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	<updated>2026-06-20T05:30:48Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131755</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131755"/>
		<updated>2017-07-13T22:23:59Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Samurai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job acquires additional role specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). With the release of [[Stormblood]], players are no longer required to level a secondary class and can advance to their respective job at level 30. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own nor do they earn them through leveling (except for the Heavensward/Stormblood ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninja is a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.jpg|20px|top]] [[Red Mage]] ====&lt;br /&gt;
Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.jpg|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal melee damage. Samurai uses two gauges, Sen and Kenki to accumulate power based on using specific sword skills to perform more powerful sword skills.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Samurai_icon.jpg&amp;diff=131754</id>
		<title>File:Samurai icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Samurai_icon.jpg&amp;diff=131754"/>
		<updated>2017-07-13T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: Mbedell124 uploaded a new version of File:Samurai icon.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Samurai_icon.jpg&amp;diff=131753</id>
		<title>File:Samurai icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Samurai_icon.jpg&amp;diff=131753"/>
		<updated>2017-07-13T22:21:55Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131752</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131752"/>
		<updated>2017-07-13T22:21:23Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Samurai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job acquires additional role specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). With the release of [[Stormblood]], players are no longer required to level a secondary class and can advance to their respective job at level 30. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own nor do they earn them through leveling (except for the Heavensward/Stormblood ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninja is a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.jpg|20px|top]] [[Red Mage]] ====&lt;br /&gt;
Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.jpg|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal melee damage. Samurai uses two gauges, Sen and Kenki to accumulate power to perform more powerful sword skills.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Red_Mage_icon.jpg&amp;diff=131751</id>
		<title>File:Red Mage icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Red_Mage_icon.jpg&amp;diff=131751"/>
		<updated>2017-07-13T22:20:41Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131750</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131750"/>
		<updated>2017-07-13T22:20:28Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Red Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job acquires additional role specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). With the release of [[Stormblood]], players are no longer required to level a secondary class and can advance to their respective job at level 30. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own nor do they earn them through leveling (except for the Heavensward/Stormblood ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninja is a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.jpg|20px|top]] [[Red Mage]] ====&lt;br /&gt;
Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal melee damage. Samurai uses two gauges, Sen and Kenki to accumulate power to perform more powerful sword skills.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_60_Gear_Progression&amp;diff=131749</id>
		<title>Level 60 Gear Progression</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_60_Gear_Progression&amp;diff=131749"/>
		<updated>2017-07-13T21:40:00Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{see also|Content Unlock}}&lt;br /&gt;
Updated up to patch 3.55&lt;br /&gt;
==Disciple of War and Disciple of Magic==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Crafted (Lv 60) || 150 || Unlocked with Crafting Mastery 3 tomes&lt;br /&gt;
|-&lt;br /&gt;
| Baldur Weapons || 160 || Drops in [[Neverreap]] and [[The Fractal Continuum]]&lt;br /&gt;
|-&lt;br /&gt;
| Doman Arms || rowspan=&amp;quot;2&amp;quot; | 170 || 140 x [[Centurio Seals]] - [[Yolaine]] (Foundation 13-11)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 1) || Obtained from quest [[Soul Without Life]]&lt;br /&gt;
|-&lt;br /&gt;
| Expanse Weapons || 175 || Drops in [[The Limitless Blue (Extreme)|Bismarck (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Doman Arms (Upgraded) || rowspan=&amp;quot;3&amp;quot; | 180 || [[Doman Whetstone]] (60 x [[Centurio Seals]]) - [[Seika]] (Idyllshire 6-7)&lt;br /&gt;
|-&lt;br /&gt;
| PVP (i180) || 2,750 x [[Wolf Marks]] - [[Storm Private]] (Wolves&#039; Den Pier 6-6)&lt;br /&gt;
|-&lt;br /&gt;
| Endless Expanse Weapons || Unlocked with Crafting Mastery 4 tomes&lt;br /&gt;
|-&lt;br /&gt;
| Hive Weapons || 190 || Drops in [[Thok ast Thok (Extreme)|Ravana (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Artifact Weapons (Antiquated) || rowspan=&amp;quot;2&amp;quot; | 200 || 140 x [[Centurio Seals]] - [[Yolaine]] (Foundation 13-11)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 2) || Obtained from quest [[Toughening Up]]&lt;br /&gt;
|-&lt;br /&gt;
| PVP (i205) || rowspan=&amp;quot;2&amp;quot; | 205 || 12,375 x [[Wolf Marks]] - [[Storm Sergeant]] (Wolves&#039; Den Pier 6-6)&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Heavens || Drops in [[The Minstrel&#039;s Ballad: Thordan&#039;s Reign|Thordan (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Gordian Arms || rowspan=&amp;quot;3&amp;quot; | 210 || Drops in [[Alexander - The Burden of the Father (Savage)|A4 (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| Artifact Weapons (Repaired) || [[Illuminati Gobdip]] (1x [[Mhachi Farthing]] -or- 4x [[Gordian Manifesto - Page 4]]) - [[Seika]] (Idyllshire 6-7)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 3) || Obtained from quest [[Coming into Its Own]]&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Sephirot || 220 || Drops in [[Containment Bay S1T7 (Extreme)|Sephirot (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Eikon Arms || rowspan=&amp;quot;2&amp;quot; | 230 || 10x [[Rowena&#039;s Token (Lore)]] + 1x [[High-capacity Tomestone]] - [[Bertana]] (Idyllshire 6-5)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 4) || Obtained from quest [[Finding Your Voice]]&lt;br /&gt;
|-&lt;br /&gt;
| Horde Arms || rowspan=&amp;quot;2&amp;quot;| 235 || Drops in [[The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage|Nidhogg (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Padjali Arms || Obtained from turning in +30 Aetherpool Gear ([[Palace of the Dead]]) - [[E-Una-Kotor]] (South Shroud 25-20)&lt;br /&gt;
|-&lt;br /&gt;
| Augmented Eikon Arms || rowspan=&amp;quot;2&amp;quot; | 240 || [[Illuminati Deep Gobdip]] (Drops in [[The Arm of the Son (Savage)|A7 (Savage)]]) - [[Seika]] (Idyllshire 6-7)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 5) || Obtained from quest [[A Dream Fulfilled]]&lt;br /&gt;
|-&lt;br /&gt;
| Midan Weapons || 245 || Drops in [[The Burden of the Son (Savage)|A8 (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Metal / Teak / Hemiskin Weapons]] || 250 || Crafted by [[Blacksmith]], [[Carpenter]], [[Alchemist]] Level 60****&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophic Weapons]] || rowspan=&amp;quot;2&amp;quot; | 255 || Drops in [[Sophia (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinna Weapons]] || From [[Palace of the Dead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shire Weapons]] || rowspan=&amp;quot;2&amp;quot; | 260 || 10x [[Rowena&#039;s Token (Scripture)]] + 1x [[Micro Tomestone]] - [[Bertana]] (Idyllshire 6-5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Anima Weapons]] || [[Sharpened Anima Weapons/Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zurvanite Weapons]] || 265 || Dropped in [[Containment Bay Z1T9 (Extreme)]] or trade 10 [[Demon Totem]]s to [[Bertana]] in [[Idyllshire]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Shire Weapons]] || rowspan=&amp;quot;2&amp;quot; | 270 || Exchanged 1 Shire Weapon and 1 [[Illuminati Deepest Gobdip]] at [[Seika]] in [[Idyllshire]] (x6.7,y7.3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Complete Anima Weapons]] || [[Complete Anima Weapons/Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandrian Weapons]] || rowspan=&amp;quot;2&amp;quot;  | 275 || Dropped in [[Alexander - The Soul of the Creator (Savage)#Weapons|Alexander - The Soul of the Creator (Savage) / A12S]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lux Anima Weapons]] || [[Lux Anima Weapons/Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coven Weapons]] || 280 || [[The Diadem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! iLvl&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
| 160 || Dropped in [[Neverreap]] and [[The Fractal Continuum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 170 Armor|170]] || Purchased from Yolaine in Foundation (x13,y11) for [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 180 Armor|180]] || [[Item Level 180 PvP Armor|PvP Armor]] purchased from [[Storm Sergeant]] for [[Wolf Marks]]&amp;lt;br&amp;gt;Deepmist set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 185 || Dropped in [[Saint Mocianne&#039;s Arboretum]] and [[Pharos Sirius (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander: Gordias#Armor|190]] || Exchange tokens obtained in [[Alexander: Gordias]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&lt;br /&gt;
|-&lt;br /&gt;
| 195 || Dropped in [[The Antitower]] and [[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 200 Armor|200]] || Purchased from Yolaine in Foundation (x13,y11) for [[Centurio Seals]]&amp;lt;br&amp;gt;Dropped in [[Void Ark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 210 Armor|210]] || Upgraded from i200 armor by bringing [[Illuminati Gobtwine]] to [[Seika]] in [[Idyllshire]] (x6,y7). (Received in return for [[Mhachi Farthing]] from [[Void Ark]])&amp;lt;br/&amp;gt;Mistbreak set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 215 || Dropped from [[Sohr Khai#Loot|Sohr Khai]] and [[Hullbreaker Isle (Hard)#Loot|Hullbreaker Isle (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| 220 || Exchange tokens obtained in [[Alexander: Midas]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&amp;lt;br/&amp;gt;Crafted Eikon set&lt;br /&gt;
|-&lt;br /&gt;
| 225 || [[Valkyrie Armor]] - Dropped in [[Xelphatol]] and [[The Great Gubal Library (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| 230 || Purchased from [[Hismena]] in [[Idyllshire]] (x5,y5) with [[Allagan Tomestone of Lore]]&amp;lt;br&amp;gt;Dropped from [[The Weeping City of Mhach#Loot|The Weeping City of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| 235 || [[Sunstreak Armor]] - &lt;br /&gt;
|-&lt;br /&gt;
| 240 || Upgraded from i230 armor by bringing [[Illuminati Taut Gobtwine]] to [[Seika]] in [[Idyllshire]] (x6,y7)&amp;lt;br/&amp;gt;Dropped in [[Alexander: Midas (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Prototype Alexandrian Armor]] - Exchange tokens dropped from [[Alexander: The Creator]] to [[Sabina]] in [[Idyllshire]] (x5,y5).&amp;lt;br&amp;gt; Heavy Metal / Star Velvet Armor - Crafted by [[Armorer]] / [[Weaver]] Level 60****&amp;lt;br&amp;gt;[[Star Velvet Armor|Star Velvet]] / [[Ornate Armor|Ornate]] / [[Filibuster Armor]] - [[Wondrous Tails]]&lt;br /&gt;
|-&lt;br /&gt;
|255 || [[Sky Rat Harness Armor]] - crafted by [[Leatherworker]] Level 60****&lt;br /&gt;
|-&lt;br /&gt;
| 260 || [[Shire Armor]] - [[Allagan Tomestone of Scripture]]&amp;lt;br&amp;gt;[[Diabolic Armor]] - [[Dun Scaith]]&lt;br /&gt;
|-&lt;br /&gt;
| 265 || [[Sunburst Armor]] - [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
| 270 || [[Alexandrian Armor]] - Drops in [[Alexander (Savage)]]&amp;lt;br&amp;gt;[[Augmented Shire Armor]] - Exchange Shire Armor and [[Illuminati Tautest Gobtwine]] at [[Seika]] in [[Idyllshire]] (x6.7,y7.3).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! iLvl&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
| 160 || Dropped in [[Neverreap]] and [[The Fractal Continuum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 170 Accessories|170]] || Purchased from Yolaine in Foundation (x13,y11) for [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 180 Accessories|180]] || [[Item Level 180 PvP Accessories|PvP Accessories]] purchased from [[Storm Sergeant]] for [[Wolf Marks]]&amp;lt;br&amp;gt;Deepmist set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 185 || Dropped in [[Saint Mocianne&#039;s Arboretum]] and [[Pharos Sirius (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander: Gordias#Accessories|190]] || Exchange tokens obtained in [[Alexander: Gordias]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 200 Accessories|200]] ||  55 x [[Centurio Seals]] - [[Yolaine]] (Foundation 13-11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 210 Accessories|210]] || Upgraded from i200 accessory by bringing [[Illuminati Gobcoat]] to [[Seika]] in [[Idyllshire]] (x6,y7)&amp;lt;br&amp;gt; Dropped in [[Alexander: Gordias (Savage)]]&amp;lt;br&amp;gt;Mistbreak set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 215 || Dropped from [[Sohr Khai#Loot|Sohr Khai]] and [[Hullbreaker Isle (Hard)#Loot|Hullbreaker Isle (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 220 Accessories|220]] || Exchange tokens obtained in [[Alexander: Midas]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&amp;lt;br/&amp;gt;Crafted Eikon set&lt;br /&gt;
|-&lt;br /&gt;
| 225 || [[Valkyrie Accessories]] - Dropped in [[Xelphatol]] and [[The Great Gubal Library (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 230 Accesories|230]] || Purchased from [[Hismena]] in [[Idyllshire]] (x5,y5) with [[Allagan Tomestone of Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| 235 || [[Sunstreak Accessories]] - &lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 240 Accessories|240]] || Upgraded from i230 accessories by bringing [[Illuminati Dark Gobcoat]] to [[Seika]] in [[Idyllshire]] (x6,y7) &amp;lt;br&amp;gt; Dropped in [[Alexander: Midas (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 250 Accessories|250]] || [[Prototype Alexandrian Accessories]] - Exchange tokens obtained in [[Alexander: The Creator]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&amp;lt;br/&amp;gt;[[Teak Accessories]] Crafted by [[Carpenter]] Level 60****&amp;lt;br&amp;gt;[[Filibuster Accessories]] - [[Wondrous Tails]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 260 Accessories|260]] || [[Shire Accessories]] - Purchased from [[Hismena]] in [[Idyllshire]] (x5,y5) with [[Allagan Tomestone of Scripture]]&lt;br /&gt;
|-&lt;br /&gt;
|265 || [[Sunburst Accessories]] - [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
| 270 || [[Alexandrian Accessories]] - Drops in [[Alexander (Savage)]]&amp;lt;br&amp;gt;[[Augmented Shire Accessories]] - Exchange Shire Armor and [[Illuminati Darkest Gobcoat]] at [[Seika]] in [[Idyllshire]] (x6.7,y7.3)&amp;lt;br&amp;gt;[[Proto Ultima]] Accessories - Obtained from weekly quest [[Unidentified Flying Object]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disciple of Hand==&lt;br /&gt;
===Main hand/Off hand===&lt;br /&gt;
150                  crafted gear from mastery 3 tomes/purchasable in Azys lla&lt;br /&gt;
170  master crafter set     crafted from mastery 3 tomes (Two star crafting)&lt;br /&gt;
180  Keep crafter set        purchasable with blue scrips and crafting counterfoils in idylshire&lt;br /&gt;
195  eikon crafter set      crafted from mastery 4 tomes (Three star crafting)&lt;br /&gt;
200 Augumented keep crafter set   ugraded keep gear using goblin cups in idylshire&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
150 chimerical crafting set  crafted from mastery 3 tomes&lt;br /&gt;
170 carbonweave crafting set  crafted from mastery 3 tomes (two star crafting)&lt;br /&gt;
170 master crafter set crafted from mastery 3 tomes (two star crafting) &lt;br /&gt;
180 keep crafter  purchasable with blue scrips and crafting counterfoils in idylshire&lt;br /&gt;
190 ironworks crafter set  crafted from mastery 4 tomes (three star crafting)&lt;br /&gt;
200 augumented keep crafter set ugraded keep gear using goblin cups in idylshire&lt;br /&gt;
&lt;br /&gt;
==Disciple of Land==&lt;br /&gt;
===Main hand / Off hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|[[Dhalmelskin Gathering Set]] || 100 || Bought&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailblazer&#039;s]] || 130 || Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpentskin Gathering Set]] || 150 || Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbonweave Gathering Set]] || 170|| Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Fieldkeep Set]] || rowspan=&amp;quot;3&amp;quot; | 180 || Botany - Bought with [[Scrips|Blue Gatherers Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tacklekeep Set]] || Fishing - Bought with [[Scrips|Blue Gatherers Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minekeep Set]] || Mining - Bought with [[Scrips|Blue Gatherers Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Gathering Set]] || 190 || Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Fieldkeep Set]] || rowspan=&amp;quot;3&amp;quot; | 200 || Botany - Bought with [[Scrips|Blue Gatherers Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Tacklekeep Set]] || Fishing - Bought with [[Scrips|Blue Gatherers Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Minekeep Set]] || Mining - Bought with [[Scrips|Blue Gatherers Scrips]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_60_Gear_Progression&amp;diff=131748</id>
		<title>Level 60 Gear Progression</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_60_Gear_Progression&amp;diff=131748"/>
		<updated>2017-07-13T21:36:55Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{see also|Content Unlock}}&lt;br /&gt;
Updated up to patch 3.55&lt;br /&gt;
==Disciple of War and Disciple of Magic==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Crafted (Lv 60) || 150 || Unlocked with Crafting Mastery 3 tomes&lt;br /&gt;
|-&lt;br /&gt;
| Baldur Weapons || 160 || Drops in [[Neverreap]] and [[The Fractal Continuum]]&lt;br /&gt;
|-&lt;br /&gt;
| Doman Arms || rowspan=&amp;quot;2&amp;quot; | 170 || 140 x [[Centurio Seals]] - [[Yolaine]] (Foundation 13-11)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 1) || Obtained from quest [[Soul Without Life]]&lt;br /&gt;
|-&lt;br /&gt;
| Expanse Weapons || 175 || Drops in [[The Limitless Blue (Extreme)|Bismarck (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Doman Arms (Upgraded) || rowspan=&amp;quot;3&amp;quot; | 180 || [[Doman Whetstone]] (60 x [[Centurio Seals]]) - [[Seika]] (Idyllshire 6-7)&lt;br /&gt;
|-&lt;br /&gt;
| PVP (i180) || 2,750 x [[Wolf Marks]] - [[Storm Private]] (Wolves&#039; Den Pier 6-6)&lt;br /&gt;
|-&lt;br /&gt;
| Endless Expanse Weapons || Unlocked with Crafting Mastery 4 tomes&lt;br /&gt;
|-&lt;br /&gt;
| Hive Weapons || 190 || Drops in [[Thok ast Thok (Extreme)|Ravana (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Artifact Weapons (Antiquated) || rowspan=&amp;quot;2&amp;quot; | 200 || 140 x [[Centurio Seals]] - [[Yolaine]] (Foundation 13-11)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 2) || Obtained from quest [[Toughening Up]]&lt;br /&gt;
|-&lt;br /&gt;
| PVP (i205) || rowspan=&amp;quot;2&amp;quot; | 205 || 12,375 x [[Wolf Marks]] - [[Storm Sergeant]] (Wolves&#039; Den Pier 6-6)&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Heavens || Drops in [[The Minstrel&#039;s Ballad: Thordan&#039;s Reign|Thordan (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Gordian Arms || rowspan=&amp;quot;3&amp;quot; | 210 || Drops in [[Alexander - The Burden of the Father (Savage)|A4 (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| Artifact Weapons (Repaired) || [[Illuminati Gobdip]] (1x [[Mhachi Farthing]] -or- 4x [[Gordian Manifesto - Page 4]]) - [[Seika]] (Idyllshire 6-7)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 3) || Obtained from quest [[Coming into Its Own]]&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Sephirot || 220 || Drops in [[Containment Bay S1T7 (Extreme)|Sephirot (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Eikon Arms || rowspan=&amp;quot;2&amp;quot; | 230 || 10x [[Rowena&#039;s Token (Lore)]] + 1x [[High-capacity Tomestone]] - [[Bertana]] (Idyllshire 6-5)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 4) || Obtained from quest [[Finding Your Voice]]&lt;br /&gt;
|-&lt;br /&gt;
| Horde Arms || rowspan=&amp;quot;2&amp;quot;| 235 || Drops in [[The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage|Nidhogg (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Padjali Arms || Obtained from turning in +30 Aetherpool Gear ([[Palace of the Dead]]) - [[E-Una-Kotor]] (South Shroud 25-20)&lt;br /&gt;
|-&lt;br /&gt;
| Augmented Eikon Arms || rowspan=&amp;quot;2&amp;quot; | 240 || [[Illuminati Deep Gobdip]] (Drops in [[The Arm of the Son (Savage)|A7 (Savage)]]) - [[Seika]] (Idyllshire 6-7)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 5) || Obtained from quest [[A Dream Fulfilled]]&lt;br /&gt;
|-&lt;br /&gt;
| Midan Weapons || 245 || Drops in [[The Burden of the Son (Savage)|A8 (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Metal / Teak / Hemiskin Weapons]] || 250 || Crafted by [[Blacksmith]], [[Carpenter]], [[Alchemist]] Level 60****&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophic Weapons]] || rowspan=&amp;quot;2&amp;quot; | 255 || Drops in [[Sophia (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinna Weapons]] || From [[Palace of the Dead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shire Weapons]] || rowspan=&amp;quot;2&amp;quot; | 260 || 10x [[Rowena&#039;s Token (Scripture)]] + 1x [[Micro Tomestone]] - [[Bertana]] (Idyllshire 6-5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Anima Weapons]] || [[Sharpened Anima Weapons/Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zurvanite Weapons]] || 265 || Dropped in [[Containment Bay Z1T9 (Extreme)]] or trade 10 [[Demon Totem]]s to [[Bertana]] in [[Idyllshire]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Shire Weapons]] || rowspan=&amp;quot;2&amp;quot; | 270 || Exchanged 1 Shire Weapon and 1 [[Illuminati Deepest Gobdip]] at [[Seika]] in [[Idyllshire]] (x6.7,y7.3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Complete Anima Weapons]] || [[Complete Anima Weapons/Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandrian Weapons]] || rowspan=&amp;quot;2&amp;quot;  | 275 || Dropped in [[Alexander - The Soul of the Creator (Savage)#Weapons|Alexander - The Soul of the Creator (Savage) / A12S]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lux Anima Weapons]] || [[Lux Anima Weapons/Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coven Weapons]] || 280 || [[The Diadem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! iLvl&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
| 160 || Dropped in [[Neverreap]] and [[The Fractal Continuum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 170 Armor|170]] || Purchased from Yolaine in Foundation (x13,y11) for [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 180 Armor|180]] || [[Item Level 180 PvP Armor|PvP Armor]] purchased from [[Storm Sergeant]] for [[Wolf Marks]]&amp;lt;br&amp;gt;Deepmist set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 185 || Dropped in [[Saint Mocianne&#039;s Arboretum]] and [[Pharos Sirius (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander: Gordias#Armor|190]] || Exchange tokens obtained in [[Alexander: Gordias]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&lt;br /&gt;
|-&lt;br /&gt;
| 195 || Dropped in [[The Antitower]] and [[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 200 Armor|200]] || Purchased from Yolaine in Foundation (x13,y11) for [[Centurio Seals]]&amp;lt;br&amp;gt;Dropped in [[Void Ark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 210 Armor|210]] || Upgraded from i200 armor by bringing [[Illuminati Gobtwine]] to [[Seika]] in [[Idyllshire]] (x6,y7). (Received in return for [[Mhachi Farthing]] from [[Void Ark]])&amp;lt;br/&amp;gt;Mistbreak set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 215 || Dropped from [[Sohr Khai#Loot|Sohr Khai]] and [[Hullbreaker Isle (Hard)#Loot|Hullbreaker Isle (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| 220 || Exchange tokens obtained in [[Alexander: Midas]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&amp;lt;br/&amp;gt;Crafted Eikon set&lt;br /&gt;
|-&lt;br /&gt;
| 225 || [[Valkyrie Armor]] - Dropped in [[Xelphatol]] and [[The Great Gubal Library (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| 230 || Purchased from [[Hismena]] in [[Idyllshire]] (x5,y5) with [[Allagan Tomestone of Lore]]&amp;lt;br&amp;gt;Dropped from [[The Weeping City of Mhach#Loot|The Weeping City of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| 235 || [[Sunstreak Armor]] - &lt;br /&gt;
|-&lt;br /&gt;
| 240 || Upgraded from i230 armor by bringing [[Illuminati Taut Gobtwine]] to [[Seika]] in [[Idyllshire]] (x6,y7)&amp;lt;br/&amp;gt;Dropped in [[Alexander: Midas (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Prototype Alexandrian Armor]] - Exchange tokens dropped from [[Alexander: The Creator]] to [[Sabina]] in [[Idyllshire]] (x5,y5).&amp;lt;br&amp;gt; Heavy Metal / Star Velvet Armor - Crafted by [[Armorer]] / [[Weaver]] Level 60****&amp;lt;br&amp;gt;[[Star Velvet Armor|Star Velvet]] / [[Ornate Armor|Ornate]] / [[Filibuster Armor]] - [[Wondrous Tails]]&lt;br /&gt;
|-&lt;br /&gt;
|255 || [[Sky Rat Harness Armor]] - crafted by [[Leatherworker]] Level 60****&lt;br /&gt;
|-&lt;br /&gt;
| 260 || [[Shire Armor]] - [[Allagan Tomestone of Scripture]]&amp;lt;br&amp;gt;[[Diabolic Armor]] - [[Dun Scaith]]&lt;br /&gt;
|-&lt;br /&gt;
| 265 || [[Sunburst Armor]] - [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
| 270 || [[Alexandrian Armor]] - Drops in [[Alexander (Savage)]]&amp;lt;br&amp;gt;[[Augmented Shire Armor]] - Exchange Shire Armor and [[Illuminati Tautest Gobtwine]] at [[Seika]] in [[Idyllshire]] (x6.7,y7.3).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! iLvl&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
| 160 || Dropped in [[Neverreap]] and [[The Fractal Continuum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 170 Accessories|170]] || Purchased from Yolaine in Foundation (x13,y11) for [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 180 Accessories|180]] || [[Item Level 180 PvP Accessories|PvP Accessories]] purchased from [[Storm Sergeant]] for [[Wolf Marks]]&amp;lt;br&amp;gt;Deepmist set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 185 || Dropped in [[Saint Mocianne&#039;s Arboretum]] and [[Pharos Sirius (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander: Gordias#Accessories|190]] || Exchange tokens obtained in [[Alexander: Gordias]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 200 Accessories|200]] ||  55 x [[Centurio Seals]] - [[Yolaine]] (Foundation 13-11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 210 Accessories|210]] || Upgraded from i200 accessory by bringing [[Illuminati Gobcoat]] to [[Seika]] in [[Idyllshire]] (x6,y7)&amp;lt;br&amp;gt; Dropped in [[Alexander: Gordias (Savage)]]&amp;lt;br&amp;gt;Mistbreak set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 215 || Dropped from [[Sohr Khai#Loot|Sohr Khai]] and [[Hullbreaker Isle (Hard)#Loot|Hullbreaker Isle (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 220 Accessories|220]] || Exchange tokens obtained in [[Alexander: Midas]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&amp;lt;br/&amp;gt;Crafted Eikon set&lt;br /&gt;
|-&lt;br /&gt;
| 225 || [[Valkyrie Accessories]] - Dropped in [[Xelphatol]] and [[The Great Gubal Library (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 230 Accesories|230]] || Purchased from [[Hismena]] in [[Idyllshire]] (x5,y5) with [[Allagan Tomestone of Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| 235 || [[Sunstreak Accessories]] - &lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 240 Accessories|240]] || Upgraded from i230 accessories by bringing [[Illuminati Dark Gobcoat]] to [[Seika]] in [[Idyllshire]] (x6,y7) &amp;lt;br&amp;gt; Dropped in [[Alexander: Midas (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 250 Accessories|250]] || [[Prototype Alexandrian Accessories]] - Exchange tokens obtained in [[Alexander: The Creator]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&amp;lt;br/&amp;gt;[[Teak Accessories]] Crafted by [[Carpenter]] Level 60****&amp;lt;br&amp;gt;[[Filibuster Accessories]] - [[Wondrous Tails]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 260 Accessories|260]] || [[Shire Accessories]] - Purchased from [[Hismena]] in [[Idyllshire]] (x5,y5) with [[Allagan Tomestone of Scripture]]&lt;br /&gt;
|-&lt;br /&gt;
|265 || [[Sunburst Accessories]] - [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
| 270 || [[Alexandrian Accessories]] - Drops in [[Alexander (Savage)]]&amp;lt;br&amp;gt;[[Augmented Shire Accessories]] - Exchange Shire Armor and [[Illuminati Darkest Gobcoat]] at [[Seika]] in [[Idyllshire]] (x6.7,y7.3)&amp;lt;br&amp;gt;[[Proto Ultima]] Accessories - Obtained from weekly quest [[Unidentified Flying Object]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disciple of Hand==&lt;br /&gt;
===Main hand/Off hand===&lt;br /&gt;
150                  crafted gear from mastery 3 tomes/purchasable in Azys lla&lt;br /&gt;
170  master crafter set     crafted from mastery 3 tomes (Two star crafting)&lt;br /&gt;
180  Keep crafter set        purchasable with blue scrips and crafting counterfoils in idylshire&lt;br /&gt;
195  eikon crafter set      crafted from mastery 4 tomes (Three star crafting)&lt;br /&gt;
200 Augumented keep crafter set   ugraded keep gear using goblin cups in idylshire&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
150 chimerical crafting set  crafted from mastery 3 tomes&lt;br /&gt;
170 carbonweave crafting set  crafted from mastery 3 tomes (two star crafting)&lt;br /&gt;
170 master crafter set crafted from mastery 3 tomes (two star crafting) &lt;br /&gt;
180 keep crafter  purchasable with blue scrips and crafting counterfoils in idylshire&lt;br /&gt;
190 ironworks crafter set  crafted from mastery 4 tomes (three star crafting)&lt;br /&gt;
200 augumented keep crafter set ugraded keep gear using goblin cups in idylshire&lt;br /&gt;
&lt;br /&gt;
==Disciple of Land==&lt;br /&gt;
===Main hand / Off hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|[[Dhalmelskin Gathering Set]] || 100 || Bought&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailblazer&#039;s]] || 130 || Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpentskin Gathering Set]] || 150 || Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbonweave Gathering Set]] || 170|| Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Fieldkeep Set]] || rowspan=&amp;quot;3&amp;quot; | 180 || Botany - Bought with [[Blue Gatheres Script|Scripts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tacklekeep Set]] || Fishing - Bought with [[Blue Gatheres Script|Scripts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minekeep Set]] || Mining - Bought with [[Blue Gatheres Script|Scripts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Gathering Set]] || 190 || Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Fieldkeep Set]] || rowspan=&amp;quot;3&amp;quot; | 200 || Botany - Bought with [[Blue Gatheres Script|Scripts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Tacklekeep Set]] || Fishing - Bought with [[Blue Gatheres Script|Scripts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Minekeep Set]] || Mining - Bought with [[Blue Gatheres Script|Scripts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bard&amp;diff=131745</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bard&amp;diff=131745"/>
		<updated>2017-07-13T21:28:49Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:bard1.jpg|300px|right|Bard wearing [[Artifact Armor#Bard|Artifact Armor]]]]&lt;br /&gt;
[[File:bard2.jpg|300px|right|Bard wearing [[Artifact Armor#Bard|Artifact Armor]]]]&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|The word &amp;quot;bard&amp;quot; ordinarily puts folk in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords. Few know, however, that bards in fact trace their origins back to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions.&amp;lt;br&amp;gt;In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death.|Game Description}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[Bard]] is a [[jobs|job]] that specializes in buffing their allies with songs and other enchantments. Using [[bow]] in combat, Bard improves upon the [[archer]] [[classes|class]] through the addition of group buffs. Bards have all the [[Archer Actions|abilities]] and [[Archer Traits|traits]] of [[Archer]]s. The most important [[attributes|stat]] for the bard is [[dexterity]], which increases [[Attack Power|attack power]]. The level of your Bard is equivalent to that of your Archer.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Level 30 [[Archer]]&lt;br /&gt;
* Completion of Main Scenario quest: [[Sylph-management]]&lt;br /&gt;
&lt;br /&gt;
==Trainer Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NPC&lt;br /&gt;
! Location&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Luciane]] || [[New Gridania]] (x15,y11) || Job Start for ARC&lt;br /&gt;
|-&lt;br /&gt;
|[[Jehantel]] || [[South Shroud]] (x21,y21) || Job Trainer for 30-50&lt;br /&gt;
|-&lt;br /&gt;
|[[Jehantel]] || [[South Shroud]] (x21,y21) || Job Start for Heavensward&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanson]] || Located in different locations based on level&amp;lt;br&amp;gt;52 - [[Foundation]] (x10,y12)&amp;lt;br&amp;gt;54 - [[Coerthas Western Highlands]] (x31,y37)&amp;lt;br&amp;gt;56 &amp;amp; 58 - [[The Dravanian Forelands]] (x33,y24)&amp;lt;br&amp;gt;60 - [[The Churning Mists]] (x30,y36) || Job Trainer for 52-60&lt;br /&gt;
|-&lt;br /&gt;
|[[Jehantel]] || [[South Shroud]] (x21.8,y21.3) || Job Start for Stormblood&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Bards use all the [[Archer Actions]] in addition to having their own unique actions for their Job:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon&lt;br /&gt;
! Level&lt;br /&gt;
! Type &lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
! Stormblood Adjustment&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Shot]] || [[file:Heavy Shot.png|40px]] || 1 || [[weaponskill]] || 0s || 2.5s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 150.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; 20% chance next Straight Shot will deal critical damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10s ||align = &amp;quot;left&amp;quot; | Additional effect removing the cast time of Straight Shot while under the effect of Wanderer&#039;s Minuet has been removed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Straight Shot]] || [[file:Straight Shot.png|40px]] || 2 || [[weaponskill]] || 0s || 2.5s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 140.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Increases critical hit rate by 10%&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20s ||align = &amp;quot;left&amp;quot; | Action now exclusive to archer and bard.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raging Strikes]] || [[file:Raging Strikes.png|40px]] || 4 || [[ability]] || 0s || 80s || 0y || 0y ||align = &amp;quot;left&amp;quot; | Increases damage dealt by 10%.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20s ||align = &amp;quot;left&amp;quot; | Action now exclusive to archer and bard.&amp;lt;br /&amp;gt;Recast time reduced from 180 to 80 seconds.&amp;lt;br /&amp;gt;Damage bonus reduced from 20% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomous Bite]] || [[file:Venomous Bite.png|40px]] || 6 || [[weaponskill]] || 0s || 2.5s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Venom&amp;lt;br /&amp;gt;&#039;&#039;&#039;Potency:&#039;&#039;&#039; 40&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 18s ||align = &amp;quot;left&amp;quot; | Requirement changed to archer and bard only.&amp;lt;br /&amp;gt;TP cost reduced from 80 to 60.&lt;br /&gt;
|-&lt;br /&gt;
| [[Misery&#039;s End]] || [[file:Misery&#039;s End.png|40px]] || 10 || [[ability]] || 0s || 12s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 190.&amp;lt;br /&amp;gt;Can only be executed when target&#039;s HP is below 20%. ||align = &amp;quot;left&amp;quot; | Now acquired at level 10 (previously level 8).&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodletter]] || [[file:Bloodletter.png|40px]] || 12 || [[ability]] || 0s || 15s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 130.&amp;lt;br /&amp;gt;Shares a recast timer with Rain of Death. ||align = &amp;quot;left&amp;quot; | Potency reduced from 150 to 130.&lt;br /&gt;
|-&lt;br /&gt;
| [[Repelling Shot]] || [[file:Repelling Shot.png|40px]] || 15 || [[ability]] || 0s || 30s || 5y || 0y ||align = &amp;quot;left&amp;quot; | Jump 10 yalms back from current position. Cannot be executed while bound. ||align = &amp;quot;left&amp;quot; | Is now an ability.&amp;lt;br /&amp;gt;Potency has been removed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Nock]] || [[file:Quick Nock.png|40px]] || 18 || [[weaponskill]] || 0s || 2.5s || 12y || 12y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 110 to all enemies in a cone before you. ||align = &amp;quot;left&amp;quot; | TP cost reduced from 140 to 120.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windbite]] || [[file:Windbite.png|40px]] || 30 || [[weaponskill]] || 0s || 2.5s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Deals wind damage with a potency of 60.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Wind damage over time&amp;lt;br /&amp;gt;&#039;&#039;&#039;Potency:&#039;&#039;&#039; 50&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 18s ||align = &amp;quot;left&amp;quot; | TP cost reduced from 80 to 60.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage&#039;s Ballad]] || [[file:Mage&#039;s Ballad.png|40px]] || 30 || [[ability]] || 0s || 80s || 0y || 20y ||align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 100.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Increases critical hit rate of all party members within a radius of 20 yalms by 2%&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30s&amp;lt;br /&amp;gt;Effect is lost if party members move out of hearing distance.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Activates Repertoire, resetting Bloodletter and Rain of Death recast time if critical damage over time is dealt by Caustic Bite or Stormbite ||align = &amp;quot;left&amp;quot; | Is now an ability.&amp;lt;br /&amp;gt;The effects of this ability have been completely revamped.&amp;lt;br /&amp;gt;Cast time has been made instant.&amp;lt;br /&amp;gt;Recast time increased from 2.5 to 80 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foe Requiem]] || [[file:Foe Requiem.png|40px]] || 35 || [[spell]] || 1.5s || 2.5s || 0y || 20y ||align = &amp;quot;left&amp;quot; | Increases damage taken by nearby enemies by 3%. MP is drained while singing. Effect is lost if targets move out of hearing distance, and ends upon reuse. ||align = &amp;quot;left&amp;quot; | The effect &amp;quot;Reduces all enemy magic resistance by 10%&amp;quot; has been changed to &amp;quot;Increases damage taken by nearby enemies by 3%.&amp;quot;&amp;lt;br /&amp;gt;“Cannot be used in battle or with other songs” has been removed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrage]] || [[file:Barrage.png|40px]] || 38 || [[ability]] || 0s || 90s || 0y || 0y ||align = &amp;quot;left&amp;quot; | Triples the number of strikes for a single-target weaponskill. Additional effects added only once.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10s ||align = &amp;quot;left&amp;quot; | Now allows for critical strikes with weaponskills.&lt;br /&gt;
|-&lt;br /&gt;
| [[Army&#039;s Paeon]] || [[file:Army&#039;s Paeon.png|40px]] || 40 || [[ability]] || 0s || 80s || 0y || 20y ||align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 100.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Increases critical hit rate of all party members within a radius of 20 yalms by 2%&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30s&amp;lt;br /&amp;gt;Effect is lost if party members move out of hearing distance.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Grants Repertoire if critical damage over time is dealt by Caustic Bite or Stormbite&amp;lt;br /&amp;gt;Repertoire Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 4%&amp;lt;br /&amp;gt;Can be stacked up to 4 times. ||align = &amp;quot;left&amp;quot; | Is now an ability.&amp;lt;br /&amp;gt;The effects of this ability have been completely revamped.&amp;lt;br /&amp;gt;Cast time has been made instant.&amp;lt;br /&amp;gt;Recast time increased from 2.5 to 80 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rain of Death]] || [[file:Rain of Death.png|40px]] || 45 || [[ability]] || 0s || 15s || 25y || 8y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100 to target and all enemies nearby it.&amp;lt;br /&amp;gt;Shares a recast timer with Bloodletter. ||align = &amp;quot;left&amp;quot; | The additional effect &amp;quot;Lowers target&#039;s evasion by 10%&amp;quot; has been removed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Voice]] || [[file:Battle Voice.png|40px]] || 50 || [[ability]] || 0s || 180s || 0y || 0y ||align = &amp;quot;left&amp;quot; | Increases direct hit rate of all party members under the effect of your Mage&#039;s Ballad, Army&#039;s Paeon, or Wanderer&#039;s Minuet by 15%.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20s ||align = &amp;quot;left&amp;quot; | The effects of this ability have been completely revamped.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wanderer&#039;s Minuet]] || [[file:the Wanderer&#039;s Minuet.png|40px]] || 52 || [[ability]] || 0s || 80s || 0y || 0y ||align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 100.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Increases critical hit rate of all party members within a radius of 20 yalms by 2%&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30s&amp;lt;br /&amp;gt;Effect is lost if party members move out of hearing distance.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Allows execution of Pitch Perfect if critical damage over time is dealt by Caustic Bite or Stormbite&amp;lt;br /&amp;gt;Can be stacked up to 3 times. ||align = &amp;quot;left&amp;quot; | Is now an ability.&amp;lt;br /&amp;gt;The effects of this ability have been completely revamped.&amp;lt;br /&amp;gt;Cast time has been made instant.&amp;lt;br /&amp;gt;Recast time increased from 2.5 to 80 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pitch Perfect]] || [[file:Pitch Perfect.png|40px]] || 52 || [[ability]] || 0s || 3s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100 when Repertoire stack is 1, 240 when Repertoire stack is 2, and 420 when Repertoire stack is 3.&amp;lt;br /&amp;gt;Can only be executed when the Wanderer&#039;s Minuet is active. ||align = &amp;quot;left&amp;quot; | New Action&lt;br /&gt;
|-&lt;br /&gt;
| [[Empyreal Arrow]] || [[file:Empyreal Arrow.png|40px]] || 54 || [[weaponskill]] || 0s || 15s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 230. This weaponskill does not share a recast timer with any other actions. ||align = &amp;quot;left&amp;quot; | Requirement of Wanderer&#039;s Minuet has been removed.&amp;lt;br /&amp;gt;TP cost reduced from 60 to 50.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Jaws]] || [[file:Iron Jaws.png|40px]] || 56 || [[weaponskill]] || 0s || 2.5s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; If the target is suffering from a Caustic Bite or Stormbite,Venomous Bite or Windbite effect inflicted by you, the effect timer is reset ||align = &amp;quot;left&amp;quot; | Requirement of Wanderer&#039;s Minuet has been removed.&amp;lt;br /&amp;gt;TP cost reduced from 60 to 50.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warden&#039;s Paean]] || [[file:The Warden&#039;s Paean.png|40px]] || 58 || [[ability]] || 0s || 45s || 30y || 0y ||align = &amp;quot;left&amp;quot; | Removes one select detrimental effect from a target party member or pet. If the target is not enfeebled, a barrier is created nullifying the target&#039;s next detrimental effect suffered.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30s ||align = &amp;quot;left&amp;quot; | Can no longer be used to both remove a detrimental effect and prevent a subsequent effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder]] || [[file:Sidewinder.png|40px]] || 60 || [[ability]] || 0s || 60s || 0y || 20y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 100.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; If the target is suffering from a Caustic Bite or Stormbite,Venomous Bite or Windbite effect inflicted by you, Sidewinder potency is increased to 175 for one effect, or 260 for both ||align = &amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[Troubadour]] || [[file:Troubadour.png|40px]] || 62 || [[ability]] || 0s || 180s || 0y || 25y ||align = &amp;quot;left&amp;quot; | Adds an additional effect to the song currently being sung.&amp;lt;br /&amp;gt;Mage&#039;s Ballad Effect: Increases maximum HP by 15%&amp;lt;br /&amp;gt;Army&#039;s Paeon Effect: Reduces physical vulnerability by 10%&amp;lt;br /&amp;gt;The Wanderer&#039;s Minuet Effect: Reduces magic vulnerability by 10%&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30s&amp;lt;br /&amp;gt;Can only be executed if a song is being sung. ||align = &amp;quot;left&amp;quot; | New Action&lt;br /&gt;
|-&lt;br /&gt;
| [[Caustic Bite]] || [[file:Caustic Bite.png|40px]] || 64 || [[weaponskill]] || 0s || 2.5s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 120.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Poison&amp;lt;br /&amp;gt;&#039;&#039;&#039;Potency:&#039;&#039;&#039; 45&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30s ||align = &amp;quot;left&amp;quot; | New Action&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormbite]] || [[file:Stormbite.png|40px]] || 64 || [[weaponskill]] || 0s || 2.5s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Deals wind damage with a potency of 120.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Wind damage over time&amp;lt;br /&amp;gt;&#039;&#039;&#039;Potency:&#039;&#039;&#039; 55&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30s ||align = &amp;quot;left&amp;quot; | New Action&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature&#039;s Minne]] || [[file:Nature&#039;s Minne.png|40px]] || 66 || [[ability]] || 0s || 45s || 30y || 0y ||align = &amp;quot;left&amp;quot; | Increases HP recovery via healing magic for a party member or self by 20%.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 15s ||align = &amp;quot;left&amp;quot; | New Action&lt;br /&gt;
|-&lt;br /&gt;
| [[Refulgent Arrow]] || [[file:Refulgent Arrow.png|40px]] || 70 || [[weaponskill]] || 0s || 2.5s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 300.&amp;lt;br /&amp;gt;Can only be executed while under the effect of Straighter Shot. ||align = &amp;quot;left&amp;quot; | New Action&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Icon&lt;br /&gt;
! Level &lt;br /&gt;
! Description&lt;br /&gt;
! Stormblood Adjustment&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavier Shot]] || [[file:Heavier Shot.png|40px]] || 8 ||align = &amp;quot;left&amp;quot; | Adds to Heavy Shot a 20% chance that your next Straight Shot will deal critical damage.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10s ||align = &amp;quot;left&amp;quot; | The additional effect removing the cast time of Straight Shot while under the effect of Wanderer&#039;s Minuet has been removed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Dexterity]] || [[file:Enhanced Dexterity.png|40px]] || 20 ||align = &amp;quot;left&amp;quot; | Increases [[dexterity]] by 8. ||align = &amp;quot;left&amp;quot; | Now acquired at level 20 (previously 14).&amp;lt;br /&amp;gt;Dexterity bonus increased from 2 to 8.&lt;br /&gt;
|-&lt;br /&gt;
| [[Increased Action Damage]] || [[file:Increased Action Damage.png|40px]] || 20 ||align = &amp;quot;left&amp;quot; | Increases base action damage by 10%. ||align = &amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Dexterity II]] || [[file:Enhanced Dexterity II.png|40px]] || 40 ||align = &amp;quot;left&amp;quot; | Increases [[dexterity]] by 16. ||align = &amp;quot;left&amp;quot; | Now acquired at level 40 (previously 16).&amp;lt;br /&amp;gt;Dexterity bonus increased from 4 to 16.&lt;br /&gt;
|-&lt;br /&gt;
| [[Increased Action Damage II]] || [[file:Increased Action Damage II.png|40px]] || 40 ||align = &amp;quot;left&amp;quot; | Increases base action damage by 20%. ||align = &amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Dexterity III]] || [[file:Enhanced Dexterity III.png|40px]] || 60 ||align = &amp;quot;left&amp;quot; | Increases [[dexterity]] by 24. ||align = &amp;quot;left&amp;quot; | Now acquired at level 60 (previously 32).&amp;lt;br /&amp;gt;Dexterity bonus increased from 6 to 24.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bite Mastery]] || [[file:Bite Mastery.png|40px]] || 64 ||align = &amp;quot;left&amp;quot; | [[Venomous Bite]] and [[Windbite]] are upgraded to [[Caustic Bite]] and [[Stormbite]] respectively. ||align = &amp;quot;left&amp;quot; | New Trait&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Empyreal Arrow]] || [[file:Enhanced Empyreal Arrow.png|40px]] || 68 ||align = &amp;quot;left&amp;quot; | Guarantees the trigger of the additional effects for [[Mage&#039;s Ballad]], [[Army&#039;s Paeon]], and the [[Wanderer&#039;s Minuet]] when these actions are executed while under the effect of [[Empyreal Arrow]]. ||align = &amp;quot;left&amp;quot; | New Trait&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Role Actions==&lt;br /&gt;
&#039;&#039;&#039;[[Physical Ranged DPS Actions]]&#039;&#039;&#039;&lt;br /&gt;
==PvP Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action&lt;br /&gt;
! Icon&lt;br /&gt;
! Type &lt;br /&gt;
! Cost&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Cooldown&lt;br /&gt;
! Range &lt;br /&gt;
! Radius &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Shot (PvP)]] || [[file:Heavy Shot (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || 25y || 0y ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 500.&amp;lt;br /&amp;gt;Minuet/Paeon &#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Grants Repertoire if used on target suffering from a Caustic Bite effect inflicted by you&amp;lt;br /&amp;gt;※This action cannot be assigned to a hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Straight Shot (PvP)]] || [[file:Straight Shot (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Delivers an attack to target.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combo Action:&#039;&#039;&#039; Heavy Shot&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combo Potency:&#039;&#039;&#039; 1,000&amp;lt;br /&amp;gt;Minuet/Paeon &#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Grants Repertoire if used on target suffering from a Stormbite effect inflicted by you&amp;lt;br /&amp;gt;※This action cannot be assigned to a hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Caustic Bite (PvP)]] || [[file:Caustic Bite (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 250.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Poison&amp;lt;br /&amp;gt;&#039;&#039;&#039;Potency:&#039;&#039;&#039; 250&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 15s&amp;lt;br /&amp;gt;※This action cannot be assigned to a hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormbite (PvP)]] || [[file:Stormbite (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Delivers an attack to target.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combo Action:&#039;&#039;&#039; Caustic Bite&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combo Potency:&#039;&#039;&#039; 500&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Wind damage over time&amp;lt;br /&amp;gt;&#039;&#039;&#039;Potency:&#039;&#039;&#039; 200&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 15s&amp;lt;br /&amp;gt;※This action cannot be assigned to a hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Empyreal Arrow (PvP)]] || [[file:Empyreal Arrow (PvP).png|40px]] || [[weaponskill]] || 250 TP || 0s || 5s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 1,000.&lt;br /&gt;
|-&lt;br /&gt;
| [[Repelling Shot (PvP)]] || [[file:Repelling Shot (PvP).png|40px]] || [[ability]] || 300 TP || 0s || 10s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 500.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; 10-yalm backstep&amp;lt;br /&amp;gt;Cannot be executed while bound.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodletter (PvP)]] || [[file:Bloodletter (PvP).png|40px]] || [[ability]] || - || 0s || 15s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 750.&amp;lt;br /&amp;gt;Cannot use while under the effect of Army&#039;s Paeon or the Wanderer&#039;s Minuet&amp;lt;br /&amp;gt;※Action changes to Pitch Perfect while under the effect of Army&#039;s Paeon.&amp;lt;br /&amp;gt;※Action changes to Barrage while under the effect of the Wanderer&#039;s Minuet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder (PvP)]] || [[file:Sidewinder (PvP).png|40px]] || [[ability]] || - || 0s || 30s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 250.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; If the target is suffering from a Caustic Bite or Stormbite effect inflicted by you, Sidewinder potency is increased to 750 for one effect, or 1,250 for both&lt;br /&gt;
|-&lt;br /&gt;
| [[Blunt Arrow (PvP)]] || [[file:Blunt Arrow (PvP).png|40px]] || [[ability]] || - || 0s || 30s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Silences target.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wanderer&#039;s Minuet (PvP)]] || [[file:The Wanderer&#039;s Minuet (PvP).png|40px]] || [[ability]] || - || 0s || 25s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 500.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Allows accumulation of up to 3 Repertoire&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30s&amp;lt;br /&amp;gt;Repertoire Effect: Allows execution of Pitch Perfect&amp;lt;br /&amp;gt;※Action changes to Army&#039;s Paeon upon execution.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield March (PvP)]] || [[file:Battlefield March (PvP).png|40px]] || [[ability]] || - || 0s || 120s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Restores 25% of maximum MP and TP for self and all nearby party members.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pitch Perfect (PvP)]] || [[file:Pitch Perfect (PvP).png|40px]] || [[ability]] || All Repertoire || 0s || 3s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Delivers an attack with a potency of 500 when Repertoire stack is 1, 1,250 when Repertoire stack is 2, and 2,000 when Repertoire stack is 3.&amp;lt;br /&amp;gt;Can only be executed when the Wanderer&#039;s Minuet is active.&amp;lt;br /&amp;gt;※This action cannot be assigned to a hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrage (PvP)]] || [[file:Barrage (PvP).png|40px]] || [[ability]] || - || 0s || 15s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Triples the number of strikes for a single-target weaponskill. Additional effects added only once.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5s&amp;lt;br /&amp;gt;Can only be executed while under the effect of Army&#039;s Paeon&amp;lt;br /&amp;gt;※This action cannot be assigned to a hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Army&#039;s Paeon (PvP)]] || [[file:Army&#039;s Paeon (PvP).png|40px]] || [[ability]] || - || 0s || 25s || ?? || ?? ||align = &amp;quot;left&amp;quot; | Deals unaspected damage with a potency of 500.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Additional Effect:&#039;&#039;&#039; Allows accumulation of up to 4 Repertoire&amp;lt;br /&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; 30s&amp;lt;br /&amp;gt;Repertoire Effect: Increases damage dealt by 5% and reduces weaponskill cast time and recast time by 5%&amp;lt;br /&amp;gt;※This action cannot be assigned to a hotbar.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Level&lt;br /&gt;
! NPC&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! EXP&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[A Song of Bards and Bowmen]]||30||[[Luciane]]||[[New Gridania]]||(x15,y11)||7410||align = &amp;quot;left&amp;quot; | [[file:soul of the bard icon1.png|link=Soul of the Bard]], [[file:mages ballad icon1.png|link=Mage&amp;amp;#39;s Ballad]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Archer&#039;s Anthem]]||35||[[Jehantel]]||[[South Shroud]]||(x21,y21)||9020||align = &amp;quot;left&amp;quot; | [[file:foe requiem icon1.png|link=Foe Requiem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard&#039;s-eye View]]||40||[[Jehantel]]||[[South Shroud]]||(x21,y21)||11270||align = &amp;quot;left&amp;quot; | [[file:armys paeon icon1.png|link=Army&amp;amp;#39;s Paeon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Doing It the Bard Way]]||45||[[Jehantel]]||[[South Shroud]]||(x21,y21)||12420||align = &amp;quot;left&amp;quot; | [[file:rain of death icon1.png|link=Rain of Death]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pieces of the Past]]||45||[[Jehantel]]||[[South Shroud]]||(x21,y21)||12420||align = &amp;quot;left&amp;quot; | [[file:choral tights icon1.png|link=Choral Tights]], [[file:choral ringbands icon1.png|link=Choral Ringbands]], [[file:choral sandals icon1.png|link=Choral Sandals]], [[file:choral chapeau icon1.png|link=Choral Chapeau]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Requiem for the Fallen]]||50||[[Jehantel]]||[[South Shroud]]||(x21,y21)||0||align = &amp;quot;left&amp;quot; | [[file:choral shirt icon1.png|link=Choral Shirt]], [[file:battle voice icon1.png|link=Battle Voice]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Relic Reborn (Artemis Bow)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = &amp;quot;left&amp;quot; | [[file:artemis bow icon1.png|link=Artemis Bow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[On the Road Again]]||50||[[Jehantel]]||[[South Shroud]]||(x21,y21)|| 24000 ||align = &amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
||[[The Stiff and the Spent]]||52||[[Sanson]]||[[Ishgard]]||(x10,y12)||26400||align = &amp;quot;left&amp;quot; | [[file:wanderers minuet icon1.png|link=The Wanderer&#039;s Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Requiem on Ice]]||54||[[Sanson]]||[[Falcon&#039;s Nest]]||(x31,y36)||31200||align = &amp;quot;left&amp;quot; | [[file:empyreal arrow icon1.png|link=Empyreal Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
||[[When Gnaths Cry]]||56||[[Sanson]]||[[The Dravanian Forelands]]||(x33,y23)||36000||align = &amp;quot;left&amp;quot; | [[file:iron jaws icon1.png|link=Iron Jaws]]&lt;br /&gt;
|-&lt;br /&gt;
||[[A Saint of Song]]||58||[[Sanson]]||[[The Dravanian Forelands]]||(x33,y23)||40800||align = &amp;quot;left&amp;quot; | [[file:the wardens paean icon1.png|link=The Warden&#039;s Paean]]&lt;br /&gt;
|-&lt;br /&gt;
||[[The Ballad of Oblivion]]||60||[[Sanson]]||[[The Churning Mists]]||(x30,y36)||0||align = &amp;quot;left&amp;quot; | [[file:sidewinder icon1.png|link=Sidewinder ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Three&#039;s a Company]]||60||[[Jehantel]]||[[South Shroud]]||(x21.8,y21.3)|| 167400 ||align = &amp;quot;left&amp;quot; | 1407 Gil&lt;br /&gt;
|-&lt;br /&gt;
|[[Masked Motives]]||63||[[Sanson]]||[[The Fringes]]||(x8,y11)|| 191700 ||align = &amp;quot;left&amp;quot; | 737 Gil&lt;br /&gt;
|-&lt;br /&gt;
|[[One Autumn&#039;s Secret]]||65||[[Sanson]]||[[The Fringes]]||(x8,y11)|| 207900||align = &amp;quot;left&amp;quot; | 1995 Gil&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Truths Lie]]||68||[[Sanson]]||[[The Fringes]]||(x8,y11)|| 232200||align = &amp;quot;left&amp;quot; | 1158 Gil&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Dreams Are Made of Peace]]||70||[[Guydelot]]||[[New Gridania]]||(x10,y11)|| ?||align = &amp;quot;left&amp;quot; | 3100 Gil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Bard Guide]]==&lt;br /&gt;
&#039;&#039;&#039;[[Bard Endgame Rotations]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Bard Macros]]==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:bard concept art.jpg|Bard concept art]] [[File:bard af3.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Classes and Jobs}}&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131742</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131742"/>
		<updated>2017-07-13T21:21:09Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job acquires additional role specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). With the release of [[Stormblood]], players are no longer required to level a secondary class and can advance to their respective job at level 30. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own nor do they earn them through leveling (except for the Heavensward/Stormblood ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninja is a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal melee damage. Samurai uses two gauges, Sen and Kenki to accumulate power to perform more powerful sword skills.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131741</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131741"/>
		<updated>2017-07-13T21:18:25Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. With the release of [[Stormblood]], players are no longer required to level a secondary class and can advance to their respective job at level 30. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own nor do they earn them through leveling (except for the Heavensward/Stormblood ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninja is a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal melee damage. Samurai uses two gauges, Sen and Kenki to accumulate power to perform more powerful sword skills.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131740</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131740"/>
		<updated>2017-07-13T21:14:56Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] on, players aren&#039;t required to level any class and can create a job at level 30.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own nor do they earn them through leveling (except for the Heavensward/Stormblood ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninja is a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal melee damage. Samurai uses two gauges, Sen and Kenki to accumulate power to perform more powerful sword skills.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131739</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131739"/>
		<updated>2017-07-13T21:12:41Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Ninja */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] on, players aren&#039;t required to level any class and can create a job at level 30.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own neither earn them through leveling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninja is a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal melee damage. Samurai uses two gauges, Sen and Kenki to accumulate power to perform more powerful sword skills.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131738</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131738"/>
		<updated>2017-07-13T21:10:06Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Samurai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] on, players aren&#039;t required to level any class and can create a job at level 30.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own neither earn them through leveling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal melee damage. Samurai uses two gauges, Sen and Kenki to accumulate power to perform more powerful sword skills.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood&amp;diff=131737</id>
		<title>Stormblood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood&amp;diff=131737"/>
		<updated>2017-07-13T21:05:14Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:stormblood logo1.jpg|400px|right]]&lt;br /&gt;
{{#ev:youtube|Jt1h1MinlLI|400|right|Stormblood Trailer}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Stormblood&#039;&#039;&#039;&#039;&#039; (considered version 4.0 of the game) is the second expansion for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Heavensward]]&#039;&#039;. It was released on June 20, 2017.&lt;br /&gt;
&lt;br /&gt;
[[File:stormblood japanese box art1.jpg|400px|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
*&#039;&#039;Stormblood&#039;&#039; takes players to both [[Ala Mhigo]] and [[Doma]].&lt;br /&gt;
*The main focus is to regain control of Ala Mhigo from the [[Garlean Empire]].&lt;br /&gt;
*The Garlean Empire has been controlling Ala Mhigo for 20 years.&lt;br /&gt;
*The main antagonist will be [[Zenos Yae Galvus]], [[XIIth Legion Legatus]] and de facto ruler of occupied Ala Mhigo.&lt;br /&gt;
*The main city in Stormblood is [[Rhaelgr&#039;s Reach]], the headquarters of Ala Mhigan resistance.&lt;br /&gt;
*The Warrior of Light&#039;s main job in &#039;&#039;Stormblood&#039;&#039; is Monk, similar to how it was Dragoon in &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
*A new residential area called Shirogane, located in Doma.&lt;br /&gt;
*Ala Mhigo is entered via crossing [[Baelsar&#039;s Wall]] in [[The Black Shroud]], as shown in Patch 3.5.&lt;br /&gt;
*Ala Mhigo will not be just deserts and wasteland, forests will also be a part of it.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Level cap is increased from 60 to 70.&lt;br /&gt;
*New [[Job]]s: [[Red Mage]] (Ranged DPS) and [[Samurai]] (Melee DPS).&lt;br /&gt;
**Access to the new jobs requires at least level 50 in any Disciple of War/Magic class, but does &#039;&#039;not&#039;&#039; require completion of [[The Far Edge of Fate]] MSQ.&lt;br /&gt;
*End of PlayStation 3 support.&lt;br /&gt;
*More actions for each job to go with new level cap.&lt;br /&gt;
*Overhaul of the battle system. Exact details unknown as of yet, but Accuracy is being removed as an idea of what to expect from this overhaul.&lt;br /&gt;
**Chance to hit will be 100% on front hits when Character Level = Target Level, 110% on flank hits, and 120% on rear hits.&lt;br /&gt;
**Accuracy stat replaced with &amp;quot;Direct Hit&amp;quot; system for DPS classes. Direct Hits deal more damage than regular hits, though not as much as Criticals, and can stack with Criticals for even more damage.&lt;br /&gt;
**Parry stat replaced with &amp;quot;Tenacity&amp;quot; for Tank classes. Tenacity increases outgoing damage and decreases incoming damage. Parry of incoming attacks can still occur, but it is not a gear stat any more.&lt;br /&gt;
*Additional Skill System to be overhauled, with skills shared by roles instead of jobs, and can choose from shared role ability options, e.g.;&lt;br /&gt;
**All &#039;Tank&#039; roles (e.g. [[Warrior]], [[Paladin]], [[Dark Knight]]) will have automatic access to a [[Provoke]]-like ability, with no GLD/PLD levelling required.&lt;br /&gt;
*Reassessment of unused/ineffective actions, adjustment to &#039;tiered&#039; actions;&lt;br /&gt;
**Certain &#039;Tiered&#039; actions (e.g. [[Fire]], [[Cure]]) will automatically upgrade/downgrade based on current/scaled level, depending on exact variant/behaviour.&lt;br /&gt;
*Adding new UI elements for Jobs. Each Class/Job has a unique display for its mechanic, and gains new mechanics, such as;&lt;br /&gt;
**Example used is Dragoon&#039;s Blood of the [[Dragoon]] buff, where in &#039;&#039;Stormblood&#039;&#039; an icon/gauge showing how much time is left will be better visible on screen.&lt;br /&gt;
**[[Thaumaturge]] and [[Black Mage]] receive a dial that displays [[Umbral Ice]]/[[Astral Fire]] status, along with duration of other effects such as [[Enochian]].&lt;br /&gt;
**[[Machinist]] must balance Heat when using the Gauss Barrel. Within a certain range, Heat causes increased damage for weaponskills, but Overheating removes Gauss Barrel.&lt;br /&gt;
**Tank Job gauges will reflect current stance (e.g. [[Shield Oath]] or [[Sword Oath]] for [[Paladin]]) and a class-specific meter. Paladin builds Oath to use [[Sheltron]], [[Warrior]] builds Wrath to use [[Fel Cleave]], etc.&lt;br /&gt;
*New Areas to be introduced, comparable in size to [[Heavensward]] areas.&lt;br /&gt;
*Like &#039;&#039;Heavensward&#039;&#039;, &#039;&#039;Stormblood&#039;&#039; will be a full standalone game&#039;s worth of content.&lt;br /&gt;
*[[Swimming]] and [[Diving]] are added. Flying mounts can also swim.&lt;br /&gt;
*New [[Beastmen Tribes]] such as [[The Ananta]] who worships [[Lakshmi, the Lady of Bliss]].&lt;br /&gt;
*New [[Primals]] to be introduced, including known names and all-new original-to-FF14 ones.&lt;br /&gt;
*New [[Dungeons]] to be introduced with new battle and dungeon concepts to be introduced.&lt;br /&gt;
*New [[High-end raid]] [[The Bend of Time]] where players battle [[Omega]]. It has different story depending on difficulty, with normal on odd patches, savage on even.&lt;br /&gt;
*New [[24-player raid]] is called [[Return to Ivalice]]. Ivalice is the setting of the sub-series &#039;&#039;Ivalice Alliance&#039;&#039;, which includes &#039;&#039;Final Fantasy XII&#039;&#039; and the &#039;&#039;Final Fantasy Tactics&#039;&#039; games.&lt;br /&gt;
*Expanded form of Exploration to be introduced: [[The Forbidden Land of Eureka]], something different from [[Diadem]] and will expand its own entire area, unique to Stormblood. Examples of what might be in here: Notorious Monsters that could only appear once every 72 hours, and the Stormblood &amp;quot;Relic Weapon&amp;quot; quests taking place here as well.&lt;br /&gt;
*New Gear and Recipes, including winners of the Fan Gear Design Contest.&lt;br /&gt;
*Item Inventory Expansion, looking to increase &amp;quot;as much as humanly possible.&amp;quot;&lt;br /&gt;
*All areas of &#039;&#039;Stormblood&#039;&#039; will be accessible by [[Flying Mounts|flying mounts]], but there was an indication that it will again by quest-based like in &#039;&#039;Heavensward&#039;&#039; and that the Aether Compass will still be useful.&lt;br /&gt;
**Flying will not be added to ARR/HW zones, but mount speedboosts will be available via quests and will apply in all zones (including ARR and HW).&lt;br /&gt;
*Changes to Windows version Minimum Specs requirements; Current minimum specs are geared towards components you can&#039;t even buy anymore. &amp;quot;If possible, please upgrade to a 64-bit OS&amp;quot; but they will still support 32-bit. They just suggest 64-bit will be best gaming experience.&lt;br /&gt;
*They&#039;ve been examining numbers and have seen a large migration of PS3 to PS4 so they have decided it is the right time to end PS3 support. To show appreciation to their PS3 fans that helped them get to where they are now, there will be a special FREE upgrade campaign for players who own the game on PS3, so they can get the game for free on PS4.&lt;br /&gt;
* 2017&#039;s Frankfurt Fan Festival introduced two new major towns. A new player hub: the port city of [[Kugane]] and the town of [[Doma]]&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
*[[Wind-up Red Mage]] [[Minion]]&lt;br /&gt;
*[[Ala Mhigan Earrings]] - Increases EXP earned by 30% when level 50 and below.&lt;br /&gt;
*Access Stormblood from Friday, June 16, a few days before official release&lt;br /&gt;
*PlayStation®Store Themes featuring Stormblood characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:wind-up red mage2.png&lt;br /&gt;
File:wind-up red mage1.png&lt;br /&gt;
File:ala mhigan earrings2.png&lt;br /&gt;
File:ala mhigan earrings1.png&lt;br /&gt;
File:ps store dynamic theme2.png&lt;br /&gt;
File:ps store dynamic theme1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
The theme song for &#039;&#039;Stormblood&#039;&#039; is called &#039;&#039;Revolutions&#039;&#039; and it is composed by Nobuo Uematsu and features vocals by Susan Calloway, similarly to &#039;&#039;Heavensward&#039;s&#039;&#039; theme song.&lt;br /&gt;
&lt;br /&gt;
==Artifact Armor 3 (AF3)==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:red mage af3.jpg || [[Red Mage]]&lt;br /&gt;
File:samurai af3.jpg || [[Samurai]]&lt;br /&gt;
File:paladin af3.jpg || [[Paladin]]&lt;br /&gt;
File:warrior af3.jpg || [[Warrior]]&lt;br /&gt;
File:dark knight af3.jpg || [[Dark Knight]]&lt;br /&gt;
File:monk af3.jpg || [[Monk]]&lt;br /&gt;
File:dragoon af3.jpg || [[Dragoon]]&lt;br /&gt;
File:ninja af3.jpg || [[Ninja]]&lt;br /&gt;
File:bard af3.jpg || [[Bard]]&lt;br /&gt;
File:machinist af3.jpg || [[Machinist]]&lt;br /&gt;
File:black mage af3.jpg || [[Black Mage]]&lt;br /&gt;
File:summoner af3.jpg || [[Summoner]]&lt;br /&gt;
File:white mage af3.jpg || [[White Mage]]&lt;br /&gt;
File:scholar af3.jpg || [[Scholar]]&lt;br /&gt;
File:astrologian af3.jpg || [[Astrologian]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Stormblood world map1.jpg&lt;br /&gt;
File:dark knight level 70 af concept art1.jpg&lt;br /&gt;
File:bard level 70 af concept art1.jpg&lt;br /&gt;
File:white mage level 70 af concept art1.jpg&lt;br /&gt;
File:black mage level 70 af concept art1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood&amp;diff=131736</id>
		<title>Stormblood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood&amp;diff=131736"/>
		<updated>2017-07-13T21:04:10Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[File:stormblood logo1.jpg|400px|right]]&lt;br /&gt;
{{#ev:youtube|Jt1h1MinlLI|400|right|Stormblood Trailer}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Stormblood&#039;&#039;&#039;&#039;&#039; (considered version 4.0 of the game) is the upcoming second expansion for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Heavensward]]&#039;&#039;. It is expected to release on June 20, 2017 with pre-orders starting on January 24, 2017.&lt;br /&gt;
&lt;br /&gt;
[[File:stormblood japanese box art1.jpg|400px|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Story==&lt;br /&gt;
*&#039;&#039;Stormblood&#039;&#039; takes players to both [[Ala Mhigo]] and [[Doma]].&lt;br /&gt;
*The main focus is to regain control of Ala Mhigo from the [[Garlean Empire]].&lt;br /&gt;
*The Garlean Empire has been controlling Ala Mhigo for 20 years.&lt;br /&gt;
*The main antagonist will be [[Zenos Yae Galvus]], [[XIIth Legion Legatus]] and de facto ruler of occupied Ala Mhigo.&lt;br /&gt;
*The main city in Stormblood is [[Rhaelgr&#039;s Reach]], the headquarters of Ala Mhigan resistance.&lt;br /&gt;
*The Warrior of Light&#039;s main job in &#039;&#039;Stormblood&#039;&#039; is Monk, similar to how it was Dragoon in &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
*A new residential area called Shirogane, located in Doma.&lt;br /&gt;
*Ala Mhigo is entered via crossing [[Baelsar&#039;s Wall]] in [[The Black Shroud]], as shown in Patch 3.5.&lt;br /&gt;
*Ala Mhigo will not be just deserts and wasteland, forests will also be a part of it.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Level cap is increased from 60 to 70.&lt;br /&gt;
*New [[Job]]s: [[Red Mage]] (Ranged DPS) and [[Samurai]] (Melee DPS).&lt;br /&gt;
**Access to the new jobs requires at least level 50 in any Disciple of War/Magic class, but does &#039;&#039;not&#039;&#039; require completion of [[The Far Edge of Fate]] MSQ.&lt;br /&gt;
*End of PlayStation 3 support.&lt;br /&gt;
*More actions for each job to go with new level cap.&lt;br /&gt;
*Overhaul of the battle system. Exact details unknown as of yet, but Accuracy is being removed as an idea of what to expect from this overhaul.&lt;br /&gt;
**Chance to hit will be 100% on front hits when Character Level = Target Level, 110% on flank hits, and 120% on rear hits.&lt;br /&gt;
**Accuracy stat replaced with &amp;quot;Direct Hit&amp;quot; system for DPS classes. Direct Hits deal more damage than regular hits, though not as much as Criticals, and can stack with Criticals for even more damage.&lt;br /&gt;
**Parry stat replaced with &amp;quot;Tenacity&amp;quot; for Tank classes. Tenacity increases outgoing damage and decreases incoming damage. Parry of incoming attacks can still occur, but it is not a gear stat any more.&lt;br /&gt;
*Additional Skill System to be overhauled, with skills shared by roles instead of jobs, and can choose from shared role ability options, e.g.;&lt;br /&gt;
**All &#039;Tank&#039; roles (e.g. [[Warrior]], [[Paladin]], [[Dark Knight]]) will have automatic access to a [[Provoke]]-like ability, with no GLD/PLD levelling required.&lt;br /&gt;
*Reassessment of unused/ineffective actions, adjustment to &#039;tiered&#039; actions;&lt;br /&gt;
**Certain &#039;Tiered&#039; actions (e.g. [[Fire]], [[Cure]]) will automatically upgrade/downgrade based on current/scaled level, depending on exact variant/behaviour.&lt;br /&gt;
*Adding new UI elements for Jobs. Each Class/Job has a unique display for its mechanic, and gains new mechanics, such as;&lt;br /&gt;
**Example used is Dragoon&#039;s Blood of the [[Dragoon]] buff, where in &#039;&#039;Stormblood&#039;&#039; an icon/gauge showing how much time is left will be better visible on screen.&lt;br /&gt;
**[[Thaumaturge]] and [[Black Mage]] receive a dial that displays [[Umbral Ice]]/[[Astral Fire]] status, along with duration of other effects such as [[Enochian]].&lt;br /&gt;
**[[Machinist]] must balance Heat when using the Gauss Barrel. Within a certain range, Heat causes increased damage for weaponskills, but Overheating removes Gauss Barrel.&lt;br /&gt;
**Tank Job gauges will reflect current stance (e.g. [[Shield Oath]] or [[Sword Oath]] for [[Paladin]]) and a class-specific meter. Paladin builds Oath to use [[Sheltron]], [[Warrior]] builds Wrath to use [[Fel Cleave]], etc.&lt;br /&gt;
*New Areas to be introduced, comparable in size to [[Heavensward]] areas.&lt;br /&gt;
*Like &#039;&#039;Heavensward&#039;&#039;, &#039;&#039;Stormblood&#039;&#039; will be a full standalone game&#039;s worth of content.&lt;br /&gt;
*[[Swimming]] and [[Diving]] are added. Flying mounts can also swim.&lt;br /&gt;
*New [[Beastmen Tribes]] such as [[The Ananta]] who worships [[Lakshmi, the Lady of Bliss]].&lt;br /&gt;
*New [[Primals]] to be introduced, including known names and all-new original-to-FF14 ones.&lt;br /&gt;
*New [[Dungeons]] to be introduced with new battle and dungeon concepts to be introduced.&lt;br /&gt;
*New [[High-end raid]] [[The Bend of Time]] where players battle [[Omega]]. It has different story depending on difficulty, with normal on odd patches, savage on even.&lt;br /&gt;
*New [[24-player raid]] is called [[Return to Ivalice]]. Ivalice is the setting of the sub-series &#039;&#039;Ivalice Alliance&#039;&#039;, which includes &#039;&#039;Final Fantasy XII&#039;&#039; and the &#039;&#039;Final Fantasy Tactics&#039;&#039; games.&lt;br /&gt;
*Expanded form of Exploration to be introduced: [[The Forbidden Land of Eureka]], something different from [[Diadem]] and will expand its own entire area, unique to Stormblood. Examples of what might be in here: Notorious Monsters that could only appear once every 72 hours, and the Stormblood &amp;quot;Relic Weapon&amp;quot; quests taking place here as well.&lt;br /&gt;
*New Gear and Recipes, including winners of the Fan Gear Design Contest.&lt;br /&gt;
*Item Inventory Expansion, looking to increase &amp;quot;as much as humanly possible.&amp;quot;&lt;br /&gt;
*All areas of &#039;&#039;Stormblood&#039;&#039; will be accessible by [[Flying Mounts|flying mounts]], but there was an indication that it will again by quest-based like in &#039;&#039;Heavensward&#039;&#039; and that the Aether Compass will still be useful.&lt;br /&gt;
**Flying will not be added to ARR/HW zones, but mount speedboosts will be available via quests and will apply in all zones (including ARR and HW).&lt;br /&gt;
*Changes to Windows version Minimum Specs requirements; Current minimum specs are geared towards components you can&#039;t even buy anymore. &amp;quot;If possible, please upgrade to a 64-bit OS&amp;quot; but they will still support 32-bit. They just suggest 64-bit will be best gaming experience.&lt;br /&gt;
*They&#039;ve been examining numbers and have seen a large migration of PS3 to PS4 so they have decided it is the right time to end PS3 support. To show appreciation to their PS3 fans that helped them get to where they are now, there will be a special FREE upgrade campaign for players who own the game on PS3, so they can get the game for free on PS4.&lt;br /&gt;
* 2017&#039;s Frankfurt Fan Festival introduced two new major towns. A new player hub: the port city of [[Kugane]] and the town of [[Doma]]&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
*[[Wind-up Red Mage]] [[Minion]]&lt;br /&gt;
*[[Ala Mhigan Earrings]] - Increases EXP earned by 30% when level 50 and below.&lt;br /&gt;
*Access Stormblood from Friday, June 16, a few days before official release&lt;br /&gt;
*PlayStation®Store Themes featuring Stormblood characters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:wind-up red mage2.png&lt;br /&gt;
File:wind-up red mage1.png&lt;br /&gt;
File:ala mhigan earrings2.png&lt;br /&gt;
File:ala mhigan earrings1.png&lt;br /&gt;
File:ps store dynamic theme2.png&lt;br /&gt;
File:ps store dynamic theme1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
The theme song for &#039;&#039;Stormblood&#039;&#039; is called &#039;&#039;Revolutions&#039;&#039; and it is composed by Nobuo Uematsu and features vocals by Susan Calloway, similarly to &#039;&#039;Heavensward&#039;s&#039;&#039; theme song.&lt;br /&gt;
&lt;br /&gt;
==Artifact Armor 3 (AF3)==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:red mage af3.jpg || [[Red Mage]]&lt;br /&gt;
File:samurai af3.jpg || [[Samurai]]&lt;br /&gt;
File:paladin af3.jpg || [[Paladin]]&lt;br /&gt;
File:warrior af3.jpg || [[Warrior]]&lt;br /&gt;
File:dark knight af3.jpg || [[Dark Knight]]&lt;br /&gt;
File:monk af3.jpg || [[Monk]]&lt;br /&gt;
File:dragoon af3.jpg || [[Dragoon]]&lt;br /&gt;
File:ninja af3.jpg || [[Ninja]]&lt;br /&gt;
File:bard af3.jpg || [[Bard]]&lt;br /&gt;
File:machinist af3.jpg || [[Machinist]]&lt;br /&gt;
File:black mage af3.jpg || [[Black Mage]]&lt;br /&gt;
File:summoner af3.jpg || [[Summoner]]&lt;br /&gt;
File:white mage af3.jpg || [[White Mage]]&lt;br /&gt;
File:scholar af3.jpg || [[Scholar]]&lt;br /&gt;
File:astrologian af3.jpg || [[Astrologian]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Stormblood world map1.jpg&lt;br /&gt;
File:dark knight level 70 af concept art1.jpg&lt;br /&gt;
File:bard level 70 af concept art1.jpg&lt;br /&gt;
File:white mage level 70 af concept art1.jpg&lt;br /&gt;
File:black mage level 70 af concept art1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131648</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131648"/>
		<updated>2017-07-13T02:16:27Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Red Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] on, players aren&#039;t required to level any class and can create a job at level 30.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own neither earn them through leveling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
&#039;&#039;Still in development.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131635</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131635"/>
		<updated>2017-07-12T21:40:00Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] on, players aren&#039;t required to level any class and can create a job at level 30.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own neither earn them through leveling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate HP tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
&#039;&#039;Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
&#039;&#039;Still in development.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131634</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131634"/>
		<updated>2017-07-12T21:38:45Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Red Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] on, players aren&#039;t required to level any class and can create a job at level 30.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own neither earn them through leveling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate hp tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
&#039;&#039;Red Mage focuses on the balance between white and black magic. The Red Mage can also use a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
&#039;&#039;Still in development.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131633</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131633"/>
		<updated>2017-07-12T21:38:05Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Red Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] on, players aren&#039;t required to level any class and can create a job at level 30.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own neither earn them through leveling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate hp tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
&#039;&#039;Red Mage is a DPS job, added in the expansion Stormblood, that focuses on the balance between white and black magic. The Red Mage also uses a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
&#039;&#039;Still in development.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131632</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131632"/>
		<updated>2017-07-12T21:37:29Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Summoner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] on, players aren&#039;t required to level any class and can create a job at level 30.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own neither earn them through leveling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate hp tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
&#039;&#039;Red Mage is a job, added in the expansion Stormblood, that focuses on the balance between white and black magic. The Red Mage also uses a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
&#039;&#039;Still in development.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. Summoner and Red Mage are the only DPS jobs that can resurrect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131631</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=131631"/>
		<updated>2017-07-12T21:35:45Z</updated>

		<summary type="html">&lt;p&gt;Mbedell124: /* 20px|top Red Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires leveling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] on, players aren&#039;t required to level any class and can create a job at level 30.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some special features:&lt;br /&gt;
* Primary class is the class the job links to.&lt;br /&gt;
* ARR requires a secondary class leveled to 15 to unlock the job.&lt;br /&gt;
* To switch to a job simply equip its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don&#039;t have traits of their own neither earn them through leveling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.&lt;br /&gt;
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their primary (lvl30) classes. Five jobs can only be obtained by purchasing &#039;&#039;[[Heavensward]]&#039;&#039; ([[Dark Knight]], [[Astrologian]] and [[Machinist]]) and &#039;&#039;[[Stormblood]]&#039;&#039; ([[Samurai]] and [[Red Mage]]).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Arcanist}} [[Arcanist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Healer&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HS&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Heavensward]]&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ST&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; requires &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You can level all [[class]]es and jobs on 1 character.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tanker]]s ===&lt;br /&gt;
==== [[File:Dark_Knight_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights are a balanced job, specialized in tanking and dealing damage with their specific instances. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called [[Dark Arts]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Paladin_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are excellent for tanking due to all damage mitigation actions at your disposal. While having a moderate HP, they have access to many defensive actions and healing actions, can take damage for an ally, can heal allies, and become temporarily invincible. Because this job focus a great part on tanking, they don&#039;t have competitive damage when compared to other tankers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are a high damage, moderate hp tanking job. Out of all tankers warrior has the least damage reduction capabilities and to compensate they deal the biggest damage among them, often occupying an off-tanker position in endgame content. Warriors are seen as an easy-to-start class, having their learning curve grow exponentially as they level.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer]]s ===&lt;br /&gt;
==== [[File:Astrologian_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to [[aetherflow]] scholars don&#039;t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.&lt;br /&gt;
&lt;br /&gt;
==== [[File:White_Mage_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS]] ===&lt;br /&gt;
==== [[File:Bard_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are a very mobile, ranged physical damage job. They play songs to buff allies, and can lower their mobility to become a caster in exchange for greater damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage with unmatchable area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Fire to prevent too much MP consumption, while dealing high damage with offensive fire, ice and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons have a very active melee gameplay. Their playstyle revolves around jumping, dealing burst damage and some area damage aswell. Dragoons also have access to a piercing debuff which empowers other DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists&#039; gameplay is very similar to the bard. They&#039;re mobile and can place turrets to cause damage and provide buffs, but become less mobile at higher levels to do more damage. While not being the highest DPS job, they have fantastic utility.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Monk_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are a very agile melee job. The monk aims at keeping up [[Grease Lightning]] buff, dealing impressive sustained single-target damage, as well as having access to great area damage on higher levels. One key point for monks is position: many of their attacks deal more damage at certain positions, and some actions can trigger certain effects depending on position.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are a stealthy melee job. They have access to a variety of [[ninjutsu]]s which can be cast every 20 seconds, and can deal with [[enmity]] with very particular actions. These actions include transferring their enmity to other player, and reducing threat generation from a party member.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
&#039;&#039;Red Mage is a job, added in the expansion Stormblood, that focuses on the balance between white and black magic. The Red Mage also uses a rapier to do melee damage when it has built up enough of both white and black mana. In addition to dealing damage Red Mages can learn healing magic and can raise fallen party members.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
&#039;&#039;Still in development.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners are a pet-summoning, area damage job. They can summon up to three pets &amp;amp;ndash; one of them being a tanker, resulting in an excellent solo class. Summoners deal most of its damage through damage-over-time actions, and special abilities available with [[aetherflow]]. This is the only DPS job that can ressurect dead allies.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Mbedell124</name></author>
	</entry>
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