Belah&#039;dian Glass}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 7 (X: 15.1 Y: 10.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Qarn Circlet}}&lt;br /&gt;
{{Drops table row|Qarn Goggles}}&lt;br /&gt;
{{Drops table row|Qarn Vambraces}}&lt;br /&gt;
{{Drops table row|Qarn Gloves}}&lt;br /&gt;
{{Drops table row|Qarn Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Sunken Temple of Qarn}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Qarn title.jpg&lt;br /&gt;
file:TT.jpg&lt;br /&gt;
File:the sunken temple of qarn boss1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Temple To The Sun Goddess===&lt;br /&gt;
In the south of sunbaked Thanalan, half devoured by the shifting sands, there lie the ruins of an ancient temple.&lt;br /&gt;
&lt;br /&gt;
Formerly used by the Belah&#039;dians as a place to worship the sun goddess, Azeyma, its construction is credited to Tatamefu II, with further expansion taking place over generations under the auspices of sovereigns such as Lalafuto I, Lalafuto III, and Memeto the Meek. Financial woes, however, put a stop to Lalafuto IV&#039;s bid to expand underground, and all such  work would be forever ended when a war of succession broke out between two princes and the kingdom was torn in twain.&lt;br /&gt;
&lt;br /&gt;
In the years since the fall of Belah&#039;dia, many souls have sought to plumb the temples mysteries, but the devious traps that riddle its halls have frustrated the efforts of explorers and thieves alike.&lt;br /&gt;
&lt;br /&gt;
===Temple Guardian===&lt;br /&gt;
Brought to life with knowledge inherited from the Mhach civilization, these guardians of stone dutifully and tirelessly attend to those who would defile the temple. To be spared their attentions, one must bear the guise of a genuine worshiper, but few such implements have survived the passage of time.&lt;br /&gt;
&lt;br /&gt;
===The Perils Of Nenekko===&lt;br /&gt;
Owing to the efforts of sure-footed adventurers, the Sunken Temple of Qarn was made safe, and a partnership between the Order of Nald&#039;thal and Amajina &amp;amp; Sons Mineral Concern sent forth a joint expedition to coax out its secrets.&lt;br /&gt;
&lt;br /&gt;
Alas, by then the rumors of hidden treasure had reached the ears of the rapacious and reckless, whose blundering presence in the ruins awakened yet more arcane traps and left the expedition stranded amidst deadly dangers. A team of adventurers familiar with the temple’s workings was promptly dispatched to rescue the civilians, with an express focus on the young scholar Nenekko, daughter to the chairman of Amajina &amp;amp; Sons.&lt;br /&gt;
&lt;br /&gt;
Had this mission failed, it is said that the Concern’s private army, the Stone Torches, stood ready to mount its own rescue with the entirety of its resources.&lt;br /&gt;
&lt;br /&gt;
===Vicegerent to the Warden===&lt;br /&gt;
This ancient sentinel was accidentally roused in the course of excavation. In contrast to the temple guardian’s rough-hewn appearance, Which marks it as a product of early Beah dia, the vicegerent is a thing of precision created in the kingdoms later years. In this way, it is possible to appreciate the advances made in guardian construction techniques through out the ages.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The following changes were made with [[patch 7.2]]:&lt;br /&gt;
*The Avoirdupois enemies are now immobile and always spawn on the glowing tile. Previously, these enemies must be moved by the tank and defeated on the glowing tiles to open doors. If they were not defeated on a glowing tile, they would revive.&lt;br /&gt;
*Teratotaur:&lt;br /&gt;
**The Triclip tankbuster now has a cast bar and standard red tankbuster indicator instead of being an instant attack.&lt;br /&gt;
**The Dung Wespe spawns are now accompanied with a red combat message that was introduced in Dawntrail.&lt;br /&gt;
**The Mortal Ray cast is now accompanied with a red combat message warning the player has been inflicted with Doom.&lt;br /&gt;
*Adjudicator:&lt;br /&gt;
**Boss entirely overhauled.&lt;br /&gt;
**Looming Judgment (telegraphed tankbuster) added.&lt;br /&gt;
**[[Sun Juror]] adds removed.&lt;br /&gt;
**Mythril Verges now get a stacking Haste debuff, increasing the rate of their AoEs.&lt;br /&gt;
**Self-selection barriers on Mythril Verges have been removed. These were dark boxes around them that caused players outside the region to do reduced damage to them. Eventually, they would have sealed off and only allowed players inside the square to damage them.&lt;br /&gt;
**Bind mechanic with four Mythril Verges added.&lt;br /&gt;
**Darkness (a small telegraphed conal AoE) removed and replaced with Dark II (a massive telegraphed frontal conal AoE) and Dark (a telegraphed circle AoE on a random player).&lt;br /&gt;
**[[Interrupt]]able paralysis attack removed.&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Stone_Vigil&amp;diff=1017769</id>
		<title>Mobile:The Stone Vigil</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Stone_Vigil&amp;diff=1017769"/>
		<updated>2025-09-04T19:16:29Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = The Stone Vigil | description = One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Stone Vigil&lt;br /&gt;
| description = One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort?&lt;br /&gt;
| image = Stone Vigil Image.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 40&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 7,11&lt;br /&gt;
| req-quest = In Pursuit of the Past&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Stone Vigil|Original Version]]==&lt;br /&gt;
It has no significant changes.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Secure the barbican: 0/1&lt;br /&gt;
#Retake the right brattice: 0/1&lt;br /&gt;
#Defeat [[Isgebind]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Chudo-Yudo]]===&lt;br /&gt;
Chudo-Yudo is the first boss of the dungeon. He has powerful frontal breath attacks that all players besides the tank should avoid. One strategy is to only have the tank stand in front of Chudo-Yudo, rest of the party members stand behind the dragon at all times. By staying out of his breath attacks, the fight should be fairly easy.&lt;br /&gt;
&lt;br /&gt;
*All non-tanks stand behind the dragon at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rake&#039;&#039;&#039; is an instant melee attack that deals a small amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Lion&#039;s Breath&#039;&#039;&#039; is a casted breath attack that deals a moderate amount of damage and inflicts {{status effect|burns}} [[Burns]] on all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Swinge&#039;&#039;&#039; is a frontal AoE cone attack that deals a moderate amount of damage and inflicts the debuffs {{status effect|silence}} [[Silence]] and {{status effect|pacification}} [[Pacification]] for 5 seconds on all targets hit.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Koshchei]]===&lt;br /&gt;
Koshchei is the 2nd dragon boss of The Stone Vigil. This fight was updated in [[patch 6.1]], modifying the arena shape and appearance as well as making mechanics more consistent with the conventions that have developed in the game since this dungeon&#039;s initial release.  Typhoon is the main mechanic of this fight; it requires players to reposition into safe zones to avoid tornadoes that move in straight lines down the length of the arena dealing moderate damage to any players caught in their path.  They move fairly slowly and staying out of their way is fairly simple.&lt;br /&gt;
&lt;br /&gt;
*Returning players should be aware that the updates to this fight are extensive and mostly have the effect of vastly simplifying the battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Spiked Tail&#039;&#039;&#039; is this boss&#039;s tankbuster.  All other party members should steer clear of the tank.&lt;br /&gt;
:&#039;&#039;&#039;Sonic Storm&#039;&#039;&#039; is a circular AoE targeted on a random party member.  Dodge out of the AoE indicator.&lt;br /&gt;
:&#039;&#039;&#039;Typhoon&#039;&#039;&#039; spawns three whirlwinds at the back of the arena the first time it is cast and four thereafter.  For the first cast, simply move to the empty lane to avoid the whirlwinds. In the second cast and all following it, when two whirlwinds begin to move players should stand in front of one that is still stationary. Once the first two have gone past, dodge behind them into the safe space created to avoid the second pair.  Which two move first is random, so keep an eye on them when they spawn to determine how to react.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Isgebind]]===&lt;br /&gt;
Isgebind is the final boss of The Stone Vigil. The fight was also revamped for [[patch 6.1]], though not as extensively as the battle with Koshchei.  This icy dragon has powerful breath attacks along with massive AoE capabilities. Non-tank party members should stay away from the front of the dragon to avoid its breath attacks.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Isgebind will take flight and a strip about a third of the room in width will glow with a icy blue light. After a few seconds Isegebind will fly over the area and use its frost breath. Players caught in the area will take damage and the debuff {{status effect|frostbite}} [[Frostbite]] for moderate damage over time. Squishier players (e.g. healers and ranged DPS) can be killed instantly by this, so be careful. Stand near the middle and be prepared to run toward one side.  However, when Isegebind returns to the arena, players should move out of the center to avoid being squished by its Touchdown attack.&lt;br /&gt;
&lt;br /&gt;
*Be sure to avoid glowy blue areas when they appear.&lt;br /&gt;
&lt;br /&gt;
*One major change that returning players should be aware of is that the AoE from Sheets of Ice no longer persists as it did pre-6.1.  Parties can be a bit more mobile than they once were as the space available for dodging Cauterize will no longer be affected by Sheets of Ice placement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rime Wreath&#039;&#039;&#039; is an ice ability that damages all players for moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Frost Breath&#039;&#039;&#039; is a frontal cone AoE attack that deals heavy damage to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Sheet of Ice&#039;&#039;&#039; is circular AoE that targets a random player. It deals a moderate amount of damage and inflicts the debuff {{status effect|frostbite}} [[Frostbite]].  The AoE can be avoided if the affected player moves quickly.&lt;br /&gt;
:&#039;&#039;&#039;Cauterize&#039;&#039;&#039; is an ability that turns about a third of the room an icy blue color. After a few seconds, Isgebind flies over the area and deals damage and inflicts the debuff {{status effect|frostbite}} [[Frostbite]] to all targets in area.  After the third Cauterize attack, Sheet of Ice AoEs will target all players two times in a row before Isgebind returns.  With the 6.1 update, positioning during this double attack is not as important as it once was, but the party should be sure to avoid stacking.  Dodge out of these circular AoEs as before.&lt;br /&gt;
:&#039;&#039;&#039;Touchdown&#039;&#039;&#039; is used after Cauterize. Isgebind crashes to the ground in the center of the arena, dealing small amount of damage to all players nearby.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrier Ziz]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chudo-Yudo]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dravanian Outflyer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dravanian Outwalker]] || &lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Sprite]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Isgebind]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Koshchei]] || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Vigil Weapons|Vigil Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Chudo-Yudo]]===&lt;br /&gt;
{{Drops list|Chudo-Yudo}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Koshchei]]===&lt;br /&gt;
{{Drops list|Koshchei}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Isgebind]]===&lt;br /&gt;
*{{Item icon|Blue Dragon Card}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Isgebind}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.3 Y: 12.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vigil Sollerets}}&lt;br /&gt;
{{Drops table row|Vigil Boots}}&lt;br /&gt;
{{Drops table row|Vigil Pattens}}&lt;br /&gt;
{{Drops table row|Ishgardian Steel Ingot}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.0 Y: 10.8)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vigil Coif}}&lt;br /&gt;
{{Drops table row|Vigil Eyepatch}}&lt;br /&gt;
{{Drops table row|Vigil Hat}}&lt;br /&gt;
{{Drops table row|Vigil Vambraces}}&lt;br /&gt;
{{Drops table row|Vigil Cuffs}}&lt;br /&gt;
{{Drops table row|Vigil Ringbands}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 10.7 Y: 8.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vigil Haubergeon}}&lt;br /&gt;
{{Drops table row|Vigil Shirt}}&lt;br /&gt;
{{Drops table row|Vigil Robe}}&lt;br /&gt;
{{Drops table row|Vigil Skirt}}&lt;br /&gt;
{{Drops table row|Vigil Sarouel}}&lt;br /&gt;
{{Drops table row|Vigil Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Stone Vigil}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Stonevigil title.jpg&lt;br /&gt;
File:the stone vigil boss1.jpg&lt;br /&gt;
File:the stone vigil boss2.jpg&lt;br /&gt;
File:Stone vigil map1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Watchman Of The Holy See===&lt;br /&gt;
One of four watchtowers built to serve the Holy See of Ishgard in its war against dragonkind, the Stone Vigil forms a defensive line with the Steel Vigil across the Sea of Clouds, the pair flanking the city as stalwart sentinels. Following the Calamity, however, it was overrun and occupied by Nidhogg’s Horde, their presence a sharpened claw upon Ishgard’s bared throat.&lt;br /&gt;
&lt;br /&gt;
Under orders from the Vault, House Durendaire commenced a siege to retake the fortress, stationing their knights at Whitebrim Front, but the years passed with nary any progress and the Dravanians remained firmly entrenched.&lt;br /&gt;
&lt;br /&gt;
Prior to these events, seeking to give battle to their enemy in the sky, Ishgard had engaged the assistance of the Garlond Ironworks to develop airships. Hangars were constructed in the Vigil in preparation, and it was there that Cid Garlond left his craft, the Enterprise, before the Battle of Carteneau.&lt;br /&gt;
&lt;br /&gt;
===Isgebind===&lt;br /&gt;
A dragon of Nidhogs’ brood, Isgebind led the main host of the assault on the Stone Vigil. After the stronghold&#039;s capture, he was given its command and charged with keeping Ishgard in check. Possessing peerless mastery over ice magicks, he could draw great power from the frigid climes of Coerthas.&lt;br /&gt;
&lt;br /&gt;
===Retaking The Vigil===&lt;br /&gt;
With the heretic in their midst unmasked, the knights of House Duren- daire were free once more to fix their sights outward—toward the Stone Vigil. Led by the veteran knight Lord Drillemont, the host succeeded in breaching the gate to find a lodgment within the Vigil, but they could make no further inroads against the enemy’s determined defense.&lt;br /&gt;
&lt;br /&gt;
In seeking to break this deadlock, Drillemont turned to a familiar face— the adventurer who had earlier lent his strength against the heretics. While certain faction in Ishgard championed foreign cooperation, that a retainer of the conservative House Durendaire should entreat an outsider’s aid was highly irregular. Indeed, the decision to do so was the old knight’s alone, made without consulting his superiors. Having been made to know the adventurer’s worth, however, he harbored no doubt that his faith was well placed. And this faith would be repaid with a great prize: the Stone Vigil’s liberation.&lt;br /&gt;
&lt;br /&gt;
===Giruveganaus===&lt;br /&gt;
Appearing  to be dragons, these creatures were in fact heretics transformed by the secret properties of dragon blood. Others still became syrictae and aevis and their stationing en masse at the Stone Vigil was a result of their defense of their own territory. These transformations were brought about by the secret properties of dragon blood. Others still, were created by the mad alchemists of the heretics, and like their dragon masters, they took to the skies to repel intruders. These minions, however, had no answer to another man-made creation—a airship—and they yielded to the Ishgardians a critical foothold within the Vigil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Thousand_Maws_of_Toto-Rak&amp;diff=1017763</id>
		<title>Mobile:The Thousand Maws of Toto-Rak</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Thousand_Maws_of_Toto-Rak&amp;diff=1017763"/>
		<updated>2025-09-04T19:15:15Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = The Thousand Maws of Toto-Rak | description = Named after a man-eating creature from ancient Padjali folklore, the Thousand Maws of T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Thousand Maws of Toto-Rak&lt;br /&gt;
| description = Named after a man-eating creature from ancient Padjali folklore, the Thousand Maws of Toto-Rak was built on the site of a natural cave system beneath Silent Arbor. Until recently, it held all of [[Gridania]]&#039;s foulest criminals, from arsonists to poachers, but the completion of a new gaol closer to the city heralded its abandonment.&lt;br /&gt;
| image = The Thousand Maws of Toto-Rak Image.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 20&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 19,18&lt;br /&gt;
| req-quest = Into the Beast&#039;s Maw&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Thousand Maws of Toto-Rak|Original Version]]==&lt;br /&gt;
It has no significant changes.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate Confession Chamber terminal: 0/1&lt;br /&gt;
#Activate the Fool&#039;s Rest terminal: 0/1&lt;br /&gt;
#Open the Abacination Chamber door: 0/1&lt;br /&gt;
#Defeat [[Graffias]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Prison Pteroc]]&lt;br /&gt;
* [[Mun-Tuy Sapling]]&lt;br /&gt;
* [[Cell Mite]]&lt;br /&gt;
* [[Tainted Louse]]&lt;br /&gt;
* [[Prisoner&#039;s Delight]]&lt;br /&gt;
* [[Warden&#039;s Whip]]&lt;br /&gt;
* [[Prison Pudding]]&lt;br /&gt;
* [[Mitetrap]]&lt;br /&gt;
* [[Lightning Sprite]]&lt;br /&gt;
* [[Comesmite]]&lt;br /&gt;
* [[Graffias&#039;s Tail]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|link=]] [[Coeurl O&#039; Nine Tails]]===&lt;br /&gt;
Coeurl O&#039;Nine Tails are encountered twice in the instance. The second Coeurl also spawns two adds. &lt;br /&gt;
*&#039;&#039;&#039;Acid Mist&#039;&#039;&#039;: {{status effect|poison}} [[Poison]]s all nearby party members.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Graffias]]===&lt;br /&gt;
There are puddles of green goo surrounding the arena that inflict the {{status effect|heavy}} [[Heavy|Leaden]] debuff, slowing players&#039; movement. &lt;br /&gt;
*&#039;&#039;&#039;Realm Shaker&#039;&#039;&#039;: An instant circle AoE around the boss that deals moderate damage.&lt;br /&gt;
*&#039;&#039;&#039;Silkscreen&#039;&#039;&#039;: A line AoE targeting a random player.&lt;br /&gt;
*&#039;&#039;&#039;Sticky Web&#039;&#039;&#039;: Graffias targets a random player, dealing minor damage and spawning an untargetable Fleshy Pod add at their position. After a few seconds, the add explodes with &#039;&#039;&#039;Pod Burst&#039;&#039;&#039;, dealing moderate damage in a circle AoE and inflicting any players hit with a {{status effect|poison}} [[Poison]] debuff.&lt;br /&gt;
At 50% HP, the boss will summon 4 Comesmite adds, and the skin on its tail will fall off as an additional target, unlocking another attack. Killing the tail will remove the attack and give the boss {{status effect|vulnerability up 2}} [[Vulnerability Up]] for 60 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Deadly Thrust&#039;&#039;&#039;: A player will be targeted and a large green poison puddle will be placed at their position that inflicts a Pollen debuff, dealing damage over time to any players standing inside of it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Thousand Maws Weapons|Thousand Maws Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Coeurl O&#039; Nine Tails]]===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Warden&#039;s Barbut}}&lt;br /&gt;
{{Drops table row|Nighthawk Visor}}&lt;br /&gt;
{{Drops table row|Torturer&#039;s Monocle}}&lt;br /&gt;
{{Drops table row|Warden&#039;s Gauntlets}}&lt;br /&gt;
{{Drops table row|Brigand&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Ascetic&#039;s Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Coeurl O&#039; Nine Tails]]===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Eternal Shade}}&lt;br /&gt;
{{Drops table row|Brigand&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Ascetic&#039;s Halfrobe}}&lt;br /&gt;
{{Drops table row|Warden&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Brigand&#039;s Breeches}}&lt;br /&gt;
{{Drops table row|Ascetic&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Graffias]]===&lt;br /&gt;
{{Drops list|Graffias}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.3 Y: 13.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Warden&#039;s Leggings}}&lt;br /&gt;
{{Drops table row|Brigand&#039;s Leggings}}&lt;br /&gt;
{{Drops table row|Torturer&#039;s Duckbills}}&lt;br /&gt;
{{Drops table row|Dungeon Seedling}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.2 Y: 12.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Warden&#039;s Barbut}}&lt;br /&gt;
{{Drops table row|Nighthawk Visor}}&lt;br /&gt;
{{Drops table row|Torturer&#039;s Monocle}}&lt;br /&gt;
{{Drops table row|Warden&#039;s Gauntlets}}&lt;br /&gt;
{{Drops table row|Brigand&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Ascetic&#039;s Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 11.4 Y: 10.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Eternal Shade}}&lt;br /&gt;
{{Drops table row|Brigand&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Ascetic&#039;s Halfrobe}}&lt;br /&gt;
{{Drops table row|Warden&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Brigand&#039;s Breeches}}&lt;br /&gt;
{{Drops table row|Ascetic&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 12.3 Y: 9.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Frostbite Arms (Lv. 24)}}&lt;br /&gt;
{{Drops table row|Elmlord&#039;s Tusk}}&lt;br /&gt;
{{Drops table row|Crimson Tide}}&lt;br /&gt;
{{Drops table row|Howling Talons}}&lt;br /&gt;
{{Drops table row|Antares Needles}}&lt;br /&gt;
{{Drops table row|Bow of Owls}}&lt;br /&gt;
{{Drops table row|Taurus Staff}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Brass}}&lt;br /&gt;
{{Drops table row|Kple Kple}}&lt;br /&gt;
{{Drops table row|Thalassian Targe}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Thousand Maws of Toto-Rak}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
file:toto-rak map.jpg|Map (Prior to [[Patch 6.1]])&lt;br /&gt;
file:Ffxiv_04132022_195301_115.jpg|Map (As of [[Patch 6.1]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|The Raven#The Raven 01 - Toto-Rak Investigation Team Feared Lost}}&lt;br /&gt;
===Water-stained Note 1===&lt;br /&gt;
{{quotation|Water-stained Note|Water-stained Note: First Spear Rydel&amp;lt;br&amp;gt;Toto-Rak Expedition Notes (1)&amp;lt;br&amp;gt;Dangerous fauna encountered upon entering cave. Culling as per mission parameters. Expect to encounter more as we press deeper.}}&lt;br /&gt;
&lt;br /&gt;
===Water-stained Note 2===&lt;br /&gt;
{{quotation|Water-stained Note|Water-stained Note: First Spear Rydel&amp;lt;br&amp;gt;Toto-Rak Expedition Notes (2)&amp;lt;br&amp;gt;Engaged with sizable fiend. Succeeded in exterminating, but casualties mounting. Must consider turning back if situation worsens.}}&lt;br /&gt;
&lt;br /&gt;
===Water-stained Note 3===&lt;br /&gt;
{{quotation|Water-stained Note|Water-stained Note: First Spear Rydel&amp;lt;br&amp;gt;Toto-Rak Expedition Notes (3)&amp;lt;br&amp;gt;Diremite infestation confirmed. Scores of eggs on verge of hatching, beyond our means to deal with. Aborting mission. Subsequent parties beware.}}&lt;br /&gt;
&lt;br /&gt;
===On The Sylph Elder&#039;s Trail===&lt;br /&gt;
In the past this forbidding dungeon held all of Gridania’s foulest criminals, from arsonists to poachers. Its name is taken from a man-eating creature of legend, perhaps by way of a brutal warden who wore the selfsame epithet. &lt;br /&gt;
&lt;br /&gt;
Declared barbaric by the Elder Seedseer some thirty years ago, Toto-Rak was abandoned and subsequently became a hive for fiends. It was into this perilous place that the sylph elder, Frixio, inadvertently wandered as he fled from imperial soldiers, prompting the Scions of the Seventh Dawn to mount a rescue. Within the dank and gloomy depths, the adventurer sent to find the sylph encountered one of the Ascians, the servants of Darkness, who in no uncertain terms made known the threat they posed. &lt;br /&gt;
&lt;br /&gt;
===Coeurl o&#039; Nine Tails===&lt;br /&gt;
The name of this enormous ochu is a morbid reference to the cruel whips the dungeon&#039;s gaolers once employed. Made by binding together several sinewy vines, a single stroke can inflict excruciating pain evoked by the seedkn’s overgrown vines.&lt;br /&gt;
&lt;br /&gt;
===Graffias===&lt;br /&gt;
Already fattened from an abundance of prey within Toto-Rak, this banemite gained further girth and unnatural ferocity through the Ascian Lahabrea’s dark powers. In the wake of this incident, the Order of the Twin Adder conducted a thorough sweep of the dungeon, destroying all of the vilekin to the last egg.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Mites reportedly infested the dungeon’s inner sector, which was slick with their vile secretions and grimly adorned with their prey, tightly bound and preserved for later consumption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Haukke_Manor&amp;diff=1017757</id>
		<title>Mobile:Haukke Manor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Haukke_Manor&amp;diff=1017757"/>
		<updated>2025-09-04T19:12:45Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = Haukke Manor | description = Once used by seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Haukke Manor&lt;br /&gt;
| description = Once used by seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of [[Gridania]] as a symbol of excess. After years of protest, the building was finally sold to a wealthy [[duskwight]] by the name of Lady Amandine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While little is known of the Lady, it was said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthas honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however could hide the hideous scars she eventually suffered during the Calamity, and from that day forth she was forced to turn to a darker solution, signing away her very soul in a final effort to &amp;quot;save face.&amp;quot;&lt;br /&gt;
| image = Haukke Manor.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 25&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Central Shroud&lt;br /&gt;
| entrance-coordinates = 9,22&lt;br /&gt;
| req-quest = Skeletons in Her Closet&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[Haukke Manor|Original Version]]==&lt;br /&gt;
*The dungeon is streamlined by removing tiny keys - optional rooms are permanently sealed with no key collection mechanic. Only the final basement room contains enemies, and defeating them automatically opens the boss door (bypassing the need for keys entirely). Additionally, portions of the upper floor are blocked off with barricades, making the dungeon more linear and focused.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Find the green key: 0/1&lt;br /&gt;
#Find the yellow key: 0/1&lt;br /&gt;
#Find the bloody parchment: 0/1&lt;br /&gt;
#Defeat [[Lady Amandine]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Optimal pathing for the dungeon is as follows (this skips optional side rooms and requires only collecting the minimum number of keys needed to progress to the end): &lt;br /&gt;
# At the start, head left, into the hall, and left to the first side room.&lt;br /&gt;
# Return to the hallway and follow it until reaching the intersection. Head to the right room.&lt;br /&gt;
# In the right room, defeat the enemies and open the door with the key.&lt;br /&gt;
# Head right to the boss room and defeat the &#039;&#039;&#039;[[Manor Claviger]]&#039;&#039;&#039;.&lt;br /&gt;
# Collect the &#039;&#039;&#039;Green Key&#039;&#039;&#039; and backtrack to the &#039;&#039;&#039;Ivy Door&#039;&#039;&#039; and unlock it.&lt;br /&gt;
# Jump down to the basement (do not need to take the stairs).&lt;br /&gt;
# Ignore the key. Defeat the enemies or pull them into the hallway.&lt;br /&gt;
# Go left at the hallway and circle clockwise, defeating enemies and ignoring all rooms, until reaching the south room (right before the slope of debris).&lt;br /&gt;
# Open the locked door with a key, defeat the enemies in the cell, and collect the &#039;&#039;&#039;Yellow Key&#039;&#039;&#039;.&lt;br /&gt;
# Go up the slope, return to the &#039;&#039;&#039;Carnation Door&#039;&#039;&#039;, and unlock it.&lt;br /&gt;
# Defeat the &#039;&#039;&#039;[[Manor Steward]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Manor Jester]]&#039;&#039;&#039; and collect the &#039;&#039;&#039;Bloody Parchment&#039;&#039;&#039;.&lt;br /&gt;
# Interact with the &#039;&#039;&#039;Aetherial Flow&#039;&#039;&#039; to return to the foyer.&lt;br /&gt;
# Go up the stairs and interact with the &#039;&#039;&#039;Sealed Barrier&#039;&#039;&#039;.&lt;br /&gt;
# Proceed to &#039;&#039;&#039;[[Lady Amandine]]&#039;&#039;&#039;&#039;s chamber after fighting the [[Manor Sentry]].&lt;br /&gt;
&lt;br /&gt;
Visiting all side rooms is required for the {{item icon|Mapping the Realm: Haukke Manor}} achievement. Players who wish to obtain this achievement should use [[Duty Support]], communicate with their [[Duty Finder]] party that they would like to open all side rooms, or run the dungeon solo with [[Unrestricted Party]] (unsyncing) settings when they are of sufficiently high level.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Manor Claviger]]===&lt;br /&gt;
Manor Claviger has an untelegraphed melee cleaver attack. The attack can do massive physical damage to lightly armored party members. Make sure the tank faces her away from the rest of the party. When defeated, the doors leading to the Foyer will open, and Claviger will drop a Green Key. Do not go forward to the Foyer. Instead, proceed back out of the entrance of the boss room and use the Green Key to unlock the Ivy Door.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sweet Steel&#039;&#039;&#039; is an untelegraphed cone AoE melee attack.&lt;br /&gt;
*&#039;&#039;&#039;Void Fire II&#039;&#039;&#039; is an interruptible AoE spell, typically targeted on a player at range from the boss (ranged DPS, healer).&lt;br /&gt;
*&#039;&#039;&#039;Dark Mist&#039;&#039;&#039; is a large PBAoE spell. This spell can be avoided by stunning Claviger.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Manor Jester]] and [[Manor Steward]]===&lt;br /&gt;
Manor Jester and Manor Steward are two bosses located in the same room. Jester is the spell caster and Steward is the tank. Players should kill Jester first because it deals more damage and has less [[HP]]. When defeated, Steward will drop a slip of Bloody Parchment. As of [[Patch 6.1]], there is a teleporter that will return you to the entrance of the dungeon afterwards. Then, use the Bloody Parchment to unlock the Sealed Barrier along the stairs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{Action icon|Ice Spikes}}&#039;&#039;&#039; (Jester) is an interruptible spell.&lt;br /&gt;
*&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; (Steward) is a large PBAoE spell. This spell can be avoided by stunning Steward.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lady Amandine]]===&lt;br /&gt;
Lady Amandine, an [[Elezen]] [[Duskwight]] [[thaumaturge]], is the main boss of Haukke Manor. &lt;br /&gt;
&lt;br /&gt;
As of [[patch 6.1]], the boss mechanics have changed. She will first summon a [[Manor Sentry]], who will introduce the gaze attack marker (large purple eye) to players. Players can avoid this attack by turning their character to look away from the add. They can also stand between the boss and the add to keep attacking safely. Afterwards, she will summon a targetable [[Lady&#039;s Handmaiden]] add, which should be killed because it will cast Stoneskin on the boss.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Lady Amandine summon another Manor Sentry add and will teleport to one side of the arena and cast a {{status effect|seduce}} &#039;&#039;&#039;[[Seduce]]&#039;&#039;&#039; debuff, causing you to walk slowly towards her while the Sentry casts its gaze attack. Once the seduce wears off, players can look away from the add to avoid the gaze.&lt;br /&gt;
&lt;br /&gt;
Lady Amandine will also cast Void Fire and Void Thunder. Avoid her spellcast if possible by [[interrupt]]ing her. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Void Fire III&#039;&#039;&#039; is an interruptible spell.&lt;br /&gt;
*&#039;&#039;&#039;Void Thunder III&#039;&#039;&#039; is an interruptible tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Dark Mist&#039;&#039;&#039; is a large PBAoE spell. This spell can be avoided by stunning Lady Amandine.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack Hound]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Attic Bat]] || {{Action icon|Blood Drain}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpet Stain]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsefly]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Divan Mold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lady Amandine]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Candle]] || &lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Handmaiden]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Claviger]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Jester]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Maidservant]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Sentry]] || &#039;&#039;&#039;{{Action icon|Level 5 Petrify}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Servitor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Steward]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Servitor&#039;s Lantern]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Manor Weapons|Manor Armor|Manor Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Manor Claviger]]===&lt;br /&gt;
{{Drops list|Manor Claviger}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Manor Jester]] and [[Manor Steward]]===&lt;br /&gt;
{{Drops list|Manor Steward}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Lady Amandine]]===&lt;br /&gt;
*{{Item icon|Succubus Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Lady Amandine}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 11.0 Y: 13.3 Ground Floor) ====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Fine Wax}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.9 Y: 10.2 Ground Floor)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shield of the Savage}}&lt;br /&gt;
{{Drops table row|Manor Scale Greaves}}&lt;br /&gt;
{{Drops table row|Manor Sandals}}&lt;br /&gt;
{{Drops table row|Manor Shoes}}&lt;br /&gt;
{{Drops table row|Aetherial Sphene Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Sunstone Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Fluorite Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Danburite Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Malachite Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Lapis Lazuli Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Bone Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Sphene Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Sunstone Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Fluorite Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Danburite Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Malachite Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Lapis Lazuli Bracelet}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 10.3 Y: 10.1 Cellarage)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Manor Elmo}}&lt;br /&gt;
{{Drops table row|Manor Bandana}}&lt;br /&gt;
{{Drops table row|Manor Beret}}&lt;br /&gt;
{{Drops table row|Manor Scale Fingers}}&lt;br /&gt;
{{Drops table row|Manor Field Dressing}}&lt;br /&gt;
{{Drops table row|Manor Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 12.1 Y: 11.9 Cellarage)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Manor Scale Mail}}&lt;br /&gt;
{{Drops table row|Manor Shirt}}&lt;br /&gt;
{{Drops table row|Manor Halfrobe}}&lt;br /&gt;
{{Drops table row|Manor Breeches}}&lt;br /&gt;
{{Drops table row|Manor Gaskins}}&lt;br /&gt;
{{Drops table row|Manor Chausses}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 5 (X: 11.2 Y: 13.3 Second Floor)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Inquisitor Arms (Lv. 28)}}&lt;br /&gt;
{{Drops table row|Charred Axe}}&lt;br /&gt;
{{Drops table row|Tidesplitter}}&lt;br /&gt;
{{Drops table row|Unbreakable Knuckles}}&lt;br /&gt;
{{Drops table row|Heart Snatchers}}&lt;br /&gt;
{{Drops table row|Joukil&#039;s Guile}}&lt;br /&gt;
{{Drops table row|Tenfinger Tallstaff}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Leather Grimoire}}&lt;br /&gt;
{{Drops table row|Heart of House d&#039;Arlendre}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Haukke Manor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
file:haukke manor1.jpg&lt;br /&gt;
File:Haukke manor3.jpg&lt;br /&gt;
file:haukke manor2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Haukke manor ground floor.jpg|Ground Floor&lt;br /&gt;
File:Haukke manor cellarage.jpg|Basement&lt;br /&gt;
File:Haukke manor second floor.jpg|Second Floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Tragedy Of House Dartancours===&lt;br /&gt;
Home to generations of Gridania’s rulers, Hauke Manor was long frowned upon by the people of Gridania as a symbol of excess. This sentiment was eventually acknowledged by the Elder Seedseer before the previous, a known reformist, who ordered the estate sold off, and the title came to be in the possession of a proud and ancient Wildwood family—the Dartancours.&lt;br /&gt;
&lt;br /&gt;
The young mistress of the house, Lady Amandine, was famed for her beauty. Alas, the Calamity left her hideously disfigured, and she subsequently sequestered herself from the world. Not long thereafter, a series of gruesome killings shook the Twelveswood. The bodies of maidens began turning up, one after the next, their mutilated faces tying the murders together.&lt;br /&gt;
&lt;br /&gt;
The Order of the Twin Adder and the Wood Wailers embarked upon an investigation, but the mystery would be solved by one adventurer, who discovered that the lady, under Ascian manipulation, had entered into a pact with beings of darkness. In a twisted bid to regain her beauty, she made blood sacrifices of her maidservants, and in so doing transformed the manor into a lair of voidsent.&lt;br /&gt;
&lt;br /&gt;
===The Manor Steward===&lt;br /&gt;
Despite loyal service to his lady, the manor steward was sacrificed like so many others. Those brave enough to set foot in the manor spoke of spine-chilling scenes of voidsent overrunning the halls, occupying the flesh of servants. From maids to jester, none were spared.&lt;br /&gt;
&lt;br /&gt;
===Purge Of The Manor===&lt;br /&gt;
Scarred by the Calamity and warped by vanity, Lady Amandine made a bargain with a voidsent—and paid dearly, losing her soul and becoming one of the dark creatures haunting her manor home. Alerted to these sinister happenings, the Wood Wailers dispatched a squad of their best to purge Hauke Manor of voidsent. None were seen nor heard from again.&lt;br /&gt;
&lt;br /&gt;
A second squad was assembled, this time comprising adventurers with extensive experience against the unholy beings. These dauntless individuals succeeded in eliminating all of the voidsent, including their leader, Halicarnassus, thereby ridding the Twelveswood of a dangerous menace.&lt;br /&gt;
&lt;br /&gt;
===Halicarnassus===&lt;br /&gt;
A high-ranking voidsent who holds position of authority among succubi. It bears mentioning that the name Halicarnassus was not her own, but rather one taken from an ancient fable and given by Lady Amandine, a noted bibliophile. This attests to the voidsent&#039;s aversion to being under another&#039;s power, as they do not readily reveal their true names—not even to those with whom they forge a pact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Halatali&amp;diff=1017752</id>
		<title>Mobile:Halatali</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Halatali&amp;diff=1017752"/>
		<updated>2025-09-04T19:11:37Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | description = Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through this massive mesa were transformed by the Pugilist&#039;s Guild into a series of training pits, animal pens and holding cells to accommodate the ever-growing popularity of Ul&#039;dah&#039;s coliseum. After the Calamity, however the location was abandoned - those remaining in the pens, left for dead. Not all of them, however, met that fate and now the tunnels are rife with those who survived... as well as the tormented spirits of those who did not.&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 15&lt;br /&gt;
| ilvl = &lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Eastern Thanalan&lt;br /&gt;
| entrance-coordinates = 14.7, 30.2&lt;br /&gt;
| req-quest = Hallo Halatali&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| modes = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[Halatali|Original Version]]==&lt;br /&gt;
*The mobile version features the original Halatali dungeon design, which lacks the chain-pulling mechanic that was added to the second section in later reworks of the PC/Console version.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Hall of the Cesti : 0/1&lt;br /&gt;
#Clear the Hall of the Secutores: 0/1&lt;br /&gt;
#Defeat [[Tangata]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
For the path, start by going south towards the Hall of the Cesti for the first boss. Use the Aetherial Flow to proceed to the next section.&lt;br /&gt;
&lt;br /&gt;
Most groups will simply turn right and go through the Ludus Door immediately, as it is not required to kill the Pit Peiste. This is where the final boss is located.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|link=]] [[Firemane]]===&lt;br /&gt;
* &#039;&#039;&#039;Fire II:&#039;&#039;&#039; Circular AoE.&lt;br /&gt;
* &#039;&#039;&#039;Fireflow:&#039;&#039;&#039; The boss will cast two sets of 4 cones in cardinal directions. After the first set goes off, move into it to avoid the second set.&lt;br /&gt;
* &#039;&#039;&#039;Burning Bolt:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|link=]] [[Thunderclap Guivre]]===&lt;br /&gt;
* &#039;&#039;&#039;Electrify:&#039;&#039;&#039; Circular AoE.&lt;br /&gt;
* &#039;&#039;&#039;Levinfang:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Hydroelectric Shock:&#039;&#039;&#039; {{combat message|The water crackles with electricity!}} The boss will start charging electricity, giving a purple glow to the entire pool of water. Retreat to the dirt slopes on the edge of the arena until the attack goes off. Ranged party members can still hit the boss while standing on the slope.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r2.png|link=]] [[Pit Peiste]]===&lt;br /&gt;
Pit Peiste is a reptilian optional boss with Rudius Beaks as adds. He is spawned when any player approaches the treasure chest at the open center of a stone circular area. It is not required to complete the dungeon and so is often skipped.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Tangata]]===&lt;br /&gt;
* &#039;&#039;&#039;Straight Punch:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Burning Ward:&#039;&#039;&#039; {{combat message|Tangata calls upon spirits of flame!}} At around 80% health, the boss gains a fire shield that makes it invulnerable. Two torches will light up and start spawning fire wisps, which will approach the boss, and will explode into room-wide AoEs if they reach it. Kill the wisps to disable the shield, which will give the message: {{combat message|Tangata&#039;s fiery ward has vanished!|color=blue}}. This move is repeated at about 60% HP.&lt;br /&gt;
* &#039;&#039;&#039;Plain Pound:&#039;&#039;&#039; Multi-stage AoE that starts as a circle, then two concentric donuts. Stand outside the initial circle, then when it goes off, move into it to avoid the donuts.&lt;br /&gt;
* &#039;&#039;&#039;Firewater:&#039;&#039;&#039; Circular AoE.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Coliseum Python]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Damantus]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctore]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Firemane]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Sprite]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Gas Bomb]] || {{Action icon|Self-destruct}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler Imp]] ||  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Sprite]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Noxius]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pit Peiste]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rudis Beak]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe Mantis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangata]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderclap Guivre]] || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Doctore&#039;s Weapons|Doctore&#039;s Armor|Doctore&#039;s Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Firemane]]===&lt;br /&gt;
* 9,194 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Firemane}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thunderclap Guivre]]===&lt;br /&gt;
* 16,200 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Thunderclap Guivre}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Tangata]]===&lt;br /&gt;
* 20,827 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Tangata}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
Not every chest appears on every run. Only 4 chests will appear total. All possible chests are listed.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 14.3 Y: 9.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Doctore Arms (Lv. 20)}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Bill}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Fork}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Hora}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Stilettos}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Armored Bow}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Cudgel}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Crook}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.7 Y: 9.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Sollerets}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Caligae}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Crakows}}&lt;br /&gt;
{{Drops table row|Aetherial Brass Ear Cuffs}}&lt;br /&gt;
{{Drops table row|Aetherial Coral Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Coral Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.0 Y: 9.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Chain Coif}}&lt;br /&gt;
{{Drops table row|Coeurl&#039;s Eye}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Vambraces}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Bracers}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Ringbands}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.6 Y: 7.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Chainmail}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Harness}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Subligar}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 5 (X: 10.4 Y: 8.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Doctore Arms (Lv. 20)}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Bill}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Fork}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Hora}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Stilettos}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Armored Bow}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Cudgel}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Crook}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 6 (X: 9.5 Y: 8.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aetherial Brass Ear Cuffs}}&lt;br /&gt;
{{Drops table row|Aetherial Coral Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Coral Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 7 (X: 11.8 Y: 8.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Chainmail}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Harness}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Subligar}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 8 (X: 8.7 Y: 11.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Sollerets}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Caligae}}&lt;br /&gt;
{{Drops table row|Doctore&#039;s Crakows}}&lt;br /&gt;
{{Drops table row|Aetherial Brass Ear Cuffs}}&lt;br /&gt;
{{Drops table row|Aetherial Coral Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Coral Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Halatali}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Halatali title.jpg&lt;br /&gt;
halatali1.jpg&lt;br /&gt;
halatali2.jpg&lt;br /&gt;
File:Halatali3.jpg&lt;br /&gt;
halatali map.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Given To The Beasts===&lt;br /&gt;
Established by the Coliseum Foundation as a training ground for its gladiators, Halatali was home to a menagerie of fighting beasts. In the chaos that followed the Calamity, however, the facility was abandoned and the creatures were left to starve. Five years later, in a bid to resume operations, a team of builders was sent in to survey the premises. But instead of carcasses littering the floors, they found feral beasts prowling the halls, grown unnaturally strong and savage through a ruthless struggle for survival.&lt;br /&gt;
&lt;br /&gt;
Fearless adventurers were called in to eliminate the creatures, and following extensive renovations, Halatali was declared fit for purpose once more. Reporting on its restoration, Ul’dah’s leading paper, the Mythril Eye, hailed Halatali as one of the great post-Calamity revival stories.&lt;br /&gt;
&lt;br /&gt;
===Tangata===&lt;br /&gt;
While the sultanate ordinarily prohibits the commercial use of voidsent, a generous donation made to the Order of Nald’thal secured an exception for this ogre, which was put to fighting in the Coliseum. It must be noted, however, that the specimen was captured in its natural habitat in Coerthas and not summoned via forbidden magicks.&lt;br /&gt;
&lt;br /&gt;
===Adventurous Opposition===&lt;br /&gt;
With the danger purged and renovations completed, Halatali’s doors were thrown open for the first time since the Calamity, its halls echoing, once more with the familiar clang of steel and the roar of beasts. Seeking to further hone its gladiators&#039; sword arms, the Coliseum Foundation reached out to adventurers for sterner opposition, full many of whom eagerly answered the call, taking to the field in mock battles. Throwing its doors open wider, Halatali later came to host spectacles for the public, most notably the final bout of the prestigious Mythril Cup.&lt;br /&gt;
&lt;br /&gt;
===Narasimha===&lt;br /&gt;
A fearsome manticore commanded by Mumuepo, the disgraced former high priest of the Order of Nald’thal, who took to the bloodsands in order to make bail on corruption charges. No coin is spared in ensuring the battle-fitness and ferocity of this main attraction. To bind such a vicious creature to his will, the thaumaturge is said to have employed an ancient&lt;br /&gt;
art of enthrallment whose secrets he parsed from an old Belah&#039;dian tome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Copperbell_Mines&amp;diff=1017750</id>
		<title>Mobile:Copperbell Mines</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Copperbell_Mines&amp;diff=1017750"/>
		<updated>2025-09-04T19:10:16Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | description = Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild&#039;s sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatoncheires - thralls of the lost Thorne dynasty - were, at last, free from their lightless prison; three hundred years of hate fueling their madness.&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 10&lt;br /&gt;
| ilvl = &lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Western Thanalan&lt;br /&gt;
| entrance-coordinates = 27, 17&lt;br /&gt;
| req-quest = Into a Copper Hell&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[Copperbell Mines|Original Version]]==&lt;br /&gt;
*&#039;&#039;&#039;Firesands&#039;&#039;&#039; (six-onze pinches of firesand as explosive ammo needed to clear debris) are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Shaft B4 of rubble: 0/1&lt;br /&gt;
#Clear Shaft E1 of rubble: 0/1&lt;br /&gt;
#Arrive in Shaft E2: 0/1&lt;br /&gt;
#Defeat [[Gyges the Great]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
In the first room of enemies, defeat them and pick up the &#039;&#039;&#039;Tiny Key&#039;&#039;&#039; needed to unlock the &#039;&#039;&#039;Sealed Blasting Door&#039;&#039;&#039;. Pull the &#039;&#039;&#039;Lift Lever&#039;&#039;&#039; in the next room and ride the lift down.&lt;br /&gt;
&lt;br /&gt;
The next area consists of a narrow path with two branches. These are generally ignored and do not contain any bonus treasure coffers. Unlike in most dungeons, any aggroed enemies will &amp;quot;de-aggro&amp;quot; if they are pulled to a long enough distance from where they originally spawned. &#039;&#039;Therefore, it is possible to pull all enemies in this corridor until the room before the first boss, with limited risk&#039;&#039;. This should be communicated beforehand however, and is not recommended for inexperienced tanks or healers.&lt;br /&gt;
&lt;br /&gt;
Defeat &#039;&#039;&#039;[[Kottos]]&#039;&#039;&#039;, the first boss, pick up the Tiny Key, and open the door. Ride the lift down at the end of the passage.&lt;br /&gt;
&lt;br /&gt;
Proceed through the next room and to the final boss, &#039;&#039;&#039;[[Gyges the Great]]&#039;&#039;&#039;. Note that not all enemies need to be aggroed.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|link=]] [[Kottos|Kottos]]===&lt;br /&gt;
*&#039;&#039;&#039;Grand Slam&#039;&#039;&#039;: Tankbuster. Tanks should use mitigation to lower the damage.&lt;br /&gt;
*&#039;&#039;&#039;Lumbering Leap&#039;&#039;&#039;: Kottos will jump to 3 areas, causing a massive circle AoE to appear at the location. Players should move to the small safe spot at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Colossal Slam&#039;&#039;&#039;: A large cone AoE targeted on a random player.&lt;br /&gt;
*&#039;&#039;&#039;Catapult&#039;&#039;&#039;: Kottos will throw a rock at a random player, dealing moderate damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|link=]] [[Ichorous Ire]]===&lt;br /&gt;
*&#039;&#039;&#039;Fluid Spread&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Syrup&#039;&#039;&#039;: Circle AoEs will appear below all players, requiring them to move out of it.&lt;br /&gt;
*&#039;&#039;&#039;Divide&#039;&#039;&#039;: After 50% HP, Ichorous Ire will split up into many Ichorous Drips, which will each cast &#039;&#039;&#039;Burst&#039;&#039;&#039;, a circle AoE centered on the enemy.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Gyges the Great]]===&lt;br /&gt;
*&#039;&#039;&#039;Grand Slam&#039;&#039;&#039;: Tankbuster. &lt;br /&gt;
*&#039;&#039;&#039;Gigantic Swing&#039;&#039;&#039;: A massive donut AoE centered on the boss. Players must move into the boss&#039; hitbox to avoid excess damage.&lt;br /&gt;
*&#039;&#039;&#039;Gigantic Smash&#039;&#039;&#039;: The boss will recenter and cast a circle AoE in the center along with 5 more on the outside of the arena. Players should move into the safe spots in between the AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Colossal Slam&#039;&#039;&#039;: A large cone AoE targeted on a random player.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Blasting Cap]] || {{Action icon|Self-destruct}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Copperbell Coblyn]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Errant Soul]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Flambeau]] || {{Action icon|Self-destruct}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gyges the Great]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hecatoncheir Stonebreaker]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Hecatoncheir Stonehauler]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ichorous Ire]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Sprite]] || &lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Fossil]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kottos the Gigas]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pit Hippocerf]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan Copper Carrier]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan Copper Copper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan Quencher]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan Sifter]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Servant]] || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Plundered Weapons|Plundered Armor|Plundered Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Kottos]]===&lt;br /&gt;
{{Drops list|Kottos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ichorous Ire]]===&lt;br /&gt;
{{Drops list|Ichorous Ire}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Gyges the Great]]===&lt;br /&gt;
{{Drops list|Gyges the Great}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.5 Y: 10.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Sabatons}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Thighboots}}&lt;br /&gt;
{{Drops table row|Plundered Ear Cuffs}}&lt;br /&gt;
{{Drops table row|Plundered Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Brass Gorget}}&lt;br /&gt;
{{Drops table row|Aetherial Brass Wristlets}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 13.1 Y: 12.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Celata}}&lt;br /&gt;
{{Drops table row|Plundered Goggles}}&lt;br /&gt;
{{Drops table row|Plundered Cavalier&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Plundered Gauntlets}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 9.2 Y: 13.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Cuirass}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Tabard}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Plundered Trousers}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Skirt}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Skirt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 9.9 Y: 14.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Plundered Arms (Lv. 15)}}&lt;br /&gt;
{{Drops table row|Plundered Battleaxe}}&lt;br /&gt;
{{Drops table row|Plundered Guisarme}}&lt;br /&gt;
{{Drops table row|Plundered Knuckles}}&lt;br /&gt;
{{Drops table row|Plundered Knives}}&lt;br /&gt;
{{Drops table row|Plundered Shortbow}}&lt;br /&gt;
{{Drops table row|Plundered Staff}}&lt;br /&gt;
{{Drops table row|Plundered Grimoire}}&lt;br /&gt;
{{Drops table row|Plundered Cane}}&lt;br /&gt;
{{Drops table row|Nightprowler&#039;s Targe}}&lt;br /&gt;
{{Drops table row|Pirate&#039;s Bandana}}&lt;br /&gt;
{{Drops table row|Plundered Haubergeon}}&lt;br /&gt;
{{Drops table row|Plundered Jacket}}&lt;br /&gt;
{{Drops table row|Plundered Bliaud}}&lt;br /&gt;
{{Drops table row|Plundered Moccasins}}&lt;br /&gt;
{{Drops table row|Plundered Duckbills}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Copperbell Mines}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:copperbell mines2.jpg&lt;br /&gt;
File:Copperbell mines3.jpg&lt;br /&gt;
File:Copperbell mines1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Rise Of The Hecatoncheires===&lt;br /&gt;
Situated in Western Thanalan, these mines were abandoned three hundred years ago when their veins dried up, and monsters moved in to replace the miners who moved out. Recently, however, Amajina &amp;amp; Sons Mineral Concern reclaimed the Shafts and, employing new excavation techniques, proceeded to expand downwards in an attempt to tap yet undiscovered veins of valuable metal.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the&lt;br /&gt;
smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatoncheires—thralls of the lost Thorne Dynasty—were freed from their lightless prison,centuries of hate fueling their madness. In dealing with this unexpected disturbance, the Concern turned to the Adventurers’ Guild, who dispatched a band of their bravest to&lt;br /&gt;
exterminate the rampaging creatures.&lt;br /&gt;
&lt;br /&gt;
===Gyges the Great===&lt;br /&gt;
Of the hecatoncheires who were unleashed in Copperbell Mines, few could claim to be as imposing as Gyges the Great. What enchantments were once woven into his golden helm to ensure his obedience had long since failed, allowing him to turn his massive hammer on hapless fools instead of rock.&lt;br /&gt;
&lt;br /&gt;
===Return Of The Hecatoncheires===&lt;br /&gt;
Owing to the efforts of courageous adventurers, the hecatoncheires were put down and Copperbell Mines were safe once more...or so it was thought. While conducting a survey of the deep shafts, a crew of engineers watched in horror as more of the enraged giants rose forth from the darkness, and the mines fell into chaos anew. Again adventurers were called upon, and again they triumphed, finally putting paid to a sordid centuries-old tale of slavery and rebellion. Yet though the trouble was settled underground, it continued overground as Amajina &amp;amp; Sons Mineral Concern demanded reparation from the Adventurers’ Guild for losses resulting from the unfulfilled first cull. The dispute was brought before the Order of Nald’thal, the arbiters of Ul’dahn law, and the matter was settled with the two parties sharing the burden equally.&lt;br /&gt;
&lt;br /&gt;
===Ouranos===&lt;br /&gt;
Leader of the hecatoncheires imprisoned in Copperbell Mines and a king among his kind. Those adventurers who did battle with Ouranos reported that he commanded an abyss worm as a hunter might command a hound. Since his existence came to light, he has become a source of fascination for alchemists, at least one of whom wished to study him for the secrets of his astounding virality.&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Tam-Tara_Deepcroft&amp;diff=1017746</id>
		<title>Mobile:The Tam-Tara Deepcroft</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Tam-Tara_Deepcroft&amp;diff=1017746"/>
		<updated>2025-09-04T19:08:13Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Since its establishment during the Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun with the Lambs of Dalamud - a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamud, summoning any dark presence who will aid them to this end... no matter what the cost.&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 10&lt;br /&gt;
| ilvl = &lt;br /&gt;
| size = light&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Central Shroud&lt;br /&gt;
| entrance-coordinates = 19,28&lt;br /&gt;
| req-quest = Fire in the Gloom&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Tam-Tara Deepcroft|Original Version]]==&lt;br /&gt;
*previously, players could walk past the barricade to reach a locked room at the end. Now, the barricade opens automatically after defeating the enemies, but the room beyond remains empty.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Cultist orbs destroyed: 0/4&lt;br /&gt;
#Cultist Rosaries: 0/1&lt;br /&gt;
#Sealed broken barriers: 0/1&lt;br /&gt;
#Defeat [[Galvanth the Dominator]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|link=]] [[Void Soulcounter]]===&lt;br /&gt;
Void Soulcounter (Demon) appears after the destruction of each sealed barrier. &lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Galvanth the Dominator]]===&lt;br /&gt;
Galvanth the Dominator (Soulflayer) is the main boss of Tam-Tara Deepcroft. He will cast &#039;&#039;&#039;{{Action icon|Mind Blast}}&#039;&#039;&#039;, an AoE spell that will {{status effect|paralysis}} [[paralysis|paralyze]] anyone caught in it. A giant red circle appears on the ground before he casts the spell. Move out of it as soon as possible. Galvanth summons adds 3 times during the fight. The first wave of adds consist of an imp that shoots fire balls. The second wave of adds consist of an imp along with skeletons and mitelings. The third wave consist of two imps along with skeletons and mitelings. &lt;br /&gt;
&lt;br /&gt;
*Attacks from the imps will interrupt spell casting. &lt;br /&gt;
*The imps make Galvanth immune to damage, so prioritize killing them quickly before killing the other adds. &lt;br /&gt;
*Once the imps are dead in the 3rd wave of adds use the AoE Limit Break to take out all the remaining adds and possibly the boss as well.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Ak-Inik Varlet]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Ak-Mena Groundsman]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Ak-Mena Varlet]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrion Beetle]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Croftlight]] ||  	&lt;br /&gt;
|-&lt;br /&gt;
| [[Dalamud Priest]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Deepcroft Miteling]] ||  &lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Fleshfly Swarm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Galvanth the Dominator]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Gravedigger]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Inconspicuous Imp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Soldier]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Soulcounter]] ||   &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarzon Feeder]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot== &lt;br /&gt;
{{see also|Plundered Weapons|Plundered Armor|Plundered Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Void Soulcounter]]===&lt;br /&gt;
* 4,835 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Celata}}&lt;br /&gt;
{{Drops table row|Plundered Goggles}}&lt;br /&gt;
{{Drops table row|Plundered Cavalier&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Plundered Gauntlets}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Void Soulcounter]]===&lt;br /&gt;
* 4,907 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Celata}}&lt;br /&gt;
{{Drops table row|Plundered Goggles}}&lt;br /&gt;
{{Drops table row|Plundered Cavalier&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Plundered Gauntlets}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Halfgloves}}&lt;br /&gt;
{{Drops table row|Plundered Ear Cuffs}}&lt;br /&gt;
{{Drops table row|Plundered Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Brass Gorget}}&lt;br /&gt;
{{Drops table row|Aetherial Brass Wristlets}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Void Soulcounter]]===&lt;br /&gt;
* 4,907 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Cuirass}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Tabard}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Plundered Trousers}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Skirt}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Skirt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Galvanth the Dominator]]===&lt;br /&gt;
* 17,974 {{exp}} [[Experience Points]]&lt;br /&gt;
{{drops list|Galvanth the Dominator}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.2 Y: 7.8)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Sabatons}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Thighboots}}&lt;br /&gt;
{{Drops table row|Plundered Ear Cuffs}}&lt;br /&gt;
{{Drops table row|Plundered Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Brass Gorget}}&lt;br /&gt;
{{Drops table row|Aetherial Brass Wristlets}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 7.9 Y: 9.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Cuirass}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Tabard}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Plundered Trousers}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Skirt}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Skirt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 4.7 Y: 9.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Plundered Arms (Lv. 15)}}&lt;br /&gt;
{{Drops table row|Plundered Battleaxe}}&lt;br /&gt;
{{Drops table row|Plundered Guisarme}}&lt;br /&gt;
{{Drops table row|Plundered Knuckles}}&lt;br /&gt;
{{Drops table row|Plundered Knives}}&lt;br /&gt;
{{Drops table row|Plundered Shortbow}}&lt;br /&gt;
{{Drops table row|Plundered Staff}}&lt;br /&gt;
{{Drops table row|Plundered Grimoire}}&lt;br /&gt;
{{Drops table row|Plundered Cane}}&lt;br /&gt;
{{Drops table row|Nightprowler&#039;s Targe}}&lt;br /&gt;
{{Drops table row|Pirate&#039;s Bandana}}&lt;br /&gt;
{{Drops table row|Plundered Haubergeon}}&lt;br /&gt;
{{Drops table row|Plundered Jacket}}&lt;br /&gt;
{{Drops table row|Plundered Bliaud}}&lt;br /&gt;
{{Drops table row|Plundered Moccasins}}&lt;br /&gt;
{{Drops table row|Plundered Duckbills}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Tam-Tara Deepcroft}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
file:tam-tara2.jpg&lt;br /&gt;
file:tam-tara3.jpg&lt;br /&gt;
file:tam-tara1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Revenge Of The Lambs===&lt;br /&gt;
Established during the Gelmorran age, this subterranean crypt has long been used to inter Gridania’s dead, In the wake of the Calamity, however, its silent tunnels came to echo with the sinister whispers and furtive footfills of the Lambs of Dalamud—a doomsday cult whose members worship the red moon as their savior. Rising to infamy as the sun set on the Sixth Astral Era, these twisted souls kidnapped hapless citizens to offer as blood sacrifices to hasten their god&#039;s coming. With Dalamud’s fiery destruction, however, their prophecy went unfilled, and it appeared as though the flock would scatter to the winds. Alas, the flames of fanaticism are not easily extinguished, and the embittered cultists swore vengeance against those who denied them their salvation, plotting to use the remains of the dead to call forth a dread voidsent. Hard-pressed to deal with the threat, the Gods&#039; Quiver petitioned the aid of adventurers, a band of whom braved the crypts dark depths to put an end to the cultists and their baleful ambitions.&lt;br /&gt;
&lt;br /&gt;
===Galvanth the Dominator===&lt;br /&gt;
In life, King Galvanth of Gelmorra was a mighty ruler and a peerless lancer and in death, this rendered him an ideal vessel for a formidable voidsent. That which was ultimately summoned was soul eater, a being, occupying the sixth rank of the hierarchy of twelve. After the voidsent was vanquished, the Padjal E-Sumi-Uni performed art of purification upon Galvanth’s corpse, laying him to eternal rest once more.&lt;br /&gt;
&lt;br /&gt;
===A Letter To Spell The End===&lt;br /&gt;
It all began with a letter to Paiyo Reiyo. The sender was a former adventuring companion, the conjurer Edda, and the content was an invitation to her wedding—to her deceased fiancé, Avere. Though the bereaved maiden had put on a brave face in the beginning, it would seem the weight of her loss was too much to bear. Suppressing a welling sense of dread, Paiyo Reiyo decided to confront his past and set forth for the ceremony’s ominous venue: the Tam-Tara Deepcroft.&lt;br /&gt;
&lt;br /&gt;
Prior to this, the Lalafell had taken into his confidence an accomplished adventurer, and he was wise to do so, for it spared him a fate worse than death. Having freed him from his entrapment, the adventurer descended into the bowels of the crypt, where he came face-to-face with Edda herself. The grief-mad maiden commenced a dark ritual using Avere’s macabre remains, but her plan was thwarted and she slipped and fell, plummeting into the abyss.&lt;br /&gt;
&lt;br /&gt;
===Avere Bravearm===&lt;br /&gt;
A ghastly being quickened by means of necromancy, using the head of the deceased adventurer. How Edda came into possession of it, or indeed why, may never be known. It&#039;s clear, however, that their path shall ever lead to tragedy.&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Sastasha&amp;diff=1017740</id>
		<title>Mobile:Sastasha</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Sastasha&amp;diff=1017740"/>
		<updated>2025-09-04T19:05:24Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of [[La Noscea]], killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 10&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Western La Noscea&lt;br /&gt;
| entrance-coordinates = 28, 21&lt;br /&gt;
| req-quest = It&#039;s Probably Pirates&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[Sastasha|Original Version]]==&lt;br /&gt;
It has no significant changes.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the coral trigger: 0/1&lt;br /&gt;
#Open the hidden door: 0/1&lt;br /&gt;
#Discover the [[Captain Madison|pirate captain]]: 0/1&lt;br /&gt;
#Obtain the Waverider Gate key: 0/1&lt;br /&gt;
#Defeat [[Denn the Orcatoothed]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Early on in the dungeon, there will be a room off the main path that contains a &#039;&#039;&#039;Bloody Memo&#039;&#039;&#039; (X:17.6, Y:8.5). The note will have a special quote that will give the color of the correct switch for later.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Quote&lt;br /&gt;
! Switch&lt;br /&gt;
|-&lt;br /&gt;
|The Capten likes his wine Redd.||Red&lt;br /&gt;
|-&lt;br /&gt;
|The Capten likes his cabege Green.||Green&lt;br /&gt;
|-&lt;br /&gt;
|The Capten likes his sees Bloo.||Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party will soon encounter an open area containing several [[Giant Clam]]s, which can only be damaged when they are open. These enemies will be accompanied by several weak [[Shade Seeker]]s. &#039;&#039;Note that the clams do not need to be killed and can be ignored.&#039;&#039; Experienced parties will sometimes skip the clams for a faster run.&lt;br /&gt;
&lt;br /&gt;
To summon the first boss, players must interact with one of the three coral formations (Red, Blue, or Green) in the room. Interacting with the incorrect switch will spawn a weak [[Cave Aurelia]]. In practice, many parties will ignore the &#039;&#039;&#039;Bloody Memo&#039;&#039;&#039; and will brute force the switches until finding the correct one. Interacting with the correct switch will reveal an &#039;&#039;&#039;Inconspicuous Switch&#039;&#039;&#039;. Pressing this switch will summon Chopper, the first boss. After defeating the boss, press the switch again to open a passage to the next section.&lt;br /&gt;
&lt;br /&gt;
Defeat the enemies and fight [[Captain Madison]], who will run away.&lt;br /&gt;
&lt;br /&gt;
The next section consists of an open area containing several side rooms. &#039;&#039;Most parties will skip these.&#039;&#039; Defeat the enemies at the south part of the room and collect the &#039;&#039;&#039;Captain&#039;s Quarters Key&#039;&#039;&#039; from the [[Shallowscale Reaver]]. Use it to open the door to the Captain&#039;s Quarters, the southern room. Inside, defeat the lone [[Shallowtail Reaver]] and collect the &#039;&#039;&#039;Waverider Gate Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Return to the central room and go to the southwest exit. Defeat the two enemies and unlock the Waverider Gate.&lt;br /&gt;
&lt;br /&gt;
The rest of the dungeon is straightforward. The party will fight Captain Madison again, proceed through a final room of enemies, and confront the last boss. Not all enemies in the final room need to be aggroed, only the ones in the main path.&lt;br /&gt;
&lt;br /&gt;
Visiting the side rooms is required for the {{item icon|Mapping the Realm: Sastasha}} achievement.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Chopper]]===&lt;br /&gt;
&lt;br /&gt;
[[Chopper]] is the first boss of Sastasha and it is a [[Coeurl (Mob)|coeurl]]. Once in a while [[Chopper]] performs an AoE attack called &amp;quot;Charged Whisker&amp;quot; which inflicts {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; on all players around it. An orange circle will appear on the ground before it executes the attack. Get out of the circle as soon as possible.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Captain Madison]]===&lt;br /&gt;
Players will need to defeat Captain Madison twice. In the first encounter, he will be accompanied by crew member adds. Kill them first and then focus on the boss until he runs away. In the second encounter, he will summon a pack of guard dogs once his HP has dropped to 50%. AoE the dogs down then attack the Captain until he flees.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Denn the Orcatoothed]]===&lt;br /&gt;
Denn the Orcatoothed is the final boss of Sastasha. The boss room features 4 grates with bubbling water at each corner of the room. During the boss fight, adds will spawn from the bubbling water. &lt;br /&gt;
&lt;br /&gt;
Players can interact with the grate when it is bubbling to prevent an add from spawning. To this extent, ranged DPS can position themselves to be in range to attack, while still able to quickly interact with the grates when they bubble. Should adds spawn, try to keep their numbers down to prevent the tank from being overwhelmed. If a caster is targeted by the adds, they should run to the tank so that the tank can remove hate while staying by the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In practice, the grates and the adds they spawn are generally ignored, and all damage is focused on the boss.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Baleen Guard]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Madison]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Aurelia]]  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chopper]]  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Denn the Orcatoothed]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fossilshell]]  ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%| Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Clam]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sastasha Orobon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Scurvy Dog]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shade Seeker]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shallowclaw Reaver]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shalloweye Reaver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shallowscale Reaver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shallowtail Reaver]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Plundered Weapons|Plundered Armor|Plundered Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Chopper]]===&lt;br /&gt;
* 4,656 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Chopper}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Captain Madison]]===&lt;br /&gt;
* 4,700 {{exp}} [[Experience Points]] (First fight)&lt;br /&gt;
* 4,700 {{exp}} [[Experience Points]] (Second fight)&lt;br /&gt;
{{Drops list|Captain Madison}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Denn the Orcatoothed]]===&lt;br /&gt;
*{{Item icon|Faded Copy of Riptide}} (Drops at a fixed rate)&lt;br /&gt;
*{{Item icon|Sahagin Card}} (Drops at a fixed rate)&lt;br /&gt;
* 17,234 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Denn the Orcatoothed}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 13.8 Y: 9.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Sabatons}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Thighboots}}&lt;br /&gt;
{{Drops table row|Seagrot Water}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.2 Y: 14.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Celata}}&lt;br /&gt;
{{Drops table row|Plundered Goggles}}&lt;br /&gt;
{{Drops table row|Plundered Cavalier&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Plundered Gauntlets}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 10.9 Y: 13.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Cuirass}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Tabard}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Plundered Trousers}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Skirt}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Skirt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 7.9 Y: 13.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Plundered Arms (Lv. 15)}}&lt;br /&gt;
{{Drops table row|Plundered Battleaxe}}&lt;br /&gt;
{{Drops table row|Plundered Guisarme}}&lt;br /&gt;
{{Drops table row|Plundered Knuckles}}&lt;br /&gt;
{{Drops table row|Plundered Knives}}&lt;br /&gt;
{{Drops table row|Plundered Shortbow}}&lt;br /&gt;
{{Drops table row|Plundered Staff}}&lt;br /&gt;
{{Drops table row|Plundered Grimoire}}&lt;br /&gt;
{{Drops table row|Plundered Cane}}&lt;br /&gt;
{{Drops table row|Nightprowler&#039;s Targe}}&lt;br /&gt;
{{Drops table row|Pirate&#039;s Bandana}}&lt;br /&gt;
{{Drops table row|Plundered Haubergeon}}&lt;br /&gt;
{{Drops table row|Plundered Jacket}}&lt;br /&gt;
{{Drops table row|Plundered Bliaud}}&lt;br /&gt;
{{Drops table row|Plundered Moccasins}}&lt;br /&gt;
{{Drops table row|Plundered Duckbills}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Sastasha}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Ffxiv sastasha title.jpg&lt;br /&gt;
file:sastasha2.jpg&lt;br /&gt;
file:sastasha3.jpg&lt;br /&gt;
file:sastasha1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Secret Port Of Call===&lt;br /&gt;
On the coastline of western La Noscea, carved out of a rocky cliff by the sea’s ceaseless thrashing, there weaves a natural network of caverns called the Sastasha Seagrot. Meaning “many shells” in the Sahagin tongue, its name harks back to its former purpose as the beast tribe&#039;s gathering grounds.&lt;br /&gt;
&lt;br /&gt;
Rumor holds that, some fifty years past, the pirate king Mistbeard drove out the Sahagin inhabitants, whereupon he built docks for vessel repair and loading, quarters for his crew, and a tavern where they might rest after a hard day&#039;s plundering. This port thrived in secret until twenty-two years ago when Mistbeard abruptly vanished, leaving the facilities untended and in disrepair.&lt;br /&gt;
&lt;br /&gt;
At around the time of the Calamity, the Sahagin, desiring a foothold for their conquest of La Noscea, bade their minions reclaim the area. Known as the Serpent Reavers, these villainous pirates came to terrorize the region, vexing Lominsan authorities to no end and earning the Seagrot considerable notoriety.&lt;br /&gt;
&lt;br /&gt;
===Denn the Greatoothed===&lt;br /&gt;
A renowned warrior of the Sahagin, his path is an allusion to the orca&#039;s viciousness and the tenacity with which it paces it prey. Favoring strategy over strength, his was the mind behind the utilization of men to achieve Sahagin ends.&lt;br /&gt;
&lt;br /&gt;
===Return Of The Reavers===&lt;br /&gt;
The dastardly Serpent Reavers were eventually vanquished at the hands of dauntless adventurers, after which the 4th Levy Yellowjackets were garrisoned in the Seagrot to maintain a security presence. Ere long, however, the soldiers found themselves overwhelmed by mysterious invaders whose appearance straddled that of man and monster.&lt;br /&gt;
&lt;br /&gt;
So it was that adventurers again ventured into the caverns to deal with these abominations, who were discovered to be none other than members of the Serpent Reavers. Examining their remains, the aetherial researcher Ceana posited that the pirates&#039; monstrous forms were the result of repeated exposure to their master Leviathan’s corrupting aether—a theory which has gone on to gain traction in academia.&lt;br /&gt;
&lt;br /&gt;
===Captain Madison===&lt;br /&gt;
Formerly the navigator aboard a merchant vessel, Madison orchestrated his own disappearance some ten years ago in order to escape a prodigious gambling debt. Of his trail he left no trace until he reemerged as a member of the newly formed Serpent Reavers. Thriving, in the pirating trade, he swiftly climbed to the post of captain, but his failure to defend the Sastasha Seagrot earned him the ire of his Sahagin masters. For his punishment, he was given to Leviathan once more and transformed into a hideous fiend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Navel&amp;diff=1017739</id>
		<title>Mobile:The Navel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Navel&amp;diff=1017739"/>
		<updated>2025-09-04T19:05:03Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel&lt;br /&gt;
| image = The navel banner1.png&lt;br /&gt;
| description = Having passed the seemingly endless trials imposed upon you by the Company of Heroes, you have been entrusted with the knowledge of a secret way into the Navel, the domain of the primal [[Titan]]. Courtesy of Y&#039;shtola&#039;s magicks, the beastman aetheryte is now primed to send you to a confrontation with the Lord of Crags. Gird your loins for a struggle of titanic proportions.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 35&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| location = The Navel&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| entrance = Upper La Noscea&lt;br /&gt;
| entrance-coordinates = 29.1, 18.6&lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| req-quest = Lord of Crags&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Navel|Original Version]]==&lt;br /&gt;
*Requires a full party of 8 players.&lt;br /&gt;
*This fight is closer to the [[The Navel|original Titan (Hard)]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|right|Titan Hard Mode Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of Crags: [[Titan]]===&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to [[Titan]]&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the center will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Mountain Buster (Blue Mage)}}&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
----&lt;br /&gt;
====Rotations====&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
----&lt;br /&gt;
====Tips====&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. The attack &amp;quot;Landslide&amp;quot; is a line AOE targeting a random party member. If you get hit by this you will be knocked off the stage, so prioritize dodging it over trying to tank the damage. &lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) there is no knockback when he lands. However, the arena past the red line is destroyed. Therefore, stay inside the red circle (so you don&#039;t fall off), but stand just in front of the line to take less damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn they will become targetable. Level-synced, destroying them is impossible. Watch the order they appear in to know which order they will explode, and dodge them.&lt;br /&gt;
&lt;br /&gt;
4. Falling off used to be a perma-death, but in the current patch you can now be resurrected. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:titan1.jpg&lt;br /&gt;
file:titan2.jpg&lt;br /&gt;
File:Titan3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Howling_Eye&amp;diff=1017738</id>
		<title>Mobile:The Howling Eye</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Howling_Eye&amp;diff=1017738"/>
		<updated>2025-09-04T19:04:46Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye&lt;br /&gt;
| image = The howling eye banner1.png&lt;br /&gt;
| description = With the aid of the &#039;&#039;Enterprise&#039;&#039; and its legendary captain, [[Cid Garlond]], you have broken through the swirling winds that shield the Howling Eye. Yet the challenges you have surmounted pale in comparison to one that awaits you beyond the gates. At long last, the end is nigh - be it [[Garuda]]&#039;s or your own.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 45&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| location = The Howling Eye&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| req-quest = Lady of the Vortex&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Howling Eye|Original Version]]==&lt;br /&gt;
*Requires a full party of 8 players.&lt;br /&gt;
*This fight is closer to the [[The Howling Eye (Hard)|original Garuda (Hard)]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of the Vortex: [[Garuda]]===&lt;br /&gt;
Tank should pull [[Garuda]] to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Phase 2&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawns in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawns at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when it&#039;s alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank should move to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:garuda concept.jpg&lt;br /&gt;
file:garuda1.jpg&lt;br /&gt;
file:garuda2.jpg&lt;br /&gt;
File:Garuda3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|The Raven#The Raven 06 - &#039;Neath Garuda&#039;s Shadow}}&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Bowl_of_Embers&amp;diff=1017737</id>
		<title>Mobile:The Bowl of Embers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Bowl_of_Embers&amp;diff=1017737"/>
		<updated>2025-09-04T19:04:40Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Bowl of Embers&lt;br /&gt;
| boss = Ifrit&lt;br /&gt;
| image = Bowl of embers banner1.png&lt;br /&gt;
| description = Owing to a betrayal you have been captured by the Amalj&#039;aa and taken to their stronghold of Zanr&#039;ak, there to be given as an offering to the primal [[Ifrit]]. IF you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fall, your souls shall burn for eternity...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 15&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| location = The Bowl of Embers&lt;br /&gt;
| entrance = Zanr&#039;ak (zone)&lt;br /&gt;
| entrance-coordinates = 20.4, 10.0&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| req-quest = Lord of the Inferno&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Bowl of Embers|Original Version]]==&lt;br /&gt;
*Requires a full party of 8 players.&lt;br /&gt;
*This fight is closer to the [[The Bowl of Embers (Hard)|original Ifrit (Hard)]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Inferno: [[Ifrit]]===&lt;br /&gt;
*As of [[patch 2.1]] the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption.&lt;br /&gt;
===Phase 1===&lt;br /&gt;
For the first phase, non-tank players should not stand in front of Ifrit. This is due to several of his abilities:&lt;br /&gt;
* &#039;&#039;&#039;Incinerate&#039;&#039;&#039; is an instant frontal breath attack that deals a moderate amount of damage to all targets in front of Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Vulcan Burst&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit. Also causes knockback.&lt;br /&gt;
* &#039;&#039;&#039;{{Action icon|Eruption}}&#039;&#039;&#039; is an ability that appears as red crackling glow under a random player. After a few seconds the ground will erupt, dealing heavy damage to all players within.&lt;br /&gt;
* &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; is an ability used by Ifrit. He stands at the edge of the boss room, in a sprinting pose for a few seconds. Ifrit then dashes forward, dealing heavy damage to all players caught in his path.&lt;br /&gt;
&lt;br /&gt;
Tanks should tank the boss at the edge of the boss room so ranged damage dealers and casters do not get hit by Vulcan Burst. Players should interrupt Ifrit&#039;s Eruption with stuns as often as possible. When Ifrit uses Crimson Cyclone, his charging attack, players should not be in front of the boss.&lt;br /&gt;
&lt;br /&gt;
At about 3/4 [[HP]], phase 2 begins.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
During phase 2, Ifrit will gain two new abilities:&lt;br /&gt;
* &#039;&#039;&#039;Sear&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Radiant Plume&#039;&#039;&#039; is an ability that places glowing red circles on the ground. The circles will explode and deal heavy damage to all targets within after a few seconds.&lt;br /&gt;
&lt;br /&gt;
Plumes in this phase are outer plumes then inner plumes. Followed by Eruption then Cyclone.&lt;br /&gt;
===Phase 3===&lt;br /&gt;
At roughly 50% hp. Ifrit will summon 4 nails. The nails are top priority. After a period of time Ifrit will perform his signature ability &#039;&#039;&#039;Hellfire&#039;&#039;&#039;. If any nails remain, Hellfire will instantly kill all players, but if they are all destroyed Hellfire will instead only do heavy damage to all players. It is highly recommended to gather up when Hellfire occurs but not on top of the main tank. If the healers are slow at healing this damage, vulcan burst could follow doing damage to all in range.&lt;br /&gt;
&lt;br /&gt;
It is recommended that any BLM&#039;s or SMN&#039;s in the party use the Limit Break on the Nails to make quick work of them. Although not a necessity, it can provide breathing space to a party lacking good DPS.&lt;br /&gt;
&lt;br /&gt;
As of [[patch 2.1]], Ifrit&#039;s Infernal Nails have had a drastic upgrade to damage nullification from Limit Breaks. Pre 2.1 a caster dps Limit Break 2 or better would destroy the nails outright. Now in 2.1 the nails will still have around 20-30% hp. If you do not have caster dps limit break, have the melee dps down the first nail. One dps should advance to the second nail and Limit break. Destroy the 3rd nail. Limit break should be up again at this point for the 4th nail (if not, it should be really close). Limit break then finish off the fourth nail.&lt;br /&gt;
===Phase 4===&lt;br /&gt;
After Hellfire has been cast, Ifrit enters phase 4 where he has all the abilities from phase 2 excluding Hellfire.&lt;br /&gt;
&lt;br /&gt;
The order of attacks is:&lt;br /&gt;
*Outer Radiant Plumes&lt;br /&gt;
*Inner Radiant Plumes&lt;br /&gt;
*Eruption (should be stunned)&lt;br /&gt;
*Zone wide Radiant plumes (safe spot is behind Ifrit)&lt;br /&gt;
*Followed by Dashes. Left Ifrit always dashes first. (3 Ifrits)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:ifrit1.jpg&lt;br /&gt;
file:ifrit2.jpg&lt;br /&gt;
File:Ifrit3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|The Mythril Eye#The Mythril Eye 05 - Ifrit Rising}}&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Sastasha&amp;diff=1017736</id>
		<title>Mobile:Sastasha</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Sastasha&amp;diff=1017736"/>
		<updated>2025-09-04T19:04:25Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of [[La Noscea]], killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 10&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Western La Noscea&lt;br /&gt;
| entrance-coordinates = 28, 21&lt;br /&gt;
| req-quest = It&#039;s Probably Pirates&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 1.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[Sastasha|Original Version]]==&lt;br /&gt;
It has no significant changes.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the coral trigger: 0/1&lt;br /&gt;
#Open the hidden door: 0/1&lt;br /&gt;
#Discover the [[Captain Madison|pirate captain]]: 0/1&lt;br /&gt;
#Obtain the Waverider Gate key: 0/1&lt;br /&gt;
#Defeat [[Denn the Orcatoothed]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Early on in the dungeon, there will be a room off the main path that contains a &#039;&#039;&#039;Bloody Memo&#039;&#039;&#039; (X:17.6, Y:8.5). The note will have a special quote that will give the color of the correct switch for later.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Quote&lt;br /&gt;
! Switch&lt;br /&gt;
|-&lt;br /&gt;
|The Capten likes his wine Redd.||Red&lt;br /&gt;
|-&lt;br /&gt;
|The Capten likes his cabege Green.||Green&lt;br /&gt;
|-&lt;br /&gt;
|The Capten likes his sees Bloo.||Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party will soon encounter an open area containing several [[Giant Clam]]s, which can only be damaged when they are open. These enemies will be accompanied by several weak [[Shade Seeker]]s. &#039;&#039;Note that the clams do not need to be killed and can be ignored.&#039;&#039; Experienced parties will sometimes skip the clams for a faster run.&lt;br /&gt;
&lt;br /&gt;
To summon the first boss, players must interact with one of the three coral formations (Red, Blue, or Green) in the room. Interacting with the incorrect switch will spawn a weak [[Cave Aurelia]]. In practice, many parties will ignore the &#039;&#039;&#039;Bloody Memo&#039;&#039;&#039; and will brute force the switches until finding the correct one. Interacting with the correct switch will reveal an &#039;&#039;&#039;Inconspicuous Switch&#039;&#039;&#039;. Pressing this switch will summon Chopper, the first boss. After defeating the boss, press the switch again to open a passage to the next section.&lt;br /&gt;
&lt;br /&gt;
Defeat the enemies and fight [[Captain Madison]], who will run away.&lt;br /&gt;
&lt;br /&gt;
The next section consists of an open area containing several side rooms. &#039;&#039;Most parties will skip these.&#039;&#039; Defeat the enemies at the south part of the room and collect the &#039;&#039;&#039;Captain&#039;s Quarters Key&#039;&#039;&#039; from the [[Shallowscale Reaver]]. Use it to open the door to the Captain&#039;s Quarters, the southern room. Inside, defeat the lone [[Shallowtail Reaver]] and collect the &#039;&#039;&#039;Waverider Gate Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Return to the central room and go to the southwest exit. Defeat the two enemies and unlock the Waverider Gate.&lt;br /&gt;
&lt;br /&gt;
The rest of the dungeon is straightforward. The party will fight Captain Madison again, proceed through a final room of enemies, and confront the last boss. Not all enemies in the final room need to be aggroed, only the ones in the main path.&lt;br /&gt;
&lt;br /&gt;
Visiting the side rooms is required for the {{item icon|Mapping the Realm: Sastasha}} achievement.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Chopper]]===&lt;br /&gt;
&lt;br /&gt;
[[Chopper]] is the first boss of Sastasha and it is a [[Coeurl (Mob)|coeurl]]. Once in a while [[Chopper]] performs an AoE attack called &amp;quot;Charged Whisker&amp;quot; which inflicts {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; on all players around it. An orange circle will appear on the ground before it executes the attack. Get out of the circle as soon as possible.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Captain Madison]]===&lt;br /&gt;
Players will need to defeat Captain Madison twice. In the first encounter, he will be accompanied by crew member adds. Kill them first and then focus on the boss until he runs away. In the second encounter, he will summon a pack of guard dogs once his HP has dropped to 50%. AoE the dogs down then attack the Captain until he flees.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Denn the Orcatoothed]]===&lt;br /&gt;
Denn the Orcatoothed is the final boss of Sastasha. The boss room features 4 grates with bubbling water at each corner of the room. During the boss fight, adds will spawn from the bubbling water. &lt;br /&gt;
&lt;br /&gt;
Players can interact with the grate when it is bubbling to prevent an add from spawning. To this extent, ranged DPS can position themselves to be in range to attack, while still able to quickly interact with the grates when they bubble. Should adds spawn, try to keep their numbers down to prevent the tank from being overwhelmed. If a caster is targeted by the adds, they should run to the tank so that the tank can remove hate while staying by the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In practice, the grates and the adds they spawn are generally ignored, and all damage is focused on the boss.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Baleen Guard]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Madison]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Aurelia]]  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chopper]]  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Denn the Orcatoothed]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fossilshell]]  ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%| Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Clam]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sastasha Orobon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Scurvy Dog]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shade Seeker]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shallowclaw Reaver]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shalloweye Reaver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shallowscale Reaver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shallowtail Reaver]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Plundered Weapons|Plundered Armor|Plundered Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Chopper]]===&lt;br /&gt;
* 4,656 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Chopper}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Captain Madison]]===&lt;br /&gt;
* 4,700 {{exp}} [[Experience Points]] (First fight)&lt;br /&gt;
* 4,700 {{exp}} [[Experience Points]] (Second fight)&lt;br /&gt;
{{Drops list|Captain Madison}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Denn the Orcatoothed]]===&lt;br /&gt;
*{{Item icon|Faded Copy of Riptide}} (Drops at a fixed rate)&lt;br /&gt;
*{{Item icon|Sahagin Card}} (Drops at a fixed rate)&lt;br /&gt;
* 17,234 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Denn the Orcatoothed}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 13.8 Y: 9.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Sabatons}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Thighboots}}&lt;br /&gt;
{{Drops table row|Seagrot Water}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.2 Y: 14.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Celata}}&lt;br /&gt;
{{Drops table row|Plundered Goggles}}&lt;br /&gt;
{{Drops table row|Plundered Cavalier&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Plundered Gauntlets}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 10.9 Y: 13.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Cuirass}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Tabard}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Plundered Trousers}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Skirt}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Skirt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 7.9 Y: 13.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Plundered Arms (Lv. 15)}}&lt;br /&gt;
{{Drops table row|Plundered Battleaxe}}&lt;br /&gt;
{{Drops table row|Plundered Guisarme}}&lt;br /&gt;
{{Drops table row|Plundered Knuckles}}&lt;br /&gt;
{{Drops table row|Plundered Knives}}&lt;br /&gt;
{{Drops table row|Plundered Shortbow}}&lt;br /&gt;
{{Drops table row|Plundered Staff}}&lt;br /&gt;
{{Drops table row|Plundered Grimoire}}&lt;br /&gt;
{{Drops table row|Plundered Cane}}&lt;br /&gt;
{{Drops table row|Nightprowler&#039;s Targe}}&lt;br /&gt;
{{Drops table row|Pirate&#039;s Bandana}}&lt;br /&gt;
{{Drops table row|Plundered Haubergeon}}&lt;br /&gt;
{{Drops table row|Plundered Jacket}}&lt;br /&gt;
{{Drops table row|Plundered Bliaud}}&lt;br /&gt;
{{Drops table row|Plundered Moccasins}}&lt;br /&gt;
{{Drops table row|Plundered Duckbills}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Sastasha}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Ffxiv sastasha title.jpg&lt;br /&gt;
file:sastasha2.jpg&lt;br /&gt;
file:sastasha3.jpg&lt;br /&gt;
file:sastasha1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Secret Port Of Call===&lt;br /&gt;
On the coastline of western La Noscea, carved out of a rocky cliff by the sea’s ceaseless thrashing, there weaves a natural network of caverns called the Sastasha Seagrot. Meaning “many shells” in the Sahagin tongue, its name harks back to its former purpose as the beast tribe&#039;s gathering grounds.&lt;br /&gt;
&lt;br /&gt;
Rumor holds that, some fifty years past, the pirate king Mistbeard drove out the Sahagin inhabitants, whereupon he built docks for vessel repair and loading, quarters for his crew, and a tavern where they might rest after a hard day&#039;s plundering. This port thrived in secret until twenty-two years ago when Mistbeard abruptly vanished, leaving the facilities untended and in disrepair.&lt;br /&gt;
&lt;br /&gt;
At around the time of the Calamity, the Sahagin, desiring a foothold for their conquest of La Noscea, bade their minions reclaim the area. Known as the Serpent Reavers, these villainous pirates came to terrorize the region, vexing Lominsan authorities to no end and earning the Seagrot considerable notoriety.&lt;br /&gt;
&lt;br /&gt;
===Denn the Greatoothed===&lt;br /&gt;
A renowned warrior of the Sahagin, his path is an allusion to the orca&#039;s viciousness and the tenacity with which it paces it prey. Favoring strategy over strength, his was the mind behind the utilization of men to achieve Sahagin ends.&lt;br /&gt;
&lt;br /&gt;
===Return Of The Reavers===&lt;br /&gt;
The dastardly Serpent Reavers were eventually vanquished at the hands of dauntless adventurers, after which the 4th Levy Yellowjackets were garrisoned in the Seagrot to maintain a security presence. Ere long, however, the soldiers found themselves overwhelmed by mysterious invaders whose appearance straddled that of man and monster.&lt;br /&gt;
&lt;br /&gt;
So it was that adventurers again ventured into the caverns to deal with these abominations, who were discovered to be none other than members of the Serpent Reavers. Examining their remains, the aetherial researcher Ceana posited that the pirates&#039; monstrous forms were the result of repeated exposure to their master Leviathan’s corrupting aether—a theory which has gone on to gain traction in academia.&lt;br /&gt;
&lt;br /&gt;
===Captain Madison===&lt;br /&gt;
Formerly the navigator aboard a merchant vessel, Madison orchestrated his own disappearance some ten years ago in order to escape a prodigious gambling debt. Of his trail he left no trace until he reemerged as a member of the newly formed Serpent Reavers. Thriving, in the pirating trade, he swiftly climbed to the post of captain, but his failure to defend the Sastasha Seagrot earned him the ire of his Sahagin masters. For his punishment, he was given to Leviathan once more and transformed into a hideous fiend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Sastasha&amp;diff=1017735</id>
		<title>Mobile:Sastasha</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:Sastasha&amp;diff=1017735"/>
		<updated>2025-09-04T19:04:01Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | description = After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of [[La Noscea]], killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 10&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| entrance = Western La Noscea&lt;br /&gt;
| entrance-coordinates = 28, 21&lt;br /&gt;
| req-quest = It&#039;s Probably Pirates&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 1.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[ffxiv:Sastasha|Original Version]]==&lt;br /&gt;
It has no significant changes.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the coral trigger: 0/1&lt;br /&gt;
#Open the hidden door: 0/1&lt;br /&gt;
#Discover the [[Captain Madison|pirate captain]]: 0/1&lt;br /&gt;
#Obtain the Waverider Gate key: 0/1&lt;br /&gt;
#Defeat [[Denn the Orcatoothed]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Early on in the dungeon, there will be a room off the main path that contains a &#039;&#039;&#039;Bloody Memo&#039;&#039;&#039; (X:17.6, Y:8.5). The note will have a special quote that will give the color of the correct switch for later.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Quote&lt;br /&gt;
! Switch&lt;br /&gt;
|-&lt;br /&gt;
|The Capten likes his wine Redd.||Red&lt;br /&gt;
|-&lt;br /&gt;
|The Capten likes his cabege Green.||Green&lt;br /&gt;
|-&lt;br /&gt;
|The Capten likes his sees Bloo.||Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The party will soon encounter an open area containing several [[Giant Clam]]s, which can only be damaged when they are open. These enemies will be accompanied by several weak [[Shade Seeker]]s. &#039;&#039;Note that the clams do not need to be killed and can be ignored.&#039;&#039; Experienced parties will sometimes skip the clams for a faster run.&lt;br /&gt;
&lt;br /&gt;
To summon the first boss, players must interact with one of the three coral formations (Red, Blue, or Green) in the room. Interacting with the incorrect switch will spawn a weak [[Cave Aurelia]]. In practice, many parties will ignore the &#039;&#039;&#039;Bloody Memo&#039;&#039;&#039; and will brute force the switches until finding the correct one. Interacting with the correct switch will reveal an &#039;&#039;&#039;Inconspicuous Switch&#039;&#039;&#039;. Pressing this switch will summon Chopper, the first boss. After defeating the boss, press the switch again to open a passage to the next section.&lt;br /&gt;
&lt;br /&gt;
Defeat the enemies and fight [[Captain Madison]], who will run away.&lt;br /&gt;
&lt;br /&gt;
The next section consists of an open area containing several side rooms. &#039;&#039;Most parties will skip these.&#039;&#039; Defeat the enemies at the south part of the room and collect the &#039;&#039;&#039;Captain&#039;s Quarters Key&#039;&#039;&#039; from the [[Shallowscale Reaver]]. Use it to open the door to the Captain&#039;s Quarters, the southern room. Inside, defeat the lone [[Shallowtail Reaver]] and collect the &#039;&#039;&#039;Waverider Gate Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Return to the central room and go to the southwest exit. Defeat the two enemies and unlock the Waverider Gate.&lt;br /&gt;
&lt;br /&gt;
The rest of the dungeon is straightforward. The party will fight Captain Madison again, proceed through a final room of enemies, and confront the last boss. Not all enemies in the final room need to be aggroed, only the ones in the main path.&lt;br /&gt;
&lt;br /&gt;
Visiting the side rooms is required for the {{item icon|Mapping the Realm: Sastasha}} achievement.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Chopper]]===&lt;br /&gt;
&lt;br /&gt;
[[Chopper]] is the first boss of Sastasha and it is a [[Coeurl (Mob)|coeurl]]. Once in a while [[Chopper]] performs an AoE attack called &amp;quot;Charged Whisker&amp;quot; which inflicts {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; on all players around it. An orange circle will appear on the ground before it executes the attack. Get out of the circle as soon as possible.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Captain Madison]]===&lt;br /&gt;
Players will need to defeat Captain Madison twice. In the first encounter, he will be accompanied by crew member adds. Kill them first and then focus on the boss until he runs away. In the second encounter, he will summon a pack of guard dogs once his HP has dropped to 50%. AoE the dogs down then attack the Captain until he flees.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Denn the Orcatoothed]]===&lt;br /&gt;
Denn the Orcatoothed is the final boss of Sastasha. The boss room features 4 grates with bubbling water at each corner of the room. During the boss fight, adds will spawn from the bubbling water. &lt;br /&gt;
&lt;br /&gt;
Players can interact with the grate when it is bubbling to prevent an add from spawning. To this extent, ranged DPS can position themselves to be in range to attack, while still able to quickly interact with the grates when they bubble. Should adds spawn, try to keep their numbers down to prevent the tank from being overwhelmed. If a caster is targeted by the adds, they should run to the tank so that the tank can remove hate while staying by the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In practice, the grates and the adds they spawn are generally ignored, and all damage is focused on the boss.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Baleen Guard]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Madison]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Aurelia]]  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chopper]]  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Denn the Orcatoothed]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fossilshell]]  ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%| Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Clam]]  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sastasha Orobon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Scurvy Dog]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shade Seeker]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shallowclaw Reaver]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shalloweye Reaver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shallowscale Reaver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shallowtail Reaver]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Plundered Weapons|Plundered Armor|Plundered Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Chopper]]===&lt;br /&gt;
* 4,656 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Chopper}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Captain Madison]]===&lt;br /&gt;
* 4,700 {{exp}} [[Experience Points]] (First fight)&lt;br /&gt;
* 4,700 {{exp}} [[Experience Points]] (Second fight)&lt;br /&gt;
{{Drops list|Captain Madison}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Denn the Orcatoothed]]===&lt;br /&gt;
*{{Item icon|Faded Copy of Riptide}} (Drops at a fixed rate)&lt;br /&gt;
*{{Item icon|Sahagin Card}} (Drops at a fixed rate)&lt;br /&gt;
* 17,234 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Denn the Orcatoothed}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 13.8 Y: 9.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Sabatons}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Thighboots}}&lt;br /&gt;
{{Drops table row|Seagrot Water}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.2 Y: 14.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Celata}}&lt;br /&gt;
{{Drops table row|Plundered Goggles}}&lt;br /&gt;
{{Drops table row|Plundered Cavalier&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Plundered Gauntlets}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 10.9 Y: 13.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Plundered Cuirass}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Tabard}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Plundered Trousers}}&lt;br /&gt;
{{Drops table row|Foestriker&#039;s Skirt}}&lt;br /&gt;
{{Drops table row|Acolyte&#039;s Skirt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 7.9 Y: 13.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Plundered Arms (Lv. 15)}}&lt;br /&gt;
{{Drops table row|Plundered Battleaxe}}&lt;br /&gt;
{{Drops table row|Plundered Guisarme}}&lt;br /&gt;
{{Drops table row|Plundered Knuckles}}&lt;br /&gt;
{{Drops table row|Plundered Knives}}&lt;br /&gt;
{{Drops table row|Plundered Shortbow}}&lt;br /&gt;
{{Drops table row|Plundered Staff}}&lt;br /&gt;
{{Drops table row|Plundered Grimoire}}&lt;br /&gt;
{{Drops table row|Plundered Cane}}&lt;br /&gt;
{{Drops table row|Nightprowler&#039;s Targe}}&lt;br /&gt;
{{Drops table row|Pirate&#039;s Bandana}}&lt;br /&gt;
{{Drops table row|Plundered Haubergeon}}&lt;br /&gt;
{{Drops table row|Plundered Jacket}}&lt;br /&gt;
{{Drops table row|Plundered Bliaud}}&lt;br /&gt;
{{Drops table row|Plundered Moccasins}}&lt;br /&gt;
{{Drops table row|Plundered Duckbills}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Sastasha}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Ffxiv sastasha title.jpg&lt;br /&gt;
file:sastasha2.jpg&lt;br /&gt;
file:sastasha3.jpg&lt;br /&gt;
file:sastasha1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Secret Port Of Call===&lt;br /&gt;
On the coastline of western La Noscea, carved out of a rocky cliff by the sea’s ceaseless thrashing, there weaves a natural network of caverns called the Sastasha Seagrot. Meaning “many shells” in the Sahagin tongue, its name harks back to its former purpose as the beast tribe&#039;s gathering grounds.&lt;br /&gt;
&lt;br /&gt;
Rumor holds that, some fifty years past, the pirate king Mistbeard drove out the Sahagin inhabitants, whereupon he built docks for vessel repair and loading, quarters for his crew, and a tavern where they might rest after a hard day&#039;s plundering. This port thrived in secret until twenty-two years ago when Mistbeard abruptly vanished, leaving the facilities untended and in disrepair.&lt;br /&gt;
&lt;br /&gt;
At around the time of the Calamity, the Sahagin, desiring a foothold for their conquest of La Noscea, bade their minions reclaim the area. Known as the Serpent Reavers, these villainous pirates came to terrorize the region, vexing Lominsan authorities to no end and earning the Seagrot considerable notoriety.&lt;br /&gt;
&lt;br /&gt;
===Denn the Greatoothed===&lt;br /&gt;
A renowned warrior of the Sahagin, his path is an allusion to the orca&#039;s viciousness and the tenacity with which it paces it prey. Favoring strategy over strength, his was the mind behind the utilization of men to achieve Sahagin ends.&lt;br /&gt;
&lt;br /&gt;
===Return Of The Reavers===&lt;br /&gt;
The dastardly Serpent Reavers were eventually vanquished at the hands of dauntless adventurers, after which the 4th Levy Yellowjackets were garrisoned in the Seagrot to maintain a security presence. Ere long, however, the soldiers found themselves overwhelmed by mysterious invaders whose appearance straddled that of man and monster.&lt;br /&gt;
&lt;br /&gt;
So it was that adventurers again ventured into the caverns to deal with these abominations, who were discovered to be none other than members of the Serpent Reavers. Examining their remains, the aetherial researcher Ceana posited that the pirates&#039; monstrous forms were the result of repeated exposure to their master Leviathan’s corrupting aether—a theory which has gone on to gain traction in academia.&lt;br /&gt;
&lt;br /&gt;
===Captain Madison===&lt;br /&gt;
Formerly the navigator aboard a merchant vessel, Madison orchestrated his own disappearance some ten years ago in order to escape a prodigious gambling debt. Of his trail he left no trace until he reemerged as a member of the newly formed Serpent Reavers. Thriving, in the pirating trade, he swiftly climbed to the post of captain, but his failure to defend the Sastasha Seagrot earned him the ire of his Sahagin masters. For his punishment, he was given to Leviathan once more and transformed into a hideous fiend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Bowl_of_Embers&amp;diff=1017733</id>
		<title>Mobile:The Bowl of Embers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Bowl_of_Embers&amp;diff=1017733"/>
		<updated>2025-09-04T18:57:39Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = The Bowl of Embers | boss = Ifrit | image = Bowl of embers banner1.png | description = Owing to a betrayal you have been captured by...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Bowl of Embers&lt;br /&gt;
| boss = Ifrit&lt;br /&gt;
| image = Bowl of embers banner1.png&lt;br /&gt;
| description = Owing to a betrayal you have been captured by the Amalj&#039;aa and taken to their stronghold of Zanr&#039;ak, there to be given as an offering to the primal [[Ifrit]]. IF you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fall, your souls shall burn for eternity...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 15&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| location = The Bowl of Embers&lt;br /&gt;
| entrance = Zanr&#039;ak (zone)&lt;br /&gt;
| entrance-coordinates = 20.4, 10.0&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| req-quest = Lord of the Inferno&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 1.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Bowl of Embers|Original Version]]==&lt;br /&gt;
*Requires a full party of 8 players.&lt;br /&gt;
*This fight is closer to the [[The Bowl of Embers (Hard)|original Ifrit (Hard)]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Inferno: [[Ifrit]]===&lt;br /&gt;
*As of [[patch 2.1]] the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption.&lt;br /&gt;
===Phase 1===&lt;br /&gt;
For the first phase, non-tank players should not stand in front of Ifrit. This is due to several of his abilities:&lt;br /&gt;
* &#039;&#039;&#039;Incinerate&#039;&#039;&#039; is an instant frontal breath attack that deals a moderate amount of damage to all targets in front of Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Vulcan Burst&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit. Also causes knockback.&lt;br /&gt;
* &#039;&#039;&#039;{{Action icon|Eruption}}&#039;&#039;&#039; is an ability that appears as red crackling glow under a random player. After a few seconds the ground will erupt, dealing heavy damage to all players within.&lt;br /&gt;
* &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; is an ability used by Ifrit. He stands at the edge of the boss room, in a sprinting pose for a few seconds. Ifrit then dashes forward, dealing heavy damage to all players caught in his path.&lt;br /&gt;
&lt;br /&gt;
Tanks should tank the boss at the edge of the boss room so ranged damage dealers and casters do not get hit by Vulcan Burst. Players should interrupt Ifrit&#039;s Eruption with stuns as often as possible. When Ifrit uses Crimson Cyclone, his charging attack, players should not be in front of the boss.&lt;br /&gt;
&lt;br /&gt;
At about 3/4 [[HP]], phase 2 begins.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
During phase 2, Ifrit will gain two new abilities:&lt;br /&gt;
* &#039;&#039;&#039;Sear&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Radiant Plume&#039;&#039;&#039; is an ability that places glowing red circles on the ground. The circles will explode and deal heavy damage to all targets within after a few seconds.&lt;br /&gt;
&lt;br /&gt;
Plumes in this phase are outer plumes then inner plumes. Followed by Eruption then Cyclone.&lt;br /&gt;
===Phase 3===&lt;br /&gt;
At roughly 50% hp. Ifrit will summon 4 nails. The nails are top priority. After a period of time Ifrit will perform his signature ability &#039;&#039;&#039;Hellfire&#039;&#039;&#039;. If any nails remain, Hellfire will instantly kill all players, but if they are all destroyed Hellfire will instead only do heavy damage to all players. It is highly recommended to gather up when Hellfire occurs but not on top of the main tank. If the healers are slow at healing this damage, vulcan burst could follow doing damage to all in range.&lt;br /&gt;
&lt;br /&gt;
It is recommended that any BLM&#039;s or SMN&#039;s in the party use the Limit Break on the Nails to make quick work of them. Although not a necessity, it can provide breathing space to a party lacking good DPS.&lt;br /&gt;
&lt;br /&gt;
As of [[patch 2.1]], Ifrit&#039;s Infernal Nails have had a drastic upgrade to damage nullification from Limit Breaks. Pre 2.1 a caster dps Limit Break 2 or better would destroy the nails outright. Now in 2.1 the nails will still have around 20-30% hp. If you do not have caster dps limit break, have the melee dps down the first nail. One dps should advance to the second nail and Limit break. Destroy the 3rd nail. Limit break should be up again at this point for the 4th nail (if not, it should be really close). Limit break then finish off the fourth nail.&lt;br /&gt;
===Phase 4===&lt;br /&gt;
After Hellfire has been cast, Ifrit enters phase 4 where he has all the abilities from phase 2 excluding Hellfire.&lt;br /&gt;
&lt;br /&gt;
The order of attacks is:&lt;br /&gt;
*Outer Radiant Plumes&lt;br /&gt;
*Inner Radiant Plumes&lt;br /&gt;
*Eruption (should be stunned)&lt;br /&gt;
*Zone wide Radiant plumes (safe spot is behind Ifrit)&lt;br /&gt;
*Followed by Dashes. Left Ifrit always dashes first. (3 Ifrits)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:ifrit1.jpg&lt;br /&gt;
file:ifrit2.jpg&lt;br /&gt;
File:Ifrit3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|The Mythril Eye#The Mythril Eye 05 - Ifrit Rising}}&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Navel&amp;diff=1017732</id>
		<title>Mobile:The Navel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Navel&amp;diff=1017732"/>
		<updated>2025-09-04T18:56:50Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel&lt;br /&gt;
| image = The navel banner1.png&lt;br /&gt;
| description = Having passed the seemingly endless trials imposed upon you by the Company of Heroes, you have been entrusted with the knowledge of a secret way into the Navel, the domain of the primal [[Titan]]. Courtesy of Y&#039;shtola&#039;s magicks, the beastman aetheryte is now primed to send you to a confrontation with the Lord of Crags. Gird your loins for a struggle of titanic proportions.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 35&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| location = The Navel&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| entrance = Upper La Noscea&lt;br /&gt;
| entrance-coordinates = 29.1, 18.6&lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| req-quest = Lord of Crags&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 1.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Navel|Original Version]]==&lt;br /&gt;
*Requires a full party of 8 players.&lt;br /&gt;
*This fight is closer to the [[The Navel|original Titan (Hard)]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|right|Titan Hard Mode Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of Crags: [[Titan]]===&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to [[Titan]]&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the center will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Mountain Buster (Blue Mage)}}&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
----&lt;br /&gt;
====Rotations====&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
----&lt;br /&gt;
====Tips====&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. The attack &amp;quot;Landslide&amp;quot; is a line AOE targeting a random party member. If you get hit by this you will be knocked off the stage, so prioritize dodging it over trying to tank the damage. &lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) there is no knockback when he lands. However, the arena past the red line is destroyed. Therefore, stay inside the red circle (so you don&#039;t fall off), but stand just in front of the line to take less damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn they will become targetable. Level-synced, destroying them is impossible. Watch the order they appear in to know which order they will explode, and dodge them.&lt;br /&gt;
&lt;br /&gt;
4. Falling off used to be a perma-death, but in the current patch you can now be resurrected. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:titan1.jpg&lt;br /&gt;
file:titan2.jpg&lt;br /&gt;
File:Titan3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Howling_Eye&amp;diff=1017731</id>
		<title>Mobile:The Howling Eye</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Howling_Eye&amp;diff=1017731"/>
		<updated>2025-09-04T18:56:32Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye&lt;br /&gt;
| image = The howling eye banner1.png&lt;br /&gt;
| description = With the aid of the &#039;&#039;Enterprise&#039;&#039; and its legendary captain, [[Cid Garlond]], you have broken through the swirling winds that shield the Howling Eye. Yet the challenges you have surmounted pale in comparison to one that awaits you beyond the gates. At long last, the end is nigh - be it [[Garuda]]&#039;s or your own.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 45&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| location = The Howling Eye&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| req-quest = Lady of the Vortex&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 1.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Howling Eye|Original Version]]==&lt;br /&gt;
*Requires a full party of 8 players.&lt;br /&gt;
*This fight is closer to the [[The Howling Eye (Hard)|original Garuda (Hard)]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of the Vortex: [[Garuda]]===&lt;br /&gt;
Tank should pull [[Garuda]] to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Phase 2&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawns in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawns at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when it&#039;s alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank should move to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:garuda concept.jpg&lt;br /&gt;
file:garuda1.jpg&lt;br /&gt;
file:garuda2.jpg&lt;br /&gt;
File:Garuda3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|The Raven#The Raven 06 - &#039;Neath Garuda&#039;s Shadow}}&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Navel&amp;diff=1017730</id>
		<title>Mobile:The Navel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Navel&amp;diff=1017730"/>
		<updated>2025-09-04T18:56:02Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Created page with &amp;quot;{{Mobile Notice}} {{Duty infobox | name = The Navel | image = The navel banner1.png | description = Having passed the seemingly endless trials imposed upon you by the Company...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel&lt;br /&gt;
| image = The navel banner1.png&lt;br /&gt;
| description = Having passed the seemingly endless trials imposed upon you by the Company of Heroes, you have been entrusted with the knowledge of a secret way into the Navel, the domain of the primal [[Titan]]. Courtesy of Y&#039;shtola&#039;s magicks, the beastman aetheryte is now primed to send you to a confrontation with the Lord of Crags. Gird your loins for a struggle of titanic proportions.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 35&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| location = The Navel&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| entrance = Upper La Noscea&lt;br /&gt;
| entrance-coordinates = 29.1, 18.6&lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| req-quest = Lord of Crags&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 1.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[ffxiv:The Navel|Original Version]]==&lt;br /&gt;
*Requires a full party of 8 players.&lt;br /&gt;
*This fight is closer to the [[ffxiv:The Navel|original Titan (Hard)]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|right|Titan Hard Mode Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of Crags: [[Titan]]===&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to [[Titan]]&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the center will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Mountain Buster (Blue Mage)}}&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
----&lt;br /&gt;
====Rotations====&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
----&lt;br /&gt;
====Tips====&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. The attack &amp;quot;Landslide&amp;quot; is a line AOE targeting a random party member. If you get hit by this you will be knocked off the stage, so prioritize dodging it over trying to tank the damage. &lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) there is no knockback when he lands. However, the arena past the red line is destroyed. Therefore, stay inside the red circle (so you don&#039;t fall off), but stand just in front of the line to take less damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn they will become targetable. Level-synced, destroying them is impossible. Watch the order they appear in to know which order they will explode, and dodge them.&lt;br /&gt;
&lt;br /&gt;
4. Falling off used to be a perma-death, but in the current patch you can now be resurrected. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:titan1.jpg&lt;br /&gt;
file:titan2.jpg&lt;br /&gt;
File:Titan3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Howling_Eye&amp;diff=1017728</id>
		<title>Mobile:The Howling Eye</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Howling_Eye&amp;diff=1017728"/>
		<updated>2025-09-04T18:52:41Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye&lt;br /&gt;
| image = The howling eye banner1.png&lt;br /&gt;
| description = With the aid of the &#039;&#039;Enterprise&#039;&#039; and its legendary captain, [[Cid Garlond]], you have broken through the swirling winds that shield the Howling Eye. Yet the challenges you have surmounted pale in comparison to one that awaits you beyond the gates. At long last, the end is nigh - be it [[Garuda]]&#039;s or your own.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 45&lt;br /&gt;
| level-sync = ??&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| location = The Howling Eye&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| req-quest = Lady of the Vortex&lt;br /&gt;
| modes = &lt;br /&gt;
| patch = 1.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[ffxiv:The Howling Eye|Original Version]]==&lt;br /&gt;
*Requires a full party of 8 players.&lt;br /&gt;
*This fight is closer to the [[ffxiv:The Howling Eye (Hard)|original Garuda (Hard)]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of the Vortex: [[Garuda]]===&lt;br /&gt;
Tank should pull [[Garuda]] to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Phase 2&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawns in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawns at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when it&#039;s alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank should move to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:garuda concept.jpg&lt;br /&gt;
file:garuda1.jpg&lt;br /&gt;
file:garuda2.jpg&lt;br /&gt;
File:Garuda3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|The Raven#The Raven 06 - &#039;Neath Garuda&#039;s Shadow}}&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Navel_(Hard)&amp;diff=1017727</id>
		<title>Mobile:The Navel (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mobile:The_Navel_(Hard)&amp;diff=1017727"/>
		<updated>2025-09-04T18:52:14Z</updated>

		<summary type="html">&lt;p&gt;Mico90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mobile Notice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Hard)&lt;br /&gt;
| image = The navel hard banner1.png&lt;br /&gt;
| description = From deep within their mines, the [[kobolds]] have watched and waited for another opportunity to summon their Great Father and wreak havoc on [[Limsa Lominsa]]. With the destruction of [[the Ultima Weapon]], the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = ??&lt;br /&gt;
| ilvl-sync = ??&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| entrance = Outer La Noscea&lt;br /&gt;
| entrance-coordinates = 24.3, 8.9&lt;br /&gt;
| location = The Navel&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| tomestones = ??? poetics&lt;br /&gt;
| req-quest = In a Titan Spot&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
==Changes from the [[The Navel (Hard)|Original Version]]==&lt;br /&gt;
*This fight is closer to the [[The Navel (Extreme)|original Titan (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of Crags: [[Titan]]===&lt;br /&gt;
*Everyone who is not tanking should stack up directly behind [[Titan]]. This includes the healers and ranged classes.&lt;br /&gt;
*Titan will target two players with Gaol. He preferentially targets one DPS and one Healer. When targeted by Gaol, DPS should stand directly under Titan. The healer needs to run to the far edge. If there is a yellow line connecting the two players, you&#039;re too close together.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Before the Jump===&lt;br /&gt;
Very straightforward, tank Titan on the edge of the room. He will use Landslides, a forward-facing cone attack, and Weight of the Land, which will produce an AOE underneath every person. Tanks should face Titan away from the middle to prevent Landslide from hitting the group. The party should stack for Weight of the Land to minimize the area of effect and enable easier dodging of the attack. &lt;br /&gt;
&lt;br /&gt;
At the end of this phase, Titan will jump in the air and knock away the edges of the arena, shrinking the battlefield to a smaller size - indicated by red marks at the outer edge.&lt;br /&gt;
&lt;br /&gt;
*Rotation: Landslide; Weight of the Land; 4 Tumults; occasional {{action icon|Mountain Buster (Blue Mage)}}s in-between.&lt;br /&gt;
*Consider a tank-swap for every 2-3 stacks of Mountain Buster.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Landslide now goes in three directions, and Titan will also start using Granite Gaol and Bomb Boulders.&lt;br /&gt;
&lt;br /&gt;
*When targeted by Gaol, marked damage dealers should stand directly under Titan, whereas marked healers should run to the far edge. Free the damage dealer first, then free the healer.&lt;br /&gt;
*The first set of Bomb Boulders will be a pattern that covers 2/3 of the arena. All players must move to a safe spot to avoid them.&lt;br /&gt;
*Further Bomb Boulders will be in a circle. To avoid, wait for the first bombs to explode, then move into the detonated area to avoid follow-up explosions.&lt;br /&gt;
*Upheaval knocks back and will knock you off the platform if you&#039;re not careful.  Titan should be tanked near the edge and everyone (including the main tank, if not using Arm&#039;s Length) should stack behind him before completion of the cast.&lt;br /&gt;
Rotation: Geocrush -&amp;gt; Landslide -&amp;gt; Gaol x2 -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bombs -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Landslide -&amp;gt; Gaol x2 -&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Heart===&lt;br /&gt;
This phase starts when Titan reaches 55% health. The entire raid should focus on Titan&#039;s Heart. As before, dodge Landslides (which now go in five directions), Weight of the Land, and deal with Granite Gaols. Titan will also drop Bomb Boulders in circles. Wait for the first set of bombs to explode, then move into the already detonated areas to avoid follow-up explosions.&lt;br /&gt;
&lt;br /&gt;
You have until the third Weight of the Land to destroy the heart, or you will wipe.&lt;br /&gt;
&lt;br /&gt;
Rotation: Geocrush -&amp;gt; Weight of the Land -&amp;gt; Gaol x2 -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; MB -&amp;gt; Clockwork Bomb -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury (failure)&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This phase starts when Titan&#039;s heart has been destroyed. Just like before, players will need to dodge Landslides, Weight of the Land, and deal with Granite Gaols. Also, Granite Gaolers (adds) will join the fray, and you will also have two different Bomb patterns to deal with - a clock-like pattern, and patterns involving bombs dropping in multiple areas simultaneously.&lt;br /&gt;
&lt;br /&gt;
Rotation: Jump -&amp;gt; Massive AOE -&amp;gt; Granite Gaolers -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Clockwork Bomb -&amp;gt; Landslide -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Weight of the Land -&amp;gt; Gaol x2 -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Weight of the Land -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Clockwork Bomb -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; All Bombs -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Landslide -&amp;gt; Jump -&amp;gt; Landslide -&amp;gt; we repeat, starting again with Granite Gaolers.&lt;br /&gt;
&lt;br /&gt;
The second set of Granite Gaolers should happen when Titan is close to death.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes have elapsed from the start of the fight, Titan will begin repeatedly using a long Upheaval enrage cast that will knock players back far further than the diameter of the platform. Players can temporarily delay a wipe at this point with knockback prevention skills.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|The Axe of Crags}}&lt;br /&gt;
{{Drops table row|Guillotine of Crags}}&lt;br /&gt;
{{Drops table row|The Spear of Crags}}&lt;br /&gt;
{{Drops table row|Fists of Crags}}&lt;br /&gt;
{{Drops table row|Katana of Crags}}&lt;br /&gt;
{{Drops table row|Cleavers of Crags}}&lt;br /&gt;
{{Drops table row|The Bow of Crags}}&lt;br /&gt;
{{Drops table row|Culverin of Crags}}&lt;br /&gt;
{{Drops table row|Staff of Crags}}&lt;br /&gt;
{{Drops table row|The Greater Key of Titan}}&lt;br /&gt;
{{Drops table row|Foil of Crags}}&lt;br /&gt;
{{Drops table row|The Cane of Crags}}&lt;br /&gt;
{{Drops table row|The Holy Key of Titan}}&lt;br /&gt;
{{Drops table row|Star Globe of Crags}}&lt;br /&gt;
{{Drops table row|The Wall of Crags}}&lt;br /&gt;
{{Drops table row|Crag Weapon Coffer (IL 80)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
titan1.jpg&lt;br /&gt;
titan2.jpg&lt;br /&gt;
Titan hm rotation1.jpg&lt;br /&gt;
titan hm rotation2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mobile:Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Gurgum/sandbox/gear_needing_image&amp;diff=1017719</id>
		<title>User:Gurgum/sandbox/gear needing image</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Gurgum/sandbox/gear_needing_image&amp;diff=1017719"/>
		<updated>2025-09-04T18:51:00Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Changed redirect target from User:Gurgum/sandbox/armor with no image to User:Gurgum/sandbox/armor with no infobox image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Gurgum/sandbox/armor with no infobox image]]&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Gurgum/sandbox/gear_needing_image&amp;diff=1017718</id>
		<title>User:Gurgum/sandbox/gear needing image</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Gurgum/sandbox/gear_needing_image&amp;diff=1017718"/>
		<updated>2025-09-04T18:50:47Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Changed redirect target from User:Gurgum/sandbox/items with no image to User:Gurgum/sandbox/armor with no image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Gurgum/sandbox/armor with no image]]&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Gurgum/sandbox/items_with_no_image&amp;diff=1017717</id>
		<title>User:Gurgum/sandbox/items with no image</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Gurgum/sandbox/items_with_no_image&amp;diff=1017717"/>
		<updated>2025-09-04T18:50:35Z</updated>

		<summary type="html">&lt;p&gt;Mico90: Changed redirect target from User:Gurgum/sandbox/armor with no image to User:Gurgum/sandbox/armor with no infobox image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Gurgum/sandbox/armor with no infobox image]]&lt;/div&gt;</summary>
		<author><name>Mico90</name></author>
	</entry>
</feed>