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	<updated>2026-05-31T09:45:56Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Unmaking&amp;diff=1329247</id>
		<title>The Unmaking</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Unmaking&amp;diff=1329247"/>
		<updated>2026-05-31T05:07:34Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: /* 32px|link= Sovereign of Naught: Enuo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode Main Scenario [[trial]]|the level 100 challenge-mode trial|The Unmaking (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Unmaking&lt;br /&gt;
| description = Borne by the key on a gleaming golden path, you emerge onto the red moon into the midst of carnage. Your faithful allies of the Thirteenth, Zero and Golbez, battle tirelessly to drive back hordes of voidsent, all the while watched by a sinister form in the dark. Wielding the boundless power of the void, the dread sovereign Enuo has risen from depths unfathomable, intent on reducing all existence to still, silent nothingness. Will their bleak vision of a world unmade be realized? Or will life and Light prevail?&lt;br /&gt;
| image = The Unmaking.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 755&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 mathematics + 9 mnemonics&lt;br /&gt;
| location = The Unmaking, Nihil&lt;br /&gt;
| region = ???&lt;br /&gt;
| modes =&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = A Grave Presentiment&lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| echo = &lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
Players may fall off the edge of the arena to their deaths. Being hit by avoidable AoEs will result in a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Sovereign of Naught: [[Enuo]]===&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteorain&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Naught Grows&#039;&#039;&#039;: The boss faces the voidgate in the background and tethers it with blue arrows, indicating a large late-telegraphed point-blank AoE centered on the portal. Move away from it.&lt;br /&gt;
*&#039;&#039;&#039;Gaze of the Void&#039;&#039;&#039;, the boss summons ten orbs around it in a clockwise pattern. The first two orbs will have the last two orbs beneath them. The orbs will each use an &#039;&#039;untelegraphed&#039;&#039; frontal conal AoE in the order they spawn, starting from the glowing orb. Rotate close to the middle to dodge the AoEs, keeping in mind that the first two sectors hit will be hit again later.&lt;br /&gt;
*&#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;: Flare markers on each tank, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Naught Hunts&#039;&#039;&#039;: Tethers two random players to small portals, which will them follow them and leave a trail of untelegraphed circle AoEs (&#039;&#039;&#039;Endless Chase&#039;&#039;&#039;). Being hit by these does not inflict {{status effect|vulnerability up}} Vulnerability Up.&lt;br /&gt;
*&#039;&#039;&#039;Naught Hunts Another&#039;&#039;&#039;: The AoEs will begin chasing two other players, indicated by the players tethered to the original targets.&lt;br /&gt;
*&#039;&#039;&#039;Shrouded Holy&#039;&#039;&#039;: Targets a healer with a stack marker AoE, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Meltdown&#039;&#039;&#039;: Spawns a baited circle AoE telegraph at each player&#039;s position, then marks each player with a spread marker AoE dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Vacuum&#039;&#039;&#039;: Spawns eight curved line AoEs of various lengths. The tip of each AoE will spawn a dark orb that will do a late-telegraphed point-blank AoE.&lt;br /&gt;
*&#039;&#039;&#039;All for Naught&#039;&#039;&#039;: The boss jumps to the north of the arena and gains {{status effect|debuff|directional disregard}} Directional Disregard, then becomes untargetable and begins an adds phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds Phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During this phase, the room is much larger, and players cannot fall off the edge.&lt;br /&gt;
*{{combat message|The void&#039;s power ravages your corporeal form}}. All players will be inflicted with {{status effect|debuff|File:Unbecoming debuff.png}} &#039;&#039;&#039;Unbecoming&#039;&#039;&#039;, dealing minor damage-over-time during this phase.&lt;br /&gt;
* A proximity AoE telegraph (&#039;&#039;&#039;Looming Emptiness&#039;&#039;&#039;) and multiple circle AoEs will appear. The proximity AoE will spawn a large &#039;&#039;&#039;[[Looming Shadow (The Unmaking)|Looming Shadow]]&#039;&#039;&#039; add that tethers the main tank, while the other AoEs will each spawn an &#039;&#039;&#039;[[Uncast Shadow]]&#039;&#039;&#039; add. All adds must be defeated before &#039;&#039;&#039;Power of the Void&#039;&#039;&#039; duty gauge reaches 100, or the party will wipe.&lt;br /&gt;
*&#039;&#039;&#039;Nothingless&#039;&#039;&#039;: The Uncast Shadows will use telegraphed line AoEs.&lt;br /&gt;
*Upon attacking an add, the combat message {{combat message|Enuo&#039;s power is waning!|color=blue}} will appear.&lt;br /&gt;
*After all adds are defeated, a &#039;&#039;&#039;[[Beacon in the Dark]]&#039;&#039;&#039; add will appear, indicated by a ray of light. The party must head over to it while dodging more &#039;&#039;&#039;Nothingless&#039;&#039;&#039; line AoEs and defeat the add before the duty gauge reaches 100, after which a cutscene will play.&lt;br /&gt;
*&#039;&#039;&#039;Lightless World&#039;&#039;&#039;: A six-hit raid-wide AoE dealing massive damage. Players must stand behind Zero&#039;s {{i|Passage of Arms}} AoE to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The boss&#039;s attacks are similar to those in phase 1 but with some additional components.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Naught Grows&#039;&#039;&#039;: The voidgate will tether the boss with arrows directed towards Enuo, indicating a large late-telegraphed point-blank AoE centered on Enuo.&lt;br /&gt;
*&#039;&#039;&#039;Almagest&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*{{combat message|The vacuums grow in number...}} Another portal will spawn opposite the existing one to be used in mechanics.&lt;br /&gt;
*&#039;&#039;&#039;Naught Grows&#039;&#039;&#039;: One voidgate will show arrows through the boss and directed to the other portal, indicating two point-blank AoEs, one centered on Enuo and the other on the destination portal.&lt;br /&gt;
*&#039;&#039;&#039;Naught Wakes&#039;&#039;&#039;: Repositions the portals at the outside of the arena. &lt;br /&gt;
*&#039;&#039;&#039;Naught Grows&#039;&#039;&#039;: Two sets of arrows originating from the boss will spawn, each towards one portal, indicating point-blank AoEs on each portal.&lt;br /&gt;
*&#039;&#039;&#039;Dimension Zero&#039;&#039;&#039;: Three-hit line stack marker.&lt;br /&gt;
&lt;br /&gt;
Phase 1 and 2 mechanics then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Enuo Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enuo: All who dare oppose me shall quake before the silken Dark...&lt;br /&gt;
Enuo: The void&#039;s power is mine to wield.&lt;br /&gt;
Enuo: Perish.&lt;br /&gt;
Enuo: Be still.&lt;br /&gt;
Enuo: Accept your downfall.&lt;br /&gt;
Enuo: Doth the yawning rift not tempt you?&lt;br /&gt;
Enuo: The void consumes...&lt;br /&gt;
Enuo: Naught will endure...&lt;br /&gt;
Enuo: Neither past nor future...&lt;br /&gt;
Enuo: Only one certainty remains...&lt;br /&gt;
System: The void&#039;s power ravages your corporeal form...&lt;br /&gt;
Enuo: My triumph!&lt;br /&gt;
System: Enuo&#039;s power is waning!&lt;br /&gt;
Enuo: You have no place here.&lt;br /&gt;
Enuo: Struggle is futile.&lt;br /&gt;
Zero: I&#039;ve breached the darkness! Let the Light guide you!&lt;br /&gt;
Golbez: You must break free!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Zero: The underlings are no more. Now to deal with Enuo!&lt;br /&gt;
Enuo: Life and death rendered meaningless...&lt;br /&gt;
Zero: Light protect us!&lt;br /&gt;
Golbez: I will not yield my domain!&lt;br /&gt;
Enuo: Such is the power of the void!&lt;br /&gt;
-cutscene end&lt;br /&gt;
Enuo: The void shall never cease to be!&lt;br /&gt;
Enuo: My power is absolute!&lt;br /&gt;
System: The vacuums grow in number...&lt;br /&gt;
Enuo: The void&#039;s power is mine to wield.&lt;br /&gt;
Enuo: And thus did all boundaries cease to be.&lt;br /&gt;
Enuo: Behold the truth of this world!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Zero: They must be sealed away!&lt;br /&gt;
&#039;&#039;Zero strikes down Enuo, turning him into a memoria crystal.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
Zero: It&#039;s over...&lt;br /&gt;
&lt;br /&gt;
Golbez: Enuo&#039;s reign is at an end.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|FINAL FANTASY V: The Final Battle (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Unmaking intro.jpg&lt;br /&gt;
The Unmaking boss.jpg&lt;br /&gt;
The Unmaking 1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Clyteum&amp;diff=1329243</id>
		<title>The Clyteum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Clyteum&amp;diff=1329243"/>
		<updated>2026-05-31T04:09:40Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: /* 32px|link= Masterful Manipulator: Malphas */ Not exactly &amp;quot;adds&amp;quot; when they&amp;#039;re not targetable and functionally form part of the scenery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The Clyteum was once the imperial army&#039;s largest manufactory, supplying munitions and war machines to sustain Garlemald&#039;s relentless territorial expansion. Where its cavernous halls once rang with the clamor of industrial production, they now resound with the shrieks of countless voidsent who emerge from fissures without cease. Jullus and the Garlean community hasten to contain the threat, but will need all the help they can get to secure victory...&lt;br /&gt;
| image = The Clyteum.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 750&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = 80 mathematics + 50 mnemonics&lt;br /&gt;
| region = Ilsabard&lt;br /&gt;
| entrance = Garlemald&lt;br /&gt;
| entrance-coordinates = 32.1, 16.4, -0.2&lt;br /&gt;
| req-quest = Two Worlds Entwined&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Thancred&lt;br /&gt;
! G&#039;raha Tia&lt;br /&gt;
! Alphinaud&lt;br /&gt;
! Urianger&lt;br /&gt;
! Alisaie&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Thancred2.png]]&lt;br /&gt;
| [[File:DS G&#039;raha Tia1.png]]&lt;br /&gt;
| [[File:DS Alphinaud3.png]]&lt;br /&gt;
| [[File:DS Urianger1.png]]&lt;br /&gt;
| [[File:DS Alisaie3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{PLD}} {{WHM}} {{BLM}} All-rounder&lt;br /&gt;
| {{SGE}} [[Sage]]&lt;br /&gt;
| {{AST}} [[Astrologian]]&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Any&lt;br /&gt;
| Healer&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Clear the Commercium.&lt;br /&gt;
* Defeat the [[Eye of the Scorpion|eye of the scorpion]].&lt;br /&gt;
* Clear a path to the Clyteum.&lt;br /&gt;
* Defeat the [[chort]].&lt;br /&gt;
* Clear the Clyteum.&lt;br /&gt;
* Defeat [[Malphas]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Visitant Persona]]&lt;br /&gt;
* [[Visitant Longfingers]]&lt;br /&gt;
* [[Visitant Taurus]]&lt;br /&gt;
* [[Visitant Vodoriga]]&lt;br /&gt;
* [[Visitant Blackguard]]&lt;br /&gt;
* [[Visitant Arioch]]&lt;br /&gt;
* [[Visitant Jester]]&lt;br /&gt;
* [[Visitant Trapper]]&lt;br /&gt;
* [[Visitant Archaeodemon]]&lt;br /&gt;
* [[Scrap Gargoyle]]&lt;br /&gt;
* [[Scrap Byblos]]&lt;br /&gt;
* [[Visitant Troubadour]]&lt;br /&gt;
* [[Visitant Hellhound]]&lt;br /&gt;
* [[Visitant Succubus]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Eye of the Scorpion]]===&lt;br /&gt;
*&#039;&#039;&#039;Eyes on Me&#039;&#039;&#039;: Party-wide magical damage. The first usage also spawns a dangerous AoE around the arena, compressing it into a square.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Beam&#039;&#039;&#039;: The boss will walk to the north wall, receive a temporary {{status effect|debuff|directional disregard}} [[Directional Disregard]], and spawn a moving red conal AoE telegraph. The attack will lock in when the cast bar fills, inflicting {{status effect|debuff|petrification}} [[petrification]] on anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Motion Scanner&#039;&#039;&#039;: {{combat message|Your foe is scanning for moving targets!}} Spawns an unavoidable line AoE that will sweep across the arena. When within the AoE, players will be inflicted with {{status effect|debuff|File:Motion tracker debuff.png}} &#039;&#039;&#039;Motion Tracker&#039;&#039;&#039; that will deal magical damage (&#039;&#039;&#039;Launch&#039;&#039;&#039;) and knock them into the air if they move or attack.&lt;br /&gt;
*&#039;&#039;&#039;Penetrator Missile&#039;&#039;&#039; (no cast bar): Stack marker on a random player, dealing magical damage.&lt;br /&gt;
*The boss will use &#039;&#039;&#039;Petrifying Beam&#039;&#039;&#039; again but combine with several circle AoE telegraphs (&#039;&#039;&#039;Surface Missile&#039;&#039;&#039;) before the cast resolves.&lt;br /&gt;
*&#039;&#039;&#039;Anti-personnel Missile&#039;&#039;&#039; (no cast bar): Spread marker AoE on each player, dealing magical damage. Combined with &#039;&#039;&#039;Motion Scanner&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Chort]]===&lt;br /&gt;
*&#039;&#039;&#039;Ripples of Gloom&#039;&#039;&#039;: Party-wide magical damage. The first usage also spawns a dangerous AoE around the arena, compressing it into a smaller circle.&lt;br /&gt;
*&#039;&#039;&#039;Mortifying Flesh&#039;&#039;&#039;: The boss will begin spinning, indicating a late-telegraphed line AoE in front of it. It will then become untargetable and roll around the arena outside, then use another late-telegraphed line AoE through the center of the arena, followed by a telegraphed radial knockback from the center (&#039;&#039;&#039;Bodyweight Exorcism&#039;&#039;&#039;). This can be prevented with knockback immune.&lt;br /&gt;
*&#039;&#039;&#039;Basic Vomit&#039;&#039;&#039;: Faces one player and does a late-telegraphed frontal conal AoE.&lt;br /&gt;
*&#039;&#039;&#039;Bodyweight Exorcism&#039;&#039;&#039;: Sequentially spawns four stack marker towers, each dealing physical damage.&lt;br /&gt;
*&#039;&#039;&#039;Mortifying Flesh&#039;&#039;&#039;: Similar to before, but will dash twice through the arena center.&lt;br /&gt;
*&#039;&#039;&#039;Evil Emission&#039;&#039;&#039;: Spread marker AoE on each player, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Profane Pressure&#039;&#039;&#039;: Stack marker AoE on the healer, dealing magical damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Masterful Manipulator: [[Malphas]]===&lt;br /&gt;
*&#039;&#039;&#039;Rubbish Disposal&#039;&#039;&#039;: Party-wide magical damage. The first usage also spawns a dangerous AoE around the arena, compressing it into a smaller circle.&lt;br /&gt;
*&#039;&#039;&#039;Void Dark&#039;&#039;&#039;: Faces one player and does a late-telegraphed frontal 180 degree AoE.&lt;br /&gt;
*&#039;&#039;&#039;Scrap Meddle&#039;&#039;&#039;: Spawns several line AoE telegraphs that summon multiple small and one large scrap puppets.&lt;br /&gt;
*&#039;&#039;&#039;Puppet Strings&#039;&#039;&#039;: The boss will take control of the large puppet, causing it to do a late-telegraphed conal AoE in front of where the puppet is facing.&lt;br /&gt;
*&#039;&#039;&#039;Puppet Strings&#039;&#039;&#039;: The boss will take control of all small puppets, causing them to do late-telegraphed point-blank AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Gluttonous Wire&#039;&#039;&#039;: Stack marker AoE on the healer, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Scrap Meddle&#039;&#039;&#039;: Similar to before but now creates two large puppets in addition to multiple small puppets.&lt;br /&gt;
*&#039;&#039;&#039;Puppet Pair&#039;&#039;&#039;: The boss takes control of all puppets, forming a pattern of both conal and point-blank AoEs.&lt;br /&gt;
*&#039;&#039;&#039;String Up&#039;&#039;&#039;: Players must keep moving when the cast fills or they will be inflicted with {{status effect|debuff|File:Strung up debuff.png}} &#039;&#039;&#039;Strung Up&#039;&#039;&#039;, causing them to temporarily attack their allies.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Play&#039;&#039;&#039;: Telegraphed magical AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Puppet Mastery&#039;&#039;&#039;: The boss takes control of all puppets and lifts them airborne. They will rotate around the arena until the cast bar fills, then use their respective attacks at their final position.&lt;br /&gt;
*&#039;&#039;&#039;Wrathful Wire&#039;&#039;&#039; (no cast bar): Spread marker AoE on each player, dealing magical damage. Used after &#039;&#039;&#039;Puppet Mastery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Praemagitek Armor|Praemagitek Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Eye of the Scorpion]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 765 Head}}&lt;br /&gt;
{{Drops table row|Praemagitek Visor of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Hood of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Hood of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Hood of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Hat of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Hat of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Body}}&lt;br /&gt;
{{Drops table row|Praemagitek Cuirass of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Top of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Top of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Top of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Coat of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Coat of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Bracelets}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Ring}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI/XII}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XII}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XII}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Chort]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 765 Hands}}&lt;br /&gt;
{{Drops table row|Praemagitek Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Halfgloves of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Halfgloves of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Claws of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Claws of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Feet}}&lt;br /&gt;
{{Drops table row|Praemagitek Sabatons of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Sabatons of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Boots of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Shoes of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Earrings}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Necklace}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Healing}}&lt;br /&gt;
{{Drops table section|Materia XII}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XII}}&lt;br /&gt;
{{Drops table row|Battledance Materia XII}}&lt;br /&gt;
{{Drops table row|Piety Materia XII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Malphas]]===&lt;br /&gt;
*{{item icon|Malphas Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Caprino}}&lt;br /&gt;
{{Drops table row|Untested Voyager Orchestrion Roll}}&lt;br /&gt;
{{Drops table section|IL 765 Body}}&lt;br /&gt;
{{Drops table row|Praemagitek Cuirass of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Top of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Top of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Top of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Coat of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Coat of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Legs}}&lt;br /&gt;
{{Drops table row|Praemagitek Brais of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Brais of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Kecks of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Kecks of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Kecks of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Skirt of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Skirt of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 (X:9.5 Y:13.4)====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 765 Hands}}&lt;br /&gt;
{{Drops table row|Praemagitek Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Halfgloves of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Halfgloves of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Claws of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Claws of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Bracelets}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Ring}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 (X:11.6 Y:11.1)====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 765 Feet}}&lt;br /&gt;
{{Drops table row|Praemagitek Sabatons of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Sabatons of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Boots of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Shoes of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Earrings}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Necklace}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 (X:8.7 Y:16.0)====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 765 Head}}&lt;br /&gt;
{{Drops table row|Praemagitek Visor of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Hood of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Hood of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Hood of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Hat of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Hat of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Bracelets}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Bracelet of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Ring}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 (X:13.2 Y:10.4)====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 765 Legs}}&lt;br /&gt;
{{Drops table row|Praemagitek Brais of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Brais of Maiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Kecks of Striking}}&lt;br /&gt;
{{Drops table row|Praemagitek Kecks of Scouting}}&lt;br /&gt;
{{Drops table row|Praemagitek Kecks of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Skirt of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Skirt of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Earrings}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 765 Necklace}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Praemagitek Necklace of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Clyteum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Untested Voyager}}&lt;br /&gt;
{{music table row|Mid-Bosses|Roads Forsaken}}&lt;br /&gt;
{{music table row|Final Boss|Pathmaker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
The Praemagitek sets are original designs.&lt;br /&gt;
&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Outfits&lt;br /&gt;
|gallery={{Image Gallery|Outfit glamours|image-property=Has female appearance|conditions=Has set name::Praemagitek Armor|sort=Has internal ID|size=400}}&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Accessories&lt;br /&gt;
|gallery=&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Praemagitek Earrings.jpeg|Praemagitek Earrings&lt;br /&gt;
Praemagitek Necklace.jpeg|Praemagitek Necklace&lt;br /&gt;
Praemagitek Bracelet.jpeg|Praemagitek Bracelet&lt;br /&gt;
Praemagitek Ring.jpeg|Praemagitek Ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Clyteum intro.jpg&lt;br /&gt;
Clyteum boss.jpg&lt;br /&gt;
Clyteum 1.jpg&lt;br /&gt;
Clyteum 2.jpg&lt;br /&gt;
Clyteum 3.jpg&lt;br /&gt;
Clyteum 4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
&#039;&#039;The Commencium (area 1)&#039;&#039;&lt;br /&gt;
x@Garlean Soldier 1 (text bubble): Grrrgh!&lt;br /&gt;
x@Garlean Soldier 2 (text bubble): Curse these voidsent!&lt;br /&gt;
x@Garlean Soldier 3 (text bubble): They just keep coming!&lt;br /&gt;
x@Garlean Soldier 4 (text bubble): Have at you!&lt;br /&gt;
&lt;br /&gt;
Jullus pyr Norbanus: You&#039;re a sight for sore eyes!&lt;br /&gt;
1st Legion Laquearius@1st Legion Laquearius (text bubble): We must protect the people!&lt;br /&gt;
Jullus pyr Norbanus: Take that!&lt;br /&gt;
1st Legion Laquearius@1st Legion Laquearius (text bubble): Die!&lt;br /&gt;
Jullus pyr Norbanus: Appreciate the help.&lt;br /&gt;
1st Legion Laquearius: More of them!?&lt;br /&gt;
Jullus pyr Norbanus: We&#039;ll handle things from here. Take care of the fissure!&lt;br /&gt;
Jullus pyr Norbanus@Jullus pyr Norbanus (text bubble): We&#039;ll not lose anyone else! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Forum Floricomum (boss 1)&#039;&#039;&lt;br /&gt;
Eye of the Scorpion: Your world is forfeit!&lt;br /&gt;
Eye of the Scorpion: All shall be turned to stone!&lt;br /&gt;
Eye of the Scorpion: The slightest movement will guarantee your doom!&lt;br /&gt;
System: Your foe is scanning for moving targets!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secure Test Site (boss 3)&#039;&#039;&lt;br /&gt;
Malphas: Welcome to my domain, mortals.&lt;br /&gt;
Malphas: Take form and serve!&lt;br /&gt;
Malphas: Carry out my will!&lt;br /&gt;
Malphas: Now for something different.&lt;br /&gt;
Malphas: Time to pull the strings...&lt;br /&gt;
Malphas: Care to join my horde? You would make such fine minions...&lt;br /&gt;
Malphas: Dance!&lt;br /&gt;
Malphas: There is no escape.&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: There&#039;s no fight left in them now.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: They still breathe—albeit faintly...&lt;br /&gt;
&lt;br /&gt;
Thancred: Don&#039;t worry, I have my eye on them.&lt;br /&gt;
&lt;br /&gt;
Urianger: We need only close the fissure...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I&#039;d wager the creature is not long for this world.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;The Commencium (area 1)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: Watch out for falling debris!&lt;br /&gt;
Alphinaud: A magitek bombardment!?&lt;br /&gt;
Alisaie: Onward!&lt;br /&gt;
Thancred: Leave the fodder to us. Don&#039;t hold back!&lt;br /&gt;
Urianger: Long hath it been since last we fought together.&lt;br /&gt;
&lt;br /&gt;
Thancred: They don&#039;t stand a chance!&lt;br /&gt;
Alphinaud: We must hurry!&lt;br /&gt;
Urianger: Their hunger for aether is insatiable...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: There you are!&lt;br /&gt;
Alphinaud: Jullus! Stand fast!&lt;br /&gt;
Alisaie: We&#039;re here now!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: We can speak later!&lt;br /&gt;
Urianger: Understood.&lt;br /&gt;
Alisaie: Hang in there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Forum Floricomum (boss 1)&#039;&#039;&lt;br /&gt;
Thancred: An amalgamation of beast and machine?&lt;br /&gt;
G&#039;raha Tia: That baleful eye... Be on your guard!&lt;br /&gt;
Urianger: An intriguing specimen...&lt;br /&gt;
&lt;br /&gt;
Thancred: Watch out!&lt;br /&gt;
G&#039;raha Tia: Ware that eye!&lt;br /&gt;
Alphinaud: What does it seek!?&lt;br /&gt;
Urianger: The eye draweth aether unto itself...&lt;br /&gt;
Alisaie: What&#039;s it doing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Thancred: That was a strange encounter...&lt;br /&gt;
Alphinaud: To the Clyteum!&lt;br /&gt;
Alisaie: Time to push forward!&lt;br /&gt;
Alisaie: We must keep going!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manufactory Vallum (area 2)&#039;&#039;&lt;br /&gt;
Thancred: Awfully persistent...&lt;br /&gt;
Alphinaud: Halt their advance!&lt;br /&gt;
Urianger: Their numbers are legion...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: They&#039;re everywhere!&lt;br /&gt;
Alphinaud: Let none bar our path!&lt;br /&gt;
Alisaie: Leave none standing!&lt;br /&gt;
Alisaie: Let&#039;s make short work of them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stockyard (boss 2)&#039;&#039;&lt;br /&gt;
Thancred: How in the hells is it moving so fast?&lt;br /&gt;
G&#039;raha Tia: They&#039;re up to something... Be on your guard!&lt;br /&gt;
Alphinaud: Not quite the lumbering lump I&#039;d expected...&lt;br /&gt;
Thancred: I don&#039;t like the looks of this fellow.&lt;br /&gt;
&lt;br /&gt;
Thancred: Stay alert!&lt;br /&gt;
G&#039;raha Tia: Perhaps it waits for an opportune moment?&lt;br /&gt;
Alphinaud: Its movements are unpredictable...&lt;br /&gt;
Urianger: Have care!&lt;br /&gt;
Alisaie: What in the hells!?&lt;br /&gt;
&lt;br /&gt;
Thancred: Everyone, gather close!&lt;br /&gt;
G&#039;raha Tia: Quickly, we must stay together!&lt;br /&gt;
Alphinaud: We&#039;ll make it through this together!&lt;br /&gt;
Urianger: One cannot weather such power alone...&lt;br /&gt;
Alisaie: Stand together, everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: That was quite the challenge...&lt;br /&gt;
Alphinaud: Not far to the Clyteum now!&lt;br /&gt;
Alisaie: I was starting to feel dizzy...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Clyteum (area 3)&#039;&#039;&lt;br /&gt;
Thancred: These creatures are made of scrap?&lt;br /&gt;
G&#039;raha Tia: Twisted constructs like puppets...&lt;br /&gt;
Urianger: An unseen hand doth guide them...&lt;br /&gt;
&lt;br /&gt;
Thancred: Better than taking the stairs...&lt;br /&gt;
G&#039;raha Tia: How exhilarating!&lt;br /&gt;
Alisaie: My word!&lt;br /&gt;
Thancred: Something tells me that wasn&#039;t designed for people...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secure Test Site (boss 3)&#039;&#039;&lt;br /&gt;
Alphinaud: This one seems more formidable than the others...&lt;br /&gt;
Urianger: Mayhap this is the puppeteer...&lt;br /&gt;
Alisaie: Let&#039;s put an end to this!&lt;br /&gt;
&lt;br /&gt;
Thancred: What are they doing?&lt;br /&gt;
G&#039;raha Tia: Those tendrils...&lt;br /&gt;
Alphinaud: Be careful!&lt;br /&gt;
Urianger: Born of scrap before our very eyes...&lt;br /&gt;
G&#039;raha Tia: Be wary of the puppets!&lt;br /&gt;
Alisaie: We ought to split up!&lt;br /&gt;
&lt;br /&gt;
Thancred: If only we could sever those strands...&lt;br /&gt;
G&#039;raha Tia: They command the puppets as one!&lt;br /&gt;
Alphinaud: By the Twelve! This is madness!&lt;br /&gt;
Urianger: A battle of attrition...&lt;br /&gt;
Alisaie: They&#039;re beginning to try my patience!&lt;br /&gt;
&lt;br /&gt;
Thancred: Keep an eye on the minions.&lt;br /&gt;
G&#039;raha Tia: Try to predict their attacks!&lt;br /&gt;
Alphinaud: Watch the puppets&#039; movements!&lt;br /&gt;
Urianger: They are a puppeteer of surpassing skill...&lt;br /&gt;
Alisaie: I won&#039;t fall for that again!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This dungeon returns to the pattern of the patch x.5 main scenario dungeon involving Garlemald, after the patch 6.5 dungeon [[the Lunar Subterrane]] broke it.&lt;br /&gt;
*The dungeon name is pronounced &amp;quot;Clue-tea-um&amp;quot; (from Alisaie&#039;s voiced lines in {{i|Two Worlds Entwined}}).&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hell_on_Rails&amp;diff=1184279</id>
		<title>Hell on Rails</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hell_on_Rails&amp;diff=1184279"/>
		<updated>2025-12-31T22:24:34Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode Main Scenario [[trial]]|the level 100 challenge-mode trial|Hell on Rails (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Hell on Rails&lt;br /&gt;
| description = Forged by the Kingdom of Lindblum as the war hurtled toward its inevitable conclusion, the Doomtrain is a masterful fusion of arcane life and cold steel. With no battlefields left to besiege, it and its cadre of war-beasts roar back and forth across the continent, devastating its surviving settlements. Now, it approaches Treno at speed, and to derail it will require the great strength─and great recklessness─possessed only by the Warrior of Light...&lt;br /&gt;
| image = Hell on Rails.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 745&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 Mathematics + 8 Mnemonics&lt;br /&gt;
| location = Hell on Rails&lt;br /&gt;
| region = The Mist Continent&lt;br /&gt;
| modes =&lt;br /&gt;
| entrance = Bentini Depot&lt;br /&gt;
| entrance-coordinates = 5.6, 6.1&lt;br /&gt;
| req-quest = Where We Call Home&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| echo = &lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
Players may fall off the east and west sides of each platform to their deaths. Being hit by avoidable AoEs will result in a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Siege Engine: [[Doomtrain]]===&lt;br /&gt;
This unique encounter consists of several mini-phases, most of which take place on a separate train car. At the end of each phase, the party will be knocked to the next train car. Each train car consists of a 4x6 grid of tiles, some of which will have objects (boxes or large raised platforms) that are relevant for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Car 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Burst&#039;&#039;&#039;: Telegraphed magical AoE tankbusters hitting both tanks.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Express&#039;&#039;&#039;: Summons either a lower or upper &#039;&#039;&#039;[[Levin Signal]]&#039;&#039;&#039; portal at the north. Each portal will use a line AoE hitting a column, with only the lower portals hitting the arena. At the same time, the boss will ram the platform, dealing party-wide physical damage and knocking back, which can be prevented with immunities. Position in a column with an upper portal, which will miss.&lt;br /&gt;
*&#039;&#039;&#039;Windpipe&#039;&#039;&#039;: The boss will pull in all players towards it with a late telegraph. The front two rows will be hit with a AoE. Position sufficiently far back to not be pulled into the AoE, or use knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Unlimited Express&#039;&#039;&#039;: Party-wide physical damage and knocks the party to the behind train car.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Car 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Turret Crossing&#039;&#039;&#039;: Summons two groups of &#039;&#039;&#039;[[Kinematic Turret]]s &#039;&#039;&#039; at the east and west, each facing one row.&lt;br /&gt;
*&#039;&#039;&#039;Electray&#039;&#039;&#039;: One group of turrets will begin glowing, indicating late-telegraphed line AoEs. Hide behind a box to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Express&#039;&#039;&#039; will be used again. Players can choose to be knocked back into a box to maintain uptime. Immediately after this, the other group of turrets will use &#039;&#039;&#039;Electray&#039;&#039;&#039;, so hide behind a box from the other side.&lt;br /&gt;
*&#039;&#039;&#039;Windpipe&#039;&#039;&#039; will be used again. Players can use the boxes to prevent being sucked in to the AoE at the front. This is immediately followed by &#039;&#039;&#039;Electray&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Unlimited Express&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Car 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This car contains two large raised platforms, one southwest and the other southeast. Players can step on the teleporters to move up on the platforms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Head-on Emission&#039;&#039;&#039;: {{combat message|Energy crackles between the Doomtrain&#039;s jaws...}} begins gathering at the boss&#039;s front, indicating it will hit the entire lower level of the arena with an AoE. Players must move up to the platforms to avoid this attack.&lt;br /&gt;
*&#039;&#039;&#039;Head-on Emission&#039;&#039;&#039;: {{combat message|The Doomtrain&#039;s headlamp glows ominously...}} The boss&#039;s headlamp will glow a bright orange, indicating that it will hit the entire upper level of the arena with an AoE. Players must be on the ground level to avoid this attack.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Express&#039;&#039;&#039;: The boss spawns 5 Levin Signal portals, four on the ground level and one on the upper level. Players must move to the platform that does not have an upper portal in front of it to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Unlimited Express&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Car 4 / Add Phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Runaway Train&#039;&#039;&#039;: The party will be transported to a new circular arena, where they will need to defeat the immobile &#039;&#039;&#039;[[Aether (Hell on Rails)|Aether]]&#039;&#039;&#039; add before the &#039;&#039;&#039;Doom-engine Power&#039;&#039;&#039; duty gauge reaches 100, or the party will wipe. There is no death wall in this arena.&lt;br /&gt;
*&#039;&#039;&#039;Aether Surge&#039;&#039;&#039;: One tank will be hit with a telegraphed magical conal AoE tankbuster from the untargetable &#039;&#039;&#039;[[Ghost Train]]&#039;&#039;&#039; rotating around the outside. Aim this away from the party. At the same time, the Aether add will use four telegraphed conal AoEs to avoid.&lt;br /&gt;
*This mechanic repeats for this phase, and each tank will alternate being the target of the tankbuster.&lt;br /&gt;
*{{combat message|You hear the scream of metal...and it&#039;s coming closer!}} High party-wide physical damage at the end of the phase. Will wipe the party if the duty gauge filled completely. Afterwards, the party will return to the train car.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Car 4 continued&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shockwave (no cast bar)&#039;&#039;&#039;: The boss summons a pair of large blue arms, dealing instant magical party-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Arcane Revelation&#039;&#039;&#039;: The boss summons a large red-outlined circle.&lt;br /&gt;
*{{combat message|Aether condenses between the Doomtrain&#039;s hands...}} The boss begins compressing its hands together. When they touch, the circle will explode as a large, late-telegraphed AoE, leaving the south of the platform safe.&lt;br /&gt;
*The circle will then begin rotating either clockwise or counterclockwise along a diamond on the floor, and the boss will begin compressing its hands again. When there is a large charging sound, the circle will stop moving and explode shortly after. Depending on where it stops, this either leaves, the north, northwest, northeast, or south of the arena safe.&lt;br /&gt;
*&#039;&#039;&#039;Derailment Siege&#039;&#039;&#039;: Spawns a tower with a multi-hit stack marker, dealing 3 hits of physical damage.&lt;br /&gt;
*&#039;&#039;&#039;Derail&#039;&#039;&#039;: An AoE that will destroy the platform and kill anyone on it. Players must move to the next platform using the teleporter at the south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Car 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This final car contains two raised platforms, one east and the other southwest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Revelation&#039;&#039;&#039;: Functions similarly as before with the AoE moving along the diamond. However, there will be two explosions in sequence with different safe spots.&lt;br /&gt;
*&#039;&#039;&#039;Turret Crossing&#039;&#039;&#039;: Spawns turrets that that may either be low or high. Players must be on a different elevation to the glowing turret to avoid its attack. The boss will combine with &#039;&#039;&#039;Head-on Crossing&#039;&#039;&#039;, leaving either the lower or upper level safe.&lt;br /&gt;
*&#039;&#039;&#039;Battering Arms&#039;&#039;&#039;: Spawns a tower with a multi-hit stack marker, dealing 3 hits of physical damage. Will not be followed with &#039;&#039;&#039;Derail&#039;&#039;&#039;, unlike before.&lt;br /&gt;
&lt;br /&gt;
Mechanics then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Doomtrain Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 Lumull: We&#039;re in it now... I&#039;m counting on you!&lt;br /&gt;
 Lumull: Waugh, the flatcar!&lt;br /&gt;
 Lumull: Turrets!? Uh...good luck!&lt;br /&gt;
 Lumull: Not again... You all right back there?&lt;br /&gt;
 Lumull: Use the transport panels to get up there!&lt;br /&gt;
 System: Energy crackles between the Doomtrain&#039;s jaws...&lt;br /&gt;
 System: The Doomtrain&#039;s headlamp glows ominously...&lt;br /&gt;
 Lumull: How many times is it going to do that!?&lt;br /&gt;
 System: You are transported...&lt;br /&gt;
 System: You hear the scream of metal...and it&#039;s coming closer!&lt;br /&gt;
 Lumull: What in the─ You&#039;re still on board, right!?&lt;br /&gt;
 Lumull: Aetherial...arms...?&lt;br /&gt;
 System: Aether condenses between the Doomtrain&#039;s hands...&lt;br /&gt;
 Lumull: I have to disconnect the car. Quick, jump on the next one!&lt;br /&gt;
 Lumull: Thunderous heavens!&lt;br /&gt;
 System: Aether condenses between the Doomtrain&#039;s hands...&lt;br /&gt;
 System: The Doomtrain&#039;s headlamp glows ominously...&lt;br /&gt;
 System: Energy crackles between the Doomtrain&#039;s jaws...&lt;br /&gt;
 Lumull: Hit it harder!&lt;br /&gt;
 Aether condenses between the Doomtrain&#039;s hands...&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|FINAL FANTASY IX: Battle 2 (Dawntrail)}}&lt;br /&gt;
{{music table row|Victory|Fanfare from FINAL FANTASY IX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Hell on Rails intro.jpg&lt;br /&gt;
Hell on Rails boss.jpg&lt;br /&gt;
Hell on Rails 1.jpg&lt;br /&gt;
Hell on Rails 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_P1T6_(Extreme)&amp;diff=1056805</id>
		<title>Containment Bay P1T6 (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_P1T6_(Extreme)&amp;diff=1056805"/>
		<updated>2025-10-24T05:02:58Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 60 challenge-mode [[trial]]|the optional story-mode level 60 trial|Containment Bay P1T6|the level 90 [[Faux Hollows]] trial|Containment Bay P1T6 (Unreal)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Containment Bay P1T6 (Extreme)&lt;br /&gt;
| description = A new tomestone discovered by [[Unukalhai]] contains records of ancient battles with [[Sophia]]─specialized data which will enable [[Azys Lla]]&#039;s miraculous reality augmentation technologies to generate a simulacrum of the Goddess at the height of her power. Have you the strength to overcome this challenge, as the champions of [[Allag]] once did? Enter the combat simulation, and test the limits of your might!&lt;br /&gt;
| image = Containment_Bay_P1T6_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 235&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Heavensward)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Containment Bay P1T6&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 25 poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 25.4, 22.5, 8.4&lt;br /&gt;
| req-quest = A Deific Simulacrum&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Containment Bay P1T6 (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=JLbcy7OXHjk|dimensions=350|align=right|description=Containment Bay P1T6 (Sophia) Extreme}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Goddess: [[Sophia]]===&lt;br /&gt;
Please note that players can fall off the arena to their death but can be resurrected after a moderate delay. The party should assign pairs of players, each comprising one tank/healer and one DPS, for a future mechanic.&lt;br /&gt;
&lt;br /&gt;
Sophia utilizes the following moves and mechanics throughout a total of three phases. Bear in mind that certain abilities, if not dodged successfully, can inflict a stack of {{status effect|Vulnerability Up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;, increasing the damage an afflicted player will take for up to two minutes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thunder II&#039;&#039;&#039;, a large conal cleave aimed in the direction that Sophia is facing. Keep in mind that this ability has no telegraph, thus players must watch out for Sophia&#039;s cast-bar and ensure they are not standing in front of her.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thunder III&#039;&#039;&#039; is a giant donut AoE emitted from Sophia with a safe spot just inside her hitbox. It can also be avoided by standing far enough away.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aero III&#039;&#039;&#039;, a large AoE centered on Sophia that deals moderate damage and inflicts a knockback, making it possible for Sophia to punt players out of the arena to a quick death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: These mechanics will be used throughout the encounter at various intervals.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt;====&lt;br /&gt;
*&#039;&#039;&#039;Thunder II&#039;&#039;&#039;, the non-telegraphed frontal cleave, will be encountered first. As a result, Sophia should be picked up by the main tank and turned away from the group as soon as the fight begins.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daughter&#039;&#039;&#039;, the lower-half of Sophia, will disappear from beneath her and materialize at one of the corners of the arena. Unlike Normal mode, &#039;&#039;&#039;Daughter&#039;&#039;&#039; will cast &#039;&#039;&#039;Gnosis&#039;&#039;&#039; - a knockback in the direction it is facing. To combat this, participants should move towards &#039;&#039;&#039;Daughter&#039;&#039;&#039; and aim themselves so that they will be knocked towards the opposite corner of the arena. Poor positioning will result in victims being sent tumbling out of the arena to their doom. This knockback can be prevented with {{action icon|Arm&#039;s Length}} or {{action icon|Surecast}}.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alon Teleos&#039;&#039;&#039; will summon four blackened Sophia clones around the arena. These adds can be targeted but are invincible, so players should avoid switching targets to them. After tethering to a clone, Sophia will cast an ability against the group, such as &#039;&#039;&#039;Thunder II&#039;&#039;&#039;, &#039;&#039;&#039;Thunder III&#039;&#039;&#039; and &#039;&#039;&#039;Aero III&#039;&#039;&#039;. Bear in mind that the used ability will then be transmitted to the clone she is presently tethered to. This will persist until all four clones have been given an ability by Sophia, thus participants should keep an eye on which abilities are transferred to which clones. It is worth noting that, later in the fight, Sophia will utilize this mechanic but delay tethering to clones in order to weave in additional mechanics. In short, she can only transmit the above three abilities and only when tethered to a clone.&lt;br /&gt;
**&#039;&#039;&#039;Execute&#039;&#039;&#039; causes the clones to cast their abilities simultaneously with no telegraph. Having paid attention to the transferred abilities and the positioning of the clones, players must quickly discern which areas of the arena are safe to stand in before execute is fully cast.&lt;br /&gt;
**This mechanic has two possible main patterns:&lt;br /&gt;
**&#039;&#039;&#039;Pattern 1&#039;&#039;&#039;: Four clones spawn in the intercardinals and all face the center. Two opposite corner clones who are tethered with &#039;&#039;&#039;Thunder III&#039;&#039;&#039; will be safe.&lt;br /&gt;
**&#039;&#039;&#039;Pattern 2&#039;&#039;&#039;: The clones occupy a 3x2 grid, leaving some empty areas. The safe spot will always be a corner that does not have a clone, or behind a clone that is tethered with &#039;&#039;&#039;Thunder II&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Adds Phase====&lt;br /&gt;
*Sophia will begin casting &#039;&#039;&#039;Cloudy Heavens&#039;&#039;&#039;, making herself invulnerable and marking all players with {{status effect|debuff|File:Eternal doom icon1.png}} &#039;&#039;&#039;Eternal Doom&#039;&#039;&#039;. This debuff can only be cleared by defeating three adds. This essentially servers as the enrage timer for this phase.&lt;br /&gt;
&lt;br /&gt;
*If the debuff timer expires or if players are fatally injured while affected by &#039;&#039;&#039;Eternal Doom&#039;&#039;&#039;, they will not die but will will be inflicted with {{status effect|debuff|File:Zombification icon1.png}} &#039;&#039;&#039;Zombification&#039;&#039;&#039;, attacking other party members with no control over their movement or actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The First Demiurge&#039;&#039;&#039; is a Paladin-based add that utilizes AoE attacks and a {{status effect|debuff|File:Directional parry icon1.png}} two-directional parry, indicated by shield effects either in front and behind it or to both of its sides. Players who attack the incorrect side during the parry-mechanic will be knocked back and debuffed. If it uses &#039;&#039;&#039;Vertical Kenoma&#039;&#039;&#039;, the parry will be to its front and rear, while &#039;&#039;&#039;Horizontal Kenoma&#039;&#039;&#039; will cause the parry to be at its sides. Ideally, this add should be focused last. Eventually, this add will also cast &#039;&#039;&#039;Infusion&#039;&#039;&#039; - a fatal blow aimed at a random player that must be absorbed by the group. Additionally, it will also knockback players who are not absorbing damage by standing directly in the center of the line-based stack-marker. An alternative way of handling this is to simply sacrifice the targeted player, who will become zombified for several seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Second Demiurge&#039;&#039;&#039; is a Healer-based add which will heal the other adds and also uses a gaze mechanic (&#039;&#039;&#039;Divine Spark&#039;&#039;&#039;) to {{status effect|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|confuse]]&#039;&#039;&#039; any players looking directly at it when it reaches 50% health. Ideally, this add should be slain first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Third Demiurge&#039;&#039;&#039; is a Lancer-based add that will use &#039;&#039;&#039;Ring of Pain&#039;&#039;&#039;, a small point-blank AoE that drops a persistent ice puddle on the ground. Unlike Normal mode, &#039;&#039;&#039;The Third Demiruge&#039;&#039;&#039; will cast &#039;&#039;&#039;Gnostic Rant&#039;&#039;&#039;, a 270 degree in front that can be avoided by standing behind it. Ideally, the add should be moved away from the group so that it drops a puddle in a more convenient location, then pulled to a corner of the arena and faced away from the group so that &#039;&#039;&#039;Gnostic Rant&#039;&#039;&#039; can be easily avoided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scales of Revelation&#039;&#039;&#039; will now be summoned once all three adds have been slain, activating a sequence which requires players to stand on the right edge of the arena while the scales tip it, forcing everyone to slide towards the left edge. They should then move to the left edge, as the arena will slide right again, to prevent them from being knocked off. After the arena has been tipped twice, Sophia will unleash an unavoidable AoE (&#039;&#039;&#039;The Scales of Wisdom&#039;&#039;&#039;) that deals high damage and should be mitigated. Note that players can use {{action icon|Arm&#039;s Length}} or {{action icon|Surecast}} to prevent sliding during all arena tilts in this encounter, although it will not be up for all of them due to the 2 minute cooldown, so should be saved for trickier patterns. Players should not knockback immune this initial tilt.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Phase 2&amp;lt;/big&amp;gt;====&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Quasar}}&#039;&#039;&#039;, like normal mode, can create tethers to the scales on the east and west of the platform, causing meteors to fall towards them and potentially &#039;&#039;&#039;Tip the Scales&#039;&#039;&#039;, as seen earlier. However, unlike Normal mode, it can also summon a proximity-based meteor on random layers (or both at the same time), forcing the raid to move away to avoid proximity damage. Seeing as the scales can only tip to the east and west, it would be wise to have the whole group remain on a northern or southern edge of the arena so that everyone can move to the opposite side if proximity meteors are dropped.&lt;br /&gt;
&lt;br /&gt;
*If &#039;&#039;&#039;{{action icon|Quasar}}&#039;&#039;&#039; tethers to the platform, each of these tethers will spawn a &#039;&#039;&#039;meteor&#039;&#039;&#039; that will slowly fall towards the &#039;&#039;&#039;Scales of Revelation&#039;&#039;&#039;. Players must determine which side of the arena is safe by calculating the &#039;weight&#039; of the meteors and moving to the side that weighs the least (if the scales would become &#039;&#039;&#039;uneven&#039;&#039;&#039;). If &#039;&#039;&#039;uneven&#039;&#039;&#039; on collision, the arena will tilt towards the side that weighs the most and send players sliding in that direction. The larger the weight-difference, the further players will slide.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: There are two types of &#039;&#039;&#039;Meteors&#039;&#039;&#039; that help calculate the tilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orange Meteors&#039;&#039;&#039; have a value of 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue Meteors&#039;&#039;&#039; have a value of 3.&lt;br /&gt;
&lt;br /&gt;
As such, if three orange meteors fall on one side, they will balance a blue meteor on the other, preventing the scales from tipping. However, &#039;&#039;&#039;Equilibrium&#039;&#039;&#039; were to call down two orange meteors on one side (2) and a blue and orange on the other (3), the heavier side will be tilted lightly, causing players to slide in that direction by a moderate amount, but not the full length of the platform.&lt;br /&gt;
&lt;br /&gt;
An easy way to determine the the position and strength of the tilt is to use the following rules.&lt;br /&gt;
*Always go &#039;&#039;&#039;opposite the blue meteor&#039;&#039;&#039;.&lt;br /&gt;
*If there is an &#039;&#039;&#039;odd&#039;&#039;&#039; total number of tethers, the knockback will be &#039;&#039;&#039;weak&#039;&#039;&#039; (~75% the length the arena).&lt;br /&gt;
*If there is an &#039;&#039;&#039;even&#039;&#039;&#039; total number of tethers, the knockback will be &#039;&#039;&#039;strong&#039;&#039;&#039; (~95% the length of the arena).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equilibrium&#039;&#039;&#039; causes meteors to drop down from the tethers onto the &#039;&#039;&#039;Scales of Revelation&#039;&#039;&#039;. The first &#039;&#039;&#039;Equilibrium&#039;&#039;&#039; will be &#039;&#039;&#039;even&#039;&#039;&#039; via a blue meteor (3) and three orange meteors (3) on opposite sides. After the meteors land, Sophia will also randomly use one of her three standard abilities: &#039;&#039;&#039;Thunder II&#039;&#039;&#039;, &#039;&#039;&#039;Thunder III&#039;&#039;&#039;, or &#039;&#039;&#039;Aero III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equilibrium&#039;&#039;&#039; will be used once more, except this time it will always be &#039;&#039;&#039;uneven&#039;&#039;&#039;. Players must ensure they stand on the lighter side to avoid being tipped off the arena by the &#039;&#039;&#039;Scales of Revelation&#039;&#039;&#039;. The best approach to this mechanic is to always move away from &#039;&#039;&#039;Blue Meteors&#039;&#039;&#039;. However, seeing as the &#039;&#039;&#039;Scales of Revelation&#039;&#039;&#039; can overlap a &#039;&#039;light&#039;&#039; tilt or &#039;&#039;&#039;heavy&#039;&#039;&#039; tilt with other mechanics, the group must quickly judge whether to stand on the far edge or somewhere closer to the middle. A &#039;&#039;light&#039;&#039; tilt will slide players about 75% across the platform, whereas a &#039;&#039;&#039;heavy&#039;&#039;&#039; tilt will slide players from one end directly to another.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daughter&#039;&#039;&#039; will be summoned during this uneven &#039;&#039;&#039;Equilibrium&#039;&#039;&#039; at either the north or south of the arena. As players are being tilted by the &#039;&#039;&#039;Scales of Revelation&#039;&#039;&#039;, the &#039;&#039;&#039;Daughter&#039;&#039;&#039; will eventually fire a straight-line AoE across the platform. The group must discern where to stand to a) avoid being tilted off the platform and b) avoid landing in the path of the beam.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thunder II&#039;&#039;&#039; will typically be cast after the uneven (second) &#039;&#039;&#039;Equilibrium&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sophia Rush&#039;&#039;&#039; causes Sophia to move to the eastern or western edge of the arena and charge in a line AoE that hits half the platform Unlike Normal mode, this will overlap with an &#039;&#039;&#039;Equilibrium&#039;&#039;&#039; (uneven).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sin &amp;amp; Punishment&#039;&#039;&#039; causes each player to acquire a black or white marker which will explode, dealing high damage, and inflicting {{status effect|Infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; on anyone who does not stand on another player with the opposite colour. All tanks and healers will receive the same color, while all DPS will receive the opposite color, allowing for fixed partner assignments. Each player with a black marker should stack with one player with a white marker. Stacking two of the same color will cause them to explode and deal high raidwide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cintamani&#039;&#039;&#039; is an unavoidable raid-wide AoE attack with no telegraph other than the noticeable yellow animation Sophia uses. &#039;&#039;&#039;Cintamani&#039;&#039;&#039; will be cast twice in a row when first encountered.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alon Teleos&#039;&#039;&#039; will summon four blackened Sophia clones around the arena once more, except this time, Sophia won&#039;t be as quick to cast &#039;&#039;&#039;Execute&#039;&#039;&#039;. Instead, she will use various other attacks first (see below).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arms of Wisdom&#039;&#039;&#039;, a tankbuster and small knockback against her main target. Just like &#039;&#039;&#039;Cintamani&#039;&#039;&#039;, &#039;&#039;&#039;Arms of Wisdom&#039;&#039;&#039; is noticeable by the casting animation - in this case, a green wind effect - rather than an obvious telegraph. The tank should use mitigation and avoid standing at the edge of the arena, or they will be knocked off. Furthermore, &#039;&#039;&#039;Arms of Wisdom&#039;&#039;&#039; will debuff the victim with {{status effect|lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]] II&#039;&#039;&#039;. The off-tank should provoke Sophia while she casts &#039;&#039;&#039;Arms of Wisdom&#039;&#039;&#039; to prevent the main tank from dying to auto-attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Execute&#039;&#039;&#039; will now be cast, except this time, it will overlap with &#039;&#039;&#039;Daughter&#039;&#039;&#039;, which will spawn at one of the edges of the arena and charge up a straight-line AoE across the platform. As a result, players must identify safe spots by considering both the clones and the &#039;&#039;&#039;Daughter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cintamani&#039;&#039;&#039;, the unavoidable raid-wide AoE, will now be cast three times in a row instead of two. Healers will need to be on their toes as this triple attack will also be followed by a &#039;&#039;&#039;tank buster&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equilibrium&#039;&#039;&#039; will be cast once more, as well as &#039;&#039;&#039;Daughter&#039;&#039;&#039;, which must be avoided the same way as before. Make sure you pre-position yourself so that you avoid being tilted off the platform and avoid being blasted by the &#039;&#039;&#039;Daughter&#039;s Beam&#039;&#039;&#039; in the process.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equilibrium&#039;&#039;&#039; will follow once again, except now, it will overlap with &#039;&#039;&#039;Daughter&#039;&#039;&#039; and &#039;&#039;&#039;Sophia Rush&#039;&#039;&#039;. Once more, you have to pre-position yourself to avoid being tilted off the platform, avoid the beam from &#039;&#039;&#039;Daughter&#039;&#039;&#039;, and avoid colliding with &#039;&#039;&#039;Sophia&#039;&#039;&#039; as she rushes across the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cintamani&#039;&#039;&#039; will be triple-cast once again, followed by &#039;&#039;&#039;Arms of Wisdom&#039;&#039;&#039; (tank buster) and &#039;&#039;&#039;Thunder II&#039;&#039;&#039; (frontal cleave).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sin &amp;amp; Punishment&#039;&#039;&#039; will follow (the black and white marker mechanic), except this time, the &#039;&#039;&#039;Daughter&#039;&#039;&#039; will spawn in a corner and prepare to knockback the raid. Players must position themselves so that they resolve &#039;&#039;&#039;Sin &amp;amp; Punishment&#039;&#039;&#039; in a place where they will not be knocked out of the arena. Once concluded, Sophia will once again attack her main target with a vicious tank buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equilibrium&#039;&#039;&#039; will be cast yet again, except now, it&#039;ll stack with &#039;&#039;&#039;Sin &amp;amp; Punishment&#039;&#039;&#039;, forcing players to quickly resolve the black and white markers before moving to an appropriate side of the arena and avoid being tilted to their doom.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alon Teleos&#039;&#039;&#039; will summon four Sophia clones yet again (with even more sub-mechanics weaved in-between, such as triple &#039;&#039;&#039;Cintamani&#039;&#039;&#039; and tank busters). Be sure to keep an eye out for when she DOES tether and what she uses after doing so (such as &#039;&#039;&#039;Aero III&#039;&#039;&#039;, so you know which clone is unsafe). Sophia will also weave &#039;&#039;&#039;Quasar&#039;&#039;&#039; (proximity meteors) between tethers, forcing the group to stack up so that there is sufficient space to move away and avoid proximity damage, followed by another &#039;&#039;&#039;tank buster&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Execute&#039;&#039;&#039; will be cast alongside &#039;&#039;&#039;Sin &amp;amp; Punishment&#039;&#039;&#039;, forcing the group to pair up and resolve the white &amp;amp; black markers near any available safe-spots provided by the clones. Remember to avoid the clone with &#039;&#039;&#039;Aero III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cintamani&#039;&#039;&#039; will once again be triple-cast, followed by a &#039;&#039;&#039;tank buster&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Mechanics will repeat until Sophia is defeated or enrages , starting with &#039;&#039;&#039;Equilibrium &amp;amp; Daughter&#039;&#039;&#039;, much like before.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage&#039;&#039;&#039;: Each party member will receive all white or all black markers with none of the other color, making them impossible to resolve. This will be coupled with a &#039;&#039;&#039;Cintamani&#039;&#039;&#039; that will wipe the party if anyone survives the failed markers.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Sophic Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Goddess Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Sophic Lanner Whistle}} at [[Bertana]] in [[Idyllshire]] (X:5.9 Y:5.2).&lt;br /&gt;
*{{tomestone|Poetics|25}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Sophia Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Sophic Arms (IL 255)}}&lt;br /&gt;
{{Drops table row|Sophic Axe}}&lt;br /&gt;
{{Drops table row|Sophic Edge}}&lt;br /&gt;
{{Drops table row|Sophic Pike}}&lt;br /&gt;
{{Drops table row|Sophic Fists}}&lt;br /&gt;
{{Drops table row|Sophic Katana}}&lt;br /&gt;
{{Drops table row|Sophic Points}}&lt;br /&gt;
{{Drops table row|Sophic Bow}}&lt;br /&gt;
{{Drops table row|Sophic Fire}}&lt;br /&gt;
{{Drops table row|Sophic Pole}}&lt;br /&gt;
{{Drops table row|Sophic Word}}&lt;br /&gt;
{{Drops table row|Sophic Rapier}}&lt;br /&gt;
{{Drops table row|Sophic Cane}}&lt;br /&gt;
{{Drops table row|Sophic Song}}&lt;br /&gt;
{{Drops table row|Sophic Star}}&lt;br /&gt;
{{Drops table row|Sophic Bead Fragment}}&lt;br /&gt;
{{Drops table row|Sophic Weapon Coffer (IL 255)}}&lt;br /&gt;
{{Drops table row|Sophic Lanner Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Equilibrium}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Sophia&#039;s Choice}}&lt;br /&gt;
{{achievement table row|Mightier than the Goddess}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Battle to the Death - Heavensward}}&lt;br /&gt;
{{music table row|Phase 2|Equilibrium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Containment bay p1t61.jpg&lt;br /&gt;
containment bay p1t63.jpg&lt;br /&gt;
containment bay p1t64.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; The unenlightened come...&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; Daughter, be the bearer of my wisdom.&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; Where one doth not suffice...&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; Hear the echos of truth!&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; Spread the glory of my Word!&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; To me, my faithful.&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; Even in death there is no release.&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; Come forth, Scales of Revelation!&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; I would know the weight of your souls.&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; Can you bring...equilibrium?&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; Know you the full weight of death.&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; I shall tip back the balance...&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; Sin must be balanced with suffering.&lt;br /&gt;
 &#039;&#039;&#039;Sophia:&#039;&#039;&#039; My revelations are lost...&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lion_Rampant&amp;diff=949741</id>
		<title>Lion Rampant</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lion_Rampant&amp;diff=949741"/>
		<updated>2025-06-03T05:33:58Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &amp;quot;Unclear&amp;quot;, &amp;quot;unofficial&amp;quot; – why include it? &amp;quot;Lion rampant&amp;quot; is taken from the language of blazon, used in heraldry to describe coats of arms, and its use here doesn&amp;#039;t necessarily need to be inspired by anything else.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| description = &lt;br /&gt;
| description-source = &lt;br /&gt;
| image =&lt;br /&gt;
| location = &lt;br /&gt;
| other-duty = The Occult Crescent: South Horn&lt;br /&gt;
| objective = Critical Encounter&lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title =&lt;br /&gt;
| gender = &lt;br /&gt;
| age =&lt;br /&gt;
| race = Soulkin&lt;br /&gt;
| clan = Beast&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization =&lt;br /&gt;
| level = 100&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
==Loot==&lt;br /&gt;
See {{questlink|ce-nm|On the Hunt (Critical Encounter)}}.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Occult Crescent: South Horn| |100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FATEs==&lt;br /&gt;
*{{questlink|ce-nm|On the Hunt (Critical Encounter)|large}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 7.25 Enemies]]&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_the_Hunt_(Critical_Encounter)&amp;diff=949739</id>
		<title>On the Hunt (Critical Encounter)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_the_Hunt_(Critical_Encounter)&amp;diff=949739"/>
		<updated>2025-06-03T05:33:10Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &amp;quot;Unclear&amp;quot;, &amp;quot;unofficial&amp;quot; – why include it? &amp;quot;Lion rampant&amp;quot; is taken from the language of blazon, used in heraldry to describe coats of arms, and its use here doesn&amp;#039;t necessarily need to be inspired by anything else.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = On the Hunt&lt;br /&gt;
| description = Brought to life by white magicks, the statue of a great lion prowls the fortress. Hunt down the mighty predator or risk becoming its next prey.&lt;br /&gt;
| objective = &lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = The Occult Crescent: South Horn&lt;br /&gt;
| location-x = 34.0&lt;br /&gt;
| location-y = 20.0&lt;br /&gt;
| type = critical encounter notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| eventname = &lt;br /&gt;
| level = &lt;br /&gt;
| duration = 20&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp-range = &lt;br /&gt;
| exp = &lt;br /&gt;
| eureka-exp = &lt;br /&gt;
| gil = &lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = &lt;br /&gt;
| mettle = &lt;br /&gt;
| tomestone = &lt;br /&gt;
| boss = Lion Rampant&lt;br /&gt;
| enemies = &lt;br /&gt;
| spawnmob = Crescent Fan&lt;br /&gt;
| eureka-spawnmob = &lt;br /&gt;
| eureka-element = &lt;br /&gt;
| eureka-light = &lt;br /&gt;
| knowledge = 200-23400&lt;br /&gt;
| phantom-exp = 480&lt;br /&gt;
| tomestone-uncapped = 20 &lt;br /&gt;
| tomestone-capped = 10&lt;br /&gt;
| item-reward1 = 200 Enlightenment Silver Piece&lt;br /&gt;
| item-reward2 = 0-1 Caput Mortuum Demiatma&lt;br /&gt;
| item-reward3 = 0-1 Oracle&#039;s Soul Shard&lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| size = flex72&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 43&lt;br /&gt;
}}&lt;br /&gt;
==Guide==&lt;br /&gt;
==Dialogue==&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Stub&amp;diff=946855</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Stub&amp;diff=946855"/>
		<updated>2025-05-29T21:15:07Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: /* Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;div id=&amp;quot;stub&amp;quot; class=&amp;quot;notice metadata&amp;quot; style=&amp;quot;padding-left:25px;margin-bottom:10px&amp;quot; &amp;gt;&#039;&#039;Key elements of this {{{1|}}} article are incomplete. You can help the Final Fantasy XIV Wiki by &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{FULLPAGENAME}}|action=edit}} &#039;&#039;&#039;expanding it&#039;&#039;&#039;]&amp;lt;/span&amp;gt;.&#039;&#039;{{#if: {{{2|{{{reason|}}}}}} | &amp;lt;br&amp;gt; &#039;&#039;&#039;Reason:&#039;&#039;&#039; {{#replace:{{{2|{{{reason|}}}}}}|&amp;quot;|&amp;amp;quot;}} }} &amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:{{#switch: {{lc: {{{1|}}} }}&lt;br /&gt;
| armor          = Armor&lt;br /&gt;
| build          = Build&lt;br /&gt;
| cinematic      = Cinematic&lt;br /&gt;
| dialogue       = Dialogue&lt;br /&gt;
| effect         = Effect&lt;br /&gt;
| free company   = Free Company&lt;br /&gt;
| interactive object &lt;br /&gt;
| interactive    = Interactive object&lt;br /&gt;
| item           = Item&lt;br /&gt;
| location       = Location&lt;br /&gt;
| lore           = Lore&lt;br /&gt;
| npc&lt;br /&gt;
| npcs           = NPC&lt;br /&gt;
| pve            = PvE&lt;br /&gt;
| pvp            = PvP&lt;br /&gt;
| fate           = FATE&lt;br /&gt;
| quest          = Quest&lt;br /&gt;
| region         = Region&lt;br /&gt;
| action         = Action&lt;br /&gt;
| term&lt;br /&gt;
| terminology    = Terminology&lt;br /&gt;
| title          = Title&lt;br /&gt;
| unique weapon&lt;br /&gt;
| unique         = Unique weapon&lt;br /&gt;
| weapon         = Weapon&lt;br /&gt;
| crafting       = Crafting&lt;br /&gt;
| main scenario  = Main Scenario&lt;br /&gt;
| dungeon        = Dungeon&lt;br /&gt;
| raid           = Raid&lt;br /&gt;
| trial          = Trial&lt;br /&gt;
}} stubs]]&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A stub is an article that has missing or incomplete information. The article should be evaluated on content rather than length. Short articles are not necessarily stubs and long articles are not necessarily complete. This template will categorize tagged articles into [[:Category:Stubs]] and if type is used will categorize it into the appropriate subcategory in that category. &lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, use this template sparingly:&lt;br /&gt;
* Don&#039;t use a stub on a new article or if it&#039;s generally obvious that the article is incomplete.&lt;br /&gt;
* Do use the stub when an article appears substantially complete, but isn&#039;t.&lt;br /&gt;
** Include items missing from the article in the reason.&lt;br /&gt;
** Generally, you can remove the tag if it does not include the reason and you cannot add them yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{stub|&amp;lt;reason&amp;gt;}}&lt;br /&gt;
{{stub|&amp;lt;type&amp;gt;|&amp;lt;reason&amp;gt;}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
;Unnamed parameter 1&lt;br /&gt;
;Unnamed parameter 2&lt;br /&gt;
:The reason the article is being stubbed. The first parameter identifies the type when two parameters are specified. The possible types are as follows:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| armor || Armor articles&lt;br /&gt;
|-&lt;br /&gt;
| bounty || Bounty articles&lt;br /&gt;
|-&lt;br /&gt;
| build  || Build articles&lt;br /&gt;
|-&lt;br /&gt;
| bundle || Bundle articles&lt;br /&gt;
|-&lt;br /&gt;
| cinematic || Cinematic articles&lt;br /&gt;
|-&lt;br /&gt;
| dialogue || Dialogue articles&lt;br /&gt;
|-&lt;br /&gt;
| effect || Effect articles&lt;br /&gt;
|-&lt;br /&gt;
| free company || Free Company articles&lt;br /&gt;
|-&lt;br /&gt;
| interactive-object or interactive || Interactive object articles&lt;br /&gt;
|-&lt;br /&gt;
| item || Item articles&lt;br /&gt;
|-&lt;br /&gt;
| location||Location articles&lt;br /&gt;
|-&lt;br /&gt;
| lore||Lore articles&lt;br /&gt;
|-&lt;br /&gt;
| mission || Mission articles&lt;br /&gt;
|-&lt;br /&gt;
| npc or npcs|| NPC articles&lt;br /&gt;
|-&lt;br /&gt;
| pve || PvE articles&lt;br /&gt;
|-&lt;br /&gt;
| pvp || PvP articles&lt;br /&gt;
|-&lt;br /&gt;
| fate || FATE articles&lt;br /&gt;
|-&lt;br /&gt;
| quest || Quest articles&lt;br /&gt;
|-&lt;br /&gt;
| region || Region articles&lt;br /&gt;
|-&lt;br /&gt;
| action || Action articles&lt;br /&gt;
|-&lt;br /&gt;
| terminology or term || Terminology&lt;br /&gt;
|-&lt;br /&gt;
| title || Title&lt;br /&gt;
|-&lt;br /&gt;
| unique weapon or unique || Unique weapon&lt;br /&gt;
|-&lt;br /&gt;
| weapon || Weapon&lt;br /&gt;
|-&lt;br /&gt;
| crafting || Crafting&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{tl|section-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub templates|Stub]]&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Devotion_Clam&amp;diff=870741</id>
		<title>Devotion Clam</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Devotion_Clam&amp;diff=870741"/>
		<updated>2025-03-18T21:43:24Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: Yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Devotion Clam&lt;br /&gt;
| icon = devotion clam icon1.png&lt;br /&gt;
| description = A former staple of Alexandrian household cuisine, this sandy colored clam can now be found in the waters of Canal Town.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 8&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 2e75588038b&lt;br /&gt;
| id-gt = 43793&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 99&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Deep Sea]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: [[????]]&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A beige bivalve originally hailing from a region of expansive shallows. This highly nutritious and exquisitely flavorsome creature was once a frequent fixture on dining tables across Alexandria.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Canal Town North]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Living Memory]] (x9,y28)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 100&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Shucked Clam}} {{item icon|Versatile Lure}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: [[Snagging]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Bite&#039;&#039;&#039;: weak (&#039;&#039;&#039;!&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Retainer Ventures===&lt;br /&gt;
*[[Fishing (Retainer Ventures)]] (Level 99)&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;br /&gt;
{{recipe list}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Deep Sea Fish]]&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sustained_Damage&amp;diff=866924</id>
		<title>Sustained Damage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sustained_Damage&amp;diff=866924"/>
		<updated>2025-02-28T08:29:16Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{status effect|sustained damage}} &#039;&#039;&#039;Sustained Damage&#039;&#039;&#039; is a detrimental [[status effect]] which deals damage over time to the afflicted players. It is received for failing mechanics in some newer duties (since [[patch 6.05]]), although {{status effect|Vulnerability Up}} [[Vulnerability Up]] and {{status effect|Damage Down}} [[Damage Down]] are the more common punishments. Depending on the duty, it may also be a stacking debuff.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
* Standing in the unsafe areas based on another player&#039;s &#039;&#039;&#039;Shackles of Time&#039;&#039;&#039; debuff in {{questlink|raid|Asphodelos: The First Circle (Savage)}}&lt;br /&gt;
* Being hit with another player&#039;s &#039;&#039;&#039;Reek Havoc&#039;&#039;&#039; AoE in {{questlink|raid|Abyssos: The Sixth Circle}}&lt;br /&gt;
* Failing to soak a &#039;&#039;&#039;Stomp Dead&#039;&#039;&#039; AoE with a partner in {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Prima_Vista_Tiring_Room&amp;diff=820032</id>
		<title>The Prima Vista Tiring Room</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Prima_Vista_Tiring_Room&amp;diff=820032"/>
		<updated>2024-08-08T23:12:07Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = The &#039;&#039;Prima Vista&#039;&#039; Tiring Room&lt;br /&gt;
| type = area&lt;br /&gt;
| within = ???&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| weather = &lt;br /&gt;
| map =&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Kugane]] (W)&amp;lt;br&amp;gt;[[The Prima Vista Bridge|The &#039;&#039;Prima Vista&#039;&#039; Bridge]] (E)&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot = &lt;br /&gt;
| sstext = &lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
This area can be entered from the Airship Landing (X:10.3 Y:12.1) in [[Kugane]]. First talking to [[Minegumo]] and then talking to the [[Shuttle Pilot]] will get you inside of the Tiring Room.&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Prima_Vista_Tiring_Room&amp;diff=820031</id>
		<title>The Prima Vista Tiring Room</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Prima_Vista_Tiring_Room&amp;diff=820031"/>
		<updated>2024-08-08T23:11:52Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = The &amp;lt;i&amp;gt;Prima Vista&amp;lt;/i&amp;gt; Tiring Room&lt;br /&gt;
| type = area&lt;br /&gt;
| within = ???&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| weather = &lt;br /&gt;
| map =&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Kugane]] (W)&amp;lt;br&amp;gt;[[The Prima Vista Bridge|The &#039;&#039;Prima Vista&#039;&#039; Bridge]] (E)&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot = &lt;br /&gt;
| sstext = &lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
This area can be entered from the Airship Landing (X:10.3 Y:12.1) in [[Kugane]]. First talking to [[Minegumo]] and then talking to the [[Shuttle Pilot]] will get you inside of the Tiring Room.&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hydaelyn&amp;diff=702037</id>
		<title>Hydaelyn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hydaelyn&amp;diff=702037"/>
		<updated>2024-01-10T13:00:32Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &amp;quot;archaic&amp;quot; is more apt (&amp;quot;No longer in ordinary use, though still used occasionally to give a sense of antiquity and are still likely to be understood by well-educated speakers and are found in historical texts.&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the planet|the boss|Hydaelyn (boss)|the character|Venat}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| name = Hydaelyn&lt;br /&gt;
| description = Hydaelyn is the world in which Final Fantasy XIV takes place. Though it is the name of the entire planet, the term is very rarely used by its inhabitants, for to understand the concept of a planet, one must first know of other worlds, and most on Hydaelyn do not. Players will begin their adventures in a city-state of Eorzea, a realm consisting of the continent of Aldenard and its surrounding islands, the largest of which being Vylbrand.&lt;br /&gt;
| type = world&lt;br /&gt;
| within = Final Fantasy XIV&lt;br /&gt;
| weather = &lt;br /&gt;
| map = Map of the source DT.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot = Hydaelyn from Space.png&lt;br /&gt;
| sstext = Hydaelyn, also called the Source or Etheirys&lt;br /&gt;
| release = 2.0&lt;br /&gt;
}} It is the game&#039;s setting, and is also called &#039;&#039;&#039;The Source&#039;&#039;&#039; or &#039;&#039;&#039;Etheirys.&#039;&#039;&#039; The English localization frequently uses an [https://en.wiktionary.org/wiki/star#Noun archaic astrological meaning] of the word &amp;quot;star&amp;quot; to refer to the &#039;&#039;planet&#039;&#039; the game is set on.&amp;lt;br&amp;gt;At its core lies [[the Mothercrystal (zone)|the Mothercrystal]] of the same name, serving as the center of its [[Lifestream]] and source of all [[Aether|aether]] that flows through the creatures on the planet&#039;s surface.&amp;lt;ref name=&amp;quot;Crystal&amp;quot;&amp;gt;&#039;&#039;[[Encyclopædia Eorzea]] pg. 011&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{see also|Worlds}}&lt;br /&gt;
[[File:The mothercrystal render.png|right|300px|thumb|&#039;&#039;&#039;The Mothercrystal&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{spoiler}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
==Geographical Features==&lt;br /&gt;
===Within the Skies and Above===&lt;br /&gt;
Throughout its history, Hydaelyn has had a total of two &amp;quot;moons&amp;quot; within its orbit.&lt;br /&gt;
* The &#039;&#039;&#039;&amp;quot;Silver Moon&amp;quot;&#039;&#039;&#039;, more commonly referred to as simply &#039;&#039;&amp;quot;[[Mare Lamentorum|the moon]]&amp;quot;&#039;&#039; can be seen in the sky on clear nights.&lt;br /&gt;
* No longer in Hydaelyn&#039;s orbit is the &#039;&#039;&#039;&amp;quot;Lesser Moon&amp;quot;&#039;&#039;&#039; of &#039;&#039;&#039;[[Dalamud]],&#039;&#039;&#039; was actually a construct of the [[Allagan Empire]] and remained in the sky until its descent and subsequent destruction during the [[Seventh Umbral Calamity]].&lt;br /&gt;
&lt;br /&gt;
===Land Masses===&lt;br /&gt;
The world of Hydaelyn features &#039;&#039;&#039;five known major continents&#039;&#039;&#039;, with &#039;&#039;&#039;numerous islands&#039;&#039;&#039; scattered across its vast surface. &lt;br /&gt;
&lt;br /&gt;
====Continents====&lt;br /&gt;
* The largest and most developed of these continents are the interconnected landmasses known as the &#039;&#039;&amp;quot;[[The Three Great Continents|Three Great Continents]].&amp;quot;&#039;&#039; &lt;br /&gt;
** The westernmost of these three continents, &#039;&#039;&#039;&#039;&#039;[[Aldenard]]&#039;&#039;&#039;&#039;&#039;, and its surrounding islands such as &#039;&#039;[[Vylbrand]]&#039;&#039; comprise the realm of &#039;&#039;[[Eorzea]]&#039;&#039;, where the majority of the game&#039;s events take place.&lt;br /&gt;
** The easternmost continent of &#039;&#039;&#039;&#039;&#039;[[Othard]]&#039;&#039;&#039;&#039;&#039;, the island of [[Koshu]], and other smaller neighboring islands are known as the &#039;&#039;[[Far East]].&#039;&#039;&amp;lt;ref name=&amp;quot;Geography&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 012-013&amp;lt;/ref&amp;gt; &lt;br /&gt;
** The southern half of the continent of &#039;&#039;&#039;&#039;&#039;[[Ilsabard]]&#039;&#039;&#039;&#039;&#039;, combined with &#039;&#039;[[Thavnair]]&#039;&#039; and a few other surrounding islands, make up the &#039;&#039;[[Near East]].&#039;&#039;&lt;br /&gt;
* To the south of the Three Great Continents lies the continent of &#039;&#039;&#039;&#039;&#039;[[Meracydia]]&#039;&#039;&#039;&#039;&#039;, a desolate wasteland that seldom makes contact with its neighbors to the north.&lt;br /&gt;
* To the west of Aldenard and east of Ilsabard lies the recently-discovered continent known as &#039;&#039;&#039;&#039;&#039;[[Tural]]&#039;&#039;&#039;&#039;&#039; or the &#039;&#039;&#039;&#039;&#039;New World&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Islands====&lt;br /&gt;
Many islands and island chains can be found across all parts of the world.&lt;br /&gt;
* The &#039;&#039;&#039;[[The Southern Seas|Southern Sea Isles]]&#039;&#039;&#039; is a chain of &amp;quot;countless&amp;quot; tiny islets, located to the south of Aldenard.&lt;br /&gt;
* The lands now known as &#039;&#039;&#039;[[Old Sharlayan]]&#039;&#039;&#039; (but were once simply known as &amp;quot;Sharlayan&amp;quot;) can be found to the northeast of Aldenard.&lt;br /&gt;
* The island chain of &#039;&#039;&#039;[[Aerslaent]]&#039;&#039;&#039; is located roughly to the northeast of Old Sharlayan, and far to the west of Ilsabard.&lt;br /&gt;
&lt;br /&gt;
===Bodies of Water===&lt;br /&gt;
Several &#039;&#039;&#039;oceans&#039;&#039;&#039; separate Hydaelyn&#039;s major landmasses&amp;lt;ref name=&amp;quot;Geography&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Map&amp;quot;&amp;gt;&#039;&#039;[[Encyclopædia Eorzea II]]&#039;&#039; pg. 008-011&amp;lt;/ref&amp;gt;, among them:&lt;br /&gt;
* &#039;&#039;&#039;The [[Indigo Deep]]&#039;&#039;&#039; separating southern Aldenard and the New World.&lt;br /&gt;
* &#039;&#039;&#039;The [[The Northern Empty|Northern Empty]]&#039;&#039;&#039;, bordering the northern coast of Aldenard, the western coast of Ilsabard, and wholly surrounding Old Sharlayan and Aerslaent. &lt;br /&gt;
* The waters of &#039;&#039;&#039;[[Blindfrost]]&#039;&#039;&#039;, to the north of Othard and east of Ilsabard &lt;br /&gt;
* &#039;&#039;&#039;The [[The Glass Ocean|Glass Ocean]]&#039;&#039;&#039; to Othard&#039;s southeast and to the west of the New World.&lt;br /&gt;
&lt;br /&gt;
Among the smaller bodies of water bordering these oceans are:&lt;br /&gt;
* &#039;&#039;&#039;[[Indigo Deep|The Indigo Deep]]&#039;&#039;&#039; to the west of Vylbrand, combined with the seas immediately surrounding Aldenard, are known as &#039;&#039;the [[Five Seas]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;The [[Bloodbrine Sea]]&#039;&#039;&#039; separates the south of Old Sharlayan from Aldenard&lt;br /&gt;
** &#039;&#039;&#039;The [[Rhotano Sea]]&#039;&#039;&#039; to the south of Vylbrand and southwest of Aldenard proper&lt;br /&gt;
** &#039;&#039;&#039;The [[Sea of Ash]]&#039;&#039;&#039; to Aldenard&#039;s southeast. &lt;br /&gt;
** &#039;&#039;&#039;The [[Sea of Jade]]&#039;&#039;&#039; to the east between Aldenard and some of the southern coast of Ilsabard&lt;br /&gt;
* &#039;&#039;&#039;[[The Bounty]]&#039;&#039;&#039; separates Thavnair from the eastern half of Ilsabard&#039;s southern coastline.&lt;br /&gt;
* &#039;&#039;&#039;[[The Sirensong Sea]]&#039;&#039;&#039; is located to the south of &#039;&#039;the Bounty&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[The Drown]]&#039;&#039;&#039; also separates &#039;&#039;The Sirensong Sea&#039;&#039; from the &#039;&#039;Sea of Ash&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Ruby Sea]]&#039;&#039;&#039; separates mainland Othard from the island of Koshu.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
:&#039;&#039;See also: [[Era]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Hydaelyn and Zodiark===&lt;br /&gt;
:&#039;&#039;Main article: [[Hydaelyn (boss)]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Main article: [[Zodiark]]&#039;&#039;&lt;br /&gt;
In time immemorial, before life existed on the planet Hydaelyn, there existed [[Light]] and [[Darkness]]. However, [[Zodiark]], the will of the Darkness, coveted power and attempted to overtake his counterpart, Hydaelyn, will of the Light. In response, Hydaelyn tore Zodiark from their joined form, resulting in a cataclysmic dimensional fissure. This created thirteen reflections of the Source, sometimes called Shards, numbered from the First and closest to the Light to the Thirteenth, closest to the Darkness. Zodiark, however, was entrapped within a prison that would later be known as Hydaelyn&#039;s [[Mare Lamentorum|moon]], orbiting the planet, forever apart.&amp;lt;ref name=&amp;quot;Mother&amp;quot;&amp;gt;[[The Word of the Mother]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Ascians]], shadowless men and women who serve Zodiark, seek to cause [[Calamity|Calamities]], or the Ardor, to force a [[Rejoining]] of the Shards to the Source, and return Zodiark to His former glory. Over the course of Hydaelyn&#039;s history, they would succeed in bringing about seven Calamities on the Source.&amp;lt;ref name=&amp;quot;Mother&amp;quot;/&amp;gt; Meanwhile, they also labor on its reflections, one of which was tipped too far out of balance towards Darkness and fell victim to a [[Flood|Flood of Darkness]], becoming the shadowy realm known as the [[The Void|Void]].&amp;lt;ref name=&amp;quot;Thirteenth&amp;quot;&amp;gt;[[The Last Pillar to Fall]]&amp;lt;/ref&amp;gt; More recently, the [[The First|First]], closest of the Shards to the Light, has come under threat of falling to a Flood of Light that would purge all form and life from its surface.&amp;lt;ref name=&amp;quot;First&amp;quot;&amp;gt;[[Shadows of the First]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Twelve===&lt;br /&gt;
:&#039;&#039;Main article: [[The Twelve]]&#039;&#039;&lt;br /&gt;
According to Eorzean theology, the world was created by [[the Twelve]], a pantheon of twelve gods and goddesses each pair representing one of the six [[element]]s. According to Eorzean creation myth, there was nothing in the beginning, neither light nor darkness, only the Whorl. From this emerged [[Althyk]] who carried with Him weight and gravity to define the land and the heavens. [[Nymeia]] emerged next, but a mewling babe whose tears created a vast lake. Together, they begot [[Azeyma]], the sun, and [[Menphina]], the moon. [[Thaliak]] later emerged from the Whorl, and had two daughters with Azeyma: [[Llymlaen]] and [[Nophica]], the latter of whom filled the world with life.&amp;lt;ref name=&amp;quot;Creation&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 018&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Oschon]] came, but not from the Whorl. This time of creation was also a time of chaos, however, and to bring order to the gods, Nymeia created [[Rhalgr]] to destroy the excess creation and bring harmony to the realm. The Whorl brought two final gods, [[Byregot]] and [[Halone]]. Halone devised the way of warfare, killing Nophica&#039;s creations, and so Oschon created Nald&#039;thal to oversee the souls of the dead and assuage Nophica&#039;s anger. With their pantheon complete, the gods created a realm in which They could reside, the [[Seven Heavens]], and bequeathed Eorzea to mankind.&amp;lt;ref name=&amp;quot;Creation&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Dawn of Mankind===&lt;br /&gt;
The histories of Source Hydaelyn chart the rise and fall of civilizations, with a succession of lengthy periods of prosperity and growth known as the [[Era|Astral Eras]] and shorter periods of decline following the elementally-aspected Calamities known as the Umbral Eras. It is believed that following the [[First Umbral Calamity]]—the Calamity of Wind—dawned the rise of mankind in the [[First Astral Era]], wherein they learned to work with stone and make fire. This period saw the rise of agriculture, animal husbandry, basic [[Blacksmith|metallurgy]], and the first kingdoms of man. However, the era soon descended into constant wars for supremacy between kings seeking to expand their domains. As they gutted mountains to forge weapons of war, the despoiled land reacted and the [[Second Umbral Calamity]]—the Calamity of Lightning—began.&amp;lt;ref name=&amp;quot;Early Man&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 022-023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Second Umbral Calamity, volcanic mountains covered the skies in black clouds of ash, blotting out the light of the sun, and white-hot levinbolts rained from the heavens without cease. Mankind was forced to flee underground to caverns, but they fell victim to pestilence and plague bred within their hovels. Praying desperately for salvation, mankind developed the earliest [[Magic|magical incantations]]. Through these primitive magicks, mankind endured and emerged once the skies finally parted. The [[Second Astral Era]] was instead marked by powerful theocratic governments and saw the birth of arts such as painting and [[goldsmith]]ing.&amp;lt;ref name=&amp;quot;Early Man&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the power afforded these organized religions soon gave way to conflict over plenary control, culminating in an extended dark age of holy wars, witch hunts, and cleansings. As the people of the land suffered, it is thought that the [[The Twelve|the gods]] grew weary of man&#039;s hubris, and decided to humble them. The sun grew large, bringing the wildfires and droughts of the [[Third Umbral Calamity]]—the Calamity of Fire.&amp;lt;ref name=&amp;quot;Early Man&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Allagan Empire===&lt;br /&gt;
The civilizations that emerged after the Calamity of Fire distanced themselves from the gods. Instead, mankind focused on individual talents and produced some of the greatest minds in history. At the forefront of this technological revolution was [[Xande]], who soon conquered the realm of [[Eorzea]] and transformed his nation of [[Allag]] into the Allagan Empire. By incorporating magicks into scientific principles, Allag developed [[aetherochemistry]], which saw them rise to a golden age of prosperity. Xande&#039;s descendants later conquered [[Ilsabard]] and [[Othard]], and constructed the [[Syrcus Tower]]—or Crystal Tower—as a source of solar energy to power all corners of the empire.&amp;lt;ref name=&amp;quot;Allag&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 024-028&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, comfort caused Allag to decline in decadence over nearly a millennium of peace. One man, a technologist named [[Amon]] sought to rouse Allag to its former glory and successfully resurrected the spirit of Emperor Xande into a cloned body. Setting sights on conquest of [[Meracydia]], Xande deposed his reigning descendant and reformed the Imperial Army to invade and occupy the southern continent. The native peoples banded together under [[Bahamut (dragon)|Bahamut]] of the [[First Brood]], patriarch of the [[Meracydian Horde]], and drove back the Allagans. However, the Allagans&#039; nightmarish chimeras only grew in strength as their biological manipulation advanced, ultimately bringing down even the great dawn wyrm. The fall of Bahamut only drove the Meracydians to desperation, and they called forth terrible beings known as &amp;quot;[[Primal|eikons]]&amp;quot; to protect themselves. The greatest of theese were [[Sephirot]], [[Sophia]], and [[Zurvan]], collectively known as [[the Warring Triad]]. As the eikons could be summoned back immediately after their defeat, Xande pushed his mages to develop the art of [[Summoner|summoning]]. These summoners defeated and imprisoned the Warring Triad in the floating isle of [[Azys Lla]]. &amp;lt;ref name=&amp;quot;Allag&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Tiamat]], mate and brood-sister of Bahamut summoned the primal [[Bahamut]] who. unleashed his fury on the Allagans, and erased their advantage. In response, Xande developed technology to harness the power of eikons as a source of energy. His mages achieved communion with the Void, and Xande forged a pact with the [[Cloud of Darkness]], a powerful [[voidsent]]. Xande&#039;s pact allowed voidsent to possess fallen Allagan soldiers, creating an army of undead. Meanwhile, Bahamut grew weak. Eikons feed on the land&#039;s aether, and Meracydia&#039;s repeated summonings had sucked the land dry. In the end, Allag activated [[Omega]], a machine that defeated and captured Bahamut. Fitted with neurolinks and imprisoned in an artificial satellite—later known as [[Dalamud]]—Bahamut became a power source to open a massive [[voidgate]] and usher in the Cloud of Darkness.&amp;lt;ref name=&amp;quot;Allag&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rebellion soon followed as the citizens of Allag rose up against their mad emperor and his followers. The royal palace fell to the resistance, forcing Xande to flee to the Syrcus Tower. When he attempted to initiate the energy transfer from Bahamut&#039;s satellite, however, the ground beneath them began to give. Unwisely neglecting to fortify the earth around the tower to handle the surge of energy, the [[Fourth Umbral Calamity]]—the Calamity of Earth—began as the single quake activated a series of temblors that permanently disabled Allag&#039;s power grid.&amp;lt;ref name=&amp;quot;Allag&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The War of the Magi===&lt;br /&gt;
What followed the fall of Allag is known as the [[The Forgotten Age|Forgotten Age]], a period in which knowledge and higher learning were seen as sinful and covetous and society took a massive leap back. People returned to faith in the gods and churches grew powerful once again. For fifteen hundred years, the silent war against knowledge continued with the church controlling any and all knowledge trickling down to the general populace. The modern [[Eorzean Alphabet|Eorzean alphabet]] was born from the letters used by the clegy. The [[Fifth Umbral Calamity]]—the Calamity of Ice—is similarly shrouded in mystery, but it is known that the [[Miqo&#039;te]], once persecuted and exiled to Ilsabard by Allag, returned to the realm during this time by crossing the frozen seas.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 029&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fall of Allag did not affect Eorzea alone, as their citizens on Othard also experienced the massive decline in civilization that followed the Calamity. It is believed, based on the lack of ruins but discovery of jewelry and tomestones unearthed in [[Hingashi]], that refugees of Allag&#039;s fall crossed the Ruby Sea and soon cast off the last vestiges of their fallen society, striving to create a new one free of the trappings of the past. This is, however, a theory based on limited evidence and should not be taken as incontrovertible fact.&amp;lt;ref name=&amp;quot;Hingashi&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea II&#039;&#039; pg. 079&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Fifth Astral Era]] dawned with the return of magic to prominence, as those who weathered the Fifth Umbral Era fervently prayed to the gods for warmth and harnessed their blessings through magic. In the early days of the era, twelve nations each with one of the Twelve as its patron stood. However, these nations were unstable and rose and fell frequently. It was around the 300th year of the era that [[Amdapor]] was founded in central Aldenard, and around two centuries later followed [[Mhach]] and [[Nym]]. However, around the 800th year of the century, the Mhachi sorceress [[Shatotto Shato]] created [[Black Mage|black magic]]—a destructive art drawn from the land&#039;s aether—and saw her nation rise to become a substantial military power.&amp;lt;ref name=&amp;quot;Magi&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 030-035&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the turn of the millennium, only six of the original twelve city-states remained in Eorzea. Mhach overpowered and absorbed its neighbors, and Amdapor developed [[White Magic|white magic]]—magic drawn from the land&#039;s aether used to ward, purify, and heal—to deter the Dark City from waging war upon them. Mhach learned to summon and control armies of voidsent and Amdapor filled its streets with [[soulkin]] sentries. As the posturing increased, the realm became entangled in a web of strife, and, by the mid thirteenth century, the [[War of the Magi]] had begun.&amp;lt;ref name=&amp;quot;Magi&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As all nations were dragged into the war, the nation of Nym on the island of Vylbrand fought off Mhachi incursion across the Rhotano. However, they fell victim to an elaborate Mhachi ruse that unleashed [[Bitoso]], a voidsent of pestilence, into their city. The [[Green Death]] spread across the Nymian population, turning many of their citizens into [[Tonberry|tonberries]]. Hysteria about the plague ultimately caused Nym to quarantine the infected in the [[The Wanderer&#039;s Palace|Wanderer&#039;s Palace]], and sink it beneath [[Bronze Lake]].&amp;lt;ref name=&amp;quot;Magi&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Battle of Amdapor]] saw Mhach finally encroach upon its rival, and summon the high-rung voidsent [[Diabolos]] into the Ancient City. However, the Amdapori were able to seal away the void prince. While Amdapor won the day, however, it became clear that the realm&#039;s aetherial balance had tipped too far. The War of the Magi swiftly ended as nations formed [[Grand Company|Grand Companies]] in an attempt to prepare themselves for the coming of the [[Sixth Umbral Calamity]]—the Calamity of Water. However, none prevailed. Citizens fled to higher ground as the floodwaters rose and enveloped their former homes, the survivors aided by the legendary [[Twelve Archons]] who appeared at this time.&amp;lt;ref name=&amp;quot;Magi&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is believed that, around the time the Fifth Astral Era began, the peoples who lived on [[Koshu]], the largest island in the Hingan archipelago, had already developed complex systems of taxation. Two hundred years into this era, a clan in the western plains of Koshu came to prominence and, over the next three hundred years, succeeded in uniting all of western Koshu under one banner. It is believed that the imperial line of Hingashi stems from this first ancient king.&amp;lt;ref name=&amp;quot;Hingashi&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Sixth Astral Era===&lt;br /&gt;
:&#039;&#039;Main article: [[Sixth Astral Era]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;See also: [[Sixth Astral Era/Timeline]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====The Age of Restoration (Years 1-400)====&lt;br /&gt;
The [[Sixth Astral Era]] was initially tumultuous much like the Forgotten Age, where witch hunts and book burning was common. The nations of the Fifth Astral Era crumbled and vanished, their peoples scattering across the realm to survive and rebuild their broken lives.&amp;lt;ref name=&amp;quot;Sixth&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 036&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This drove a group of Mhachi [[Lalafell|Lalafells]]—upon discovering their former home had become a brackish moor—to hide in the wastelands and preserve their art, where they became known as the [[Dunesfolk]].&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 085&amp;lt;/ref&amp;gt; Meanwhile, the struggle for resources led to conflict amongst the refugees in [[Gyr Abania]]. One of the Twelve Archons, [[Nyunkrepf Nyunkrepfsyn]], had teleported his ark, &#039;&#039;[[Nyunkrepf&#039;s Hope]]&#039;&#039;, to the highlands in error, and led the people he&#039;d saved from the flood away from the rising chaos, across [[Abalathia&#039;s Spine]] and beyond the seas to the Northern Empty. There, they eventually founded the city of [[Old Sharlayan|Sharlayan]].&amp;lt;ref name=&amp;quot;Timeline&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 047-053&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the Far East, a dispute over succession plunged Hingashi into civil war as an emperor in the east and empress in the west attempted to assert their respective claim to the throne. This [[Age of Blood]] would continue for the next six hundred years, the royal house&#039;s prestige tarnished by the conflict and ultimately diminishing in favor of powerful warrior families.&amp;lt;ref name=&amp;quot;Hingashi&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid fourth century saw the coming of the first migratory wave of [[Hyur]] into Eorzea, displacing a band of [[Elezen]] who had settled in central Aldenard. This eventually led them to [[Coerthas]], where they found conflict with the [[Dravanian Horde]]. However, an act of self-sacrifice by an Elezen maiden, [[Shiva]], who had fallen in love with the dragon [[Hraesvelgr]] ended the conflict and saw an age of peace between man and dragon begin.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Age of Communion (Years 400-1000)====&lt;br /&gt;
Four hundred years after the deluge, Eorzea&#039;s population began to grow. Racial tension hit its peak during this time with individual races seeking refuge in the newly-founded individual city-states—the Elezen to [[Ishgard]], Lalafell to [[Belah&#039;dia]], and [[Roegadyn]] to [[Limsa Lominsa]]. The period was not devoid of racial harmony, however, as indicated by the founding of the jointly Hyuran-and-Elezen nation of [[Gelmorra]].&amp;lt;ref name=&amp;quot;Sixth&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two centuries after peace was forged between man and dragon, [[King Thordan]] and his [[Knights Twelve]] betrayed the Dravanian Horde, slaying [[Ratatoskr]] of the First Brood and devouring her eyes. Her vengeful brood-brother [[Nidhogg]] attempted to slay the traitors, but lost his eyes to them. Thordan and his people founded [[Ishgard]], but Nidhogg survived—granted one of Hraesvelgr&#039;s eyes—and began the millennium-long [[Dragonsong War]] against his nemeses.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometime around the mid sixth century, the nation of [[Dalmasca]] was founded by the royal house of B&#039;nargin on the continent of Othard.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea II&#039;&#039; pg. 098&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the turn of the seventh century, [[Kanzan Mitsurugi]], ruler of Onokuni, led his clan to victory and brought an end to the Age of Blood. Kanzan became the shogun of a Hingashi united by the [[Mitsurugi Bakufu]]. While he restored the imperial house to power, true power would be held by the shogunate, but the appearance of adhering to tradition helped Kanzan and his descendants solidify their power for centuries to come.&amp;lt;ref name=&amp;quot;Hingashi&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the mid seventh century, the second migratory wave of Hyur forced still more Elezen to find a new home in the [[The Black Shroud|Black Shroud]]. Despite this, these Elezen were later joined by the Hyur in the early eighth century, leading to territorial contentions with them that lasted three decades. In the end, however, they reconciled their differences to protect themselves from the [[Elementals]] of the forest, and founded the subterranean city-state of [[Gelmorra]]. Around this time, the Dunesfolk also founded the kingdom of [[Belah&#039;dia]] in Thanalan. Toward the middle of the eighth century, also came the third migratory wave of Hyur, forever changing Eorzea&#039;s demographics.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Around the late eighth century, following the death of his father, the fourteen-year-old [[Ganen Rijin]] came to lead his meager [[Yanxia]]n clan to power through his gift for outwitting his opponents, as well as his skill in [[geomancy]]. Disregarding birth and background, he treated the likes of farmers, fishermen, former bandits, and beastmen such as [[Lupin]] and [[Namazu]] as equals in his army. He showed mercy to defeated enemies, and earned respect and loyalty, and in twenty years they controlled the [[The One River|One River&#039;s]] eastern bank. The other clans, fearful of his expansion, fought back and for eight years they battled without cease until, finally, Ganen succeeded for the help of his Namazu messengers and spies. Yanxia was united and [[Doma]] was born.&amp;lt;ref name=&amp;quot;Doma&amp;quot;&amp;gt; &#039;&#039;Encyclopædia Eorzea II&#039;&#039; pg. 089&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The late ninth century saw a crew of [[Sea Wolf]] sailors from [[Aerslaent]] settle on the southern coast of [[Vylbrand]], founding the city-state of [[Limsa Lominsa]]. Piracy began to flourish in the early tenth century, increasing in prominence throughout until the maritime city descended into chaos between rival pirate factions. [[Agatzahr Roehmerlsyn]] rose to the admiralty and brought order to the city-state, establishing a code of conduct. The early tenth century also saw the birth of the [[Garlemald|Republic of Garlemald]] in the northern reaches of Ilsabard. As the century came to a close, the nation of Belah&#039;dia split in the latter half of the century, twin heirs to its throne descending into civil war before founding separate cities of [[Ul&#039;dah]] and [[Sil&#039;dih]].&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Age of Strife (Years 1000-1300)====&lt;br /&gt;
For the next several hundred years, the city-states continued to gain power. When they sought to expand their borders, however, new complications arose. Territorial feuds led to heightened tensions in the outlands. Bloody battles broke out across the realm, and the balance of power began to shift once more.&amp;lt;ref name=&amp;quot;Sixth&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the early years of the eleventh century, the [[Ixal]] were cast out of the Black Shroud. Towards the century&#039;s end, the conjurer [[Jorin Pota|Jorin Lightheart]] achieved communion with the elementals of the Black Shroud, enabling the peoples of Gelmorra to leave their subterranean home behind and found the nation of [[Gridania]] on the surface in the Ixals&#039; place. To the east, after centuries of conflict between rival clans of [[Highlanders|Highlander Hyur]] in Gyr Abania, a man named [[Anshelm Cotter]] set out to unite the clans beneath his rule. Through his tactical genius, he succeeded and founded the nation of [[Ala Mhigo]] in 1135. Lastly, in the year 1181, Ul&#039;dah finally triumphed over Sil&#039;dih in the [[War of the Sisters]].&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Piracy entered its golden age with the turn of the thirteenth century, and Ul&#039;dah rose as a mercantile power as the first [[Ul Dynasty]] ended and the lost [[Thorne Dynasty]] began.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt; Near the end of the century, in Doma, the nation languished under the reign of [[Seien Rijin]] but, with the help of the Hingan shinobi [[Sasuke Kagekakushi]], deposed the tyrant and elevanted his honorable brother [[Shoen Rijin]] to the throne. On Lord Shoen&#039;s request, Sasuke remained in Doma and founded the hidden village of [[Shinobi-no-Sato]].&amp;lt;ref name=&amp;quot;Doma&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Age of Stability====&lt;br /&gt;
Weary of fighting, the peoples of Eorzea sought to mend bonds and abandoned aggression for diplomacy. Technology and culture were shared, and the city-states of Eorzea matured and became focal points of Eorzean civilization. Peace, for once, prevailed in the land. This period also saw the formation of [[guild]]s to preserve trades against the influx of new people and ideas, and allow them to form business partnerships and assure financial stability.&amp;lt;ref name=&amp;quot;Sixth&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the turn of the fourteenth century, [[Old Sharlayan|Sharlayan]] founded a research outpost that would eventually grow and flourish into the city-state of [[Sharlayan]] in the [[The Dravanian Hinterlands|hinterlands of Dravania]] by 1361. Meanwhile, Ul&#039;dah was relocated above fallen Sil&#039;dih, and fought off waves of undead pouring from the ruins below. The [[Thorne Dynasty]] gave way to the second Ul Dynasty in 1355.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1401, the House of Ul was forced to create the [[The Syndicate|Syndicate]] as the merchant class vied for self-governance. The Syndicate would soon grow to eclipse the royal house in authority. The fifteenth century remained largely peaceful, however, until [[King Manfred]] of Ala Mhigo exploited the realm&#039;s illusion of peace and invaded the Black Shroud, beginning the [[Autumn War]] in 1468. Though the Ala Mhigan army saw early success, the other city-states of Ishgard, Ul&#039;dah, and Limsa Lominsa soon rallied behind Gridania, ending the war only a year later with a decisive victory for the fledgling [[Eorzean Alliance]].&amp;lt;ref name=&amp;quot;Sixth&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the Autumn War, borders were set and treaties signed, as no nation would be tolerated to rise over its neighbors or infringe upon their independence. Thus peace settled over the realm once more.&amp;lt;ref name=&amp;quot;Sixth&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Rise of Garlemald (Years 1500-1560)====&lt;br /&gt;
In the year 1505, a man named [[Solus zos Galvus|Solus Galvus]] enlisted in the republican army of [[Garlemald]]. Within eight years, the charismatic youth earned a promotion to legatus, and sanctioned the use of [[magitek]] in the Republican legions. Two years later, Garlemald began to subjugate its neighbors in northern Ilsabard, and by 1517 their victories saw Galvus named Dictator. The republic&#039;s [[Airship|airships]] were launched in battle for the first time that year, and easily took the nation of [[Nhalmasque]] in central Ilsabard.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 1522, all of Ilsabard was under Garlean rule, and the Dictator declared himself Emperor Solus zos Galvus of the Garlean Empire. Their campaign in Othard began in 1528, and there the imperial army discovered ancient ruins in the [[The Burn|Burn]] that revealed that the summoning of [[Primal|primals]] was responsible for its desolation. An imperial mandate went out, declaring war on those &amp;quot;[[Beast Tribe|beast tribes]]&amp;quot; that would summon such &amp;quot;eikons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Garlean fleet flew over the [[Skatay Range]] and attacked [[Dalmasca]] from the north, circumventing its defenses. Dalmasca&#039;s last bastion of defense, [[Nalbina Fortress]], fell after a bloody, six-month siege that left 70,000 dead including the nation&#039;s prince and princess. Dalmasca&#039;s regent relinquished the crown to the Empire and supposedly succumbed to illness not long after, ending the B&#039;nargin line after a thousand years of rule. The [[The Royal City of Rabanastre|Royal City of Rabanastre]] became a key staging point for imperial forces, who spent three years subjugating the dense jungles of [[Nagxia]].&lt;br /&gt;
&lt;br /&gt;
Around this time, airships began to become more commonplace as the merchant [[Tatanora]] founded [[Highwind Skyways]] for tourism and commercial applications of air travel. The doors of the Far East were thrust open by the advent of airship technology and expansion of Garlemald. With the fall of Dalmasca, Hingashi chose to open [[Kugane]] as a sole port for trade with the Empire, remaining neutral with regards to the Empire&#039;s actions.&amp;lt;ref name=&amp;quot;Hingashi&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1552 of the Sixth Astral Era, Garlemald set sights on Yanxia. Though [[Kaien Rijin]], the king of Doma, fought using the geomancy, ninjutsu, and even the powers of the [[Auspice|auspices]] at his disposal, the overnight construction of [[Castrum Fluminis]] and subsequent land and air assault forced Doma into capitulation. Doma became an annexed state of the Empire, with Kaien&#039;s power as king all but gone.&lt;br /&gt;
&lt;br /&gt;
That same year saw [[King Theodoric]] of Ala Mhigo, the King of Ruin purge the [[Fist of Rhalgr]] out of paranoia. The following five years were a reign of terror as he purged any unfortunate enough to arouse his ire. At the same time, the [[XIVth Imperial Legion]] advanced upon Eorzea, the Empire&#039;s grasp on Othard now solidified. In 1557, the [[Ala Mhigan Resistance]] brought an end to Theodoric&#039;s madness, but found themselves swiftly invaded and conquered by [[Gaius van Baelsar]] after their victory was won.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Age of Calm (Years 1560-1572)====&lt;br /&gt;
With the imperial conquest of Ala Mhigo, the Eorzean Alliance made ready for war. In 1562, the Garlean air fleet headed by the flagship &#039;&#039;[[Agrius]]&#039;&#039; was flown over [[Lake Silvertear]] in hopes of conquering it, only to be felled by [[Midgardsormr]] in the [[Battle of Silvertear Skies]]. The resulting explosion of aether from beneath the lake enabled the summoning of primals Eorzea with far greater ease. The Garleans, seeking to secure themselves against these &amp;quot;eikons,&amp;quot; created [[Baelsar&#039;s Wall]] and imperial incursion all but ceased.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, on Othard, [[Midas nan Garlond]] conducted a field test for the Empire&#039;s secret [[Project Meteor]] in [[Citadel Bozja]] on Othard. The intent was to guide the descent of the lesser moon Dalamud, that it might be used to wipe out all of Eorzea at once. However, a massive quantity of energy was released from Dalamud, obliterating the city.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt; As a result of the [[Bojza Incident|Bozja Incident]], the architect of the Meteor Project, [[Nael van Darnus]], was sent to the eastern theatre and the project placed on hold.&amp;lt;ref name=&amp;quot;Nael&amp;quot;&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 041&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sharlayans abandoned their colony in Dravania in 1562, returning to Old Sharlayan in the north. The Eorzean Alliance all but disbanded in the wake of the failed invasion, and an uneasy [[Age of Calm]] settled over Eorzea in the ten years after Silvertear Skies. During that time, a group of [[Sharlayan]] scholars led by [[Louisoix Leveilleur|Archon Louisoix Leveilleur]] known as the [[Circle of Knowing]] began to scout the city-states. Refusing to abandon the realm to subjugation and wishing to prevent what they believed to be the coming of a [[Seventh Umbral Calamity]], they helped urge the formation of their Grand Companies—the [[The Immortal Flames|Immortal Flames]], the [[The Maelstrom|Maelstrom]], and the [[The Order of the Twin Adder|Order of the Twin Adder]]—by the year 1572.&amp;lt;ref name=&amp;quot;Timeline&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In that year, Legatus van Darnus returned from the eastern theatre claiming he could direct the fall of Dalamud onto Eorzea. Given command of both his own [[VIIth Imperial Legion]] and van Baelsar&#039;s XIVth Imperial Legion, the mad legatus set about constructing a lunar transmitter and housing it in [[Castrum Centri|Castrum Novum]] in [[Mor Dhona]], as well as redirecting the realm&#039;s aetherial veins to feed Dalamud&#039;s descent. Though the Grand Companies, aided by [[adventurer]]s, were able to destroy the transmitter, the moon continued to fall, guided directly by Nael. Even after Nael was slain at [[Rivenroad]], the lesser moon&#039;s descent continued.&amp;lt;ref&amp;gt;&#039;&#039;Encyclopædia Eorzea&#039;&#039; pg. 040-041&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Louisoix implored Eorzeans to pray at special locations he marked with the symbols of the Twelve, he readied a ritual to be performed at the site of Dalamud&#039;s fall: [[Carteneau Flats]]. However, the remnants of the VIIth Legion amassed at Carteneau, and the Alliance met them i the field even as Dalamud drew ever closer. In the end, Dalamud broke open, revealing its ancient prisoner, the Elder Primal Bahamut, who unleashed devastation upon the realm. Though Louisoix attempted a potent spell of sealing fueled by the power he&#039;d amassed in [[Tupsimati]], it proved insufficient, and he sent those adventurers who aided him into an aetherial rift for their protection. When all seemed lost, however, the power amassed by Louisoix transformed him into the primal [[Phoenix]] and allowed him to pierce through Bahamut&#039;s Teraflare and the Elder Primal itself, ending the Seventh Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
===Recent history===&lt;br /&gt;
====A Realm Reborn====&lt;br /&gt;
In the fifth year of the [[Seventh Umbral Era]], Gaius van Baelsar resumed his conquest of Eorzea, wielding [[The Ultima Weapon]] capable of consuming the powers of primals and unleashing them as its own. Against such power, the Eorzean Alliance nearly faltered but for the intervention of an adventurer and [[the Scions of the Seventh Dawn]]—a joint organization formed from the Circle of Knowing and the [[Path of the Twelve]] led by [[Minfilia Warde]]. In [[Operation Archon]], the Alliance launched simultaneous assaults on the Garlean bases throughout the realm, and took out The Ultima Weapon at [[the Praetorium]] within [[Castrum Meridianum]].&lt;br /&gt;
&lt;br /&gt;
The hero or heroine who led the charge was named the [[Warrior of Light]] by the Grand Companies, inspired by the name given to those who fought at Carteneau (of whom this hero may or may not have been a part). This was the beginning of the [[Seventh Astral Era]].&lt;br /&gt;
&lt;br /&gt;
Not long after the new era dawned, Solus zos Galvus passed away, leading to a war of succession between his son, [[Titus yae Galvus]] and grandson [[Varis yae Galvus]], the latter of whom had the military&#039;s support as high legatus of the imperial army. Hoping to take advantage of this weakness as forces of the occupying [[VIth Imperial Legion]] were divided to help Varis claim victory, Lord Kaien attempted to break the shackles of imperial rule. In response, Varis sent his son, [[XIIth Imperial Legion]] legatus [[Zenos yae Galvus]], to quash the uprising, a feat he accomplished with horrifying ease.&lt;br /&gt;
&lt;br /&gt;
Lord Kaien was slain and his heir, [[Hien Rijin]], went missing. In his place, Zenos appointed [[Yotsuyu goe Brutus]] as acting viceroy of Doma that she might torment the people of Doma. A group of refugees, led by [[Yugiri Mistwalker]], fled to the west and landed ashore of Eorzea in search of asylum after being turned away at all other junctures. They ultimately found friends in the Scions and a home in Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Warrior of Light contended with a number of primal summonings. Hoping to create a Grand Company free of the political leanings of the extant ones, Louisoix&#039;s grandson, [[Alphinaud Leveilleur]], founded the [[Crystal Braves]]. His twin sister, Alisaie, meanwhile, explored [[the Coils of Bahamut]] in search of the truth behind the Seventh Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
Ishgard prepared for a renewed activity from the Dravanian Horde as the [[Dragon Star]] waxed bright and the chorus of the dragons rose. Suspicious of the [[The Keeper of the Lake|Keeper of the Lake]] [[Midgardsormr]], they asked the Scions&#039; aid in monitoring the wyrm&#039;s corpse, while they also aided them against the heretic [[Ysayle Dangoulain]] who summoned the primal form of [[Shiva]] into her own body.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light met with Midgardsormr at the ruins of the &#039;&#039;Agrius&#039;&#039;, and the Father of Dragons sealed away their [[Blessing of Light]] and learned that Nidhogg planned a full assault on Ishgard soon. Despite finding no aid from the Grand Companies, the Scions and what adventurers they could rally to help ensured the survival of Ishgard at the [[The Steps of Faith|Steps of Faith]]. However, the actions of [[Teledji Adeledji]] at the subsequent victory banquet saw the Scions falsely accused of regicide when sultana [[Nanamo Ul Namo]] was seemingly poisoned while drinking her wine. Separated and forced to flee, Alphinaud, the Warrior of Light, and their friend [[Tataru Taru]] ventured to Ishgard as wards of [[House Fortemps]].&lt;br /&gt;
&lt;br /&gt;
====Heavensward====&lt;br /&gt;
The Warrior of Light and Alphinaud&#039;s arrival in Ishgard would ultimately spell an end to the Dragonsong War. Making allies of the Azure Dragoon [[Estinien Wyrmblood]] and the remorseful Ysayle, they journeyed to the [[The Churning Mists|Churning Mists]] to entreat Hraesvelgr&#039;s aid. While they were vehemently refused, they learned the truth of the Dragonsong War&#039;s origins in the process. The Warrior of Light and Estinien raided the [[The Aery|Aery]] and slew Nidhogg, but this would not spell an end to the song.&lt;br /&gt;
&lt;br /&gt;
At the same time, [[Raubahn Aldynn]] was nearly executed but the Warrior of Light saved his life from the treacherous Crystal Brave [[Ilberd Feare]]. It was later revealed that Sultana Nanamo was not dead, as [[Lolorito Nanarito]] had subverted Teledji&#039;s plan and replaced the poison with a potent sleeping draught. Once roused, the sultana renounced her previous desires to abdicate the throne and reform Ul&#039;dah as a republic, at least for so long as it could bring instability to her nation.&lt;br /&gt;
&lt;br /&gt;
Upon learning the truth of the war, [[Aymeric de Borel]] confronted his father [[Archbishop Thordan VII]], who was fully cognizant of the true history. The Lord Commander attempted to convince his father to reveal the truth to the people of Ishgard and right the wrongs of the past, but the archbishop refused. To him, only despotism would resolve the conflict permanently. The Warrior of Light and his allies assaulted the [[The Vault|Vault]] to free Aymeric, but could not stop Thordan as he left to find the lost Allagan facility of Azys Lla. &lt;br /&gt;
&lt;br /&gt;
After some few detours, the Warrior of Light finally found a way into Azys Lla. Alongside their allies, they made their way into the [[The Singularity Reactor|Singularity Reactor]] and slew the archbishop and his [[Heavens&#039; Ward]] bodyguards. However, in the wake of their victory, Estinien was overtaken by the power within the [[Eyes of Nidhogg]], transforming into Nidhogg&#039;s shade and stealing away into the skies. While this cast a pall over the events to follow, Ser Aymeric brought Ishgard into the Eorzean Alliance once more.&lt;br /&gt;
&lt;br /&gt;
As the Ishgardians attempted to find peace with Hraesvelgr&#039;s brood, they had to contend with factions within their own nation unwilling to accept the sudden change in their society. While they dealt with these elements, a ceremony commemorating Ishgard&#039;s commitment to peace turned bloody when the possessed Estinien descended upon [[Vidofnir]] of Hraesvelgr&#039;s brood, declaring that any dragon who would treat with man would share man&#039;s fate.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light, Alphinaud, and Ser Aymeric met with Hraesvelgr, seeking his aid once more. This time, however, the wyrm finally agreed and, after passing his trial, the Warrior of Light was carried to Ishgard on his back to put an end to Nidhogg&#039;s shade. Meanwhile, the Dravanian Horde assaulted the Steps of Faith, with the Ishgardians struggling to survive until Hraesvelgr appeared and did battle with his brood-brother&#039;s shade. Though Hraesvelgr lost the battle, he entrusted half his power to the Warrior of Light, who put an end to Nidhogg once and for all and saved the life of Estinien.&lt;br /&gt;
&lt;br /&gt;
Rallying cries for a free Ala Mhigo had increased around this time, led by a charismatic man known only as &amp;quot;The Griffin.&amp;quot; Launching a false-flag operation on Baelsar&#039;s Wall, in which his Resistance fighters dressed in the garb of Grand Company soldiers to provoke war with the Empire, he forced the Alliance to bolster security and presence in the [[East Shroud]]. Though the Scions ventured to the Wall to attempt to dissuade him from his course, revealing his true identity as Ilberd, he would not be swayed. Seeing his own men slaughtered as part of his own plan, he brandished the Eyes of Nidhogg to summon a primal more terrible than Bahamut and leapt from the airship landing, taking his own life.&lt;br /&gt;
&lt;br /&gt;
While able to temporarily seal Ilberd&#039;s primal, the Alliance resolved to awaken the dormant Omega in Carteneau Flats on the urging of [[Nero tol Scaeva]]. Together with [[Cid Garlond]], they set the ancient machine against the draconic primal—later named &amp;quot;Shinryu&amp;quot; by Domans present to bear witness to it. In the wake of all this destruction, the Eorzean Alliance no longer had any choice but to go to war in pursuit of Ala Mhigan liberation.&lt;br /&gt;
&lt;br /&gt;
====Stormblood====&lt;br /&gt;
The Eorzean Alliance forged allies from the Ala Mhigan Resistance led by [[Conrad Kemp]]. However, despite early victories, the new viceroy Zenos yae Galvus led a massacre at the Resistance hideout [[Rhalgr&#039;s Reach]]. Seeking a means to divide the XIIth Imperial Legion&#039;s attention, the Scions decided to incite an uprising in Doma and force him to fight a war on two fronts. Over the course of this journey, the Scions made allies of the [[Kojin of the Blue]] and [[the Confederacy]]. They lit a fire in the hearts of the heretofore broken and downtrodden Doman citizens, and claimed victory in the [[Naadam]] to bolster their forces with the strength of the [[Xaela]] tribes. With Hien Rijin returned to his people, they led a daring assault on [[Doma Castle]], defeating Yotsuyu goe Brutus and claiming Doma&#039;s freedom.&lt;br /&gt;
&lt;br /&gt;
With their task complete, the Scions returned to the western front, where the Resistance had largely recovered. After taking [[Castellum Velodyna]] and [[Ala Ghiri]], they attempted to take [[Specula Imperatoris]] but suffered massive casualties when Zenos ordered his forces to fire [[Castrum Abania|Castrum Abania&#039;s]] cannon on their own side and the Alliance alike. The cannon was subsequently disabled by an outside party, and the Warrior of Light led the charge to take Castrum Abania. Arriving in the [[The Lochs|Lochs]], the final push of [[Rhalgr&#039;s Beacon]] began with the taking of the [[The Ala Mhigan Quarter|Ala Mhigan Quarter]] and arrest of [[Fordola rem Lupis]]. The final assault on Ala Mhigo saw the Warrior of Light defeat Zenos, and then the primal Shinryu atop the [[The Royal Menagerie|Royal Menagerie]]. Zenos, rather than be killed, took his own life, bringing a decisive end to the Garlean occupation of Ala Mhigo.&lt;br /&gt;
&lt;br /&gt;
Not long after the liberation, Ala Mhigo was reconstituted as a republic led by a council of various representatives from across Gyr Abania. Raubahn Aldynn, released from his duties as Flame General, was made co-commander of the Ala Mhigan Resistance alongside [[Lyse Hext]] and put at the head of Ala Mhigo&#039;s military forces. In Othard, the Scions reunited with a friend thought dead in the siege of Doma Castle, [[Gosetsu Daito]], who had an amnesiac Yotsuyu in his care. Not long after arriving in Doma and bringing her to Hien, Garlemald sent her cousin and adoptive brother, [[Asahi sas Brutus]], as appointed ambassador plenipotentiary to treat with Doma over terms of peace.&lt;br /&gt;
&lt;br /&gt;
This would, however, be little more than a ruse, as Asahi triggered Yotsuyu&#039;s memories and, during a prisoner exchange at Castrum Fluminis, gave her the means to transform into the primal [[Tsukuyomi]]. After her defeat and Asahi&#039;s death, however, [[Maxima quo Priscus]], his second-in-command, consented to release the prisoners per their earlier agreement, and consented to bring Alphinaud Leveilleur to Garlemald as an official ambassador from Doma. En route, they were attacked by the emperor&#039;s personal guard and crash landed in the Burn, where the mysterious [[Shadowhunter]] aided their escape. Meanwhile, the Warrior of Light learned that Zenos may still be alive, or that an Ascian may be walking around in his body. As the Alliance planned to deal with this threat, however, the Scions simultaneously heard a voice that &amp;quot;called&amp;quot; the Archons away, leaving their bodies without their souls.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&#039;&#039;&#039;Native Inhabitants&#039;&#039;&#039;:&lt;br /&gt;
{{Columns | col1 =&lt;br /&gt;
*Humanoid:&lt;br /&gt;
**[[Hyur]]&lt;br /&gt;
***[[Padjal]]&lt;br /&gt;
**[[Elezen]]&lt;br /&gt;
**[[Lalafell]]&lt;br /&gt;
***[[Tonberry]]&lt;br /&gt;
**[[Miqo&#039;te]]&lt;br /&gt;
**[[Roegadyn]]&lt;br /&gt;
**[[Au Ra]]&lt;br /&gt;
**[[Hrothgar]]&lt;br /&gt;
**[[Viera]]&lt;br /&gt;
| col2 =&lt;br /&gt;
*[[Tribes|&amp;quot;Beast&amp;quot; Tribes]]&lt;br /&gt;
**[[Amalj&#039;aa]]&lt;br /&gt;
**[[Ixal]]&lt;br /&gt;
**[[Kobold]]&lt;br /&gt;
**[[Sahagin]]&lt;br /&gt;
**[[Sylph]]&lt;br /&gt;
**[[Moogle]]&lt;br /&gt;
**[[Vanu Vanu]]&lt;br /&gt;
**[[Gnath]]&lt;br /&gt;
***[[Vath]]&lt;br /&gt;
**[[Kojin]]&lt;br /&gt;
**[[Ananta]]&lt;br /&gt;
**[[Namazu]]&lt;br /&gt;
**[[Matanga]]&lt;br /&gt;
***[[Arkasodara]]&lt;br /&gt;
**[[Loporrits]]&lt;br /&gt;
| col3 =&lt;br /&gt;
*Others:&lt;br /&gt;
**[[Goblin]]&lt;br /&gt;
**[[Qiqirn]]&lt;br /&gt;
**[[Mamool Ja]]&lt;br /&gt;
**[[Gigant]]&lt;br /&gt;
***[[Gigas]]&lt;br /&gt;
***[[Giant]]&lt;br /&gt;
***[[Hecatoncheir]]&lt;br /&gt;
**[[Cyclops]]&lt;br /&gt;
**[[Opken]]&lt;br /&gt;
**[[Siren]]&lt;br /&gt;
**[[Lupin]]&lt;br /&gt;
**[[Tengu]]&lt;br /&gt;
**[[Bangaa]]&lt;br /&gt;
**[[Seeq]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Non-native Inhabitants:&#039;&#039;&#039;&lt;br /&gt;
{{Columns | col1 =&lt;br /&gt;
*[[Dragon]]&lt;br /&gt;
**[[Aevis]]&lt;br /&gt;
**[[Syricta]]&lt;br /&gt;
**[[Diresaur]]&lt;br /&gt;
*[[Ascian]]&lt;br /&gt;
*[[Voidsent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Abyssal_Fracture&amp;diff=691815</id>
		<title>The Abyssal Fracture</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Abyssal_Fracture&amp;diff=691815"/>
		<updated>2023-11-20T21:17:02Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = &#039;Twas only when the Ascians&#039; god was brought low, its remnants dispersed into aether, that Golbez could piece together his plan. In the red moon&#039;s answer to the Cradle of Darkness did he use that aether to birth the dread voidsent Zeromus, which, driven by Azdaja&#039;s longing to return home, is now poised to break the barrier between worlds. And so the Warrior of Light stands fast against the Darkness, a flickering beacon of hope. Should they fail, the Thirteenth&#039;s deliverance will prove the Source&#039;s destruction.&lt;br /&gt;
| image = The Abyssal Fracture.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 625&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 causality + 8 comedy&lt;br /&gt;
| location = The Abyssal Fracture&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Down in the Dark&lt;br /&gt;
| patch = 6.5&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Insatiable Vessel: [[Zeromus]]===&lt;br /&gt;
Note that players can fall off the arena to their death but can be resurrected after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Abyssal Nox&#039;&#039;&#039;: Reduces everyone to 1 HP and inflicts {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; that can be removed by healing to full.&lt;br /&gt;
**Meanwhile, multiple rays of light will travel to random cardinals and intercardinals, indicating the locations of large circular AoEs. Dodge in a location without a light ray.&lt;br /&gt;
*&#039;&#039;&#039;Sable Thread&#039;&#039;&#039;: Multi-hit line stack AoE.&lt;br /&gt;
*&#039;&#039;&#039;Visceral Whirl&#039;&#039;&#039;: The boss will place its claws over the arena, telegraphing sets of perpendicular line AoEs, leaving two triangular safe spots.&lt;br /&gt;
*&#039;&#039;&#039;Dark Matter&#039;&#039;&#039;: Multi-hit AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Flare&#039;&#039;&#039;: Spawns a tower with a stack marker. The entire party should take the tower.&lt;br /&gt;
**The tower will leave behind a large fireball that will emit several fiery lines, telegraphing line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Nox&#039;&#039;&#039;: Two random players receive chasing AoE markers and should bait these away from the rest of the party. The chasing AoE strikes 3 times, and only moves a relatively short distance from the start position compared to other chasing AoE mechanics.&lt;br /&gt;
*&#039;&#039;&#039;Void Bio&#039;&#039;&#039;: Spawns a row of poison orbs (&#039;&#039;&#039;Toxic Bubbles&#039;&#039;&#039;) at the north of the arena, which will gradually begin moving south at various speeds, leaving gaps to dodge through. Anyone hit by these will be inflicted with [[File:Toxicosis icon1.png|link=]] &#039;&#039;&#039;Pollen&#039;&#039;&#039; and take high damage over time.&lt;br /&gt;
*The boss casts another &#039;&#039;&#039;Visceral Whirl&#039;&#039;&#039; when the poison orbs are still moving, so the party needs to dodge these while going to the triangular safe spots.&lt;br /&gt;
*&#039;&#039;&#039;Big Bang&#039;&#039;&#039;: Spawns multiple baited circle AoEs on players and other circular AoE telegraphs at semi-random locations during the cast. The attack itself deals raidwide damage and transitions the arena. Inflicts several debuffs:&lt;br /&gt;
**[[File:Big bounce icon.png|link=]] &#039;&#039;&#039;Big Bounce&#039;&#039;&#039; (5 players): Deals damage over time&lt;br /&gt;
**[[File:Acceleration bomb icon.png|link=]] &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; (all players): When the debuff timer expires, the player must remain still and not attack, or they will take damage and be knocked up in the air. There will be an overhead timer when the debuff is about to expire.&lt;br /&gt;
**[[File:Divisive dark icon.png|link=]] &#039;&#039;&#039;Divisive Dark&#039;&#039;&#039; (all players): Telegraphed spread AoE.&lt;br /&gt;
**[[File:Beckoning dark icon.png|link=]] &#039;&#039;&#039;Beckoning Dark&#039;&#039;&#039; (1 player): Stack marker.&lt;br /&gt;
**[[File:HP penalty icon1.png|link=]] &#039;&#039;&#039;HP Penalty&#039;&#039;&#039; (all players): Reduces everyone&#039;s maximum HP by around 25%.&lt;br /&gt;
*The boss uses &#039;&#039;&#039;Visceral Whirl&#039;&#039;&#039; again. Everyone&#039;s [[File:Acceleration bomb icon.png|link=]] &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; will expire here, so they should stop moving.&lt;br /&gt;
*Afterwards, the stack marker debuff will resolve, followed by the spread AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Impact&#039;&#039;&#039;: Spawns a meteor marker at the center, which tethers all players with a proximity tether a blue line AoE telegraph with a rounded top. Each player must stretch their tether until it is no longer spiky and avoid overlapping others. If the tether is too short, they will die. All players are hit with an AoE that inflicts {{status effect|blunt resistance down}} &#039;&#039;&#039;[[Blunt Resistance Down]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black Hole&#039;&#039;&#039;: Spawns an expanding circular black hole AoE on one corner and a telegraphed line AoE from the boss&#039;s mouth that will rotate based on the arrows. The party should go behind the line AoE and avoid the circle AoE. Anyone hit by the black hole will be sucked in and instantly killed.&lt;br /&gt;
*&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;: Spawns four proximity AoEs near the corners. These will each leave behind a cracked meteor.&lt;br /&gt;
**&#039;&#039;&#039;Meteor Impact&#039;&#039;&#039; is used again, tethering all players, and functions as before. However, players should avoid overlapping any dropped meteors with their line AoE (indicated by their indicator turning red), or it will explode for high raidwide damage.&lt;br /&gt;
**The four meteors will then explode in a telegraphed point-blank AoE.&lt;br /&gt;
*&#039;&#039;&#039;Big Crunch&#039;&#039;&#039;: Functions similarly to &#039;&#039;&#039;Big Bang&#039;&#039;&#039;, spawning multiple baited circle AoEs on players and other circular AoE telegraphs at semi-random locations during the cast. The attack itself deals raidwide damage and transitions the arena. Removes the [[File:HP penalty icon1.png|link=]] &#039;&#039;&#039;HP Penalty&#039;&#039;&#039; debuff but gives everyone [[File:Big bounce icon.png|link=]] &#039;&#039;&#039;Big Bounce&#039;&#039;&#039; damage-over-time that lasts for several seconds.&lt;br /&gt;
*The mechanics for Phase 1 repeat until the boss reaches ~25% HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rend the Rift&#039;&#039;&#039;: Raidwide damage and transitions the arena and background music.&lt;br /&gt;
*Several baited circle AoEs and tri-directional line AoE telegraphs will spawn.&lt;br /&gt;
*&#039;&#039;&#039;Nostalgia&#039;&#039;&#039;: Deals 4 hits of physical raidwide damage (&#039;&#039;&#039;Bury&#039;&#039;&#039;), 2 hits of magical raidwide damage (&#039;&#039;&#039;Roar&#039;&#039;&#039;), followed by 1 magical raidwide (&#039;&#039;&#039;Primal Roar&#039;&#039;&#039;) that deals more damage. Heal and mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Flow of the Abyss&#039;&#039;&#039;: Tethers a white crack in the background, indicating the location of a wide line AoE that will hit around a third of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; (no cast bar) Each player is marked with an orange marker, indicating they will drop a circle AoE telegraph that leaves behind a persistent multi-hit AoE that should be avoided. This occurs at the same time as &#039;&#039;&#039;Flow of the Abyss&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Chasmic Nails&#039;&#039;&#039;: Telegraphs 5 conal AoEs that sequentially hit the arena. Dodge into a previous AoE once it resolves. Anyone hit will be inflicted with [[File:Flesh wound icon1.png|link=]] &#039;&#039;&#039;Flesh Wound&#039;&#039;&#039; that can be removed by {{action icon|Esuna}}.&lt;br /&gt;
*The mechanics for this phase repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|causality|12}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|9}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Zeromus Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Abyssal Fracture NM.jpg&lt;br /&gt;
The Abyssal Fracture boss.jpg&lt;br /&gt;
The Abyssal Fracture1.jpg&lt;br /&gt;
File:Zeromus img3.jpg&lt;br /&gt;
File:Zeromus render.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[https://finalfantasy.fandom.com/wiki/Zeromus_(Final_Fantasy_IV) Zeromus] is the final boss of &#039;&#039;Final Fantasy IV&#039;&#039;. The background music for this trial, &#039;&#039;The Final Battle&#039;&#039; and &#039;&#039;The Red Wings&#039;&#039;, are remixes of the music played during the FFIV battle and the FFIV version of the [https://finalfantasy.fandom.com/wiki/Lunar_Subterrane Lunar Subterrane] dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherfont&amp;diff=685680</id>
		<title>The Aetherfont</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aetherfont&amp;diff=685680"/>
		<updated>2023-11-10T09:12:37Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aetherfont&lt;br /&gt;
| description = North of the Sharlayan mainland lies the verdant Isle of Haam, a land long protected by the Forum as an academic asset due to its abundant wells of aether. Yet with plenty often comes peril, and the vicious beasts that live there will not so readily relinquish their claim to the island&#039;s lifeblood. Will you secure the energy you need to breach the void—or be returned to the very flows of aether you seek?&lt;br /&gt;
| image = The Aetherfont.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 605&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Endwalker)&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = 80 Causality + 50 Comedy&lt;br /&gt;
| entrance = Old Sharlayan&lt;br /&gt;
| entrance-coordinates = 13.9,16.0&lt;br /&gt;
| req-quest =Going Haam&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Varshahn&lt;br /&gt;
! Thancred&lt;br /&gt;
! Urianger&lt;br /&gt;
! Zero&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Varshahn1.png]]&lt;br /&gt;
| [[File:DS Thancred2.png]]&lt;br /&gt;
| [[File:DS Urianger1.png]]&lt;br /&gt;
| [[File:DS Zero1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{GLA}} {{DRG}} Satrap&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{AST}} [[Astrologian]]&lt;br /&gt;
| {{RPR}} Memoriate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank or DPS&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive on the landfast floe: 0/1&lt;br /&gt;
#Clear the landfast floe: 0/1&lt;br /&gt;
#Arrive in Cyancap Cavern: 0/1&lt;br /&gt;
#Clear Cyancap Cavern: 0/1&lt;br /&gt;
#Arrive in the Deep Below: 0/1&lt;br /&gt;
#Defeat the Octomammoth: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|vaQcieoDqXY|350|right|Dungeon Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Lyngbakr]]===&lt;br /&gt;
* &#039;&#039;&#039;Sonic Bloop:&#039;&#039;&#039; Moderate damage tank buster.&lt;br /&gt;
* &#039;&#039;&#039;Upsweep:&#039;&#039;&#039; Moderate damage to the entire party. Will cause any crystals formed to cast a wide or small AoE dependent on crystal size.&lt;br /&gt;
*&#039;&#039;&#039;Tidal Breath:&#039;&#039;&#039; Lyngbakr turns around and casts a Large arena-wide AoE with high damage to anyone not behind them.&lt;br /&gt;
*&#039;&#039;&#039;Body Slam:&#039;&#039;&#039; Lyngbakr moves to the center of the area and unleashes a arena-wide AoE with moderate damage to the entire party and spawn crystals of various sizes that will cast an AoE dependent on the crystals size once Upsweep is cast.&lt;br /&gt;
*&#039;&#039;&#039;Floodstide:&#039;&#039;&#039; Casts AoE markers on all party members that do light damage&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Arkas]]===&lt;br /&gt;
*&#039;&#039;&#039;Battle Cry:&#039;&#039;&#039; Moderate damage to party. Will limit arena size on 2nd cast&lt;br /&gt;
*&#039;&#039;&#039;Lightning Leap:&#039;&#039;&#039; Leaps in the opposite direction of the tank, releases a circular AoE and forms lightning lines on the floor that will explode.&lt;br /&gt;
*&#039;&#039;&#039;Ripper Claw:&#039;&#039;&#039; Moderate damage tank buster&lt;br /&gt;
*&#039;&#039;&#039;Spinning Claw:&#039;&#039;&#039; Releases a circular AoE from itself followed by lightning lines laid across the arena with a larger AoE than the ones from Lightning Leap&lt;br /&gt;
*&#039;&#039;&#039;Lightning Rampage:&#039;&#039;&#039; Jumps 4 times, each time releasing a circular AoE and emitting lightning lines across the arena.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Slumbering Scourge: [[Octomammoth (boss)|Octomammoth]]===&lt;br /&gt;
The Octomammoth is accompanied by its eight untargetable &#039;&#039;&#039;Tentacles&#039;&#039;&#039; that will attack independently. Additionally, the fight takes place on an irregularly-shaped arena, made up of five circular platforms connected by short bridges.&lt;br /&gt;
*&#039;&#039;&#039;Tidal Roar:&#039;&#039;&#039; Low damage to the entire party.&lt;br /&gt;
*&#039;&#039;&#039;Octostroke:&#039;&#039;&#039; Four of the five platforms will be flanked by a pair of Tentacles, which will cast &#039;&#039;&#039;Clearout&#039;&#039;&#039;, a short cone AoE that will, together, cover an entire platform. After the Clearout attack, the Tentacles will occasionally use &#039;&#039;&#039;Wallop&#039;&#039;&#039;, a line AoE through the center of the platform.&lt;br /&gt;
*&#039;&#039;&#039;Vivid Eyes:&#039;&#039;&#039; A narrow ring AoE that passes through the center of all five platforms, plus their connectors. Get up next to the Octomammoth or as far away as you can to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Saline Spit:&#039;&#039;&#039; Circle AoEs on all five platforms, leaving only the connectors between them safe.&lt;br /&gt;
*&#039;&#039;&#039;Tidal Breath:&#039;&#039;&#039; A wide AoE from the Octomammoth&#039;s front. Octomammoth will turn to one side, leaving roughly one and a half platforms to its flank safe.&lt;br /&gt;
*&#039;&#039;&#039;Telekinesis:&#039;&#039;&#039; The Octomammoth will telekinetically lift crystal formations on the outside of the arena with an orange tether. Once the crystals are lifted into the air, they will aim point-first toward the nearest platform and tether to it, before being thrust into it as a circle AoE that encompasses the entire platform.&lt;br /&gt;
*&#039;&#039;&#039;Breathstroke:&#039;&#039;&#039; Combines &#039;&#039;&#039;Octostroke&#039;&#039;&#039; and &#039;&#039;&#039;Tidal Breath&#039;&#039;&#039; into a single attack, except the &amp;quot;safe&amp;quot; platform will have a single Tentacle that further reduces the safe area to stand.&lt;br /&gt;
* &#039;&#039;&#039;Water Drop:&#039;&#039;&#039; Circle AoEs targeted on all players. Spread out and do not overlap them.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Distance Armor|Distance Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Lyngbakr]]===&lt;br /&gt;
{{Drops list|Lyngbakr}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arkas]]===&lt;br /&gt;
{{Drops list|Arkas}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Octomammoth (boss)|Octomammoth]]===&lt;br /&gt;
*{{Item icon|Octomammoth Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|Octomammoth (boss)}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.1, Y: 15.5)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Distance Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Distance Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Distance Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Distance Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Distance Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Armguards of Casting}}&lt;br /&gt;
{{Drops table row|Distance Armguards of Healing}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Distance Ring of Fending}}&lt;br /&gt;
{{Drops table row|Distance Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Distance Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Ring of Casting}}&lt;br /&gt;
{{Drops table row|Distance Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 13.2, Y: 13.8)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Distance Sollerets of Fending}}&lt;br /&gt;
{{Drops table row|Distance Sollerets of Maiming}}&lt;br /&gt;
{{Drops table row|Distance Greaves of Striking}}&lt;br /&gt;
{{Drops table row|Distance Greaves of Scouting}}&lt;br /&gt;
{{Drops table row|Distance Greaves of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Greaves of Casting}}&lt;br /&gt;
{{Drops table row|Distance Greaves of Healing}}&lt;br /&gt;
{{Drops table row|Distance Earring of Fending}}&lt;br /&gt;
{{Drops table row|Distance Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Distance Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Earring of Casting}}&lt;br /&gt;
{{Drops table row|Distance Earring of Healing}}&lt;br /&gt;
{{Drops table row|Distance Choker of Fending}}&lt;br /&gt;
{{Drops table row|Distance Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Distance Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Choker of Casting}}&lt;br /&gt;
{{Drops table row|Distance Choker of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 11.3, Y: 13.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Distance Helm of Fending}}&lt;br /&gt;
{{Drops table row|Distance Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Distance Halfmask of Striking}}&lt;br /&gt;
{{Drops table row|Distance Mask of Scouting}}&lt;br /&gt;
{{Drops table row|Distance Chapeau of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Hood of Casting}}&lt;br /&gt;
{{Drops table row|Distance Hood of Healing}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Distance Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Distance Ring of Fending}}&lt;br /&gt;
{{Drops table row|Distance Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Distance Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Ring of Casting}}&lt;br /&gt;
{{Drops table row|Distance Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.2, Y: 10.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Distance Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Distance Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Distance Bottoms of Striking}}&lt;br /&gt;
{{Drops table row|Distance Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Distance Breeches of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Breeches of Casting}}&lt;br /&gt;
{{Drops table row|Distance Breeches of Healing}}&lt;br /&gt;
{{Drops table row|Distance Earring of Fending}}&lt;br /&gt;
{{Drops table row|Distance Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Distance Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Earring of Casting}}&lt;br /&gt;
{{Drops table row|Distance Earring of Healing}}&lt;br /&gt;
{{Drops table row|Distance Choker of Fending}}&lt;br /&gt;
{{Drops table row|Distance Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Distance Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Distance Choker of Casting}}&lt;br /&gt;
{{Drops table row|Distance Choker of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Aetherfont}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
The Distance set is a recolor of the [[Deepshadow Armor]] set, which is available for {{sack of nuts}} [[Sacks of Nuts]].&lt;br /&gt;
&amp;lt;gallery  heights=225px widths=400px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Deepshadow gear1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
The Aetherfont intro.png&lt;br /&gt;
The Aetherfont1.jpg&lt;br /&gt;
The Aetherfont2.jpg&lt;br /&gt;
Octomammoth (boss).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Abyssal_Fracture&amp;diff=674174</id>
		<title>The Abyssal Fracture</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Abyssal_Fracture&amp;diff=674174"/>
		<updated>2023-10-09T10:28:24Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = &#039;Twas only when the Ascians&#039; god was brought low, its remnants dispersed into aether, that Golbez could piece together his plan. In the red moon&#039;s answer to the Cradle of Darkness did he use that aether to birth the dread voidsent Zeromus, which, driven by Azdaja&#039;s longing to return home, is now poised to break the barrier between worlds. And so the Warrior of Light stands fast against the Darkness, a flickering beacon of hope. Should they fail, the Thirteenth&#039;s deliverance will prove the Source&#039;s destruction.&lt;br /&gt;
| image = The Abyssal Fracture.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 625&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 causality + 8 comedy&lt;br /&gt;
| location = &lt;br /&gt;
| region = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Down in the Dark&lt;br /&gt;
| patch = 6.5&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Insatiable Vessel: [[Zeromus]]===&lt;br /&gt;
Note that players can fall off the arena to their death but can be resurrected after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Abyssal Nox&#039;&#039;&#039;: Reduces everyone to 1 HP and inflicts {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; that can be removed by healing to full.&lt;br /&gt;
**Meanwhile, multiple rays of light will travel to random cardinals and intercardinals, indicating the locations of large circular AoEs. Dodge in a location without a light ray.&lt;br /&gt;
*&#039;&#039;&#039;Sable Thread&#039;&#039;&#039;: Multi-hit line stack AoE.&lt;br /&gt;
*&#039;&#039;&#039;Visceral Whirl&#039;&#039;&#039;: The boss will place its claws over the arena, telegraphing sets of perpendicular line AoEs, leaving two triangular safe spots.&lt;br /&gt;
*&#039;&#039;&#039;Dark Matter&#039;&#039;&#039;: Multi-hit AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Flare&#039;&#039;&#039;: Spawns a tower with a stack marker. The entire party should take the tower.&lt;br /&gt;
**The tower will leave behind a large fireball that will emit several fiery lines, telegraphing line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Nox&#039;&#039;&#039;: Two random players receive chasing AoE markers and should bait these away from the rest of the party. The chasing AoE strikes 3 times, and only moves a relatively short distance from the start position compared to other chasing AoE mechanics.&lt;br /&gt;
*&#039;&#039;&#039;Void Bio&#039;&#039;&#039;: Spawns a row of poison orbs (&#039;&#039;&#039;Toxic Bubbles&#039;&#039;&#039;) at the north of the arena, which will gradually begin moving south at various speeds, leaving gaps to dodge through. Anyone hit by these will be inflicted with [[File:Toxicosis icon1.png|link=]] &#039;&#039;&#039;Pollen&#039;&#039;&#039; and take high damage-over-time.&lt;br /&gt;
*The boss casts another &#039;&#039;&#039;Visceral Whirl&#039;&#039;&#039; when the poison orbs are still moving, so the party needs to dodge these while going to the triangular safe spots.&lt;br /&gt;
*&#039;&#039;&#039;Big Bang&#039;&#039;&#039;: Spawns multiple baited circle AoEs on players and other circular AoE telegraphs at semi-random locations during the cast. The attack itself deals raidwide damage and transitions the arena. Inflicts several debuffs:&lt;br /&gt;
**[[File:Big bounce icon.png|link=]] &#039;&#039;&#039;Big Bounce&#039;&#039;&#039; (5 players): Deals damage-over-time&lt;br /&gt;
**[[File:Acceleration bomb icon.png|link=]] &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; (all players): When the debuff timer expires, the player must remain still and not attack, or they will take damage and be knocked up in the air. There will be an overhead timer when the debuff is about to expire.&lt;br /&gt;
**[[File:Divisive dark icon.png|link=]] &#039;&#039;&#039;Divisive Dark&#039;&#039;&#039; (all players): Telegraphed spread AoE.&lt;br /&gt;
**[[File:Beckoning dark icon.png|link=]] &#039;&#039;&#039;Beckoning Dark&#039;&#039;&#039; (1 player): Stack marker.&lt;br /&gt;
**[[File:HP penalty icon1.png|link=]] &#039;&#039;&#039;HP Penalty&#039;&#039;&#039; (all players): Reduces everyone&#039;s maximum HP by around 25%.&lt;br /&gt;
*The boss uses &#039;&#039;&#039;Visceral Whirl&#039;&#039;&#039; again. Everyone&#039;s [[File:Acceleration bomb icon.png|link=]] &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; will expire here, so they should stop moving.&lt;br /&gt;
*Afterwards, the stack marker debuff will resolve, followed by the spread AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Impact&#039;&#039;&#039;: Spawns a meteor marker at the center, which tethers all players with a proximity tether a blue line AoE telegraph with a rounded top. Each player must stretch their tether until it is no longer spiky and avoid overlapping others. If the tether is too short, they will die. All players are hit with an AoE that inflicts {{status effect|blunt resistance down}} &#039;&#039;&#039;[[Blunt Resistance Down]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black Hole&#039;&#039;&#039;: Spawns an expanding circular black hole AoE on one corner and a telegraphed line AoE from the boss&#039;s mouth that will rotate based on the arrows. The party should go behind the line AoE and avoid the circle AoE. Anyone hit by the black hole will be sucked in and instantly killed.&lt;br /&gt;
*&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;: Spawns four proximity AoEs near the corners. These will each leave behind a cracked meteor.&lt;br /&gt;
**&#039;&#039;&#039;Meteor Impact&#039;&#039;&#039; is used again, tethering all players, and functions as before. However, players should avoid overlapping any dropped meteors with their line AoE (indicated by their indicator turning red), or it will explode for high raidwide damage.&lt;br /&gt;
**The four meteors will then explode in a telegraphed point-blank AoE.&lt;br /&gt;
*&#039;&#039;&#039;Big Crunch&#039;&#039;&#039;: Functions similarly to &#039;&#039;&#039;Big Bang&#039;&#039;&#039;, spawning multiple baited circle AoEs on players and other circular AoE telegraphs at semi-random locations during the cast. The attack itself deals raidwide damage and transitions the arena. Removes the [[File:HP penalty icon1.png|link=]] &#039;&#039;&#039;HP Penalty&#039;&#039;&#039; debuff but gives everyone [[File:Big bounce icon.png|link=]] &#039;&#039;&#039;Big Bounce&#039;&#039;&#039; damage-over-time that lasts for several seconds.&lt;br /&gt;
*The mechanics for Phase 1 repeat until the boss reaches ~25% HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rend the Rift&#039;&#039;&#039;: Raidwide damage and transitions the arena and background music.&lt;br /&gt;
*Several baited circle AoEs and tri-directional line AoE telegraphs will spawn.&lt;br /&gt;
*&#039;&#039;&#039;Nostalgia&#039;&#039;&#039;: Deals 4 hits of physical raidwide damage (&#039;&#039;&#039;Bury&#039;&#039;&#039;), 2 hits of magical raidwide damage (&#039;&#039;&#039;Roar&#039;&#039;&#039;), followed by 1 magical raidwide (&#039;&#039;&#039;Primal Roar&#039;&#039;&#039;) that deals more damage. Heal and mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Flow of the Abyss&#039;&#039;&#039;: Tethers a white crack in the background, indicating the location of a wide line AoE that will hit around a third of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; (no cast bar) Each player is marked with an orange marker, indicating they will drop a circle AoE telegraph that leaves behind a persistent multi-hit AoE that should be avoided. This occurs at the same time as &#039;&#039;&#039;Flow of the Abyss&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Chasmic Nails&#039;&#039;&#039;: Telegraphs 5 conal AoEs that sequentially hit the arena. Dodge into a previous AoE once it resolves. Anyone hit will be inflicted with [[File:Flesh wound icon1.png|link=]] &#039;&#039;&#039;Flesh Wound&#039;&#039;&#039; that can be removed by {{action icon|Esuna}}.&lt;br /&gt;
*The mechanics for this phase repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|causality|12}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|9}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Zeromus Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Abyssal Fracture1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[https://finalfantasy.fandom.com/wiki/Zeromus_(Final_Fantasy_IV) Zeromus] is the final boss of &#039;&#039;Final Fantasy IV&#039;&#039;. The background music for this trial, &#039;&#039;The Final Battle&#039;&#039; and &#039;&#039;The Red Wings&#039;&#039;, are remixes of the music played during the FFIV battle and the FFIV version of the [https://finalfantasy.fandom.com/wiki/Lunar_Subterrane Lunar Subterrane] dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais&amp;diff=673238</id>
		<title>The Voidcast Dais</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais&amp;diff=673238"/>
		<updated>2023-10-07T06:31:34Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Voidcast Dais (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Having opened a voidgate of enormous proportions in Mare Lamentorum, you successfully cross over to the moon of the Thirteenth, beneath whose sanguine surface you find the imprisoned Azdaja. Alas, just when it seems the great wyrm&#039;s liberation is in sight, you are forced to watch as she is twisted into a being of Darkness by her captor Golbez. So it is that you sally forth into the black-clad villain&#039;s conjured stage, there to end his unholy crusade and free Azdaja from her torment.&lt;br /&gt;
| image = The Voidcast Dais.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 615&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 causality + 8 comedy&lt;br /&gt;
| location = The Voidcast Dais&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = The Voidcast Dais (Zone)&lt;br /&gt;
| entrance-coordinates = 6.1, 6.1&lt;br /&gt;
| req-quest = Abyssal Dark&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|f0h9cB0AOqg|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Knight in Black: [[Golbez]]===&lt;br /&gt;
Note that players can fall off the edge of the arena to their death, although they can be resurrected after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*&#039;&#039;&#039;Terrastorm&#039;&#039;&#039;: Forms rock above random corner that will explode in a briefly telegraphed circular AoE. Move away to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Crescent Blade&#039;&#039;&#039;: Faces a random player and uses a 180 degree frontal cleave. Move behind to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Arctic Assault&#039;&#039;&#039;: Targets opposite sides of the room, leaving two opposite quadrants safe. Stand behind &amp;quot;arrows&amp;quot; to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;: Telegraphed multi-hit AoE tankbusters targeting both tanks (regardless of enmity).&lt;br /&gt;
*&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039;: Multiple baited circle AoEs under players. Move away.&lt;br /&gt;
*&#039;&#039;&#039;Binding Cold&#039;&#039;&#039;: Raid-wide damage + {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; damage-over-time. &lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
*&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;: Phase transition.&lt;br /&gt;
*&#039;&#039;&#039;Black Fang&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;: Powers up blade. Next &#039;&#039;&#039;Crescent Blade&#039;&#039;&#039; will become &#039;&#039;&#039;Shadow Crescent&#039;&#039;&#039; and will be followed immediately by an extra point-blank AoE attack with a very brief AoE indicator.&lt;br /&gt;
*&#039;&#039;&#039;Burning Shade&#039;&#039;&#039;: Spread markers on all players. Do not overlap.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Phase&#039;&#039;&#039;: Soak towers in East and West, which may require multiple people. One healer will receive a knockback marker.&lt;br /&gt;
**Marked healer should stand still near/south of center.&lt;br /&gt;
**All other players are knocked into towers to soak, or they can pre-position and use knockback immune abilities.&lt;br /&gt;
**Healer tethered to dragon after knockback.&lt;br /&gt;
**Line attack in that direction – pull away from raid.&lt;br /&gt;
*&#039;&#039;&#039;Double Meteor&#039;&#039;&#039;: Two proximity damage effects centered on either the north or south corners. Move to opposite side to minimize damage.&lt;br /&gt;
*&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039;: Spawns four clones in clockwise or counterclockwise pattern. Clones attack in the order they spawn.&lt;br /&gt;
**Each clone uses a line AoE across the platform. Find &amp;quot;safe&amp;quot; lanes between orbs during each round. A simple method is to find a safe area from the first two clones, then move to the safe area for the last two clones.&lt;br /&gt;
*&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;: Two circle telegraphs appear in opposite corners. Move down the platform edges and return through the center.&lt;br /&gt;
*&#039;&#039;&#039;Eventide Fall&#039;&#039;&#039;: Targets each healer for a line attack. Split into light parties to share damage.&lt;br /&gt;
*&#039;&#039;&#039;Immolating Shade&#039;&#039;&#039;: One player marked for stack-up. Stack up to share damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|causality|12}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|8}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Golbez Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Voidcast Dais NM.png&lt;br /&gt;
The Voidcast Dais boss.png&lt;br /&gt;
The Voidcast Dais1.jpg&lt;br /&gt;
The Voidcast Dais2.jpg&lt;br /&gt;
Golbez1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais&amp;diff=673237</id>
		<title>The Voidcast Dais</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais&amp;diff=673237"/>
		<updated>2023-10-07T06:30:28Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Voidcast Dais (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Having opened a voidgate of enormous proportions in Mare Lamentorum, you successfully cross over to the moon of the Thirteenth, beneath whose sanguine surface you find the imprisoned Azdaja. Alas, just when it seems the great wyrm&#039;s liberation is in sight, you are forced to watch as she is twisted into a being of Darkness by her captor Golbez. So it is that you sally forth into the black-clad villain&#039;s conjured stage, there to end his unholy crusade and free Azdaja from her torment.&lt;br /&gt;
| image = The Voidcast Dais.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 615&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 causality + 8 comedy&lt;br /&gt;
| location = The Voidcast Dais&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = The Voidcast Dais (Zone)&lt;br /&gt;
| entrance-coordinates = 6.1, 6.1&lt;br /&gt;
| req-quest = Abyssal Dark&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|f0h9cB0AOqg|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Knight in Black: [[Golbez]]===&lt;br /&gt;
Note that players can fall off the edge of the arena to their death, although they can be resurrected after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*&#039;&#039;&#039;Terrastorm&#039;&#039;&#039;: Forms rock above random corner that will explode in a briefly telegraphed circular AoE. Move away to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Crescent Blade&#039;&#039;&#039;: Faces a random player and uses a 180 degree frontal cleave. Move behind to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Arctic Assault&#039;&#039;&#039;: Targets opposite sides of the room, leaving two opposite quadrants safe. Stand behind &amp;quot;arrows&amp;quot; to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;: Telegraphed multi-hit AoE tankbusters targeting both tanks (regardless of enmity).&lt;br /&gt;
*&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039;: Multiple baited circle AoEs under players. Move away.&lt;br /&gt;
*&#039;&#039;&#039;Binding Cold&#039;&#039;&#039;: Raid-wide damage + {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; damage-over-time. &lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
*&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;: Phase transition.&lt;br /&gt;
*&#039;&#039;&#039;Black Fang&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;: Powers up blade. Next &#039;&#039;&#039;Crescent Blade&#039;&#039;&#039; will become &#039;&#039;&#039;Shadow Crescent&#039;&#039;&#039; and will be followed immediately by an extra point-blank AoE attack with a very brief AoE indicator.&lt;br /&gt;
*&#039;&#039;&#039;Burning Shade&#039;&#039;&#039;: Spread markers on all players. Do not overlap.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Phase&#039;&#039;&#039;: Soak towers in East and West, which may require multiple people. One healer will receive a knockback marker.&lt;br /&gt;
**Marked healer should stand still near/south of center.&lt;br /&gt;
**All other players are knocked into towers to soak, or they can pre-position and use knockback immune abilities.&lt;br /&gt;
**Healer tethered to dragon after knockback.&lt;br /&gt;
**Line attack in that direction – pull away from raid.&lt;br /&gt;
*&#039;&#039;&#039;Double Meteor&#039;&#039;&#039;: Proximity damage from north or south corners. Move to opposite side to minimize damage.&lt;br /&gt;
*&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039;: Spawns four clones in clockwise or counterclockwise pattern. Clones attack in the order they spawn.&lt;br /&gt;
**Each clone uses a line AoE across the platform. Find &amp;quot;safe&amp;quot; lanes between orbs during each round. A simple method is to find a safe area from the first two clones, then move to the safe area for the last two clones.&lt;br /&gt;
*&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;: Two circle telegraphs appear in opposite corners. Move down the platform edges and return through the center.&lt;br /&gt;
*&#039;&#039;&#039;Eventide Fall&#039;&#039;&#039;: Targets each healer for a line attack. Split into light parties to share damage.&lt;br /&gt;
*&#039;&#039;&#039;Immolating Shade&#039;&#039;&#039;: One player marked for stack-up. Stack up to share damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|causality|12}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|8}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Golbez Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Voidcast Dais NM.png&lt;br /&gt;
The Voidcast Dais boss.png&lt;br /&gt;
The Voidcast Dais1.jpg&lt;br /&gt;
The Voidcast Dais2.jpg&lt;br /&gt;
Golbez1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais&amp;diff=673236</id>
		<title>The Voidcast Dais</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais&amp;diff=673236"/>
		<updated>2023-10-07T06:29:27Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Voidcast Dais (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Having opened a voidgate of enormous proportions in Mare Lamentorum, you successfully cross over to the moon of the Thirteenth, beneath whose sanguine surface you find the imprisoned Azdaja. Alas, just when it seems the great wyrm&#039;s liberation is in sight, you are forced to watch as she is twisted into a being of Darkness by her captor Golbez. So it is that you sally forth into the black-clad villain&#039;s conjured stage, there to end his unholy crusade and free Azdaja from her torment.&lt;br /&gt;
| image = The Voidcast Dais.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 615&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 causality + 8 comedy&lt;br /&gt;
| location = The Voidcast Dais&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = The Voidcast Dais (Zone)&lt;br /&gt;
| entrance-coordinates = 6.1, 6.1&lt;br /&gt;
| req-quest = Abyssal Dark&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|f0h9cB0AOqg|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Knight in Black: [[Golbez]]===&lt;br /&gt;
Note that players can fall off the edge of the arena to their death, although they can be resurrected after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*&#039;&#039;&#039;Terrastorm&#039;&#039;&#039;: Forms rock above random corner that will explode in a briefly telegraphed circular AoE. Move away to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Crescent Blade&#039;&#039;&#039;: Faces a random player and uses a 180 degree frontal cleave. Move behind to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Arctic Assault&#039;&#039;&#039;: Targets opposite sides of the room, leaving two opposite quadrants safe. Stand behind &amp;quot;arrows&amp;quot; to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;: Telegraphed multi-hit AoE tankbusters targeting both tanks (regardless of enmity).&lt;br /&gt;
*&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039;: Multiple baited circle AoEs under players. Move away.&lt;br /&gt;
*&#039;&#039;&#039;Binding Cold&#039;&#039;&#039;: Raid-wide damage + {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; damage-over-time. &lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
*&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;: Phase transition.&lt;br /&gt;
*&#039;&#039;&#039;Black Fang&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;: Powers up blade. Next &#039;&#039;&#039;Crescent Blade&#039;&#039;&#039; will become &#039;&#039;&#039;Shadow Crescent&#039;&#039;&#039; and will be followed immediately by an extra point-blank AoE attack with a very brief AoE indicator.&lt;br /&gt;
*&#039;&#039;&#039;Burning Shade&#039;&#039;&#039;: Spread markers on all players. Do not overlap.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Phase&#039;&#039;&#039;: Soak towers in East and West, which may require multiple people. One healer will receive a knockback marker.&lt;br /&gt;
**Marked healer should stand still near/south of center.&lt;br /&gt;
**All other players are knocked into towers to soak, or they can pre-position and use knockback immune abilities.&lt;br /&gt;
**Healer tethered to dragon after knockback.&lt;br /&gt;
**Line attack in that direction – pull away from raid.&lt;br /&gt;
*&#039;&#039;&#039;Double Meteor&#039;&#039;&#039;: Proximity damage from north or south corner. Move to opposite side to minimize damage.&lt;br /&gt;
*&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039;: Spawns four clones in clockwise or counterclockwise pattern. Clones attack in the order they spawn.&lt;br /&gt;
**Each clone uses a line AoE across the platform. Find &amp;quot;safe&amp;quot; lanes between orbs during each round. A simple method is to find a safe area from the first two clones, then move to the safe area for the last two clones.&lt;br /&gt;
*&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;: Two circle telegraphs appear in opposite corners. Move down the platform edges and return through the center.&lt;br /&gt;
*&#039;&#039;&#039;Eventide Fall&#039;&#039;&#039;: Targets each healer for a line attack. Split into light parties to share damage.&lt;br /&gt;
*&#039;&#039;&#039;Immolating Shade&#039;&#039;&#039;: One player marked for stack-up. Stack up to share damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|causality|12}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|8}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Golbez Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Voidcast Dais NM.png&lt;br /&gt;
The Voidcast Dais boss.png&lt;br /&gt;
The Voidcast Dais1.jpg&lt;br /&gt;
The Voidcast Dais2.jpg&lt;br /&gt;
Golbez1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais&amp;diff=673229</id>
		<title>The Voidcast Dais</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Voidcast_Dais&amp;diff=673229"/>
		<updated>2023-10-07T06:09:44Z</updated>

		<summary type="html">&lt;p&gt;Ludius Magnus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Voidcast Dais (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Having opened a voidgate of enormous proportions in Mare Lamentorum, you successfully cross over to the moon of the Thirteenth, beneath whose sanguine surface you find the imprisoned Azdaja. Alas, just when it seems the great wyrm&#039;s liberation is in sight, you are forced to watch as she is twisted into a being of Darkness by her captor Golbez. So it is that you sally forth into the black-clad villain&#039;s conjured stage, there to end his unholy crusade and free Azdaja from her torment.&lt;br /&gt;
| image = The Voidcast Dais.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 615&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 causality + 8 comedy&lt;br /&gt;
| location = The Voidcast Dais&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = The Voidcast Dais (Zone)&lt;br /&gt;
| entrance-coordinates = 6.1, 6.1&lt;br /&gt;
| req-quest = Abyssal Dark&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|f0h9cB0AOqg|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Knight in Black: [[Golbez]]===&lt;br /&gt;
Note that players can fall off the edge of the arena to their death, although they can be resurrected after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*&#039;&#039;&#039;Terrastorm&#039;&#039;&#039;: Forms rock above random corner that will explode in a briefly telegraphed circular AoE. Move away to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Crescent Blade&#039;&#039;&#039;: Faces a random player and uses a 180 degree frontal cleave. Move behind to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Arctic Assault&#039;&#039;&#039;: Targets opposite sides of the room, leaving two opposite quadrants safe. Stand behind &amp;quot;arrows&amp;quot; to avoid.&lt;br /&gt;
*&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;: Telegraphed multi-hit AoE tankbusters targeting both tanks (regardless of enmity).&lt;br /&gt;
*&#039;&#039;&#039;Lingering Spark&#039;&#039;&#039;: Multiple baited circle AoEs under players. Move away.&lt;br /&gt;
*&#039;&#039;&#039;Binding Cold&#039;&#039;&#039;: Raid-wide damage + {{status effect|Frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; damage-over-time. &lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
*&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;: Phase transition.&lt;br /&gt;
*&#039;&#039;&#039;Black Fang&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Azdaja&#039;s Shadow&#039;&#039;&#039;: Powers up blade. Next &#039;&#039;&#039;Crescent Blade&#039;&#039;&#039; will become &#039;&#039;&#039;Shadow Crescent&#039;&#039;&#039; and have an extra point-blank AoE attack with a very brief AoE indicator.&lt;br /&gt;
*&#039;&#039;&#039;Burning Shade&#039;&#039;&#039;: Spread markers on all players. Do not overlap.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Phase&#039;&#039;&#039;: Soak towers in East and West, which may require multiple people. One healer will receive a knockback marker.&lt;br /&gt;
**Marked healer should stand still near/south of center.&lt;br /&gt;
**All other players are knocked into towers to soak, or they can pre-position and use knockback immune abilities.&lt;br /&gt;
**Healer tethered to dragon after knockback.&lt;br /&gt;
**Line attack in that direction – pull away from raid.&lt;br /&gt;
*&#039;&#039;&#039;Double Meteor&#039;&#039;&#039;: Proximity damage from north or south corner. Move to opposite side to minimize damage.&lt;br /&gt;
*&#039;&#039;&#039;Gale Sphere&#039;&#039;&#039;: Spawns four clones in clockwise or counterclockwise pattern. Clones attack in the order they spawn.&lt;br /&gt;
**Each clone uses a line AoE across the platform. Find &amp;quot;safe&amp;quot; lanes between orbs during each round. A simple method is to find a safe area from the first two clones, then move to the safe area for the last two clones.&lt;br /&gt;
*&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;: Two circle telegraphs appear in opposite corners. Move down the platform edges and return through the center.&lt;br /&gt;
*&#039;&#039;&#039;Eventide Fall&#039;&#039;&#039;: Targets each healer for a line attack. Split into light parties to share damage.&lt;br /&gt;
*&#039;&#039;&#039;Immolating Shade&#039;&#039;&#039;: One player marked for stack-up. Stack up to share damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|causality|12}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|8}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Golbez Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Voidcast Dais NM.png&lt;br /&gt;
The Voidcast Dais boss.png&lt;br /&gt;
The Voidcast Dais1.jpg&lt;br /&gt;
The Voidcast Dais2.jpg&lt;br /&gt;
Golbez1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ludius Magnus</name></author>
	</entry>
</feed>